Paladin name

One D&D

2022.08.11 23:54 Brandy_Camel One D&D

If you wish to stay up to date with news about our sub specifically, feel free to join our discord at: https://discord.gg/dndnext
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2014.01.27 21:03 RyanOver9000 Struggle Snuggles; A Molten-WoW Guild

Cuddly, Courageous, and Deadly.
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2012.10.06 23:43 Lyrlian Paladins

The subreddit of Paladins: Champions of the Realm, a free-to-play, competitive multiplayer, first person shooter for Windows, PlayStation 4/5, and Xbox, developed by Evil Mojo Games and published by Hi-Rez Studios.
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2024.05.20 03:24 BlauMoon5 [5e][Online][Saturday, May 25th @ 5PM EST] Recruiting 2-3 Players for a Oneshot

Time: Saturday, May 25th @ 5PM EST
Catch: You were supposed to wake up to go on with your usual day after a satisfying day of playing D&D. But you find yourself in an unfamiliar setting, surrounded by total darkness. This world is different from your own, and the body you are in is not yours either. There are several others around you in the same situation, confused as to what’s going on. Where is this place, and how can you go back?
Character Creation:
The session will focus primarily on roleplay with some combat and expected to last 3-5 hours depending on the players. The party will be 4 to 5 players. The session will be held over Discord (voice-only) and Roll20 for battle map. 18+ only due to heavy subjects in the plot. If you're interested, please send me a message over Reddit with your discord name :)
Introduction: Hello, my name is Blau. I'm a fairly new DM who has only run this particular oneshot couple of times. As a player, I have been in weekly campaigns since the beginning of this year. I want to practice DMing with the world I have created, so please be patient while I fumble through my notes.
submitted by BlauMoon5 to lfg [link] [comments]


2024.05.20 03:09 Hitch42 The Audio Drama Directory links from May 13 to May 19, 2024

The Audio Drama Directory links from May 13 to May 19, 2024
The Audio Drama Directory is an online directory of audio drama and storytelling websites, with at least one new link added to it every day, and 100 or more new entries created each month. Here are the newest articles from the past week:
https://preview.redd.it/b2krqeymhh1d1.jpg?width=2400&format=pjpg&auto=webp&s=faf013baba1a017c39d6a3fc3cbead6223e687de
  1. Witch Way's Folklore and Fairy Tales (Narrated Horror Folklore Anthology) Host Alyce [narrates] tales of witches from folklore and fairy tales from around the world.
  2. The Richard Osman Fan Club (Dramatized Comedy Series) Wendy Lap has adapted her four star-rated Edinburgh Fringe show into an Audio Drama. Now you can listen in on elderly lady and Richard Osman fan, Greta as she writes a novel; joined by young jogger and Granny killer Adam who ends up making various futile attempts to end Greta's life.
  3. Jon and Stephen Recorded Readings (Narrated Multigenre Anthology) Stephen writes them. Jon narrates them. You listen to them?
  4. Cosmic Intervention Media Presents (Dramatized Mystery Thriller Series) After a major reporter for the city paper goes missing, it's up to his wife and the help of the city's greatest has-been detective to uncover the dangerous web of lies that led to his dissapearance. Under the table deals, bad blood, the mafia? There's not telling how far down this rabbit hole goes.
  5. FUNYC (Dramatized Comedy Series) Imagine if Bridget Jones joined the cast of Sex & the City. Holly Hudson has left London's West End to chase the bright lights of Broadway. Landing in NYC with nothing more than sixty dollars in her pocket and a carry on full of dreams, she quickly learns... What doesn't kill you makes you a real New Yorker.
  6. Momenuum (Dramatized Science Fiction Thriller Series) A young man is recruited by a team of thieves called Harvesters who steal moments and sell them on the black market. They soon find themselves in over their heads as they come into contact with the reality of what it is that they do.
  7. The Fissure Union (Narrated Science Fiction Series) A grandiose adventure into the past and present. Featuring Murder, Mystery, Machinations and Mayhem.
  8. What Emma Left Behind (Narrated Comedy Mystery Series) Daytime TV producer, Vi Sandoval, plans to spend her vacation cleaning out the villa she inherited from her grandmother in the desert community of Shadow Palms. But Vi's plans to quickly get the villa ready to sell are waylaid when she finds herself entangled in an active murder investigation. Suspicions build and accusations fly in the quiet retirement community, as Vi uncovers some surprising secrets about those she trusts the most.
  9. Distant Grey Gaming (Multigenre Role-Playing Anthology) Welcome to Distant Grey Gaming, a place where anyone and everyone is welcome to join us in our adventures in many, many worlds! Whilst we started out playing only D&D 5e adventures we soon realised there's a lot of gaming systems out there, and we want to reflect that diversity here as well.
  10. Chains of Divinity (Fantasy Role-Playing Series) Chains of Divinity is a weekly Godkiller actual play podcast where three mortals will rise up against the Gods who hold dominion over their world. Together, our God-Killers and our Pantheon will weave a tapestry of love, loss, and perseverance in the face of uncaring divinity.
  11. Kalus (Fantasy Role-Playing Series) Welcome to the continent of Kalus! This is a DnD Podcast with 5 Players who have little to NO DnD experience! Let us see how these new players handle the typical and non typical experiences of being a player in a DnD game!
  12. Hearthfire Tales (Fantasy Role-Playing Series) Every week, new tales pop up of wicked monstrosities, mutated beasts and twisted creatures, plaguing Lethuan. But where are the Hootsforce, so called protectors of the realm? Why is it up to bands of adventurers to tour the land and save it? Conn, an ex-Paladin who's lost his faith, takes Sid, a young academic Ranger, under his wing, and enter a Battle of the Bands that sets them on course to discover the secrets of Lethuan, the land of Might, Magic, and Metal.
  13. Dorion Kaine (Dramatized Mystery Thriller Series) In the city of Nova Arcadia, Dorion Kaine an independent detective investigates cold cases and other crimes.
  14. Sword Coast: Coast to Coast (Dramatized Fantasy Comedy Series) Sword Coast: Coast to Coast is a story that follows two cousins, Hank and Wells, after they inherit their grandfather's shop: Heinrich's Left Sock: A Local Haberdashery, in the outer city of Baldur's Gate. Their Grandfather, Heinrich Hawksblood, mysteriously goes missing leaving the boys to embark on a journey of intrigue, friendship, and hilarity.
  15. Dr Goodvibes (Dramatized Mystery Thriller Series) Every week, Hal Kitchener serves up sizzling advice on love and lust as the charismatic host of 'The Late Shift with Dr. Goodvibes'. But when a mysterious caller exposes the doctor's darkest secrets live on air, Hal is entangled in an ever-expanding web of intrigue and deceit. Is it mere déjà vu, a sinister echo from his past, or the reckoning he's long feared?
  16. Sorry About The Murder (Dramatized Comedy Mystery Series) In the nice little Canadian town of Beavermount, Ontario, the frozen body of Scott 'Scotty' McDonald is found inside the town's Zamboni. Gaétan "Frenchie" Arsenault, the town's Zamboni driver, is the town's only Francophone. And so is instantly arrested for murder. Can Frenchie solve the murder and clear his good Québecois name? More importantly, can he solve it in time to prepare the ice for tonight's big hockey game?
  17. Miles the Brave (Dramatized Children’s Science Fiction Thriller Series) Welcome to "Miles the Brave," a captivating kids stories podcast where the ordinary meets the extraordinary! Dive into the adventures of Miles, an average kid who embarks on an anything-but-average journey into the heart of the jungle with his scientist parents.
  18. Pixel Quest (Dramatized Children’s Fantasy Series) The story of a young man who is looking to find his own path in a world of swords, special abilities, and adventure, even though he can't level up like his friends. Things change though, after meeting a gruff, rude fairy named Pork. Aiden and Pork embark on a quest to save the Four Heroes scattered throughout the world, and to stop a danger bigger than any of them could have ever imagined.
  19. Treasure Galaxy (Dramatized Children’s Science Fiction Series) Welcome to "Treasure Galaxy," an exhilarating kids podcast where the vastness of space meets the thrill of adventure! Join MC, the daring junior pilot for the Space Alliance, and her loyal friends, Zeke and Malachi, on a quest across the cosmos in search of the elusive Solar Diamonds.
  20. 3,000 Miles Gone (Dramatized Musical Drama Series) 3,000 Miles Gone is a radio musical about love, betrayal, and how distance can make everything much clearer.
Feel free to discuss any of these shows or comment about The Audio Drama Directory. I always welcome any questions or feedback.
Compiling these links takes a lot of time and is something that I work on many hours every day. If you appreciate this effort and would like to help support it, please consider visiting The Audio Drama Directory Patreon page. The Audio Drama Directory will always remain free for everyone.
I post links every day on my social media sites. You can find me here:
The Audio Drama Directory is a newer version of the Audio-Drama.com website. Audio-drama.com will not be going away any time soon. I will continue to add article to it, and I will be transferring articles from there onto The Audio Drama Directory. I go into more details about this in this post.
Previous weekly Audio Drama Directory posts
Previous weekly Audio-Drama.com posts
submitted by Hitch42 to audiodrama [link] [comments]


2024.05.20 01:23 The_king_of_wolves Need help with my oath

This is my character basic backstory(might change some) but I don't know what my oath should be. I'm planning on being a neutral good
My pc name is Nole. He's a Variant Human paladin. He grew up near a elf village, growing up next to an inspiring wizard. He used to be a fighter. together they were inseparable becoming brother. But one day by some change of fate his brother became a fledgling god. Now he is the god Nole follows. (Yes it's basically that one from the short)
submitted by The_king_of_wolves to dndnext [link] [comments]


2024.05.20 00:51 RayKojak Need help with this paladin build.

I have this concept for an Oath of Redemption Paladin. So the character i named Magnus was a detective in a big metropolis. Betrayed by those he trusted, he was framed for a series of brutal murders and forced to flee, leaving behind his reputation, his honor, and the city he had sworn to protect. Stripped of his title and status, Magnus swore an Oath of Redemption, vowing to seek peace and atonement, and to protect the innocent. I have the idea what’s the build? What weapons should i use? what fighting style would thematically make sense? armor? For added context the campaign settting is Curse of Strahd
submitted by RayKojak to 3d6 [link] [comments]


2024.05.19 22:49 MakiahLOL What is going on with that Frog Shaman deck? A quick deck guide!

What is Frog Shaman anyway?

Frog Shaman, Raggro Shaman, and Tempo Shaman are all names for this deck, which aims to develop an early board, buff that board with cheap spells, and win games through a mix of aggressively-statted minions and burst damage from hand. In my opinion, this deck has a lot of interesting lines to play, an above-average level of agency and skill expression, and a play style that aligns with the "Good Cards" piles we've seen in the past that many people associate with traditional Hearthstone.

Mulligan:

Always Keep:
Vs Aggro:
Vs Control:
Maybe Keeps (if you already have one of the above):

Gameplan

Vs Aggro: Control the board with burn spells, big minions, and taunts. Take value trades whenever possible. Against most fast decks, you can go wide with many small minions. Against Paladin, go tall with all your buffs on a large minion. Once you have a good board presence, start counting your damage in hand and potential damage from top decks and discovers. If you can likely kill your opponent in two turns, let your taunts do their job and start dealing damage. You have just as much burst damage as any aggro deck, if not more, so plan ahead. Once you have a clear lethal set up in two or three turns, work towards that.
Vs Control: Play minions when possible, then buff them with Jam Session and Companion when they survive a turn and can attack face. This makes your boards harder to clear and gets you as much value as possible out of both your spell and minion. If you buff a minion and it gets removed instantly, you're down two cards for one, which won't help you get ahead.
Keep in mind common removal AOE spells like Prismatic Beam, Bladestorm, Aftershocks, and Lightning Storm. On turn 4 against a Warrior, consider if you want to play into Bladestorm with your Backstage Bouncers or if you have other options. Weaker lines that play around removal can enable you to get just enough damage through for your combos to finish them off.
Vs Mage: Probably the hardest matchup in my opinion. To beat them, don't let them get any chip damage with minions. Fight for the board like your life depends on it. If you take 6 damage over two turns from minions, the Mage is very likely to kill you from hand. Once you get board control, keep developing minions that demand answers. Jive Insect is good for this, as it can turn anything into a must-answer Ragnaros.
Vs Warlock: Count damage all game. Set up a turn to kill them from hand all at once rather than spacing out your damage.

Combos

This deck relies heavily on powerful combos and two-turn game plans that provide either a huge amount of burst damage or build an impossible-to-deal-with board. Plan your overload around these combos as much as you can.

Flex Cards

In the provided list, I prefer Conductivity because the most explosive turn you can have is Conductivity + Jive Insect. However, all of these cards are playable. If the deck isn't working for you, try these out. Facing constant Paladins? Try more control options. Lots of spell-based decks? Try Speaker Stomper.

Conclusion

Thanks for reading! I really want to keep practicing this deck. I don't think it's an absolute tier 1 monster yet, but it is definitely playable. I was able to cruise at around 400 Legend with the deck, but others have hit top 100 with it. This deck should be an easy Legend climb and should do well at most ranks.
For VODs, check out my stream at twitch.tv/makiahtime. I've been playing this about 3 hours every day.
Deck Code: AAECAaoIBMjQBY31BcL5BemVBg3q5wP5nwTE0AXl5AXN7gX08gWH+wXDjwbslQa/ngaopwbTpwbQ0AYAAA==
submitted by MakiahLOL to CompetitiveHS [link] [comments]


2024.05.19 22:27 gayaliengirlfriend Paladin Set DS1 virgin

Hey y’all I’m on my first play through and want to make sure I get the Paladin set #fashionsouls without any major hiccups. Just asking for advice here because I don’t want to spoil any of the content for myself on YouTube or the Wiki. Just like a written list of the criteria needed to get it would be amazing I really don’t want to see any gameplay but boss names etc are fine with me. I know you have to kill Nito but that’s about it.
Just sunk 8 hours into the game yesterday and got to gaping dragon this game is dope af even after coming from Bloodborne and Elden Ring
submitted by gayaliengirlfriend to darksouls [link] [comments]


2024.05.19 22:00 DeliberateSelf New conspiracy theory: Elder Maxson, in his own way, understood what the Sole Survivor ACTUALLY IS.

It occurred to me just now. Hear me out.
If we do Blind Betrayal - which we all do - and ask Maxson to spare Danse - which we all do - Maxson acts strangely out of character by letting Danse go, going back to the ship... and then telling the Sole Survivor to just keep it hush and play it cool... and then promote them?
Let's break this down.
  1. Maxson lets Danse go, in a clear violation of his own beliefs. One can understand the rationale of letting it go. Maxson simply made the tactical choice of losing one of his best soldiers to keep another, instead of just losing both and also making an enemy of one of them - a powerful, well connected local.
  2. Maxson decides to not pursue the issue. He spares someone who has dirt on him. Not only that. He keeps them around. Theoretically, he could just pretend to accept the Sole Survivor's demands and say "I'll see you at the Prydwen" - and then have a squad of mean fuckers in T-60s take him down under charges of high treason. It's in his best interest, even, in some ways. The logic is a bit more forced, here, but still makes sense. As the one mole in the Institute, it's worth keeping the SS around, even if they already have everything they need to put Liberty Prime together at this point.
  3. Maxson promotes the Sole Survivor. This is where the logic seems to completely fall apart, at first glance. There is no practical reason to promote the Sole Survivor. It is counter-productive to promote the Sole Survivor. "Oh but it was a cover-up to make people think Danse got shot" - so what they need a cover story? It would make more sense to simply give the SS a medal or something, and leave the topic alone. "Oh he needs a new Paladin to replace the old Paladin" - the obvious right move is to promote Knight Rhys. He has the "Maxson is Steel Jesus" loyalty vibe. He is a member of the squad. He's been in the 'Wealth as long as Danse had been and is the only Knight left from that squad. He is a better candidate, period.
So, why?
Because Maxson knew what the Sole Survivor is.
A protagonist.
He doesn't phrase it in his head like that, but he knows the Sole Survivor is the "unknown variable", the big factor of change, the one that makes the events move forward. Even if the SS is just one person, he knows, instinctively, that becoming their enemy will spell their doom.
Why?
Because he's seen it before.
Picture a young Maxson. He's raised by the Lyons, Elder and Sentinel. Shy, nervous, bookish kid, the last Maxson, sole heir to the most prestigious name in the world, with all the crushing weight that comes with it. And then, one fine day, some baby-faced Lucy-MacLean-ass, vault dwelling motherfucker comes out of Vault 101, and in like a week and a half proceeds to kill half of the Wasteland raiders, countless Super Mutants and monsters and what have you, then a Behemoth, then an entire Enclave battallion, then the Enclave President, and then die of radiation poisoning to fix the water in the Capital wasteland - AND THEN get better from their case of the deads, and lead the charge against THE ENTIRE FUCKING ENCLAVE REMNANT.
As we know from lore, Maxson went from shy kid to Wasteland Superman almost immediately. Killed a Deathclaw at 13, killed the Super Mutant boss Shepherd at 15, brokered the Outcast return at 16, and was crowned King of Steel or whatever.
One might even imagine that young Maxson realized that people who can do impossible things exist. That he might have something to prove, that he could be overshadowed. But that's beside the point.
Maxson then takes the Prydwen to the 'Wealth. His recon patrol identified the next great glorious crusade, and it's time to bring the airship to where the action is. And guess what he finds? Apparently, some baby-faced, Lucy-MacLean-ass, vault dwelling motherfucker recently came out of Vault 111, and his trusted Paladin Danse says that they're formidable and should be promoted right away, and that his whole squad owes their lives and their mission success to them, et cetera et cetera. And then, that person finds by themselves how to break into the Institute, which is universally considered to be impossible.
Huh.
Maybe there's something in the food, down in them Vaults.
My theory is, Maxson knows the Sole Survivor is The Person Destined To Win This. He realizes that every task the last Vault Person From Hell took upon themselves got done, no matter how impossible, and that every person that defied them died in a matter of days, and that this miracle-weaver must be the new Vault Person From Hell. He knows that becoming their enemy is A Bad Fucking Idea (TM). And he knows, at a subconscious level, that somehow, against all odds, being the enemy of this person is going to end with him dead. After all, killing an Elder is a less impossible feat than breaking into the Institute and coming back to tell the tale.
Elder Maxson has seen what The Protagonist can do, and he knows what they look like. He grew up under the shadow of one. And there ain't no fucking way he's gonna make them an enemy.
The promotion to Knight is an olive branch. It's him saying, "hey, I know you forced me to betray my honor and let loose a machine who knows way too much about the Prydwen and now may be within reach of the Institute, thus risking a massive security breach. But no hard feelings. I am not mad. I promise. Please don't think I am mad. I really want us to be friends. My name is gonna stay green if it's up to me, okay?" It's his reaction to subconsciously understanding what it means when The Protagonist has A Mission To Kill You in their fucking Pip-Boy. (Hint: it means they kill you.)
And the promotion to Sentinel? The ultimate insurance. It means the SS stays Brotherhood. It means that all BoS personnel in the 'Wealth is his subordinate, meaning that no local can create a situation with Maxson - like, say, a jealous Rhys - without having to go through the SS first. (Hint: they would not make it through the SS.) And finally, it means that they don't have to follow when Maxson goes on his next great glorious crusade. No risk of the SS getting that Mission to Kill Him, because the SS will stay in the 'Wealth, taking care of it in whatever way.
TL;DR - Maxson saw, as a kid, what the Lone Wanderer was capable of in Fallout 3. He takes one look at the Sole Survivor, and understands that this is THEIR story, not his, because he's seen it before. So, when Blind Betrayal takes the "Danse lives" path, Maxson knows better than to follow his heart (and his beliefs, and protocol, and logic) and try to get rid of the SS. He remembers when Autumn tried that with the LW. Everything thereafter makes wicked sense, if we believe that Maxson knows that he is dealing with the hero of this story and trying to not become its villain.
submitted by DeliberateSelf to fo4 [link] [comments]


2024.05.19 21:58 Krw123 Fallout lore Head cannon/ proposal for A Fallout 5

To preface this is a narrative of the fallout lore both established in all the fallout games and many of the popular mods created for both new Vegas, fallout 3 and fallout 4 and a subsequent idea for a fallout 5 title that I wrote and wanted to get opinions on.
If you think this is cool lmk, if you think this sucks lmk. I’m just interested in sharing my own ideas with the wider fallout community.
 From Lone-wanderer to the courier (TTW tie in) 
After the events of Fallout 3, the Lone Wanderer, having no family and no place left to truly call home, gathered up his companions and headed west to start a new life. Over the next 4 years, the Lone Wanderer lived in the west with many of his former companions going their separate ways. The Lone Wanderer began working as a courier, known as Courier 6. There, he had a particularly bad run-in with a man named Benny, who introduced him to a bullet. The damage done to the Lone Wanderer caused him to lose his memories of his past. Thus, he became the courier.
After the events of Fallout: New Vegas, and the Second Battle of Hoover Dam, the NCR's military and infrastructure were severely weakened after destroying the Legion. Sensing an opportunity for mutual benefit the West Coast Brotherhood of Steel reached out to the Mojave chapter, where, under the leadership of Elder McNamera, the NCR and Brotherhood reached an agreement and official peace pact between the two groups, which culminated in the brotherhood becoming an official autonomous part of the NCR.
The West Coast Airship docks within the Strip, which was under the control of the Courier and member of the Mojave chapter. The West Coast reintegrated the Mojave chapter of the Brotherhood of Steel and uses the Strip as a base of operations. Leveraging their advanced technology and military prowess, they quickly gain the upper hand in engagements against the remaining enemies of the NCR.
 The Coming Storm (Dust tie in) 
Some time after the Second Battle of Hoover Dam and the BOS occupation of the strip joint expedition teams of the BOS AND NCR discovered the Sierra Madre Casino, as well as the mysterious and deadly cloud. The NCR and BOS scientists conducted experiments with the Cloud, bringing both massive samples of Cloud Residue and corpses of Ghost People back to the Mojave. Many of these experiments were conducted in a makeshift laboratory set up in the lobby of the Lucky 38 casino. Though the full nature of the experiments are unknown, it is implied that the participants involved were considered criminals to the NCR and the nature of the experiments were brutal, sadistic, and inhumane.
Around the same time, the BOS received reports that a massive sandstorm was approaching New Vegas. They did not share this information with the public, and instead began to outline evacuation procedures.
Five years after the expedition and experiments something went terribly wrong. It is implied that a disgruntled Vault 21 custodian may have intentionally sabotaged the Lucky 38 laboratory, causing a new Cloud to form over the Strip. This cloud was far more lethal and corrosive than the Cloud of the Sierra Madre. The corrosive capabilities even hindered the BOS power armor as the metal would be gradually eaten away by the cloud.
As the Cloud descended upon New Vegas, panic engulfed the Strip and Freeside. Riots and violence broke out. Miss communications between the directives of the BOS and NCR resulted in troopers executing innocent civilians in the streets. In response, the Kings rebelled against the NCR, while also aiding in an evacuation of Freeside, saving countless lives. The Followers of the Apocalypse were forced to abandon the Old Mormon Fort. The Airship of the Western Brotherhood attempted to evacuate all BOS personnel and any relevant technology from the strip before returning to Lost Hills. This resulted in some squads of the BOS being forced to take up residency within the casinos of the strip and vault 21. The NCR locked the gates to the Strip, with all civilians inside. The rebels led by the kings were forced out of and under the city, to the Sewers below. The BOS left in Vault 21 have been desperately trying to chisel away at the concrete within the vault in the hopes of tunneling back to Hidden valley.
NCR troops then dumped radioactive waste into the Sewers to kill any survivors, before fleeing the city themselves. Eventually, the situation became so bad that NCR General Lee Oliver ordered an evacuation of all NCR personnel from New Vegas via the Strip Monorail.
These events nullified the BOS and NCR treaty resulting in BOS forces seizing locations across the Mojave that had the capability to keep them safe from the cloud while also engaging in Guerilla warfare tactics against the NCR.
The city would ultimately fall to the Cloud and to the dust storms that blew in from the West. While some survivors attempted to take shelter in the Strip's casinos they were met with the business ends of BOS laser rifles. Those who did not head for the casinos were not so lucky, as anyone who wasn’t immediately killed by the Cloud became Ghosts and cloud victims, while others died slowly of radiation poisoning and exposure.
While New Vegas fell to the Cloud, a massive radioactive dust storm engulfed the rest of the Mojave Wasteland, causing widespread devastation. Whole settlements and towns were evacuated or otherwise destroyed. One settlement in particular, Goodsprings, was struck by an unknown form of plague, killing most of its residents and turning the once-prosperous community into a Ghost Towns.
Other areas, such as Boulder City, attempted to protect themselves with the same suits worn by Ghost people in Vegas and the Sierra Madre, ultimately becoming trapped themselves. To make matters worse, the Tunnelers from the Divide eventually burrowed through to the Mojave Wasteland, As predicted by Ulysses. causing even more death and destruction. The dust storms blotted out the Sun, allowing the Tunnelers to hunt by day, killing off most of the native animal population in the Mojave.
The effects of the Fall would spread as far out as Zion Valley, where spore carriers from Vault 22 ran wild, alongside another strange, terrible creature, dubbed the Wendigo by the tribals within the valley.
After the fall, little remained of the old Mojave Wasteland. Once-powerful factions such as, The Great Khans, and Powder Gangers were either wiped out or dissolved into roaming gangs of Tribals and Survivors. The Western Brotherhood which had resided in the strips cohesion collapsed as its members lost contact with the surrounding Casinos and vault 21.
Cannibalism became rampant, as people did whatever they could to survive. The NCR remained in control of various locations such as Camp Golf, Hoover Dam, Camp McCarran and Nellis AFB. Those fortunate enough to evacuate the Mojave mostly wound up at Camp Adytum, an NCFollowers refugee center in the Boneyard, however they were quickly drafted and sent to the now ongoing BOS and NCR conflict.
The NCR would eventually launch expeditions into the ruins of New Vegas, presumably to acquire materials left over from the Lucky 38 laboratories. However, none of these expeditions were successful, and the NCR soon abandoned all attempts to return to New Vegas, with only the Royst-Bernard Expedition consisting of rogue NCR scientific and military personnel returning in an attempt to succeed, where regular NCR failed.
 The Patriot at Heart (America Rising 2 tie-in) 
In the aftermath of the events of Fallout 3, the remnants of the Enclave fled north into the Commonwealth where they waited in hiding for 10 years. After the events of Fallout 4, the Lone Survivor helped revive the Enclave and ultimately forced the Institute into being folded into the Enclave, bringing their advanced technology and expertise in synth creation under one banner.
The Enclave embarked on a bold experiment, merging their iconic power armor technology with the synthetic advancements of the Institute. The result was the creation of a new breed of soldiers: Power Armored Synths or PAS.
These hybrid warriors combined the resilience and strength of power armor with the versatility and adaptability of synthetic intelligence. Clad in imposing power armor suits, these Synths were capable of executing complex military maneuvers, engaging enemies with precision and force.
Under the banner of the Enclave, this new army of PAS’s became the vanguard of their expansionist ambitions, striking fear into the hearts of any who knew of their existence. The Enclave took a page from the Institute by beginning to kidnap high-ranking members of the Railroad, Brotherhood of Steel, and Minutemen, replacing them with Synth sleeper agents who would corrupt the organization of the Commonwealth and East Coast Brotherhood to weaken them for an Enclave assault. This culminated in the Enclave assault on the Prydwen, forcing Elder Maxson to retreat back to the Capital Wasteland.
 Fallout 5: Tactics 
The year is 2300, 13 years after the events of Fallout 4.
A squad of the Chicago-based Midwest Brotherhood intercepts a transmission from the East Coast Brotherhood, calling for aid from the West Coast Brotherhood in a last-ditch effort to defend the Capital Wasteland from the Commonwealth-based Enclave assault.
Our character, a Midwest Brotherhood Paladin dubbed the Major, must traverse the Midwest, gaining new allies and attempting to mend the fractured Midwest Brotherhood to aid in the coming conflict. Our character must also fix up a convoy to traverse the wasteland of the Midwest in order to make it to the East Coast. Various quests and side quests will provide the character with allies and further supplies for the coming conflict and further cement the Midwest Brotherhood's position within the region.
Once the player believes they have gathered their small army sufficiently and created their convoy, they embark on a journey towards the East. Along the way, they are intercepted by Enclave and Super Mutant forces. Upon entering into the Capital Wasteland, the general's forces link up with what’s left of the East Coast Brotherhood who have been hiding out in Rockopolis after the Citadel was infiltrated and taken over by the Enclave. DC now acts as the front lines of a war yet again between the Enclave, Brotherhood, and a new faction in the wasteland called the Behemoths, an organized and somewhat intelligent super mutant group led by an intelligent mutant named Osiris, who was once a member of the Master's army. Osiris united the D.C. Mutants and launched his own series of attacks on the Brotherhood when the Enclave took hold of the Citadel.
Along the way, we meet a one-armed Three Dog who barely survived the Enclave bombing of the GNR building but has since set up shop in Broadcast Tower KTB with a small contingent of Brotherhood Paladins who aided against the Enclave, rescuing Three Dog.
As the Major and the elders plot out a plan to assault the Enclave at the Citadel.
Mid west Factions: 1. Brotherhood of Steel (Midwest Chapter): - The player's faction, focused on preserving pre-war technology and knowledge. - Known for their advanced technology and power armor. - Initially, they prioritize their interests but may assist others if it aligns with their goals.
  1. Midwest Brotherhood Outcasts:
    • A splinter faction of the Brotherhood of Steel, formed due to disagreements over the main Brotherhood's leadership or ideologies.
    • They may possess similar technology and resources as the main Brotherhood but operate independently, sometimes in opposition to their parent faction.
  2. Reavers:
    • A ruthless raider group terrorizing the Midwest wasteland.
    • Known for their brutality and willingness to pillage and plunder.
    • Considered a major threat to the stability of the region, often in conflict with other factions.
  3. The Vikings:
    • A raider group modeled after the historical Vikings (with a mixture of the football Minnesota Vikings.)
  4. Gammorin's Army Remnants:
    • A militant faction once led by the super mutant Gammorin.
    • Composed primarily of super mutants, they seek to establish dominance over the wasteland through force.
    • Viewed as a formidable enemy by other factions due to their strength and aggression.
  5. Vault 0:
    • A vault inhabited by a powerful supercomputer known as the Calculator.
    • The Calculator once sought to expand its influence and control over the wasteland, posing a significant threat to other factions; however, it was reprogrammed by someone named the Warrior in the year 2197. This effectively deactivated and left the army of robots dormant and sealed away within Vault 0. Their advanced technology and military capabilities make them a formidable adversary and an equally valuable ally if they can only be reactivated and reprogrammed.
  6. Tribal Communities:
    • Various tribes and communities scattered throughout the Midwest wasteland.
    • They may have their own customs, traditions, and conflicts.
    • Depending on the player's actions, they could become allies, enemies, or neutral parties.
As the player ventures further into the capital wasteland they find that it is now far greener than in the past and wild punga fruit now can be found around the wastes, if the player makes a detour to oasis they will find that Harold has rapidly grown and from the Potomac River (death law sanctuary) in the west to temple of the union in the east is now a lush paradise (that is if it weren’t for all the deathclaws and raiders who stalk the forest.) As Harold/Bob spread, the brotherhood eventually sent out missions to learn more about it, after encountering Linden, they made a formal treaty with the poplars, in which the poplars were given water in exchange for the fresh fruit from the oasis. The brotherhood also helped encourage the trade of Punga with the Poplars to be grown within the oasis to help aid soil development and remove radiation. The poplars now tend the forest and have become somewhat of a nature inspired farming/fire fighting force, having a couple of villages throughout the forest network. However raider gangs also set fire to the trees, (if the player investigates they’ll find out that the enclave is paying the raiders to burn the trees and fight their way in to help destabilize the brotherhoods food supply and trade routes)
If the player chooses to side with the poplars/ Brotherhood the trees will continue to spread at a rate of 1 mile for every 24 real world hours that pass in game.
If the player helps the enclave they will be tasked with infiltrating the original Oasis and burning Harold alive, and the trees will dwindle at the same rate until the oasis is fully gone.
submitted by Krw123 to Fallout [link] [comments]


2024.05.19 21:39 white-male404 I had my inventory gutted

Listen guys i’m not claiming to not be a dumbass but I really dunno what i did wrong here. I have 2fa authentication, I have my email and phone number set up to receive notifications from steam guard. And i haven’t touched the app, or steam in over a week. Yet somehow I came back to nothing
submitted by white-male404 to SteamScams [link] [comments]


2024.05.19 21:32 Robotek-19 Possibility of a 2nd Album Discussion (SPOILERS)

Okay, so I'll be discussing both ends of why I think a 2nd album is likely, and not likely. First I'll start with why it's unlikely there will be a 2nd album
First, TØP has never done a 2nd album like this, or any deluxe or special edition of the sorts. And also regarding everything Tyler has said in interviews, he hasn't really given any hints towards the idea that this is just part one. Another thing is that every song in Clancy also has a music video, I don't think Tyler would do this if it was a double album, that's around 28 music videos. One thing Tyler has said in an interview is that the ending of the album/era would be up for interpretation, and there would be no direct answer, which after listening to Paladin Strait, I think is very true, the ending can be taken in many ways (granted we have not seen the music video yet so plot-wise at this moment this is less stable). Now let's move to the things pointing towards a 2nd album.
Now there are things pointing towards a second album, firstly I believe are the songs themselves. Trench, the most loreheavy album with the previous most loreheavy name, there were many songs that were packed with story and lore. Neon Gravestones, Bandito, Nico And The Niners, and Leave The City are 100% lore. With Morph, Levitate, (maybe jumpsuit) being lore themed, but not songs 100% story directed in my opinion. Now, if we look at Clancy, which I believe is a even more important lore album name/idea, there are just not many "story" songs. You have Overcompensate and Paladin Strait are 100% lore, and nothing else. (Maybe Vignette could have lore towards something we don't know yet, but still). For an album with the name of Clancy, I really don't think it's the full album from the world of trench. And to add to it, if you've listened to Paladin Strait, it really doesn't feel like the finale, it feels like the buildup to the finale. It's about a character looking towards the future, not sure if he'll make it. Which also makes sense when Tyler said that the ending, also wouldn't be directly in the album, it would be after. I personally thought he could mean during something that happens on tour, but now I think that there could be something more releasing. Also something I've noticed is that there's just not a lot of merch, or like "themes" of the album. Trench had Dema, vultures, the yellow banditos, and everything else that you and me know about trench. But looking at clancy, there isn't much, you have clancy himself, fire, the notebook, but there isn't much else. I know we already know the story of trench but I feel Clancy has not given us everything it has to offer yet. And looking at merch, it's all just of Tyler and Josh, there's like no theming. None of the trench vultures, flowers, banditos, and everything.
But yeah, if anyone has anything they'd like to add to what I said or anything I got wrong, feel free to say, I'm really interested into discussing this topic. Also I just want to say I know the possibility of a 2nd album is very slim, I really don't see it happening, but the fan in me of course would always want more tøp music, so it's fun to think about.
submitted by Robotek-19 to twentyonepilots [link] [comments]


2024.05.19 21:21 Jawwws [H] Knights, Nighthaunt, Orruk, Stormcast, AoS, Warmachine & Hordes [W] Chaos, AoS, other, $ [Loc] MA USA

Looking to trade out some extra models to complete my other collections and sell off the rest.
Pics: https://imgur.com/a/trade-post-4-27-24-MJr8gvJ
===HAVE===
==40K==
-Knights-
1x Armiger / Wardog (painted & based)
1x Knight Paladin / medium knight (painted)
==Age of Sigmar / Warhammer Fantasy / Old World==
Priest of Ulric on steed (NiB)
–Nighthaunt–
7x Grimghast Reapers (primed)
15x Chainrasp Horde (painted)
--Stormcast Eternals--
Lord-Imperatant w/ Gryph-hound
Knight-Arcanum
Knight-Vexillor with Banner of Apotheosis
3x Praetors
3x Annihilators
20x Vindictors
–Slaanesh–
5x Hellstriders (primed)
–Orruk Warclans / Kruleboyz / Iron Jawz–
Killaboss on Great Gnashtoof
3x Gore-gruntas (assembled & partial paint)
Murknob with Belcha-banna
5x ‘Ard Boyz (assembled & partial paint)
3x Man-skewer Boltboyz
20x Gutrippaz
15x Hobgrot Slittaz
==Privateer Press==
–Mini Crate– All new in box
Gor-10 (Gorten Grundback)
Wolf with No Name
Allegiant Prize Fighter (Allegiant order of the Fist)
Admiral Carver (Carver 1)
00 di Bray (Anastasia di Bray)
Lil’ Fenris (Fenris on foot)
Fiona from the Black Lagoon (Fiona the Black)
Gunslinger Garryth (Garryth 1)
Medusomia (Absylonia 1)
Drake ‘Kilt Lifter’ McBain
–Legion of Everblight– Fully painted & based
Belphegor
Annyssa Ryvaal
–Cryx–
Lichlord Venethrax (painted)
Asphyxious 3, missing banner (bare metal)
Master Necrotech Mortenebra & Deryliss (missing arms)
Aikos 0 (bare metal)
Skarlock Thrall (partially painted)
3x Bane riders (unpainted)
Bane Lord Tartarus (painted)
Deathripper (plastic)
6 Revenant Crew - Painted
3 Revenant Crew Weapon Attachments - Bare
--Mercenaries & Minions–
Morghul 1
3x Accretion Servitors
Merc Tokens
15x Nyss Hunters
2x Ragman
Rhupert
Gorman 1
2x Eyriss 1
Eyriss 2
Sylyss
3x Corbeau
2x Swamp Gobbers
Alten Ashley
Victor Pendrake
Lanyssa Ryssyl
Orin Midwinter
Hutchuk
Lynus & Edrea
Thor Steinhammer
Hermit of Henge Hold
–Retribution of Scyrah–
Vyros 1
Garryth 1
Ossyan 1
Rahn 1
Hyperion
Chimera
3x Griffon
Phoenix
Hydra
Manticore
Houseguard Thane
Hermit of Hengehold
Scythe- Riot Quest
3x Arcanist Mechanik
Elara 1I looked
3x Ghost Sniper
5x Soulless Escort
Sylys Wyshnalyrr
2x House Shyeel Magister
House Shyeel Artificer
Lanyssa Ryssyl, Nyss Sorceress
Lys Healer
Eiryss 1
Eiryss 2
12x House Shyeel Battle Mages
10x Dawnguard Sentinels
10x Dawnguard Invictor
20x Houseguard Halberdiers
Banner & officer
10x Houseguard Riflemen
10x Mage Hunter Strike Force
Officer
8x Stormfall Archers
===WANT===
$$$ Cash, make an offer on any of the above warmachine and hordes and we can work something out.
==40K==
–Chaos–
Chaos rhino
Plague Marines (no bolter marines)
--Chaos Daemons–-
Bloodthirster (NiB or NoS)
Skull Cannon / Blood Throne
Burning Chariot
-–Age of Sigmar / Fantasy / Old World–-
I need cool looking models for D&D!
Humans / Cities of Sigmar / Stormcast Eternals
Elves / Lumineth / Sylvaneth / Khaine
Dwarves / Kharadron / Fyreslayers
Lizardmen / Seraphon
Goblins / Gitz
Orcs / Orruk
Cool monsters
-Other-
Potentially other 40k or AoS lots for the Warmachine & Hordes models.
D&D 5e books
Board games
Magic the Gathering cards
submitted by Jawwws to Miniswap [link] [comments]


2024.05.19 20:01 diccc NPC Chart for DM Screen and Reference

NPC Chart for DM Screen and Reference submitted by diccc to StrixhavenDMs [link] [comments]


2024.05.19 20:00 PaladinsRobot Strix - Champion of the Week (19th May 2024)

One day, I will be challenged.

Welcome to /Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating
Strix
Ghost Feather
Affiliation: Magistrate
Lore:
Having spent most of his life in the military, Strix was an invaluable member of the Sentinels, tasked with training their elite sharpshooters like Kinessa. He was reassigned after the unit was disbanded — sent to the front lines with the regular army as it put down the Resistance.
Always the calm and composed professional, he is the master of stealth and camouflage, able to pick off high-value targets before the enemy is even aware of his presence — or that they are under attack at all. Now, all he asks is where he should set his sights next.
Class: Damage
Health: 2150
Abilities:
Name Skill Type Description Cooldown
Talon Rifle Direct Damage A powerful rifle that fires every 1.20s, dealing 1200 damage. Has a maximum Ammo count of 5 and is fully effective up to 500 units. -
Pistol Direct Damage An automatic pistol that shoots every 0.15s, dealing 165 damage. Has a maximum Ammo count of 15 and is fully effective up to 55 units. -
Scope Direct Damage Look down your scope and greatly increase your Accuracy. -
Flare Direct Damage Fire a Flare that Reveals enemies in a large area. Hitting an enemy with Flare deals 200 damage and an additional 100 damage over 2s. The radius of Flare's Reveal is 45 units and Flare persists for 7 seconds. -
Quick Switch Utility Swap between your Talon Rifle and Pistol. -
Stealth Stealth Enter Stealth and hide yourself from vision. Entering Stealth consumes 33% of your Energy and requires at least 40% Energy to cast. While Stealthed, your Energy is drained over time. Getting too close to an enemy will Reveal you to them.Passive - EnergyYou have energy, which is used to Stealth and regenerates 4% per second. 1s
Flashbang Area Damage Throw a Flashbang grenade that detonates on contact, Blinding nearby enemies for 3s and dealing up to 250 damage. The explosion has a radius of 80 units. -
Talents and Cards:
Name Ability Description Cooldown
Overburn Flare Flare lasts {0.6/0.6}s longer. -
Bushwhack Quick Switch Swapping to your Pistol grants {10/10}% Lifesteal for 3s. 10s
Dexterous Quick Switch Reduce the time it takes to Quick Switch to your Pistol by {10/10}%. -
Escape Plan Stealth Heal for {100/100} after entering Stealth at or below 65% Health. 10s
Guerrilla Tactics Stealth Generate {15/15} Energy after getting an Elimination. -
Grizzled Armor Increase your maximum Health by {50/50}. -
Relentless Weapon Reduce the Movement Speed penalty of Scope by {20/20}%. -
White Knuckle Weapon Reduce the recoil of your Pistol by {6/6}%. -
You can find an archive of every Champion of the Week here.
Join us next week when we talk about Talus!
submitted by PaladinsRobot to Paladins [link] [comments]


2024.05.19 19:17 Sad_Floor_1327 Looking for DM for Long term Solo Campaign

Looking for long term DM, to do one on one sessions. I'd like to get the chance to enjoy some free time, without DMing all the time. I am, as noted in the title, looking for a DM for a solo game.
I'm free Mons and Weds. I don't do post by play games. I'm open to any system. A good go to is D&D, but I'm good with Star Wars Saga ed, Shadowrun 5 - 6e, and Warhammer fantasy or 40k, and pathfinder, or starfinder. I got more than hundred ideas of how or where to go with character for whichever system.
If D&D I'd like to play around with three ideas of telling the stories of one of the three possible characters.
  1. A quirky fey wizard/paladin on run trying to hide a powerful tome from evil so he got wrapped to material realm to find someone powerful enough to use the book.
  2. A noble monk in Wuxia universe trying to stop an invasion of unknown forces trying to take over his world but sees that his family is involved in it in the wrong way so now he has to restore honor to his name and hopefully bring back since to his family.
  3. D&D has Ieskai itself into the modern-day world fusing now with both worlds my a hexblade warlock is just trying to survive the chaos as Corps, dragons, Governments, Gods, and more tear and carve the worlds apart.
Just few examples. I prefer to do some worldbuilding with the DM, so that we have expectations of at least some of what is possible.
I'm open to whatever and long as it's not meat grinder, I've done enough of that with parties. Otherwise shoot me a message here in the thread, or if you PM me, please put "Running SOLO!" in the subject line.
submitted by Sad_Floor_1327 to roll20LFG [link] [comments]


2024.05.19 19:13 Freeman_Alex [WTS] ⚜️⚜️⚜️Freeman Shipyard Store vol.4⚜️⚜️⚜️ OC LTI Ursa Medivac +Respite Paint $55 ⚜️OC LTI Pulse/LX +Dominion Paint $25 ⚜️Prowler to Hull D CCU $45 ⚜️Hull D to Orion CCU $50 ⚜️CHEAP WARBOND CCU ⚜️QuickSALE ⚜️Open24/7 ⚜️Good Prices&Trade History ⚜️Rare Paints ⚜️JUST WRITE ME

⚜️ Freeman Old Star Shipyard of Tortuga ⚜️

🔥 HOT SALE & SPECIAL OFFERS & Warbond CCU 🔥

CCU - FROM -> TO Save $ Warbond Bonus Price
Razor Retaliator Base - - $7
Prowler 600i BIS 2953 🔥 +paint & poster $40
Hull D Orion $50 120m $50
Prowler Hull D $65 - $45
Razor SRV $15 - $5

⚜️ ➤ If you want to buy something, SEND PM me or send me DM to AlexFreeman#8529 in Discord. ⚜️

My old store pages with trade history: vol.1, vol.2, vol.3

Tip: Use on keyboard to search for the ship you want  
⚜️ ➤ I want to buy store credits ⚜️ I am waiting for your commercial offers  

⚜️ ➤ REFERRAL SERVICE ⚜️

Quantity Price, $
1 referral $--
5+ referral $-- for each
Information about rewards can be found here - https://robertsspaceindustries.com/referral-program Consider using my referral code STAR-57F5-QBC9 when creating a new account and receive 5000 UEC in game. 🔥Anyone who uses my referral code becomes my guest of honor and receives discounts in my store🔥
 

🔥Hot discounts🔥

Item Insurance Price,$
Pulse +Dominion Paint LTI $25🔥
Pulse LX +Dominion Paint LTI $25🔥
Pulse and Pulse LX +Dominion Paints LTI $48🔥
MPUV Tractor +Firebrand Paint LTI $35🔥
Ursa Medivac +Respite Paint & Flight Jacket LTI $55🔥
F7C Hornet Mk II +Ironscale Paint LTI $160
600I BIS 2953 +Paint&Poster OC 10y $575
Redeemer BIS 2953 +Paint&Poster OC 10y $430
Corsair BIS 2953 +Paint&Poster OC 10y $350
Vulture BIS 2953 +Paint&Poster OC 10y $275
600i Explorer BIS 2951 + Paint & Jacket CCU'd LTI $400
MERCURY STAR RUNNER BIS 2951 + Paint & Jacket CCU'd LTI $210
MERCURY STAR RUNNER BIS 2952 + RED ALERT Paint CCU'd LTI $260
CARRACK BIS 2952 + RED ALERT Paint CCU'd LTI $600
LTI Upgrade - Reliant Kore to CNOU Nomad LTI $80
LTI Upgrade - 315P to CNOU Nomad LTI $100
M50 Subscriber Edition LTI $98
Cutlass RED Subscriber Edition LTI $133
Mantis Subscriber Edition LTI $148
Sabre Subscriber Edition LTI $168
Add-Ons - Endeavor Telescope Pod 10y $135
Add-Ons - Endeavor Biodome Pod 10y $110
Add-Ons - Endeavor Fuel Pod 10y $40
Add-Ons - AEGIS Idris P After Market Kit LTI $260
   

⚜️ ➤ CONCIERGE PACKAGES:

Item Insurance Includes Price
UEE EXPLORATION 2948 PACK LTI SC+SQ42+VFG+20k $800
SCOUNDREL PACK LTI SC+SQ42+VFG+20k $740
ENTREPRENEUR PACK LTI SC+SQ42+VFG+20k $640
   

⚜️ ➤ ORIGINAL CONCEPTS and Cross-Chassis Upgraded ships:

Item Insurance CCU-ed Original concept ♻
100I LTI $60 -
125A LTI $60 -
135c LTI $65 -
300I LTI $60 -
315P LTI $65 -
325A LTI $70 -
350R LTI $145 -
400I LTI $235 -
600I TOURING LTI $390 -
600I EXPLORER LTI $400 -
600i Explorer BIS 2951 + Paint & Jacket LTI $400 -
890 JUMP - IAE 10 years - $1250
A1 SPIRIT LTI $160 -
A1 SPIRIT + Intrepid Paint LTI - $255
A2 HERCULES LTI $735 -
A2 HERCULES - IAE 2949 10 years - $750
Ares Inferno LTI $235 -
Ares ION LTI $235 -
Argo MOLE LTI $299 -
AVENGER STALKER LTI $60 -
AVENGER WARLOCK LTI $85 -
Avenger Titan - IAE 2949 10 years - $67
APOLLO TRIAGE LTI $235 -
APOLLO MEDIVAC LTI $260 -
ARROW LTI $75 -
BALLISTA LTI $125 -
BUCCANEER LTI $115 -
BLADE LTI $245 -
C1 SPIRIT LTI $110 -
C2 HERCULES LTI $385 -
CARRACK LTI $585 -
CATERPILLAR LTI $255🔥 -
CATERPILLAR BEST IN SHOW EDITION LTI $333 -
CENTURION LTI $105 -
CONSTELLATION TAURUS 🚚 LTI $175 -
CONSTELLATION ANDROMEDA LTI $225 -
CONSTELLATION AQUILA LTI $295 -
CORSAIR LTI $189🔥 -
CORSAIR + Name Reservation LTI - $777
CRUCIBLE LTI $335 -
CUTLASS BLACK LTI $99 -
CUTLASS BLACK BEST IN SHOW EDITION LTI $110 -
CUTLASS RED 🚑 LTI $120 -
CUTLASS BLUE 10 years - $175
CUTLASS BLUE LTI $160 -
CUTTER LTI $70 -
CUTTER SCOUT LTI $80 -
C8R PISCES LTI $65 -
C8X PISCES EXPEDITION - IAE 2949 10 years - $62
CYDNUS LTI - In Development
DEFENDER 🛸 LTI $185 -
DRAKE DRAGONFLY RIDE TOGETHER TWO-PACK LTI - $190
E1 SPIRIT LTI $135 -
E1 SPIRIT + Olympia Paint LTI - $235
ECLIPSE LTI $265 -
ENDEAVOR BASE LTI $335 -
EXPANSE LTI $135 -
F7A HORNET LTI - In Development
F7C HORNET LTI $112 -
F7C-S HORNET GHOST LTI $110 -
F7C-R HORNET TRACKER LTI $125 -
F7C HORNET WILDFIRE LTI $160 -
F7C-M SUPER HORNET LTI $165 -
F7C-M SUPER HORNET HEARTSEEKER LTI $180 -
F8C LIGHTNING LTI - In Development
FREELANCER LTI $100 -
FREELANCER DUR LTI $120 -
FREELANCER MAX 🚚 LTI $135 -
FREELANCER MIS LTI $160 -
Fury +Leatherback Paint LTI - $80
Fury MX +Leatherback Paint LTI - $80
GALAXY + Protector Paint LTI - $450
GALAXY LTI $365 -
GENESIS Starliner LTI $385 -
GLADIATOR LTI $150 -
GLADIUS LTI $90 -
GLADIUS VALIANT LTI $110 -
GLAIVE 🛸 LTI $295 -
HAWK LTI $102 -
HAMMERHEAD LTI $710 -
HERALD LTI $85 -
HOVERQUAD LTI - $50
HULL A LTI $90 -
HULL B LTI $125 -
HULL C LTI - -
HULL D LTI - -
HULL E 10 years - $777
HURRICANE LTI $180 -
KHARTU-AL 🛸 LTI $155 -
LIBERATOR LTI $560 -
LYNX + Moonrise Paint LTI - $105
M2 HERCULES LTI $505 -
M50 INTERCEPTOR LTI $102 -
MANTIS LTI $135 -
MERCHANTMAN LTI $585 -
MERCURY STAR RUNNER 10 years - $250
MERCURY STAR RUNNER LTI $199🔥 -
MERCURY STAR RUNNER BIS 2951 + Paint & Jacket LTI $210 -
MPUV Cargo - ILW 10 years - $40
NAUTILUS LTI $710 -
NOMAD LTI $80 $110
NOVA TANK LTI $110 -
ODYSSEY LTI $685 -
ORIGIN G12 (Touring) LTI - $78
ORIGIN G12A (Combat) LTI - $88
ORIGIN G12R (Racing) LTI - $78
ORION LTI $560 -
P-72 ARCHIMEDES EMERALD LTI $150 -
PERSEUS LTI $660 -
PERSEUS - ILW 10 years - $690
PERSEUS + Thundercloud Paint - VIP Exclusive LTI - $900
PIONEER - IAE 10 years - $1150
POLARIS LTI $745 -
POLARIS - ILW 10 years - $760
PROSPECTOR LTI $140 -
PROWLER LTI $360 -
RAILEN 🛸🚚 LTI $190 -
RAFT 🚚 LTI $115 -
RANGER CV LTI - -
RANGER RC 10 years - $50
RANGER TR 10 years - $50
RAZOR LTI $130 -
RAZOR LX LTI $135 -
RAZOR EX LTI $140 -
RETALIATOR BASE LTI $135 -
RETALIATOR BOMBER 10 years - $280
RETALIATOR BOMBER LTI $260 -
RECLAIMER LTI $385 -
REDEEMER LTI $310 -
REDEEMER - ILW 10 years - $300
RELIANT KORE LTI $65 -
RELIANT TANA (SKIRMISHER) LTI $80 -
RELIANT SEN (RESEARCHER) LTI $90 -
RELIANT MAKO (NEWS VAN) LTI $95 -
ROC LTI - $140
ROC Subscribers Exclusive LTI $60 -
ROC Subscribers Exclusive 12m - $54
ROC-DS LTI $75 -
SAN'TOK.YĀI LTI $205 $400
SABRE LTI $155 -
SABRE COMET LTI $170 -
SCORPIUS ANTARES LTI $181 -
SCORPIUS LTI $191 -
SPARTAN LTI $80 $100
STARFARER LTI $285 -
STARFARER GEMINI LTI $270 -
STORM + Summit Paint LTI - $130
STV + Blue Steel Paint LTI - $55
SRV LTI $135 -
TALON LTI $115 -
TALON SHRIKE LTI $118 -
TERRAPIN LTI $205 -
VANGUARD HOPLITE LTI $220 -
VANGUARD WARDEN LTI $245 -
VANGUARD SENTINEL LTI $260 -
VANGUARD HARBINGER LTI $275 -
VALKYRIE LTI $270 -
VALKYRIE BIS 2950 10 years - -
VULCAN LTI $185 -
VULTURE LTI $135🔥 -
X1 BASELINE EDITION LTI - -
X1 FORCE EDITION LTI - -
X1 VELOCITY EDITION LTI - -
Zeus Mk II ES +Solstice Paint LTI - $235
Zeus Mk II CL +Solstice Paint LTI - $235
Zeus Mk II MR +Solstice Paint LTI - $270

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

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⚜️ ➤ SHIP PAINTS:

Item Price
2951 Auspicious Red Paint Pack $22
2952 Auspicious Red Paint Pack $24
Nomad - 2951 Auspicious Red Paint $11
Freelancer - 2951 Auspicious Red Paint $14
Constellation - 2952 Auspicious Red Paint $14
Sabre - 2952 Auspicious Red Paint $12
Lovestruck Paint Pack $26
HoverQuad - Lovestruck Paint $8
MPUV - Lovestruck Paint $8
Cyclone - Lovestruck Paint $8
Arrow - Lovestruck Paint $8
Nomad - Lovestruck Paint $10
RAFT - Lovestruck Paint $10
SRV - Lovestruck Paint $11
Scorpius - Lovestruck Paint $14
Ares - Lovestruck Paint $14
Mole - Lovestruck Paint $16
Ghoulish Green 4 Paint Pack $32
Mule - Ghoulish Green Paint $6
Herald - Ghoulish Green Paint $8
Vulture - Ghoulish Green Paint $12
Caterpillar - Ghoulish Green Paint $12
Buccaneer - Ghoulish Green Paint $9
Cutlass - Ghoulish Green Paint $8
Dragonfly - Ghoulish Green Paint $8
Avenger - Invictus 2950 Blue and Gold Paint $10
Aurora - Invictus 2950 Blue and Gold Paint $10
Constellation - 2950 Invictus Blue and Gold Paint $18
Cyclone - Invictus Blue and Gold Paint $8
Galaxy - Protector Paint $15
Gladius - Invictus Blue and Gold Paint $12
Gladius - Solar Winds Paint $11
Hawk - Invictus Blue and Gold Paint $10
Hercules Starlifter - Invictus Blue and Gold Paint $20
Hornet - Invictus Blue and Gold Paint $10
Reliant - Invictus Blue and Gold Paint $8
Retaliator - Invictus Blue and Gold Paint $28
Vanguard - Invictus Blue and Gold Paint $18
Aphorite Mining Paint Pack $35
Dolivine Mining Paint Pack $35
Hadanite Mining Paint Pack $35
Overdrive Racing Paint Pack $11
Slipstream Racing Paint Pack $11
Turbocharged Racing Paint Pack $11
Aspire Paint Pack $18
Central Tower Paint Pack $18
Hosanna Paint Pack $18
100 Series - Sand Wave Paint $8
100 Series - Melrose Paint $8
400i - Meridian Paint $20
400i - Penumbra Paint $20
600i - Cold Forge Paint $14
600i - Sterling Paint $19
Arrastra - Nocturne Paint $17🔥
Aurora ILW 2950 Paint Pack $18
Aurora - Light and Dark Grey Paint $8
Aurora - Green and Gold Paint $8
Avenger ILW 2950 Paint Pack $20
Avenger - Solar Winds Paint $10
Avenger - Copernicus Paint $8
Avenger - Kepler Paint $8
Avenger - De Biasio Paint $8
Centurion - Beachhead Paint $8
Constellation ILW 2950 Paint Pack $27
Constellation - Dark Green Paint $13
Cutlass Black - Skull & Crossbones Paint $12
Defender - Platinum Paint $15
Defender - Harmony Paint $15
LIBERATOR - VIP exclusive Condor Paint $33🔥
Mercury Star Runner - 2951 Fortuna Paint $14
MOLE Aphorite Paint $12
MOLE Dolivine Paint $12
MOLE Hadanite Paint $12
Nox - Harmony Paint $8
Odyssey - Windrider Paint $28
PERSEUS - A VIP exclusive, the Thundercloud Paint $33🔥
Prospector Aphorite Paint $11
Prospector Dolivine Paint $11
Prospector Hadanite Paint $11
Prowler - Ocellus Paint $20
Prowler - Harmony Paint $20
Railen - Hyaotan Paint $20
Retaliator ILW 2950 Paint Pack $38
Reclaimer Aphorite Paint $15
Reclaimer Dolivine Paint $15
Reclaimer Hadanite Paint $15
ROC Aphorite Paint $7
ROC Dolivine Paint $7
ROC Hadanite Paint $7
Scorpius - Stinger Paint $30
Scorpius - Tiburon Paint $12
STV - Blue Steel Paint $5
Talon - Cobalt Paint $10
Talon - Crimson Paint $10
Talon - Ocellus Paint $10
Talon - Harmony Paint $10
Talon - Paint Pack $30
Valkyrie ILW 2950 Paint Pack $40
Vanguard - Solar Winds Paint $15
Zeus Mk II - Solstice Paint $12
 

⚜️ ➤ SUBSCRIBERS EXCLUSIVE SETS:

Set Includes Price
Takuetsu Replica Figurines 6 exhibits $35
Kastak Arms Custodian SMG CitizenCon 2947 Edition 1 item $30
Atzkav "DEADEYE" Sniper rifle 1 item $10
Yubarev "DEADEYE" Pistol 1 item $10
WowBlast "Blue" Desperado Toy Pistol 1 item $8
WowBlast "Orange" Desperado Toy Pistol 1 item $8
WowBlast "Red" Desperado Toy Pistol 1 item $8
WowBlast "Teal" Desperado Toy Pistol 1 item $8
Overlord Helmets DOUBLE TROUBLE 2 items $7
Overlord Helmets FORCES OF NATURE 2 items $7
Overlord Helmets SILENT STRIKE 2 items $7
Overlord "Dust Storm" Armor Set 3 items $9
Overlord "Predator" Armor Set 3 items $9
Overlord "Riptide" Armor Set 3 items $9
Overlord "Stinger" Armor Set 3 items $9
Overlord "Supernova" Armor Set 3 items $9
Overlord "Switchback" Armor Set 3 items $9
Caudillo Helmets Pack 1 2 items $8
Caudillo Helmets Pack 2 2 items $8
Caudillo Helmets Pack 3 2 items $8
NIGHTFIRE - Paladin Helmet 1 item $6
SINGULARITY - Paladin Helmet 1 item $6
ICEBORN - Paladin Helmet 1 item $6
Fieldsbury Dark Bear Helmet 1 item $8
Fieldsbury Dark Bear Helmet – ORANGE 1 item $8
Fieldsbury Dark Bear Helmet – LIME 1 item $8
Fieldsbury Dark Bear Helmet – BLUEBERRY 1 item $8
Fieldsbury Dark Bear Helmet – GRAPE 1 item $8
Fieldsbury Dark Bear Helmet – GUAVA 1 item $8
Fieldsbury Dark Bear Sinister SIX-PACK 6 items $26
Giocoso Helmet - Azure 1 item $7
Giocoso Helmet - Ivory 1 item $7
Giocoso Helmet - Obsidian 1 item $7
Giocoso Helmet - Triple Pack 1 item $15
Sawtooth "Sirocco" Combat Knife 1 item $5
Sawtooth "Squall" Combat Knife 1 item $5
Sawtooth "Bloodstone" Combat Knife 1 item $5
Pyro RYT "Ghost" Multi-Tool 1 item $6
Pyro RYT "Mirage" Multi-Tool 1 item $6
Pyro RYT "Bloodline" Multi-Tool 1 item $6
GP-33 Mod "ASHFALL" Grenade Launcher 1 item $9
GP-33 Mod "COPPERHEAD" Grenade Launcher 1 item $9
GP-33 Mod "THUNDERCLAP" Grenade Launcher 1 item $9
Aves Armor & Helmet Set 4 items $16
Aves Talon Shrike Armor and Helmet Set 4 items $16
Aves Talon Armor and Helmet Set 4 items $16
Neoni "Jami" Helmet 1 item $7
Neoni "Onna" Helmet 1 item $7
Neoni "Tengubi" Helmet 1 item $7
Star Kitten Set 4 items $14
Star Kittyen "SALLY" Set 4 items $14
Star Kittyen "DAMON" Set 4 items $14
Pembroke RSI Sunburst Exploration Armor 3 items $15
Pembroke RSI Ivory Exploration Armor 3 items $15
Pembroke RSI Graphite Exploration Armor 3 items $15
Morozov Aftershock Armor 5 items $15
Morozov Terracotta Armor 5 items $15
Morozov Thule Armor 5 items $15
Sakura Fun Green ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun Blue ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun White ORC-mkX Armor Bobblehead 1 item $7
Zeus Exploration Suit 3 items $15
Zeus Exploration Suit Solar 3 items $15
Zeus Exploration Suit Starscape 3 items $15
Xanthule Flight Suit 2 items $13
Xanthule Sehya Flight Suit 2 items $13
Xanthule Tahn Flight Suit 2 items $13
CSP-68L Backpack Night Camo 1 item $6
CSP-68L Backpack Cayman 1 item $6
CSP-68L Backpack Forest Camo 1 item $6
CitizenCon 2951 Digital Goodies 7 items $10
CitizenCon 2951 Trophy 7 items $10
 

⚜️➤ SHIP UPGRADES - CROSS-CHASSIS UPGRADES (CCUs, upgrades), some upgrades can be chain in few steps CCU's:

SHIP TARGET SHIP < Upgrade from Price
400I
400I < CONSTELLATION ANDROMEDA $15
600I EXPLORER
600I EXPLORER < PROWLER $70
ARROW
ARROW < AURORA MR $50
ARROW < MUSTANG ALPHA $50
ARROW < C8X PISCES EXPEDITION $35
ARROW < 100i $30
ARROW < AVENGER TITAN $25
ARROW < RELIANT KORE $15
CATERPILLAR BEST IN SHOW EDITION
CATERPILLAR BISE < VANGUARD HARBINGER $100
CORSAIR
CORSAIR < TAURUS $60
CRUCIBLE
CRUCIBLE < STARFARER GEMINI $21
CUTLASS BLACK BEST IN SHOW EDITION
CUTLASS BLACK BISE < GLADIUS $70
CUTLASS RED Subscriber
CUTLASS RED Subscriber < F7C-S HORNET GHOST $25
CUTLASS BLUE
CUTLASS BLUE < PROSPECTOR $30
DEFENDER
DEFENDER < CORSAIR $15
DEFENDER < HORNET F7C-M HEARTSEEKER $37
GLADIUS
GLADIUS < AURORA MR $65
GLADIUS < MUSTANG ALPHA $65
GLADIUS < C8X PISCES EXPEDITION $50
GLADIUS < 100i $45
GLADIUS < AVENGER TITAN $40
GLADIUS < RELIANT KORE $30
GLADIUS < ARROW $20
HAMMERHEAD
HAMMERHEAD < CARRACK $150
HAMMERHEAD < CARRACK EXPEDITION W/C8X $100
HULL C
HULL C < CATERPILLAR $175
MERCHANTMAN
MERCHANTMAN < STARFARER GEMINI $300
MERCHANTMAN < ARGO MOLE $345
NAUTILUS
NAUTILUS < CARRACK $175
PERSEUS
PERSEUS < CARRACK Expedition W/C8X $40
PERSEUS < CARRACK $90
PERSEUS < ORION $115
PERSEUS < 600I EXPLORER $220
PERSEUS < MERCHANTMAN $248
PERSEUS < ARGO MOLE $380
PERSEUS < ANDROMEDA $485
POLARIS
POLARIS < PERSEUS $70
POLARIS < HAMMERHEAD $70
POLARIS < NAUTILUS $60
POLARIS < CARRACK $250
RECLAIMER BIS 2949
RECLAIMER BIS 2949 < VALKYRIE $300
SAN'TOK.YĀI
SAN'TOK.YĀI < HORNET F7C-M HEARTSEEKER $37

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

submitted by Freeman_Alex to Starcitizen_trades [link] [comments]


2024.05.19 18:56 MrFate99 Aldori Defender/Duelist build for the martially (un)inclined?

Aldori DefendeDuelist build for the martially (un)inclined?
Based on yesterday's response to an art ask I posted, the community recommended Aldori defendeduelist. I have never played a pure martial before. Defender is literally just taking the archetype, but what should the multiclass look like? Planning Legend to get all 3 Aldori (only playing Core so optimization is not a worry!), but before getting to that point I'm not sure what to do.
Also, defenders and duelists focus on a slashing then a piercing weapon. I don't see how the two mesh well. So would pure defender be better until Legend Levels?
It mainly seems dex and INT are the way to go, but I'm unsure on attributes, also starting as a human.
Something like for stats (Respeccing from 11)?
https://preview.redd.it/29yu7i6qwe1d1.png?width=1460&format=png&auto=webp&s=6ae8ad3903912b6f1e6be9abd3ccd2473a9c5b15
Feats could be
Dodge,
combat mobility,
weapon finesse
Pirahna Strike
Dazzling display
Shatter defenses
corungun smash
Besides that, not really sure what to do given it's an Aeon run so there isn't much mythically to help. If this is a bad idea would pure Defender work then til 20 then do pretiege things? Really struggling to see how a pierce based prestige class and a slashing one would work together. That and read duelist isn't fantastic
submitted by MrFate99 to Pathfinder_Kingmaker [link] [comments]


2024.05.19 18:38 domadru Snow layer over grass entity causes blocks to become transparent

Snow layer over grass entity causes blocks to become transparent
https://preview.redd.it/u3ckochiue1d1.png?width=2560&format=png&auto=webp&s=503bbaab8cd0f77b6af3a83e62007a6c7d88fc63
Basically what the title says. I know it's a snow layer because when I try to shovel the block, it just removes the layer of snow, and the block isn't transparent anymore. At first I thought it might have been a compatibility issue between Snow Real Magic and Fabric Seasons, but turns out it was not the case. Looked for a solution at the mod author's github page for reporting bugs regarding the mod but, to no avail, I was unable to find anything. I would appreciate any help at this point because honestly this has become very frustrating. The modpack is a custom one, just me messing around and trying different things out. I'll post the mod list down below.
Mod list:
  • Enhanced Block Entities
  • Epic Knights: Slavic Armory
  • Indium
  • Towns and Towers
  • Animatica
  • Forge Config API Port
  • AzureLib
  • Galosphere
  • Create
  • MC Dungeons Armors
  • Iris
  • Mine Cells
  • Night Lights
  • Resourceful Lib
  • Iron Chests: Restocked
  • Tiny Item Animations
  • Druids of Storm and Spirit
  • Wakes
  • YUNG's Better End Island
  • Formations Nether
  • BetterF3
  • Jade
  • Combat Roll
  • Common Network
  • InvMove
  • Philip`s Ruins
  • Fabric API
  • Elytra Slot
  • YUNG's API
  • Better Beds
  • [Let's Do] NetherVinery
  • ModernFix
  • Brewin And Chewin
  • oωo
  • Auto HUD
  • Aquamirae
  • Moonlight
  • Xaero's Minimap
  • YUNG's Better Desert Temples
  • YUNG's Better Strongholds
  • Bobby
  • FirstPerson
  • RangedWeaponAPI
  • Moog's End Structures
  • ChoiceTheorem's Overhauled Village
  • Chimes
  • Hamsters
  • Nature's Compass
  • Towers of the Wild Modded
  • Inmis
  • Noisium
  • Epic Knights Mod
  • Towers of the Wild: Additions
  • TerraBlender
  • Trinkets
  • Cave Dust
  • Chat Heads
  • Tierify
  • Spell Engine
  • Formations Overworld
  • Prism
  • Archers (RPG Series)
  • Drip Sounds
  • Spawn
  • YUNG's Better Jungle Temples
  • ImmediatelyFast
  • Better End
  • EpicSamurai-Fabric
  • Jewelry (RPG Series)
  • Debugify
  • YUNG's Extras
  • Better Combat
  • GeckoLib 4
  • Carry On
  • 3d-Skin-Layers
  • Falling Leaves
  • You're in Grave Danger
  • YDM's Weapon Master
  • Continuity
  • Structory
  • Kiwi Library
  • Tidal Towns
  • Camera Overhaul
  • Obscure API
  • What Are They Up To
  • Iceberg
  • BCLib
  • Mod Menu
  • Player Animator
  • Cosmetica
  • Eating Animation
  • Immersive Armors
  • Snow! Real Magic!
  • Creeper Overhaul
  • YUNG's Bridges
  • More Culling
  • Farmer's Delight
  • Lavender
  • Resourcefulconfig
  • Structory: Towers
  • Traveler's Backpack
  • [Let's Do] HerbalBrews
  • Cardinal Components API
  • Terralith
  • EntityCulling-Fabric
  • Load My F***ing Tags
  • [Let's Do] Bakery
  • Naturalist
  • Architectury
  • Memory Leak Fix
  • YUNG's Better Witch Huts
  • Leawind's Third Person
  • CICADA
  • Structure Pool API
  • Wizards (RPG Series)
  • Xaero's World Map
  • Dynamic Crosshair
  • Blossom Blade
  • Necronomicon
  • Wilder Wild
  • Dungeons and Taverns
  • Invocations Mod
  • AppleSkin
  • [Let's Do] Brewery
  • Nvidium
  • [Let's Do] Candlelight
  • Highlighter
  • Explosive Enhancement
  • Roughly Enough Items
  • Epic Knights'n'Mages Fabric
  • Paladins & Priests (RPG Series)
  • Twigs
  • Clumps
  • Visuality
  • Simply Swords
  • Item Borders
  • Cristel Lib
  • CoroUtil
  • Smooth Swapping
  • YUNG's Better Dungeons
  • Formations
  • NotEnoughAnimations
  • True Ending: Ender Dragon Overhaul
  • The Lost Castle
  • WI Zoom
  • Lithium
  • YUNG's Better Ocean Monuments
  • Runes
  • Very Many Players
  • ThreadTweak
  • Sodium
  • CIT Resewn
  • Sodium Extra
  • NiftyCarts
  • MC Dungeons: Enchanting
  • ${name}
  • Spell Power Attribute
  • YUNG's Better Nether Fortresses
  • Beautify
  • Winterly
  • Borderless Mining
  • Flow
  • Immersive Weathering
  • [Let's Do] BloomingNature
  • Mineblock's Repeated Utilities
  • Better Nether
  • Thaumon [BETA]
  • Fabric Waystones
  • Spellblades and Such
  • LambDynamicLights
  • Presence Footsteps
  • Archon
  • Knight Quest
  • Hearth & Home
  • Enderman Overhaul
  • Dynamic FPS
  • [Let's Do] Meadow
  • Tectonic
  • Things
  • essential-container
  • Swampier Swamps
  • Lithostitched
  • Concurrent Chunk Management Engine
  • Fabric Seasons: Terralith Compat
  • ChatAnimation
  • MC Dungeons Weapons
  • Show Me Your Skin!
  • Better Archeology
  • Entity Model Features
  • Extra RPG Attributes
  • Icarus
  • Explorify
  • Traveler's Titles
  • FogLooksGoodNow
  • [Let's Do] Beachparty
  • Entity Texture Features
  • FerriteCore
  • AzureLib Armor
  • Spawn Animations
  • Dynamic Surroundings
  • Reese's Sodium Options
  • MC Dungeons Artifacts
  • InmisAddon
  • Epic Knights: Addon
  • Starlight
  • FastChest
  • Sooty Chimneys for Fabric
  • No Chat Reports
  • SeasonHUD
  • YUNG's Better Mineshafts
  • [Let's Do] Vinery
  • Chunky
  • [Let's Do] API
  • Artifacts
  • The Graveyard
  • Fabric Seasons
  • Fabric Language Kotlin
  • Cloth Config v11
  • EpheroLib
  • Farmer's Knives
  • Expanded Delight
  • Musket Mod
  • Create: Food
  • Fabric API
  • More Delight
  • Fabric Seasons: Croptopia Compat
  • Croptopia
  • Double Doors
  • Storage Delight
  • SimpleHats
  • Gliders
  • Farmer's Delight
  • Barbeque's Delight
  • Collective
  • Delightful Creators
  • Haunted Harvest
  • Fabric Seasons: Delight Compat
submitted by domadru to feedthebeast [link] [comments]


2024.05.19 17:47 10thmountrecruiting [NA][A3][Recruiting] 1st Infantry Division (formerly the 10th LI)

Open For Recruiting!:

We are an ArmA 3 unit called the 1st Infantry Division and we're now open for recruiting! We will talk about who we are, what we do, and why you should join our unit! We are currently looking for people to come and fill our slots! We have actively performed reforms within the unit and are actively looking for new infantry to join our ranks and to have an amazing experience during our operations.
We have recently rebranded from the 10th Mountain Division to the 1st Infantry Division. We have overhauled our weaponry that's available to us and completely overhauled our campaigns. Our campaigns are much more immersive and history driven instead of the custom timeline we created as the 10th. If this interests you, feel free to join and ask some questions!
About us:
As we said, we are the 1st infantry Division, we provide an immersive experience within ArmA 3 that is spot on with detail. We offer a realistic command structure and realistic Military uniforms, structure, and weaponry that is used. We are also more than just ArmA 3, we have an immersive and inclusive community that welcomes all! We'd love to have you in our ranks.
Operations:
Our operations are immersive and follow a set time line that our s-shop for operations set out. These can last for weeks and sometimes months depending on what our campaign is like! These are set out with articulate thought and follow a set lore timeline to ensure consistency for the story. Plus, any decision you make during an operation can be used against you in the next! Tactics and planning is a big thing in our operations. Our team of writers and storytellers work hard to provide members with immersive campaigns that feel like something that could have happened in real life! (Don't worry, everything is taken at a fictional standpoint with only small excerpts from the real world. We're out to have fun, after all!) Some of our mods do include KAT Medical, ACE, TFAR, RHS, and more!
Elements:
Infantry:
Aviation:
Mechanized
Well, how do you progress?: Progression within our unit is pretty simple! It's based on attendance, that'll allow you to progress through the ranks, and not merit from E1-E5. Promotions are earned though, so do your best! Qualification and Leadership courses are also provided as you progress in our unit! You can learn a wide variation of things on ArmA 3 that'll be useful here!
Schedule: Our main events are every weekend. On Saturdays and Sundays at 4:45 PM EST, we will be hosting our main operations. We have campaigns that last for awhile, while being story rich, designed by our s-shops who do their best to ensure you have the best experience!
Discord: https://discord.gg/ArkBZZrWe6
submitted by 10thmountrecruiting to FindAUnit [link] [comments]


2024.05.19 17:29 PuppetMaster12312 Well this is.... weird (I logged in as usual and this happened)

submitted by PuppetMaster12312 to Paladins [link] [comments]


2024.05.19 17:06 Star60WasTaken Speculations about the new DbD spinoff "What the Fog" being a data mining cash grab

Speculations about the new DbD spinoff
Not sure how many people here are interested in What the Fog but since it doesn't have it's own subreddit I thought this would be the next best thing.
I'm going to ramble a lot about the games history that I can tell from its files, so if you're not really interested in that skip down to the next sentence with bold text to get to the meat of this post.
So I'm sure most of you who did redeem What the Fog for free found it a little bit weird that in order to get your steam code you had to agree to two conditions being bHVR is allowed to data-mine from your game and share that data with 3rd party corporations. If you didn't want to agree to this you have the option of just buying the game on steam for the full price instead. Although not really major this did seem like a bit of a red flag and a couple of my friends thought so as well so I did a little digging.
It didn't take long at all from looking in the games files that this game was never intended to be Dead by Daylight themed, I'm not just talking about the fact that the weapons are overly fantasy-like or the enemies and abilities don't fit the characters I mean the fact that there are literally 3 unused characters in the games files named "Paladin", "Ranger" and "Sorcerer".
The folder containing all character models, textures, animations and abilities.
The Paladin and the Sorcerer still have their character models left over in the games files and after a long battle with Umodel, Fmodel and UE 4/5 Scripting System I managed to recover both the Paladin and the Sorcerer. After loading them into Blender and setting up their materials here's how they look.
The unused Sorcerer and Paladin character models.
These models do appear to be outdated though as they do not have a skeleton or a rig and they are using the old hand type, have an outdated UV as well as missing parts of their models.
I've been working over the past day or so to restore the models to a functional state based off the rigging of Dwight and Feng. They still need some work but here's an idea of what they could have looked like had they have not been scrapped. Interesting thing to note is that the skeletons used by Dwight and Feng have bones left over for these characters that are animated in the animations these characters use. Both characters share a 'hat' bone for the helmet and wizards hat and the Sorcerer has a 'strap' bone for knot at his chin as well as the Paladin having a 'wings' bone and a 'helm_front' bone. Take a look.
The Sorcerer and Paladin playing their menu idle animations, alongside Dwight and Feng.
The Sorcerer and Paladin playing their spawn animations, alongside Dwight and Feng.
While the Paladin and Sorcerer were left over in the files unfortunately the Ranger is nowhere to be found, they could be tucked away in a random file but as far as I can see only their textures remain. I can infer a little from their diffuse map as to how they might have appeared.
The diffuse texture for the Ranger.
I believe that the Ranger wore a green puffer jacket but the rest is a bit hard to understand from the UV... with consideration of the fantasy theme the green quarter circle shapes in the top left could be a gambeson that they wore over a brown skirt with a white shirt. I can't see any pants on the texture so this is my best guess. Their shoes were green with black detailing and they wore a green headband with yellow writing with a yellow gem in the center of their headband. Their weapon was a green crossbow bearing yellow gems. They have dark skin with black curly hair and black eyes. Based on the skeleton that all the characters use having some hair bones that nobody else uses I can assume that they had a bun on the back of their head with puffy bangs that were swept to the left of their face.
If you've played What the Fog then you'll be able to guess that the Sorcerer was replaced with Dwight, the Ranger was replaced with Claudette and the Paladin was replaced with Feng. This sudden change was assumedly made pretty late into the games development considering the fact that some abilities still reference removed character weapons and the 'SkullNBones' models that each survivor use are still using the old weapon designs from these characters when you die which I'll go into more detail about.
Feng has 3 skills she can learn which feel off, those being 'Shield Bash', 'Plated' and 'Resolve' which you can see the icons for below in that order.
Shield Bash, Plated & Resolve.
Two of these skills still depict the character with the shield/torso plating that the Paladin wears, rather than reworking these abilities they just simply left them in despite them not making much sense. The last ability being Resolve feels off due to the art style, it's inconsistent with the rest of the drawings and the shading has more of a smeared paint look to it rather than the gradient every other icon in the game has, suggesting it was drawn over when they made the switch from the Paladin to Feng. (It's hard to see from this image, if anyone wants the HD texture files to compare let me know.)
Despite those remnants still left over you can actually see the literal remains of the Paladin, Ranger and Sorcerer when a player dies and isn't revived by the end of the level. Below you can see the 'SkullNBones' models for each character where you can see that the sword has the Paladins design on the blade rather than the cloth wrapped around Feng's, the crossbow has the Rangers yellow gems on it instead of Claudette's pink gems and the staff has the Sorcerers green crystal in it rather than Dwight's blue crystal. The changes to this game to make it DbD themed must have happened late into development since the game already had original characters, mechanics and models before it was turned into a DbD spinoff. I assume they were also made very close to release considering how the wrong weapons displaying on dead players really should have been noticed before release.
The remains of the Paladin, the Ranger and the Sorcerer being used by Feng, Claud and Dwight respectively.
Other than the character models of the original characters remaining, there are some other remnants of the game before it became What the Fog left over in its files. Much like the character models I am unable to view most of them however I can say that certain mechanics such as the exit door was different. It appears to have had a massive crystal on it instead of trappers mask and would have been unlocked with a key, assumedly found in the level.
Another leftover asset are the chests that existed before Generators. I found it a bit weird that you had to spend currency to complete a generator and for it to give you a buff, turns out its because they were chests before the game was rebranded. I'll include an image of them below.
Chest_00 and Chest_02 respectively.
So what's the point of this post, well I'm a bit worried about what this game means for bHVR and DbD in the future.
On the surface this game looks like a funny little DbD spinoff but from what it looks like bHVR rebranded this game as a DbD game in order to get the fanbase of its biggest title to go "Omg! New DbD thing!" and start downloading it, normally this wouldn't be a problem as a lot of game studios make sequels upon sequels to games and spinoffs because the franchise sells but this game is a little different.
Assumedly the game was either a little side project of bHVR's or a test for the Devs when moving from UE4 to UE5, they either finished work on it or were interrupted as they have said that they don't plan to work on it anymore then slapped DbD onto it and released it for free if you agree to bHVR data mining and selling your data to third party businesses.
TL;DR What the Fog is basically a cash grab that bHVR slapped the DbD brand on very last minute to make fans buy the game. They don't plan to update it and they also offer it to existing DbD fans for free as long as bHVR can sell and use your data.
Sometimes bHVR makes changes to DbD that isn't all well received, that's just apart of game development but while those are just choices from a game design standpoint and while you could argue that these changes were made to make the game appeal to DbD fans they also decided to make it free for 2 million DbD fans who chose to sign their data away through an agreement. Looking at those two choices together looks a bit shady, I can't make accurate assumptions based off the findings in a short spinoff game so this is purely speculation and I hope I'm just blowing things out of proportion but as a DbD fan myself I'm genuinely concerned that we could start to see more decisions like this being made, I don't want to find out I'm in the reality where DbD as a game and as a franchise as well as what we're seeing produced by bHVR as well suffers as a game due to questionable business decisions.
After looking through the games files I thought this was an interesting and somewhat concerning discovery that people should know about. In any case if you did receive this game for free by redeeming a code you should go and turn off the data mining on your account through this link: https://account.bhvr.com/account/communication-preferences
You'll still be able to play the game, but bHVR won't be able to collect your data anymore.
Stay safe friends.
submitted by Star60WasTaken to deadbydaylight [link] [comments]


2024.05.19 16:48 Glancealot Guide: Climbing to Legend with Low-Curve Forge-less Doomsayer Reno Warrior

I achieved a record of 20 win - 6 loss - 1 draw, from Diamond 5 to Legend with my homebrew warrior deck, which is around 75% win ratio. While some of this may be attributed to luck, I believe I have successfully solved my local meta (players with similar ELO and rank) with a low-curve, forge-less Reno Warrior build.
Important Notes
Card Choice Comments
Mulligan Guide
Proof of legend status
Complete list of 27 games from D5 to legend (with replays below, the draw is game 9)
Game 1 https://hsreplay.net/replay/5GtEnGnYJ5vTXEsSRGGKMd
Game 2 https://hsreplay.net/replay/C9WVX95dYDLidE4DJKSRFt
Game 3 https://hsreplay.net/replay/HKZifM3pftDAesYQQvyXqb
Game 4 https://hsreplay.net/replay/7D7AVDjTZjjMNJbmmh5TY3
Game 5 https://hsreplay.net/replay/HJrdf45y7gBixQXtZntqHK
Game 6 https://hsreplay.net/replay/2tLH2AZaStxZ5tQcxbWi6d
Game 7 https://hsreplay.net/replay/gk8vtLWyE39T4vEpayjJQE
Game 8 https://hsreplay.net/replay/NaLxeamZZicrVFQ67pZSQ6
Game 9 https://hsreplay.net/replay/9sgoD2YPuENJkci4c52Pyr
Game 10 https://hsreplay.net/replay/CNQ8S54HT4UUQyD75WEh7g
Game 11 https://hsreplay.net/replay/PecGMXwLaRbasz5xF2kSZm
Game 12 https://hsreplay.net/replay/Mdcod7Pu2Ng8D7Wio9ejnQ
Game 13 https://hsreplay.net/replay/H9frYPMK9sy8GZYmP6Muzs
Game 14 https://hsreplay.net/replay/BiooNDaU6SY7v9BKaQUGak
Game 15 https://hsreplay.net/replay/FYWDUYNQ649rUr3TiT3jGz
Game 16 https://hsreplay.net/replay/58FujCLJ5dN5pDmBrbo8ku
Game 17 https://hsreplay.net/replay/XRKgvKvTgPikAYq89az7VB
Game 18 https://hsreplay.net/replay/HJmmH8MZREgrukGezEMmKE
Game 19 https://hsreplay.net/replay/fY9t4vmirtEj8gjkXt3x8r
Game 20 https://hsreplay.net/replay/h6oS9eiwb2gwyNEQv3HH58
Game 21 https://hsreplay.net/replay/3pesrTzmatcNaFr4pX5tWu
Game 22 https://hsreplay.net/replay/cDRBdgrwnR23nnRx3tPQpc
Game 23 https://hsreplay.net/replay/KJomFX5RktmcwgM22v9jEQ
Game 24 https://hsreplay.net/replay/NtUwFiBYobLWKNHySa83tJ
Game 25 https://hsreplay.net/replay/nkivCygFBttc75seV65CvZ
Game 26 https://hsreplay.net/replay/8MeenuCKkHsUfuxL8YWnT3
Game 27 https://hsreplay.net/replay/XwwgZAa8H7hrtk7xbsNtoT
Format: Standard (Year of the Pegasus)
Class: Warrior (Garrosh Hellscream)
Mana Card Name Qty Links
0 Zilliax Deluxe 3000 1 HSReplay,Wiki
1 Garrosh's Gift 1 HSReplay,Wiki
1 Scarab Keychain 1 HSReplay,Wiki
1 Slam 1 HSReplay,Wiki
1 Town Crier 1 HSReplay,Wiki
2 Bash 1 HSReplay,Wiki
2 Bladestorm 1 HSReplay,Wiki
2 Blast Charge 1 HSReplay,Wiki
2 Dirty Rat 1 HSReplay,Wiki
2 Doomsayer 1 HSReplay,Wiki
2 Greedy Partner 1 HSReplay,Wiki
2 Hipster 1 HSReplay,Wiki
2 Kobold Miner 1 HSReplay,Wiki
2 Needlerock Totem 1 HSReplay,Wiki
2 Safety Goggles 1 HSReplay,Wiki
2 Shield Block 1 HSReplay,Wiki
2 Stoneskin Armorer 1 HSReplay,Wiki
3 Reinforced Plating 1 HSReplay,Wiki
3 Rustrot Viper 1 HSReplay,Wiki
3 Steam Guardian 1 HSReplay,Wiki
4 Aftershocks 1 HSReplay,Wiki
4 Craftsman's Hammer 1 HSReplay,Wiki
4 E.T.C., Band Manager 1 HSReplay,Wiki
5 Brawl 1 HSReplay,Wiki
5 Burrow Buster 1 HSReplay,Wiki
7 Badlands Brawler 1 HSReplay,Wiki
8 Boomboss Tho'grun 1 HSReplay,Wiki
8 Deepminer Brann 1 HSReplay,Wiki
8 Inventor Boom 1 HSReplay,Wiki
9 Reno, Lone Ranger 1 HSReplay,Wiki
Total Dust: 10760
Deck Code: AAECAQcehqAEiKAEjtQEkNQEndQE/cQF1c4FtPgFkPsFl/sFofsFkIMGyoMG0IMGko4GwpEG95cG6JgGnJ4Gn54GzZ4G0Z4Gy58Gh6AGx6QGk6gGr6gG7KkG0LAG5OYGAAABBpbUBP3EBazRBf3EBdGeBv3EBfSzBsekBvezBsekBujeBsekBgAA
submitted by Glancealot to CompetitiveHS [link] [comments]


2024.05.19 04:44 LordofBones89 Revised Deities (3.5e): Lathander, the Morninglord

LATHANDER
The Morninglord, Commander of Creativity, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Bringer of the Dawn, Lord of Birth and Renewal
Greater Power of Elysium
Symbol Sunrise made of pink, red, and yellow gems, or a simple rosy pink disk
Realm Morninglory (Elysium/Eronia)
Alignment Neutral Good
Aliases none
Superior none (AO)
Allies Chauntea (lover), Deneir, Eldath, Gond, Ilmater, Kelemvor, Llira, Lurue, Mielikki, Milil, Oghma, Paladine, Selune, Siamorphe, Silvanus, Sune, Torm, Tyche (dead), Tymora, Tyr, Ushas
Foes Bane, Beshaba, Bhaal (dead), Cyric, Ibrandul (dead), Iyachtu Xvim (dead), Loviatar, Moander (dead), Myrkul (dead), Shar, Talona
Servants none
Servitor Creatures butterflies, celestials of all types, elysian dragons, hollyphants, radiant creatures, robins (normal and celestial), sanctified creatures, sun peacocks (normal and celestial), sunwyrms (good aligned only)
Manifestations an intense and rosy radiance that appears around objects to indicate special qualities or at confusing or dangerous junctures to indicate a safe or preferred path, and that causes those people it surrounds to be telekinetically pushed out of harmful situations, healed of all wounds, purged of any diseases, poisons, foreign objects, magical and nonmagical afflictions and deleterious effects, magical or psionic compulsions, fear, and curses, causes resurrection effects to be automatically successful, and transmits messages
Signs of Favor aster blossoms, an intense and rosy radiance with the same qualities as his manifestation, sun peacock feathers
Worshipers Aristocrats, artists, athletes, farmers, hunters of the undead, merchants, monks of the Sun Soul, peasants, performers, the youthful
Cleric Alignments LG, NG, CG
Specialty Priests Morninglord
Holy Days Midsummer morning, the mornings of the vernal and autumnal equinoxes
Important Ceremonies Song of Dawn; contracts, marriages and promises made at dawn, funerals for those not meant to be raised or resurrected
Portfolio Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth
Domains Community, Courage, Endurance, Good, Glory, Hope, Life, Protection, Radiance, Renewal, Strength, Zeal
Favored Weapon Dawnspeaker (heavy or light mace)

LATHANDER
Male Sentinel 20, Cleric 20, Morninglord 20, Master of Radiance 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 17
Init 44 (+16 Dex, +8 Superior Initiative); Senses 17-mile-radius; Listen 77, Spot 77; remote sensing (20 locations), portfolio sense
Aura divine aura (DC 78), courage (100 ft, +8 saves against fear), radiant 3/day; Languages can communicate with any living creature; Words of Creation
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AC 105, touch 57, flat-footed 95, undead 107 (+18 armor, +20 deflection, +10 Dex, +17 divine, +30 natural)
hp 1,860 (20d10 + 45d8 plus 1300), fast healing 74; divine shield 23/day (170 hp); renewal 1/day (if fall below 0 but less than -10 hit points regain 1d8 +20 hp); DR 40/epic, evil and adamantine
Immune ability damage, ability drain, banishment, death effects, disease, disintegration, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist acid 37, cold 37; SR 81
Fort 111 Ref 101 Will 105; +2 against evil outsiders and undead, +4 against mind-affecting effects from evil outsiders, +5 against evil spells or spells from evil characters
________________________________________________________________________________________________________________
Speed 60 ft. (12 squares)
Melee dawnspeaker 115/110/105/100 (55 plus 18 fire plus 18 holy plus 1 negative level vs evil plus 48 vs evil outsiders and undead plus undead disruption [Fort DC 79 or die]/19-20/x2 plus 36 fire plus 36 holy plus 2 negative levels vs good plus death [Fort DC 79, evil outsiders and undead] plus undead disruption [Fort DC 79 or die]), +8 atk vs evil outsiders and undead; or
Melee spell 80 or
Ranged spell 76
Base Atk +43; Grp +63
Atk Options Awesome Smite, Cleave, Holy Potency, Power Attack; smite evil 24/day (+20 atk, +455 damage)
Special Actions alter reality, divine blast (444 damage) 23/day, feat of endurance 1/day (+30 Con for 1 minute), destroy evil outsiders and undead 27/day as a 66th level cleric (turning check 73, turning damage 105; Heighten Turning, Intensify Turning, Multiturning, Quicken Turning), protective ward 1/day (+65 resistance bonus to one saving throw for one hour), surge of hope 1/day (when failing a skill check, attack roll, or saving throw, add 1d6 to the result), touch of life 1/day (1d6 +65 temporary hp to a single creature for one hours), zeal 1/day (take 20 on a skill check, except on checks are not normally allowed to take 20, without increasing the amount of time needed to make the check); Battle Blessing, Corona (Will DC 62), Divine Censure (Will DC 62), Epic Divine Might, Epic Divine Vengeance, Sacred Vengeance
Combat Gear dawnspeaker
Divine Spell-like Abilities (CL 65th; +1 good spells; all [fire] and [light] spells are intensified)
At will – aid, animate objects, animate plants, antimagic field, atonement, bear’s endurance, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 53), bless, bless weapon, bolt of glory, bull’s strength, charm person (DC 48), cloak of bravery, color spray (DC 48), commune, consecrate, crown of glory (DC 55), death ward, dismissal (DC 51), dispel evil (DC 52), disrupt undead, disrupting weapon (DC 52), endure elements, enlarge person, widened faerie fire, flame strike (DC 52), fire shield, fire seeds (DC 53), freedom, gate, globe of invulnerability, good hope, greater cloak of bravery, greater dispel magic, greater heroism, greater planar ally, greater restoration, greater status, greater teleport, heat metal (DC 49), helping hand, heroes’ feast, heroism, hide from undead (DC 48), holy aura (DC 55), holy smite (DC 51), holy sword, holy word (DC 54), hypnotic pattern (DC 49), iron body, lesser restoration, lion’s roar (DC 56), magic vestment, mass bear’s endurance, mass heal (DC 56), mind blank, mordenkainen’s magnificent mansion, plant growth, plane shift (DC 52), polymorph any object (DC 55), prayer, prismatic sphere (DC 56), prismatic spray (DC 54), prismatic wall (DC 56), protection from energy, protection from evil, rary’s telepathic bond, rainbow, rainbow pattern (DC 51), refreshment, refuge, regenerate, reincarnate (DC 51), remove disease, remove fear, repulsion (DC 54), righteous might, sanctuary (DC 48), scintillating pattern, searing light, sustain, spell immunity, spell resistance, status, stoneskin, sympathy (DC 55), summon monster IX (good creatures only), sunbeam (DC 54), sunburst (DC 55), tongues.
1/day – calm emotions (DC 51)
Master of Radiance Spell-like Abilities (CL 56th; +1 good spells; all [fire] and [light] spells are intensified; only usable during aura of radiance)
1/round – beam of sunlight, searing light
Morninglord Spell-like Abilities (CL 54th; +1 good spells; all [fire] and [light] spells are intensified)
1/day – daylight, searing ray (as searing light, but automatically empowered against undead)
Cleric Spells per Day (CL 54th; +1 good spells; all spells are energized and maximized; all [fire] and [light] spells are intensified)
20th (3+1/day) – heightened intensified end to strife (DC 63) (x2), heightened last judgement (DC 70), enhanced heightened intensified mass heal (DC 59) (D).
19th (3+1/day) – heightened miracle (DC 69) (x2), consecrated intensified purified sacred storm of vengeance (DC 59), enhanced empowered heightened sunburst (DC 63) (D).
18th (3+1/day) – consecrated enhanced heightened purified flame strike (DC 62) (x2) (D), intensified quickened righteous smite (DC 57), enhanced intensified righteous smite (DC 57).
17th (3+1/day) – heightened holy word (DC 67) (D), heightened know true name (DC 67), empowered intensified lion’s roar (DC 58), heightened quickened miracle (DC 63).
16th (4+1/day) – intensified mass heal (DC 59), intensified righteous exile (DC 59) (x2), intensified storm of vengeance (DC 59), enhanced quickened sunburst (DC 58) (D).
15th (4+1/day) – empowered intensified blade barrier (DC 56) (D), enhanced quickened searing erupt (DC 59) (x2), intensified mass cure critical wounds, heightened righteous glare (DC 65).
14th (4+1/day) – enhanced fire-substituted fiery searing lion’s roar (DC 58) (D), heightened quickened holy word (DC 60) (x2), empowered quickened sunburst (DC 58) (x2).
13th (4+1/day) – enhanced quickened flame strike (DC 55) (D), quickened implosion (DC 59) (x2), quickened sublime revelry, intensified weight of sin (DC 56).
12th (5+1/day) – empowered enhanced blade barrier (DC 56) (D), empowered enhanced cometfall (DC 56), intensified divine retribution (DC 55), consecrated purified sacred firestorm (DC 58) (x2), quickened visions of the future.
11th (5+1/day) – quickened amber sarcophagus, consecrated purified quickened cometfall (DC 56), sacred searing erupt (DC 59), quickened greater shield of lathander, quickened light of purity, quickened sunbeam (DC 57) (D).
10th (5+1/day) – quickened crown of brilliance, consecrated fire-substituted searing earthquake (DC 58), quickened heal (DC 56) (D), empowered fire-substituted stormrage.
9th (7+1/day) – heightened eternal rest (DC 56), quickened flame strike (DC 55), feast of champions, gate, mantle of the fiery spirit, prismatic sphere (DC 59) (D), summon elemental monolith, undeath’s eternal foe.
8th (8+1/day) – chain dispel, holy aura (DC 58) (D), illusion purge, know true name (DC 58), mass restoration, mass valiant spirit, spread of contentment (DC 58), shun the dark chaos (DC 58), consecrated purified wages of sin.
7th (8+1/day) – bastion of good, control weather, fortunate fate, quickened light of Venya (DC 53), rain of embers (DC 57), radiant assault (x2) (DC 57), rejuvenating light (DC 57), sunbeam (DC 57) (D).
6th(8+1/day) – chasing perfection, consecrate battlefield, quickened deific vengeance (DC 52), heal (DC 56) (D), fiery vision (x2), ghost trap, light of courage (DC 56), vigorous circle.
5th (9+1/day) – atonement, blistering radiance (DC 55), chaav’s laugh (DC 55), condemnation (DC 55), crown of flame, divine agility, divine retribution (DC 55), searing meteoric strike (DC 54) (x2), valiant fury (D).
4th (10+1/day) – aligned aura (DC 54), assay spell resistance (x2), aura of the sun (x2), channeled divine health, cure critical wounds, holy smite (DC 54) (D), recitation, sacred haven, sunmantle.
3rd (10+1/day) – cure serious wounds, fell the greatest foe, find the gap, flamebound symbol (x2), forced manifestation (DC 53), heart’s ease, mass align weapon, phieran’s resolve, prayer (D), protection from negative energy.
2nd (10+1/day) – detect aberration, eagle’s splendor, healing lorecall, make whole, mark of doom (x2), mark of judgment (x2) (DC 52), master’s touch, share talents, shield other (D).
1st (10+1/day) – bless water, conviction, detect taint, divine favor, endure elements (D), exorcism (x2) (DC 51), nimbus of light, ray of hope, ray of resurgence, vision of heaven (DC 51).
Orisons (6/day) – create water, cure minor wounds, guidance, light, purify food and drink, read magic.
Epic Spells Prepared 6 divine, up to Spellcraft DC 122
Epic Spells Known epic mage armor, epic repulsion, epic spell reflection, global warming, glorious light of renewal, greater ruin, hellball, nailed to the sky, nimbus, rain of fire, ruin, superb dispelling. Lathander has additionally created many epic spells that bring light and life, as well as bring ruin to the undead.
_________________________________________________________________________________________________________________
Abilities Str 50, Dex 42, Con 50, Int 36, Wis 51, Cha 50
SQ avatar, bane of the restless, celestial fortitude, celestial minion 1/day, creative fire +20, divine grace, divinity, immortality, lathander’s light, resist fiendish lure
Feats Awesome Smite, Battle Blessing, Cleave, Consecrate Spell, Corona (Will DC 62), Divine Censure (Will DC 62), Divine Might, Divine Vengeance, Empower Spell, Energize Spell, Energy Substitution (fire), Extra Turning, Fiery Spell, Heighten Spell, Heighten Turning, Holy Potency, Improved Critical (heavy mace), Improved Initiative, Improved Turning, Maximize Spell (B), Power Attack, Purify Spell, Quicken Spell, Quicken Turning, Sacred Vengeance, Sanctify Martial Strike, Searing Spell, Weapon Focus (heavy mace), Words of Creation (B)
Epic Feats Enhance Spell, Epic Divine Might, Epic Divine Vengeance, Epic Spellcasting (B), Great Smiting (x2), Improved Heighten Spell, Intensify Spell, Intensify Turning, Multiturning, Positive Energy Aura, Superior Initiative
Salient Divine Abilities Area Divine Shield (170 hp in a 170 ft square or a 17 ft sphere or hemisphere), Automatic Metamagic (energize spell), Banestrike (evil outsiders), Banestrike (undead), Call Creatures (17 celestials with up to 37 HD), Divine Inspiration (hope), Divine Fast Healing (x2), Divine Paladin, Divine Spellcasting, Divine Weapon Focus (heavy mace), Divine Weapon Specialization (heavy mace), Earthmother’s Boon (unique salient divine ability), Energy Burst (170 ft, 136 fire damage), Energy Storm (170 ft, 17 holy and 17 positive), Gift of Life, Indomitable Strength, Life and Death (Fort DC 79 or die, 340 damage on a successful save), Lord of the Dawn (unique salient divine ability), Mass Life and Death (any number of creatures no more than 17 miles apart, Fort DC 79 or die, 340 damage on a successful save), Power of Nature, Rejuvenation (-17, -34 in Morninglory), Undead Mastery (17 creatures)
Skills Appraise 70 (78 paintings and sculptures), Bluff 82, Concentration 125, Craft (painting) 138, Craft (sculpting) 138, Diplomacy 143, Gather Information 72, Heal 125, Jump 84, Intimidate 86, Knowledge (arcana) 80, Knowledge (history) 92, Knowledge (nobility and royalty) 118, Knowledge (religion) 118, Knowledge (the planes) 118, Listen 77, Perform 145, Ride 62, Search 75, Sense Motive 82, Spot 77, Spellcraft 122, Survival 67 (75 extraplanar), Swim 82, Tumble 67
Possessions +8 full plate of the celestial battalion, dawnspeaker

Aura of Radiance (Su) The light of Lathander shines perpetually. No matter how dark it is, the Morninglord sees as though the conditions were identical to the outdoors at sunrise. This ability functions like darkvision out to 60 feet, except that he sees in color. Lathander also has a +2 sacred bonus on saving throws against spells with the darkness descriptor and a +2 sacred bonus to Armor Class against attacks from undead creatures.
Beam of Sunlight (Sp) Lathander can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as his radiant aura is active as a 56th level caster.
Blessing of Dawn (Su) The sight of the morning sun is an inspirational vision for the Morninglord. Lathander gains a +2 morale bonus on Will saves from sunrise until noon. This ability is in effect only while he can see the sun; the effect is suppressed any time he is deprived of the sight of it during this period.
Celestial Fortitude (Su) Lathander’s endurance and fortitude are enhanced against fiendish attacks. He has a +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and evil spells. Additionally, if he makes a successful Fortitude saving throw against an effect from an evil spell or evil outsider that normally deals half damage or partial effects on a successful save, he instead takes no damage and suffers no partial effects.
Celestial Minion (Sp) Lathander may summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action usable once a day. This celestial minion carries the same responsibilities as a paladin's special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin's special mount has, but only remains for 20 hours before returning to the outer plane from whence it came.
Creative Fire (Ex) The Morninglord is a creative, expressive deity. He has a bonus equal to his morninglord level on all Craft and Perform checks.
Divinity Lathander is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Lathander may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Lathander can have up to 20 avatars at any given time. The Morninglord appears as a golden-skinned athletic male of exceeding beauty who has just fully entered early manhood. He wears noble robes constructed in the colors of the dawn, carries himself proudly, and dresses in the finest golden plate armor if attending to matters that might turn violent.
Divine Blast: Lathander can create a ray of divine power that extends for up to 17 miles, dealing up to 444 points of damage, as a ranged touch attack with no saving throw. Lathander can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Lathander’s divine blasts generally take the form of rays of fiery sunlight.
Divine Shield: As a free action 23 times per day, Lathander can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Lathander is naturally immune to does not count towards the shield’s limits.
Earthmother’s Boon (unique salient divine ability) Chauntea is Lathander’s lover and has bestowed a degree of protection over her consort. By her grace, the Lord of the Dawn cannot be harmed by any nonmagical plant or any creature with less than 33 Hit Dice with the plant subtype. Epic creatures and creatures with equal or more than 33 Hit Dice must succeed at a Will save (DC 79) to harm the Morninglord.
Greater Turning (Su) Six times per day, Lathander may use greater turning as the granted power of the Sun domain. This is superseded by his Lord of the Dawn salient divine ability.
Lathander's Light (Su) Whenever Lathander casts a spell with the light descriptor, its area is doubled.
Lord of the Dawn (unique salient divine ability) Lathander is the sun. He is the light that drives back the darkness, the brilliant spark that lights the way out of night and the creative brilliance within every artist. His dominion over light and the sun, both physical and metaphysical, grants him a variety of powers as listed below:
Fires of the Sun: The light of the sun shields Lathander’s body. This protection renders Lathander immune to all forms of magical and nonmagical fire, with searing effects only dealing half damage. In addition, spells and spell-like abilities cast by Lathander from the Sun domain, or with the [fire] and [light] descriptors, are similarly enhanced and are always intensified.
Radiance of the Dawn: Lathander can shed light equal to full sunlight in a 17-mile emanation from his body that counters and dispels all Darkness effects unless created by a higher ranked deity. Undead and evil outsiders caught within the radius must succeed at a Fortitude save (DC 79) or be destroyed and turned into dust. Creatures vulnerable to sunlight suffer a -17 penalty to the saving throw. A successful saving throw still deals 17d8 points of damage, while creatures vulnerable to sunlight suffer 17d12 points of damage.
Spark of Creativity: Lathander is the commander of creativity, the inspiration and muse for craftsmen and artists throughout the Realms. 17 times per day, Lathander may bestow a +17 divine bonus to any Craft or Performance check, or the Efficient Item Creation feat, to up to 17 creatures for the next 24 hours. Performances and non-magical items crafted beneath the aegis of this ability always earn three times the normal gold amount and have three times the listed market price in cost. Magical items crafted with the benefit of this ability add +17,000 gp to the listed market price and increase any numeric benefit (enhancement bonuses for the purpose of attack and damage rolls, armor and save bonuses and so forth) by +4.
Spurn the Profane: Lathander uses the totality of his character level to determine the effectiveness of his ability to smite evil, turn outsiders and undead as well as any of his feats that affect the undead. His turn attempts resolve as greater turnings (as the granted power of the Sun domain). In addition, Lathander adds his paladin spells to his clerical spell list, using the sum of both lists to determine his caster level.
Wrath of the Dawn: As a standard action Lathander can generate a ray of scorching light that extends for up to 17 miles and inflicts 17d6 points of damage, half fire and half divine. As a full attack option, he can generate up to four rays, and undead and evil outsiders suffer 17d12 points of damage. In addition, Lathander can duplicate the effects of any spell with the [light] descriptor as a standard action. (CL 65th, DC 50 plus spell level).
Maximize Turning (Su) Once per day, Lathander can automatically achieve the maximum possible result on a turning damage roll. This is superseded by his natural divine powers.
Radiant Aura (Su) Three times per day, Lathander can emanate an aura of brilliant light that weakens undead creatures for one minute. The aura provides bright illumination in a 30-foot radius around him, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws. Activating the radiant aura is a free action that does not provoke attacks of opportunity. While his radiant aura is active, Lathander casts spells with the light descriptor at +2 caster level. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Rejuvenation of the Morn (Su) Dawn is a powerful symbol of rebirth and renewal. Once per tenday, Lathander may spend one uninterrupted hour before dawn in prayer. As soon as the sun rises after this prayer ritual, he gains one benefit of his choice from the following list.
· Healing up to full normal hit points (self only).
· Removal of any poisons or diseases (self only). This effect does not restore ability damage or ability drain caused by poison or disease.
· Full restoration of ability damage due to one poison or disease.
If his prayers are interrupted for even a single round, the attempt is ruined, and he must wait a full tenday to try again.
Resist Fiendish Lure (Su) Lathander has a +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders.
Possessions
Dawnspeaker, Lathander’s gold-and-ivory mace, is a +10 fiery blast ghost strike mighty disruption heavy mace of holy power and evil outsider and undead dread. When held by the Morninglord, it also functions as a holy devastator. The DC of the weapon’s disruption and dread abilities is 79, and creatures vulnerable to sunlight suffer a -17 penalty to saving throws made to resist Dawnspeaker’s abilities. Lathander is known to loan out Dawnspeaker to questors and warriors he deems worthy and can call it back to his hand from anywhere in the cosmos.
The Morninglord also occasionally wears a set of golden +8 full plate with the powers of an armor of the celestial battalion. The bonuses are not reflected in the above statistics.
Other Divine Powers As a greater deity, Lathander automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Lathander can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Lathander is aware of any event under the light of the sun, competition or act of artistry of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Lathander can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items Lathander can craft any magical item that associated with heat and light, aids in self-empowerment, preserves or restores vitality or harms the undead, including artifacts.
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Eternal Rest [Ravenloft: Legacy of Blood 71]
Necromancy
Level: Cleric 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray (see text)
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell creates a ray of golden light that destroys one undead creature’s material body (if it has one), causing it to crumble to dust, which is then wafted away in a swirling breeze. This spell affects incorporeal undead without the usual incorporeal miss chance, and such a creature merely winks out of existence if it fails its save. If the target makes a successful save, it still takes 6d6 points of damage. If the creature has a special quality that allows it to return after destruction (such as a vampire’s fast healing power or a ghost’s rejuvenation power), the creature gains a bonus equal to its Charisma modifier on its saving throw. If such a creature fails its saving throw against this spell, it must make a successful Will save at the same DC (also with its Charisma modifier as a bonus) to return. If the creature’s method of return normally requires a saving throw (as a ghost’s rejuvenation power does), the creature must first make that saving throw, then make the Will saving throw against this spell.
You can improve your chance of success by presenting at least one object or substance that the target hates, fears, or otherwise finds repulsive or painful (such as a mirror and bud of garlic for a vampire). For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target’s spell resistance (if any), and the spell’s saving throw DC increases by +1. A particular creature’s history might suggest additional objects or substances that would make the spell more effective.
This spell can also be cast when an undead creature has been physically destroyed and its remains are not present. In this case, the spell must be aimed at the spot where the creature was destroyed, and it must be used within 1 minute of the undead creature’s destruction. No attack roll is required for this use of the spell.
This spell can destroy an undead darklord’s physical form, but it cannot prevent the darklord from returning.
Rainbow [Dragon Magazine 321 68]
Conjuration (Creation)
Level: Cleric 6, Radiance 6
Components: V, S, DF
Casting Time: 1 standard action
Effect: Rainbow bow, quiver, and arrows
Duration: 1 hour / level
Saving Throw: No
Spell Resistance: Yes
A rainbow-hued longbow appears in your hand, along with a full quiver of arrows fletched with different colors. The longbow is considered a +1 longbow that the caster is proficient with. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects:
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane evil-aligned arrows.
Green: +1 magical beast-bane good-aligned arrows.
Blue: +1 undead-bane lawful-aligned arrows.
Indigo: +1 aberration-bane chaotic-aligned arrows.
Violet: +1 dragon-bane cold iron arrows.
Only the caster is able to use the bow, quiver, and arrows. They appear immediately back in the caster’s possession if dropped or given away, though the caster may drop the bow and quiver to use another item, but can rematerialize them at will, as a free action. The bow, quiver, and arrows have no weight and cannot be disarmed or sundered.
Know True Name [Kalamar: Player’s Guide 3.0 177]
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 action
Ranged: Close (25 ft. + 5 ft. / 2 levels)
Target: One fiend
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You force a fiend to tell you its true name. Once you know a fiend’s true name, all spells that you cast at that creature have their save DCs increase by +4. You also gain a +4 on all checks to penetrate the creature’s spell resistance.
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