Intertronchanter fx of hip repair icd 9 code

Test sub for r/cars new layout

2018.03.30 18:52 pointmanzero Test sub for r/cars new layout

Test sub for cars new layout. If you're here you should know that already.
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2024.05.17 09:34 SwannSwanchez Datamine 2.35.1.81 -> 2.35.1.88

2.35.1.81 -> 2.35.1.82 (2024-05-13)

2.35.1.82 -> 2.35.1.83 (2024-05-14)

2.35.1.83 -> 2.35.1.84 (2024-05-14)

2.35.1.84 -> 2.35.1.85 (2024-05-14)

2.35.1.85 -> 2.35.1.86 (2024-05-15)

2.35.1.86 -> 2.35.1.87 (2024-05-15)

2.35.1.87 -> 2.35.1.88 (2024-05-16)

Current Dev version : 2.35.1.88
Current Live version : 2.35.1.87
submitted by SwannSwanchez to Warthunder [link] [comments]


2024.05.17 08:40 getclueus Decoding Caterpillar SPN FMI Codes: A Complete Guide

Introduction

Ever wondered what those mysterious SPN FMI codes on your Caterpillar equipment mean? Understanding these codes is crucial for troubleshooting and maintenance. Let's discuss Caterpillar SPN FMI codes to decode their meanings and ensure your equipment runs smoothly.
These codes, standardized by the Society of Automotive Engineers (SAE), provide valuable diagnostic information. Each code consists of two parts: the Suspect Parameter Number (SPN) and the Failure Mode Identifier (FMI). The SPN identifies the component or system that's malfunctioning, while the FMI indicates the type of failure that has occurred.

Understanding SPN FMI Codes

SPN (Suspect Parameter Number) and FMI (Failure Mode Identifier) codes work together to indicate specific issues or faults in your Caterpillar equipment. These codes are like secret messages that reveal what's wrong with your machine.

Decoding Caterpillar SPN FMI Codes

Accessing the Diagnostic Display

When a fault occurs, accessing the diagnostic display on your Caterpillar equipment is the first step to identifying and resolving the issue. The diagnostic display provides crucial information about the health and status of your equipment, including any active faults.

Identifying the SPN FMI Code

Once you have accessed the diagnostic display, you need to locate the SPN FMI code. This code is a unique identifier that indicates the specific fault that has occurred. SPN stands for Suspect Parameter Number, while FMI stands for Failure Mode Identifier. Together, they provide detailed information about the nature of the problem.

Referencing the Caterpillar Troubleshooting Manual

To interpret the SPN FMI code, you will need to refer to the Caterpillar troubleshooting manual or online resources. These resources serve as your code-breaking guides, helping you understand the meaning of each code and the steps required to resolve the issue. The troubleshooting manual provides detailed explanations and instructions for diagnosing and repairing faults, ensuring that your equipment remains in optimal working condition.

Interpreting Common SPN FMI Codes

Let's crack some codes! Here are examples of common caterpillar spn fmi codes and what they mean:
Understanding the severity of each code is important for deciding on the next steps. Some codes may require immediate attention, while others can be addressed during scheduled maintenance.

Troubleshooting Based on SPN FMI Codes

General troubleshooting steps based on the identified codes include checking for loose connections, inspecting components for damage, and ensuring proper fluid levels. For complex issues, it's best to consult with a certified technician.

Preventive Maintenance and SPN FMI Codes

  1. Regular Inspections: Conduct routine checks to identify and address potential issues early on.
  2. Fluid Analysis: Regularly test fluids for signs of contamination or degradation.
  3. Component Lubrication: Ensure all components are properly lubricated according to the manufacturer's guidelines.
  4. Filter Replacement: Regularly replace filters to maintain optimal performance and prevent contaminants from damaging components.
  5. Software Updates: Keep your equipment's software up to date to ensure it's functioning correctly.
  6. Operator Training: Provide operators with training on proper equipment usage and maintenance practices.

Conclusion

Decoding Caterpillar SPN FMI codes is like solving a puzzle. By understanding these codes, you can keep your equipment running smoothly and avoid costly downtime. So next time you see an SPN FMI code, don't panic – crack the code and keep your Caterpillar equipment in top condition!
submitted by getclueus to u/getclueus [link] [comments]


2024.05.17 08:17 drakashgoel1 How does orthopedic surgery help in treating musculoskeletal conditions?

Orthopedic surgery plays a crucial role in treating various musculoskeletal conditions by addressing issues related to bones, joints, ligaments, tendons, muscles, and nerves.
Here’s how it helps:
1. Pain Relief :
2. Restoration of Function :
3. Improved Mobility :
4. Correction of Deformities :
5. Stabilization of Injuries :
6. Enhanced Healing :
7. Prevention of Complications :
8. Improvement in Quality of Life :
9. Treatment of Spinal Disorders :
10. Joint Preservation :
Conclusion :
In summary, orthopedic surgery is essential in treating a wide range of musculoskeletal conditions. It offers pain relief, restores function and mobility, corrects deformities, stabilizes injuries, enhances healing, prevents complications, and ultimately improves patients' quality of life.
submitted by drakashgoel1 to u/drakashgoel1 [link] [comments]


2024.05.17 07:50 drakashgoel1 What are the common types of sports injuries that may require surgery?

Several common types of sports injuries can be severe enough to require surgical intervention. These injuries typically involve damage to the bones, joints, ligaments, or tendons. Here are some of the most frequent ones:
1. Anterior Cruciate Ligament (ACL) Tears :
2. Meniscus Tears :
3. Rotator Cuff Tears :
4. Achilles Tendon Ruptures :
5. Fractures :
6. Shoulder Dislocations :
7. Labral Tears :
8. Patellar Tendon Tears :
9. Ligament Injuries in the Ankle (e.g., Lateral Ankle Ligament Tears) :
10. Ulnar Collateral Ligament (UCL) Tears :
11. Hip Impingement :
12. Groin Hernias (Sports Hernias or Athletic Pubalgia) :
These injuries, if left untreated, can lead to chronic pain, instability, and loss of function, thereby significantly impacting an athlete’s ability to return to their sport. Surgical intervention aims to restore stability, function, and strength, allowing athletes to resume their activities at a pre-injury level.
submitted by drakashgoel1 to u/drakashgoel1 [link] [comments]


2024.05.17 03:08 China-Phonefix Universal Computer & Mobile Device Repair Tool Kits in 2024

Electronic equipment repair toolkit is an indispensable assistant for every professional repairman or DIY enthusiast. A quality toolkit not only improves work efficiency, but also ensures the safety of the repair process. Today, we will introduce several Phonefix highly rated computer, electronic equipment repair toolkits.
Computer as well as Mobile device assembly and modification can extend the functionality of a computer and improve its performance, and when a computer malfunctions, it is necessary to alter the computer components. These things can cost hundreds of dollars if a professional is called in to do the work, but with a good repair kit and some care, computer cell phone den electronic device users can have the repairs done at home at a much lower price.
Below is a list of the best repair kits for computers and other mobile devices, as well as a buying guide to help you choose the best repair kit for you.
1. Most Combination-Multi-function 170-in-1 Screwdriver Set
Regardless of the type of repair task for the electronic device at hand, the UnaMela Computer Toolkit is up to the task. The toolkit contains 170 different gadgets and more to match almost any small screw on your computer's emergency mobile device.
The kit comes with all the tools needed for a variety of jobs. Ideal for repairing laptops, mobile devices and other delicate items such as watches and glasses. Lightweight and compact design, made of CRV steel with a hardness of up to HRC52 56 for long-lasting use.
2. Most Professional-Mechanic KINGKONG Mini Screwdriver Set
Mechanic KINGKONG Mini Screwdriver Set Cell Phone Tablet Removal Tool with R10 Crystal Storage Case.Mechanic Screwdriver iPhone Android Repair Removal Tool. Bit model number is printed on the box to help you quickly identify the bit. The compact screwdriver set is perfect for carrying in your tool bag or pocket.
The kit is designed to meet the needs of professionals and hobbyists alike. It is coated with anti-rust oil on the surface of the bit to avoid rust, the surface of the screwdriver is sandblasted and anodized to prevent sweat and corrosion, and the grip is designed with a three-dimensional non-slip pattern for a stable grip.
3. Most with anti-static wrist band-9 IN 1 Full Set Silicone Soldering Mat
Computer or mobile device repair can be a very tedious process as the entire computer can be damaged if you are not careful. Therefore, it is important to have a repair kit that is safe to use, such as the 9 IN 1 Full Set Silicone Soldering Mat Professional Electronics Repair Kit.
The included anti-static wrist strap prevents static discharge from damaging the PC, and the kit comes with an ergonomic press-fit screwdriver handle. In addition, thanks to the high-quality construction, users can rely on their tools to last for the duration of each repair.
4. Most Essential Tool Kit-34 In 1 Magnetic Screwdriver Set
Not every user needs 100 different tools to repair a computer, which is why this CS0601A 34-Piece Electronics Repair and Unboxing Toolkit is a simple repair toolkit that focuses only on the necessary tools and avoids all the extras.
This tool kit can be used not only for computers but also for other electronic work. The kit comes with a nice carrying case, making it an ideal toolkit for professional technicians and DIYers on the go.
One reviewer confirms that "all the tools are just the right size and the included tools allow you to do a lot of different jobs". Another user commented that "the tools are sturdy and seem to be of above average quality".
5. Most Multi-Tool- 3D Precision Screwdriver
6 Hybrid Precision 3D Screwdrivers Cell Phone Repair Hand Tools, Universal Size Reliable 3D Screwdrivers Includes Phillips (1.2mm), Torx T2, Slotted (1.5mm), 5-Pin (0.8mm), Y-Three Point (0.6mm), Specified Phillips (2.5mm). Do more than just repair computers. This kit can handle PCs, laptops, gaming systems, eyeglasses, jewelry, and more.
One buyer used the kit in his work and thought "it is very convenient as it has many pointed models. The tips accommodate a variety of screw openings, which is a plus."
6. Most Ergonomic-Magnetizer Demagnetizer Screwdriver Tips
Computer repairs can take hours, so it's important to use tools that are not only comfortable, but also allow the user to maintain precision and optimal control. That's why the Magnetizer Demagnetizer Screwdriver Tips Set has a screwdriver with a non-slip grip and ergonomic design.
7. Most Comprehensive: 100/139/155 in 1 Professional Electronics Tool Kit
With a total of 135 components, this professional electronic tool kit truly has all the tools that users want or need for PC and computer repair. With a variety of the most commonly used screwdriver bits, buyers will be able to find the right screwdriver bit for any screw they come across while using the kit.
Even with so many small pieces, the kit keeps everything organized and easy to find with its labeling and two-color coding system.
One customer wrote, "This is one of the nicest precision screwdriver sets I have ever used. "

8. MOST AFFORDABLE: PRECISION SCREWDRIVER SET 80 IN 1

The Repair Tool is a great option for DIYers who want to save money. For an affordable price, users get a 56-piece tool set that's more than enough for most computer jobs.

CHOOSING THE BEST REPAIR TOOL KIT—BUYING GUIDE

Before purchasing a computer or mobile device repair kit, users should understand what a computer repair kit does and what the different tools are used for. Since almost all components in a computer are held in place by tiny screws, what these kits have in common is that they come with screwdrivers. Most tools come with a variety of different styles and sizes of magnetized screwdrivers.

OTHER FACTORS TO CONSIDER

In addition to the selection of tools in a repair tool set, users should also consider other factors to determine if the set is worth the investment. 1. Quality: The quality of the tools has a direct impact on the efficiency and safety of the repair job. High-quality tools not only last longer, but are also easier to handle, reducing the risk of equipment damage due to tool problems 2. Price: Price is also an important consideration. While high-quality tools may cost more, they may be more cost-effective in the long run due to their longer lifespan!
We hope our best computer repair toolkit reviews have been helpful. For more related products, including soldering stations, microscopes, batteries, screens, and more, check out these other guides from PHONEFIX.
submitted by China-Phonefix to u/China-Phonefix [link] [comments]


2024.05.16 22:50 Thedreadedpixel Space Dogs of Zeta 9 chapter 3

Chapter 3: Dynamic Exist
Memory transcript : Farusl Archivist Tyka Date: 2277 August 21st [human standard time]
Tyka yawned, he had been monitoring several of the predator cages for a while trying to gauge their reactions, these were new catches from another region which was vastly different to the other side of the continent which by comparison was stable, these more eastern humans were almost all completely feral, ascribing totemic tribal practices with lethal weaponry, it was saddening.
“Terrifying creatures these humams….even the Arxur wouldn't be able to survive a total atomic annihilation yet these humans, who by all accounts are physically weaker than the Arxur, seem to have survived remarkibly well”
The calculating tone of the elder Officer Netly said peering over into the security monitor watching the newest catches, most of whome seemed to be violent marauders of some kind,and if the toxicology reports were to be believed extremely intoxicated prior to capture
“Well HC-1380 was clean….it why we've placed HC-2251 with them, they both passed with a clean bloodstream and 1380 seemed….mildly more docile than the other recent arrivals”
Tyka said as Netly raised her muzzle in contempt
“A predator is a predator, docile is not in there nature no matter how docile it may seem”
She said as Tyka openly scoffed
“I will admit many new acquisitions may be more feral than expected but the fact that we HAVE found humans who are not as violent should be seen as a boon, infact the nuclear devastation could be a benefit, they may be more willing to partake in the cure if it means that they can live out of the Wasteland”
“And how exactly would we do that, most of there genomes Are irreparable damaged by atomic Fallout and residual radiation, it would take decades to repair there existing genome let alone provide an appropriate Cure for eating flesh. Let alone there awful gaze” Netly spat indignantly, clearly insulted at the notion of a feral species could ever be uplifted to a proper sentient species is laughable
“Ahh But that's where you are misinformed Netly, you see her?” Tyka said tapping a paw to the monitor, it was the two new arrivals he had discusted eariler
“The scavenger and the pale one? What significant are they?” She asked confused as Tyka let out a slight smirk
“There genetic code suggests limited to no genetic damage, HC-2251 for example has no significant radiological degradation, she's as close as clean as you can get, And according to the lab, her UV intake, the thiny that gives humans bare skin there pigments? Its limbited suggesting a sheltered lifestyle, possibly one with a stable, equally pure gene stock of other untouched humans!”
Netly was shocked to say the least, from virtually every other predator they had captured they had all shown signs of genetic damage or severe mutation due to radiological exposure, of Tyka was correct…there was a possibility that the Original cure that was designed for humanity could be distributed
“If that is true, where could they possibly be located? We have satellites pointing All over the continent and wed be able to see a large, functional human tribe, like those desert tribes to the east” Netly said as Tyka nodded
“If they were on the surface, i postulate that they may be subterranean and i believe the answer likes in 2251s arm mounted computer. We plan on removing it after another checkup but the lab has had troubles devising a method of removing it without killing her since the device Is somehow attached to her by some biometric seals were having difficulties cracking but by her next interview”
Tyka said, and before Netly could respond a security alarm blamed, forcing the two to shift their focus away from there Conversation to the monitors, it was HC-2251 and HC-1380, the two were fighting, Tyka could only imagine it was for dominance, predators were such a precious bunch but at least they lacked claws, that was the thought until a trial of blood was seen spilling from 2251's nose!
“Ancestors! Netly send a security team to break that up and isolate 2251 as soon as possible, if she dies then we loose any lead on finding more undamaged human stock!”
Memory transcript: Abigail Nelson, vault dweller and current show fighter
The hits were all staged but every so often to get across the idea they Were real every other hit randomly connected with enough force to show it, that was Somah’s plan, make them think They were fighting for some reason, Somah had said that fights like these were was drew in security to stun them and break up the fight, which was also Why they didn't want to actually hurt one another, because if one or both of them got hurt they'd not only be separated and isolated like Somah was after her first attempt, and after getting socked In the face and giving her a light bloody nose. It worked as the door opened and in poured…..cocker spaniels? Chest-tall, wall eyed, cocker spaniels in rubber suits welding cattle prods.
In a flash Somah kicked up the metal tray that the measly alien veggies were delivered on, using it to bash in the muzzle of one, drawing the other three's attention away letting Abigail slam her bawled fisted into the temple of one of the aliens, causing it to slam into another causing them both to frankly…..easily drop to the floor, the lot of them whining and whimpering, clutching their heads as Somah grabbed one of their weapons, tossing one to Abigail as Somah made for the exit, having to brush off the shock of alien dog men she followed her new companion close behind.
“Were those…..dogs?” Abigail asked in surprise running along side Somah as the two raced down the hall as alarms blared overhead
“Yeah, I kinda forgot to mention that, didn't I? They look like Pre-War dogs with weird Brahman eyes,” she shrugged nonchalantly to Abbies confusion. The two suddenly stopped in a side room with an air vent, somah watched the corners and seemingly satisfied pulled Abigail in, and motioned her to be quiet. Before she could question why she heard the squeaking of booted paws run past them and somah only spook once the sound seemed sufficiently distant.
“Alright …..we're in the clear, are you ok-” Before Somah could continue she was meet with a smack across her face from Abigail
“That was for hitting me in my nose!” She spat rubbing her once prestigious white jumpsuit with her red viscous fluid leaking from her nose.
“Okay…I deserve that,” Somah admitted, rubbing her cheek “Honestly, I expected something worse, but I deserved it,” She says as Abigial noticed exactly where they were exactly. “Wait….are we in a alien supply closet”
Somah looked around, noticing the abundant sealed boxes written in alien script, one slightly open revealing some kind of rag or cloth That Abigail readily swiped to help stem her nose’s red trickle.
“Okay so, back on track, we need to find a way off this ship, last time I checked were still over Earth” Somah said as Abigail looked back at her
“How would we know?” She asked pinching her nose*
“Because you can feel when the ship moves, and they have announcements in English” She says which just made Abigail’s eyes go wide.
“They speak english?!” Abby said shocked as Somah nodded, “Then why the FUCK would they lock us up without saying anything?!”
She spat as Somah tried to get her to calm down “Honesty, I don't know, the only thing I do know is what I've heard from some of the guards, something about us being Acquisitions and a cure…I think there trying to collect us a labor force for whatever reason”
That reason resonated with Abigail in a disturbing way, the way the cells were arranged reminded her uncomfortably of Paradise Falls
“But why us?” She asked as Somah began looking around the small storeroom
“It makes sense to me, humans survived a nuclear apocalypse and they want a slave force for there homeworld, it's not like humans can fight back in any way, swoop down, suck up a town into your hold and zip away. They're probably checking to see what diseases we have to make sure we don't bring back any plagues and to inoculate us to theirs.”
The logic tracked, Paradise Falls had a rigorous system for assessing new….cattle to ensure they weren't feeble or lame, Just thinking that alone made her sick to her stomach.
“Alright, but we should stop them, force them to capitulate, somehow, and free everyone onboard!” Abby declared as Somah scoffed.
“And how exactly do we do that, Vaulty? “Ask nicely and hold out a flag of peace and tranquility?” She asked sarcastically as Abigail tried to rack her brain. What would Dad do in a situation like this…. This wasn't like the vault….but that's when it hit her. This alien ship…. Maybe it was like a vault, if it's so big and would need alot of…. Well, everything, to move from planet to planet. Maybe, like a vault, if they crippled certain systems, maybe, they could stop them.

“As a matter a fact, I do have a plan” Abigail said with smirk, removing the now stained towel as Somah raised a brow to her as Abigail regained her plan to her scribe accomplice.

Chapter 3 is done and I feel pretty good about it but escape scenes Aren't my forte im afraid, as usual I adore everyone who reads and enjoys it, I'll have proper links set up to go back to previous chapters sometime later I hope yall enjoy!
First
Previous
Previous [mini chapter]
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2024.05.16 22:48 VirtualClout [5-16] Equipment Discount Dump

Here are some Gym equipment deals i've found today on amazon.
I track deals everyday, if you would like to see daily updates, you can check out Doyouevensave.com. It took me 8 months to create and is now running automatically and out of my own pocket. If there's any equipment you would like me to track, please let me know. Thanks
Category: Weights Title: BalanceFrom Color Coded Olympic Bumper Plate Weight Plate with Steel Hub, 10LB Single Original Price: 38.48 Sale Price: 25.40 (34% OFF) URL: https://www.amazon.com/dp/B08MN99MGF
Category: Weights Title: GIKPAL Bumper Plates, 2-Inch Olympic Weight Plates with Steel Hub, Rubber Weight Plates High-Bounce with Colored Fleck for Weight Lifting Strength Training,100lbs Original Price: 159.99 Sale Price: 139.99 (13% OFF) URL: https://www.amazon.com/dp/B0BZZDRMG2
Category: Barbells Title: CAP Barbell Classic 7-Foot Olympic Bar, Chrome - New Version (OBIS-85) Original Price: 78.99 Sale Price: 59.99 (24% OFF) URL: https://www.amazon.com/dp/B0BFZFJDSH
Category: Barbells Title: Holleyweb Olympic Training Barbells Curl Bar 300LBS/400LBS/700LBS/1500LBS Weight Capacity Available,Workout Barbell Super Suitable for Weightlifting, Hip Thrusts,Squats and Lunges (Black/20lbs) Original Price: 56.39 Sale Price: 50.36 (11% OFF) URL: https://www.amazon.com/dp/B09S3N9NC1
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Category: Racks & Rigs Title: Mikolo Smith Machine, 2200lbs Squat Rack with LAT-Pull Down System & Cable Crossover Machine, Training Equipment with Leg Hold-Down Attachment Original Price: 1249.99 Sale Price: 1099.99 (12% OFF) URL: https://www.amazon.com/dp/B0CHRNWR4K
Category: Racks & Rigs Title: Major Fitness Power Rack Power Cage, Raptor F16 All-In-One Multi-Function Squat Rack for Home Gym(YELLOW) Original Price: 279.99 Sale Price: 249.99 (11% OFF) URL: https://www.amazon.com/dp/B0CC9GJQ5F
Category: Racks & Rigs Title: papababe Power Cage, Squat Rack with LAT Pulldown(Power Cage Lat Pulldown) Original Price: 299.99 Sale Price: 249.99 (17% OFF) URL: https://www.amazon.com/dp/B09JX3DC5Y
Category: Racks & Rigs Title: PRx Performance Wall Mounted Folding Power Squat Rack - Heavy Duty Adjustable Pull Up Bar, Space Saving Home Gym Equipment with Durable J-Cups, Ideal for Weight Lifting and Strength Training - Black Original Price: 599.99 Sale Price: 499.99 (17% OFF) URL: https://www.amazon.com/dp/B082L3M5GP
Category: Benches Title: Yoleo Adjustable Weight Bench for Full Body Workout; Foldable Bench Press Bench of Home Gym Strength Training; Incline Decline Flat Utility Workout Bench with Quick Folding& Fast Adjustment (Black) Original Price: 99.99 Sale Price: 79.92 (20% OFF) URL: https://www.amazon.com/dp/B099JZT1WR
Category: Benches Title: FLYBIRD Weight Bench, Adjustable Strength Training Bench for Full Body Workout with Fast Folding-New Version Original Price: 149.99 Sale Price: 111.99 (26% OFF) URL: https://www.amazon.com/dp/B07DNYSJ8W
Category: Benches Title: HulkFit Pro Series Flat Workout Bench - Black Original Price: 105.51 Sale Price: 74.96 (30% OFF) URL: https://www.amazon.com/dp/B0B3JV392Z
Category: Benches Title: Keppi 1200LB Weight Bench, Heavy Duty Bench1000 PRO Adjustable Workout Bench Press Set for Home Gym Strength Training, Removable Foot Catch for Incline Flat Decline Sit Up Bench for Full Body Fitness Original Price: 289.99 Sale Price: 195.98 (33% OFF) URL: https://www.amazon.com/dp/B09ZNZ7X41
Category: Handles Title: RENRANRING Gym Exercise Handles, Replacement Handle Attachments for Cable Machine Pulleys, Resistance Band and Strength Trainer, Pull Down Workout Accessories, Home Gym Add On Equipment Original Price: 9.99 Sale Price: 7.95 (22% OFF) URL: https://www.amazon.com/dp/B088NSW1RV
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2024.05.16 20:13 Freeman_Alex [WTS] ⚜️⚜️⚜️Freeman Shipyard Store vol.4⚜️⚜️⚜️ OC LTI Pulse/LX +Dominion Paint $25 ⚜️Prowler to Hull D CCU $45 ⚜️Hull D to Orion CCU $50 ⚜️CHEAP WARBOND CCU ⚜️QuickSALE ⚜️Open24/7 ⚜️Good Prices&Trade History ⚜️Original LTI Concepts ⚜️Subscribers Exclusive Items ⚜️Rare Paints ⚜️JUST WRITE ME

⚜️ Freeman Old Star Shipyard of Tortuga ⚜️

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Razor SRV $15 - $5

⚜️ ➤ If you want to buy something, SEND PM me or send me DM to AlexFreeman#8529 in Discord. ⚜️

My old store pages with trade history: vol.1, vol.2, vol.3

Tip: Use on keyboard to search for the ship you want  
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600I BIS 2953 +Paint&Poster OC 10y $575🔥
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600i Explorer BIS 2951 + Paint & Jacket CCU'd LTI $400🔥
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A2 HERCULES - IAE 2949 10 years - $750
Ares Inferno LTI $235 -
Ares ION LTI $235 -
Argo MOLE LTI $299 -
AVENGER STALKER LTI $60 -
AVENGER WARLOCK LTI $85 -
Avenger Titan - IAE 2949 10 years - $67
APOLLO TRIAGE LTI $235 -
APOLLO MEDIVAC LTI $260 -
ARROW LTI $75 -
BALLISTA LTI $125 -
BUCCANEER LTI $115 -
BLADE LTI $245 -
C1 SPIRIT LTI $110 -
C2 HERCULES LTI $385 -
CARRACK LTI $585 -
CATERPILLAR LTI $255🔥 -
CATERPILLAR BEST IN SHOW EDITION LTI $333 -
CENTURION LTI $105 -
CONSTELLATION TAURUS 🚚 LTI $175 -
CONSTELLATION ANDROMEDA LTI $225 -
CONSTELLATION AQUILA LTI $295 -
CORSAIR LTI $189🔥 -
CORSAIR + Name Reservation LTI - $777
CRUCIBLE LTI $335 -
CUTLASS BLACK LTI $99 -
CUTLASS BLACK BEST IN SHOW EDITION LTI $110 -
CUTLASS RED 🚑 LTI $120 -
CUTLASS BLUE 10 years - $175
CUTLASS BLUE LTI $160 -
CUTTER LTI $70 -
CUTTER SCOUT LTI $80 -
C8R PISCES LTI $65 -
C8X PISCES EXPEDITION - IAE 2949 10 years - $62
CYDNUS LTI - In Development
DEFENDER 🛸 LTI $185 -
DRAKE DRAGONFLY RIDE TOGETHER TWO-PACK LTI - $190
E1 SPIRIT LTI $135 -
E1 SPIRIT + Olympia Paint LTI - $235
ECLIPSE LTI $265 -
ENDEAVOR BASE LTI $335 -
EXPANSE LTI $135 -
F7A HORNET LTI - In Development
F7C HORNET LTI $112 -
F7C-S HORNET GHOST LTI $110 -
F7C-R HORNET TRACKER LTI $125 -
F7C HORNET WILDFIRE LTI $160 -
F7C-M SUPER HORNET LTI $165 -
F7C-M SUPER HORNET HEARTSEEKER LTI $180 -
F8C LIGHTNING LTI - In Development
FREELANCER LTI $100 -
FREELANCER DUR LTI $120 -
FREELANCER MAX 🚚 LTI $135 -
FREELANCER MIS LTI $160 -
Fury +Leatherback Paint LTI - $80
Fury MX +Leatherback Paint LTI - $80
GALAXY + Protector Paint LTI - $450
GALAXY LTI $365 -
GENESIS Starliner LTI $385 -
GLADIATOR LTI $150 -
GLADIUS LTI $90 -
GLADIUS VALIANT LTI $110 -
GLAIVE 🛸 LTI $295 -
HAWK LTI $102 -
HAMMERHEAD LTI $710 -
HERALD LTI $85 -
HOVERQUAD LTI - $50
HULL A LTI $90 -
HULL B LTI $125 -
HULL C LTI - -
HULL D LTI - -
HULL E 10 years - $777
HURRICANE LTI $180 -
KHARTU-AL 🛸 LTI $155 -
LIBERATOR LTI $560 -
LYNX + Moonrise Paint LTI - $105
M2 HERCULES LTI $505 -
M50 INTERCEPTOR LTI $102 -
MANTIS LTI $135 -
MERCHANTMAN LTI $585 -
MERCURY STAR RUNNER 10 years - $250
MERCURY STAR RUNNER LTI $199🔥 -
MERCURY STAR RUNNER BIS 2951 + Paint & Jacket LTI $210 -
MPUV Cargo - ILW 10 years - $40
NAUTILUS LTI $710 -
NOMAD LTI $80 $110
NOVA TANK LTI $110 -
ODYSSEY LTI $685 -
ORIGIN G12 (Touring) LTI - $78
ORIGIN G12A (Combat) LTI - $88
ORIGIN G12R (Racing) LTI - $78
ORION LTI $560 -
P-72 ARCHIMEDES EMERALD LTI $150 -
PERSEUS LTI $660 -
PERSEUS - ILW 10 years - $690
PERSEUS + Thundercloud Paint - VIP Exclusive LTI - $900
PIONEER - IAE 10 years - $1150
POLARIS LTI $745 -
POLARIS - ILW 10 years - $760
PROSPECTOR LTI $140 -
PROWLER LTI $360 -
RAILEN 🛸🚚 LTI $190 -
RAFT 🚚 LTI $115 -
RANGER CV LTI - -
RANGER RC 10 years - $50
RANGER TR 10 years - $50
RAZOR LTI $130 -
RAZOR LX LTI $135 -
RAZOR EX LTI $140 -
RETALIATOR BASE LTI $135 -
RETALIATOR BOMBER 10 years - $280
RETALIATOR BOMBER LTI $260 -
RECLAIMER LTI $385 -
REDEEMER LTI $310 -
REDEEMER - ILW 10 years - $300
RELIANT KORE LTI $65 -
RELIANT TANA (SKIRMISHER) LTI $80 -
RELIANT SEN (RESEARCHER) LTI $90 -
RELIANT MAKO (NEWS VAN) LTI $95 -
ROC LTI - $140
ROC Subscribers Exclusive LTI $60 -
ROC Subscribers Exclusive 12m - $54
ROC-DS LTI $75 -
SAN'TOK.YĀI LTI $205 $400
SABRE LTI $155 -
SABRE COMET LTI $170 -
SCORPIUS ANTARES LTI $181 -
SCORPIUS LTI $191 -
SPARTAN LTI $80 $100
STARFARER LTI $285 -
STARFARER GEMINI LTI $270 -
STORM + Summit Paint LTI - $130
STV + Blue Steel Paint LTI - $55
SRV LTI $135 -
TALON LTI $115 -
TALON SHRIKE LTI $118 -
TERRAPIN LTI $205 -
VANGUARD HOPLITE LTI $220 -
VANGUARD WARDEN LTI $245 -
VANGUARD SENTINEL LTI $260 -
VANGUARD HARBINGER LTI $275 -
VALKYRIE LTI $270 -
VALKYRIE BIS 2950 10 years - -
VULCAN LTI $185 -
VULTURE LTI $135🔥 -
X1 BASELINE EDITION LTI - -
X1 FORCE EDITION LTI - -
X1 VELOCITY EDITION LTI - -
Zeus Mk II ES +Solstice Paint LTI - $235
Zeus Mk II CL +Solstice Paint LTI - $235
Zeus Mk II MR +Solstice Paint LTI - $270

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

 

⚜️ ➤ SHIP PAINTS:

Item Price
2951 Auspicious Red Paint Pack $22
2952 Auspicious Red Paint Pack $24
Nomad - 2951 Auspicious Red Paint $11
Freelancer - 2951 Auspicious Red Paint $14
Constellation - 2952 Auspicious Red Paint $14
Sabre - 2952 Auspicious Red Paint $12
Lovestruck Paint Pack $26
HoverQuad - Lovestruck Paint $8
MPUV - Lovestruck Paint $8
Cyclone - Lovestruck Paint $8
Arrow - Lovestruck Paint $8
Nomad - Lovestruck Paint $10
RAFT - Lovestruck Paint $10
SRV - Lovestruck Paint $11
Scorpius - Lovestruck Paint $14
Ares - Lovestruck Paint $14
Mole - Lovestruck Paint $16
Ghoulish Green 4 Paint Pack $32
Mule - Ghoulish Green Paint $6
Herald - Ghoulish Green Paint $8
Vulture - Ghoulish Green Paint $12
Caterpillar - Ghoulish Green Paint $12
Buccaneer - Ghoulish Green Paint $9
Cutlass - Ghoulish Green Paint $8
Dragonfly - Ghoulish Green Paint $8
Avenger - Invictus 2950 Blue and Gold Paint $10
Aurora - Invictus 2950 Blue and Gold Paint $10
Constellation - 2950 Invictus Blue and Gold Paint $18
Cyclone - Invictus Blue and Gold Paint $8
Galaxy - Protector Paint $15
Gladius - Invictus Blue and Gold Paint $12
Gladius - Solar Winds Paint $11
Hawk - Invictus Blue and Gold Paint $10
Hercules Starlifter - Invictus Blue and Gold Paint $20
Hornet - Invictus Blue and Gold Paint $10
Reliant - Invictus Blue and Gold Paint $8
Retaliator - Invictus Blue and Gold Paint $28
Vanguard - Invictus Blue and Gold Paint $18
Aphorite Mining Paint Pack $35
Dolivine Mining Paint Pack $35
Hadanite Mining Paint Pack $35
Overdrive Racing Paint Pack $11
Slipstream Racing Paint Pack $11
Turbocharged Racing Paint Pack $11
Aspire Paint Pack $18
Central Tower Paint Pack $18
Hosanna Paint Pack $18
100 Series - Sand Wave Paint $8
100 Series - Melrose Paint $8
400i - Meridian Paint $20
400i - Penumbra Paint $20
600i - Cold Forge Paint $14
600i - Sterling Paint $19
Arrastra - Nocturne Paint $17🔥
Aurora ILW 2950 Paint Pack $18
Aurora - Light and Dark Grey Paint $8
Aurora - Green and Gold Paint $8
Avenger ILW 2950 Paint Pack $20
Avenger - Solar Winds Paint $10
Avenger - Copernicus Paint $8
Avenger - Kepler Paint $8
Avenger - De Biasio Paint $8
Centurion - Beachhead Paint $8
Constellation ILW 2950 Paint Pack $27
Constellation - Dark Green Paint $13
Cutlass Black - Skull & Crossbones Paint $12
Defender - Platinum Paint $15
Defender - Harmony Paint $15
LIBERATOR - VIP exclusive Condor Paint $33🔥
Mercury Star Runner - 2951 Fortuna Paint $14
MOLE Aphorite Paint $12
MOLE Dolivine Paint $12
MOLE Hadanite Paint $12
Nox - Harmony Paint $8
Odyssey - Windrider Paint $28
PERSEUS - A VIP exclusive, the Thundercloud Paint $33🔥
Prospector Aphorite Paint $11
Prospector Dolivine Paint $11
Prospector Hadanite Paint $11
Prowler - Ocellus Paint $20
Prowler - Harmony Paint $20
Railen - Hyaotan Paint $20
Retaliator ILW 2950 Paint Pack $38
Reclaimer Aphorite Paint $15
Reclaimer Dolivine Paint $15
Reclaimer Hadanite Paint $15
ROC Aphorite Paint $7
ROC Dolivine Paint $7
ROC Hadanite Paint $7
Scorpius - Stinger Paint $30
Scorpius - Tiburon Paint $12
STV - Blue Steel Paint $5
Talon - Cobalt Paint $10
Talon - Crimson Paint $10
Talon - Ocellus Paint $10
Talon - Harmony Paint $10
Talon - Paint Pack $30
Valkyrie ILW 2950 Paint Pack $40
Vanguard - Solar Winds Paint $15
Zeus Mk II - Solstice Paint $12
 

⚜️ ➤ SUBSCRIBERS EXCLUSIVE SETS:

Set Includes Price
Takuetsu Replica Figurines 6 exhibits $35
Kastak Arms Custodian SMG CitizenCon 2947 Edition 1 item $30
Atzkav "DEADEYE" Sniper rifle 1 item $10
Yubarev "DEADEYE" Pistol 1 item $10
WowBlast "Blue" Desperado Toy Pistol 1 item $8
WowBlast "Orange" Desperado Toy Pistol 1 item $8
WowBlast "Red" Desperado Toy Pistol 1 item $8
WowBlast "Teal" Desperado Toy Pistol 1 item $8
Overlord Helmets DOUBLE TROUBLE 2 items $7
Overlord Helmets FORCES OF NATURE 2 items $7
Overlord Helmets SILENT STRIKE 2 items $7
Overlord "Dust Storm" Armor Set 3 items $9
Overlord "Predator" Armor Set 3 items $9
Overlord "Riptide" Armor Set 3 items $9
Overlord "Stinger" Armor Set 3 items $9
Overlord "Supernova" Armor Set 3 items $9
Overlord "Switchback" Armor Set 3 items $9
Caudillo Helmets Pack 1 2 items $8
Caudillo Helmets Pack 2 2 items $8
Caudillo Helmets Pack 3 2 items $8
NIGHTFIRE - Paladin Helmet 1 item $6
SINGULARITY - Paladin Helmet 1 item $6
ICEBORN - Paladin Helmet 1 item $6
Fieldsbury Dark Bear Helmet 1 item $8
Fieldsbury Dark Bear Helmet – ORANGE 1 item $8
Fieldsbury Dark Bear Helmet – LIME 1 item $8
Fieldsbury Dark Bear Helmet – BLUEBERRY 1 item $8
Fieldsbury Dark Bear Helmet – GRAPE 1 item $8
Fieldsbury Dark Bear Helmet – GUAVA 1 item $8
Fieldsbury Dark Bear Sinister SIX-PACK 6 items $26
Giocoso Helmet - Azure 1 item $7
Giocoso Helmet - Ivory 1 item $7
Giocoso Helmet - Obsidian 1 item $7
Giocoso Helmet - Triple Pack 1 item $15
Sawtooth "Sirocco" Combat Knife 1 item $5
Sawtooth "Squall" Combat Knife 1 item $5
Sawtooth "Bloodstone" Combat Knife 1 item $5
Pyro RYT "Ghost" Multi-Tool 1 item $6
Pyro RYT "Mirage" Multi-Tool 1 item $6
Pyro RYT "Bloodline" Multi-Tool 1 item $6
GP-33 Mod "ASHFALL" Grenade Launcher 1 item $9
GP-33 Mod "COPPERHEAD" Grenade Launcher 1 item $9
GP-33 Mod "THUNDERCLAP" Grenade Launcher 1 item $9
Aves Armor & Helmet Set 4 items $16
Aves Talon Shrike Armor and Helmet Set 4 items $16
Aves Talon Armor and Helmet Set 4 items $16
Neoni "Jami" Helmet 1 item $7
Neoni "Onna" Helmet 1 item $7
Neoni "Tengubi" Helmet 1 item $7
Star Kitten Set 4 items $14
Star Kittyen "SALLY" Set 4 items $14
Star Kittyen "DAMON" Set 4 items $14
Pembroke RSI Sunburst Exploration Armor 3 items $15
Pembroke RSI Ivory Exploration Armor 3 items $15
Pembroke RSI Graphite Exploration Armor 3 items $15
Morozov Aftershock Armor 5 items $15
Morozov Terracotta Armor 5 items $15
Morozov Thule Armor 5 items $15
Sakura Fun Green ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun Blue ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun White ORC-mkX Armor Bobblehead 1 item $7
Zeus Exploration Suit 3 items $15
Zeus Exploration Suit Solar 3 items $15
Zeus Exploration Suit Starscape 3 items $15
Xanthule Flight Suit 2 items $13
Xanthule Sehya Flight Suit 2 items $13
Xanthule Tahn Flight Suit 2 items $13
CSP-68L Backpack Night Camo 1 item $6
CSP-68L Backpack Cayman 1 item $6
CSP-68L Backpack Forest Camo 1 item $6
CitizenCon 2951 Digital Goodies 7 items $10
CitizenCon 2951 Trophy 7 items $10
 

⚜️➤ SHIP UPGRADES - CROSS-CHASSIS UPGRADES (CCUs, upgrades), some upgrades can be chain in few steps CCU's:

SHIP TARGET SHIP < Upgrade from Price
400I
400I < CONSTELLATION ANDROMEDA $15
600I EXPLORER
600I EXPLORER < PROWLER $70
ARGO MOLE
ARGO MOLE < CONSTELLATION AQUILA $7
ARGO MOLE < MERCURY STAR RUNNER $59
ARGO MOLE < VANGUARD WARDEN $59
ARGO MOLE < RETALIATOR BOMBER $43
ARGO MOLE < VANGUARD SENTINEL $43
ARGO MOLE < APOLLO MEDIVAC $43
ARGO MOLE < ESPERIA VANDUUL BLADE $43
ARGO MOLE < VANGUARD HARBINGER $27
ARGO MOLE < REDEEMER $70
ARGO MOLE < HULL C $70
ARGO MOLE < APOLLO TRIAGE $70
ARROW
ARROW < AURORA MR $50
ARROW < MUSTANG ALPHA $50
ARROW < C8X PISCES EXPEDITION $35
ARROW < 100i $30
ARROW < AVENGER TITAN $25
ARROW < RELIANT KORE $15
CATERPILLAR BEST IN SHOW EDITION
CATERPILLAR BISE < VANGUARD HARBINGER $100
CORSAIR
CORSAIR < TAURUS $60
CRUCIBLE
CRUCIBLE < STARFARER GEMINI $21
CUTLASS BLACK BEST IN SHOW EDITION
CUTLASS BLACK BISE < GLADIUS $70
CUTLASS RED Subscriber
CUTLASS RED Subscriber < F7C-S HORNET GHOST $25
CUTLASS BLUE
CUTLASS BLUE < PROSPECTOR $30
DEFENDER
DEFENDER < CORSAIR $15
DEFENDER < HORNET F7C-M HEARTSEEKER $37
GLADIUS
GLADIUS < AURORA MR $65
GLADIUS < MUSTANG ALPHA $65
GLADIUS < C8X PISCES EXPEDITION $50
GLADIUS < 100i $45
GLADIUS < AVENGER TITAN $40
GLADIUS < RELIANT KORE $30
GLADIUS < ARROW $20
HAMMERHEAD
HAMMERHEAD < CARRACK $150
HAMMERHEAD < CARRACK EXPEDITION W/C8X $100
HULL C
HULL C < CATERPILLAR $175
MERCHANTMAN
MERCHANTMAN < STARFARER GEMINI $300
MERCHANTMAN < ARGO MOLE $345
NAUTILUS
NAUTILUS < CARRACK $175
PERSEUS
PERSEUS < CARRACK Expedition W/C8X $40
PERSEUS < CARRACK $90
PERSEUS < ORION $115
PERSEUS < 600I EXPLORER $220
PERSEUS < MERCHANTMAN $248
PERSEUS < ARGO MOLE $380
PERSEUS < ANDROMEDA $485
POLARIS
POLARIS < PERSEUS $70
POLARIS < HAMMERHEAD $70
POLARIS < NAUTILUS $60
POLARIS < CARRACK $250
RECLAIMER BIS 2949
RECLAIMER BIS 2949 < VALKYRIE $300
SAN'TOK.YĀI
SAN'TOK.YĀI < HORNET F7C-M HEARTSEEKER $37

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

submitted by Freeman_Alex to Starcitizen_trades [link] [comments]


2024.05.16 17:52 kennethanceyer Google I/O 2024 Summaries

https://reddit.com/link/1ctg5xa/video/z77timxf8t0d1/player
[Personally recommended topics to search]
[Highlights]
  1. Gemini is now supporting 2M tokens
[Personal Thoughts]
  1. Google mentioned "Gemini" more often than "AI" this time.(Sundar Pichai mentioned AI 121 times.)
  2. Google is focusing on integrating Gemini Multimodality across all areas, covering both recognition and generation of video, audio, and text.
  3. Increasing Gemini's token size seems aimed at detailed personalized info and integrated services. This was clear in Project Astra with real-time Gemini Pro integration and Context Caching, which saves costs and speeds up processing. - Comparing Google’s Gemini and OpenAI’s GPT: - Both have significant multimodal achievements. OpenAI leads in generative capabilities, while Google excels in token range. OpenAI has better API integration, but Google is superior in on-device integration. - OpenAI's massive model has high reasoning abilities, but Google's strategy includes:
3-1. On-device capabilities (Nano in Android OS, circle image search on Samsung phones, PaliGemma). Google’s mobile OS and partnerships give it an edge.
3-2. Workspace (Docs, Sheets, Slides, Email, Photos). Examples include organizing receipts in Drive and Sheets or Google Photos creating albums based on specific moments, showing the large model’s business applications.
3-3. As a search engine company, Google is developing technology to verify data with search engine data to prevent hallucinations, giving it a competitive edge.
  1. The realtime capability of the multimodal model was surprising. I used the Project Astra demo; multimodal audio recognition was accurate and real-time, with seamless interrupt handling. The process wasn’t in sync but handled with low latency, showing significant improvements in usability for voice interfaces and multimodal models.
  2. The main takeaway from this I/O was that multimodal models can be responsive enough for actual products and are currently available.
  3. Examples were provided of how Gemini can integrate into Chrome, Search, Android Mobile, and Google Workspace to enhance user convenience. ("Here's an example" was a common phrase.) Integrating these elements with multimodal capabilities could significantly change everyday life. I have a Gemini Office Hour with a Googler tomorrow, full of questions about Gemini’s multimodal latency. Until 2 PM during this event, I didn't hear keywords like TensorFlow/Jax, and there was little talk about the Cloud. Vertex AI was mentioned occasionally with Gemini, and the rest was about TPU 6th generation.
  4. The core question was whether multimodal models could positively impact our lives. Even now, there are no significant use cases beyond chatbots. Who will make this a reality? This has been my interest, and at this I/O, I saw numerous examples. If Google had integrated chat and document apps, we’d spend most of our time with Gemini. For code, it seems to be entering with Project IDX, sharing portions of the IDE.
submitted by kennethanceyer to google [link] [comments]


2024.05.16 12:51 ElongatedMuskrat Starship Development Thread #56

SpaceX Starship page

FAQ

  1. IFT-4 as of May 11th, NET end of May or some time in June 2024 according to Elon Musk which ties in with Kathy Leuders saying on May 14th that they could have the FAA licence the last week in May or June. Expected to use Booster 11 and Ship 29. A licence modification is needed because they are planning to do "some different things."
  2. IFT-3 launch consisted of Booster 10 and Ship 28 as initially mentioned on NSF Roundup. SpaceX successfully achieved the launch on the specified date of March 14th 2024, as announced at this link with a post-flight summary. The IFT-2 mishap investigation was concluded on February 26th. Launch License was issued by the FAA on March 13th 2024 - this is a direct link to a PDF document on the FAA's website. Propellant transfer was successful.
  3. When was the previous Integrated Flight Test (IFT-2)? Booster 9 + Ship 25 launched Saturday, November 18 after slight delay.
  4. What was the result of IFT-2 Successful lift off with minimal pad damage. Successful booster operation with all engines to successful hot stage separation. Booster destroyed after attempted boost-back. Ship fired all engines to near orbital speed then lost. No re-entry attempt.
  5. Did IFT-2 fail? No. As part of an iterative test program, many milestones were achieved. Perfection is not expected at this stage.
  6. Goals for 2024 Reach orbit, deploy starlinks and recover both stages
  7. Currently approved maximum launches 10 between 07.03.2024 and 06.03.2025: A maximum of five overpressure events from Starship intact impact and up to a total of five reentry debris or soft water landings in the Indian Ocean within a year of NMFS provided concurrence published on March 7, 2024

/SpaceX Official IFT-3 Discussion Thread


Quick Links

RAPTOR ROOST LAB CAM SAPPHIRE CAM SENTINEL CAM ROVER CAM ROVER 2.0 CAM PLEX CAM NSF STARBASE
Starship Dev 55 Starship Dev 54 Starship Dev 53 Starship Thread List
Official Starship Update SpaceX Update Thread

Status

Road Closures

Road & Beach Closure
Type Start (UTC) End (UTC) Status
Primary 2024-05-17 13:00:00 2024-05-18 01:00:00 Possible
Temporary Road Delay
Type Start (UTC) End (UTC)
Primary 2024-05-18 03:00:00 2024-05-18 07:00:00
Primary 2024-05-20 03:00:00 2024-05-20 07:00:00
Primary 2024-05-21 03:00:00 2024-05-21 07:00:00
Up to date as of 2024-05-17

Vehicle Status

As of May 16th, 2024.
Follow Ring Watchers on Twitter and Discord for more.
Future Ship+Booster pairings: IFT-4 - B11+S29; IFT-5 - B12+S30; IFT-6 - B13+S31; IFT-7 - B14+S32
Ship Location Status Comment
S24, S25, S28 Bottom of sea Destroyed S24: IFT-1 (Summary, Video). S25: IFT-2 (Summary, Video). S28: IFT-3 (Summary, Video).
S26 Massey's Testing Static fire Oct. 20. No flaps or heat shield, plus other changes. 3 cryo tests, 1 spin prime, 1 static fire. October 27th: Moved to Rocket Garden where it was modified for unknown reasons. May 5th (2024): Moved from Rocket Garden to MB2, current fate unknown. May 8th: Rolled out to Massey's on the new ship static fire test stand.
S29 Launch Site Final Testing before IFT-4 Fully stacked, completed 3x cryo tests. Jan 31st: Engine installation started, two Raptor Centers seen going into MB2. Feb 25th: Moved from MB2 to High Bay. March 1st: Moved to Launch Site. March 2nd: After a brief trip to the OLM for a photo op on the 1st, moved back to Pad B and lifted onto the test stand. March 7th: Apparently aborted Spin Prime - LOX tank partly filled then detank. March 11th: Spin Prime with all six Raptors. March 12th: Moved back to Build Site and on March 13th moved into the High Bay. March 22nd: Moved back to Launch Site for more testing. March 25th: Static Fire test of all six Raptors. March 27th: Single engine Static Fire test to simulate igniting one engine for deorbit using the header tanks for propellant. March 29th: Rolled back to High Bay for final prep work prior to IFT-4. April 1st: All of the tiles removed from the tip of the nosecone, the next day workers started to add new ones. Many other loose and broken tiles also removed from other places on the ship, replacement process ongoing. May 10th - moved from HB to MB2, also most of the problem tiles have been replaced, only a few gaps remain. May 12th: Rolled out to Launch Site for stacking onto B11 and subsequent WDR (possibly on May 16th). May 15th: Stacked onto B11. May 16th: Partial propellant load of LOX and LCH4 then detank (note: NOT a failed WDR, there were no indications that a WDR was planned).
S30 High Bay Finalizing Fully stacked, completed 2 cryo tests Jan 3 and Jan 6. April 4th: Moved to MB2 for engines installation. April 8th: Two RVACs and one Raptor Center were taken inside MB2 and installed. April 9th: Another Raptor Center moved into MB2 then an RVAC. Note: it's being said that all six Raptors are now installed, one Raptor Center was missed when Rover Cam was down for some hours prior to the first RVAC being moved inside MB2. May 1st: Moved to Launch Site for testing. May 7th: Small cryo test then later appeared to be going for a static fire, but after filling with LOX S30 was detanked, so an apparent abort. May 8th: Static Fire of all six Raptors. May 10th: Rolled back to the Build Site where it sat outside the High Bay all night and was then moved inside on May 11th.
S31 High Bay Repair Fully stacked and as of January 10th has had both aft flaps installed. TPS incomplete. May 11th: Placed on ship thrust simulator and rolled out to Massey's Test Site for thrust puck plus cryo testing. May 12th: Cryo test performed but there was an anomaly which caused a brief electrical fire on the raceway. May 15th: Rolled back from Massey's to the High Bay for inspection and, hopefully, repair work.
S32 Rocket Garden Under construction Fully stacked. No aft flaps. TPS incomplete.
S33+ Build Site In pieces Parts visible at Build and Sanchez sites.

Booster Location Status Comment
B7, B9, B10 Bottom of sea Destroyed B7: IFT-1 (Summary, Video). B9: IFT-2 (Summary, Video). B10: IFT-3 (Summary, Video).
B11 Launch Site Final testing before IFT-4 Completed 2 cryo tests. All engines have been installed according to the Booster Production diagram from The Ringwatchers. Hot Stage Ring not yet fitted but it's located behind the High Bay. April 3rd: Rolled out to Launch Site for some testing. April 5th: Static Fire. April 7th: Rolled back to Mega Bay 1 for final prep work prior to IFT-4. May 3rd: HSR has been spotted as having been installed. May 10th: Rolled out to Launch Site for WDR. May 15th: S29 stacked on top. May 16th: Partial propellant load of LOX and LCH4 then detank (note: NOT a failed WDR, there were no indications that a WDR was planned).
B12 Mega Bay 1 Finalizing Appears complete, except for raptors and hot stage ring. Completed one cryo test on Jan 11. Second cryo test on Jan 12.
B13 Mega Bay 1 Finalizing As of Feb 3rd: Fully stacked, remaining work ongoing. April 25th: New temporary protective cap installed on top to protect the grid fin components (note: grid fins not yet installed) then rolled out to Massey's Test Site for thrust puck and cryo testing. April 27th: First cryo test (Methane Tank only). April 29th: Second cryo test (LOX tank). May 3rd: Rolled back to Mega Bay 1 for final work (grid fins, Raptors, etc have yet to be installed).
B14 Mega Bay 1 LOX Tank under construction Feb 9th: LOX tank Aft section A2:4 staged outside MB1. Feb 13th: Aft Section A2:4 moved inside MB1 and Common Dome section (CX:4) staged outside. Feb 15th: CX:4 moved into MB1 and stacked with A2:4, Aft section A3:4 staged outside MB1. Feb 21st: A3:4 moved into MB1 and stacked with the LOX tank, A4:4 staged outside MB1. Feb 23rd: Section A4:4 taken inside MB1. Feb 24th: A5:4 staged outside MB1. Feb 28th: A5:4 moved inside MB1 and stacked, also Methane tank section F2:3 staged outside MB1. Feb 29th: F3:3 also staged outside MB1. March 5th: Aft section positioned outside MB1, Forward section moves between MB1 and High Bay. March 6th: Aft section moved inside MB1. March 12th: Forward section of the methane tank parked outside MB1 and the LOX tank was stacked onto the aft section, meaning that once welded the LOX tank is completely stacked. March 13th: FX:3 and F2:3 moved inside MB1 and stacked, F3:3 still staged outside. March 27th: F3:3 moved into MB1 and stacked. March 29th: B14 F4:4 staged outside MB1. April 1st: B14 F4:4 moved inside MB1 and stacked, so completing the stacking of the methane tank. April 26th: The ring stand that the methane tank was on was removed from MB1 so indicating that B14 is now fully stacked. May 8th onwards - CO2 tanks taken inside for B14.
B15+ Build Site Assembly Assorted parts spotted through B17.

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2024.05.16 08:12 EvolvingMind 🔥 5 things you shouldn't miss this weekend in Vienna

Nicely formatted web version here: https://wienwasgeht.beehiiv.com/p/best-things-to-do-in-vienna-may

🇦🇹 Wochenende 16.5 - 19.5

Thur:🌤️20° Fr: 🌧️18° Sat:☀️23° Sun:🌤️23° 🇬🇧 Scroll down for English👇

🤌 Laurin’s Picks

Die Woche mit ein paar extra Veranstaltungen für alle, die den Sonntagabend auch nutzen möchten! 🙂

1/ Thursday Special: Free Live Concert (Thur 19h - Free)

Am Donnerstag gibt es wieder mal ein Konzert in der Superbude! Dieses mal gibt es ‘James Choice’ zu hören. Hier kann man reinhören. Vermutlich werde ich auch dort sein, also wenn mich wer sieht, sagt hallo, würde mich freuen! 🙂
Alternativ eröffnet auch der ‘Sky Garden’ mit Afterwork Drinks und einem super Blick über die Stadt!

2/ Flohmarkt Karmelitamarkt (Thur-Fr 08-20h - Free)

Neben den vielfältigen und exklusiven Sonderangeboten der ansässigen Fachgeschäfte und den Privaten Ausstellern, werden vor allem Künstler mit besonderen Einzelstücken das Herz aller Sammler und Kunstliebhabern höher schlagen lassen.

3/ International Documentary Film Festival (Thur-Sun - €9)

Ab Donnerstag beginnt das Internationale Documentary Film Festival in Wien! Die Säle des Votiv und De France Kinos werden wieder zum Zentrum der dokumentarischen Filmkunst und des ethnographischen Filmschaffens.
Vielleicht gut geeignet für den verregneten Freitag? 🌧️

4/ Asian & Austrian street food and culture festival (Fr-Sun 10-22h - Free)

Eine Mischung aus Kultur und street food festival mit Fokus auf asiatische und österreichische Kultur und Küche. Klingt irgendwie ein bisschen verrückt, aber vielleicht lustig? Kann man auf jeden Fall gut mit einem Ausflug auf die Insel verbinden!

5/ Open Air Rave (Sun 15-22h - €10)

Am Sonntag gib es im Prater einen recht coolen Open Air rave von ‘Du Tanzt Mich Mal’. Am Mainfloor gibt es House, Minimal und Acid und am Rooftop Floor downtempo.
Achja, alternativ kann man auch direkt am Kobenzl Raven bei ‘Kein Sonntag ohne Techno’.

🎨 A little bit of culture & other 💎

🔥Party Party

What are the best parties this weekend?
Thursday
Friday
Saturday
Sunday
Cosmic Soul - Pratersauna // Sex positive, techno, psytrance
Steve Hope - Vienna Hope Beach Club // Electronic
Live Music (Tobias Kirchebner) - Gleis Garten // Live concert
Felix Jaehn - O der Klub // House
Heaven Vienna (Orange Edition) - The Loft // Pop, House
Kein Sonntag Ohne Techno - Schloss Cobenzl // Techno
Get this every week into your inbox here: https://wienwasgeht.beehiiv.com/
--------------------

🇬🇧 English Version

Thur:🌤️20° Fr: 🌧️18° Sat:☀️23° Sun:🌤️23

🤌 Laurin’s Picks

This week a couple of extra events as the Monday is a public holiday! 🙂 Let’s get to it 🚀

1/ Thursday Special: Free Live Concert (Thur 19h - Free)

This Thursday there will be another free concert at Superbude in the second district. This time there will be a concert of James Choice, you can listen to the music here. I will most likely be there, so say hello if you are also there! 🙂
Alternatively, this weekend the ‘Sky Garden’ is officially kicking off the season so if you want a nice after work drink with an amazing view, this is the place to be!

2/ Second Hand Market Karmelitamarkt (Thur-Fr 08-20h - Free)

Next to special offers from all the local shops, there will be a variety of artists displaying their art right in the second district! Great if you enjoy browsing through some unique art!

3/ International Documentary Film Festival (Thur-Sun - €9)

This Friday there will be the kick-off of the international film festival in Vienna. There will be various documentaries shown in both the Votiv as well as the De France cinema.
Maybe perfect for a rainy Friday? 🌦️

4/ Asian & Austrian street food and culture festival (Fr-Sun 10-22h - Free)

Potentially a strange mixture of different cultures, food and traditions. At the same time could be pretty cool and refreshing to combine all of this into one street food festival!
Either way, it’s happening on the Donauinsel, so if the weather is nice, you can definitely enjoy this as a small trip! 🙂

5/ Open Air Rave (Sun 15-22h - €10)

This Sunday there are a couple of nice raves! First up, at Prater with ‘Du Tanzt Mich Mal’. They will play a mixture of house, minimal, acid and downtempo.
Alternatively, you can also check out the party happening at the Kobenzl, which will provide you with probably the best view over Vienna you can get. The party there is ‘Kein Sonntag ohne Techno’.

🎨 A little bit of culture & other 💎

🔥Party Party

What are the best parties this weekend?
Thursday
Friday
Saturday
Sunday
------------

⭐️️ How did I do?

Ihr könnt mir auch direkt unter [laurin.wirth@gmail.com](mailto:laurin.wirth@gmail.com) schreiben.
------------
Get notified for the next version here
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2024.05.16 04:57 its_whirlpool4 Events for Fri 5/17 - Sun 5/19

** BOTH FRI 5/17 AND SAT 5/18 *\*
Motorcycle Safety Foundation Ride Day New Mexico Motorcycle Safety Program, 3401 Pan American Fwy Take Your First Ride: Ride a motorcycle in 30 min or less for free. MOTO Intro provides the motorcycle, helmet, gloves, and coaching. Free Riding Skills Test: Take the challenge of an advanced MSF course! SKILL Check participants, bring your motorcycle and gear! Please wear over-the-ankle footwear, long pants and long sleeves
Niños and Teeños: Flamenco para todos Carlisle Gymnasium (Elizabeth Waters Center for Dance), UNM, 301 Yale Blvd. NE National Institute of Flamenco presents Niños y Teeños Flamencos in FUTUROS FLAMENCOS. Come see the high-energy flamenco of the National Institute of Flamenco's Student Companies. Don't miss this special showcase by talented youth in our community! (tickets)
** Fri 5/17 *\*
Fri 4:30 PM Bike to Wherever Day Canteen Brewhouse, 2381 Aztec Rd. NE Learn about exciting bike routes in Albuquerque and grab some cool giveaways to kickstart your cycling adventures. Whether you’re a seasoned cyclist or just starting out, there’s something for EVERYONE at our pop-up table! We'll have Canteen will be volunteering at a table from 6:30-9am and then again at 4:30-6:30am. Receive $1 off your beer if you arrive on your bike
Fri 5 PM Pistachio Cream Ale Release Tractor Brewing, ALL locations We're bringing back this seasonal favorite for American Craft Beer Week! Inspired by pistachios produced right here in New Mexico this brew is as smooth as silk and as tasty and a fresh roasted pistachio. This is a very limited one off for us, so come and get you a pint or growler while supplies last
Fri 5 – 7 PM May Babies Birthday Celebration Rio Bravo Brewing, 1912 2nd St. NW Starting at 5pm, the first 25 people with May birthdays to show Ryan proof of their birthday month will score a $5 Rio Bravo Brewing Gift Card...oh, and Beers are on special for birthday kids for just $5! But you spend your gift card however you want! Thanks to Cake Fetish...we'll have cupcakes for the May Birthday Kids (while supplies last) We'll have prizes JUST for the May Babies! We'll also have drawings for all you non-birthday folks too If you want to get their before us...All drinks are $1 Off for May Birthdays the whole day!
Fri 5:45 – 7:15 PM 22 Veterans Suicide Awareness WOD BFit505, 11500 Menaul Blvd. NE Each month, Team Bravo & Bfit505 team up to bring awareness to veteran suicide. Before our events, we will take a moment and talk about the issue. Then we will begin with our 22 reps WOD followed by a 2.2 mile ruck/walk/run. Afterwards, we will be going out to eat for social time with friends and family. This event is for all levels
Fri 6 PM Sandia Social - May Hangout Dawn Patrol Coffee Shop, 3619 Copper Ave NE We will be hanging out around the patio and inside starting at 6pm! Bring your friends and come hang out!
Fri 6 PM Pink Therapy, A Latin Dance Fundraiser for Breast Cancer Sobremesa, 3421 Coors Blvd. NW On The One and Pachanga Productions' "Salsa Therapy" night has made its mark in the Latin Dance community, now we are using the symbolism of "Therapy" under "Pink Therapy" but this time it is to fundraise in partnership with the Pink Warrior House Foundation in order to provide outreach and increase resources for those warriors battling against breast cancer. On The One and Pachanga productions will be involved in community outreach and utilizing our resources to help those in need. Cover charge is a SUGGESTED $20 donation (ALL PROCEEDS GO TO Pink Warrior House Foundation). Cocktail hour from 6-7 PM (purchases go to PWH on selected drinks). Dance lesson from 7-8 PM. Open dance floor 8-12 AM. Be aware of Media/News coverage. We need everyone's assistance with this, PLEASE SHARE FAR AND WIDE, those warriors battling breast cancer need our help. Let's do our part. We are asking for the entire Latin dance community to come out and support. This will be one of many fundraisers that we do for organizations like PWH. Lets use our dance skills to help those in need!
Fri 6 – 8 PM May Flowers Stampin' Bingo (in person) Hip Stitch, 2320 Wisconsin St. NE Cost is $35 for 6 rounds of bingo, prizes, and make n' takes! Message for more info or to register
Fri 6 – 8:30 PM Los Domingueros Live El Vado, 2500 Central Ave SW Prepare for an unforgettable fusion of Latin dance beats and rock energy as Friday Night Live at El Vado proudly presents New Mexico's premier menudo-based band, Los Domingueros! Few bands can match the infectious joy and vibrant rhythms that they bring to the stage. A multi-talented group of musicians, they take listeners on a musical journey like no other. From the pulsating rhythms of salsa, bachata, and cumbia to the high-energy vibes of ska and reggae, sprinkled with a dash of punk and thrash, their eclectic repertoire promises an exhilarating experience for all. As always, treat your taste buds to a delightful selection of culinary delights from our diverse food pods. From savory stir-fries to tantalizing Latin flavors and heavenly desserts, there's something to satisfy every craving. And don't overlook the opportunity to quench your thirst with a crisp craft beer from Ponderosa Brewing Company, conveniently available at the El Vado Tap Room
Fri 6 – 10 PM Fork Cancer Gala FUSION ABQ, 700-708 1st St. NW The American Cancer Society is hosting Albuquerque's second #ForkCancerAbq fundraising event. VIP 6pm - 7pm. Gala 7pm - 10pm. Dress Code: Gala Attire. #ForkCancerNM is a foodie's dream, with local restaurants and bars bringing out their best to truly showcase the Taste of Albuquerque while raising money for the American Cancer Society's life-saving mission in New Mexico supporting Access to Care like patient transportation, patient lodging and 24/7 support. Along with life saving research and grants. With great opportunities to raise money, we will also have live entertainment! (tickets)
Fri 6:30 – 10 PM Community Movie Night South Valley Multipurpose Center, 2008 Larrazolo Rd. SW Feature of the night: In The Heights. Bring your dinner, blankets and chairs. Please no glass containers
Fri 7 PM Movie In The Park ABQ Food Park, 6901-B San Antonio Dr. NE ABQ Food Park is bringing back Movies In The Park, starting off the summer with a screening of The Sandlot. Arrive early to get your face painted by Local Locas Facepainting before settling in with your blankets, chairs, and appetite for a delightful evening at the park with loved ones. Indulge in delicious fare from our food trucks while enjoying this timeless film under the stars. Please do not bring outside food as we have a variety of food options at the park. Please support our local food vendors. Entry is free! Reserve your tickets
Fri 7 – 10 PM Emerald Ball Holiday Dance Studio, 5200 Eubank Blvd. NE, Ste D Celebrate the enchanting month of May by donning your finest emerald attire. Bring in the vibrant spring season by joining us in elegant semi-formal wear of rich verdant colors and dance the night away! A Foxtrot lesson will begin the evening at 7pm followed by open dancing. Call 505-508-4020 for more information. $30 non-members
Fri 8 PM – 2 AM Sucia EDC Gogo Takeover Sidewinders Bar and Grill, 4200 Central Ave SE Sucia Productions is bringing the Electric Sky to Sidewinders! No need to have EDC FOMO because Papa Sucia is ready to bring the party to you! Come join your Sucia Family for a Night of PLUR! Featuring the Sucia Gogos on multiple boxes and individual dances available in the Cabaret Room! Hosted by Papa Sucia and Sucia Gogo Madam Sativa Rico-Stratton. DJ Unzipped will be bringing the you the best EDM set for you to dance the night away!
Fri 9 PM – 1:30 AM Callaita Fridays Salt Yard West, 3700 Ellison Rd. NW DJ Soiree will be spinning under the stars in the Salt Yard, promising a night of electrifying Latin music. This 21+ event guarantees an atmosphere where you can fully embrace the rhythm without inhibition. Whether you're a die-hard fan of Reggaeton or simply seeking a night of unparalleled fun, "Callaita Fridays" is the place to be
Fri 10:30 PM – 12:15 AM FACELESS AFTER DARK - new meta horror starring Jenna Kanell of "Terrifier"! The Guild Cinema, 3405 Central Ave NE All Seats $8. Check out the trailer. Dir. Raymond Wood - 2023 - 82m. Following her breakout success as the star of a killer clown horror flick, Bowie (Jenna Kanell, TERRIFIER) now finds herself struggling to capitalize on its success. But when she is suddenly held hostage by an unhinged fan posing as that same killer clown, horror becomes her reality as she fights to survive the night and escape before he completes his sinister plan to recreate the film's fatal plot (tickets)
** Sat 5/18 *\*
Sat 8 – 10 AM Planting Corn Seeds Lynn Garden, 176 Manierre Rd., Corrales We will be planting corn seeds; a new crop for Seed2Need this year!
Sat 8 – 10 AM Run for Mercy 5K Sagebrush Community Church, 6440 Coors Blvd. NW Join our team to run with us to support Mercy Multiplied, which exists to provide opportunities for all to experience God's unconditional love, forgiveness, and life-transforming power. Mercy offers free-of-charge Residential and Outpatient Counseling Programs, as well as Outreach Services that include workshops and trainings, our Keys to Freedom discipleship study, and Keys to Freedom Retreat (register)
Sat 8 AM – 12 PM Downtown Growers' Market Robinson Park, 810 Copper Ave NW Every Saturday from 8 am - NOON! This vibrant community event connects local farmers, growers, artisans, wellness makers, and hot food vendors with the local community from mid-April to early-November. Bring friends / family or come solo to enjoy fresh food made on sight, a variety of seasonal produce, unique arts and crafts, live music, and special programming all in the heart of downtown
Sat 8 AM – 2 PM Rio Rancho's Biggest Yard Sale Cabezon Park and Community Center, 2307 Cabezon Blvd. SE, Rio Rancho FREE Admission! Clean out your garage, spare bedroom, attic and shed. Come join us to sell all of those items that were collecting dust, find a treasure that you didn’t know you needed, and enjoy a day in the park! Vendor space $35 for a 15’ x 15’ space (Tables and chairs are not provided) Must register online, NO Drop-Ins Accepted. Please call the Cabezon Community Center at 505-892-4499 for more info
Sat 9 AM Send Haley to Spain Sand Volleyball Tournament Charlie’s Sandbox, 4335 Paseo del Norte NE All proceeds go to Haley and her trip to Spain in July! $20/per player. All Skill levels! Prizes for 1st & 2nd place. 4-6 players Coed with 1 female on team. Check in @ 8:30am. More info: Jillian (505) 322-7228, Haley (505) 331-4788, Charlie (505) 239-2461
Sat 9 AM Invisible Heroes Run Believers Center of Albuquerque, 320 Waterfall Dr. SE Join Runfit and the American Society of Radiologic Technologists for the inaugural Invisible Heroes 5K Run/Walk. It is a community event being held to recognize the vital role that medical imaging professionals and radiation therapists play on the health care team and to introduce the public to these vital health care professionals. You are invited to run and walk to celebrate the important work done by invisible heroes. At packet pick-up, you will have an opportunity to tour the ASRT Museum and Archives. Age group, overall, and team awards, including a great t-shirt and finisher medals for all participants (register)
Sat 9 AM - 4 PM 16th Annual CTC Vintage Tractor & Car Show Corrales Recreation Center, 500 Jones Rd., Corrales Join us for a fun day in the Corrales Park. There will be music, food, hot rods, tractor, stationary engines and more. Proceeds Raised will benefit Corrales 4H and Historical Society. Free admission. $10 for show participants
Sat 10 AM – 12 PM Foraging for Fun(ds) Los Poblanos Open Space, 1800 Tierra Viva Pl. NW Join Rev. Ryan Tate on a foraging excursion! Rev. Tate, of the African American spiritual tradition and an IPL board member, wants to bring their loving knowledge of NM edibles and herbs to you. Discover the food right under your nose and how easy it is to enjoy! We’ll meet to explore and harvest native and edible plants. Enter the Open Space area from west bound Montano Boulevard. After foraging, we’ll gather to taste our harvest and other locally sourced treats. Sign up today to participate - space is limited. This is a fundraiser for our work for climate justice: Please give generously (Suggested minimum donation $10)
Sat 10 AM – 3 PM Homebrewer's Happy Hour Southwest Grape & Grain, 3401 Candelaria Blvd. NE Homebrewer's Happy Hour is the perfect chance for all homebrewers, wine makers, distillers, or anyone interested in learning, to connect with others, share a drink, and learn about a new subject each month! $1 off beers from 10am to 3pm. Presentation on monthly subject at 1pm with open forum to discuss after. Food truck on site for lunch! May 18th - Barley
Sat 10:30 – 11:30 AM Animal Tales with the ABQ BioPark Ernie Pyle Library, 900 Girard Blvd. SE Dive into the captivating world of animals with "Animal Tales" presented by the ABQ BioPark! Join us for a delightful reading session featuring an animal-themed book. Experience the magic as the BioPark brings along real animals and biofacts that connect to the story, giving kids an exciting opportunity to meet these creatures up close! Don't miss this engaging and educational adventure for young animal enthusiasts!
Sat 10:30 AM – 12:30 PM FolkMADS Third Saturday Family Dance Albuquerque Square Dance Center, 4915 Hawkins St. NE Dancing, song, and live music for kids of all ages. No experience needed to have fun! Children must be accompanied by an adult. Children dance free, Adults $10
Sat 11 AM – 1 PM Annual Summer Kick-Off Event! Matheson Park Elementary, 10809 Lexington Ave NE Join us as we kick off the summer with fun, a food truck, face painting, dunk tank, and more! Bring your family and your pets for a Blessing of the Pets. There is no cost to attend and all are welcome!
Sat 11 AM – 3 PM Wine + Art Afternoons Gruet Winery, 8400 Pan American East Fwy NE Prism Arts presents a new public art and social series with a special one-day multi-artist event. Join us inside the Gruet Winery with a selection of fine art, prints, paintings, jewelry, and ceramics from local artists Vanessa Alvarado, Eric Romero, Margarita Paz-Pedro, & Aaron Richardson. Enjoy unique art, amazing fine, food, and a social environment with the artists and the public. *All art purchases receive a complimentary bottle of Gruet Wine*
Sat 11 AM – 3 PM Bernalillo Family Fun Festival! Calvary Church, 4001 Osuna Rd. NE Get connected to community and enjoy a Fun Family Day!
Sat 11:30 AM – 4 PM Imaginary Friends Fest Flix Brewhouse, 3200 La Orilla Rd. NW Let your imagination run wild! Join us in the lobby to celebrate the opening of IF! Enjoy photo ops, freebies, an in-theater giveaway, and activities for the whole family. All ages are welcome!
Sat 12 PM BBQ n' Crawl Supper Rock Park, 598 Monte Alto Pl. NE Mini Crawlers 505 and Duke City RC are throwing a BBQ and crawl sesh! All rigs welcome! Please mark going if you are, so we can get enough food!
Sat 12 PM May Brew Tour - Farewell Tour Rio Bravo Brewing, 1912 2nd St. NW This is the last NM Brew Ha-Ha Beer tour for the season. The 24-25 season will start in June 2025 so stay tuned for the season lineup release. Rio Bravo Brewing, Ponderosa Brewing, Bow & Arrow Brewing, Juno Brewery. At Rio Bravo, a DD will be selected, then we’ll head to the other breweries in the order listed. T-shirts, if ordered will be delivered. For safety, a breathalyzer is available, a DD will be established and a liability waiver will be signed by all participants. Safety is of utmost importance. We want everyone to enjoy their tour and arrive home safely
Sat 12 PM Drag Bingo & Brunch! All Ages Welcome! Sidewinders Bar and Grill, 4200 Central Ave SE Join us for a Drag Queen Bingo and Brunch benefitting The Albuquerque Roadrunner Tournament 2024 (coming up in September). Hosted by Priscilla Bouvier. Doors 12pm. Show 1pm. Bingo, Prizes, Giveaways, Raffles, Cocktails, Mocktails and Fun!
Sat 12 PM Empire's 9th Anniversary - FREE PLAY ALL DAY Empire Board Game Library, 3503 Central Ave NE It's Empire's 9th Anniversary celebration and you're invited! We've been here 9 years and it's all thanks to the support we get from you, so to show our appreciation, this Saturday's celebration is our gift to you: Come in and play for free all day! Every game is on sale all weekend! We're holding raffles over the course of the day to give away some great games! So come on down and let us thank you!
Sat 12 – 3 PM STOODIS!: An AIDS/LifeCycle Fundraising Event Soo Bak Seoul Bowl, 111 Hermosa Dr. SE Help Vanessa Bowen cross the finish line – the fundraising finish line, that is! Vanessa is on a mission to raise $3,500 to participate in the 2024 AIDS/LifeCycle, a 545-mile charity bike ride from San Francisco to Los Angeles from June 2nd to 8th, 2024. Join this special fundraising event and send-off party for an afternoon of entertainment, vendors, bike tune-ups, raffle, and food and drink specials. Come prepared to support our local vendors and find out how you can win our selected giveaways. AIDS/LifeCycle benefits, and is jointly produced by, San Francisco AIDS Foundation (Tax ID # 94-2927405) and Los Angeles LGBT Center (Tax ID # 95-3567895), each of which is a nonprofit, public benefit corporation recognized as tax exempt under IRS Code Section 501(c)(3). Donations to AIDS/LifeCycle are deductible for income tax purposes, to the extent permitted by law. Vanessa Bowen (They/Them) is a Diné (Navajo) product designer and cyclist. Their work gravitates toward the intersection of design and social equity. Bowen is a former Outride Ambassador, current Chamois Butt’r and Kuat Racks Ambassador, founder of Get Native Kids on Bikes, and a supporter of AIDS/LifeCycle. If not creating in their studio in Albuquerque, they are training for a cycling event or community building for a just, equitable future (more info)
Sat 12 – 5 PM Day Camp - A Festival for Families Tin Can Alley, 6013 Signal Ave NE Day Camp is where adventure meets education, creativity, and community in a fair-like environment where a variety of youth development organizations are excited to share their programs. In partnership with Warehouse 505, and featuring organizations such as Explora, there will be workshops ands expos for kids to discover new passions across music, art, science, and more. Supporting Youth Security & Education, all dedicated funds raised will be going to New Mexico non-profit organizations
Sat 12 – 5 PM Monthly Pinball Tournament Sister, 407 Central Ave NW All skill levels and players welcome! 21+ Sign up starts at 12 pm; tournament play starts at 1 p.m. Entry fee is $5 + coin drop
Sat 1 – 5 PM United in Beer Collaboration Festival Ex Novo Brewing, 4895 Corrales Rd., Corrales United in Beer is a New Mexico statewide collaborative beer festival that benefits the Somos Unidos Foundation with 26 participating breweries, which were randomly partnered through a live draft and then together selected the beer style they would collaborate on. All beers will be showcased at the festival. Tickets are limited. Portions of ticket sales will donated to Somos Unidos Foundation, a 501(c)(3) dedicated to creating positive outcomes for New Mexicans through art, sport, community, and unity. This will be a 21+ Event. Food trucks will be on site. Included with ticket purchase is: Festival access, 8 drink tokens, and a United In Beer glass! We recommend bringing: Sunscreen, your friends, and good vibes
Sat 1 – 10 PM Boots In The Park Presents Thomas Rhett, Chris Young & Friends! Balloon Fiesta Park, 5000 Balloon Fiesta Pkwy Dust off your boots and get ready to holler, because Boots In The Park is making it's way to Albuquerque, y'all! Join us for a rootin', tootin', two-steppin' good time with none other than Thomas Rhett, Chris Young, Chris Janson, Kameron Marlowe, Dylan Schneider, Leaving Austin and beats by Luwiss Lux. We're talking about an evening filled to the brim with live tunes, finger-lickin' craft food, and the smoothest cocktails. We'll be kicking up dust with some good ol' line dancing and a whole heap more, as Balloon Fiesta Park is transformed into Albuquerque's best country music party! Past folks to grace the Boots In The Park stage are Carrie Underwood, Blake Shelton, Tim McGraw, Cody Johnson, Jon Pardi and a bunch of other country legends. But this day is gonna be one for the record books, a show that will leave y'all talking for years to come (tickets)
Sat 2 PM Annual Castro Concerto Competition Albuquerque Youth Symphony, 4407 Menaul Blvd. NE Join us to hear talented high school juniors compete for the privilege of performing with the Youth Symphony during the Albuquerque Youth Symphony Program's 2024-2025 concert season! This event is free and open to the public. We also plan to stream this event live on Facebook for anyone not able to attend in person
Sat 2 PM "Greatest Moments" - a fundraising concert for Opera On Tap New Mexico Central United Methodist Church, 201 University Blvd. NE Join us for an afternoon of music to help raise money for Opera on Tap - New Mexico! Featuring some faculty and students of University of New Mexico, along with other local professionals, we have put a program together highlighting some of the show-stopping, beautiful moments of opera and musical theater! Suggested donation $10
Sat 2 – 7 PM Rawking: An Afternoon Metal + Art + Comedy Extravaganza Juno, 1501 1st St. NW Featured performers include Light Thief, Destroy to Recreate, Guvtika, Abandoned Saviors. outdoors on the patio with Four Bands, Comedians, Artists, Vendors. Produced by Metal World Radio. 21+. $10 at the door or presales online
Sat 3 – 8 PM Albuquerque Roller Derby presents: Sandia Slammers vs. Bosque Bruisers! Expo New Mexico - Manuel Lujan Jr Exhibit Complex, 300 San Pedro Dr. NE Albuquerque Roller Derby has gotten SO big we’ve split into two teams! Sandia Slammers & Bosque Bruisers! Get your tickets for our first Home Game of the 2024 season
Sat 3:45 – 5:45 PM AND 7 - 9 PM The Twilight Saga: Breaking Dawn - Part 1 Flix Brewhouse, 3236 La Orilla Rd. NW Experience the Twilight saga's epic romance and thrilling fantasy BREAKING DAWN - PART 1 on the big screen! Bella and Edward, plus those they love, must deal with the chain of consequences brought on by a marriage, honeymoon, and the tumultuous birth of a child, which brings about unforeseen and shocking developments for Jacob Black (tickets)
Sat 4 – 8 PM Drink Local Downtown ABQ - May Step into the heart of Albuquerque with our thrilling, free monthly bar crawl event! Immerse yourself in the local charm as we celebrate community, culture, and creativity right in the heart of ABQ. In partnership with ABQCore Neighborhood Association, a locally organized and hosted event, we're bringing you a bar crawl experience like no other. This isn't just a crawl; it's a vibrant celebration of local businesses, a showcase of community talent, and a monthly escape into the unique flavors that make ABQ special
Sat 4 – 9 PM Summer Market ABQ Food Park, 6951 San Antonio Dr. NE Dive into the magic of summer evenings at ABQ Food Park with our captivating Summer Market! Join us for a delightful evening, where you can browse an enchanting array of offerings from local artisans and support our vibrant community businesses. Discover unique treasures crafted with love and passion by talented artisans, from handcrafted jewelry to exquisite home decor. Every purchase you make supports local creators and contributes to the thriving arts scene in our city
Sat 5 – 8 PM National Astronomy Day! Rainbow Park Observatory, 301 Southern Blvd SE, Rio Rancho The Rio Rancho Astronomical Society will host National Astronomy Day at Rainbow Park Observatory. There will be food for a donation, family activities and safe solar viewing. Dr. Tony Hull will appeal at 7 pm about his work on the James Webb Space Telescope. He will also have some info on light pollution
Sat 5 – 11 PM Beer & Jazz on the Hill Tractor Brewing, 122 Tulane Dr. SE We're bringing you a full night of brews and Jazz with the very talented Rona & Meli opening things up at 5pm and our house Jazz band Basilaris Trio closing things down at 8!
Sat 6 PM Bear Affair 4: Spanish Tapas Beer Pairing Dinner Boxing Bear Brewing, 8420 Firestone Ln. NE Join us on our patio for an ALMOST summer night paired with a variety of our seasonal beers, chef-crafted Spanish tapas, and flamenco. Featuring chef Christopher Midyette And the artist dance group Spanish Broom. Tickets are $65 per person and include a welcome beer, three course tapas style meal with beer pairings and entertainment for the evening
Sat 6 PM One Year Anniversary Celebration Urbanmama505 Kombucha, 1014 Central Ave SW, Ste A Celebrating one year of love, abundance, and sharing wellness. Right after Open Mic 4-6pm, we will be graced with a jazz concert by Davis Nelson-Hooker, an amazing local musician. Elixirs and small plates for purchase
Sat 6 – 9 PM Gone Country Saturdays with DJ Soiree Ponderosa Brewing, 1761 Bellamah Ave NW It's Gone Country Saturdays featuring the amazing DJ Soiree! Start your evening with free dance lessons at 5 pm, followed by family-friendly entertainment
Sat 7:30 – 9 PM Saturday Night Stand-Up Bosque Brewing Co - Nob Hill, 106 Girard Blvd. SE Live from ABQ, it’s… Saturday Night Stand-Up Hosted by Nax Davis! Every third Saturday of the month! Seating at 7:30 - Comedy at 8. Featured line-up of local comics includes: MEG FINN, BRYAN LAMBE, SARINA OCHOA, MARY BYRD, ROBERT EYSTER
Sat 8 PM – 1:15 AM Apparition Goth Night Historic El Rey Theater, 622 Central Ave SW A hauntingly dark, classic goth night featuring the Apparition team: DJ Ren, DJ Batboy, DJ Moonside. Doors at 8. $10 all night. 21+ Tickets at the door. Expect goth, darkwave, death rock, synthpop, dark post punk, ebm, dark dance, industrial, witch house, horror punk and more
Sat 8:30 PM – 1 AM SABOR Latin Night - SATURDAYS Bama's 1865, 6007 Osuna Rd. NE May 11th - SPECIAL GUEST DJ ITALIA! DJ Gabriel Goza & DJ Pedro will be serving you the saucy Salsa, Bachata, Cumbia, Merengue y Mas! Ample Parking, Safe Environment, Beautiful Venue, Good Food, Good Music, Good Vibes. 21+ / $10 cover
Sat 9 PM – 1 AM Cumbia + Rock en Espanol Juno, 1501 1st St. NW Grupo Super Verza with Ave. 69 and Lot Beat and DJ Tony. Baila! 21+, $15 at the door or online
** Sun 5/19 *\*
Sun 9 – 11 AM Elevated Roller Derby May Training Scrimmage Heights Community Center, 823 Buena Vista Dr. SE Officials' huddle 9:00AM. Captains' meeting at 9:20AM. First whistle 9:30AM. This is simply a black/white scrimmage. It will be used as an educational opportunity. NSO paperwork will be used as appropriate. You are encouraged to stretch your skills. Hospitality: This is a low/no production scrimmage, bring beverages and snacks for your own use. Bathrooms: The community center may not be open during the scrimmage. (That's the trade-off for a free space). You can stop at the nearby Starbucks before the event. Expectations: Skaters and Skating and Non-skating Officials are expected to follow all WFTDA Risk Management Guidelines. The venue is a designated alcohol, drug, and smoke-free space by the city of Albuquerque (sign up)
Sun 10 AM – 2 PM The Great Burque Bake On Rail Yards Market, 777 1st St. SW Get ready to whisk it all at the "Great Burque Bake-on," a special fundraiser for the non-profit Rail Yards Market: One dozen of Albuquerque's most talented bakers will dough head-to-head in a crusty competition for the ultimate bakery glory! Bakers brawl... You vote for the winners! This sugar-dusted showdown promises a blend of flour-fueled drama and buttery bravado, making it the yeast you can do to support your local confectionery champions. As these culinary wizards knead their way to the top, we guarantee you'll find their efforts both batter and sweeter than anything you've tasted before. Join us for a day of laughter, pastry, and a chance to see who rises as the crème de la crème of Burque's baking scene! 1) ORDER > Claim your Bake-on Box & exclusive market swag by ordering online May 10-16th, 2024. 2) LEARN > Follow our social media to learn about each contestant & their offering. 3) PICKUP > Grab your box of baked goodies & swag at the info booth Sunday May 19th. 4) ENJOY > Eat all the delectable goodies, savor the flavor, and read about all the contestants 5) VOTE >> Submit your votes online to choose the winners! (tickets) The Farmers' Market event is going down simultaneously with 175+ local vendors to explore, and is still FREE to enter and welcome to all. This funky fundraiser is going down during the FREE Rail Yards Farmers' Market. So you can peruse 150+ small businesses and enjoy the historic architecture while you enjoy your Great Burque Bake-on Box of goodies! All proceeds will benefit the Rail Yards Market. The Rail Yards market of Albuquerque is a certified 501(c)3 non-profit focused on building a resilient, sustainable, local economy where the surrounding historic communities thrive, all can participate, and everyone is enriched and inspired. Through food, art, education, and music, we invite the community together in an inclusive and festive atmosphere
Sun 11:30 AM The Addams Family Historic Lobo Theater, 3013 Central Ave NE THE HISTORIC LOBO THEATER is excited to bring The Addams Family to the big screen! Showing Starts at 11:30 am Tickets are ONLY $10 for General Admission $25 Brunch and a Movie Ticket $21 Brunch Only ticket
Sun 12:30 PM Annual Spring Tea Asbury UMC, 10000 Candelaria Rd. NE All are welcome to attend our Annual Spring Tea! This year's theme is "The Tapestries of Our Lives." Life can be like a tapestry; our quilt, with events, feelings, accomplishments, and even disappointments "stitched" in. Join us, for tea, while Cindy Kurey, AQS-certified quilted textiles appraiser, shares how quilting and her faith have helped her navigate life. She will also show her collection of antique, vintage, and modern quilts! There is no cost to attend, though RSVPs are required. Please call the church office 505-299-0643 or message us on Facebook to RSVP
submitted by its_whirlpool4 to ABQEvents [link] [comments]


2024.05.16 02:53 0mni-wolf CDDA Tool coding.

I've been working on a mod called "The Matter Manipulator," inspired by Starbound and Subnautica. It's designed to be a small necklace powered by singularity-class technology.
The purpose is simple: to invalidate all tools in the game. Once acquired, the player would never need another tool, workstation, cook-station, etc.
However, I've been having some problems implementing it. Everything reliant on qualities seemed straightforward, and the items under the use_action category were easy enough.
But then came the cooking and welding recipes. I couldn't get many recipes that required the oxy torch or a cooking facility to work. From my research, I know you can inject your item ID into the JSON/requirements section of the code, which makes it show up as an option in the recipe list. However, this makes the matter manipulator require charges, which detracts from what I'm going for.
Any help or guidance in the right direction would be greatly appreciated. Here's the code I have so far: ———————
[ { "id": "matter_manipulator", "type": "TOOL_ARMOR", "name": { "str": "Matter manipulator" }, "description": "This elegantly crafted piece of tech is the epitome of technological advancement, capable of manipulating matter at the atomic level, it's served as galactic explorers best friend allowing one to craft entire industries", "weight": "250 g", "volume": "250 ml", "price": 1000000000, "material": [ "superalloy" ], "symbol": "?", "color": "light_gray", "material_thickness": 2, "environmental_protection": 1, "flags": [ "WATERPROOF", "FIRESTARTER", "WATCH", "UNBREAKABLE", "DIG_TOOL" ], "use_action": [ "HOTPLATE_ATOMIC", { "type": "firestarter", "moves": 100, "moves_slow": 1000 }, "WATER_PURIFIER", "HEAT_ALL_ITEMS", "GEIGER", "CROWBAR", "MAKEMOUND", "BOLTCUTTERS", "WASH_ALL_ITEMS", "HACKSAW", "OXYTORCH", "JACKHAMMER", { "type": "repair_item", "item_action_type": "repair_metal", "materials": [ "iron", "steel", "budget_steel", "lc_steel", "mc_steel", "hc_steel", "ch_steel", "aluminum", "copper", "bronze", "fancy_bronze", "silver", "gold", "platinum", "superalloy", "plastic", "titanium", "lead", "tin", "zinc" ], "skill": "fabrication", "cost_scaling": 0, "move_cost": 500, "tool_quality": 25 }, { "type": "repair_item", "item_action_type": "repair_fabric", "materials": [ "cotton", "leather", "lycra", "nylon", "wool", "fur", "faux_fur", "nomex", "kevlar", "kevlar_layered", "neoprene", "gutskin", "denim", "canvas" ], "skill": "tailor", "tool_quality": 25, "cost_scaling": 0, "move_cost": 400 } ], "qualities": [ ["BOIL", 3], ["CUT", 3], ["CUT_FINE", 2], ["BUTCHER", 80], ["HOTPLATE", 3], ["COOK", 6], ["CHEM", 5], ["SIEVE", 2], ["WINNOW", 2], ["STRAIN", 2], ["DISTILL", 3], ["HACK", 3], ["PRY", 4], ["HAMMER", 3], ["PRYING_NAIL", 2], ["LOCKPICK", 10], ["HAMMER_FINE", 2], ["AXE", 5], ["PULL", 3], ["SAW_W", 2], ["SAW_M", 2], ["SAW_M_FINE", 2], ["WRENCH", 3], ["WRENCH_FINE", 2], ["SCREW", 2], ["SCREW_FINE", 1], ["DIG", 5], ["GRASS_CUT", 3], ["CHISEL", 4], ["CHISEL_WOOD", 4], ["FILE", 2], ["GRIND", 3], ["HOSE", 2], ["ROPE", 3], ["PRESSURIZATION", 2], ["CUT_GLASS", 2], ["SUSPENDING", 3], ["SURFACE", 4], ["EXTRACT", 2], ["FILTER", 3], ["ANALYSIS", 2], ["FINE_DISTILL", 2], ["CONCENTRATE", 2], ["HAMMER_SOFT", 2], ["DRILL_ROCK", 2], ["PUNCH", 3], ["LEATHER_AWL", 3], ["KNIT", 2], ["SEW", 9], ["SEW_CURVED", 2], ["FABRIC_CUT", 3], ["VISE", 3], ["DRILL", 5], ["JACK", 22], ["WELD", 4], ["REAM", 3], ["WHEEL_FAST", 2], ["SMOOTH", 2], ["THREAD_TAP", 5], ["THREAD_CUT", 5], ["GLARE", 2], ["ANVIL", 6], ["LUTHIER", 5], ["SHEAR", 6], ["FINE_GRIND", 9] ] } ]
submitted by 0mni-wolf to cataclysmdda [link] [comments]


2024.05.16 01:52 Lazy_Insect_2974 Stuck between two issues Nationwide Home insurance and Car Warranty dispute with Maxcare/Subaru

So here I am stuck in the middle of two annoying situations that are dumping loads of stress on to me. I recently (by recently within the last 9 months) bought a car from Car Max and paid a pretty penny for a used car with low miles (around 6k miles and 1 owner). I'm loving the car and driving it as my daily, about 7-8 months go by and I've now put on about 9k miles and have taken it to a Subaru Dealership to have oil changed and look over the car. All appears well and in working order. I then begin noticing an issue with idle and cold starts where the engine seems to be struggling and shaking more than usual and then the dash lit up like a christmas tree. Take it to the Subaru dealer to run code and its VVT solenoid or cam shaft sprocket. They also find some debris in the oil. Change the oil and parts and its still having issues and is said to need a new engine per Master Tech at Subaru. MaxCare says they won't cover anything while there is still a manufacturer warranty in place. Subaru believes there may have been an issue or modified by the previous owner and when something started to arise they parted it back to stock and sold it. Now I'm stuck with the issue and dealing with Subaru and MaxCare (which doesn't seem to care to the max). subaru WRX
Second stress inducing issue is dealing with my Home Insurance, made a claim with Nationwide about storm damage to my roof causing water damage to the interior of my house. I had 3 independent contractors come out and inspect my roof as well as the interior damage to the room/attic. All three took photos and reported that there was storm damage from winds and an active leak due to said damage. So I file a claim with Nationwide and they send out an independent inspector to assess the damages for the claim. SeekNow is sent out and he comes into the house to photograph the interior damage and then go up on the roof to finish up the inspection. The inspector for SeekNow finishes and then leaves without saying a word. I wait a week and call Nationwide again to follow up as I have heard nothing from Nationwide or from SeekNow. I am told via phone call with my claims adjustor that the SeekNow inspector found no damage to my roof and no signs of storm damage. I was shocked and a bit peeved if I must be honest. I've had 3 different contractors inspect beforehand and all saw damage and shared with me photos of said damage to my home. So how could this inspector from SeekNow be so blind.
Sorry for the dump but I am in need of some advice. I'm a single income adult attempting to navigate these waters but I do not have the resources to pay for an engine to a new car with only 16k total miles nor do I have the money to pay for a new roof and the drywall/painting repair for the house. Nationwide does not seem to be on your side despite the jingle and CarMax/MaxCare does not seem to want to own up to not fully inspecting cars they purchase before off loading it onto the new customer.
submitted by Lazy_Insect_2974 to Insurance [link] [comments]


2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.05.15 21:32 diegodlv93 I need help with an animation inside of a TimerTask

Hello everyone. I'm working on a school project (i'm in my first year of computer science) and i'm making a game in JavaFX (9 men's morris) and i'm almost done. I'm stuck on one bit however. I have implemented a slide animation which works when playing human vs human. It doesn't work when the move is made by the computer. I have tried everything to make it work but nothing is helping. I'd post both complete classes in here but that would probably too long for anyone to want to read through so i'll try to stick to the relevant methods only. These are the methods. TriggerAIZet() is always being triggered after a human player's move (inside a mouse event) Example:
for (int i = 0; i < spel.getSpeelBord().getPlaatsen().length; i++) { final int dropZoneIndex = i; gameView.getDropZone(dropZoneIndex).setOnMouseClicked(event -> { if (!(spel.getHuidigeSpeler() instanceof TegenstanderAI)) { switch (spel.getSpelfase()) { case PLAATS_PION -> handlePlaatsPion(dropZoneIndex); case VERSCHUIF_PION -> handleVerschuifPion(dropZoneIndex); case VERWIJDER_PION -> handleVerwijderPion(dropZoneIndex); case SPRING_PION -> { handleSpringPion(dropZoneIndex); } } if (spel.isSpelGedaan()) { PauseTransition pauseTransitionEen = new PauseTransition(Duration.seconds(0.5)); pauseTransitionEen.setOnFinished(event1 -> toonGameOverMenu()); pauseTransitionEen.play(); } } }); } switchFaseAnimatie(); } public void handlePlaatsPion(int dropZoneIndex) { try { System.out.println("Current player before action: " + spel.getHuidigeSpeler().getSpelerNummer()); spel.plaatsPion(dropZoneIndex); gameView.linkPionToImageView(spel.getHuidigeSpeler().geplaatstePion(), dropZoneIndex); pionId = spel.getHuidigeSpeler().getPionId(spel.getHuidigeSpeler().geplaatstePion()); plaatsIndex = dropZoneIndex; processPostZet(); spel.updateSpelFase(); System.out.println("Current player after action: " + spel.getHuidigeSpeler().getSpelerNummer()); gameView.updateBeurtAnimatie(spel.getHuidigeSpeler().getKleur()); switchFaseAnimatie(); triggerAIZet(); } catch (PlaatsBezetException PionnenOpException e) { gameView.stopMeldingAnimatie(gameView.getHuidigeMeldingAni(), gameView.getHuidigeMeldingTimeline(), gameView.getSpMelding()); gameView.speelMeldingAnimatie(gameView.getInvalidMoveAnimation(), gameView.getInvalidMoveAnimationTimeline(), gameView.getSpMelding()); gameView.getInvalidMoveAnimationTimeline().setOnFinished(event -> { gameView.stopMeldingAnimatie(gameView.getHuidigeMeldingAni(), gameView.getHuidigeMeldingTimeline(), gameView.getSpMelding()); switchFaseAnimatie();}); } } public void processPostZet() { if (spel.isMolenGemaakt()) { molen = true;} updateView(); highlightMolen(); if (spel.isMolenGemaakt()) { MediaPlayer mediaPlayer = new MediaPlayer(new Media(getClass().getResource("/confirmation_001.mp3").toString())); mediaPlayer.play(); spel.setSpelfase(SpelFases.VERWIJDER_PION); } else { if (spel.getHuidigeSpeler().getPionnen().isEmpty() && spel.getTegenstander().getPionnen().isEmpty()) { spel.setSpelfase(SpelFases.VERSCHUIF_PION); gameView.updateBeurtAnimatie(spel.getHuidigeSpeler().getKleur()); } if (spel.getTegenstander().getPionnen().isEmpty() && spel.getTegenstander().getPionnenOpBord().size() <= 3){ spel.setSpelfase(SpelFases.SPRING_PION); } } } 
(the actual animation is being called inside the gameView.updateBordFase2() method, the animation itself is situated in another class entirely but the animation does work for sure, it's being played without any iissue when a move is made by a human player)
public void updateView() { if (spel.getSpelfase() == SpelFases.PLAATS_PION) { gameView.updateBord(pionId, plaatsIndex, spel.getHuidigeSpeler().getKleur()); gameView.updateStapelImageView(spel.getHuidigeSpeler().getKleur(), spel.getHuidigeSpeler().getPionnen().size()); } if (spel.getSpelfase() == SpelFases.VERSCHUIF_PION spel.getSpelfase() == SpelFases.SPRING_PION) { gameView.updateBordFase2(pionId, plaatsIndex, plaatsIndexTwee, molen); molen = false; } if (spel.getSpelfase() == SpelFases.VERWIJDER_PION){ gameView.updateBordMolen(pionId, plaatsIndex); } } } public void triggerAIZet(){ if (spel.getHuidigeSpeler() instanceof TegenstanderAI && !spel.isSpelGedaan()) { TimerTask task = new TimerTask() { public void run() { switch (spel.getSpelfase()) { case PLAATS_PION -> AiPlaatsPion(); case VERSCHUIF_PION -> AiVerschuifPion(); case VERWIJDER_PION -> AiVerwijderPion(); case SPRING_PION -> AiSpringPion(); } } }; timer.schedule(task,1500l); if (spel.isSpelGedaan()){ toonGameOverMenu(); } } } 
The problem is situated here:
public void AiVerschuifPion() { TegenstanderAI aiPlayer = (TegenstanderAI) spel.getHuidigeSpeler(); Platform.runLater(() -> { aiPlayer.verschuifPion(spel);; pionId = aiPlayer.getPion().getId(); plaatsIndex = aiPlayer.getPion().getPositie(); plaatsIndexTwee = aiPlayer.getNieuwePositie(); processPostZet(); switchFaseAnimatie(); if (!(spel.getSpelfase().equals(SpelFases.VERWIJDER_PION))) { spel.beurt(); gameView.updateBeurtAnimatie(spel.getHuidigeSpeler().getKleur()); } else { PauseTransition pause = new PauseTransition(Duration.seconds(1.5)); pause.setOnFinished(event -> { AiVerwijderPion(); }); pause.play(); } }); } 
if i place the code from the if statement on outside of the Platform.runLater(() -> {}); the animation does work but then i run into issues with turns not triggering properly, UI updates not being done etc
public void AiVerschuifPion() { TegenstanderAI aiPlayer = (TegenstanderAI) spel.getHuidigeSpeler(); Platform.runLater(() -> { aiPlayer.verschuifPion(spel);; pionId = aiPlayer.getPion().getId(); plaatsIndex = aiPlayer.getPion().getPositie(); plaatsIndexTwee = aiPlayer.getNieuwePositie(); processPostZet(); switchFaseAnimatie(); }); if (!(spel.getSpelfase().equals(SpelFases.VERWIJDER_PION))) { spel.beurt(); gameView.updateBeurtAnimatie(spel.getHuidigeSpeler().getKleur()); } else { PauseTransition pause = new PauseTransition(Duration.seconds(1.5)); pause.setOnFinished(event -> { AiVerwijderPion(); }); pause.play(); } } 
Is there anyone willing to help? I know the code is probably a big mess to an experienced programmer, i'm just a beginner trying to get through his first programming course lol. I'm sorry for the dutch code, i'm Belgian and the course is in dutch. If some saint here is willing to help and needs more context/code, i'll provide it happily. I'm stumped here honestly. Thank you in advance.
submitted by diegodlv93 to JavaFX [link] [comments]


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PROWLER LTI $360 -
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RANGER TR 10 years - $50
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RAZOR EX LTI $140 -
RETALIATOR BASE LTI $135 -
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RETALIATOR BOMBER LTI $260 -
RECLAIMER LTI $385 -
REDEEMER LTI $310 -
REDEEMER - ILW 10 years - $300
RELIANT KORE LTI $65 -
RELIANT TANA (SKIRMISHER) LTI $80 -
RELIANT SEN (RESEARCHER) LTI $90 -
RELIANT MAKO (NEWS VAN) LTI $95 -
ROC LTI - $140
ROC Subscribers Exclusive LTI $60 -
ROC Subscribers Exclusive 12m - $54
ROC-DS LTI $75 -
SAN'TOK.YĀI LTI $205 $400
SABRE LTI $155 -
SABRE COMET LTI $170 -
SCORPIUS ANTARES LTI $181 -
SCORPIUS LTI $191 -
SPARTAN LTI $80 $100
STARFARER LTI $285 -
STARFARER GEMINI LTI $270 -
STORM + Summit Paint LTI - $130
STV + Blue Steel Paint LTI - $55
SRV LTI $135 -
TALON LTI $115 -
TALON SHRIKE LTI $118 -
TERRAPIN LTI $205 -
VANGUARD HOPLITE LTI $220 -
VANGUARD WARDEN LTI $245 -
VANGUARD SENTINEL LTI $260 -
VANGUARD HARBINGER LTI $275 -
VALKYRIE LTI $270 -
VALKYRIE BIS 2950 10 years - -
VULCAN LTI $185 -
VULTURE LTI $135🔥 -
X1 BASELINE EDITION LTI - -
X1 FORCE EDITION LTI - -
X1 VELOCITY EDITION LTI - -
Zeus Mk II ES +Solstice Paint LTI - $235
Zeus Mk II CL +Solstice Paint LTI - $235
Zeus Mk II MR +Solstice Paint LTI - $270

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

 

⚜️ ➤ SHIP PAINTS:

Item Price
2951 Auspicious Red Paint Pack $22
2952 Auspicious Red Paint Pack $24
Nomad - 2951 Auspicious Red Paint $11
Freelancer - 2951 Auspicious Red Paint $14
Constellation - 2952 Auspicious Red Paint $14
Sabre - 2952 Auspicious Red Paint $12
Lovestruck Paint Pack $26
HoverQuad - Lovestruck Paint $8
MPUV - Lovestruck Paint $8
Cyclone - Lovestruck Paint $8
Arrow - Lovestruck Paint $8
Nomad - Lovestruck Paint $10
RAFT - Lovestruck Paint $10
SRV - Lovestruck Paint $11
Scorpius - Lovestruck Paint $14
Ares - Lovestruck Paint $14
Mole - Lovestruck Paint $16
Ghoulish Green 4 Paint Pack $32
Mule - Ghoulish Green Paint $6
Herald - Ghoulish Green Paint $8
Vulture - Ghoulish Green Paint $12
Caterpillar - Ghoulish Green Paint $12
Buccaneer - Ghoulish Green Paint $9
Cutlass - Ghoulish Green Paint $8
Dragonfly - Ghoulish Green Paint $8
Avenger - Invictus 2950 Blue and Gold Paint $10
Aurora - Invictus 2950 Blue and Gold Paint $10
Constellation - 2950 Invictus Blue and Gold Paint $18
Cyclone - Invictus Blue and Gold Paint $8
Galaxy - Protector Paint $15
Gladius - Invictus Blue and Gold Paint $12
Gladius - Solar Winds Paint $11
Hawk - Invictus Blue and Gold Paint $10
Hercules Starlifter - Invictus Blue and Gold Paint $20
Hornet - Invictus Blue and Gold Paint $10
Reliant - Invictus Blue and Gold Paint $8
Retaliator - Invictus Blue and Gold Paint $28
Vanguard - Invictus Blue and Gold Paint $18
Aphorite Mining Paint Pack $35
Dolivine Mining Paint Pack $35
Hadanite Mining Paint Pack $35
Overdrive Racing Paint Pack $11
Slipstream Racing Paint Pack $11
Turbocharged Racing Paint Pack $11
Aspire Paint Pack $18
Central Tower Paint Pack $18
Hosanna Paint Pack $18
100 Series - Sand Wave Paint $8
100 Series - Melrose Paint $8
400i - Meridian Paint $20
400i - Penumbra Paint $20
600i - Cold Forge Paint $14
600i - Sterling Paint $19
Arrastra - Nocturne Paint $17🔥
Aurora ILW 2950 Paint Pack $18
Aurora - Light and Dark Grey Paint $8
Aurora - Green and Gold Paint $8
Avenger ILW 2950 Paint Pack $20
Avenger - Solar Winds Paint $10
Avenger - Copernicus Paint $8
Avenger - Kepler Paint $8
Avenger - De Biasio Paint $8
Centurion - Beachhead Paint $8
Constellation ILW 2950 Paint Pack $27
Constellation - Dark Green Paint $13
Cutlass Black - Skull & Crossbones Paint $12
Defender - Platinum Paint $15
Defender - Harmony Paint $15
LIBERATOR - VIP exclusive Condor Paint $33🔥
Mercury Star Runner - 2951 Fortuna Paint $14
MOLE Aphorite Paint $12
MOLE Dolivine Paint $12
MOLE Hadanite Paint $12
Nox - Harmony Paint $8
Odyssey - Windrider Paint $28
PERSEUS - A VIP exclusive, the Thundercloud Paint $33🔥
Prospector Aphorite Paint $11
Prospector Dolivine Paint $11
Prospector Hadanite Paint $11
Prowler - Ocellus Paint $20
Prowler - Harmony Paint $20
Railen - Hyaotan Paint $20
Retaliator ILW 2950 Paint Pack $38
Reclaimer Aphorite Paint $15
Reclaimer Dolivine Paint $15
Reclaimer Hadanite Paint $15
ROC Aphorite Paint $7
ROC Dolivine Paint $7
ROC Hadanite Paint $7
Scorpius - Stinger Paint $30
Scorpius - Tiburon Paint $12
STV - Blue Steel Paint $5
Talon - Cobalt Paint $10
Talon - Crimson Paint $10
Talon - Ocellus Paint $10
Talon - Harmony Paint $10
Talon - Paint Pack $30
Valkyrie ILW 2950 Paint Pack $40
Vanguard - Solar Winds Paint $15
Zeus Mk II - Solstice Paint $12
 

⚜️ ➤ SUBSCRIBERS EXCLUSIVE SETS:

Set Includes Price
Takuetsu Replica Figurines 6 exhibits $35
Kastak Arms Custodian SMG CitizenCon 2947 Edition 1 item $30
Atzkav "DEADEYE" Sniper rifle 1 item $10
Yubarev "DEADEYE" Pistol 1 item $10
WowBlast "Blue" Desperado Toy Pistol 1 item $8
WowBlast "Orange" Desperado Toy Pistol 1 item $8
WowBlast "Red" Desperado Toy Pistol 1 item $8
WowBlast "Teal" Desperado Toy Pistol 1 item $8
Overlord Helmets DOUBLE TROUBLE 2 items $7
Overlord Helmets FORCES OF NATURE 2 items $7
Overlord Helmets SILENT STRIKE 2 items $7
Overlord "Dust Storm" Armor Set 3 items $9
Overlord "Predator" Armor Set 3 items $9
Overlord "Riptide" Armor Set 3 items $9
Overlord "Stinger" Armor Set 3 items $9
Overlord "Supernova" Armor Set 3 items $9
Overlord "Switchback" Armor Set 3 items $9
Caudillo Helmets Pack 1 2 items $8
Caudillo Helmets Pack 2 2 items $8
Caudillo Helmets Pack 3 2 items $8
NIGHTFIRE - Paladin Helmet 1 item $6
SINGULARITY - Paladin Helmet 1 item $6
ICEBORN - Paladin Helmet 1 item $6
Fieldsbury Dark Bear Helmet 1 item $8
Fieldsbury Dark Bear Helmet – ORANGE 1 item $8
Fieldsbury Dark Bear Helmet – LIME 1 item $8
Fieldsbury Dark Bear Helmet – BLUEBERRY 1 item $8
Fieldsbury Dark Bear Helmet – GRAPE 1 item $8
Fieldsbury Dark Bear Helmet – GUAVA 1 item $8
Fieldsbury Dark Bear Sinister SIX-PACK 6 items $26
Giocoso Helmet - Azure 1 item $7
Giocoso Helmet - Ivory 1 item $7
Giocoso Helmet - Obsidian 1 item $7
Giocoso Helmet - Triple Pack 1 item $15
Sawtooth "Sirocco" Combat Knife 1 item $5
Sawtooth "Squall" Combat Knife 1 item $5
Sawtooth "Bloodstone" Combat Knife 1 item $5
Pyro RYT "Ghost" Multi-Tool 1 item $6
Pyro RYT "Mirage" Multi-Tool 1 item $6
Pyro RYT "Bloodline" Multi-Tool 1 item $6
GP-33 Mod "ASHFALL" Grenade Launcher 1 item $9
GP-33 Mod "COPPERHEAD" Grenade Launcher 1 item $9
GP-33 Mod "THUNDERCLAP" Grenade Launcher 1 item $9
Aves Armor & Helmet Set 4 items $16
Aves Talon Shrike Armor and Helmet Set 4 items $16
Aves Talon Armor and Helmet Set 4 items $16
Neoni "Jami" Helmet 1 item $7
Neoni "Onna" Helmet 1 item $7
Neoni "Tengubi" Helmet 1 item $7
Star Kitten Set 4 items $14
Star Kittyen "SALLY" Set 4 items $14
Star Kittyen "DAMON" Set 4 items $14
Pembroke RSI Sunburst Exploration Armor 3 items $15
Pembroke RSI Ivory Exploration Armor 3 items $15
Pembroke RSI Graphite Exploration Armor 3 items $15
Morozov Aftershock Armor 5 items $15
Morozov Terracotta Armor 5 items $15
Morozov Thule Armor 5 items $15
Sakura Fun Green ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun Blue ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun White ORC-mkX Armor Bobblehead 1 item $7
Zeus Exploration Suit 3 items $15
Zeus Exploration Suit Solar 3 items $15
Zeus Exploration Suit Starscape 3 items $15
Xanthule Flight Suit 2 items $13
Xanthule Sehya Flight Suit 2 items $13
Xanthule Tahn Flight Suit 2 items $13
CSP-68L Backpack Night Camo 1 item $6
CSP-68L Backpack Cayman 1 item $6
CSP-68L Backpack Forest Camo 1 item $6
CitizenCon 2951 Digital Goodies 7 items $10
CitizenCon 2951 Trophy 7 items $10
 

⚜️➤ SHIP UPGRADES - CROSS-CHASSIS UPGRADES (CCUs, upgrades), some upgrades can be chain in few steps CCU's:

SHIP TARGET SHIP < Upgrade from Price
400I
400I < CONSTELLATION ANDROMEDA $15
600I EXPLORER
600I EXPLORER < PROWLER $70
ARGO MOLE
ARGO MOLE < CONSTELLATION AQUILA $7
ARGO MOLE < MERCURY STAR RUNNER $59
ARGO MOLE < VANGUARD WARDEN $59
ARGO MOLE < RETALIATOR BOMBER $43
ARGO MOLE < VANGUARD SENTINEL $43
ARGO MOLE < APOLLO MEDIVAC $43
ARGO MOLE < ESPERIA VANDUUL BLADE $43
ARGO MOLE < VANGUARD HARBINGER $27
ARGO MOLE < REDEEMER $70
ARGO MOLE < HULL C $70
ARGO MOLE < APOLLO TRIAGE $70
ARROW
ARROW < AURORA MR $50
ARROW < MUSTANG ALPHA $50
ARROW < C8X PISCES EXPEDITION $35
ARROW < 100i $30
ARROW < AVENGER TITAN $25
ARROW < RELIANT KORE $15
CATERPILLAR BEST IN SHOW EDITION
CATERPILLAR BISE < VANGUARD HARBINGER $100
CORSAIR
CORSAIR < TAURUS $60
CRUCIBLE
CRUCIBLE < STARFARER GEMINI $21
CUTLASS BLACK BEST IN SHOW EDITION
CUTLASS BLACK BISE < GLADIUS $70
CUTLASS RED Subscriber
CUTLASS RED Subscriber < F7C-S HORNET GHOST $25
CUTLASS BLUE
CUTLASS BLUE < PROSPECTOR $30
DEFENDER
DEFENDER < CORSAIR $15
DEFENDER < HORNET F7C-M HEARTSEEKER $37
GLADIUS
GLADIUS < AURORA MR $65
GLADIUS < MUSTANG ALPHA $65
GLADIUS < C8X PISCES EXPEDITION $50
GLADIUS < 100i $45
GLADIUS < AVENGER TITAN $40
GLADIUS < RELIANT KORE $30
GLADIUS < ARROW $20
HAMMERHEAD
HAMMERHEAD < CARRACK $150
HAMMERHEAD < CARRACK EXPEDITION W/C8X $100
HULL C
HULL C < CATERPILLAR $175
MERCHANTMAN
MERCHANTMAN < STARFARER GEMINI $300
MERCHANTMAN < ARGO MOLE $345
NAUTILUS
NAUTILUS < CARRACK $175
PERSEUS
PERSEUS < CARRACK Expedition W/C8X $40
PERSEUS < CARRACK $90
PERSEUS < ORION $115
PERSEUS < 600I EXPLORER $220
PERSEUS < MERCHANTMAN $248
PERSEUS < ARGO MOLE $380
PERSEUS < ANDROMEDA $485
POLARIS
POLARIS < PERSEUS $70
POLARIS < HAMMERHEAD $70
POLARIS < NAUTILUS $60
POLARIS < CARRACK $250
RECLAIMER BIS 2949
RECLAIMER BIS 2949 < VALKYRIE $300
SAN'TOK.YĀI
SAN'TOK.YĀI < HORNET F7C-M HEARTSEEKER $37

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

submitted by Freeman_Alex to Starcitizen_trades [link] [comments]


2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FO4mods [link] [comments]


2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.

- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.

- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.

- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.

- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.

- More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


2024.05.15 18:34 BingusZodiacYT How would I make this script mobile compatible?

Yes, I know i already made a post on this kinda topic, but i still don't know hoe to make it work.
(its not my own script btw)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextActionService")
local player = game.Players.LocalPlayer
local crawlEvent = ReplicatedStorage:WaitForChild("CrawlEvent")
local crawlKeyframeSequence = script:FindFirstChild("FTFCrawlKeyframeSequence")
local keyframes = crawlKeyframeSequence:GetChildren()
table.sort(keyframes, function(keyframeA, keyframeB)
return keyframeA.Time < keyframeB.Time 
end)
local ANIMATION_SPEED = 4
local TRANSITION_TIME = 0.1
local isCrawling = false
local inputBeganConnection
local animator = nil
local function createAnimator(humanoid)
local animator = {} animator.Humanoid = humanoid animator.Speed = ANIMATION\_SPEED animator.Time = 0 animator.Transition = 0 animator.\_preSimulationConnection = nil return animator 
end
function applyBlendedPoses(humanoid, pose1, pose2, alpha, transition)
if (humanoid.RigType == Enum.HumanoidRigType.R15 and pose1.Name == "Torso") or (humanoid.RigType == Enum.HumanoidRigType.R6 and pose1.Name == "LowerTorso") then return end local character = humanoid.Parent -- Recursively blend child poses local childPoses1 = pose1:GetChildren() for i = 1, #pose1:GetChildren() do -- Assume both poses have similar children local childPose1 = childPoses1\[i\] local childPose2 = pose2\[childPose1.Name\] applyBlendedPoses(humanoid, childPose1, childPose2, alpha, transition) end if pose1.Name == "HumanoidRootPart" then return end -- We need to find the Motor6D joint associated with the body part being animated. Here R6 and R15 differ -- in where Motor6Ds are parented; R6 has Motor6D joints parented to the Motor6D's Part0, while R15 has -- them parented to Part1. Hence for R6 we use the parent pose name rather than the pose name itself. local parentPartName = humanoid.RigType == Enum.HumanoidRigType.R15 and pose1.Name or pose1.Parent.Name local part = character:FindFirstChild(parentPartName) if part then for i, motor6D in part:GetChildren() do if motor6D:IsA("Motor6D") and motor6D.Part1.Name == pose1.Name then 
motor6D.Transform = motor6D.Transform:Lerp(pose1.CFrame:Lerp(pose2.CFrame, alpha), transition)
break
 end end end 
end
function onAnimationStepped(animator, dt)
if animator.Humanoid.MoveDirection.Magnitude == 0 then animator.Speed = 0 else animator.Speed = ANIMATION\_SPEED end -- Basic linearly interpolated animation between keyframes -- Only works with uniformly spaced keyframes w.r.t. time animator.Time = animator.Time + animator.Speed \* dt if animator.Time >= #keyframes then animator.Time = animator.Time - #keyframes end local alpha = animator.Time % 1 local currentFrame = math.floor(animator.Time + 1) local nextFrame = currentFrame % #keyframes + 1 local currentPose = keyframes\[currentFrame\]:FindFirstChildOfClass("Pose") local nextPose = keyframes\[nextFrame\]:FindFirstChildOfClass("Pose") applyBlendedPoses(animator.Humanoid, currentPose, nextPose, alpha, animator.Transition) 
end
function startCrawling(humanoid)
isCrawling = true if humanoid.RigType == Enum.HumanoidRigType.R15 then humanoid.HipHeight = 0.25 else humanoid.HipHeight = -1.9 end humanoid.WalkSpeed = 8 humanoid.AutoJumpEnabled = false if animator then animator.\_preSimulationConnection:Disconnect() animator = nil end animator = createAnimator(humanoid) if animator.\_preSimulationConnection then animator.\_preSimulationConnection:Disconnect() end animator.\_preSimulationConnection = RunService.PreSimulation:Connect(function(dt) animator.Transition = math.clamp(animator.Transition + (isCrawling and dt / TRANSITION\_TIME or -dt / TRANSITION\_TIME), 0, 1) onAnimationStepped(animator, dt) if isCrawling and animator.Transition == 0 then animator.\_preSimulationConnection:Disconnect() end end) 
end
function stopCrawling(humanoid)
isCrawling = false if humanoid.RigType == Enum.HumanoidRigType.R15 then humanoid.HipHeight = 2 else humanoid.HipHeight = 0 end humanoid.WalkSpeed = 16 humanoid.AutoJumpEnabled = true 
end
function crawlInit(character)
local humanoid = character:WaitForChild("Humanoid") -- These are default walkspeed and jump power in FTF humanoid.WalkSpeed = 16 humanoid.JumpHeight = 3.5 if inputBeganConnection then inputBeganConnection:Disconnect() end inputBeganConnection = UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if gameProcessedEvent then return end if input.KeyCode == Enum.KeyCode.ButtonY then startCrawling(humanoid) crawlEvent:FireServer(true) local inputEndedConnection inputEndedConnection = UserInputService.InputEnded:Connect(function(endedInput) 
if endedInput == input then
stopCrawling(humanoid)
crawlEvent:FireServer(false)
inputEndedConnection:Disconnect()
end
 end) end end) ContextActionService:BindActionAtPriority("crawl", function(actionName, inputState, input) if input.UserInputType == Enum.UserInputType.Touch and inputState == Enum.UserInputState.Begin then if isCrawling then 
stopCrawling(humanoid)
crawlEvent:FireServer(false)
 else 
startCrawling(humanoid)
crawlEvent:FireServer(true)
 end end end, true, 1) ContextActionService:SetTitle("crawl", "C") if workspace.CurrentCamera.ViewportSize.Y < 500 then ContextActionService:SetPosition("crawl", UDim2.new(-0.2, 0, 0.5, 0)) else ContextActionService:SetPosition("crawl", UDim2.new(0.1, 0, 0.75, 0)) end 
end
local characterAddedConnection = player.CharacterAdded:Connect(crawlInit)
function onOtherCharacterAdded(otherCharacter)
local humanoid = otherCharacter:WaitForChild("Humanoid", 5) local crawlValue = otherCharacter:WaitForChild("Crawling", 5) if not crawlValue then return end crawlValue.Changed:Connect(function(isOtherCrawling) if isOtherCrawling then local animator = createAnimator(humanoid) animator.\_preSimulationConnection = RunService.PreSimulation:Connect(function(dt) 
animator.Transition = math.clamp(animator.Transition + (crawlValue.Value and dt / TRANSITION_TIME or -dt / TRANSITION_TIME), 0, 1)
onAnimationStepped(animator, dt)
if not crawlValue.Value and animator.Transition == 0 then
animator._preSimulationConnection:Disconnect()
end
 end) end end) 
end
function onOtherPlayerAdded(otherPlayer)
if otherPlayer == player then return end if otherPlayer.Character then onOtherCharacterAdded(otherPlayer.Character) end otherPlayer.CharacterAdded:Connect(onOtherCharacterAdded) 
end
Players.PlayerAdded:Connect(onOtherPlayerAdded)
for i, plr in Players:GetPlayers() do
onOtherPlayerAdded(plr) 
end
local player = game.Players.LocalPlayer
local crawlEvent = ReplicatedStorage:WaitForChild("CrawlEvent")
local crawlKeyframeSequence = script:FindFirstChild("FTFCrawlKeyframeSequence")
local keyframes = crawlKeyframeSequence:GetChildren()
table.sort(keyframes, function(keyframeA, keyframeB)
return keyframeA.Time < keyframeB.Time 
end)
local ANIMATION_SPEED = 4
local TRANSITION_TIME = 0.1
local isCrawling = false
local inputBeganConnection
local animator = nil
local function createAnimator(humanoid)
local animator = {} animator.Humanoid = humanoid animator.Speed = ANIMATION\_SPEED animator.Time = 0 animator.Transition = 0 animator.\_preSimulationConnection = nil return animator 
end
function applyBlendedPoses(humanoid, pose1, pose2, alpha, transition)
if (humanoid.RigType == Enum.HumanoidRigType.R15 and pose1.Name == "Torso") or (humanoid.RigType == Enum.HumanoidRigType.R6 and pose1.Name == "LowerTorso") then return end local character = humanoid.Parent -- Recursively blend child poses local childPoses1 = pose1:GetChildren() for i = 1, #pose1:GetChildren() do -- Assume both poses have similar children local childPose1 = childPoses1\[i\] local childPose2 = pose2\[childPose1.Name\] applyBlendedPoses(humanoid, childPose1, childPose2, alpha, transition) end if pose1.Name == "HumanoidRootPart" then return end -- We need to find the Motor6D joint associated with the body part being animated. Here R6 and R15 differ -- in where Motor6Ds are parented; R6 has Motor6D joints parented to the Motor6D's Part0, while R15 has -- them parented to Part1. Hence for R6 we use the parent pose name rather than the pose name itself. local parentPartName = humanoid.RigType == Enum.HumanoidRigType.R15 and pose1.Name or pose1.Parent.Name local part = character:FindFirstChild(parentPartName) if part then for i, motor6D in part:GetChildren() do if motor6D:IsA("Motor6D") and motor6D.Part1.Name == pose1.Name then 
motor6D.Transform = motor6D.Transform:Lerp(pose1.CFrame:Lerp(pose2.CFrame, alpha), transition)
break
 end end end 
end
function onAnimationStepped(animator, dt)
if animator.Humanoid.MoveDirection.Magnitude == 0 then animator.Speed = 0 else animator.Speed = ANIMATION\_SPEED end -- Basic linearly interpolated animation between keyframes -- Only works with uniformly spaced keyframes w.r.t. time animator.Time = animator.Time + animator.Speed \* dt if animator.Time >= #keyframes then animator.Time = animator.Time - #keyframes end local alpha = animator.Time % 1 local currentFrame = math.floor(animator.Time + 1) local nextFrame = currentFrame % #keyframes + 1 local currentPose = keyframes\[currentFrame\]:FindFirstChildOfClass("Pose") local nextPose = keyframes\[nextFrame\]:FindFirstChildOfClass("Pose") applyBlendedPoses(animator.Humanoid, currentPose, nextPose, alpha, animator.Transition) 
end
function startCrawling(humanoid)
isCrawling = true if humanoid.RigType == Enum.HumanoidRigType.R15 then humanoid.HipHeight = 0.25 else humanoid.HipHeight = -1.9 end humanoid.WalkSpeed = 8 humanoid.AutoJumpEnabled = false if animator then animator.\_preSimulationConnection:Disconnect() animator = nil end animator = createAnimator(humanoid) if animator.\_preSimulationConnection then animator.\_preSimulationConnection:Disconnect() end animator.\_preSimulationConnection = RunService.PreSimulation:Connect(function(dt) animator.Transition = math.clamp(animator.Transition + (isCrawling and dt / TRANSITION\_TIME or -dt / TRANSITION\_TIME), 0, 1) onAnimationStepped(animator, dt) if isCrawling and animator.Transition == 0 then animator.\_preSimulationConnection:Disconnect() end end) 
end
function stopCrawling(humanoid)
isCrawling = false if humanoid.RigType == Enum.HumanoidRigType.R15 then humanoid.HipHeight = 2 else humanoid.HipHeight = 0 end humanoid.WalkSpeed = 16 humanoid.AutoJumpEnabled = true 
end
function crawlInit(character)
local humanoid = character:WaitForChild("Humanoid") -- These are default walkspeed and jump power in FTF humanoid.WalkSpeed = 16 humanoid.JumpHeight = 3.5 if inputBeganConnection then inputBeganConnection:Disconnect() end inputBeganConnection = UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if gameProcessedEvent then return end if input.KeyCode == Enum.KeyCode.C then startCrawling(humanoid) crawlEvent:FireServer(true) local inputEndedConnection inputEndedConnection = UserInputService.InputEnded:Connect(function(endedInput) 
if endedInput == input then
stopCrawling(humanoid)
crawlEvent:FireServer(false)
inputEndedConnection:Disconnect()
end
 end) end if input.KeyCode == Enum.KeyCode.ButtonY then startCrawling(humanoid) crawlEvent:FireServer(true) local inputEndedConnection inputEndedConnection = UserInputService.InputEnded:Connect(function(endedInput) 
if endedInput == input then
stopCrawling(humanoid)
crawlEvent:FireServer(false)
inputEndedConnection:Disconnect()
end
 end) end end) ContextActionService:BindActionAtPriority("crawl", function(actionName, inputState, input) if input.UserInputType == Enum.UserInputType.Touch and inputState == Enum.UserInputState.Begin then if isCrawling then 
stopCrawling(humanoid)
crawlEvent:FireServer(false)
 else 
startCrawling(humanoid)
crawlEvent:FireServer(true)
 end end end, true, 1) ContextActionService:SetTitle("crawl", "C") if workspace.CurrentCamera.ViewportSize.Y < 500 then ContextActionService:SetPosition("crawl", UDim2.new(-0.2, 0, 0.5, 0)) else ContextActionService:SetPosition("crawl", UDim2.new(0.1, 0, 0.75, 0)) end 
end
local characterAddedConnection = player.CharacterAdded:Connect(crawlInit)
function onOtherCharacterAdded(otherCharacter)
local humanoid = otherCharacter:WaitForChild("Humanoid", 5) local crawlValue = otherCharacter:WaitForChild("Crawling", 5) if not crawlValue then return end crawlValue.Changed:Connect(function(isOtherCrawling) if isOtherCrawling then local animator = createAnimator(humanoid) animator.\_preSimulationConnection = RunService.PreSimulation:Connect(function(dt) 
animator.Transition = math.clamp(animator.Transition + (crawlValue.Value and dt / TRANSITION_TIME or -dt / TRANSITION_TIME), 0, 1)
onAnimationStepped(animator, dt)
if not crawlValue.Value and animator.Transition == 0 then
animator._preSimulationConnection:Disconnect()
end
 end) end end) 
end
function onOtherPlayerAdded(otherPlayer)
if otherPlayer == player then return end if otherPlayer.Character then onOtherCharacterAdded(otherPlayer.Character) end otherPlayer.CharacterAdded:Connect(onOtherCharacterAdded) 
end
Players.PlayerAdded:Connect(onOtherPlayerAdded)
for i, plr in Players:GetPlayers() do
onOtherPlayerAdded(plr) 
end
submitted by BingusZodiacYT to ROBLOXStudio [link] [comments]


2024.05.15 18:32 AutoModerator EP 90 A Kelce in Paris, NFL Schedule Reactions and Horse Beef

Catch the latest episode on the official New Heights YouTube channel, premiering 05/15/2024 at 9:30AM EDT.
You can STILL check out the full Lombaby Games episode here!
Drop your favourite moments and discussion from this week's New Heights Episode here in the thread!
Don't forget to drop your "No Dumb Questions..." questions in our weekly "No Dumb Questions..." thread!
Episode Notes: 92%ers we are back with another episode of New Heights sponsored by Buffalo Wild Wings. Let’s Go Sports Bar!
In this episode, everyone is out of the house! We’ve got Jason coming to us from NYC and Travis from who knows where but that did not stop us from getting you another great episode.
We get into both guys heading to your TV screen with Travis giving us the inside scoop on his new role in a Ryan Murphy TV show and Jason explaining what he’s getting up to at ESPN. Most importantly we have a follow-up to the minor Twitter kerfuffle we started last week about the legacy of Secretariat.
The guys also react to what we know about the 2024 NFL schedule including the Chiefs kicking off the season against Lamar Jackson and the Ravens followed by a visit from Joe Burrow and the Bengals. We also find out how ready Jason is for the booth when we break down his first MNF assignment, and of course, we revisit the NFL vs NBA debate that tore the professional sports world apart.
Finally, Travis lets us know what he thought of his Eras Tour stop in Paris, we attempt to name the new Utah NHL team, and we’ve got a huge announcement from our friends at Crown Royal.
If you want to nominate a 92% who has taken your community to New Heights, submit their name, and a photo, and let us know how they’ve been giving back to our email at: newheightshow@gmail.com. Include their date of birth, social account, and mailing address! All nominees must be 21+ years old.
We will be back with more New Heights every Wednesday during the offseason so make sure you’re subscribed to our YouTube Channel and wherever you get your podcasts so you don’t miss a single episode and follow us on Instagram, Twitter, and TikTok for all the best moments from the show.
Download the full podcast here: APPLE SPOTIFY
Follow New Heights on Social Media: http://hoo.be/newheightshow
Support the Show: BUFFALO WILD WINGS: For a limited time, you can get All You Can Eat Boneless Wings and Fries for only $19.99 when you dine in at Buffalo Wild Wings on Mondays and Wednesdays!
PRIZEPICKS: Download the PrizePicks app today and use code NEWHEIGHTS for a first deposit match up to $100. https://apps.apple.com/us/app/prizepi...
LIQUID I.V: Get 20% Off Your First Order of Liquid I.V. when you go to https://www.liquid-iv.com/ and use promo code NEWHEIGHTS
SHADY RAYS: Go to https://shadyrays.com and use code NEWHEIGHTS for 50% off 2 or more pairs of polarized sunglasses
ACCELERATOR: You can buy Accelerator Active Energy Drink at Hyvee, Wawa, and Meijer. If you want to order from your house, go purchase Accelerator at https://Walmart.com! Go grab your favorite flavors now!
UNCRUSTABLES: Make sure you get your hands on some Uncrustables this summer, 92%ers, they are perfect for all the best on-the-go activities. You can find Uncrustables in the freezer section of your local grocery store! Learn more at https://www.smuckersuncrustables.com/
submitted by AutoModerator to NewHeights [link] [comments]


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