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Chronicles of a Prolific Gamer - May 2024

2024.06.01 15:24 LordChozo Chronicles of a Prolific Gamer - May 2024

May got out to a lightning start for me, continuing the torrid April pace for a while before cooling off a bit in the back end of the month. That's partially by design, as I jumped into a pair of longer games (one enormously so) which I won't finish until deeper into June, but I've also noticed I'm slowly bleeding gaming time from my evenings. As my kids get incrementally older and the days grow incrementally longer entering summer, an hour that would previously be my own is now deferred to them, and that adds up over the course of an entire month.
Not that I'd trade my kids, you understand.
(Games are presented in chronological completion order; the numerical indicator represents the YTD count.)


#27 - Contra: Hard Corps - GEN - 8/10 (Great)
It's been fascinating to watch the Contra series evolve over time, and Hard Corps on the Sega Genesis is no different. With no Mode 7 (the SNES' proprietary isometric viewpoint mode) available on the system, necessarily some of the top down content from Contra III would need to be altered or removed, and that begged the question of what would take its place: after all, a return to basic sidescrolling action might feel like a big step down, and we can't have that. So I think I expected Hard Corps to throw in a new wrinkle to keep the formula a bit more fresh. What I did not expect was for it to make three enormous changes.
For one, Hard Corps has four different characters to choose from, and each is actually unique. It's not just the look - where else can you play a cybernetic wolfman? - but they've got different sizes and hurtboxes as well. And while each starts with the same basic low power machine gun, each has a completely different loadout of possible weapon upgrades, ensuring that all four play very differently from one another outside of the fundamentals of movement. To that end, the two weapon toggle of Contra III is expanded in Hard Corps, allowing you to hold all four of your upgraded weapons simultaneously and switch between them at will, which adds a new layer of depth and strategy to the action. Building upon this notion of enhanced player choice even further, the second big change is that the game has branching paths. After the first stage you make a choice that determines where you head for the second level, and then later on you make another choice that creates further divergence, such that the game has four main endings (and a secret fifth!), all with their own dedicated unique stages. It's for that reason possibly the most replayable game so far in the franchise; I myself did a run through of each ending using a different character per run to get a feel for them all.
This leads to the final big change, which is the only one I don't regard a resounding success: the entire game is basically a boss rush. Let's zero in on the main path that I followed on my primary playthrough and add up all mini-bosses and full boss phases. What number might you expect that to come out as? A dozen or so? Well, sorry about your naiveté, but the answer is 43: it's bosses all the way down. This is a MUCH more mentally taxing load than previous Contra games where you could kind of skate through the non-boss sections with good fundamentals. And that's just one of four possible paths through the game! It's absurd! It's also way more fun than it sounds it would be from the description, but I've heard people say Hard Corps is the toughest Contra game and now I know why. I do miss just running and gunning and dropping dudes in one hit before a thrilling finale; it's hard to be properly wowed by a boss fight when that's all you ever see. But nevertheless Contra: Hard Corps is lives up to the legacy of greatness the franchise had up until that point established...just steel yourself mentally for the extensive memorization it requires of you.

#28 - Ancient Enemy - PC - 5.5/10 (Semi-Competent)
Solitaire is one of those games that nobody really wants to play. It’s a game of convenience and opportunity, only attractive in the absence of something better, which is to say “nearly anything else at all.” Slightly more entertaining are variations on the form, such as Mahjong Solitaire or Free Cell, where certain cards/tiles are locked until the ones above them have been cleared away. These are still just time wasting games for people with nothing else to do, but when presented as a discrete set of challenges there’s a bit more appeal. Do you know they say that every one of the 32,000 numbered games of FreeCell on classic Windows operating systems was supposedly beatable? Did you know a very bored teenage me once decided to see if I could prove it by playing and beating every single unique game of FreeCell in order? I got into the low 30s or so before I questioned what the hell I was doing with my life and wisely moved on.
Well, Ancient Enemy is a game for people with nothing better to do, masquerading as a game that would qualify as "something better to do." It’s an RPG, I guess, but the gameplay revolves entirely around a solitaire variant. You have a deck of “stock cards” numbered 0-9 and start each encounter (“hand”) by flipping the top one. Then on the board you have to collect a card with a number adjacent to the one you’re displaying - 0 serving as a bridge between 1 and 9. Getting a card reveals any card trapped immediately below it and enables that card to be collected as well. If you can’t make a move, you can flip a new stock card over to get a random new number until your deck runs out. Some levels are simple puzzles in this vein, trying to clear all the cards from the board. Most encounters though are battles, where you do the exact same thing, except the color of the card you collect enables you to attack, defend, or cast a spell. So it’s turn-based combat, except each turn is you basically clearing as many cards as you can from the board to juice up your attack or bolster your defense, and that’s about it.
Now, at first, this is actually way more fun than I’m making it sound. I mean, I like solitaire type games for what they are, and the extra mechanics definitely do enrich the experience. You get consumable wild cards, battle boards have bonus cards with instant benefits, you get powers that manipulate the board, new types of cards appear, all good stuff. The problem is that the game completely runs out of these new ideas about a quarter of the way through, at which point you’re just going through the motions until the end, accompanied by a complete nothing of a story that I was confident I had figured out, only to find that the ending was somehow worse than the cliche I’d been anticipating. Thus, the game sadly settled into that exact same niche of games it was supposed to improve upon and supplant. Which I suppose is ok…if you’ve got nothing better to do.

#29 - Snakebird Primer - PC - 7/10 (Good)
I follow a general rule of always playing game franchises in order, but Snakebird Primer is a unique case wherein the developers of the original Snakebird decided that it was too off-putting to new players, and so they made a sequel that they explicitly wanted newcomers to play first. A "primer" in truth to ease you into the overall Snakebird challenge, as it were. So when I decided to check out Snakebird, I thought all right: just this once I'll do it your way.
So how does Snakebird Primer shake out? Well...it's fine. It's a jaunty kind of puzzle game, with bright colors, friendly art and music, and general good vibes. In each stage you control one or more segmented "snakebirds" and have to get them all to the rainbow portal to complete the level. Sometimes you need to eat fruit to open the portal as well, but that's the entire game in a nutshell. It's a very simple concept, complicated only by the fact that a snakebird that has no body segments touching the ground will fall, and so each stage is a kind of pathing challenge, tasking you to figure out the right order of operations to reach the end. The levels are very well paced and designed if you just go in order: there aren't any hand-holdy tutorials, but new ideas are introduced organically at various intervals, and the challenge always feels reasonable, especially because you can undo any number of moves at will, like stepping through code to find an error.
There is, however, a significant difficulty spike for the last couple levels, which is pretty jarring. And when you add to that the fact that the designer of Baba Is You said he built a lot of his design philosophy around the original Snakebird, I've got to admit I'm a lot less keen on checking that one out. It's in that same realm of "enter these six dozen commands in precisely the right order" that made Baba Is You eventually feel more tedious and frustrating to me than anything else, so I think for now I'm happy to have just played the "lite" version instead.

#30 - It Takes Two - PS4 - 8.5/10 (Excellent)
When trying to write down a genre for It Takes Two in my tracking spreadsheet, I wanted to put "Yes". It's as though the developers wanted to make a bunch of different kinds of games and, rather than accepting any limitations (self-imposed or otherwise), they just found a way to do it all at once. It Takes Two is a platformer. It's a third-person shooter. It's a puzzle game. It's a rhythm game. It's a racing game. It's a stealth game. It's a boss battling action adventure. It's a minigame collection. It's a romantic comedy. It's an exploration playground. One minute you're flying around on a jetpack chucking Captain America shields at devils and the next you're literally playing a timed game of chess. None of the things that It Takes Two does would be characterized as masterpiece forms of their respective genres, but that's not the point. There's sufficient depth and development of each mechanic that it never feels like a lazy tack-on to check a box - and that in itself is beyond impressive - but it's the sheer number of different ideas tossed into this package that make it truly special.
It's hard for me to even review this game, frankly. Part of that is because I feel a strong bias towards the game for the audaciousness of what it tries to achieve, and for the way it inspires me to keep stretching myself in new ways however I can. But it's also hard because I don't remember the whole thing. It Takes Two is both fresh in memory, having just finished it, and yet far away and mingled in my mind with similar bits of similar other adventures (Tearaway foremost among them). Why is that? Well, I first booted up It Takes Two in May of 2022 as a co-op experience to share with my wife - quite fitting, as it turns out, given the nature of the game's plot of trying to reconcile an embattled couple. We'd only play in smaller bursts of 1-2 hours at a time, but every session we played it felt like we were playing a new, different game. Music to my ears, but much harder on my gaming-challenged wife, who took longer to adjust to each mechanical shift. Pretty soon we were playing less and less often, even as I was playing a game like Tearaway early on that occupied some similar design space in my head. Soon we stopped playing at all. When I tried to suggest resuming this title over the past year, I was repeatedly rebuffed until finally a month ago I managed to wear her down enough that we picked it up again for about an hour a week. So it is that the first half of the game is fuzzy and nebulous to me, even as I recall that I loved playing, whereas the back half is much fresher, and it's nigh impossible for me to separate my wife's frequent frustrations from my own experience - especially since I've been playing on a controller experiencing heavy stick drift, so managing the camera was a nightmare through no fault of the game's.
All that said, how could I not recommend this game? It's best played with two experienced gamers, but the story only fully lands if you play as a couple, so there's a bit of potential for a disconnect there, as I experienced. It's not a perfect game. But it is an incredibly ambitious one that had me routinely grinning from ear to ear, despite the grumblings on the couch next to me. When I pointed out to my wife that we finished the game in May 2024, almost to the day when we started back in '22, she said "They should've called it It Takes Two Years." We're both glad it's over, but I think for very different reasons.

#31 - Rogue Legacy 2 - PS5 - 7/10 (Good)
Some game sequels try to really shake things up and try something different from the one before. Final Fantasy is probably the biggest and most obvious example of this, but you can also see it in virtually every Super Mario Bros. game, in the Castlevania series, and the list goes on extensively from there. On the other hand, some game sequels treat their predecessors like rough drafts to be perfected. With these, the idea is to take the vision for the previous game, use the increase in time/budget/developer expertise now available, and try to execute on it more completely than was possible before. When a game like this is successful, there becomes almost zero reason to ever play the original game (other than possibly its story), because the new version has replaced it entirely as the definitive experience.
Rogue Legacy 2 is one of these latter types of games. Everything from the first game is pretty much still there (bosses excepted): enemies, basic combat and room design, character classes, traits, progression, etc. It immediately feels like "Hey, I've played this before," yet a cursory look reveals a huge wealth of additional content over the first game. Classes are better differentiated, you get new weapons, more spells, special abilities, new items, new upgrades, new explorable regions, new mechanics, new new new. It truly is a total replacement for Rogue Legacy 1 in this regard, a "go ahead and uninstall that thing forever because we've got it all right here and then some" type of mission statement. I was amazed at how I kept finding ever more avenues of progression and discovery, even many hours into the game, In fact, I never did manage to play as every class, and each class has a variant form as well, most of which I didn't even unlock. It's overflowing with stuff.
And I think that's why it didn't work quite as well for me as the first game: it's all too much. Now there are four different types of currency, all acquired in different ways, all for different upgrade paths. You're always competing with yourself on what to level up between runs because there are too many choices and all of them seem pretty good, but as you're finding your early groove the game throws a big wrench in there: labor costs. While each upgrade has a set gold cost that increases as you level it up, early on the game adds a universal tax mechanic to the entire upgrade tree, making it increasingly prohibitive to spend your money on stuff, and it feels awful. Rogue Legacy 1 had a similar system where each upgrade cost 10g more than the previous, but in the sequel these escalate far more rapidly, to the point where you'll complete a huge run and still feel like you can only afford one or two upgrades that barely move the needle. It's a pure inflationary grinding system meant to pad playtime, and I'm not about that. I played RL1 through multiple New Game + levels, but I was thrilled to beat RL2's final boss and move on because the economy is so frustrating. Other than that though, it's got quite a lot going for it.

#32 - Undertale - PS4 - 7/10 (Good)
When is some information too much information? Undertale is notorious for its rabid fan community insisting that there is only one "right" way to play the game, and so if you've ever heard of Undertale there's a good chance you already know what that preferred method is: pacifism. Undertale takes a unique approach to the JRPG in two primary ways: first, that defending against enemy attacks is an active system pretty much akin to dodging in a bullet hell game, and second that you almost never actually need to choose the "Fight" command from the battle menu in order to succeed in an encounter. The argument from the community is that you must play in this fully pacifist manner, largely because of a design decision that thoroughly punishes players who do not, only revealed after the game's conclusion. Thus, these players are "helping" curious newcomers by saving them from falling victim to a fairly vindictive design choice that would create a lot of frustration.
The problem with that approach is that Undertale makes it abundantly clear from the outset that you have the option for these alternative combat approaches, trains you on how to use them, and then gives you a positive feedback loop for choosing that direction with your gameplay. Which means the discourse surrounding this game effectively undermines not only the game's own ability to surprise and educate you, but also the authorial intent of that same design decision, which in context is a conscious player decision to go against the grain and suffer the possible consequences of doing so. In short, I wish I'd never heard of Undertale before I played it, as I'm sure I would've had a much better time.
As it stands, Undertale is still a highly creative take on the genre that, despite an aesthetic I didn't care for and writing that leaned a bit too hard at times into "lol I'm so random" territory for my tastes, still managed to get me invested with some of its characters and even make me laugh aloud at times. I was particularly impressed with that aforementioned approach to combat, as each enemy introduced unique hazards to avoid, so fighting a new monster was far more exciting here than in a standard turn-based RPG where the only meaningful question is "How much damage did this whatever move do to me?" So for those reasons I applaud Undertale. Even still, there's a lot of walking back and forth with no major purpose beyond "it was decided the game should be a little bit inconvenient here," adding some unnecessary tedium to the mix. In short, Undertale's a generally good time, but if you want it to be even better, just pretend you haven't read anything I just said.

#33 - Marvel's Spider-Man: Miles Morales - PS5 - 7.5/10 (Solid)
2018 was a big year for Miles Morales. In the fall he showed up in the PS4 title Marvel's Spider-Man as a major supporting character, and by the end of the year he was stunning cinema audiences in the fantastic Spider-Man: Into the Spider-Verse as the primary protagonist. It's no surprise then that by 2020, with his brand so hot, Sony and Insomniac Games would cash in with a follow-up title to the hit PS4 game with Miles front and center. And for the most part, the game is what you'd expect it to be from that basic pitch: more of the same from 2018, only focusing on Miles' family, his new home of Harlem and its people, and his path to becoming a fully fledged hero in his own right. That's all fine, but here's the problem: all of it has been done better before, and recently to boot. Miles' story of personal growth and family drama was handled better in the Spider-Verse series, even though MSM:MM wisely walks chooses to walk some different beats along the way. "Superhero of Harlem" was done masterfully by Netflix with the Luke Cage series (the first season, at least) back in 2016, and MSM:MM doesn't even try to address any issues beyond the most surface level. And the "more of the same" gameplay?
Well, admittedly that's still pretty good. Web swinging is as fun as ever to the point that there's an XP challenge to web swing at high speed for a full cumulative hour of real time and I caught myself thinking, "Hmm, maybe..." There are fast travel points that unlock relatively early on, but the joy of traversal feels like the main point of the game, so why would you bother? Miles also gets some new Spidey moves related to his bio-electric powers, and these are really fun and impactful to pull off, such that "more of the same" isn't in this case a damning phrase. And yet, it's also distinctly not "more, but better." In order to emphasize your new powers, the goons you fight (now including women for the first time I can recall ever seeing in a superhero game like this) have upgraded their own abilities as well, which means the simple pleasure of chaining big combos is a bit diminished. Maybe this enemy just blocks all your basic attacks and stops you cold. Maybe this one turns the tables to dodge and counter you. Or maybe you're just constantly surrounded by a flood of dudes with guns and rocket launchers and you feel like you never get a chance to press "punch" without being thoroughly punished.
Now add to that the game's relatively brief length and general lack of meaningful activities compared to its predecessor, as well as its truly awful villains and the ho-hum plot that they service, and you've got a title that's decidedly a step back from what came before. Of course, what came before was excellent, so even a step back still lands you in territory that's quite fun to play around with. My 6-year-old summed it up best when he came downstairs to ask me a question one day and caught me playing: "Whoa...how are you Spider-Man?!" Which is to say that Marvel's Spider-Man: Miles Morales is a game that really makes you feel like a wannabe Spider-Man who hasn't gotten it all figured out just yet. And I guess that's all right.

Coming in June:
  • I've had less time for PC gaming lately for a couple of different reasons, but I'm expecting that to be a temporary thing, and I don't think I'm in danger of failing to finish Mass Effect 3 by the end of June. I didn't realize the version of the game I had included all the DLC. Nor did I actually know what any of the DLC was. So I was quite a ways into the game and feeling great about my progress when I got suspicious that the section I was playing wasn't actually base game content. I looked it up and found that, in fact, about 90% of what I'd played to date was DLC and I'd barely actually started the base game itself. That explains why the main story was taking a while to get off the ground, at any rate.
  • Speaking of getting off the ground, my journey through The Legend of Zelda: Tears of the Kingdom began impatiently a few months after release, but I took an extended break from the game and have now spent pretty much all of May continuing my thorough trek through the game world. I'm well over 200 hours into the game and am only several days away from having explored the entirety of the game's map. At which point I believe I'll finally advance the main quest past its initial stage.
  • In my review for Rogue Legacy 2 above I mentioned the Castlevania franchise, which I feel I can speak to as a whole given that I've finished nearly every game in the series to date. Unsurprisingly I felt most drawn to the metroidvania style games, so there was a layer of disappointment in exhausting the last of those to discover. Disappointment that will soon be temporarily eradicated when I boot up Bloodstained: Ritual of the Night, produced by that same creative mind.
  • And more...


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2024.06.01 15:22 Aquanort357 Is Captain America nicer in the movies than in the comics?

Maybe I just have some kind of MCU brain rot but anytime Cap is played by anyone other than Chris Evans, Cap seems like a bit of a dick or uptight in the comics compared to the MCU. Is Captain America (Along with the other Avengers) nicer in the MCU than they are in the comics or do the actors just make it seem that way?
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2024.06.01 15:15 Cobalt-BlazBlue A Lesson In Clarity

First time poster here, had an idea for a short excerpt with Kassandra Curze based on the audio drama, A Lesson in Darkness, after I finished listening to it. Hope its all y’allz liking~ ////////////
The world screamed beneath her feet. It screamed with the chorus of over nine million souls as butchery rained down upon their roofs. The slurry of dismembered, flayed, and eviscerated corpses sending a maddening cacophony of panic through each pair of eyes who dared to look up above with hope. The debris weren’t just pieces of meat after all, it was the result of their defiance. The very men, women, and warriors who flew into the stars to meet the armies of the Imperium with foolish ideals of resistance in their hearts- now they lay in pieces and are eagerly falling back home.
“Terror as a scalpel.” The Primarch uttered to her son. “Mankind is a vindictive, grudge-filled, and hate-fueled creature. While many shall judge us for our method of war, we shall wield the fear of our ways like a scalpel. It shall pluck at their very foundation as anarchic animals right at its root.”
The captain nods, his inky black eyes filled with awe at staring at his gene-matron. His twin hearts beating in cold joy at the brutal lecture- he sees the nobility and monstrosity simultaneously. Kassandra Curze was a blood-stained angel.
Yet his own awe-strained thoughts were rocked by a singular question.
“Then, my lady, why do you command us to keep that mortal remembrancer around? Surely his account of our battles shall serve to stifle the fear we so-tenderly stoke?”
The Primarch paused, she didn’t expect her son to ask such a thing. While usually quick to anger, today she was treated to a gift from Starlight. She dare not sour the moment of her victory as well.
“It is not for his propaganda papers. He wishes to see…all of it.”
“All of it?” The captain chided.
“Yes.” Kassandra removes her helmet, “Of all the souls that have ever met my gaze no mortal has ever wished to see anymore as soon as eyes level. They see a monster, and that is by design, they see the Night Haunter. But Starli- I mean, the remembrancer. He sees me, the legion, and the blood of a thousand flayed men and he still does not turn away. He sees…me.”
The captain had been a veteran at this point and he had heard his Primarch talk about all manner of topics. From the complexities of human psychology and the myriad ways of battle, but this conversation, those words, he had no idea what she was saying. What stayed with him though, was her expression: She flashed a smile that almost seemed…tender.
Kassandra picks up on her son’s confusion and just sighs before putting her helmet back on. “Needless to say this world has been rendered compliant and I shall deliver this victory to the remembrancer personally.”
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2024.06.01 14:54 Putrid-Field-7544 My Lineup

Captain America Brave New World Invincible season 3 Transformers earthspark Transformers One What If Season 3 Ashoka Season 2 Thunderbolts Superman Spider-Man Beyond the Spider-Verse Blade Watchmen (Animated Movie) She-Hulk Attorney at Law Daredevil Born Again Avengers 5 All American Superman and Lois Friendly Neighborhood Spider-Man The Boys Deadpool and Wolverine Moon Knight Season 2 Hawkeye Season 2 Wicked The Bad Guys 2 Snow White Moana 2 House of the Dragon Mission Impossible 8
Do you like my Lineup?
View Poll
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2024.06.01 12:21 Direct-Round-4769 Which character do you like the most Superman, Spiderman,Iron man, captain America or Batman?if you get power of your fav character what will you do?

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2024.06.01 12:17 wheat-byproduct New teams to go with future marvel projects

I enjoy theorizing about new teams but I also wanna share the ideas so Ill do that here
Agatha all along -coven of chaos Rework for agatha and maybe Nico minoru Clea Enchantress Any standout character from the show
Ironheart Rework for Ironheart (mcu) and maybe shuri Ai stark Silhouette maybe Someone else specifically from the show
Thunderbolts I think this should be a team with reworks for old characters along with the new afditions kinda like the sinister 6 teams Rework winter soldier, red guardian, john walker, taskmaster, and yelena Add atlas, fixer, batroc, citizen V, and penance
Captain America 4 Pretty simple rework Sam's cap, and as long as power creep does its thing leader and red hulk joaquin torres falcon Isaiah bradley
Friendly neighborhood spider-man Probably either nothing, a new expansion on sinister 6, a bunch of reworks, or just variants
Daredevil born again Not sure of the name (maybe marvel knights) Reworks for daredevil and elektra Stick White tiger (hector ayala) Idk night thrasher could be cool
Fantastic 4 Future foundation Rework the main 4 Valeria and franklin richards Moon girl (and devil dinosaur) Give minor synergies to trademark allies (spidey, she hulk, wolverine, etc)
Vision No good team name Rework for viv vision and wanda White vision as an original toon Not sure what else
Armor wars They could get away with just naming it that Rework war machine and iron Crimson dynamo Titanium man Uron man mk 1 or a classic armor
Marvel zombies Round out undying with 2 voted members based on whats in the show
Bonus Wrecking crew would be great I need a S6 style champions team with the young avengers
Does anybody else have good ideas
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2024.06.01 12:02 Normodox A Slush Fund for Radical Protesters?

The profusion of identical green tents at this spring’s anti-Israel protests struck many as odd. “Why is everybody’s tent the same?,” asked New York mayor Eric Adams. Like others, the mayor suspected “a well-concerted organizing effort” driving the protests. More recent reporting shows a concerted push behind the Gaza protest movement. But it is not as simple as a single organization secretly rallying protesters or buying tents. Instead, the movement’s most determined activists represent a network of loosely linked far-left groups. Some are openly affiliated with well-known progressive nonprofits; others work in the shadows.
The movement also draws on diverse but generous sources of financial backing. Those funding streams may soon be augmented by the federal government. As I chronicled last year in a Manhattan Institute report, “The Big Squeeze: How Biden’s Environmental Justice Agenda Hurts the Economy and the Environment,” the administration’s massive program of environmental justice grants seems designed to prioritize the funding of highly ideological local groups. The Inflation Reduction Act, for example, earmarks $3 billion for “environmental and climate justice block grants” intended for local nonprofits. Today, hundreds of far-left political groups include language about environmental issues and “climate justice” in their mission statements. If just a fraction of planned grants flows to such groups, the effect will be a gusher of new funding for radical causes.
As the Gaza protests spread across U.S. college campuses, many observers noted an eerie uniformity among them. From one campus to the next, protesters operated in disciplined cadres, keeping their faces covered and using identical rote phrases as they refused to talk with reporters. The Atlantic noted the strangeness of seeing elite college students “chanting like automatons.” Students held up keffiyeh scarves or umbrellas to block the view of prying cameras and linked arms to halt the movements of outsiders. At Columbia University and elsewhere, protesters formed “liberated zones,” from which “Zionists” were excluded. Around the edges of the encampments, the more militaristic activists donned helmets and goggles and carried crude weapons, apparently eager to mix it up with police or counter-protesters. We’ve seen these tactics before—notably during the “mostly peaceful” Black Lives Matter protests of 2020, when full-time agitators helped ignite riots, set up a police-free (and violence-plagued) zone in Seattle, and laid nightly siege to Portland, Oregon’s federal courthouse.
In a remarkable work of reporting, Park MacDougald recently traced the tangled roots of organizations backing pro-jihad protests, both on and off campuses. These include Antifa and other networks of anonymous anarchists, along with “various communist and Marxist-Leninist groups, including the Maoist Revolutionary Communist Party, the Party for Socialism and Liberation (PSL), and the International ANSWER coalition,” MacDougald writes. Higher up the food chain, we find groups openly supported by America’s growing class of super-rich tech execs or the anti-capitalist heirs of great fortunes. For example, retired tech mogul Neville Roy Singham, who is married to Code Pink founder Jodie Evans, funds The People’s Forum, a lavish Manhattan resource center for far-left groups. As the Columbia protests intensified, the center urged members to head uptown to “support our students.” Following the money trail of other protest groups, MacDougald finds connections to the Rockefeller Brothers Fund, the Ford Foundation, and—surprising no one—the George Soros-backed Tides Foundation.
Of course, the current wave of anti-Israel protests also involves alliances with pro-Hamas organizations such as Students for Justice in Palestine. Last November, Jonathan Schanzer of the Foundation for Defense of Democracies testified to the House Ways and Means Committee that SJP and similar groups have deep ties to global terrorist organizations, including Hamas.
For many keffiyeh-wearing protestors, however, a recently professed concern for Palestinians is just the latest in a long list of causes they believe justify taking over streets and college quads. In Unherd, Mary Harrington dubs this medley of political beliefs the “omnicause,” writing that “all contemporary radical causes seem somehow to have been absorbed into one.” Today’s leftist activists share an interlocking worldview that sees racism, income inequality, trans intolerance, climate change, alleged police violence, and Israeli-Palestinian conflicts all as products of capitalism and “colonialism.” Therefore, the stated rationale for any individual protest is a stand-in for the real battle: attacking Western society and its institutions.
In the U.S., this type of general-purpose uprising goes back at least to the riots at the 1999 meeting of the World Trade Organization in Seattle. In those protests, mainstream liberal factions—including labor unions and environmentalists—were joined by “black bloc” anarchists and other radicals eager to engage in “direct action” against police. That pattern—relatively moderate demonstrators providing a friendly envelope for hard-core disruptors—formed the template for many later protests: the Occupy Wall Street encampments in 2011, demonstrations following the police shooting of Michael Brown in 2014, 2016’s Standing Rock anti-pipeline movement, and of course, the calamitous summer of 2020.
These uprisings were not entirely spontaneous. In some cases, activists spend months planning mass actions—for example, against economic summits or political conventions—and can recruit street fighters from across the country. In others, an event, such as George Floyd’s death, sparks popular protests involving neophyte demonstrators. Those attract far-left activists, who swoop in to organize and expand the struggle, often tilting it toward more radical action.
That has certainly been the case at the college Gaza-paloozas. At Columbia, the New York Times spotted a woman old enough to be a student’s grandmother in the thick of the action as protesters barricaded that school’s Hamilton Hall. The woman was 63-year-old Lisa Fithian, a lifetime activist, who Portland’s alternative weekly Street Roots approvingly calls “a trainer of mass rebellion.” A counter-protester trying to block the pro-Hamas demonstrators told NBC News, “She was right in the middle of it, instructing them how to better set up the barriers.” Fithian told the Times she’d been invited to train students in protest safety and “general logistics.” She claims to have taken part in almost every major U.S. protest movement going back to the 1999 “Battle in Seattle.”
America’s radical network has plenty of Lisa Fithians, with the time and resources to travel the country educating newcomers about the “logistics” of disruptive protests. And these activists appear to have played key roles in the college occupations. The New York City Police Department says nearly half the demonstrators arrested on the Columbia and City University of New York (CUNY) campuses on April 30 were not affiliated with the schools. One hooded Hamilton Hall occupier—photographed scuffling with a Columbia custodian before getting arrested—turned out to be 40-year-old James Carlson, heir to a large advertising fortune. According to the New York Post, Carlson lives in a $2.3 million Park Slope townhouse and has a long rap sheet. For example, in 2005, he was arrested in San Francisco during the violent “West Coast Anti-Capitalist Mobilization and March Against the G8.” (Those charges were dropped.)
For a quarter-century now, Antifa and other anarchist networks have worked to refine tactics and share lessons following each major action. At Columbia, UCLA, and other schools, authorities found printouts of a “Do-It Yourself Occupation Guide” and similar documents. The young campus radicals are eager to learn from their more experienced elders. And, like the high-achieving students they are, they follow directions carefully. MacDougald asked Kyle Shideler, the director for homeland security and counterterrorism at the Center for Security Policy, about the mystery of the identical tents. There was no need for a central group to distribute hundreds of tents, Shideler said. Instead, “the organizers told [students] to buy a tent, and sent around a Google Doc with a link to that specific tent on Amazon. So they all went out and bought the same tent.”
In other words, America’s radical class has gotten very skilled at recruiting and instructing new activists—even from among the ranks of elite college students with a good deal to lose. How much more could this movement accomplish with hundreds of millions in federal dollars flooding activist groups around the country?
From its first week in office, the Biden administration has trumpeted its goal to funnel more environmental spending toward “disadvantaged communities that have been historically marginalized,” partly by issuing grants to grassroots organizations. Previous environmental justice (EJ) grant programs were small in scope. But, with the passage of the Inflation Reduction Act (IRA) in August 2022, a huge pool of grant money became available. EPA administrator Michael Regan told reporters, “We’re going from tens of thousands of dollars to developing and designing a program that will distribute billions.”
More than a year and a half later, it remains hard to nail down just where the Biden administration’s billions in EJ grants will wind up. Money is being distributed through a confusing variety of programs, and the process of identifying recipients is ongoing. To help outsource the job of sifting through proposals, the EPA last year designated 11 institutions as “Environmental Justice Thriving Communities Grantmakers.” These groups are empowered to make subgrants directly to community organizations, under streamlined EPA oversight. In all, the Biden administration has entrusted these outfits with distributing a staggering $600 million in funding. The money is expected to start flowing this summer.
The EPA’s grantmakers include a number of educational institutions and left-leaning nonprofits. For example, the EPA chose Fordham University as its lead grantmaker in the New York region. Fordham, in turn, lists as partners two nonprofits that oppose immigration enforcement. (One, the New Jersey Alliance for Immigrant Justice, states on its website: “NJAIJ believes in the human right to migrate, regardless of citizenship or political status.”) Neither group claims expertise in environmental issues. Given that the IRA’s eligibility requirements for EJ grants are extremely vague, however, perhaps that’s not a problem. Almost any activity that could help “spur economic opportunity for disadvantaged communities” (in the words of Biden’s EJ executive order) might qualify.
Perhaps the most prominent—and problematic—EPA grantmaker is the Berkeley, California-based Climate Justice Alliance. The CJA is a consortium of mostly far-left activist groups. It describes its mission as working for “regenerative economic solutions and ecological justice—under a framework that challenges capitalism and both white supremacy and hetero-patriarchy.” The group is a vigorous proponent of the omnicause, embracing almost every left-wing concern as a manifestation of climate change. For example, the CJA website proclaims: “The path to climate justice travels through a free Palestine.” MacDougald notes that the Grassroots Global Justice Alliance, one of CJA’s affiliated groups, “organized an illegal anti-Israel protest in the Capitol Rotunda in December at which more than 50 activists were arrested.”
The CJA website also includes a section dedicated to the cause known as Stop Cop City. It refers to an effort to halt the construction of an 85-acre police and firefighter training center outside Atlanta. Rag-tag activists from around the country have gathered around the facility since 2021. They have repeatedly battled with police—sometimes with fireworks and Molotov cocktails—and used bolt cutters to enter the site and torch construction equipment. (CJA’s Stop Cop City page features a cartoon illustration of three childlike activists; one brandishes bolt cutters.) The group also backs a legal defense fund for activists arrested in attacks on the training center or in other protests. For those looking for more inspiration, CJA links to an interview with former Black Panther and self-described revolutionary Angela Davis.
The Alliance is not an ideological outlier in Biden’s EJ coalition. On the contrary, when the White House assembled its White House Environmental Justice Advisory Council (WHEJAC), a panel of outside experts meant to provide “horizon-expanding EJ advice and recommendations,” it chose CJA co-chair Elizabeth Yeampierre to help lead the committee. Like other members of the panel, she sees environmental issues through an ideological, not a scientific, lens. “Climate change is the result of a legacy of extraction, of colonialism, of slavery,” Yeampierre told Yale Environment 360. As a group, radical EJ activists tend not to focus on pragmatic ways to reduce pollution and carbon emissions; for them, the real goal is overturning what they see as an exploitative economic and political system. Since these are the voices the White House chose to help shape its EJ policies, we can assume this worldview will dominate grantmaking decisions.
In February 2023, House Oversight Committee chairman James Comer, along with fellow committee member Pat Fallon, wrote to EPA administrator Regan asking for more information on the EPA’s grant programs. They noted that the EPA’s own studies of EJ grants issued in previous years showed sloppy supervision. According to an EPA report, an earlier version of the program funded projects that did “not logically lead to the desired environmental and/or public health [result].” Without better oversight and more clearly defined goals, the congressmen wrote, the EPA’s EJ grant machine risks becoming simply a “slush fund for far-left organizations.”
Since then, the administration has done little to reassure skeptics. To the contrary, the EPA has put at least one far-left organization—CJA—in charge of distributing $50 million in grant money. No doubt, many of the EPA grants will go to worthwhile projects. But money is fungible. A group that gets a large grant to, say, clean up dirty parks or teach children about recycling will also be able to hire more staff and divert more resources to political action.
With graduation behind them, most of the anti-Israel college protesters have stowed away their keffiyehs and moved on to summer vacations or internships. But the peripatetic activists who helped guide and intensify those uprisings are doubtless already planning their next actions. After all, two political conventions are looming. This fall, the college protests will likely flare up again, though by then perhaps focused on a different facet of the omnicause. And, with hundreds of millions in fresh funding flowing through the activist ecosystem, the groups that quietly nurture extremists—like those who firebombed “Cop City,” or who chant “Intifada Revolution!,” or who block bridges in the name of “climate”—will be more emboldened than ever.
A Slush Fund for Radical Protesters? City Journal (city-journal.org)

submitted by Normodox to BeneiYisraelNews [link] [comments]


2024.06.01 11:25 SyntheticPowers What's the overall opinion of Marvel The Heroic Age.

What's the overall opinion of Marvel The Heroic Age.
The Heroic Age took place after Dark Avengers and lead In to Marvel Now era of Marvel
Taken from Wikipedia.
The initiative began in May 2010's Avengers #1, which reunited Iron Man, Captain America (both Steve Rogers and Bucky Barnes), Thor, and Hawkeye as teammates. The same month saw the start of a four-issue comics anthology limited series called Age of Heroes, with Kurt Busiek writing the lead story. The idea behind the series is that, according to Tom Brevoort, "seeing as how Heroic Age will impact on characters both large and small, we thought it might be fun to do an anthology to delve into some of these stories and to touch upon some of these characters". Busiek's story involves J. Jonah Jameson, whereas Rick Remender's stars Doctor Voodoo, and Paul Cornell features Captain Britain and MI13 and the Young Masters.[5][6]
The initiative also saw the debut of a new series, Atlas, featuring the Agents of Atlas, written by Jeff Parker. The Thunderbolts series, also written by Parker, featured a new Heroic Age line-up, led by Luke Cage (who is also in the lineup of the New Avengers), Crossbones, Juggernaut, Ghost, Moonstone, Songbird and Man-Thing. Another series launched was Secret Avengers by writer Ed Brubaker. The New Avengers series was relaunched in June 2010, written by Brian Michael Bendis and drawn by Stuart Immonen.A new series called Avengers Academy by Christos Gage and Mike McKone debuted in June 2010, as well as a new Young Allies series written by Sean McKeever and David Baldeon.
submitted by SyntheticPowers to Marvel [link] [comments]


2024.06.01 10:33 Yummie23 Giancarlo Esposito Joins Captain America 4 in Mysterious Villain Role

Giancarlo Esposito Joins Captain America 4 in Mysterious Villain Role submitted by Yummie23 to comicbookmovies [link] [comments]


2024.06.01 08:47 Roddykat Giancarlo Esposito Will be in Captain America: Brave New World, and He'll be a Villain - Report

submitted by Roddykat to newsnerdsneed [link] [comments]


2024.06.01 08:41 LetItGrowUGoober98 What is going on With Captain America: New Wo-Brave New World?

I know the movie has been delayed. But it seems like every month Im getting news that they are doing reshoots, rewrites, etc. Now I hear That Giancarlo Esposito is in it? Cool! But it seems like most of the movie is done. So is he just gonna be a cameo? I dont know . They have all those McDonald’s ads that make it look like they have a lot of the stuff done. I hope its not this but it seems like we are gonna get a Frankenstein of a movie. Side note: New World Order is such a better title.
submitted by LetItGrowUGoober98 to marvelstudios [link] [comments]


2024.06.01 08:37 Comrade_dylatov Re-Invigoration

The pounding of artillery had become monotonous. The nonstop thundering of guns and sliding of shells into and out of breeches were ingrained tightly into the minds of every Krieger who routinely paced the snow-filled trenches that enveloped the towering Xeno structure. Soldiers who had been in enemy territory for months now- and not once set their eyes on the enemy. Many of the Kriegers who dwelled in the earthworks had, in fact, never actually seen an Ork. Guardsmen- who had expected to valiantly give their lives and charge their enemy in a first-day altercation had instead spent weeks and weeks digging holes and loading artillery pieces. Realistically, soldiers of Krieg should’ve expected such a campaign, it was their doctrine- after all. And there were exceptions, of course. Many Kriegers had been granted the “chance” to engage the enemy with small arms during the desperate Ork attempt to break out from their future tomb, but it was more like picking out and shooting distant alien silhouettes in a snowstorm than a glorious battle.
And on the subject of a snowstorm- it had become evident that the main adversary of the Siege was not- in fact, the aliens. The incessant blizzards that swept across the northern plains of Gryllus prime had taken the lives of hundreds of Kriegers at this point- soldiers setting up minefields or going on patrol were frequently caught up in thick flurries or inflicted by snow blindness which resulted in a failure to return to friendly lines and ultimately, death. Many others simply perished from hypothermia due to a lack of sufficient winter clothing and a refusal to notify regimental doctors and quartermasters of their ailments. Hundreds more suffered from conditions like frostbite or pneumonia- but sought out care due to their traditional Krieg stubbornness or belief that requesting help was a sign of weakness.
Officially, though, the Siege was going well. The orks had been forced from their exterior trenches thanks to some gallant actions from their Valyrran comrades- who were still held in disdain by many among the Krieg ranks as a result of their abnormal appearance. At this point in the siege, it seemed as if victory was all but assured- the question was a matter of time. And with the temperamental status of the frontline further south- it was evident that time was becoming an issue. The siege wasn’t expected to last as long as it had- many officers in the 266th anticipated the Orks to sally out and meet the regiment in a pitched battle- in which they were predicted to annihilate the inferior xeno forces- but in a rare display of tactical acumen for the Aliens, the creatures had defiantly holed themselves up inside their fortress. This maneuver had proven costly for both parties involved, in a tactical sense- it had sealed the fate of the Orks as any chance of escape or relief had essentially been crushed with the withdrawal of the Xenos into the inner fortress. However- on the strategic level, Imperial forces in the region had been forced into allocating notable detachments to conduct a lengthy seizure of the emplacement, which prevented them from making further progress towards capturing the planet. In short, it appeared the Orks cared not who won the battle for the surface, rather just that the imperials lost.
Watchmaster Marius Kötz sat on the crude stool that was positioned close to the wood-lined wall of the snow filled Krieg trench. His legs were spread wide, his elbows resting on his knees and his posture lousy, his back curved in a way reminiscent of a faucet spout. A scarf- fashioned from a cut of a khaki-green blanket- was wrapped around his neck, neatly tucked under the forward portion of his rebreather. Snow covered his shoulders and helmet, reflecting his current sedentary disposition. The only part of him that moved was the shivering of his body and the only sounds he emitted were the chattering of teeth and the typical hissing of his mask. Kötz was a veteran- he’d been in the thick of the fighting on Haraxis and had his fair share of combat on Gryllus as well- but since the start of the siege, he’d hardly done anything. In the early days of the battle, it was looking as if he and a few others were going to be sent on a daring night raid that would’ve permitted Imperial forces to gallantly storm the Rok in a sudden assault and bring the Ork presence on Gryllus to a swift and resounding extermination. Unfortunately for him, and every other servant of the Emperor participating in the campaign, the weather soon swelled to a state so severe that the mission was called off. Regiment command feared it would be difficult for the raider team to find enemy lines- and even if they did successfully clear the Xeno trenches, the team would’ve had no way to notify imperial forces across no man’s land of their endeavors. While the Orks were eventually forced inside the Rok regardless, no further breakthroughs could be sustained, thus resulting in the current situation.
Even with the weather in it’s current state, though, Krieg command was, at this point, willing to risk an all out assault for the sake of finally forcing the Orks from Gryllus and relieving their struggling allies in the south, (not to say they hadn’t achieved major victories of their own). At present, the current impediment was the monstrous “ships” defensive batteries, which were more than sufficient to vaporize significant portions of any assault force the Kriegers were capable of mustering. And as Marius Kötz sat in the frigid morning covered in layers of powdery snow- Major Dolfüss, commander of the 398th Grenadier Brigade, stood over the fizzling holomap, Highlighted in a stark red color was a gargantuan twin-barreled cannon that jutted out from the chaotic amalgamation that was the Xeno craft. It was one of the few operational the Orks had kept in operable condition, and now, it was to be to the target of the raider team that he had mustered nearly two months prior.
The battery was elevated, which meant any attempting to disable would not only have to reach the walls of the Rok- but also scale its titanic walls to reach the gun and rig it with a sufficient amount of explosives to disable it. If Dolfüss was examining the map correctly- and he certainly assumed he was, this would leave a gaping hole in Ork defenses in which they would have no superheavy ordinance available: an invaluable facet of the Xeno defense thanks to the poor visibility around the ship. Without the ability to blindly blast into the presumed location of the enemy- a trait characteristic of Ork warfare, a successful denial of Imperial forces breaching the walls of the Rok was an unlikely outcome. And so, with a quick beckoning of the commander of 1st Grenadier Battalion, Captain Augustin, a request for assembly was dispatched to all members of the old raiding team- Valyrran and Krieg alike.
submitted by Comrade_dylatov to war_for_Gryllus [link] [comments]


2024.06.01 07:57 CopperSaint Who would win?

Who would win?
Doflamingo (One piece) vs Base Captain America (Marvel)
submitted by CopperSaint to PowerScaling [link] [comments]


2024.06.01 07:08 Medium_Specialist312 Moving sale!

https://imgur.com/a/CQAXjaO pics+ts
1 Gen 3 combat troodon s/e stonewash standard 300$ carried a couple times to work, absolutely a beast and an awesome design box and papers included
2 Ultratech violet bayonet bronze apocalyptic 225$ TI tritium firing button and never carried or cut, all original box and papers and stock button tiny scuff on the clip
3 custom ultratech, 245$ comes with brass laser engraved scale installed in radiation theme, captain America shield themed scale and stock grey scale, custom titanium tritium firing button installed and stock button included no cut carried once for a special occasion
4 Rex 45 shaman sold with metonboss TI alien scales 300$ no cut no carry dead center awesome action second owner, comes with original box and original wood scales
5 repost manix 2 rec, 150$ 204p seconds, no signs of this being a seconds besides the seconds nick by the hole, never sharpened no cut, carried once or twice
6 repost Rec pm2 sold 150$ super clean no cut carried once or twice, great action seconds, again no obvious signs for this to be a seconds besides the seconds nick by the hole.
Prices are negotiable don't be afraid to ask, thanks have a great weekend, hoping to ship everything out tomorrow that's sold by noon, anything after noon will go out Sunday
submitted by Medium_Specialist312 to Knife_Swap [link] [comments]


2024.06.01 06:36 Naru_the_Narcissist Selling/trading away my collection

Trade targets: From Alice in Wonderland, I'm looking for Blacklight White Rabbit and Cheshire Cat, The Caterpillar, Cheshire Cat chase, and any unopened sodas.

I'm also looking for anything DND or Critical Role, any version of Elton John, Enid Sinclair from Wednesday, or the funko Reeses cup.
Free shipping at $50
Ten dollars off on orders of $60 and over
Imgur: The magic of the Internet
Ad Icons:
FS Smokey Bear- $25
Target Glow in the Dark Noid- $20
Clue Miss Scarlet- $15
Animation:
JSA Autograph Ian Corlett Goku & Nimbus- $75
Opened Bakugou Soda(common)- $5
Opened Bakugou Soda(chase)- $40
Opened Ochaco Soda(chase)- $40
Hot Topic Shrek- $20
One Piece Luffy- $10
Dorbz Elroy Jetson- $10
DC:
Glow Shazam- $15
Selina Kyle Chase- $15
Scarecrow Impopster- $10
Rock Candy Batgirl- $10
Disney:
Chase Stitch Ornament- $25
Blue Moana- $10
Hannah Montanna- $10
Peter Pan Mermaid- $5
Marvel:
Eternals Deviant- $10
Glitter She-Hulk- $5
Dr. Strange- $5
EE Steve Rogers shield prototype- $10
Target Captain America- $10
Civil War Captain America- $10
Collectors Corps Valkyrie- $10
America Chavez- $35
Gorr's Daughter- $10
What If? Starlord Tchala- $15
Captain Marvel chase- $15 (Sold)
Captain Marvel- $10
Funkoshop Glow Ms. Marvel- $15
Hot Topic Diamond Ms. Marvel- $15
Amazon Spiderman- $15
Box Lunch Spiderman- $10
Opened Mantis soda(common)- $5
Opened Winter Soldier soda(common)- $10
Chase Loki Ornament- $25
Chase Rocket & Groot Ornament- $25
Movies & TV:
Wyatt Earp- $15
Witcher Jaskier chase- $20
Princess Bride Westley chase- $50
The Boys Queen Maeve- $40
Star Wars Facet R2D2- $10
Funkoshop Indiana Jones- $5
300 Leonidas- $10
300 Queen Gorgo- $10
300 Xerxes- $10
300 all three together- $25
Music:
Diamond Elvis- $15
Diamond Michael Jackson- $20
Iron Maiden Eddie chase- $25
Chase Britney Spears- $20 (Sold)
Jimi Hendrix- $10
Amy Winehouse- $10
Others:
Anniversary Freddy: $35
Farmer Freddy(slight damage)- $15
Mark Hamill- $35
Bayonetta Weapons- $5
Gold Vinyl:
Axl Rose chase- $35
Tom Brady Chase- $40
Lebron James Chase- $20
Giannis Antetokounmpo Chase- $15
Kawhi Leonard chase- $15
James Harden chase- $15
submitted by Naru_the_Narcissist to FunkoNoob [link] [comments]


2024.06.01 06:28 SoftPois0n Giancarlo Esposito Joins Marvel’s ‘Captain America: Brave New World’

Giancarlo Esposito Joins Marvel’s ‘Captain America: Brave New World’ submitted by SoftPois0n to movienews [link] [comments]


2024.06.01 06:21 Kooky_Attention_850 I Am...Afraid For Captain America 4

I am one of those people that really loves the idea of Sam being Cap. The reason why is that the purpose of Sam in Winter Soldier was showing Steve that a modern man could possess the values that he has, that not all modenr people succumbed to the cynicism of the XXI century. Sam being Cap makes sense to me. However, I am scared for his movie as it is going through reshoots and reshoots and reshoots because the test audiences are reacting badly to the film, which is making me lose the good faith that I had for the movie. I will watch the movie with an open mind but I can only see this ending badly, because...
  1. Either the movie is bad and fails at the box office adding more to the decadence of Marvel Studios.
  2. The movie is good but does not make its money back due to the immense costs of production caused by the reshoots, tanking any possiblity of seeing Sam develop as Cap.
submitted by Kooky_Attention_850 to marvelstudios [link] [comments]


2024.06.01 06:16 Striking_Tension5347 Please tell me whom to r2 that will help me in both 6.1.5 and 6.1.6

Please tell me whom to r2 that will help me in both 6.1.5 and 6.1.6
I have only one r2 resource for 6 star
submitted by Striking_Tension5347 to MarvelContestOfChamps [link] [comments]


2024.06.01 06:05 JoeDirtBuffett My 94 year old Grandma left us this bio she wrote during Covid.

“She Made the Salad”
Memoirs of Kathryn Robinson Knight
Dedicated to her Descendants
Summer of 2020
My mom and dad were married after he returned to Auburn following the First World War. Dad’s official name was Carey Carslile Robinson, but we called him “Cackey.” He was an Army First Lieutenant in the U.S. Army Infantry at the time. He referred to himself as a foot soldier and always kept his service in the Reserves up to date and remained on inactive duty.
Cackey’s first job was Line Coach at Auburn. He and my mom “ran away” after the GA Tech – Auburn game in Atlanta. She was eighteen; he was twenty-four years old. (This is the story I was told, but the dates may be off!)
After his football career, my father was Athletic Director at Mercer University in Macon, GA. My sister, Suzanne, was born there in 1924. He was later Athletic Director at Birmingham Southern, which is where I was born in 1930.
Our family later moved sixty miles to Alexander City, where Dad bought the Ford franchise car dealership. My mother’s family had the same business in Opelika; my dad’s brothers had a franchise in Kansas. So, we have always been in the car business – General Motors, Chrysler, Cadillac, etc.
It was in “Alex City” that I started school and also began dance instruction in 1935. In 1940 my dad was recalled to active duty and was promoted to Captain and sent to Columbia, SC, where Fort Jackson is located – U.S. Artillery Headquarters.
War was anticipated, and Pearl Harbor was attacked on December 7, 1941. “A day that will live in infamy.” My dad was Provost Marshall (Head of Military Police.) In 1940 there were 10,000 soldiers at Camp Jackson. After 1941, the numbers grew to 75,000 men almost overnight.
What an experience for an eleven-year-old! So many things changed during those three and a half years of war time. It reminds me of the current craziness of today’s world.
Fort Jackson was visited by so many top security people, from President Roosevelt to Churchill and all the generals who came to see the troops in review. My family was allowed to see all this because of my dad’s job. Not many people had this experience.
Many famous people came to entertain the troops, which we also got to see. Entertainers included some of the 40’s greats such as Bob Hope, Tommy Dorsey, Bing Crosby, and Benny Goodman. America at War is something I will never forget! It was in Columbia that I got my very best dance training.
In 1945 we were transferred to Fort Benning, GA. My dad was a Major by then and with the Infantry School at Benning. This was a beautiful place to live! Two historic events took place there. First, when President Roosevelt died in Warm Springs, GA, his body was taken there. His sendoff by train to Washington, DC, was full of pomp and circumstance. Also, a mass celebration occurred at the end of World War II.
In 1947 my father was transferred to Pratt General Hospital in Coral Gables, FL, due to a medical emergency – ruptured gall bladder. Dad, a Lieutenant Colonel by then, retired at that time. My parents decided to stay in Miami Beach until I finished high school in 1948. My last two years were at Miami Senior High.
I went to Florida State University for my freshman year of college, and pledge Delta Delta Delta social sorority. The chapter in Gainesville was new and needed older chapter members to help get it established.
The National Traveling Secretary wanted chapter members from Stetson, University of Miami, and FSU to transfer to UF. There were about ten of us from other schools who agreed to do this, so I transferred to the University of Florida for the remaining years of my college education.
Our group was very close and worked hard for Tri Delt. It was great fun! Our reward was to be allowed to live in the sorority house. Not often is that privilege extended to sophomores.
I majored in elementary education. Dance classes were always part of my life – on the university level and in private studio classes. This was true in both Tallahassee and Gainesville. At that time there was no dance major – too bad!
“Dancing with the Stars”
I started dance in Alexander City at age five and was always involved in a dance program during all of my school years. In Columbia, SC, my serious ballet training began. From ages eleven to fifteen, “class” was every day, and I was a “studio rat” – a group of kids who were always at the studio.
The Foster School of Dance had many students and adults who were members of the Carolina Ballet Company (the regional ballet company.) I was a junior member. Mrs. Foster took three of us to New York during the summer for two years. It was great training and a wonderful experience.
As an Army “brat,” we moved to Fort Benning, and I studied in Columbus, GA. I took dance on weekends in Atlanta. It was at this time that I met Mrs. Dorothy Alexander as a teacher. She later became Artistic Director of the Atlanta Civic Ballet Company. This is still an outstanding company!
They came to Orlando periodically, and I always loved to see them. Later, in Miami, I also found a great teacher. The love of dance never ends.
“Don’t Tell Mom!”
After college, when I married Gordon Oldham in Opelika, AL, and moved to Leesburg in 1952, my dance was put on hold while I raised a family. I managed to substitute teach in Leesburg at Helen St. John’s Studio at Lake Sumter Community College for continuing education classes.
The years spent raising my family will always be remembered as the very best! Raising my three children – Gordon, John, and Carey – was and always will be the greatest joy of my life. All three of my children are Gators now.
During these years I did all the things that were important to life in Leesburg: Junior Women’s Club, Triangle Club, Daughters of the American Revolution, Garden Club, and – always – St. James Episcopal Church work.
In later years, I became involved with Women for Hospice, Heritage Society, LSCC Foundation Board, and the Performing Arts programs. I also assisted Lifestream with social dances for the mental health center.
I was divorced in 1977. In 1978, I married Art Knight (a Seminole!) and acquired another son – Arthur - also a Seminole. That same year I fulfilled a lifelong dream and opened the Kathryn Knight School of Dance studio. The next sixteen years were devoted to teaching many children the love and joy of dance.
Art and I enjoyed living part time in the mountains of Maggie Valley in North Carolina until his death in 2011. We were able to achieve many of our dreams and scratch lots of items off our bucket lists. These included traveling to Alaska, Australia, New Zealand, and my favorite – St. Petersburg, Russia. I was fortunate to attend the ballet Giselle while there, an experience I will always treasure.
Our greatest pleasures came from our ten grandchildren. I now have four great-grandchildren and hopefully anticipate more. I am a three-time cancer survivor and am grateful for each and every day of my life.
https://preview.redd.it/eijsamtjwv3d1.jpg?width=788&format=pjpg&auto=webp&s=954fd52d4e8a89f79bee7ee07f5d99cc48c8118d
submitted by JoeDirtBuffett to OldSchoolCool [link] [comments]


2024.06.01 05:59 Pro_Hatin_Ass_N_gga he gonna play Victor Vonquavious Doom (I'm black I can say it)

he gonna play Victor Vonquavious Doom (I'm black I can say it) submitted by Pro_Hatin_Ass_N_gga to MauLer [link] [comments]


2024.06.01 05:44 dickwesterwierd [US-MN] [H] Amazing Spider-Man by Michelinie & Mcfarlane, Aquaman, Nightwing, Justice League, Power Rangers + Other TPBs/HCs [W] Paypal

Hey everyone,
Shipping is FREE for $25+, otherwise flat $5.
Offers welcome.
Happy to provide alternate shots for any books and answer any questions.
THE GOODS
TPBs / Hardcovers
Floppy Comic Lots
Thanks for looking and have a great day!
submitted by dickwesterwierd to comicswap [link] [comments]


2024.06.01 05:05 AValorantFan New Captain America: Brave New World Set Photos

New Captain America: Brave New World Set Photos submitted by AValorantFan to MarvelStudiosSpoilers [link] [comments]


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