Universal remote code toshiba dvd player sdk1000

[US][Trading] New 4K UHD movies for your digital codes

2024.06.02 19:50 specu12 [US][Trading] New 4K UHD movies for your digital codes

I have a bunch of brand new unopened 4k movies that I got from rewards programs or sales that I dont need that I would like to trade for your digital codes. Ideally looking for disney codes, 4k or HD would work. I will pay for shipping as well to continental US. I have 1 trade here but have extensive rep at many other trading subs - check out my profile
4k/UHD discs, wrapped, new, unopened: Maleficent, wrapped unopened upc 786936865325 would like 7 codes for this Antman and the Wasp , wrapped unopened upc 786936858945 Lilo & Stitch 2 movie collection with slip cover, unopened, wrapped, upc 786936835403 would like 7 codes for this
regular blurays, wrapped, new, unopened: Pirates of the Caribbean: Dead Men Tell no Tales upc 78936854398 Pirates of the Caribbean: Dead Man's chest upc 786936815467 Wall-E upc 78936850543 Star Force The Force Awakens upc 78936849769 Captain America Civil War upc 786936850383
3d blu ray combos: all purchased just to watch 3d discs, on average watched around zero to 2 times: unwrapped, no digital codes, otherwise new: Star Wars the force awakens Collector's Edition upc 786936849745 avengers age of ultron 3d upc 786936846652 The Jungle Book 3d with nice 3d slip cover upc 786936851700 Chicken Little 3d with nice 3d slip cover upc 786936818178 A Christmas Carol 3d upc 786936805017 Alice in wonderland 3d upc 786936849172 monsters university 3d upc 786936836219 inside out 3d upc 786936846973 planes 3d upc 786936836844 finding dory 3d upc 786936851014
other parental guidance blu ray unopened, black nativity blu ray unopened, Harrpy potter dvd set, other leftovers pictured
https://photos.google.com/share/AF1QipMHSUQOJAkuPDscckmVbllHrk_ZmtXbHxLOcdtcubyYo7SWID3KGjvabCtsAnhz7A?key=d0ZwdGZiRjRmRW9qSndZdDQ3a3A3c29rcUczTEVn
Trade rates are negotiable, I'll entertain offers
Rules permit posting once every 3 days as stated here If you dont want to see my posts anymore please block me or comment below and I'll help with that
submitted by specu12 to MediaSwap [link] [comments]


2024.06.02 19:39 __Jor Crashing when I open a chest

Crashing when I open a chest, theyre lootr chests, Forge 36.2.29, 1.16.5
---- Minecraft Crash Report ---- // There are four lights! Time: 6/2/24 1:12 PM Description: Rendering screen java.lang.NoSuchMethodError: me.shedaniel.math.Rectangle.setBounds(DDDD)V at me.shedaniel.rei.impl.client.gui.widget.FavoritesListWidget.func_230430_a_(FavoritesListWidget.java:299) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} at me.shedaniel.rei.impl.client.gui.ScreenOverlayImpl.renderWidgets(ScreenOverlayImpl.java:736) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} at me.shedaniel.rei.impl.client.gui.ScreenOverlayImpl.func_230430_a_(ScreenOverlayImpl.java:632) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} at me.shedaniel.rei.RoughlyEnoughItemsCoreClient.lambda$registerEvents$19(RoughlyEnoughItemsCoreClient.java:387) ~[?:?] {re:classloading,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at me.shedaniel.rei.RoughlyEnoughItemsCoreClient$$Lambda$8685/556887466.render(Unknown Source) ~[?:?] {} at me.shedaniel.architectury.event.forge.EventHandlerImplClient.event(EventHandlerImplClient.java:151) ~[?:?] {re:classloading,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at net.minecraftforge.eventbus.ASMEventHandler_242_EventHandlerImplClient_event_Post.invoke(.dynamic) ~[?:?] {} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-4.0.0.jar:?] {} at net.minecraftforge.eventbus.EventBus$$Lambda$2828/2018683696.invoke(Unknown Source) ~[?:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-4.0.0.jar:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-4.0.0.jar:?] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:364) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:356) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} at net.minecraft.client.renderer.GameRenderer.func_195458_a(GameRenderer.java:492) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:977) [?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:feature.measure_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure_time.MinecraftMixin_Forge,pl:mixin:APP:modernfix-forge.mixins.json:perf.skip_first_datapack_reload.MinecraftMixin,pl:mixin:APP:chat_heads.mixins.json:MinecraftMixin,pl:mixin:APP:entity_texture_features-common.mixins.json:cacheReloaders.MixinMinecraftClient,pl:mixin:APP:mixins.oculus.json:MixinMinecraft_PipelineManagement,pl:mixin:APP:mixins.betterthirdperson.json:MinecraftMixin,pl:mixin:APP:chunkpregen.mixins.json:client.MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:enhancedblockentities.mixins.json:MinecraftClientMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:client.MinecraftClientMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:ShaderCloseMixin,pl:mixin:APP:sodium-extra.mixins.json:gui.MinecraftClientAccessor,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:features.options.MixinMinecraftClient,pl:mixin:APP:embeddium.mixins.json:features.gui.fast_fps_pie.MixinMinecraftClient,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:607) [?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:feature.measure_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure_time.MinecraftMixin_Forge,pl:mixin:APP:modernfix-forge.mixins.json:perf.skip_first_datapack_reload.MinecraftMixin,pl:mixin:APP:chat_heads.mixins.json:MinecraftMixin,pl:mixin:APP:entity_texture_features-common.mixins.json:cacheReloaders.MixinMinecraftClient,pl:mixin:APP:mixins.oculus.json:MixinMinecraft_PipelineManagement,pl:mixin:APP:mixins.betterthirdperson.json:MinecraftMixin,pl:mixin:APP:chunkpregen.mixins.json:client.MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:enhancedblockentities.mixins.json:MinecraftClientMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:client.MinecraftClientMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:ShaderCloseMixin,pl:mixin:APP:sodium-extra.mixins.json:gui.MinecraftClientAccessor,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:features.options.MixinMinecraftClient,pl:mixin:APP:embeddium.mixins.json:features.gui.fast_fps_pie.MixinMinecraftClient,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:184) [?:?] {re:classloading,re:mixin,pl:runtimedistcleaner:A,pl:mixin:A,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {} at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:37) [forge-1.16.5-36.2.42.jar:36.2] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$493/452817647.call(Unknown Source) [forge-1.16.5-36.2.42.jar:36.2] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.1.3.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.1.3.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.1.3.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.1.3.jar:?] {re:classloading} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.1.3.jar:?] {re:classloading}sssssssssss A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at me.shedaniel.rei.impl.client.gui.widget.FavoritesListWidget.func_230430_a_(FavoritesListWidget.java:299) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} at me.shedaniel.rei.impl.client.gui.ScreenOverlayImpl.renderWidgets(ScreenOverlayImpl.java:736) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} at me.shedaniel.rei.impl.client.gui.ScreenOverlayImpl.func_230430_a_(ScreenOverlayImpl.java:632) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} at me.shedaniel.rei.RoughlyEnoughItemsCoreClient.lambda$registerEvents$19(RoughlyEnoughItemsCoreClient.java:387) ~[?:?] {re:classloading,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at me.shedaniel.rei.RoughlyEnoughItemsCoreClient$$Lambda$8685/556887466.render(Unknown Source) ~[?:?] {} at me.shedaniel.architectury.event.forge.EventHandlerImplClient.event(EventHandlerImplClient.java:151) ~[?:?] {re:classloading,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at net.minecraftforge.eventbus.ASMEventHandler_242_EventHandlerImplClient_event_Post.invoke(.dynamic) ~[?:?] {} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-4.0.0.jar:?] {} at net.minecraftforge.eventbus.EventBus$$Lambda$2828/2018683696.invoke(Unknown Source) ~[?:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-4.0.0.jar:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-4.0.0.jar:?] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:364) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:356) ~[?:?] {re:classloading,pl:epic_rei_lmao:A} -- Screen render details -- Details: Screen name: net.minecraft.client.gui.screen.inventory.ChestScreen Mouse location: Scaled: (480, 254). Absolute: (960.000000, 508.000000) Screen size: Scaled: (960, 509). Absolute: (1920, 1017). Scale factor of 2.000000 -- Affected level -- Details: All players: 1 total; [ClientPlayerEntity['__Jor'/202, l='ClientLevel', x=-336.62, y=69.00, z=702.66]] Chunk stats: Client Chunk Cache: 1024, 269 Level dimension: minecraft:overworld Level spawn location: World: (-272,66,704), Chunk: (at 0,4,0 in -17,44; contains blocks -272,0,704 to -257,255,719), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023) Level time: 1039 game time, 1039 day time Server brand: forge Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.world.ClientWorld.func_72914_a(ClientWorld.java:458) ~[?:?] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.vertexformat.json:block_rendering.MixinClientLevel,pl:mixin:APP:betterbiomeblend.mixins.json:MixinClientWorld,pl:mixin:APP:architectury.mixins.json:MixinClientLevel,pl:mixin:APP:starlight.mixins.json:client.world.ClientWorldMixin,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:client.ClientWorldMixin,pl:mixin:APP:mixins.sndctrl.json:MixinClientWorld,pl:mixin:APP:create.mixins.json:BreakProgressMixin,pl:mixin:APP:embeddium.mixins.json:features.world_ticking.MixinClientWorld,pl:mixin:APP:embeddium.mixins.json:features.chunk_rendering.MixinClientWorld,pl:mixin:A,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2031) [?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:feature.measure_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure_time.MinecraftMixin_Forge,pl:mixin:APP:modernfix-forge.mixins.json:perf.skip_first_datapack_reload.MinecraftMixin,pl:mixin:APP:chat_heads.mixins.json:MinecraftMixin,pl:mixin:APP:entity_texture_features-common.mixins.json:cacheReloaders.MixinMinecraftClient,pl:mixin:APP:mixins.oculus.json:MixinMinecraft_PipelineManagement,pl:mixin:APP:mixins.betterthirdperson.json:MinecraftMixin,pl:mixin:APP:chunkpregen.mixins.json:client.MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:enhancedblockentities.mixins.json:MinecraftClientMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:client.MinecraftClientMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:ShaderCloseMixin,pl:mixin:APP:sodium-extra.mixins.json:gui.MinecraftClientAccessor,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:features.options.MixinMinecraftClient,pl:mixin:APP:embeddium.mixins.json:features.gui.fast_fps_pie.MixinMinecraftClient,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:623) [?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:feature.measure_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure_time.MinecraftMixin_Forge,pl:mixin:APP:modernfix-forge.mixins.json:perf.skip_first_datapack_reload.MinecraftMixin,pl:mixin:APP:chat_heads.mixins.json:MinecraftMixin,pl:mixin:APP:entity_texture_features-common.mixins.json:cacheReloaders.MixinMinecraftClient,pl:mixin:APP:mixins.oculus.json:MixinMinecraft_PipelineManagement,pl:mixin:APP:mixins.betterthirdperson.json:MinecraftMixin,pl:mixin:APP:chunkpregen.mixins.json:client.MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:enhancedblockentities.mixins.json:MinecraftClientMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:fabric-lifecycle-events-v1.mixins.json:client.MinecraftClientMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:ShaderCloseMixin,pl:mixin:APP:sodium-extra.mixins.json:gui.MinecraftClientAccessor,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:features.options.MixinMinecraftClient,pl:mixin:APP:embeddium.mixins.json:features.gui.fast_fps_pie.MixinMinecraftClient,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:epic_rei_lmao:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:184) [?:?] {re:classloading,re:mixin,pl:runtimedistcleaner:A,pl:mixin:A,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {} at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:37) [forge-1.16.5-36.2.42.jar:36.2] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$493/452817647.call(Unknown Source) [forge-1.16.5-36.2.42.jar:36.2] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.1.3.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.1.3.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.1.3.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.1.3.jar:?] {re:classloading} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.1.3.jar:?] {re:classloading} -- System Details -- Details: Minecraft Version: 1.16.5 Minecraft Version ID: 1.16.5 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 577999640 bytes (551 MB) / 3587702784 bytes (3421 MB) up to 7575961600 bytes (7225 MB) CPUs: 8 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx8128m -Xms256m ModLauncher: 8.1.3+8.1.3+main-8.1.x.c94d18ec ModLauncher launch target: fmlclient ModLauncher naming: srg ModLauncher services: /mixin-0.8.4.jar mixin PLUGINSERVICE /eventbus-4.0.0.jar eventbus PLUGINSERVICE /forge-1.16.5-36.2.42.jar object_holder_definalize PLUGINSERVICE /forge-1.16.5-36.2.42.jar runtime_enum_extender PLUGINSERVICE /accesstransformers-3.0.1.jar accesstransformer PLUGINSERVICE /forge-1.16.5-36.2.42.jar capability_inject_definalize PLUGINSERVICE /forge-1.16.5-36.2.42.jar runtimedistcleaner PLUGINSERVICE /mixin-0.8.4.jar mixin TRANSFORMATIONSERVICE /forge-1.16.5-36.2.42.jar fml TRANSFORMATIONSERVICE FML: 36.2 Forge: net.minecraftforge:36.2.42 FML Language Providers: javafml@36.2 minecraft@1 Mod List: saturn-mc1.16.5-0.0.3.jar Saturn saturn 0.0.3 DONE Manifest: NOSIGNATURE grappling_hook_mod-1.16.5-v13.jar Grappling Hook Mod grapplemod 1.16.5-v13 DONE Manifest: NOSIGNATURE SkyVillage_1.0.0_1.16.5.jar Sky Villages skyvillages 1.0.0 DONE Manifest: NOSIGNATURE create-stuff-additions1.16.5_v1.1.6.jar Create Stuff Additions create_stuff_additions 1.1.6 DONE Manifest: NOSIGNATURE Hats-1.16.5-10.3.4.jar Hats hats 10.3.4 DONE Manifest: NOSIGNATURE TRansliterationLib-1.0.4.jar TRansliterationLib Mod transliterationlib 1.0.4 DONE Manifest: NOSIGNATURE constructsarmory-forge-2.0.0-alpha.2+1.16.5.jar Construct's Armory constructsarmory 2.0.0-alpha.2+1.16.5DONE Manifest: NOSIGNATURE pixelcringe-1.1.0+1.16.5.jar PixelCringe - Pixelmon fixer pixelcringe 1.1.0+1.16.5 DONE Manifest: NOSIGNATURE CTM-MC1.16.1-1.1.2.6.jar ConnectedTexturesMod ctm MC1.16.1-1.1.2.6 DONE Manifest: NOSIGNATURE Prism-1.16.5-1.0.1.jar Prism prism 1.0.1 DONE Manifest: NOSIGNATURE modernfix-forge-5.17.0+mc1.16.5.jar ModernFix modernfix 5.17.0+mc1.16.5 DONE Manifest: NOSIGNATURE citadel-1.8.1-1.16.5.jar Citadel citadel 1.8.1 DONE Manifest: NOSIGNATURE alexsmobs-1.12.1.jar Alex's Mobs alexsmobs 1.12.1 DONE Manifest: NOSIGNATURE YungsApi-1.16.4-Forge-13.jar YUNG's API yungsapi 1.16.4-Forge-13 DONE Manifest: NOSIGNATURE Bookshelf-Forge-1.16.5-10.4.33.jar Bookshelf bookshelf 10.4.33 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 secretrooms-1.16.5-1.1.4.jar Secret Rooms 6 secretroomsmod 1.16.5-1.1.4 DONE Manifest: NOSIGNATURE mcw-doors-1.1.0forge-mc1.16.5.jar Macaw's Doors mcwdoors 1.1.0 DONE Manifest: NOSIGNATURE abyg-1.2-forge.jar [BYG Addon] Enhanced Vanilla Bbygvanillabiomes 1.0.0 DONE Manifest: NOSIGNATURE immersive-armors-1.5.1+1.16.5-forge.jar Immersive Armors immersive_armors 1.5.1+1.16.5 DONE Manifest: NOSIGNATURE carryon-1.16.5-1.15.6.24.jar Carry On carryon 1.15.6.24 DONE Manifest: NOSIGNATURE chat_heads-0.6.0-forge-1.16.5.jar Chat Heads chat_heads 0.6.0 DONE Manifest: NOSIGNATURE supplementaries-1.16.5-0.18.5.jar Supplementaries supplementaries 0.18.3 DONE Manifest: NOSIGNATURE emojiful-1.16.4-2.1.6.jar Emojiful emojiful 1.16.4-2.1.6 DONE Manifest: NOSIGNATURE embeddium-0.3.18+mc1.16.5.jar Embeddium embeddium 0.3.18+mc1.16.5 DONE Manifest: NOSIGNATURE structure_gel-1.16.5-1.7.8.jar Structure Gel API structure_gel 1.7.8 DONE Manifest: NOSIGNATURE corpse-1.16.5-1.0.6.jar Corpse corpse 1.16.5-1.0.6 DONE Manifest: NOSIGNATURE AdvancementPlaques-1.16.5-1.4.1.jar Advancement Plaques advancementplaques 1.4.1 DONE Manifest: NOSIGNATURE entity_texture_features_forge_1.16.5-4.3.1.jar Entity Texture Features entity_texture_features 4.3.1 DONE Manifest: NOSIGNATURE AmbientSounds_v3.1.11_mc1.16.5.jar Ambient Sounds ambientsounds 3.0.3 DONE Manifest: NOSIGNATURE BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Biomes O' Plenty biomesoplenty 1.16.5-13.1.0.477 DONE Manifest: NOSIGNATURE ToolStats-1.16.5-6.1.7.jar ToolStats toolstats 6.1.7 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 projectvibrantjourneys-1.16.5-3.2.11.jar Project: Vibrant Journeys projectvibrantjourneys 1.16.5-3.2.11 DONE Manifest: NOSIGNATURE endrem-5.0.3-R-1.16.5.jar End Remastered endrem 5.0.3-R-1.16.5 DONE Manifest: NOSIGNATURE cavesandcliffs-1.16.5-7.2.0.jar Caves and Cliffs Backport cavesandcliffs 1.16.5-7.2.0 DONE Manifest: NOSIGNATURE RoughlyEnoughItems-jei-internals-workaround-6.5.43REI Internals Workaround rei-internals-workaround 6.5.436 DONE Manifest: NOSIGNATURE lightspeed-1.16.5-1.0.5.jar Lightspeed lightspeed 1.16.5-1.1.0 DONE Manifest: NOSIGNATURE L_Enders Cataclysm-0.48 Changed Theme -1.16.5.jar Cataclysm Mod cataclysm 1.0 DONE Manifest: NOSIGNATURE oculus-mc1.16.5-1.4.8.jar Oculus oculus 1.4.8 DONE Manifest: NOSIGNATURE collective-1.16.5-5.49.jar Collective collective 5.49 DONE Manifest: NOSIGNATURE camera-1.16.5-1.0.14.jar Camera Mod camera 1.16.5-1.0.14 DONE Manifest: NOSIGNATURE betterbiomeblend-1.16.4-1.2.9-forge.jar Better Biome Blend betterbiomeblend 1.16.4-1.2.9-forge DONE Manifest: NOSIGNATURE createpixelmon-1.16.5-1.0.7.1.jar Create: Pixelmon createpixelmon 1.16.5-1.0.7.1 DONE Manifest: NOSIGNATURE FramedBlocks-2.16.3.jar FramedBlocks framedblocks 2.16.3 DONE Manifest: NOSIGNATURE BetterThirdPerson-Forge-1.16.4-1.9.0.jar Better Third Person betterthirdperson 1.9.0 DONE Manifest: NOSIGNATURE Chunk-Pregenerator-1.16.5-4.4.3.jar Chunk Pregenerator chunkpregen 1.16.5-4.4.3 DONE Manifest: NOSIGNATURE cavebiomeapi-1.16.5-1.4.2.jar CaveBiomeAPI cavebiomeapi 1.16.5-1.4.2 DONE Manifest: NOSIGNATURE constructionwand-1.16.5-2.6.jar Construction Wand constructionwand 1.16.5-2.6 DONE Manifest: NOSIGNATURE brrp-forge-0.8.2-1.16.5.jar Better Runtime Resource Pack better_runtime_resource_pack 0.8.2 DONE Manifest: NOSIGNATURE architectury-1.32.68.jar Architectury architectury 1.32.68 DONE Manifest: NOSIGNATURE ebebackforged-1.1.0.jar Enhanced Block Entities enhancedblockentities 1.1.0 DONE Manifest: NOSIGNATURE cloth-config-4.17.101-forge.jar Cloth Config v4 API cloth-config 4.17.101 DONE Manifest: NOSIGNATURE FastLeafDecay-v25.2.jar FastLeafDecay fastleafdecay v25.2 DONE Manifest: NOSIGNATURE mowziesmobs-1.5.27.jar Mowzie's Mobs mowziesmobs 1.5.27 DONE Manifest: NOSIGNATURE geckolib-forge-1.16.5-3.0.106.jar GeckoLib geckolib3 3.0.106 DONE Manifest: NOSIGNATURE doubledoors_1.16.5-3.3.jar Double Doors doubledoors 3.3 DONE Manifest: NOSIGNATURE EasyMagic-v1.0.4-1.16.5.jar Easy Magic easymagic 1.0.4 DONE Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a VisualWorkbench-v1.1.0-1.16.5.jar Visual Workbench visualworkbench 1.1.0 DONE Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a The_Graveyard_2.1_(FORGE)_for_1.16.4-1.16.5.jar The Graveyard (FORGE) graveyard 2.1 DONE Manifest: NOSIGNATURE the-conjurer-1.16.4-1.0.13.jar The Conjurer conjurer_illager 1.0.13 DONE Manifest: NOSIGNATURE obscure_api-11.jar Obscure API obscure_api 11 DONE Manifest: NOSIGNATURE Waystones_1.16.5-7.6.4.jar Waystones waystones 7.6.4 DONE Manifest: NOSIGNATURE Fallingleaves-1.16.3-1.2.4.jar Falling Leaves fallingleaves 1.2.4-alpha+20220121DONE Manifest: NOSIGNATURE journeymap-1.16.5-5.8.5p7.jar Journeymap journeymap 5.8.5p7 DONE Manifest: NOSIGNATURE RoadRunner-mc1.16.5-1.5.1.jar RoadRunner roadrunner 1.5.1 DONE Manifest: NOSIGNATURE tumbleweed-1.16-0.4.9.jar Tumbleweed tumbleweed 1.16-0.4.9 DONE Manifest: NOSIGNATURE TravelersBackpack-1.16.5-5.4.51.jar Traveler's Backpack travelersbackpack 5.4.51 DONE Manifest: NOSIGNATURE NaturesCompass-1.16.5-1.9.1-forge.jar Nature's Compass naturescompass 1.16.5-1.9.1-forge DONE Manifest: NOSIGNATURE configured-1.5.4-1.16.5.jar Configured configured 1.5.4 DONE Manifest: NOSIGNATURE BotanyPots-1.16.5-7.1.41.jar BotanyPots botanypots 7.1.41 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 BotanyPots-Pixelmon-1.16.5-1.0.3.jar BotanyPots-Pixelmon botanypotspixelmon 1.0.3 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 lazydfu-0.1.3.jar LazyDFU lazydfu 0.1.3 DONE Manifest: NOSIGNATURE starlight-1.2.jar Starlight starlight 1.0.0-RC2 DONE Manifest: NOSIGNATURE iceandfire-2.1.12-1.16.5-patch-1.jar Ice and Fire iceandfire 2.1.12-1.16.5-patch-DONE Manifest: NOSIGNATURE iChunUtil-1.16.5-10.7.0.jar iChunUtil ichunutil 10.7.0 DONE Manifest: NOSIGNATURE skinlayers3d-forge-1.6.4-mc1.16.5.jar 3d-Skin-Layers skinlayers3d 1.6.4 DONE Manifest: NOSIGNATURE forge-1.16.5-36.2.42-universal.jar Forge forge 36.2.42 DONE Manifest: 22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90 TravelersTitles-1.16.4-1.5.jar Traveler's Titles travelerstitles 1.16.4-1.5 DONE Manifest: NOSIGNATURE ForgedAPIFork-1.0.0+1.16.5.jar ForgedAPI (Fork) forgedapifork 1.0.0+1.16.5 DONE Manifest: NOSIGNATURE idas_forge-1.5.5+1.16.5.jar Integrated Dungeons and Structidas 1.5.5+1.16.5 DONE Manifest: NOSIGNATURE DynamicSurroundings-1.16.5-4.0.5.0.jar §3Dynamic Surroundings dsurround 4.0.5.0 DONE Manifest: NOSIGNATURE selene-1.16.5-1.9.0.jar Selene selene 1.16.5-1.0 DONE Manifest: NOSIGNATURE ironchest-1.16.5-11.2.21.jar Iron Chests ironchest 1.16.5-11.2.21 DONE Manifest: NOSIGNATURE DungeonsArise-1.16.5-2.1.49-beta.jar When Dungeons Arise dungeons_arise 2.1.49 DONE Manifest: NOSIGNATURE Pixelmon-1.16.5-9.1.11-universal.jar Pixelmon Mod pixelmon 9.1.11 DONE Manifest: NOSIGNATURE forge-1.16.5-36.2.42-client.jar Minecraft minecraft 1.16.5 DONE Manifest: NOSIGNATURE TConstruct-1.16.5-3.3.4.335.jar Tinkers' Construct tconstruct 3.3.4.335 DONE Manifest: NOSIGNATURE LypakaUtils-1.16.5-0.4.8.jar LypakaUtils lypakautils 1.16.5 DONE Manifest: NOSIGNATURE pixelditions-1.0.3P.jar Pixelditions pixelditions 1.0.3P DONE Manifest: NOSIGNATURE voicechat-forge-1.16.5-2.5.14.jar Simple Voice Chat voicechat 1.16.5-2.5.14 DONE Manifest: NOSIGNATURE EnchantmentDescriptions-1.16.5-7.1.27.jar EnchantmentDescriptions enchdesc 7.1.27 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 Jade-1.16.4-2.8.3.jar Jade jade 2.8.3 DONE Manifest: NOSIGNATURE CreativeCore_v2.2.1_mc1.16.5.jar CreativeCore creativecore 2.0.0 DONE Manifest: NOSIGNATURE smoothboot-forge-1.16.4-1.2.2.jar Smooth Boot smoothboot 1.16.4-1.2.2 DONE Manifest: NOSIGNATURE RoughlyEnoughItems-6.5.436.jar Roughly Enough Items (REI) roughlyenoughitems 6.5.436 DONE Manifest: NOSIGNATURE notenoughanimations-1.2.4.jar NotEnoughAnimations Mod notenoughanimations 1.2.4 DONE Manifest: NOSIGNATURE Iceberg-1.16.5-1.0.45.jar Iceberg iceberg 1.0.45 DONE Manifest: NOSIGNATURE flywheel-1.16-0.2.5.jar Flywheel flywheel 1.16-0.2.5 DONE Manifest: NOSIGNATURE create-mc1.16.5_v0.3.2g.jar Create create v0.3.2g DONE Manifest: NOSIGNATURE Pixelmon Create Compat-1.0.2.jar Pixelmon Create Compat pixelmon_create_compat 1.0.2 DONE Manifest: NOSIGNATURE createdeco-1.1.2-1.16.5.jar Create Deco createdeco 1.1.2-1.16.5 DONE Manifest: NOSIGNATURE SpartanShields-1.16.5-2.1.2.jar Spartan Shields spartanshields 2.1.2 DONE Manifest: NOSIGNATURE Mantle-1.16.5-1.6.157.jar Mantle mantle 1.6.157 DONE Manifest: NOSIGNATURE LegendaryTooltips-1.16.5-1.3.1.jar Legendary Tooltips legendarytooltips 1.3.1 DONE Manifest: NOSIGNATURE rubidium-extra-0.4.18+mc1.16.5-build.107.jar Rubidium Extra sodiumextra 0.4.18+mc1.16.5-builDONE Manifest: NOSIGNATURE AutoRegLib-1.6-49.jar AutoRegLib autoreglib 1.6-49 DONE Manifest: NOSIGNATURE Quark-r2.4-322.jar Quark quark r2.4-322 DONE Manifest: NOSIGNATURE [1.16.5] SecurityCraft v1.9.9.jar SecurityCraft securitycraft v1.9.9 DONE Manifest: NOSIGNATURE sit-1.16.5-v1.3.2.jar Sit sit v1.3.2 DONE Manifest: NOSIGNATURE DiagonalFences-v1.1.1-1.16.5.jar Diagonal Fences diagonalfences 1.1.1 DONE Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a PixelTweaks-1.10.5.jar PixelTweaks pixeltweaks 1.10.5 DONE Manifest: NOSIGNATURE mvs-2.6.1.jar Moog's Voyager Structures mvs 2.6.1 DONE Manifest: NOSIGNATURE lootr-1.16.5-0.2.19.51.jar Lootr lootr 0.2.19.51 DONE Manifest: NOSIGNATURE ferritecore-2.1.1-forge.jar Ferrite Core ferritecore 2.1.1 DONE Manifest: 41:ce:50:66:d1:a0:05:ce:a1:0e:02:85:9b:46:64:e0:bf:2e:cf:60:30:9a:fe:0c:27:e0:63:66:9a:84:ce:8a Chisel-MC1.16.5-2.0.1-alpha.4.jar Chisel chisel MC1.16.5-2.0.1-alphaDONE Manifest: NOSIGNATURE PuzzlesLib-v1.0.15-1.16.5-Forge.jar Puzzles Lib puzzleslib 1.0.15 DONE Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a byg-1.3.6.jar Oh The Biomes You'll Go byg 1.3.4 DONE Manifest: NOSIGNATURE textrue_embeddium_options-0.1.2+mc1.16.5.jar TexTrue's Embeddium Options textrues_embeddium_options 0.1.2+mc1.16.5 DONE Manifest: NOSIGNATURE CosmeticArmorReworked-1.16.5-v5a.jar CosmeticArmorReworked cosmeticarmorreworked 1.16.5-v5a DONE Manifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53 aquamirae-5.4.API11.jar Aquamirae aquamirae 5.4.API11 DONE Manifest: NOSIGNATURE createaddition-1.16.5-20220129a.jar Create Crafts & Additions createaddition 1.16.5-20220129a DONE Manifest: NOSIGNATURE FramedBlocks BlockEntity Warning: Not applicable RoadRunner != Lithium: This instance was launched using RoadRunner, which is an *unofficial* Lithium fork! Please **do not** report bugs to them! Crash Report UUID: 153bf412-758c-4fe0-836c-13f5c638ce0c Loaded Shaderpack: (off) Launched Version: forge-36.2.42 Backend library: LWJGL version 3.2.2 build 10 Backend API: AMD Radeon RX 6650 XT GL version 4.6.0 Compatibility Profile Context 24.3.1.240312, ATI Technologies Inc. GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: vanilla, mod_resources, quark:emote_resources (incompatible), file/Stay_True_1.16.zip, file/gen 9 better sprites.zip, file/EclecticTrove-noconfig-1.16.5-1.2.0.zip, file/Dark-Mode-Pixelmon-Mod-1.16-v1.0.1.zip, file/Authentic Shadows_1.16.2-1.16.4.zip, file/Better_Enderdragon.zip, file/Crops-3D_MC1.16.2-5_v1.2.0.zip, file/Dark_Loading_Screen.zip, file/Dramatic Skys Demo 1.5.3.22.zip (incompatible), file/Stay True Compats v3 [1.16].zip Current Language: English (US) CPU: 8x Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz 
submitted by __Jor to ModdedMinecraft [link] [comments]


2024.06.02 18:10 Saarzeuss modpack crash at world creation

the game run but never end world creation if someone can help me this is the stacktrace:
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2024-06-02 18:07:53
Description: Unexpected error
java.lang.NoSuchMethodError: 'void dev.architectury.networking.NetworkManager.sendToServer(net.minecraft.class_2960, net.minecraft.class_2540)'
at me.pandamods.pandalib.core.network.ConfigNetworking.SyncClientConfig(ConfigNetworking.java:46) at me.pandamods.pandalib.core.network.ConfigNetworking.lambda$SyncClientConfigs$3(ConfigNetworking.java:38) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184) at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179) at java.base/java.util.HashMap$ValueSpliterator.forEachRemaining(HashMap.java:1787) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:151) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:174) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) at me.pandamods.pandalib.core.network.ConfigNetworking.SyncClientConfigs(ConfigNetworking.java:38) at me.pandamods.pandalib.core.event.EventHandler.onClientPlayerJoin(EventHandler.java:24) at net.minecraft.class\_634.handler$zch000$architectury$handleLogin(class\_634.java:3533) at net.minecraft.class\_634.method\_11120(class\_634.java:453) at net.minecraft.class\_2678.method\_11567(class\_2678.java:69) at net.minecraft.class\_2678.method\_11054(class\_2678.java:17) at net.minecraft.class\_2600.method\_11072(class\_2600.java:25) at net.minecraft.class\_1255.method\_18859(class\_1255.java:162) at net.minecraft.class\_4093.method\_18859(class\_4093.java:23) at net.minecraft.class\_1255.method\_16075(class\_1255.java:136) at net.minecraft.class\_1255.method\_5383(class\_1255.java:121) at net.minecraft.class\_310.method\_1523(class\_310.java:1275) at net.minecraft.class\_310.method\_1514(class\_310.java:888) at net.minecraft.client.main.Main.main(Main.java:265) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at me.pandamods.pandalib.core.network.ConfigNetworking.SyncClientConfig(ConfigNetworking.java:46) at me.pandamods.pandalib.core.network.ConfigNetworking.lambda$SyncClientConfigs$3(ConfigNetworking.java:38) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184) at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179) at java.base/java.util.HashMap$ValueSpliterator.forEachRemaining(HashMap.java:1787) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:151) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:174) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) at me.pandamods.pandalib.core.network.ConfigNetworking.SyncClientConfigs(ConfigNetworking.java:38) at me.pandamods.pandalib.core.event.EventHandler.onClientPlayerJoin(EventHandler.java:24) at net.minecraft.class\_634.handler$zch000$architectury$handleLogin(class\_634.java:3533) at net.minecraft.class\_634.method\_11120(class\_634.java:453) at net.minecraft.class\_2678.method\_11567(class\_2678.java:69) at net.minecraft.class\_2678.method\_11054(class\_2678.java:17) at net.minecraft.class\_2600.method\_11072(class\_2600.java:25) at net.minecraft.class\_1255.method\_18859(class\_1255.java:162) at net.minecraft.class\_4093.method\_18859(class\_4093.java:23) at net.minecraft.class\_1255.method\_16075(class\_1255.java:136) 
-- Uptime --
Details:
JVM uptime: 110.282s Wall uptime: 96.345s High-res time: 88.827s Client ticks: 1343 ticks / 67.150s 
Stacktrace:
at net.minecraft.class\_310.method\_1587(class\_310.java:2548) at net.minecraft.class\_310.method\_54580(class\_310.java:983) at net.minecraft.class\_310.method\_1514(class\_310.java:911) at net.minecraft.client.main.Main.main(Main.java:265) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Affected level --
Details:
All players: 1 total; \[class\_746\['Barrderr'/73, l='ClientLevel', x=8.50, y=65.00, z=8.50\]\] Chunk stats: 16384, 0 Level dimension: minecraft:overworld Level spawn location: World: (8,64,8), Section: (at 8,0,8 in 0,4,0; chunk contains blocks 0,-128,0 to 15,511,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-128,0 to 511,511,511) Level time: 0 game time, 0 day time Server brand: fabric Server type: Integrated singleplayer server Tracked entity count: 1 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, additionalstructures, ambientsounds, biolith, biomesoplenty, cat\_jam, chestedcompanions, chunksfadein, cleanview, cloth-config, creativecore, debugify, distanthorizons, entityculling, essential, essential-container, essential-loader, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingtrees, firstperson, glore, immediatelyfast, immortalcoral, indium, iris, jankson, journeymap, libgui, lithium, midnightlib, modernfix, nemos-ambience, nemos-creatures, notenoughanimations, pandalib, persistent\_parrots, petowner, sereneseasons, simple\_backpack, skinlayers3d, sodium, sound\_physics\_remastered, spark, stack-to-nearby-chests, terrablender, terralith, yet\_another\_config\_lib\_v3, file/Pixel Redux Demo 1.0.zip, file/MandalasGUI+Dakmode\_1.20.5.zip, file/Better Animals 1.10.zip, Essential Assets, essential 
-- System Details --
Details:
Minecraft Version: 1.20.6 Minecraft Version ID: 1.20.6 Operating System: Windows 11 (amd64) version 10.0 Java Version: 21.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 705135240 bytes (672 MiB) / 1677721600 bytes (1600 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800H with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. Graphics card #0 VRAM (MB): 512.00 Graphics card #0 deviceId: VideoController1 Graphics card #0 versionInfo: 31.0.21023.2010 Graphics card #1 name: NVIDIA GeForce RTX 3060 Laptop GPU Graphics card #1 vendor: NVIDIA Graphics card #1 VRAM (MB): 6144.00 Graphics card #1 deviceId: VideoController2 Graphics card #1 versionInfo: 31.0.15.4680 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 27490.99 Virtual memory used (MB): 24081.73 Swap memory total (MB): 11776.00 Swap memory used (MB): 1320.45 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: additionalstructures: Additional Structures 4.2.1 ambientsounds: AmbientSounds 6.0.1 architectury: Architectury 12.1.3 badoptimizations: BadOptimizations 2.1.1 biolith: Biolith 2.1.0-alpha.4 biomesoplenty: BiomesOPlenty [18.4.0.5](http://18.4.0.5) cat\_jam: cat\_jam 1.2.2 chestedcompanions: Chested Companions 1.3.1 chunksfadein: Chunks Fade In 1.0.0-1.20.3 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 crowdin-translate: CrowdinTranslate 1.4+1.19.3 cleanview: CleanView 1.20.6-v1-fabric cloth-config: Cloth Config v14 14.0.126 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps [17.0.0.1](http://17.0.0.1) collective: Collective 7.61 conduitspreventdrowned: Conduits Prevent Drowned 3.7 continents: Continents 1.1.5 creativecore: CreativeCore 2.11.32 net\_neoforged\_bus: bus 7.2.0 debugify: Debugify 1.20.6+1.0 distanthorizons: Distant Horizons 2.1.0-a fabric-api-base: Fabric API Base 0.4.40+80f8cf51ff fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.6+c5fc38b3ff fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.45+80f8cf51ff fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.4+c5fc38b3ff fabric-networking-api-v1: Fabric Networking API (v1) 4.0.8+0dca0349ff fabric-rendering-v1: Fabric Rendering (v1) 4.2.4+b21c00cbff fabric-screen-api-v1: Fabric Screen API (v1) 2.0.21+7b70ea8aff doubledoors: Double Doors 5.7 elementa: Elementa 647 entityculling: EntityCulling 1.6.5 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 expandedworld: Expanded World 1.1.0 fabric-api: Fabric API 0.99.4+1.20.6 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.59+e9d2a72bb0 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.25+be5d88beb0 fabric-block-api-v1: Fabric Block API (v1) 1.0.20+6dfe4c9bb0 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.8+80f8cf51b0 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.50+80f8cf51b0 fabric-client-tags-api-v1: Fabric Client Tags 1.1.12+7f945d5bb0 fabric-command-api-v1: Fabric Command API (v1) 1.2.45+f71b366fb0 fabric-command-api-v2: Fabric Command API (v2) 2.2.24+80f8cf51b0 fabric-commands-v0: Fabric Commands (v0) 0.2.62+df3654b3b0 fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.5+b82b2392b0 fabric-convention-tags-v1: Fabric Convention Tags 2.0.5+7f945d5bb0 fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.1.1+4152abe8b0 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.27+80f8cf51b0 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.16+2a2c66b6b0 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 19.2.1+a5d5299db0 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.68+94793913b0 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.8+e9d2a72bb0 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.50+80f8cf51b0 fabric-item-api-v1: Fabric Item API (v1) 8.2.3+6e5bbc4ab0 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.39+aae0949ab0 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.43+df3654b3b0 fabric-loot-api-v2: Fabric Loot API (v2) 3.0.5+97f703dab0 fabric-message-api-v1: Fabric Message API (v1) 6.0.11+a7dc0e41b0 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.12+80f8cf51b0 fabric-models-v0: Fabric Models (v0) 0.4.11+9386d8a7b0 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.1.4+c5fc38b3b0 fabric-particles-v1: Fabric Particles (v1) 4.0.0+c5fc38b3b0 fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.3+c5fc38b3b0 fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.0.16+ad474493b0 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.12+97f703dab0 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.13+8d125e3bb0 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.61+df3654b3b0 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.46+73761d2eb0 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.3+2c869dedb0 fabric-rendering-v0: Fabric Rendering (v0) 1.1.64+df3654b3b0 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.2.0+a5d5299db0 fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.1.0+c0e5481fb0 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.73+8c7b71c2b0 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.21+c5fc38b3b0 fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.6+c5fc38b3b0 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.0.10+74e2f560b0 fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingtrees: Falling Trees 0.12.1 firstperson: FirstPerson 2.4.1 geckolib: GeckoLib 4 4.5.3 glitchcore: GlitchCore [1.1.0.10](http://1.1.0.10) com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 net\_jodah\_typetools: typetools 0.6.3 glore: Glowing ores 1.2.0 hopobetterruinedportal: Hopo Better Ruined Portal 1.4.1 hopobetterunderwaterruins: Hopo Better Underwater Ruins 1.1.7 immediatelyfast: ImmediatelyFast 1.2.17+1.20.6 net\_lenni0451\_reflect: Reflect 1.3.3 immortalcoral: Immortal Coral 1.8.5 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.7.0+mc1.20.6 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 java: OpenJDK 64-Bit Server VM 21 journeymap: Journeymap 5.9.33 journeymap-api-fabric: JourneyMap API 1.20.5-1.9-fabric-SNAPSHOT lithium: Lithium 0.12.3 medievalend: Medieval Buildings \[The End Edition\] 1.0.2 midnightlib: MidnightLib 1.5.5 minecraft: Minecraft 1.20.6 modernfix: ModernFix 5.17.3+mc1.20.6 nemos-ambience: Nemos Ambience 1.1.1-1.20.6 nemos-creatures: Nemo's Creatures 1.6.3-1.20.6 notenoughanimations: NotEnoughAnimations 1.7.3 org\_jetbrains\_annotations: annotations 23.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.23 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.23 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.23.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 pandalib: PandaLib 0.2.1 persistent\_parrots: Persistent Parrots 1.0 mixinsquared: MixinSquared 0.1.2-beta.5 petowner: Pet Owner 1.8.6-1.20.2+ sereneseasons: SereneSeasons [9.4.0.5](http://9.4.0.5) simple\_backpack: SimpleBackpack 1.5.29 skinlayers3d: 3d-Skin-Layers 1.6.5 sodium: Sodium 0.5.8+mc1.20.6 sound\_physics\_remastered: Sound Physics Remastered 1.20.6-1.4.2 spark: spark 1.10.65 fabric-permissions-api-v0: fabric-permissions-api 0.3.1 stack-to-nearby-chests: Stack to Nearby Chests 0.5.7 libgui: LibGui 10.0.0+1.20.6 
jankson: Jankson 7.0.0+j1.2.3
blue_endless_jankson: jankson 1.2.3
libninepatch: LibNinePatch 1.2.0
 terrablender: TerraBlender [3.5.0.5](http://3.5.0.5) terralith: Terralith 2.5.1 universalcraft: UniversalCraft 337 unwrecked\_ships: Unwrecked Ships Plus 1.0.0-1.20 vigilance: Vigilance 297 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.4+1.20.6-fabric com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 org\_quiltmc\_parsers\_json: json 0.2.1 Loaded Shaderpack: Solas Shader [V2.0.zip](http://V2.0.zip) Profile: Custom (+0 options changed by user) Launched Version: fabric-loader-0.15.11-1.20.6 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.3-snapshot Backend API: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 GL version 3.2.0 NVIDIA 546.80, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: id=1280, source=API, type=ERROR, severity=HIGH, message='GL\_INVALID\_ENUM error generated.' x 2 Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Universe: 400921fb54442d18 Type: Integrated Server (map\_client.txt) Graphics mode: fancy Render Distance: 32/32 chunks Resource Packs: vanilla, fabric, additionalstructures (incompatible), ambientsounds (incompatible), biolith (incompatible), biomesoplenty (incompatible), cat\_jam, chestedcompanions, chunksfadein, cleanview, cloth-config, creativecore (incompatible), debugify, distanthorizons (incompatible), entityculling, essential (incompatible), essential-container, essential-loader, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingtrees, firstperson, glore (incompatible), immediatelyfast, immortalcoral, indium, iris, jankson, journeymap, libgui, lithium, midnightlib, modernfix (incompatible), nemos-ambience, nemos-creatures, notenoughanimations, pandalib, persistent\_parrots, petowner, sereneseasons (incompatible), simple\_backpack, skinlayers3d, sodium, sound\_physics\_remastered, spark (incompatible), stack-to-nearby-chests, terrablender (incompatible), terralith, yet\_another\_config\_lib\_v3 (incompatible), file/Pixel Redux Demo 1.0.zip, file/MandalasGUI+Dakmode\_1.20.5.zip, file/Better Animals 1.10.zip (incompatible) Current Language: en\_us Locale: fr\_FR CPU: 16x AMD Ryzen 7 5800H with Radeon Graphics Server Running: true Active Data Packs: vanilla, fabric, additionalstructures (incompatible), biomesoplenty (incompatible), chestedcompanions, collective, continents, expandedworld, fabric-convention-tags-v2, hopobetterruinedportal, hopobetterunderwaterruins, immortalcoral, medievalend (incompatible), nemos-creatures, persistent\_parrots, sereneseasons (incompatible), simple\_backpack, terrablender (incompatible), terralith, unwrecked\_ships (incompatible) Available Data Packs: additionalstructures (incompatible), biomesoplenty (incompatible), bundle, chestedcompanions, collective, continents, expandedworld, fabric, fabric-convention-tags-v2, hopobetterruinedportal, hopobetterunderwaterruins, immortalcoral, medievalend (incompatible), nemos-creatures, persistent\_parrots, sereneseasons (incompatible), simple\_backpack, terrablender (incompatible), terralith, trade\_rebalance, unwrecked\_ships (incompatible), update\_1\_21, vanilla Enabled Feature Flags: minecraft:vanilla World Generation: Stable World Seed: 2116686096 
submitted by Saarzeuss to fabricmc [link] [comments]


2024.06.02 17:10 PIPMaker9k Career shift advice: Jumping into PP after 19 years - Smart Move?

Hi PowerPlatform !
Hoping to get your insights and advice.
I've been working in software development in one capacity or another for 19 years and am very strongly considering specializing in Power Point for the next phase of my career (I still have a good 30 years on the workforce, working into my late 60's).
Would love to hear your advice on which path you think would be best for me, from the perspective of people who live and work in PP.
Here's a bit about me:
My past roles include:
I've done a lot of work, on a lot of different projects.
My next challenge:
I'm equally happy leading board meetings and analyzing the enterprise capability landscape, as I am with leading stakeholder interviews to discover needs and requirements, as I am building solutions, prototyping, and pulling up my sleeves to step in and operate processes right along with the staff to make sure I fully understand them.
I feel like I could truly take many different paths in a way that others wouldn't want to, i.e. I could just as easily be a developer, as I could be an architect, or a manager.
Which path do you think will best align with the following goals in terms of training and certification?
Goal 1 : I want to deliver high-value added solutions/projects/products that make a meaningful impact for the maximum amount of stakeholders Goal 2 : Whatever I deliver, I want to have the opportunity to convert it to a scalable solution/business/product that I can monetize (retainers, service fees, etc. -- I'm not afraid to hire people and run a team if needed) Goal 3 : If I'm going to work any given number of hours, I want to get paid as much as I possibly can for my work, whatever it is, I am confident enough to ask for a lot, and negotiate to a fair value Goal 4 : I'm happy to work on location with the companies in my geographic area, but I also want to keep my options open for remote work and for relocation to major hubs in the continental US or Europe with the type of work I do.
Looking forward to reading your input!
submitted by PIPMaker9k to PowerPlatform [link] [comments]


2024.06.02 16:59 AssistantStock6775 Minecraft Vr Crash

So i created a Vr Modpack and when i wanna load a world it crashes and thats the log file
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2024-06-02 16:36:27
Description: Ticking entity
java.lang.NullPointerException: Cannot invoke "net.minecraft.class_2680.method_26209()" because "operand" is null
at me.jellysquid.mods.lithium.common.block.BlockStateFlags$2.test(BlockStateFlags.java:70) at me.jellysquid.mods.lithium.common.block.BlockStateFlags$2.test(BlockStateFlags.java:67) at me.jellysquid.mods.lithium.common.world.chunk.LithiumHashPalette.method\_19525(LithiumHashPalette.java:78) at net.minecraft.class\_2841.method\_19526(class\_2841.java:280) at net.minecraft.class\_2826.fastInitClientCounts(class\_2826.java:1549) at net.minecraft.class\_2826.mayContainAny(class\_2826.java:1541) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.hasChunkSectionOversizedBlocks(ChunkAwareBlockCollisionSweeper.java:293) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.nextSection(ChunkAwareBlockCollisionSweeper.java:141) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.computeNext(ChunkAwareBlockCollisionSweeper.java:173) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.computeNext(ChunkAwareBlockCollisionSweeper.java:32) at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:145) at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:140) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.collectAll(ChunkAwareBlockCollisionSweeper.java:301) at me.jellysquid.mods.lithium.common.entity.LithiumEntityCollisions.getBlockCollisions(LithiumEntityCollisions.java:40) at net.minecraft.class\_1297.lithiumCollideMultiAxisMovement(class\_1297.java:9919) at net.minecraft.class\_1297.redirect$cfp000$lithium$adjustMovementForCollisionsGetEntitiesLater(class\_1297.java:9881) at net.minecraft.class\_1297.method\_17835(class\_1297.java:1021) at net.minecraft.class\_1297.method\_5784(class\_1297.java:707) at net.minecraft.class\_1540.method\_5773(class\_1540.java:138) at net.minecraft.class\_638.method\_18646(class\_638.java:277) at net.minecraft.class\_1937.method\_18472(class\_1937.java:492) at net.minecraft.class\_638.method\_32124(class\_638.java:260) at net.minecraft.class\_5574.method\_31791(class\_5574.java:54) at net.minecraft.class\_638.method\_18116(class\_638.java:256) at net.minecraft.class\_310.method\_1574(class\_310.java:2011) at net.minecraft.class\_310.method\_1523(class\_310.java:1289) at net.minecraft.class\_310.method\_1514(class\_310.java:888) at net.minecraft.client.main.Main.main(Main.java:265) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at me.jellysquid.mods.lithium.common.block.BlockStateFlags$2.test(BlockStateFlags.java:70) at me.jellysquid.mods.lithium.common.block.BlockStateFlags$2.test(BlockStateFlags.java:67) at me.jellysquid.mods.lithium.common.world.chunk.LithiumHashPalette.method\_19525(LithiumHashPalette.java:78) at net.minecraft.class\_2841.method\_19526(class\_2841.java:280) at net.minecraft.class\_2826.fastInitClientCounts(class\_2826.java:1549) at net.minecraft.class\_2826.mayContainAny(class\_2826.java:1541) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.hasChunkSectionOversizedBlocks(ChunkAwareBlockCollisionSweeper.java:293) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.nextSection(ChunkAwareBlockCollisionSweeper.java:141) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.computeNext(ChunkAwareBlockCollisionSweeper.java:173) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.computeNext(ChunkAwareBlockCollisionSweeper.java:32) at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:145) at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:140) at me.jellysquid.mods.lithium.common.entity.movement.ChunkAwareBlockCollisionSweeper.collectAll(ChunkAwareBlockCollisionSweeper.java:301) at me.jellysquid.mods.lithium.common.entity.LithiumEntityCollisions.getBlockCollisions(LithiumEntityCollisions.java:40) at net.minecraft.class\_1297.lithiumCollideMultiAxisMovement(class\_1297.java:9919) at net.minecraft.class\_1297.redirect$cfp000$lithium$adjustMovementForCollisionsGetEntitiesLater(class\_1297.java:9881) at net.minecraft.class\_1297.method\_17835(class\_1297.java:1021) at net.minecraft.class\_1297.method\_5784(class\_1297.java:707) at net.minecraft.class\_1540.method\_5773(class\_1540.java:138) at net.minecraft.class\_638.method\_18646(class\_638.java:277) at net.minecraft.class\_1937.method\_18472(class\_1937.java:492) at net.minecraft.class\_638.method\_32124(class\_638.java:260) at net.minecraft.class\_5574.method\_31791(class\_5574.java:54) at net.minecraft.class\_638.method\_18116(class\_638.java:256) 
-- Entity being ticked --
Details:
Entity Type: minecraft:falling\_block (net.minecraft.class\_1540) Entity ID: 198 Entity Name: Falling Gravel Entity's Exact location: -5.50, 9.62, 171.50 Entity's Block location: World: (-6,9,171), Section: (at 10,9,11 in -1,0,10; chunk contains blocks -16,-64,160 to -1,319,175), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,-64,0 to -1,319,511) Entity's Momentum: 0.00, -0.55, 0.00 Entity's Passengers: \[\] Entity's Vehicle: null Immitating BlockState: Block{minecraft:gravel} 
Stacktrace:
at net.minecraft.class\_1937.method\_18472(class\_1937.java:492) at net.minecraft.class\_638.method\_32124(class\_638.java:260) at net.minecraft.class\_5574.method\_31791(class\_5574.java:54) at net.minecraft.class\_638.method\_18116(class\_638.java:256) at net.minecraft.class\_310.method\_1574(class\_310.java:2011) at net.minecraft.class\_310.method\_1523(class\_310.java:1289) at net.minecraft.class\_310.method\_1514(class\_310.java:888) at net.minecraft.client.main.Main.main(Main.java:265) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Uptime --
Details:
JVM uptime: 211.411s Wall uptime: 179.414s High-res time: 155.494s Client ticks: 985 ticks / 49.250s 
Stacktrace:
at net.minecraft.class\_310.method\_1587(class\_310.java:2564) at net.minecraft.class\_310.method\_54580(class\_310.java:995) at net.minecraft.class\_310.method\_1514(class\_310.java:908) at net.minecraft.client.main.Main.main(Main.java:265) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Affected level --
Details:
All players: 1 total; \[class\_746\['Ajd1n\_'/224, l='ClientLevel', x=0.50, y=76.00, z=28.50\]\] Chunk stats: 1024, 434 Level dimension: minecraft:overworld Level spawn location: World: (0,78,32), Section: (at 0,14,0 in 0,4,2; chunk contains blocks 0,-64,32 to 15,319,47), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 15 game time, 15 day time Server brand: fabric Server type: Integrated singleplayer server Tracked entity count: 96 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, ambientsounds, auditory, bclib, betterdungeons, betterend, betterendisland, betterfortresses, bettermineshafts, betternether, betteroceanmonuments, betterstrongholds, betterwitchhuts, cardinal-components, cardinal-components-base, cardinal-components-block, cardinal-components-chunk, cardinal-components-entity, cardinal-components-item, cardinal-components-level, cardinal-components-scoreboard, cardinal-components-world, cloth-config, completeconfig-base, creativecore, cristellib, croptopia, ctov, desertupdate, directionhud, distanthorizons, enderpack, epherolib, essential, essential-container, essential-loader, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-containers-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-events-lifecycle-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-mining-level-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, forgeconfigapiport, geckolib, goblintraders, handcrafted, hybrid-aquatic, immersivemc, indium, jei, lithium, lootr, mes, mns, mythicupgrades, nature\_arise, owo, reach-entity-attributes, regions\_unexplored, sereneseasons, skinlayers3d, snifferplus, sodium, sound\_physics\_remastered, structory, terrablender, terraform-wood-api-v1, terralith, travelersbackpack, variantsandventures, variantvanillablocks, visuality, vivecraft, vrapi, Essential Assets, essential 
-- System Details --
Details:
Minecraft Version: 1.20.4 Minecraft Version ID: 1.20.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1111158288 bytes (1059 MiB) / 3789553664 bytes (3614 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 4 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 3700X 8-Core Processor Identifier: AuthenticAMD Family 23 Model 113 Stepping 0 Microarchitecture: Zen 2 Frequency (GHz): 3.60 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 4 Graphics card #0 name: NVIDIA GeForce GTX 1660 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2182 Graphics card #0 versionInfo: DriverVersion=31.0.15.5244 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.67 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.67 Memory slot #1 type: DDR4 Virtual memory max (MB): 34106.45 Virtual memory used (MB): 18464.89 Swap memory total (MB): 17773.38 Swap memory used (MB): 0.00 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: ambientsounds: AmbientSounds 5.3.9 architectury: Architectury 11.1.17 auditory: Auditory 0.0.6-1.20.4 bclib: BCLib 3.30.1 wunderlib: WunderLib 1.30.0 betterdungeons: YUNG's Better Dungeons 1.20.4-Fabric-4.4.4 betterend: Better End 4.30.1 betterendisland: YUNG's Better End Island 1.20.4-Fabric-2.4.3 betterfortresses: YUNG's Better Nether Fortresses 1.20.4-Fabric-2.4.4 bettermineshafts: YUNG's Better Mineshafts 1.20.4-Fabric-4.4.2 betternether: Better Nether 9.30.0 betteroceanmonuments: YUNG's Better Ocean Monuments 1.20.4-Fabric-3.4.3 betterstrongholds: YUNG's Better Strongholds 1.20.4-Fabric-4.4.3 betterwitchhuts: YUNG's Better Witch Huts 1.20.4-Fabric-3.4.3 cardinal-components: Cardinal Components API 5.4.0 cardinal-components-base: Cardinal Components API (base) 5.4.0 cardinal-components-block: Cardinal Components API (blocks) 5.4.0 cardinal-components-chunk: Cardinal Components API (chunks) 5.4.0 cardinal-components-entity: Cardinal Components API (entities) 5.4.0 cardinal-components-item: Cardinal Components API (items) 5.4.0 cardinal-components-level: Cardinal Components API (world saves) 5.4.0 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.4.0 cardinal-components-world: Cardinal Components API (worlds) 5.4.0 cloth-config: Cloth Config v13 13.0.121 cloth-basic-math: cloth-basic-math 0.6.1 creativecore: CreativeCore 2.11.26 net\_neoforged\_bus: bus 7.2.0 cristellib: Cristel Lib 1.2.4 blue\_endless\_jankson: jankson 1.2.3 croptopia: Croptopia 3.0.1-1.20.4 ctov: ChoiceTheorem's Overhauled Village 3.4.3 desertupdate: Dunes&Drought 1.2.1-1.20.4 terraform-wood-api-v1: Terraform Wood API (v1) 9.0.0 directionhud: DirectionHUD 1.6.10+1.20.4 distanthorizons: Distant Horizons 2.1.0-a elementa: Elementa 647 enderpack: EnderPack 2.0.1 epherolib: EpheroLib 1.2.0-1.20.4 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 fabric-api: Fabric API 0.97.1+1.20.4 fabric-api-base: Fabric API Base 0.4.37+78d798af4f fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.50+82b1bb3e4f fabric-biome-api-v1: Fabric Biome API (v1) 13.0.17+78d798af4f fabric-block-api-v1: Fabric Block API (v1) 1.0.17+3e2216cb4f fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.5+78d798af4f fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.47+78d798af4f fabric-client-tags-api-v1: Fabric Client Tags 1.1.8+78d798af4f fabric-command-api-v1: Fabric Command API (v1) 1.2.42+f71b366f4f fabric-command-api-v2: Fabric Command API (v2) 2.2.21+78d798af4f fabric-commands-v0: Fabric Commands (v0) 0.2.59+df3654b34f fabric-containers-v0: Fabric Containers (v0) 0.1.87+df3654b34f fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.16+78d798af4f fabric-convention-tags-v1: Fabric Convention Tags 1.5.11+78d798af4f fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.24+78d798af4f fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.5+b90db5744f fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.5+5c0133444f fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.63+6605d1a84f fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.2+09fc25014f fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.2+389931eb4f fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.75+df3654b34f fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.47+78d798af4f fabric-item-api-v1: Fabric Item API (v1) 2.3.0+bcdd12964f fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.27+ee30b13a4f fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.42+78d798af4f fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.40+df3654b34f fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.1+a67ffb5d4f fabric-loot-api-v2: Fabric Loot API (v2) 2.1.10+78d798af4f fabric-message-api-v1: Fabric Message API (v1) 6.0.6+78d798af4f fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.66+78d798af4f fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.9+78d798af4f fabric-models-v0: Fabric Models (v0) 0.4.8+9386d8a74f fabric-networking-api-v1: Fabric Networking API (v1) 3.1.8+2e5ac5484f fabric-object-builder-api-v1: Fabric Object Builder API (v1) 13.1.0+dba1195c4f fabric-particles-v1: Fabric Particles (v1) 1.1.8+78d798af4f fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.21+78d798af4f fabric-registry-sync-v0: Fabric Registry Sync (v0) 4.0.20+ee30b13a4f fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.5+78d798af4f fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.6+d331d3144f fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.54+df3654b34f fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.43+73761d2e4f fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.2+e761c6694f fabric-rendering-v0: Fabric Rendering (v0) 1.1.57+df3654b34f fabric-rendering-v1: Fabric Rendering (v1) 3.2.1+6fd945a04f fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.15+78d798af4f fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.21+ee30b13a4f fabric-screen-api-v1: Fabric Screen API (v1) 2.0.18+78d798af4f fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.56+78d798af4f fabric-sound-api-v1: Fabric Sound API (v1) 1.0.18+78d798af4f fabric-transfer-api-v1: Fabric Transfer API (v1) 4.0.12+90f2d7b14f fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 5.0.15+78d798af4f fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 forgeconfigapiport: Forge Config API Port 20.4.3 framework: Framework 0.7.6 org\_javassist\_javassist: javassist 3.29.2-GA geckolib: GeckoLib 4 4.4.4 com\_eliotlash\_mclib\_mclib: mclib 20 glitchcore: GlitchCore [1.0.0.59](http://1.0.0.59) com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 net\_jodah\_typetools: typetools 0.6.3 goblintraders: Goblin Traders 1.9.4 handcrafted: Handcrafted 3.2.1 hopobetterruinedportal: Hopo Better Ruined Portal 1.4.0 hopobetterunderwaterruins: Hopo Better Underwater Ruins 1.1.6 hybrid-aquatic: Hybrid Aquatic 1.3.2 reach-entity-attributes: Reach Entity Attributes 2.5.0 immersivemc: ImmersiveMC 1.5.0-beta1 indium: Indium 1.0.29+mc1.20.4 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items [17.3.0.52](http://17.3.0.52) lithium: Lithium 0.12.1 lootr: Lootr [0.8.31.78](http://0.8.31.78) mes: Moog's End Structures 1.3.1-1.20-fabric minecraft: Minecraft 1.20.4 mns: Moog's Nether Structures 1.0.1-1.20-fabric monolib: MonoLib 1.1.0 mousetweaks: Mouse Tweaks 2.26 mr\_blossom\_blade: Blossom Blade 1.2 mythiclib: Mythic Lib 1.0.0+1.20.4 mythicupgrades: Mythic Upgrades 3.1.0.1+mc1.20.4 nature\_arise: Nature Arise 0.6.5B org\_jetbrains\_annotations: annotations 23.0.0 owo: oωo 0.12.6+1.20.3 regions\_unexplored: Regions Unexplored 0.5.5+1.20.4 completeconfig-base: completeconfig-base 2.5.3 completeconfig-gui-cloth: completeconfig-gui-cloth 2.5.3 resourcefullib: Resourceful Lib 2.4.10 com\_teamresourceful\_bytecodecs: bytecodecs 1.0.2 com\_teamresourceful\_yabn: yabn 1.0.3 sereneseasons: SereneSeasons [9.3.0.19](http://9.3.0.19) skinlayers3d: 3d-Skin-Layers 1.6.5 snifferplus: Hellion's Sniffer+ 0.3.0 sodium: Sodium 0.5.8+mc1.20.4 sound\_physics\_remastered: Sound Physics Remastered 1.20.4-1.4.2 structory: Structory 1.3.5 t\_and\_t: Towns and Towers 1.12.1 terrablender: TerraBlender [3.3.0.12](http://3.3.0.12) terralith: Terralith 2.5.1 totw\_modded: Towers Of The Wild: Modded fabric-1.20.1-1.0.5 travelersbackpack: Traveler's Backpack fabric-1.20.4-9.4.4 universalcraft: UniversalCraft 337 variantsandventures: Variants & Ventures 1.0.2 variantvanillablocks: Variant Vanilla Blocks 1.3.7 vigilance: Vigilance 297 visuality: Visuality 0.7.4+1.20.4 vivecraft: Vivecraft 1.20.4-1.1.9 org\_lwjgl\_lwjgl-openvr: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-linux: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-macos: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-windows: lwjgl-openvr 3.3.2 vrapi: mc-vr-api 3.0.9 yungsapi: YUNG's API 1.20.4-Fabric-4.4.3 org\_reflections\_reflections: reflections 0.10.2 yungsbridges: YUNG's Bridges 1.20.4-Fabric-4.4.2 Launched Version: fabric-loader-0.15.11-1.20.4 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.2-snapshot Backend API: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2 GL version 3.2.0 NVIDIA 552.44, NVIDIA Corporation Window size: 2560x1387 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Universe: 400921fb54442d18 Type: Integrated Server (map\_client.txt) Graphics mode: fancy Render Distance: 12/12 chunks Resource Packs: fabric, essential-container, essential-loader Current Language: en\_us Locale: en\_US CPU: 4x AMD Ryzen 7 3700X 8-Core Processor Server Running: true Player Count: 1 / 8; \[class\_3222\['Ajd1n\_'/224, l='ServerLevel\[New World\]', x=0.50, y=76.00, z=28.50\]\] Data Packs: vanilla, fabric, auditory, bclib, betterdungeons, betterend, betterendisland, betterfortresses, bettermineshafts, betternether, betteroceanmonuments, betterstrongholds, betterwitchhuts, croptopia, ctov (incompatible), desertupdate, enderpack (incompatible), fabric-convention-tags-v1, goblintraders (incompatible), handcrafted, hopobetterruinedportal, hopobetterunderwaterruins, hybrid-aquatic, lootr, mes (incompatible), mns (incompatible), mr\_blossom\_blade (incompatible), mythiclib, mythicupgrades, nature\_arise (incompatible), regions\_unexplored, sereneseasons (incompatible), snifferplus (incompatible), structory, t\_and\_t, terrablender (incompatible), terralith, totw\_modded (incompatible), travelersbackpack, variantsandventures (incompatible), variantvanillablocks, vivecraft, yungsbridges Enabled Feature Flags: minecraft:vanilla World Generation: Stable 
If u know how to help me please let me know Thanks!
submitted by AssistantStock6775 to CurseForge [link] [comments]


2024.06.02 15:47 Xoconoch_ Help with RLCraft server crash report

I am running an RLCraft server with my friends in Multicraft, but it keeps crashing with the exact same crash report. Sometimes it just doesn't and runs normally. I'm pretty new to this, I have not tried anything yet. I am running Magma 1.12.2 with the 2.9.3 server release. Here is the crash report. Could someone help me find a fix for this?
---- Minecraft Crash Report ----
WARNING: coremods are present:
MixinLoader (BedBreakBegone-1.0.2.jar)
SimpleDifficulty ASM (SimpleDifficulty-1.12.2-0.3.9.jar)
RLTweaker ASM (RLTweaker-1.12.2-0.5.12.jar)
LibrarianLib Plugin (librarianlib-1.12.2-4.22.jar)
ParticleCullingLoadingPlugin (particleculling-1.12.2-v1.4.1.jar)
LoadingPlugin (ChunkAnimator-1.12.2-1.2.1.jar)
WolfArmorCore (WolfArmorAndStorage-3.8.1+1.12.2.alpha.1-SNAPSHOT-signed.jar)
ItemPatchingLoader (ItemPhysic_Full_1.4.37_mc1.12.2.jar)
MixinLoader (Locks-1.12.2-3.0.0.jar)
TransformLoader (DynamicSurroundings-1.12.2-3.6.2.1.jar)
Quark Plugin (Quark-r1.6-179.jar)
RLMixinsPlugin (RLMixins-1.2.15.jar)
LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)
PhosphorFMLLoadingPlugin (phosphor-1.12.2-0.2.6+build50-universal.jar)
MMFMLCorePlugin (MultiMine-1.12.2.jar)
SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)
LoadingPlugin (ResourceLoader-MC1.12.1-1.5.3.jar)
IvToolkit (IvToolkit-1.3.3-1.12.jar)
LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)
Inventory Tweaks Coremod (InventoryTweaks-1.64+dev.151.jar)
RBLoadingPlugin (RealBench-1.12.2-1.3.3.jar)
SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar)
ReachFixPlugin (ReachFix-1.12.2-1.0.8.jar)
SoManyEnchantments ASM (SoManyEnchantments-0.5.5.jar)
ForgelinPlugin (Forgelin-1.8.4.jar)
CreativePatchingLoader (CreativeCore_v1.10.70_mc1.12.2.jar)
MaterialTweakerPlugin (MaterialTweaker-1.1.1.jar)
Snow! Real Magic! (SnowRealMagic-1.12.2-0.7.1.jar)
SurgeLoadingPlugin (Surge-1.12.2-2.0.79.jar)
Born in a Barn (Born In A Barn V1.8-1.12-1.1.jar)
CharmLoadingPlugin (Charm-1.12.2-1.4.1.jar)
llibrary (llibrary-core-1.0.11-1.12.2.jar)
PregenHooks (Chunk-Pregenerator-1.12.2-4.4.5.jar)
CorePlugin (ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar)
Better Biome Blend (betterbiomeblend-1.12.2-1.1.7-forge.jar)
TNTUtilities Core (tnt_utilities-mc1.12-1.2.3.jar)
BetterFoliageLoader (BetterFoliage-MC1.12-2.3.3.jar)
MixinLoader (framevoidpatch-1.0.0.jar)
Contact their authors BEFORE contacting forge
// I blame Dinnerbone.
Time: 6/2/24 9:34 AM
Description: Exception in server tick loop
java.util.ConcurrentModificationException
at java.util.LinkedHashMap$LinkedHashIterator.nextNode(LinkedHashMap.java:719) at java.util.LinkedHashMap$LinkedValueIterator.next(LinkedHashMap.java:747) at net.minecraft.world.chunk.storage.RegionFileCache.func\_76551\_a(RegionFileCache.java:226) at net.minecraft.world.chunk.storage.AnvilSaveHandler.func\_75759\_a(AnvilSaveHandler.java:58) at net.minecraft.world.WorldServer.func\_73041\_k(WorldServer.java:1558) at net.minecraft.world.WorldServerMulti.func\_73041\_k(WorldServerMulti.java:125) at org.bukkit.craftbukkit.v1\_12\_R1.CraftServer.unloadWorld(CraftServer.java:991) at net.minecraftforge.common.DimensionManager.unloadWorlds(DimensionManager.java:391) at net.minecraft.server.MinecraftServer.func\_71190\_q(MinecraftServer.java:926) at net.minecraft.server.dedicated.DedicatedServer.func\_71190\_q(DedicatedServer.java:461) at net.minecraft.server.MinecraftServer.func\_71217\_p(MinecraftServer.java:775) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:647) at java.lang.Thread.run(Thread.java:750) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Details:
Minecraft Version: 1.12.2 Magma Version: 1.12.2-08c9be6 Operating System: Linux (amd64) version 4.15.0-213-generic Java Version: 1.8.0\_362, Private Build Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Private Build Memory: 2576553616 bytes (2457 MB) / 5383913472 bytes (5134 MB) up to 9544663040 bytes (9102 MB) JVM Flags: 2 total; -Xmx10240M -Xms512M IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94 FML: MCP 9.42 Powered by Forge 14.23.5.2860 162 mods loaded, 162 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored State ID Version Source Signature :------ :--------------------------- :-------------------- :------------------------------------------------------------ :---------------------------------------- LCHIJA minecraft 1.12.2 minecraft.jar None LCHIJA mcp 9.42 minecraft.jar None LCHIJA FML [8.0.99.99](http://8.0.99.99) custom.jar None LCHIJA forge 14.23.5.2860 custom.jar None LCHIJA creativecoredummy 1.0.0 minecraft.jar None LCHIJA itemphysic 1.4.0 minecraft.jar None LCHIJA ivtoolkit 1.3.3-1.12 minecraft.jar None LCHIJA tnt\_utilities\_core 1.2.3 minecraft.jar None LCHIJA forgeendertech 1.12.2-4.5.6.1 ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar None LCHIJA adhooks 1.12.2-3.3.1.0 AdHooks-1.12.2-3.3.1.0-build.0626.jar None LCHIJA advanced-fishing 1.3.3 Advanced-Fishing-1.12.2-1.3.3.jar None LCHIJA aireducer 0.3.0 AIReducer-1.12.2-0.3.0.jar None LCHIJA alcatrazcore 1.0.4 alcatrazcore-1.0.4.jar 3c2d6be715971d1ed58a028cdb3fae72987fc934 LCHIJA antiqueatlas 4.6.3 antiqueatlas-1.12.2-4.6.3.jar None LCHIJA lostcities 2.0.22 lostcities-1.12-2.0.22.jar None LCHIJA antiquecities 1.0 antiquecities-1.2.1.jar None LCHIJA anvilpatch 1.1.1 anvilpatch-1.1.1.jar None LCHIJA aquaculture 1.6.8 Aquaculture-1.12.2-1.6.8.jar None LCHIJA carrots 1.0.0b1 carrotslib-mc1.12.2-1.0.0b1.jar None LCHIJA armorunder 1.0.0 armorunder-mc1.12.2-1.0.0.jar None LCHIJA astikorcarts 1.12.2-0.1.2.8 astikorcarts-1.12.2-0.1.2.8.jar None LCHIJA attributefix 1.0.12 AttributeFix-Forge-1.12.2-1.0.12.jar None LCHIJA crafttweaker 4.1.20 CraftTweaker2-1.12-4.1.20.687.jar None LCHIJA mtlib 3.0.7 MTLib-3.0.7.jar None LCHIJA modtweaker 4.0.19 modtweaker-4.0.20.11.jar None LCHIJA jei 4.16.1.302 jei\_1.12.2-4.16.1.302.jar None LCHIJA quark r1.6-179 Quark-r1.6-179.jar None LCHIJA autoreglib 1.3-32 AutoRegLib-1.3-32.jar None LCHIJA base 3.14.0 base-1.12.2-3.14.0.jar None LCHIJA battletowers 1.6.5 BattleTowers-1.12.2.jar None LCHIJA baubles 1.5.2 Baubles-1.12-1.5.2.jar None LCHIJA bedbreakbegone 1.0.2 BedBreakBegone-1.0.2.jar None LCHIJA llibrary 1.7.20 llibrary-1.7.20-1.12.2.jar b9f30a813bee3b9dd5652c460310cfcd54f6b7ec LCHIJA iceandfire 1.7.1 iceandfire-1.7.1-1.12.2.jar None LCHIJA mantle 1.12-1.3.3.55 Mantle-1.12-1.3.3.55.jar None LCHIJA inspirations 1.12.2-0.2.9 Inspirations-1.12.2-0.2.9.jar None LCHIJA reachfix 1.0.8 ReachFix-1.12.2-1.0.8.jar None LCHIJA potioncore 1.9\_for\_1.12.2 PotionCore-1.9\_for\_1.12.2.jar None LCHIJA qualitytools 1.0.7\_for\_1.12.2 QualityTools-1.0.7\_for\_1.12.2.jar None LCHIJA bettercombatmod 2.0.8 RLCombat-1.12.2-2.0.8.jar None LCHIJA somanyenchantments 0.5.5 SoManyEnchantments-0.5.5.jar None LCHIJA mujmajnkraftsbettersurvival 1.5.3 better\_survival-1.5.3.jar None LCHIJA bettercaves 1.12.2 bettercaves-1.12.2-2.0.4.jar None LCHIJA bettermineshafts 1.12.2-2.2.1 BetterMineshaftsForge-1.12.2-2.2.1.jar None LCHIJA betternether [0.1.8.6](http://0.1.8.6) betternether-0.1.8.6.jar None LCHIJA betterquesting 3.5.329 BetterQuesting-3.5.329.jar None LCHIJA forgelin 1.8.4 Forgelin-1.8.4.jar None LCHIJA librarianlib 4.22 librarianlib-1.12.2-4.22.jar None LCHIJA classyhats %VERSION% classyhats-1.6.0.jar None LCHIJA levelup2 ${version} Level Up! 2-1.1.23-1.12.jar None LCHIJA lycanitesmobs [2.0.8.9](http://2.0.8.9) - MC 1.12.2 lycanitesmobs-1.12.2-2.0.8.9.jar None LCHIJA bettertabs 1.0.4 BetterTabs-1.0.4.jar None LCHIJA bloodmoon 1.5.3 Bloodmoon-MC1.12.2-1.5.3.jar d72e0dd57935b3e9476212aea0c0df352dd76291 LCHIJA bnbgaminglib 2.17.6 BNBGamingLib-1.12.2-2.17.6.jar None LCHIJA bountifulbaubles 0.0.1 Bountiful+Baubles-1.12.2-0.1.8.jar None LCHIJA bountiful 2.2.3 Bountiful-1.12.2-2.2.3.jar None LCHIJA reccomplex [1.4.8.4](http://1.4.8.4) RecurrentComplex-1.4.8.4.jar None LCHIJA bq\_msi 1.0.9 BQ\_Multiblock\_Structure\_Integration-1.0.9.jar None LCHIJA bqtweaker 1.3.5 BQTweaker-1.3.5.jar None LCHIJA callablehorses 1.1.1 callablehorses-1.12.2-1.1.1.jar None LCHIJA carryon 1.12.3 carryon-1.12.2-1.12.7.23.jar None LCHIJA casinocraft v11 CasinoCraft\_1.12.2\_v11.jar None LCHIJA champions 1.12.2-1.0.11.10 champions-1.12.2-1.0.11.10.jar b33d2c8df492beff56d1bbbc92da49b8ab7345a1 LCHIJA charm 1.4 Charm-1.12.2-1.4.1.jar None LCHIJA chunkpregenerator 4.4.0 Chunk-Pregenerator-1.12.2-4.4.5.jar None LCHIJA collisiondamage 1.2.2 CollisionDamage-1.2.2.jar None LCHIJA comforts [1.4.1.3](http://1.4.1.3) comforts-1.12.2-1.4.1.3.jar 2484ef4d131fdc0dca0647aa21b7b944ddb935a1 LCHIJA reskillable 1.12.2-1.13.0 Reskillable-1.12.2-1.13.0.jar None LCHIJA compatskills 1.12.2-1.17.0 CompatSkills-1.12.2-1.17.0.jar None LCHIJA contenttweaker 1.12.2-4.10.0 ContentTweaker-1.12.2-4.10.0.jar None LCHIJA coralreef 2.0 CoralReef-2.5-1.12.2.jar None LCHIJA wearablebackpacks 3.2.6 WearableBackpacks-RLCraft-1.12.2-3.2.6.jar None LCHIJA corpsecomplex [1.0.12.0](http://1.0.12.0) corpsecomplex-1.12.2-1.0.12.0.jar b33d2c8df492beff56d1bbbc92da49b8ab7345a1 LCHIJA craftablechainmail 1.0 craftablechainmail-1.0.jar None LCHIJA crafttweakerjei 2.0.3 CraftTweaker2-1.12-4.1.20.687.jar None LCHIJA creativecore 1.10.0 CreativeCore\_v1.10.70\_mc1.12.2.jar None LCHIJA defiledlands 1.4.3 defiledlands-1.12.2-1.4.3.jar None LCHIJA disenchanter 1.8 disenchanter\[1.12\]1.8.jar None LCHIJA dldungeonsjbg 1.14.12 DoomlikeDungeons-1.14.12-MC1.12.2.jar None LCHIJA sereneseasons 1.2.18 SereneSeasons-1.12.2-1.2.18-universal.jar None LCHIJA orelib [3.6.0.1](http://3.6.0.1) OreLib-1.12.2-3.6.0.1.jar 7a2128d395ad96ceb9d9030fbd41d035b435753a LCHIJA dsurround [3.6.2.1](http://3.6.2.1) DynamicSurroundings-1.12.2-3.6.2.1.jar 7a2128d395ad96ceb9d9030fbd41d035b435753a LCHIJA dynamictrees 1.12.2-0.9.29 DynamicTrees-1.12.2-0.9.29.jar None LCHIJA dynamictreesdefiledlands 1.12.2-1.0.0 dynamictreesdefiledlands-1.12.2-1.0.0.jar None LCHIJA traverse 1.6.0 Traverse-1.12.2-1.6.0-69.jar None LCHIJA dttraverse 1.12.2-2.1 DynamicTreesTraverse-1.12.2-2.1.jar None LCHIJA elenaidodge 2.1 ElenaiDodge-1.12.2-2.1.jar None LCHIJA enhancedvisuals 1.3.0 EnhancedVisuals\_v1.4.4\_mc1.12.2.jar None LCHIJA familiarfauna 1.0.11 FamiliarFauna-1.12.2-1.0.11.jar None LCHIJA fantasticlib [1.12.2.047](http://1.12.2.047) FantasticLib-1.12.2.047.jar None LCHIJA firstaid 1.6.22 firstaid-1.6.22.jar 7904c4e13947c8a616c5f39b26bdeba796500722 LCHIJA fishingmadebetter 2.2.6 FishingMadeBetter-1.12.2-2.2.6.jar None LCHIJA foodexpansion 1.3 FoodExpansion1.3.3-1.12.2.jar None LCHIJA tschipplib 1.1.6 tschipplib-1.12.2-1.1.7.jar None LCHIJA forgottenitems 1.2.1 forgottenitems-1.12.2-1.3.1.4.jar None LCHIJA framevoidpatch 1.0.0 framevoidpatch-1.0.0.jar None LCHIJA friendlyendermite 1.0 FriendlyEndermite\_v1.0.1\_mc1.12.2.jar None LCHIJA fxcontrol 0.1.14 fxcontrol-1.12-0.1.15.jar None LCHIJA globalgamerules 2.2 GlobalGameRules-1.12.2-2.2.7.jar None LCHIJA grapplemod 1.12.2-v12.3 grapplemod-1.12.2-v12.3.jar None LCHIJA helpfixer 1.12.1-1.5.18 HelpFixer-1.12.1-1.5.18.jar None LCHIJA ichunutil 7.2.2 iChunUtil-1.12.2-7.2.2.jar 4db5c2bd1b556f252a5b8b54b256d381b2a0a6b8 LCHIJA incontrol 3.9.18 incontrol-1.12-3.9.18.jar None LCHIJA infernalmobs 1.7.6 InfernalMobs-1.12.2.jar None LCHIJA inventorytweaks 1.64+dev.151.822d839 InventoryTweaks-1.64+dev.151.jar 55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe LCHIJA iseedragons 1.2.1 ISeeDragons-1.2.1.jar None LCHIJA itlt 1.0.4 itlt-1.12.x-1.0.4.jar None LCHIJA locks 3.0.0 Locks-1.12.2-3.0.0.jar None LCHIJA loottweaker 0.3.1 LootTweaker-0.3.1+MC1.12.2.jar None LCHIJA materialtweaker 1.1.1 MaterialTweaker-1.1.1.jar None LCHIJA mcwbridges 1.0.6 mcw-bridges-1.0.6b-mc1.12.2.jar None LCHIJA testdummy 1.12 MmmMmmMmmMmm-1.12-1.14.jar None LCHIJA mobends 1.2.1 MoBends\_1.12.2-1.2.1-19.12.21.jar None LCHIJA multimine 1.6.2 MultiMine-1.12.2.jar None LCHIJA notreepunching 2.0.21 notreepunching-2.0.21.jar None LCHIJA pigstep 1.12 pigstep-1.12.jar None LCHIJA placebo 1.6.0 Placebo-1.12.2-1.6.0.jar None LCHIJA playerbosses 1.0 playerbosses-1.12.2-1.1.0.jar 1bc8f8dbe770187a854cef35dad0ff40ba441bbe LCHIJA portaldupebegone 1.0.0 PortalDupeBegone-1.0.0.jar None LCHIJA potionfingers r1.0-8 PotionFingers-r1.0-8.jar None LCHIJA realistictorches 2.1.2 RealisticTorches-1.12.2-2.1.2.jar None LCHIJA reborncore 3.19.5 RebornCore-1.12.2-3.19.5-universal.jar None LCHIJA artifacts 1.1.2 RLArtifacts-1.1.2.jar None LCHIJA rlmixins 1.2.14 RLMixins-1.2.15.jar None LCHIJA rltweaker 0.5.12 RLTweaker-1.12.2-0.5.12.jar None LCHIJA roguelike 2.4.4 RoguelikeDungeonsFnarEdition-1.12.2-2.4.4.jar None LCHIJA roughtweaks 1.0 roughTweaks0.2.4-1.12.2.jar None LCHIJA ruins 17.2 Ruins-1.12.2.jar None LCHIJA rustic 1.1.7 rustic-1.1.7.jar None LCHIJA silentlib 3.0.13 SilentLib-1.12.2-3.0.14+168.jar None LCHIJA scalinghealth 1.3.37 ScalingHealth-1.12.2-1.3.42+147.jar None LCHIJA setbonus [1.12.2.020](http://1.12.2.020) SetBonus-1.12.2.020.jar None LCHIJA shieldbreak 1.1.3 ShieldBreak-1.1.3.jar None LCHIJA simpledifficulty 0.3.9 SimpleDifficulty-1.12.2-0.3.9.jar None LCHIJA sit v1.3 sit-1.12.2-v1.3.jar None LCHIJA snowrealmagic 0.7.1 SnowRealMagic-1.12.2-0.7.1.jar None LCHIJA spark 1.6.3 spark-forge.jar None LCHIJA spartandefiled 1.0 spartandefiled-1.0.jar None LCHIJA xat 0.32 Trinkets+and+Baubles-32.4.jar None LCHIJA spartanweaponry 1.5.3 SpartanWeaponry-1.12.2-1.5.3.jar None LCHIJA spartanfire 1.1.0 spartanfire\_rlcraft-1.1.0.jar None LCHIJA spartanshields 1.5.5 SpartanShields-1.12.2-1.5.5.jar None LCHIJA spawnercontrol 1.6.3b SpawnerControl-1.6.3b.jar None LCHIJA srparasites 1.9.11 SRParasites-1.12.2v1.9.11.jar None LCHIJA bq\_standard 3.4.173 StandardExpansion-3.4.173.jar None LCHIJA surge 2.0.79 Surge-1.12.2-2.0.79.jar d476d1b22b218a10d845928d1665d45fce301b27 LCHIJA switchbow 1.6.8 switchbow-1.6.8.jar None LCHIJA tnt\_utilities 1.2.3 tnt\_utilities-mc1.12-1.2.3.jar None LCHIJA toolbelt 1.9.14 ToolBelt-1.12.2-1.9.14.jar None LCHIJA trumpetskeleton 1.12-1.0.2.1 trumpetskeleton-1.12-1.0.2.1.jar None LCHIJA tumbleweed 1.12-0.4.7 tumbleweed-1.12-0.4.7.jar None LCHIJA variedcommodities 1.12.2 VariedCommodities\_1.12.2-(31Mar23).jar None LCHIJA waystones 4.1.0 Waystones\_1.12.2-4.1.0.jar None LCHIJA wolfarmor 3.8.1+alpha.1 WolfArmorAndStorage-3.8.1+1.12.2.alpha.1-SNAPSHOT-signed.jar e94e38a605842477f3ec218e6fcf781f6b3f7f89 LCHIJA worldedit 6.1.10 worldedit-forge-mc1.12.2-6.1.10-dist.jar None LCHIJA xpfromharvest 1.2.0 XPFromHarvest-1.12.2-1.2.0.jar None LCHIJA xpbook v1.1.6 xptome-1.12.2-v1.1.6.jar None LCHIJA yungslaw 1.12.2 YungsLaw-1.12.2-1.0.4.jar None LCHIJA kiwi [0.5.3.32](http://0.5.3.32) Kiwi-1.12.2-0.5.3.32.jar None LCHIJA rtg 6.1.0.0-snapshot.1 RTG-1.12.2-6.1.0.0-snapshot.1.jar None LCHIJA phosphor-lighting 1.12.2-0.2.6 phosphor-1.12.2-0.2.6+build50-universal.jar f0387d288626cc2d937daa504e74af570c52a2f1 LCHIJA librarianliblate 4.22 librarianlib-1.12.2-4.22.jar None Loaded coremods (and transformers): 
MixinLoader (BedBreakBegone-1.0.2.jar)
SimpleDifficulty ASM (SimpleDifficulty-1.12.2-0.3.9.jar)
com.charles445.simpledifficulty.asm.SimpleDifficultyASM
RLTweaker ASM (RLTweaker-1.12.2-0.5.12.jar)
com.charles445.rltweaker.asm.RLTweakerASM
LibrarianLib Plugin (librarianlib-1.12.2-4.22.jar)
com.teamwizardry.librarianlib.asm.LibLibTransformer
ParticleCullingLoadingPlugin (particleculling-1.12.2-v1.4.1.jar)
LoadingPlugin (ChunkAnimator-1.12.2-1.2.1.jar)
lumien.chunkanimator.asm.ClassTransformer
WolfArmorCore (WolfArmorAndStorage-3.8.1+1.12.2.alpha.1-SNAPSHOT-signed.jar)
ItemPatchingLoader (ItemPhysic_Full_1.4.37_mc1.12.2.jar)
com.creativemd.itemphysic.ItemTransformer
MixinLoader (Locks-1.12.2-3.0.0.jar)
TransformLoader (DynamicSurroundings-1.12.2-3.6.2.1.jar)
Quark Plugin (Quark-r1.6-179.jar)
vazkii.quark.base.asm.ClassTransformer
RLMixinsPlugin (RLMixins-1.2.15.jar)
LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)
lumien.bloodmoon.asm.ClassTransformer
PhosphorFMLLoadingPlugin (phosphor-1.12.2-0.2.6+build50-universal.jar)
MMFMLCorePlugin (MultiMine-1.12.2.jar)
atomicstryker.multimine.common.fmlmagic.MMTransformer
SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)
LoadingPlugin (ResourceLoader-MC1.12.1-1.5.3.jar)
lumien.resourceloader.asm.ClassTransformer
IvToolkit (IvToolkit-1.3.3-1.12.jar)
LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)
codersafterdark.reskillable.base.asm.ClassTransformer
Inventory Tweaks Coremod (InventoryTweaks-1.64+dev.151.jar)
invtweaks.forge.asm.ContainerTransformer
RBLoadingPlugin (RealBench-1.12.2-1.3.3.jar)
pw.prok.realbench.asm.RBTransformer
SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar)
sereneseasons.asm.transformer.EntityRendererTransformer
sereneseasons.asm.transformer.WorldTransformer
ReachFixPlugin (ReachFix-1.12.2-1.0.8.jar)
meldexun.reachfix.asm.ReachFixClassTransformer
SoManyEnchantments ASM (SoManyEnchantments-0.5.5.jar)
com.Shultrea.Rin.Transformer.SMEASM
ForgelinPlugin (Forgelin-1.8.4.jar)
CreativePatchingLoader (CreativeCore_v1.10.70_mc1.12.2.jar)
MaterialTweakerPlugin (MaterialTweaker-1.1.1.jar)
Snow! Real Magic! (SnowRealMagic-1.12.2-0.7.1.jar)
SurgeLoadingPlugin (Surge-1.12.2-2.0.79.jar)
Born in a Barn (Born In A Barn V1.8-1.12-1.1.jar)
com.chocohead.biab.BornInABarn
CharmLoadingPlugin (Charm-1.12.2-1.4.1.jar)
svenhjol.charm.base.CharmClassTransformer
llibrary (llibrary-core-1.0.11-1.12.2.jar)
net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer
net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher
PregenHooks (Chunk-Pregenerator-1.12.2-4.4.5.jar)
pregenerator.config.impl.internal.CarbonConfigHooks
CorePlugin (ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar)
Better Biome Blend (betterbiomeblend-1.12.2-1.1.7-forge.jar)
TNTUtilities Core (tnt_utilities-mc1.12-1.2.3.jar)
ljfa.tntutils.asm.ExplosionTransformer
BetterFoliageLoader (BetterFoliage-MC1.12-2.3.3.jar)
mods.betterfoliage.loader.BetterFoliageTransformer
MixinLoader (framevoidpatch-1.0.0.jar)
Pulsainspirations loaded Pulses: - InspirationsShared (Enabled/Forced) - InspirationsBuilding (Enabled/Not Forced) - InspirationsUtility (Enabled/Not Forced) - InspirationsTools (Enabled/Not Forced) - InspirationsRecipes (Enabled/Not Forced) - InspirationsTweaks (Enabled/Not Forced) - InspirationsShared (Enabled/Forced) No Tree Punching: You are not running an official build. This version will NOT be supported by the author. RebornCore: Plugin Engine: 0 RebornCore Version: 3.19.5 Runtime Debofucsation 1 Invalid fingerprint detected for RebornCore! RLTweaker Error Report: Profiler Position: N/A (disabled) Player Count: 0 / 50; \[\] Is Modded: Definitely; Server brand changed to 'Magma' Type: Dedicated Server (map\_server.txt) 
submitted by Xoconoch_ to RLCraft [link] [comments]


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submitted by Important-Bug8093 to OculusReferralLinks [link] [comments]


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2024.06.02 15:18 lycheefarmer9 [Online][5E][Saturday 2pm to ~5/6pm PST] Inexperienced GM wants to create and run a homebrew campaign from scratch. Looking for proactive players with some experience!

Hello fellow RP gamers! My name is Daniel (he/they) and right now I've got this "plan"—OK maybe more of an itch than an actual game plan—to create and run a homebrew campaign using D&D5E, a system I know quite well.
My past GM experience: There was this one D&D5E mini-module I ran from beginning to end, in 16 sessions. It was rocky, a bit linear, but at least quite fun and conclusive for its group. Right now, I'm running the much longer Descent Into Avernus module on Thursday nights. I've actually run other stuff before those two, but I don't really call those good games. They ended whenever Past-Daniel would burn out after making some bad calls. A lot has changed since, and while I don't have much experience yet, I think I've cracked a code on how to have fun running a light-prep, low-burnout campaign. So let's give it a shot.
The Shot, Explained: As you could tell from the title of this post, I want to build and run a big homebrew campaign from scratch. That means taking ideas from my group, tossing them into my boiling hot brain cauldron, and then see what sort of cool world/plot-thingy gets brewed from it. The ideas, plans, tokens, and character sheets aside, eventually I'll prepare a page-length introduction for the new setting, informing the Party of their starting location. Maybe I'll make a basic map too.
I don't want to spent too much time stuck in prep though. I would like for us to start actually playing D&D as soon as we've become invested. Let's say, over the 1-2 weeks after we form the group, I start putting together a homebrew setting. Small and simple to begin with, but it should also be attractive and mysterious enough for the group, full of possibilities they would enjoy. The rest of the campaign setting can be improvised as we go.
Improvised, but not rudderless. A probable structure for it, including milestones that I can plan around, will be created by the players at the start of the campaign, and at other points throughout it. That's right! As the players, YOU get to generate the goals of this campaign. As the DM, I'm only here to create the obstacles against—and the opportunities for—you achieving those goals. This is a bit different from the "DM explains problem, Players react to problem" formula in modules that I feel restricts choices while putting a lot more creative work on the DM's shoulders. If you think this is cool, then maybe you should apply!
But wait, there's more! I am looking for players who fit the following criteria (please read it all carefully before thinking about applying):
How to Apply: Fill out the interest form linked here (https://forms.gle/xVQoacJ91ivspBEPA). I'm looking for a group of 4 players. Maybe 5, we'll see. Depending on how quickly I get response forms, this could take from a couple days to weeks. There's no set deadline for the choosing process, yet. However, I don't want to keep applicants waiting too long on an answer from me, so you should hear from me within a week of submitting your form. I'll be reaching out to any promising applicants for a casual interview over Discord, preferably in voice chat. It's either that or a polite rejection.
Additional FAQ
What are the rules for character creation? House rules? Characters start at 3rd level. Any official D&D5E published content besides Unearthed Arcana is automatically approved. Anything else is approved or rejected on a case-by-case basis, just as they're presented to me for review. Additional character creation specifications and house rules will be discussed and formulated after we gather first and discuss character goals and the campaign setting.
What inspired you? Months of trial and error at GMing left something to be desired + being a player and watching my friends GM + idle Saturdays + read "The Game Master's Handbook of Proactive Roleplaying" at a bookstore and it made me rethink how to run homebrew games vs. modules.
When are you usually free to be contacted via Discord? From 12pm to 12am PST any day of the week, chances are I should be able to get back to you within a few hours. Not counting emergencies, social gatherings that attract my full attention (such as other TTRPG campaigns I'm in), or if I'm vacationing someplace remote.
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2024.06.02 13:52 Under-The-Redhood Typing Help please?

I did this questionnaire some while ago and i didn't submit it anywhere. Feels like wasted effort so i thought why not post it here. I hope it helps or at least contains some useful information.
Thanks already to the crazy person who has the patience to read at least half of it😅
Te Section
Te-A. What would you consider to be productive work? How would you measure this? What are some factors that may affect someone or something’s efficiency? Provide some examples.
Productive work is if you are fast and good in executing the task at hand. I would measure this by giving a person a task and compare how fast, comprehensive, and accurate this person completed the task compared to others. Factors which could influence efficiency are sleep, personality, mental health, or other outside factors like distraction...
Te-B. Think of a time where you needed to complete a difficult task. How did you approach managing the workflow? Why? How can you tell apart logical and illogical workflows or methods of action?
I managed the workflow by preparing myself with nutrition water and then I came up with a tactic, for example my exams tactic was skipping every question I did not have an approach for after about one minute. That way I got through all the easy tasks first and then I had enough time to go back to the trickier ones. I can tell a logical and illogical apart from each other by looking at the outcome and observing which workflow arrived at a better result or faster.
Te-C. How can someone make a set of rules or instructions easy to follow? When people aren’t properly following directions or procedures, how do you correct them? When should you?
First of all, simple language and also try to create a rule that makes sense and therefore can be accepted by people. In the best case you set a goal you want the people to arrive at and make it attractive or rewarding and then you convey that you will arrive at that reward by following the rules. If people aren’t following the rules I will tell them straight up, as long as I also see the meaning and logic behind the rule, and then I will explain to them why this rule is important. I think you should correct people if their rule breaking affects someone or something for example the efficiency or the teamwork.
Te-D. What would you consider a normal level of activity? Is it always necessary to maintain this? Why or why not? How can you tell if someone is overexerting or under exerting themselves?
I think different people have different levels of activity. No, it is not necessary to maintain this normal level at all times, but it can of course come with consequences especially if we are talking academic or workplace performance. I think I notice when people are overexerting through them acting stressed, tiered or maybe a bit obsessed. If someone is under exerting, I notice that through them showing signs of boredom, no enthusiasm or interest in the task.
Te-E. Think of an activity you’re interested in which requires certain physical or mechanical skills. How would you differentiate a good and bad technique? What makes these techniques effective or ineffective? How aware of you of your own performance?
I would differentiate a good or bad technique by again checking how efficient this person arrives at the wished outcome. I would differentiate between effective and ineffective technique by trying and finding out which on is the fastest and most accurate. I think I’m pretty aware of my performance and always criticize myself, reflecting on what I should’ve done better.
Fe Section
Fe-A. To what extent does someone’s emotional state affect a person’s being? How does your emotional state affect your everyday life? When does your true emotional state differ from what you express?
Emotions can affect a person’s being drastically imo. I someone feels anxious or depressed that can have serious consequences on that person’s life. My emotional state affects my everyday life in form of motivation and in general enthusiasm. My true emotional state differs from what I express if I don’t want people to know what I feel.
Fe-B. How important is it for someone to be inspired and excited about what they’re doing? Why? How can people actively inspire others?
Very important, it is a mayor drive in productivity, and it gives you meaning. People can actively inspire others, by doing and being good at what these people find desirable.
Fe-C. What role do negative emotions, including anger, play in people’s lives? What causes them? Are they intrinsically valuable? Why or why not? What can be learned from negative emotions?
Negative emotions can literally destroy people’s life or lead them into even deeper bad emotions. Bad emotions can be caused by having no drive or goal in life or it can be caused by having no belonging or community you are accepted by, but there are a dozen different reasons and people can also be affected by different things. Yes I think bad emotions are intrinsically valuable, because we can learn from them and about ourself, how they are triggered and why we feel them.
Fe-D. In your view, what does it mean to be calm? How can someone reduce the amount of emotionality happening in others around them? When would it be appropriate to adjust this?
It means to react thoughtfully and really thinking about the situation and its different perspectives before deciding for or against something. If someone want’s to reduce the amount of emotionality in others around them, I think you should act confident, reassuring but still realistic. I think it is appropriate in many situations, especially in tense situations where people are nervous or exited.
Fe-E. How can you tell how someone is feeling? Describe some signs to look for. What are some giveaways that someone’s internal state is different from what they’re expressing on the outside?
Face expression and body posture are a big giveaway, when trying to tell how someone feels. You can for example check if someone is looking behind him or around a lot, then he is probably nervous. Some giveaways that someone’s internal state is different from what they’re expressing on the outside are a difference in tone of voice or just agreeing with you and then staying silent without really saying how they feel about the situation.
Se Section
Se-A. To what extent does an individual’s appearance and external presentation affect them? How aware are you of the way you come off? Should people always consider how they look? Why or why not?
An individual’s appearance can affect them in many ways, but especially in how they are perceived by others. I think I’m pretty aware of the way I appear most of the time except for when I’m really glad or intoxicated, then I do not really care that much. I do think people should consider how they look, because first impression is very important and when you are aware of how you appear you can influence how people will remember you.
Se-B. Describe your view on money. What can it do for someone, and how does access to it affect people? What are your thoughts on riskier approaches to attaining it, such as risky investments or criminal activity?
I think money is important and it plays a big role in what opportunities you have. Access to money can affect people differently, some might get arrogant, but others might be generous and will try to help and share with those without access. I think a risky investment is your choice and if you have thought about it carefully assessing all the risks and you still think you want to go for it then do it. Criminal activity on the other hand I find mostly stupid or selfish.
Se-C. What would you consider your short and long term material goals? How do they compare to the goals of others? How can you tell if someone is striving for the right goals?
My short term goals are for example making my bed or packing my stuff and my long term goals are creating a business or developing an app. I feel like my goals compared to the goals of others are a bit more ambitious, but I think that really depends on what environment you are in. I can’t really tell if someone is striving for the right goals since a goal is something really personal and could feel wrong for me but right for them.
Se-D. What makes a person or organization look “put-together”? Are these people and groups more able to exert their will over others? Why or why not? What makes a person good at organizing and directing the will of themselves and others?
People striving for a goal look more put-together. Yes, I think so since a common goal makes them work together and the majority with the most power are able to exert their will over others. A person good at organizing and directing the will of themselves and others knows how
to charm people and find common ground with them. He also knows how to convince peolpe of his idea.
Se-E. One famous English adage is that “If there is a will, there is a way.” Do you agree? Why or why not? To what extent an individual’s will affect their ability to accomplish their goals?
I do agree that our motivation very much influences if we accomplish our goal or not, but there are also factors you can’t influence as much, for example height or intelligence.
Ne Section Ne-A. What would you consider to be the essence – or meaning – of existence? Should life’s
meaning be personal or collectively shared by humanity? Why?
I think the meaning of existing is that you are exploring, understanding, enjoying, and helping. I don’t think it should be shared collectively and imo you must find you own meaning, to really enjoy and fully understand it.
Ne-B. What makes someone have potential? What makes an individual more capable at something than others? When is it important to consider these capabilities? Can a person be truly hopeless? Why or why not?
Potential for me is what you were given and didn’t work for to get. So your genes and also what situation you were born into. An individual can be more capable at something than others because of several reasons, for example being tall as a basketball player or being intelligent as a theoretical physicist, but it can also have personality reasons like hard working, social or agreeable. I think it is almost always important to consider these capabilities, but I think that you shouldn’t just give up and that hard work can make up for lack of inherent abilities. I don’t think a person can be truly hopeless, but oftentimes these people need someone who gives them the opportunity to change or opens their eyes to other possibilities, and that can take time.
Ne-C. What must an individual understand to physically and spiritually develop themselves? Is it more important to recognize the flaws or the strengths that people are given? Why?
You must understand that it takes time and effort. If it is challenging to go in this direction then it is probably the right direction. I think it is more important to look at the strengths of a person. Don’t make a fish climb a tree. You will have to find the right thing something you good at, but still challenges and motivates you.
Ne-D. How would you determine how good an idea is? Do these ideas need to be realistic to be worthwhile? How would you differentiate a promising opportunity from a dead end?
I think the definition of a good idea can be broad. Some ideas might not work in reality, but can still be inspirating as a story or art work. I would differentiate a promising opportunity
from a dead end, by thinking about the possibilities I get if I take the one or the other. The one with more possibilities to learn is probably the one I’ll take.
Ne-E. What does it mean for someone to understand the “essence” of something? When should someone prioritize understanding the core characteristics of a phenomenon? Think of a topic or field of interest you are knowledgeable in. What do you think lies at the essence of it? What does this suggest about the way people should approach it?
It means to understand the underlying idea behind a broader concept. I think understanding the core characteristics of a phenomenon can be very helpful when you want to learn about it and apply it in different ways. Often times it is easier to understand the basic idea before you get into all the technical details. Example, at the essence of art there is to deliver a message. This suggest that people who want to approach art should think about what do I want to tell the world and how can I deliver that message through my piece of art.
Ti Section
Ti-A. What would you understand as an individual’s basic needs? Are these the same for everyone? To what extent do people rely on others to get their needs met? At what points does this become overreliance or underreliance?
An individual’s basic needs are food and community. Yes, these are the same for everyone, although some might need different amounts. Others rely very much on others to get their needs met, alone the food we are dependent on is produced and marketed by thousands of different people. We have always been dependent on others and only very few people are truly autonomous today.
Ti-B. How do people gain leverage, power, and respect from others? Is it sometimes necessary to use threats, fear, and punishment to accomplish this? Why or why not?
They can gain power and respect from others through having extraordinary abilities (intelligence, empathy, talking...), taking initiative or having common values and taking the lead. You can also use less ethical methods like manipulation. No, I don’t think it is necessary to use threats, fear, and punishment to gain respect, because you can also get respect by doing something good for someone else or advising them when they have struggle taking a decision.
Ti-C. One commonly used idiom is that “Everything has its place.” What does this mean to you? How do things being “in their place” contribute to orderliness? Do you agree with the idiom? Why or why not?
To me this means that everything has a meaning and place. Orderliness is quite literally having things in their place. I do agree with the idiom when it comes to people, because I think that everyone has a place in this world, you just must find the place where you fit in. Maybe there are people who truly don’t belong anywhere.
Ti-D. What makes hierarchies work? When are they appropriate to use, and what do they provide to people? Should they always strive for equality and justice? Why or why not?
Hierarchies can work for different reasons. Some work because of fear of the powerful others work because of trust into a selected minority like politicians. You can also have a common set of beliefs and leverage those who support and advocate for these beliefs into a higher ranked group. Hierarchies can provide a sense of leadership and direction and they can also provide people with security by enforcing a set of rules the general population agrees with. They can of course also be bad and result in tyranny. Generally I think that they should always strive for equal opportunity, rights and status, but we shouldn’t see everyone as equal. Some people need more help than others and some need to be challenged more. I think especially in education thinking of everyone as equal would be a very big mistake.
Ti-E. What does it mean for something to be logical? Is this the norm? Provide an example of something logical and illogical, and compare what makes the first logical and the second not.
If something is logical it is also consistent, coherent, valid, rational and systematic. Yes, this should be the norm since logic is a universal principle and basically the language for explaining what is true or false. Logical:
Premise 1: All humans are mortal. Premise 2: Socrates is a human. Conclusion: Therefore, Socrates is mortal. Illogical:
Premise 1: All cats have tails. Premise 2: Some animals have tails. Conclusion: Therefore, all animals are cats.
The first one is logical, because it is based on the two true premises and makes rational conclusion based on the facts given. The second one is not logical, because it assumes that all animals are cats just because some animals have tails and cats happen to have those to.
Fi Section
Fi-A. What does it mean to be emotionally close to or distant from someone? In what ways can you adjust your “emotional distance” to someone else? For what reasons would you decide to do this?
To be emotionally close to someone means for me to know the person, what they value, what makes them sad and what they like. Distant would be the opposite. You can decide to distant yourself from a person through not talking to them anymore, then you will not exchange values and opinions with each other, so you don’t know as much about the person. Some people decide to do this, because they do discover that they don’t like the person as much as they thought they would, for whatever reason and the decide to distance themselves.
Fi-B. Share some thoughts on how you view love and desire. What makes a person desirable? Is this the norm? Are some people more deserving of these than others? Why or why not?
For me a person is desirable if I can talk to the person, and we can openly share our opinions and discuss why or why not we think the other person is wrong. Ideally this person is also intelligent, open, outgoing, and confident. No, this is not the norm, every person has different priority’s and traits which they find desirable. I do think that some people are more deserving of love than others and their actions and how they treat others. I think that those who treat others kindly are more deserving of kindness than those not treating others with kindness.
Fi-C. Describe what morality means to you. What does it mean for something or someone to be good or bad? What does it take for something bad to become good? Are some things truly irredeemable? Why or why not?
Morality to me is a set of rules one creates and tries to follow. These rules can be thought of by others (the state, church...) or by yourself. If someone is good or bad varies depending on what moral code you follow. If something or someone bad wants to become good then it has to follow the moral code and take the punishment for it’s wrong doings. If somethings truly are irredeemable again depends on what set of rules you follow, personally I think it really depends on the specific scenario, but killing can be irredeemable under some circumstances.
Fi-D. How are people shaped by their relationships with their friends and family? How do these differ from romantic ones? Are non-romantic relationships more important than romantic ones? Why or why not?
People are shaped by their family and friends in various ways, they often share common values or adopt the values of these people and share similar experience. Romantic relationships differ from these, because we choose them, and we choose them from different criteria. For example most people choose someone they are attracted to both personality wise and sexually/physically. Personally I think both are very important, romantic can really shape a very deep bond, but family will always stay and you can’t choose it and for me personally I think that family is my biggest priority.
Fi-E. What can establishing new relationships with people do for someone? Is making new contacts with others as important as deepening the ones people already have? Why or why not?
It can give you new experiences and perspectives. I think that making new friendships is not as important as deepening the ones you already have since you already selected these people deepening a bond will give you someone for life you always can trust and I think it is really important to have someone you can trust.
Si Section
Si-A. One of the key themes in the bestselling book Atomic Habits is that what people have in their surrounding environment is the greatest subconscious driver of how they live their life. Do you agree? Why or why not? How can changing the environment around someone impact the way they live their life?
I do agree to some extend that our environment has a big influence on us, but since we shape our environment with our thoughts and ideas, for example what our room or work evironment
looks like, I think that our mind has a big influence on that. Changing the envorinment can influence us for example in learning. If I want to learn to play piano and my piano is in the second floor and my room in the first floor I will have to make an effort to get to play, but if I place the piano directly in my room I will have less effort to start playing and therefor practice more often.
Si-B. How should people approach managing their health and well-being? How does this compare to the way you approach your own? When should people be taking their health and well-being into account? Why?
They should inform themselves about how they should shape their diet and they should practice some kind of activity or sport, like running, biking. They should also take time for their hobbies and themselves to self-reflect. This is about how I manage my own health and well- being, my diet could be a bit healthier, but my active nature allows me to eat more unhealthy stuff, which is a habit I want to get rid of. People should always take their health and well- being into account, because it is tied to so many things like mental stability and also performance.
Si-C. Think about the way sensations, both good and bad, shape the way people live and experience their lives. How important are experiencing good sensations in one’s life? Is there a limit to how much one should chase these? What role do negative sensations play in our lives?
I think that good sensations aren’t super important, but they definitely add flavor to your life and personally I really like experiencing different physical activities and sensations. Yes, I think ther is definetly a limit to when people should stop a certain sensation, and it is called addiction. When it gets to a point where you disregard your imp
Si-D. Choose one of the following: art, clothing, photography, graphic design. What makes something well-designed in that area? How do the individual components work together to generate the experience?
Something well designed in art is not only aesthetic, but also has a story or a message it wants to tell. The art is the carrier of the message, but it still very important to deliver the message in a powerful way.
Si-E. Describe what your living & working environments are like. How do they affect you? Would other people be similarly affected in the same environment? Why or why not? What changes could you make to improve it? How would these be beneficial?
Ni Section
Ni-A. How do people’s relationship to the past, present, and future influence the way they currently live their lives? To what extent does this affect them? How does this influence your own life?
They influence them to the point where they control some people. It really depends how you look at the different dimensions. Some people are super pessimistic about the future and therefore don even try to do anything about it since they already see everything doomed. These people are highly influenced by their outlook on the future. People with a positive outlook might see the future as a playground with endless opportunities and potential. The past can influence us if we look back too much. For example, a person who always dwells on past experiences might miss many opportunities. On the other hand a person looking back at their mistakes once in a while might gain a lot of insights and is better prepared for future situations. A person living to much in the present will forget what consequences his actions might have in the future, while a person not enough in the present might miss a lot of opportunities.
I would say that our outlook on these three dimensions can control our life or make us smarter more efficient and better. My own life is also affected by these. I am a person who likes making plan and being prepared, but I also like to welcome the futures different paths and possibilities. Sometimes I can get a bit too stuck up in past and future and miss out on opportunities in the here and now. I’m slowly getting better at taking opportunities as they come, but it is still way nicer to be prepared.
Ni-B. What does it mean for a person to be at a certain “phase” of their life? What puts people into the phases they’re currently in? How does this affect the way people navigate their lives?
It means that they arrived at a state where they go through a specific environment (both physically and psychological) for a certain period of time. They can be put into to a phase through a event which changes their live to some degree, for example changing school or learning about a new topic. This affects people and how they navigate their life, because they change and have to learn every time they enter a new phase. If I for example, go to a new country I will automatically adopt and learn the way the behave in this country and that will influence how I make decisions and act.
Ni-C. How do you anticipate events unfolding? How can you observe them unfolding in your environment? How do you adjust yourself towards the way things are developing? Provide some examples.
There are always some details or hints which I connect in a logical way to derive what could likely happen next. These hints can be body language, facial expression, or simply visual things, like a wet floor and a person running. It can also be a verbal hint or my memory reminding me that I have been in a similar situation before. I can observe them unfolding by simply watching. I adjust myself to the way things are developing in the way were I can gain the most or run the least risk. For example if I see people riding their bike very unstable and I want to overtake, I will immediately adjust my overtake and try to have as much distance to the person as possible and a way out if this person happens to fall or make a sudden turn.
Ni-D. Think about the way you experience the pace and rhythm of your life. What dictates the speed in which time flies? Why do you think people experience time passing at different rates?
For me excitement dictates the way time flies. If I’m working on my own project which I am passionate about, then time will pass pretty quickly, but if I sit at a dinner table with my grandparent’s time feels like it is going in slow motion. I think that people experience time passing at different rates can be due to different factors. Some people might simply be better at guessing how much time they spend on thing or the other or it is again dependent on excitement.
Ni-E. Consider each of the following feelings people have about time: hurriedness, anxiety, optimism/pessimism. What causes people to experience these feelings? What role do they play in our lives? To what extent are these feelings beneficial?
I think people have these feelings because time is limited and unknown. These feeling have a big role in our life, and we can be controlled by them if we aren’t careful, but they can also be a good tool if we understand why we have them.
submitted by Under-The-Redhood to Socionics [link] [comments]


2024.06.02 13:50 Fun-Explanation1199 Final draft

Suprabhat, Vannakam, Adab and Welcome to the 2024 LOK SABHA GENERAL ELECTION THUNDERDOME
NO RULES, NO LIMITS, ONLY CHAOS.
THE CAGE:-
India is a parliamentary democracy that follows the first-past-the-post voting system, similar to the standard Westminster System. The Lower House of the Indian Parliament (Lok Sabha) consists of 543 seats representing 543 constituencies that send 1 Member of Parliament (MP) each. These 543 MP's then choose a prime minister via simple majority.
For each constituency, a political party gives a ticket to a single Candidate. The Candidate with at least a plurality of votes in a constituency represents that Constituency in parliament as a member of the party.
There are no party level primaries in India, the candidate for a constituency is decided by the party high command and only one person from a party can be on the ticket for a particular seat. You can contest multiple constituencies though from the same party as Narendra Modi (2014 BJP Candidate for both Varanasi and Vadodara) and Rahul Gandhi (2024 Congress Candidate for both Rae Bareili and Wayanad) have done. If no existing political party gives you a ticket, you can contest as an Independent Candidate or form your own party and contest as a member of your own party.
The government can be formed by the party or the alliance that has a simple majority of MP's. When no single political party has a majority of MP's, an alliance of various parties can be formed that contains the majority of MP's. This is called a post-poll alliance, where the parties contest elections separately but might come together after the elections in order to form the government or be part of the government. However there is also the pre-poll alliance where political parties join or form an alliance before the elections. In a pre poll alliance, the alliance party will strategically choose how many and which seats each alliance partner will contest to maximize their chance of winning
KEY NUMBERS
Majority 272
Supermajority 362
Total Seats 543
THE DATES :- 19th April, 26th April, 7th May, 13th May, 20th May, 25th May, 1st June
THE RESULTS :-
THE EXIT POLLS :-
On average, most exit polls gave the following results.
Exit polls are surveys conducted after people have voted, asking them who they voted for, to predict the likely result before the official count is completed.
SOURCE NDA INDI ALLIANCE OTHERS
AXIS MY INDIA 361-401 131-166 8-10
TODAY'S CHANAKYA 385-415 96-118 27-45
CNX 371-401 109-139 28-38
CVOTER 353-383 152-182 4-12
ETG 358 132 53
POLL OF POLLS 379 136 28
THE FIGHTS -
Economy & Employment:
The incumbent BJP-led NDA government makes the positive case of economic growth and development under its decade long tenure. It points to strong rejuvenated GDP growth with relatively low inflation, rising wages, a growing middle class, stable macroeconomic positioning, strong spending, slashing of multidimensional poverty, a strong and well administered welfare state, expanded free trade, sharp reduction in regulation, increase in select manufacturing and industry, a revitalized finance sector, and a thriving service market.
The government points to the large-scale infrastructure development undertaken, expanding roadways, delivering expansive electrification, and provisions of basic utility services. They point to the stagnation and policy paralysis observed under the tenure of the last Congress government (UPA 2), and further make point to the opposition's alleged proposed populist economic programs as untenable and unfeasible. They make the case that the opposition has leftist economic policies that are not grounded in economic reality.
The INC-led I.N.D.I.A opposition on the other hand, makes the negative case against the incumbents, pointing to large scale youth unemployment, even among educated youth. They point to an alleged inability of the government to tie growth to employment. They allege a failure of manufacturing capacity and sufficient industrialization of the economy, highlighting the lack of sufficient private capital inflows. They criticize the growth figures of the economy by casting doubt on the government's statistics, and focusing extensively on growing wealth inequality, alleging that growth only occurs for the rich billionaire class, with minimal relief for the poor, targeting specific attacks against domestic industrial magnates, Adani and Ambani. They allege favoritism on the part of the incumbent government towards their select base, highlighting the state of Gujarat as being prioritized over other states.
In making their positive case, they propose a more inclusive and redistributive model of growth, proposing heightened subsidization programmes, more welfare and support programmes, higher taxation on the wealthy and corporations, leveraging private capital inflows for infrastructure development, and prioritizing equitable growth through a caste census, developing corrective policies for inequalities between castes.
They aim to solve the employment crisis through expanding roles in state enterprises and filling government vacancies, alongside expanding labour intensive industries like manufacturing and mining, whilst pointing to high growth rates of the economy as well as committing to expand manufacturing through reforms and subsidy platforms like the PLI, FAME etc., further claiming that increased infrastructure spending will lead to crowding in effect thus enabling faster industrialization.
Social Justice:
The issues of social equity and justice have become major cornerstones of both the incumbent and opposition electoral platforms. This is most prevalent through the forthcoming section on sectarianism, but also focuses on key issues regarding class equality and - most importantly - caste-based discrimination.
The incumbent BJP-led NDA government point to their solid track record of universal poverty alleviation, targeted successful welfare and affirmative action programmes. The INC-led I.N.D.I.A opposition on the other hand, point to growing wealth inequality and apparent institutional and systemic discrimination against underprivileged caste communities in academia, employment, governmental programmes, courts, the military, etc. They allege that the government has not committed to taking resolute and definitive action against casteism through corrective policy.
This all boils down to the Reservation system, a large scale, affirmative action initiative, conducted through a systematic quota-based policy of allotment of institutional positions in education, governmental employment, schemes and programmes, direct political representation, etc.
With reservations estimated to have hit 59.5% of Central Government Institutional positions, there are now broader calls to expand the scale and scope of this drive. The opposition wanting to break the cap limits and even introduce this system into the private sector to potentially induce parity, while the government commits to more modest hikes of upto 62.5% while playing into incumbent Prime Minister Narendra Modi's identity as a member of an underprivileged caste community.
While the opposition campaigns on removing limits to the quota system to deliver equity, the government alleges these commitments to be populist and detrimental, while alleging that the opposition seeks to potentially appease its Muslim voter base by introducing expanded reservations for Muslims, thereby allegedly sabotaging the disadvantaged Hindu lower castes, and redistributing their wealth to Muslims, in a bid to gain their votes.
Communalism:
Both the incumbent BJP-led NDA government and the INC-led I.N.D.I.A opposition have framed communalism as a lynchpin issue of the Election. The incumbent government points to alleged casteist and bigoted rhetoric against select caste groups and Hindus. They allege the opposition panders to minorities for their votes, whilst not delivering on the real issues. They allege the opposition seeks to drive up divisiveness and shared social harmony in India. They further allege that the opposition engages in divisive rhetoric on key issues of Hindu-Indian culture like that of the Ram Temple, in ways that contradict the spirit of the Indian State.
The opposition on the other hand, accused the incumbent government of being bigoted against minority communities, from the large Muslim community to the lower caste communities of Indian society. They allege use of hateful and divisive rhetoric against these communities and point to select controversial government positions and policies on issues like the Ram Mandir, the controversial CAA-NRC laws, the proposed Uniform Civil Code, among others. They further allege institutional degradation of key offices including policing, academia, and the military in discriminating against minority groups.
Institutional Independence:
The INC-led I.N.D.I.A opposition alleges institutional degradation and capture of various independent governmental entities by the incumbents. They point to the use of Executive, Investigative, Anti-Corruption, Enforcement, & Tax authorities against opposition figures and media as evidence, highlighting specific cases of the detaining and arrest of two sitting opposition Chief Ministers, and the resignation of one. They highlight alleged selective targeting of opposition figures for raids, charges, and arrests, creating an alleged environment of impunity for the government. The opposition alleges heightened and blatant partisanship of members of the Judiciary in support of the incumbent government. They also allege illegitimate freezing of campaigning funds, crackdowns on press freedoms via capture of media institutions, and also critically alleges institutional capture of the Election Commission, casting doubts on election results primarily critiquing India's Electronic Voting Machines (EVM).
The Government rebukes these claims as part of a strong anti-corruption drive, highlighting a drop in governmental corruption cases since the previous Congress government (UPA 2, infamously riddled with such allegations). The government frames the opposition parties as corrupt and power-hungry, while further disparaging the opposition's alleged unfounded attacks on Indian institutions, apparent partisan attacks on the judiciary and critiquing apparent unfounded claims of election denialism.
THE FIGHTERS –
The election is primarily clash between two large coalitions, and their leading parties. On one side, you have the incumbent government of the BJP-led NDA, or National Democratic Alliance, and on the other, you have the opposition INC-led I.N.D.I.A, or Indian National Developmental Inclusive Alliance, a new mega coalition of more than 35 parties, with a few unofficial supporters too.
The following is a list of some key players in each of the alliances and is by no means a comprehensive or exhaustive list of all involved factions.
The incumbent NDA includes:
  1. BJP – The BJP (Bharatiya Janata Party - "Indian People's Party") is a Hindu nationalist party committed to Hindutva ideology, promoting Hindu culture, opposing Muslim immigration, and creating a nativist country wherein India embraces a fundamentally Hindu social fabric. The BJP government under Modi undertook strong reformist policies in promoting liberalization of the economy through aggressive regulatory reforms, furthering free trade through FTAs and privatization of underperforming state assets. They took aggressive stances on defense and counterterrorism against Pakistan and China, while pragmatically engaging other nations despite criticism on some foreign policy moves for being 'wolf warrior-esque'. They uphold a strong nationalist domestic and foreign policy, that simultaneously does not retreat from globalization. On National Security, they aim to make India a regional power with a strong emphasis on modernization & indigenization of military administration and technology, while also reducing bureaucratic and manpower burdens through varied recruitment windows. BJP manifesto
  2. JD(U) - The JD(U) (Janata Dal (United) – “People’s Party (United)”) is led by Bihar CM Nitish Kumar and has been in power in the eastern state of Bihar since 2005. It was formed after a series of splits and mergers in the Janata Dal in the 90s. It is credited with doing good work in the state on roads, electricity, and water, however it has failed to provide jobs & spur manufacturing. This, combined with its leader frequently switching between rival alliances, is causing anti-incumbency. The JD(U) left NDA in 2013 due to Narendra Modi's candidature. Then it joined the RJD in 2015 and formed the govt the same year. Then it parted with RJD in 2017 (supposedly due to corruption allegations) and went back to the NDA. NDA went on to win state elections in 2020. In 2022, it parted with NDA again and allied with the RJD, then in 2024, it once again parted with the RJD and joined the NDA. JDU website
  3. TDP - The TDP (Telugu Desam Party – “Party of the Telugu Land") follows a pro-Telugu ideology. It was founded as an alternative to the Congress hegemony, by emphasizing Telugu regional pride and serving as the party for farmers, backward castes and middle-class people. Since the 1990s, it has followed an economically liberal policy that has been seen as pro-business and pro-development as well as populist welfarist measures. TDP Manifesto
The opposition I.N.D.I.A includes:
  1. INC - The INC (Indian National Congress) is a big tent social-democratic/democratic-socialist party with its foundational pillars being equity, equality, and egalitarianism. They take broad commitments to secularism and class equality to be principal positions. The INC under Rahul Gandhi has taken strong positions on caste issues, shining light on inequities from past and current discrimination, and proposing active policy interventions. While the INC also holds a free-market/pro-liberalization consensus, they emphasise growing social and wealth inequality and seek inclusive and redistributive growth with strong state intervention. They also see some proposed liberalising reforms to further inequality and take an 'anti-corporatist' position. They take a slightly less strong position to Indian foreign policy, stressing a more diplomatic approach (with minimal variance on actual positions to the incumbents). They embrace globalisation in part, while emphasising India's need for domestic development. They aim to industrialise India rapidly through stimulating private investment and aim to subsidise both supply and demand. They seek to maintain the Indian military with a focus on highly trained soldiers. They pioneered multi-alignment as the foreign policy for India. INC Manifesto
  2. AAP - The AAP (Aam Aadmi Party – “Common Man's Party"), part of INDIA coalition, currently holds power in two key states - Delhi and Punjab. Its chief figurehead and leader, Arvind Kejriwal, the Chief Minister of Delhi, was arrested by the Enforcement Directorate under an alleged liquor scam in the run up to elections. Barely a 10 year old party it has expanded very quickly to many states, running two of them, and now has national party status by the Election Commission of India (ECI). It leans centre-left to centre-right, with some play of soft Hindutva, while its economic platform comprises heavy spending in education, health, and free schemes of water and electricity. They rose to power on an anti-corruption program in 2013 and continues to have it as its central plank. AAP website for 2024
  3. CPI(M) – The CPI(M) (Communist Party of India (Marxist)). They commies lol. The CPI(M) is one of the larger and more mainstream communist parties in India. Since they operate within the Indian republic's constitution they have adopted more Indian characteristics. They are primarily against privatisation in the public sector and in favour of universal education and healthcare. Their base has traditionally been in Kerala, one of the more developed states in India in terms of income levels and HCI. they're in favour of private sector reservations and in recent years have also been pro-FDI. They promise non-aligned foreign policy, but largely are very anti-US and pro-China. They promise to restore Article 370 and oppose forceful seizure of land by the government. They're one of the most influential parties in India due to a strong cadre and student union ecosystem. They've had an effect on the farmers' protests as well as economic positions of the INDI Alliance. CPI(M) MANIFESTO
  4. DMK - The DMK (Dravida Munnetra Kazhagam - “Dravidian Progressive Federation") is a big tent broad left-wing party that is foundationally Dravidian (primarily Tamil) Nationalist, with strong emphasis on social equity and caste issues, while being staunchly secular and atheistic, and interventionist, statist, heavily welfarist, and industrialist in economic policy. They are primarily a regional party operating in the state of Tamil Nadu, led by M.K. Stalin, the state's current Chief Minister. DMK manifesto
  5. RJD - The RJD (Rashtriya Janata Dal – “National People’s Party”) is a caste-based (Muslims & Yadavs) political party in the Indian state of Bihar, which it ruled from 1990 to 2005. Its rule was one of extreme lawlessness & anarchy. It was called the “Jungle Raj”. Between 1990 & 2000, Bihar's per capita income and power consumption fell off a cliff due to mismanagement. Its CM, Lalu Prasad, was convicted of corruption in 2013.
  6. SP - The SP (Samajwadi Party – “Socialist Party”) believes in creating a socialist society that operates on the principle of equality. Although the party previously ran on an anti-computer, anti-English, and anti-machinery platform, under its new national president Akhilesh Yadav, the party has made a 180° turn. Now, the Samajwadi Party declares itself to be the party of infrastructure while maintaining its commitment to social justice, with a special focus on teaching computer skills. The party's main base is in the state of Uttar Pradesh, which is the most populated state in India, with a population of 230 million. The only negatives associated with the party are the rampant dynasticism within its ranks and its perceived soft stance on law and order issues. SP Manifesto
  7. JMM - The JMM (Jharkhand Mukti Morcha – “Jharkhand Liberation Front") currently runs the government of eastern state of Jharkhand. The party has historically centred tribal rights as its central plank and agitated for a new tribal state separate from Bihar until 2000, when their demands were met. It leans centre-left to left with their key issues being tribal control of land, mineral and mining rights, addressing issues of rehabilitation of tribals. The party is primarily run by the Soren family, with Champai Soren being its chief minister candidate in the current government after the last chief minister Hemant Soren was arrested by the enforcement directorate. JMM is in alliance with the Indian national congress in the state, and part of the INDIA coalition for the Lok Sabha elections. They face charges of corruption and the image of dynastic politics.
The “It’s Complicated”, Unaligned, Split, and/or other Supplementary Parties include:
  1. TMC - The TMC or AITC (All India Trinamool Congress, Trinamool means Grassroots) is a Bengali political party ruling over the state of West Bengal since 2011. It is led by Mamata Banerjee and her nephew Abhishek Banerjee. It is a centre-left, welfarist, Bengali Nationalist party. It has been criticised for using heavy-handed authoritarian tactics against opposition leaders in the state, corruption, and political violence. It is credited with ending 34 years of communist rule in the state. West Bengal under the AITC has registered subpar economic performance and is largely stagnant. Pertinent to note Mamata used to be Congress leader till 1998, and AITC, in spite of being sympathetic towards the I.N.D.I.A. alliance at the national level, is fighting the Congress-Left alliance in West Bengal on all 42 seats. TMC Manifesto
  2. AIADMK - The AIADMK (All India Anna Dravida Munnetra Kazhagam – “All India Anna Dravidian Progressive Federation") is a broad centre-left/left-wing party adhering to foundational Dravidian philosophy, while emphasising Tamil identity. Traditionally being less ethno-nationalist than their sister opposition party the DMK, they adhere to broad welfarist left-wing populism, focusing on social justice and communal equity, while being less economically statist than the DMK. They also focus primarily on Tamil Nadu as a regional party, currently led by Edappadi Palaniswami. AIADMK manifesto
  3. Shiv Sena - The Shiv Sena (“Army of Shivaji”) was founded by Bal Thackeray in 1966 as a populist, xenophobic party, although the party gradually added Hindutva ideology to its anti non-Maharashtrian plank. It was the long time senior partner to the BJP in Maharashtra till Narendra Modi's popularity caused a change in the dynamics. After power sharing talks with the BJP failed in 2019, the Shiv Sena switched alliances to join hands with their long time rivals in Congress and NCP in an arrangement that made Bal Thackeray’s son Uddhav Thackeray the Chief Minister of Maharashtra. In 2022 again, The Majority of Shiv Sena politicians led by Eknath Shinde rebelled against the top leadership to ally again with the BJP, taking control of the party and toppling the Uddhav Thackeray government. The splinter group led by Uddhav Thackeray is called SS (UBT) and it is allied with the Congress in the INDIA Alliance. SS(UBT) Manifesto
  4. NCP – The NCP (Nationalist Congress Party) was founded in 1998 by Sharad Pawar and a few others who left the Congress in 1998 after Sonia Gandhi was made Congress president. Despite its formation, the NCP was a long term ally of the Congress sharing virtually the same ideology. In 2023 however, like the Shiv Sena, In a rebellion led by Sharad Pawar's nephew Ajit, a Majority of NCP politicians switched alliances to support the BJP and took control of the party. Like the Shiv Sena, the Splinter group led by Sharad Pawar and his daughter is called NCP (SP) and it's allied with the Congress in the INDIA Alliance
  5. YSRCP - The YSRCP (Yuvjana Sramika Rythu Congress Party – “Youth, Labour, & Farmer Congress Party”) was founded by the son of an old congress Chief Minister after he was denied the role of Chief Minister after his father. It's a populist centre-of-left party with strong focus on welfare schemes and cash benefits. It's mired in controversy due to its dynastic nature, its ties to Christian Fundamentalism and American Missionaries targeting the marginalised.
  6. BRS - The BRS (Bharatiya Rashtra Samithi – “Indian National Council”) was formed originally with a single-point agenda of creating a separate Telangana state with Hyderabad as its capital. They are largely neoliberal and are credited with rapid economic growth in Telangana.
  7. BJD – The BJD (Biju Janata Dal – “Biju’s People’ Platform”) was formed by Naveen Pattnaik the son of the former CM of Odisha, Biju Pattnaik. It’s a Odia regional party with a strong focus on poverty upliftment through welfare policies and equitable economic growth.
  8. BSP - The BSP (Bahujan Samaj Party - "Majority Community Party") is a centre-left party in the state of Uttar Pradesh, which was started to uplift Dalits and other marginalised communities in India by Kanshi Ram. Its current party president is Mayawati. BSP is considered as one of the biggest parties in India as per vote share, although it's currently in decline. At its height, this party had a strong base in many states across north India, but now it's only limited to the state of Uttar Pradesh, which is one of the largest states in India with a population of 230 million. There are strong suspicions of BSP working in secret with BJP, and maybe that's why the party is not fighting this election enthusiastically. Although they can still make the competition interesting on a few seats in UP.
OTHER KEY ISSUES -
1. Political Dynasticism:
Although dynastism is thought to be a good fix for internal chaos in a party, the current political leader of the Congress, Rahul Gandhi, is a fourth-generation dynast who has to carry the political baggage of everything which went wrong during the rule of his grandmother and great-grandfather.
Also because one family has been controlling the Congress for decades, it has caused various state-level leaders to either form their own party or join another one. They see no future in the Congress anymore because the door to leadership is always closed for them. This has destroyed the ground level cadre of Congress party in many key states.
Rahul Gandhi’s privilege combined with the lack of any real political acumen so far has led to the INC taking damage due to his infamy.
Nepotism and dynastic politics has been a key issue throughout the last 10 years as BJP positions itself as the ‘common man’s party’
2. The Ram Mandir:
A land dispute originating from the alleged destruction of a Hindu Temple, replaced by a Mosque built allegedly atop the site (the Babri Masjid) in the 16th century allegedly by Mughal Emperor Babur in present day Ayodhya, Uttar Pradesh, the proposed birthplace of the Hindu deity Lord Ram.
Following a century of sporadic conflict, from 1853 to 1949, a revivalist movement in the 1980's would lead to rising communal tensions, culminating in the 1992 destruction of the Babri Masjid by Hindu Nationalists and devotees.
The legal conflict over the land would continue until 2019, when the Supreme Court of India issued the controversial ruling that the land be handed over to government trust for the construction of the Babri, with separate land being allotted to the local Muslim community for construction of a Mosque.
Almost all elements of the dispute remain mired in controversy. From the historical and religious associations of Ayodhya with Ram, the existence of a definitively Hindu structure, the alleged deliberate destruction of the said temple, the times and events of construction and use, the participants, planning, and events of the 1992 destruction, the ASI Archeological Surveys that served as key evidence for the Supreme Court being tampered and politicized by both sides of the political aisle, the legality of the ruling itself, and other surrounding issues regarding justice against those alleged to have partaken in the destruction of the Babri Masjid.
3. Foreign Policy:
The BJP is campaigning on building a multi-aligned foreign policy where India is seen as the world’s friend as well as an upcoming regional power. This was at its peak during India’s G20 presidency. Many Indians claim the rise of India’s global stature is an electoral issue. This can be seen in the popularity of the government’s anti-terror operations in both Pakistan and beyond. The resurgence of an interventionist foreign policy has proven to be popular in projecting the strongman image of Modi. The country’s commitment to its strategic autonomy and multi-alignment have been a fixture right since Nehru.
SUPPLEMENTARY SOURCES:
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2024.06.02 13:44 DC_Legend1 Roblox v2.627.454 MOD APK (Mega Menu, 60 Features)

Name Roblox
Publisher Roblox Corporation
Genre Adventure
Size 129.74 MB
Version 2.627.454
MOD Mega Menu, 60 Features
https://modifiedmod.in/roblox/
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Roblox serves as the ultimate virtual universe that enables users to unleash their creativity, share experiences with friends, and bring their wildest imaginations to life. With a vast community of players worldwide, Roblox offers a diverse range of immersive worlds crafted by talented creators. What sets this gaming giant apart and makes it so captivating? Let's delve into the platform's most enticing features.
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ACQUIRING HIGHLY SOUGHT-AFTER ITEMS
Roblox boasts a robust virtual economy where users can buy, sell, and trade virtual items on the official Roblox marketplace. While many items are mass-produced by Roblox Corp, there are also extremely rare collectibles that users can acquire.
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2024.06.02 13:34 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.02 10:24 Papa_Hasbro69 To all magic players. Beware of LGSes that appear on the route stretches of the California Route 66. It is too late for me but let this be a warning to the rest of you.

To all magic players. Beware of LGSes that appear on the route stretches of the California Route 66. It is too late for me but let this be a warning to the rest of you.
I’ve always been a fan of Magic: The Gathering. There’s something about the intricate strategies, the beautiful artwork, and the camaraderie that has always drawn me in. So when I stumbled upon a quaint little game store tucked away in a remote part of the rural California desert while I was driving along the historic route 66, I was thrilled. The sign above the door read “The VML,” and the window displays were filled with vintage cards and board games. It felt like stepping into a treasure trove.
My first visit to The VML was nothing short of magical. I had come across it while driving home from a trip, the bright, inviting sign a beacon in the desolate landscape. The shop was dimly lit, with shelves crammed full of games and memorabilia. The air was thick with the smell of old paper and the faint scent of something musty, but it only added to the charm. The shop owner, an outspoken transwoman named Ms. Hargrove, welcomed me with a warm smile. Her eyes twinkled behind her round spectacles, and her voice had a soothing, almost hypnotic quality.
The VML prided itself on being an inclusive space, reaching out to members of marginalized genders and offering two spots to the Magic Pro Tour each year. This commitment to diversity was one of the reasons I felt so drawn to the shop. It seemed like a welcoming community where everyone could feel safe and valued.
I quickly became a regular at The VML. The other players were friendly, and we bonded over our shared love for the game. There was Carl, a burly man with a deep laugh, and Jane, a quiet woman with an impressive collection of rare cards. Our games were intense, filled with laughter and groans of defeat. It felt like I had found a second family.
We often played draft and commander formats, our favorite styles of play. Draft nights were especially exciting, with the tension of opening booster packs and crafting the perfect deck. Commander games, on the other hand, were epic battles that could last for hours, with alliances forming and breaking as we vied for dominance. It was the highlight of my week.
The shop had its quirks. Everyone wore pronoun pins, a small but meaningful gesture that fostered a sense of inclusion and respect. Ms. Hargrove was particularly passionate about the Universes Beyond cards and always made sure they were featured prominently. She also had a special fondness for the Gay Pride Bearsape card, which she claimed brought good luck.
Despite its welcoming atmosphere, The VML had its dislikes. Ms. Hargrove and the regulars despised the subreddit freemagic with a passion. They saw it as a toxic community that went against everything the shop stood for. I didn’t pay much attention to it at first; I was just happy to have found a place where I belonged.
The players at The VML always urged me to spend more time at the shop. They seemed genuinely thrilled whenever I walked through the door, their enthusiasm infectious. But the longer I stayed, the more I noticed subtle changes in myself.
One evening, after a particularly thrilling commander match, Ms. Hargrove approached me with a small, velvet-lined box. Inside was a set of Arabian Nights cards, pristine and untouched. She said it was a gift, a token of appreciation for being such a loyal customer. I was ecstatic. Arabian Nights was one of the most coveted sets, and having it in my collection felt like a dream come true.
But from that moment, things began to change.
It started subtly. I noticed a strange sensation in my fingers whenever I touched the cards, a tingling that soon turned into a dull ache. My skin grew pale, almost translucent, and I felt an odd sense of detachment from my own body. My pulse, once steady and strong, began to slow, a faint throb beneath my skin.
The players at the shop began to make offhand comments and jokes about transitioning, often sharing stories about how good HRT was. They even offered me pills, insisting they would help me feel better and more in tune with myself. Desperate to stop the changes I was experiencing, I took them, hoping they might help. But the pills only hastened my decay. They weren't HRT; they were medication that increased the rate of necrosis in my body.
My skin began to flake off in small, dry chunks, and no amount of lotion could stop the decay. I couldn’t feel my pulse as strongly anymore, and my reflection in the mirror looked gaunt and hollow. Panic set in. I combed through forums and medical websites, desperate for answers, but nothing seemed to fit. It was then that I decided to investigate The VML. Something about the shop, about Ms. Hargrove and the other players, felt off. I needed to know the truth.
I returned to the shop late one night, long after closing time. The lights were off, but I could see a faint glow coming from the back room. My heart pounded in my chest as I crept inside. The air was thick with decay, and the musty scent I had once found charming now turned my stomach. As I approached the back room, I heard voices, faint and whispering.
Pushing the door open, I was met with a sight that froze my blood. The room was filled with the players, but they were not the lively, friendly faces I had come to know. They were corpses, long dead and rotting, their flesh hanging in tatters from their bones. Carl’s deep laugh was now a hollow, rattling sound, and Jane’s quiet demeanor was replaced by the vacant stare of a skull.
And at the center of it all was Ms. Hargrove, her eyes no longer twinkling but glowing with an eerie, unnatural light. She looked at me with a twisted smile, and I realized with horror that I was becoming one of them. The Arabian Nights cards were cursed, draining the life from me, turning me into one of the undead.
I tried to run, but my legs wouldn’t obey. My body felt heavy, sluggish, as if it were already succumbing to the rot. Desperation clawed at my mind as I stumbled out of the shop, the whispers of the dead following me into the night.
I reached out to friends and family, desperate for help, but no one believed me. They couldn’t find any record of The VML. It didn’t exist on Google Maps, and no one had ever heard of it. They thought I was losing my mind, that the stress of work and my obsession with the game were taking their toll. But I knew the truth. The shop was real, and it was killing me.
With every passing day, my condition worsened. My skin, now gray and lifeless, peeled away in larger chunks. My bones ached, and my movements became stiff and labored. I felt the decay spreading, consuming me from the inside out. The faces of the undead players haunted my dreams, their hollow eyes a constant reminder of what I was becoming.
In a final act of desperation, I returned to The VML one last time. The shop was dark and silent, but I could feel the presence of the undead lurking within. I knew it was my only chance to escape the curse. With trembling hands, I gathered the cursed Arabian Nights cards and set them ablaze in the parking lot, hoping to sever the connection that was draining my life.
As the flames consumed the cards, I felt a searing pain course through my body. I collapsed to the ground, writhing in agony as the darkness threatened to swallow me whole. But then, miraculously, the pain began to subside. The whispers of the dead faded, and I felt a faint glimmer of hope.
I staggered to my feet, my body weak and ravaged, but still alive. I had narrowly escaped the clutches of The VML, but the damage was done. My skin was still gray and lifeless, my pulse a distant memory. I knew I was beyond medical help, my body too far gone to be saved.
Now, as I write this, I can feel the decay spreading once more. My narrow escape bought me time, but the curse still lingers, slowly consuming me. I am racing against time, searching for a way to break the curse, to stop the transformation. But deep down, I know it’s too late. The VML has claimed me, just as it has claimed so many before.
If you ever find yourself in that forgotten corner of the rural California desert, and you see the sign for The VML, I beg you: turn away. Do not step inside. For once you do, there is no escape from the curse that lies within.
submitted by Papa_Hasbro69 to freemagic [link] [comments]


2024.06.02 09:43 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

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2024.06.02 07:54 Embarrassed-Pear589 I'm working on a hunter x hunter themed ttrpg system and wondering what others think about it (super long)

So this originally started as an idea to use chat gpt to run a DND 5e campaign for me to use to test different character builds, then I started to wonder if I could incorporate hunter x hunter into the game. Using a really really long chat gpt prompt I wrote it actually ended up going really well so I decided to try to make it an entire system that you could kinda hopefully incorporate into any version of DND or other ttrpgs to have your own personalized hunter x hunter campaign. Now this whole thing is really messy but that's just because it's easier for my weird brain to work with. Anyway here's what I have so far 1. Primary Race: Human - The primary race is human, reflecting the "Hunter x Hunter" universe. However, players can customize their characters with unique physical traits or abilities, reflecting the diverse range of human appearances in the series.
  1. Alternative Race: Chimera Ant
    • As an alternative, players can choose to be a Chimera Ant, which allows for a mix of human and animal traits, offering unique physical and sensory abilities. This race would have its own set of strengths and vulnerabilities.
  2. Classes
    • Hunter: The main class, with sub-classes based on Hunter types (e.g., Beast Hunter, Treasure Hunter).
    • Assassin: Focused on stealth and precision, with techniques like those of the Zoldyck family. Sub-classes could be based on different assassination styles or tools.
    • Criminal: A class for those who operate outside the law, like the Phantom Troupe, with sub-classes based on criminal expertise (e.g., Thief, Bandit, Mercenary).

Nen System Integration

  1. Nen Types and Abilities
    • Each class develops Nen abilities based on their Nen type, with unique Hatsu abilities.
    • Assassins and Criminals might have Nen abilities that complement their class skills (e.g., a Thief might be a Transmuter, changing the properties of their aura to aid in stealth).
  2. Aura Points (AP)
    • This system replaces spell slots. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Character Progression
    • Character leveling involves improving Nen control and developing Hatsu abilities.
  2. Combat and Nen Conflicts
    • Combat includes standard D&D mechanics and strategic use of Nen.
    • Nen-enhanced attacks and defenses: Characters can use AP to enhance physical attacks or bolster defense, adding an extra layer to combat strategy.
  3. Quests and Adventures
    • DMs craft campaigns within the "Hunter x Hunter" world, allowing exploration and interaction with familiar and new elements.

Balancing and Adaptation

  1. Balancing Races and Classes
    • Chimera Ants might have natural advantages (like enhanced senses) but also specific weaknesses (such as susceptibility to certain Nen types).
    • Each class and sub-class should offer unique advantages and playstyles without overshadowing others.
  2. Adapting Nen Abilities
    • Nen abilities must be balanced in power and utility, encouraging creative use without making them overpowered.
    • Regular player feedback and DM discretion will be essential for maintaining balance.
  3. Skill and Ability Checks
    • Incorporate Nen in skill checks, where appropriate, to allow creative problem-solving using Nen abilities.
This hybrid RPG would blend the detailed world and power system of "Hunter x Hunter" with the structured gameplay of D&D 5e, offering a rich and dynamic role-playing experience. Players can explore the complexities of Nen, engage in strategic combat, and embark on diverse quests, all while navigating the morally complex and vibrant world of "Hunter x Hunter."
Merging the power system and world of "Hunter x Hunter" with the fundamentals of Dungeons & Dragons (D&D) 5th Edition could create a unique and exciting tabletop RPG experience. Here's a basic framework for how it could be done:

Character Creation

  1. Races and Backgrounds: Stick to D&D's system for races and backgrounds, as these provide rich lore and diversity. However, incorporate elements from the "Hunter x Hunter" world into the backgrounds, allowing players to come from specific regions or organizations within that universe.
  2. Classes: Replace D&D classes with "Hunter" as the primary class. Sub-classes could be based on the different types of Hunters in "Hunter x Hunter" (like Beast Hunter, Treasure Hunter, Blacklist Hunter, etc.), each with unique skills and quests.
  3. Ability Scores: Use the standard D&D ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). These will influence the character's physical and mental capabilities as usual.

Nen System Integration

  1. Nen Types: During character creation, players determine their Nen type (Enhancer, Emitter, Manipulator, Transmuter, Conjurer, Specialist). This could be chosen or determined randomly, as in the series.
  2. Nen Abilities (Hatsu): Players develop their unique Hatsu abilities, guided by their Nen type. This replaces the magic/spellcasting system of traditional D&D. Balancing these abilities would be key to ensure gameplay remains challenging and engaging.
  3. Aura Points (AP): Similar to spell slots in D&D, characters have Aura Points. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Challenges: Incorporate Nen training into the leveling-up process. As characters level up, they gain more control over their Nen, unlocking new capabilities or strengthening their Hatsu.
  2. Quests and Storytelling: The DM crafts adventures within the "Hunter x Hunter" universe, allowing players to explore familiar locales and encounter characters from the series, while also introducing original plots.
  3. Combat and Challenges: Integrate D&D's combat system, but with modifications to incorporate Nen abilities. This includes Aura defense, Nen-enhanced attacks, and strategic use of Hatsu abilities. A nen user may choose to enhance their Attack power, Speed, or defense, by covering their bodies or weapons with aura. Enhanced Attack- Choosing to put 1 or more AP into enhancing attack will grant +2 to damage for each point.
Enhanced Defense- Choosing to put 1 or more points into defense will subtract -2 points of damage taken for each point.
Enhanced Speed- Choosing to put 1 or more AP into speed will grant +5 movement speed, +1 to attack bonus, and +1 to AC for every two AP, because enhancing speed is much more difficult and usually only one who's ability allows for it can enhance their speed efficiently.
Enhancing such abilities uses AP but does not deplete it. tho prolonged use of aura will cause it to weaken over time. through training this can be overcome.
  1. Nen Conflicts: Introduce Nen battles, which are more about outsmarting opponents with clever use of Nen abilities than just overpowering them.

Balancing and Adaptation

This hybrid game would offer the depth and complexity of D&D's role-playing and combat systems with the unique and intriguing Nen system from "Hunter x Hunter," creating a fresh and engaging experience for players familiar with either or both worlds.
In "Hunter x Hunter," each Nen user has an affinity for one of six Nen types: Enhancer, Emitter, Manipulator, Transmuter, Conjurer, and Specialist. We can assign a key ability score to each Nen type for calculating Aura Points (AP) and other Nen-related mechanics. Here's a suggested assignment:
  1. Enhancer
    • Key Ability: Strength or Constitution
    • Rationale: Enhancers focus on reinforcing their natural physical abilities, making Strength or Constitution a natural fit.
  2. Emitter
    • Key Ability: Charisma
    • Rationale: Emitters project their aura away from their bodies, requiring force of personality, represented by Charisma.
  3. Manipulator
    • Key Ability: Intelligence
    • Rationale: Manipulation requires precision and understanding complex systems, aligning well with Intelligence.
  4. Transmuter
    • Key Ability: Dexterity
    • Rationale: Transmuters alter the properties of their aura, requiring finesse and control, which Dexterity represents.
  5. Conjurer
    • Key Ability: Wisdom
    • Rationale: Conjurers create objects out of their aura, requiring insight and strong mental discipline, qualities associated with Wisdom.
  6. Specialist
    • Key Ability: Wisdom or Charisma
    • Rationale: Specialists have unique and varied abilities that don't fit into other categories. Wisdom or Charisma can be chosen based on the nature of the Specialist's unique ability.

Aura Points (AP) Calculation

Using the Key Ability Score

This system ties the Nen type to specific D&D ability scores, enhancing the role-playing aspect by encouraging players to consider their characters' strengths and weaknesses when choosing their Nen type and developing their abilities.
Removing traditional spellcasting and replacing it with a Nen-based system is a significant change that can fully integrate the unique aspects of "Hunter x Hunter" into your D&D game. Here's how you can adapt the Aura Point (AP) system to completely replace spellcasting:

Revised Aura Point (AP) System for Nen Abilities

1. Aura Points as the Sole Power Source - All supernatural abilities, including those that would normally be spells in D&D, are now Nen abilities powered by AP. - Characters do not have spell slots but instead use AP to activate and sustain their Nen abilities.
2. Nen Ability Categories - Classify Nen abilities into tiers, similar to spell levels: Basic, Intermediate, Advanced, and Master. - The AP cost for using an ability depends on its tier: Basic (1-2 AP), Intermediate (3-5 AP), Advanced (6-8 AP), Master (9-12 AP).
3. Learning and Developing Nen Abilities - Characters learn new Nen abilities as they level up. The number and tier of abilities they can learn and use are based on their level and key ability score. - Characters can also develop custom Nen abilities in consultation with the DM, tailored to their character's development and story.
4. Aura Point Recovery - AP is fully restored after a long rest. Half of the maximum AP is restored after a short rest. - Certain items or actions in-game could also restore AP.
5. Overexertion Risks - Using more AP than the maximum can lead to overexertion, causing fatigue, reduction in maximum hit points, or other penalties. - Severe overexertion could lead to more drastic consequences, like temporary loss of Nen abilities.
6. Nen Training and Advancement - Include quests or training sessions for characters to increase their AP maximum, reduce Nen ability costs, or learn new abilities. - This system allows for character growth and the pursuit of mastery over Nen.
7. Nen-Based Defense and Attacks - Allow characters to use AP to enhance physical attacks, defense, or to perform feats like enhanced jumps, bursts of speed, etc.
8. Balancing Nen Abilities - The DM should ensure Nen abilities are balanced within the game, avoiding overpowered combinations. - Regular feedback and adjustments may be necessary based on gameplay experience.
With this revised system, Nen becomes the central mechanic for all supernatural and extraordinary abilities in the game, deeply immersing players in the "Hunter x Hunter" universe while maintaining the strategic and role-playing elements of D&D. This approach requires careful planning and balance but offers a unique and engaging gameplay experience. for the HUNTER class, the features include
Creating detailed class features and proficiencies for each Hunter class and its subclasses in a D&D 5e format requires a comprehensive approach. I'll provide a basic outline for the "Hunter" class and one subclass, the "Beast Hunter," as an example. You can use this format as a template to develop other subclasses.

Hunter Class (General Features)

Hit Points - Hit Dice: 1d10 per Hunter level - Hit Points at 1st Level: 10 + Constitution modifier - Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Hunter level after 1st
Proficiencies - Armor: Light armor, medium armor - Weapons: Simple weapons, martial weapons - Tools: None - Saving Throws: Dexterity, Intelligence - Skills: Choose two from Acrobatics, Survival, Investigation, Nature, Perception, Stealth
Equipment - (a) a longbow and 20 arrows or (b) any simple weapon - (a) a dungeoneer's pack or (b) an explorer's pack - Leather armor, a hunter's token, and a dagger
Features
Let's define each feature of the Hunter class in the context of a "Hunter x Hunter" and D&D 5e hybrid game:

Level 1: Nen Sensitivity

Level 1: Hunter's Expertise

Level 2: Nen Training (Basic Techniques)

Level 3: Hunter Archetype

Level 3: Nen Ability (Hatsu)

Level 4: Ability Score Improvement

Level 5: Extra Attack

Level 6: Archetype Feature

Level 7: Nen Training (Advanced Techniques)

Level 8: Ability Score Improvement

Level 9: Indomitable (1 use)

Level 10: Archetype Feature

Level 11: Improved Nen Ability

Level 12: Ability Score Improvement

Level 13: Indomitable (2 uses)

Level 14: Archetype Feature

Level 15: Nen Mastery

Level 16: Ability Score Improvement

Level 17: Indomitable (3 uses)

Level 18: Archetype Feature

Level 19: Ability Score Improvement

Level 20: Hunter's Pinnacle

These features combine D&D 5e mechanics with "Hunter x Hunter" lore, offering a comprehensive and thematic progression for characters in this hybrid game.
Each subclass within the Hunter class would have similar structure, with unique abilities and features tailored to their specialization, such as Sea Hunter, Gourmet Hunter, etc. This approach keeps the balance and progression familiar to D&D 5e while integrating the unique elements of the "Hunter x Hunter" universe.

Beast Hunter Subclass

Level 3: Beast Tracking - Gain proficiency in Survival. If you already have it, double your proficiency bonus for Survival checks related to beasts. - Learn to track and identify creatures by their tracks, noises, and other signs.
Level 6: Primal Communication - Ability to communicate on a basic level with beasts and understand their intentions and emotions.
Level 10: Beast Companion - Bond with a beast you encounter, which becomes your faithful companion. - Use the Ranger's Companion feature from the Ranger class as a reference for rules and stats.
Level 14: Predator's Instinct - Gain advantage on initiative rolls in natural environments. - Can't be surprised by beast-type creatures.
Level 18: Master of Beasts - Gain the ability to temporarily control or influence the behavior of beasts through Nen.

Sea Hunter Subclass

Level 3: Aquatic Adaptation - Gain the ability to breathe underwater and a swimming speed equal to your walking speed. - Gain proficiency in Athletics. If already proficient, double the proficiency bonus for Athletics checks related to swimming.
Level 6: Deep Sea Knowledge - Advantage on Nature and Survival checks related to aquatic environments. - Can identify aquatic creatures and plants and their uses or dangers.
Level 10: Pressure Resistance - Gain resistance to cold damage and ignore the effects of deep and cold water pressure.
Level 14: Master Navigator - Can never be lost at sea. Gain proficiency in Navigation tools. If already proficient, double the proficiency bonus.
Level 18: Call of the Depths - Ability to summon and communicate with sea creatures, possibly enlisting their help or guidance.

Treasure Hunter Subclass

Level 3: Artifact Lore - Gain proficiency in History. If already proficient, double the proficiency bonus for History checks related to artifacts and treasures. - Can identify and appraise artifacts and relics.
Level 6: Trap Sense - Gain advantage on saving throws against traps and spells that protect treasures. - Can detect the presence of traps within a 30-foot radius.
Level 10: Dungeon Delver - Move at normal speed while stealthily exploring ruins and dungeons. - Resistance to damage from traps.
Level 14: Ancient Secrets - Can decipher ancient languages and codes. Gain advantage on Intelligence checks related to ancient texts and puzzles.
Level 18: Treasure's Boon - Once per long rest, can locate a significant treasure, artifact, or hidden place within a 10-mile radius.

Music Hunter Subclass

Level 3: Harmonic Awareness - Gain proficiency in a musical instrument of your choice. If already proficient, double the proficiency bonus. - Can detect mood and intentions of others through their tone and choice of words.
Level 6: Soothing Melody - Can use music to calm emotions, dispel fear, or inspire courage in others.
Level 10: Sonic Resonance - Gain resistance to thunder damage and charm effects. - Can use music to communicate simple ideas to creatures that don't speak any languages.
Level 14: Echolocation - Through focused listening, can sense the location of objects and creatures in complete darkness within a 60-foot radius.
Level 18: Symphony of Power - Once per long rest, can play a powerful melody that grants temporary hit points, cures one condition, or boosts one ability score for the duration of the performance.

Gourmet Hunter Subclass

Level 3: Culinary Expertise - Gain proficiency in Cooking tools. If already proficient, double the proficiency bonus. - Can identify edible and medicinal plants and creatures, and the best ways to prepare them.
Level 6: Enhanced Taste - Can detect poisons and potions by taste. Gain advantage on saving throws against ingested poisons.
Level 10: Exotic Cuisine - Can prepare meals that grant temporary hit points or other minor benefits.
Level 14: Iron Stomach - Gain immunity to poison and disease from ingested sources.
Level 18: Culinary Masterpiece - Once per long rest, can create a meal that acts as a Greater Restoration spell or provides a significant buff to the party.

Blacklist Hunter Subclass

Level 3: Investigative Skills - Gain proficiency in Investigation. If already proficient, double the proficiency bonus. - Can gather information and track targets in urban environments more efficiently.
Level 6: Interrogation Expert - Gain advantage on Insight and Intimidation checks when interrogating.
Level 10: Criminal Network - Can establish contacts and gather information from criminal sources. Gain advantage on Charisma checks when dealing with criminals.
Level 14: Expert Tracker - Gain the ability to track targets over long distances, even across different terrains.
Level 18: Master of Justice - Once per long rest, can discern the truth of any statement or determine the location of a person or object related to your investigation.

Medical Hunter Subclass

Level 3: Medical Knowledge - Gain proficiency in Medicine. If already proficient, double the proficiency bonus. - Can stabilize a dying creature as a bonus action.
Level 6: Herbalist - Can identify and create medicinal herbs and potions. Gain proficiency in Herbalism Kit.
Level 10: Healer's Touch - Can use a pool of healing points to restore hit points equal to 5 times your Hunter level. As an action, can touch a creature to restore any number of these points.
Level 14: Disease Resistance - Gain immunity to disease and advantage on saving throws against effects that cause illness.
Level 18: Lifesaver - Once per long rest, can perform a healing action that acts as a Resurrection spell without needing material components.

Archaeological Hunter Subclass

Level 3: Ancient Lore - Gain proficiency in History. If already proficient, double the proficiency bonus. - Can identify and interpret historical artifacts, ruins, and texts.
Level 6: Ruins Delver - Gain advantage on saving throws made to avoid or resist traps and natural hazards in ancient ruins and dungeons.
Level 10: Relic Hunter - Can sense the presence of significant historical artifacts within a 1-mile radius.
Level 14: Cryptographer - Gain the ability to decipher ancient codes and languages, and unlock magical inscriptions.
Level 18: Guardian's Favor - Once per long rest, can invoke ancient powers for protection or insight, granting advantage on a series of checks or resisting a powerful magical effect.

Information Hunter Subclass

Level 3: Network of Contacts - Gain proficiency in Persuasion. If already proficient, double the proficiency bonus. - Can establish a network of informants to gather information more effectively.
Level 6: Codebreaker - Gain advantage on Intelligence checks to intercept and decipher secret messages and codes.
Level 10: Eavesdropper - Gain the ability to listen in on conversations or sounds from great distances or through barriers.
Level 14: Master of Disguise - Can create disguises that allow blending into almost any environment or society. Advantage on checks made to maintain a disguise.
Level 18: Omnipresent Knowledge - Once per long rest, can gain detailed knowledge about a person, place, or object that is not commonly known or easily accessible.

Lost Hunter Subclass

Level 3: Expert Tracker - Gain proficiency in Survival. If already proficient, double the proficiency bonus. - Can track creatures and people across various terrains, and can discern the passage of time since their passing.
Level 6: Urban Tracker - Adapted to tracking in urban environments, can navigate and gather information in cities efficiently.
Level 10: Sixth Sense - Gain a limited ability to sense the direction of a sought person or object within a 5-mile radius.
Level 14: Path Finder - Can create shortcuts or find the most efficient paths through natural and urban landscapes.
Level 18: Find the Lost - Once per long rest, can locate exactly a lost person or item, regardless of distance or barriers, as long as they are on the same plane of existence.
These subclass features provide specialized skills and abilities that align with the unique roles and expertise of each type of Hunter, allowing for a rich role-playing experience within the "Hunter x Hunter" and D&D 5e hybrid framework. Players can choose a path that best suits their interests and play style, diving deep into the diverse world of "Hunter x Hunter." . If anyone has any suggestions or questions please let me know. Also if you want the full chat gpt prompt you can DM me
submitted by Embarrassed-Pear589 to HatsuVault [link] [comments]


2024.06.02 07:51 Embarrassed-Pear589 I'm working on a hunter x hunter themed ttrpg system and wondering what others think abou) (super long)

So this originally started as an idea to use chat gpt to run a DND 5e campaign for me to use to test different character builds, then I started to wonder if I could incorporate hunter x hunter into the game. Using a really really long chat gpt prompt I wrote it actually ended up going really well so I decided to try to make it an entire system that you could kinda hopefully incorporate into any version of DND or other ttrpgs to have your own personalized hunter x hunter campaign. Now this whole thing is really messy but that's just because it's easier for my weird brain to work with. Anyway here's what I have so far 1. Primary Race: Human - The primary race is human, reflecting the "Hunter x Hunter" universe. However, players can customize their characters with unique physical traits or abilities, reflecting the diverse range of human appearances in the series.
  1. Alternative Race: Chimera Ant
    • As an alternative, players can choose to be a Chimera Ant, which allows for a mix of human and animal traits, offering unique physical and sensory abilities. This race would have its own set of strengths and vulnerabilities.
  2. Classes
    • Hunter: The main class, with sub-classes based on Hunter types (e.g., Beast Hunter, Treasure Hunter).
    • Assassin: Focused on stealth and precision, with techniques like those of the Zoldyck family. Sub-classes could be based on different assassination styles or tools.
    • Criminal: A class for those who operate outside the law, like the Phantom Troupe, with sub-classes based on criminal expertise (e.g., Thief, Bandit, Mercenary).

Nen System Integration

  1. Nen Types and Abilities
    • Each class develops Nen abilities based on their Nen type, with unique Hatsu abilities.
    • Assassins and Criminals might have Nen abilities that complement their class skills (e.g., a Thief might be a Transmuter, changing the properties of their aura to aid in stealth).
  2. Aura Points (AP)
    • This system replaces spell slots. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Character Progression
    • Character leveling involves improving Nen control and developing Hatsu abilities.
  2. Combat and Nen Conflicts
    • Combat includes standard D&D mechanics and strategic use of Nen.
    • Nen-enhanced attacks and defenses: Characters can use AP to enhance physical attacks or bolster defense, adding an extra layer to combat strategy.
  3. Quests and Adventures
    • DMs craft campaigns within the "Hunter x Hunter" world, allowing exploration and interaction with familiar and new elements.

Balancing and Adaptation

  1. Balancing Races and Classes
    • Chimera Ants might have natural advantages (like enhanced senses) but also specific weaknesses (such as susceptibility to certain Nen types).
    • Each class and sub-class should offer unique advantages and playstyles without overshadowing others.
  2. Adapting Nen Abilities
    • Nen abilities must be balanced in power and utility, encouraging creative use without making them overpowered.
    • Regular player feedback and DM discretion will be essential for maintaining balance.
  3. Skill and Ability Checks
    • Incorporate Nen in skill checks, where appropriate, to allow creative problem-solving using Nen abilities.
This hybrid RPG would blend the detailed world and power system of "Hunter x Hunter" with the structured gameplay of D&D 5e, offering a rich and dynamic role-playing experience. Players can explore the complexities of Nen, engage in strategic combat, and embark on diverse quests, all while navigating the morally complex and vibrant world of "Hunter x Hunter."
Merging the power system and world of "Hunter x Hunter" with the fundamentals of Dungeons & Dragons (D&D) 5th Edition could create a unique and exciting tabletop RPG experience. Here's a basic framework for how it could be done:

Character Creation

  1. Races and Backgrounds: Stick to D&D's system for races and backgrounds, as these provide rich lore and diversity. However, incorporate elements from the "Hunter x Hunter" world into the backgrounds, allowing players to come from specific regions or organizations within that universe.
  2. Classes: Replace D&D classes with "Hunter" as the primary class. Sub-classes could be based on the different types of Hunters in "Hunter x Hunter" (like Beast Hunter, Treasure Hunter, Blacklist Hunter, etc.), each with unique skills and quests.
  3. Ability Scores: Use the standard D&D ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). These will influence the character's physical and mental capabilities as usual.

Nen System Integration

  1. Nen Types: During character creation, players determine their Nen type (Enhancer, Emitter, Manipulator, Transmuter, Conjurer, Specialist). This could be chosen or determined randomly, as in the series.
  2. Nen Abilities (Hatsu): Players develop their unique Hatsu abilities, guided by their Nen type. This replaces the magic/spellcasting system of traditional D&D. Balancing these abilities would be key to ensure gameplay remains challenging and engaging.
  3. Aura Points (AP): Similar to spell slots in D&D, characters have Aura Points. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Challenges: Incorporate Nen training into the leveling-up process. As characters level up, they gain more control over their Nen, unlocking new capabilities or strengthening their Hatsu.
  2. Quests and Storytelling: The DM crafts adventures within the "Hunter x Hunter" universe, allowing players to explore familiar locales and encounter characters from the series, while also introducing original plots.
  3. Combat and Challenges: Integrate D&D's combat system, but with modifications to incorporate Nen abilities. This includes Aura defense, Nen-enhanced attacks, and strategic use of Hatsu abilities. A nen user may choose to enhance their Attack power, Speed, or defense, by covering their bodies or weapons with aura. Enhanced Attack- Choosing to put 1 or more AP into enhancing attack will grant +2 to damage for each point.
Enhanced Defense- Choosing to put 1 or more points into defense will subtract -2 points of damage taken for each point.
Enhanced Speed- Choosing to put 1 or more AP into speed will grant +5 movement speed, +1 to attack bonus, and +1 to AC for every two AP, because enhancing speed is much more difficult and usually only one who's ability allows for it can enhance their speed efficiently.
Enhancing such abilities uses AP but does not deplete it. tho prolonged use of aura will cause it to weaken over time. through training this can be overcome.
  1. Nen Conflicts: Introduce Nen battles, which are more about outsmarting opponents with clever use of Nen abilities than just overpowering them.

Balancing and Adaptation

This hybrid game would offer the depth and complexity of D&D's role-playing and combat systems with the unique and intriguing Nen system from "Hunter x Hunter," creating a fresh and engaging experience for players familiar with either or both worlds.
In "Hunter x Hunter," each Nen user has an affinity for one of six Nen types: Enhancer, Emitter, Manipulator, Transmuter, Conjurer, and Specialist. We can assign a key ability score to each Nen type for calculating Aura Points (AP) and other Nen-related mechanics. Here's a suggested assignment:
  1. Enhancer
    • Key Ability: Strength or Constitution
    • Rationale: Enhancers focus on reinforcing their natural physical abilities, making Strength or Constitution a natural fit.
  2. Emitter
    • Key Ability: Charisma
    • Rationale: Emitters project their aura away from their bodies, requiring force of personality, represented by Charisma.
  3. Manipulator
    • Key Ability: Intelligence
    • Rationale: Manipulation requires precision and understanding complex systems, aligning well with Intelligence.
  4. Transmuter
    • Key Ability: Dexterity
    • Rationale: Transmuters alter the properties of their aura, requiring finesse and control, which Dexterity represents.
  5. Conjurer
    • Key Ability: Wisdom
    • Rationale: Conjurers create objects out of their aura, requiring insight and strong mental discipline, qualities associated with Wisdom.
  6. Specialist
    • Key Ability: Wisdom or Charisma
    • Rationale: Specialists have unique and varied abilities that don't fit into other categories. Wisdom or Charisma can be chosen based on the nature of the Specialist's unique ability.

Aura Points (AP) Calculation

Using the Key Ability Score

This system ties the Nen type to specific D&D ability scores, enhancing the role-playing aspect by encouraging players to consider their characters' strengths and weaknesses when choosing their Nen type and developing their abilities.
Removing traditional spellcasting and replacing it with a Nen-based system is a significant change that can fully integrate the unique aspects of "Hunter x Hunter" into your D&D game. Here's how you can adapt the Aura Point (AP) system to completely replace spellcasting:

Revised Aura Point (AP) System for Nen Abilities

1. Aura Points as the Sole Power Source - All supernatural abilities, including those that would normally be spells in D&D, are now Nen abilities powered by AP. - Characters do not have spell slots but instead use AP to activate and sustain their Nen abilities.
2. Nen Ability Categories - Classify Nen abilities into tiers, similar to spell levels: Basic, Intermediate, Advanced, and Master. - The AP cost for using an ability depends on its tier: Basic (1-2 AP), Intermediate (3-5 AP), Advanced (6-8 AP), Master (9-12 AP).
3. Learning and Developing Nen Abilities - Characters learn new Nen abilities as they level up. The number and tier of abilities they can learn and use are based on their level and key ability score. - Characters can also develop custom Nen abilities in consultation with the DM, tailored to their character's development and story.
4. Aura Point Recovery - AP is fully restored after a long rest. Half of the maximum AP is restored after a short rest. - Certain items or actions in-game could also restore AP.
5. Overexertion Risks - Using more AP than the maximum can lead to overexertion, causing fatigue, reduction in maximum hit points, or other penalties. - Severe overexertion could lead to more drastic consequences, like temporary loss of Nen abilities.
6. Nen Training and Advancement - Include quests or training sessions for characters to increase their AP maximum, reduce Nen ability costs, or learn new abilities. - This system allows for character growth and the pursuit of mastery over Nen.
7. Nen-Based Defense and Attacks - Allow characters to use AP to enhance physical attacks, defense, or to perform feats like enhanced jumps, bursts of speed, etc.
8. Balancing Nen Abilities - The DM should ensure Nen abilities are balanced within the game, avoiding overpowered combinations. - Regular feedback and adjustments may be necessary based on gameplay experience.
With this revised system, Nen becomes the central mechanic for all supernatural and extraordinary abilities in the game, deeply immersing players in the "Hunter x Hunter" universe while maintaining the strategic and role-playing elements of D&D. This approach requires careful planning and balance but offers a unique and engaging gameplay experience. for the HUNTER class, the features include
Creating detailed class features and proficiencies for each Hunter class and its subclasses in a D&D 5e format requires a comprehensive approach. I'll provide a basic outline for the "Hunter" class and one subclass, the "Beast Hunter," as an example. You can use this format as a template to develop other subclasses.

Hunter Class (General Features)

Hit Points - Hit Dice: 1d10 per Hunter level - Hit Points at 1st Level: 10 + Constitution modifier - Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Hunter level after 1st
Proficiencies - Armor: Light armor, medium armor - Weapons: Simple weapons, martial weapons - Tools: None - Saving Throws: Dexterity, Intelligence - Skills: Choose two from Acrobatics, Survival, Investigation, Nature, Perception, Stealth
Equipment - (a) a longbow and 20 arrows or (b) any simple weapon - (a) a dungeoneer's pack or (b) an explorer's pack - Leather armor, a hunter's token, and a dagger
Features
Let's define each feature of the Hunter class in the context of a "Hunter x Hunter" and D&D 5e hybrid game:

Level 1: Nen Sensitivity

Level 1: Hunter's Expertise

Level 2: Nen Training (Basic Techniques)

Level 3: Hunter Archetype

Level 3: Nen Ability (Hatsu)

Level 4: Ability Score Improvement

Level 5: Extra Attack

Level 6: Archetype Feature

Level 7: Nen Training (Advanced Techniques)

Level 8: Ability Score Improvement

Level 9: Indomitable (1 use)

Level 10: Archetype Feature

Level 11: Improved Nen Ability

Level 12: Ability Score Improvement

Level 13: Indomitable (2 uses)

Level 14: Archetype Feature

Level 15: Nen Mastery

Level 16: Ability Score Improvement

Level 17: Indomitable (3 uses)

Level 18: Archetype Feature

Level 19: Ability Score Improvement

Level 20: Hunter's Pinnacle

These features combine D&D 5e mechanics with "Hunter x Hunter" lore, offering a comprehensive and thematic progression for characters in this hybrid game.
Each subclass within the Hunter class would have similar structure, with unique abilities and features tailored to their specialization, such as Sea Hunter, Gourmet Hunter, etc. This approach keeps the balance and progression familiar to D&D 5e while integrating the unique elements of the "Hunter x Hunter" universe.

Beast Hunter Subclass

Level 3: Beast Tracking - Gain proficiency in Survival. If you already have it, double your proficiency bonus for Survival checks related to beasts. - Learn to track and identify creatures by their tracks, noises, and other signs.
Level 6: Primal Communication - Ability to communicate on a basic level with beasts and understand their intentions and emotions.
Level 10: Beast Companion - Bond with a beast you encounter, which becomes your faithful companion. - Use the Ranger's Companion feature from the Ranger class as a reference for rules and stats.
Level 14: Predator's Instinct - Gain advantage on initiative rolls in natural environments. - Can't be surprised by beast-type creatures.
Level 18: Master of Beasts - Gain the ability to temporarily control or influence the behavior of beasts through Nen.

Sea Hunter Subclass

Level 3: Aquatic Adaptation - Gain the ability to breathe underwater and a swimming speed equal to your walking speed. - Gain proficiency in Athletics. If already proficient, double the proficiency bonus for Athletics checks related to swimming.
Level 6: Deep Sea Knowledge - Advantage on Nature and Survival checks related to aquatic environments. - Can identify aquatic creatures and plants and their uses or dangers.
Level 10: Pressure Resistance - Gain resistance to cold damage and ignore the effects of deep and cold water pressure.
Level 14: Master Navigator - Can never be lost at sea. Gain proficiency in Navigation tools. If already proficient, double the proficiency bonus.
Level 18: Call of the Depths - Ability to summon and communicate with sea creatures, possibly enlisting their help or guidance.

Treasure Hunter Subclass

Level 3: Artifact Lore - Gain proficiency in History. If already proficient, double the proficiency bonus for History checks related to artifacts and treasures. - Can identify and appraise artifacts and relics.
Level 6: Trap Sense - Gain advantage on saving throws against traps and spells that protect treasures. - Can detect the presence of traps within a 30-foot radius.
Level 10: Dungeon Delver - Move at normal speed while stealthily exploring ruins and dungeons. - Resistance to damage from traps.
Level 14: Ancient Secrets - Can decipher ancient languages and codes. Gain advantage on Intelligence checks related to ancient texts and puzzles.
Level 18: Treasure's Boon - Once per long rest, can locate a significant treasure, artifact, or hidden place within a 10-mile radius.

Music Hunter Subclass

Level 3: Harmonic Awareness - Gain proficiency in a musical instrument of your choice. If already proficient, double the proficiency bonus. - Can detect mood and intentions of others through their tone and choice of words.
Level 6: Soothing Melody - Can use music to calm emotions, dispel fear, or inspire courage in others.
Level 10: Sonic Resonance - Gain resistance to thunder damage and charm effects. - Can use music to communicate simple ideas to creatures that don't speak any languages.
Level 14: Echolocation - Through focused listening, can sense the location of objects and creatures in complete darkness within a 60-foot radius.
Level 18: Symphony of Power - Once per long rest, can play a powerful melody that grants temporary hit points, cures one condition, or boosts one ability score for the duration of the performance.

Gourmet Hunter Subclass

Level 3: Culinary Expertise - Gain proficiency in Cooking tools. If already proficient, double the proficiency bonus. - Can identify edible and medicinal plants and creatures, and the best ways to prepare them.
Level 6: Enhanced Taste - Can detect poisons and potions by taste. Gain advantage on saving throws against ingested poisons.
Level 10: Exotic Cuisine - Can prepare meals that grant temporary hit points or other minor benefits.
Level 14: Iron Stomach - Gain immunity to poison and disease from ingested sources.
Level 18: Culinary Masterpiece - Once per long rest, can create a meal that acts as a Greater Restoration spell or provides a significant buff to the party.

Blacklist Hunter Subclass

Level 3: Investigative Skills - Gain proficiency in Investigation. If already proficient, double the proficiency bonus. - Can gather information and track targets in urban environments more efficiently.
Level 6: Interrogation Expert - Gain advantage on Insight and Intimidation checks when interrogating.
Level 10: Criminal Network - Can establish contacts and gather information from criminal sources. Gain advantage on Charisma checks when dealing with criminals.
Level 14: Expert Tracker - Gain the ability to track targets over long distances, even across different terrains.
Level 18: Master of Justice - Once per long rest, can discern the truth of any statement or determine the location of a person or object related to your investigation.

Medical Hunter Subclass

Level 3: Medical Knowledge - Gain proficiency in Medicine. If already proficient, double the proficiency bonus. - Can stabilize a dying creature as a bonus action.
Level 6: Herbalist - Can identify and create medicinal herbs and potions. Gain proficiency in Herbalism Kit.
Level 10: Healer's Touch - Can use a pool of healing points to restore hit points equal to 5 times your Hunter level. As an action, can touch a creature to restore any number of these points.
Level 14: Disease Resistance - Gain immunity to disease and advantage on saving throws against effects that cause illness.
Level 18: Lifesaver - Once per long rest, can perform a healing action that acts as a Resurrection spell without needing material components.

Archaeological Hunter Subclass

Level 3: Ancient Lore - Gain proficiency in History. If already proficient, double the proficiency bonus. - Can identify and interpret historical artifacts, ruins, and texts.
Level 6: Ruins Delver - Gain advantage on saving throws made to avoid or resist traps and natural hazards in ancient ruins and dungeons.
Level 10: Relic Hunter - Can sense the presence of significant historical artifacts within a 1-mile radius.
Level 14: Cryptographer - Gain the ability to decipher ancient codes and languages, and unlock magical inscriptions.
Level 18: Guardian's Favor - Once per long rest, can invoke ancient powers for protection or insight, granting advantage on a series of checks or resisting a powerful magical effect.

Information Hunter Subclass

Level 3: Network of Contacts - Gain proficiency in Persuasion. If already proficient, double the proficiency bonus. - Can establish a network of informants to gather information more effectively.
Level 6: Codebreaker - Gain advantage on Intelligence checks to intercept and decipher secret messages and codes.
Level 10: Eavesdropper - Gain the ability to listen in on conversations or sounds from great distances or through barriers.
Level 14: Master of Disguise - Can create disguises that allow blending into almost any environment or society. Advantage on checks made to maintain a disguise.
Level 18: Omnipresent Knowledge - Once per long rest, can gain detailed knowledge about a person, place, or object that is not commonly known or easily accessible.

Lost Hunter Subclass

Level 3: Expert Tracker - Gain proficiency in Survival. If already proficient, double the proficiency bonus. - Can track creatures and people across various terrains, and can discern the passage of time since their passing.
Level 6: Urban Tracker - Adapted to tracking in urban environments, can navigate and gather information in cities efficiently.
Level 10: Sixth Sense - Gain a limited ability to sense the direction of a sought person or object within a 5-mile radius.
Level 14: Path Finder - Can create shortcuts or find the most efficient paths through natural and urban landscapes.
Level 18: Find the Lost - Once per long rest, can locate exactly a lost person or item, regardless of distance or barriers, as long as they are on the same plane of existence.
These subclass features provide specialized skills and abilities that align with the unique roles and expertise of each type of Hunter, allowing for a rich role-playing experience within the "Hunter x Hunter" and D&D 5e hybrid framework. Players can choose a path that best suits their interests and play style, diving deep into the diverse world of "Hunter x Hunter." . If anyone has any suggestions or questions please let me know. Also if you want the full chat gpt prompt you can DM me
submitted by Embarrassed-Pear589 to HunterXHunter [link] [comments]


2024.06.02 05:30 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


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★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

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★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

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submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.02 05:20 arvarnargul Chuck 01x04 teleplay review

FAIR WARNING THIS WILL BE A WALL OF TEXT
Intro: In a series of reviews that will begin (or return) here; we are going to try and take a critical look at the Chuck series, especially the unfolding of the story as scene through the teleplay. In this case we are assuming multiple things about a potential watcher:
What is this all for: This started as a project to improve my critical reviewing skills for a hobby of movie script writing and analysis. Chuck happens to have published 3 original scripts and all the text of every episode has been published to a searchable database. This affords an opportunity to break from my movie writing woes and infinite revisions to just have fun enjoying Chuck and trying to deepen my understanding of the intersection of script writing with filmography and visual editing. Having said this, it should be known I have no affiliation to the show, no additional insider knowledge, and I do not write scripts for a living. So, consequently, feel free to ignore everything I say :). I do hope, however, we can go on this journey together and appreciate the excellence that is a love story called Chuck.
So, don't freak out, and lets get started.

Chuck 01x04 (Chuck vs the Wookiee): TEASER - We open with the gang playing "Know Ya!", which isn't actually a real board game, but based on the game Paddles. It's amazing that Morgan can't stand Ellie/Awesome being in love/winning, but marches triumphantly whenever he gets a question correct. I also like we see, in frame, Chuck watching Sarah pick off olives; he's beginning to notice things just like a real spy. The deep sadness and yet storied confliction on Chuck's face when he discovers Peaches 1 and Peaches 2 was great.
For those who don't know about dogs:
I find it very interesting how Sarah has "spidey sense" about potentially being watched. At no point previously did either Sarah nor Casey display this trait and I'm not totally sure how an open window was enough to do this; I wonder if Sarah's comfort being around Chuck's family is causing her to develop a "feeling of being watched" as she is comfortable with the Bartowski's? For those who missed it, Sarah talks about having a sister I think at the time this was just a throw-away line to protect her cover, but in season 5 Sarah does actually have a little sister if you count the little girl she rescues One last thing about Sarah here, when Bryce is being discussed, I really like how it was played where she acts quiet and shocked, but not saying anything. The facial expressions of Yvonne here are really special and you can tell Sarah lives a life of secrets. This is carried outside when Chuck asks Sarah about her relationship with Bryce. She is totally looking down and to the right, a classic indication of an emotional response searching for rationalization (ie. she is clearly lying)
As they end the game and exit to the courtyard, there teleplay of Chuck does something I've been wanting to see forever; they switch perspective to keep both characters in camera and follow them around from a 3rd perspective. We know this is supposed to indicate they are being watched, but I really enjoy getting to see them together reacting and talking instead of the constant close-ups and cuts. Normally Chuck will be shot with something between a medium close up (MCU) and Medium Shot (MS) to emphasize their characters and highlight their faces and expressions. This works really well because Chuck's cameras are typically either shoulder level or hip level based on the operators moving through their space. In many more modern TV shows, the technology of boom cranes and gyroscopic gimbals allows for content to be show from ground level to overhead giving directors the opportunity to tell their story through a variety of shifting profiles. If Chuck were shot today, we would see everything from full body shots all the way to extreme closeups without the need for continual jump-cuts and re-shoots because the technology is there. At least for this episode, it's nice to see the director explore more hip/knee level motion and more cowboy framed shots when having a distant observer perspective. https://www.studiobinder.com/blog/types-of-camera-shots-sizes-in-film/ does a fantastic breakdown of all the different shot type and camera perspectives for you want to read more!
As we transition into Sarah's hotel room, did anyone pick up on how NICE this is? She has double sinks, a king bed, a sitting mirror, free standing tub, and a great view. I doubt any agency in the "real world" would ever spring for something like this for multiple years for one of their agents, it's fancy! Enter Carina, tell me, who saw Sarah fight with a soap sock and think of iCarly and the famous "butter sock". Also during this fight, why is Sarah wearing a golden bikini? I know she is about to get into the shower, but what plausible reason is there for her to a) wear a bikini at all and b) it to be a bright golden yellow?? If you slow this fight scene way down, you will notice Yvonne's strikes actually come close to hitting Mimi as she has had a lot of training, whereas Mimi's strikes are miles from Yvonne and she just over-acts their impact. The most noticeable is the kick into her table, Sarah goes flying back, but we can tell from the angle, Carina missed her by a good 2 ft. This was just some sloppy editing and not getting the camera into position. I give it a pass because you have probably 3 camera operators wearing stabilized camera rigs trying to rotate around a room with 2 girls fighting and they just missed the angle by like 2 feet. I did really like at the end of the fight Carina had the option to go for the gun but instead went for the fish. If you didn't know they were not enemies before, this should have been a big clue! Carina calls Sarah's life in LA boring #1

ACT I

Carina aka: Maria Elena Argalberdi was born Jun 16, 1978 in Alberdi Argentina with a Buenos Aires passport. Maria Elena is actually the name of a famous song in Mexico and eventually had a movie. This Chuck learns on Flash #1 and is the precursor to meeting the general for the first time. I know I've mentioned this before, but to reiterate; the pictures in Casey's apartment are all wrong; he has photos of Chuck and Morgan that don't happen until season 5 (lost footage) he has a map of Echo Park and Malibu already on display, and he has tactical information for each member of the Buy More (which he has no reason for at this time). It is interesting they talk about an opium cartel in Afghanistan as Afghanistan is known for it's huge poppy fields for heroin drug money.
The NADAN-I-NOOR diamond:
We open back to see Carina and Sarah looking at classified files within the restaurant. THIS IS AGAINST THE LAW, you do not look at classified files out in the open and especially not where there are clearly other customers around. Venturing into the BuyMore, there is a monster truck rally on the TV's showing grave digger and reaper, two famous trucks from this time period. Morgan wants to spread his wings and be the fourth wheel to the perpetual 3 wheel party and Sarah, ever the schemer, literally glows when she thinks of the plan to have Carina go on a date with Morgan. I THINK this was just to help maintain their cover, but also maybe Sarah is just needling Carina? If you look in the back of the store when Chuck is talking to Sarah and Carina, there is a really cool Nerd Herd poster that says "Bringing peace to your computer emergency". "if a yawn could yawn" is Carina calling Sarah's job boring #2. One thing I really like with the double data is the way the camera jumps between the couples: boy/girl, boy/boy, girl/girl. I think they way they try and keep private conversations via screen time is a really nice, typical, teleplay trick that really works well here. In a "real" environment, everyone could hear everything, but by splitting the camera focus or playing with perspective, the viewer clearly knows "this is a conversation between girls the boys don't hear it". We see Chuck noticing Sarah picking off olives #2 while they watch a movie about penguins: who mate for life, present their love in the form of rocks, and are pack animals. In Chuck's bedroom as he talks to Morgan, Chuck has a box of King Edward Invincible underneath bongos; for those who don't know this is a famous box for mild tobacco cigars. So I wonder what Chuck is up to in his free time :P.
On the Nerd Herd call with Carina, she opens a bottle of wine with a butter knife. This is actually a pretty famous thing that is done all over the world with everything from a key to a saber. In fact they make a specially type of knife with an extra wide blade for this it Italy. I do want to ask the question; is Carina dressed in red lingerie (Chuck's favorite color she stole from Sarah) really necessary for this scene? I know that Carina is all about improvising and she often uses her sexuality to progress her cause (Casey), but I think we could have gotten away with just the top. I can certainly see the rationalization for going this far, but I think as an artistic choice it wasn't necessary. What IS necessary however is to talk about how Chuck's world implodes when Carina tells him about Sarah and Bryce. Also the perfect act transition ending right at Chuck's jaw dropping and the work boyfriend!

ACT II

I'll say it again, the back an forth with Chuck and Sarah should have been a medium close up, shoulder level straight on shot instead of the constant cuts. Seeing their reaction in real time would have been easier and it would have allowed the Weinerlicious to be maybe 15 ft smaller to not need so many cameramen rotating. "Unless talking to your boyfriend is a matter of national security, the ketchup bottles won't refill themselves". Why yes it IS a mater of national security for Sarah to talk to Chuck... also if any one of us stood up to our boss like Sarah did, I'm pretty sure we'd be fired on the spot!
Malibu is ~2hours for Echo Park with standard LA traffic. Seriously, how do girls in high heels walk down stairs; we see Carina and Sarah walking sideways so there is enough space on each step to fit their shoes. Girls, how do you do that and not fall especially with narrow staircases and 3-6inch heels! Inside the room with the stone there is a bust of Cesare, archenemies, da vinci, and biblical David. There is also some famous paintings the best of which is Vemieer's "young girl with a pearl earring" which is rather appropriate considering it's meaning. There is also a Van Gogh of man in a wheat field and a Monet in one shot too. If ANY of these paintings were real instead of reproductions, they would be worth millions, in fact the young girl with a pearl is estimated at 40million, which is 1.5x the sell value of the Nadan-I-Noor! If we take a look at the engineering drawing of Flash #2 on the pedestal, we would see this design creates a closed circuit around the tongs the diamond rests on; which might explain it's red hue. If a person were to touch the diamond, it would close the circuit on their body allowing the 4000volts to travel through their heart. A person can die with ~20volts, though it's usually more like 50 in most occurrences. 4000volts is enough to kill a herd of elephants and completely overkill for a person. Also the amount of power that would take is more than the city of Malibu... this is to say the trap is real, the numbers are complete nonsense; thinking lightning! Nice shot by Sarah with the plate (there are some great bloopers on this too where she misses badly)! A remote controlled jet ski... i'm not even going to calculate the nonsense for this; it's just total nonsense. Almost as much nonsense as Casey using his phone to track Carina's call. That would take minutes, even with today's technology to back trace like that and way more power than just pushing a button on a razer flip-phone from the 90's!
back at the house, Chuck i playing halo with the legendary skulls as his weapon; this is nice because in the BuyMore at the end of the episode there are dudes dressed as master chief! I really like the changing perspective here with Chuck and Morgan. Chuck's reactions remain in focus while Morgan tells a story behind him, then it switches as Chuck starts to move around until bringing both into focus for the final line "we still have each other and that's really sad". The side cut to Sarah picking locks to the hotel door is classic early 2000's TV and i'm all for it, even if it is super cheezy. BTW as someone who used to lock pick in college, that's .... not how that works, but good try. We get our Flash #3 on the diamond in Morgan's back nuclear explosions. I wonder if the refractive capability of a diamond this pure is enough to focus laser to induce fission or if the value of selling the diamond is enough to buy nuclear material on the black market? Either way, we end the act with... the man with the golden gun!

ACT III

Chuck uses Sarah's plate move against Carina, nice inter-episode call back; he's clearly watching/learning, but his aim is terrible. This was actually clever as Sarah has perfect aim for she is a professional, while Chuck is still definitely a civilian and has no aptitude for fighting. I really like both these types of simple call backs but also how seemingly throw-away lines/actions help tell the broad story of the show. Chuck talking to Carina also shows Chuck has this weird, innate aptitude to get people to re-evaluate themselves and grow internally. You can watch Carina "grow in real-time. When we get to the hotel and Carina opens her trunk first there are a few glocks, a couple rugers, and a 1911; then she switches to blades and we see some folders, some strait blades, an illegal gravity blade (still illegal today), and a kbar... nice selection! Carina, always the flirt, gives Chuck some very insightful works about the nature of being a spy, but also maybe some way to get through to Sarah.
Inside the hotel we see Carina and Sarah speaking; Carina is speaking Swedish, while Sarah replies in Polish. "Om jag slänger nycklarna till dig, kommer du tappa dem då?" which is Swedish for "If I throw you the keys, will you drop them?" Sarah answered in Polish: "Tylko jak rzucisz jak twoja mamusia", which means "Only if you throw it like your mommy". This is just great!
I want to talk about how fast Chuck managed to find an address for DC, print a label, open a box, put the label on, and get the diamond there all before the door gets broken. Somehow on screen time this is like 10seconds, but in real life this would have to be like 3minutes minimum? Either that door is remarkably strong or... TV magic??

ACT IV

Even with all the flirting, as we say goodbye to Carina >! for now !< she is still joking with Casey and every the professional. I like how they show when it's "game time" it's all about the job, but spys can be people too! Carina still calls Sarah's life boring #3 (the common trifecta of episode repeats).
Sarah's face when Chuck brings the pizza with no olives is the reason I think Yvonne makes the perfect Sarah. She exudes the hidden beauty needed and has the acting to so such emotion for Chuck being sweet. The whole scene with Chuck and Sarah asking questions, then Chuck backing off, then Sarah acting stoic like she WANTS to open up but doesn't know if she can really trust Chuck, is ready to move on from Bryce, and should for the nature of her job. This was probably the most well acted 20seconds of the entire episode. Finally, we hear Sarah's middle name is Lisa. Now we never officially know if Chuck hears this or not both due to camera focus and distance, it's never officially confirmed in the entire show. When the intersect is updated in season 4 we see Sarah's picture and it lists Lisa as a middle name, so we assume it's official, but it's never confirmed at any point. Finally, I really like how they end the episode with Sarah closing her eyes as the fade to black.

Few notes: There are 5 official songs in this episode:

I think this was a great episode and really showcased what they can do when additional cast members join the team and when they are not afraid to play with perspective. Mimi as Carina is a great addition to the ensemble and I wish we saw her more, but every time she drops in, it's always a wild episode and it's fantastic. Watching Chuck learn about Sarah and seeing Sarah start to open up is a good way forward and heck Casey had some of the best humor in the episode. Overall, it was fast paced, had some nice character development, as funny in the best way, and moved the main theme along, 8/10.
submitted by arvarnargul to chuck [link] [comments]


2024.06.02 05:19 healthmedicinet Health Daily News MAY 31 2024

DAY: MAY 31 2024
5-31-2024

RESEARCH SUGGESTS LEADERS’ SOCIAL MEDIA POSTS ARE TAKEN JUST AS SERIOUSLY AS FORMAL STATEMENTS

Over 180 world leaders maintain social media accounts, and some of them issue policy warnings to rivals and the public on these platforms rather than relying on traditional government statements. How seriously do people take such social media postings? A new study suggests the general public and policymakers alike take leaders’ social media posts just as seriously as they take formal government statements. The research, by MIT political scientists, deploys novel surveys of both the public and experienced foreign policy specialists. “What we find, which is really surprising, across both
5-31-2024

SCALE OF ONLINE HARM TO CHILDREN REVEALED IN GLOBAL STUDY

More than 300 million children a year are victims of online sexual exploitation and abuse, research indicates. Pupils in every classroom, in every school, in every country are victims of this hidden pandemic, according to researchers who have conducted the first global estimate of the scale of the crisis. The statistics, from the Childlight Global Child Safety Institute at the University of Edinburgh, amount to a clear and present danger to the world’s children, according to the crime agency Interpol. Online risks One in eight of the world’s children, about
5-31-2024

PRONATALISM IS THE LATEST SILICON VALLEY TREND. WHAT IS IT—AND WHY IS IT DISTURBING?

For Malcolm and Simone Collins, declining birth rates across many developed countries are an existential threat. The solution is to have “tons of kids,” and to use a hyperrational, data-driven approach to guide everything from genetic selection to baby names and day-to-day parenting. They don’t heat their Pennsylvania home in winter, because heating is a “pointless indulgence.” Their children wear iPads around their necks. And a Guardian journalist witnessed Malcolm strike their two-year-old across the face for misbehavior, a parenting style they apparently developed based on watching “tigers
5-31-2024

HOW SCIENCE, MATH, AND TECH CAN PROPEL SWIMMERS TO NEW HEIGHTS

One hundred years ago, in the 1924 Paris Olympics, American Johnny Weissmuller won the men’s 100m freestyle with a time of 59 seconds. Nearly 100 years later, in the most recent Olympics, the delayed 2020 Games in Tokyo, Caeleb Dressel took home the same event with a time that was 12 seconds faster than Weissmuller’s. Swimming times across the board have become much faster over the past century, a result of several factors, including innovations
5-31-2024

BANNING SEX CRIME OFFENDERS FROM CHANGING THEIR NAMES DOESN’T MAKE US SAFER

The government of British Columbia recently introduced a bill to ban people convicted of serious offenses from legally changing their name. The proposed amendment to the province’s Name Act would also prohibit those found not criminally responsible due to mental disorder from changing their name. The government announced the move after media reports that Allan Schoenborn legally changed his name to Ken Johnson. Schoenborn was found not criminally responsible for the deaths of his children in 2010 because of a delusional disorder, and was placed at a psychiatric hospital.
5-31-2024

SILICON VALLEY ISN’T THE START-UP UTOPIA WE THOUGHT, RESEARCH FINDS

Silicon Valley—considered the world’s hub of technology and innovation—can breed inequality and sameness among budding entrepreneurs, according to new research. Behind the multi-million-dollar deals and tales of start-up utopia, Silicon Valley’s “uneven” investment landscape is in fact a barrier to many budding businesses, says the study from the University of Stirling and Georg-August-University Göttingen. But the researchers suggest other countries could still learn from the more discerning entrepreneurial ecosystem that bred giants such as Apple and Google, to be more selective in backing start-ups. While it is not uncommon for
5-31-2024

I WANT TO KEEP MY CHILD SAFE FROM ABUSE—BUT RESEARCH TELLS ME I’M DOING IT WRONG

Child sexual abuse is uncomfortable to think about, much less talk about. The idea of an adult engaging in sexual behaviors with a child feels sickening. It’s easiest to believe that it rarely happens, and when it does, that it’s only to children whose parents aren’t protecting them. This belief stayed with me during my early days as a parent. I kept an eye out for creepy men at the playground and was skeptical of men who worked with young children, such as teachers and coaches. When my kids were
5-31-2024

OVER 300 MILLION YOUNG PEOPLE HAVE EXPERIENCED ONLINE SEXUAL ABUSE, EXPLOITATION, FINDS METASTUDY

It takes a lot to shock Kelvin Lay. My friend and colleague was responsible for setting up Africa’s first dedicated child exploitation and human trafficking units, and for many years he was a senior investigating officer for the Child Exploitation Online Protection Center at the UK’s National Crime Agency, specializing in extra territorial prosecutions on child exploitation across the globe. But what happened when he recently volunteered for a demonstration of cutting-edge identification software left him speechless. Within seconds of being fed with an image
5-31-2024

CYBERFLASHING IS A FORM OF GENDERED SEXUAL VIOLENCE THAT MUST BE TAKEN SERIOUSLY

Sexting—sending sexually suggestive or explicit messages and images—is now a widespread practice, and can be a healthy way to express and explore sexuality. However, there is a need to distinguish between consensual sexting and forms of sexual harassment like cyberflashing. Cyberflashing refers to the act of non-consensually sending sexual imagery (like nudes or “dick pics”) to another person. It is facilitated through communications technologies including text, AirDrop and social media applications like Snapchat and Tinder. Similar to flashing—when a person unexpectedly and deliberately “flashes” their genitals to others—that occurs in
5-31-2024

VIRTUAL TRAINING MAY BE AN EFFECTIVE, COST-EFFICIENT OPTION FOR CHILD EDUCATORS

Teachers and other child educators can benefit from regular professional development, but in-person training can be expensive. New research found that virtual training can be a budget-friendly alternative—and especially effective for certain groups of educators. The study—a collaboration between researchers at Penn State and the University of Nebraska-Lincoln and published in the International Journal of Professional Development, Learners and Learning—found that educators who took a virtual training reported feeling more confident in their abilities to implement practices shown to support positive youth development. In particular, after-school providers who did not
5-31-2024

HUMBLE LEADERS BOOST EMPLOYEES’ WORKPLACE STATUS AND LEADERSHIP POTENTIAL, FINDS STUDY

There are many different types of workplace leaders, from those who prioritize the needs of team members and the organization above their own, to authentic leaders who foster openness, trust and transparency. A recent study by the University of South Australia published in the Journal of Organizational Behavior has highlighted the significant benefits of humble leadership in the workplace. According to the study by UniSA’s Dr. Xiao Lin, humble leadership can effectively elevate the workplace status of employees by boosting their sense of respect and prominence. It also leads to
5-31-2024

WHY ARE GROCERY BILLS SO HIGH? A NEW STUDY LOOKS AT THE SCIENCE BEHIND FOOD PRICE REPORTING

Rising food costs are squeezing Canadians around the country. Nearly everyone is feeling the pinch, and it’s not just an inconvenience—high food prices are a major threat to food security for many Canadians. Understanding why food prices are so high and why they are changing is critical to the well-being of our society. Unfortunately, consensus on why food price are so high is in short supply. Explanations given in reports like Canada’s Food Price Report and the news media range widely, from the war in Ukraine to supply chain issues
5-31-2024

WILL GENERATIVE AI CHANGE THE WAY UNIVERSITIES COMMUNICATE?

Is artificial intelligence an unprecedented opportunity, or will it rob everyone of jobs and creativity? As we debate on social media (and perhaps use ChatGPT almost daily), generative AIs have also entered the arena of university communication. These tools—based on large language models that were optimized for interactive communication—can indeed support, expand, and innovate university communication offerings. Justus Henke has analyzed the situation of German realities about six months after the launch of ChatGPT 3. “The research was conducted about a year ago when enthusiasm was high, but it was
5-31-2024

STUDY SHOWS RELATIVELY LOW NUMBER OF SUPERSPREADERS RESPONSIBLE FOR LARGE PORTION OF MISINFORMATION ON TWITTER

Classification of superspreader accounts. A large portion (55.1%) of accounts are no longer active. For each class annotated with political affiliations, colors indicate the ideological split. The last group aggregates all accounts with political affiliations. Credit: PLOS ONE (2024). DOI: 10.1371/journal.pone.0302201 A small team of social media analysts at Indiana University has found that a major portion of tweets spreading disinformation are sent by a surprisingly small percentage of a given userbase. In their study, published in PLOS ONE, the group conducted a review of 2,397,388 tweets posted on Twitter
5-31-2024

HOW LIFE’S BIG MOMENTS CAN CHALLENGE STARTUPS

Life-changing events like the birth of a child, the purchase of a new home, or a lottery win could threaten the survival of a new business venture, the positive family events had a comparatively greater influence, albeit negatively, on the survival of a new venture, compared with
5-31-2024

RUDE AT WORK? FEELING GUILTY CAN MAKE YOU A BETTER, KINDER WORKER

We’ve all done it. A bad night’s sleep or a tough commute made us cranky, and we lashed out at a coworker who did nothing wrong. What can we do to make up for it? According to a new study published in the Journal of Business Ethics, embracing our guilty feelings can help us make up for our bad behavior by encouraging us to act more politely and work harder the next day. “We found that anyone can be rude at work, because anyone can
5-31-2024

RESEARCHERS INTRODUCE A PLANETARY INCLUSION SCALE TO FOSTER BROADER ETHICAL THINKING

Social inclusion and having a sense of belonging with other people are key elements of a good life. However, the fate of humanity is a challenge that extends beyond our social reality. Experiences of belonging and inclusion, understood in a broader sense than before, may be crucial for a sustainable future. In an article published in the International Journal of Social Pedagogy, a team of researchers propose a new planetary inclusion scale that structures our planetary relationship three-dimensionally based on temporal, spatial and ethical orientation. The temporal element relates to
5-31-2024

‘LEAN IN’ MESSAGES CAN LOWER WOMEN’S MOTIVATION TO PROTEST GENDER INEQUALITY

Women in leadership are often told to “Lean In,” designed to be motivational messaging demonstrating that they are more confident, strategic and resilient to setback. However, new research indicates that such “lean in” messaging can hinder women’s motivation to protest gender equality. Popularized in a book by American technology executive Sherly Sandberg, the “Lean In” solution to gender inequality advises women that demonstrating personal resilience and perseverance in the face of setbacks is key to career advancement. Now, a new study led by the University of Exeter, Bath Spa University
5-31-2024

ALGORITHMS COULD HELP IMPROVE JUDICIAL DECISIONS

A new paper in the Quarterly Journal of Economics finds that replacing certain judicial decision-making functions with algorithms could improve outcomes for defendants by eliminating some of the systemic biases of judges. Decision makers make consequential choices based on predictions of unknown outcomes. Judges, in particular, make decisions about whether to grant bail to defendants or how to sentence those convicted. Companies now use machine learning based models increasingly in high-stakes decisions. There are various assumptions about human behavior underlying the deployment of such learning models that play out in
5-31-2024

DIGITAL CAMPAIGNING IS A HUGE PART OF ELECTIONS NOW—BUT GOING VIRAL ISN’T EVERYTHING

The election has commenced and the race is on—to amass as many likes, shares and comments as possible. Digital campaigning, particularly through social media, is now a key part of political candidates’ communication toolkit. In fact, every general election campaign since 1997 has at some point been lauded as the first to make effective use of digital campaigning. But it was in 2015 that David Cameron’s campaign first made strategic use of social media to drive an election victory. As political reporter Tim Ross outlines in his excellent book, Why
5-31-2024

WHY ARE ORGANIZATIONAL COVER-UPS SO COMMON?

The TV dramatization of the UK Horizon Post Office scandal evoked outrage and disbelief. However, as another example of dysfunctional organizational behavior, it was expected rather than exceptional. The Post Office saga joins a long list of cover-ups or scandals that includes Hillsborough, Enron, Grenfell, the infected blood scandal, the Tuam babies scandal in the Republic of Ireland, Boeing 737 Max and Nasa (Columbia space shuttle). They represent what happens when there is a move within organizations and institutions to cover up the causes of
5-31-2024

AMONG GEN Z AUSTRALIANS, 38% IDENTIFY AS SPIRITUAL AND HALF BELIEVE IN KARMA. WHY IS SPIRITUALITY SO POPULAR?

Spirituality is increasingly popular with young Australians: recent research shows 38% of Gen Z Australians identify as spiritual. It also reports 50% of them believe in karma, 29% in reincarnation and 20% in astrology. When it comes to activities equated with spirituality, 28% of Gen Z Australians practice meditation and 22% practice yoga. In Australia, spirituality is strongly, enduringly central to Aboriginal and Torres Strait Islander peoples, and culturally and religiously diverse communities. Yet until recently, spirituality has received far less attention than religion. Spirituality may be
5-31-2024

COMPANIES CAN IMPROVE THE SUSTAINABILITY OF THEIR PRODUCTS IN THE EARLIEST PRODUCT-DESIGN STAGES

An interdisciplinary team of researchers from Lithuanian and Italian universities propose a tool that allows companies to assess the circularity of their future products. The self-assessment tool emphasizes the co-creation of circular design in the early (creative) stages of product development, encouraging entrepreneurs and designers to think more systematically and collaborate better by integrating related stakeholders into the product development process. The study is published in the Journal of Industrial Ecology. “The majority of existing practical tools (systems of indicators) are aimed at measuring the environmental impact of products already
5-31-2024

RESEARCH EXAMINES HOW RECREATIONAL MARIJUANA LEGALIZATION AFFECTS A STATE’S COLLEGE ENROLLMENT

New research has revealed up to a 9% increase in college first-year enrollments in US states that have legalized recreational marijuana compared with states without such legalization. The study, which is published in Economic Inquiry, found that the increase was from out-of-state enrollments, with early adopter states and public non-research institutions experiencing the most pronounced increases. Recreational marijuana legalization did not negatively impact degree completion or graduation rate, and it did not affect college prices, quality, or in?state enrollment. The findings suggest that some students perceive recreational marijuana legalization as
5-31-2024

RESEARCH EXAMINES HOW RECREATIONAL MARIJUANA LEGALIZATION AFFECTS A STATE’S COLLEGE ENROLLMENT

New research has revealed up to a 9% increase in college first-year enrollments in US states that have legalized recreational marijuana compared with states without such legalization. The study, which is published in Economic Inquiry, found that the increase was from out-of-state enrollments, with early adopter states and public non-research institutions experiencing the most pronounced increases. Recreational marijuana legalization did not negatively impact degree completion or graduation rate, and it did not affect college prices, quality, or in?state enrollment. The findings suggest that some students perceive recreational marijuana legalization as
5-31-2024

HOW THE ‘MODEL MINORITY’ MYTH HARMS ASIAN AMERICANS

May is Asian and Pacific American Heritage Month, a time when Americans celebrate the profound contributions of Asian Americans and Pacific Islanders—a group that is commonly abbreviated as AAPI—to U.S. society. It’s also a time to acknowledge the complexity of AAPI experience. And as a professor who studies equity and inclusion in business, I think the focus on AAPI communities this month provides an excellent occasion to push back against a stereotype that has long misrepresented and marginalized a diverse range of people: the myth of the “model minority.” The
5-31-2024

WONDERING HOW TO TEACH YOUR KIDS ABOUT CONSENT? HERE’S AN AGE-BASED GUIDE TO GET YOU STARTED

The Australian government’s new campaign Consent Can’t Wait challenges us all to improve our understanding of consent. It asks a series of questions to illustrate this issue is more complex than simplistic “no means no” messaging. The campaign invites viewers to consider the nuances of consent, so we can raise these important issues with children and young people in our lives. But what is a good age to start talking about consent? How do parents tackle such conversations when this information probably wasn’t readily discussed in our own upbringing? How
5-31-2024

A PRODUCT OF NATURE OR NURTURE?

The concept of cultural entrepreneurship has many facets. It encompasses both the cultural and social impact of entrepreneurial training, and the environmental factors that influence its development. Some societies, such as the U.S., have a strong entrepreneurial culture. This means that certain characteristics are celebrated and encouraged, such as the ability of individuals to assume risks, patience when confronting challenges, and innovative problem solving, especially in uncertain situations. However, not all countries have such an entrepreneurial culture. Entrepreneurship struggles to take off in Europe In general, entrepreneurship can drive economic
5-31-2024

STUDY BRIDGES ANIMAL BEHAVIOR RESEARCH AND COMPUTER CODING TO ENGAGE CHILDREN IN STEM

A graphic depicting a student coding. Credit: Carnegie Mellon University Teachers today face a bit of a conundrum, according to a new study from researchers at Carnegie Mellon University and the Rochester Institute of Technology. Their goal is to prepare young students to enter a rapidly changing world. Even basic jobs require technical proficiency, which requires computational and analytical skills. To address this need, many educators are pushing to fold these important STEM skills into elementary curriculum. Here’s the problem. Young students can lose interest and even develop an aversion
5-31-2024

STUDY SHOWS VR CAN HELP TEACHERS BETTER DISTRIBUTE THEIR GAZE

On the left, a bird’s-eye view of the virtual classroom; on the right, screenshots of each of the four gaze-visualization conditions. Teachers need to know their material, but they must also keep their students engaged and interested. Part of that involves making eye contact with their students—all of them. A multidisciplinary team of researchers tested several methods of data visualization in an immersive virtual reality (VR) classroom, to give teachers a way to gauge
5-31-2024

MARKETERS CAN MANAGE ‘FEATURE CREEP’ SO CONSUMERS FEEL LESS INTIMIDATED BY TOO MANY FEATURES IN A PRODUCT

Wifi-enabled washing machines. Voice-controlled microwaves. App-enabled TVs, vacuum cleaners, and even window blinds you can control from the comfort of your couch. Many of the technological features now included in everyday products are useful and accessible. But research has shown that having too many can overwhelm potential buyers, making them less likely to make a purchase. In recent research, Wayne Hoyer, marketing professor and James L. Bayless/William S. Farrish Fund Chair for Free Enterprise at Texas McCombs, digs into the phenomenon of “feature creep” and its impact on consumer sentiment.
5-31-2024

RESEARCHERS EXPLAIN SOCIAL MEDIA’S ROLE IN RAPIDLY SHIFTING SOCIAL NORMS ON GENDER AND SEXUALITY

A new paper summarizing decades of research demonstrates how social media has supported an explosion of diversity in gender and sexuality in America during the 21st century, and also how these technologies have equally enabled a cultural backlash. The paper’s authors, UC Santa Cruz Psychology Department faculty members Phil Hammack and Adriana Manago, identified five main narratives about gender and sexuality that they believe emerged through social media as people have strived to be “authentic” on these platforms. The findings, along with resulting recommendations for psychology researchers and practitioners, were
5-31-2024

KEY FACTORS IN TRAINING ASSESSORS FOR ENHANCED PERFORMANCE RATINGS

New research is examining how organizations can improve their training programs by customizing frame-of-reference training to emphasize identifying negative behaviors critical to their goals. While assessors naturally identify positive behaviors, C. Allen Gorman, Ph.D., associate professor in UAB’s Department of Management, Information Systems and Quantitative Methods, says targeted training helps them recognize harmful actions that can hinder organizational objectives. Involving assessors in defining important performance dimensions and examples of behaviors, both good and
5-31-2024

STUDIES CHALLENGE WIDELY HELD BELIEFS ON APPLICANT DIVERSITY AND WOMEN IN THE WORKPLACE

Justin Frake is interested in cause-and-effect relationships in real-world data and the hidden dynamics that shape workplace behavior and equality—or inequality, as the case might be. His curiosity has led to research that challenges some popular beliefs as well as published studies related to women in the workforce. One study shows that firms promoting flatter hierarchies inadvertently discourage female applicants and another study counters several recent studies that claim women CEOs negatively impact career outcomes of other women. Both are published in the Strategic Management Journal. The assistant professor of
5-31-2024

CHALLENGING LEWIN’S MOTIVATIONAL CONFLICTS THEORY

A recent series of experiments challenges the longstanding theory of motivational conflict resolution introduced by Kurt Lewin. According to Lewin, conflicts between two undesirable outcomes (avoidance–avoidance conflicts) are typically harder to resolve than those between two desirable ones (approach–approach conflicts). Lewin posited that avoidance–avoidance conflicts, where individuals must choose between two undesirable outcomes, are typically more challenging to resolve compared to approach–approach conflicts, which involve choosing between two desirable options.
5-31-2024

MEN WITH ‘TOXIC MASCULINITY’ ARE MORE LIKELY TO MAKE SEXUAL ADVANCES WITHOUT CONSENT, STUDY FINDS

No means no when it comes to sex. But what happens when a woman makes a more passive response to a sexual advance? According to new research from Binghamton University, men differ in how they interpret these types of responses, and men who display hostile masculinity, known commonly as “toxic masculinity,” tend to act on them regardless of whether or not they think it’s consensual. A team of researchers, including Binghamton psychology professor Richard Mattson and graduate student Michael Shaw asked men between the ages of 18–25 to respond to
5-31-2024

WHY WE DEHUMANIZE OUR POLITICAL OPPONENTS

Some of human history’s greatest atrocities—genocide, slavery, ethnic cleanings—are rooted in our ability to dehumanize people from other social, political, or cultural groups. Whereas prior research has traced dehumanization to the belief that others think or feel less than we do, new research co-authored by Haas professor Sameer Srivastava shows that our tendency to dehumanize can also be influenced by how we think others view important facets of the world. The greater the difference between our perceptions of an outgroup’s worldview
5-31-2024

STUDY SUGGESTS CHILDREN ARE OFTEN EXPOSED TO PROBLEMATIC CLICK BAIT DURING YOUTUBE SEARCHES

When a child peruses YouTube, the content recommended to them is not always age appropriate, a new study suggests. Researchers mimicked search behaviors of children using popular search terms, such as memes, Minecraft and Fortnite, and captured video thumbnails recommended at the end of each video. Among the 2,880 thumbnails analyzed, many contained problematic click bait, such as violence or frightening images, according to the Michigan Medicine led research in JAMA Network Open. “Children spend a significant amount of time on free video sharing platforms that include user-generated content,” said
5-31-2024

STUDY FINDS WOMEN ARE VULNERABLE IN POST-WAR PEACE PROCESSES

Post-war peace processes are a dangerous period for women. Many are forced to live close to men who committed serious abuse during the war or are expected to testify in various types of truth commissions, which can be both retraumatizing and stigmatizing. These are the findings of a new study by peace researchers at Uppsala University, published in the journal PLOS ONE. “In short, peace projects can force women to live side by side with ex-combatants who committed atrocities during the war. This puts them at risk of further threat
5-31-2024

HOW EMBRACING THE CRINGE CAN HELP YOUR DATING LIFE

We can all agree that dating is hard. Getting to know people can feel vulnerable, but at the same time, exciting. We can also agree that feeling rejected can be one of the worst feelings, especially after we put ourselves out there. Dating can also expose us to a lot of cringey things, maybe even something we didn’t know we’d consider cringey. Think of cringe like something that makes you uncomfortable, or something about someone else that you don’t find attractive. Before dating, most of us consider what we’re looking
5-31-2024

PERSONAL CONNECTIONS AT WORK POSITIVELY IMPACT RETENTION AND MENTAL HEALTH, SAYS REPORT

New survey results from Wiley suggest people still feel connected at work despite the prevalence of hybrid and remote work environments and the rise of artificial intelligence (AI). According to the latest Wiley Workplace Intelligence report, “Human Connection: The Crucial Secret to Thriving in the Digital Age,” nearly 8 in 10 employees surveyed (78%) said they feel connected with their coworkers, and almost 7 in 10 (69%) said they also enjoy making connections with their colleagues. Around half even said they want to learn more about their coworkers by doing
5-31-2024

RESEARCHER DEVELOPS MODEL OF INFLUENCER IMPORTANCE WITHIN INSTAGRAM NETWORKS

A study has provided new insights into social media influencers, particularly focusing on those in the women’s fashion sector on the well-known image and video sharing platform Instagram. In a departure from the approach taken by earlier studies, Jens K. Perret of the International School of Management in Cologne, Germany, has used network statistics and centrality measures to establish a model of influencer importance within their network. Perret analyzed data from 255 influencers covering a four-year period. Influencers are loosely
5-31-2024

MOST PEOPLE TRUST ACCURATE SEARCH RESULTS WHEN THE STAKES ARE HIGH, STUDY FINDS

Rank (X-axis) does not affect the evaluation of trustworthiness (Y-axis, mean-centered) of accurate results. This lack of relationship is robust across experiments (columns) and for clicked results (top row, red) as well as non-clicked results (bottom row, blue). The trend lines represent the predicted change in trustworthiness ratings per unit decrease in rank fitted by the linear regression models. Credit: Scientific Reports (2024). DOI: 10.1038/s41598-024-61645-8 Using experiments with COVID-19 related queries, Cornell sociology and information science researchers found that in a public health emergency, most people pick out and click
5-31-2024

MISLEADING COVID-19 HEADLINES FROM MAINSTREAM SOURCES DID MORE HARM ON FACEBOOK THAN FAKE NEWS, STUDY FINDS

Despite the greater potency of “fake news” on Facebook to discourage Americans from taking the COVID-19 vaccine, users’ greater exposure to unflagged, vaccine-skeptical content meant the latter had a much greater negative effect on vaccine uptake. Credit: Jennifer Allen, Duncan Watts, David G. Rand Since the rollout of the COVID-19 vaccine in 2021, fake news on social media has been widely blamed for low vaccine uptake in the United States—but research by MIT Sloan School of Management Ph.D. candidate Jennifer Allen and Professor David Rand finds that the blame lies
5-31-2024

CRITICAL DIALOGUE HELPS STRAIGHT MEN CONFRONT SEXIST, HOMOPHOBIC BELIEFS

Adult heterosexual men with sexist and homophobic views can potentially improve their attitudes toward gay men and women by engaging in critical dialogues that use illustrations as a springboard, according to a new University of Michigan study. The work is published in the journal Sexual and Gender Diversity in Social Services. The process by which people shift from a prejudicial stance to one of relative acceptance is a key innovation of the study. Guided by trained facilitators, critical dialogues reflect illustrations depicting different gender roles and sexual identities. The images
5-31-2024

RELIEVING A FEAR OF PUBLIC SPEAKING

If you dread public speaking you are not alone. It is a leading social phobia, one that can cause a state of anxiety that reduces otherwise articulate people to nervous incoherence. A strong fear of public speaking is known as glossophobia. Academic studies estimate it affects 20% of the population, but depending on the sample and methodology, the figure could be as high as 40%. As American writer and humourist Mark Twain said, “There are two types of speakers: Those who get nervous and those who are liars.” But help
5-31-2024

HOW SOME PRIVATE COMPANIES ARE MARKETING TECH AND AI SOLUTIONS

How do universities and colleges decide who to admit? Given the earnings advantage of a post-secondary degree both globally and in Canada, this is an important social mobility question. While the answer varies from one institution to the next, most focus on education criteria like exam scores and grades. However, Canada’s new intake cap on study permit applications puts increased pressure on Canadian institutions to also consider immigration criteria when admitting international undergraduate students. This is just the latest example of immigration’s growing influence on the societal roles of Canadian
submitted by healthmedicinet to u/healthmedicinet [link] [comments]


2024.06.02 04:20 regnilSkcaJ1 Need help with what way I should fire a remote event in my game.

So I know how to run the code but I don't what way I should fore the remote event in this certain situation.
So basically it's a cops and robbers game and I want it so that when a player has touched a part (basically areas like the carpark, police building, and places they aren't meant to be in the jailbreak prison, but tbat part doesn't matter really) which way do I fire the remote event so that it assigns the player with a boolvalue that can then be read by police. So basically when a police has their cuffs out and goes to arrest someone it checks for that boolvalue theb arrests them and whatnot.
Im kinda new to coding but I know a bit, I just don't know which way is the best to fire the remote event. Do I do "attemptescapeguilty:fireserver" or what do you guys recommend?
submitted by regnilSkcaJ1 to robloxgamedev [link] [comments]


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