Customise your own bmx helmet
Bicycle Touring
2011.03.22 22:19 LeCollectif Bicycle Touring
Bicycle touring is about taking trips via bicycle. Whether you're going out for the weekend or cycling across continents, bicycletouring is a community of individuals who share this passion.
2008.05.10 09:18 bikeit!
Discussion of everything bicycle related. bikeit! bike bikes bicycle bicycles bicycling cycling
2011.01.13 01:48 The World's Most Beautiful Bikes
A subreddit for the worlds most beautiful, eye-catching bikes. Road, Mountain, Track, Commuter, Fixed, Cyclocross or BMX, all are welcome.
2024.05.27 19:26 Sweet-Count2557 Best Things to Do in Rock Hill Sc
| Best Things to Do in Rock Hill Sc Looking for the best things to do in Rock Hill, SC? Well, look no further! We're here to guide you through the top attractions and activities this vibrant city has to offer.From parks and gardens to wineries and breweries, museums and cultural centers to shopping and entertainment, and outdoor recreation, Rock Hill has something for everyone.So, are you ready to immerse yourself in the natural beauty and endless adventures of this charming city? Let's dive in and explore!Key TakeawaysGlencairn Garden: A breathtaking natural haven with blooming azaleas and camellias, offering a tribute to veterans and educational opportunities for children.Fountain Park: A popular community space with an animated fountain that changes with the seasons, providing a stress-relieving water feature and beautiful lights at night.Cats Paw Winery: A winery specializing in top-notch wines, offering self-guided tastings and a romantic experience for couples.Piedmont Medical Center Trail: A 3.35-mile trail parallel to the Catawba River, providing a free activity with jogging, shade, and opportunities to meet friendly locals.Parks and GardensOne of our favorite things to do in Rock Hill is to frequently visit the beautiful parks and gardens in the area. Two notable places that we love to explore are Glencairn Garden and Fountain Park.Glencairn Garden is a breathtaking natural haven filled with vibrant azaleas and camellias blooming everywhere you look. It's a place where you can find solace and reconnect with nature. One of the highlights of Glencairn Garden are the various events that take place throughout the year. From concerts and art exhibitions to garden tours and workshops, there's always something happening that caters to different interests and ages.Fountain Park, on the other hand, is a popular community space located at the heart of Rock Hill. The park is known for its animated and interactive fountain, which provides a mesmerizing water show that changes with the seasons. It's a perfect spot to relax and enjoy the stress-relieving sounds of the water. At night, the park is transformed into a magical wonderland with beautiful bright lights illuminating the surroundings.Both Glencairn Garden and Fountain Park offer fun activities and experiences for everyone. Whether you're a nature enthusiast, a photography lover, or simply looking for a peaceful place to unwind, these parks have something to offer. The best part is that they're free and open to the public, allowing you the freedom to explore and enjoy their beauty at your own pace.Wineries and BreweriesWhen it comes to wineries and breweries in Rock Hill, you can expect top-notch wines and craft beers that are sure to please even the most discerning palate.Whether you're a wine enthusiast or a beer connoisseur, there are plenty of tasting activities and tours available to satisfy your curiosity and taste buds.From self-guided wine tastings to watching beer being poured from steel tanks, these establishments take pride in their commitment to quality and offer unique experiences that are worth exploring.Top-Notch Wines and BeersWe absolutely love visiting the wineries and breweries in Rock Hill, as they offer a wide selection of top-notch wines and beers.Here are three amazing places to check out:Cats Paw Winery: This winery specializes in top-notch wines, both red and white. They offer self-guided tasting activities where you can sample their exceptional quality wines. It's a great place for a romantic activity with your partner or a fun outing with friends.Rock Hill Brewing Company: Located in a historic building, this brewery is known for its craft beers. You can watch the beer being poured from steel tanks while enjoying the friendly atmosphere. They also serve delicious wood-fired pizza and host live music events. It's the perfect place to visit during sports competitions for a lively atmosphere.Slow Play Brewing: This modern brewery offers a variety of reasonably priced drinks. You can pair your beer with delicious food from the Cibi Cibi food truck. Don't hesitate to ask the staff for recommendations. Make sure to try their Puppy Foot Porter during the fall and winter seasons.After experiencing the top-notch wines and beers in Rock Hill, it's time to move on to the tasting activities and tours that will further enhance your visit.Tasting Activities and ToursWhat are some exciting tasting activities and tours available at the wineries and breweries in Rock Hill, SC?When it comes to indulging in the best flavors of Rock Hill, you won't want to miss out on the self-guided wine tasting experiences and brewery tour experiences.At Cats Paw Winery, you can explore their selection of top-notch red and white wines through a self-guided tasting activity. Enjoy the intimate atmosphere and exceptional quality of their small-batch wines, making it the perfect romantic activity for couples.For beer enthusiasts, Rock Hill Brewing Company offers a historic building with a friendly atmosphere. Take a brewery tour and watch as beer is poured from steel tanks. While you're there, don't forget to savor their craft beers, indulge in wood-fired pizza, and enjoy live music.Craft and Small BatchesLet's explore the craft and small batches of wineries and breweries in Rock Hill, SC, where we can taste exceptional quality wines and beers. Here are some must-visit spots for craft beer events and small batch breweries:Cats Paw Winery: This winery specializes in top-notch wines, offering a variety of red and white options. You can enjoy self-guided tasting activities and indulge in small batches that ensure exceptional quality. It's a romantic activity for couples or anyone looking to savor exquisite wines.Rock Hill Brewing Company: Housed in a historic building, this brewery serves up delicious craft beers in a friendly atmosphere. You can watch beer being poured from steel tanks and enjoy wood-fired pizza while listening to live music. Don't miss the lively atmosphere during sports competitions.Slow Play Brewing: A modern brewery with a vibrant ambiance, Slow Play Brewing offers reasonably priced drinks that can be paired with delectable food from the Cibi Cibi food truck. Be sure to try their famous Puppy Foot Porter, especially during the fall and winter seasons.Rock Hill, SC is a haven for craft beer enthusiasts and those seeking unique small batch breweries. So, grab a pint and immerse yourself in the flavors of this thriving craft beer scene.Museums and Cultural CentersOne of the best museums to visit in Rock Hill is the Museum of York County. It features over 2,000 artifacts and award-winning exhibits on natural history, culture, and art. This museum offers a comprehensive look at the local history, including Catawba Indian history. You can delve into the rich heritage and culture of the Catawba Indians through exhibits and walking tours suitable for all ages. The museum also showcases the works of renowned artist Vernon Grant, with displays inspired by his art. It's an enjoyable experience for kids as well, with imaginative exhibits designed for children up to six years old. The Museum of York County is a great indoor activity for rainy or cold days, providing a chance to learn and explore.Another cultural center worth visiting in Rock Hill is the Catawba Cultural Center. This center pays tribute to the Catawba Indians by delving into their history and culture. You can embark on walking tours that offer unique insights into their way of life. The center also houses a professional archival collection, preserving the heritage of the Catawba people for future generations. It's a truly immersive experience that allows you to connect with the traditions and stories of this indigenous community.As we transition into the next section about shopping and entertainment, you'll find that Rock Hill offers more than just museums and cultural centers. The city has a diverse range of attractions to cater to different interests and preferences. From shopping destinations like the Rock Hill Galleria, with its wide variety of stores and dining options, to the vibrant atmosphere of Old Town Rock Hill, where you can explore unique shops, boutiques, art galleries, and local eateries. Whether you're looking for educational opportunities at Winthrop University or thrilling events at the Giordana Velodrome, Rock Hill has something for everyone.Shopping and EntertainmentWhen it comes to shopping and entertainment in Rock Hill, there's definitely a wide variety of options to choose from. Whether you're in the mood for some retail therapy or looking to immerse yourself in the local art scene, Rock Hill has got you covered.Here are three must-visit spots for shopping and entertainment:Old Town Rock Hill: This historic downtown area is a vibrant hub of activity. Stroll through the streets and discover unique shops and boutiques, where you can find everything from trendy clothing to handmade crafts. And when hunger strikes, there's no shortage of local restaurants and cafes to satisfy your cravings. Don't forget to check out the art galleries and studios scattered throughout the area, where you can admire and even purchase works by talented local artists.Rock Hill Galleria: If you're in the mood for some serious retail therapy, head to the Rock Hill Galleria. This shopping destination offers a wide variety of stores, ranging from popular clothing retailers to specialty shops. After a day of shopping, grab a bite to eat at one of the many dining options available. And if you're in the mood for some entertainment, catch a movie at the on-site theater.Winthrop University: For a unique blend of shopping and entertainment, look no further than Winthrop University. This public university not only offers educational opportunities, but also hosts cultural and sporting events throughout the year. Explore the beautiful campus and keep an eye out for art exhibitions showcasing the talents of students and local artists. It's a great way to support the local arts scene while enjoying a day of shopping and entertainment.Whether you're looking to indulge in some retail therapy, explore the local art scene, or attend cultural events, Rock Hill has something for everyone. So, grab your shopping bags and get ready to immerse yourself in the vibrant shopping and entertainment scene of Rock Hill, South Carolina.Outdoor RecreationIf you're a nature enthusiast, Rock Hill offers plenty of opportunities for outdoor recreation. Explore the scenic trails and rivers that wind through the city, offering breathtaking views and a chance to connect with nature.For those seeking a thrill, try your hand at water sports like wakeboarding or kayaking at the SouthTown Wake Park. And if you're into BMX biking, don't miss the Novant Health BMX Supercross Track, where you can learn bicycle motocross and even participate in championship events.Get ready for an exciting adventure in the great outdoors of Rock Hill.Scenic Trails and RiversThe Piedmont Medical Center Trail offers a 3.35-mile scenic trail parallel to the Catawba River, providing us with a free and enjoyable outdoor activity that includes jogging, shade from trees, a kayak launch area, and the chance to meet friendly locals.This trail is perfect for those seeking scenic hikes and river kayaking adventures. As we embark on this trail, we're surrounded by the beauty of nature, with lush greenery and the calming sound of the flowing river. The shade from the trees provides a refreshing respite from the sun, allowing us to fully enjoy our outdoor experience.The kayak launch area offers the opportunity to explore the river and take in the breathtaking views from the water. And as we make our way along the trail, we might encounter fellow outdoor enthusiasts, creating a sense of community and camaraderie.The Piedmont Medical Center Trail truly embodies the freedom and joy of outdoor recreation.Thrilling Water SportsHow can we fulfill our thirst for adventure and excitement while enjoying the water in Rock Hill, SC? Look no further than the thrilling water sports available in this vibrant city.Rock Hill offers a variety of water activities that are sure to get your adrenaline pumping. Whether you're a beginner or an experienced thrill-seeker, there's something for everyone. Try your hand at wakeboarding at SouthTown Wake Park, where sociable instructors will guide you through the exhilarating sport.If you prefer a more leisurely experience, learn kayaking and kneeboarding in the calm waters. For those looking for a different kind of excitement, head to the Novant Health BMX Supercross Track. This three-acre track is perfect for BMX enthusiasts of all ages, offering beginner courses and championship events.Exciting BMX TrackLet's head to the Novant Health BMX Supercross Track, an exciting BMX track for all ages, where we can experience the thrill of bicycle motocross and watch championship events.Here are three reasons why you should check out this awesome outdoor recreation spot in Rock Hill:BMX competitions: Get ready to witness some adrenaline-pumping action as skilled riders compete in thrilling BMX races. Cheer on your favorite riders as they showcase their skills and battle for victory.BMX training programs: Whether you're a beginner or an experienced rider looking to improve your skills, the Novant Health BMX Supercross Track offers training programs for all levels. Learn from professional instructors and master the art of bicycle motocross.Fun for all ages: BMX isn't just for the pros. The track caters to riders of all ages, making it a perfect activity for families and friends. Strap on your helmet, hop on your bike, and get ready for an exciting day of BMX adventures.After experiencing the thrill of the BMX track, let's explore the local events and festivals that Rock Hill has to offer.Local Events and FestivalsOne of our favorite local events in Rock Hill is the annual Food Truck Friday festival. Held every summer, this event brings together a variety of local food trucks offering a wide range of delicious cuisines. From gourmet tacos to mouthwatering BBQ, there's something to satisfy every palate. As you stroll through the festival, you'll be surrounded by the enticing aromas of grilled meats, freshly baked desserts, and savory snacks.But Food Truck Friday isn't just about the food. It's also a celebration of the local music scene and community art projects. Throughout the festival, you can enjoy live performances by talented local musicians, adding a vibrant soundtrack to the event. As you listen to the music, you can also appreciate the community art projects that are on display. Local artists showcase their creativity through various mediums, from vibrant paintings to intricate sculptures.In addition to Food Truck Friday, Rock Hill hosts a variety of other events and festivals throughout the year. The Come-See-Me Festival, for example, is a beloved tradition that takes place in the spring. This week-long celebration features a wide range of activities, including live music performances, parades, and even a fireworks display. It's a time when the community comes together to celebrate the rich history and vibrant culture of Rock Hill.Another notable event is the ChristmasVille festival, which transforms the city into a winter wonderland. With festive decorations, holiday-themed activities, and a visit from Santa Claus himself, this event is perfect for families looking to get into the holiday spirit. And of course, there are plenty of delicious treats and unique gifts to be found at the ChristmasVille Market.Whether you're a foodie, a music lover, or an art enthusiast, Rock Hill's local events and festivals offer something for everyone. These vibrant celebrations showcase the talent and creativity of the community, making them an integral part of what makes Rock Hill such a special place. So mark your calendars and get ready to experience the excitement and joy of these local events.Food and Dining ExperiencesWe absolutely love the diverse culinary scene in Rock Hill, offering a wide range of delicious dishes and dining experiences. Whether you're a foodie looking for a gourmet meal or simply craving some comfort food, Rock Hill has something to satisfy every palate.Here are three must-try food and dining experiences in Rock Hill:Local Cuisine: One of the highlights of dining in Rock Hill is the opportunity to indulge in the local cuisine. From Southern comfort food to fresh seafood, you'll find a variety of dishes that showcase the flavors of the region. Be sure to try some classic Southern favorites like shrimp and grits or fried green tomatoes. And don't forget to save room for dessert - a slice of homemade pecan pie is a must!Food Festivals: Rock Hill is known for its vibrant food festival scene, where locals and visitors come together to celebrate the culinary delights of the area. From the annual 'Taste of Rock Hill' event to the 'Food Truck Friday' gatherings, there are plenty of opportunities to sample a wide array of dishes from local restaurants and food vendors. These festivals aren't only a great way to satisfy your taste buds but also a chance to soak up the lively atmosphere and connect with the community.Unique Dining Experiences: In addition to the local cuisine and food festivals, Rock Hill also offers unique dining experiences that are worth checking out. From farm-to-table restaurants that source their ingredients locally to themed eateries that transport you to a different time or place, there's no shortage of options for those looking for a memorable dining experience. Whether you're in the mood for a romantic dinner or a fun night out with friends, Rock Hill has it all.Frequently Asked QuestionsWhat Are Some Popular Local Events and Festivals in Rock Hill, Sc?There are several popular local events and festivals in Rock Hill, SC.From the annual Come-See-Me Festival, which celebrates the arrival of spring with concerts, parades, and food vendors, to the ChristmasVille Festival, a winter wonderland filled with holiday lights, live music, and art exhibits.Other events include the St. Patrick's Day on Main Festival, the Juneteenth Celebration, and the Red, White, and Boom Festival on Independence Day.These events bring the community together and provide a fun and lively atmosphere for all to enjoy.Where Can I Find Information on the Best Food and Dining Experiences in Rock Hill?When it comes to the best food and dining experiences in Rock Hill, SC, there are plenty of options to choose from. Whether you're looking for top-rated restaurants or unique specialties, this city has it all.From delicious Southern cuisine to international flavors, Rock Hill offers a diverse culinary scene. To find the best food spots, check out local food blogs and review websites.Don't be afraid to explore and try new places, as Rock Hill has something to satisfy every craving.Are There Any Other Outdoor Recreational Activities in Rock Hill Besides the Ones Mentioned?Outdoor adventures in Rock Hill offer a plethora of options beyond the ones mentioned. Nature trails wind through picturesque landscapes, providing the perfect escape into the beauty of the outdoors. Explore the Piedmont Medical Center Trail, where you can jog, kayak, or simply enjoy the shade from towering trees.For thrill-seekers, the Rock Hill Outdoor Center offers mountain biking trails and a disc golf course. Discover the exhilaration of wakeboarding at SouthTown Wake Park.Get ready to embark on exciting outdoor experiences in Rock Hill, SC.Can You Recommend Any Other Museums or Cultural Centers in Rock Hill?Other museums in Rock Hill, SC include the Glencairn Garden and Main Street Children's Museum.The Glencairn Garden offers a breathtaking view of a natural haven, with blooming azaleas and camellias everywhere. It also has a section paying tribute to veterans and offers fun things to do in Rock Hill with kids.The Main Street Children's Museum provides an enjoyable experience for kids with imaginative exhibits inspired by artist Vernon Grant.As for cultural centers, there are The Center for the Arts and The McCelvey Center.What Are Some Unique Shopping and Entertainment Options in Rock Hill?When it comes to unique shopping experiences in Rock Hill, SC, there are plenty of options to choose from. The Rock Hill Galleria offers a wide variety of stores and dining options, making it a one-stop shopping destination.For a more local and vibrant atmosphere, head to Old Town Rock Hill, where you'll find unique shops, boutiques, and art galleries.As for entertainment, the Giordana Velodrome is a must-visit for cycling enthusiasts, with national and international events held there.ConclusionIn conclusion, Rock Hill, SC is a hidden gem filled with an abundance of exciting activities and attractions. Whether you're a nature lover, a sports enthusiast, or a food and drink connoisseur, this vibrant city has something to offer everyone.Immerse yourself in the beauty of the parks and gardens, indulge in the flavors of the local wineries and breweries, explore the rich cultural centers, and enjoy the endless outdoor recreation opportunities.Your visit to Rock Hill will be nothing short of extraordinary. submitted by Sweet-Count2557 to worldkidstravel [link] [comments] |
2024.05.17 10:09 Flabberducky Its been 891 days since Infinite Released
Heres the baffling but small things Im suprised havnt been added or fixed still on the way to day 900. (Feel free to add your own in the comments)
- we have weapon skins, 1 classic weapon skin in the assault rifle, but nothing for forerunner, banished or covenant weapons. No customisation for most of the weapons.
- no AI development, after the released Iratus we got no lines, colours or anything for the AI system apart from being able to mute them now.
- no AI development, Marines in the campaign and Firefight still cant drive, and enemy units wont hijack a vehicle, only knock you out of it.
- no new weapons, of course this one came up, the DMR with a new name, youve head it all before.
- vehicle skins are limited again to just UNSC vehicles, no ghost or chopper skins or addons, as well as a lack of vehicle cosmetics and addons at all in recent seasons.
- armour kits have been added, but none for blue team, classic ODST's, Osiris, Spartan Palmer, Spartan Agryna (not my cup of tea but I can bet theres an audience for them).
-Cross core helmets and shoulders are a huge sucsess and thats as far as its gotten, 2 peices and not all colours have been updated yet.
Im sure there are many other things that are missing, like any development or rewards for the shooting range, whats crazy that over this time it still hasnt been updated to you?
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Flabberducky to
halo [link] [comments]
2024.04.26 14:02 MrCt17 I love this game
| If you can't tell by the title, I bloody love this game. The visuals (in remastered), the open-world, the exploration of land and sea, the variety of gameplay, PA as a developer!! (they really don't get enough credit), the consistent weekly updates and don't even get me started on the combat - the best. I'm going to share my progression in BDO, share my experiences and draw comparisons between BDO and MapleStory. This might be lengthy, it might be downvoted and if you don't like this sort of thing - please don't be mean ( or do) and click away. Also, please don't compare my progression to your own or anyone else's - it's a sandbox game. Sorry if there's any any grammatical mistakes! My BDO experience As per my Steam stats (I've always launched off of Steam), I've logged about 8850 hours - of course this would include afk time and overnight shennanigans. I started off this game with getting boosted as a Sage to 61. My friends had referred me to this game and thought it would be the best time to get into the game based on the rewards at the time (Oct '22). I couldn't stand the combat and just couldn't get into the game. I think the biggest reason why I dropped the game immediately after getting boosted is because I got boosted - not to blame my friends or anything. I didn't allow myself enough time to actively play the game, invest time in learning all the systems in the game and learning the class itself. Essentially got overwhemled and dropped the game for a few months. Picked up the game in early Feb 2023 and picked up Maegu. Was definitely the right choice as I fell in love with the class and played nonstop. Everything kind of fell into my lap - slow and steady, yet slightly overwhelming at times. The journal system, Jetina PEN system, increase in energy (topography, sea and ecology), lifeskilling, grinding and etc. I know the game has evolved quite significantly, but the beginning was pretty rough. I had to constantly google and check websites external to the game to learn and grasp all the different systems. Guides after guides. Streams after streams with consistent questions (big thankyou to all the helpful streamers out there). It was also a constant battle of what information was up to date and what wasn't. Before you look at my timeline and judge how much time I've invested into the game, I WFH. In regards to IRL, I have a girlfriend and she's very understanding that this game is therapeutic to me - whether it's grinding, lifeskilling or doing random things. I also oftenly attend social events, so I'm not that much of a degen... Content Also Content PVE achievements: A lot of things were not tracked prior to April due to not taking the game seriously at the time. 16th April 23: enhanced TET Vaha’s Dawn 26th April 23: 100 Dragon’s Fang (Infinite HP Potion) 27th April 23: Ancient Ron’s Tintinnabulum (Infinite HP Potion - full piece); 45 pities 29th April 23: Ancient Ash Halfmoon Kagtunak (Infinite HP Potion - full piece); 16 pities 29th April 23: Ornette’s Spirit Essence (Infinite HP Potion) achieved 22nd May 23: TET Blackstar mainhand; enhanced 23rd May 23: Ancient Markthanan’s Gland (Infinite MP Potion - full piece); 100 pities 28th May 23: Ancient Narc’s Crimson Tear (Infinite MP Potion - full piece); 63 pities 29th May 23: Ancient Valtrra’s Clairvoyance (Infinite MP Potion - full piece); 57 pities 29th May 23: Odore’s Spirit Essence (Infinite MP Potion) achieved 29th May 23: Roud Sulfur Mine’s Map Piece (2 hours); Lava Tukar 30th May 23: Road Sulfur Mine’s Map Piece (4 horus); Lava Tukar 4th June 23: Road Sulfur Mine’s Map Piece (7 hours); Lava Devourer 10th June 23: PEN Ring of Crescent Guardian Ring; 1st Jetina Accessory 11th June 23: Pila Ku Jail’s Map Piece (38 hours); Sordid Deportee 21st June 23: TET Narc Ear Accessory 24th July 23: 10,000 Ecology Points 1st August 23: PEN Red Nose’s Armor; 1st Jetina Armor 1st August 23: Fallen God’s Armor Flame of Despair was bought as it was less than 1b on the Central Market 5th August 23: 1st Cup of Dwindling Starlight achieved 13th August 23: PEN Griffon’s Helmet; 2nd Jetina Armor 13th August 23: Labreska’s Helmet Flame of Frost was bought as it was less than 1b on the Central Market 15th August 23: 2nd Cup of Dwindling Starlight achieved 26th August 23: PEN Bheg’s Gloves; 3rd Jetina Armor 4th September 23: Dahn’s Gloves Flame of Hongik was bought as it was around 400m on the Central Market 5th September 23: Pila Ku Jail’s Map Piece (88 hours); Iron Fist Warder 5th September 23: Archeologist’s Map achieved 21st September 23: 2 Cup of Earth’s Sorrows achieved 24th September 23: Cup of Lone Tide achieved 25th September 23: PEN Kutum offhand; Jetina Weapon 25th September 23: TET Awakening Blackstar 27th September 23: Aakman’s Compass Piece (4 hours); Aakman Elite Guardian 27th September 23: Aakman’s Compass Piece Duplicate (4 hours); Aakman Elite Guardian 5th October 23: Hystria Ruins’ Compass Piece (8 hours); Vodkhan 7th October 23: Hystria Ruins’ Compass Piece Duplicate (11 hours); Vodkhan 9th October 23: Hystria Ruins’ Compass Piece (15 hours); Elten 9th October 23: Lafi Bedmountain’s Upgraded Compass achieved 13th October 23: TET Vaha’s Dawn 15th October 23: PEN Blackstar mainhand; 8th tap 6th November 23: Vell’s Concentrated Magic pre order filled 6th November 23: Blessed Vell’s Heart achieved 27th November 23: Garmoth’s Heart pre order filled 9th December 23: 301 AP achieved 18th December 23: Padix Island’s Rich Merchant Ring Piece (77 hours); Drunk Treasure Hunter 23rd December 23: Sycraia Underwater Ruins Upper’s Rich Merchant Ring Piece (9 hours); Damaged Lykin 26th December 23: Distorted (DUO) Fallen God’s Armor 26th December 23: Distorted (DUO) Labreska’s Helmet 26th December 23: Distorted (DUO) Dhan’s Gloves 26th December 23: Silent (TRI) Fallen God’s Armor; 3 attempts 26th December 23: Silent (TRI) Labreska’s Helmet; 1 attempt 26th December 23: 700 GS achieved; 301 AP and 399 DP 28th December 23: Level 64 achieved 3rd January 24: Ash Forest’s Rich Merchant’s Ring Piece (33 hours); Volkras 5th January 24: TET Deboreka Necklace achieved 14th January 24: TET Deboreka Belt achieved 18th January 24: Quturan’s Left Lung 20th January 24: Quturan’s Right lung 24th January 24: Crypt of Resting Thoughts’ Rich Merchant Ring Piece (40 hours); Ahib Dark Mage 24th January 24: Crypt of Resting Thoughts’ Rich Merchant Ring Piece Duplicate (41 hours); Ahib Dark Mage 24th January 24: TET Deboreka Belt sold for profit 4th February 24: 1st Kabua’s Artifact pre order filled 4th February 24: PEN Ring of Crescent Guardian pre order filled 4th February 24: 2nd Kabua’s Artifact achieved via grinding 4th February 24: 713 GS achieved; 313 AP and 400DP 10th February 24: Kabua’s Artifact dropped and sold for profit 11th February 24: Ator’s Shoes achieved via grinding embers 11th February 24: Distorted (DUO) Ator’s Shoes achieved 11th March 24: Silent (TRI) Dahn’s Gloves achieved; 1 attempt 12th March 24: PEN Narc Ear Accessory achieved; 2nd Jetina accessory 23rd March 24: Dekhia Hystria Ruins’ Compass Piece Duplicate (51 hours); Vodkhan 24th March 24: Dekhia Hystria Ruins’ Compass Piece Duplicate (57 hours); Vodkhan 26th March 24: Dekhia Hystria Ruins’ Compass Piece Duplicate (61 hours); Vodkhan 29th March 24: TET Deboreka Earring 10th April 24: Ash Forest’s Rich Merchant’s Ring Piece Duplicate (57 hours); Volkras 10th April 24: TET Deboreka Necklace sold for profit 15th April 24: City of the Dead’s Telescope piece (6 hours); Tehmelun Elite Soldier 17th April 24: Silent (TRI) Ator’s Shoes; 16 attempts 22nd April 24: Tungrad Ruins’ Telescope piece (19 hours); Tungrad Executioner 22nd April 24: Lafi Bedmountain’s Upgraded Telescope achieved Gear Treasure Items PVE Garmoth's Grind Tracker: At least 20-40 hours of each potion piece grinding locations were not tracked as the game was not taken seriously at the time. Each 50 hour logged would indicate new grind areas I had experienced during that time. 12th June 23: 50 hours logged; Pila Ku Jail & Road Sulfur Mine 26th June 23: 100 hours logged; Mirumok Ruins, Star’s End & Thornwood Forest 15th August 23: 150 hours logged; Swamp Naga Habitat, Orc Camp, Hystria Ruins, Gahaz Bandit’s Lair & Tunkuta 10th September 23: 200 hours logged 10th October 23: 250 hours logged; Aakman Temple 11th November 23: 300 hours logged; Swamp Fogan Habitat & Padix Island 25th December 23: 350 hours logged; Sycraia Underwater Ruins (Upper & Lower) 12th January 24: 400 hours logged; Gyfin Rhasia Temple, Olun’s Valley, Ash Forest & Crypt of Resting Thoughts 31st January 24: 450 hours logged; Darkseeker’s Retreat 21st February 24: 500 hours logged; Gyfin Rhasia Underground & Dekhia Hystria Ruins 27th March 24: 550 hours logged; Dekhia Tunkuta 20th April 24: 600 hours logged; City of the Dead, Yzrahid Highlands & Tungrad Ruins Garmoth's Grind Tracker https://preview.redd.it/y72p8jr8z5xc1.png?width=938&format=png&auto=webp&s=ed1f268374ec709b2069e72cf924b7cf9eb86a9b Lifeskilling achievements: Lifeskilling achievements were not tracked often. There will be a few things missing. 3rd May 23: enhanced TET Manos Butcher’s Knife 25th May 23: full set of DUO Manos accessories achieved 25th May 23: Gathering (Art 7), Processing (Art 1), Fishing (Mast 28), Hunting (Beg 5), Cooking (Art 8), Alchemy (Art 8), Training (Prof 3), Trading (App 3), Farming (Beg 1), Sailing (Beg 1), Barter (Beg 1) 17th June 23: Gathering (Mast 1), Processing (Art 6), Fishing (Guru 7), Hunting (Beg 5), Cooking (Mast 3), Alchemy (Mast 9), Training (Prof 6), Trading (App 10), Farming (Beg 1), Sailing (Beg 1), Barter (Beg 1) 13th July 23: Gathering (Mast 8), Processing (Mast 24), Fishing (Guru 10), Hunting (Art 2), Cooking (Mast 15), Alchemy (Guru 1), Training (Prof 8), Trading (Art 9), Farming (Beg 1), Sailing (Beg 9), Barter (Beg 1) 19th July 23: Gathering (Mast 11), Processing (Guru 1), Fishing (Guru 11), Hunting (Mast 1), Cooking (Guru 1), Alchemy (Guru 1), Training (Prof 10), Trading (Mast 5), Farming (Prof 6), Sailing (Beg 9), Barter (Beg 1) 1st August 23: Gathering (Mast 14), Processing (Guru 8), Fishing (Guru 12), Hunting (Mast 3), Cooking (Guru 11), Alchemy (Guru 1), Training (Art 1), Trading (Mast 5), Farming (Art 2), Sailing (Beg 9), Barter (Beg 1) 1st August 23: full set of TRI Manos armors achieved 1st August 23: TET Manos Hoe, TET Manos Fluid Collector & TET Manos Tanning Knife 24th August 23: 498 energy & 392 Contribution Points 18th September 23: Gathering (Mast 21), Processing (Guru 26), Fishing (Guru 16), Hunting (Mast 8), Cooking (Guru 33), Alchemy (Guru 1), Training (Art 2), Trading (Mast 11), Farming (Art 7), Sailing (Beg 9), Barter (Beg 1) 1st October 23: TRI Manos Ring; enhanced 1st October 23: TET Manos Hunter’s Clothes; enhanced 1st October 23: TET Manos Cook’s Clothes; enhanced 6th October 23: 2 TRI Manos Earrings; enhanced 6th October 23: full set of TRI Manos accessories achieved 6th October 23: Hunting (Mast 20) 10th October 23: TET Manos Gatherer’s Clothes; enhanced 12th October 23: TET Alchemist’s Clothes & TET Craftsman’s Clothes; enhanced 16th October 23: Hunting (Guru 1) 19th October 23: 4921 Quests completed 23rd November 23: Gathering (Mast 24), Processing (Guru 34), Fishing (Guru 12), Hunting (Guru 13), Cooking (Guru 40), Alchemy (Guru 1), Training (Art 2), Trading (Mast 11), Farming (Mast 4), Sailing (Beg 9), Barter (Beg 1) 25th November 23: 7000 Family Fame achieved 3rd December 23: TET Manos Riding Crop; enhanced 22nd December 23: Forest Path Wagon via dailies 28th December 23: +8 Forest Path Wheel, Cover & Flag 9th March 24: PEN Manos Sailor's Clothes; enhanced Lifeskills, Energy, Contribution Points & Playtime Ecology Lifeskilling Gear (excluding BiS lighstones/crystals) BDO vs MapleStory: Before I slam MapleStory, I just want to say that this is my own opinion and obviously it's extremely biased. I hate MapleStory. The game is okay, but I think how out of touch the developers (Nexon) are with the game makes the experience so much worse. If people know MapleStory, I was able to reach level 279, liberated, full 22*, almost 9k legion and am currently 4x 22* pitch boss set (close to 6 while breaking gollux set). For the BDO players that don't know MapleStory, I'm an end-game player (at the time of quitting). Anyways, MapleStory.. has good visuals, phenomenal music, a great community of players that genuinely care about the game.. and I think that's about it. I played MapleStory for two years, formed life-long friendships and decided to quit based on the direction the game was going and how the player base was treated. Let me give you further detail.. - MapleStory deleted a whole-ass class (Jett). Why? Because they didn't have the developers or want to invest in a team to continue updating and maintaining a class. MapleStory had different regions - simiar to BDO, but there used to be a publisher for each region. To sum it up, Global MapleStory used to have a developer that would introduce and upkeep independant events and classes. There is now no longer support for Jett. Unfortunately, the players that did commit to playing Jett (no matter how small the player pool was) got barely compensated for it.
- Kanna, an independant class from Japan MapleStory had a less harsher treatment. From what I recall, their damage got nerfed by 60% overall. I believe they're doing a whole rework now (unsure).
- Nexon was part of a huge scandal back in early 2021. There used to be memes about how a certain system (Flames) were rigged and how some certain stats would be more frequent than others. Well - guess what? It wasn't a meme. It was true. Just for some context, there are different worlds in MapleStory and there were a signifcant difference between 7-8 of the worlds to the 1 world (Reboot - which had the highest popularity). This was due to Reboot being essentially F2P (I'll get back to this later). Players of the other 7-8 worlds would suffer tremendously because they genuinely used IRL money to roll for certain stats! and to statistically get your desired stats costed so much!! Reboot had it easy as we were using the ingame currency we'd grind/boss for, but it still hurt (with the amount of rolls it takes).
- Flames: similar to Cups in BDO, but imagine that the cups would provide you with different stats and different figures. Example would be like adding +0-+10 acurracy, +0-+10 DR, +0-+10 Crit dmg, and etc. Sorry if this doesn't make sense.
- I was drafting this in mid-February and it's funny how Niru (highest level player) has recently halted his levelling to 300 due to issues with P2W worlds/servers.
- Surprise surprise! Nexon was discreetly investigated by Korea's Federal Trade Committee for the next 2 to 3 years and it would come to light that the Flaming system wasn't the only one that was rigged. It turns out - Cubes were also rigged! And similar to flaming, cubes would also cost IRL money to use.
- Because of these two scandals, it would come to light again that Nexon had actually introduced Dynamic RNG. Whether this is true or not - you can't really tell based on their history. What does Dynamic RNG mean exactly? It means exatly how it's said. The RNG would dynamically change based on certain parameters.
- Example: you don't have a lot of friends in your buddy list. Let's give you a hidden higher chance of hitting a PEN BlackStar. This will give you motivation to play the game. Or, this player has been playing BDO non-stop. Looks like they're addicted - let's add a hidden reduction in their percentage so they're more likely to stay on longer.
- There were only two ways of making money - grinding and bossing.
- Every week you would get a limit of how many bossing crystals you could sell (bosses drop crystals). This would mean that after you had completed bossing on your main, you would make bossing mules and make them stronger. Eventually, you have a whole legion of bossing mules and it was a never ending cycle. FOMO was real.
- Grinding was no fun either. At the time I was playing, you would be limited to totems (I think it was about 32 a month). These totems would increase the spawn rate of monsters on your map (increase in earnings) and would only last about 2 hours. Every time you would pop them (at least in my case), I felt like I was stuck to my computer for the whole 2 hour duration. No breaks. To add to this, buffs had actually disappeared when you logged out, so that's definitely not an option! Oh, and did I mention - there were only 20 channels available for you. So if you logged out (even for 30 seconds), your map would be taken. No DFS if there's no PVP.
- Segway to money making - Korea MapleStory has introduced a restriction into the game after the whole fiasco about rigging Cubes. The restriction is to limit the amount of ingame currency you can grind for in Reboot. Why? No clue.
- Again, I wrote this back in February, but it's so strange looking back at this again. They had only recently announced that Global Maple Story (so not Korean Maple Story) has not and will not receive this nerf... and the community is ecstatic that they can still play the game the way it is. Copium is real - especially from the outisde perspective.
- 2 PC Meta. This was almost essential. Kanna is a class that had a skill where you could permanently increase the spawn rate of the map - similar to the limited totem item. In order to maximise efficiency in both money and levels, you would have a laptop alongside your main PC to buff your map while your grinding.
- GMS (Global MapleStory) updates and events follow exactly as per Korea MapleStory after 6 MONTHS (or was it 3). Either way, imagine getting a god damn event or class balance update every 3-6 months... BDO do be eating good on a weekly update basis.
- Remember how I mentioned earlier about how I had 4 pitched-boss equipment and was headed towards 6? What are pitched-boss equipment? A great example would be like getting a Garmoth's Heart but as a piece of equipment instead. This equipment, based on the enhancing system - can actually boom after a certain threshhold. Imagine.. a piece of equipment that you can probably get once every 6 months to a year.. and there's a whole RNG system on top of that. Disgusting.
- MapleStory's enhancing system. Unlike BDO with accessories breaking, everything in MapleStory can break. Good fun. You'd want to aim for 22 stars. Enhancement rates from 15 stars to 22 stars are as so:
- 15* > 16*: 30% success, 67.9% fail & 2.1% destruction
- 16* > 17*: 30% success, 67.9% fail & 2.1% destruction
- 17* > 18*:30% success, 67.9% fail & 2.1% destruction
- 18* > 19*: 30% success, 67.2% fail & 2.8% destruction
- 19* > 20*: 30% success, 67.2% fail & 2.8% destruction
- 20* > 21*: 30% success, 63.0% fail & 7.0% destruction
- 21* > 22*: 30% success, 63.0% fail & 7.0% destruction
- 22* > 23*: 3.0% success, 77.6% fail & 19.4% destruction
- MapleStory lacks group content that is worth anything. There are bosses you can do as a group, but that's as far as group content goes.
- Costumes in BDO can be bought with pearls or off the central market - easy. In Maplestory, you have to buy these things called PBBS boxes. Imagine it's like our version of gamba boxes. Obviously, the best looking ones are the rarest and they cost about $5.00 PER BOX OPENING FOR A SINGLE PIECE! A PIECE!! You like the Kibelius Divinus Set? Well too bad - they're all broken into their individual pieces and mixed in with 7 other costume sets. Goodluck rolling for each piece to finally get the full set :)
- Changing servers in BDO has a 5 minute cooldown. MapleStory crashes upon changing servers.
- Going into the Pearl Shop is relatively smooth. Maplestory crashes upon entering cash shop.
- That Bugatti outfit that was released in BDO - imagine if it gave stats and was the BiS item you could get in the game.. and obviously since it's not available anymore - it's a Legacy Item. MapleStory is full of these and it genuinely separates the newcomers to the veterans in terms of gear.
- BDO offers Guild Skills and so does MapleStory. However, Maplestory guild skills provided you with at LEAST 30% more overall damage. The guild skill cooldowns did not tick down when you were logged out. Had a really strong boss and you were going to fight it with others? Too bad, your guild skills were on CD. Time to wait 60 minutes. Oh, you've failed the boss? 60 minutes. Oh, your MapleStory crashed? 60 mintues.
- Might be more of a who you can trust in-game sort of ordeal, but when you're bossing as a party and that boss happens to drop a pitched-boss... depending on the agreement, it can either be someone who has been delegated to pick it up, anyone who blinks the furthest to pick it up or you'll straight up have a ninja snatch that up. Remember, you can be bossing for 6 months to a year and not get one.
- Remember when I talked about F2P in Reboot? Way way wayy back in the day, MapleStory used to have players who hacked. You know how your pet in BDO scurries to the loot to pick it up? MapleStory does the same. But, imagine your pet in BDO vacuuming up all of the loot - literally pulling all the loot towards the pet for pickup. Well, Maplestory had banned this as it was against the game's ToS. I believe it was about early 2020 when they had introduced a pet that would do this same thing. It would vacuum all the loot at the price of $100.00 at first purchase and $15.00 per month to keep it alive. Mind you, this pet was essential for maximising your profits when grinding.
- to add more context, it's way worse in MapleStory. It's a 2D game, so the pets follow right behind you. The loot would only be picked up on the ground when you had walked across it. That's why vacuuming would actually increase your efficiency as you didn't have to walk everywhere on the map for looting.
Context for the Maplers Sorry this is long, but here goes BDO ups and downs: - Treasure items are the best. Gives me motivation outside of my gear to grind for.
- Lifeskilling is a great alternative to grinding. The money isn't the best, but it is a lot more enjoyable at times and a great change of pace.
- Open-world is actually open world? No loading screens? Holy..
- Combat
- PVP is fun! I haven't delved too much into it, but I see it as my late-game content. I'll get there when I'm ready.
- BDO has so much opportunity with their sea content.
- Weekly class updates and events. Weekly!
- Continuous involvement from the CMs and their playerbase. Genuinely appreciate this a lot.
- CMs involvement with streamers as well!
- I've only seen streams of it, but node wars and guild wars genuinely look so fun. Reminds me of Ragnarok Online and how there were WOEs. Anyone remember that? Good ol' times.
- Bossing Shrine! If I weren't so traumatised by MapleStory - I think I would like it wayyy more.
- Garmoth's pity heart system? Is it even pity if it's as rare as the heart?
- BDO can minimise and still operate. I know - it's minimal, but it's nice.
- Worker empire. Love researching into it and changing it every quarter or so (based on my progression).
- PA attempting to make the new player experience better and more simpler. They've also recently catered to the late game player base with end-game grind zones. Amazing!
- Weight.. Farms.. Value Pack, Old moon & Kama Blessing.. Cooking & Farming costume.. yeah not so fun... I guess they have to make their money somehow...
- Slider. IYKYK.
- House and Manor content. I had only recently decorated my house with the free furniture that had been supplied over the past year. Genuinely had so much fun customising my house. There's so much opportunity here for PA imo.
- More group content! Me want here. Me want now!
With achieving most of the grindable treasures, I've recently been quite lost as to what to do. I still grind and lifeskill, but I've slowed down quite significantly. I would love to do Olun's more often. Would people have any suggestions on how I can get onto that more often? I've attempted to join 2-3 guilds now, but have found them to be quite inactive (with intent on joining active ones...). What are my goals now? - Olun's Rich Merchant's Ring Piece
- 29,999 quests completed
- 650 Energy
- Guru 2X for Gathering, Guru 50 for Hunting, Cooking, Alchemy, Processing, Guru X on Training and Farming
- Carrack
- 1 T10 Horse
If there's anything else I can work on, please feel free to comment and let me know. I'm extremely proud of my achievements and just wanted to share my opinions, experience and achievements! Again, sorry about the super long post but I hope you had a good read :) TLDR; BDO great game. MapleStory bad game. My progression just over a year on BDO. submitted by MrCt17 to blackdesertonline [link] [comments] |
2024.04.16 11:16 Drackore_ Transmog is Essential - a Hopeful Letter to AH
| Bought a cool outfit? Well, you'll suffer if you want to wear it... (Discussion and open letter to AH, happy to hear other views!) Quick definition - Transmog just means choosing your character's outfit/appearance separately to their equipment/stats. Specifically it refers to when you lay a different appearance over the top of a piece of armor, but it's functionally the same as separating the two - having outfits which are cosmetic, and having equipment which is invisible (like boosters and stratagems are), and affects your stats without compromising appearance. When I use transmog in this post, all I mean is being able to wear equipment without compromising our looks - the specific implementation can be any which way! Many games do this across many genres; Helldivers 1, Outriders, Destiny, Dauntless, Warframe, AC Odyssey, AC Valhalla, WoW, Monster Hunter etc. They have varying levels of freedom, with Helldivers 1/Outriders/Odyssey having the most. Why Transmog? This is one player's hopeful letter to Arrowhead. In a third-person game, you spend a significant amount of time seeing your character - especially in HD2, where the main menu is the in-game environment of your Super Destroyer! For many players, having that character look good is a key source of enjoyment whilst playing the game. Customising your character, and seeing that character do awesome stuff (or hilarious ragdolls/deaths) in-game, is fantastic. For me personally, working towards earning new customisation options, such as armor, helmets and color palettes is a lot of fun and a key driver that keeps me engaged with a game. And spending super credits on exciting new outfits would be fun, if it were possible (more on this further on). Play Good OR Look Good? Why Not Both? It was therefore pretty deflating to see the unexpected response from u/Pilestedt regarding transmog on Twitter. For starters, this is Arrowhead's game and I respect whatever executive decisions they make. I chose to pay $40 for the game as-is at launch, and our customer-producer relationship technically ended there. But as a live service game, I know there's a chance for it to become even better - and I write this in the hope that this might just happen! Pilestedt's reasoning was that people want to look at their squadmate's armor and know what perks they have. He also says the reason they look different is "because it has different effects". I disagree strongly with this particular reasoning because; - Arrowhead did not design sets such that their perk strongly, clearly, and/or always matches their aesthetic. The EOD armor doesn't protect against explosive damage. Some sets have grenades strapped to them, and do *not* supply additiona grenades - etc.
- Many armor sets have the same perk as each other, despite having entirely different appearances.
- Helmets and Capes look different to each other, but do not have different functions.
- With the high number of sets in the game, it will only be a significant minority of players who care to memorise all of them. This effect will be further enhanced as more sets are introduced.
- Squadmate's perks and movespeed don't affect you much, and most players don't care about them. What matters are your squadmate's strategems, and these are shown to us in the UI. The perks and movespeed are only important to the player themselves.
Based on the last point, I think a simple UI icon for the perk (like stratagems have) would be - A more effective way of showing what perks/speed your squadmates have, for those players who do care
- The way to introduce enjoyable character customisation and Superstore engagement by separating stats from appearance
- More memorable (since there are fewer perks than sets), and actually drive players to pay attention to what perks their squadmates are running, if that is what u/Pilestedt wishes.
Furthermore, Helldivers 1 already did this. Armor sets were purely cosmetic and did not penalise you. It is entirely possible for this to work, and to make the game more fun for everybody! Transmog and the Economy I mention having paid $40 for the game. I think that's woefully underpriced. I've long intended to begin giving Arrowhead a regular stream of 'donations' by purchasing Super Credits to collect every single set from the Superstore. But right now, if I buy one of my favourite great looking outfits with Super Credits, the game will technically punish me for making that purchase - by reducing my movespeed from 550 to 450. That's a huge barrier to making that decision, right? To rephrase - if I want to enjoy customising my character, and support the devs in doing so, they will nerf my movespeed by a very notable 18%. Of course not every armor is heavy, but a ~9% nerf for the mediums is also noticeable enough to take away the fun for me. Most of my fellow transmog advocates were concerned about the perks over the movespeed, which I thought was interesting. I agree perks should be separate to outfits of course, it's a no-brainer. But I'm used to making reasonable sacrifices to look good in a game - I've played the Souls games, afterall. Nerfing movespeed, however, is just too far for it to stay fun. I can't even use my own pre-order bonus because it'll nerf my movespeed! 😜 Luckily the response to Pilestedt's tweet was overwhelmingly in favour of transmog (or similar separation of aesthetics from equipment stats) - and I hope the team sees all the great feedback they've been given, as it will benefit both the players' enjoyment and the game's success. Successfully adding transmog, the Superstore will see a boom in popularity, and Super Credits sales will rise. Currently there's no reason to buy any cool outfit that will negatively impact gameplay - and conversely, there's no reason for the stat-focused players to buy anything other than the subset of perks they need for a handful of loadouts. With transmog, this improves vastly. Suddenly each armor would offer two things: its outfit/appearance, and its stats. There would be reason for fashion-focused players to buy Super Credits in order to collect every set in the game, and try out new styles to combo with different helms and capes! Plus, it'd open up the possibility to give helms and capes stats without damaging customisation, tripling the amount of choice that the stat-focused players have. It's a win for everybody and increases interest in the in-game rewards from all perspectives. It even provides a long-lasting source of player-driven social media presence. HD2 certainly doesn't lack that right now, but one of the wonderful areas that keeps a game alive in its later years is its fashion community. From Fashionframe to Fashion Souls to Elden Bling etc., these communities come together to share and discuss their various customisation options in the game, keeping up interest and attracting more players as they go. And finally, the sense of community and camaraderie. I'm never going to look at a fellow Helldiver and say 'ah, nice +2 stim perk I guess.' But you bet I'll look at someone with an awesome helm, armor and cape combo and say 'fellow freedom enjoyer, your helldrip is awesome'. A hug emote later and our mission has just got that much better. It'll be great to see more variety, as Helldivers could finally use any of the armors they've earned, and we can see how our fellow divers express themselves. The talented concept artists, 3D modellers, textures/materials artists etc. at Arrowhead have created a beautiful and diverse set of outfits which could feel fantastic to play around with - if they didn't negatively impact gameplay. It would be such a shame for many of those amazing armor designs to continue not seeing the light of day. So please, AH, reconsider separating stats from aesthetics. Let your artists' hard work go to good use! A Question What do you think? Should we be able to customise our outfits separately to our stats? Or should we have to choose between either looks or stats, and if so, then why? What does that add to the game? submitted by Drackore_ to Helldivers [link] [comments] |
2024.04.08 23:16 Signal_Specialist867 20 things I would advise you to do or consider, post my 12 day trip to Iceland.
I'm now on my last day in Iceland, after a 12 day trip. I spent 2 months researching on Facebook, Instagram, google, YouTube, blogs, and ofc Reddit - learnt a ton, experienced a ton and now sharing back. Bear with all the 20 things, I do list things I wished I did differently or things I would cover on my next trip too.
- Driving vs day tours: 2 members out of 4 in group could drive, however we opted for day tours out of Reykjavik. We were in Reykjavik 7 nights. The day tours we did were Golden circle, Silver Circle, Snaefellness Peninsula, Silfra Snorkelling, South Coast. We did 1 full day of Reykjavik sight seeing (includes whale watch and lava show) and 1 free day for serendipitously walking around town and photographing the murals everywhere, the birds, eating at the cafes etc.
Now why day tours? Despite ability to drive being present, through all the day tours we saw tons of cars that slipped off the road or were abandoned recently due to accidents. I had read about this and the challenge is - if the weather is good, there's nothing like driving yourself. But if the weather is terrible - you're stuck. Our day tour drivers monitored road conditions all day, took us through detours when there were temporary road closures, drove safely on roads marked slippery / icy, found us washroom stops regularly and we had the added advantage of looking out the window and enjoying, instead of having to worry at all about weather or the long hours driving. Just take a book or a neck pillow if you're worried about long hours.
- Things that felt more offbeat - the stops on different tours I really REALLY liked were Svartifoss - a waterfall that was half frozen and half flowing. vidgelmir cave that takes you inside these lava caves with a head torch and helmet, and you see stalactites and stalagmites. Barnafoss was an unreal blue. Arnastapi had these lava rock formations and a million seagulls in colonies by the cliffs which made braving the 50kmph wind worth it.
- Book whale watching and northern lights early on In your trip. Check that your companies booked offer retries if you don't see the lights with your naked eye or if you don't see whales. We saw the lights excellently the first attempt. Ridiculously excellently (and I've seen the lights elsewhere a few times). We never saw the whales in Akureyri with Elding whale watching so they gave us a retry voucher which we used with their company in Reykjavik, and we didn't see it there either but we got another voucher to use anytime in 2 years. While we didn't see the whales, we got two sunny boat rides and in akureyri they offer unlimited hot chocolate on the boat!
- Do the north. We booked flights to Akureyri. 35 mins. More expensive that driving or a bus, but this last week, nearly every post we read of folks in akureyri got stuck before entering it or after entering it, and we flew in fine, spent 3 nights there and flew out fine. Sometimes when you are spending a lot on your travel, an extra 100 eur helps save the trip. Also, the weather was clear skies both days when flying, so the views between Reykjavik to akureyri and back were like flying a drone all over the country. We would never have had that vantage point driving.
- See the volcano live! Now I never book helicopter tours, let's face it - they're ridiculously expensive for a short duration. However as the volcano is currently erupting, you can no longer hike to see it. No you cannot see it from blue lagoon (and we didn't want to take the risk with the gas level there, which while safe seems suspect). We did see it a bit in the distance when flying in. However I booked a 35 min flight with Reykjavik helicopters and was one of 5 passengers. I had the side window seat for all 35 mins and the view I saw, I will never forget in my lifetime. You fly right over the volcano and 3 to 4 times around it from the left or right. That's enough time to take photos. Videos. A slow Mo. A time lapse. A zoomed 30x shot. Etc etc. you get my drift. You get to see up close the lava splashing outside and solidying from orange to that blackish brown hue.
Now note - you see active volcanoes in only 3 countries if my knowledge is correct. Iceland. Hawaii. And I've already forgotten the third - new Zealand? Chances of you being there when there's an active eruption and seeing it this close is absolute luck. So I booked a tour the night before I did it, and it was worth the expense. I will save up on not eating outdoors when I go back home, for the next few months to make up for the unexpected cost.
How to make the best of the volcano visit? See the webcam before you book. It's live. You can see what you'd expect to see when you fly over it, and if it looks real splashy and active, take a call on if that's what you want to photograph. They also landed on the 2021 volcano eruption site and we walked on that, the ground is still warm years after the volcano has 'calmed down a bit' but the rocks and ground emit heat and steam. That was again exceptional. Moral of the story - do it!!
- Crampons? - not really needed if you have a good hiking shoe but if you have someone elderly, take one of those slip on ones. We had decathlon waterproof hiking shoes that cost 30 eur. Worked fine 11 days including thick snow and ice. However the 1 day our tour guide gave us crampons - the slip on ones - when the ground was icy and wind was 50kmph, I felt I could walk faster and just generally more peace of mind as I wasn't worried as much about ice. But this is to say, you can do without them too in most places. If you're on a glacier, the company you're with will anyway give you one.
- Layers. I got tons of merino wool layers. A think tank top. A wool tshirt. A full sleeve wool tshirt. A sweater. A jacket that's meant to help you survive -10 if you layer well. I was warm and toasty even on a day when it was feels like -24 in Akureyri. And the advantage of layers is, you can remove the top most or any of the ones under if you're too warm.
Gloves - I had this silk glove and on that a Woolen glove with fleece inside it. This is something I've owned for years and helps keep you really warm when the wind is 50kmph but you really must get that photo in front of the waterfall. Or it's crazy biting cold, but you only see the aurora once. What I would do next time: carry those Woolen gloves where you can remove the finger tips to use the phone. Mine were touch screen friendly, but really when seeing auroras or seals, you get a split second sometimes to shoot and you don't want to waste it fiddling with touchscreen gloves. And removing gloves will make your hands or fingers numb eventually.
Socks - thick Woolen socks. Didn't need to double up on any day except the northern lights tour.
- Book small group tours. Most of our tours had a Max of 19 but many days we had like 10 people. This was good. More ad hoc stops. Less chatter in the bus. Less worrying about too many folks trying to hog that one picture spot Instagram made famous. Less waiting for people. You can check on viator or trip advisor what is the max capacity. We saw some buaes that were maybe 20 eur cheaper with 40 people on it.
Also, book direct with tour companies -- many gave discounts for booking directly with them and not viator / get your guide / trip advisor.
- Lava show - worth doing it if you don't have any plans to fly / hike and see the volcano. Found it educational and glad I booked it on day 1 so that we could understand more about lava when we did all the subsequent day trips. Also the premium tour gives you a lava rock to take home, a cocktail / mocktail / a seat upstairs and not downstairs. I booked this because we had a cold day in the morning so I knew my group would want comfort. But you're okay to book non premium too, you won't miss out much really. You can even see and buy the lava peace if you really really really want it.
- Spotting the auroras. Please book a small group tour for this one, even if you didn't for the others. Reason: bigger tours, you'll have a dozen people unaware that their torch light of the phone being on helps them see the ground but ruins everyone else's northern lights photos. 2. If you don't have a car, yes you can see it from Reykjavik and the lighthouse but it's bloody cold if you stand by the lighthouse on a windy day. The small group tours give you refillable hot chocolate and the chance to sit in the van for 5 to warm up. 3. They take you to more than 1 spot. Our van took us to 4 spots so we got the auroras against lakes, snow, trees, mountains, middle of the road in a national park etc etc.
Now if you're new to aurora hunting, somethings to know - KP index is important, but not the end of the world. I've seen the aurora in akureyri when the index was 0.67 with my naked eye, from the apartment we were in. Albeit for like 3 mins before it vanished and never appeared. But it's possible. What is more critical is cloud cover. The aurora app is ridiculously accurate and I've used it in 3 countries with success. Monitor the app and book a tour only if the cloud cover is less than 50% atleast a 1 hour drive away. If the cloud cover is 80% even if you drive 1 hour, then even a northern lights tour company can't do much but give you a retry or cancel. See the aurora map. Green on the map means clouds not Green auroras 😂.
If you're aware there's a geo magnetic storm - you're in luck. If you can see stars that night, you're in luck as that means it's a clear night. We saw it April 1 in akureyri and April 6 in Thingvellir national park amongst other spots with the tour company. Also out tour company aurora Vikings also gave us Viking gear to wear (swords, shields, axes, fake fur capes) that made the pictures SO fun. They also took professional pictures with their camera and shared them at no additional cost, so we had like 15 professional photos of members of my group. Which was lovely, as our phones did a wonderful job of the northern lights but their photos did a wonderful job capturing us with the northern lights, and quickly, so we could focus most on the lights .
Lastly - carry a phone tripod. The google pixel phones and the iPhone 13 pro max both capyure it well. On the pixel, shoot still photos on night mode (change the exposure to 6 seconds) OR if you wanna do really cool astrophotography photos and videos, put it on a small selfie stick tripod, put it on night mode on 1x zoom, and wait a few seconds, the moon sign changes to astrophotography and when you click it, it takes a long exposure video / moving photo for 4 minutes and 12 seconds.
- Do diamond beach vs reynisfjara beach if you're going to the south. You see 50+ seals in the lagoon, and the icebergs on the beach is pretty cool and unique. You also see Europe's largest glacier. If you can do both do both, but if you have to pick a tour that does 1, then pick the one with diamond beach. We went with Gateway to Iceland.
- Food - Bonus and Kronan are your discount supermarkets available everywhere. Bonus is cheap but less variety. Kronan was my fave. Tons of variety and not really a huge difference in price from bonus, unless you did some real fancy shopping. Netto is good, but here you can sometimes feel the price difference if you do a big shop. So pick Kronan for that.
- (I'm superstitious and skipping 13) - please read up on drone rules. I own one, familiar with checking national park rules and where you can't fly one. But it was annoying to see people flying drones so close to groups of people or in places you aren't allowed to fly one. Don't be that person. If you want some cool photos in places it's not allowed - get a permit. I'm sure the ones I saw were without one, as no person who goes to the trouble of paperwork, flies it so close to someone's head.
- Check road conditions - road.is was exceptionally helpful even with our day tours. I had one free day planned and everytime is saw road closures, I could see the webcam, and swap my tours around on different dates, to ensure we didn't miss anything. I haven't seen any other country where the roads condition is so well documented all day everyday. I wish my country had it. Also roads sometimes close for 30 mins and sometimes for 7 days. So keep monitoring it.
- Things I missed doing - Icelandic horses: will go horse riding next time but we saw tons, puffins - saw 3 from my boat whale watching but will visit may to June to see thousands of them (I've seen hundreds in Ireland and Wales before so we were okay skipping it for this visit, but they're too cute so I'd love to see them in Iceland too). I didn't do katla cave or crystal blue ice but I'll do all them next time. I did not do the absolute east - gotta save something so you visit again. Dettifoss - Europe's largest or something waterfall: the roads were closed so we missed this.
Things I didn't regret missing: that DC plane that Justin Bieber and shahrukh khan made famous.
- Vegetarians - you will find food everywhere. God bless the vegans, as thanks to them you get tons of veggie food everywhere. I was most worried about veg food availability at a high price but this wasn't the case. Also try the soup in a bread roll at Icelandic street food in Reykjavik. And if in Vik, try black crust pizzeria. The entire pizza base Is black..no it's not lava nor is it burnt. Their toppings and the pizza was ridiculously delicious, and the same price that I get dominos pizza for anywhere in Europe, but 3x better.
- Colours - okay this will sound so juvenile but I'll still say it. If you are going to snowy places and really care about your photos popping, wear a yellow or bright blue or bright red jacket. Yes, it sounds silly. But boy do the photos look stunning just because of the contrast. This is not a deal breaker. Just one of those things I never did, and always wondered why others photos stood out so well. Yes yes, some folks edit theirs, but I'm talking about photos naturally looking stunning.
- You can't do everything on one trip. We tried lol. But you'll want to come back another season anyway, so prioritise. We prioritised glaciers (they're melting and changing everyday y'know) and volcanoes. Some of the constant stuff you can see again
- Ignore all of the above and just have fun - it doesn't matter how much you research or what you pick. You'll love it. You'll enjoy it. Any trip you plan and take will be special. So don't worry about FOMO. Just be sensible about planning and not arriving in the middle of a snowstorm and wondering why flipflops and a tshirt is a bad idea, and you'll be fine. Don't worry which hot spring is better than the other. They're all good. They're all different in different ways. Sometimes your plans won't go to plan, don't worry - move on and do something else, there's so much to choose from and so much that's bookable at the last minute.
Some bonus tips that you read on all posts but I'll mention anyway - you don't need cash at all anywhere. We did withdraw some, but that's cause I'm into numismatics and like collecting coins (and notes). You also don't tip anywhere - we did tip one tour guide once, as he customised the group tour to include 1-2 requests I had basis photostops I wanted to stop at, which were on the route but not on the original tour package and ours wasn't a private tour. Some cafes I see have a tip jar, but they don't really have a tipping culture and I'm not originally from a country that tips either except for exceptional service.
That's it - this was a long write up but I hope it helps some of you.
submitted by
Signal_Specialist867 to
VisitingIceland [link] [comments]
2024.04.07 22:59 Vapperdaeve Working Glitches + FAQ Post
This is the Working Glitches Section! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in
italics, it means it is unsure. If a platform is just "Xbox" or "PlayStation", that means that it works with both old gen and new gen versions of the game.
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Money and RP Glitches: BEFF - Xbox, Playstation - Solo | No Save AHK - PC - Solo | Arena RP Glitch - Xbox, Playstation, PC - Solo |
Cayo Double Secondary Loot - Xbox, Playstation, PC - Solo | 5k RP Every 30 Secs - Xbox, Playstation, PC - Non-Solo | Dr Dre Linux Replay Glitch - PC - Solo |
Facility Car Dupe - Xbox, Playstation, PC - Non-Solo | Exclusive Solo Frozen Money PS5 New Gen- PS5 - Solo | Easy Money and RP - Xbox, Playstation - Semi-Solo |
Improved SFM - Xbox, Playstation - Non Solo | 2 Player Car Dupe - Xbox, Playstation - Non-Solo | 25 Second Frozen Money - Xbox, Playstation - Solo |
Skip Cluckin Bell Setups - Xbox, Playstation - Solo | |
Player Based Glitches: Checkerboard Outfit in Lobby - Xbox, Playstation, PC - Solo | Unlock Love Fist Shortsleeve - Xbox Series, PS5 - Solo | Wear Any Blacklisted Outfit - Xbox, Playstation - Solo |
Cashmere Coat with Vest - Xbox, Playstation, PC - Solo | Never Fall Off Bike - Xbox, Playstation, PC - Non-Solo | Orange/Purple Joggers and Bulletproof - Xbox Series, Playstation - Semi-Solo |
Play as Big Rabbit - Xbox, Playstation - Non-Solo | Transfer Coloured Chutes Duffle Bags - Xbox, Playstation - Solo | Apartment God Mode - Xbox, Playstation - Solo |
Candy Cane Weapon - Xbox, Playstation - Non-Solo | Jet Black Duffle - Xbox, Playstation - Solo | Bigfoot Beard - Xbox, Playstation - Solo |
Halloween Biker Jacket - Xbox Series, PS5 - Solo | Black Joggers - PS4 - Solo | No Ankles - Xbox, Playstation, PC - Solo |
Female Joggers - Playstation - Solo | KD Farm - Xbox, Playstation - Non-Solo | Outfit Transfer - Xbox Series, PS5 - Non-Solo |
Remove Bodysuit Logo - Xbox, Playstation, PC - Solo | IAA Badge - Xbox, Playstation, PC - Solo | Transfer Duffle - Xbox, Playstation, PC - Solo |
Invisible Arms on Cop Outfit - Xbox, Playstation, PC - Solo | Any Shoes with Gorka Pants - Xbox, Playstation, PC - Solo | Cop Outfit - PS4 - Semi-Solo |
Transfer Glitch - Xbox Series, PS5 - Semi-Solo | Perma Stun Lock - Xbox, Playstation, PC - Semi-Solo | Modded Outfits (No Checkerboard) - Xbox, Playstation, PC - Solo |
Kill God Mode Players - Xbox, Playstation, PC - Solo | Invisible Stomach - Xbox, Playstation - Solo | Thermals in Aircraft - Xbox, Playstation, PC - Solo |
Play as Franklin - Xbox, Playstation, PC - Non-Solo | Ballistic Health Boost and Minigun - Xbox, Playstation, PC - Solo | FIB Necklace - Xbox, Playstation - Solo |
Gorka Joggers with IAA Belt and Invisible Torso - Xbox, Playstation, PC - Solo | Duffle Bags - Xbox, Playstation, PC - Solo | Machine Revolver - Xbox, Playstation, PC - Solo |
Frontier Outfit in 1 Day - Xbox, Playstation, PC - Solo | Save CEO Outfits - Xbox, Playstation, PC - Solo | Female No Bra - Xbox One - Solo |
White Duffle - Xbox, Playstation - Solo | Grey Snapback Half Hat - Xbox, Playstation, PC - Solo | Merge Special Outfits - Xbox, Playstation, PC - Solo |
Juggernaut Suit - Xbox, Playstation, PC - Solo | Racing Suit Shoulder Pads - Xbox, Playstation, PC - Solo | Gruppe, Prison and Paramedic Belts - Xbox, Playstation, PC - Solo |
Overcoat and Suit Vest - Xbox, Playstation, PC - Solo | No Kick Glitch - Xbox, Playstation, PC - Solo | Chemical Mask on All Outfits - Xbox, Playstation, PC - Solo |
Alien Outfit Without Mask - Xbox, Playstation, PC - Solo | Topless Female - Xbox One, Playstation 4 - Solo | NOOSE Outfit - Xbox, Playstation - Solo |
Invisible Arms - Xbox, Playstation, PC - Solo | CEO/MC Joggers & Outfits - Xbox, Playstation - Solo | Semi No Ragdoll - Xbox, Playstation, PC - Solo |
Account Dupe Workaround - Xbox - Solo | OTR Invisible Character - Xbox, Playstation - Solo | Vehicle Warehouse OTR - Playstation, Xbox - Solo |
Agency God Mode - PS5 - Solo | Save Cluckin Bell Outfit - Xbox, Playstation - Solo | Headless Glitch - Xbox, Playstation - Solo |
Solo Coke Business OTR - Xbox, Playstation - Solo | Invisible While On the MK2 - Xbox, Playstation - Semi-Solo | Unlock High Flyer Parachute -\ Xbox, Playstation - Non-Solo |
Miscellaneous: Infinite Toreador Boost - Xbox, Playstation, PC - Solo | BEFF Double Garage - Xbox, Playstation - Solo | Public Solo Session - Xbox, Playstation, PC - Solo |
Complete Tier 3 Survival Headshot Challenge - PS - Solo | Modded Acid Lab - Xbox, Playstation, PC - Non-Solo | Drive Unreleased Cars - Playstation - Solo |
DMO Lite - Playstation - Solo | MOC Solo Merge - Xbox, Playstation, PC - Solo | Weapons in Facility - Xbox, Playstation - Solo |
TP Mugshoot Room - Playstation - Solo | Infinitely Spawn Vehicles - Xbox, Playstation - Solo | Sell 27 Cars/Day - Xbox One, PS4 - Solo |
Arena War AFK - Xbox, Playstation, PC - Solo | Vehicle Magic Slot - Xbox, Playstation - Non-Solo | Magic Slot Flip - Xbox Series, PS5 - Non-Solo |
Brickade Fooliganz Livery Flip - Xbox, Playstation - Semi-Solo | Bypass Daily Sell Limit - Xbox, Playstation - Solo | Brickade Merge - Playstation - Solo |
GATF - Xbox, Playstation - Non- Solo | BF Wevil Speed Glitch - Xbox, Playstation - Solo | Shooting Range Glitch - Xbox, Playstation - Solo |
Thermal in Story Mode - Xbox, Playstation, PC - Solo | 2 Sparrows at Same Time - Xbox, Playstation - Solo | Quickly Fill Nightclub - Xbox, Playstation - Solo |
Infinite Company SUV's - Xbox, Playstation, PC - Solo | Endless Simeon Test Drive - Xbox, Playstation, PC - Solo | Double Damage - Xbox, Playstation, PC - Solo |
Teleport in LSCM - Playstation - Solo | Get Inside Luxury Autos - Xbox, Playstation, PC - Solo | |
Cayo Prep Job TP - Xbox, Playstation - Solo | Skywalker - Playstation - Solo | Cop Car Glitch - Xbox, Playstation, PC - Non-Solo |
Colored Stock Wheels - Xbox, Playstation - Non-Solo | Never Fall Off Bike - Xbox, Playstation, PC - Non-Solo | Director Mode Trailer Online - Playstation - Solo |
Launch Glitch - Xbox, Playstation, PC - Non-Solo | Car on Cerberus Slot - Xbox, Playstation - Non-Solo | Casino No Timer - Xbox Series, PS5, PC - Non-Solo |
No Wanted Level - Xbox, Playstation, PC - Solo | Launch Glitch - Xbox, Playstation, PC - Solo | Drive Invisible Vehicle - Xbox, Playstation, PC - Non-Solo |
Sultan Classic Speed Glitch - Xbox Series, PS5 - Non-Solo | Yellow Car Freak Out - Xbox, Playstation, PC - Non-Solo | BMX Launch - Xbox, Playstation, PC - Solo |
Special/Person Vehicle in Sumo - Xbox, Playstation - Semi-Solo | Unlock Trevor at Beginning of Game -PS4 - Solo | Wheel Merge/Transfer - PC - Non-Solo |
Chameleon Pearlescent Glitch - Xbox Series, PS5 - Solo | No Cops - Xbox, Playstation - Solo | Magic Slot Merge - Xbox, Playstation - Solo |
Bushole Launch - Xbox, Playstation, PC - Solo | Extra Consumables - Xbox, Playstation - Solo | Out of Bounds - Xbox, Playstation, PC - Semi-Solo |
Under the Map Anywhere - Xbox, Playstation - Solo | Invisible Aircraft - Xbox, Playstation - Solo | Walk in the Sky - Xbox, Playstation - Semi-Solo |
Merge/Teleport Jobs - Xbox | 2 Boys, 1 Hole - Xbox, Playstation, PC - Solo | RC Bandito C4 Throw - Playstation - Solo |
Autoclub Podium Vehicle - Xbox, Playstation, PC - Solo | Launch Glitch - Xbox, Playstation, PC - Semi-Solo | Low Grip Tires on Any Car - PC - Solo |
High Speed Jet Donuts - Xbox, Playstation, PC - Solo | OOB Glitch - Xbox, Playstation, PC - Solo | Toreador God Mode - Xbox, Playstation, PC - Solo |
Wall Breach - Xbox, Playstation, PC - Solo | Teleport with Akula - Xbox, Playstation, PC - Solo | Hydra with MOC Health - Xbox, Playstation, PC - Solo |
Freeze Time - Xbox, Playstation - Solo | Transparent Jet - Xbox, Playstation, PC - Solo | Trevors Car - Xbox, Playstation - Solo |
Matte Pearlescent Respray - Xbox, Playstation, PC - Solo | Hide Cargo - Xbox, Playstation, PC - Solo | Hydra Speed Glitch - Xbox, Playstation, PC - Solo |
Weapons Inside Arena - Xbox, Playstation - Non-Solo | Teleport Inside of UFO - Playstation - Solo | GATF Workaround - Playstation - Non-Solo |
Change the Inductor Bike Color - Xbox, Playstation, PC - Solo | Terrorbyte Merge - Xbox, Playstation - Solo | Old Casino/Story Map Online - Playstation, Xbox - Semi-Solo |
Unlock Special Hidden Weapons - PS4, Xbox One | NPC Bone Jiggling - Playstation, Xbox - Solo | Add Extra Accessories to Vehicles - Playstation, Xbox - Solo |
Park Ranger Outfit Glitch - Playstation, Xbox - Solo | AFK Exploit - Xbox, Playstation - Solo | Save Park Ranger Vehicle - Xbox, Playstation - Non-Solo |
Motorcycle to Car Merge - Xbox, Playstation - Non-Solo | Last Gen Car to Car Merge - PS4, Xbox One - Non-Solo | Current Gen Car to Car Merge - PS5, Xbox Series - Non-Solo |
Moc to MOC GCTF Glitch Out - Playstation, Xbox - Non-Solo | Apartment Vehicle God Mode - Xbox, Playstation - Semi-Solo | |
Cluckin Bell Weapons Setup Glitch - Xbox, Playstation - Solo | Facility GCTF w/ All OTR Methods Included - Xbox, Playstation - Non-Solo | Fly Under the Map with a Jet - Xbox, Playstation - Solo |
Facility Invisibility + No Cops + OTR and God Mode -\ Playstation, Xbox - Solo | |
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Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by
YoGamer1044, make sure to check it out
here before hosting one for someone.
———————————————————————
Have a Question about a Glitch?: Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
———————————————————————
Have a Glitch That Isn't Linked Here?: Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
———————————————————————
Need any help?
Message the mod team.
Frequently Asked Questions
If you ask about something which can be clearly answered via the information in the FAQ's, your comment will be removed.
------------------------------------------------
Where are the newest glitches? - Sorting the sub by new is the easiest way to find the most current glitches
- Our Discord server has a section with quite a few working glitches
Are Heist Replay Glitches patched? - No, and they probably won't be any time soon; if ever.
- Heist replay glitch is still working in the enhanced version.
- Please note that timings might be more difficult than in the past.
How do I do X Heist Replay? Tips on how to avoid heist reset on consoles. - Take a break after 2 consecutive attempts
- Try clearing your cache after 2 consecutive attempts
- Try disconnecting after the white transaction loading circle and before the orange loading circle
- Try disconnecting after the "Transaction Pending" disappears at the bottom of the screen
Can you get banned from doing X Glitch? - Outside of the few admonished outliers such as the strain of Apartment Glitches, you WON'T GET BANNED for doing any glitches. This includes things such as Heist Replays, AFK's, Merges, Dupes (creating/owning/selling Dupes) and etcetera.
Any good RP glitches around? - This is a new type of job, TeamLilac AFK, and should be similar to Peter Griffin AFK. Please feel free to leave feedback on this job since its new
Best money glitch out right now? - Heist Replays (Bogdan/Cayo Perico), GCTF Dupes, and/or Semi-Frozen Money (solo) will always remain as time proven choices. Alongside whatever Dupe Glitch is currently available/working.
Anything pertaining to Dupes? - Destro's Duping Encyclopedia will most likely have your answers. Start with the Introduction segment which covers the jist of the relevant topics, otherwise flip through to the topic dedicated chapter
- DSL Guide contains the updated DSL limits and thresholds and will continue to be regularly and consistently updated, please refer to this if you need help regarding the your sale limit and issues pertaining to it.
Merge Glitches? ------------------------------------------------
External Resources:
- Our Discord Server - Highly recommended and it's the best place to help keep you updated with all the working glitches being discovered.
--------------------------------------------------
Se7enSins:
--------------------------------------------------
Looking for a partner in crime? - Need People for Duping/Trading - Refer to GTADupe
- Need People for Heist Replays/JAFK/Misc Jobs - Refer to HeistTeams
Happy glitching! 😉
submitted by
Vapperdaeve to
gtaglitches [link] [comments]
2024.04.06 16:56 blacksteveman A year into MTB; Thoughts, Feedback and Advice.
Some background, I am 33m that came over from the road/gravel world (casual rider) and was into BMX when I was way younger. I always liked the idea of mountain biking but access to trails were limited and other types of bikes made more sense. Moved to TX Hill Country for work and found myself around lots of mountain biking trails so I took the plunge. Its been a solid year of riding now and wanted to share my experience so far.
- Bike Selection: Try out a few bikes if you can. I was lucky and had some stores near me that gave loaners to try. After a few loaners, I settled on an Ibis Ripley AF. The terrain near me is chunky but more like XC rather than downhill, so the short travel full suspension navigated very well in this terrain. I didnt go too crazy looking for a bike, I wanted one that will suit my needs and get me out riding.
- Home Trail: I found it super helpful to find a "home trail" right near your house that you can practice on at first. The one I have is mostly greens and a couple of blues, some elevation and lots of rocks. A good range of things I would find at any trail near me. I spent a few months using these trails for 80% of my riding, honing in my skills and reflexes to the new terrain. Even though I don't find these trails challenging anymore, I still use them as a gauge on how far I progressed. Pre-ride, re-ride then free ride is very real and should be known by anyone starting this hobby.
- Fitness: I was lucky and somewhat of a base fitness from road biking, but MTB still pushes you hard. I was absolutely gassed my first few rides, but as you ride more, you can push it further. Embrace the suck, give it your all some time. Its a positive feedback loop, as you get stronger at pedaling and better at recovery, you can go quicker up the hills or longer on the trail.
- Injury: I have had a few injuries, expected, but it still sucks. Bike slid out on rocks and slammed my side into the ground, nice big black and blue on my hip/side. Had a bad dismount off the bike trying to avoid a fall, and the seat slammed into my tailbone. That injury sucked so much, it was just bruised but it was like 8 weeks off the bike for that one. Other than that, just normal scratches and bruises from hitting the odd branch on the trail.
- Learning Curve: You may have some bad times on the bike at first, especially if you are very new to bikes in general. Keep pushing for small victories, it really adds up over time. I remember watching people go down trails I would never conceive doing, but now, I can do them no problem. However, I know that there are tons more to learn. I walk the bike around bigger drops still, 95 percent of jumps are passed, I am probably on the brakes more than I should, ect. This doesn't get me down nor take away from the experience.
- Safety: Get a good helmet and some eye/hand protection at the bare minimum. A full face and knee pads are next on my list. Always tell someone where you are going and expected timeframe. Bring enough water, especially if it 100+ for 4 months straight like it is here. Electrolytes and some sugary snacks are always in my bag, along with a spare tube, pump and a multitool. You need to be your own first responder out there.
Overall, I am happy that I got into mountain biking. It has made me more fit, I have fun riding the trails. The sense of exploration is real, as my skills increase, it opens up more and more trails to ride. I am more excited at the prospect of going to different states/areas and biking there, next time I visit family in PHX, I am bringing my bike. I have made some friends on the trails, which is useful for being new to an area. I try to go out riding at least 2 times a week now, I find that enough to keep progressing.
TLDR: Get a bike that you want to ride and go ride it. Dont get upset at defeat, remount and move on. Small incremental gains, both in skill and fitness. Dont compare yourself to others, just who you were. Wear a helmet and glasses, you still may get hurt, but minimize risk where you can. Have fun, enjoy the adventure, make some friends.
submitted by
blacksteveman to
MTB [link] [comments]
2024.03.29 15:32 SithJahova Should You buy Dragon's Dogma 2 (A post for the Undecided)
(IF you want a TL:DR you can just read the paragraphs that start like A), B) etc.) and are of interest to you)
As with any big release you will have probably come across some content from this game and are wondering if this game is worth the money for you. I saw a handful of comments on here from people who said the lack of depth of the romance system is the reason they won’t get this game. While I understand we all have different preferences to which game mechanics are important to us - the way that some of these comments were phrased made me realise some of you appear to be under the impression that this game is similar to Dragon Age or Baldur's Gate in terms of gameplay. It is not. Nor is it trying to be.
So, I am making this lengthy post for anyone new to the series.
Before that let me just say, if you have played Dragon's Dogma/Dragon's Dogma: Dark Arisen I can make it simple for you. DD2 is insanely similar to its predecessors, warts and all. If you were hoping for a polished version of mechanics you have come to know and love, wait until it's on sale. If you wanna play your old favourite - but with gorgeous graphics (and they are amazing) then go for it.
First things first, the setting (no spoilers or details, this is just to make you understand the following paragraphs.
A) Setting: Every player has their own world, interlinked with others through rifts kind of like a multiverse. In all worlds and times, it is a common occurrence for a dragon to show up and torment whatever locales it chooses to inhabit. Every dragon has one person (the player) to be an "Arisen": the dragon's mortal enemy who will be the one to slay the drake - both through their own abilities and with the help of the local armies - in this game that of a human country and a beastren one (kind of like Elder Scrolls Khajit) and a legion of "pawns" - the closest confidants of previous and other Arisens. The story has some impressive cutscenes and does occasionally have its moments and very occasionally it hints at becoming really good but it never sticks the landing. The pacing is not ideal - I believe the common consensus of people who have finished the game was "I thought I was halfway done with the story, and then it ended”. I am about halfway through the story so I can't attest to that...wait. If I think I am halfway through the story, does that mean I almost finished it? Oh damn...well, the game can’t end if I have it paused and write lengthy reddit posts instead.
Now that that's out of the way, let me start by pointing out the key ingredient to what makes DD unique:
B) Pawns:
Every player character gets one Pawn. This character can be customised just like the player character, given a personality inclination (calm, straightforward etc.) and given a vocation (fighting style) although not all vocations available to the player will be available to the Pawn. Pawns are AI controlled but here's the key ingredient: They learn and adapt from and to the player's behaviour. I am an absolute hoarder, my pawn was greatly annoyed by this at first but guess who now runs ahead to pick all the apple trees and corpses (even in combat...might have botched my role as educator here)? They adapt to combat as well, remember strengths and weaknesses of enemies you discovered, remind you and employ techniques based on them. They remember treasures and gathering spots, they will remark on story and plot decisions you made based on how you have shaped them. You will travel in a band of 4: You, Your Pawn and 2 Pawns from other players. Your pawn will be travelling through other worlds as well while you are online where they can be hired by other players which is where it gets really fun - other players will see the nonsense you have caused in your pawn or get to admire what you have managed. I hired one pawn that - despite being a Mage (healing/support class) wouldn't stop picking up smaller enemies and "delivering" them to me like a pizza and when I ignored them, she carried them to the nearest cliff to throw them down. Very funny but holy hell was she useless - her player must have been having the time of their life though. And some pawns are judgemental as hell and will tell you funny titbits. I am pretty sure one of my hired pawns slut-shamed her Arisen. This multiplayer aspect does occasionally have some downsides however:
B-) Pawn Downsides:
I'll get to the point quickly here: There is a good deal of porn addicts who play this game. It's rather awkward when you see another player's pawn walking up to you trying to get hired like "I am great at finding ingredients, Arisen" like yeah BUT FIND SOME PANTS FIRST. In my experience it's not the majority of pawns but there are more pretty human women than any other race/gender and from those I'd say a third will be dressed in whatever the skimpiest outfit for their vocation is and usually have...interesting body proportions. There is no way to avoid them completely other than playing offline which imo would take a lot of the fun out of it.
It's also awkward that there is a possibility for the players to undress your own pawn, I modelled my own pawn after Liliana Vess (feel free to google her if you're not familiar) and she often comes back from her adventures telling me the Arisen she went to was strangely into changing her equipment and considering I gave her good, upgraded gear...
Another possible downside is the Dragon plague, mind you: I LOVE this mechanic. It's one of my favourite gaming innovations in the past years and I am unashamed to say I think y'all haters can suck it. BRING BACK THE SIMS BURGLAR, BRING BACK RESETTI, GIVE NUKES TO GHANDI- Raise those stakes. But now for the uninformed: When battling a dragon your pawns have a chance to get infected by a sickness, their behaviour will change, slowly at first and then they become unruly and eventually outright mean and their eyes turn red. I am not 100% sure what exactly happens then as it hasn't happened to me but from what I can tell the plague spreads to NPCs which will eventually wipe out your world's population. (Did hear it isn't permanent though) You can "cure" the plague by drowning your pawn (you can get them back at a riftstone). And the plague spreads through pawns to other players - so you can get it by hiring an infected pawn. Some people hate this mechanic so I thought I'd include it here.
C) Combat
I find it hard to put into words just how much I am enamoured with the fights - at least some of them (more on that in the next point) so I will just paint the picture by giving an account of my last fight in the game: I was fighting a cyclops, things were going well, I shot an explosive arrow to the enemy's face that ripped off his helmet, My Pawn hit him with an ice attack that formed a ramp I could race up and jump onto the cyclops arm, clambering up until I reached his head, my character took out an arrow and started repeatedly jamming it into his eye until he went into a rage. My character jumps backwards, firing arrows as she spirals downwards but he manages to grab her and smash her into the nearest rock, and as my character struggles to regain her senses - I grow panicked but then: the 3rd pawn - a melee character rams her sword into the cyclops' heel which send him reeling and the 4th pawn has rushed to my side helping me up. My main pawn has now conjured up an ice storm that envelops the entire battle. As my visions grows dim from the whirling snow and I start following the sounds from my headset as the giant suddenly fades into my line of sight - the melee pawn in hand but: completely iced over. This is my chance so my character drops to her knee to line up a devastating shot and as her stamina depletes as it charges up the cyclops begins to melt, the epic music grows louder as he gets free and starts to roar - I fire and the game goes into slow motion as he falls to the ground and his scream goes silent.
I had a ton of fights as good, but non EXACTLY like it, because they aren't scripted. They're not cutscenes, not quick-time events, there was no "Now press X to mount the monster and press Y to this", no "do a barrel roll until you get an attack window of opportunity" all of the moves happening from my character where mine to make. I chose to jump on the enemy (honestly there isn’t really a point for archers to do this I just think it looks cool lmao) I could have climbed onto any part of him, maybe hit his hand until he drops his weapon, or his leg so he falls down but I didn't feel like it. When I jumped off, I pressed the button to jump, and the direction to jump into- every arrow I fired as I fell I chose to fire, that pawn that rushed to my aid I had chosen for the inclination to be attentive to my character, The melee pawn was trained by another player to knock over this enemy. It feels special, unique - epic even. Like they were truly MY accomplishments and not just the game railroading me into a cinematic experience and all of this while still looking cinematic. Honestly just have a look of some gameplay footage and tell me those fights don't look amazing, But alass, the big guys aren't the only enemies looking to get beaten up.
C-) Combat Downsides
A lot players are disappointed by enemy variety, but I only agree in terms of the big guys. Especially as a returning player, there are almost no new monsters to fight, there are 5 common big monsters, usually with one or two variations within its species that can be found all over the game world. but 3 of them have a very similar vibe to them. There's two (or 3, I dunno, I haven’t finished the game) more unique bosses.
There are tons more smaller enemies, but THIS is where a big problem stems from - see, I KNOW that these smaller enemies have a lot of variety to them despite what many other players are saying, but I know that, because I started sneaking up on them to avoid combat and then observed them, so I know that there are types of goblins that will play piggy in the middle with their torches, some of them have little parties, some plan ambushes and I really mean PLAN them, like they get together have a little chat and then all go to respective hiding places, occasionally peeking out to see what’s up, these behaviours appear to be unique to different sub-types of goblins recognisable by their looks and gear. And this same level of variety can be found in all the other enemy types as well but...why? I mean seriously...WHY THE HELL would Capcom put so much resources into these enemies - they are cannonfodder the lot of them. We run from one group of goblins into the next and each time my pawn cries out "We don't have the means to exploit our enemies’ weakness!" Liliana, my dearest, a gust of wind is this enemy's weakness. As it was with any other enemy group we encountered. Small enemies are so weak to virtually everything as soon as your character has levelled up a handful of times (probably around lvl 10 I'd say) that there is simply no point in remembering any form of strategy to them, so every player just does what is easiest to them, all fights blend together and you never realise you didn’t just fight the same enemy over and over. Those goblins might have had dreams and aspirations - but in the end, an arrow to the knee was all it took, may they be reborn as Skyrim guards.
Now on to the aspects that are more common and can be more easily compared to other RPGS:
D) Vocation
You will start with 4 Vocations to choose from: Mage (Mostly Support Magic), Archer (Normal bows), Fighter (Sword + Shield), Thief (Daggers). Over the course of the game, you can unlock 6 more. You cannot equip items not meant for your vocation (some gear can be worn by multiple or even other classes though. Every vocation gets skills (like being able to fire multiple arrows at once, planting an explosive, spitting out fire etc.), core abilities (passive things like thieves can get an ability that will have them sometimes get stuff from the enemy’s inventory while they attack) and Augmentations (passive things that can be acquired by levelling up a vocation and then changing to another voc. but still keep that passive, like having a better defence to magic).
4 Skills can be equipped at the same time, they can be changed at every Inn and at camp. Vocation can be changed at some Inns and Vocation guilds - so keep gear you find even when it doesn’t match your or your pawns vocation at the moment, you might wanna try it out later.
Vocations also impact Exploration. Mages and Sorcerers can levitate, and get to spots others cannot reach, Thieves can double jump, Occasionally there will be obstacles that I have seen get destroyed by both Warriors and Sorcerers. I have shot open doors with explosive arrows...although I genuinely always wonder if the game knows I can do that...really awkward walking through caves backwards. All enemies just stare away from you, like walking in on your surprise party through the backdoor. Oh and Warriors can apparently use a skill that makes them rush forward to spear up an enemy to walk faster - Is it a bird? is it a plane? No it's that Weirdo who is supposed to save our country with his really big sword. the devs DEFINETLY didn't anticipate that but I am here for it.
All vocations I have tried felt great and versatile and while I wish there were more skills to be used at once I don't have much negative to say. I saw other players say that Thief is overpowered and Trickster is underpowered (I think? I don't know, I don't pay that much attention when something isn't arrow or spear shaped)
E) Exploration
The world is riddled with secrets, treasure chests and Seeker Tokens that need to be spotted and reached. Pawns that already got to the loot in another's players world will often ask you to show you the way, if you're the first Arisen this pawn has travelled with to have found something they will remark on it as well. The chests will mostly contain generic things, I won't lie - but you should still go for them as some of the best equipment can only be found at the end of some random caves. "Honey, where did I put my Ice Dagger? Oh Sweetums how could you forget you put it in the elaborate tunnel system behind a waterfall where all the hostile Lizard people live!" The world is gorgeous and free from invisible walls. The water is evil (don't question it). There's different biomes, cities and settlements. muddy forests turn into a misty swamp, beautiful elven stone architecture, an unyielding desert or a rocky mountain range. A river can be crossed over destroyable bridges, big rocks, shallow parts (don't forget though, the water is evil), or by having me shoot my arrow so hard into you, you get speared up to the other side. You can enter almost every house and grab their stuff (don't destroy it though. you can rob every peasant and queen while the guards are looking at you but someone, they draw the line at stomping on a box). Navigation through settlements and cities especially feels rewarding, you can tell the artists put effort into creating spaces that feel inhabited. And an occasional attack on these spaces always sends me into a panic, afraid that some Ogre is gonna kill one of the merchants.
F) Travel
Now here's the downside of the Exploration. Itsuno seemed adamant in interviews pre-release that the issue with people using fast travel so much is that games just don’t make travel fun - and then he made travelling not that fun. Like don't get me wrong, the first times out and about feel incredible, as does exploring a new area. but then the aforementioned cannon fodder enemy thing kicks in and you run from one enemy group to the next always doing the exact same thing and it gets tiering, especially if you have been to the area before and looted everything empty - plants regenerate but no one bothers to refill treasure chests. Tsk. You can use ox-pulled carts, from several of the bigger settlements, you will most likely be attacked on the way, if the cart gets destroyed you’ll have to walk. or try to find another cart on the way. You can also buy teleports (Ferrystones) for egregious prices, find them or get them as gifts from NPCs. These can teleport you to Portcrystals - of which there are only 2 in the game and they're almost next to each other. (Like the water, don't question it) You will get a small number of portcrystals over the course of the game that you can place yourself. You will still have to walk to the location you want them in but afterwards you can teleport, or pick up the crystal and place it somewhere else.
Personally, I don't think it's too bad but once again - I saw other people complain so I think it's only fair I paint a bigger picture. I use oxcarts a lot, am smart with my teleports and poolmy quests so there is not too much back and forth. I also plan my routes so that I uncover the map bit by bit instead of trying out every single cave system and hidden path the first time I get somewhere so that helps. Moderation is key.
E) Crafting & Inventory
Many freshly picked items can deteriorate over time in your backpack (they keep inside your storage box that is accessible at every Inn). They have 3 stages. Fresh, Aged/Ripened, Rotten. At the second stage you can combine two items of the same type (Fruit, Meat, Fish, Harspud) to make non-perishable food which you can then use to make better healing items. Everything has weight, and it usually lightens your burdens to craft, some pawns may do this on their own. If your backpack gets heavier your character feels it. Your stamina runs out quicker and it impacts the game physics. Make sure to spread out your stuff evenly among yourself and the pawns if you're a loot gremlin like me. You cannot craft your own gear (crafting is mostly for potions, oil and food items.) but you can collect material that can be used to upgrade your gear at blacksmiths (there are 4 different blacksmiths whose upgrades all have different effects, so be mindful when upgrading unique gear). You don't need to have stuff in your inventory - you can craft from your storage box menu and blacksmiths can take mats from your box. Minimise your inventory contents before setting off on long journeys.
F) Quests
DD2’s quests get the most out of its mechanics, that admittedly are mostly combat focused. The game makes an attempt at stealth passages. They feel like they were designed by my cat who "sneaks" on top of the dining room table while holding intense eye contact with me. Lucky for the game I HATE any form of stealth so I wasn't too bothered by it. A Handful of quests have multiple endings, a lot of quests can be missed or time out which makes the few quests that are given to you by random peasants who just REALLY want the Arisen, the Dragon Chosen, The Sovereign to be - to like get them a nice pair of glasses or whatever. But in all honestly, there is definitely variety to them, it's not JUST fetch quests. and I find them nicely written for the most part although it does sometimes feel like the writers just got a terminology cheat sheet for a ren fair and threw a dart at it for some sentences. As someone who uses old timey words instead of modern insults - game recognise game you gosh darn offspring of harlots...it does occasionally sound a lil' silly though. Make sure to talk to a lot of NPCs, and check the quest log for a timer and don't be too down if you do miss or fail something. And when stuck - search for a pawn in the rift who has "quest helper" while having the quest you are stuck on set as active. They can lead you to where you need to go (mind you that might be on the other side of the map). Oh, and I heard some people say the quest density is greatly diminished in the second part of the game - I only just crossed the border and have found plenty but I can't speak for what is to come, which might very well be nothing.
G) Romance
I already went to it on another post. Here is a link to it, OP elaborates in the comment and so do I and some others so you should have a bigger overview of opinions.
https://www.reddit.com/GirlGamers/s/iNOLZLK4GK I don't wanna rehash the topic fully but it's basically like inFable 2. which is to say: It is there.
H) Character Customization
I have never seen a character Editor as detailed as this one but I will say upfront - I just remebered a really interesting post by a fellow gamer girl who went into detail about the lack of diversity when it comes to black hairstyles in games and I will admit- I did not pay attention in this regard. I am sorry but when it comes to inclusivity y'all will have to look into it yourselves. And I dont think I toggled much with the skin colour option either. They'll definetly have something but I can honestly not say how much. The most important thing for me (and what I spend the most time on) were the tattoos. You can put I think 10 in total per character on them and they are highly customisble. Everything and a mom has a slider or toggable option.
When it comes to gear - that's a different matter though. There aren't too many equipemnt options and there is usually a clear winner for every progress range and vocation so when going to the rift to pick pawns you will see the same outfit over and over again. And - yes. The controversial mage bikini has rather good stats. I personally don't think it's necessary to wear it, Upgrading your gear will make it sufficent for a rather long time. And I think overall the game is rather easy so for me it's really more about the aestethic than any stats. I am not even bothering putting on a hood unless I come across on of the 2 enemies I find somewhat challenging. I am not hiding that flawless hair, the dragon is just gonna have to have respect for a good hair day.
I) Difficulty
As already mentioned, - I find the game too easy. That is not to say I am bored or that I never felt challenged - far from it. Fighting an ogre was fun when I didnt know what I was doing when it took me 10 minutes and it's still fun now that my pawns can obliterate them in 30 seconds without me even bothering to draw my bow. Big Fights are just impressive to watch and play. But most fights will be cannonfodder enemy sprinkled. I am a bigger danger to myself than a hobgoblin could ever be. Well, maybe the water. The water is evil. But other than that - I truly feel like there is a balancing issue here. I hope enemies get buffed and pawns and some skills get nerfed honestly. I saw a post of someone saying they’re late game and the pawns who are travelling their world (not even the ones hired by that OP, just the ones walking around) have killed bosses before OP could even get to them - and I am not surprised at all. I usually get annoyed by how a lot of games give you fairly useless AI companions that shoot like Stormtroopers and yes for a while it felt nice being protected by 3 tall Magic Mommys (DONT SHAME ME FOR MY PARTY COMPOSITION MY PAWN IS ALREADY DOING ENOUGH OF THAT, Yes I know we are all ranged. What do you want me to do? WALK UP to enemies? Smh, I get oxcarts for that) Anyway, this ain't it Chief.
Will say though, this would make the game eligible for players who see themselves more of the casual variety. Really nothing is stopping you from playing a support class and watching your pawns do everything for you.
.......................................
So, Should You Buy Dragon's Dogma 2?
I love the game and enjoyed almost every minute of it. But it's still a "No" for a recommendation from me.
........................................
The reason for that, are 10€. Yeah I am being serious. If this game had the normal release price of 50-60, I think I would have recommended it in a heartbeat but this those extra 10 on top...they feel like an insult. Like a 10€ capitalistic middle finger. Capcom, You guys don't need those 10€ and you don't deserve it. This game was released too early, and your resource management in terms of work that was done on certain aspects of the game was dreadful, if you had no way around the release date than you should have managed this. I can't imagine the work that most have gone into the cannon fodder enemies. But you couldn't hire some more writers and quest designers? Or Design some more big enemies? Why are your artists working on GOBLIN skins instead of wearable outfits? I don't fecking care about the gobo swag they could all be wearing the same loin cloth for a very awkward "Who wore it better" competition for all I care. Now that I am looking at all the game aspects respectively - it feels like an art exhibition where someone is displaying 2/3 Van Gogh paintings and then some random toddlers finger paintings. And those Van Gogh paintings? I think they’re worth 60€. But those toddler paintings aren't worth 10. Now, that I have whined about DD2, I will go back to wasting my entire weekend playing DD2 like the hypocrite I am.
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2024.03.22 21:58 willishvl Starfield Hardcore Mode?
I'd love to see a Star Field hardcore mode introduced similar to Ghost Recon: Breakpoint. A hardcore mode with specific features that you can toggle on or off. Ideally, I'd love to see an XP multiplier for every HC feature that affects difficulty turned on.
Below is a list of some features I'd like to see added in a HC mode and some which I just think would be great additions. It would be great to hear other thoughts on what would make this mode, and/or the game, better in general.
- Increasing the affect of different classes of weapons on different spacesuits so you have to choose loadouts more tactfully in certain situations.
- Getting hit in the legs causes limping, EM weapons cause you to fall or slow down etc. (This could be in effect until you heal yourself with the right supplies)
- Instant death for not wearing a spacesuit (and maybe some animations putting helmet on/off).
- Damaging your ship in certain areas will actually affect your performance in specific ways (e.g. getting hit by em slows you down or temporarily incapacitates you, a slug to a weapon might take it offline until fixed etc...).
- Perhaps having a certain level of destruction enabled when boarding enemy ships which prevents you from throwing certain grenades and using certain weapons for fear of destroying the ship. (maybe adding in aggressive depressurisation might be too far? …or maybe not...)
- Having to spacewalk to fix more substantial hits with a welder would be awesome but they'd need to do this in a way that doesn't become too tedious. Perhaps a repair robot addition to the dock.
- Adding an on/off gravity switch inside the cockpit or better yet - introduce panels around ship to control certain features (gravity on/off, airlocks, outside lock).
Non-Hardcore additions:
- An auto pilot feature could enable you to enjoy your ship interior whilst moving and the addition of manual exterior weapons the player could use whilst a crew member pilots would be crazy.
- The ability to create a fleet of ships and employ your own crews to join you in space skirmishes or carry out delivery missions (the latter is similar to Assassins Creed).
- I'd also love to have a first person view inside the helmet to make the experience more immersive with a HUD showing the usual HUD but inside the helmet. Optional customisation of this would make it even better.
- Laser sights going exactly where you aim them instead of just a basic feature (that would be worth the research costs)
The great part about toggling these features in GR is that some players may prefer certain features to others and no one wants to ruin the game for a load of people. However, the increase in XP is its own reward for doing some slightly more immersive and potentially repetitive tasks. This, for me, makes the tasks I wouldn't usually do enjoyable.
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2024.03.07 23:26 Vapperdaeve Working Glitches + FAQ Post
This is the Working Glitches Section! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in
italics, it means it is unsure. If a platform is just "Xbox" or "PlayStation", that means that it works with both old gen and new gen versions of the game.
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Money and RP Glitches: BEFF - Xbox, Playstation - Solo | No Save AHK - PC - Solo | Arena RP Glitch - Xbox, Playstation, PC - Solo |
Cayo Double Secondary Loot - Xbox, Playstation, PC - Solo | 5k RP Every 30 Secs - Xbox, Playstation, PC - Non-Solo | Dr Dre Linux Replay Glitch - PC - Solo |
Facility Car Dupe - Xbox, Playstation, PC - Non-Solo | Exclusive Solo Frozen Money PS5 New Gen- PS5 - Solo | Easy Money and RP - Xbox, Playstation - Semi-Solo |
Improved SFM - Xbox, Playstation - Non Solo | 2 Player Car Dupe -\ Xbox, Playstation - Non-Solo | 25 Second Frozen Money -\ Xbox, Playstation - Solo |
Skip Cluckin Bell Setups -\ Xbox, Playstation - Solo
Cluckin Bell Replay -\ Xbox, Playstation - Non-Solo
Player Based Glitches: Checkerboard Outfit in Lobby - Xbox, Playstation, PC - Solo | Unlock Love Fist Shortsleeve - Xbox Series, PS5 - Solo | Wear Any Blacklisted Outfit - Xbox, Playstation - Solo |
Cashmere Coat with Vest - Xbox, Playstation, PC - Solo | Never Fall Off Bike - Xbox, Playstation, PC - Non-Solo | Orange/Purple Joggers and Bulletproof - Xbox Series, Playstation - Semi-Solo |
Play as Big Rabbit - Xbox, Playstation - Non-Solo | Transfer Coloured Chutes Duffle Bags - Xbox, Playstation - Solo | Apartment God Mode - Xbox, Playstation - Solo |
Candy Cane Weapon - Xbox, Playstation - Non-Solo | Jet Black Duffle - Xbox, Playstation - Solo | Bigfoot Beard - Xbox, Playstation - Solo |
Halloween Biker Jacket - Xbox Series, PS5 - Solo | Black Joggers - PS4 - Solo | No Ankles - Xbox, Playstation, PC - Solo |
Female Joggers - Playstation - Solo | KD Farm - Xbox, Playstation - Non-Solo | Outfit Transfer - Xbox Series, PS5 - Non-Solo |
Remove Bodysuit Logo - Xbox, Playstation, PC - Solo | IAA Badge - Xbox, Playstation, PC - Solo | Transfer Duffle - Xbox, Playstation, PC - Solo |
Invisible Arms on Cop Outfit - Xbox, Playstation, PC - Solo | Any Shoes with Gorka Pants - Xbox, Playstation, PC - Solo | Cop Outfit - PS4 - Semi-Solo |
Transfer Glitch - Xbox Series, PS5 - Semi-Solo | Perma Stun Lock - Xbox, Playstation, PC - Semi-Solo | Modded Outfits (No Checkerboard) - Xbox, Playstation, PC - Solo |
Kill God Mode Players - Xbox, Playstation, PC - Solo | Invisible Stomach - Xbox, Playstation - Solo | Thermals in Aircraft - Xbox, Playstation, PC - Solo |
Play as Franklin - Xbox, Playstation, PC - Non-Solo | Ballistic Health Boost and Minigun - Xbox, Playstation, PC - Solo | FIB Necklace - Xbox, Playstation - Solo |
Gorka Joggers with IAA Belt and Invisible Torso - Xbox, Playstation, PC - Solo | Duffle Bags - Xbox, Playstation, PC - Solo | Machine Revolver - Xbox, Playstation, PC - Solo |
Frontier Outfit in 1 Day - Xbox, Playstation, PC - Solo | Save CEO Outfits - Xbox, Playstation, PC - Solo | Female No Bra - Xbox One - Solo |
White Duffle - Xbox, Playstation - Solo | Grey Snapback Half Hat - Xbox, Playstation, PC - Solo | Merge Special Outfits - Xbox, Playstation, PC - Solo |
Juggernaut Suit - Xbox, Playstation, PC - Solo | Racing Suit Shoulder Pads - Xbox, Playstation, PC - Solo | Gruppe, Prison and Paramedic Belts - Xbox, Playstation, PC - Solo |
Overcoat and Suit Vest - Xbox, Playstation, PC - Solo | No Kick Glitch - Xbox, Playstation, PC - Solo | Chemical Mask on All Outfits - Xbox, Playstation, PC - Solo |
Alien Outfit Without Mask - Xbox, Playstation, PC - Solo | Topless Female - Xbox One, Playstation 4 - Solo | NOOSE Outfit - Xbox, Playstation - Solo |
Invisible Arms - Xbox, Playstation, PC - Solo | CEO/MC Joggers & Outfits - Xbox, Playstation - Solo | Semi No Ragdoll - Xbox, Playstation, PC - Solo |
Account Dupe Workaround - Xbox - Solo | OTR Invisible Character - Xbox, Playstation - Solo | Vehicle Warehouse OTR - Playstation, Xbox - Solo |
Agency God Mode - PS5 - Solo | Easy Character God Mode - Xbox, Playstation - Non-Solo | Save Cluckin Bell Outfit - Xbox, Playstation - Solo |
Headless Glitch -\ Xbox, Playstation - Solo | Solo Coke Business OTR -\ Xbox, Playstation - Solo | |
Miscellaneous: Infinite Toreador Boost - Xbox, Playstation, PC - Solo | BEFF Double Garage - Xbox, Playstation - Solo | Public Solo Session - Xbox, Playstation, PC - Solo |
Complete Tier 3 Survival Headshot Challenge - PS - Solo | Modded Acid Lab - Xbox, Playstation, PC - Non-Solo | Drive Unreleased Cars - Playstation - Solo |
DMO Lite - Playstation - Solo | MOC Solo Merge - Xbox, Playstation, PC - Solo | Weapons in Facility - Xbox, Playstation - Solo |
TP Mugshoot Room - Playstation - Solo | Infinitely Spawn Vehicles - Xbox, Playstation - Solo | Sell 27 Cars/Day - Xbox One, PS4 - Solo |
Arena War AFK - Xbox, Playstation, PC - Solo | Vehicle Magic Slot - Xbox, Playstation - Non-Solo | Magic Slot Flip - Xbox Series, PS5 - Non-Solo |
Brickade Fooliganz Livery Flip - Xbox, Playstation - Semi-Solo | Bypass Daily Sell Limit - Xbox, Playstation - Solo | Brickade Merge - Playstation - Solo |
GATF - Xbox, Playstation - Non- Solo | BF Wevil Speed Glitch - Xbox, Playstation - Solo | Shooting Range Glitch - Xbox, Playstation - Solo |
Thermal in Story Mode - Xbox, Playstation, PC - Solo | 2 Sparrows at Same Time - Xbox, Playstation - Solo | Quickly Fill Nightclub - Xbox, Playstation - Solo |
Infinite Company SUV's - Xbox, Playstation, PC - Solo | Endless Simeon Test Drive - Xbox, Playstation, PC - Solo | Double Damage - Xbox, Playstation, PC - Solo |
Teleport in LSCM - Playstation - Solo | Get Inside Luxury Autos - Xbox, Playstation, PC - Solo | |
Cayo Prep Job TP - Xbox, Playstation - Solo | Skywalker - Playstation - Solo | Cop Car Glitch - Xbox, Playstation, PC - Non-Solo |
Colored Stock Wheels - Xbox, Playstation - Non-Solo | Never Fall Off Bike - Xbox, Playstation, PC - Non-Solo | Director Mode Trailer Online - Playstation - Solo |
Launch Glitch - Xbox, Playstation, PC - Non-Solo | Car on Cerberus Slot - Xbox, Playstation - Non-Solo | Casino No Timer - Xbox Series, PS5, PC - Non-Solo |
No Wanted Level - Xbox, Playstation, PC - Solo | Launch Glitch - Xbox, Playstation, PC - Solo | Drive Invisible Vehicle - Xbox, Playstation, PC - Non-Solo |
Sultan Classic Speed Glitch - Xbox Series, PS5 - Non-Solo | Yellow Car Freak Out - Xbox, Playstation, PC - Non-Solo | BMX Launch - Xbox, Playstation, PC - Solo |
Special/Person Vehicle in Sumo - Xbox, Playstation - Semi-Solo | Unlock Trevor at Beginning of Game -PS4 - Solo | Wheel Merge/Transfer - PC - Non-Solo |
Chameleon Pearlescent Glitch - Xbox Series, PS5 - Solo | No Cops - Xbox, Playstation - Solo | Magic Slot Merge - Xbox, Playstation - Solo |
Bushole Launch - Xbox, Playstation, PC - Solo | Extra Consumables - Xbox, Playstation - Solo | Out of Bounds - Xbox, Playstation, PC - Semi-Solo |
Under the Map Anywhere - Xbox, Playstation - Solo | Invisible Aircraft - Xbox, Playstation - Solo | Walk in the Sky - Xbox, Playstation - Semi-Solo |
Merge/Teleport Jobs - Xbox | 2 Boys, 1 Hole - Xbox, Playstation, PC - Solo | RC Bandito C4 Throw - Playstation - Solo |
Autoclub Podium Vehicle - Xbox, Playstation, PC - Solo | Launch Glitch - Xbox, Playstation, PC - Semi-Solo | Low Grip Tires on Any Car - PC - Solo |
High Speed Jet Donuts - Xbox, Playstation, PC - Solo | OOB Glitch - Xbox, Playstation, PC - Solo | Toreador God Mode - Xbox, Playstation, PC - Solo |
Wall Breach - Xbox, Playstation, PC - Solo | Teleport with Akula - Xbox, Playstation, PC - Solo | Hydra with MOC Health - Xbox, Playstation, PC - Solo |
Freeze Time - Xbox, Playstation - Solo | Transparent Jet - Xbox, Playstation, PC - Solo | Trevors Car - Xbox, Playstation - Solo |
Matte Pearlescent Respray - Xbox, Playstation, PC - Solo | Hide Cargo - Xbox, Playstation, PC - Solo | Hydra Speed Glitch - Xbox, Playstation, PC - Solo |
Weapons Inside Arena - Xbox, Playstation - Non-Solo | Teleport Inside of UFO - Playstation - Solo | GATF Workaround - Playstation - Non-Solo |
Change the Inductor Bike Color - Xbox, Playstation, PC - Solo | Terrorbyte Merge - Xbox, Playstation - Solo | Old Casino/Story Map Online - Playstation, Xbox - Semi-Solo |
Unlock Special Hidden Weapons -\ PS4, Xbox One | NPC Bone Jiggling -\ Playstation, Xbox - Solo | Add Extra Accessories to Vehicles -\ Playstation, Xbox - Solo |
Park Ranger Outfit Glitch -\ Playstation, Xbox - Solo | AFK Exploit -\ Xbox, Playstation - Solo | Save Park Ranger Vehicle -\ Xbox, Playstation - Non-Solo |
Motorcycle to Car Merge -\ Xbox, Playstation - Non-Solo | Last Gen Car to Car Merge -\ PS4, Xbox One - Non-Solo | Current Gen Car to Car Merge - PS5, Xbox Series - Non-Solo |
Facility GCTF - Playstation, Xbox - Non-Solo | Moc to MOC GCTF Glitch Out - Playstation, Xbox - Non-Solo | Apartment Vehicle God Mode -\ Xbox, Playstation - Semi-Solo |
————————————————————————
Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by
YoGamer1044, make sure to check it out
here before hosting one for someone.
———————————————————————
Have a Question about a Glitch?: Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
———————————————————————
Have a Glitch That Isn't Linked Here?: Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
———————————————————————
Need any help?
Message the mod team.
Frequently Asked Questions
If you ask about something which can be clearly answered via the information in the FAQ's, your comment will be removed.
------------------------------------------------
Where are the newest glitches? - Sorting the sub by new is the easiest way to find the most current glitches
- Our Discord server has a section with quite a few working glitches
Are Heist Replay Glitches patched? - No, and they probably won't be any time soon; if ever.
- Heist replay glitch is still working in the enhanced version.
- Please note that timings might be more difficult than in the past.
How do I do X Heist Replay? Tips on how to avoid heist reset on consoles. - Take a break after 2 consecutive attempts
- Try clearing your cache after 2 consecutive attempts
- Try disconnecting after the white transaction loading circle and before the orange loading circle
- Try disconnecting after the "Transaction Pending" disappears at the bottom of the screen
Can you get banned from doing X Glitch? - Outside of the few admonished outliers such as the strain of Apartment Glitches, you WON'T GET BANNED for doing any glitches. This includes things such as Heist Replays, AFK's, Merges, Dupes (creating/owning/selling Dupes) and etcetera.
Any good RP glitches around? - This is a new type of job, TeamLilac AFK, and should be similar to Peter Griffin AFK. Please feel free to leave feedback on this job since its new
Best money glitch out right now? - Heist Replays (Bogdan/Cayo Perico), GCTF Dupes, and/or Semi-Frozen Money (solo) will always remain as time proven choices. Alongside whatever Dupe Glitch is currently available/working.
Anything pertaining to Dupes? - Destro's Duping Encyclopedia will most likely have your answers. Start with the Introduction segment which covers the jist of the relevant topics, otherwise flip through to the topic dedicated chapter
- Howdy's DSL Guide contains the updated DSL limits and thresholds and will continue to be regularly and consistently updated, please refer to this if you need help regarding the your sale limit and issues pertaining to it.
Merge Glitches? ------------------------------------------------
External Resources:
- Our Discord Server - Highly recommended and it's the best place to help keep you updated with all the working glitches being discovered.
- Alternatively, you can refer to realmoneymitch.com which serves the same purpose
--------------------------------------------------
Se7enSins:
--------------------------------------------------
Looking for a partner in crime? - Need People for Duping/Trading - Refer to GTADupe
- Need People for Heist Replays/JAFK/Misc Jobs - Refer to HeistTeams
Happy glitching! 😉
submitted by
Vapperdaeve to
gtaglitches [link] [comments]
2024.02.21 09:05 RoboticOperatingBudd On This Day in Nintendo History: Helmet; Family Computer Disk System; The Legend of Zelda; Star Fox; Game Boy Camera and more
On this day (February 21) in Nintendo history...
- Helmet was released in 1981 for the Game & Watch Gold in Japan. In this action game, developed by Nintendo R&D1, the construction workers are trying to get from the building to the shed, but tools are raining down from above. Move each construction worked from the building on the left to the shed on the right without being hit by the falling tools. The shed door closes sometimes, so you have to move back and forth. The longer each worker spends outside, the more tools fall.
- Crab Grab was released in 1984 for the Game & Watch Super Color in Japan. In this action game, developed by Nintendo R&D1, Mr. Grab must clear the Demon Crabs from the top row of the screen, but when he pushes them off of the top of the screen, they reappear at the bottom and stack. There are four columns of Demon Crabs. Move Mr. Grab and push the Demon Crabs off the top of the screen.When you do, they reappear on the bottom and may attack, so move out of their way.
- Family BASIC V3 was released in 1985 for the Family Computer in Japan. This programming utility, developed by Hudson Soft with Nintendo and Sharp, is an updated version of Family BASIC, featuring more built-in games and a simplified user-interface. Family BASIC allows the user to program simple game in the customised BASIC language NS-HUBASIC (developed by Nintendo, Sharp and Hudson Soft).
- The Family Computer Disk System was released in 1986 in Japan. A peripheral for Nintendo's Family Computer home video game console. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting FDS games. Its name is sometimes shortened as Famicom Disk System or simply Disk System, and abbreviated as FCDS, FDS, or FCD. The Famicom Disk System briefly served as an enabling technology for the creation of a new wave of home console video games and a new type of video game experience, mostly due to tripling the size of cheap game storage compared to affordable cartridge ROMs, and by storing gamers' progress within their vast new adventures. These games include the open world design and enduring series launches of The Legend of Zelda (1986) and Metroid (1986), with its launch game Zelda considered to be one of the greatest games of all time due mostly to its expansiveness.
- The Legend of Zelda was released in 1986 for the Family Computer Disk System in Japan. In this action/adventure game, developed by Nintendo, reunite the Triforce and send Ganon packing! Ganon, the King of Evil, has broken free of the Dark World and has captured Hyrule's beloved Princess Zelda. But, before she was caught, Zelda managed to shatter the Triforce of Wisdom and scatter its eight pieces throughout Hyrule. You begin your adventure by finding a small wooden sword in a dark cave.
- Family Computer Golf: Japan Course was released in 1987 for the Family Computer Disk System in Japan. In this golf game, developed by HAL Laboratory, play across a series of greens modelled after Japanese golf courses. Starring Mario. Select your club and direction, then use the power meters to determine the accuracy and drive of your shot. Hit the ball into the hole within par. Avoid the sand and water traps that will hinder your progress.
- Star Fox (released as Starwing in Europe) was released in 1993 for the Super Famicom in Japan. In this rail shooteshoot 'em up game, developed by Argonaut with Nintendo EAD, the insane scientist Andross was exiled on the planet Venom many years ago, but he continued his experiments and raised an army. Now his war machine is rolling across the Lylat system. General Pepper of the Cornerian army contacts the mercenary team Star Fox to slip through Andross' defences and lead an assault on the planet Venom.
- Itoi Seigesato no Bass Tsuri No. 1 was released in 1997 for the Super Famicom in Japan. In this fishing game, developed by HAL Laboratory, walk around a lake, jump in a boat and head out onto the waters to begin fishing. Choose your rod, bait, and more as you hunt for the biggest fish in the lake. Bagging a fish will earn you money, and the more money you have, the more fishing components you can collect, and the bigger and rarer the fish you can catch.
- The Game Boy Camera was released in 1998 for the Game Boy in Japan. This video game accessory, developed by Nintendo R&D1 with Jupiter, is a camera for the Game Boy that takes four colour pictures. The camera itself is built into a rotatable eye on top of the cartridge. At the time of its release, it was the world's smallest digital camera. The Game Boy Camera software contains a huge range of camera settings and image editing options.
- Trade & Battle: Card Hero was released in 2000 for the Game Boy Color in Japan. In this role-playing game, developed by Nintendo R&D1 with Intelligent Systems, you play as Hiro, a boy who wants to master the Card Hero trading card game. A gang has been causing trouble in the area, and Hiro will have to face them if he wants to become the champion. Each player has a Master card, and the objective is to defeat this card. Players also hold Monster cards and stones that allow cards to be played.
- Domo-Kun no Fushigi Terebi was released in 2001 for the Game Boy Advance in Japan. In this variety game, developed by Suzak, Domo and his friends were watching TV in Usaji's house, when a meteor strikes, sucking Domo into the TV set. If he wants to escape, then he must complete a week's worth of minigames, each one a different TV show. Domo is the the title character of a series of advertisements for the NHK-TYO TV station in Japan. The game was developed by Suzac, a developer owned by the TV station.
- Cubivore: Survival of the Fittest was released in 2001 for the Nintendo GameCube in Japan. In this action-adventure game, developed by Saru Brunei with Intelligent Systems, in a land populated by animals made of cubes, the Killer Cubivore sits at the top of the food chain, absorbing the "Wilderness", the essence of the land. You have to climb to the top of the food chain and overthrow the Killer Cubivore, restoring the Wilderness to the world. Your Cubivore mutates based on its colour, intensity and limbs.
- Play-Yan was released in 2004 for the Game Boy Advance in Japan. A media player that can read MP3 music files and MP4 video files from an SD Card using flash memory. Due to its power requirements, it was not compatible with the original model Game Boy Advance. It was also possible to download a number of minigames from Nintendo's website which could be added to an SD Card and played on the Play-Yan. The original model was discontinued after just 7 months, and a second model was released 2 days after the discontinuation.
What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.
(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging
KetchupTheDuck).
submitted by
RoboticOperatingBudd to
nintendo [link] [comments]
2024.02.20 22:14 kazuqq [PC][2010-2016] 3rd person F2P top down dark fantasy mmorpg
Platform(s): PC, played it on windows F2P, I think has it‘s own site
Genre: 3rd person top down, dark fantasy magic based mmorpg
Estimated year of release: release idk, but I played it somewhere between 2010-2016
Graphics/art style: it was pretty 3D, but wasn’t trying to be realistic. The character designs were very detailed, the main clothing color was black. Mostly fantasy armor. In general dark colors, dark vibes. I think you viewed the character from kinda far away, so there wasn’t much pixelation. Not a blocky game, I think designs were kind of spiky. I think it looks pretty similair to lost ark, but more nature based and no buildings to go into.
Notable characters: You started the game with character customisation, so your character was customizable, I think you could choose between a few different classes, male and female, but definitely more female characters. Maybe change the appearance a bit, like hair and eyes or something like that. I don’t know how detailed the starting customization was, but later you could equip armor and stuff. Like helmets, chest armor, weapons. I don’t think they changed your appearance though, mostly stats
Notable gameplay mechanics: It was open world, but not a vast endless area with endless explorations, especially in the starting area the paths were mostly quite narrow. Some paths only as wide as your character. You could encounter enemies on your travel that you could kill, other players were visible and you could send friend requests and form something like guilds. Boss enemies or bigger fights were always tile based, rotation based fights. So first you could move around the battlefield basically, attack if you wanted to and then your enemy could move and attack, and repeat. The enemies were all made up creatures, they didn’t resemble humans at all. You could fight together with your guildmates (idk if only with one or multiple) and maybe with friends too. I‘m pretty sure when you were fighting together (in the tile based, rotation based fights) was the only time you had a chat, so that you could strategize. I think it had a level system, inventory spaces were grids. I think you could upgrade items too, they definitely had levels or rarities. It had different areas that you would travel to via a portal, I only remember two areas/worlds but maybe it had more. The portal was definitely vertical. It had some story, but that definitely wasn’t the main aspect of the game. It had no cutscenes. You had different quests that you go after, seen in a quest box, above that a round map view (I think), possibly your position being a red triangle arrow. The game was mostly magic based, using spells and stuff. Or maybe different skills, I‘m not sure if it had a skill tree, but could be possible. I‘m not sure if it had swords. There could also have been a PvP option, in the tile based turn based system again, but I am not sure about that.
Other details: The starting area was a market, to the left side opening up to the portal which you would have to climb up stairs for. You could buy armor and probably potions or something on the market. There was a row of stalls on the top, one in the middle that basically cut the area in half, and when you walk upwards and around the row on the middle, to the left of it were the stairs to the portal. (I drew a small picture, look at the link) I think this is also where you got your first quest, talking with a dude. I remember, also more towards the beginning, walking a narrow path, surrounded by water, the path sometimes turning into small bridges. I don’t think you had to jump over anything, no platforming. Maybe that area had fog too. After quite a while of playing I unlocked a new area which was a wasteland or desert. That one was a lot bigger and more open than the starting world, with no set paths. There were also no buildings that you could enter, I don’t recall seeing any buildings at all besides at the starting portal. As I said, it has similair vibes to lost ark, the game overlay probably looked pretty similair. I‘m not sure if there were any big animations or colors when attacking, definitely not with small enemies you see on the way. Also I am not sure if this is correct at all, but I feel like the name started with an M. Maybe I‘m imagining stuff tho, no idea.
Market starting/main area submitted by
kazuqq to
tipofmyjoystick [link] [comments]
2024.02.16 00:55 MotionlessPicture First Time Biker: What Advice Can You Give Me?
Hello, you amazing, cool and sophisticated (ahem) Kawasaki riders! I will soon be one of you.
I have dreamt of riding a motorbike ever since I was very young. I don't even remember when or how I got this idea that I want to be on one. I have no relation or connection to bikes in the family, most of my relatives don't even need or drive a car (public transportation is enough for them).
I just tried the Eliminator 500 and am planning to buy it as my first bike in a month or two (need to save up a bit more :/) . My choice was between this and the z650, but my body feels more comfortable with the Eliminator. My height and weight just demand a lower, lighter bike and overall this one fits me well.
I will mostly be a solo rider, occasionally with a passenger? Backpack? Whatever you like to call them.
I already have all the basic equipment (protective clothes, gloves, helmet, several balaclavas and boots).
I wanted to ask you, as I don't have anyone else who can advise me about these:
What is there that I should consider to buy or a customisation to make before getting into the actual riding moment?
One example is earplugs. I never knew I need ones, but now I know and am looking at maybe getting musician's earplugs - are they good for this? Was planning to buy ones for cinemas and concerts anyway, because my hearing is quite sensitive.
Comms devices? I do like to listen to music, but I don't think I will NEED this during my first half a year riding. I feel like I would be too careful and focused if I judge by my first half a year driving (it was some time ago, but I will always remember the change in character!) How necessary are they? Already read a thread about good brands and so on, but I am not even sure I need one.
Locks and chains - I have NO idea what to get!
Rain and dust cover - I live in a pretty dusty area and there are also many trees around. Most paid parkings are open (no roofs), and I don't own a garage. It's common here to leave your bike in a paid lot.
Maintenance and tools? What can I do myself to help my new buddy lead a longer, stable and comfortable existence?
Any additional documentations? I will get it registered and insured, but what apart from the generic ones are good to have for a bike? Compared to a car?
Trackers, cameras, other gadgets - I watch tiktokkers have a tonne of stuff on their machines and I have no idea if I need one. I don't plan on recording any content, but I would like to have some equivalent of a dash cam? I even have a gopro on my bicycle for safety reasons.
I think this is all, but if you think I need something which I have not mentioned, please tell me!
Unless you have some serious reasons to why I should not get it, please don't bash my choice!
I am not considering the sale of this bike for the moment, as I am almost certain I will keep it for at least a few years because I tend to get stuck with everything I own until it's practically broken and unfixable.
P.S.: I live in Europe, EU country, so my registrations will be valid throughout the EU.
Thank you in advance!
submitted by
MotionlessPicture to
Kawasaki [link] [comments]
2024.02.15 20:21 AionR No Man's Sky: OMEGA: INTRODUCING UPDATE 4.5
No Man's Sky: OMEGA: INTRODUCING UPDATE 4.5 trailer:
https://www.youtube.com/watch?v=EsBHl6kHFog&ab_channel=HelloGamesTube
Full patch notes here:
https://www.nomanssky.com/omega-update/
4.5 PATCH NOTES
FREE TRIAL
- From Thu. 15th Feb – Mon. 19th Feb, the entire Omega Expedition will be open to everyone, even those who don’t own the game.
- Find links to play for free within the No Man’s Sky page of all major platform stores.
OMEGA EXPEDITION
- Expedition Twelve, Omega, will begin shortly and run for approximately four weeks.
- Rewards include new posters; a unique Atlas-themed jetpack, the exclusive Atlas Sceptre Multi-Tool; the Atlas Headshield helmet and the one-of-a-kind high-performance Starborn Runner starship.
- This expedition invites players old and new to take part in a journey across the galaxy, exploring as they go and probing the memories of the Atlas itself.
- For players without an existing save, this expedition also includes a tutorial to guide you as you explore, making this the perfect time to start your journey.
- PvP will default to off during this expedition.
EXPEDITION STRUCTURE
- Expeditions can now be started from an existing save, as well continuing to be accessible by starting a new game.
- Major expedition rewards will continue to be available on all saves.
- Players can choose to begin an expedition from a new terminal aboard the Space Anomaly.
- Before starting the expedition, players are able to load this terminal with a choice of items and packaged equipment.
- The expedition will then begin as normal. Upon reaching the Space Anomaly, players will be able to retrieve these stored items to aid them with their progress.
- With an expedition in progress, players can use this terminal (or an option within the main menu) to freely switch between continuing the expedition or pausing it.
- Pausing the expedition allows players to switch back to their “primary” save for that slot and dip in and out of the expedition as they wish.
- At the end of an expedition, players will be able to return technology and items to their primary save via the same terminal used to start the expedition. Alternatively, unwanted items will be sold automatically and converted to units or nanites as appropriate.
- All earned units, nanites and quicksilver will be automatically returned to your primary save on completion of the expedition.
- All discoveries will be automatically shared with the primary save.
- Bases will be shared to the primary save on completion of the expedition.
- At the end of the expedition, additional unit or nanite rewards will be awarded based on other measures of progress, such as Sentinels killed, words learned or base parts constructed.
- At any time with an expedition in progress, players can create a copy of their primary Multi-Tool or starship, allowing them to bring their own equipment to the expedition or return exciting finds back to their primary save. This process is begun at the same terminal used to start an expedition.
- Your historical progress on expeditions is now logged within the Catalogue page.
PIRATE DREADNOUGHT
- Players can now force the mighty pirate dreadnought capital ships to surrender by destroying all of their defences or taking them to the brink of destruction.
- Take no mercy and destroy the pirates anyway to claim the usual bounty, or dock with the dreadnought to speak with its captain.
- Demand tribute from the pirate captain, or seize their vessel as your own capital ship.
- The dreadnought has a unique hangar and bridge, distinct from regular civilian freighters.
TWITCH CAMPAIGN
- A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.
NEW MISSIONS
- Planetary NPCs will now occasionally offer procedurally generated missions, tailored to the planet they find themselves on.
- The Atlas Path missions have been reworked for clarity and robustness, fixing a number of text and other issues.
- Players who have completed the Atlas Path now have access to a repeating mission with which they can earn nanites and additional words in the Atlas language.
- Players who decline the Atlas at the end of the Atlas Path are now awarded their own counterpart title and technology to those awarded for accepting its request.
- Once begun, the Atlas Path is now always available on the Galaxy Map without having to specifically request coordinates from Specialist Polo.
- The visual effects in the final Atlas Station have been significantly improved.
- Black Holes are now always available on the Galaxy Map without having to specifically request coordinates from Specialist Polo.
- The visibility of the various Galaxy Map paths has been improved, particularly when in free-look mode.
- Players can now save while aboard Atlas Stations.
- Fixed a rare issue that could cause some mission agents aboard outlaw stations to run out of available missions.
- Living Pearls are now occasionally requested as the target item for some missions at the Nexus.
QUALITY OF LIFE
- Teleporters have been added to the Space Anomaly, allowing quick access to the Multi-Tool Salvage Station on the upper balcony.
- Terrain manipulation around buried objects or buildings has been made easier, allowing edits to be made even when not directly aimed at the terrain itself.
- Planetary charts leading to archeological dig sites are now available from the Space Station Cartographer.
- Portal glyph addresses are now listed for all categories of wonder, not just for planets.
- The galaxy where the discovery was found is now listed for all categories of wonder.
- Storage Containers can be now snapped directly to large base rooms, allowing them to be accessed from inside.
- Fixed an issue that affected a number of Timber, Fibreglass and Stone base parts, preventing them from being swapped using the “Swap Part” option in the build menu.
- Autophage NPCs now have a chance to equip their own unique procedurally generated staff.
- A large number of new biscuit-based cooking recipes have been added.
- Fixed an issue that prevented some Voyager expedition reward parts from being constructed in freighter bases.
- Hostile planetary flora now show a marker for a short time after damaging the player.
- Technology modules are now filtered out from the list when selecting items to process in a refiner, as these can never be refined.
- After dying on a planet, players are now respawned with a minimum level of hazard protection, preventing a loop of repeated death.
- The autosave timer is now reset when players make a manual save, preventing the autosave and restore point from being too similar.
- Previously visited Expedition Rendezvous locations are now listed in every space station teleporter.
- The terrain deposit label will now suggest cycling to the Terrain Manipulator if applicable.
- The Analysis Visor UI now contextually switches between the Custom Marker and Scanning tip as appropriate.
- The grid view in the Catalogue can now be scrolled with the mousewheel.
- The build menu will now automatically close after deploying an Exocraft Geobay, consistent with other planetary deployables.
- The construction cost of chairs has been reduced, removing the need for Star Silk.
- The Nutrient Processor icon is now shown on the compass, making it easier to find after deploying on a planet.
- A cockpit readout message has been added for launch thruster status, showing progress towards ignition (or any applicable fuel or damage errors).
- Camera shake effects are now dampened if the player does not have full control over their character, eg while using the UI or an interactable object.
- When using world-relative smooth stick movement in VR, the sticks now also control movement while jetpacking.
- An option has been added for VR players to remove the highlight effect on interactable objects.
- A number of improvements have been made to interacting with objects that have a cost associated with interaction, making the process more clear and consistent with other similar parts of the UI.
- Expedition Milestones that award starship or Multi-Tool inventory slots now award those slots directly, similar to Exosuit slots, and no longer require a trip to the Space Station to claim.
- A number of text clarity improvements have been made to the text on the Install New Inventory Slot screen.
MISSION UI
- A number of improvements have been made to the way in which missions display hints in the bottom-right notification area.
- When multiple missions or situations are attempting to display a hint, players can now manually cycle through all the available hints, preventing clashes from hiding information. Your currently selected mission will now always be available.
- Players can now cycle through the available hints and leave no hint on display, temporarily hiding them.
- Fixed a number of consistency issues that could cause mission notifications that were attempting to direct players to specific pages within the UI to fail to open the correct page.
- A number of system and specific improvements have been made to the pacing and display of general, non-mission-related hint messages. This should result in fewer messages over extended periods of play, and fewer tutorial-related hints for experienced players.
- Fixed a number of issues that could cause the selected mission to be changed after warping or reloading.
- Fixed a number of issues that could cause the active mission to be changed or an unexpected mission to be re-selected after completing a secondary activity that used the mission system.
- Fixed an issue where pinning a recipe or repair could fail to correctly select that as the active mission.
- Fixed an issue that would prevent the player’s manually selected inventory page from always being forgotten and reset to the Exosuit when inside the starship or Exocraft.
- If a mission hint is currently suggesting use of an item, and that item is accessible, then opening the inventory will default to the appropriate page for that item.
- Fixed a rare issue affecting some older save games that prevented mission hints from displaying as expected.
- The starship summoning hint is no longer displayed if the ship is unable to take off.
- Fixed a number of issues affecting the display of the hint to recover items from your grave.
- Fixed a number of issues affecting the display of the various hints about extreme planetary conditions.
- A hint is now shown when trying to recruit an organic frigate while your fleet is at max capacity.
- Missions that are directing players towards their freighter base will now display their icon appropriately in the teleporter UI.
- Expedition Milestones are now prioritised in the pool of secondary missions in the log, making your current milestone easier to find.
- Mission hints are now visible while the trading UI is open.
- The icons for various hints on the Space Anomaly (e.g. about excess nanites or unredeemed rewards) have been improved.
- Fixed an issue that allowed hints about outlaw systems and stations to display while aboard the Space Anomaly.
- Fixed an issue that prevented the display of the low shield warning during the mission to save a freighter from pirates.
- Fixed an issue that caused non-target items to be displayed during a Target Sweep if they happened to share an icon with the actual target.
- Off-screen indicators displayed during a successful Target Sweep are now displayed closer to the centre of the screen, making it easier to detect exactly where the object in question is, particularly if it’s at a vertical offset from the player.
- Fixed a bug that could prevent some mission-critical markers from displaying their off-screen indicator.
- Fixed an issue that could cause duplicate or unnecessary mission markers to display on the Galaxy Map.
- When a mission is requesting a substance found in planetary terrain deposits, the visibility in the Analysis Visor of the relevant deposit has been increased.
- When a mission is requesting that a specific item be crafted, that item is now placed correctly and highlighted within the crafting popup.
- A number of text and clarity improvements have been made to the pinned crafting guidance for crafted recipes and technology, particularly when looking for substances that can be harvested from planetary objects.
- Pinned crafting guidance now more explicitly points players towards the refiner when looking for materials that are more easily refined than crafted or purchased.
- If a mission is requesting an item be refined, that item is now highlighted in the refiner input popup.
- When missions display a hint about a particular entry in the guide, that entry is now highlighted within the Catalogue.
MISSION FIXES
- Fixed a number of rare blockers and flow issues across various missions when speaking to Nada, Polo or other Space Anomaly inhabitants.
- Fixed a number of rare cases where missions could be blocked, or advance incorrectly, in the event that a planetary building failed to load.
- Fixed a rare blocker in the Trace of Metal mission if players lose their drone shell before talking to Iteration Tethys.
- Fixed a rare blocker in the Trace of Metal mission where players could not advance the various dialogue options.
- Fixed a number of rare blockers that could occur if players delete their own base while in the middle of the base-building tutorial.
- Fixed a rare blocker that could occur during the 16/16 mission when attempting to travel via the Portal network.
- Fixed an issue that could cause flickering UI or overly active hint messages when deleting planetary charts from your inventory.
- Fixed an issue that caused missions to give incorrect instructions while players are aboard the Space Anomaly and their mission target is in a different system.
- Fixed a number of text issues in missions taken from a space station listing agent.
- Fixed a number of text issues in the The Settlers mission.
- Fixed a number of text issues in the inventory expansion tutorial mission.
- Fixed an issue that caused the Autophage corrupted sentinels mission to display incorrect objective numbers.
- Fixed an issue that caused some text to incorrectly reference pinning or hint at pinning in inappropriate situations.
- Fixed a significant number of text and clarity issues around the transition from the Space Anomaly to the Artemis missions if the player skipped the tutorial, either via the options menu, by playing Creative Mode, or by converting their expedition save to a normal mode one.
- Fixed a number of rare issues that could occur when learning words to calibrate Artemis’ translator.
- Fixed a mission-related issue that could cause occasional stuttering.
- Fixed a number of issues that could affect the Under a Rebel Star mission if players fled the outlaw station mid-mission.
- Fixed a text issue that could cause some missions to display a NEW MISSION rather than NEW OBJECTIVE notification when their objective changes.
- Fixed a rare issue that could cause some mission steps that require use or repair of a technology in the player’s inventory to fail to use the correct icon.
- Fixed an issue in the various artefact excavation missions from the space station listings agent that caused the mission to skip the instructions for locating the dig site.
- The icon clarity when a mission hint requests that players dig for ancient keys has been improved.
- Fixed a number of rare blockers in the base Overseer and Agricultural Research missions.
- Fixed a number of issues during the base Scientific Research mission while trying to find a suitable Korvax scientist to hire.
- Fixed a number of issues during the base Weapons Research mission while trying to find a suitable Vy’keen armourer to hire.
- Fixed a number of issues during the base Agricultural Research mission while trying to find a suitable Gek farmer to hire.
- Fixed a number of issues during the base Exocraft Technician mission that could occur when trying to undertake the mission in the Nautilon or the Minotaur.
- Fixed an issue that could affect the Exocraft Technician missions when being asked to collect gold to install Exocraft technology.
BUG FIXES
- Fixed a memory leak related to audio systems.
- Introduced a significant memory-related optimisation.
- Fixed a crash related to freighter targeting systems.
- Fixed an Xbox-specific crash.
- Fixed a crash related to input.
- Fixed a rare crash that could occur when using hold-type interactions.
- Fixed a rare crash related to rendering discoveries and wonders.
- Fixed an issue that could cause texture-streaming problems on PlayStation platforms.
- Fixed a rare crash caused by memory trampling.
- Fixed a rare crash related to navigation.
- Fixed a softlock that could occur when interacting with NPCs.
- Fixed a rare issue that could cause unclaimed living ships to turn into conventional abandoned ships.
- Fixed an issue that could cause some hostile starships or freighter components to become invulnerable.
- Fixed an issue that caused player companions to move overly fast when in indoor environments such as the Space Anomaly.
- Fixed an issue that caused camera glitches when answering the starship communicator when using the third-person camera.
- Fixed an issue that caused Exocraft to have incorrect collision.
- Fixed an issue that could allow large rooms to snap to doors that were already snapped to corridors.
- Fixed an issue with camera angles for some interactable base objects that could cause the camera to embed itself in walls or the terrain.
- Fixed an issue that could prevent icons from being correctly applied to tritium-rich asteroids when scanning for fuel in space.
- Fixed a significant visual issue that affected the rendering of some weather effects, particularly tornadoes.
- Fixed an issue which could cause animation jitter for some two-legged flying creatures.
- Fixed a visual glitch that could cause popping during the loading starfield.
- Fixed a visual issue that could prevent the cloaking device effect from applying to some Multi-Tools.
- Fixed a number of issues with the cloaking device effect in multiplayer.
- Fixed a number of visual issues when replicating starships in multiplayer.
- Fixed a number of visual issues with Multi-Tool muzzle effects in multiplayer.
- Fixed a number of visual issues with the lighting effects on player jetpacks.
- Fixed a number of visual issues with capes in multiplayer.
- Fixed a visual issue with the glow on some exploration-class starships.
- Fixed a rare issue affecting sky rendering.
- Fixed a number of issues with the purchase flow for Atlantid-class Multi-Tools.
- Fixed an issue that caused some oxygen-rich plants to have overly large collision volumes.
- Fixed an issue with the Report Base UI that prevented text from being translated into other languages than English.
- Fixed an issue that caused some A-class Sentinel Multi-Tools to outdamage the S-class version.
- Fixed a number of AI navigation issues.
- Fixed a number of issues related to saving the state of various interactive objects such as refiners and resource extractors.
- Fixed a number of issues with Sentinel Hardframe units that could cause them to fall beneath the terrain.
- Fixed an issue that could prevent activated versions of substances such as copper or indium from being correctly listed when viewing planets on the discovery page.
- Fixed an animation glitch that could occur when running up-hill with a one-handed Multi-Tool.
- Fixed an issue that could allow complex crafting trees to exceed the bounds of the screen.
- Fixed an issue that allowed some mouse-only movement modes to be selected while using the pad.
- Fixed an issue that could allow the starship HUD to render the planetary readout when not in space.
- Fixed a number of text issues in the Catalogue when browsing refiner and cooking recipes.
- Fixed an issue in the catalogue that caused all the entries on the page to re-animate despite the page not being changed.
- Fixed an audio issue that could cause footstep sounds on the space station to turn into a high-pitched whine.
- Fixed an issue that could leave a lingering warning about the launch thrusters being out of fuel after they have been refuelled.
- Fixed an issue that could cause some smuggler NPCs to offer NipNip buds for an absurd number of nanites.
- Fixed a number of collision issues around frigate cargo bays.
- Fixed an issue that prevented some decals from applying correctly to companion customisation options.
- Fixed an issue that incorrectly hid some NPCs on space stations.
- Fixed an issue that caused smuggled goods to have their contraband pricing inverted, making their sell value incorrectly low in non-pirate systems.
- Fixed an issue that could allow the starship to fire when clicking quickly through text after answering the communicator, causing a potentially hostile response from anyone inadvertently hit.
- Fixed an issue that could prevent space jellyfish from spawning.
submitted by
AionR to
NMSVR [link] [comments]
2024.02.15 15:34 sardeliac Update 4.5 patch notes for those at work or behind firewalls
4.5 PATCH NOTES
FREE TRIAL
From Thu. 15th Feb – Mon. 19th Feb, the entire Omega Expedition will be open to everyone, even those who don’t own the game. Find links to play for free within the No Man’s Sky page of all major platform stores.
OMEGA EXPEDITION
- Expedition Twelve, Omega, will begin shortly and run for approximately four weeks.
- Rewards include new posters; a unique Atlas-themed jetpack, the exclusive Atlas Sceptre Multi-Tool; the Atlas Headshield helmet and the one-of-a-kind high-performance Starborn Runner starship.
- This expedition invites players old and new to take part in a journey across the galaxy, exploring as they go and probing the memories of the Atlas itself.
- For players without an existing save, this expedition also includes a tutorial to guide you as you explore, making this the perfect time to start your journey.
- PvP will default to off during this expedition.
EXPEDITION STRUCTURE
- Expeditions can now be started from an existing save, as well continuing to be accessible by starting a new game.
- Major expedition rewards will continue to be available on all saves.
- Players can choose to begin an expedition from a new terminal aboard the Space Anomaly.
- Before starting the expedition, players are able to load this terminal with a choice of items and packaged equipment.
- The expedition will then begin as normal. Upon reaching the Space Anomaly, players will be able to retrieve these stored items to aid them with their progress.
- With an expedition in progress, players can use this terminal (or an option within the main menu) to freely switch between continuing the expedition or pausing it.
- Pausing the expedition allows players to switch back to their “primary” save for that slot and dip in and out of the expedition as they wish.
- At the end of an expedition, players will be able to return technology and items to their primary save via the same terminal used to start the expedition. Alternatively, unwanted items will be sold automatically and converted to units or nanites as appropriate. All earned units, nanites and quicksilver will be automatically returned to your primary save on completion of the expedition. All discoveries will be automatically shared with the primary save. Bases will be shared to the primary save on completion of the expedition.
- At the end of the expedition, additional unit or nanite rewards will be awarded based on other measures of progress, such as Sentinels killed, words learned or base parts constructed.
- At any time with an expedition in progress, players can create a copy of their primary Multi-Tool or starship, allowing them to bring their own equipment to the expedition or return exciting finds back to their primary save. This process is begun at the same terminal used to start an expedition.
- Your historical progress on expeditions is now logged within the Catalogue page.
PIRATE DREADNOUGHT
- Players can now force the mighty pirate dreadnought capital ships to surrender by destroying all of their defences or taking them to the brink of destruction.
- Take no mercy and destroy the pirates anyway to claim the usual bounty, or dock with the dreadnought to speak with its captain.
- Demand tribute from the pirate captain, or seize their vessel as your own capital ship.
- The dreadnought has a unique hangar and bridge, distinct from regular civilian freighters.
TWITCH CAMPAIGN
- A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.
NEW MISSIONS
- Planetary NPCs will now occasionally offer procedurally generated missions, tailored to the planet they find themselves on.
- The Atlas Path missions have been reworked for clarity and robustness, fixing a number of text and other issues.
- Players who have completed the Atlas Path now have access to a repeating mission with which they can earn nanites and additional words in the Atlas language.
- Players who decline the Atlas at the end of the Atlas Path are now awarded their own counterpart title and technology to those awarded for accepting its request.
- Once begun, the Atlas Path is now always available on the Galaxy Map without having to specifically request coordinates from Specialist Polo.
- The visual effects in the final Atlas Station have been significantly improved.
- Black Holes are now always available on the Galaxy Map without having to specifically request coordinates from Specialist Polo.
- The visibility of the various Galaxy Map paths has been improved, particularly when in free-look mode.
- Players can now save while aboard Atlas Stations.
- Fixed a rare issue that could cause some mission agents aboard outlaw stations to run out of available missions.
- Living Pearls are now occasionally requested as the target item for some missions at the Nexus.
QUALITY OF LIFE
- Teleporters have been added to the Space Anomaly, allowing quick access to the Multi-Tool Salvage Station on the upper balcony.
- Terrain manipulation around buried objects or buildings has been made easier, allowing edits to be made even when not directly aimed at the terrain itself.
- Planetary charts leading to archeological dig sites are now available from the Space Station Cartographer.
- Portal glyph addresses are now listed for all categories of wonder, not just for planets.
- The galaxy where the discovery was found is now listed for all categories of wonder.
- Storage Containers can be now snapped directly to large base rooms, allowing them to be accessed from inside.
- Fixed an issue that affected a number of Timber, Fibreglass and Stone base parts, preventing them from being swapped using the “Swap Part” option in the build menu.
- Autophage NPCs now have a chance to equip their own unique procedurally generated staff.
- A large number of new biscuit-based cooking recipes have been added.
- Fixed an issue that prevented some Voyager expedition reward parts from being constructed in freighter bases.
- Hostile planetary flora now show a marker for a short time after damaging the player.
- Technology modules are now filtered out from the list when selecting items to process in a refiner, as these can never be refined.
- After dying on a planet, players are now respawned with a minimum level of hazard protection, preventing a loop of repeated death.
- The autosave timer is now reset when players make a manual save, preventing the autosave and restore point from being too similar.
- Previously visited Expedition Rendezvous locations are now listed in every space station teleporter.
- The terrain deposit label will now suggest cycling to the Terrain Manipulator if applicable.
- The Analysis Visor UI now contextually switches between the Custom Marker and Scanning tip as appropriate.
- The grid view in the Catalogue can now be scrolled with the mousewheel.
- The build menu will now automatically close after deploying an Exocraft Geobay, consistent with other planetary deployables.
- The construction cost of chairs has been reduced, removing the need for Star Silk.
- The Nutrient Processor icon is now shown on the compass, making it easier to find after deploying on a planet.
- A cockpit readout message has been added for launch thruster status, showing progress towards ignition (or any applicable fuel or damage errors).
- Camera shake effects are now dampened if the player does not have full control over their character, eg while using the UI or an interactable object.
- When using world-relative smooth stick movement in VR, the sticks now also control movement while jetpacking.
- An option has been added for VR players to remove the highlight effect on interactable objects.
- A number of improvements have been made to interacting with objects that have a cost associated with interaction, making the process more clear and consistent with other similar parts of the UI.
- Expedition Milestones that award starship or Multi-Tool inventory slots now award those slots directly, similar to Exosuit slots, and no longer require a trip to the Space Station to claim.
- A number of text clarity improvements have been made to the text on the Install New Inventory Slot screen.
MISSION UI
- A number of improvements have been made to the way in which missions display hints in the bottom-right notification area.
- When multiple missions or situations are attempting to display a hint, players can now manually cycle through all the available hints, preventing clashes from hiding information. Your currently selected mission will now always be available.
- Players can now cycle through the available hints and leave no hint on display, temporarily hiding them.
- Fixed a number of consistency issues that could cause mission notifications that were attempting to direct players to specific pages within the UI to fail to open the correct page.
- A number of system and specific improvements have been made to the pacing and display of general, non-mission-related hint messages. This should result in fewer messages over extended periods of play, and fewer tutorial-related hints for experienced players.
- Fixed a number of issues that could cause the selected mission to be changed after warping or reloading.
- Fixed a number of issues that could cause the active mission to be changed or an unexpected mission to be re-selected after completing a secondary activity that used the mission system.
- Fixed an issue where pinning a recipe or repair could fail to correctly select that as the active mission.
- Fixed an issue that would prevent the player’s manually selected inventory page from always being forgotten and reset to the Exosuit when inside the starship or Exocraft.
- If a mission hint is currently suggesting use of an item, and that item is accessible, then opening the inventory will default to the appropriate page for that item.
- Fixed a rare issue affecting some older save games that prevented mission hints from displaying as expected.
- The starship summoning hint is no longer displayed if the ship is unable to take off.
- Fixed a number of issues affecting the display of the hint to recover items from your grave.
- Fixed a number of issues affecting the display of the various hints about extreme planetary conditions.
- A hint is now shown when trying to recruit an organic frigate while your fleet is at max capacity.
- Missions that are directing players towards their freighter base will now display their icon appropriately in the teleporter UI.
- Expedition Milestones are now prioritised in the pool of secondary missions in the log, making your current milestone easier to find.
- Mission hints are now visible while the trading UI is open.
- The icons for various hints on the Space Anomaly (e.g. about excess nanites or unredeemed rewards) have been improved.
- Fixed an issue that allowed hints about outlaw systems and stations to display while aboard the Space Anomaly.
- Fixed an issue that prevented the display of the low shield warning during the mission to save a freighter from pirates.
- Fixed an issue that caused non-target items to be displayed during a Target Sweep if they happened to share an icon with the actual target.
- Off-screen indicators displayed during a successful Target Sweep are now displayed closer to the centre of the screen, making it easier to detect exactly where the object in question is, particularly if it’s at a vertical offset from the player.
- Fixed a bug that could prevent some mission-critical markers from displaying their off-screen indicator.
- Fixed an issue that could cause duplicate or unnecessary mission markers to display on the Galaxy Map.
- When a mission is requesting a substance found in planetary terrain deposits, the visibility in the Analysis Visor of the relevant deposit has been increased.
- When a mission is requesting that a specific item be crafted, that item is now placed correctly and highlighted within the crafting popup.
- A number of text and clarity improvements have been made to the pinned crafting guidance for crafted recipes and technology, particularly when looking for substances that can be harvested from planetary objects.
- Pinned crafting guidance now more explicitly points players towards the refiner when looking for materials that are more easily refined than crafted or purchased.
- If a mission is requesting an item be refined, that item is now highlighted in the refiner input popup.
- When missions display a hint about a particular entry in the guide, that entry is now highlighted within the Catalogue.
MISSION FIXES
- Fixed a number of rare blockers and flow issues across various missions when speaking to Nada, Polo or other Space Anomaly inhabitants.
- Fixed a number of rare cases where missions could be blocked, or advance incorrectly, in the event that a planetary building failed to load.
- Fixed a rare blocker in the Trace of Metal mission if players lose their drone shell before talking to Iteration Tethys.
- Fixed a rare blocker in the Trace of Metal mission where players could not advance the various dialogue options.
- Fixed a number of rare blockers that could occur if players delete their own base while in the middle of the base-building tutorial.
- Fixed a rare blocker that could occur during the 16/16 mission when attempting to travel via the Portal network.
- Fixed an issue that could cause flickering UI or overly active hint messages when deleting planetary charts from your inventory.
- Fixed an issue that caused missions to give incorrect instructions while players are aboard the Space Anomaly and their mission target is in a different system.
- Fixed a number of text issues in missions taken from a space station listing agent.
- Fixed a number of text issues in the The Settlers mission.
- Fixed a number of text issues in the inventory expansion tutorial mission.
- Fixed an issue that caused the Autophage corrupted sentinels mission to display incorrect objective numbers.
- Fixed an issue that caused some text to incorrectly reference pinning or hint at pinning in inappropriate situations.
- Fixed a significant number of text and clarity issues around the transition from the Space Anomaly to the Artemis missions if the player skipped the tutorial, either via the options menu, by playing Creative Mode, or by converting their expedition save to a normal mode one.
- Fixed a number of rare issues that could occur when learning words to calibrate Artemis’ translator.
- Fixed a mission-related issue that could cause occasional stuttering.
- Fixed a number of issues that could affect the Under a Rebel Star mission if players fled the outlaw station mid-mission.
- Fixed a text issue that could cause some missions to display a NEW MISSION rather than NEW OBJECTIVE notification when their objective changes.
- Fixed a rare issue that could cause some mission steps that require use or repair of a technology in the player’s inventory to fail to use the correct icon.
- Fixed an issue in the various artefact excavation missions from the space station listings agent that caused the mission to skip the instructions for locating the dig site.
- The icon clarity when a mission hint requests that players dig for ancient keys has been improved.
- Fixed a number of rare blockers in the base Overseer and Agricultural Research missions.
- Fixed a number of issues during the base Scientific Research mission while trying to find a suitable Korvax scientist to hire.
- Fixed a number of issues during the base Weapons Research mission while trying to find a suitable Vy’keen armourer to hire.
- Fixed a number of issues during the base Agricultural Research mission while trying to find a suitable Gek farmer to hire.
- Fixed a number of issues during the base Exocraft Technician mission that could occur when trying to undertake the mission in the Nautilon or the Minotaur.
- Fixed an issue that could affect the Exocraft Technician missions when being asked to collect gold to install Exocraft technology.
BUG FIXES
- Fixed a memory leak related to audio systems.
- Introduced a significant memory-related optimisation.
- Fixed a crash related to freighter targeting systems.
- Fixed an Xbox-specific crash.
- Fixed a crash related to input.
- Fixed a rare crash that could occur when using hold-type interactions.
- Fixed a rare crash related to rendering discoveries and wonders.
- Fixed an issue that could cause texture-streaming problems on PlayStation platforms.
- Fixed a rare crash caused by memory trampling.
- Fixed a rare crash related to navigation.
- Fixed a softlock that could occur when interacting with NPCs.
- Fixed a rare issue that could cause unclaimed living ships to turn into conventional abandoned ships.
- Fixed an issue that could cause some hostile starships or freighter components to become invulnerable.
- Fixed an issue that caused player companions to move overly fast when in indoor environments such as the Space Anomaly.
- Fixed an issue that caused camera glitches when answering the starship communicator when using the third-person camera.
- Fixed an issue that caused Exocraft to have incorrect collision.
- Fixed an issue that could allow large rooms to snap to doors that were already snapped to corridors.
- Fixed an issue with camera angles for some interactable base objects that could cause the camera to embed itself in walls or the terrain.
- Fixed an issue that could prevent icons from being correctly applied to tritium-rich asteroids when scanning for fuel in space.
- Fixed a significant visual issue that affected the rendering of some weather effects, particularly tornadoes.
- Fixed an issue which could cause animation jitter for some two-legged flying creatures.
- Fixed a visual glitch that could cause popping during the loading starfield.
- Fixed a visual issue that could prevent the cloaking device effect from applying to some Multi-Tools.
- Fixed a number of issues with the cloaking device effect in multiplayer.
- Fixed a number of visual issues when replicating starships in multiplayer.
- Fixed a number of visual issues with Multi-Tool muzzle effects in multiplayer.
- Fixed a number of visual issues with the lighting effects on player jetpacks.
- Fixed a number of visual issues with capes in multiplayer.
- Fixed a visual issue with the glow on some exploration-class starships.
- Fixed a rare issue affecting sky rendering.
- Fixed a number of issues with the purchase flow for Atlantid-class Multi-Tools.
- Fixed an issue that caused some oxygen-rich plants to have overly large collision volumes.
- Fixed an issue with the Report Base UI that prevented text from being translated into other languages than English.
- Fixed an issue that caused some A-class Sentinel Multi-Tools to outdamage the S-class version.
- Fixed a number of AI navigation issues.
- Fixed a number of issues related to saving the state of various interactive objects such as refiners and resource extractors.
- Fixed a number of issues with Sentinel Hardframe units that could cause them to fall beneath the terrain.
- Fixed an issue that could prevent activated versions of substances such as copper or indium from being correctly listed when viewing planets on the discovery page.
- Fixed an animation glitch that could occur when running up-hill with a one-handed Multi-Tool.
- Fixed an issue that could allow complex crafting trees to exceed the bounds of the screen.
- Fixed an issue that allowed some mouse-only movement modes to be selected while using the pad.
- Fixed an issue that could allow the starship HUD to render the planetary readout when not in space.
- Fixed a number of text issues in the Catalogue when browsing refiner and cooking recipes.
- Fixed an issue in the catalogue that caused all the entries on the page to re-animate despite the page not being changed.
- Fixed an audio issue that could cause footstep sounds on the space station to turn into a high-pitched whine.
- Fixed an issue that could leave a lingering warning about the launch thrusters being out of fuel after they have been refuelled.
- Fixed an issue that could cause some smuggler NPCs to offer NipNip buds for an absurd number of nanites.
- Fixed a number of collision issues around frigate cargo bays.
- Fixed an issue that prevented some decals from applying correctly to companion customisation options.
- Fixed an issue that incorrectly hid some NPCs on space stations.
- Fixed an issue that caused smuggled goods to have their contraband pricing inverted, making their sell value incorrectly low in non-pirate systems.
- Fixed an issue that could allow the starship to fire when clicking quickly through text after answering the communicator, causing a potentially hostile response from anyone inadvertently hit.
- Fixed an issue that could prevent space jellyfish from spawning.
submitted by
sardeliac to
NoMansSkyTheGame [link] [comments]
2024.02.13 20:49 deleeuwschbag Grapefruit Bike Trails
| A freeride park built from a network of lines all of which contain multiple ride options. A 2.5 mile main loop circles the perimeter of the park providing access to multiple freeride line hubs as well as access to an intermediate to advanced flowy singletrack with uniquely Florida quick changing elevation. Every advanced feature on the main loop has a cross-country style bypass allowing users to progress at their own pace. In the center of the main loop is a dirt jump section that features multiple lines with multiple options specifically built for BMX, and DJ bikes. When on the main loop the rider is presented line options through the various hubs throughout the trail. These lines can be run in sessions and contain fast-flowing drops, tabletops, gap jumps, step-ups, step-downs, berms, etc. Trails are well marked, helmets are required, and caution is recommended. Grapefruit trails run through Turkey Creek as well with trails along canal and through woods. Within the parking lot by the main trail sign. Route your GPS's to 1414 Norbert Rd NE, Palm Bay, FL 32907, take the dirt road on the east side of the drainage canal, and the parking lot will be on your right. https://www.trailforks.com/region/grapefruit-trails-gft/ submitted by deleeuwschbag to Brevardcycling [link] [comments] |
2024.02.09 18:37 Vapperdaeve Working Glitches + FAQ Post
This is the Working Glitches Section! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in
italics, it means it is unsure. If a platform is just "Xbox" or "PlayStation", that means that it works with both old gen and new gen versions of the game.
————————————————————————
Money and RP Glitches: BEFF - Xbox, Playstation - Solo | No Save AHK - PC - Solo | Arena RP Glitch - Xbox, Playstation, PC - Solo |
Cayo Double Secondary Loot - Xbox, Playstation, PC - Solo | 5k RP Every 30 Secs - Xbox, Playstation, PC - Non-Solo | Dr Dre Linux Replay Glitch - PC - Solo |
Facility Car Dupe - Xbox, Playstation, PC - Non-Solo | Exclusive Solo Frozen Money PS5 New Gen- PS5 - Solo | Easy Money and RP - Xbox, Playstation - Semi-Solo |
Improved SFM - Xbox, Playstation - Non Solo | 2 Player Car Dupe -\ Xbox, Playstation - Non-Solo | Arena, Autoshop Car Dupe -\ Playstation, Xbox - Non-Solo |
Player Based Glitches: Checkerboard Outfit in Lobby - Xbox, Playstation, PC - Solo | Unlock Love Fist Shortsleeve - Xbox Series, PS5 - Solo | Wear Any Blacklisted Outfit - Xbox, Playstation - Solo |
Cashmere Coat with Vest - Xbox, Playstation, PC - Solo | Never Fall Off Bike - Xbox, Playstation, PC - Non-Solo | Orange/Purple Joggers and Bulletproof - Xbox Series, Playstation - Semi-Solo |
Play as Big Rabbit - Xbox, Playstation - Non-Solo | Transfer Coloured Chutes Duffle Bags - Xbox, Playstation - Solo | Apartment God Mode - Xbox, Playstation - Solo |
Candy Cane Weapon - Xbox, Playstation - Non-Solo | Jet Black Duffle - Xbox, Playstation - Solo | Bigfoot Beard - Xbox, Playstation - Solo |
Halloween Biker Jacket - Xbox Series, PS5 - Solo | 20 Max Armor - Xbox, Playstation - Solo | Black Joggers - PS4 - Solo |
Female Joggers - Playstation - Solo | KD Farm - Xbox, Playstation - Non-Solo | Outfit Transfer - Xbox Series, PS5 - Non-Solo |
Remove Bodysuit Logo - Xbox, Playstation, PC - Solo | IAA Badge - Xbox, Playstation, PC - Solo | Transfer Duffle - Xbox, Playstation, PC - Solo |
Invisible Arms on Cop Outfit - Xbox, Playstation, PC - Solo | Any Shoes with Gorka Pants - Xbox, Playstation, PC - Solo | Cop Outfit - PS4 - Semi-Solo |
Transfer Glitch - Xbox Series, PS5 - Semi-Solo | Perma Stun Lock - Xbox, Playstation, PC - Semi-Solo | Modded Outfits (No Checkerboard) - Xbox, Playstation, PC - Solo |
Kill God Mode Players - Xbox, Playstation, PC - Solo | Invisible Stomach - Xbox, Playstation - Solo | Thermals in Aircraft - Xbox, Playstation, PC - Solo |
Play as Franklin - Xbox, Playstation, PC - Non-Solo | Ballistic Health Boost and Minigun - Xbox, Playstation, PC - Solo | FIB Necklace - Xbox, Playstation - Solo |
Gorka Joggers with IAA Belt and Invisible Torso - Xbox, Playstation, PC - Solo | Duffle Bags - Xbox, Playstation, PC - Solo | Machine Revolver - Xbox, Playstation, PC - Solo |
Frontier Outfit in 1 Day - Xbox, Playstation, PC - Solo | Save CEO Outfits - Xbox, Playstation, PC - Solo | Female No Bra - Xbox One - Solo |
White Duffle - Xbox, Playstation - Solo | Grey Snapback Half Hat - Xbox, Playstation, PC - Solo | Merge Special Outfits - Xbox, Playstation, PC - Solo |
Juggernaut Suit - Xbox, Playstation, PC - Solo | Racing Suit Shoulder Pads - Xbox, Playstation, PC - Solo | Gruppe, Prison and Paramedic Belts - Xbox, Playstation, PC - Solo |
Overcoat and Suit Vest - Xbox, Playstation, PC - Solo | No Kick Glitch - Xbox, Playstation, PC - Solo | Chemical Mask on All Outfits - Xbox, Playstation, PC - Solo |
Alien Outfit Without Mask - Xbox, Playstation, PC - Solo | Topless Female - Xbox One, Playstation 4 - Solo | NOOSE Outfit - Xbox, Playstation - Solo |
Invisible Arms - Xbox, Playstation, PC - Solo | CEO/MC Joggers & Outfits - Xbox, Playstation - Solo | Semi No Ragdoll - Xbox, Playstation, PC - Solo |
Account Dupe Workaround - Xbox - Solo | OTR Invisible Character - Xbox, Playstation - Solo | Vehicle Warehouse OTR - Playstation, Xbox - Solo |
Agency God Mode - PS5 - Solo | |
Miscellaneous: Infinite Toreador Boost - Xbox, Playstation, PC - Solo | BEFF Double Garage - Xbox, Playstation - Solo | Public Solo Session - Xbox, Playstation, PC - Solo |
Complete Tier 3 Survival Headshot Challenge - PS - Solo | Modded Acid Lab - Xbox, Playstation, PC - Non-Solo | Drive Unreleased Cars - Playstation - Solo |
DMO Lite - Playstation - Solo | MOC Solo Merge - Xbox, Playstation, PC - Solo | Weapons in Facility - Xbox, Playstation - Solo |
TP Mugshoot Room - Playstation - Solo | Infinitely Spawn Vehicles - Xbox, Playstation - Solo | Sell 27 Cars/Day - Xbox One, PS4 - Solo |
Arena War AFK - Xbox, Playstation, PC - Solo | Vehicle Magic Slot - Xbox, Playstation - Non-Solo | Magic Slot Flip - Xbox Series, PS5 - Non-Solo |
Brickade Fooliganz Livery Flip - Xbox, Playstation - Semi-Solo | Bypass Daily Sell Limit - Xbox, Playstation - Solo | Brickade Merge - Playstation - Solo |
GATF - Xbox, Playstation - Non- Solo | BF Wevil Speed Glitch - Xbox, Playstation - Solo | Shooting Range Glitch - Xbox, Playstation - Solo |
Thermal in Story Mode - Xbox, Playstation, PC - Solo | 2 Sparrows at Same Time - Xbox, Playstation - Solo | Quickly Fill Nightclub - Xbox, Playstation - Solo |
Infinite Company SUV's - Xbox, Playstation, PC - Solo | Endless Simeon Test Drive - Xbox, Playstation, PC - Solo | Double Damage - Xbox, Playstation, PC - Solo |
Teleport in LSCM - Playstation - Solo | Get Inside Luxury Autos - Xbox, Playstation, PC - Solo | CoPilot Weapons as Pilot - Xbox, Playstation, PC - Solo |
Cayo Prep Job TP - Xbox, Playstation - Solo | Skywalker - Playstation - Solo | Cop Car Glitch - Xbox, Playstation, PC - Non-Solo |
Colored Stock Wheels - Xbox, Playstation - Non-Solo | Never Fall Off Bike - Xbox, Playstation, PC - Non-Solo | Director Mode Trailer Online - Playstation - Solo |
Launch Glitch - Xbox, Playstation, PC - Non-Solo | Car on Cerberus Slot - Xbox, Playstation - Non-Solo | Casino No Timer - Xbox Series, PS5, PC - Non-Solo |
No Wanted Level - Xbox, Playstation, PC - Solo | Launch Glitch - Xbox, Playstation, PC - Solo | Drive Invisible Vehicle - Xbox, Playstation, PC - Non-Solo |
Sultan Classic Speed Glitch - Xbox Series, PS5 - Non-Solo | Yellow Car Freak Out - Xbox, Playstation, PC - Non-Solo | BMX Launch - Xbox, Playstation, PC - Solo |
Special/Person Vehicle in Sumo - Xbox, Playstation - Semi-Solo | Unlock Trevor at Beginning of Game -PS4 - Solo | Wheel Merge/Transfer - PC - Non-Solo |
Chameleon Pearlescent Glitch - Xbox Series, PS5 - Solo | No Cops - Xbox, Playstation - Solo | Magic Slot Merge - Xbox, Playstation - Solo |
Bushole Launch - Xbox, Playstation, PC - Solo | Extra Consumables - Xbox, Playstation - Solo | Out of Bounds - Xbox, Playstation, PC - Semi-Solo |
Under the Map Anywhere - Xbox, Playstation - Solo | Invisible Aircraft - Xbox, Playstation - Solo | Walk in the Sky - Xbox, Playstation - Semi-Solo |
Merge/Teleport Jobs - Xbox | 2 Boys, 1 Hole - Xbox, Playstation, PC - Solo | RC Bandito C4 Throw - Playstation - Solo |
Custom BMX Color - Xbox, Playstation, PC - Solo | Autoclub Podium Vehicle - Xbox, Playstation, PC - Solo | Launch Glitch - Xbox, Playstation, PC - Semi-Solo |
High Speed Jet Donuts - Xbox, Playstation, PC - Solo | OOB Glitch - Xbox, Playstation, PC - Solo | Toreador God Mode - Xbox, Playstation, PC - Solo |
Wall Breach - Xbox, Playstation, PC - Solo | Teleport with Akula - Xbox, Playstation, PC - Solo | Hydra with MOC Health - Xbox, Playstation, PC - Solo |
Freeze Time - Xbox, Playstation - Solo | Transparent Jet - Xbox, Playstation, PC - Solo | Trevors Car - Xbox, Playstation - Solo |
Matte Pearlescent Respray - Xbox, Playstation, PC - Solo | Hide Cargo - Xbox, Playstation, PC - Solo | Hydra Speed Glitch - Xbox, Playstation, PC - Solo |
Car to RC Merge - Xbox, Playstation - Solo | Weapons Inside Arena - Xbox, Playstation - Non-Solo | Teleport Inside of UFO - Playstation - Solo |
Change the Inductor Bike Color - Xbox, Playstation, PC - Solo | Terrorbyte Merge - Xbox, Playstation - Solo | Old Casino/Story Map Online - Playstation, Xbox - Semi-Solo |
Unlock Special Hidden Weapons -\ PS4, Xbox One | NPC Bone Jiggling -\ Playstation, Xbox - Solo | Add Extra Accessories to Vehicles -\ Playstation, Xbox - Solo |
Park Ranger Outfit Glitch -\ Playstation, Xbox - Solo | AFK Exploit -\ Xbox, Playstation - Solo | Save Park Ranger Vehicle -\ Xbox, Playstation - Non-Solo |
Motorcycle to Car Merge -\ Xbox, Playstation - Non-Solo | Last Gen Car to Car Merge -\ PS4, Xbox One - Non-Solo | Current Gen Car to Car Merge - PS5, Xbox Series - Non-Solo |
Facility GCTF - Playstation, Xbox - Non-Solo | Moc to MOC GCTF Glitch Out - Playstation, Xbox - Non-Solo | Autoshop Vehicle God-Mode -\ Playstation, Xbox - Non-Solo |
Apartment Vehicle God Mode -\ Xbox, Playstation - Semi-Solo | |
————————————————————————
Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by
YoGamer1044, make sure to check it out
here before hosting one for someone.
———————————————————————
Have a Question about a Glitch?: Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
———————————————————————
Have a Glitch That Isn't Linked Here?: Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
———————————————————————
Need any help?
Message the mod team.
Frequently Asked Questions
If you ask about something which can be clearly answered via the information in the FAQ's, your comment will be removed.
------------------------------------------------
Where are the newest glitches? - Sorting the sub by new is the easiest way to find the most current glitches
- Our Discord server has a section with quite a few working glitches
Are Heist Replay Glitches patched? - No, and they probably won't be any time soon; if ever.
- Heist replay glitch is still working in the enhanced version.
- Please note that timings might be more difficult than in the past.
How do I do X Heist Replay? Tips on how to avoid heist reset on consoles. - Take a break after 2 consecutive attempts
- Try clearing your cache after 2 consecutive attempts
- Try disconnecting after the white transaction loading circle and before the orange loading circle
- Try disconnecting after the "Transaction Pending" disappears at the bottom of the screen
Can you get banned from doing X Glitch? - Outside of the few admonished outliers such as the strain of Apartment Glitches, you WON'T GET BANNED for doing any glitches. This includes things such as Heist Replays, AFK's, Merges, Dupes (creating/owning/selling Dupes) and etcetera.
Any good RP glitches around? - This is a new type of job, TeamLilac AFK, and should be similar to Peter Griffin AFK. Please feel free to leave feedback on this job since its new
Best money glitch out right now? - Heist Replays (Bogdan/Cayo Perico), GCTF Dupes, and/or Semi-Frozen Money (solo) will always remain as time proven choices. Alongside whatever Dupe Glitch is currently available/working.
Anything pertaining to Dupes? - Destro's Duping Encyclopedia will most likely have your answers. Start with the Introduction segment which covers the jist of the relevant topics, otherwise flip through to the topic dedicated chapter
- Howdy's DSL Guide contains the updated DSL limits and thresholds and will continue to be regularly and consistently updated, please refer to this if you need help regarding the your sale limit and issues pertaining to it.
Merge Glitches? ------------------------------------------------
External Resources:
- Our Discord Server - Highly recommended and it's the best place to help keep you updated with all the working glitches being discovered.
- Alternatively, you can refer to realmoneymitch.com which serves the same purpose
--------------------------------------------------
Se7enSins:
--------------------------------------------------
Looking for a partner in crime? - Need People for Duping/Trading - Refer to GTADupe
- Need People for Heist Replays/JAFK/Misc Jobs - Refer to HeistTeams
Happy glitching! 😉
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2024.01.27 22:36 DigitalAssets 5 Best Mobility Scooters: Top Picks for Easy and Comfortable Transport
If you have limited mobility, a mobility scooter can be a life-changing investment.
Mobility scooters are designed to provide a comfortable and safe means of transportation for people with disabilities and seniors who cannot walk long distances.
They come in a variety of models, each with its own set of features and benefits. In this article, we will guide you through the process of choosing the best mobility scooter for your needs and budget.
Understanding Mobility Scooters
Mobility scooters are battery-powered vehicles that are designed to help people with mobility issues get around more easily. They come in three classes, each with its own set of speed and weight restrictions. Class 2 scooters are designed for indoor and outdoor use on pavements, while Class 3 scooters are road-legal and can be driven on the road.
Folding and folding scooters are also available, which are designed to be lightweight and portable for easy transportation.
Choosing the Right Model
When choosing a mobility scooter, there are several factors to consider, including safety, comfort, portability, and battery life. You should also consider additional
features and accessories, such as baskets, cup holders, and folding mobility scooters with ramps. It is important to choose a scooter that fits your needs and budget, while also providing the necessary safety features to keep you protected while driving.
Key Takeaways
- Mobility scooters are a great investment for people with limited mobility.
- There are three classes of mobility scooters, each with its own set of speed and weight restrictions.
- When choosing a mobility scooter, consider safety, comfort, portability, battery life, and additional features and accessories.
Understanding Mobility Scooters
If you or someone you know has mobility issues, a mobility scooter can be a great way to improve independence and quality of life. Mobility scooters come in a variety of types and models, each with their own unique features and benefits. In this section, we'll explore the different types of mobility scooters and key features to consider when choosing the best one for your needs.
Types of Mobility Scooters
There are three main types of mobility scooters: travel scooters, mid-size scooters, and heavy-duty scooters.
Travel scooters are lightweight and portable, making them ideal for short trips and easy storage. Mid-size scooters are larger and more powerful, with a longer battery life and higher weight capacity. Heavy-duty scooters are the largest and most powerful, designed for outdoor use and rough terrain.
Key Features to Consider
When choosing a mobility scooter, there are several key features to consider:
- Comfort: Look for a scooter with a comfortable seat and good suspension to absorb bumps and vibrations. Adjustable armrests and footrests can also improve comfort.
- Weight: Consider the weight of the scooter and whether it can be easily transported or stored.
- Ground clearance: A higher ground clearance can help navigate over obstacles and uneven terrain.
- Batteries: Look for a scooter with a long-lasting battery and consider whether it can be easily replaced or charged.
- Power: Consider the power of the scooter's motor and whether it can handle hills or rough terrain.
- Stability: Look for a scooter with a wide wheelbase and low center of gravity for better stability.
- Maximum speed: Consider the maximum speed of the scooter and whether it meets your needs.
- Turning radius: A smaller turning radius can make it easier to navigate tight spaces and corners.
- Weight capacity: Look for a scooter with a weight capacity that can accommodate your needs.
By considering these key features, you can choose the best mobility scooter for your needs and enjoy improved mobility and independence.
Choosing the Right Model
When it comes to
purchasing a mobility scooter, there are many factors to consider to ensure you choose the right model. In this section, we will explore the different types of mobility scooters available and the features that make them suitable for various needs.
Class 2 vs Class 3 Scooters
One of the first things to consider is whether you require a Class 2 or Class 3 mobility scooter. Class 2 scooters are designed for indoor and pavement use and have a maximum speed of 4mph. They are smaller and more compact than Class 3 scooters, making them easier to manoeuvre in tight spaces. Class 3 scooters, on the other hand, are suitable for both indoor and outdoor use and have a maximum speed of 8mph. They are larger and more powerful, making them suitable for longer journeys and rougher terrain.
Indoor vs Outdoor Use
Another important factor to consider is whether you require a mobility scooter for indoor or outdoor use. If you mainly need a scooter for indoor use, a Class 2 scooter may be the best option. These scooters are designed to be compact and manoeuvrable, making them ideal for navigating around tight spaces such as shops and homes. If you require a scooter for outdoor use, a Class 3 scooter may be more suitable. These scooters are designed to be more powerful and have larger wheels, making them suitable for rougher terrain.
When choosing a mobility scooter, it is essential to consider your specific needs and requirements. Consider factors such as the terrain you will be travelling on, the distance you need to travel, and the size of the scooter. By taking these factors into account, you can choose a mobility scooter that is the perfect fit for your needs.
Safety and Comfort
When it comes to mobility scooters, safety and comfort are of the utmost importance. You want to feel secure and stable while driving your scooter, and you also want to be comfortable during longer rides. In this section, we'll explore some of the key features that contribute to a safe and comfortable mobility scooter experience.
Stability and Maneuverability
One of the most important safety features of a mobility scooter is its stability and maneuverability. Look for a scooter with anti-tip wheels, which will help prevent accidents and keep you safe on uneven terrain. Additionally, front and rear suspension and shock-absorbing features can help smooth out bumps and make for a more comfortable ride.
Comfort Features
Comfort is also a crucial aspect of a good mobility scooter. Look for a scooter with a padded seat that is adjustable to your height and comfort level. Additionally, handlebars and tillers should be adjustable to ensure proper posture and comfort while driving. Some scooters also come with extra comfort features such as armrests, headrests, and cup holders.
When it comes to safety, make sure your scooter has the necessary safety features such as lights, reflectors, and horn. It's also important to follow traffic rules and wear proper safety gear such as a helmet.
Overall, a good mobility scooter should provide a balance of safety and comfort features to ensure a smooth and enjoyable ride.
Portability and Storage
When it comes to choosing a mobility scooter, portability and storage are essential factors to consider. Fortunately, there are many options available that cater to these needs.
Foldable and Disassembled Options
Foldable scooters are an excellent option for those looking for a compact and lightweight mobility solution. They can be easily stored in a car trunk or under a bed. Some top folding scooter models even come with a shopping basket or under-seat storage to make your shopping trips more convenient. The
Ultralite 480 and
Pro Rider Easy Fold are two excellent examples of foldable scooters that provide both comfort and convenience.
Disassembled scooters are another great option for those looking for a more portable solution. These scooters can be easily taken apart into smaller pieces for storage or transportation. The
TravelScoot USA Escape is a popular choice for those looking for a disassembled scooter. It comes with its own travel case and can be easily taken apart and put back together in just a few minutes.
Storage Solutions
If you're looking for a scooter that can handle longer distances and heavier usage, then storage solutions are an important consideration. The
Pride Maxima is an excellent pavement scooter that comes with a large storage basket and can handle up to 35 stone. The
TGA Mobility Vita X Deluxe is another great option for those who need a more heavy-duty scooter. It comes with an impressive all-terrain capability and can handle up to 28 stone.
When it comes to storage, it's important to choose a scooter that fits your lifestyle. Whether you need a compact, foldable scooter or a more heavy-duty option with ample storage space, there are many options available to choose from.
Battery Life and Maintenance
When it comes to mobility scooters, battery life and maintenance are crucial aspects to consider. Mobility scooter batteries come in different types, including Gel and Lithium-ion (Li-ion) batteries. Gel batteries have a lifespan somewhere between SLA and Lithium batteries, making them ideal for people who use their scooters every day. On the other hand, Lithium-ion batteries are becoming increasingly popular in the electric mobility scooter industry due to their high energy density, low self-discharge, and longer lifespan. They are also lightweight, making them easy to transport.
Battery Types and Charging
To ensure your mobility scooter's battery lasts as long as possible, it's essential to follow the manufacturer's instructions on
charging and maintenance. Lithium-ion batteries, for instance, should be charged regularly, and the battery meter should consistently be close to full to maximize the life of your mobility scooter's batteries.
Furthermore, it's crucial to consider the maximum range of the battery. The range is the distance the mobility scooter can travel on a single charge. The range is influenced by several factors, including battery type, user weight, and topography. Therefore, it's vital to choose a mobility scooter with the right battery type, weight limit and capacity to meet your needs.
Regular battery care and replacement also contribute to battery longevity. According to
Review Mobility, the average life of a mobility scooter battery is between 3 to 5 years, influenced by factors like usage, topography, and user weight.
In conclusion, understanding the battery life and maintenance of lithium battery in a mobility scooter is essential to ensure the scooter's longevity and optimal performance. By choosing the right battery type, charging regularly, and following the manufacturer's instructions on maintenance, you can enjoy a hassle-free ride on your mobility scooter for years to come.
Additional Features and Accessories
When looking for a mobility scooter, it's important to consider the additional features and accessories available to enhance your experience. Here are some of the most popular options:
Lighting and Tyres
LED lighting is a popular feature for mobility scooters, providing extra visibility and safety when travelling in low light conditions. Some models even come with LED headlights, which can be particularly useful for night-time driving. Additionally, pneumatic tyres offer a smoother ride over rough terrain and can help reduce vibrations, which is especially important for those with joint pain or other mobility issues.
Extra Storage and Customisation
Many mobility scooters come with built-in storage options, such as baskets or bags, but you can also purchase additional storage accessories to suit your needs. For example, a backpack or saddlebag can be useful for carrying groceries or other items. Customisation options, such as different coloured panels or seat cushions, can also be a fun way to personalise your scooter and make it stand out.
When choosing additional features and accessories, make sure to consider your specific needs and preferences. For example, if you plan on using your scooter for longer journeys, all-round suspension may be a worthwhile investment. Similarly, if you have limited mobility in your hands, a joystick or other alternative control option may be necessary.
Remember to always check the compatibility of any accessories with your specific mobility scooter model. By taking the time to research and choose the right additional features and accessories, you can ensure that your mobility scooter meets your unique needs and enhances your overall experience.
Purchasing and Aftercare
When purchasing a mobility scooter, it is important to consider the warranty and insurance options available. A warranty can provide peace of mind and protect you against any faults or defects in the product. Some manufacturers offer extended warranties, which can provide additional coverage beyond the standard warranty. Additionally, it is important to consider insurance options to protect your investment in case of accidents or theft.
Warranty and Insurance
When purchasing a mobility scooter, it is important to check the warranty and insurance options available. Some manufacturers offer extended warranties, which can provide additional coverage beyond the standard warranty. This can be particularly useful if you plan on using your mobility scooter frequently or if you have specific needs that require additional coverage. Additionally, it is important to consider insurance options to protect your investment in case of accidents or theft. Some insurance providers offer mobility scooter insurance policies that can cover you in case of accidents or theft.
Delivery and Training
When purchasing a mobility scooter, it is important to consider the delivery and training options available. Many suppliers offer delivery services, which can be particularly useful if you are unable to collect the mobility scooter yourself. Additionally, it is important to ensure that you receive adequate training on how to use your mobility scooter safely and effectively. Many suppliers offer training sessions as part of their service, which can help you to feel confident and comfortable using your new mobility scooter.
When it comes to purchasing a mobility scooter, it is important to consider the price and quality of the product. While it may be tempting to opt for a cheaper model, it is important to ensure that the mobility scooter meets your needs and is of a high quality. Additionally, it is important to consider the market and ensure that you are purchasing from a reputable supplier.
Overall, purchasing a mobility scooter can be a significant investment, so it is important to consider all of the options available and ensure that you are making an informed decision. By considering the warranty and insurance options, delivery and training services, price and quality, and the market, you can ensure that you are purchasing a mobility scooter that meets your needs and will provide you with many years of reliable service.
Real-World Insights
User Reviews and Recommendations
When it comes to mobility scooters, hearing from other users can be very helpful. Reviews and recommendations from those who have already purchased and used a mobility scooter can give you a better idea of what to expect in terms of performance, independence folding mobility, and freedom.
According to user reviews, some of the best mobility scooters on the market include the Golden Technologies Companion 3-Wheel Full Size Scooter, which offers the best legroom folding mobility scooter, and the Golden Technologies Buzzaround LX 3-Wheel Scooter, which provides exceptional comfort. The Ultralite 480 is also a popular choice for those looking for a portable option, while the Shoprider Traveso is a great option for those who need a road scooter.
Keep in mind that everyone's needs and preferences are different, so it's important to read a variety of reviews before making a decision. Some users may prioritize speed and performance, while others may be more concerned with comfort and ease of use. It's also important to consider your own mobility needs and the types of terrain you'll be navigating on your scooter.
Overall, user reviews and recommendations can be a valuable resource when shopping for a mobility scooter. They can help you make an informed decision and find a scooter that meets your specific needs and preferences.
Legal and Health Considerations
When considering the purchase of a mobility scooter, it's essential to be aware of the legal and health aspects. It's important to note that mobility scooters are classified as Class 3 invalid carriages under the
NHS regulations. This classification means that they are not subject to road tax and can be used on the road, but certain rules must be followed.
NHS Support and Regulations
The NHS provides guidelines on the use of mobility scooters and powered wheelchairs. While you do not need a licence to drive a mobility scooter, it may need to be registered, and only certain types can be driven on the road. It's crucial to consider your personal health requirements when choosing a scooter, as this will guide you in determining the features you need to look for. Additionally, the use of mobility scooters has grown significantly, leading to rising concerns over their safe use and how they should be treated in law. Therefore, it's advisable to stay informed about the regulations and safety measures associated with mobility scooters.
These considerations are important for ensuring the safe and appropriate use of mobility scooters, allowing you to enjoy the benefits of increased mobility while adhering to legal and health regulations.
Frequently Asked Questions
What are the leading brands of mobility scooters currently available?
When it comes to mobility scooters, there are several leading brands to choose from. These include well-known names such as Pride Mobility, Drive Medical, and Invacare. Each brand offers a range of models with varying features and specifications, so it's essential to research which one is right for you.
Which mobility scooter is considered the premium model for performance and features?
The premium model for performance and features is the TGA Maximo. It is a class 2 mobility scooter that combines style, comfort, and practicality. The Maximo has a range of up to 20 miles and can reach speeds of 4mph. It is also foldable, making it easy to transport and store.
What is the most suitable mobility scooter for individuals with a heavier build?
For individuals with a heavier build, the Shoprider Cadiz is an excellent option. It is a class 3 mobility scooter that can carry up to 25 stone in weight. The Cadiz has a range of up to 20 miles and can reach speeds of 8mph. It also has a comfortable captain's seat and full suspension for a smooth ride.
Which foldable mobility scooter offers the best combination of light weight and durability?
The Drive Medical Scout is a great option for a foldable mobility scooter that offers a good balance of light weight driving range and durability. It is a class 2 mobility scooter that can be easily disassembled for transportation and storage. The Scout has a range of up to 10 miles and can reach speeds of 4mph.
What are the top-performing mobility scooters for outdoor use in the UK?
The top-performing mobility scooters for outdoor use in the UK are the TGA Vita X and the Invacare Comet Ultra. Both models are class 3 mobility scooters that can handle rough terrain and steep inclines. The Vita X has a range of up to 30 miles and can reach speeds of 8mph, while the Comet Ultra has a range of up to 34 miles and can reach speeds of 8mph.
Which class 3 mobility scooter receives the highest ratings for speed and comfort?
The class 3 mobility scooter that receives the highest ratings for top speed, and comfort is the Kymco Maxer. It has a range of up to 35 miles and can reach speeds of 8mph. The Maxer also has a comfortable captain's seat and full suspension for a smooth ride. Its large wheels and powerful motor make it suitable for outdoor use.
Overall, the leading brands of mobility scooters include Pride Mobility, Drive Medical, and Invacare. The premium model for performance and features is the TGA Maximo, while the Shoprider Cadiz is suitable for individuals with a heavier build. The Drive Medical Scout offers a good balance of light weight and durability, and the TGA Vita X and Invacare Comet Ultra are top-performing mobility scooters for outdoor use in the UK. Finally, the Kymco Maxer receives the highest ratings for speed and comfort among class 3 mobility scooters.
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2024.01.23 14:20 Legitimate_Concern45 [A3][Recruiting][International] // ISF Taskforce 38 NATO-CTRG
Hello reader! Hope you enjoy the read!
I will include a TL;DR: at the end. Introduction
Seems a bit official but I am writing up a small post to advertise a group that I am working on for Arma 3.
It's full name // NATO-CTRG International Special Forces: Taskforce 38 Short name // ISF Taskforce 38
The idea behind the unit is that we utilize flexible team compositions in platoons to form small task groups which on their own can effectively complete a task or a given operation in a sensible manner, be it extraction, assault, defence, stealth missions, you name it.
The unit is a modded unit with a small group of us playing liberation. - [Literally 8 of us]
When the unit will become large enough, a boot-camp will be held where for about a week you attend some trainings so that even if you have zero hours in arma, you can still get into the unit knowing the basics at the very least.
Unit Information
- Timezone: Timing will be based around UTC +0 with playing times reasonable to UTC +5
- Unit Type: Ballistics, Realistic.
- Modding Status: Modded
- Country: Global - European/American Core.
- Playstyle: Flexible, with mechanised, UAV's and Infantry being integrated together.
- Attitude: Semi-Serious - Uniform, Radio, (De)Briefing, Vehicle Comms Serious. Rest is chill.
- Attendence Requirement: Required to attend for operations twice a month to keep billeting, otherwise reserves can play whenever.
- Customisation: Planned in the future for weapons or vehicles, maybe helmets. Currently no Modders on the staff team.
- Infrastructure: Discord Server, Teamspeak, Arma Server with Liberation.
DISCORD LINK: https://discord.gg/K7ujyT4d5W A3 Unit link: https://units.arma3.com/unit/taskforce38 Organisation
The unit is divided into four separate divisions
- Spartan
- Headquarters of the unit, a small detachment in charge of operation management and strategy execution. Tactical advisors are often cycled to give players the opportunity to be in the headquarters.
- Legion
- The Core of the unit, the infantry, armoured, and mechanised section which can change between armoured deployment or infantry deployment for their given task. This also includes the usage of One Aerial UAV, and the Stomper UAV as support to the APC vehicle or Tank deployed.
- Raven
- The Mobility, and Air Superiority of the taskforce. Nothing would be possible without Raven's overhead protection from enemy air with the occasional CAS run required to level the playing field. They function semi-independently with a separate ranking set affixed with "Flight" before their ranks and while they hold no authority over Legion, once you're in their vehicle, it's their rules.
- Hermes
- The logistical powerhouse of the Taskforce. These players are dedicated to the repair, maintenance of the unit's vehicles, bases, and expanding the sphere of influence of the members, especially during any Liberation taskings or in the event of a necessary fall-back.
Unit plans and Current status
Currently the plan is to develop the unit to a point where Spartan can be opened, Legion, Raven and Hermes have on platoon each.
The steps necessary are as follows.
- For each team of Legion, there will be one Raven slot opened.
- Once Legion reaches 5 teams, the command element will be elevated to Spartan and a new Platoon lead will be assigned for Legion.
- Once Raven reaches 6 Pilots, Hermes will be opened to provide Logistical support to Raven and Legion.
- Once Hermes' 4 teams of Logistical (each team handles 2 legion teams and 2 aircraft)
- Hermes will also include a possibility to establish a medical hospital team that runs separate from the logistical Hermes teams.
- This means that Medics will also be able to host more advanced trainings and have a more dedicated cadre rather than just one combat life saver per team, allowing for more advanced MEDEVAC's to be deployed or field hospitals.
At that point, the unit is entirely open to expansion in whatever direction is suitable, be it another platoon, or a new detachment.
Closing Statements
The groundwork is mostly done for the unit, the only thing that
needs to be ironed out is qualifications and documentation for people to have an easier time but otherwise, it's perfectly playable and I am always looking for players to join so that we can create an unforgettable experience.
Tactical play as well as entertainment will always be at the heart of the unit and I will do my damnest to make sure of it.
Hope to see you on the battlefield!
TL;DR:
- Making a NATO-CTRG Group for Arma 3
- We utilise UAV's and have integrated Mechanised to the teams.
- We are small but look to expand
- Will have new player friendly trainings on recruitment.
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2024.01.12 01:28 Vapperdaeve Working Glitches + FAQ Post
This is the Working Glitches Section! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in
italics, it means it is unsure. If a platform is just "Xbox" or "PlayStation", that means that it works with both old gen and new gen versions of the game.
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Money and RP Glitches: BEFF - Xbox, Playstation - Solo | No Save AHK - PC - Solo | Arena RP Glitch - Xbox, Playstation, PC - Solo |
Cayo Double Secondary Loot - Xbox, Playstation, PC - Solo | 5k RP Every 30 Secs - Xbox, Playstation, PC - Non-Solo | LS Car Meet Rep Glitch - PS4 - Solo |
Dr Dre Linux Replay Glitch - PC - Solo | Frozen Money - PS4 - Solo | 25 Second Frozen Money - Xbox, Playstation - Solo |
Facility Car Dupe - Xbox, Playstation, PC - Semi-Solo | Exclusive Solo Frozen Money PS5 New Gen- PS5 - Solo | Easy Money and RP - Xbox, Playstation - Semi-Solo |
Improved SFM - Xbox, Playstation - Non Solo | 2 Player Car Dupe -\ Xbox, Playstation - Non-Solo | Salvage Yard Replay Glitch -\ Playstation, Xbox - Solo |
Player Based Glitches: Checkerboard Outfit in Lobby - Xbox, Playstation, PC - Solo | Unlock Love Fist Shortsleeve - Xbox Series, PS5 - Solo | Wear Any Blacklisted Outfit - Xbox, Playstation - Solo |
Cashmere Coat with Vest - Xbox, Playstation, PC - Solo | Never Fall Off Bike - Xbox, Playstation, PC - Non-Solo | Orange/Purple Joggers and Bulletproof - Xbox Series, Playstation - Semi-Solo |
Play as Big Rabbit - Xbox, Playstation - Non-Solo | Transfer Coloured Chutes Duffle Bags - Xbox, Playstation - Solo | Apartment God Mode - Xbox, Playstation - Solo |
Candy Cane Weapon - Xbox, Playstation - Non-Solo | Jet Black Duffle - Xbox, Playstation - Solo | Bigfoot Beard - Xbox, Playstation - Solo |
Migration Keep Progress - Xbox, Playstation - Solo | Halloween Biker Jacket - Xbox Series, PS5 - Solo | 20 Max Armor - Xbox, Playstation - Solo |
Black Joggers - PS4 - Solo | No Ankles - Xbox, Playstation, PC - Solo | Save Coloured Modded Flight Suits - Playstation - Non-Solo |
Female Joggers - Playstation - Solo | KD Farm - Xbox, Playstation - Non-Solo | Outfit Transfer - Xbox Series, PS5 - Non-Solo |
Remove Bodysuit Logo - Xbox, Playstation, PC - Solo | IAA Badge - Xbox, Playstation, PC - Solo | Gender Swap - Xbox, Playstation - Solo |
Transfer Duffle - Xbox, Playstation, PC - Solo | Tan Joggers - Xbox, Playstation, PC - Solo | Motorcycle Texture Glitch - Xbox, Playstation, PC - Solo |
Invisible Arms on Cop Outfit - Xbox, Playstation, PC - Solo | Any Shoes with Gorka Pants - Xbox, Playstation, PC - Solo | Cop Outfit - PS4 - Semi-Solo |
Transfer Glitch - Xbox Series, PS5 - Semi-Solo | Perma Stun Lock - Xbox, Playstation, PC - Semi-Solo | Modded Outfits (No Checkerboard) - Xbox, Playstation, PC - Solo |
Kill God Mode Players - Xbox, Playstation, PC - Solo | Invisible Stomach - Xbox, Playstation - Solo | Thermals in Aircraft - Xbox, Playstation, PC - Solo |
Play as Franklin - Xbox, Playstation, PC - Non-Solo | Ballistic Health Boost and Minigun - Xbox, Playstation, PC - Solo | FIB Necklace - Xbox, Playstation - Solo |
Gorka Joggers with IAA Belt and Invisible Torso - Xbox, Playstation, PC - Solo | Duffle Bags - Xbox, Playstation, PC - Solo | Machine Revolver - Xbox, Playstation, PC - Solo |
Frontier Outfit in 1 Day - Xbox, Playstation, PC - Solo | Save CEO Outfits - Xbox, Playstation, PC - Solo | Female No Bra - Xbox One - Solo |
White Duffle - Xbox, Playstation - Solo | Grey Snapback Half Hat - Xbox, Playstation, PC - Solo | Merge Special Outfits - Xbox, Playstation, PC - Solo |
Juggernaut Suit - Xbox, Playstation, PC - Solo | Racing Suit Shoulder Pads - Xbox, Playstation, PC - Solo | Gruppe, Prison and Paramedic Belts - Xbox, Playstation, PC - Solo |
Overcoat and Suit Vest - Xbox, Playstation, PC - Solo | No Kick Glitch - Xbox, Playstation, PC - Solo | Chemical Mask on All Outfits - Xbox, Playstation, PC - Solo |
Alien Outfit Without Mask - Xbox, Playstation, PC - Solo | Topless Female - Xbox One, Playstation 4 - Solo | NOOSE Outfit - Xbox, Playstation - Solo |
Invisible Arms - Xbox, Playstation, PC - Solo | CEO/MC Joggers & Outfits - Xbox, Playstation - Solo | Semi No Ragdoll - Xbox, Playstation, PC - Solo |
Account Dupe Workaround - Xbox - Solo | OTR Invisible Character - Xbox, Playstation - Solo | Casino Penthouse God Mode -\ Playstation, Xbox - Solo |
LSCM Glitch-Out/OTR -\ Playstation, Xbox - Solo | Terrorbyte OTR Workaround -\ Playstation, Xbox - Solo | Casino OTR -\ Playstation, Xbox - Non-Solo |
Improved Terrorbyte OTR -\ Playstation, Xbox - Solo | |
Miscellaneous: Infinite Toreador Boost - Xbox, Playstation, PC - Solo | BEFF Double Garage - Xbox, Playstation - Solo | Public Solo Session - Xbox, Playstation, PC - Solo |
Complete Tier 3 Survival Headshot Challenge - PS - Solo | Modded Acid Lab - Xbox, Playstation, PC - Non-Solo | Drive Unreleased Cars - Playstation - Solo |
DMO Lite - Playstation - Solo | MOC Solo Merge - Xbox, Playstation, PC - Solo | Weapons in Facility - Xbox, Playstation - Solo |
TP Mugshoot Room - Playstation - Solo | Infinitely Spawn Vehicles - Xbox, Playstation - Solo | Sell 27 Cars/Day - Xbox One, PS4 - Solo |
Arena War AFK - Xbox, Playstation, PC - Solo | Vehicle Magic Slot - Xbox, Playstation - Non-Solo | Magic Slot Flip - Xbox Series, PS5 - Non-Solo |
Brickade Fooliganz Livery Flip - Xbox, Playstation - Semi-Solo | Bypass Daily Sell Limit - Xbox, Playstation - Solo | Brickade Merge - Playstation - Solo |
GATF - Xbox, Playstation - Non- Solo | BF Wevil Speed Glitch - Xbox, Playstation - Solo | Shooting Range Glitch - Xbox, Playstation - Solo |
Thermal in Story Mode - Xbox, Playstation, PC - Solo | 2 Sparrows at Same Time - Xbox, Playstation - Solo | Quickly Fill Nightclub - Xbox, Playstation - Solo |
Infinite Company SUV's - Xbox, Playstation, PC - Solo | Endless Simeon Test Drive - Xbox, Playstation, PC - Solo | Double Damage - Xbox, Playstation, PC - Solo |
Teleport in LSCM - Playstation - Solo | Get Inside Luxury Autos - Xbox, Playstation, PC - Solo | CoPilot Weapons as Pilot - Xbox, Playstation, PC - Solo |
Cayo Prep Job TP - Xbox, Playstation - Solo | Skywalker - Playstation - Solo | Cop Car Glitch - Xbox, Playstation, PC - Non-Solo |
Colored Stock Wheels - Xbox, Playstation - Non-Solo | Never Fall Off Bike - Xbox, Playstation, PC - Non-Solo | Director Mode Trailer Online - Playstation - Solo |
Launch Glitch - Xbox, Playstation, PC - Non-Solo | Car on Cerberus Slot - Xbox, Playstation - Non-Solo | Casino No Timer - Xbox Series, PS5, PC - Non-Solo |
No Wanted Level - Xbox, Playstation, PC - Solo | Launch Glitch - Xbox, Playstation, PC - Solo | Drive Invisible Vehicle - Xbox, Playstation, PC - Non-Solo |
Sultan Classic Speed Glitch - Xbox Series, PS5 - Non-Solo | Yellow Car Freak Out - Xbox, Playstation, PC - Non-Solo | BMX Launch - Xbox, Playstation, PC - Solo |
Special/Person Vehicle in Sumo - Xbox, Playstation - Semi-Solo | Unlock Trevor at Beginning of Game -PS4 - Solo | Wheel Merge/Transfer - PC - Non-Solo |
Chameleon Pearlescent Glitch - Xbox Series, PS5 - Solo | No Cops - Xbox, Playstation - Solo | Magic Slot Merge - Xbox, Playstation - Solo |
Bushole Launch - Xbox, Playstation, PC - Solo | Extra Consumables - Xbox, Playstation - Solo | Out of Bounds - Xbox, Playstation, PC - Semi-Solo |
Under the Map Anywhere - Xbox, Playstation - Solo | Invisible Aircraft - Xbox, Playstation - Solo | Walk in the Sky - Xbox, Playstation - Semi-Solo |
Double Sell Customers Cars - Xbox, Playstation - Solo | Merge/Teleport Jobs - Xbox | 2 Boys, 1 Hole - Xbox, Playstation, PC - Solo |
RC Bandito C4 Throw - Playstation - Solo | Pick Your Bunker Research - Xbox, Playstation, PC - Solo | Replay Dr Dre Finale - PC - Solo |
Custom BMX Color - Xbox, Playstation, PC - Solo | Autoclub Podium Vehicle - Xbox, Playstation, PC - Solo | Launch Glitch - Xbox, Playstation, PC - Semi-Solo |
High Speed Jet Donuts - Xbox, Playstation, PC - Solo | OOB Glitch - Xbox, Playstation, PC - Solo | Toreador God Mode - Xbox, Playstation, PC - Solo |
Wall Breach - Xbox, Playstation, PC - Solo | Teleport with Akula - Xbox, Playstation, PC - Solo | Hydra with MOC Health - Xbox, Playstation, PC - Solo |
Freeze Time - Xbox, Playstation - Solo | Transparent Jet - Xbox, Playstation, PC - Solo | Trevors Car - Xbox, Playstation - Solo |
Matte Pearlescent Respray - Xbox, Playstation, PC - Solo | Hide Cargo - Xbox, Playstation, PC - Solo | Hydra Speed Glitch - Xbox, Playstation, PC - Solo |
Car to RC Merge - Xbox, Playstation - Solo | Weapons Inside Arena - Xbox, Playstation - Non-Solo | Teleport Inside of UFO - Playstation - Solo |
Change the Inductor Bike Color - Xbox, Playstation, PC - Solo | Terrorbyte Merge - Xbox, Playstation - Solo | Under the Map + Job Triggers in Interiors - Playstation, Xbox - Solo |
Old Casino/Story Map Online - Playstation, Xbox - Semi-Solo | Logo Transfer - Playstation, Xbox - Solo | Merge Hat and Glasses - Playstation, Xbox - Solo |
Unlock Special Hidden Weapons -\ PS4, Xbox One | NPC Bone Jiggling -\ Playstation, Xbox - Solo | |
Add Extra Accessories to Vehicles -\ Playstation, Xbox - Solo | B2B Facility GCTF with DMO Faggio -\ Xbox, Playstation | Guns in the Salvage Yard -\ Xbox, Playstation - Solo |
Park Ranger Outfit Glitch -\ Playstation, Xbox - Solo | AFK Exploit -\ Xbox, Playstation - Solo | Save Park Ranger Vehicle -\ Xbox, Playstation - Non-Solo |
Motorcycle to Car Merge -\ Xbox, Playstation - Non-Solo | Last Gen Car to Car Merge -\ PS4, Xbox One - Non-Solo | Current Gen Car to Car Merge - PS5, Xbox Series - Non-Solo |
Facility GCTF - Xbox, Playstation - Non-Solo
————————————————————————
Some Helpful Tips About This Subreddit:
• Please read the rules before you post.
• Please stay civilised, and do not be rude towards others.
• Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point?
• Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person.
• If you see anyone breaking rules, make sure to report the post so we can get on it ASAP!
• If you’re desperate to ask a question, just ask on the weekly questions thread.
• We also have a chat which is quite helpful, and you can ask questions there and get a response.
• There is a very helpful scammer list for B2B Bogdan by
YoGamer1044, make sure to check it out
here before hosting one for someone.
———————————————————————
Have a Question about a Glitch?: Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer.
———————————————————————
Have a Glitch That Isn't Linked Here?: Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!)
———————————————————————
Need any help?
Message the mod team.
Frequently Asked Questions
If you ask about something which can be clearly answered via the information in the FAQ's, your comment will be removed.
------------------------------------------------
Where are the newest glitches? - Sorting the sub by new is the easiest way to find the most current glitches
- Our Discord server has a section with quite a few working glitches
Are Heist Replay Glitches patched? - No, and they probably won't be any time soon; if ever.
- Heist replay glitch is still working in the enhanced version.
- Please note that timings might be more difficult than in the past.
How do I do X Heist Replay? Tips on how to avoid heist reset on consoles. - Take a break after 2 consecutive attempts
- Try clearing your cache after 2 consecutive attempts
- Try disconnecting after the white transaction loading circle and before the orange loading circle
- Try disconnecting after the "Transaction Pending" disappears at the bottom of the screen
Can you get banned from doing X Glitch? - Outside of the few admonished outliers such as the strain of Apartment Glitches, you WON'T GET BANNED for doing any glitches. This includes things such as Heist Replays, AFK's, Merges, Dupes (creating/owning/selling Dupes) and etcetera.
Any good RP glitches around? - This is a new type of job, TeamLilac AFK, and should be similar to Peter Griffin AFK. Please feel free to leave feedback on this job since its new
Best money glitch out right now? - Heist Replays (Bogdan/Cayo Perico), GCTF Dupes, and/or Semi-Frozen Money (solo) will always remain as time proven choices. Alongside whatever Dupe Glitch is currently available/working.
Anything pertaining to Dupes? - Destro's Duping Encyclopedia will most likely have your answers. Start with the Introduction segment which covers the jist of the relevant topics, otherwise flip through to the topic dedicated chapter
- Howdy's DSL Guide contains the updated DSL limits and thresholds and will continue to be regularly and consistently updated, please refer to this if you need help regarding the your sale limit and issues pertaining to it.
Merge Glitches? ------------------------------------------------
External Resources:
- Our Discord Server - Highly recommended and it's the best place to help keep you updated with all the working glitches being discovered.
- Alternatively, you can refer to realmoneymitch.com which serves the same purpose
--------------------------------------------------
Se7enSins:
--------------------------------------------------
Looking for a partner in crime? - Need People for Duping/Trading - Refer to GTADupe
- Need People for Heist Replays/JAFK/Misc Jobs - Refer to HeistTeams
Happy glitching! 😉
submitted by
Vapperdaeve to
gtaglitches [link] [comments]
2024.01.06 16:18 Legitimate_Concern45 [A3][Recruiting][Fresh Unit][International] // ISF Taskforce 38 NATO-CTRG
Hello reader! Hope you enjoy the read!
I will include a TL;DR: at the end. Introduction
Seems a bit official but I am writing up a small post to advertise a group that I am working on for Arma 3.
It's full name // NATO-CTRG International Special Forces: Taskforce 38 Short name // ISF Taskforce 38
The idea behind the unit is that we utilize flexible team compositions in platoons to form small task groups which on their own can effectively complete a task or a given operation in a sensible manner, be it extraction, assault, defence, stealth missions, you name it.
The unit is a modded unit with a small group of us playing liberation. - [Literally 3 of us]
When the unit will become large enough, a boot-camp will be held where for about a week you attend some trainings so that even if you have zero hours in arma, you can still get into the unit knowing the basics at the very least.
Unit Information
Timezone:
Timing will be based around UTC +0 with playing times reasonable to UTC +5 Unit Type: Ballistics, Realistic. Modding Status: Modded Country: Global - European/American Core. Playstyle: Flexible, with mechanised, UAV's and Infantry being integrated together. Attitude: Semi-Serious - Uniform, Radio, (De)Briefing, Vehicle Comms Serious. Rest is chill. Attendence Requirement: Required to attend for operations twice a month to keep billeting, otherwise reserves can play whenever. Customisation: Planned in the future for weapons or vehicles, maybe helmets. Currently no Modders on the staff team. Infrastructure: Discord Server, Teamspeak, Arma Server with Liberation. DISCORD LINK: https://discord.gg/K7ujyT4d5WA3 Unit link: https://units.arma3.com/unit/taskforce38 Organisation
The unit is divided into four separate divisions
- Spartan
- Headquarters of the unit, a small detachment in charge of operation management and strategy execution. Tactical advisors are often cycled to give players the opportunity to be in the headquarters.
- Legion
- The Core of the unit, the infantry, armoured, and mechanised section which can change between armoured deployment or infantry deployment for their given task. This also includes the usage of One Aerial UAV, and the Stomper UAV as support to the APC vehicle or Tank deployed.
- Raven
- The Mobility, and Air Superiority of the taskforce. Nothing would be possible without Raven's overhead protection from enemy air with the occasional CAS run required to level the playing field. They function semi-independently with a separate ranking set affixed with "Flight" before their ranks and while they hold no authority over Legion, once you're in their vehicle, it's their rules.
- Hermes
- The logistical powerhouse of the Taskforce. These players are dedicated to the repair, maintenance of the unit's vehicles, bases, and expanding the sphere of influence of the members, especially during any Liberation taskings or in the event of a necessary fall-back.
Unit plans and Current status
Currently the plan is to develop the unit to a point where Spartan can be opened, Legion, Raven and Hermes have on platoon each.
The steps necessary are as follows.
- For each team of Legion, there will be one Raven slot opened.
- Once Legion reaches 5 teams, the command element will be elevated to Spartan and a new Platoon lead will be assigned for Legion.
- Once Raven reaches 6 Pilots, Hermes will be opened to provide Logistical support to Raven and Legion.
- Once Hermes' 4 teams of Logistical (each team handles 2 legion teams and 2 aircraft)
- Hermes will also include a possibility to establish a medical hospital team that runs separate from the logistical Hermes teams.
- This means that Medics will also be able to host more advanced trainings and have a more dedicated cadre rather than just one combat life saver per team, allowing for more advanced MEDEVAC's to be deployed or field hospitals.
At that point, the unit is entirely open to expansion in whatever direction is suitable, be it another platoon, or a new detachment.
Closing Statements
The groundwork is mostly done for the unit, the only thing that
needs to be ironed out is qualifications and documentation for people to have an easier time but otherwise, it's perfectly playable and I am always looking for players to join so that we can create an unforgettable experience.
Tactical play as well as entertainment will always be at the heart of the unit and I will do my damnest to make sure of it.
Hope to see you on the battlefield!
TL;DR:
- Making a NATO-CTRG Group for Arma 3
- We utilise UAV's and have integrated Mechanised to the teams.
- We are small but look to expand
- Will have new player friendly trainings on recruitment.
submitted by
Legitimate_Concern45 to
FindAUnit [link] [comments]
2024.01.03 13:03 Legitimate_Concern45 [A3][Recruiting][Fresh Unit][International] // ISF Taskforce 38 NATO-CTRG
Hello reader! Hope you enjoy the read!
I will include a TL;DR: at the end. Introduction
Seems a bit official but I am writing up a small post to advertise a group that I am working on for arma 3.
It's full name // NATO-CTRG International Special Forces: Taskforce 38 Short name // ISF Taskforce 38
The idea behind the unit is that we utilize flexible team compositions in platoons to form small task groups which on their own can effectively complete a task or a given operation in a sensible manner, be it extraction, assault, defence, stealth missions, you name it.
The unit is a modded unit with a small group of us playing liberation. - [Literally 3 of us]
When the unit will become large enough, a boot-camp will be held where for about a week you attend some trainings so that even if you have zero hours in arma, you can still get into the unit knowing the basics at the very least.
Unit Information
Timezone: Timing will be based around UTC +0 with playing times reasonable to UTC +5 Unit Type: Ballistics, Realistic. Modding Status: Modded Country: Global - European/American Core. Playstyle: Flexible, with mechanised, UAV's and Infantry being integrated together. Attitude: Semi-Serious - Uniform, Radio, (De)Briefing, Vehicle Comms Serious. Rest is chill. Attendence Requirement: Required to attend for operations twice a month to keep billeting, otherwise reserves can play whenever. Customisation: Planned in the future for weapons or vehicles, maybe helmets. Currently no Modders on the staff team. Infrastructure: Discord Server, Teamspeak, Arma Server. DISCORD LINK: https://discord.gg/K7ujyT4d5W A3 Unit link: https://units.arma3.com/unit/taskforce38 Organisation
The unit is divided into four separate divisions
- Spartan
- Headquarters of the unit, a small detachment in charge of operation management and strategy execution. Tactical advisors are often cycled to give players the opportunity to be in the headquarters.
- Legion
- The Core of the unit, the infantry, armoured, and mechanised section which can change between armoured deployment or infantry deployment for their given task. This also includes the usage of One Aerial UAV, and the Stomper UAV as support to the APC vehicle or Tank deployed.
- Raven
- The Mobility, and Air Superiority of the taskforce. Nothing would be possible without Raven's overhead protection from enemy air with the occasional CAS run required to level the playing field. They function semi-independently with a separate ranking set affixed with "Flight" before their ranks and while they hold no authority over Legion, once you're in their vehicle, it's their rules.
- Hermes
- The logistical powerhouse of the Taskforce. These players are dedicated to the repair, maintenance of the unit's vehicles, bases, and expanding the sphere of influence of the members, especially during any Liberation taskings or in the event of a necessary fall-back.
Unit plans and Current status
Currently the plan is to develop the unit to a point where Spartan can be opened, Legion, Raven and Hermes have on platoon each.
The steps necessary are as follows.
- For each team of Legion, there will be one Raven slot opened.
- Once Legion reaches 5 teams, the command element will be elevated to Spartan and a new Platoon lead will be assigned for Legion.
- Once Raven reaches 6 Pilots, Hermes will be opened to provide logi support to Raven and Legion.
- Once Hermes' 4 teams of Logi (each team handles 2 legion teams and 2 aircraft)
- Hermes will also include a possibility to establish a medical hospital team that runs separate from the logistical Hermes teams.
- This means that Medics will also be able to host more advanced trainings and have a more dedicated cadre rather than just one combat life saver per team, allowing for more advanced MEDEVAC's to be deployed or field hospitals.
At that point, the unit is entirely open to expansion in whatever direction is suitable, be it another platoon, or a new detachment.
Closing Statements
The groundwork is mostly done for the unit, the only thing that
needs to be ironed out is qualifications and documentation for people to have an easier time but otherwise, it's perfectly playable and I am always looking for players to join so that we can create an unforgettable experience.
Tactical play as well as entertainment will always be at the heart of the unit and I will do my damnest to make sure of it.
Hope to see you on the battlefield!
TL;DR:
- Making a NATO-CTRG Group for Arma 3
- We utilise UAV's and have integrated Mechanised to the teams.
- We are small but look to expand
- Will have new player friendly trainings on recruitment.
submitted by
Legitimate_Concern45 to
FindAUnit [link] [comments]
http://rodzice.org/