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Robotevil: Green-Light's sexual fantasy

2012.10.28 02:23 robotevil Robotevil: Green-Light's sexual fantasy

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2013.04.05 02:32 The Stump Window Manager

'(Stumpwm is a tiling, keyboard driven X11 Window Manager written entirely in Common Lisp)
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2013.04.14 08:55 Folivora 粵語

你好! We are a community of learners, native speakers, and friends who share a passion for all things Cantonese. We are dedicated to share resources and promote the Cantonese language, cuisine, and culture! 呢度都歡迎用廣東話呀! In the spirit of sharing and learning, please keep discussions civil and constructive. We have established some basic rules and they will be updated as needed. Comments and posts that fail to adhere to the rules will be removed. Repeat offenders may be banned.
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2024.06.01 09:09 BigPotato2345 Mac is not better for programming

I hear "Mac's are good/better for programming" as a common argument, and it's just not true..
I just didn't appreciate how well windows works until I started using a mac...
I realize that these things will weigh differently for different people, but it's just a lie that mac is generally better for programming. It's not. It might be for some users, but certainly not for everyone so STOP SAYING IT.
submitted by BigPotato2345 to applesucks [link] [comments]


2024.06.01 06:49 Stage-Piercing727 Best 380 Handgun

Best 380 Handgun

https://preview.redd.it/cbsb0ewl4w3d1.jpg?width=720&format=pjpg&auto=webp&s=0ea08ff93092caca214fad39183ecd1e42e0c035
Welcome to our roundup of the top 380 handguns on the market! Whether you're a seasoned shooter or a first-time buyer, we've got you covered with our comprehensive guide. Read on to discover the best handguns in the 380 caliber, and find the perfect fit for your shooting needs. Let's dive in!

The Top 19 Best 380 Handgun

  1. WWII Era Walther P.38 Replica Pistol by Denix - The Denix Replicas 1911 Automatic Pistol is a non-fireable, historically accurate tribute to the iconic German sidearm, perfect for collectors and enthusiasts alike.
  2. Authentic 18th Century British Dueling Pistols - Experience the thrill of 18th-century British dueling with Denix's DX1196, a beautifully crafted reproduction of historical flintlock pistols, meticulously crafted in Spain.
  3. Affordable and Tough Pistol Starter Kit for Beginners - Equip yourself for safe and enjoyable pistol shooting experiences with the Pachmayr Pistol Starter Kit, featuring essential accessories, durable construction, and top-quality ear protection.
  4. 1851 Navy Revolver: A Reliable and Handsome Sidearm for Gunfighters - Experience the timeless charm and reliability of the 4 Barrel Pistol with this Polished Gold and Nickel M1851 Navy Revolver by Medieval Collectibles, a piece of history sure to impress any gun enthusiast.
  5. Denix 1106N 1873 Old West Revolver .45 - 12.25 Inch Metal Barrel with Wood Grips - Experience the authenticity of the Old West with the Denix 1106N 1873 Revolver, boasting a 4.8-star rating and featuring a 5.5-inch black cast metal barrel, wood grips, and a boxed presentation.
  6. 1825 Italian Percussion Pistol - 4 Barrel Dueling Replica - Embrace history with the meticulously crafted 1825 Italian Percussion Pistol 4-Barrel Edition, a stunning replica of the legendary dueling pistol boasting intricate engravings and timeless appeal.
  7. Desert Eagle Chrome 4 Barrel Realistic Pistol Replica - The Desert Eagle Replica Chrome Pistol, a popular 4-barrel firearm, brings legendary action and screen presence to life with its removable clip and realistic working action.
  8. Historic 4-Barrel Pistol Replica by Denix - Elegantly crafted replica, the Denix 1849 Wells Fargo Revolver boasts both style and authenticity, creating an impressive display for gun enthusiasts and collectors alike.
  9. Denix 22 Magnum Miniature Revolver for Display - Experience the authenticity of the 1873 single action six-shooter with the Denix Miniature Western Revolver - a finely crafted miniature replica perfect for display, featuring an antiqued gray finish and simulated wood handle.
  10. Nickel Finish Smith and Wesson 1869 Army Revolver Replica - Experience the authenticity of the Smith and Wesson 1869 Army Revolver replica with its nickel silver finish and original "single action" and "top break" loading mechanisms.
  11. Zerobulk Holster for Taurus Spectrum 380 ACP with Adjustable Height - Experience unmatched comfort and convenience with the Zerobulk Holster, designed to secure your Taurus Spectrum 380 perfectly for everyday carry while allowing external device compatibility.
  12. Wild West Cowboy Die-Cast Metal Toy Gun Set with Holster and Belt - Step into the Wild West with the Outlaw Pistol, a classic die-cast metal toy gun featuring 12 shot action ring caps and an authentic vinyl holster set for ages 3 and up.
  13. Authentic Walther PPK Replica Pistol for James Bond Fans - Relive the iconic James Bond moments with the Denix 1277 31 Walther PPK Pistol replica, a 7-inch non-firing German-made classic perfect as a collectible or display piece.
  14. Non-Firing 380 Handgun Replica in Black Finish - Experience the authentic feel of a 380 Handgun with Denix Replicas' DX1235, a non-firing replica featuring a black finish metal construction, black plastic grips, and removable magazine.
  15. Realistic 380 Handgun Replica - 1873 Western Frontier Pistol - Experience the thrill of the Wild West with the authentic Denix 1873 Western Frontier Pistol, an impressively accurate museum-quality reproduction featuring a 12-inch overall length, antique gray finish, and faux ivory grip.
  16. Classic Broomhandle Pistol Replica for 380 Handgun Enthusiasts - Take a step back in time with the authentic Mauser 1896 Broomhandle Pistol Replica, bringing the iconic features and robust design of the C96 to your hands.
  17. Smith & Wesson MP-45 Pistol Building Brick Toy for Gun Lovers - Experience the meticulously detailed and sturdy Smith & Wesson MP-45 brick toy, perfect for gun enthusiasts and LEGO fans alike!
  18. Denix 1259G Gray Finish Pocket Pistol Replica 380 Handgun - The Denix DX1259G Pocket Pistol Replica, featuring a grey finish barrel and fittings, is a non-firing replica 380 handgun designed for collection, display, and decoration purposes, boasting a wood grip and safe, mechanically functional locks.
  19. Authentic 45 Peacemaker Replica Revolver by Denix - Experience the authenticity of the iconic 19th-century "Peacemaker" with the Denix 0.45 Army Revolver Engraved Brass FD1280L, a non-firing replica that captures the essence of the M1873 Single-Action Army Revolver.
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Reviews

🔗WWII Era Walther P.38 Replica Pistol by Denix


https://preview.redd.it/mcfcygkm4w3d1.jpg?width=720&format=pjpg&auto=webp&s=363664a5546e88632469b0180ba9f04915beaaa2
I recently got my hands on the Denix Replicas 1081 Walther P. 38 Automatic Pistol and I have to say, it's a real treat for history enthusiasts! The detailed recreation of this iconic WWII weapon is impressive, and it's not just for show. It's heavier than one might expect, which gives it a solid feel in the hand. The pistol-like click of the slide and the smoothness of the mechanism make it a joy to handle, even if it's not fireable.
However, there are some minor drawbacks, like the fact that the slide doesn't lock back and the magazine can't be removed. But considering this is a replica for display purposes rather than practical use, it's not much of a hindrance. It's a conversation starter and a great way to add a piece of history to your collection.

🔗Authentic 18th Century British Dueling Pistols


https://preview.redd.it/btrqctbn4w3d1.jpg?width=720&format=pjpg&auto=webp&s=93ed74350ac6e3b29a4923b95950d876a7b78890
Recently, I got my hands on these Denix British dueling pistols, a replica of flintlock pistols from the late 1700s. Measuring just under 15 inches, these pistols have a classic wood stock, a convincing brass barrel, and an intricately designed trigger guard. The butt plate, with its embossed designs, adds that authentic touch.
These handheld firearms, crafted in Spain, were designed to uphold a man's honor in duels of old. The weight and balance of the pistols felt right as I held them, reminiscent of the past. The flintlock mechanism functioned smoothly, and the click as the hammer was cocked felt satisfying.
However, one thing to note is that the replica parts are somewhat fragile, so they need to be handled with care. The trigger, in particular, is quite sensitive and requires some practice to get used to. Nonetheless, despite these minor issues, the Denix British dueling pistols have been a delight to use in my airsoft games.

🔗Affordable and Tough Pistol Starter Kit for Beginners


https://preview.redd.it/i0868kwp4w3d1.jpg?width=720&format=pjpg&auto=webp&s=7ec11dc2c4eb3da3186126c9016817de33fd1a6d
The Pistol Starter Kit by Lyman is a comprehensive package tailored for first-time pistol enthusiasts, or those looking to expand their shooting accessories. Enclosed within a robust 600D nylon shooter's carry bag, this set has all the essentials one could need for a safe, enjoyable experience at the range. Eye and ear protection are top-notch, with high-quality earplugs boasting 25dB noise reduction, and eye protection suited for various shooting conditions.
The QwikDrawTM barrel cleaner is a standout feature, simplifying the cleaning process without the need for traditional rods and patches. As an added bonus, this set offers significant cost savings compared to purchasing items individually. It's a perfect introduction to the world of pistol shooting and a worthwhile investment for seasoned shooters alike.

🔗1851 Navy Revolver: A Reliable and Handsome Sidearm for Gunfighters


https://preview.redd.it/3d8tw5kq4w3d1.jpg?width=720&format=pjpg&auto=webp&s=8d640b51b343db1be294f4d2566fcc34ff71b55e
This antique beauty, the Polished Gold and Nickel M1851 Navy Revolver by Medieval Collectibles, is a sight to behold. The intricate details on this 4-barrel pistol bring it to life, transporting you back to the Civil War era, and even beyond.
The 7.5-inch barrel, with its octagonal design, has a timeless charm that's impossible to ignore. The solid frame exudes confidence and strength, much like the times it was used. At 13 inches in total length and a weight of 2.3 lbs. , it's a well-balanced sidearm for gun enthusiasts.
However, there are a few areas that might require attention. Some users have reported loose moving parts and issues with the plating, which could affect its overall durability. Additionally, there's been mention of sharp edges and misaligned fittings, which might not be ideal for those handling this piece.
Despite these setbacks, the M1851 Navy Revolver remains a coveted collectible. With the right care, it could become a prized possession, adding an element of history to your collection.

🔗Denix 1106N 1873 Old West Revolver .45 - 12.25 Inch Metal Barrel with Wood Grips


https://preview.redd.it/w612frtq4w3d1.jpg?width=720&format=pjpg&auto=webp&s=1a07e483b91806cf331e0b56571b914f99124b7d
I was pleasantly surprised by this 1873 Old West Revolver from Denix, it felt tough and well-constructed. The 5.5 inch black cast metal barrel and trigger give it a solid, weighted feel, while the genuine wood grips lent a touch of authenticity. In my daily life, it served as a perfect replica for a western-themed event and even in my holster, it looked great.
However, I did notice that the action of the trigger wasn't as smooth as it could be, but overall, this was a good purchase.

🔗1825 Italian Percussion Pistol - 4 Barrel Dueling Replica


https://preview.redd.it/pzir0v7r4w3d1.jpg?width=720&format=pjpg&auto=webp&s=c782414af96f9b456c84935d3e81fd3b6907ec8b
As an enthusiast of historical firearms, I recently had the pleasure of trying out the 1825 Italian Percussion Pistol. This replica is a true beauty, with its intricate engravings and detailed furniture. It's the kind of piece that can instantly become the centerpiece of any collection, whether you're a seasoned collector or just starting out.
Using this pistol sparked a deeper appreciation for the craftsmanship that goes into creating such intricate weapons. The trigger was smooth and the accuracy was impressive, just like what you'd expect from an authentic piece.
However, my experience was marred by a minor issue. Upon receiving the product, I found that the stock was broken. While this wasn't a showstopper and I managed to fix it with some glue and tape, it was an unexpected inconvenience.
Despite this minor hiccup, I still think the 1825 Italian Percussion Pistol is a great addition to any collection. Its unique design, accurate specifications, and the satisfaction of handling a piece of history make it more than worth the investment.

🔗Desert Eagle Chrome 4 Barrel Realistic Pistol Replica


https://preview.redd.it/0pbg8ihr4w3d1.jpg?width=720&format=pjpg&auto=webp&s=321379d5cf6218c38b7d91953ddd92d9f6c11308
As a fan of the silver screen, I couldn't resist the Desert Eagle Replica Chrome Pistol. This sleek, shiny pistol has made its way into countless movies and video games, and I was thrilled to get my hands on it.
The first thing that stood out to me was its impressive weight - it felt like I was holding a real, trustworthy sidearm. The removable clip made it easy to reload, and the working action added that extra touch of realism.
While the pistol's chrome finish did attract some fingerprints, it cleaned up easily and added a touch of flair. On the flip side, the plastic components made it feel less sturdy than I would have preferred, and the lack of a proper safety did leave me a bit uneasy. Overall, this Desert Eagle Replica had its moments of glory and its flaws, but I'll definitely be looking for the next big thing in movie props.

🔗Historic 4-Barrel Pistol Replica by Denix


https://preview.redd.it/85lm06sr4w3d1.jpg?width=720&format=pjpg&auto=webp&s=3824a522fbd0f56978378a7aaa1ea5e7ead52e49
As a fan of Civil War reenacting, the Denix 1849 Wells Fargo Revolver has been a game-changer for me. Its realistic look and feel are top-notch, making it an excellent addition to my outfit, giving it that authentic touch.
The black metal and nickel body, with its wood grips, is a delight to hold and adds a sense of weight to it - a detail that's hard to find in other replicas. However, I've also experienced some minor downsides, like the non-firing replica being the only type available. But overall, I'm thrilled with my purchase, and it has become a favorite in my collection.

🔗Denix 22 Magnum Miniature Revolver for Display


https://preview.redd.it/gcf7bb4s4w3d1.jpg?width=720&format=pjpg&auto=webp&s=5ac5e67ecedb8ae589180a22223e77cded2e4c6b
I recently came across the Denix Miniature Western Revolver, and I must say it's a sight to behold. This little gem perfectly captures the intricate details of a real 1873 single-action six-shooter. From the antiqued gray finish to the simulated wood handle, every aspect of this miniature replica makes it a stunner.
One of the most pleasant surprises was the smooth action, just like the original gun. It operates flawlessly and is a true testament to the craftsmanship that goes into making these marvels. However, this adorable little collector's piece isn't designed for playtime, especially not by young, curious kids. It's more of a display item, meant to grace shelves or cabinet shelves with the genuine feel of a real, historical weapon.
With all these features in place, it's clear that the Denix Miniature Western Revolver isn't just a toy; it's a work of art. Yet, it doesn't quite pack the power or the heft of the real thing, which can both be seen and felt. It's a perfect balance of form and function, a captivating collector's piece that's a delight to observe and handle.
So, if you're looking for an authentic replica with the spirit of the Wild West, you might just find your heart's content right here with this delightful little Denix Miniature Western Revolver.

🔗Nickel Finish Smith and Wesson 1869 Army Revolver Replica


https://preview.redd.it/a0rcnmfs4w3d1.jpg?width=720&format=pjpg&auto=webp&s=108d2a7991cf6436b8bb92730f67c4bdaa0f6138
As someone who's always been fascinated by the era of the Old West, I couldn't resist trying out this non-firing replica of the 1869 Army Revolver. Featuring a sleek nickel silver finish, this replica brought me back to the iconic "Cowboy" days.
Handling the replica felt like holding a piece of history, with the original's "single action" and "top break" mechanisms. It even had the added bonus of being a non-firing model, which meant I didn't have to worry about accidentally accidentally discharging it.
However, the size and weight of the replica were a bit more challenging to deal with, given that it's a faithful replica of the original. Despite this, I appreciated the fact that it gave me a better understanding of the real gun without the need to purchase one.
All in all, the Denix 1869 Army Revolver replica is a solid choice for anyone looking to step into the boots of a "Cowboy" in the Old West. Just be prepared to handle its size and weight!

🔗Zerobulk Holster for Taurus Spectrum 380 ACP with Adjustable Height


https://preview.redd.it/ugunh4us4w3d1.jpg?width=720&format=pjpg&auto=webp&s=21ec06a64ecaad19a3fee6b4b5d612201fff774a
The Versacarry Ibcch 380 ACP Extra Small 2.75" Barrel holster is a sleek and comfortable option for those who want to carry their handgun without sacrificing convenience or style. I've been using this holster for a while now, and it's definitely one of the smallest on the market that still feels incredibly snug.
The patented design of the holster secures the handgun by its inner barrel diameter and length, rather than the external features, making it a great choice for those who may have external lasers or lights attached to their firearms. The black finish of the holster is both practical and stylish, and it fits perfectly with a 380 ACP caliber.
Overall, I've been really impressed with this holster's capabilities and its ability to keep my handgun safe and secure without being too bulky.

🔗Wild West Cowboy Die-Cast Metal Toy Gun Set with Holster and Belt


https://preview.redd.it/gz8fwart4w3d1.jpg?width=720&format=pjpg&auto=webp&s=1fd7329c7b7d076ed5dc2667359148603a8027e2
As a kid, I remember dreaming of being an outlaw in the Wild West, and the Outlaw Pistol brought that dream to life. Crafted with solid die-cast metal and quality plastic, it feels like a real antique gun, just like those used by the famous outlaws of the era. The 12 shot action ring caps provide a satisfying bang that's thrilling and safe.
The holster and belt set add that authentic touch, making it more than just a toy. While the plastic handle may not be the most durable, it's still functional and adds a unique look to the pistol. I did find the size a bit small for my hand, but it works perfectly for my son, who absolutely loves it. Overall, the Outlaw Pistol is a great choice for anyone looking to relive the glory days of the Wild West.

Buyer's Guide

Welcome to our buyer's guide for 380 handguns! This guide is designed to provide you with detailed information about the important features, considerations, and general advice for selecting a high-quality 380 handgun. We'll discuss aspects such as caliber, action, capacity, and ergonomics to help you make an informed decision when choosing the best 380 handgun for your needs.

Caliber

The 380 handgun typically comes in three common caliber sizes: 380 ACP (Automatic Colt Pistol), 380 Auto (shortened version of 380 ACP), and 380 +P. The primary difference between these calibers is the amount of stopping power they provide. The 380 Auto offers decent stopping power, while the 380 +P has more energy and produces a higher velocity for increased stopping power.

https://preview.redd.it/op0jbpvv4w3d1.jpg?width=720&format=pjpg&auto=webp&s=6da2cb0ae2b041a6b9691f4a578ea20218ac37fe

Action

There are two primary actions in 380 handguns: semi-automatic and revolver. Revolvers typically have a lower capacity (usually 5 or 6 rounds) and require manual extraction of spent casings, while semi-automatics have a higher capacity (10 or more rounds) and automatically eject spent casings. Semi-automatic handguns generally have a higher cyclic rate and are more popular for self-defense purposes due to their quicker reloading times.

Capacity

The capacity of a 380 handgun can range from 5 to 13 rounds, depending on the type of magazine, and the type of action. Semi-automatic handguns usually have a higher capacity than revolvers. However, capacity should not be the only consideration when selecting a handgun. Other factors, such as trigger pull and reliability, should also be taken into account.

Ergonomics

Ergonomics play a crucial role in comfort and accuracy when shooting a 380 handgun. Factors such as grip size, texturing, and weight distribution should be considered. A handgun that fits well in your hand and feels comfortable will improve your accuracy and ease of use.

https://preview.redd.it/hgun0s5w4w3d1.jpg?width=720&format=pjpg&auto=webp&s=e14d27f5083be3ce3a3d76c8a9f09c5ccad852b8

Reliability

Reliability is essential when selecting a 380 handgun. A reliable handgun will function properly under various conditions, such as extreme temperatures, adverse weather, and rough handling. Be sure to test the handgun with different types of ammunition to ensure it's reliable.

Cost and Value

Lastly, consider the cost of the 380 handgun and the value it provides. While it's important to find a handgun within your budget, don't sacrifice performance or quality to save a few dollars. A high-quality 380 handgun may cost more initially, but it will likely provide better performance, reliability, and durability in the long run.
We hope this buyer's guide has provided you with valuable information about the important features, considerations, and general advice for selecting the best 380 handgun for your needs. Remember to prioritize factors such as accuracy, reliability, and comfort when making your decision. By following these guidelines, you'll be well on your way to choosing a high-quality 380 handgun that will serve you well in various self-defense or recreational applications.

FAQ


https://preview.redd.it/nkhxtwpw4w3d1.jpg?width=720&format=pjpg&auto=webp&s=6df530de7ce3824581862887226b78009e791b5f

What are the key features of a 380 handgun?

The 380 handgun is known for its compact size, lightweight design, and reliable performance. It features a semi-automatic action, low recoil, and high capacity magazines, making it an ideal choice for concealed carry and personal defense.

What are some popular 380 handgun models on the market?

Popular 380 handgun models include the Sig Sauer P365, Glock 48, Walther PPS M2, and the Springfield Armory Hellcat.

What is the size and weight of a typical 380 handgun?

The size of a 380 handgun typically ranges from 6.8 to 7.3 inches in length and 1.1 to 1.5 inches in width. The weight varies from 18 to 23 ounces, depending on the model and manufacturer.

https://preview.redd.it/totrtf0x4w3d1.jpg?width=720&format=pjpg&auto=webp&s=bea5799fbe6fc559fba2f90feda8cc3b24dd2885

What ammunition is suitable for a 380 handgun?

380 ACP (Automatic Colt Pistol) is the most common ammunition used in 380 handguns. It is available in various bullet types, such as self-defense, target practice, and training ammunition.

Are 380 handguns suitable for concealed carry?

Yes, 380 handguns are ideal for concealed carry due to their compact size, lightweight design, and easy portability. They offer an effective and reliable means of self-defense in case of emergency situations.

What is the recoil like on a 380 handgun?

The recoil on a 380 handgun is generally low, making it more comfortable to shoot compared to larger calibers. This feature is particularly beneficial for novice shooters or those who are recoil-sensitive.

How many rounds can a 380 handgun magazine hold?

The magazine capacity of a 380 handgun can range from 9 to 16 rounds, depending on the model and manufacturer. High-capacity magazines are available for those seeking a greater number of rounds.

What is the price range for a 380 handgun?

The price range for a 380 handgun can vary greatly depending on the brand, model, and features. Generally, you can expect to pay between $400 to $800 for a high-quality 380 handgun. Prices may be higher for premium or limited edition models.

Can I use a 380 handgun for home defense?

Yes, a 380 handgun can be used for home defense in case of intruders or other threats. Its reliable performance, low recoil, and ease of use make it a suitable choice for self-defense scenarios.

How do I clean and maintain a 380 handgun?

Cleaning and maintenance of a 380 handgun should follow the manufacturer's recommended guidelines. This typically involves disassembling the firearm, cleaning the barrel and frame, and lubricating moving parts. Regular maintenance will ensure optimal performance and longevity.
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submitted by Stage-Piercing727 to u/Stage-Piercing727 [link] [comments]


2024.06.01 02:46 Ok_Video488 I've Been Playing "Adopt Me!" For Over 2 Years. But After My Experience, I'll Never Look At "Adopt Me!" The Same Again.

I've been logging into "Adopt Me!" for over 2 years. I'll one day get my 1,000th day streak, a milestone I doubt anyone reached, but after what I went through, I don't think I'd play "Adopt Me!" anytime soon.
On the day where I should've gotten by 1,000th day streak, I knew something was off as the game loaded. Instead of having the familiar and cheery intro screen, I was already in the game (it just popped up). The usual iconic music was replaced by a stinging silence. I once prided as a very rich player, but I now had no bucks and only one Flare-age Neon dog named Alex, and a Luminous-age Neon cat named Lilly.
It had been a long time ago since I played "Adopt Me!" for the first time, but I couldn't bring up anytime where I had a Neon dog which I named Alex, nor a Neon cat named Lilly.
I didn't even think that was possible, because I never recalled creating a new account, and even if I did, only either a dog OR a cat would hatch from the Starter Egg, and it definitely wouldn't have a Neon cat/dog of ANY age.
I began getting worried. Had I been hacked? Had I loaded into the wrong server (I realized I had been playing alone)? Or was some other technical issue? But if it was a technical issue, how could I just get two Neon pets for free?
I looked further into my pets, and found something that was DEFINITELY not right. Why did the pets have healthbars, along with a stamina, energy, hunger, and thirst bar? Was this a survival game? "Adopt Me!" hadn't ever been a survival game- it was always an RP and pet-raising game!
Not even my avatar was the same. It was reduced to the standard Roblox Noob, when I really had a lot of Robux. Had I logged into a doppelganger account?
I looked into my 'Toys' section, and all I had were a Flashlight and Toy Sword. Had someone hacked this into a survival game? If so, what kind?
But I wasn't gonna sit around to find out. I called the Roblox support number, but the voicemail was just dead silence even as I turned up to full volume, almost as if it was off-duty.
When I looked back in my game screen, I found a note on the ground, I picked it up by pressing E, and it read:
"I know you. I know you're wondering why this game seems so out of place, and you tried to call Roblox support. A virus has just started spreading in the Nursery and much of Adoption Island has been destroyed by its hosts. The infection doesn't spread by air, but if they touch you, well, you know. Wait... someone's-" I immediately put the note down and ran my avatar back home, not thinking of looking back. But then a dialogue box opened.
LILLY: Wait! I can't keep up!
I wanted to slow down, but I was afraid of what was behind me. I realized my avatar was almost out of stamina, so I cut behind a tree to recharge. I realized Lilly's healthbar was completely red, and I dreaded to think on what would happen if either pets' or my HP reached 0. I tried carrying them both, but that left me defenseless. As I listened closely, I didn't hear anything, so it might be safe again. But I couldn't relax as a message popped up that said, "DON'T MAKE A NOISE!" with an audio recording waveform that had a bar limit. I held my breath and remained as quiet as possible, not as quiet as the game's ambience.
After quietly breathing in and out of what felt like forever, the warning message finally faded. I picked up the two pets, and snuck quietly back into my home. When I got home, though, I realized there had been a crate in there.
"Do I open the crate?" I asked myself. "What if it's infected?" I drew my Toy Sword and pressed 'E' to open it. What I found inside washed most of my worries away. Inside there was a Flame Sword, with the typical blade replaced by a 2D fire icon. I didn't know what this new weapon would do, but I wasn't gonna keep my blunt Toy Sword around.
Suddenly, a speech bubble popped up on what seemed to be behind me. "ANNA: You've upgraded your weapon." I dragged my camera around, and there was Anna, the young girl typically from the Nursery with blonde hair and a pink onesie with a rabbit tail.
"What's going on?" I typed in the chat.
I didn't expect her to respond, as she's just an NPC. But merely 3 seconds later, she replied, "I... I don't know." She responded. "But I think the source is in the Nursery."
Another chat bubble popped up from behind.
"ALEX: But what if we die, even if we destroyed the beacon?"
"We have no choice," I typed back. "It's either us, or them. But maybe, if we just work together, we could make it out alive."
As we stepped out with my volume as high as possible to sense any infected, suddenly, as we were about to enter the Nursery, the ground below us suddenly gave away, and it was dark, too dark, so dark I worried that if I were to turn on my flashlight, I would get jump scared.
I equipped my flashlight and covered my eyes and slowly pressed the left mouse button, preparing for the worst. But nothing happened. The cave was lit up slightly, and after a few tense seconds, no monster came.
But another thing made me flinch- the torches around suddenly burst alight, nearly making me spill water all over my keyboard. I could vividly hear my avatar's footsteps as I inconsistently tapped the 'W' key to try not to make too much noise.
After tapping the 'W' key on what felt like forever, we came across a very questionable door. As I selected the Flame Sword, I realized it had a series of abilities. I used 'One Slash,' which had the least required energy, but it easily sliced the hinges off and the door fell.
But we were met with a horrible sight. I expected the source to be some like reactor core, but I nearly puked over my computer screen. It was a number of masses of unknown fluid tied together by what appear to be veins. But one mass in the center seemed to be distinctive from the rest, almost as if it had an eye in it.
But I realized that all too late as the central mass began to crack, as if it were an egg. As I drew my Flame Sword open, a huge tentacle burst open from the center mass. I nearly froze. As I panned my camera back facing the door, the door was shut. I tried pressing 'E' opening the door and running, but a dialogue box popped up.
"ANNA: We can't leave yet! Otherwise, the virus would spread out of control!"
I reluctantly panned my camera back to the single tentacle, and shakily pressed the '1' key, equipping my Flame Sword again. But I noticed all too late that that single imposing tentacle was a mere decoy as 8 other tentacles popped open from the other masses.
I quickly popped open my Flame Sword move lists, and I scrolled left to right at what felt like the speed of light, desperately trying to find a good attack. I figured that "Fire Cage" would trap the thing and slow it down as I try to find a new attack.
As I thought, the tentacles were immobile and couldn't move. As I scrolled left to right amid the Flame Sword's attacks, one of them caught my eye, "Infernadius Executionis." It sounded rather powerful, but just as I hovered my mouse over the button, I quickly saw a message:
"DO NOT USE UNLESS LAST RESORT. THIS WILL UNPOWER YOUR SWORD."
But I figured I wouldn't need it as the cage seemed to be burning the thing itself. Without hesitating, I began clicking my left mouse button as fast as I could. I began thinking my finger would create a trance because of how fast I was clicking, then, as the multiple slashes piled up, I was faced with a "time-it-perfect" press circle and ring. I pressed almost perfectly, and the slashes blew the being into nothing.
There was no time to celebrate, though. Almost immediately, a hole appeared in place of the being. The place around began crumbling and a wall of very toxic materials of what seemed to contain the virus began tracing the hind wall. I pressed 'E' as fast as I could to try to push open the heavy door. But it didn't work and I clicked the left mouse button. That triggered a slice which bust the door down into two molten pieces.
As we ran out of the main chamber, we saw more infected monsters that began charging at us immediately followed by a jump scare. But I was so focused on killing the monsters I merely blinked.
I swiped my camera down and slashed, jumping into the air with an incendiary jump. Then, an idea immediately sparked into my mind. I scrolled my camera backwards and looking down about 45 degrees. As I swiped the sword repeatedly about 2 times per second, the monsters began falling like bowling pins.
But all that stopped when I hit a wall on the other side. At this point my Flame Sword was completely drained of energy and was basically a Toy Sword now. But my avatar automatically dropped it and I really couldn't fight off all of them with a mere Toy Sword.
I swiped my camera around in all directions, trying to look for some way to get out. I even spammed the left mouse button to try and see if I could escape. But it all stopped as I heard repeated gunshots behind me and I quickly swiped my camera.
It was Anna, and she seemed to now be around in her teens, with an assault rifle in her hands. Before I could type anything in chat, she spoke up in a voice bubble, "ANNA: Don't worry. I've been in Arsenal before."
Another voice bubble popped up.
"ALEX: But we still have to get out. I can smell the virus from here. If we don't get out, we'll all get infected."
My camera view began developing a red, blurry, vignette. I feared what would happen if my camera became completely opaque. I thought I heard the ceiling crack as I slashed it, so I panned up as hard as I could, and began clicking faster than I ever had.
I thought my mouse was gonna shatter, but all that faded away as the ceiling opened and the camera refreshed. Back out of the ground, the ground patched back up, almost as if nothing was there.
The sky had been clear again, and one last message appeared.
"Congratulations! You've saved Adoption Island from certain extinction, thanks to your party's hard work and determination."
This would be an experience I would never forget or unsee. As I finish this post, I want to remind you that after what I've been through, I'll likely never see "Adopt Me!" the same way ever again.
After all, who knows if the virus is really dead? Is it still buried underground? All I can hope is that another disaster doesn't happen which triggers the virus to be released again, and I REALLY hope this cruel hacker doesn't spread the virus to other games.
submitted by Ok_Video488 to horrorstories [link] [comments]


2024.06.01 00:17 LouisGhem Question about GPX formatting format loading oddity

I have several of the GPX MW series, the ones that come in blue grey, and pink with 2GB capacity. Occasionally they go weird on me, but most of the time they're solid workhorses for my needs.
Usually, when I plug one into a PC, an icon shows up that says GPX, and you drag stuff on, no problem. In those cases, the icon is one showing a standard extra drive. However, lately for some unknown reason, a PC will want to spend a minute "setting up a drive", and when it does, the icon then comes up as a small player, and while it reads as full (or for whatever I have on it), you cannot actually access the files.
In addition, a friend of mine has a Mac, and when I plug it into that, I CAN still move the files on that. But it's a pain in the butt and not always an option for me.
And for final weirdness - I had one do this to me a while back, then one day it magically re-loaded one day where I could get at everything again.
So - does anybody know what's causing it, or if it's fixable without just waiting and hoping for it to eventually right itself again? (I did try a re-format, and that didn't work.)
submitted by LouisGhem to mp3players [link] [comments]


2024.05.31 23:45 euromonic Did Elaine ever do anything *that* bad?

I mean yes, in the last episode it highlights all the bad things the crew did.
But I can’t really remember a time when Elaine did someone really dirty. The sauna thing was an accident.
I guess by modern standards her coughing on that ladies things at the office and rubbing her butt on the keyboard can be considered unlawful contamination of some sort but compared to Jerry Kramer and George she’s relatively innocent.
But I kinda want her to be just as bad as them you know? Especially since she’s a normal woman and well adjusted so them being in it all together is kind of comforting. Almost makes you feel better about yourself.
submitted by euromonic to seinfeld [link] [comments]


2024.05.31 21:59 inthemix1i [US-NJ] [H] QK65 r1, SMKey TKL, HMKB 60%, KAT Cyberspace, SA Polyclear, EPBT Ivory, Artisans (Artkey, Canto, Keylabs, KO, Rama) [W] Paypal

Timestamp & additional pictures
Artisans
Have some stuff for sale. Willing to ship internationally. Feel free to message me with any questions!
submitted by inthemix1i to mechmarket [link] [comments]


2024.05.31 19:11 brycen64 So I made a Dragon Ball Z Board Game for my kids... and we love it.

So I made a Dragon Ball Z Board Game for my kids... and we love it.

So I created a Board Game for my kids and it's been a blast. Just thought I would share. haha.
We call it DB Fight. Here are the rules
Welcome to DB Fight! A Card and Miniature Strategy Battle Game that brings the fights of the Dragon Ball series to life!
Object Each player controls a number of characters (I recommend setting the maximum to 3 because 3 can easily turn to a much higher number thanks to certain moves such as Piccolo’s Multi-Form or Cell’s Cell Jr move but that is up to the players). The object of the game is to eliminate all of the opponent’s characters or utilize any unique win conditions one of your characters bring to the fight (such as Frieza’s Planet Destruction Ability).
The First Time You Play If you are playing for the first time, I recommend beginning with a 1v1 battle between Frieza and Goku and setting a Maximum Stage of 5.
Rock Paper Scissor’s Shoot! If players ever cannot come to an agreement on a decision, they will play Rock Paper Scissors, the winner will make that one decision. Play a separate game for each decision.
Assembling The Team Before the fight can begin, the teams will need to be assembled first! A few decisions need to be made for that to happen.
Maximum Stage: Each Character has a maximum stage which relates to their highest transformation. For Example, Base Perfect Frieza is Stage 3, however Frieza Black is Stage 8. If the Players decide upon the Maximum Stage being Stage 5, then Frieza can be selected, but he can only go up to the Golden Frieza Transformation which is Stage 5.
Power Level: Next the players will need to decide what the Power Level will be, that is the total number of character stages added together on one given team. For example, if the Power Level is 5, then a player might pick 1 level 5 character, such as Golden Frieza, or maybe they pick a level 3 character with a level 2 character such as Mystic Gohan (Stage 3) with Tien (Stage 2).
Picking Characters: After setting the Maximum Stage and Power Level all that remains is to select which characters you want on your team. There are no rules as to who can work with who, you can have Baby and Jiren on a team if you want, have fun! Rock Paper Scissors can determine who chooses first, or perhaps players can bring their own Characters to the match.
Gathering Resources Each Character comes with a mini-figure, a deck of Basic Cards and Character Cards, and two resource dials called a Ki Pool and Active Ki.
Mini-Figure: The Mini-figure represents your character. Their Base is about 1 inch in diameter, unless they are a large character in which case it will be around 3 inches in diameter (such as Cell Max). This figure will represent where your character is on the map for targeting purposes.
The Deck: The Deck is comprised of Basic Cards and Character Cards. It does not need to be shuffled, players will be allowed to pick any card from anywhere in their deck every turn.
Basic Cards: These are actions that are common among every character, such as ki blast, attack, dodge, and many more. The Basic Cards will be described in a later section. When putting together your deck, do not forget to grab these basic cards.
Character Cards: Each character comes with a non-specific number of personal Character Cards, these are actions that are unique to the character, such as Kamehameha or Solar Flare. When putting together your deck, add the Character Cards to the Basic Cards.
SETUP THE MAP Now it’s time to setup the map, here we’re going to setup the Ki Dials, Miniatures, and Deck.
Set Ki Dials: Your total Ki between all dials will be 10 times your maximum stage, so if your maximum stage is 7, then your Total Ki will be 70. The Active Dial should be set to 10 times the base stage. So if your base stage is 3 then set your Active Ki to 30, set your Ki Pool to fill the remaining Total Ki. Using the example of 70, if your Active Ki is 30, then 40 will go into the Ki Pool.
Setup Characters: Each Player picks opposite sides of the map, they will setup their characters on a space that touches the border of the map on their chosen side.
Setup the Deck: Each deck comes with a base character card, such as “Goku” or “Vegeta”, place this card out in front of you to show your opponent your starting transformation and display your character.
How to play? Before the fight can begin, we need to know how to play. Here is a rundown of the basic rules of the game. It is broken up into 4 phases. Pick, Reveal, Enact, Calculate.
Pick: In this phase, each player will secretly pick one or more of their cards from their deck for each character they control and place it face down in front of them. The most basic actions are 1 card, such as Attack or Solar Flare, but some actions might require a Location, Target, or Checker card to be played with them (those will be explained in a later section). Other Actions allow some cards to be stacked with another card, such as adding Instant Transmission to a Kamehameha.
Reveal: In this phase, the players flip over their cards to reveal what they have chosen. Typically this is a short flip of cards and move onto the next phase, however some characters like Hit have a special move that allows them to re-pick their action after all other opponents have revealed. When this happens, any character using this ability will simply pick, place face down, and reveal once more.
Enact: In this phase, all actions are considered to happen at the same time. So there is no need to worry abut who goes first. Here are the parts of Enact.
Payments: Before we even know what happened, Ki leaves the characters, this comes in the form of Powering Up characters, Upkeep, and Paying Ki for actions.
Power Up: If your character Powered Up Then spin the Ki Pool Dial down accordingly and Spin the Active Ki Dial up accordingly. You may power up anywhere from 1 Ki up to double your current stage. If the Power up was selected, then you do not have to pay for the transformation this turn. For example, if Goku is Super Saiyan 3 and chooses to Power up, he can bring 6 Ki from his Ki Pool down to his Active Ki, and he does not have to pay the 3 Ki required to maintain the transformation this turn.
Upkeep: Some Actions or Transformations require a constant drain on energy, such as Kaio-Ken, or Super Saiyan 3. These actions will feature a Sustain Characteristic, this means Active Ki that has to be paid every turn while the Action or Transformation is in effect. Pay the Ki from the Active Ki as required. If you cannot pay the Ki, due to an error in your calculations, then the move ends and is not in effect for this round. Any effect from the action ending takes place immediately, such as rolling dice to see if damage taken from Kaio-Ken.
Pay: Pay any Ki from Active Ki or in rare occasions Ki Pool (such as with Special Beam Cannon or Kamehameha) for any actions selected. Spin the dial down to pay for any actions selected. If you cannot pay for any action, due to an error in calculation, the action is ignored as if you didn’t pick it at all. Your character simply got shocked and forgot to move this round.
Move: In The Dragon Ball Universe, every character is a speedster, capable of moving in the blink of an eye! Before Damage is done or actions are completed, we need to see if characters are still in the same location. Any character who has used Dash, Jump, or any other movement actions that will relocate the character (such as Instant Transmission) will performs those moves and cancel the targeting accordingly. However using a basic attack action will move your character next to the target, but not cancel any attacks targeting them. Essentially Characters are capable of tracking their targets in the middle of a fight.
Target Confirmation: Next we need to make sure targets are still valid! Did your actions hit or miss? If the target of the action is no longer in the same location, then it ‘might’ have missed, as stated above, unless the action specifically cancels the target or is considered a rapid move such as Jump or Dash then the attacker was able to track any movement of their target and still hit them accordingly. If the target took a Dash or similar action then the attack will miss unless it has the Blast Characteristic or something else that may still hit the target, check the blast radius or any other targeting conditions accordingly.
Non-Damage Actions: Did Buu Wrap his body around Gohan? Did Goku put Radditz in a headlock? Did Baby Possess a Vegeta!? Many actions do zero damage, but have a drastic impact on the game, complete any of these actions before moving to Damage Calculation.
Did my attack still happen? Sometimes it may seem like you can prevent a move from happening, for example, Frieza was about to destroy the planet, but Piccolo wrapped him up. As much as you desperately wish this happened, it’s important to keep in mind that all actions happen at the same time. If Frieza launched that attack, then he launched it AS Piccolo wrapped him up, thus not preventing the attack. However, if Frieza was still charging the attack planning to release it on a future turn, then his attack would be interrupted by the grapple and the Ki would be wasted.
Calculate: Now it’s time to do some damage! All Damage is done at the same time, so it is very possible for a double knock out. Calculate the damage for any relevant action, build it in a pool to make sure you are getting all the factors correct, then have the target of the attack spin down his dials accordingly. Damage calculation will be explained below.
Damage Calculation:
Convert the Ki to Damage: Each attack action has a Damage Characteristic, this means that for every 1 Ki spent, it does X amount of damage. If the Damage Characteristic is 2, and 6 ki was spent on the attack, then it will do 12 damage.
Add any extra Damage: Certain Transformations, such as Gohan Beast or Legendary Super Saiyan, add a flat damage bonus to each attack. Add this bonus to the damage pool. For example, if the Ki to Damage conversion came up to 12, and the extra damage was 10, the new calculation is 22.
Stage Disparity: Sometimes in the Dragon Ball Universe, a powerful transformation can render powerful attacks ineffective. Such as when Krillin attacks Super Saiyan Goku, the transformation of Super Saiyan became just too powerful for Krillin to do any real damage. We use the Stage Characteristic to represent this. Stages represent the power level of the character. When this happens, we apply the following formula to damage calculation.
Equal Stages: It should go without saying, but I’ll say it. If both the attacker and the target are equal in stages, then nothing special happens.
Attacker is Greater: If the Attacker is greater in stage than the Target, Add an extra 10 damage to the attack. It is always only 10 regardless of how many stages greater the Attacker is. (Play testing revealed adding more than 10 imbalanced the game).
Attacker is lesser: If the Target of the attack is greater in stage than the attacker, then 10 damage will be subtracted from the attack to a minimum of 1. For example, if the damage calculation is set to 6, then the attack will still do at least 1 damage.
Reduce Damage: If the target selected the Block Action or another damage reducing action such as Android 17’s Barrier. Then reduce any damage accordingly. For example, if Block was chosen, it removes 10 damage from the overall attack. If the total sits at 22, the damage is now 12, this can be a minimum of 0, reducing the damage entirely.
Apply the Damage: Starting with the Ki Pool, spin the dial down to account for the damage taken. If the Ki Pool turns to zero, then apply the rest of the damage to Active Ki. If the character hits zero in all dials, they are considered defeated and removed from the board. In rare cases, such as Cell who is required to hit -10 Ki before being destroyed, the character will be removed from the map, and setup anywhere on the map at the beginning of the next turn at whatever Ki his character card specifies.
The Map Now let’s talk about the map, how to move, target and attack, etc.
The Overall Board: The Board is a typical game board used for Checkers or Chess, with dark and light checkered spaces in an 8x8 grid.
The Locations: The Board is divided into 4 sections, one for each corner in a 4x4 grid.
The Checker: The Board is divided into white spaces and black spaces (or light and dark depending on your board color).
Movement: The Character must occupy a space on the board at all points of the game, unless they are using a special move, such as Baby’s possession, in which case he would be removed from the game board but count as being inside his target of possession. Or as with Cell who might have hit zero on his dials, in which case he would be removed from the board but set back up at the start of the next turn. A Character is moved by one of a few actions.
Moving just to Move: In a fight, every move is calculated. There is no such thing as a casual relocation. If a character is moved, it will be because of a dash, jump, attack, block, or any other special circumstance. Characters may not be moved, just to move.
Attacking: If the character targets another character with the attack action, or a similar physical attack such as Grapple, Wrap, or Ki Blade, then the Attacker will need to be moved adjacent to the target and within the same location. A checker card must be played with the action to reveal what color the Attacker intended to be located on. If the target dashed or jumped out of the way, then the Attack action misses, the Attacker must be moved to the location of where his target was. For example, Goku attempts to punch Dyspo, but Dyspo Dashed out of the way. The Goku Minifigure would be moved next to Dyspo, and then Dyspo would be relocated.
Dash: A Dash action must be played with a location and a checker card. The Character is moved to that quadrant of the map and onto the colored space specified.
Jump: A jump is a small quick movement. The Action allows the character to relocate from one space color to the nearest adjacent color of their choice without leaving their current location quadrant. For Example, if Krillin is in Location 1 on a white space and he plays the Jump action while multiple enemies attack him, his attackers will first be placed next to him, then the krillin miniature will be moved to a black space of his choosing that is a minimum distance from his previous location.
Blocking: In a case where a character is blocking for himself, there is no movement. But there are scenarios where movement is required with blocking such as blocking a specific attack like Frieza’s Planet Destruction, or blocking on behalf of an ally. We’ll talk about targeting the ground in a later section, but if a character wants to block a specific blast, they will be moved to that blast location when they play the block action. If it is a blast attack, the character is moved to the center of the blast. If they are blocking on behalf of an ally, they will be moved to the space adjacent to the target, and directly between the attacker and the target. If the attack is coming from an angle that makes the direct line ambiguous, then the blocker has freedom to choose whichever space makes the most sense to them.
Any Other Special Move: There are countless special actions a character can take that can require a movement. If any of these moves are made, the appropriate checker or location card must be played with them to show where the character was intended to move. Why? Because in the chaos of battle characters can get caught in blasts or ki barrages. It’s important to note where the character was intended to go, so they cannot retroactively place their character perfectly out of harms way, as much as possible, though there is always a little room for strategic placement. For example, if Vegeta fired a final explosion into location 1, and krillin was jumping out of the way of an attack from Buu. If krillin has two spaces to move, one within the blast radius of Final Explosion, and the other outside the blast radius, then Krillin can move to the safer spot.
Targeting the Ground: If a character wants to target the ground such as with Final Explosion or with Planet Destruction, a marker must be placed on the board indicating where that attack is going to land.
Targeting a Range: Some attacks can hit a variety of areas, such as the Ki Barrage Action. When this action is selected it will be played with a Location and Checker card, this means the attack hits every space in that location of the chosen color. If a blast attack specifies a location without a checker card, it means every space within that location is affected by the attack.
How to Read Cards:
Move Name: The Name of the Move.
Charge: How much Ki to pay from Active Ki to use the move, or how much to pay each turn to build it up.
Build: How much Ki to pay from Ki Pool to use the move, or how much to pay each turn to build it up.
Minimum: The minimum amount of turns required to launch the attack or use the actions. If the Minimum is 2, that means 1 turn the user pays the Ki and builds up the move, on the second turn they can either continue to build it up further or launch it.
Maximum: The is the maximum amount of turns an attack can be built up. If the Maximum is 2, that means turn one they can charge it up, but on the next turn they have to either launch the attack or cancel it.
Stage: The current stage of the Character. Used for Stage disparity calculations.
Special: The Special rules to go with any actions, used to redefine rules. If the text of a special move breaks a rule, this is considered legal and allowed. When in doubt, trust the card over the rules.
Damage (DMG): How much damage is done for each Ki spent on the move. If the Charge is 1 and the DMG is 2, that means if 3 Ki is spent on the move it will do 6 damage.
Sustain (SUS): How much Active Ki is required to keep up the action. If no number is shown next to the stopwatch icon, then it counts as 1, a number is shown then that is what must be paid every round.
Blast: This is the amount of spaces affected from the space hit. It a move has a blast of 1, that means it hits the target and every space next to the target, hitting a total of 9 spaces. If the blast is 2, that means it hits the target and two spaces from that target hitting a total of 25 squares.
Basic Actions Defined: In this section we are going to cover the basic rules for each basic action. These actions have their rules written on them, but this section will go a bit more in-depth to help answer any possible common questions.
Checker: This card, played with other actions, determines what color space your character winds up on.
Location: This card, played with other actions, determines that quadrant of the map your character winds up on.
Attack: This is a physical attack that represent kicks, punches, head butts, etc. This is done against another character and moves your character next to the target, played with a checker card.
Defend: This allows your character to reduce 10 damage from an oncoming attack.
Power up: This action allows you to transfer Ki from your Ki Pool to your active Ki. You can transfer anywhere from 1 to double your current stage.
Ki Blast: This is a basic Ki blast, done at range, does not relocate your character. This card, when played on top of a special ki blast such as Kamehameha, means that you are releasing the Kamehameha.
Focus Energy: This action places one ki aside to be added to a ki blast on a later turn. When played on top of another special ki blast such as Kamehameha, means you are still building up the Kamehameha.
Ki Barrage: This action represents multiple ki blasts being shot rapidly. It is played with a checker and location card to represent all spaces of a certain color hit within a certain quadrant for 1 damage. This is unique because each square is hit for 1 damage, instead of normal ki to damage conversion.
Cancel: This action cancels any current ki attack being built up, any charged ki get refunded to the Active Ki. For example, if Piccolo has spent the last 3 turns placing 6 ki into his special beam cannon, and on the fourth turn he plays cancel, he will be refunded that 6 ki into his Active Ki (even though 3 of the Ki originally cam from his Ki Pool due to the moves special Build Characteristic).
Share Energy: This action tranfers x amount of active Ki to a targets Ki Pool, this cannot cause the user to go over their original starting Ki total.
Sense Ki: This is a move that only certain characters have. But it allows them to fight as normal when blinded by moves such as Solar Flare. However, they cannot sense Golden or Super Saiyan God transformations unless they are Golden or in a Super Saiyan God transformation.
Dash: Played with a Location and Checker Card and allows the Character to relocate to the indicated Quadrant an on any space of the selected color within.
Jump: Played with a checker card, the character relocates to the nearest chosen color of their choice. This action can be stacked with any other move except transformations and power ups.
Close Eyes: This is a simple action that can be stacked with power ups, or transformations, it simply closes the characters eyes, protecting them from Solar Flare or other blinding moves. It is impossible to target another character while eyes are closed unless a Sense Ki Action is stacked with it. However targeting the ground, using blast attacks that target a location or using Ki Barrage is still a valid way to attack with eyes closed, or while blinded.
Grapple: This action is only successful on targets who are not taking any offensive or defensive action. If they are focusing a ki blast, or powering up, among other moves that do not relocate them or deal any damage or have innate defense capabilities such as the Defend Actions, or moves such as Android 17’s Barrier.
GLOSSARY:
Power Level: The total number of character stages added together on one given team.
Maximum Stage: The highest transformation level a character can reach in a game, determined before the match begins.
Ki Pool: A resource dial representing the total amount of Ki a character has available for the game.
Active Ki: A resource dial representing the amount of Ki a character currently has active and available for immediate use.
Basic Cards: Common action cards available to all characters, such as ki blasts, attacks, and dodges.
Character Cards: Unique action cards specific to each character, representing their special moves and abilities.
Pick Phase: The phase where players secretly select cards from their decks for their characters.
Reveal Phase: The phase where players reveal the cards they have chosen for their characters.
Enact Phase: The phase where players carry out the actions of the revealed cards simultaneously.
Calculate Phase: The phase where players calculate and apply damage and other effects from the actions.
Power Up: An action that allows characters to transfer Ki from their Ki Pool to their Active Ki, increasing their available energy for the turn.
Upkeep: The ongoing Ki cost required to maintain certain transformations or abilities.
Move Action: Actions that relocate a character on the map, such as dashes, jumps, and instant transmission.
Dash: A movement action that allows a character to move to a different location quadrant and space color.
Jump: A movement action that allows a character to move to an adjacent space color within the same location quadrant.
Block: An action that reduces incoming damage, either for the character themselves or for an ally.
Target Confirmation: The process of verifying if an attack hits its intended target based on movement and positioning.
Non-Damage Actions: Actions that do not deal damage but have other significant effects, like grappling or possession.
Stage Disparity: The difference in power levels (stages) between the attacker and the target, affecting damage calculation.
Blast Characteristic: An attribute of certain attacks that allows them to hit targets in an area rather than a single space.
Damage Characteristic: The ratio of Ki spent to damage dealt for a specific attack or action.
Location: A section of the game board defined as a 4x4 grid in one of the corners.
Checker: A division of the board spaces into white and black (or light and dark) spaces, used for movement and targeting.
Targeting the Ground: The act of directing an attack at a specific area of the game board.
Targeting a Range: An attack that affects multiple spaces within a specified location or checker pattern.
submitted by brycen64 to dbz [link] [comments]


2024.05.31 18:25 _Wildlife [Help] Inkscape not changing ruler color according to theme. (Ubuntu 20.04)

[Help] Inkscape not changing ruler color according to theme. (Ubuntu 20.04) submitted by _Wildlife to Inkscape [link] [comments]


2024.05.31 16:54 GenarationHD K65 Plus Wireless and Harpoon Wireless won't connect to single Slipstream Receiver

So I bought the K65 Plus Wireless Keyboard and the Harpoon Wireless Mouse a few days ago for one main reason: SLIPSTREAM MULTIPORT
On paper I should be able to connect my mouse and my keyboard to one single USB receiver instead of occupying all my front Panel USB Ports with two separate receivers. Sadly I can't get it to work. The receiver the keyboard came with offers no functionality to add a additional device to it. It's called K65 Wireless Receiver in ICUE and not Slipstream Receiver so that's fair I guess. The receiver which came with the mouse is called Slipstream Receiver in ICUE though and offers an option to add additional devices. It prompts me to connect all devices via cable first. When I connect the mouse it shows a mouse icon, when I connect the keyboard nothing happens.
I can't seem to get it to work. Is the keyboard not MULTIPORT compatible? Are there other small form factor wireless keyboards which are?
submitted by GenarationHD to Corsair [link] [comments]


2024.05.31 16:07 ThrowRA_roomy How do I (29F) talk to my confrontation avoidant roommate (24F) about worries I have?

TLDR: I am currently living with my friend and her family with plans to move out with my friend. I am finding that there are some major issues I need to talk to them about, however. I want to talk to them, but my roommate is so confrontation avoidant, she will spiral into an anxiety attack and severe depressive episode. How to I approach the issue with the least amount of damage?
Please note: my keyboard double types and I may miss it in my edits...
Also, she may see this. If so...uh, let's talk, I guess.
So, let's get into this. ((yes, I know the saying to never live with your friends.))
I am currently living with my friend and her family with plans to move out of the family home and into an apartment with my friend. We were given a year deadline and we are about 4 months in. I have a job and I have been trying to make plans toward moving. I try to talk to my friend about it but...
My roommate keeps getting...idk maybe upset? I'm not sure, but she keeps asking me what my rush is. I guess she doesn't realize how much goes into getting an apartment? I moved across the country for this opportunity, so I need to go back home and rent a truck to get all my stuff. I am expecting that I will need to spend close to $4000 to move into a new place (including money I need for the apartment itself.)
Since moving in with them, I am finding that my friend is pretty self centered (aren't we all?) and spoiled. She has zero respect for people, their personal space/belongings, or their opinions. It is like she lives in her own little world and expects everyone to follow her thought process and be okay with whatever she does. She gets confused when I'm not like that. She has severe anxiety and depression (I do as well, but because I'm not comfortable in the environment I am currently in, I've been hiding it.) And she has major issues with confrontation.
On top of that, she does not have a job yet, has been unemployed for about a year, is, to my knowledge, not looking for work at all right now, wants to foster cats, and wants to bring 3 cats on top of my own 1 cat and bird.
I have already expressed my concerns about the number of cats. The fostering cats is a MAJOR deal breaker for me and I will make that very clear. I'm not against fostering, but I had a previous roommate foster cats and at one time we had 13 in the apartment and I am NEVER doing that again. (And I DID tell them this and they kinda were like..."well I'm fostering." :l no.)
I am getting more and more concerned about living with her, or if this is even going to happen. My biggest issue is her work history. She can't handle work politics or drama at all. She breaks down and either quits or gets fired. She wants to work with animals, but the people in those positions are very passionate and with her way of thinking (remember, she is in her own world), she kinda shuts down or butts heads with people. She is seen by management as unmotivated and unsocial as a result. She has not held a job longer than 5 months yet.
I cannot afford to pay for an apartment on my own. I'm scared she will lose any job she gets, drop out of our agreement or expect me to pay for everything, and leave me struggling. And I might even have to break the lease, which would make my already struggling bank account and credit take major hits. (I just got my credit back into shape. I don't want to go back to that.)
Also, my friend's mom will have to be part of this conversation. Her mom is...fierce. Feisty. A spit fire. She's a real fun person t o be around, as long as she's not directing her emotions at you. And I know for a fact this woman will interrupt anything I say and take over the entire conversation. Because that is how all our conversations go. But she's super sweet and they are doing me a huge favor right now by letting me live with them. (My rent right now is less than $300).
I have the option to move back home. I only left because I couldn't find work and I was going into a depressive spiral that made things look even glummer. I think I can probably find a job now, but this conversation will have to happen regardless. I am having issues with my current job (full time) not giving my health insurance, so I need to job hunt again anyway.
Anyway, enough of my whining. I need to find a way to bring up the subject to my friend and her mom in a way that will cause the least amount of damage. (And hopefully not end with me kicked out lol). Any advice?
TIA
*spelling edits*
*Edited to add:*
I am not looking for advice on what to do, I'm looking for advice on how to have a conversation. Thank you!!
submitted by ThrowRA_roomy to relationship_advice [link] [comments]


2024.05.31 16:00 Hovhannibang Thockfactory is back! Custom keycaps ordering is now possible again – with better quality!

Thockfactory is back! Custom keycaps ordering is now possible again – with better quality!
Hi there!
It's been a while since my last update about Thockfactory, and a lot has changed since then.
For those who have no idea what I am talking about: I created an online custom keycap set configurator that allows you to design and directly order keycaps with your unique designs. I spent two years developing this project, and just two days after announcing it here on MechanicalKeyboards, one of my main machines for manufacturing dye-sub keycaps broke down. This happened about two months ago, and since then, my top priority has been to get the manufacturing process back on track.
My first goal was to fix the machine, but I was unable to do so. Getting a replacement would be quite expensive, and since all funding comes from my own pocket, I was hesitant to make such a large purchase. I brainstormed many solutions, but ultimately, I realized that manufacturing the keycaps myself was too big of an undertaking for a one-man company. Of course, I didn't want to abandon a project I've been working on for so long and have invested over $10,000 into.
That's why I decided to partner with my blank keycaps supplier to handle the manufacturing of custom keycaps. They specialize in reverse dye-sub keycap manufacturing and have more capacity and experience than I could provide on my own. This partnership ensures that the keycaps will be of higher quality and that there won't be any delays due to stock shortages or machine issues.
We optimized our processes for a long time and did extensive color and position calibration. However, please keep in mind that this is still a relatively new partnership, so there might be some issues to iron out in the first few weeks.
To put it briefly, you can now design and order your custom keycaps again!

What does this mean for the future?

First of all, no more month-long downtimes. Letting an experienced dye-sub manufacturer handle all the manufacturing allows me to focus on the things I am more competent in: the software. I will be able to add many more layouts, presets, and features to the configurator from now on.
Since my manufacturer is located in China, all shipments will originate from there as well. EU customers, rest assured! There will not be any customs duties; everything is taken care of. You just order, wait, and receive your keycaps! Shipping times will also not increase much; rather, the opposite. The average shipping duration will be ~7 days after dispatch. US customers rejoice: compared to before, you do not have to pay any customs duties anymore! Shipping times have also reduced quite a bit to ~8 days after dispatch.
Another major benefit of partnering with my manufacturer is that they produce keycaps themselves. This means that I can offer XDA, DSA, OEM, G20, and more profiles much sooner than anticipated!

What am I working on right now?

Since all major problems on the manufacturing side have been resolved (excluding any minor issues that may arise), I am focusing heavily on the configurator and online shop in general. Here are the things I am currently working on:
  • Tagging system in the configurator: You will be able to tag different legends, icons, and images so you can customize them as a group. This feature has been requested many times since the launch.
  • Major online shop design overhaul.
  • Sample images in the online shop: I bought a lot of photography equipment to take professional photos of my keycaps. Currently, only a couple exist here on Reddit, but to make the shop a bit more trustworthy, there need to be some good ones directly on there.
  • Community showcase section: This is an extension of the previous point. I want to add a Reddit-like up-/downvote showcase section where users can upload their designs from the configurator. This is a bigger undertaking, so don't expect it too soon. You can always upload your designs to Thockfactory until then :)
  • Adding many more language presets.
  • Many more smaller features...
TL;DR: I partnered with my blank keycaps supplier to handle manufacturing, ensuring higher quality and no delays. This allows me to focus on improving the configurator and adding new features. Shipping is now more efficient, with no customs duties for EU and US customers. New keycap profiles will be available sooner than expected. Ordering custom keycaps is now possible again!
https://preview.redd.it/1lz4uvq4qr3d1.png?width=1832&format=png&auto=webp&s=af4bed416849cad8115ebc0d2efc0aea7596b215
submitted by Hovhannibang to MechanicalKeyboards [link] [comments]


2024.05.31 14:08 StaticOTI The Doobie Brothers: 50th Anniversary Live @ Radio City Music Hall

The Doobie Brothers: 50th Anniversary Live @ Radio City Music Hall
The Doobie Brothers: 50th Anniversary @ Radio City Music Hall September 8, 2022 Radio City Music Hall New York, NY USA *** Enjoy the full concert FREE @ https://bit.ly/doobiebrothers50 *** "Rollin' 50 years of Nostalgia & Timeless Rock @ Radio City Music Hall" by R. Dale Roth 2024-05-30
On a warm September night, Radio City Music Hall transformed into a haven for classic rock enthusiasts as The Doobie Brothers brought their 50th Anniversary Tour to the iconic New York venue. The band's blend of rock, blues, and soul reverberated through the hall, creating an electrifying atmosphere that celebrated five decades of musical excellence.
As the lights dimmed and the first chords struck, the audience erupted into a chorus of cheers. The Doobie Brothers took the stage with a commanding presence that immediately captivated the crowd. Their energy was infectious, and it was clear from the outset that this was not just a concert but a celebration of a storied career.
Frontmen Tom Johnston and Patrick Simmons delivered powerful and soulful vocals that have only matured with time, while Michael McDonald’s distinctive voice added a rich, velvety layer to the harmonies. Their chemistry on stage was evident, a testament to years of collaboration and shared musical journey. Each member of the band, from the guitarists to the percussionists, exhibited exceptional skill and synergy, resulting in a cohesive and dynamic performance.
The concert was a masterclass in musical versatility. The Doobie Brothers effortlessly transitioned from hard-hitting rock anthems to soulful ballads, keeping the audience engaged and enthralled. The instrumental solos were a particular highlight, showcasing the band's technical prowess and passion for their craft. Guitar solos soared, keyboard riffs dazzled, and the rhythm section provided a rock-solid foundation that kept heads bobbing and feet tapping throughout the night.
The stage setup was both elaborate and tasteful, perfectly complementing the grandeur of Radio City Music Hall. A stunning array of lights danced in time with the music, enhancing the emotional and energetic peaks of the performance. Visual effects were used sparingly but effectively, ensuring that the focus remained on the music while still providing a visually captivating experience. The sound quality was impeccable, each note crystal clear and resonant, a testament to the venue's renowned acoustics and the band's meticulous attention to detail.
Throughout the evening, The Doobie Brothers maintained a warm and engaging rapport with the audience. They shared anecdotes and expressed heartfelt gratitude, creating an intimate connection despite the venue's vast size. The band's genuine appreciation for their fans was evident, and the audience responded in kind, their applause and cheers growing louder with each song.
A notable moment of the night was the band’s introduction of new material. These fresh tracks demonstrated that The Doobie Brothers are not merely resting on their laurels but continue to evolve and push their musical boundaries. The new songs were met with enthusiastic approval, promising a bright future for the band's ever-expanding repertoire.
The performance was also a reminder of the band's resilience and enduring appeal. The Aquarian review highlighted how the band managed to make a vast venue like Radio City Music Hall feel intimate, thanks to their genuine connection with the audience and their dynamic stage presence. The night was a blend of nostalgia and forward-looking creativity, showing that The Doobie Brothers are as relevant today as they were fifty years ago.
As the final notes rang out and the band took their bows, the audience rose for a standing ovation, a fitting end to a night that was as much about celebrating the past as it was about looking forward to the future. The Doobie Brothers' 50th Anniversary Tour at Radio City Music Hall was a triumphant testament to their enduring legacy and their unwavering ability to connect with audiences of all ages.
For those lucky enough to witness this spectacular show, it was a night to remember—an unforgettable blend of nostalgia, masterful musicianship, and pure, authentic rock 'n' roll magic.
Song by Song:
1. "Nobody": The night kicked off with "Nobody," setting an energetic tone for the evening. This classic from their earlier days got the crowd on their feet immediately, showcasing the band's tight instrumentation and powerful harmonies. The performance was a reminder of their roots, with Johnston's robust vocals leading the charge.
2. "Take Me in Your Arms (Rock Me a Little While)" (Kim Weston cover): Their rendition of this Motown classic was both soulful and electrifying. Michael McDonald’s vocal delivery brought a rich, emotional depth to the song, while the band's tight rhythm section kept the groove steady, capturing the essence of the original while adding their signature rock twist.
3. "Here to Love You": This track highlighted the band’s softer, more soulful side. McDonald's smooth, velvety voice was the star here, blending beautifully with the lush harmonies provided by the rest of the band. The intricate keyboard work added layers of richness to the performance.
4. "Dependin’ on You": A seamless transition followed with "Dependin' on You," a song that showcased their impeccable harmonies and guitar work. The interplay between Simmons and Johnston on vocals and guitars was particularly noteworthy, creating a warm and inviting atmosphere.
5. "Rockin’ Down the Highway": As the title suggests, this song was a high-energy rocker that had the audience clapping and dancing along. Johnston's spirited vocals and the band's dynamic performance turned Radio City Music Hall into a rollicking roadhouse.
6. "You Belong to Me": McDonald's soulful delivery made this song a standout. His vocal prowess was on full display, supported by the band's intricate arrangements and harmonies, creating a rich, layered sound that filled the venue.
7. "Easy": The smooth and laid-back vibes of "Easy" provided a nice contrast to the more high-energy numbers. The band’s ability to shift gears and still maintain a high level of musicianship was impressive, with Simmons delivering heartfelt vocals.
8. "South City Midnight Lady": Simmons took center stage with this romantic ballad. His emotive singing and the band's gentle backing created an intimate moment, drawing the audience into the nostalgic and heartfelt lyrics.
9. "Clear as the Driven Snow": This track showcased the band’s versatility and musicianship. The shifting dynamics and complex arrangements were executed flawlessly, with the extended instrumental sections allowing each member to shine.
10. "It Keeps You Runnin’": McDonald's signature song was a highlight of the night, with his deep, soulful voice resonating throughout the hall. The band’s tight, polished performance and the smooth transitions between verses and chorus kept the audience engaged.
11. "Another Park, Another Sunday": A beautifully melancholic performance, this song's bittersweet lyrics were delivered with genuine emotion. The harmonious blend of voices and the melodic guitar work added to the reflective mood.
12. "Eyes of Silver": This energetic track injected a burst of upbeat rock into the set. The catchy chorus and lively instrumentation had the crowd energized and singing along, showcasing the band's knack for crafting memorable hooks.
13. "Don’t Ya Mess With Me": The Doobies rocked out with this newer track, displaying their ability to stay relevant and fresh. The hard-hitting performance was full of swagger, with Johnston’s gritty vocals leading the charge.
14. "Better Days": A more reflective and mellow tune, "Better Days" offered a moment of introspection. The heartfelt lyrics and soothing melody were delivered with sincerity, showcasing the band's softer side.
15. "Real Love": McDonald’s vocals were again the focal point here, delivering the soulful love song with passion and finesse. The lush harmonies and smooth groove created a lush, enveloping sound.
16. "World Gone Crazy": This track was a testament to the band’s ability to comment on contemporary issues through their music. The powerful lyrics and driving rhythm made for a compelling performance, resonating with the audience.
17. "Minute by Minute": A quintessential Doobie Brothers song, "Minute by Minute" highlighted McDonald’s incredible vocal range. The band's tight performance and the smooth, soulful vibe of the song captivated the audience.
18. "Without You": This high-energy rocker showcased the band's cohesive sound and Johnston's powerful vocals. The driving beat and infectious energy had the audience on their feet, adding to the night's excitement.
19. "Jesus Is Just Alright" (The Art Reynolds Singers cover): A fan favorite, this rendition was both faithful and vibrant. The band’s harmonies were spot-on, and the spirited performance brought an uplifting energy to the hall, with the audience singing along enthusiastically.
20. "What a Fool Believes" (Kenny Loggins cover): McDonald’s signature song was met with roaring approval. His flawless vocals and the band's tight arrangement made this performance a standout, with the crowd eagerly joining in on the chorus.
21. "Long Train Runnin’": A classic Doobie Brothers hit, this song was performed with high energy and precision. The iconic guitar riff and Johnston's dynamic vocals had the entire venue rocking out, making it one of the night's highlights.
22. "China Grove": The main set concluded with this high-octane number. The powerful performance, driven by Johnston's gritty vocals and the band’s tight instrumentation, left the audience clamoring for more.
23. "Black Water": The encore began on a mellow note with "Black Water." Simmons' soulful vocals and the band's intricate harmonies created a magical, immersive experience, with the audience swaying and singing along to the iconic chorus.
24. "Takin’ It to the Streets": McDonald took center stage once again, delivering a powerful rendition of this anthem. The band's energetic performance and the song's enduring message resonated deeply, drawing loud cheers from the crowd.
25. "Listen to the Music": The night concluded with "Listen to the Music," a fitting end to a spectacular show. The joyous performance, marked by exuberant vocals and lively instrumentation, left the audience on a high note, dancing and singing along to every word.
Featuring: The Doobie Brothers
Tom Johnston - lead vocals, guitar, harmonica, piano Patrick Simmons - lead vocals, guitar, banjo, flute Michael McDonald - lead vocals, keyboards, piano, synthesizers, mandolin John McFee - guitar, pedal steel guitar, violin, harmonica, banjo, mandolin John Cowan - bass, backing vocals Marc Russo - saxophone Ed Toth - drums Marc Quiñones - percussion
Please Comment, Like, Share & Follow.
Enjoy this, & more complete concerts FREE @ StaticContentCreations.com
Thanks for watching & reading. D♠️R
https://reddit.com/link/1d4u1de/video/kt59igt15r3d1/player
submitted by StaticOTI to GreatLiveConcerts [link] [comments]


2024.05.31 13:39 JudyAlvarez1 I need help

I cleaned my PC because it had dust , and also keyboard n mouse . Then this happened. What causes this ??. I can't even use Google search because when I type a letter and press enter it goes back to it previous default state , and when I try to open a app it doesn't opens properly and the app icon is surrounded by a dotted line square background which looks like when we do cut and pasting in ms paint O.o ?
submitted by JudyAlvarez1 to PcBuild [link] [comments]


2024.05.31 12:47 HeyBrosEXE4382 Little detail on reply shortcut

Little detail on reply shortcut
So I was messing around with the app and noticed that if you slide to the left a message, it will automatically reply it. Like in whatsapp. So apparently, if you do it 3 times without activating the keyboard, the reply icon will spin around.
submitted by HeyBrosEXE4382 to discordapp [link] [comments]


2024.05.31 09:28 huhu989ss What exactly is malware as a program?

When people say you got malware on your device. Does this mean i downloaded a program and that program makes my comouter execute bits which exploit a vulnerabikity knowj in os?
Or what about web vuknerabikities or server hacks. Do they just write a program which says the comohter will click on this icon and do this and this which is the vuknerabikity i have found and will let me backdoor.
If i discover a vuknerabikity, do i make the other persons comouter simuoatebthat by just byoassing the mouse and keyboard and having him do all the motions i would oj my own device to exoloit it?
Or is it just about the program itself knowing that it will be taken a certain way by th3 os or website or browser as a stacj overflow?
submitted by huhu989ss to Hacking_Tutorials [link] [comments]


2024.05.31 08:44 neiderhauser77 Best place to report bugs?

Best place to report bugs?
Loving the aesthetic & gameplay of the game so far, although, I've had to Force Quit the game a few times already with a few screens that don't allow me to exit various detail pop-up windows like Post-Production or Distribution on a specific film. Is there a proper place to report bugs we've encountered to help progress the development?
Unless I'm completely missing something, I've been unable to leave these screens. Is there keyboard shortcut to dismiss or go back that I should be aware of - if there is, that'd be brilliant so I don't get perma-stuck. I hadn't saved at any of these points, so I've had to do the demo from scratch again. Not much lost, but still something I'd love to solve.
Usually there's a lens aperture to exit, so I tried clicking on the other icons near the top-right without success.
I'm playing on MacOS via Whiskey in Steam.
EDIT: Images wouldn't upload, so I'll try again later.
submitted by neiderhauser77 to hollywood_animal_game [link] [comments]


2024.05.31 07:26 Apprehensive-Emu357 Not interested in Minisforum or other similar brands, is this a good bet to upgrade with better RAM and call it a day for homelab use?

Not interested in Minisforum or other similar brands, is this a good bet to upgrade with better RAM and call it a day for homelab use? submitted by Apprehensive-Emu357 to MiniPCs [link] [comments]


2024.05.31 06:50 St_Augustine_Discord Live Music and Events Friday May 31st

Live Music and Events Friday May 31st

Live Music and Events Friday May 31st

Live Music

Still Standing: A Tribute To Elton John At Cafe Eleven

I am unable to post the sources because they are getting flagged as spam since they are all similar in name. So please visit this site for the list.
Written out urls here tinyurl.com/yjkw32kd

For future events please visit the Discord.

https://discord.gg/NG4eZSWAgR
submitted by St_Augustine_Discord to StAugustineBeach [link] [comments]


2024.05.31 06:48 St_Augustine_Discord Live Music and Events Friday May 31st

Live Music

Still Standing: A Tribute To Elton John At Cafe Eleven

I am unable to post the sources because they are getting flagged as spam since they are all similar in name. So please visit this site for the list.
Written out urls here tinyurl.com/yjkw32kd

For future events please visit the Discord.

https://discord.gg/NG4eZSWAgR
submitted by St_Augustine_Discord to StAugustine [link] [comments]


2024.05.31 06:47 CMART696969 Spectra Phantom VS Apollo Sayer: nearly two Years Earlier, six months after Mechtanium Surge ends

(For all intents and purposes, this is a flashback, actually the most significant flashback in Apollos life: how Helios came to him, and the absolutely legendary match between Spectra and Helios versus Apollo and Reptak that saw Spectra retire from Brawling and take Apollo on as a protege)
Roster
Spectra: Darkus Infinity Helios, Darkus Blitz Dragonoid, Darkus Gravity Nome Bakunano; Bombaplode, Boomix
Apollo; Pyrus Reptak, Pyrus Black Meta Dragonoid, Pyrus Dual Hydranoid After battle: Darkus Infinity Helios
Clouds filled the sky outside of Alpha City, the Ecumenopolis was buzzing with Brawlers. Today, actually the past 6 days, was the last match of Spectra Phantom. Promising his full endorsement and tutelage, his partner, who had become to butt heads with spectra while he began to pursue the reuse of his father’s work for the good of Vestal, and for the good of Bakugan, Helios only seeked to Battle. Being best friends for twenty years, Professor Keith Fermin had decided it would be best to bestow Helios upon the first brawler that beat him in a brawl, but for the majority of vestals brawlers, that is easier said than done.
“Gus, Is there no one really worthy enough to carry my legacy? I refuse to believe the glaring lack of skill in the past ten thousand people is a reflection of this planet.” Spectra said as he returned Helios to ball form, after beating Ace Grit, his Darkus Knight Percival, his Darkus Meta Dragonoid, and his Darkus Siege with just Darkus Blitz Dragonoid and Infinity Helios only needing to come out to brutally wallop Knight Percival back into ball form using Ruinforce Quasar. “Ha. If you think Ace Grit was someone I would willingly go with Spectra, you don’t know me very well. Percival is a weakling and always will be.” Helios gloated. “I tossed him around like a rag doll on New Vestroia when we faced the resistance. Percival is a puny excuse for a Darkus Bakugan.” Helios hopped excitedly around in Ball form. “Check some of the upcoming names for win records, Gus. Some of these brawlers aren’t even making it ten turns past my weakest Bakugan.”
“Certainly not, Master Spectra. I think we have yet to find a hidden gem, as taking out the wheat and getting to the chaff. We just keep going down the list until we find the one person who can beat you.” the hyper pragmatic Gus Grav said, he sat on a metal folding chair in the center of the stadium, tinkering with his brown case of Bakugan while scrolling on a laptop with power counters connected to it. Since the events of Mag Mel, Gus had upgraded his team of beasts to Subterra Rex Vulcan, Subterra Meta Dragonoid, a new Subterra Hexados, a rare Subterra Elico he found in the Vestroian desert, a mechanical bakugan called Subterra Gran Panzer, and the “MK2”version of Hydrons mechanical Subterra Dryoid open on the table. “Easier said than done, Gus. These guys are really bad.” Rex Vulcan jeered. “Even Baron Leltoy could wipe these guys, and it took that kid pretty much no time to lose just to Gravity Nome with Saint Nemus.” Elico retorted. Gus stared intently at his laptop “This next kid is named Apollo Sayer and is a Pyrus Brawler, Master Spectra. For some reason that name is very familiar to me, do you feel the same way?” Gus asked with an almost worried tone to his voice. “Oddly, yes it does, like a fleeting memory. I can’t put my finger on it.” Spectra said. “Send him in nevertheless.” “Welcome Apollo Sayer.” Spectra said. “Are you ready to battle?” “I am.” A young man, about 5’9 with short,faded brown hair and half frame glasses wearing a red long sleeved solid color flannel, a chain over a white tshirt, black joggers and red black and white sneakers stepped in the room. He had a beat up, hand me down red Pyrus gauntlet and a red clip of Bakugan on his belt. A peculiar looking red Sky Raider sat on his shoulder. “Let’s get this show on the road. This is an honor, but I’ve been waiting and working for a moment like this my entire life.” Apollo said with confidence “Don’t be cocky, kid. You’re the ten thousandth person to walk through this room and nothing about you screams the next Dan Kuso to me.” Spectra said, seemingly unimpressed. “No you don’t understand.” Apollo retorted with passion, as if his honor had just been questioned by Spectra’s lax demeanor. Gus looked up “Interesting”. “My father was Dr. Malcolm Sayer. He knew and worked with your father Clay Fermin as a scientist and strategist for the late King Zenoheld. They were brothers, devoted to the field of science and shared views in absolutely everything. He was just like the King and the lot of the Vexos, and believed that Bakugan were tools that had no purpose elsewhere. This did not sit well with my Brother Jake, who was emboldened by Mira Fermin’s speeches about talking, sentient Bakugan. Then, a little before the BT systems completion, my fathers life changed. Jake and him had fought over politics and I hid in my room. But he heard my brothers guardian Bakugan, a Pyrus Reptak, consoling him in his room about the fight, calling him a “good dad who means well in the end” just after him and Clay finished the design for the Bakugan Termination System. He broke down and cried, appalled and disgusted by what he had done, and vowed to stop the Kings genocidal destruction of the Bakugan, so he asked my brother to contact Mira Fermin with information. Jacob, a childhood friend of Ace Grit, was already against Zenoheld fighting for the Resistance and I was a stay at home good schoolkid that played sports who had posters of the Vexos all over my room, but you in particular. You were my idol. Helios was the coolest bakugan to ever stand on a Gate Card to me, I had played with kids from school as a Ventus Brawler. I got my hands on a Ventus Dragonoid, a Ventus Gargonoid, Ventus Stinglash, and Ventus Spin Ravenoid, lost them all to the Doom cards though. But when the Vexos came around, I immediately changed to Pyrus when I heard about the great Viper Helios. I bought a Pyrus Dragonoid, a Pyrus Dual Hydranoid, a Pyrus Abis Omega, and a Pyrus Hammer Gorem and tried to brawl but could never get my act together to qualify to fight, and I really envied my brother, who was a stellar brawler with a cool talking Reptak. So I stuck to watching Jacob, but you we’re still more entertaining. When you exposed the king for his acts, there was nothing you could have done to ever change my mind that you, not the overrated pompous foreign baby that was Dan Kuso, his brawlers and his perfect Cross Dragonoid, was the greatest brawler to ever pick up a gauntlet. So when my dad said that we would be going to Clays apartment to have dinner with his family, I was stoked, but you weren’t there and I immediately wished I was back home playing video games with my friends. But when I saw your room, I went in to rummage in your old stuff. I looked around at your stuff, found your lot of old Earth Baseball Cards, a squeezed “Juice in a box” box, and a large bin of Bakugan won in battle. But then I saw your old guardian, a Pyrus hyper dragonoid, sitting in your desk drawer with an old launcher, and I couldnt help but take it for myself. As I messed your old room up, downstairs my dad was slowly losing his patience with Clay and I could hear yelling about him quitting his job over the BT System, not wanting to be a part of Genocide or anyone associated with it. He was so furious with Clay allowing and assisting the king to do this act that he sabotaged the machine to the point where it would not work for Zenoheld when needed. So when my father was actually innocent, Clay, who was already going insane, immediately blamed his old lab partner Malcolm when the Ancient Warriors gave up their energies to the six fighting Bakugan, while I was blissfully bragging to all the kids at school that you gave me your old childhood guardian after my dad met your dad. But to make matters worse, Hydron caught him downloading the plans, and everyone soon figured out he had been enlisted by Mira Fermin to act as a spy in the Regime. He was caught way too early and Hydron unleashed the day old Dryoid on him, and had my father and mother captured and imprisoned, and a 10,000,000 credit bounty put on me and my brothers head. I was a boy of 14 and I had no idea what to do, I hid in my school basement for weeks, and ran around the streets of Gamma City eating scraps like a rat, but I had your Hyper Dragonoid to keep me company. Clay felt so betrayed by my father that he begged the King to make the first “test” of Farbros and the Assail System public: executing my parents in the center of Gamma City, and forcing the entire population to watch as he commanded Farbros to obliterate them into atoms using Meteor Driver. There was nothing left when he stopped firing, and I could not cry because I was so angry with what I had just seen. But my brother was there too. Jake was never a good shot, but he fired on Professor Clay with a sniper rifle. The bolt barely missed his heart, and went clean through, only a wound was left. Clay recovered and was furious. He vowed to find me and my brother and do the same to us that he did to my parents. The bounty was raised, and when Jake found me after a few weeks I looked years older than I actually was, but Hyper Dragonoid was still in my pocket. He took me to New Vestroia and we hid in the Headquarters of the resistance. I trained your Hyper Dragonoid for months until he evolved into a Battle-Ready, uniquely colored Black Meta Dragonoid during battle. I met a girl, Naomi of Beta City, with a rare Aquos Storm Skyress. We got close, and developed feelings for one another. But as everything became perfect, the peace was shattered. Hydron found the base, and he and Dryoid, Lync Volan and Aluze, Volt Luster and Boriates, Shadow Prove Hades and Mac Spider, and Mylene Farrow and Macubass along with 15 Gunships full of Zenohelds men laid waste to the camp and killed everyone they could with their mechanical Bakugan. When I saw Naomis Aquos Storm Skyress fall out of the sky, I was enraged and tried to fight Mylene’s Macubass and Hydrons Dryoid two on one like a fool, but my brother saved my life with Reptak, who’s sky raider genes put him higher than both beasts. I battled Macubass and held my own with Black Meta Dragonoid, but Mylene became distracted and opened fire on us with Tsunami Hydrair, leaving the scene. But I looked over, as I was looking for Naomi and saw Reptak and Dryoid, Jake and Hydron were engaged in a brutal brawl to the death. It was the most savage display of power I had ever seen. As the Northern half of the resistance crumbled around my brother, him and Reptak fought valiantly against the Prince, nearly destroying Dryoid multiple times. But the unstoppable force that was Dryoid came out on top and used Retsu-Lightning to stab Reptak directly through the armor, seemingly mortally wounding him. Hydron then used a death ball to draw my brother into the void, but he did something else to seal Jacob’s fate: Dryoid fired Murasame Arrow into the death ball, killing my brother and sending his body into some backwater dimension. I was in disbelief and collapsed out of shock as a blast from Boriates shot me into a wall. I woke up with a concussion and the carnage was over, everyone was dead or captured, and I had officially lost everything. My brother died in front of me. I was a lone wolf with nothing left. But the site of the death ball had left a trace of my family: Reptak. He was in ball form, and I picked him up and left everything behind. The last remnant of my old life. We trained in the wilderness healing from the trauma we had experienced. We participated in the final fight against the BT and moved to Beta City when Helix Dragonoid saved the Bakugan. Then, I participated in the fight against the Alternative itself, and peace was brought to Vestal. Then you came back and started Vestal Interspace with that Brawler Marucho from earth and the Gundalian Ren, me and Reptak were thrilled. I felt alive when I was battling and I had gotten really good, we won the silver league multiple times but I never once faced you, because you vanished for a year, but I waited. Battling you was my goal. I beat Baron Leltoy three times, and beat Ace Grit to win the interspace title the month before Mag Mel came around. And when you came back as a Darkus brawler to fight Mag Mel and went to Earth, I was thrilled beyond belief. Now, here I sit. I’ve been your shadow for my entire life Spectra, I felt connected to that offer. I am not battling you to waste the potential of Helios, for Glory, or for anything else. I am battling you to become something I know I was meant to be: The Best. And I can do that only under your tutelage. Gauntlet Power Strike!”
The Battle “Gate Card Set! Bakugan Brawl! Baku Sky Raider Jump! Let’s go Pyrus Reptak! It’s time to take our crown!” Reptak descended onto the Gate Card in a meteoric torrent of fire “Let’s do it Boss!” Spectra put his mask on as he smiled and chuckled with excitement. “You have a different fire inside you, Apollo Sayer of Gamma City. Our pasts may have been barely linked by the errors of our fathers, but I sense your future will be as bright as ever. Do not disappoint me. Show me your power! Bakugan Brawl! Bakugan Stand! Come Forth, one last time, Darkus Infinity Helios!” Helios roared in triumph and landed onto the Gate Card: “My Power is Unmatched!” He gloated. “Ability Activate! Mighty Meteor!” Reptak’s fists opened and shot a volley of solid gigantic fireballs at Helios, slamming him back. “Stay down, Helios! Let’s counter fast, boss. Give me an order!” “Helios, Battle Warrior!” “Vulcan, this may be the one!” Gus said excitedly. “Helios has never been slammed back like that by any of these boring contestants we’ve seen, I agree Gus. There’s something about him.” Rex Vulcan said. “Tied Boss, it’s time to make a move!” Reptak said. “Right. Crimson Grappler!” Reptak’s Fists turned red, and he shot forward at Helios with a volley of punches, the dragon roared in pain. “Spectra let me get this jumping insect under control! Give me Bombaplode!” “With Pleasure Helios. Bakunano Bombaplode, Destroy!” Bombaplode formed five large barrels over Helios’ back. “Now, Ability Activate! Bolting Breaker!” Helios began to charge the cannons, but it would not work. “What trickery is this Reptak?” He angrily growled “This is the ability card Cheat Commissioner, Helios.” Apollo laughed as Spectra was now visibly frustrated by Reptak. “Your Bakunano is now rendered useless for the rest of this battle, and you can’t play support pieces for the rest of the match. This is now a show of Raw power only!” Apollo said triumphantly. “Now, Double Ability Activate! Flame Harvey Cannon plus Spar Hook!” Reptak’s back cannon moved to his shoulder and fired a high explosive torrent of fire, slamming Helios back into the ground. “Suck Laser!” He said Then, both of his shield arms opened and Reptak fired laser covered chains into the Dragons back, Helios yelled in pain as he crashed into the stadium seats, burning him for 800 Gs total. The smoke settled, and a male AI voice began to speak as a Purple Mechtogan shield radiated over Helios broken body Initiating FARBAS Infinity Protocol. Nullification Shield active. Damage from Crimson Grappler, 30 Percent. Healed Damage from Flame Harvey Cannon, Critical, healed Damage from Spar Hook, healed 10 Percent Copying five abilities, copying complete. Raising Base Power Level. FARBAS complete, Welcome Back Helios. “You’ll choke for that, Reptak!” Helios growled. “Did you really think it would be that easy, boy?” Spectra angrily laughed. “FARBAS infinity is the most powerful of its kind! Now Helios! Triple ability activate! Frenzy Blaster Plus Ragnarok Buster plus Clamor Quasar!” The turbine on Helios back open fired and peppered Reptak with a volley of purple energy bolts. “Argh! Boss Im hit he’s tough!” Reptak said in paid. “Stay Down you insect, Choke on this!” Helios gloated as he charged a ball of electrifying purple energy and shot a torrent of Darkus power directly into Reptak, sending him flying through the stands. Helios then opened his chest and fired a gigantic blast of energy at the already down Reptak, but he was still standing. The arena was now visibly destroyed, but Apollos Gauntlet was glowing. “Now Reptak! Shield Flare!” He said as a flaming aura absorbed the blast worth his entire Base power level and slowly lifted his G-Power up again, past Helios into near 3000 levels. “Take that on for size, you overgrown armored talking chicken! Now Sit Down Helios! Magnum Reliever!” Reptak said in passionate anger. Reptak’s arm shield began to encircle his fist and pulse with fire. He launched his fist, Gus Stood up in excitement as Helios was launched back into the air and into the stands, punching a giant hole into the building, Reptak’s fist returned to him, he was now at obscene levels of power. “Magnum Reliever prevents you from countering my abilities, time enough to make a significant counterattack!” Apollo said. “Now, Ultimate Ability Activate! Nova Kaiser!” Reptak glowed red with power and released a wave of energy from his fists that was so powerful it knocked over Vulcan in ball form. “What was that?” Gus exclaimed. “Gus, look on your gauntlet, he’s at 7500 Gs! That’s more than Assail Farbros!”. Vulcan exclaimed. “How is that possible??” Gus exclaimed, glued to the match at hand. “So much power!” Reptak yelled as the nigh-uncontrollable wave of energy radiated from his body. Spectra got up and held his gauntlet up. “Time to play hard ball. Bakunano Bombaplode Destroy! Fusion Ability Activate! Mauser Impact!” Helios’ chest barrel opened, and a Bombaplodes cannon array appeared from his back. “Did you miss this, Sayer?” Spectra laughed as the guns charged.“Choke on THIS!” Helios roared as all cannons fired into the energy pulse, shooting Reptak back. “They’re at barely even levels Vulcan, Sayers Gate Card is still in play, and Helios now has Bombaplode. Master Spectra has fought valiantly but this kid is a prodigy, I’ve never seen anything like this before, only Dan Kuso has been this effective in taking him down. Reptak has completely thrown a wrench into Master Spectra’s support piece based strategy and Sayer has exploited all weaknesses brilliantly.” Gus said, him and Vulcan completely invested into the match. Reptak was reeling from the attack, Helios had Precipice Blades active, getting ready to finish him. “Sayer, you will not beat me, but you will go out like a king! Infinity Helios is too powerful, will you make a last stand?!” “Time to find out! Consecutive Ability Activate! Flame Harvey Cannon-Impact Torrent, plus Fusion Ability Blitz Gladiator, Plus Exploding Turbulence!” Reptak’s back mounted cannon split into two as he shot a volley of red laser shots and a torrent of fire, shooting Helios into the air and deactivating Bombaplode. Then, his body glowed red with energy and began to crackle with electricity as he pulled Helios closer to him and released a loud, triumphant yell, erupting in flames shooting the black dragon into the ground even further. Gus flipped the table he was at and held his hands to his hair. “He did it!” Vulcan laughed. Helios returned to Ball Form, and spectra dropped to his knees, defeated. But Apollo held his hand out, and pulled the legend to his feet. “Just like that my career ends, I’m blown away.” Spectra said. “No, it doesn’t. It begins again as a teacher. Thank you for the battle, Keith. Now teach me everything you know.” Apollo said. “With pleasure, and I believe this is yours now.” Keith turned around, mask in hand, along with a case. It held Bombaplode, Twin Destructor, Zukanator, Blasterate, Metalfencer, a calling beacon for Slynix, a red pyrus Gauntlet, and many others. But it was missing one circular piece. “Helios?” Spectra said. His partner was hovering above the grass, sitting in ball form. “Does this change anything, Spectra” he solemnly asked his partner. “You’ve been my partner for the better part of twenty years. I can’t just willingly let you go without me, or go with someone I don’t know or want to battle with necessarily. I know you did this to find a partner for me and I respect you for that but now that the day is here, I don’t know if I can do it.” Helios was shaken to his core. “Neither did I. We have been through so many fires, my friend. I will always be grateful for you, and I will still use my research to upgrade you into the fiercest Bakugan to ever live. Apollo is a worthy student, a one of a kind battler, and is more deserving of you as a partner than anyone in this universe. Your adventures with him are just beginning.” “Take care of yourself, Keith Fermin. Thank you for everything.” Helios said. “You as well, partner.” Spectra was visibly shaken, drying what Apollo thought was a tear as he closed his iconic partner into ball form. “I believe this is also yours, take great care of him. I will be in touch, Apollo Sayer. We will take Vestal by storm.” Spectra said as the Vestal Destroyer appeared over the wrecked stadium, beaming him back into his ship. Apollo laid down in the charred grass, in complete disbelief that he had beaten the legendary Spectra Phantom. “Reptak, Helios, this chapter has closed. It’s time to reinvent ourselves.” Apollo said as he watched the ship go into the stars.
Battle order 1150 Darkus Infinity Helios, 1050 Pyrus Reptak * Mighty Meteor: Add 500 Gs to Reptak Reptak 1550, Helios 1150 * Battle Warrior: Add 400Gs to Infinity Helios. Reptak 1550, Helios 1550 * Crimson Grappler: Subtract 300gs from each opponent with each successful hit, and permanently add 200gs to Reptak and each ally Bakugan. Reptak 1750, Helios 1250 Bombaplode deployed: Helios 1450, Reptak 1750 * Bolting Breaker: Transfer 600 gs from each opponent to Infinity Helios.(nullified) * Cheat Commissioner: Block the use of support pieces for the rest of the battle. Cannot be nullified. Bombaplode removed: Helios 1150, Reptak 1750 * Flame Harvey Cannon: Transfer 500 Gs from the opponent to Reptak * Spar Hook: Subtract 300 Gs from the opponent Reptak 2250, Helios 350 * FARBAS Infinity: Repairs all damage done to Infinity Helios, Increase His Power Level by 1 and add 100gs to his base G-Power for every Bakugan in your opponent’s Used Pile. Copy the last five abilities used by your opponent and add 100 Gs to their total effects. Cannot be nullified. Reptak 2250, Helios 1350 * Frenzy Blaster: Add 600 Gs to Infinity Helios. * Clamor Quasar: Transfer 500 Gs from your opponent to Infinity Helios and bring them back to Base Power and G-Power Levels. * Ragnarok Buster: Adds 500 Gs to Infinity Helios, Removes a Bakugan placed on a gate card in front of Helios, and subtracts 600 gs from the Opposing Bakugan adjacent to the last one. Doubles all G-Power bonuses given to Helios by Gate Cards. Helios 1950 Gs, Reptak 50 Gs * Shield Flare: Subtracts 200 Gs from the opponent and absorb their Ability. Helios 1950 Gs, Reptak 3050 Gs * Magnum Reliever: Transfer 700 Gs from the opponent to Reptak and prevent the activation of abilities. Helios 1250 Gs, Reptak 3750 Gs * Nova Kaiser: Double Reptaks G-Power and amplify his power level by 1 Helios 1250 Gs, Reptak 7500 Gs * Mauser Impact: Activate when the opponent has two or more Bakugan, and at least one Mechtogan or Mechtogan Titan in play than you do, or a single Bakugan has at least 700 G-Power more than Infinity Helios(Not Base Level). Triple the current G-Power of Infinity Helios. Nullify all gate cards or abilities presently active, including hidden abilities, and transfer 1500 Gs from each Opponent who had an ability or gate card nullified by this effect. Also defeats the opponent’s Mechtogan, or Mechtogan Titan and removes it from the match. Cannot be nullified. (Fuse With Ragnarok Buster, and Bakunano Bombaplode must be activated) Helios 3700 Gs, Reptak 550 Gs * Exploding Turbulence: Pull the strongest opponent to your gate card and subtract Reptaks Base G-Power from them. * Blitz Gladiator: add 800 Gs to Reptak and triple in strength his next offensive ability(Fuse with any three offensive abilities, two before and one to triple, the one after cannot be nullified) * Flame Harvey Cannon-Impact Torrent: Transfer 400gs from each opponent with an ability active to Reptak. Nullify all active Hidden abilities and deactivate all battle gear(Activate with Flame Harvey Cannon after Power Level 2). Final Attack Helios -400 to Reptak, -3450, = -3850 Reptak +800, +400 Reptak 1750 Gs, Helios 0 Gs
Reptak Wins
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2024.05.31 02:46 skeptical_pochita [May 30, 2024] Web Update

Hey Yodachi!
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2024.05.31 02:46 skeptical_pochita [May 30, 2024] Web Update

Hey Yodachi!
We released some updates on the web app today.

Tavern Web Updates:

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Some recent announcements you may have missed:
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