Nicole oring mixed

Danyelle Wolf

2021.05.31 00:11 ronin5 Danyelle Wolf

Danyelle Nicole Wolf, is an American boxer and mixed martial artist. She is a three-time USA Boxing National Champion in the women's welterweight division. Born:Danyelle Nicole Wolf, September 08, 1983, Wrightsville, Pennsylvania, U.S. Residence:San Diego, California, United States Nationality:American
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2024.05.19 18:44 Skallgrim85 Sied van Riel ft Nicole McKenna - Stealing Time (Original Mix) (2011)

Sied van Riel ft Nicole McKenna - Stealing Time (Original Mix) (2011) submitted by Skallgrim85 to trance [link] [comments]


2024.05.19 17:23 Bricktop72 Care Bears with Guns Sov Null

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Proud members of Goon Swarm
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2024.05.19 16:00 BrodogIsMyName Frontier Fantasy - Chap 39

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Edited by WaveOfWire
- - - - -
Two days… It had been two days that Tracy had gone to sleep while Harrison was working, only to come back in the morning to see him still in the workshop. She knew he was damn productive, sure, but that really couldn’t be healthy. Apparently, it had something to do with the weird bowl of orange… soup… that Cera gave him. No way was it just caffeine; any amount of the stuff would have been filtered out of his system by now. He mentioned a tingling feeling too…
Damn, she did not know enough about drugs to even start assuming what that massive alien had Harrison fucked up on. At least the scanner said he was ‘fine’—if you ignore the other glaring issues the machine brought up. Plus, he said he didn’t mind it. Either way, he managed to complete the weaving component and a few other electrical backbones of the fabricator last night, so the project was practically done, and after seeing the engineer work himself half to death, she was dead-set on finishing it.
She was currently tits-deep into the upper manufacturing portion of the towering machine. It took a tall step-stool—on top of the nearby desk—for her to push her small shoulders through the even smaller access panels high on the everything-printer. It was difficult to fit her torso in, but she managed, holding a flashlight between her teeth as she fiddled with a stubborn series of mechanical ‘hands.’ Nothing new. The situation reminded her of the ‘shop back on Mars; it had the same ever-present scent of copper and industrial sealant. All that was missing was her dad’s ancient tunes blasting through some shitty speakers… Hold on…
The modular component in her grip was successfully attached with a resonating thock. Tracy squirmed out of the dim wire-filled crevice, trying her best to not rip her only tank-top on any bolts or corners, and getting a face-full of the bright flood-lights illuminating the workshop. She scowled and blocked out the searing light with a hand, but she was a bit too late to avoid going half-blind.
“Are the mechanical manipulators in?” Harrison grunted, poking his head out underneath the printer’s floor-adjacent maintenance hatch. She looked down at him as she tried to blink off the spots in her vision. His hair was messy, barely kept in line by his habit of combing through it with his fingers. The areas around his eyes were dark and sunken… Guess that’s what two all-nighters did to a man. He’d be seeing the hat man or start hallucinating if he didn’t get any sleep soon… but then again, the two of them were so close to finishing the fabricator…
“You bet.” She gave him a thumbs up, slamming the panel cover closed. “Feel free to test it.”
He nodded and slid back underneath the machine. “Gotcha”
She gently stepped off the stool and slid off the side of the desk, stretching herself out. If her piss-poor sitting posture or her tank-top puppies hadn’t already fucked her spine up, bending over backward to build this fabricator sure as hell would. She sat down next to the panel where Harrison resided, resting her back against the fabrication tower. Her excited voice broke the muffled noises of the engineer’s work. “So… Harrison?”
“Hmm—”
“—Mind if I play some music?”
The sounds from the hatch stopped, followed by his muffled, shocked tone echoing from beneath the fabricator. “You have music!?”
She smirked at seeing the expression on his face when his head popped out again. “I sure do… Did you seriously not download any to your data pad?”
He slipped out from beneath the fabricator fully, huffing as he took a knee beside her. The scent of melded rubber, wire, and his liquid labor reached her nose not-so-unpleasantly. “You would not believe how much of a pain it is to repair an entire barracks without it… So, yeah, I didn’t.”
“Sooooooooo, whatcha wanna listen to? I’ve got almost everything on here—besides the super niche, of course.” She pulled her data pad out, swiping to the massive music folder
“You wouldn’t like the kinda music I listen to; It’s ancient.”
She gave him a lighthearted, annoyed glare. “Welcome to the club… Now what’ll it be?”
“It’s Old Earth kind of ancient… but alright” He looked up at the ceiling in thought, lips pursed. “Do you have anything from Styx or Sweet?”
She stared at him incredulously, her smirk turning into a fully-fledged smile. “Oh my God. You are an absolute dork! You actually listen to Golden Age music?”
His brows raised, accusatory. “And you somehow know exactly who those bands were and what age of Old Earth music they came from?”
She smugly leaned in closer. “That’s because I’m just as much of a nerd with that kinda music as you apparently are.” She quickly looked upward, addressing the workshop AI. “Sebas, connect nearby speakers to my data pad’s audio.” Tracy elbowed the engineer lightly as the PA system chirped its affirmation. “Now, Mr. Golden Age music, which albums do ya want me to queue up?”
- - - - -
The two of them listened to music for hours, tossing on songs they liked as they came to mind while they worked. Harrison had a ton of recommendations that spanned all over the Golden Ages and some twenty-first century classics. She didn’t even know half of them, but she was vibing either way, adding on her own taste by intermingling some older rock tracks and newer electronic beats. The playlist was steadily built up as the day went on. Thank God her dad showed her a vast array of tunes; she might not have been able to keep up with the engineer if her old man hadn't.
It made the work go by so fast, their conversations blurring as they jumped from topic to topic. They discussed whatever came to mind—old hobbies, old jobs, and old interests. A lot was left behind in Sol… At least she knew that the only other human on the planet was more interesting than a soulless workaholic. It turned out that he was a pretty big history buff, and he apparently read a lot about the colonization of the Sol system and the various wars of independence thereafter. Curious, she asked where the interest stemmed from, and he explained that his grandfather was an admiral in the Slavic-Europan deep-ice submarine fleet, which explained how Harrison’s mother was able to afford to immigrate to Mars from Europa.
He could also play an acoustic guitar, and, unfortunately for Tracy, he wasn’t even the slightest bit interested in printing one out, citing that it was a waste of time and material that would be better used elsewhere. That didn’t stop her from writing a note on her data pad to do so later, though. She hadn’t seen someone play one of those in years—the last time was probably in some old music video from the early twenty-second century. What a shame. She would have liked to hear some of the Europan songs his grandmother taught him.
On the bright side, the man seemed to take an interest in her odd hobbies. He brought up the folder of 3D models that she accidentally uploaded to the inter-module system and asked where she got the inspiration for what was in it. Boy, was he not ready for her ‘WarHalberd40k’ lore dump. Props to the guy for not standing up and leaving the workshop throughout her rambling. He even asked questions about the different factions and their weapons, which she was more than happy to talk about.
She also ended up going over the other franchises and hobbies she was interested in, such as robotics and the like. The only interruptions to their chat were the occasional Akula or Craftsman asking for insight regarding the various tasks he had allotted to them, or Shar coming in to check up on Harrison between guard shifts.
The new dynamic of the group was pretty interesting, to say the least. Tracy hadn’t been out to interact with the whole lot of Malkrin, but she definitely noticed how they treated the engineer. They’d started to look up to him in a way ever since he started showing off technology. In a little over two days, the man had shown them that he could provide the materials for a brick house, fine clothing—especially by the alien’s standards—armor, and delicious food. That wasn’t even mentioning the other benefits the technician heard a few of the ‘banished’ talking about over their meals: heating, electric lights, and other assorted machines.
She’d be feeling pretty happy about herself if she was in his position, having so many look up to him and be grateful at the same time. He seemed to view it a lot more robotically, however, only striving to get the basics done. Luckily for him, his basics were their luxury.
That wasn’t all there was to the topic; the engineer lamented about how the colony was going through food just as quickly as materials. The meals weren’t the direct issue he had, more that he had to start focusing on long-term resource harvesting rather than directly preparing for a literal horde of monsters—which wasn’t exactly ideal. It was a good thing that they just so happened to take on an influx of Malkrin then…
Either way, they finally finished the ‘totally legal modification’ for the fabricator, meaning they could at least partially address the latter half of his worries. The whole process of ripping out an old printer and replacing the parts for a new one felt a lot easier than she imagined… even if it took her at least forty-eight hours to complete it… with help from Harrison. Maybe that was why it felt so easy… She supposed the colony overseers didn’t choose the man for no reason, so his skills made sense.
“So… what do we want to print out first?” Tracy questioned, having finished testing the last major component.
The engineer stretched his arms up into the air and rotated his shoulders, then pulled back the desk’s chair and took a seat. “I’ve had just one thing in mind since the start of this whole project.”
Her brows raised in a mix of excitement and curiosity. She leaned forward, looking at the computer monitor from over his shoulder. “Oh? What’s that, then?”
A smirk formed along his cheek, the computer mouse rapidly clicking through the blueprint folder. “I’ve had a lot of time to think about what kind of firearm we need since I started dabbling in belt-fed weapon systems.” He opened one final file, a short loading bar preceding the exploded assembly view of… “An M2 Browning machine gun. It’s more than powerful enough to kill in one shot, while also being capable of fully-automatic fire, with a capacity of however many rounds we want in a belt-box.”
“Uh…huh…” She gave a skeptical nod and took a step back, not exactly sold on the idea. “It looks ancient. It’s kinetic, right? Why aren’t we using energy-based weapons? Don’t we have a gunpowder shortage coming up?”
He moved his chair off to the side to look back at her. “We just can’t; Simple as. We’ll need who knows how many more AI cores before we can get started on that level of equipment, Trace,” he huffed, returning his gaze to the specifications of the firearm. “This isn’t the most ‘modern’ weapon we can make, but its twenty-first century counterpart helps with an improved design… somewhat. And, as I said before, it should be more than capable of killing a bug in one shot, so Shar can just tap-fire it to save ammunition.”
Her head tilted quizzically. “Shar?”
“Yup,” he returned confidently. “It’s the perfect weapon for her.”
She raised a brow. “How so?”
He held his hand up, counting his reasons on his fingers. “She’s always on the front line with a shield, she can absolutely handle the weight and recoil, her four arms make reloading it simple, plus she’ll need something with range and power that isn’t a spear. So, why not? And, if for some reason, she doesn’t want to use it, we can just convert it into a turret—which is something I was planning on doing anyways with however more M2s we print out later.”
“I doubt she’ll say no to any gun you give her,” Tracy chuckled while shaking her head, inadvertently causing her bangs to cover her eyes.
“Fair enough,” he conceded with a bob of his head. “What do you think, then? What kinda weapons do you have in mind?”
She reapplied her goggles into an impromptu hairband, feeling a smirk cross her face. “Thought you’d never ask. What purpose do we need these guns to fulfill? Hordes I’m guessing?”
“That’s the idea, yeah. That doesn’t mean they all need to be machine guns, though.” He tapped the belt-fed shotgun beside him.
“Well, lemme see what we’re working with first.” She suddenly stepped forward, leaning over Harrison’s seat to access the keyboard and mouse. Her arms briefly rubbed against him, forcing him to roll his chair backward. She suppressed a giggle at seeing his incredulous frown.
Her eyes quickly traced the hundreds of individual files, clicking through all sorts of folders, each arranged from pre-twenty-first century ‘antiques,’ to more modern iterations of kinetics and particle weaponry. There was… a lot on there—almost too much to reasonably comb through. Why? Did the colony overseers just say ‘fuck it’ and put whatever they could find on here? Were they expecting the pioneers to make a museum of everything?
She sighed, standing up straight and facing Harrison. “Y’know, I’m actually impressed you managed to find that M2-whatever in there…”
He shifted in his seat, resting an elbow on the desk. “Yup, there’s a lot. I’m almost tempted to just make several of those machine guns and just call it a day, but I feel like that’d be too much of a strain on resources, no?”
“I don’t really know enough about how you fight those spider-crab things, or how to get more gunpowder, so… maybe?” She shrugged, biting her cheek in contemplation. “You might just wanna make a few smaller caliber weapons… like, uh… those old kinetic service rifles. If your pump-action shotgun works fine, I’m sure some normal guns would work just fine for now, right?”
He hardily gripped his firearm, hauling it up to his lap. “Depends on what you mean by ‘smaller caliber.’ The whole reason why the KS-23 here works—” he pulled out a massive shell from the ammo belt, displaying it on his palm. “—is because the twenty-three-millimeter round has enough energy transfer to mess up any bug's shell and insides. I’d say the smallest rounds we could use would be point-two-forty-three caliber to get any similar results.”
Brief flickers of grungy orange shells and gnashing teeth marred Tracy’s sight. She forcibly suppressed them, distracting herself with dry humor and a strained laugh. “Guess those fuckers can really take a punch, huh?”
He shook his head somberly. “I couldn’t imagine going up against them without a gun… Anyway, I like your idea of a standard rifle for now. Then, when we have some product lines up, we can go a little more in depth into personal weapons.”
“So are you gonna take one?” She hopped up on the desk, letting her legs swing off the side.
“Don’t think so, no. I’ll stick with my shotty.” The internals of the heavily modified weapon rattled as he held it up and inspected it. “Doesn’t mean I’ll keep it as is. I’m thinking of printing a laser aiming module so I can point-fire it accurately, and maybe a melee-oriented muzzle brake or a lighter chassis to reduce weight… Not sure though.”
She leaned forward and rested her elbows on her knees, her cheeks in her palms. “Melee-oriented? Oooooh, like a chain-sword or something?”
His short chuckle coerced a smirk to her face. “No, not like that. More something to use as a bludgeoning tool. Right before the blood-moon, I ended up getting just as much use out of this shotgun as a hammer than as a… well, a shotgun.”
“That’s pretty fuckin’ metal. So are you just gonna make the barrel into a giant bayonet?”
He nodded. “Not exactly a bayonet, but something more like a door-breaching break.”
A short silence settled on their conversation, the faint sounds of the fabricator’s hum and distant woodwork coming to light. Right, there was an outside world… She’d been too caught up talking to Harrison for however many hours it had been. She wondered how successful the fisherwomen were in collecting, and how things had been for the others working on the wood storage shack. Maybe it was already completed? The sun peered through the cargo bay door, proving that it was only about midday. What else would they work on today?
“Hey,” she ventured.
“Hm?” the engineer hummed, his eyes focused on the monitor beside the technician.
She scooted closer to his keyboard. “What’re we doing after this?”
“What do you mean?”
She leaned backward, propping herself up on two hands. “Project wise; what’s the next big thing?”
“Uhmmm…” he muttered, interacting with the computer for a few more seconds before finally meeting her gaze. “Well, I’ve just allocated the fabricator to print out the M2, three FALs—wood furniture, of course—then there’s the magazines and ammunition, so we’ve got a lot of time to kill. The next big thing is definitely going to be metal procurement, and— Oh, right!” Harrison stopped mid-sentence, reaching into his backpack and pulling out several finger-sized metallic cubes, a sudden fire in his eyes. “Okay, so a while ago, during an encounter with three colossi, Shar and Akula found a cave with some ‘surface’ metal deposits. I took a piece off to analyze, but never got the chance to until last night. Anyway, we don’t have any machines to examine the ore, so I made use of the recycler and broke it down to its baser components.”
She nodded along, seeing where he was going with his explanation. “I’m guessing those shiny cubes are the metals from the ore?”
“Sure is. So, as it turns out, we have a pretty damn close supply of not only iron, but also, zinc, sulfur, and a small amount of cadmium. I talked with Sebas about it and did a little research. We believe it’s something akin to sphalerite, given its composition and looks, which implies it’s a sedimentary exhalative deposit. That means there must have been some volcanic…”
Harrison continued talking about underwater deposits and ancient rock formations, bringing up some theories brought forward by the now 4-AI-core-powered Sebas, delving into the current land mass’ history and possible ore output. A lot of it went over the tradewoman’s head, but she still listened intently… Honestly, she could have listened to the man talk about finding metals for hours. It was sort of like the podcasts she used to listen to while completing colonist training, but even more personal and somehow easier to get lost in…
“…find some other minerals further down like silver, but it also might be an active lava zone. Again, these are all theories and this world could just throw the fundamentals of geology away as it does for physics. Anyway, sorry for going on for so long about that, just thought it’d be important for getting some metals in the future.”
“No, no,” Tracy assured, alleviating him of concern with a wave of her hand. “If there’s anything the colony overseers emphasized, it was farming and mineral acquisition. Don’t worry.” She smiled, pointing a thumb to herself. “I just wanna know how I can help.”
“Actually, I’ve a few things only you can do. I’d like to make use of your impressive drone-making expertise for a few applications, if you don’t mind.”
The task of keeping eye contact slipped into an impossible feat in the span of a singular second, planting a pang of embarrassment on her reddened face, forcing her to inspect her fidgeting hands. “I-I wouldn’t say ‘impressive’… b-but what do you have in mind?”
She could see him raise a brow out of the corner of her vision. “Well, after what you’ve shown me with the reconnaissance flyers, I’d like your help in setting up a more permanent ‘net’ of them to scour the meadow and parts of the nearby forest to look out for any approaching hordes. I don’t want to be snuck up on… again…”
‘Again.’
She noted his small frown and sunken eyes, both a little more exaggerated than they already were. It wasn’t like she’d deny his request, but the pangs of empathy over their shared situation all but solidified her resolve. It was the least she could do. She could help him. She would help him.
The technician exhaled slowly, taking on a more serious and understanding tone than before. “I… can do that. For sure. What else?”
“I appreciate it.” He gave a wane smile. “I’ll help you with whatever you need for the project. For the other drones, I’m thinking about a small exploration vehicle to map out caves around us and mark any minerals, as well as a submersible to look for potassium deposits in the ocean.”
“So… search bots?” She crossed her arms, confidence growing; those were her specialty. “Depending on how long the fabricators take and what kind of base drones are in the blueprint folders, I should be able to get those done in no time. All I need to know are the search cues for potassium and how many drones you want.”
He quickly shuffled a few folders on the computer, turning the monitor for her to see some scientific documents with various images and walls upon walls of text. “There’re plenty of resources for that on here for what to look for, and there’s always Sebas, so feel free to ask him since he can just sort through the data for you anyway. If you can, I’d like it if you could focus on the submersible after the reconnaissance drones.”
“Sounds good to me. I’ll be right on it, then.” She gave him a thumbs up, slipping off his desk and toward her own.
“I’ll bring you lunch in a bit. Imma go check on the others,” he called.
Her stomach grumbled at the mention, her head turning to give him an appreciative smile. “Oh! Thanks!”
\= = = = =
Avian creatures chirped from their perches in the trees nearby. The wind softly rustled red leaves as grass gently gave way to calculated footfalls. A warm sun laid its light on Shar’khee’s neck. It was surprisingly pleasant, were one to take the time to notice. The mainland was a confusing place for the paladin, with its disparate representations of nature contrasting so heavily. Some days were filled with blood and ravenous beasts, while others were left within the domain of simplicity and beauty. She was content to have the latter, yet it felt like a facade veiling the former—a soft exterior covering the maliciously spiked interior. Never could she leave herself to carelessness, no matter how welcoming it might be.
Hence why she worked to ensure the safety of the star-sent’s castles and their inhabitants, her days largely spent patrolling for any roaming swarms that may wish to cause them harm. She typically used the routine to think, but today offered little in the way of solitude. This time, she was accompanied by the previously banished guardswoman, and was tasked with instructing the new one, though the specifics of what such lessons should entail were vague. Still, Shar’khee did all that she could so as not to disappoint Harrison, so she could only attempt to meet his expectations of her.
She told the yellow-skinned female of the threats that the settlement faced, how one was to defeat them, and what to expect from the beasts. The guardswoman was directed to practice her form with the spear in both thrusts and throwing for some time afterward, proving herself to be well-built. Such was expected of her profession after all.
It was pleasing to have another capable of patrolling the settlement’s outskirts for swarms, as it would greatly impact how effectively the colony could react to such a threat. If her routine was to suffer for the colony’s well-being, she was happy to show the new one her patrol route and note what to look out for.
The guardswoman was not a perfect student, however. Shar’khee never addressed it directly, but the yellow-skinned female obviously discredited the danger posed by the abhorrent, not-so-subtly shrugging off any warnings.
…That was until they stumbled upon the ‘hyena-boars,’ as Harrison called them.
The beasts resided in a clearing not too far from the castles, carelessly meandering across the sea of tall grass. Shar’khee quickly crouched, dragging the guardswoman down with her. Once she assessed that the creatures were not an imminent danger, she decided it would be an excellent opportunity to show the new one how to properly engage a threat. She was about to propose the idea, yet her speech was silenced just as swiftly.
Orange flashes darted through the trees around the glade. Taloned feet and gnashing teeth tore across the ground toward the unsuspecting beasts at the center. It was much too late for them. They were slow. Surrounded. Unaware. It was as quick as it was vicious, the forest’s reds turning a deeper crimson hue in a moment's notice underneath the abhorrent’s brutality.
Gangly monstrosities gnawed and ripped at the dead creatures, brief glimpses of raw flesh and white bone protruding from the small spaces between the clumped-up beasts. Repulsive wet splatters of blood and gore overlapped the calm noises of the forest, the grisly scene serenaded by the softest of nature’s symphonies. It was a sickening juxtaposition.
Shar’khee bit back the unease and steeled herself. They were within twenty paces—close enough to smell the abhorrent’s vile stench of rot and bile, yet far enough so as not to be noticed. She briefly considered backing away and retreating, her focus bouncing between the different avenues of escape, or how to cover her footst—
Crack.
Several sets of feral, eyeless maws snapped in their direction, the blood dripping off freshly dampened teeth. The guardswoman gasped, Shar’khee’s gaze following to see the mistake: a singular broken branch crinkled as a yellow-colored foot raised off the splintering twig.
The paladin exhaled sharply and smoothly stood up, brandishing two spears and her shield. Her glare settled on the still crouching guardswoman. “You are to stay behind my shield and let them appr—ch. Rem—ber what I have told you. Aim for their maws when you thrust y—r lance.”
The other female nodded, shakily pulling out her own weapons with unsteady placement hampering her grip. There was an obvious nervousness to her gaze. Hesitance. That would not do.
Shar’khee faced the prowling abhorrent her knuckles shifting hue as she prepared for their advance, for there was no chance that they wouldn’t. True to her experience, the stalking turned to a gallop with several clicks of grotesque tongues, the swarm bolting toward her as one. She snarled and slammed her bulwark into the ground, letting the approaching beasts skewer themselves amongst its spikes.
There were only ten—a paltry amount. She had defended against magnitudes more, and yet she still stood. What is more, they were mindless. Uncoordinated. They would be but stains in the cloth she used to clean her armor. Perhaps, if they were fortunate, they might leave a furrow in her shield to remember them by. Her arms tensed as the first leapt.
One by one, the abhorrent fell, their repulsive green blood splattering under her thrusts. Each awaiting corpse tore across the grove’s grass, lunging to their deaths with gaping maws and unfeeling hunger, yet she did not yield. Their shells were crushed by her shield and impaled by her Goddess-blessed spears, becoming but one more smear across their surface. Ten motionless lumps lay before her, seeping their ichor into the soil, none having passed the barrier she became. Dead, just as the Creator intended. She remained vigilant for a few moments longer, watching for any more of the disgusting creatures.
None showed themselves, finally allowing blood to flow to her fingers once again. The shield’s heavy presence weighed down her back, the blood flicked off of her spears before she returned them to their place.
“Are y–u well?” Shar’khee addressed the frozen Malkrin, wiping away the splatter on her bracers. The guardswoman stared at the small pile of deceased creatures, her heavy breaths and widened eyes moving from the spear from her singular kill. The paladin huffed. “We are fort—ate that there were so few.”
“F-Few? God help us…” Her horrified, stunned gaze slowly met the paladin’s. “Y-You said there were hundreds on the crimson nights? H-How do you… They were s-so fast.”*
”As I h–ve warned,” Shar’khee affirmed.
“You are a paladin! You all exaggerate your feats… I thought it was just a facade!”
“I have no r—son to lie,” she returned tersely, shrugging off the insult to her station and shaking her head. “The mainl—d is far more dangerous than ten gnash—g beasts; more so than that of your island hamlet. Pick yourself up. We m—t inform the others of this incursion.”
The yellow-skinned female snarled, furrowing her brows at the ground in frustration. At whom…? Shar’khee? Herself? Regardless, the female promptly gathered her composure, pushing air through clenched jaws. A step forward had her feet splash in the small pool of blood, the Malkrin nodding toward the paladin to continue back to the castles.
“…for the village.”
Shar’khee paused in her stride and faced her, frowning at the determination and anger leaking through the intent. “W—t was that?”
Her question was returned with honesty, a huffed voice marred by vexation. “Paladin, how am I to defend my village-mates as I am now?”
“‘As you are now?’ What do you m—n?”
The guardswoman stared down at her spear, wood creaking under her grip. “I have faltered before what you deem a paltry threat, and the thought of an even greater one sows dread deep within my bones. I wish… I wish to be better prepared to defend those of my village. I cannot help but see their faces on those of the furred creature in the clearing, and yet, even if I am so close, I am just as unable to protect them.”
Shar’khee stared down the yellow female, a long gaze taking in a rare showing of sincerity. “Y—r fears are one we all share, new one. Do not be ashamed of them. All t—t matters is that you do not let them rem—n mere fear, but make them your strength. So tell me, do you wish to impr—e? To ensure they do not fall while you are support—g them?”
The yellow-skinned female released a shuddering breath that bled off the worst of her indecision, a newly invoked flame flaring within her visage. “I do, paladin. I seek to protect and to be of use.”
“Then, if you wish to make y—rself resilient in the face of all that opposes us, it would be my undertak—g to forge you anew. Fortunately, Harrison has ordered such already, and his guidance shall prove ever useful, should you pursue it.”
The guardswoman shuffled in place at the star-sent’s mention, her eyes slipping downwards. “He is of a great many resources, but I would rather receive your teachings than those of a craftsman… or that of a male, deity-sent he might be.”
She placed a palm on the female’s shoulder. “He is far more than you might ever k—w. Regardless of if you ac—pt his guidance, I commend your conviction. However—” Her hand gripped tighter, though not enough to instill hostility. “—understand that you are protecting more than just your vi—age-mates.”
The new one nodded, staring up at the paladin with stallwart resolve. “Of course. I shall be in your tutelage, then.”
Shar’khee smiled. “T—n let us begin.”
\= = = = =
Akula was becoming increasingly certain that she knew how her parents once felt. The green-skinned fisherwoman was currently rotating between the many tasks placed upon her, guiding the newcomers through the minutia of their tasks so they might live up to the potential Harrison saw within them. She was gratified to have her own talents recognized by the Creator, but it also placed a great many responsibilities in her talons. Of course, she handled each new addition with finesse befitting her heritage, never once balking from the increasing demands. If anything, she felt validated; it was required of her as a female anyway, was it not? The more feminine-appropriate labor and management one undertakes, the higher authority they were granted.
It began with a simple assignment to oversee the chef’s introduction to the star-sent’s provided cooking appliances. As fascinating and convenient as utilities were, she held no interest in preparing any more food than she already had, but teaching another to operate the machines would alleviate such requirements of her. She reluctantly accepted the task when it was proposed, especially considering the fact that Harrison was much too busy with his other projects to bother with something as benign as cooking. His work was more valuable elsewhere.
The task itself went well, and the pink-skinned chef was quick to pick up on the use of the various kitchen devices, as well as the smoker. A grin had grown when she considered the possibility of all males understanding such domestic things readily, yet her mirth at removing the masculine job required of her was short-lived. Despite the newly initiated Malkrin’s success, Harrison had Akula frequently return to oversee the numerous cooking operations being conducted. That was in tandem with the back-to-back fishing trips made by both herself and the newly acquired females.
…Which was something else the green-skinned cycle-worshipper was ordered to oversee.
She had left the chef to his devices after producing another batch of partially seasoned meals, returning to the Creator with hopes of a break. He applauded her efforts with a nod and tersely spoken appreciation, then quickly pushed two spearguns into her hand and directed her to the ocean, where the twins were ‘working with jack shit,’ as the busy male said. She was to give the fisherwomen the tools and make sure they were used properly, and offer additional assistance in acquiring ‘enough fish to have us fed for a little bit.’
So, she left to complete the given task, feeling somewhat appreciative that her speargun was of superior quality to those she would be delivering—the newcomers were only afforded the lesser, roped-bolt version. It was only natural that she was in possession of their greatest assets, of course; the star-sent saw her as the only one capable of wielding such fantastic ammunition, showing trust that was rightfully placed in her. That did not mean the gray-skinned females were unsatisfied with their own gifts, however. The twins were swiftly caught up on the ‘manual of arms’ and sent to work, somehow managing to keep up with Akula in spite of their land-based origins. The two were fast enough to outpace the cycle-worshipper in sheer speed, but their lack of numerous winters spent traversing deeper waters meant they required frequent rests, breaking the ocean’s surface after every third captured fish or so.
Still, she had to appreciate their dedication to their task. They never complained about Akula pushing them further to reach the star-sent’s vague objective. Such a task was entrusted to her—and by proxy, the other two—and thus it would be completed, no matter how much her comfortable bed… couch called her tiring muscles.
The group of three hauled net after full net of fresh meat to the chef—and sewist, who later joined him—forcing him to relegate much of the catch to long-term storage as the kitchen simply could not deal with the surplus. At least three-quarters of the fish were put to slow cook in the now Malkrin-sized smoker. The craftsman had upgraded it with a kit provided by Harrison, who had recycled much of the dining room and workshop furniture to accommodate it. The Creator’s showcased urgency to gather materials was clearly not unfounded… It was admirable how he used what little he had left to ensure food would not be scarce. Additionally, the apparatus exuded an excellent scent for all the survivors to enjoy, the earthy aroma drawing in some of the other Malkrin for their breaks or meals.
Those were not the end of the cycle-worshiper’s tasks, however. She was also required to report on Shar’khee’s progress in training the guardswoman—helping to recycle the small swarm of abhorrent they cleared earlier—as well as the wood storage building’s progress. Indeed, she was advising and assisting however and wherever applicable. To say she was seen all around the settlement would be an understatement.
Nevertheless, she was appreciative to see her efforts bearing fruit by sundown. The processing of their meals from sea to plate was quite efficient, and those that Akula taught were now well-practiced in their duties. The twin fisherwomen dove from wave to wave, bringing fish back to the barracks, where the cook and sewist swiftly worked to transfer the meat to pans and smoker hooks alike. Then, the remnants of the Sea Goddess’ aquatic gifts would be subsequently recycled and given purpose anew as biofuel or perhaps future fertilizer.
The endless onslaught of duties and responsibilities had enlightened her, in a way. She could see where Harrison came from now; having a working project go from one point to another without input nor difficulty was a sight to behold, and it made her swell with pride. It was a surmountable feat to teach the barbaric ground-worshippers to do something properly.
…Well, they were not horrible Malkrin, so perhaps simply calling them ‘uninitiated’ was a more apt descriptor…
No matter the tribulations faced, and no matter how draining her new authority might be, her rest at the end of the day would be one that was well-earned, and it would be had with a sense of satisfaction. She deserved it, and perhaps that extended to the rest of the settlement as well.
- - - - -
[First] [Previous] [Next]
Next time on Total Drama Anomaly Island - Mine! Mine! Mine!
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2024.05.19 03:33 Twirling-pineapple Updated spreadsheet with US Classic results added

Updated spreadsheet with US Classic results added
I posted this a few weeks ago but have updated it since.
Today's results are included.
I also changed the vault scores slightly. I only counted the highest scoring vault for gymnasts who did two as otherwise it was a combination of single and average vault scores and not accurate.
It's scored by highest AA score achieved.
submitted by Twirling-pineapple to Gymnastics [link] [comments]


2024.05.18 22:02 ansi09 The Weekly Colosseum Codex Has Been Published May 18-2024

The Weekly Colosseum Codex Has Been Published May 18-2024
Source: https://blog.colosseum.org/accelerator-cohort-jupiter-developers-sns-records/

🚀 Colosseum Accelerator Cohort 1

Colosseum has announced the inaugural Colosseum accelerator cohort!
The group is made up of 10 winners from the recent Solana Renaissance Hackathon. 1,071 teams submitted products in the competition, resulting in 34 winning projects.
From the pool of 34 winners, Colosseum selected 10 startups that showed they had the technical talent, speed, vision, and competitive drive required to build standout products that will grow the Solana ecosystem.
The following startups will be joining Colosseum Cohort 1:
Ore: A new digital currency that allows anyone to mine using a novel proof-of-work algorithm on the Solana blockchain.
Urani: An intent-based swap aggregator bringing protection against toxic MEV at the application layer.
DBunker: An open network for DePIN financial derivatives and supply-side aggregation.
DeCharge: An EV charging network integrated with Solana, offering globally compatible hardware for affordable access.
Torque: A protocol for builders and dApps to deploy user acquisition strategies natively onchain.
Legends of the Sun: An old-school combat battle arena game with onchain wagering and an open marketplace.
MeshMap: A DePIN network enabling generalized 3D mapping data for mixed reality applications.
BlockMesh: A DePIN network that allows anyone to easily monetize their excess bandwidth.
Banger: A marketplace to buy and sell tweets while supporting creators, curators, and fun.
Rakurai: A new Solana client boosting TPS with proprietary scheduling & pipeline optimizations.
Over the next month and a half, these founders will progress from devnet to mainnet as they continue to iterate, test, and refine their products.
The program will culminate in a virtual demo day for investors across the venture ecosystem, with a recording of the event released after for the broader crypto community.
Congrats to all the teams that made it into the Colosseum Accelerator program!

👷‍♀️ Jupiter Working Group for Developers

The Jupiter Working Group for Developers is a proposal to enhance the Jupiter ecosystem by bringing together developers who are passionate about DeFi.
This working group's goals would be to foster innovation, improve existing tools, and create new opportunities for developers within the Jupiter community.
The group would work focus on enhancing and refining existing open source SDKs and APIs to add more essential features.
In addition to enhancing existing Jupiter SDKs and APIs, the group would accelerate the development of new SDKs like the Perps SDK to meet the high demand from developers and cater to a wider range of use cases.
There would also be a focus on supporting open-source projects like a Telegram bot, sniping tool, and Perps dashboards.
Active community contributors would be supported and recognized, with training, resources, and incentives to make their contributions more impactful, ensuring they continue to grow the Jupiter ecosystem.
Developers that want to contribute should reach out to @sssionggg with their thoughts and feedback.
Jupiter Working Group for Developers

📛 SNS Records V2

SNS Records V2 is designed to enhance the reliability and security of domain records within the Solana ecosystem.
Developed by Bonfida, this initiative addresses staleness and verification issues to ensure the integrity and reliability of on-chain domain records. This gives developers accurate and secure data, and more trust in the applications they build.
SNS V2 has 2 important features:
Staleness Mechanism: Ensures that domain records are current, preventing outdated information from being inherited by new domain owners. This is crucial for maintaining accurate and relevant data across apps.
Right of Association Mechanism: Verifies that the records are owned by the domain holder, preventing impersonation and enhancing trust in on-chain identities.
With mechanisms in place to prevent staleness, developers can rely on up-to-date data that records are owned by the legitimate domain holder.
https://www.youtube.com/watch?v=hmAaAiZJVJs
https://preview.redd.it/buvmwbcyq81d1.png?width=718&format=png&auto=webp&s=e27becef3c118aba7ce2bd7b7e8078cdf1aded55
Bonfida provides assistance and resources to help developers seamlessly integrate Records V2 into their projects, including code examples and setup support.
SNS Guide: Records V2

💎 Developer News

Transaction Commitment Levels Solana's transaction commitment levels of Processed, Confirmed, and Finalized play a crucial role in ensuring the network's reliability and security by providing clear indication of a transaction’s state. Mastering these commitment levels is essential for building reliable and high-performing DApps that meet user needs effectively and give developers the appropriate level of transaction finality for their specific use cases.
Payments on Solana Solana has quickly become the preferred blockchain for payments with its robust infrastructure and speed of transactions with fintech giants like Stripe, PayPal, Visa, and Shopify integrating Solana for payment solutions. This article covers the advancements and within the Solana ecosystem, focusing on various payment tooling products and protocols developed by different teams and examples of specific projects building the future of Solana's global payment infrastructure.
Bonkathon Developer Resources Whether you're taking part in Bonkathon or not, this comprehensive set of resources will guide you through every step of Solana development with a detailed getting started guide, video tutorials and self-paced courses, tooling, SDKs, and APIs and open source projects to learn from.

💸 Funding

Zeta Markets has raised $5 million in a strategic round, increasing its total funding to $13.5 million. The round was led by Electric Capital with participation from notable angel investors like Anatoly Yakovenko of Solana and Mert Mumtaz of Helius.
Seeds Labs, the developer of the Web3 game Bladerite, has raised $12 million in a seed funding round with participation from investors including Solana Foundation. The funding will support the continued development of Bladerite and its game asset market, aiming to create a sustainable economic system within the game.
AgriDex, a Solana-based platform that tokenizes and trades agricultural commodities, has raised $5 million in a pre-seed funding round to grow the current team to build the platform to tokenize and list more agricultural commodities.

⚙️ Tools & Resources

optimisoor is a dashboard to monitor and analyze LST distributions on Sanctum using SolanaFM APIs and GenesysGo's Shadow Drive.
jito-test is an example of how to send a Jito bundle using Solana web3.js v2 preview.
Audius Music is an Unreal Engine plugin that allows developers to utilize the Audius API to stream music from the Audius track catalog within their games.

⚡ Quick Hits

Bubblemaps analytical tools adds Solana support - u/bubblemaps
Create Solana dApp adds support for Anchor 0.30 - u/beeman_nl
Add your open source Colosseum Hackathon project to Awesome Solana repo - u/joeymeere
Metaplex Startup Program introduces the inaugural cohort - u/metaplex
New or Lesser Known Solana Groups to Follow - u/therealchaseeb
Shyft adds Meteora DeFi data to superindexer - u/Shyft_to
How Star Atlas Differs From Other Blockchain-Based Games - Crypto Gaing Experts
Real world problems solved by building an entire game on the blockchain - u/tax_cuts

🎧 Listen to This

Validated

In this episode, Austin chats with Andrey Falaleyev, CTO of Neon, an EVM that lets devs build and deploy dApps from EVM chains to Solana, all while maintaining compatibility with the EVM opcode set.
Andrey discusses Neon's decentralization and security, elucidating technical details around how Neon's parallelization works. He also sheds light on the kinds of teams interested in building on or migrating over to Neon.
Parallelizing the EVM on Solana w/ Andrey Falaleyev (Neon)

Bonus Episodes:

Solana’s Filecoin Integration, Ethos, and DePIN with Austin Federa - DWeb Decoded
Aaron Stanley interviews Austin Federa, the Head of Strategy at The Solana Foundation. They discuss Solana's Filecoin integration, the concept of DePIN and its importance in the Solana ecosystem, the role of meme coins in stress testing, Solana's performance and architectural decisions, and the upcoming Fire Dancer upgrade.
The Future Of Liquid Staking On Solana FP Lee - Lightspeed
FP Lee (Sanctum) discusses the growth of liquid staking on Solana, launching LSTs, value accrual, solving liquidity issues & some of the products sanctum is building.
Solana: The Promise of Stablecoins & Blockchains - Circle
Austin Federa, Head of Strategy at the Solana Foundation, sits down with Circle Director of Community, Sam Sealey, to discuss the future of stablecoins and their role in the global economy.
Follow @mikehale on X or Warpcast!

Thanks for reading ✌️

I hope you found something useful here! If you have any suggestions or feedback just let me know what you think.
submitted by ansi09 to solana [link] [comments]


2024.05.18 19:51 Bradric1 B*tchi.... Wait a minute, I agree with some of this...🤔

B*tchi.... Wait a minute, I agree with some of this...🤔
I been busy, don't shoot me 😮‍💨
In today's episode of 'Bitching w/Bradric' I'm actually not disagreeing here... 😐
In first we have some complaints about Defense Then we have a very viable couple of suggestions about Golden Nanocores for Industry ships, as well as the ability to repackage Golden Nanocores! This I agree with! I think we need far more Nanocore options in general, and they definitely need the ability to be upgraded further. Then there's the issue with mining drones, which I personally recently discovered, and their use triggering combat music lol! 😂
Haulers... Okay I personally think, their should be rigs for hauling each material type, and you can just attached them to the hauler of your choice. If I wanna move Ore in a Badger, I should be able to just rig it for that, and have the bonuses apply evenly. Same for Pi, etc.
Then there's a few quality of Life suggestions which I like, some requests about ships in boxes that will be ignored...
Ah yes! Wtf is up with the tracking on Cannon Battleships? 🤨
Okay got it, cannons can hit a ways out accurately, but tracking small/fast moving ships in close quarters? They're still large turrets Netease, easy on the ridiculousness.
And last but certainly not least, buffing Lowsec content, while decreasing the amount of T10 players hiding in Highsec. Will this ever change, serious doubt on my part. 😒
Well that about wraps it up for today!
Fly aggressive o7
submitted by Bradric1 to echoes_eve [link] [comments]


2024.05.18 18:44 ramdytis3c Nicole Fiallo - Feel This [RIM]



Nicole Fiallo - All for One (Original Mix) / Key Bbm, BPM 128, 6:05, MP3 14.73 Mb
Nicole Fiallo - Feel This (Original Mix) / Key Gm, BPM 128, 6:04, MP3 14.69 Mb

DOWNLOAD - progonlymusic com
submitted by ramdytis3c to proresivesound [link] [comments]


2024.05.18 13:10 DrBuhu Vintage obscura is stuck on a song

Vintage obscura is stuck on a song submitted by DrBuhu to vintageobscura [link] [comments]


2024.05.18 02:12 Defying_Gravitas The Truth About Chloe the GSD

⚠️ Content Warning ⚠️ Do not search Google images for "GSD attack wounds" unless you have a very strong stomach.
We've now heard a lot of conflicting testimony and details about Chloe during the trial. Some people have referenced pre-trial hearings about Chloe as well. My goal is for us to create a Chloe-specific thread so that we can easily reference info and remember who said what as things progress.

Claims/Allegations:

.1. The Alberts obtained Chloe, a 70lb "German Shepherd Mix" from a rescue organization in Dallas, TX. (NA, BA trial testimony)
.2. Chloe was the Alberts' pet for 6-7 years (Defense counsel)
.3. Chloe's kennel was kept in the master bedroom of 34 Fairview. (BA testimony)
.4. Chloe was kept upstairs in her kennel when company came over. (BA jr testimony)
.5. The Alberts "re-homed" Chloe in May of 2022 (Defense counsel)
.4. Chloe was "re-homed" following an escape from the fenced yard that led to a dog-fight out front. (NA testimony)
.5. During this dog fight, two humans were treated for injuries at the hospital. (NA testimony)
.6. Prior to re-homing Chloe, NA contacted the original rescue organization in Dallas. (NA testimony)
.7. The rescue organization connected the Alberts with a spacious countryside home for Chloe in Vermont. NA met the new owner halfway for the handoff. They stayed in touch briefly. (NA testimony)
.8. Nicole Albert knows exactly where Chloe is today and claims to have provided this info to the CW. (NA testimony)
.9. Caitlin Albert was asked if she brought Chloe home to Easton with her upon departure from 34 Fairview in the early-early hours of January 29, 2022. (Defense counsel)

Rumors and Speculation

-Chloe was registered with the city in 2019
-Chloe is "not good with strangers"
-Chloe does not bark or take notice when dozens of strangers and emergency vehicles are on the front lawn of 34 FV
-Chloe is a former police dog
-Chloe is a failed police dog
-Chloe may have been informally euthanized
-Chloe may have been unceremoniously buried when another Albert resident had their pool filled in

4-12-23 Rule 17 Motion at 16
“Defendant has no objection to the Commonwealth’s request to inspect and copy the records, which establish that Brian Albert provided false information on the record. In his Opposition to the Rule 17 Motion, Mr Albert, through his counsel, opposed the release of these records explicitly stating “the defense is asking the reader to conclude that the dog in question has a history attacking human beings, and that is was sent away because it was violent towards people. As with the other defense assertions, this is not true”. (Brian Albert at p. 7) That representation was a bald-faced lie. Significantly, the records, which were produced to the Court by Canton Animal Control and Canton Town Clerk, actually established that Brian Albert: K-9 German Shepard “Chloe”, attacked not one - but TWO - separate human beings, both of whom were taken to the emergency room as a result of the dog attack. One individual was bitten on the arms, neck and leg. The other was but on the left hand”

Where is Chloe today? If the McAlberts are receiving such harassment, proof of life for Chloe would probably alleviate at least a little of that. It would be--should be-- such an easy rumor to end.
submitted by Defying_Gravitas to u/Defying_Gravitas [link] [comments]


2024.05.17 23:04 lbreede First sets of Field Noted

First sets of Field Noted
In the beginning of May I started taking more analog notes. I’ve had notebooks here and there but never “completed” one. I also take a lot of digital notes in Obsidian. Then I started carrying one of the Kurzgesagt Pocket Logs with me at all times and it’s awesome. Almost completed my first one and it’s all nice and weathered. I have two more of them and then six Field Notes waiting for me. This is very exciting 🙂
submitted by lbreede to FieldNuts [link] [comments]


2024.05.17 06:57 Kaelani_Wanderer Modded Server Offering: Halsion Reach: Precipicea

I've been quietly working on this server for a while, but it's now reached the point where we are hampered by a lack of players (and thus prospective helpers for building the server infrastructure). Thus, I present to you...
Halsion Reach: Precipicea.
Version: 1.18.2 Modpack: Halsion Reach: Precipicea (Technic launcher) Official Discord: discord.me/halsionreach (Using discord.me link for ease of memory). Primary unique features:

Description

Have you ever wondered what it would be like to live in a city in minecraft? Well look no further, because in the Halsion Reach Modded Nationbuilding Project (Or Halsion Reach Nation Project for short), you can do just that! Want to become a world-famous engineer? Go for it! Want to become an all-powerful mage? Sure! Or perhaps your mind is set on a more... Commercial endeavour. The world is waiting... Why not become an ultra-wealthy business mogul? Whatever you want to be, the Reach can get you there.
Halsion Reach: Precipicea is simply waiting for you to take the leap of faith. Join us, and make your mark on this world.
submitted by Kaelani_Wanderer to feedthebeastservers [link] [comments]


2024.05.17 06:56 poorsoftnight Conspiracy theory on how the show really works

Long read warning!
Firstly, I think the judges are told who the contestants are. Or at least some of the contestants. I can see some of the contestants being a complete mystery to the judges to keep it fun for them. I’m sure they get hints at the very least so their guesses are somewhat in the ball park. But a reason why they know is so they can tailor their guesses to make the celebrities feel good. A lot of the times, the judges are there to make guesses that would make the celebrity think “wow, they really think I sound like so and so/ they think I could be as awesome as that person.” It’s entertainment for us but they get celebrities to want to do the show because they wanna feel good about themselves and see who they can be compared to. The judges’ guesses can be used to hype up and make them feel good most of the time. There’s plenty of times (especially from Jenny) where they seem like they knew the whole time and they guess correctly last minute even though they never guessed that celebrity prior or they only mentioned it a few times early on and switched it up later on to give the illusion that they don’t really know. There could be some that are left unconfirmed to keep it fun and have genuine surprise from the judges. They’re just told hints like “guess great athletes/ legendary divas/ funny comedians/ amazing vocal artists in x genre (rnb, country, broadway) etc.” But they know!
Secondly, the order of the reveals are predetermined based on many different factors. Either the celebrity’s schedule can only allow them to be in the show for a certain amount of time or they choose to not have to stay that long. This explains the wild cards sometimes in scenarios where a celebrity’s schedule might not make them available til later on or they only wanna sing a few songs. Explains why some of the wild cards aren’t that great and get eliminated shortly after they join coz they only wanna be a part of it for a certain amount of time. Another factor is politics. Fame level sometimes dictates how far a celebrity goes. Lesser famous celebrities get revealed earlier coz no one really wants to see a YouTuber win it all or some D list celeb. On the flip side to that, you can have legends like divas who make it far even though they aren’t as amazing as they were in their prime. Catering to celeb egos (sometimes out of respect) might play a part too. Don’t wanna eliminate a big celebrity who might get butthurt for going too early, but it’s ok to eliminate someone who might be a better sport about it. Some celebs have a say on how far they wanna go or how many episodes they’re in. We’ve had instances where the person was too famous or too recognizable or too good and was immediately revealed coz they just wanted do one song and that’s it. I can see the later contestants signing up for the whole thing and doing it for real to see how far they go. Those are the ones that are probably kept a mystery from the judges. At the end of the day, this is just for fun for some of them but they have more important things to do so they sign a contract to assign a certain amount of songs or certain availability days or willingness to be eliminated or to just do the competition for real and see how far they go. It’s rigged!
Some other things I theorize (some obvious, some not) is that maybe the performances are pre recorded sometimes. At least the vocals. There’s a possibility that sometimes, they just “lip sync” to a recorded version. Who would know if they’re really singing live. Obviously the crowd and judges are directed to act like it’s all live, which I’m sure most are live. Another thing is that sometimes it’s not really the celebrity in the costume. Obviously when a character from a previous season cameos, it’s not really the celeb in the costume. Why would they come back for a small bit and not even show their face. It’s just some random person pretending. Even some of the extra back stage clips and bits might just be a random with voice over from the celeb so they don’t have to actually come to set just to shoot a bit that a random could be doing. Now… to add to this, this might be a stretch and I don’t think it’s really the case but who knows, but what if even during some of the live performances, it’s not really the celeb. Like if someone can’t show up that day so they just record the song and someone else is up on stage performing. I don’t think this happens but maybe once it might have. That’d be crazy. No one really knows who is really in the costume. It can be anyone at any given time.
I think the celebs don’t really know who the other celebs are. But maybe they do. Who knows. Maybe everyone knows back stage and they’re just really good at keeping it a secret from the public. The scenes where the celebs are walking around back stage in hoodies and blacked out visors are for the camera. They act like the crew don’t know but maybe they do. But it might not be the case just in case someone does spill the beans so they keep it all a secret from the crew and other celebs.
Celebs might be getting paid possibly. Voting system is a mix between fake and real. Predetermined for some, genuine for others. Crowd reactions are hilariously cringe coz it’s so terribly fake but I love it. Applause sign vibes.
Jenny McCarthy is sucking some high exec’s dick coz how is she still on the show. She’s the worst. She’s the worst at pretending like she doesn’t know and plays “the game” terribly. She’s so fake and sucks are acting genuine. She gives off the most vibes that she knows and even worse, that she wants to be the one who knows the most and guesses correctly. Maybe the producers decide “ok robin, you can guess this one correctly. You get the W on this one and Ken can get the W on the next one” or even maybe “ok guys, no one guess this correctly” Jenny always has to be like, no, I’m gonna piggy back and be right too. Like she has to be right the most to feel smart or something. Someone high up has the hots for her or something. Like she’s the leader or top dog. She gets what she wants. But don’t make it too obvious, guess wrong sometimes. Give other judges time to shine. But sometimes she can’t help it. You can tell the other judges are thinking “oh here goes Jenny again wanting to look smart and correct again even though it’s my time to shine or no one was supposed to know.” Sometimes it feels like the judges don’t know (or they’re really good at acting truly clueless) but jenny knows. She always has to know. It’s like playing a game with someone that you know has all the answers but it’s fun for them to play dumb sometimes but still can’t help but cheat to feed their ego. It’s like her daddy’s the boss. I hate Jenny!
TLDR this show is sometimes genuine~ish, sometimes it’s scripted. There’s politics at work within the celebs and the judges.
Love this show. Love the costumes, the dancers/band, most of the performances. Favorite part is the reveal. Nick is great, very likable in this show. Robin is also great, show really helped his image get better since that whole Miley thing way back. Ken is hit or miss, funny but sometimes too much. Rita is a great addition, better at seeming genuine. Good vibes. Miss Nicole, she probably got tired of dealing with Jenny. Jenny can go die.
Let me know if you agree or if you think otherwise. Add any of your theories you might have about how this show is really ran.
submitted by poorsoftnight to TheMaskedSinger [link] [comments]


2024.05.17 06:10 DropWatcher Drop Watch: May 17th, 2024

LPs

Deluxe

EPs

Songs

Old Drop Watches

2023 and 2024 Calendar

submitted by DropWatcher to hiphopheads [link] [comments]


2024.05.17 00:00 Ultim8_Lifeform Respect Clover! (Undertale Yellow)

Clover

Five humans, missing...
Spoilers for all of Undertale Yellow's main routes below
Undertale Yellow is a fan-made prequel to the hit indie game Undertale. While Undertale follows the story of Frisk, the seventh human child to fall into the monster ruled Underground, Undertale Yellow follows the story of their immediate predecessor. Meet Clover, the sixth human. Unlike the humans that fell before, this gun-toting cowboy is unique in the sense that their journey to the Underground was no accident. Clover entered the Underground voluntarily in order to investigate the disappearances of the previous five humans and, if it turned out they perished at some point after their fall, hoped to avenge their deaths. See, while Frisk possessed a red SOUL that embodied Determination, Clover's SOUL is yellow for the trait of Justice. Clover's journey would lead them all throughout the Underground, meeting some monsters that will be familiar to those who have played Undertale and some brand new faces as well.
Like Undertale before it, Undertale Yellow's story can be altered significantly depending on the player's actions. Perhaps Clover befriends the monsters they meet and determines they were unfairly trapped underground, deciding to sacrifice themselves to bring monster kind closer to freedom. Or maybe Clover will blame the monsters for the deaths of the previous human children, avenging them with swift cruelty. Either way, Clover will act in the way they believe they can best embody Justice.

So How Do the Fights Work Anyway?

Like its predecessor, Undertale Yellow tends to treat RPG mechanics as literal aspects of the game's world. Due to the abstract nature of fights in both Undertale and Undertale Yellow, with enemy monsters targeting Clover's SOUL rather than their physical body, it's understandable that there may be some confusion about how Clover actually scales to certain monsters. Luckily, this is a bit more clear in Undertale Yellow than it was in the original game, as the reveal trailer shows that the attacks of monster are things that Clover physically has to react to and dodge (we even see this same attack utilized in game) even though the battle menu only shows their SOUL.
But this is just for when encounters have already begun, what about before that? And what triggers encounters anyway? There's an area in the Wild East where boulders are falling onto the path that Clover needs to dodge. If they fail to avoid them, this begins an encounter too, where Clover is given the opportunity to avoid the "attacks" in the battle menu to negate damage. Other examples include Clover escaping damage from hot steam after touching it and avoiding damage from Axis' energy balls after they hit them. What this means for standard versus fights is a little vague, but it likely means that any attack that would deal meaningful damage starts an encounter and that it would be impossible to simply kill Clover with a sneak attack. Even if it hit them, Clover would still get the opportunity to dodge before the proper fight begins. That said, there is one example of Clover dying without triggering an encounter at the end of the Neutral Route. It's possible this is because it was an unescapable situation but the mechanics of it are still vague and unclear.
As seen with the previous examples such as the falling boulders and steam, it seems that attacks that hit Clover's SOUL and their physical body are more or less interchangeable. Or rather, it isn't possible to circumvent the SOUL to only hit the physical body because even attacks that hit Clover's physical body will trigger an encounter that can then be dodged or endured by the SOUL.
Finally, it's worth noting that the sizes of objects can vary from their appearances in the battle to what they look like in the overworld. We see Clover's SOUL alongside their physical body a few times throughout the game and it's pretty consistently a little larger than their torso. So this thread will describe feats with that scale in mind.

Other Things To Note

  • At the end of certain routes, Clover acquires certain abilities/powerups that don't necessarily apply to the rest of the game. Feats or items that are limited to those routes will be marked with the corresponding route.
    • [Pacifist] Feat
  • Like your standard RPG's, Undertale Yellow possesses a leveling system that will increase the more enemies that Clover kills, with certain abilities being unlocked after certain levels are achieved. However, in the Genocide route Clover showed off the ability to level up rapidly simply by being filled with enough righteous fury. Abilities that are locked behind certain levels will also be marked accordingly.
    • FeatLV 19
  • The majority of feats will come from Undertale Yellow, but occasionally clips from trailers and other promotional material on the director of the game's Youtube channel will be used, which will be labeled with a T like so:
    • FeatT

Physicals

Strength
Speed/Agility
Durability
Blunt
Falling
Heat
Other

Skill

Justice SOUL

Gear

Note that while Clover can store excess items in boxes they find around the Underground, they can only carry eight items in their inventory not including their current Weapon, Ammo, Armor, and Accessory. Later in the game they discovered the Dimensional Satchel which allows them to access the boxes from anywhere, but they still only have eight slots to bring into an encounter.
Weapons
Guns
Feats
Note that cutscenes will always play out the same regardless of whether the Toy Gun or Wild Revolver is being used, so while the Revolver is obviously the more powerful of the two the Toy Gun is much more powerful than it's name would suggest and the following feats apply to both weapons.
Ammo
Rather amusingly, Clover will jam whatever odd materials they can find into their weapon which somehow works perfectlyT
Armor
Accessories
Food/Healing Items
Note that at their weakest (LV 1), Clover has 20HP and at their strongest (LV20), Clover has 100HP
Single Use
Two Uses
Unlimited Supply

Misc

Somebody calls for help
You answer the call
submitted by Ultim8_Lifeform to respectthreads [link] [comments]


2024.05.16 21:31 chanma50 'Megalopolis' Review Thread - Cannes Film Festival

I will continue to update this post as reviews come in.
Rotten Tomatoes: Rotten
Critics Consensus: N/A
Score Number of Reviews Average Rating
All Critics 51% 39 4.50/10
Top Critics 50% 22 3.60/10
Metacritic: 59 (23 Reviews)
Sample Reviews:
Megalopolis is anything but lazy, and while so many of the ideas don’t pan out as planned, this is the kind of late-career statement devotees wanted from the maverick, who never lost his faith in cinema. - Peter Debruge, Variety
I can’t say I was always engaged over its two hours-plus run time, but I was always curious about where it was going next. Is it a good movie? Not by a long stretch. But it’s not one that can be easily dismissed, either. - David Rooney, Hollywood Reporter
Once you let go of the understandable dream of Coppola returning with another masterpiece, there is much to enjoy in Megalopolis, especially its cast members, leaning into their moments with an abandon that was probably a job requirement. - Joshua Rothkopf, Los Angeles Times
It’s hard to believe the same brilliant director who made The Godfather, The Conversation and Apocalypse Now also birthed this monstrosity, which is wrong in so many ways, from its insipid screenplay and terrible direction to its bizarre casting. 1/4 - Peter Howell, Toronto Star
This is a passion project without passion: a bloated, boring and bafflingly shallow film, full of high-school-valedictorian verities about humanity’s future. 2/5 - Peter Bradshaw, Guardian
This is 138 stultifying minutes of ill-conceived themes, half-finished scenes, nails-along-the-blackboard performances, word-salad dialogue and ugly visuals all seemingly in search of a story that isn’t there. 1/5 - Kevin Maher, Times (UK)
Aubrey Plaza, whose character is a trashy TV news personality called Wow Platinum, has the measure of the thing better than anyone bar Coppola himself: she’s fantastic... 4/5 - Robbie Collin, Daily Telegraph (UK)
Perhaps the kindest thing one can say about Megalopolis is that it will probably remain largely unwatched and be quickly forgotten. 1/5 - Raphael Abraham, Financial Times
Imagine a Paco Rabanne perfume ad mixed with the voyeuristic lady-gazing of a Sorrentino film and that will give you a whiff of Francis Ford Coppola’s latest – and almost definitely last – film. 1/5 - Jo-Ann Titmarsh, London Evening Standard
Seconds, minutes, hours and (it seems, anyway) days assert their presence unforgivingly as the film staggers its way to nowhere worth going. If you don’t enjoy the first five minutes than gird your loins. It’s like that all the way through. 1/5 - Donald Clarke, Irish Times
In parts, very occasionally, you get the kind of soaring Shakespearean feeling that the very best dramas have, and even though no one actually spouts this famous speech, you can feel the director’s exhortation to friends-Romans-countrymen. - Shubhra Gupta, The Indian Express
It's like listening to someone tell you about the crazy dream they had last night – and they don't stop talking for well over two hours. 1/5 - Nicholas Barber, BBC.com
What does it all mean? It’s clear that Coppola is feeling some anguish over the way certain honorable American ideals—essentially human ideals—have become distorted and warped, maybe even discarded altogether. - Stephanie Zacharek, TIME Magazine
This is the junkiest of junk-drawer movies, a slapped together hash of Coppola’s many disparate inspirations. What really tanks the movie, though, is its datedness. - Richard Lawson, Vanity Fair
It is exactly the movie that Coppola set out to make -- uncompromising, uniquely intellectual, unabashedly romantic, broadly satirical yet remarkably sincere about wanting not just brave new worlds but better ones. - David Fear, Rolling Stone
Megalopolis might be the craziest thing I’ve ever seen. And I’d be lying if I said I didn’t enjoy every single batshit second of it. - Bilge Ebiri, New York Magazine/Vulture
Megalopolis is stymied by arbitrary plotting and numbing excess. One can feel Coppola’s anger and sorrow over the decline of his beloved America, but narrative coherence is far less apparent. - Tim Grierson, Screen International
A work of art that actively practices what it preaches, a celebration of unfettered creativity and farsightedness that offers a volcanic fusion of hand-crafted neo-classicism while running through a script of toe-tapping word-jazz. - David Jenkins, Little White Lies
Megalopolis is stilted, earnest, over the top, CGI ridden, and utterly a mess. And yet you can picture a crowded theater shouting along with Jon Voight as he says in one key scene, “What do you make of this boner I got?” - Esther Zuckerman, The Daily Beast
With Megalopolis, [Francis Ford Coppola] crams 85 years worth of artistic reverence and romantic love into a clunky, garish, and transcendently sincere manifesto about the role of an artist at the end of an empire. B+ - David Ehrlich, indieWire
A bunch of ideas smashed together into a garish, baffling, dazzling, kind of atrocious, and totally audacious rejection of the cinematic form. It should never have been made. And yet, now that it has, we should be so grateful that it exists. - Hoai-Tran Bui, Inverse
"Megalopolis" is exactly what movies can and should be—unflinchingly earnest. - Robert Daniels, RogerEbert.com
SYNOPSIS:
Megalopolis is a Roman Epic fable set in an imagined Modern America. The City of New Rome must change, causing conflict between Cesar Catilina, a genius artist who seeks to leap into a utopian, idealistic future, and his opposition, Mayor Franklyn Cicero, who remains committed to a regressive status quo, perpetuating greed, special interests, and partisan warfare. Torn between them is socialite Julia Cicero, the mayor’s daughter, whose love for Cesar has divided her loyalties, forcing her to discover what she truly believes humanity deserves.
CAST:
DIRECTED BY: Francis Ford Coppola
WRITTEN BY: Francis Ford Coppola
PRODUCED BY: Francis Ford Coppola, Michael Bederman, Barry Hirsch
EXECUTIVE PRODUCERS: Darren M. Demetre. Anahid Nazarian, Barrie M. Osborne, Fred Roos
DIRECTOR OF PHOTOGRAPHY: Mihai Mălaimare Jr.
PRODUCTION DESIGNER: Beth Mickle, Bradley Rubin
EDITED BY: Cam McLauchlin, Glen Scantlebury
MUSIC BY: Osvaldo Golijov
COSTUME DESIGNER: Milena Canonero
CASTING BY: Courtney Bright, Nicole Daniels
RUNTIME: 138 Minutes
RELEASE DATE: N/A
submitted by chanma50 to boxoffice [link] [comments]


2024.05.16 21:11 Banzambo Consulente da un anno, non faccio quasi nulla e penso ogni giorno di licenziarmi

Ciao a tutti/e,
scrivo questo post per avere la vostra opinione esterna. Io mi trovo in questa "bolla" e non sono sicuro di riuscire a valutare la mia situazione correttamente.
Questo il contesto:
34M, laureato in giurisprudenza (mai diventato avvocato perchĂŠ dopo 2 anni in uno studio legale ho perso ogni interesse per il diritto e non mi pento della mia scelta).
Lavoro da poco piÚ di un anno come consulente aziendale per una piccola società di consulenza informatica. Prima di questo lavoro sono stato disoccupato per un pò dopo aver lasciato il mio precedente lavoro in banca a causa dell'ambiente tossico e dei ritmi impossibili. Non è stato un momento facile della mia vita.
Ho ottenuto questo lavoro dopo molti rifiuti e sembrava promettente per vari motivi: quasi completamente remoto (presenza 1 volta ogni 3 settimane), stipendio decente (ma migliorabile), si presentava come un buon mix tra mie attuali competenze e l'opportunità di imparare nuove competenze nel settore IT (l'informatica è da sempre un mio hobby e mi piace) e l'azienda mi era sembrata avere un'impostazione moderna e rilassata.
A distanza di un anno posso dire che il mio capo (che è anche uno dei proprietari) è un buona persona, ho ricevuto molta formazione (in pratica non ho fatto quasi altro in un anno oltre ad affiancamento e autoformazione) e la cultura aziendale non è eccezionale come sembrava ma almeno non è tossica nel senso tradizionale.
Quindi qual è il problema?
Il problema è che a distanza di un anno posso affermare che ODIO davvero questo lavoro, non provo alcun tipo di interesse in quello che faccio, mi annoio da morire e al tempo stesso sono ancora incompetente in quello che faccio e devo spesso chiedere a colleghi e al mio capo (che hanno tutti un background IT).
In parte incolpo me stesso perchĂŠ, trovando il lavoro estremamente noioso, non riesco davvero a trovare alcuna motivazione per migliorare. Ma al tempo stesso anche l'azienda ha una buona dose di colpa.
In primo luogo, ho ricevuto una rappresentazione non del tutto corretta di quello che sarebbe stato il lavoro. Faccio il consulente nel senso che faccio ANCHE presentazioni PowerPoint e call con i clienti. Ma la verità è che è un tipo di consulenza abbastanza tecnica e che questo lavoro consiste al 90% nel lavorare su fogli di calcolo con quantità di dati importanti (cosa che ho sempre odiato e ho sempre cercato di evitare). Inoltre, richiede competenze informatiche di tipo sistemistico per essere svolto bene (non è mandatorio ma diciamo che non conoscere SQL e altre nozioni di database è limitante).
In aggiunta a ciò, da quando sono stato assunto ho fatto davvero poco oltre a ricevere formazione sul lavoro (sostanzialmente leggendo cose per conto mio, partecipando a riunioni online in cui i miei colleghi parlano ai clienti, oppure fissando passivamente lo schermo per 4-6 ore di fila mentre un collega esegue analisi dati su SQL o Excel e intanto "spiega"). Insomma, tanta formazione sul lavoro ma davvero noiosa e tutto sommato inefficace e mal pensata. Ho passato letteralmente mesi a non fare nulla, e le poche volte che mi assegnano un compito la cosa è molto stressante per me perchÊ non riesco ancora a svolgerlo correttamente.
Ora, ho provato a parlarne con il mio capo dopo i primi 4 mesi di lavoro (all'epoca avevo già passato un mese intero a non fare nulla e troppo tempo su Excel rispetto a quanto prospettato). Disse che capivano la mia situazione e che non dovevo preoccuparmi perchÊ sapevano che non avevo una formazione informatica. Ora è passato un anno e sono ancora piÚ o meno nella stessa situazione. Sono stanco di essere pagato per non fare nulla e non riesco a capire se, a questo punto, il mio capo mi coinvolge in poche attività perchÊ ha finalmente capito che non sono adatto per questo lavoro e aspetta che mi dimetta (ho l'indeterminato). Ciò che mi confonde è che ogni volta che incontro il mio capo è molto gentile e non mostra alcun segno di frustrazione. Da parte mia, faccio il minimo indispensabile e sto solo seguendo un paio di piccoli progetti.
Ho provato a cercare un altro lavoro ma senza successo.
Due mesi fa ho iniziato a frequentare un corso di sviluppo web presso una scuola locale che durerĂ  10 mesi. Ho giĂ  studiato web design/sviluppo web per svariati mesi per conto mio in passato e ho deciso di provarci seriamente perchĂŠ mi diverto e penso di essere abbastanza bravo. Trascorro la maggior parte delle mie giornate lavorative studiando sviluppo web, in attesa di dare il ben servito all'azienda alla prima buona occasione o aspettando che il mio capo mi chieda finalmente cosa ho intenzione di fare.
Non lo so, sono confuso. Come la vedete? A me sembra una situazione assurda. So che molti di voi diranno "Di cosa ti lamenti?!" oppure "Non ti rendi conto della fortuna che hai!". Non fraintendetemi: so che sotto molti aspetti ho avuto fortuna e sto cercando di trarre il meglio dalla situazione utilizzando il mio tempo per imparare cose nuove per il futuro. Ma al tempo stesso non ho la libertà di organizzare le mie giornate ed è frustrante tirare lo stipendio con la sensazione di rubarlo.
Vorrei semplicemente una vostra opinione.
Grazie a tutti/e.
EDIT: corretti errori di battitura.
submitted by Banzambo to ItaliaCareerAdvice [link] [comments]


2024.05.16 19:18 Good-Cold7745 A little help for all - Book excerpt

Hello everybody. I leave here an excerpt (chapter 8) from a book recommended by my psychologist that has helped me a lot. This is the book Don't Believe Everything You Feel, by Robert Leahy. (I highly recommend it for those of us who have ROCD) Below I provide the excerpt:
CHAPTER 8 - I can't tolerate mixed feelings.
Do you struggle with mixed feelings? Do you think you should only feel one way about someone or a situation? Do you find it hard to make decisions because you can see both the pros and cons? Ambivalence, or mixed feelings, is part of real life, and if you can't tolerate ambivalence, you miss out on the richness of life that can also seem contradictory. One reason you might have trouble accepting ambivalence is that you believe in the "pure mind." In other words, you believe there's an ideal state where you know for sure what's right, what's true. You ruminate, seek reassurance, consider all possible variations of things while waiting for an epiphany, a sudden realization where everything falls into place. That's a myth. Reality is complex, contradictory, and always fluid, and your mind is part of that reality. The pure mind is part of emotional perfectionism you learned about in Chapter 4. Emotional perfectionism is the belief that we should only have certain types of emotional experiences – like feeling happy, satisfied, gratified, not frustrated, etc. The pure mind is the idea that the mind should be clear, not ambivalent, not confused. But the reality is that our mind is often chaotic. In this chapter, we examine ambivalence, especially how to think about it. You'll see that life involves losses and gains and that certain things come as a package deal. We'll learn that the problem isn't ambivalence, but rather thinking that ambivalence is the problem. Let's look at some examples. Brenda has been seeing Mike for several months and has started ruminating about how she feels about him. "I don't know what I feel. I mean, sometimes I enjoy being with him, but other times he annoys me. Not often, but sometimes. We have great chemistry and enjoy being together a lot, and he's an amazing guy. But I don't know, sometimes I get annoyed talking to him. He talks a lot about work, and, to be honest, I'm not that interested in his work. I just don't know how I feel. Do I like him or not?" As a result of her ambivalence, Brenda sometimes focuses on the few times she feels annoyed when talking to Mike. "What's wrong with me? What's wrong with our relationship?" And then she worries about the possibility that he's not "the right person" for her – she thinks maybe she should break up with him. Even though she feels more comfortable with him than with anyone she'd been involved with before, she's full of doubts. "How can I commit if I have mixed feelings? Shouldn't I be sure?" What makes this harder for Brenda is that she realizes Mike has many great qualities. She knows he's a wonderful partner in many ways and that he's completely devoted to her. Brenda's ambivalence about Mike bothers her. Nicole finds herself in a similar dilemma, but her ambivalence is about her job. She works for a small tech company, the hours are long, the work is unpredictable, and the team leader is sometimes irrational. But she loves what she does, thinks she's learning a lot, and there's great potential for growth. "I don't know, they tell us to follow our dreams, and I think this was my dream, but sometimes it's boring, sometimes frustrating, and I just don't know how I feel about this situation." Nicole thinks she shouldn't feel ambivalent about her job. She thinks this should be her dream. She keeps thinking she should be in a dream job, that she should never feel bored at work, and that either there's something wrong with her, or this isn't the right job. Nicole can't tolerate mixed feelings about work. Is the problem Mike, the job, or the difficulty in tolerating ambivalence? We can have mixed feelings about our relationship, our job, our appearance, where we live, and even what we eat. Some of us get stuck in ambivalence and think we have to be clear, certain, and free of any doubt to make decisions. We're plagued by regrets and can't see situations in perspective. You might think the problem is having mixed feelings, that it's bad to have doubts about anything important in life. But if mixed feelings are part of the richness and complexity of life, what's the problem? Perhaps the problem is that you think mixed feelings are a problem – and then you trigger rumination, seeking reassurance, procrastination, and other strategies that don't help solve the problem. That's part of the myth of the pure mind, which is another part of your emotional perfectionism. Let's see if you can't accept ambivalence and if your solutions make the problems even worse. Back to Brenda and Mike momentarily, I asked Brenda why having mixed feelings about Mike was difficult for her. Brenda looked at me with a surprised expression and said, "Shouldn't I know how I really feel?" "Yes," I replied, "and I think you do know how you really feel. You have mixed feelings. What you have is ambivalence." Brenda laughed. But she still thought she shouldn't have mixed feelings. She asked, "Shouldn't I know how I feel?" I countered that she knows her own feelings – and they are mixed. So we talked about how she has long-time friends about whom she has mixed feelings that she accepts and the possibility that this is also valid in relation to Mike. "Maybe having mixed feelings is part of getting to know people," I suggested. "But don't you think if you love someone, you shouldn't have mixed feelings?" "That seems too idealized. But unreal. Maybe loving someone is accepting mixed feelings. Maybe loving someone is seeing the bigger picture." How do you think about your ambivalence? Do you have a set of rules about how you should feel? Check the statements that apply to you: I should never have feelings of ambivalence. If I'm ambivalent, then I need to keep thinking about the issue to get rid of mixed feelings. Other people can help me get rid of ambivalence. I need to change everything I feel ambivalent about. If I'm ambivalent, then I can't make decisions. Only neurotic, anxious, and depressed people feel ambivalent. Almost everyone is completely sure about how they feel. If you think you shouldn't have mixed feelings, you'll have difficulty tolerating them, living with them, and accepting them. You'll likely ruminate and worry about them, seek reassurance, and struggle to make decisions and live with the outcomes. You'll be more prone to regret, look to the past, and idealize some alternative you didn't choose. Your intolerance of mixed feelings may make you doubt the value of your experiences in everyday life and forget to appreciate what you really have. But what if you had a different view of ambivalence? What if you had more thoughts and feelings about ambivalence? Ambivalence is normal because all parts of life have ups and downs. I can accept ambivalence instead of ruminating about it. Everything involves losses and gains. Everyone has mixed feelings if they're honest with themselves. I can make decisions if I have mixed feelings because decisions always involve a mix of feelings when you compare one alternative to another.
End of the excerpt I selected.
This chapter also addresses ways to deal with ambivalent feelings and tools, but as it is an authored work, I don't have the right to reproduce the entire chapter here. However, I believe I have helped a bit. Big hug.
submitted by Good-Cold7745 to ROCD [link] [comments]


2024.05.16 17:27 newmusicrls Trance (Main Floor) Top 100 May 2024

https://minimalfreaks.co/2024/05/trance-main-floor-top-100-may-2024/
  1. Armin van Buuren, HI-LO – Now Love Will Begin (Extended Mix) 05:53 138bpm 5A
  2. Lange, Skye – Drifting Away (Alessandra Roncone Extended Remix) 06:16 102bpm 9A
  3. Push – Universal Nation (Charlotte de Witte Rework) 07:32 137bpm 5B
  4. Armin van Buuren, Gryffin – What Took You So Long (Extended Mix) 07:22 140bpm 5A
  5. Age Of Love – The Age Of Love (Charlotte de Witte & Enrico Sangiuliano Remix) 08:09 130bpm 7B
  6. Gabriel & Dresden – Kinetic Cinema (Extended Mix) 06:36 130bpm 5A
  7. Maor Levi, Ilan Bluestone, Emma Hewitt, Elysian (UK) – Now We Are Free feat. Ilan Bluestone feat. Emma Hewitt feat. Maor Levi (Extended Mix) 07:30 130bpm 11A
  8. Effy, Mall Grab – iluv (Original Mix) 05:17 138bpm 8B
  9. Allen Watts – Elevate (Extended Mix) 06:58 140bpm 11A
  10. Armin van Buuren, D.O.D, Laura Welsh – By Now feat. Laura Welsh (Extended Mix) 05:18 133bpm 8A
  11. Thomas Schumacher, Technohead – The Passion 2024 (Original Mix) 05:54 140bpm 9B
  12. Cold Blue – The Great Awakening (Extended Mix) 07:54 140bpm 3B
  13. LUSU – Ready 4 The Bass (Extended Mix) 05:51 138bpm 4B
  14. Amy Wiles – For You (Extended Mix) 05:09 132bpm 12A
  15. Drunken Kong – Higher State (Original Mix) 06:21 136bpm 6B
  16. Gareth Emery, Giuseppe Ottaviani, Sarah De Warren – Carry On (Extended Mix) 04:57 133bpm 7B
  17. Orjan Nilsen, Mark Sixma, nilsix – Gone (Original Mix) 04:43 132bpm 11A
  18. Stoneface & Terminal – Oceanflow (Extended Mix) 07:35 140bpm 4A
  19. Alex Sonata & TheRio, Equinøx – Halcyon (Extended Mix) 05:10 132bpm 3A
  20. John O’Callaghan, Joint Operations Centre – Timelapse (Extended Mix) 06:35 138bpm 8B
  21. Clap Codex, D72 – Take Control (Extended Mix) 06:20 136bpm 5B
  22. Maddix – Heute Nacht (Extended Mix) 05:14 135bpm 12A
  23. Roman Messer – Coming Home (Extended Full Fire Mix) 05:39 138bpm 5A
  24. Kryder – Piece Of Art (Darren Porter Extended Remix) 05:33 134bpm 9B
  25. Metodi Hristov, Anna Tur – Subliminal (Original Mix) 05:51 138bpm 8B
  26. Richard Durand – Feels Good (Extended Mix) 07:16 135bpm 7B
  27. Alex M.O.R.P.H. – Arcadia (Extended Mix) 06:09 138bpm 4B
  28. Oxygen, Andrea Britton – Am I On Your Mind feat. Andrea Britton (C-Systems Extended Remix) 05:22 134bpm 9B
  29. Don Paolo – Serenissima (Original Mix) 06:36 135bpm 12B
  30. Cherrymoon Trax – The House Of House (1994 Remix By Thomas Schumacher) 06:46 138bpm 2A
  31. Alexander Popov, Simon & Phil – Rise Again (Extended Mix) 05:14 138bpm 4B
  32. Torsten Stenzel – Interstellar [Cornfield Chase] (York’s Back In Time Extended Mix) 07:04 138bpm 8A
  33. Mark Sherry, BiXX – Other Worlds (Extended Mix) 06:47 140bpm 12B
  34. Karney – The Weasel (Original Mix) 05:55 135bpm 1A
  35. Craig Connelly – Perseverance (Extended Mix) 07:39 140bpm 9A
  36. Push – Infini (Extended Mix) 06:07 136bpm 12B
  37. Adara, XiJaro & Pitch – Goodbye (Extended Mix) 06:05 140bpm 1A
  38. Jerzyk, Robbie Graham – Illusion (Extended Mix) 07:29 140bpm 9A
  39. Jardin – Infinity (Extended Mix) 05:55 135bpm 5A
  40. Alex Di Stefano – In My Mind (Original Mix) 06:30 136bpm 1B
  41. Binary Finary – 1998 (Victor Ruiz Extended Remix) 08:19 136bpm 9A
  42. A.D.H.S. – Sagaraya (Original Mix) 05:58 71bpm 12B
  43. Amelie Lens – Breathe (Original Mix) 03:43 148bpm 6A
  44. Signum, Scott Mac, Ben Nicky, Hannah Laing, Paul Findlay – Coming On Strong feat. Scott Mac (Extended Trance Mix) 04:34 140bpm 2A
  45. Lost Witness – 7 Colours (RAM Extended Mix) 05:53 138bpm 3A
  46. Robert Miles, Tinlicker – Children (Extended Mix) 07:09 124bpm 4A
  47. Andrea Ribeca – Thalassa (Extended Mix) 07:10 140bpm 12A
  48. Cosmic Gate, Christian Burns – Brave (Extended Mix) 07:24 122bpm 8A
  49. Mark Wilks – Abandon Reality (Extended Mix) 07:10 140bpm 9A
  50. Sneijder – Voyager (Niall McKeever Extended Remix) 06:50 144bpm 6A
  51. Cold Blue, Nicole Willerton – All I See Is You (Extended Mix) 07:39 140bpm 12B
  52. Davey Asprey – Let Me Dream (Extended Mix) 05:53 138bpm 9A
  53. Suncatcher, Exolight – On the Run (Nümind Extended Remix) 06:45 128bpm 4B
  54. DT8 Project – Destination (Super8 & Tab Extended Remix) 06:02 134bpm 12B
  55. Alex Di Stefano – Chemistry (Original Mix) 06:31 135bpm 12A
  56. Above & Beyond – Blue Monday (Extended Mix) 06:56 130bpm 7A
  57. Robbie Seed – Touch Of Memory (Extended Mix) 06:43 138bpm 7B
  58. Alignment – Malfunction (Original Mix) 06:37 150bpm 8A
  59. Asteroid – Memories – Euphoria Weekender 2024 Anthem (Extended Mix) 07:49 136bpm 1A
  60. Solarstone, Evan Henzi – Revelation (Extended Mix) 07:50 136bpm 7B
  61. Andrew Peters – Free Your Mind (Extended Mix) 07:33 140bpm 2A
  62. Paul van Dyk, Sue McLaren – Love Is Enough (Shine Mix) 05:02 138bpm 9B
  63. HouseWerk, T78, Ducamp – Rave Nation (Original Mix) 05:41 150bpm 5B
  64. Ferry Corsten, Marsh – Fulfillment (Extended Mix) 07:02 128bpm 5A
  65. Any van Mous – In My Mind (Original Mix) 06:18 138bpm 2A
  66. Slipstream – Eternal Dream (Extended Mix) 08:29 137bpm 10B
  67. James Cottle – Night Flight (Extended Mix) 06:22 138bpm 6A
  68. Talla 2xlc, Clara Yates – Somewhere Over The Rainbow (Extended Mix) 07:01 140bpm 4B
  69. Armin van Buuren – Computers Take Over The World (Maddix Extended Remix) 05:22 142bpm 7B
  70. Allen Watts, Awaken – Abstrakt (Extended Mix) 06:06 140bpm 9B
  71. Sean Tyas, Abstrkt – For The Low (Extended Mix) 06:15 135bpm 9B
  72. Susana, RAM, Tales Of Life – Written In The Stars (Extended Mix) 06:36 138bpm 9A
  73. Laura van Dam, Ginchy – Save Me (Extended Mix) 05:38 122bpm 10B
  74. Talla 2xlc, Saccoman – Open Your Heart (Extended Mix) 06:17 138bpm 7A
  75. Sven Vath, Ralf Hildenbeutel – L’Esperanza (Hardspace Mix) 05:56 101bpm 1A
  76. Paul Denton – Chime (Extended Mix) 05:46 140bpm 8B
  77. Technikal, Steve Hill – Never Tear Us Apart (Extended Mix) 06:30 140bpm 8A
  78. Alex M.O.R.P.H. – Happy (Extended) 05:55 138bpm 10A
  79. David Forbes – Breakout (Extended Darker Mix) 06:27 140bpm 1A
  80. Solarstone, Farius – Velvet Tread (Extended Mix) 08:05 130bpm 6B
  81. Asteroid, Pharos T – Euphoric Dreams (Extended Mix) 07:12 140bpm 6A
  82. Above & Beyond, Zoe Johnston – Crazy Love feat. Zoë Johnston (Extended Mix) 06:00 132bpm 9A
  83. Maarten De Jong – Zillion (Extended Mix) 05:03 142bpm 8A
  84. Stephen Kirkwood – Fantazia (Original Mix) 05:48 138bpm 8A
  85. Dillon Francis, Ship Wrek – Over The Edge (Extended Mix) 04:37 132bpm 9A
  86. Heaven’s Cry – Til Tears Do Us Part (Sean Tyas Extended Remix) 07:33 143bpm 12A
  87. Airod – Blackout (Original Mix) 05:14 70bpm 4A
  88. The Conductor & The Cowboy – Feeling This Way (Enigma State Extended Remix) 09:29 138bpm 7A
  89. ANDATA, Funk Tribu – New Wave (Extended Mix) 06:31 148bpm 11A
  90. Nicky Romero, SICK INDIVIDUALS – In My Head (Extended Mix) 04:52 132bpm 8A
  91. David Forbes – The Game (Extended Mix) 05:41 140bpm 4B
  92. Dan Stone – With You (Extended Mix) 05:20 128bpm 2A
  93. Suncatcher, Exolight – Coral Blue (Extended Mix) 06:52 136bpm 7A
  94. BT, Shingo Nakamura – Lifeforce (Extended Mix) 05:59 123bpm 4A
  95. Heaven’s Cry – Til Tears Do Us Part (Ryan K Extended Remix) 06:44 140bpm 10A
  96. AA Meeting – The Road Ahead (Extended Mix) 07:16 142bpm 8A
  97. Mr.Black, Ale Mora – Party People (Giuseppe Ottaviani Extended Retouch) 05:44 138bpm 7B
  98. Sunbeam – Outside World (Bart Skils & Weska Extended Remix) 05:43 135bpm 8A
  99. Cosmic Gate – Exploration Of Space (Original Mix) 08:17 138bpm 8A
  100. Paul van Dyk – For An Angel (PvD’s E-Werk Club Mix) 07:45 138bpm 10B
submitted by newmusicrls to HypeTracks [link] [comments]


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Remember to check our Ai Generator: CandyAI
submitted by East_Alternative_538 to nsfwaigenerator [link] [comments]


2024.05.16 02:40 firefighter_raven Last Charge of the Roanoke

The Terran Union Heavy Cruiser, Roanoke, had spent the last 6 months raiding Naalx supply lines in the Flores sector.
They were finally returning to Terran Space for some much-needed refit and some R&R. But first, they were stopping at the Bateri space station orbiting Emsar IV.
She would be meeting a Terran Union squadron to escort her prizes back to the Couster system. 4 freighters, a massive ore hauler, and a damaged Naalx corvette that answered a distress call sooner than expected.
The Roanoke was one of the new Grenville class heavy cruisers, faster and more heavily armed than the other heavy cruiser classes operating as part of a Terran Union fleet.
They were designed as solo raiders able to operate deep in enemy space, raiding enemy supply lines and facilities.
Their design included several newly developed systems, including a new style of radiator for dumping excess heat.
At 500 m long and painted black as night, she was very intimidating to see on visual screens and even more so at close range. Her CrCoNi (chromium, cobalt, and nickel) hull was covered in 12” of ablative armor covered in a black laser-resistant material able to reduce the effectiveness of enemy sensors and target locks.
The experimental Baxter radiators efficiently released excess heat into space but still left them exposed to radiation detection sensors.
Captain Josef Král had been hand-picked to command the Roanoke when she came into service 18 months ago. He was a popular officer with 20 years of combat experience on just about every ship in the Terran Union’s navy.

He’d also provided technical assistance during its design phase so his familiarity with the ship made him the best choice for putting the ship through her paces. This would be the very first voyage behind enemy lines as a raider.
And it’d been a rousing success, hitting targets deep in Naalx space as reprisal for Naalxian raids on Terran border colonies. The First Naalx-Terran war had devastated both species and left them vulnerable to outside forces. The war wasn’t won so much as winding down to a series of raids and counter-raiding. A gentleman’s agreement to prevent raids and border skirmishes from turning into another full-scale war and the earlier consequences.
And Captain Král was very good at approaching that line in the sand without going over it. Several centuries earlier he’d have been a Privateer sailing the oceans on Earth.
This even led to the revival of the old pirate movies of the 20th century but Captain Král preferred likening it to the submarine warfare of the first half of the 20th century. That didn’t stop his crew from giving him a robot parrot.
He claims to hate it but everyone knows he’s been teaching it his extensive vocabulary of curse words, in dozens of languages, that he loved it.
And if you call him out on him walking around with it on his shoulder, he’ll claim he was just humoring the crew.
Captain KrĂĄl was relieved to see the Terran squadron had arrived before him and ordered his little fleet to dock. It would be good to be able to get off the ship and move around without weapons.
As Captain Král exited the ship, he was surprised to see Commodore Allen waiting for him. It’d been several years since he last saw his friend and previous XO. Taking his prerogative as a Captain, he skipped the formalities, shook hands, and gave Commodore Allen a friendly slap on the back.
“Mike? What the hell are you doing here? This is escort job is for a Lt. to do” He asked
“I was in the neighborhood and volunteered. I wanted to see this new ship of yours and it’s been too long since we got a drink together.” Mike replied
Captain Král took a glance back to his ship and wasn’t surprised to see his current XO, Lt. Commander Nana Ricci had the resupply well in hand.
With a big grin, Captain Král said, “Let me see to my guests and we can see if we can scandalize the ratings like we used to.”
Captain KrĂĄl approached the waiting station manager. The Bateri bowed in the formal greeting of her people. Not having the tentacles needed to return the bow, he just saluted her.
“Greetings Captain Král of the Terrans, how may we be of service?” The Bateri asked.
“Greetings Ananu of the Bateri. We request the use of your services,” he replied, finishing the ritual greeting.
“I see you returned successful in your raiding,” Ananu said, “How many bunks will you need?”
Unsurprised that the Bateri knew his mission, he replied “ 72 bunks with 3 more for your med bay, if you have the room.”
One of the most important functions provided by the Bateri was allowing for the return of captives taken in raids. This helped to keep things calmer by freely releasing captives to limit the amount of bad blood created during the raids and conflicts.
Crates of supplies, ammo, missiles, and the various other things needed to keep the ship functioning were being transferred from the smaller Terran ships. With her weapon complement being only slightly smaller than a battleship, she could go through a lot of ammunition. Even without being in serious combat, he liked to run frequent gunnery drills. Some Captains would just let their tactical computers handle operating the weapon systems and just have the gunnery crews handle reloads. But some hard lessons taught him that having the gunnery crews able to take direct control, as needed, was essential. He preferred to use up as much ammunition as needed during training to save lives later in combat.
Seeing everything in hand, he walked back to join his friend for a drink. They caught up on the doings of old friends and Mike’s family, toasts to fallen comrades, and eventually to the Roanoke.
‘How did she operate on her first long-range mission?” Mike asked
Taking a moment to organize his thoughts, Captain Král took a sip of his drink. “She handled better than expected. The new engine behaved itself, surprising for being just off the drawing board, the Baxters were damn efficient.”
Taking another sip before continuing, “ We didn’t use the torpedoes or the turreted railguns in combat but the rest performed as expected. That Corvette didn’t stand a chance so we didn’t get a full test of all the combat systems.”
“Going by the number of munitions I brought with me, you’d think I was resupplying a battleship” Mike joked
“Just about,” Captain Král chuckled. “During the design phase, I had to argue for such an increase of armament.” “It seemed to take forever for them to get it through their thick skulls that we’d be out there all alone and couldn’t call for reinforcements.” “So I convinced them to put the 2 particle beam systems in the bow of the ship and give me the 4 torpedo tubes. They had no problem with the pair at the bow but they couldn’t figure out why I wanted a pair aft. I swear I thought about launching them out of a tube.”

“At least they were starting to get it when I up-gunned the turrets to carry two large railguns. They did get upset at wanting to put on a turret in the middle of the ventral side but were relieved I left the other turret on the dorsal side ahead of the command structures”
Commodore Allen asked,” From the glimpse I got as you docked, it looked like you doubled the usual weapon systems?”
“She still has them 10 secondary batteries but I went with dual medium railguns for them” Captain Král replied, “ I put 4 of the quad-mounted autocannons on each side of the ship.”
“ It should let us save wear and tear on the railguns when we catch unarmed ships or against incoming fighters.”
“ I understand and it also saves on missiles, which with 4 heavy and 8 medium is a lot of missiles to carry.” Commodore Allen replied.
“I’ve also heard you were running tests on a more powerful deflector array to do more than just protect against radiation and small debris. Like maybe actual shields that would work on anything smaller than a battleship?”
“Yeah but not with any success,” Captain Král answered, “Anytime we tried to go past the standard low-power output, it played hell with our sensors.”
It was at that moment when Captain Král’s wrist communicator beeped for his attention.
“Just a second Mike,” he said as he keyed the communicator. “ Král, go ahead”
The sound of Lt. Commander Ricci’s voice came through the speaker, “ Priority message from the bridge Captain.”
“ What is the message?” Captain Král asked, not liking the way Ricci’s voice sounded worried
“ Sensor buoy reports large Naalx fleet dropping out of FTL, 2 million km out,” Ricci reported
Commodore Allen gave Captain Král the same concerned look that he was sure was on his face. “How many?” The captain asked
Ricci hesitated for a moment before answering “37 ships with more arriving every couple of minutes.”
Commodore Allen swore
Captain Král looked at his friend, “How long until you get your crews and get out of here?”
Commodore Allen thought for a moment, “ Maybe 20 minutes at the minimum.”
Captain Král muttered to himself, “They’ll be here before that.”
Both men got up, signaled to any of their personnel in the bar, and started out the door. “I’ll buy you the time but I’ll need to undock as soon as I get aboard my ship, maybe I can catch them off-guard. “ Captain Král
Commodore Allen replied, “That’s a suicide mission, there are too many for one ship to handle”
“Yeah, I know, old friend but if I don’t then we all die.” Captain Král explained, “ Do me a favor, I’m going to send you my non-essential personnel, take them and those still on the station with you. Get them home.”
Reaching the hatch to the docking bay, both men stopped to shake hands. “Of course, Josef.” Commodore Allen replied, “But if anyone can find a way out of it, it’s you, my friend.”
After a final salute, both men parted ways to reach their ship. As Captain KrĂĄl jogged down the docking bay, he sent orders for Ricci to send all non-essential personnel to Commodore Allen and asked if they had sufficient hands to man all combat stations.
Ricci’s reply reassured him, “ Aye Sir, most of the crew on the station are from the 2nd watch, and the few people from the first watch are non-essential.”
“Be ready to launch as soon as I get aboard.” He ordered.
He passed several members of his crew, en route to join Commodore Allen. He stopped to return their salute. At the disappointed look in their eyes, he told them. “I know you don’t want to leave the ship but the Commodore needs some real sailors to get out on time. You know how those logistic guys are. They’ll get lost trying to find their own bridge”
That look reassured them and after a final salute, they headed down the dock to join Commodore Allen
Captain Král reached the cargo ramp and started up it, calling Ricci and telling her to shove off and he’d be on the bridge shortly.
He sprinted down the corridor, leaping over the lower lips of the vacuum-tight doors.
“Captain on the Bridge!” rang out from one of the bridge techs. Aside from the guards and his XO, the rest of the bridge crew kept working. Nodding his approval at their knowing when to discard ceremony for action. He walked over toward his console before speaking.
“What do we have, Lt. Commander?”
Turning to face him, Captain Král could see just how worried she was. “Current count is 48 ships.” Touching the console’s keys to bring up a list of ships before continuing, “ 18 capital ships and a mix of sub-caps, still trying to ID them.”
“They’re just maintaining position for now.” Ricci finished, her voice slightly puzzled.
“They’re waiting for something or someone,” Captain Král answered the unasked question.
“How many crew did we leave behind?”
“641, Sir” the XO replied
“ Helm, are we clear of the station's shielding?”
“Almost Sir,” The helmsman answered.
“Thank you.” Captain Král returned.
Turning to another tech, he said, “Sound Battlestations”

“Sir,” one of his sensor techs spoke up, “We have 2 more ships arriving.”
“ Thank you, Ensign.” Captain Král returned
“What class are they?” Lt Commander Ricci asked
After looking at her monitor again the tech replied, “1 heavy cruiser and something much bigger, waiting for the computer to ID it.”
Captain Král moved to look over the tech’s shoulder before standing up and facing his XO.
“Fleet Command Ship” he informed the tech and his XO.
Lt. Commander Ricci replied, “What the hell is one doing out here?”
“Good Question.” he answered, “And now that the players are on the field, the game can begin.”
Bringing up the sensor information to his console, Captain Král pointed at the enemy fleet. “They haven’t begun to deploy into battle formation yet.”
“That could be our chance.” Raising his head to look at his XO. “If we jump now we can land close and surprise them. After we land, we drive into the center of their formation and head for that big bastard.” He explained
“But Sir, We haven’t fully tested the jump drive!” the XO exclaimed
“No time like the present, “ Captain Král joked

“We’ll let the railguns and autocannon crews pick targets of opportunity, while we engage the command ship with our particle cannons, heavy railguns, and torpedoes,” he stated
“What about its point defense system, won’t it pick off the torps?” the XO asked
“We’re going to launch all the Hammerheads at it. It should overwhelm the system and let the torps through.” He answered before continuing, “I’m going to save the heavy missiles for now.”
“You’ll need to calculate the launch time of the Hammerheads to hit the point defense system as close to the time for the torpedoes to sneak through.” he ordered, “ But not so far they take out the Hammerheads too soon and let them hit the torps but not so close they set them off either.”
Looking at his XO, “You better get down to tactical Nana, this is going to get ugly, and it’s best we split up.” Captain Král commanded
Exchanging salutes, Ricci simply replied “Aye Sir.” and started for the hatch. Just before stepping through, she turned and said, “Good Luck, Sir.
“What’s the status of the Commodore’s squad?” Captain Král asked
One of his communication techs spoke up, “ They need 10 more minutes”
“Let me know the minute they are clear.” Captain Král ordered
Captain Král turned to comms tech and ordered, “Intraship comms if you please ensign”
“Aye sir” the tech replied before turning to his console and speaking into the mic,” Now hear this, Now hear this. Message from the Captain.”
“ Well folks, this isn’t the fight I wanted but this is the fight we got” Captain Král started
“ I’m sure you’ve heard scuttlebutt about the situation but here it is. We are facing a superior force numbering 49 ships. And we need to give the Commodore’s squadron time to go to FTL and get the hell out of here.” he paused before continuing, “ The plan is to mix it up with the enemy at close range. They aren’t in battle formation yet so we can hurt them.”
“Good luck and let’s make them regret fucking with the Roanoke.”
The sounds of cheers came back over the speakers.
“Helm, are we clear of the station shielding?” the Captain asked
At the affirmative given by the helmsmen, he just nodded
Touching a button on his console, he asked, “Are you in place XO?”
“Aye Sir.” the Lt. Commander replied
“ As soon as we land, be ready to open up with the dual and quad mounts.” He ordered
The XO replied with an affirmative.
“Helm, at my command, jump between 25-50 km to the starboard of the fleet.”
“As soon as we land, hard to port and get us in the middle of them. Be ready for rapid maneuvers, maybe we can throw off their laser battery tracking systems. Might let us survive a little longer” Captain Král ordered. “Aye Sir” the helmsman replied
Taking a quick look around to make sure his crew was ready, he turned back to wait for the signal the jump drive was ready.
At the signal, he ordered “Jump”
He felt the ship lurch forward and shudder. It took less than 5 seconds to jump from the station to within the targeted range, but it felt like forever.
And then they were less than 5 km from an enemy battleship.
“Oh shit!” exclaimed the helmsman and steered to avoid it. Captain Král hid a moment of panic with a joke, “ Someone make note that the jump drive targeting system needs work.”
His joke brought a chuckle from his crew and got them back to focus on the taste.
Stabbing a button on his console, he ordered “XO, fire secondary batteries,”
There was nothing to see or hear from the massive volleys of the secondary batteries coming to life. But he knew the gun crews were already raining devastation on enemy warships. “Helm, Hard to Port!” he ordered, not tearing his view away from the main viewscreen.
Captain KrĂĄl looked at his console at the images sent to the bridge from the various gun cameras.
He could see the flashes of light from projectiles hitting their shields. He watched as other high-velocity projectiles punched through their hulls. He could just make out the impact of the explosive-tipped slugs fired by the autocannons.
Captain Král turned back to the main viewscreen. “Hard to starboard!”
“Head for that big son of a bitch!” he ordered
The Naalx were slow to respond but they began to return fire with some trying to gain some distance to clear the line of fire of other ships. The helmsman’s evasive maneuvers were also giving the enemy’s gunners fits from repeated misses.
But the damage sensors on the armor told of an increasing number of hits as the Naalx began to respond in an organized manner. The resistance coating reduced the damage from the Naalx laser batteries but didn’t completely nullify it. “Helm, get me a clear shot at the command ship.” the Captain ordered
A bright flash to starboard marked the death of an enemy cruiser. Status reports listed 2 sub-capitals holed and venting atmosphere. Dead or damaged, they were out of the fight.
One capital ship was dead in space with another missing its bow.
5 down too damn many to go The captain muttered
He watched and waited, ignoring damage alarms and the occasional shudder as shots began to get through the armor and explosively decompress a compartment when they penetrated the hull.
He finally saw what he wanted, an unobstructed line of fire to the command ship.
His finger smashed down on the console button. “ XO, Launch Torpedoes. Take the gloves off the main batteries. Drop the hammer!”
He watched the glitter of the particle beams as they bridged the gap between the Roanoke and the Naalx ship. In a moment, he caught sight of the torpedoes' thrusters as they left the tubes and picked up momentum. Holes and brief explosions marked the impact of his weapons. But the sheer volume of Naalxian fire was beginning to take its toll. The armor was failing or had failed in over a dozen spots. 3 autocannon and 1 railgun mount were out of commission.
2 minutes after they launched the torpedoes, the sight of more than 100 Hammerhead missiles was marked by the flare of their drives. Another volley of Hammerheads was launched the moment new missiles were lifted into the racks.
Captain Král called down to tactical, “XO, hold off on another volley for hammerheads.”
Checking his console, “Launch Shrikes at targets of opportunity with no shields, rear tubes target enemy capital ships and hope those torpedoes get through.” he ordered.
Multiple small explosions let him know the point defense systems were taking on the Hammerheads. And a moment later, a pair of massive explosions told him the nuclear-tipped torpedoes had hit their target.
“Captain, The Commodore’s squadron has escaped.” one of his techs announced.
“Thank you,” he answered
“Distance to command ship?” he asked
“ 250 km Sir” was the reply
“Helm, continue advancing on the command ship and pass her on our port side. We’ll give her a broadside and go to FTL after we clear.”
A tech from the damage control position spoke up, “Captain! FTL is down and jump drive is destroyed”
“Ahh hell’ cried the Captain.
“Damage report!” he ordered
“ Ventral turret destroyed, railgun mounts 2 and 5 destroyed, mount 9 damaged but functional. Autocannon mounts 11,13, 23 and 25 destroyed. Hammerhead launchers 3 and 8 destroyed.” The tech checked the screen before continuing, “ Explosive decompressions on decks 3 and 5. Explosive decompression in Med Bay. Ablative armor badly damaged and penetrated in around 20 spots. Engine #3 is down. Power unstable in many areas of the ship”
“FTL down, engineering needs an hour to fix. The jump drive is destroyed. Long-range comms are down” The tech finished.
“Casualty reports!” Captain Král ordered
A different tech replied, “249 dead, roughly 800 wounded with 327 too injured to fight.”
“Thank you.” he returned. Doing the math in his head he had just over 1300 combat effective and 482 of those were his Marines, the other 18 were left behind.
After thinking a moment, “Helm, same course as before but since we can’t go to FTL, circle to the aft of the command ship and lessen the incoming fire for the moment”
Looking over to the comms tech, “ Get me the chief engineer on the horn.”
Tapping the switch on the console, he called down to tactical. “ XO, I’m taking us around to the aft of the command ship and play peek-a-boo.”
“We’ll pass on her port side and I want a broadside from all batteries that can hit it and launch half the Shrikes we have left at it.”
“After we get to their rear, target enemy aft batteries, I want them all hunks of twisted metal.” Captain Král ordered
“Aye Sir.” Lt. Commander Ricci replied. “Ammo count update Sir.”
“Go ahead,” he replied
“Only the two forward tubes are loaded, aft tubes empty, railgun and autocannon are down to 30%. Dorsal turret is at 10% but they are working on transferring surviving ammo from the Ventral turret.
We can launch 4 more full racks of Shrikes and 5+ Hammerheads.” She finished
“Understood. Thank you” Captain Král replied
“Captain, Chief Engineer on the line” a tech relayed
“Route it to my console,” he ordered
“ I need you to place charges on the computer core, all the experimental equipment, engines, and fire suppression control. If we go down, I don’t want them getting a damn thing but blood and pain.”
“Aye Sir.” The Chief replied.

Captain KrĂĄl turned back to watch as the Roanoke passed the command ship to port. He watched as massive explosions rippled across the enemy flank and dorsal surface. They were too close for the point defense to pick off the majority of the Shrikes.
As the Roanoke got behind and slightly below the enemy command ship, she slowed and allowed her surviving batteries to silence the command ship's aft batteries.
Captain Král called down to tactical, “XO, fire half our remaining hammerheads into her engines.”
“Affirmative,” replied the XO
Captain Král watched as the hammerheads impacted the command ship’s engines and saw the thrust nozzles dim as the engines went offline. The enemy batteries stopped firing and she began to drift.
“Helm, get us 500 km from the command ship and line up to fire our last 2 avalanche torpedoes.” Captain Král ordered
“Aye Sir, 500km bow towards the enemy” the helmsman repeated
The Captain called down to tactical ” Nana, We’re positioning the ship to line up the front tubes and we’re going to kill that bastard. Stay on the line and fire on my order.”
“Aye Sir, we’re ready.” The XO answered
“Helm?” Captain Král asked
“ 3 seconds Captain.” the helmsman replied
Captain Král watched and as soon as he got the angle he wanted, “Fire Torpedoes!” he commanded
The whole bridge crew watched and waited for the impact. Both torpedoes struck amidships and tore massive holes in the hull. As they watched, lines of explosions traveled across the hull and began to rip the ship in half. The bridge crew let out a yell and the rest of the ship after the Captain had the information broadcast over the intercom.

“ Helm, get us the hell out of here. Maybe we can outrun the bigger ships and buy time to fix the FTL.” Captain Král ordered
But before the helmsman could act, there was a massive jolt.
“What the hell?” he yelled
A tech answered, “ We were rammed by a Naalx cruiser and several smaller ships are closing in.“
But instead of ramming the Roanoke, they launched breeching pods.
His finger stabbed down to open the intercom. “ All hands, Prepare to Repel Boarders! Security teams, tactical will relay their access position. “ He ordered
He pulled out his sidearm and checked that it was ready. Several other techs did the same, while his security detachment moved to defensive positions to watch the hatch.
“Target those pods!” Captain Král ordered but he didn’t need to say it, his gunnery crews were on it. Here and there a brief flash of light marked the destruction of a pod.

“XO, fire all remaining missiles. Pick your targets,” he commanded “All batteries, open fire.”
He left the tac net open to track the status of the enemy boarding parties.
He listened to the cacophony of noises coming over the tac net.
“Security team alpha to section 7, level 3. Bravo team section 2 level 1, Charlie team section 12, level 5” Lt. Commander Ricci ordered.
“There’s too many, fall back to position 2…” an unidentified voice ordered
Another voice firmly stated, “Hold your ground, nothing gets past us.”
“Theta team down, a handful of Naalx heading for engineering!” a panicked voice exclaimed
And dozens of others just like it, always with the sound of combat in the background.
“Captain, more breaching pods en route!” a tech exclaimed
“Get me the Chief Engineer!” the Captain ordered
At the Chief Engineer’s response, he ordered “Detonate all sabotage charges except the main computer. Set that one on a manual trigger at my console with a 20-minute timer as a backup. And then set the reactors to overload, we’re not going to hold the ship much longer. And set a charge to breach the hull and decompress Engineering as soon as you are clear”
“Affirmative, Captain. She was a good ship” the Chief replied
Turning to his bridge crew, “Give the order to abandon ship. Have all the pods head for the station.”
The Captain called tactical, “Lt. Commander Ricci, all hands abandon ship. Get as many of them home as you can.”
“ I understand, Sir.” She answered, “I’ll see you at the station.” she said hopefully
“I'm afraid not, Nana. I’m the Captain and I’m going down with my ship.” he stated, “And someone needs to make sure they can’t shut down the overload.”
“Transfer all fire controls to my station and get the hell out of here.”
“Aye Sir, It’s been an honor” the XO replied
“The honor is all mine. You are going to make an excellent Captain. Goodbye my friend” Captain Král finished.
His bridge crew tried to convince him to go with them but he declined and ordered security to get them into the escape pods.
Then he sat and watched as his consoles began reporting each pod as it launched. He also kept an eye on his sensors and concentrated fire on any Naalx ship that was moving to intercept the pods. They knew better than to fire on them but nothing said they couldn’t capture them.
He also prepared a probe with all the ship logs and combat data and fired it toward human-held territory. It would run silently until it exited the system and then begin broadcasting a coded signal for pickup.
He was dismayed at how few pods had left the ship and regretted so many young lives had been cut short.
As he saw the last pod clear the battlefield, he sat back for a moment and then triggered the charge on the main computer.
A hard pounding came from the other side of the hatchway. But there wasn’t enough power to open it. He guessed the pinging on the door was them firing their lasers and trying to blast it open.
He wondered if it would work but a huge rumble, a bright flash, interrupted, and the long career of Captain KrĂĄl was finally over.
News of the Roanoke’s final battle flashed across news channels on hundreds of worlds. Her courageous and foolhardy charge at a superior force. The damage she did to the Naalx fleet before her destruction. How, of the 1859 members of the crew that went into the battle, only 108 survived.
The videos taken from both sides during the battle played over and over again.
How the Naalx picked up all the escape pods and released them on the station immediately.
And even recovered the bodies of any human they found while gathering their dead.
Naalx losses were the command ship, 2 capital ships, 9 sub-capitals destroyed, and a dozen other vessels damaged in one form or another. Naalx casualties were over 50,000 dead
Only the Naalx’s immense respect for courage, audacity, and bravery in the face of danger kept the skirmish from blowing up into a war.
The Naalx rendered full military honors as they turned the Human dead over to Lt. Commander Ricci.
The Captain KrĂĄl, A Grenville-class cruiser, was launched 2 years later. Captain Nana Ricci in command.
Authors note- I hope you enjoyed this story. It's based on a historical event. Which according to an idiot on youtube is plagiarism.
If you feel like leaving a tip https://ko-fi.com/tomcarey
submitted by firefighter_raven to HFY [link] [comments]


2024.05.15 22:32 mamspaghetti [Theory] The inability to bend platinum can be fixed by sufficient scientific and spiritual advancements within the ATLA universe

A friend of mine just finished ATLA and LoK and wondered why exactly platinum of all things could not be bent to the shape and will of an Earthbender. After bouncing around ideas, this is what we came up with:
Though Toph herself said that Platinum cannot be bent due to lack of earth particulates, it is curious to note that for some reason, the mercury-like metallic poison that Korra ingested could be bent out of her body. If it were the case that metals can only be bent because they contort the earth particulates embedded within it, then realistically they would only be able to rip out the earth particulates within the ore. The fact that Toph was able to bend out that metallic poison using the super-fine earth sediments that mixed with the toxin and stayed within Korra's body indicates two possibilities:
1) That the prerequisite to metal bending being the ability to sense earth within the metal is untrue
or
2) That earth particulates are needed, but the ability to sense them all requires leaps and advances in material sciences and earth bending spirituality that just haven't happened yet even during Korra's time
It's more likely that option 2 is the answer, as subtle hints dropped throughout the expanded ATLA universe point towards the idea that the more spiritual an earth bender is, the stronger they can sense the earth's spiritual energy around them and the smaller the particulates they can manipulate.
This is backed by two pieces of evidence
  1. First, only Toph was able to sense and help flush out the remaining earth particulates that were mixed with the poison that Zaheer poisoned Korra with. These earth particulates were so small that no one was able to sense them: Not her direct descendents, not Korra, and surprisingly not even Katara. And out of all the people in the world, Katara would be the only other person who would have a shot at detecting it, as she is the waterbending master by Korra's time, and she out of anyone would be able to detect the trace toxins via the earth and metal particulates obstructing blood flow. The fact that Katara couldn't means that while all 4 bendable elements are just different applications of spirit bending, sensing microscopic earth particulates is something only an expert Earth bender can do, and that no other elemental bender can match an earth bender in this regard. So how did Toph get so good at earth bending? By learning it through instinct by observing and interacting with the Badger moles. Because badger moles are animals, they don't understand human language nor do they care about a human's want to learn earthbending from them. So when Toph started out her early days as an earthbender, she had to have relied heavily on instinct in order to understand not only what the badger moles are doing, but also to sense the flow of spiritual energy coursing through the very soil she feels. Due to her background, Toph is one of the few earthbenders within the "modern" era whose bending style is the most similar to that used by ancient Earthbenders, and is thus one of the most spiritual earth benders we know of in the modern era. To conclude, Toph's uniquely spiritual bending style gave her a near unprecedented edge in sensing earth particulate on a scale that few earthbenders across the expanded universe can replicate.
  2. In agreement with point 1, the well-known quote that Lao Ge told Kiyoshi in her youth goes like this:
"Divide your body in two, then divide it again, and then again, and again. Put the pieces back, and put them back again, and again, and again one more time, and you're whole once more.” - Tieguai The Immortal
The philosophy behind this is that Tieguai claims that ageing is the product of the body deteriorating on the smallest, most invisible level. And this quote was given for how one can prevent this very deterioration. In context of the first piece of evidence, this means that Tieguai, hundreds of years before Korra, essentially discovered that earth benders can achieve immortality by manipulating the very earth grains within them to bend their bodies to a pre-established state/age. And him referring to ageing as "invisible deterioration" may have less to do with the fact that his method of immortality has less to do with energy bending, but that it is manipulating the finest, microscopic pieces of silt and dirt trapped within the human body to control one's very biology.
In combination with the top two quotes, this means that the more spiritual an earth bender, the finer and more precise their bending can become. Correlating this finer control with human ingenuity, new earth bending techniques can originate by combining knowledge of the natural world with a heightened sense of spirituality. This would be how things like crystal bending, paint bending (via Yun), sand/dust bending (via the sand nomads and the earth bending masters in Kiyoshi's time), and even metal bending originated.

So how does this justify why Platinum is impossible to bend?

To our current understanding, metallurgy is an art that remained stagnant for hundreds of years before Fire Nation triggered a global era of industrialization that saw an explosion of metallurgy techniques and applications. Prior to the fire nation invasion, metal was a fare rarer material to come across, and its unique difficulty to manipulate would've discouraged prior earthbenders from experimental with metal further than "manipulating the dust around a piece of iron ore" rather than manipulating the earth embedded within the iron. Only when iron became far more common place was Toph's ability to bend metals a far more useful skill to have.
Given this historical context, its far more likely that Platinum bending never became a thing because the material sciences in the ATLA universe havent advanced far enough by LoK for them to have discovered and used advanced metallurgy techniques of today. And because sufficient advancements in the physical understanding of metals have not happened, there just wasn't a right moment, at least during Toph's life, where scientists and spiritualists got together to brainstorm new ways to bend Platinum.
And even if Toph was able to sense the earth particulates trapped within platinum, another reason why she wrote off as impossible may be due to three reasons:
  1. First, that as a member of the Avatar's entourage, she become incredibly busy, as her time and energy became increasingly diverted by her metal bending academy, her parental duties, her political duties as chief of police, and fighting criminals. This would give few opportunities in her adult life as a more proficient earth bender to really sit down and crack the code. But second, even if she did, she might not have worked out how to manipulate the metal without a proper understanding of how the earth particulates interact with the lattice structure of the metal.
  2. LoK makes it clear that the industrial revolution has occured in the avatar universe, but what isn't cleaexpanded upon is how metal benders interact with alloys such as Brass or Bronze. Prior to advance late in the industrial revolution in our world, Platinum alloys were much harder to work with due to the innability to separate natural platinum ore into continuent metals like Rhodium, Palladium, Iridium, Osmium, as well as other nonmetallic impurities such as Phosphorous, Silica, and Sulfur deposits. Only until more did more modern electrochemical techniques such as the Wohwill process and electric arc furnaces increase the purity of platinum ores significantly. As LoK seems to be set in something roughly like the late 1800s early 1900s, analogous techniques like the electric arc furnaces may not have been invented. So maybe another difficulty of bending platinum is that the platinum used involves alloys from too many metals
  3. Alternatively, it could be that the prevalence of electricity benders have naturally accelerated the development of making pure platinum ore. In that case, the higher purity of Platinum ore may result in fewer earth particulates in the metal to manipulate the ore
    1. As a subpoint, Platinum on average has a greater density, melting point, and malleability than Iron, indicating that its crystalline lattice is more robust and sturdier than that found in iron. If the principle behind metal bending is to force the comparatively few earthen particulates within the ore to distort the metallic lattice that iron atoms are trapped in, thena combination of fewer earthen particles, plus a more robust lattice within the platinum ore, may have been the main culprits that prevented platinum to be bent
      1. So, to bend platinum, one would need spiritual advances to somehow make use of fewer earthen particulates in a platinum ore to distort a much more structurally robust ore to move according to a bender's well. And its also more likely that neither issue was fully investgated by a team of sages and scientists throughout Aang's lifetime.
And even if Toph spent the rest of her life delving into how to tackle the Platinum issue, the lack of easily identifiable platinum, and her general lax attitude post-retirement, would probably have discouraged her from trying out new techniques
In conclusion, the lack of adequate scientific advancements, and the lack of sufficiently spiritual metal bending sages, would have prevented the potential for platinum bending from expanding during Toph's time

What this means for the future of Avatar

With the increased globalization, and the paradoxical increase in spiritual energies within the world following LoK, an explosion of scientific and spiritual advancement would synergized and rigorously developed a wide assortment of techniques that would've otherwise been considered one-off, generational talents in prior eras. And probably crucial to the physical/spiritual advancements in earth bending would be to temporarily infuse metal ores with earth particulates, or to come up with entirely new ways to amplify one's will through the comparatively scarce amounts of earthen particulates to distort multiple types of metallic ore beyond just metal.
As current thought is that the next earth avatar would live in a world either 30-40 or even 100 years after Korra's time, there would have been ample time for the world to have come up with a ton of nuanced applications of metal bending beyond what we've seen in Korra's time
Some examples include
1) Manipulation of all types of ores. This would include Platinum, but maybe other types of rarer metals
2) Magnetism bending: By bending metals into their own bodies, an earth bender may be able to generate ferromagnetism by will
3) Oxygen doping: By manipulating the trace metals in the body or absorbing metals in the body. Earth benders can artificially increase the amount of heme within their bodies, thus taking up larger amounts of metal.
4) Bone Bending: By manipulating the flow of earthen particulates and metals within the body, one can induce bone formation, potentially allowing earth benders to be able to be like wolverine and bend bone extensions straight from their body. Or maybe, they can just excrete bone deposits from their bodies and form tools made out of their own bone by will.
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2024.05.15 03:55 PlayerREDvPlayerBLUE The New Eden Conflict

Chapter Two - Part One
First Half
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Outposts sprang up on Mercury and the moons of the Kuiper Belt, each a testament to human ingenuity and perseverance. The harsh landscapes of these worlds posed new challenges, but they also offered new resources and opportunities. The ability to leap across the galaxy using faster-than-light travel encapsulated the dark, relentless drive of the human spirit to explore, expand, and survive.
The network of colonies became interconnected, serving as launch pads for further exploration. The new FTL technologies transformed the galaxy into a neighborhood rather than an infinite wilderness. Each jump through space brought humanity closer to its neighbors in the cosmos, for better or worse.
The universe, once a vast, lonely place, was now a landscape of potential new homes and new challenges. As humanity spread out from the Solar System to the stars, the stage was set for new conflicts and new stories, written not in the light of the Sun but in the starlight of distant worlds.
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Humanity's march to the stars was driven by necessity and survival, stark against the backdrop of Earth's dwindling resources and rising conflicts. After World War I, the foundational theories of rocketry emerged, setting the stage for the later technological leaps that would propel humans into space. The brutal rivalry of the Cold War accelerated these advancements, pushing the Soviet Union and the United States to compete in the space race, a silent war fought with satellites and lunar landings.
The practical applications of these early missions were not just about planting flags but also about testing human limits and technologies in the harsh environment of space. The moon landings of 1969 were a global spectacle. Yet, they also underscored the sheer isolation and vulnerability of human life suspended in the cosmic void.
As the decades rolled on, the international focus shifted from competition to cooperation. The space shuttle program symbolized this new era, with nations coming together to build the International Space Station and to send joint missions to Mars. These efforts turned sci-fi dreams into reality—establishing bases on the moon and sending manned missions to Mars laid the groundwork for future colonization.
The drive to inhabit Mars and the moon grew out of a blend of fear and fascination. Habitats expanded into fully functioning colonies, tapping into local resources to create self-sustaining environments. Technologies developed for extracting water and producing air on these barren worlds were critical for long-term survival.
In the shadows of these achievements, the Alcubierre Warp drive emerged as a revolutionary breakthrough, allowing humanity to leapfrog across vast stellar distances in a blink. The UNV Pathfinder and its sister ship, the UNV Exploration, were equipped with this technology to reconnect with colony ships sent out decades earlier in the Great Exodus. These vessels carried not just new drives but also vital updates in agriculture, medicine, and communications to ensure the colonies could thrive.
Each successful mission with the warp drives was a lifeline, not only physically connecting distant colonies to Earth but also weaving a web of interstellar human culture. Resources and knowledge flowed freely, bolstering each colony's chance of success. These ships were built to endure the extremes of space. They were equipped with advanced life-support systems and autonomous navigation, and they were fortresses navigating the unknown.
Meanwhile, Earth and its solar system colonies were pushed further into space. Massive construction projects like O'Neal Cylinders and space elevators dotted the celestial landscape, marking human progress in the cosmos. Each colony, from Mars's rugged plains to the cloud tops of Venus, developed its distinct culture and identity, united by their shared heritage and mutual challenges.
Space travel was fraught with hazards. Asteroids and solar flares were just the beginning; the cosmos was a place of deep unpredictability and danger. Despite these risks, during this era, not just hundreds of thousands but hundreds of millions of people chose to leave Earth. They embarked on journeys aboard new colony ships. These immense vessels were comparable in size to or even surpassed the O'Neal Cylinder habitats in scale. These ships were behemoths, carrying the very essence of Earth and the seeds of future colonies.
The exodus reached systems like Alpha Centauri A and B, Proxima Centauri, Sirius A and B, Barnard's Star, Luyten 726-8 (BL Ceti and UV Ceti), Ross 154 (V1216 Sagittarii), and Wolf 359. These stars became the bedrock of the United Nations of Sol, the precursor to what would be known as the "Human Sphere." It was a time of unprecedented growth and prosperity for humanity, expanding further than ever before in its history.
As humans settled in these new worlds, they faced not only the physical challenges of new environments but also profound isolation and the psychological burden of being light-years away from Earth. Each colony developed its own way of life, adapting to the unique conditions of their new worlds. The challenges of establishing a foothold in these alien places were immense. Local resources were harvested, and technologies were adapted to create habitable atmospheres and viable ecosystems.
Communication between the colonies and Earth was sparse, limited by the vast distances. Each message took years to travel, even at the speed of light, making each colony effectively isolated in its own right. This isolation led to a variety of cultural evolutions and deviations from Earth's norms, which in turn led to a tapestry of diverse human experiences spread across the stars.
The technologies that allowed these pioneers to travel to and settle new worlds were monumental. Fusion drives, quantum computers, and terraforming equipment were standard on these ships. Life aboard the colony ships was a mix of awe at the cosmic vistas and the mundanity of daily life in confined spaces. Generations were born and died in transit, with only stories of Earth as their legacy.
Each new home was a gamble against the cosmos, and not all were successful. Some colonies failed tragically, and their populations were lost to space or were unable to survive in harsh new environments. But for every failure, there was a story of remarkable success and resilience. The human spirit, driven by a need to explore and expand, thrived in adversity. Humanity never gave up and, over the next century, continued to send colonists to each of these star systems and began the process of colonizing each system.
In the stark expanses of space, every new settlement humanity attempted was a stark challenge against the cosmos, and the failures were as common as the successes. Many colonies were lost—whole populations vanished into the void or succumbed to the inhospitable climes of unfamiliar planets. Despite these setbacks, for every outpost that fell, others sprang up in defiance of the odds, showcases of human resilience and determination.
This relentless push into the unknown was not powered by naĂŻve optimism but rather a hardened will to forge a path, wherever possible, to lay claim to the stars themselves. Humanity's spirit, unbroken by repeated failures, continued to drive its expansion across galaxies. Over the decades, this resolve only hardened as each failed colony became a lesson in survival, a step towards mastering life in the cosmos.
The stark realities of space tested human resolve to its limits. Beyond the safety of the Solar System, the universe emerged not just as a vast place of exploration but as a harsh environment of extreme conditions and existential threats. The initial failures taught valuable lessons in logistics, life support, and sustainable living on alien soil, which were crucial for future endeavors.
Colonization efforts became more sophisticated over time. Humans developed technologies that could convert inhospitable terrains into somewhat livable habitats. Advanced terraforming equipment and life-support systems became standard in new colonies. These tools represented more than mere survival mechanisms; they were symbols of humanity's unyielding quest to inhabit the stars.
As colonies spread further into the galaxy, each new venture was underpinned by an increasingly detailed understanding of interstellar travel and survival. The experiences gathered from every failed settlement informed the next, creating a cumulative body of knowledge that bolstered human persistence. The drive to expand took on a rhythm of its own, a cycle of trial, error, and success that slowly but surely extended the reach of human civilization.
This cycle was reflected in the evolution of colonial policies and technologies. From the early days of rudimentary habitats to the development of massive, self-sustaining complexes that could house thousands, the growth was palpable. Each successful colony served as a proof of concept for the next. With each launch, humanity's footprint in the galaxy grew larger.
The colonies themselves varied wildly—a testament to human ingenuity and the diverse environments encountered. Some were burrowed into asteroids, others sprawled across red Martian sands or nestled in the volatile cloud tops of Venus. Each presented unique challenges and required bespoke solutions to make them habitable.
Interstellar ships, equipped with the latest in warp drive technology, ferried resources between these colonies. They were lifelines essential for maintaining the flow of essential supplies and personnel. These vessels were also carriers of culture and connection, linking distant humans across the void of space.
Despite the vast distances and slow communications, a network of human presence began to stitch together disparate points of light into a coherent tapestry of colonies. This network was more than a mere chain of outposts; it was the backbone of a burgeoning interstellar society—a network that held potential not only for survival but for a new era of human prosperity.
However, this expansion was not without its darker aspects. The harsh conditions of space required strict governance and often harsh penalties for breaches of colony protocol. Life in these new worlds was rigidly structured, a necessity to maintain order in environments where even a small mistake could be fatal.
Each new settlement was a dice roll against the vast uncertainties of space, and many did not survive. Failures were frequent; entire colonies vanished into the void or succumbed to the inhospitable conditions of their newfound planets. The loss of life was substantial, casting a shadow over the ambitious interstellar expansion efforts. However, each disaster also hardened the resolve of those who remained. The cumulative knowledge gained from these failures informed future endeavors, refining the protocols and technologies needed to endure and thrive in alien environments.
Despite the high stakes and frequent setbacks, human resolve remained unshaken. The determination to push forward, to establish a foothold in the cosmos, was fueled by necessity and the innate human drive to explore. As each failed colony became a lesson learned, the strategies for survival evolved. More robust life support systems were developed, and habitats were designed to be more adaptable to the unpredictable conditions of new worlds.
The stark reality of these endeavors was that many who left Earth would never return. They journeyed knowing the risks—trading the safety of their home planet for the promise of a new start on distant, uncharted worlds. This was the cost of progress, paid willingly by those driven by a vision of humanity's future among the stars.
With each new wave of colonists, technology and experience accumulated, reducing the risks and increasing the chances of success. Ships became more advanced, equipped with better navigation systems and life-support capabilities. Colonization techniques also improved, with genetic engineering playing a crucial role in adapting human physiology to extraterrestrial environments.
The harshness of space demanded a relentless pursuit of efficiency and sustainability. Resources were scarce, and logistical challenges were immense. The vast distances between colonies meant that each had to be largely self-sufficient. Communication lags, sometimes spanning years, forced these communities to develop a high degree of autonomy.
Over the centuries, this relentless expansion forged a new breed of human. These spacefarers were tough, adaptable, and fiercely independent. Their lives, spent on the frontier of human existence, were a testament to the species' tenacity. They cultivated their new worlds, turning barren landscapes into bustling colonies. These settlements eventually grew into hubs of culture and technology, distinct yet still connected to their ancestral home by shared history and common humanity.
Yet, the expansion was not without its darker aspects. The isolation of distant colonies often led to psychological strain and societal breakdown. In some cases, governance structures collapsed under the weight of external pressures and internal conflicts. Pirates and marauders, drawn by the wealth of fledgling colonies, became a significant threat, leading to the establishment of militarized zones and the deployment of defense forces.
As humans adapted to life in space, they also had to contend with the presence of other sentient species. Initial interactions were cautious and fraught with tension and misunderstandings. Some encounters led to conflict, others to alliances. These relationships were complex, shaped by a mix of diplomacy, trade, and, occasionally, warfare.
Humanity's venture into interstellar space fundamentally transformed its cultural and identity landscapes. As humans spread across the stars, encountering diverse environments and nurturing colonies on planets ranging from Mars to far-flung systems, the challenges of survival and the ethical dimensions of expansion pressed hard on their collective psyche.
Values long held sacred on Earth were reevaluated in the face of new realities. The discovery of life—fauna and flora—on other planets during these colonization efforts marked a pivotal shift. While no sentient alien species were encountered, the existence of alien ecosystems was profound. It highlighted not only humanity's isolation in the cosmos but also its responsibilities.
On Alpha Centauri, the first successful integration of Earth's lifeforms with alien biomes set a precedent. Genetic manipulation technologies were refined, allowing Earth's organisms to coexist with and enhance these extraterrestrial habitats. Conservation efforts were paramount; preserving the integrity and diversity of alien ecosystems became a moral imperative as much as a scientific endeavor.
Each colony, from the red dust of Mars to the lush jungles of distant exoplanets, became a testbed for these principles. They were microcosms where human ingenuity, ethical considerations, and ecological stewardship intersected. Through these experiences, humanity did not just spread through space; it grew, evolved, and redefined what it meant to be human in the vast expanse of the universe.
Through all these trials, the human spirit's resilience shone brightly. Never deterred by the enormity of their challenges, humans continued to push the boundaries of their known universe. Each colony, each ship, and each life represented a thread in the vast tapestry of human endeavor in space—a relentless march toward an uncertain but ceaselessly pursued future.
Chapter Two
Beginning of Entry…
StarDate: Redacted
Perspective: Noah Stark
Species: Human, Humanoid Mammalian Species, no tail.
Description: 5 feet 2 inches [1.6 meters] to 6 feet 9 inches [2.1 meters] average height. 185 lbs [84 kilograms] average weight.
Longevity: 70 to 500-year life expectancy with life extension medical tech.
Unique Trait: Resilience and Indomitable Will.
Vessel: ICV The Argonaut
Location: New Eden Star Cluster
Noah, his gaze locked on the viewport, watched the ancient ship float aimlessly among the asteroids. The ICV The Argonaut, under his skilled control, edged closer, enabling the deployment of EVA suits for inspection. Behind him, his mother, Gwendolyn Stark, and his sisters, Jane and Joan, prepared for the walk, their movements a blend of anticipation and professionalism. The ship, a silent relic of a bygone era, revealed no signs of life, a fact confirmed by both Shinra Hinaba and Serenity, the Argonaut's AI.
This discovery, hidden among the celestial debris, was a treasure. It wasn't just a ship; it was a gateway to unparalleled recognition for the Shinra-Stark-Daiwa Mining Group. While the Argonaut and its crew focused on this historical artifact, the rest of the fleet mined the surrounding asteroids, harvesting resources critical for the survival of distant colonies.
Hinaba's voice, laced with a mix of excitement and concern, snapped Noah back to the present. "Focus, Noah!" she said, her fist-bumping Noah's shoulder in a friendly gesture. "We've got a lot riding on bringing this ship in intact."
"I know, I know! Just relax, Hinaba! I've got this," Noah assured her, his attention riveted to the controls. His reputation as the fleet's top pilot wasn't unfounded, a fact even the skeptical private military contractors had come to acknowledge. Almost as if summoned by their conversation, the Director's face appeared on the communications screen next to Hinaba, an uncanny timing that suggested he was closely monitoring their progress.
It was then that Director Shinra Senzo's image flickered onto the communications screen, his timing almost too perfect. "What's your status, Noah?" he asked, a brief glance toward his daughter betraying his deeper concerns. Despite his reservations about Noah's closeness with Hinaba, he was willing to see where their partnership might lead, a stance influenced by discussions with Noah's father.
"We're in!" Gwendolyn's voice crackled through the comms, marking their successful approach. But their moment of triumph was shattered by a distress signal, a desperate call cutting through the static. Elaine and Beth Frost, Noah's cousins, scrambled to decipher it, their faces etched with growing alarm.
After a tense moment, Beth's face drained of color, but it was Eliane who eventually shared the grim news, which was dire: "An unknown force has attacked New Eden. Their defenses are falling…" The weight of their words hung heavy in the bridge. An unseen adversary had breached the colony's defenses, leaving them vulnerable. The realization that any hope of immediate assistance from the USSA or SFR was weeks or even a full stellar month away if at all, underscored the gravity of their situation. With the defense fleet in ruins, their only hope lay with the ICV Ishimura, and the hired PMC mercenary group onboard, initially engaged to fend off pirates, might now be their only hope against this new and formidable threat.
Silence enveloped the bridge as the magnitude of the crisis dawned on them. They were alone, far from help, facing a threat of unknown proportions. Noah felt a tightness in his jaw, anger and resolve mixing in equal measure. The prospect of what lay ahead was daunting, yet there was no room for doubt. They had to act swiftly.
Gwendolyn's voice broke the silence, her command clear. "We need to act, and quickly. Our priority is the safety of this crew and ensuring we can lend aid to New Eden. Noah, plot a course back. We have to prepare for what's to come."
Hinaba, her usual levity gone, nodded. "We have the Ishimura, and we're not defenseless. Let's make sure we're ready for whatever's out there."
As Noah adjusted the ship's course, a sense of determined urgency took hold. They were heading back, not just to confront a threat, but to defend their home, their people.
Director Senzo's voice crackled through the communication channel, his tone tinged with impatience yet seeking reassurance. "It would be great to know what the status of your progress is, Noah," he pressed, his words carrying a sense of urgency.
Noah could sense the weight of expectation in Director Senzo's inquiry. Despite the pressure, Noah remained composed, and his years of experience in the field allowed him to maintain a calm demeanor even in the face of such scrutiny. With a steady voice, he replied, "We're making steady progress, Director. I'll provide you with a detailed update shortly."
He paused as he focused on the holo-Feed in front of him and analyzed the available data in real-time thanks to his military-grade holo-NeuralSyne Implant. "We're adjusting course," Noah replied, his tone firm yet marked by an undercurrent of urgency. "Heading back to New Eden. We'll be ready." 
In the silence that followed, a collective resolve fortified them. They were facing the unknown, as the derelict ship could bring untold bounty from within its hull.
Director Senzo's command carved through the static a clear mandate that reset their priorities. "Noah, before you depart the asteroid belt, I am dispatching a Porter Tug to commandeer the derelict ship. It's our top priority... Get that ship secure before you Skip Jump back to the ICV Argos-1. That is a Prime Directive!" His voice, a blend of authority and urgency, left no room for debate.
Noah, hands steady on the controls, glanced briefly at the communications panel. The weight of the directive pressed into him, a stark reminder of the stakes involved. He turned, catching the gaze of his crew, a silent signal that it was time to adapt their plan. The crew exchanged quick, significant glances, each understanding the gravity of the order. The derelict ship, an ancient relic floating among the asteroids, was not just another find—it was a piece of history, potentially holding untold knowledge and value. The directive from Director Shinra Senzo underscored its importance, not just to their mission but to the broader ambitions of the Shinra-Stark-Daiwa Mining Group.
Noah's mind went back over the meaning of what such an order entailed. Refusing to follow the directive would most certainly spell the end of his career. On one hand, he wanted to help those in need and who were under siege by an unknown force. The New Eden Star Cluster was not just a single system but a series of star systems in close proximity to one another. Noah and the rest of the ICV Argos-1 collective fleet were mining ore around Eden-159; currently, the planets were still being colonized, but in ten years, that would change. Our job was to mine ore to return to Eden-109, one of the 1,119 star systems in the New Eden Cluster.
The directive was clear: any new discovery in the outer rims of human space takes top priority above all other mandates, and the crew of The Argonaut was ready. Despite the risks, the potential rewards were too significant to ignore. As preparations for the operation began in earnest, the sense of unity and purpose among the crew was palpable. Each member knew their role and was prepared to execute it with precision. Noah Stark, standing firm at the helm, nodded sharply. "Understood, Director. We'll secure the derelict and rendezvous with the Argos-1 as planned." His voice was calm, a stark contrast to the racing thoughts behind his composed exterior. The task was daunting, yet his confidence in his crew's abilities was unshakeable.
Shinra Hinaba, her eyes reflecting a mix of determination and concern, shifted in her search. Her fingers were already dancing across the console, setting up communication channels. Her role as the ship's specialist meant she was well-versed in the technicalities of such operations, and her confidence was discernible. "We'll need to coordinate with the tug. I can set up a direct comms link and guide their approach." Her voice, usually light and teasing in their private moments, now carried the professional edge of her role.
Gwendolyn Stark, the matriarch and seasoned explorer, nodded in agreement. "Time is of the essence. Let's secure that ship and make sure it's safe for the tug. We can't afford any delays." Her experience shone through, her demeanor calm yet commanding, rallying her children and the crew with a few choice words. "Everything is by the book. This ship could be a significant find for us," she stated, her voice firm.
Elaine, renowned for her cool demeanor under pressure, exchanged a glance of shared determination with Beth. With a nod, they moved to their stations, their movements precise and efficient, a testament to years of seamless coordination in the face of adversity.
Beth, known for her unwavering focus and quick thinking, shared a silent understanding with Elaine. Together, they pivoted to their respective stations, their synchronization seamless and instinctual. In the heart of chaos, their unity forged a stronghold of resolve, a beacon of stability amid the storm.
"We're on it, Mom," Elaine stated, her hands flying over her console, prepping the EVA suits for another walk.
Beth said decisively, "We'll be ready to assist the Tug team with anything they need." Beth nodded in agreement, both sisters moving to gather the necessary gear. Their well-honed skills in extravehicular activities made them indispensable for the task at hand.
Elaine intonated as she focused on the external sensors: "I'll keep an eye out for any debris or potential hazards for the tug. We don't want any surprises."
Grace Frost, the voice of strategy and foresight, considered the logistics. "Once the ship is secure, we'll need to plot a careful course back. The extra mass will affect our jump calculations."
Jennifer Stark, my youngest sister, a blend of youth and sharp intellect, nodded. Jennifer's hands moved to assist Shinra with the communications setup. Meanwhile, Jamie reviewed the ship's specs, ensuring they had all the data needed for a smooth operation. "Let's ensure we have all the data we need for a smooth operation," she said, her tone serious, betraying the gravity of their task.
Jamie Stark, also my youngest sister, focused on the ship's specs. Her hands moved deftly over the controls as she reviewed the data. "Absolutely," she chimed in, her voice steady as she continued her meticulous review. "We can't afford any oversights if we want this mission to succeed." Her words echoed Jennifer's sentiment, highlighting the importance of thorough preparation.
Jamie added, "I'll run a diagnostic on the derelict's structural integrity. We need to know it can withstand the jump."
Director Senzo's image flickered on the screen once more, a stern reminder of the urgency. "Even if you return now, the fleet can't make the FTL jump until all ships have returned to their hangars and docking bays. You have time to tug the derelict ship back to the ICV Argos-1."
Noah, absorbing every detail, finally responded. "Understood, Director. We'll secure the ship and ensure it's ready for the tug. Argonaut out." His voice, firm and confident, belied the racing thoughts of potential complications and the precision required for their new task.
The directive was clear, and the crew of the Argonaut was ready. Despite the risks, the potential rewards were too significant to ignore. As preparations for the operation began in earnest, the sense of unity and purpose among the crew was palpable. The bridge buzzed with activity, each member of the crew moving with purposeful speed. The Argonaut, once a silent observer among the stars, was now a hive of focused energy, ready to execute a directive that could very well shift the balance of their task. Each member knew their role and was prepared to execute it with precision. The arduous task of securing the derelict ship was directive from above; it was a challenge they were all eager to meet head-on.
"Let's get to work," Noah said, his gaze sweeping over his crew and his family. "We have a ship to secure." His statement, simple yet laden with unspoken responsibility, set them into motion, each person aware of the part they played in the intricate dance of space exploration and survival. Aboard the Argonaut, there was no room for doubt. Only action, determination, and the collective will to succeed in the face of the unknown. Then, they would make the FTL jump to Eden-109 to aid the colonists under siege.
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