2012.02.28 19:16 feralparakeet Advice for getting into graduate school
2010.12.20 18:18 warkro York University
2010.03.20 02:13 insanemo /r/premed
2024.06.01 13:35 GeneticsGuy I am in the BYU-Idaho pathway program - Technically a full BYU-I student now, graduate in 1 year. 4.0 GPA. I feel like all of my grading feedback and professor emails are 100% boiler-plate templates or AI generated. Is it like this in all classes? It's just weird, especially in the REL classes.
2024.06.01 13:00 AutoModerator "What Are My Chances?" Megathread
2024.06.01 12:10 Cyahit International entrance scholarship
2024.06.01 08:48 Mental-Window-1225 Chance me for T25 Economics or Political Science
2024.06.01 06:20 No_Race_6442 Law School Post WGU Tips
2024.06.01 05:04 Thedore23-P Victorian and Western Australian Redistributions
2024.06.01 05:01 Thedore23-P Victorian and Western Australian redistributions
2024.06.01 04:10 Powerful-Ear9194 Resume Assistance
Can you guys please provide me with any feedbacks. I am applying for internships. submitted by Powerful-Ear9194 to Accounting [link] [comments] |
2024.06.01 03:58 Lonely_Tomato_9264 Do I need to do a post-bacc/SMP? (freaking out)
I knew my GPA wasn't good by any means, but it wasn't until I just now calculated my sGPA that I've begun to spiral. I am now feeling very hopeless and defeated. My cumulative GPA is 3.554, my sGPA is 3.291. Will I have to plan on applying in a different cycle?? Here are some more stats: submitted by Lonely_Tomato_9264 to premed [link] [comments] State: MI School: Top 20 university Major: Biochem , Minor: English URM: yes, Hispanic female MCAT: taking in 2 weeks, very nervous lol ECs: Paid clinical: patient care tech at hospital for 2 yrs Volunteer clinical: medical interpreter for 4 years, research assistant for 1.5 yrs (no pubs), Red Cross blood drive committee (school org), medical assistant in foreign country (summer) Volunteer non-clinical: weekly volunteer for elderly without family, animal shelter volunteer and foster, UNICEF service committee (school org), Student tutor (English) Shadowing: 80 hrs, orthopedic surgeon Leadership: VP of minority-focused pre-med student org, Fundraising chair for sorority Other employment: bartender, waitress Random things that could be a factor: three citizenships, fluent in three languages Gap year: Clinical researcher (T15) So given my overall application stats, do you think taking a SMP or post-bacc will be critical to be accepted to an MD school? What about DO school? Also, what is the lowest that I could get on the MCAT to not have to do a SMP? Note: The year that things went very poorly (as opposed to being just mediocre) was my junior year. That year, I had some very big and personal situations that impacted my life (and I will be addressing them in that area of the application). Things improved a bit after that in my senior year. https://preview.redd.it/q61hgmvbav3d1.png?width=2292&format=png&auto=webp&s=3d37b83b99d91077dc6949f1d436f53b6548cdf7 |
2024.06.01 03:45 itachidesune OMSAS GPA Calculation
Hi, I'm driving myself crazy with trying to get the math figured out on this (yes im using MDBuddy but for uOttawa it's not calculating things right for me and i like predicting grades to see what ill end up with which i like to do in excel). submitted by itachidesune to premedcanada [link] [comments] So keeping this course weight picture from the OMSAS website in mind... https://preview.redd.it/yo9gz9pl5v3d1.png?width=599&format=png&auto=webp&s=b4da7ffc112720641375915bc146d45b3caf1ee5 Would I calculate my grades by: 1.converting them all into the OMSAS equivalent (3.7,3.8,3.9, etc.)
3.adding all the associated course weights together (just looking at 1 year FT here)
I'm mostly struggling with the course weights because some years I have a mix of full year and lab courses and I'm not sure how the weights all get added up. if someone could clarify this id really appreciate it!!! |
2024.06.01 03:17 Best_Yoghurt5497 What percent of admitted Harvard students had an uw GPA between 3.9 and 4.0?
2024.06.01 02:47 Fliegermaus I simulated E6ing Firefly 100,000 times; here's enough tables and plots to fill a stats textbook.
Abstract: submitted by Fliegermaus to FireflyMains [link] [comments] If you've ever asked yourself how many tickets you need to have a 65% chance of getting a character to E2S1 (it's 368), or how much it would cost to buy those 368 pulls, or what your chances are of drawing 7 copies of a featured 5* in 7 pulls (the sim says it's less than 5% which is technically correct) then you've come to the right place because I've just spent the last two weeks of my life writing code and running simulations to definitively answer all of those questions and more. For the impatient among you, here are the two most important tables: 5* Character Banner 5* Light Cone Banner To use these tables, simply locate the column for the type and level of 5* you're interested in pulling for, then navigate to the row for the appropriate percent chance. For example, looking at the character banner we see there is an approximate 5% chance of getting an E0 featured 5* within 16 pulls. Alternatively, you can look up the number of pulls you have saved and work backwards. To illustrate, if I have 100 pulls then I have around an 85% chance of getting the featured light cone to S1, but only a roughly 25% chance of reaching S2. If you'd like the average case, look at the 50% row (technically this is the median, not the mean/average, but generally with this dataset most measures of central tendency tend to be similar enough that the 50th percentile is a close enough approximation of the average). A couple of very important caveats regarding these tables. First, some of you may notice that these tables look very similar to those shared in this post by u/Dologue over on the Genshin subreddit. As I'll discuss later, my methodology in generating the above tables differs from that post, but I found their method of data presentation informative enough that I decided to borrow it for this post. Huge shout out to that previous work, without it you would only be getting histograms from me. I assume a flat 56.4% chance of winning the 50/50 as per this post and data from Star Rail Station. Importantly, my model does not attempt to model WHY this may be the case. I'll talk about this at length below, but for the moment suffice it to say that if you disagree with this assumption, you'll need to either download the simulator from my github and update the rates yourself, or mentally revise the numbers in all 5* tables slightly upward. These tables assume initial 4* and 5* pities of 0 and that neither the next 4* or the next 5* drawn are guaranteed to be featured. By default stardust is not considered. The simulator is capable of calculating approximate stardust gain, but you would need to download it yourself and enter specific data on the number of characters you own to use that function. Unfortunately, you can't just add the entries in the above tables to determine your the pulls needed to E6S5 a character for example. Doing that would technically (kinda sorta) give you the number of pulls you would need for a X% chance of getting E6 and a Y% chance of getting S5. Instead, you'll need to go here and scroll to the right until you find the appropriate table. There are simply too many of them for me to post here. Finally, my modeling of the pity system is based on this discussion on HoYoLAB as well as SRS data. Again if you're interested, I'll discuss this later. Results: Okay, here's the part where I pick up the rest of the data like a baseball bat and I hit you over the head with it. Buckle up, there's a lot to get through. As I mentioned above, here is a spreadsheet with every single relevant table. You can find all the percentile data there, although it may be slightly more difficult to navigate and potentially less entertaining than reading it here on Reddit. First up, if you're a complete, down-horrendous simp for March 7th like I am and want to know how many pulls it would take to E6 a specified featured 4* character, here's your table: 4* Character Banner (Featured) If you instead have the Yukong brand of mommy issues, and would like to know how much to save to E6 a specific off-banner 4* character, my sincerest condolences: 4* Banner Character (Non-Featured) Here is the table for featured 4* Light Cones: 4* Light Cone Banner (Featured) I genuinely cannot fathom why you would want to save pulls for the sole purpose of pulling for a specific superimposition level of an off-banner 4* light cone. If you are brainrotted enough to actually want to do that, I have made a table for you, but you'll need to go to the spreadsheet and scroll all the way to the right to find it. I've helpfully generated a cost table to assist you in calculating how much you'll have left over to buy ramen next month. If this isn't sufficient, you can download a CSV that goes all the way out to 2000 pulls in increments of 10 from this link. If that still isn't specific enough for you (seriously?) you'll need to download my simulator and enter the exact number of pulls you want a cost for. (Ignore that buying 50 pulls with the top up bonus is slightly more expensive than without, the function is a bit quirky in how it chooses which packages to buy). https://preview.redd.it/qvfmalembt3d1.png?width=817&format=png&auto=webp&s=1557cd007bc2ce322e21883f5844bb7dc57f276b Finally, here are some histograms to help visualize the above tables. The X axis represents the number of pulls to reach the target number of copies of the 5* character of light cone, while the Y axis represents the number of simulations (out of 100,000) that reached the target at that number of pulls. Figure 1. Number of Simulation Terminated at X Pulls Methodology: If you are not a nerd, are not interested in using the simulator tool yourself, and/or are only interested in chancing or costing yourself, all the information you need is contained in the above sections. If you want to learn more about how all that data was generated or why I made certain decisions, read on. I created a Python program to repeatedly simulate gacha pulls until a break condition was met. That break condition was typically when some target number of featured 5* entities was drawn, but for the 4* tables above I modified the program to stop pulling after the target number of a specific featured or non-featured 4* was drawn. Using a simple loop structure, I repeatedly conducted these simulations. Each simulation reported how many pulls it had taken to reach the specified break condition (along with other data) and I could then compile this information into a list which was used to generate most of the data above. Technically speaking, the percent chances provided in the tables above are actually percentiles of this list of total pull counts generated by the program. For example, the 50% row represents the cut-point where 50% of all simulations reached the break condition at or before that number of pulls. The 100% column represents the most pulls any individual simulation out of 100,000 took to reach the break condition. This is not technically the maximum possible pulls, but the chances of exceeding it are astronomically low. 100,000 was chosen because further increasing the number of simulation has a significant negative impact on program runtime without appreciably altering the results or improving the fit of the generated data. Based on Star Rail Station warp data and this statistical model for Genshin, 5* pity starts on pull 66 for light cone banners and pull 74 for character banners. 4* pity starts at 8 and 9 respectively. For every pull past and including these starting points, pity increases by 10* the base 4* or 5* rate for that banner. For example, the base 5* rate for a character banner is 0.6%. On pull 74, that rate would jump to 6.6%, then 12.6% on pull 75 and so on until a 5* is guaranteed. Discussion: This Genshin post used a probability density function and constructed a mathematical model to fit the data available from Genshin pulls. I opted to construct a simulator because it allows for more complex control and theoretically more accurate modeling than a function provided the parameters are set up correctly. Essentially, the idea is to replicate the real world process that Hoyo uses to generate gacha results/pull data in the first place. The caveat here is that all of the logic, numbers, and flags used by Hoyo would need to be accurately recreated in the simulator. The good news is, I've designed it to be extremely modular. Most parameters such as pull rates can be easily adjusted in the file. In theory, through repeated adjustments of rates and other parameters based on data, this program should be able to be tuned to ouput data that very closely matches real world pull results. I did generate a theoretical probability distribution here, but did not conduct extensive testing to fit my simulated data to it due to time constraints and my lack of access to sufficient real world data. As I mentioned, the base rate for winning the 50/50 and pulling a 5* character is set to 56.4%. After a limited review of the BiliBili post by OneBST I determined their methodology and attempts to control for response bias to be sufficient for me to use their conclusion in the present study. This 56.4% number is actually slightly lower than the 50/50 win rate reported across multiple banners on Star Rail Station. Notably the above tables were generated under the assumption that the 75/25 win rate for light cone banners is in fact 75%. SRS data would suggest that the actual win rate should be slightly higher, but I do not have access to their database and have not conducted enough analysis to reach a conclusion on this point so I have modeled it as 75% for this simulation to be conservative. u/Graficat theorizes in this post that win rates are inflated because it is possible to "lose" a 50/50 and have a 1/8 chance of still gaining the featured 5* from the pool of 5* entities available on the banner. If this is correct, it should push win rates to slightly above 56% for the character banner and slightly above 78% for the light cone banner, both of which are in line with the SRS data. Further, they posit that losing the 50/50 while still gaining the featured 5* can result in the next 5* being guaranteed as well (assuming the system based the guarantee off of whether the last 50/50 was lost as opposed to whether the last 5* character obtained was featured). The present simulation DOES NOT account for this, again to be conservative. For 99% of use cases, especially as a guide for saving pulls, this should be fine. Currently the simulation can only award a featured 5* if the 50/50 (at 56.4% odds) is won, and winning the 50/50 sets the guarantee to False. Losing the 50/50 (at 44.6% odds) can never award a featured 5* and always sets the guarantee to True. Moving forward I plan to model the above suggestions to see how the data and 50/50 win rates are affected by handling the guarantee and win rates in various ways. This is part of the iterative modeling process I describe above. Conclusion: It is my hope that you found this post educational, entertaining, and/or useful. If you would like to double check my work or play around and iterate on the simulator I've produced, you can download it here. Please note that you will need Python installed on your system to run it; I am trained in using Python for data analysis and have no idea how to package nice little applications or web interfaces. Let me know if you run into any issues. I promised to throw together a simulation for a since deleted user over on FireflyMains about 9 days ago. From start to "finish" this project has eaten the better part of those 9 days. If you'd like to support my work and are interested in seeing more of this stuff from me in the future, I've made a Ko-Fi where you can help fund my This manuscript submitted to the Belobog Ministry of Education for approval and publication. |
2024.06.01 02:34 throwaway821812 Is my cGPA from university the only one I use for grad school admission requirements?
2024.06.01 02:34 throwaway821812 Is my cGPA from university the only one I use for grad school admission requirements?
2024.06.01 02:33 throwaway821812 Is my cGPA from university the only one I use for grad school admission requirements?
2024.06.01 01:49 4990 Preventative Cardiology (Part 4)
2024.06.01 00:39 Swimming_Owl_2215 Does my hours seems inflated-not neurotic post
2024.05.31 22:33 Fliegermaus I simulated E6ing Firefly 100,000 times; here's enough tables and plots to fill a stats textbook.
Abstract: submitted by Fliegermaus to HonkaiStarRail [link] [comments] If you've ever asked yourself how many tickets you need to have a 65% chance of getting a character to E2S1 (it's 368), or how much it would cost to buy those 368 pulls, or what your chances are of drawing 7 copies of a featured 5* in 7 pulls (the sim says it's less than 5% which is technically correct) then you've come to the right place because I've just spent the last two weeks of my life writing code and running simulations to definitively answer all of those questions and more. For the impatient among you, here are the two most important tables: 5* Character Banner 5* Light Cone Banner To use these tables, simply locate the column for the type and level of 5* you're interested in pulling for, then navigate to the row for the appropriate percent chance. For example, looking at the character banner we see there is an approximate 5% chance of getting an E0 featured 5* within 16 pulls. Alternatively, you can look up the number of pulls you have saved and work backwards. To illustrate, if I have 100 pulls then I have around an 85% chance of getting the featured light cone to S1, but only a roughly 25% chance of reaching S2. If you'd like the average case, look at the 50% row (technically this is the median, not the mean/average, but generally with this dataset most measures of central tendency tend to be similar enough that the 50th percentile is a close enough approximation of the average). A couple of very important caveats regarding these tables. First, some of you may notice that these tables look very similar to those shared in this post by u/Dologue over on the Genshin subreddit. As I'll discuss later, my methodology in generating the above tables differs from that post, but I found their method of data presentation informative enough that I decided to borrow it for this post. Huge shout out to that previous work, without it you would only be getting histograms from me. I assume a flat 56.4% chance of winning the 50/50 as per this post and data from Star Rail Station. Importantly, my model does not attempt to model WHY this may be the case. I'll talk about this at length below, but for the moment suffice it to say that if you disagree with this assumption, you'll need to either download the simulator from my github and update the rates yourself, or mentally revise the numbers in all 5* tables slightly upward. These tables assume initial 4* and 5* pities of 0 and that neither the next 4* or the next 5* drawn are guaranteed to be featured. By default stardust is not considered. The simulator is capable of calculating approximate stardust gain, but you would need to download it yourself and enter specific data on the number of characters you own to use that function. Unfortunately, you can't just add the entries in the above tables to determine your the pulls needed to E6S5 a character for example. Doing that would technically (kinda sorta) give you the number of pulls you would need for a X% chance of getting E6 and a Y% chance of getting S5. Instead, you'll need to go here and scroll to the right until you find the appropriate table. There are simply too many of them for me to post here. Finally, my modeling of the pity system is based on this discussion on HoYoLAB as well as SRS data. Again if you're interested, I'll discuss this later. Results: Okay, here's the part where I pick up the rest of the data like a baseball bat and I hit you over the head with it. Buckle up, there's a lot to get through. As I mentioned above, here is a spreadsheet with every single relevant table. You can find all the percentile data there, although it may be slightly more difficult to navigate and potentially less entertaining than reading it here on Reddit. First up, if you're a complete, down-horrendous simp for March 7th like I am and want to know how many pulls it would take to E6 a specified featured 4* character, here's your table: 4* Character Banner (Featured) If you instead have the Yukong brand of mommy issues, and would like to know how much to save to E6 a specific off-banner 4* character, my sincerest condolences: 4* Banner Character (Non-Featured) Here is the table for featured 4* Light Cones: 4* Light Cone Banner (Featured) I genuinely cannot fathom why you would want to save pulls for the sole purpose of pulling for a specific superimposition level of an off-banner 4* light cone. If you are brainrotted enough to actually want to do that, I have made a table for you, but you'll need to go to the spreadsheet and scroll all the way to the right to find it. I've helpfully generated a cost table to assist you in calculating how much you'll have left over to buy ramen next month. If this isn't sufficient, you can download a CSV that goes all the way out to 2000 pulls in increments of 10 from this link. If that still isn't specific enough for you (seriously?) you'll need to download my simulator and enter the exact number of pulls you want a cost for. (Ignore that buying 50 pulls with the top up bonus is slightly more expensive than without, the function is a bit quirky in how it chooses which packages to buy). https://preview.redd.it/qvfmalembt3d1.png?width=817&format=png&auto=webp&s=1557cd007bc2ce322e21883f5844bb7dc57f276b Finally, here are some histograms to help visualize the above tables. The X axis represents the number of pulls to reach the target number of copies of the 5* character of light cone, while the Y axis represents the number of simulations (out of 100,000) that reached the target at that number of pulls. Figure 1. Number of Simulation Terminated at X Pulls Methodology: If you are not a nerd, are not interested in using the simulator tool yourself, and/or are only interested in chancing or costing yourself, all the information you need is contained in the above sections. If you want to learn more about how all that data was generated or why I made certain decisions, read on. I created a Python program to repeatedly simulate gacha pulls until a break condition was met. That break condition was typically when some target number of featured 5* entities was drawn, but for the 4* tables above I modified the program to stop pulling after the target number of a specific featured or non-featured 4* was drawn. Using a simple loop structure, I repeatedly conducted these simulations. Each simulation reported how many pulls it had taken to reach the specified break condition (along with other data) and I could then compile this information into a list which was used to generate most of the data above. Technically speaking, the percent chances provided in the tables above are actually percentiles of this list of total pull counts generated by the program. For example, the 50% row represents the cut-point where 50% of all simulations reached the break condition at or before that number of pulls. The 100% column represents the most pulls any individual simulation out of 100,000 took to reach the break condition. This is not technically the maximum possible pulls, but the chances of exceeding it are astronomically low. 100,000 was chosen because further increasing the number of simulation has a significant negative impact on program runtime without appreciably altering the results or improving the fit of the generated data. Based on Star Rail Station warp data and this statistical model for Genshin, 5* pity starts on pull 66 for light cone banners and pull 74 for character banners. 4* pity starts at 8 and 9 respectively. For every pull past and including these starting points, pity increases by 10* the base 4* or 5* rate for that banner. For example, the base 5* rate for a character banner is 0.6%. On pull 74, that rate would jump to 6.6%, then 12.6% on pull 75 and so on until a 5* is guaranteed. Discussion: This Genshin post used a probability density function and constructed a mathematical model to fit the data available from Genshin pulls. I opted to construct a simulator because it allows for more complex control and theoretically more accurate modeling than a function provided the parameters are set up correctly. Essentially, the idea is to replicate the real world process that Hoyo uses to generate gacha results/pull data in the first place. The caveat here is that all of the logic, numbers, and flags used by Hoyo would need to be accurately recreated in the simulator. The good news is, I've designed it to be extremely modular. Most parameters such as pull rates can be easily adjusted in the file. In theory, through repeated adjustments of rates and other parameters based on data, this program should be able to be tuned to ouput data that very closely matches real world pull results. I did generate a theoretical probability distribution here, but did not conduct extensive testing to fit my simulated data to it due to time constraints and my lack of access to sufficient real world data. As I mentioned, the base rate for winning the 50/50 and pulling a 5* character is set to 56.4%. After a limited review of the BiliBili post by OneBST I determined their methodology and attempts to control for response bias to be sufficient for me to use their conclusion in the present study. This 56.4% number is actually slightly lower than the 50/50 win rate reported across multiple banners on Star Rail Station. Notably the above tables were generated under the assumption that the 75/25 win rate for light cone banners is in fact 75%. SRS data would suggest that the actual win rate should be slightly higher, but I do not have access to their database and have not conducted enough analysis to reach a conclusion on this point so I have modeled it as 75% for this simulation to be conservative. u/Graficat theorizes in this post that win rates are inflated because it is possible to "lose" a 50/50 and have a 1/8 chance of still gaining the featured 5* from the pool of 5* entities available on the banner. If this is correct, it should push win rates to slightly above 56% for the character banner and slightly above 78% for the light cone banner, both of which are in line with the SRS data. Further, they posit that losing the 50/50 while still gaining the featured 5* can result in the next 5* being guaranteed as well (assuming the system based the guarantee off of whether the last 50/50 was lost as opposed to whether the last 5* character obtained was featured). The present simulation DOES NOT account for this, again to be conservative. For 99% of use cases, especially as a guide for saving pulls, this should be fine. Currently the simulation can only award a featured 5* if the 50/50 (at 56.4% odds) is won, and winning the 50/50 sets the guarantee to False. Losing the 50/50 (at 44.6% odds) can never award a featured 5* and always sets the guarantee to True. Moving forward I plan to model the above suggestions to see how the data and 50/50 win rates are affected by handling the guarantee and win rates in various ways. This is part of the iterative modeling process I describe above. Conclusion: It is my hope that you found this post educational, entertaining, and/or useful. If you would like to double check my work or play around and iterate on the simulator I've produced, you can download it here. Please note that you will need Python installed on your system to run it; I am trained in using Python for data analysis and have no idea how to package nice little applications or web interfaces. Let me know if you run into any issues. I promised to throw together a simulation for a since deleted user over on FireflyMains about 9 days ago. From start to "finish" this project has eaten the better part of those 9 days. If you'd like to support my work and are interested in seeing more of this stuff from me in the future, I've made a Ko-Fi where you can help fund my This manuscript submitted to the Belobog Ministry of Education for approval and publication. |
2024.05.31 21:29 supernerdtural67 Am I cooked?
2024.05.31 20:27 MeIerEcckmanLawIer Experimental VIQ Test (RESULTS)
VIQ | Participants |
---|---|
120 | 5 |
125 | 15 |
130 | 20 |
135 | 20 |
140 | 15 |
145 | 59 |
Description | Percent Correct |
---|---|
I scored a response as correct that simply replaced the first "a" of the word with "not " | 72% |
51% | |
Tricky, because it's related to the number 2, but looks like it could be 5 | 68% |
Incredible how many people submitted an answer explicitly marked as false in the answer key | 35% |
54% | |
So many people submitted the same false answer marked in the answer key, because it looked plausible | 27% |
I accepted a common answer not included in the answer key ("hybrid") | 68% |
29% | |
23% | |
This "false friend" tripped up several people, myself included | 12% |
Only one person deduced the correct meaning based on familiarity with a similar word | 16% |
2024.05.31 20:09 vtakethetip Chances + Shadowing Portland ME area
2024.05.31 19:19 IHateAdvertising How much of your paycheck is being allocated to taxes?