A list of the heartgold pokedex
Megalophobia: Fear of Large Things
2014.04.23 07:10 Hoogs Megalophobia: Fear of Large Things
Fear of Large Things
2014.07.29 20:22 List Of Subreddits
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2008.03.28 17:52 Linguistics
This is a community for discussions related to topics and questions about linguistics, the scientific study of human language. For common questions, please refer to the FAQs below. For those looking to deepen their appreciation for linguistics, the reading list is a list of recommended texts on areas of linguistic and language research compiled by resident experts here at Reddit.
2024.05.07 18:36 zeddypanda Damage is still not what you think: How "Explosive" damage works
A couple of months back there was a fairly popular post by
u/Bluedot55 :
https://www.reddit.com/Helldivers/comments/1azh9fw/weapon\_damage\_isnt\_what\_you\_think\_and\_isnt\_what/ He made some testing, came to a conclusion that aligned with his data, but I saw there were weapons missing on this table, and redid the experiment using all of the game's primaries and secondaries along with some support weapons. That was over a month ago and I've been having sleepless nights over the results since.
- The initial conclusion didn't account for armor (observed by white/red hit maker), making it flawed to begin with.
- If Lib Pen has a higher headshot multipler than Liberator, why isn't it doing more damage to Helldiver heads?
- The same applies to Devestator heads. Both Lib and Lib Pen need 3 shots. Defender needs 2. Signs point to Dev heads having 120-125 HP given how Counter-Sniper oneshots at close enough ranges, but then stops doing that.
We have both, independently, continued to dig into the matter, and a lot of other people have as well.
More extensive testing of this nature was performed by
u/Key_Negotiation_9726, now compiled in his excellent DiversDex:
https://www.reddit.com/Helldivers/comments/1cec9l4/diversdex_your_pokedex_but_for_helldivers_2/ The tests have not made a point of firing every shot at point-blank. That's fine for practical purposes. You can simply refer to the charts and know how many shots you'll roughly need to kill a thing. For the purposes of deducing the exact damage values and enemy HP, I still needed to dig deeper. For those out of the loop, testing has confirmed that damage drops off over distance for the majority of weapons:
https://www.reddit.com/Helldivers/comments/1bwbo78/guns_lose_damage_over_distance_as_soon_as_they/ Progress in datamining by people much smarter than I am reveals a second damage number for each source of damage. I was made aware of it through this thread:
https://www.reddit.com/Helldivers/comments/1c40xkg/weapon_armor_penetration_values_helldive At the time I didn't know what to make of it. After joining heads with other researchers and testers at the Helldivers wiki (
https://helldivers.wiki.gg/) we were able to make leaps of understanding on the matter. I couldn't have gotten to this point without their data and extensive testing.
This extra damage value is sometimes referred to as "Durable damage" or "Damage vs massive body parts". This number is 6 for Liberator (close to the 10% suggested by Pilestedt) and 15 for Penetrator (more of a 33%). For Dominator this is 90, which is about 33% of full damage. The answer to "Is Dominator doing explosive damage?" can be concluded with "yesn't". Glad I could clear it up and prevent any future debates on that one.
The majority of explosions have 100% durable damage, and support weapons are all over the place, generally leaning into "More than a primary, that's for sure". I have listed these values on my stat site as far as I know them:
https://invadersfromplanet.space/helldivers-2/ The wiki might add them once they've been verified more thorougly. The general rule of thumb is that durable damage is 10%, rounded down. Liberator is 60/6, Diligence is 125/13 (or 125/12, it's unclear to me).
Some noteworthy high rollers on durable:
Weapon | Dmg | Dur | Ratio | Notes |
AC-8 Autocannon | 410 | 410 | 100.00% | |
SG-8P Punisher Plasma | 250 | 200 | 80.00% | |
PLAS-1 Scorcher | 200 | 150 | 75.00% | |
ARC-12 Blitzer | 250 | 175 | 70.00% | |
R-36 Eruptor | 380 | 265 | 69.74% | Pre-nerf |
LAS-98 Laser Cannon | 350 | 200 | 57.14% | DPS |
SG-225IE Breaker Incendiary | 250 | 120 | 50.00% | |
CB-9 Exploding Crossbow | 420 | 200 | 47.61% | :[ |
MG-206 Heavy Machine Gun | 100 | 35 | 35.00% | |
SG-225SP Breaker Spray & Pray | 192 | 64 | 33.33% | |
JAR-5 Dominator | 275 | 90 | 32.27% | |
APW-1 Anti-Materiel Rifle | 450 | 135 | 30.00% | |
SG-8S Slugger | 250 | 75 | 30.00% | |
SG-8 Punisher | 405 | 108 | 26.67% | |
RS-422 Railgun (Unsafe) | 600 | 120 | 20.00% | |
SG-225 Breaker | 330 | 66 | 20.00% | |
AR-23P Liberator Penetrator | 45 | 15 | 33.33% | |
AR-23C Liberator Concussive | 65 | 15 | 23.07% | |
LAS-5 Scythe | 350 | 70 | 20.00% | |
ARC-3 Arc Thrower | 250 | 50 | 20.00% | |
RS-422 Railgun (Safe) | 600 | 60 | 10.00% | |
All the rocket launchers and grenades seem 100% as well.
Does this explain Brood Commander's head? Not yet. If you just plop in the results 16 x 5 vs 8 x 15, you find that this time it's base Liberator that needs significantly less damage than Lib Pen. Just like Lib Pen is an in-between gun, Brood Commander's head is an "in-between" massive body part. A body part can be anywhere between 0%-100% durable, and it seems like Brood Commander's is 60%.
What does this mean? It means take 40% damage from normal damage, 60% from durable. For Liberator that's: (60 * 40 + 5 * 60) / 100 = 27
But hitting armor it reduces to half and becomes 13.5
Lib Pen is (45 * 50 + 10 * 50) / 100 = 30
Lib Pen exceeds the light armor and stays at 30.
8 * 30 vs 16 * 27 suggests Brood Commander's head has 200 HP.
Now you may object and say "Maybe armor isn't 50%, it's a 60%, that's why Lib Pen needs that much less shots. Your mechanic is made up." The recent balance change brought about an interesting counter-example: Liberator Concussive. Defender (70/7) needs 13 shots to kill Brood Commander's head, but Liberator Concussive needs only 12 (65/15) owing to its secretly buffed durable damage. With two guns having an equal amount of penetration yet the lower damage gun needing fewer shots for a kill, it's clear that there
has to be more going on. Accounting for 60% durable, Defender is 33.2 damage per shot, and Lib Con is 35 before armor reduction.
That leaves one oddity, which is how a 400 damage impact grenade doesn't immediately pop Brood Commander's head. I believe this to be because radial attacks have no interaction with brood commander heads, just like with helldiver heads. (Rockets headshotting you kill you because of the rocket's direct damage, the explosion is not multiplied.) Notice how some weapons like Plasma Punishere kills Brood Commander faster with body shots than headshots. The direct portion (70 partial) goes to the head, then the explosion (150) touches the body behind the head instead, and these two have seperate health pools.
So what's the takeaway from all of this?
- Weak spot multipliers vs enemies is not a real thing. If it is, no difference has been found between weapons in this department.
- Laser Cannon enjoyers have already figured this out, but this was, and to an extent still is a great weapon for durable targets. 300 sustained, durable DPS isn't bad, and 200 isn't awful either. Autocannon and AMR are still ahead of the pack on this in the short-term.
- Lib Pen should be alright on gunships and tank vents compared to competition. Use it on medium armor durable kill spots, as low as the supply of those are.
- With some weapons, body shots can be preferable.
- Chargers are still a black hole of research into which you can pour hours of your time and understand less than before you started.
- Please show durability damage in-game.
- My soul can finally rest, but probably won't.
submitted by
zeddypanda to
Helldivers [link] [comments]
2024.05.07 03:23 Lee_Akira [USA-TX] [H] War of Genesis: Remnants of Gray (Switch), Lords of the Fallen (PS5), Chrono Trigger (DS), Langrisser I&II (Switch), GrimGrimoire OnceMore Limited Edition (Switch), Hogwarts Legacy (Switch) [W] Steam Deck, Nintendo 2DS xl Hylian Shield, 2DS XL, My Wanted List
Some of the games I’m interested are: GameCube (With all wires and controller), Pokémon FireRed/LeafGreen, Pokémon Emerald, Pokémon Crystal, GameBoy Micro, Fire Emblem Fates Special Edition (3DS), Castlevania: Order of Ecclesia (DS), Project X Zone 2 (3DS), Phantasy Star 0 (DS), Pokemon HeartGold Big Box, Fire Emblem: Three Houses Seasons of Warfare Edition, Legend of Zelda: Breath of the Wild Special Edition, Langrisser I&II Limited Edition, Atelier Sophie 2 (Switch), Nelke & The Legendary Alchemists: Ateliers of The New World (Switch), Legend of Zelda Breath of the Wild Explorer’s Edition, Legend of Zelda Link’s Awakening (Switch), Blasphemous: Deluxe Edition (Switch), Baten Kaitos I & II HD Remaster (Switch), Record of Lodoss War: Deedlit in Wonder Labyrinth (Switch), Persona 5 Steelbook Edition (Switch), Dead or School (Switch), Hero Must Die Again (Switch), Asterigos: Curse of the Stars Deluxe Edition (PS5), Star Ocean The Divine Force (PS5), Capcom Fighting Collection (PS4), Ghost of Tsushima Director’s Cut (PS5), Remnant II (PS5), Final Fantasy VII Intergrade Steelbook, Lords of the Fallen Steelbook, Hogwarts Legacy Steelbook, Dragon’s Dogma II Steelbook, Final Fantasy VII Rebirth Steelbook (BestBuy version), Pokemon Violet/Scarlet Steelbook, and Lists.
- Nintendo Switch OLED (White)
- War of Genesis: Remnants of Gray Collector’s Edition (Switch) (New) Pics
- Rhapsody Marl Kingdom Chronicles Limited Edition (Switch) (New) Pics
- Redemption Reapers Limited Edition (Switch) Pics
- Touhou: Luna Nights Limited Edition (Switch) (Jp) Pics
- Souldiers Limited Edition (Switch) (New) Pics
- Goblin Slayer: - Another Adventurer - Nightmare Feast Famitsu DX Pack 3D Crystal Set (Switch) (New) Pics
- GrimGrimoire OnceMore Limited Edition (Switch) (New) Pics
- Twin Blades of the Three Kingdoms Limited Edition (Switch) (New) Pics
- Chaos Code: New Sign of Catastrophe Limited Edition (Switch) (New) Pics
- ITTA Steelbook Edition (Switch) (New) Pics
- MegaMan: Battle Network Legacy Collection (Switch) Pics
- Hogwarts Legacy (Switch) (New) Pics
- Langrisser I&II (Switch) (New) Pics
- Fatal Frame IV: Mask of the Lunar Eclipse (Switch) Pics
- Fatal Frame IV: Mask of the Lunar Eclipse Premium Box Pics
- Fatal Frame V: Maiden of Black Water (Switch) Pics
- Chrono Trigger (DS) Pics
- Final Fantasy VII Rebirth Deluxe Edition (PS5) (New) Pics
- Edge of Eternity 4K/HD Edition Collector’s Box (PS4) Pics
- Bayonetta/Vanquish 10th Anniversary Bundle (PS4) Pics
- God Eater Off Shot Scene Alisa (PS4) Pics
- God Eater Resurrection Limited Edition (PS4) (Extras Only/No game) Pics
- Black Rose Valkyrie Limited Edition (PS4) Pics
- Lords of the Fallen (PS5) Pics
- Valkyrie Elysium (PS5) Pics
- Final Fantasy XVI (PS5) Pics
- Resident Evil 4 (PS5) Pics
- Blasphemous: Deluxe Edition (PS4)
- Hitman: World of Assassination (PS5) (New) Pics
- The Outer Worlds (PS4) Pics
- Why the hell are you here, Teacher!? (Blu-Ray) Pics
- Re: Zero Season 1 Limited Edition (Blu-Ray) Pics
- Jujutsu Kaisen 0 Limited Edition (New) Pics
- Jujutsu Kaisen 0 Steelbook (New) Pics
- Steins; Gate Limited Edition (Blu-Ray) Pics
submitted by
Lee_Akira to
gameswap [link] [comments]
2024.05.06 20:37 No_Occasion_4082 Here is Switch 2 NSO games:
submitted by
No_Occasion_4082 to
casualnintendo [link] [comments]
2024.05.05 16:18 WesternFinger7208 Where can I make a list to see which pokemon I don't yet have?
Yes I know I can scroll through the pokedex but I need a list with names and preferably pics. Is there an app for it? Maybe Pokegenie? It would be best if I could make a list of those that I have and use a filter to see which ones I am missing.
submitted by
WesternFinger7208 to
pokemongo [link] [comments]
2024.05.04 20:57 SkillerFiftyOne array.append(enum) on a resource?
Hi. I decided to try and recreate Pokémon Red in Godot to make myself learn the engine. I have nothing but the assets used in the game and the math on which it was built. I tried to make a script to create a resource for an evolution path, since some pokemon have a branches evolution (*cough*... eevee...), and then include that in the "parent" resource for overarching pokemon data.
I have a script called evolution_path.gd that declares all the variables and exports them to the property list, simple enough.
@tool extends Resource class_name EvolutionPath enum EvolutionMethod{ Level, Stone, Trade } enum Stone{ FireStone, WaterStone, ThunderStone, LeafStone, MoonStone } @export var method: EvolutionMethod #enum asking for Level, Stone or Trade @export var result: int #pokedex number of the resulting pokemon. func _get_property_list(): var props = [] match method: EvolutionMethod.Level: print("changed value to Level") props.append({"name": "Level Trigger", "type": TYPE_INT}) EvolutionMethod.Stone: print("changed value to Stone.") props.append({"name": "Stone Trigger", "type": TYPE_INT, "hint": PROPERTY_HINT_ENUM, "values": Stone.values()}) #This line currently doesn't work properly. EvolutionMethod.Trade: print("changed value to Trade.") return props
That _get_property_list() is me trying to make the inspector only show what is relevant to either evolution method, but the issue is when I switch to Stone in the Method enum, at first it doesnt update the Trigger field, only when I exit the resource and go back in it updates it, presumably because it only executes _get_property_list when the asset is accessed. The more pertinent issue is that The Stone Trigger enum doesn't show any values, and I've tried tweaking the hint and values for two days now but I cant figure it out. No matter what I can't select anything, not even the integers the enum values represent.
I have some experience in C#, but before this I had no experience in Godot or GDScript. I assumed resources are similar to scriptable objects in unity, but I'm not sure I'm doing this right. Can someone help? Thanks in advance.
submitted by
SkillerFiftyOne to
godot [link] [comments]
2024.05.02 17:36 Exaskryz XL Candy Goals: Rival Week 2024
Index
- We start with a recap of the spawns available.
- Then we'll list and categorize text-based what Pokemon you may want to build.
- Next are the details of all of those Pokemon and how much XL candy you'd need for them, and exactly where they rank in each league within some tables. Sorted by Pokedex (Family) order.
- At the bottom is our tables on Megas
Quick interjection: Of the hemispherical regionals available in this event, only Zangoose is a viable option at XL candy levels. The rest do not play well. But being they are time (/space) limited, don't feel bad about prioritizing the one not native to you during the event each day. Who knows what a move shake up in the future might bring. Spawns
You've probably seen various other infographics on the event. But to remind you of what's spawning in this event, we have:
Method | Pokemon |
Wild | Alolan Sandshrew |
Wild | Mankey |
Wild | Poliwag |
Wild | Machop |
Wild | Lickitung |
Wild | Gligar |
Wild | Ralts |
Wild | Galarian Stunfisk |
Wild May 4-6 | Zangoose |
Wild May 4-6 | Seviper |
Wild May 6-8 | Throh |
Wild May 6-8 | Sawk |
Wild May 8-10 | Heatmor |
Wild May 8-10 | Durant |
Raids are excluded in the mega analyses because you know what you're going to encounter and can plan accordingly on a mega if you need it, and they are behind paywalls to really grind them. Plus raids rarely tend to align with the actual event all the way through. Eggs are also excluded because megas don't affect them.
Lists for Targets at a Glance
Pokemon are listed in each category and league as explained
here. Exact XL candy counts and rankings are further in the post.
PVP:
Open rankings are from PvPoke as of [2024-03-02]. (Yikes, little outdated here... one day I'll find some free time to update this)
Green
- Little League:
- Great League: Lickitung (#2)
- Ultra League: Poliwrath (#4, #10 shadow), Politoed, Gliscor, Stunfisk Galarian
- Master League: Annihilape (#48)
- Master Premier: Annihilape (#3), Machamp, Gardevoir, Gallade
Yellow
- Great League: Lickitung
- Ultra League: Sandslash Alolan (Shadow), Primeape, Poliwrath, Machoke (Shadow), Gliscor, Stunfisk Galarian
Orange
- Little League: Ralts
- Great League: Sandshrew, Sandshrew Alolan, Poliwhirl, Machop
- Ultra League: Sandslash, Sandslash Alolan, Primeape, Machoke, Lickilicky, Zangoose, Stunfisk
- Master League: Machamp, Gliscor, Gardevoir, Gallade
- Master Premier: Sandslash Alolan, Poliwrath, Gliscor
Red
- Little League:
- Great League: Mankey
- Ultra League: Gligar, Seviper, Throh, Heatmor, Durant
- Master League: Sandslash Alolan, Poliwrath, Politoed
- Master Premier: Sandslash, Primeape, Politoed
XL Not Warranted
Any Pokemon family here has all members either unrated by PvPoke for non-Master leagues and doesn't warrant XL, OR for the Master Leagues, anything that is unrated or ranks in the bottom 50% is here.
PVE:
Based on the infographic found here:
https://reddit.com/TheSilphRoad/1bspkt9/ where Pokemon are tiered into S(±), A, B, C, D, E. Tier A contains the baseline Pokemon for a type, the tier you would want to build in if you had unlimited resources.
B or Better
- Shadow Machamp as Fighting
- Mega Gardevoir as Fairy, Psychic
- Shadow Gardevoir as Fairy
C or Worse, but can be better as a shadow
C or Worse, already has shadow released
- Shadow Machamp as Steel
- Shadow Gallade as Psychic
- Mega Gardevoir as Ice
- Shadow Gardevoir as Psychic
Tables
Open Metas
Family XL Candy | Pokemon | XL For Standard | XL For Shadows | Method and PvP Open League Ranks 2024-03-02 |
Sandshrew XL Candy | | 1716 | 2088 | Wild |
| Sandshrew | 296 | 360 | Great League: 469 (436 Shadow)/945 (Rated 0.5386) |
| Sandshrew Alolan | 296 | 360 | Great League: 379 (422 Shadow)/945 (Rated 0.5989) |
| Sandslash | 276 | 336 | Ultra League: 240 (205 Shadow)/694 (Rated 0.7046) |
| Sandslash | 296 | 360 | Master League: 345 (320 Shadow)/583 (Rated 0.4511) |
| Sandslash | 296 | 360 | Master Premier: 252 (202 Shadow)/477 (Rated 0.5765) |
| Sandslash Alolan | 256 | 312 | Ultra League: 126 (102 Shadow)/694 (Rated 0.8530) |
| Sandslash_Alolan | 296 | 360 | Master League: 229 (197 Shadow)/583 (Rated 0.6620) |
| Sandslash_Alolan | 296 | 360 | Master Premier: 152 (133 Shadow)/477 (Rated 0.7211) |
Mankey XL Candy | | 1184 | 1440 | Wild |
| Mankey | 296 | 360 | Great League: 776/945 (Rated 0.1788) |
| Primeape | 296 | 360 | Ultra League: 180/694 (Rated 0.7406) |
| Primeape | 296 | 360 | Master League: 319/583 (Rated 0.4528) |
| Primeape | 296 | 360 | Master Premier: 195/477 (Rated 0.5911) |
| Annihilape | 296 | 360 | Master League: 48/583 (Rated 0.9176) |
| Annihilape | 296 | 360 | Master Premier: 3/477 (Rated 0.9937) |
Poliwag XL Candy | | 1212 | 1476 | Wild |
| Poliwhirl | 296 | 360 | Great League: 421 (400 Shadow)/945 (Rated 0.5767) |
| Poliwrath | 88 | 108 | Ultra League: 4 (10 Shadow)/694 (Rated 0.9942) |
| Poliwrath | 296 | 360 | Master League: 216 (226 Shadow)/583 (Rated 0.6295) |
| Poliwrath | 296 | 360 | Master Premier: 137 (185 Shadow)/477 (Rated 0.7127) |
| Politoed | 236 | 288 | Ultra League: 60 (76 Shadow)/694 (Rated 0.9135) |
| Politoed | 296 | 360 | Master League: 269 (254 Shadow)/583 (Rated 0.5643) |
| Politoed | 296 | 360 | Master Premier: 184 (150 Shadow)/477 (Rated 0.6855) |
Machop XL Candy | | 864 | 1080 | Wild |
| Machop | 272 | 360 | Great League: 505 (426 Shadow)/945 (Rated 0.5492) |
| Machoke | 296 | 360 | Ultra League: 395 (340 Shadow)/694 (Rated 0.5100) |
| Machamp | 296 | 360 | Master League: 109 (84 Shadow)/583 (Rated 0.8559) |
| Machamp | 296 | 360 | Master Premier: 30 (32 Shadow)/477 (Rated 0.9371) |
Lickitung XL Candy | | 512 | 624 | Wild |
| Lickitung | 276 | 336 | Great League: 2/945 (Rated 0.9978) |
| Lickilicky | 236 | 288 | Ultra League: 82/694 (Rated 0.8818) |
Gligar XL Candy | | 602 | 732 | Wild |
| Gligar | 296 | 360 | Ultra League: 504 (472 Shadow)/694 (Rated 0.3198) |
| Gliscor | 10 | 12 | Ultra League: 23 (27 Shadow)/694 (Rated 0.9668) |
| Gliscor | 296 | 360 | Master League: 158 (205 Shadow)/583 (Rated 0.7289) |
| Gliscor | 296 | 360 | Master Premier: 56 (80 Shadow)/477 (Rated 0.8825) |
Ralts XL Candy | | 774 | 942 | Wild |
| Ralts | 182 | 222 | Little League: 206 (130 Shadow)/437 (Rated 0.7025) |
| Gardevoir | 296 | 360 | Master League: 157 (117 Shadow)/583 (Rated 0.7993) |
| Gardevoir | 296 | 360 | Master Premier: 60 (43 Shadow)/477 (Rated 0.9098) |
| Gallade | 296 | 360 | Master League: 149 (86 Shadow)/583 (Rated 0.8524) |
| Gallade | 296 | 360 | Master Premier: 25 (11 Shadow)/477 (Rated 0.9769) |
Zangoose XL Candy | | 216 | 264 | Wild May 4-6 |
| Zangoose | 216 | 264 | Ultra League: 219/694 (Rated 0.6844) |
Seviper XL Candy | | 296 | 360 | Wild May 4-6 |
| Seviper | 296 | 360 | Ultra League: 467/694 (Rated 0.3270) |
Throh XL Candy | | 118 | 144 | Wild May 6-8 |
| Throh | 118 | 144 | Ultra League: 653 (663 Shadow)/694 (Rated 0.0590) |
Sawk XL Candy | | 0 | 0 | Wild May 6-8 |
Stunfisk XL Candy | | 592 | 720 | Wild |
| Stunfisk | 296 | 360 | Ultra League: 95/694 (Rated 0.8631) |
| Stunfisk Galarian | 296 | 360 | Ultra League: 55/694 (Rated 0.9207) |
Heatmor XL Candy | | 256 | 312 | Wild May 8-10 |
| Heatmor | 256 | 312 | Ultra League: 439/694 (Rated 0.3674) |
Durant XL Candy | | 20 | 24 | Wild May 8-10 |
| Durant | 20 | 24 | Ultra League: 441/694 (Rated 0.3645) |
Limited Metas (Great League/Ultra League)
Species (Shadow?) (League) | Historical (n) | Hypothetical (n) |
Sandshrew (Shadow) (GL) | Historical (4) | Hypothetical (5) |
Peak | 0.7323 Mountain Cup | 0.7955 Jungle Cup |
Median | 0.6282 | 0.6282 |
Average | 0.6245 | 0.6397 |
Sandshrew Alolan (GL) | Historical (5) | Hypothetical (7) |
Peak | 0.7876 Holiday Cup | 0.7876 Holiday Cup |
Median | 0.5104 | 0.4735 |
Average | 0.5708 | 0.5226 |
Sandslash (Shadow) (UL) | Historical (0) | Hypothetical (5) |
Peak | N/A | 0.8224 Kanto Cup |
Median | N/A | 0.6323 |
Average | N/A | 0.6656 |
Sandslash Alolan (Shadow) (UL) | Historical (2) | Hypothetical (7) |
Peak | 0.8865 Fantasy Cup | 0.9934 Kanto Cup |
Median | 0.8618 | 0.8830 |
Average | 0.8534 | 0.8764 |
Mankey (GL) | Historical (4) | Hypothetical (4) |
Peak | 0.2143 Kanto Cup | 0.2143 Kanto Cup |
Median | 0.1215 | 0.1215 |
Average | 0.1288 | 0.1288 |
Primeape (UL) | Historical (0) | Hypothetical (5) |
Peak | N/A | 0.9815 Evolution Cup |
Median | N/A | 0.5724 |
Average | N/A | 0.6072 |
Poliwhirl (GL) | Historical (8) | Hypothetical (9) |
Peak | 0.7151 Weather Cup | 0.7151 Weather Cup |
Median | 0.4881 | 0.4689 |
Average | 0.4513 | 0.4394 |
Poliwrath (UL) | Historical (1) | Hypothetical (10) |
Peak | 0.9795 Weather Cup | 0.9795 Weather Cup |
Median | 0.9693 | 0.7874 |
Average | 0.9693 | 0.7747 |
Politoed (UL) | Historical (1) | Hypothetical (8) |
Peak | 0.8156 Weather Cup | 0.8899 Retro Cup |
Median | 0.7766 | 0.6910 |
Average | 0.7766 | 0.6539 |
Machop (Shadow) (GL) | Historical (4) | Hypothetical (4) |
Peak | 0.6681 Kanto Cup | 0.6681 Kanto Cup |
Median | 0.2925 | 0.2925 |
Average | 0.3061 | 0.3061 |
Machoke (Shadow) (UL) | Historical (0) | Hypothetical (5) |
Peak | N/A | 0.9630 Evolution Cup |
Median | N/A | 0.1895 |
Average | N/A | 0.3317 |
Lickitung (GL) | Historical (6) | Hypothetical (7) |
Peak | 0.9832 Kanto Cup | 0.9832 Kanto Cup |
Median | 0.9109 | 0.8866 |
Average | 0.9078 | 0.9048 |
Lickilicky (UL) | Historical (0) | Hypothetical (8) |
Peak | N/A | 0.8553 Love Cup |
Median | N/A | 0.8015 |
Average | N/A | 0.7738 |
Gligar (Shadow) (UL) | Historical (0) | Hypothetical (7) |
Peak | N/A | 0.5038 Sunshine Cup |
Median | N/A | 0.3220 |
Average | N/A | 0.3141 |
Gliscor (UL) | Historical (0) | Hypothetical (8) |
Peak | N/A | 0.9398 Sunshine Cup |
Median | N/A | 0.8050 |
Average | N/A | 0.7842 |
Zangoose (UL) | Historical (0) | Hypothetical (6) |
Peak | N/A | 0.7824 Holiday Cup |
Median | N/A | 0.5445 |
Average | N/A | 0.5979 |
Seviper (UL) | Historical (1) | Hypothetical (4) |
Peak | 0.2431 Halloween Cup | 0.3725 Hoenn Cup |
Median | 0.2431 | 0.2225 |
Average | 0.2431 | 0.2403 |
Throh (Shadow) (UL) | Historical (0) | Hypothetical (5) |
Peak | N/A | 0.2241 Fighting Cup |
Median | N/A | 0.0895 |
Average | N/A | 0.1004 |
Stunfisk (UL) | Historical (0) | Hypothetical (8) |
Peak | N/A | 0.8847 Jungle Cup |
Median | N/A | 0.8004 |
Average | N/A | 0.7832 |
Stunfisk Galarian (UL) | Historical (0) | Hypothetical (6) |
Peak | N/A | 0.9859 Jungle Cup |
Median | N/A | 0.9078 |
Average | N/A | 0.8975 |
Heatmor (UL) | Historical (1) | Hypothetical (8) |
Peak | 0.1926 Weather Cup | 0.5943 Unova Cup |
Median | 0.1926 | 0.3720 |
Average | 0.1926 | 0.3651 |
Durant (UL) | Historical (2) | Hypothetical (7) |
Peak | 0.5046 Halloween Cup | 0.6235 Jungle Cup |
Median | 0.4119 | 0.5046 |
Average | 0.4119 | 0.4972 |
PvE
Event Pokemon | Family Member | Tier | Type (Role) | XL Candy (Full Team) | Alt. Picks in Same or Better Tiers |
Machop | in Wild | | | 2160 | |
| Shadow Machamp | A | Fighting | 2160 | 1 |
| Shadow Machamp | D | Steel | 2160 | 14 |
Ralts | in Wild | | | 2392 | |
| Mega Gardevoir | S | Fairy | 296 | 0 |
| Shadow Gardevoir | A | Fairy | 1800 | 1 |
| Mega Gardevoir | A | Psychic | 296 | 3 |
| Shadow Gallade | D | Psychic | 1800 | 7 |
| Mega Gardevoir | E | Ice | 296 | 4 |
| Shadow Gardevoir | D | Psychic | 1800 | 7 |
Mega Evolutions in Tables
Everyone plays the game with different goals. PvP and/or PvE battling may be of different priorities to different players, so I took an approach in divvying up those priorities to figure out the top few megas for each playstyle.
Green, Yellow, and Orange PvP + Green and Yellow PvE
Mega Evolution | PvP Families Boosted | PvP XL Candy Sum | PvP Shadow XL Candy Sum | PvE Families Boosted | PvE XL Candy Sum |
Mega Medicham | 3 | 2230 | 2742 | 2 | 4552 |
Mega Lopunny | 4 | 2184 | 2688 | 1 | 2160 |
Mega Steelix | 3 | 2318 | 2820 | 0 | 0 |
Mega Slowbro | 2 | 1690 | 2058 | 1 | 2392 |
Mega Scizor | 2 | 2012 | 2448 | 0 | 0 |
Green, Yellow, and Orange PvP
Mega Evolution | PvP Familes Boosted | PvP XL Candy Sum | PvP Shadow XL Candy Sum |
Mega Steelix | 3 | 2318 | 2820 |
Mega Medicham | 3 | 2230 | 2742 |
Mega Lopunny | 4 | 2184 | 2688 |
Mega Scizor | 2 | 2012 | 2448 |
Mega Aggron | 2 | 2012 | 2448 |
Green and Yellow PvE
Mega Evolution | PvE Families Boosted | XL Candy |
Mega Medicham | 2 | 4552 |
(Only Machamp and Gardevoir have PvE relevance, so boost both with Psychic/Fighting.)
All non-Black categories PvP + PvE
Mega Evolution | PvP Families Boosted | PvP XL Candy Sum | PvP Shadow XL Candy Sum | PvE Families Boosted | PvE XL Candy Sum |
Mega Medicham | 4 | 2940 | 3606 | 2 | 8808 |
Mega Lopunny | 5 | 2894 | 3552 | 1 | 4320 |
Mega Blaziken | 4 | 2422 | 2976 | 1 | 4320 |
Mega Heracross | 4 | 2186 | 2688 | 1 | 4320 |
Mega Steelix | 4 | 2930 | 3564 | 0 | 0 |
Types Present
Type | Families | PvP XL | PvP Shadow XL | PvE XL |
Bug | 1 | 20 | 24 | 0 |
Dark | 0 | 0 | 0 | 0 |
Dragon | 0 | 0 | 0 | 0 |
Electric | 0 | 0 | 0 | 0 |
Fairy | 1 | 774 | 942 | 4488 |
Fighting | 4 | 2166 | 2664 | 4320 |
Fire | 1 | 256 | 312 | 0 |
Flying | 1 | 602 | 732 | 0 |
Ghost | 0 | 0 | 0 | 0 |
Grass | 0 | 0 | 0 | 0 |
Ground | 2 | 1194 | 1452 | 0 |
Ice | 1 | 1716 | 2088 | 0 |
Normal | 2 | 728 | 888 | 0 |
Poison | 1 | 296 | 360 | 0 |
Psychic | 1 | 774 | 942 | 4488 |
Rock | 0 | 0 | 0 | 0 |
Steel | 3 | 2328 | 2832 | 0 |
Water | 1 | 1212 | 1476 | 0 |
All the Megas
Mega Evolution | PvP Families Boosted | PvP XL Candy Sum | PvP Shadow XL Candy Sum | PvE Families Boosted | PvE XL Candy Sum |
Mega Venusaur | 1 | 296 | 360 | 0 | 0 |
Mega Charizard X | 1 | 256 | 312 | 0 | 0 |
Mega Charizard Y | 2 | 858 | 1044 | 0 | 0 |
Mega Blastoise | 1 | 1212 | 1476 | 0 | 0 |
Mega Beedrill | 2 | 316 | 384 | 0 | 0 |
Mega Pidgeot | 3 | 1330 | 1620 | 0 | 0 |
Mega Alakazam | 1 | 774 | 942 | 1 | 4488 |
Mega Slowbro | 2 | 1986 | 2418 | 1 | 4488 |
Mega Gengar | 1 | 296 | 360 | 0 | 0 |
Mega Kangaskhan | 2 | 728 | 888 | 0 | 0 |
Mega Pinsir | 2 | 622 | 756 | 0 | 0 |
Mega Gyarados | 1 | 1212 | 1476 | 0 | 0 |
Mega Aerodactyl | 1 | 602 | 732 | 0 | 0 |
Mega Mewtwo X | 4 | 2940 | 3606 | 2 | 8808 |
Mega Mewtwo Y | 1 | 774 | 942 | 1 | 4488 |
Mega Ampharos | 0 | 0 | 0 | 0 | 0 |
Mega Steelix | 4 | 2930 | 3564 | 0 | 0 |
Mega Scizor | 3 | 2328 | 2832 | 0 | 0 |
Mega Heracross | 4 | 2186 | 2688 | 1 | 4320 |
Mega Houndoom | 1 | 256 | 312 | 0 | 0 |
Mega Tyranitar | 0 | 0 | 0 | 0 | 0 |
Mega Sceptile | 0 | 0 | 0 | 0 | 0 |
Mega Blaziken | 4 | 2422 | 2976 | 1 | 4320 |
Mega Swampert | 3 | 2406 | 2928 | 0 | 0 |
Mega Gardevoir | 1 | 774 | 942 | 1 | 4488 |
Mega Sableye | 0 | 0 | 0 | 0 | 0 |
Mega Mawile | 4 | 3102 | 3774 | 1 | 4488 |
Mega Aggron | 3 | 2328 | 2832 | 0 | 0 |
Mega Medicham | 4 | 2940 | 3606 | 2 | 8808 |
Mega Manectric | 0 | 0 | 0 | 0 | 0 |
Mega Sharpedo | 1 | 1212 | 1476 | 0 | 0 |
Mega Camerupt | 3 | 1450 | 1764 | 0 | 0 |
Mega Altaria | 1 | 774 | 942 | 1 | 4488 |
Mega Banette | 0 | 0 | 0 | 0 | 0 |
Mega Absol | 0 | 0 | 0 | 0 | 0 |
Mega Glalie | 1 | 1716 | 2088 | 0 | 0 |
Mega Salamence | 1 | 602 | 732 | 0 | 0 |
Mega Metagross | 4 | 3102 | 3774 | 1 | 4488 |
Mega Latias | 1 | 774 | 942 | 1 | 4488 |
Mega Latios | 1 | 774 | 942 | 1 | 4488 |
Primal Kyogre | 3 | 1450 | 1764 | 0 | 0 |
Primal Groudon | 2 | 1232 | 1500 | 0 | 0 |
Mega Rayquaza | 2 | 1376 | 1674 | 1 | 4488 |
Mega Lopunny | 5 | 2894 | 3552 | 1 | 4320 |
Mega Garchomp | 2 | 1194 | 1452 | 0 | 0 |
Mega Lucario | 6 | 4494 | 5496 | 1 | 4320 |
Mega Abomasnow | 1 | 1716 | 2088 | 0 | 0 |
Mega Gallade | 4 | 2940 | 3606 | 2 | 8808 |
Mega Audino | 3 | 1502 | 1830 | 1 | 4488 |
Mega Diancie | 1 | 774 | 942 | 1 | 4488 |
submitted by
Exaskryz to
XLCandyGoals [link] [comments]
2024.05.01 23:03 analmintz1 Compilation of vanilla Quality Of Life (QoL) hacks for Generation's 1-7 of Pokemon, put together for those who want to relive the old games in a new light without increased difficulty.
I spend a lot of time in this subreddit and its question thread, and roughly 50% of every question is something along the lines of "I want to replay XYZ game, but with simple QoL and all pokemon of that regional dex catchable, with NO DIFFICULTY increase." I'm always happy to answer these questions with some recommendations, but I figured it would be helpful to have a large list of every hack that serves to just update the old games slightly, without adding difficulty or crazy dex expansions and changes. While some hacks here have some new pokemon such as new evolutions, this means that no, I will not recommend Radical Red or R.O.W.E etc, those are beyond the scope of this. I encourage people to comment below hacks that they feel fit this criteria which I've missed, and I'll add them. The last post like this seems to be over 6 years old, so figured having a more updated one would be helpful, hopefully this can show up on google or linked so people can read it.
Some quick notes,
Bolded Games are nearly vanilla, really just QoL and that's it.
Italicized Games are a little more unique, and have additional features such as Fairy type, new moves, some new pokemon etc. (In my opinion)
Generation 1 -
Shin Pokemon Red - Serves as a fan made "remaster" of what Red could have been on a virtual console re-release. Extremely faithful, and one of the best.
PureRGB - Very faithful, mostly just QoL with small buffs to mostly trash pokemon, makes all 151 pokemon catchable
Red++ - Features a few more modern changes, as well as making many Gen 2 pokemon catchable.
Kanto Expansion Pak - A hack that adds some QoL, as well as other Kanto Forms, Kanto Paradox forms, beta designs etc.
Yellow Legacy - The newest release from the team behind Crystal Legacy. Meant to be a vanilla friendly experience that keeps the spirit of the originals, with some of the most characteristic glitches remaining, and all the bad ones removed.
Yellow 151 - Fairly straightforward bug fixes and QoL, but in Pokemon Yellow if you prefer it to Red/Blue, and of course all 151 catchable.
Thunder Yellow - Another Yellow option if you want something different.
Generation 2 -
Sour Crystal - A faithful hack with loads of QoL and updates, designed around ironing out the flaws, and retaining the Gen 2 feel.
Crystal Legacy - Similar idea to Sour Crystal, designed with a ton of thought put into how to retain the Crystal experience, but patching up awkward stuff like Gym leaders and level curves.
Polished Crystal - One of the most feature rich QoL hacks for Crystal, adds Fairy type, regional evos like Leafeon/Glaceon/Sylveon, Mismagius, Honchkrow etc. To achieve this though, a number of pokemon have been replaced such as the Spearow line.
Perfect Crystal - Far more vanilla, only makes all 251 catchable and adds some basic QoL.
Gold Emu Edition - The simplest here, literally just makes the 251 catchable and that's it.
Generation 3 -
Modern Emerald - Little less vanilla, if you want a more modern experience. Fairy type, PSS, and 423 pokemon catchable, among many other changes. Quite modular, so you can play with certain changes, also includes nuzlocke modes etc.
Emerald Final - Little more vanilla, sticks to 386 pokemon being catchable, with most of the other features being a staggering list of QoL improvements.
Pokemon Revelation - Another faithful hack, this is a decompilation hack so it has a nice suite of features.
Emerald Cross - Fixes broken things like RNG, and adds loads of QoL. Also following Pokemon!
FireRed/Leafgreen+ - All the usual QoL with a few larger changes such as a better postgame and a BW style key system. No PSS here though.
Pokemon Classic - Quite a unique one, it's a remake of Yellow using Emerald, not FireRed. This one has things like PSS, Fairy type, hidden abilities, and following pokemon.
FireRed Extended - This hack is largely just vanilla FireRed, except for the fact that it includes Gens 1-8 and all associated gimmicks and new features that come with that.
UltraViolet - A hack of FireRed to simply include all version exclusives and all pokemon catchable, some other QoL such as removing trade evo requirements etc
Generation 4 -
Platinum QoL - It's right there in the name, this hack adds tons of QoL and makes for a fresh and pain free Gen 4 experience.
Following Platinum - Not so much a hack, but rather a simple patch you can apply to Platinum to add following pokemon and fairy types (if you want). Doesn't really change anything else, but is compatible with other hacks like Platinum QoL listed above, so should make for a good time.
Refined Platinum - One of the only Gen 4 hacks that doesn't increase difficulty. All it does is make all 493 catchable, change trade evos, and add other QoL like making Honey Trees less miserable.
Perfect Platinum - Similar to above, just a different flavor.
SoulSilver Deluxe - One of the few HGSS hacks that doesn't increase any difficulty. Makes all 251 catchable, with the exception of some legends and mythicals. Designed with the philosophy of being a potentially "official" game.
Generation 5 -
BW Complete Unova Pokedex Edition - Really only changes trade evo's to be obtainable, but otherwise changes hardly anything.
Gonna shout out all of Drayano's hacks at this point, because as you may notice, there's not really much for Gen 4 and 5. His hacks are incredible, but they most definitely
do increase difficulty, so it goes against the point of this thread. If you're dying for the "best" experiences in these games, Renegade Platinum, SacredGold/StormSilver, BlazeBlack/VoltWhite 1
and 2 are all still worth considering.
Generation 6 -
I truly don't know any simple QoL hacks for Gen 6 and beyond, they all are some form of difficulty enhancements. Perhaps because most of modern QoL has already been officially implemented by Gen 6. I will still recommend some hacks if you want a more complete version, really hoping some people know of any non-difficulty hacks.
Eternal X/Wilting Y - Has all the typical features like all pokemon being catchable, no trade evos etc etc, but of course an increase to the vanilla difficulties.
Rising Ruby/Sinking Sapphire - Enhancement/Difficulty hacks made by the aforementioned Drayano, same sort of QoL and improvements, but certainly more difficult.
Generation 7 -
Same story here, nothing simple, only difficulty.
Photonic Sun/Prismatic Moon - Made by the same guy as Eternal X/Wilting Y, so expect the same QoL and difficulty, inspired by Drayano's games.
Final Notes
Thank you for reading and I hope some people can find what they're looking for, or otherwise suggest some things I missed! Happy to add more suggestions that people have played.
submitted by
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PokemonROMhacks [link] [comments]
2024.04.30 20:26 Drako_260 [USA-TX] [H] Nintendo 2DS [W] Nintendo Games and Consoles
Imgur Bought this DS a while back and is in perfect working conditions. Item will come with a game and original charger. Please feel free to ask questions and look at the list below.
GBA Games
Mega Man Battle Network CIB Mega Man Battle Network 2 CIB Mega Man Battle Network 3 Blue CIB Mega Man Battle Network 4 Red Sun CIB Mega Man Battle Network 5 Protoman CIB Mega Man Battle Network 6 Gregar CIB Pokémon Leaf Green Pokémon Fire Red Pokémon Emerald The Legend of Zelda Minish Cap
GBA Consoles
Pikachu Edition SP Zelda Edition SP NES Edition SP
DS Games
Bleach Dark Souls CIB Bleach The 3rd Phantom CIB Digimon World CIB Digimon World Dawn CIB The Legend of Zelda Phantom Hour Glads CIB The Legend of Zelda Spirit Tracks CIB MegaMan Star Force Leo CIB MegaMan Star Force 3 Red Joker CIB MegaMan Star Force 3 Black Ace CIB Pokémon Black CIB Pokémon White CIB Pokémon White 2 Pokémon Black 2 Pokémon Heartgold Pokémon Platinum CIB Spectrobes CIB Yu-Gi-Oh 5Ds Stardust CIB Yu-Gi-Oh 5Ds 2010 World Championship CIB Yu-Gi-Oh 5Ds 2011 World Champioship CIB
DS Consoles
Dialga & Palkia Edition Naruto Editon Pikachu Edition
DSi Consoles
DSi XL Bronze
3DS Games
One Piece Romance Dawn CIB Pokémon Omega Ruby CIB Pokémon X CIB Pokémon Y CIB Pokémon Moon CIB Pokémon Ultra Moon CIB
submitted by
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gameswap [link] [comments]
2024.04.30 03:57 Lee_Akira [USA-TX] [H] War of Genesis: Remnants of Gray (Switch), Lords of the Fallen (PS5), Chrono Trigger (DS), Langrisser I&II (Switch), GrimGrimoire OnceMore Limited Edition (Switch), Hogwarts Legacy (Switch) [W] Steam Deck, Nintendo 2DS xl Hylian Shield, 2DS Xl, My Wanted List
Some of the games I’m interested are: GameCube (With all wires and controller), Pokémon FireRed/LeafGreen, Pokémon Emerald, Pokémon Crystal, GameBoy Micro, Fire Emblem Fates Special Edition (3DS), Castlevania: Order of Ecclesia (DS), Project X Zone 2 (3DS), Phantasy Star 0 (DS), Pokemon HeartGold Big Box, Fire Emblem: Three Houses Seasons of Warfare Edition, Legend of Zelda: Breath of the Wild Special Edition, Langrisser I&II Limited Edition, Atelier Sophie 2 (Switch), Nelke & The Legendary Alchemists: Ateliers of The New World (Switch), Legend of Zelda Breath of the Wild Explorer’s Edition, Legend of Zelda Link’s Awakening (Switch), Splatoon 3, Blasphemous: Deluxe Edition (Switch), Baten Kaitos I & II HD Remaster (Switch), Record of Lodoss War: Deedlit in Wonder Labyrinth (Switch), Persona 5 Steelbook Edition (Switch), Dead or School (Switch), Hero Must Die Again (Switch), Asterigos: Curse of the Stars Deluxe Edition (PS5), Star Ocean The Divine Force (PS5), Capcom Fighting Collection (PS4), Ghost of Tsushima Director’s Cut (PS5), Remnant II (PS5), Final Fantasy VII Intergrade Steelbook, Lords of the Fallen Steelbook, Hogwarts Legacy Steelbook, Dragon’s Dogma II Steelbook, Final Fantasy VII Rebirth Steelbook (BestBuy version), Pokemon Violet/Scarlet Steelbook, and Lists.
- Nintendo Switch OLED (White)
- War of Genesis: Remnants of Gray Collector’s Edition (Switch) (New) Pics
- Rhapsody Marl Kingdom Chronicles Limited Edition (Switch) (New) Pics
- Redemption Reapers Limited Edition (Switch) Pics
- Touhou: Luna Nights Limited Edition (Switch) (Jp) Pics
- Souldiers Limited Edition (Switch) (New) Pics
- Goblin Slayer: - Another Adventurer - Nightmare Feast Famitsu DX Pack 3D Crystal Set (Switch) (New) Pics
- GrimGrimoire OnceMore Limited Edition (Switch) (New) Pics
- Twin Blades of the Three Kingdoms Limited Edition (Switch) (New) Pics
- Chaos Code: New Sign of Catastrophe Limited Edition (Switch) (New) Pics
- ITTA Steelbook Edition (Switch) (New) Pics
- MegaMan: Battle Network Legacy Collection (Switch) Pics
- Hogwarts Legacy (Switch) (New) Pics
- Langrisser I&II (Switch) (New) Pics
- Fatal Frame IV: Mask of the Lunar Eclipse (Switch) Pics
- Fatal Frame IV: Mask of the Lunar Eclipse Premium Box Pics
- Fatal Frame V: Maiden of Black Water (Switch) Pics
- Chrono Trigger (DS) Pics
- Final Fantasy VII Rebirth Deluxe Edition (PS5) (New) Pics
- Edge of Eternity 4K/HD Edition Collector’s Box (PS4) Pics
- Bayonetta/Vanquish 10th Anniversary Bundle (PS4) Pics
- God Eater Off Shot Scene Alisa (PS4) Pics
- God Eater Resurrection Limited Edition (PS4) (Extras Only/No game) Pics
- Black Rose Valkyrie Limited Edition (PS4) Pics
- Lords of the Fallen (PS5) Pics
- Valkyrie Elysium (PS5) Pics
- Final Fantasy XVI (PS5) Pics
- Resident Evil 4 (PS5) Pics
- Blasphemous: Deluxe Edition (PS4)
- Hitman: World of Assassination (PS5) (New) Pics
- The Outer Worlds (PS4) Pics
- Why the hell are you here, Teacher!? (Blu-Ray) Pics
- Re: Zero Season 1 Limited Edition (Blu-Ray) Pics
- Jujutsu Kaisen 0 Limited Edition (New) Pics
- Jujutsu Kaisen 0 Steelbook (New) Pics
- Steins; Gate Limited Edition (Blu-Ray) Pics
submitted by
Lee_Akira to
gameswap [link] [comments]
2024.04.29 17:34 iRtheCreeper Need a module for players to make own bestiary
[Pathfinder 2e] A player will be playing as kind of a living pokedex, I was wondering if there is a module that will allow them to update and make lists for the creatures they encounter, creating essentially their own pokedex?
submitted by
iRtheCreeper to
FoundryVTT [link] [comments]
2024.04.28 12:26 Entire_Pineapple4732 What kind of updates would make the game better, in your opinion?
Being a cynical prick myself, I have a long list of improvements in mind. Of course there are things that pretty much everyone would like, such as making Remote Raids more affordable again or bringing back features from COVID-era, but I tried to focus on new things instead of reverting back. Here's some of my ideas:
Avatar Update 2.0: give us more options to customize the face (eyes, beards, mouth etc.), adjust the length and size of arms/torso, allow us to have hips. This should solve the main points of the problems that players have with this update.
Map/Catch Screen options: allow us to revert to old graphics, to prioritize battery life when we'd rather play longer than enjoy the enhanced visuals.
In-Person only raids: Allow us to do them remotely, until the raid boss is registered to Pokedex. This way rurals/small community players can at least get one specimen of the boss and power them up with rare candies, if they so desire. In-person players can still farm for better IVs, candies, shinies etc., so it would still be a better option if you have a chance to play in-person.
In-person only raids: bring back the 24h raid timers from elite raids. This would help players to coordinate things such as legendary shadow raids way more easily, when we'd have more time to gather a group together.
Rework Go Battle League reward system: The current system heavily favours abusing the system by tanking, to a point where a "legimate" player simply loses out on every factor, except for the fun of battling itself. While it might be impossible to kill of tanking all together, it could at least be "nerfed" with very simple changes, such as getting rid of the "sets".
More "held items" on wild Pokemon: We've had events where you have a chance of getting an item when you catch a Pokemon. This would allow Niantic to make the "trash" 'mons more desirable to catch, and the quality of an event wouldn't need to rely on having good spawns all the time.
Give Purified Pokemon a niche: If Purified Pokemon would get a damage boost against Shadow Pokemon for example, it would give them a legimate use, and fit to the lore well.
More interesting features to Routes: Introduce new NPCs, other than Mateo, that could trade or battle with you. Maybe you could also have additional items spawn on ground instead of just Zygarde Cells, or have a way to convert Zygarde Cells to other resources, if you don't care about changing the form of your Zygarde.
submitted by
Entire_Pineapple4732 to
pokemongo [link] [comments]
2024.04.27 02:12 SkyRebelZ [US,US] [H] Japanese V/Vstar cards, Masterball slabs, random cards [W] Trades, Paypal
Happy Weekend Everyone!
I've got a smaller list of cards to sell and trade today. (Although I'm still willing to trade anything from
prior posts, I'm trying to be slightly more focused this weekend)
Timestamps and Prices Slabs and sealed Random Foreign cards Prices I am most willing to negotiate are below:
Aerodactyl Masterball CGC10: 68
Gyarados Misslabeled CGC 8.5: 55
Doduo Masterball CGC 8: 14
Charizard tin: 40
Take all the non-binder cards for
95 shipped Ex Deoxys Booster: 1100
Shipping: $1 pwe, $6 BMWT, if it won't fit in a Bubble Mailer or if it's higher end I'll pay for the difference/insurance
Wantlist I'm trying to build a Full art pokedex in LP+ condition as cheaply as possible I am still missing more than 700 pokemon towards this goal. I'm not very picky on language nor on which full art card is used, although I'm aiming for the cheaper versions in general. I consider any card that is at least 3/4 art (i.e. without the border box) to be FA for this purpose, e.g. many Vs, GX, and the XY alpha/beta/etc cards.
I'm also always happy to trade for cheap (<.75) FA cards e.g. wugtrio/palafin since I think it'd be fun to have a full binder of FA cards as well.
submitted by
SkyRebelZ to
pkmntcgtrades [link] [comments]
2024.04.26 05:56 Draconax208 [PTU] Generation 9 Homebrews!
Ahoy ya landlubbers,
As many of you probably know, an official update for PTU's Pokedex to include the Paldean Mons isn't planned. However what was provided was a guide on how to
make your own good Pokemon for this tabletop game.
So over the past year a buncha lovely people (among them
u/JetCraby, hi!) and I gathered in a thread on the official PTU discord linked in the pinned Main Resource Thread, and put that guide to use. It took a heap of work and we are happy to now present our Gen 9 Pokedex, Moves, and Abilities!\ We wanna emphasize that our project is in no way backed by the PTU devs and you Please shouldn't bother them with questions about it, also since they won't be able to reliably answer them anyway. Our own contacts are provided within the document below.
A large part of our work consisted of rewriting all the Level-Up Movelists. The Mons in the videogames have movelists that are trimmed for the level range where you're supposed to catch them, and not really for anything earlier. Also the movelists in general are balanced for VGC or a single player experience, which both don't match what moves are good and bad in tabletop in general and especially PTU. The reworked movelists should provide a fun gameplay experience at any Level between 1 and 50. Levels above that were not our concern because a lot of PTU campaigns don't tend to take place in that span anyway.
These movelists are generally going to be better than what's provided by GameFreak and what's listed in the previous RAW PTU dexes. For this reason but also simply because of the aforementioned better gameplay experience we'd recommend subjecting other mons to a similar rework if you or your GM can spare the time :)
Here's the link, have fun! We also have a
lightweight variant for faster searching/scrolling.
And if you like using the Automated Sheet,
here's an updated version of that as well! Other Gen 9 Dexes
Of course, we weren't the only ones with this idea, even while we were working a number of different homebrew dexes cropped up. Of course we made our dex the way we made it because that was the consensus on how it would be put best, and thus each have our own opinions about the design decisions made in other projects.
However I didn't wanna withhold these from the public. I know their creators put much love and effort in them and it would be a waste to not at least link these.
So here's a
Google Drive folder containing all the Homebrew Dexes whose creators wanted us to share them. If you also have one and wanna be on here, ping me on Discord. (@draconaxx)
We hope you enjoy what we came up with! If you notice any errors or wanna provide feedback, the thread on the PTU server is still open.
submitted by
Draconax208 to
PokemonTabletop [link] [comments]
2024.04.26 03:30 InfinityAero910A Are the legendary paradox trios who represent the swords of justice and the legendary beasts not legendary pokemon?
I ask as the game allows them to be traded with the trainers in the Blueberry League Club Room, they are not listed as legendary on serebii, and bulbapedia says they are paradox pokemon and does not mention legendary. I also see no indication of any markers in the game’s pokedex for them to be classified as legendary. I am not sure if they are legendary or not, but leaning on legendary in a similar category to phione and the legendary birds who can be obtained multiple times on the same save file.
submitted by
InfinityAero910A to
pokemon [link] [comments]
2024.04.24 04:09 Burgundymmm Suggestion for Pokedex: listing categories for completed entries
I thought it would be cool after registering a Pokemon in the Pokedex if its entry listed all of the categories that the Pokemon was in. It would be a nice bonus for completing entries, make the dex seem a little less bare, and fits in with the nature of what a Pokedex is.
submitted by
Burgundymmm to
PokeDoku [link] [comments]
2024.04.23 13:29 Material_Scientist53 Complete to-do list before Pokemon Bank shuts down
Complete to-do list before Pokemon Bank shuts down
\This guide offers detailed steps to capture all currently unavailable (shiny) Pokémon and tackle the otherwise unobtainable Pokémon HOME challenges on the Nintendo Switch. It provides necessary game versions and includes helpful links and credits for each objective.**
ALL POKEMON THAT ARE CURRENTLY UNOBTAINABLE ON THE SWITCH!
Gen 1:
All Pokemon of Gen 1 are obtainable.
Gen 2: All Pokemon of Gen 2 are obtainable except Celebi.
- Celebi can be caught in the VC version of Pokemon Crystal or by using the coin case glitch in the VC version of Gold/Silver.
Gen 3: All Pokemon of Gen 3 are obtainable on the switch except Deoxys and Spinda (due to bug in BDSP).
-Deoxys can be obtained at the end of the Delta episode in ORAS, Deoxys has 4 boxable forms, so you’ll need 4 different Deoxys to complete a living form dex.
\You can change the forms in BDSP**
-Spinda can easily be obtained in ORAS at route 113 (Route 113 is a route, connecting Route 111 to the east and Fallarbor Town to the west).
Gen 4: All Pokemon of Gen 4 are obtainable.
Gen 5: 10 Pokemon of Gen 5 are currently unobtainable on the switch (Patrat, Watchog - all the elemental monkeys - Victini - Genesect).
-Patrat can be caught in Black/White on routes 1, 2, 3, and the dreamyard.
Can also be obtained in Black 2/White 2 on routes 19, 20, Flocessy Ranch, and Virbank Complex. Evolves into Watchog at level 20.
-Watchog can be caught at route 15 in XY. or a lot of routes in Black(2)/White(2)
Monkeys
Black/White Dreamyard Gift
Snivy -> Panpour
Tepig -> Pansage
Oshawott -> Pansear
Furthermore, they can all be caught at Pinwheel and Lostlorn forest (rustling grass) in any gen 5 game.
They can also be caught at Santalune forest in XY, and immediately evolved by buying the fitting evolution stones at the next stone shop in Lumiose city
- Victini can
ONLY be obtained using the DNS method in Black/White.
- Genesect can
ONLY be obtained using the DNS method in any gen 5 game.
Gen 6: 5 Pokemon of Gen 6 are currently unobtainable on the switch (Furfrou, Pokeball pattern Vivillon, Diancie, Hoopa, Volcanion).
- Furfrou can be found in XY at route 5, can also be found at the beginning of route 2 in USUM.
- Pokeball pattern Vivillon, Diancie, Hoopa, and Volcanion can all
ONLY be obtained using the events tab on PKSM while using CFW.
Gen 7: 5 Pokemon of Gen 7 are currently unobtainable on the switch (Magearna, Marshadow, Zeraora, Partner cap Pikachu, Battle bond Greninja).
- Magearna and Partner cap Pikachu can be obtained through qr-codes using the in-game camera.
\Partner cap Pikachu is USUM*
ONLY\*
- Battle bond Greninja can be obtained through the Sun and Moon demo, and then transferred up to a save file of Sun and Moon.
\The sun and moon demo isn’t legally available anymore due to the eshop shutting down, and is only currently downloadable using CFW.
\ - Marshadow and Zeraora can both
ONLY be obtained using the events tab on PKSM while using CFW.
ALL SHINY POKEMON THAT ARE CURRENTLY UNOBTAINABLE ON THE SWITCH!
Gen 1: All shiny Pokemon of Gen 1 are obtainable except Mew
- Shiny mew can be obtained on faraway island in a Japanese copy (with use of the old sea map) of Pokemon Emerald (1/8192 or RNG manipulation) or by using the 8f glitch in Red/Blue.
Gen 2: All shiny Pokemon of Gen 2 are obtainable except Celebi.
- Shiny Celebi can be caught in the VC version of Pokemon Crystal or by using the coin case glitch in Gold/Silver. (1/8192)
Gen 3: All Shiny Pokemon of Gen 3 are obtainable on the switch except Deoxys, Jirachi, and Spinda
- Shiny Deoxys can be caught in Firered/Leafgreen with use of the Aurora ticket.
- The Jirachi of the Pokemon Colosseum bonus disc is not shiny locked, and thus huntable. Shiny Jirachi can also be obtained using the events tab on PKSM while using CFW.
- The easiest games to catch shiny Spinda are Pokemon XY or ORAS due to the cut in shiny odds.
Gen 4: All Shiny Pokemon of Gen 4 are obtainable on the switch except Manaphy, Darkrai and Shaymin.
- Shiny Manaphy can
ONLY be obtained through the use of pokemon ranger
- Shiny Darkrai and Shaymin can be obtained through the Void glitch, but
ONLY Darkrai from Diamond is able to be transferred up to Pokemon HOME.
Gen 5: 11 Shiny Pokemon of Gen 5 are currently unobtainable on the switch (Patrat, Watchog - all the elemental monkeys - Victini - Genesect - Keldeo - Meloetta).
- The easiest game to catch shiny Patrat, Watchog, and all the elemental monkeys is Pokemon XY due to the modern shiny odds.
\Patrat can only be shiny hunted using the masuda method, due to it not appearing in the wild in XY**
- Shiny Genesect can
ONLY be obtained using the DNS method if you have a Japanese copy of any of the Gen 5 games.
- Shiny Victini, Keldeo, and Meloetta have
NEVER been released, and are thus completely unobtainable.
Gen 6: 5 Shiny Pokemon of Gen 6 are currently unobtainable on the switch (Furfrou, Pokeball pattern Vivillon, Diancie, Hoopa, Volcanion)
- The easiest games to catch shiny Furfrou are Pokemon XY or Pokemon USUM due to the modern shiny odds.
- Shiny Diancie can
ONLY be obtained using the events tab on PKSM while using CFW.
- Shiny Pokeball pattern Vivillon, Hoopa, and Volcanion have
NEVER been released and are thus completely unobtainable.
Gen 7: 13 Shiny Pokemon of Gen 7 are currently unobtainable on the switch (Magearna, Marshadow, Zeraora, Partner cap Pikachu, Battle bond Greninja, Type: Null, Sylvally, Poipole, Naganadel cosmog, cosmoem).
- Shiny Partner cap Pikachu is not shiny locked, but doesn’t look any different than its regular form, likely due to an oversight.
- Shiny Type: Null can be SR’ed for after becoming champion in any of the Alola games.
-Shiny Poipole can be SR’ed for after defeating Necrozma in USUM.
\Both Type: Null and Poipole can only be shiny hunted once per save file, so if you want the full shiny evolution line you need 2 save files. Keep in mind that the shiny charm does not work on these hunts, due to it being a gift pokemon (1/4096)**
- Shiny Magearna, Marshadow, Battle bond Greninja, cosmog, and cosmoem have
NEVER been released and are thus completely unobtainable.
- Shiny Zeraora has once been released as a special event in SWSH, but is currently
NOT obtainable.
Pokemon Home Challenges!
- Move a Pokemon from Pokemon Bank
\You don't have to evolve the Pokémon within a specific game. As long as the Pokémon originated in these games, you can transfer them and evolve them in another game. For example, you could transfer a Charmander from Pokémon Red and evolve it in Pokémon Sword and Shield, and it would still be registered as a Kanto-region Charizard.**
Gen 1: Pokemon Red/Blue VC - Register 1 Charizard
- Register 1 Blastoise
- Register 1 Venusaur
- Register 1 Pikachu
Gen 2: Pokemon Crystal VC - Register Ho-Oh
- Register Lugia
- Register Suicune
\Can all be done in one playthrough**
Gen 3: Pokemon Firered/LeafGreen - Register 1 Charizard
- Register 1 Venusaur
Pokemon Emerald - Register Groudon
- Register Kyogre
- Register Rayquaza
\Can all be done in one playthrough**
Gen 4: Pokemon Platinum - Register Dialga
- Register Palkia
- Register Giratina
\Can all be done in one playthrough**
- Register all three starters (Turtwig, Chimchar, Piplup)
Pokemon Heartgold/Soulsilver - Register Ho-oh
- Register Lugia
\Can all be done in one game, takes a long time though**
Gen 5: - Register Eevee brought over using Poké Transporter
- Register Litwick brought over using Poké Transporter
Pokemon Black - Register Zekrom
Pokemon White - Register Reshiram
While using the DNS method and a Japanese copy of Pokemon Black/White you can get a Shiny Genesect and complete the challenge:
- Register Shiny Genesect
Pokemon Black 2 - Register Reshiram and Kyurem
Pokemon White 2 - Register Zekrom and Kyurem
Gen 6: Pokemon X - Register Xerneas
Pokemon Y - Register Yveltal
Pokemon X/Y -Register Diancie
\Currently the*
ONLY way to get Diancie is through CFW (events tab in PKSM)\*
Pokemon Omega Ruby/Alpha Sapphire - Register all three starters (Treecko, Mudkip, Torchic)
- Register the full living line of all three starters (Treecko, Grovyle, Sceptile - Mudkip, Marshtomp, Swampert - Torchic, Combusken, Blaziken)
- Register Rayquaza
Pokemon Omega Ruby - Register Groudon
Pokemon Alpha Sapphire - Register Kyogre
Gen 7: - Register 5 different Ultra Beasts *Can also be done in Sword/Shield*
- Register Cosmog, Cosmoem, Solgaleo, and Lunala from the Alola region
\Can*
NOT be done in Sword/Shield\*
- Register Solgaleo, Lunala, and Necrozma from the Alola region
\Can*
NOT be done in Sword/Shield\*
- Register all the guardian deities of Alola
\Can also be done in Sword/Shield**
- Register Pikachu wearing a hat
*
Could also be done in Sword/Shield, but not anymore I believe\*
Pokemon Sun/Moon -Register pulverizing Snorlax (Event munchlax that holds a Snorlium Z)
\Currently the*
ONLY way to get a pulverizing Snorlax is through CFW (events tab in PKSM)\*
Pokemon Sun - Register Solgaleo
Pokemon Moon - Register Lunala
Pokemon Ultra Sun -Register Solgaleo and Necrozma
Pokemon Ultra Moon - Register Lunala and Necrozma
Fully Optimized Guide to Complete this to-do list as fast as possible! Legally
Gen 1: Start three new save files of Pokemon Red or Blue (does not matter which one, as long as you do
NOT pick Yellow), choose a different starter each time around, and catch one Pikachu and a shiny Mew (through the 8F glitch) in one of those playthroughs.
Gen 2: Firstly, beat Pokemon Crystal, get Ho-oh, Lugia, and Suicune, and catch a regular Celebi in the post-game. Then play Gold/Silver and execute the coin case glitch when you reach Goldenrod City to catch a shiny Celebi.
Gen 3: Play through Emerald normally and catch one Spinda and the three legendary Pokemon. After that, start a playthrough of FireRed/LeafGreen choose Charmander or Bulbasaur (
NOT Squirtle), and use your aurora ticket to shiny hunt Deoxys (4x if you are crazy), then start a new playthrough of one of the two games and choose the remaining starter.
Gen 4: Firstly, start a playthrough of Platinum and catch all three legendary Pokemon, while choosing one of the three starters. Secondly, choose a different starter in Diamond and do the void glitch to catch shiny Darkrai
(1/8192). After that, start one new playthrough of any of the 3 games and pick the remaining starter to transfer up. Next, just play through Heartgold or Soulsilver and catch both legendaries and then you are all done with gen 4!
Gen 5: Capture all legendaries in each of the four Gen 5 games, along with Eevee, Litwick, and the elemental monkeys by choosing different starters. Obtain a shiny Genesect using the DNS method in a
JAPANESE copy of any Gen 5 game, and Victini in Pokémon Black/White (
NOT possible in the sequels) with the same method.
Gen 6: Play through both X and Y and catch Xerneas and Yveltal, (shiny) Patrat, (shiny) Watchog, shiny Spinda, and all the (shiny) elemental monkeys. (shiny) Patrat can only be obtained/hunted with use of the Masuda method in XY. After that, get (shiny) Diancie, Pokeball pattern Vivillon, Hoopa, and Volcanion via PKSM. Next, fully complete the Hoenn remakes twice, while picking a different starter each time, and start 2 new playthroughs to catch 2 more Deoxys and the remaining starter.
Gen 7: Play through all 4 gen 7 games and catch all 6 legendaries, a Cosmog you get at the end of the story, shiny Furfrou (SOS), a shiny Poipole (2x), shiny Type: Null (2x), (shiny) Partner cap Pikachu and regular Magearna through the use of the QR-codes listed on the next page, Battle bond Greninja through the SM demo, and the remaining Mythicals (Marshadow and Zeraora) through PKSM.
Credits and useful links can be found in the document below:
https://docs.google.com/document/d/1kWBMiAPQKe1gkQPtNJfAAbP0qvOngZavQOcQEAnhOL4/edit?usp=sharing submitted by
Material_Scientist53 to
pokemon [link] [comments]
2024.04.23 04:10 Lee_Akira [USA-TX] [H] Rhapsody Marl Kingdom Chronicles Limited Edition (Switch), Lords of the Fallen (PS5), Chrono Trigger (DS), Langrisser I&II (Switch), GrimGrimoire OnceMore Limited Edition (Switch), Hogwarts Legacy (Switch) [W] Steam Deck, Nintendo 2DS xl Hylian Shield, 2DS Xl, My Wanted List
Some of the games I’m interested are: GameCube (With all wires and controller), Pokémon FireRed/LeafGreen, Pokémon Emerald, Pokémon Crystal, GameBoy Micro, Fire Emblem Fates Special Edition (3DS), Castlevania: Order of Ecclesia (DS), Phantasy Star 0 (DS), Pokemon HeartGold Big Box (No game needed, just the extras), Fire Emblem: Three Houses Seasons of Warfare Edition, Legend of Zelda: Breath of the Wild Special Edition, Langrisser I&II Limited Edition, Atelier Sophie 2 (Switch), Nelke & The Legendary Alchemists: Ateliers of The New World (Switch), Legend of Zelda Breath of the Wild Explorer’s Edition, Legend of Zelda Link’s Awakening (Switch), Splatoon 3, Blasphemous: Deluxe Edition (Switch), Baten Kaitos I & II HD Remaster (Switch), Record of Lodoss War: Deedlit in Wonder Labyrinth (Switch), Persona 5 Steelbook Edition (Switch), Dead or School (Switch), Hero Must Die Again (Switch), Asterigos: Curse of the Stars Deluxe Edition (PS5), Star Ocean The Divine Force (PS5), Capcom Fighting Collection (PS4), Ghost of Tsushima Director’s Cut (PS5), Remnant II (PS5), Final Fantasy VII Intergrade Steelbook, Lords of the Fallen Steelbook, Hogwarts Legacy Steelbook, Dragon’s Dogma II Steelbook, Final Fantasy VII Rebirth Steelbook (BestBuy version), Pokemon Violet/Scarlet Steelbook, and Lists.
- Nintendo Switch OLED (White)
- Rhapsody Marl Kingdom Chronicles Limited Edition (Switch) (New) Pics
- Redemption Reapers Limited Edition (Switch) Pics
- Touhou: Luna Nights Limited Edition (Switch) (Jp) Pics
- Souldiers Limited Edition (Switch) (New) Pics
- Goblin Slayer: - Another Adventurer - Nightmare Feast Famitsu DX Pack 3D Crystal Set (Switch) (New) Pics
- GrimGrimoire OnceMore Limited Edition (Switch) (New) Pics
- Twin Blades of the Three Kingdoms Limited Edition (Switch) (New) Pics
- Chaos Code: New Sign of Catastrophe Limited Edition (Switch) (New) Pics
- ITTA Steelbook Edition (Switch) (New) Pics
- MegaMan: Battle Network Legacy Collection (Switch) Pics
- Hogwarts Legacy (Switch) (New) Pics
- Langrisser I&II (Switch) (New) Pics
- Fatal Frame IV: Mask of the Lunar Eclipse (Switch)
- Fatal Frame V: Maiden of Black Water (Switch)
- Chrono Trigger (DS) Pics
- Final Fantasy VII Rebirth Deluxe Edition (PS5) (New)
- Bayonetta/Vanquish 10th Anniversary Bundle (PS4) Pics
- God Eater Off Shot Scene Alisa (PS4) Pics
- God Eater Resurrection Limited Edition (PS4) (Extras Only)
- Blasphemous: Deluxe Edition (PS4)
- The Outer Worlds (PS4) Pics
- Why the hell are you here, Teacher!? (Blu-Ray) Pics
- Jujutsu Kaisen 0 Limited Edition (New) Pics
- Jujutsu Kaisen 0 Steelbook (New) Pics
- Steins; Gate Limited Edition (Blu-Ray) Pics
submitted by
Lee_Akira to
gameswap [link] [comments]
2024.04.22 20:39 KunntangGang [US-US] (H) WOTC/EX/DPP/HGSS/BW/XY/SwSh Holos, Reverses, Non-Holos (W) PayPal
Hello everybody! I have a bunch of cards up for sale. Each category is broken up into series. Please feel free to ask for close-ups. Here is what I’ve got:
Diamond Pearl Platinum HGSS (Holos & Reverse-Holos):
https://imgur.com/a/PlodZkO Pricing off TCGPlayer. Card conditions run from LP-MP with the Charizard in DMG condition
Heartgold Soulsilver:
https://imgur.com/a/UWxgoEE Cards listed here range from LP-MP. All regular commons/uncommons (LP-MP) are $0.25 each. The non-Holo rares are $0.50 each.
EX Series:
https://imgur.com/a/EvHVODf Only a small handful common/uncommon cards. All are in NM-MP condition and are $0.25 each.
Black and White:
https://imgur.com/a/cINNZpQ Cards listed here range from NM-HP. All cards are priced accordingly from TCG Player except for the common/uncommon reverses which are $0.50 each. For the Near-Mint cards, the fronts on the majority of them are near flawless but the edges on the back have some slight wear. The non-holo cards are LP-MP with commons/uncommons $0.20 each and rares $0.40 each
Legendary Treasures Regular Holos (Take all 13 holos for $16 shipped)
WOTC/XY/Sword & Shield:
https://imgur.com/a/DHi63Ts The WOTC cards are LP-MP, The XY Treecko is MP and all the Sword and Shield cards are Near Mint. Asking TCG Player average for the cards except for the reverse and commons/uncommons which are free if you’re interested.
Shipping is $1 PWE and $4 for Bubble Mailer. To save on shipping, I can send 2 PWEs for $2. I can also ship to Canada as well but I may have to increase shipping costs slightly.
Also, I am not interested in bulk wholesaling the cards and will NOT be selling the entire lot at once. Cards will be shipped with care. Thanks for looking!
submitted by
KunntangGang to
pkmntcgtrades [link] [comments]
2024.04.22 08:00 throwingrocksatppl Speeding Up Code?
I've written myself a code for my spreadsheet I am working on, but it takes a while to work right now. The code populates a drop down menu based on a previous drop down menu's results. Right now it takes about 2 seconds to populate, and I'm wondering if I can narrow that down. I am concerned that users of the sheet will move onto the second drop down menu before it is done loading, and then get confused when they see incorrect results.
Here's a link to a copy of the sheet.
Here's the script so far:
function updateDropdowns() { // Variables let ss = SpreadsheetApp.getActiveSpreadsheet(); Logger.log("ss = " + ss) let sheet = ss.getSheetByName("Requested Pokemon & Pairs"); Logger.log("sheet = " + sheet) let pokedex = ss.getSheetByName("Pokedex"); Logger.log("pokedex = " + pokedex) let lastRow = sheet.getLastRow(); Logger.log("lastRow = " + lastRow) let eColumnValues = sheet.getRange("E2:E" + lastRow).getValues(); Logger.log("eColumnValues = " + eColumnValues) // Iterate through each cell in column E for (let i = 0; i < eColumnValues.length; i++) { // Gives me the current selected region let region = eColumnValues[i][0]; Logger.log("Region = " + region) if (region) { // only execute if region is selected let regionClean = region.replace(/ /g, ''); Logger.log("regionClean = " + regionClean) // Returns the Pokemon from the selected region let ddValues = ss.getRangeByName("Pokedex!" + regionClean).getDisplayValues().filter(String); Logger.log("ddValues = " + ddValues) let validationRule = SpreadsheetApp.newDataValidation() .requireValueInList(ddValues, true) .build(); let cellRange = sheet.getRange('F' + (i + 2)); Logger.log("cellRange = " + cellRange.getValues()) cellRange.setDataValidation(validationRule); } } } function updateDropdowns() { // Variables let ss = SpreadsheetApp.getActiveSpreadsheet(); Logger.log("ss = " + ss) let sheet = ss.getSheetByName("Requested Pokemon & Pairs"); Logger.log("sheet = " + sheet) let pokedex = ss.getSheetByName("Pokedex"); Logger.log("pokedex = " + pokedex) let lastRow = sheet.getLastRow(); Logger.log("lastRow = " + lastRow) let eColumnValues = sheet.getRange("E2:E" + lastRow).getValues(); Logger.log("eColumnValues = " + eColumnValues) // Iterate through each cell in column E for (let i = 0; i < eColumnValues.length; i++) { // Gives me the current selected region let region = eColumnValues[i][0]; Logger.log("Region = " + region) if (region) { // only execute if region is selected let regionClean = region.replace(/ /g, ''); Logger.log("regionClean = " + regionClean) // Returns the Pokemon from the selected region let ddValues = ss.getRangeByName("Pokedex!" + regionClean).getDisplayValues().filter(String); Logger.log("ddValues = " + ddValues) let validationRule = SpreadsheetApp.newDataValidation() .requireValueInList(ddValues, true) .build(); let cellRange = sheet.getRange('F' + (i + 2)); Logger.log("cellRange = " + cellRange.getValues()) cellRange.setDataValidation(validationRule); } } }
submitted by
throwingrocksatppl to
GoogleAppsScript [link] [comments]
2024.04.21 11:32 VictyLusi [H] Gen (1-8) RNGs, BDSP Legends/Eggs RNGs, (Shiny) SV/SWSH Pokémon/Breeding, Shiny Manaphy, RNGed Dittos, Shiny Jirachi, XD/Colo RNGs and Ribbon services, Vivillons, Items, Code redemptions, and Shiny GO Lgnd/Myth. More inside [W] PayPal
[svirtual]
FT · PoGO Pokémon. All were obtained by a close friend. All will have SPA/ENG Tag (if not custom), OT Menri (if not custom), ID 538184/750488, and proof (1 PoGO pic, 1-2 transfer pics, 1 HOME pic if possible):
(Maybe some of the Pokémon won’t be available at the moment) Shiny Celebi 12€, Shiny Meltan 25€, Shiny Melmetal 20€, Shiny Genesect 6IVs (No PoGO Sticker) 35€. Shiny Zapdos, Moltres, Articuno, Entei, Raikou, Lugia, Groudon, Giratina, Reshiram, and Kyurem are available for 7€ each. Shiny Azelf 10€, Shiny Uxie 15€. Darkrai and Deoxys (Normal, Attack, Defense or Speed) 10€ each, Shiny Deoxys (Normal, Attack or Defense) and Shiny Darkray 20€. Shiny PokéBall Latias Lv 11, Shiny PokéBall Latios Lv. 8 35€. Zarude 30€
I also have self-obtained regular PoGO Darkrais. 5€
· Self-Obtained Korean/Japanese Manaphy Eggs for BDSP. KOR: Naughty 31/31/17/3/31/15, JP: Timid 31/19/23/27/31/31. 15€
· Self-Obtained Mighty Mewtwo untouched 8€ (Training services included). Dream Ball, ENG, SPA or JP Tag. Pics + Video proof. OT VictyLusi IDs 429318/329117/898078 and OT Victy ID 401143
- Self-Obtained SV Event Shiny Lucario OT: VictyLusi (ITA) ID 625054, Violet (ENG) ID 607421, Scarlet (ENG) ID 75254, ビクティルシ ID 917509 and Victy (KOR) ID 768592. Pics + Video proof.
· Self-Obtained SV Event Darkrai OT: VictyLusi (ITA) ID 625054, Violet (ENG) ID 607421, Scarlet (ENG) ID 75254,
ビクティルシ ID 917509 and Victy (KOR) ID 768592. Pics + Video proof.
- Self-Obtained SV Dream Ball/Love Ball Raid Palkia. 31/10/31/31/31/1-31/6/31/26/31/31-27/8/31/31/31/31, ENG, SPA or JP Tag. OT VictyLusi IDs 429318/329117/898078, Victy ID 401143 and Scarlet ID 75254. Pics + Video proof.
· Self-Obtained SV Heavy Ball Raid Dialga. 31/2/31/31/23/31, ENG, SPA or JP Tag. OT VictyLusi IDs 429318/329117/898078, Victy ID 401143 and Scarlet ID 75254. Pics + Video proof.
· Self-Obtained Walking Wake untouched 15€ (Training services included). ENG Tag Relaxed Lure Ball, SPA Tag Relaxed Lure Ball, JP Tag Gentle Dream Ball. Pics + Video proof. OT VictyLusi IDs 429318/898078 and OT Victy ID 401143. I also have a save with the event raid available so I can do custom OT/Lang and some IVs.
· Self-Obtained Iron Leaves untouched 15€ (Training services included). ENG Tag Sassy Friend Ball, SPA Tag Bashful Friend Ball, JP Tag Rash Dream Ball. Pics + Video proof. OT VictyLusi IDs 429318/898078 and OT Victy ID 401143
· Self-Obtained ENG Moon Bloodmoon Ursaluna, OT Scarlet ID 685039 31/5/31/31/24/2. Summary Pics proof. 4€
· Self-Obtained ENG Dream Bloodmoon Ursaluna, OT VictyLusi ID 429318 31/11/5/31/31/0. Summary Pics proof. 15€
· Self-Obtained ENG Dream Bloodmoon Ursaluna, OT VictyLusi ID 329117 16/31/10/31/31/0. Summary Pics proof. 10€
· Self-Obtained ENG Friend Ogerpon, OT VictyLusi ID 429318. 3 Masks included. 4€
· Self-RNGed ENG Star Shiny Love SP Modest Palkia, 23/19/31/31/27/31 OT VictyLusi ID 523976 or 27/10/15/31/31/31 OT Pearl ID 877713. Pics + Video proof. 4€
· Self-RNGed ENG Star Shiny Heavy BD Modest Dialga, OT Diamond ID 374552 31/3/18/31/31/8. Pics + Video proof. 4€
· Self-RNGed SP ENG Star Shiny OT Pearl ID 877713: Fast Impish Regirock 5IVs 29HP, Friend Careful Registeel 4IVs/29HP/21SpAtk, Moon Modest Regice 3IVs/0Atk, Dive Modest Articuno 4IVs/5Atk, Level Modest Zapdos 3IVs/0Atk and Love Modest Moltres 3IVs/1Atk/30SpDef. Pics + Video proof. 6€
· Self-RNGed BDSP ENG OT VictyLusi Dive/Great Shiny Unowns (Summary Pic Proof): A, B, C, H, I, J, K, L, M, P, S, T, U, V, W, Y and Z available. 0,25€ each
· Self-RNGed ENG OT Moon ID 129958: Moon Modest 5IVs 0Atk Lunala, Friend 6IVs Zygarde, Star Shiny Beast Lonely Stakataka 31/22/17/31/31/0. Pics proof. Lunala/Zygarde 2,5€, Stakataka 4€
· Self-obtained Shiny HA Jolly Hisuan Growlithe eggs: 5IVs –HP Fire Tera or 5IVs 30SpDef Rock Tera. Shiny Poke Modest 0Atk 4IVs Applin Egg. 4€
· Event Dracovish with proof. 2€
· SPA WCS Victini with proof. 25€
· SPA Celebrate Poké/Dream Ball Impish GMax Eevee OT VictyLusi ID 017759/220961 and Ultra Ball Impish GMax Pikachu OT VictyLusi ID 017759. 3€
· Code redemption services. Languages available: SPA, KOR, JP, ENG. If you want another language I would have to do another profile to do so but only 1(2 saves as I have both versions) 5€ *I can’t redeem more CoroCoro codes in the available languages
· RNGed Shiny/Non-Shiny 3 Segment Dunsparce caught from Gen3-5 games service (Price depends on the original game, check each RNG specifications below). I can RNG in BDSP too.
· Register 807 Pokémon (Gen1-7) on Home Dex using Moving Key with a random wild Gen7 Pokémon. 3€
*Using Moving Key HOME copies PkBank data. As I have Dex completed you will register all of them even if I transfer only 1 Pokémon. That works to get Original Color Magearna (Just Gen 8-9 Pokémon left) Also Forms and Shiny will be registered too. (No Shiny Locked Pokémon entries anymore, I fixed that)
· All SWSH/BDSP Items less Key ones. 0,3€ each (Johto/Dream/Beast/Sport/Safari Balls are 0,25€ each). Scarlet-Violet ones are 0,2€ each or 0,25€ each (Special Balls)
· Training - Pokémon (SPA-ENG) services for Scarlet and Violet.
- Custom OT/Lang Playthrough (6€ Base/DLC1, 10€ Base + DLC1, 12€ Base + DLC2 Paradox, 15€ Base + both DLCs). If you want all Legends from the game (DLCs included) price would be 25€ in total (28€ with Pecharunt*) *I will use 2 different saves because completing Pokedex would be easier in a CFW switch for Ursaluna BM/Paradox but I cannot use Online so the Mythical Pecha Berry and Pecharunt have to be caught in another Switch
- Miraidon/Koraidon 5€ (Custom OT Playthrough). Training service included. Treasures of Ruin are 1€ each, 2,5€ if both specific IVs and Ball.
- Ogerpon, Okidogi, Fezandipiti, Munkidori and BM Ursaluna. 4€ each (15€ in total if you want them all)
-Terapagos, Iron Crown/ Iron Boulder or Raging Bolt/Gouging Fire. 5€ each (12€ in total if you want them all from 1 specific version)
- 5IVs, -SpAtk, 6IVs, 5IVs 0Atk, 5IVs 0Spe SPA/JP Dittos. 1-4€ each
- Training: Level, Nature (Mint), IVs (Bottle Caps), EVs, TM/EM Moves, and Tera Type change. 0,5€ each
- Shiny Breeding: Ball, IVs (4-5), EMs, and Nature. You can request Pokémon as Shiny Eggs. 5€ each (If you ask more than 3 the price would have a discount)
- Shiny Paradox Pokémon: Ball (Training service included). 6€ each (3€ if you ask for more than 3)
-Vivillon services. I can get any Pattern but the most plenty I have are Marine, Sun, Jungle, High Plains, and Continental. We can use Union Circle so you can catch them yourself (as many as you want). 3€ each Pattern. For Shiny ones, the service is only available if they are caught by myself, not in online UC mode but I can do custom OT services (4€ each)
· Legends Arceus Evolution/Training Service (Level, Nature, IVs using Grits, Tutor Moves) and custom OT/Lang playthroughs for Shaymin/Darkrai, Arceus, Enamorus, or other Legends.
· RNG for BDSP: CaptureSight + RNG Apps (PokefindeRNG Chatot). Legends and Arceus (Shiny, some IVs, Nature, Poké Ball), Unown (Shiny or 0Atk), SPA/ENG Eggs (Shiny, IVs, Gender, Moves, Nature, Ability, Poké Ball), Starters (Shiny, some IVs, Nature), Mew/Jirachi (some IVs, Nature) and Eeeve/Rotom (Shiny, some IVs, Nature, Poké Ball). Square Shiny service is available.
- BDSP custom OT/Lang playthrough 6€
- Normal Legends: 2€ Each (Nature and 3-4IVs), 6€ (Nature + 5-6IVs)
- Shiny Legends: 6€ Each (Nature and 3-4IVs), 12€ (Nature + 5IVs)
- Shiny Arceus 10€ (Nature and 3-4IVs), 14€ (Nature + 5IVs)
*If you buy more than one Legend, the price will be cheaper (Less 5IVs ones)*
- Shiny Perfect Eggs 2€, Normal Perfect Eggs 0,5€
· Breeding Services for SWSH (ENG Tag): Any Ball, IVs, Nature, EMs, HA, or Shiny. Normal: 0,5€ Breedject/1€ BR, Shiny Eggs cost 10€ each (I use CaptureSight to check Eggs data). Training Service Included: TutoDT moves (+PP max), changing ability or nature, and training EVs.
· Shiny Self-Caught Pokémon (I have Pic Proof) OT VictyLusi (Make them Competitive with Objects without extra payment) 0,2-0,5€
- ID 017759: Safari Ball Jolteon, Ultra Ball Drifblim, Premier Ball Diggersby. Master Orbeetle, Dive Ball Ditto, Luxury GMax HA Charizard (Level 50 & 80), Safari GMax HA Venusaur(Level 50), Friend GMax HA Venusaur(Level 80), Dream GMax HA Blastoise (Level 50) and Master GMax HA Blastoise (Level 80)
- ID 220961 Star Shiny: Poke Ball Skuntank, Poke Ball Glalie, Ultra Ball Galvantula, Heal Ball Clefable. Star Shiny Dream GMax HA Blastoise (Level 80)
- Star Shiny Poké Ball Linoone OT Asce ID 875609
· SWSH playthrough with custom OT/Lang 7€ (Wolves/Calyrex/Horses)/4€ (Kubfu/DLCs Legends) If you ask for more than one from the same save the price would be lower.
- Zacian/Zamazenta customized (Ball, Nature(Mint), IVs(Bottle Cap), TAG and OT) 4€
- Kubfu/Urshifu customized (Nature (Mint), IVs (Bottle Cap), TAG and OT) 4€
- Crown Tundra Legends: Calyrex, Spectrier, Glastrier, Swords of Justice, Keldeo, Dynamax Adventure Legends; 5-6€. Regis, Galar Birds, Cosmog; 2-4€. Customized (Ball, Nature(Mint), IVs(Bottle Cap), TAG and OT).
Ready 3€: Jolly Master Ball Zacian OT Lusi ID 551981, Quirky Master Ball Calyrex OT Lusi ID 871386, Hardy Poké Ball Calyrex OT Lusi ID 098775, Bashful Heavy Ball Calyrex OT Lusi ID 972832 and Dream Ball Rash Eternatus OT Shield ID 909190.
· Meltan & Melmetal: Custom Nature, Nickname, Language Tag, and Ball (LGPE only). Prices are 0.50€ Meltan and 2€ Melmetal
· Ribbon services are available for Gen3-8 (There are some excluded). The price depends on how many and type (Check spreadsheet)
“Any Pokémon from Gen3-7 would be traded through PkBank, HOME, Switch or Files”
· RNG Service from Gen1-7. Mons will be proofed and you can choose the OT/Lang of mons (Gen1-7), also you can ask for different types of RNG that aren’t listed. You can for ask Nature, Shiny, Hidden Power, IVs (Depending Game), and TutoEgg Moves. (Check spreadsheet)
· WISHMKChannel Jirachi, Ageto Celebi: Dolphin Emulator + Lua Scripts + Pokefinder + VBA + Ruby/Sapphire Save Files (+ Rscheksum for WISHMKR Jirachi). I can RNG Nature for Celebi. Channel Jirachis are available to RNG Nature, IVs, and Shiny (Star or Square). Colosseum Jirachis are fixed (Star Shiny or Good IVs). Check spreadsheet.
- WISHMKR Jirachi 7€ Normal/12€ Star Shiny
- CHANNEL Jirachi 12€ Normal/14€ Star Shiny/16€ Square Shiny
- JP Ageto Celebi 9€ Random/15€ with Nature
· Pokémon Box Mons. Dolphin Emulator + Lua Scripts + Pokefinder + VBA-M + Ruby/Sapphire Save Files. Shiny RNG service (Star or Square) is available (Check spreadsheet)
· RNG/SR XD/Colosseum Pokémon Services (Check spreadsheet). Square Shiny and TID/SID RNG are Available for both games (To get good Shiny spreads). (Dolphin Emulator + Lua Scripts + RNG Reporter + PokeFinder + XD/Colosseum Saves) (Check spreadsheet). JP e-reader ones aren’t available due to I don’t have the Card files to get them legit but Japanese Colosseum Pikachu from Bonus Disc is available.
· Manaphy Egg RNG Service: OT, Nature, IVs, and Shiny. Pokémon Ranger 1 Cartridge + TWLSaveTool + Gen4 Games + Desmume Emulator + Lua Scripts + Pokefinder. 8€ Normal+IVs, 15€ Shiny and 20€ Shiny+IVs
- Gen3 (RSE/FRLG): Visual Boy Advance Emulator + Lua Scripts + Pokefinder. Available RNG: Legends (Event not allowed)/Gifts/Safari/Wild/GameCorneStarters/Eggs and Square Shiny service available.
- Gen4 (HGSS/Platinum): Desmume Emulator + Lua Scripts + Pokefinder. Available RNG: Legends (Event not allowed)/Events(Regis/Sinjoh Ruins)/Gifts/Starters/Wild/Safari/Game CorneEggs/ID-SID RNG and Square Shiny service available.
- Gen5 (BW/BW2): Desmume Emulator + Lua Scripts + RNG ReportePokefinder. Available RNG: Dream Radar Legends(Less Palkia)/Wild/Gifts/Starters/Legends/ID-SID RNG and Square Shiny service available. *Entree Forest for DW Mons is available but you have to provide the save with Legit Mons
- Gen6 (XY/ORAS): NTR + PCalc + 3DS RNG Tool. Available RNG: Starters/Unowns/Event (Latios or Latias)/Eggs (TSV too)/Legends (Including Groudon/Kyogre and Deoxys) and save ID-TSV RNG. Square Shiny service is available.
- Gen7 (USUM): (NTR + PCalc)/(Citra Emu + Python) + 3DS RNG Tool. Available RNG: Starters (USUM), Wormhole Legends/UBs (Wild Included), Stationary Legends, Gift Pokémon (Including Shiny Partner Pikachu), Eggs (TSV too), Wild (SOS included) and save ID-TSV RNG. Ash Greninja and Square Shiny services are available.
I can breed all Vivillon Patterns less than 3 due to I created a new save file with the Region of my PAL DS changed. The only ones I can’t breed are Elegant because it is only for Japanese DS Regions and Modern/Savanna because they are for American DS Regions.
- Gen1/2 (Y/S/C). Mons Available: Legends (Including Celebi)/Gifts and Eggs (Only Gen2). Nature is determined by experience and Shiny Breeding is Available (With Glitched Shiny Ditto + Debug Menu for Speed Up). IVs RNG is available only, I don't do Shiny Legends due to there isn't RNG for that.
· RNGed Dittos Available (for 3DS or Switch):
-You can ask for Shiny, any IVs Spread, any Nature, custom OT, and Language Tag (Playthrough price not included)
-Tags already available: SPA-JPN, OT LUSI- Lusi
Spreadsheet with all FT and Prices:
https://docs.google.com/spreadsheets/d/1uR9jqdMsJmfI69z05oj1XFrKhuScdrqe2yh4bY7_8lQ/edit?usp=drive_link [ref]
https://www.reddit.com/pokemonexchangeref/comments/hruzjp/uvictylusi_exchange_reference/ submitted by
VictyLusi to
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2024.04.20 12:32 Legal-Treat-5582 Ghost and Psychic Power: The Energy of Spirits
There's a lot of mysteries in Pokemon that people attempt to explain. However, with all the usual popular topics, there's naturally others that end up falling under the radar.
One of those are people with supernatural abilities. I've already covered potential explanations for specific characters like
N and the
Shadow Triad, but there's still many more characters out there with special powers. Some notable examples including the countless psychics, plus the few aura wielders.
Of course, there's also the characters who can communicate with ghosts, such as the various channelers, hex maniacs, and numerous Ghost-type Gym Leaders. When you start talking about ghosts though, that naturally veers into the whole discussion about Ghost-type Pokemon and how they relate to actual ghosts.
There's a lot of ambiguity surrounding these topics. Most people don't really pay them much attention, at most saying that people who can use psychic abilities are probably Psychic-type humans, or that Ghost-type Pokemon and actual ghosts are the same thing, but that tends to be pretty off-hand.
I got sick of all the ambiguity though. There're dozens of these characters across the franchise, surely they must say enough to answer most of the questions surrounding them.
Even though some of these characters like psychics and ghosts may have pretty no-brainer abilities, I'm still going to try and list as many of their powers as possible, plus how all these different characters relate to each other; it may be more than one initially would've suspected.
Part 1: Ghosts
Let's start out with the topic of ghosts. First, we should address the Copperajah in the room: Ghost-type Pokemon and actual ghosts.
It's easy to assume these two are the same thing, but if one looks closely, it becomes quite clear that while these two are related, they're not the same thing.
For starters, you have a girl in Lavender Town ask the player:
"Do you believe in ghosts?"
Yes: "Really? So there are believers..."
Which is a pretty strange thing to ask right outside a location swarming with Ghost-type Pokemon if they truly were actual ghosts.
Additionally, the numerous channelers in Pokemon Tower, despite using exclusively Ghost-type Pokemon, constantly say things like:
"Be gone, malevolent spirit! Agh! Kwaaah!"
"I was possessed. My skills still have a long way to go..."
"My hair didn't fall out! It was a malevolent spirit!"
Sure, you could argue these spirits are Ghost-type Pokemon, but that does seem unlikely considering the channelers' own Pokemon.
But there is another, clearer interaction in the tower pointing to ghosts and Ghost-type Pokemon being separate things.
Upon first entering the tower in LGPE, non-Pokemon ghosts will appear, which scares the hell out of Trace and causes him to run away. Later though, after the player uses the Silph Scope to reveal all these ghosts are actually a bunch of Gastly and Haunter, Trace says:
"That's crazy! So those ghosts were actually Pokemon?!"
Clearly showing the two are different.
But if even that's not enough for you, there's one final piece of evidence that essentially outright confirms it: Allister's League Card.
"He claims to have developed the ability to see deceased Ghost-type Pokémon after an accident he had when he was four years old, but the truth is still a mystery."
How can something die if it's already dead?
Additionally, when the player fights the ghost Marowak of Pokemon Tower, it still functions as a Ground-type, rather than becoming a Ghost-type like one would logically expect.
But then, if Ghost-types aren't actual ghosts, what exactly are they and why do they hang around graveyards and ancient ruins so much? Bit much for that to be a coincidence.
Well, before we answer that, let's figure out what exactly actual ghosts are first. There's a few examples we'll need to take a look at, one we already covered, the ghost Marowak.
"The true form of the ghost was...the restless spirit of Cubone's mother! The mother's spirit was calmed, returning to its kind and gentle nature. It departed to the afterlife...and disappeared."
There's also the infamous ghost girl of Lumiose City.
"No, you're not the one..."
During a Halloween event in Masters, a little ghost girl appears, and after the following dialogue, they're implied to move on to the afterlife.
Phoebe: "Yeah, I know... She was worried about the two of you because you were brought here from somewhere far away, right? Good night. Your friends are OK now."
And finally, in SwSh, the player can find a little girl named Paula, who asks them to deliver a letter to an old man. When the letter's delivered, the man explains:
"Paula was the name of a girl I spent all my time playing with when I was a young lad... She fell ill. Didn't tell me, though. She kept it a secret just how sick she was. We ended up having a great row about it... Then I moved away not long after that fight. I never met her again after the day I left."
All these examples have something in common: the spirits have unfinished business. Marowak was worried about what Team Rocket would do to innocent people and Pokemon like its child, the Lumiose ghost is clearly looking for someone, the little girl of Masters was worried about her friends, and Paula was regretful about her last encounter with an old friend of her own. We even explicitly see in two of these cases how after their regrets are suitably addressed, the spirits calm down and pass on to the afterlife.
Clearly, if people or Pokemon die with strong regrets, they'll remain in the mortal realm as a ghost until their desires are properly fulfilled. The spirits of people and Pokemon aren't entirely the same, but there is clearly some connection between the two. The hiker in Arceus' Platinum event tells us as much.
"As I understand it, people and Pokemon shared the spirit and awareness. They should have understood and accepted each other then. Because they shared the same spirit, people and Pokemon intermingled."
Being ghosts, though, these spirits do gain various abilities to help them accomplish their goals. Just from the few examples we've gone over, we've already seen that they can float, as well as disappear and reappear.
We also saw from the channeler earlier how they can possess people by phasing into their bodies, though they can be expelled through battle. This seems to often leave the victim tired or lacking memory of the possession, but not always.
Channeler (Pokemon Tower): "Destruction! Despair!"
"Uuung..."
"I feel anemic and weak..."
Channeler (Pokemon Tower): "Ke...ke...ke...ke...ke...ke!"
"What's going on here?"
Channeler (Pokemon Tower): "Urgah... Urff..."
"I fell to evil spirits, despite my training in the mountains... Frustrating..."
We've also seen from the Marowak ghost how spirits can change their own appearance, as well as influence the behaviour of Ghost-type Pokemon so they serve as an extension of the original spirit. We see this by the Marowak ghost turning the various Gastly and Haunter of the tower into minions that slowly move through objects until they reach the player and kick them out of the tower.
Not only that, but ghosts may outright have the ability to mess with people's perception in general, turning otherwise simple locations into near impossible mazes.
Ruin Maniac (Lost Cave): "I thought this was an ancient ruin. But it's teeming with ghosts!"
"I'm trying to get out of here, but I always end up at the same spot."
But these powers aren't exactly unique, since many of these abilities are also demonstrated by Ghost-type Pokemon.
For instance, dozens of Ghost Pokemon float by default, and many are capable of turning invisible.
Allister: "That's probably why they like to stay invisible and only come out at night..."
Morty: "I was training myself to detect Drifblim when he's hiding his presence."
Phoebe: "Wait, can you not see Dusclops?"
We've also seen Ghost-types phase through objects, as a Drifblim and Gengar demonstrate in the 'A Day with Morty' and 'Electricity Disruptor' events of Masters.
Messing with people's perceptions and disguising themselves is another thing Ghost Pokemon are known for. One of the more notable examples comes from the Totem Mimikyu of Alola. Not only does it flawlessly make the player perceive it as Acerola and a Pikachu, it also manages to hide an entire room from detection, the one where it keeps all its Pikachu pictures.
Additionally, during a sidequest at the Trainer's School in USUM, the player finds themselves stuck in a loop where they always return to the same floor, no matter how hard they try to leave. This turns out to be a Gastly's doing, and defeating it returns things to normal.
Ghost-types sure share a lot in common with actual ghosts for creatures that supposedly aren't related, huh? But then, like we asked earlier, what are they?
It's quite simple. Ghost Pokemon are creatures that use actual spirits, or some kind of power they produce, as a form of food or energy. Dozens of Pokedex entries claim this is the case, after all, and where else would that food be more plentiful than graveyards and ancient ruins? Hell, we already constantly get told how these locations emit mysterious energy.
Hex Maniac (Mt. Pyre): "When I'm here... Some sort of power flows into me..."
"The power is ebbing away..."
"Perhaps the power is from the spirits of Pokemon in fitful sleep here..."
Psychic (Kalos Route 10): "This place is flowing with power. I often come here to recharge!"
"I want to find out what these stones have to do with the energy levels in this area."
Psychic (Strange House): "This house... It brims with fear, sorrow, defeat... So many feelings fill these walls, giving rise to a mysterious energy."
Hex Maniac (Mt. Pyre): "Mt. Pyre... Where the spirits of Pokemon slumber... It overflows with Psychic and Ghost Power..."
In fact, Allister serves as a pretty good indication this 'Ghost Power' is exactly what's attracting these Pokemon.
"The afterworld, the spectral plane... There are many names for it... But I know it exists, because I've been there before. When I was four years old, I was badly hurt in an accident and found myself wandering near death's doorstep... I think Pokemon led me back to the world of the living..."
"Ever since that accident, ghost Pokemon started following me around."
Perhaps with that near death experience, Allister's soul was exposed to large amounts of Ghost Power, which is what attracts Ghost Pokemon to him.
But getting himself stalked by Pokemon isn't the only thing this experience left Allister with.
Part 2: Countering Ghosts
As we've seen, both spirits and Ghost Pokemon have abilities that could be quite troublesome, especially if certain Pokedex entries are accurate. It'd be pretty helpful if there were ways to counter them.
Well, there just so happen to be several. We already mentioned the Silph Scope, which can reveal the true form of ghosts, as well as free Ghost Pokemon if they're being influenced by spirits, but that's not all.
Allister, as we saw, gained the ability to perceive deceased Ghost Pokemon, but evidently, he can see more kinds of spirits than just those.
Allister: "Eep! ...Er, ? B-behind you... Ah, er, nothing... It's nothing too bad...relatively speaking."
"I...I can hear so many voices from the sea... Do you think they're all lonely?"
Fantina: "I want to see what you two can!"
Allister: "R-really? But...you have so much...around you..."
Phoebe: "Ahaha! It's always lively and looks fun!"
Of course, as we just saw, Allister's not the only person with this ability, as Morty, Phoebe, and the various channelers can also perceive ghosts. Luckily for them, having a near death experience isn't required to gain these skills. Some people seem to have a natural ability to do this, but most have to go though special training, which is long and hard.
Morty: "I believe those words are true, and since the moment I was born, I've been training in secret. Thanks to that training, I can see things that others can't see, but...that training hasn't been easy."
"I often train in darkness, so I'm used to situations like this. Maybe we could make use of this opportunity to do some training in the dark. What do you say, ? That friend of yours behind you can even join us!"
"I'm used to training in a quiet environment, so this is quite strange for me."
Little Girl talking to a wall (Ballonlea): "Hey! Don't interrupt our conversation."
It's also possible to learn specific countermeasures against spirits, such as the ability to create safe spaces ghosts can't enter, or the power to outright exorcise them.
Channeler (Pokemon Tower): "Come, child! I have purified this space here. You can rest yourself a moment."
Ryme: "I can go ahead and exorcise that ectoplasm, but...maybe take it easy on those jobs, all right?"
Best of all, these powers also work on Ghost-type Pokemon as well, as we saw earlier with Morty and Phoebe seeing their invisible Pokemon.
However, these powers aren't a complete positive. Aside from the harsh training, they do have a few downsides.
One of the less obvious problematic effects is how once you gain these abilities, they can't be completely turned off, which can result in things like shadow figures appearing in pictures, like those taken near Phoebe.
Masters Player: "There are more shadows than there are people..."
"Are those...ghosts?"
Hell, sometimes people are more scared of those who can see ghosts than the actual spirits.
Phoebe: "I can see things that other people can't see. I'm different...and sometimes that means people are afraid of me."
But a much more noticeable downside, as we've seen from the various channelers, is how people with these abilities seem more susceptible to being possessed. The ghosts of Pokemon Tower chasing the player off instead of possessing them would seem to indicate as such, as would Raifort constantly getting hexed, yet apparently being no worse for wear.
"Oh, but don't mind my ramblings. I tend to get hexed a lot. It's an occupational hazard."
Then again, that's assuming Raifort hasn't had her spirit completely mangled and disfigured by all those possessions, but that's a theory for another day.
There's also the problem that sometimes, ghosts can outright overpower these abilities.
Channeler (Pokemon Tower): "You there! If you wish to know the truth behind the wandering spirits haunting this tower... Well, even we channelers couldn't identify them!"
Channeler (Pokemon Tower): "I see...a bone and...crying! Kwaaah!"
"We can't determine the identity of the ghost..."
Makes you think twice about wanting to gain these abilities.
Though some people don't exactly have a choice, and I'm not just talking about Allister.
Part 3: Psychics
Just like ghosts and Ghost-type Pokemon, let's address the Donphan in the room with psychics too: are they connected to the actual Psychic-type?
No. Anyone who's read my Elemental Energy theory will know that the power of types is unique to Pokemon, and allows for them to be affected by phenomenon such as Dynamaxing, which humans are immune to. The clearest example of this is Avery, who despite outright eating Max Soup, never finds himself at the mercy of Dynamaxing.
Instead, as we've seen a bit already, the powers of psychics have a pretty strong connection to spirits. There's the hex maniac from earlier mentioning how locations such as Mt. Pyre overflow with Ghost and Psychic Power, plus the numerous psychics constantly being drawn to these locations by mysterious forces, or otherwise use the energy present in these locations to power themselves up.
Psychic (Mt. Pyre): "The rich atmosphere of the mountain has elevated my psychic power!"
"My psychic powers have surely grown several times, but...
Psychic (B2W2 Celestial Tower): "Indescribable energy is flowing to me!"
"The thoughts and wishes of the Pokemon that rest here also provide energy!"
Psychic (Relic Passage): "It's coming... It's coming! The ancient spiritual power!"
"The ancient power! The sacred power!"
"I feel an extraordinary power emanating from up ahead! Yes! It is a power that burns as warm and bright as the sun!"
Psychic (Relic Passage): "I'll borrow this ruin's power to...power up my own psychic...powers!"
Psychic (Kalos Route 10): "I can feel the energy from these stones enhancing my already potent psychic powers!"
"I couldn't control my overflowing power!"
Psychic (Dreamyard): "This is a power spot! It awakens your dormant power!"
Psychic (Route 224): "For some reason I was drawn here, and it is here that I met you... I want to know what all this means!"
"I see... So that's what it means..."
"I feel... I feel some sort of mystic presence emanating from here..."
Psychic (Eterna Forest): "This forest is strange, you know... It seems to fill me with energy..."
"Forests are mystifying... They seem to gather such unexplainable energy."
Plus, you also occasionally have hex maniacs demonstrate what seems to be psychic abilities as well.
Hex Maniac (Route 111): "How did you manage to climb your way up here? Did you use a strange power like me, I wonder? ...You rode a Mach Bike up here? It wasn't some strange power?"
Hex Maniac (Mossdeep City): "Every Gym Badge tells the story of a hard-won victory against a worthy opponent. I can look at a Badge and tell you which Pokemon were with you when you won it."
But why are psychics constantly drawn to these areas? And also, how can they use souls to power themselves up?
Well, it's quite simple, it all stems from how one controls these abilities.
Psychic (Kalos Route 11): "I use everything I have as a source of my power: my body, my spirit, and my emotions!"
"I use the power from my body, spirit, and emotions to foresee what tactics my opponents may employ!"
Psychic (Green Path): "...Huh? I was envisioning my house, but this is where I teleport?"
"I am so scatterbrained! I need to focus so I can teleport properly to my house!"
Focus, body, emotions, and...spirit. Hmm, well, if the spirit plays a vital part in controlling psychic power, then that certainly explains things. Psychics are evidently naturally more connected to spirits, allowing them to more easily detect these entities, which results in them getting drawn to spirit hotspots like graveyards. It also explains why psychics can power themselves up with this Ghost Power.
Unfortunately, just like with channelers, this often ends up with them being possessed.
Psychic (Celestial Tower): "When I come here... At Celestial Tower, strangely, I feel the urge to fight. Does that prove I am alive?"
Psychic (Celestial Tower): "...I still want to fight! Wandering spirits command me!"
"Lemme breath a sec... The spirits have calmed down a bit."
But either way, psychics do end up with some pretty cool powers. We already saw how one can look into the past, plus, the most obvious ability: telekinesis, which every psychic displays in their battle intros. A lot seem to struggle lifting just one Poke Ball, but others, like the FRLG, XY, LGPE psychics, and Avery all lift multiple seemingly rather easily. As we've seen with Sabrina, the Route 111 hex maniac, and Avery again, this even extends to moving oneself, or other people, so far they can scale cliffs.
Avery's Rare League Card: "Avery has always been very proud and would levitate any opponents who dared defeat him."
There's also teleportation, which Sabrina demonstrates in the 'A Day with Anniversary 2022 May' story of Masters, as well as the ability to locate people easily, as shown in the 'Raising Tyrogue!' story.
"I can find you right away with my psychic powers, but that's beside the point."
Telepathy is another useful ability, as Sabrina tells us.
Sabrina: "I can also directly communicate with my Pokemon without using my voice during battles."
Though, this power does seem a bit limited, as when Sabrina teams up with Volkner during the 'New Year and New Friends' event, while she supports him with her precognition, Volkner never comments about her telepathy.
Volkner: "It was like you could tell beforehand what I was going to do. Is that your precognition at work?"
Sabrina: "Yes, it is."
Which you'd expect Sabrina to use in a team battle, or at least, have Volkner comment about hearing voices.
Maybe it can only be used with Pokemon for whatever reason. That would fit conveniently well with the Warriors of Conquest.
Game Manual: "Among the people of Ransei are those known as Warriors, who possess the unique ability to communicate wordlessly, or "link," with Pokemon. Warriors are revered and respected by the people of the 17 kingdoms of Ransei."
Maybe they're also a form of psychic.
But anyway, speaking of Sabrina and Volkner, precognition is an ability I'm sure many are familiar with in Pokemon. Stronger psychics like Sabrina can seemingly view the future at will, but others aren't so lucky and have to wait for visions to show up in their dreams.
Psychic (Black Tower): "I had a dream last night... You and I were battling... And then..."
"I had a dream we would battle. But I forgot who'd win. Guess now I know!"
This ability isn't always reliable though. Sometimes, one may only get vague visions of what's to come, and other times, the future can't be seen at all.
Sabrina: "I tried to look into the future to see the outcome of our battle with them. But for some reason, I was unable to see the results."
(...)
"I saw you and your partner Pokemon battling as one. Your bond with each other seemed even stronger than it is now. I can't tell whether the vision will be sometime soon...or much farther in the future."
(...)
"I also foresaw something else... A premonition that something dangerous is about to happen."
(...)
"I think this was the dangerous event I foresaw."
(...)
Wallace: "What's actually on my mind is something Sabrina told me. She said she had a premonition that something "large, white, and long" would lead to my success."
On top of all that, while these visions do tend to be accurate, they're not set in stone. In fact, they may actually be quite easy to change.
Sabrina: "What will happen after this? I already know."
(...)
"Was the future I saw...wrong?"
(...)
Bianca: "Um...can you look into my future? I'd like to know if I really become a Pokemon Professor!"
Sabrina: "I know you may be curious, but unfortunately, I can't tell you what I see."
Will: "Yes. If you stop trying because you know the answer, it may change your future."
(...)
Sabrina: "A long time ago, I battled the Fighting Dojo to make mine the official Gym of Saffron City. I ultimately won, but they were very strong opponents. I even saw a glimpse of a future where I would lose."
(...)
Olympia: "As for the future, it can be altered by what you now choose to do."
Finally, there's two more psychic abilities we know of. The first seems quite rare, possibly even unique to a specific individual: the ability to inverse type matchups, Inver's specialty.
And lastly, there's the expected ability of reading minds, as Tate and Liza's Trainer's Eye description mentions.
"We can read each others' minds—and the minds of our opponents, too."
Though strangely, these twins, and other psychics don't seem to ever display this ability much.
But another strange thing about this, is how similar it sounds to another concept.
Aura wielders are something we haven't touched on yet, but they share quite a lot in common with what we've discussed so far. Obviously, aura itself has a strong inherent link to the soul, with Riley essentially describing it as "the noise of life".
Riley: "An aura is essentially a vibration that emanates from one's heart or soul. You could say it expresses a person's strength. Lucario can sense auras from far away. It can also sense the opponent's feelings or read their thoughts. I can also read auras, though not as adeptly as Lucario."
(...)
"By reading a person's aura, I can tell what kind of heart they have."
If one can read aura, they can read people themselves, even outright reading their minds in the case of stronger aura users like Lucario. Huh, sounds familiar.
There's more than just that indicating a connection between aura and psychics though. For instance, psychics and hex maniacs can also possess the ability to see auras.
Psychic: (B2W2 Victory Road): "Could it be that you and your Pokemon are the ones emitting that strong aura?!"
Hex Maniac (Kalos Victory Road): "I can see your aura... It's got an unlucky color about it..."
Additionally, Riley himself shares a few things in common with these types of characters. For starters, he likes to hang around Iron Island, the site of an old mining operation, or in other words, a place like the abandoned ruins other psychics like to gather. Additionally, he can also find himself led around by mysterious powers.
Riley: "The environment here is similar to a place in Sinnoh called Iron Island. Lucario and I always used to train there. Perhaps that's why I was led to Pasio by some mysterious power..."
Perhaps reading aura is just another form of psychic power.
Either way, these characters sure have tons of awesome abilities. Why hasn't everyone in the Pokemon world learned to become psychics? Even if the training's hard, it's definitely worth it.
Well, that's assuming learning to become a psychic is even possible.
Part 4: The Downsides of being Psychic
We don't get much comment about where psychics come from, but we do get some potential implication.
Caitlin: "Haven't I ever told you? I possess psychic powers. When I was younger, I found it quite difficult to manage them, you see... When I lost a Pokemon battle, the crushing emotions I felt would cause my powers to spin out of control."
Avery's League Card: "Avery comes from a long-standing family of psychics. Each Psychic-type Gym Leader of Galar has been from the same bloodline as Avery, and thus, Avery has been destined to bear the burden of Gym Leader since even before he was born. Ever since he was a child, Avery could freely move things with his mind but lacked other skills, such as teleportation or telepathy. This has caused the rest of his family to label him as a disappointment."
Both of these imply that psychic powers are something you have to be born with, and you're much more likely to be a psychic if it already runs in the family. On top of that, as Avery was deemed a disappointment, that also indicates psychics are stuck at a certain level of power their whole lives and can't change it much. Psychics may be common in certain regions, but if all you can do is struggle to life a single Poke Ball, that's not very useful; especially when using psychic power, weak and strong, takes quite a toll on the user.
Psychic (Sinnoh Victory Road): "Using psychic power leaves me too worn out!"
Inver: "That battle may have tired me out even more than my Pokemon..."
But it's not like strong powers are great either, Caitlin made that quite clear to us. She lacked control over her emotions, and likely her body, spirit, and focus, as we heard earlier. Considering she's the only psychic we've heard of being a danger to those around her, that also implies the stronger a psychic is, the finer control they need over their emotions in order to properly use their power. Caitlin even says at her villa:
"Having no psychic powers at all is better than having psychic powers you can't control."
Sabrina, who doesn't seem quite as powerful as Caitlin, yet is still quite strong, supports this by mentioning in Masters:
"Honestly, it's very difficult to control my powers. I can lose the sense for it quite easily if I don't train every day."
Unfortunately, most psychics don't seem to have realized stronger powers aren't so desirable.
Something that oddly kept popping up regarding psychics, is how many of them lie or attempt to seem more impressive than they really are.
Psychic (Big Stadium): "Which team will score next?! If you can win, I will tell you!"
"My psychic power only works right before a player scores a point."
Psychic (Saffron Gym): "You want to see Sabrina, don't you? I can tell!"
"That's right! The ability to read people's minds is called telepathy!"
Psychic (Route 225): "Right after this, you will send out your Pokemon to do battle!"
"After this, I will reluctantly hand over the prize money to you..."
"What will you do after this? Why don't you decide for yourself? It would be much more fun that way!"
Psychic (Stark Mountain): "I'll use my mystifying psychic power to pulverize you!"
"That's what I get for making idle claims..."
Avery: "My psychic powers picked up on these Max Mushrooms eons before you found them."
Klara (her quote for reference): "I saw those mushrooms first! I swear!"
Some of these may not seem so obvious, but most of these psychics lie or make easy claims that anyone could guess, and when they have to predict something less reliable, they find a way to avoid directly answering or pretty much admit they're full of shit. Who would've guessed a Gym challenger wants to see Sabrina, the Gym Leader?
But why do so many of them lie in the first place? Perhaps it's because they're upset at being on the weaker side, but maybe there could be a bigger cultural problem among psychics.
Think back to Avery; his family labeled him as a disappointment because he lacked certain psychic abilities. What if this is a common practice among psychic families? Perhaps the more powerful one is, the more they're valued.
That would certainly explain why so many psychics seem to lie about their powers to try and appear more impressive. Not only that, but it'd also explain why they keep letting themselves be lured to graveyards; so they can use the spirits there to enhance their own abilities. However, given what we discussed earlier regarding Elemental Energy and how Pokemon ghosts such as Marowak still clearly contain the power of types, these spirit boosts evidently aren't permanent.
Most psychics end up stuck in an endless cycle. They're born into families that value power, with most of these psychics likely being on the weaker side themselves, making them unaware of the true dangers and undesirability of strong psychic power. The children though, grow up trying to reach these unachievable and unrealistic expectations. They follow voices, head to dangerous locations, allow spirits into themselves to try and power up their own abilities, only for them to end up becoming a revolving door of possession instead of making any progress. They grow up with the same desire for power, and when they have kids of their own, they continue pushing these expectations onto the next generation.
Part 5: Conclusion
We looked at quite a lot of information about many different things, so let's sum it all up into a more straightforward package.
Just like the real world, death is an unavoidable part of life in Pokemon for most creatures. While many are content to peacefully pass on to the afterlife, not necessarily everyone is so eager about it.
People and Pokemon with strong lingering regrets may remain in the mortal realm as a spirit. They gain various abilities to avoid detection and accomplish their goals, and if they have their regrets properly addressed, they'll calm down and move on to the afterlife with everyone else. However, it can take quite a long time for them to succeed, if ever.
These spirits are not the same thing as Ghost-type Pokemon. While the two may share many abilities and do occasionally interact, the former often seems to serve as a source of energy for Ghost-type Pokemon. The latter, meanwhile, can occasionally find themselves manipulated by particularly strong spirits.
Either way, both can be quite troublesome. Luckily, there are methods for countering their abilities. One of these can be achieved through long and difficult training, where it's possible to learn various abilities, such as seeing through their supernatural powers, exorcising them, and even creating purified spaces inaccessible to ghosts.
It does come with downsides though, most notably, becoming easier to possess, but hey, what's a job without occupational hazards?
However, there are others out there who have a much stronger natural connection to spirits: psychics.
There's a chance for one to be born with special psychic abilities, which are not the same thing as the Psychic-type. This largely seems to be genetic, with it being much more likely for one to have psychic powers if it already runs in the family.
Many psychics tend to be weak, and unfortunately, this can't really be changed; psychics are stuck at a single level of power their entire lives.
One wouldn't expect this to be a huge problem, disappointing sure, but that's it. Sadly, psychic culture heavily values strength and power. This causes many psychics to lie about their abilities, or otherwise head into dangerous areas in attempts to power themselves up.
Control over psychic abilities stems from four specific things: one's body, emotions, spirit, and focus. As one's spirit plays a key part in these abilities, psychics are more attuned to detecting spirits, which often results in them being led to areas like ancient ruins and graveyards.
Psychics are capable of using the power of spirits, Ghost Power, to temporarily enhance their own abilities. This does often result in them getting possessed though.
However, as most psychics are quite weak, they don't realize how the more powerful they are, the finer control they need in order to properly utilize their powers, with a lack of control often being incredibly dangerous. So dangerous, most would wish they didn't have it at all.
But without many good examples for psychics to learn this, they're forever doomed to put themselves in dangerous situations in the hopes of increasing their power and living up to the absurd expectations they're held to.
And people say the Pokemon world is supposed to be a utopia.
You know, at first, I wasn't expecting psychics and ghosts to overlap so much. I figured psychics only appeared in graveyards and ruins because they fit the whole supernatural aesthetic. I still wonder if these are intentional connections, or if the developers keep lucking out that people find ways to connect completely random bits of dialogue.
Oh yeah, some may wonder about what the afterlife of Pokemon is, which sadly, I can't really tell you. It could be the Distortion World, given what we covered in my Primordial Darkness theory.
Or, considering something else the Arceus hiker from Platinum says...
"That interpretation could give us an idea about how our world came to be. A Pokemon is said to have shaped this world... Could that Pokemon be the physical form of the original spirit? Hmm... The spirit came to be, and from it, time and space were born..."
Perhaps the afterlife is simply becoming one with Arceus, the original spirit again. Or maybe the soul gets recycled and reborn as someone else. Who can say for sure?
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Legal-Treat-5582 to
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2024.04.20 07:21 FatalisticFeline-47 Latin American Spanish Language support added (with some issues)
| es_mx Pokemon GO just added a new language to the game, "spanishlatinamerican", as they so clearly call it. https://preview.redd.it/zidxisrzyivc1.png?width=682&format=png&auto=webp&s=1a142edb930cdde3675a9e6100be9438b8fbbe5e Coded es_mx for Mexican Spanish, it has a few issues which threw off my tools. (I'm also not well-versed enough to know if this is actually Mexican Spanish or the more generic es-419 Latin American Spanish) The following moves are "doubled" up: - Dragon Ascent
- Dragon Breath
- Dragon Breath (again, it's listed in the moves twice)
- Thunder Fang
- Fire Fang
- Ice Fang
- Leaf Storm
- Petal Blizzard
Moves normally are not taking multiple lines, and notice how the energy bar for Dragon Ascent is moved down For some reason their translation has a second line with similar text. They can still be searched for since the search autocompletes the first half, but it certainly looks odd. I didn't check how it appears in battles/raids. The rest of the search strings, move names, and pokemon names all look good. We're up to 15 total languages now, so their localization team is putting in some work. If anyone is planning to switch over to this or any language but wants to keep all their strings and such, I have a translator tool at https://leidwesen.github.io/PhraseTranslato, and spreadsheets of search strings, moves, and pokemon names here, now updated for es_mx. Other Language Peculiarities While we're here I might as well point out a few other weird strings in various languages. - The French search string for GBL is lgc, which is odd, considering its called "Ligue de Combat GO"
- The Spanish string for HP is Puntos de Salud, which is like having to spell out "0Hit Points" instead of "0HP". It was fixed in this new language to just PS.
- Same for Italian and Punti salute. The search string appears to be referencing the string used as the HP sort text (pokedex_sort_hp), instead of either the general_hp or general_stamina string.
- The German IV defense & attack searches all have -wert tacked onto the end. imagine if we had to search "4attack-value"! [Angriffs-Wert & Verteidigungs-Wert] . If they used the right HP string, it would be -werted as well.
- The Italian equivalent to @weather is @Condizioni atmosferiche, now that's quite a mouthful. Niantic's page *claims* it's "@meteo", a string which simply does not exist in the game files.
- The Japanese search for "buddy" is 相棒を選ぶ, translating to "choose a buddy". This is because the search string is based off the buddy_set message instead of the more sensible buddy_level_0 (just "相棒")
- The Russian translation of Conkeldurr has had a newline in it (for years now).
Note that Niantic's official seach strings page ( https://niantic.helpshift.com/hc/de/6-pokemon-go/faq/1486-searching-filtering-your-pokemon-inventory) is wrong about all of these strings if you translate the page into their languages (if it mentions them at all). Overlapping Strings There are several strings which are the same in certain languages. They're unlikely to get changed given how old they are, but I'll note them here: Psychic is the string for both the move and the type in English. Same for its translations in Hindi, Brazilian Portuguese, Spanish, and Turkish. "Psychic" shows typed Pokémon, while "@psychic" shows typed moves (not the move itself). French uses Vol"for both flying type and Fly (the move), similar to Psychic. Same for Indonesian and Terbang ป in Thai means both "Year" and "Cleffa", so the system can tell apart "ป2024" and "ป". Finally, ゴースト in Japanese means "ghost", and it's used for both the type and Haunter. That's right, Haunter's original name is "Ghost" (and wait until you see Gastly's). Searching for it shows you the type, not the species. Favo(u)rite I'll end with the final interesting observation that you can search both "favorite" and "favourite" in English, despite the latter not existing in any string. Are there any other peculiarities in your language you've seen? I'd be curious to hear about them. submitted by FatalisticFeline-47 to TheSilphRoad [link] [comments] |
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