Motorcycle gyrocopter

What are some items you regularly spawn in using the creative menu?

2024.03.05 04:16 -MrGone- What are some items you regularly spawn in using the creative menu?

submitted by -MrGone- to 7daystodie [link] [comments]


2023.12.23 22:46 GenericInsult Multiplayer question(s)

My Wife picked up a copy of the game to play with me in multiplayer. This is the first time I have played in multiplayer and we are starting from scratch on a brand new map.
 
Onto the question(s) about seating for vehicles:
 
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2023.07.13 02:14 sloowhand Who else finds themselves most engrossed in the day-to-day housekeeping and chores of the game? 7Days has become my zombie apocalypse "life sim".

TL;DR - Getting surprised by horde night led to 3-4 more hours of playing.
Last night around 8-9pm (IRL time), I was just opening the hatch to my base to head inside and log out for the night. I set up shop in the sub-basement/final chamber of Taylor Manor so my most used entrance is the hatch out back. I've already scrapped the entire house down to bare walls. Then I repaired/rebuilt the entire thing: Perimeter wall, gates, porch, sidewalks, doors and windows, floors and ceilings, stairs and railings, the basement tunnel and final chamber, and rebuilt the entire destroyed roof and attic. I then repainted all surfaces to match the rest of the room/adjacent blocks. I'm also at a high enough game stage that I get screamers all the fucking time so I've put two SMG turrets at each corner of the perimeter wall so I don't have to bother coming out to deal with them.
So anyway, I'm about to head inside and close out for the night. That's when I heard thunder with a clear sky and thought, "That's weird. Why is there thun...OH SHIT HORDE NIGHT AND IT'S 6PM!!!" Thankfully my horde base is right next to my home base so I ducked inside, grabbed ammo/meds/repair gear and hustled into my base. It was day 63 and my armor and weapons are good enough that horde night was pretty routine.
So 4am rolls around but I can't log out now, I have to collect loot bags. So I round up all the loot. But now I need to make the repairs to the horde base, so I do. Well obviously I can't go to bed without sorting all the loot so I head back into my base, stopping to collect all the water from my dew collectors on the way in.
So I sort all the loot and, lo and behold, the books I got have maxed me out on armor. Well hell, I'm still rocking level 1 military armor so let me craft up some level 5! While sorting I also noticed my "Sell to Trader" crate is chock-a-block (h/t to all the Woodles) so I might as well make one quick run to the nearest trader. So off to see Hugh.
I get to Trader Hugh and, dammit, I have too many of a couple of items so he won't buy all of them. I'll just buy up all the books he's selling and go see the next nearest trader. I get to the second Trader Hugh and he buys the rest of my shit and I buy all of his books too.
So once again I'm back at my base and after reading all the books...shit. I'm only a couple away from the gyrocopter AND maxing out machine guns. Like my armor I'm still using a level 1 M-60. Hmm...it's been a bit since I raided that nearby bookstore. Maybe I can find enough to close them out. So off to Crack-a-Book. On my way out, I make a lap around my base to reload turrets and refuel generators.
Sure enough, the loot in the bookstore has reset so let's clear all the zombies first. My flaming steel club and I splatter all the zombies so now I'm free to loot with abandon. Sure enough, I find the vehicle and machine gun books and I'm maxed out! And what's this! Holy shit, the supercharger mod! Gotta make one each of those for my motorcycle, jeep, and soon-to-be-made gyro.
So once again, back in the base with my skills maxed out. Hmm, I might forget when I log back in so I should just go ahead and craft up the gyro, the full set of level 5 armor, the level 5 M-60, the supercharger mods, and fuck! When/where did I find the fuel saver mod schematic?! I can make that too? Might as well. So now my two workbenches are cranking away.
While that's going, lemme just check to see if I have any fuel shale, coal & nitrate, and bones & water. Sure enough there's a bit of all of it. I'll just get those cooking in the chemistry station. And, oh yeah, there's already brass and lead smelted in the forge and new stacks waiting to be forged. I'll knock that out, too. The cement mixers aren't doing anything so let me put those to work, too. Five minutes later the gunpowder is done so I might as well turn it into ammo.
So now I finally have all my new armor fully modded out, the new M-60 modded out, ammo crafted, gyro made with vehicle mods made and installed for all three vehicles, fuel crafted, horde base repaired, turrets reloaded, and generators refueled. I look at the IRL clock and it's now past midnight when I meant to go to sleep before 9pm. This happens to me all. the. time. Goddamn this game is so addicting.
***edit: words
submitted by sloowhand to 7daystodie [link] [comments]


2023.07.06 15:03 Newuserhelloguys Vehicle tiers are all wrong.

I just find it funny that the absolute best vehicle in the game aka motorcycle is available so much quicker than a much inferior vehicle(4x4). 4x4 is bulky, cant weave through small places and takes much materials to build and is much harder to navigate inside cities.
Gyrocopter also is very bad except for very long distances(like 2km+), it cant be effectively used in shorter distances and motorcycle is the most optimal choice for anything which isn't spanning entire biomes.
Anyone else feels that motorcycle should be tier 5, gyrocopter tier 4 and 4x4 a tier 3 vehicle?
submitted by Newuserhelloguys to 7daystodie [link] [comments]


2023.06.30 01:46 Dull-Formal-1925 4x4 and Motorcycle speed

I just updated my dedicated server to A21 B324 from A21 B317 and since then, my 4x4 and Motorcycle speeds are horrible. Even while holding shift theres like an E-Brake is on or something. My minibike and Gyrocopter speeds seem normal but the 4x4 and Motorcycle are horrible. Is there a new way to drive or somehting? like a button to change gears? these 2 vehicles are literally crawling and never speed up
submitted by Dull-Formal-1925 to 7daystodie [link] [comments]


2023.06.17 05:29 World_of_Ideas Classes taught at a superhero academy

Classes Taught at a Super Hero Academy:
Combat: (Supers School Classes)
1. Ambush - Recognizing, avoiding, escaping, setting up ambushes
2. Anatomy - Know where to hit to have the most effect
3. Blind Fighting (fighting in the dark / fighting while blinded / fighting opponents that you cant look at)
4. Body Hardening
5. Combat Driving
6. Combat Flying - flying via super power
7. Combat Piloting
8. Effective Use of Terrain
9. Fire Arms - hand guns, rifles, shot guns, SMGs, anti-material rifles, energy guns, weird science guns, etc
10. Friend Foe Identification - Police style shooting ranges, where you have to quickly identify valid targets from non-valid targets
11. Grenades
12. Improvised Weapons - Anything you pick up is a weapon
13. Kicking an object at a target
14. Melee Weapons - Axes, batons, clubs, knives, maces, spears, staves, swords, etc
15. Mounted Combat
16. Non-Lethal Combat - Sometimes you want or need your opponent alive.
17. Shield Use
18. Tactics: Close Quarters Combat / Fighting in Confined Spaces
19. Tactics: General
20. Tactics: Fighting Flying Opponents
21. Tactics: Fighting From a Prone Position / Ground Fighting
22. Tactics: Fighting Giant Opponents
23. Tactics: Fighting Hazardous to Touch Opponents
24. Tactics: Fighting Invisible Opponents
25. Tactics: Fighting Large Groups
26. Tactics: Fighting Neigh Invulnerable Opponents
27. Tactics: Fighting Regenerating Opponents
28. Tactics: Fighting Robots
29. Tactics: Fighting Speedsters
30. Tactics: Fighting Swarms
31. Tactics: Fighting Things Without Vital Organs
32. Tactics: Fighting Tiny Opponents
33. Tactics: Using terrain to your advantage
34. Team Coordination - How to work as a team, how not to get in each others way, supporting your team mates efforts, cooperative effort tactics.
35. Thrown Weapons
36. Tricking your opponents into hitting their own (allies, minions, or MacGuffin)
37. Unarmed Fighting - boxing, martial arts (hard, soft), street fighting, wrestling, vs. weapon users, etc
38. Underwater Combat
Practical: (Supers School Classes)
1. Accounting - Super or not you still need to manage your money
2. Acrobatics / Gymnastics
3. Acting - keeping your secret identity and espionage
4. Athletics / Physical Training - Getting your body in shape. Building agility, balance, endurance, flexibility, hand eye coordination, muscle, speed, etc
5. Avoiding Collateral Damage
6. Basic Finance - Learning to balance your budget and living within your means. Credit: MaxSizeIs
7. Bureaucracy - as it applies to superhero work, assisting law enforcement, working with government agencies, getting a superhero license, damage reports, etc
8. Chemistry
9. Climbing - Climbing boulders, buildings, cables, debris, nets, poles, rope, trees, vines, walls, etc
10. Computer Operation
11. Computer Hacking
12. Costume Design - More than just fashion it takes into consideration: armor, communications gear, concealment vs standing out, ease of donning and doffing, freedom of movement, gadget & tool accessibility, power use, etc. Credit: DaveUK
13. Covert Communications - Communication via (code, hand signals, innocuous object arrangement, etc)
14. Criminology ( criminal psychology )
15. Crisis Negotiation - Talking down (bombers, hostage takers, potential suicide, shooters, terrorist, etc)
16. Critical Thinking. Credit: comedianmasta
17. Crowd Control
18. Cryptography - Encryption, decryption, code breaking, ciphers, etc
19. Decontamination Procedures
20. Deescalation. Credit: RevengerBadger
21. Demolitions - Bomb disarming and disposal
22. Detainment Methods - capturing and holding super powered beings and creatures
23. Diplomacy - Solving problems by talking it out.
24. Disaster Response - Dealing with natural disasters (incoming, during, aftermath)
25. Disguise - Keeping your secret identity and espionage. At some point you might have to infiltrate an enemy base or stronghold
26\ Dispatcher - Taking emergency calls / Giving directions to emergency teams / Communicating emergency information over the (phone, radio) to those in need
27. Driving - car, motorcycle, snow mobile, tracked vehicle, truck, etc.
28. Drugs - Knowing the symptoms and treatments
29. Electronics / Electrical Engineering
30. Engineering - Knowing how to build stuff / Knowing where the weak points are / Knowing how to break structures and vehicles
31. Equipment Maintenance - How to care for your gear.
32. Escaping Restraints - Escaping from (cables, cages, chains, ropes, fetters, hand cuffs, manacles, tentacles, vines) / Escaping from (giant spider webs, mud, quicksand, tar pit) / Escaping from wrestling holds
33. Ethics for Supers. Credit: MaxSizeIs
34. Evacuating (civilians, non-combatants, ViPs, wounded)
35. Fast-Talk - Convincing others to do things / Conning people / Recognizing a con
36. Fighting Fires
37. Forensics ( laboratory detective )
38. Forward Observer ( target for others )
39. Free Diving - Holding your breath and diving deep with no scuba gear or powers that allow you to hold your breath or breath water.
40. Geography - Knowing where places are in the world
41. Hazmat Cleaning & Disposal - Cleaning up, disposing of, and decontaminating (biohazard, chemical, explosive, flammable, mutagenic, toxic, radioactive) substances and materials
42. Herding - How to get your opponents moving in the direction you need them to go. Sometimes you need to chase or lead you opponents into an ambush, away from civilians, or away from the thing your trying to protect.
43. History
44. History of crime fighting. Credit: RevengerBadger
45. History of Supers / History of superpowers
46. History Supervillains - Infamous supervillains / Infamous super groups / Heroes gone bad
47. Home Economics - Becoming self-sufficient with taking care of your home. Cooking for yourself. Sewing good enough to mend your own clothes.
48. Interrogation
49. Investigation
50. Known superpowers and supernatural phenomena. Credit: RevengerBadger
51. Known way to become a super or known ways to activate a dormant super. Where Superpowers Come From
52. Language
53. Law - What are the laws concerning (bounty hunting, superhero work, power use outside of superhero work) / laws concerning (carrying weapons, fighting within a city, use of super powers within a city, taxes) / laws of other cultures.
54. Lip Reading
55. Lock Picking
56. Mathematics - Knowing your numbers, addition, subtraction, etc
57. Medical - First Aid / Paramedic / Field Surgery
58. Methodical Searching - More efficient ways to search for (someone, something) within a given area. (people, creatures, hidden items, secret doors, secret compartments, etc)
59. Motivational Speaking. Credit eDaveUK
60. Navigation - GPS use / Map reading / Orienteering
61. Operating drones for surveillance
62. Optics and Publicity Management - Gotta learn to control your brand early; Get a head start. Credit: MaxSizeIs
63. Overcoming Fear - Students are exposed to disgusting and scary things and situations till they can overcome their fear and operate at a high level of competency. It’s ok to be afraid, but you cant let fear control you.
64. Parachuting / Skydiving
65. Parkour
66. Piloting - aircraft (prop), aircraft (jet), aircraft (vtol), boat, glider, hang glider, gyrocopter, helicopter, hover craft, jet ski, mecha, rocket ship, snowmobile, submarine, tracked vehicle, etc
67. Public Relations - Being a hero is more than just what you do, it's also what people think about you. This course covers public speaking, negotiating pay, how to adapt to local cultures and developing your brand of legendary hero. Credit: Reckless_Moose
68. Quick Change - Quickly changing from your street cloths to your costume and vice versa.
69. Reading Body Language
70. Remote Instruction - Telling someone how to do something over the (internet, phone, radio). Ex: Disarming a bomb, landing an airplane, performing a medical procedure). Note requires that you have the skill or knowledge that you are trying to convey.
71. Rope Use
72. Running - Sprinting and long distance running
73. Science
74. Scuba
75. Search and Rescue
76. Security Systems (alarms / surveillance / traps ) - Use, detection, and disabling
77. Sign Language
78. Situational Awareness
79. Shadowing - Following someone unobtrusively or unobserved
80. Sleight of Hand - Making items appear or disappear, unobtrusively moving items on your person, picking pockets, and planting items on other people
81. Stealth and Concealment - Hiding and moving unnoticed
82. Surveillance - use of (bugs, parabolic microphones, surveillance devices, tracking gear, wire taps, etc)
83. Swimming
84. Tightrope Walking / Slackline Walking
85. Traps - Recognizing, avoiding, bypassing, disarming, disabling, jamming, and setting up traps
86. Unconventional Vehicles - diver propulsion vehicle / grappling swing system / hover board / jet boots / jet pack / mecha / motorized rollerblades / motorized skateboard / powered armor / spider pack / wing board / wing suit / etc
87. Visual Memory - Learning to quickly memorize details of something that you have seen. Ability to accurately recall as many details as possible about what you have seen.
88. Voice Coach. Credit: eDaveUK
89. Wilderness Survival - building shelter, fire starting, fishing, foraging, hunting, finding water, trapping, etc)
Super Power Training: (Supers School Classes)
1. Business and professional applications of powers outside of superhero work
2. Catching / Deflecting Bullets and Other Projectiles
3. Combining powers to create an alternative effect
4. Cooperative Effort - working together with similar powers to bolster the (effect, power, range, etc)
5. Detecting and Identifying (bombs, chemicals, diseases, hazards, lies, poisons, etc) with supers senses
6. Detecting and Resisting Mental Manipulation Powers
7. Fine Control / Precision
8. Introductory Pseudo-Quantum Co-Locality; Theory, Risk-Analysis, and Rewards - Introductory steps to Teleportation-like powers, but no actual teleportation is allowed.. too dangerous they say. Credit: Credit: MaxSizeIs
9. Maneuvering at Super Speed
10. Opposing Powers (opposites) - What happens when opposing powers clash. Ex: fire and ice
11. Opposing Powers (similar) - Fighting for control of a target (creature, element, mind, object, substance, etc) when an opposing control specialist is also trying to control the same target
12. Power Endurance - Increasing how long you can maintain your powers
13. Power Strengthening - Increasing the overall strength of your powers
14. Power Use Alternative - Non-standard uses for super powers. Think outside the box
15. Power Use General (area denial, communication, defense, distraction, healing, infiltration, movement, offense, repair, sensory, transportation, etc)
16. Reflexive Power Use - Instantly activating a power when it is needed
17. Rescue Safety - How to prevent your powers from hurting the person you're rescuing. Ex: Red Rush from Invincible warning people that they'll get sick when he evacuates them, and Quicksilver bracing Magneto's head before breaking him out of prison. Credit: IAmBabs
18. Restraint - Control to the point where you don’t accidentally break people or stuff. Credit: Orihalcon_ZA
19. Tracking with Super Senses
20. Using super strength without destroying the thing your trying to move - covers leverage, load bearing structures, and structural engineering as it applies to resisting stress vs catastrophic failure.
Edit: Last Edit 01/13/24
submitted by World_of_Ideas to d100 [link] [comments]


2023.04.30 03:28 thissitesuckass 7 Days to Die, but good.

i will continue to rant and argue about how i think 7 days to die had the potential to be one of the best games ever made, but the devs care more about merch and graphics (which both suck still) than making the gameplay good. so the 90% potential turned into 30% quality game. i would love if someone made 7 days to die, but good. if anyone would remake it, this is how i think it should or could be done.
the biggest problem with the game is the performance. the game stutters and lags horribly and drops frames madly on my Asus 3070 TI Overclocked with a Intel i7 13700. the big problem with this is the Unity NPC's. so a new engine would have to be used to avoid that, and the chunk loading issues, but unreal engine and source would not be good candidates, and i dont know many others. deep rock manages the variable terrain very well, so that engine might be a good pick assuming that it isnt custom for that game or studio. though i think unity said that Unity 5 would be more optimized. the minecrafty variable terrain is a massive part of the game, but may be a massive issue when it comes to development, so it could be replaced with semi variable terrain editing. where instead of chunks loading in when destroyed, it is limited to prefab area removal like the cutout feature in The Forest buildings. the weapons are a big issue with the game, and i feel like Tarkov has some of the best weapons in any video game. the modular weapons, ammo mag loading, and inventory would be a good replacement for the cheap grid inventory, and i do understand that this is starting to sound like unturned. the weapons should be fairly unique from each other at each stage, but should improve at later stages, not replacing, but having more advantages so early stage weapons remain relavent. guns like an ar-15 should be able to take modular parts like different hadguards that can be looted or crafted, foregrips can be applied, and various scopes. each gun should have multiple ammo types, like a 12 guage shotgun should have slugs, magnum buckshot, ratshot, dragons breath, and other rounds that can be balanced for each gamestage, ratshot being a early option. guns are likely to be looted with ammo and a mag or two, so the Day Z issue of guns with no ammo is avoided. struture building should be a main focus point allowing for diverse building options, and bunkers should be allowed but not encouraged. armor should remain in sets and can be combined for a bonus, but should be practical, unlike the planned update where the nerd set will be replacing the nerd glasses, the combined sets should just give a slight bonus or a extra set of skills that can be used. the loot system should remain mostly the same, but should be balanced to the place that is being looted, so a cafe would have more food, and a police station would have batons and items to scrap like handcuffs and radios. a big problem with the current guns is that they dont feel or sound satisfying. Deep Rock has satisfying weapons because the enemies pop on death and weak points do extra damage. shooting a zombie in the head should cause noticeable damage, and do some animation to show that they are hit. guns should also be very audible and punchy based on their caliper. sub sonic rounds that would be found or a suppressor reduces the sound for stealth, reducing the punchy sound, be allowing for satisfying gameplay where supersonic ammo causes a sharp crack, and the gun jolts with each shot. guns like the Ruger mk4, ar-15/10 , m4, m16a1, ump, mp5, saiga 12, aa12, p90. m9a3, m17/m18, glock 17, usp .45, thompson m1 an m1928, m24, akm, ak74m, ak12, rpk 74, m249, mosin, ruger 10-22, colt python, taurus judge/ raging bull, herritage rough rider, remington 870, m1897/ 1887, m1918, 1911, amalite ar7 and ar50, m1 carbine, automag 3, makeshift weapons, nailguns, lever actions and other such weapons should be in, each with models for foregrips sights, mags, and other attachments would be available. melee weapons as well with pocket knives, kitchen knives, axes, spears, Ka-bars and machete's. weapons have durability but melee weapons also have a sharpness factor if they are blades, which can be repaired with a sharpening kit or a workbench with a craftable electric sharpener. most looted guns cant be crafted, but some makeshift versions of guns can be made, with some benefits like larger mags to be crafted for them, attachment mounts, and other things. the random generated maps provide a lot of replayability and should include a desert to the far south, sold up north, and a nuked zone to one of the sides, maybe a mountain with plenty of resources to one aswell, and a forest or plains as the main area. i would love to see big diverse cities like the ones in the alpha 20 update, but bigger. certain area's should be more difficult than others. cities should have a higher spawn rate, military bases the same with armored units, along with military checkpoints in the cities. smaller towns or villages should have less spawns and less armored units like police zombies. raiders would be really cool along with special events where a helicopter can fly over and planes, shooting them down can grant loot but cause unforeseen consequences to be talked about later. trader outposts can be found in smaller towns, with larger settlements at cities with armed guards and more specialized traders and services like workbenches to rent. some buildings can contain bosses based of their difficulty scale. custom structures should have upgrading systems, but are limited by the base material that cant be changed. so wood structures can be upgraded with brick or sheet metal, but have a soft side that is just wood and will be damaged when attacked from the hard side, the upgrade working as an armor that reduces damage to the main material and takes damage itself. so wood, stone sheet metal, concrete, rebar reinforced concrete, iron, and steel can be structure materials. rebar however would be a base material with concrete added on it to form reinforced concrete that has no weak point, same with steel. the last two options would be incredibly expensive and would be more cost effective to use concrete with steel on top, each armor tier providing a percent of damage reduction. so if wood has 100 health and takes 40 hits (40 damage) the steel would reduce damage by 50% so the wood would only take 20 damage, when the base breaks, the armor goes with it. structures would be scrapable using a special tool or keybind action. and some materials are more resistant to certain things than others, like wood can be burned, sheet metal takes more bullet damage, concrete is weak to horde bosses and low tier explosives, metal is weak to high tier penetrating explosives or weapons, so a combo of rebar concrete with steel armor would be the most effective for a base. doors windows, garage doors, bunker doors and hatches could be crafted or built based on size, windows, fire places, curtains, shutters, armor barricades, couches chairs and beds can be crafted and placed, beds and couches being useful for sleeping and beds used as spawn points. the quality of the sleeping surface can have an effect on stats when spawned, experience tax, and maybe respawn timer in multiplayer. gun crates, racks, and item dispensers could be used and made or found spawned in trucks at military bases. turrets can be looted and makeshift ones crafted powered by generators, ovens, grills, lights, turrets, electric fences, batteries, vehicles, radio's certain doors and computer stations can be powered by generators, solar panels, or crafted coal burners and manual generators.
vehicles would be plenty and can be found on streets, bought from traders, or some even crafted like bikes and scooters. some cars have built in storage like a Crown Victoria, motorcycles can have crafted or looted bags attached, pickup trucks can have storage or heavy looted objects that cant be carried put on the back of them, deuce and a half and other military cargo trucks can do the same, or have them on to be looted when found. each found vehicle has a chance for parts to be missing and will spawn with no more than 5% fuel. (since it would be looted in a zombie apocalypse) and can have various quality parts, poor parts can be used in the field, but better quality parts have to be applied at a workshop, or vehicle station. upgrades and paint jobs could be made at the station as well. helicopters like the Huey uh-1 and uh-2 with guns can be bought or found on helipads at military bases or medical variants at hospitals, police ones at police stations. a gyrocopter can be crafted. some prop planes can be found at farms as cropdusters, or at an airport if one spawns. some traders could also have a connected hanger and airstrip to sell aircraft as well. each vehicle that has more than one seat should be usable for multiplayer. the vehicles that would fir well would be Uh-1/uh-2, Aerospatiale AS350, helicopters, stearman 5yp, p40, and other aircraft, classic f-250 1987 chevy silverado, electric ford focus, ford Crown Vic, Honda odyssey, some old rv like breaking bad, Army m35 cargo truck, FMTV a1, some tanks could be considered but should be very fuel inefficient, like the m60 patton, bradely, striker fighting vehicle, standard bicicles, real and scrap crafted ones, motercycles like a harly, and crafted scooters. a chinook could also be considered, but would be slower than the rest of the vehicles. aircraft would not have much or any cargo space. vehicles have to fueled with a fuel container, like a bottle or a gas can. mobile gas tanker trailers or a m35 tanker could be considered. fuel tanks can be drained directly, some needing a wrench, gas pumps would have to be powered via a mobile generator, a connected vehicles generator like from a pickup, or rv, or by fueling a generator behind the station to give the whole building power. vehicles would obviously take damage, and oil would need to be changed at a repair place to prevent extra damage to the engine parts, and "dirty fuel" could be found and used or crafted. a pickup could also be used to haul an atv if one is made.
factions would exist, mainly for rep with traders and with survivors. so raiders would not attack if you have good rep, and an active military base would exist with survivors that you can get an ending from, or get good loot/rations. airdrop flareguns and single use flares could be found and the loot would be effected by your standing with them, and also how close the drop is. you could also order airdrops with a radio and recieve notifications on drop locations with one, along with other events like a missing convoy or spotted vehicles that are intact.
airdrop loot would mostly protective gear like gas masks and hazmat gear, maybe some armor, that would be required for the high loot nuke zone. it would also have rations food like mre's and canned food and water,some medical stuff like bandages and antibiotics. hordes like the base game would still exist should be more of a suprize instead of crazy music and stuff, but radio's broadcast alerts, and ac-130's would dump flares and blast a audible warning. same with outposts which close during hordes, and shoot you if you try to enter. they would only close shops at night and offer rooms to rent. zombies should have dismemberment of the arms, head, legs, upper torso, and should only be done by high damage weapons, like shotgun slugs, 50 bmg, .338 40mm and so on. their ai should be similar, but hopefully better at pathfinding openings, and attack anything in range in the closest zone to the player that they can get to. they should walk at night, and be faster at day for balance and possibly lore. their running behavior should be in response to loud noises and when visual contact is made. zombies should only know where you are when they see you, and move to where you made noise. the attack behavior should be to attack when in range, or to stalk the player and circle then if other zombies are around, moving in a line around the player until turning and moving towards. there can be other zombies like bosses to spawn in high risk locations and on horde nights/days. there would be armored zombies in certain places like police zombies, military zombies, nurses, farmers, multiple casual skins, construction workers with hard hats, riot cops, and militia members. loot could be found on zombies, like pistols and ammo on police and military. the military zombies would have head and body pro to be resistant to intermediate cartridges, like 5.56 and 7.62x39, police with body protection to small rounds like 9mm and .45. construction have some heat protection to melee, riot have full body protection to melee, and militia would have body and head protection to light rounds, somewhere between police and military. swat could be added as retextured military with police loot. some bosses could have weapon loot crates and other valuable loot. the skill tree would remain the same, but expanded and the crafting restrictions would be less to do with books, and more to do with skills and a research table. the alpha 21 update is so stupid. the inventory could be similar to unturned with clothing giving you space to hold more items, though in a major looting game with a lot of stuff to loot, this could be problematic, so the grid one could be used, but when combined with vehicles, it may work fine. various clothes and armor can be worn, shirts pants shoes gloves, arm wear, jackets, hats, face masks, and glasses. jackets and tactical rigs would take up the same spot, and vests can go over rigs and shirts, helmets over face masks, there can be tactical gloves and boots, ect. backpacks can be made to increase space and can be crafted or found. the health bar system is fine, but it can also be changed to one like tarkov where individual limbs need to be healed and can get their own ailments. instead of the base game where you break a leg and use an item just to reduce the time to heal from a whole fucking hour to 20 minutes. instead there should just be healing items like tarkov to heal it completely for games sake. there should be more equipment and workstation to use, like a workbench and advanced version, ammo loading table, chem station, brick forge and large forge that use solid fuel, electric forge, grills and ovens that use liquid fuel, electric ovens, recycler. literally if any one of these was introduced to the main game, it would make it so much better, and i know that me and everyone i know would play the shit of this game in coop. if anyone ever wanted to make this which i severely doubt there will be, let me know, i would love to help out and possibly fund it. because i feel that this could make a game 10x better than day-z and 7dtd. and also steam workshop support would add even more.
submitted by thissitesuckass to gameideas [link] [comments]


2023.04.13 06:07 YogurtAppropriate482 Mad Max 2 Ideas

2 years ago I posted on this subreddit asking you folks what you thought should be added to a sequel game. I am here today to compile those ideas and present a few new ones of my own.
submitted by YogurtAppropriate482 to MadMaxGame [link] [comments]


2023.04.13 05:49 SirEdington Vehicle durability is getting nerfed in Alpha 21

From the Livestream, the damage from impacts deal way more vehicle damage, more repair kits to fix. Highest damage I saw from an impact was almost 30% durability loss.
Chickens deal five damage, no idea how much a zombie is gonna do.
However this was on a motorcycle, no indication of how this will effect bikes/jeep/gyrocopter.
Edit: To be clear, I'm not saying this is a bad thing, just figured I'd let people know. Vehicle damage has needed a rework for a while now. Hopefully they find a good balance for damage.
submitted by SirEdington to 7daystodie [link] [comments]


2023.03.22 21:06 stillventures17 I recently moved to 2-hour days. Judge my obsession.

I'm on my first solo playthrough and just wrapped up day 66. My server has 8-hour nights, default difficulty (having just more enemy hp feels lame), and zed populations set to maximum for both world and bloodmoon.
I live on top of a gas station and have a dedicated blood moon base. It uses the steps up to an iron (now steel) grate cage. I also have two fallback cages, a ladder protected by like 4 hatches, and a very long reinforced underground tunnel that comes out to my escape bike.
I recently added electric fences which feel like cheat mode and 4 pressure-plate dart traps that do some real damage before the exploders destroy the pressure plates on a blood moon. It's an effective base, but it looks like the depth of redneck engineering.
Also, some of the midnight (and sometimes midday) hordes have been excessive (bc max settings?), and I've been more than a little worried about having my gas station torn down around me.
So....upgrades! I want a single invulnerable base that I can live and bloodmoon at, which (I think) raises the stakes a little. I've got right at 3 days left to finish gathering, salvaging, forging, and building the first iteration before the Day 70 blood moon. When it was obvious I was going to miss my mark, and badly, I bumped my day length to 2 hours instead of 1.
On the one hand, it feels like cheating to give myself more time. On the other, well, hell I've got max settings and longer nights, I feel like that's okay, but I'm still not going to make it before the next blood moon. How do you guys handle that balance?

Forgive me if I split off into a second topic here--just excited to share.
I'm pretty stoked about my base though, it's loosely based on others I've seen here but with significant tactical upgrades:





Once all this is done, weekday hordes can come fall into my base anytime they like without me breaking a sweat. After blood moons, I just repair the base, replace electrical fencing as needed, and mine a shit ton of iron. Ad infinitum.
By that point I'll almost certainly be bored with it all, but I want to (and can) make something truly impenetrable first.
submitted by stillventures17 to 7daystodie [link] [comments]


2023.02.16 02:50 trolmaniac 7 Days to Die

DOWNLOAD 7 Days to Die
7 Days to Die Game Free Download

About This Game

HOW LONG WILL YOU SURVIVE?

With over 14 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

Title: 7 Days to Die
Genre:Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access
Developer:The Fun Pimps
Publisher:The Fun Pimps Entertainment LLC
Release Date: 13 Dec, 2013

Reviews

“This game is the best Zombie FPS that I have ever played, it has a great mix of building and survival.”
Worth a Buy Guys
“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku
“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

System Requirements

WindowsmacOSSteamOS + Linux Minimum: - Requires a 64-bit processor and operating system - OS:Windows 7 or higher (64-bit) - Processor:2.8 Ghz Quad Core CPU - Memory:8 GB RAM - Graphics:2 GB Dedicated Memory - DirectX:Version 11 - Network:Broadband Internet connection - Storage:15 GB available space - Sound Card:Sound Card: DirectX® Compatible - Additional Notes:Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended: - Requires a 64-bit processor and operating system - OS:Windows 7 or higher (64-bit) - Processor:3.2 Ghz Quad Core CPU or faster - Memory:12 GB RAM - Graphics:4 GB Dedicated Memory - DirectX:Version 11 - Network:Broadband Internet connection - Storage:15 GB available space - Sound Card:Sound Card: DirectX® Compatible - Additional Notes:Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Minimum: - Requires a 64-bit processor and operating system - OS:10.13 - Processor:2.8 Ghz Quad Core CPU - Memory:8 GB RAM - Graphics:2 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended: - Requires a 64-bit processor and operating system - OS:10.13 - Processor:3.2 Ghz Quad Core CPU or faster - Memory:12 GB RAM - Graphics:4 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Minimum: - Requires a 64-bit processor and operating system - OS:Ubuntu 16.04 (64-bit) - Processor:2.8 Ghz Quad Core CPU - Memory:8 GB RAM - Graphics:2 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended: - Requires a 64-bit processor and operating system - OS:Ubuntu 18.04 (64-bit) - Processor:3.2 Ghz Quad Core CPU or faster - Memory:12 GB RAM - Graphics:4 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Free Download 7 Days to Die Game
Full Game, latest version. Download for Free!
The post 7 Days to Die appeared first on DRG Gamers.
submitted by trolmaniac to jeffpaulreviewongames [link] [comments]


2023.01.17 09:11 JvstAlf 7 Days to Die Game

DOWNLOAD 7 Days to Die Game
Game 7 Days to Die Free Download

About This Game

HOW LONG WILL YOU SURVIVE?

With over 14 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

Title: 7 Days to Die
Genre:Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access
Developer:The Fun Pimps
Publisher:The Fun Pimps Entertainment LLC
Release Date: 13 Dec, 2013

Reviews

“This game is the best Zombie FPS that I have ever played, it has a great mix of building and survival.”
Worth a Buy Guys
“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku
“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

System Requirements

WindowsmacOSSteamOS + Linux Minimum: - Requires a 64-bit processor and operating system - OS:Windows 7 or higher (64-bit) - Processor:2.8 Ghz Quad Core CPU - Memory:8 GB RAM - Graphics:2 GB Dedicated Memory - DirectX:Version 11 - Network:Broadband Internet connection - Storage:15 GB available space - Sound Card:Sound Card: DirectX® Compatible - Additional Notes:Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended: - Requires a 64-bit processor and operating system - OS:Windows 7 or higher (64-bit) - Processor:3.2 Ghz Quad Core CPU or faster - Memory:12 GB RAM - Graphics:4 GB Dedicated Memory - DirectX:Version 11 - Network:Broadband Internet connection - Storage:15 GB available space - Sound Card:Sound Card: DirectX® Compatible - Additional Notes:Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Minimum: - Requires a 64-bit processor and operating system - OS:10.13 - Processor:2.8 Ghz Quad Core CPU - Memory:8 GB RAM - Graphics:2 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended: - Requires a 64-bit processor and operating system - OS:10.13 - Processor:3.2 Ghz Quad Core CPU or faster - Memory:12 GB RAM - Graphics:4 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Minimum: - Requires a 64-bit processor and operating system - OS:Ubuntu 16.04 (64-bit) - Processor:2.8 Ghz Quad Core CPU - Memory:8 GB RAM - Graphics:2 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended: - Requires a 64-bit processor and operating system - OS:Ubuntu 18.04 (64-bit) - Processor:3.2 Ghz Quad Core CPU or faster - Memory:12 GB RAM - Graphics:4 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Free Download 7 Days to Die Game
Full Game, latest version. Download for Free!
The post 7 Days to Die Game appeared first on RD Gaming.
submitted by JvstAlf to RD_games [link] [comments]


2022.11.29 14:58 JvstAlf 7 Days to Die

DOWNLOAD 7 Days to Die
7 Days to Die Free Download

About This Game

HOW LONG WILL YOU SURVIVE?

With over 14 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

Title: 7 Days to Die
Genre:Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access
Developer:The Fun Pimps
Publisher:The Fun Pimps Entertainment LLC
Release Date: 13 Dec, 2013

Reviews

“This game is the best Zombie FPS that I have ever played, it has a great mix of building and survival.”
Worth a Buy Guys
“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku
“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

System Requirements

WindowsmacOSSteamOS + Linux Minimum: - Requires a 64-bit processor and operating system - OS:Windows 7 or higher (64-bit) - Processor:2.8 Ghz Quad Core CPU - Memory:8 GB RAM - Graphics:2 GB Dedicated Memory - DirectX:Version 11 - Network:Broadband Internet connection - Storage:15 GB available space - Sound Card:Sound Card: DirectX® Compatible - Additional Notes:Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended: - Requires a 64-bit processor and operating system - OS:Windows 7 or higher (64-bit) - Processor:3.2 Ghz Quad Core CPU or faster - Memory:12 GB RAM - Graphics:4 GB Dedicated Memory - DirectX:Version 11 - Network:Broadband Internet connection - Storage:15 GB available space - Sound Card:Sound Card: DirectX® Compatible - Additional Notes:Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Minimum: - Requires a 64-bit processor and operating system - OS:10.13 - Processor:2.8 Ghz Quad Core CPU - Memory:8 GB RAM - Graphics:2 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended: - Requires a 64-bit processor and operating system - OS:10.13 - Processor:3.2 Ghz Quad Core CPU or faster - Memory:12 GB RAM - Graphics:4 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Minimum: - Requires a 64-bit processor and operating system - OS:Ubuntu 16.04 (64-bit) - Processor:2.8 Ghz Quad Core CPU - Memory:8 GB RAM - Graphics:2 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended: - Requires a 64-bit processor and operating system - OS:Ubuntu 18.04 (64-bit) - Processor:3.2 Ghz Quad Core CPU or faster - Memory:12 GB RAM - Graphics:4 GB Dedicated Memory - Network:Broadband Internet connection - Storage:15 GB available space - Additional Notes:Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Game Free Download 7 Days to Die
Full Game, latest version. Download for Free!
The post 7 Days to Die appeared first on Stoom Page.
submitted by JvstAlf to StoomPage [link] [comments]


2022.10.04 13:08 Penetrating_Holes Bikes and helicopters could do with a boost in variety

The car selection is great, especially when you consider the customisation applies to pedestrian cars making some seem like completely different vehicles. The box truck can also be a gas truck for example, and I swear I’ve entered like 10 different Olives, only discovering that they’re the same car when the logo appears on the screen.
This doesn’t apply to motorcycles, helicopters and boats, however, with them all having a disappointingly small variety and weird omissions.
For motorcycles, the lack of a moped scooter is very noticeable, and I feel like there needs to be a tacky Harley styled bike with raised handlebars given that bikers and desert settings go together pretty well.
For helicopters, I’m surprised there’s no cargo chopper (the WUZYERS chopper being a Thompson is a confusing choice, given that it’s a light frame heli), a sea ready helicopter with pontoons would be a good addition as well, a gyrocopter would also be a good fit.
Boats are a weird one as well, which I kind of see as water isn’t a big part of the game (the border questionably cuts off halfway in the rivers on the map’s edge), but it could really do with some more variety. Where’s the small dinghy’s and Tinnie fishing boats? Where’s the ridiculous Hurricane speed boat? Hell, to keep the KISS theme, chuck in an obnoxiously slow swan boat.
submitted by Penetrating_Holes to SaintsRow [link] [comments]


2022.09.04 03:02 Lost-Education-6370 next update for SS2

year ago it 20th anniversary of serious sam franchise, croteam updated of SS4 & SS2,now everyone love SS2's new update,now here my plans for next SS2's massive update,i we see everything in cutscenes (both final & beta versions) such npcs,enemies,other things,vehicles,turrets & others,but we didn't realize all those for cutscenes are do not appear in game,but this time we want next update for SS2
here List of next update for SS2
every new,fixed,change,added for other games series & SS mods
list of new things (included enemies,npcs,vehicles & more)
returning enemies for SS1,SS2 (beta),SS3,SS4,SS:SM & other:
new enemies :
  1. hum-tah rifleman
  2. hum-tah submachine gunner
  3. hum-tah shotgunner
  4. hum-tah sniper
  5. hum-tah assault trooper
  6. hum-tah storm trooper
  7. hum-tah rocketeer
  8. hum-tah chaingunner
  9. hum-tah Grenadier
  10. hum-tah Legionnaire
  11. hum-tah commander
  12. hum-tah lasergunner
  13. hum-tah plasmagunner
  14. hum-tah crossbowman
  15. hum-tah flame trooper
  16. hum-tah railgunner
  17. hum-tah etekcity gunner
  18. hum-tah swordman
  19. hum-tah berserker
  20. hum-tah knight
  21. hum-tah enginner
  22. hum-tah medic
  23. hum-tah axeman
  24. hum-tah spearman
  25. hum-tah raygunner
  26. adult Antaresian Spider
  27. queen Antaresian Spider
  28. male Arachnoid
  29. Orc axeman
  30. Orc spearman
  31. Orc shotgunner
  32. Orc swordman
  33. Orc railgunner
  34. Orc Grenadier
  35. Orc warlock
  36. Orc General
  37. beheaded chaingunner
  38. beheaded rifleman
  39. beheaded plasmagunner
  40. beheaded lasergunner
  41. beheaded shotgunner
  42. beheaded railgunner
  43. gnaar gunner
  44. flamethower Bio-mechanoid
  45. chaingunner Bio-mechanoid
  46. elekcity Bio-mechanoid
  47. railgunner Bio-mechanoid
  48. beamgunner Bio-mechanoid
  49. plasmagunner Bio-mechanoid
  50. zombie gunner
  51. zombie rifleman
  52. zombie worker
  53. fat zombie
  54. fast zombie
  55. flame zombie
  56. zombie scientist
  57. female primitive
  58. primitive swordman
  59. primitive gunner
new enemies for other games & movies & sci fi tv shows:
redsign of all enemies for SS2 be look more serious than cartoony
new mechanics are new weak points & one returning weak point is headshot
many bugs are fixed
all things for cutscenes now appear in game
redesign all npcs
all locked doors for every levels must opened
npc's AI improved (now they pick up weapons,dodging enemies attack,controlled turrets)
redesign levels (mixed of beta version & final version)
npcs give the player points
returning of Pechina & side-chapter aisha & cuts levels for SS2
new secrets (such power-ups,places,weapon,good jokes,Treasures,secret levels & more)
new levels
new cutscenes
new & returning characters
added serious speed in campaign
added Invulnerability in campaign
added side-quests
added side-levels
new & returning weapons & Gadgets
new & returning npcs
new & returning vehicles (both playable & non playable):
new mental's horde vehicles
new Alliance's vehicles
more enemies & vehicles & others i can't list them & add new Multiplayer characters & back of Capture the Flag we love see new update for SS2 because i make ideas for this
submitted by Lost-Education-6370 to SeriousSam [link] [comments]


2022.08.08 13:52 amychasinpearls Vehicles Disappearing

Hello Everyone, About a week ago I logged in to realise ALL my vehicles were missing. My motorcycle, truck, and gyrocopter. I knew where I left them (in my garage) so it's not a case of forgetting where I parked them. In fact, on my little compass at the top of my screen, it shows they are where I know them to be but they're just not appearing. I left it for a while thinking they might randomly appear back in their spots over time but no luck.
I will say though (which I think may have casued this but I'm just guessing) I did log out while I was in my truck and when I logged in the next time, that was when they were all gone.
Does anyone know a potential fix to this? I worked way too hard to get them for them to all disappear and my truck was filled with good loot at the time. I've tried googling this and searching for a fix (If its already somewhere in here, my bad, I'm still learning how to use Reddit) and didn't have any luck so, at this point, I thought I'd just ask.
In case this info is needed, I am playing on PC (Alpha 20.5) on a non-modded world. So just straight up vanilla 7 days to die.
submitted by amychasinpearls to 7daystodie [link] [comments]


2022.03.09 10:47 NoobD3veloper [REQUEST] [STEAM] 7 days to die 25 USD$

Hi guys! Anyways im back on here again after like 7 or so months because i want this game called 7 days to die. Its kinda like ark or rust but instead it has zombies, and a horde that comes every 7 days (its called 7 days to die because of this). I play a lot of survival games and i got this one on playstation for christmas, but it doesn't run well and i get like 15 fps, making it unplayable. I would sell it to gamestop but they only give back 4.80$ (and i would still need over 20$).
Besides that it's hard for me to play on controller because you have to actually aim at zombies or players to play, and its basically impossible to pvp at 15 - 25 fps on console. Besides that, here's my Steam profile: https://steamcommunity.com/profiles/76561198951061360/
Also if you are wondering, here is a link to the game:https://store.steampowered.com/app/251570/7_Days_to_Die/
And the game description (I'm trying to fill character description cuz i dont got much else to say):

HOW LONG WILL YOU SURVIVE?

With over 13 million copies sold, 7 Days to Die has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

submitted by NoobD3veloper to GiftofGames [link] [comments]


2022.03.04 15:37 mostlynonsensical Wandering Hordes- a tale of caution and woe (and probably some amusement)

There have been countless posts of late regarding vehicles disappearing due to bugs, but I have a new one for you. A vehicle disappearing due to an iron arrow.
It all began with a new run. I decided to have some fun and up the entity damage of zombies to ensure one hit would result in my demise, however to balance that I made them all walk and have lower block damage. After all, whats more classic than shambling hordes of the undead that will turn you into one of them with but a bite (and that don’t have the strength of the ents storming Isengard).
Here it is, day 17, I have a gyrocopter, and life is good. I just turned in a quest and hear one of the undead shuffling about outside. But there is only one, its walking, and my gyrocopter is parked out front, what have I to fear? ninjas, it would seem.
As I step out and turn to my right to confront the zombie, i realize two things: It is a soldier, and there is more than one. That “one” zombie I heard outside is in fact a wandering horde coming my way, but only a couple which means…Oh No!!!
I turn to find the rest of the horde right behind me and before I can do more than realize there is one 2m behind me, it has already swung at me. Instant zombie buffet.
I have died before, so I think no big deal, at least I only have to go about 50m to my backpack at the trader. I get there to find a single crawler which I dodge to grab my stuff and promptly slay. The rest of the horde hears this and returns so I started backing up to give myself distance to use the bow. As I begin to drop them, one bobs its head and the arrow misses. KABOOM. Where my hard won gyrocopter once stood proudly lies ashes. The arrow had blown up my gyrocopter.
The zombies upon having such a feast as me, must have gotten rowdy and turned to destruction of property before moving on and brought my gyrocopter to the brink of destruction. That one arrow was the spark on my transport’s funeral pyre. I watched in shock as it departed carrying its treasure with it into the underworld, most notably, 11 sugar butts, my entire store of fuel, and most notably MY MOTORCYCLE!!!
TLDR: keep wandering hordes away from your vehicles, they might go boom!
submitted by mostlynonsensical to 7daystodie [link] [comments]


2022.02.03 22:52 AhkoRevari From a lore perspective: If Dwarfs have Gyrocopters and tanks....why dont they have vehicles like a motorcycle or primitive quad?

Like the title mentions: why dont Dwarfs have something akin to a motor cycle or quad land vehicle to move about on? To be clear, I dont necessarily want Dwarfs on motorcycles, but considering the lack of mobility Dwarfen lords have it got me wondering why they dont exist at all (again mostly from a lore perspective).

One would think that any technological race that was capable of inventing engines powerful enough to operate a gyrocopter not only could create an engine for land movement but arguably....would have done that first? There arent Dwarf tanks in Total War warhammer but there are canon instances of Tank like vehicles in other games workshop games within the same timeframe of the Total War setting to my knowledge.

So anyway, is there an actual lore reason why Dwarf inventors skipped right over land vehicles and made flying machines instead? Or is this an instance of GW/CA just deciding not to make them a part of the tabletop/TW game for balance purposes?
submitted by AhkoRevari to totalwarhammer [link] [comments]


2022.01.11 15:14 Rumbleskim [Games] World of Warcraft (Part 5: Mists of Pandaria) - This was an expansion mired in talk of racism, furries, rip-offs of other games, and gay baby dragon shippers, which saw three million subscribers leave the game

This is the fifth part of my write-up about World of Warcraft. You can read the first four by clicking the links below.

Part 5 - Mists of Pandaria

It was mid-2011. The final patch of Cataclysm was on its way, and Blizzcon was just around the corner. The subject of World of Warcraft’s next expansion had begun to gain traction once again, and as was tradition, the internet became awash with leaks. Some promised Old Gods, some foresaw Kul’Tiras or Zandalar or Nazjatar, Tel’Abim or Suramar or Sargeras – in short, players made every possible prediction in the vain hope that one of them might be proven right.
But none of them were.
No one could have predicted Pandaria.

An Unexpected Trademark

It wasn’t until the user ‘Mynsc’ went wading through the US Patent and Trademark Office website in search of info about Titan – Blizzard’s ‘open-secret’ new game in development – that they stumbled upon a recently-filed trademark by the name of ‘Mists of Pandaria’. Among all the theory-crafting and scavenging for information, it had been there a week, out in the open where anyone could find it, and yet completely overlooked.
It was immediately dismissed by many users as a book, a figurine, an in-game microtransaction perhaps. They cast it aside and turned to the more realistic leaks. But upon further inspection, the trademark was for a game, distributed on CD-ROMs with instruction manuals and guides. It had to be WoW content.
Okay, the community said. It was a patch.
”they don't trademark patches. If they never did before, why now?”
Then it had to be some kind of trading-card game spin off. Definitely not an expansion.
”The international class used in the trademark is the same as they used for previous expansions. The timing and information for the Mists of Pandaria trademark matches that of The Burning Crusade, Wrath of the Lich King, and Cataclysm. If this is not going to be the expansion, they would really need to hurry to come up with a name and trademark it before they announce it at Blizzcon. Seems risky. Seems unlikely.”
It was a red herring, said the user ‘Johnnyarr’.
”Do you think blizz trademarked it to throw people off because they know we'll be searching pre-blizzcon?”
This sentiment echoed around the forums. Players simply refused to believe that Mists of Pandaria could be a real, genuine, true-to-life WoW expansion. What even were the ‘Mists of Pandaria’? A lot of them had never heard of Pandaren before.
But they did exist. Sort of.
One of Blizzard’s main artists, Samwise Didier, was known by the nickname ‘Panda’ to his friends, and had imagined and drawn Pandaren in the early 2000s. Blizzard had announced their addition to ‘Warcraft III: Reign of Chaos’ as an April Fools joke, and the response had been overwhelmingly positive. In fact, many fans were disappointed it had been a prank.
Pandaren became a favourite after that, an inside joke, and they began to worm their way into the game for real as easter eggs hidden away for perceptive players to find. When Blizzard released ‘Warcraft III: The Frozen Throne’, it was with a real Pandaren playable character, Chen Stormstout.
In World of Warcraft’s early development, questions arose about whether Pandaren would make a return. A community manager replied with the following:
pandaren will not be a playable race ... at this time. Will they make cameo appearances in the game as NPCs? Some things are best left unanswered I think :)
There were a couple of items that referred to the Pandaren, and one NPC child who would walk around telling unbelievable stories, one of which was ‘I swear, people have actually seen them. Pandaren really do exist!’
They re-emerged in 2005 as part of another April Fools joke. This time it was the Pandaren X-Press, a service that allowed players to order Chinese food deliveries within the game. A few years later in 2009, a cosmetic pet was added – The Pandaren Monk. I actually covered it in my Wrath of the Lich King write-up.
In fact, Blizzard had originally planned to make Pandaren a playable race in the Burning Crusade. They had created the models, designed the cities and the buildings, and written the lore. But when the Chinese government found out, they put a stop to it. Draenei were cobbled together to replace them at the last minute. That didn’t go public until after Mists was announced.
In a 2009 podcast, Sam Didier and Chris Metzen joked that Pandaren would be added as a playable race in ‘Patch 201732-and-a-half’. You can see why the trademark was dismissed as a red-herring at first. They had always been a joke, never a serious part of the lore. And that’s how Mists was seen.
”Decoy, I'm calling it right now,” said ‘Ryme’.
[...]
”Hehe, I know the news is slow at the moment, but I don't think this is the answer.”
[…]
’Vetali’ replied, ”I think they be trolling..... or they better be....”
[…]
”obviously a decoy before blizzcon, no way would they do a whole f'ing expansion on pandaria,” said another user.
Some players were receptive to the idea of a Pandaren expansion.
’Austilias’ replied, ”I was always under the impression that Blizzard avoided the Pandaren issue with respect to WoW, due to problems that it might cause in China which already has a pretty strict code on what aspects of WoW they permit (investigate Abominations in the Chinese version, for example, compared to the EU/US versions). Still, if the Pandaren are to be introduced as a race, I know that i'd be rather overjoyed where they a neutral race who perhaps in a questline would pledge themselves to the Alliance or the Horde.”
The expansion was divisive. There were those, like the user ‘Gunner_recall’, who said “If this is happening....SUPER STOKED!!!!”
‘Kathandira’ had the honour of being the expansion’s very first hater. Sixteen minutes after the trademark was posted, they responded:
“if this goes live, you will see my goodbye thread soon after, this game has been bordering TOO cartoony for me, this would be the last nail in the coffin.”
It caused quite the stir. I won’t post every reply, so you’ll have to take my word for it. Most people dismissed the entire concept, and those who didn’t were heavily divided. In an IGN interview a few weeks after the trademark, Game Director Tom Chilton further put players off the trail.
Chilton said the speculation was, "wildly overhyped." He added, "if you look at traditionally how we've handled that race it's been in those secondary products because we haven't realized it in the world. Most of the time when we do anything panda-related it's going to be a comic book or a figurine or something like that."
That put rest to the debate. For a while.

The Desolation of WoW

The stage had been set for one of the biggest dramas in World of Warcraft history.
Blizzcon 2011 had a different tone. The cosplay was still there like always, the esports were still going ahead, the merch shop still sold keyboards and hoodies. But there was an unspoken tension in the air – World of Warcraft had lost two million subscribers by that point, with no clear end in sight. Unlike every other announcement year, there hadn’t been any conclusive leaks. No one knew what to expect. It was with uneasy, desperate excitement that fans packed Stage Hall D. Chris Metzen (or as we real fans know him, Daddy) warmed up the crowd with his usual charm and some rather obscure promises of a new faction war. Daddy told us a war was coming, but this expansion would be the calm before the storm. He got everyone hyped up, and then the trailer began to play.
At Blizzcon, the guests went wild. But most of these players already knew about the trademark. They were prepared. And there’s something to be said for the effect of a good atmosphere. The announcement streamed out to Blizzcon pass holders, and then was uploaded to Youtube. Within minutes, it was on every forum, every server, and every gaming news site. Nothing travels faster than the speed of light with the possible exception of pandas, which obey their own special laws.
It was official. Mists of Pandaria (hereafter abbreviated to MoP) was the next World of Warcraft expansion.
The community imploded. It was utter pandamonium.
From the frost-bitten slopes of Northrend to the sands of Uldum, the reactions came in thick and fast.
I though the Pandaren were a running joke? I stopped playing WoW just after Cataclysm but I still keep up with it since I do think it's a great game and I still love the art direction. But seriously. Pandas? What. The. Actual. Fuck?
The MMOChampion user ‘Quackie’ said, “Pandas? This is Blizz just trolling us right? […] Time for a new game.” To which others responded with, “Don't forget to close the door behind you, lock it and throw away your keys!!!”
My personal favourites were those who looked at it and said ‘Oh, how original,’ the way a kindergarten teacher might do when one of their students turns in a messy crayon drawing of their parents fighting.
Reporting on the scene of Blizzcon, Simon of the Yogscast said:
”I played a monk, a panda monk. It was strange. I sort of just waddled around, I hit things, I was doing [KUNG FU SOUNDS].”
”There’s no weapons, you don’t even punch things, you hug them. It’s going to be renamed World of Hugcraft,” he said, before reaching over and giving his colleague a big old squeeze.
There were reactions of confusion, bewilderment, incredulity, reactions of despair and anger, reactions of tentative anticipation. And some, like me, actually liked the look of MoP, if you can believe it.
Fans had a number of gripes.
The first, and perhaps the most knee-jerk response, was that it was just dumb. It had no solid foundation in the lore, it was too girly and cheery and bright (WoW’s worldbuilding was historically quite dark), and conflicted with the existing style of art, music and story-telling. It was a jarring Kung Fu Panda rip off..
Some thought the resemblance was so uncanny that there might be legal action
”Oh dear... I would not be surprised if this ended in a lawsuit, its too close, even if you can argue that the concept are not similar (martial art pandas vs... martial art pandas?)almost every environment they showed looks like a Kung Fu Panda set...”
Another responded.
My knee jerk reaction as well, the camera shots, building layouts and color pallets are uncanny. There's the building with the pool of water similar to the scroll room from the movie, and the squared courtyard very similar to where the festival takes place at the beggining of kung fu panda. The scene with the peach tree in particular with the bright pinks and dark purples are almost short for shot.
However not everyone felt that way.
Most likely because both pull from the same real world sources of ancient china and martial arts.
[…]
Yeah I just don't see it. It's like saying racing movie B copied racing movie A because they both have american cars in it....
Nathan Grayson, writing for VG247, had this to say.
Back in my day, Warcraft had orcs and humans. Squishy, weak-willed, whiny humans who wouldn't stop saying, “Moah work?” That was it. And now? Pandas. Warcraft has rotund kung-fu pa-- [CONTENT REMOVED, ALL RIGHTS RESERVED DREAMWORKS ENTERTAINMENT].
During BlizzCon's opening ceremonies, Blizzard roundhouse kicked fans' perceptions of what Warcraft's all about with warm, soothing colors, furry fists of fury, and heaping dollops of d'aaaaaaw. Folks weaned on bloodshed, angst, and cold, calculating strategy were understandably (and audibly) upset.
Are things really as bad as they seem, though? Will Blizzard's behemoth be done in not by a giant apocalypse dragon, but by fluffy – and perhaps even wuffy – pandas?
Far from a departure, Senior Game Producer John Lagrave promised a return to form. Conflict between the Horde and Alliance had driven the story of the original Warcraft games, and it was WoW that constantly forced the two factions to work together against a common enemy.
“It really hearkens back to the original game where you landed in Hillsbrad because the Alliance were coming up and starting to fight. That spontaneous world PVP was happening. That's the old war that's coming back.”
But even then, there was no hook, no big bad, nothing to keep players engaged beyond ‘faction conflict’. There was a villain, but it was ‘the Sha’, which was explained as a kind of misty black manifestation of negative emotion. It had no personality, no goals, no motives, and was generally difficult to care about.
”So how do you even get players excited about that? You're billing it as ‘the calm.’ Generally, that connotates to “not very exciting.” The point between the epic clashes. Those pages everybody skipped in Lord of the Rings where people started singing.” Nathan said. “How do you make people say “Oh boy!” about that?
One classic mock-trailer kept the deep angry voice but changed a few words around.
“An adventure safer than any we’ve known thus far. Low textured clouds, retextured trees.A mystery shrouded in a mystery. Architecture that looks really, really close to Chinese. And a people that may well know… how to sprinkle water on their opium an easier way…”
Here’s another.
”A mystery shrouded by April Fools jokes, a land of forgotten power – mainly because we made it up over the last couple of months.”
One of the biggest accusations levelled at Blizzard was that they were trying to win over the girls, the gays, the kids, the Chinese, the causals – everyone except the ‘real fans’. Of course, those ‘real fans’ only made up a tiny percentage of the playerbase.
”glad I stopped playing this game. getting gayer every update,” said one user.
[..]
Over the past seven years since WoW’s launch it’s gotten increasingly more cartoonish and playful. Gone are the savage looking armor sets and the grotesque demons littering the various dungeons, to make way for foam weapons, motorcycles, helicopters, and now, a playable Panda race. The Pandaren are the hardest to defend, take a look at them, they’re a race composed of bipedal Panda Bears–there’s no getting around it.
Many people within the community voiced similar opinions.
"I gotta say I really, really dislike the addition of pandas. Yes, I am going to get a lot of stick from morons who have no concept "OPINION". I just think they are way too silly, even though this has never been the most serious game in the world. The worst part is that it seems they are trying to do it with a straight face, which makes it even more hilarious (not in a good way).Apart from that though? I think the expac looks really, really good."
Not everyone had a problem with all the players complaining, and promising to leave.
"I think it's better that the people who don't like the next expac leave anyway. They are probably the sticks in the mud."
There were, of course, plenty of players who really looked forward to Mists. Here are a few of those reactions.
”I'm very satisfied with what I saw at Blizzcon today. MoP looks fantastic.”
[…]
”I don't get the hate for this expansion. They're adding some fantastic features, and are taking a much better design direction with the game. If only people looked passed Pandas. People are so freaking dense.”
[…]
The moment I saw this I cried. I don't ever care if that's crazy. I CRIED.THANK YOU BLIZZARD!

The China Problem

There was a whole section of this debate relating to China. Some players saw it as a shallow appeal to the Chinese market.
“The only reason Blizzard created Mists of Pandaria was to save their sinking ship. Only about 20% of WoW subs come from North America. Half of the subs come from Asia, and the rest are from Europe and other countries. To put it simple, Blizzard isn't solely surviving off of North American subs ..so they created Mists of Pandaria to appeal to the people from Asian countries.”
One response said:
”I wouldn't be suprised when Deathwing will be changed into a Charizard...”
To which another player replied,
”charizard is jap mate.”
Others took issue with all this blatant racism.
”Rather arrogant statement your making about how WoW should be a game aimed only for Americans and not rest of the world.
Old Asian culture is interesting it has nice potential of creating interesting zones and the story of that area has almost zero lore behind it. This gives Blizzard as a company to explore new idea's and gives them freedom that they didn't have before when trying to create a story.”
Some not only rejected the idea that MoP was meant to satisfy the Chinese, they accused it of being a carefully coordinated insult. They claimed the whole expansion was a caricature, which not only combined stereotypes from all across East Asia without regard for their origin, it also made a total mockery of them.
“Mists of Pandaria,” Blizzard’s latest expansion for their legendary massively multi-player online role-playing game “World of Warcraft,” is a high-resolution mishmash of every Asian stereotype available, sans poor driving and high grades — however untrue any of those stereotypes may be. From the dragon kites to the koi in various ponds, everything is all so Asian.
Notice I don’t say Chinese — though the humanoid pandas are certainly based more closely on the the Middle Kingdom’s history than the Land of the Rising Sun’s.
But it’s all so shallow — and borderline racist. The Pandaren speak in near “Engrish,” the dialogue is ripped straight from a midnight kung-fu film and some Pandaren have Fu Manchu mustaches. I’m already encountering lazy yin-yang themes that draw heavily on spirit worship and ancestor references.
It’s hard to dismiss this take. The Pandaren were not ‘cool’, like in the Sam Didier art, nor did they try to be. They were fat, goofy, greedy, lazy, characters with silly accents.
Although they are anthropomorphic pandas and always have been, early sketches of the race depicted them as more muscular than chubby, and their samurai armor gave off an air of ferocity and strength. Now that the race has been made playable in Mists, they’ve been significantly de-fanged.” Sophie Pell wrote for NBC News. “Every pandaren has a belly, and they remark constantly how they love to eat, very similar to Po from the Kung Fu Panda franchise. They have not one, but two racial bonuses that apply to food.”
An NPR article criticised their portrayal:
“To be completely honest, I don't know what Blizzard was thinking when they announced the new Pandaren race and having them be known for their "Art of Acupressure"? Laughable.”
Commenting on the ‘wow-ladies’ blog, the user ‘Baisuzhen’ was also unhappy:
I'll be honest here. Being Asian Chinese in South East Asia, personally I am not entirely very fond of the entire theme itself, since it's practically my heritage/culture. The translated names are just cheesy beyond belief, as Blizzard literally translated many Chinese words/names directly.
Maybe also having grown up and surrounded by Chinese temples, culture, history etc, having to see all these in a predominantly fantasy land is just jarring to me. This is different from other Chinese MMOs that takes place in Ancient China as those are still Earth while Azeroth is definitely not. To have so many familiar themes, words, history and social nuances translated in a rather cheesy manner across just irritates me.
Again I would like to reiterate that this is my personal views and I am not attacking anyone.
Indeed, according to Blizzard CEO Mike Morhaime, most of the player losses following the announcement of Mists came from Asia. Over a million of them dropped WoW and went to go… find something else for their whole lives to be about. And that was before MoP even came out. But if you’ve read my Cataclysm write-up, you’d know that 2012 was dominated by ‘Hour of Twilight’, an infamously hated patch which went on for over a year.
When confronted with the whole ‘racism’ issue in an interview with Wired, WoW Production Director J. Allen Brack dismissed concerns:
”We’ve always tried to make Warcraft very much its own thing. Certainly we have influences from all around the world. And certainly the panda is the symbol of China. Obviously, there’s a lot of influence, but it’s a very light touch of how much China it is or how much it is the rest of Asia. We just tried to take little bits here and there and incorporate it into our own thing.”
There were some who acknowledged the ‘problematic’ aspects of Mists, while also still wanting to play it.
I agree wholeheartedly that MoP is appropriating a wonderful culture and creating some kind of Disneyland trip.
So how do we respond? For those of us who DO want to play it, what kind of action should we take? Should I feel bad for even wanting to play it? What kinds of things would be critical to point out in a letter to Blizz? And would a letter do anything at this point in their creation of the new expansion? I've really been quarreling with myself about the expansion because I'm really excited to play it, while at the same time recognizing that it's culturally insensitive and there are several things I take issue with.
I’ve been all doomy and gloomy, but a lot of Chinese players responded positively to the expansion. One user from Beihang gushed about it in a Quora response:
”From my perspective, the MoP was really a shock to us. Blizzard does made it a fatastic game for us with lots of Chinese elements in the game, including the cute pandas, beautiful buildings in traditional Chinese style such as the WALL, the awesome BGMs made by some Chinese instruments, some of the famous characters in Chinese stroies...
What I really want to express is that, thank you Blizzard, thank you for working on such a wonderful masterpiece, thank you for carry out all these details, that really made us feel a special bond to see so many familar stuff in such a western background game.”
As if that wasn’t enough drama, there was a whole controversy in which Chinese players complained that there were non-Chinese elements in the expansion. Particularly here, in which a pillar has writing on it in gasp Japanese characters.
On Weibo – China’s Twitter equivalent – an angry user said:
“What’s the next chapter in World of Warcraft? The Mists of Pandaria! Everyone can fucking see you’re just trying to sweep up the mainland Chinese market again. So how is it that the fucking whole thing is full of Japanese culture, it makes me so disturbed!”
And another.
“[…] even though there are pandas [in the expansion], for the sake of the [game’s popularity] you mixed in Japanese culture. If you love Japanese culture so much, why didn’t you just make it Japanese monkeys [instead of pandas] and call it a day?”
Of course, WoW had always had Japanese influences.
Have you seen how many tentacles Deathwing has? And that is just the beginning.”
In fact, the characters were not Japanese. They were ‘Pandaren’, a totally fictional script which Blizzard made up, and which Chinese players had just assumed was Japanese.
One Chinese commenter said it didn’t matter, because ‘Chinese people invented Japanese people and Korean people’, so it was all Chinese culture at the end of the day.
This reply sums everything up wonderfully in my opinion:
”To say that the Chinese have a bad past with Japan is like saying that a drinking a mixture of cyanide, rat poison, jet fuel and a bowl of lit matches is a bad idea. It's a HUMONGOUS understatement, so I would understand if blizzard didn't want to risk it.”

The Million-Man Beta

I usually wouldn’t discuss the betas in these threads. Every patch and expansion has a beta, so there’s not much to talk about. But MoP was different.
In a last-ditch effort to cling on to their subscribers, Blizzard made them an offer they couldn’t refuse. The Annual Pass. If players simply committed to remaining subscribed for a single year, they would get three very tantalising things.
A whopping 1.2 million players signed up. It was a colossal success – I certainly continued paying long after I got bored and wanted to stop.
But there was a problem. Everyone got to see the expansion months before they had to buy it. They got to play through all of its content while Cataclysm was still out. And not only that – they saw all of its content while it was being developed.
I recall seeing broken combat, half-finished zones, crippling lag, server crashes, buggy quests, buildings without any textures. Personally, I loved the experience of ‘seeing behind the curtain’, but not everyone did. First impressions matter, and these people (many of whom were already wary about the concept to begin with) were not seeing Pandaria at its best. For those who didn’t get the Annual Pass, the internet was littered with first impressions and gameplay videos which exposed the half-finished expansion. Sometimes these online personalities laid out disclaimers about the nature of a beta. Sometimes.
It’s kind of surprising how incomplete it is. A couple of my buddies were in the Burning Crusade beta, and from what I saw and played it felt like a complete game that we were just basically stress testing. While I can’t speak for the WotLK or Cata betas, the Pandaria beta definitely caught me off guard in that context. Zones are still inaccessible, many animations are still missing, and overall it feels more like an alpha than a beta. Many quests are buggy and include testing notes in the quest text to get around the bugs
To make matters worse, World of Warcraft and the Beta took place on totally separate servers with separate launchers and installers. This had the added downside of splitting the World of Warcraft player-base. In a year when subscribers were already dropping, over a million of the most dedicated players simply disappeared from the main game. And it was really noticeable. Online communities came apart at the seams because so many of the old faces were off traipsing through the Beta.
Until then, the weeks and days preceding an expansion were filled with excitement. Many players have memories of waiting outside shops until midnight so they could storm inside and buy their copies of Burning Crusade or Wrath of the Lich King, staying up until the early hours of the morning. When Mists of Pandaria finally released, there was very little of the usual fanfare. Everyone who wanted to see the expansion had already done it. A lot of them would be levelling through its zones for the second, third, or fourth time now.
Blizzard had shot themselves in the foot.

The Game Comes Out

And so, it was with a whimper, not a bang, that the expansion began. On the 4th October, the mists finally lifted. Blizzard sold only 2.7 million copies within the first week. Cataclysm had sold considerably more, within a single day. There were a few hiccups, such as the hilariously broken gyrocopter quest, but those are core to every expansion.
We’ve spent all this time focusing on the outrage, without ever looking at what people were outraged about. So here’s the lowdown on Mists of Pandaria.
During Deathwing’s world-breaking shenanigans, he disrupted the titular ‘Mists’, a supernatural veil which had hidden the Southern continent of Pandaria from the rest of the world for ten thousand years. Both the Alliance and Horde, finally free of a big bad to unite against, sent teams to explore the continent and plunder its resources.
The two factions encountered one another and quickly came to blows. The story revolved around this growing conflict, which consumed all of Pandaria. All that negative energy reawakened the Sha, a force unique to Pandaria, which began to corrupt everyone there. Especially Garrosh Hellscream, the leader of the Horde. Before Mists began, he dropped the Warcraft equivalent of a nuke on the alliance city of Theramore, which is what kicked off this whole faction war. He had always had… anger management issues, but gradually became more and more paranoid, vicious, and dangerous, to the point where most of the Horde turned on him and, with the help of the Alliance, besieged him in the Horde capital of Orgrimmar. But we’ll get to that.
There’s not a huge amount to say about Pandaren or Monks. Despite the massive dramas prior to release, they sort of faded into the background. The Pandaren get a stunning starter zone, which is actually the back of a giant turtle. But that’s it, really. The big thing with Pandaren was that they started neutral, and could choose a faction to join at level 10.
The furry community welcomed them with open paws. Until then, they had satisfied themselves with Worgen and Tauren, but the Disney-like designs of the Pandaren made them a firm favourite. I played on a Roleplay server and let me tell you, exploring the many hidden nooks and crannies of Pandaria was often a lot less rewarding than the developers intended. This was not the last time Blizzard threw a bone to the furries, but they were still half a decade away at this point.
There was a fun story of a Pandaren player called ‘Doubleagent’ who refused to choose a side, and instead reached max level without ever leaving the turtle, by picking flowers. It took him 8000 hours.
As of 2020, Pandaren are the least popular race in each faction, but when we combine the Pandaren on Horde and Alliance, they sit on par with most other races. Of course, they’re nowhere near the Night Elf/Human/Blood Elf trio, which makes up a majority of all players. But they haven’t been a failure by any means. Monks on the other hand remain the least played class, just below Shaman.
From my research, the problem seems to be that players are unable to separate Pandaren from Monks. Pandaren mages seem wrong, as do undead monks. So a lot of players seem less willing to be creative with them than other races or classes. Also, while the aesthetic of the Pandaren fits fantastically in Pandaria, it kind of clashes in any other setting.

Five Hundred Dailies of Summer

Overall, the continent of Pandaria was a mixed bag.
All players started in the Jade Forest, one of the most visually spectacular zones Blizzard has ever produced. It had a tightly written story and an excellent plot. There were dozens of hidden locations all around the zone that only max players could find, once they had unlocked flying.
the Jade Forest zone is hands-down my favorite place in WoW. I love flying around, looking at the little solitary houses on the earth pillars, and pretending my panda owns one of them.
I’m so lame, no need to tell me.
After Jade Forest, players could go to either the swampy, atmospheric Krasarang Wilds, or the fertile farmlands of the Valley of the Four Winds. By all accounts, this wasn’t a difficult choice. Players overwhelmingly preferred the Valley. At this point, the story became less linear, and players got more options that branched out across the game-world.
Next was the imposing mountains and plains of Kun Lai Summit. While I loved it, I know some players didn’t.
After that came another choice, this time between the expansion’s less popular zones, Townlong Steppes and Dread Waste. The latter was particularly controversial. It was designed as the dangerous homeland of the ‘Klaxxi’, and as such it was full of enemies – to the point where it was hard to get around without attracting constant attention.
In a Reddit rant, the user hMJem echoed the feelings of most players.
I just hate everything about it. You enter the zone and it's clustered and just looks boring/ugly.
However not everyone agreed.
It's the only zone in MoP I actually like, exactly for the reasons that other people seem to dislike it. I think it pulled the "dark desolated corrupted wasteland" off perfectly, having only a few bits that are actually safe.
There was also the max-level zone Vale of Eternal Blossoms, another visually spectacular zone with an interesting story.
Overall, the expansion is considered to be one of, if not the most beautiful. The music also deserves a shout-out. While there was a narrative that proceeded from zone to zone, they remained disconnected. Each one focused on a totally different enemy – from the Yaungol to the Virmen to the Saurok to the Mogu to the Mantid to the Klaxxi. It was a lot to handle. However, Pandaria was absolutely brimming with lore. Someone at Blizzard had clearly spent months coming up with the history and culture of its various races, and it showed.
”If, pre-launch, you had told people they’d be getting one of the darkest WoW expansions ever, they’d have laughed at you. Early on, they’d still be laughing at you – there was a basic tale of how raw emotion can get the best of you in Jade Forest, but it was pretty light-hearted for most of the zone. Around Krasarang Wilds, it starts to turn darker, getting darker in Kun Lai Summit, and then ultimately leading to the odd brutality of Dread Wastes. There is a military excursion happening, a tale of what happens when a native people are pushed to the brink by a war that they are barely involved in.”
The levelling experience was well-received in general. But after that, things became a little more divisive.

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2021.12.31 15:50 wamplet A20 Perks and Book Descriptions

I had a saved text Version of the A18 descriptions i saved a long time ago from the wiki that i updated (my text not the wiki). I noticed the information is actually up to date on the wiki for A20, but i like having everything on one page to look up offline. https://7daystodie.gamepedia.com/Perks https://7daystodie.gamepedia.com/Perk_Books

Perception

Perception is the measure of your sensory awareness. Increasing Perception raises the headshot bonus and dismemberment chance with spears, rifles, and explosive weapons and tools
1 - Oblivious - 200% Head Shot Damage, 5% Chance to Dismember 2 - Unaware - 210% Head Shot Damage, 10% Chance to Dismember 3 - Unobservant - 220% Head Shot Damage, 15% Chance to Dismember 4 - Incognizant - 230% Head Shot Damage, 20% Chance to Dismember 5 - Observant - 240% Head Shot Damage, 25% Chance to Dismember 6 - Attentive - 250% Head Shot Damage, 30% Chance to Dismember 7 - Discerning - 260% Head Shot Damage, 35% Chance to Dismember 8 - Perceptive - 270% Head Shot Damage, 40% Chance to Dismember 9 - Astute Awareness - 285% Head Shot Damage, 45% Chance to Dismember 10 - Boom Headshot - 300% Head Shot Damage, 50% Chance to Dismember

Combat Perks

Dead Eye - Specialize in taking keen aim with rifles and wasting your target with an expertly-placed bullet. One shot, one kill 1 - Pot Shot - Craft Q2 Poor Rifles, +10% Rifle Damage, +10% Aim and Reload Speed. Unlocks Hunting Rifle Crafting 2 - Rifleman - Craft Q3 Fair Rifles, +20% Rifle Damage, +20% Aim and +15% Reload Speed 3 - Marksman - Craft Q4 Good Rifles, +30% Damage, +32% Aim Speed, +20% Reload Speed, and use 10% Less Stamina Aiming. Successive kills increase damage bonus by 10%, 20% up to a max of 30% 4 - Sharpshooter - Craft Q5 Great Rifles, +40% Damage, +45% Aim Speed, +25% Reload Speed, and use 20% Less Stamina Aiming. Successive kills increase damage bonus by 20%, 30% up to a max of 40% 5 - Dead Eye - +50% Damage, +60% Aim Speed, +30% Reload Speed, and use 30% Less Stamina Aiming. Successful kills increase damage bonus by 30%, 40% up to a max of 50%
Demolition Expert - Specialize in explosive weapons to stun, cripple and dismember your foes 1 - Grenadier Initiate - +10% Damage, +10% Aim Speed, +15% Reload Speed, 50% Chance to Stun, +5% Chance to Dismember. Craft Pipe bombs, pressure plate and cooking mines 2 - Explosives Handler - +20% Damage, +20% Aim Speed, +20% Reload Speed, 100% Chance to Stun, +10% Chance to Dismember. Craft Dynamite and hubcap land mines 3 - I'm TNT, I'm Dynamite - +30% Damage, +30% Aim Speed, +25% Reload Speed, 33% Chance to Cripple, +20% Chance to Dismember. Craft Grenades and more efficient stacks of gunpowder 4 - Rocket Man - +40% Damage, +40% Aim Speed, +30% Reload Speed, 66% Chance to Cripple, +30% Chance to Dismember. Craft high explosive rockets and anti-personnel fragmentation rockets 5 - Demolitions Expert - +50% Damage, +50% Aim Speed, +35% Reload Speed, +45% Chance to Dismember. Stun lasts longer on enemies. Craft Timed Charges, Contact Grenades and air filter land mines
Javelin Master - Learn to inflict more damage and throw spears further and with more accuracy 1 - Sharp Sticks - Craft Q2 Poor Spears, +10% Damage, +10% Throwing Range. Unlocks Iron Spear Crafting 2 - Spear Thrower - Craft Q3 Fair Spears, +20% Damage, +20% Throwing Range 3 - Spearman - Craft Q4 Good Spears, +30% Damage, +30% Throwing Range 4 - Lance Man - Craft Q5 Great Spears, +40% Damage, +40% Throwing Range 5 - Javelin Master - +50% Damage, +50% Throwing Range

Perception Perks

Lock Picking - Learn to pick locks faster and break less lock picks 1 - Burglar - +20% Lockpicking Speed, 10% Lower Chance to Break. Craft Lockpicks 2 - Lock Smith - +40% Lockpicking Speed, 20% Lower Chance to Break 3 - Safe Cracker - +60% Lockpicking Speed, 30% Lower Chance to Break
The Infiltrator - Use your heightened senses to take less damage from traps 1 - Mole - Traps & Land Mines Trigger 0.5 Seconds Slower. Take 20% Less Damage from Land Mines 2 - Trespasser - Traps & Land Mines Trigger 1 Second Slower. Take 35% Less Damage from Land Mines 3 - The Infiltrator - Traps & Land Mines Trigger 2 Seconds Slower. Take 50% Less Damage from Land Mines. Can pick up Land Mines
Animal Tracker - Learn to detect and track animals within 100m and never go hungry 1 - Trail Finder - Track small animals like Rabbits, Snakes or Chickens. Tracked Animals are marked on your compass and map 2 - Ranger - Track Deer, Boar, Wolves or Coyotes 3 - Big Game Hunter - Track Mountain Lions or Bears
The Penetrator - You can find weak spots in target’s armor and can use AP rifle bullets to shoot through multiple organic targets 1 - Piercing Shot - Ignore 10% of Target's Armor with Firearms and Archery, 20% on anything with Target Armor reduction 2 - Perforator - Ignore 15% of Target's Armor with Firearms and Archery, 30% on anything with Target Armor reduction. Armor-Piercing Rounds can penetrate an additional target or block of up to 500 HP when using Hunting, Marksman Rifles or Sniper Rifles 3 - Puncturer - Ignore 20% of Target's Armor with Firearms and Archery, 40% on anything with Target Armor reduction. Armor-Piercing Rounds can penetrate 2 additional targets or block of up to 750 HP when using Hunting, Marksman Rifles or Sniper Rifles 4 - The Penetrator - Ignore 20% of Target's Armor with Firearms and Archery, 50% on anything with Target Armor reduction. Armor-Piercing Rounds can penetrate 3 additional targets or block of up to 1000 HP when using Hunting, Marksman Rifles or Sniper Rifles

Scavenging Perks

Lucky Looter - Specialize in tracking down the motherlode and maybe getting a little extra for your trouble. You find better loot with every perk level 1 - Slim Chance - Adds 5% to Loot Bonus for containers you open personally. +10% Loot Speed 2 - Potluck - Adds 10% to Loot Bonus for containers you open personally. +20% Loot Speed 3 - Good Fortune - Adds 15% to Loot Bonus for containers you open personally. +40% Loot Speed 4 - Blessed - Adds 20% to Loot Bonus for containers you open personally. +60% Loot Speed 5 - Lucky Looter - Adds 25% to Loot Bonus for containers you open personally. +80% Loot Speed
Treasure Hunter - Become one of the greatest treasure hunters of all time learning tricks that would even make Blackbeard envious 1 - Plunderer - For every 7 blocks dug up, the treasure search radius is reduced by 1m. Find 10% more items in buried treasure 2 - Marauder - For every 5 blocks dug up, the treasure search radius is reduced by 1m. Find 20% more items in buried treasure 3 - Treasure Hunter - For every 3 blocks dug up, the treasure search radius is reduced by 1m. Find 30% more items in buried treasure
Salvage Operations - Waste not, want not! Scrap items for more resources with a wrench, rachet or impact driver Junk Collector - Craft Q2 Poor Salvage Tools. +10% Damage, +20% Harvest Speed, Gain +20% More Resources Scavenger - Craft Q3 Fair Salvage Tools. +20% Damage, +40% Harvest Speed, Gain +40% More Resources Salvager - Craft Q4 Good Salvage Tools. +30% Damage, +60% Harvest Speed, Gain +60% More Resources Parts Collector - Craft Q5 Great Salvage Tools. +40% Damage, +80% Harvest Speed, Gain +80% More Resources Master Scavenger - +50% Damage, +100% Harvest Speed, Gain +100% More Resources

Strength

Strength is the measure of your muscular might. Increasing Strength raises the headshot bonus and dismemberment chance with shotguns, clubs, sledgehammers and tools 1 - Weakling - 200% Head Shot Damage, 5% Chance to Dismember 2 - Scrawny - 210% Head Shot Damage, 10% Chance to Dismember 3 - Milk Drinker - 220% Head Shot Damage, 15% Chance to Dismember 4 - Softie - 230% Head Shot Damage, 20% Chance to Dismember 5 - Fit - 240% Head Shot Damage, 25% Chance to Dismember 6 - Strong - 250% Head Shot Damage, 30% Chance to Dismember 7 - Body Builder - 260% Head Shot Damage, 35% Chance to Dismember 8 - Power Lifter - 270% Head Shot Damage, 40% Chance to Dismember 9 - Beast Mode - 285% Head Shot Damage, 45% Chance to Dismember 10 - Olympic Champion - 300% Head Shot Damage, 50% Chance to Dismember

Combat Perks

Boomstick - Specialize with shotguns and send your enemies to meet their maker. Do more damage, blow limbs off, shoot and reload faster 1 - Shotgun Hobo - Craft Q2 Poor Shotguns, +10% Damage, +10% Fire Rate, +10% Reload Speed, +5% Chance to Dismember. Unlocks Double Barrel Shotgun Crafting 2 - Shotgun Nomad - Craft Q3 Fair Shotguns, +20% Damage, +20% Fire Rate, +15% Reload Speed, +10% Chance to Dismember 3 - Shotgun Pro - Craft Q4 Good Shotguns, +30% Damage, +30% Fire Rate, +20% Reload Speed. Stun enemies for 8 seconds 4 - Shotgun Master - Craft Q5 Great Shotguns, +40% Damage, +40% Fire Rate, +25% Reload Speed 5 - Boomstick - +50% Damage, +50% Fire Rate, +30% Reload Speed. Leg shots cripple opponents
Pummel Pete - Specialize in knocking your foes senseless with clubs and bats 1 - RoughNeck - Craft Q2 Poor Clubs, +10% Damage, +40% Damage to Stunned Enemies, +60% Chance for Power Attacks to Knock Down. Unlocks Baseball Bat Crafting 2 - Thug - Craft Q3 Fair Clubs, +20% Damage, +80% Damage to Stunned Enemies, +70% Chance for Power Attacks to Knock Down 3 - Big Leagues - Craft Q4 Good Clubs, +30% Damage, +120% Damage to Stunned Enemies, +80% Chance for Power Attacks to Knock Down. 5 successive hits in a short time cause the last blow to do 100% extra damage 4 - Stay Down - Craft Q5 Great Clubs, +40% Damage, +160% Damage to Stunned Enemies, +90% Chance for Power Attacks to Knock Down. 4 successive hits in a short time cause the last blow to do 100% extra damage 5 - Pummel Pete - +50% Damage, +200% Damage to Stunned Enemies, 100% Chance for Power Attacks to Knock Down. 3 successive hits in a short time cause the last blow to do 100% extra damage
Skull Crusher - Specialize in destroying enemies with heavy weapons like sledgehammers 1 - Bruiser - Craft Q2 Poor Sledgehammers, +10% Damage, 15% Chance to Knock Down with Power Attacks. Unlocks Iron Sledgehammer Crafting 2 - Mauler - Craft Q3 Fair Sledgehammers, 20% Damage, 30% Chance to Knock Down with Power Attacks 3 - Smasher - Craft Q4 Good Sledgehammers, +30% Damage, 45% Chance to Knock Down with Power Attacks and 20% Chance to Knock Down Nearby Enemies 4 - Bone Breaker - Craft Q5 Great Sledgehammers, +40% Damage, 60% Chance to Knock Down with Power Attacks and 35% Chance to Knock Down Nearby Enemies 5 - Skull Crusher - +50% Damage, 75% Chance to Knock Down with Power Attacks and 50% Chance to Knock Down Nearby Enemies

General Strength Perks

Sexual Tyrannosaurus - Specialize in unleashing a relentless assault of blows guaranteed to leave your prey slack-jawed at your unyielding stamina 1 - Bench Warmer - Reduces Melee and Tool Stamina by 8%, Reduces Power Attack Stamina by 15% 2 - Athlete - Reduces Melee and Tool Stamina by 15%, Reduces Power Attack Stamina by 30%. Killing blows grant 10 stamina 3 - Warrior - Reduces Melee and Tool Stamina by 20%, Reduces Power Attack Stamina by 40%. Killing blows grant 20 stamina 4 - Cage Gladiator - Reduces Melee and Tool Stamina by 25%, Reduces Power Attack Stamina by 50%. Killing blows grant 30 stamina
Heavy Armor - Specialize in shielding yourself with iron and steel, becoming and unstoppable behemoth on the battlefield 1 - Tin Man - Craft Q2 Poor heavy armor, reduce heavy armor movement and stamina penalty by 5%. Improve durability by 50%. Unlocks iron armor crafting 2 - Heavy Metal - Craft Q3 Fair heavy armor, reduce heavy armor movement and stamina penalty by 10%. Improve durability by 100% 3 - Iron Man - Craft Q4 Good heavy armor, reduce heavy armor movement and stamina penalty by 17%. Improve durability by 150% 4 - Get Tanked - Craft Q5 Great heavy armor, reduce heavy armor movement and stamina penalty by 25%. Improve durability by 200%
Pack Mule - You’re a pack mule and can carry more items in your inventory without suffering movement penalties 1 - Disorganized - Carry 3 More Items 2 - Bag Lady - Carry an additonal 3 More Items 3 - Neat and Tidy - Carry 4 More Items 4 - Shipshape - Carry 4 More Items 5 - Pack Mule - Carry 4 More Items
Master Chef - Create more filling meals with advanced benefits and learn to cook faster 1 - Bachelor - Unlocks bacon and eggs, boiled and grilled meats, baked potatoes, cornbread, teas and coffee. Cook 10% faster 2 - Grandma - Unlocks steak and potatoes, meat stew, vegetable stew, blueberry pie and several pumpkin dishes. Cook 20% faster 3 - Short Order Cook - Unlocks Sham Chowder, Hobo Stew, Chili Dogs, Fish Tacos, Yucca Juice Smoothies and Beer. Cook 30% faster 4 - Army Cook - Unlocks Gumbo Stew, Shepards Pie, Spaghetti and Tuna Gravy on Toast. Cook 40% faster. Use 20% less ingredients 5 - Master Chef - Learn grandpa’s secret recipes. Cook 50% faster

Construction Perks

Miner 69'er - Maximize your mining efforts by increasing tool damage to bring down rocks and trees faster Tool Nipper - Craft Q2 Poor Tools, +10% Tool Damage, +30% Block Damage. Unlock Iron Tools Johnny Newcome - Craft Q3 Good Tools, +20% Tool Damage, +60% Block Damage Muckman - Craft Q4 Good Tools, +30% Tool Damage, +90% Block Damage Boulder Buster - Craft Q5 Great Tools, +40% Tool Damage, +120% Block Damage Miner 69'er - +50% Tool Damage, +150% Block Damage
Mother Lode - Harvest more resources and bring home the mother lode 1 - Paydirt - Harvest 20% more from ore, stone, terrain blocks, and trees 2 - Main Vein - Harvest 40% more from ore, stone, terrain blocks, and trees 3 - Struck Gold - Harvest 60% more from ore, stone, terrain blocks, and trees 4 - Gold Mine - Harvest 80% more from ore, stone, terrain blocks, and trees 5 - Mother Lode - Harvest 100% more from ore, stone, terrain blocks, and trees

Fortitude

Fortitude is the measure of your physical resilience 1 - Fragile Health - +200% Head Shot Damage, 5% Chance to Dismember with fists and machine guns 2 - Sickly - +210% Head Shot Damage, 10% Chance to Dismember with fists and machine guns 3 - Unhealthy - +220% Head Shot Damage, 15% Chance to Dismember with fists and machine guns 4 - Weakened - +230% Head Shot Damage, 20% Chance to Dismember with fists and machine guns 5 - Hardy - +240% Head Shot Damage, 25% Chance to Dismember with fists and machine guns 6 - Very Healthy - +250% Head Shot Damage, 30% Chance to Dismember with fists and machine guns 7 - Vigorous Health - +260% Head Shot Damage, 35% Chance to Dismember with fists and machine guns 8 - Resilient - +270% Head Shot Damage, 40% Chance to Dismember with fists and machine guns 9 - Amazing Constitution - +285% Head Shot Damage, 45% Chance to Dismember with fists and machine guns 10 - Exuberant Fortitude - +300% Head Shot Damage, 50% Chance to Dismember with fists and machine guns

Combat Perks

The Brawler - Learn martial arts and use your fists to stun, knock down, disarm, and ragdoll your opponent 1 - Bully - Craft Q2 Poor Knuckled Weapons, +10% Damage. Punches to the head negate infection ability. Unlocks Iron Knuckles Crafting 2 - Scrapper - Craft Q3 Fair Knuckled Weapons, +20% Damage. +30% Chance to Stagger Enemies with Power Attacks 3 - Slugger - Craft Q4 Good Knuckled Weapons, +30% Damage. +20% Chance to Knock Down Enemies with Power Attacks 4 - Professional Boxer - Craft Q5 Great Knuckled Weapons, +40% Damage. +30% Chance to Knock Down Enemies with Power Attacks 5 - Mixed Martial Artist - +50% Damage. Chance to Explore Heads with Punches
Machine Gunner - Become a commando using assault rifles to slay your foes 1 - Grunt - Craft Q2 Poor Machine Guns, +10% Damage, +5% Fire Rate, +10% Reload Speed. Unlocks AK47 Crafting 2 - Guerrilla - Craft Q3 Fair Machine Guns, +20% Damage, +10% Fire Rate, +15% Reload Speed 3 - Soldier - Craft Q4 Good Machine Guns, +30% Damage, +15% Fire Rate, +20% Reload Speed. Each shot scored with Automatic Weapons gives you 2 Stamina 4 - Special Forces - Craft Q5 Great Machine Guns, +40% Damage, +20% Fire Rate, +25% Reload Speed. Each shot scored with Automatic Weapons gives you 4 Stamina 5 - Machine Gunner - +50% Damage, +25% Fire Rate, +30% Reload Speed. Each shot scored with Automatic Weapons gives you 6 Stamina

Survival Perks

The Huntsman - Specialize in hunting your prey and harvesting more meat, bone and leather 1 - Pelter - Harvest 20% more resources from animals 2 - Poacher - Harvest 40% more resources from animals 3 - Hunter - Harvest 60% more resources from animals 4 - Butcher - Harvest 80% more resources from animals 5 - Huntstman - Harvest 100% more resources from animals
Well Insulated - Specialize in using a combination of clothing and natural resilience to weather even the harshest of environments 1 - Mild Weather Tolerant - +10 Insulation Against Heat & Cold and loose 15% less food and water when cold or overheating 2 - Intense Weather Resistant - +20 Insulation Against Heat & Cold and loose 30% less food and water when cold or overheating 3 - Extremely Weather Hardened - You can now handle severe weather. You will never have the more severe stages of temperature status effects
Living Off The Land - Specialize in harvesting more crops using your hands or a tool 1 - Gatherer - Double the harvest of wild or planted crops. Craft seeds for flowers and decorative plants like goldenrod, chrysanthemum, aloe and yucca. Farm plots cost 30% less 2 - Forager - Craft seeds for berries and vegetables. 50% change to harvest 1 additional crop. Farm plots cost 50% less 3 - Industrial Farmer - Triple the harvest of wild or planted crops
Pain Tolerance - Specialize in shrugging off blows, fighting through pain, and staying in the fight when others would be down for the count 1 - Tough - Reduce HP Loss by 5%, 20% Less Chance to Get Stunned 2 - Rugged - Reduce HP Loss by 10%, 40% Less Chance to Get Stunned 3 - Durable - Reduce HP Loss by 15%, 60% Less Chance to Get Stunned 4 - Masochist - Reduce HP Loss by 20%, 80% Less Chance to Get Stunned 5 - Iron Chin - Reduce HP Loss by 25%, No Chance to Get Stunned

Recovery Perks

Healing Factor - Specialize in boosting your natural healing rates as long as you’re not starving or dehydrated 1 - Fast Metabolism - Gain 1 HP every 90 Seconds. Critical Injuries heal 20% faster 2 - Quick Healer - Gain 1 HP every 45 Seconds. Critical Injuries heal 40% faster 3 - Animal - Gain 1 HP every 20 Seconds. Critical Injuries heal 60% faster 4 - Regeneration - Gain 1 HP every 10 Seconds. Critical Injuries heal 80% faster 5 - Mutant Genes - Gain 1 HP every 6 Seconds. Critical Injuries heal twice as fast
Iron Gut - Specialize in gastrointestinal health to use less calories and gain more benefits from food. Use less oxygen while diving 1 - Leaky Gut - Reduce Food & Water Loss by 5%, Hold Breath for 84 Seconds, Chance of Dysentery Reduced by 1%, and Consumable Buffs last 10% longer 2 - Strong Constitution - Reduce Food & Water Loss by 10%, Hold Breath for 108 Seconds, Chance of Food Poisoning and Dysentery Reduced by 2%, and Consumable Buffs last 20% longer 3 - Great Metabolism - Reduce Food & Water Loss by 15%, Hold Breath for 132 Seconds, Chance of Food Poisoning and Dysentery Reduced by 3%, and Consumable Buffs last 30% longer 4 - Intrinsic Immunity - Reduce Food & Water Loss by 20%, Hold Breath for 156 Seconds, Chance of Food Poisoning and Dysentery Reduced by 4%, and Consumable Buffs last 40% longer 5 - Iron Gut - Reduce Food & Water Loss by 25%, Hold Breath for 180 Seconds, Chance of Food Poisoning and Dysentery Reduced by 5%, and Consumable Buffs last 50% longer
Rule 1: Cardio - Train your body in the number one tactic against the zombie menace: Running away from them 1 - Hiker - +10% Stamina Regen While Sprinting 2 - Running Man - +20% Stamina Regen While Sprinting 3 - Triathlete - +30% Stamina Regen While Sprinting

Agility

Agility is the measure of your athletic prowess 1 - Clumsy - 200% Head Shot Damage, 5% Chance to Dismember chance with bows, handguns, and knives 2 - Fumbling - 210% Head Shot Damage, 10% Chance to Dismember chance with bows, handguns, and knives 3 - Clunky - 220% Head Shot Damage, 15% Chance to Dismember chance with bows, handguns, and knives 4 - Inept - 230% Head Shot Damage, 20% Chance to Dismember chance with bows, handguns, and knives 5 - Agile - 240% Head Shot Damage, 25% Chance to Dismember chance with bows, handguns, and knives 6 - Nimble - 250% Head Shot Damage, 30% Chance to Dismember chance with bows, handguns, and knives 7 - Dexterous - 260% Head Shot Damage, 35% Chance to Dismember chance with bows, handguns, and knives 8 - Gymnast - 270% Head Shot Damage, 40% Chance to Dismember chance with bows, handguns, and knives 9 - Professional Athlete - 285% Head Shot Damage, 45% Chance to Dismember chance with bows, handguns, and knives 10 - Parkour Master - 300% Head Shot Damage, 50% Chance to Dismember chance with bows, handguns, and knives

Combat Perks

Archery - Master the use of bows and crossbows 1 - Bowman - Craft Q2 Poor Bows, +10% Damage, +10% Aim, Draw, and Reload Speed. Unlocks Wooden Bow and Iron Crossbow Crafting 2 - Archer - Craft Q3 Fair Bows, +20% Damage, +20% Aim, Draw, and Reload Speed 3 - Marksman - Craft Q4 Good Bows, +30% Damage, +30% Aim, Draw, and Reload Speed 4 - Hairsplitter - Craft Q5 Great Bows, +40% Damage, +40% Aim, Draw, and Reload Speed 5 - Ranger - +50% Damage, +50% Aim, Draw, and Reload Speed
Gunslinger - Settle your disputes the old way and be a gunslinger in the apocalypse. Master the use of handguns and SMG. Unlocks pistol crafting 1 - Pea Shooter - Craft Q2 Poor Handguns, +10% Damage, +5% Fire Rate, +10% Reload Speed. Unlocks Pistol Crafting 2 - Outlaw - Craft Q3 Fair Handguns, +20% Damage, +10% Fire Rate, +15% Reload Speed 3 - Sheriff - Craft Q4 Good Handguns, +30% Damage, +15% Fire Rate, +20% Reload Speed. 5 Successive hits in a short time cause the last shot to cause critical damage 4 - Gunfighter - Craft Q5 Great Handguns, +40% Damage, +20% Fire Rate, +25% Reload Speed. 4 Successive hits in a short time cause the last shot to do 100% extra damage 5 - Gunslinger - +50% Damage, +25% Fire Rate, +30% Reload Speed. 3 Successive hits in a short time cause the last shot to do 100% extra damage
Deep Cuts - Specialize in using bladed weapons like knives or machetes (not axes) to bleed your foes dry 1 - Dull Blade - Craft Q2 Poor Knives, +10% Damage, +10% Chance to Inflict Bleeding Wound. Power Attacks Inflict 2 Bleeding Wounds. You can inflict up to 3 Bleeding Wounds on an Enemy. Every attack refreshes bleeding duration. Enemies Run 10% slower while bleeding. Unlocks knife crafting 2 - Knife Guy - Craft Q3 Fair Knives, +20% Damage. Power Attacks Inflict 3 Bleeding Wounds. You can inflict up to 4 Bleeding Wounds on an Enemy 3 - Fencer - Craft Q4 Good Knives, +30% Damage, +30% Chance to Inflict Bleeding Wound. Power Attacks Inflict 4 Bleeding Wounds. You can inflict up to 4 Bleeding Wounds on an Enemy 4 - Swordsman - Craft Q5 Great Knives, +40% Damage. Glancing blows have a 40% Chance to cause 1 Bleeding Wound. You can inflict up to 5 Bleeding Wounds on an Enemy and a power attack inflicts 4. Enemies run 15% slower while bleeding 5 - Samurai - +50% Damage. Power Attacks Inflict 5 Bleeding Wounds. You can inflict up to 7 Bleeding Wounds on an Enemy All glancing blows cause 1 Bleeding Wound. Enemies run 20% slower while bleeding

Athletic Perks

Run and Gun - Improve your hip fire accuracy and run faster while reloading any ranged weapon 1 - Spray and Pray - +10% Hip Fire Accuracy, Movement Penalty When Reloading Reduced by 30% 2 - Twitch Fingers - +17% Hip Fire Accuracy, Movement Penalty When Reloading Reduced by 60% 3 - Trigger Man - +25% Hip Fire Accuracy, No Movement Penalty When Reloading
Flurry of Blows - Specialize in one-handed melee weapons and beating the tar out of your opponents in a furious flurry of quick strikes. The following perks apply to clubs, brawling, knives, machetes, and stun batons 1 - Quick Hands - 10% Attack Speed 2 - Sudden Strike - +17% Attack Speed 3 - Flurry of Blows - +25% Attack Speed. Each kill recharges stamina by 30 points
Light Armor - Specialize in light armor to increase armor rating and armor durability 1 - Squire - Craft Q2 Poor Light Armor, Reduce Movement Penalty by 15%, Reduce Stamina Penalty by 10%, +50% Durability. Unlocks Leather Armor Crafting 2 - Militant - Craft Q3 Fair Light Armor, Reduce Movement Penalty by 30%, Reduce Stamina Penalty by 20%, +100% Durability 3 - Knight - Craft Q4 Good Light Armor, Reduce Movement Penalty by 50%, Reduce Stamina Penalty by 35%, +150% Durability 4 - Gladiator - Craft Great 5 Light Armor, Reduce Movement Penalty by 75%, Reduce Stamina Penalty by 50%, +200% Durability
Parkour - Specialize in acrobatically getting anywhere you want to go, no matter how far up or far down that may be 1 - Tumbler - Increase safe fall distance by 1 meter. Reduce stamina cost of jumping by 10% 2 - Stuntman - Increase safe fall distance by 2 meters and jump 1 meter higher. Reduce stamina cost of jumping by 20% 3 - Adrenaline Junkie - Increase safe fall distance by 4 meters. Never get a sprained leg 4 - Parkour Master - Increase safe fall distance by 5 meters and jump 2 meters higher. Reduce stamina cost of jumping by 40%. Never get a sprain or broken leg

Stealth Perks

Hidden Strike - Specialize in catching your enemies unaware while you are sneaking 1 - Cutthroat - +50% Sneak Attack Damage 2 - Butcher - +100% Sneak Attack Damage 3 - Executioner - +150% Sneak Attack Damage 4 - Cold Blooded Killer - +200% Sneak Attack Damage 5 - Assassin - +250% Sneak Attack Damage
From the Shadows - Specialize in sneaking around in the dark and making less noise in general 1 - Lurker - Hide in the shadows 13% more effectively, noises from actions are muffled 10%, and +10% Sneak Speed. Enemies will search for you for up to 50 seconds 2 - Shadower - Hide in the shadows 26% more effectively, noises from actions are muffled 20%, and +20% Sneak Speed. Enemies will search for you for up to 40 seconds 3 - Stalker - Hide in the shadows 39% more effectively, noises from actions are muffled 30%, and +30% Sneak Speed. Enemies will search for you for up to 30 seconds 4 - Prowler - Hide in the shadows 52% more effectively, noises from actions are muffled 40%, and +40% Sneak Speed. Enemies will search for you for up to 25 seconds 5 - Shadow Ninja - Hide in the shadows 65% more effectively, noises from actions are muffled 50%, and +50% Sneak Speed. Enemies will search for you for up to 20 seconds

Intellect

Intellect is the measure of your mental ability. Increasing Intellect improves head shot damage with intellect-governed weapons such as junk turrets and stun batons 1 - Blockhead - +200% Head Shot Damage, 5% Chance to Dismember with stun batons and robotic turrets 2 - Dullard - +210% Head Shot Damage, 10% Chance to Dismember with stun batons and robotic turrets 3 - Dimwit - +220% Head Shot Damage, 15% Chance to Dismember with stun batons and robotic turrets 4 - Thick Headed - +230% Head Shot Damage, 20% Chance to Dismember with stun batons and robotic turrets 5 - Average - +240% Head Shot Damage, 25% Chance to Dismember with stun batons and robotic turrets 6 - Smart - +250% Head Shot Damage, 30% Chance to Dismember with stun batons and robotic turrets 7 - Brilliant - +260% Head Shot Damage, 35% Chance to Dismember with stun batons and robotic turrets 8 - Intellectual - +270% Head Shot Damage, 40% Chance to Dismember with stun batons and robotic turrets 9 - Genius - +285% Head Shot Damage, 45% Chance to Dismember with stun batons and robotic turrets 10 - Mastermind - +300% Head Shot Damage, 50% Chance to Dismember with stun batons and robotic turrets ​

Combat Perks

Electrocutioner - Learn how to use stun batons more effectively. Incapacitate your victims easier and do more damage 1 - Low Voltage - Craft Q2 Poor Stun Batons, +10% Damage, Stun Victims 20% Longer. Unlocks Stun Baton Crafting 2 - Stun Gun - Craft Q3 Fair Stun Batons, +20% Damage, Stun Victims 40% Longer 3 - Cattle Prod - Craft Q4 Good Stun Batons, +30% Damage, Stun Victims 60% Longer 4 - Danger: High Voltage - Craft Q5 Great Stun Batons, +40% Damage, Stun Victims 80% Longer 5 - Electrocutioner - +50% Damage, Stun Victims 100% Longer
Robotics Inventor - You are fascinated with robots. Learn to use them and craft deployed weapons 1 - Science Projects - Craft Q2 Poor Robots, +10% Damage, +30% Fire Rate, Reload an Extra 10 Rounds. Robot Active Range is 14 Meters. You can deploy multiple robots but only the closest will be active. Unlocks Robotic Sledge Crafting 2 - Basic Robotics - Craft Q3 Fair Robots, +20% Damage, +60% Fire Rate, Reload an Extra 20 Rounds. Robot Active Range is 15 Meters 3 - Automated Weaponry - Craft Q4 Good Robots, +30% Damage, +90% Fire Rate, Reload an Extra 30 Rounds. Robot Active Range is 16 Meters 4 - Advanced Robotics - Craft Q5 Great Robots, +40% Damage, +120% Fire Rate, +10% Reload Speed, Reload an Extra 40 Rounds. Robot Active Range is 17 Meters 5 - Robotics Expert - +20% Reload Speed, Reload an Extra 50 Rounds. Turret Active Range is 18 Meters. Two deployed robots can be active at once

Influence Perks

Better Barter - Specialize in convincing area traders to give you a better deal and open up their secret stashes of the really good stuff 1 - Wheeler Dealer - 5% Better Deals Buying & Selling 2 - Salesman - 10% Better Deals Buying & Selling 3 - Sales Manager - 15% Better Deals Buying & Selling. Secret Stash has better loot 4 - Wall Street Tycoon - 20% Better Deals Buying & Selling. Secret Stash has even better loot 5 - Corporate Marketing CEO - 25% Better Deals Buying & Selling. Secret Stash has best loot
The Daring Adventurer - Be a daring adventurer! Get better rewards for doing quests 1 - Looter - Get an additional choice for quest rewards and 5% more dukes 2 - Plunderer - Get 2 additional choices for quest rewards and 10% more dukes 3 - Mercenary - Get 3 additional choices for quest rewards and 15% more dukes 4 - Daring Adventurer - You can now choose two quest rewards and get 20% more dukes
Charismatic Nature - You are an inspiration to your allies, increasing their combat prowess 1 - Inspirational - Allies gain 20 health and stamina when near you. 2 - Team Leader - Block & Melee Damage +20% for nearby allies 3 - Motivational Speaker - Nearby allies take -10% damage from all sources, take half damage from bleeding and stop bleeding twice as fast 4 - Squad Leader - Nearby allies get +1 to all attributes
Physician - Use medicine and health items more effectively 1 - Intern - Healing Items Heal 25% More. Gain 40% more XP using medicine and health items. Can craft Chemistry stations, first aid bandages and plaster casts 2 - Doctor - Healing Items Heal 40% More. Gain 60% more XP using medicine and health items. Craft items 20% faster at chemistry stations 3 - Surgeon - Healing Items Heal 55% More. Gain 80% more XP using medicine and health items. Can craft first aid kits and steroids 4 - Miracle Worker - Healing Items Heal 75% more Gain 100% more XP using medicine and health items. Can craft Fortibites, Recog and antibiotics. Craft items 20% faster at chemistry stations

Craftsmanship Perks

Advanced Engineering - Engineer advanced items such as workstations, electrical items and traps and craft items 20% faster on workbench 1 - Blacksmith - Craft Forges, +20% Forge Craft Speed. Craft glue cheaper 2 - Tinkerer - Craft Workbenches and Cement Mixers. +20% Craft Speed with them 3 - Electrician - Craft Generators, Electric Fences, Blade Traps and Military Fiber. +20% XP from Electrical Trap Kills. Forge recipes cost 10% less, Crafting Forged Steel and Electrical Devices costs 15% less 4 - Inventor - Craft Shotgun Turrets. battery banks and Nail Guns. +35% XP from Electrical Trap Kills. Forge recipes cost 15% less, Crafting Forged Steel and Electrical Devices costs 25% less 5 - Advanced Engineer - Craft SMG Auto Turrets and Crucibles. +50% XP from Electrical Trap Kills. Forge recipes cost 20% less, Crafting Forged Steel and Electrical Devices costs 35% less
Grease Monkey - Learn to build vehicles from junk in the wasteland! Vehicles can be assembled from parts without this perk 1 - Bicycle Mechanic - Craft Bicycle Parts. Craft wheels and bicycle parts 33% cheaper 2 - Minibike Master Craft Minibike Parts, Gas cans and Quality 2 Car Batteries. Craft minibike parts 33% cheaper 3 - Motorcycle Maniac - Craft Motorcycle Parts, oil and Quality 3 Car Batteries. Craft motorcycle parts 33% cheaper 4 - Grease Monkey - Craft 4x4 Truck Parts more efficient stacks of gas cans and Quality 4 Car Batteries. Craft 4x4 truck parts 33% cheaper 5 - Avionics Wizard - Craft Gyrocopter Parts and Quality 5 Car Batteries. Craft gyrocopter parts 33% cheaper
submitted by wamplet to 7daystodie [link] [comments]


2021.12.28 23:36 bad-pickle Who the hell keeps moving my vehicles?

Ever since I built the gyrocopter in single play, both my motorcycle and gyrocopter keep moving. One time the gyro went underground! restarting the game made it pop back up in front of my eyes, it kinda rolled out of the ground. Many other times, I'll park in front of a POI, clear it and come out a bit later and it is way up the street, or a block over.
This is getting silly, and it worries me a bit I might lose something.
submitted by bad-pickle to 7daystodie [link] [comments]


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