Runescape fishing autos
Runescape: Max By 2015
2014.01.10 23:46 ImPrestigious Runescape: Max By 2015
This subreddit is focused around the Runescape Friends Chat "Max By 2015". I created this subreddit with the goal to create a community of people who are all looking forward and attempting to get a Max Cape by 2015.
2013.09.03 07:25 texacer FuckingManly
Fucking Manly Things.
2012.08.13 20:08 joeman1324 The Tradition of Men and Manly Activities
This sub is inspired by The Art Of Manliness Website http://www.artofmanliness.com. The purpose of this sub is to collect information, ideas, projects, and encourage discussion of topics related to manliness and the male life.
2024.05.20 07:43 Cpomplexmessiah A Continuation of my Perfected Game
Current situation: So i originally made post about 1 week ago asking questions related perfecting FF6.
Original post here. I figured now i would give you a update on what has transpired over last week of playing and grind. I also would like to tell you my methodology to get the results i did and why some people are the way they are. So first thing is first, I am playing the 2015 Steam version (not the pixel remaster) we have just killed Kafka and now have just finished the grinding required to get the other two parties upto what i would call a Decent standard.
So when i was building these 3 parties i wanted to do in such a way that make party 1 a whirlwind of violence without detracting from the other 2 parties. I also wanted to have all 3 parties with a dedicated caster so serve as support and AOE as well as healer. All melee or none dedicated casters i have kept their known magic to a minimum. As of writing they have only learned the Magic their stat magicite / equipment has taught them and Quick. I believe quick is Mandatory on anyone that can learn it. Another thing to know is I am not a man above using game breaking glitches as suck I have abused the Terra duplication glitch for equipment.
Party 1 Lock, Terra, Edgar and Relm. I tried to stack this team to be able to get as much DPS as possible with lock easily being the forefront of that being able to casually do a total of about 80k per wave of attacks. I also wanted to keep Edgar as a Dragoon so he can dodge party ending attacks up also add a level of diversity in the offensive line up. Terra has been assigned the role of parties mom. Her job is to heal and support the party while Relm is there do a steady 50k-ish damage.
Locke Equipment: Ultima Weapon x2, Red Cap, Genji Armor, Master Scroll and Genji Gloves. I think this is the highest possible damage output in the game. Higher than any magic set up i can think of without relying on luck. The thing i like about this particular setup is disregard for the Enemies defence. I chose the red cap over the Genji because of the stat boost it offered me so i could then funnel those Levels worth of stats into something more useful.
Stats focused for Maxing: STR and Speed. Rest is in Stam and HP / MP. The equipment set up has no on hit magic procs so worry about it seemed good to disregard the magic stat entilierly and focusing on making locke as fast and as damaging as possible. He truly is the all star this particular party.
Terra Equipment: x2 lightbringer, Circlet, Minerva Bustier, Genji Gloves and Celestriad I thought this is the best setup i would of for this particular set up giving her a High strength if needed and a whopping 150 magic. Her role in this party is to be there mom. Make sure that Locke and Relm can do the heavy lifting. She does not need to cast two spells per turn. She can function on 1 spell and be changed into a pretty decent master scroll set up if needed. I doubt this will be needed but i built it in Just in case the situation is needed.
Stats focused for Maxing: STR, Magic. Rest in Stam and HP / MP The stats are Spread quite thin on the terra, she barley reaches 128 STR and focuses it all into Magic and Stam.
Edgar Equipment: Radiant Lance, Paladin shield, Genji Helm, Genji Armor, Dragoon Boots and Dragon horn. I spent a lot of run umming and ahhing over Holy Lance or radiant lance. In the end i chose Radiant for two main reason. The first is the minor stat buffs it gives and the second is the fact it is none elemental damage. I figured later on in the game edgar would be useless against anything that is immune or absorbs Holy damage. Additionally if they are weak to it i can always put a holy lance on and go fishing for holy procs for additional damage.
Stats focused for Maxing: STR, Magic. Rest in Speed and HP / MP. I chose in this particular reason to for max STR and Magic. The strength is make those jumps worth using and 40k-ish damage seems good. Magic is there because of Flash incase i need AOE quickly. It also facilitates the on hit procs he has access to in Lightbringer and Holy lance. This is a set up in needed could easily be changed into a Genji Glove, Master Scroll set up with double lightbringer / Ragnarok / Ultima Weapon. I also like the tank this set up as with the elemental protection of Paladin shield and high defence of the armor.
Relm Equipment: Magus Rod, Paladin shield, Cat ear hood, Behemoth Suit, Soul of Thamasa and Celestriad I spent a lot of time going between Magus rod and Angel brush. I have finally settles on the Brush when i get it for now i think this is the best i can do. I realise there is a Contradiction of between the Hood and Shield, however the shields main purpose is provide a higher degree of defence and the hood is there for the stat boosts it gives.
Stats focused for Maxing: Magic, Speed. Rest in Speed and HP / MP. As the secondary DPS of the party i wanted her to be fast, effective and easily be able to get those sweet 5 ultima out ASAP. like lock i tried to focus on as much Damage as possible with total disregard for the secondary offensive stat.
Party 2 Gau, Celes, Mog and Gogo This party is the Gau show. Everything about this is to get Gau Raging and keep him alive while he Rages. It also acts as a good environment for Gogo to mime. Celes is the Dedicated caster of this party she is there to Spam runic when Gau rages and heal, hatse, reraise Gau when he needs it. Mog serves as the same function as Edgar in the first party and as a a minor Support for status elements when needed.
Gau Equipment: Paladin shield, Circlet (will be replaced with Dueling mask), Snow Scarf, Ribbon, Master scroll. I struggled with gau on many levels some of this is lack of knowledge. I could make an entire new thread about Gau and what i should do with him. So for now this is what i have settled on. I would like to know a few things, Does gau keep his equipment advantages when he rages? so for example if he rages into something that is weak to fire but you have something that makes you absorb fire will you heal for double the amount. Same for status effects. The last time i played this was on the SNES and i could do a completely different set up with Medal Award. I do have half a mind to hack it on him go with a double lightbringer set up on him. But alas this is what i have settles on. I would like some Heavy advise on this particular matter and your opinions on them.
Stats focused for Maxing: Magic, Strength. Rest in Speed and MP. I think MP is a dead stat on gau. Rages do not require MP to be used and there is no incentive to get it as far as i am aware so i ignored it. It seemed obvious that his Magic and strength stat are must maxes. I chose speed in the end as the dump stat as i believe to be more useful than Stam in this particular case.
Celes Equipment: x2 lightbringer, Circlet, Minerva Bustier, Genji Gloves and Celestriad See Terra for a full explanation. Celes unlike Terra in this point of the game has a useful ability in runic. Trance is useful midway to late game but when you are guaranteed to hit damage cap there is no need for it. Runic is the reason she is paired with gau eating the magic and giving gau the support my favourite gremlin needs.
Stats focused for Maxing: Magic, Strength. Rest in Speed and HP /MP I chose speed on Celes as she will need to be rather attentive to Gau. She is also fast so i can abuse wait Tricking on her if needed. As the main caster it is also her job to Ultima enemies when needed.
Mog Equipment: Holy Lance, Paladin Shield, Circlet, Diamond Armor, Dragoon boots and Dragon horn As a strictly worse version of edgar in terms of equipment I tried to give them the best i could. With the dances adding a level of healing and status affect puring. All in all they seem to be ok.
Stats focused for Maxing: Magic, Speed. Rest in magic and HP / Mp.
So the main reason Edgar had max magic was because of their "Tools" ability. Mogs does not have that instead has dance. So i chose speed to proc dance as many times possible as well get them in the Air as fast as possible (I don't think the drop time has anything to do with speed)
Gogo Mimics: Magic, Lore and Steal
Equipment: Lightbringer, Paladin Shield, Circlet, Genji Armor, Ribbon and Merit Award I can see a argument to go Genji glove and double lightbringer for even more stats but i chose this instead. I can also see a argument of ditching Ribbon for Soul of Thamasa or Celestriad with the things he as Mimic. Gogo is mainly there to mimic the other party members Mainly as a second jumper or a second runic.
Party 2 Strago, Sabin, Cyan and Shadow There is less of a plan with this team and more trying to make the best with what i have left. all in all i think this is quite good. Strago is a strong caster with blue magic adding a level of utility. Sabin being the main physical DPS. Cyan and shadow are outshadowed by Sabin here. At least Shadow can throw Elemental Weapons when needed and the interceptor is a nifty free auto attack.
Strago Equipment: Magus rod, Paladin Shield, Genji helm, Behemoth suit, Celestriad and Miracle Shoes / Soul of Thamasa.
Strago's relics change on a boss to boss situation. Miracle Shoes are there for general use and mainly battles between bosses and Soul of Thamasa when i need to a lot Quickly like cast 5 ultima or white wind into Delta. With the utility that blue magic adds as well as access to the interceptor rippler glitch. I think strago is pretty ok all round.
Stats focused for Maxing: Magic, Speed. Rest in Stam and HP / MP.
I made a thread going through the whys of this. But in short i decided Speed due to the ability to blitz ultimas and Stam because of the amount of stuff has as access to that scales off it and Miracle Shoes.
Sabin Equipment: x2 Claws (they are always changing,) Circlet, Red jacket, Genji glove, master scroll Sabin has single job. Press attack and watch them disappear. If he can proc as many on hits as possible and kill them. He has the same mentality as Locke in terms of build.
Stats focused for Maxing: Magic, Strength. Rest in Stam and HP / MP. So the strength is there for his stupid good auto attacks, Magic for the onhits and AOE blitzes and the stam to benefit from strago and his buffs.
Cyan Equipment: Zantetsuken, Mutsunokami, Diamond helm, Genji Armor, Genji Gloves and Miracle shoes. So i have no idea what to do with him Most of his stats seem useless for Bushido. So i just gave him quite a generic Set up and hope we can get through this. Not to do Cyan dirty but i have no idea what to do with him.
Stats focused for Maxing: Strength and Magic I am told that his Bushido is a mix of Magic and Strength so that's what i maxed.
Shadow Equipment: Kagenui, Gladius, Red cap, Genji Armor, Miracle Shoes, Genji Glove. He has a basic set up. Just deal as much damage as possible and if you cannot reach damage cap throw stuff at them.
Stats focused for Maxing: Strength and Speed. Rest in magic HP / MP His stats are not the best but the 128 speed and strength means he does good damage so all in all he seems ok.
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FinalFantasyVI [link] [comments]
2024.05.20 04:25 DIY_Forever 3D Touch install won't home.
So my upgrades to the Aquila are done, replaced the hot end which was a royal PITA fishing the wire through the sheath but it is all the way home now.
The fans were a bit more convoluted. The one in the mainboard super easy, unclip the stocker, clip the new one in, unscrew it from the base and screw the new one to the base, done.
The one on the hot end, which replaced the faulty OE one required cutting and soldering, plus ample amounts of electrical tape as my smallest heat shrink tubing is way too big for this stuff... But it is not going anywhere, ever so there is that... Good solid solder joint, and the insulating wrap of electrical tape is doing its job well.
Installed the upgraded bed leveling springs, and of course the 3D touch. I delayed the firmware update until after getting a solid manual bed leveling, then I updated the firmware in both the machine and display.
The machine powers on just fine, 3D touch seems to go through its self check and appears ready, and then I try to run auto home. The X axis / carriage runs to the left, and hits the sensor, and then nothing. The Z axis stepper motor is never engaged. And yes I double checked to insure it did not come unplugged.
https://youtu.be/z_jUAK46ocg Products used for the 3D touch are...
BL Touch cable set since the 3D touch failed to come with a cable with an end to match the main board BL Touch connector. The colors are straight through 1 for 1 matches though even though the colors are out of order.
https://amzn.to/4auuDoD The 3D Touch itself.
https://amzn.to/3V5AzzL Sturdy 3D touch sensor bracket for Voxelab Aquila (STL file printed with Voxelab black PLA)
https://www.thingiverse.com/thing:4826844 M3 x12 socket head cap screws and nuts to hold 3D touch sensor to mount.
M3 x12 socket head flathead screws to hold sensor mount to Aquila.
Voxelab G32 Aquila BL Touch firmware.
https://enfss.voxelab3dp.com/10000/software/93a0e11902fea27ced993dabb44b0500.rar My suspicion is in the cable OR a faulty 3D touch sensor.
Any suggestions on what and how to check?
submitted by
DIY_Forever to
VoxelabAquila [link] [comments]
2024.05.20 02:42 anonades [F2P] Neuer Clan sucht motivierte Mitglieder - F2PJobHub!
Hallo zusammen,
ich bin Snabse und ich habe gerade den F2PJobHub-Clan gegründet! Unser Ziel ist es, eine dynamische Gemeinschaft von Spielern aufzubauen, die sich auf Handwerk, Handel und gemeinsame Abenteuer im F2P-Bereich von Old School RuneScape konzentrieren.
Wie funktioniert der F2PJobHub? Unser Clan basiert auf einem einzigartigen Jobsystem, das es den Mitgliedern ermöglicht, sich für verschiedene Jobs zu bewerben und dafür bezahlt zu werden. Hier ist, wie es funktioniert:
- Jobauswahl: Jedes Mitglied kann sich für verschiedene Jobs innerhalb des Clans bewerben, je nach ihren Interessen und Fähigkeiten. Diese Jobs umfassen Mining, Smithing, Fishing, Woodcutting, Crafting und mehr.
- Bewerbung und Annahme: Um einen Job zu erhalten, sendet das Mitglied eine Bewerbung an den entsprechenden Meister oder Offizier im Clan. Nach Prüfung der Bewerbung und eventuellen Vorstellungsgesprächen wird der Job angenommen.
- Bezahlung und Ressourcen: Mitglieder erhalten nicht nur eine angemessene Bezahlung für ihre Arbeit, sondern auch Zugang zu den benötigten Ressourcen und Materialien, die für ihren Job erforderlich sind. Dies ermöglicht es den Mitgliedern, effizient und profitabel zu arbeiten.
- Weiterentwicklung: Durch kontinuierliches Engagement und gute Arbeit haben Mitglieder die Möglichkeit, in ihrem Job aufzusteigen und zusätzliche Verantwortlichkeiten und Vergünstigungen zu erhalten.
Unterstützung und Zusammenarbeit: Ich suche engagierte Mitglieder, die bereit sind, das F2PJobHub-Projekt mit mir voranzutreiben. Wenn du zuverlässig und vertrauensvoll mit Aufgaben umgehen kannst und Interesse daran hast, gemeinsam mit mir und anderen Mitgliedern ein großartiges Projekt aufzubauen, dann bist du herzlich willkommen!
Wie kannst du teilnehmen? Wenn du interessiert bist, einem dynamischen Clan beizutreten und Teil einer aufstrebenden Gemeinschaft zu werden, dann schick mir eine Nachricht hier auf Reddit oder In-Game unter [Dein In-Game Name] für eine Einladung! Wir haben auch einen Discord-Server, auf dem du uns besuchen kannst: [Discord-Link].
Lass uns gemeinsam etwas Tolles aufbauen und viele spannende Abenteuer in Gielinor erleben!
Snabse submitted by
anonades to
ClanChat [link] [comments]
2024.05.20 02:40 Brave_Run_2517 How to get higher purple percentage
2024.05.20 02:27 Brave_Run_2517 Isnt this better than the Fuscismatia
2024.05.20 01:10 Fantastic-Magic [dwm] I'm back with a better rice. I was updating my neovim config and accidentally redid my whole computer 😬
2024.05.20 00:15 Drakoshi Finally completed my long term goal, 6/6 PEN Manos acc (bought)
2024.05.19 23:58 EffectiveDuty4957 Am I cooked?
2024.05.19 23:22 serialcompliment Can't harm/do damage/hit NPCs as a quest objective?
EDIT: Just figured out what it was: I used a console command to disable collisions with friendly NPCs way back, and that's probably what's happening. In case anyone runs into this in the future.
This has happened twice so far: During Boetha's Proving, I can't damage/kill the follower stuck to the Pillar of Sacrifice, and I can't damage Vilkas when sparring at the beginning of the Companions quest line.
I'm assuming some mod is to blame, but I can't find anything similar that anyone has asked about before. Any time I look it up, people are saying that the fight went wrong, or killing the follower does nothing, etc. but nothing about not being able to do any damage to them.
I would appreciate if someone could see whether my load order has problems? It's being managed by Vortex, so I doubt it's the \*order\* itself, but maybe some incompatibilities:
>!
Automatically generated by Vortex
*Unofficial Skyrim Special Edition Patch.esp
*HeimskrOnlyPreachesWeekends.esl
*Expressive Facegen Morphs.esl
*HSResources.esl
*High Poly Head.esm
*Landscape and Water Fixes.esp
*LegacyoftheDragonborn.esm
*Water for ENB.esm
*Lux - Master plugin.esm
*Natural Waterfalls.esp
*Obsidian Mountain Fogs.esm
*Lux - Resources.esp
*Lux Via.esp
*Natural Waterfalls - Dawnguard.esp
*Natural Waterfalls - Dragonborn.esp
*Praedys_Soulcairn.esm
*PraedysSkeletons.esl
*SmoothCam.esl
*UnreadBooksGlow.esl
*AHZmoreHUDInventory.esl
*Particle Patch for ENB.esp
*SkyUI_SE.esp
*Immersive Sounds - Compendium.esp
*SMIM-SE-Merged-All.esp
*EnhancedLightsandFX.esp
*Fabled Forests.esp
*Relationship Dialogue Overhaul.esp
*RDO Updated.esp
*ELFX Fixes.esp
*JKs Skyrim.esp
*Landscape Fixes For Grass Mods.esp
*Lux Via - Brighter lighting patch.esp
*AI Overhaul.esp
*SoundsofSkyrimComplete.esp
*Cathedral Weathers.esp
*Cathedral Weathers - Patch - Rudy ENB.esp
*Store Quest Items.esp
HPP - Vaermina's Torpor.esp
*FNIS.esp
*PAN_Initiates.esp
*JK's Understone Keep.esp
*Lux Via - plugin.esp
*JK's The Bards College.esp
*JK's Markarth Outskirts.esp
*TCBM.esp
*Embers XD.esp
*JK's Whiterun's Outskirts.esp
*JK's Castle Dour.esp
*JK's Blue Palace.esp
*JK's High Hrothgar.esp
*JK's Solitude Outskirts.esp
*JK's Temple of the Divines.esp
*JK's Sky Haven Temple.esp
*JK's Windhelm's Outskirts.esp
*JK's Riften Outskirts.esp
*JK's Arnleif and Sons Trading Company.esp
*JK's Jorrvaskr.esp
*JK's Mistveil Keep.esp
*JK's Temple of Mara.esp
*JK's Palace of the Kings.esp
*SoS_ELFX_Patch.esp
*TrainAndStudy.esp
*Hothtrooper44_ArmorCompilation.esp
*Guard Dialogue Overhaul.esp
*Weapons Armor Clothing & Clutter Fixes.esp
*JK's Temple of Dibella.esp
*JK's The Hag's Cure.esp
*JK's Sinderion's Field Laboratory.esp
*JK's Dragonsreach.esp
*Remodeled Armor - Vanilla Replacer.esp
*Guards_Armor_Replacer.esp
*HearthfireMultiKid.esp
*JK's Silver-Blood Inn.esp
*JK's Elgrims Elixirs.esp
*ImprovedCompanionsBoogaloo.esp
*ElderOutfit.esp
*ElderOutfit - AI Overhaul.esp
*Bijin AIO.esp
*Bijin AIO - YBMT.esp
*100pMaxPickpocketChance.esp
*dkad_AdoptionWithoutMurder.esp
*AcquisitiveSoulGemMultithreaded.esp
*Bears of the North.esp
*JK's New Gnisis Cornerclub.esp
*zMirai.esp
*JK's Riverwood Trader.esp
*JK's Riverwood.esp
*JK's Radiant Raiment.esp
*JK's The Bannered Mare.esp
*JK's White Phial.esp
*Run For Your Lives.esp
*SaveTheIcerunner.esp
*Fabled Forests - No Aspens Outside the Rift.esp
*JK's Angelines Aromatics.esp
*JK's Temple of Talos.esp
*JK's The Ragged Flagon.esp
*JK's Septimus Signus's Outpost.esp
*JK's Bits and Pieces.esp
*JK's Arcadia's Cauldron.esp
*JK's Temple of Kynareth.esp
*Recorder Follower Base.esp
*Recorder Follower Patch.esp
*DBM_JKSkyrim_Patch.esp
*PROTEUS.esp
*Better Courier.esp
*Bijin Warmaidens.esp
*Bijin Wives.esp
*Bijin NPCs.esp
*cs_soulfragmentstosoulgems.esp
*3BBB.esp
*CBBE.esp
*RaceMenu.esp
*RaceMenuPlugin.esp
*RaceMenuMorphsCBBE.esp
*SOSPhysicsManager.esp
*AutoConsumePotions.esp
*ThievesGuildShortcut.esp
*College Of Winterhold - Quest Expansion.esp
*CathedralWeatherMCM.esp
*PrinceandPauper.esp
*ColovianNobleClothes.esp
*DBM_ELFX_Patch.esp
*crimson nirnroot cheat.esp
*Carry Weight x100.esp
*Bad Slaughterfish.esp
*BetterThirdPersonSelection.esp
*DaedricPunishmentForSweetrolls.esp
*DragonPunishmentForCloudDistrict.esp
*Lux Via - He-Man patch.esp
*Katana.esp
*The Paarthurnax Dilemma.esp
*Embers XD - Patch - Lux Via.esp
*JK's SkyHaven Forge.esp
*JKs The Drunken Huntsman.esp
*Recorder - JKs Skyrim Patch.esp
*My Home Is Your Home.esp
*MBW Dragon Souls to Perk Points - v3.esp
*ColovianLeatherArmor.esp
*Ars Metallica.esp
*DwemerCrapTweaks.esp
*ENB Light.esp
*ELFX Fixes Ragged Flagon Fix.esp
*Embers XD - Patch - ELFX.esp
*Embers XD - Patch - JKs Dragonsreach.esp
*Embers XD - Patch - JKs Skyrim.esp
*ELFX - NoBreezehome.esp
*Extra Effect x3.esp
*IcePenguinWorldMap.esp
*FNIS_PCEA2.esp
*FNISSexyMove.esp
*FemaleOutfitReplacer.esp
*Fletching - Craft Arrows Anywhere.esp
*DBM_JKDragonsreach_Patch.esp
*Golden Rings Of Craft.esp
*ImGladYoureHere.esp
*DBM_ISC_Patch.esp
*VisualAnimatedEnchants2023.esp
*DBM_WACCF_Patch.esp
*imp_helm_legend.esp
*GuardsArmor - ImprovedClosefacedHelmets Patch.esp
*DBM_JKBluePalace_Patch.esp
*GDOS - Glorious Solitude Door - Rotation Fix.esp
*GDOS - Splendid Mechanized Dwemer Door.esp
*HearthfireMultiKid_LastName.esp
*HeimskrOnlyPreachesWeekends.esp
*Hun Lovaas.esp
*High Poly Head Vampire Fix.esp
*Hothtrooper44_Armor_Ecksstra.esp
*ISC WACCF Patch.esp
*IA CBBE Patch.esp
*HelpfulLoadTips.esp
*JK's Belethor's General Goods.esp
*IFDL_BijinWarmaidensAIO_Patch.esp
*LydiaPatchForLOTD.esp
*JS Armored Circlets SE.esp
*Jewelry limiter.esp
*JS Barenziah SE - Johnskyrim.esp
*KatanaCrafting.esp
*KS Hairdo's.esp
*KSHairdosSMP.esp
*JK's Bee and Barb - Katana.esp
*JK's Drunken Huntsman - Katana.esp
*DBM_RelicNotifications.esp
*DBM_GuardsArmorReplacer_Patch.esp
*LOTD_TCC_GuardArm.esp
*DBM_IA_Patch.esp
*LOTD_TCC_ImmArm.esp
*DBM_JKArcadia_Patch.esp
*DBM_JKBannered_Patch.esp
*DBM_JKBelethor_Patch.esp
*DBM_JKDrunken_Patch.esp
*DBM_SMIM_Patch.esp
*DBM_VAE2_Patch.esp
*LustmordVampireArmor.esp
*[Imp] Modular Mage.esp
*Leveling Freedom.esp
*Muiri.esp
*HT More NPC Pocket Money.esp
*NoBSAIProjectileDodge.esp
*Praedy's ShrineOfAzuraSizeX3.esp
*Praedy's SoulEssenceGem.esp
*Praedy's SoulGems.esp
*Noct_Adze.esp
*PAN_Frea.esp
*PAN_Frida.esp
*PAN_Sovngarde.esp
*PositiveUndressedReactions.esp
*PraedysElderScrollSoulCairnFix.esp
*MoonGlowSize.esp
*PlantableNirnrootv03.esp
*DawnGuardDoors.esp
*DawnguardBanner.esp
*PnP - HFMultiKid Patch.esp
*Project ja-Kha'jay- Khajiit Diversity.esp
*JKJ - AI Overhaul Patch.esp
*RaceMenuHH.esp
*Remodeled Armor - Elder-Bijin.esp
*Remodeled Armor - ISC.esp
*RichMerchantsSkyrim_x5.esp
*RiftenRumbleFix.esp
*Rumble - Beasts.esp
*Rumble - Crafting.esp
*Rumble - Crafting - ISC Patch.esp
*Rumble - Items.esp
*Rumble - Items - ISC Patch.esp
*Rumble - Jumping.esp
*Rumble - Jumping - ISC Patch.esp
*Rumble - Swimming.esp
*Rumble - UI.esp
*Rumble - UI - ISC Patch.esp
*Rumble - Weapons.esp
*Rumble - Weapons - ISC.esp
*Skoglendi - A Grass Mod.esp
*SimplyKnock.esp
*Shiva's Vanilla Hair Replacer.esp
*Landscape and Water Fixes - Patch - ELFX.esp
*SmartHarvestSE.esp
*SSoB.esp
*SoS_Cathedral_Patch.esp
*Praedy's StavesAIOLotd.esp
*RiverStaff.esp
*TGGiveGoldToBeggarsPatch.esp
*True Scholar.esp
*UIExtensions.esp
*UnequipQuiverSE.esp
*Vampire Clothing Expansion.esp
*Water for ENB - Patch - JKs Bannered Mare.esp
*AHZmoreHUD.esp
*XPMSE.esp
*cathedralbrighter100.esp
*Alternate Start - Live Another Life.esp
*nwsFollowerFramework.esp
*Water for ENB (Shades of Skyrim).esp
*Water for ENB - Patch - Rudy ENB.esp
*Water for ENB - Patch - JKs Ragged Flagon.esp
*Water for ENB - Patch - Landscape Fixes for Grass Mods.esp
*Lux.esp
*HSPlayerHomes - Breezehome.esp
*Lux - Katana Follower.esp
*Lux - Brighter interior nights.esp
*Lux - No grass in caves patch.esp
*Lux - USSEP patch.esp
*Lux - CC Fish patch.esp
*Lux - JK's Angelines Aromatics patch.esp
*Lux - JK's Arcadia's Cauldron patch.esp
*Lux - JK's Arnleif and Sons Trading Company patch.esp
*Lux - JK's Bannered Mare patch.esp
*Lux - JK's Bards College patch.esp
*Lux - JK's Belethor's General Goods patch.esp
*Lux - JK's Bits and Pieces patch.esp
*Lux - JK's Blood Inn patch.esp
*Lux - JK's Blue Palace patch.esp
*Lux - JK's Castle Dour patch.esp
*Lux - JK's Dragonsreach patch.esp
*Lux - JK's Drunken Huntsman patch.esp
*Lux - JK's Elgrims Elixirs patch.esp
*Lux - JK's High Hrothgar patch.esp
*Lux - JK's Jorrvaskr patch.esp
*Lux - JK's Mistveil Keep patch.esp
*Lux - JK's New Gnisis Cornerclub patch.esp
*Lux - JK's Palace of Kings patch.esp
*Lux - JK's Radiant Raiment patch.esp
*Lux - JK's Ragged Flagon patch.esp
*Lux - JK's Riverwood Trader patch.esp
*Lux - JK's Septimus Signus Outpost patch.esp
*Lux - JK's Sinderion's Lab patch.esp
*Lux - JK's Sky Haven patch.esp
*Lux - JK's Skyrim.esp
*Lux - JK's Temple of Dibella patch.esp
*Lux - JK's Temple of Divines patch.esp
*Lux - JK's Temple of Kynareth patch.esp
*Lux - JK's Temple of Mara patch.esp
*Lux - JK's Temple of Talos patch.esp
*Lux - JK's The Hag's Cure patch.esp
*Lux - JK's Understone Keep patch.esp
*Lux - JK's White Phial patch.esp
*Lux - JK's Whiterun Outskirts patch.esp
*Lux - Live Another Life patch.esp
*Lux - Saints and Seducers patch.esp
*Water for ENB - Patch - Lux - JKs Ragged Flagon.esp !<
submitted by
serialcompliment to
skyrimmods [link] [comments]
2024.05.19 23:10 Lichloved_ The Giants of Kilima Lake: Fishing the Midnight Paddlefish, Giant Kilima Stingray, and the Ancient Fish
| Grand totals and percentages for a sample of 2072 fish at Fisherman's Lagoon (Kilima Lake using Glow Worms), caught between 5/12/24 and 5/19/24 Hello friends and fisher-scholars, Sugar Sensitivity here with my weekly obsession! After nabbing the Long-Nosed Legends along the Bahari Coast in my last post, I set my sights on what's become my favorite fishing spot in the game. Not only can I get a nice take of trout during the day phase, Einar is right there to unburden the mountains of fish in my inventory between phases, so data-gathering is quick, easy, and tidy! But most importantly ... a flux of fisherfolk are frequently found there, familiar faces that foster fast friendships! (There are almost always lovely people to meet at the docks and fish with, making that x5 bonus easy to come by!) Impromptu fishing party at Einar's docks! The best name I've ever seen. If you see this, you're my hero. Results As a general statement, the information presented here is a snapshot of one person’s experiences and may differ from the actual catch rates in place behind the scenes. There may be factors I have not considered, or insights I have yet to discover about fishing, and this data may only apply to the current patch at the time of posting (0.179). I encourage other fisher-scholars to replicate this design or improve upon it so the most accurate information is available to us all! The findings of this particular ichthyological foray are presented here. Full descriptions of data by session are available in the final images attached on this post. It should be noted, the Ancient Fish only becomes available after completing the quest Something's In the Water. These catch tables would show significantly different results without that fish available to catch. Giants of Kilima Lake: Grand Totals Total Sample Size: 2072 Day Sample: 910 - Beluga Sturgeon: 37.80%
- Alligator Gar: 39.67%
- Enchanted Pupfish: 17.14%
- Waterlogged Chest: 2.97%
- Giant Kilima Stingray: 1.43%
- Ancient Fish: 0.99%
Evening Sample: 307 - Beluga Sturgeon: 33.88%
- Alligator Gar: 40.39%
- Enchanted Pupfish: 20.20%
- Waterlogged Chest: 1.63%
- Giant Kilima Stingray: 2.61%
- Ancient Fish: 1.30%
Night Sample: 500 - Beluga Sturgeon: 35.20%
- Alligator Gar: 39.60%
- Enchanted Pupfish: 18.80%
- Midnight Paddlefish: 6.40%
Morning Sample: 355 - Beluga Sturgeon: 41.41%
- Alligator Gar: 30.99%
- Enchanted Pupfish: 20.00%
- Waterlogged Chest: 4.23%
- Giant Kilima Stingray: 0.85%
- Ancient Fish: 2.54%
Below I have included my entry tables by date, as well as phase and session. The phase refers to one of four sections of a Palian Day (Day: 6AM-6PM, Evening/Dusk: 6PM-9PM, Night: 9PM-3AM, Morning/Dawn: 3AM-6AM), while a session refers to the number of fish I log sitting there and fishing for (at least part of) the duration of a given phase. Further analysis of per-session catch rates could be analyzed at a later date if outliers are reasonably accounted for. I've improved my tables to auto-calculate totals and percentages, making data entry quicker and more efficient, while also hopefully less prone to human error. This new entry method also makes the process much easier to replicate across other biomes and future expeditions! So lovely folks that read these silly things, I ask you in regards to my next mission(s): Where should Sugar go next? What rare fish could he pursue on his next study? Are there any biomes or phase-specific catches you'd like to see explored? Until next time then, may the luck of all fisher-scholars be with you in your quest for these giants of Kilima Lake! Kilima Lake - Glow Worms (Day) Kilima Lake - Glow Worms (Evening) Kilima Lake - Glow Worms (Night) Kilima Lake - Glow Worms (Morning) submitted by Lichloved_ to Palia [link] [comments] |
2024.05.19 21:45 ItzASecretBoi Attempting to remove VeinMiner, but I can't find it. [Help?]
Hey, if you've clicked on this post, your probably willing to help me out real quick, I'm working on a vanilla ++ modpack for a modded game with me and my buddies, but for some reason I have Vein Miner, which I personally would like to remove. Unfortunately for me I can't find it and I've scanned this pack like 5 times now, and I cannot for the life of me find the Vein Miner mod.
Edit: For some reason typing /function veinminer:disable disables it, but im looking to remove this entirely if possible.
Edit: Solved, it was Paxi, Paxi had a datapack in it's files that was causing vein mining to happen.
If anyone glances at this and just so happens to know the culprit, thanks!
- GUI Compass
- Nullscape
- Lithium
- Debugify
- Continuity
- Recipe Cooldown
- LazyDFU
- Very Many Players
- Bygone Nether
- Double Doors
- Reese's Sodium Options
- Collective
- Dynamic FPS
- Iris
- Smooth Swapping
- Disable Insecure Chat Toast
- Xaero's Minimap
- Capes
- Inventory Totem
- Forge Config API Port
- AdvancementInfo
- FastAnim
- Architectury
- Wakes
- Mineblock's Repeated Utilities
- AttributeFix
- Accurate Block Placement
- Sodium
- Easy Magic
- AppleSkin
- Better Advancements
- Endless Music
- Mindful Loading Info
- Bobby
- Mouse Wheelie
- Beautified Chat Server
- YDM's Weapon Master
- EnhancedVisuals_FABRIC_v1.6.9_mc1.20.1
- Incendium
- e4mc
- Blur (Fabric)
- Axiom
- FabricSkyBoxes Interop
- NetherPortalFix
- Player Animator
- CreativeCore
- Roughly Enough Items
- FabricSkyBoxes
- Camera Overhaul
- Konkrete
- Mod Menu
- Immersive Weathering
- Quick Right-Click
- Random Village Names
- Disable Custom Worlds Advice
- Flow
- YUNG's Extras
- EntityCulling-Fabric
- Tree Harvester
- Indium
- Resourcefulconfig
- Fabric API
- Geophilic
- Tiered
- GeckoLibIrisCompat
- Soul fire'd
- Fabric Language Kotlin
- Krypton
- WorldEdit
- ChoiceTheorem's Overhauled Village
- Controlling For Fabric
- Clumps
- GUI Followers
- Sound Physics Remastered
- Visuality
- NotEnoughAnimations
- Superflat World No Slimes
- Searchables
- Connectible Chains
- Presence Footsteps
- Easy Elytra Takeoff
- Raknetify (Fabric)
- YUNG's Bridges
- YUNG's Menu Tweaks
- Ksyxis
- Additional Lanterns
- Snow Under Trees
- Starlight
- AutoTag Convention
- GUI Clock
- More Mob Variants
- Vectorientation
- Iceberg
- More Zombie Villagers
- Chunky extended
- Fabrishot
- Panorama Screens
- MixinTrace
- Better hidden chat
- ServerCore
- Compact Help Command
- Better Animations Collection
- MidnightLib
- Hoe Tweaks
- Highlighter
- Better Beacon Placement
- Deeper and Darker
- Zoomify
- oωo
- Dynamic Surroundings
- DEUF Refabricated
- Memory Leak Fix
- Softer Hay Bales
- William Wythers Overhauled Overworld [FORGE]
- SuperMartijn642's Core Lib
- Right Click Harvest
- Realistic Bees
- Remove Reloading Screen
- Falling Leaves
- Glassential
- Eating Animation
- First Join Message
- Wunderreich
- Borderless Mining
- Grass Seeds
- Distant Horizons
- CICADA
- Boids
- Simple Voice Chat
- Woof
- Diagonal Fences
- All Loot Drops
- CIT Resewn
- Fish On The Line
- Fast IP Ping
- Fabric Waystones
- Campfire Spawn and Tweaks
- Moog's Nether Structures
- ExtraSounds
- YUNG's Better Strongholds
- Exposure
- FerriteCore
- BadOptimizations
- Mindful Darkness
- Ruthenium
- Xaero's World Map
- Creeper Overhaul
- LibZ
- Lootr
- Advanced Netherite
- Packet Fixer
- YUNG's API
- Better Statistics Screen
- MidnightControls
- Animatica
- Dragonfight Mod
- Seamless Loading Screen
- Amplified Nether
- Noisium
- Replay Mod
- Enhanced Block Entities
- Diagonal Walls
- YUNG's Better End Island
- HorseBuff
- DisableAccessibilityScreen
- Cherished Worlds
- AmbientSounds_FABRIC_v5.3.5_mc1.20.1
- Snow! Real Magic!
- YUNG's Better Jungle Temples
- You Shall Not Spawn!
- YUNG's Better Mineshafts
- Visual Workbench
- Concurrent Chunk Management Engine
- Chunky
- Traveler's Titles
- Main Menu Credits
- Terralith
- Nyf's Spiders
- Recast
- RailOptimization
- Item Borders
- GeckoLib 4
- Surface Mushrooms
- Cristel Lib
- Auditory
- CleanCut
- Tectonic
- DashLoader
- Fixed Anvil Repair Cost
- Better Third Person
- Followers Teleport Too
- Repurposed Structures
- Random Shulker Colours
- Bedspreads
- Automatic Doors
- YUNG's Better Dungeons
- Legendary Tooltips
- Better Spawner Control
- Trinkets
- Immersive Structures
- Language Reload
- Elytra Slot
- Healing Campfire
- TerraBlender
- Fabric Seasons
- Mineral Chance
- Prism
- Moog's End Structures
- End Remastered
- Entity Texture Features
- LambDynamicLights
- QoLFixes
- Replanting Crops
- Trade Cycling
- Wool Tweaks
- Nether Depths Upgrade
- Random Sheep Colours
- YOSBR
- Balm
- MaLiLib
- Nether Chested
- Anvil Restoration
- Easy Anvils
- ${name}
- VanillaTweaks
- ChatAnimation
- Charm
- BetterF3
- Cave Dust
- More Banner Features
- Herds Panic
- More Chat History
- Necronomicon
- Paxi
- YUNG's Better Nether Fortresses
- Better Mount HUD
- Better Climbing
- Puzzles Lib
- Do a Barrel Roll
- Cloth Config v11
- Smaller Nether Portals
- Moonlight
- Scaffolding Drops Nearby
- MidnightControls Extra
- Sodium Extra
- FrozenLib
- Additional Additions
- Universal Bone Meal
- YUNG's Better Desert Temples
- Axes Are Weapons
- ModernFix
- Custom LAN
- Creative Fly
- Diagonal Windows
- Shulker Box Tooltip
- Faster Random
- Comforts
- Video Tape
- Shut Up GL Error
- Bigger Sponge Absorption Radius
- OptiGUI
- Towns and Towers
- Fast Paintings
- YUNG's Better Witch Huts
- Nvidium
- Entity Model Features
- ImmediatelyFast
- Dungeons and Taverns
- InvMove
- Areas
- Make Bubbles Pop Mod
- Deepslate Cutting
- Villager Names
- Advancement Plaques
- Charmonium
- Inmis
- AlinLib
- FeyTweaks
- Better Conduit Placement
- More Culling
- Smooth Scroll
- No Chat Reports
- 3d-Skin-Layers
- Edibles
- AdditionZ
- Tiny Skeletons
- Additional Structures
- InmisAddon
- YUNG's Better Ocean Monuments
- Faster Crouching
- Kiwi Library
- JamLib
- Jade
- cupboard
- Simply Swords
- Better Combat
- Minecraft Comes Alive
- Block Runner
- Puzzles Lib
- Tiny Item Animations
- What's That Slot?
- KleeSlabs
- Balm
- What Are They Up To
- CoroUtil
- Fabric Language Kotlin
- Day Counter (Original)
- Diet
- Day Dream
- Emojiful
- This Rocks!
- Creepers Keep Items
- Spice of Fabric
- Tips
- Bookshelf
- Leave My Bars Alone
- Fabric Seasons: Extras
- Fabric Seasons
- Fabric Seasons: Delight Compat
- Xp from Crops
- Farmer's Delight
- Shoulder Surfing Reloaded
- Amendments
- Moonlight
- Real Camera
- Crawl
- FSit
- Explosive Enhancement
- Falling Trees
- PandaLib
- Nimble
- FancyBlockParticles
- ItemPhysic
- CreativeCore
submitted by
ItzASecretBoi to
feedthebeast [link] [comments]
2024.05.19 21:34 gofancyninjaworld Two sisters, two tales
| The difference between the handling of the Psychic Sisters' arcs in the manga and the webcomic is a fantastic demonstration of the fact that different does not mean worse. A lot of people do miss the somber feeling of the webcomic not being married to the manga's visual flair, but I think it's a little short-sighted. It's missing the stories each is trying to tell. The biggest change can be summarised in a single image: that of Fubuki and Tatsumaki going clothes shopping in the manga. There is nowhere in the webcomic where this could have happened, neither previous to their confrontation, nor in its aftermath. What is different is not love: in both versions, each sister loves the other truly and desperately. Even at her worst, the only way webcomic!Tatsumaki would hesitate to give her sister a kidney would be because she's trying to find a way to psychically heal her. The difference comes in that in the manga, the sisters actually *like* each other. Actually *trust* each other. Actually *want to spend time* with one another. I love that Terrible Tornado isn't very good at peopling. This is the sort of thing that we can only see in the manga. Why? The change is best explained by Fubuki herself. Both versions have Fubuki experiencing intense isolation in primary school due to Tatsumaki attacking and driving away her schoolmates. However, in the webcomic, the fear and horror this engendered is still very much alive and present in her: she does not trust Tatsumaki not to hurt her and really is in the quest for warm bodies to interpose between herself and her sister in the hopes of being unmolested. Webcomic Fubuki does not trust Tatsumaki not to hurt her when she's angry. For good reason. In the manga, it's clear that this is a memory of the past. Somehow, without Saitama's intervention, she's managed to overcome her fear and see her sister as a person: a lost, overly-intense person with terrifying powers but few real-world coping skills. The fear Fubuki feels of Tatsumaki is still so alive. Manga: the past is the past. The summary of her recall makes it clear that it's a memory, not a vivid flashback. She even dares to see her sister as someone who needs help. The outcome of this difference gives us two great stories to enjoy, each of which illuminates real, difficult-to-swallow truths. Let's start with the webcomic. The truth about Tatsumaki is that as much as she loves Fubuki, she is too paranoid and too toxic for her to relate to Fubuki, and as much as Fubuki loves her, what she wants is the right TO BE LEFT ALONE. And she gets it in the end, with Tatsumaki flying off, tired out by Saitama's obduracy, and defeated by Fubuki's defiance. Sometimes, 'no-contact' is the only way we can preserve any love for those we'd normally be expected to be close to, especially family. We feel for how lonely a figure Tatsumaki cuts but there's nothing for it: she's earned her isolation. https://preview.redd.it/hr57gmfnnf1d1.png?width=542&format=png&auto=webp&s=aae6930fb695afd43f1b19a7340693bc6723b945 No contact is not an issue in the manga: hell, they live together! What is of issue is the challenge of respecting choices, including those that are harmful. It is not easy or comfortable to accept that someone we care for has the right to make choices that endanger them. And being heroes, coming to harm is a given: it's just a case of when and how badly. That's why we see Tatsumaki quick to swoop in to fish Fubuki out of any trouble she has with monsters, quick to deride Fubuki's underlings, and quick to bar Fubuki from participating in the Monster Association raid. The fun thing is that we see that Fubuki feels the same way about Tatsumaki: she's terrified that she'll come to harm and wants to save her from her hard-driving obstinacy, going so far as to call it a curse that Blast has laid on her. They're not the only ones struggling to be supportive of heroes. We see how pained Kuseno is to see the state Genos comes back in sometimes. We see Bomb tell Bang to quit already -- he, too, is terrified that Bang is going to his death. We see how small, scared, and lonely Zenko is as she sits by the injured Badd. [1] To love a hero is to live in fear for their well-being. To add to it, there is the problem that the guys who took Tatsumaki haven't gone away and gone to mind their own business. They're very much alive, kicking, and keen to find any way to get at the sisters if they can. Tatsumaki's paranoia about people approaching Fubuki is not entirely unfounded. The disappointment on her face as she surveyed the mess that Tsukoyomi had made and realised that, yet again, she'd been right was a sight to see. More in sorrow than in anger. And yet, Saitama has the nerve to insist that she shouldn't drive people away from Fubuki and respect her way of doing things. She did not take it well. The lesson here is two-fold. First, loving someone and wanting them in your life means that they're allowed to make their own decisions. Including those that harm them. I like too that it breaks out of the dichotomy too many people have about fears: either that they're unreasonable and thus to be dismissed as mere paranoia, or valid and to be indulged without challenge. No, ONE goes: you have to acknowledge the reality of your fears -- and then learn how to live with them. Why can manga!Tatsumaki accept those lessons? The biggest reason is that she's come to want to change ALREADY. It meant a lot to Tatsumaki when she saw that Fubuki had come to the battlefield all by herself and of her own volition, rather than hiding behind her men as she usually did. That sort of heroism, putting yourself forward and daring to face the big monsters head-on was something that Tatsumaki respects. Seeing Fubuki actually step up and do it for once, even if she didn't like it, she's honest enough a person to acknowledge. https://preview.redd.it/juytz2samf1d1.png?width=712&format=png&auto=webp&s=f74f5e988ad81ea374ddd51fa47df9e4daf54569 However, when it comes to working on your own, even if she's not publicly acknowledged it, the fact that Genos came to support her when she needed it and would not leave her even at the worst, is something that did leave an impression on her. Manga!Tatsumaki doesn't want to keep pushing people away out of fear. She really wanted to change. Webcomic!Tatsumaki does not like that she ends up pushing people away, but critically, she's not prepared to change that. Nowhere has she said that she doesn't want to do it any longer. You can't force anyone to change. She may not know *how* to do it, but damn is Tatsumaki ready to stop being alone. Tatsumaki might not like that she pushes people away but she's not considering changing her behaviour. As she has every right to. It should be said that even though the manga arc ends with Tatsumaki standing with Fubuki and the remnant of the Blizzard Group that'd had the courage to stand up to her, everything's not perfect. What's happened is that the two sisters have to accept each other's choices if the're to live together. Yes, Tatsumaki has to accept that Fubuki is a hero who does things her own way and will have people around her. Fubuki is going to have to accept that Tatsumaki does know what she's talking about. And that's a tough thing. Especially with those two being tough, stubborn assholes who are too much like each other for comfort. The 'easy' thing about going no-contact is that you don't have to keep fighting the same battles over and over again, which you do to some extent if you want to stay in someone's life. Even though it breaks her heart to see Tatsumaki leave, she knows it's right. Fight on together, but not too destructively. It's both a metaphor and a literal admonition. That's what I like about both versions. They're the author looking at the challenges of relationships from two different angles. Webcomic: It can be an act of great courage to acknowledge that someone you love cannot be in your life. Manga: It's also an act of great courage to support someone in a dangerous line of work and to find a way of living with reasonable fears. I'm glad he's told both stories. Aside [1] I think that the problem of loving heroes gets even sharper when you're a dependent. Badd seems to be the sole carer Zenko has. If he's permanently injured or dies, what's going to become of her? Along those lines, I do not blame the future Mrs. Sekingar for making her fiance choose between hero work and marriage: knowing herself well enough to know that she was not prepared to become a young widow or long-term carer for a person addicted to endangering themselves was a great thing. Sadly for her, Sekingar seems to be finding a way to be a hero anyway, hehe. Can't take the hero out of a person. submitted by gofancyninjaworld to OnePunchFans [link] [comments] |
2024.05.19 21:19 Zenzero_69_69 [USA] [H] Switch, Wii, Gamecube, SNES, Gameboy, GBA, PS5, PS4, PS3, PS2, PS1, Xbox 360 games, amiibo [W] My want list, Your Lists
I've got some new games that I want to get rid of in exchange for some other games. Interested in buying? Check out my post on
GameSale . If you want pictures of things let me know.
Switch (all CIB):
- Super Cane Magic Zero (japanese version)
- Final Fantasy X-X2 Remaster (code was used, but the insert is still there)
- Persona 5 Strikers Steelbook (sealed, steelbook only)
- Kao the Kangaroo
- Remothered: Tormented Fathers
- Crypt of the Necrodancer collectors edition (SEALED)
- Undertale Collectors Edition
- Super Monkey Ball: Banana Blitz hd
- Disk Room
- Super Mario 3D All Stars
Wii (all CIB):
- Elebits
- Mortal Kombat Armageddon
- De Blob
- New Super Mario Bros Wii (the cardboard sleeve pack-in version)
- Okami
Gamecube:
- Custom Robo (Boxed with some inserts)
SNES:
- Super Castlevania IV (loose with manual)
GBA (All Loose):
- Donkey Kong Country
- Mario Golf (Japanese)
- Namco Museum
- The Flintstones Big Trouble in Bedrock
Gameboy (all loose):
- Megaman Dr Wiley's Revenge
- Cryaid
PS5 (all CIB):
- Marvel Spider Man Miles Morales
- Thymesia
PS4 (all CIB):
- Fairy Fencer F Advent Dark Force
- Ghost of Tsushima
- Assassins Creed Unity
PS3:
- Dragon Ball Z battle of Z (in a gamestop case)
- Resident Evil Revelations (CIB)
- Resident Evil Revelations 2 (CIB)
- Uncharted 3 (CIB)
- Batman Arkham Asylum (CIB)
PS2:
- Soul Calibur III (with demo disk, CIB)
- Namco Museum (CIB)
- Kingdom Hearts (boxed)
- Kingdom Hearts Re: Chain of memories (boxed)
- Final Fantasy X-2 (CIB)
- Finny the Fish & the Seven Waters (Boxed)
- Grand Theft Auto III (Loose)
PS1:
- Bloody Road 2 (Loose in a Dino Crisis 1 case)
- The Legend of Dragoon (CIB)
- Gex (CIB)
- Frogger (CIB)
- Descent (Long Box)
- Collector's Edition: 007 Racing/Medal of Hono007 Tomorrow Never Dies (CIB)
Xbox 360:
- Dragon's Dogma (CIB)
- Dragon's Dogma: Dark Arisen (CIB)
- Minecraft Story Mode (CIB)
- Vanquish (CIB)
- Skate (in a gamestop case)
- Assassin's Creed Ezio Trilogy (CIB)
- Assassin's Creed III (CIB)
- Batman Arkham Origins
- Burnout Paradise
- Dark Souls II
- Kinect Adventures
- Kinectimals
- Kinect Sports Season 2
- LA Noire
- Minecraft Story Mode
- Pocketbike Racer
- Skate 3
- Tomb Raider
- Tomb Raider Underworld
Amiibo (loose unless stated otherwise, but taken care of):
- Ike
- Corrin
- Mii Brawler
- Mii Swordfighter
- Mii Gunner
- Little Mac
- olimar
- Byleth (NIB)
MY WANT LIST (CIB unless specified): PS1:
- Pepsiman
- Metal Gear Solid VR Missions
PS2:
- Metal Gear Solid 2 Substance
- The Document of Metal Gear Solid 2
- Fatal Frame
- Fatal Frame III: The Tormented
- Samurai Jack: The Shadow of Aku
PS3:
- Silent Hill Homecoming
- Silent Hill Downpour (loose)
- Silent Hill HD Collection
PS5:
PSP:
- Prinny 2 Dawn of Operation Panties, Dood
- The Silent Hill Experience
- Metal Gear Solid Peace Walker
- Patapon
3/DS:
- Foto Showdown
- Super Princess Peach
- Professor Layton and the Last Spector
- Professor Layton and the Azran Legacy
- Metal Gear Solid 3D
Gamecube:
- Metal Gear Solid Twin Snakes
- Sonic Gems Collection
Switch:
- Super Bomberman R 2
- Pikmin 1+2
- Pikmin 3 deluxe
- Pikmin 4
- Samba de Amigo Party Central
- Bayonetta Origins: Cereza and the Lost Demon
- metal gear solid master collection volume 1
- Everybody 1-2 Switch
- Princess Peach: Showtime
- Taiko No Tatsujin: Rhythm Festival
Sega Genesis:
- Sonic 3D Blast
- Sega 6-Pak
- Comix Zone
Your Lists! I'm into way more than this but I know that some people like to see what I'm thinking of
submitted by
Zenzero_69_69 to
gameswap [link] [comments]
2024.05.19 17:32 Internal_Crow_217 Gas Pumps
I had plans to go kayaking and fishing, but my gas pump had other plans and crapped out on the interstate.
I'm obviously going to stick with mechanical. Does anyone have suggestions? Probably just going to grab one from auto zone otherwise.
submitted by
Internal_Crow_217 to
ElCamino [link] [comments]
2024.05.19 15:38 Zephxan A full out fallout farming game : Survival apocalyptique farming sim
~Player always get better or cooler reward for helping other~ Player race - fiver options for customization
Ghoul
No radiation damage + slow regeneration + npc more mefiant and discrimination
Glowing ghoul =
No radiation damage + slow regeneration + npc shoot on sight need to convinced them you’re sane
Super mutant =
No radiation damage + Npc are scared and treat you like an idiot and discriminate
Synthétique =
The compount will hunt you down eventually
Human = no malus or bonus
Character background :
Ghoul / glowing ghoul : Old ghoul ; new ghoul ; vault
Human : Vault ; settler ; brotherhood ; institute
Super mutant: amnesiac
Synthétique : Railroad ; Mister handy (Miss nanny) Old, new, vault.
START
New arrivant decided to etablished themselves in an old farm close to the local town and become farmer.
First objectif :
- rebuilt home by scavenging in delapited town
- scavenging town to find seed (First seed of the player)
- Scavenging town to find gardening tool
Mechanics
Upgrade house by collecting enough scavenging material (metal, stone, tape, glue, etc…) and paid the town entrepreneur to do so.
Possibility to upgrade town by the same way : drinkable water ; defense ; radio tower ; museum ; school ; etc…
Defend home from wild attack (animal, raiders, super mutant, ect…) with gun and eventually autonomous turrets (later game) and engage mercenary to defed (late game). The more the player amass money, the more frequent the attack will be.
Scavenger will gossip about big event and some minor event that occurred in the settlement that you participated in.
Settlement gestion :
- Happiness (Festival ? ; npc request ; …)
- Sanitaire (Water access)
- Defense (Millitia ; autonomous turrets ; dogs)
Thirst gestion.
Can recolt skin, meat (and bones?) of wild animal.
Can recolt material, used to very used weapond, (rarely) health item, (meat and corpse body parts?) on intelligent humanoïds ennemy
Carrying can either be by weight of the item or by the number of item player can carry.
Farming
Season : Spring (middle season) ; Summer (high season) ; Automn (middle season) ; Winter (low season)
Tool: Hoe ; Scynthe ; Watering can ; Pickaxe hamme
Base crop value vs transform product :
Spring : -- ++
Summer : --- +++
Automn : ++ --
Winter : +++ ---
Can sell crop and other to nearest settlement (help with settlement relationship at first) or to traveling marchant.
The river close to your home have fish in it. It take two day for fish to repopulate. If seasonal fish have all be take out, it will take two years
Can raise different mutated animal. Sell them to the town for meat (or kill them and sell them yourself ?) or keep them alive for animal product. (Animal have life span?)
Transform product : Wine ; beer ; jelly ; dried spice,meat, fish ; cheese ; mayo ; butter
Farm building :
- Coop and barn
- Forge to fix used weapon
- Wind mill
- Food storage (?)
- Money storage (no bank, credit card or debit card. Need to carry in your inventary the money life in fallout)
Crop seed that can be found in the town :
- Potato
- Melon
- Wheat
- Corn
- Carrot
- Gourd
Seed you can buy for traveling marchants :
- Spice seed (basilic ; persil; etc..)
- Fruit seed
- Legume seed
( - Flower and house plant seed ? (Aloes??))
Fight
No power armor for the player :(
Can buy stimpack and radaway from settlement healer or from scavenger in the town (for a more expensive price). When reach high enough relationship with healer, he will give you the recipe for both. The only way to regain life and get rid of radiation (sleep and food don’t heal). (Sickness (malus) if health too low for too long?)
Gain radiation by drinking
The main fight zone of the game is the town. In the edge : house, a small commerce (tiny to small dungeon) ; Closer to the center: Office, appartement (small to medium dungeon) ; Center : Commercial center, sky scrapper, (subway?) (normal to big dungeon.
Some raiders and some synth will drop their weapons and beg for their life if the health is low enough. Spare enough of them and you will receive letter from either : the minuteman ; the brotherhood or the railroad to thank you for sending more recruit their way. Two or three will regularly visit town.
Relationship
Can get a dog as a perm. Companion (can choose race?) (Can breed you dog and gitf puppy to the settlement?)
Npc relationship possible bonus :
- Discount (from marchant)
- Recipe
- Special cut scene
- (Sometime) help on the farm
- (Sometime) help to defend the farm
Some npc love receving gift other will be inconfortable with it. But after (wedding?) no adverse reaction to receive gift.
- 2 gift a week
- 1 gift a month (After the first gift wil react more and more incomfortable, will start to lower relationship)
MAX : 2 gift a week
Might meet some settler in the edge of the town, scavenging like you.
Cause of relationship decay :
- Unlike gift
- (for some) offer to many gift
- 1 month with no interraction
- Answer choice
- Attacking townie (unkillable)
- Question choice
There’s a vault “near” the settlement. Gain their trust by doing quest (# depend on race of the player). Once they trust you and when you become mayor, they will become full allied and allow circulation between their vault and the settlement.
Romanceable npc
- # Ghoul
Robot (Synth and miste handy (miss nanny)
Super mutant
Settler
- 1 Traveling npc
Special romance
- Mysterious stranger (need 10 Luck and insert condition)
Will randomly pop out of your house and pop back in. Will tell you about a lone wanderer, courrier or vault survivor he helped. Will come to your help in combat with baby in hand (if kid in the game)
- intelligent deathclaw (insert conditions)
Rival ? Date ?
If there’s kid in the game
Player will be able to have two kids. (Hatchling deathclaw will count as one if in a relationship with Deathclaw).
If player or spouse can’t have a kid (Super mutant ; ghoul ; Synth); player will get a quest about a raider camp in town. Discover all prisoner are dead except one human baby hidden by the body of his dead mother.
Quest reward : Congradulation you are a parent :D
If player can have kid; if spouse is a women, player will have to catter to their wife food craving (nothing with rare item) or face a penality in the relationship. If player is a women ; Malus in health, energy, slower deplacement and carrying capacity decrease the more and more the pregnancy advance. New choice of answer : pissed as fuck and hormonal. Spouse will insist to become a companion until end of pregnancy
Kid will go to school (town upgrade) for three day, help on the farm for three other and have a free day.
Stats
Strenght : carrying capacity (?) ; combat ; energy ; health ; defense
Perception : detect ennemy ; scavenging ; npc interraction
Endurence : health ; energy ; resistance
Charisma : batter ; persuasion ; Npc weariness ; # limit of resident npc in settlement
Intelligence : crafting farm upgrade (fertilizer ; spinkler) ; used weapon fixing
Agility : sneak ; weapon ; defense
Luck : loot quality ; gambling (?) ; crit chance (max starting points : 5)
Skill
Tree skill style possibility : Path of exile ; Outer world
Farming: Tilling - Watering
Fight: Heavy weapons- Light weapons- Melee
Defence : Dodge - Block
Stealth: Sneak- Lockpick - Hack
Endurance : Poison resistance - Radiation resistance - Thirst resistance
Persuasion: Batter - Intimidation - Persuation (?)
Scavenging : Deconstruct - Descerning eyes
Thinkering : Crafting - Engineering - Medecine
(Upgrade skill to upgrade stat? Once you upgrade a skill enough, it allow you to upgrade the stat?)
Quest : Attempt murder on the player by the mayor once town upgrade and settler relationship high enough. Scare that they would lose their place to you to engage mercenary or try to poison you to keep their place. Force the mercenary to tell you who paid them or find a note on one of them or talk to the mayor after the attack (will be surprise to see you alive). You can :
- Bring him to justice and let the settler decide of his fate. (Will be possible to talk to him in prison)
- Execute him (will have to prove to the settler that this was auto-defense. Lose some relationship with settler)
- Let him life (will leave town. Grateful to be alive but bitter to have lose his title)
Result : Become mayor next election!
Raides have created a camp close to the settlement. Remove them. Player will find two npc in cage. You can :
-Help them out
-Kill them inside the cage
Result :
- They die
- Will eventually die of thirsth
- Will come to the town and become settlers
You’ve find a mister handy (or miss nanny) in the town. Why not fix them?
Result : They will propose you to help you on the farm. Accept and they’ll start working the day after. Refuse and they’ll becom settler. (Possibility to make them synth when relationship high enough?)
Find a sorry scene : deadraiders; a dead deathclaw; a nest with two crushed egg a one intact egg. You can :
-Hatch the egg
Result :
- Money
- Bost in one stat? Level upgrade?
- Get a baby deathclaw. Will be able to switch with you dog as perm companion. (If romanced the deathclaw, you spouse will leave with the hachtling for a season. When back the hatchling statut will change from animal to children and gain dialogue)
The river close to your house is drying. Discover the reason. The river goes into a cavern and to a lake.
Result : new fish
There’s a thirsthy and hungry homeless man at the edge of the settlement. You can :
-Give him food and water for a week
-Let him there
-kill him
Result :
-They get back on their feet and eventually open an inn in town. Will sometime offer you free drink an talk to you about stranger he hepled by following your exemple.
-They will slowly die an talk with more and more difficulty. (Which led to kill him)
-Burry him and make a small tomb or let him root there. Will get eaten by wild animal.
Guiding an injured npc to the town
Result :??
The settlement don’t have enough food for the winter and ask for your help. You can :
Result :
- -- relationship with settler and some settler will die
- ++ reward if accept
Help to defend the settlement (before settlement defense upgrande)
Result :??
The scientist of the vault ## think they can help you rediscover old world crop see.
Result : new seeds :D
End game quest :
The vault now trust you enough to tell you about the G.E.C.K.S. The received one that ended up defective and never received the second. They want you to go to the vault building in the center of the town and see if you can find any information about it. Vault tower will be the most difficult dungeon in the game. Beat it to find that the G.E.C.K.S was sent to a second vault that was either unfinished or an experimentation. Go the the vault ## to discover that the G.E.C.K.S had taken some damage from bad condition and bad storage. Get all the item to fix it and either fix it yourself (no money cost) or ask to a vault scientist to fix it (+++ money cost)
Result : The map surrounding your house, the vault and the town will become more and more green with beautiful tree (Process will take ### day or month or years)
submitted by
Zephxan to
gameideas [link] [comments]
2024.05.19 15:37 MatiusRex New member looking for fun places and activities
Hi all! A quick introduction; I've played Runescape way back when. No clue what I was doing, but having fun. The best I've got was Mithril but I was proud!
Now, almost 15 years later, I've gotten back into Old School Runescape. I've played a lot in f2f till I reached lvl 52 and got my full rune armour. Finally after 15 years!
It was always relaxing for me to go to Draynor village and just fish for herring, teleport to Varrock, and sell it at the GE. Draynor village was always a busy place. Lots of people having fun woodcutting and fishing.
Now this is my first day as a member, and I'm walking around in my first member world, but it feels a bit empty sometimes. Draynor village almost has no one active in the member worlds for example.
What I'm asking is; What are some fun and relaxing activities to do as a new member? Where are the chill people at and where can I unwind best after a long day of work while also making a bit of GP and XP on the side.
Cheers!
submitted by
MatiusRex to
2007scape [link] [comments]
2024.05.19 06:01 rGamesModBot Indie Sunday Hub - May 19, 2024
Welcome to another Indie Sunday!
This event starts at 12 AM EST and will run for 24 hours. Please read the below guidelines carefully before participating. If you have any questions please don't hesitate to send us a modmail.
A reminder that Rule 8 is not enforced during this event for submissions which follow the participation guidelines.
Submission Restrictions
- Games may be unreleased or finished
- You must provide video footage of the game in action. This can be a prototype, alpha, beta, etc. Images and concept art are nice but you must include a trailer or video of gameplay footage of the game.
- No key/game giveaways
- Only developers may make submissions for their games - if you would like to highlight a game on your own, please do so in this hub thread
- The same game/developer can not be shared more than once every 30 days.
Submission Format
- Submission must be a self-post (No direct links)
- Title: Game Name - Company (or individual) Name - Short description (for example: "classic turn based RPG" or "platformer inspired by Metroidvanias")
- Flair: Indie Sunday
- Body: Any links to trailers/footage, a description of the game, plans for release (platform, target date, etc), any additional information you'd like to add.
Weekly Spotlight
- Fair and square - Octopus Engine - A small roguelike real time strategy game with coop
- Idle Fishing - AO Games - Relaxing Game About Fishing
- Forty-Niner - VowelA Games - Wild West survival RPG with roleplay and sandbox elements
- NEODUEL: Backpack Monsters - Rogue Duck - PVP Inventory Auto-battler
- Wax Heads - Patattie Games - Cozy-punk, slice-of-life record store sim
- Glasshouse - Flat28 - A Lockdown-cRPG set on the brink of a World War
- Countryballs: The Heist - PWA & pterix - A countryball themed comedic stealth adventure
- Princess Hunter – Caveman Programmerz – A game about a cowboy knight who has to find friends, challenge the greatest evil... or become one himself
- Seer's Gambit - Unleash the Giraffe - A bite-sized, strategic, auto-battler where the world is your skill tree.
- Project Hover – Ulysses Graphics – AG arcade racing game with “take hover” mode
- Esports History - Quantum Gear Studios - An RPG Adventure about Lives of eSports Players. A mix of time management, character development, and deep mini-games.
- AETHUS - Pawsmonaut Games - Physics-driven sci-fi Survival set beneath an alien planet.
- WHERE BIRDS GO TO SLEEP – Quiet Little Feet – Story Rich Adventure RPG with Survival Elements inspired by Disco Elysium and Pathologic 2
- Coffee Caravan - Broccoli Games - Cozy roguelite where you build and manage your own coffee shop (Releasing tomorrow)
- DreadRun - HavocMinds - Fast Paced Bullet Hell Shooter about Optimising Player Builds For The Best Run Possible
- The Sacred Acorn - A Few Dragons - A charming yet challenging action adventure inspired by souls-likes and metroidvanias
- They Are Here - Deklazon - Alien Abduction Horror
- The Court of Wanderers - The Forge Fantastic - 3D sokoban-like puzzle game - out tomorrow!
- Escape The Abattoir Man- Diogo Marques- a retro top down survival horror game where you must escape as 10 foot tall maniac
- Margoq's Lair - Zillo Games – Roguelite twin-stick dungeon crawler with a dynamic spell combo system releases tomorrow
- Underquest - Otherside Bay Studio - Cute fantasy roguelite with items merge mechanic
- Choo Choo Survivor - GTGD - Drive your train through the zombie apocalypse
- WRECK - Austin Zaman - Hotline Miami-inspired FPS [Demo Out Now]
- Tower Pets - Final Screw - Auto-Battler with Cute Pixel Art Minions and Async PVP
- Terrorformer TD - onewinter games - Terraform a procedurally generated map in this Tower Defense roguelite
- Genopanic - Mobirate - a colorful sci-fi platformer with metroidvania elements
- Fakutori - Antoine Latour - A new laid-back factory automation game where you try to craft the elusive legendary blocks! No limits, no pressure, just do it your way!
- Combo Card Clashers - swbat55 - New Release FRESH take on the Rogue-Lite Deckbuilder genre!
- Mighty Marbles - Destined - A cute physics based marble game where you are the level, inspired by those physics toys you might have played as a child.
- Preserve - Bitmap Galaxy - Relaxing nature building game inspired by Dorfromantik & Islanders with unique mechanics
- Enchanted Blacksmith - Tanuki Sun - A stylized first-person sandbox game where players craft, explore, and thrive as a local blacksmith
- Falterstone (prototype) - theaaronstory - A dwarf sentenced to the mines to earn their freedom back, with monsters, beasts and a touch of magic.
- Exit: A Biodelic Adventure - Neurosaur Games - classic point'n'click where Cronenberg's eXistenZ meets the Goblins game series
- Seekers of Eclipse - Emilijus Games - City Builder combined with a Roguelike Deckbuilder
- Ascendant - Imagisphere - Dark Fantasy Roguelike
- Hmph! Hmph! Yowai - Rexz Kev - A Singleplayer Guild Battle RPG where you are playing as a guildmaster
- Infinity Girl - Chroma Games - A high-speed rhythm roguelike for fans of Hi-Fi Rush, Thumper and Descenders (New demo just launched)
Previous Indie Sunday
Feedback
Feel free to ask any questions in the comments below, or send us a modmail if it is urgent.
Discussion
- Any of these games catch your eye?
- Any games you want to personally highlight that haven't been shared yet?
- Any projects that have had interesting development journeys?
- What indie game recommendations do you have?
submitted by
rGamesModBot to
Games [link] [comments]
2024.05.19 04:59 colorlessuranium Ideas for Amai's expulsion
Let's all try to come up with unique events to get Amai expelled! So far I've got:
- Framing her for improper food handling. You sabotage a pepper shaker so that when she lifts it, the cap comes off and pepper sprays everywhere, which also makes her sneeze. Take a photo of her as she's sneezing over the food and tell the guidance councilor that she just served that tray of food to the students. (Actually she throws that tray out and makes a new one but we don't need to tell the councilor that)
- Framing her for stealing. In the cooking club room is a locked cabinet with expensive or dangerous ingredients in it, Amai and Shoku have keys for it. Pickpocket a key or pick the lock and steal a jar of saffron from the cabinet, then plant it in Amai's bag. (Saffron is the most expensive spice in the world. Why does a school have it, or other expensive foodstuffs? I'unno. Also I imagine there's, like, puffer fish in the cabinet, that's what I mean by dangerous.)
- Frame her for poisoning students. You switch out the contents of an ingredient jar with rat poison, let her make the food then go to the councilor who shuts down the bake sale for the day. Or maybe there's a specific poison you have to use that's either hard to get or expensive from Info-chan that causes an auto-expulsion, like now the narcotics work in 1980's mode? Poisoning students is a pretty serious thing to do, after all.
- Oh, maybe as a variation of framing her for drugging, you can buy marijuana from Info-chan and that causes an auto-expulsion from school. Weed is super illegal in Japan, it's viewed the way Americans view much harder drugs like opioids, so her having it and serving weed brownies to the school would absolutely get her arrested
- Maybe you could somehow use the cat to frame her for improper kitchen protocol? Like the player takes a picture of Amai petting the cat during an event, then brings the cat to the home ec room and takes a picture of it on one of the counters? I'm still working on this one, there's gotta be some way to use the cat to frame her...
Those are my ideas! If you have any others, comment them. They don't have to be anything like mine, the only limit is your imagination
submitted by
colorlessuranium to
yandere_simulator [link] [comments]
2024.05.19 04:23 wildviper37 Head unit quirks
| 2015 3.8 ultimate. Couple weird things with the unit: these pop ups have started showing up lately, whenever I start the car there’s a 50% chance the unit will just crash and restart itself after around a minute, and recently it stopped giving me the low fuel warning (never used it but odd that it went away). Anyone else have similar issues and how to fix? submitted by wildviper37 to genesiscoupe [link] [comments] |
2024.05.19 04:10 Ambitious-Ad3002 Where do yall use them
| I've been saving them as I don't know what to use them on but I've recently got the artifact that ×2 bonuses it so what do yall use them on? submitted by Ambitious-Ad3002 to idleon [link] [comments] |
2024.05.19 01:20 Batrua Should soaked pages be revisited with the introduction of elemental weaknesses?
TLDR: Unless I'm missing something, for every hour you want to use tome of water to empower water elemental spells you need to do nearly three hours of Tempoross to fund the tome yourself (maximum effort with all rewards already green logged). If content is balanced around use of the tome of water and we're introducing more reasons to use it, then the rate at which you can farm soaked pages should be re-evaluated.
The math:
Page sources: - 1/53 chance to get 7 soaked pages (5-9 averaged) - 1/400 chance to get 25 soaked pages if you already have fish barrel and hit that drop again - 1/400 chance to get 25 soaked pages if you already have tackle box and hit that drop again - 1/1600 chance to get a second Tome of water, which can be turned in for 25 soaked pages - 1/1600 chance to get a Big harpoonfish, which can be turned in for 25 soaked pages
Total expected value of soaked pages per permit after you've green logged Tempoross: 0.2866 Best rate of permits per hour: 75 (
according to wiki) - TBH I have no idea how feasible this rate is) Expected value of soaked pages farmed per hour: 0.2866 * 75 = 21.5 Water spell casts per hour of farming: 21.5 * 20 = 430 Casts per hour of a 5 tick water elemental spell: 1200 Hours of efficient, post green log Tempoross needed to cast empowered water spells for one hour: 1200 / 430 = 2.8 hours
Doing nearly three hours of Tempoross for every hour you want to cast empowered water spells seems egregious. Can we introduce more ways of getting pages with elemental weaknesses rebalance?
I didn't do the math on tome of fire too, but it
seems like you could get more pages per hour because the turn in of dupes is much more favorable (250 pages for dupe tomes, and 50 pages for other uniques).
submitted by
Batrua to
2007scape [link] [comments]
2024.05.18 22:15 beaquis Eiyuden Chronicle: A Gamer’s Journey Through Triumph and Trial
| After beating the game and recruiting all characters, I can confidently express say that Eiyuden Chronicle is a commendable successor to Suikoden, capturing its essence beautifully. It’s been a while since I’ve dedicated over 100 hours to a JRPG—the last being Xenoblade. I’d like to offer some detailed feedback on what I found to be the best and worst aspects of this game. I played it on PC xbox game pass: https://preview.redd.it/o0uk7eg8t81d1.jpg?width=1920&format=pjpg&auto=webp&s=43f61b3fdda5aa24a8b8150f5f2ad5c23f87ff9c Best: - The character diversity is remarkable, with a plethora of factions, races, and charismatic groups. Despite the challenge of depth with such a large cast, the developers have succeeded. I’ve felt a strong connection with the characters that intrigued me the most. This diversity extends to gameplay, with varied weapons, fighting styles, and roles within the HQ, whether as fighters or support for your team. The convergence of allied and antagonistic factions throughout the story is also a highlight.
- The battle system is exceptional, never dull, with a rich array of skills, magic, and combos. Playing on hard difficulty with restrictions has made magic incredibly useful, and I’ve enjoyed mastering it. The return of runes, particularly the management aspect, equipment, and stat mechanics, is a welcome feature. I’ve engaged in manual combat more than anticipated, but auto-battles have been convenient for simpler encounters.
- The overall difficulty is well-balanced. I’ve played on hard mode with restrictions, leading to several boss defeats after multiple attempts, which was gratifying. Bosses with special mechanics add complexity to battles, and I only wish there were more of them. Additional unlockable end-game content would be appreciated.
- The soundtrack is a pleasant surprise, far from monotonous, and complements the game’s various segments beautifully. The opening title song is especially noteworthy, reminiscent of the iconic Final Fantasy theme and Studio Ghibli’s epic compositions, such as “Flags of Brave.”
- The Spanish localization is impeccable. Despite initial criticism from detractors, the translation holds up well, which don’t detract from the gameplay, at least in the spanish version. Anyway, the behavior of some players and their treatment of developers regarding the localization topic is regrettable.
- The original Japanese voice acting is outstanding, featuring renowned talents known for their roles in anime like Fate Stay Night and Golden Kamuy.
Worst: - The narrative, while not poor, could benefit from more grandeur and a graver tone. The game’s cheerful disposition, akin to many generic anime, is pleasant but lacks the gravitas that a darker narrative could provide. A less predictable plot with dramatic twists would have been preferable. The story’s simplicity lies in its events and characters, which are enjoyable, though the epic moments are sparse.
- Technical issues, such as bugs in the cooking contest (already fixed) and certain character recruitment, along with a flawed auto-fight strategy system (characters does not follow the individual orders), detract from the experience. The most jarring are the duel scenes plagued by audio desync and freezing, disrupting immersion, specially during the final battle and the excessively bugged credits sequence, where I stayed for more than 30 minutes due to all these problems and I thought I would never be able to finish the game for a "new game+".
- The minigames’ lack of depth is disappointing. Fishing feels tedious, races offer little interaction, and the card game is too simplistic. The cooking game was notably broken before being fixed today. The beigoma game’s mechanics are monotonous, and the necessity to play out the third round regardless of the outcome is frustrating. Stealth mechanics and puzzles are underused but enjoyable, reminiscent of Zelda games, and could have been expanded upon. Still, like I said, I really enjoyed all the minigames, they simply could have been even better.
- The controversy surrounding Kickstarter backer rewards has overshadowed the game’s launch. While I’m not a backer, I’ve observed the situation and understand the frustration. However, the challenges of fulfilling rewards, especially those imported from Japan, are considerable. I commend the developers for their efforts to resolve issues and support their community. It’s a reminder that early access and crowdfunding come with inherent risks.
- I am not very agree to the decision to charge for character DLCs, which could have been included as more in deep secondary stories. The €25 season pass for DLCs seems steep, and I’m undecided on whether to invest further or wait for a potential discount. I would have been more satisfied with a price of €15.
Thank you for reading this extensive post, and I extend my gratitude for the game. I hope your enjoyment matches mine! My rating for the game is a 9-10, not only because the game is so good, but because of everything it entails. submitted by beaquis to EiyudenChronicle [link] [comments] |
http://rodzice.org/