Capture it for bb 9780

Shard it or Keep it?

2015.05.18 02:56 bin2003 Shard it or Keep it?

ShardItKeepIt was founded on the principle of whether a weapon should be kept or sharded. We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities.
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2017.09.11 00:39 HebrewDude When They Do It Right

PTCM is a hub for sharing above average, planned video camera operation; capturing calculated recording angles; maintaining good camera control, general perception, also properly controlling what's in the frame. Interesting content is not necessarily a solid ground for giving praise regardless of how good the content is on its own. Please dedicate a minute & read the rules before posting to make sure you don't violate them
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2014.04.02 01:15 ninjaman145 Fashion Souls

Described by GQ magazine as the "hub for sartorially-conscious players" of FromSoft games, Fashion Souls is your one-stop shop for Elden Bling, Fashion Souls, and Demon's Drip.
[link]


2024.05.19 04:38 NipplezDaClown8 Fallout: New Vegas

Please search any of the following mods on Nexus Mods - Fallout: New Vegas:
Working on the Chain Gang ESM-74958-2-1-1667158496"
WRP - Hotfix-38285-2-2-5-1590168045"
YUP - Base Game and All DLC-51664-12-9-1701436279"
0_80 Hot Fixes-37376-1"
01 T6M Natural Curvy Body (Nude) BB BNB-81346-1-5-3-1-1705542430"
45 Auto Submachine Gun Retexture - Honest Hearts-73064-1-1-1626897328"
360 Movement BNB Animations-75535-1-0-1652574707"
1911_v_1_dot_2-50184-1-2"
A Koch and Bohr Story v1-1-45886-v1-1"
a Smoke before the Storm-82578-2-0-1692819504"
A Thorny Situation v1-0-46048-"
A Wilder Wasteland v1-0-46158-v1-0"
A World Of Pain 6.94-38719-6-94-1685580176"
Afterglow -- LightBright Strip Overhaul Tweaks-83736-1-01-1700333095"
Afterglow -- Neon Illumination-83736-1-0-1699663621"
AK47_v1_1-48392-1-1"
AKS74U_upd1-47648-1-1"
All Explosion Sounds Overhaul BSA and YUP Patch-66946-2-0-1581616735.1"
All-in-one-66955-1-1557788582"
Alternative Start 1-5-45739-1-5"
Ammo box-42551-1-1599021340"
AN94_v_1_0-49600-1-0"
Animated Ingestibles (english)-70139-4-1-1684674884"
ASBTS Scripted Cigarettes-83077-1-1-1705445898"
Asset Pack-71569-13-1644876932"
Asurah Reanimation Pack 0.2.3.2-64339-0-2-3-2-1610371277"
Asurah Reanimation Pack main-64339-0-2-1"
Autumn Leaves-50146-1-030"
AWOP - A World of Pain - Underpass fix-78038-1--1660962454"
AWOP Compatibility Patches-38719-6-01-1556669314"
AWOP Dead Money 2.0-38719-2-0"
AWOP Weapon Mod Patches-38719-6-01-1590590935"
AWOP WRP Patch-38719-6-94-2-1669589734"
AWOP-MoMod-41361-10a"
B42 Inertia V1.2-64335-1-2-1615691254"
B42 Inject-80437-0-15b-1692435172"
B42 Interact-83119-0-14b-1695964659"
B42 Loot-82369-0-15b-1695243927"
BB Cigs-42551-"
Beige Pack-42551-"
Beretta92fs_v1_0-50837-1-0"
Better Brotherhood - YUP Patch-75031-2-4a-1701456413"
Better Brotherhood-75031-2-4a-1701449472"
BetterBetting1mCapDeadMoney-64920-1-1"
BetterStandUp-76443-2-1703547706"
Blood by the Dollar Patch-74958-2-0-1667064117"
BMF 1.01-56742-1-01"
BNB_Armor-35047-1-0"
BNB_BiggerBreasts-35047-1-0"
BNB_Body-35047-1-0"
BNB_Update1-35047-1-0"
BoSUnforgotten-60624-v1-1"
Breeze New Vegas Males - AIO-48222-1-8"
Brotherhood and Legion Truce-74086-5-3-1690769947"
Brotherhood of Steel Paladin Quests-69713-V1-1597789294"
Brotherhood Reforged - Fixed and Cleaned-83339-1-0-1696455793"
BrotherhoodReforged"
Bulk's Sound Pack - Footsteps-77766-1-2a-1700949655"
BulletSnap - Redux - espless 1.2-78967-1-2-1689600460"
Bushmaster_M4A1-48451-1-0"
Camp McCarran Map Markers-42860-1-0"
Camp McCarran monorail animation stand alone version-70213-2-00-1609887871"
Caravan Guard Remastered-83590-1-0-1698523589"
Caravan Guard-58721-1-2"
Caravan Pack Weapons Ironsight Fix-64339-0-1"
Casino Crowds-71037-1-2-1614893989"
Casino Crowds-71037-1-2-1614893989.1"
Casino Heists New Vegas 1.6-59896-1-6-1660648020"
Casino Posters and Signs HD-84302-1-0-1703875632"
Character Kit Remake - Hair-82147-1-0-1690857031"
Character Kit Remake - Hands-82148-1-1-1691365351"
Character Kit Remake - Teeth-82146-1-0-1689501066"
Classic Fallout Weapons Remastered V1.2-73805-1-9-2-1692128971"
Classic Goris-83439-1-0-1697179223"
Classic Pack Weapons Ironsight Fix-64339-0-1"
Coito Ergo Sum 4.20 FULL VERSION-56156-4-20-1677188838"
Common globe-42551-1"
CompanionsCommander_11-36523-1-1"
CompanionsInfiniteAmmo-37602-1-1"
CompanionsTeleporter-36523-1-05"
Compass Height Indicator-67068-2-0-1693172382"
Compatibility Patch for VGO 1.3 and Roberts Male Body FNV 3.4-68500-1-0-1584792648"
Compatibility Patch for VGO 1.4 and Fallout Character Overhaul 3.0-68500-1-2-1584907027"
Compatibility Patch for VGO 1.4 and Van Graff Hostility Fix-68500-1-1-1585586406"
Config INI-71569-13-01-1698109570"
Daniel - Unique Textures 1-1-83624-1-1-1698892210"
Dead Money DLC weapons ironsight fix-64339-0-1"
Decaying Ferals-83726-0-01-1699482598"
Deimos V1_05-43411-1-05"
Desert Eagle v1.0-56745-1-0"
Dimonized Type 3 AIO Installer-54438-3-5-1561863093"
Dismemberment Tweaks-80369-1-1678531588"
DLC Followers - All-In-One-74426-1-1-1-1637325547"
Download-55283-"
Dragunov SVU v 1.0-57297-1-0"
Dramatic Inertia - 3rd Person Movement Overhaul-82035-1-3-1702856996"
Dramatic Staggering-84262-1-1703548049"
DSI-48094-1-1a"
Duct Tape-42551-"
Earthblighted Tunnelers-84319-0-01-1703987665"
ELECTRO-CITY v12A-37908-V12A"
Energy Visuals Plus 2.0 -- EVE Patch-83105-1-0-1695161808"
Enhanced Blood Textures-34917-2-22c"
Enhanced Bullet Impacts-61804-1-0"
Enhanced Camera 1.4c-55334-1-4c-1544995335"
EVE Patch-64339-1-18-1610475958"
EVE v1.19-42666-1-19-1623957051"
Expanded Mojave - Mojave Outpost-82713-1-0-1692710596"
Eyes of Torment - Ghost People Retexture-83768-0-01-1699826217"
Factions Reloaded Followers V1.5.2-53041-1-5-2-1611961598"
Factions Reloaded Legion V2.3-51983-2-3-1690336838"
Factions Reloaded Raiders V2.2-52309-2-2-1689369283"
Fallout 4 Power Armor Features-65417-1-8-4-1657830228"
Fallout Character Overhaul 3.0-54460-3-0"
Fallout Character Overhaul purple mouth fix-75842-1-0-1648161122"
Fallout New Vegas ArchiveInvalidation Invalidated-35935-beta"
FAMAS F1 1.1-58824-1-1"
FCO - A World Of Pain-76179-3-4-2-1655389404"
FCO - Caravan Guard-77070-1-1655374739"
FCO - DLC Followers All-In-One Complete-75897-1-6-1-1655313894"
FCO - Russel Addon Expansion-70303-1-0-1604611326"
FCO - Russell Expanded-76048-2-4-1649309173"
FCO - The Last Few Edits-63465-1-2-1611445902"
Fire hydrant-42551-"
FNV NPCs Travel-54107-1-0-0"
FNV Quantum Sling v1.0-70770-1-0-1609894292"
FNV Realistic Wasteland Lighting All DLC-52037-v5-542-1542790908"
FNV Sexual Innuendo Animation plugin v003-36659-003"
FNV Sexual Innuendo NPCs plugin version 007-36659-007"
FO4 PA Features The Frontier-65417-1-8-3-1627853330"
FO4 Power Armors - FNV Compatibility Edition"
For The Enclave 4-0-39531-4-0"
FPS Lowering Weapons-80995-1-6-1701642566"
FPSWeaponWheel113-39997-1-13"
Freeside Overhaul - Episode I-81389-V1-1-1686100362"
FrontierAddons Combined All-in-One-71201-v2-1-1658540525"
Frozen Hit Rockomotion-79828-2-0-2-1678764575"
Functional Post Game Ending-66726-6-6-1703283263"
G36K_v_1-0-56125-1-0"
GRA WRP Unofficial Patch Ironsight Fix-64339-2-1"
Great Khan Graffiti Redone-83348-1-2-1696615291"
Greater Khans - Fixed and Cleaned-83352-1-0-1696538553"
GreatKhanGreatOverhaul"
Gun Runners Actually Run Guns 1 dot 8-42503-1-8"
Gun Runners Arsenal weapons ironsight fix-64339-0-1"
Height Randomizer Config-78278-1-0-1662456628"
Height Randomizer-70159-1-1-1604323492"
HH 45 Retexture-83233-V1-01-1695902562"
HI-RES Chems and Health ReTexture Pak-40302"
HiRes Skill Books Retexture V1.0-61273-1-0"
Hit - B42 Inject - Meat Anims-83906-1-1701225186"
Hit - B42 Inject - Sunset Sarsaparilla Animations-83993-1-1701797503"
Hit - B42 Inject Anim Pack - Season 1-80531-1-0-1679595175"
Hit - B42 Interact - New Vegas Bounties I LE-83096-1-1695504537"
Hit - B42 Interact Animation Pack-83096-1-01-1695579668"
Hit - B42 Interact Animation Pack-83096-1-01-1695579668.1"
Hit - B42 Interact Skinning-83161-1-1695497868"
Hit B42 Inject - Random 1-84439-1-1704730621"
Hit Marker Sounds - ESP-77268-release-1656730677"
HK_CAWS_v1_1-48433-1-1"
Honest Hearts DLC weapons ironsight fix-64339-0-2"
Honest Hearts Signs HD-82969-1-1-1697133032"
Hoss Mods - Sanctuary HH Home-70186-1-1-1646726106"
Hotfix Version 0.6.5-68009-0-6-5-1619083228"
Humping the Mojave v003-43773-v003"
If it wasn't for Betsy 2.5-59265-2-5"
If It Wasnt For Betsy-46574-v0-1"
Iguazu Shopping Center v2-62317-2-0"
IMI Galil 1.0-59635-1-0"
IMI_UZI_v_1_0-48523-1-0"
Immersive Hit Reactions
Immersive Recoil 2.0
Improved Console-70801-3-1702935922"
Improved Lighting Shaders-69833-1-5beta4a-1668774269"
Interior Lighting Overhaul 6-9-35794-6-9"
Iron Sight Recoil Animations kNVSE-75581-2-0-1673050083"
ISControl-75417-2-3-1688602677"
ISInertia v1.1-83648-1-1-1705167646"
Jacobstown Expanded-36421"
Jacobstown Lodge Suite-79949-1-1675869578"
Jacobstown Pond Fix-64103-1-0"
JacobsTown-51927-"
Jet Pack Effect for Aerial Assault Armor-50829-"
JIP LN NVSE Plugin-58277-57-21-1694289677"
JohnnyGuitarNVSE-66927-4-98-1701208963"
Joshua Graham Companion MAIN-56791-1-3"
Joshua Graham Outfit 2K Retexture-74202-1-0-1635320209"
JSRS Sound Mod 2.1 - Main File-81585-2-11-1689512817"
KatieNPC ENGLISH version 2_6 FULL-45150-2-6"
KEYWORDS-83088-1-01-1695964898"
Khan Assets (more pronounced signs)-72798-V1-1624577442"
Khans Forever-82521-v1-0-1691702006"
kNVSE-71336-20-1632181674"
KOTR Version 1 dot 04-56353-1-04"
L96A1_v_1_1-50805-1-1"
Lazarus - SMI Gun Runners V2 (Collision Fix)-75562-V2-1-1647360702"
LegionTerritoriesExpanded-68527-1-0-0-1584907535"
Level 100 and Perk Per Level-43055-1-3-1550210717"
LightBright Strip Overhaul-77093-3-1-1694229498"
Lime's Fort Overhaul-73749-1-20-1632706091"
Live Dismemberment
Lucky 38 Suite Reloaded Version 4.8 ESM-55540-4-8"
M14_v1-48477-1-0"
M37 Ithaca v1_1-47457-1-1"
MAC Beta Sexual Innuendo-36759"
Main File - All you need-45557-1"
Main File - Total Package Update 10-23-2021-50751-018-5-8-1635004434"
Main file-62682-0-2"
MainFile-74132-1-3v-1645220297"
Marcus Companion 0_80 Full-37376-0-80"
markers1b-36689"
Master Build-68009-0-5-5-1614054783"
MatebaModel6_v1_2-48499-1-2"
MauserC96_1dot1-48317-1-1"
McCarran South Gate Restored-71708-1-7-3-1625866293"
Melee Sounds-77766-0-5-1678726237"
Mikeburnfire's NPCs and Quests-70988-1-1-1676463261"
Millenia AK74 Patch-64339-0-1"
Millenia AKS74U Patch-64339-0-1"
Millenia Colt M4A1 Patch-64339-0-1"
Millenia Desert Eagle Patch-64339-0-2"
Millenia HK CAWS Fix-64339-0-1"
Millenia L96 Fix-64339-0-1"
Millenia M-14 Patch-64339-0-1"
Millenia M37 Ithaca Patch-64339-0-1"
Millenia PPSH-41 patch-64339-0-1"
Millenia Remington 870 Sawn-Off Patch-64339-0-2-3-1610376337"
Millenia STEN MK2 Patch-64339-0-1"
Millenia TOZ66 Patch-64339-0-1"
MLF-68714-3-1-1691312308"
MMRE ESPs-44139-1-0"
MMRE Music Pack 1-44139-1-0"
MMRE Music Pack 2-44139-1-0"
MMRE Music Pack 3-44139-1-0"
MMRE Music Pack 4-44139"
MM's Hit Marker SFX-84498-1-0-1705158422"
MNTLs Energy Weapons Sound Pack 1_3-52684-1-3"
Mojave Delight For Type3 V1dot1-44312-1-1-1666593552"
Mojave Express Courier Delivery Work - Primm-77176-2-5-1689168964"
Mojave NPCs-72615-2-2-1703969750"
Monster Mod Re-Release-41361-10b"
Mop bucket_flat mop-42551-"
More Perks Reimagined-76584-3-0-1-1652840544"
NAWEMO-65499-1-3-3-1626792344"
NCR Rearmament Lore-Friendly 1_5-40139"
Nefarious Nipton-80578-0-2-1684856493"
Nevada Skies 2281 Rework-35998-Final-Rework-1622851359"
Nevada Skies 2281 Rework-35998-Final-Rework-1622851359.1"
New Vegas Script Extender (xNVSE)-67883-6-3-4-1696621396"
New Vegas Stories New and Alproved-66505-1-2-1552144100"
NivSpiceofLife-V 1_2-44476-1-2"
NMC_NVInteriors Compatibility Patch Small v2.0-43534-v2-0-1551560025"
NMCs Textures NV LARGE Pack Part 1 of 3 FOR NMM -43135-1-0"
NMCs Textures NV LARGE Pack Part 2 of 3 FOR NMM -43135-1-0"
NMCs Textures NV LARGE Pack Part 3 of 3 FOR NMM-43135-1-0"
NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM-43135-1-0"
NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM -43135-1-0"
NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM-43135-1-0"
Novac Gun Runners-74981--8-1684355606"
Novac Overhaul And Gun Runners Emporium NV Novac Apartments Compatible patch-74981-V-08-1662917931"
NPCs Sprint In Combat-68179-2-13-1623455074"
NPCs use Aid Items-68742-2-3-1605058088"
NV - Energy Visuals Plus 2-80000-2-3-1685437455"
NV Novac Apartment - Main-55531-1-48-1586720487"
NVAC - New Vegas Anti Crash-53635-7-5-1-0"
NVBI Version 1 dot 55-37310-1-55"
NVBII Version 1 dot 47-41184-1-47"
NVBIII Version .954 FULL-55744--954"
NVCS Installer-68776-13-1675087064"
NVCS Installer-68776-13-1675087064+2"
NVInteriors Core v2.1.1-43534-v2-1-1--1551573205"
NVK Version 1.0-56408-1-0"
NVR V10-35100"
NVR VMinimum-35100"
NVTF-66537-10-2-2-3-1685050240"
NVWillow v1.10-41779-1-10"
Ojo Bueno Texture Pack for FNV - HIGH-39755-Quiznak"
Old World Radio part 5-47577-3-5"
Old World Radio part 6-47577-4-0"
Old World Radio part 7-47577-4-5"
Old World Radio Update X Minus ONE Radio added-47577-2-0"
Old World Radio Update Rangers Radio added-47577-3-0"
Old World Radio Update The French Connection Radio added-47577-2-5"
Old World Radio-47577-1-5"
Outside Bets V 1-4-46648-V1-4"
Pacers Gambit V1-0-46584-V1-0"
Pancor_Jackhammer-47528-1-0"
Pin-up Loading Screens 1920x1080-63663-1-0"
PipBoy 3000 HD Retexture - PC and Xbox-54609-3-52"
PKM 1.0-57253-1-0"
PM's Med-Textures v1.0-62946-1-0"
PN-For the Enclave visor patch-72932-1-0-1625393614"
Pointlight Flashlight-77787-3-1-0-1676259796"
Populated Camp Golf and McCarran-81283-1-1685088310"
Populated Casinos Medium-35369-V0-96"
Populated Casinos V0_96-35369-V0-96"
Populated Strip Freeside and Casinos Light Version-81408-2-1688967130"
PPSH41_1_dot_0-49910-1-0"
Prodlimen Creature Pack-71569-13-01-1698109543"
Project Nevada - DLC Support 1_3-42363-1-3"
Project Nevada - EVE Support 1_2-42363-1-2"
Project Nevada - WME Support 1_1-42363-1-1"
Project Nevada - WMX Support 1_3-42363-1-3"
Project Nevada 2_5-40040-2-5"
Ragdolls-59147-5-3-9--1606565785"
random stimpak-80705-1-1680953623"
Real Time Reflections-82343-1-3-4-1695802057"
Remington870SawedOff-47255-1-4"
Robbable Caravans-69863-1-3-1599748714"
RobCo Certified-43331-1-26-1629323936"
Roberts AIO - NMM Compatible-48535-1-3"
Roberts Boner Addon 3_3-54731-3-3"
Roberts New Vegas Main - Nude 3_4-54731-3-4"
Rotface to Riches v1-2-45799-V1-2"
Ruger SR-556-55872-1-2"
Run the Lucky 38 V3-0-40531-3-0"
Russell Version 1.17-50107-1-17"
Saxxons Quest Collection 0_85-52197-0-85"
SD_Capture-82597-0-1-4-1692771648"
SD_Fatigue-78111-0-2-2-1692772121"
Securitrons New and Shiny-71123-1-4-1616002669"
Securitrons On Alert-69245-4-5-2-1705169732"
Shadow of the Behemoth - Legion Monster Overhaul-62339-1-2"
ShiFixedWithUpdate-60333-1-1"
Shogo Heavy Industries Grammar and Misc Fixes v2.0-66390-2-0-1575837609"
Shogo Heavy Industries v1dot04a RC ESM FULL 11-04-13-50829-v1-04a"
Shogo PN patch 1.2-63371-1-2-0-1568396559"
ShowOff xNVSE-72541-1-75-1695871012"
Sierra Madre On The Strip v3-0-41573-v3"
Simple ENB-78494-1-00-1664439091"
SMOTS-Compatible NVR V10-41573-v10"
Someguy Series 2 dot 0-48925-2-0"
Sound Extender-78637-1-0-1665677845"
Speedy Resource Pack V3_1-39551-3-1"
SRI Vehicles Catalogue-84028-1-0-1702005072"
Sten_mk_II-50645-1-0"
Stewie Tweaks-66347-8-85-1703088034"
Strip Lights Region Fix-73596-1-3-1-1703847752"
SUP NVSE Plugin-73160-8-55-1703949554"
Super HD Donald Trump Mugshot Replacer-82775-V1-01-1693097989"
Super Mutant Behemoth Restoration-75427-2-0-1648669227"
Super Mutant Overhaul - Overlords-64293-1-4-1670879328"
Super Mutants HD - 4k-64214-1-1"
Super Mutants of the Mojave-77277-1-1656534521"
Supermutant Attack9 hotfix for 0.2.1-64339-0-2-1"
T4 - Main-66903-2-e-1666044033"
T6M Equipment Replacer NV v1_0-45505-1-0"
Take Chems Make Fiends-63582-1-6-1613932089"
Tales of New Reno Episode One-63128-2-04-1704177957"
Tales of New Reno Episode Two-68380-2-03-1674093616"
Tales of New Reno Episode Zero - Update File 2.03-62288-2-03-1658192504"
Tales of New Reno Episode Zero-62288-2-02-1656474097"
Taurus_Raging_Bull_v_1_0-48570-1-0"
The Couriers Cache Main-49531-1-2"
The Inheritance Version 1 dot 29-49012-1-29"
The Living Desert - Main File 2.5-64623-2-5-1686689413"
The Mod Configuration Menu-42507-1-5"
The Strip South Gate-76676-1-1653175950"
TNRCore-68374-2-3-1656459979"
TOZ-66_v_1-0-56378-1-0"
Type4 Mojave Delight V1dot1-44312-1-1-1666777099"
UIO - User Interface Organizer-57174-2-30-1629600625"
Uncut Extra Collection-56625-0-92-4-1686342903"
Uncut Wasteland Patch-74958-2-0-1667065063"
Uncut Wasteland plus NPCs.-56625-0-91b"
Unlimited Companions 101-34870"
Unofficial Patch NVSE Plus-71239-1-4-8-1690711837"
Update 2_5-35047-1"
Urban Strip Overhaul V.1.1-68741-1-1-1589401691"
Van Graff Hostility Fix - Updated-40742-1-1"
Van Graff Overhaul 1.4-68500-1-4-1584906767"
Van Graff Symbol Ressource-68500-1-0-1584907758"
Vanessa-56270-2-1-1592001873"
Vanessa-56270-2-1-1592001873.1"
Vanilla weapon ironsight fix (Non - DLC)-64339-0-1"
Vanilla Weapon Scale Fix-83245-1-0-1695975410"
Voice Assets-82597-0-1-2-1692133762"
Vortex Archive Invalidation"
Walking Inertia-71373-2-0-1660525142"
Wasteland Flora Overhaul 3.6e - Fertile-39856-3-6e-1690206060"
Wasteland Sex Module version H-36659-H"
Weapon Mesh Improvement Mod-65052-1-3-1658869646"
Weapon Modification Expansion 1101-37576-1-101"
Weapon Mods Expanded v1_1_4-39651-1-1-4"
Weapon Retexture Project - WRP-38285-2-2-3-1590027446"
weapondrawsounds-77766-0-1670165962"
Willow - Type 4-73464-1-2-1645546862"
Witcher Rifle Hoster-63320-0-4"
WME - DLCs-37576"
WME - GRA-37576-1-01"
WMX - EVE Compatibility v1.0.10-39651-1-0-10"
WMX - Modern Weapons v1_0_7-39651-1-0-7"
WMX Patch-74958-2-1-1667066945"
WMX-DLC v1_0_2-39651-1-0-2"
submitted by NipplezDaClown8 to NipplezDaClown8 [link] [comments]


2024.05.18 18:02 Anselme_HS BB's Original Plan ?!

I don't know if this has already been brought up, I thought about it a long time ago but now I decided that it needed a post.
So we know that BB's plan was to become a Warlord to infiltrate Impel Down in order to gather the most dangerous crew possible, but what we overlook is the fact that BB wanted to bring Luffy's head to the WG in order to become a Warlord, not Ace's...
Why is it important ?
Well because it confirms that BB was not interested in bringing them Ace's head originally. He even asked Ace to join his crew and only when he refused and engaged the fight with him, BB took him down.
At this very moment he could have killed Ace and stolen his df and he would probably still have been granted a warlord position, but instead he let Ace live which implies that he knew that WB would come after Ace to rescue him and that he would have an opportunity to steal WB's devil fruit instead of Ace's... (So it shows that BB is able to adapt his plan at any given time if that benefit him, which is why he should never be underestimated)
But before that point (when he took Ace down) BB could never have even imagine that he would be able to steal WB's df as he would never have been stupid enough to go after him directly ... (or maybe he was thinking about bringing down WB himself if he was never going to show up at Marineford which sounds crazy to me but why not)
So in a sense Ace saved Luffy because after his capture BB no longer needed to take down Luffy, but he also gave BB the only opportunity that he could hope for to steal WB's df... because the Marines did most of the work for him and he took very little risk.
Now let's explore what if we go back in time and BB is able to bring Luffy to the WG instead of Ace (for the sake of the story let's imagine that Luffy's rescue mission is a success, or that he is able to escape somehow, maybe Kuma uses his power to save Luffy and the story goes on)
So in this scenario which was BB's ORIGINAL plan, BB is never able to steal WB's df since he does not even come to Marineford to save Ace... and apparently BB was not interested in the gomu gomu neither so
WHAT DEVIL FRUIT (2nd) BB WAS LOOKING FOR ORIGINALLY (if not the gura gura like we just said) ??!!!
Was it Hanckok's df ? Maybe since she was a Warlord as well he planned to take advantage of his warlord status to trick her and take her devil fruit before going to Impel Down. If he was able to capture her quickly and go to Impel Down before the WG had time to realise his betrayal it could have worked, but it was extremely risky as if the WG noticed BB's betrayal before he went to Impel Down it would have ruined all his plan !
BB could also have gone to Impel Down first and then after he was no longer a Warlord go after Boa Hanckok like he did after timeskip but the reason I think this was not an option is because BB started to go after her only when she was no longer a shichibukai. He could have gone after her at any time but he chose not to and waited untill she was no longer a Warlord ...
So if it was not Hanckok's df that BB was after originally, what other df could he want ?
Not the mera mera no mi becsuse he asked Ace to join his crew first and we know that if he really wanted Ace's df he would have killed him like he did with Tatch !
He was sailing alongside Marco for 30 years so he knew about his mythical zoan df. But after Marineford when he defeated the remaining of the WB pirates, he had the opportunity to take Marco's df but he did not...
Since his plan involved going to Impel Down he could have thought to steal someone's df from there, possible Magellan or Crocodile since he was imprisonned there as well, but the problem with Magellan is that BB seem not to be aware about his df since he almost died the first time he met him (and Shyriu said that they were not prepared to face Magella ...)
Crocodile looks like a better candidate as the marines also insisted on his extremely dangerous df when he got a new bounty after timeskip. Crocodile was able to escape ImpelDown only because Luffy dent there to save his brother. In the scenario where Luffy is captured instead of Ace BB would have been able to take Crocodile's df. Plus it would have been easy given that all the prisonner had sea stone handcuff...
But we must acknowledge the fact that the pretimeskips event (Alabasta untill Marineford) took place in a very short time and BB's plan was already planned before Crocodile was even defeated by Luffy I imagine... So BB could still have used his Warlord status to take Crocodile by surprise when he was still a warlord but this seems very unlikely (like for Boa's df).
During timeskip the BB pirates got a lot of new df abilities but BB himself did not (or at least not that we are aware of). So he probably did not want any of his crewmates abilities for himself otherwise he could just have taken it instead of giving it to them (assuming that he can absorbe a their df because if he cannot it make sense that he would let his crewmates have the best df remaining...)
So this tells me that BB was after another Df and that could be thus of Wang Zhi aka Ochoku (assuming that he had a df), because as we've seen later in the story BB's plan was to take Hachinosu from him so while he was planning totale him down he would also probably want to take his df in the process.
I think that since Law and Koby were involved in the Rocky port incident which led to Ochoku beeing taken down, Ochoku must have been captured which explain why BB did probably not take his df.
Honestly I think that this theory makes the most sense because Ochoku was at God Valley and since there was 6 prises/treasures with probably 1 extremely powerfull df in each , Ochoku might have been able to get one there.
We know already that Kuma and Kaido's df where found at God Valley but what about the other 4 ?
I think that the gura gura no mi was 1 of them, but I don't think that Shiki found his df at God Valley, because unlike WB who was probably the WSM even without his df, Shiki does not look very strong without his df so him beeing already part of the Rocks crew I assume that he already had his df, like Big Mom.
But we cannot rule out the possibility that BB was after Shiki's df as he probably know a lot about the Rocks pirates including their devil fruits. Problem beeing that we have no clue where Shiki is rn since Strong World is not canon we can assume that he is arround somewhere but there is literraly no evidence that BB knows where to find him.
There are still 3 powerfull df which are yet to be revealed who were found at God Valley (maybe Marco's df and Sengoku's df were one of them who knows...)
So what are your thoughts ? Tell me in the comments.
I think BB was after Ochoku's df personnaly or Boa's (as we've seen in the manga).
submitted by Anselme_HS to OnePiece [link] [comments]


2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Stats and Abilities (Part I)
LEGEND
https://preview.redd.it/6o5h7aa1c91d1.png?width=454&format=png&auto=webp&s=cf6fc1842e3de7fec4a16c7054836824a6c07a18
· Boba Fett
https://preview.redd.it/kwbw9zj2c91d1.png?width=176&format=png&auto=webp&s=cb9622cb00c81a5da70063398f2ee5068b530b5b
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
· Bossk
https://preview.redd.it/xx1j3mw4c91d1.png?width=165&format=png&auto=webp&s=b9b2cade239a0f288b4186f76e52645407545341
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
· Chewbacca
https://preview.redd.it/17w2vrg6c91d1.png?width=179&format=png&auto=webp&s=379f961d563ba232a0d9dde96f77fc17b8860b3e
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
· Darth Vader
https://preview.redd.it/5ex6fxl7c91d1.png?width=173&format=png&auto=webp&s=6e96cd4e9e186508a893e24595652d1caab7bc12
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
· Emperor Palpatine
https://preview.redd.it/q9xsudi8c91d1.png?width=155&format=png&auto=webp&s=70c8de4687a58523e9d5b2f51c124e1942d61662
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
· Han Solo
https://preview.redd.it/7jk4cqbac91d1.png?width=162&format=png&auto=webp&s=1e7e5ac1d6cccf362c551c72dec9f385331da440
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
· Iden Versio
https://preview.redd.it/afmrnmwbc91d1.png?width=125&format=png&auto=webp&s=7867b255d11b8063bd3f2e36a037183a77e5b45b
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
· Kylo Ren
https://preview.redd.it/b3qn6v2dc91d1.png?width=81&format=png&auto=webp&s=17b5bcaebd85ade9cb868fc3013662f42cbb2fd7
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
· Lando Calrissian
https://preview.redd.it/ukmu6izfc91d1.png?width=144&format=png&auto=webp&s=3d1018a840f42064ed3a0517b2acf863c164a8ec
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
· Leia Organa
https://preview.redd.it/5qp2kudhc91d1.png?width=180&format=png&auto=webp&s=7543adeddf4b39c2258d5974f78365a0e87fda9a
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
· Luke Skywalker
https://preview.redd.it/qodegriic91d1.png?width=112&format=png&auto=webp&s=8d60f7dde7621ed70c6be9e0905d369c0a34bcaf
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Darth Maul
https://preview.redd.it/iy3h4q8jc91d1.png?width=149&format=png&auto=webp&s=9ebb0ea6ee59230ec3f9398a8686a8f99e5a72d6
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Rey
https://preview.redd.it/1gurswckc91d1.png?width=123&format=png&auto=webp&s=c9146ab9e4670f90325de788c76839fea2bdcafb
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
· Yoda
https://preview.redd.it/0caug7alc91d1.png?width=124&format=png&auto=webp&s=c18405ab06c178911b27f5f7662122c901ad0b3c
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Finn
https://preview.redd.it/b14z851nc91d1.png?width=160&format=png&auto=webp&s=8e596be32bbac450650583405a6f6c3a892fde49
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
· Captain Phasma
https://preview.redd.it/0j3cy8hpc91d1.png?width=201&format=png&auto=webp&s=e1e3767b683ccc9c550fe9ccccb95dabd7817a92
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
· General Grievous
https://preview.redd.it/o891r1vqc91d1.png?width=193&format=png&auto=webp&s=1abcce1f19eef36a72b6814c92ab5c139eeb07a3
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
· Obi-Wan Kenobi
https://preview.redd.it/ptsull4sc91d1.png?width=182&format=png&auto=webp&s=59b92dfd53201477b0f1655ce01d3bac82c11ea2
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
vvv PLACED HERE DUE TO IMAGE ATTACHMENT LIMIT vvv
https://preview.redd.it/xxeqep34d91d1.png?width=339&format=png&auto=webp&s=72e943a59468d8bc0166e74931bff9b8c09cd04b
^^^ PLACED HERE DUE TO IMAGE ATTACHMENT LIMIT ^^^
· Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
· Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
· BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
· BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES
BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.16 22:29 HaykakanTxa Daily News Report: 05/16/2024

Date: 05/16/2024

Reading time: 14 minutes, 2817 words

🪖 Military

Chamber of Deputies of Luxembourg unanimously adopts motion expressing support for Armenia

The Chamber of Deputies of Luxembourg unanimously adopted a motion expressing support for Armenia. The motion condemns the forced exodus of more than 100,000 Armenians from Nagorno-Karabakh as a result of Azerbaijan's military operation. It calls for the immediate release of Armenian PoWs by Azerbaijan.
Armenpress, Luxembourg lawmakers urge government to act for implementation of ICJ orders by Azerbaijan

Russia expels U.K. defense attache in tit-for-tat move

Russia has expelled Britain’s defense attache in a tit-for-tat response to the expulsion of one of its own diplomats from London last week. A. T. Coghill must leave the territory of the Russian Federation within a week.
Armenpress

Ruben Vardanyan's detention period was extended for another 5 months

Vardanyan was arrested on September 27, 2023, at the Azerbaijani checkpoint of Hakari Bridge. He was charged with three counts: financing terrorism, creating and participating in armed units and/or groups. Azerbaijan confirms presence of about 23 Armenian prisoners.
CivilNet, Azerbaijan extends Rune Vardanyan’s arrest by 5 months

Training sessions will be held from June 11 to August 30

From June 11 to August 30, training camps of reservists will be held in Armenia. Up to 5,151 citizens will be involved in the training sessions, of which 4,647 are rank-and-file and junior non-commissioned officers. It is planned to provide 45 units of road construction equipment.
CivilNet

🏛️ Politics & Government

An opposition figure was killed in Azerbaijan

Natig Mehdi, a member of the opposition Musavat party of Azerbaijan, was killed in Baku. Mehdi's disappearance was reported by his nephew on May 9, and his death was announced on May 14. His colleague Elsevar Islamov is accused of the murder. Islamov worked as a security guard at a Baku school, and Islamov was the school's deputy financial director.
CivilNet

Zelenskiy visits Kharkiv describing the situation there as “extremely difficult”

Ukrainian President Volodymyr Zelenskiy travelled to the northeastern Ukrainian city of Kharkiv on Thursday. He described the battlefield situation in the region as "extremely difficult" but under control. Zelenkiy postponed all his foreign trips on Wednesday as the situation deteriorated. Russia says it has taken control of 12 villages since it launched its attack.
Armenpress

Red Cross visits Armenian captives held in Azerbaijan

International Committee of the Red Cross (ICRC) representatives visited Armenian detainees in Azerbaijan. Among those detainees are representatives of the former military and political leadership of Nagorno-Karabakh. Baku officially confirms capture of 23 Armenians, 17 of whom ended up in Baku after Azerbaijan's military aggression last September.
Armenpress

France accuses Azerbaijan of interference in New Caledonia riots

France accuses Azerbaijan of ‘interference’ in politics of its Pacific territory of New Caledonia, which has seen deadly riots in recent days. Azerbaijan swiftly denies the charge, adding to a growing number of tensions between France and the hydrocarbon-rich Caspian Sea state. The riots were sparked by moves to agree a new voting law that supporters of independence say discriminates against the indigenous Kanak population.
ArmRadio

No new Armenia-Azerbaijan border created, the border existing at time of USSR collapse being reproduced – PM’s Office

No new border is being created between Armenia and Azerbaijan; rather, the existing de jure border at the time of the USSR’s dissolution is being reproduced. The border description is exactly as presented on the 1976 map.
ArmRadio

Armenia border residents dissatisfied with delimitation

Residents Kirants are dissatisfied with the results of the delimitation of the border between Armenia and Azerbaijan.
PanArmenian

Deputy Foreign Minister Paruyr Hovhannisyan receives EU Delegation

Deputy Foreign Minister Paruyr Hovhannisyan received the delegation led by Adrien Kirali, Director of Neighbourhood East and Institution Building of the European Commission. Interlocutors highly appreciated the Joint EU-US-Armenia high-level meeting held on April 5, 2024 in Brussels.
Armenpress, Prime Minister Nikol Pashinyan meets with EU Trade Commissioner

Armenian, Jordanian Foreign Ministers express concerns over tense situation in the Armenian quarter of Jerusalem

Political consultations between the Ministries of Foreign Affairs of the Republic of Armenia and The Hashemite Kingdom of Jordan were held in Yerevan. The parties commended the current high level of political dialogue between Armenia and Jordan. The interlocutors exchanged views on the prospects of developing cooperation between the two countries.
Armenpress

Armenian Foreign Minister, PACE President exchange ideas on regional issues

The Minister of Foreign Affairs of Armenia Ararat Mirzoyan met with the President of the PACE Theodoros Rousopoulos in Strasbourg on May 16. The interlocutors exchanged views on the issues related to Armenia’s engagement in the Council of Europe.
Armenpress, Armenia involved in efforts to reopen regional communications: Mirzoyan

Prime Minister Pashinyan meets with World Bank and International Finance Corporation leadership

Nikol Pashinyan received the World Bank's Senior Managing Director Axel van Trotsenburg and International Finance Corporation (IFC) Regional Vice President Alfonso Garcia Mora. The progress of joint projects, as well as the potential for diversifying Armenia's economy, were discussed.
Armenpress

Speakers of the Parliaments of Armenia, Azerbaijan have brief conversation

Alen Simonyan and Sahiba Gafarova had a short conversation in Geneva. The main meeting of the speakers of the parliaments of the two countries is expected to take place in the evening.
Armenpress

Armenian Foreign Minister signs Oviedo Convention in Strasbourg

Minister of Foreign Affairs Ararat Mirzoyan signed Convention for the Protection of Human Rights and Dignity of the Human Being with regard to the Application of Biology and Medicine (Oviedo Convention) Armenia is the 37th country to join the Convention.
Armenpress, Armenia signs Council of Europe’s Bioethics Convention

Government approves housing provision program for Nagorno-Karabakh displaced people

The government approved the housing provision program for forcibly displaced persons from Nagorno Karabakh. Minister of Labor and Social Affairs Narek Mkrtchyan presented the relevant project.
Armenpress, The housing problem of Artsakh residents will be solved in 3 stages, 2-5 million drams will be given. the government accepted the plan, Armenian government approves program to support refugees from Nagorno-Karabakh

Armenia to establish Embassy in Cyprus

Armenia will establish an embassy in the Republic of Cyprus, the residence in Nicosia. The project was included in the package of non-reportable issues at the May 16 session of the government. The justification for the project states that the two countries accept each other as traditionally friendly countries.
Armenpress, Armenia will have an embassy in Cyprus, Armenia to open embassy in Cyprus, Armenia will open an embassy in Cyprus, Armenia to open Embassy in Cyprus

Legal basis for border delimitation with Azerbaijan relies on the last maps of the USSR- Pashinyan

Pashinyan: It was fundamental for Armenia not to create new borders, but to reproduce the borders previously confirmed by the Alma-Ata Declaration. The last maps of the Soviet Union, de jure having legal significance, he said.
Armenpress, In the issue of border demarcation, Armenia has adopted the principle of "the border passes where it passes". Pashinyan, The border demarcation commissions of Armenia and Azerbaijan signed a protocol, Pashinyan on Armenia-Azerbaijan border delimitation agreement: ‘I think it’s major success’, Pashinyan commented on the agreement reached with Azerbaijan on the issue of border demarcation in Tavush

Armen Grigoryan and Bogdan Klich discussed regional and extra-regional developments

Secretary of the Security Council of the Republic of Armenia Armen Grigoryan received the Chairman of the Committee on Foreign Affairs of the Senate of Poland Bogdan Klich. The parties discussed the Armenia-Poland bilateral agenda. Ideas were exchanged on the possibilities of expanding cooperation in various fields, particularly focusing on promoting trade and economic relations.
Armenpress

World leaders should steer clear of Baku climate conference unless political prisoners are released

Hrair Balian: World leaders who stand for a rules-based international order must decline participation in the 2024 United Nations Climate Change Conference (COP29) in Baku unless 23 Armenian political prisoners jailed illegally in Azerbaijan are released. Balian says Azerbaijan is one of the most corrupt despotisms on the planet. Azerbaijan wants to turn the COP29 into a “Cop of peace”, urging countries participating in the summit to observe a ‘Cop truce”
CivilNet

State revenue committee chairman meets with WBcolleagues

Chairman of the State Revenue Committee Rustam Badasyan met with his colleagues from the World Bank. The meeting discussed the progress of programs implemented with the assistance of the Bank. An agreement was reached on possible areas for further cooperation.
Armenpress

Slovakia's prime minister not in life-threatening condition – deputy PM

Slovak PM Robert Fico is no longer in a life-threatening condition after being shot several times, deputy prime minister says. Fico's surgery had gone "well" and he was "not in a [life-threatening situation] at this moment", deputy PM Tomas Taraba says. Earlier the defence minister said the prime minister was "fighting for his life" after being gravely injured in an attack.
Armenpress, Slovakia PM Robert Fico no longer in life-threatening condition – deputy PM

Healthcare Ministry to receive additional 3 billion AMD to cover government-paid services

The Armenian government has decided to provide the country’s Healthcare Ministry with an additional amount of 3 billion drams to cover government-paid medical services for citizens. Half of this money will be spent on aid to low-income families, 400 million on emergency aid, 500 million on hemodialysis, 300 million on cancer treatment, 200 million on transplantation, and 100 million on treating infectious diseases.
ArkaAm

Yerevan Mayor visits Missak Manouchian’s tomb at French Pantheon

The official delegation led by Yerevan Mayor Tigran Avinyan visited the French Pantheon, where the remains of French national hero Misak Manouchian and his wife Meline are buried. The ceremony took place on February 21, on the occasion of the 80th anniversary of the execution of the executed soldiers.
ArmRadio

💵 Economy

EEU membership is beneficial for Armenia- Pankin

Deputy Minister of Foreign Affairs of the Russian Federation Alexander Pankin said participation in the Eurasian Economic Union (EEU) is beneficial for Armenia. He said the growth of the Armenian economy and its involvement in the flows of commodity production cooperation is statistically confirmed by various indicators.
Armenpress

Granting market status to Armenia's economy discussed in USA

Armenian Economy Minister Gevorg Papoyan met with U.S. officials in Washington. Focus was on Armenia-US bilateral trade and granting Armenia the status of a market economy. In January-March 2024, the Armenian-American trade turnover amounted to more than $108.9 million (37.4% decrease compared to the first quarter of last year)
ArkaAm

''Learn & Work: YSU Expo- 2024'' launched at Yerevan State University

"Learn & Work: YSU Expo- 2024" has gathered applicants, students, graduates, university divisions, and employers under one roof. The Zangezur Copper Molybdenum Combine CJSC has joined the Expo with great pleasure. The mining industry is one of the most important branches of Armenia's economy.
Armenpress

Byblos Bank Armenia celebrates Students' Day with scholarship recipients

Yerevan State University students who received scholarships from Byblos Bank Armenia gathered to meet with the Bank's CEO, Hayk Stepanyan. The Bank and the university have a history of successful collaboration. 10 YSU students were granted nominal scholarships of AMD 1 million each, while five others received tuition reimbursement.
ArkaAm, Byblos Bank Armenia celebrates Students' Day with scholarship recipients

EBRD and EU boost funding for Armenian firms via Inecobank

The EBRD is providing a US$ 7 million loan to Inecobank for on-lending to Armenian firms. The EU is complementing this support with grant incentives of up to 15 per cent and free local and international consultancy services. At least 70 per cent of loans provided to Ineco Bank will be allocated towards funding investments in green technologies.
ArkaAm, EBRDis providingUS$ 10 million financial package to ArmSwissBank for on-lending to Armenian MSMEs, EBRD plans to invest up to 500 million euros in Armenia in 2024

EBRD President Odile Renaud-Basso re-elected for a second term during annual meeting in Yerevan

Odile Renaud-Basso re-elected for a second term as the bank's president. The EBRD is the leading institutional investor in Armenia. The bank has invested more than €2.1 billion in 211 projects in the country’s financial, corporate, infrastructure and energy sectors.
ArkaAm, EBRD Governors re-elect President Odile Renaud-Basso for a second term

Ardshinbank hostspanel discussion on economic and trade sanctions as part of 33rd EBRD Business Forum

Ardshinbank organized a panel discussion on economic and trade sanctions. The main objective of the discussion was to exchange views and assist participants in the practical implementation of sanctions compliance. The meeting also discussed the role of financial institutions in ensuring sanctions compliance, mechanisms for collaboration between the public and private sectors in combating sanctions evasion, and the importance of information transparency.
ArkaAm, Ardshinbank held a panel discussion on economic and trade sanctions within the framework of the 33rd EBRD conference (PHOTO)

Armenian customs find amphetamine in package from US, suspect detained

90 pills of amphetamine found in package sent from U.S. to Yerevan Zvartnots Airport. The package was sent via Globbing Shipping forwarder company. The drug, fully banned in Armenia, was found inside the package alongside edibles and personal items.
ArkaAm, SRC found 90 amphetamine tablets in a shipment sent from the USA to Yerevan (VIDEO)

Donations to Armenia:

Himnadram
ServicemenFund
Armenian Wounded Heroes
ArmeniaFund
submitted by HaykakanTxa to armenia [link] [comments]


2024.05.16 21:50 Hereforabrick Why did Kuzan join BB?

I don’t know if I’m missing something or misinterpreted Kuzan’s character, but it seems really out of place. With the newer episodes/chapters, it seems he didn’t really join to be a secret agent (as far as I can tell) based on circumstances with capturing pudding, Garp, etc. unless his goal is something much larger with Blackbeard. I feel like Kuzan and Garp could’ve easily taken them on given their strength, and then waited for BB’s return to take him down. Instead, it seems like he “killed” (still yet to be shown) Garp.
Kuzan obviously isn’t the worst. Yes, he did work with the marines as an admiral, which means he knows more about the Gorosei and Celestial Dragons, meaning he supported some terrible things.
However, he saved Robin at O’Hara, and presumably saved Saul.
He spared Luffy, and he recognizes Akainu’s wrongdoings. He was also taught by Garp who recognizes that the WG does evil things(but still supports them I guess?)
So why does he join BB, another pirate who likely just kills and plunders for fun, the antithesis to the morality I believe he has? Did something happen during ts?
submitted by Hereforabrick to OnePiece [link] [comments]


2024.05.15 01:31 ThinSpring6424 2021 Meme Gains Approaching Before Rate Cuts? Lets Dive In 🐳

2021 Meme Gains Approaching Before Rate Cuts? Lets Dive In 🐳
2021 was a magical time where the standard for turning 100's into 6 figures and thousands into millions required a smartphone, Robinhood Options account and 4th grade reading level to change your life. It looks like we may be seeing another round of life changing money being made in the markets behind some similar names as well. The meme stock craze stems from a stocks value being held in social media mentions despite how bad the business may be.
"Roaring Kitty" the man behind the original frenzy resurfaced on "X" this last week and this sent people into a frenzy where Gamestop & AMC has made life changing money for a lot of people on the timeline this week. Today alone GameStop saw a 72% surge on Monday's trading session.
The PeloSwing Trading group was able to capture a 1600% bagger on AMC 3.5C on the 5/17 EXP, as AMC also flew 31% in the trading session. There are plenty of other companies that have fallen into this category and in some cases are truly undervalued companies that still have some upside potential, just with WAY more risk and a potential LONG wait time to see the fruits of an investment. Other players in this space that have seen a recent surge are BlackBerry with a 12% run up in the market recently as well, more than 44 million shares were exchanged in Tuesdays trading session, when the average volume is 8.8 million.
This recent rise back into the meme stock industry is showing that gains from 2021 might be on the table again for 2024. Here are some other companies that you can also have on your "Meme Stock WatchList":
  • $BB $SPWR $AMC $GME $CNK
https://preview.redd.it/mqpnftvl8h0d1.png?width=2684&format=png&auto=webp&s=4fa4936758aef01b9cbb6cda11c128ac12966736
https://preview.redd.it/fmr5tsvl8h0d1.png?width=2678&format=png&auto=webp&s=ed29e52e09d602713ec5d4042ad3e69713a247f3
https://preview.redd.it/4fb0kuvl8h0d1.png?width=2676&format=png&auto=webp&s=7ecc9ab076cfaea784cd154a45435e2375898f46
https://preview.redd.it/xnm6uuvl8h0d1.png?width=2682&format=png&auto=webp&s=292c5ed99e4a33f67100131e2baff2a0ad9538e2
Here are some of the current hottest contracts in the market currently for the above tickers provided by Unusual Whales "Hottest Contracts" Feature.
submitted by ThinSpring6424 to VoiceofRetail [link] [comments]


2024.05.13 23:52 IronMan1238 A Massive Custom Franchise (this is fun to me, lol)

A Massive Custom Franchise (this is fun to me, lol)
The main goal or purpose of this was I just wanted to add in some of the best Baseball players I've grown up with and I wanted to create my own ratings/abilities based on performance/analytics(numbers) over a certain period of time to see how different eras of players stack up and so I started my journey...
HUGE disclaimer - I did this for fun probably spent over 200+ hours offline researching, spreadsheeting, Googling and 100 hour-ish adding/tinkering in game. I didn't think I would ever enjoy something like this as much as I did, but man did I get some immense enjoyment and dopamine spikes partaking, ha. That being said AGAIN this is all just for fun and I tried to rely just on the numbers I've captured and biases aside; SO if you think someone is better than x or if you think this is wrong good for you. I'm just trying to share my experience because none of my friends wanna play with me, haha.
I started by grabbing all my favorite nostalgic players ie Barry Bonds, Strawberry, Thome, Griffey Jr, ARod, Derek Jeter, Greg Maddox, Chipper Jones, Sammy Sosa, Mark McGwire, John Smoltz, etc. After this I just started going through MVPs and All Stars over the last 50 years just to see who was this shit and who wasn't (tried to stay away from 1 hit wonders). I wanted to keep it somewhat narrow, but tried to grab like the best 15 players from each position give or take.
Batters - Main Tab
https://preview.redd.it/vwucjcdrzd0d1.png?width=2560&format=png&auto=webp&s=d107a11860094e927a94c1d9a4d364f0ee6bb2fc
Pitchers - Main Tab
https://preview.redd.it/01ijpzpxzd0d1.png?width=2560&format=png&auto=webp&s=808f498decda8dd45f1824227ce25769f86ee304
I started by grabbing about 5-10 or all years of a players main stats categories from FanGraphs:
  • Batter things like = HR, R, RBI, SB, BABIP, AVG, OBP, SLG, wRC+, ISO, wOBA, WAR
  • Pitcher things like = W, L, ERA, SV, K/9, BB/9, FIP
  • Fielding things like = DRS, UZR, Def, ARM(C and OF)
After this I had to figure out how to compare players of different eras that didn't have some of these stats categories above. Some stats categories worked great while others meh, but I'm not trying to waste a ton of time(only like weeks of doing this, ha).
Batter - Actual Stats
So after entering these years(rows) of data for each player into a Excel Spreadsheet I setup many formulas to give me an idea of what was high, avg and low for each stat category I wanted to capture. Example - I took a few of the best years Barry Bonds and Babe Ruth had and figured out what their ISO, wOBA, wRAA, wRC+, Off, BABIP, AVG, BsR, SBs(for speed) was.
(I did the same concept for Pitchers trying to assign different stat categories to ability points ie K/9/FIP = Velocity, BABIP/FIP = Junk, B/9, FIP = Accuracy... Pitchers were much harder to find good stat categories for comparison so take it as it is.)
(Fielding was also difficult, but I found a few stat categories like DRS, UZR, Def, Arm(for both OF and C) that were good at comparing each other and by positions. Then with a little more research on who was winning Glove Gloves, who was throwing people out from the OF, who had cannons, C throwing out baserunners, etc. I was able to get a good idea on how to match my stat categories/ability points to this. I also did the same for Batters/Pitchers, but I will get more into that when I talk about traits below.)
Obviously these stat categories for Barry Bonds and Babe Ruth were all incredibly high for their best years so I had to figure you how to compare others to this, so that is where I got an avg stat category number for each for all players + every year they played.
I created a sliding scale that started with that avg stat category number of that specific stat category equaling 50 ability points. Then I would assign a specific value that would increase/decrease it incrementally to give it a 0-99 ability point value ie ISO for both these players were so high it didn't make sense for those to be max on the sliding scale so sometimes players were wayyy above the max value so it is what it is. I wanted to grab more categories that I could apply to each of the main abilities points ie Power, Contact, Speed, etc. to average this out.
ISO Table
I ended up making 5 different stat categories for Power, 3 for Contact and 2 for Speed. I would say this isn't perfect, but it was fun. Pitching was 2 for each Velocity, Junk, Accuracy. Fielding was 3 and for Arm it was combination of things depending on your position ie IF, OF and C.
After this I created a Pivot Table with a few more formulas to grab all the Seasons that would be qualified ie Batters had a PA minimum and Pitchers had an IP minimum.
Batters - Pivot Table
And then after this I had my main tabs for Batters/Pitchers that were just a simple ArrayFormula to go grab the best 5 Seasons/years for each ability point category(you can refer back to the Batters/Pitchers - Main Tab Screenshots to see that). I experimented with many different numbers for Seasons/years that would be included, but felt like 5 was the most fair or if at least anything created a little space in-between players.
So my last step was going through all these Batters/Pitchers and doing a few double checking of data points ie researching/Googling best OF/C/IF arms in Baseball, best Pitchers, best CF, LF, etc., best fielders in those positions, clutch players, most RBIs, SBs, HRs in a single season to see if my numbers made sense with what people were saying. After some small adjustments to make those make sense I had my ability points.
So I took this step above also to figure out who was going to get what trait wise. I looked for Clutch, RBI Hero, Stealer, Elite 4F, Specialist or any trait that I felt like matched what that player was known for. This is probably the most subjective part and sometimes I just gave them something if they were a top player in that ability point category ie 90+ Power, 90+ Speed etc. I wasn't stingy with these traits either I pretty much gave everyone 2 albeit the strong traits to the better players.
If they weren't an already created Legend I made sure to try to create their look based on a quick Google search of there most ridiculous features ie hair, beefy/ripped, ridiculous batting/pitching stance. I also prefer the announcer says a name rather than just putting in their name via text ie Wade Boggs is Wade Biggs; Derek Jeter is Derek Jeterson.
Examples of Players
I guess last thing would be I created a 32 Team League with some of the already created teams from SML and Legends League and then created a few others I just liked Mascot wise. I picked a funny State and actually divided up Teams based on Regions and tried to match a good Stadium for each.
Created/Generated Teams:
  • Michigan Dive Bombers
  • North Dakota Spiderbears
  • Maine Torpedoes
  • Kansas Dirt Dogs
  • Utah Divine
  • Hawaii Bottlenoses
I think in total of the 800 Players needed for a Franchise:
  • 484 are from the original SML
  • 220 created or updated Legends - 6 Teams of Batters, 4 Teams of Pitchers
  • The rest are either created FAs or 1 offs from Legends Teams
Teams - In Game
Team Names + Stadiums + Misc
I've set it up also so I can add in Players pretty easily(added Acuna Jr and updated Judge, Ohtani 2023 Season/year) just put in the years you want calculated on the stats tab and add them to the main tab and the formulas do the rest!
Hope at least 1 person enjoys! haha. Since I've finally finished I've been running shuffle draft modes constantly so much fun!
Edit 1 - u/meriweather2 asked me "Any players that stand out as your favorites in terms of their ratings and design?" and I felt like it was good enough to add to the main post:
When I first started this endeavor I was just going to do their best Season and I'm glad I picked Bonds and Ruth to compare first because some of their single Season stats were/are insane! ha. They both would be 99 on almost everything so I had to start thinking of ways to make them worse?? Ha. Also it was kinda hard to pick their "best" Season because what is their best? Hitting for Average? HRs? RBIs? So I started thinking 3 of their best Seasons and they blew that out of the water also... so I was like what about 5 or 7? And I started making a little progress that they both weren't all 99s.
Outliers:
  • Barry Bonds - What a freak almost won 4 MVPs(Terry Pendleton won in 91) in a row twice 7 years apart. Also what a different player his was on both of his streaks lets just call it pre-roids and post-roids Bonds allegedly, lol. Def thought about two different Bonds.
  • Babe Ruth - Just look at his stats, lol!
  • Tris Speaker - I don't know man 1900s Baseball was crazy... these guys put up numberssss!
  • Ty Cobb - I don't know man 1900s Baseball was crazy... these guys put up numberssss!
Numbers with consistency made them better:
  • ARod - just a beast in so many categories
  • Rickey Henderson - speed and fielding with a few good seasons of poweavg
  • Larry Walker - just decent all around for at least 5 years
  • John Smotlz - knew he was good, but the numbers don't lie
Just didn't have enough "good" Seasons:
  • Ken Griffey Jr - Injuries!! I wanted him to be so much better
  • Tom Glavine - Just didn't have the numbers
  • Tim Lincecum - Injuries!!
  • Josh Hamilton - Started so late due to drugs/alcohol
Current Players that I didn't know are killing it:
  • Mookie Betts - just so good all across the board and I'm sure this Season will push him up even more
  • Mike Trout - had so many consistent Seasons he is as good as people say
  • Aaron Judge - if he can string 1 or 2 more MVP Seasons who knows!
  • Ronald Acuna Jr - if he can string 1 or 2 more MVP Seasons who knows!
  • Jose Altuve - dude is sooo consistent
Players that made me think I was doing something right with my ability points:
  • Adrian Beltre - had 99 Fielding 99 Arm and I was like that can't be right, oh it is!
  • Ichiro Suzuki - no power, amazing contact and fielding matched perfectly
  • Pudge Rodriquez - 99 Fielding 99 Arm he is him!
  • Hank Aaron - seeing what I was doing with Power was matching perfectly
Edit 2 - Many have asked for me to share my spreadsheet so I spent some time last night and today "cleaning" it up as I had many un-needed stats, formulas, etc. I was using in the beginning to see how I was going to compare things.
And you know what usually comes along with that? More tinkering... lol. I've made even more fine tuning on everything(tab looks, stat category cleanup, added more Pitcher stat categories to compare, reworked the data tabs so you can just re-import new Seasons if you want and it should auto update). I also re-imported all new FanGraphs data. It's no longer $10 bucks a month($60 for the year) so I've officially spent more on FanGraphs subs then the game, ha.
This version is a copy from my own, but still exactly the same as I have it today - 5/15/24.
It's view only so you can make a copy of it.
I've also hidden all the formula and pivot table tabs as default so you can just un-hide them all if you want to play around with what I've added.
MAKE CHANGES AT YOUR OWN RISK - there will always be the default link to fall back on, but I can't support any added formulas you decide to do or changes to my own because there is just so much interconnected!
https://docs.google.com/spreadsheets/d/1VxumEeKa2aNPE_x6gH_nEFTI0RKK0jhUIq14bAl30nI/edit?usp=sharing
submitted by IronMan1238 to SuperMegaBaseball [link] [comments]


2024.05.13 21:41 Brief_Plankton7137 Saving Cats and Dogs with Solana tokens: $BARK, $GRUMPY and $CAN are ready for moonshot

In the fast-paced world of crypto, where memes and trends often dominate the conversation, three tokens are breaking new ground on the Solana blockchain by marrying profit with purpose. Meet $BARK, $GRUMPY and $CAN, three memecoins with a shared mission: to create a brighter future for our furry friends.
$BARK: Leading the Pack in Animal Advocacy For dog lovers and crypto enthusiasts alike, $BARK isn't just a token; it's a movement dedicated to supporting animal shelters and rescue organizations. $BARK's vision extends far beyond financial gains. The project conducts weekly donation videos, where their doxed developers personally deliver contributions to shelters, showcasing their genuine commitment to their cause. By harnessing the power of blockchain and community-driven generosity, $BARK is pioneering the convergence of cryptocurrency and charitable giving, inspiring a global movement towards a world where every pet finds a forever home.
Pawsitive Impact: $GRUMPY Cat Token Bringing Joy and Support to Animal Shelters $GRUMPY Cat, the OG cat of memes, isn't just grumpy; he's also incredibly giving! With a commitment to donating to animal shelters every other week, $GRUMPY is more than just a token; it's a symbol of compassion and generosity in the crypto world. Led by Mayc (@maycnfts), $GRUMPY is spearheading efforts to support and donate to cats in need, including adoption initiatives and addressing food insecurity among pets. By centering humor around the goal of charitable giving, $GRUMPY Cat is poised to make a significant impact, leveraging its status as one of the first memes in internet history to drive positive change.
With a doxxed dev team and a clear mission of donating to animal shelters worldwide, $GRUMPY Cat stands out as a charity token with a purpose. Its partnership with BARK further solidifies its commitment to animal welfare and underscores its dedication to making a difference. Backed by a strong community of supporters, $GRUMPY Cat is poised to capture the hearts of crypto enthusiasts and cat lovers alike, offering a unique opportunity to invest in a token that not only embraces humor but also fosters real-world impact through its charitable endeavors.
$CAN: Making a Difference, One Paw at a Time If you have a soft spot for furry companions, $CAN might just become your new favorite token. With a current market cap of $9K, $CAN is steadily making its mark by intertwining token growth with feeding stray cats. For every milestone reached, $CAN pledges to feed a stray cat, demonstrating its unwavering dedication to its cause. Through impactful partnerships and heartwarming initiatives, $CAN is not just another token in the crypto landscape; it's a beacon of hope for countless stray cats, showcasing the true potential of blockchain technology to create real-world impact.
Whether you're passionate about supporting animal welfare or simply intrigued by the intersection of crypto and compassion, $BARK and $CAN offer a unique opportunity to invest in something with purpose. By joining their communities and contributing to their missions, you can be a part of a global movement towards a world where every animal has a loving home and a second chance at life.
Links to Get Started: $BARK Token Address: CA: APkM2bqzpwQaiv5BY2eA7vR7DEB1EX5MMf6JNcBCHYrC Dexscreener: https://dexscreener.com/solana/2gahEJDFTBmEeEpUauqXtpqnBL6ANB6GraEZ65NfJaTn
$GRUMPY Token Address: CA: 3MoZPH9qy9SmAGXsYAGpRAQTo65ymywhpRQahsx4Ynsj Dexscreener: https://dexscreener.com/solana/chkb2khb8nz6xidqcqytinfinp8qsckwp9wvahbcd3fv
$CAN Token Address: CA: EYh1KrRQgAZQgx2WcPxbiVxqKQdqauYkSSwc9nhBbHjz Dexscreener: https://dexscreener.com/solana/agywcppwe9l9lpzizbtupqqmv6wrmczx7jtkoyrsylr
Together, let's harness the power of crypto to create a world where compassion knows no bounds. Join the $BARK, $GRUMPY and $CAN communities today and be a part of something truly meaningful. 🐾🌟
submitted by Brief_Plankton7137 to Moonshotcoins [link] [comments]


2024.05.13 04:26 Background_Suit_2772 [WTS] Demko Ad20S plz someone buy this

Timestamp
Videos+ Cats
Please excuse the nasty noise of my cat grooming himself.
[AD20S] SV$ 350 325! SOLD
I'm the second owner, but I got it LNIB. I've carried and cut (tape). I've never sharpened it, and it's still very sharp. The blade has a small mark, I tried to point it out in the video. Has box and sticker.
[Shepard Scales] SV$ 135 SOLD for $130
I'm the second owner of these, and the previous owner mounted them once. I have not. They have a small scratch that's very hard to see, I tried to capture it in a separate video.
submitted by Background_Suit_2772 to Knife_Swap [link] [comments]


2024.05.13 00:02 Background_Suit_2772 [WTS] Reduced Demko MG AD20S 20CV Clip Point Digicam, Reduced AD20 (S) Shepard CC Silver Twill Carbon Fiber Scales

Timestamp
Videos
Please excuse the nasty noise of my cat grooming himself.
[AD20S] SV$ 350
I'm the second owner, but I got it LNIB. I've carried and cut (tape). I've never sharpened it, and it's still very sharp. The blade has a small mark, I tried to point it out in the video. Has box and sticker.
[Shepard Scales] SV$ 135 SOLD for $130
I'm the second owner of these, and the previous owner mounted them once. I have not. They have a small scratch that's very hard to see, I tried to capture it in a separate video.
Not 100% sure if it's these exact scales, but they'd be made of the same material https://www.instagram.com/reel/CuqRtL-sxVI/?igsh=OTVqYmdrc2J3dnp3
PayPal FF or Zelle No Notes
USPS Priority
submitted by Background_Suit_2772 to Knife_Swap [link] [comments]


2024.05.10 20:45 Klipnockyrocks Source of smell from North Albany

TL;DR The smell in North Albany by Interstate 787 is "burped" out of the old dump/landfill located at western end of Patroon Island Bridge. You can see the site beside 787.
The continuing saga of "what smells in North Albany" has led to some ridiculous speculation. The odor is not blowing in from Rensselaer County's sewage treatment plant. North Albany has stunk for for almost a century and will probably stink for the rest of this century.
North Albany had a "trash dump" located on the flood plain alongside the old Erie Canal route between what is now Erie Blvd. and Interstate 787, just north of the current Patroon Island Bridge. It probably was established in the 1920's after the closure of the Erie Canal there.
I can remember a similar dump when I was a kid. They were always catching fire and the smoke was really fragrant. But they were great places to play when the caretaker was not around. You could search for "treasures" and shoot rats with your BB gun.
North Albany's open dump became a "sanitary landfill" probably in the 1950's and the trash was then regularly covered with dirt, contaminated soil, and sewage sludge. This landfill was in use till 1969 when a new landfill was opened out by Rapp Road. However, I remember demolition debris being dumped in North Albany in the 1980's before the dump was finally capped and grass planted over the area.
When driving south on 787 just before you go under I90 Patroon Island Bridge, thru the trees you can see a grass covered 40 foot high, flat topped knoll. There are at least three small white objects planted in the hill. These are typical of well heads which are used for capture of methane gas and/or ground water monitoring. They appear to be regularly maintained, so somebody in Albany is aware of their existence.
Old capped landfills regularly "burp" obnoxious sulphurous odors from the rotting garbage along with odorless methane. Such burps are more common when the air pressure is low.
With global warming and sea level rise the old dump/landfill may be underwater in the next 100 years which will lead to new problems for future generations of people in Albany.
submitted by Klipnockyrocks to Albany [link] [comments]


2024.05.09 21:16 deepwat3r Gates belt users: help me banish this creaking

So this is a new build, my first belt drive, and I was loving it... right up until around 100 miles, when it started to creak. First faintly, then louder, until I could hear it over the wind. The video doesn't do it justice really, and there's no way I could abide this long-term.
What I've done so far -
How do I know it's not the BB / pedal / etc? Splashing some water on the belt buys me around 5 miles of silent operation.
For context: It's a Gates S550 crankset I got from Boodabike in Hungary, the version with the right width for use with Rohloff. The creak sounds like it is coming from the front, and I hear it on the downstroke.
Anyone else out there struggled with this? Should I just reach out to Gates?
Apologies for the windy video, it was difficult to capture the sound.
EDIT: it's really more of a plastic-y squeak, though on the video it does sound like a creak that could be coming from anywhere.
https://reddit.com/link/1co5ea6/video/e9ebrfnjagzc1/player
submitted by deepwat3r to bicycletouring [link] [comments]


2024.05.09 19:48 Brief_Plankton7137 Saving Cats and Dogs with Solana tokens: $BARK, $GRUMPY and $CAN are ready for moonshot

In the fast-paced world of crypto, where memes and trends often dominate the conversation, three tokens are breaking new ground on the Solana blockchain by marrying profit with purpose. Meet $BARK, $GRUMPY and $CAN, three memecoins with a shared mission: to create a brighter future for our furry friends.
$BARK: Leading the Pack in Animal Advocacy 🐾 For dog lovers and crypto enthusiasts alike, $BARK isn't just a token; it's a movement dedicated to supporting animal shelters and rescue organizations. With a market cap of $450K, $BARK's vision extends far beyond financial gains. The project conducts weekly donation videos, where their doxed developers personally deliver contributions to shelters, showcasing their genuine commitment to their cause. By harnessing the power of blockchain and community-driven generosity, $BARK is pioneering the convergence of cryptocurrency and charitable giving, inspiring a global movement towards a world where every pet finds a forever home.
Pawsitive Impact: $GRUMPY Cat Token Bringing Joy and Support to Animal Shelters 🐾 $GRUMPY Cat, the OG cat of memes, isn't just grumpy; he's also incredibly giving! With a commitment to donating to animal shelters every other week, $GRUMPY is more than just a token; it's a symbol of compassion and generosity in the crypto world. Led by Mayc (@maycnfts), $GRUMPY is spearheading efforts to support and donate to cats in need, including adoption initiatives and addressing food insecurity among pets. By centering humor around the goal of charitable giving, $GRUMPY Cat is poised to make a significant impact, leveraging its status as one of the first memes in internet history to drive positive change.
With a doxxed dev team and a clear mission of donating to animal shelters worldwide, $GRUMPY Cat stands out as a charity token with a purpose. Its partnership with BARK further solidifies its commitment to animal welfare and underscores its dedication to making a difference. Backed by a strong community of supporters, $GRUMPY Cat is poised to capture the hearts of crypto enthusiasts and cat lovers alike, offering a unique opportunity to invest in a token that not only embraces humor but also fosters real-world impact through its charitable endeavors.
$CAN: Making a Difference, One Paw at a Time 🐾 If you have a soft spot for furry companions, $CAN might just become your new favorite token. With a current market cap of $9K, $CAN is steadily making its mark by intertwining token growth with feeding stray cats. For every milestone reached, $CAN pledges to feed a stray cat, demonstrating its unwavering dedication to its cause. Through impactful partnerships and heartwarming initiatives, $CAN is not just another token in the crypto landscape; it's a beacon of hope for countless stray cats, showcasing the true potential of blockchain technology to create real-world impact.
Whether you're passionate about supporting animal welfare or simply intrigued by the intersection of crypto and compassion, $BARK and $CAN offer a unique opportunity to invest in something with purpose. By joining their communities and contributing to their missions, you can be a part of a global movement towards a world where every animal has a loving home and a second chance at life.
Links to Get Started: $BARK Token Address: CA: APkM2bqzpwQaiv5BY2eA7vR7DEB1EX5MMf6JNcBCHYrC Dexscreener: https://dexscreener.com/solana/2gahEJDFTBmEeEpUauqXtpqnBL6ANB6GraEZ65NfJaTn
$GRUMPY Token Address: CA: 3MoZPH9qy9SmAGXsYAGpRAQTo65ymywhpRQahsx4Ynsj Dexscreener: https://dexscreener.com/solana/chkb2khb8nz6xidqcqytinfinp8qsckwp9wvahbcd3fv
$CAN Token Address: CA: EYh1KrRQgAZQgx2WcPxbiVxqKQdqauYkSSwc9nhBbHjz Dexscreener: https://dexscreener.com/solana/agywcppwe9l9lpzizbtupqqmv6wrmczx7jtkoyrsylr
Together, let's harness the power of crypto to create a world where compassion knows no bounds. Join the $BARK, $GRUMPY and $CAN communities today and be a part of something truly meaningful. 🐾🌟
submitted by Brief_Plankton7137 to CryptoMoonShots [link] [comments]


2024.05.09 02:10 ExpensiveStudio5656 Ya’ll ever think about how bad the BB is at navigating the galaxy and realise…

That they themselves are like kids trying to figure out how the world works?
I’ve been wondering just….how are the BB such skilled soldiers yet land themselves in situations that get them easily betrayed (e.g Sid) / in a knot, more so than the Rebels crew? Especially that last mission where they got captured so fast?
Sure they have the skills to get themselves out of their situations, but they also somehow get themselves tied up very easily. And I think it’s very telling to how they themselves are like kids since their entire worldview is based around the battlefield. And suddenly with Omega in the picture, they’re forced to think and navigate the galaxy paternally- something other key clones like Rex never had to.
We all know that if Omega wasn’t in the picture, the batch would be doing very different things. Things that would allow them to continue navigating the galaxy from their soldier perspective. In fact, we can see that in Echo. How he gravitates towards the cause of continued fighting and doesn’t form as strong of a brotherly bond with Omega.
I guess you can say that it’s only hitting me now after S3 that- the BB rlly constructed what they did around the development of Omega, and that construction in someway or another, basically also prepared them for retirement (I.e. life on Pabu).
And to me, I feel like their ‘dumb’ (for lack of better word) decisions that end them up captured and what not, is fully because of that paternal objective and instinct they developed that took over the soldier mindset.
I think this especially for the S3 finale and how Echo was the one who pulled most of the weight while the rest got captured and came close to death. I’d think that it’s not that the BB aren’t as capable as Echo, it’s just that they aren’t actually even soldiers anymore. I think it’s telling that they retired even before they thought they did, and that their time of adventuring was at an end.
Anyway thanks for reading my Ted talk lol, Echo is still the goat.
submitted by ExpensiveStudio5656 to thebadbatch [link] [comments]


2024.05.08 12:07 Catto_Corkian British Battleship Renown Review

British Battleship Renown Review
There is a saying: "Renown is a good starter ship in Azur Lane." I highly doubt it as this is NOT Azur Lane.
=========HISTORY========= Renown has an interesting history. After reviewing Cleveland's history, I would say this ship has full of things that can be considered as in the history section. Renown is a battlecruiser ordered in 30 December, 1914. She known as a Battlecruiser, because she was part of a project and the flagship of the Renown-class battlecruisers. There are two types of Battleships in the game, battlecruisers and battleships. Battlecruisers have less armor and really unorthodox armor scheme, since battlecruisers really need a well-protected citadel to protect the engines and the magazines. This exchanges for speed and evasion for Renown, as she is a battlecruiser not a battleship. Battleships however have solid armor (except the RN ships), and they are slower and more versatile depending on nationality (I'll make a post on each nationality). Battlecruiser Renown engaged in World War II, to counter the KMS Scharnhorst, and Gneisenau, during the Norwegian Campaign. In Early March 1942, she provided convoys inbound and outbound to the Soviet Union carrying supplies. She was transferred to Force H to participate in Operation Torch (aka the invasion of North Africa).
The ship Renown then re-focuses on the Pacific, to counter Japanese ships in the Indian Ocean, particularly to the Dutch East Indies (Modern Day: Indonesia), the rich-resource archipelago. She focuses on the Airstrike operation in Sabang, a medium-sized oil facility island near Banda Aceh. She also participated another airstrike operation near Surabaya, East Java. As WWII ends, she was scrapped on 3 August.
=========GAMEPLAY========= Renown is a fun battlecruiser on her tier. She has the same 381mm guns from the Queen Elizabeth, but she is more superior in AP damage. The RN BC line focuses on their hard-hitting AP shells, with modest ballistics and impressive penetration capabilities. She is a ship that is unable to brawl, but she is a mid-range playstyle. Playing mid-range allows for more accurate shots and more penetrations on targets that have really impressive armor scheme. Unfortunately, what makes Renown slightly dented and unpopular by new players is that she has a typical poor-armored BB. She is basically the better glass cannon than the French. However, she has torpedoes. She have 8 single launchers, 4 on each side of the bow. This makes it flexible on fighting enemy targets such as New Mexico, and bulky ships. She has secondaries, which is useless for brawling, but sometimes it is used to stack damage.
=========RECOMMENDATIONS========= Tips before battle:
  • Check equipment before going.
  • Check your commander skills, reflect their potential.
  • Check the upgrades. Upgrading this ship rewards more damage and survivability.
Tips during battle:
  • Renown is a battlecruiser, pay attention to the map all times. It is a hard task to track down the threats, so do it earlier so that a plan is made if the threat comes to light.
  • Remember to always let support ships go in first. If you are pushing, always remember the three rules, CHECK, DETECT, PLAN. This is difficult for new players, but this is a good way to plan an offensive and a retreat way.
  • If you spot any cruiser, do not fire HE shells. Fire the AP shells, this will punish them really well, especially an Agano.
  • Make sure to provide a bit of help for ships, especially cruisers with support role. Duel BBs later on, because there is a chance BBs will push to a key area in Domination maps.
  • Remember to use your Engine Boost when you spot a threat.
  • Do not broadside. This ship can die quickly, and don't blame me if you die it that way.
  • If you are playing Center Control, follow this tactic. Head over an Island, and Bank forward. Reverse when you spotted enough ships. Then use your 2 front guns to deal damage. When a BB tries to fire a broadside, turn as their guns face your bow. Let the DDs on your team do capturing the center. Late game, help your teammates.
  • If you are playing Epicenter, go onto the middle ring and wreak havoc on cruisers. After that, you can do anything, but remember to stay angled.
  • Do not play aggressively, be patient and let the BC do the work.
  • It is important to upgrade and use commander skills. Keep practicing and you will knock this one out.
Recommended Commander Skills:
  • Underwater Torpedo Protection Expert
  • Torpedo Alert
  • Artillery Maintenance Expert or Preheating
  • Victorious Charge
  • Survivalist
  • Exploit Weakness
  • Adrenaline Rush
  • Engine Overload or Demolition Expert
  • Honor Seeker
  • APCS (MUST)
  • Citadel Strike
Equipment:
  • Main Battery Modification II
  • Acceleration (Propulsion Mod I)
  • Concealment
=========CONCLUSION=========
To conclude, Renown is a good ship not because of her performance. She shines more than the RN BB line, as she is fast, agile, and stealthy. With practice, teammates, and reviewing your own performance makes this ship shining like a star. She is the example of why the line is fun, especially for new players learning about battlecruisers in a less-punishing way.
https://preview.redd.it/th9sfpckf6zc1.png?width=1520&format=png&auto=webp&s=02363be92e17bf1fe2b07b2d41398a701f794ee9
https://preview.redd.it/gwxysockf6zc1.png?width=1520&format=png&auto=webp&s=87400c0427caaaccab2dd9a6844ff9cad9eb3908
Yay
submitted by Catto_Corkian to WoWsBlitz [link] [comments]


2024.05.07 09:59 Ok-Boot2017 Were national parks made for some other reason? Sequoia & Kings Canyon NP’s ban weapons, drones, bear spray, no cell service

I’ve long had the idea in the back of my mind that National Parks could have been designated as such for more sinister reasons other than simply natural beauty and wildlife. It’s a crazy idea, I even think so. Definitely a reach, Yet it still itches and begs the question. Thus I’m interested in hearing your opinions on it too.
I was reading up on visiting Sequoia & Kings Canyon National Parks.
The NPS makes it very clear that: - No weapons specifically BB guns, bear spray, bow and arrows are allowed. - open carry of firearms and discharge of them is disallowed, they make it seem as if one could only carry with a Concealed Carry license (uncommon in CA). - No drones or unmanned air vehicles even small personal ones are allowed - it’s made extra clear that there’s virtually no cell service in either of the parks
The question I pose is, what if national parks were designated for some other purposes that we’re not aware of?
Here’s a few bits of data to support my ridiculous half serious theory:
  1. The protections of being a National Park obviously restrict all major development, mining, digging up of land, removal of trees, damming of rivers, exploration to some degree, establishment of large housing areas and towns etc. IF something was there, it wouldn’t be discovered on any large scale and would be relatively easy to discredit.
  2. Many parks have extreme restrictions reducing (or implying trying to limit) ones rights to personal protection.
  3. Parks such as Yosemite have some of the largest clusters of missing people with unsolved cases in the world.
  4. Many parks have bans on drones, private flights etc and other airspace restrictions (limited ability to survey from the air or potentially capture something one shouldn’t.
  5. The NPS apparently doesn’t keep good records of missing persons, seems that would be a good thing to do.
submitted by Ok-Boot2017 to bigfoot [link] [comments]


2024.05.05 19:14 InverseFlash Respect God! (Undead Unluck)

This is unacceptable.

God is the ultimate antagonist of the Undead Unluck universe. Billions of years ago, two cosmic beings wanted to have a little fun in this empty stretch of space called the cosmos. To find the greatest life of all. Souls of mankind were placed on a dead rock named Earth, and God added universal changes to impact the ways humans could interact with each other. All in the name of entertainment. For them, existence is little more than a game. And now, with the 101st Loop underway, the game is entering its home stretch.

Key

Scaling
Union Under Other
Andy & Victor / Undead Billy Alfred / Unfair Akira Kuno / Unknown
Chikara Shigeno / Unmove Bunny / Unback Ruin / Unruin
Fuuko Izumo / Unluck Creed Deckard / Undecrease Seal
Gina Chamber / Unchange Enjin Banba / Unburn The Superior Master Rules
Isshin XIII, Haruka Yamaoka / Unbreakable Feng Kowloon / Unfade
Juiz d'Arc / Unjustice Tella / Untell
Mui Yusai / Undraw
Nico Vorgeil / Unforgettable
Phil Hawkins / Unfeel
Shen Xian / Untruth
Tatiana / Untouchable
Top Bull Sparx / Unstoppable
Void Volks / Unavoidable
Notes
  • Feats are listed in order of appearance. Hover over a link to see the chapter(s) of origin.
  • Feats from chapters up to 132 are from the 100th Loop.
  • Feats from 133 on are from the 101st Loop, with this RT leaving off at 205.
  • Huge thank you to NegativeGamer for being awesome and collecting some of these a super long time ago! Rock on dude. Huge thanks as well to doctorgecko for completing the Anno Un respect thread and the G-Liner artefact within it.
  • Links that aren't full yet will be in the relatively near future.

Unattributed Feats

Luna

Sun

Power
Strength
Base
Projectiles
Durability
Other
The Sun Itself

Artefacts

In other RTs: Basho Fan, Blade Runner, D-2100, Disc, Enoh Jusshu, Entruster, Game of Death, G-Liner, Harlequin, Kinto'un, Kofusai, Kokuto'un, Life is Strange, Nyoi-Kinko Staff, Rebellion, Revolver, Soul Caliber, Zuishin Tekkan Rod
Aegis
Apocalypse
Try to at least die in style.
Rules
Other
Ark
Nature
Rules
Points
Heart
Rebellion
General
Juiz
Victor
Remember

UMAs

UMAs are Unidentified Mysterious Animals, creatures created by God to serve as antagonists in the quests bestowed by Apocalypse. Feats with [Seal] in front of them refer to Seal utilizing UMAs' powers.

General Traits

UMAs with separate RTs

Bomb

Clothes

Cloud

Color

Physicals
Other

Galaxy

Ghost

Character profile.
Phase 1
Phase 2

Gold

Gravity

Heat

Insect

Jewel

Kindness

Magma

Move

Platinum

Slice

Spike

Splash

Summer

Phase 1
Phase 2
Juniors

Thirst

Winter

Misc Mentioned UMAs

submitted by InverseFlash to respectthreads [link] [comments]


2024.05.05 14:30 Brief_Plankton7137 Beyond Profit: The Ethical Investment Trend in Solana's Memecoin Market

Exploring a new trend: Charitable Memecoins on Solana. With 3 Potential MoonShots that utilize this trend very well. The world of cryptocurrency is a fast-paced realm where memes and trends often dictate the narrative. However, amidst the chaos, a new trend is emerging on the Solana blockchain – one that combines profit with purpose. Enter $BARK, $CAN and $TRITU, three tokens leading the charge in leveraging crypto for good, proving that there's more to digital assets than meets the eye.
🐶 $BARK: Supporting Our Furry Friends For all the dog lovers out there, $BARK is more than just a memecoin – it's a movement. This token is on a mission to support animal shelters and rescue organizations, believing that every furry friend deserves a loving home. With weekly donations and a commitment to amplifying shelter success stories, $BARK isn't just raising funds; it's raising awareness about the plight of shelter animals. Join the movement and invest in creating a world where every pet has a forever home. At the heart of $BARK lies a commitment not just to words, but to action. With their doxed developers leading the charge, $BARK sets itself apart by conducting weekly donation videos where they visit animal shelters and personally hand over their contributions. These heartwarming gestures not only showcase the tangible impact of their efforts but also highlight the genuine care and dedication behind the project. In an age where authenticity resonates deeply with audiences, the potential for one of these videos to go viral is not just a possibility – it's a ticket to the moon for $BARK and its community. Marketcap: $400K Token Address: [CA: APkM2bqzpwQaiv5BY2eA7vR7DEB1EX5MMf6JNcBCHYrC] Dexscreener: https://dexscreener.com/solana/2gahejdftbmeeepuauqxtpqnbl6anb6graez65nfjatn
🐾 $CAN: Making a Difference, One Meow at a Time If you're more inclined towards feline friends, $CAN is here to capture your heart. This community-driven token isn't just about profits; it's about giving back. With a unique approach, $CAN pledges to feed stray cats for every milestone reached, showcasing their commitment through daily feeding sessions. With a community takeover model and a focus on social media outreach, $CAN is set to leave a paw print on the hearts of investors and cats alike. At the forefront of the $CAN movement is Fido Crypto, an influential figure from Greece whose dedication to the cause is palpable. For every 1k marketcap milestone reached, Fido Crypto takes to his Instagram and TikTok to document the heartwarming act of feeding a stray cat. These videos not only showcase the impact of $CAN's mission but also attract attention from a wide audience. With the potential for one of these videos to capture the internet's heart and spread like wildfire, the stage is set for $CAN to skyrocket to new heights, fueled by the compassion and dedication of its community. Marketcap: $12K Token Address: [CA: EYh1KrRQgAZQgx2WcPxbiVxqKQdqauYkSSwc9nhBbHjz] Desxscreener: https://dexscreener.com/solana/agywcppwe9l9lpzizbtupqqmv6wrmczx7jtkoyrsylr
💫 Introducing $TRITU: Changing the Game But wait, there's more to this story. Enter $TRITU (Trippy Turtle), a token launched by the Dutch Alpha Calls private group. With a solid 50K floor and ambitious plans for the future, $TRITU is not your average memecoin. $TRITU is dedicated to building a safe and sustainable project. From NFT collections to revenue-generating initiatives, $TRITU aims to support further development while giving back to the community and real-life animal welfare causes. Marketcap: $40K Token Address: [G3bApvAmVpr2XNujgEzZUyRhpFeS7NtHohpaAPcTGLbr] Desxscreener: https://dexscreener.com/solana/6yej7k9amuecmmq96y9eukb2hj5ywrmbvpmgkzgajye6
🤝 Collaboration Announcement: $TRITU x $CAN But here's where the magic truly happens. $TRITU and $CAN are joining forces to create even more positive impact in the world. For every $25K marketcap gained by $TRITU, the $CAN team will step up and feed an additional stray cat. Moreover, at every $50K marketcap milestone, the $CAN team will donate to the Turtle Foundation on Curacao, extending their reach and support. It's a partnership built on shared values and a commitment to making a difference, one paw print and flipper at a time. With $TRITU and $CAN leading the charge, the future of crypto looks brighter and more compassionate than ever before. Join us on this journey to create meaningful change in the world, one token at a time!
$SHELTER – A Crypto Lifeline for Cats in Need" Introducing $SHELTER, where every transaction isn't just a trade; it's a step towards a better life for our feline companions. $SHELTER isn't your typical cryptocurrency – it's a lifeline for cats in need. With a noble mission to provide ongoing support to cat shelters and rescue organizations globally, $SHELTER is paving the way for a decentralized approach to animal welfare. Through blockchain technology and community-driven efforts, $SHELTER ensures that every cat, regardless of circumstance, receives the care and compassion they deserve. Join us in our mission to revolutionize the way we support cat shelters and create a brighter future for cats worldwide. With a market cap of 40k and a commitment to transparency and accountability, $SHELTER invites you to be a part of something bigger than just profits. Together, let's make a difference in the lives of our furry friends.
Marketcap: $40K Token Address: [C6EtVpuEmXNNUJQw36cHUSNNd8T14pJMwvBqWgpuisxU] Desxscreener: https://dexscreener.com/solana/dqybijb8ndpuzxf5imuqmmptvkqz2egmayfexcou69gu
Remember, NFA (Not Financial Advice) DYOR (Do Your Own Research). Let's make the world a better place, together! 🚀✨
submitted by Brief_Plankton7137 to CryptoMoon [link] [comments]


2024.05.04 19:20 Nanohurtz2020 Returning To Great Desert After Altier-9/Spire, and Easy Fishing.

SPOILER WARNING <<<<<
People have been posting innacurate and scary info that you could not return to the Great Desert after Altier-9 and the Spire run to claim the Maid Outfit. False, with a side of False. Put your mind at ease, here’s the backdoor guide to get the hottest outfit.
Short recipe for success
  1. Do Altier-9 run.
  2. Fish jumbo fish (using special bait, and “replace UI” mode) in the small inlet just left and outside green house at end of run. Remember, dont go inside, fish first then flap gums.
  3. Finish Spire, return to Grand Desert, talk to Clyde
  4. Get swimsuit, flex
  5. Finish game looking all hot and whatnot
Hate Youboob vids? Here’s the actual detailed process to get back and claim the hottest outfit in the game
PATH 1 (“Oh noes, I accepted the Altier-9 run” Guide)
  1. Make sure you complete all fishing quests minus the 3-jumbo fish). You will not have access to the board!
  2. Accept Altier-9 run. It will warn you that you cannot return. This is only referring to the fact Zion will be attacked and you cannot walk through it, this is why you need to complete all related fishing quests on the Bulletin Board. Otherwise YOU CAN RETURN after Altier-9 and Spire run. You can go to Oasis though.
  3. Go through Altier-9. The walkthrough is shitty as you cannot teleport anywhere (because devs were too lazy to be consistant and offer this). So make sure you are beefed up to handle the long haul. The two donkey boss fight is annoying.
  4. When you get to end of Altier-9 (Green House) don’t enter the green house. Go slight left you’ll see tiny inlet with water. Fish the last 3 large fish there Use special bait to capture the 3 jumbo fish. Remember to set “replace fishing controls” in game menu. This will make catching the fish 1000% easier since some sadistic boob wanted us to get tunnel corpal and break our controllers. Just hold R1 and Square instead of mashing buttons and your nerves to death.
  5. LOOPHOLE: If you catch all 3 large fish in Altier-9 you have a chance to warp back to BB!! Say yes, teleport back to Zion, walk to Great Desert, talk to Clyde, get swimsuit, and flex.
  6. Warp back to Altier-9 and run through to end. Remember devs did not give us phone option to warp back to greenhouse.
  7. Now, if you dont get this option to teleport back to Zion or make the mistake of not teleporting back. Proceed to step 8.
  8. After catching the 3 jumbos. Make your way to green house, then complete Spire run. Fight Mega Starfish. You return to Zion in flames.
  9. Kill the annoying black Chocobo-Lina who killed Tachy in the 1st scene. Remember to fill ammo, you will need to shoot all her yellow orbs when she does the party wiper move with diarreah and yellow toothpicks. If you have revive, you could still the black chicken. Make sure your deflect and blocking is on point.
  10. Talk to all your friends, collect goodies Go to tetrapod. Here you can return to any previous zones including the Spire. Use this chance to get all cans for the other hot outfit. Get the can radar mod. This helps a ton.
  11. Go to Great Desert and talk to Clyde Collect Maids Outfit and flex in front of your friends
  12. Do bike mission. BEWARE!! This is the path to the ultimate point of no return as you head to the nest and fight the final boss: Elder Naytiba.
PATH II (Headache Free Guide)
To avoid the headaches of returning to Zion or the Desert just catch all the fish prior to Altier-9 run at the Oasis. No need to go anywhere else to catch the fish.
  1. Before Altier-9 run. Do all fishing quests on BB
  2. Catch all fish at Oasis.
  3. Set “replace fishing UI” option in game
  4. Using Fantastic Bait for Jumbo fish
  5. Special bait for Large fish
  6. Get Maids Outfit
  7. Flex drip
Hope this helps, and good luck!!
submitted by Nanohurtz2020 to stellarblade [link] [comments]


2024.05.04 11:18 Brief_Plankton7137 Beyond Profit: The Ethical Investment Trend in Solana's Memecoin Market

Exploring a new trend: Charitable Memecoins on Solana. With 3 Potential MoonShots that utilize this trend very well. The world of cryptocurrency is a fast-paced realm where memes and trends often dictate the narrative. However, amidst the chaos, a new trend is emerging on the Solana blockchain – one that combines profit with purpose. Enter $BARK, $CAN and $TRITU, three tokens leading the charge in leveraging crypto for good, proving that there's more to digital assets than meets the eye.
🐶 $BARK: Supporting Our Furry Friends For all the dog lovers out there, $BARK is more than just a memecoin – it's a movement. This token is on a mission to support animal shelters and rescue organizations, believing that every furry friend deserves a loving home. With weekly donations and a commitment to amplifying shelter success stories, $BARK isn't just raising funds; it's raising awareness about the plight of shelter animals. Join the movement and invest in creating a world where every pet has a forever home. At the heart of $BARK lies a commitment not just to words, but to action. With their doxed developers leading the charge, $BARK sets itself apart by conducting weekly donation videos where they visit animal shelters and personally hand over their contributions. These heartwarming gestures not only showcase the tangible impact of their efforts but also highlight the genuine care and dedication behind the project. In an age where authenticity resonates deeply with audiences, the potential for one of these videos to go viral is not just a possibility – it's a ticket to the moon for $BARK and its community. Marketcap: $400K Token Address: [CA: APkM2bqzpwQaiv5BY2eA7vR7DEB1EX5MMf6JNcBCHYrC] Dexscreener: https://dexscreener.com/solana/2gahejdftbmeeepuauqxtpqnbl6anb6graez65nfjatn
🐾 $CAN: Making a Difference, One Meow at a Time If you're more inclined towards feline friends, $CAN is here to capture your heart. This community-driven token isn't just about profits; it's about giving back. With a unique approach, $CAN pledges to feed stray cats for every milestone reached, showcasing their commitment through daily feeding sessions. With a community takeover model and a focus on social media outreach, $CAN is set to leave a paw print on the hearts of investors and cats alike. At the forefront of the $CAN movement is Fido Crypto, an influential figure from Greece whose dedication to the cause is palpable. For every 1k marketcap milestone reached, Fido Crypto takes to his Instagram and TikTok to document the heartwarming act of feeding a stray cat. These videos not only showcase the impact of $CAN's mission but also attract attention from a wide audience. With the potential for one of these videos to capture the internet's heart and spread like wildfire, the stage is set for $CAN to skyrocket to new heights, fueled by the compassion and dedication of its community. Marketcap: $12K Token Address: [CA: EYh1KrRQgAZQgx2WcPxbiVxqKQdqauYkSSwc9nhBbHjz] Desxscreener: https://dexscreener.com/solana/agywcppwe9l9lpzizbtupqqmv6wrmczx7jtkoyrsylr
💫 Introducing $TRITU: Changing the Game But wait, there's more to this story. Enter $TRITU (Trippy Turtle), a token launched by the Dutch Alpha Calls private group. With a solid 50K floor and ambitious plans for the future, $TRITU is not your average memecoin. $TRITU is dedicated to building a safe and sustainable project. From NFT collections to revenue-generating initiatives, $TRITU aims to support further development while giving back to the community and real-life animal welfare causes. Marketcap: $40K Token Address: [G3bApvAmVpr2XNujgEzZUyRhpFeS7NtHohpaAPcTGLbr] Desxscreener: https://dexscreener.com/solana/6yej7k9amuecmmq96y9eukb2hj5ywrmbvpmgkzgajye6
🤝 Collaboration Announcement: $TRITU x $CAN But here's where the magic truly happens. $TRITU and $CAN are joining forces to create even more positive impact in the world. For every $25K marketcap gained by $TRITU, the $CAN team will step up and feed an additional stray cat. Moreover, at every $50K marketcap milestone, the $CAN team will donate to the Turtle Foundation on Curacao, extending their reach and support. It's a partnership built on shared values and a commitment to making a difference, one paw print and flipper at a time. With $TRITU and $CAN leading the charge, the future of crypto looks brighter and more compassionate than ever before. Join us on this journey to create meaningful change in the world, one token at a time!
Remember, NFA (Not Financial Advice) DYOR (Do Your Own Research). Let's make the world a better place, together! 🚀✨
submitted by Brief_Plankton7137 to CryptoMoonShots [link] [comments]


2024.05.04 04:44 Leather_Focus_6535 The currently 98 offenders executed by the state of Missouri since the 1970s and their crimes (warning, graphic content, please read at your own risk) [part 1, cases 50 to 98]

Despite the typo in the title, this is the second part of my list for Missouri's execution roster. As stated in the first part, character count limitations forced me to split it into two separate posts. For the link to part 1, please click here.
The currently executed 98 offenders, cases 50 to 98:
50. Samuel Smith (1979-2001, lethal injection): In 1979, Smith bound and strangled a physician, 28 year old Zachary Moraitis, to death while robbing his apartment. He was charged and convicted for second degree murder, and given a 12 year sentence for it. 8 years later, a group of inmates, which included 24 year old Marlin May, attacked another inmate. Smith intervened, got into a knife fight with May, and stabbed him to death.
51. Jerome Mallett (~1985-2001, lethal injection): Mallett shot and killed James Froemsdorf, a 35 year old state trooper that pulled him over for speeding, with his own handgun when he tried to arrest him. He fled the scene with a handcuff stuck on his left wrist, which was still on him when Mallett was captured two days later. As a child, Mallett suffered an injury that deformed his right hand, which enabled to slip it out of the cuffs during the botched arrest. At the time of Froemsdorf's murder, Mallett was wanted for robbery and parole violations.
52. Michael Roberts (1994-2001, lethal injection): Roberts tricked his neighbor, 56 year old Mary Taylor, into letting him hang out at her house with the intentions of pulling a robbery. They watched television together for several hours until Taylor decided to hush out of the door. He then pounced on her with a hammer he snuck inside, and inflicted 19 blows to her head. Roberts also poured boiling water on Taylor's face, choked her with a telephone cord, and stabbed her with her own butcher knife. A total of $200 and other undisclosed valuables were stolen and most of it was spent on cocaine.
53. Stephen Johns (1982-2001, lethal injection): During a gas station robbery, Johns and his accomplices shot and killed the clerk, 17 year old Donald Voepel, and took $248 from the register.
54. James Johnson (1991-2002, lethal injection): Johnson got into an argument with his wife and daughter in their home and tried to evict them both at gunpoint. The police were called, and Johnson shot and killed the responding officer, 27 year old Leslie Roark. He drove to the home of another police officer, and fired on his family while they were having a Christmas party. The officer's wife, 38 year old Pam Jones, died in the shooting. Johnson then attacked other policemen in their homes, and fatally shot 54 year old Sheriff Charles Smith in one assault, wounded an officer in another, and gunned down a deputy sheriff, 42 year old Sandra Wilson, when she tried to respond to his rampage. He took a female hostage in a standoff with police, but Johnson released her and surrendered after a day of negotiations.
55. Michael Owsley (1993-2002, lethal injection): Owsley and his accomplice double crossed their dealers, 18 year old Elvin Iverson and Ellen Cole (age unknown), during a drug deal and tied them up at gunpoint. The pair beat and strangled their captives in the hope of extorting money from them. Iverson was shot point blank in the head while Cole managed to escape their captors.
56. Jeffrey Tokar (~1983-2002, lethal injection): Tokar and his girlfriend drove into a remote countryside in search of empty houses and farms to rob. The couple picked a farm house owned by 35 year old Johnny Douglass as their target. While they were burglarizing the property, Douglass returned home from an errand with his 8 year old son and 4 year old daughter. The family ran into the couple when they went inside, and Tokar held them at gunpoint. Despite Douglass' daughter pleading for her father's life and Douglass' own pleas, Tokar shot him dead. He had a long history of burglaries, and was released from prison after serving 3 years for burglary just months before the murder. His other previous convictions include DUI and assault.
57. Paul Kreutzer (1992-2002, lethal injection): Kreutzer bound and raped 36 year old Louise Hemphill in her own home. Hemphill was stabbed in the neck, beaten with a baseball bat, and strangled to death with a belt. Her purse, along with other incriminating items such as duct tape, bloodied gloves, and a bb gun, was discovered in Kreutzer's possession.
58. Daniel Basile (1992-2002, lethal injection): Basile was hired to kill 28 year old Elizabeth DeCaro by her husband, who wanted to collect a life insurance policy. He carried out the murder by shooting Elizabeth dead in her kitchen.
59. William Jones Jr. (1986-2002, lethal injection): Jones was dating a much older man, 49 year old Stanley Albert. He shot and killed Albert "execution style" in his apartment, wrapped him in a blanket, and dumped his body in a forest. Although Jones claimed that he acted to protect himself from a sexual assault, prosecutors postulated that the murder was motived by his desire to steal Albert's car (which he was captured speeding in).
60. Kenneth Kenley (~1984-2003, lethal injection): In the last of a day long string of robberies, Kenley stormed a tavern and shot a customer, 27 year old Ronnie Felts, dead. He kidnapped the tavern's owner, but she managed to escape from him in the parking lot. Kenley also abducted a woman during a convenience store robbery earlier that day, and sexually assaulted and shot her. She managed to jump out of his car window and survived her injuries. He was released from a 4 year prison sentence for theft just months before his rampage.
61. John Smith (1997-2003, lethal injection): Smith stabbed his ex girlfriend, 22 year old Brandie Kearnes, and her stepfather, 51 year old Wayne Hoewing, to death in their home. Kearnes wrote Smith's name in her own blood as she was dying from her injuries.
62. Stanley Hall (1987-2005, lethal injection): Hall carjacked 44 year old Barbara Wood to use her car in a planned drive by shooting and tossed her into the Mississippi river from a bridge in front of responding police officers. Years before, Hall shot and wounded a 4 year old girl while trying to kill a man he had been chasing, and had been on parole for that crime at the time of Wood's abduction and murder.
63. Donald Jones (1993-2005, lethal injection): Jones walked inside the home of his grandmother, 68 year old Dorothy Knuckles, to beg for money. They got into an argument over his cocaine addiction and alcoholism, and he stabbed her to death with a butcher knife from the kitchen. He then stole an undisclosed amount of money, a VCR set, and her car. Jones used both the money he gained from renting the car and selling the VCR set and the money he stole from Knuckles for cocaine.
64. Vernon Brown (~1973-2005, lethal injection): Brown raped, strangled, and fatally stabbed 19 year old Synetta Ford in her apartment. A year later, he enticed 9 year old Janet Perkins into his home. He then sexually abused and strangled her to death with rope. Brown forced his 11 year old, 9 year old, and 7 year old stepsons to help him dispose of Perkins' body. A lifelong sexual predator, he had a prior conviction of assaulting a 12 year old girl and molested his stepsons. Authorities also suspected that he was involved with the murders of 9 year old Kimberly Campbell and a still unidentified Jane Doe, but he was never charged for them.
65. Timothy Johnston (1989-2005, lethal injection): Johnston beat his wife, 27 year old Nancy, with a chair and kicked her to death in front of her 11 year old stepson (from a previous relationship) over his suspicions of her infidelity. According to the stepson, Johnston physically abused her several times in their marriage. He was part of a biker gang and also had charges of burglary and assault pending at the time of the killing. As a side note, Nancy's stepson was living with the couple, as his biological mother went missing and his biological father committed suicide in the boy's presence a year before the murder.
66. Marlin Gray (1991-2005, lethal injection): Gray and 3 accomplices kidnapped two sisters, 20 year old Julie and 19 year old Robin Kerry, in front of their 19 year old cousin. The sisters were gang raped together and thrown off a bridge. Their cousin was also tossed off the bridge, but he survived his injuries.
67. Dennis Skillicorn (1979-2009, lethal injection): In 1979, Skillicorn and some accomplices shot and killed 81 year old Wendell Howell in his home and stole his television set. He was given a relatively lenient sentence of 35 years for agreeing to testify against the other shooters and was paroled in 1992. A few years after his release, Skillicorn recruited another felon, Allen Nicklasson, and a teenage boy they befriended, and went on another robbery spree. In the process, they fatally shot 31 year old Paul Hines, 47 year old Richard Drummond, 47 year old Joseph Babcock, Joesph's 38 year old wife Charlene, and possibly an unidentified woman in Mexico. The gang found themselves stranded on roads and highways several times due to poor driving, and Drummond and the Babcocks were both abducted and murdered when they tried to help them out.
68. Martin Link (~1982-2011, lethal injection): A chronic sexual predator, Link abducted 11 year old Elissa Self-Braun while she was walking home from school. Self-Braun was raped and strangled to death with a cord. He had several previous convictions of sexual assaults against young girls and grown women between the ages of 13-71, and was caught in a prostitution sting operation. Many of Link's victims testified in the murder trial and partially secured his death sentence.
69. Joseph Franklin (~1977-2013, lethal injection): In a rampage that spanned across several states, Franklin shot 15 to 20 victims between the ages of 13-45 in mostly sniper attacks, and firebombed a synagogue. Most of his victims were killed, but a few such as pornographer Larry Flynt (36 years old at the time of the shooting) and and Civil Rights attorney Vernon Jordan (45 years old at the time of the shooting) survived their injuries. Franklin was a white supremacist, and mostly targeted Blacks, Jews, civil rights activists, and interracial couples.
70. Allen Nicklasson (~1980s-2013, lethal injection): Nicklasson assisted the above mentioned Dennis Skillicorn in the robbery murders of Paul Hines, Richard Drummond, Joseph and Charlene Babcock. He had a history of petty crimes starting as a child, but my sources were scant on the details.
71. Herbert Smulls (~1994-2014, lethal injection): While robbing a jewelry store with an accomplice, Smulls shot and killed the owner, 57 year old Stephen Honickman, and stole some jewelry. He had 11 previous convictions of robbery and theft, and was tied to another robbery committed in similar circumstances.
72. Michael Taylor (1989-2014, lethal injection): Taylor and Roderick Nunley kidnapped 15 year old Ann Harrison while she was waiting for a school bus. They dragged her inside their car and drove Harrison to the home owned by Nunley's mother. She was gang-raped by the pair in the house's garage and stabbed to death.
73. Jeffrey Ferguson (1988-2014, lethal injection): Ferguson and an accomplice snatched 17 year old Kelli Hall from a service station she worked at. She was taken to a barn, where she was raped and strangled to death. Hall's body was dumped on the property. Ferguson had an assault conviction that pertained to an incident of him shooting and injuring a friend in a dispute over a woman. That same woman also claimed that Ferguson sexually assaulted and physically abused her numerous times while they lived together.
74. William Rousan (1993-2014, lethal injection): Rousan, his teenage son, and his brother attacked a farm owned by a married couple, 67 year old Charles and 62 year old Grace Lewis. Under his orders, Rousan's son shot and killed both of the Lewis'. The Rousans stole the couple's truck, a VCR set, two cows, jewelry, and a saddle in the robbery.
75. John Winfield (1996-2014, lethal injection): Winfield was enraged that his ex girlfriend started dating another man and confronted her about it at her apartment. Two friends of her, 23 year old Shawnee Murphy and 20 year old Arthea Sanders, were also present with them. In a fit of anger, Winfield shot all three of the women multiple times each. Murphy and Sanders died at the scene, while the ex girlfriend survived with severe facial disfigurements and was permanently blinded.
76. John Middleton (~1990s-2014, lethal injection): Middleton was a meth dealer whose operations had been increasingly compromised by police raids. In an attempt to root out the potential informants, he armed himself with an SKS rifle, and shot and killed three of his associates, 39 year old Randy Hamilton, 29 year old Alfred Pinegar, and 21 year old Stacey Hodge. He disposed of the bodies with the help of his girlfriend. A rival meth dealer had also accused Middleton of raping and beating his girlfriend to death with a baseball bat, but he wasn't prosecuted for that crime.
77. Michael Worthington (1995-2014, lethal injection): Worthington cut through the window screen of a neighboring condo, and sexually assaulted the tenant, 24 year old Melinda Griffin. He strangled her to death with a cord and his bare hands when she tried to fight back. Griffin's car, jewelry, and credit cards were stolen by Worthington, and he used the card to buy drugs.
78. Earl Ringo Jr. (1998-2014, lethal injection): Ringo and his accomplice ambushed a delivery driver, 45 year old Dennis Poyser, and a manager trainee, 22 year old JoAnna Baysinger, as they were walking into a Ruby Tuesday restaurant. He shot and killed Poyser upon entry, and forced Baysinger to pull out $1,400 from the restaurant's safe. Despite her compliance, Ringo shot Baysinger in the head.
79. Leon Taylor (~1975-2014, lethal injection): In 1975, Taylor and some accomplices fatally stabbed 62 year old Jesse Howartzer while burglarizing his apartment. He was given a second degree murder conviction and was released sometime before the 1990s. In 1994, Taylor and his half siblings forced a gas station attendant, 53 year old Robert Newton, to pull out $400 from the register and shot him dead. Newton's 8 year old stepdaughter was also present to keep him company, and Taylor moved to kill her as well. The girl's life was only spared when his gun jammed. After the robbery, he expressed his regrets of not "choking the little bitch" to his siblings.
80. Paul Goodwin (1998-2014, lethal injection): Goodwin was removed from a boarding home, and he blamed his neighbor, 63 year old Joan Crotts, for it. His habit of harassment towards her intensified, and he repeatedly shouted vulgarities and threats on her front porch, tossed beer bottles and eggs at her lawn and house, and fed her dog chicken bones. It escalated to the breaking point when Crotts invited Goodwin inside her home in an attempt to have the issue peacefully resolved. Goodwin instead forced Crotts to perform oral sex on him and bludgeoned her to death with a hammer. His execution was controversial, as Goodwin allegedly had a cognitive disability.
81. Walter Storey (1990-2015, lethal injection): Storey climbed up the balcony of his apartment complex, and entered a neighboring flat. He stabbed the tenant, 36 year old Jill Frey, 12 times with his kitchen knife and broke 6 of her ribs in a beating. Frey's pocketbook, keys, and car were stolen in the robbery.
82. Cecil Clayton (1996-2015, lethal injection): Clayton got into an altercation with his estranged girlfriend at a store, and shoved her a number of times. The employees notified the police, and a few officers were sent to the scene. They spoke with Clayton and he agreed to return to his home while the police escorted the shaken girlfriend back to hers. In the following night, Clayton tried to break into her house, and she called the police. One of the dispatched officers, 29 year old Christopher Castetter, was shot dead in the ensuring confrontation.
83. Andre Cole (1998-2015, lethal injection): Cole broke a window and entered the home of his ex wife to confront her about debts relating to child support payments for their two children. His ex wife's boyfriend, 38 year old Anthony Curtis, tried to usher him out the door, but was stabbed to death for his troubles. Cole also attacked his ex wife, but she survived her injuries.
84. Richard Strong (~1999-2015, lethal injection): Strong fatally stabbed his girlfriend, 23 year old Eva Washington and her 2 year old daughter, Zandrea Thomas, in their apartment. Both of the bodies were mutilated almost beyond recognition. He had assaulted Washington numerous times in their relationship. Many of the episodes were taken to the courts. One choking incident required him to be in anger management classes and Washington pushed a restraining order that she later withdrew in another.
85. David Zink (~1980s-2015): Zink kidnapped 19 year old Amanda Morton after ramming her car with his own on the freeway. He bound Morton to a cemetery tree and raped her. She was beaten to death, and her body was found with over 100 blunt trauma related injuries. Zink had just been released after serving 20 out of a 33 year sentence for sexual assault at the time of the abduction and murder.
86. Roderick Nunley (1989-2015, lethal injection): As mentioned under Michael Taylor's section, Nunley partook in the abduction, rape, and murder of Ann Harrison.
87. Earl Forrest II (2002-2015, lethal injection): Forrest was in the home of 51 year old Harriet Smith trying to negotiate a deal involving her buying him a lawn mower and a trailer in exchange for a source of meth. An argument broke out, and Forrest fatally shot Smith and her housemate, 41 year old Michael Wells. He stole $25,000 worth of meth and fled to his home. A squad of responding police officers confronted him there and Forrest opened fire on them. Sharon Barnes, a 48 year old deputy, was killed, and Sheriff Bob Wofford and Forrest's girlfriend Angela Gamblin were wounded by him in the exchange.
88. Mark Christeson (1998-2017, lethal injection): Christeson and his cousin abducted 37 year old Susan Brouk, and her two children, 12 year old Adrian and 9 year old Kyle, from their home at gunpoint. The pair raped Susan, slashed her throat, and drowned her and her children together in a pond. Several items such as the family's shotguns, television set, VCR, car stereo, video game controller, and checkbooks were stolen from the home, and sold for money to sustain themselves as fugitives.
89. Russell Bucklew (1996-2019, lethal injection): Bucklew was infuriated that his ex girlfriend, Stephanie Ray, broke off their relationship and started dating 27 year old Michael Sanders. He began by beating Ray in her trailer, cut her jaw with a knife, and threatened to kill her if she stepped foot in Sanders' trailer. The attack had the opposite effect of its' objective, and instead terrified Ray to the point of moving in with Sanders for protection. Weeks later, Bucklew "borrowed" his brothers' handcuffs and guns, and stormed Sanders' trailer. He shot and killed Sanders, shot at his 6 year old son, and kidnapped Ray. Bucklew bound her with the handcuffs, dragged her into his car, and raped her. She was rescued by police officers, who wounded and subduded Bucklew in a shootout. However, Bucklew briefly escaped, and attacked Ray's mother and her boyfriend with a hammer before he was recaptured. His execution was contested, as Bucklew allegedly had a medical condition that would've made the lethal injection "inhumane."
90. Walter Barton (1991-2020, lethal injection): Barton was condemned for the fatal attack on his landlady, 81 year old Gladys Kuehler in her trailer. She was raped and stabbed over 50 times. A page from Kuehler's checkbook was taken, which was used to transfer $50 to Barton's account. Blood found on his clothes were also linked to Kuehler by a DNA test. Kuehler and Barton were reportedly close and many accounts report that he assisted her in walking and did chores around her home. However, she had him evicted due to falling far behind on rent days before the murder. Barton, his attorneys, and supporters in Missouri’s Innocence Project pushed that the blood on his clothes was from posthumous contact with Kuehler’s body while allegedly discovering it. From such concerns, his execution was a source of controversy.
91. Ernest Johnson (~1990s-2020, lethal injection): Johnson held a retail store at gunpoint. In retaliation for the employees destroying the safe key, Johnson shot 3 employees, 58 year old Fred Jones, 57 year old Mable Scruggs, and 46 year old Mary Bratcher. When the victims survived the initial shootings, he beat and stabbed them to death with a hammer and a screwdriver. He had previous convictions of robbery and burglary, and was released from prison a year before the murders. His execution was contested, as Johnson had brain surgery to remove a tumor in 2014. According to his attorneys, the operation rendered him cognitively disabled, and therefore was ineligible for execution.
92. Carman Deck (1996-2022, lethal injection): Deck, his sister, and their mother's boyfriend invaded the home of a couple, 69 year old James and 67 year old Zelma Long. They shot and killed the Longs, and stole jewelry, checks, and a total of $200 from the house.
93. Kevin Johnson Jr. (~2000s-2022, lethal injection): Johnson was heavily involved with robberies and other crimes as a teenager, and spent much of his time in and out of prison. In 2005, local law enforcement suspected Johnson of violating the terms of his probation, and raided his family home. His 12 year old brother died of a seizure during the search, and Johnson and the family blamed the officers involved. He hunted down one of the officers, 43 year old William McEntee, and shot and killed him while he was on patrol.
94. Scott/Amber McLaughlin (~1992-2023, lethal injection): McLaughlin abducted their girlfriend, 45 year old Beverly Guenther, from her office as she was getting off from a shift. They raped and stabbed Guenther to death, and dumped her body in a neighborhood. Guenther’s family recounted that McLaughlin was extremely abusive during their relationship, and harassed Guenther when she left them. The harassment included several incidents of burglarizing Guenther’s home. McLaughlin was also a registered sex offender with a conviction of molesting a 14 year old girl. They received national attention for being the first known transsexual to be executed in the United States. Biologically male during their offenses and transitioned to female on death row.
95. Leonard Taylor (2004-2023, lethal injection): Taylor shot and killed his girlfriend, 28 year old Angela Rowe, and her 3 children, 10 year old Alexus, 6 year old AcQreya, and 5 year old Tyrese, in their home. He had several unrelated sexual offenses against a former stepdaughter and other unidentified women, and was involved with drug trafficking. Despite his history and the other damning evidence against him (including testimony of his brother mentioning that he confided about committing the murder and traces of Angela's blood being found on his glasses), Taylor was popular among Missouri Innocence Project organizations for his daughter's alleged claims of him calling her 2,000 miles away from the crime scene.
96. Michael Tisius (2000-2023, lethal injection): In an attempt to break a friend out of a rural jail, Tisus shot and killed two guards, 33 year old Leon Egley and 36 year old Jason Acton. However, he was driven away by police reinforcements, and forced to flee the jail emptyhanded with his accomplice, the friend's girlfriend. They were captured in Kansas when their car broke down. Tisus was previously held in the targeted jail for an unspecified misdemeanor, and became acquainted with his friend while they were cellmates.
97.Johnny Johnson (2004-2023, lethal injection): Johnson was sleeping over at a friend's house where 6 year old Cassandra Williamson was also staying with her father. In the middle of the night, Johnson lured Williamson into an abandoned factory, and raped her. When she tried to fight back, he crushed her skull with a brick. At the time of the murder, Johnson was a transient with a criminal history, but I couldn't find any specifics regarding his past convictions. Johnson's execution was a source of controversy, as he was previously diagnosed with schizophrenia.
98.Brian Dorsey (~2006-2024, lethal injection): Dorsey was on the run from a drug related debt to his dealers and retreated to his cousin, 25 year old Sarah Bonnie, and her husband, 28 year old Benjamin, for sanctuary. In their home, he shot the couple dead in front of their 4 year old daughter and performed acts of necrophila on Sarah's body.
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2024.05.03 09:40 rbaleksandar Managing multiple buffer objects (VBO, IBO etc.) and array objects (VAOs) in PyOpenGL

I need some help with the code found below, where I try to load an OBJ using Impasse (a fork of PyAssimp) that may contain multiple meshes. I am storing all the data in a dictionary structure, which allows me to grab the vertex, color and face data in an easy way.
Both code snippets are taken from Mario Rosasco's tutorial series on PyOpenGL with the first one being heavily modified to support PyGame, ImGUI (I have removed all the windows since it's not useful for my question), loading from an OBJ file and supporting multiple meshes. The initial code uses a single VAO (with the respective VBO that mixes vertex and color data) and IBO and it's working. Upon request I can provide it.
I started modifying his code by adding the above mentioned libraries. At some point I decided to manage all the data in a structure that I can easily manage:
 obj = { 'dim' : { 'vertex' : 3, 'color' : 4 }, 'vertices' : np.array([ +1.0, +1.0, +1.0, -1.0, -1.0, +1.0, -1.0, +1.0, -1.0, +1.0, -1.0, -1.0, -1.0, -1.0, -1.0, +1.0, +1.0, -1.0, +1.0, -1.0, +1.0, -1.0, +1.0, +1.0 ], dtype='float32'), 'colors' : np.array([ 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.5, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.5, 0.5, 0.0, 1.0 ], dtype='float32'), 'faces' : np.array([ 0, 1, 2, 1, 0, 3, 2, 3, 0, 3, 2, 1, 5, 4, 6, 4, 5, 7, 7, 6, 4, 6, 7, 5 ], dtype='uint16') } 
I was able to render this structure. However, once I started adding multiple buffer and array objects, I got myself in a pickle and now I cannot render anything but the black background color of my scene. I modified my data structure accordingly.
I am almost 100% sure that I have missed a binding/unbinding somewhere but I cannot find the spot. Or perhaps there is a different and more fundamental issue with my code.
import sys from pathlib import Path import shutil import numpy as np from OpenGL.GLU import * from OpenGL.GL import * import pygame import glm from utils import * from math import tan, cos, sin, sqrt from ctypes import c_void_p from imgui.integrations.pygame import PygameRenderer import imgui import impasse from impasse.constants import ProcessingPreset, MaterialPropertyKey from impasse.structs import Scene, Camera, Node from impasse.helper import get_bounding_box scene_box = None def loadObjs(f_path: Path): if not f_path: raise TypeError('f_path not of type Path') if not f_path.exists(): raise ValueError('f_path not a valid filesystem path') if not f_path.is_file(): raise ValueError('f_path not a file') if not f_path.name.endswith('.obj'): raise ValueError('f_path not an OBJ file') mtl_pref = 'usemtl ' mltlib_found = False mtl_names = [] obj_parent_dir = f_path.parent.absolute() obj_raw = None with open(f_path, 'r') as f_obj: obj_raw = f_obj.readlines() for line in obj_raw: if line == '#': continue elif line.startswith('mtllib'): mltlib_found = True elif mtl_pref in line: mtl_name = line.replace(mtl_pref, '') print('Found material "{}" in OBJ file'.format(mtl_name)) mtl_names.append(mtl_name) args = {} args['processing'] = postprocess = ProcessingPreset.TargetRealtime_Fast scene = impasse.load(str(f_path), **args).copy_mutable() scene_box = (bb_min, bb_max) = get_bounding_box(scene) print(len(scene.meshes)) return scene def createBuffers(scene: impasse.core.Scene): vbos = [] cbos = [] ibos = [] vaos = [] for mesh in scene.meshes: print('Processing mesh "{}"'.format(mesh.name)) color_rnd = np.array([*np.random.uniform(0.0, 1.0, 3), 1.0], dtype='float32') vbo = glGenBuffers(1) vertices = np.array(mesh.vertices) vbos.append({ 'buff_id' : vbo, 'data' : { 'values' : vertices.flatten(), 'count' : len(vertices), 'stride' : len(vertices[0]) } }) glBindBuffer(GL_ARRAY_BUFFER, vbos[-1]['buff_id']) glBufferData( # PyOpenGL allows for the omission of the size parameter GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW ) glBindBuffer(GL_ARRAY_BUFFER, 0) cbo = glGenBuffers(1) print('Random color: {}'.format(color_rnd)) colors = np.full((len(vertices), 4), color_rnd) cbos.append({ 'buff_id' : cbo, 'data' : { 'values' : colors.flatten(), 'count' : len(colors), 'stride' : len(colors[0]) } }) glBindBuffer(GL_ARRAY_BUFFER, cbos[-1]['buff_id']) glBufferData( GL_ARRAY_BUFFER, colors, GL_STATIC_DRAW ) glBindBuffer(GL_ARRAY_BUFFER, 0) ibo = glGenBuffers(1) indices = np.array(mesh.faces) ibos.append({ 'buff_id' : ibo, 'data' : { 'values' : indices, 'count' : len(indices), 'stride' : len(indices[0]) } }) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibos[-1]['buff_id']) glBufferData( GL_ELEMENT_ARRAY_BUFFER, indices, GL_STATIC_DRAW ) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) # Generate the VAOs. Technically, for same VBO data, a single VAO would suffice for mesh_idx in range(len(ibos)): vao = glGenVertexArrays(1) vaos.append(vao) glBindVertexArray(vaos[-1]) vertex_dim = vbos[mesh_idx]['data']['stride'] print('Mesh vertex dim: {}'.format(vertex_dim)) glBindBuffer(GL_ARRAY_BUFFER, vbos[mesh_idx]['buff_id']) glEnableVertexAttribArray(0) glVertexAttribPointer(0, vertex_dim, GL_FLOAT, GL_FALSE, 0, None) color_dim = cbos[mesh_idx]['data']['stride'] print('Mesh color dim: {}'.format(color_dim)) glBindBuffer(GL_ARRAY_BUFFER, cbos[mesh_idx]['buff_id']) glEnableVertexAttribArray(1) glVertexAttribPointer(1, color_dim, GL_FLOAT, GL_FALSE, 0, None) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibos[mesh_idx]['buff_id']) glBindVertexArray(0) return { 'vbos' : vbos, 'cbos' : cbos, 'ibos' : ibos, 'vaos' : vaos } wireframe_enabled = False transform_selected = 0 # Helper function to calculate the frustum scale. # Accepts a field of view (in degrees) and returns the scale factor def calcFrustumScale(fFovDeg): degToRad = 3.14159 * 2.0 / 360.0 fFovRad = fFovDeg * degToRad return 1.0 / tan(fFovRad / 2.0) # Global variable to represent the compiled shader program, written in GLSL program = None # Global variables to store the location of the shader's uniform variables modelToCameraMatrixUnif = None cameraToClipMatrixUnif = None # Global display variables cameraToClipMatrix = np.zeros((4,4), dtype='float32') fFrustumScale = calcFrustumScale(45.0) # Set up the list of shaders, and call functions to compile them def initializeProgram(): shaderList = [] shaderList.append(loadShader(GL_VERTEX_SHADER, "PosColorLocalTransform.vert")) shaderList.append(loadShader(GL_FRAGMENT_SHADER, "ColorPassthrough.frag")) global program program = createProgram(shaderList) for shader in shaderList: glDeleteShader(shader) global modelToCameraMatrixUnif, cameraToClipMatrixUnif modelToCameraMatrixUnif = glGetUniformLocation(program, "modelToCameraMatrix") cameraToClipMatrixUnif = glGetUniformLocation(program, "cameraToClipMatrix") fzNear = 1.0 fzFar = 61.0 global cameraToClipMatrix # Note that this and the transformation matrix below are both # ROW-MAJOR ordered. Thus, it is necessary to pass a transpose # of the matrix to the glUniform assignment function. cameraToClipMatrix[0][0] = fFrustumScale cameraToClipMatrix[1][1] = fFrustumScale cameraToClipMatrix[2][2] = (fzFar + fzNear) / (fzNear - fzFar) cameraToClipMatrix[2][3] = -1.0 cameraToClipMatrix[3][2] = (2 * fzFar * fzNear) / (fzNear - fzFar) glUseProgram(program) glUniformMatrix4fv(cameraToClipMatrixUnif, 1, GL_FALSE, cameraToClipMatrix.transpose()) glUseProgram(0) def initializeBuffers(): global vbo, cbo, ibo vbo = glGenBuffers(1) glBindBuffer(GL_ARRAY_BUFFER, vbo) glBufferData( # PyOpenGL allows for the omission of the size parameter GL_ARRAY_BUFFER, obj['vertices'], GL_STATIC_DRAW ) glBindBuffer(GL_ARRAY_BUFFER, 0) cbo = glGenBuffers(1) glBindBuffer(GL_ARRAY_BUFFER, cbo) glBufferData( GL_ARRAY_BUFFER, obj['colors'], GL_STATIC_DRAW ) glBindBuffer(GL_ARRAY_BUFFER, 0) ibo = glGenBuffers(1) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo) glBufferData( GL_ELEMENT_ARRAY_BUFFER, obj['faces'], GL_STATIC_DRAW ) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) # Helper functions to return various types of transformation arrays def calcLerpFactor(fElapsedTime, fLoopDuration): fValue = (fElapsedTime % fLoopDuration) / fLoopDuration if fValue > 0.5: fValue = 1.0 - fValue return fValue * 2.0 def computeAngleRad(fElapsedTime, fLoopDuration): fScale = 3.14159 * 2.0 / fLoopDuration fCurrTimeThroughLoop = fElapsedTime % fLoopDuration return fCurrTimeThroughLoop * fScale def rotateY(fElapsedTime, **mouse): fAngRad = computeAngleRad(fElapsedTime, 2.0) fCos = cos(fAngRad) fSin = sin(fAngRad) newTransform = np.identity(4, dtype='float32') newTransform[0][0] = fCos newTransform[2][0] = fSin newTransform[0][2] = -fSin newTransform[2][2] = fCos # offset newTransform[0][3] = 0.0 #-5.0 newTransform[1][3] = 0.0 #5.0 newTransform[2][3] = mouse['wheel'] return newTransform # A list of the helper offset functions. # Note that this does not require a structure def in python. # Each function is written to return the complete transform matrix. g_instanceList = [ rotateY, ] # Initialize the OpenGL environment def init(w, h): initializeProgram() glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glMatrixMode(GL_PROJECTION) print('Scene bounding box:', scene_box) gluPerspective(45, (w/h), 0.1, 500) #glTranslatef(0, 0, -100) def render(time, imgui_impl, mouse, mem, buffers): global wireframe_enabled, transform_selected #print(mouse['wheel']) glClearColor(0.0, 0.0, 0.0, 0.0) glClearDepth(1.0) glClear(GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT) if wireframe_enabled: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) else: glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) glUseProgram(program) fElapsedTime = pygame.time.get_ticks() / 1000.0 transformMatrix = g_instanceList[transform_selected](fElapsedTime, **mouse) glUniformMatrix4fv(modelToCameraMatrixUnif, 1, GL_FALSE, transformMatrix.transpose()) #glDrawElements(GL_TRIANGLES, len(obj['faces']), GL_UNSIGNED_SHORT, None) for vao_idx, vao in enumerate(buffers['vaos']): print('Rendering VAO {}'.format(vao_idx)) print('SHAPE VBO', buffers['vbos'][vao_idx]['data']['values'].shape) print('SHAPE CBO', buffers['cbos'][vao_idx]['data']['values'].shape) print('SHAPE IBO', buffers['ibos'][vao_idx]['data']['values'].shape) print('''Address: VBO:\t{} CBO:\t{} IBO:\t{} VAO:\t{} '''.format(id(buffers['vbos'][vao_idx]), id(buffers['cbos'][vao_idx]), id(buffers['ibos'][vao_idx]), id(vao))) glBindVertexArray(vao) index_dim = buffers['ibos'][vao_idx]['data']['stride'] index_count = buffers['ibos'][vao_idx]['data']['count'] glDrawElements(GL_TRIANGLES, index_count, GL_UNSIGNED_SHORT, None) glBindVertexArray(0) glUseProgram(0) imgui.new_frame() # Draw windows imgui.end_frame() imgui.render() imgui_impl.render(imgui.get_draw_data()) # Called whenever the window's size changes (including once when the program starts) def reshape(w, h): global cameraToClipMatrix cameraToClipMatrix[0][0] = fFrustumScale * (h / float(w)) cameraToClipMatrix[1][1] = fFrustumScale glUseProgram(program) glUniformMatrix4fv(cameraToClipMatrixUnif, 1, GL_FALSE, cameraToClipMatrix.transpose()) glUseProgram(0) glViewport(0, 0, w, h) def main(): width = 800 height = 800 display = (width, height) pygame.init() pygame.display.set_caption('OpenGL VAO with pygame') pygame.display.set_mode(display, pygame.DOUBLEBUF pygame.OPENGL pygame.RESIZABLE) pygame.display.gl_set_attribute(pygame.GL_CONTEXT_MAJOR_VERSION, 4) pygame.display.gl_set_attribute(pygame.GL_CONTEXT_MINOR_VERSION, 1) pygame.display.gl_set_attribute(pygame.GL_CONTEXT_PROFILE_MASK, pygame.GL_CONTEXT_PROFILE_CORE) imgui.create_context() impl = PygameRenderer() io = imgui.get_io() #io.set_WantCaptureMouse(True) io.display_size = width, height #scene = loadObjs(Path('assets/sample0.obj')) scene = loadObjs(Path('assets/cubes.obj')) #scene = loadObjs(Path('assets/shapes.obj')) #scene = loadObjs(Path('assets/wooden_watch_towewooden watch tower2.obj')) buffers = createBuffers(scene) init(width, height) wheel_factor = 0.3 mouse = { 'pressed' : False, 'motion' : { 'curr' : np.array([0, 0]), 'prev' : np.array([0, 0]) }, 'pos' : { 'curr' : np.array([0, 0]), 'prev' : np.array([0, 0]) }, 'wheel' : -10 } clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() quit() impl.process_event(event) if event.type == pygame.MOUSEMOTION: if mouse['pressed']: #glRotatef(event.rel[1], 1, 0, 0) #glRotatef(event.rel[0], 0, 1, 0) mouse['motion']['curr'] = [event.rel[1], event.rel[0]] mouse['pos']['curr'] = event.pos if event.type == pygame.MOUSEWHEEL: mouse['wheel'] += event.y * wheel_factor for event in pygame.mouse.get_pressed(): mouse['pressed'] = pygame.mouse.get_pressed()[0] == 1 render(time=clock, imgui_impl=impl, mouse=mouse, mem=None, buffers=buffers) mouse['motion']['prev'] = mouse['motion']['curr'] mouse['pos']['prev'] = mouse['pos']['curr'] pygame.display.flip() pygame.time.wait(10) if __name__ == '__main__': main() 
with utils module being defined as
from OpenGL.GLU import * from OpenGL.GL import * import os import sys # Function that creates and compiles shaders according to the given type (a GL enum value) and # shader program (a file containing a GLSL program). def loadShader(shaderType, shaderFile): # check if file exists, get full path name strFilename = findFileOrThrow(shaderFile) shaderData = None with open(strFilename, 'r') as f: shaderData = f.read() shader = glCreateShader(shaderType) glShaderSource(shader, shaderData) # note that this is a simpler function call than in C # This shader compilation is more explicit than the one used in # framework.cpp, which relies on a glutil wrapper function. # This is made explicit here mainly to decrease dependence on pyOpenGL # utilities and wrappers, which docs caution may change in future versions. glCompileShader(shader) status = glGetShaderiv(shader, GL_COMPILE_STATUS) if status == GL_FALSE: # Note that getting the error log is much simpler in Python than in C/C++ # and does not require explicit handling of the string buffer strInfoLog = glGetShaderInfoLog(shader) strShaderType = "" if shaderType is GL_VERTEX_SHADER: strShaderType = "vertex" elif shaderType is GL_GEOMETRY_SHADER: strShaderType = "geometry" elif shaderType is GL_FRAGMENT_SHADER: strShaderType = "fragment" print("Compilation failure for " + strShaderType + " shader:\n" + strInfoLog) return shader # Function that accepts a list of shaders, compiles them, and returns a handle to the compiled program def createProgram(shaderList): program = glCreateProgram() for shader in shaderList: glAttachShader(program, shader) glLinkProgram(program) status = glGetProgramiv(program, GL_LINK_STATUS) if status == GL_FALSE: # Note that getting the error log is much simpler in Python than in C/C++ # and does not require explicit handling of the string buffer strInfoLog = glGetProgramInfoLog(program) print("Linker failure: \n" + strInfoLog) for shader in shaderList: glDetachShader(program, shader) return program # Helper function to locate and open the target file (passed in as a string). # Returns the full path to the file as a string. def findFileOrThrow(strBasename): # Keep constant names in C-style convention, for readability # when comparing to C(/C++) code. LOCAL_FILE_DIR = "data" + os.sep GLOBAL_FILE_DIR = ".." + os.sep + "data" + os.sep strFilename = LOCAL_FILE_DIR + strBasename if os.path.isfile(strFilename): return strFilename strFilename = GLOBAL_FILE_DIR + strBasename if os.path.isfile(strFilename): return strFilename raise IOError('Could not find target file ' + strBasename) 
submitted by rbaleksandar to opengl [link] [comments]


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