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2024.06.02 17:48 Silly_Attorney7863 Atlas: Daughter to Darkness
(The girl stirs, fitful rest interrupted by a noise at the edge of her awareness…a voice, she realizes. She can’t make out the words, but it’s clear that someone is speaking nearby. She opens eyes that glow with an inner light of purest gold, snarls and bares fangs that were not there when she fell into slumber.) submitted by Silly_Attorney7863 to YourOriginalCharacter [link] [comments] (She is changed…) (She is hungry) “Oy now, was wonderin’ when you’d come out of it. Welcome back, lass.” (The girl leaps toward the voice, rising from where she rests with little effort and hurling herself at the source with newly grown claws reaching for where a neck should be. She knows nothing, in this moment. Only that the hunger must be satisfied. The Thirst must be quenched…) (A man stops her. He holds out one thin arm and snatches her out of the air, fingers closing around her throat. She claws wildly at him, desperate to tear into warm flesh and drink deep of the crimson waters which flow only in the veins of the living. She can smell the stench of blood; and it drives her into a deeper fury) “Now now, calm down lass. I’ll not harm you, but neither will I allow you to harm me. Made that mistake myself, never lived it down.” (She does not listen. Cannot listen. His words are just noise, carrying no meaning.) “Let…me go!” (She manages, forcing the words out.) “LET ME GO!” (The man before her smiles. He’s short, thin, but his strength is unbelievable. He holds her in place seemingly without exerting himself to the fullest extent; her thrashing an inconvenience, not a burden) (He holds his free hand up to his mouth, and bites deeply into the wrist. Blood pools on his tongue, and he draws his wrist away swiftly before spitting it back out on to the floor. The waste angers her, but the rage is brief. Slowly, almost tenderly, he brings the bleeding wound up towards her mouth and allows a small trickle of his blood to fall upon her lips. She licks it, and the taste… indescribable. He does not allow her to grab his arm, to pull it close and latch on as she wishes, but the blood flow from his wrist remains constant, and she opens her mouth to accept it. She is in heaven; lost in the sensation of… satiation?) (Why does his blood satisfy? Who is he? Where the hell is she? Question upon question, flooding her mind as the fog of the Thirst clears and allows her to begin thinking again.) “There we go… drink up, now. Not too quickly, you’ll sicken yourself.” “Who…” (her teeth are stained red, her tongue alive with the taste of his Vitae) “Shhh, questions are for later. Right now, focus only on clearing your mind… you know yourself? Your name?” “A…Amanda.” “Last name?” “I…I don’t remember” (He moves his wrist away from her and licks it, cleaning the excess blood away. As she watches, the wound begins to close; skin reknitting itself until only a faint scar of teeth marks remains, before that too begins to fade. Slowly, hesitantly, he lowers her to the ground, allowing her to stand, but not removing his hand from her throat. His grip holds her in place, the strength of it enough to halt any attempt at movement) “Think, lass. Find it, and I’ll let you go.” (She struggles for a moment, searching through scattered memories in search of her own identity. She remembers a street corner, cold upon her skin, rain in her hair. She remembers begging, searching for succor among strangers…) “Westenra.” “Say again?” “My name…I think…I think it’s Westenra.” “Good lass.” (He removes his hand from her throat. His fingers are tipped by claws, she notices) “Now… you’ll be confused. Disoriented. Take a moment to steady yourself. Don’t push yourself too far too fast lass.” “Where am I? Who are you? What are you?!” “What are we, lass. Where you are…well, I found this little corner of nowhere during a hunt. It’s a warehouse on the edge of town, if you remember where town is. Who am I? I suppose I’m your Da. Call me Atlas.” (He reaches for her, extending a hand as though expecting her to shake it. She doesn’t; she merely stares at him) ”What are you!?” (He smiles. A predators grin, on the red bearded face of a man. In his eyes is the wisdom of one beyond his years.) “You know what I am. What you are. Say it with me now, lass: vam…” (Her eyes widen) “No…no this isn’t real. I’m dreaming.” “Aye, thought that myself when I drank the red. I could smack you, but me ma would do somersaults in her grave. Take me word for it: this ain’t a dream, and it’s very real.” “I was…I was hiding. From you?” “Possibly, but I doubt it. You’ve been on the streets for months, lass. Plenty of things to fear out there besides me.” (She shakes her head in disbelief. This thing, this Atlas, is telling her that what’s happened to her is nothing less than a total transformation: mind, body, soul…) “It’s not real…this isn’t real…” “Oh it is. I assure you.” (He takes a step forward and rests a hand upon her shoulder. The motion is comforting, despite the fear that consumes her core. Somehow, this man does not frighten her. He hasn’t hurt her so far…that she knows of.) “How?” “Gonna have to be more specific.” “How did this happen?” “Well, it’s a long story. You see, I’ve been watching you. I’ve had my eye on you for a long while now, and what I’ve seen upsets me terribly. You were living in an alleyway, sheltering in a cardboard box from the rain and the cold while men and women in fine clothes walked right past you, blind to your suffering. I don’t know how you came to be there… but it’s a crime that you were.” “And…you saved me?” “In a sense. You’re not human anymore, lass. Don’t think you were ever meant to be, either. You’ve got the spark of a killer in you…” (She pulls away from him, eyes widening.) “I am not a killer!” (He doesn’t attempt to restrain her, he merely returns his hand to his side and meets her gaze. Hers is fearful; his unflinching) “You are now.” (Tears well in the corners of her eyes. She feels them racing down her cheeks and presses a hand to them. She notices the claws on her own fingers for the first time, and jerks her hand away. The fingertips are red) (She’s crying blood) “Now now, enough of that bollocks!” (The man - Atlas - reaches for her. Past experiences barely recalled cause her to jerk away from the motion, but he presses on despite it, running his hand across her cheeks and eyes to clean the blood from them.) “You sweat it too, before you ask. If you want to maintain some semblance of humanity, I suggest you halt that weeping.” “You’ve killed me… you’ve murdered me…” “Again, said the same thing when I was born. But in the end, I realized a very simple truth: my life was dogshite before. Probably why I’ve forgotten most of it. I’ve tasted the sorrow in your soul, the pain in your blood…I’ve a feeling our stories aren’t very different. You remember your life before now? How it turned to ash?” “I was… I was in college. I dropped out. My dad…” “Aye, shite Da’s, that’ll usually do it.” “No…no my dad died. I couldn’t go home. I didn’t have a home.” (This seems to give him pause. He runs his hand through his hair before beginning to pace.) (He stops, and looks at her) “As I said… not very different.” (He places his hand upon her shoulder once more, slower this time so as not to startle her. She accepts the contact. His proximity calms the fear brewing at her core; his touch seems to quench it entirely) “I don’t want to kill…” (He reaches into his coat pocket and removes a flask. He shakes it; the liquid within sloshes audibly, sluggishly, as though it were filled with oil. He puts it back) “You don’t have to. There are more ways than just one to walk the night, lass. I can show you…if you’re willing.” “S-show me?” “Oh aye. We may be monsters, but we don’t have to be killers. You can take what you wish without stopping a single heart, but to do so, you’ll have to learn. You can’t do that on your own, trust me.” (She closes her eyes, willing fresh tears back. She draws in a shaky breath…only to realize that feels no need to continue doing so. Her heart still beats, her blood flows…but she can tell that she is dead. A walking, living corpse, animated…) (Animated by what?) (She hears his words, and knows that they are true. She feels his concern, and knows that it is sincere. She senses his pity, and knows that it is not false) (She opens her eyes) “You said you’re my ‘da…’ You mean father?” “Of a kind. Not the one you were born with, obviously, but the one you need, certainly. So...” (He removes his hand) “Shall you learn, young one? Or shall I leave you to the sun?” (At the mention of the sun, she feels a chill race down her spine. She’s certain that what she knows about his kind is far from the concrete truth…but the sun? That part is definitely true. She knows in her bones that to step out during the day now would be nothing short of a death sentence.) “I…I will learn.” (He grins, and moves toward her. She flinches away, but he takes her into his embrace despite it. His arms encircle her, and the contact heartens her. She is afraid. She is tired… she is thirsty…but somehow, she knows all of these things to be minor issues, for another time. For now, she returns his embrace) “Welcome then, my Childe, my Daughter... Welcome to our World of Darkness…” |
2024.06.02 17:45 awjeezrickyaknow Album of the Year 1997 Round 2 of 11
Rank | Song | Votes Against | Percentage | Runner-up |
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12 | Third Eye Blind - Third Eye Blind | 13/51 | 25.5% | 17.6% (9/51) |
2024.06.02 17:36 silence-is-me 40[M4F] - #Brazil/Anywhere- I’m cool :)
2024.06.02 17:14 kurl88 Refinishing Woes
2024.06.02 17:06 dafunkz07 [Store] TI9 & TI10 Cache (big discount for big orders)
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Echoes of the Everblack | Abaddon | 4 | $14 |
Allure of the Faeshade Flower | Dark Willow | 8 | $10 |
Paean of the Ink Dragon | Grimstroke | 13 | $7 |
Scorched Amber | Dragon Knight | 10 | $15 |
Priest of the Proudsilver Clan | Chen | 9 | $5 |
The Arts of Mortal Deception | Enigma | 17 | $10 |
Poacher's Bane | Tidehunter | 12 | $7 |
Soul of the Brightshroud | Death Prophet | 11 | $7 |
Curse of the Creeping Vine*only via full cache I purchase | Undying | 4 | $24 |
Pursuit of the Ember Demons | Huskar | 13 | $15 |
Appetites of the Lizard King | Slark | 7 | $18 |
Forbidden Medicine | Dazzle | 12 | $15 |
Riddle of the Hierophant | Oracle | 12 | $5 |
Glimmer of the Sacred Hunt | Drow Ranger | 7 | $29 |
Adornments of the Jade Emissary*only via full cache I purchase | Earth Spirit | 3 | $29 |
Defender of Ruin (Rare) | Disruptor | 15 | $19 |
----------Treasure Cache II 2019---------- | --------Hero-------- | Quantity | Price(USD) |
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Sight of the Kha-Ren Faithful | Drow Ranger | 17 | $15 |
Tribal Pathways | Warlock | 18 | $7 |
Directive of the Sunbound | Clockwerk | 12 | $7 |
Souls Tyrant | Shadow Fiend | 10 | $19 |
Endless Night | Abaddon | 4 | $9 |
Dapper Disguise | Pudge | 12 | $14 |
Fury of the Bloodforge | Bloodseeker | 14 | $9 |
Automaton Antiquity | Broodmother | 13 | $5 |
Tales of the Windward Rogue | Pangolier | 5 | $29 |
Grim Destiny | Wraith King | 14 | $9 |
Distinguished Expeditionary | Tusk | 15 | $10 |
Verdant Predator | Venomancer | 14 | $7 |
Prized Acquisitions | Batrider | 19 | $5 |
Fowl Omen (Rare) | Necrophos | 15 | $19 |
Cinder Sensei (Very Rare) | Ember Spirit | 2 | $99 |
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Origin of the Dark Oath*only above 100$ combined purchase | Night Stalker | 3 | $24 |
Ravenous Abyss*only above 100$ combined purchase | Underlord | 2 | $12 |
Apocalypse Unbound | Ancient Apparition | 9 | $9 |
Beholden of the Banished Ones *only above 100$ combined purchase | Warlock | 1 | $19 |
Fury of the Righteous Storm | Disruptor | 8 | $7 |
Lineage of the Stormlords | Juggernaut | 4 | $29 |
Silent Slayer*only via full cache I purchase | Silencer | 2 | $14 |
Mindless Slaughter | Pudge | 7 | $14 |
Heartless Hunt | Bounty Hunter | 5 | $14 |
Herald of the Ember Eye | Grimstroke | 5 | $7 |
Fissured Flight | Jakiro | 5 | $7 |
Flashpoint Proselyte | Huskar | 9 | $13 |
Signs of the Allfather*only above 100$ combined purchase | Nature's Prophet | 2 | $15 |
Glory of the Elderflame | Lina | X | $29 |
Songs of Starfall Glen*only above 100$ combined purchase | Enchantress | 2 | $9 |
Ancient Inheritance (Rare) | Tiny | 10 | $19 |
Forsworn Legacy (Very Rare) | Mars | 5 | $59 |
----------Treasure Cache II 2020---------- | --------Hero-------- | Quantity | Price(USD) |
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Evolution of the Infinite | Enigma | 5 | $9 |
Beast of the Crimson Ring | Bristleback | 4 | $11 |
Clearcut Cavalier | Timbersaw | 3 | $14 |
The King Of Thieves | Keeper of the Light | 5 | $9 |
Horror from the Deep | Tidehunter | 3 | $19 |
Ire of the Ancient Gaoler | Arc Warden | X | $29 |
Talons of the Endless Storm | Chaos Knight | 9 | $11 |
Carousal of the Mystic Masquerade | Rubick | 8 | $9 |
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Wrath of the Fallen | Doom | 9 | $14 |
Blacksail Cannoneer | Sniper | 7 | $14 |
Secrets of the Celestial | Skywrath Mage | 7 | $9 |
Blaze of Oblivion | Phoenix | 8 | $9 |
Master of the Searing Path | Ember Spirit | X | $29 |
Steward of the Forbidden Chamber (Rare) | Templar Assasin | 8 | $19 |
Claszureme Incursion (Very Rare) | Faceless Void | 3 | $69 |
2024.06.02 16:52 Iceler69 The Conflict Between Us: Winterjou Chapter 1
Chapter 1 submitted by Iceler69 to WingsOfFire [link] [comments] Kinkajou POV(Royal Pavilion/Rainforest Kingdom 12:00 pm June 30th) Kinkajou was hopping through the trees hastily. She had received a message from a fellow rainwing requesting her presence at the newly constructed Raining Pavillion. Kinkajou was quite annoyed that a fellow rainwing dared to wake her up during her sun time. However, the messenger insisted that it was urgent. And Kinkajou knew better than to disobey Glory's orders. So she casually made her way through the trees like an orangutan. When she arrived at the Pavillion she noticed the large line of RainWings and Nightwings on the rainforest floor in front of the pavilion. Since Glory requested her presence immediately she skipped the line and directly flew up to the Pavillion. Queen Glory was sitting on her Rich mahogany throne wearing her signature flower crown. "Ah Kinkajou you got here sooner than I thought you would," Glory said. "Your majesty," Kinkajou said, as she bowed formally in front of the Rainwing Queen. "Quit the formal talk Kinkajou, we've been friends long enough for you to stop bowing," Glory said, as she stood up and walked over to Kinkajou. Kinkajou laughed and quickly turned out of her bow and walked forward to greet her royal friend. "So, what can I do for you?" Kinkajou asked the Queen. "Kinkajou, I have an assignment for you." Glory said. Kinkajou's eyes lit up. "Of course, what can I do for you?" Kinkajou asked. Glory sighed and flicked her tail. "I need you to go undercover at the newly constructed Jade Mountain Academy." Glory said. Kinkajou looked at Glory with interest. Undercover? Why on earth would she need me to do that? Pyrriah's at peace, plus I don't think the other tribes would appreciate a spy at the very controversial multi-tribal school. Kinkajou thought. "Your Majesty, your request is very odd. I do not understand why you would need me to go undercover there?" Kinkajou asked. Even though Kinkajou and Glory were good friends, she knew if she was going to question her Queen she had to be as respectful as possible. Glory started to walk away from Kinkajou. Kinkajou also started walking, so that the Queen and Kinkajou were walking side by side. "You probably already know that five dragonets from every tribe will be attending the Academy." Glory paused then continued. "I'm concerned about the beef between the Nightwings and Icewings." Glory said, jumping right to the point. Kinkajou looked with interest. "Beef? What kind of beef?" Kinkajou asked. Glory sighed. "The feudal kind, the nightwings and icewings have a very bad rivalry between them. I don't know all of the details, but I know it goes back thousands of years." Glory explained. Kinkajous eyes widened. "Thousands of years?! How can 2 tribes hold a grudge against each other for that long?!" Kinkajou asked, shocked. Glory sighed. "I don't know, however I've been told the two tribes have always had a 'kill on sight' mindset, so I'm very concerned how they will act around each other." Glory said. Kinkajou took a deep breath. "So why do you need me to go undercover there? If this is between the Nightwings and Icewings, why does a Rainwing need to go undercover there? " Kinkajou asked. Glory tilted her head. "Did you forget that I'm also the Queen of the Nightwings?" Glory asked, surprised. Kinkajou squeaked in surprise. "I actually did for a second there." Kinkajou admitted. "Well since I'm Queen of the nightwings, it's my priority to keep them safe. And because you have experience with going undercover. That's why I've assigned you to go undercover at the Academy." Glory explained. Kinkajou sighed. "So what do I do there? Send you letters every week, saying everything is good and dandy?" Kinkajou asked, dipping into sarcasm, at the end of her sentence. Glory laughed. "Well, yes and keep a special eye on two specific targets." Glory said. Kinkajou tilted her head. "What targets?" Kinkajou asked, curious. Glory had a serious look on her face. "About a week ago, I received confirmation that two Icewing Royal members will be attending the academy. At first I thought they were sending members of their royalty to show that they are committed to the school and the overall peace of Pyrrhia. However, then I found out that one of the Royal members they were sending was Princess Icicle." Glory explained. Kinkajou listened with interest. "So why is This Princess Icicle so Important?" Kinkajou asked. Glory glared at Kinkajou, telling her to take this seriously. Kinkajou nodded, understanding Glory's message. "Princess Icicle was the royal responsible for the invasion of Mudsdale, and the mass execution of Mudsdale." Glory said dimly. Kinkajou's eyes widened in horror. "When the Icewings invaded the town of Mudsdale. The Mudwings fought hard to protect the town, but they were ultimately driven out by the Icewings. However, it didn't stop there, a lot of the local townspeople aided the Mudwing soldiers in fighting off the Icewings. Once the Mudwing army was driven back... Icicle ordered a mass execution of the entire town of Mudsdale. Over a hundred innocent lives were lost, due to her ruthlessness." Glory explained. "And she's my age!?" Kinkajou asked, horrified. Glory nodded. "Princess Icicle is only a teenager." Glory said. Kinkajou took a breath. "What about the other Royal?" Kinkajou asked. Glory relaxed. "The other Royal is Prince Winter, Icicle's brother. From what I've been told he has no military record and is not an extreme threat. However, don't underestimate him, he is still a threat due to his relationship with his sister." Glory said. Kinkajou rolled her wing joints. Great so I'm going undercover to spy on a psychopath and her brother. What could go wrong? Kinkajou thought to herself. "Anything else I need to know?" Kinkajou asked. Glory stopped walking, Kinkajou stopped as well. "Nothing else, information wise. I just need you to write to me every week, to inform me of your status. You will also have access to military backup, just send a letter regarding it and my troops will be there in 5 hours tops." Glory said. Kinkajou grinned mischievously. Glory saw Kinkajous grin and sighed. "Yes, you can do your little behavioral cover." Glory groaned. Kinkajou looked elated."Thank you!" Kinkajou said, before she hugged the Queen. When Kinkajou goes undercover, she always acts in a very childish manner to throw off her targets. Since most dragons haven't been around RainWings much, most would assume that this is normal RainWing behavior. Glory sighed. "I'm regretting this already." Glory groaned. Kinkajou laughed. "Oh come on, has my act ever failed?" Kinkajou asked jokingly. "No, but it makes us RainWings look like absolute idiots." Glory groaned. Kinkajou smirked. "That's the idea, they never expect me to be a spy. They always assume the quiet ones are the spies." Kinkajou said. Glory sighed. "Just don't blow your cover and I won't have a problem." Glory said. Kinkajou stood at attention and gave a playful solute. Glory rolled her eyes. "You will leave in two days tops, I've already informed the Dragonets of Destiny not to interfere." Glory said. That surprised Kinkajou. "Wait, you told them that I was going undercover? What did they say?" Kinkajou asked, curious. "Starflight and Clay understood and thought it was a good idea. Sunny disapproved of it, and I had to fight with Tsunami about it; However, in the end I managed to convince her." Glory said, before walking to her throne and sitting down. Kinkajou walked in front of the throne to face Glory. The throne was made of dried woven vines. The woven vines were a light brown color, indicating that they were dried and dead. The exterior of the throne was decorated with many different types of flowers. Glory sighed, as she squirmed in order to get comfortable on her throne. "You are dismissed Kinkajou." Glory said. Kinkajou bowed to the Queen. She then walked to the edge of the Pavillion before jumping off into a glide to the rainforest floor. A few RainWings stared at Kinkajou, as she walked at a normal pace, through the Rainforest floor. Kinkajou sighed. Why do I have a feeling that this mission will go very wrong, Kinkajou thought to herself. Kinkajou POV (Jade Mountain Academy 7:00 am July 1st) Kinkajou was flying in the crisp, chilly morning winds as she flew through the Rocky, and jagged cliffs that made up the Jade Mountain Range. Kinkajou was flying with nine other dragonets, four RainWings and five nightwings. They had been flying for a couple of hours, so they were exhausted."How much further?" A Nightwing groaned. The Nightwing's altitude dropped a little. Kinkajou turned her head to him. "We are about five minutes away. I know you're tired Bigtail." Kinkajou said. "You have no idea." Bigtail said, as he recovered his altitude. Kinkajou and the other Dragonets flew for a few more minutes before they came across the biggest mountain they'd seen so far. "That must be Jade Mountain." Coconut said, eyeing the mountain in awe. Kinkajou looked at Coconut with amusement. "Wow really? I didn't notice the giant mountain in front of me." Kinkajou said, sarcastically. Coconut rolled his eyes. "Don't get cocky, just because you're close to the Queen, doesn't give you the right to talk down to the rest of us." Coconut said. Kinkajou growled at him. "I'm not being cocky, and stop saying that I am." Kinkajou said, glaring at the male Rainwing. Coconut rolled his eyes as he flew away from Kinkajou. Kinkajou saw a bright light coming from a cave somewhat halfway up Jade Mountain. She could also see dragons flying in and out of the cave mouth. "Guys, land there!" Kinkajou yelled to the other dragonets. The other dragonets heard her call and slowed their speed so they could land in the cave. Kinkajou also lowered her speed, and descended gracefully onto the cold rocky cave floor. There were dragons from all the different tribes here. However, there were no Icewings present. There are no Icewings here yet. Should I be concerned? Kinkajou asked herself, as she walked through the crowd of dragons. She saw 2 Nightwings with emerald eyes talking to each other. One of them was considerably larger than the other. They also both looked female, mother and daughter perhaps. Kinkajou knew better than to start a conversation that didn't need to be started. So she just continued to walk into the cave mouth. Kinkajou spotted a familiar Nightwing handing out scrolls to students. The Nightwing looked at Kinkajou, before her eyes narrowed at her.It was clear to Kinkajou that she was aware of her current situation. "Hello Kinkajou." Fatespeaker said awkwardly. Now it was definitely clear that Fatespeaker knew that she was here to spy for Glory. Here goes nothing. Kinkajou thought to herself, before giggling like a child. "Hello! Fatespeaker it's so good to see you again!" Kinkajou said elated. Fatespeaker laughed. "It's good to see you too, Kinkajou." Fatespeaker said. Kinkajou laughed. "Were you trying to rhyme there?" Kinkajou asked jokingly. Fatespeaker laughed. "I didn't realize I did until you told me." Fatespeaker said. Fatespeaker handed Kinkajou a scroll. Kinkajou opened the scroll, then tilted her head. She then looked up at Fatespeaker with a confused look. "What's this for?" Kinkajou asked, holding the scroll out to her. Fatespeaker smiled. "It's a map of the whole academy. I circled your winglets cave, so you could find it, take any bed you want." Fatespeaker said. Kinkajou looked down. "I'm sorry but I can't read well." Kinkajou said, slightly ashamed. Fatespeaker looked shocked. "What, really? I thought you could read becuase you are a sp- '' Fatespeaker said before Kinkajou used her tail to cover Fatespeaker's mouth. Kinkajou hugged Fatespeaker with her wings suddenly, causing the Nightwing to squeak. "You almost blew my cover, you baboon." Kinkajou whispered into Fatespeakers ear. Fatespeaker whined. "I'm sorry," Fatespeaker whispered softly. "Just please don't let it happen again." Kinkajou whispered before breaking the hug. Kinkajou faked a laugh. "It's great to see you, Fatespeaker. I hope we can talk again some time." Kinkajou said, trying to cover herself. Fatespeaker faked a smile. "You too Kinkajou." Fatespeaker said, although less enthusiastic. Kinkajou walked away from Fatespeaker. She unrolled the scroll, Fatespeaker gave her and tried to interrupt it. Ok, so I have to take a left here, pass by 4 caves and then my cave will be the fifth on the right. Kinkajou thought to herself. The cave halls were expertly hallowed out so it could accommodate multiple dragons walking side by side. There were torches hanging from the topside of the walls. Kinkajou walked by a cave mouth that led to an extremely large room with at least a dozen dragons in it. There was a sign, right outside the cave mouth probably telling what this spacious room was. Kinkajou tried her best to interpret the sign. Goat space? Chicken dungeon? Food center? Oh prey center?! Kinkajou thought to herself. Kinkajou decided to take a detour and walked into the prey center. She saw many different carcasses of animals and tons of dragons eating said carcasses. However the thing that really caught her eye was the group of Icewings huddled in the corner talking to each other. Kinkajou looked at Icewings. Icewings! Perfect, one of my targets is bound to be in that group of freezing bodies, should I try and talk to them, or should I keep my distance, they may find it suspicious if a lone Rainwing is staring at them the entire time... I'll just go talk to them, what's the worst that could happen? Kinkajou thought to herself. Kinkajou approached the group Icewings. A few of them noticed her approach and glared at her. "Hello! I've never seen Icewings before you guys are so sparkly! Tell me what you guys eat to get that sparkly." Kinkajou said in her elated tone. By now all of the Icewings were glaring at Kinkajou. Well, they sure have lovely eyes. Kinkajou thought to herself. One of the Icewings stepped forward and growled at Kinkajou. "Get lost Rainwing!" An Icewing male shouted. Kinkajou walked closer. "I don't mean any trouble, I simply want to know more about you guys, I've read a lot story's about Icewings, I'm just fascinated, nothing more." Kinkajou said. Kinkajou continued to walk closer until the male Icewings tackled her to the ground. "I warned you Rainwing. Now leave before I show you how cool my claws are." The Icewing said. Kinkajou squeaked. "I don't w-want any trouble sir... I-I was just curious, was it really n-necessary to t-t-tackle me to the ground?" Kinkajou asked, pretending to be scared. Another Icewing walked over to Kinkajou and the male Icewing on top of her. "Changbai, cease and desist, get off of the Rainwing at once." Another male Icewing called. The Icewing on top of her turned his head to face the other Icewing. "I don't take orders from you Winter." Changbai said. Winter as in Prince Winter?! He's my other target. Well I found one, now where's the other? Kinkajou thought to herself. Another Icewing stepped forward. "You're right, he's not, but I Am. Now get off of the Rainwing." A female Icewing shouted. Changbai grumbled. "As you wish, princess." Changbai said, as he got off of Kinkajou. Kinkajou felt the weight of the Icewing recede as he got off of her. Kinkajou stood up and stretched her wings. "Thank you, so much your majesty!" Kinkajou said, wagging her tail like a hatchling. Icicle growled. "I didn't do it for you, now keep your voice down before I rip out your vocal cords." Icicle snarled. Kinkajou nodded fearfully. "Right, sorry I get very carried away sometimes." Kinkajou said. Icicle rolled her eyes as she turned away from Kinkajou. While turning Icicle hit Kinkajou in the face with her sharp tail. Creating a small cut. Kinkajou squeaked. "Ow, could you please be careful with your tail, that thing is quite dangerous, it just cut my face." Kinkajou said, rubbing the small amounts of blood off of the wound. Icicle growled and turned back to Kinkajou with a glare. "You don't tell me what to do Rainwing, now be quiet before I cut off one of your wings." Icicle said. Kinkajou turned her scales to a dark blue, and began to fake cry. "I-I just wanted, to know more about y-you guys that's it." Kinkajou said, forcing the tears to roll down her face. Kinkajou hoped that the Icewings would view her as weak, that would give her extra cover from being discovered. All of the Icewings except Prince Winter looked with disgust. "Is she crying? Are you seriously that pathetic?" A female Icewing asked. Icicle growled and stepped closer to Kinkajou. "Well, if you want to know something about us, let's start with this. Crying is seen as a sign of weakness in the Ice Kingdom. Icewings also don't associate themselves with inferior tribes such as yourself. Take that into consideration, or don't, I couldn't care less." Icicle said, as she flicked her tail indicating for the other Icewings to follow her. Winter looked at Kinkajou before turning around and following Icicle. Kinkajou simply just watched them as they walked out of the prey center. Well, that could not have gone any worse. Kinkajou thought. Read more here |
2024.06.02 16:46 throwaway4fem A simp to Ashley and her family. [Chapter 2]
2024.06.02 16:31 Fact0ry0fSadness Do people really hate Scaled and Icy that much?
2024.06.02 16:27 Sweet-Count2557 Fun Things to Do in Galveston at Night
Fun Things to Do in Galveston at Night Are you ready to let loose and have a blast in Galveston once the sun goes down? Well, buckle up because we've got the ultimate guide to the most thrilling and exciting activities to do in Galveston at night.Get ready to dive into the rich history of Ashton Villa, test your swing at Magic Carpet Golf, and be captivated by live performances at The Grand 1894 Opera House.And when it's time to let loose, we've got the best nightlife spots for you to dance the night away or sip on delicious margaritas.Get ready to experience freedom and create unforgettable memories under the starry skies of Galveston.Key TakeawaysAshton Villa is a historical and architectural attraction with unique Victorian Italianate style.Magic Carpet Golf offers fun golf activities for kids under 21 with colorful courses and a view of the Gulf of Mexico.The Grand 1894 Opera House hosts live theater, music, and dance performances, including literary classics.Galveston offers a vibrant nightlife with spots like Tin Cups Caddy Shack, Envy Dance Club, Sharkys Tavern, and Buckshot Saloon.Historical and Architectural AttractionsLet's explore the rich history and stunning architecture of Galveston's historical and architectural attractions.One of the notable attractions is Ashton Villa, the first mansion ever built on the island. This beautiful mansion holds immense historical value and is a testament to the island's past. With its unique Victorian Italianate style, complete with deep eaves and ornate windows, Ashton Villa is a sight to behold.Preservation efforts have been put in place to ensure that this historical gem is maintained for future generations to enjoy. The preservation of Ashton Villa is a testament to the island's commitment to preserving its rich history and heritage.Another attraction that's worth mentioning is the Magic Carpet Golf. Located on Galveston's West End, this golf facility offers two courses with 18 holes each. It's a fun activity for kids under 21 and provides a colorful and engaging course with twists and moving elements. The best part is the incredible view of the Gulf of Mexico that you can enjoy while playing a round of mini-golf.Recently, Magic Carpet Golf has undergone renovations to enhance the overall experience for visitors. These renovations have breathed new life into the facility, making it an even more enjoyable destination for families and friends looking for some fun and friendly competition.Whether you're interested in historical preservation efforts or looking for a fun round of mini-golf, Galveston's historical and architectural attractions have something for everyone. So come and explore the rich history and stunning architecture that this beautiful island has to offer. You won't be disappointed.Golf ActivitiesLet's talk about golf activities in Galveston at night!Whether you're a seasoned golfer or just looking for a fun nighttime adventure, Galveston offers a variety of options.From challenging courses with different difficulty levels to unique nighttime experiences, golfing in Galveston is a great way to spend your evenings.Course Difficulty LevelsThe Magic Carpet Golf offers two courses with 18 holes each, providing a fun activity for kids under 21 and an incredible view of the Gulf of Mexico. Whether you're a seasoned golfer or just looking for a leisurely game, these courses offer something for everyone.The colorful course is filled with twists and moving elements, adding an element of excitement to your game. As you make your way through the course, you'll be able to take in the breathtaking views of the Gulf of Mexico. With the sound of the waves crashing in the background, it's a truly unique experience.Nighttime Golf ExperiencesWe can enjoy a fun round of nighttime golf at Magic Carpet Golf, a golf facility located on Galveston's West End. This unique golf experience allows us to play glow in the dark mini golf under the stars.The facility offers two courses with 18 holes each, providing plenty of opportunities for excitement and friendly competition. As we make our way through the colorful course, we'll encounter twists, turns, and moving elements that add an extra level of challenge and fun.And let's not forget about the incredible view of the Gulf of Mexico that we'll have while playing. Whether we're seasoned golfers or just looking for a fun activity to do with friends or family, nighttime golfing at Magic Carpet Golf is sure to provide a memorable and enjoyable experience.Theater and Live PerformancesLooking for some live entertainment in Galveston at night? Well, you're in luck! The city offers an array of theater and live performances that are sure to keep you entertained.From the historic Grand 1894 Opera House, which hosts live theater, music, and dance performances, to Saturday night entertainment featuring an orchestra or jazz band, there's something for everyone to enjoy.Live Theater ExperiencesOne of our favorite live theater experiences in Galveston is the Grand 1894 Opera House. Built in 1894, this historic theater is a must-visit for theater enthusiasts. The Grand 1894 Opera House offers a diverse range of live theater shows, music performances, and dance productions. On Saturday nights, you can enjoy the entertainment accompanied by a talented orchestra or jazz band. The shows at the Grand 1894 Opera House include literary classics like Pride and Prejudice, bringing these beloved stories to life on stage. It's the perfect way to immerse yourself in the local theater scene and witness some of the best theater shows in Galveston. To give you a glimpse of the theater's offerings, here's a table showcasing some of their upcoming performances:ShowDateTimePride and PrejudiceJuly 15, 20217:30 PMChicagoAugust 5, 20218:00 PMThe NutcrackerDecember 10, 20217:00 PMLes MisérablesJanuary 20, 20227:30 PMImmerse yourself in the captivating world of live theater at the Grand 1894 Opera House and create unforgettable memories in Galveston.Music and Dance PerformancesLet's check out the vibrant music and dance performances happening at theaters and live venues in Galveston at night. Galveston has a thriving local music scene, with various venues offering a wide range of genres to suit every taste.From intimate jazz ensembles to high-energy rock bands, there's something for everyone.The Grand 1894 Opera House is a popular spot for live theater, music, and dance performances. They often have Saturday night shows featuring an orchestra or jazz band, providing a perfect opportunity for a night of entertainment.In addition to enjoying performances, you can also take part in dance classes offered in the area. So whether you're a fan of live music or looking to learn some new dance moves, Galveston has plenty to offer in terms of music and dance performances at night.Saturday Night EntertainmentWe can enjoy a night of theater and live performances on Saturday in Galveston.The Grand 1894 Opera House, built in 1894, offers a captivating experience with its live theater, music, and dance performances. On Saturday nights, the theater comes alive with the enchanting melodies of a jazz band or the grandeur of an orchestra.Imagine being transported back in time as you enter the theater's Victorian Italianate style building, with its deep eaves and ornate windows. Inside, you can immerse yourself in literary classics like Pride and Prejudice or be captivated by the talents of the performers on stage.The Grand 1894 Opera House is the perfect place to spend a Saturday night, indulging in the freedom of artistic expression and entertainment.Nightlife SpotsTin Cups Caddy Shack is a golf driving range near Scholes International Airport that offers outdoor seating and a full-service bar. It's the perfect spot to unwind after a long day of exploring Galveston. As we sat on the patio, sipping our drinks, we couldn't help but appreciate the relaxed atmosphere and the cool breeze coming off the nearby golf course.But Tin Cups Caddy Shack is more than just a golf driving range. It also offers a variety of dining options to satisfy any craving. From juicy burgers to fresh salads, they've it all. We decided to try their famous loaded nachos and weren't disappointed. The generous portion size and flavorful toppings made it the perfect snack to share with friends.After enjoying our meal, we couldn't resist the urge to hit a few golf balls. The driving range was well-maintained and had plenty of space for everyone. We grabbed a bucket of balls and took turns teeing off, competing to see who could hit the farthest. It was a fun and friendly competition that brought out our competitive spirits.As the sun began to set, the atmosphere at Tin Cups Caddy Shack transformed. The outdoor seating area became a lively hangout spot, with music playing in the background and laughter filling the air. We decided to take a break from golf and challenge each other to a game of pool. The friendly competition continued as we tried to sink the balls in the pockets, cheering and joking with each other along the way.Fishing ActivitiesThe Galveston's 61st Street Fishing Pier is a perfect place for a date night, as it offers 24/7 fishing opportunities and a viewing deck to enjoy the gorgeous views of the Gulf of Mexico. This popular nighttime fishing spot provides a unique and exciting experience for fishing enthusiasts.Here are some reasons why you should consider fishing at this pier:Breathtaking Views: As you cast your line into the water, you can take in the stunning views of the Gulf of Mexico. The moonlight reflecting off the water creates a serene and romantic atmosphere that's perfect for a date night.24/7 Fishing: Whether you're an early bird or a night owl, the 61st Street Fishing Pier is open around the clock, allowing you to fish at any time that suits your schedule. You can enjoy the freedom to fish whenever you want without any time restrictions.Snack Spots and Bait Shop: The pier is equipped with convenient snack spots where you can grab a quick bite to eat while enjoying your fishing adventure. Additionally, there's a bait shop available for fishing equipment rentals, so you don't have to worry if you don't have your own gear.Excitement and Relaxation: Fishing at night can be an exhilarating experience. The thrill of reeling in a big catch under the starry sky adds an extra element of excitement to your fishing trip. At the same time, the peacefulness of the surroundings provides a sense of relaxation and tranquility.Amusement ParkLet's explore the Galveston Island Historic Pleasure Pier, where you can enjoy a night full of family-oriented attractions, retail shops, and food spots. This amusement park, opened in 2012, is the perfect place for kids and adults alike to have a blast.As you step onto the pier, you'll be greeted by the vibrant lights and the sounds of laughter and excitement filling the air.One of the main highlights of the amusement park is the thrilling roller coaster. Get ready to experience an adrenaline rush as you zoom through twists, turns, and loops high above the sparkling waters of the Gulf of Mexico. If you're not a fan of roller coasters, don't worry! There are plenty of other attractions to keep you entertained. Take a ride on the 5D Theater and immerse yourself in a shark attack experience that will leave you on the edge of your seat.In addition to the rides, the Galveston Island Historic Pleasure Pier offers a variety of outdoor park activities. Take a leisurely stroll along the pier and soak in the beautiful views of the ocean. Enjoy the cool ocean breeze as you explore the different retail shops and find the perfect souvenir to take home. And when hunger strikes, you'll find a wide range of food spots offering delicious treats and snacks.So, if you're looking for a night full of fun and excitement, the Galveston Island Historic Pleasure Pier is the place to be. Whether you're a thrill-seeker or just want to enjoy a leisurely evening with your family, this amusement park has something for everyone.Frequently Asked QuestionsWhat Are Some Popular Restaurants or Dining Options in Galveston at Night?For a late night dinner in Galveston, you can't go wrong with the best seafood spots in town. Indulge in fresh catches and delicious flavors at these renowned restaurants.And if you're looking for stunning views, head to the rooftop bars that offer breathtaking panoramas of Galveston. Sip on your favorite drinks while taking in the beauty of the cityscape.These dining options are perfect for those seeking freedom and a memorable night out.Are There Any Museums or Art Galleries Open in the Evening in Galveston?Sure, there are museums open late in Galveston.You can explore the rich history and culture of the island at the Galveston Railroad Museum, which offers evening hours for visitors.Another option is the Galveston Arts Center, where you can immerse yourself in contemporary art and enjoy evening exhibitions.Where Can I Find Live Music or Concerts in Galveston at Night?Looking for a night filled with live music and concerts in Galveston? Look no further!One popular spot for live music is The Balinese Room, a historic venue known for hosting famous musicians.With its beachfront location and outdoor stage, you can enjoy the sounds of your favorite bands while feeling the ocean breeze.Grab a drink, dance the night away, and make unforgettable memories at this iconic live music venue.Are There Any Ghost Tours or Haunted Attractions to Visit in Galveston After Dark?Yes, there are ghost tours and haunted attractions to visit in Galveston after dark. Experience ghostly encounters and delve into the city's haunted history with haunted history tours.Discover the chilling stories and paranormal activity that surround Galveston's historic sites. These tours provide a thrilling and immersive experience, perfect for those seeking a spooky adventure.Explore the dark side of Galveston and uncover the secrets that lie within its haunted past.What Are Some Unique Nighttime Activities or Events That Take Place in Galveston?Unique nighttime activities in Galveston include exploring historical and architectural attractions like the Ashton Villa, with its Victorian Italianate style.For a fun activity, try Magic Carpet Golf, offering two colorful courses with an incredible view of the Gulf of Mexico.The Grand 1894 Opera House provides live theater and music performances, while Tin Cups Caddy Shack and Envy Dance Club offer vibrant nightlife experiences.Fishing at Galveston's 61st Street Fishing Pier and enjoying the amusement park on Galveston Island Historic Pleasure Pier are also popular options.ConclusionIn the enchanting nights of Galveston, immerse yourself in the rich history of Ashton Villa and marvel at its architectural beauty.Challenge your putting skills at Magic Carpet Golf while being captivated by breathtaking views of the Gulf of Mexico.Experience the mesmerizing live performances at The Grand 1894 Opera House and dance the night away at Tin Cups Caddy Shack or Envy Dance Club.Whether you're exploring the historical attractions, enjoying the vibrant nightlife, or indulging in thrilling outdoor adventures, Galveston offers endless excitement under the starry skies. submitted by Sweet-Count2557 to worldkidstravel [link] [comments] |
2024.06.02 16:25 Candid-Garlic1248 27F Perimenopause symptoms, Doctors stumped
2024.06.02 16:25 thebookphoenix [QCrit] THESE POISONED HEARTS - YA High Fantasy (99k/Third Attempt + First 300)
2024.06.02 16:07 productivecagedpiggy 33M - struggling to breath. Inflamed Symptoms changing- 12+ days
2024.06.02 16:07 Drakos8706 Powerless (part 68)
2024.06.02 16:05 BedGroundbreaking975 Staining Question
I just finished building some pantry shelves using 2x2s and sanded plywood. Originally we were planning on painting the top and bottom shelves and staining middle shelf ( counter height one only) a dark colour. (Varthane stain + polyurethane) submitted by BedGroundbreaking975 to woodworking [link] [comments] But now looking at it we really like the natural look of the wood and were thinking going polyurethane clear coat only. Trouble is we have lots of areas that are slightly discoloured because of wood filler used to hide nail holes. How can we hide the wood filler stains and still keep the natural look of the wood? |
2024.06.02 15:54 thatoneboyaiden Daily Song Discussion #310: Haunted Floating Eye
2024.06.02 15:18 DeadMetroidvania May 2024 Metroidvania recap: The golden spring (also, important news about nine sols)
2024.06.02 15:15 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)
Level | Light Damage | Medium Damage | Serious Damage |
---|---|---|---|
1 | 1d4+1 (3) | 1d6+2 (5) | 1d10+2 (7) |
2 | 1d6+2 (5) | 1d8+3 (7) | 2d6+3 (10) |
3 | 1d8+2 (6) | 2d6+3 (10) | 2d8+4 (13) |
4 | 1d10+2 (7) | 2d8+3 (12) | 3d6+5 (16) |
5 | 1d10+3 (8) | 2d10+3 (14) | 3d8+5 (19) |
6 | 2d6+3 (10) | 3d6+4 (17) | 4d6+6 (20) |
7 | 2d6+4 (11) | 3d8+4 (18) | 4d8+6 (24) |
8 | 2d8+4 (13) | 3d10+4 (20) | 5d6+7 (27) |
9 | 2d10+4 (15) | 4d6+5 (19) | 5d8+7 (31) |
10 | 3d6+5 (16) | 4d8+5 (23) | 6d8+8 (35) |
Level | Easy | Medium | Hard |
---|---|---|---|
1-3 | 10 | 14 | 18 |
4-6 | 12 | 16 | 20 |
7-10 | 14 | 18 | 22 |
Level Range | Monster |
---|---|
1-3 | Twig Blight (MM 32) |
Needle Blight (MM 32) | |
Vine Blight (MM 32) | |
4-6 | Shambling Mound (MM 270) |
Wood Woad (VGtM 198) | |
Yellow Musk Creeper (TftYP 248) | |
Animated Tree (VGtM 207) | |
Assassin Vine (MM 22) | |
7-10 | Corpse Flower (MToF 127) |
Tree Blight (CoS 230) |
# | Name | Liquid Description | Effect Description | |
---|---|---|---|---|
1 | Reckless Fury | A swirling red potion with fiery sparks. | [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn). | |
2 | Luck be a lady tonight | A two-layered liquid, gold over silver. | Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing. | |
3 | Unstable Teleport | A misty, shifting blue and gray potion. | Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10. | |
4 | Size Shift | A violet fluid with bubbles. | Changes creature size from Medium to Small. No effect on Small creatures. | |
5 | Spell Rejuvenation | A glowing, pulsating emerald drink. | [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion. | |
6 | Speed Surge | A quicksilver potion with streaks of lightning. | Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves. | |
7 | Painful Retaliation | A dark crimson liquid with a thorny vine motif. | As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself. | |
8 | Statue Defense | A solid gray potion with flecks of stone. | As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn. | |
9 | Charge of the Bull | A red potion with a swirling vortex. | Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target. | |
10 | Clumsy Might | A creamy potion with bubbles. | Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks. |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage |
---|---|---|
1-3 | +4 | LIGHT |
4-6 | +6 | MEDIUM |
7-10 | +8 | MEDIUM |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage | bleed from claws |
---|---|---|---|
1-3 | +4 | LIGHT | 1d2 |
4-6 | +6 | MEDIUM | 1d4 |
7-10 | +8 | MEDIUM | 1d6 |
2024.06.02 15:14 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)
Level | Light Damage | Medium Damage | Serious Damage |
---|---|---|---|
1 | 1d4+1 (3) | 1d6+2 (5) | 1d10+2 (7) |
2 | 1d6+2 (5) | 1d8+3 (7) | 2d6+3 (10) |
3 | 1d8+2 (6) | 2d6+3 (10) | 2d8+4 (13) |
4 | 1d10+2 (7) | 2d8+3 (12) | 3d6+5 (16) |
5 | 1d10+3 (8) | 2d10+3 (14) | 3d8+5 (19) |
6 | 2d6+3 (10) | 3d6+4 (17) | 4d6+6 (20) |
7 | 2d6+4 (11) | 3d8+4 (18) | 4d8+6 (24) |
8 | 2d8+4 (13) | 3d10+4 (20) | 5d6+7 (27) |
9 | 2d10+4 (15) | 4d6+5 (19) | 5d8+7 (31) |
10 | 3d6+5 (16) | 4d8+5 (23) | 6d8+8 (35) |
Level | Easy | Medium | Hard |
---|---|---|---|
1-3 | 10 | 14 | 18 |
4-6 | 12 | 16 | 20 |
7-10 | 14 | 18 | 22 |
Level Range | Monster |
---|---|
1-3 | Twig Blight (MM 32) |
Needle Blight (MM 32) | |
Vine Blight (MM 32) | |
4-6 | Shambling Mound (MM 270) |
Wood Woad (VGtM 198) | |
Yellow Musk Creeper (TftYP 248) | |
Animated Tree (VGtM 207) | |
Assassin Vine (MM 22) | |
7-10 | Corpse Flower (MToF 127) |
Tree Blight (CoS 230) |
# | Name | Liquid Description | Effect Description | |
---|---|---|---|---|
1 | Reckless Fury | A swirling red potion with fiery sparks. | [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn). | |
2 | Luck be a lady tonight | A two-layered liquid, gold over silver. | Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing. | |
3 | Unstable Teleport | A misty, shifting blue and gray potion. | Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10. | |
4 | Size Shift | A violet fluid with bubbles. | Changes creature size from Medium to Small. No effect on Small creatures. | |
5 | Spell Rejuvenation | A glowing, pulsating emerald drink. | [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion. | |
6 | Speed Surge | A quicksilver potion with streaks of lightning. | Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves. | |
7 | Painful Retaliation | A dark crimson liquid with a thorny vine motif. | As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself. | |
8 | Statue Defense | A solid gray potion with flecks of stone. | As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn. | |
9 | Charge of the Bull | A red potion with a swirling vortex. | Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target. | |
10 | Clumsy Might | A creamy potion with bubbles. | Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks. |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage |
---|---|---|
1-3 | +4 | LIGHT |
4-6 | +6 | MEDIUM |
7-10 | +8 | MEDIUM |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage | bleed from claws |
---|---|---|---|
1-3 | +4 | LIGHT | 1d2 |
4-6 | +6 | MEDIUM | 1d4 |
7-10 | +8 | MEDIUM | 1d6 |
2024.06.02 15:14 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)
Level | Light Damage | Medium Damage | Serious Damage |
---|---|---|---|
1 | 1d4+1 (3) | 1d6+2 (5) | 1d10+2 (7) |
2 | 1d6+2 (5) | 1d8+3 (7) | 2d6+3 (10) |
3 | 1d8+2 (6) | 2d6+3 (10) | 2d8+4 (13) |
4 | 1d10+2 (7) | 2d8+3 (12) | 3d6+5 (16) |
5 | 1d10+3 (8) | 2d10+3 (14) | 3d8+5 (19) |
6 | 2d6+3 (10) | 3d6+4 (17) | 4d6+6 (20) |
7 | 2d6+4 (11) | 3d8+4 (18) | 4d8+6 (24) |
8 | 2d8+4 (13) | 3d10+4 (20) | 5d6+7 (27) |
9 | 2d10+4 (15) | 4d6+5 (19) | 5d8+7 (31) |
10 | 3d6+5 (16) | 4d8+5 (23) | 6d8+8 (35) |
Level | Easy | Medium | Hard |
---|---|---|---|
1-3 | 10 | 14 | 18 |
4-6 | 12 | 16 | 20 |
7-10 | 14 | 18 | 22 |
Level Range | Monster |
---|---|
1-3 | Twig Blight (MM 32) |
Needle Blight (MM 32) | |
Vine Blight (MM 32) | |
4-6 | Shambling Mound (MM 270) |
Wood Woad (VGtM 198) | |
Yellow Musk Creeper (TftYP 248) | |
Animated Tree (VGtM 207) | |
Assassin Vine (MM 22) | |
7-10 | Corpse Flower (MToF 127) |
Tree Blight (CoS 230) |
# | Name | Liquid Description | Effect Description | |
---|---|---|---|---|
1 | Reckless Fury | A swirling red potion with fiery sparks. | [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn). | |
2 | Luck be a lady tonight | A two-layered liquid, gold over silver. | Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing. | |
3 | Unstable Teleport | A misty, shifting blue and gray potion. | Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10. | |
4 | Size Shift | A violet fluid with bubbles. | Changes creature size from Medium to Small. No effect on Small creatures. | |
5 | Spell Rejuvenation | A glowing, pulsating emerald drink. | [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion. | |
6 | Speed Surge | A quicksilver potion with streaks of lightning. | Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves. | |
7 | Painful Retaliation | A dark crimson liquid with a thorny vine motif. | As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself. | |
8 | Statue Defense | A solid gray potion with flecks of stone. | As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn. | |
9 | Charge of the Bull | A red potion with a swirling vortex. | Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target. | |
10 | Clumsy Might | A creamy potion with bubbles. | Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks. |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage |
---|---|---|
1-3 | +4 | LIGHT |
4-6 | +6 | MEDIUM |
7-10 | +8 | MEDIUM |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage | bleed from claws |
---|---|---|---|
1-3 | +4 | LIGHT | 1d2 |
4-6 | +6 | MEDIUM | 1d4 |
7-10 | +8 | MEDIUM | 1d6 |
2024.06.02 15:13 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)
Level | Light Damage | Medium Damage | Serious Damage |
---|---|---|---|
1 | 1d4+1 (3) | 1d6+2 (5) | 1d10+2 (7) |
2 | 1d6+2 (5) | 1d8+3 (7) | 2d6+3 (10) |
3 | 1d8+2 (6) | 2d6+3 (10) | 2d8+4 (13) |
4 | 1d10+2 (7) | 2d8+3 (12) | 3d6+5 (16) |
5 | 1d10+3 (8) | 2d10+3 (14) | 3d8+5 (19) |
6 | 2d6+3 (10) | 3d6+4 (17) | 4d6+6 (20) |
7 | 2d6+4 (11) | 3d8+4 (18) | 4d8+6 (24) |
8 | 2d8+4 (13) | 3d10+4 (20) | 5d6+7 (27) |
9 | 2d10+4 (15) | 4d6+5 (19) | 5d8+7 (31) |
10 | 3d6+5 (16) | 4d8+5 (23) | 6d8+8 (35) |
Level | Easy | Medium | Hard |
---|---|---|---|
1-3 | 10 | 14 | 18 |
4-6 | 12 | 16 | 20 |
7-10 | 14 | 18 | 22 |
Level Range | Monster |
---|---|
1-3 | Twig Blight (MM 32) |
Needle Blight (MM 32) | |
Vine Blight (MM 32) | |
4-6 | Shambling Mound (MM 270) |
Wood Woad (VGtM 198) | |
Yellow Musk Creeper (TftYP 248) | |
Animated Tree (VGtM 207) | |
Assassin Vine (MM 22) | |
7-10 | Corpse Flower (MToF 127) |
Tree Blight (CoS 230) |
# | Name | Liquid Description | Effect Description | |
---|---|---|---|---|
1 | Reckless Fury | A swirling red potion with fiery sparks. | [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn). | |
2 | Luck be a lady tonight | A two-layered liquid, gold over silver. | Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing. | |
3 | Unstable Teleport | A misty, shifting blue and gray potion. | Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10. | |
4 | Size Shift | A violet fluid with bubbles. | Changes creature size from Medium to Small. No effect on Small creatures. | |
5 | Spell Rejuvenation | A glowing, pulsating emerald drink. | [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion. | |
6 | Speed Surge | A quicksilver potion with streaks of lightning. | Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves. | |
7 | Painful Retaliation | A dark crimson liquid with a thorny vine motif. | As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself. | |
8 | Statue Defense | A solid gray potion with flecks of stone. | As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn. | |
9 | Charge of the Bull | A red potion with a swirling vortex. | Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target. | |
10 | Clumsy Might | A creamy potion with bubbles. | Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks. |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage |
---|---|---|
1-3 | +4 | LIGHT |
4-6 | +6 | MEDIUM |
7-10 | +8 | MEDIUM |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage | bleed from claws |
---|---|---|---|
1-3 | +4 | LIGHT | 1d2 |
4-6 | +6 | MEDIUM | 1d4 |
7-10 | +8 | MEDIUM | 1d6 |
2024.06.02 15:11 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)
Level | Light Damage | Medium Damage | Serious Damage |
---|---|---|---|
1 | 1d4+1 (3) | 1d6+2 (5) | 1d10+2 (7) |
2 | 1d6+2 (5) | 1d8+3 (7) | 2d6+3 (10) |
3 | 1d8+2 (6) | 2d6+3 (10) | 2d8+4 (13) |
4 | 1d10+2 (7) | 2d8+3 (12) | 3d6+5 (16) |
5 | 1d10+3 (8) | 2d10+3 (14) | 3d8+5 (19) |
6 | 2d6+3 (10) | 3d6+4 (17) | 4d6+6 (20) |
7 | 2d6+4 (11) | 3d8+4 (18) | 4d8+6 (24) |
8 | 2d8+4 (13) | 3d10+4 (20) | 5d6+7 (27) |
9 | 2d10+4 (15) | 4d6+5 (19) | 5d8+7 (31) |
10 | 3d6+5 (16) | 4d8+5 (23) | 6d8+8 (35) |
Level | Easy | Medium | Hard |
---|---|---|---|
1-3 | 10 | 14 | 18 |
4-6 | 12 | 16 | 20 |
7-10 | 14 | 18 | 22 |
Level Range | Monster |
---|---|
1-3 | Twig Blight (MM 32) |
Needle Blight (MM 32) | |
Vine Blight (MM 32) | |
4-6 | Shambling Mound (MM 270) |
Wood Woad (VGtM 198) | |
Yellow Musk Creeper (TftYP 248) | |
Animated Tree (VGtM 207) | |
Assassin Vine (MM 22) | |
7-10 | Corpse Flower (MToF 127) |
Tree Blight (CoS 230) |
# | Name | Liquid Description | Effect Description | |
---|---|---|---|---|
1 | Reckless Fury | A swirling red potion with fiery sparks. | [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn). | |
2 | Luck be a lady tonight | A two-layered liquid, gold over silver. | Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing. | |
3 | Unstable Teleport | A misty, shifting blue and gray potion. | Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10. | |
4 | Size Shift | A violet fluid with bubbles. | Changes creature size from Medium to Small. No effect on Small creatures. | |
5 | Spell Rejuvenation | A glowing, pulsating emerald drink. | [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion. | |
6 | Speed Surge | A quicksilver potion with streaks of lightning. | Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves. | |
7 | Painful Retaliation | A dark crimson liquid with a thorny vine motif. | As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself. | |
8 | Statue Defense | A solid gray potion with flecks of stone. | As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn. | |
9 | Charge of the Bull | A red potion with a swirling vortex. | Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target. | |
10 | Clumsy Might | A creamy potion with bubbles. | Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks. |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage |
---|---|---|
1-3 | +4 | LIGHT |
4-6 | +6 | MEDIUM |
7-10 | +8 | MEDIUM |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage | bleed from claws |
---|---|---|---|
1-3 | +4 | LIGHT | 1d2 |
4-6 | +6 | MEDIUM | 1d4 |
7-10 | +8 | MEDIUM | 1d6 |
2024.06.02 15:10 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)
Level | Light Damage | Medium Damage | Serious Damage |
---|---|---|---|
1 | 1d4+1 (3) | 1d6+2 (5) | 1d10+2 (7) |
2 | 1d6+2 (5) | 1d8+3 (7) | 2d6+3 (10) |
3 | 1d8+2 (6) | 2d6+3 (10) | 2d8+4 (13) |
4 | 1d10+2 (7) | 2d8+3 (12) | 3d6+5 (16) |
5 | 1d10+3 (8) | 2d10+3 (14) | 3d8+5 (19) |
6 | 2d6+3 (10) | 3d6+4 (17) | 4d6+6 (20) |
7 | 2d6+4 (11) | 3d8+4 (18) | 4d8+6 (24) |
8 | 2d8+4 (13) | 3d10+4 (20) | 5d6+7 (27) |
9 | 2d10+4 (15) | 4d6+5 (19) | 5d8+7 (31) |
10 | 3d6+5 (16) | 4d8+5 (23) | 6d8+8 (35) |
Level | Easy | Medium | Hard |
---|---|---|---|
1-3 | 10 | 14 | 18 |
4-6 | 12 | 16 | 20 |
7-10 | 14 | 18 | 22 |
Level Range | Monster |
---|---|
1-3 | Twig Blight (MM 32) |
Needle Blight (MM 32) | |
Vine Blight (MM 32) | |
4-6 | Shambling Mound (MM 270) |
Wood Woad (VGtM 198) | |
Yellow Musk Creeper (TftYP 248) | |
Animated Tree (VGtM 207) | |
Assassin Vine (MM 22) | |
7-10 | Corpse Flower (MToF 127) |
Tree Blight (CoS 230) |
# | Name | Liquid Description | Effect Description | |
---|---|---|---|---|
1 | Reckless Fury | A swirling red potion with fiery sparks. | [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn). | |
2 | Luck be a lady tonight | A two-layered liquid, gold over silver. | Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing. | |
3 | Unstable Teleport | A misty, shifting blue and gray potion. | Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10. | |
4 | Size Shift | A violet fluid with bubbles. | Changes creature size from Medium to Small. No effect on Small creatures. | |
5 | Spell Rejuvenation | A glowing, pulsating emerald drink. | [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion. | |
6 | Speed Surge | A quicksilver potion with streaks of lightning. | Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves. | |
7 | Painful Retaliation | A dark crimson liquid with a thorny vine motif. | As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself. | |
8 | Statue Defense | A solid gray potion with flecks of stone. | As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn. | |
9 | Charge of the Bull | A red potion with a swirling vortex. | Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target. | |
10 | Clumsy Might | A creamy potion with bubbles. | Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks. |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage |
---|---|---|
1-3 | +4 | LIGHT |
4-6 | +6 | MEDIUM |
7-10 | +8 | MEDIUM |
APL | AC | HP |
---|---|---|
1-3 | 14 | 30±10 |
4-6 | 16 | 60±10 |
7-10 | 18 | 90±10 |
APL | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
1-3 | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
4-6 | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
7-10 | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
APL | to hit bonus | damage | bleed from claws |
---|---|---|---|
1-3 | +4 | LIGHT | 1d2 |
4-6 | +6 | MEDIUM | 1d4 |
7-10 | +8 | MEDIUM | 1d6 |