Temperate forest - landforms

Forests

2010.12.14 09:18 anutensil Forests

Every aspect of forests.
[link]


2013.02.17 12:36 marscr100 Building a new earth, one post at a time.

Each post adds a new animal, object, weather pattern, land form etc. in order to create one single alternate earth. The map layout will have the same layout as current earth but climate, weather and landforms can vary.
[link]


2013.06.28 07:21 Raider's Pinnacle

[link]


2024.05.19 04:30 Popculturebuff2002 Brand New Television show idea

Hello Everyone,
I would like to share with you an idea me and a friend of mine had. We are working on a pilot for this. But we are wanting to do a show that is inspired by the movie Free Guy. It is called The Personality Factory. We have a lot of the details ready and everything.
Characters (FaithArt, Werehog, Wally art, and Error FaithArt belong to https://www.instagram.com/thefandomhunter?igsh=MXNlaGdhajB5dHFsNw==):
Ryl33 - Ryl33 is an A.I. girl who was once a CPU until she was mysteriously given her dreamy and kind personality. She is shown to be caring and a big hearted dreamer which is something her brother Brayd3n used to be. During the PIlot she works on trying to get her older brother Brayd3non board with helping her achieve free will for all of PIXELMANIA and show everyone can be more than their program
Brayd3n - Brayd3n is an A.I. boy who has an entertaining personality and was given it 5 years prior to the events of the pilot. He is dramatic, big hearted like his sister Rylee with a dash of comedy thrown into the mix, theatrical, and sometimes awkward. He enjoys entertaining others with his shows and performances yet he has a bit of guilt and trauma. He will continuously decline Rylee’s offer to help with the factory. He resides in Astral Glow
FaithArt - FaithArt another being from another world that came to this world to come help with the adventures of the factory gang, but she has programming that prevents her from inferring too much or telling the future but does her best to help out.
Werehog - one of FaithArts best friends since his world was created they’re really close and would do anything for eachother, colossal Werehog is a very sweet gentle giant that has a temper here and there and a mysterious past but is willing to help anyone with their emotional needs and is a huge hugger
WallyArt - he was found in his dying universe by FaithArt and was givin a new job to help FaithArt and Werehog any Chance he gets, he's a very sweet and gentle person that is very soft spoken and loves to paint as much as Faith. And is a medical professional both mentally and physically.
L!am - L!am is a CPU and a thief of PIXELMANIA and leader of the Rogers for…reasons. In the pilot he torments others in the many locations Rylee and Charlie go to and unknowingly distracts everyone from Rylee’s big idea. He was an orphan at a young age and refused to go to the orphanage. He can be immature yet caring and a real potty mouth.
Charl1e - Charl1e is a CPU assistant programmed to help Rylee as she is her boss. Charlie is organized and keeps to a schedule. Going against her program could cause catastrophic disasters
Error Faith - is a very vengeful version of FaithArt who's world was destroyed in a glitchy mess and she hates Faith for not saving her world from everything so she wants to destroy every single world/ universe that exists and rule both PIXELMANIA and inkblot.
Bright_Man - Bright_Man is a councilor CPU and the former leader of the PIXELMANIA council as he was demoted for an undisclosed reason. He is like a school bully and, like L!am, he is a potty mouth. Bright_Man has a huge hatred against Brayden and whenever he gets the chance he tries to boo Brayden off the stage and, secretly, try to kill him.
World Building: In the alternate video game like world of PIXELMANIA there are 4 sections consisting of Astral Glow, Hollows Village, Expo Canyon, and Speedway City. All four are connected by a special place called Console Centre
Astral Glow is a gorgeous world full of magic and wonder. CPUs learn all kinds of magic to become wizards, witches, warlocks, and fantasy styled warriors. CPU Faries also reside in this part of the world. Their houses are made of pure magic and can be in the air and the trees. They can even live in castles. There are many different magical locations here
Hollows Village is a land with a horrifying landscape, dark skies, and terrible monsters such as Werewolves, Zombies, Mummies, etc. Their houses are either cabins or mansions, or they can just sleep out in the dark forests of Talbot. Not many other locations other than the cemetery
Expo Canyon is a land full of perilous locations such as Volcanoes and dangerous seas. Their houses are hanging off of cliffs, on the water, in the trees and in other dangerous parts of the world
Speedway City is like a huge racetrack with no sidewalks at all. The only walking there is inside the houses which are racing garages or motorhomes for race cars. Speedway City is a fun place where you can race your heart out of the city in a fun way. But you can also race on the literal raceway and win big prizes
Console Centre is the center of all PIXELMANIA and the main land to all CPUs. This is where many CPUs can chill, meet new people (since CPUs are allowed to have friends as they are not soulless), and shop for themselves…Think of Free Guy almost
The Personality Factory is where all CPUs are made in the first place. All of the coded blood is stored in a special vault and placed into the CPU before color and customization begins. They are given their program through a Personality Randomizer which randomly gives the CPU their personality and how they act all day long. It is located on a small platform connected to the Console Centre.
Age Rating: TV-MA
Reasoning for the age rating: Lots of swearing (especially by Brayden and Liam), stylized yet bloody violence, and mature content
Premise: In an alternate video game-like world, Rylee, an A.I., goes out to pursue her dream of giving everyone the same free will that she has by giving them all the unique personality they choose to have. She creates a personality selector not knowing there is a history behind it. She seeks the help of her A.I. older brother Brayden with her assistant Charlie and some unexpected allies by her side.
Let me know what you all think
submitted by Popculturebuff2002 to ideas [link] [comments]


2024.05.19 04:13 necromanticpotato So many possibilities...

submitted by necromanticpotato to RimWorld [link] [comments]


2024.05.18 23:08 Gametale3 Gamebreaking mod bug, please help

my mod list has remained mostly the same throughout my playthrough but suddenly after loading the save, drafting any of my colonists causes all of that colonist's gizmos to irreversibly vanish, making them impossible to undraft or make do much of anything. the last thing i remember doing before closing the save was leveling a really high level psycaster with a lot of psycasts. if anyone knows what might be causing this, help is much appreciated. my modlist, copypasted from Rimpy, is as follows
[Mod list length: 123]
Prepatcher [https://steamcommunity.com/sharedfiles/filedetails/?id=2934420800\]
Harmony [https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077\]
Fishery - Modding Library [https:// no link (local mod)]
Core [https:// no link (local mod)]
Performance Fish [https:// no link (local mod)]
Royalty [Official DLC] [https:// no link (local mod)]
Ideology [Official DLC] [https:// no link (local mod)]
Biotech [Official DLC] [https:// no link (local mod)]
Anomaly [Official DLC] [https:// no link (local mod)]
HugsLib [https://steamcommunity.com/sharedfiles/filedetails/?id=818773962\]
JecsTools [https://steamcommunity.com/sharedfiles/filedetails/?id=932008009\]
Tabula Rasa [https://steamcommunity.com/sharedfiles/filedetails/?id=1660622094\]
Achtung! [https://steamcommunity.com/sharedfiles/filedetails/?id=730936602\]
Allow Tool [https://steamcommunity.com/sharedfiles/filedetails/?id=761421485\]
Vanilla Expanded Framework [https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013\]
Vanilla Psycasts Expanded [https://steamcommunity.com/sharedfiles/filedetails/?id=2842502659\]
Alpha Animals [https://steamcommunity.com/sharedfiles/filedetails/?id=1541721856\]
Alpha Biomes [https://steamcommunity.com/sharedfiles/filedetails/?id=1841354677\]
Vanilla Races Expanded - Android [https://steamcommunity.com/sharedfiles/filedetails/?id=2975771801\]
Alpha Genes [https://steamcommunity.com/sharedfiles/filedetails/?id=2891845502\]
Vanilla Factions Expanded - Classical [https://steamcommunity.com/sharedfiles/filedetails/?id=2787850474\]
Vanilla Factions Expanded - Mechanoids [https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599\]
Alpha Mechs [https://steamcommunity.com/sharedfiles/filedetails/?id=2973169158\]
Common Sense [https://steamcommunity.com/sharedfiles/filedetails/?id=1561769193\]
Tweaks Galore [https://steamcommunity.com/sharedfiles/filedetails/?id=2695164414\]
Vanilla Ideology Expanded - Memes and Structures [https://steamcommunity.com/sharedfiles/filedetails/?id=2636329500\]
Alpha Memes [https://steamcommunity.com/sharedfiles/filedetails/?id=2661356814\]
Backup Power (Updated) [https:// no link (local mod)]
Better Void Touched [https:// no link (local mod)]
Geological Landforms [https://steamcommunity.com/sharedfiles/filedetails/?id=2773943594\]
Biome Transitions [https://steamcommunity.com/sharedfiles/filedetails/?id=2814391846\]
Vanilla Factions Expanded - Empire [https://steamcommunity.com/sharedfiles/filedetails/?id=2938820380\]
Vanilla Textures Expanded [https://steamcommunity.com/sharedfiles/filedetails/?id=2016436324\]
Biotech Mechanoid Retexture [https:// no link (local mod)]
CM Color Coded Mood Bar [1.1+] [https://steamcommunity.com/sharedfiles/filedetails/?id=2006605356\]
Camera+ [https://steamcommunity.com/sharedfiles/filedetails/?id=867467808\]
Cuter Biotech Cat/Dog Ear Replacer [https://steamcommunity.com/sharedfiles/filedetails/?id=2878864038\]
Destroy Item [https://steamcommunity.com/sharedfiles/filedetails/?id=2423311270\]
DragSelect [https://steamcommunity.com/sharedfiles/filedetails/?id=2599942235\]
Dubs Mint Menus [https://steamcommunity.com/sharedfiles/filedetails/?id=1446523594\]
Dubs Performance Analyzer [https://steamcommunity.com/sharedfiles/filedetails/?id=2038874626\]
Endling (Last Of Their Kind) [https:// no link (local mod)]
EBSG Framework [https:// no link (local mod)]
Vanilla Races Expanded - Genie [https://steamcommunity.com/sharedfiles/filedetails/?id=2901424072\]
Expanded Biotech Style Genes - All in One [https:// no link (local mod)]
FrameRateControl [https://steamcommunity.com/sharedfiles/filedetails/?id=1591142767\]
Go Explore! [https://steamcommunity.com/sharedfiles/filedetails/?id=1814100216\]
Integrated Creep Joiners [https:// no link (local mod)]
Integrated Implants [https:// no link (local mod)]
Just Put It Over There [https://steamcommunity.com/sharedfiles/filedetails/?id=2856471776\]
Map Preview [https://steamcommunity.com/sharedfiles/filedetails/?id=2800857642\]
Mashed's Ashlands [https:// no link (local mod)]
Metals Trader [https://steamcommunity.com/sharedfiles/filedetails/?id=1855069167\]
MinifyEverything [https://steamcommunity.com/sharedfiles/filedetails/?id=872762753\]
More Max Memes [https://steamcommunity.com/sharedfiles/filedetails/?id=2552870228\]
Need Bar Overflow [https://steamcommunity.com/sharedfiles/filedetails/?id=2566316158\]
Nephilim Xenotype [https:// no link (local mod)]
No Forced Slowdown [https:// no link (local mod)]
NoReddishBodies [https:// no link (local mod)]
Numbers [https://steamcommunity.com/sharedfiles/filedetails/?id=1414302321\]
Patricia's Moveable Monoliths [https:// no link (local mod)]
Pawn Editor [https:// no link (local mod)]
Performance Optimizer [https://steamcommunity.com/sharedfiles/filedetails/?id=2664723367\]
Persistent Precepts [https://steamcommunity.com/sharedfiles/filedetails/?id=2944765939\]
Prison Commons (Continued) [https://steamcommunity.com/sharedfiles/filedetails/?id=2898000489\]
PrisonerRansom [https://steamcommunity.com/sharedfiles/filedetails/?id=794038005\]
Process Neutroamine from Chemfuel [https://steamcommunity.com/sharedfiles/filedetails/?id=2292061018\]
Psychic Harmonizer Lag Fix [https://steamcommunity.com/sharedfiles/filedetails/?id=2458294153\]
RPG Style Inventory Revamped [https://steamcommunity.com/sharedfiles/filedetails/?id=2478833213\]
Raids For Me [https://steamcommunity.com/sharedfiles/filedetails/?id=1633517937\]
RandomPlus [https://steamcommunity.com/sharedfiles/filedetails/?id=1434137894\]
ReSplice: Charmweavers [https:// no link (local mod)]
ReSplice: Core [https:// no link (local mod)]
Replace Stuff [https://steamcommunity.com/sharedfiles/filedetails/?id=1372003680\]
Research Tab Colors [https:// no link (local mod)]
RimCities [https://steamcommunity.com/sharedfiles/filedetails/?id=1775170117\]
RimHUD [https://steamcommunity.com/sharedfiles/filedetails/?id=1508850027\]
RimSaves [https://steamcommunity.com/sharedfiles/filedetails/?id=1713367505\]
Rimefeller [https://steamcommunity.com/sharedfiles/filedetails/?id=1321849735\]
Rimefeller Compat Patch [https:// no link (local mod)]
RunAndGun (1.5 Updated by Nillas) [https:// no link (local mod)]
Vanilla Events Expanded [https://steamcommunity.com/sharedfiles/filedetails/?id=1938420742\]
Vehicle Framework [https:// no link (local mod)]
Vanilla Vehicles Expanded [https:// no link (local mod)]
Vanilla Vehicles Expanded - Tier 3 [https:// no link (local mod)]
Save Our Ship 2 [https://steamcommunity.com/sharedfiles/filedetails/?id=1909914131\]
Self Dyeing [https://steamcommunity.com/sharedfiles/filedetails/?id=2562859859\]
Simple sidearms [https://steamcommunity.com/sharedfiles/filedetails/?id=927155256\]
Smart Speed [https://steamcommunity.com/sharedfiles/filedetails/?id=1504723424\]
Sparkling Worlds - Full Mod [https://steamcommunity.com/sharedfiles/filedetails/?id=1123043922\]
Stack XXL [https://steamcommunity.com/sharedfiles/filedetails/?id=826366050\]
Stored Research [https:// no link (local mod)]
Ugly Together [https://steamcommunity.com/sharedfiles/filedetails/?id=2884233923\]
XML Extensions [https://steamcommunity.com/sharedfiles/filedetails/?id=2574315206\]
Un-Limited (Unofficial) [https:// no link (local mod)]
Underground Vault [https:// no link (local mod)]
VVE - Deconstructable Vehicles Junk [https:// no link (local mod)]
Vanilla Apparel Expanded — Accessories [https://steamcommunity.com/sharedfiles/filedetails/?id=2521176396\]
Vanilla Base Generation Expanded [https:// no link (local mod)]
Vanilla Factions Expanded - Ancients [https://steamcommunity.com/sharedfiles/filedetails/?id=2654846754\]
Vanilla Factions Expanded - Deserters [https:// no link (local mod)]
Vanilla Factions Expanded - Pirates [https://steamcommunity.com/sharedfiles/filedetails/?id=2723801948\]
Vanilla Factions Expanded - Settlers [https://steamcommunity.com/sharedfiles/filedetails/?id=2052918119\]
Vanilla Factions Expanded - Tribals [https:// no link (local mod)]
Vanilla Nutrient Paste Expanded [https://steamcommunity.com/sharedfiles/filedetails/?id=2920385763\]
Vanilla Psycasts Expanded - Hemosage [https:// no link (local mod)]
Vanilla Psycasts Expanded - Puppeteer [https:// no link (local mod)]
Vanilla Races Expanded - Archon [https:// no link (local mod)]
Vanilla Races Expanded - Fungoid [https:// no link (local mod)]
Vanilla Races Expanded - Highmate [https:// no link (local mod)]
Vanilla Races Expanded - Hussar [https://steamcommunity.com/sharedfiles/filedetails/?id=2893586390\]
Vanilla Races Expanded - Lycanthrope [https:// no link (local mod)]
Vanilla Races Expanded - Phytokin [https://steamcommunity.com/sharedfiles/filedetails/?id=2927323805\]
Vanilla Races Expanded - Pigskin [https:// no link (local mod)]
Vanilla Races Expanded - Sanguophage [https://steamcommunity.com/sharedfiles/filedetails/?id=2963116383\]
Vanilla Races Expanded - Waster [https://steamcommunity.com/sharedfiles/filedetails/?id=2983471725\]
Vehicles - Skyranger [https:// no link (local mod)]
WVC - Work Modes [https://steamcommunity.com/sharedfiles/filedetails/?id=2888380373\]
WVC - Xenotypes and Genes [https://steamcommunity.com/sharedfiles/filedetails/?id=2886992038\]
War Crimes Expanded 2 Core (Updated) [https:// no link (local mod)]
Pick Up And Haul [https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058\]
While You're Up (with add-on for PUAH) [https://steamcommunity.com/sharedfiles/filedetails/?id=2034960453\]
RocketMan - Performance Mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2479389928\]
submitted by Gametale3 to RimWorld [link] [comments]


2024.05.17 17:47 cenimsaj [SELL][US] YSL, Urban Decay, Lipstick Queen, Bite, The Ordinary, Caudalie, Oribe, Augustinus Bader, and more - plus freebies and perfume samples/decants

Hoping to clear out some final items:) Shipping is $6 within the US and payment is Paypal G&S only (I’ll cover fees). Please post here with the items you’d like and we’ll finalize via DM. Please make sure your PP shipping address is correct. I’ll send tracking ASAP and drop items off at the post office within one day of payment. All items are cleaned and sanitized with alcohol. Thanks!
All images here: https://imgur.com/a/reddit-mu-exchange-Et3j5oC
Lips: Bundle price! Take all 7 lipsticks for $32
Haircare/Skincare/Miscellaneous:
FREE Stuff (just ask - take as many as you’d like):
Perfume Samples and Decants:
submitted by cenimsaj to makeupexchange [link] [comments]


2024.05.17 11:53 Mysterious_Cat_1706 Gribble - Chapter 21

New Chapter on every MWF (Monday, Wednesday,Friday)
[First] [[Next>]
[Discord] [Buy me a coffee]
Chapter 21: Reborn
Gribble sitting alongside his grandfather, Gorp, at a serene lake nestled in the heart of a lush forest. The gentle lapping of the water against the shore and the melodic chirping of birds create a peaceful atmosphere. Gribble's small, green hands grip a fishing rod, his eyes fixed on the unmoving line, frustration etched across his youthful face as time passes without a single catch. The sun's warm rays dance upon the lake's surface, casting a golden glow on the tranquil scene, yet Gribble remains oblivious to the beauty surrounding him, consumed by his growing impatience.
Gorp, a wise and patient goblin with a wrinkled face and kind, knowing eyes, notices his grandson's mounting frustration and offers a reassuring smile. With a gentle touch, Gorp places his weathered hand on Gribble's shoulder, his presence alone seeming to calm the young goblin's restless spirit. In a voice filled with wisdom and understanding, Gorp imparts a profound piece of advice that will forever shape Gribble's perspective: "Patience, my dear Gribble, is the bridge to success; when coupled with an unwavering belief in oneself, it becomes an unstoppable force, capable of overcoming even the most daunting of challenges."
As these words resonate deep within Gribble's mind, the peaceful scene begins to fade, the colors blurring and the sounds growing distant. The harsh reality of the present situation comes crashing back, and Gribble finds himself torn from the comforting memory, thrust once more into the dangerous reality of the cave and the looming threat of the Thundercat
Gribble lies on the cold, hard ground of the cave, his small body battered and bruised from the Thundercat's relentless assault. The air is thick with the scent of blood and the tang of fear, as Gribble struggles to catch his breath, each inhalation sending shockwaves of pain through his weakened frame. The Thundercat looms over him, its massive form casting a sinister shadow across the cavern floor, its electric blue fur crackling with barely contained energy. The creature's eyes gleam with a predatory hunger, its gaze fixed upon the helpless goblin, as if savoring the moment before delivering the final, fatal blow.
Gribble's heart races, his pulse pounding in his ears like a frantic drum, as he stares into the face of death itself. The Thundercat's hot breath washes over him, carrying with it the stench of primal ferocity and unbridled power. Gribble's own breath comes in short, desperate gasps, his lungs burning with the effort of drawing in the damp, musty air of the cave. The cold tendrils of fear wrap around his soul, threatening to suffocate him with their icy grip, as he confronts the terrifying realization that his life hangs in the balance, dependent upon the whims of the savage creature that towers above him.
In this moment of absolute horror, Gribble's mind races, desperately searching for a way out, for some glimmer of hope amidst the overwhelming darkness. He knows that he must act quickly, that hesitation will surely spell his doom, but his body feels leaden, weighed down by the burden of his injuries and the paralyzing fear that grips his heart.
In a last-ditch effort to save himself from the Thundercat's impending attack, Gribble musters the remnants of his strength, drawing upon the very last reserves of his power. He calls out to the earth, seeking to summon the dormant life that lies beneath the cave floor, hoping against hope that his earth vine powers will answer his desperate plea. Gribble's mind races as he focuses all of his energy on this single, crucial task, his brow furrowed in concentration, his eyes squeezed shut as he wills the vines to burst forth from the unyielding ground.
The thick green vine is sluggish in its movements, its progress hindered by the unnatural environment of the cave, but still, it inches forward, guided by Gribble's unwavering determination.
Gribble's heart leaps with a sudden surge of hope as he watches the vine snake its way towards the Thundercat, a small, defiant spark igniting within his chest. He knows that this is his only chance, that the success of his plan hinges upon the strength and speed of the vine, and he pours every last ounce of his will into the endeavor. The vine quivers and strains, as if struggling against an invisible barrier, but Gribble refuses to yield, his mind locked in a silent battle of wills with the very earth itself.
As Gribble watches the vine's sluggish progress, a sudden flash of inspiration illuminates his mind, and a daring plan takes shape. With renewed focus and determination, he directs the vine's growth, shaping and molding it with his earth magic, willing it to take on a new, more deadly form. Slowly, the tender green tendril begins to elongate and narrow, its tip sharpening into a wicked point, until it resembles a crude but effective spear, poised to strike at the heart of the Thundercat.
Gribble's eyes narrow as he concentrates on the newly-formed vine spear, his body trembling with the effort of maintaining his mental grip on the volatile plant matter. The spear quivers in the air, its tip aimed squarely at the Thundercat's broad, muscular chest, as if seeking out the creature's vital organs with a hunter's precision. Gribble's breathing grows shallow and rapid, his heart pounding against his ribcage as he prepares to unleash the improvised weapon, knowing that this single strike may well determine the outcome of the battle, and perhaps, the very course of his life.
With a final, desperate surge of energy, Gribble thrusts his hand forward, his fingers splayed wide as he channels every last ounce of his power into the vine spear. Time seems to slow to a crawl as Gribble watches the spear's progress, his heart in his throat, his eyes wide with a mixture of hope and fear, as he silently prays for the success of his gambit
The vine spear’s sharpened tip finding its mark with a sickening thud as it pierces the Thundercat's muscular chest. The creature lets out a deafening roar of pain and surprise, its voice reverberating through the cave like a clap of thunder, as it staggers backward, its electric blue fur standing on end. The Thundercat's eyes widen in shock and disbelief, its gaze fixed upon the slender green tendril that protrudes from its body, as if struggling to comprehend the reality of its own vulnerability.
Gribble watches in stunned amazement as the mighty Thundercat, the very embodiment of primal power and ferocity, begins to falter, its movements growing sluggish and uncoordinated. The creature's massive frame shudders and convulses, its muscles rippling beneath its fur as it fights to remove the vine. The Thundercat's breaths come in short, ragged gasps, its eyes growing dim and unfocused as the life slowly drains from its body, until at last, it collapses to the ground, a final, shuddering sigh escaping its lips.
The cave falls silent, the only sound the steady patter of the rain outside and Gribble's own labored breathing, as he struggles to come to terms with the magnitude of his victory. He stares at the Thundercat's lifeless form, scarcely daring to believe that he, a small, unassuming goblin, could have felled such a formidable beast. A mixture of relief and exhaustion washes over Gribble, his limbs trembling with the aftershocks of the intense battle, as he slowly begins to process the implications of his triumph.
Gribble crawls towards the fallen Thundercat, his movements slow and painful, each breath sending a fresh wave of agony through his battered body. As he nears the creature's lifeless form, an inexplicable urge takes hold of him, a primal desire that he can neither explain nor resist. Before he can question the impulse, Gribble finds himself drawn to the Thundercat's still-warm chest, his hands moving of their own accord as they seek out the beast's most vital organ.
With trembling fingers, Gribble carefully parts the Thundercat's thick fur, revealing the smooth, blue skin beneath. He hesitates for a moment, his mind reeling at the thought of what he is about to do, but the compulsion proves too strong to ignore. With a deep breath and a quick, decisive movement, Gribble plunges his hand into the Thundercat's chest, his fingers closing around the creature's still-beating heart. The organ pulses in his grasp, its rhythm slowing as he carefully extracts it from the Thundercat's body, a faint crackle of residual electricity dancing across its surface.
Gribble brings the heart to his lips, his eyes wide with a mixture of fear and anticipation, as he contemplates the enormity of the act he is about to commit. The coppery scent of blood fills his nostrils, mingling with the damp, earthy smell of the cave, as he parts his lips and takes a tentative bite of the Thundercat's essence. The taste is overwhelming, a flood of rich, primal flavors that dance upon his tongue, setting his senses alight with a rush of power and vitality unlike anything he has ever experienced. The world narrows to a single, focus point, as if the universe itself is holding its breath, waiting to see what awestriking abilities Gribble will gain from this bold act of consumption.
As Gribble swallows the last morsel of the Thundercat's heart, an electrifying surge of power courses through his veins, setting every nerve ending alight with a tingling, almost painful sensation. The goblin's small frame begins to tremble and convulse, his muscles twitching and spasming as the creature's essence merges with his own life force. Gribble gasps as he feels his body start to change, subtle shifts taking place throughout his musculature and skeleton that quickly escalate into all-consuming physical transformations as the potent powers from the heart take hold.
Gribble's once small, wiry muscles begin to bulge and swell, expanding with newfound strength and vitality, as if the Thundercat's raw power is being transmuted directly into his own cells and sinews. His scrawny limbs thicken and lengthen, the sudden growth of his body accompanied by shooting pains and cramps, as he undergoes an accelerated metamorphosis. The goblin's stature increases rapidly, his height multiplying at an astonishing rate, until he towers over his former self, a new, imposing figure of raw power and potential.
But the changes do not stop with his musculature alone. Gribble's senses sharpen to a degree he would never have thought possible, his eyes able to penetrate the thick darkness of the cave without hindrance, every detail of his surroundings now clear and sharp as if bathed in the bright light of day. The goblin's ears twitch and thrum with a newfound sensitivity, able to pick up the tiniest sounds and vibrations from the depths of the cave. Most astonishing of all, sparks of brilliant blue electricity emerge through the hairs on Gribble's arms, dancing and pulsing with a life force that both fascinates and terrifies him. He has been reborn, a product of the powers that now surge within, his body and mind irrevocably altered by the essence of the Thundercat.
As the initial shock of the transformation begins to subside, Gribble becomes aware of a soothing warmth spreading throughout his body, a sensation that stands in stark contrast to the pain and exhaustion that had plagued him mere moments before. The goblin looks down at his battered and bruised form, his eyes widening in astonishment as he watches the myriad wounds and gashes that mar his skin begin to knit together before his very eyes, the flesh mending itself at an impossible rate.
Deep lacerations seal shut, leaving behind only faint, silvery scars that quickly fade into nothingness, as if erased by an unseen hand. Ugly purple bruises that had blossomed across Gribble's body, testaments to the savage beating he had endured at the claws and fangs of the Thundercat, now rapidly diminish in size and color, until they vanish entirely, leaving his skin unmarked and pristine. Even the bone-deep aches and pains that had settled into Gribble's joints and muscles dissipate, replaced by a newfound sense of strength and vitality that courses through his veins like liquid fire.
As the healing process nears its completion, Gribble slowly rises to his feet, marveling at the ease with which he can now move, his body no longer weighed down by the burdens of injury and fatigue. He flexes his fingers experimentally, feeling the raw power that thrums just beneath the surface of his skin, a barely contained energy that whispers tantalizing of limitless potential. A sense of invincibility washes over the goblin, the knowledge that he has not only survived the brutal encounter with the Thundercat but emerged stronger and more powerful than ever before. Gribble's gaze hardens with a newfound sense of purpose, steadied by the certainty that he can now overcome any obstacle that dares to stand in his path.
Even as Gribble revels in the rush of power and the exhilaration of his miraculous recovery, a faint shadow begins to creep across the edges of his consciousness, an unsettling presence that lurks just beyond the reach of his newfound senses. It is a darkness that seems to emanate from deep within his own being, a nebulous entity that tugs at the corner of his thoughts, whispering of hidden costs and unspoken dangers.
The goblin tries to shake off the growing sense of unease, pushing the troubling thoughts aside as he focuses instead on the incredible changes that have taken place within his body, marveling at the raw strength and vitality that now course through his veins. Yet, even as he seeks to bask in the glow of his transformation, the darkness persists, hovering at the edge of his awareness like a silent, watchful specter.
As Gribble moves through the cave, his steps imbued with newfound purpose and power, he cannot escape the nagging feeling that something fundamental has shifted within him, a subtle alteration that goes beyond the physical changes he has undergone. It is as if the essence of the Thundercat, now intertwined with his own lifeforce, has brought with it a touch of something primal and untamed, a wildness that threatens to consume him from within. The goblin's heart begins to race, a sense of trepidation rising in his chest as he ponders the implications of this strange, unsettling presence, wondering what price he may ultimately pay for the powers he has so eagerly embraced.
Driven by an instinctive need to escape the confines of the cave and the lingering presence of the fallen Thundercat, Gribble makes his way towards the entrance, his steps steady and purposeful, imbued with a newfound sense of strength and determination. As he nears the mouth of the cave, the sound of the pouring rain grows louder, the steady patter of droplets against stone echoing through the cavernous space like a ghostly drumbeat.
Gribble steps out into the downpour, his body immediately assaulted by the cold, stinging droplets that fall from the sky in an unrelenting torrent. The water sluices over his skin, running in rivulets through his hair and down his face, yet the goblin barely registers the sensation, his body thrumming with the power of the Thundercat, the electricity that courses through his veins keeping him warm and insulated against the chill of the rain.
He tilts his face upwards, his eyes closed as he allows the water to wash over him, a silent, almost meditative gesture that speaks of a desperate need for cleansing and renewal. The rain beats down upon Gribble's body, as if seeking to purge him of the darkness that has taken root within his soul, to wash away the lingering traces of the Thundercat's essence that now mingle with his own. Yet, even as the water pours over him in an unending stream, the goblin knows that some stains are too deep to be cleansed by mere rain alone, that the changes that have been wrought within him are irrevocable and permanent.
As Gribble stands there in the pouring rain, he catches a glimpse of his reflection in a nearby puddle, the image distorted and rippling with each falling droplet. The face that stares back at him is at once familiar and utterly alien, a strange amalgamation of the goblin he once was and the creature he has become. Gone is the scrawny, unassuming figure that had entered the cave, replaced now by a being of raw power and untamed potential.
Gribble's once wiry frame is now corded with muscle, his body honed and sculpted by the Thundercat's essence, every sinew and fiber imbued with a strength that defies belief. His eyes, once a dull, unremarkable shade, now glint with a predatory intensity, the pupils narrowed to vertical slits that seem to pierce the very darkness itself. The goblin's skin, too, has undergone a transformation, the surface now alive with tiny bolts of blue electricity that dance and crackle with each movement, a testament to the power that flows through his veins.
As he stares at his altered reflection, Gribble is struck by the realization that he is no longer the same goblin he was before, that the experiences he has undergone and the powers he has absorbed have changed him in ways that go far beyond the physical. He senses a new hardness within himself, a steely resolve that was absent before, tempered by the trials he has faced and the darkness he has embraced. The goblin knows that he has crossed a threshold, stepped into a realm of power and potential that few of his kind have ever dared to tread, and that there can be no turning back from the path he has chosen.
As the initial rush of adrenaline and euphoria begins to fade, Gribble is struck by a profound and unsettling realization, a truth that settles over him like a leaden weight upon his soul. The powers he now possesses, the incredible abilities granted to him by the consumption of the Thundercat's heart, have come at a terrible cost, a price that he is only now beginning to comprehend.
Gribble senses that a part of himself has been lost, consumed by the very darkness that now resides within him, a fundamental piece of his being that has been forever altered by the merging of his essence with that of the Thundercat. It is as if a shadow has fallen over his spirit, a veil of darkness that threatens to engulf the very core of his identity, to erode the values and beliefs that once defined him.
The goblin's mind reels as he ponders the implications of this realization, the knowledge that he has willingly embraced a power that may ultimately consume him, body and soul. He wonders what challenges lie ahead, what trials he will face as he navigates this new and uncharted realm of existence, and whether the strength he has gained will be enough to see him through the darkness that surely awaits.
As Gribble stands there in the pouring rain, his body thrumming with power, his mind haunted by the specter of an uncertain future, he knows that he has set foot upon a path from which there can be no retreat. The goblin steels himself, his jaw set with grim determination, as he prepares to embark upon a journey that will test the very limits of his newfound abilities, and perhaps, the very essence of his being. With a final, lingering glance at the cave that has borne witness to his transformation, Gribble turns his face to the storm and steps forward into the unknown, ready to embrace the challenges and dangers that lie ahead.
submitted by Mysterious_Cat_1706 to HFY [link] [comments]


2024.05.17 07:16 AJgloe Vegetation of Australia - by Griffith Taylor (1920s)

Vegetation of Australia - by Griffith Taylor (1920s) submitted by AJgloe to AussieMaps [link] [comments]


2024.05.16 23:43 LordXamon Vanilla-friendly mod recommendations. QoL, performance, retextures, and more!

Let me share my 3000h of modded wisdom with you, my fellow vanilla comrades. My attempt here is to provide you with as many as possible improvements to the base game while keeping the style, balance, and content as vanilla as possible. As they say, when it works the best is when you don't realize it is there. I guarantee you that after playing for a while with these, you will no longer be able to tell what's from the base game and what's not.
You don't know how to mod? Maybe this very basic guide will help. Please, note that many mods come with options to tune up your experience. It is recommended you give them a look.
You can find the steam collection here. Be aware that some of these mods require the DLCs. You don't have the DLCs? Just don't use the mod.
Dependencies:
Performance
Minor changes
Major changes
Balance
Content
Atmospheric changes
Bonus: comics! And the occasional animation. I noticed newbies aren't aware of these, so I linked the profiles of all the artists I could remember. Sorry if I missed someone. u/daleksdeservevictory, u/AzulCrescent, u/AetherealVanguard, u/ATTF , u/Aelanna , srgrafo, u/Fonzawa, u/Ivancmedia, u/zyll3, u/meto30, u/AeolysScribbles, u/cavalier753, u/GABESTFY, u/VectorData, u/arxian, u/Nguyenanh2132, u/sorrowful_dance, u/meto30, u/-desdinova-, u/truffli
submitted by LordXamon to RimWorld [link] [comments]


2024.05.16 15:04 Traditional-Week1182 Retconning Avatar Korra - Season 1: Prelude

Spoilers: I watched a lot of youtube videos about retconning Avatar Korra and I'll try hard to credit them where necessary but may fall in a few places. If you see an idea that appears to have come from a video please tell me! Also, most of these would be influenced by watching such videos - but also I aim to put in my own ideas which may or may not be 100% original. Also LONG POST!
Rules of my retcon: 1. Keep it within 4 seasons - but not within the constraints of the writers - (I believe that the writers first only planned for one season and then due to that success had other seasons (Credit: X) - for my retcon I am planning out 4 seasons in its entirety thereby giving me greater freedom than the writers. 2. Same Villains - I will keep the same villains but will give them a better storyline/change their storyline as well - I won't be introducing any new characters in here. 3. Same technological advancements - whilst I have my gripes with the modernity of Korra I will not eliminate how the world looked at that stage technologically. 4. Whilst the audience of Korra are older, it was still intended as kid's show and I would like to keep it that way. 5. I am not good with speeches/dialogue, so any improvements would be very helpful.
Also - please discuss! I would like to share and adapt my retcon to make it truly great!
Season 1: Prelude:
The camera pans to devastation of some few miles outside a water tribe city in the Southern Water Tribe. It is close to some thick, dense forests but the battle had taken place shortly before it - with some few vehicles overturned and many Artic Camels and soldiers wounded or deceased, it had been a horrifying battlefield. There were plumes of smoke everywhere but those that could walk did not focus on tempering the climate. A constant wailing alerted them. Chief Sokka, injured and badly bruised, limps towards Zuko carrying the young avatar in his arms.
Chief Sokka: "Send the Avatar to my sister immediately, only she can heal her!" He says before giving the young avatar to him.
Zuko mounts his dragon Druk and flies towards Katara, who was in a town a few miles from the battlefield. She had been busy healing the parents of the avatar, who despite their best efforts, could not prevent the attackers from kidnapping the avatar, as well some few officers who had been on night patrol at the time. Several times the young Avatar's eyes glowed uncontrollably and she appeared to have passed away. Katara appears to be at a loss, but Zuko, who had felt compelled to watch the young Avatar be healed, steps in places his hand over the young Avatar's head. Zuko: "I can still sense her chi energy"
And with that Katara relentlessly works on healing the young Avatar - not too long after, some crying sound is heard. Senna, despite her injuries, runs and coddles her child.
Zuko: "I better go back to the scene and help Sokka and the rest."
Katara: "Were the White Lotus not on the scene?"
Zuko: "Not for the battle - but I saw some few vehicles heading towards the scene whilst flying back. All should be well there."
Tonraq: "Have they all been captured?"
Zuko turns towards Tonraq: "Do not worry Tonraq, there is still life in the old Team Avatar for now. All 4 had been defeated before I left."
Tonraq: "That is good to hear, and what about the fifth?"
A startled Zuko asks Tonraq to elaborate, and Tonraq mentions that there were 4 who were attacking, but they mentioned bringing the Avatar to someone hiding in the forest. Zuko immediately mounts Druk and flies back to the battle scene, he stops at the scene and a White Lotus Member states that there had been a distruption further into the forest and that the prisoners were nearly freed had it not been for Chief Sokka. Upon asking where Sokka is now, Zuko is told that he went into the forest with twenty of his guards (not white lotus guards). Zuko mounts Druk again and scans the forest. Druk uses his fire power to illuminate the skies partially, and there Zuko finds that there were some trees that had felled. They fly down there, where they see all the guards dead and Sokka impaled. Zuko rushes towards his friend's side and holds his hand.
Sokka, coughing through his blood, manages to say: "There was another - a waterbender, hiding under the shadows all this time."
Zuko: "Do you know who he is?"
Sokka: "No, he was masked. But he is experienced, greater than who we have dealt before. Is the Avatar safe?"
Zuko: "The Avatar is safe. All well and good."
Sokka: "Good. Good." He breathes his last and smiles.
The ending: In a funeral dedicated to all that is fallen - praises are given to Chief Sokka. A grief stricken Katara is consoled by Tenzin and Pema. Zuko talks with his daughter Izumi, and mentions that he shall be stepping down in order to find the last member of the Red Lotus. Izumi is shocked and states that such big a responsibility can't be managed by her. Zuko states that a Fire Lord is only as good as the team that they have with them, similar to the Avatar, and states that power is in its greatest form if if it given to those who are willing lower themselves to pick it up. (Quote inspired by by Ragnar Lodbrok from the series Vikings: (https://www.youtube.com/watch?v=Un388YlR4Eg))
Notice: I am very sure that I got the idea of the Red Lotus slaying Sokka from a youtube video stating why it was unlikely (since Katara does not show any anger towards the Red Lotus) but I can't find that said video!
submitted by Traditional-Week1182 to TheLastAirbender [link] [comments]


2024.05.16 05:44 athenasolives HanGu (Years of Intoxication) Song Compilation

One thing that I really enjoy when getting into stories is coming up with song compilations/playlists that remind of the work, the characters, and/or the ship (which I guess could be considered "fanwork" in some respect? But I was also considering the "appreciation" flair as well. Please let me know which is more fitting!). I have been working on creating some of these songlists for 188 couples, complete with sections of the lyrics which I think fit the best.
I recently finalised HanGu's first (more to come in the future), so I wanted to share it with the 188 subreddit in case anyone else was interested. Feel free to suggest other songs below as well!
Taeyeon - INVU
Falling in love
To you, I’m just an option
You and I were different from the beginning
Broken heart
Your missed mention
I’m used to it, yeah
"Don't lean"
"Don't even expect"
Even if I rеpeat it over and over
With your onе touch
Watching me collapse
How do you feel about it?
, no-no, no
I guess I lost my mind
Yeah, it's my kind of love (Love)
Like it's always the first time
It hurts me again since I'm so clumsy (It hurts me again since I'm so clumsy)
Before I get dull
Before I even get healed
I mess up my mind
So I can't love you
Even though I do
Even if I push you away
I can't beat you
Even I abandon myself
And lose myself more
The irony is that you shine more
It hurts but I can't stop it
So when you leave
Please make it easy
'Cause I-N-V-U
Hayley Reardon - Losing
And you walk on by with that stupid smile
And I’m trying to move on, but it’s not worth my while
‘Cause when I see your face, I lose all control
Why do I always have to play this desperate role?
‘Cause you love me then you don’t
You can have me and you won’t
Why are you so confusing?
It’s a never ending game, and what’s complicated is
I always end up losing
How am I supposed to know what you feel?
When it’s something that you won’t reveal
Emmelie de Forest - Only Teardrops
The sky is red tonight
We're on the edge tonight
No shooting star to guide us
So come and face me now
Here on the stage tonight
Let's leave the past behind us
Eye for an eye
Why tear each other apart?
Please tell me why
Why do we make it so hard?
Look at us now
We only got ourselves to blame
It's such a shame
How many times can we win and lose?
How many times can we break the rules between us?
Only teardrops
How many times do we have to fight?
How many times till we get it right between us?
Only teardrops
Svala - Paper
I can’t leave you
But you make me feel like
Paper
You cut right through
I’m stuck like glue to you
Paper
Your darkness pulls
I lose control again
Drawing every bit of my truth
Colour me in with your blue
Paper
You cut right through
A thousand words for you
Bebe Rexha & Louis Tomlinson - Back to You
I know you say you know me, know me well
But these days I don't even know myself, no
I thought I would own the way I felt, yeah
Oh, you stress me out, you kill me
You drag me down, you fuck me up
We're on the ground, we're screaming
I don't know how to make it stop
I love it, I hate it
And I can't take it
But I keep on coming back to you
Ellie Goulding - Something In the Way You Move
But this heart is open, bloodstain on my sleeve
When our eyes meet, I can only see the end
But tonight I'm here, yours again
There's something in the way you do
There's something in the way you
Push me closer, further
Break me just enough
Your lies always seem so true
There's nothing left for me to lose
There's not one thing I can do to change your ways
But I can't sit back and take the lonely days
When our eyes meet, I can only see the end
And tonight the rain pours again
But tonight I'm gonna lose it all
Playing with fire, I was the first to fall
Heart is sinking like a cannonball
Baby, kill it, what you waiting for?
Crusher-P - Thunderstorm
I have no place being here
No, not anymore
I should've run while I could
When it began to pour
The temperature drops at the sound of your name
Storm chasing is always a dangerous game
Like a tornado, you swept me off my feet
And like a blizzard, you chill every bone in me
I am left with nothing here
Empty handed in the rain
The people we once were got lost in the hurricane
I was the lightning
You were the sound that followed me
The storm is coming
Streets are flooding
But I can’t leave
I'd give anything for the eye of the storm
We were a natural disaster in the realest form
And all I've got left is the aching in my heart
And all I've got left is the rain coming down
Hard, hard, hard
Taylor Swift - Wildest Dreams
He said, "Let's get out of this town
Drive out of the city, away from the crowds"
I thought, "Heaven can't help me now"
Nothing lasts forever
But this is gonna take me down
He's so tall and handsome as hell
He's so bad, but he does it so well
I can see the end as it begins
His hands are in my hair, his clothes are in my room
And his voice is a familiar sound
Nothin' lasts forever
But this is gettin' good now
He's so tall and handsome as hell
He's so bad, but he does it so well
You'll see me in hindsight
Tangled up with you all night
Burnin' it down
Someday, when you leave me
I bet these memories
Follow you around
Lana Del Rey - Young and Beautiful
I've seen the world, done it all
Had my cake now
Diamonds, brilliant,
and Bel Air now
Hot summer nights, mid-July
When you and I were forever wild
The crazy days, city lights
The way you'd play with me like a child
I've seen the world, lit it up as my stage now
Channelling angels in the new age now
Hot summer days
, rock and roll
The way you'd play for me at your show
And all the ways I got to know
Your pretty face and electric soul
Will you still love me when I'm no longer young and beautiful?
Will you still love me when I got nothing but my aching soul?
I know you will, I know you will, I know that you will
Will you still love me when I'm no longer beautiful?
Adam Lambert - Better Than I Know Myself
Cold as ice
And more bitter than a December
Winter night
That's how I treated you
And I know that I
I sometimes tend to lose my temper
And I cross the line
But I could never
Leave your side
No matter what I say
'Cause if I wanted to go
I would've gone by now but
I really need you near me
Keep my mind off the edge
If I wanted to leave, I would've left by now
But you're the only one that knows me
Better than I know myself
All along
I tried to pretend it didn't matter
If I was alone
But deep down I know
If you were gone
For even a day, I wouldn't know which way to turn
'Cause I'm lost without you
You're the only thing in this world
I would die without
Marianas Trench - All To Myself
I don't patronise, I realise
I'm losing and this is my real life
I'm half asleep, and I am wide awake
This habit is always so hard to break
I don't wanna be the bad guy
I've been blaming myself and I think you know why
I'm killing time and time's killing you
Every way that I do
It's not enough, it's never enough
And I wish I could breathe without getting it stuck
Can't focus it, but I try it
Over and over again
Did you say, "Please just follow me?"
I thought you wanted me
'Cause I can't stay with someone else
I'll try and suck it up
I just keep fucking up
I want you all to myself
Did you say, "Please just follow me?"
I thought you wanted me
'Cause I want you all to myself
I can try and suck it up
I just can't suck it up
Make me feel like someone else
Selena Gomez & The Scene - Love You Like a Love Song
It's been said and done
Every beautiful thought's been already sung
And I guess right now, here's another one
So your melody will play on and on
With the best of 'em
You are beautiful
Like a dream come alive, incredible
A centrefold miracle, lyrical
You saved my life again
Constantly
Boy, you play through my mind like a symphony
There's no way to describe what you do to me
You just do to me what you do
And it feels like I've been rescued
I've been set free
I am hypnotised by your destiny
You are magical, lyrical, beautiful, you are
No one compares
You stand alone to every record I own
Music to my heart, that's what you are
A song that goes on and on
Selena Gomez & The Scene - A Year Without Rain
Can you feel me when I think about you?
With every breath I take
Every minute, no matter what I do
My world is an empty place
Like I've been wanderin' the desert for a thousand days
Don't know if it's a mirage, but I always see your face, baby
I'm missin' you so much
Can't help it, I'm in love
A day without you is like a year without rain
I need you by my side
Don't know how I'll survive
A day without you is like a year without rain
submitted by athenasolives to SQC_188 [link] [comments]


2024.05.15 21:31 whale-with-oatmeal Have I just found a plot hole/poor writing?

(Hidden parts contain (potential) spoilers for the animated specials, so please - be cautious)
In the episode “Maddie’s Hat-tastic Party” it is said that a particular part of the Enchanted Forest - the Wonderland Grove (the one that the episode showcases for most of its runtime) is “our link to Wonderland” and “it is the source of all magical madness in our world”.
With that being said… we also have the well. The Well of Wonder :
Based on the events of “Spring Unsprung”, the well is also connected to those things (having a link and bring magic into the world of Ever After).
The viewers even have an opportunity to see what happens if the well gets tempered with in a way that breaks the link between the two worlds - Ever After looses its “life-spark”
Edit: It would have been okay… if the theme of loosing the “life spark” did not happen in the “Maddie’s Hat-tastic Party” episode as well!
What is worse, the well is featured in “Thronecoming”, a special before “Spring Unsprung”
So… am I misunderstanding something or have the writers messed up? If they have, I should say that that could have been very easily avoided and the plot of “Spring Unsprung” could have stayed practically unchanged. All they had to do is make the well be in the early mentioned part of the Enchanted Forest and that the spot I s cannot be found without a special map or help from a wonderlandian who can sense where to go thanks to their connection to Wonderland 😩
As for how the whole “recharge the grove” thing from the episode…. I guess it could have been explained away by saying something like “since then, we decided to held occasional private parties to upkeep the wonder,” or throwing in “Since Legacy Day, the Wonderland Grove is doing remarkably well! Even too remarkably I say!” or something like that
Also, I apologise in advance if a post like this has been created before. However, it seems like it has not been :^
submitted by whale-with-oatmeal to EverAfterHigh [link] [comments]


2024.05.14 21:23 aerovistae Switched from League to Dota after 3 years, felt like writing up a comparison between the two

After playing League for ~3 years I decided to stop and learn a new game and now have been playing Dota for about 8 months. As I've been learning I've been comparing and contrasting them, and I felt like writing up my thoughts.
I'm not a high ranked player; I was emerald in League and I don't really played ranked in dota. It doesn't matter, since this post isn't about tactics/strategy or how to win-- I'm just talking about the differences between the mechanics of the two games and their clients.
Disclaimer, this is all about Soloqueue. Pro play is a different environment and many things are different. I'm just talking about the average player's experience.
In League's favor:
  • Better lore. It's not a contest really. League's champions all have names and stories that are placed front and center, whereas Dota heroes are more like archetypes than individuals with distinct identities. Instead they're known by a description of what they are, while their "real names" are kind of buried in half-assed bio summaries and infrequently referenced. There's a dude called "Anti-Mage." There's a dude on a bat and his name is Batrider. There's nothing in Dota to compare with the hype lore media Riot produces, like the fiddlesticks rework video or the 10 min yone/yasuo video. Champion lore just gets way more money put into it in League.
  • League has WAYYYYY better champion animations and ability visual designs. This is for me where League blows Dota out of the water. There's really just nothing in Dota that feels like Jhin, or Ekko, or Aphelios, or Senna, or so many others. With rare exception, almost all the champions in league have aspects that FEEL amazing - great sound design / animations / feedback delays that are incredibly rewarding. Dota's heros are really fun to play and I'm having a great time, but if you put them side by side with like 90% of League's cast, the animations of their abilities and movements just feel kinda flat by comparison. One of the easiest side-by-sides is Darius vs Dota's hero "Axe" -- he has the same ult as darius, completely identical except for darius ult's interaction with passive. But all Axe does for his ult visually is a little hop and swing of the axe. It's really lame. Compare that to the awesome sound of a Darius ult kill, with the fear, especially on the God-King skin, and it makes Dota look 20 years old.
  • Skillshots! In Dota most abilities are just unit targeted, so they can't miss. There are skillshots too, but they're far fewer. In league skillshots are kind of the norm, and aiming them and dodging them is a big part of the game and it's fun to do so and makes you feel cool when you land them or dodge them. Having nearly everything be unit targeted isn't bad, it's just different, but it is something I enjoy a lot in League.
  • Cooler duels in league, and more of them. Dueling is a big part of league and it doesn't seem to be such a big part of Dota except maybe a bit in mid. Everyone in Dota has teleport (instead of recall), and it only has like a 1 minute cooldown. So whenever a fight starts, people teleport in and it becomes a teamfight. There's only one 1v1 lane (mid), the other two are 2v2 lanes. So there's much less of the 1v1 culture of League where people get to solo each other and take pride in the results. The lack of skillshots in dota plays into this too, since landing or dodging skillshots can definitively contribute to the outcome of a duel. With that mechanic less prominent, statchecking is a bit more common.
  • Very little 1v9 potential in Dota by comparison. Dota has FARRRRRR more CC than league, it's not even close. League feels like it has no CC compared to dota. In dota there is an item anyone can buy that silences a point-and-click target for 5 seconds, and another that polymorphs for 3 seconds, and so on. Many such items. There's a support who can root you for 4 seconds AND polymorph you for 3, and a carry who can silence you for FIFTEEN SECONDS with his ult. In such an environment, no one person can solo carry a game most of the time. You HAVE to work with your team. So if you love 1v9ing, League wins hard on that. But at the same time this can be a negative for league - it means there's more ego and less teamwork. People in dota are by default much more inclined to work together, because in the face of such powerful tools they HAVE to.
  • Recalling isn't a thing in Dota, which means the game is kind of constantly pedal-to-the-metal. It can be kind of nice to take a breather in League for a few seconds and stretch your arms while walking back to lane, given how intense the game can be.
  • In dota, holding tab doesn't show you what items people have built, nor their CS, and it's super frustrating. You have to click champion portraits individually to see their items, and you can't see their CS at all aside from your own. Probably hard-core dota loyalists will say this is part of the skill of the game, but honestly it's just annoying/bad UI design that they sort of got used to and became convinced was "part of the game" imo. It's really stupid and annoying.
  • In League you can buy as many wards as you want, whereas in Dota there's only ever a finite number available in the store which is SHARED among your team and then goes out of stock until it replenishes on a timer. I hate having to share wards with the team in dota, and the store being out of them. I understand it's part of the game and managing that is part of the skill of dota, but I find it tedious and don't really enjoy it as a mechanic. Additionally, wards take up an inventory slot in dota the same way control wards do in league, and it's just annoying.
  • Better champion skins, frankly. Some of League's skins are just amazing, as we all know. I would say there is very little cosmetic content in Dota that can compare to High Noon Senna or God-King Darius or [insert your favorite skin here.] There are cool skins, but it's just not the same. In Dota you can buy individual things, like updating a sword or a hat or a belt or a single ability's effect, all purchaseable separately. They have some full-kit skins, but that's not emphasized as much as in League where it's the standard and the only option, and they're just not as visually impressive.
In Dota's Favor:
  • All heroes are free from the start. It's great for trying them out and learning the game.
  • The game is less punishing to learn than league, for a multitude of reasons. Don't get me wrong, it still has an enormous barrier to entry and a steep learning curve, but it's just less painful. Everyone who ever learned League remembers what it was like in those first couple months being alone in lane against people who have been playing for years - especially in top lane or mid lane - and just getting fucking demolished 1v1 and not even being able to play. That doesn't happen as much in dota. First of all two lanes are ostensibly 2v2 and only one is 1v1, although there's a lot more roaming by the supports. There's also no jungler role, a role in league which often leads to that player being blamed for everything that goes wrong in a game. And then there's WAY more sustain - in Dota you don't recall to buy items, you have couriers ferry them out to you. So you can just kinda constantly have Dota's equivalent of health pots brought out to you, and only TP to fountain rarely when you're super low. This means there's a lot less crying under turret while zoned off CS unable to play.
  • Much better tools for learning. The tutorial is better. You're able to click other heroes to see their abilities in-game. There's a guide system full of user-contributed content where you can pick one in-game and it tells you what to buy and how to use that item on this hero, as well as how to use your abilities by just adding little user-written snippets to the tooltips when you hover them. League does have recommended items and recommended order for ability-levelling, but the fact that you can choose between different guides for different roles in dota is huge, and the text telling you when/why to use specific items for a hero is also majorly helpful. Imagine if you could pick a different guide in game for Senna support vs Senna adc, etc, that recommended specific choices based on the role and neatly fitted those recommendations into the UI.
  • Dota has way, way, way more interesting items. There are so many active items in Dota, and they feel much more impactful. By comparison nearly every item in league is just a statstick that gives one form or another of more damage or more tank. In Dota there are items that silence for 5s, that disarm (teemo blind) for 3s, that root an aoe for 2s, that polymorph for 3s, that reset ALL your cooldowns including ult (this one has a 5 min cooldown, the rest are <20sec.) Dota's version of Thornmail has an active that hugely amplifies the reflected damage for 5second, so the item feels great to use and has more skill expression - you time the active correctly when someone is focusing you and it makes a big difference. Given that most effects last 3-5 seconds, it's not about super-precise timing like in League so much as it is about broader strategic choices of using it early or late in a fight, etc. The only items in league that feel as strong as Dota items are Zhonyas, GA, and Locket, with honorary mention for the perennially overpowered botrk.
  • Dota has a way more beautiful map. It's not even close. Dota's map has so much going on. There are far more jungle camps, there's trees everywhere (which many hero abilities interact with in different ways!), there's high ground and low ground. There's so many different places and different entities and landforms, and it's just beautiful. League's map feels empty and stale by comparison. It's much smaller than dota's map, the jungle camps have fixed contents that never change (dota's camps rotate and change during the game). Not even to mention that Dota's map is divided in half and each team's side looks completely different from the other half. As opposed to league where they're identical but just rotated.
  • Aghanim's shard and scepter. These are the my favorite things in Dota that league doesn't have. What are they? They're two items you can buy that each have a different effect on every single individual hero in the game. On a case by case basis, they either UNLOCK ENTIRE NEW ABILTIES (literally the UI expands to add a new slot when you buy them) or they upgrade one or more of your existing abilities to have entirely new effects. This is just so cool and I was shocked when I learned about them. It's just so fun being able to gain new abilities even late in the game.
  • The talent tree, which is like an ability customization tree you progress through over the game and which is specific to the hero you're playing. In Dota the max level is 30, and every 5 levels in the game from level 10 onwards, you can unlock a "talent", at which point you pick one of two options to upgrade your hero. It might add 1s to your Q's stun. It might decrease the mana cost of your W. It might give you +250 base health, or +50 AD. It might add entirely new effects to your abilities, like making what was previously just a rooting projectile also start silencing. By level 30 you will have gotten to unlock everything in the tree (you don't typically reach level 30 very often in ranked games). Imagine if like at level 25 you could add "Mundo Q grounds for 0.5s" or "Irelia E +200 range". It's stuff like that and it's so fun.
  • Dota is more team-oriented. Due to the prevalence of long-lasting debuffs/cc from both items and hero abilities, no one person can really just solo carry to the same extent as in League. In my experience you only very rarely see someone 1v9 in Dota, and usually it's because the enemy team is just making stupid choices. This makes the game a bit more tolerable on average, although you encounter the same toxicity as in league just the same.
  • Dota has built-in voice chat. This actually does come in handy a lot. Hate not having it in league. It's typically effective and you can mute people in voice just the same as in chat so it's rarely been problematic in my personal experience so far.
  • Dota has "turbo mode." This mode is just great. Wish league had it. It's basically norms, but with aram-level gold income so all players get to full build in like 20-30 min without even powerfarming. It's really fun and great for learning, experimenting, and playing casually with less commitment.
  • In dota you don't recall. This means more time spent out on the map playing. Instead all players have the equivalent of the teleport summoner spell constantly available, which lets you take part in more plays. You also don't back to buy items, instead they get ferried out to you by little minions, which is great. Having items shipped out to you constantly instead of having to spend time retrieving them is awesome.
  • Better demo tool by far. League's practice tool is notoriously shitty. Being able to open the demo tool while you're waiting in queue in Dota is amazing. Can't do that in league.
  • Dota has 3 additional inactive item slots called the backpack. Love being able to hold 3 additional items that you can swap in or out (they're not usable from the backpack and you don't gain their effects, but you have them on your person to swap into from main inventory if you want). Just gives you nice flexibility when holding consumables and building stuff.
  • Neutral items. This just doesn't exist in league and I wish it did because these are really fun and cool. When you kill neutral jungle camps in dota they drop items, and the power level of the items scales over the course of the game, from weak ruby crystal type stuff to things that are as strong as rabadons. And they don't take up a normal inventory slot, so you effectively get an actual 7th item in dota.
  • The system for checking out customization and skins. Dota's system is pretty different, where instead of buying holistic skins that change everything, you can customize individual parts of a heroe's appearance, like their hat or their sword or their belt or gloves. There's WAYYYYY more options than in League, and you can try them all out in the client to see how they look.
  • Cosmetics for things other than the heroes/champions themselves. In League you can only buy champion skins. In Dota you can buy cosmetics for the ancient (nexus), the towers, the creeps, the map, etc. None of that exists in League. We fucking WISH we could buy that kind of stuff. Riot are you listening?
Conclusions
On the whole I'd say there's more things to like about Dota than about League just in sheer quantity of bullet points, but regardless I love both games and think they're both really fun. If Dota improved their lore, their animations, and their tab screen and League improved their cosmetics store and had a more interesting and dynamic map, plus neutral items and agh's shard & scepter, I wouldn't really have any major complaints about either of them.
I think anyone who loves one game could potentially love the other one too and it's totally worth learning whichever one you don't already know, if you have the time. Obviously these games take a ton of time and most people barely have time for one let alone two. But if you're young especially, they're both really fun.
It's pretty hard for me to see eye-to-eye with the people who love one game and ferociously hate on the other - it seems childish and kind of empty. To not find one as fun as the other, sure, that's one thing, but to expend energy hating it and constantly shitting on it, that just confuses me. You can have a favorite while still acknowledging the other as a comparably enjoyable game.
One final note - one of the things I found most interesting about comparing them is seeing which mechanics are normal in one game that would be overpowered in the other game.
In Dota there is a hero named Nature's Prophet whose W is TF ult minus the vision. It has a one minute cooldown, going down to eventually 0 cooldown late game, and he can access it from level one if he chooses to. Nature's prophet would likely have a >90% wr in League.
But then in League we have Zilean and his stupid ult on a one minute cooldown, while in Dota that only exists as a one-time use item (like GA) that you are rewarded with when you defeat their version of Baron, and it is basically the strongest item in the game. Zilean would likely have a >90% wr in dota.
submitted by aerovistae to leagueoflegends [link] [comments]


2024.05.14 21:04 aerovistae Switched from League to Dota after 3 years, felt like writing up a comparison between the two

After playing League for ~3 years I decided to stop and learn a new game and now have been playing Dota for about 8 months. As I've been learning I've been comparing and contrasting them, and I felt like writing up my thoughts.
I'm not a high ranked player; I was emerald in League and I don't really played ranked in dota. It doesn't matter, since this post isn't about tactics/strategy or how to win-- I'm just talking about the differences between the mechanics of the two games and their clients.
Disclaimer, this is all about Soloqueue. Pro play is a different environment and many things are different. I'm just talking about the average player's experience.
In Dota's Favor:
  • Much better tools for learning. The tutorial is better. You're able to click other heroes to see their abilities in-game. The guide system to tell you what to buy and how to use it, as well as how to use your abilities. League does have recommended items and recommended order for ability-leveling, but the fact that you can choose between different guides for different roles in dota is huge, and the user-written text telling you when and how to use specific items for a hero is also majorly helpful.
  • The game is less punishing to learn than league, for a multitude of reasons. Don't get me wrong, it still has an enormous barrier to entry and a steep learning curve, but it's just less painful. If you haven't played both it's hard to relate. League has two 1v1 lanes and very little sustain - there's no couriers to bring you tangos and mangos. You have to walk, but missing even a little XP can be devastating, so leaving lane at all can end your lane for you. If you're new and you're laning against someone who isn't new, it is absolutely brutal and you basically cannot play the game. Everyone who ever learned League without prior moba experience remembers what it was like in those first couple months being alone in lane against people who have been playing for years - especially in top lane or mid lane - and just getting fucking demolished 1v1 and not even being able to play. That can happen in dota too, but it just doesn't happen as much by comparison. And while there are roaming supports in dota, there's no jungler role, a very stressful role which in league which often leads to that player being blamed for everything that goes wrong in a match.
  • Way, way, way more interesting items. There are so many active items in Dota, and they feel much more impactful. Having a tool like orchid malevolence or eul's is just enormously powerful. By comparison nearly every item in league is just a statstick. The only comparable items in league are Zhonya's Hourglass (kind of like a self-only Eul's) and Guardian Angel (literally Aegis - the resurrection effect isn't as game-changing in league as it is in dota). There's also a couple of items that give shields (damage barriers), but pretty much everything else is just....more damage, more armor, more health, more attack speed, etc. The item selection is just downright boring by comparison.
  • Way more beautiful map. It's not even close. Dota's map has so much going on. There's so many different places and different entities and landforms, and it's just beautiful. Trees, high ground, outposts, trails through the woods, a radiant side and a dire side, day/night cycle....League's map feels small, empty, and stale by comparison.
  • Fights are slower and longer in Dota. You last longer. You don't get one-shot as much. It's nice. It can be very frustrating in league being killed in a half second before you can do literally anything, over and over, game after game (if you get a bit unlucky and are playing a squishy champ/role and they have one or more assassins).
  • More team-oriented. Due to the prevalence of long-lasting debuffs from both items and hero abilities, no one person can really just solo carry to the same extent as in League. In my experience it's much less common to see someone 1v9 in Dota, and usually it's because the enemy team is just making stupid choices. In League it happens close to every other game.
  • Built-in voice chat. This actually does come in handy a lot. Hate not having it in league.
  • Turbo mode. This mode is just great. Wish league had it. Great for learning and testing and playing casually when you don't have time or interest in a serious game.
  • Not having to recall (teleport to base for hp/mana) is nice. More time spent out on the map playing. Having teleport constantly available lets you take part in more plays. Couriers are great. It's awesome having items shipped out to you instead of having to spend time retrieving them.
  • Better demo tool by far. League's practice tool is notoriously shitty. Being able to open the demo tool while you're waiting in queue in Dota is amazing. Can't do that in league.
  • The backpack is sick. Love being able to hold 3 additional items. Just gives you nice flexibility with consumables and components.
  • Neutral items. This just doesn't exist in league and I wish it did because these are really fun and cool.
  • Agh's shard and scepter, and the talent tree. None of these things exist in League and they add so much and make the game much more fun to progress through.
  • More late game avenues to spend gold. Buybacks, Agh's shard and blessing, edible moon shard, boots of travel 1 & 2, item sharing, etc etc. I realize it's fairly rare to reach that level of full build in ranked, but in low level games it's more common and especially in turbo and honestly it's just great to have stuff to spend the gold on. In league you hit the 6 item cap and that's it, any gold beyond that is mostly wasted. It feels bad.
  • On a related note, it's also really nice how the dota items are useful already at their not-yet-fully-built stage, like how Eul's is a crucial item that doesn't really NEED to be upgraded to Wind Waker, but optionally CAN be later when you have the gold and nothing of higher priority to spend it on anymore. In League you don't get effects like the active on Eul's until you've completed it into its final form (i.e. Wind Waker). This means that in League, with rare exception, you don't really have much choice but to fully finish items one by one, whereas in Dota it's the norm to only build the intermediate item and not FULLY complete it until super late game if at all.
  • The announcer saying "Holy SHIT" when you go on a 10 kill streak. I find this hilarious.
  • Better ability tooltips. When the talent tree adds +40 damage to a skill, that skill's text is updated to reflect that. I love this. League has a lot of little issues with incomplete tooltips that don't tell you the full story of how an ability works. You have to reference the wiki constantly. I have to reference it SOMETIMES in dota (like I had no idea why Pudge's E could completely block the damage from his W until I read on the wiki that the rot damage is divided into 5x per second, not 1 instance once per second), but in League I have to reference it pretty much...uh....ngl, constantly. Even as someone who has played it for thousands of hours. Feelsbad.
  • Better cosmetics store. League's just has a splash art image of a skin and a purchase button. You have to go to youtube to see how it actually looks, and you cannot try it out at all without buying it. The fact that Dota allows you to launch into the demo tool with any cosmetic is amazing and something League players would literally trade sexual favors for.
  • Cosmetics for things other than the heroes/champions themselves. In League you can only buy champion skins. In Dota you can buy cosmetics for the ancient, the towers, the creeps, the map, etc. None of that exists in League. We fucking WISH we could buy that kind of stuff. Riot are you listening?
In League's favor:
  • Better lore. It's not a contest really. League's champions all have names and stories that are placed front and center, whereas Dota hero names are kind of buried and infrequently referenced. They're more like archetypes than individuals with their own identities. I mean...there's LITERALLY a dude called "Anti-Mage." There's a dude on a bat and his name is Batrider. The videos and media around champion releases in league are just way cooler. Check out the fiddlesticks rework video on youtube: https://www.youtube.com/watch?v=jNn2F39G-6s
  • WAYYYYY better champion animations and sound design. This is for me where League blows Dota out of the water. Go ult someone as Axe - he does a little hop and swing animation. Then check this out, the corresponding ultimate in League from Darius, at the 3min mark: https://www.youtube.com/watch?v=vRu0IznjCSc There's really just nothing in Dota that feels like Jhin, or Ekko, or so many others. With rare exception, almost all the champions in league have aspects that FEEL amazing - great sound design / animations / feedback delays that are incredibly rewarding. Dota's heros are really fun to play and I'm having a great time, but if you put them side by side with a pretty large percent of League's cast, the animations of many of their abilities and movements just feel kinda flat and low-budget by comparison.
Edit: Y'all have convinced me, Dota's sound design is also excellent. I guess what I meant is that League's is sometimes more thrilling, there's more peaks of excitement in the sound, but Dota's sound is also superb. Dota also has some excellent animations, like void ult. I remain of the opinion that on the whole the way the champions in League are animated is much better-looking than Dota, where a lot of abilities are just kind of a hand wave. The movements of the champions' bodies in League are much more expressive.
  • Cooler duels. Dueling is a big part of league and it doesn't seem to be such a big part of Dota by comparison. Whenever a fight starts, people teleport in and it becomes a teamfight, or someone disengages and gets away somehow using one of the many items like force staff or eul's. In league, two lanes are 1v1 and the jungler also often 1v1s, so there's a kind of constant dueling and it really lets you find fun ways to express skill and mastery. There's only one item that will get you out of a sticky situation instead of many, and only a portion of champions can reasonably build that item in the first place.
  • More 1v9 potential. Because there's so much less CC by comparison to dota, and champion counters aren't as hard as in dota, a single player can completely take over a game and win versus multiple opponents at once single-handedly. This can be really, really exciting and it's one of the high points of League that makes the game addictive.
  • Having to recall (teleport to base for mana/health/buy items) actually can be kinda nice too, by comparison. It lets you take a breather and just look over the state of the game while you walk back to lane.
  • Being able to see on the tab scoreboard what items and creep score people have is really, really nice. It's really fucking annoying in Dota having to click champion portraits to see what items they have, and if you click ANYTHING else it hides it again so you have to do it while standing still or moving in a straight line. Probably dota loyalists will say this is part of the skill of the game, but honestly imo it's just annoying/bad UI design that people sort of just got used to and became convinced was "part of the game."
  • Skillshots! In Dota most abilities are just unit targeted or AOE, while disjointing does exist, aiming isn't really as big a mechanic. There ARE abilities you have to aim, which in league we'd call skillshots, but they're far fewer. In league skillshots are kind of the norm, and aiming them and dodging them is a huge part of the game and it's fun to do so and makes you feel cool when you land them or dodge them. Having nearly everything be unit targeted isn't bad, it's just different, but it is something I enjoy a lot in League.
  • You can buy as many wards as you want. I hate having to share wards with the team in dota, and the store being out of them. I understand it's part of the game and managing that is part of the skill of dota, but I find it tedious and don't really enjoy it as a mechanic. Similarly, in League basic wards don't take up an inventory slot and instead get their own special slot like TP scrolls in Dota, which is really nice. It's pretty frustrating losing an inventory slot to wards.
  • Manaless champions. There are a couple dozen champions in League that don't use mana, and many people enjoy playing them. Dota doesn't really have that.
  • Simplicity. League has a smaller and simpler map, fewer mechanics, FAR fewer active item abilities, and more rigidity to its champion roles and how the game is played in soloqueue. Dota is kind of intimidating to learn from the sheer amount of stuff it has going on. Not everyone has the time or interest for it all.
  • Rotating game modes. ARAMs (all random all mid: a constant 5v5 teamfight on a map that only has one lane in the form of a bridge connecting the two teams' bases and nowhere else to go) are pretty great. Dota's modes seem to be a bit more static and homogenous, but idk, it's possible I just haven't been playing long enough yet?
  • Better champion skins, frankly. Some of League's skins are just amazing, and they ALL come with complete visual makeovers for all of the champion's abilities. While you can buy individual ability effect cosmetics in Dota, the options are somewhat limited by comparison. Any skin purchase in League will redo all the abilities to varying extents. Sometimes it's a small change, but higher-end skins make very significant changes. Dota does have some cool skins and a ton of cool minor cosmetics, but I would say League wins here.
Conclusions:
On the whole I'd say there's more things to like about Dota than about League just in sheer quantity of bullet points, but I love both games and I think they're both really fun. If Dota improved their lore, their animations, and their tab screen and League improved their cosmetics store and their map and added neutral items, the talent tree, and agh's shard & scepter, I wouldn't really have any major complaints about either of them.
I think anyone who loves one game could potentially love the other one too and it's totally worth learning whichever one you don't already know, if you have the time. Obviously these games take a ton of time and most people barely have time for one let alone two. But if you're young especially, they're both really fun.
It's pretty hard for me to see eye-to-eye with the people who love one game and ferociously hate on the other - it seems childish and kind of empty. To not find one as fun as the other, sure, that's normal, but to expend energy hating the other one and constantly shitting on it, that just confuses me. You can have a favorite while still acknowledging the other as a comparably enjoyable game.
One final note - one of the things I found most interesting about comparing them is seeing which mechanics are normal in one game that would be overpowered in the other game.
In League there is a champion named Zilean whose ult is to enchant an ally such that if they die in the next 5 seconds they're resurrected - basically Aegis, but on a one minute cooldown, for anyone on your team who needs it. Zilean would likely have a >90% wr in dota.
But then in Dota Nature's Prophet's teleport has a 90s/60s/30s cooldown and he can access it from level one if he chooses to, and eventually has a talent that removes its cooldown completely. Meanwhile this exists in League as one of the strongest ults in the game and with one of the longest cooldowns of any champion ability. Nature's prophet would have a >90% wr in League.
submitted by aerovistae to DotA2 [link] [comments]


2024.05.14 17:41 AEDyssonance The Biome Chart for Wyrlde

TLDR: i posted some things previously about how I was developing out my biomes, and thought I would share the chart that came out of it.
So, here is the revision to the overall biomes I did, as part of the larger project of determine the number and type of larger life forms present and how they all fit into the broader ecology of Wyrlde.
The chart lists the Biomes that are present (revised from even my prior note), and organizes them according to the latitude that they exist in (or how they affect the surrounding biome, in some cases).
It then gives the Biomass for that region (which is "grams of carbon per cubic meter over a year net"), the general temperature range information, the amount of rainfall, and then, because I not only am using the world fro an active game, I also like to roll dice when writing so that I have the sense of randomness for certain things, it also includes a relatively random chance for an encounter with a "Critter" or large lifeform, as well as the chances for the storm. I use a 30 sided die for this, because I like to work in 3's, and the die is decent enough.

Biome Chart

BiomeBiomass ProductivityEncd30Avg Yearly LowMax Yearly LowAvg Yearly TempAvg Yearly HighMax Yearly HighAvg Yearly RainfallStorm D30
Frigid These biomes are always very cold, and are based in altitude or proximity to the Arctic Circle. Note that passes in Wyrlde through Mountains are often in Alpine areas.
Arctic501-20-30-15-10011 Alpine5004-40-50-30-20-10105 Taiga34023025404538754 Tundra140120-20253038102
Steppe Cold, Cool, Warm, and Hot Steppes. These are generally rough country, hilly, rocky, and windy; transitional areas.
Moor1,00095040505060502 Scrubland1,100105545586070603 Chaparral1,200106555687080603 Veldt1,300117565788090603
Grassland Cold, Cool, Warm, and Hot Grasslands. They may have small thickets or stand alone trees near riparian areas or where water is easily reached.
Heath1,500123020305060452 Prairie1,750143525506070653 Meadow1,800150-10406575854 Savanna1,6501370607580901106
Forest Cold, Cool, Warm, and Hot Wooded biomes. Wyrlde does not appear to have any temperate rainforests.
Timberland340230254045381754 Woodland1,25011423249556520012 Rainforest2,00018706070809027518 Jungle2,50021706070809032523
Wetland Cold, Cool, Warm, and Hot Wetlands.
Bog1,500125040556070704 Fen2,000185545606575756 Marsh2,500216050687590805 Swamp3,000256555738095905
Sylvan Sometimes called Mediterranean, these are areas where the weather is much kinder to the needs of people.
Arcadian1,480122525505565453 Bucolic1,750143525506070453 Idyl1,750143525506070454 Sylvan1,980184535506575455
Sheltered Small pockets where the unique terrain creates a distinct microbiome.
Glen78066050606070252 Dale96586050606070252 Vale1,327116050606070252 Cove1,480126050606070252
Riparian Where water meets the land, the biome is always different fro the area around it.
Stream1,80015-10-15-5-2+5---- Lake2,00017-10-15-5------25 Oasis1,75014-10-15-5-2+5---- Shoreline1,85015-10-15-10-5-5252
Deserts Cold, Cool, Warm, and Hot Arid regions, divided bytheir underlying nature.
Barrens201-40-50-30-20-1021 Badlands40145407010011051 Aridlands30150457595120102 Sand Sea10140357310513061
Croft Areas settled and impact by the presence of people.
Agrarian2,000-5-------5------ Range1,560-2-5-----10------ Settled650-7--+3+5+3+3---- Ruined1,100+1-5----+2+2----
Agarthan Underground Spaces
Caverns650+26555656575---- Agartha1500+3706580100110--1
Oceanic Surface and below, by general climate.
Ocean, Littoral, F5004-10-15-10-5-5252 Ocean, Littoral, C125010-10-15-5-4-4504 Ocean, Littoral, W160014-10-15+5-3-3758 Ocean, Littoral, H225018-10-15+5-2-210016 Ocean, Benthic, F5004-10-15-10-5-525-- Ocean, Benthic, C125010-10-15-5-4-450-- Ocean, Benthic, W160014-10-15+5-3-375-- Ocean, Benthic, H225018-10-15+5-2-2100--
Now, I did things this way because as I go through the animals, I am generally seeking to establish a few broad "types" of animal, and then demonstrate a bit of variation according to the latitude of the biome. What that means is that I want to have "foxes" -- so there will be a version of a fox that exists in most of the biomes, adapted to the particular biome (so I have a larger speciation profile).
That will carry over in a lot of ways, across trophic levels and throughout the foodwebs, which are also being created as a whole. For the food webs, i am going to use a variation on the larger model, with a 20 part web and 5, 7, or 9 trophic levels.
For those wondering what the hell those are, well, a foodweb is "the circle of life" -- what eats what, in a cycle. The parts are based in that, and I will have 20 creatures in each foodweb and at least three foodwebs in most biomes. The trophic level is the stuff that gives us Predators and prey, and where they sit within a foodweb -- the apex predator concept comes from that. Also, I am not an ecologist, so if an ecologist corrects me, they are probably right, but I am doing this for world and this is how it works there.
Since my world is a fantasy style one, I also have magical creatures and assorted horrible stuff out there, and this is going to help me to determine when and how they appear, as well, so that I have a stronger sense of how the ecology of the planet works, even with the disruptive influence of these problem critters.
I know it’s boring, but I just feel really good about, so thought I would share.
————— - - - Context Basis - - - —————
Wyrlde is a complex planet with a structured ecology maintained both inherently and through divine grace.
The study of this larger natural world, and in particular of the Boonies (as places beyond the settled lands are known), is of ongoing and persistent interest and importance as the scholars seek to understand the way that the world functions.
As part of the series of discussions that have been taking place, the scholar Disōnans has given her detailed accounting of her studies over the last decade, spent within the boonies and through the Empire, herein as reported to this most illustrious body, in the fair hopes of it proving useful to other explorers, especially in light of the future Expedition.
submitted by AEDyssonance to worldbuilding [link] [comments]


2024.05.14 17:32 pitchthrowdodge Classic Starter Guide: An In-Depth Look

With all the new players entering the game as of late, a lot of the same questions get asked - specifically, ones like "How can I make the perfect team for classic/endless/etc.?". The guide ahead is an attempt at answering more common questions on the former end, from the perspective of someone who almost exclusively plays Classic and many wins under my belt in doing so. Community feedback welcome; hopefully something like this can expand into something like a wiki/full guide so we can help new players down the line, too!
Classic and You: Starting Out
So you just picked up the game, but not sure where to start. "Which starters are best?" "What team should I go with first?" "I unlocked [x] - can I beat Classic with this?"
Let me reassure you: you can beat Classic with anything. (Yes, even something like Caterpie.)
That said, it's understandable to not know where to start, especially if you don't know all the starters, or maybe haven't played all the various generations of Pokemon through the years. Many of them have their own strengths and weaknesses, and some are built stronger than others. For example: Fuecoco is commonly the #1 recommended starter out of the base selection you get when first starting the game. Why? His final evolution, Skeledirge, naturally learns Torch Song, which is a hard-hitting fire move that guarantees a Sp. Attack buff each time it hits. This lets you snowball fairly quickly, as each attack makes you stronger and stronger during battles. Many starters have "specialty" tricks like this that give them an edge - Sprigatito's final evolution, for instance, gets Flower Trick, a hard-hitting grass move that always crits (and therefore always ignores opponent defensive boosts and/or your own negative debuffs). Even with all these being the case, though, there's no "perfect" team to start with that will guarantee a win - and in fact, getting a win on your first run can be exceedingly difficult. Your starters all only have 10 IVs, neutral natures, and no egg moves - they're the bare bones minimum to get going. And that's okay. But it means you need to temper your expectations.
Pokerogue is a rogue-like - and in classic rogue-like form, you build upon what you start with little by little. Your primary goal shouldn't be to get a Classic win at the start. It's certainly doable, but even if you win, you're still likely without any reliable starter to take on Endless just yet, so there's no sense in rushing there. Instead, focus on that concept of building - specifically, building your starter pool. Every time you catch something, you unlock it as a starter (if you don't have it yet). You also get candies, which can be used to power up those starters by either unlocking a passive ability (unlocking additional features) or reducing their point cost, letting you bring more starters to each run (or more powerful ones!). Catching things with higher IVs also make your starting stats better - catching a 31 Speed IV Pidgey, for instance, means your Pidgey starter now permanently has 31 Speed IVs. More stats = more power, and getting higher IVs on your starters is probably the biggest early jump you can get on pushing your team further.
With this in mind, making a "perfect" team is less important than just making A team, so that we can go out and catch some things. As for what to catch, though, here's a list of things I'd keep an eye out for:
This "starting out" phase doesn't have a specific length of time to get past - everyone progresses at their own pace, and some will get luckier with egg pulls and catches than others. Don't get discouraged. Just keep building on what you have - that's your initial goal, and it only gets easier as you do it.
As you start going through your Classic runs, the main resource you're looking to accumulate at first is egg vouchers - as many as you can get your grubby little new player hands on. Beating gym leaders, Elite 4 members, the Champion, and beating Classic all reward you with them. Doing the Daily Run each day also rewards you with a 10x pull voucher. Rarely, they can even show up after beating a stage in the item choice rewards - if so, pick them, usually over most anything else. Eggs build on your starters, and usually with either massively boosted IVs or egg moves to give them considerable bumps in power. Rarely, you can even get shinies from them.
And speaking of the egg gacha: only pull from the Shiny gacha at first. The entirety of your goal as a new player should be accumulating shinies. The legendary gacha is misleading - you only get increased odds for the shown legendary, not all of them (at least as of this post), and even then legendaries often have a huge starter cost tacked onto them, making teambuilding difficult early on. Once you build up your starter collection with a good few handfuls of shinies, and are cruising along in Endless vacuuming up vouchers, you can spend some on the other gachas for specific niches if you like (move gacha for egg moves, legendary gacha for legendaries), but for the most part the shiny gacha is where the money's at. Besides, the shiny gacha can hatch legendaries, too - so you're not missing out on legendaries by not hitting its specific gacha.
I Got a Few Shinies And Legendaries - What Now?
Alright, so you've been cruising along, catching everything you see and building your starter pool like the rockstar rogue-like player you are. Keep building from here, but now you have more options - you can start bringing shinies on your Classic runs to improve the quality of item rewards you get at the end of each floor; you can maybe even bring a legendary/ultra beast along to have an easier time against the end boss and get that first win. At this point, if you haven't gotten that first win yet, now's the time to start knuckling down and making a serious go at it. Some general points of advice for Classic success I haven't yet covered:
submitted by pitchthrowdodge to pokerogue [link] [comments]


2024.05.14 16:56 teleologicalrizz Solo mechanitor help

I have tried two solo mechanitor runs that have ended badly. I think that my problem is expanding too quickly. I started on an ice oasis map from geological landforms. My guy has genes to resist the cold. My problem is that I like a nice sized base with plenty of rooms for different things. I believe that is bloating up my colony value and resulting in more raids.
I think I am going to try a temperate forest start with a limited growing season (I have been doing full year growing for the most part). That will allow me to ease into it.
So here is where I would like your two cents:
Is making a base with rooms for everything that I walk between bad for wealth? Can I have a bed room, kitchen, workshop, etc. Or is that going to overwhelm me?
What tips do you have for a good starting pawn? I know I need crafting, construction, and intellectual as a passion and preferably the tough trait. Any other advice or ideas?
What can I do to keep myself organized? Is a small one room base best or what?
I plan on doing things to eliminate wealth, such as burn corpses, hold off on mining (went crazy with the mining bot and have 4k steel on the map causing my wealth to bloat up for no reason). Is there any other good stuff to do for wealth?
Any recommended mods? I have like 90 already... I use mostly qol and retexture and dubs bad hygiene.
Any other general tips for this start?
Thank you all in advance for any input that you share!
submitted by teleologicalrizz to RimWorld [link] [comments]


2024.05.14 07:34 Specialist_Bison_899 The Enchanting Fruit of Uttarakhand: Kafal

Introduction: Nestled in the lap of the majestic Himalayas, Uttarakhand is a land of breathtaking beauty and abundant natural resources. Among its many treasures, one fruit stands out for its unique flavor and enchanting qualities - the Kafal. This small, crimson-colored fruit, found in the higher altitudes of Uttarakhand, holds a special place in the hearts of locals and travelers alike. In this article, we will delve into the fascinating world of Kafal and explore why it is truly a fruit worth celebrating.
  1. The Origin and Habitat of Kafal: Kafal, scientifically known as Myrica esculenta, is native to the Himalayan region and primarily found in Uttarakhand. It thrives in the cool and temperate climate of the higher altitudes, making it a delightful surprise for trekkers and nature enthusiasts exploring the region. The fruit-bearing trees can be spotted in the lush forests, often growing alongside oak, rhododendron, and other endemic flora.
  2. Appearance and Taste: Resembling a small cherry, Kafal fruit has a vibrant red color that immediately catches the eye. The fruits grow in clusters, making them easy to spot amidst the green foliage. When it comes to taste, Kafal is a delightful blend of sweet and tangy flavors. Its unique taste is often described as a mix of raspberries and strawberries, with a hint of sourness that adds an exciting twist.
  3. Nutritional Benefits: Beyond its delicious taste, Kafal boasts several nutritional benefits. Packed with antioxidants, vitamins, and minerals, this fruit helps boost immunity, improve digestion, and promote overall well-being. It is also a rich source of Vitamin C, which aids in collagen production, strengthening the immune system, and supporting healthy skin.
  4. Culinary Uses and Traditional Significance: Kafal holds a significant place in the culture and cuisine of Uttarakhand. The locals use it in various culinary preparations, including jams, jellies, desserts, and refreshing summer drinks. The fruit's unique flavor adds a distinct twist to these dishes, making them truly memorable. Moreover, Kafal is often enjoyed as a raw snack during treks and hikes, providing a burst of energy and hydration.
  5. Ecological Importance and Conservation Efforts: The Kafal fruit plays a crucial role in the ecology of Uttarakhand. It serves as a vital food source for numerous bird species and small mammals, ensuring their survival in the fragile ecosystem of the Himalayas. However, due to climate change and deforestation, the habitat of Kafal is under threat. To protect this enchanting fruit, conservation initiatives and sustainable farming practices are being promoted, emphasizing the importance of preserving Uttarakhand's rich biodiversity.
Conclusion: The Kafal fruit of Uttarakhand is truly a hidden gem, cherished by locals and celebrated by nature enthusiasts. Its unique taste, nutritional benefits, and cultural significance make it a fruit that deserves recognition and conservation efforts. As we explore the enchanting landscapes of Uttarakhand, let us remember to savor the flavors and appreciate the natural wonders that this land has to offer, including the delightful Kafal fruit.
submitted by Specialist_Bison_899 to Devbhumiinuttrand [link] [comments]


2024.05.13 21:47 KindaKingdra Name Game: Where Did All These Animals Come From!?

You have. A LOT. Of pets.
Where did they all come from? And why don't any of them have names??
Well, we can get the second issue sorted right now!
Here's how this works. I will give you a list of animals, and a list of name criteria. YOU CAN CHOOSE which animal gets which criteria, and then you give them a name that fits that criteria!
Here are your animals (you can choose their genders):
  1. A Great Dane!
  2. A greyhound!
  3. A Newfoundland!
  4. A Tibetan mastiff!
  5. A Great Pyrenees!
  6. A Doberman pinscher!
  7. An American pit bull terrier!
  8. A Pembroke Welsh corgi!
  9. A pygmy goat!
  10. A tortoise!
  11. A Flemish giant rabbit!
  12. A hedgehog!
  13. A savannah cat!
  14. A Siamese cat!
  15. A sphynx cat!
  16. A mini donkey!
  17. An axolotl!
  18. A rat!
  19. Another rat! You can't have just one!
  20. A ball python!
Oh boy. That's 20 animals to name! Alright, here are the naming criteria:
  1. A Shakespearean character
  2. A moon of Jupiter
  3. A garden herb
  4. A landform
  5. A different animal
  6. An old man's name
  7. An old woman's name
  8. A weather phenomenon
  9. A world wonder
  10. A city
  11. A car
  12. A Pokémon
  13. A creature from legend or myth
  14. A cute diminutive word
  15. An aquatic name
  16. A name from science fiction
  17. The name of a rock band or singer
  18. A color name
  19. A food name
  20. A last name!
Whew, we've got our work cut out for us. Mine will be in the comments - can't wait to see the names you give your veritable zoo!
submitted by KindaKingdra to namenerds [link] [comments]


2024.05.13 07:32 WDKilpackIII Epic Fantasy - Crown Prince: Book One of New Blood - W.D. Kilpack III

  1. Epic Fantasy
  2. Crown Prince: Book One of New Blood
  3. New Blood Saga: Book 1
  4. W.D. Kilpack III
  5. Full Cover
  6. 2021 International Firebird Book Award Winner • 2022 The BookFest Award Winner • 2023 Finalist, Best Mentor Character, Indie Ink Awards • 2024 International Impact Book Award Winner • 2020 Runner-Up Sci-Fi/Fantasy Book of the Year, OnlineBookClub.org • Quarter Finalist Screencraft Cinematic Book Competition
  7. www.Kilpack.net
  8. Available in Paperback/eBook/KU/NOOK/Kobo/Smashwords
  9. "The future of all men relies on the Guardian of Maarihk. Will his Sight be true? Or will his impure Firstblood prove the ruin of us all?"
  10. Natharr is Guardian of Maarihk, one of a long line of protectors dating back to the Firstborn Age, before the Aa Conquest. Natharr's is an ancient role, rooted in his Firstblood, giving him Sight to see what is yet to be. He adheres to his sacred duties even in the centuries since the Firstborn were forced to the brink of extinction by the Aa. Natharr still stands guard over all men, Aa or Firstborn, Seeing what will come to pass, deciding what is unavoidable and what is not. He spends decades planning how to save the life of the newborn Crown Prince Vikari so he may one day reclaim the throne of the land where Mankind was created, back in the time when the Olde Gods still walked.
  11. • "I've been won over by Crown Prince! The world is deeply conceived. The prose is well crafted. The solemn, almost-inhuman Guardian/seer standing guard during a deadly siege as the young queen gives birth makes for a hell of a great start! That weightiness to his character was a key point of interest to me that comes across right from the opening pages, plunging right into the thick of it for a wonderful change of pace. Crown Prince is intriguing, grand, strange, and shadowed by ill-omens. It is Shakespearean." — Tom Mock, author of The Long Nights • "A very good book ... [and] a very great read! Natharr is very much tested as he strives to save the life of newborn Crown Prince Vikari. This book reads wonderfully, and I am grateful to have had the opportunity to get to know the story. It is full of pulse-pounding adventure and also features great, extensive world-building! Definitely a recommend from me!” — Philip Chase, Ph.D., medievalist and author of The Way of Edan • 5/5 Stars — "Author W.D. Kilpack III presents an atmospheric and immersive journey into a richly crafted fantasy world, balancing a strong character-led adventure with a wider web of plots, setting up a highly complex and enjoyable fantasy saga to follow. There’s a clear flair for character, dialogue, and attitude from the start, with Natharr's intense presence affecting all who encounter him and making for some really dynamic clashes. The weightiness of his responsibilities and the depth of the world-building immediately gripped my attention and, as the story unfolded, the way the characters’ attitudes and actions were shaped by the realism of the worldbuilding was totally compelling. This book delivers on every promise of pulse-pounding adventure — thanks to the swift pacing of the plot, coupled with dark storytelling, strong descriptive skills, and captivating character development that balances emotion with duty well. Overall, I would certainly recommend Crown Prince as an incredible opener to an exciting new fantasy series, and I’m all the more eager to continue exploring this fantastical realm." — K.C. Finn, USA Today best-selling author of The Book of Shade for Reader's Favorite • 5/5 Stars — "The literary creator in his act of creationism. Such is W. D. Kilpack III in his intriguing invention of Crown Prince: Book One of New Blood. Intermingling real world matters of both realm and state, and legendary phenomena of ancient times, Kilpack builds a mythical epic of worlds within worlds, all suspended in time and universal fantastical realism. He has crafted an imaginative tale perfect for lovers of mysticism, magic, ancient battles, romance, and supernatural fantasy. Natharr, the Guardian of Maarihk, is one of the Firstbborn [with] abilities like the gift of prophetic Sight, and he [is] charged with protecting and preparing the newly born prince of the realm, Vikari, until he is ready to take his rightful place as heir to his father’s throne. Set in a richly imagined and described enigmatic world, the story explores themes of family, love, friendship, destiny, time, and power. Adventure and action keep the reader quickly turning the pages ... deliver[ing] a strong narrative of structure, character development, and world building, which smoothly paves the way for the next book in the series, Order Of Light, which I cannot wait to read. Crown Prince is a masterful example of original storytelling, a phenomenal literary creation!" — K.L. Davidson, author of Ten Thousand Fields (British Columbia, Canada) • 4/4 Stars — "Crown Prince stands out with amazing descriptions, complex characters, and intriguing supernatural elements. Book one in the New Blood [Saga], the storyline is incredibly promising. The author has a flair for setting the scene and creating memorable characters. I absolutely loved the descriptive prowess of this author, the thing I enjoyed most about the book ... W. D. Kilpack III genuinely takes the time to help us immerse in the fantasy world, no matter if he describes a battle scene, a peaceful moment, or a mythological creature like a Hamadryad or a Manticore, he always manages to conjure the best images in our minds. The author does a great job of incorporating the supernatural elements in a general atmosphere of myth and legend ... there was nothing I disliked about this novel. I am rating Crown Prince 4 out of 4 stars ... fans of sword-and-sorcery fantasy will definitely find this novel a delightful read ... the series has the potential to acquire epic dimensions ... I am looking forward to reading the sequel, Order of Light."OnlineBookClub.org • 5/5 Stars — "I absolutely love Crown Prince! It is a very dark epic-fantasy story following a very intimate cast of characters. The way things unfold, you’re thrown into the thick of the action right from the beginning that sinks you in right. The way events unfold to the way characters come together, you cannot help but keep flipping the pages. By the end, I was so invested, I felt so intimate with these characters, that I had to find out what happens next, so I immediately ordered book two, Order of Light! It’s such a good story! It’s such a dark-but-good story, with very good character work, you get really close with these characters, and you can’t help but want to know what happens next!" — Usman, host of Bards and Books YouTube channel (British Columbia, Canada) • 5/5 Stars — With the maps and appendix, "the characters' names, titles, and the names of fascinating places all conjured up by the mind of W. D. Kilpack III [helped] me better understand the intricate facets of this novel. Creating worlds and characters is not a easy, but the author did an excellent job. Crown Prince has everything you want: intertwining sword scenes, the battles of a war, kings, queens, knights, magic, fairies, love, sex, great beasts, and unthinkable dangers thatNatharr has to endure. Kilpack puts you in the middle as Vikari starts to grow and learn. So does Natharr for he begins to love the child as his own. Kilpack's ability to crystally describe a scene [was] like I was taking part in a meal or a sword fight. Crown Prince flowed smoothly and any fan of fantasy will rejoice [and] if you have never read a fantasy novel (like me), this one will get you hooked into the genre." — Jose F. Nodar, author of Books, Pens & Larceny (South Wales, Australia) • 5/5 Stars — "Crown Prince is one of the most brilliant fantasy novels that I have ever had the pleasure of reading and a book I am now obsessed with! Crown Prince is an incredible, thrilling and memorable story that will take its readers on a journey like no other. Crown Prince captivated me from the first page thanks to the book's sharp literature and strong opening ... [the author] is not only a phenomenal writer for his flawless ability to capture his reader's attention, but he is also a great writer for his descriptive powers and characterization of characters which will hook his readers! Crown Prince is a sensational, thrilling and addictive story that will thrill you as well as entertain you." — RedHeadedBookLover.com • 5/5 Butterflies — "Crown Prince was such a delight to read! Normally, we don't see the child growing up ... or really get a chance to get attached to whoever raised him. This author took that trope, shook it up and turned it into something amazing! We get to see the heir as a baby, to see him grow up [and] develop that close bond a son has with his father. It's a really beautiful thing ... normally glazed over in this type of story ... but you get to see how strong their bond is. I'm so grateful! Something else I really enjoyed is how well Darshelle and Natharr played off each other. Often, they have deep conversations that involve a culture clash, where they may not agree with each other's perspective, but they are willing to try to understand. I [also] loved this author's world building, especially the magic forest and all the interesting creatures that live in it! The village of the cat-people was such a fun scene and so interesting showing the cat-people society and how it was different. It was really fun! If you don't grab yourself a copy of Crown Prince, you're doing yourself a huge disservice! It's a wonderful story and such a fun read!" — Madam Crystal Butterfly • 5/5 Stars — "Kilpack delivers a stunning blow to the belief that Indie-Fantasy is worth any less that its salt. Crown Prince is a well-crafted epic with unique plot mechanisms, well-developed and believable characters, and a world grounded in the visceral and the real. I could not recommend this series any higher!" — Clay Vermulm, co-host of Sinister Soup Podcast • 5/5 Stars — "A fantastic world of swords and magic! A very strong start to the series! W.D. Kilpack III does know how to draw a reader into a world of swords and magic. I found myself unable to put the book down, diving deeper into the fantastic world. I can say, that I am a fan of his work and will soon be reading Order of Light, the second book from the New Blood [Saga]." — BooksShelf.com • 5/5 Stars — Crown Prince is "a great mix of fantasy and action and adventure! It kept me on my toes the whole time and I was completely hooked! The world building in this book is amazing. I could read 20 books in this world. The fight scenes and characters are amazing. They pull you in so deeply ... that I didn't want to stop reading way past when I should have!" — Jay.Rae.Reads • 5/5 Stars — Crown Prince illustrates "the burden of knowledge and the responsibilities involved in being able to see the future. Natharr is a great hero: think Aragorn/Alanon/Teddy Roosevelt. He bears the burden of being Guardian of Maarihk with dignity but, at the same time, is human and has flaws, like having a bit of a temper. Darshelle is conflicted and a walking contradiction, being proud and strong, while still insecure and flawed. I love the world, where magic is more subtle, while there is another element that reminded me of Greek mythology, because the gods are real and took direct action in history. There is some violence, which seems to fit well within the framework of this world where epic fantasy and realism are intertwined." — Critic, Salt Lake City, UT • 5/5 Stars — Crown Prince is "a fantastic tale filled with all things beautiful, dark, and magical! Filled with adventure and drama! The author's world is absolutely stunning, and I can't wait to read the next installment in the story!" — Cherumanalil (Bangalore, India) • 4/4 Stars — Crown Prince is "an adventure full of thrilling moments [that] hook you right from page one. Each page has a new secret to unfold. This book made a mark on my mind and now I cam curious to read the other books in the series. I loved reading it and have rated it four stars. Books like these deserve the hype!" — Read With Emilee • 5/5 Stars — "From the start you are drawn into a world of fantasy. With each page, you want more. The author gives the feel you are the character fighting for your life and those you defend. A great read, with the power to keep you from putting it down. I highly recommend this book to anyone interested in something new, with a twist and feel of a classic fantasy!" — Tom Carr, author of Talking to Yourself in the Dark • 4/4 Stars — Crown Prince is "an absolutely brilliant fantasy read ... [Kilpack created] a master introduction. The plot building was incredible. The journey sucks you in so much that you immediately want to carry on with the series. I'll definitely complete this series." — Twilight Reader (Wales) • 4/4 Stars — "If you're looking for something new with a a twist of classic fantasy, this is for you. It amazes me that someone can create an entire world from scratch with everything that this involes. Character building is wonderful and the descriptions of what happens are good. It is very detailed, so you get immersed in the story. Lots of things happen in this book. [Crown Prince] is a good and strong start for a new series!" — June.Reads (London, England) • 4/4 Stars — Crown Prince is "a lovely fantasy. Great read! Great characters! Writing style amazing! I loved this world. A new author I discovered and hope to read more from this author in the future!" — Rhianny DD Morris (South Wales, Australia) • 4.7/5 Stars — Crown Prince "transported me into a world where life-and-death situations were commonplace and everyone had a cause to fight for! The distinction between the Firstborn and the Aa was fascinating [and] really got me hooked! The characters are fantastic, descriptions of battles draw in you and there's a shock in every chapter! I love fantasy books and I'll add this to my pile of highly recommended sagas!" — Books with Gina (England) • 4.5/5 Stars — Crown Prince is like "watching a movie. The author has narrated ... in a very fluent and visual way. It is an adventurous and twisted novel that will always keep the reader wanting more. Every page is a new unfolding and a new mystery. The plot is exquisite and emphasizes important values like willpower, determination, and truth. A captivating read [especially] those in search of something abnormally smart!" — Reads.Nancy • 4.5/5 Stars — "Crown Prince is one of the most fantastic fantasy books that I have read so far! The book is a blend of thrills, mystery, fun, excitement, and drama! It has got everything that a good book should have. The plot is unpredictable and twisted. So much is happening all at once, but the smooth narration takes care of it all." — Just Pratibha (India) • 4/5 Stars — "A fantastic read! What a grand story in Crown Prince. I am very impressed with the writing and storytelling. Kilpack does a great job of building a world filled with princes, pasts that dictate the future. Kilpack details the scenes, filled with action, and brings the creatures to life! Crown Prince is filled with swords and sorcery, magic, myths and legends, that really bring it as believable. This author is a great storyteller. The story brings the reader on a superb journey. Who could ask for more when it's filled with magical/fantastical creatures and other interesting beings?" — Amy's Bookshelf • "Once I got into [Crown Prince], I struggled to put it down! The world Kilpack has created is so detailed and imaginative you can't help but be drawn in. This book is a fantasy that give you war, knights, romance and hidden dangers. It covers it all! As the first in the series, it sets the scene brilliantly ... I would recommend this book to anyone who likes fantasy books and fairytales!" — Kat Books Teas Cakes (UK) • "I had the pleasure of reading Crown Prince and Kilpack — he makes maps, folks! — emphasizes detail. The characters are living real lives, even though it's a fantasy. It was well done! He built his world with great care and precision." — Ken Weene, Ph.D., co-host of the Let's Talk It Over videocast
  12. Warnings: Violence, Sexual Content, Mature Themes; suitable for older teens and adults.
  13. Amazon NOOK Kobo Smashwords
submitted by WDKilpackIII to iwroteabook [link] [comments]


2024.05.12 17:50 playersed Esbern and skytemple issues (multiple)

I was doing quest to rescue esbern and i just had constant bugs whith this particular npc ,first when i entered sky temple Delpine wouldnt walk throgh the staircase and so she wasnt starting conversation with Esbern ,i went put waited 24 hours went back and quest went as normal ,than i have to find an elder scroll and optionally i could speak with Esbern or Arngeir and here it goes when i approached Esbern he would just say "you need to speak up im a little bit deaf" and no dilogue would pop up than i fast traveled to high hothgar (as i tryied Esbern multiple times) ,the whole screen whent black ,
this is not only issue with the dialouges i got another was when i couldnt buy vigilance becouse option wasnt showing ,and a lot of times i have to restart game if i want my followers to "wait here" becouse the dialoug3s not showing ,i can drop my LO ,but i got around 270 mods the next mod i install will swich off mod at the bottom of my LO ,
im thinking could this be caused by gdo and skyrim reputation ? I got both of them (skyrim reputation 40 mb version i belive thats the updated one) honestly i done that quest it took couple restarts and i wasnt able to do it through Esbern bur what is the couse of it ? I havent had many problems before i started quests with the blades
Edit: here is my LO
USSEP
SIMPLE WORKAROUND FRAMEWORK
REALISTIC EQUIPMENT - AE
JUST SHIELDS (ON BACK) - AE
EXTRA RANKS FOR AUGUMENTED DESTRUCTION PERKS
COMBAT REGEN TWEAKS
QOL AND BUG FIX COMPILATION
GUARD DIALOGUE OVERHAUL (XB1)
SKYRIM REPUTATION - MYSTERIOUSLY FIXED, PATCHED & IMPROVED
SKYRIN REPUTATION MFP& COMFIGURATION MENU
TK INTERFACE OVERHAUL - BETA
ELDEN SCROLLS UI
TAOS: THE ART OF SMITHING (XBOX ONE)
SMITHING XP
INCREASED MINING
DISPLAY ENHANCEMENTS (XB1)
[XB1] DYNAMIC CAMERA
[XB1] RICH MERCHANTS OF SKYRIM SPECIAL EDITION
SMART NPC 0OTIONS - ENEMIES USE POTIONS AND POISONS
HAND PLACED ENEMIES - MORE POPULATED SPAWNS DUNGEONS AND POIS
ENEMY REINFORCEMENTS (FIXED)
ARCH ENEMIES - DIFFICULT BOSSES AND UNIQUE ENCHANTMENTS
REAL BOSSES
REAL BOSSES - HARDCORE
THE SWORD OF THE DAM***
BLEACH ZENGETSU ALL FORMS 1K
TAOS: EXTRA CRAFTABLES (XBOX ONE)
CRAFTABLE UNENCHANTED DAEDRIC ARTIFACTS
CRAFTABLE CROSSBOWS AND BOLTS - STANDARD VER
CRAFTABLE CHARACTER GEAR XB1
SICARIUS ARMOR - BLACK VARIANT
REINFORCED EBONY ARMOR
CONTRACTOR ARMOR 1K
ELEMENTAL VISION OF SKYRIM - CRAFTABLE
DAEDRIC CLOAKS
WEIGHTLESS
WEIGHTLESS DRAGONBORN
WEIGHTLESS HEARTFIRE
TRUE MASTER TRAINERS
[XB1]TRAINING LEVEL LIMIT
TRAINING DUMMIES AND TARGETS [XB1]
MAGIC SCALES WITH LEVEL
VORTIKAIS DRAGON ASPECT TOGGLE - MAGIC AND SHOUT BUFFS
GRAPPLING SHOUT
KAIOKEN SHOUT (GOKU VOICE)
UNLIMITED WEREWOLF
WEREWOLF - POWER
[XBOX ONE] WEREWOLF PERKS EXPANDED
SIMPLE WEREWOLF ABILITY BOOST [XB1]
VAMPIRE LORD OVERHAUL: 1K KYNREEVE RED GLOW ARMOR NEW HAIR RED RUNES
ARCANE ACCESSORIES ABSORB & VAMPIRE TWEAKS [XB1]
VAMPIRE LORD - INVENTORY, FLIGHT, AND 60 PERKS
TREEBALANCE - COMBO PACK [XB1]
SHOUT PERKS
EXTRA POWERFUL MARKSMAN PERKS XB1
[XB1] FISTS OF STEEL - ADDITIONAL RANKS FOR THE SISTS OF STEEL PERK
IMPROVED MAGIC [XB1]
POWERED DESTRUCTION [XB1]
AUGMENTED DESTRUCTION
PHENDRIX MAGIC EVOLVED
YS SPELL TWEAKS
ENHANCED NIGH VISIIN SPELL TOME (XBOX1)
VAMPIRE SPELLS
[XO] VAMPIRIC DRAIN RANGE
BETTER VAMPIRIC DRAIN
PHENDRIX DEAD THRALL
GROUND DRAGON - DRAGONREND SPELL
LEVITATE SPELL - SKYRIM
DECAPITATION SPEL
WOOD'S SPARK OF DESTRUCTION
ONE HANDED MASTER SPELLCASTING SE
DRAGONBALL TRANSFORMATIONS PACK
DRAGONBALL SPELL PACK
[XO][VO]VAMPIRIC DRAIN DESTRUCTION NOVICE AND XP FIX
HOLY WARDS BY BANJO BUNNY
DRAKONS WARD ENCHANTMENT
BATTLE WARDS - WARD WHEN YOU BLOCK!
SKYLAND BITS AND BOBS - CLUTTER OVERHAUL
SKYLAND AIO
DAVES UFHD MOINTAINS
SMIM CHAIN MESHES ONLY
NORTHERN ROADS 1K
NORTHERN ROADS & BLENDED ROADS PATCH
DIVINE TEXTURE PACK - TREES
DIVINE FORESTS
DIVERGENCE - LUXURIANT 2 - PLANTS - PERFORMANCE
VEYDOSEBROM - GRASSES AND GROUNDCOVER - NORMAL VERSION
LANDSCAPE FIXES FOR GRASS MODS
NORTHERN ROADS & LANDSCAPE FIXES FOR GRASS MODS PATCH
JUST ICE - 1K
BETTER DYNAMIC SNOW V2.11(SMIM)
NORTHERN ROADS & BETTER DYNAMIC SNOW PATCH
IA92'S REALISTIC RAIN (XBOX1)
REALISTIC CLOUDS - IMMERSIVE EDITION
SUPREME AND VOLUMETRIC FOG [XB1]
SKYLAND ENCHANTING TABLES
DIVERGENCE - BLACKSMITH - 1K
DIVERGENCE - THE PHILOSOPHERS PROPERTY - SPELL TOMES - 512
RABBIT AND DEAD HANGING RABIT REPLACER WITH FEED RABITS
ANIMATED FORGE WATER ( NORMAL VERSION) BY WSKSKEEVER
NO SUNLIGHT THROUGHT MOUNTAINS
SPARKLING TORCHBUGS
NARUTO ULTIMATE OVERHAUL
CBBE (CURVY)
BETTER MALE PRESETS [XB1]
LOVERBOY DEFAULT 1K
(BLACK) EYEBROWS BY DDSWORKSHOP
SUPERIOR LORE FRIENDLY HAIR
NINETIETHTRAINS KS HAIR PICKS
AFT AE
REMOVE FOLLOWER LEVEL CAP
DIVERGENCE - VANILLA + CREATION CLUB - AIO - 1K-512
DIVERGENCE CUBE MAPS
BLACK AND GOLD EBONY ARMOR RETEXTURE (XB1)
BLACK AND GOLD EBONY WEAPOS (XB1)
COIN POUCH RETEXTURE - BLACK
LANDLORD [XB1]
WEARAVLE LANTERNS [XB1]
IMPROVED UNIQUE ARTIFACRS [XB1]
IMPROVED DAEDRIC ARTIFACRS [XB1]
EBONY BLADE USELESS NO MORE
DIVINE DAEDRIC DAWNBREAKER (RED GLOSSY WORDING)[XB1] BY LUPUS HEGEMONIA
IMPROVED DIVINE AMULET AND BLESSING
DIVERSE DIVIBE AMULET AND ENCHANMENTS
BLACK LEATHER SEATH - A LEATHER SEATH REPLACER
GENUINE GIANTS
DIVERGENCE - COMPENDUM OF BEATS - ANIMUCULI - 1K
LUMINOUS ATRONACHS
TOUGHER NAMED DRAGONS
ERSO ENHANCED MIGHTY DRAGONS - NIGHTMARE VERSIKN
GAME OF THRONES AND HOUSE OF THE DRAGON - VANILLA DRAGONS REPLACER - 1K -512
GOT HOTD - DIVERSE DRAGONS 512
[XB1] GOT HOTD - OPTIONAL FILE "BLOOD MESHES HIDDEN"
GOT HOTD - SKELETAL DRAGON AND UNDERSKIN 1K
[XB1] HOTD - GOT SKELETON EDIT VERSION 2 ( BIGGER HEAD)
[XB1] DRAGON ANIMATION REPLACE SE - WITH STANDING BREATH OPTION
HOTKEY CONTROLLR - UPDATED (BY DADDYMCHUGENUTS)
A QUALITY WORLD MAP - CLEAR MAP SKIES [XB1]
PASTEL MAP MARKERS [XB1]
SUMMER MYST - ENCHANTMENTS OF SKYRIM [XB1]
SUMMERMYST ENCHANTMENTS CHESTS
[PATCH] SUMMERMYST (ON BACK AND ON LEFT)
FORTIFY DESTRUCTION ENCHANTMENT
SUMMERMYST - LEVELED LIST FIXES
SUMMERMYST ENCHANTMENTS - GUARANTEED LOCATIONS
VAE3 - VISUAL ANIMATED ENCHANTS 2-023
VAE2SUMMERMYST PATCH
PARAPHERNALIA REALISTIC MAGIC (NO GRAVITY)
IMMERSIVE SPELL EFFECTS EMIT LIGHT
3D CASTING FX - FIRE AND FROST HAND FX REPLACER BY ARCTAL
VISUAL MASTER SPELLS
STRANGE RUNES LITE
REALISTIC AI DETECTION LITE [XB1]
IMMERSIVE RAGON SOUNDS -IDS- (ENIGMA REMASTER)
SAO- BATTLE MUSIC
SEKIRO SOULS SFX
AIRGETLAM -MODERN MAGIC SOUNDS REWORK-
LEVEL UP IN SILENCE
REALISTIC WEAPON PLACEMENT (CLOAD EDITION)
VISIBLE FAVORITED GEAR
SKYSA - OLIVER KENJUTSU
SEKIRO COMBAT S - WITH ENEMY COMBAT INTEGRATION
GDB ANIMATION PACK (EDGEMASTER-MAIN)
GDB ANIMATION PACK (VIKINGS)
GDB ANIMATION PACK (SEKIRO)
DYNAMIC COMBAT FOR SKYSA
SKYSA DUAL WIELD AND PARRYING SIMPLIFIED
CINEMATIC DRAGON SOUL ABSORPTION -(NO SCREAM/FLOATING ANIMATION)
NEW ANIMATION FOR MAGIC CASTING SSE
SMOOTH SPRINT ANIMATION REPLACER (UNARMED)
SMOOTH JUMP ANIMATION REPLACER
SMOOTH SPRINT ANIMATION REPLACER (DUAL WIELD)
SMOOTH BOW SPRINT ANIMATION REPLACER
SMOOTH BLOCK ANIMATION REPLACER
SMOOTH SPRINT ANIMATION REPLACER (GREATSWORD)
SMOOTH SPRINT ANIMATION REPLACER (WARHAMMEBATTLEAXE)
SMOOTH SPRINT ANIMATION REPLACER (1H)
VIOLENS - A KILLMOVE MOD SE [XB1]
AMAZING RACE TWEAKS! NORD [XB1]
THE UNKNOWN
SUPER FAST GET UP ANIMATION
SNIPER - ADD DAMAGE BONUS
BNP WEREWOLF EYES - BLUE
ENEMY HEALTH INDICATORS
[XB1] SUPER SIMPLE LOCK BASH
REALISTIC CONVERSATIONS ( XB1 )
FAST TRAVEL TO CITIES FROM START[XB1]
INSTANT FAST TRAVEL
NO PLAYER FALL DAMAGE
NO STAGGER WHILE CASTING
DUALCAST REBALANCE [XBOX]
DRAGON SOULS TO ATTRIBUTES XB1
10 HEALTH PER LEVEL (XB1)
PERK POINTS AT SKILL LEVELS 50-75-100
PERK POINTS AND MORE GOLD FOR BOINTY QUESTS (XB1)
FAST BEAST PERKS XB1
50 PCT MORE PERK POINTS [XB1]
PERK POINT AWARDS
SKILL INCREASE STATS - UPDATE
QUEST AWARD PERK POINTS
[XB1] TRULY ABSORB DRAGON SOULS - HEAVY BY ADVENTURERX
VANILLA - MESSEGEBOX FIX
PICKPOCKET 100
ITEM SORTING
GRITTY PALADIN POTION
WARBIRDS DRASTIC DRAGON LOOT
MORE LOOS [XB1]
CIVIL WAR CHAMPIONS CLOAK FIX
ACTIKN BASED PROJECRILES + AE PATCHES
[XB1] PROPER AIMING
NORMAL MAGICA REGEN IN COMBAT
IMMORTAL DEAGONBORN
FAIR DRAUGIR SHOUTS
DRAGONS USE THUUM
DRAGKNS USE THUUM SHOUT REMOVER PATCH
Q DAY DRAGON RESPAWN
BIJIN AIO
BIJIN AIO & USSEP PATCH
ARVAK ENCHANCED [XB1]
MEEKO AND VIGILANCE ARE HUSKIES
WOLFES OF SKYRIM
DRAGONBORN CASTLE
TNF SKYRIM HOUSE REMODEL
[XB1] NO WORLD BORDERS
LESS INTERIOR FOG
DRAGONS FROM THE START
ELEMENTAL FURY FIX
DBZ TELEPORT
[XB1]UNLIMITED RINGS AND AMULETS
UNLIMITED SHOUTING (XB1)
UNLIMITED SUMMONS
ENLIMITED ENCHANTMENTS
ALL ARMOR LOOTABLE
NO HELMET REQUUIRED(XB1)
FASTER WEAPONS
FASTER GRATSWORDS:ANNIVERSARY EDITION (XBOX)
FATSER TWOHANDED WEAPONS AND WAR AXES AND MACES
[XB1] RING OF UNBLOCKING
HATS HELMETS HOODS AND HOODED ROBES WITB CIRCLETS
CLOAKS FACE MASKS AND ALL SPRTS 2 * FANS EDITION *
IMPROVED CLOSEFACED HELMETS
IMPROVED CLOSEFACED HELMETS - USSEP PATCG
IA92S ENCHANTING WITHOUT RESTRICTION (XBOX1)
FROST SLOW TWEAKS BY RAFEAR
DAKEN'S YUMMY DRAGON HEARTS
DRAGON SOULS HEAL YOU
POPPYLORS INI TWEAKS FOR SERIES X
TEMPER EBONY BLADESKYLAND LODS
[XB] GOT DRAGON MAON MENU REPLACER
LOOKS DONT CHANGE FOR A VAMPIRE
CHEAT ROOM (XB1)
CHEAT ROOM -ANNIVERSARY PATCH
MYTHICAL AGES (V1.10)
MINTYS LIGHTNING DURING STORMS
MYTHICAL AGES MINTY LIGHTING STORM PATCH
NO CAMERA FADE
REMOVE BLOOD FROM SCREEN
DISABLE SCREEN SHAKE EFFECT
NO TINT ABSORB XB1
NO RADIAL BLIR - PERFORMANCE OPTIMIZATION ( XB1 )
EMBERS XB BY MINDFLUX 1K
CC CAMPING - EMBERS XD PATCH
ANIMATED WATER FORGE (NORMAL VERSION) - EMBERS XD PATCH
EMBERS XD V 3.0.1-CC GOLDENHILLS PATCH
ALTERNATE START - LIVE ANOTHER LIFE
NORTHERN ROADS & ALTERNATE START PATCH
OPEN CITIES SKYRIM
NORTHERN ROADS & OPEN CITIES PATCH
REALISTIC WATER TWO BY ISOKU, SPARROWPRICE, &TECHANGEL185
REALISTIC WATER TWO & SAINTS AND SEDUCERS PATCH
NATURAL WATERFALLS
CUMULATIVE BLESSINGS
COLORED.MAGIC AURAS
submitted by playersed to SkyrimModsXbox [link] [comments]


2024.05.11 16:03 Kooky-Honeydew6703 Switching from Brxsie's template to LLO2. Mind giving it a look-over, see if I should move anything around?

MASTER FILES
CREATION CLUB EDITS
N/A
BUG FIXES
N/A
CHEATS & NEW NON-COMBAT MECHANICS
MENUS AND UI
N/A
MUSIC & SOUNDS
DIALOGUE
EXISTING QUEST EDITS
NEW PURELY CRAFTABLE ITEMS
EXISTING MECHANICS & SETTINGS EDITS
PERK EFFECTS
MAGIC & SHOUTS
LEVELLED LOOT LISTS
GRASS & LANDSCAPES FIXES
N/A
NON-COMBAT NPC AI
MULTIPLE LOCATION EDITS
SINGLE LOCATION EDITS
MESHES & TEXTURE FIXES
N/A
MESHES & TEXTURES GENERAL
MESHES & TEXTURES LAND AND BUILDINGS
N/A
WEATHER
INTERIOR LIGHTING
INTERIOR LAYOUTS & DECORATION
OBJECTS ADDED TO STATIC LOCATIONS
MESHES & TEXTURES VISUAL EFFECTS
N/A
NPC FOLLOWER MECHANICS
N/A
COMBAT MOVEMENT, RESOURCES, ENEMY AI, ETC
N/A
ENCOUNTER EDITS & ENEMY LEVELLED LISTS
ENEMIES SPECIFIC VARIANTS, STATS
N/A
NEW FOLLOWERS, NPCs, & SPAWNS
N/A
NEW QUESTS & LANDS
N/A
MESHES & TEXTURES ANIMALS & CREATURES
BODY MESHES & SKIN TEXTURES
CHARACTER CREATION ASSISTS & OPTIONS
N/A
NPC FACES REPLACERS
RACIAL ABILITIES & STARTING STATS
WEREWOLF & VAMPIRE PLAYER MECHANICS
N/A
BODY SKELETON
N/A
ANIMATIONS, BEHAVIORS, & KILL MOVES
WEAPON, ARMOR REPLACERS
N/A
UNIQUE ITEM EDITS & POTION EFFECTS
N/A
BOTTOM OF LO
NON-TREE LOD
N/A
NON GRASS & TREES LOD
N/A
MAP MODS
ALTERNATE STARTS
WATER MODS
CONTROLS, HOTKEYS, AIMING
N/A
ABSOLUTE BOTTOM
submitted by Kooky-Honeydew6703 to SkyrimModsXbox [link] [comments]


2024.05.11 11:54 honestlynodoubt Since Yugioh artists are never credited, I made an extensive list of cards that share very similar art styles.

“Tytannial, Princess of Camellias”
“Talaya, Princess of Cherry Blossoms”
“Mariña, Princess of Sunflowers”
“Chirubimé, Princess of Autumn Leaves”
“Naturia” cards: ‘Beast, ‘Exterio’, ‘Guardian’, ‘Gaiastrio’, ‘Landoise’
“Lightsworn” cards: ‘Celestia’, ‘Aurkus’, ‘Curious’, ‘Ehren’, ‘Felis’, ‘Garoth’, ‘Gragonith’, ‘Jain’, ‘Jain Twilightsworn’, ‘Jenis’, ‘Dragonling’, ‘Lumina’, ‘Lumina Twilightsworn’, ‘Lyla’, ‘Lyla Twilightsworn’, ‘Michael’, ‘Minerva’, ‘Minerva Exalted’, ‘Minerva Athenian’, ‘Raiden’, ‘Rinyan’, ‘Ryko’, ‘Shire’, ‘Weiss’, ‘Wulf’, ‘Aegis’, ‘Barrier’, ‘Judgement’ ‘Sabre’, ‘Sanctuary’
“Judgment Dragon”
“Punishment Dragon”
“Enlightenment Dragon”
“Moon of the Closed Sky”
“Forbidden” cards: ‘Chalice’, ‘Scripture’, ‘Dress’, “Lance’, ‘Droplet’
“Condemned Maiden”
“Condemned Witch”
“Darklord” cards: ‘Nasten’, ‘Condemned’, ‘The Sanctified’, ‘Tezcatlipoca’
“Allure Queen” cards: ‘LV3’, ‘LV5’, ‘LV7’
“Aquarian Alessa”
“Freya, Spirit of Victory”
“Amaterasu”
“Izanagi”
“Izanami”
“Yamato-no-Kami”
“Cú Chulainn the Awakened”
“Dark Grepher”
“Knight Day Grepher”
“Lightray Grepher”
“Witch’s Strike”
“Queen’s Bodyguard”
“Emblem of the Awakening”
“Solemn Strike”
“Solemn Scolding”
“Tempest Magician”
“Rookie Warrior Lady”
“Warrior Lady of the Wasteland”
“Chain Thrasher”
“Lady of Lament” cards: ‘Lilith’, ‘Loris’, ‘Malice’, ‘Alice’
“Darkest Diabolos, Lord of the Lair”
“Evolzar” cards: ‘Dolkka’, ‘Laggia’, ‘Lars’, ‘Solda’
“Evo-Singularity”
“Breakthrough Skill”
“Mermail” cards: ‘Abyssnerei’, ‘Abyssbalaen’, ‘Abyssdine’, ‘Abyssgaios’, ‘Abysslinde’, ‘Abyssocea’, ‘Abyssgunde’, ‘Abysshilde’
“Lightray Sorcerer”
“Lightray Gearfried”
“Shapesister”
“Mermaid Archer”
“Element Valkyrie”
“Element Magician”
“Divine Grace - Northwemko”
“Ritual of Grace”
“Ritual of Destruction”
“Garlandolf, King of Destruction”
“Demise, King of Armageddon”
“Demise, Agent of Armageddon”
“Demise, Supreme king of Armageddon”
“Ruin, Queen of Oblivion”
“Ruin, Angel of Oblivion”
“Ruin, Supreme Queen of Oblivion”
“Genetic Woman”
“G.B. Hunter”
“Chaos-End Master”
“Royal Swamp Eel”
“Yaksha”
“Anarchist Monk Ranshin”
“Chow Len the Prophet”
“Gendo the Ascetic Monk”
“Maiden with Eyes of Blue”
“Protector with Eyes of Blue”
“Counselor Lily”
“Graceful Tear”
“Lswarm” cards: ‘Nightmare’, ‘Heliotrope’, ‘Thanatos’
“Rose, Warrior of Revenge”
“Snapdragon”
“Disenchanter”
“Dark Dimension Soldier”
“Koa’ki Meiru” cards: ‘Hydro Barrier’, ‘Drago’, ‘Tornado’, ‘Sandman’
“Atlantean” cards: ‘Neptabyss’, ‘Poseidra’, ‘Tridon’
“Danger!” cards: ‘Nessie’, ‘Bigfoot’, ‘Thunderbird’
“Colossal Fighter”
“Colossal FighteAssault Mode”
“Black Brutdrago”
“Dragon Ice”
“Gigaplant”
“Mist Wurm”
“Superalloy Beast Raptinus”
“Reptilianne” cards: ‘Melusine’, ‘Echidna’, ‘Hydra’, ‘Lamia’, ‘Medusa’, ‘Naga’, ‘Vaskii’, ‘Scylla’, ‘Viper’, ‘Coatl’, ‘Nyami’
“Chaos” cards: ‘Goddess’, ‘Archfiend’, ‘Angel’, ‘Beast’, ‘Phantasm’
“Amazoness” cards: ‘Queen’, ‘War Chief’, ‘Augusta’
“Generaider” cards: ‘Vala’, ‘Hela’, ‘Jormungandr’, ‘Harr’, ‘Laevatein’, ‘Boss Bite’, ‘Boss Room’, ‘Loptr’
“Fabled” cards: ‘Andwraith’, ‘Ashenveil’, ‘Catsith’, ‘Marcosia’, ‘Treason’, ‘Cerburrel’, ‘Chawa’, ‘Dianaira’, ‘Ganashia’, ‘Grimro’, ‘Raven’, ‘Kokkator’, ‘Kudabbi’, ‘Leviathan’, ‘Lurrie’, ‘Unicore’, ‘Soulkius’, ‘Ragin’, ‘Nozoochee’, ‘Peggulsus’, ‘Raven’, ‘Rubyruda’, ‘Soulkius’, ‘Valkyrus’, ‘Unicore’
“Pot of Duality”
“Nordic” cards: ‘Vanadis’, ‘Valkyrie’, ‘Mimir’, ‘Gullveig’
“Ancient Sacred Wyvern”
“Balance of Judgement”
“Vendread” cards: ‘Battlelord’, ‘Slayer’, ‘Executor’, ‘Scavenger’, ‘Scar of’, ‘Ravenous’
“Prophecy” cards: ‘Temperance’, ‘Charioteer’
“Adreus, Keeper of Armageddon”
“Tiras, Keeper of Genesis”
“Guardian Chimera”
“Guardian Eatos”
“Psychic Jumper”
“Plague Wolf”
“Simultaneous Loss”
“Dimension Wall”
“Dark Simorgh”
“Laval Forest Sprite”
“Dark Bribe”
“Flash Knight”
“Djinn Releaser of Rituals”
“Sky Scourge Cidhels”
"Sky Scourge Enrise"
"Sky Scourge Norleras"
"Sky Scourge Invicil"
Match winners: “Shelga, the Tri-Warlord”, “Queen Nereia the Silvercrown”, “E☆HERO Pit Boss”, “The Twin Kings, Founders of the Empire”, ”Kuzunoha, the Onmyojin”
submitted by honestlynodoubt to yugioh [link] [comments]


2024.05.11 02:20 TheFlagMan123 What is Gaiadom? - What if their was a more habitable solar system and it was younger than ours? (2045 AD)

What is Gaiadom? - What if their was a more habitable solar system and it was younger than ours? (2045 AD) submitted by TheFlagMan123 to imaginarymaps [link] [comments]


http://rodzice.org/