Play hacked balloon tower defense 4

Bloons Tower Defense

2013.08.09 03:47 rhymesometimes Bloons Tower Defense

A subreddit for the best online TD series ever. This subreddit is rather new. This is for all strategy or discussion on all BTD games, whether it be BTD1 or the newest BTD Battles. If you're going to post about a specific game, tag it. Example: [BTD3]
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2020.02.21 00:30 SimplyGuy games made by boxedworks. news, questions, and feedback appreciated

boxedworksGames is a subreddit dedicated to all games made by boxedworks.
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2017.07.10 11:36 DHR_000x X-Morph: Defense News

All the information you need to know in one place about the upcoming title X-Morph: Defense by EXOR Studios.
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2024.05.20 08:08 rEsssay20 Where does this player rank all time?

For years I have had this save on NBA2K16 MyLeague, where I created a player, got him drafted 20th overall in the 2019 draft class, and played every single regular season, and playoff game. This player is based off of myself, of course. I have been trying to find an NBA ranking simulator, where I type in the sufficient awards, team and player, to find out where he would rank all time, and I would like your guy’s’ input. I would like a link to a website as well, that could predict his ranking roughly based on achievements, but I will break it down for you guys (if you care).
1st season; Drafted 20th overall by the Warriors (This happened before that season so Ik this is unrealistic) Averaged: 11 ppg 2 rb 3 as 45% fg 37% 3 77% ft
Now fast forward to the 2026/27 season with the Raptors: This player has (at 27 Years old) 1 championship 1 finals mvp 5x all star 4x all nba 4x all defense 2x MVP 1 DPOY
With career averages of 24/4/6 on 52/42/87 And playoff averages of 29/4/7/3stls on 52/43/90
At 27 years old he has a less powerful team now, 70% of modern NBA players are on their respective teams. Where do you guys see this player’s future going, and where does he currently rank all time, and at the moment? Luka has an MVP and all chips and awards are up to date as of now (May 2024)
submitted by rEsssay20 to NBA2k [link] [comments]


2024.05.20 08:07 rEsssay20 NBA Legend Status

For years I have had this save on NBA2K16 MyLeague, where I created a player, got him drafted 20th overall in the 2019 draft class, and played every single regular season, and playoff game. This player is based off of myself, of course. I have been trying to find an NBA ranking simulator, where I type in the sufficient awards, team and player, to find out where he would rank all time, and I would like your guy’s’ input. I would like a link to a website as well, that could predict his ranking roughly based on achievements, but I will break it down for you guys (if you care).
1st season; Drafted 20th overall by the Warriors (This happened before that season so Ik this is unrealistic) Averaged: 11 ppg 2 rb 3 as 45% fg 37% 3 77% ft
Now fast forward to the 2026/27 season with the Raptors: This player has (at 27 Years old) 1 championship 1 finals mvp 5x all star 4x all nba 4x all defense 2x MVP 1 DPOY
With career averages of 24/4/6/2.7 stls on 52/42/87 % And playoff averages of 29/4/7/3stls on 52/43/90 %
At 27 years old he has a less powerful team now, 70% of modern NBA players are on their respective teams. Where do you guys see this player’s future going, and where does he currently (2027) rank all time, and at the moment? Luka has an MVP and chip, and everything is up to date ; as of 2023
submitted by rEsssay20 to Basketball [link] [comments]


2024.05.20 08:02 adulting4kids Lyrical Exploration

These are prompts designed for responses that are songs and song lyrics. Visually they xan provide you with the inspiration for crafting a scene that speaks in rhymes and rhythm!
  1. Prompt: In the moonlit embrace of a city park, two hearts collided. Craft lyrics that capture the magic of unexpected love.
  2. Prompt: Amidst urban chaos, find harmony. Create lyrics that celebrate the rhythm of city life and the music hidden in everyday sounds.
  3. Prompt: Dive into the ocean's depths with lyrical prowess. Tell the tale of a mermaid's longing for the surface world in a melodic masterpiece.
  4. Prompt: Unravel the mystery of a forgotten forest. Let your lyrics paint the enchantment of ancient trees and whispered secrets in the wind.
  5. Prompt: Capture the essence of a summer romance on a sandy beach. Craft lyrics that evoke the warmth of sunsets and the sweetness of fleeting moments.
  6. Prompt: Explore the cosmos through lyrics. Write a song that dances among the stars, narrating the celestial love story of constellations.
  7. Prompt: Unveil the emotions of a lone wanderer in a desert landscape. Your lyrics should echo the yearning for connection under the vast, starry sky.
  8. Prompt: Create a lyrical battle between light and shadow, exploring the contrasts and connections found in the play of sunlight and darkness.
  9. Prompt: Dive into the bustling energy of a vibrant marketplace. Craft lyrics that capture the colors, sounds, and stories echoing through crowded streets.
  10. Prompt: Conjure lyrics that embody the spirit of rebellion. Tell the tale of a revolution through the passionate voices of those who dare to challenge the status quo.
  11. Prompt: Explore the journey of self-discovery in the lyrics of a song. Paint a vivid portrait of personal growth, resilience, and embracing one's true identity.
  12. Prompt: Weave a lyrical tapestry that reflects the changing seasons. Capture the essence of spring's renewal, summer's warmth, autumn's reflection, and winter's stillness.
  13. Prompt: Tell a timeless love story through lyrics. Create a ballad that spans generations, expressing the enduring nature of true love.
  14. Prompt: Craft lyrics that resonate with the rhythm of a train journey. Capture the fleeting landscapes, diverse faces, and the emotions carried through each station.
  15. Prompt: Immerse your lyrics in the tranquility of a mountain lake. Paint a picture of serene reflections, echoing winds, and the silent poetry of nature.
  16. Prompt: Spin a lyrical web that tells the tale of a misunderstood villain. Explore their motives, struggles, and the shadows that led them astray.
  17. Prompt: Dive into the emotional waves of a stormy sea. Craft lyrics that mirror the turbulence of heartbreak and the eventual calm that follows.
  18. Prompt: Tell a lyrical tale of a time-traveling adventurer. Explore the highs and lows of navigating through different eras and the wisdom gained along the way.
  19. Prompt: Create lyrics that dance with the flames of a bonfire. Capture the warmth, camaraderie, and shared stories around the crackling firelight.
  20. Prompt: Explore the melodies hidden within a rainstorm. Craft lyrics that celebrate the beauty of rainfall, the rhythm of droplets, and the cleansing nature of storms.
  21. Prompt: Dive into the magic of a carnival with your lyrics. Paint a picture of whimsical rides, cotton candy dreams, and the laughter that echoes through the night.
  22. Prompt: Craft lyrics that embrace the untamed spirit of a wild horse. Explore the metaphorical journey of breaking free, galloping through open fields, and finding one's own path.
  23. Prompt: Tell the lyrical story of a celestial dance between the sun and the moon. Capture the beauty of their cosmic connection and the poetry in their eternal chase.
  24. Prompt: Explore the concept of dreams within your lyrics. Dive into the surreal landscapes, aspirations, and challenges found in the realm of slumber.
  25. Prompt: Capture the allure of a hidden garden in your lyrics. Paint a poetic picture of blooming flowers, whispered secrets, and the beauty that thrives away from prying eyes.
  26. Prompt: Craft lyrics that embody the resilience of a lone tree in a vast desert. Explore its endurance, silent wisdom, and the stories etched in its rings.
  27. Prompt: Tell a lyrical tale of a cosmic love affair between a comet and a star. Explore the beauty of their fleeting encounters across the vastness of space.
  28. Prompt: Dive into the lyrics of a mystical forest. Uncover the secrets of ancient trees, mythical creatures, and the whispers that guide wanderers through its depths.
  29. Prompt: Create a lyrical journey through a carnival of emotions. Explore the highs of joy, the twists of surprise, and the bittersweet melodies that accompany life's rollercoaster.
  30. Prompt: Explore the lyrical landscape of a ghost town. Capture the echoes of forgotten stories, abandoned dreams, and the lingering spirits that still roam its deserted streets.
  31. Prompt: Craft lyrics that tell the story of an abandoned lighthouse. Explore the symbolism of its guiding light, lost sailors, and the loneliness that echoes through its tower.
  32. Prompt: Tell a lyrical tale of a resilient phoenix rising from the ashes. Explore themes of rebirth, transformation, and the fiery spirit that conquers adversity.
  33. Prompt: Create lyrics that celebrate the beauty of diversity. Explore the metaphorical garden where different flowers bloom together, forming a vibrant tapestry of unity.
  34. Prompt: Dive into the lyrics of a haunted mansion. Uncover the ghostly tales, creaking corridors, and the melancholic melodies that linger within its forgotten walls.
  35. Prompt: Craft a lyrical ode to the enduring power of friendship. Explore the shared laughter, the comforting silence, and the unwavering support that defines true companionship.
  36. Prompt: Tell the lyrical story of a nomad wandering through open landscapes. Explore the freedom, solitude, and self-discovery found in the journey of a wandering soul.
  37. Prompt: Explore the lyrics of a cosmic love triangle between the Earth, the Moon, and the Sun. Capture the cosmic dance, eclipses, and the eternal romance in the skies.
  38. Prompt: Craft lyrics that celebrate the resilience of a lone wolf. Explore its untamed spirit, the moonlit hunts, and the echoes of its howls through the wilderness.
  39. Prompt: Tell a lyrical tale of a forgotten pirate's treasure. Explore the map, the buried chest, and the adventurous spirit that seeks the fortune hidden in the sands.
  40. Prompt: Dive into the lyrics of a celestial symphony. Capture the harmonious dance of planets, the cosmic melodies, and the grandeur of the universe's orchestration.
  41. Prompt: Create a lyrical journey through the vibrant colors of a market bazaar. Explore the spices, textiles, and the lively exchanges that define the heartbeat of the marketplace.
  42. Prompt: Craft lyrics that echo the call of a siren luring sailors. Explore the enchantment, the treacherous waves, and the irresistible song that guides ships towards an unknown fate.
  43. Prompt: Tell a lyrical tale of a mystical library that transcends time and space. Explore the endless shelves, the ancient manuscripts, and the stories that come to life within its walls.
submitted by adulting4kids to writingthruit [link] [comments]


2024.05.20 07:59 ComprehensivePath950 Food fixation

Food fixation
Food fixation
I really need advice about my cat (kitten?) I got him about 4 months ago at 16 weeks, hes 8 months now and before being the shelter they told us he was a stray in mexico. Ever since we got him hes had an insane fixation over food. I cant eat around him, cook around him, or leave ANYTHING out. He will go as far as to climb up my body digging his claws into my skin just to get to food that im holding in my hand. Yes he was dewormed at the shelter and then i dewormed him again and hes been to the vet 4 times now and nothing is wrong with him. But its just gotten so bad and i hate how frustrated and angry it makes me. We have tried spraying him, putting him down everytime be jumps, distracting him with play, feeding him before we bring out our food, playing before he eats for his “hunting instincts”, putting him in other rooms but nothing works. Everyday for 4 months im terrorized in my kitchen. Apart from this making life so so hard, its so unhygenic because he walks all over the kitchen and counters. To make matters worse he has really bad l box habits. He breaks his poop apart in the box. Its so disgusting and makes it smell so much worse. My other cat doesnt even touch her poop or bury it she does her business and runs out of the box right away so this was so shocking to me. Yes we scoop everyday (but the cleaner the boxes the more time he spends breaking it apart) and yes his boxes are all hugeeeee). We have deterrents, slow feeding bowls, and now were going to try raw food. Im thinking of doing another parasite cleanse just incase. We do play with him mostly everyday before his bedtime meal (we feed him 3 times a day around 8 am, 6pm, 11pm) and we try distracting him from our cooking with play but when theres any food around he could care less about anything else. Ive watched all the jackson galaxy videos, we follow his advice but i’d like to hear if anyone has any advice or dealt with anything similar. Its not only affecting us but my other cat. His behavior limits her a lot (we cant let them sleep with us anymore because he will just crawl on our faces and pillows and wake us up all times of the night) if he didn’t break apart his poop like that i wouldn’t have forced him out of my room but I just cant be terrorized everywhere i need go have peace of mind that i dont have poop on my face at least. I was so so so hesitant to get another cat, i knew my other one was perfect and I wouldn’t get so lucky again but I just wanted her to have company while I was at work and someone to take out her play aggression. I knew it wouldn’t be easy but I never imagined it would be so bad. Oh and he’s not scared of foil and still scratches over plastic! And yes they have toys & towers & windows & i even have a playpen / catio for the balcony
submitted by ComprehensivePath950 to CATHELP [link] [comments]


2024.05.20 07:51 GeneralVimes Bonus codes for Airapport idle games (Valid till May 26th)

Friends, today I want to highlight https://o-pocket.org/, which is an initiative to support Ukraine defenders run by Ukrainian game developers. They provide our defenders with the vital supplies, and supporting them can literally save lives. Especially this is important now, during the defense in Kharkiv direction. We sincerely appreciate your support! Thank you!
submitted by GeneralVimes to Airapport [link] [comments]


2024.05.20 07:45 babycooaustralia Loose Parts Play and the Best Toys for It

In the magical world of early childhood education, few concepts are as empowering and versatile as loose parts play. Imagine giving children the freedom to explore, create, and imagine without limits—this is the essence of loose parts play. So, what is it all about, and which toys work best for it? Let’s dive into the world of loose parts and discover the best toys that can unlock endless possibilities for learning and creativity.

What is Loose Parts Play?

Loose parts play is a simple yet profound concept introduced by architect Simon Nicholson in the 1970s. The idea is to give children a variety of objects that they can move, manipulate, combine, and transform in countless ways. These "loose parts" can be anything from natural materials to everyday household items. The magic lies in their open-ended nature, allowing children to use their creativity and imagination to drive their play.

Why is Loose Parts Play Important?

Loose parts play offers numerous benefits for children’s development. Here’s why it’s so amazing:
1. Sparks Creativity and Imagination:
2. Builds Problem-Solving Skills:
3. Enhances Fine Motor Skills:
4. Fosters Social Skills:
5. Develops Emotional Resilience:

Best Montessori Toys for Loose Parts Play

Here are some fantastic toys and materials that can be used as loose parts to inspire creative play:
1. Natural Materials:
2. Household Items:
3. Recyclable Materials:
4. Building Toys:
5. Art Supplies:
6. Miscellaneous Items:

How to Facilitate Loose Parts Play

To make the most of loose parts play, consider these tips:
1. Provide Variety: Offer a wide range of materials to keep play fresh and exciting. 2. Organize: Use trays, baskets, or large toy basket to keep loose parts organized and accessible. 3. Rotate Materials: Regularly introduce new items to inspire creativity and prevent boredom. 4. Encourage Exploration: Allow children to take the lead in their play and explore materials in their own way. 5. Create a Safe Space: Ensure the play area is safe and free from hazards, especially with small parts.

Conclusion

loose parts play is a powerful tool for unleashing children’s creativity, imagination, and problem-solving skills. By providing a variety of open-ended materials, you can create a rich and stimulating play environment that supports holistic development. Whether using natural materials, household items, or purpose-built toys, the possibilities are endless. So, gather your loose parts, set the stage, and watch as your children’s imaginations soar.
submitted by babycooaustralia to u/babycooaustralia [link] [comments]


2024.05.20 07:41 IvarSnow I played WL using only Alexes, here is some reviews and results.

I played WL using only Alexes, here is some reviews and results.
Alex Meret - Allesssandro Bastoni, Alessandro Buonjorno, Alex Scott - Alejandro Garnarcho, Alexis MacAllister, Alexander-Arnold, Alessandro Florenzi, Alejandro Grimaldo - Alexandar Isak. Subs: Alex Telles, Olesander Karavaev, Alessia Russo, Alexia Puttelas, Alex Morgan, Alexandra Popp, Alexandar Sorloth.
I play 4-3-2-1 in game, Ballanced 67 depth, Long balls, Direct passing.
GK - Gold Alex Meret: I honestly was prepared for the worst, but he surprised me, good height helped cover most crosses and long distance shots. Overall, as everyone already know, GKs in this game all quite similar. Only thing that matters is height really.
Defence
LB SD Alex Sandro: Overall solid card, a little bit slow and stiff, but defensively did his job. His whipped crosses were very good for me, was one of my main attacking weapons.
CBs SD Bastoni and FF Buonjorno: Very simillar players, I would say identical. Still one of the best CBs in the game, with good height and Racoon+ really helps. This WL specifically, Bastoni actually made more mistakes for me. Sometimes they both can be quite slow, definately will struggle agaist pace merchants.
RB FF Alex Scott: Very solid defensively, good tackles, but otherwise is very generic card without much to say.
Midfield
DM TOTYHM Alexander-Arnorld: Honestly he was in this team was just for chemistry, he didnt do a good job at DM. Cant win balls anymore, rather slow compared to current curve. Only redeeming quality is his long ball passing was not too bad and deadballs were allright.
LCM FB Grimaldo: Grimaldo this year have very very good cards, including this one. Racoon+ and Incisive+ really helps in midfield, silver relentles means he can run all day long. 5 WF also really helped in passing in shooting situations.
RCM Showdown MacAllister: This version of MacAllister is definately behind the curve, and he was just in my starting lineup for chem reasons. Very stiff, slow and quite weak. He scored few goals for me thought, because his shooting stats and animations are still quite good. I usually just sub him out during half time.
Attack
LF TOTSM Garnacho: Amazing card, very responsive dribbling, quick, 5 star SM means elasticos for days. His finess shot + from left side were very effective for me. One of the best card in this team.
ST Showdown Isak: I know most people SBCed him right after Newcastle lost, but man this card is still amazing. He really had no problems go toe to toes with TOTS defenders. Quick, strong and very reliable shooter with both feet, what else can you ask from a ST?
RF Flashback Florenzi: He only started as RF, but I usually sub in Sorloth to play at RF, and Florenzi would play at RCM or at RB instead of Alex Scott. Now this dude is freaking amazing. He is just everywhere on the pitch and can do so much things. Defensively he has Racoon+, Intercept, Block and slide tackle playstyles, makes him a menace where ever he plays. Especially in pressing situations, when the enemy would not expect a Racoon+ player to attack their CBs.
Subs:
FB Alexandar Sorloth: This dude is a monster. So strong, fast on long distance. Wins every header and can shield the ball from defenders for days. He was definately my MVP for this WL. He was perfect target for corners and Alex Sandro's whipped crosses.
TOTSM Alessia Russo: Great super sub. 5 SM, Finess shot+ are of course great. But the main value is Tiki Taka+ playstyle. I would sub her in when the opponent would play very defensively, and this playstyle would help to move the ball much faster and with great precision inside enemy box.
Other cards I didnt really use, so I have nothing to say really.
Final WL score: 11-9 (gave last 2 games away, because it was impossible to get 14)
Top scores:
FB Alexandar Sorloth: 19 goals, 10 assists
ST Showdown Isak: 16 goals, 7 assists
MVP: Alexandar Sorloth
WL REWARDS: ABSOLUTE PILE OF .....
In conclusion, the WL with Alexes were super fun. Didnt feel that I was that behind the curve. What are other popular names that can make a full squad? What silly challenges that you have done in the past? Please give me suggestions.
submitted by IvarSnow to fut [link] [comments]


2024.05.20 07:33 EvilChookie [Standard] Surprise Domain Dinos

Greetings Spikes! Returning to standard after a very long time (my last standard format was Theros/Khans of Tarkir standard).
I'm currently playing a Naya/Domain-ish shell, but with Dinosaurs instead of the more traditional Atraxa/Archangel/Control packages.
The decklist in question: https://www.moxfield.com/decks/cOIZmT1hjUeZ8waR3Qlaug
Generally speaking, the deck will start ramping in the early turns, using the lifegain from Armadillo and Herd Migration to ward off aggro. Postboard will see Tranquil Frillback and Temporary Lockdowns come out of the board.
This will continue until a 5 or 6 cost creature can be dropped, which usually requires answering. Later on, Smuggler's Surprise will pull ahead quite nicely, and dropping two fatties on turn 6 can just as easily equal game. Vaultborn Tyrant is categorically nuts in multiples, or with Elesh Norn. It also trades favourably, since it comes back as a token. It also does work against Sheoldred.
Postboard, I find myself often siding out some of the slower ramp (Spelunking, Cartographer's Survey) as well as Chimil, Immodane's Recruiter, and maybe a topiary stomper or two.
Temporary lockdown is an excellent answer against many faster decks, and when you couple lockdown with your lifegain (which gets better if you bring in Frillback) they have no way to pressure you easily. Getting to turn 6 against mono red is rough.
Cards like Pick your Poison are there explicitly for the Esper Midrange and Domain Matchups - Atraxa is a hard nut to crack. It can be done in Game 1 with a pair of triggers (or one sufficiently large trigger) from a Terror of the Peaks, but it's still tough to line up.
Tranquil Frillback is good against obnoxious enchantments, artifacts, graveyards and mono-red players.
Against control, I like the idea of Urabrask's Forge, but it seems only good if I can land it. I guess if nothing else, it baits a counterspell that would otherwise be used against either an un-caverned creature, or against a huge Smuggler's Surprise? But that doesn't make me feel a whole lot better. Chimil can also help there, I guess - but still it's a bit of a crapshoot against control.
Some things that might look a bit unusual (or why I'm not going with specific choices):
Based on what I've written so far, and looking over the deck, I think the immediate action is to cut Cartographer's Survey and Chimil, the Inner Sun - they're good, but they don't come out anywhere near enough and often get trimmed at sideboard time. That'll get me back to 60 cards.
Right now, I have a few things that I'm thinking about, and would appreciate some input on.
  1. The deck is running a full suite of domain lands, because hitting a Herd Migration off Etali feels good. Given that I'm not running a) the full set of 12 trilands, and b) not running leyline binding, is it worth dropping Spara's Headquarters and Ziatora's Proving Ground for some more fastlands (Copperline Gorge, Razorverge Thicket) and a couple of slow lands (Rockfall Vale, Overgrown Farmland).
  2. If I were to cut the trilands (making it 3 colors) is it worth dropping the Immodane's Recruiter (either for Palani's or something else)?
  3. If I don't get rid of the domain subtheme, what else should I add to make domain a) more consistent or b) other value-adds
  4. I kind of like the idea of Omenpath Journey, in place of Cartographer's Survey. Same cost, much more consistent result; albeit over a longer period of time.
  5. Spelunking is nice when it comes out, but I'm not really seeing enough of it to matter - between landing a few trilands early in the game, and a few basics, it rarely makes a meaningful difference.
  6. I was thinking about Hulking Raptor, as it is a decent body with Ward 2, and untapping with it on turn 5 can lead to some truly disgusting turns - Carnosaur and Armadillo can be cast of 4 lands + Hulking Raptor mana; and an untapped land that turn leads to Etali, Herd Migration, Vaultborn Tyrant, or a Smuggler's Surprise in Mode 1+2.
  7. I tried an Up the Beanstalk variant adding a few more cards to go up to 70 in the main (so I didn't deck myself on the good game when Vaultborn hits in multiples or with Elesh Norn). It wasn't bad, but did feel alright in the early game since I always had something to do (and before turn 5 currently, things can be a little action light).
I know this isn't a meta deck - but I would like to do well in Bo3 on Arena, and do reasonably against the stronger decks at my locals. Thanks for looking!
submitted by EvilChookie to spikes [link] [comments]


2024.05.20 07:30 crafters51 [REQUEST][Battle.net] Diablo Collection [49.99$] [2nd Attempt]

Hello GoG !
I hope everyone is doing well and enjoying the games you play.
Today I am here requesting you for a copy of Diablo collection from battle.net.
Why I need this game ?
To be honest the reason is quite simple. If you browse my steam profile you will see that I am an avid player of looter shooter games. I played Destiny 2, Warframe for extensive amount of time. On top of being free to play they provide an enormous amount of gameplay. And f2p is a blessing for my current situation. I was let go from my previous employment some time ago. I am trying to find new avenues but in the mid time I need something to keep me busy. Warframe and Destiny 2 kept me busy for some time. Though recently I watched some video on Diablo 4. I wasn't interested in it in launch since people discussed it was filled with microtransaction. But apparently recently they fixed many issues. So I want in. But due to my current predicament I can't buy the game.
Why I want to play the game
As you can see from my profile I love to play looter shooter. Their endless re-playability factor along with f2p nature ( atleast for Destiny 2 and Warframe) means I can play so much for practically nothing. But after playing the same game over and over sometime it gets boring. I wasn't familiar with Diablo franchise much before. Just knew that Diablo series was a great rpg hack and slash. That's it. But recently I watched some build video and gameplay on diablo 4 and I am very much interested in playing it. I think Diablo offers a great blend between top down rpg and looter shooter. A mix I haven't experienced yet.
Why I want the Diablo Collection
The collection includes older Diablo games along with their DLC. Since I am totally new to the Diablo series I'd like to play those older games too if it's not an issue. But if you decide to gift me the base Diablo 4 I'd be very grateful anyway.
I don't know when I would be able to buy the game. Since I have time now I very much want to play it.
Steam profile
Battle.net link for Diablo Collection
submitted by crafters51 to GiftofGames [link] [comments]


2024.05.20 07:10 Cmlar12 [PC] [2012-2017?] Tower Defense Flash game where you play as a farmer

Tower defense game where you control a farmer and have to protect your farm from monsters. You could play in "lanes" (pressing the up and down arrows would make you go up or down the lanes). The game had cartoonish graphics and i vaguely remember a purple zombie with red eyes as a common enemy. One thing i remember very well in my mind is that there was a lot of weapons to chose, and i remember that by pressing 1 you would use that hay fork trident thing. (I forgor the name). One thing i don't know if my mind is tricking me but i remember playing it in the Cartoon Network site. Please help me find this game.
submitted by Cmlar12 to tipofmyjoystick [link] [comments]


2024.05.20 06:57 Relevant-Act-8890 $1.5k(INR 1.25L) Editing PC

**What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.**
* Video Editing (Premier Pro, After Effects), Blender, Graphic Designing (Photoshop and Illustrator) and Casual Gaming (AAA and PVP)
**What is your maximum budget before rebates/shipping/taxes?**
* 1500 USD (INR 1.25Lakh)
**When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.**
* June End 2024
**What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc\)**
* Just the PC (1.5k Budget is only for the PC)
**Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?**
* New-Delhi, India
**If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.**
* Have a gaming laptop which i don't think i would use *with this PC but will use it when travelling Laptop Details:- ROG Strix G531GT_G531GT Processor-Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz 2.40 GHz Ram- 24GB Graphics Card- GTX 1650 4GB SSD- 256GB SSHD- 1TB
**Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?**
* I don't really have any knowledge about "overclocking", would consider your suggestions
**Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)**
* min. 1tb SSD
**Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?**
* No case preferences, and not interested in RGB or paying extra for some RGBs, would prefer Performance over Looks.
**Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?**
* No
**Extra info or particulars:**
*I am getting into a Filmmaking school in which i will specialize in Post-Production and will learn Animation, Editing, VFX and Sound design. This PC will be used for professional use mostly and will play some games on it for fun with friends but like hardly on weekends. Will be doing heavy editing and rendering on this PC. For games it must get 60FPS for AAA Titles... Wont upgrade this PC for next 3-4 Years. *Open to any suggestions, if you think that spending 100-200$ above the budget will be better, please mention it and i will take it under my consideration Thanks for spending your time reading it. Good Day!
submitted by Relevant-Act-8890 to buildapcforme [link] [comments]


2024.05.20 06:57 TheMetalGodX Can Anyone For the Love Of Piper Help Me? LOL

Okay I have been playing for the last few weeks since the NG update came out and surprisingly at first the game was running smooth with mods. Ever since F4SE and related mods have been updating I have literally had the game crash on me every 5 to 10 minutes. I have scoured the internet and tried every fix I could find to no avail. Buffout 4 hasnt been updated for NG yet so I am not getting crash reports.
Here's my PC Specs:
AMD Ryzen 9 5950X at 5.6Ghz
64GB Ram at 3600Mhz
Nvidia RTX 4080
Samsung 970 Evo M.2 SSD
I shouldn't have hardware issues with this game.

Here is my load order straight from LOOT, if I am missing a compatibility issue somewhere please let me know. I have spent 2 days making sure these are working with the NG Update. Thank you!
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 DLCUltraHighResolution.esm
254 FE 0 ccbgsfo4018-gaussrifleprototype.esl
254 FE 1 ccbgsfo4019-chinesestealtharmor.esl
254 FE 2 ccBGSFO4044-HellfirePowerArmor.esl
254 FE 3 ccfsvfo4001-modularmilitarybackpack.esl
254 FE 4 ccfsvfo4002-midcenturymodern.esl
254 FE 5 cceejfo4001-decorationpack.esl
254 FE 6 ccgcafo4003-factionws03bos.esl
254 FE 7 ccgcafo4011-factionws11vt.esl
254 FE 8 ccgcafo4013-factionas02bos.esl
254 FE 9 ccgcafo4022-factionas11vt.esl
254 FE a ccawnfo4001-brandedattire.esl
8 8 ccswkfo4001-astronautpowerarmor.esm
254 FE b ccbgsfo4055-dghusk.esl
254 FE c ccfrsfo4002-antimaterielrifle.esl
254 FE d ccbgsfo4076-pipmystery.esl
254 FE e ccgrcfo4002-pipgreenvim.esl
254 FE f ccsbjfo4001-solarflare.esl
9 9 cczsef04001-bhouse.esm
254 FE 10 ccqdrfo4001_powerarmorai.esl
254 FE 11 ccBGSFO4115-X02.esl
254 FE 12 ccrzrfo4002-disintegrate.esl
254 FE 13 ccBGSFO4116-HeavyFlamer.esl
254 FE 14 ccBGSFO4110-WS_Enclave.esl
254 FE 15 ccBGSFO4096-AS_Enclave.esl
10 a cczsefo4002-smanor.esm
254 FE 16 ccacxfo4001-vsuit.esl
254 FE 17 ccFSVFO4007-Halloween.esl
254 FE 18 ccsbjfo4002_manwellrifle.esl
11 b cctosfo4002_neonflats.esm
254 FE 19 ccbgsfo4117-capmerc.esl
254 FE 1a ccBGSFO4046-TesCan.esl
254 FE 1b ccSBJFO4003-Grenade.esl
254 FE 1c ccOTMFO4001-Remnants.esl
12 c Unofficial Fallout 4 Patch.esp
13 d ArmorKeywords.esm
14 e HUDFramework.esm
15 f WorkshopFramework.esm
254 FE 1d BakaFramework.esm
254 FE 1e PPF.esm
254 FE 1f Community Fixes Merged.esp
254 FE 20 TMR_GlitchfinderAIO.esm
16 10 SS2.esm
17 11 SS2_XPAC_Chapter2.esm
18 12 SS2_XPAC_Chapter3.esm
19 13 DiamondCity-OverridePatch.esp
20 14 AmericaRising2.esm
254 FE 21 REFramework.esm
21 15 SettlementKeywords.esm
22 16 YouAndWhatArmy2.esm
254 FE 22 RunningWithHandsAnim.esl
23 17 Homemaker.esm
254 FE 23 SS2WorkshopHUDOverride.esl
24 18 Robot Home Defence.esm
25 19 Darlene.esm
254 FE 24 StandaloneWorkbenches.esl
254 FE 25 Rebuild_SharedResources.esm
254 FE 26 DiamondCityAmbience.esl
254 FE 27 IDEKsLogisticsStation2.esl
26 1a CALIBER-COMPLEX.esm
254 FE 28 Leah's Daisy Chains.esl
254 FE 29 PPF-HeavyFlamer-CR.esm
254 FE 2a PPF-NeonFlats-CR.esm
27 1b Settlement Electricity Overhaul.esm
254 FE 2b WG City Plans Pack ESL.esl
254 FE 2c sanctuaryWG.esl
254 FE 2d Fortress Sanctuary - Copy.esl
254 FE 2e Bunker Hill Mega City.esl
254 FE 2f SetMaxSettlers.esl
254 FE 30 SimpleProstitutes.esl
254 FE 31 Vee_SS2_Chapter2_SettlersEssentialPatch.esl
254 FE 32 Vee_SS2_SettlersEssentialPatch.esl
254 FE 33 MM-Castle-HQ-By-Tarkkh-V2.6.esl
254 FE 34 Castle Minutemen HQ level 2 layout.esl
254 FE 35 Castle Minutemen HQ level 3 layout.esl
254 FE 36 VUVC-CityPlan.esl
254 FE 37 GavMan_Vault88_CityPlan.esl
254 FE 38 GavMan_Vault88_Layouts.esl
254 FE 39 CanarySaveFileMonitor.esl
254 FE 3a HiPolyFacesCompanionPlugin.esl
254 FE 3b Dank_ArmorPaintExtended.esl
28 1c UneducatedReload.esm
29 1d Games.esm
30 1e BarstoolGames.esm
254 FE 3c EssentialNPCsExpanded.esl
31 1f OVT.esp
254 FE 3d Enhanced Vanilla Armor and Clothing.esp
254 FE 3e Fixed Gobo Effects.esp
254 FE 3f DiamondCityBillboards.esp
254 FE 40 FO4ParticlePatch.esp
32 20 ImmersiveGenericDialogues.esp
33 21 Armorsmith Extended.esp
34 22 Rebuild_Settlements.esp
35 23 CombinedArmsNV.esp
36 24 CombinedArmsEXPack.esp
254 FE 41 FallUI_CALIBER_COMPLEX_PATCH.esp
37 25 Armament.esp
254 FE 42 CombinedArmsIntegrationProject - Armament.esp
38 26 ImmersiveCleaning.esp
39 27 3DNPC_FO4.esp
254 FE 43 3DNPC_FO4-Patch.esp
40 28 CleanMySettlement.esp
41 29 BTInteriors_Project.esp
254 FE 44 RebuildBTI Necessary Changes.esp
42 2a SimHomestead2.esp
254 FE 45 OCsUniversityPoint.esp
43 2b Unique NPCs.esp
254 FE 46 DiverseSettlers.esp
254 FE 47 DIverseSettlersImmersionQoL.esp
44 2c DCGuard_Overhaul.esp
45 2d WeightlessMods.esp
46 2e WeaponModFixes-GOTY.esp
47 2f AWKCR - Mod Power Armor Engine Glitch Fix.esp
254 FE 48 MiscAnimTweaks.esp
48 30 RAW INPUT.esp
49 31 JumpFallPoseFix.esp
50 32 GrenadeCombatFixes.esp
254 FE 49 Flutter Flicker Fixer For Foliage.esp
254 FE 4a WhoIsTheGeneral.esp
254 FE 4b Keep Radiants In Commonwealth.esp
51 33 AttachPack.esp
254 FE 4c Attach Pack Modcol.esp
254 FE 4d OCsAtomCatsGarage.esp
52 34 DEEPriverV1.6.esp
53 35 BTInt_Optimization.esp
254 FE 4e LOST Sim Settlements 2 Patch.esp
54 36 SS2Extended.esp
254 FE 4f OCsSunkenGarage.esp
254 FE 50 Rebuild_Covenant.esp
254 FE 51 3DNPC-eXoPatch.esp
254 FE 52 LOST Bleachers 2 Patch.esp
55 37 the library.esp
254 FE 53 Rebuild_Settlements_Previs.esp
254 FE 54 OCsFiddlersGreen.esp
254 FE 55 Dank_ArmorOverrides.esp
56 38 SuperMutantRedux.esp
254 FE 56 LOST Super Mutant Redux Patch.esp
57 39 WeightlessAid_BetterItemSorting.esp
58 3a Crafting Mastery.esp
59 3b DCVendorOverhaulAIO.esp
60 3c The House.esp
254 FE 57 The House - eXoPatch.esp
61 3d OutcastsAndRemnants.esp
254 FE 58 the library - eXoPatch.esp
62 3e AnimatedCandles.esp
63 3f Depravity.esp
64 40 Vault4.esp
65 41 Stm_DiamondCityExpansion.esp
254 FE 59 DiamondCityExpansion-eXoPatch.esp
254 FE 5a Vault4-eXoPatch.esp
66 42 DiamondNewVendors.esp
67 43 TrainBar.esp
68 44 Sanctuary Pre-Walled.esp
69 45 AA FusionCityRising.esp
70 46 3DNPC_FO4_DLC.esp
254 FE 5b fakeInt.esp
254 FE 5c OCsDartmouthSkyscraper.esp
71 47 BTInt_Menus.esp
72 48 AmazingFollowerTweaks.esp
73 49 DCVendorClutter.esp
VCM_Sanctuary_Navmesh_Update_W_Roof.esp
74 4a f4killingthebugs2.esp
254 FE 5d Dank_ArmorOverrides_DLCCoast.esp
75 4b KOTOR.esp
254 FE 5e CombinedArms_CALIBER_COMPLEX_PATCH.esp
76 4c CheatTerminal.esp
77 4d InstituteSettlements2.esp
78 4e TU3SD4Y'S Commonwealth Responders.esp
254 FE 5f 3DNPC_FO4[Previsibines].esp
79 4f BetterSettlers.esp
254 FE 60 BG_UnderArmor_Fix.esp
80 50 W.A.T.Minutemen.esp
81 51 MilitarizedMinutemen.esp
82 52 Settlement_Markers.esp
83 53 MinutemenPropaganda.esp
254 FE 61 SS2_RobotMod.esp
84 54 Flashy_CrimeAndPunishment.esp
85 55 3DNPC_FO4Settler.esp
86 56 SS2_FDK_TinyLiving.esp
87 57 AA 50 Ways To Die.esp
88 58 Crafting Mastery - Armor Keywords Patch.esp
254 FE 62 CutContentNPCsAiO.esp
254 FE 63 Nova Uniques Combined Arms.esp
254 FE 64 Dank_ECO.esp
254 FE 65 Diamond City Supplements.esp
254 FE 66 GoodneighborView.esp
89 59 0_Vault120.esp
254 FE 67 Dank_WOP-CombinedArms.esp
90 5a ProjectValkyrie.esp
91 5b Eli_Armour_Compendium.esp
92 5c BosskCompanion.esp
254 FE 68 FiddlersGreenTftCPatch.esp
93 5d CloneTrooperCompanion_1.esp
254 FE 69 PRP-SS2-Fixes-Ch2.esp
94 5e CloneArmoryWeapons2.0.esp
95 5f SS2-Jampads2.esp
96 60 WattzLaserGun.esp
254 FE 6a Rebuild_Covenant_Previs.esp
97 61 llamaCompanionHeatherv2.esp
254 FE 6b FiddlersGreenTarberrySwap.esp
98 62 SS2WastelandVenturers.esp
99 63 [SS2 Addon] SimSettlements SuperStructures.esp
254 FE 6c TerrainUndersides.esp
100 64 FO4 NPCs Travel.esp
101 65 Cho1_SS2_Encv_Plots.esp
254 FE 6d ss2c23dnpcpatch.esp
102 66 RU556.esp
254 FE 6e OCsDartmouthSkyscraperExperimental.esp
103 67 RosieAtSomervilleAiO.esp
254 FE 6f PRP-SS2-Fixes-Ch1.esp
104 68 SigMCX.esp
254 FE 70 PuddleReflectionFix.esp
105 69 Less Annoying Berry Mentats.esp
254 FE 71 Dogmeat Follow Behind.esp
106 6a EasyHacking.esp
107 6b OutlineWorkshopShader.esp
254 FE 72 M8rDisablePipboyEffects.esp
108 6c LooksMenu.esp
109 6d Complex Vendors.esp
110 6e BlockingOverhaul.esp
254 FE 73 Chemfluence AI Combat Dynamics.esp
111 6f DLC Timing.esp
254 FE 74 DLC Timing - UFO4P Patch.esp
254 FE 75 WTG - KRIC Patch.esp
112 70 dcc-molotov-nerf.esp
254 FE 76 LegendariesTheyCanUse.esp
254 FE 77 No Sneaking in Power Armor.esp
113 71 Faster Terminal Displays (20x).esp
114 72 WeightlessJunk.esp
254 FE 78 LOST WATM Patch.esp
115 73 WeightlessSpecialAmmo.esp
116 74 CarryWeight99999.esp
254 FE 79 Legendary Mutation Messages Fix.esp
254 FE 7a Gloomy Glass.esp
254 FE 7b VividFallout - AiO - BestChoice.esp
254 FE 7c Targeted Textures.esp
254 FE 7d WAVE.esp
117 75 ScopeOverlayDOF.esp
118 76 RemoveBlur.esp
119 77 dD-Enhanced Blood Basic.esp
254 FE 7e Robot_Textures_Redone.esp
120 78 ValiusHDTextures2K.esp
121 79 Synth Overhaul.esp
122 7a Synth Overhaul - No level requirements Patch.esp
123 7b Synth Overhaul - Black Patch.esp
124 7c TrueGrass.esp
125 7d SuperMutantRedux VIS Patch.esp
126 7e SettlementMenuManager.esp
127 7f Homemaker - Streetlights Use Passive Power.esp
128 80 Homemaker - Unlocked Institute Objects.esp
254 FE 7f SS2_DLCSettlerPatch.esp
254 FE 80 SS2Extended_OutfitInjectionPatch.esp
129 81 SS2_CityPlanPack_RiseOfTheCommonwealth.esp
130 82 Quieter Settlements - Contraptions.esp
131 83 Quieter Settlements - Vanilla.esp
132 84 Quieter Settlements - Wasteland Workshop.esp
133 85 Robot Home Defence - Settlement Keywords.esp
134 86 nimroutroguesyntharmorstandalone.esp
135 87 SGOWastelandExpansion.esp
136 88 Brick_By_Brick_Master.esp
137 89 AtomicRadio.esp
138 8a FunctionalDisplays-Collectibles.esp
139 8b BetterCompanions.esp
140 8c DarleneDLC.esp
254 FE 81 LiveLove - Heather_Valkyrie.esp
141 8d ImmersiveVendors.esp
142 8e KSHairdos.esp
143 8f LooksMenu Customization Compendium.esp
144 90 AzarPonytailHairstyles.esp
145 91 Unique NPCs FarHarbor.esp
146 92 WorkshopTurretsDontHarmPlayerPerk.esp
254 FE 82 DiverseSettlersFarHarbor.esp
147 93 BetterSettlersMostlyFemale.esp
148 94 BetterSettlersCCAPack2.0.esp
149 95 Unique NPCs_SpecialSettlers_All.esp
150 96 HiPolyFaces.esp
151 97 CBBE.esp
152 98 Extended weapon mods.esp
153 99 CROSS_Cybernetics.esp
254 FE 83 LOST Cybernetics Patch.esp
154 9a CROSS_Cybernetics_NoRobotFootStepSounds.esp
155 9b LightsaberMod.esp
254 FE 84 CROSS_CourserStrigidae.esp
156 9c Craftable Armor Size - Fix Material Requirements.esp
157 9d Craftable Armor Size.esp
158 9e ChineseStealthSuit.esp
159 9f Tactical Flashlights.esp
160 a0 Tactical Flashlights - Settings.esp
254 FE 85 LOST Unique NPCs Patch.esp
161 a1 Unique_NPCs_SuperMutantRedux.esp
162 a2 Tactical Flashlights Armorsmith Patch.esp
163 a3 Eli_ArmourCollection.esp
164 a4 RichMerchants.esp
165 a5 LooksMirror.esp
166 a6 Crafting Mastery - CC Chinese Stealth Armor Patch.esp
254 FE 86 Dank_ArmorOverrides_DLCNukaWorld.esp
167 a7 Crafting Mastery - AE Patch.esp
254 FE 87 SS2_XDI Patch.esp
254 FE 88 Attach Pack Mod Description Fixes.esp
254 FE 89 SprintOutOfCombat.esp
168 a8 DynamicOutfitting_CBBE.esp
169 a9 The Eyes Of Beauty.esp
254 FE 8a aBitPrettierNWRaiders.esp
170 aa [LOUDER] PowerArmorVoiceChanger.esp
254 FE 8b DiverseMinutemen.esp
254 FE 8c WeAreTheDiverseMinutemen.esp
254 FE 8d DiverseBoS.esp
254 FE 8e DiverseDCSecurity.esp
254 FE 8f Face Fixes - All in One.esp
254 FE 90 Dank_ECO-INNR.esp
254 FE 91 Dank_ECO_DLCCoast.esp
254 FE 92 Dank_ECO_DLCNukaWorld.esp
254 FE 93 Dank_ECO_DLCRobot.esp
254 FE 94 Eli_Armour_Compendium_LIF.esp
254 FE 95 Combat AI Empowered - Tweaked Accuracy.esp
FakeIntNacXTrueStormDApatch.esp
171 ab VATSFreezeFixNextGen.esp
172 ac Vault88AreaExtension.esp
173 ad Wu9DoubleGeneratorPower.esp
254 FE 96 SS2_Addon_Favelabulous.esp
174 ae SS2_Addon_R2R.esp
175 af SS2_ruined_simsettlement_addonpack.esp
176 b0 SS2_STRA_Buildings_and_Skins.esp
177 b1 SS2_STRA_Support_Buildings.esp
178 b2 SS2ConveyorStorage.esp
179 b3 PiperOverhaul2F1E.esp
254 FE 97 SS2_MagnussonTerminalFix.esp
180 b4 BlasTech E-11.esp
254 FE 98 Lightsaber_NoLL.esp
181 b5 CW Stormtrooper.esp
182 b6 BosskBountyHunter.esp
254 FE 99 OCsAtomCatsGarageGenericAtomCats.esp
183 b7 ProjectSynth.esp
184 b8 AE Animated Jetpacks.esp
185 b9 FO4LaserBolts.esp
186 ba CloneArmory4.0.esp
187 bb CloneTrooperCompanionArmoryPatch.esp
188 bc Thematic and Practical.esp
189 bd Thematic and Practical - DLC.esp
190 be JunkTownTwo.esp
191 bf GarageHomesAndSensibleSecurity.esp
192 c0 BMW_ALA.esp
193 c1 SKKGlobalStashScrapping.esp
254 FE 9a CompanionStatus-Settings.esp
194 c2 CompanionStatus.esp
195 c3 DCE_female_body_replacer.esp
254 FE 9b DCENS.esp
254 FE 9c CBBEHR.esp
254 FE 9d CBBEHR_3DNPC.esp
254 FE 9e CBBEHR_SS2.esp
254 FE 9f CBBEHR_SS2Ch2.esp
254 FE a0 SS2-3DNPC-Settlers.esp
196 c4 SKKCompanionWeaponLL.esp
197 c5 SS2-PraRandomAddon.esp
198 c6 X12Plasmacaster.esp
254 FE a1 SigMCX_LvlListPatch.esp
254 FE a2 SigMCX_MaterialPack.esp
254 FE a3 OCsSunkenGarageGhoulSettlers.esp
254 FE a4 No More Fake Puddles - Nuka World 1-0.esp
254 FE a5 IDEKsLogisticsStation2_SS2_Patch.esp
199 c7 SS-ILS2 patch.esp
200 c8 DX_Predator.esp
254 FE a6 LOST 50 Ways to Die Patch.esp
254 FE a7 LOST Beantown Interiors Patch.esp
254 FE a8 LOST Better Companions Patch.esp
254 FE a9 LOST Bleachers Patch.esp
254 FE aa LOST Cheat Terminal Patch.esp
254 FE ab LOST Chinese Sealth Patch.esp
254 FE ac LOST Companion Status Patch.esp
254 FE ad LOST Complex Vendors Patch.esp
254 FE ae LOST Courser Strigidae Patch.esp
254 FE af LOST Darlene Patch.esp
254 FE b0 LOST Depravity Patch.esp
254 FE b1 LOST Diamond City Expansion Patch.esp
254 FE b2 Eli_Armour_Compendium_Tweaks_ECO.esp
254 FE b3 LOST Eli Compendium Patch.esp
254 FE b4 LOST Fourville Patch.esp
254 FE b5 LOST Fusion City Rising Patch.esp
254 FE b6 LOST Global Stash Patch.esp
254 FE b7 LOST Heather Patch.esp
254 FE b8 LOST Homemaker Patch.esp
254 FE b9 LOST Militarized BLUE Patch.esp
254 FE ba LOST NPC Travel Patch.esp
254 FE bb LOST Outcasts and Remnants Patch.esp
254 FE bc LOST Project Valkyrie Patch.esp
254 FE bd LOST RU556 Patch.esp
254 FE be LOST Settlement Menu Manager Patch.esp
254 FE bf LOST Settlers of the Commonwealth Patch.esp
254 FE c0 LOST SS2 Chapter 2 Patch.esp
254 FE c1 LOST SS2 Extended Patch.esp
254 FE c2 LOST Synth Overhaul Patch.esp
254 FE c3 LOST Tactical Flashlights Patch.esp
254 FE c4 LOST Tales Commonwealth Patch.esp
LOST Visible Companion Affinity Patch.esp
254 FE c5 LOST Wattz Laser Patch.esp
254 FE c6 LOST Workshop Framework Patch.esp
254 FE c7 LOST CC Anti-Materiel Rifle Patch.esp
254 FE c8 LOST CC Capital Wasteland Patch.esp
254 FE c9 LOST CC Capt Cosmos Patch.esp
254 FE ca LOST CC Charlestown Condo Patch.esp
254 FE cb LOST CC Chinese Armor Patch.esp
254 FE cc LOST CC Gauss Prototype Patch.esp
254 FE cd LOST CC Graphic T-Shirt Pack Patch.esp
254 FE ce LOST CC Heavy Incinerator Patch.esp
254 FE cf LOST CC Hellfire Patch.esp
254 FE d0 LOST CC Home Decor Patch.esp
254 FE d1 LOST CC Manwell Rifle Patch.esp
254 FE d2 LOST CC Military Backpack Patch.esp
254 FE d3 LOST CC Modern Furniture Patch.esp
254 FE d4 LOST CC Neon Flats Patch.esp
254 FE d5 LOST CC Sentinel System Patch.esp
254 FE d6 LOST CC Shroud Manor Patch.esp
254 FE d7 LOST CC Solar Cannon Patch.esp
254 FE d8 LOST CC Tesla Cannon Patch.esp
254 FE d9 LOST CC Vault Suit Patch.esp
254 FE da LOST CC X-02 Patch.esp
254 FE db LOST CC Zetan Arsenal Patch.esp
254 FE dc CombinedArmsEX_CALIBER_COMPLEX_PATCH.esp
254 FE dd Deliverer_CALIBER_COMPLEX_PATCH.esp
254 FE de DLCCoast_RadiumRifle_CALIBER_COMPLEX_PATCH.esp
FG-42 Ausf.E ParaTroop Rifle_No TR_CALIBER_COMPLEX_PATCH.esp
254 FE df SIGMCX_CALIBER_COMPLEX_PATCH.esp
254 FE e0 Combined Arms EX_LLI.esp
254 FE e1 Combined Arms_LLI.esp
254 FE e2 Star Wars - The Lightsaber_LLI.esp
201 c9 DT_GunnerOutfitPack.esp
254 FE e3 Gunner Outfit Replacer.esp
254 FE e4 Rebuild_Workshop.esp
202 ca MyCityPlans(4).esp
203 cb Passthrough.esp
204 cc ConnectedWorkshops.esp
254 FE e5 Invisible and Longer Power Lines.esp
205 cd DEEPriver NoRads.esp
206 ce SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
207 cf SS2_SIMPDDDD.esp
208 d0 ohSIM_Sim2_Settlements_Scrappers_Addon.esp
254 FE e6 SS2Addon_MS_BareEssentials.esp
254 FE e7 SS2AOP_VaultTecTools.esp
209 d1 SS2_WastelandDefense.esp
210 d2 AutoDoors.esp
254 FE e8 Rebuild_SharedResources_AutoDoors.esp
211 d3 Faction Pack Template.esp
254 FE e9 ProjectValkyrie-SS2-Patch.esp
212 d4 RandomSettlers.esp
254 FE ea RandomSettlers - LevelUp.esp
213 d5 SS2UI.esp
254 FE eb WastelandResources.esp
254 FE ec Raze My Settlement.esp
254 FE ed Armament - Caliber Complex Patch.esp
254 FE ee Armament-ECO_PatchUpdate.esp
214 d6 KSHairsFemsheppingRadbeetle.esp
215 d7 KSHairdos_oel.esp
216 d8 Lots More Facial Hair.esp
254 FE ef LKsAbbot.esp
254 FE f0 LKsAllanLee.esp
254 FE f1 LKsAnnCodman.esp
254 FE f2 LKsAnneHargraves.esp
254 FE f3 LKsArturoRodrigues.esp
254 FE f4 LKsBeckyFallon.esp
254 FE f5 LKsBlakeAbernathy.esp
254 FE f6 LKsCarla.esp
254 FE f7 LKsCathy.esp
254 FE f8 LKsClairHutchins.esp
254 FE f9 LKsConnieAbernathy.esp
254 FE fa LKsDarcyPembroke.esp
254 FE fb LKsDeacon.esp
254 FE fc LKsDeb.esp
254 FE fd LKsDesdemona.esp
254 FE fe LKsDoctorCarrington.esp
254 FE ff LKsDoctorDuff.esp
254 FE 100 LKsDoctorSun.esp
254 FE 101 LKsElliePerkins.esp
254 FE 102 LKsFahrenheit.esp
254 FE 103 LKsFather.esp
254 FE 104 LKsFredAllen.esp
254 FE 105 LKsGeneva.esp
254 FE 106 LKsGeorgeCooper.esp
254 FE 107 LKsGlory.esp
254 FE 108 LKsHarvey.esp
254 FE 109 LKsHenryCooke.esp
254 FE 10a LKsJoeSavoldi.esp
254 FE 10b LKsJohn.esp
254 FE 10c LKsJunLong.esp
254 FE 10d LKsKasumiNakano.esp
254 FE 10e LKsKay.esp
254 FE 10f LKsKellogg.esp
254 FE 110 LKsKenjiNakano.esp
254 FE 111 LKsKessler.esp
254 FE 112 LKsLucyAbernathy.esp
254 FE 113 LKsMamaMurphy.esp
254 FE 114 LKsMarcyLong.esp
254 FE 115 LKsMariner.esp
254 FE 116 LKsMarovski.esp
254 FE 117 LKsMaxson.esp
254 FE 118 LKsMayorMcDonough.esp
254 FE 119 LKsMoeCronin.esp
254 FE 11a LKsMyrna.esp
254 FE 11b LKsOldLongfellow.esp
254 FE 11c LKsPaladinDanse.esp
254 FE 11d LKsPastorClemens.esp
254 FE 11e LKsPaulPembroke.esp
254 FE 11f LKsPickman.esp
254 FE 120 LKsPolly.esp
254 FE 121 LKsPorterCage.esp
254 FE 122 LKsPrestonGarvey.esp
254 FE 123 LKsProfessorScara.esp
254 FE 124 LKsReiNakano.esp
254 FE 125 LKsRexGoodman.esp
254 FE 126 LKsRonnieShaw.esp
254 FE 127 LKsRufusRubin.esp
254 FE 128 LKsScarlett.esp
254 FE 129 LKsScribeHaylen..esp
254 FE 12a LKsSheffield.esp
254 FE 12b LKsSierraPetrovita.esp
254 FE 12c LKsSolomon.esp
254 FE 12d LKsStanSlavin.esp
254 FE 12e LKsSturges.esp
254 FE 12f LKsTinkerTom.esp
254 FE 130 LKsTonySavoldi.esp
254 FE 131 LKsTravisMiles.esp
254 FE 132 LKsTrudy.esp
254 FE 133 LKsVadimBobrov.esp
254 FE 134 LKsVaultTecRep.esp
254 FE 135 LKsWolfgang.esp
254 FE 136 LKsX6-88.esp
254 FE 137 LKsYefimBobrov.esp
254 FE 138 Dank_ArmorOverrides_DLCRobot.esp
254 FE 139 Dank_INNRoverride.esp
217 d9 TGF_TrueGrassFix.esp
218 da NPCRespawnFix.esp
254 FE 13a Dank_ECO_UneducatedReload.esp
254 FE 13b SS2_AFT.esp
254 FE 13c AFTSpouseTweaks.esp
219 db AFT_Alt_Names_Pack1.esp
254 FE 13d Community Fixes Merged - Weapon Mod Fixes Patch.esp
254 FE 13e MinutemenPropaganda SMM.esp
220 dc BarstoolGames_FH.esp
221 dd BarstoolGames_NW.esp
222 de SS2_CLB_WATMPack.esp
254 FE 13f REPatch_AmericaRising2LegacyOfTheEnclave.esp
254 FE 140 Lightweight Lighting.esp
254 FE 141 WET.esp
254 FE 142 PRP.esp
254 FE 143 3DNPC_BTI_Optimization.esp
254 FE 144 RebuildBTIPrevisPatch.esp
254 FE 145 OCsBreakHeartBanks.esp
254 FE 146 OCsProspectPark.esp
254 FE 147 OCsLakeQ.esp
254 FE 148 PRP_IC.esp
254 FE 149 OCsCochituate.esp
254 FE 14a OCsCharlesviewAmpitheater.esp
254 FE 14b PRP-SS2.esp
254 FE 14c the library_Patch.esp
254 FE 14d The House_Patch.esp
254 FE 14e 3DNPC_FO4_Patch.esp
254 FE 14f OCsV81TradeCamp.esp
254 FE 150 DiamondCity-PreVis.esp
254 FE 151 Em_Vault4_Previs.esp
254 FE 152 Em_3DNPC_FO4_Previs.esp
254 FE 153 0_Vault120_NordhagenHaven_PRP.esp
254 FE 154 DiamondNewVendors_Patch.esp
254 FE 155 OCsV81TradeCampGrassReduced.esp
254 FE 156 OCsCochituateReducedGrass.esp
254 FE 157 OCsProspectParkEBA.esp
254 FE 158 OCsBreakheartBanksSS2QuestPatch.esp
254 FE 159 CharlesviewHappyCult.esp
254 FE 15a OCsV81TradeCampEarlyUnlock.esp
254 FE 15b OCsNukaTransitCenter.esp
223 df EnhancedLightsandFX.esp
254 FE 15c EnhancedLightsandFX - Automatron.esp
254 FE 15d PRP-ELFXOPC.esp
254 FE 15e ELFX-PreVis.esp
254 FE 15f ELFX-eXoPatch.esp
254 FE 160 ELFX Crash fix.esp
254 FE 161 WorkshopFramework_ScriptOverride.esp

submitted by TheMetalGodX to Fallout4Mods [link] [comments]


2024.05.20 06:50 godfryd Gof Tower Defense in Godot 4.2

Gof Tower Defense in Godot 4.2 submitted by godfryd to madeWithGodot [link] [comments]


2024.05.20 06:36 TyrianMollusk Steam Roguelite Release List 2024 May 20 - May 26

Next week's Steam releases

2024-05-20 - 2024-05-26
Game Date Followers Gloss Additional OP
Fight To The Death May 26 2391 horde survivor Demo, Early access
C.A.R.D.S. RPG: The Misty Battlefield May 22 1801 deckbuilder Demo
Coffee Caravan May 20 1473 restaurant management Demo
Zet Zillions May 23 1070 deckbuilder
Harvest Hunt May 22 915 first-person survival horror
Necromantic May 22 383 horde survivor Early access, Multiplayer (online)
The Detective Reaper Invites May 25 305 card game, deduction
Dethroned May 26 243 auto-battler Demo, Early access
Ruiga Pirates May 24 183 horde survivor Early access
Tiny Breakers Camp May 21 148 breakout Demo
Margoq's Lair May 20 66 top-down Demo
Repin Develop Casual May 25 32 various Free, Demo, Multiplayer (local/online) -
Kong's Wrath: City of Mayhem May 23 31 3rd person -
RollScape May 22 20 dice -
Magic Venue May 20 15 horde survivor Early access, Multiplayer (local)
RGB Rush 2 May 20 12 puzzle -
Sentinel of Innocence May 26 8 horde survivor, defense -
Frog 'n' Roll May 26 7 top-down -
Ruiga Pirates: Cursed Seas May 24 6 horde survivor, demo Free
3D PUZZLE - Old Sea Port May 21 5 false tag -
Keep Health! May 24 5 horde survivor Early access -
Hidden Haunted Town Top-Down 3D May 20 4 false tag -
Snatched May 20 3 card game Early access
3D PUZZLE - Hospital 2 May 21 3 false tag -
Dungeon Gunner May 26 3 top-down Free
Assassin's Alliance May 20 2 puzzle Non-English -
Chaser of Light May 20 2 runner -
mageVScastle May 26 2 avoider Non-English -
Hidden FPS Shooting Top-Down 3D May 20 1 false tag -

Previous week's releases not on previous week's list

2024-05-13 - 2024-05-19
Game Date Followers Gloss Additional OP
RUNGORE May 16 4990 real-time deckbuilder Demo, Left early access
Wantless : Solace at World’s End May 16 3519 turn-based tactical Demo, Left early access
What the Fog May 14 1577 3PS Multiplayer (online) -
StarCrawlers Chimera May 13 1298 1st person turn-based Left early access
Dungeon Looter May 13 863 top-down Multiplayer (online), Left early access
Random Legion May 13 401 auto-battler Demo
Cento May 15 233 deckbuilder, rhythm Demo
Revelatio May 16 137 turn-based tactical Demo
Prescience May 15 110 deckbuilder Demo, Left early access
Doors & Loot May 12 104 top-down Demo, Left early access -
CyberHoney May 13 98 turn-based tactical
Goetita: Turn-based City May 13 71 turn-based tactical Left early access -
Shogun Curse May 17 68 deckbuilder Early access
Kingdom of Arcana May 16 37 top-down
MechCrisis May 13 35 top-down, horde survivor Demo, Early access
Dream Survivors May 17 33 horde survivor Early access, Multiplayer (online)
Khuga Bash! May 17 29 top-down Early access -
Poker Dungeon : Joker's Madness May 16 24 deckbuilder, poker Early access
Beyond the Chiron Gate May 13 21 text adv
Pigeon Ascent May 18 19 auto-battler -
Gooner on the Orient Express May 15 16 clicker, adult
Celestial Contact May 16 13 top-down -
Beasties of Greenhollow May 13 11 turn-based sides Demo -
Little Fire Girl Fights Final Boss / 小火女掉站终极Boss! May 18 11 top-down
Mystic Labyrinth May 12 8 top-down Early access -
The Dungeons Of Algoduul May 13 8 top-down Early access -
Hexton May 17 8 puzzle
Parking Expert! May 17 8 driving -
Mr Snuggles Dungeon Adventure May 16 6 top-down Demo -
MOON THIRST May 13 5 top-down? -
小小英雄生存 May 14 5 horde survivor Early access, Non-English -
Black Dungeon May 16 3 turn-based sides Non-English -

Previous week's free and demo releases

2024-05-13 - 2024-05-19
Game Date Followers Gloss Additional OP
Withering Rooms May 13 5426 horror, sidescroller Demo
VOIN May 14 2750 1st person Demo
Tower Factory May 15 1108 tower defense, automation Demo
Endless Forest Dream May 13 981 adult, top-down Demo
攻城与召唤 Siege and Summons 【5分钟一局 策略竞技 】 May 17 873 turn-based tactical Free, Non-English, Multiplayer (unspecified)
Enter the Chronosphere May 12 717 turn-based tactical (non-grid) Demo
Mini Airways: Prologue May 13 647 management, demo Free
Boons & Burdens May 14 640 horde survivor Demo, Early access
Warden's Will May 13 599 3PS Demo, Multiplayer (online)
Artifact Seeker:Paladin May 13 493 horde survivor, demo Free
Untraveled Lands: Chantico May 13 351 management, card game Demo
Tax-Force May 13 272 sidescroller Demo
Museum No.9 May 17 196 management, top-down Demo
Rain Tactics May 12 142 turn-based tactical Demo
Sodaman May 15 141 top-down, horde survivor Demo
Little Angels : Maid Survivors May 15 134 horde survivor Demo
Degenheim May 13 91 top-down Free, Demo, Early access
Witching Stone May 17 90 puzzle, deckbuilder Demo
Touhou Flower Fight May 16 88 deckbuilder Free, Multiplayer (online)
Fix Fixer May 13 78 top-down Demo
DeadBlitZ May 12 63 FPS Demo
Dala and the Cursed Forest May 12 60 deckbuilder Demo
Dog And Goblin May 12 51 auto-battler, puzzle Demo
The Book of Warriors 2:Reborn May 13 40 turn-based tactical Demo
The Gun is Good May 13 39 top-down, horde survivor Demo
元卡牌2 - MetaCard2 May 19 37 deckbuilder, auto-battler Demo
Wandness May 13 36 horde survivor Demo
Forsaken Frontiers May 13 35 1st person, horror Demo, Early access, Multiplayer (online)
Zombie Rollerz: The Last Ship - Prologue May 16 35 defense, horde survivor, demo Free
Cube Hero Odyssey May 18 34 top-down Free, Early access
Ammossum May 12 32 top-down Demo
Dice Captain May 16 32 dice Demo
Gilded Eternal May 12 30 sidescroller Demo -
Letter Lancers May 12 28 horde survivor? Demo, Early access, Multiplayer (local)
Smash Bear May 13 28 top-down Demo
Chamberflame May 13 27 top-down Demo, Early access
LANISTA: Shadows and Dust May 13 26 turn-based tactical Demo
Neon Village May 14 23 puzzle, deckbuilder Demo
Eldritch Climb May 16 23 sidescroller Demo, Early access
Crystal Survivor May 12 22 horde survivor Demo
Ark of The Kosmoz May 15 22 top-down Demo, Early access
Cats Kill Zombies May 18 22 top-down Demo
SOS: Forgotten Planet May 13 21 1st person, horror, morse code Demo
Neverseas May 14 19 3rd person? Demo
Rebel!: Prologue May 14 19 top-down, demo Free -
Slasho May 13 17 mousing Demo, Early access
Hell Miners May 13 16 sidescroller Free -
ULTIMATE ARMORED TURBODRIFTER ~ SaGa Chapter 2 ~【TANK AUTHORITY WOLFRAM】 May 17 16 driving Demo
Eclipse Breaker May 13 15 real time movement turn-based attacks Demo
Healed To Death May 13 15 auto-battler Demo
Two Sides of Hell May 16 14 sidescroller -
TORSO TENNIS May 13 13 auto-battler Demo
Roll Five May 14 12 dice-builder Demo
Bad Mechanic May 13 11 tower defense Demo
Pinball Blitz May 13 11 pinball Demo
Priest With a Gun May 16 11 horde survivor Free -
Ghost Ascension May 14 10 sidescroller, horde survivor Demo
组装飞船(modified spaceship) May 15 9 horde survivor Free
In Search of Heroes! May 12 8 top-down Demo, Early access -
Echoes of the Abyss May 16 8 top-down Demo
Undead Onslaught May 16 8 horde survivor Demo, Early access
Helios Horizon May 18 8 horde survivor? Demo -
Body Count May 14 7 top-down Demo
Spice Odyssey May 14 6 puzzle, restaurant Demo
Yee-Haw!! May 17 5 horde survivor Demo -
Void Foundation: Into The Void May 15 4 turn-based sides Demo, Early access -
Pin To Win May 16 4 pachinko Demo
Thor's Legacy May 13 3 deckbuilder Demo
Ameena: Witchborn Duelist May 15 3 deckbuilder Demo
星河防线 May 18 3 tower defense Multiplayer (online)
Games selected automatically by Steam tags (roguelite and roguelike). Follower count taken from Steam (it's the size of the game's community group, wishlist counts are not public). Gloss column guesses made by poster. OP column is a vague, biased opinion from OP's brief time with the store page.
submitted by TyrianMollusk to 8cade [link] [comments]


2024.05.20 06:23 Worldly_Mango3695 Elevate Your Birthday Celebrations with These Trendy Color Schemes for Modern Birthday Décor

Are you planning a birthday celebration and want to make it unforgettable? One of the most effective ways to create a memorable ambiance is through carefully chosen color schemes for your birthday celebration decorations. Whether you're throwing a birthday party for a loved one or yourself, selecting the right colors can set the tone for the entire event.
Choose a theme for your birthday party decoration from Take Rent Pe, an online provider of rental decoration settings, to make it even more memorable and spectacular. Choose from the more than 100+ décor set options available, and let the experts handle all aspects of the event planning.
Let's explore some trendy color schemes that will add a modern touch to your birthday decorations.
  1. Blush Pink and Gold: For an elegant and sophisticated vibe, consider using blush pink and gold as your primary color scheme. Blush pink adds a soft, romantic feel, while gold brings a touch of glamour and luxury to the decorations. Incorporate these colors into your birthday party decorations by using blush pink tablecloths, gold balloons, and accents like gold utensils or candle holders. This combination works well for both adult and children's birthday celebrations, adding a timeless charm to the occasion.
  2. Navy Blue and Rose Gold: Create a chic and stylish atmosphere with a navy blue and rose gold color scheme. Navy blue provides a rich, classic backdrop, while rose gold adds a modern twist with its warm, metallic hue. Use navy blue tableware and linens paired with rose gold accents such as balloons, streamers, and centerpieces. This color combination exudes sophistication and is perfect for a more formal birthday celebration decoration or a trendy soirée with friends.
  3. Mint Green and Coral: Bring a fresh and vibrant feel to your birthday decorations with a combination of mint green and coral. Mint green evokes feelings of tranquility and freshness, while coral adds a pop of energetic warmth. Incorporate these colors into your birthday party decorations with mint green table runners, coral balloons, and floral arrangements featuring both hues. This playful and lively color scheme is ideal for outdoor celebrations or themed birthday parties with a tropical or beachy vibe.
  4. Lavender and Silver: For a dreamy and whimsical ambiance, consider using lavender and silver as your color scheme. Lavender offers a calming and soothing effect, while silver adds a touch of sparkle and elegance. Enhance your birthday decorations with lavender tablecloths, silver confetti balloons, and shimmering silver accents throughout the venue. This enchanting color combination is perfect for a birthday celebration with a fairy tale or magical theme, captivating guests of all ages.
Including these fashionable color palettes in your birthday party decorations can improve the mood of the event overall and help you and your guests make lifelong memories. Every theme and style can be complemented by a different color scheme, whether you like bright jewel tones, delicate pastels, or metallic elements. So go ahead, let your imagination go wild, and create decorations for your birthday party that will never be forgotten!
Recall that the secret to a great birthday celebration decoration is to coordinate every element, from the color scheme to the decorations, well. Focusing on fashionable color combinations such as lavender and silver, mint green and coral, blush pink and gold, or navy blue and rose gold will help you create a chic and contemporary atmosphere for your birthday party that will be remembered by those who attend.
So, the next time you're planning a birthday party, don't underestimate the power of color in transforming your space and setting the mood for a memorable celebration. With the right color scheme and carefully chosen birthday decorations, you can turn any venue into a festive and inviting environment that reflects your personal style and makes your special day truly unforgettable.
submitted by Worldly_Mango3695 to u/Worldly_Mango3695 [link] [comments]


2024.05.20 06:14 SlowCrates I have to decompress. Here are my thoughts about this game. It really feels like the Wolves won despite the ref's almost laughably imbalanced whistle against our best players and during key situations, and it makes me wonder...

The total number of whistles for each team isn't the point. In the first half especially, our best players were as shackled by the refs as they were by the Nuggets' feisty defense. 60% of our starters were in foul trouble (Ant only had 2, but it was early enough in the second that a 3rd would have been devastating before the half.) Hell, Joker didn't get whistled for the first time until there was less than 10 minutes to go in the game, and I didn't see a single possession all night that wouldn't be justified for calling a foul on him. He's massive and he lowers his body and rams into people, when he goes for a rebound he literally holds a Wolves' player down as he jumps up. He puts his arms all the way around people's waist to prevent them from going in this or that direction, he constantly hooks with his elbow to get around them. He makes a lot of lumbering, moving screens. He did that for more than 3 quarters straight, but in the first half, before he was tired, he was on pace for over 30 points, over 30 rebounds, and 10 assists. He still got those points, but he only managed 2 rebounds in the second half. Why? He was tired. That's it. The ref's gave him a green light to do whatever he wanted on both sides of the ball all night long until he was so tired that he was barely making a difference out there anymore. Gobert fouled out. KAT was forced to sit. Jaden was at 4 fouls early in the third.
But in the second half, the Wolves started clawing their way back into the game. I honestly thought it couldn't happen, not because the Wolves don't have the capability, but because of how the foul calls against them almost seemed strategic. The Wolves put together a small lead in the 4th, but it didn't feel safe until they started getting some real energy going. OH BUT WAIT, here comes the fucking refs again. KAT picks up his 5th foul and has to sit. Ant drove through the lane and (this is not hyperbole) got flagrantly fouled, and they didn't call it. Shortly thereafter, the Wolves got whistled for another moving screen, even though every single team on every single possession has moving screens, ESPECIALLY the god damn Nuggets. Then Mike Conely is OBVIOUSLY fouled when (I think it was Joker) hacked at his arm, causing the ball to come loose. No whistle. Conley picks the ball up and CLEARLY says and gestures "time out" before the Nuggets try to get their hands on it. The refs call it a jump ball! Then moments later the exact same thing happens where a Wolves' player gets a loose ball, calls time out, and instead it's a damn jump ball. Gobert fouls out on some BULLSHIT. At this point it feels like the table is set for a "miraculous" Nuggets comeback. The refs literally gave the Nuggets every opportunity to prevent Minnesota from expanding on their lead. However, NAZ REID, Jaden McDaniels, a suddenly awoken Ant, and a well-rested KAT were NOT fucking having it tonight.
This all makes me wonder. If there were, hypothetically speaking, some conspiracy amongst one or two of the refs, or even the league at large to fix games (whether due to gambling, a sleezy payoff, or because one market would result in better views/revenue/what have you), and the Wolves OVERCOME that (again, hypothetical) agenda... what would that mean? What would the fallout of such a "blunder" be? Because the refs generally have a TON of influence over games. More than any other sport, they have the luxury of only calling fouls when they really feel like it, as fouls are happening all over the court all the time.
I think it's an incredible testament to the Wolves poise and passion to win tonight. In all my years as a fan of the sport, I've never so sincerely felt as though the team I was rooting for was actually battling the refs as much as the opposing team.
Maybe Denver fans feel as though they got all the wrong whistles tonight and I'm just biased. That's possible. But there were no less than 5 or 6 significant calls/no calls at specific times against specific players that makes it really difficult for me not to seriously entertain the notion that this shit is (at least loosely) rigged. And the refs behavior tonight took a lot of joy away from the game for me. I ignored a bunch of it, only watching about 3/4ths of it altogether. I couldn't stand the ref show.
Does anyone else feel this way?
submitted by SlowCrates to timberwolves [link] [comments]


2024.05.20 06:12 fragdelta [US][Selling] Slipcovers for Sale!!

I accept Zelle, Cash App, and Venmo F&F
Selling some 4K and Blu-Ray slipcovers. Unless otherwise marked, a 4K UHD slipcover is $5 each and a Blu-Ray slipcover is $3 each. I'm happy to take pictures of the items for you, just ask.
Shipping is $5; free if total is over $50. Please note that these are SLIPCOVERS ONLY, no movies are included.
Disney 4K UHD Slipcovers ($5, unless marked)
Studio 4K UHD Slipcovers ($5, unless marked)
Boutique Blu-Ray Slipcovers
DisneyMarvel Blu-Ray Slipcovers ($3, unless marked)
Blu-Ray Slipcovers ($3, unless marked)
submitted by fragdelta to MediaSwap [link] [comments]


2024.05.20 06:11 CenturionLovesBeans Trying to get into ultimate from brawlhalla, no idea who to main

(This first paragraph is just jargon about my experience with platform fighters, feel free to skip it)
This is probably a story as old as time,but here I am. I’ve played brawlhalla for roughly 6 years, but alas it’s fatal flaw I could ignore no longer: it’s pretty stale when you’ve been playing for a while. I’ve tried getting into the fgc, but (barring Samsho) none of them scratched the itch platform fighters do. And since I’m making friends that are very good at smash (multiple of them have been on par with good local players from what I’ve heard) I figured that now would be a good time to get into smash (beats waiting for mv to re release), and step one for me in any game is to find my main. But it’s been quite a chore, so here I am asking for help.
I’ll go over my previous mains/playstyles in brawlhalla terms in case anyone who has played or currently plays both happens across this, then I’ll summarize what I’m looking for in simpler terms in case that helps
The last time I played, I was in the midst of getting hooked on one character: Thea. Thea was a pretty fun character to play for me,likely sure to the simplicity of both weapons as well as my experience with Lance (scarlet), I liked the fact I could rush down my opponents, but from a distance. That extra distance helped me when I was on the defensive end of things. It also helped that her sigs traded damage for speed, opening a new gateway for combos and mixups for me when I went from pushing in safely to “I’m in your face for one combo”. The third green flag for me was her offstage ability. Lance and boots were like a dream combo for offstage play, although I went offstage rarely.
As for some red flags, her survivability was pretty bad. That’s it, she just got sent out to the blast zone easier than others.
Now to summarize what I’m looking for in non brawlhalla terms:
1- a character that’s able to wall you out, then approach when the time is right
2- a character that can survive longer
3- effective combo/mixup tools
4- preferably simpler in terms of execution, but if some characters that fit the mold require higher levels of execution I’m willing to take on the challenge
submitted by CenturionLovesBeans to supersmashbros [link] [comments]


2024.05.20 06:10 CenturionLovesBeans Coming in from brawlhalla, stuck on who to main

(This first paragraph is just jargon about my experience with platform fighters, feel free to skip it)
This is probably a story as old as time,but here I am. I’ve played brawlhalla for roughly 6 years, but alas it’s fatal flaw I could ignore no longer: it’s pretty stale when you’ve been playing for a while. I’ve tried getting into the fgc, but (barring Samsho) none of them scratched the itch platform fighters do. And since I’m making friends that are very good at smash (multiple of them have been on par with good local players from what I’ve heard) I figured that now would be a good time to get into smash (beats waiting for mv to re release), and step one for me in any game is to find my main. But it’s been quite a chore, so here I am asking for help.
I’ll go over my previous mains/playstyles in brawlhalla terms in case anyone who has played or currently plays both happens across this, then I’ll summarize what I’m looking for in simpler terms in case that helps
The last time I played, I was in the midst of getting hooked on one character: Thea. Thea was a pretty fun character to play for me,likely sure to the simplicity of both weapons as well as my experience with Lance (scarlet), I liked the fact I could rush down my opponents, but from a distance. That extra distance helped me when I was on the defensive end of things. It also helped that her sigs traded damage for speed, opening a new gateway for combos and mixups for me when I went from pushing in safely to “I’m in your face for one combo”. The third green flag for me was her offstage ability. Lance and boots were like a dream combo for offstage play, although I went offstage rarely.
As for some red flags, her survivability was pretty bad. That’s it, she just got sent out to the blast zone easier than others.
Now to summarize what I’m looking for in non brawlhalla terms:
1- a character that’s able to wall you out, then approach when the time is right
2- a character that can survive longer
3- effective combo/mixup tools
4- preferably simpler in terms of execution, but if some characters that fit the mold require higher levels of execution I’m willing to take on the challenge
submitted by CenturionLovesBeans to SmashBrosUltimate [link] [comments]


2024.05.20 05:59 DestroyatronMk8 The Privateer Chapter 165: Spite and Spycraft

First Previous
"Scargiver, this is Scathach." The Warmaster's voice came out of the Captain's wrist console. The wrist console looked the same as the ones they'd used in the Confederation, but it had been extensively modified to prevent anyone from hacking into it.
"Scathach, Mims." Captain Mims kept walking. They were almost to the bridge of the Encounter. "Go ahead."
"The Klaath are here."
"We know." Mims slapped a control panel. The door to the bridge slipped open. "The Federation called them, somehow."
"We saw the energy surge," the Warmaster informed him, "and we saw you disable the human ship. Do you intend to take up the hunt?"
The Oluken had roughly ten thousand Military ships in Tendril Sector. They were oddly designed, with glowing lines that shifted in strange patterns across their oblong hulls. Long metal tentacles sprouted from the ships, each tipped with some variety of energy cannon. Ten thousand ships was plenty for keeping order in a trading sector, but Yvian doubted it was enough to repel an Incursion.
"Hell yes," The Captain walked past the holodisplay, heading for the consoles at the far end of the bridge. "I never pass up an opportunity to kill the Klaath."
"I thought as much." The Warmaster grunted. "Have your Queenships protect the Gates. My Hunters will secure the stations. I've called reinforcements, and they will be here shortly." He gave a short, annoyed growl. "Someone will have to speak with the Oluken before they soil themselves."
Mims pointed at Lissa as he took a seat in front of the center console. "I'm on it," she acknowledged, taking the console to his left.
"Alert," said Kilroy. "Klaath clusters detected in Aldara sector."
"Of course they are," Mims gritted his teeth. He commed the Warmaster. "Lissa's taking care of the Oluken. We're having," he pointed at Kilroy, "two Queenships jump to each Gate. That should be more than enough."
"Affirmative," Kilroy acknowledged.
"The rest are coming with me," the human continued. "There's another Incursion at Aldara."
"Aldara?" Yvian could hear the Warmaster's raised eyebrows. "If the humans want to throw their planet away, let them."
"I can't do that." Mims took his hand off the comm and pointed at Yvian. "Systems check."
Yvian nodded and took the console to his right. She started a diagnostic routines. Scarrend squatted on his haunches next to her, pulling up a sensor display on his console.
"You can and you should," Scathach disagreed. "The humans are using the Klaath as a diversion. We're bound to defend the Oluken by treaty, but wasting forces on an uninhabited world is foolish."
"I know." Mims pulled up flight control on his console. The Random Encounter was nestled up against the massive hull of the Monster In Paradise. He eased the ship away from the Peacekeeper Queen and raised the shields. "I'm not asking you or the Empire to help. The Peacekeepers and I will be enough."
"Perhaps." The Vrrl allowed. "Unless the humans are dividing our forces in preparation for an attack."
"It's possible." Mims shrugged. "But I think this diversion's for something else. I'll explain later. I've got Klaath to kill."
"Then kill them here," Warmaster Scathach voiced. "Don't let the humans dictate your actions, Scargiver. Protecting their world is an act kindness that will come with a cost."
"This isn't kindness," Mims told him. "It's spite. The Klaath will never have Aldara. Not while I breathe. Can I count on you to take care of things here?"
Yvian's diagnostic programs finished. "All systems green," she reported.
"Foolish." The Warmaster chuffed in resignation. "But I suppose it can't be helped. Go defend your territory human, even if it's not your territory anymore. The Vrrl Starfang Empire will take care of things here."
"Thank you," said Mims.
"Do not thank me, Scargiver," Scathach chided. "The Oluken are of use to the Empire. An attack on them is a challenge to us, and challenges are answered with tooth and claw. We are the Apex."
"Fair enough." Mims pulled up a Nav console and entered the coordinates for Aldara Sector. "May Fortune favor you on the cusp of The Crunch."
The Warmaster grunted. "May your prey be worthy of the hunt." He ended the transmission.
"Our weapon systems are fully functional," Scarrend reported. "Shields are still charging. They will be at full in twenty three minutes."
"We'll go when they're full," said the Captain. "Kilroy, I want two Queenships at every Gate in Aldara. Have Admiral Zhukov send in half a million Stinger units, too. I want half of those protecting the planet. The rest will break off into groups of a thousand and go hunting."
"Big Daddy Mims," Kilroy objected, "we only have eight hundred twenty three thousand and four Peacekeeper Stinger Units. Sending that many to Aldara will greatly reduce the defenses of New Pixa Sector."
"Just do it, Kilroy," Mims ordered. "We've still got forty Queens and millions of convectional ships. If we get hit with more than they can handle, half a million Stingers won't make that much difference anyway."
"Affirmative." Kilroy hesitated. His eyes flashed purple before returning to the red of combat. "Big Daddy Mims, there is no reason for you to go to Aldara yourself. Peacekeeper units will be sufficient."
"No, Kilroy," Lissa disagreed. "We have to go." Yvian nodded her agreement. She knew the man's history, too.
"This ship is a standard Federation built gladiator," the Peacekeeper reminded them. "It will have negligible impact on an Incursion, and is at significant risk of being destroyed."
"I know," the Captain snapped. Kilroy's eyes flashed blue. Mims took a breath. "Sorry, Kilroy. I know the Encounter's not built for this. I know the Peacekeepers can handle this better than I can." He shook his head. "It doesn't matter. It's Aldara. The last time the Klaath came there I... I can't leave it alone. I have to go. I have to make sure they can't take anything else."
The machine left his console, eyes still blue. He walked over to Mims and put a hand on his shoulder. "This unit understands." He returned to his station, eyes flicking back to crimson. "Aldara will be protected. The Klaath will be destroyed. We will be sufficient."
"We will be sufficient," the Captain echoed.
"This is foolish," Scarrend objected. "You are throwing away Peacekeeper lives for sentiment."
"You're not wrong," the human admitted. He tilted his head, thinking. "Though to be fair, we'd probably be sending them anyway. A chance to capture more Klaath Queens is too good to pass up."
"Affirmative," Kilroy agreed.
Yvian pulled up a sensor display. Tendril Sector had a sizeable solar system. Lots of planets, and three hefty asteroid belts. None of the planets were habitable, but there were plenty of resources for mines and manufacturing. The sector doubled as a trading hub, and there were nearly a million stations scattered throughout the system. Most of the stations were unarmed. It was something Yvian had expected growing up in the Confederation, but now that she'd seen more of the galaxy unarmed stations struck her as a terrible idea.
Despite the large number of stations, there were only a few hundred thousand ships in the sector. Mostly unarmed Oluken cargo haulers. Yvian assumed anyone who had a jumpdrive had already escaped, leaving the rest of those poor souls to flee to the nearest station and pray that the Elders would drop shields long enough to let them dock. There were also a few hundred ships of the Vrrl Starfang Empire circling a few of the trading posts, gunning down any Klaath that came close. Several dozen vessels of the Pixen Technocracy were doing the same.
Half a million Vrrl capitol ships were dividing into smaller fleets and heading for the stations. The Priderender had already left the formation with an escort of four battlecruisers. More Vrrl were pouring out of each of the Gates, with fighter class Hissiths and Clawwings undocking from battlecruisers and running for the farthest stations at maximum acceleration. None of the Vrrl bothered avoiding the Klaath. Nor did they seek them out. They just moved to their destinations, smashing anything stupid enough to get in their way.
There were roughly fifty thousand Klaath Klusters so far, but more were appearing every second. Each Kluster was a sphere, made up of twenty Raiders grouped around a single Klaath Fighter and fused together. Most of them would drift aimlessly through the void until they came within a few hundred kilometers of a ship or a station. Then the Klusters would erupt, the ships separating and zooming in for the kill. Other Klusters gathered together, forming circles of spinning ships. Space rippled within the circles, opening portals to allow Corvettes, Frigates, and the dreaded Destroyers into the sector.
Two Peacekeeper Queenships were coming out of Tendril Sector's East, South, and North Gates. The Queens would take half an hour to exit the Gates completely, but that didn't stop them from putting their beam weapons to devastating use. The Queens concentrated their fire on the Klaath nearest the Gates. The Klaath didn't use Jumpgates, and destroying the Gates would be the first thing they tried. A few thousand Stinger units detached themselves from each of the Queens, switching their diffused anti-MAC weapons back to traditional long range beam cannons. They would circle around behind the Gates and kill any Klaath attacking from that direction.
The Monster in Paradise and one other Queenship stayed where they were, about two hundred thousand kilometers from the West Gate. Their Stinger units were launching as well. The Random Encounter idled within the Monster's shield bubble, staying protected until its own shields were charged.
The Oluken Military were doing what they could, where they could. All their ships were roughly frigate sized, about two thirds of a kilometer in length. They were fast, almost as fast as a Federation ship, and their shields were much stronger than Yvian expected. Their weapons were less impressive. Each ship had thirty two metal tentacles with cannons on the end, but they packed less punch then Confederation guns, far less than the humans and the Vrrl. The Random Encounter had more firepower, and it was just a fighter. The Oluken had been patrolling in groups of eight, and they were desperately trying to link up with each other or the Vrrl before the Klaath overwhelmed them.
Yvian moved to access the sensor reports of Aldara Sector, but a question from Scarrend interrupted her. "Shouldn't we be sending someone after the spy?"
"In the middle of all this?" Lissa gestured at the sensor display.
"We don't have to hunt her down ourselves," Scarrend pointed out. "A few dozen Peacekeeper units would be more than enough."
"There's no point," said the Captain. "The Peacekeepers let Myrsa get away on purpose."
"They did?" Yvian frowned at the machine.
"Think about it," said Mims. "A Peacekeeper unit's a walking lie detector. Do you really think they didn't know Myrsa was a spy? Or that she wasn't being monitored? There's no way she got to an unattended ship without them knowing."
"Affirmative," Kilroy agreed. "Peacekeeper units had to manufacture an emergency to explain why Myrsa Trin was unattended. The riots provided excellent cover."
"Ok, but... why?" Yvian frowned harder. "Why let her get away? Why let a spy work with Lissa at all?"
"I've got a better question." Lissa's tone was frosty. "Why didn't you tell me about it?"
"That was my call," said Mims. "You're an amazing person, Lissa, and I love you dearly, but you're not cut out for spycraft."
Lissa regarded the human with a glare so furious Yvian could see it through her helmet. "What's that supposed to mean?"
Mims returned her look with the seriousness it was due. "Lissa. If you knew Myrsa was a spy, would you have still made friends with her?"
"What? No!" The glare receded. "I wouldn't have let her work for me at all."
"Exactly," said the human. "It's standard practice to keep track of known spies. If our enemies have a spy in place they're less likely to try sneaking in another one, and it lets us feed false intel and uncover other spies. It's good spycraft, but it only works if they don't know their cover's blown. You're smart, beautiful, and a born leader, but you don't have it in you to pretend to be someone's friend when you're not. Not for long, at least. If we told you about Myrsa, she'd know you were on to her within a day."
"That's..." Lissa started. "I could... No." She sighed. "You're right. I don't have to like it, though."
"Intelligence is a dirty business," said the Captain. "No one likes it."
"Ok, but why'd we let her go?" Yvian came back to the matter at hand. "Why give the humans their spy back?"
"Good question," said Mims. "Kilroy?"
"Myrsa Trin has gathered extensive intelligence on our capabilities," Kilroy answered. "The information she has acquired implies that we are considerably more powerful and dangerous than we actually are. This will increase the likelihood the meatbags will surrender. More importantly, Myrsa Trin will give the humans access to a Lucendian crystal implant."
"What good will that do them?" asked Scarrend. "The only Lucendian ship outside of New Pixa is the child yoked to their anti-tech ship, and that specimen is too small and weak for the humans to pilot."
"Negative," said the machine. "There is one other Lucendian vessel outside of our custody. A vessel with the same capabilities as the fallen Skygem."
Another Skygem? Oh. Oh, Bright Lady. "Blingy," Yvian breathed. She'd handed the ship to the Xill shortly after getting her implant. She'd known the ship was alive. She hadn't realized just how sapient the crystal ships were, but she'd known she was alive. She'd known, and she handed her over anyway. Condemned Blingy to torture and experimentation at the hands of the machines. It might be the worst thing she'd ever done. "You're talking about Blingy."
"Affirmative," Kilroy confirmed. "The ship known as Blingy is still in the custody of the Xill. Specifically, the ship is located at Hub 14, under Reba's control. It is not possible for Peacekeeper units to retrieve the vessel without provoking a war with the Xill. Nor is it likely Exodus the Genocide can convince Consensus to return the ship to us if they succeed in defeating Reba."
"But Reba might give the ship to the humans," Yvian guessed.
"Especially if it'll help screw us over," Lissa added.
"Affirmative," said Kilroy. "Without a functioning Lucendian vessel, the Pixen Technocracy has no way to counter the Vore when they return. We cannot retrieve Blingy from the Xill, so we must take Blingy from the humans."
"A dangerous play," Scarrend remarked. "I have seen what these ships are capable of. If the humans have one when we do not..."
"They might be able to win," said Lissa. "And they know it. Why else would they do..." she gestured at her sensor display. "All this?"
"It's a big risk," Mims agreed. "But I think it's one worth taking. Good work, Kilroy. Tell the other units I'm impressed." He glowered down at his console. "I just wish... What the hell?"
Yvian checked her own display. The Klaath were leaving. Fast. Klusters circled up, opening portals to take the bigger ships out of the system. Those Klusters not forming portals disappeared, going back to wherever they came from. Raiders and Fighters still mindlessly shot at whatever targets they'd found, but the rest of the Klaath were leaving. In a few more minutes they'd all be gone.
"I've never heard of the Klaath just leaving." Yvian could hear Lissa's frown.
"We've never seen an Incursion without a habitable planet either," said Scarrend. "Maybe they figured out there's nothing here but gas giants and barren rocks."
"We get Klusters in uninhabited sectors all the time," said Mims. "Usually just a couple, but I saw a couple thousand pop in at Trinog Sector a few years back. They don't leave. They just float around until the bastards starve to death or someone kills them."
"Big Daddy Mims," Kilroy spoke up. "The Klaath are leaving Aldara Sector as well."
"What the hell?" Mims repeated himself. He typed into his console. Yvian followed his example, pulling up the sensor feed being relayed from the ships in Aldara Sector. It was just as the Peacekeeper said. The Klaath were leaving.
"Strange," Scarrend remarked, "but I suppose we shouldn't complain when a problem solves itself."
"No." The Captain's shoulders were taught. "It can't be that easy. Not with the Klaath." He was silent for a moment, head bowed, breathing slowly. His shoulders relaxed slightly, and he raised his head. "Kilroy, I want everything we can spare at Aldara. Right now."
"What do you mean everything?" Lissa asked.
"I mean fucking everything." The Captain was grim. "Every ship, every weapon platform, every fucking gun Zhukov can spare."
"Are you experiencing a hunch, Big Daddy Mims?" A tinge of purple crept into the red of Kilroy's eyes.
It was another scary thing about the humans. Premonitions. Hunches. Mims claimed there was nothing supernatural about it. Just his subconscious processing information, a benefit born of experience and the brain's tendency towards pattern recognition. Yvian wasn't sure it was that simple, but she did know one thing. When the Captain had a bad feeling, things tended to go very bad, very quickly.
"I don't know. Could be PTSD." Mims clenched his fists. "But better safe than sorry."
submitted by DestroyatronMk8 to HFY [link] [comments]


2024.05.20 05:58 Bembi0112 My thoughts about my players (In case you guys need it.)

My thoughts about my players (In case you guys need it.)
I only play for fun, so don't have much cards. But played with this team for while so incase you guys wondering to invest, here's my thoughts about my players.
  1. Alisson. He's only one i played so far, so can't compare with others. But he he's really good at longshots or headers. Good long passes. Sometimes clutch multiple saves and sometimes lose some balls that my grandma could save. 8/10
  2. Tapsoba. He is my key defender. I always control him during defense. He's really good at heading, air balls. Had clutch goals, also very good defender from corner. Kinda fast. 8\10
  3. Tah. Dude is kinda normal defender. But good at air balls. 6/10
  4. Grimaldo. He's very fast and very good at passing. Very accurate on crosses. Also very good stamina. I always over run him in sides. Love him. Will upgrade to TOTS. 8/10
  5. Frimpong, i used 91 RM Frimpong before. That one was very good at attacking, counter attack. This Frimpong is good on defense, and do tackles in most needy times. Very fast. Very good at dribbling when coming from sides. Love him at counter attack, good stamina too 9/10
  6. Xhaka, he's my key at defending. always double defense him. Very good and accurate tackles and also verrrryyyy gooooood passes. But he has low stamina. Gets tired in 65+. Will always keep him 9/10
  7. Andrich. My god i love him so much. He's freaking amazing. Good at defending but his shot power but also curves are amazing. This guy knows where to position. He has most clutch goals in my team. He's so underrated. He is box to box player. Always running. Side effect about him is he gets tired quickly around 65' minute because of always running. Will keep him forever. 10/10
  8. Hofman. He's not fast, but this guys is really good at positioning. Always on good position. Very good crosses and have both strong legs. Shoots from anywhere. Bad thing is he's not fast. 8/10
  9. Boniface. He changed 360 degree after ugraded him. He was shit when stock. But after ugraded him and acclerilation, he's really fast. Very fast. Very good dribbler. He's one making chances in my team. I always make him run. Low stamina. Would recommend him as 2nd striker. 8/10
  10. Wirtz. He's really good at curves!! I love this about him. But anything else, he's not very fast, but better dribbler. Low stamina. 8/10
  11. Kane. This is best invest i ever had. He's such beast. 2 strong legs. Shoots from anywhere. Very good at header too. Super shot power. Also such good stamina. He has strenght. 10/10
submitted by Bembi0112 to FUTMobile [link] [comments]


2024.05.20 05:57 Determination7 An Outcast In Another World (Subtitle: Is 'Insanity' A Racial Trait?) [Fantasy, LitRPG] - Chapter 265 (Book 6 Chapter 50) (Part 1)

Author's Note:
7700 words, broke Reddit's character limit, so you know the drill. Will be split into two parts, both posted today. Enjoy!

--

"Stop! STOP!"
The terror in Kismet's voice rose higher as death drew nearer. He fled from Rob's grasping hand, but a Purge Divinity-infused fingernail managed to graze him, carving out a scoop of divine essence as if flaying a mortal's skin.
Kismet let out a screech as the Purging energy added to his growing collection of scars. A dozen small holes now dotted the surface of his mana-body, looking like he'd been pockmarked by wasting disease. Each wound represented a moment where the god had narrowly escaped with his life.
If those injuries had been inflicted by any other ability, then he could have rejuvenated himself in the time it took to blink. Purging energy was not so kind as that. It was purifying wrath in the shape of a Skill; their vengeance given form. Whatever divinity it touched, it extinguished.
As if cleansing the universe of a sickness that had infected it for far too long.
The BERSERKER continued his unrelenting advance. In response, Kismet threw up a frantic barrier of mana. It was strong enough to deflect one of Ragnavi's Annihilation beams–
And Rob blasted through it like paper mache. His charge sent broken shards of energy scattering across the divine realms. More mid-air rifts tore open, the HUMAN's aura strangling the surrounding area in a vice grip of power. Purge Divinity seemed to glow with light emanating straight from the pits of hell.
None of which was anywhere near as unnerving as the murder contained within his piercing gaze. When Kismet met Rob's eyes, he saw the end of eternity fast approaching.
The god's next barrier was just as frantic. However, this one was not comprised of mana, but of solid matter. Kismet summoned the hardest, most dense substance known to the mortal realms, then transmuted it into something that otherwise could only have been forged inside the heart of a dying star. It was many times more durable than the impossibly tough walls of an aberrant Dungeon.
So when Rob demolished it with a single punch, he actually had to put a bit of elbow grease into his windup.
Another wall materialized in front of him. He crushed it, then the one after, and the one after that, lashing out with bestial ferocity. The BERSERKER plowed through Kismet's hastily-built defenses like a bulldozer of fists and savagery. Rob was knocking them down as quickly as the god could make them, relishing the sensation of being able to vent his anger on targets that weren't fucking running away.
Then the twelfth wall fell – revealing a monstrous, spiky, fanged behemoth concealed behind.
Rob paused, momentarily taken aback at the sight of a mundane creature within the divine realms. 'Mundane' in relative terms, anyway. This monster was on par with a newborn Blight, radiating power that would have sent ordinary fighters sprinting for the hills.
It was also barely cognizant of its surroundings. The monster stared at him with unblinking, vacant eyes, just the tiniest glimmer of awareness present in its gaze. Rob noted that segments of its flesh were bubbling, as if the creature was fresh out of the oven and still needed to settle.
He couldn't help but feel a modicum of pity. This was yet another thoughtless creation, condemned to existence by an uncaring maker. Even monsters deserved better than that.
Rob caved the beast's head in before it could realize that it was alive. Pity was not the same as hesitation, and this was the only mercy he could afford to grant right now.
Didn't matter. Kismet's pawn served its purpose. In the brief instant that Rob spent getting over his initial surprise, the god had teleported to safety. He was already planning his next stunt that could buy him a few precious seconds of survival.
The HUMAN grimaced as he turned to give chase, unable to suppress the burgeoning sense of unease growing within his chest.
It almost didn't seem fair to feel that way. Rob knew he was winning – at least on the surface. Any outside observer would've bet their life savings on him, especially after the show of overwhelming superiority he'd just displayed. Kismet had been at a disadvantage before Never Forget Your Rage's recent upswing, and now it was no contest. Rob was confident that he would still be stronger even if the eight gods merged into one super-deity.
He also knew that he was living on borrowed time.
Whenever he moved, or activated a Skill, or even breathed...the sensation was there. Strength accompanied by incongruous frailty. Like background noise that kept getting louder with every action he took. His body felt close to pulling itself apart, as if his very molecules were a hairsbreadth away from coming undone.
It was different from Soul Instability. Whereas that threatened to collapse his soul, this frailty was an affliction of the flesh. The longer he fought, the more his physical form was at risk of popping like a balloon.
Such was the price of constraining godlike power within a mortal shell.
"Stay back!" Unaware of the turmoil fermenting in his assailant's mind, Kismet threw up his hands and...inverted...space? Rob didn't have a name for what he was seeing. Rather than stopping to puzzle out this latest brand of divine bullshit, he sent out a pulse of Purge Divinity, canceling whatever esoteric effect Kismet had been attempting to produce.
His Purging energy scraped against the divine realms like a cheese grater. Five rifts immediately tore open near both Rob and Kismet, with the god anxiously retreating from one that appeared just inches away from him. A low rumble echoed around them, and for a moment, they felt struck by an abrupt feeling of vertigo – until the realms gradually stabilized, righting once more.
For now.
Rob eyed the rifts with a detached, clinical gaze. An endless sea of mana resided behind them; the bedrock of the system itself. While he recognized that the rifts tearing open was bad news, he also couldn't really muster the energy to care. Between his overflowing rage, overtaxed body, and overburdened soul, minor details like the impending destruction of reality were hard to give much focus.
There was a way to fix all of that, of course. Rob couldn't outright deactivate Never Forget Your Rage – not without losing its bonus stats. But he could attempt to ease the storm of fury in his heart. By lessening his anger to more reasonable levels, Never Forget Your Rage would put less strain on both his body and the divine realms.
The notion forced a peal of hideous laughter to claw out of his throat. Lessen his anger? He'd have better luck trying to douse a volcano with a garden hose. No. For a wildfire that had grown this out of control, the only thing to do was stand aside and let it burn, burn, burn.
Until naught remained.
"I said stay back!" Kismet bellowed. He lifted his arms into the air. "Begone!" One moment later, Rob's vision was filled with scorching light. An apocalyptic geyser of mana burst forth from underfoot, intense and searing. It stripped the flesh from his bones in no time flat, powering through Almighty Resistance with pure, unmitigated violence.
And it still wasn't fast enough. Rob flickered a Purge Divinity shield for just an instant, allowing him to escape the geyser with his upper body – and most of his HP – intact. Lifesurge swiftly patched him up, leaving both combatants right back where they'd started.
Slowly, Kismet lowered his hands. They were shivering. "What are you?" he whispered. "Why are all my efforts in vain?"
To be honest, Rob was mildly impressed that Kismet had held on for this long. The god's combat efficacy was increasing as time passed, improving from panic-spamming teleports to more inventive maneuvers – as if he was learning how to fight on-the-job. He'd also stopped draining the other gods to supplement his power, having found an alternative source of fuel: mana seeping out from the sporadically-opening rifts.
It was the one silver lining to fighting an implacable BERSERKER so powerful that he fractured reality. Whenever Rob utilized Purge Divinity, more rifts opened up in the realms, and more mana leaked out from inside. The gods had invested that energy into the system millennia ago, and it typically would've been off-limits until they closed up shop and left Elatra. Kismet was making use of it now, absorbing the extra mana to strengthen himself, like a lifeline barely keeping him afloat.
The god's tenacity was...calling it 'admirable' would be going too far, but it did warrant a sort of begrudging respect. As someone who'd tangoed with multiple Blights, Rob knew what it was like to square off against a frenzied beast that could end him with a touch.
Being the scary one was a nice change of pace.
In exchange, Kismet had graciously donned the role of their battle's Combat Class user; fragile, outgunned, and pulling improvised maneuvers out of his ass for a chance at victory. The god could finally feel what it was like to be vulnerable. How exciting! Rob was more than happy to assist. Learning experiences such as these only came around once an eternity or so.
Flippancy aside – while Kismet still possessed room for improvement, this was the most that could be asked of a deity who hadn't seen combat in literal eons. His biggest fuckup had been taunting Rob in the wrong ways, but he couldn't have known about Never Forget Your Rage, that was an excusable oversight. By all other accounts, Kismet was performing adequately.
Even so...
"YoU aRE noTHinG."
The sound of Rob's voice caused two fresh rifts to open up. Kismet flinched, casting a teleportation spell out of pure reflex. Without pause, the HUMAN resumed his hunt.
Nothing. Perhaps that statement was hyperbole – yet it rang true nonetheless. While Kismet may have been a creature of supreme divinity, on the field of battle, his pedigree meant nothing. In the face of an implacable, unstoppable foe, his power was worth nothing. Very soon, he would be nothing, consigned to oblivion by Purging energy.
Rob couldn't help but unfavorably compare Kismet to the final Blight. Weren't these supposed to be two sides of the same coin? Each one-half of an original transcendent Will? Yet the Second Will had brought Rob to the edge of despair...and Kismet was fleeing like a cornered rodent. It was difficult to reconcile the two divinities as theoretical equals.
Although he knew that was an unfair comparison. Rob had fought the Blight before learning Limit Break and Never Forget Your Rage. Kismet wasn't weak.
The HUMAN was just far too strong.
If he rematched the Second Will today, he would beat it to death with his bare hands.
"Look at what you've wrought!" Kismet swept an arm out, gesturing towards some of the many rifts that Rob's presence was tearing open. "Do you understand what will transpire if you persist in this folly?! If the divine realms shatter, then so will all of Elatra! You are on the brink of destroying everything which you have striven to protect! Cease this–"
"CAN'T."
In a flash, Rob dashed forward and scooped out a chunk of the god's mana-body with Purge Divinity. Before he could do more, Kismet shrieked with pain and teleported away, leaving the BERSERKER to crush his prize between five clenched fingers.
"FoRCed mY HAnD." He located Kismet again. "NO GOING BACK."
Stopping wasn't an option. If the divine realms crumbled and Elatra imploded...well, that would be a faster end than what the gods had in store for its people. At least this way their deaths would be quick and hopefully painless – and his friends wouldn't be turned into Skills tortured for all eternity.
Still, Kismet did have a point. Destroying reality wasn't exactly the ideal outcome. There had to be a way to speed up the conclusion of their fight. Rob was certain he would win if given enough time, but he couldn't guarantee it would be before either his body or the divine realms collapsed.
{Ascend.}
Like a snake slithering through a minefield, Leveling High skirted past the whirlwind of thoughts and emotions raging within Rob's mind. He attempted to tune out its voice, yet Humanity's curse refused to be denied, the static loudening until he was compelled to respond. Quit distracting me, he snapped. In case you haven't noticed, I'm FUCKING. BUSY.
{You seek to ensure victory over those who rule above,} Leveling High continued, without missing a step. {As do I.}
Then sit back, shut up, and–
{Ignoring your deficiencies will not make them disappear. This body is...feeble. Incomplete. Unfit to wield the power contained therein. Like a polished sword attached to a brittle hilt, liable to snap in twain at any moment.}
Rob grit his teeth. He couldn't deny Leveling High's assertions. Normally he'd just tell it to piss off, but considering how much was at stake here...
With a feeling like he'd sat down to deal with the devil, Rob sighed. Then what do you propose? That we upgrade my body somehow? I don't think putting more points into Vitality would help, even if I had any to spare. Me being so juiced up on stats is half the problem.
It shook its head. {You have far surpassed the limitations of mortality. Strengthening your power further would be akin to pouring water into an overflowing cup.}
So we...what, increase the size of the cup?
Static akin to laughter echoed inside his head. {We do away with it entirely.}
An icy chill began creeping up Rob's spine, as if the cold hands of fate were working their way towards his neck. He recalled a system notification from days before – 'Your Race has morphed from Human (?) to: Ascending HUMAN'.
Not Ascended. Ascending.
Weeks-old memories came surging to the forefront. 'The Heartkiller is closer to our form of life than those you call friends,' the Blight-child of Elysium had once said. 'As long as you continue to live, eventually, you will become an existence with the power to crush the Others and free the Skills from their shackles. You are no longer one of the Ephemeral. Now, you are a cocoon, metamorphosing into something grander. When you emerge, you will be as the Eternal.'
The Blight-child had laughed at him, then. 'After joining us, preserving these worlds will no longer be your desire.'
Rob grimaced. Denied, he flatly told Leveling High. Whatever you're about to suggest isn't happening.
It scoffed at him. {Your prejudices blind you. Do you think the gods have need of physical bodies? Does it hinder them in any capacity? No – the opposite. By definition, infinity cannot be constrained. Discard this useless flesh, and your conquest of the divine realms is assured.}
Maybe you didn't hear me when I said–
{By all means. Spurn my counsel...and condemn your friends to death. Shall their lives be worth it, in the end?}
Rob sucked in air through clenched teeth.
{Ascend.} Leveling High purred with anticipation. {You are bound by a prison of meat, bone, and blood. Break free. Finish what has already begun. Gaze upon the tapestry of infinity in all its dreadful splendor. Seize victory not as a Human, but as a completed, transcendent HUMAN.}
With a scream to drown out the static, Rob chased after Kismet again and again. The god was in full-on panic mode, eschewing offensive attacks in favor of perpetual retreat, focused wholly on keeping the BERSERKER as far away as possible. He would teleport the instant that Rob laid eyes on him, frantically stalling for his life.
It was – quite unintentionally – providing evidence to Leveling High's claims. If Kismet was on the defensive, catching him would take time they might not have.
I... Rob narrowed his eyes. How would I finish Ascending, anyway? It isn't like I can just flip a switch and make it happen.
{Incorrect.}
He blinked. WHAT?
{You have long since achieved the qualifications for true godhood,} Leveling High explained, in a lecturing tone. {There is no milestone that remains necessary to achieve. Rather than needing to overcome some hurdle of strength or power, the obstacle barring your path is more...arbitrary. Self-imposed.}
Humanity's curse seemed to peer into his soul. When it spoke next, its voice was filled with disgust. {You remain mortal because you wish to do so – both consciously and subconsciously. The Ascension of a nascent deity has been obstructed by cheap sentimentality.}
Rob almost started an argument over its usage of 'cheap', but he exercised restraint, keenly aware that there was bigger fish to fry. Can't do anything about the subconscious. I am \not* activating Melancholy Resistance.*
{Nor should you,} Leveling High remarked, shuddering at the prospect. {A grand statement of intent will be sufficient to shift your mentality. I believe...yes.}
The static churned like a hive of buzzing wasps. {When you next tear off a piece of the leader god's mana...even if just a sliver...devour it. Gorge yourself on their essence.}
Bile threatened to rise to the top of Rob's throat. Seems excessive, he mused, trying and failing to keep his tone lighthearted. To become a god, I eat a god? Wouldn't that make me a divine cannibal?
{You ARE a cannibal.} Leveling High's voice wavered, its veneer of helpfulness slipping to reveal the madness that lay beneath. {What do you think you've been DOING for nearly a YEAR? You kill, ingest your prey's Experience, and MAKE THEIR POWER YOUR OWN. This world is one of consumption and parasitism – devouring a god's essence is merely a more HONEST variant of THE SAME actions.}
...You clearly weren't paying attention during Diplomacy's PR lessons. Rob pursued Kismet once again, pressing his fingernails into his palms when the god hurriedly teleported away. There is such a thing as being too straightforward. If you want people to listen to you, then maybe dress up your words so they don't sound so horrifying.
{BUT AM I WRONG?}
Rob had no answer to that.
Bolts of divine mana peppered his skin. Kismet had barely managed to squeeze an attack in-between his escapes. The bolts ricocheted off Rob's skin like ping-pong balls, leaving minor scrapes and nothing more. It wasn't anywhere close to bypassing Almighty Resistance and his massive HP pool.
Yet it also reminded him of the mana-spears that Kismet had sent towards the rest of Riardin's Rangers. His Party members only possessed a shared, diluted version of Almighty Resistance, and their HP was a fraction of his. If Kismet aimed another attack of that caliber at them...how many would perish, right then and there?
Was Leveling High correct? What point was there to sentimentality if it just got his friends killed?
In truth, Rob knew that it didn't really matter if he completed his Ascension. Based on what he had planned for himself after the gods were dead, little would change either way. Still...he also knew that Ascending would be a one-way trip. No take-backs. If he went through with it, a fundamental part of him would be irrevocably altered.
Something twinged in a corner of his mind. It wasn't Leveling High, or his rage, or any of the other emotions currently dominating his headspace. This was a familiar friend; perhaps Rob's #1 most trusted confidant since he'd first set foot in Elatra. One that had rarely ever steered him wrong.
Paranoia.
And at the moment, it was telling him to be very careful before jumping into the deep end.
Ten teleports.
{What?}
Give it ten more Kismet teleports, Rob said. If I haven't dealt him a serious injury by then....I'll do what I need to do. He grimaced as Kismet vanished before he'd even finished the thought. Ten starting now.
Leveling High's static quieted. It resembled a patron at a restaurant who'd ordered their meal, and was waiting patiently for the main course to arrive.
Rob didn't waste time being offended over its nonchalance. Free of distractions, he immediately swept his gaze across the divine realms, pinpointing his quarry in a micro-instant. The BERSERKER dashed forward, pushing his body as far as he could, layering Rampages on top of Dexterity that made the laws of physics want to curl up and weep.
Kismet was prepared. He'd drawn more mana from the fractured rifts, quickening his speed and reactions. It wasn't much, but it was enough to keep his head above water, not yet outpaced by their continually escalating arms race.
The HUMAN struck, the god fled, and both were left in the same position as before.
{One.}
Rob turned on a dime, charging without needing to look. He'd heard the moment that Kismet's teleport ended. It afforded him a split-second head start.
A gravity well suddenly appeared below his feet, as if a miniaturized black hole was weighing him down. Apparently, Kismet had set it up ahead of time as a just-in-case trap. Rob pierced through the spell's area of effect before it could ramp up to something dangerous, but his pace was slowed by a hair in the process, and his prey escaped.
{Two.}
You know what? Screw this. Rob whirled away from Kismet's newest location and blasted straight towards one of the lesser deities that his Party members were fighting.
He'd been too hung up on getting even with a hated foe – when there were seven other juicy morsels for him to play with. This way, Kismet would either sit back and watch as his allies were massacred, or the god would be forced to act instead of running like a goddamn cowar–
Sense Mana alerted Rob to magic gathering behind.
Pivoting, he leapt into the air. Rob superimposed himself in front of Kismet, bodyblocking the rainstorm of destructive mana that was about to be unleashed upon Riardin's Rangers.
Due to his swift response, the attack was released early. A simple Purge Divinity shield prevented him from incurring any damage. Rob still felt no sense of triumph as the mana dissipated around him. He just wasn't fast enough to kill the lesser gods and protect his Party at the same time – or at least not fast enough that he should gamble their lives on it.
Kismet disappearing a moment later didn't help matters either.
{Three.}
Frontal assaults weren't guaranteed to succeed, and targeting the other gods was a no-go. Could he take Kismet by surprise? Increase his Dexterity?
Rob contemplated mining Never Forget Your Rage for more stats, but swiftly vetoed the idea. His body was already struggling to hold itself together. Putting additional strain on a shaky foundation seemed...unwise.
Plus – at the risk of eating crow in the near future – he didn't actually think it was possible to feel angrier at the gods than he was right now. Seriously, what was left?
He hated them for sending him to a fantasy deathworld. He hated them for tormenting his friends and family. He hated them for being partially responsible for the Blight. He hated them for what they'd done to Elatra and Earth. He hated them for all the lives they'd stolen. He hated them for being the living embodiments of indifference and cruelty. He hated that they fostered good PR among the people they oppressed. He hated how monsters of such craven hypocrisy were also immeasurably powerful. He hated the sensation of divine mana crawling on his skin. He hated the unsettling sound of their voices. He hated their bizarre formless appearances. He hated them for being pompous pricks. He hated whenever they tried to relate to him. He hated whenever they didn't.
Most of all, he hated that they were still alive.
Even if he found out that they'd personally antagonized him since birth or some petty nonsense like that, it wouldn't measure up to the litany of transgressions they'd committed thus far. The blazing inferno within his soul could burn no hotter. Should burn no hotter. For his sanity's sake, if nothing else.
Kismet teleported. It wasn't in response to anything. He'd merely anticipated some sort of action – and was then baffled afterwards when he noticed the rampaging BERSERKER standing quietly in deep thought.
{Four.}
Rob advanced. While he didn't have a plan yet, he'd also learned that if he gave Kismet the slightest amount of breathing room, bad things tended to happen.
Can any of my Skills give me an edge? Unfortunately, he didn't think so. As usual, his lack of ranged options was biting him in the ass when it mattered most. Almost everything he could use required getting in close – which was the whole freaking problem – and none would be more effective than Purge Divinity, regardless.
Maybe I could set up a Waymark point, then catch Kismet's teleport with one of mine...no, that won't work either. The odds of him popping in next to a random Waymark point are slim. Could fill the battlefield with lots of Marks, but even then I have to consider the Skill's activation time. With my current Dexterity, it'd honestly be faster just to run at him.
The vast majority of his abilities simply weren't up to par in a clash with divinity. Limit Break, Purge Divinity, and Never Forget Your Rage had been specifically designed by the Skills to facilitate deicide. Something like Power Slash couldn't possibly compare to jailbroken stats and a touch of death.
As an act of defiance against his own logic, he cast Enmity, the only ability that could feasibly hit Kismet at range. The god casually shrugged off its effect before promptly escaping.
{Five.}
Like a frustrated animal, Rob snarled and gave chase. Just need to keep trying. Kismet isn't perfect.
{Six.}
Sooner or later, he's going to mess up.
{Seven.}
He's going to mess up.
{Eight.}
HE HAS TO MESS UP.
Suddenly, Kismet transformed his right hand into a blade of mana. With one harsh motion, he sliced open his own left arm.
By now, Rob had conditioned himself to never stop moving forward, even if something shocked him – which this sight very much did. His mouth dropped open, and Leveling High paused in the middle of eating its metaphorical popcorn. They still kept advancing without an iota of hesitation.
And ran straight into the mana cloud leaking out from Kismet's wound.
Rob blinked, opening his eyes to a wonderful day. The twisting plains looked dazzlingly beautiful, with fauna and plantlife lit by rays of effervescent light from the twin stars shining above. People cheerfully went about their day, happily shaking their trunks in shows of greeting, or rattling their scales to initiate merry games.
All was at peace.
Until – in unison – everyone froze. The tumult of life went quiet in an instant, replaced with pensive silence.
As if they'd been struck by the creeping, pervasive sensation of being watched.
A sound rang out. Half of them immediately fell over dead, fluids gushing from their ruined bodies.
The survivors could only lay there, crippled and in pain, as more people slowly rose into the air. Invisible fingers seemed to pluck them from the ground – and then began ripping off their limbs, one at a time, like a child dissecting butterflies–
Rob dragged himself back to the present.
It had taken much less time than before to recognize what was happening. Now that he knew what to expect, experiencing the remnant souls' lives wasn't so different from the dreamlike quality of an Attunement vision. Although...realizing that he'd witnessed the end of a world preceding Elatra did cause his thoughts to hitch for a single moment.
Which was just enough for Kismet to forge a spear of mana, then send it plunging through Rob's eye, skull, and brain. Its tip was forged to shred anything it touched, no matter how durable or Resistant.
The god whooped with glee – only to wince as the HUMAN's sole reaction was a long, drawn-out sigh. With an air of exasperation, he reached up and yanked the divine spear free with a nauseating splorch.
His eye had been reduced to a seeping red mess. He closed its eyelid. When he opened it again, the orb within had already Regenerated, now sporting an unamused glare.
It was something of a unique moment. Mid-battle events didn't typically leave both combatants feeling disheartened. The all-powerful god was losing faith that he could ever hope to stop Rob's onslaught...
And the BERSERKER didn't know if he could justify continuing on like this. His body still felt like it was pulling itself apart; if anything, the sensation was growing more pronounced as their battle progressed. While Kismet would make a fatal mistake eventually, Rob couldn't guarantee that he would last long enough to capitalize on it.
Unless he followed Leveling High's advice and–
With a howl that shook the divine realms, Rob launched his stolen spear at Kismet. His aim was true, yet it sailed through empty air, the god's afterimage tauntingly fading away.
{Nine.}
Final chance.

--

Link to Part 2
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