Lake biome climograph

New Biomes and a new structure! (idk what flair)

2024.05.20 05:53 Dizzy_Respond_9824 New Biomes and a new structure! (idk what flair)

Scorched Lands- Maybe found connected to Savannahs or Deserts, has dried dirt and scorched trees (give 0-3 charcoal when mined), can only be gotten w/ silk touch. (Rarity: 40%)
Tropical Beach- Palmtree wood, coconuts (from leaves of the trees) (place in grid to get 6 coconut slices, fills 2.5 hunger bars), shells (for item frame decor), and clams (mineable food that can be eaten raw (30% hunger chance, fills 0.5 hunger bars) or cooked (fills 2 hunger bars) can be found there. (50% rarity)
Rocky Outcrops- A vast cliffside with multiple steep cliffs and other rocky terrain that juts out from the floor, only rocks and gravel generate there, nothing else (no dirt, wood, etc.) (0.5 % rarity)
Lake- A big water source, bigger than a river, but not bigger than oceans, typically 5-10 blocks deep, sugar cane common there, and it's not to be mistaken for desert lakes. (64% rarity)
Mediterranean Forest- A biome similar to a plains biome, but warmer, contains olive trees and quartz pillars (mediterranean ruins). Olives fill 1.5 hunger bars. (5% rarity)
Mediterranean Ruins- A rare structure made of Quartz Pillars. 0-1 loot chest, with similar loot to trail ruins, but no candles, dyes, or signs. Diamonds and iron ingots found there too.
submitted by Dizzy_Respond_9824 to minecraftsuggestions [link] [comments]


2024.05.20 01:13 AbbreviationsKey9960 Anyone know how to fix this?

I'm trying to play that Vivecraft mod with ImmersiveMC but it wont lanch properly.
java.lang.RuntimeException: Mixin transformation of net.minecraft.class_2533 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_2358.method\_10199(class\_2358.java:336) at net.minecraft.class\_2966.method\_12851(class\_2966.java:54) at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 10 more 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Callback method used(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;Lnet/minecraft/class_3965;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V in mixins/couplings/mixins.json:TrapdoorBlockMixin from mod couplings failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap mixins/couplings/refmap.json
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1384) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1062) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:402) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 13 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: main
Stacktrace:
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_2358.method\_10199(class\_2358.java:336) at net.minecraft.class\_2966.method\_12851(class\_2966.java:54) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24040.4 (aa69a05caa955e1cebcc4d2dd249082d41b510c2):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna2664819648113419630.dll:JNA native library:6.1.6:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.4 Minecraft Version ID: 1.20.4 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 215001080 bytes (205 MiB) / 339738624 bytes (324 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i5-12400F Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 2.50 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 4060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2882 Graphics card #0 versionInfo: DriverVersion=31.0.15.5152 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 24901.19 Virtual memory used (MB): 13446.18 Swap memory total (MB): 8704.00 Swap memory used (MB): 174.40 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: ambientsounds: AmbientSounds 5.3.9 architectury: Architectury 11.1.17 cloth-config: Cloth Config v13 13.0.121 cloth-basic-math: cloth-basic-math 0.6.1 completeconfig: CompleteConfig 2.5.4 couplings: Couplings 1.9.5+1.20 com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 creativecore: CreativeCore 2.11.26 net\_neoforged\_bus: bus 7.2.0 elytra\_aeronautics: Elytra aeronautics 1.3.0 com\_google\_code\_gson\_gson: gson 2.10.1 fabric-api: Fabric API 0.97.0+1.20.4 fabric-api-base: Fabric API Base 0.4.37+78d798af4f fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.50+82b1bb3e4f fabric-biome-api-v1: Fabric Biome API (v1) 13.0.17+78d798af4f fabric-block-api-v1: Fabric Block API (v1) 1.0.17+3e2216cb4f fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.5+78d798af4f fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.47+78d798af4f fabric-client-tags-api-v1: Fabric Client Tags 1.1.8+78d798af4f fabric-command-api-v1: Fabric Command API (v1) 1.2.42+f71b366f4f fabric-command-api-v2: Fabric Command API (v2) 2.2.21+78d798af4f fabric-commands-v0: Fabric Commands (v0) 0.2.59+df3654b34f fabric-containers-v0: Fabric Containers (v0) 0.1.87+df3654b34f fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.16+78d798af4f fabric-convention-tags-v1: Fabric Convention Tags 1.5.11+78d798af4f fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.24+78d798af4f fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.5+b90db5744f fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.5+5c0133444f fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.62+78d798af4f fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.2+09fc25014f fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.2+389931eb4f fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.75+df3654b34f fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.47+78d798af4f fabric-item-api-v1: Fabric Item API (v1) 2.3.0+bcdd12964f fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.27+ee30b13a4f fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.42+78d798af4f fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.40+df3654b34f fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.1+a67ffb5d4f fabric-loot-api-v2: Fabric Loot API (v2) 2.1.10+78d798af4f fabric-message-api-v1: Fabric Message API (v1) 6.0.6+78d798af4f fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.66+78d798af4f fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.9+78d798af4f fabric-models-v0: Fabric Models (v0) 0.4.8+9386d8a74f fabric-networking-api-v1: Fabric Networking API (v1) 3.1.8+2e5ac5484f fabric-object-builder-api-v1: Fabric Object Builder API (v1) 13.1.0+dba1195c4f fabric-particles-v1: Fabric Particles (v1) 1.1.8+78d798af4f fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.21+78d798af4f fabric-registry-sync-v0: Fabric Registry Sync (v0) 4.0.20+ee30b13a4f fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.5+78d798af4f fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.5+78d798af4f fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.54+df3654b34f fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.43+73761d2e4f fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.2+e761c6694f fabric-rendering-v0: Fabric Rendering (v0) 1.1.57+df3654b34f fabric-rendering-v1: Fabric Rendering (v1) 3.2.1+6fd945a04f fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.15+78d798af4f fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.21+ee30b13a4f fabric-screen-api-v1: Fabric Screen API (v1) 2.0.18+78d798af4f fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.56+78d798af4f fabric-sound-api-v1: Fabric Sound API (v1) 1.0.18+78d798af4f fabric-transfer-api-v1: Fabric Transfer API (v1) 4.0.12+90f2d7b14f fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 5.0.15+78d798af4f fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 forgeconfigapiport: Forge Config API Port 20.4.3 immersivemc: ImmersiveMC 1.5.0-beta1 inventoryprofilesnext: Inventory Profiles Next 1.10.10 java: OpenJDK 64-Bit Server VM 17 lambdynlights: LambDynamicLights 2.3.4+1.20.4 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.3+1.20.2 libipn: libIPN 4.0.2 lithium: Lithium 0.12.1 minecraft: Minecraft 1.20.4 modmenu: Mod Menu 9.2.0-beta.2 presencefootsteps: Presence Footsteps 1.9.4+1.20.4 kirin: Kirin UI 1.17.1+1.20.4 reacharound: Reacharound 1.1.2 sodium: Sodium 0.5.8+mc1.20.4 vivecraft: Vivecraft 1.20.4-1.1.9 org\_lwjgl\_lwjgl-openvr: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-linux: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-macos: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-windows: lwjgl-openvr 3.3.2 vrapi: mc-vr-api 3.0.7 Launched Version: fabric-loader-0.15.11-1.20.4 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.2-snapshot Backend API: Unknown Window size:  GL Caps: ERR GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Universe: 404 Type: Client (map\_client.txt) Locale: en\_US CPU:  
submitted by AbbreviationsKey9960 to fabricmc [link] [comments]


2024.05.20 01:07 Kazadracon Ashlands: Askvin Mount Uses?

I spent half a day taming & breeding 1 star askvins enough to create a fortified nest of them. Now I find myself asking what will I use them for realistically? I can use them to cross lava lakes but I suspect their suicidally-aggressive AI will just ensure that they get killed immediately after I dismount. Only real use I foresee for them in Ashlands is using them as essentially lava-speedboats to get to & from distant bases across Ashlands. My ony challenge then will be to design a stable-setup that keeps them both contained & safe from hostile mobs.
What has other people used them for with in the Ashlands biome?
submitted by Kazadracon to valheim [link] [comments]


2024.05.20 00:26 Fabsian10000 Game Crashing when opening the bogey menu from steam 'n' rails

basically, just waht the title said. I know this was an issue in the past with farmers delight but that is not the case here as the issue still existed after removing that mod.
This is the crash report, can anyone figure out what is causing the problem?:
---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 2024-05-20 00:15:09 Description: Rendering screen java.lang.NullPointerException: Cannot invoke "net.minecraft.class_2960.toString()" because "identifier" is null at net.minecraft.class_2348.localvar$djf000$pneumonocore$getMigrated(class_2348.java:518) at net.minecraft.class_2348.method_10223(class_2348.java) at com.simibubi.create.content.trains.bogey.BogeyStyle.getBlockOfSize(BogeyStyle.java:87) at com.simibubi.create.content.trains.bogey.BogeyStyle.getNextBlock(BogeyStyle.java:83) at com.railwayteam.railways.registry.CRBogeyStyles.styleFitsTrack(CRBogeyStyles.java:81) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.styleFits(BogeyMenuHandlerClient.java:167) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.lambda$getTrackCompat$1(BogeyMenuHandlerClient.java:160) at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.getTrackCompat(BogeyMenuHandlerClient.java:159) at com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen.renderWindow(BogeyMenuScreen.java:215) at com.simibubi.create.foundation.gui.AbstractSimiScreen.method_25394(AbstractSimiScreen.java:119) at net.minecraft.class_437.method_47413(class_437.java:110) at net.minecraft.class_757.method_3192(class_757.java:945) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_2348.localvar$djf000$pneumonocore$getMigrated(class_2348.java:518) at net.minecraft.class_2348.method_10223(class_2348.java) at com.simibubi.create.content.trains.bogey.BogeyStyle.getBlockOfSize(BogeyStyle.java:87) at com.simibubi.create.content.trains.bogey.BogeyStyle.getNextBlock(BogeyStyle.java:83) at com.railwayteam.railways.registry.CRBogeyStyles.styleFitsTrack(CRBogeyStyles.java:81) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.styleFits(BogeyMenuHandlerClient.java:167) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.lambda$getTrackCompat$1(BogeyMenuHandlerClient.java:160) at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.getTrackCompat(BogeyMenuHandlerClient.java:159) at com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen.renderWindow(BogeyMenuScreen.java:215) at com.simibubi.create.foundation.gui.AbstractSimiScreen.method_25394(AbstractSimiScreen.java:119) at net.minecraft.class_437.method_47413(class_437.java:110) -- Screen render details -- Details: Screen name: com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen Mouse location: Scaled: (320, 180). Absolute: (960.000000, 540.000000) Screen size: Scaled: (640, 360). Absolute: (1920, 1080). Scale factor of 3.000000 Stacktrace: at net.minecraft.class_757.method_3192(class_757.java:945) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Affected level -- Details: All players: 1 total; [class_746['Fabsian10000'/110, l='ClientLevel', x=108.01, y=-60.00, z=48.21]] Chunk stats: 65536, 3653 Level dimension: minecraft:overworld Level spawn location: World: (0,-60,0), Section: (at 0,4,0 in 0,-4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 7466138 game time, 6000 day time Server brand: fabric Server type: Integrated singleplayer server Stacktrace: at net.minecraft.class_638.method_8538(class_638.java:458) at net.minecraft.class_310.method_1587(class_310.java:2406) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, EclecticTrove-1.20.1-1.2.0, extendeddrawersaddon:addon, file/§eVanilla §9& §cStrawberry, file/railways wheel fix, railways:green_signals, file/JustExpressions_v1.1.zip, essential -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 695652216 bytes (663 MiB) / 5100273664 bytes (4864 MiB) up to 9126805504 bytes (8704 MiB) CPUs: 24 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i9-12900KF Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 16 Number of logical CPUs: 24 Graphics card #0 name: NVIDIA GeForce RTX 3060 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2486 Graphics card #0 versionInfo: DriverVersion=31.0.15.5222 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.80 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.80 Memory slot #1 type: Unknown Virtual memory max (MB): 37468.70 Virtual memory used (MB): 25747.86 Swap memory total (MB): 4864.00 Swap memory used (MB): 72.50 JVM Flags: 10 total; -Xmx8704M -XX:MetaspaceSize=256M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M Fabric Mods: advancementplaques: Advancement Plaques 1.4.11 ambientsounds: AmbientSounds 5.3.9 anvillevelcapmod: Anvil Level Cap Mod 1.20.1-1.0.0 anvilrepairing: AnvilRepairing 4.0.3 appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 artifacts: Artifacts 9.2.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 expandability: ExpandAbility 9.0.0 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 athena: Athena 3.1.1 attributefix: AttributeFix 21.0.4 auto_third_person: Auto Third Person 2.1 backpacked: Backpacked 2.2.7 basicshields: Basic Shields [Fabric] 1.4.1-1.20.2 beautify: Beautify 1.1.0+1.20 betterf3: BetterF3 7.0.2 bettermounthud: Better Mount HUD 1.2.2 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bobby: Bobby 5.0.1 com_typesafe_config: config 1.4.2 io_leangen_geantyref_geantyref: geantyref 1.3.13 org_spongepowered_configurate-core: configurate-core 4.1.2 org_spongepowered_configurate-hocon: configurate-hocon 4.1.2 borderlessmining: Borderless Mining 1.1.8+1.20.1 charmofundying: Charm of Undying 6.4.5+1.20.1 spectrelib: SpectreLib 0.13.14+1.20.1 chickensshed: ChickensShed 1.5.0+1.20.1 chipped: Chipped 3.0.4 chiselsandbits: chisels-and-bits 1.4.147 org_lz4_lz4-pure-java: lz4-pure-java 1.8.0 saeculariacaudices: Saecularia Caudices 1.0.23 scena: Scena 1.0.103 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clutter: Clutter 1.20-0.5.7 collective: Collective 7.34 controlling: Controlling For Fabric 12.0.2 cosmetic-armor: Cosmetic Armor 1.6.0 couplings: Couplings 1.9.5+1.20 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 craftpresence: CraftPresence 2.3.0 create: Create 0.5.1-f-build.1417+mc1.20.1 com_google_code_findbugs_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.10-2 milk: Milk Lib 1.2.60 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2 porting_lib_accessors: Porting Lib Accessors 2.3.2+1.20.1 porting_lib_base: Porting Lib Base 2.3.2+1.20.1 porting_lib_config: Porting Lib Config 2.3.2+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.2+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.2+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.2+1.20.1 porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.2+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.2+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.2+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.2+1.20.1 porting_lib_common: Porting Lib Common 2.3.2+1.20.1 porting_lib_models: Porting Lib Models 2.3.2+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.2+1.20.1 porting_lib_obj_loader: Porting Lib Obj Loader 2.3.2+1.20.1 porting_lib_core: Porting Lib Core 2.3.2+1.20.1 porting_lib_model_loader: Porting Lib Model Loader 2.3.2+1.20.1 porting_lib_tags: Porting Lib Tags 3.0 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.2+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.2+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.2+1.20.1 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 porting_lib_data: Porting Lib Data 2.1.1090+1.20 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20 porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20 porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20 createdeco: Create Deco 2.0.1-1.20.1-fabric creativecore: CreativeCore 2.11.24 net_minecraftforge_eventbus: eventbus 6.0.3 distractingtrims: DistractingTrims 2.0.3 dramaticdoors: Dramatic Doors (QuiFabrge) 1.20.1-3.1.5 durabilitytooltip: Durability Tooltip 1.1.5 dynamic-fire-overlay: Dynamic Fire Overlay 1.0.1 dynamic_fps: Dynamic FPS 3.4.2 elementa: Elementa 647 elytraslot: Elytra Slot 6.3.0+1.20.1 entity_model_features: Entity Model Features 2.0.2 entity_texture_features: Entity Texture Features 6.0.1 org_apache_httpcomponents_httpmime: httpmime 4.5.10 entityculling: EntityCulling-Fabric 1.6.2-mc1.20.1 essential: Essential 1.3.2.4+g6b55293e12 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.1 extended_drawers: Extended Drawers 2.1.1+mc.1.20.1 config_toolkit: ConfigToolkit 1.0.0 io_determann_shadow-api-17: shadow-api-17 0.1.1 net_fabricmc_javapoet: javapoet 0.1.0 graphlib: Graph Lib 1.4.0+1.20 kmodlib-overlay: KModLib Overlay 0.2.12+1.20 libnetworkstack: Lib Network Stack 0.10.0 noindium: No Indium? 1.1.0+1.20 yet_another_config_lib_v3: YetAnotherConfigLib 3.2.1+1.20 com_twelvemonkeys_common_common-image: common-image 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-io: common-io 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-lang: common-lang 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0-SNAPSHOT org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 extendeddrawersaddon: ExtendedDrawersAddon 1.0.2 extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric fabric-api: Fabric API 0.92.0+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fabricshieldlib: Fabric Shield Lib 1.7.2-1.20.1 mm: Manningham Mills 2.3 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.6.26 org_javassist_javassist: javassist 3.29.2-GA org_reflections_reflections: reflections 0.10.2 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 glass_armor: Glass Armor 1.0.0+1.20.x globalpacks: Global Data- & Resourcepacks 1.16.1_fabric gravestones: Gravestones 1.0.3-1.20.1 handcrafted: Handcrafted 3.0.6 harvestwithease: Harvest with ease 8.0.1.0 iceberg: Iceberg 1.1.18 immersive_paintings: Immersive Paintings 0.6.7+1.20.1 indium: Indium 1.0.30+mc1.20.4 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 justenoughprofessions: Just Enough Professions (JEP) 3.0.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 legendarytooltips: Legendary Tooltips 1.4.4 limitless-banners: "Limitless" Banners 1.0.0 lithium: Lithium 0.11.2 memoryleakfix: Memory Leak Fix 1.1.5 minecraft: Minecraft 1.20.1 modelfix: Model Gap Fix 1.14 modmenu: Mod Menu 7.2.2 mousetweaks: Mouse Tweaks 2.25 nemos-woodcutter: Nemo's Woodcutter 1.8.1-1.20.1 netheritehorsearmor: Netherite Horse Armor 0.4.6-1.20.1 nvidium: Nvidium 0.2.6-beta nyfsquiver: Nyf's Quivers 1.20.1-fabric-1.0.4 nyfsspiders: Nyf's Spiders 2.1.1 org_jetbrains_annotations: annotations 23.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.23 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.23.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 pneumonocore: PneumonoCore 1.1.3+1.20.1 polymorph: Polymorph 0.49.1+1.20.1 cardinal-components-block: Cardinal Components API (blocks) 5.2.1 cardinal-components-item: Cardinal Components API (items) 5.2.1 prism: Prism 1.0.5 puzzleslib: Puzzles Lib 8.1.17 puzzlesaccessapi: Puzzles Access Api 8.0.7 railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1 raised: Raised 3.1.1 resourcefullib: Resourceful Lib 2.1.23 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 searchables: Searchables 1.0.2 snifferplus: Hellion's Sniffer+ 0.2.0 sodium: Sodium 0.5.8+mc1.20.1 stairdoors: StairDoors Extended 1.0.0 starlight: Starlight 1.1.2+fabric.dbc156f status-effect-bars: Status Effect Bars 1.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a taxfreelevels: Tax Free Levels 1.3.9 toggleableitemframes: Toggleable Item Frames 4.1.0-1.20.1 toolleveling: ToolLeveling+ 1.20.1-2.0.0 trinkets: Trinkets 3.7.1 twigs: Twigs 3.1.0 universalcraft: UniversalCraft 337 vigilance: Vigilance 297 visualworkbench: Visual Workbench 8.0.0 vwoops: Vwoops 1.0.0+fabric-mc1.20 weaponleveling: Lukas' Weapon Leveling 1.20.1-2.1.1 Flywheel Backend: GL33 Instanced Arrays Launched Version: 1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 GL version 3.2.0 NVIDIA 552.22, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map_client.txt) Graphics mode: fancy Resource Packs: vanilla, fabric, EclecticTrove-1.20.1-1.2.0, extendeddrawersaddon:addon, file/§eVanilla §9& §cStrawberry, file/railways wheel fix, railways:green_signals, file/JustExpressions_v1.1.zip Current Language: en_us CPU: 24x 12th Gen Intel(R) Core(TM) i9-12900KF Server Running: true Player Count: 1 / 8; [class_3222['Fabsian10000'/110, l='ServerLevel[test]', x=108.01, y=-60.00, z=48.21]] Data Packs: vanilla, fabric, file/tool_upgrading, file/tweaks, crafting_tweaks.zip, tool_upgrading.zip Enabled Feature Flags: minecraft:vanilla World Generation: Stable 
submitted by Fabsian10000 to CreateMod [link] [comments]


2024.05.19 23:10 Lichloved_ The Giants of Kilima Lake: Fishing the Midnight Paddlefish, Giant Kilima Stingray, and the Ancient Fish

The Giants of Kilima Lake: Fishing the Midnight Paddlefish, Giant Kilima Stingray, and the Ancient Fish
Grand totals and percentages for a sample of 2072 fish at Fisherman's Lagoon (Kilima Lake using Glow Worms), caught between 5/12/24 and 5/19/24
Hello friends and fisher-scholars, Sugar Sensitivity here with my weekly obsession! After nabbing the Long-Nosed Legends along the Bahari Coast in my last post, I set my sights on what's become my favorite fishing spot in the game. Not only can I get a nice take of trout during the day phase, Einar is right there to unburden the mountains of fish in my inventory between phases, so data-gathering is quick, easy, and tidy!
But most importantly ... a flux of fisherfolk are frequently found there, familiar faces that foster fast friendships! (There are almost always lovely people to meet at the docks and fish with, making that x5 bonus easy to come by!)
Impromptu fishing party at Einar's docks!
The best name I've ever seen. If you see this, you're my hero.

Results

As a general statement, the information presented here is a snapshot of one person’s experiences and may differ from the actual catch rates in place behind the scenes. There may be factors I have not considered, or insights I have yet to discover about fishing, and this data may only apply to the current patch at the time of posting (0.179). I encourage other fisher-scholars to replicate this design or improve upon it so the most accurate information is available to us all!
The findings of this particular ichthyological foray are presented here. Full descriptions of data by session are available in the final images attached on this post.
It should be noted, the Ancient Fish only becomes available after completing the quest Something's In the Water. These catch tables would show significantly different results without that fish available to catch.
Giants of Kilima Lake: Grand Totals Total Sample Size: 2072
Day Sample: 910
  • Beluga Sturgeon: 37.80%
  • Alligator Gar: 39.67%
  • Enchanted Pupfish: 17.14%
  • Waterlogged Chest: 2.97%
  • Giant Kilima Stingray: 1.43%
  • Ancient Fish: 0.99%
Evening Sample: 307
  • Beluga Sturgeon: 33.88%
  • Alligator Gar: 40.39%
  • Enchanted Pupfish: 20.20%
  • Waterlogged Chest: 1.63%
  • Giant Kilima Stingray: 2.61%
  • Ancient Fish: 1.30%
Night Sample: 500
  • Beluga Sturgeon: 35.20%
  • Alligator Gar: 39.60%
  • Enchanted Pupfish: 18.80%
  • Midnight Paddlefish: 6.40%
Morning Sample: 355
  • Beluga Sturgeon: 41.41%
  • Alligator Gar: 30.99%
  • Enchanted Pupfish: 20.00%
  • Waterlogged Chest: 4.23%
  • Giant Kilima Stingray: 0.85%
  • Ancient Fish: 2.54%
Below I have included my entry tables by date, as well as phase and session. The phase refers to one of four sections of a Palian Day (Day: 6AM-6PM, Evening/Dusk: 6PM-9PM, Night: 9PM-3AM, Morning/Dawn: 3AM-6AM), while a session refers to the number of fish I log sitting there and fishing for (at least part of) the duration of a given phase. Further analysis of per-session catch rates could be analyzed at a later date if outliers are reasonably accounted for. I've improved my tables to auto-calculate totals and percentages, making data entry quicker and more efficient, while also hopefully less prone to human error.
This new entry method also makes the process much easier to replicate across other biomes and future expeditions! So lovely folks that read these silly things, I ask you in regards to my next mission(s):
Where should Sugar go next?
What rare fish could he pursue on his next study? Are there any biomes or phase-specific catches you'd like to see explored?
Until next time then, may the luck of all fisher-scholars be with you in your quest for these giants of Kilima Lake!
Kilima Lake - Glow Worms (Day)
Kilima Lake - Glow Worms (Evening)
Kilima Lake - Glow Worms (Night)
Kilima Lake - Glow Worms (Morning)
submitted by Lichloved_ to Palia [link] [comments]


2024.05.19 05:36 Anevaino BEST TEAM FOR CLASSIC MODE FOUND

we gotta cut this narrative that u need specific starters to make it through classic or that the species of pokemon you have is the biggest factor in winning. if someone needs some ideas on who to run im all for helping but this game has some of the hardest backseating i’ve ever seen. DID YOU KNOW PICKUP IS BROKEN? DID YOU KNOW MEOWTH IS BROKEN? DID YOU KNOW GOLISOPOD IS BROKEN? i mean it’s a game made in a roguelite fashion where ur pokemon are made to get absolutely juiced w perfect ivs, 2 abilities (passive), illegal egg moved,and buffs during the run. everything is going to feel broken when you hit the right combo.
i think people who don’t play roguelikes are unfamiliar with dumping all ur resources into a certain win condtion/combo to become broken and sweep. I think people who dont play rom hacks or hard pokemon are not used to learning the ai’s patterns and starting to easily predict their moves. In either case people struggle and get screamed at that the need better mons or this is what u used in your run so they should do that.. I just swept classic easily with ampharos, nidoqueen, parasect, lurantis, linoone, klefki without one of them having passive, hidden ability, or egg move. i dont think im better than u or some pokemon elitist bc of that. im just trying to say if people need help id like to see more tips on how to play the game and less HOLY FRICKING FRICK U DIDNT EVEN USE TINKATON HAHAHA WHERES UR KYOGRE bc i think it makes it feel like a more insurmountable task to newcomers when u tell them they need to farm passives nd legendaries to get the feeling of one win.
go ahead and tell me what pokemon on my team is super hard to obtain and broken. and before u say it, a lot of easy to get mon like linoone have pickup, i didnt mega my ampharos bc i didnt want dragon weakness, and i saw klefki, mawile, and tinkaton during the run and simply caught the first one i saw so i had an easy defensive pivot. you CAN 1. use lures in biomes w steel/fairy mon to get higher odds to see them 2. find a map 3. always make sure to have balls on hand so u dont miss 4. start with one 5. dna splice one.. its not guaranteed but i’ve heard too many times that it’s super highroll to see one when it just isn’t. (rip to my brothers who got caught in the blue collar loop though (employees at the lake, power plant, or construction site 🤣)
any tips needed id genuinely love to help. this game has really brought back my love of pokemon. best of luck to you for shiny weekend bros!
submitted by Anevaino to pokerogue [link] [comments]


2024.05.19 02:54 sevisbassy Where to find snakes?

Where can I find snakes? And by that I mean what sort of weather, temperature, biome, area, etc. Like for example for biome, forests? Bogs? Lakes? Swamps? Etc.
submitted by sevisbassy to snakes [link] [comments]


2024.05.19 02:54 sevisbassy Where to find snakes?

Where can I find snakes? And by that I mean what sort of weather, temperature, biome, area, etc. Like for example for biome, forests? Bogs? Lakes? Swamps? Etc.
submitted by sevisbassy to snakes [link] [comments]


2024.05.19 02:02 Massive_Active_7431 Minecraft Fabric with mods crash.

Howdy! My english bad sorry for that but are you know what mod are crashing game? When I create new world game crashes.
---- Minecraft Crash Report ----
// You're mean.
Time: 2024-05-19 04:57:47
Description: Exception in server tick loop
java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.trains.entity.Train failed
`at com.simibubi.create.content.trains.GlobalRailwayManager.loadTrackData(GlobalRailwayManager.java:94)` `at com.simibubi.create.content.trains.GlobalRailwayManager.levelLoaded(GlobalRailwayManager.java:83)` `at com.simibubi.create.foundation.events.CommonEvents.onLoadWorld(CommonEvents.java:171)` `at net.fabricmc.fabric.api.event.lifecycle.v1.ServerWorldEvents.lambda$static$0(ServerWorldEvents.java:34)` `at net.minecraft.server.MinecraftServer.redirect$coo000$fabric-lifecycle-events-v1$onLoadWorld(MinecraftServer.java:4870)` `at net.minecraft.server.MinecraftServer.method_3786(MinecraftServer.java:360)` `at net.minecraft.server.MinecraftServer.method_3735(MinecraftServer.java:324)` `at net.minecraft.class_1132.method_3823(class_1132.java:69)` `at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:646)` `at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:265)` `at java.base/java.lang.Thread.run(Thread.java:833)` 
Caused by: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.trains.entity.Train failed
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `... 11 more` 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)` `... 15 more` 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [create_interactive.mixins.json:MixinTrain from mod create_interactive] from phase [DEFAULT] in config [create_interactive.mixins.json] FAILED during APPLY
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379)` `... 18 more` 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Overwrite method findCollidingTrain in create_interactive.mixins.json:MixinTrain from mod create_interactive was not located in the target class com.simibubi.create.content.trains.entity.Train. Using refmap create_interactive-fabric-refmap.json
`at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachSpecialMethod(MixinPreProcessorStandard.java:436)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachOverwriteMethod(MixinPreProcessorStandard.java:416)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachMethods(MixinPreProcessorStandard.java:346)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:299)` `at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277)` `at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)` `... 18 more` 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
`Minecraft Version: 1.20.1` `Minecraft Version ID: 1.20.1` `Operating System: Windows 11 (amd64) version 10.0` `Java Version: 17.0.8, Microsoft` `Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft` `Memory: 2679414400 bytes (2555 MiB) / 4932501504 bytes (4704 MiB) up to 34359738368 bytes (32768 MiB)` `CPUs: 16` `Processor Vendor: GenuineIntel` `Processor Name: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz` `Identifier: Intel64 Family 6 Model 167 Stepping 1` `Microarchitecture: Rocket Lake` `Frequency (GHz): 3.60` `Number of physical packages: 1` `Number of physical CPUs: 8` `Number of logical CPUs: 16` `Graphics card #0 name: NVIDIA GeForce RTX 3080` `Graphics card #0 vendor: NVIDIA (0x10de)` `Graphics card #0 VRAM (MB): 4095.00` `Graphics card #0 deviceId: 0x2216` `Graphics card #0 versionInfo: DriverVersion=31.0.15.5212` `Memory slot #0 capacity (MB): 16384.00` `Memory slot #0 clockSpeed (GHz): 3.20` `Memory slot #0 type: DDR4` `Memory slot #1 capacity (MB): 16384.00` `Memory slot #1 clockSpeed (GHz): 3.20` `Memory slot #1 type: DDR4` `Virtual memory max (MB): 38777.41` `Virtual memory used (MB): 14516.93` `Swap memory total (MB): 6144.00` `Swap memory used (MB): 0.00` `JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx32G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M` `Fabric Mods:` `ad_astra: Ad Astra 1.15.18` `javazoom_jlayer: jlayer 1.0.1` `alloy_forgery: Alloy Forgery 2.1.2+1.20` `antique-atlas: Antique Atlas 2.7.2+1.20` `folk_sisby_kaleido-config: kaleido-config 0.1.1+1.1.0-beta.3` `surveyor: Surveyor Map Framework 0.4.3+1.20` `appleskin: AppleSkin 2.5.1+mc1.20` `archers: Archers (RPG Series) 1.2.1+1.20.1` `com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2` `ranged_weapon_api: RangedWeaponAPI 1.1.0+1.20.1` `structure_pool_api: Structure Pool API 1.0+1.20.1` `architectury: Architectury 9.2.14` `artifacts: Artifacts 9.5.5` `cardinal-components-base: Cardinal Components API (base) 5.2.2` `cardinal-components-entity: Cardinal Components API (entities) 5.2.2` `expandability: ExpandAbility 9.0.4` `step-height-entity-attribute: Step Height Entity Attribute 1.2.0` `azurelibarmor: AzureLib Armor 2.0.3` `balm-fabric: Balm 7.2.2` `bclib: BCLib 3.0.14` `wunderlib: WunderLib 1.1.5` `bettercombat: Better Combat 1.8.5+1.20.1` `betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3` `org_reflections_reflections: reflections 0.10.2` `betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4` `betterend: Better End 4.0.11` `betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6` `betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6` `betterjungletemples: YUNG's Better Jungle Temples 1.20-Fabric-2.0.5` `bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4` `betternether: Better Nether 9.0.10` `betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4` `betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3` `bookshelf: Bookshelf 20.1.10` `bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1` `maelstrom_library: Maelstrom Library 1.6.1-1.20` `multipart_entities: MultipartEntities 1.5-1.20` `botarium: Botarium 2.3.3` `team_reborn_energy: Energy 3.0.0` `cardinal-components: Cardinal Components API 5.2.2` `cardinal-components-block: Cardinal Components API (blocks) 5.2.2` `cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2` `cardinal-components-item: Cardinal Components API (items) 5.2.2` `cardinal-components-level: Cardinal Components API (world saves) 5.2.2` `cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2` `cardinal-components-world: Cardinal Components API (worlds) 5.2.2` `carryon: Carry On` [`2.1.2.7`](http://2.1.2.7) `charmofundying: Charm of Undying 6.5.0+1.20.1` `spectrelib: SpectreLib 0.13.15+1.20.1` `cicada: CICADA 0.7.1+1.20.1` `cloth-config: Cloth Config v11 11.1.118` `cloth-basic-math: cloth-basic-math 0.6.1` `crawl: Crawl 0.12.0` `mm: Manningham Mills 2.3` `create: Create 0.5.1-f-build.1417+mc1.20.1` `com_electronwill_night-config_core: core 3.6.6` `com_electronwill_night-config_toml: toml 3.6.6` `com_google_code_findbugs_jsr305: jsr305 3.0.2` `flywheel: Flywheel 0.6.10-2` `forgeconfigapiport: Forge Config API Port 8.0.0` `milk: Milk Lib 1.2.60` 
dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2
 `porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1` `porting_lib_models: Porting Lib Models 2.3.2+1.20.1` 
porting_lib_model_loader: Porting Lib Model Loader 2.3.2+1.20.1
 `porting_lib_obj_loader: Porting Lib Obj Loader 2.3.2+1.20.1` `porting_lib_tags: Porting Lib Tags 3.0` `reach-entity-attributes: Reach Entity Attributes 2.4.0` `registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1` 
porting_lib_data: Porting Lib Data 2.1.1090+1.20
porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20
porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20
 `create_interactive: Create: Interactive 1.0.2-beta.2` `create_jetpack: Create Jetpack 4.2.0` `flightlib: Flight Lib 2.1.0` `createbigcannons: Create Big Cannons 0.5.4-nightly-8b9cea6` `ritchiesprojectilelib: Ritchie's Projectile Library 1.0.0-369e88d+1.20.1-fabric` 
porting_lib_utility: Porting Lib Utility 2.1.1127+1.20
porting_lib_gametest: Porting Lib GameTest 2.1.1127+1.20
 `creativecore: CreativeCore 2.11.28` `net_minecraftforge_eventbus: eventbus 6.0.3` `creeperoverhaul: Creeper Overhaul 3.0.2` `distanthorizons: Distant Horizons 2.0.4-a-dev` `do_a_barrel_roll: Do a Barrel Roll 3.5.6+1.20.1` `fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT` `mixinsquared: MixinSquared 0.1.1` `dsurround: Dynamic Surroundings 0.3.3` `org_openjdk_nashorn_nashorn-core: nashorn-core 15.4` `eatinganimationid: Eating Animation 1.20+1.9.61` `elytraslot: Elytra Slot 6.3.0+1.20.1` `endermanoverhaul: Enderman Overhaul 1.0.4` `endrem: End Remastered 5.2.4` `fabric-api: Fabric API 0.92.0+1.20.1` `fabric-api-base: Fabric API Base 0.4.31+1802ada577` `fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577` `fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577` `fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577` `fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577` `fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577` `fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577` `fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77` `fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577` `fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377` `fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377` `fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577` `fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577` `fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577` `fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177` `fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577` `fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577` `fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77` `fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577` `fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377` `fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577` `fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577` `fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577` `fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577` `fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377` `fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577` `fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577` `fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677` `fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577` `fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577` `fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577` `fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777` `fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577` `fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377` `fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577` `fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577` `fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577` `fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577` `fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577` `fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577` `fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377` `fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777` `fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577` `fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377` `fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577` `fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577` `fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577` `fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577` `fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577` `fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577` `fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577` `fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577` `fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24` `org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24` `org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0` `org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0` `org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0` `org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0` `org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3` `fabricloader: Fabric Loader 0.15.11` `mixinextras: MixinExtras 0.3.5` `fallingtrees: Falling Trees 0.12` `farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated` `porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1` `porting_lib_base: Porting Lib Base 2.3.4+1.20.1` 
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
 `porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1` `porting_lib_config: Porting Lib Config 2.3.4+1.20.1` `porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1` 
porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
 `porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1` 
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
 `porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1` `porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1` `porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1` `porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1` `porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1` `figura: Figura 0.1.4+1.20.1` `com_github_figuramc_luaj_luaj-core: luaj-core 3.0.8-figura` `com_github_figuramc_luaj_luaj-jse: luaj-jse 3.0.8-figura` `com_neovisionaries_nv-websocket-client: nv-websocket-client 2.14` `firstperson: FirstPerson 2.3.4` `framework: Framework 0.6.27` `org_javassist_javassist: javassist 3.29.2-GA` `friendlyfire: FriendlyFire 18.0.6` `geckolib: GeckoLib 4 4.4.4` `com_eliotlash_mclib_mclib: mclib 20` `goblintraders: Goblin Traders 1.9.3` `graveyard: The Graveyard 3.0` `guardvillagers: GuardVillagers 2.0.9-1.20.1` `midnightlib: MidnightLib 1.4.1` `healthindicatortxf: Health Indicator TXF 1.20.1-1.2.3-fabric` `configlibtxf: ConfigLib TXF 4.2.1-fabric` `horizontal_glass_panes: Horizontal Glass Panes 2.0.0` `indium: Indium 1.0.30+mc1.20.4` `inventoryprofilesnext: Inventory Profiles Next 1.10.10` `iris: Iris 1.7.0+mc1.20.1` `io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13` `org_anarres_jcpp: jcpp 1.4.14` `org_antlr_antlr4-runtime: antlr4-runtime 4.11.1` `irisflw: Iris Flywheel Compat 0.2.5` `ironchest: Iron Chests 2.0.2` `libgui: LibGui 8.1.1+1.20.1` 
jankson: Jankson 6.0.0+j1.2.3
blue_endless_jankson: jankson 1.2.3
libninepatch: LibNinePatch 1.2.0
 `itemphysic: ItemPhysic 1.7.1` `jade: Jade 11.9.2+fabric` `java: OpenJDK 64-Bit Server VM 17` `jei: Just Enough Items` [`15.3.0.4`](http://15.3.0.4) `jeresources: Just Enough Resources` [`1.4.0.247`](http://1.4.0.247) `jewelry: Jewelry (RPG Series) 1.3.0+1.20.1` `kiwi: Kiwi Library 11.6.2` `lambdynlights: LambDynamicLights 2.3.2+1.20.1` `pride: Pride Lib 1.2.0+1.19.4` `spruceui: SpruceUI 5.0.0+1.20` `libipn: libIPN 4.0.2` `lithium: Lithium 0.11.2` `minecraft: Minecraft 1.20.1` `mobsunscreen: Mob Sunscreen 3.1.0` `modmenu: Mod Menu 7.2.2` `mythicmounts: Mythic Mounts 1.20.1-7.4` `naturalist: Naturalist 4.0.3` `nethersdelight: Nether's Delight 1.0.0` `disable_custom_worlds_advice: Disable Custom Worlds Advice 4.1` `notenoughanimations: NotEnoughAnimations 1.7.3` `notreepunching: No Tree Punching 7.1.0` `nyfsspiders: Nyf's Spiders 2.1.1` `opf: Modern Online Picture Frames 1` `owo: oωo 0.11.1+1.20` `paladins: Paladins & Priests (RPG Series) 1.2.0+1.20.1` `pandalib: PandaLib 0.2.1` `passablefoliage: Passable Foliage 1.20.1-fabric-8.2.1` `patchouli: Patchouli 1.20.1-84-FABRIC` `fiber: fiber 0.23.0-2` `player-animator: Player Animator 1.0.2-rc1+1.20` `polymorph: Polymorph 0.49.3+1.20.1` `presencefootsteps: Presence Footsteps 1.9.4+1.20.1` `kirin: Kirin UI 1.15.6+1.20.1` `puffish_skills: Pufferfish's Skills 0.12.1` `reeses-sodium-options: Reese's Sodium Options 1.7.2+mc1.20.1-build.101` `repurposed_structures: Repurposed Structures 7.1.15+1.20.1-fabric` `resourcefulconfig: Resourcefulconfig 2.1.2` `resourcefullib: Resourceful Lib 2.1.24` `com_teamresourceful_bytecodecs: bytecodecs 1.0.2` `com_teamresourceful_yabn: yabn 1.0.3` `runes: Runes 0.9.11+1.20.1` `simplyswords: Simply Swords 1.55.0-1.20.1` `sit: Sit 1.20-24` `sliceanddice: Create Slice & Dice 3.2.1` `snowrealmagic: Snow! Real Magic! 10.4.3` `sodium: Sodium 0.5.8+mc1.20.1` `sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115` `caffeineconfig: CaffeineConfig 1.3.0+1.17` `crowdin-translate: CrowdinTranslate 1.4+1.19.3` `spell_engine: Spell Engine 0.14.3+1.20.1` `spell_power: Spell Power Attribute 0.10.2+1.20.1` `travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.12` `travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2` `trinkets: Trinkets 3.7.2` `valkyrienskies: Valkyrien Skies 2 2.3.0-beta.5` `visuality: Visuality 0.7.1+1.20` `vs_eureka: VS Eureka Mod 1.5.1-beta.3` `watching: From The Fog 1.9.2` `water-erosion: Water Erosion 1.1.6` `waterdripsound: Drip Sounds 1.19-0.3.2` `waystones: Waystones 14.1.3` `wizards: Wizards (RPG Series) 1.2.0+1.20.1` `yet_another_config_lib_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric` `com_twelvemonkeys_common_common-image: common-image 3.10.0` `com_twelvemonkeys_common_common-io: common-io 3.10.0` `com_twelvemonkeys_common_common-lang: common-lang 3.10.0` `com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0` `com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0` `com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0` `org_quiltmc_parsers_gson: gson 0.2.1` `org_quiltmc_parsers_json: json 0.2.1` `yungsapi: YUNG's API 1.20-Fabric-4.0.5` `yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3` `yungsextras: YUNG's Extras 1.20-Fabric-4.0.3` `Loaded Shaderpack: (off)` `Flywheel Backend: GL33 Instanced Arrays` `Server Running: true` `Player Count: 0 / 8; []` `Data Packs: vanilla, fabric` `Enabled Feature Flags: minecraft:vanilla` `World Generation: Experimental` `Type: Integrated Server (map_client.txt)` `Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric'` `Launched Version: fabric-loader-0.15.11-1.20.1` 
submitted by Massive_Active_7431 to fabricmc [link] [comments]


2024.05.19 01:24 Panbear91 Biome Locations map?

Hey is there a map or some other way to look for where certain biomes are located?
I don’t really want to drive to the coast just to find a beach biome lol.
Also I know that lakes and rivers can also be beach biome. I’m specifically asking if there is a way to locate one without just traveling around.
submitted by Panbear91 to PokemonGoFriends [link] [comments]


2024.05.18 23:03 joSpeakNow {f4GM} Human to Dinosaur. A time-travel adventure on a Land Before Time! 🦕

... where even was I?
The air was humid and warm, almost as if I had stepped into a sauna. And it didn't help that there was a thin layer of mist that sprawled everything my eyes could see a few yards away from me. Plentiful tree trunks adorned my surroundings, and my bare feet were disgusted by the wet, fuzzy moss they were stepping on. This felt to be some forest - obviously - but where could I even be?
Then I head something new. A roar like I'd never seen before. It sounded like a trumpet mixed with some elephant's cries.
Oh god.
Before I could even find myself somewhere to hide, though, I began to feel something in my hands. It was almost as if someone was pumping air into my fingers...
///////////
Hi everyone!
I am looking for someone who'd be up to TF'ing my character into a feral dinosaur - more specifically a stegosaurus, but willing to change it, perhaps -, getting her zapped to the Jurassic Period, and help me build a great adventure.
So what's the story? A woman wakes up in the middle of the Jurassic period, only to then eventually be turned into a dinosaur. She'd now have to deal with all the challenges this new life entails (quite literally, haha!). Can she find a herd and survive the deadly predators around herself? Is she awed by the landscapes around her as she follows this group of dinosaurs across the land, in search for grazing ground? Is there a fabled lake deep into the forest where she could dream to become human again? Does she find out being a huge reptile isn't as bad...?
One of the big things I'd love to focus on in this story is the mental changes that'd come with having a walnut-sized brain. Bye-bye math, hello survival skills! Alongside this, it's the adventure and action potential in this story. Go through many biomes... fight off raptors and allosauruses...
I'd love to brainstorm the story even further and make this a great experience for the two of us! Could reality begin to collapse if I don't make it back to humanity? Does my mind slowly start regressing into a dinosaur's...? So many questions!
Thank you for reading! I hope to hear from you. My time zone is LAX time.
submitted by joSpeakNow to RoleplayPartnerSearch [link] [comments]


2024.05.18 20:48 Kazadracon Ashlands First Impressions: Better than Expected

Context: I play solo & my playstyle is extremely cautious and slow (carefully scout around, locate and secure resources, build secure farms/bases, and overprepare with food & gear & supplies before going into any hostile encounter.
I went in equipped with Carapace armor, feather cloak, carapice shield, mistwalker, himminafl, spinesnap bow, silver arrows, 3 health foods, health & lingering stamina & fire resist potions, and bonemass power. I secured a safe southern dock, then made the sailing trip to landfall. Let the enemies target my sacrificial boat while I sniped them from atop a rock spike, then immediately made a earth-wall bunker on the coast, set down my teleporter with a shield generator.
Skipping many skirmishes ahead, I developed the coastal bunker into a secure safety-box (raised earth walls + layered grausten floors with stairway access as the roof). Then I spotted a lava lake a short hike away & set up a second safety bunker nearby. Mined three flametal pillars & used the safety bunker as a retreat point for fighting the valkyries. Secured better food. Made better food & armor & the better shield.
After this point I moved on to an earth-wall defended dvergr outpost as my current FOB, that coincidentally also is a fiddlestick farm. Located a fortress & noted that the ruins just outside the gate will be my next earth-wall defended base, as a fallback war-camp for when I assault the fortress.
UPDATE: I took on my first fortress. It was dangerous but not in the way I expected. Setting up my safety bunker nearby led to a few battles that were very close but ended in my victory. Once the bunker was set up, a valkyrie + askvin + charred ambush nearly killed me but I had my bunker to retreat to so I avoided death by swarm. Once I actually built the siege engine & knocked down the gates, it was easy to out-DPS the enemies inside with full potions & food & bonemass buffs.
Most enemies on landfall are not as tanky as seekers & gjalls, and its great to be able to see what's attacking me. I can go through with minimal deaths if I make sure I am extra prepared, and im not fighting my stamina bar to climb up uneven terrain constantly. I do enjoy Mistlands, but I like Ashlands better so far. I haven't yet taken on a fortress yet, not sure if my opinion will change then.
Only complaints so far is that the enemies still seem to hear you from a long distance, which can cause ambush situations (like a valkyrie homing in on me as I was fighting a morgen) and that the fact that wooden workbenches are absolutely necessary but also burn very quickly in the biome, limiting build-possibilities to placing initial workbenches underneath existing structures only or to quickly build up an earth wall & try to clip the workbench into the ground to protect it before it gets destroyed. Like mistlands I don't bother making aesthetic builds in ashlands, too much tedium.
TL;DR: Bunkers are good in Ashlands, raised earth walls are your friend
submitted by Kazadracon to valheim [link] [comments]


2024.05.18 17:57 vetamotes "lake" biome tank update

Added some non native fish to fill in ecosystem rolls.found more plants and added a CO2 generator. I'm pretty happy with how this is progressing
submitted by vetamotes to PlantedTank [link] [comments]


2024.05.18 16:40 Gorgoth24 How to find firestone

I've been mining around just below lava lakes and pumping out 41x41 lava lake areas of hell biome with the MV pump and haven't seen anything firestone related. Am I missing something or just unlucky?
submitted by Gorgoth24 to GTNH [link] [comments]


2024.05.18 03:00 Drunken_Goose Water Physics and Visual Effects

-Are atrocious! They have got to update the water in this game. Waterfalls are unrealistic, no currents for rivers, no sea waves, or surf for beaches, no wake left by massive dinos shipping through the water. And you can't even see through the water from below, which is particularly frustrating as a marine predator.
I just needed to gripe. Obviously, the game isn't finished, but I'm hoping that they intend on showing aquatic biomes some attention one of these days. However, I will say beautiful river beds and marine debris in rivers, lakes, and sea. Very immersive environment in that respect. Great game, huge potential.
submitted by Drunken_Goose to pathoftitans [link] [comments]


2024.05.17 18:00 Junepero Story 114 games

This year’s games took place at the Ghostly Lake. Capital viewers were treated to a dark and ominous sight as the cameras panned through the arena. A forest biome littered with dark green pine trees spanned throughout this year’s arena. There were no mountains or hills, but interest was piqued when a couple caves were discovered. However, the crown jewel of this arena was the lake in the middle. It spread one kilometer in diameter and was covered by a blanket of mysterious fog. Hidden inside this fog, unbeknownst to the now rising tributes, was a small island. The cornucopia was placed on western shore of the lake, the only spot with an open area. The semicircle of podiums circled around the cornucopia which was barely two meters from the water. The clearing held the usual weapons and supplies one would expect with one peculiar exception. There were several flashlights and small lanterns with battery pouches attached. Viewers speculated that these must have a purpose. All in all, the Capital appreciated a more laid back arena compared to the meticulous detail put into the previous year’s games. Tributes rose up to the surface and felt the gloom and despair upon seeing the gray cloudy sky and the strange fog hovering over the lake. Cameras spotted grins on the faces of Harbor and both tributes from 7. Harbor was placed between Colt (3) and Sean (14). He searched for his allies and spotted all three of them. Jacqueline was near the end of the semicircle between Zest (9) and Malona (2). There was slight tension between the two. Facet was at the far end of the semicircle with only Dorothy (12) as his neighbor. He spotted Harbor and pointed towards Jacqueline, Harbor understood and signaled him to help her since he was closest. Brook on the other hand was between Atlas (6) and Lee (11). She felt slight relief upon seeing her district partner and diverted her attention back to the cornucopia. When the gong sounded, it was absolute pandemonium. Fifi (6), Zulu (10), Lassie and Sean (14) were the only tributes that ran away from the cornucopia. Malona (2) didn’t hesitate to chase after Jacqueline. Jacqueline was swifter however and she sprinted for the cornucopia. She approached the first supplies and thinking quickly, swiped one of the flashlights and hurled it towards her pursuer. Her throw struck Malone in the face and she fell back. Jacqueline ran further into the cornucopia to fetch a weapon. Facet was running behind the chase that was happening and chuckled at Malona’s fall. While Jacqueline ran to the cornucopia, Facet ran to Malona and kicked her back down. He grabbed the flashlight and proceeded to whack her sharply on the head knocking her clean out. He was interrupted by Amarylio (7), who had attempted to strike him with an axe. Facet rolled out of the way and retreated to the cornucopia towards Harbor, who was holding his own. Harbor was one of the first to make it to the cornucopia. He grabbed a trident and immediately dispatched Atlas (6). He covered for Brook by killing a surprisingly fierce Scarlet (8). Brook quickly grabbed a trident and was scrambling to find supplies. She was nearly stabbed by Lee (11) but she managed to slice his throat. She spotted Crane (2) cutting down Hargree (12) with his back turned. Brook decided to use this opportunity to attempt to kill him. She charged towards him but was not expecting him to turn around. Crane quickly sidestepped and tripped Brook. She begged for her life and promised her family’s money without thinking. Crane busted out laughing and called her a “gutless fish”. Before he could give the killing blow, Facet hopped over Crane’s shoulders and Amarylio (7) collided into Crane. The two men fell over and Facet pulled Brook off the ground. Crane and Amarylio fought for a few seconds before Amarylio ultimately decided to retreat instead, taking out Volta (5) on his way out. The four careers continued to gather supplies and fight more tributes until everyone was gone. So much happened in such a short amount of time that it was hard seeing the order of events. Camilia and Silica ordered a death toll for the bloodbath. The fallen included Malona (2), Darlene (3), Volta (5), Atlas (6), Scarlet (8), Zest and Mazin (9), Mateo (10), Lee (11), and Hargree (12). Ten cannons rang out through the arena. The commentators nearly asked for who killed who but the careers were already comparing kills. Harbor boasted about his three kills, them being Atlas, Scarlet, and Mazin. Facet sported just two kills, them being Malona and Zest. Jacqueline cursed to herself, saying she was going to go back for her but appreciated him looking out for her. Jacqueline said her only kill was Darlene but claimed to have wounded Daisy (11). Cameras confirmed this to be true. Brook said she managed to kill Mateo and Lee but sulked for failing to surprise Crane. Harbor scolded her for trying to face him alone but she wasn’t fazed. Facet said it was worse that she tried to bribe him with money. Jacqueline was quick to say, “That was stupid. What’s money going to do here?” Brook was red with embarrassment. Facet said what mattered was that they had the whole team in case they ran into Crane again. They all knew he would be angry and craving vengeance. After two hours of inventory, the four discussed their next move. Jacqueline commented on how mysterious the arena felt and had a nagging feeling they were being watched. The rest felt it too but knew it was too soon for an arena event. Facet noted how they couldn’t just dive into the forest as all the tributes went there. Harbor agreed but was still dumbfounded over what they should do. He pointed out the lake and wished the fog would let up so they could see the other side. Brook finally suggested they walk along the shoreline around the lake. The three stared at her in surprise. Brook said, “What? Being rich doesn’t always mean being dumb.” The three agreed to her plan and they all set off. Facet speculated the addition of the flashlights as they were never added to the arenas before. Harbor guessed it to be a future arena event or potential mutts. Jacqueline made her own guess that since they arrived at a dark arena, it would stay dark the entire duration of the games. Brook changed the subject to current threats. It was unanimous that Crane (2) and the pair from 7 were their biggest threats, especially the latter for this being similar to their home. Harbor optimistically pointed out that being from District 4, they had the expertise to navigate the lake. Brook was unsure about that, admitting to feeling a sinking dread everytime she stared at the lake. Almost as if something was under the surface looking back at them. Harbor and Facet shrugged it off but Jacqueline shared Brook’s discomfort. The four exited the clearing and were now in the forest. They maintained a short distance from the lake and kept a watchful eye on the dark forest to the left of them. The forest noises made them jump a couple times. Viewers knew they didn’t need to worry about other tributes as the closest ones were Lassie and Sean (14). The career pack finally decided to settle down in the northwestern sector. Harbor and Brook started fishing for a couple hours. Jacqueline joined them while Facet organized rations for dinner. Jacqueline noted that the lake still was covered in fog and wondered if anything was out there. Harbor said that while he couldn’t feel fear or dread like the girls can, he did sense something was off. He had a feeling the lake would somehow be utilized for the finale as it was the center of the arena. Brook snarkily said, “Good thing I’m a good swimmer.” Harbor scoffed and declared himself the better swimmer. The two began a humorous argument over who the better swimmer was, both reaching for their training feats while doing drills in Gottagrin Bay. Jacqueline was cracking up at their exchange. Facet finally shut them up and had them eat dinner. The four told each other stories about their training regimens, finding remarkable similarities. The four were startled by a cannon in the distance, belonging to Carter (8). Carter was discovered by Crane (2) and was mowed down after a short chase. Soon enough, night fell and the tributes began to sleep. Facet kept the first watch. The portraits of the fallen arrived and displayed all those that fell on the first day. The fallen included Malona (2), Darlene (3), Volta (5), Atlas (6), Scarlet and Carter (8), Zest and Mazin (9), Mateo (10), Lee (11), and Hargree (12). This left fifteen tributes remaining.
Day 2
The next morning just as Brook was waking up her allys to begin their day. Facet kept the group in high spirts by telling them about many sparing matches he was in at the Ritshlund academy. Jacqueline asked “Didnt you win oly 50% of them.” As Facets face blushed bright red Harbor laughed replying that it was still
“Honorable”.
Facet smiled before asking Harbor if he or Brook were any of teh training academys. Both brook and harbor looked at each other in a beliwdered look before Harbor replied “Were kind of a secondary carrer district are mentor has one but she has been in the captial lately.” Jacqueline chimed in that it “Didnt matter that they werent carrers they were still strong enough in there eyes.”
This honorable moment of honesty garnered many “Awwws” in the capital with Silca replying “Thats an efficent carrer pack I hope they last.”
As one cannon sounded the 4 jumped up and looked around there camp before Harbor shoutted at Facet to duck. As he obliged Brook and Harbor simatensoly hurt led there tridents into Fifi from 6s heart. As her cannon then sounded. Viewers in the captial saw that Colt from 3 had been chassed down by Fifi and Crane a suprsing alliance that shocked many viewers. As Colt’s cannon sounded Crane had pointed to the “Carrrer aliance”and told Fifi to get them. However as she protested he took out his sharp dagger that had been genersouly sponsored by his mentor Herminia gold. And as Fifi’s cannon sounded Crane laughed before running away. Facet had thanked Harbor for defending him from the “Loony girl.” Harbor smiled and told him “not to worry.”
Facet smiled back viewers in the captial and even Harbor noticed a small blush cross his face. He walked over to the near by camera jokingly saying “Dont worry Melanie He and I arent dating”. As ripples of laughter crossed the capital and even district 4 Melanie let out a guilty smirk as she was being interviwed by peacekeepers in the district.
Afterword 4 chimes of sponsor gifts flew down for the alliance,Jacqueline and Facet smiled gleefuly at there bread baskets and news set of weapons. Harbor walked behind a tree and opened it seeing a small dagger with a note saying “handle with care,keep your eyes peled your doing good so far’’ from S.
Harbor smiled softly at the note before thanking Sienna before hearing a loud gut wrentching scream. Brook had unforeanutly been attacked by this years vampire bats mutts. Forteanutly it was her arm that was striked before Jacqueline shoutted at teh group to run. Viewersin the captial were shocked seeing Vampire bats shooting down at the tributes like hawks. Luckily for the carrers they were only stroke 2 more times with the group hiding behind a hiding by a cave entrance. Facet quickly pulled out the flashlights and handed them to everyone, figuring that the light might deter the bats. Indeed, as soon as they switched on the flashlights, the bats screeched and retreated, uncomfortable with the sudden brightness. Harbor helped Brook inside the cave, where Jacqueline started to bandage her wounded arm.
The careers took a moment to catch their breath and evaluate their situation. Facet was the first to break the silence, commenting on how the flashlights seemed to be more useful than they initially thought. Harbor nodded in agreement, suggesting they keep the lights on while inside the cave to avoid another surprise attack. As a few more bats attacked the group they turned the flash lights made the bats screech louder the carrers rested in exhaustion as the bats dispersed to the other tributes. A sponsor gift quickly flew down for the carrers as Jacqueline smiled seeing a medical kit and a vaccine that could remove toxins from the bat bites. Brook grimiced as the wound was being cleaned causing Jacqueline to shush her.
Facet soon asked Harbor if he was “Fighting for anyone”. Being taken a back by the question provided Harbor said “No just wanna get back home if I can get out.” Facet shrugged before saying “My boyfriend im fighting for.” Harbor smiled before saying “I change my answer wanna win for my girl and family.” Camiilia and Silca both gasped in awe saying that they “defintly wanted one of them to win” as there popularity rates skyrocketed over night. After the cannon of Darian from 5 sounded. Brook pointed to Lassie and Sean from 14 running away from the bats. Facet hurled his knife as it whistled into Seans neck his cannon sounded. Jacqueline high fived him on the kill before Jacqueline chassed after Lassie. As Lassie’s canon soon sounded the vampire bats flew back up to the control room leaving an eerie quiet sensation in the arena.
The carrers then rested for the rest of the afternoon with Brook’s condition restoring as her arm turned back to the usual white color. However there rest was sharply interputed when Crane from 2 shouted in early joyful manner that he “Found the little mice.” As Crane hurled his weapons at the four Jacqueline and Facet when darting at the phsyoctic boy from 2 with Brook quietly whispering “Should I offer him my money again”. Harbor smirked before slapping her good naturedly before yelping as Facets knife nearly hit the pair from 4 on accident. However this encounter wasnt with out its losses. Crane managed to stabed Jacqueline in the heart causing her to wheeze in pain. Micarseolu both she and Jacqueline raged on before whacking a near by rock onto Crane’s head. As jacqueline soon lost concoious her cannon also sounded. Facet looked werily out before Harbor placed his hand on his shoulder and said he was sorry.
“She wasnt much but she was from home.”
Facet soon sighed before stabbing Crane sevral times in the back saying “Disqusting 2s”. As his cannon sounded Harbor walked him back to there orignal camp. As they soon looked on in a tired heep at they looked at the lake. As a ghostly figure known as a swamp monster popped out. Camilia imedtlay popped the interview with game maker swan. She soon told to all of panem that this swamp monster wasnt violent until provked. Which made most of the captial citzens gasp. Harbor soon was picked up by the monster as he screamed out Facet hurled his knife into the monsters leg. As it screamed out it kicked Facet into a tree he managed to get back up. However as the swamp monster grabbed its leg in pain Brook softned before cleaning its wound. Harbor soon pated the giants head causing it to smile. As a rather cute momemnt started to unfold. Facet bowed his head as an act of an applogy. The monster accepted the appology before picking him up in its shrub hands.
“The monster just wants a friend.”
Facet laughed before feeling the flowers of the monsters hand as it walked over toward the perimeter as it covered the group in its aborial hands. As this convent opportunity allowed all three tributes to rest they had a breif dinner and slept as horn of plenty played at midinght featuring the fallen. Jacqueline from 1 Crane from 2 Colt from 3 Darian from 5 Fifi from 6 and the pair from 14 leaving Facet from 1 Brook and Harbor from 4 Bloom and Amarylio from 7 zulu from 10 the pair from 11 and Dorthoy from 12 remaing.
Day 3
Earily in the morning the following day the cannons of the pair from 7 awoke most of the tributes after they were ambushed by Zulu from 10. After the carrres awoke the monster returned them to the lake. However just before Camilia revealed the top 3 tributes on the captial’s good books Facet had been quietly wandering over to Brook with a tomahawk in his possession.
Harbor looked at him with a sarcastic expression saying “Drop it.” However as Facet did not listen Brook got up and grabbed her trident saying “ 2 against one doesnt seem fair does it.”
As Facet spat out he through his tomohawk toward Harbor as he ducked he grabbed Brook by the arm and through her to teh ground. And tried to stab Brook Harbor grabbed his flashlight before shinning it into Facets eyes as he sreamed in anger as Brook grabbed her trident before hurling it into Facets neck. As his cannon souned Brook smiled softly saying “Sorry for being a dush bag to you when we were kids”.
Harbor smiled before nodding as the hovercraft soon flew over to take Facets body. The pair keot each other from boredom by talking about the acadmys and on what they would do if they made it back home. Viewers were surprised hearing Brook saying she would “Try to make amends with everyone she wronged.”
“You started with me and were good Jacqueline would want you to continue on.”
Brook smiled before Harbor and Brook walked around teh forest again for the time being. As they heard the cannon of Zulu sound in the late afternoon. Game maker swan made alive announcement she congratulated the remaining 4 tributes that afeast would take place at evening and would feature anything the tributes desired.
However suprsingly only Dorthoy from 12 died. Brook and Harbor rested at there first camp for teh remainder of the day as horn of plenty played featuring the fallen Facet from 1 Bloom and AMarylio from 7 Zulu from 10 and Dorthoy from 12 leaving Harbor and Brook from 4 and the girl from 11 as the final 3 tributes remaing,
Day 4.
Imedtllay after the remaing 3 tributes awoke the cannon of the girl from 11 (Cherry) sounded after she tried to run away from the vampire bats but got chomped on neck causing her to bleed out in seconds. Harbor looked forward seeing Brook suddenly have a vindictive smile.
“You really thought I was sorry hahah your such a dumass.”
After hearing this sudden delcartaion many citizens in snow square started to jeer at the girl with Camilia saying “Thats one way to kill your repuation.”
Harbor smiled before saying he knew she “Never was sorry.”
Brook smiled before hurling her trident at Harbor many viewers in snow square and evenn Sienna and her 2 friends Aj Carnvile victor of the 104th games and Quintin Mahoney the only 3 mentors left in the mentoring gallerly shouted at Harbor to defend himself.
Harbor through himself to the ground only grabbing his dagger that Sienna had sponsored him and darted to the corncopuia as game maker swans announcment had been barley audible due to the loud screams in snow square and in the arena.
Luckily for harbor the same swamp monster that had sheltered the pair on the second night came back. It shot its ivy roots out allowing Harbor to hide within it. Harbor smiled sadly seeing Facets bow and arrow he had been sposnored the second day before holding the bow before pocking out of the bushy arms. However after hearing Brook’s gut wretching scream after a violent monster hurled her into the corncopuia wall he stuck teh arrow out and let it fly. As it flew intoo her heart her cannon sounded. As the sun popped out over the grim arena. Harbor let out a small smile as brook’s cannon sounded. The swamp monster soon placed him back on the lake as game maker swan crowned Harbor Zanders of District 4 to be the victor of the 114th hunger games. Once he boarded the hovercraft he smiled seeing his mentor before melting in her arms causing her to embrace him as the hovercraft left the arena.
Harbor was adorned in a light blue pirate suit with his curly black hair dyed a crispy shade of brown. He was also given a pirate hat which in general came as a surprise to many viewers. Camilia was dressed in a golf uniform fashioning a rainbow suit golf hat and even a rainbow golf club.
Camilia appluaded Harbor on his victory before joking “Must of been tough having the high school bully with you.”
“Yeah she was a nightmare in its self when we were at school”.
As the crowd laughed Camilia went over the strategies of the carrer pack and his allies mistakes/kills. When Facets death was shown he softned before saying Facet was a “good ally” causing Camilia and the audience to sigh symptheaticaly. She then revealed to Harbor that his victors nickname was “The swamps soul”. HArbor laughed before saying that “it wasnt to horrendous>’ As teh crowd cheered Harbor bowed before game maker swan was welcomed with high appluse.
She was adorned in a sliver suit with a yellow bountiner. However it came to a surprise as Game maker swan remained quiet only saying to “Whatch out for flying objects.”
As teh citizens in the studio questioned this mysterious hint a few bits of appkuse sounded Camilia ende dthe interviews there. Harbor returned home to district 4 moving into the victors village with his family and girl friend. Unforeanutly not even after a weak he was stabbed by Coral Brook’s father luckily he was able to be reusiated and healed. He would later go on to marry his girl friend Melanie and had 4 kids with him. Harbro would go on to be a decent mentor to the furture male tributes of the district manging to get 2 wins in the following 1 and a half decades. Also opening up a seaside bar naming it "Shellys" becoming quite famous for their seafood and cianttis. After the hideous end to the 137th hunger games he would go on and become one of the many victors who helped Sienna obtain her presidency after president Mcaines removal. He would then become incharge of panems coastal forces.
And that is the end of story 114 I do hope you alll enjoyed. In my own opinion I do think this is one of my better writen tales. Also I would like to thank Mortimer Whimwick for helping me on writing the blood batha nd the remainder of day 1. One thing to note the european file will be delayed I do belive I will try get fully up after I finsh the 116th games. But yep I do hope you all have a wonderful mornung noon or night or what ever time it is for you and as we always say panem today panem timrow panem forever.
submitted by Junepero to christianblanco [link] [comments]


2024.05.17 05:36 Loose-Gazelle-1816 How do seeds actually work is there any way u could create a custom one?

why can people find minecraft seeds but we cant make custom ones?
 I know this is probably a braindead question but I have no idea how any of this works and i kinda just want to make a custom bedrock seed. I came here because I can’t find any seed generators and I was wondering why we can generate a preset world from a seed and find a seed from a world but we can’t actually make a working custom world generator. 
Ima describe my ideal Minecraft seed to see if any of you have found any like it although I doubt it is super specific
Powdered snow is just gone (100% necessary and don’t say just use an update before caves and cliffs that update is awesome and has only one flaw, powdered snow)
Savanah biomes are just gone
Regular swamps are just gone
Birch and any biome with birch trees are just gone
Lava lakes are waaaaaay less common(100% necessary this is a requirement)
Ores except diamonds and ancient debris spawn literally everywhere like I mean any y level as long as there’s stone there (this is something I doubt exists but I still want it)
I don’t spawn on an island
Gravel is like just gone from anywhere below y level 64
submitted by Loose-Gazelle-1816 to Minecraft [link] [comments]


2024.05.17 02:23 ginji Lake Trio wild spawns are NOT shiny locked anymore

Previously the Lake Trio have been shiny locked when spawning wild, this seems to have changed since they started spawning again in the past month.
Dated Proof:
Uxie - https://twitter.com/MikeOfChampions/status/1783977324993827244
Azelf - https://twitter.com/wkennys4479/status/1788668509498523886 - https://cdn.discordapp.com/attachments/666517299603308554/1240651818011201576/Screenshot_20240516-083220_Trebuchet.png
Mespirit (requires more proof as run away could be Zorua) - https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fl1kriy0j1o0d1.jpeg
They are of course still rare spawns locked to certain biomes. They can spawn as route spawns
submitted by ginji to TheSilphRoad [link] [comments]


2024.05.16 20:00 UNAdmissions I’m an AO at Nevada’s flagship public research university and I think we’re underrated. Here’s why.

Campus: The University straddles the old and the new. It turns 150 next year and it has a traditional, collegiate, brick and ivy campus. Classical architecture, a sprawling Jeffersonian quad, and designated a state arboretum. Pair that with almost $1 billion in construction in the last 15 years. New library, residence halls, math and science building, engineering building, business building under construction. Also recently acquired Sierra Nevada University which is now a satellite campus called the University of Nevada, Reno at Lake Tahoe.
Why underrated? 1. National brand hasn’t caught up with the enormous growth in recent years and 2. Perceptions of campus are tied to perceptions of the city of Reno.
Location: Reno, Nevada is probably most known for casinos, desert, and Reno 911. Less known is that Reno is situated in a beautiful valley on the eastern front of the Sierra Nevada Mountains. 4 seasons, 300+ days of sunshine and unparalleled access to the outdoors. 35 minutes from campus to the chairlift at Mt. Rose ski resort and less than an hour to 10 different ski and snowboard resorts including Palisades, home of the 1960 winter Olympics. 45 minutes from campus to the beaches of Lake Tahoe and everything the Tahoe basin has to offer. Hiking, mountain biking, snow shoeing, you name it. The city itself is transforming its local economy to include a huge range of engineering firms, tech startups, government contractors, advanced manufacturing, and logistics. It’s also driving distance to major NorCal population centers. 2 hours to Sac, 4 hours to SF and Silicon Valley.
Why underrated? Reno NV is known more for being the butt of jokes and less known for its incredible access to the outdoors and growing tech-focused economy.
Academics: 145 undergraduate programs, each with their own unique bright spots. The most prominent programs right now are probably within the College of Engineering because of the huge investment in facilities and faculty. There are the big, popular standbys like CS with great connections to Silicon Valley that send a lot of students to the bay area for summer internships. But there’s also great niche programs like batteries and energy storage systems. Nursing attracts a lot of students because of our partnership with local hospitals and recent ranking as the top nursing program in the country. Pre-med programs are always popular with well-established pathway programs like Biochem and Molecular Bio, Biomed engineering, Public Health, etc. These are also strengthened by close ties to the University of Nevada Medical School on the north end of campus with many faculty teaching at both the undergrad and MD level. And for those that just want to make lots of money right out of college we’ve got some incredibly in-demand earth science programs (Geophysics, Mining Engineering, Hydrogeology, etc.) that supply Nevada’s hugely important mining industry.
Why underrated? Universities that admit elite high school students should be expected to produce elite college graduates. But that’s not necessarily indicative of institutional quality, it’s just indicative of how well the admissions office curated a class of high achievers. What’s impressive is admitting a wide swath of the population and then transforming that diverse group of students in to capable graduates who are ready to go off and live happy, healthy, productive lives.
Student Life: NCAA Division 1 sports, Greek Life, 200+ clubs and orgs, award winning student newspaper, and incredible study abroad program. No matter how you want to spend your time outside of the classroom you’ll find your people. There’s always something happening on or around campus and one thing you’ll notice when you visit is how much school pride everyone has.
Why underrated? Maybe if our athletics office had more success it would be better known but I think our students can take pride in the fact that their tuition doesn’t supplement a huge bloated athletics office. But you’ll still regularly catch Nevada on the national stage in NCAA tournaments or bowl games.
Cost/Financial aid: This is a big one for me. Full cost of attendance (tuition, fees, room, board, and books) for an out of state student is about $40,000. Most of our out of state students come from western states and qualify for WUE which drops it to $27,000. In state students pay $23,000. Most R1 schools in the west aren’t as generous with WUE and so for many students looking at our peers they can expect to pay closer to UC Davis’ (next geographically closest R1) whopping $72,000.
Why underrated? The way I like to frame it to prospective students is this: Let’s say you’d pay $45k more per year (Davis 72k minus our WUE 27k) to go to a different R1 research university. That’s $180k more for a bachelor’s degree. The list of schools and programs where it makes sense to spend that extra $180k is very, very short.
submitted by UNAdmissions to ApplyingToCollege [link] [comments]


2024.05.16 19:53 Daxillion48 Help? I'm an idiot, please help lmao

I watched many letsplays, and this game is the GOAT. Just as soon as I found out about it, it became my favourite game of all time, and I've just started playing. I made a world with 10k × 10k width×length so that it's more compact (and therefore less resource intensive for exploring different biomes as thet arecloser together, and yes, I made equator to polar distance 5k to match the world size) and my graphics is set to absolutely minimum, but resolution to 50% and view distance to 64 blocks. It can run more or less without lag, and minimal stutter. I progressed to flint shovel, axe, & knife. I probably should've progressed farther before asking for help, but the sun has almost set and I cannot find any cattail whatsoever. Could the size of the world affect spawn and make the biome unfavourable for cattail? I've scoured multiple river-like formations that seemed more like weird lakes, and haven't found any at all. I'm wondering whether I could've messed worldgen or I'm just not lucky. Maybe I should just proceed without cattail/ baskets etc for now?
submitted by Daxillion48 to VintageStory [link] [comments]


2024.05.16 12:32 Sebastian_CWO Your collective science fiction intelligence is needed! We want to add names for these biomes. Do you have any idea what these biomes should be called? Setting is cyberspace, first one shows an acid lake, second one a bug biome. References to books, movies and games are welcome.

Your collective science fiction intelligence is needed! We want to add names for these biomes. Do you have any idea what these biomes should be called? Setting is cyberspace, first one shows an acid lake, second one a bug biome. References to books, movies and games are welcome. submitted by Sebastian_CWO to sciencefiction [link] [comments]


2024.05.15 23:51 Dizzy_Respond_9824 2 new end biomes!

1) Enderwood Forests
A biome with New tree type- Enderwood. It Has to be mined with a wooden axe or better, and Endermen are common there. Mining the leaves can give you chorus fruit and Enderwood saplings. They grow on Endstone only.
2) Ender Lakes
The only water that is safe for Endermen is found here. It contains a new passive mob- Tardigrades. They hav 6 hearts and drop 5xp. They are fire resistant and can float and swim.
submitted by Dizzy_Respond_9824 to minecraftsuggestions [link] [comments]


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