Mod tail light para gta sa

Things aspiring VA needs to know

2024.05.19 20:01 Ok_Membership_1075 Things aspiring VA needs to know

  1. Freelancing is not a stable job- Mas madalas ang project based kesa sa regular gig. Hindi araw-araw pasko dito, walang 13th month pay and madalas unpaid ang holidays. Oo mas malaki sahod kesa sa minimum wage natin dito pero may mga pagkakataon na walang masungkit na client for weeks, months or years pag minamalas ka talaga.
  2. It's not always sunny in Philadelphia- hindi totoo yung napapanood nyo na madali kumita ng 6 digits. May mga client na di ka babayaran at maglalaho na parang bula. Nakakabaliw yun lalo na kung yung sahod lang na yun ang inaasahan nyo. Kung may kupal na boss sa corporate jobs nyo, meron din dito. Pero hindi rin naman impossible na kumita ng 6 digits pero syempre depende yun sa skills mo at experience. Hindi naman pwede na wala kang experience mag-expect ka na agad ng malaking sahod. Parang dito lang yan satin magsisimula ka muna sa baba then work your way up. Unless yung skills mo eh hardcore talaga then achievable agad sayo yung 6 digits na yan. Hindi din sya parang dito satin na 15/30 may inaasahan kang papasok na pera. May times na nadedelay sahod, tapos delay pa irelease ng paypal kaya dapat malalim bulsa mo at wag mo uubusin yung sahod mo kasi anytime pwede umalis so client.
  3. No one can tell you your niche- ikaw lang makakapagsabi nyan. Parang talent yan eh, kung saan ka magaling dun ka mag-eexcel. Hindi porket nalaman mo na yung kilala mo kumikita ng malaki sa niche A, iisipin mo ikaw din. Yes possible naman pero hindi palagi. So bago ka pumasok sa freelancing, alamin mo muna yung target niche mo at wag mong iasa sa iba.
  4. No spoon feeding here- Sa totoo lang, mas madali dito sa atin kasi may training tayo bago sumabak. Sa freelancing, most clients expect you to know most of it, siguro ituturo lang sayo yung tools na gamit nila or yung sistema pero the rest ikaw na yun. May mga clients pa nga na walang alam at all at iaasa lahat sayo kaya hindi sya ganun kadali kagaya ng inaasahan nyo.
  5. Hindi kami gatekeeper- minsan kasi ang hirap ng tanong nyo kaya di na lang sinasagot lalo na yung tanong na "Saan ba mag-aapply?" Kasi kami mismo naghahanap din ng client namin. Yes, we all want you to succeed pero it's a game of survival and you must learn how to paddle your own boat otherwise maiiwan ka talaga.
  6. Hindi sya natutunan overnight- it took me 7 years to learn everything and hindi ko pa alam lahat. Hindi possible yung sinasabi ng iba na paturo naman paano maging va or paturo naman ng niche mo. Kasi kahir ituro namin kung wala namang hiring sa niche na yun, paano? Pareho lang tayo nagsayang ng oras natin.
  7. Hindi sya para sa lahat- Again, no gate keeping here. Ganito na lang, kami bang mga VA pag lumapit sa mga RN, Seafarers, teacher etc na magpapasok sa field nyo maipapasok nyo ba kami kahit wala kaming relevant knowledge or experience? Hindi naman di ba? Minsan kasi baka pilit tayo ng pilit na makapasok eh hindi naman pala dito ang calling natin. Im not discouraging you, sinasabi ko lang ang possibilities.
Please dont hate me for this, just want to shed some light kasi baka hindi kayo aware sa struggles kasi naka focus tayo lahat sa 6 digits income. Pero as I mentioned earlier, it would be nice if all of us will succeed so apply lang ng apply! 🫶
submitted by Ok_Membership_1075 to buhaydigital [link] [comments]


2024.05.19 19:08 Muted_Percentage2329 Clear head/tail lights.

Does anyone know of any good online stores to buy clear LED head/tail lights from? I have a 2008 Acura TL Type-S and i’m looking to get some exterior mods for it.
submitted by Muted_Percentage2329 to Acura [link] [comments]


2024.05.19 17:59 tabidots Japan haul (just the pens)

Japan haul (just the pens)
Regular fountain pens
  • Pilot Lightive F, Oeste Limited Edition, Delphinium color
Dip pens with proprietary holders & calligraphy fountain pens
  • Sailor Hocoro Fude
  • Pilot Iro-utsushi F
  • Sailor HiAce Neo Calligraphy 1.0mm, 1.5mm, 2.0mm
  • Pilot Parallel Pen 3.8mm, 4.5mm, 6mm
Gel pens
  • Sarasa Nano Vintage 0.3 Cassis black, Night blue, Magenta
  • Sarasa Grand 0.5 Camel Yellow (new version with new clip design; I have one in Cassis Black with the original design)
Gel refills
  • Sarasa 0.5 Cassis black
  • Sarasa 0.3 Cassis black
  • Sarasa 0.5 Camel yellow
  • Sarasa 0.3 Camel yellow
  • Sarasa 0.5 black,
  • Sarasa 0.7 black,
  • Sarasa 1.0 blue black
submitted by tabidots to pens [link] [comments]


2024.05.19 16:58 Blackbird335i Best D-Series Mod?

Best D-Series Mod?
Genuinely think this is one of the best “Australian” D-Series Mod yet.
Has some nice high quality textures with fairly accurate damage models.
Custom LED styled tail lights
  • Front Bumper
  • Roof tent
  • Antennas (front bumper)
  • Mudflaps
  • Jerry Cans
  • Spare Wheels
  • Awnings
  • Flatbed
  • Maxtrax / Recovery boards
  • Roof Basket
  • LED Lightbar
  • Ladders
Link in the comments
submitted by Blackbird335i to BeamNG [link] [comments]


2024.05.19 12:21 Realistic_Gate_6099 Do you think Kanye has ever jerked off his big to GTA San Andreas sex mod?

Do you think Kanye has ever jerked off his big to GTA San Andreas sex mod?
https://preview.redd.it/gkc8ivqxyc1d1.png?width=800&format=png&auto=webp&s=6f6e5cf0b0adee4b28e915f180cfacd38f38163a
There was a mod for gta sa called "Hot coffee" that adds sex scenes and allat. gta sa is pretty old game and i think ye used to play it, but did he install sex mod and jerk his pickle to it? write your opinion in the comments.
submitted by Realistic_Gate_6099 to Kanye [link] [comments]


2024.05.19 11:37 Wittyrebel 33 [F4M] sundate?

Lf to meet someone pantanggal boredom.
ME: Thicc , bbw but trying to lose some weight. Fair skinned. 5’3ish Looks mataray but nice AF. Hindi dry kausap. Easy on the eyes , hot daw. Wears perfumes. Working professional & small biz owner. Single. Looks decent pero noti. Lol. Wears glasses.
YOU: Cutie? Para nasayo lang attention ko Lol Light /medium frame / toned para yumyum charr. Wears perfumes. Height 5’5 and up. Chatty, wag sana shy type. Working pro or business owner or kahit ano basta hindi tambay.🤣 Plus points sa may tatt.😍 I have a thing with foreigners but locals are very welcome shempre.
Loc QC
submitted by Wittyrebel to PhR4Friends [link] [comments]


2024.05.19 09:13 AfraidNegotiation231 Joined the crew

Joined the crew
Just bought a 2020 TRD Sport. 37k miles, but it’s new to me. This is the first truck I’ve owned and I don’t plan on ever selling it. Any ideas for mods? I do have a small crack in the tail light that I might replace, any ideas or suggestions are welcome.
submitted by AfraidNegotiation231 to ToyotaTacoma [link] [comments]


2024.05.19 08:06 prinxe02 ABYG kung palalayasin ko yung kuya ko?

I have an older brother (35) who is a freeloader sa bahay. Mind you, he have a job and same kami ng role and level, but he earns more than I do since sa metro siya nagwowork while I work sa province. They said hate is loud kaya I opt posting it here baka kasi sumabog na ako anytime soon. There are multiple instances which triggers this hate:
1: During college, he spent his tuition fee sa barkada and sents fake receipt sa parents ko until finals came. After learning this, kinausap ako ng parents ko to stop college kasi priority sya makagraduate. I started school early naman so stopping for a year is okay. Hindi din sya nakagraduate.
2: When he went abroad for work, my parents loaned a lot since he went there with tourist visa and need magexit bago makakuha ng working visa. I worked for years para mabayaran yung mga loans na yun whereas di siya nagabot since nakapagwork na siya dun. I also need to shoulder yung expenses sa bahay since ako lang ang may matinong trabaho nun, so I haven’t had a chance to continue my college.
3: I decided to move out sa bahay for personal reasons and since siya yung nasa bahay, I’m assuming that he’ll cover for the bills since never talaga ako umuwi for years. However, for emergencies and pag walang wala na daw silang groceries, sa akin pa din tumatakbo yung mga tao sa bahay. There was one time when my mother needs to be rushed sa ER and sobrang aligaga sya but when we are about to settle the bills na, he went MIA. This is not the first time, FYI. I don’t mind spending for my mother and brothers, but not him.
4: I went back during pandemic since naawa na din ako sa mga kapatid ko at kay mama na wala silang panggastos, I have enough savings naman for college and some left for home renovation. We agreed na hati kami sa renovation cost. Dumating na yung contractor and all wala pa yung materials and budget, as usual he went MIA. So I have to shell out para matapos na din yung project. He went back after the renovation and wala na akong nabalitaan tungkol sa parte nya sa cost. Also, since WFH nun, sa bahay sila nagwowork ng friend niya and they upgraded the internet multiple times kasi need daw sa work, without even consulting me maski ako ang nagbabayad ng bills.
5: When my father died and we sold his properties, he volunteered na siya ang uuwi sa province to settle it with the existing tenant. Ang usapan is for him to deduct all expenses sa mapagbebentahan and the remainder will be used for renovation nung house extension namin. The same thing happened, nandyan na yung contractor and materials pero mapupurnada kasi ayaw niya ibigay yung napagbentahan which will be used pang pasahod. He was able to give around 100k lang then the rest wala na. I begged him na ipadala na yung iba kasi we need it to complete yung project and I told him na di din ako makakapagabono this time kasi di pa ako nakakabawi sa last renovation and reserved for tuition ko yung savings ko. I have no other option but to take out loan para lang matapos yung bubong namin na inopen kasi dapat ipapa2nd floor.
After that event, umuwi siya ng bahay na parang walang nangyari. Recently, parang nangiinis na lang din talaga kasi ngayong, summer araw gabi syang naka aircon and iniiwan pang bukas yung fans and lights. Nakakapikon din kasi na ako ang nagbabayad ng electricity pero naka fan lang ako. Anyway, gusto ko siyang pagsabihan though I have history kasi na sobrang sakit ko magsalita and may tendency akong manuntok if triggered, kaya I remained silent all these years. All these times I kept telling myself na middle-child syndrome lang to, but I feel the hate growing each day. I asked my mother na pagsabihan siya but she insists na hayaan na lang. ABYG kung palayasin ko yung kuya ko sa bahay since wala naman siyang ambag?
ps: sa bunsong kapatid ko nakapangalan ang bahay at lupa
submitted by prinxe02 to AkoBaYungGago [link] [comments]


2024.05.19 05:41 MorningSummerSpring Ingat

Hindi na ako makakaganti sa biro mo na mag-asawa na ako kasi natapos na ugnayan natin. Naisip ko sanang banatan ka nun kapag nakauwi ka nanaman ng gabi na dahil sa traffic at gutom na tapos di ka pa sure kung kakain o magluluto ka pa ba. Mag-asawa ka na kasi para may nag-aalaga sayo pag-uwi mo ng bahay. Para di ka malipasan ng gutom.
Hindi ko na rin masisilayan si mingming mo na gusto ko sana kaibiganin at makayap. Sabi mo cat treats lang katapat para maging friends kami kaya bumili na ako in advance para ready na. Gusto ko ako magpakain sa kanya kasi ang cute niya tingnan parang baby na nagbobottle feed pa. Pero wala na. Di na matutuloy yun. I don't know what to do with the cat treats now. I'll find a way to dispose this nalang.
Andami pa nating napag-usapan na hindi na matutuloy pa. Okay lang. Siguro hanggang salita nalang mga yun. It was nice thinking about it.
Siguro kung ready lang sana ako, mas mature na, at kung minahal ko lang sana sarili ko para maiparamdam ko rin yun sa iba, siguro iba ang naging kahinatnan natin.
Bakit ba kita kinonfront at inaway that day. Actually I was already having a bad start of the day before I talked to you. My bad I let my frustration and negativity snowball and reach you. Hindi ko na dapat inoverthink at inungkat ulit yung past kasi tapos na yun eh. But I allowed it to bother my thoughts again that time and took action. Ang impulsive. It was a mistake. I should have thought it through instead of ruining the peace between us.
I was thinking at that time na bahala na. I wanted to get it off my chest anyway and find answers. Kahit ang panget ng approach na ginawa ko. Could have put it in a better way.
But at the same time I thought if that confrontation will drive you away from me, it's for the better na rin for you. Because I don't wanna see you make some sacrifices and be so good to me. Nung nalaman kong ang layo2x pa ng panggagalingan mo just to see me, tapos baka pagdating mo pagod ka na physically at mentally sa byahe, at mapupuyat ka pa just to keep me company or help me out. Kahit sabihin mong worth it naman, ayaw ko. Alagaan mo sarili mo. Don't compromise your health. Ayokong may mapasama dahil sakin.
You said ako lang sumisira sa sarili ko. Alam kong may ganitong side ako matagal na. But up until now I haven't fully figured out why I'm like this. Why I tend to refuse the good and nice things life is offering me. Is it to protect myself kasi may trust issues ako? Maybe. But another thing I've realized is that siguro ganito ako dahil nasanay na ako makaranas ng mga unfortunate events sa buhay ko. Nasanay na ako sa bad treatment na natatanggap ko. Getting rejected, forgotten, ignored. Kaya kapag nakaka encounter ako ng mga positive na pakikitungo sa akin, parang mali. Deserve ko ba yun? Baka hindi. Di naman ata totoo. Baka napipilitan lang siya. Baka may ulterior motive. Baka kasinungalingan lang ulit lahat. Grabe pag dedeny ko sa kindness at good intentions ng ibang tao.
It's for the better nang lumayo ka sakin. Kasi andami ko pang dapat ayusin sa sarili ko. I thought I was better now pero di pa pala ako fully healed sa lahat ng pinagdaanan ko sa buhay. Whenever I reminisce on some, naluluha pa rin ako. I still feel bad.
I hope that someday I can completely lift out this microscope I put over myself. To stop being overly critical about the small details. Matutong magchill. Iwas iwasan pagiging strikta. I know full well anong problema sakin. Pero ang hirap magbago. I feel like I'm restraining myself. I want to be a healthy and mature adult but I tend to steer away and want to do things that are bad for me.
I'm glad I met you kahit online lang. I got to understand myself better and found some answers to reflect on. Baka yun ang dahilan kaya tayo pinagtagpo. Life lesson pala hatid mo sakin. I hope you found our meeting meaningful in some way. Kahit dun sa happy and good times nalang. And thank you for cheering me up and being supportive on the things I'm passionate about. I hope your light keeps shining onto others.
I believe you truly wished me well and have no ill intentions. Ako lang yung nega mag isip. I think you deserve better. And I can see na pinalaki ka ng parents mo into someone na solid as a person. I'm sure you'll do well in life and have luck on your side. Kahit na di ko na yun masubaybayan.
Sana mahanap mo ang purpose at direction mo sa buhay. End goal kumbaga. Sakin I have already decided on it. Nasabi ko na rin sayo dati. Tanggap ko na talaga na yun nalang ang bagay para sakin. Marami na akong pangarap na ibinaon sa limot. Maybe not in this lifetime pa mga yun. Pero kung may next life man, sana hindi na ako maging tao. Kasi ang sakit. Nakakapagod. Iba nalang.
Pero sa totoo lang, suntok sa buwan na siguro to. I'm a fool for wishing this. Na sana magbago isip mo at maging willing ka na ayusin natin lahat. My mind wants to be open to the possibility na we can talk things out pa. Pero eto nanaman negative thoughts ko. Na sabihin nating nagkaayos nga, but will things ever be the same again? I doubt. Will it be for better or for worse? I'm afraid to find out. I don't want to beg because it will just give the opposite effect. Kailangan ko pa ring magtira para sa sarili ko.
Anyway, I'm sorry. And thank you. Ingat ka.
submitted by MorningSummerSpring to PinoyUnsentLetters [link] [comments]


2024.05.19 04:43 Warm_Finding_6745 Keyboard Rant <3

hi. this post is partially because I am kinda happy na dumating yung new keebs ko from the mail. like this is my first time magkaroon ng keyboard and the sound is so satisfying omg. Also I'm just typing para magamit ko siya ngayon (wala lang hahaha)
never have I thought that I would be this addicted to a keyboard before. It's really cute and for a reasonable price I have my own keebs na. it has also many different light modes.
I sound so "manol"- what's "manol" in tagalog? anyway yeah I'm just happy. secured na mental health ko lmao (kidding aside this really made me feel happy)
eto yung tinype ko kanina sa notepad ko share ko lang. feel free to read the manifestation of my excitement ^^
"I just got my gaming keybooard and it sounds goood depotaaaaaaaa jddddddddd\dmfjkj\lghdj I like this kind of anbooo aiAIT S REALLY REALLY CUTE OMGGG pero wait lang hahahahass\\sss\\s\\\\hahaha this is really nice likeusing this one to work or type stuff. I just have to get used to its saize kasi it is really smalls lol
HAHAHAHAH i CAN'T expressd how good this keyboard sounds lol. I mean the keyboard is really compact ha. It is really small however its really nice to the touch lol. also it has varying light modes which is kinda nice lang hehehe I love this keyboard. eme
mental health is secured. hahahahahahahhahahahahhahahahaha jusat listen t o that soundI am kinda glad na I woke up early fdor this lol. this keyboard did not dissappoint. I mean I am only typing here because I wanna fully immerse myself in the proccess of this keyboard. lol. I like it. like I am addicted to the sound of the keyboard clacking hahahaha"
submitted by Warm_Finding_6745 to OffMyChestPH [link] [comments]


2024.05.19 02:25 ovnghttrvlr Mahirap manghatak kaya never na.

Nagdecide ako na umakyat ng Pulag. Yung organizer na nirecommend sa akin ay nagbigay ng list sa akin ng gagawin. Salamat naman at nakuha ko lahat nga kailangan one month before: food, appropriate clothes, bags, lights etc. First time ko pa maghike sa buong buhay ko. Walk in the park daw pero budol talaga. Haha.Nagawa ko naman as a joiner kasi may will akong umakyat at kahit papaano, physically fit ako.
Pagkatapos ng ilang buwan, in-encourage ko umakyat yung officemates ko kasi gusto nila at para exclusive hike sana kami.
Ilang beses talaga nagiging drawing. Binigay ko ang listahan ng kailangan. Nalula sila sa list. Binabasa pa lang, parang naghiking na daw sila.
Yung iba sa kanila, ayaw nila kung hindi ako kasama. That time, I was already busy work and school.
Tapos ngayon, easy hike na lang ang inoffer ko mula sa isang organizer, Fato and Kupapey. easier than Pulag, all in na pero nag-aalangan pa. Maulan daw. Hays.
2 na lang sa kanila ang gustong sumama. Siguro kapag nagbook muna kaming 3, baka ma-encourage din yung iba. Pero duda pa rin ako doon.
Ganoon nga siguro talaga. Maraming may gustong makakita ng magandang view sa taas. Pero yung preparation, ayaw nilang gawin at maraming excuse.
Just voicing out.
submitted by ovnghttrvlr to PHikingAndBackpacking [link] [comments]


2024.05.19 02:23 Inner-District2423 Controlled tests comparing community recommend armor and weapons

TLDR; I conducted a lot of tests based on community feedback after my first batch of test results (and recommendations) were perceived as controversial. I ran additional simulations and used chi square analysis to see if any equipment stood out.
Introduction
Assertions about the best equipment in Kenshi are innumerable, but few of them are driven by data. A previous post based on repeated combat simulations and statistical analysis indicated that the Polearm outperformed other community favorites, sometimes by a remarkable margin.
Additionally, the recommendation to use crab armor was challenged and members pointed that other armor types not included in that round of tests would do better.
Other criticism of that group of tests included:
These points were explored in additional testing. Also considered was how squads that were partially composed of crossbows and melee troops performed against pure melee squads.
Materials and Methods
The Forgotten Construction Set (FCS) is the defacto modding tool for Kenshi. Two squads were created and made to compete against each other many times to see if they differed in any significant way. Squads competed until all the members of one squad were knocked out, at which point the winner and loser were recorded. Fischer's Exact Test was then used to see if the results were significant.
Squads
Squads were composed entirely of Greenlander humans (except when explicitly testing other races). The rational for this was Greenlanders have no combat buffs or debuffs and that this would avoid potentially problematic discrepancies in stats that could be attributed to either a defect in FCS or stats so high that they would be utterly impractical to attain.
The stats of each member of the squad were identical in all simulations, with tests being done on squads all at either level 100 or level 50 depending on the test.
When robotic limbs were being considered all members had masterwork KLR arms and legs.
One squad was created as a starter squad which placed all members directly under the players control. The other squad was created in a modded town on the unamed island named "Chi Town", which was composed of a single building. In each new game, the squad in Chi Town would spawn in its building and begin patrolling the area.
Chi Town was set as a hostile faction to the player controlled squad. On a new game the player controlled squad would spawn in Chi Town adjacent to the hostile squad. Despite having hostile faction relations, Chi Town never initiated combat against the player controlled squad, allowing the player squad to have its members positioned in a variety of ways to ensure an even match up. Combat was then initiated by the player after setup.
Squad Size
To avoid a known problem with the AI in which knocked out members would revive mid combat and begin patrolling the town rather than continue fighting, the squad size was limited to 5 on each side for melee tests.
A squad size of 10 was used for each size when crossbows were being tested.
Initiating Combat
Squads were either loaded by a new game or quick load. After this members of the player controlled squad were positioned in such a way that when combat was initiated all opposing squad members would participate in combat at about the same time.
During combat soldiers were knocked unconscious, but frequently regained consciousness mid combat and rejoined the fight. Combat continued until all members of one squad were knocked unconscious.
When testing indoor combat the members of the opposing squad were spawned in a stationhouse. The player controlled squad then entered the building and initiated combat. If at any time battle caused a member to navigate outside the building the test was discarded and a new iteration conducted.
When testing combined arms a purely melee group was compared against a squad with both crossbows and melee members. The purely melee squad was positioned at maximum distance before initiating attack. This enabled the opposing crossbows to fire off multiple volleys in an attempt to give them maximum utility.
Each squad had 10 members. In the case of the combined arms group 5 had melee weapons and 5 had crossbows.
The crossbows used in the experiments were the Eagle's Cross and Junkbow. The rational for this is that the Eagle's Cross has a very high Damage Per Second when used by a level 100 user. However the humble Junkbow was also considered as some assert that it is superior, despite it's comparably weak damage.
When a player is hit by a crossbow bolt they stagger regardless of the amount of damage. Some postulate that the faster rate of fire with the Junkbow causes opponents to stagger enough that a comparatively smaller group of melee fighters can land more attacks. In other words the expectation is that the weak Junkbow would cause victory by stun-locking opponents.
Regular Soldier Testing
When testing combatants at level 50 mid level quality was used for weapons and armor (Catun No. 3). Additionally the armor set used was the standard kit used by Holy Nation Paladins.
It was speculated that more common, representative armor like this might yield different results for weapon testing. In particular, the abysmal performance of the falling sun in previous testing was attributed to it being used against very heavy armor which would prevent it from severing limbs.
Given that Kenshi's combat mechanics focus more on disabling an opponent, the ability to cause amputation may be more important than being able to do more damage. The Holy Nation kit was arbitrarily selected among the 3 major factions, but deemed suitable because the coverage of the Holy Chest plate is low enough to allow for testing amputation while still being high enough to represent what a player would likely encounter during a base raid.
Fischer's Exact Test
Chi-Squared analysis was done using an online calculator located here using a simple 2x2 contingency table. For all tests the default parameters of a two sided tail, 1:1 odds and a 95% confidence interval were used.
Version
Tests were performed on Kenshi 1.0.68

Animal Care Compliance

No bonedogs were harmed over the course of this research.

Data

Elite Soldier Tests
The following equipment was used in each test unless explicitly stated otherwise:
Factor Type Factor Used
Helmet Crab Helmet
Pants Samurai Legplates
Shirt Dark Leather Shirt
Footwear Wooden Sandals
Robotic Limbs Masterwork KLR arms & legs
Weapon Polearm
Level 100
Race Greenlander
Test Group 1 Loadout Group 2 Loadout Group 1 Win:Loss Ratio
Crab Armor - Dark Leather shirt vs Chainmail Dark Leather Shirt Blackened Chainmail 24:6
Crab Armor vs Samurai Plate w/ Polearms Crab Samurai 9:21
Crab Armor vs Samurai Plate w/ Nodachi Crab + Nodachi Samurai + Nodachi 3:13
Crab vs White Plate Jacket Crab White Plate Jacket 0:30
Crab vs White Plate w/ Nodachi Crab + Nodachi White Plate + Nodachi 9:21
Crab vs Assassin's rags Crab + Blackened Chainmail Assassin's Rags + Dark Leather Shirt 3:27
White Plate Jacket vs Assassin's rags White Plate Assassin's Rags 7:23
White Plate Jacket vs Samurai White Plate Samurai 27:3
White Plate Jacket shirtless vs shirt White Plate [no shirt] White Plate [Dark Leather Shirt] 14:16
White Plate Armor, Skeleton vs Human White Plate Skeleton White Plate Human 25:5
Combined Arms Tests
The following equipment was used in each test unless explicitly stated otherwise:
Factor Type Factor Used
Helmet Crab Helmet
Pants Samurai Legplates
Armor Assassin's Rags
Shirt Dark Leather Shirt
Footwear Wooden Sandals
Robotic Limbs Masterwork KLR arms & legs
Weapon Polearm
Level 100
Race Greenlander
Crossbows used a longsword as a sidearm in all cases.
Test Group 1 Loadout Group 2 Loadout Group 1 Win:Loss Ratio
Polearms vs Polearms + Eagle's Cross Polearms Polearm + Eagle's Cross 17:3
Polearms vs Polearms + Junkbow Polearms Polearm + Junkbow 20:0
Regular Soldier (L50) Tests
The following equipment was used in each test unless explicitly stated otherwise:
Factor Type Factor Used
Helmet Bucket Zukin
Pants Stout Hessian Uniform
Armor Holy Chest Plate
Shirt Cloth Shirt
Footwear Plated Longboots
Robotic Limbs None
Weapon Polearm
Level 50
Race Greenlander
Test Group 1 Loadout Group 2 Loadout Group 1 Win:Loss Ratio
Polearm vs Falling Sun Polearms Falling Sun 26:4
Indoors 5v5- Polearm vs Desert Sabers Polearms Desert Sabers 13:17
Indoors 1v1- Polearm vs Desert Sabers Polearm Desert Saber 10:20

Results

All heavy armor tested lost substantially to both White Plate & Assassin's Rags. The polearm continued to outperform the falling sun. Desert Sabres either matched the Polearm in performance or outperformed it when micromanaging.
Additionally, the dark leather shirt outperformed blackened chainmail. This bolsters claims that when robotic limbs are used that limb coverage is less important than total damage reduced to the torso and stomach.
The Assassin's Rags were undefeated in any category. It seems that the stat malus of heavy armor is indeed quite significant and likely responsible for consistent losses. But even when put against medium White Plate armor which has very little stat malus the Assassin's Rags continue to dominate; this is likely due to the bonuses to dexterity, combat speed and melee attack that they provide.
When pitted against identically sized squads, combined arm crossbows squads were utterly defeated by monolithic squads armed with Polearms.
Level 100 Tests
Test P-Value Statistically Significant? Better Equipment
Crab Armor - Dark Leather shirt vs Chainmail 0.0000114 Yes Dark Leather Shirt
Level 50 Tests
Test P-Value Statistically Significant? Better Equipment
Polearm vs Falling Sun < 0.0001 Yes Polearm
Indoors- 5v5 Polearm vs Desert Sabres 0.4389 No Neither
Indoors- 1v1 Polearm vs Desert Sabres 0.0194 Yes Desert Sabre
Combined Arms Tests
Test P-Value Statistically Significant? Better Equipment
Polearms vs Polearms + Eagle's Cross < 0.0001 Yes Pure Polearm Squad
Polearms vs Polearms + Junkbow N/A Yes Pure Polearm Squad

Discussion

Kenshi has a wide variety of equipment and a great deal of complex calculations behind it. Despite that, there exist god-tier equipment that appears to provide little choice or strategy for a player looking to outfit a squad to be competitive.
Using robotic limbs changed the ideal composition for armor. Previous testing with crab armor indicated that Blackened Chain Mail had an edge over the Leather Turtleneck. This was attributed to crab armor only providing 90% coverage which meant that stronger protection for the arms could change the tide of lengthy battles; A disabled arm was an extreme liability.
However the massive HP boost provided by KLR arms seems to be significant enough that additional coverage at the cost of dexterity penalties is a bigger hindrance than help. After HP becomes substantially greater than the heath of the stomach or torso it makes more sense to forgo that protection if it means you can hit faster.
Players are unlikely in the early game to outfit their squad with masterwork KLR arms. During this phase one could speculate over whether to use chainmail or a leather turtleneck over the dark leather shirt. Previous testing indicated that chainmail was better for crab armor users fighting other crab armor users with leather turtlenecks, but that experimentation never considered light or medium armor which was shown here to be more effective regardless.
This challenges the wisdom of using chain armor at all. The use of a shirt can be forgone entirely if the player chooses to use White Plate Jackets. This armor provides 100% coverage for the torso, stomach and arms making a shirt redundant. Given White Plate Jackets outperformed Crab and Samurai armor and is more accessible and affordable it is difficult to justify the decision to use heavy armor at all, let alone chainmail in combination with it. This refutes the conclusion to use Crab armor in previous testing.
Given the outsized impact Assassin's Rags had (presumably due to the status boons) it is probably inadvisable to use chainmail and its debuffs alongside it. The Assassin's Rags provide relatively poor coverage, so a shirt of some kind is likely useful. What the ideal shirt for an Assassin's Rags user without KLR arms would be is unanswered in this study.
The Assassin's Rags provided adequate protection when dealing with ranged opponents. One plausible weakness would be the scant protection they provide against harpoons, which was not tested. Even if they are unparalleled in melee further research should be done to see if a single shot from a harpoon could kill a character using them. If that turns out to be the case then White Plate Jackets would apparently be preferable to any heavy armor.
White Plate Jackets outperformed both Crab and Samurai armor when using Nodachis which deal purely cut damage and have a penalty against armor. This is perplexing because heavy armor appears to have been intended to be the best choice for mitigating cut damage, but the stat malus associated with it causes light armor to be a better choice (at least against the weapons tested in this study).
The Falling Sun continued to yield mediocre results compared to the Polearm. Oddly, the Falling Sun was noticed to cause amputation semi-regularly in the tests against Polearms. Despite this knocking out the Polearm user, the remaining Polearms managed to win most fights anyway and bandage their crippled comrade post victory. While limb loss after battle is fairly devastating, this has limited utility from the players perspective; there isn't a strong need to amputate an enemies limbs because it doesn't matter how you disable your opponent as long as they are disabled. It probably makes more sense to just use the Polearm because it wins way more often.
The Polearm appears unbeatable with very few exceptions. Previous testing indicated the only weapon observed to outperform the Polearm was the Paladin's Cross and that was contingent on using it against skeletons. This research indicates that the Desert Sabre can be more effective than the Polearm indoors, but only if the Sabre user is not subject to the Polearms area of effect damage; i.e., the Sabre has to fight the Polearm one on one which requires micromanagement.
A particular surprise was how the Polearm performed by level 50 users indoors against Desert Sabre users in squads. Here Polearms have a very strong malus and the Sabers have a strong boon. Despite this there wasn't a statistically significant difference between them.
The Polearm did lose against Sabres frequently when forced to fight one on one indoors. From the players perspective this means that defending indoors with Sabres is a viable strategy early to mid game, although attacking grouped NPC Sabres indoors with Polearms is also surprisingly viable.
Enemies that use polearms are typically the most high level squads in the game (e.g., the skeletal legion and southern hive). But these late game squads almost exclusively use polearms themselves. This means a player's late game Polearm squad would not have any disadvantage indoors as both squads would have the same penalty. Furthermore, by the time a player is encountering late game squads like this they've likely leveled up enough to avoid the need to micromanage regardless.
Whether such a niche use case justifies sinking experience into building up the Sabre skill when they could be leveling up the Polearm is a matter for players to decide. It's difficult to pronounce Sabre's categorically superior, particularly when they appear to break even with Polearms when forced to fight in groups indoors.
Crossbows/Polearm hybrid squads turned out to be unviable against pure Polearm squads. Every crossbow simulation ended with unfavorable results when the competing squad invested in a Polearm instead. Crossbows probably would perform better during sieges where they had a benefit of a wall, but a turret would likely be a better option at that point. The Junkbows ability to stunlock evenly sized forces was insufficient. This strategy is probably only viable when many weak characters are fighting a single strong character, assuming it works at all.
The lack of some rock-paper-scissors mechanics in Kenshi limits how the player can think strategically about squad composition. Modding could plausibly create more interesting, balanced relationships between equipment. For example, increasing the damage of weapons like Katanas while simultaneously increasing the penalty against heavy armor could make them a viable alternative to Polearms in many common situations.
The interplay of armor penetration and raw damage could create a better defined role for light, medium and heavy builds. Additionally, crossbows might be enhanced to have a viable role in the field as they do not appear to excel there or behind allied walls where they could use a turret instead.
Overall if a players goal is to outfit a squad for the highest combat potential, the data indicates the choice is mostly linear- outfit the entire squad the same way, preferring Assassin's Rags or White Plate Jackets along with a Polearm or Paladin's Cross (both weapons can be available via a backpack).
As far as choice of character goes, Skeletons were shown to significantly outperform humans despite having no head protection. No comparison was done between the Shek and Skeletons as it currently unsettled whether a Shek can actually achieve a strength of 120 in vanilla Kenshi or if that is a bug in FCS. Regardless, in Vanilla Kenshi it is impractical to obtain very many skeletons at all without modding. The higher health pool of the Shek would likely make them the most accessible, competitive recruits when trying to build a strong military squad. If creating a squad of 30 soldiers it would be unsurprising if the majority of them needed to be Shek.
submitted by Inner-District2423 to Kenshi [link] [comments]


2024.05.18 21:47 Typical_Limit9920 Emotional Baat

Meri mains mein 94.2%ile aayi, pure khaandan ka star tha main basically aur end mein chudh gya. Maine puri koshish Kari yeh main keh sakta hu without any regret. Still parents kabhi kabhi jaane Anjane mein kuch aisi baatein bol dete hain Jo hurt Kar jati hai. Mere papa mujhe kehte hain tune mehnat nahi Kari, not in a toxic way just if you had you would've made it Wali baat. Ispr mujhe gussa aata hai because main gaand ghisi hai in 2 Saal. Mera result dekhkr mere teachers aur dost jinki 99+ aayi hai woh shocked the kyunki batch toppers mein hoti thi meri ginti, teachers kehte the top 5k mein aana hai kuch bhi karke aur main 90k rank laya. Tut chuka hu, existential crisis mode mein hu, ki topper nhi toh aakhir hu kon main? Hu kya main? Mere hone ka point kya hai? Ghar se Bahar nhi ja rha kyunki lag rha hai saari duniya mujhe hi dekh rhi hai, saari duniya soch rhi hai, "baatein karta tha, aukaat mein kuch tha nahi", nahi padha ja rha lekin koshish abhi bhi Kar rha hu. Aaj bhi yahi hua, papa ne bol diya ki thodi aur mehnat Kari hoti toh.... main chilla padha ki kuch nhi karna mujhe, mere bas ka kuch nhi hai akela chhodh do. Is baat pe papa ne realise Kiya shayad ki I am hurting. After all clear na hone ka mujhse zyada dukh hai kya kisi ko? Console Kar rhe the, meri aankho mein aasu the lekin ek bhi baha nahi. Utne mein ek baat suni. "Bohot garv hai mujhe tujhpr aur tune Jo kuch bhi Kiya uspr". Life mein pehli baar suni yeh cheez. Fir nhi ruke aasu. Kamre ki light off karke leta hua tha toh shayad kisi ko dikhe nhi. Saari ummeed kho chuka hu main. Karna toh chahta hu life mein kuch lekin Kar nhi pa rha kisi wajah se. Sach kahu toh aur jeena bhi nhi chahta lekin itni Himmat bhi nhi ki kuch action le Saku. Kuch point nhi tha, bas suna hai dard baatne se Kam ho jata hai toh yeh lamba sa para likh diya. I am sure aap mein se bohot log same cheez experience Kar rhe ho. Maybe yeh relatable lage? Maybe kuch positive impact ho iska? Main nhi karna chahta aur kisi ko bhi disappoint, kyunki fir khud se bhi nazre nhi mila paunga. Thak gya hu, tut gya hu.
submitted by Typical_Limit9920 to JEENEETards [link] [comments]


2024.05.18 21:17 dadvikefan Headlight and tail light mods and led upgrade

Headlight and tail light mods and led upgrade
Been getting my cmax spruced back up. It's over 100k and the headlights especially were pretty dull. I used a 3m kit to get them cleared up. Then got black vinyl tape to give them some"eyeliner". Then got vivid dark smoke tint for the lenses.
I messed up my clear coat under the tint readjusting😎 and the kit didn't get rid of the micro cracks on the headlights. But all in all I think they look pretty good. I've checked the light transmission and I'm pretty happy with it. Tonight is my first nite drive test if it's not up to par I'll just tear it off.
The led bulbs are some crazy bright 30000 lumen bulbs and without the tint they are borderline blinding.
Modded the tails too. Added LEDs to all the lights. And tinted the face and did the same eyeliner design. Left the integrated reflector open so I hopefully won't get pulled over. Kind of gives it a modern touch like the signature lighting on new cars to the taillight. Light transmission is great on these too.
Just thought I'd share. Got to take care of my black plastic rock rails and back bumper valance.
Also just an aside. Anyone have experience getting the charcoal canister off this thing? It's under the rear axel stuff😂. Its clogged and stopping me from from filling up with fuel without filling SO SLOW and babysitting the handle..... I couldn't get the thing off there but I used an air compressor the blow out the ports on it I could get to. It stopped my check engine light but for how long idk. I've replaced the purge valve already.
submitted by dadvikefan to cmaxhybrid [link] [comments]


2024.05.18 21:07 sinomaltanews "Ġibiltà tidħol fil-finali tal-Ħadd

"Ġibiltà tidħol fil-finali tal-Ħadd
18 ta’ Mejju 2024
Ġibiltà 48-38 Malta
Minkejja li Ġibiltà kienu għelbu lil Malta fil-konfront tagħhom tal-ġurnata ta’ qabel, huma ffaċċjaw sfida iebsa mill-ewwel minuti, marru lura u kienu inkwiet bid-determinazzjoni tal-avversarji tagħhom. Malta kisbet il-fiduċja, stabbiliet vantaġġ ta’ tliet punti minn kmieni, li ġiegħel lil Ġibiltà jipprova jagħmel rimonta immedjata. Ruiz qata’ n-nervituri billi skorja l-ewwel punt iżda mbagħad ra l-ballun jintilef immedjatament wara ċ-ċentru jgħaddi minħabba n-nervituri.
Ruiz għamilhom tnejn, iżda Ġibiltà baqgħu lura hekk kif Malta kompliet iġiegħelhom il-logħba. Ruiz irnexxielu jiskorja ieħor biex inaqqas id-distakk għal punt. B’Ġibiltà jkollhom il-pass taċ-ċentru, Pozo kompla qata’ n-nervituri billi ġab id-draw u reset il-tempo. Malta, komposta fuq ix-xutt, żiedet mat-tally tagħhom filwaqt li Ġibiltà bagħtet pass fit-tul selvaġġ fl-ispazju vojt, u ta lil Malta ċans ieħor biex terġa’ timxi ‘l quddiem. Malta marru 4-6 minn fuq u żiedet ieħor biex għal darb’oħra ħadu vantaġġ ta’ tliet punti.
F’nofs l-ewwel kwarta, Ġibiltà kienu għadhom iridu joqogħdu lura fil-pass tagħhom, reminixxenti tat-telfa tagħhom kontra Franza fl-ewwel partita. Bil-pressjoni fuq Ġibiltà wara li rebħu l-ewwel konfront tagħhom, issa kienet kwistjoni ta’ paċi tan-nervituri u li jinstabu tiraturi li jaqtgħu. Ruiz reġa’ ġab l-iskor sa punt wieħed. Madankollu, Malta pproteġiet tajjeb il-vantaġġ tagħhom, ħadmet il-ballun b’mod effettiv u dehret aktar sod u komposta. Dan ippermettahom japprofittaw minn żbalji fit-twassil minn Ġibiltà fl-ewwel kwarta.
Mumenti ta’ fluwidità minn Ġibiltà, issetiljaw f’logħba li jgħaddi u b’paċenzja hekk kif l-ewwel kwarta wasal fi tmiemu, raw lil Ġibiltà jġibu l-iskor indaqs 9-9 meta fadal żewġ minuti. Ġibiltà fl-aħħar sabu l-vantaġġ u bdew ibiddlu l-isfel fuq Malta, li issa sabu ruħhom jilagħbu b’ċerta urġenza. Meta kien fadal minuta fl-ewwel kwarta, Ġibiltà kienu dawru kompletament il-klassifika u waslu 11-9.
Malta bdiet it-tieni kwarta b’saħħitha u reġgħet marru fil-vantaġġ fuq 11-14 qabel ma Ġibiltà wieġbu. Ġibiltà approfitta minn pass ċentrali mfixkel u reġgħu ħadu l-pussess. Għalkemm Pozo inizjalment fallew iċ-ċans li jġibu d-draw, u bagħtu x-xutt tagħha sew minn fuq iċ-ċrieki minħabba n-nervituri, kien Ruiz li assigura l-punt biex l-iskor indaqs. Xi xogħol tajjeb fuq wara minn Ocana ċaħdet lil Malta, u ġagħluhom jaħdmu iebes għall-punti tagħhom, u kellhom jerġgħu lura għat-tieni prova. Il-pressjoni ta’ Ġibiltà min-nofs kienet qed taħdem b’mod effettiv hekk kif huma fittxew biex jerġgħu jġibu l-livell. Konsenja tajba lil Pozo, li ġabu l-iskor indaqs 15-15, żgura li r-rispons ta’ Ġibiltà għall-ispinta inizjali ta’ Malta kienet fis-seħħ. Ġibiltà reġgħu ħadu l-vantaġġ bl-iskor ta’ 16-15 u ma fittxewx li jagħtuh.
Hekk kif waslu fl-aħħar sekondi tat-tieni kwarta, Ġibiltà mexxew bl-iskor ta’ 25-21, żieda fil-fiduċja hekk kif daħlu fil-mistrieħ tal-halftime. Ġibiltà kabbru l-vantaġġ fit-tielet taqsima għal marġni ta’ tmien punti b’żewġ minuti biss mill-kwarta logħob. Dan żdied għal għaxar punti ftit mumenti biss wara hekk kif Ġibiltà daħlu fl-aħħar minuta tal-kwarta b’vantaġġ 39-28. Bidliet fil-formazzjoni u kombinazzjonijiet fit-tim ta’ Ġibiltà pprovdew skambju effettiv, li tahom il-vantaġġ hekk kif spiċċaw il-kwarta b’iskor ta’ 39-29. Il-vantaġġ ta’ għaxar punti, għalkemm kuxxin tajjeb biżżejjed biex itaffi t-tensjoni, xorta ma kienx biżżejjed biex jassigura r-rebħa kontra naħa Malti aktar milli lest li jissieltuha sal-aħħar sekonda.
Għalkemm Malta kisbet punt lura immedjatament wara li reġgħet bdiet fir-raba’ taqsima, Ġibiltà ma naqqsux il-pass. Huma bnew l-iskor biex marru 46-33 mal-ħames minuti tal-kwarta logħob. Id-distakk ta’ tlettax-il punt ipprovda biżżejjed kunfidenza u faċilità biex ikunu jafu li kellhom ir-rebħa ssiġillata. Minkejja li Malta ġġieldet ħafna u ħasbet lura erba’ punti biex għamilhom 48-37 hekk kif daħlu fl-aħħar minuta, Ġibiltà spiċċaw b’rebħa 48-38. Ġibiltà issa jidħlu fil-partita finali tagħhom nhar il-Ħadd, fejn jilagħbu għall-ewwel u t-tieni post fit-2 Diviżjoni.
https://www.chronicle.gi/gibraltar-makes-it-into-sundays-finals/

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Ċaħda ta' responsabbiltà: Dan is-sit huwa għal skopijiet informattivi biss u m'għandux jitqies parir legali [saħħa, taxxa, professjoni]. Aħna m'aħniex responsabbli għal kwalunkwe telf, ħsarat, jew obbligazzjonijiet li jistgħu jinqalgħu mill-użu ta 'dan il-blog. Dan il-blog mhux maħsub biex jissostitwixxi parir mediku professjonali. Il-fehmiet espressi f'dan il-blog jistgħu ma jkunux dawk tal-host jew tal-maniġment.
https://www.reddit.com/SinoMaltaNews
"
"直布羅陀進入周日決賽
2024 年 5 月 18 日
直布羅陀 48-38 馬耳他
儘管直布羅陀在前一天的比賽中擊敗了馬耳他,但他們從第一分鐘就面臨著嚴峻的挑戰,落後並且對對手的決心感到不安。馬耳他隊信心十足,早早建立了三分領先優勢,這迫使直布羅陀隊試圖立即捲土重來。魯伊斯透過得分第一分安撫了緊張情緒,但隨後由於緊張,在中線傳球後立即丟球。
魯伊斯取得了第二名,但直布羅陀仍然落後,因為馬耳他繼續以自己的方式推動遊戲玩法。魯伊斯再次得分,將差距縮小到一分。隨著直布羅陀的中路傳球,波索透過扳平比分並重新調整節奏進一步安撫了緊張情緒。馬耳他隊的射門冷靜,為他們的進球增色不少,而直布羅陀隊則將一記瘋狂的長傳送入空當,為馬耳他隊再次向前邁進提供了進一步的機會。馬耳他隊4-6領先,再進一球,再次領先3分。
第一節進行到一半時,直布羅陀隊還沒有穩定下來,這讓人想起他們在第一場比賽中輸給法國隊的情況。直布羅陀在第一次交鋒獲勝後面臨壓力,現在的問題是安定情緒並尋找神槍手。魯伊斯將比數拉回到一分之內。然而,馬耳他隊很好地保護了自己的領先優勢,有效地傳球,顯得更加冷靜。這使得他們能夠利用直布羅陀在第一節的傳球失誤。
直布羅陀隊表現流暢,在第一節結束時耐心地進行傳球比賽,在比賽還剩兩分鐘時,直布羅陀隊將比分扳成9-9。直布羅陀終於取得了領先,並開始扭轉局勢,而馬耳他現在發現自己的比賽有些緊迫。首節還剩一分鐘時,直布羅陀徹底扭轉局面,以11-9領先。
馬耳他第二節開局強勢,以11-14重新領先,直布羅陀做出回應。直布羅陀利用中路傳球中斷的機會重新奪回控球權。儘管波佐一開始因緊張而錯過了扳平比分的機會,但最終是魯伊茲拿下這一分,將比分扳平。奧卡納後防線的一些出色表現讓馬耳他隊失利,他們必須努力爭取積分,但必須回來再試一次。直布羅陀中場的壓力有效發揮作用,他們試圖再次扳平比分。波佐的一記漂亮傳球將比分扳成15-15,確保直布羅陀牢牢應對馬耳他的一波進攻。直布羅陀隊以16-15重新取得領先,並且不打算放棄。
第二節最後幾秒,直布羅陀隊以 25-21 領先,進入中場休息時信心大增。直布羅陀在第三節將領先擴大到八分,本節比賽還剩兩分鐘。不久後,直布羅陀隊以 39-28 領先,比分上升至 10 分。直布羅陀隊陣型和組合的變化提供了有效的交換,使他們以39-29的比分結束了這一節。十分的領先優勢雖然足以緩解緊張局勢,但仍不足以確保對陣馬耳他隊的勝利,馬耳他隊願意戰鬥到最後一秒。
儘管馬耳他在第四節比賽重新開始後立即扳回一分,但直布羅陀並沒有放緩。本節比賽還剩 5 分鐘時,他們將比數追至 46-33。十三分的差距給了他們足夠的信心和輕鬆感,他們已經鎖定了勝利。儘管馬耳他隊苦戰,進入最後時刻以48-37扳回4分,但直布羅陀最終以48-38獲勝。直布羅陀現在將進入周日的最後一場比賽,他們將爭奪第二級的第一名和第二名。
https://www.chronicle.gi/gibraltar-makes-it-into-sundays-finals/

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https://www.reddit.com/SinoMaltaNews
"
"Gibraltar makes it into Sunday's finals
18th May 2024
Gibraltar 48-38 Malta
Although Gibraltar had beaten Malta in their encounter the previous day, they faced a tough challenge from the first minutes, going behind and being unsettled by the determination of their opponents. Malta gained confidence, establishing a three-point lead early on, which forced Gibraltar to try and make an immediate comeback. Ruiz settled nerves by scoring the first point but then saw the ball lost immediately after the center pass due to nerves.
Ruiz made it two, but Gibraltar remained behind as Malta continued to force the gameplay their way. Ruiz managed to score another to close the gap to one point. With Gibraltar having the center pass, Pozo further settled the nerves by leveling the score and resetting the tempo. Malta, composed on the shot, added to their tally while Gibraltar sent a wild long pass into empty space, giving Malta a further chance to step forward again. Malta went 4-6 up and added another to take a three-point lead once again.
Midway through the first quarter, Gibraltar had yet to settle into their stride, reminiscent of their defeat against France in the first match. With the pressure on Gibraltar after winning their first encounter, it was now a matter of settling nerves and finding sharp shooters. Ruiz brought the score back to within one point. However, Malta protected their lead well, working the ball effectively and appearing more settled and composed. This allowed them to take advantage of errors in delivery by Gibraltar in the first quarter.
Moments of fluidity from Gibraltar, settling into a passing game and patiently building as the first quarter reached its end, saw Gibraltar level the score at 9-9 with two minutes left. Gibraltar finally found the lead and started to turn the tables on Malta, who now found themselves playing with some urgency. With a minute left in the first quarter, Gibraltar had completely turned the tables and led 11-9.
Malta started the second quarter strongly and retook the lead at 11-14 before Gibraltar responded. Gibraltar took advantage of a disrupted center pass and regained possession. Although Pozo initially missed a chance to level, sending her shot well over the hoop due to nerves, it was Ruiz who secured the point to level the score. Some good work at the back from Ocana denied Malta, making them work hard for their points, having to come back for a second try. Gibraltar's pressure through the middle was effectively working as they searched to level again. A good delivery to Pozo, who leveled the score at 15-15, ensured Gibraltar’s response to Malta's initial push was firmly in place. Gibraltar regained the lead at 16-15 and didn't look to give it away.
As they arrived at the final seconds of the second quarter, Gibraltar led with a 25-21 scoreline, a confidence boost as they entered the halftime break. Gibraltar extended their lead in the third quarter to an eight-point margin with just two minutes of the quarter to play. This increased to ten points just moments later as Gibraltar entered the final minute of the quarter with a 39-28 lead. Changes in formation and combinations in the Gibraltar team provided an effective interchange, giving them the edge as they finished the quarter with a 39-29 scoreline. The ten-point lead, although a good enough cushion to ease tensions, was still not enough to secure victory against a Maltese side more than willing to battle it out until the last second.
Although Malta got a point back immediately after restarting in the fourth quarter, Gibraltar did not ease off the pace. They built up their tally to go 46-33 with five minutes of the quarter to play. The thirteen-point gap provided ample confidence and ease to know that they had the victory sealed. Although Malta battled hard and scratched back four points to make it 48-37 as they entered the final minute, Gibraltar finished with a 48-38 victory. Gibraltar now heads into their final match on Sunday, where they will play for first and second place in Division 2.
https://www.chronicle.gi/gibraltar-makes-it-into-sundays-finals/

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"जिब्राल्टर ने रविवार को फाइनल में जगह बना ली है
18 मई 2024
जिब्राल्टर 48-38 माल्टा
हालाँकि जिब्राल्टर ने पिछले दिन अपने मुकाबले में माल्टा को हरा दिया था, लेकिन उन्हें पहले मिनट से ही कड़ी चुनौती का सामना करना पड़ा, वे पिछड़ गए और अपने विरोधियों के दृढ़ संकल्प से परेशान हो गए। माल्टा ने आत्मविश्वास हासिल किया और शुरुआत में ही तीन अंकों की बढ़त बना ली, जिससे जिब्राल्टर को तत्काल वापसी की कोशिश करने के लिए मजबूर होना पड़ा। रुइज़ ने पहला अंक हासिल करके घबराहट को शांत किया लेकिन फिर घबराहट के कारण सेंटर पास के तुरंत बाद गेंद खो गई।
रुइज़ ने इसे दो कर दिया, लेकिन जिब्राल्टर पीछे रह गया क्योंकि माल्टा ने गेमप्ले को अपने तरीके से मजबूर करना जारी रखा। रुइज़ एक अंक के अंतर को कम करने के लिए एक और स्कोर करने में सफल रहे। जिब्राल्टर के सेंटर पास के साथ, पोज़ो ने स्कोर को बराबर करके और गति को रीसेट करके तनाव को और शांत कर दिया। शॉट पर संयमित माल्टा ने अपनी संख्या में इजाफा किया, जबकि जिब्राल्टर ने खाली जगह में एक जबरदस्त लंबा पास भेजा, जिससे माल्टा को फिर से आगे बढ़ने का मौका मिला। माल्टा 4-6 से आगे हो गया और एक और अंक जोड़कर एक बार फिर तीन अंकों की बढ़त बना ली।
पहले क्वार्टर के मध्य में, जिब्राल्टर को अभी भी अपनी लय में आना बाकी था, जिससे पहले मैच में फ्रांस के खिलाफ उनकी हार की याद ताजा हो गई। अपना पहला मुकाबला जीतने के बाद जिब्राल्टर पर दबाव के साथ, अब यह नसों को व्यवस्थित करने और तेज निशानेबाजों को खोजने का मामला था। रुइज़ ने स्कोर को एक अंक के भीतर वापस ला दिया। हालाँकि, माल्टा ने अपनी बढ़त को अच्छी तरह से सुरक्षित रखा, गेंद पर प्रभावी ढंग से काम किया और अधिक व्यवस्थित और संतुलित दिखे। इससे उन्हें पहली तिमाही में जिब्राल्टर द्वारा डिलीवरी में त्रुटियों का फायदा उठाने का मौका मिला।
जिब्राल्टर की तरलता के क्षण, एक पासिंग गेम में व्यवस्थित होना और पहले क्वार्टर के अंत तक धैर्यपूर्वक आगे बढ़ते हुए, जिब्राल्टर ने दो मिनट शेष रहते हुए स्कोर 9-9 से बराबर कर लिया। जिब्राल्टर ने आखिरकार बढ़त हासिल कर ली और माल्टा पर पासा पलटना शुरू कर दिया, जो अब खुद को कुछ तत्परता के साथ खेल रहा था। पहले क्वार्टर में एक मिनट शेष रहते जिब्राल्टर ने पासा पूरी तरह से पलट दिया और 11-9 से आगे हो गया।
माल्टा ने दूसरे क्वार्टर में जोरदार शुरुआत की और जिब्राल्टर के जवाब देने से पहले 11-14 से बढ़त बना ली। जिब्राल्टर ने बाधित सेंटर पास का फायदा उठाया और दोबारा कब्ज़ा जमा लिया। हालाँकि पॉज़ो ने शुरुआत में बराबरी का मौका गंवा दिया, लेकिन घबराहट के कारण उसने अपने शॉट को हूप के ऊपर से भेज दिया, यह रुइज़ ही था जिसने स्कोर बराबर करने के लिए अंक हासिल किया। ओकाना के कुछ अच्छे प्रदर्शन ने माल्टा को पीछे छोड़ दिया, जिससे उन्हें अपने अंकों के लिए कड़ी मेहनत करनी पड़ी, जिससे उन्हें दूसरे प्रयास के लिए वापस आना पड़ा। मध्य में जिब्राल्टर का दबाव प्रभावी ढंग से काम कर रहा था क्योंकि वे फिर से बराबरी की तलाश में थे। पॉज़ो को एक अच्छी डिलीवरी, जिसने स्कोर 15-15 से बराबर कर दिया, ने यह सुनिश्चित किया कि माल्टा के शुरुआती धक्का पर जिब्राल्टर की प्रतिक्रिया दृढ़ता से हुई। जिब्राल्टर ने 16-15 से फिर से बढ़त हासिल कर ली और इसे गंवाने के मूड में नहीं दिख रहा था।
जैसे ही वे दूसरे क्वार्टर के अंतिम सेकंड में पहुंचे, जिब्राल्टर ने 25-21 स्कोर के साथ बढ़त बना ली, हाफटाइम ब्रेक में प्रवेश करते ही उनका आत्मविश्वास बढ़ गया। जिब्राल्टर ने तीसरे क्वार्टर में अपनी बढ़त को आठ अंकों के अंतर तक बढ़ा दिया, जबकि क्वार्टर का खेल अभी दो मिनट ही बाकी था। कुछ ही क्षण बाद यह बढ़कर दस अंक हो गया क्योंकि जिब्राल्टर ने क्वार्टर के अंतिम मिनट में 39-28 की बढ़त के साथ प्रवेश किया। जिब्राल्टर टीम में गठन और संयोजन में बदलाव ने एक प्रभावी इंटरचेंज प्रदान किया, जिससे उन्हें बढ़त मिली क्योंकि उन्होंने 39-29 स्कोर के साथ क्वार्टर समाप्त किया। दस अंकों की बढ़त, हालांकि तनाव को कम करने के लिए पर्याप्त थी, फिर भी माल्टा की टीम के खिलाफ जीत सुनिश्चित करने के लिए पर्याप्त नहीं थी, बल्कि अंतिम सेकंड तक लड़ने के लिए तैयार थी।
हालाँकि चौथे क्वार्टर में पुनः आरंभ करने के तुरंत बाद माल्टा को एक अंक वापस मिल गया, जिब्राल्टर ने गति कम नहीं की। उन्होंने क्वार्टर के पांच मिनट शेष रहते अपना स्कोर 46-33 कर लिया। तेरह अंकों के अंतर ने पर्याप्त आत्मविश्वास और यह जानने में आसानी प्रदान की कि उनकी जीत तय हो गई है। हालाँकि माल्टा ने कड़ा संघर्ष किया और अंतिम मिनट में प्रवेश करते हुए चार अंक जुटाकर स्कोर 48-37 कर दिया, जिब्राल्टर ने 48-38 से जीत हासिल की। जिब्राल्टर अब रविवार को अपने अंतिम मैच में उतरेगा, जहां वे डिवीजन 2 में पहले और दूसरे स्थान के लिए खेलेंगे।
https://www.chronicle.gi/gibraltar-makes-it-into-sundays-final/

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https://www.reddit.com/SinoMaltaNews
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"Gibraltar se clasifica para la final del domingo
18 de mayo de 2024
Gibraltar 48-38 Malta
Aunque Gibraltar había vencido a Malta en el encuentro del día anterior, se enfrentaron a un duro desafío desde los primeros minutos, yendo por detrás y dejándose inquietar por la determinación de sus oponentes. Malta ganó confianza y estableció una ventaja de tres puntos desde el principio, lo que obligó a Gibraltar a intentar una remontada inmediata. Ruiz calmó los nervios anotando el primer punto pero luego vio perder el balón inmediatamente después del centro por culpa de los nervios.
Ruiz hizo el segundo, pero Gibraltar se quedó atrás mientras Malta seguía forzando el juego a su manera. Ruiz logró anotar otro para acortar la distancia a un punto. Con Gibraltar teniendo el pase central, Pozo calmó aún más los nervios nivelando el marcador y restableciendo el ritmo. Malta, serena en el tiro, sumó a su cuenta mientras Gibraltar envió un pase largo y salvaje al espacio vacío, dándole a Malta una nueva oportunidad de dar un paso adelante nuevamente. Malta se puso arriba 4-6 y añadió otro para tomar una ventaja de tres puntos una vez más.
A mediados del primer cuarto, Gibraltar aún no había recuperado el ritmo, recordando su derrota contra Francia en el primer partido. Con la presión sobre Gibraltar tras ganar su primer encuentro, ahora era cuestión de calmar los nervios y encontrar tiradores certeros. Ruiz acercó el marcador a un punto. Sin embargo, Malta protegió bien su ventaja, manejando el balón con eficacia y pareciendo más tranquila y serena. Esto les permitió aprovechar los errores de entrega de Gibraltar en el primer cuarto.
Momentos de fluidez de Gibraltar, estableciéndose en un juego aéreo y construyendo pacientemente a medida que el primer cuarto llegaba a su fin, hicieron que Gibraltar nivelara el marcador en 9-9 con dos minutos para el final. Gibraltar finalmente encontró la ventaja y comenzó a darle la vuelta a Malta, que ahora se encontraba jugando con cierta urgencia. Con un minuto restante en el primer cuarto, Gibraltar había cambiado completamente la situación y lideraba 11-9.
Malta comenzó el segundo cuarto con fuerza y ​​retomó la ventaja con 11-14 antes de que Gibraltar respondiera. Gibraltar aprovechó un pase central interrumpido y recuperó la posesión. Aunque Pozo inicialmente falló la oportunidad de empatar, enviando su disparo muy por encima del aro debido a los nervios, fue Ruiz quien aseguró el punto para igualar el marcador. Un buen trabajo atrás de Ocaña se lo impidió a Malta, lo que les hizo trabajar duro para conseguir los puntos, teniendo que remontar para un segundo intento. La presión de Gibraltar por el centro estaba funcionando eficazmente mientras buscaban nivelar nuevamente. Un buen pase a Pozo, que igualó el marcador 15-15, aseguró que la respuesta de Gibraltar al empujón inicial de Malta fuera firme. Gibraltar recuperó el liderato con 16-15 y no pareció perderlo.
Cuando llegaron a los últimos segundos del segundo cuarto, Gibraltar lideraba con un marcador de 25-21, un impulso de confianza al entrar en el descanso del medio tiempo. Gibraltar amplió su ventaja en el tercer cuarto a un margen de ocho puntos con sólo dos minutos del cuarto por jugar. Esto aumentó a diez puntos momentos después, cuando Gibraltar entró en el último minuto del cuarto con una ventaja de 39-28. Los cambios en la formación y las combinaciones en el equipo de Gibraltar proporcionaron un intercambio efectivo, dándoles la ventaja al terminar el cuarto con un marcador de 39-29. La ventaja de diez puntos, aunque era suficiente para aliviar las tensiones, todavía no fue suficiente para asegurar la victoria contra un equipo maltés más que dispuesto a luchar hasta el último segundo.
Aunque Malta recuperó un punto inmediatamente después de reiniciar el último cuarto, Gibraltar no bajó el ritmo. Aumentaron su cuenta para ir 46-33 con cinco minutos del cuarto por jugar. La diferencia de trece puntos proporcionó mucha confianza y tranquilidad para saber que tenían la victoria sellada. Aunque Malta luchó duro y recuperó cuatro puntos para poner el marcador 48-37 al entrar en el último minuto, Gibraltar terminó con una victoria 48-38. Gibraltar ahora se dirige a su último partido el domingo, donde jugarán por el primer y segundo lugar de la División 2.
https://www.chronicle.gi/gibraltar-makes-it-into-sundays-finals/

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"Gibraltar qualifié pour la finale dimanche
18 mai 2024
Gibraltar 48-38 Malte
Même si Gibraltar avait battu Malte lors de la rencontre de la veille, ils ont été confrontés à un défi de taille dès les premières minutes, étant menés et déstabilisés par la détermination de leurs adversaires. Malte a gagné en confiance, prenant dès le début une avance de trois points, ce qui a forcé Gibraltar à tenter de revenir immédiatement. Ruiz a calmé les nerfs en marquant le premier point, mais a ensuite vu le ballon perdu immédiatement après la passe centrale à cause de la nervosité.
Ruiz en a fait deux, mais Gibraltar est resté derrière alors que Malte a continué à imposer le gameplay. Ruiz a réussi à en marquer un autre pour réduire l'écart à un point. Alors que Gibraltar avait la passe centrale, Pozo a encore calmé les nerfs en égalisant le score et en réinitialisant le tempo. Malte, composé sur le tir, a ajouté à son total tandis que Gibraltar a envoyé une longue passe sauvage dans l'espace vide, donnant à Malte une nouvelle chance de progresser à nouveau. Malte a mené 4-6 et en a ajouté un autre pour prendre à nouveau une avance de trois points.
Au milieu du premier quart-temps, Gibraltar n'avait pas encore retrouvé son rythme, qui n'est pas sans rappeler sa défaite contre la France lors du premier match. Avec la pression exercée sur Gibraltar après sa première victoire, il s'agissait désormais de calmer les nerfs et de trouver des tireurs précis. Ruiz a ramené le score à un point près. Cependant, Malte a bien protégé son avance, travaillant le ballon efficacement et semblant plus posé et plus posé. Cela leur a permis de profiter des erreurs de livraison de Gibraltar au premier quart-temps.
Des moments de fluidité de la part de Gibraltar, s'installant dans un jeu de passes et se construisant patiemment alors que le premier quart-temps touchait à sa fin, ont permis à Gibraltar d'égaliser le score à 9-9 à deux minutes de la fin. Gibraltar a finalement pris l'avantage et a commencé à renverser la situation sur Malte, qui se retrouvait désormais à jouer avec une certaine urgence. À une minute de la fin du premier quart-temps, Gibraltar avait complètement renversé la situation et menait 11-9.
Malte a commencé le deuxième quart-temps en force et a repris l'avantage à 11-14 avant que Gibraltar ne réponde. Gibraltar profite d'une passe centrale perturbée et reprend la possession. Bien que Pozo ait d'abord raté une chance d'égaliser, envoyant son tir bien au-dessus du cerceau à cause de sa nervosité, c'est Ruiz qui a obtenu le point pour égaliser le score. Un bon travail en défense d'Ocana a refusé à Malte, les obligeant à travailler dur pour marquer leurs points et à devoir revenir pour un deuxième essai. La pression de Gibraltar au milieu a fonctionné efficacement alors qu'ils cherchaient à égaliser à nouveau. Une bonne prestation de Pozo, qui a égalisé le score à 15-15, a permis à Gibraltar de répondre fermement à la poussée initiale de Malte. Gibraltar a repris l'avantage à 16-15 et n'a pas cherché à le céder.
Alors qu'ils arrivaient dans les dernières secondes du deuxième quart-temps, Gibraltar menait avec un score de 25-21, un regain de confiance à l'entrée de la pause de la mi-temps. Gibraltar a étendu son avance au troisième quart à huit points d'avance avec seulement deux minutes du quart à jouer. Ce chiffre est passé à dix points quelques instants plus tard alors que Gibraltar entrait dans la dernière minute du quart-temps avec une avance de 39-28. Les changements de formation et les combinaisons au sein de l'équipe de Gibraltar ont permis un échange efficace, leur donnant l'avantage alors qu'ils terminaient le quart-temps avec un score de 39-29. L'avance de dix points, bien que suffisante pour apaiser les tensions, n'a toujours pas suffi à assurer la victoire contre une équipe maltaise plus que disposée à en découdre jusqu'à la dernière seconde.
Bien que Malte ait récupéré un point immédiatement après avoir repris le quatrième quart-temps, Gibraltar n'a pas ralenti le rythme. Ils ont construit leur score pour porter un score de 46-33 à cinq minutes du quart-temps. L'écart de treize points leur a donné suffisamment de confiance et de facilité pour savoir qu'ils avaient scellé la victoire. Bien que Malte se soit battu avec acharnement et grappille quatre points pour porter le score à 48-37 à l'entrée de la dernière minute, Gibraltar a terminé avec une victoire de 48-38. Gibraltar se dirige maintenant vers son dernier match dimanche, où il jouera pour la première et la deuxième place de la Division 2.
https://www.chronicle.gi/gibraltar-makes-it-into-sundays-finals/

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https://www.reddit.com/SinoMaltaNews
"
submitted by sinomaltanews to SinoMaltaNews [link] [comments]


2024.05.18 18:55 shishwow_ Which is more worth upgrading for a Macbook Air, 512GB Storage or 16GB RAM?

Hi! I am an incoming college freshman with a major in social sciences. I have been eyeing MBAs for a while now, particularly yung M2 or M3 chipset nila. I plan on using the laptop for video editing, graphic design, word, excel, ppt files. Basically, for productivity lang with a little mix of light gaming tulad ng LOL.
Anong mas worth na i-upgrade sa MBA, yung 512GB storage or yung 16GB RAM? I can only afford one. Limited lang rin budget namin para sa laptop huhu. Thank you so much!
submitted by shishwow_ to buhaydigital [link] [comments]


2024.05.18 18:54 JustLookingFor- Listahan ng Mga Dapat Iwasan Sa Daan

Ito, observation ko lang. But mostly rant lang talaga.
I'll start:
  1. EVO helmet
  2. Walang helmet, naka tsinelas pa.
  3. Payatot, may angkas na payatot din. With matching yuko-yuko.
  4. Sobrang ingay na open pipe (pahiwatig na tanga siya at dapat iwasan)
  5. Mga bansot na rider either green or black hoodie/jacket outfit nito. (Either di tumitingin sa side mirror, nakalimutan i-off signal light or both)
  6. Mag jowang matching outfit. (Walang menor-menor yan at singit nang singit, yung asawa o jowa pa mag hahand signal para sa kanila)
  7. Si boy christmas lights (ito yung may MDL na ngang sobrang liwanag kulay dilaw, minodify pa bulb ng headlight, tapos nakahighbeam pa. Pinipitikpitik pag gabi na. Nakakabulag kayong mga putang ina ninyo. Ano ba gusto niyong makita??)
Special mention: - PCX na puti - Raider na may JRP stickers - Lahat ng PUV - MoveIt
Kidding aside, ride safe palagi and be defensive. Strictly obey traffic laws and regulations. Be fit to drive.
Even then, disgrasya ay disgrasya kaya always wear proper gear.
May uuwian tayong pamilya lahat, kung wala man - may tahanan din tayong mabubuo balang araw.
Keep this to heart, para kung may komprontasyon man sa kamote. "Sorry Sir (di ko alam na tanga ka)"
submitted by JustLookingFor- to PHMotorcycles [link] [comments]


2024.05.18 18:53 shishwow_ Which is more worth upgrading for a Macbook Air, 512GB Storage or 16GB RAM?

Hi! I am an incoming college freshman with a major in social sciences. I have been eyeing MBAs for a while now, particularly yung M2 or M3 chipset nila. I plan on using the laptop for video editing, graphic design, word, excel, ppt files. Basically, for productivity lang with a little mix of light gaming tulad ng LOL.
Anong mas worth na i-upgrade sa MBA, yung 512GB storage or yung 16GB RAM? I can only afford one. Limited lang rin budget namin para sa laptop huhu. Thank you so much!
submitted by shishwow_ to Tech_Philippines [link] [comments]


2024.05.18 17:04 Sucre26 Things to do 1 week before CPALE and during the 3days straight CPALE

To all May 2024 CPALE takers, 1 week from now you will be taking the CPA Licensure Exam. I know that you worked hard to get into this moment. Trust yourself, your RC and your gained knowledge as you take the board exam.
Last May 2023, ito yung mga ginawa ko 1 week before yung cpale.
1) Monday to Wednesday, pinasadahan ko yung preweek ng RC ko. Basa basa and tinignan pano nasolve. This time di na ako nagcocompute like binabasa ko na lang yung tanong then just checking if after ko basahin yung tanong napoprocess ba ng isip ko kung pano siya ma compute.
2) If may notes ka, this is the perfect time na gamitin mo yan. Just scan it and all para ma refresh ka lang.
3) Yung last 3 days before the exam itself, di na ako nag aral. Literal na relax na lang and ikalma ang sarili at isip. Do whatever you want na magpapa relax sayo (pero please avoid muna mag basketball or other sports dahil baka ma injury pa days before CPALE). Kumbaga cheat days mo yan.
4) 2 days before yung CPALE, prepare mo na yung lahat ng kailangan mo dalhin sa testing center. Do a checklist ng lahat ng need mo dalhin para walang makalimutan. Baka sa sobrang excited mo NOA pa makalimutan mo patay tayo dyan hahaha. Please prepare this in advance para iwas hassle and stress if ipeprepare mo pa ito ng madaling araw during the first day mismo.
5) The day before the exam, I went to St. Claire (sa may Katipunan) to attend the morning mass and magpadal sa madre. No need naman sa St. Claire ka pumunta, pero I suggest na 1 day before the exam is magpunta ng church para magsimba and manghingi ng guidance. Also, this is the time din to check if pano ba yung way of commute papunta sa testing site mo if malayo distance sa bahay nyo (you can do this naman pala kahit 2 days before the exam kayo na bahala)
During the 3 days straight CPALE ito naman yung mga ginawa ko.
General Tips
Please kumain kayo ng bfast. This is non negotiable kahit light lang basta magkalaman lang yung tyan nyo. Mahirap mag isip kapag gutom kaya kumain ng bfast.
Sa first day, need na maaga kayo as per the memo from PRC. If you will be having your commute at alam mong malayo distance ng bahay mo sa testing site mag allocate ng extra time for the traffic and unexpected happenings sa daan. Wag malelate at baka di na makapasok sayang naman yung chance na makapag take ng boards.
Arrive early sa testing site para magpagpag ng kaba (if kinakabahan) and para ma feel mo din yung testing center mo. As you enter sa room assign sayo please lang alisin mo na yung kaba/nerbyos sa katawan mo since di ito makakatulong sayo habang nag eexam and it will cause you mental block.
DAY 1 (CPALE)
MS first subject and AUD second subject. Before the exam, sinasabi ng proctor kung ilang pages yung exam and naka set A at set B ito. Kapag narinig nyo kung ilang pages wag kakabahan utang na loob! Kaya dumadami yung pages kasi malalaki yung font na gamit nila kaya mostly 1 to 2 problems lang nagkakasya sa isang page. Pagkatanggap ng questionaire bilangin agad if complete ba yung pages tapos scan nyo simula hanggang dulo para ma check nyo if saan ba maganda mag simula na makaka kuha ka ng momemtum sa pagsagot. Also, manage your time wisely since this is a 3hrs exam. Kung ako sayo, sasagarin ko na yung 3hrs if ever maaga ako matapos magsagot irereview ko ng paulit ulit yan and make sure na tama yung na shade ko na answer. Pwede nga pala sulatan yung questionaire, ang ginagawa ko non is sinusulat ko sa gilid ng # sa questionaire yung sagot ko if sure na ako. Then sa mga items naman na di pa ako sure, naglalagay lang ako ng initial answer para just in case di ko na mabalikan eh medj may chance yung hula ko.
During lunch break na for sure yung pinaka mabagal na oras ng buhay nyo hahahahaa kasi 2hrs yon and after mo kumain wala na kayo gagawin kasi bawal din magreview and bawal mag usap. So eat your lunch and power nap na lang.
DAY 2 (CPALE)
Ito kahit di na kayo maaga dumating sa testing site, kahit mga 7am pwede na pero be mindful pa rin sa traffic kasi Monday ang araw na ito. First subject here is Tax and second naman is RFBT. I highly suggest na umuwi agad after day 1 and day 2 para makapag pahinga.
DAY 3 (CPALE)
Dito sa last day bigay nyo na lahat. Dapat kondisyon ang daliri mo dito pati calcu mo kasi puro compute since FAR ang first subject at AFAR naman ang second subject. After this day, makakahinga na kayo ng maluwag since its over tapos na ang board exam.
Sa 3 days straight na board exam labas mo na lahat ng alam mo sa accounting.
Good luck to all May 2024 CPALE takers! Can't wait to welcome you all sa profession. Advance congratulations and god bless. Fighthing! 🫶
submitted by Sucre26 to AccountingPH [link] [comments]


2024.05.18 16:34 --damage-- Modding PS3

I found my old ps3 and decided to mod it. I own super slim model so I tried to download HEN and MultiMAN. I loaded GTA SA on my fat32 drive and plugged it in I loaded multiMAN and it read the game (GTA SA) so I clicked it and got a black screen. After few (10) seconds it just went to main ps screen. I tried many tutorials like making the game ISO file but it couldn’t load.
Can someone explain me what is wrong and how to fix it?🤷🏿‍♂️
submitted by --damage-- to PS3 [link] [comments]


2024.05.18 15:45 Michael_Estrada Where to download GTA: SA on Android

Hello, I'm just wondering where can I download a safe apk and obb file of GTA: SA on my phone. I played it before on my old phone, but I can't acess it anymore since it was destroyed haha so here in my new phone I tried to install from google and happy mod but they aren't working. I know how to fix the obb file, but everytime I open the app and proceed to "offline" gameplay it crashes. Same thing from the Happy Mod it says the app isn't compatible with my phone. So if anyone gives me a safe link file for GTA:SA or from mediafire or mega app, I'll be thankful for your help.
submitted by Michael_Estrada to ApksApps [link] [comments]


2024.05.18 14:47 molten07 Help With This Crash Please! "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000"

Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz GPU #1: Nvidia GA106M \[GeForce RTX 3060 Mobile / Max-Q\] GPU #2: Intel TigerLake-H GT1 \[UHD Graphics\] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.39 GB/15.75 GB 
PROBABLE CALL STACK:
\[0\] 0x7FFC405E5CE2 Buffout4.dll+0085CE2 \[1\] 0x7FFC405D9E7F Buffout4.dll+0079E7F \[2\] 0x7FFC405E34F5 Buffout4.dll+00834F5 \[3\] 0x7FFCAD8BD827 KERNELBASE.dll+012D827 \[4\] 0x7FFCAFE75570 ntdll.dll+00A5570 \[5\] 0x7FFCAFE5CA06 ntdll.dll+008CA06 \[6\] 0x7FFCAFE7247F ntdll.dll+00A247F \[7\] 0x7FFCAFE214B4 ntdll.dll+00514B4 \[8\] 0x7FFCAFE70F8E ntdll.dll+00A0F8E 
REGISTERS:
RAX 0x1C433721280 (void\*) RCX 0x1C433723E40 (void\*) RDX 0x0 (size\_t) RBX 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" RSP 0x8C7CDCF458 (void\*) RBP 0x8C7CDCF620 (void\*) RSI 0xD0 (size\_t) RDI 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" R8 0x1 (size\_t) R9 0x20 (size\_t) R10 0x8C7CDCF240 (BSTArrayAllocatorFunctor\*) R11 0x8C7CDCF3F0 (void\*) R12 0x1 (size\_t) R13 0x1C37452CAE0 (void\*) R14 0x4F (size\_t) R15 0x69 (size\_t) 
STACK:
\[RSP+0 \] 0x7FF7F64F9277 (void\* -> Fallout4.exe+1B99277) \[RSP+8 \] 0x1C4E5047900 (BSFadeNode\*) Name: "PlasticBin" \[RSP+10 \] 0x1C400000002 (void\*) \[RSP+18 \] 0x1C47FFFFFFF (size\_t) \[RSP+20 \] 0x1C4E5078EA8 (void\*) \[RSP+28 \] 0x69 (size\_t) \[RSP+30 \] 0x0 (size\_t) \[RSP+38 \] 0x8C7CDCF620 (void\*) \[RSP+40 \] 0x7FF7F7131AC5 (void\* -> Fallout4.exe+27D1AC5) \[RSP+48 \] 0x8C7CDCF620 (void\*) \[RSP+50 \] 0xD0 (size\_t) \[RSP+58 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+60 \] 0x1 (size\_t) \[RSP+68 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+70 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+78 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x1C51EEFF4C0 (NiNode\*) Name: "" \[RSP+90 \] 0x0 (size\_t) \[RSP+98 \] 0xA (size\_t) \[RSP+A0 \] 0x1 (size\_t) \[RSP+A8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+B0 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+B8 \] 0x8C7CDCF620 (void\*) \[RSP+C0 \] 0x48 (size\_t) \[RSP+C8 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+D0 \] 0x0 (size\_t) \[RSP+D8 \] 0x0 (size\_t) \[RSP+E0 \] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+E8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+F0 \] 0x7FF7F6638C58 (void\* -> Fallout4.exe+1CD8C58) \[RSP+F8 \] 0x9C0 (size\_t) \[RSP+100\] 0x0 (size\_t) \[RSP+108\] 0x8C7CDCF620 (void\*) \[RSP+110\] 0x0 (size\_t) \[RSP+118\] 0x3F800000 (size\_t) \[RSP+120\] 0x0 (size\_t) \[RSP+128\] 0x3F80000000000000 (size\_t) \[RSP+130\] 0x0 (size\_t) \[RSP+138\] 0x0 (size\_t) \[RSP+140\] 0x3F800000 (size\_t) \[RSP+148\] 0x0 (size\_t) \[RSP+150\] 0x3F80000000000000 (size\_t) \[RSP+158\] 0x0 (size\_t) \[RSP+160\] 0x0 (size\_t) \[RSP+168\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+170\] 0x7FF7F6503C05 (void\* -> Fallout4.exe+1BA3C05) \[RSP+178\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+180\] 0x8C7CDCF620 (void\*) \[RSP+188\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+190\] 0x9C0 (size\_t) \[RSP+198\] 0x2 (size\_t) \[RSP+1A0\] 0x7FF7F4D19A60 (void\* -> Fallout4.exe+03B9A60) \[RSP+1A8\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+1B0\] 0x1C546BC6180 (AddCellGrassTask\*) \[RSP+1B8\] 0x2 (size\_t) \[RSP+1C0\] 0x1C37452CAE0 (void\*) \[RSP+1C8\] 0x1C400000000 (void\*) \[RSP+1D0\] 0x0 (size\_t) \[RSP+1D8\] 0x80000 (size\_t) \[RSP+1E0\] 0x7FF700000001 (size\_t) \[RSP+1E8\] 0x0 (size\_t) \[RSP+1F0\] 0x0 (size\_t) \[RSP+1F8\] 0x1C3C9E061D0 (GridCellArray\*) \[RSP+200\] 0x0 (size\_t) \[RSP+208\] 0x0 (size\_t) \[RSP+210\] 0x7FF7F4B33A98 (void\* -> Fallout4.exe+01D3A98) \[RSP+218\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+220\] 0x1C4DE672401 (void\*) \[RSP+228\] 0x0 (size\_t) \[RSP+230\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+238\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+240\] 0x1C348BF17A0 (void\*) \[RSP+248\] 0x1C3C9DB3EC0 (TES\*) \[RSP+250\] 0x7FF7F4A55DA8 (void\* -> Fallout4.exe+00F5DA8) \[RSP+258\] 0x1C3C9DB3EC0 (TES\*) \[RSP+260\] 0x1C348CB4450 (void\*) \[RSP+268\] 0x1C35C612800 (SceneGraph\*) Name: "WorldRoot Node" \[RSP+270\] 0x7FFCAD7FF55B (void\* -> KERNELBASE.dll+006F55B) \[RSP+278\] 0x0 (size\_t) \[RSP+280\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+288\] 0x0 (size\_t) \[RSP+290\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x7FFCAD7B1C4E (void\* -> KERNELBASE.dll+0021C4E) \[RSP+2A8\] 0x6 (size\_t) \[RSP+2B0\] 0x1C35C61DC20 (void\*) \[RSP+2B8\] 0x1C4DE81A100 (TESObjectCELL\*) File: "BusMod.esl" Flags: 0x0004000B Form ID: 0x03000D0B Form Type: 63 Full Name: "" \[RSP+2C0\] 0x7FF7F569C080 (void\* -> Fallout4.exe+0D3C080) \[RSP+2C8\] 0x1C300000000 (void\*) \[RSP+2D0\] 0x0 (size\_t) \[RSP+2D8\] 0x48 (size\_t) \[RSP+2E0\] 0x1 (size\_t) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x46BF538AC5BF7210 (size\_t) \[RSP+300\] 0x446C5474 (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x7FF7F561E5B0 (void\* -> Fallout4.exe+0CBE5B0) \[RSP+318\] 0x1C348CB4448 (void\*) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+330\] 0x1C348BF17A0 (void\*) \[RSP+338\] 0x0 (size\_t) \[RSP+340\] 0x7FF7F561D20D (void\* -> Fallout4.exe+0CBD20D) \[RSP+348\] 0x1C348CB4448 (void\*) \[RSP+350\] 0x1C348CB4450 (void\*) \[RSP+358\] 0x0 (size\_t) \[RSP+360\] 0x4F18 (size\_t) \[RSP+368\] 0x0 (size\_t) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+380\] 0x7FF7F56207A7 (void\* -> Fallout4.exe+0CC07A7) \[RSP+388\] 0x1C348CB4400 (void\*) \[RSP+390\] 0x1C348CB4450 (void\*) \[RSP+398\] 0x0 (size\_t) \[RSP+3A0\] 0x0 (size\_t) \[RSP+3A8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3B0\] 0x7FF7F647CFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+3B8\] 0x4F48 (size\_t) \[RSP+3C0\] 0x8C7CDCF830 (void\*) \[RSP+3C8\] 0x1C35C5FBC90 (void\*) \[RSP+3D0\] 0x0 (size\_t) \[RSP+3D8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x7FFCADE17344 (void\* -> KERNEL32.DLL+0017344) \[RSP+3F8\] 0x0 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x0 (size\_t) \[RSP+420\] 0x7FFCAFE226B1 (void\* -> ntdll.dll+00526B1) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x0 (size\_t) \[RSP+448\] 0x0 (size\_t) \[RSP+450\] 0x0 (size\_t) \[RSP+458\] 0xA8D0C89F00000000 (size\_t) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x7FFCAD8BD640 (void\* -> KERNELBASE.dll+012D640) \[RSP+478\] 0x8C7CDCDF80 (void\*) \[RSP+480\] 0xAB63DBE0000FFF8 (size\_t) \[RSP+488\] 0x7FFC055B1EDF (size\_t) \[RSP+490\] 0x8C7CDCDF80 (void\*) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x0 (size\_t) \[RSP+518\] 0x0 (size\_t) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x0 (size\_t) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) \[RSP+7D0\] 0x0 (size\_t) \[RSP+7D8\] 0x0 (size\_t) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x0 (size\_t) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x0 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x0 (size\_t) \[RSP+810\] 0x0 (size\_t) \[RSP+818\] 0x0 (size\_t) \[RSP+820\] 0x0 (size\_t) \[RSP+828\] 0x0 (size\_t) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x0 (size\_t) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x0 (size\_t) \[RSP+858\] 0x0 (size\_t) \[RSP+860\] 0x0 (size\_t) \[RSP+868\] 0x0 (size\_t) \[RSP+870\] 0x0 (size\_t) \[RSP+878\] 0x0 (size\_t) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x0 (size\_t) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x0 (size\_t) \[RSP+8B0\] 0x0 (size\_t) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x0 (size\_t) \[RSP+8D8\] 0x0 (size\_t) \[RSP+8E0\] 0x0 (size\_t) \[RSP+8E8\] 0x0 (size\_t) \[RSP+8F0\] 0x0 (size\_t) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x0 (size\_t) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x0 (size\_t) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x0 (size\_t) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x0 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x0 (size\_t) \[RSP+998\] 0x0 (size\_t) \[RSP+9A0\] 0x0 (size\_t) \[RSP+9A8\] 0x0 (size\_t) \[RSP+9B0\] 0x0 (size\_t) \[RSP+9B8\] 0x0 (size\_t) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) \[RSP+A90\] 0x0 (size\_t) \[RSP+A98\] 0x0 (size\_t) \[RSP+AA0\] 0x0 (size\_t) \[RSP+AA8\] 0x0 (size\_t) \[RSP+AB0\] 0x0 (size\_t) \[RSP+AB8\] 0x0 (size\_t) \[RSP+AC0\] 0x0 (size\_t) \[RSP+AC8\] 0x0 (size\_t) \[RSP+AD0\] 0x0 (size\_t) \[RSP+AD8\] 0x0 (size\_t) \[RSP+AE0\] 0x0 (size\_t) \[RSP+AE8\] 0x0 (size\_t) \[RSP+AF0\] 0x0 (size\_t) \[RSP+AF8\] 0x0 (size\_t) \[RSP+B00\] 0x0 (size\_t) \[RSP+B08\] 0x0 (size\_t) \[RSP+B10\] 0x0 (size\_t) \[RSP+B18\] 0x0 (size\_t) \[RSP+B20\] 0x0 (size\_t) \[RSP+B28\] 0x0 (size\_t) \[RSP+B30\] 0x0 (size\_t) \[RSP+B38\] 0x0 (size\_t) \[RSP+B40\] 0x0 (size\_t) \[RSP+B48\] 0x0 (size\_t) \[RSP+B50\] 0x0 (size\_t) \[RSP+B58\] 0x0 (size\_t) \[RSP+B60\] 0x0 (size\_t) \[RSP+B68\] 0x0 (size\_t) \[RSP+B70\] 0x0 (size\_t) \[RSP+B78\] 0x0 (size\_t) \[RSP+B80\] 0x0 (size\_t) \[RSP+B88\] 0x0 (size\_t) \[RSP+B90\] 0x0 (size\_t) \[RSP+B98\] 0x0 (size\_t) \[RSP+BA0\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 mdnsNSP.dll 0x000068F90000 X3DAudio1\_7.dll 0x000069340000 steam\_api64.dll 0x000069350000 BakaScrapHeap.dll 0x01C3579D0000 wintrust.dll 0x01C361800000 Fallout4.exe 0x7FF7F4960000 DSOUND.DLL 0x7FFBEDED0000 MpOav.dll 0x7FFBF73C0000 nvcuda64.dll 0x7FFC3D940000 d3dcompiler\_47\_64.dll 0x7FFC3E360000 NvCamera64.dll 0x7FFC3E770000 XAudio2\_7.dll 0x7FFC3FE10000 DINPUT8.dll 0x7FFC3FEA0000 gameoverlayrenderer64.dll 0x7FFC3FEF0000 UneducatedShooter.dll 0x7FFC40090000 rename\_anything.dll 0x7FFC40110000 RefLookup.dll 0x7FFC40160000 mcm.dll 0x7FFC401A0000 LongLoadingTimesFix.dll 0x7FFC40240000 HighFPSPhysicsFix.dll 0x7FFC402A0000 f4pm.dll 0x7FFC40330000 f4ee.dll 0x7FFC403A0000 ClassicHolsteredWeapons.dll 0x7FFC404B0000 Buffout4.dll 0x7FFC40560000 f4se\_1\_10\_163.dll 0x7FFC40990000 tier0\_s64.dll 0x7FFC40A70000 steamclient64.dll 0x7FFC40C10000 flexRelease\_x64.dll 0x7FFC42290000 vstdlib\_s64.dll 0x7FFC44630000 MSVCR110.dll 0x7FFC446F0000 BulletCountedReload.dll 0x7FFC46FB0000 achievements.dll 0x7FFC4CE70000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC4DAE0000 nvwgf2umx.dll 0x7FFC56FA0000 f4se\_steam\_loader.dll 0x7FFC5D0F0000 MSVCP110.dll 0x7FFC5D130000 cudart64\_75.dll 0x7FFC5E080000 bink2w64.dll 0x7FFC5E0E0000 GFSDK\_GodraysLib.x64.dll 0x7FFC6A0F0000 flexExtRelease\_x64.dll 0x7FFC6AC70000 nvspcap64.dll 0x7FFC6BFE0000 nvgpucomp64.dll 0x7FFC72020000 nvldumdx.dll 0x7FFC75590000 MSVCP140.dll 0x7FFC84E10000 MessageBus.dll 0x7FFC87970000 ncryptsslp.dll 0x7FFC88C40000 VCRUNTIME140.dll 0x7FFC8A040000 VCRUNTIME140\_1.dll 0x7FFC8B020000 webio.dll 0x7FFC8F640000 winmmbase.dll 0x7FFC91DD0000 mskeyprotect.dll 0x7FFC91F60000 igc64.dll 0x7FFC94240000 dbghelp.dll 0x7FFC98B70000 Secur32.dll 0x7FFC9B840000 OneCoreCommonProxyStub.dll 0x7FFC9BB70000 amsi.dll 0x7FFC9D010000 WeaponDebrisCrashFix.dll 0x7FFC9D8E0000 wbemsvc.dll 0x7FFC9E590000 fastprox.dll 0x7FFC9E5B0000 NvMessageBus.dll 0x7FFC9E930000 wbemcomn.dll 0x7FFC9EE50000 nvapi64.dll 0x7FFC9F020000 igd10um64xe.DLL 0x7FFC9F6F0000 textinputframework.dll 0x7FFCA08E0000 WINMM.dll 0x7FFCA0A40000 igdgmm64.dll 0x7FFCA0A70000 IntelControlLib.dll 0x7FFCA0EB0000 ControlLib.dll 0x7FFCA0F20000 igd10iumd64.dll 0x7FFCA0FB0000 inputhost.dll 0x7FFCA1390000 Windows.UI.dll 0x7FFCA1850000 dxcore.dll 0x7FFCA21D0000 wbemprox.dll 0x7FFCA2E40000 OneCoreUAPCommonProxyStub.dll 0x7FFCA2E80000 drvstore.dll 0x7FFCA4660000 cryptnet.dll 0x7FFCA4800000 WindowsCodecs.dll 0x7FFCA5270000 fwpuclnt.dll 0x7FFCA57A0000 twinapi.appcore.dll 0x7FFCA5980000 WindowManagementAPI.dll 0x7FFCA5BF0000 MMDevApi.dll 0x7FFCA5D80000 AUDIOSES.DLL 0x7FFCA5E10000 VERSION.dll 0x7FFCA5FC0000 rasadhlp.dll 0x7FFCA6330000 dhcpcsvc6.DLL 0x7FFCA6360000 XINPUT9\_1\_0.dll 0x7FFCA6650000 avrt.dll 0x7FFCA6A20000 dhcpcsvc.DLL 0x7FFCA6BB0000 nvToolsExt64\_1.dll 0x7FFCA6E40000 WINHTTP.dll 0x7FFCA8210000 WINNSI.DLL 0x7FFCA8330000 PROPSYS.dll 0x7FFCA8C40000 d3d11.dll 0x7FFCA9330000 wintypes.dll 0x7FFCA9FD0000 dcomp.dll 0x7FFCAA130000 CoreMessaging.dll 0x7FFCAA6A0000 CoreUIComponents.dll 0x7FFCAA7A0000 apphelp.dll 0x7FFCAAC30000 uxtheme.dll 0x7FFCAAD20000 resourcepolicyclient.dll 0x7FFCAAEF0000 dwmapi.dll 0x7FFCAAFF0000 kernel.appcore.dll 0x7FFCAB2E0000 windows.storage.dll 0x7FFCAB500000 HID.DLL 0x7FFCABCA0000 dxgi.dll 0x7FFCABD00000 schannel.DLL 0x7FFCAC3C0000 rsaenh.dll 0x7FFCAC4B0000 ntmarta.dll 0x7FFCAC5D0000 UMPDC.dll 0x7FFCAC870000 IPHLPAPI.DLL 0x7FFCAC890000 DNSAPI.dll 0x7FFCAC8D0000 powrprof.dll 0x7FFCACA00000 MSWSOCK.dll 0x7FFCACC00000 CRYPTBASE.DLL 0x7FFCACDF0000 CRYPTSP.dll 0x7FFCACE00000 Wldp.dll 0x7FFCACEA0000 NTASN1.dll 0x7FFCACED0000 ncrypt.dll 0x7FFCACF10000 msasn1.dll 0x7FFCAD030000 devobj.dll 0x7FFCAD200000 DPAPI.DLL 0x7FFCAD260000 USERENV.dll 0x7FFCAD320000 SSPICLI.DLL 0x7FFCAD350000 profapi.dll 0x7FFCAD3B0000 gdi32full.dll 0x7FFCAD480000 bcryptPrimitives.dll 0x7FFCAD5A0000 cfgmgr32.dll 0x7FFCAD6A0000 msvcp\_win.dll 0x7FFCAD6F0000 KERNELBASE.dll 0x7FFCAD790000 bcrypt.dll 0x7FFCADA90000 win32u.dll 0x7FFCADB70000 ucrtbase.dll 0x7FFCADBA0000 CRYPT32.dll 0x7FFCADCA0000 KERNEL32.DLL 0x7FFCADE00000 MSCTF.dll 0x7FFCADEC0000 SHELL32.dll 0x7FFCADFE0000 SETUPAPI.dll 0x7FFCAE750000 NSI.dll 0x7FFCAEC20000 SHCORE.dll 0x7FFCAEC30000 ADVAPI32.dll 0x7FFCAECE0000 GDI32.dll 0x7FFCAED90000 imagehlp.dll 0x7FFCAEE80000 OLEAUT32.dll 0x7FFCAEEA0000 clbcatq.dll 0x7FFCAEF70000 sechost.dll 0x7FFCAF020000 WS2\_32.dll 0x7FFCAF0C0000 ole32.dll 0x7FFCAF140000 USER32.dll 0x7FFCAF270000 shlwapi.dll 0x7FFCAF410000 PSAPI.DLL 0x7FFCAF470000 msvcrt.dll 0x7FFCAF630000 IMM32.DLL 0x7FFCAF6D0000 combase.dll 0x7FFCAF820000 RPCRT4.dll 0x7FFCAFC60000 ntdll.dll 0x7FFCAFDD0000 
F4SE PLUGINS:
achievements.dll BakaScrapHeap.dll v1.3 Buffout4.dll v1.28.6 BulletCountedReload.dll ClassicHolsteredWeapons.dll f4ee.dll f4pm.dll HighFPSPhysicsFix.dll LongLoadingTimesFix.dll mcm.dll RefLookup.dll rename\_anything.dll UneducatedShooter.dll v1 WeaponDebrisCrashFix.dll 
PLUGINS:
\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] ArmorKeywords.esm \[ 9\] HUDFramework.esm \[ A\] Homemaker.esm \[ B\] Loads.esm \[ C\] Armorsmith Extended.esp \[ D\] clothingoverhaul.esp \[ E\] OA\_LootableMaterialsCrates\_vanilla.esp \[ F\] A Forest.esp \[10\] Ceft\_Main.esp \[11\] OpenCambridge.esp \[12\] downtownsettlement01\_v2.0.esp \[13\] MojaveImports.esp \[14\] Eli\_Armour\_Compendium.esp \[15\] Some Assembly Required.esp \[16\] Reverb and Ambiance Overhaul.esp \[17\] Rebuilt\_Tenpines.esp \[18\] Raider Gang Extended NPC (Fixed & Cleaned).esp \[19\] AssaultRifleOverhaul.esp \[1A\] UniqueUniques.esp \[1B\] 3dscopes.esp \[1C\] JUNKLANDFIREARMS.esp \[1D\] F4NVRechargerWeapons.esp \[1E\] PigFNC.esp \[1F\] DAKMAC.esp \[20\] Fr4nssonsLightTweaks.esp \[21\] Vivid Weathers - FO4.esp \[22\] RRSouthBoston.esp \[23\] MikeMooresMCAM.esp \[24\] Gas Masks of the Wasteland.esp \[25\] Skb\_RiflesRebirth.esp \[26\] Backpacks of the Commonwealth.esp \[27\] Moddable Plasma Caster.esp \[28\] Glock86.esp \[29\] 1918bar.esp \[2A\] SigSauer127.esp \[2B\] ChinaLakeandHolorifle.esp \[2C\] CorvalhoWidowShotgun.esp \[2D\] AMAC1500.esp \[2E\] mk14.esp \[2F\] cambridgefacility.esp \[30\] LeeEnfieldNo4MkI.esp \[31\] MTs255.esp \[32\] FN-FAL.esp \[33\] RemingtonM11.esp \[34\] HuntingShotgun.esp \[35\] win1897.esp \[36\] DP\_CaravanShotgun.esp \[37\] FCOM.esp \[38\] HandmadeRevolver.esp \[39\] SVT40.esp \[3A\] Dak20mm.esp \[3B\] SettlementMenuManager.esp \[3C\] Gas Mask NPC.esp \[3D\] DV-Durable Vertibirds.esp \[3E\] DV-No Levelled Vertibirds.esp \[3F\] TimedAutosave10Min.esp \[40\] HuntingRevolver.esp \[41\] MysteriousMagnum.esp \[42\] WM Chinese Assault Rifle - Standalone.esp \[43\] DOOMThatGun.esp \[44\] AUG-A1.esp \[45\] M1A.esp \[46\] Sten.esp \[47\] 45autoPistol.esp \[48\] Hunting Revolver\_SA.esp \[49\] 10mm.esp \[4A\] AROAWKCR.esp \[4B\] ARONukaWorld.esp \[4C\] AROSeeThrough.esp \[4D\] AnimChemRedux.esp \[4E\] DX Adventurer Outfit.esp \[4F\] AnimatedRadaway.esp \[50\] Brown Face Fix Male.esp \[51\] BLD\_Barricades.esp \[52\] 44MBF4.esp \[53\] DOOMDesertEagle.esp \[54\] Extended weapon mods.esp \[55\] DaksCombatRifle.esp \[56\] HlgCavalryRevolver.esp \[57\] Campsite.esp \[58\] AWKCR - Mod Power Armor Engine Glitch Fix.esp \[59\] ClothingOverhaulSP\_XB1\_PC.esp \[5A\] FunctionalDisplays.esp \[5B\] FunctionalDisplays-Patch-DLC-ALL.esp \[5C\] Crossbow.esp \[5D\] CrossbowPatch.esp \[5E\] EveryonesBestFriend.esp \[5F\] Meleebangs.esp \[60\] \[ETH\]EthnetsMeleeSounds.esp \[61\] Gas Mask ArmorKeywords.esp \[62\] Holsters & sheaths.esp \[63\] FunctionalDisplays-AID-VIS.esp \[64\] FunctionalDisplays-Collectibles.esp \[65\] FunctionalDisplays-MISC-VIS.esp \[66\] FunctionalDisplays-Patch-DLC-ALL-VIS.esp \[67\] Hunter of the Commonwealth.esp \[68\] ImmersiveAnimationFramework.esp \[69\] HandmadeRevolver - AWKCR.esp \[6A\] PigAAMBeretta.esp \[6B\] FLTWP\_HMEPistol.esp \[6C\] Flashy\_CommonwealthFishing.esp \[6D\] Homemaker - Streetlights Use Passive Power.esp \[6E\] Homemaker - Unlocked Institute Objects.esp \[6F\] K9TacticalHarness.esp \[70\] Journey.esp \[71\] RailwayPistol.esp \[72\] Mosin.esp \[73\] M14.esp \[74\] MP153.esp \[75\] Project Reality Footsteps FO4.esp \[76\] Binoculars.esp \[77\] Locksmith.esp \[78\] NewShacksBGD00.esp \[79\] PhotoMode.esp \[7A\] Post Apocalyptic Survivor Outfit.esp \[7B\] Loads of Ammo - Leveled Lists.esp \[7C\] RealThrowingWeapons.esp \[7D\] Schofield.esp \[7E\] LureEnemies.esp \[7F\] Smoke-able Cigars.esp \[80\] rhlegendary.esp \[81\] NateOutfit.esp \[82\] M2216.esp \[83\] SingleShotgun.esp \[84\] TruePipBoyLight.esp \[85\] GR123 West Tek Tactical Gloves.esp \[86\] SVT40-AWKCR.esp \[87\] 1CAS\_serviceRifle.esp \[88\] AnS Wearable Backpacks and Pouches.esp \[89\] Wasteland Sniper by Hothtrooper44.esp \[8A\] TFSRangerRedux.esp \[8B\] WastelandFashion.esp \[8C\] Vivid Weathers - FO4 - Far Harbor.esp \[8D\] Vivid Weathers - Natural Bright.esp \[8E\] Vivid Weathers - Nuka World.esp \[8F\] WastelandFashionAccessories.esp \[90\] console.esp \[91\] StartMeUp.esp \[92\] BostonFPSFixAutomatron.esp \[93\] EnhancedLightsandFX.esp \[FE: 0\] Munitions - An Ammo Expansion.esl \[FE: 1\] Munitions - Vanilla Ammo Addon.esl \[FE: 2\] BusMod.esl \[FE: 3\] BulldogRevolver.esl \[FE: 4\] FO4ParticlePatch.esp \[FE: 5\] AUR\_RebuildCastle.esp \[FE: 6\] AUR\_RebuildTenpinesBluff.esp \[FE: 7\] LushAmbienceFarHarbor.esp \[FE: 8\] AUR\_Build\_LongfellowsBridge.esp \[FE: 9\] RCW.esp \[FE: A\] wastelandwoundcare.esp \[FE: B\] AnotherOneKukri.esp \[FE: C\] RSh-12.esp \[FE: D\] BusMod-VIS.esp \[FE: E\] SF Beards N Staches.esp \[FE: F\] MinutemenEnforcer.esp \[FE: 10\] Huot.esp \[FE: 11\] CROSS\_BreakActionLaser.esp \[FE: 12\] TEC9.esp \[FE: 13\] Vz52.esp \[FE: 14\] AmmoCounterFramework.esp \[FE: 15\] M1 Carbine.esp \[FE: 16\] CovertSidearmVVSounds.esp \[FE: 17\] Bullet Impact Overhaul.esp \[FE: 18\] CODVG Wade Outfit Pack.esp \[FE: 19\] GaussRifleVVSounds.esp \[FE: 1A\] OMEGA - IAF Wound Care Patch.esp \[FE: 1B\] IAF - Far Harbor & Nuka World.esp \[FE: 1C\] LaserGarand.esp \[FE: 1D\] LostWorld.esp \[FE: 1E\] FS\_NukaWorldTramFastTravel.esp \[FE: 1F\] ODT - Pip Boy Skins.esp 
submitted by molten07 to Fallout4Mods [link] [comments]


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