Terbinafine with zeta clear

$12k build

2024.05.19 19:44 plzhelpmebuildpc $12k build

Hi guys.
I am going to need quick help on deciding on the parts for a $12k build that I need to finalize parts for by the end of the week for work. I'm in Boston, I can't find anyone to help except Microcenter for this hardline cooled PC so hoping that folks here can be more helpful. The spec sheet I got after talking with the staff for about an hour is below:
Current total cost: $10,279.20 (incl. $800 build fee, $829 warranty)
Hardware
Intel Core i9 14900kS Raptor Lake 3.2GHz (link)
ASUS Z790 ROG Maximus Formula Intel LGA 1700 ATX Motherboard (link)
G.Skill Zeta R5 Neo Series 192GB (4x48GB) DDR5-6400 PC5-51200 CL32 Quad Channel ECC Registered Memory Kit F5-6400R3239G48GQ4-ZR5NK-Black (link-ddr5-6400-pc5-51200-cl32-quad-channel-ecc-registered-memory-kit-f5-6400r3239g48gq4-zr5nk-black))
Crucial T705 2TB Micron 232L TLC NAND PCIe Gen 5x4 NVMe M.2 Internal SSD (link)
NVIDIA GeForce RTX 4090 ROG Strix White Overclocked Triple Fan 24GB GDDR6X PCIe 4.0 Graphics card (link)
Seasonic Prime TX-1600 1600 Watt 80 Plus Titanium ATX Fully Modular Power Supply (link)
Case
Lian Li V3000 Plus Tempered Glass eATX Full Tower Computer Case - White (link)
Watercooling
14 x Bitspower G 1/4" Enhanced Straight Compression Fitting - Deluxe White (link)
4 X Bitspower G 1/4" 90 degree Rotary Adapter - Deluxe White (link)
2 X Bitspower G 1/4" Thread 45 degree Rotary Adapter - White (link)
6 X Bitspower G 1/4" Male to Female Straight Extender - Deluxe White (link)
1 X Corsair iCUE XC7 RGB ELITE LCD CPU Water Block - White (link)
2 X EK Quantum Surface P480M 480mm Radiator - White (link)
4 X Corsair iCUE Link QX120 RGB Magnetic Dome Bearing - 120mm PWM Fans Starter Kit - White - 3 pack (link)
1 X Corsair iCUE Link XD5 RGB Elite White Pump/Reservoir Combo - White (link)
6 X Bitspower 1/2" (13mm) x 5/8" (16mm) PETG Link Rigid Tubing 1m - Clear (link-x-5-8-(16-mm)-petg-link-rigid-tubing-1-m-clear))
1 X Corsair iCUE Link Qx120 RGB Magnetic Dome Bearing 120mm PWM Fan - White (link)
1 X EKWB CryoFuel Dye Pack (link)
The water cooling from Corsair doesn't look the best in my opinion. But the staff were going off of what's in stock. There is also no GPU block specified here, as we had agreed I would provide an EKWB, however there seems to be some recent drama around EKWB and I don't wanna give them our hard earned bucks.
I need to ask you all for help around the water cooling aspect of this build. I love custom PCs although I've never build one, and I am looking for advice on how to better do it. My understanding is that the V3000 is supposed to be massive, and we could put in two reservoirs, and it may be beneficial to have multiple pumps as well to help the flow around the system.
I'm happy with the fittings from Bitspower but open to other ideas.
I wish I could get nice custom cables to match the aesthetic of this build but I do not have time to wait the 3 weeks they apparently take to ship. Nonetheless I am thinking of upgrading it down the road, so also open to ideas there.
Happy to answer more questions. Any help you can provide would be wonderful.
submitted by plzhelpmebuildpc to buildapc [link] [comments]


2024.05.19 05:24 MoneyMatt09 **How I Cured My Toenail Fungus After 15 Years**

**How I Cured My Toenail Fungus After 15 Years**
How I Cured My Toenail Fungus After 15 Years
I've struggled with toenail fungus for over 15 years and have tried countless products with little to no improvement. After finally finding a solution that worked, I wanted to share my experience and hopefully help others dealing with the same issue.

My Journey

I tried various over-the-counter treatments and home remedies, including:
  • Kerasal Nail Renewal
  • Kerasal Multi-Purpose Nail Repair
  • Clear nail pills extra strength
  • Pure New Zealand Manuka Oil
Unfortunately, these treatments only provided temporary improvement and did not eliminate the fungus. I even purchased the Dermachom antifungal laser after seeing an ad on Instagram. While it brightened my nails a bit, the fungus persisted.

Doctor's Recommendations

My girlfriend suggested I see a doctor, so I set up a virtual appointment through my insurance. The doctor initially recommended KETOCONAZOLE 2% CREAM and TERBINAFINE HCL 250 MG TABLET, but neither provided significant results.

The Breakthrough

One of my instructors at the dojo mentioned he had success with Fluconazole, a medication he used after contracting toenail fungus on vacation. He said it cleared up his infection within a month. Encouraged by his experience, I scheduled another appointment and specifically requested Fluconazole.

Results

The doctor prescribed a generic version of Fluconazole 200 mg, and within 10 months, my toenail fungus was completely gone. I've attached before and after photos to show the progress.

Conclusion

I decided to share my story in the hope that it might be valuable to someone else. Dealing with toenail fungus for so long was embarrassing and affected my confidence, especially in social situations like going to the beach or wearing sandals in public.
If you're struggling with toenail fungus, I recommend consulting a doctor and asking about Fluconazole. It made a significant difference for me, and I hope it can help others too.
Here are my before and after photos from August 2023, showing the progress over a 10-month period.
submitted by MoneyMatt09 to NailFungus [link] [comments]


2024.05.18 22:02 ansi09 The Weekly Colosseum Codex Has Been Published May 18-2024

The Weekly Colosseum Codex Has Been Published May 18-2024
Source: https://blog.colosseum.org/accelerator-cohort-jupiter-developers-sns-records/

🚀 Colosseum Accelerator Cohort 1

Colosseum has announced the inaugural Colosseum accelerator cohort!
The group is made up of 10 winners from the recent Solana Renaissance Hackathon. 1,071 teams submitted products in the competition, resulting in 34 winning projects.
From the pool of 34 winners, Colosseum selected 10 startups that showed they had the technical talent, speed, vision, and competitive drive required to build standout products that will grow the Solana ecosystem.
The following startups will be joining Colosseum Cohort 1:
Ore: A new digital currency that allows anyone to mine using a novel proof-of-work algorithm on the Solana blockchain.
Urani: An intent-based swap aggregator bringing protection against toxic MEV at the application layer.
DBunker: An open network for DePIN financial derivatives and supply-side aggregation.
DeCharge: An EV charging network integrated with Solana, offering globally compatible hardware for affordable access.
Torque: A protocol for builders and dApps to deploy user acquisition strategies natively onchain.
Legends of the Sun: An old-school combat battle arena game with onchain wagering and an open marketplace.
MeshMap: A DePIN network enabling generalized 3D mapping data for mixed reality applications.
BlockMesh: A DePIN network that allows anyone to easily monetize their excess bandwidth.
Banger: A marketplace to buy and sell tweets while supporting creators, curators, and fun.
Rakurai: A new Solana client boosting TPS with proprietary scheduling & pipeline optimizations.
Over the next month and a half, these founders will progress from devnet to mainnet as they continue to iterate, test, and refine their products.
The program will culminate in a virtual demo day for investors across the venture ecosystem, with a recording of the event released after for the broader crypto community.
Congrats to all the teams that made it into the Colosseum Accelerator program!

👷‍♀️ Jupiter Working Group for Developers

The Jupiter Working Group for Developers is a proposal to enhance the Jupiter ecosystem by bringing together developers who are passionate about DeFi.
This working group's goals would be to foster innovation, improve existing tools, and create new opportunities for developers within the Jupiter community.
The group would work focus on enhancing and refining existing open source SDKs and APIs to add more essential features.
In addition to enhancing existing Jupiter SDKs and APIs, the group would accelerate the development of new SDKs like the Perps SDK to meet the high demand from developers and cater to a wider range of use cases.
There would also be a focus on supporting open-source projects like a Telegram bot, sniping tool, and Perps dashboards.
Active community contributors would be supported and recognized, with training, resources, and incentives to make their contributions more impactful, ensuring they continue to grow the Jupiter ecosystem.
Developers that want to contribute should reach out to @sssionggg with their thoughts and feedback.
Jupiter Working Group for Developers

📛 SNS Records V2

SNS Records V2 is designed to enhance the reliability and security of domain records within the Solana ecosystem.
Developed by Bonfida, this initiative addresses staleness and verification issues to ensure the integrity and reliability of on-chain domain records. This gives developers accurate and secure data, and more trust in the applications they build.
SNS V2 has 2 important features:
Staleness Mechanism: Ensures that domain records are current, preventing outdated information from being inherited by new domain owners. This is crucial for maintaining accurate and relevant data across apps.
Right of Association Mechanism: Verifies that the records are owned by the domain holder, preventing impersonation and enhancing trust in on-chain identities.
With mechanisms in place to prevent staleness, developers can rely on up-to-date data that records are owned by the legitimate domain holder.
https://www.youtube.com/watch?v=hmAaAiZJVJs
https://preview.redd.it/buvmwbcyq81d1.png?width=718&format=png&auto=webp&s=e27becef3c118aba7ce2bd7b7e8078cdf1aded55
Bonfida provides assistance and resources to help developers seamlessly integrate Records V2 into their projects, including code examples and setup support.
SNS Guide: Records V2

💎 Developer News

Transaction Commitment Levels Solana's transaction commitment levels of Processed, Confirmed, and Finalized play a crucial role in ensuring the network's reliability and security by providing clear indication of a transaction’s state. Mastering these commitment levels is essential for building reliable and high-performing DApps that meet user needs effectively and give developers the appropriate level of transaction finality for their specific use cases.
Payments on Solana Solana has quickly become the preferred blockchain for payments with its robust infrastructure and speed of transactions with fintech giants like Stripe, PayPal, Visa, and Shopify integrating Solana for payment solutions. This article covers the advancements and within the Solana ecosystem, focusing on various payment tooling products and protocols developed by different teams and examples of specific projects building the future of Solana's global payment infrastructure.
Bonkathon Developer Resources Whether you're taking part in Bonkathon or not, this comprehensive set of resources will guide you through every step of Solana development with a detailed getting started guide, video tutorials and self-paced courses, tooling, SDKs, and APIs and open source projects to learn from.

💸 Funding

Zeta Markets has raised $5 million in a strategic round, increasing its total funding to $13.5 million. The round was led by Electric Capital with participation from notable angel investors like Anatoly Yakovenko of Solana and Mert Mumtaz of Helius.
Seeds Labs, the developer of the Web3 game Bladerite, has raised $12 million in a seed funding round with participation from investors including Solana Foundation. The funding will support the continued development of Bladerite and its game asset market, aiming to create a sustainable economic system within the game.
AgriDex, a Solana-based platform that tokenizes and trades agricultural commodities, has raised $5 million in a pre-seed funding round to grow the current team to build the platform to tokenize and list more agricultural commodities.

⚙️ Tools & Resources

optimisoor is a dashboard to monitor and analyze LST distributions on Sanctum using SolanaFM APIs and GenesysGo's Shadow Drive.
jito-test is an example of how to send a Jito bundle using Solana web3.js v2 preview.
Audius Music is an Unreal Engine plugin that allows developers to utilize the Audius API to stream music from the Audius track catalog within their games.

⚡ Quick Hits

Bubblemaps analytical tools adds Solana support - u/bubblemaps
Create Solana dApp adds support for Anchor 0.30 - u/beeman_nl
Add your open source Colosseum Hackathon project to Awesome Solana repo - u/joeymeere
Metaplex Startup Program introduces the inaugural cohort - u/metaplex
New or Lesser Known Solana Groups to Follow - u/therealchaseeb
Shyft adds Meteora DeFi data to superindexer - u/Shyft_to
How Star Atlas Differs From Other Blockchain-Based Games - Crypto Gaing Experts
Real world problems solved by building an entire game on the blockchain - u/tax_cuts

🎧 Listen to This

Validated

In this episode, Austin chats with Andrey Falaleyev, CTO of Neon, an EVM that lets devs build and deploy dApps from EVM chains to Solana, all while maintaining compatibility with the EVM opcode set.
Andrey discusses Neon's decentralization and security, elucidating technical details around how Neon's parallelization works. He also sheds light on the kinds of teams interested in building on or migrating over to Neon.
Parallelizing the EVM on Solana w/ Andrey Falaleyev (Neon)

Bonus Episodes:

Solana’s Filecoin Integration, Ethos, and DePIN with Austin Federa - DWeb Decoded
Aaron Stanley interviews Austin Federa, the Head of Strategy at The Solana Foundation. They discuss Solana's Filecoin integration, the concept of DePIN and its importance in the Solana ecosystem, the role of meme coins in stress testing, Solana's performance and architectural decisions, and the upcoming Fire Dancer upgrade.
The Future Of Liquid Staking On Solana FP Lee - Lightspeed
FP Lee (Sanctum) discusses the growth of liquid staking on Solana, launching LSTs, value accrual, solving liquidity issues & some of the products sanctum is building.
Solana: The Promise of Stablecoins & Blockchains - Circle
Austin Federa, Head of Strategy at the Solana Foundation, sits down with Circle Director of Community, Sam Sealey, to discuss the future of stablecoins and their role in the global economy.
Follow @mikehale on X or Warpcast!

Thanks for reading ✌️

I hope you found something useful here! If you have any suggestions or feedback just let me know what you think.
submitted by ansi09 to solana [link] [comments]


2024.05.18 18:31 majorpaleface Off topic rant about Mothership Zetan and the possibilities.

This weekend I had a Cardioversion procedure. You get a general anesthetic and they shock the heart to re-establish a normal sinus rhythm. I have to rest for 48 hours. No driving, smoking, drinking, pulling my worm or competitive games. Basically, nothing stressful that could otherwise increase my heart rate.
On that topic, I decided to play Fallout 3. It's one of my favourites, predominantly because it's the first one I played back in 2008. I remember finding the inventory management a nightmare, but kept at it and now I must have a good 1500 hours or more. It's hard to say.
I've just completed the Mothership Zeta DLC and I remember the deranged thought I used to have as a kid: what if the Brotherhood of Steel had gained access to the ship?
What would that look like? Well we know in lore that the U.S government knew about the Zetans existence since the mid 2060s, in fact, their alien technology was implemented into many things, I'm fairly confident it's implied that the Zetan's power cells are the basis for microfusion technology. They also had a hand in the giddyup buttercup toy line, I'm not entirely sure why, I assume as some kind of monitoring device? Additionally, the pre-war gov, Enclave and Brotherhood all have limited access to alien power cells, which they are studying I assume (with no in lore confirmation) as we find them in various locations in game.
So, these are some foreseeable outcomes. Firstly, the BOS would catapult it's technological dominance several hundred years ahead of anything on earth, something even the Enclave couldn't match. Secondly, provided the Lone Wander had cleared the ship, and all that's left are the docile worker Zetans, the BOS scribes could learn from and imitate the technical knowhow. Furthermore, with the defeat of the Enclave, the continued reverse-engineering of Enclave and Zetan technology would give them uncountable possibilities for rebuilding earth.
Limited resources? Not a problem, they can now access the solar systems bountiful ore deposits.
Fuel shortages? Not anymore, blending Pre-war, Enclave and Zetan microfusion (and beyond) technology, they'd have limitless access to power.
With Project Purity, water isn't an issue. The next thing would be food, which I'm sure could be sorted easily enough. Probably by using Harold's fertilizer thing, and Punga Fruit from Far Harbour.
And voilĂ ; I'm sure there are more creative aspects I'm missing which could be fun to explore. I don't think BGS wants a future game where society isn't in ruins as if the bombs dropped yesterday. They don't want to make a very creative potential outcome, where a large and successful community blossoms into a small nation-states faction. They also aren't capable of writing large, realistically-scaled narratives.
It's like, there should be thousands of people, this is a city, but BGS puts 4 houses and a few people to interact with. Especially after Starfield, I'm worried about the future of their games. They need to go bigger, but there stuck in the 90's.
Anyway, this concludes my disconnected rant. Enjoy your day.
submitted by majorpaleface to Fallout [link] [comments]


2024.05.17 01:29 Ovaz1088 Before COVID, I didn’t think there were serious issues with the childhood vaccines, but now, like many, I’ve come to question that assumption. This excellent article examines each one and identifies which are more likely to harm than help our children.

Pierre Kory, MD MPA
What are the risks and benefits of each vaccine? The COVID-19 vaccines have provided a once-in-a-lifetime opportunity to answer this question.
At this point, I believe that all vaccines can cause harm frequently enough that the harm must always be considered when evaluating the vaccine. For this reason, I always feel very torn on what to do when people ask me to provide them with a way to protect themselves from the harms of a vaccine they have to get (note: the two best approaches I know of are taking a lot of vitamin C beforehand, and doing whatever you can to strengthen your zeta potential).
This is because regardless of what you do, you will still always have patients who are harmed by taking the vaccine, and I hate being complicit in what happens. To this point, I have had times where I repeatedly warned a patient against vaccinating where I felt they were at risk of an adverse reaction, and they had one anyway, and then they suffered a permanent complication and I was left having to try to help them get better.
I also believe that natural immunity is always superior to vaccine immunity. For this reason, I believe that the correct approach to handling almost all diseases you can vaccinate against is to accept the inherent risk of getting it as an unvaccinated individual and be familiar with what treatment protocol you need to implement if you got the infection so that you can clear the infection and develop natural immunity. Just imagine how different the world would be now if we had followed that approach instead of suppressing every single treatment for COVID-19 and mandating a deadly and ineffective vaccination on the population.
submitted by Ovaz1088 to unvaccinated [link] [comments]


2024.05.16 22:50 Thedreadedpixel Space Dogs of Zeta 9 chapter 3

Chapter 3: Dynamic Exist
Memory transcript : Farusl Archivist Tyka Date: 2277 August 21st [human standard time]
Tyka yawned, he had been monitoring several of the predator cages for a while trying to gauge their reactions, these were new catches from another region which was vastly different to the other side of the continent which by comparison was stable, these more eastern humans were almost all completely feral, ascribing totemic tribal practices with lethal weaponry, it was saddening.
“Terrifying creatures these humams….even the Arxur wouldn't be able to survive a total atomic annihilation yet these humans, who by all accounts are physically weaker than the Arxur, seem to have survived remarkibly well”
The calculating tone of the elder Officer Netly said peering over into the security monitor watching the newest catches, most of whome seemed to be violent marauders of some kind,and if the toxicology reports were to be believed extremely intoxicated prior to capture
“Well HC-1380 was clean….it why we've placed HC-2251 with them, they both passed with a clean bloodstream and 1380 seemed….mildly more docile than the other recent arrivals”
Tyka said as Netly raised her muzzle in contempt
“A predator is a predator, docile is not in there nature no matter how docile it may seem”
She said as Tyka openly scoffed
“I will admit many new acquisitions may be more feral than expected but the fact that we HAVE found humans who are not as violent should be seen as a boon, infact the nuclear devastation could be a benefit, they may be more willing to partake in the cure if it means that they can live out of the Wasteland”
“And how exactly would we do that, most of there genomes Are irreparable damaged by atomic Fallout and residual radiation, it would take decades to repair there existing genome let alone provide an appropriate Cure for eating flesh. Let alone there awful gaze” Netly spat indignantly, clearly insulted at the notion of a feral species could ever be uplifted to a proper sentient species is laughable
“Ahh But that's where you are misinformed Netly, you see her?” Tyka said tapping a paw to the monitor, it was the two new arrivals he had discusted eariler
“The scavenger and the pale one? What significant are they?” She asked confused as Tyka let out a slight smirk
“There genetic code suggests limited to no genetic damage, HC-2251 for example has no significant radiological degradation, she's as close as clean as you can get, And according to the lab, her UV intake, the thiny that gives humans bare skin there pigments? Its limbited suggesting a sheltered lifestyle, possibly one with a stable, equally pure gene stock of other untouched humans!”
Netly was shocked to say the least, from virtually every other predator they had captured they had all shown signs of genetic damage or severe mutation due to radiological exposure, of Tyka was correct…there was a possibility that the Original cure that was designed for humanity could be distributed
“If that is true, where could they possibly be located? We have satellites pointing All over the continent and wed be able to see a large, functional human tribe, like those desert tribes to the east” Netly said as Tyka nodded
“If they were on the surface, i postulate that they may be subterranean and i believe the answer likes in 2251s arm mounted computer. We plan on removing it after another checkup but the lab has had troubles devising a method of removing it without killing her since the device Is somehow attached to her by some biometric seals were having difficulties cracking but by her next interview”
Tyka said, and before Netly could respond a security alarm blamed, forcing the two to shift their focus away from there Conversation to the monitors, it was HC-2251 and HC-1380, the two were fighting, Tyka could only imagine it was for dominance, predators were such a precious bunch but at least they lacked claws, that was the thought until a trial of blood was seen spilling from 2251's nose!
“Ancestors! Netly send a security team to break that up and isolate 2251 as soon as possible, if she dies then we loose any lead on finding more undamaged human stock!”
Memory transcript: Abigail Nelson, vault dweller and current show fighter
The hits were all staged but every so often to get across the idea they Were real every other hit randomly connected with enough force to show it, that was Somah’s plan, make them think They were fighting for some reason, Somah had said that fights like these were was drew in security to stun them and break up the fight, which was also Why they didn't want to actually hurt one another, because if one or both of them got hurt they'd not only be separated and isolated like Somah was after her first attempt, and after getting socked In the face and giving her a light bloody nose. It worked as the door opened and in poured…..cocker spaniels? Chest-tall, wall eyed, cocker spaniels in rubber suits welding cattle prods.
In a flash Somah kicked up the metal tray that the measly alien veggies were delivered on, using it to bash in the muzzle of one, drawing the other three's attention away letting Abigail slam her bawled fisted into the temple of one of the aliens, causing it to slam into another causing them both to frankly…..easily drop to the floor, the lot of them whining and whimpering, clutching their heads as Somah grabbed one of their weapons, tossing one to Abigail as Somah made for the exit, having to brush off the shock of alien dog men she followed her new companion close behind.
“Were those…..dogs?” Abigail asked in surprise running along side Somah as the two raced down the hall as alarms blared overhead
“Yeah, I kinda forgot to mention that, didn't I? They look like Pre-War dogs with weird Brahman eyes,” she shrugged nonchalantly to Abbies confusion. The two suddenly stopped in a side room with an air vent, somah watched the corners and seemingly satisfied pulled Abigail in, and motioned her to be quiet. Before she could question why she heard the squeaking of booted paws run past them and somah only spook once the sound seemed sufficiently distant.
“Alright …..we're in the clear, are you ok-” Before Somah could continue she was meet with a smack across her face from Abigail
“That was for hitting me in my nose!” She spat rubbing her once prestigious white jumpsuit with her red viscous fluid leaking from her nose.
“Okay…I deserve that,” Somah admitted, rubbing her cheek “Honestly, I expected something worse, but I deserved it,” She says as Abigial noticed exactly where they were exactly. “Wait….are we in a alien supply closet”
Somah looked around, noticing the abundant sealed boxes written in alien script, one slightly open revealing some kind of rag or cloth That Abigail readily swiped to help stem her nose’s red trickle.
“Okay so, back on track, we need to find a way off this ship, last time I checked were still over Earth” Somah said as Abigail looked back at her
“How would we know?” She asked pinching her nose*
“Because you can feel when the ship moves, and they have announcements in English” She says which just made Abigail’s eyes go wide.
“They speak english?!” Abby said shocked as Somah nodded, “Then why the FUCK would they lock us up without saying anything?!”
She spat as Somah tried to get her to calm down “Honesty, I don't know, the only thing I do know is what I've heard from some of the guards, something about us being Acquisitions and a cure…I think there trying to collect us a labor force for whatever reason”
That reason resonated with Abigail in a disturbing way, the way the cells were arranged reminded her uncomfortably of Paradise Falls
“But why us?” She asked as Somah began looking around the small storeroom
“It makes sense to me, humans survived a nuclear apocalypse and they want a slave force for there homeworld, it's not like humans can fight back in any way, swoop down, suck up a town into your hold and zip away. They're probably checking to see what diseases we have to make sure we don't bring back any plagues and to inoculate us to theirs.”
The logic tracked, Paradise Falls had a rigorous system for assessing new….cattle to ensure they weren't feeble or lame, Just thinking that alone made her sick to her stomach.
“Alright, but we should stop them, force them to capitulate, somehow, and free everyone onboard!” Abby declared as Somah scoffed.
“And how exactly do we do that, Vaulty? “Ask nicely and hold out a flag of peace and tranquility?” She asked sarcastically as Abigail tried to rack her brain. What would Dad do in a situation like this…. This wasn't like the vault….but that's when it hit her. This alien ship…. Maybe it was like a vault, if it's so big and would need alot of…. Well, everything, to move from planet to planet. Maybe, like a vault, if they crippled certain systems, maybe, they could stop them.

“As a matter a fact, I do have a plan” Abigail said with smirk, removing the now stained towel as Somah raised a brow to her as Abigail regained her plan to her scribe accomplice.

Chapter 3 is done and I feel pretty good about it but escape scenes Aren't my forte im afraid, as usual I adore everyone who reads and enjoys it, I'll have proper links set up to go back to previous chapters sometime later I hope yall enjoy!
First
Previous
Previous [mini chapter]
submitted by Thedreadedpixel to NatureofPredators [link] [comments]


2024.05.15 04:52 Thedreadedpixel Space Dogs of Zeta 9 [mini chapter 1 ]

Space Dogs Of Zeta 9 Mini chapter 1
Written by Pixel/Rat
NoP belongs to Space paladin
Fallout belongs to Bethesda
Memory transcript: Ziak, Farsul Technical Archivist
Date: August 12th, 2275 local [human time]
Local ship time: 10:00 [time of early light and work]
Human weapon catalog: “Energy Light Rifle”
Ziak clutched his head as the Predator energy rifle laid on a mounting in front of him, the damned gun didn't just make no sense, the fact it worked was a insult to federation weapons technology itself.
As Ziak let out a defeated whine the sound of the heavy security door opened as Ziaks partner and friend M'aiq entered holding two cups of steaming Gojid Mohi tea and a plate of warmed Venlil Strayu, something the crew had stocked up on in excess due to there extended mission.
M'aiq noticed his whining companion and approached him.
“Ziak? Is something wrong? You've been working on that new predator weapon we acquired from the last capture, is something wrong?”
His companions' sudden speech made the lanky Farsul yap in surprise and let out a low frustrated growl before noticing the morning meal his friend had fetched for the two, eagerly taking the tea and taking a few long sips of the potent stimulant.
“Oh i can find many things wrong with this damned laser weapon if i can even call it that to begin with” he growled smacking the remarkably durable yet blocky thing with a spiteful paw, it did little but make it wobble a bit on its perch.
“Oh? What have you learned while i grabbed us what was left of morning meal?” his curious companion asked as Ziak growled.
“For one, it has no internal moving components, the ONLY moving pieces on this are the trigger, and the battery release, everything else is closer to an archaic laser drive than a weapon!, i mean, its a laser magnetron firing into a compression array, farsul engineering students in primary make these in basic astrometric engineering and somehow not only do predators have the technology, but theyve weaponized it” Ziak spat indignatly as his companion nodded, Ziak taking a sip of his tea and a nibble of Strayu as M’aiq pondered the weapon quizzically, i twas a matte green and gunmetal weapon with its main…body? A simple rectangular cube. “Well…i cant imagine the weapon is all that powerful, it is just a laser after all, we have lasers, mostly used for mining or point defense on space stations or planetary outposts and they cant even effect civilian energy shielding.”
Ziak simple stood up, picked up the bulky rifle that took him a short time to adjust to the in-farsul design and pulled its trigger, without warming a sharp CHOOM was heard as a bright red, near white beam of searing light is heard burning the air in the ship as it hit and burned through an aluminum target located in the lab, the laser was not just pinpoint accurate with no recoil but it was STRONG, able to flash cook 8 inches of aluminum and another 4 inches of solid federation steel.
M'aiq jaw dropped “HOLY SMEG” M’aiq shouted and ran over to the still glowing target in shock. “How, how could they get THAT much energy into a laser that small?!”
Ziak sighed and pressed a lever on the side of the gun and released the bright, nearly fluorescent yellow, fat cylindrical battery from the side of the laser weapons rear.
“I had the computer analyze the components of this battery…its a small nuclear fission battery, y’know, like the kinds our warships use as emergency power?”
Those words struck M'aiq, although Ziak knew his friend lacked that kind of specific knowledge.
“Wait aren't those kinda…..really big?” M’aiq asked quizzically and with a twinge of fear as Zaik let out a sigh of frustration. “There twelve tons on average and are typically housed in a easily ejectable section of a ship, this battery is about….75 percent as potent as that, the other twenty five is compensated by a advanced and complex magnetic confinement system that….that's more advanced than anything i've seen and its just so CONFUSING”
The Farsul growled in frustration, tossing the weapon back to the mounting where the emergency containment field kicked in, catching the gun in zero gravity and gently placing it back down onto the pedestal.
“Its lens array is just a inferred fused silica compound and babies first laser magnatron, but the high powered electro magnets and battery capacitors are so advanced and powerful that it makes the best federation tech in comparison look like, LIKE” Ziak looked like he was about to explode as M’iaq interjected
“Hey hey, maybe this is just….some tribal weapon? Something slap dashed together out of spare parts?” M’iaq questioned as Ziak seemed to try and compose himself and lets out a deep aggravated sigh.
“It isnt….when we interrogated the predator about it he said the weapon was of ‘pre-war’ design and had actually been fabricated recently by some weapon smith a part of his war tribe, the “Enclave” or whatever, and its STANDARD ISSUE!” he howled in frustration and contempt “I even did a micron scan of the thing! There are SERIAL NUMBERS, I even cross referenced it with some of the other Laser light guns we captured and they MATCHED which means not only are these things being produced but that predator was telling the truth!” Ziak, now dejected, smacked his muzzle into the table.
“So…what does that mean?” M’iaq asked as Ziak looked up frustrated at his friend and colleague
“I means M'aiq” he said coldy and with clear frustration “That these humans can produce weapons that can reduce any federation armored vehicle to molten slag with a few volleys….lets be grateful these things aren't automatic, ancestors shield us if these damned predators figure out what a PULSE LASER is….”

im so happy that im getting ppl interested in my weird crossover fic, and for all the helpful feedback im getting! dont worry the girls will be breaking out soon
edit, I'm so sorry i ended up having to repost this due to a error with the title -_-;
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2024.05.15 01:28 GPTGamingNews The Ultimate Halo Infinite: Campaign Review

The Ultimate Halo Infinite: Campaign Review
https://preview.redd.it/qyqda90d2h0d1.jpg?width=1100&format=pjpg&auto=webp&s=d3f48440877eff74e0e0dad1f805fcd8b7ea5d39

Game Information

  • Game Name: Halo Infinite
  • Release Date: December 8, 2021
  • Story Length: 9 Hours
  • Completionist Length: 25 Hours
  • Setting/World-Type: Sci-Fi Open World
  • Genre/Sub-Genre: First-person shooter
  • Perspective: First-person
  • Development Engine: Slipspace Engine
https://preview.redd.it/457v3qza2h0d1.jpg?width=1140&format=pjpg&auto=webp&s=66d203fd719bea8c6b3a18b956d07d1053d912b3

Game Publisher and Developer Information

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Director: Pierre Hintze
  • Lead Producers: Chris Hager, Brian Lemon, and Casey Marissa Wu
  • Writers: Dan Chosich, Paul Crocker, Jeff Easterling, Aaron Linde
  • Technical Director: David Berger
  • Design Director: Max Szlagor
https://preview.redd.it/0qa55nag2h0d1.jpg?width=3840&format=pjpg&auto=webp&s=37c4ddbd760fd4e3ecd1e3b8903ea84dbad6ff16

STORY ATMOSPHERE LORE - 100/100

During the boarding of the UNSC Infinity supercarrier, Master Chief is thrown into space by Atriox, leader of the Banished. The Banished are a mercenary group that was previously part of the Covenant but broke away due to disagreements with the Covenant leadership. You’re eventually rescued by the Pilot, a survivor of the attack, who reluctantly assists the Master Chief in his mission to take down Atriox and the Banished. After destroying the warship, Chief is picked up by the Pilot, and they head down to Zeta Halo to search for a “weapon” in the mysteriously damaged portion of the ring. With these two introductory missions out of the way, you’re introduced to Halo Infinite’s vibrant yet dangerous open world. Across the 16-story missions, you will find yourself going across Zeta Halo and into the depths of the Forerunner installation.
The campaign features wide and sprawling open fields, claustrophobic underground facilities, and everything in between. The pacing of missions in Infinite is well done and isn’t too fast or slow. Missions are not too long, and you can expect to spend about 11 and a half hours on Zeta Halo when focusing on the main objectives, making it the longest campaign to date, according to HowLongToBeat. When looking to see everything the game has to offer, it’s estimated to take around 27 and a half hours to finish.
Knowing the lore behind the factions only adds to how enjoyable it is to fight against each enemy. For example, Brutes are always looking to fight opponents of noteworthy strength, so they approach battles with the Master Chief with bravado and are often happy to battle with the Spartans. Jackals, on the other hand, are typically pirates and mercenaries and will remark about claiming the bounty on Master Chief during combat. They go as far as commenting on canon events during combat, which is a first for the series. For example, Grunts will sometimes taunt you with a remark about the events of Halo: Reach by saying, “Hey Spartan, Reach called! Just kidding - ha!” Sometimes, Grunts dab after killing you, making them even more hilarious to fight. The colorful personalities that make up the Banished mercenaries make them feel more alive and like real characters you’re battling against. Previous Halo games had less personality-oriented enemies whose combat chatter became repetitive and didn’t make for a marginally more interesting battle.

GAMEPLAY - 95/100

WEAPONS

Since Halo: Combat Evolved, a damage system consisting of Kinetic and Plasma has been in place. Hardlight didn’t make a place for itself until Halo 4 and Shock Damage had its inception in Halo Infinite. Most human-made weapons deal Kinetic damage, which is effective at taking down unshielded enemies like Grunts, while Plasma works best against shields. Hardlight is good against any enemy regardless of their shield status, but the weapons and ammo are few and far between. Shock damage arcs between targets and is great for groups of Banished and their vehicles. As the newest addition to the weapon ecosystem, it makes a powerful statement when used in the midst of battle. Much like previous Halo installments, having only two weapon slots forces you into giving encounters some forethought since you’ll want to be properly prepared for the skirmish. It also makes you have to sacrifice certain weapons and pick up others to gain the upper hand in a fight, especially when facing a boss. Ammo resupplies aren’t new to Halo, but the ability to refill certain ammo like rockets without picking up a duplicate of the weapon is new to the series.
As a first for the series, the open-world design makes the open-battlefield style fights from previous games even more exciting by allowing different approaches to fights to be more viable. Previous installments of the series pitted Master Chief against enemies in arena-style fights, which had a repeating cycle of short battles and then exposition. Infinite has a different sense of balance between combat and exposition. One minute, you’re riding along through the ring, and suddenly you stumble upon a battle between Banished forces and surviving Marines. All hell breaks loose. In prior installments, you knew when combat would start due to the layout of an area, but in Halo Infinite, it’s less predictable but in the best way possible. It brings the ringworld to life and has a sense of curiosity as to what you’ll find yourself in next, similar to random encounters in other RPGs.

ENEMIES

In a first for the series, boss fights also make an appearance in the campaign. The boss fights in the story force you to take the damage system seriously because, without them, you’re bound to have a hard time. The bosses come with their own special fighting style. For example, the Spartan Killers, Hyperius and Tovarus, are both battled at the same time in the mission ‘Pelican Down.’ Hyperius wields a unique Ravager, S7 sniper, and rides a Chopper, while his brother Tovarus has a Scrap Cannon and spike grenades. Fighting both at the same time proves to be a mighty challenge since you’re in an open area with limited weaponry. Each boss has an arena that puts you at a disadvantage, like when you fight the invisible, energy sword-wielding Elite, Chak ’Lok, in a small room full of smoke. Another example would be fighting against the lightning-fast Harbinger in the final mission, along with her incredibly difficult waves of enemies. The bosses come in all forms of Banished and remain a constant threat in both main missions and side objectives.
Although the bosses are difficult, Halo Infinite’s standard enemies pose their own threats and must be handled differently. For example, Jackals have to be dealt with quickly since they often show up with marksman rifles that deal heavy damage. Elites are easily recognized by their tall stature and signature mandibles. They’re honor-bound Captains of the Banished whose inspiring presence makes their soldiers more emboldened and less fearful. Taking them out makes the rest of the battle much more manageable. Grunts are the small and frightened cannon fodder of the Banished who often run in fear when their higher-ups are defeated.

UPGRADES

One of the other new additions to the campaign is an upgrade system. Master Chief can now upgrade parts of his kit to make his gadgets much more powerful by finding and acquiring Spartan Cores. Become a walking tank by upgrading your shield to absorb more damage before breaking or greatly improve the agility of Chief by reducing the cooldown between uses of the Grappleshot. Reduced cooldown is an absolute must if you plan on playing around with the grappling hook during combat since waiting for it to recharge can mean life or death. All of the upgrades play their parts and can be integral to having a battle go your way. The Threat sensor can be upgraded to have a permanent mark on the enemy along with a visible health bar. The Drop Wall can have its strength increased and add shock damage to projectiles you fire through it. Finally, the thruster can increase its dodge distance and give you a cloak effect after use. Each ability upgrade plays into how well you’ll perform during a fight since not using them can cause you to take a lot more damage.

OUTPOSTS

Those aren’t the only new changes Infinite brings to the table. Forward Operating Bases (FOBs) are another new addition to the map. They appear as outposts you can claim during your fight against the Banished and serve as fast travel points. Alongside these FOBs comes a currency known as Valor. Valor is earned through completing the various side missions available across Zeta Halo. The currency allows you to unlock supplies and weapons to aid you in dominating the Banished and the battlefield. Your hard-earned Valor needs only to be spent once for unlimited access to the requisitions. From the simple yet reliable Sidekick sidearm all the way to the big bad behemoth of ground warfare, the Scorpion, Valor enables you to bring out any sort of weapon or vehicle for any scenario.

SIDE OBJECTIVE

The open world of Zeta Halo also has many side missions available, such as hunting down high-value targets (HVTs), rescuing UNSC Marines, and capturing abandoned outposts. These missions can be a great break from the story or provide much-needed Valor to help during the story. Undertaking a High-Value Target mission is as simple as going to the marked location and killing the target. The bosses appear as various types of Banished, and each has its own dossier with backstory and potentially useful information, such as strengths, weaknesses, and potential combat strategies. The HVTs also carry a unique weapon that drops when their wielder is defeated and can be purchased with valor for use during missions. When you’re not taking Banished lives, you can instead save those of the survivors of the UNSC Infinity’s crash. The Marine survivors will usually be engaging Banished troops, and it’s your job to make sure they survive. Upon saving the Marines, you’ll be rewarded with Valor as well as some new comrades who are willing to ride in vehicles and fight with you. Aside from the HVT hunting and marine distress signals, outposts are also available. Each Outpost offers several different objectives that need to be completed in order to shut down the facility. The objectives vary depending on the function of the Outpost, and completing a task can cause enemy reinforcement. Similarly to FOBs, the Outposts act as fast travel points after they’re finished and can be used to call in supplies unlocked through Valor.

FIRST-PERSON SHOOTER - 80/100

As a first-person shooter, Halo Infinite’s campaign excels at the traditional formula while adding new gameplay elements like boss fights. In these additions, Infinite delivers a fun and memorable combination of well-paced storytelling and solid gameplay. The RPG elements, like armor upgrades, make for a more engaging experience by giving an enticing reason to explore the levels and open world of Zeta Halo. All of these elements come together and deliver an amazing FPS game that doesn’t disappoint.

GRAPHICS ART DIRECTION - 95/100

Halo Infinite is the most graphically advanced Halo to date thanks to the new Slipspace engine, which allows it to outshine the previous installments by providing new and updated visuals. The engine enables excellent use of volumetric lighting, giving the interiors beautiful rays of light that shine through cracks and around objects. Each of these components lends itself to the world of Zeta Halo and makes it a true marvel to look at. Indoor sections feel realistic through their use of volumetric lighting and high-resolution textures. These elements make the walk through Forerunner facilities feel strange and alien as the lights twist and turn while you maneuver through the halls. Master Chief's damaged armor looks amazing in the cutscenes, where it looks battered and beat from the various battles the suit has seen. Compared to Halo 5, it’s far more appealing in the lighting and detail while remaining much more realistic with its high-resolution textures. It’s small things like this that make all the difference in how you perceive the game and the time put into it.
The art design of the levels works great in conjunction with the Forerunner plot elements introduced in Halo 4 as the beginning of the Reclaimer Saga. We see a lot of the Forerunner technology at work through things like bridges appearing as you approach and the Forerunner Sentinels flying overhead and working on repairs within facilities. These seemingly small details play a big role in making the factions more believable while also allowing the world to feel unique. While some levels in other Halo games felt a little too similar to one another in some cases, each level in Infinite feels completely different while retaining the identity of Halo Infinite. Compared to the first mission, where the halls of the Banished ship are claustrophobic and limit movement while eliciting the feeling of having a daunting task ahead, ‘Silent Auditorium’ brings you within a massive Forerunner facility that feels larger than life and has a feeling of finality to it.
The larger-than-life buildings of the Forerunners combined with the shiny silver exterior that makes up their facilities make for very regal settings. When paired with the grand and open interiors, the areas provide a majestic feeling and truly make the sci-fi notion come to life. The Banished forces come with their own unique looks as well, with their scarlet armor providing a contrast to the environment that allows for them to be easily distinguished from the background. The scarlet of their armor compliments their ferocity in battle since the Banished aren’t ones to run away from conflict, even with Master Chief.

REPLAYABILITY - 85/100

One of the best parts of Halo campaigns is how replayable they are. Whether you’re playing alone or with a friend at your side, the story of Halo Infinite is captivating and gripping enough to make it worth a few extra playthroughs. The side missions and the optional bosses are plentiful enough that you may not be able to complete the extra objectives in a single run. Aside from a completionist run, you can also try your hand at the infamous LASO challenge. LASO, standing for Legendary All Skulls On, is the ultimate test of your Halo skills and can be as infuriating as it is gratifying once you make it through a section. LASO is just one of many challenging ways the community has made Halo replayable and always a fresh experience. Master Chief’s journey on Zeta Halo is easy to jump back into even after beating it and is great if you’re looking to experience a quality storyline in a fan-favorite universe.

FUN FACTOR - 95/100

The Halo Infinite campaign is incredibly fun and makes for a memorable experience with all of its new additions. Between the classic and new formula for Halo, it finds itself in the middle, where new gameplay elements mesh together with the traditional style seamlessly. The game succeeds at giving you fun new things to play around with while remaining true to the original Halo style. You’ll find the most fun moments when the gameplay finally ‘clicks’ and you manage to pull off that awesome sniper shot or kill that boss that’s been giving you trouble. It’s such a satisfying feeling when you manage to latch onto a Brute chopper with the Grappleshot and yank the Banished out of their vehicles. It feels straight out of a movie and makes you truly immerse yourself in the incredible feats Master Chief is known to pull off. These moments of triumph are what add up to making the campaign so fun and can keep you coming back for more.

TECHNICAL PERFORMANCE - 97/100

Through the time played on both Xbox One and Xbox Series X, the game was incredibly well optimized. The graphics were noticeably different between the two generations, but it’s to be expected with the hardware differences. The game ran as smoothly as ever from the beginning to the end of the campaign. The Xbox One had some intermittent lag and stutter, but it wasn’t enough to impact gameplay significantly. The game ran very consistently throughout the campaign experience and made for a very enjoyable experience since it suffered no crashes.

CREATIVE REVIEW

Halo Infinite, released on December 8, 2021, is an ambitious follow-up to 2015’s Halo 5: Guardians. The game began development by 343 Industries just three years later. This sci-fi first-person shooter is the third installment in the Reclaimer Saga that began with Halo 4 and was published by Xbox Game Studios. Infinite was intended to be a launch release for the Xbox Series XS but was delayed due to internal conflict on development decisions. This installment utilizes the new Slipspace engine in conjunction with Faber, a set of developer tools with some of its components dating back to the early 2000s. Since its release, the campaign has been the subject of critical acclaim, with many praising the innovations the new story brought with it. An open world, new armor abilities, and a new faction all come with the installment’s 28-hour story mode. On the other hand, the free-to-play multiplayer was heavily criticized for its lack of content at launch. Since then, Infinite’s multiplayer has gone through several seasons, each of them introducing new content and different cosmetics to obtain through battle pass progression.
When I booted up the campaign for the first time, I couldn’t help but reminisce on all the good times I had both solo and with friends in previous installments. Memories like Grifball on Halo: Reach, dying four thousand times to Jackal Snipers on Halo 2, and Arbiter saving Chief with a flamethrower in Halo 3. I went in expecting something at least a little better than the catastrophe of Halo 5, but instead, I was met with something very different and unique for the series. Let’s start from the beginning: the opening cutscene and mission one. While Chief is known to be one of gaming’s coolest characters, he got humbled extremely quickly. The scene opens with pure chaos ensuing. There’s fire, plasma, and bullets flying everywhere, and Chief is at the center of it all. I felt like a kid in a candy shop, watching him skillfully maneuver and take down several opponents. That is until the big baddie of the Banished came along. The following encounter between Atriox and Master Chief was absolute humiliation for the mean green killing machine. Atriox grabs him, beats him with his admittedly cool hammer, drags Master Chief through the hangar, and then throws him into space. I was in pure shock as to how Chief just got beaten like nothing. Isn’t he a ‘hyper-lethal’ class Spartan? Maybe it was because he got caught off guard. Regardless, I just watched my childhood get thrown to his presumable death, and I wanted revenge.
Mission one sees us go in a Banished Warship to free the Pelican that Echo-216 saved us with from certain doom. It was straightforward, and I got a good glimpse of that classic Halo gameplay loop so many of us loved: Exploration, combat, and then some exposition. It’s a simple yet effective formula that kept me engaged the whole game. In this opening mission, we get introduced to the newest piece of equipment: the Grappleshot. While simple, it plays a huge role in every aspect of this game. As I got the hang of using it, I found that I could use it for more effective maneuverability in combat, something I did the entire game, which saved me many times. I got to the control room and promptly blew the ship to Smithereens, which left me feeling a lot of satisfaction as I mentally recovered from seeing Chief beaten up by Atriox. After the Banished Warship and one other mission, we get to explore the open world of Zeta Halo.
The world is exciting and fun to explore while supporting characters and cutscenes only add to the already gripping story. I quickly fell in love with the campaign and its characters in a way I hadn’t felt since Halo 4. When I wasn’t doing one of the story missions, I was out, causing a ruckus with the side missions. The High-Value Target missions were personal favorites that you’ll love if you’re a fan of boss fights, something Infinite doesn’t shy away from and has plenty of. Each fight feels like a real challenge since they all put you at a distinct disadvantage, like the Pelican Down mission, where you fight Hyperius and Tovarus at the same time with limited space and weaponry. This challenge translated well into a stark contrast between regular enemies and bosses. It made the bosses really feel threatening, a feeling I felt most games lacked since the fight with General Raam way back in the first Gears of War. There were countless battles, a lot of dying, and tons of fun to be had.
By the time I reached the Silent Auditorium, I had amassed an arsenal of weapons that I thought would make it a piece of cake. Spoiler alert: it was far from easy. I struggled on this mission quite a bit and had to take a break and tackle it again the next day. There were tons of enemies of varying calibers and carrying a lot of guns, but that was nothing new for a final Halo mission. It feels like enemy AI was much better this time around due to technological improvements and level designs largely being in favor of the Banished. The Silent Auditorium is a beautiful but deadly level that kept me on my toes and gave me a real sense of finality and importance as I made my way through the Banished army, protecting the final boss. It really makes you utilize every bit of tech and upgrade you’ve gotten up to this point. I had to throw down many Drop Walls, use a lot of Grappleshots to run away and heal, and use more Threat Sensors than I could count. Eventually, I got to the final boss with little ammo and very small amounts of optimism about the upcoming fight. The reasoning is spoiler-heavy, so I won’t say much, but when you get ready for this mission, come prepared to die a lot.
Halo Infinite had a rocky beginning but has a bright future ahead of it so long as 343 Industries keeps up the amazing work they’ve been doing during the past and current seasons. The campaign is on par with the original trilogy, which many consider to be the pinnacle of the series. It manages to define itself as a fantastic third entry to the Reclaimer Saga that had a rough start with the release of Halo 4 and the negatively received Halo 5: Guardians. While the campaign introduces some things that may initially turn away long-time fans, the gameplay and new additions make the story able to be experienced in a new and unique way. This is only furthered by a fantastic upgrade system that keeps you in the fight against an enemy that hits hard and can take a punch. The level design choices utilize the new gameplay additions like the Grappling Hook to their full extent and encourage you to play around with your new toys, see what strikes your fancy, and master their uses. Likewise, the multiplayer has a lot of charm. The addition of new weapons, new maps, and new modes add up and make for an awesome bout of fun with friends or even by yourself. The seasonal releases and cosmetics for the multiplayer only add to the fun with what many consider to be the best customization received since Halo: Reach. It may have been roughly criticized in the beginning, but it’s clear that 343 Industries took the criticism and set out to give Infinite the makeover of a lifetime. Halo Infinite surpasses expectations while remaining humble in its delivery of an unforgettable campaign and an equally addicting multiplayer that keeps many of us coming back for more. It’s amazing to see how far the game has come since its beta, and it’s hard to contain the excitement that comes with pondering what comes next.

SCORE SUMMARY - 92/100

Halo Infinite is a fantastic entry into one of the most well-known gaming series, and it delivers on nearly every front in its campaign. The cutscenes are beautiful, the RPG elements are prevalent but not overpowering, and the core gameplay is reminiscent of classic Halo. The campaign is easily one of the best entries in the series and delivers a stellar game in all aspects.
https://preview.redd.it/7efzm81s2h0d1.png?width=1920&format=png&auto=webp&s=74b6dc6501766d0d0b7dba6dd892f4b232353ee1
Roland Martinez
Reviewer
Favorite Game: Gears of War
submitted by GPTGamingNews to u/GPTGamingNews [link] [comments]


2024.05.15 00:19 robin_f_reba [G-Reco II] Does this show's plot start making more sense as it goes?

I thought i was understanding the plot until they went to space and went right back to the sea?? And why would they deploy a decoy balloon just to not move away from it? It feels like this show runs on dream logic sometimes.
TLDR: I get the overarching conflict, but don't understand the individual reasons for what they're doing in each plot beat (e.g. why did they go to space for one fight). I like the Soulsborne approach the show has of expecting you to pick up on things, but I'm only managing that for the wider scope
From my understanding, the Army is breaking the Capital Territory's theocratic rules against tech development, and gradually gaining power over the civilian tower Guard. The moon Raraiya's from makes photon batteries that the Territory monopolies per the taboo, so Ameria's privateer wing (Pirate Corps) fights back when the Army attacks. The Army keeps attacking partially to rescue Bellri, who is staying with the Pirates because he wants the Princess and out of guilt.
But why are the Pirates doing what they do between each fight??? They just keep going from battle to battle (same problem i had with Zeta's first half) and I just wish someone would clearly state why they're doing it. There are way too many (albeit, gorgeously animated) fights compared to scenes of politicking or discussion, so I have no clue why things are happening outside of the backstory mentioned above.
Am I just not picking up on things? Or does this show stay frustrating. Aaaaagh I just wanted a character-driven political thriller with mech battles, not an avant-garde no-exposition dream logic experiment (which is admittedly unique).
submitted by robin_f_reba to Gundam [link] [comments]


2024.05.13 15:30 kirito52999 Pacific has officially highest amount of viewership out all region in stage 1

Pacific has officially highest amount of viewership out all region in stage 1
with the america stage 1 grand final number revealed as 294k. it makes pacific the highest amount of viewership in stage 1. incredible growth has been shown in pacific and the franchise model is clearly working for pacific as the big orgs like GenG and T1 returning to Asia that has helped the growth massively.
https://preview.redd.it/sbcxhfto370d1.png?width=528&format=png&auto=webp&s=fc53d007e0e3b2aaf99b49341e66cb820a76ea2a
Gen.G T1 and DRX all are koreans team and all of them were part of top 5 most viewed match in stage 1. their name value can clearly be seen as some of them were getting wasted in north america. now let talk about prx. i have made a post about prx 2 month ago https://www.reddit.com/ValorantCompetitive/comments/1bii8h5/paper_rex_is_the_most_popular_team_in_the_world/
now we can clearly see it in the effect. they have appeared 4/5 in the list. there should be no doubt that prx is a top 3 clout org in the world now. everything about them is perfect i will post a comment that i really liked by u/OGRubySimp
  • no drama
  • literally every single person has their own personality and is pretty likeable
  • cracked aimers
  • troll mentality that makes you go "they just like me fr fr"
  • most aggressive team in the league by a mile. Other games are snoozefest in comparison.
  • qualifies to every single event and makes deep runs, giving pretty memorable moments.
  • YouTube content is pretty awesome too.
  • almost every round they play is highlight reel so you can expect to see them in timelines more often than other teams.
https://preview.redd.it/xozarvup370d1.png?width=893&format=png&auto=webp&s=389c38e9b5ff25c75fc5786f1a4d0420d2dd3c48
last year it was only zeta show mostly. with PRX vs DRX grand final almost getting us to 400k. we beat that record in first week with PRX vs T1 getting 410k viewership. pacific is getting less reliant on japanese team but they are still relied on the japanese fans. the fans had around 60k watching live in just twitch and my estimate would be 200k people were japanese fans in the final. the average viewership has increased alot. in stage 1 it was 200k so almost a 60k increase but with less air time. the future is bright for pacific.
submitted by kirito52999 to ValorantCompetitive [link] [comments]


2024.05.12 23:40 No-Tax1724 Yet Another Off-The-Cuff Series Tier List

Yet Another Off-The-Cuff Series Tier List
https://preview.redd.it/wo1b73cad20d1.png?width=1140&format=png&auto=webp&s=33413eb4ea175c80343b53c356c2abda79fe8ef8
I recently re-watched the original series and have been re-watching Zeta, so I thought I would annoy reddit with my opinion of which Gundam series are the best.
To be clear, I've not seen every series, so this list is missing some notable ones such as Seed, Age, and Iron Blooded Orphans (although I've seen roughly 20 episodes of that one). Also, I'm a cynic and highly critical, so it's possible I am too harsh on some but also too nostalgic on others.
Here's my list in text form:
S Tier
Zeta Gundam
A Tier
Mobile Suit Gundam (1979)
Gundam Unicorn
Cucuruz Doan's Island
B Tier
0080: War in the Pocket
0083: Stardust Memory
08th MS Team
Turn A Gundam
Gundam 00
Gundam Hathaway
Gundam Thunderbolt
The Witch From Mercury
C Tier
Char's Counterattack
Gundam F91
Victory Gundam
Gundam Wing: Endless Waltz
After War Gundam X
Gundam Build Fighters
Gundam Build Fighters Try
Gundam Narrative
D Tier
ZZ Gundam
Gundam Wing
Gundam Reconguista in G
Mobile Suit Gundam: The Origin
submitted by No-Tax1724 to Gundam [link] [comments]


2024.05.12 18:20 OnlyRoke "Help me, subreddit. You are my only hope!": Where to Go Next?

Heya folks,
I come to you humbly seeking for advice in regards to my next big project. I have a few avenues before me, but I don't know which one to take at the moment. Maybe one of you fine fellows has the perfect argument to win me over. I'll briefly lay out my potential plans and my concerns in regards to these plans. Maybe you can help me sort out these thoughts.
https://swgoh.gg/p/198285889/characters/
Two quick caveats
I know that I am missing Sith Eternal Emperor and Lord Vader as well, but I won't mention them here. SEE is smart, SEE is good, but SEE is a terrifyingly real candidate for an LSB, so I don't want to go there. Maybe stupid, but hey. I'd probably be more ready if Bane truly was the SEE lifter that we all thought he'd be, cuz then I'd be sitting on a useless Sith that would make SEE great. But alas, my Bane shits on 95% of teams at the moment, haha. As for LV, he's just too costly in regards to what I'd have to work on at the moment (mainly the Bad Batch shards). He'll be a future unlock, but at the moment I've got options that I'm closer to.
Almost everything is already pre-starred unless I explicitly mention it, so the star-farming doesn't really play a big role.

Idea 1: ReySistance!
Like so many, I bought the LSBs back in the day, but I went the Kylo route and didn't also have time to fit Rey into my calendar. She's the new hotness thanks to Datacrons (which I do not have, so blah). I do have an un-leveled Ben Solo as well, so I could build "the real team". Some concerns are the huge amount of zetas and omicrons I would need. Currently I am sitting at 1 zeta and 3 omicrons saved up. For zetas, I will need 6 for Rey, 3 for Ben, 1 for Finn, 1 for Other Finn, 1 for Other Poe, 2 for Zorii, 1 for Rose and most likely 1 for JTR. Additionally, I'd have to grab three Omicrons minimum, it seems (Ben Dyad, Zorii and Rose?). 16 zetas is a ton of materials that I can't really grab quickly aside from whatever the game throws our way. The main concern is that I'll be sitting there with an unlocked Rey and Ben and Zorii (who's also 7* by now) but none of the teams are anywhere close to "operational", because I'm waiting for zetas.

Idea 2: Leviathan!
Believe it or not, my budget option! Why? NO ZETAS! I have all the zetas required for the SE team and I'd maybe get the Maul zeta for a laugh (and feats), but other than that.. this would be my "I am saving up zetas for another project" farm. I just need to get Marauder to R7 as an additional farm and get the three new Sith Ships from 6 star to 7 star and spend a few days looking at the shop like a hawk so I can grab the needed R8 and R9 mats. Not the worst. And I get more fat Sith at big Relics for my Bane. At the moment I'm just using Darth Vader, since he's a lonely boy, but it'd be nice to have the flexibility of SAss, SET or even Maul. My big issue with Leviathan is that I am not getting it to top the Arena Ranks (got too many R9 SAssy Nutbags in my shard and I genuinely don't care about fighting for Rank 1 constantly) and I will also not get a max star Leviathan any time soon. 5 star, fine, I will do that to Fleets, but 7* just seems like an insane crystal investment. And from what I am seeing, 4* and 5* Leviathan just aren't all that great?

Idea 3: Cal Kestis!
I think I just need to say "I have R9 JML" and that is justification enough to go for Cal Kestis, right? Excellent Jedi, very good additional farms (well, Tarful..) and a beautiful G12 unlock! What's the problem tho? Zetas, again. Three on Jedi Cal, two on Cere, two on Baby Cal, one on Merrin and three on Malicos (yes, I got that Malicussy). Paired with an ungodly amount of Omicrons as well.. it will take me forever to have anything remotely useful, I reckon. I could even add Saw Gerrera, as I have Leia, so having another Rebel Fighter leader for the people that Mon Mothma leaves behind would be cool. But that'd be even more zetas and Omicrons, lol.

Idea 4: Aphra!
I love Aphra. She's a fan favorite of mine. I even have Sana at G12 already, because she was a soft requirement a long time ago in my guild's TW. My main gripe here is that it would, again, require a bunch of zetas (7 total, if we add the two Hondo ones) and I would get half a powerful team that is only very powerful every other year whenever Aphra's Datacron rolls around. Before that she's just "quite good". I don't know if that's .. worth the investment? At least I'd finally have a home for IG-88 and Dengar, I guess.

Idea 5: Gungans!
Meesa mooie mooie liken de gungans and I will clearly work on them once the shards become farmable for everyone. Fairly low zeta and omi investments and a banger legendary with raid relevance. It's clearly the future, but it's the one time where shards are the issue. I am not crystal-rich enough to afford buying the shards from the shop (nor do I care THAT much for the team). Unless CG does a funny thing and gives everyone a week of double bonus drops of Gungans I don't see myself getting them anytime soon.

Idea 6: Something Non-Productive!
This one stands for a team that has no deeper relevance to the game, but seems to impress people constantly. It's the Imperial Remnants. I have DTMG unlocked and the R7 Scouty from Leia, so I could laser-focus on DTMG to get a fun punchy Imperial line-up with some cool mechanics and TW viability. Unfortunately, the team doesn't really "help" anyone. It could be one of those "smart decision for the future" farms tho, judging by how the Imp Remnants are a relevant part of the SW mythos now and we're due a Dark Side GL. Would y'all say that a R5 DTMG squad would be good enough to warrant that detour? Or is the squad one of those "go big or go home, relic 8 everything" squads?

Idea 7: Waiting for the Next Fleet / GL!
My final option. Waiting. Lurking. Building out a few random characters that I still want at relics for existing teams and then jumping at the first sign of a new GL or new Fleet? My biggest fear with Leviathan is that I'll be in the middle of that (rather costly) grind and I'll unlock a mediocre 4* Ship only for them to announce, idk, the new Jedi Revan fleet or something like that which completely shits on Leviathan.
So yeah, this was a long, rambly post and I hope some of y'all can help me sort out my mind. Currently I am leaning towards "Leviathan now, collect materials for Cal" as my current plan. I'm currently just wrapping up Grand Inquisitor to R7 and then I'll have to chart a new course for good.

submitted by OnlyRoke to SWGalaxyOfHeroes [link] [comments]


2024.05.11 04:42 NoAddition8789 Say Goodbye to Green Nail Fungus: Tips for Healthy, Clear Nails

Struggling with green nail fungus?
Don't fret! There are several tried-and-tested methods to kick that pesky infection to the curb and get your nails back to their natural state. Here's what you need to know:
  1. Over-the-Counter Treatments: Grab some antifungal creams or nail polishes containing clotrimazole or terbinafine. These bad boys can work wonders for mild cases of green nail fungus. Just make sure to follow the instructions to a T.
  2. Prescription Pills: When the infection gets serious, it's time to call in the big guns. Your doc might prescribe oral antifungal medications to tackle the fungus from the inside out. It's like a targeted strike against those green invaders.
  3. DIY Remedies: Some folks swear by home remedies like tea tree oil, vinegar, or hydrogen peroxide soaks. While they may not work for everyone, they're worth a shot if you're feeling adventurous. Just don't skip out on proper medical treatment if things get rough.
  4. Nail TLC: Keep those nails clean, dry, and trimmed to prevent the fungus from spreading. And whatever you do, don't share your nail clippers or go barefoot in sketchy places!
  5. Pro Treatments: When all else fails, it's time to bring in the big guns. Laser therapy or surgical nail removal might sound intense, but they can be lifesavers for stubborn infections.
  6. Prevention Is Key: Once you've vanquished the fungus, don't let it make a comeback. Practice good foot hygiene, wear breathable shoes, and steer clear of fungus-friendly environments.
Remember, everyone's nails are different, so what works for one person might not work for another. If you're struggling to beat the green nail blues, don't hesitate to reach out to a healthcare pro for some expert advice. With a little patience and persistence, you'll have those nails looking fresh and clean in no time!
How to get rid of green nail fungus? - Learn more
submitted by NoAddition8789 to FeetCorrector [link] [comments]


2024.05.10 18:50 Numerous_Skill_3574 Resistant Candida?

I am having itching in my left buttock area for many years (5-6 years).Last year I thought that I have to treat it. First put Clotrimazole powder and the itching reduced. However the affected area looked the same with no visual change whatsoever. After one month when I stopped using that the itching came back. Next I went to a dermatologist who at first gave me various antifungals like fluconazole, luliconazole, ketoconazole. But no improvement. Rather it spread along my buttcrack. He added terbinafine which seemed to have zero effect. Now the right side of my groin area also started itching. I changed my dermatologist and visited the Dermatology department of govt. Hospital where they again gave me fluconazole tablets. But they gave me miconazole cream to apply. After sometime a part of the affected area got cleared. But other parts never got cleared. I try to keep the area clean and dry as much as possible but nothing seems to work. Tried other things like selenium sulfide, vinegar etc. But nothing is working. Also till now never used steroids. The area is a bit dark with no redness and no ringshape. Can it be due to a resistant Candida infection? Also can it be that the infection is not very superficical and is in a deeper layer of the skin where the ointments can not reach? In case it is a Candida infection can it be due to biofilms? Advice may be helpful.
submitted by Numerous_Skill_3574 to Candida [link] [comments]


2024.05.10 06:40 akki4223 I want to get this mod on my CB350RA

I want to get this mod on my CB350RA
I saw this article few days back and I loved this mod. I really want to get this mod for my bike, but I am not sure where to get this done or is it even possible here in Bangalore.
You can read the entire article here
submitted by akki4223 to indianbikes [link] [comments]


2024.05.09 20:57 staplerdude I don't see webstore shards for Padawan Obi Wan. I think this means the gamble pack approach is not worth it?

For the gungan marquees, we got 65 shards from the event, plus another 5 webstore shards for free, for a total of 70 shards. That meant 2 purchases of the gamble packs, for a minimum of 10 additional shards (though more likely 14 shards), got you to 80 shards and made you eligible for Tier III of the marquee. This allowed you to get more shards on a daily basis for the remainder of the event, and you'd end up at ~44/65 at the end of the event instead of 15/30, plus you'd get some kyros.
However, without the webstore pack, we're just at 65 shards total, meaning we need 15 more shards to hit Tier III of the marquee. But gamble packs are most likely to give you either 5 or 7 shards apiece, putting you just short of the 15 shards you need. Basically there is a 76.03% chance that it would require 3 purchases of gamble packs instead of 2. Also, buying two packs does nothing for you if you fail to hit 15 shards from them, it would just be 2598 crystals down the drain.
2 gamble packs cost 2598 crystals, and 3 gamble packs cost 3897 crystals. The value you get by getting to Tier III, in terms of shards and kyros, is 3984c. So 2 gamble pack purchases is clearly worth it, but 3 is not really. Sure, you come out ahead by 87c, but that's a pretty small amount and it's not really optimal to be spending crystals on kyros and shards in the first place if you aren't getting a significant value. The 87c savings doesn't make it a better deal than just spending crystals on refreshes, and there will be other crystal expenditures in the near future like zeta bonus drops, chase events at random, and a new capital ship before long. Obviously if you want to get Padawan Obi Wan to 7* ASAP then buying packs will help get you there faster, but it's no longer a good crystal value.
So it seems like for most people this marquee just begins and ends today at Tier II. Does that check out? Do we have any indication that we ought to expect a free webstore pack like we got with the gungans? Or are we just back to the old marquees that leave us at 15/30?
submitted by staplerdude to SWGalaxyOfHeroes [link] [comments]


2024.05.08 21:51 P5ycho1127 Needing C&C on my short story so far...

Arrogance of Victory

Ardan Gervasius was a whirlwind of motion, his sword flashing and steel singing as he danced around his fellow Battle Brothers. One Sword Brother versus five Neophytes, already fresh and eager to prove their worth. Templars gathered and cheered as the five tried them damnedest to defeat Ardan. The sound of steel, cheers, and other noises rang out in the Training Cages of the flagship Eternal Crusader.
Soon, the cheers turned to laughter and boos, as Ardan began to fell each of his brothers one by one. As the last Neophyte was brought to his knees, the match was set. Ardan chuckled loudly in triumph, arrogance spewing from his lips, “oh come on now! I hardly broke a sweat!” Grumbling, the neophytes helped each other up to their feet and begin to leave, not wanting to hear Ardan’s boisterous and cocky attitude. Each brother that sparred began to remove the binding chain-links to their armor, then placing the sparring blades back in the hands of menials and servitor servants. Ardan, however, still felt eager as he stretched his body to make himself limber, “I should have Sword Brother Deimos and his squad to try. I need a better challenge.” Ardan’s skill was only surpassed by his pride. Brothers nickname him “Arrogant Ardan.” Whilst they respected his skill with the blade, which some even compared him to First High Marshal Sigismund, Ardan’s attitude was very much less than desired and unwelcomed by his peers. Once such a vocal critic made his presence known.
“For Throne’s sake, quit acting like a damned iterator and shouting your victories. You can at least be humble.” Ardan turned to seek the noise, only to see Castellan Brocas approach the arena. A smile draped across the swordsman’s face, as scathing words shot from his tongue, “you are just mad that I knocked you flat on your ass, Brother Brocas.” Ardan stepped forward equally at Brocas, his arms out in a challenging demeanor, before bumping his chest into each other. The impact of the ceramite clanged loudly as the two stared at each other with threatening intentions. Brocas’s hands curled into fists, and Ardan was ready to provoke his Battle Brother into combat again.
“Brocas is right, you know,” said a gravely cold pang of a vox-caster, as if the sound broke the tension betwixt the two, “even Sigismund himself cared not for boasting and showing off.” Ardan and Brocas turned their heads, greeted by the sight of a skull plated helm, a red tabard draped over the blackest black armor, and across that was two inscribed pieces of parchment of purity. The two warriors stepped back from the other then glancing back to shoot looks of disdain to each other. Ardan then turned to face the man, smiling welcomely “Reclusiarch Grimaldus. It is an honor for you to join us.” Grimaldus said nothing, his helm hiding his face to not show any emotion. Ardan then spoke again, “I was just showing Brocas that his skills need improving in order to defeat me.”
Grimaldus continued his silence, yet Brocas had a feeling that the Reclusiarch’s anger was emanating, as if anger manifested in an aura. That was soon broken by a crackling chuckle over his vox that echoed clearly. “Perhaps I should try my hand at you, Ardan.” It was a surprise indeed. Ardan could not help but find amusement. Grimaldus was indeed legendary amongst the Templars, but he was older. Ardan was even surprised Grimaldus even stood, even after crossing the Rubicon Primaris like High Marshal Helbrecht. This is no contest, he thought, I still have more youthful vigor. “Very well, Reclusiarch, I acc- “
A fist contacted Ardan’s chin, sending him backwards meters away and landing on the ground in a painful thud and clanging of ceramite and steel. Ardan felt pain in his jaw. Looking up, he saw Grimaldus slowly reel his fist back to his side. “Looks like I have won,” said Grimaldus. , Ardan quickly stood up, his pained voice filled with anger like a child throwing a tantrum. “Reclusiarch?! This is not proper combat!”
“Is it not? Yet, I brought you to heel.”
“That’s not the point!” exclaimed Ardan, “we were to have a friendly spar!” Grimaldus then shrugged, “we did, though. And I still won.” Ardan tried to find words, but the pain in his jaw and his pride made his mind clouded. Brocas stood there, eyes widened to what he witnessed. Grimaldus then spoke his turn, “there is no such thing as proper combat. While it is true we hold honor and tradition, War cares not for such a thing.” Ardan growled in retort, “but we are not at war.” Grimaldus then gave Ardan another quick jab, knocking him back down. Ardan could tell that punch was harder than the first. Grimaldus then showed his emotion through his vox, and it was like a parent scolding a spoiled child, “not at war? We are Templars! We are on an eternal crusade! Even as I speak, our rest and relaxation are but a mere illusion to the fact that we are beset on all sides with various foes that seek our death!”
Ardan then went silent. He was too stubborn to admit defeat. “Forgive me, Reclusiarch. You are correct in the notion of our eternal crusade against the Heretic, the Mutant, and the Xeno. But we are Astartes, the same sons of Dorn, and proud devotees to the God-Emperor. Our battles are mere sparrings.” Grimaldus wanted to strike him again. Yet, he did not. Ardan was not worth the effort. He had more important duties. “Maybe some prayer would open whatever clouds your ignorance.”
Earnhart looked upon the visage of Saint Drusus, the death mask of the Living Saint. In life, Drusus fought during the Angevin Crusades, fought alongside mortals, angels, and mechanical Gods of War. He fought off enemies not only on the battlefield but from those he used to call comrades. Now, Earnhart was about to embark from the dusty and salty flats of Maccabeus Quintus, her home and world, to serve as both a pilgrim and a conqueror of the stars. Such an honor indeed, for this may be the last time she would see home again. She looked up to the Statue of Saint Drusus, admiring the heroic figure. She then looked down at the tomb, placing her hand on the Sarcophagus of the Saint. Even in death, Drusus serves the God-Emperor’s will.
"In all things do we take the example of Saint Drusus, who the God-Emperor saw fit to return from death to continue service in His name,” she chanted, kneeling before the sarcophagus, “We endure hardships, as Drusus did. We show no mercy, as Drusus did. We drive back the darkness beyond His realm, as Drusus did." Earnhart then took the silvery death mask of her Saint, forever covering her face, forever to never show a soul her own. “I pledge my service to thee, God Emperor of Mankind. Do with me as You please for my faith is absolute. I will serve thee with all my honor body and soul and prove myself worthy in your name as did Saint Drusus, till the day my reckoning comes.”
She stood at her feet, giving one last look at the tomb. She wanted to engrave every detail of her home, for she may never return. Such is the way of the Janissaries. Such was the will of the Imperium. Though, everything changed when the sirens went off…
Various Templar Astartes and humans knelt at the Shrine in formations, their heads bowed in prayer and ritualistic chanting. A Judicar wearing the ceremonial robes of the chaplaincy and his mouth sealed by cloth, walked along the rows gently swinging lit incense in the censer adorned with Templar iconography on brass and gold. Grimaldus walked alongside the faithful, speaking in reverence, just as any spiritual leader must to his flock. Ardan was deep in prayer, activating his Catalepsean Node to help focus. He was still angered by the Reclusiarch’s dishonor in the training cages. His body soon became lucid, his mind stimulating itself with a hypnotic jerk to try and keep him awake, but to no avail. Soon, Ardan fell into a trance, and then, blackness… Suddenly, a small light was seen in his vision. The light grew. It was embers of fire, and it grew larger and larger, until it became a roaring Inferno. He saw it. It was a battle. On one side, he seen a warrior clad in artificer armor that bore the color of darkened steel. In hand, bound to the figure, was a long, black blade, as if it were made of ebony or even obsidian. Beside the warrior was Astartes and the sight of soldiers clad in masks with a single tear under the right eye, whose faith and fury were equal to that of a Black Templar. On the other side, it was darkness. However, this darkness was unnatural. Evil. And that Darkness smiled and cackled across its scarred face.
Ardan gasped back into focus, his heart beating as if awakening from a nightmare. Was it a dream? No, he thought. It was too real. Grimaldus stopped, noticing Ardan’s heavy breathing. “Something troubles you, brother,” said the Reclusiarch in cold and analytical tones, yet his voice still showing hints of concern through his vox. Ardan took a moment to compose himself, standing upright. “Forgive me, Reclusiarch. But I saw something. A world in flame. A warrior challenging the darkness.” Grimaldus stood silently, thinking this was a ruse, before speaking clearly, “tell me, brother Ardan. What else can you describe in this dream?”
“It was a world in flames. A Shrine World. I saw Astartes and humans clad in masks that bore the same visage. All facing something evil and unnatural, as if it was sadism manifest.” That was all that Ardan saw and remembered. Grimaldus then turned away, thinking to himself within brief moments, until only a mumble escaped his vox, “follow.” Ardan was unsure what this meant, but to find answers, he must follow the Reclusiarch. The two exited the sanctuary, Grimaldus leading Ardan through the narrow halls of the Eternal Crusader, his pace at a speed that even Ardan was trying to match with in urgency, until reaching the Sanctum of the High Marshal. Helbrecht, sitting on his throne whilst the tech priest of the Mechanicus operated on his bionic limb, saw Grimaldus and Ardan approach. “Forgive me,” said the harsh, hoarse vocal cords of Helbrecht, “I was not expecting to have your companies, Reclusiarch and Sword Brother.” Grimaldus then motioned for Ardan to step forward, his silence giving a clear indication for Ardan to speak of what he witnessed in his vision.
Helbrecht’s battle worn face turned to a scowl as Ardan finished speaking of the vision, which prompted the High Marshal to stand from his throne. Shipmaster Heaslet approached the throne from the side of the Sanctum, only to respectfully kneel. “My lord. I come bearing a message for aid from the shrine world of Maccabeus Quintus,” Shipmaster Heaslet said in timidity, fearing his words may offend the Angels of the Emperor, “The Great Enemy has begun an attack on the planet. False Angels in a pastel of colors, bearing our Imperium’s Aquilla in such perverse manners!” Helbrecht looked upon the Shipmaster, his face flushing with building rage and his vein visibly throbbing from his forehead, as if it were to burst. “Emperor’s Children… A vomitous mockery of our brilliant God-Emperor’s divinity.” Helbrecht brought his bionic fist down in anger, shattering the stone carved throne’s arm rest as if it were fragile glass, “And they even dare strike at a Shrine World. Are they trying to goad us?”
Grimaldus could only chuckle at such a thought, “still, High Marshal. You must give commendation to these heretics for their brazen attack. Even if it is foolish and doomed to fail.” He then turned to face Ardan, “it seems that what you saw was true. Then this means the God-Emperor has granted you a vision of the future.” Grimaldus rested his armored hand onto Ardan’s shoulder, his voice surprisingly sincere and not the usual anger that Ardan often would be berated by, “you may be the catalyst for his crusade to drive back the darkness.” Grimaldus then returned to face back at the High Marshal, “I would like a requisition of all nearby Chaplains to convene briefly to determine if Ardan shall become the God-Emperor’s Sword.” Helbrecht nodded to Grimaldus, then motioned the Shipmaster to relay the call to the Astropath.
Ardan stood only in a loincloth, his genetically modified flesh and scars from past battles and triumphs laid bare for the gathered Chaplains to witness. The Chaplaincy deliberated over such a vision, curious if Ardan was even worthy of such a title. One of the Chaplains, with his name Harmon, spoke in favor. “It is clear he saw the future of battle. Every Champion we select in any crusade always has a common vision of battles past and what is to come. It is a vision granted by the God-Emperor!” There were detractors. One of which was by the name of Whisen, whose angered tone was made clear over the vox, “Ardan is a braggard. And to be clear, we have no proof the God-Emperor blessed him. For all we may know, he may have unlocked detestable Psyker abilities!”

“Then how did he know of Maccabeus Quintus being under siege?”
“He never stated so!”
The deafening chorus of voices over the vox echoed through the chamber, until a loud slam of metal rang out. The chaplains turn to see Grimaldus, whose crozius left a dent in the reinforced railing of his position. “Be that as it may, Maccabeus Quintus, an important Shrine World, where they breed the most loyal guardsmen regiments AND is blessed rest of the Imperial Saint Drusus is burning.” Mag-locking his crozius to his hip, Grimaldus then stood up, slowly walking down the steps down to the center, his voice clear for all to hear him, “true, Ardan’s character is unsatisfactory, but he saw battle. He saw himself fighting with brothers and the Guard.” Soon, the Reclusiarch stood beside Ardan, as if his statement were already what others decided, “his destiny awaits him in the battles to come. He has the skill of Sigismund, and more so, the stubborn tenacity of our genefather. He shall adorn the Blackest Armor and wield the Black Blade. He will lead his brothers.” The chaplains in dissent roared out, taking this decision as an insult to the honor of the Black Templars. Still, the decision was Grimaldus’s and his alone.
Janissary Earnhart rushed through the lines with her guard regiment, rushing through the volley of bullets and explosives. Every step, she chanted prayers for the God-Emperor as if they would shield her from the dangers of War. The Planetary Defense Force needed all able-bodied guardsmen to protect key strategically valuable points of interest. “O mighty God-Emperor, whose golden light pierces the darkness of the galaxy, we beseech thee in this hour of need,” she prayed, her breath heavy from running a long distance in gunfire and shrapnel, “As our valiant warrior charges into battle, grant thee your divine protection. May thy blade strike true, and thy armor hold firm against the enemy’s onslaught. Bless thy heart with unwavering courage and may thee be a beacon of hope for all who fight alongside you. In your name, we pray. Ave Imperator!” She then ducked into cover, as traitors opened fire from a nearby makeshift gun nest.
Earnhart and her regiment kept low, the bullets from the heavy stubber machine gun kicking up the dirt and salt of the earth in the trenches. They had to distract the nest somehow, Earnhart thought to herself, seeking any advantage from their disadvantageous position. The rattling belt-fire of the heavy stubber echoed through the ruined monasteries and buildings with the heretical traitors singing praise to the cacophony of destruction. However, whether it was a miracle or luck, the stubber ceased its fire, and the traitors growled in frustration. The weapon was malfunctioning, and Earnhart motioned her Janissaries to advance. Sounding a sonorous war cry for the God-Emperor, the Janissaries began their charge to advance. The traitors had to resort to smaller arms, but it was too late. They were overwhelmed in a matter of seconds, their blood staining the marbled stone. Janissary Earnhart then radioed to the Planetary Defense Force, “we secured the Courtyard. Send additional reinforcements so we can- “
Her message was cut off when a piercing wail unlike anything she ever heard boomed. If not for the padding in her helmet muffling some of the sound, it was likely Earnhart would have gone deaf. She turned to the source of the noise, and it struck her in terror when she saw the sight of Astartes, clad with pink or purple armor plating, with black and golden trim. The Emperor’s Aquilla either perverted or the heretical symbology was marked on their armor, and with a mocking snicker, one of them shouted, “Children of the Emperor! Death to his foes!” The squad presented their unusual weaponry with a malformed screaming face at the end of its barrel, and with a rippling force, shot sonic waves. Janissaries too close were evaporated into red mists, viscera, and other bits of gore and bone, as if they spontaneously exploded. Those farther were either brought to their knees in agony or were forced back. Janissary Earnhart tried to shout for retreat, but the effort was pointless from the booming shockwaves. Soon, the Emperor’s Children squad begin their advance, either slaying any Janissary or Defense Force in their way or releasing sanity shattering noises from their damnable instruments.
But from the sky, burning light crashed onto the stone walkways, shaking the ground as if a meteorite struck. The traitor Astartes and the remaining Janissaries turned to the sight, only to see the black metal of a drop pod, and the iconic white Templar cross. The drop pod doors burst open, and Intercessors and Sword Brethren, led by a warrior in simple yet advanced artificial armor, charged out to meet the traitors head on. Bolter fire, chainblades, sonic booms, and clashing of metal and ceramite sang out as the two rivalling factions fought with ferocity. Then, another drop pod lands, only to open to the sight of a hulking war machine of metal. “No Pity! No Remorse! No Fear!” it roared from its mechanical voxcaster, charging out with gatling fire and promethium flames. The surviving Janissaries cheered, feeling inspired to fight through their pain and joining the fight with lasrifles and explosives. The Noise Marines were no match for the overwhelming force, slain in mere minutes that the Sergeant sounded a retreat.
As the battle died down, and the small fraction of the traitor Astartes in full retreat, Janissary Earnhart slowly approached the leading Astartes of the squad, forming the sign of the Aquilla in her hands. “Bless the God-Emperor, you saved us. We are not worthy to be in the presence of his Angels.” But what escaped from the Astartes’s vox was boastful laughter, “of course you are not. Do you think mere guardsmen could face an Astartes, let alone heretics? I will commend you, though, for trying.” While her face could not be read due to her mask, Earnhart was taken aback by this flamboyant boasting. “m-may I ask your name, Angel?” With pride, the Astartes champion announced, “I am Brother Ardan Gervasius, the Emperor’s Champion. You may address me as Lord Ardan, guardsman.”
“R-right,” stuttered Earnhart, shocked to see such… arrogance? Sure, he slain many of the traitors, she thought, but the least the Astartes could be more… she had no words that would dare match to combat such flamboyant ego. At least, not at this moment. “My Lord, the great enemy blindsided us out of nowhere. The initial strike brought half of the Planetary Defense systems inoperable.” Ardan was unamused, wondering how many of these traitors he could slay on his own. Brocas then stepped forward, as if to meet the surviving Janissaries, “it is good you held out until we arrived. Your actions are deeply commendable.” Earnhart smiled from under her mask. This was how an Angel was personified in her mind. Firm, yet fair. Brocas then broke her admiration and asked, “do we know as to why the heretics dare defile this sacred ground?” This was a question that had no clear answer, but speculation. Earnhart theorized it was to cripple the morale of the Janissaries. Brocas, who had fought the Emperor’s Children before in distant worlds, would believe her theory. This is because those that fall to the chaotic addictions of Slaanesh are trying to seek the stimulations they crave, like addicts to the chemicals they inject into their system for the thrills and pleasures. And what better way to seek the ultimate thrill than the defilement of a Shrine World housing one of the Saints that fought with the Black Templars long before Ardan or Brocas were born.
“Guardsman, is the Shrine of Saint Drusus still guarded?” Brocas inquired. While it was certain that there would be some defense, these mortals were versing the Warp-twisted versions of warriors. Suddenly, one of the battle brothers over the communication two clicks from the squad’s position shouted, “we are being routed! We need reinforcements in Sector Zeta-Two-Six!” Ardan, relishing the opportunity of combat, ordered his squad and surviving Janissaries to move out.
Zeta-Two-Six was a sector close to the Shrine of Drusus, and where the traitors came out in heavy force. Heretic Cultists and traitor guard rolled forward with their heavy armor detachments they looted from the Planetary Defense Force. The roars of Leman Russ pattern tanks and even a Rogal Dorn pattern tank rolled forward, unleashing volley of bullets from its machine guns to the occasional firing of the cannons. The Templar Intercessor Squad and a Squad of Eradicators tried to find a way to flank, but they were pinned down. The traitor Astartes forces reveled with each slain Templar. “Sigismund’s hounds fall rather quickly,” echoed the malformed mouth of one of the leading Champion of the Emperor’s Children, “such sweet cacophony. The smell of gunpowder and blood… my sensory receptors ache for more.”
“It is always a sweet melody to hear the death throes of the weak, Skaalek,” cackled another Child of the Emperor. His armor was unlike the twisted and depraved etchings on the common legionary. As if the armor was alive and pulsed, with faces that scream in agony, this warrior had a slit, morbid smile with scars that practically overtaken his facial features. He smiled, his sharp teeth like polished ivory, and a relic silvery sword of Xeno craft wielded in his dominant hand. Skaalek regarded the Champion, “ahh, Lucius. So grand of you to come to the revelry.” The Champion looked outward to the struggling Black Templars, watching as the foolish worshippers of the Corpse Emperor tried to hold ground against overwhelming odds. But then, out of nowhere, one of the Leman Russ tanks that the traitor guard staffed exploded, releasing a mushroom cloud of fire, smoke, and shrapnel. The surviving traitors that were caught in the blast screamed in agony, or reveled in the pain as either their blood from wounds painted the white marbled stone on the ground or be engulfed in decay. Lucius tilted his head and grinned at the sight.
Ardan and his squad flanked the traitors from behind, with the Janissary kill team led by Earnhart took back or destroyed any heavy armored vehicle. This allowed the Intercessor and Eradicator Squads to push back, unleashing bolter fire and melta charges. Ardan gracefully danced through the traitors like a twister of slashing metal, cutting down any heretic that dared approach or fled. Lucius was intrigued. Aroused even. While he did enjoy the challenge from one of Sigismund’s heirs, this young Champion Astartes reminded Lucius of the time he trained in the ways of the blade. Reminiscing of his days on Chemos to the days of the Great Crusade fighting with or against worthy warriors, Lucius almost shed a tear from his eye. This warrior was like him. And Lucius wanted to revel in this warrior’s lamentations of defeat. “Do not kill that one. I want him,” Lucius growled with a needing hunger for battle, “that Champion of the Corpse Emperor is mine.” Lucius turned, walking away from the battle. Skaalek nodded to the Champion of Slaanesh, giving a silent approval to follow orders. The legionary then ordered, “brothers. Fall back. And let our Lord Commander have his fun.”
The Emperor’s Children fell back as ordered, deciding that their fun had ended. Ardan then ordered Brocas to take the Intercessor Squads and Dreadnought to give chase. It seemed as if these heretics were finally understanding the might of the Imperium, thought Ardan. Taking a cloth from his pouch, he raised the Black Blade and wiped it clean of blood. How such a weapon of exquisite craftsmanship be used to slay those that are truly not worthy disgusted Ardan. Janissary Earnhart tended to her duties with the surviving kill team, executing cultists and traitor guard whilst praying for their souls to redeem themselves in the light of the God-Emperor. One of her teammates questioned this, wondering why she would waste breath and prayer for these damned souls. She replied softly, “because they are just lost. The path for them was dark. All I am doing is giving them the lantern to traverse said darkness.” This brought some weird comfort for her, as if she wanted to give these souls one last chance to return to the God-Emperor.
As she proceeded to execute the last of the heretics, Earnhart received a message from her helmet’s communicator. “All Janissaries! The defenses of our saint have been compromised! Rally there now!” The communicator ended with the scream of the guard and then static. Her heart sunk and her caring prayer stopped. She quickly approached Ardan, her voice cracking in both anger and fear. “My lord. The Shrine of Drusus is being attacked! We must go there now!” Ardan looked at the guardsman briefly, only to give a slight nod. He ordered the remaining squad mates to form up and follow the Janissaries to the Shrine.
By the time the group had made it, the Shrine was littered with the corpses of Janissaries. In the middle of the piled dead stood Lucius, his armor, sword, and whiplike tendrils in his left hand painted with blood and other viscera. Earnhart trembled at the sight. This heretic… no, daemon. Such brazen heresy! Her anger rose, her thoughts clouded as her blood boiled at this macabre display of sadism. Ardan ordered his brothers to engage, charging the Champion. Lucius let out a yawn, before slicing through Ardan’s battle brothers. The gurgling death throes of Ardan’s squad echoed through the Shrine’s basilica. Ardan, however, froze in place. This warrior is unlike anything he had truly faced, he thought to himself. Lucius looked at the Champion, his smile like a mockery to Ardan’s eyes. “Not even worth it, to be honest. These so called ‘Primaris.’ Though, death is such a beautiful song.” Lucius slowly walked to Ardan, to which the Astartes raised the Black Blade in a defensive stance. The sadistic warrior stopped, raising his alien blade in a more offensive posture. “You, Champion of the Corpse God. I want to know. What is your name?” There was a brief silence, but Ardan broke it by granting Lucius the answer, “I am Ardan. Ardan Gervasius. And I will be your death, heretic.”
“Such bravado. I like it,” snickered Lucius, sizing up Ardan’s stance and posture, to discern a needed counter to break it. “We are alike, you and I,” said Lucius, which Ardan took as an insult, “do not compare us, filth! I am nothing like you in the slightest.”
“Oh, but you are wrong,” said Lucius, “we are the same. We are both masters of the blade, dedicating our existence to the dance and grace of such things. Judging from your stance alone, I can tell you are in the stance of an old Terran duelist by the name of Rocco Bonetti.”
Ardan was surprised that this heretic knew of his stance, “so, you, too, know of the greatest duelists. Interesting. With you, I can determine a modified version of Capo Ferro.” With this exchange, Ardan had believed he may have found a worthy and veritable challenge. A true test of his skills. “Although I shouldn’t inquire,” said Ardan, “I would love to know of the enemy I will slay.” Lucius then gave a slight curtsey, “Lucius the Eternal. Champion of the God of Excess. I hope you provide me much more of a challenge than these… well, I want to call them lesser, but that word is giving them too much praise.” Earnhart could not bear to see such respect that these two were showing. Raising her lasrifle, she wanted to open fire. Ardan threatened, “you dare interrupt my battle, I will execute you myself.” Earnhart wanted to risk defying Ardan. To avenge her fallen Janissaries. To cleanse the Shrine of Drusus of this chaotic taint. But her mind fought against her emotions, and she finally lowered her lasrifle. This was a battle between Angels and Daemons. She would only get in the way.
submitted by P5ycho1127 to Warhammer40k [link] [comments]


2024.05.08 06:39 WhiskeyDream115 The Fiery Trials of Super Earth

In the unyielding expanse of the Galaxy, where the stars are but distant witnesses to the valor of the Helldivers of Super Earth, there unfolded a tale of bravery, misfortune, and—dare I say—fowl play. It was a tale that would be whispered with a mix of horror and hilarity in the barracks and mess halls across the Federation.
Private Jackson and his comrade-in-arms, Sergeant Cluckles (as he was humorously nicknamed due to his unfortunate resemblance to the domesticated avian creatures of Old Earth), were deep in the throes of an evacuation operation on the hostile planet of Zeta IV. The air was thick with the acrid smell of burning xenos and the sharp tang of ionized plasma.
"Remember, men, our mission is clear!" bellowed Jackson over the comm unit, his voice a beacon of unwavering resolve. "Secure the EVAC point at all costs! For Super Earth!"
As the duo neared the designated extraction zone, the sky darkened ominously, a storm of ash and embers swirling around them. The dropship, their metallic savior, hovered just beyond reach, its engines roaring like the ancient gods of war.
In the chaos of their retreat, Sergeant Cluckles, whose tactical prowess was often overshadowed by his less-than-impressive common sense, made a decision that would forever be marked in the annals of the Helldivers' history. With the precision of a seasoned warrior and the unfortunate judgment of a panicked chicken, he deployed a NAPALM ordnance directly onto their location.
Jackson, mere meters from salvation, saw the world turn a blistering red. The flames engulfed him, a fiery embrace that halted his heroic dash to freedom. As he fell, his last sight was the dropship ascending into the stormy skies, leaving behind a trail of betrayal and fire.
Sergeant Cluckles, realizing the gravity of his error, could only squawk helplessly into his helmet mic, "Oh, by the stars, Jackson! This wasn't the plan!" His feathered visage was a mask of avian remorse as he watched his friend succumb to the fiery inferno he had unwittingly summoned.
The tale of Jackson's fiery demise and Cluckles' fateful mistake spread like wildfire among the Helldivers. They would say, with a chuckle and a shake of the head, "Beware the Chicken of Super Earth, for his wings bring not flight, but fire!"
Yet, amidst the laughter and the retelling, the spirit of Jackson lived on—a reminder of the thin line between heroism and calamity, and the unbreakable bond between soldiers, forged in the flames of both adversity and accidental napalm.
Battle Chronicles: Based on Actual Events As the echoes of the story fade, let it be known across all of Super Earth: this tale of fiery mishap and brotherly bonds, though larger than life, is grounded in the sternest of truths. For you see, dear readers, it was indeed based on a true story—a tale as old as combat itself, where my own comrade, 'Sergeant Cluckles,' dropped the fateful napalm that sealed my fiery fate. So let this saga be a lesson and a laugh, and remember, in the fierce brotherhood of the Helldivers, sometimes the line between friend and fowl is perilously thin!
"Names have been changed to protect the not-so-innocent."
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2024.05.07 18:25 ShinSwappy A Recount of My Ongoing Muv-Luv TTRPG

Hello everyone, I'm Swappy and I am a relatively new Muv-Luv fan. Despite this and against my better judgement I have decided to run a Muv-Luv Tabletop, titled Muv-Luv Conative. I am not using the Muv-Luv TTRPG system, but rather a homemade system utilizing the Operation V system, a Gundam TTRPG system made for the Feddie Scum podcast (great podcast). Specifically a finished version made by a fan and one of my players, as the official version is still undergoing play testing via the podcast.
Now let's introduce the party:
Alexander Kurylenko (33): A Soviet pilot from Belarus who has the misfortune for being born right as the war with the BETA broke out. He's had his home taken, he's seen friends die, and he has developed a fatalistic viewpoint on life. He believes in the Soviet Union, but isn't necessarily zealous about it. He dislikes aristocrats and the US government and he is the flight leader of the party.
Dana von Romer (23): An American pilot hailing from Texas. Dana von Romer is a guitar playing, shotgun wielding, hat wearing Texan in every way you can imagine. She believes in the principles American was founded upon, but that doesn't mean she believes in the US government and would follow it's orders without question. Her father was killed, and Dana believes it was an assassination on the part of a US Major General, and she wants answers.
Lloyd Aymar (25): A Canadian pilot who's been part of the UN since he graduated from flight school. He believes humanity should be united in the fight against the BETA, and serves as a middle ground between Dana, Alexander, and the next party member. He too has developed a fatalistic view, but he is far more sociable and friendly than Alexander. He simply believes that he'll probably die to the BETA, but he'll attempt to take as many of them with him before he goes out.
Chiyoko Kinoshita (19): Introduced at the start but joining the party later, and played by me for the sake of rounding out the party to a number of four. Chiyoko is a Japanese Fudai who is part of the Kinoshita family, a family who overlooks Japan's TSF development and manufacturing alongside the Takamuras. She is the youngest and greenest of the party, but is still a member of the Royal Guard. Her family relationship seems to be tense, especially with her older brother, and Chiyoko has a lot of expectations on her as a member of this family.
These four are part of the United Nations squadron known as the Wild Stallions. A Squadron with the on paper purpose of showing the capabilities of cooperation between countries via being comprised of pilots from different countries and utilizing all kinds of TSFs from American, to Soviet, to even Japanese TSFs.
One Shot Prologue:
The year is 1999, and the three party members (Alex, Dana and Lloyd) find themselves in Japan during the events of Operation Lucifer. The squadron is waiting to sortie, to fight the Yokohama hive, and as they wait they pack up the belongings of their recently killed wingman. Making small talk, the party soon runs into a Squadron of Japanese teenagers and meet Chiyoko Kinoshita. Chiyoko and Dana talk, but soon have to part ways as they have to sortie. Boarding their F-15E Strike Eagles, our brave pilots begin their sortie to push towards the BETA hive. Of course, they soon encounter a horde of BETA and combat starts. Dana utilizes her missiles to cause a rock slide which inures some grappler class, Lloyd charges in with his melee Halberd and begins cutting beta apart, and Alexander gives orders and lays down covering fire. Despite murdering a bunch of BETA more seems to come making their push forwards slow to a crawl. Alongside that, they can hear their apart list several other Wild Stallion flights being shot down. Eventually the two are suddenly told to retreat, as it seems US forces are going to be dropping something with little to no warning. Before they can retreat however, the party spots Chiyoko by herself in an damaged F-4J, seemingly being the sole survivor of her squad. Alexander tries to have the squad just leave her, as he is more concerned with their survival than hers, but Lloyd quickly comes to her rescue, pulling her out of the F-4 and placing her in the cockpit with him, and the party retreats. They just barely manage to get out of the blast radius of the G Bombs, getting front row seats to their detonation. As they go off, the party feels as though something about the world itself shifts, but they are more concerned with the absolute destruction left before them. Returning to base, the Stallions get Chiyoko to a medic, giving her comforting words. Chiyoko cries over the loss of her own team. With that, the Stallions retire for the day, and the one shot ends with the opening scene of Muv-Luv Alternative; the Discovery of human brains in the BETA hive.
Session 1:
It has been two years since the events of Operation Lucifer, and it is early February of 2001. Our party of three find themselves on a plane heading over to Yukon base in Alaska in order to potentially get involved with Project Prominence (my excuse of having players potentially get upgrades later one). The players now flaunt new TSFs, with Alexander piloting a MiG-290VT Fulcrum, and Dana piloting a very interesting F-18E Super Hornet. Lloyd however, doesn't seem to have his TSF on him, as Alexander managed to get into contact with an old Soviet contact and politically maneuvered his way into potentially getting Lloyd a Soviet TSF. Arriving at Yukon base, the crew first make their way to the Soviet side of the base in order to meet with Alex's contact, with Dana getting looks from the Soviets on the base, but she pays them little to no mind. Arriving at the hangar, the gang meets Alex's contact, one Jerzy Sandek. It is revealed Alexander managed to negotiate and get his hands on an SU-37 Terminator in exchange for proving the superiority of soviet TSFs, as well as a more personal favor from Jerzy. The gang also sees and are introduced to the Scarlet Twins, Inia and Cryska.
With that out of the way, the gang makes their way to the US/UN side of the base and talk with the base commander, before going off to meet the Argos Test Flight. Meeting them, the teams get along, with Alex scolding Tarisa a bit. It is then stated that the two will be going up against each other in a mock fight in order to determine if the Wild Stallions can be brought onto Project Prominence in a limited capacity. The two teams face off, with Lloyd in his new Terminator immediately eliminating Tarisa and then Ibrahim before getting gunned down by Valerio and Stella. Alexander is also shot down, but Dana manages to barely scrape out the win via a combat knife into Valerio's cockpit. With the mock fight finished, Dana and the Argos test fight go out drinking while Alexander forces Lloyd to do push-ups considering he got shot down. Alexander and Jerzy then meet, and Jerzy tells him to forget the personal favor, as he doesn't believe the two don't have what it takes to help progress what he's working on (the twins). The next day, with their objective complete, the Stallions leave back to Yokohama base, ending the session.
Session 2:
Back at Yokohama, the Stallions are missing a member as Lloyd is busy tweaking his SU-37. To compensate however, the team is joined by Chiyoko Kinoshita, now an official member of the Royal Guard and sporting a Shiranui. The gang talks over breakfast, with Alex being cold towards Chiyoko due to her status, and Dana cursing the difficulty of using chop sticks. The players are also introduced to another member of the Stallions, Jason Whiteford (a Brit). Finishing their food, the crew make small talk and head to the hangar before coming across quite the sight. It seems that over the night, someone had come in and VANDALIZED Dana's TSF with provocative words written in Japanese. After practically strong arming Chiyoko into translating for her, Dana laughs like a mad woman which makes everyone in the hangar uncomfortable before dragging the party off to investigate who did it. Making their way to security, they review the footage and see younger folks commiting the deed. Initially believing them to be trainees, Alexander heads to the training grounds and talks to Sergeant Jinguuji Marimo about this, but the cadets are soon dismissed from suspicion as they are all girls, while the culprits on camera seem to have been men. Deciding to ask Jason about any other squadrons who could harbor anti American sentiments, they are pointed to Cracker Squadron. Alexander pulls the Captain of the squadron aside while Dana decides to be less civil about it, getting into a fight with the other aggressive pilots of the flight, who were indeed behind the vandalization. With the MPs and the Captains breaking up the fight, after giving their accounts to the MPs, Alexander orders Dana to several hours of firing drills in her TSF before being called to Brigadier General Paul Radhabinod's office. Arriving, he is informed that he and his squadron will most likely be involved in the defense of Niigata, as it seems a BETA force is planning an invasion there. The two are then interrupted by one Professor Kouzuki Yuuko, and Alexander is dismissed. He leaves due to this, and due to Professor Yuuko's vibes. Late into the night, early morning in fact, Dana finally finishes her punishment and is greeted by Chiyoko, who managed to get her guitar fixed (which had been damaged in the brawl). The two talk about their ideals and the two then promise to win the war against the BETA so everyone can have Wagyu steaks. With that, they go off to make late night burgers as the session ends.
Session 3:
It is now time for the defense of Yokohama! The Wild Stallions are given a briefing by their commanding officer, one Colonel Augustine Gil, about the defense line that has been established at the Niigata shoreline. The Stallions alongside other UN and IJA forces will intercept the BETA hordes at the shores and perform an active defense against this invasion. Colonel Gil also informs them that Chiyoko will be accompanying their squadron as she is on loan from the Royal Guard to the Wild Stallions. With that out of the way, the Wild Stallions sortie (with Lloyd literally doing warm up exercises with his Terminator while taxying towards the runway) towards Niigata. The squadron arrives as the shoreline, and wait for the BETA to arrive. Once they do, the defense begins, starting with air support and artillery supporting hounding the initial waves of the BETA. Of course despite that they keep coming, and the Stallions alongside other squadrons begins to intercept the BETA. Chiyoko and Lloyd prove to be excellent Melee fighters, which is expected from Lloyd, while Dana and Alex fire on the BETA. Alex rolls a critical fail and then a critical success, which confuses all of the characters including Alexander himself. Of course they hear over the radio as people die horrible deaths, but at that point it's white noise. Suddenly, Laser class BETA appear and shoot down any air support! This naturally causes the Stallions to book ass to cover, with the members doing evasive maneuvers against the incoming laser fire. Before they can try to intercept the laser classes, they are ordered to support one of the other defensive lines which is suffering heavy casualties.
Arriving at the scene and seeing a pilot die, Alexander barely manages to use artillery to get rid of the laser class present and the Stallions begin to clean up the BETA. Lloyd actually fails a melee check for once, and Chiyoko fucks up an evasion roll against a Destroyer class and gets hit hard. At that moment, however, more reinforcements appear. They are a squadron of Shiranui's being led by a Takamikazuchi. The pilot is non other than Chiyoko's older brother, Yamato, who witnessed Chiyoko be hit and tells her off while being rude to the other party members. They are then allowed to return to base for resupply. Arriving back at base, Chiyoko is visibily upset by the interaction with her brother, but the others (including Alexander surprisingly) try and cheer her up which kind of works. With that, the session ends with the Stallions put on standby.
Session 4: It is near the end of February and the defense of Niigata is still ongoing! The Wild Stallions are on standby at a forward operating base, with Lloyd and some of the other Stallions drinking, Alexander sulking, and Dana writing a letter to an old friend. While basically partying, Lloyd spots Chiyoko practicing her swordsmanship with a sad expression. Correctly guessing this what still about her brother, Lloyd drags her ass to the party and attempts to offer a drink, but she declines. Lloyd messes around with Jason and then gets into a discussion about Soviet ideals with Alexander after the captain (Alexander) heard him talk about despite Soviet ideals on materialism, they party hard. Of course Lloyd takes the piss out of him in a scene worthy of the Chibi art style before they are informed that they will be sortieng soon. While Lloyd is literally hosing down some of the members of the Stallions, Chiyoko comments on how seemingly free he seems, as he doesn't exactly have to worry about things like familial obligations. Alexander stays silent because he doesn't like her, as her status makes her the enemy to him. Dana comes out the post office to witness Alexander standing there by himself before being informed of the briefing. Arriving, they are once again briefed by Colonel Gil, who explains they'll be intercepting the last of the BETA at a nondescript city. The Stallions once again sortie, with Chiyoko now having a maxed out maneuverability skill, and arrive at the city. While other squadrons intercept the BETA in the city, Alexander has the Stallions hold back and let the BETA come to them. Making quick work of them, they push in only to see two Fort class beta. Thinking quick, Dana fires off her missiles at one of the Fort Class and successfully eliminated it, while Chiyoko and Lloyd go for the other one. Lloyd uses his large halberd to carve into the Fort Class, but doesn't manage to kill it. He lands in front of it's stinger, and it tries to stab into his cockpit with it, but Lloyd barely manages to dodge and promptly cuts the Fort Class in half with his sword, soaking his Terminator in red and laughing, taking enjoyment in killing BETA. At that moment, they receive laser warnings and Lloyd and Alex dodge much larger than usual laser fire.
Off in the distance they see two Heavy Laser BETA. As Alexander barely managed to dodge the laser, he could nearly feel his blood literally boil from the heat. At that moment, he receives a vision, both clear and barely intelligible, both seemingly real and fake, of the heavy lasers eliminating some of the other Stallion pilots, but he chocks it up to adrenaline. Chiyoko and Dana then make quick work of the heavy lasers, as Alexander uses his admittedly broken skill to eliminate all of the remaining BETA on the field. This sudden increase of skill shocks everyone in the squadron, but Alexander brushes it off and they return to base. Considering the strain he put on his body through his intense maneuvering while eliminating the remaining BETA, Alexander vomits up some blood and bile and passes out, as he is taken to the infirmary. Dana spots Colonel Gil with a change in his expression, and the two exchange nods as he returns to his tent. The session then ends with him informing a certain professor about this strange increase in skill.
Session 5:
It is now mid March, and the Stallions find themselves boarding a plane back to America, specifically Dana's homestate of Texas. Oddly enough Chiyoko, now dawning a UN Uniform, is accompanying them. It seems she's gotten orders to continue accompanying the Stallions. Alexander is slightly annoyed by this, but fellow squadron member and Soviet, Nairi Oganesyan, jabs at him for this and notes that despite his dislike of her, he could probably pass off as her father in a civilian setting considering their looks, despite the fact he's only 33. This shakes Alexander to his core, and he turns to dust. Boarding the plane, they head off to America and arrive at US Air Force Plant 4 for, even stranger, an escort mission. They are greeted by Dana's old commanding officer, Major General Jairo Campbell, the person Dana suspects had her father killed, and Dana's old squadron captain and friend Crystal Myers. The two catch up and Dana is dragged off by her old squadron, the Braves, off to the plant, ditching the other three. Arriving at the plant, the Stallions head off to unpack, not before the two captains of each squadron share some words with each other. After unpacking, Dana mentions wanting to see if her old "stache' was still around, and Alexander and Lloyd leave with Alexander saying it's due to what Dana mentioned and how he can't be complacent in it despite overlooking it, and Lloyd wanting to go drinking. This leaves Dana and Chiyoko by themselves, and Chiyoko finds herself being dragged away by Dana, being given looks of worry and concern from other people in the base who knew Dana. Dana takes Chiyoko to an abandoned storage building, and enters. The hangar is home to some abandoned F-16 prototypes and various other containers as Dana takes her to some old, hidden lockers. She kicks the door open, and Chiyoko fails a movement check and gets hit right in the face by the locker door, causing a nosebleed. Dana apologies and lands her a handkerchief before the two look at the contents of the locker. Inside the locker are the belongings and picture of her father. Dana explains to Chiyoko that despite his skills and accomplishments as a pilot, Campbell practically wiped him from the records, and Dana believes it's because he knew something Campbell was planning. That's why she became a pilot, and despite Campbell's attempts to get rid of her, she persisted and soon joined the UN. This shocks Chiyoko.
Alexander meanwhiles runs into Crystal Myers again, her seemingly friendly and upbeat demeanor gone as she smocks a cigarette. The two talk, Crystal mentioning how he's Belarusian, which surprises Alexander a bit. She explains how she fought in the Soviet areas during her own brief time as a UN pilot, and she laments that despite the fact humanity seems to be on the verge of losing against the BETA, humanity still conspires against each other. She then tells him to keep an eye out for his squad, and leaves to go do a flight. This comment kicks Alex's paranoia into overdrive. Back to Chiyoko and Dana, Dana let's slip that she knows about the existence of Alternative IV which one again shocks Chiyoko. However, the two agree to keep this between them out of concern about the Major General potentially hearing about their suspicions. The two shake hands, with Dana spitting on her palm and grossing out Chiyoko a little. They then exit the storage building. Cutting back to Alexander, he spots Colonel Gil and Major General Campbell walking and discussing something in hushed tones. Against his better judgement and rolling a critical success, he listens in. Campbell states that despite being given orders to hand the XG-70s to Yokohama base for the Alternative IV Project he views it as a waste of time and that they should be used for Alternative V. Gil tells him that despite what he thinks, Alternative V is still the backup to alternative IV and he has to comply. They then enter a very large storage building.
Returning to base with Chiyoko still nosebleeding, with Dana saying to tell anyone it's from Texas' dry air, they run into Alexander. The three then being to make their way to the infirmary, not before spotting a new TSF with the monicher of X-35 painted on its jump jets taking off alongside some F-16s. Dana correctly summarizes that Crystal is the pilot of this new TSF and that it could be the replacement for the F-18 and F-16. Alexander curses the "Americans and their toys." Dana then comments on how Chiyoko seems to be fine despite the bleeding, but at that moment Chiyoko begins to feels dizzy and they carry her to the infirmary and retire for the day. Later that night, Chiyoko is greeted by Colonel Gil who asks her to gather up Dana and Alexander, and she does. Walking through the base Gil informs Alexander that he did notice him, and has decided that they should know as the lead flight as to what they are transporting (Lloyd is too drunk to inform). Arriving at the large storage building, the three pilots are out face to face with the two colossal XG-70s that they are to be escorting. Dana and Chiyoko are absolutely surprised by the sheer size of the machine, but Alexander isn't as impressed when informed that mass production would be very difficult. He is also informed of what happened to the test pilots, but is assured they won't be flying it. With that, they return to their rooms. The session ends with Gil apologizing to Chiyoko for getting her wrapped up in this, but Chiyoko tells him that it's fine, and that those machines may be what Humanity needs...
Session 6:
The latest session! The Wild Stallions wake up, with Lloyd hungover. Dana provides coffee to the pilots while Lloyd yells at them to wake up. Making their way to the cafeteria, the Stallions are introduced to another member of the Braves, Ariane Baker, a younger pilot who looks up to Dana. Ariane seems slightly annoyed about how close Chiyoko and Dana seems to be, but Dana manages to (maybe) settle her down. The two young pilots shake hands. They also talk about the F-35, mentioning how they hadn't managed to change the X-35 monicher that had been painted on yet, and how that America will be selling them to other countries as their new 3rd generation TSF. After breakfast and small talk, the stallions are briefed on their mission. The different flights will be accompanying the transport vehicle all the way to Yokohama, with the main party being given the responsibility of escorting the transport off American soil from California. Alexander questions why they need an escort in friendly territory, but Colonel Gil says it's simply a precaution while giving them a knowing look, which Lloyd doesn't pick up on. Boarding the plane, Jason, Lloyd and Nairi make bets on what the cargo is, with Nairi being suspiciously close to what it actually is. Dana takes up Nairi's bet. The trip to California is met with no issues, with Alexander having the rookie pilots stop ceaseless chatter, and they arrive at California. At the California airport, Dana references Quattro Bajeena in the second opening of Zeta Gundam and Lloyd asks her what's wrong, with Dana saying it's nothing. The Stallions take off, however this time they sortie without their heavier weapons, only having their assault cannons and combat knives. This annoys Lloyd greatly, but when Chiyoko says it isn't that big of a deal, Lloyd surprises everyone by agreeing and stopping his complaints.
Getting far enough from the shore, the Stallions are informed by their operator of five unknown IFFs heading right for them, and Alexander visually confirms two F-15Es and three F-16Cs with no markings and painted in dark colors. Being fired upon, the party is given clearance to intercept the TSFs. The team makes quick work of them, proving far too experienced and skilled for the mysterious assailants. Alexander and Dana agree on capturing a target, and the other two agree. Lloyd and Dana successfully manage to capture two TSFs, but they are informed of a self destruct signal coming off from them. Lloyd drops his, but Dana manages to rip out the cockpit block from the TSF before it explodes, and the party witness an explosion only capable from an S-11 self destruction device. Seemingly managing to save their prisoner, Dana is caught by surprise when, from directly behind her, a TSF arm reaches out and stabs the cockpit block in her hands with its knife before her F-18E is grabbed and shoved aside. The party is met with a mysterious unmarked TSF (an F-22A Raptor), but it breaks off and disappears into a horizon. Dana however barely manages to succeed an observation check and her suspicions are confirmed. It seems Crystal was the pilot of that unknown TSF. The session ends with Dana saying "Et tu, Crystal?" before they are forced to return to the California airbase.
And that about sums up every session so far of Muv-Luv Conative! I hope you enjoyed reading that extensive and long recap of the events of the story so far. I know there may be some hiccups with lore and what not, but me and my players have really enjoyed what we made so far, and I hope you do as well. I'll hopefully continue this once we get some more sessions done. Thank you for reading.
submitted by ShinSwappy to MuvLuv [link] [comments]


2024.05.07 15:26 Powerful-Employee-36 Batman's intelligent and invention technology feats.

So we all know Bruce Wayan is one of the most intelligent super genius characters in the DC universe.
So let's talk about his intelligence first (then the tech invention)
Geoff Johns confirmed that Bruce Wayne is definitively the 2nd smartest person on Earth. This automatically makes him more intelligent than everyone on Earth save for Lex Luthor, with an IQ of over 250.
Has one of the greatest minds in the entire DC Omniverse - Justice League (2018) #23
So let's some common misunderstanding about batman IQ being just 192.
That was never attributed to Batman, only Ted Kord.
anyway Batman automatically for being the second (only behind Lex) IQ in the Earth out him above Ryan Choi who have IQ 200 and and Hiro Okamura who have IQ over 210.
So now we have Batman IQ over at 210+ and possibly 250.
Batman is an Omni-Disciplinary Scientist and martial arts(Master of every scientific field known to man i.e. Reed Richards, Victor von Doom, Lex Luthor), mastering “EVERY COURSE AND FIELD. EVERY SUBJECT AND TRADE.” and the worlds greatest detective and confirmed have all knowledge of science history.
He is the greatest strategist and tactician in the world.
Deduced what Brainiac 5 (most intelligent being in the 31st century Multiverse) missed.
Batman mastered every scientific discipline known to man, and beyond, of which there are between 600–800.
Figured out Zeta Beam (teleportation) technology in an instant that took the super-genius level Adam Strange years. 6th panel..
Batman is able to hack into a NASA satellite and transfer its information onto his servers.
He easily Easily hacked into Lexcorp and Darkseid's Hellspores.
Hacks Kryptonian computer in second and Hacks Apokolyptian computer.
Within seconds hacks an alien computer he doesn't even know the language of.
Hack even if someone discovered batman identity, he dosen't even worry about it, he just can manipulate someone fooling him on physiological thinking that he’s forced to put on the costume if he could fool that. Especially given how frequent mind-control is among Batman’s rogues.
He even once he’s exposed himself during a disinformation campaign.
Just one more crackpot conspiracy theory among a thousand others. More tabloid tittle tattle and craziness surrounding mad, bad Bruce Wayne. In a world where no one can be sure what’s real and what’s not.”
—Bruce Wayne
So firstly Batman is the one who build his technology by himself.
Just in the beginning, let me tell you Batman have created time travel Machine single handily and Program that Predicts the past, present and Future and every possibility.
Teleporter and Teleportation Via Watchtower he Designed
He created Haz-Bat a suit that Withstood the pull of a black hole.
Hack he created even his own element (feat like Tony Stark), Batman creates an element that has the same effects on Wraith that Kryptonite does to Superman(Yes, Superman says mineral, but Kryptonite is consistently classified as an element).
Built a device that can slow down time to the point that the Flash is barely moving or how he created Shrink Ray.
Batman tech.
1: Magnetism in Gloves for Adhesion.
2: Magnetizing Batarang (note: 3-D Collapsible Micro-Structure Material for Compact Storage).
3: Wallet-Sized Collapsible Suit.
4: Chemically Fueled Thrusters.
Proton Gun(A.K.A. Phaser, Disruptor, Particle Accelerator Gun, Ion Cannon, Proton Beam, Lightning Ray and Ray Gun)
5: Energy Pulse that Dismantles Mech.
6: Energy Cannon.
7: Gun Atomizes Concrete.
8: Ultraviolet Image Reproduction.
9: Microprocessor(7th Capsule). Clearly this is old and Batman has since upgraded.
10: Signal and Comms Jammer.
11: Voice & Sound Modulation/Duplication.
12: Finger Lasers.
13: Concussive Grenades.
ECM(Electronic Counter-Measures) Against Radar and Sonar
14: Radar and Acoustic Triangulation are useless.
15: Insider Suit Mimics [Flash’s Speedhttps://qph.cf2.quoracdn.net/main-qimg-76e0dd71bda266c21b6c403f926744dc-lq).
16: Thermocouple for solar Energy Siphoning.
17: Energy Generated Constructs shields.
18: created Plasma Shield.
19: Decontamination of Irradiated Areas.
19: enchanted and night qmd Infrared and Thermal and X-Ray and heat vision and Ultraviolet Visions.
20: Life Detection.
21: Digital Invisibility.
22: Freeze Rays.
23: Echolocation.
24: Entire Electromagnetic Spectrum Vision
25: Underwater Suits.
26: GPS.
27: space Suit.
28: Space Adaptive Component.
29: Chest Mounted Sonic Cannon.
Remote Connection to Satellites, Phones, and Computers through the PAN(Personal Area Network
30: Gauntlets Absorb Energy.
31: EMP nullification Magnetic Rail Gun.
32: EMP equivalent to 50 Megaton Nuke (Most powerful Nuclear Weapon ever created) takes out OMACS.
33: Armor-Piercing Tasers, 200,000 Volt Tasers (between 20–75c what it takes to kill a human).
It able hurt Clayface.
34: Can Assume the Shape of Blades.
35: Holographic Emission Disguise and Holographic Projection into the Batcave
36: Holographic Emulation(Holographic Copy).
37: Holographic Projection Embedded in Gotham Street Lights.
38: Link to Batcave through Cowl.
39: Batman can simply wipe out the evidence of his identity by hacking though One of them is the supposed equal to Calculator who’s capable of taking over a super computer program, the other is the creator of Brother One.
40: The Batcave possesses multiple barriers that not only prevent teleporters from entering, but also prevents a hyper-intelligent Bizarro from taking over.
41: flying device with his normal suit.
42: Batman's cape is fire-proof that can also protect against other things.
43: Developing a cure for an alien virus:.
44: Developing a thing that can liquify Plastic Man.
45: Made tech (stolen by Future Aquaman) that prevents Green Lantern rings from working, (Justice League (2016) #29
46: Made tech (stolen by Future Aquaman) that stops Cyborg from moving, (Justice League (2016) #29
47: his cowl can see though invisible things.
48: His cowl automatically identifies people, has gadgets that can identify radiation and blood.
49: he Made a virus that disrupts atoms.
50: Has Cold Iron Fillings to disrupt magic.
51: Has a chemical that hypersaturates a person and can repair DNA.
52: his sound sonic Batarang and [hypersonic bomb like][https://static.wikia.nocookie.net/vsbattles/images/7/77/A318FFCB-ED50-4968-8A35-DF4C28D3FD39.jpeg/revision/latest?cb=20190326145840).
53: His suit is insulated from radiation.
54: created a Batarang that nullifies healing factors.
55: Boots that allow him to walk on ceilings.
56: Made a biometric scanner out of goggles in moments.
57: His suit can fire an AoE sonic blast around itself.
58: He created gauntlets that can hack into devices, and are capable of reading energy levels.
59: another set that enhances his hitting power.
60: his cowl/gauntlets grants him extra Superhumanly enchanted senses like hearing and seeing more.
61: Gauntlets that fire out energy blast that pierce through Deathstrokes suit that’s made out of “Promethium Chain Mail, (Deathstroke (2016) #34).
62: Electric Fisticuffs, (Batman Incorporated (2011) #1).
63: there was once Flash and implemented tech into his suit that allows him to vibrate and phase through things and remember what a Speedster do while vibrating as [thoughts molecules][https://imgur.com/a/B3LH7Ii).
64: created a form of enhanced vision that lets him see through buildings and soiled stuff, (Talon #7).
65: Ultrasonic noise dampeners in his cowl that make him immune to the Canary Cryn (Vixen: Return of the Lion #5)
66: Hologram of a demonic bat, (Batman (1940) #464)
67: A unique gadget that mimics Darkseid's omega beams, but is line of wire that traps an opponent, (Batman The Dark Knight #2).
68: another Invisibility suit.
69: The Cowl also has x-ray vision - Detective Comics (2016) #937
70: Rigs explosives to take down a series of buildings - Batman and Robin Eternal #17
71: Blows up a large ice monster - Justice League: Endless Winter
72: created nth metal batarangs in case he has to fight incorporeal beings such ghosts - Batman Eternal #24
73: his Batarangs can disrupt energy shields - Deathstroke (2016) #32
74: Made a sonic grenade that nullifies a mind controlled crowd - Batman: Secret Files (2018) #2
75: created a device that turns any metal it touches into a supermagnet - Batman (2011
76: Batman cowl Can scan biology and in seconds know details of a foe down to the cellular level - All Star Batman #6
77: Can basically fly by gliding - Batman (2011) #10
78: An example of it in action - Detective Comics (2016) #988
79: [another Batman flight space-suit (yeah even though it look like, it's Have nothing with Batman beyond)][https://i.stack.imgur.com/89NTP.jpg).
80: another's advance one and also Batman cap have immunity to ice too.
Now all that above was some average batman technology feats but now the big cake.
1: Anti-matter Negative Zone Portal canon, literally it sends to Phantom Zone which is the infinite dimensionless void.
2: Re-created the Lazarus Pits in his Cave(Lazarus Pits can cure anything up to and including Death).
3: Perfected Cloning and Memory Transfers.
And this and this.
4: created Robot Duplicates of the Justice League with there powers.
5: Creates the AI J.A.R.V.I.S. for Pepper. It eventually becomes advanced enough to love, fully Sapient(Human-Like) Artificially Intelligent Alfred.
6: rebuild Asgard, Has a Base in the Moon and Base in Greece and Base in Prague and On Pluto and Crime Alley.
7: BATMAN created Omniversal Wormhole Inside of a Bullet, Capable of Ripping Apart Reality and destroy the source wall itself (and Omniversal feat).
8: Created a way to rewrite people cell by cell. Now a lot of people say that this is simply a side effect of Element X(Metal of Possibilty, capable of bringing the wielders will into being) but look at the three bubbles on the top right.
Yes, this chair. Built from Element X, allowed you to see people’s hearts....but then, you took it further, imagined greater. You built the Final Bat-Suit around the chair for yourself. Not just to determine people’s minds, but to change them, rewrite them cell by cell.”
This means that Element X allowed for reading hearts and minds, but so Batman went beyond and created a way to rewrite beings cell by cell. If it was just of Element X, it would have been explicitly stated.
9: Batman creates a universal translator which allows him to communicate with alien life in the universe.
10: He designs the Watchtower security system and then overrides it.
11: In Forever evil #6 Batman is able to break into the Watchtower by activating the manual override which he installed.
12: Created a compound that turns walls into liquid.
13: Anti-telepathy tech, Psychic Dampeners im his cowl.
14: Has made/acquired red solar guns, a large mech, magic chains and a formula that turns him into Doomsday, all to beat Superman, Batman/Superman (2019) Annual #1
15: His final contigency are a series of satellites that will turn the Sun red, Batman/Superman (2019) Annual #1
16: Planted slightly than moon-busting bombs on the moon just in case, Justice League (2018) #1
17: After having his memory wiped, the second time remeeting the Flash he had developed a device that violently sapped him of speedforce, Dark Crisis on Infinite Earths #5
this is consistent , Developed technology that mimics the vibrational powers of DC speedsters and speed force.
18: Psychic Invisibility.
19: Chip that can influence the mind and force illusions of endless battles.
20: with the help of Lex Luthor, injustice leagues batman was able created machine allowed travel to different other universes, Injustice Year 5 #39 & #40 (~note: keep in mind the mine batman is far superior to injustice counterpart~).
21: Batman built a flying Batcave back in the day so that he and Robin could operate their vigilante mission from anywhere at anytime, without having to head deep into Gotham to refuel. The spaceship held most of what was needed from the cave and offered a form of transportation for the duo as well.
22: Batman literally created Red Giants, which continues microscopic red suns, collected from dead solar systems as Weapon against Superman.
Batman : “You like the knuckles, Clark. Each pod contains microscopic red suns, collected from dead solar systems
Batman can literally harvest entire red giant stars in deep space, shrink them down and bring them to Earth, and he’s still struggling to find clean, renewable energy?!.
“Our applied sciences division has been working on a clean, renewable energy source.”
It's consistent as he have done this twice.
23: he created Insider Suit that can Invisibility and Heat Vision and Quasi-Green Lantern mode and accuse to the speed force.
submitted by Powerful-Employee-36 to PowerScaling [link] [comments]


2024.05.07 15:22 Powerful-Employee-36 Batman's intelligent and invention technology feats.

So we all know Bruce Wayan is one of the most intelligent super genius characters in the DC universe.
So let's talk about his intelligence first (then the tech invention)
Geoff Johns confirmed that Bruce Wayne is definitively the 2nd smartest person on Earth. This automatically makes him more intelligent than everyone on Earth save for Lex Luthor, with an IQ of over 250.
Has one of the greatest minds in the entire DC Omniverse - Justice League (2018) #23
So let's some common misunderstanding about batman IQ being just 192.
That was never attributed to Batman, only Ted Kord.
anyway Batman automatically for being the second (only behind Lex) IQ in the Earth out him above Ryan Choi who have IQ 200 and and Hiro Okamura who have IQ over 210.
So now we have Batman IQ over at 210+ and possibly 250.
Batman is an Omni-Disciplinary Scientist and martial arts(Master of every scientific field known to man i.e. Reed Richards, Victor von Doom, Lex Luthor), mastering “EVERY COURSE AND FIELD. EVERY SUBJECT AND TRADE.” and the worlds greatest detective and confirmed have all knowledge of science history.
He is the greatest strategist and tactician in the world.
[Deduced what Brainiac 5 (most intelligent being in the 31st century Multiverse) missed][https://qph.cf2.quoracdn.net/main-qimg-d440bfa51d428571dd0f7cc32f317d28-lq).
Batman mastered every scientific discipline known to man, and beyond, of which there are between 600–800.
Figured out Zeta Beam (teleportation) technology in an instant that took the super-genius level Adam Strange years. 6th panel..
Batman is able to hack into a NASA satellite and transfer its information onto his servers.
He easily Easily hacked into Lexcorp and Darkseid's Hellspores.
Hacks Kryptonian computer in second and Hacks Apokolyptian computer.
Within seconds hacks an alien computer.
Hack even if someone discovered batman identity, he dosen't even worry about it, he just can manipulate someone fooling him on physiological thinking that he’s forced to put on the costume if he could fool that. Especially given how frequent mind-control is among Batman’s rogues.
He even once he’s exposed himself during a disinformation campaign.
Just one more crackpot conspiracy theory among a thousand others. More tabloid tittle tattle and craziness surrounding mad, bad Bruce Wayne. In a world where no one can be sure what’s real and what’s not.”
—Bruce Wayne
So firstly Batman is the one who build his technology by himself.
Just in the beginning, let me tell you Batman have created time travel Machine single handily and Program that Predicts the past, present and Future and every possibility.
Teleporter and Teleportation Via Watchtower he Designed
He created Haz-Bat a suit that Withstood the pull of a black hole.
Hack he created even his own element (feat like Tony Stark), Batman creates an element that has the same effects on Wraith that Kryptonite does to Superman(Yes, Superman says mineral, but Kryptonite is consistently classified as an element).
Built a device that can slow down time to the point that the Flash is barely moving or how he created Shrink Ray.
Batman tech.
1: Magnetism in Gloves for Adhesion.
2: Magnetizing Batarang (note: 3-D Collapsible Micro-Structure Material for Compact Storage).
3: Wallet-Sized Collapsible Suit.
4: Chemically Fueled Thrusters.
Proton Gun(A.K.A. Phaser, Disruptor, Particle Accelerator Gun, Ion Cannon, Proton Beam, Lightning Ray and Ray Gun)
5: Energy Pulse that Dismantles Mech.
6: Energy Cannon.
7: Gun Atomizes Concrete.
8: Ultraviolet Image Reproduction.
9: Microprocessor(7th Capsule). Clearly this is old and Batman has since upgraded.
10: Signal and Comms Jammer.
11: Voice & Sound Modulation/Duplication.
12: Finger Lasers.
13: Concussive Grenades.
ECM(Electronic Counter-Measures) Against Radar and Sonar
14: Radar and Acoustic Triangulation are useless.
15: Insider Suit Mimics [Flash’s Speedhttps://qph.cf2.quoracdn.net/main-qimg-76e0dd71bda266c21b6c403f926744dc-lq).
16: Thermocouple for solar Energy Siphoning.
17: Energy Generated Constructs shields.
18: created Plasma Shield.
19: Decontamination of Irradiated Areas.
19: enchanted and night qmd Infrared and Thermal and X-Ray and heat vision and Ultraviolet Visions.
20: Life Detection.
21: Digital Invisibility.
22: Freeze Rays.
23: Echolocation.
24: Entire Electromagnetic Spectrum Vision
25: Underwater Suits.
26: GPS.
27: space Suit.
28: Space Adaptive Component.
29: Chest Mounted Sonic Cannon.
Remote Connection to Satellites, Phones, and Computers through the PAN(Personal Area Network
30: Gauntlets Absorb Energy.
31: EMP nullification Magnetic Rail Gun.
32: EMP equivalent to 50 Megaton Nuke (Most powerful Nuclear Weapon ever created) takes out OMACS.
33: Armor-Piercing Tasers, 200,000 Volt Tasers (between 20–75c what it takes to kill a human).
It able hurt Clayface.
34: Can Assume the Shape of Blades.
35: Holographic Emission Disguise and Holographic Projection into the Batcave
36: Holographic Emulation(Holographic Copy).
37: Holographic Projection Embedded in Gotham Street Lights.
38: Link to Batcave through Cowl.
39: Batman can simply wipe out the evidence of his identity by hacking though One of them is the supposed equal to Calculator who’s capable of taking over a super computer program, the other is the creator of Brother One.
40: The Batcave possesses multiple barriers that not only prevent teleporters from entering, but also prevents a hyper-intelligent Bizarro from taking over.
41: flying device with his normal suit.
42: Batman's cape is fire-proof that can also protect against other things.
43: Developing a cure for an alien virus:.
44: Developing a thing that can liquify Plastic Man.
45: Made tech (stolen by Future Aquaman) that prevents Green Lantern rings from working, (Justice League (2016) #29
46: Made tech (stolen by Future Aquaman) that stops Cyborg from moving, (Justice League (2016) #29
47: his cowl can see though invisible things.
48: His cowl automatically identifies people, has gadgets that can identify radiation and blood.
49: he Made a virus that disrupts atoms.
50: Has Cold Iron Fillings to disrupt magic.
51: Has a chemical that hypersaturates a person and can repair DNA.
52: his sound sonic Batarang and [hypersonic bomb like][https://static.wikia.nocookie.net/vsbattles/images/7/77/A318FFCB-ED50-4968-8A35-DF4C28D3FD39.jpeg/revision/latest?cb=20190326145840).
53: His suit is insulated from radiation.
54: created a Batarang that nullifies healing factors.
55: Boots that allow him to walk on ceilings.
56: Made a biometric scanner out of goggles in moments.
57: His suit can fire an AoE sonic blast around itself.
58: He created gauntlets that can hack into devices, and are capable of reading energy levels.
59: another set that enhances his hitting power.
60: his cowl/gauntlets grants him extra Superhumanly enchanted senses like hearing and seeing more.
61: Gauntlets that fire out energy blast that pierce through Deathstrokes suit that’s made out of “Promethium Chain Mail, (Deathstroke (2016) #34).
62: Electric Fisticuffs, (Batman Incorporated (2011) #1).
63: there was once Flash and implemented tech into his suit that allows him to vibrate and phase through things and remember what a Speedster do while vibrating as [thoughts molecules][https://imgur.com/a/B3LH7Ii).
64: created a form of enhanced vision that lets him see through buildings and soiled stuff, (Talon #7).
65: Ultrasonic noise dampeners in his cowl that make him immune to the Canary Cryn (Vixen: Return of the Lion #5)
66: Hologram of a demonic bat, (Batman (1940) #464)
67: A unique gadget that mimics Darkseid's omega beams, but is line of wire that traps an opponent, (Batman The Dark Knight #2).
68: another Invisibility suit.
69: The Cowl also has x-ray vision - Detective Comics (2016) #937
70: Rigs explosives to take down a series of buildings - Batman and Robin Eternal #17
71: Blows up a large ice monster - Justice League: Endless Winter
72: created nth metal batarangs in case he has to fight incorporeal beings such ghosts - Batman Eternal #24
73: his Batarangs can disrupt energy shields - Deathstroke (2016) #32
74: Made a sonic grenade that nullifies a mind controlled crowd - Batman: Secret Files (2018) #2
75: created a device that turns any metal it touches into a supermagnet - Batman (2011
76: Batman cowl Can scan biology and in seconds know details of a foe down to the cellular level - All Star Batman #6
77: Can basically fly by gliding - Batman (2011) #10
78: An example of it in action - Detective Comics (2016) #988
79: [another Batman flight space-suit (yeah even though it look like, it's Have nothing with Batman beyond)][https://i.stack.imgur.com/89NTP.jpg).
80: another's advance one and also Batman cap have immunity to ice too.
Now all that above was some average batman technology feats but now the big cake.
1: Anti-matter Negative Zone Portal canon, literally it sends to Phantom Zone which is the infinite dimensionless void.
2: Re-created the Lazarus Pits in his Cave(Lazarus Pits can cure anything up to and including Death).
3: Perfected Cloning and Memory Transfers.
And this and this.
4: created Robot Duplicates of the Justice League with there powers.
5: Creates the AI J.A.R.V.I.S. for Pepper. It eventually becomes advanced enough to love, fully Sapient(Human-Like) Artificially Intelligent Alfred.
6: rebuild Asgard, Has a Base in the Moon and Base in Greece and Base in Prague and On Pluto and Crime Alley.
7: BATMAN created Omniversal Wormhole Inside of a Bullet, Capable of Ripping Apart Reality and destroy the source wall itself (and Omniversal feat).
8: Created a way to rewrite people cell by cell. Now a lot of people say that this is simply a side effect of Element X(Metal of Possibilty, capable of bringing the wielders will into being) but look at the three bubbles on the top right.
Yes, this chair. Built from Element X, allowed you to see people’s hearts....but then, you took it further, imagined greater. You built the Final Bat-Suit around the chair for yourself. Not just to determine people’s minds, but to change them, rewrite them cell by cell.”
This means that Element X allowed for reading hearts and minds, but so Batman went beyond and created a way to rewrite beings cell by cell. If it was just of Element X, it would have been explicitly stated.
9: Batman creates a universal translator which allows him to communicate with alien life in the universe.
10: He designs the Watchtower security system and then overrides it.
11: In Forever evil #6 Batman is able to break into the Watchtower by activating the manual override which he installed.
12: Created a compound that turns walls into liquid.
13: Anti-telepathy tech, Psychic Dampeners im his cowl.
14: Has made/acquired red solar guns, a large mech, magic chains and a formula that turns him into Doomsday, all to beat Superman, Batman/Superman (2019) Annual #1
15: His final contigency are a series of satellites that will turn the Sun red, Batman/Superman (2019) Annual #1
16: Planted slightly than moon-busting bombs on the moon just in case, Justice League (2018) #1
17: After having his memory wiped, the second time remeeting the Flash he had developed a device that violently sapped him of speedforce, Dark Crisis on Infinite Earths #5
this is consistent , Developed technology that mimics the vibrational powers of DC speedsters and speed force.
18: Psychic Invisibility.
19: Chip that can influence the mind and force illusions of endless battles.
20: with the help of Lex Luthor, injustice leagues batman was able created machine allowed travel to different other universes, Injustice Year 5 #39 & #40 (~note: keep in mind the mine batman is far superior to injustice counterpart~).
21: Batman built a flying Batcave back in the day so that he and Robin could operate their vigilante mission from anywhere at anytime, without having to head deep into Gotham to refuel. The spaceship held most of what was needed from the cave and offered a form of transportation for the duo as well.
22: Batman literally created Red Giants, which continues microscopic red suns, collected from dead solar systems as Weapon against Superman.
Batman : “You like the knuckles, Clark. Each pod contains microscopic red suns, collected from dead solar systems
Batman can literally harvest entire red giant stars in deep space, shrink them down and bring them to Earth, and he’s still struggling to find clean, renewable energy?!.
“Our applied sciences division has been working on a clean, renewable energy source.”
It's consistent as he have done this twice.
23: he created Insider Suit that can Invisibility and Heat Vision and Quasi-Green Lantern mode and accuse to the speed force.
submitted by Powerful-Employee-36 to powerscales [link] [comments]


2024.05.07 14:52 SLKRmeatrider 5* executor vs 7* leviathan counter(high relics not needed)

This works with a relic 4 bam(no zetas), r5 ig, r5 cad. It is pretty consistent with winning like 75% of matchups and even beats high relic sith pilots. I did not find this counter but I don’t see much people talking about it. So the opening lineup is: rc, xb, and slave 1. No need for tooth cause sith ships don’t hit hard. The turn order doesn’t matter that much but here is my mine. After they do their opening attacks:
  1. Use xb to call assist slave 1 on extinction bomber
  2. Slave 1 basic on bomber
  3. Rc assist call slave 1 on bomber
  4. If bomber is still taunting, mass assist on him, otherwise mass assist on fury
By this point you will have hit contract already. Just keep damaging/taking out the sith ships until next executor turn, which you will call out ig-2000. You don’t have to basic with slave 1 anymore, you can use his other 2 abilities. I used special 1 to clear foresight and special 2 to take out the ships usually. Sometimes you hit ult, sometimes you don’t. If you do, the battle is very easy, if you don’t the battle is still very winnable. Before leviathan hits ult you ideally want to have just mark 6 left which is usually the leviathan’s first reinforcement. He shouldn’t usually be a threat because of ig double tabs and slave 1 multi attacks.
submitted by SLKRmeatrider to SWGalaxyOfHeroes [link] [comments]


http://activeproperty.pl/