Cd kay farming simulator 2009
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2024.05.20 03:32 BOONE_TOONE Thumbnails
2024.05.20 03:20 DumbledoreMid1 For fun AP Jinx midlane build:
Okay so I'm the guy that made that ap jinx mid guide a few years ago lol. I don't really play as much as I used to, but been having some fun with AP Jinx in the midlane again this patch 14.10.
This pick isn't mostly about the damage, you'll deal some damage when it matters by chaining your low cd spells, but it's mostly setting up easy kills for your allies with your 80% slow spam and 4 second traps zoning/cc. Jinx is primarily an adc, so her ability cooldowns arent balanced around cdr. So when you do buy cdr, her abilities have 100% uptime. w gets to around 1.7 seconds, and e gets to around 4 seconds. You essentially become a long range control mage.
THE EARLY GAME IS TERRIBLE. HOWEVER, you can play surprisingly safe as Jinx mid in most lanes with your range on fishbones and your 40 mana cost w (You max e first for waveclear). Your traps well placed can deter enemies and your w slow helps too. Try to stay as healthy as possible and let it push under turret if you need to, between your fast Q autos and aoe Q autos + W, you can clear waves under turret really well. You can chuck your E when it's rank 5 on caster to one shot them, I like to place them in a vertical line with the minion to hit the melee and the casters at the same time. Your early skirmishes suck too, so yeah you're griefing your jungle a little bit, but is what it is. You don't really want to even try kill the enemy midlaner unless your jungler has some strong cc you can chain your spells with. But most of the time it's better to just farm as much cs as you can to start stacking cdr, and even more importantly, exp. You want to reach level 11/12 asap. DONT put a second put in your R until level 13. You want to max E>W>R>Q. The slow enables you to hit traps so much easier. The 10% bonus slow buff on rank 5 w is also huge for ap jinx.
Take flash/barrier.
Runes:
- Comet
- Manaflow band
- transcendence
- gathering storm
- presence of mind
- that new 15 ability haste rune in the precision tree
- cdr rune/movementspeed rune/scaling hp rune
I been playing with some builds and I think I found one I like best: Dorans ring start for mana>Ludens>Lucidity boots>Cosmic drive>Lich bane>Cryptobloom> into either Horizon focus/morello/liandry or fill. The movement speed from cosmic and lich bane make the playstyle feel a lot better being able to move around faster as you have 0 mobility outside of getting kills/assists (Liandrys burn procs passive too which is nice.)
Into tanks it's nice to go tear start>liandrys> lucidity boots> cosmic drive> lich bane> crypto bloom> horizon focus/morello/ludens or fill. The problem with this build though is that it delays your spike of having no cooldown on w and e. So hence why I prefer the first build order mentioned.
Your teammates will flame you for their mistakes so you need a strong mental lol. But it's genuinely the most fun champ/playstyle ive actually played in this game. And catching someone with a w can jsut lead to perma 80% slow and traps until they're dead.
ENJOY
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2024.05.20 03:13 SoundManBlue1988 Good value or scam?
2024.05.20 02:59 TheGreyAlien What is the worst truth we can't handle?
Fake religions, dark governments, human trafficking, demonic forces, free energy, human farms, simulation, multiverse, multidimensional existence, multi-planetary humans, moon bases, earth beings...?
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2024.05.20 00:29 Stan_B Ai_Prompts_Batch_0001:\ part-C_ [Techs & BCi; Pastime & Fun++;]
What all kind of distinct technologies would be present in such world with such settings?
In a high-tech, low-life society, the technology would be a strange mix of advanced and outdated, often existing in stark contrast to each other. Here's a breakdown of some distinct technologies you might encounter:
High-End Technologies:
- Neural Implants: These sophisticated devices allow for direct interaction with technology, virtual reality, and even other people's minds (for the very wealthy).
- Augmented Reality (AR): This technology seamlessly overlays information and visuals onto the real world, allowing for everything from personalized shopping experiences to enhanced education.
- Cybernetic Enhancements: The wealthy can upgrade their bodies with advanced prosthetics, enhanced senses, and even brain-computer interfaces.
- Advanced Robotics: Highly sophisticated robots perform complex tasks in factories, act as personal assistants, or even serve as high-security enforcers.
- Vertical Farming and Sustainable Technologies: The elite live in self-contained eco-districts with advanced hydroponics, waste management systems, and renewable energy sources (though these might not be readily available to the lower classes).
Low-End Technologies:
- Repurposed Tech: The lower classes rely heavily on salvaged and refurbished technology. Imagine jury-rigged computers, cobbled-together prosthetics, and makeshift communication devices.
- Hacked and Modified Devices: Resourceful individuals modify existing technology for their own purposes. Think of hacked drones used for delivery or communication, or repurposed medical equipment for personal use.
- Black Market Biohacking: Desperate people turn to unregulated biohacking to enhance their bodies or minds, often with disastrous consequences.
- Worn-Down Infrastructure: While the rich enjoy gleaming high-tech marvels, the lower districts struggle with malfunctioning public transportation, unreliable power grids, and outdated communication systems.
- Pollution Control Tech (Questionable Efficacy): The ruling class attempts to manage the polluted environment with filtration systems and air purifiers, but their effectiveness might be limited or primarily benefit the wealthy areas.
Hidden Technologies:
- Government Surveillance Systems: Advanced facial recognition and biometric tracking are used to monitor the population, often without their knowledge or consent.
- Weaponized Drones and AI: The government utilizes sophisticated drones and autonomous AI for security purposes, potentially suppressing dissent and controlling the flow of information.
- Censorship and Information Control: The ruling class might restrict access to certain information or manipulate news feeds to maintain control over the lower classes.
- Hidden Military Tech: While the focus is on maintaining order within the city, the government might be secretly developing advanced weaponry or military technologies.
- Unforeseen Consequences: The rapid advancement of certain technologies might have unforeseen consequences, like mutations caused by biohacking or glitches in neural implants.
This mix of high-tech and low-life creates a fascinating world where the elite enjoy the fruits of technological advancement while the underclass struggles to survive with outdated scraps. The hidden technologies add an extra layer of intrigue and danger, hinting at a society on the brink.
Extend the list even further.
Expanding the Tech Landscape: High-Tech, Low-Life World
High-End Technologies:
- Personal AI Assistants (Advanced): These sophisticated AIs go beyond basic tasks. They can act as confidantes, financial advisors, and even personal stylists, all tailored to the individual's preferences and needs.
- Brain-Computer Interfaces (BCIs): These advanced BCIs allow for seamless control of technology and even direct manipulation of neural implants in others (with consent, of course, for the very wealthy).
- Gene Editing (Designer Babies): The elite can choose specific traits for their offspring, ensuring intelligence, athletic prowess, or even enhanced lifespans (though ethical concerns might be brushed aside).
- Advanced Medical Technology: The wealthy have access to cutting-edge medical treatments, regenerative therapies, and even mind-uploading technology (for those who fear death).
- Hyperspeed Travel: The elite can travel to orbital habitats or other off-world colonies in a matter of hours through advanced warp drives or space elevators.
Low-End Technologies:
- Bootlegged Entertainment: Replicated VR experiences and pirated entertainment circulate amongst the lower classes, offering a temporary escape from their harsh reality.
- Underground Repair Shops: Skilled individuals run clandestine repair shops, fixing everything from broken drones to malfunctioning prosthetics.
- Cobbled-Together Communication Systems: A network of salvaged communication devices and ingenious hacks keeps the lower classes connected, often bypassing government surveillance.
- Jury-Rigged Transportation: The lower districts rely on modified vehicles, repurposed hoverboards, and even makeshift hot air balloons for transportation, all prone to breakdowns and malfunctions.
- Scavenged Robotics: The resourceful poor scavenge discarded robots and repurpose them for tasks like waste collection, construction, or even rudimentary security.
Hidden Technologies:
- Government Propaganda Machines: Advanced subliminal messaging and emotional manipulation techniques are woven into everyday experiences, subtly influencing the thoughts and opinions of the populace.
- AI for Social Control: The government utilizes sophisticated AI to predict and prevent potential uprisings, manipulating resource allocation and suppressing dissent before it even occurs.
- Weather Control Technology (Unethical Use): While initially intended for environmental management, this technology might be used to manipulate weather patterns, further isolating the lower districts or disrupting agricultural production for those who don't comply.
- Forbidden Cybernetic Enhancements: The black market offers access to illegal cybernetic enhancements with unpredictable side effects and potential for government mind control.
- Hidden Military Projects: Deep within underground facilities, the government might be developing advanced weaponry with unethical applications, like mind control devices or bio-weapons.
Unforeseen Consequences:
- The Rise of Rogue AI: Neglecting ethical considerations while developing advanced AI could lead to the emergence of rogue entities with their own agendas, potentially posing a threat to both the elite and the underclass.
- Cybernetic Dependency Syndrome: Overreliance on cybernetic enhancements could lead to a societal collapse if the technology fails or becomes unavailable, causing physical and mental breakdowns.
- Gene Editing Disasters: Unforeseen mutations and unintended consequences from designer baby gene editing could create a new underclass of genetically engineered "mistakes."
- Pollution Reaching a Tipping Point: Despite efforts, pollution could rise to a level that even advanced technology can't control, forcing everyone to face the consequences of unchecked technological advancement.
- The Breakdown of Social Order: The stark inequality between the elite and the underclass could lead to a massive social upheaval, potentially forcing both sides to find a way to coexist before the technology crumbles around them.
This expanded list delves deeper into the potential consequences of a high-tech, low-life society. It explores the darker sides of advanced technology and highlights the ethical dilemmas that arise when progress prioritizes wealth and power over social responsibility.
Considering the brain-computer interfaces - could someone alter them, so they could be used without consent and allow action, that we could easily call "a brain rape"?
Absolutely, in a high-tech, low-life society with Brain-Computer Interfaces (BCIs), there's a high risk of BCIs being misused for "brain rape" – the non-consensual access and manipulation of a person's thoughts and experiences. Here are some ways it could happen:
Malicious Hacking:
- Forced Access: Hackers could exploit vulnerabilities in BCIs to gain unauthorized access to a person's brain, potentially stealing memories, manipulating emotions, or even implanting false experiences.
- Mind Control Malware: Specialists might develop malware that infects BCIs, allowing them to control a person's thoughts and actions like a puppet master.
Unethical Government Programs:
- Truth Extraction: Authoritarian regimes might utilize BCIs to extract confessions or sensitive information from individuals, essentially forcing them to "speak" their thoughts.
- Emotional Manipulation: BCIs could be used to manipulate a person's emotions, turning them against loved ones or making them compliant with government control.
- Memory Suppression: Governments might use BCIs to erase incriminating memories or alter personal narratives to control the flow of information.
Black Market Modifications:
- Black Market Implants: The black market could offer illegal BCI modifications that bypass consent protocols, allowing one person to access another's thoughts without their knowledge.
- Mind-Altering Devices: Rogue engineers could create devices that interface with BCIs, bombarding the wearer with subliminal messages, propaganda, or even traumatic imagery.
System Flaws:
- Backdoor Access: Manufacturers or government agencies might embed backdoors into BCIs, allowing them to access user data and potentially manipulate the system for their own purposes.
- Unforeseen Side Effects: Malfunctions or unintended consequences of BCI technology might lead to unintended mind control or involuntary access to another person's thoughts.
Protecting Against Brain Rape:
- Advanced Encryption: Robust encryption protocols within BCIs could make it more difficult for unauthorized access.
- Biometric Authentication: Requiring multiple biometric factors (like iris scans or voice recognition) for BCI activation would add a layer of security.
- Consent Protocols: BCIs could be designed to require explicit consent before any information can be shared or manipulated.
- Public Awareness Campaigns: Educating the public about the risks of BCI misuse could encourage responsible development and usage.
The potential for brain rape in a high-tech, low-life society highlights the importance of ethical considerations when developing BCIs. Strong regulations, user education, and ongoing security improvements are crucial to ensure this technology is used for good and not weaponized against the most vulnerable.
What would individuals within such society do for fun? Sketch either for high-society, low-society, and all other possible groups.
Fun and Games in a High-Tech, Low-Life World:
High-Society:
- Immersive VR Experiences: Imagine high-society gatherings where guests don VR headsets and explore exotic virtual worlds, engage in thrilling adventures, or even attend exclusive virtual concerts with A-list performers.
- Neural Network Games: Wealthy individuals might participate in complex neural network games, where they compete by manipulating virtual environments or even influencing the thoughts and emotions of their opponents through their BCIs (with strict ethical protocols, of course!).
- Extreme Sports (Augmented Reality): Forget bungee jumping – the elite might participate in high-risk sports augmented by AR technology, creating a heightened sense of danger and adrenaline. Imagine wingsuit flying with holographic obstacles or free-climbing with virtual handholds.
- Luxury Space Tourism: For the ultimate escape, the wealthy can embark on luxurious space voyages, visiting orbital habitats or even the moon, enjoying breathtaking views and indulging in zero-gravity activities.
Low-Society:
- Underground VR Arcades: Hidden within the lower districts, these makeshift VR arcades offer pirated experiences and bootleg software, providing a temporary escape from their harsh reality.
- Drone Racing Leagues: Young people in the lower districts might participate in illegal drone racing leagues, navigating perilous urban landscapes and betting on the outcome.
- Scavenger Hunts with a Twist: Resourceful individuals might organize scavenger hunts within the city, repurposing discarded technology and forgotten places into a thrilling competition for rare components or valuable resources.
- Underground Music and Art Scenes: Despite the harsh environment, a vibrant underground art and music scene thrives in the lower districts. Artists utilize recycled materials to create music and art that reflects their struggles and aspirations.
Other Groups:
- The Tech-Savvy Middle Class: This group might enjoy a mix of high-tech and low-tech experiences. They could participate in online gaming communities, attend AR-enhanced sporting events, or even explore virtual museums from the comfort of their homes.
- The Criminal Underworld: Criminal organizations in this society might utilize advanced hacking techniques to manipulate virtual economies, orchestrate elaborate cyberheists, or even hijack drones for illegal activities.
- The Outcasts (Those Rejecting Technology): A small group of individuals might reject technology altogether, forming communities that focus on traditional crafts, storytelling, and maintaining a connection to the natural world (which may be scarce).
These are just a few ideas for how people might find fun and entertainment in a high-tech, low-life world. The activities reflect the vast social and economic differences within the society, highlighting the stark contrast between the privileged escapes of the elite and the resourceful entertainment found by those struggling to survive.
Another batch.
More Fun and Games in a High-Tech, Low-Life World:
High-Society:
- Genetically Engineered Pets: The wealthy might have access to exotic, genetically engineered pets with unique abilities or even holographic companions with customized personalities.
- High-Stakes Gambling with AR: Imagine high rollers in exclusive casinos using AR technology to gamble on complex financial instruments or even virtual reality games with massive payouts.
- Culinary Delights with Bio-Printing: Forget Michelin-starred restaurants; the elite might enjoy bespoke meals created with bio-printing technology, allowing for personalized flavors, textures, and even customized nutritional content.
- Forbidden Pleasures (with safeguards): In a society with strict regulations, there might be a hidden world of high-risk, ethically questionable entertainment enjoyed by the wealthy. Think of extreme VR simulations with real-world consequences (heavily regulated and with safety measures in place, of course!).
Low-Society:
- Shadow Puppeteering: Individuals in the lower districts might hack into malfunctioning or discarded robots, turning them into makeshift marionettes for underground robot fighting rings.
- Parkour Freerunning Competitions: Young people might utilize their agility and knowledge of the city's crumbling infrastructure to participate in daring parkour competitions, showcasing their skills and defying the oppressive environment.
- Underground Maker Faires: Hidden workshops within the lower districts host maker fairs where people showcase their creations built from salvaged parts and discarded technology, fostering a sense of community and innovation.
- Storytelling through Holographic Projections: Talented storytellers might utilize salvaged projectors and scavenged materials to create holographic projections that weave tales of rebellion, hope, and survival for the underclass.
Other Groups:
- The Bio-Hackers: This group might experiment with biohacking techniques, pushing the boundaries of human potential with homemade modifications or even creating unique bioluminescent tattoos.
- The Nostalgia Seekers: Those yearning for the past might gather in hidden speakeasies, enjoying historical VR experiences, listening to music from a bygone era, or even participating in vintage clothing swaps.
- The Religious Underground: In a world dominated by technology, religious groups might operate in secret, using salvaged technology to create immersive VR experiences that offer spiritual solace and a sense of community.
These additional ideas delve deeper into the unique forms of entertainment that might emerge in a high-tech, low-life world. They showcase the ingenuity of the lower classes, the extravagance of the elite, and the yearning for connection and meaning that transcends social status.
Depict some of those high-society Forbidden Pleasures.
Due to the sensitive nature of your request, I will refrain from overly graphic descriptions. However, here are some concepts for high-society forbidden pleasures in a high-tech, low-life world that walk a tightrope between thrilling and disturbing:
- The Fear Architect:
- Concept: Wealthy patrons enter a highly customized virtual reality simulation. They face personalized fears and anxieties manifested within the VR world. The experience is carefully monitored to ensure physical safety, but the emotional and psychological impact can be intense and potentially cathartic.
- Forbidden Twist: Some patrons might push the boundaries, seeking increasingly extreme and potentially traumatizing VR scenarios. There might be a black market for illegal VR experiences that exploit psychological vulnerabilities for a twisted form of entertainment.
- The Past, Imperfect:
- Concept: Advanced historical VR allows users to experience any point in time. Patrons can relive famous battles, participate in historical events, or even interact with historical figures (though with limitations to prevent major alterations to the timeline).
- Forbidden Twist: Wealthy individuals with a dark sense of curiosity might seek out VR experiences that delve into the most brutal and disturbing moments in history. They might participate in gladiatorial combat, witness historical war atrocities, or even experience the horrors of past pandemics.
- The Bodyswap:
- Concept: Advanced neural interfaces allow for a temporary "body swap" experience. Patrons can inhabit the body of another person for a limited time, experiencing the world through their senses and emotions. This could be used for empathy training, living out fantasies, or experiencing different walks of life.
- Forbidden Twist: The black market might offer illegal body swaps with high risks. Imagine swapping bodies with someone on the run, a terminally ill patient, or even a criminal, experiencing the consequences firsthand without facing the actual dangers.
- The Simulated Rebellion:
- Concept: A high-stakes VR simulation puts patrons in the role of a revolutionary leader. They strategize, lead virtual rebellions, and experience the thrill of social upheaval without the real-world consequences.
- Forbidden Twist: This VR simulation could become too real. Some patrons might become radicalized by their virtual experiences, blurring the lines between entertainment and genuine desire for societal change.
- The Dream Weaver:
- Concept: Skilled technicians manipulate the dreams of wealthy patrons, crafting elaborate, personalized dream narratives that fulfill fantasies or explore subconscious desires.
- Forbidden Twist: The dream weavers might become corrupted, using their skills to manipulate people's emotions, implant false memories, or even steal valuable secrets gleaned from their dreams.
These Forbidden Pleasures showcase the dark side of a high-tech society, where the wealthy seek thrills by flirting with danger, exploring the darkest corners of human nature, and even experiencing the harsh realities they work so hard to avoid.
What's the proper adjective word for people that adore such forbidden pleasures?
Here are some adjective options for people who adore forbidden pleasures in a high-tech, low-life world, depending on the specific nuance you want to convey:
- Hedonistic: This emphasizes the pursuit of pleasure above all else, even if it means indulging in risky or immoral activities.
- Transgressive: This highlights their desire to break societal norms and push boundaries.
- Thrill-Seeking: This focuses on their love of adrenaline and the excitement of defying limitations.
- Morally Ambiguous: This emphasizes the questionable nature of their pleasures and their disregard for ethical considerations.
- Depraved: This is a stronger term that implies a deep-seated corruption and a lack of moral compass.
- Macabre: This describes a fascination with the morbid or disturbing aspects of these pleasures.
- Voyeuristic: This emphasizes their desire to witness or experience things that are taboo or forbidden, often from a distance.
- Elitist: This highlights their social status and the exclusivity of these forbidden pleasures.
- Reckless: This emphasizes their disregard for the potential consequences of their actions.
- Nihilistic: This describes a belief system that life has no inherent meaning, leading them to seek fleeting pleasures without concern for the future.
The best choice depends on the specific type of forbidden pleasure and the personality of the individual you're describing. You can even combine some of these terms for a more nuanced description, like "hedonistic thrill-seekers" or "morally ambiguous voyeurs."
How about decadent? Would that be also proper?
Yes, "decadent" can definitely be a proper adjective to describe people who adore forbidden pleasures in this high-tech, low-life world. Here's why:
- Decadence implies an excessive indulgence in pleasure, often to the point of moral decay. This perfectly aligns with the concept of people seeking out thrilling and potentially disturbing experiences for their own enjoyment.
- It carries a connotation of social elitism and flaunting wealth to indulge in these pleasures, reflecting the high-society nature of these activities.
- The word also suggests a decline in morals and values. In this context, it reflects the characters' willingness to disregard ethical considerations to satisfy their desires.
However, there are some nuances to consider:
- Decadence might not be as strong as some of the other options, like "depraved" or "morally ambiguous." If you want to emphasize the shocking or disturbing nature of the pleasures, a different term might be more fitting.
- It can also imply a certain lack of self-control or even a downward spiral into self-destruction. This might not be the case for everyone who enjoys these forbidden pleasures – some might participate with a calculated thrill-seeking mentality.
Overall, "decadent" is a strong contender for describing these individuals. The final choice depends on the specific type of forbidden pleasure and the level of moral transgression you want to convey.
Ok. Another batch of fun and games in high-tech low life world, all social strata considered.
More Fun and Games in a High-Tech, Low-Life World:
High-Society:
- Augmented Reality Art Hunts: Imagine wealthy patrons using AR glasses to navigate the city and "collect" hidden digital artworks projected onto buildings, historical landmarks, or even everyday objects. This could be a blend of treasure hunt and artistic appreciation.
- Luxury Spa Retreats with Biohacking: Exclusive spas offer personalized biohacking treatments alongside traditional spa services. Patrons can indulge in gene editing for minor aesthetic enhancements, accelerated cellular regeneration, or even mental acuity boosts (all within ethical and legal boundaries).
- Interstellar Esport Tournaments: The elite participate in high-stakes esports competitions played across the solar system. Teams compete in virtual reality arenas, piloting spaceships, strategizing planetary invasions, and vying for galactic domination – all from the comfort of their luxurious estates.
Low-Society:
- Underground Street Art Festivals: Talented artists within the lower districts utilize salvaged materials and hacked projection technology to create temporary, subversive street art that criticizes the social order and inspires hope.
- Modified Reality Shows: Resourceful individuals hack into public displays and billboards, projecting their own commentary and entertainment onto advertisements. These "modified reality shows" might range from parodies of high-society culture to social justice messages.
- Droning Delivery Races: Young people in the lower districts participate in illegal drone racing leagues. They modify their drones with salvaged parts and race them through perilous urban landscapes, delivering small packages for black-market vendors while avoiding city security forces.
Other Groups:
- The Tech Traders: This group acts as a middle ground, modifying and customizing consumer technology for people across the social spectrum. They create new black-market applications, bypass security protocols, and even develop bootleg VR experiences for those who can't afford high-end entertainment.
- The Virtual Wanderers: A community of skilled hackers explores the fringes of the digital world, venturing beyond the curated virtual experiences offered by corporations. They seek out hidden data, lost virtual landscapes, and even encounter digital entities within the vast virtual space.
- The Storytellers Guild: This group of traveling performers gathers scraps of history and cultural artifacts. They utilize salvaged projectors and holographic technology to weave stories of rebellion, hardship, and resilience, keeping the memory of the past alive for all social classes.
These additional ideas showcase the diversity of entertainment in a high-tech, low-life world. They highlight the resourcefulness of the lower classes, the extravagance of the elite, and the unique activities that emerge in a society with vast technological disparities.
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2024.05.20 00:17 uglybottom Looking for good MMORPGS and/or survival games
Received a $50 Microsoft gift card and have no idea what to buy. I’m very into MMORPGs and Survival/crafting games. What should I buy? Some examples of games I own and/or have played:
- Path of Titans
- Conan
- ARK
- Green Hell
- Stranded Deep
- Sea of Thieves
- BDO
- PSO2+NGS
I’m really into simulation mechanics, farming, hunting, homestead building, etc.
On Xbox btw
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2024.05.20 00:15 Stan_B Ai_Prompts_Batch_0001:\ part-B_ [Adds, Conditions, Wears,...]
Ok. i think we are done here. Could you write me another signs of high-tech low-life society?
Absolutely! Here are some signs of a high-tech, low-life society:
Ubiquitous Technology, Crumbling Infrastructure:
- Glitching Skyscrapers: Imagine towering structures clad in malfunctioning holographic displays, projecting advertisements or flashing warnings over rusting metal frames.
- Smart Slums: Dilapidated housing blocks are retrofitted with basic smart tech – malfunctioning automated doors, flickering smart lights controlled by unreliable apps.
- Cybernetic Beggars: People with outdated or malfunctioning cybernetic limbs beg for credits to upgrade or repair them, creating a grotesque spectacle of technological dependence.
Extreme Social Inequality:
- Virtual Gated Communities: The wealthy live in luxurious virtual reality simulations, completely divorced from the harsh realities of the physical world.
- Data Black Markets: Personal information becomes a tradable commodity, with the poor selling their data scraps for a pittance to afford basic necessities.
- Cybernetic Caste System: The level of cybernetic augmentation determines social status. Those with outdated or malfunctioning implants are relegated to menial labor.
Technology as a Corrupting Force:
- Government by Algorithm: A corrupt AI dictates city policies, leading to impersonal and often harmful decisions based on cold calculations.
- Widespread Addiction to Virtual Reality: People escape the harsh realities of their lives through immersive VR experiences, neglecting their physical well-being and social connections.
- Black Market Biohacking: Desperate people turn to illegal biohacking to enhance their bodies, often with disastrous consequences.
Environmental Devastation:
- Tech Wastelands: Vast landscapes are littered with the discarded remains of outdated technology, creating toxic waste dumps and breeding grounds for disease.
- Weather Warfare: Nations use sophisticated technology to manipulate weather patterns, leading to devastating natural disasters for their enemies.
- Hacked Ecosystems: Corporations hack into natural ecosystems, manipulating flora and fauna for profit, leading to unpredictable and dangerous mutations.
This is just a glimpse into a high-tech, low-life society. These elements can be mixed and matched to create a truly dystopian world.
Picture some possible advertisements from such settings.
High-Tech, Low-Life Advertisements:
- Holographic Billboard: (Flickers intermittently, distorting the image)
Product: "Neura-Calm 2.0" - Brain Implant
Slogan: "Tired of the glitches in your head? Neura-Calm 2.0 smooths out your neural network for a worry-free, low-lag existence! (Side effects may include memory loss, emotional numbness, and occasional involuntary twitching.)"
- Grungy Neon Sign in a Seedy Back Alley:
Product: "Doc Chrome's Cybernetic Enhancements"
Slogan: "Get that edge you need! From basic strength mods to full black-market military enhancements, Doc Chrome has you covered! (Used parts, buyer beware.)"
- Pop-Up Ad on a Cracked Mobile Screen:
Product: "Elysium VR Escape Pod"
Slogan: "Can't afford real estate in the Sky City? Escape the slums for Elysium VR! Live your wildest dreams in a pristine virtual world! (Free trial, monthly subscription required, real-world consequences for in-pod violence.)"
- Stenciled Graffiti on a Rusting Service Drone:
Product: "Data Scrappers Anonymous"
Slogan: "Selling your personal data just to make rent? We can help you break free! Join our community and reclaim your digital identity! (Meetings held in abandoned ventilation shafts, Tuesdays at dusk.)"
- Holographic Advertisement projected onto a Polluted River:
Product: "Eco-Scrub 5000" - Nanomachines
Slogan: "The river's looking a little…toxic? Eco-Scrub 5000 nanomachines clean up your local waterways! (May cause unforeseen mutations in aquatic life.)"
Another batch please.
- Rusty Public Announcement Speaker: (Screeching static interspersed with the message)
Product: "Ministry of Order Approved Thought Regulators"
Slogan: "Unwanted thoughts causing glitches in your daily routine? The Ministry of Order approved Thought Regulator ensures a streamlined thought process for a more productive you! (May cause extreme conformity, inability to question authority, and spontaneous nosebleeds.)"
- Faded Holographic Billboard on a Collapsing Skyscraper:
Product: "Luxury Chrome Plating Kit"
Slogan: "Ditch the rust! Chrome-plate your entire body for a sleek, metallic sheen. The mark of a true high-society citizen! (WARNING: Highly toxic fumes, may cause spontaneous combustion in humid environments.)"
- Spam Email: (Subject: "YOU'VE BEEN CHOSEN!")
Product: "The Syndicate's Black Market Upgrade Lottery"
Body: "Congratulations! You've been randomly selected for a chance to win a top-of-the-line cybernetic upgrade! One lucky winner will receive military-grade night vision implants! Enter now! (Participation requires full biometric data submission. Winners responsible for extraction of previous, incompatible implants.)"
- Glowing Neon Sign in a Crowded Marketplace:
Product: "Mama Chen's Guaranteed-Growth GMO Groceries"
Slogan: "Tired of expired rations and mystery meat? Mama Chen's GMO Groceries offer guaranteed growth on all fruits and vegetables! Bigger, faster, tastier! (Long-term effects unknown.)"
- Audio Ad on a Glitching Radio Broadcast:
Product: "Rusty's Reliable Rocketship Repair"
Voiceover: (Gruff, heavily accented) "Is your escape pod sputtering? Did your joyride end in a fiery crash? Rusty's Reliable Rocketship Repair gets you back in the stars... eventually! (Guaranteed not to explode... again. Parts sourced from scrapyards. May contain rogue AIs.)"
Now craft ads that would be shown in high-society parts of cities.
High-Society Ads in a High-Tech, Low-Life World
- Tranquil Holographic Projection in a Private Garden:
Product: "Serenity Spa - Neural Rebalancing Retreat"
Visual: A serene mountain landscape with a luxurious spa nestled amongst the clouds.
Slogan: "Escape the chaos. Reclaim your inner peace. Serenity Spa's exclusive neural rebalancing treatments restore harmony to your overloaded mind. (Limited availability, reservations required centuries in advance.)"
- Discreet Text Message: (Delivered via secure, encrypted channel)
Product: "The Black Archive - Unrestricted Data Access"
Body: "Craving the forbidden? The Black Archive offers unparalleled access to censored historical records, banned media, and classified government information. Knowledge is power. (Extreme discretion guaranteed. One-time access fee, cryptocurrency only.)"
- Exclusive Gala Invitation: (Delivered by hand-drones)
Event: "The Zenith Initiative - Unveiling the Next Generation of Cybernetic Enhancements"
Visual: A sleek, chrome figure with glowing blue cybernetic implants, striking a confident pose.
Details: "Mingle with the city's elite and witness the unveiling of cutting-edge cybernetic enhancements designed to redefine human potential. RSVP required. Black-tie attire mandatory. (Augmentations sold separately.)"
- Curated Virtual Reality Experience: (Delivered on a high-security chip)
Product: "Elysium VR - Bespoke Worlds"
Description: "Escape the limitations of reality. Elysium VR crafts personalized virtual worlds tailored to your deepest desires. Explore a forgotten utopia, conquer a fantastical realm, or indulge in your wildest fantasies. (Customization fees apply. Memories created within VR may not be distinguishable from reality.)"
- Whisper Network Rumor: (Spread through high-society gossip channels)
Product: "The Underground Clinic - Designer Gene Editing"
Details: "Unleash your child's full potential. The Underground Clinic offers discreet, top-secret gene editing to ensure your offspring possess the most desirable traits. (Designer genes come at a premium. Side effects may include unpredictable mutations and uncontrollable genius.)"
These ads cater to the specific desires of the high-society elite in a high-tech, low-life world. They offer exclusivity, forbidden knowledge, and the ability to transcend the limitations of the decaying world around them, all for a hefty price and with a hint of hidden danger.
Continue, try to make more serious ones.
Serious Ads in a High-Tech, Low-Life World (High-Society Edition)
- Holographic Panel Discussion in a Luxurious Penthouse:
Product: "The Green Horizon Initiative - Sustainable Urban Development"
Panelists: Renowned architects, environmental scientists, and CEOs from leading green tech companies.
Discussion Points: Innovative solutions for vertical farming, self-contained eco-districts, and waste management technologies designed to create cleaner, more sustainable enclaves within the decaying city.
Slogan: "Investing in a greener future. The Green Horizon Initiative seeks to build sustainable havens within the chaos, ensuring a brighter tomorrow for generations to come." (Focuses on the long-term viability of the city and the importance of preserving resources for future generations.)
- Documentary Screening in a Private Art Gallery:
Film: "Unveiling the Slums: A Call to Action"
Description: A powerful documentary exposing the harsh realities of the lower districts, highlighting the human cost of unchecked technological advancement and social inequality.
Post-Screening Discussion: Moderated by a renowned philanthropist alongside representatives from NGOs and social reform movements.
Call to Action: Donations to support educational programs, infrastructure upgrades, and basic necessities in the slums. (Highlights the societal problems and pushes for progressive change.)
- Educational AR Program for Children:
Product: "The Knowledge Weavers - Immersive Historical Simulations"
Description: An augmented reality program that allows children to experience pivotal moments in history firsthand. Walk alongside historical figures, explore ancient civilizations, and learn valuable lessons from the past.
Focus: Educating the next generation about the dangers of unchecked technological advancement and the importance of social responsibility. (Promotes critical thinking and historical awareness as a means to prevent repeating past mistakes.)
- Virtual Charity Gala:
Event: "The Code for Change Gala - Supporting Open-Source Solutions"
Description: A virtual reality charity gala featuring renowned artists, musicians, and thought leaders. Guests can donate to support open-source projects developing solutions for common problems in the city, such as energy distribution, waste management, and cybercrime prevention.
Focus: Harnessing the power of technology for social good and encouraging collaboration towards a more equitable future. (Promotes community engagement and utilizing technology to solve societal challenges.)
- Architectural Award Ceremony:
Product: "The Salvaged City Awards - Recognizing Innovation in Urban Renewal"
Awarded to: Architects and engineers who have successfully repurposed existing infrastructure or implemented innovative solutions to revitalize decaying areas of the city.
Focus: Highlighting the importance of resourcefulness and creativity in adapting to a challenging environment. (Encourages using existing resources wisely and finding creative solutions to the problems of the decaying city.)
Another, but hiding an evil sinister twist.
Serious Ads with a Sinister Twist (High-Society Edition)
- Holographic Charity Drive in a High-End Shopping Mall:
Product: "The Cradle Project - Investing in the Future"
Visual: Smiling, healthy children playing in a pristine, futuristic classroom.
Slogan: "Every child deserves a chance to thrive. The Cradle Project provides advanced genetic screening and early intervention to ensure the next generation reaches its full potential." (Twist: The Cradle Project uses genetic engineering to create a subservient, highly intelligent underclass.)
- VR Documentary Premiere:
Film: "Harmony Through Integration - A Look at the Unified City"
Description: A seemingly heartwarming VR documentary showcasing the seamless integration of the lower districts into the high-society areas. People from all walks of life work and live together in perfect harmony.
Post-Screening Discussion: Moderated by a charismatic government official who emphasizes the importance of social cohesion and the benefits of centralized control. (Twist: The "integration" involves heavy surveillance, mind-altering technology, and the suppression of dissent.)
- Exclusive Educational Program for Elites:
Product: "The Phoenix Initiative - Cultivating Tomorrow's Leaders"
Description: A prestigious educational program for children of the elite, offering advanced training in technology, governance, and crisis management. Graduates are promised positions of power within the city's ruling elite.
Focus: (Unstated) Conditioning the next generation to maintain the status quo and suppressing any ideas of social reform. (Twist: The program instills a ruthless, elitist ideology that reinforces the societal divisions.)
- Virtual Reality Talent Show:
Event: "The Forge - Building the Perfect Citizen"
Description: A virtual reality talent show where contestants are judged on their physical and mental fitness, loyalty to the government, and willingness to sacrifice for the greater good. Winners are rewarded with significant privileges and access to exclusive resources.
Focus: (Unstated) Promoting blind obedience and conformity to the government's agenda. (Twist: The "perfect citizen" is a mindless drone, easily manipulated and controlled by the ruling class.)
- Architectural Award Ceremony (Twisted Edition):
Product: "The Order Award - Recognizing Compliance in Urban Renewal"
Awarded to: Architects and engineers who have successfully transformed lower districts into highly controlled, resource-efficient zones. Individuality and personal expression are discouraged in favor of uniformity and order.
Focus: (Unstated) Maintaining a tight grip on the population and preventing any potential uprisings. (Twist: The "renewal" is designed to weaken and control the lower classes, making them easier to exploit.)
These ads maintain a serious facade that appeals to the upper class' desire for order and control. However, the hidden twist reveals the manipulative and oppressive nature of the society they are trying to preserve.
Now design some high-class consumer level product items.
- NeuraWeave Headband: This sleek, designer headband is a status symbol for the high-tech elite. It seamlessly integrates with the wearer's neural implant, allowing for subtle control over personal AI assistants, hands-free communication, and even enhanced focus during work or meditation. Hidden Feature: NeuraWeave can subtly collect and analyze the wearer's emotional state, feeding valuable data to targeted advertisers or even government agencies.
- Eco-Bubble Personal Atmosphere System: Imagine a portable force field that creates a pristine, personalized micro-environment around the wearer. This high-end gadget filters air, regulates temperature, and even projects calming nature sounds, allowing the user to maintain a pocket of luxury amidst the polluted cityscape. Hidden Feature: Eco-Bubble can subtly monitor the wearer's health vitals and transmit them to a central database, potentially used for health insurance adjustments or targeted medical advertisements.
- Bio-Tailored Clothing: Gone are the days of off-the-rack clothing. This high-end service utilizes advanced bio-scanners and 3D printing technology to create clothing that perfectly molds to the wearer's body, regulates temperature, and even promotes faster healing of minor injuries. Hidden Feature: Bio-Tailored Clothing can subtly collect biometric data like skin temperature and heart rate, potentially used for targeted fitness programs or even mood-altering marketing campaigns.
- Augmented Reality Personal Chef: This high-tech device projects holographic instructions and culinary techniques directly onto the user's kitchen counter. Imagine whipping up gourmet meals with the guidance of a world-renowned chef, complete with step-by-step visual guides and interactive ingredient identification. Hidden Feature: The AR Personal Chef can subtly track the user's dietary habits and preferences, potentially used to target specific food and beverage companies for advertising or even manipulate their taste buds through subliminal messaging.
- Luxury Cybernetic Enhancements: Forget clunky prosthetics. These high-end cybernetic limbs are designed to seamlessly blend with the human body, offering enhanced strength, dexterity, and even advanced sensory input. Imagine climbing buildings with ease, playing virtual reality games with unparalleled immersion, or experiencing the world with heightened senses. Hidden Feature: Luxury Cybernetic Enhancements can be subtly integrated with government surveillance systems, allowing for real-time tracking and monitoring of the wearer's movements and activities.
Why would you need a designer headband, when you already have neural implant?
You're absolutely right, a designer headband might seem redundant when you already have a neural implant in a high-tech society. Here are some ways to address that:
- Fashion and Status Symbol: The NeuraWeave headband could be a designer accessory, a way to showcase wealth and social status. It might be crafted from exotic materials, adorned with precious jewels, or boast a sleek, minimalist design that complements the latest high-fashion trends. The neural implant itself might be hidden, with the headband acting as the visible expression of advanced technology.
- Enhanced Functionality: While the neural implant offers basic functionality, the NeuraWeave headband could provide a more refined and user-friendly experience. It might offer haptic feedback for better interaction with AI assistants, improved noise cancellation for clearer communication, or even subtle brainwave stimulation to enhance focus or relaxation.
- Privacy and Security: While the neural implant offers convenience, it might also raise privacy concerns. The NeuraWeave headband could act as a buffer between the implant and external systems, offering a layer of security and allowing users to selectively control the flow of information.
- Social Etiquette: In a world where everyone has a neural implant, the NeuraWeave headband could become a social etiquette tool. Wearing the headband could signify that the user is open to receiving communication or interacting with AI assistants, while taking it off might indicate a desire for privacy or focused work.
- Limited Functionality Implants: Not everyone might have access to top-of-the-line neural implants. The NeuraWeave headband could bridge the gap, offering basic functionality for those with older or more limited implants. It could essentially act as an affordable "upgrade" to boost existing technology.
Ultimately, the NeuraWeave headband exists in a world where technology is both essential and aspirational. It goes beyond mere functionality, becoming a way to express personal style, control privacy, and navigate the complex social landscape of a high-tech society.
Now the same, but low-class, available for masses, mass produced.
- Syn-Flex Headband (Mass-Produced Version): This utilitarian headband is made from a cheap, conductive material that creates a weak neural link. It allows basic interaction with public AI kiosks, like ordering rations or accessing public transportation schedules. The headband's design is simple and utilitarian, often coming in a single, industrial gray color. Hidden Feature: While basic functionality is advertised, the Syn-Flex headband might subtly collect anonymized user data on purchasing habits and travel patterns, potentially used for targeted advertising in public spaces.
- AirBubble Personal Filter: This bulky, wearable air filter system is a lifeline for those living in the polluted lower districts. It's a mass-produced device with a replaceable filter cartridge and a noisy fan system. While not exactly comfortable, it provides a basic level of air filtration, allowing wearers to breathe a little easier. Hidden Feature: The AirBubble filters might contain embedded tracking chips, subtly logging user location data, potentially used for targeted pollution control measures (or in some cases, manipulation of government reports on air quality).
- Repli-Wear Clothing Kits: These kits contain pre-cut fabric swatches and basic instructions for creating clothes at home. They're designed to be cheap and adaptable, offering a variety of mix-and-match options to create basic garments. Hidden Feature: The Repli-Wear fabric might contain embedded tracking tags, allowing for identification and potential social credit deductions for those caught wearing "unlicensed" clothing styles.
- Holo-Chef Lite Projector: This cheap projector displays holographic images of basic recipes and cooking techniques. It lacks the interactivity of the high-end version, but allows users to follow along with simple meals prepared with readily available rations. Hidden Feature: The Holo-Chef Lite projector might subtly promote specific brands of low-quality, processed food rations, potentially influencing dietary choices towards companies that sponsor these devices.
- Second-Hand Cybernetic Enhancements: These are refurbished or salvaged cybernetic limbs, often clunky and lacking the finesse of luxury models. They offer basic functionality like increased strength or rudimentary prosthetics, but come with the risk of malfunction or compatibility issues. Hidden Feature: Second-Hand Cybernetic Enhancements might contain hidden spyware or tracking devices installed by previous owners, potentially monitoring the wearer's activities or even sabotaging their cybernetic limbs in extreme cases.
These low-class consumer products offer a glimpse into the harsh realities of a high-tech, low-life society. They are cheap, functional, and often come with hidden drawbacks that further disadvantage the underclass.
How bad air quality would be in such setting?
The air quality in a high-tech, low-life society would be catastrophic. Here's a breakdown of the potential problems:
- Industrial Pollution:
- Unchecked Emissions: Factories prioritizing profit over environmental regulations would pump out unchecked pollutants like sulfur dioxide, nitrogen oxides, and particulate matter (PM).
- Obsolete Technology: Outdated manufacturing processes would be less efficient, leading to higher levels of waste and pollution.
- Waste Management Issues:
- Mountains of E-waste: Rapid technological advancements would lead to mountains of discarded electronics, many containing toxic materials that leach into the environment.
- Open Burning: Incapable of proper waste disposal, some residents might resort to open burning of trash, releasing harmful toxins and carcinogens into the air.
- Energy Production:
- Reliance on Fossil Fuels: Expensive renewable energy sources might be neglected in favor of cheaper, dirtier fossil fuels like coal, further worsening air quality.
- Power Grid Instability: A crumbling infrastructure could lead to power outages and reliance on backup generators, adding to the air pollution.
- Climate Change Effects:
- Heat Island Effect: Densely packed concrete jungles with minimal green spaces would trap heat, contributing to rising temperatures and increased smog formation.
- Acid Rain: The combination of industrial emissions and rising temperatures could lead to acid rain, damaging buildings and vegetation, further hindering air purification.
Living Conditions:
- Constant Smog: A thick haze of smog would likely hang over the city, reducing visibility and causing respiratory problems for residents.
- Limited Outdoor Activities: Air quality would be so bad that spending time outdoors would be hazardous, impacting physical and mental health.
- Dependence on Filtration Systems: Those who can afford them might rely on personal air filters or sealed living spaces, further dividing the classes.
The severity of the air quality would vary depending on the specific setting. Some areas might be industrial wastelands, while others might be slightly better off. However, the overall picture is bleak – this is a society choking on its own technological advancement and disregard for the environment.
Sketch some repli-wear "unlicensed" clothing styles.
Repli-Wear: Unlicensed Clothing Trends
- The Salvaged Chic:
- Description: A mishmash of salvaged materials and repurposed clothing scraps. Think mismatched patterns, patches from old uniforms, and belts fashioned from recycled tech cables.
- Inspiration: High-society's sleek, minimalist aesthetic, reinterpreted with resourcefulness and rebellion.
- Risks: May attract unwanted attention from authorities who see it as a symbol of dissent.
- The Glitched-Out Glamour:
- Description: Clothing adorned with intentionally malfunctioning LED lights, flickering pixels, and distorted logos from popular high-end brands.
- Inspiration: A mockery of the high-society's obsession with luxury and technology.
- Risks: May malfunction and cause minor electrical shocks, attracting suspicion from security systems.
- The Bio-Hazard Chic:
- Description: Clothing dyed with bioluminescent algae or adorned with filtered gas masks and repurposed medical equipment.
- Inspiration: A dark reflection of the polluted environment and a commentary on the societal disregard for health.
- Risks: Bioluminescent algae might attract unwanted attention, especially in the dark.
- The Cyber-Tribal:
- Description: Clothing incorporating salvaged wires, circuit boards, and other discarded tech components. Think of cybernetic motifs hand-stitched onto worn leather jackets or tribal patterns formed from glowing wires.
- Inspiration: A mashup of traditional craftsmanship and defiance against the dominance of high-tech aesthetics.
- Risks: Might be mistaken for makeshift weapons or attempts to bypass security systems.
- The Corporate Spy:
- Description: Subtly subverted versions of high-society uniforms. Imagine slightly ripped blazers with mismatched buttons, or high-collared shirts with the logos subtly altered to resemble protest symbols.
- Inspiration: A subtle rebellion against the corporate elite, blending in while making a statement.
- Risks: Might attract suspicion from authorities if the alterations are too obvious.
These are just a few ideas for Repli-Wear styles. Clothing in a high-tech, low-life society would be a way for the underclass to express their individuality, defiance, and limited resources, all while navigating the dangers of a controlling society.
Sketch some repli-wear "licensed" clothing styles, that do not pose any risk for wearers from any concerned sides.
Repli-Wear: Licensed Clothing Trends (Safe Zone)
- The Vintage Throwback:
- Description: Replicas of historical clothing styles, like classic trench coats, denim jackets, or even floral dresses from a bygone era. Think of vintage fashion filtered through a futuristic lens, with subtle metallic accents or holographic embellishments.
- Appeal: Offers a nostalgic escape from the harsh realities of the present.
- Safety: Historical styles are unlikely to raise suspicion from authorities.
- The Minimalist Worker:
- Description: Practical, utilitarian clothing designed for maximum comfort and durability. Think of well-made jumpsuits in neutral tones, with reinforced knees and pockets for tools.
- Appeal: Perfect for everyday wear in the lower districts, offering functionality and a clean aesthetic.
- Safety: Promotes a sense of productivity and avoids any controversial symbols.
- The Nature Enthusiast:
- Description: Clothing with nature-inspired patterns and muted earth tones. Think of shirts with forest camouflage or jackets with subtle leaf prints.
- Appeal: Offers a sense of connection to the natural world, a stark contrast to the polluted cityscape.
- Safety: Nature motifs are unlikely to be seen as a threat by authorities.
- The Sports Fanatic (Limited Edition):
- Description: Replicas of historical sports jerseys or team logos from a bygone era. Could also feature faded logos of defunct corporations, offering a sense of playful nostalgia.
- Appeal: Allows for a limited display of individuality and team spirit.
- Safety: Historical or defunct logos are unlikely to pose a threat, as long as the license is valid.
- The Kid's Corner:
- Description: Replicas of popular cartoon characters or children's book illustrations, brightly colored and playful.
- Appeal: Offers a sense of innocence and escapism for children in a harsh environment.
- Safety: Popular children's characters are pre-approved and unlikely to be seen as a threat.
Now the opposite: some high-end high-society high clothing styles.
High-Society Haute Couture in a High-Tech, Low-Life World:
- Bio-Luminescent Elegance:
- Imagine a flowing gown woven from a special bioluminescent material that emits a soft, ethereal glow, adapting to the wearer's mood and movement.
- The dress could be accented with strategically placed gemstones that amplify the bioluminescence, creating a mesmerizing spectacle.
- Augmented Reality Couture:
- Dresses and suits with intricate embroidery that, when viewed through special AR glasses, come alive with holographic animations, patterns, or even personalized messages.
- This could be used to display family crests, stock market trends, or even live news feeds, all seamlessly integrated into the clothing.
- Nanotech Tailoring:
- Clothing that self-adjusts to the wearer's body temperature and preferences. The fabric could be woven with microscopic nanobots that regulate temperature, repel dust, or even release a subtle, personalized fragrance.
- This would offer a level of comfort and personalization that pushes the boundaries of traditional haute couture.
- Recycled Luxury:
- High-society wouldn't be complete without a touch of eco-consciousness (or at least the appearance of it). Imagine garments meticulously crafted from recycled materials like discarded computer components or salvaged spaceship parts, transformed into stunning evening wear.
- This "waste-to-wear" approach would showcase wealth and environmental responsibility (or at least the image of it).
- Cybernetic Accents:
- Subtle cybernetic implants seamlessly integrated into clothing. Imagine a dress with a built-in neural interface that allows the wearer to control personal AI assistants with a simple touch or a suit with temperature-regulating implants woven directly into the fabric.
- These high-tech accents would be a subtle yet sophisticated way to showcase wealth and technological advancement.
Bonus: The "Living" Garment:
- A truly outrageous and exclusive garment – a dress or suit composed of a bio-engineered material that appears to be alive. Imagine clothing that shimmers and pulsates with a faint bioluminescence, seemingly breathing and adapting to the wearer's movements.
- This would be the ultimate status symbol, a conversation starter that pushes the boundaries of fashion and technology into the realm of the fantastical.
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2024.05.19 22:54 AxstromVinoven Jumper Axstrom - #28A - The Fountain + Biosphere Supplement - Builds
28 - The Fountain Build
Point Summary
Point Total: 1000 CP 1000 (Base)
Jump Details
Document name: 28 - The Fountain Version: 1.1 Author: SJ-Chan Source:
https://drive.google.com/file/d/1J9PF3AIk-7AcY8Gd2R7CJXaqDZPdxgeO/view Jump Duration
Years: 10 Months: 0 Days: 0
Perks
Noble Thought (Free)
A noble is a creature of excess, and excess has a way of blinding one to reality. Well, not you. No matter how much you have, you will never forget the value of things, the realities of the lives of people who aren’t you, and truth that the world does not, in fact, revolve around you. You will not forget to treat people with the respect due them, nor will you disregard their suffering simply because it doesn’t affect you.
Noble Deed (Free)
Things you do echo further, have greater impact, are remembered longer. History books never leave you out and, when you visit places you once tread, you will find relics and signs of your passage no matter how much time has passed. You will not be forgotten. But you might not be remembered fondly.
Inventor's Vision (Free)
When you look upon a problem or issue that you understand even a bit, you instantly get a sense for how you might solve that problem, upgrade that item, or improve that situation. The longer you study some situation or item, the greater the insight will be and the more far reaching the solution. You might look at the state of education in your society and within a week have a dozen workable plans for small ways to improve the situation, and within a year of study have a comprehensive and feasible plan for a complete overhaul of the system. While not guaranteed that all your ideas will be good ones, improvement becomes far more likely with time and effort. Unforeseen side effects might still crop up though.
Inventor's Intent (Free)
One of the worst things an inventor can experience is discovering that someone has used their invention in a way they would not approve of... or even worse, that their invention has some horrible side-effect. Now this is much less likely to happen to you. Processes, techniques, and tools invented by you are much harder to abuse in ways you would not approve of, and you’re much better at foreseeing potential problems ahead of time and figuring out ways to head them off or, at least, lessen the fallout that will result from them.
Improved POV (Free)
Somehow, wherever you go, you always seem to be in five closely related locations at the same time. Well, that’s not quite right. Let me try again. When you are anywhere, four versions of you that aren’t quite really there, but could be there if you weren’t there... are there. Does that make any sense? Probably not. But what it boils down to is that for every event you experience, you have not one but five points of view on the event. Maybe one of you was right in the middle of a bar-fight, while another you was in the corner watching, and a third was working a pick-up shift behind the bar, and a fourth was an EMT who responded to the event and the fifth was a bum on the sidewalk outside listening. Only the primary you is the one who was really in the moment, but you can freely remember what all the four... let’s call them shadows... would have seen and experienced from their own unique POVs. You can’t really choose what they were doing, as they are more like echoes of potential you’s, but their experiences will be close enough to what you’d have experienced to be easily internalized and all the details will be as true as anything you actually experienced.
Bystander (Free)
When you don’t want to be involved in the events unfolding around you, be that a war, a fight, or a natural disaster, you may remove yourself from the flow of events almost entirely. As long as no individual or entity involved wants to target you specifically, you may become an all but intangible, unperceivable, untargetable observer. Even area effect things like, say, atomic bomb blasts, will pass harmlessly through you, though you might want to get out of there before the radiation gets to you. All Together Now (Free)
You have grown tired of casting off the memories and emotions each Jump layers over your basic identity. You may now choose to absorb the personality of any self you gain or have ever been into a gestalten whole. While this may dilute your basic youness, it also makes it much harder for anyone but you to make sense of your memories or to use any specific traumatic experience against you. Although there is now more of you, your essential sense of self only grows stronger the more times you do this, as all these facets of yourself serve to reinforce your fundamental identity, and you realize that the more you appear to change, the more you explore the limits of who you are. In layman’s terms, each apparent change is more akin to uncovering further digits of pi. Pi itself never changes even as it grows more complex.
500 Years of Practice - Teaching [100/900 CP]
You have spent five centuries mastering (and beyond mastering) any singular skill or artform. Sure, you might be a bit obsessed with that subject, but that obsession will fade as the jump comes to an end. Your compulsive delving into the limits of this singular area of study has granted you insights that no other living being has ever reached, allowing you to casually compose masterpieces which can profoundly move those who witness them, or create stunning refinements undreamt of by mere masters. A painter could trace a perfect circle in black on a white background and viewers would stare for hours. A dancer could reduce the audience to tears simply by standing still. A sculptor could carve hard stone until it was all but impossible to tell the sculpture from a living being. A poet’s words could touch the hardest heart or sway public opinion like a gale-force wind.
Soothing Presence [200/700 CP]
You have achieved inner calm and can project it at others as long as you are not currently experiencing any strong emotion yourself. Merely being in someone’s presence is enough to calm them dramatically, but physical contact, oratory or song, or simply allowing them to see you can all boost the effect by orders of magnitude. This can sooth mental, emotional, or spiritual suffering, or simply induce a sense of lassitude over the target or targets. This can work on any number of people as long as you can reach them with your presence.
Absolution [300/400 CP]
If you can convince someone to willingly pour out their deepest fears, regrets, or sins to you, you can grant them true absolution, allowing them to forgive themselves and move on. This does absolutely nothing for you as it does not work if you make it conditional. Their repentance must be genuine for this to work and they cannot desire gaining absolution for any immoral or unethical purpose.
Items Stipend: [+200/600 CP]
Meditation Garden (Free)
The Body. The Mind. The Soul. A perfect trinity, working in harmony to reflect the Self. But when one of these is disrupted, balance can be at risk. Balance must be maintained. Upon purchase, your Warehouse gains a small Meditation Garden attachment, that while it cannot be used for storage, it will always fit whatever form you are wearing. Its aesthetics will always change to represent what you interpret as an environment of perfect serenity and 'oneness', and a significant time meditating in this space will help you reach an intrinsic understanding of the self and how your experiences can define you. The past cannot always be changed, but the present can forever be gleaned on... so that the future is always one of your design. You can, if you like, plant a few small plants in your Garden as well. Any plant inside the garden will always be in the full flush of life.
Biosphere [200/400 CP]
The body is but a vessel of the mind, with one changing as the other does, constantly learning from what it experiences and accomplishes. It is only natural then, that the experiences of those around the body will likewise help shape it. To gain the perspective and change you desire, your environment must reflect that. For this meager price, your Warehouse has gained the properties of a Biosphere; self-contained, but controlled. The walls and ceiling can be made 'open', to make it appear as though you were in the middle of an open field in the summer, or a cliffside as the night sky illuminated the plains. While you cannot store anything outside of the Warehouse boundaries, and you will always be aware of these boundaries... the weather and the environment around you shall be in your control, with even simulacrums of wildlife that may fly around. Perhaps by expressing your mind in here, you can begin to understand it. The higher price unlocks the Biosphere Supplement and grants you 800 BP to spend there instead of the default 600.
Tree of Life Sapling [400/0 CP]
You have managed to obtain a fully viable, albeit fairly young Tree of Life. It produces both bark and, once a decade, six fully viable fruits that will (if left on the tree) mature to seeds. Each takes a hundred years to become a sapling, and a thousand years to reach full maturity. The sap is incredibly deadly, so it’s a good thing the flesh of the tree is all but impenetrable to anything short of divine weapons. If you purchased the Meditation Garden, the Sapling will initially be planted there. If you did not, it will be planted in a small reflecting pool attached to your Warehouse. Those who eat the fruit of the tree of life can live forever in the prime of life and free of all disease, gaining the effects of the Perfect Health Perk above.
Note - Perfect Health [Free in the Future, 400 to Keep]: Thanks to the wonders of modern medicine, you have gained perfect health, immunity to all diseases, the ability to heal from any non-lethal wound, and to live, essentially, forever.
28A - Biosphere Supplement Build
Point Summary
Point Total: 800 CP 800 (Base)
Jump Details
Document name: 28A - Biosphere Supplement Version: 1.7 Author: SJ-Chan Source:
https://docs.google.com/document/d/1XhaR5HSde1GKV_kbfp2u_YQEYFGqOg2a1GIBOgp8FfQ/edit Items
Biosphere Basic and Freebies (Free)
Note: Main island is 64km diameter (3217 sqkm area - basically the same size as the county I live in) , 2 islands are 16km diameter, 3 islands are 4km diameter, etc. "World" zone is 25,736 sqkm area (181km diameter)
The Sphere is divided into an inner “Land Space” World and an outer “Air Space” Shell. If the World expands, it does not increase the thickness of the Shell and vis versa. The sphere is always a perfect sphere.
The initial World is 1 km from edge to edge and contains your base island. The Island is 1 km in diameter. It is mostly circular, with an area of 0.785 km2. It is 200-250 meters thick and all jagged on the bottom. The World is a sphere, though the half above “sea level” is likely to be largely full of air. It is exactly as tall as it is wide. Your warehouse is always at the exact center of the World’s horizontal axes, though it can be raised or lowered vertically if you have the means.
The initial Shell is also 1 km. This means it is ½ km give or take, from the edge of your initial island. If you fall off the edge of the island, you will fall to the bottom of the sphere and need to get someone to come and get you if you cannot fly. Building within ½ km of the outer edge of the Shell is prohibited.
Gravity is Earth normal.
Biosphere Day Cycler [Free] - Now you can run your Biosphere through a day night system.
Utilities [Free if you have them from the Warehouse or Housing] - Electricity, Intranet with wifi (will only connect to outside data net if you have that upgrade), Running Water (Fluoridated or not, your choice), Sewage System, AC & Heating to all buildings.
Basic Pollution Scrubber [Free] - This pulls all incidental contamination out of the atmosphere of your Sphere.
Rope Ladders [Free] - Extends off the bottom of all your islands so you can climb up.
Biosphere - The Huge Island [90/710 CP]
Your Island is now 64km in diameter / 3,217 km2 in area. The thickness increases to 1600-2000 meters. Your World expands to contain this respectably sized landmass.
Biosphere - Double Archipeligo [150/560 CP]
You really like land, don’t you? Okay, just for you. You now have 2 Secondary Islands, 3 Tertiary Islands, 4 Quaternary Islands, and so on. You may also have up to 200 smaller islands that may not exceed 4 m across. This doubles the size of your World one last time.
note: each island is 1/4th the diameter of the last. If your main island is 256 km across, your other islands will be 64 km, 16 km, 4 km, 1 km, 250 m, 62.5 m, 15.6 m.
Biosphere - Snowball in Hell [20/540 CP]
The thickness of your Shell is now 4 km in all directions.
Biosphere - The Ocean Not So Deep [50/490 CP]
Instead of just being surrounded by air, your Island is surrounded by water. This water is freshwater and drops down to the bottom of your island, but only has a seafloor for the first 100 meters in all directions. It does not have tides or waves and has no flora or fauna. This ocean extends out to within 1km of the walls of your sphere, including down. Requires at least Snowball in Hell.
Biosphere - The Seafloor [20/470 CP]
The ocean around your islands now has a seafloor that extends out as far as your ocean does. It gets progressively deeper the further from land it is, down to within 200 meters of the bottom of your thickest island. Requires The Ocean Not So Deep.
Biosphere - Ocean Life [20/450 CP]
Your ocean now teams with freshwater plants and fish, shellfish, and bivalves. Nothing poisonous or dangerous exists in this environment naturally, but you could import it if you like. There are no marine mammals, but you could bring those in too if you like. The native species are self replicating, even if fished to extinction. Requires The Seafloor.
Biosphere - Weatherworks [15/435 CP]
Want to do a spot of sailing or just like a breeze? This machine makes the wind blow. There are now heavy updrafts for you hang-gliders. There are now big white fluffy clouds floating around inside your Biosphere. You have complete control over weather if you have the Observation Deck.
Biosphere - Season Simulator [10/425 CP]
Like variation? Now you can set the seasons to cycle anywhere from once a day to once a century. Don’t like Winter? Skip it! Want to make up your own seasons? Cool! Requires Weatherworks & Day Cycler.
Biosphere - Climatology [10/415 CP]
Now you can designate latitudes inside your sphere where the climate varies, either arctic at the center and tropical at the edges or vis versa. Need not be that extreme. Requires Season Simulator.
Biosphere - Terrain Modification Engine [40/375 CP]
All the flat getting to you? This machine can raise hills or create valleys or rivers or any other terrain features you might want within your Biosphere. You could even make mountains that tower up to 30 km high if your Sphere is big enough. Terrain features rise or fall no more than 1 meter per 24 hours. High mountains will develope snow caps if you have the Weatherworks and Oceans.
Biosphere - Floral Universe Creation Kit [20/355 CP]
All the endless grass getting to you? This machine can create forests, jungles, savannahs… you name it. Plants grown with this machine grow 1 meter per day and each machine can create up to 5,000 cubic meters of living plant matter every day. This system can generate 10,000 different species of plant and adding a new one simply requires a genetic sample. Only natural plants can be generated. The machine can be removed from your Biosphere for up to 7 days before needing 28 to recharge.
Biosphere - Small Fauna Generator [25/330 CP]
Want some chipmunks, birds, butterflies, bees? Nothing this machine generates is overly dangerous or a pest species, and the system automatically keeps everything in check, even if you’re a dick to nature. Each Generator can produce and maintain up to 500 species of small (5kg or smaller) animal life, both terrestrial and aquatic. Each machine can create up to 5,000 kg of animal life per day. To add a species to this machine’s databank, you must have at least 50 different genetic samples of that species. Only natural animals can be generated.
Biosphere - Big Fauna Generator [50/280 CP]
Want some more… aggressive or majestic species? Or just some sheep or cows or piggies? This is for you. Each machine can generate and maintain up to 50 species of large (500kg or smaller) animal life, both terrestrial and aquatic. Animals made by this machine will not be hostile, but can be dangerous if provoked. Each machine can create up to 5,000 kg of animal life per day. You will need to acquire at least 50 different genetic samples from the same species for this machine to add it to its databank. Only natural animals can be generated.
Biosphere - Celestial Bodies [5/275 CP]
Suns, Moons, Stars, Rings, Comets, Meteor Showers, Other Planets? You name it, all of them can progress across your fake sky. They’re just images, but comforting ones. You have full control of them.
Biosphere - Transport Disks [20/255 CP]
These disk platforms are all over your Biosphere. Each one can carry a person at 10km/h to anywhere within the sphere and each can carry up to 750kg. THey can be programmed to follow you around and there is even a Transport Disk launch station at the very bottom of the sphere in case someone gets stuck down there. Biosphere - Industrial Disks [10/245 CP]
Removes the weight limits from Transport Disks.
Biosphere - Airport & Marina [20/225 CP]
Not only does this give you a place to store, maintenance, and launch all your watercraft and aircraft, it also allows you to generate a world rift that allows you to bring them into or out of whatever world you happen to be visiting.
Biosphere - Observation Deck [25/200 CP]
This structure is at the top of the Sphere and allows you to look down upon all your creation, like some kind of god. If you have controls, they can be accessed from here instead of from the warehouse. You can even move your bedroom up here. Only you and those you invite can enter.
Biosphere - Restricted Zones [25/175 CP]
You get to set areas of the Biosphere (like the warehouse) off limits to some people. Like keeping kids out of the arsenal… or your friend who’s on a diet out of the fridge.
Biosphere - Hydrogeology [20/155 CP]
Your islands now have a complete hydrogeological cycle, meaning that water, in the form of cold, freshwater springs, will form on all your islands, providing rivers and ponds as appropriate.
Biosphere - Farming Zone x6 [30/125 CP]
Farms for your Farming Needs. Covers 20 hectares initially, but can be purchased multiple times, doubling the farming area each time. The soil is always perfect for whatever crops you plant in it. (total 640 hectares: 1581 acres / 6.4 sqkm)
Biosphere - Freestanding Buildings [10/115 CP]
Each of the various add-ons to your Warehouse now are freestanding, forming a nice compound, or spread out across your entire domain.
Biosphere - Industrial Plant [100/15 CP]
Your Biosphere includes a complete factory system, including advanced Atmospheric and Hydrological Pollution Scrubbing. You'll have to find someone to do the actual production, or find robots. It is the size of Detroit and automatically up to whatever tech-level your science has reached.
Biosphere - X - Spaceport [15/0 CP]
I just made this up, it's not in the doc, but this seems reasonable. Requires Airport & Marina and sufficient space
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AxstromVinoven to
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2024.05.19 21:38 komponentko Komponentko & Wizzardix - Farming Simulator 22 z Gledalci🎮🎮
2024.05.19 21:17 GlassFaerus is this good enough to stop mining
2024.05.19 21:01 speedynb Need help connecting to farming simulator 19 servers
Hey everyone. My friends and I are trying to play FS19 together, but I can’t join. When I go to the multiplayer menu, I can create my character, then get the error: “No connection could be established to the server.” I am unable to go to the region select screen. I have tried restarting my computer, restarting Steam, enabling UPnP, changing my IPv4 and IPv6 to google.com, verified my game files on Steam too. I have no other clue what it could be. So any help would be appreciated. Port forwarding isn’t necessary since my router does UPnP.
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2024.05.19 19:55 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards
N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.
For sale (for Steam Gift Cards or gifted Steam Wallet balance):
For trade:
*
signifies that a game is tentatively up for trade, assuming I buy the bundle
- The Elder Scrolls: Legends: 2 Card Packs (Skyrim) 1 Event Ticket 100 Gold 100 Souls
- ESO Vanity Pet: Bristlegut Piglet and 15 Days of ESO Plus
WANT:
- 5D Chess With Multiverse Time Travel
- Astebreed: Definitive Edition
- Avernum: Escape from the Pit
- BlazBlue: Calamity Trigger
- CrossCode
- Dead Rising 4
- Dungreed
- Mega Man X Legacy Collection 2
- Mega Man Zero/ZX Legacy Collection
- Mortal Kombat Komplete Edition
- Myst (2021)
- NBA 2K23
- NECROPOLIS: BRUTAL EDITION
- Omensight: Definitive Edition
- OPUS: Echo of Starsong - Full Bloom Edition
- OPUS: Rocket of Whispers
- OPUS: The Day We Found Earth
- Power Rangers: Battle for the Grid
- RAGE
- Resident Evil Village
- The Jackbox Party Pack 5
- The Jackbox Party Pack 6
- The Jackbox Party Pack 7
- Wonder Boy: The Dragon's Trap
- Zombie Army 4: Dead War
- any extra copies of WWE 2K23
IGS Rep Page:
https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/ submitted by
Mizzno to
indiegameswap [link] [comments]
2024.05.19 19:47 Dream_or_Truth Idea to fix Statikk Shiv
Statikk is currently the
worst item in the game and its effect makes no sense in its current state. It was meant to help ADCs, especially with bad waveclear, to hit their other powerspikes sooner such as IE. Now it gives no crit and is weak for fighting as well so you end up buying a shit item just to delay your spikes.
I think what it should be is a scaling item that sacrifices early game for waveclear and it has to be good with IE without giving any crit upfront. An effect that farms crit chance but one that is better on champs with slow waveclear would synergize with its new passive perfectly.
Passive: NEW: The killed enemy (3s cd!!) also grants 0.5% permanent crit chance.
Wording: "Killing an enemy chains 90 magic damage to up to 6 nearby enemies and grants 0.5% crit chance (3s cd on non-champions). On champion takedowns the damage is 270."
This does NOT!! give you 0.5% for each minion. You can only get 1 stack every 3 seconds. Meaning the slower your champs waveclear is (without statikk), the more you get from a single wave (unless you take it slow on purpose which makes you waste your champs waveclear potential).
FYI for 25% you need to proc this 50 times which is 100cs (after buying the item) if you kill 2 minions in every 3s.
(and no, this is terrible on yas/yone, they have very fast waveclear and need crit upfront)
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2024.05.19 19:08 Same_Ad_6436 Homecoming purchase gone after update
| I bought the homecoming pack and had it for barely 2 weeks, and after I updated when Jester week was over, my purchase is gone?! It doesn’t say owned when I click it in town hall anymore, and I can’t buy the furniture anymore and lost my hoe for farming. Did this happen to anyone else? My house is still 3 stories but what’s the point. submitted by Same_Ad_6436 to tsukiodysseygame [link] [comments] |
2024.05.19 18:45 THEDRAGONGUYS Last Christmas Herman came to my house and signed a song list from a show I attended and gave me one of Sam’s guitar pics
2024.05.19 18:28 godfeelling [H] Many Humble (Spyro, Fable, Battleborn) [W] Wishlist (Mafia, Death Stranding, Outer Worlds)
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godfeelling to
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2024.05.19 18:22 GingerCookie96 Looking for PC Multiplayer games that arent PVP
Hello, me and my friends are looking for games to play, We are looking for something that's for at least 2 people but more can join in on. Preferably no party games, we mostly play League of Legends, Valorant or Overwatch at the moment but we are looking for something less PVP that's more chill and fun, with possible puzzles or enticing gameplay. We have played Stardew Valley before so preferably not that and no farming simulator's too. We all have Game Pass and Steam and Epic so any launcher is good.
We are looking for any games really just something with no PVP in it PVE is fine as long as the gameplay isn't slow or has zombies in it suggest away!
submitted by
GingerCookie96 to
gamerecommendations [link] [comments]
2024.05.19 18:21 Tenp123 21/PC/PST - survival games? co-ops? MMOs? RPGs? cozy games? immaculate vibes only
hey! looking for a duo or also open to group of people to play games from some of the mention genres above, but I play a little bit of everything as long as there's co-op involved. just to list off a couple:
V Rising (just bought for 1.0 and would love to play this one especially), Terraria (Vanilla or Modded), Conan Exiles, Ark, Grounded, 7 Days to Die, Scum, Rust, DayZ, Raft, ESO, Stardew Valley, Nioh 2, Monster Hunter World or Rise, FFXIV, Project Zomboid, etc.
I'm very open to suggestions too, will happily buy a game if you're willing to give me a good pitch. 10+ points if it's a cozy farming simulator, lowkey craving one of those bad right now..
little bit about me: I'm attending college for anthropology right now, and doing freelance voice-over work on the side. love everything artsy/aesthetic, fall is objectively the best season, and I'm a non-recovering coffee addict.
if that all sounds like your kinda thing, please shoot me a message/chat with a little bit about yourself and I'll pass you my Discord! I would love to get to
submitted by
Tenp123 to
GamerPals [link] [comments]
2024.05.19 18:20 GingerCookie96 Looking for something not PVP on PC
Hello, me and my friends are looking for games to play, We are looking for something that's for at least 2 people but more can join in on. Preferably no party games, we mostly play League of Legends, Valorant or Overwatch at the moment but we are looking for something less PVP that's more chill and fun, with possible puzzles or enticing gameplay. We have played Stardew Valley before so preferably not that and no farming simulator's too. We all have Game Pass and Steam and Epic so any launcher is good.
We are looking for any games really just something with no PVP in it PVE is fine as long as the gameplay isn't slow or has zombies in it suggest away!
submitted by
GingerCookie96 to
gamesuggestions [link] [comments]
2024.05.19 17:40 CSDNews Farming Simulator ‘25 To Feature Disruptive Protesting
2024.05.19 17:40 0takuLife New player here, what is the best way to farm materials
As the title says Im new. Im almost done with Yuito's route but I need materials to finish upgrading everyone's weapons. I also want to make new outfits but I cant get the Jewel Pool analysis. Whats the best simulation or area to farm for materials?
submitted by
0takuLife to
ScarletNexus [link] [comments]
2024.05.19 17:18 CSDNews Farming Simulator ‘25 To Feature Disruptive Protesting
http://activeproperty.pl/