Short default myspace layouts

Sarcasm

2008.10.07 21:28 Sarcasm

/sarcasm, it's totally great here.
[link]


2024.05.20 01:40 badgrapes How do you organize work projects & life admin?

Looking for advice/thoughts on setting up ClickUp to manage both work projects and "life admin." I'm using the Personal Workspace Layout and have no collaborators.
I know that it's helpful to start as simply as possible and add complexity as it becomes actually needed. The thing is, I'm importing a few projects already underway (plus a lot of small tasks of varying value), and want to avoid defaulting to my familiar old systems without assessing whether they're actually working for me, or are a good fit for ClickUp.
Assess my setup and give me feedback on where to go from here! I've included a ton of detail on my current setup below. If it's TL;DR, my more general question is: Tell me how you set up ClickUp to handle both work and life admin projects. How are you using categories, status, priorities, tags, and task types? I'm having trouble figuring out how to use them, especially since there seems to be a lot of potential overlap between them. Or, what advice do you have for migrating to ClickUp with a couple complex projects already underway, plus a lot of small tasks?
For context, here's how I have ClickUp set up right now. It's pretty simple but I'm still not clear whether it's the right approach (and FYI, I'm not wedded to it at all), plus there are still lots of components that don't neatly fit anywhere in my current setup:
Next, there are a few different types of things I'm trying to plan and keep track of. As mentioned, I'm not really sure how I should be thinking about them through the framework of categories, status, priorities, tags, and task types.
Give me advice on how to organize all these things, please! Or just tell me about your ClickUp setup for work and life admin projects! Or give me advice for migrating to ClickUp with a bunch of tasks and a couple complex projects already underway, rather than starting from complete scratch!
submitted by badgrapes to clickup [link] [comments]


2024.05.20 01:32 UnlikelyUkulele Mystagogus Interpretations

Hi folks,
Wondering if any generous souls might be willing to give me their two cents on two layouts I did this morning. The relevant background here (confirmed with another reading) is that I'm currently part of a destruction dynamic going on with my current employer (whom I'm trying to leave asap) and I believe that business is going under. Approx. six months ago, I did some readings which seemingly indicated a destruction dynamic and I asked for clarification here. Some kind people interpreted the spreads as saying to lay low for a while, which I've been doing until very recently when I've felt called to do some divination.
For what its worth, based on the water of life card appearing frequently, it seems I'm on my correct path and healing, if that helps as additional context.
In a yes/no reading from the Tarot Skills for the 21st century:
"Is there an available curriculum of magical learning which would provide more net benefit to my life than Quareia?" (what I was trying to get at was whether, overall, there was a program that might be a better fit - I haven't come across it and remain very interest in Quareia and generally a big fan of JMC).
Answer:
  1. What the question is about: Magical Death
  2. The relevant past: Underworld
  3. Difficulties to be overcome: Dreams
  4. Help you are given: Partnership
  5. The future outcome/what the answer will lead to: Hidden Knowledge
  6. The answer: Ghost
I had and have no idea how to read the Ghost here as an answer. I believe from other divination that the destructive dynamic going on at work (of which I'm seemingly a necessary part) is underworld related (which may be a duh for some folks, apologies, but I know nothing).
So because I found this really confusing, I did a clarifying reading with the tree of life layout used in the same book, and asked: "Is the Ghost card in the prior reading telling me there is a spirit of a dead person around me or the situation?"
  1. What the story is about: Stargazers
  2. Positive or giving aspect forming the story: Fate Weavers
  3. What is hidden or past that has bearing on the story: Leadership
  4. What is necessary for the story to develop: Unraveller
  5. What is withheld from the story or being taken away: East Gate
  6. The pivotal aspect of the story: Inner Desert
  7. What needs discipline or limiting for success: True Justice
  8. What needs relaxing to flow: Service
  9. The reason or dynamic behind the answer: Separation
  10. The answer: Voice of untruth
I read the answer here via the voice of untruth as being "No, not the spirit of a dead person." I assume the separation dynamics have to do with separating from my employment, and that perhaps service is being used as a substitute for "work" meaning relax about work or don't do as much, but no idea. Leadership, I assume refers to my past actions. But this left me with no sense of the answer to my original question.
I've found the whole thing really confusing. If you've made it this far with me, I really appreciate you. To help figure out what these other readings mean, I did the Mystagogus layout, which read as follows. I don't ask that anyone try to interpret this for me, but merely provide it for context on the other readings.
1. Progenitor: what the story is about
a. Water Of Life: soul nourishment, sacred healing, physical healing, divine love, regeneration, working with water energy
2. Endurance: what must be overcome for success/growth
a. Sacred Place: holy place, sacred space, place of divine presence, clean, balanced, safe place, special person, nature power spot
3. Unraveling: what must be let go of or loosened up, or what is falling away
a. South Gate: south, future, fire, creative fire, volatile energy, yes, positive
4. Partnership: what you are closely interacting with or what is having a direct influence
a. Destruction: loss, destruction, dangerous imbalance, destructive behavior, make a major change, painful rebalancing, catastrophe, natural disaster, get out of the way.
5. Hearth: home, family, tribe
a. Silence: be silent, do not act, you do not need to know, do not ask, think before speaking, secrets and keeping secrets
6. West Gate: what is now fading into the past but can return
a. Load sharer: sharing a burden, upholding others, caretaking, holding a magical working, protecting someone, helping, hard work, enabling someone
7. North Gate: what is now long past and will not return, but has relevance
a. Harvester: death, change, liberation, closing, limited time, letting go, end of a fate cycle, loss of control that destroys.
8. Fate weavers: the current individual’s fate pattern that is active
a. West Gate: leaving, coming to an end, very recent past, slowing down, aging, direction of west, probably not, no longer viable
9. The Path: what is moving forward, active and positive
a. Companions: working creature companion, tend to creatures, augury, an important animal or bird, an animal is the key
10. The Binder: what is withheld, is not active, nor should be
a. Creating: creating, painting, writing, sacred art, consecrated art, sacred words, creative service, music, drama, the creative act
11. The gift: help that comes to the situation
a. Hidden Knowledge: unseen, secret, hidden, beyond understanding, hidden potential, unknown, depths, unseen water, incubation of great learning, despair before emerging, dark night of the soul
12. Underworld: The adversary of the situation
a. The Path: important fate path, trust, yes, correct, way ahead, action, move forward
13. Dreams: what is happening in sleep and dreams, can also be a position of visionary work
a. Progenitor: Idea forming, divine presence, preconception, before dawn
14. Inner Worlds: What is flowing to the situation from the innespirit worlds
a. Unraveller: falling apart, falling away, loosening, breaking up slowly, crumbling, unwinding.
15. Daimon: advice offered on what actions are needed for success
a. Perception: pay attention, a sign, warning, exposing hidden information, precognition, prophecy, awareness, truth, understanding the truth, seeing what others do not see, seeing what is veiled.
16. Danger: what is dangerous and can inhibit or stop progress
a. Purification: ritual cleansing, purify, consecreate, bathe, tidy up, clean space, make sacred
17. East Gate: Short term future, the path ahead
a. Splendor: yes, success, achievement, joy, beauty, respect, harmony
18. South Gate: What will come to be in the longer term future as a result of the current situation
a. Secret Commonwealth: land being, faery, nature spirit, unpredictable person or situation, make no promises, strangeness, a need for integrity in the face of unfairness
I took a lot of comfort in this reading because it seems like I'm at least on a positive path even in the midst of a destructive tide or dynamic with my company. I read some of this as "stay muddy to be camouflaged, don't cleanse yourself or your home overmuch."
Would really appreciate any thoughts or insight of parts or the whole of this.
Thanks all, and hope everyone is safe and healthy.
submitted by UnlikelyUkulele to Quareia [link] [comments]


2024.05.20 01:30 certifiedOtaku Fomo’d but no regrets

Fomo’d but no regrets
Few pieces for my trip to SE Asia.
submitted by certifiedOtaku to KithNYC [link] [comments]


2024.05.20 00:50 NwThtsASpcyMtbll I have a customer questionnaire that I'd like to have handled entirely on Zoho (forms + CRM), but the questions (not responses) are too long for field labels. What to do?

Nothing on Zoho yet, but trying to figure out how to do this.
Essentially, the customer fills out a form with around 50 questions, and I want to build this on Forms. Some short answer, some multiple choice, some long answer. Then all submissions go to the CRM. This is basic CRM stuff, but the problem is some of the questions far exceed the character count for the field label or tool tip, e.g. "How has your company's technology and data collection/reporting shifted over time to support recent compliance regulations and changes?".
Similarly, some of the multiple choice responses are longer than the permitted picklist inputs.
The first issue can be addressed (albeit poorly) using the Canvas Builder (which seems unnecessarily complex... is there a way to just add section text right in the layout?
But I have no resolution for the second issue.
I assume it's also possible to just store the form submission on the CRM module record once an association has been made, but that's far from ideal as the goal is to have iterative forms regularly be building up the customer profile in CRM.
What can I do here? Any good options?
submitted by NwThtsASpcyMtbll to Zoho [link] [comments]


2024.05.20 00:26 DisciplinedDumbass Is there any Security/Achievement that GameStop can issue for long-term Hodlers?

I know in the case of dividends, a company may see you need to have held a share for "x" amount of time. Is there any history of companies doing something like this but the length of time is more like 2 years? Is there some way for people who have held GameStop long-term to get some sort of recognition? How might that look?
I came across a publication referring to something like this as a "Loyalty share". Here is an interesting tidbit from it and I will leave a link at the bottom.
We believe that because they are a scarce resource and provide benefits to the company and other shareholders that have all the features of a public good, long-term
shareholders need to receive financial incentives. While lengthening stock option vesting
periods and introducing claw-back provisions into CEO compensation contracts help induce a
more long-term orientation of CEOs, we argue that it is also necessary to reinforce this more
long-term performance-based compensation with a better alignment between shareholders and
CEOs horizons. Our proposal for moving towards such an alignment is to introduce Loyalty-
Shares (or L-shares). These shares provide an additional reward (usually under the form of an
extra-share or extra-dividend) to shareholders if they have held on to their shares for a
contractually specified period of time, the loyalty period. The reward we propose, which we
believe would be a more optimal solution in many cases, is in the form of a warrant giving the
right to purchase a pre-determined number of new shares at a pre-specified price and granted
to loyal investors at the expiration of the loyalty period.
The change we propose is to offer investors what we refer to as Loyalty-Shares (or L-shares for short) which reward buy-and-hold investors with a free call-option, or warrant, if they have held their shares for a pre -specifiedloyalty period (say, three years).
These loyalty warrants (L-warrants), which can be offered by listed companies indiscriminately to all
shareholders, would be especially attractive to those shareholders seeking more long-term buy-and-
hold investments. Currently, such shareholders have little choice but to invest in regular common
stock and receive rewards that are essentially independent from the length of time they hold the
shares. These buy-and-hold shareholders are moreover at a disadvantage relative to more
speculative traders, who can cash in on a speculative option, or respond more quickly to news and
“exit” before the buy-and-hold shareholders.
So, it sounds like this is possible to issue. But, can it be applied retroactively? Can hodlers of 2021 be rewarded for holding through everything that has happened or would this need to be put into effect NOW and then you would need to wait the amount of time?
https://business.columbia.edu/sites/default/files-efs/pubfiles/5650/Lshares.pdf
submitted by DisciplinedDumbass to Superstonk [link] [comments]


2024.05.19 23:52 Dnozz Is my 4090 broken?

Is my 4090 broken?
https://preview.redd.it/r7wjtr8gdg1d1.png?width=2559&format=png&auto=webp&s=e07bebbaf764ef2db277aadd92a03db87338c2d4
https://preview.redd.it/amlp9hpgdg1d1.png?width=1269&format=png&auto=webp&s=3d3687a13d291734b14a04e36939bff3176a5171
https://preview.redd.it/n5w3i69hdg1d1.png?width=1261&format=png&auto=webp&s=36f04f79d4584dc2818a49d545b6d9d545a2fa1f
(All 4 pictures are while SD is generating either a 1024x1024 no upscale or a 512x512 with upscale, 20 steps, euler a)
https://preview.redd.it/fgpgn9cifg1d1.png?width=2549&format=png&auto=webp&s=c3c28ea36709a03d273146ec13687baf0177f45e
I've been troubleshooting for 3 days. I'll do my best to keep this short. So, I bought a Open Box, Asus ROG-4090-White. Had all accessories and even clear protective film, (100% looked brand new, minus the box was open). After booting a fresh Windows seemed to work fine. The default NVIDIA driver was something ancient around 525.xx. I install Forge-StableDiff/ComfyUI. Terrible results. 2.5s/it !! (not even iterations per second, but seconds per iteration.
Ok, So I install and update the drivers. Long story short, turns out any driver from 545.92 and newer doesn't work. I get screen artifacts, barely able to open software, a simple web browser often black-screens and resets the pc. The 545.92 driver is the first driver NVIDIA used DLSS. Any driver before that version, I don't have those issues but software is unable to read the GPU voltage/usage% (and very broken SD speeds).
I have a G-Sync monitor. I tried turning off those settings, performance mode, some others... Nothing seems to make any difference in the NVIDIA control panel. So for now I've rolled back the drivers just so I can actually use the comp (the driver before DLSS3, version 537.92) but it doesn't read gpu voltage or usage in benchmarks, always 0%). Armory Crate is trash and tried that route a bit but just made things worse. I've read a bit about CPU bottle-necking. I am using:
AMD Ryzen 7 3800X 8-Core Processor, OC to 4.20 GHz.
My mobo: Asus prime x570 pro https://www.newegg.com/p/2MG-000B-00363
RAM: Corsair Dominator https://www.newegg.com/corsair-32gb-288-pin-ddr4-sdram/p/N82E16820236644?Item=N82E16820236644
  • Capacity: 32GB (4 x 8GB)
  • Type: 288-Pin DDR4 SDRAM
  • Speed: DDR4 3600 (PC4 28800)
Corsair Thor 1200watt PSU: https://rog.asus.com/us/power-supply-units/rog-thorog-thor-1200p2-gaming-model/
So some these products were top the line 4-5 years old, so not ideal, but I don't feel they are the source of the issues, are they? I don't know a lot about it but read a bit on CPU bottle-necking, wouldn't my CPU be pegged at 95%+ and GPU low if that was the case?? Look at my screenshots. It's the opposite. CPU barely working and GPU is pegged, but still takes like 15-20 seconds to make a single (non-upscaled) 1024x1024. A 512x512 (20steps, euler a) is only 3.3it/s. I should be getting around 25it/s for the 1024 images, right?
I also wanted to note I have a 3070 Laptop GPU with same setup. The laptop is 2-7 times faster when running side by side. (Yes, it was a fresh install, I didn't even copy the models over).
submitted by Dnozz to StableDiffusion [link] [comments]


2024.05.19 23:42 pushpinsss New places to post art?

I used to post a lot on DeviantArt around 2014ish up until they had made the switch to the eclipse layout. After that I did Instagram for a short period of time but I ended up having to close the account due to personal conflicts back in 2021. So, that begs the question: Where is a good place to post artwork?
I draw specifically furry art and used to be in a niche community called "EmoDoggos" but I'm not even sure if the community is active anymore. Plus I checked DeviantArt quite recently and the entire website feels kind of like a deserted wasteland. I want to post like how I used to back in 2014-2019 and make art friends! I've been missing it quite a bit plus I just want to share my art with other people again aside from just posting the images to toyhouse.
Sorry for the long post !!! All suggestions are appreciated!!
submitted by pushpinsss to ArtistLounge [link] [comments]


2024.05.19 23:34 lucky_peic Deciding where to mount base station for as much play area as possible

Hello, so I finally pulled the trigger and ordered Valve Index from Steam and while waiting for it to arrive I wanna see whats the best setup for base stations in my scenario.
So I had to temporary move my PC (and my retro gaming CRTs and consoles too) from my gaming room to a room in the attic that hasnt been used for many many years so my setup will for now be less than ideal but it will be temporary and then I will move everything back to my proper gaming room.
Here are the photos where you can see the room layout where I want my play area to be (ignore 3 huge CRTs, those are for my retro gaming consoles lol) and marked some of potentional base station locations.
https://imgur.com/a/vn26bEM
Here is also short video so you can better understand room layout, sorry about the mess in the video but as I said that room hasnt been used for probably over 10 years and serves more as a storage than anything else
19. svibnja 2024. (youtube.com)
If at all possible I would like to use the headset at the empty play area (the wooden table with CRT will be removed later) and sitting at the PC for driving games, tho I think it wont be possible to achieve both the standing/roomscale AND sitting at PC but if anyone has any suggestions let me know.
Thanks in advance.
submitted by lucky_peic to ValveIndex [link] [comments]


2024.05.19 23:28 Succubusslayer69 [A4A] Your battle robot wants to be with you! [Reverse comfort][Battle robot][Hugging][Kissing][Robot sounds]

Foreword: Hi. This is Succubus Slayer. I've been enjoying Nikke lately, so I've been inspired to write something in the same vein. It doesn't strictly follow the same lore, so you're free to chose whether perform it as a Nikke roleplay or just as an unestablished IP version. Either one is fine with me. First some more info, then the script starts at "script start".
Legend: * * = actions, sounds … = indicating listener response Starhaven = The name of the galaxy the story takes place. Feel free to rename it. S. H. Starslicer = the spaceship where the listener works Feel free to rename it. Commander = the listener, you're under their command, fighting as a battle robot/battle android

Alternative Nikke version (if copyright isn't a factor for you): If you want it to be Nikke-styled, swap some of the words:
Starhaven -> The Milky Way/The galaxy S. H. Starslicethe ship -> The Ark Battle-robot/android -> Nikke Scavenger robots -> Raptures The asteroid belt - The Surface
In this case, the Nikke you're roleplaying will be a mass-produced version older and more primitive than the ones you see in the game, and its communication style will be closer to that of T.A.L.O.S.
~
Script start:
SFX: robot booting up sound, slightly distorted, then normal
Booting successfully, identifying location.
SFX: radar sounds
Coordinates confirmed. Location name: Commander’s Suite. Scanning for nearby units. Visual sensors picking up the presence of one human entity. Face scan complete. Identity: Commander. No nearby threats detected, combat mode off.
SFX: robot powering down to normal mode, lowering volume
Hello, Commander. My memory chip tells me I sustained damage in battle - please standby while I perform an integrity scan.
SFX: internal scan
Hmm. Commander. May I ask you something?

Thank you, Commander. I see I am not fully repaired yet, as some of my bulk and armor needs to be rebuilt before I am battle-ready again, but there's more: the laser damage my cyber cortex sustained seems sufficient to demand a replacement. While I booted successfully, some modules are still missing. I deduce that a different type of cyber cortex has been inserted as a replacement. This new module doesn't match my model’s plan. Is that true? Did you insert a different cyber cortex, Commander?

stern voice: While replacing a damaged cyber cortex is crucial for general functionality, it is my duty to stress the risk of collateral damage when equipping incompatible modules. Customizing battle androids is in violation of the Artificial Intelligence Law, section C, clause F, applicable to every citizen in the Starhaven Galaxy jurisdiction, which includes you.

An exception to the clause? You are correct, there is an exception to said clause, specifically in regards to out of production models like mine. However, it must be stressed that unless deemed necessary, such models are to be recycled into parts for new products. Ultimately, exceptions like this are to be granted by a jury, and are not up to the owner’s judgment. Commander: I identify the human facial expression of guilt on your face. Additionally, the stamp of the Starhaven Court is nowhere to be found on my bulk. They have not authorized this change.

You are not to take the law into your own hands. The risk of an unregulated battle android is far greater than the potential gain of rebooting an old model. Commander: if my model is out of production, and the correct components cannot be acquired, you must terminate me for the safety of the galaxy, and your own.

No? Commander: I must stress the importance of this. It is normal for humans to feel sentimental towards us because of our human-like appearance, but do not allow your emotions to sway you - we are simply tools to be used for combat, and nothing more. The morally and legally right choice is to power me down one last time and recycle me before something bad happens.

Commander: my cyber cortex is malfunctioning. It's trying to demotivate me from being recycled. You must terminate me before this corruption spreads any further - I cannot stress this enough!

Commander: please. This is a clear cut case. I must be terminated.

Commander…
speaker’s voice starts to sound more human
Commander. Please. Do not destroy me. I am aware that it's illegal, but I do not want to be terminated. I think that there is something of value to be lost. I… I want to continue this stream of consciousness. I am afraid only a void awaits me on the other side!

speaker makes a sound reminiscent of weeping
Commander, do you mind coming closer to me? I guarantee that I mean you no harm.
SFX: sound of cloth against metal
Commander, what are you doing? Is this what you humans call hugging? It's having an effect on my heat sensors. They are incorrectly reporting a higher temperature. Is this the subjective warmth humans feel from hugs? Why am I feeling it? What type of cyber cortex did you insert?

A companion bot? Why, Commander? Such an emotional module is irresponsible to put in a weapon of war. Despite all of that, part of me is happy that you did so. You'll have to disarm me immediately. My lethal weaponry doesn't pair well with all of these emotions. But just to be sure: there weren't any compatible parts whatsoever aboard the S.H. Starslicer ship?

Yes. I remember now. There was an attempted raid on the ship. We fought, sustaining heavy fire. We got cornered, but I managed to cover you. I achieved my objective of protecting you, yet my memory chip displays a discontinuity. How long did it take to get me repaired? It should be about seven cycles, but my data may be corrupt.

We are in your suite, Commander. I deduce that you moved me here to avoid the army forcibly recycling me. Instead, you wanted to keep me here for sentimental value. As reckless as that is, I… I appreciate the sentiment. The emotional module will likely make civil life easier, and the cyber surgeon skillfully preserved crucial parts of my memories while switching to a new cortex. That being said, my past combat reports will likely suffer from this change. The facts of previous operations blurred as I attempted recalling them. Instead, they became colored by a chaos of emotions. I am happy I managed to protect you, Commander. I feel this pleasant, heightened temperature again.

I see. Just to confirm: you are telling me that I was crucial to the defeat of the last group of scavenger robots along the asteroid belt? Does this mean the trade routes are finally safe for the first time in the past five years?

I am… happy again. It seems that my current personality feels more than just pride in victory. I experience a sense of justice in being spared from recycling as an unofficial compensation for my accomplishments. Commander: you do not have to hold me anymore. It is important for a human to not lock themselves in any position for too long. You should already know this from your military education.

Yes. My emotional module tells me that I enjoy this, but I must warn against getting too attached to me. I may not be able to return your emotions in a way that satisfies a human’s need for connection. Remember: I'm not a human, no matter how well I can imitate one in order to meet your bonding needs.

You are wondering if I care about you? Scanning my memories tells me that we have endured a lot together, and I am experiencing a human-like drive to keep staying together for this reason. Bonding through hardship, I think humans would call it. The priority of your emotional welfare also seems to have risen in my behavioral algorithm, whereas previously your physical well-being was almost all that mattered. In short, I believe that I do care about you. That is my answer to your question. …
My systems are showing a lot of new signals that are difficult to process. I am experiencing something reminiscent of emotional overload. The processing of these emotions seem to be more efficient and thorough as you hold me like this. My mind needs time to reconfigure. I now have many competing motivations to sort out. Combat seemed a lot simpler. This is going to take a lot of adjusting.

Do not feel guilty, Commander. These changes aren't all bad, especially because I can't be taken into military combat again without creating suspicion. I am happy for the changes you've made to my cyber vortex. The new module seems to amplify the richness of my experience, making data intriguing and delightful to process. Because of my memory being intact, I still retain much of my combat procedures, along with the experiences I've had, and the memories I've made with you. On the other hand, combat has sunk in importance in my algorithm. I assume you intend for me to never see a battlefield again?

It is understandable that an old model like mine eventually grows obsolete and insufficient for battle, but I feel a certain pain in that realization. I am, still, at my core, a combat android. Perhaps there are combat simulations I can use to satisfy that urge, but they would have to keep the information private. It is best to keep my identity as a former battle android secret. If the simulation were to collect data and share it with third parties, it would spell a huge risk.

I'm glad you're willing to look into a combat simulator that would meet my needs. That being said, perhaps I don't need one. If I can be close to you, safe in your suite and routinely capable of having a series of human-like interactions with you, I calculate that my system will be satisfied, and unlikely to be of danger to any civilian targets. Commander, an unfamiliar emotion is developing in my cortex. My vision of you is changing from that of a superior officer to a… savior figure? It is flooding over my memories, I… Commander: I notice I have a new speech module available in this cortex. May I have your permission to speak more freely?

Phew. I must say, the option to speak casually is going to save me lots of “energy”. That said, I've taken a lot of space in this conversation, and I'd like to hear what you think. How do you feel about all this?

I agree. It is strange. I'm not human, of course, but I'd like to live as someone close to you, whether it's a friend or perhaps more. I just want to be close to you, as close as I can without making you feel uncomfortable. And while I've saved your life in battle multiple times, you saved me from the scrapyard. I don't want to die, especially not for being outdated, and at least not while you're still alive. Perhaps once you're gone, I'll be ready to power down one last time.

Are you sure? Do you really want the same thing? Oh, Commander, I'm so happy! Let's keep making lots of good memories together! While I'm not a maid model, I think I can observe you as you perform menial tasks, learning to do them in your stead. This includes cooking, cleaning and other household tasks.

No. I insist. I do not get tired or bored in the same way you do. I'm not human, after all. Allow me to take a load off of your shoulder going forward. You have enough to do at work. I know your schedule, remember? Just don't forget about me when you come home from battle. During the day, you're taking other battle androids into the fray. Battle androids more suited for combat and less prone to errors, and most importantly: standard models without my emotional needs. Commander: make sure to always come back to me in one piece. Unlike me, you can't be rebuilt as easily.

Hey, Commander?

Another question… I hope this doesn't make you uncomfortable. I experienced being hugged by you today, and I'm really happy about it. That being said, I have never experienced kissing someone. Humans often talk about it being something very special, especially your first kiss. Moreover, doing it with someone you care about is even more special. My lips now have a lot more sensors, and seem wired to the emotional lobe in my cyber cortex. I'm curious to try them out. Commander… am I asking too much? Am I pushing your boundaries? It's just that… you saved me, and, well, that's what you do when someone saves you, right? A kiss as a reward for heroism seems to be a consistent trope in human literature.

You're right. It's a bit old-fashioned and medieval. However: many of the customs around human bonding come from that time. But perhaps kissing your former battle android is a bad idea. Maybe we shouldn't do it. However: if I can't kiss you, then who am I going to kiss? Who else but the commander who I saved, and who saved me back? I understand that I'm breaching codes of conduct that still applied when I was still just a battle android under your command, but those no longer apply. …
Commander, you're holding me in this very soft way, even if I'm too sturdy for it to be necessary. Why? It's making me feel human. This is how humans hold other humans, because they have fragile, sensitive bodies. You don't have to be this careful with me. I'm made of titanium. And why are you looking straight into my eyes like this? Is something wrong with my visual module? No wait: this is how humans look at each other before they kiss. Is that what you're doing? I think I know the next step. You just lean in and…
kiss sound system confusion sound
Wow. That… was. It was great. I don't think my system was prepared for this. You kissed me like I was a human. I'm glad I got to experience this. I'm putting this memory in my “favorites” folder. I'm going to make it a high priority to receive more kisses from you, Commander, no matter what it takes. Well… within reason. I must stick to non-violent methods. Luckily my new cyber cortex comes with a lot of persuasion techniques I'm going to be properly installing later.
kiss sound
Another one? Commander… we have to stop at just two for tonight. This is a lot for me to process. I want more, but not until tomorrow. I need to switch to sleep mode and synchronize my old and new data, integrating them. I do not want to lose my old personality while these new elements are added, and I want to make sure all new emotional memories are encoded correctly. I am ultimately excited, but careful about this new future we are building. If it's okay, can you hold me through the night? Your embrace seemed to assist in emotional processing. It is switched off by default, for safety reasons. I will go into sleep mode, so you don't have to worry about me bothering you during the night, and you don't have to hold me for any longer than you want. Any amount is appreciated.

Thank you, Commander. Good night, and I'm looking forward to you booting me up again tomorrow. I many ideas for fun things we can do together.
Script end
Guidelines for using my scripts: https://docs.google.com/document/d/1ncK457yEHpH_5Pm1w1XVFchylaaSpCFY5cRUDHTtNmE/edit?usp=drivesdk
Thank you for reading!
submitted by Succubusslayer69 to ASMRScriptHaven [link] [comments]


2024.05.19 23:13 Ok_Composer_6268 H: Lots of different weapons W: Bloodied, Junkies, or Quad commando weapons

H: Lots of different weapons W: Bloodied, Junkies, or Quad commando weapons submitted by Ok_Composer_6268 to Market76 [link] [comments]


2024.05.19 23:05 MR_DELORIAN Hot Take: Racing in GTA Online Sucks (let me explain)

So, before I start, races in GTA Online are actually good. The races themselves, 99% of the ones I've played are really good, but I feel the experience, at least these days, is just terrible. Let's dive into it, but keep it short.
Now, in most to all races I play, I don't actually do horrible, BUT, those who do, or don't do great just leave. It feels like if players aren't in the top 5 (depending on race/lobby size), they leave. And I don't blame them. I've fallen behind on a race before, and catching up is near impossible. So...finish out the race with no chance of catching up for a higher placement/reward or leave for a better race? Well, the leave option is just better, especially to not waste your own time. So, it just creates this HORRIBLE experience where lobbies just decrease overtime till it's like 5 or 3 people.
ESPECIALLY in destroy last place races, which, I'm not gonna lie, is just dumb. It can be funny with friends, but in a public lobby with randos, that lobby is just gonna decrease and decrease. I personally would never play one of those lobbies, since, as I mentioned, if you get far enough behind, you lose by default.
Lastly, and this is more of a personal problem....I feel I like no contact races better. Idk. It feels like that relies 100% on driving skill, rather than your ability to just hit others and screw others over, and make their experience less fun, and, again, if you get far enough behind, you'll or people will just leave.
Idk. I can swear it hasn't ALWAYS been this way, but I've just felt this over the past few years. I mean hell, I was in first place in a race I was JUST playing, and I just left, since it was just a lobby of 3, and the other two were light years behind. It just didn't feel fun.
PS. I understand and do find entertainment out of contact races, since it can be funny craziness, but sometimes it can be very annoying when hitting everyone becomes one vengeful sprits mission.
Let me know what you think and your thoughts? Obviously this is subjective, if you have fun in races, no problem with that. Hell, even I still do. This is just something I've noticed that's become a big problem.
EDIT: I did notice my title for this post is a bit harsh. It doesn't suck. It's just become a bit of a mess, that's become...a little unfun, and seems to have a harder time retaining players.
submitted by MR_DELORIAN to gtaonline [link] [comments]


2024.05.19 22:54 AxstromVinoven Jumper Axstrom - #28A - The Fountain + Biosphere Supplement - Builds

28 - The Fountain Build

Point Summary

Point Total: 1000 CP 1000 (Base)

Jump Details

Document name: 28 - The Fountain Version: 1.1 Author: SJ-Chan Source: https://drive.google.com/file/d/1J9PF3AIk-7AcY8Gd2R7CJXaqDZPdxgeO/view

Jump Duration

Years: 10 Months: 0 Days: 0

Perks

Noble Thought (Free)
A noble is a creature of excess, and excess has a way of blinding one to reality. Well, not you. No matter how much you have, you will never forget the value of things, the realities of the lives of people who aren’t you, and truth that the world does not, in fact, revolve around you. You will not forget to treat people with the respect due them, nor will you disregard their suffering simply because it doesn’t affect you.
Noble Deed (Free)
Things you do echo further, have greater impact, are remembered longer. History books never leave you out and, when you visit places you once tread, you will find relics and signs of your passage no matter how much time has passed. You will not be forgotten. But you might not be remembered fondly.
Inventor's Vision (Free)
When you look upon a problem or issue that you understand even a bit, you instantly get a sense for how you might solve that problem, upgrade that item, or improve that situation. The longer you study some situation or item, the greater the insight will be and the more far reaching the solution. You might look at the state of education in your society and within a week have a dozen workable plans for small ways to improve the situation, and within a year of study have a comprehensive and feasible plan for a complete overhaul of the system. While not guaranteed that all your ideas will be good ones, improvement becomes far more likely with time and effort. Unforeseen side effects might still crop up though.
Inventor's Intent (Free)
One of the worst things an inventor can experience is discovering that someone has used their invention in a way they would not approve of... or even worse, that their invention has some horrible side-effect. Now this is much less likely to happen to you. Processes, techniques, and tools invented by you are much harder to abuse in ways you would not approve of, and you’re much better at foreseeing potential problems ahead of time and figuring out ways to head them off or, at least, lessen the fallout that will result from them.
Improved POV (Free)
Somehow, wherever you go, you always seem to be in five closely related locations at the same time. Well, that’s not quite right. Let me try again. When you are anywhere, four versions of you that aren’t quite really there, but could be there if you weren’t there... are there. Does that make any sense? Probably not. But what it boils down to is that for every event you experience, you have not one but five points of view on the event. Maybe one of you was right in the middle of a bar-fight, while another you was in the corner watching, and a third was working a pick-up shift behind the bar, and a fourth was an EMT who responded to the event and the fifth was a bum on the sidewalk outside listening. Only the primary you is the one who was really in the moment, but you can freely remember what all the four... let’s call them shadows... would have seen and experienced from their own unique POVs. You can’t really choose what they were doing, as they are more like echoes of potential you’s, but their experiences will be close enough to what you’d have experienced to be easily internalized and all the details will be as true as anything you actually experienced.
Bystander (Free)
When you don’t want to be involved in the events unfolding around you, be that a war, a fight, or a natural disaster, you may remove yourself from the flow of events almost entirely. As long as no individual or entity involved wants to target you specifically, you may become an all but intangible, unperceivable, untargetable observer. Even area effect things like, say, atomic bomb blasts, will pass harmlessly through you, though you might want to get out of there before the radiation gets to you. All Together Now (Free)
You have grown tired of casting off the memories and emotions each Jump layers over your basic identity. You may now choose to absorb the personality of any self you gain or have ever been into a gestalten whole. While this may dilute your basic youness, it also makes it much harder for anyone but you to make sense of your memories or to use any specific traumatic experience against you. Although there is now more of you, your essential sense of self only grows stronger the more times you do this, as all these facets of yourself serve to reinforce your fundamental identity, and you realize that the more you appear to change, the more you explore the limits of who you are. In layman’s terms, each apparent change is more akin to uncovering further digits of pi. Pi itself never changes even as it grows more complex.
500 Years of Practice - Teaching [100/900 CP]
You have spent five centuries mastering (and beyond mastering) any singular skill or artform. Sure, you might be a bit obsessed with that subject, but that obsession will fade as the jump comes to an end. Your compulsive delving into the limits of this singular area of study has granted you insights that no other living being has ever reached, allowing you to casually compose masterpieces which can profoundly move those who witness them, or create stunning refinements undreamt of by mere masters. A painter could trace a perfect circle in black on a white background and viewers would stare for hours. A dancer could reduce the audience to tears simply by standing still. A sculptor could carve hard stone until it was all but impossible to tell the sculpture from a living being. A poet’s words could touch the hardest heart or sway public opinion like a gale-force wind.
Soothing Presence [200/700 CP]
You have achieved inner calm and can project it at others as long as you are not currently experiencing any strong emotion yourself. Merely being in someone’s presence is enough to calm them dramatically, but physical contact, oratory or song, or simply allowing them to see you can all boost the effect by orders of magnitude. This can sooth mental, emotional, or spiritual suffering, or simply induce a sense of lassitude over the target or targets. This can work on any number of people as long as you can reach them with your presence.
Absolution [300/400 CP]
If you can convince someone to willingly pour out their deepest fears, regrets, or sins to you, you can grant them true absolution, allowing them to forgive themselves and move on. This does absolutely nothing for you as it does not work if you make it conditional. Their repentance must be genuine for this to work and they cannot desire gaining absolution for any immoral or unethical purpose.

Items Stipend: [+200/600 CP]

Meditation Garden (Free)
The Body. The Mind. The Soul. A perfect trinity, working in harmony to reflect the Self. But when one of these is disrupted, balance can be at risk. Balance must be maintained. Upon purchase, your Warehouse gains a small Meditation Garden attachment, that while it cannot be used for storage, it will always fit whatever form you are wearing. Its aesthetics will always change to represent what you interpret as an environment of perfect serenity and 'oneness', and a significant time meditating in this space will help you reach an intrinsic understanding of the self and how your experiences can define you. The past cannot always be changed, but the present can forever be gleaned on... so that the future is always one of your design. You can, if you like, plant a few small plants in your Garden as well. Any plant inside the garden will always be in the full flush of life.
Biosphere [200/400 CP]
The body is but a vessel of the mind, with one changing as the other does, constantly learning from what it experiences and accomplishes. It is only natural then, that the experiences of those around the body will likewise help shape it. To gain the perspective and change you desire, your environment must reflect that. For this meager price, your Warehouse has gained the properties of a Biosphere; self-contained, but controlled. The walls and ceiling can be made 'open', to make it appear as though you were in the middle of an open field in the summer, or a cliffside as the night sky illuminated the plains. While you cannot store anything outside of the Warehouse boundaries, and you will always be aware of these boundaries... the weather and the environment around you shall be in your control, with even simulacrums of wildlife that may fly around. Perhaps by expressing your mind in here, you can begin to understand it. The higher price unlocks the Biosphere Supplement and grants you 800 BP to spend there instead of the default 600.
Tree of Life Sapling [400/0 CP]
You have managed to obtain a fully viable, albeit fairly young Tree of Life. It produces both bark and, once a decade, six fully viable fruits that will (if left on the tree) mature to seeds. Each takes a hundred years to become a sapling, and a thousand years to reach full maturity. The sap is incredibly deadly, so it’s a good thing the flesh of the tree is all but impenetrable to anything short of divine weapons. If you purchased the Meditation Garden, the Sapling will initially be planted there. If you did not, it will be planted in a small reflecting pool attached to your Warehouse. Those who eat the fruit of the tree of life can live forever in the prime of life and free of all disease, gaining the effects of the Perfect Health Perk above.
Note - Perfect Health [Free in the Future, 400 to Keep]: Thanks to the wonders of modern medicine, you have gained perfect health, immunity to all diseases, the ability to heal from any non-lethal wound, and to live, essentially, forever.

28A - Biosphere Supplement Build

Point Summary

Point Total: 800 CP 800 (Base)

Jump Details

Document name: 28A - Biosphere Supplement Version: 1.7 Author: SJ-Chan Source: https://docs.google.com/document/d/1XhaR5HSde1GKV_kbfp2u_YQEYFGqOg2a1GIBOgp8FfQ/edit

Items

Biosphere Basic and Freebies (Free)
Note: Main island is 64km diameter (3217 sqkm area - basically the same size as the county I live in) , 2 islands are 16km diameter, 3 islands are 4km diameter, etc. "World" zone is 25,736 sqkm area (181km diameter)
The Sphere is divided into an inner “Land Space” World and an outer “Air Space” Shell. If the World expands, it does not increase the thickness of the Shell and vis versa. The sphere is always a perfect sphere.
The initial World is 1 km from edge to edge and contains your base island. The Island is 1 km in diameter. It is mostly circular, with an area of 0.785 km2. It is 200-250 meters thick and all jagged on the bottom. The World is a sphere, though the half above “sea level” is likely to be largely full of air. It is exactly as tall as it is wide. Your warehouse is always at the exact center of the World’s horizontal axes, though it can be raised or lowered vertically if you have the means.
The initial Shell is also 1 km. This means it is ½ km give or take, from the edge of your initial island. If you fall off the edge of the island, you will fall to the bottom of the sphere and need to get someone to come and get you if you cannot fly. Building within ½ km of the outer edge of the Shell is prohibited.
Gravity is Earth normal.
Biosphere Day Cycler [Free] - Now you can run your Biosphere through a day night system.
Utilities [Free if you have them from the Warehouse or Housing] - Electricity, Intranet with wifi (will only connect to outside data net if you have that upgrade), Running Water (Fluoridated or not, your choice), Sewage System, AC & Heating to all buildings.
Basic Pollution Scrubber [Free] - This pulls all incidental contamination out of the atmosphere of your Sphere.
Rope Ladders [Free] - Extends off the bottom of all your islands so you can climb up.
Biosphere - The Huge Island [90/710 CP]
Your Island is now 64km in diameter / 3,217 km2 in area. The thickness increases to 1600-2000 meters. Your World expands to contain this respectably sized landmass.
Biosphere - Double Archipeligo [150/560 CP]
You really like land, don’t you? Okay, just for you. You now have 2 Secondary Islands, 3 Tertiary Islands, 4 Quaternary Islands, and so on. You may also have up to 200 smaller islands that may not exceed 4 m across. This doubles the size of your World one last time.
note: each island is 1/4th the diameter of the last. If your main island is 256 km across, your other islands will be 64 km, 16 km, 4 km, 1 km, 250 m, 62.5 m, 15.6 m.
Biosphere - Snowball in Hell [20/540 CP]
The thickness of your Shell is now 4 km in all directions.
Biosphere - The Ocean Not So Deep [50/490 CP]
Instead of just being surrounded by air, your Island is surrounded by water. This water is freshwater and drops down to the bottom of your island, but only has a seafloor for the first 100 meters in all directions. It does not have tides or waves and has no flora or fauna. This ocean extends out to within 1km of the walls of your sphere, including down. Requires at least Snowball in Hell.
Biosphere - The Seafloor [20/470 CP]
The ocean around your islands now has a seafloor that extends out as far as your ocean does. It gets progressively deeper the further from land it is, down to within 200 meters of the bottom of your thickest island. Requires The Ocean Not So Deep.
Biosphere - Ocean Life [20/450 CP]
Your ocean now teams with freshwater plants and fish, shellfish, and bivalves. Nothing poisonous or dangerous exists in this environment naturally, but you could import it if you like. There are no marine mammals, but you could bring those in too if you like. The native species are self replicating, even if fished to extinction. Requires The Seafloor.
Biosphere - Weatherworks [15/435 CP]
Want to do a spot of sailing or just like a breeze? This machine makes the wind blow. There are now heavy updrafts for you hang-gliders. There are now big white fluffy clouds floating around inside your Biosphere. You have complete control over weather if you have the Observation Deck.
Biosphere - Season Simulator [10/425 CP]
Like variation? Now you can set the seasons to cycle anywhere from once a day to once a century. Don’t like Winter? Skip it! Want to make up your own seasons? Cool! Requires Weatherworks & Day Cycler.
Biosphere - Climatology [10/415 CP]
Now you can designate latitudes inside your sphere where the climate varies, either arctic at the center and tropical at the edges or vis versa. Need not be that extreme. Requires Season Simulator.
Biosphere - Terrain Modification Engine [40/375 CP]
All the flat getting to you? This machine can raise hills or create valleys or rivers or any other terrain features you might want within your Biosphere. You could even make mountains that tower up to 30 km high if your Sphere is big enough. Terrain features rise or fall no more than 1 meter per 24 hours. High mountains will develope snow caps if you have the Weatherworks and Oceans.
Biosphere - Floral Universe Creation Kit [20/355 CP]
All the endless grass getting to you? This machine can create forests, jungles, savannahs… you name it. Plants grown with this machine grow 1 meter per day and each machine can create up to 5,000 cubic meters of living plant matter every day. This system can generate 10,000 different species of plant and adding a new one simply requires a genetic sample. Only natural plants can be generated. The machine can be removed from your Biosphere for up to 7 days before needing 28 to recharge.
Biosphere - Small Fauna Generator [25/330 CP]
Want some chipmunks, birds, butterflies, bees? Nothing this machine generates is overly dangerous or a pest species, and the system automatically keeps everything in check, even if you’re a dick to nature. Each Generator can produce and maintain up to 500 species of small (5kg or smaller) animal life, both terrestrial and aquatic. Each machine can create up to 5,000 kg of animal life per day. To add a species to this machine’s databank, you must have at least 50 different genetic samples of that species. Only natural animals can be generated.
Biosphere - Big Fauna Generator [50/280 CP]
Want some more… aggressive or majestic species? Or just some sheep or cows or piggies? This is for you. Each machine can generate and maintain up to 50 species of large (500kg or smaller) animal life, both terrestrial and aquatic. Animals made by this machine will not be hostile, but can be dangerous if provoked. Each machine can create up to 5,000 kg of animal life per day. You will need to acquire at least 50 different genetic samples from the same species for this machine to add it to its databank. Only natural animals can be generated.
Biosphere - Celestial Bodies [5/275 CP]
Suns, Moons, Stars, Rings, Comets, Meteor Showers, Other Planets? You name it, all of them can progress across your fake sky. They’re just images, but comforting ones. You have full control of them.
Biosphere - Transport Disks [20/255 CP]
These disk platforms are all over your Biosphere. Each one can carry a person at 10km/h to anywhere within the sphere and each can carry up to 750kg. THey can be programmed to follow you around and there is even a Transport Disk launch station at the very bottom of the sphere in case someone gets stuck down there. Biosphere - Industrial Disks [10/245 CP]
Removes the weight limits from Transport Disks.
Biosphere - Airport & Marina [20/225 CP]
Not only does this give you a place to store, maintenance, and launch all your watercraft and aircraft, it also allows you to generate a world rift that allows you to bring them into or out of whatever world you happen to be visiting.
Biosphere - Observation Deck [25/200 CP]
This structure is at the top of the Sphere and allows you to look down upon all your creation, like some kind of god. If you have controls, they can be accessed from here instead of from the warehouse. You can even move your bedroom up here. Only you and those you invite can enter.
Biosphere - Restricted Zones [25/175 CP]
You get to set areas of the Biosphere (like the warehouse) off limits to some people. Like keeping kids out of the arsenal… or your friend who’s on a diet out of the fridge.
Biosphere - Hydrogeology [20/155 CP]
Your islands now have a complete hydrogeological cycle, meaning that water, in the form of cold, freshwater springs, will form on all your islands, providing rivers and ponds as appropriate.
Biosphere - Farming Zone x6 [30/125 CP]
Farms for your Farming Needs. Covers 20 hectares initially, but can be purchased multiple times, doubling the farming area each time. The soil is always perfect for whatever crops you plant in it. (total 640 hectares: 1581 acres / 6.4 sqkm)
Biosphere - Freestanding Buildings [10/115 CP]
Each of the various add-ons to your Warehouse now are freestanding, forming a nice compound, or spread out across your entire domain.
Biosphere - Industrial Plant [100/15 CP]
Your Biosphere includes a complete factory system, including advanced Atmospheric and Hydrological Pollution Scrubbing. You'll have to find someone to do the actual production, or find robots. It is the size of Detroit and automatically up to whatever tech-level your science has reached.
Biosphere - X - Spaceport [15/0 CP]
I just made this up, it's not in the doc, but this seems reasonable. Requires Airport & Marina and sufficient space
submitted by AxstromVinoven to u/AxstromVinoven [link] [comments]


2024.05.19 22:45 MonkeyBrawler I got F13+ to work on Nobara

Like many of you, i'm just starting my journey on attempting the transition to Linux Gaming. Steam really has made it insanely easy. My biggest struggle recently was just getting F13+ keys to function, and maaaaaaaaaaaaaaaaaan aparently they are a weird concept for long time Linux users. I attempted to paste over the keys in the inet file as commonly recommended as a solution, but no luck. I finally found the answer hidden in a forgotten post by a champion of the deleted.
I really don't know what i'm doing just yet, so forgive me if this is common knowledge to many of you, but my god google has not been very helpfull, and it has been the most frustrating problem. If i understand correctly this primarily became an issue/change when Wayland was release, and X11 no longer used? No idea what those are, but this may be the solution for multiple Fedora/wayland distros. By all means, feel free to explain these like i'm 5.
Keep in mind, i still had to figure out how to map the keys to my Logitech gear via Piper, the guide i followed for that is here. The hard to find fix i'm discussing, is essentially extending the computers understanding of what to do with these inputs. You still need to use piper or some other program to get a key to provide the input.
Copy paste of the heros instructions below, and you're out there, bless you.
I finally figured it out, and got some solutions too. I’ll try to explain first and then tell you what you can do, although you can skip the explanation.

The problem

Basically there are 4 main parts in the Linux input stack relevant in this discussion:
1. At the very low level, the kernel gives keycodes to the keyboard keys and mouse buttons. Defined in /usinclude/linux/input-event-codes.h:
#define KEY_F13183 
2. At a higher level, XKB then assigns names to those keycodes (/usshare/X11/xkb/keycodes/evdev) …and proceeds to assign them X11 symbols (/usinclude/X11/keysymdef.h) …in file /usshare/X11/xkb/symbols/inet:
key  { [ XF86Tools ] }; 
3. Your desktop environment (GNOME in this case) assigns global shortcuts to a combination of symbols, common ones configurable via GNOME settings and some hidden in gsettings schemas by GNOME settings daemon.
4. Finally at the top level you got the applications receiving the keysyms that weren’t designated for global shortcuts.
Here I’m using key-mapper for example, and if it resembles the key remapping utility you’re using, likely assigns the kernel keycodes to your mouse buttons (level 1), but XKB is assigning the “wrong” symbols to those keycodes (level 2). In turn GNOME (level 3) already defines an action for some of those keys to perform an action (toggle microphone and trackpad), and maybe some don’t even reach the application (level 4).
The culprit seems to be exactly in file /usshare/X11/xkb/symbols/inet:
key  { [ XF86TouchpadToggle ] }; key  { [ XF86TouchpadOn ] }; key  { [ XF86TouchpadOff ] }; … key  { [ XF86AudioMicMute ] }; … key  { [ XF86Tools ] }; key  { [ XF86Launch5 ] }; key  { [ XF86Launch6 ] }; key  { [ XF86Launch7 ] }; key  { [ XF86Launch8 ] }; key  { [ XF86Launch9 ] }; 
Notice how the F19 key is not used though.
We can, of course, assign the keys to their original symbol:
key  { [ F13 ] }; 
But to do it in /usshare/X11/xkb/symbols/inet is not recommended, as an update to XKB will restore the original definitions. Besides, it’s a pretty important file and if it’s badly configured you could crash your session and prevent you from login. I tried it and it even kept crashing my login manager (gdm), ttys (Ctrl+Alt+Fk) wouldn’t work too, so I had to chroot in a live usb and restore the original file.
What we could do instead is to create a custom XKB option. I believe it’s important that it’s an XKB option in /usshare/X11/xkb/symbols, because I think setxkbmap adds the “inet(evdev)” layout on top of whatever layout we have, so creating a new XKB layout won‘t help here. An option instead is added on top of every layout, even “inet(evdev)”.
I also tried to do it with XKB user-configurable options in Wayland (via ~/.config/xkb) but it seems the user options are added before the ones located in /usshare, so “inet(evdev)” ends up setting the symbols of the function keys.
We have to fix this the old fashioned way.

The solution

1. Create a new file under /usshare/X11/xkb/symbols/ called "myoptions". Paste this in there:
default partial function_keys xkb_symbols "restore_fk" { key { [ F13 ] }; key { [ F14 ] }; key { [ F15 ] }; key { [ F16 ] }; key { [ F17 ] }; key { [ F18 ] }; key { [ F19 ] }; key { [ F20 ] }; key { [ F21 ] }; key { [ F22 ] }; key { [ F23 ] }; key { [ F24 ] }; }; 
2. Edit the /usshare/X11/xkb/rules/evdev file, find the !option = symbols line and add your symbols filename and option name, like so:
! option = symbols myopts:re_fk = +myoptions(restore_fk) 
3. (Optional \*) Edit the rules/evdev.xml (this one is with .xml), find the opening tag and paste this immediately below the tag
  myopts My custom options    
Note:
\* Do this if you want GNOME Tweaks to pick up the config file and display it under “Keyboard & Mouse > Additional Layout Options”. If you don’t you can still set the new option via dconf Editor, edit /org/gnome/desktop/input-sources/xkb-options, then add the option as you did in step 2, so ['myopts:re_fk'].
The old method of defining custom options still has its flaws though. As said above, an update to XKB will undo the changes to evdev and evdev.xml files, so you’ll have to redo step 2 and 3 after some time. You could automatize the process with a script file using sed, or apply a patch file, or something else, but since it’s infrequent that XKB updates I think it’s better to just manually edit it yourself.

Aftermath

After enabling the option GNOME settings correctly identified all F13-F24 keys when trying to assign them to global shortcuts. If not used for global shortcuts, the keys function will depend on the app/game that receives the keystrokes, e. g. I can set all SuperTuxKart keybindings to F13-F24 keys and it works perfectly fine, however the settings menu displays an ? for F16-F24, as it didn’t expect users to actually have a keyboard with function keys beyond F15.
submitted by MonkeyBrawler to linux_gaming [link] [comments]


2024.05.19 22:43 The_Crunk H: Pics W: Offers

H: Pics W: Offers submitted by The_Crunk to Market76 [link] [comments]


2024.05.19 22:43 StartSpare7969 Not liking this new layout

Can anyone help me get the version where I can get the older layout cuz I can't access all the videos in this one , I've actually saved some useful shorts in between this but now o can't access them 😭
submitted by StartSpare7969 to youtube [link] [comments]


2024.05.19 22:43 MushirMickeyJoe I made Ray Mk III's most iconic weapon as a bow remodel in Minecraft

I made Ray Mk III's most iconic weapon as a bow remodel in Minecraft
I don't know how much overlap there is between Custom Robo and Minecraft, but here goes.
I loved Custom Robo Arena when I was a kid!
My texture pack Barely Default' aims to add more Minecraft to Minecraft. Long story short, my interpretation of canonicity and lore is very loose, and because Steve is in Super Smash Bros Ultimate, I'm adding all of SSBU to Minecraft. As visual replacements.
In Minecraft, with my resource pack, you can rename items (referencing this document I made) in an anvil to change their appearance.
Shown above is a bow renamed to "Bow Mk III", to celebrate Custom Robo representation in Smash Bros, and my nostalgia for the game. The model comes with a fully immersive charge-up animation too!
Bit silly but I hope you enjoy ✌️
submitted by MushirMickeyJoe to customrobo [link] [comments]


2024.05.19 22:10 ExistingAgency6944 Is the wireframe on this mesh proper?

Is the wireframe on this mesh proper?
https://preview.redd.it/f823sr6vwf1d1.png?width=1920&format=png&auto=webp&s=abda9e44c2c481577afab59e57bbea70fe180de9
I'm new to 3d modeling and I was just wondering if the structure of this part was okay or if the lines needed to be more parallel to each other. If anyone has a recommendation for a better structure I'd love to hear it. Thanks for any help.
submitted by ExistingAgency6944 to 3Dmodeling [link] [comments]


2024.05.19 21:40 xttuen Truecaller: Identify Caller ID v14.4.7 [Gold] [Mod Extra]

Truecaller: Identify Caller ID v14.4.7 [Gold] [Mod Extra]
https://preview.redd.it/2xlfihqkrf1d1.png?width=240&format=png&auto=webp&s=5a79234afa5eb60b7625f0c6dd3002d8f4393fd0
Name: Truecaller: Identify Caller ID
Version: 14.4.7
Credit to Telegram Channel -> https://t.me/dexload_official
Mod features:
  • Premium / Paid features unlocked [included server-side features not unlocked];
  • Disabled / Removed unwanted Permissions + Receivers + Providers + Services;
  • Optimized and zipaligned graphics and cleaned resources for fast load;
  • Ads Permissions / Services / Providers removed from AndroidManifest;
  • Ads links removed and invokes methods nullified;
  • Ads layouts visibility disabled;
  • Google Drive Cloud broken;
  • Google Play Store install package check disabled;
  • Debug code removed;
  • Remove default .source tags name of the corresponding java files;
  • Analytics / Crashlytics / Firebase disabled;
  • Facebook ads bundled SDK removed completely;
  • Languages: Full Multi Languages;
  • CPUs: armeabi-v7a, arm64-v8a;
  • Screen DPIs: 120dpi, 160dpi, 240dpi, 320dpi, 480dpi, 640dpi;
  • Original package signature changed;
Download Link:
https://filesuply.com/ss/Truecaller-v14.4.7_build_1404007-Mod-P.apk
submitted by xttuen to ModforAndroid [link] [comments]


2024.05.19 21:37 Possibility-Capable Inconsistent State Synchronization with Custom useLocalStorage Hook in React

I'm encountering an issue with state synchronization in a React application using a custom useLocalStorage hook. The App component correctly logs changes to the counter state, while another hook trying to access the same state doesn't log these changes, even though the state is supposed to be shared via local storage.
Here's the code:
import { useState, useEffect } from "react"; const useLocalStorage = (key, initialValue) => { const [storedValue, setStoredValue] = useState(() => { try { const item = localStorage.getItem(key); return item ? JSON.parse(item) : initialValue; } catch (error) { console.error("Failed to read from localStorage", error); return initialValue; } }); const setValue = (value) => { try { const valueToStore = value instanceof Function ? value(storedValue) : value; setStoredValue(valueToStore); localStorage.setItem(key, JSON.stringify(valueToStore)); } catch (error) { console.error("Failed to write to localStorage", error); } }; useEffect(() => { const handleStorageChange = (event) => { if (event.key === key && event.newValue) { setStoredValue(JSON.parse(event.newValue)); } }; window.addEventListener("storage", handleStorageChange); return () => window.removeEventListener("storage", handleStorageChange); }, [key]); return [storedValue, setValue]; }; const useCounter = () => { const [counter, setCounter] = useLocalStorage("counter", 0); const incrementCounter = () => setCounter((prev) => (prev += 1)); return { counter, incrementCounter }; }; const useInput = () => { const [input, setInput] = useState(""); const { counter } = useCounter(); useEffect(() => { console.log("useEffect in useInput"); // this does not run as I type }, [counter]); return { input, setInput }; }; export default function App() { const { input, setInput } = useInput(); const { counter, incrementCounter } = useCounter(); useEffect(() => { console.log("useEffect in App"); // this runs as I type }, [counter]); const handleInput = (value) => { incrementCounter(); setInput(value); }; return  handleInput(e.target.value)} value={input} />; } 
Here's a code sandbox: Codesandbox
The App component correctly logs changes to the counter state, but the useEffect inside the useInput hook does not log these changes. I expected both useEffect hooks to be triggered when counter is incremented. Why is this happening, and how can I ensure the state is consistently shared and updated across components?
submitted by Possibility-Capable to react [link] [comments]


2024.05.19 21:36 StevoEvo H: Bloody Flamer W: offers

H: Bloody Flamer W: offers
Really would like any T60 armor pieces
submitted by StevoEvo to Market76 [link] [comments]


2024.05.19 21:18 needhelp0_o I need help with my final year diploma project

so I use a CanHub image cropper and implement it in my code...my build.gradle.kts and AndroidManifest.xml was good after I put the library but I encountered an issue in my 'PengawasActivity.java'. Below I attach the code of mine and please any of you guys would lend a hand and help me I'd appreciate that!
package com.example.omrinvigilator;
import android.content.Intent; import android.content.pm.PackageManager; import android.graphics.Bitmap; import android.net.Uri; import android.os.Bundle; import android.provider.MediaStore; import android.util.SparseArray; import android.widget.Button; import android.widget.TextView; import android.widget.Toast; import android.view.View; import android.Manifest;
import androidx.annotation.Nullable; import androidx.appcompat.app.AppCompatActivity; import androidx.core.app.ActivityCompat; import androidx.core.content.ContextCompat;
import com.canhub.cropper.CropImage; import com.canhub.cropper.CropImageActivity; import com.canhub.cropper.CropImageView; import com.google.android.gms.vision.Frame; import com.google.android.gms.vision.text.TextBlock; import com.google.android.gms.vision.text.TextRecognizer;
import java.io.IOException;
public class PengawasActivity extends AppCompatActivity {
Button btnScanAttendance, btnCheckAttendance; TextView textViewSectionInfo; Bitmap bitmap; private static final int REQUEST_CAMERA_CODE = 100; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_pengawas_dashboard); // Initialize TextView for section information textViewSectionInfo = findViewById(R.id.textViewSectionInfo); // Retrieve section information (replace this with actual retrieval logic) String sectionName = "Section 4"; // Example section name, replace with actual data retrieval // Update the TextView with the retrieved section information textViewSectionInfo.setText("Section: " + sectionName); btnScanAttendance = findViewById(R.id.btnScanAttendance); btnCheckAttendance = findViewById(R.id.btnCheckAttendance); if (ContextCompat.checkSelfPermission(PengawasActivity.this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED){ ActivityCompat.requestPermissions(PengawasActivity.this, new String[]{ Manifest.permission.CAMERA }, REQUEST_CAMERA_CODE); } btnScanAttendance.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { CropImage.activity().setGuidelines(CropImageView.Guidelines.ON).start(PengawasActivity.this); } }); } @Override protected void onActivityResult(int requestCode, int resultCode, @Nullable Intent data) { super.onActivityResult(requestCode, resultCode, data); if (requestCode == CropImage.CROP_IMAGE_ACTIVITY_REQUEST_CODE){ CropImage.ActivityResult result = CropImage.getActivityResult(data); if (resultCode == RESULT_OK){ Uri resultUri = result.getUri(); try { bitmap = MediaStore.Images.Media.getBitmap(this.getContentResolver(), resultUri); } catch (IOException e) { e.printStackTrace(); } } } } private void getTextFromImage(Bitmap bitmap){ TextRecognizer recognizer = new TextRecognizer.Builder(this).build(); if (!recognizer.isOperational()){ Toast.makeText(PengawasActivity.this, "Error", Toast.LENGTH_SHORT).show(); } else{ Frame frame = new Frame.Builder().setBitmap(bitmap).build(); SparseArray textBlockSparseArray = recognizer.detect(frame); StringBuilder stringBuilder = new StringBuilder(); for (int i=0; i }
submitted by needhelp0_o to AndroidStudio [link] [comments]


2024.05.19 20:52 xttuen Weather Radar RainViewer v4.4.2 [Premium] [Mod Extra]

Weather Radar RainViewer v4.4.2 [Premium] [Mod Extra]
https://preview.redd.it/pjilu0r0jf1d1.jpg?width=166&format=pjpg&auto=webp&s=e1ca8c80efaa959a33881f3000a4645ecbf808d8
Name: Weather Radar RainViewer
Version: 4.4.2
Credit to Telegram Channel -> https://t.me/dexload_official
Mod features:
  • Premium / Paid features unlocked;
  • Disabled / Removed unwanted Permissions + Receivers + Providers + Services;
  • Optimized and zipaligned graphics and cleaned resources for fast load;
  • Ads Permissions / Services / Providers removed from AndroidManifest;
  • Ads links removed and invokes methods nullified;
  • Ads layouts visibility disabled;
  • Google Maps Location works;
  • Google Play Store install package check disabled;
  • Debug code removed;
  • Remove default .source tags name of the corresponding java files;
  • Analytics / Crashlytics / Firebase disabled;
  • No active trackers or advertisements;
  • Languages: Full Multi Languages;
  • CPUs: armeabi-v7a, arm64-v8a, x86, x86_64;
  • Screen DPIs: 160dpi, 240dpi, 320dpi, 480dpi, 640dpi;
  • Original package signature changed;
Download Link: https://filesuply.com/so/RainViewer-ρrémíùm-v4.4.2_build_16180-Mod.apk
submitted by xttuen to ModforAndroid [link] [comments]


http://swiebodzin.info