A list of the heartgold pokedex

Megalophobia: Fear of Large Things

2014.04.23 07:10 Hoogs Megalophobia: Fear of Large Things

Fear of Large Things
[link]


2014.07.29 20:22 List Of Subreddits

Looking for a certain subreddit, or just trying to browse new subreddits? Find many lists of subreddits here at /ListOfSubreddits!
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2008.03.28 17:52 Linguistics

This is a community for discussions related to topics and questions about linguistics, the scientific study of human language. For common questions, please refer to the FAQs below. For those looking to deepen their appreciation for linguistics, the reading list is a list of recommended texts on areas of linguistic and language research compiled by resident experts here at Reddit.
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2024.05.07 18:36 zeddypanda Damage is still not what you think: How "Explosive" damage works

A couple of months back there was a fairly popular post by u/Bluedot55 :https://www.reddit.com/Helldivers/comments/1azh9fw/weapon\_damage\_isnt\_what\_you\_think\_and\_isnt\_what/
He made some testing, came to a conclusion that aligned with his data, but I saw there were weapons missing on this table, and redid the experiment using all of the game's primaries and secondaries along with some support weapons. That was over a month ago and I've been having sleepless nights over the results since.
We have both, independently, continued to dig into the matter, and a lot of other people have as well.
More extensive testing of this nature was performed by u/Key_Negotiation_9726, now compiled in his excellent DiversDex: https://www.reddit.com/Helldivers/comments/1cec9l4/diversdex_your_pokedex_but_for_helldivers_2/
The tests have not made a point of firing every shot at point-blank. That's fine for practical purposes. You can simply refer to the charts and know how many shots you'll roughly need to kill a thing. For the purposes of deducing the exact damage values and enemy HP, I still needed to dig deeper. For those out of the loop, testing has confirmed that damage drops off over distance for the majority of weapons:
https://www.reddit.com/Helldivers/comments/1bwbo78/guns_lose_damage_over_distance_as_soon_as_they/
Progress in datamining by people much smarter than I am reveals a second damage number for each source of damage. I was made aware of it through this thread: https://www.reddit.com/Helldivers/comments/1c40xkg/weapon_armor_penetration_values_helldive
At the time I didn't know what to make of it. After joining heads with other researchers and testers at the Helldivers wiki (https://helldivers.wiki.gg/) we were able to make leaps of understanding on the matter. I couldn't have gotten to this point without their data and extensive testing.
This extra damage value is sometimes referred to as "Durable damage" or "Damage vs massive body parts". This number is 6 for Liberator (close to the 10% suggested by Pilestedt) and 15 for Penetrator (more of a 33%). For Dominator this is 90, which is about 33% of full damage. The answer to "Is Dominator doing explosive damage?" can be concluded with "yesn't". Glad I could clear it up and prevent any future debates on that one.
The majority of explosions have 100% durable damage, and support weapons are all over the place, generally leaning into "More than a primary, that's for sure". I have listed these values on my stat site as far as I know them:
https://invadersfromplanet.space/helldivers-2/
The wiki might add them once they've been verified more thorougly. The general rule of thumb is that durable damage is 10%, rounded down. Liberator is 60/6, Diligence is 125/13 (or 125/12, it's unclear to me).
Some noteworthy high rollers on durable:
Weapon Dmg Dur Ratio Notes
AC-8 Autocannon 410 410 100.00%
SG-8P Punisher Plasma 250 200 80.00%
PLAS-1 Scorcher 200 150 75.00%
ARC-12 Blitzer 250 175 70.00%
R-36 Eruptor 380 265 69.74% Pre-nerf
LAS-98 Laser Cannon 350 200 57.14% DPS
SG-225IE Breaker Incendiary 250 120 50.00%
CB-9 Exploding Crossbow 420 200 47.61% :[
MG-206 Heavy Machine Gun 100 35 35.00%
SG-225SP Breaker Spray & Pray 192 64 33.33%
JAR-5 Dominator 275 90 32.27%
APW-1 Anti-Materiel Rifle 450 135 30.00%
SG-8S Slugger 250 75 30.00%
SG-8 Punisher 405 108 26.67%
RS-422 Railgun (Unsafe) 600 120 20.00%
SG-225 Breaker 330 66 20.00%
AR-23P Liberator Penetrator 45 15 33.33%
AR-23C Liberator Concussive 65 15 23.07%
LAS-5 Scythe 350 70 20.00%
ARC-3 Arc Thrower 250 50 20.00%
RS-422 Railgun (Safe) 600 60 10.00%
All the rocket launchers and grenades seem 100% as well.
Does this explain Brood Commander's head? Not yet. If you just plop in the results 16 x 5 vs 8 x 15, you find that this time it's base Liberator that needs significantly less damage than Lib Pen. Just like Lib Pen is an in-between gun, Brood Commander's head is an "in-between" massive body part. A body part can be anywhere between 0%-100% durable, and it seems like Brood Commander's is 60%.
What does this mean? It means take 40% damage from normal damage, 60% from durable. For Liberator that's: (60 * 40 + 5 * 60) / 100 = 27
But hitting armor it reduces to half and becomes 13.5
Lib Pen is (45 * 50 + 10 * 50) / 100 = 30
Lib Pen exceeds the light armor and stays at 30.
8 * 30 vs 16 * 27 suggests Brood Commander's head has 200 HP.
Now you may object and say "Maybe armor isn't 50%, it's a 60%, that's why Lib Pen needs that much less shots. Your mechanic is made up." The recent balance change brought about an interesting counter-example: Liberator Concussive. Defender (70/7) needs 13 shots to kill Brood Commander's head, but Liberator Concussive needs only 12 (65/15) owing to its secretly buffed durable damage. With two guns having an equal amount of penetration yet the lower damage gun needing fewer shots for a kill, it's clear that there has to be more going on. Accounting for 60% durable, Defender is 33.2 damage per shot, and Lib Con is 35 before armor reduction.
That leaves one oddity, which is how a 400 damage impact grenade doesn't immediately pop Brood Commander's head. I believe this to be because radial attacks have no interaction with brood commander heads, just like with helldiver heads. (Rockets headshotting you kill you because of the rocket's direct damage, the explosion is not multiplied.) Notice how some weapons like Plasma Punishere kills Brood Commander faster with body shots than headshots. The direct portion (70 partial) goes to the head, then the explosion (150) touches the body behind the head instead, and these two have seperate health pools.
So what's the takeaway from all of this?
submitted by zeddypanda to Helldivers [link] [comments]


2024.05.07 03:23 Lee_Akira [USA-TX] [H] War of Genesis: Remnants of Gray (Switch), Lords of the Fallen (PS5), Chrono Trigger (DS), Langrisser I&II (Switch), GrimGrimoire OnceMore Limited Edition (Switch), Hogwarts Legacy (Switch) [W] Steam Deck, Nintendo 2DS xl Hylian Shield, 2DS XL, My Wanted List

Some of the games I’m interested are: GameCube (With all wires and controller), Pokémon FireRed/LeafGreen, Pokémon Emerald, Pokémon Crystal, GameBoy Micro, Fire Emblem Fates Special Edition (3DS), Castlevania: Order of Ecclesia (DS), Project X Zone 2 (3DS), Phantasy Star 0 (DS), Pokemon HeartGold Big Box, Fire Emblem: Three Houses Seasons of Warfare Edition, Legend of Zelda: Breath of the Wild Special Edition, Langrisser I&II Limited Edition, Atelier Sophie 2 (Switch), Nelke & The Legendary Alchemists: Ateliers of The New World (Switch), Legend of Zelda Breath of the Wild Explorer’s Edition, Legend of Zelda Link’s Awakening (Switch), Blasphemous: Deluxe Edition (Switch), Baten Kaitos I & II HD Remaster (Switch), Record of Lodoss War: Deedlit in Wonder Labyrinth (Switch), Persona 5 Steelbook Edition (Switch), Dead or School (Switch), Hero Must Die Again (Switch), Asterigos: Curse of the Stars Deluxe Edition (PS5), Star Ocean The Divine Force (PS5), Capcom Fighting Collection (PS4), Ghost of Tsushima Director’s Cut (PS5), Remnant II (PS5), Final Fantasy VII Intergrade Steelbook, Lords of the Fallen Steelbook, Hogwarts Legacy Steelbook, Dragon’s Dogma II Steelbook, Final Fantasy VII Rebirth Steelbook (BestBuy version), Pokemon Violet/Scarlet Steelbook, and Lists.
submitted by Lee_Akira to gameswap [link] [comments]


2024.05.06 20:37 No_Occasion_4082 Here is Switch 2 NSO games:

Games marked with an M have additional modified versions of the games, with modifications made to make the games less frustrating whilst keeping close to the source. Games marked with a u have not been released on their original systems; games marked with a U have never been released before. Games marked with a j have not originally been released in the West; games marked with a J have never been released in the West before. Games in italic are unlicensed or fanon games. All these games can be downloaded through eShop when you have a membership for $5 per game and all the downloaded games are stored via Retro Library.
NES:
  1. Balloon Fight
  2. Bubble Bobble
  3. Castlevania
  4. Castlevania 2: Simon's Quest
  5. Contra
  6. Donkey Kong
  7. Donkey Kong Jr.
  8. Donkey Kong 3 M
  9. Double Dragon 2: The Revenge
  10. Dr. Mario
  11. Dragon Quest III
  12. Duck Hunt
  13. Excitebike
  14. Final Fantasy
  15. Final Fantasy II
  16. Final Fantasy III
  17. Fire Emblem: Gaiden J
  18. Fire Emblem: Shadow Dragon and the Blade of Light j
  19. Galaga
  20. Ghosts 'n Goblins
  21. Gradius
  22. Ice Climber
  23. Kid Icarus
  24. Kirby's Adventure
  25. The Legend of Zelda M
  26. Mario Bros.
  27. Mega Man 2
  28. Metroid M
  29. Mother
  30. The Mysterious Murasame Castle J
  31. Ninja Gaiden
  32. Pac-Man
  33. Punch-Out!!
  34. River City Ransom
  35. Star Tropics
  36. Super Contra
  37. Super Mario Bros. M
  38. Super Mario Bros.: The Lost Levels j M (Japan: Super Mario Bros. 2)
  39. Super Mario Bros. 2 M (Japan: Super Mario Bros. USA)
  40. Super Mario Bros. 3
  41. Tecmo Bowl
  42. Tetris
  43. Zelda II: The Adventure of Link M
  44. Zelda III U
  45. Yoshi
  46. Yoshi’s Cookie
SNES:
  1. Chrono Trigger
  2. Contra 3: The Alien Wars
  3. Earthbound
  4. Final Fantasy IV
  5. Final Fantasy VI
  6. Fire Emblem: Genealogy of the Holy War J
  7. Fire Emblem: Mystery of the Emblem J
  8. Fire Emblem: Thracia 776 J
  9. F-Zero
  10. Kirby Super Star
  11. Kirby's Adventure 3
  12. Kirby's Dream Course
  13. Kirby’s Avalanche
  14. The Legend of Zelda: A Link to the Past
  15. Mega Man X
  16. Mega Man X2
  17. Mortal Kombat 2
  18. Super Puyo Puyo 2 j
  19. Secret of Mana
  20. The Shadows In the Stars
  21. Star Fox
  22. Star Fox 2 u
  23. Street Fighter 2 Turbo
  24. Super Castlevania 4
  25. Super Ghouls 'n Ghosts
  26. Super Mario Kart
  27. Super Mario RPG
  28. Super Mario World
  29. Super Mario World 2: Yoshi's Island
  30. Super Metroid
  31. Super Punch-Out
  32. Tetris Attack J
N64:
  1. Bomberman 64
  2. Dr. Mario 64
  3. Duke Nukem 64
  4. F-Zero X
  5. Kirby 64
  6. Goldeneye 007
  7. Mario Golf
  8. Mario Kart 64
  9. Mario Party
  10. Mario Party 2
  11. Mario Party 3
  12. Mario Tennis
  13. Paper Mario
  14. Perfect Dark
  15. Pilotwings
  16. Pokemon Snap
  17. Pokemon Stadium
  18. Star Fox 64
  19. Super Mario 64
  20. Super Smash Bros.
  21. Wave Race 64
GCN:
  1. 1080 Avalanche
  2. Animal Crossing
  3. Custom Robo
  4. Donkey Konga
  5. Donkey Kong: Jungle Beat
  6. Dance Dance Revolution: Mario Mix
  7. F-Zero GX
  8. Fire Emblem: Path of Radiance
  9. The Legend of Zelda: Four Swords Adventures
  10. The Legend of Zelda: The Wind Waker
  11. The Legend of Zelda: Twilight Princess
  12. Luigi's Mansion
  13. Madden NFL 2004
  14. Mario Kart: Double Dash!!
  15. Mario Party 4
  16. Mario Party 5
  17. Mario Party 6
  18. Mario Party 7
  19. Mario Power Tennis
  20. Mario Golf: Toadstool Tour
  21. Mario Superstar Baseball
  22. Metroid Prime
  23. Metroid Prime 2: Echoes
  24. Paper Mario: The Thousand-Year Door
  25. Pikmin
  26. Pikmin 2
  27. Prince of Persia: The Sands of Time
  28. Pokemon Colosseum
  29. Kirby Air Ride
  30. Super Mario Sunshine
  31. Super Smash Bros. Melee
  32. Star Fox Assault
  33. Super Mario Strikers
  34. Wario World
  35. WarioWare: Mega Party Game$!
Wii:
  1. Animal Crossing; City Folk
  2. Donkey Kong Country Returns
  3. Fire Emblem: Radiant Dawn
  4. Mario Kart Wii
  5. Mario Party 8 M
  6. Mario Party 9 M
  7. Mario Party 10 M u
  8. Mario Strikers: Charged
  9. Metroid Prime 3; Corruption
  10. New Super Mario Bros. Wii
  11. No More Heroes 2: Desperate Struggle
  12. Kirby's Epic Yarn
  13. Super Mario Galaxy
  14. Super Mario Galaxy 2
  15. Super Smash Bros. Brawl
  16. The Legend of Zelda: Skyward Sword
  17. Wario Land: Shake It!
  18. WarioWare: Smooth Moves
  19. Punch Out Wii
Game Boy / Color:
  1. Alleyway
  2. Baseball
  3. Castlevania 2: Belmont's Revenge
  4. Donkey Kong Land
  5. Dr Mario
  6. Donkey Kong
  7. Final Fantasy Legend 2
  8. Game & Watch Gallery
  9. Game Boy Camera
  10. Golf
  11. Harvest Moon GB
  12. Kid Icarus: Of Myths and Monsters
  13. Kirby's Dream Land
  14. Kirby's Dream Land 2
  15. Kirby Tilt ‘n’ Tumble
  16. Kirby’s Pinball Land
  17. Kirby Star Stacker
  18. The Legend of Zelda: Link's Awakening
  19. The Legend of Zelda: Oracle of Ages
  20. The Legend of Zelda: Oracle of Seasons
  21. Mario's Picross
  22. Mario Golf
  23. Mario Tennis
  24. Mega Man 5
  25. Metroid 2: Return of Samus M
  26. Pokemon Blue
  27. Pokemon Silver
  28. Pokemon Green
  29. Pokemon Gold
  30. Pokemon Pinball
  31. Pokemon Red
  32. Pokemon Silver
  33. Pokemon Yellow
  34. Rayman
  35. Shantae
  36. Super Mario Land M
  37. Super Mario Land 2: 6 Golden Coins M
  38. Super Wario Land
  39. Super Wario Land 2
  40. Super Wario Land 3
  41. Tetris
  42. Tetris DX
GBA:
  1. Advance Wars
  2. Advance Wars 2
  3. Baseball Advance
  4. Castlevania: Aria of Sorrow
  5. Castlevania: Circle of the Moon
  6. DK: King of Swing
  7. Final Fantasy 6 Advance
  8. Final Fantasy Tactics Advance
  9. Fire Emblem: Binding Blade
  10. Fire Emblem: Blazing Blade J
  11. Fire Emblem: The Sacred Stones
  12. Golden Sun
  13. Harvest Moon: Friends of Mineral Town
  14. The Legend of Zelda: Four Swords
  15. The Legend of Zelda: The Minish Cap
  16. Kirby & the Amazing Mirror
  17. Mario & Luigi: Superstar Saga
  18. Mario Golf: Advance Tour
  19. Mario Kart: Super Circuit
  20. Mario Tennis: Power Tour
  21. Mario Party Advance M
  22. Mario vs. Donkey Kong
  23. Mario Pinball Land M
  24. Metroid Fusion
  25. Metroid: Zero Mission
  26. Mother 3
  27. Pokemon Emerald
  28. Pokemon Ruby
  29. Pokemon Sapphire
  30. Sonic Advance
  31. Super Mario Advance
  32. Super Mario Advance 2
  33. Super Mario Advance 3
  34. Super Mario Advance 4
  35. Tony Hawk's Por Skater 2
  36. Wario Land 4
  37. WarioWare: Twisted!
  38. WarioWare, Inc: Mega Microgame$!
  39. Yoshi Topsy-Turvy M
DS:
  1. Advance Wars: Dual Strike
  2. Animal Crossing: Wild World
  3. DK: Jungle Climber
  4. Fire Emblem: Shadow Dragon
  5. Grand Theft Auto: Chinatown Wars
  6. Kirby Super Star Ultra
  7. Kirby Squeak Squad
  8. Kirby Canvas Curse
  9. The Legend of Zelda: Phantom Hourglass
  10. The Legend of Zelda: Spirit Tracks
  11. Mario & Luigi: Bowser's Inside Story
  12. Mario and Luigi: Partners In Time
  13. Mario Kart DS
  14. Mario Party DS
  15. Mario Hoops 3-on-3
  16. New Super Mario Bros.
  17. Nintendogs
  18. Phoenix Wright: Ace Attorney
  19. Pokemon Black
  20. Pokemon Black 2
  21. Pokemon HeartGold
  22. Pokemon Platinum
  23. Pokemon SoulSlver
  24. Pokemon White
  25. Pokemon White 2
  26. Professor Layton and the Unwound Future
  27. Sonic Rush
  28. Super Scrbblenauts
  29. Super Mario 64 DS
  30. Super Princess Peach
  31. Tetris DS
  32. The World Ends with You
  33. WarioWare: Touched!
  34. WarioWare D.I.Y.
  35. Yoshi's New Island
  36. Yoshi Touch & Go
Note: The games that are just straight ports such as Super Paper Mario or Donkey Kong games by Rareware would run directly for the console and would not be available throught NSO service.
Sorry that this is too much for post / list and more than you expect
submitted by No_Occasion_4082 to casualnintendo [link] [comments]


2024.05.05 16:18 WesternFinger7208 Where can I make a list to see which pokemon I don't yet have?

Yes I know I can scroll through the pokedex but I need a list with names and preferably pics. Is there an app for it? Maybe Pokegenie? It would be best if I could make a list of those that I have and use a filter to see which ones I am missing.
submitted by WesternFinger7208 to pokemongo [link] [comments]


2024.05.04 20:57 SkillerFiftyOne array.append(enum) on a resource?

Hi. I decided to try and recreate Pokémon Red in Godot to make myself learn the engine. I have nothing but the assets used in the game and the math on which it was built. I tried to make a script to create a resource for an evolution path, since some pokemon have a branches evolution (*cough*... eevee...), and then include that in the "parent" resource for overarching pokemon data.
I have a script called evolution_path.gd that declares all the variables and exports them to the property list, simple enough.
@tool extends Resource class_name EvolutionPath enum EvolutionMethod{ Level, Stone, Trade } enum Stone{ FireStone, WaterStone, ThunderStone, LeafStone, MoonStone } @export var method: EvolutionMethod #enum asking for Level, Stone or Trade @export var result: int #pokedex number of the resulting pokemon. func _get_property_list(): var props = [] match method: EvolutionMethod.Level: print("changed value to Level") props.append({"name": "Level Trigger", "type": TYPE_INT}) EvolutionMethod.Stone: print("changed value to Stone.") props.append({"name": "Stone Trigger", "type": TYPE_INT, "hint": PROPERTY_HINT_ENUM, "values": Stone.values()}) #This line currently doesn't work properly. EvolutionMethod.Trade: print("changed value to Trade.") return props 
That _get_property_list() is me trying to make the inspector only show what is relevant to either evolution method, but the issue is when I switch to Stone in the Method enum, at first it doesnt update the Trigger field, only when I exit the resource and go back in it updates it, presumably because it only executes _get_property_list when the asset is accessed. The more pertinent issue is that The Stone Trigger enum doesn't show any values, and I've tried tweaking the hint and values for two days now but I cant figure it out. No matter what I can't select anything, not even the integers the enum values represent.
I have some experience in C#, but before this I had no experience in Godot or GDScript. I assumed resources are similar to scriptable objects in unity, but I'm not sure I'm doing this right. Can someone help? Thanks in advance.
submitted by SkillerFiftyOne to godot [link] [comments]


2024.05.02 17:36 Exaskryz XL Candy Goals: Rival Week 2024

Index

Quick interjection: Of the hemispherical regionals available in this event, only Zangoose is a viable option at XL candy levels. The rest do not play well. But being they are time (/space) limited, don't feel bad about prioritizing the one not native to you during the event each day. Who knows what a move shake up in the future might bring.

Spawns

You've probably seen various other infographics on the event. But to remind you of what's spawning in this event, we have:
Method Pokemon
Wild Alolan Sandshrew
Wild Mankey
Wild Poliwag
Wild Machop
Wild Lickitung
Wild Gligar
Wild Ralts
Wild Galarian Stunfisk
Wild May 4-6 Zangoose
Wild May 4-6 Seviper
Wild May 6-8 Throh
Wild May 6-8 Sawk
Wild May 8-10 Heatmor
Wild May 8-10 Durant
Raids are excluded in the mega analyses because you know what you're going to encounter and can plan accordingly on a mega if you need it, and they are behind paywalls to really grind them. Plus raids rarely tend to align with the actual event all the way through. Eggs are also excluded because megas don't affect them.

Lists for Targets at a Glance

Pokemon are listed in each category and league as explained here. Exact XL candy counts and rankings are further in the post.

PVP:

Open rankings are from PvPoke as of [2024-03-02]. (Yikes, little outdated here... one day I'll find some free time to update this)

Green

Yellow

Orange

Red

XL Not Warranted
Any Pokemon family here has all members either unrated by PvPoke for non-Master leagues and doesn't warrant XL, OR for the Master Leagues, anything that is unrated or ranks in the bottom 50% is here.

PVE:

Based on the infographic found here: https://reddit.com/TheSilphRoad/1bspkt9/ where Pokemon are tiered into S(±), A, B, C, D, E. Tier A contains the baseline Pokemon for a type, the tier you would want to build in if you had unlimited resources.

B or Better

C or Worse, but can be better as a shadow

C or Worse, already has shadow released

Tables

Open Metas
Family XL Candy Pokemon XL For Standard XL For Shadows Method and PvP Open League Ranks 2024-03-02
Sandshrew XL Candy 1716 2088 Wild
Sandshrew 296 360 Great League: 469 (436 Shadow)/945 (Rated 0.5386)
Sandshrew Alolan 296 360 Great League: 379 (422 Shadow)/945 (Rated 0.5989)
Sandslash 276 336 Ultra League: 240 (205 Shadow)/694 (Rated 0.7046)
Sandslash 296 360 Master League: 345 (320 Shadow)/583 (Rated 0.4511)
Sandslash 296 360 Master Premier: 252 (202 Shadow)/477 (Rated 0.5765)
Sandslash Alolan 256 312 Ultra League: 126 (102 Shadow)/694 (Rated 0.8530)
Sandslash_Alolan 296 360 Master League: 229 (197 Shadow)/583 (Rated 0.6620)
Sandslash_Alolan 296 360 Master Premier: 152 (133 Shadow)/477 (Rated 0.7211)
Mankey XL Candy 1184 1440 Wild
Mankey 296 360 Great League: 776/945 (Rated 0.1788)
Primeape 296 360 Ultra League: 180/694 (Rated 0.7406)
Primeape 296 360 Master League: 319/583 (Rated 0.4528)
Primeape 296 360 Master Premier: 195/477 (Rated 0.5911)
Annihilape 296 360 Master League: 48/583 (Rated 0.9176)
Annihilape 296 360 Master Premier: 3/477 (Rated 0.9937)
Poliwag XL Candy 1212 1476 Wild
Poliwhirl 296 360 Great League: 421 (400 Shadow)/945 (Rated 0.5767)
Poliwrath 88 108 Ultra League: 4 (10 Shadow)/694 (Rated 0.9942)
Poliwrath 296 360 Master League: 216 (226 Shadow)/583 (Rated 0.6295)
Poliwrath 296 360 Master Premier: 137 (185 Shadow)/477 (Rated 0.7127)
Politoed 236 288 Ultra League: 60 (76 Shadow)/694 (Rated 0.9135)
Politoed 296 360 Master League: 269 (254 Shadow)/583 (Rated 0.5643)
Politoed 296 360 Master Premier: 184 (150 Shadow)/477 (Rated 0.6855)
Machop XL Candy 864 1080 Wild
Machop 272 360 Great League: 505 (426 Shadow)/945 (Rated 0.5492)
Machoke 296 360 Ultra League: 395 (340 Shadow)/694 (Rated 0.5100)
Machamp 296 360 Master League: 109 (84 Shadow)/583 (Rated 0.8559)
Machamp 296 360 Master Premier: 30 (32 Shadow)/477 (Rated 0.9371)
Lickitung XL Candy 512 624 Wild
Lickitung 276 336 Great League: 2/945 (Rated 0.9978)
Lickilicky 236 288 Ultra League: 82/694 (Rated 0.8818)
Gligar XL Candy 602 732 Wild
Gligar 296 360 Ultra League: 504 (472 Shadow)/694 (Rated 0.3198)
Gliscor 10 12 Ultra League: 23 (27 Shadow)/694 (Rated 0.9668)
Gliscor 296 360 Master League: 158 (205 Shadow)/583 (Rated 0.7289)
Gliscor 296 360 Master Premier: 56 (80 Shadow)/477 (Rated 0.8825)
Ralts XL Candy 774 942 Wild
Ralts 182 222 Little League: 206 (130 Shadow)/437 (Rated 0.7025)
Gardevoir 296 360 Master League: 157 (117 Shadow)/583 (Rated 0.7993)
Gardevoir 296 360 Master Premier: 60 (43 Shadow)/477 (Rated 0.9098)
Gallade 296 360 Master League: 149 (86 Shadow)/583 (Rated 0.8524)
Gallade 296 360 Master Premier: 25 (11 Shadow)/477 (Rated 0.9769)
Zangoose XL Candy 216 264 Wild May 4-6
Zangoose 216 264 Ultra League: 219/694 (Rated 0.6844)
Seviper XL Candy 296 360 Wild May 4-6
Seviper 296 360 Ultra League: 467/694 (Rated 0.3270)
Throh XL Candy 118 144 Wild May 6-8
Throh 118 144 Ultra League: 653 (663 Shadow)/694 (Rated 0.0590)
Sawk XL Candy 0 0 Wild May 6-8
Stunfisk XL Candy 592 720 Wild
Stunfisk 296 360 Ultra League: 95/694 (Rated 0.8631)
Stunfisk Galarian 296 360 Ultra League: 55/694 (Rated 0.9207)
Heatmor XL Candy 256 312 Wild May 8-10
Heatmor 256 312 Ultra League: 439/694 (Rated 0.3674)
Durant XL Candy 20 24 Wild May 8-10
Durant 20 24 Ultra League: 441/694 (Rated 0.3645)
Limited Metas (Great League/Ultra League)
Species (Shadow?) (League) Historical (n) Hypothetical (n)
Sandshrew (Shadow) (GL) Historical (4) Hypothetical (5)
Peak 0.7323 Mountain Cup 0.7955 Jungle Cup
Median 0.6282 0.6282
Average 0.6245 0.6397
Sandshrew Alolan (GL) Historical (5) Hypothetical (7)
Peak 0.7876 Holiday Cup 0.7876 Holiday Cup
Median 0.5104 0.4735
Average 0.5708 0.5226
Sandslash (Shadow) (UL) Historical (0) Hypothetical (5)
Peak N/A 0.8224 Kanto Cup
Median N/A 0.6323
Average N/A 0.6656
Sandslash Alolan (Shadow) (UL) Historical (2) Hypothetical (7)
Peak 0.8865 Fantasy Cup 0.9934 Kanto Cup
Median 0.8618 0.8830
Average 0.8534 0.8764
Mankey (GL) Historical (4) Hypothetical (4)
Peak 0.2143 Kanto Cup 0.2143 Kanto Cup
Median 0.1215 0.1215
Average 0.1288 0.1288
Primeape (UL) Historical (0) Hypothetical (5)
Peak N/A 0.9815 Evolution Cup
Median N/A 0.5724
Average N/A 0.6072
Poliwhirl (GL) Historical (8) Hypothetical (9)
Peak 0.7151 Weather Cup 0.7151 Weather Cup
Median 0.4881 0.4689
Average 0.4513 0.4394
Poliwrath (UL) Historical (1) Hypothetical (10)
Peak 0.9795 Weather Cup 0.9795 Weather Cup
Median 0.9693 0.7874
Average 0.9693 0.7747
Politoed (UL) Historical (1) Hypothetical (8)
Peak 0.8156 Weather Cup 0.8899 Retro Cup
Median 0.7766 0.6910
Average 0.7766 0.6539
Machop (Shadow) (GL) Historical (4) Hypothetical (4)
Peak 0.6681 Kanto Cup 0.6681 Kanto Cup
Median 0.2925 0.2925
Average 0.3061 0.3061
Machoke (Shadow) (UL) Historical (0) Hypothetical (5)
Peak N/A 0.9630 Evolution Cup
Median N/A 0.1895
Average N/A 0.3317
Lickitung (GL) Historical (6) Hypothetical (7)
Peak 0.9832 Kanto Cup 0.9832 Kanto Cup
Median 0.9109 0.8866
Average 0.9078 0.9048
Lickilicky (UL) Historical (0) Hypothetical (8)
Peak N/A 0.8553 Love Cup
Median N/A 0.8015
Average N/A 0.7738
Gligar (Shadow) (UL) Historical (0) Hypothetical (7)
Peak N/A 0.5038 Sunshine Cup
Median N/A 0.3220
Average N/A 0.3141
Gliscor (UL) Historical (0) Hypothetical (8)
Peak N/A 0.9398 Sunshine Cup
Median N/A 0.8050
Average N/A 0.7842
Zangoose (UL) Historical (0) Hypothetical (6)
Peak N/A 0.7824 Holiday Cup
Median N/A 0.5445
Average N/A 0.5979
Seviper (UL) Historical (1) Hypothetical (4)
Peak 0.2431 Halloween Cup 0.3725 Hoenn Cup
Median 0.2431 0.2225
Average 0.2431 0.2403
Throh (Shadow) (UL) Historical (0) Hypothetical (5)
Peak N/A 0.2241 Fighting Cup
Median N/A 0.0895
Average N/A 0.1004
Stunfisk (UL) Historical (0) Hypothetical (8)
Peak N/A 0.8847 Jungle Cup
Median N/A 0.8004
Average N/A 0.7832
Stunfisk Galarian (UL) Historical (0) Hypothetical (6)
Peak N/A 0.9859 Jungle Cup
Median N/A 0.9078
Average N/A 0.8975
Heatmor (UL) Historical (1) Hypothetical (8)
Peak 0.1926 Weather Cup 0.5943 Unova Cup
Median 0.1926 0.3720
Average 0.1926 0.3651
Durant (UL) Historical (2) Hypothetical (7)
Peak 0.5046 Halloween Cup 0.6235 Jungle Cup
Median 0.4119 0.5046
Average 0.4119 0.4972
PvE
Event Pokemon Family Member Tier Type (Role) XL Candy (Full Team) Alt. Picks in Same or Better Tiers
Machop in Wild 2160
Shadow Machamp A Fighting 2160 1
Shadow Machamp D Steel 2160 14
Ralts in Wild 2392
Mega Gardevoir S Fairy 296 0
Shadow Gardevoir A Fairy 1800 1
Mega Gardevoir A Psychic 296 3
Shadow Gallade D Psychic 1800 7
Mega Gardevoir E Ice 296 4
Shadow Gardevoir D Psychic 1800 7

Mega Evolutions in Tables

Everyone plays the game with different goals. PvP and/or PvE battling may be of different priorities to different players, so I took an approach in divvying up those priorities to figure out the top few megas for each playstyle.
Green, Yellow, and Orange PvP + Green and Yellow PvE
Mega Evolution PvP Families Boosted PvP XL Candy Sum PvP Shadow XL Candy Sum PvE Families Boosted PvE XL Candy Sum
Mega Medicham 3 2230 2742 2 4552
Mega Lopunny 4 2184 2688 1 2160
Mega Steelix 3 2318 2820 0 0
Mega Slowbro 2 1690 2058 1 2392
Mega Scizor 2 2012 2448 0 0
Green, Yellow, and Orange PvP
Mega Evolution PvP Familes Boosted PvP XL Candy Sum PvP Shadow XL Candy Sum
Mega Steelix 3 2318 2820
Mega Medicham 3 2230 2742
Mega Lopunny 4 2184 2688
Mega Scizor 2 2012 2448
Mega Aggron 2 2012 2448
Green and Yellow PvE
Mega Evolution PvE Families Boosted XL Candy
Mega Medicham 2 4552
(Only Machamp and Gardevoir have PvE relevance, so boost both with Psychic/Fighting.)
All non-Black categories PvP + PvE
Mega Evolution PvP Families Boosted PvP XL Candy Sum PvP Shadow XL Candy Sum PvE Families Boosted PvE XL Candy Sum
Mega Medicham 4 2940 3606 2 8808
Mega Lopunny 5 2894 3552 1 4320
Mega Blaziken 4 2422 2976 1 4320
Mega Heracross 4 2186 2688 1 4320
Mega Steelix 4 2930 3564 0 0

Types Present

Type Families PvP XL PvP Shadow XL PvE XL
Bug 1 20 24 0
Dark 0 0 0 0
Dragon 0 0 0 0
Electric 0 0 0 0
Fairy 1 774 942 4488
Fighting 4 2166 2664 4320
Fire 1 256 312 0
Flying 1 602 732 0
Ghost 0 0 0 0
Grass 0 0 0 0
Ground 2 1194 1452 0
Ice 1 1716 2088 0
Normal 2 728 888 0
Poison 1 296 360 0
Psychic 1 774 942 4488
Rock 0 0 0 0
Steel 3 2328 2832 0
Water 1 1212 1476 0

All the Megas

Mega Evolution PvP Families Boosted PvP XL Candy Sum PvP Shadow XL Candy Sum PvE Families Boosted PvE XL Candy Sum
Mega Venusaur 1 296 360 0 0
Mega Charizard X 1 256 312 0 0
Mega Charizard Y 2 858 1044 0 0
Mega Blastoise 1 1212 1476 0 0
Mega Beedrill 2 316 384 0 0
Mega Pidgeot 3 1330 1620 0 0
Mega Alakazam 1 774 942 1 4488
Mega Slowbro 2 1986 2418 1 4488
Mega Gengar 1 296 360 0 0
Mega Kangaskhan 2 728 888 0 0
Mega Pinsir 2 622 756 0 0
Mega Gyarados 1 1212 1476 0 0
Mega Aerodactyl 1 602 732 0 0
Mega Mewtwo X 4 2940 3606 2 8808
Mega Mewtwo Y 1 774 942 1 4488
Mega Ampharos 0 0 0 0 0
Mega Steelix 4 2930 3564 0 0
Mega Scizor 3 2328 2832 0 0
Mega Heracross 4 2186 2688 1 4320
Mega Houndoom 1 256 312 0 0
Mega Tyranitar 0 0 0 0 0
Mega Sceptile 0 0 0 0 0
Mega Blaziken 4 2422 2976 1 4320
Mega Swampert 3 2406 2928 0 0
Mega Gardevoir 1 774 942 1 4488
Mega Sableye 0 0 0 0 0
Mega Mawile 4 3102 3774 1 4488
Mega Aggron 3 2328 2832 0 0
Mega Medicham 4 2940 3606 2 8808
Mega Manectric 0 0 0 0 0
Mega Sharpedo 1 1212 1476 0 0
Mega Camerupt 3 1450 1764 0 0
Mega Altaria 1 774 942 1 4488
Mega Banette 0 0 0 0 0
Mega Absol 0 0 0 0 0
Mega Glalie 1 1716 2088 0 0
Mega Salamence 1 602 732 0 0
Mega Metagross 4 3102 3774 1 4488
Mega Latias 1 774 942 1 4488
Mega Latios 1 774 942 1 4488
Primal Kyogre 3 1450 1764 0 0
Primal Groudon 2 1232 1500 0 0
Mega Rayquaza 2 1376 1674 1 4488
Mega Lopunny 5 2894 3552 1 4320
Mega Garchomp 2 1194 1452 0 0
Mega Lucario 6 4494 5496 1 4320
Mega Abomasnow 1 1716 2088 0 0
Mega Gallade 4 2940 3606 2 8808
Mega Audino 3 1502 1830 1 4488
Mega Diancie 1 774 942 1 4488
submitted by Exaskryz to XLCandyGoals [link] [comments]


2024.05.01 23:03 analmintz1 Compilation of vanilla Quality Of Life (QoL) hacks for Generation's 1-7 of Pokemon, put together for those who want to relive the old games in a new light without increased difficulty.

I spend a lot of time in this subreddit and its question thread, and roughly 50% of every question is something along the lines of "I want to replay XYZ game, but with simple QoL and all pokemon of that regional dex catchable, with NO DIFFICULTY increase." I'm always happy to answer these questions with some recommendations, but I figured it would be helpful to have a large list of every hack that serves to just update the old games slightly, without adding difficulty or crazy dex expansions and changes. While some hacks here have some new pokemon such as new evolutions, this means that no, I will not recommend Radical Red or R.O.W.E etc, those are beyond the scope of this. I encourage people to comment below hacks that they feel fit this criteria which I've missed, and I'll add them. The last post like this seems to be over 6 years old, so figured having a more updated one would be helpful, hopefully this can show up on google or linked so people can read it.
Some quick notes, Bolded Games are nearly vanilla, really just QoL and that's it. Italicized Games are a little more unique, and have additional features such as Fairy type, new moves, some new pokemon etc. (In my opinion)

Generation 1 -

Shin Pokemon Red - Serves as a fan made "remaster" of what Red could have been on a virtual console re-release. Extremely faithful, and one of the best.
PureRGB - Very faithful, mostly just QoL with small buffs to mostly trash pokemon, makes all 151 pokemon catchable
Red++ - Features a few more modern changes, as well as making many Gen 2 pokemon catchable.
Kanto Expansion Pak - A hack that adds some QoL, as well as other Kanto Forms, Kanto Paradox forms, beta designs etc.
Yellow Legacy - The newest release from the team behind Crystal Legacy. Meant to be a vanilla friendly experience that keeps the spirit of the originals, with some of the most characteristic glitches remaining, and all the bad ones removed.
Yellow 151 - Fairly straightforward bug fixes and QoL, but in Pokemon Yellow if you prefer it to Red/Blue, and of course all 151 catchable.
Thunder Yellow - Another Yellow option if you want something different.

Generation 2 -

Sour Crystal - A faithful hack with loads of QoL and updates, designed around ironing out the flaws, and retaining the Gen 2 feel.
Crystal Legacy - Similar idea to Sour Crystal, designed with a ton of thought put into how to retain the Crystal experience, but patching up awkward stuff like Gym leaders and level curves.
Polished Crystal - One of the most feature rich QoL hacks for Crystal, adds Fairy type, regional evos like Leafeon/Glaceon/Sylveon, Mismagius, Honchkrow etc. To achieve this though, a number of pokemon have been replaced such as the Spearow line.
Perfect Crystal - Far more vanilla, only makes all 251 catchable and adds some basic QoL.
Gold Emu Edition - The simplest here, literally just makes the 251 catchable and that's it.

Generation 3 -

Modern Emerald - Little less vanilla, if you want a more modern experience. Fairy type, PSS, and 423 pokemon catchable, among many other changes. Quite modular, so you can play with certain changes, also includes nuzlocke modes etc.
Emerald Final - Little more vanilla, sticks to 386 pokemon being catchable, with most of the other features being a staggering list of QoL improvements.
Pokemon Revelation - Another faithful hack, this is a decompilation hack so it has a nice suite of features.
Emerald Cross - Fixes broken things like RNG, and adds loads of QoL. Also following Pokemon!
FireRed/Leafgreen+ - All the usual QoL with a few larger changes such as a better postgame and a BW style key system. No PSS here though.
Pokemon Classic - Quite a unique one, it's a remake of Yellow using Emerald, not FireRed. This one has things like PSS, Fairy type, hidden abilities, and following pokemon.
FireRed Extended - This hack is largely just vanilla FireRed, except for the fact that it includes Gens 1-8 and all associated gimmicks and new features that come with that.
UltraViolet - A hack of FireRed to simply include all version exclusives and all pokemon catchable, some other QoL such as removing trade evo requirements etc

Generation 4 -

Platinum QoL - It's right there in the name, this hack adds tons of QoL and makes for a fresh and pain free Gen 4 experience.
Following Platinum - Not so much a hack, but rather a simple patch you can apply to Platinum to add following pokemon and fairy types (if you want). Doesn't really change anything else, but is compatible with other hacks like Platinum QoL listed above, so should make for a good time.
Refined Platinum - One of the only Gen 4 hacks that doesn't increase difficulty. All it does is make all 493 catchable, change trade evos, and add other QoL like making Honey Trees less miserable.
Perfect Platinum - Similar to above, just a different flavor.
SoulSilver Deluxe - One of the few HGSS hacks that doesn't increase any difficulty. Makes all 251 catchable, with the exception of some legends and mythicals. Designed with the philosophy of being a potentially "official" game.

Generation 5 -

BW Complete Unova Pokedex Edition - Really only changes trade evo's to be obtainable, but otherwise changes hardly anything.
Gonna shout out all of Drayano's hacks at this point, because as you may notice, there's not really much for Gen 4 and 5. His hacks are incredible, but they most definitely do increase difficulty, so it goes against the point of this thread. If you're dying for the "best" experiences in these games, Renegade Platinum, SacredGold/StormSilver, BlazeBlack/VoltWhite 1 and 2 are all still worth considering.

Generation 6 -

I truly don't know any simple QoL hacks for Gen 6 and beyond, they all are some form of difficulty enhancements. Perhaps because most of modern QoL has already been officially implemented by Gen 6. I will still recommend some hacks if you want a more complete version, really hoping some people know of any non-difficulty hacks.
Eternal X/Wilting Y - Has all the typical features like all pokemon being catchable, no trade evos etc etc, but of course an increase to the vanilla difficulties.
Rising Ruby/Sinking Sapphire - Enhancement/Difficulty hacks made by the aforementioned Drayano, same sort of QoL and improvements, but certainly more difficult.

Generation 7 -

Same story here, nothing simple, only difficulty.
Photonic Sun/Prismatic Moon - Made by the same guy as Eternal X/Wilting Y, so expect the same QoL and difficulty, inspired by Drayano's games.

Final Notes

Thank you for reading and I hope some people can find what they're looking for, or otherwise suggest some things I missed! Happy to add more suggestions that people have played.
submitted by analmintz1 to PokemonROMhacks [link] [comments]


2024.04.30 20:26 Drako_260 [USA-TX] [H] Nintendo 2DS [W] Nintendo Games and Consoles

Imgur
Bought this DS a while back and is in perfect working conditions. Item will come with a game and original charger. Please feel free to ask questions and look at the list below.
GBA Games
Mega Man Battle Network CIB Mega Man Battle Network 2 CIB Mega Man Battle Network 3 Blue CIB Mega Man Battle Network 4 Red Sun CIB Mega Man Battle Network 5 Protoman CIB Mega Man Battle Network 6 Gregar CIB Pokémon Leaf Green Pokémon Fire Red Pokémon Emerald The Legend of Zelda Minish Cap
GBA Consoles
Pikachu Edition SP Zelda Edition SP NES Edition SP
DS Games
Bleach Dark Souls CIB Bleach The 3rd Phantom CIB Digimon World CIB Digimon World Dawn CIB The Legend of Zelda Phantom Hour Glads CIB The Legend of Zelda Spirit Tracks CIB MegaMan Star Force Leo CIB MegaMan Star Force 3 Red Joker CIB MegaMan Star Force 3 Black Ace CIB Pokémon Black CIB Pokémon White CIB Pokémon White 2 Pokémon Black 2 Pokémon Heartgold Pokémon Platinum CIB Spectrobes CIB Yu-Gi-Oh 5Ds Stardust CIB Yu-Gi-Oh 5Ds 2010 World Championship CIB Yu-Gi-Oh 5Ds 2011 World Champioship CIB
DS Consoles
Dialga & Palkia Edition Naruto Editon Pikachu Edition
DSi Consoles
DSi XL Bronze
3DS Games
One Piece Romance Dawn CIB Pokémon Omega Ruby CIB Pokémon X CIB Pokémon Y CIB Pokémon Moon CIB Pokémon Ultra Moon CIB
submitted by Drako_260 to gameswap [link] [comments]


2024.04.30 03:57 Lee_Akira [USA-TX] [H] War of Genesis: Remnants of Gray (Switch), Lords of the Fallen (PS5), Chrono Trigger (DS), Langrisser I&II (Switch), GrimGrimoire OnceMore Limited Edition (Switch), Hogwarts Legacy (Switch) [W] Steam Deck, Nintendo 2DS xl Hylian Shield, 2DS Xl, My Wanted List

Some of the games I’m interested are: GameCube (With all wires and controller), Pokémon FireRed/LeafGreen, Pokémon Emerald, Pokémon Crystal, GameBoy Micro, Fire Emblem Fates Special Edition (3DS), Castlevania: Order of Ecclesia (DS), Project X Zone 2 (3DS), Phantasy Star 0 (DS), Pokemon HeartGold Big Box, Fire Emblem: Three Houses Seasons of Warfare Edition, Legend of Zelda: Breath of the Wild Special Edition, Langrisser I&II Limited Edition, Atelier Sophie 2 (Switch), Nelke & The Legendary Alchemists: Ateliers of The New World (Switch), Legend of Zelda Breath of the Wild Explorer’s Edition, Legend of Zelda Link’s Awakening (Switch), Splatoon 3, Blasphemous: Deluxe Edition (Switch), Baten Kaitos I & II HD Remaster (Switch), Record of Lodoss War: Deedlit in Wonder Labyrinth (Switch), Persona 5 Steelbook Edition (Switch), Dead or School (Switch), Hero Must Die Again (Switch), Asterigos: Curse of the Stars Deluxe Edition (PS5), Star Ocean The Divine Force (PS5), Capcom Fighting Collection (PS4), Ghost of Tsushima Director’s Cut (PS5), Remnant II (PS5), Final Fantasy VII Intergrade Steelbook, Lords of the Fallen Steelbook, Hogwarts Legacy Steelbook, Dragon’s Dogma II Steelbook, Final Fantasy VII Rebirth Steelbook (BestBuy version), Pokemon Violet/Scarlet Steelbook, and Lists.

submitted by Lee_Akira to gameswap [link] [comments]


2024.04.29 17:34 iRtheCreeper Need a module for players to make own bestiary

[Pathfinder 2e] A player will be playing as kind of a living pokedex, I was wondering if there is a module that will allow them to update and make lists for the creatures they encounter, creating essentially their own pokedex?
submitted by iRtheCreeper to FoundryVTT [link] [comments]


2024.04.28 12:26 Entire_Pineapple4732 What kind of updates would make the game better, in your opinion?

Being a cynical prick myself, I have a long list of improvements in mind. Of course there are things that pretty much everyone would like, such as making Remote Raids more affordable again or bringing back features from COVID-era, but I tried to focus on new things instead of reverting back. Here's some of my ideas:
Avatar Update 2.0: give us more options to customize the face (eyes, beards, mouth etc.), adjust the length and size of arms/torso, allow us to have hips. This should solve the main points of the problems that players have with this update.
Map/Catch Screen options: allow us to revert to old graphics, to prioritize battery life when we'd rather play longer than enjoy the enhanced visuals.
In-Person only raids: Allow us to do them remotely, until the raid boss is registered to Pokedex. This way rurals/small community players can at least get one specimen of the boss and power them up with rare candies, if they so desire. In-person players can still farm for better IVs, candies, shinies etc., so it would still be a better option if you have a chance to play in-person.
In-person only raids: bring back the 24h raid timers from elite raids. This would help players to coordinate things such as legendary shadow raids way more easily, when we'd have more time to gather a group together.
Rework Go Battle League reward system: The current system heavily favours abusing the system by tanking, to a point where a "legimate" player simply loses out on every factor, except for the fun of battling itself. While it might be impossible to kill of tanking all together, it could at least be "nerfed" with very simple changes, such as getting rid of the "sets".
More "held items" on wild Pokemon: We've had events where you have a chance of getting an item when you catch a Pokemon. This would allow Niantic to make the "trash" 'mons more desirable to catch, and the quality of an event wouldn't need to rely on having good spawns all the time.
Give Purified Pokemon a niche: If Purified Pokemon would get a damage boost against Shadow Pokemon for example, it would give them a legimate use, and fit to the lore well.
More interesting features to Routes: Introduce new NPCs, other than Mateo, that could trade or battle with you. Maybe you could also have additional items spawn on ground instead of just Zygarde Cells, or have a way to convert Zygarde Cells to other resources, if you don't care about changing the form of your Zygarde.
submitted by Entire_Pineapple4732 to pokemongo [link] [comments]


2024.04.27 02:12 SkyRebelZ [US,US] [H] Japanese V/Vstar cards, Masterball slabs, random cards [W] Trades, Paypal

Happy Weekend Everyone!
I've got a smaller list of cards to sell and trade today. (Although I'm still willing to trade anything from prior posts, I'm trying to be slightly more focused this weekend)
Timestamps and Prices
Slabs and sealed
Random Foreign cards
Prices I am most willing to negotiate are below:
Aerodactyl Masterball CGC10: 68
Gyarados Misslabeled CGC 8.5: 55
Doduo Masterball CGC 8: 14
Charizard tin: 40
Take all the non-binder cards for 95 shipped
Ex Deoxys Booster: 1100
Shipping: $1 pwe, $6 BMWT, if it won't fit in a Bubble Mailer or if it's higher end I'll pay for the difference/insurance
Wantlist
I'm trying to build a Full art pokedex in LP+ condition as cheaply as possible I am still missing more than 700 pokemon towards this goal. I'm not very picky on language nor on which full art card is used, although I'm aiming for the cheaper versions in general. I consider any card that is at least 3/4 art (i.e. without the border box) to be FA for this purpose, e.g. many Vs, GX, and the XY alpha/beta/etc cards.
I'm also always happy to trade for cheap (<.75) FA cards e.g. wugtrio/palafin since I think it'd be fun to have a full binder of FA cards as well.
submitted by SkyRebelZ to pkmntcgtrades [link] [comments]


2024.04.26 05:56 Draconax208 [PTU] Generation 9 Homebrews!

Ahoy ya landlubbers,

As many of you probably know, an official update for PTU's Pokedex to include the Paldean Mons isn't planned. However what was provided was a guide on how to make your own good Pokemon for this tabletop game.
So over the past year a buncha lovely people (among them u/JetCraby, hi!) and I gathered in a thread on the official PTU discord linked in the pinned Main Resource Thread, and put that guide to use. It took a heap of work and we are happy to now present our Gen 9 Pokedex, Moves, and Abilities!\ We wanna emphasize that our project is in no way backed by the PTU devs and you Please shouldn't bother them with questions about it, also since they won't be able to reliably answer them anyway. Our own contacts are provided within the document below.
A large part of our work consisted of rewriting all the Level-Up Movelists. The Mons in the videogames have movelists that are trimmed for the level range where you're supposed to catch them, and not really for anything earlier. Also the movelists in general are balanced for VGC or a single player experience, which both don't match what moves are good and bad in tabletop in general and especially PTU. The reworked movelists should provide a fun gameplay experience at any Level between 1 and 50. Levels above that were not our concern because a lot of PTU campaigns don't tend to take place in that span anyway.
These movelists are generally going to be better than what's provided by GameFreak and what's listed in the previous RAW PTU dexes. For this reason but also simply because of the aforementioned better gameplay experience we'd recommend subjecting other mons to a similar rework if you or your GM can spare the time :)
Here's the link, have fun! We also have a lightweight variant for faster searching/scrolling.
And if you like using the Automated Sheet, here's an updated version of that as well!

Other Gen 9 Dexes

Of course, we weren't the only ones with this idea, even while we were working a number of different homebrew dexes cropped up. Of course we made our dex the way we made it because that was the consensus on how it would be put best, and thus each have our own opinions about the design decisions made in other projects.
However I didn't wanna withhold these from the public. I know their creators put much love and effort in them and it would be a waste to not at least link these.
So here's a Google Drive folder containing all the Homebrew Dexes whose creators wanted us to share them. If you also have one and wanna be on here, ping me on Discord. (@draconaxx)
 
We hope you enjoy what we came up with! If you notice any errors or wanna provide feedback, the thread on the PTU server is still open.
submitted by Draconax208 to PokemonTabletop [link] [comments]


2024.04.26 03:30 InfinityAero910A Are the legendary paradox trios who represent the swords of justice and the legendary beasts not legendary pokemon?

I ask as the game allows them to be traded with the trainers in the Blueberry League Club Room, they are not listed as legendary on serebii, and bulbapedia says they are paradox pokemon and does not mention legendary. I also see no indication of any markers in the game’s pokedex for them to be classified as legendary. I am not sure if they are legendary or not, but leaning on legendary in a similar category to phione and the legendary birds who can be obtained multiple times on the same save file.
submitted by InfinityAero910A to pokemon [link] [comments]


2024.04.24 04:09 Burgundymmm Suggestion for Pokedex: listing categories for completed entries

I thought it would be cool after registering a Pokemon in the Pokedex if its entry listed all of the categories that the Pokemon was in. It would be a nice bonus for completing entries, make the dex seem a little less bare, and fits in with the nature of what a Pokedex is.
submitted by Burgundymmm to PokeDoku [link] [comments]


2024.04.23 13:29 Material_Scientist53 Complete to-do list before Pokemon Bank shuts down

Complete to-do list before Pokemon Bank shuts down

\This guide offers detailed steps to capture all currently unavailable (shiny) Pokémon and tackle the otherwise unobtainable Pokémon HOME challenges on the Nintendo Switch. It provides necessary game versions and includes helpful links and credits for each objective.**

ALL POKEMON THAT ARE CURRENTLY UNOBTAINABLE ON THE SWITCH!

Gen 1:
All Pokemon of Gen 1 are obtainable.
Gen 2:
All Pokemon of Gen 2 are obtainable except Celebi.
- Celebi can be caught in the VC version of Pokemon Crystal or by using the coin case glitch in the VC version of Gold/Silver.
Gen 3:
All Pokemon of Gen 3 are obtainable on the switch except Deoxys and Spinda (due to bug in BDSP).
-Deoxys can be obtained at the end of the Delta episode in ORAS, Deoxys has 4 boxable forms, so you’ll need 4 different Deoxys to complete a living form dex.
\You can change the forms in BDSP**
-Spinda can easily be obtained in ORAS at route 113 (Route 113 is a route, connecting Route 111 to the east and Fallarbor Town to the west).
Gen 4:
All Pokemon of Gen 4 are obtainable.
Gen 5:
10 Pokemon of Gen 5 are currently unobtainable on the switch (Patrat, Watchog - all the elemental monkeys - Victini - Genesect).
-Patrat can be caught in Black/White on routes 1, 2, 3, and the dreamyard.
Can also be obtained in Black 2/White 2 on routes 19, 20, Flocessy Ranch, and Virbank Complex. Evolves into Watchog at level 20.
-Watchog can be caught at route 15 in XY. or a lot of routes in Black(2)/White(2)
Monkeys
Black/White Dreamyard Gift
Snivy -> Panpour
Tepig -> Pansage
Oshawott -> Pansear
Furthermore, they can all be caught at Pinwheel and Lostlorn forest (rustling grass) in any gen 5 game.
They can also be caught at Santalune forest in XY, and immediately evolved by buying the fitting evolution stones at the next stone shop in Lumiose city
- Victini can ONLY be obtained using the DNS method in Black/White.
- Genesect can ONLY be obtained using the DNS method in any gen 5 game.
Gen 6:
5 Pokemon of Gen 6 are currently unobtainable on the switch (Furfrou, Pokeball pattern Vivillon, Diancie, Hoopa, Volcanion).
- Furfrou can be found in XY at route 5, can also be found at the beginning of route 2 in USUM.
- Pokeball pattern Vivillon, Diancie, Hoopa, and Volcanion can all ONLY be obtained using the events tab on PKSM while using CFW.
Gen 7:
5 Pokemon of Gen 7 are currently unobtainable on the switch (Magearna, Marshadow, Zeraora, Partner cap Pikachu, Battle bond Greninja).
- Magearna and Partner cap Pikachu can be obtained through qr-codes using the in-game camera.
\Partner cap Pikachu is USUM* ONLY\*
- Battle bond Greninja can be obtained through the Sun and Moon demo, and then transferred up to a save file of Sun and Moon.
\The sun and moon demo isn’t legally available anymore due to the eshop shutting down, and is only currently downloadable using CFW.\
- Marshadow and Zeraora can both ONLY be obtained using the events tab on PKSM while using CFW.

ALL SHINY POKEMON THAT ARE CURRENTLY UNOBTAINABLE ON THE SWITCH!

Gen 1:
All shiny Pokemon of Gen 1 are obtainable except Mew
- Shiny mew can be obtained on faraway island in a Japanese copy (with use of the old sea map) of Pokemon Emerald (1/8192 or RNG manipulation) or by using the 8f glitch in Red/Blue.
Gen 2:
All shiny Pokemon of Gen 2 are obtainable except Celebi.
- Shiny Celebi can be caught in the VC version of Pokemon Crystal or by using the coin case glitch in Gold/Silver. (1/8192)
Gen 3:
All Shiny Pokemon of Gen 3 are obtainable on the switch except Deoxys, Jirachi, and Spinda
- Shiny Deoxys can be caught in Firered/Leafgreen with use of the Aurora ticket.
- The Jirachi of the Pokemon Colosseum bonus disc is not shiny locked, and thus huntable. Shiny Jirachi can also be obtained using the events tab on PKSM while using CFW.
- The easiest games to catch shiny Spinda are Pokemon XY or ORAS due to the cut in shiny odds.
Gen 4:
All Shiny Pokemon of Gen 4 are obtainable on the switch except Manaphy, Darkrai and Shaymin.
- Shiny Manaphy can ONLY be obtained through the use of pokemon ranger
- Shiny Darkrai and Shaymin can be obtained through the Void glitch, but ONLY Darkrai from Diamond is able to be transferred up to Pokemon HOME.
Gen 5:
11 Shiny Pokemon of Gen 5 are currently unobtainable on the switch (Patrat, Watchog - all the elemental monkeys - Victini - Genesect - Keldeo - Meloetta).
- The easiest game to catch shiny Patrat, Watchog, and all the elemental monkeys is Pokemon XY due to the modern shiny odds.
\Patrat can only be shiny hunted using the masuda method, due to it not appearing in the wild in XY**
- Shiny Genesect can ONLY be obtained using the DNS method if you have a Japanese copy of any of the Gen 5 games.
- Shiny Victini, Keldeo, and Meloetta have NEVER been released, and are thus completely unobtainable.
Gen 6:
5 Shiny Pokemon of Gen 6 are currently unobtainable on the switch (Furfrou, Pokeball pattern Vivillon, Diancie, Hoopa, Volcanion)
- The easiest games to catch shiny Furfrou are Pokemon XY or Pokemon USUM due to the modern shiny odds.
- Shiny Diancie can ONLY be obtained using the events tab on PKSM while using CFW.
- Shiny Pokeball pattern Vivillon, Hoopa, and Volcanion have NEVER been released and are thus completely unobtainable.
Gen 7:
13 Shiny Pokemon of Gen 7 are currently unobtainable on the switch (Magearna, Marshadow, Zeraora, Partner cap Pikachu, Battle bond Greninja, Type: Null, Sylvally, Poipole, Naganadel cosmog, cosmoem).
- Shiny Partner cap Pikachu is not shiny locked, but doesn’t look any different than its regular form, likely due to an oversight.
- Shiny Type: Null can be SR’ed for after becoming champion in any of the Alola games.
-Shiny Poipole can be SR’ed for after defeating Necrozma in USUM.
\Both Type: Null and Poipole can only be shiny hunted once per save file, so if you want the full shiny evolution line you need 2 save files. Keep in mind that the shiny charm does not work on these hunts, due to it being a gift pokemon (1/4096)**
- Shiny Magearna, Marshadow, Battle bond Greninja, cosmog, and cosmoem have NEVER been released and are thus completely unobtainable.
- Shiny Zeraora has once been released as a special event in SWSH, but is currently NOT obtainable.

Pokemon Home Challenges!

- Move a Pokemon from Pokemon Bank
\You don't have to evolve the Pokémon within a specific game. As long as the Pokémon originated in these games, you can transfer them and evolve them in another game. For example, you could transfer a Charmander from Pokémon Red and evolve it in Pokémon Sword and Shield, and it would still be registered as a Kanto-region Charizard.**
Gen 1:
Pokemon Red/Blue VC
- Register 1 Charizard
- Register 1 Blastoise
- Register 1 Venusaur
- Register 1 Pikachu
Gen 2:
Pokemon Crystal VC
- Register Ho-Oh
- Register Lugia
- Register Suicune
\Can all be done in one playthrough**
Gen 3:
Pokemon Firered/LeafGreen
- Register 1 Charizard
- Register 1 Venusaur
Pokemon Emerald
- Register Groudon
- Register Kyogre
- Register Rayquaza
\Can all be done in one playthrough**
Gen 4:
Pokemon Platinum
- Register Dialga
- Register Palkia
- Register Giratina
\Can all be done in one playthrough**
- Register all three starters (Turtwig, Chimchar, Piplup)
Pokemon Heartgold/Soulsilver
- Register Ho-oh
- Register Lugia
\Can all be done in one game, takes a long time though**
Gen 5:
- Register Eevee brought over using Poké Transporter
- Register Litwick brought over using Poké Transporter
Pokemon Black
- Register Zekrom
Pokemon White
- Register Reshiram
While using the DNS method and a Japanese copy of Pokemon Black/White you can get a Shiny Genesect and complete the challenge:
- Register Shiny Genesect
Pokemon Black 2
- Register Reshiram and Kyurem
Pokemon White 2
- Register Zekrom and Kyurem
Gen 6:
Pokemon X
- Register Xerneas
Pokemon Y
- Register Yveltal
Pokemon X/Y
-Register Diancie
\Currently the* ONLY way to get Diancie is through CFW (events tab in PKSM)\*
Pokemon Omega Ruby/Alpha Sapphire
- Register all three starters (Treecko, Mudkip, Torchic)
- Register the full living line of all three starters (Treecko, Grovyle, Sceptile - Mudkip, Marshtomp, Swampert - Torchic, Combusken, Blaziken)
- Register Rayquaza
Pokemon Omega Ruby
- Register Groudon
Pokemon Alpha Sapphire
- Register Kyogre
Gen 7:
- Register 5 different Ultra Beasts *Can also be done in Sword/Shield*
- Register Cosmog, Cosmoem, Solgaleo, and Lunala from the Alola region
\Can* NOT be done in Sword/Shield\*
- Register Solgaleo, Lunala, and Necrozma from the Alola region
\Can* NOT be done in Sword/Shield\*
- Register all the guardian deities of Alola
\Can also be done in Sword/Shield**
- Register Pikachu wearing a hat
*Could also be done in Sword/Shield, but not anymore I believe\*
Pokemon Sun/Moon
-Register pulverizing Snorlax (Event munchlax that holds a Snorlium Z)
\Currently the* ONLY way to get a pulverizing Snorlax is through CFW (events tab in PKSM)\*
Pokemon Sun
- Register Solgaleo
Pokemon Moon
- Register Lunala
Pokemon Ultra Sun
-Register Solgaleo and Necrozma
Pokemon Ultra Moon
- Register Lunala and Necrozma

Fully Optimized Guide to Complete this to-do list as fast as possible! Legally

Gen 1:
Start three new save files of Pokemon Red or Blue (does not matter which one, as long as you do NOT pick Yellow), choose a different starter each time around, and catch one Pikachu and a shiny Mew (through the 8F glitch) in one of those playthroughs.
Gen 2:
Firstly, beat Pokemon Crystal, get Ho-oh, Lugia, and Suicune, and catch a regular Celebi in the post-game. Then play Gold/Silver and execute the coin case glitch when you reach Goldenrod City to catch a shiny Celebi.
Gen 3:
Play through Emerald normally and catch one Spinda and the three legendary Pokemon. After that, start a playthrough of FireRed/LeafGreen choose Charmander or Bulbasaur (NOT Squirtle), and use your aurora ticket to shiny hunt Deoxys (4x if you are crazy), then start a new playthrough of one of the two games and choose the remaining starter.
Gen 4:
Firstly, start a playthrough of Platinum and catch all three legendary Pokemon, while choosing one of the three starters. Secondly, choose a different starter in Diamond and do the void glitch to catch shiny Darkrai (1/8192). After that, start one new playthrough of any of the 3 games and pick the remaining starter to transfer up. Next, just play through Heartgold or Soulsilver and catch both legendaries and then you are all done with gen 4!
Gen 5:
Capture all legendaries in each of the four Gen 5 games, along with Eevee, Litwick, and the elemental monkeys by choosing different starters. Obtain a shiny Genesect using the DNS method in a JAPANESE copy of any Gen 5 game, and Victini in Pokémon Black/White (NOT possible in the sequels) with the same method.
Gen 6:
Play through both X and Y and catch Xerneas and Yveltal, (shiny) Patrat, (shiny) Watchog, shiny Spinda, and all the (shiny) elemental monkeys. (shiny) Patrat can only be obtained/hunted with use of the Masuda method in XY. After that, get (shiny) Diancie, Pokeball pattern Vivillon, Hoopa, and Volcanion via PKSM. Next, fully complete the Hoenn remakes twice, while picking a different starter each time, and start 2 new playthroughs to catch 2 more Deoxys and the remaining starter.
Gen 7:
Play through all 4 gen 7 games and catch all 6 legendaries, a Cosmog you get at the end of the story, shiny Furfrou (SOS), a shiny Poipole (2x), shiny Type: Null (2x), (shiny) Partner cap Pikachu and regular Magearna through the use of the QR-codes listed on the next page, Battle bond Greninja through the SM demo, and the remaining Mythicals (Marshadow and Zeraora) through PKSM.

Credits and useful links can be found in the document below:

https://docs.google.com/document/d/1kWBMiAPQKe1gkQPtNJfAAbP0qvOngZavQOcQEAnhOL4/edit?usp=sharing
submitted by Material_Scientist53 to pokemon [link] [comments]


2024.04.23 04:10 Lee_Akira [USA-TX] [H] Rhapsody Marl Kingdom Chronicles Limited Edition (Switch), Lords of the Fallen (PS5), Chrono Trigger (DS), Langrisser I&II (Switch), GrimGrimoire OnceMore Limited Edition (Switch), Hogwarts Legacy (Switch) [W] Steam Deck, Nintendo 2DS xl Hylian Shield, 2DS Xl, My Wanted List

Some of the games I’m interested are: GameCube (With all wires and controller), Pokémon FireRed/LeafGreen, Pokémon Emerald, Pokémon Crystal, GameBoy Micro, Fire Emblem Fates Special Edition (3DS), Castlevania: Order of Ecclesia (DS), Phantasy Star 0 (DS), Pokemon HeartGold Big Box (No game needed, just the extras), Fire Emblem: Three Houses Seasons of Warfare Edition, Legend of Zelda: Breath of the Wild Special Edition, Langrisser I&II Limited Edition, Atelier Sophie 2 (Switch), Nelke & The Legendary Alchemists: Ateliers of The New World (Switch), Legend of Zelda Breath of the Wild Explorer’s Edition, Legend of Zelda Link’s Awakening (Switch), Splatoon 3, Blasphemous: Deluxe Edition (Switch), Baten Kaitos I & II HD Remaster (Switch), Record of Lodoss War: Deedlit in Wonder Labyrinth (Switch), Persona 5 Steelbook Edition (Switch), Dead or School (Switch), Hero Must Die Again (Switch), Asterigos: Curse of the Stars Deluxe Edition (PS5), Star Ocean The Divine Force (PS5), Capcom Fighting Collection (PS4), Ghost of Tsushima Director’s Cut (PS5), Remnant II (PS5), Final Fantasy VII Intergrade Steelbook, Lords of the Fallen Steelbook, Hogwarts Legacy Steelbook, Dragon’s Dogma II Steelbook, Final Fantasy VII Rebirth Steelbook (BestBuy version), Pokemon Violet/Scarlet Steelbook, and Lists.

submitted by Lee_Akira to gameswap [link] [comments]


2024.04.22 20:39 KunntangGang [US-US] (H) WOTC/EX/DPP/HGSS/BW/XY/SwSh Holos, Reverses, Non-Holos (W) PayPal

Hello everybody! I have a bunch of cards up for sale. Each category is broken up into series. Please feel free to ask for close-ups. Here is what I’ve got:
Diamond Pearl Platinum HGSS (Holos & Reverse-Holos): https://imgur.com/a/PlodZkO
Pricing off TCGPlayer. Card conditions run from LP-MP with the Charizard in DMG condition
Heartgold Soulsilver: https://imgur.com/a/UWxgoEE
Cards listed here range from LP-MP. All regular commons/uncommons (LP-MP) are $0.25 each. The non-Holo rares are $0.50 each.
EX Series: https://imgur.com/a/EvHVODf
Only a small handful common/uncommon cards. All are in NM-MP condition and are $0.25 each.
Black and White: https://imgur.com/a/cINNZpQ
Cards listed here range from NM-HP. All cards are priced accordingly from TCG Player except for the common/uncommon reverses which are $0.50 each. For the Near-Mint cards, the fronts on the majority of them are near flawless but the edges on the back have some slight wear. The non-holo cards are LP-MP with commons/uncommons $0.20 each and rares $0.40 each
Legendary Treasures Regular Holos (Take all 13 holos for $16 shipped)
WOTC/XY/Sword & Shield: https://imgur.com/a/DHi63Ts
The WOTC cards are LP-MP, The XY Treecko is MP and all the Sword and Shield cards are Near Mint. Asking TCG Player average for the cards except for the reverse and commons/uncommons which are free if you’re interested.
Shipping is $1 PWE and $4 for Bubble Mailer. To save on shipping, I can send 2 PWEs for $2. I can also ship to Canada as well but I may have to increase shipping costs slightly.
Also, I am not interested in bulk wholesaling the cards and will NOT be selling the entire lot at once. Cards will be shipped with care. Thanks for looking!
submitted by KunntangGang to pkmntcgtrades [link] [comments]


2024.04.22 08:00 throwingrocksatppl Speeding Up Code?

I've written myself a code for my spreadsheet I am working on, but it takes a while to work right now. The code populates a drop down menu based on a previous drop down menu's results. Right now it takes about 2 seconds to populate, and I'm wondering if I can narrow that down. I am concerned that users of the sheet will move onto the second drop down menu before it is done loading, and then get confused when they see incorrect results.
Here's a link to a copy of the sheet.
Here's the script so far:
function updateDropdowns() { // Variables let ss = SpreadsheetApp.getActiveSpreadsheet(); Logger.log("ss = " + ss) let sheet = ss.getSheetByName("Requested Pokemon & Pairs"); Logger.log("sheet = " + sheet) let pokedex = ss.getSheetByName("Pokedex"); Logger.log("pokedex = " + pokedex) let lastRow = sheet.getLastRow(); Logger.log("lastRow = " + lastRow) let eColumnValues = sheet.getRange("E2:E" + lastRow).getValues(); Logger.log("eColumnValues = " + eColumnValues) // Iterate through each cell in column E for (let i = 0; i < eColumnValues.length; i++) { // Gives me the current selected region let region = eColumnValues[i][0]; Logger.log("Region = " + region) if (region) { // only execute if region is selected let regionClean = region.replace(/ /g, ''); Logger.log("regionClean = " + regionClean) // Returns the Pokemon from the selected region let ddValues = ss.getRangeByName("Pokedex!" + regionClean).getDisplayValues().filter(String); Logger.log("ddValues = " + ddValues) let validationRule = SpreadsheetApp.newDataValidation() .requireValueInList(ddValues, true) .build(); let cellRange = sheet.getRange('F' + (i + 2)); Logger.log("cellRange = " + cellRange.getValues()) cellRange.setDataValidation(validationRule); } } } function updateDropdowns() { // Variables let ss = SpreadsheetApp.getActiveSpreadsheet(); Logger.log("ss = " + ss) let sheet = ss.getSheetByName("Requested Pokemon & Pairs"); Logger.log("sheet = " + sheet) let pokedex = ss.getSheetByName("Pokedex"); Logger.log("pokedex = " + pokedex) let lastRow = sheet.getLastRow(); Logger.log("lastRow = " + lastRow) let eColumnValues = sheet.getRange("E2:E" + lastRow).getValues(); Logger.log("eColumnValues = " + eColumnValues) // Iterate through each cell in column E for (let i = 0; i < eColumnValues.length; i++) { // Gives me the current selected region let region = eColumnValues[i][0]; Logger.log("Region = " + region) if (region) { // only execute if region is selected let regionClean = region.replace(/ /g, ''); Logger.log("regionClean = " + regionClean) // Returns the Pokemon from the selected region let ddValues = ss.getRangeByName("Pokedex!" + regionClean).getDisplayValues().filter(String); Logger.log("ddValues = " + ddValues) let validationRule = SpreadsheetApp.newDataValidation() .requireValueInList(ddValues, true) .build(); let cellRange = sheet.getRange('F' + (i + 2)); Logger.log("cellRange = " + cellRange.getValues()) cellRange.setDataValidation(validationRule); } } } 
submitted by throwingrocksatppl to GoogleAppsScript [link] [comments]


2024.04.21 11:32 VictyLusi [H] Gen (1-8) RNGs, BDSP Legends/Eggs RNGs, (Shiny) SV/SWSH Pokémon/Breeding, Shiny Manaphy, RNGed Dittos, Shiny Jirachi, XD/Colo RNGs and Ribbon services, Vivillons, Items, Code redemptions, and Shiny GO Lgnd/Myth. More inside [W] PayPal

[svirtual]

FT
· PoGO Pokémon. All were obtained by a close friend. All will have SPA/ENG Tag (if not custom), OT Menri (if not custom), ID 538184/750488, and proof (1 PoGO pic, 1-2 transfer pics, 1 HOME pic if possible):
(Maybe some of the Pokémon won’t be available at the moment) Shiny Celebi 12€, Shiny Meltan 25€, Shiny Melmetal 20€, Shiny Genesect 6IVs (No PoGO Sticker) 35€. Shiny Zapdos, Moltres, Articuno, Entei, Raikou, Lugia, Groudon, Giratina, Reshiram, and Kyurem are available for 7€ each. Shiny Azelf 10€, Shiny Uxie 15€. Darkrai and Deoxys (Normal, Attack, Defense or Speed) 10€ each, Shiny Deoxys (Normal, Attack or Defense) and Shiny Darkray 20€. Shiny PokéBall Latias Lv 11, Shiny PokéBall Latios Lv. 8 35€. Zarude 30€
I also have self-obtained regular PoGO Darkrais. 5€
· Self-Obtained Korean/Japanese Manaphy Eggs for BDSP. KOR: Naughty 31/31/17/3/31/15, JP: Timid 31/19/23/27/31/31. 15€
· Self-Obtained Mighty Mewtwo untouched 8€ (Training services included). Dream Ball, ENG, SPA or JP Tag. Pics + Video proof. OT VictyLusi IDs 429318/329117/898078 and OT Victy ID 401143

· Self-Obtained SV Event Darkrai OT: VictyLusi (ITA) ID 625054, Violet (ENG) ID 607421, Scarlet (ENG) ID 75254, ビクティルシ ID 917509 and Victy (KOR) ID 768592. Pics + Video proof.

· Self-Obtained SV Heavy Ball Raid Dialga. 31/2/31/31/23/31, ENG, SPA or JP Tag. OT VictyLusi IDs 429318/329117/898078, Victy ID 401143 and Scarlet ID 75254. Pics + Video proof.

· Self-Obtained Walking Wake untouched 15€ (Training services included). ENG Tag Relaxed Lure Ball, SPA Tag Relaxed Lure Ball, JP Tag Gentle Dream Ball. Pics + Video proof. OT VictyLusi IDs 429318/898078 and OT Victy ID 401143. I also have a save with the event raid available so I can do custom OT/Lang and some IVs.
· Self-Obtained Iron Leaves untouched 15€ (Training services included). ENG Tag Sassy Friend Ball, SPA Tag Bashful Friend Ball, JP Tag Rash Dream Ball. Pics + Video proof. OT VictyLusi IDs 429318/898078 and OT Victy ID 401143
· Self-Obtained ENG Moon Bloodmoon Ursaluna, OT Scarlet ID 685039 31/5/31/31/24/2. Summary Pics proof. 4€
· Self-Obtained ENG Dream Bloodmoon Ursaluna, OT VictyLusi ID 429318 31/11/5/31/31/0. Summary Pics proof. 15€
· Self-Obtained ENG Dream Bloodmoon Ursaluna, OT VictyLusi ID 329117 16/31/10/31/31/0. Summary Pics proof. 10€
· Self-Obtained ENG Friend Ogerpon, OT VictyLusi ID 429318. 3 Masks included. 4€
· Self-RNGed ENG Star Shiny Love SP Modest Palkia, 23/19/31/31/27/31 OT VictyLusi ID 523976 or 27/10/15/31/31/31 OT Pearl ID 877713. Pics + Video proof. 4€
· Self-RNGed ENG Star Shiny Heavy BD Modest Dialga, OT Diamond ID 374552 31/3/18/31/31/8. Pics + Video proof. 4€
· Self-RNGed SP ENG Star Shiny OT Pearl ID 877713: Fast Impish Regirock 5IVs 29HP, Friend Careful Registeel 4IVs/29HP/21SpAtk, Moon Modest Regice 3IVs/0Atk, Dive Modest Articuno 4IVs/5Atk, Level Modest Zapdos 3IVs/0Atk and Love Modest Moltres 3IVs/1Atk/30SpDef. Pics + Video proof. 6€
· Self-RNGed BDSP ENG OT VictyLusi Dive/Great Shiny Unowns (Summary Pic Proof): A, B, C, H, I, J, K, L, M, P, S, T, U, V, W, Y and Z available. 0,25€ each
· Self-RNGed ENG OT Moon ID 129958: Moon Modest 5IVs 0Atk Lunala, Friend 6IVs Zygarde, Star Shiny Beast Lonely Stakataka 31/22/17/31/31/0. Pics proof. Lunala/Zygarde 2,5€, Stakataka 4€
· Self-obtained Shiny HA Jolly Hisuan Growlithe eggs: 5IVs –HP Fire Tera or 5IVs 30SpDef Rock Tera. Shiny Poke Modest 0Atk 4IVs Applin Egg. 4€
· Event Dracovish with proof. 2€
· SPA WCS Victini with proof. 25€
· SPA Celebrate Poké/Dream Ball Impish GMax Eevee OT VictyLusi ID 017759/220961 and Ultra Ball Impish GMax Pikachu OT VictyLusi ID 017759. 3€
· Code redemption services. Languages available: SPA, KOR, JP, ENG. If you want another language I would have to do another profile to do so but only 1(2 saves as I have both versions) 5€ *I can’t redeem more CoroCoro codes in the available languages
· RNGed Shiny/Non-Shiny 3 Segment Dunsparce caught from Gen3-5 games service (Price depends on the original game, check each RNG specifications below). I can RNG in BDSP too.
· Register 807 Pokémon (Gen1-7) on Home Dex using Moving Key with a random wild Gen7 Pokémon. 3€
*Using Moving Key HOME copies PkBank data. As I have Dex completed you will register all of them even if I transfer only 1 Pokémon. That works to get Original Color Magearna (Just Gen 8-9 Pokémon left) Also Forms and Shiny will be registered too. (No Shiny Locked Pokémon entries anymore, I fixed that)
· All SWSH/BDSP Items less Key ones. 0,3€ each (Johto/Dream/Beast/Sport/Safari Balls are 0,25€ each). Scarlet-Violet ones are 0,2€ each or 0,25€ each (Special Balls)
· Training - Pokémon (SPA-ENG) services for Scarlet and Violet.
-Terapagos, Iron Crown/ Iron Boulder or Raging Bolt/Gouging Fire. 5€ each (12€ in total if you want them all from 1 specific version)
-Vivillon services. I can get any Pattern but the most plenty I have are Marine, Sun, Jungle, High Plains, and Continental. We can use Union Circle so you can catch them yourself (as many as you want). 3€ each Pattern. For Shiny ones, the service is only available if they are caught by myself, not in online UC mode but I can do custom OT services (4€ each)
· Legends Arceus Evolution/Training Service (Level, Nature, IVs using Grits, Tutor Moves) and custom OT/Lang playthroughs for Shaymin/Darkrai, Arceus, Enamorus, or other Legends.

· RNG for BDSP: CaptureSight + RNG Apps (PokefindeRNG Chatot). Legends and Arceus (Shiny, some IVs, Nature, Poké Ball), Unown (Shiny or 0Atk), SPA/ENG Eggs (Shiny, IVs, Gender, Moves, Nature, Ability, Poké Ball), Starters (Shiny, some IVs, Nature), Mew/Jirachi (some IVs, Nature) and Eeeve/Rotom (Shiny, some IVs, Nature, Poké Ball). Square Shiny service is available.
*If you buy more than one Legend, the price will be cheaper (Less 5IVs ones)*

· Breeding Services for SWSH (ENG Tag): Any Ball, IVs, Nature, EMs, HA, or Shiny. Normal: 0,5€ Breedject/1€ BR, Shiny Eggs cost 10€ each (I use CaptureSight to check Eggs data). Training Service Included: TutoDT moves (+PP max), changing ability or nature, and training EVs.

· Shiny Self-Caught Pokémon (I have Pic Proof) OT VictyLusi (Make them Competitive with Objects without extra payment) 0,2-0,5€
· SWSH playthrough with custom OT/Lang 7€ (Wolves/Calyrex/Horses)/4€ (Kubfu/DLCs Legends) If you ask for more than one from the same save the price would be lower.
Ready 3€: Jolly Master Ball Zacian OT Lusi ID 551981, Quirky Master Ball Calyrex OT Lusi ID 871386, Hardy Poké Ball Calyrex OT Lusi ID 098775, Bashful Heavy Ball Calyrex OT Lusi ID 972832 and Dream Ball Rash Eternatus OT Shield ID 909190.
· Meltan & Melmetal: Custom Nature, Nickname, Language Tag, and Ball (LGPE only). Prices are 0.50€ Meltan and 2€ Melmetal

· Ribbon services are available for Gen3-8 (There are some excluded). The price depends on how many and type (Check spreadsheet)

“Any Pokémon from Gen3-7 would be traded through PkBank, HOME, Switch or Files”

· RNG Service from Gen1-7. Mons will be proofed and you can choose the OT/Lang of mons (Gen1-7), also you can ask for different types of RNG that aren’t listed. You can for ask Nature, Shiny, Hidden Power, IVs (Depending Game), and TutoEgg Moves. (Check spreadsheet)

· WISHMKChannel Jirachi, Ageto Celebi: Dolphin Emulator + Lua Scripts + Pokefinder + VBA + Ruby/Sapphire Save Files (+ Rscheksum for WISHMKR Jirachi). I can RNG Nature for Celebi. Channel Jirachis are available to RNG Nature, IVs, and Shiny (Star or Square). Colosseum Jirachis are fixed (Star Shiny or Good IVs). Check spreadsheet.
· Pokémon Box Mons. Dolphin Emulator + Lua Scripts + Pokefinder + VBA-M + Ruby/Sapphire Save Files. Shiny RNG service (Star or Square) is available (Check spreadsheet)

· RNG/SR XD/Colosseum Pokémon Services (Check spreadsheet). Square Shiny and TID/SID RNG are Available for both games (To get good Shiny spreads). (Dolphin Emulator + Lua Scripts + RNG Reporter + PokeFinder + XD/Colosseum Saves) (Check spreadsheet). JP e-reader ones aren’t available due to I don’t have the Card files to get them legit but Japanese Colosseum Pikachu from Bonus Disc is available.
· Manaphy Egg RNG Service: OT, Nature, IVs, and Shiny. Pokémon Ranger 1 Cartridge + TWLSaveTool + Gen4 Games + Desmume Emulator + Lua Scripts + Pokefinder. 8€ Normal+IVs, 15€ Shiny and 20€ Shiny+IVs

I can breed all Vivillon Patterns less than 3 due to I created a new save file with the Region of my PAL DS changed. The only ones I can’t breed are Elegant because it is only for Japanese DS Regions and Modern/Savanna because they are for American DS Regions.
· RNGed Dittos Available (for 3DS or Switch):
-You can ask for Shiny, any IVs Spread, any Nature, custom OT, and Language Tag (Playthrough price not included)
-Tags already available: SPA-JPN, OT LUSI- Lusi
Spreadsheet with all FT and Prices:
https://docs.google.com/spreadsheets/d/1uR9jqdMsJmfI69z05oj1XFrKhuScdrqe2yh4bY7_8lQ/edit?usp=drive_link
[ref]https://www.reddit.com/pokemonexchangeref/comments/hruzjp/uvictylusi_exchange_reference/
submitted by VictyLusi to Pokemonexchange [link] [comments]


2024.04.20 12:32 Legal-Treat-5582 Ghost and Psychic Power: The Energy of Spirits

There's a lot of mysteries in Pokemon that people attempt to explain. However, with all the usual popular topics, there's naturally others that end up falling under the radar.
One of those are people with supernatural abilities. I've already covered potential explanations for specific characters like N and the Shadow Triad, but there's still many more characters out there with special powers. Some notable examples including the countless psychics, plus the few aura wielders.
Of course, there's also the characters who can communicate with ghosts, such as the various channelers, hex maniacs, and numerous Ghost-type Gym Leaders. When you start talking about ghosts though, that naturally veers into the whole discussion about Ghost-type Pokemon and how they relate to actual ghosts.
There's a lot of ambiguity surrounding these topics. Most people don't really pay them much attention, at most saying that people who can use psychic abilities are probably Psychic-type humans, or that Ghost-type Pokemon and actual ghosts are the same thing, but that tends to be pretty off-hand.
I got sick of all the ambiguity though. There're dozens of these characters across the franchise, surely they must say enough to answer most of the questions surrounding them.
Even though some of these characters like psychics and ghosts may have pretty no-brainer abilities, I'm still going to try and list as many of their powers as possible, plus how all these different characters relate to each other; it may be more than one initially would've suspected.

Part 1: Ghosts

Let's start out with the topic of ghosts. First, we should address the Copperajah in the room: Ghost-type Pokemon and actual ghosts.
It's easy to assume these two are the same thing, but if one looks closely, it becomes quite clear that while these two are related, they're not the same thing.
For starters, you have a girl in Lavender Town ask the player:
"Do you believe in ghosts?"
Yes: "Really? So there are believers..."
Which is a pretty strange thing to ask right outside a location swarming with Ghost-type Pokemon if they truly were actual ghosts.
Additionally, the numerous channelers in Pokemon Tower, despite using exclusively Ghost-type Pokemon, constantly say things like:
"Be gone, malevolent spirit! Agh! Kwaaah!"
"I was possessed. My skills still have a long way to go..."
"My hair didn't fall out! It was a malevolent spirit!"
Sure, you could argue these spirits are Ghost-type Pokemon, but that does seem unlikely considering the channelers' own Pokemon.
But there is another, clearer interaction in the tower pointing to ghosts and Ghost-type Pokemon being separate things.
Upon first entering the tower in LGPE, non-Pokemon ghosts will appear, which scares the hell out of Trace and causes him to run away. Later though, after the player uses the Silph Scope to reveal all these ghosts are actually a bunch of Gastly and Haunter, Trace says:
"That's crazy! So those ghosts were actually Pokemon?!"
Clearly showing the two are different.
But if even that's not enough for you, there's one final piece of evidence that essentially outright confirms it: Allister's League Card.
"He claims to have developed the ability to see deceased Ghost-type Pokémon after an accident he had when he was four years old, but the truth is still a mystery."
How can something die if it's already dead?
Additionally, when the player fights the ghost Marowak of Pokemon Tower, it still functions as a Ground-type, rather than becoming a Ghost-type like one would logically expect.
But then, if Ghost-types aren't actual ghosts, what exactly are they and why do they hang around graveyards and ancient ruins so much? Bit much for that to be a coincidence.
Well, before we answer that, let's figure out what exactly actual ghosts are first. There's a few examples we'll need to take a look at, one we already covered, the ghost Marowak.
"The true form of the ghost was...the restless spirit of Cubone's mother! The mother's spirit was calmed, returning to its kind and gentle nature. It departed to the afterlife...and disappeared."
There's also the infamous ghost girl of Lumiose City.
"No, you're not the one..."
During a Halloween event in Masters, a little ghost girl appears, and after the following dialogue, they're implied to move on to the afterlife.
Phoebe: "Yeah, I know... She was worried about the two of you because you were brought here from somewhere far away, right? Good night. Your friends are OK now."
And finally, in SwSh, the player can find a little girl named Paula, who asks them to deliver a letter to an old man. When the letter's delivered, the man explains:
"Paula was the name of a girl I spent all my time playing with when I was a young lad... She fell ill. Didn't tell me, though. She kept it a secret just how sick she was. We ended up having a great row about it... Then I moved away not long after that fight. I never met her again after the day I left."
All these examples have something in common: the spirits have unfinished business. Marowak was worried about what Team Rocket would do to innocent people and Pokemon like its child, the Lumiose ghost is clearly looking for someone, the little girl of Masters was worried about her friends, and Paula was regretful about her last encounter with an old friend of her own. We even explicitly see in two of these cases how after their regrets are suitably addressed, the spirits calm down and pass on to the afterlife.
Clearly, if people or Pokemon die with strong regrets, they'll remain in the mortal realm as a ghost until their desires are properly fulfilled. The spirits of people and Pokemon aren't entirely the same, but there is clearly some connection between the two. The hiker in Arceus' Platinum event tells us as much.
"As I understand it, people and Pokemon shared the spirit and awareness. They should have understood and accepted each other then. Because they shared the same spirit, people and Pokemon intermingled."
Being ghosts, though, these spirits do gain various abilities to help them accomplish their goals. Just from the few examples we've gone over, we've already seen that they can float, as well as disappear and reappear.
We also saw from the channeler earlier how they can possess people by phasing into their bodies, though they can be expelled through battle. This seems to often leave the victim tired or lacking memory of the possession, but not always.
Channeler (Pokemon Tower): "Destruction! Despair!"
"Uuung..."
"I feel anemic and weak..."
Channeler (Pokemon Tower): "Ke...ke...ke...ke...ke...ke!"
"What's going on here?"
Channeler (Pokemon Tower): "Urgah... Urff..."
"I fell to evil spirits, despite my training in the mountains... Frustrating..."
We've also seen from the Marowak ghost how spirits can change their own appearance, as well as influence the behaviour of Ghost-type Pokemon so they serve as an extension of the original spirit. We see this by the Marowak ghost turning the various Gastly and Haunter of the tower into minions that slowly move through objects until they reach the player and kick them out of the tower.
Not only that, but ghosts may outright have the ability to mess with people's perception in general, turning otherwise simple locations into near impossible mazes.
Ruin Maniac (Lost Cave): "I thought this was an ancient ruin. But it's teeming with ghosts!"
"I'm trying to get out of here, but I always end up at the same spot."
But these powers aren't exactly unique, since many of these abilities are also demonstrated by Ghost-type Pokemon.
For instance, dozens of Ghost Pokemon float by default, and many are capable of turning invisible.
Allister: "That's probably why they like to stay invisible and only come out at night..."
Morty: "I was training myself to detect Drifblim when he's hiding his presence."
Phoebe: "Wait, can you not see Dusclops?"
We've also seen Ghost-types phase through objects, as a Drifblim and Gengar demonstrate in the 'A Day with Morty' and 'Electricity Disruptor' events of Masters.
Messing with people's perceptions and disguising themselves is another thing Ghost Pokemon are known for. One of the more notable examples comes from the Totem Mimikyu of Alola. Not only does it flawlessly make the player perceive it as Acerola and a Pikachu, it also manages to hide an entire room from detection, the one where it keeps all its Pikachu pictures.
Additionally, during a sidequest at the Trainer's School in USUM, the player finds themselves stuck in a loop where they always return to the same floor, no matter how hard they try to leave. This turns out to be a Gastly's doing, and defeating it returns things to normal.
Ghost-types sure share a lot in common with actual ghosts for creatures that supposedly aren't related, huh? But then, like we asked earlier, what are they?
It's quite simple. Ghost Pokemon are creatures that use actual spirits, or some kind of power they produce, as a form of food or energy. Dozens of Pokedex entries claim this is the case, after all, and where else would that food be more plentiful than graveyards and ancient ruins? Hell, we already constantly get told how these locations emit mysterious energy.
Hex Maniac (Mt. Pyre): "When I'm here... Some sort of power flows into me..."
"The power is ebbing away..."
"Perhaps the power is from the spirits of Pokemon in fitful sleep here..."
Psychic (Kalos Route 10): "This place is flowing with power. I often come here to recharge!"
"I want to find out what these stones have to do with the energy levels in this area."
Psychic (Strange House): "This house... It brims with fear, sorrow, defeat... So many feelings fill these walls, giving rise to a mysterious energy."
Hex Maniac (Mt. Pyre): "Mt. Pyre... Where the spirits of Pokemon slumber... It overflows with Psychic and Ghost Power..."
In fact, Allister serves as a pretty good indication this 'Ghost Power' is exactly what's attracting these Pokemon.
"The afterworld, the spectral plane... There are many names for it... But I know it exists, because I've been there before. When I was four years old, I was badly hurt in an accident and found myself wandering near death's doorstep... I think Pokemon led me back to the world of the living..."
"Ever since that accident, ghost Pokemon started following me around."
Perhaps with that near death experience, Allister's soul was exposed to large amounts of Ghost Power, which is what attracts Ghost Pokemon to him.
But getting himself stalked by Pokemon isn't the only thing this experience left Allister with.

Part 2: Countering Ghosts

As we've seen, both spirits and Ghost Pokemon have abilities that could be quite troublesome, especially if certain Pokedex entries are accurate. It'd be pretty helpful if there were ways to counter them.
Well, there just so happen to be several. We already mentioned the Silph Scope, which can reveal the true form of ghosts, as well as free Ghost Pokemon if they're being influenced by spirits, but that's not all.
Allister, as we saw, gained the ability to perceive deceased Ghost Pokemon, but evidently, he can see more kinds of spirits than just those.
Allister: "Eep! ...Er, ? B-behind you... Ah, er, nothing... It's nothing too bad...relatively speaking."
"I...I can hear so many voices from the sea... Do you think they're all lonely?"
Fantina: "I want to see what you two can!"
Allister: "R-really? But...you have so much...around you..."
Phoebe: "Ahaha! It's always lively and looks fun!"
Of course, as we just saw, Allister's not the only person with this ability, as Morty, Phoebe, and the various channelers can also perceive ghosts. Luckily for them, having a near death experience isn't required to gain these skills. Some people seem to have a natural ability to do this, but most have to go though special training, which is long and hard.
Morty: "I believe those words are true, and since the moment I was born, I've been training in secret. Thanks to that training, I can see things that others can't see, but...that training hasn't been easy."
"I often train in darkness, so I'm used to situations like this. Maybe we could make use of this opportunity to do some training in the dark. What do you say, ? That friend of yours behind you can even join us!"
"I'm used to training in a quiet environment, so this is quite strange for me."
Little Girl talking to a wall (Ballonlea): "Hey! Don't interrupt our conversation."
It's also possible to learn specific countermeasures against spirits, such as the ability to create safe spaces ghosts can't enter, or the power to outright exorcise them.
Channeler (Pokemon Tower): "Come, child! I have purified this space here. You can rest yourself a moment."
Ryme: "I can go ahead and exorcise that ectoplasm, but...maybe take it easy on those jobs, all right?"
Best of all, these powers also work on Ghost-type Pokemon as well, as we saw earlier with Morty and Phoebe seeing their invisible Pokemon.
However, these powers aren't a complete positive. Aside from the harsh training, they do have a few downsides.
One of the less obvious problematic effects is how once you gain these abilities, they can't be completely turned off, which can result in things like shadow figures appearing in pictures, like those taken near Phoebe.
Masters Player: "There are more shadows than there are people..."
"Are those...ghosts?"
Hell, sometimes people are more scared of those who can see ghosts than the actual spirits.
Phoebe: "I can see things that other people can't see. I'm different...and sometimes that means people are afraid of me."
But a much more noticeable downside, as we've seen from the various channelers, is how people with these abilities seem more susceptible to being possessed. The ghosts of Pokemon Tower chasing the player off instead of possessing them would seem to indicate as such, as would Raifort constantly getting hexed, yet apparently being no worse for wear.
"Oh, but don't mind my ramblings. I tend to get hexed a lot. It's an occupational hazard."
Then again, that's assuming Raifort hasn't had her spirit completely mangled and disfigured by all those possessions, but that's a theory for another day.
There's also the problem that sometimes, ghosts can outright overpower these abilities.
Channeler (Pokemon Tower): "You there! If you wish to know the truth behind the wandering spirits haunting this tower... Well, even we channelers couldn't identify them!"
Channeler (Pokemon Tower): "I see...a bone and...crying! Kwaaah!"
"We can't determine the identity of the ghost..."
Makes you think twice about wanting to gain these abilities.
Though some people don't exactly have a choice, and I'm not just talking about Allister.

Part 3: Psychics

Just like ghosts and Ghost-type Pokemon, let's address the Donphan in the room with psychics too: are they connected to the actual Psychic-type?
No. Anyone who's read my Elemental Energy theory will know that the power of types is unique to Pokemon, and allows for them to be affected by phenomenon such as Dynamaxing, which humans are immune to. The clearest example of this is Avery, who despite outright eating Max Soup, never finds himself at the mercy of Dynamaxing.
Instead, as we've seen a bit already, the powers of psychics have a pretty strong connection to spirits. There's the hex maniac from earlier mentioning how locations such as Mt. Pyre overflow with Ghost and Psychic Power, plus the numerous psychics constantly being drawn to these locations by mysterious forces, or otherwise use the energy present in these locations to power themselves up.
Psychic (Mt. Pyre): "The rich atmosphere of the mountain has elevated my psychic power!"
"My psychic powers have surely grown several times, but...
Psychic (B2W2 Celestial Tower): "Indescribable energy is flowing to me!"
"The thoughts and wishes of the Pokemon that rest here also provide energy!"
Psychic (Relic Passage): "It's coming... It's coming! The ancient spiritual power!"
"The ancient power! The sacred power!"
"I feel an extraordinary power emanating from up ahead! Yes! It is a power that burns as warm and bright as the sun!"
Psychic (Relic Passage): "I'll borrow this ruin's power to...power up my own psychic...powers!"
Psychic (Kalos Route 10): "I can feel the energy from these stones enhancing my already potent psychic powers!"
"I couldn't control my overflowing power!"
Psychic (Dreamyard): "This is a power spot! It awakens your dormant power!"
Psychic (Route 224): "For some reason I was drawn here, and it is here that I met you... I want to know what all this means!"
"I see... So that's what it means..."
"I feel... I feel some sort of mystic presence emanating from here..."
Psychic (Eterna Forest): "This forest is strange, you know... It seems to fill me with energy..."
"Forests are mystifying... They seem to gather such unexplainable energy."
Plus, you also occasionally have hex maniacs demonstrate what seems to be psychic abilities as well.
Hex Maniac (Route 111): "How did you manage to climb your way up here? Did you use a strange power like me, I wonder? ...You rode a Mach Bike up here? It wasn't some strange power?"
Hex Maniac (Mossdeep City): "Every Gym Badge tells the story of a hard-won victory against a worthy opponent. I can look at a Badge and tell you which Pokemon were with you when you won it."
But why are psychics constantly drawn to these areas? And also, how can they use souls to power themselves up?
Well, it's quite simple, it all stems from how one controls these abilities.
Psychic (Kalos Route 11): "I use everything I have as a source of my power: my body, my spirit, and my emotions!"
"I use the power from my body, spirit, and emotions to foresee what tactics my opponents may employ!"
Psychic (Green Path): "...Huh? I was envisioning my house, but this is where I teleport?"
"I am so scatterbrained! I need to focus so I can teleport properly to my house!"
Focus, body, emotions, and...spirit. Hmm, well, if the spirit plays a vital part in controlling psychic power, then that certainly explains things. Psychics are evidently naturally more connected to spirits, allowing them to more easily detect these entities, which results in them getting drawn to spirit hotspots like graveyards. It also explains why psychics can power themselves up with this Ghost Power.
Unfortunately, just like with channelers, this often ends up with them being possessed.
Psychic (Celestial Tower): "When I come here... At Celestial Tower, strangely, I feel the urge to fight. Does that prove I am alive?"
Psychic (Celestial Tower): "...I still want to fight! Wandering spirits command me!"
"Lemme breath a sec... The spirits have calmed down a bit."
But either way, psychics do end up with some pretty cool powers. We already saw how one can look into the past, plus, the most obvious ability: telekinesis, which every psychic displays in their battle intros. A lot seem to struggle lifting just one Poke Ball, but others, like the FRLG, XY, LGPE psychics, and Avery all lift multiple seemingly rather easily. As we've seen with Sabrina, the Route 111 hex maniac, and Avery again, this even extends to moving oneself, or other people, so far they can scale cliffs.
Avery's Rare League Card: "Avery has always been very proud and would levitate any opponents who dared defeat him."
There's also teleportation, which Sabrina demonstrates in the 'A Day with Anniversary 2022 May' story of Masters, as well as the ability to locate people easily, as shown in the 'Raising Tyrogue!' story.
"I can find you right away with my psychic powers, but that's beside the point."
Telepathy is another useful ability, as Sabrina tells us.
Sabrina: "I can also directly communicate with my Pokemon without using my voice during battles."
Though, this power does seem a bit limited, as when Sabrina teams up with Volkner during the 'New Year and New Friends' event, while she supports him with her precognition, Volkner never comments about her telepathy.
Volkner: "It was like you could tell beforehand what I was going to do. Is that your precognition at work?"
Sabrina: "Yes, it is."
Which you'd expect Sabrina to use in a team battle, or at least, have Volkner comment about hearing voices.
Maybe it can only be used with Pokemon for whatever reason. That would fit conveniently well with the Warriors of Conquest.
Game Manual: "Among the people of Ransei are those known as Warriors, who possess the unique ability to communicate wordlessly, or "link," with Pokemon. Warriors are revered and respected by the people of the 17 kingdoms of Ransei."
Maybe they're also a form of psychic.
But anyway, speaking of Sabrina and Volkner, precognition is an ability I'm sure many are familiar with in Pokemon. Stronger psychics like Sabrina can seemingly view the future at will, but others aren't so lucky and have to wait for visions to show up in their dreams.
Psychic (Black Tower): "I had a dream last night... You and I were battling... And then..."
"I had a dream we would battle. But I forgot who'd win. Guess now I know!"
This ability isn't always reliable though. Sometimes, one may only get vague visions of what's to come, and other times, the future can't be seen at all.
Sabrina: "I tried to look into the future to see the outcome of our battle with them. But for some reason, I was unable to see the results."
(...)
"I saw you and your partner Pokemon battling as one. Your bond with each other seemed even stronger than it is now. I can't tell whether the vision will be sometime soon...or much farther in the future."
(...)
"I also foresaw something else... A premonition that something dangerous is about to happen."
(...)
"I think this was the dangerous event I foresaw."
(...)
Wallace: "What's actually on my mind is something Sabrina told me. She said she had a premonition that something "large, white, and long" would lead to my success."
On top of all that, while these visions do tend to be accurate, they're not set in stone. In fact, they may actually be quite easy to change.
Sabrina: "What will happen after this? I already know."
(...)
"Was the future I saw...wrong?"
(...)
Bianca: "Um...can you look into my future? I'd like to know if I really become a Pokemon Professor!"
Sabrina: "I know you may be curious, but unfortunately, I can't tell you what I see."
Will: "Yes. If you stop trying because you know the answer, it may change your future."
(...)
Sabrina: "A long time ago, I battled the Fighting Dojo to make mine the official Gym of Saffron City. I ultimately won, but they were very strong opponents. I even saw a glimpse of a future where I would lose."
(...)
Olympia: "As for the future, it can be altered by what you now choose to do."
Finally, there's two more psychic abilities we know of. The first seems quite rare, possibly even unique to a specific individual: the ability to inverse type matchups, Inver's specialty.
And lastly, there's the expected ability of reading minds, as Tate and Liza's Trainer's Eye description mentions.
"We can read each others' minds—and the minds of our opponents, too."
Though strangely, these twins, and other psychics don't seem to ever display this ability much.
But another strange thing about this, is how similar it sounds to another concept.
Aura wielders are something we haven't touched on yet, but they share quite a lot in common with what we've discussed so far. Obviously, aura itself has a strong inherent link to the soul, with Riley essentially describing it as "the noise of life".
Riley: "An aura is essentially a vibration that emanates from one's heart or soul. You could say it expresses a person's strength. Lucario can sense auras from far away. It can also sense the opponent's feelings or read their thoughts. I can also read auras, though not as adeptly as Lucario."
(...)
"By reading a person's aura, I can tell what kind of heart they have."
If one can read aura, they can read people themselves, even outright reading their minds in the case of stronger aura users like Lucario. Huh, sounds familiar.
There's more than just that indicating a connection between aura and psychics though. For instance, psychics and hex maniacs can also possess the ability to see auras.
Psychic: (B2W2 Victory Road): "Could it be that you and your Pokemon are the ones emitting that strong aura?!"
Hex Maniac (Kalos Victory Road): "I can see your aura... It's got an unlucky color about it..."
Additionally, Riley himself shares a few things in common with these types of characters. For starters, he likes to hang around Iron Island, the site of an old mining operation, or in other words, a place like the abandoned ruins other psychics like to gather. Additionally, he can also find himself led around by mysterious powers.
Riley: "The environment here is similar to a place in Sinnoh called Iron Island. Lucario and I always used to train there. Perhaps that's why I was led to Pasio by some mysterious power..."
Perhaps reading aura is just another form of psychic power.
Either way, these characters sure have tons of awesome abilities. Why hasn't everyone in the Pokemon world learned to become psychics? Even if the training's hard, it's definitely worth it.
Well, that's assuming learning to become a psychic is even possible.

Part 4: The Downsides of being Psychic

We don't get much comment about where psychics come from, but we do get some potential implication.
Caitlin: "Haven't I ever told you? I possess psychic powers. When I was younger, I found it quite difficult to manage them, you see... When I lost a Pokemon battle, the crushing emotions I felt would cause my powers to spin out of control."
Avery's League Card: "Avery comes from a long-standing family of psychics. Each Psychic-type Gym Leader of Galar has been from the same bloodline as Avery, and thus, Avery has been destined to bear the burden of Gym Leader since even before he was born. Ever since he was a child, Avery could freely move things with his mind but lacked other skills, such as teleportation or telepathy. This has caused the rest of his family to label him as a disappointment."
Both of these imply that psychic powers are something you have to be born with, and you're much more likely to be a psychic if it already runs in the family. On top of that, as Avery was deemed a disappointment, that also indicates psychics are stuck at a certain level of power their whole lives and can't change it much. Psychics may be common in certain regions, but if all you can do is struggle to life a single Poke Ball, that's not very useful; especially when using psychic power, weak and strong, takes quite a toll on the user.
Psychic (Sinnoh Victory Road): "Using psychic power leaves me too worn out!"
Inver: "That battle may have tired me out even more than my Pokemon..."
But it's not like strong powers are great either, Caitlin made that quite clear to us. She lacked control over her emotions, and likely her body, spirit, and focus, as we heard earlier. Considering she's the only psychic we've heard of being a danger to those around her, that also implies the stronger a psychic is, the finer control they need over their emotions in order to properly use their power. Caitlin even says at her villa:
"Having no psychic powers at all is better than having psychic powers you can't control."
Sabrina, who doesn't seem quite as powerful as Caitlin, yet is still quite strong, supports this by mentioning in Masters:
"Honestly, it's very difficult to control my powers. I can lose the sense for it quite easily if I don't train every day."
Unfortunately, most psychics don't seem to have realized stronger powers aren't so desirable.
Something that oddly kept popping up regarding psychics, is how many of them lie or attempt to seem more impressive than they really are.
Psychic (Big Stadium): "Which team will score next?! If you can win, I will tell you!"
"My psychic power only works right before a player scores a point."
Psychic (Saffron Gym): "You want to see Sabrina, don't you? I can tell!"
"That's right! The ability to read people's minds is called telepathy!"
Psychic (Route 225): "Right after this, you will send out your Pokemon to do battle!"
"After this, I will reluctantly hand over the prize money to you..."
"What will you do after this? Why don't you decide for yourself? It would be much more fun that way!"
Psychic (Stark Mountain): "I'll use my mystifying psychic power to pulverize you!"
"That's what I get for making idle claims..."
Avery: "My psychic powers picked up on these Max Mushrooms eons before you found them."
Klara (her quote for reference): "I saw those mushrooms first! I swear!"
Some of these may not seem so obvious, but most of these psychics lie or make easy claims that anyone could guess, and when they have to predict something less reliable, they find a way to avoid directly answering or pretty much admit they're full of shit. Who would've guessed a Gym challenger wants to see Sabrina, the Gym Leader?
But why do so many of them lie in the first place? Perhaps it's because they're upset at being on the weaker side, but maybe there could be a bigger cultural problem among psychics.
Think back to Avery; his family labeled him as a disappointment because he lacked certain psychic abilities. What if this is a common practice among psychic families? Perhaps the more powerful one is, the more they're valued.
That would certainly explain why so many psychics seem to lie about their powers to try and appear more impressive. Not only that, but it'd also explain why they keep letting themselves be lured to graveyards; so they can use the spirits there to enhance their own abilities. However, given what we discussed earlier regarding Elemental Energy and how Pokemon ghosts such as Marowak still clearly contain the power of types, these spirit boosts evidently aren't permanent.
Most psychics end up stuck in an endless cycle. They're born into families that value power, with most of these psychics likely being on the weaker side themselves, making them unaware of the true dangers and undesirability of strong psychic power. The children though, grow up trying to reach these unachievable and unrealistic expectations. They follow voices, head to dangerous locations, allow spirits into themselves to try and power up their own abilities, only for them to end up becoming a revolving door of possession instead of making any progress. They grow up with the same desire for power, and when they have kids of their own, they continue pushing these expectations onto the next generation.

Part 5: Conclusion

We looked at quite a lot of information about many different things, so let's sum it all up into a more straightforward package.
Just like the real world, death is an unavoidable part of life in Pokemon for most creatures. While many are content to peacefully pass on to the afterlife, not necessarily everyone is so eager about it.
People and Pokemon with strong lingering regrets may remain in the mortal realm as a spirit. They gain various abilities to avoid detection and accomplish their goals, and if they have their regrets properly addressed, they'll calm down and move on to the afterlife with everyone else. However, it can take quite a long time for them to succeed, if ever.
These spirits are not the same thing as Ghost-type Pokemon. While the two may share many abilities and do occasionally interact, the former often seems to serve as a source of energy for Ghost-type Pokemon. The latter, meanwhile, can occasionally find themselves manipulated by particularly strong spirits.
Either way, both can be quite troublesome. Luckily, there are methods for countering their abilities. One of these can be achieved through long and difficult training, where it's possible to learn various abilities, such as seeing through their supernatural powers, exorcising them, and even creating purified spaces inaccessible to ghosts.
It does come with downsides though, most notably, becoming easier to possess, but hey, what's a job without occupational hazards?
However, there are others out there who have a much stronger natural connection to spirits: psychics.
There's a chance for one to be born with special psychic abilities, which are not the same thing as the Psychic-type. This largely seems to be genetic, with it being much more likely for one to have psychic powers if it already runs in the family.
Many psychics tend to be weak, and unfortunately, this can't really be changed; psychics are stuck at a single level of power their entire lives.
One wouldn't expect this to be a huge problem, disappointing sure, but that's it. Sadly, psychic culture heavily values strength and power. This causes many psychics to lie about their abilities, or otherwise head into dangerous areas in attempts to power themselves up.
Control over psychic abilities stems from four specific things: one's body, emotions, spirit, and focus. As one's spirit plays a key part in these abilities, psychics are more attuned to detecting spirits, which often results in them being led to areas like ancient ruins and graveyards.
Psychics are capable of using the power of spirits, Ghost Power, to temporarily enhance their own abilities. This does often result in them getting possessed though.
However, as most psychics are quite weak, they don't realize how the more powerful they are, the finer control they need in order to properly utilize their powers, with a lack of control often being incredibly dangerous. So dangerous, most would wish they didn't have it at all.
But without many good examples for psychics to learn this, they're forever doomed to put themselves in dangerous situations in the hopes of increasing their power and living up to the absurd expectations they're held to.
And people say the Pokemon world is supposed to be a utopia.
You know, at first, I wasn't expecting psychics and ghosts to overlap so much. I figured psychics only appeared in graveyards and ruins because they fit the whole supernatural aesthetic. I still wonder if these are intentional connections, or if the developers keep lucking out that people find ways to connect completely random bits of dialogue.
Oh yeah, some may wonder about what the afterlife of Pokemon is, which sadly, I can't really tell you. It could be the Distortion World, given what we covered in my Primordial Darkness theory.
Or, considering something else the Arceus hiker from Platinum says...
"That interpretation could give us an idea about how our world came to be. A Pokemon is said to have shaped this world... Could that Pokemon be the physical form of the original spirit? Hmm... The spirit came to be, and from it, time and space were born..."
Perhaps the afterlife is simply becoming one with Arceus, the original spirit again. Or maybe the soul gets recycled and reborn as someone else. Who can say for sure?
submitted by Legal-Treat-5582 to pokemonconspiracies [link] [comments]


2024.04.20 07:21 FatalisticFeline-47 Latin American Spanish Language support added (with some issues)

Latin American Spanish Language support added (with some issues)

es_mx

Pokemon GO just added a new language to the game, "spanishlatinamerican", as they so clearly call it.
https://preview.redd.it/zidxisrzyivc1.png?width=682&format=png&auto=webp&s=1a142edb930cdde3675a9e6100be9438b8fbbe5e
Coded es_mx for Mexican Spanish, it has a few issues which threw off my tools. (I'm also not well-versed enough to know if this is actually Mexican Spanish or the more generic es-419 Latin American Spanish)
The following moves are "doubled" up:
  • Dragon Ascent
  • Dragon Breath
  • Dragon Breath (again, it's listed in the moves twice)
  • Thunder Fang
  • Fire Fang
  • Ice Fang
  • Leaf Storm
  • Petal Blizzard
Moves normally are not taking multiple lines, and notice how the energy bar for Dragon Ascent is moved down
For some reason their translation has a second line with similar text. They can still be searched for since the search autocompletes the first half, but it certainly looks odd. I didn't check how it appears in battles/raids.
The rest of the search strings, move names, and pokemon names all look good. We're up to 15 total languages now, so their localization team is putting in some work.
If anyone is planning to switch over to this or any language but wants to keep all their strings and such, I have a translator tool at https://leidwesen.github.io/PhraseTranslato, and spreadsheets of search strings, moves, and pokemon names here, now updated for es_mx.

Other Language Peculiarities

While we're here I might as well point out a few other weird strings in various languages.
  • The French search string for GBL is lgc, which is odd, considering its called "Ligue de Combat GO"
  • The Spanish string for HP is Puntos de Salud, which is like having to spell out "0Hit Points" instead of "0HP". It was fixed in this new language to just PS.
  • Same for Italian and Punti salute. The search string appears to be referencing the string used as the HP sort text (pokedex_sort_hp), instead of either the general_hp or general_stamina string.
  • The German IV defense & attack searches all have -wert tacked onto the end. imagine if we had to search "4attack-value"! [Angriffs-Wert & Verteidigungs-Wert] . If they used the right HP string, it would be -werted as well.
  • The Italian equivalent to @weather is @Condizioni atmosferiche, now that's quite a mouthful. Niantic's page *claims* it's "@meteo", a string which simply does not exist in the game files.
  • The Japanese search for "buddy" is 相棒を選ぶ, translating to "choose a buddy". This is because the search string is based off the buddy_set message instead of the more sensible buddy_level_0 (just "相棒")
  • The Russian translation of Conkeldurr has had a newline in it (for years now).
Note that Niantic's official seach strings page (https://niantic.helpshift.com/hc/de/6-pokemon-go/faq/1486-searching-filtering-your-pokemon-inventory) is wrong about all of these strings if you translate the page into their languages (if it mentions them at all).

Overlapping Strings

There are several strings which are the same in certain languages. They're unlikely to get changed given how old they are, but I'll note them here:
Psychic is the string for both the move and the type in English. Same for its translations in Hindi, Brazilian Portuguese, Spanish, and Turkish. "Psychic" shows typed Pokémon, while "@psychic" shows typed moves (not the move itself).
French uses Vol"for both flying type and Fly (the move), similar to Psychic. Same for Indonesian and Terbang
ป in Thai means both "Year" and "Cleffa", so the system can tell apart "ป2024" and "ป".
Finally, ゴースト in Japanese means "ghost", and it's used for both the type and Haunter. That's right, Haunter's original name is "Ghost" (and wait until you see Gastly's). Searching for it shows you the type, not the species.

Favo(u)rite

I'll end with the final interesting observation that you can search both "favorite" and "favourite" in English, despite the latter not existing in any string.
Are there any other peculiarities in your language you've seen? I'd be curious to hear about them.
submitted by FatalisticFeline-47 to TheSilphRoad [link] [comments]


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