5e kohler generators

DMMuse - Tools for D&D 5e

2016.12.27 23:36 LucidDion DMMuse - Tools for D&D 5e

Random generators and tools for D&D 5e.
[link]


2010.10.04 18:04 Greedfeed /r/Shadowrun: Where man meets magic and machine.

Welcome to /Shadowrun, chummer. Here at /Shadowrun we talk shop about all things in the shadows. Discussion is primarily aimed at exploring narratives found in the Sixth World. Mostly the pen and paper role playing game, but also the board games, video games, and literature of Shadowrun.
[link]


2010.12.27 16:41 serok42 Gamma World

This subreddit is for discussion of and about post-apocalyptic role=playing games with a strong focus on [Gamma World](https://en.wikipedia.org/wiki/Gamma_World), [Mutant Future](https://en.wikipedia.org/wiki/Mutant_Future) & [Metamorphosis Alpha](https://en.wikipedia.org/wiki/Metamorphosis_Alpha), in all of their incarnations.
[link]


2024.05.17 13:09 King_Lear69 Thoughts on the Cloakmaster Cycle novels series?

I recently finished reading the old cloakmaster cycle book series because I heard that Spelljammer was, "like DnD, but with airships," and I wanted to get into it, (for context, I started before 5e Spelljammer dropped. I wouldn't say I'm a slow reader, more like an "on-and-off reader.) About last week I finished the last book in the 6 part series, "The Ultimate Helm," and I just... I don't know, there are things I like and there are things I'm not too fond of, and I don't really think the series ever truly recaptures the feel of the first two books, but I also can't claim that I dislike how it all turned out either.
Like, I enjoy how in the end, the Spelljammer itself, Cerannon (think that's how you spell it, iirc) wasn't the godly weapon of mass destruction that everyone and their mother had been hyping it up to be for the past 5 books, and in true "unlockable character fashion" it feels as if the second Teldin gets his hands on the reins the Spelljammer is already doomed from the sheer might of the combined assault of all the different factions trying to beat each other to claim the spelljammer. I even like the implication that, although none of the main characters in Teldin's party are natives of Cerannon, that there were definitely whole generations of just normal ass civilians who presumably were born, raised and died on the spelljammer, as if it were some kinda living Gundam-esque side colony.
This is sorta why I don't really like the ending though, because in the end Teldin really did end up being the herald of the "Dark Times" for the people living on Cerannon's back, except in a way worse way than even the Beholder prophets could've ever imagined. In the end, it reads to me as if the Spelljammer basically insisted on dragging Teldin to it, so that Cerannon could become a sorta martyr, and atone for its survivor's guilt of its birth inadvertently taking out an entire crystal sphere that, by the way it sounds, was pretty much doomed anyway. All this at the cost of, potentially, the descendants of the very same people it would seem Cerannon is trying to "avenge." You could make the argument that this was simply Cerannon's, (and by extension the cloakmaster's,) destiny, but considering how it's stated several times that the spelljammer itself rebelled against Rommar's rule before he became The Fool, therefore implying that the spelljammer really does have enough of a freewill to do things like rebel against other cloakmasters and isn't entirely beholden to the power of ultimate helms, (although they can be used to temporarily subjugate it,) I'm just... not really buying the whole, "the sacrifice was its destiny," thing. The multivariate isn't really any safer now that every megalomaniac and their mother no longer have an alledged golden goose of godly mass destruction to chase, and in the epilogue its even stated that it's not the spelljammer's place to pay penance for the circumstances of its birth...
I don't know, is there something I'm missing? I feel like there must be because right as Teldin's going in for the swan dive into Ouyiaan's sun's husk there's an almost throwaway line that Jokarin and Mirak both had been imprisoned in the Spelljammer's Dark Tower the whole time. Mirak. The guy who Djan keeps swearing by in the prior book, "The Broken Sphere," as if he's some sorta god or ancestor patron of scholars, whole time he was just chilling in the Dark Tower and was even less of a threat than The Fool who was literally 1 tapped by his phylactry getting crushed. Is there somewhere I can read up on the implications of this and how Mirak ended up in there, or are the exact circumstances left intentionally vague for the sake of the GMs who wanted to weave their own lore for stuff like Mirak's eternal incarceration?
submitted by King_Lear69 to spelljammer [link] [comments]


2024.05.17 07:41 PeriodicallyIdiotic Debugging IPv6 Connectivity without v4 DNS server /w Fortinet 60F

Hey all,
If we need to punt this to homelab, or HomeNetworking - that is fine, but I think* it is applicable because some SOHOs will be using similar equipment to me and in researching this information, I wasn't able to figure out the configuration for my exact situation, a lot of this was trial and error, merging a lot of YouTube together.
So I have a pretty standard configuration (I feel like), DHCP v4 address, and request a /56 from my ISP (Spectrum, North Carolina).
Here is the configuration for my WAN interface:
fw # get system interface physical wan1 == [onboard] ==[wan1] mode: dhcp ip: xx.xx.xx.181 255.255.224.0 ipv6: xx:xx:xx:xx:xx:13ce:c80:5ad9/128 status: up speed: 1000Mbps (Duplex: full) FEC: none FEC_cap: none fw # 
Nothing terribly interesting there, getting a /128 from my upstream provider, and a v4 address within a /19 - sweet. No CGNAT. I request a /56 via a IAPD 5 prefix hint (ID = 5).
At work, we have a client wishing to deploy a v6 only network, pretty scary, I've only done BGP unnumbered, and considering that IPv6 knowledge, well.... So - I decided to throw it on my homelab, what's the worst that could happen.
Here is my WiFi subnet -- because who doesn't want to break their partners internet in the middle of a workday... hah. Anywho.
edit "internal5" set vdom "root" set ip 192.168.95.1 255.255.255.0 set allowaccess ping set type physical set alias "WiFi" set device-identification enable set lldp-reception enable set lldp-transmission enable set role lan set snmp-index 8 config ipv6 set ip6-address xx:xx:xx:cb06::/64 set ip6-allowaccess ping set ip6-send-adv enable config ip6-prefix-list edit xx:xx:xx:cb06::/64 set rdnss 2606:4700:4700::1001 set dnssl "home.mydomain.tld" next end end next 
Nothing crazy here, just intending on using SLAAC with Cloudflare (for now) as the DNS provider. I don't have a v6 DNS server deployed yet, moreso just working through some quirks I've noticed thus far and gaining overall familiarity. Not using DHCPv6 Server, as I didn't want to over-complicate things yet. While I would love to deploy the DHCPv6 server so I could stop assigning ::1, ::2, etc to my VMs that I want to transition to v6 and set AAAA DNS records, not in the cards for the homelab in the meantime. Internal DDNS (or whatever v6's equivalent's is) - will happen "soon".
So in hosts that are v4 and v6 enabled, this configuration works great. I can browse the web just fine, I can go to all of the major IPv6 tests and score close to perfect (enabling ICMP in firewall rules to my endpoints, just gives me some anxiety). The problem becomes then when I disable v4. I don't intend on running a native v6 network yet, but that time will come when most of us will be either using none of, or so little of v4 where it becomes a non-importnat focus in our day to days. I wanted to see what that looked like, so I disabled it on my workstation (Mac Mini running Mac OS v13.3.1 -- probably out of date but it's ~fine).
With that in mind, lets verify my routing table, and do some simple MTRs to verify I didn't break anything prior to disabling IPv4.
Mac-mini ~ % Mac-mini ~ % ping6 2606:4700:4700::1001 PING6(56=40+8+8 bytes) xx:xx:xx:cb06:15f3:f870:2674:1a74 2606:4700:4700::1001 16 bytes from 2606:4700:4700::1001, icmp_seq=0 hlim=55 time=26.306 ms ^C --- 2606:4700:4700::1001 ping6 statistics --- 1 packets transmitted, 1 packets received, 0.0% packet loss round-trip min/avg/max/std-dev = 26.306/26.306/26.306/0.000 ms Mac-mini ~ % Mac-mini ~ % ifconfig (filtered a bunch of noise, docker networks and such, etc) en1: flags=8863 mtu 1500 options=400 ether a4:83:e7:17:86:84 inet 192.168.95.11 netmask 0xffffff00 broadcast 192.168.95.255 inet6 fe80::44b:5ae1:60b0:ed7d%en1 prefixlen 64 secured scopeid 0x7 inet6 xx:xx:xx:cb06:103f:7bd8:9d7f:ea7a prefixlen 64 autoconf secured inet6 xx:xx:xx:cb06:15f3:f870:2674:1a74 prefixlen 64 autoconf temporary nd6 options=201 media: autoselect status: active (filtered a bunch of noise, docker networks and such, etc) Mac-mini ~ % netstat -nr Routing tables Internet: Destination Gateway Flags Netif Expire default 192.168.95.1 UGScg en1 127 127.0.0.1 UCS lo0 127.0.0.1 127.0.0.1 UH lo0 169.254 link#7 UCS en1 ! 192.168.95 link#7 UCS en1 ! 192.168.95.1/32 link#7 UCS en1 ! 192.168.95.1 4:d5:90:54:96:7b UHLWIir en1 1182 192.168.95.10 bc:d7:d4:5d:74:76 UHLWIi en1 1158 192.168.95.11/32 link#7 UCS en1 ! 192.168.95.13 fc:67:1f:51:39:a8 UHLWI en1 102 192.168.95.14 48:22:54:38:e9:c4 UHLWI en1 1169 192.168.95.16 e0:98:6:b3:4d:2 UHLWI en1 1197 192.168.95.17 8c:49:62:e0:2a:91 UHLWIi en1 1157 192.168.95.21 84:d:8e:4a:98:25 UHLWI en1 91 192.168.95.22 84:f3:eb:2c:b0:f8 UHLWI en1 91 192.168.95.255 ff:ff:ff:ff:ff:ff UHLWbI en1 ! 224.0.0/4 link#7 UmCS en1 ! 224.0.0.251 1:0:5e:0:0:fb UHmLWI en1 239.255.255.250 1:0:5e:7f:ff:fa UHmLWI en1 255.255.255.255/32 link#7 UCS en1 ! Internet6: Destination Gateway Flags Netif Expire default fe80::6d5:90ff:fe54:967b%en1 UGcg en1 default fe80::%utun0 UGcIg utun0 default fe80::%utun1 UGcIg utun1 default fe80::%utun2 UGcIg utun2 ::1 ::1 UHL lo0 xx:xx:xx:cb06::/64 link#7 UC en1 xx:xx:xx:cb06:103f:7bd8:9d7f:ea7a a4:83:e7:17:86:84 UHL lo0 xx:xx:xx:cb06:15f3:f870:2674:1a74 a4:83:e7:17:86:84 UHL lo0 fe80::%lo0/64 fe80::1%lo0 UcI lo0 Mac-mini ~ % Mac-mini ~ % cat /etc/resolv.conf # # macOS Notice # # This file is not consulted for DNS hostname resolution, address # resolution, or the DNS query routing mechanism used by most # processes on this system. # # To view the DNS configuration used by this system, use: # scutil --dns # # SEE ALSO # dns-sd(1), scutil(8) # # This file is automatically generated. # search lab.mydomain.tld nameserver 192.168.88.4 nameserver 192.168.88.3 Mac-mini ~ % Mac-mini ~ % scutil --dns grep 'nameserver' nameserver[0] : 2606:4700:4700::1001 nameserver[1] : 1.1.1.1 nameserver[2] : 8.8.4.4 nameserver[3] : 192.168.88.3 nameserver[4] : 192.168.88.4 nameserver[0] : 2606:4700:4700::1001 nameserver[1] : 1.1.1.1 nameserver[2] : 8.8.4.4 nameserver[3] : 192.168.88.3 nameserver[4] : 192.168.88.4 Mac-mini ~ % 
This configuration works perfectly, am able to ping Cloudflare's v6 address, in addition, get the IP obtained through SLAAC via curl commands.
Mac-mini ~ % curl icanhazip.com xx.xx.xx.181 Mac-mini ~ % curl ipv6.icanhazip.com xx:xx:xx:cb06:15f3:f870:2674:1a74 Mac-mini ~ % 
After killing v4 -- some really (imo) interesting things occur.
Mac-mini ~ % scutil --dns grep 'nameserver' nameserver[0] : 2606:4700:4700::1001 Mac-mini ~ % Mac-mini ~ % netstat -nr Routing tables Internet: Destination Gateway Flags Netif Expire 127 127.0.0.1 UCS lo0 127.0.0.1 127.0.0.1 UH lo0 224.0.0 link#1 UmCS lo0 Internet6: Destination Gateway Flags Netif Expire default fe80::6d5:90ff:fe54:967b%en1 UGcIg en1 default fe80::%utun0 UGcIg utun0 default fe80::%utun1 UGcIg utun1 default fe80::%utun2 UGcIg utun2 ::1 ::1 UHL lo0 xx:xx:xx:cb06::/64 link#7 UC en1 xx:xx:xx:cb06:103f:7bd8:9d7f:ea7a a4:83:e7:17:86:84 UHL lo0 xx:xx:xx:cb06:15f3:f870:2674:1a74 a4:83:e7:17:86:84 UHL lo0 fe80::%lo0/64 fe80::1%lo0 UcI lo0 Mac-mini ~ % 
So my default route does not change, it is still the link local address of (I assume the VLAN / SVI gateway) -- but potentially the AP, but anyway, I digress.
DNS does exist in "v6 Only" mode -- pointing at CloudFlare.
Anyway. Let's go deeper.
Mac-mini ~ % ping6 fe80::6d5:90ff:fe54:967 ping6: UDP connect: No route to host Mac-mini ~ % 
Interesting, cannot ping the link-local address of the remote peer. Let's go further by pinging the WiFi SVI IP address and Cloudflare itself.
Mac-mini ~ % ping6 xx:xx:xx:cb06::1 PING6(56=40+8+8 bytes) xx:xx:xx:cb06:15f3:f870:2674:1a74 xx:xx:xx:cb06::1 ^C --- xx:xx:xx:cb06::1 ping6 statistics --- 5 packets transmitted, 0 packets received, 100.0% packet loss Mac-mini ~ % Mac-mini ~ % ping6 2606:4700:4700::1001 ping6: UDP connect: No route to host Mac-mini ~ % 
IPv6 ping is allowed by policy to this VLAN.
For science, lets just re-enable IPv4, so it pulls an IP in the 192.168.95.0/24 range.
Mac-mini ~ % ping6 2606:4700:4700::6400 PING6(56=40+8+8 bytes) xx:xx:xx:cb06:15f3:f870:2674:1a74 2606:4700:4700::6400 16 bytes from 2606:4700:4700::6400, icmp_seq=0 hlim=55 time=27.685 ms 16 bytes from 2606:4700:4700::6400, icmp_seq=1 hlim=55 time=24.180 ms ^C --- 2606:4700:4700::6400 ping6 statistics --- 2 packets transmitted, 2 packets received, 0.0% packet loss round-trip min/avg/max/std-dev = 24.180/25.932/27.685/1.753 ms Mac-mini ~ % 
I am a bit lost here, disabling v4, conceptually doesn't seem like it could create problems, but I imagine you folks have more experience than me. Let me know what you think.
Anyone using Spectrum with a Fortinet firewall, don't even bother with the GUI, model your config on what I have, and/or look at these two awesome resources: https://weberblog.net/basic-ipv6-configuration-on-a-fortigate-firewall/ and https://www.youtube.com/watch?v=eq_eUqPWJwI
submitted by PeriodicallyIdiotic to ipv6 [link] [comments]


2024.05.17 01:48 VenturaLost Need help adding Creature Codex to Kobold Fightclub Plus, preview says its good, sources add in, but creatures do not get added

Repost: Original Deleted incorrect title
Figure this might be the best place to ask this.
So I like to use KoboldPlus Fightclub to generate my 5e encounters when my party inevitably does something I haven't predicted. The site is fantastic, I highly recommend it.
That being said, I created a google doc that should upload all of Creature Codex, into KPFC to use for generation, however the problem is it only uploads the source, but none of the monsters despite the preview showing it should work.
I'd be happy to provide any information that hasn't been put here already if anyone has any familiarity with uploading their own stuff.
Disclaimer: Using KPFC does not upload the actual book information to another website, it simply allows a calculator to use detailed information to craft encounters and only tells you which book/pages the monsters can be found in.
submitted by VenturaLost to DnD [link] [comments]


2024.05.16 23:51 Familiar_Delivery790 Talking Blossom plushie from 2000

Talking Blossom plushie from 2000 submitted by Familiar_Delivery790 to powerpuffgirls [link] [comments]


2024.05.15 17:14 100snakes50dogs [Online] [DND 5e] [Sunday 8AM CT] [LGBT Friendly] Experimental Megadungeon

Please take the time to read the following; if you don’t, you won’t be considered.
The Game
High in the Cloudfall mountains, the gate to a long forgotten civilization has been uncovered. The history of this ancient place has been lost to time, but the challenge carved into the surrounding rock makes two things clear:
Horrors await those brave or foolhardy enough to enter, and fortune awaits those clever and skilled enough to find their way back.
Now, people from around the Realm gather in the small frontier town hastily founded near the gate. Some seek to uncover the mysteries within, both past and present. Others see only an opportunity for wealth and power. And of course, some just want to test their mettle in the dungeon, which has become known as…
The Halls of Tymora!
The game will be combat and exploration heavy, but there will also be plenty of opportunities for roleplaying and intrigue, especially during downtime. Multiple factions are at play, including other groups of PCs. The dungeon itself is massive, high risk, and high reward. Character death is a very real possibility.
I’m looking for a group of 3-5 to delve this dungeon. Players should be familiar with Roll20 and basic 5e rules, outgoing, and just generally fun to play with.
All official classes, subclasses, and races are welcome. Homebrew is not allowed, but Unearthed Arcana is (generally) fine. Players will start at level 2, and are allowed one uncommon magic item. Stats are generated using standard array or point buy.
If you’re interested, or have any other questions, feel free to DM me.
submitted by 100snakes50dogs to lfg [link] [comments]


2024.05.15 12:42 ToxxyRayne Best Wisconsin restaurants for Burgers?

I'm always looking for good burgers! Personally my favorite was from Charcoal Inn in Sheboygan but they have since closed which was so unfortunate. That was a hidden gem that had locals flocking to it for generations. What's your reccomendation and why?
Here's some places I've tried that were pretty good: -Schulz's Restaurant, Sheboygan -Frankie's Pub and Grill, Sheboygan -Local Press Eatery, Sheboygan -Chester's Drive-In, Plymouth -The Horse and Plow, Kohler -Smiling Moose Saloon & Grill, Newton -Meat's Opera Haus, Saint Nazianz -Lates, Manitowoc - Bud Willman's Lunch, Manitowoc -Home Burger Bar, Appleton -Al's Hamburger, Green Bay
Show me what you got foodies!
submitted by ToxxyRayne to wisconsin [link] [comments]


2024.05.15 10:36 MafuLeTrekkie Made an edit of the rules to print

Made an edit of the rules to print
https://preview.redd.it/abfoceloxj0d1.png?width=1512&format=png&auto=webp&s=7034960bc148ffcf943bc7d10ed299124165f998
EDIT: Managed to fix the font issue, searchable options now available!
EDIT 2: Document is now hyperlinked.
Too Long Won't Read- I made a prettier version of the rules to print out with some small changes here and there.
While I really like this rule-set that was put out I wanted something that I could hand my players that wasn't just a bunch of text on pages. I also didn't care for a few of the formatting choices (keeping item descriptions and costs in one section, and their repair and crafting requirements in another for example). I have spent the last week going through and prettying up the rules with Vault Boy images from the games and some AI generated art as well as reformatted a lot of sections.
As I made this with an eye to printing it into an actual book the vast amount of changes have been in the formatting, primarily making the language more concise in order to fit sections of rules onto certain pages. A special eye was given to having both sides of a two page spread be relevant to each other as well, this lead to several full page art images being added as filler.
While few and far between there are some minor rule changes I made to suit my table you should be aware of if you want to print this out yourself:
  1. Power Armor Crafting has been changed so all suits take different materials, special equipment is needed, and Power Armor Chassis are now model specific(there is also a lore write up for different types of power armor to go along with this). Power armor stats have been tweaked as well.
  2. Climbing and Swimming. Maybe it is because my group doesn't play 5e, and I know the rules are based upon it, but we could not for the life of us figure out what was being described here so I wrote up new rules to fit what little we could glean from the original rule set.
  3. Syringe "Loader" variants are now locked into their variant at time of creation.
In addition to make the language in many sections more concise "missing" rules that are referenced are also included (Off-Balance, looking at you), and somethings are renamed so they point to the correct sections.
If you want to print this out I would recommend printing the cover separately and printing the "no cover" file so that the pages line up properly (if the page numbers are on the outside edge of the paper you printed it "correctly").
Enjoy, and my thanks to everyone who worked to put these rules together!
https://drive.google.com/drive/folders/1JgekYv__kAJohWg4EffSxzRsscOaFCKt?usp=sharing
submitted by MafuLeTrekkie to XPtoLevel3 [link] [comments]


2024.05.15 10:08 MafuLeTrekkie Made an edit of the rules to print

Made an edit of the rules to print
https://preview.redd.it/afc539obtj0d1.png?width=1512&format=png&auto=webp&s=cf2ed8ec7795719c243c7368197bcb6f77fea723
EDIT: Managed to fix the font issue, searchable options now available!
Edit 2: Document is now hyperlinked
Too Long Won't Read- I made a prettier version of the rules to print out with some small changes here and there.
While I really like this rule-set that was put out I wanted something that I could hand my players that wasn't just a bunch of text on pages. I also didn't care for a few of the formatting choices (keeping item descriptions and costs in one section, and their repair and crafting requirements in another for example). I have spent the last week going through and prettying up the rules with Vault Boy images from the games and some AI generated art as well as reformatted a lot of sections.
As I made this with an eye to printing it into an actual book the vast amount of changes have been in the formatting, primarily making the language more concise in order to fit sections of rules onto certain pages. A special eye was given to having both sides of a two page spread be relevant to each other as well, this lead to several full page art images being added as filler.
While few and far between there are some minor rule changes I made to suit my table you should be aware of if you want to print this out yourself, the largest being:
  1. Power Armor Crafting has been changed so all suits take different materials, special equipment is needed, and Power Armor Chassis are now model specific(there is also a lore write up for different types of power armor to go along with this). Power armor stats have been tweaked as well.
  2. Climbing and Swimming. Maybe it is because my group doesn't play 5e, and I know the rules are based upon it, but we could not for the life of us figure out what was being described here so I wrote up new rules to fit what little we could glean from the original rule set.
  3. Syringe "Loader" variants are now locked into their variant at time of creation.
In addition to make the language in many sections more concise "missing" rules that are referenced are also included (Off-Balance, looking at you), and somethings are renamed so they point to the correct sections.
If you want to print this out I would recommend printing the cover separately and printing the "no cover" file so that the pages line up properly (if the page numbers are on the outside edge of the paper you printed it "correctly").
Enjoy, and my thanks to everyone who worked to put these rules together!
https://drive.google.com/drive/folders/1JgekYv__kAJohWg4EffSxzRsscOaFCKt?usp=sharing
submitted by MafuLeTrekkie to arcanearcade [link] [comments]


2024.05.15 09:56 InsaneComicBooker Wizards...Nine? A proposal

UNMARKED SPOILERS BELOW, I will sadly go into spoiler territorry so often the post would look like a bad SCP Foundation article if I tried to black out every single one.
First thing I thought upon finding out about the Wizard Three in Sigil was to notice an opportunitty to include more iconic characters. As we learned more about their role I noticed several complaints about them. Like, "why are we having epic level NPCs relegating the work to mid-level party"? Or "isn't Tasha evil? What is she doing here?" Or "how the hell did Kas fool Tasha, who knows Mordekainen very well?". And so an idea to fix these issues all at once presented itself to me.
In this version of adventure, the PCs are summonned not by Wizard Three, but Wizard Nine. Nine iconic, high-level wizards or other magic users from across D&D worlds or even beyond. They were all summonned to Sigil, to each tap into one of Outer Planes of appriopriate aligment and channel that power into Wish, so the Will of the entire multiverse wishes of Vecna's death. You could even call it something like "Wish of All", make it some greatest magic avialable, maybe something you can only cast from Sigil. Once it fails, the wizards realize it means one of them must not be who they claim, but an imposter misaligned with their designated plane, possibly an agent of Vecna. So they immediatelly lock themselves in Sanctuary - only PCs can enter and leave because they weren't in the room during the casting. And every time they return with next piece of the Rod, they find Wizards in most disfunctional game of Among Us ever, often probably erupting into violence - this is nine geniuses working AGAINST each other as everyone suspects everyone. Obviously all these people are warded against all common means of discovering an impostor - Zone of Truth, mind-reading, etc - because you don't get to be this powerful of a Wizard without guarding all your secrets safer than national treasures.
Now, you could keep the original reveal, where Mordekainen is the imposter. If you do, I would advocate against bringing any magic users who know him, like Tasha, Elminster, Storm Silverhand or Dalamar the Dark. If you decide to change the imposter's identity, you can happily bring in some of them, but I would avoid those who know each other (so if you want Elminster, then no Mordekainen or Dalamar).
Evil characters can work with this group because of several reasons, which they should be open about. They may vary from "You think I don't realize Vecna is going to screw ME over alongside everyone else", through "uppity gods need to be put in their place, especially this one" to "I would love what the guy is promising to do to all creation, but I'm not bending my knee to NOBODY!".
Below is a list of proposed characters to use from as many worlds I could think of. I will be comign back to this post to add more names and more worlds with further research, potentially going even beyond strictly D&D settings. You ca drop your own suggestions, I will happily add them to the list with next edit. All requirements are that the character is able to cast 9th level spells, if you have any notes for potential DM willing to use them, please provide them as well.
Eberron - I noticed most of suggestions for Eberron are of evil variety, due to the setting's lack of high-level heroic NPCs (with two exceptions that cannot leave their seats of power), but we'll work with what we have
Exandria (Critical Role) - I noticed most Exandria characters don't reach this high level - even Circle of Brass from Calamity were level 15. However, I found two options to provide a bit of fanservice for any critters at your table, both Chaotic Good:
Krynn (Dragonlance)
Magic the Gathering - there are many worlds in this franchise, but they're often very shallow, so I will group this stuff together.
Mystara - one of my beloved classic worlds, poses an issue because it never conformed to classic 9-types aligment, isntead opting for lawful (defined as "altruistic") and chaotic ("selfish"). A rare exception, 2e book Glantri: Kingdom of Magic, was a big help here.
Oearth (Greyhawk)
Toril (Forgotten Realms)
Other - here I will put characters who somehow seem the only candidates from their respective worlds.
Domains of Dread (Ravenloft) - I put this one last because of unique use we could have out of Domains of Dread in this campaign. You see, we know that characters trapped in Demiplane of Dread cannot leave that easily, they need Dark Powers' permission. And Dark Powers are backing up Kas. In the comments u/Zahariel pointed out if wizards realize there is an imposter among them, Kas would fail all tests an archmage would easily pass. I have also seen multiple complaints how both main antagonists of this campaign - Vecna nad Kas - are absent from most of it, with many ideas being thrown around about having Kas as an active rival that competes for pieces of the Rod. It occured to me that he may play that role, while we still have an impostor - another character trapped in Demiplane of Dread could be working with Kas and the Dark Powers in exchange for their freedom. This way we could even allow PCs to sherlock holmes who the traitor is between collecting different pieces of the Rod, and still can have Kas show up with hordes of monsters to steal the Rod later. All that matters is they do not impersonate a character of the same aligment and wield strong magic on their own. Here are some candidates for this role:
That's for now, but rest assured, I shall be returning to this post to update it with more characters, potentially more campaign worlds even. Your suggestions whom to add are always welcome.
submitted by InsaneComicBooker to VecnaEveofRuin [link] [comments]


2024.05.15 07:22 TerribleSell2997 Synthetic Natural Gas Market is Dazzling Worldwide and Forecast to 2030

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submitted by TerribleSell2997 to Nim2908 [link] [comments]


2024.05.15 03:15 LuisRoncayolo DM advice: Improving Shadow of the Dragon Queen PRELUDE

After reading through most of the Dragonlance campaign for 5e called "Shadow of the Dragon Queen", here is my take in how to improve it substantially, so that DMs can run a much more interesting and deeper campaign in this awesome setting.
The campaign itself narrates very interesting and exciting events during the famed War of the Lance. This, in itself, makes this module worthy of your attention, because the adventure itself promises to be extremely memorable for you and for your players. If you include the wargame Warriors of Krynn to simulate the character's actions during battlefields, this module has the potential to be among the most enjoyable in the life of any DnD player or DM.
But as written, the module suffers from a very naïve worldview, especially regarding NPCs and the society they inhabit. At times it feels more like a California countryside plot, rather than a Medieval wartime setting. There's no feudalism, there's practically zero religion and cult, there's poor representation of an agrarian economy, a superficial take on warfare, preventing this module from actually fulfilling all its potential. If you add some real-life medievalism, this campaign will rock any table. And I believe your players deserve it.
Also, as an RPG campaign, it also suffers from severe railroading. It assumes that players will always do what key NPCs tell them to do. This will make for a hard time to any DM who's running a table of active and creative players wanting to explore. This is also easily fixed by adding medievalism to the setting, generating conflicts that would do for interesting quests, where players get to decide what side to support. As written, this campaign assumes that the world is simply waiting for the villains and the heroes to show up to write history. There's nothing happening in the towns before you visit, making the whole setting look shallow, and nothing would be farther from the truth. Dragonlance is amazing, and it needs to be treated with creative respect.
I want to write a series of posts offering the community my personal take on the campaign and the setting. I hope this helps you develop your own ideas in a constructive way. Let us begin.
The SETTING.
The book itself offers an introduction to the setting in 33 pages which include a lot of space dedicated to (really good) art. It's well written and gives you a general idea of the world of Krynn, its gods, its most remarkable factions and some of its history. Although it's a good introduction, it won't be enough if your really want to delve deeper into the setting. Dragonlance.fandom.com is a good place to start to improve your adventure's lore, and if you're not into reading too much, that website summarizes a lot of content that you want to include as you run your campaign.
Another suggestion I have is to search for the publications for 3.5e of Dungeons and Dragons, easily accessible at Internet Archive. I mean particularly the 2003 "Dragonlance Campaign Setting" by Weis & Perrin, and the 2004 "Dragonlance: War of the Lance" sourcebook by Hickman, Weis & Chambers. I have a theory that Wizards of the Coast is not planning to publish any more books on the Dragonlance setting itself because these are already great sourcebooks for Krynn. Yes, they are for 3.5e, however, they're mostly lore, so they apply just the same to 5e without fear of contradiction. Even more, there are rules there that you want to include in your campaign, like the influence the three moons of Krynn have on arcane magic users. Nothing of the sort is presented in the Shadow of the Dragon Queen book, and it would be a shame that such a special feature of Dragonlance, as the influence of the three moons on magic users, would go unnoticed in your campaign. Details such as these will be the ones making your campaign stand out from the volumes published on Forgotten Realms.
Finally, if you want to go all-in, hardcore, and nuclear, you can always search for the novels, especially the ones dedicated to the War of the Lance. Yet this is for those who enjoy reading fantasy novels. There are above a hundred Dragonlance novels, so this decision may actually change your life for the better. Reading novels ain't an easy habit in our Social Media times.
The PRELUDES
I want to close this post by making a comment on an interesting idea presented in Shadow of the Dragon Queen. It offers three quests presented as preludes to the adventure, yet not an integral part of the adventure's main narrative. The way I see it, this was a lost opportunity, because as quests, they are very weak, to the point of insignificance. However, what the try to convey is very important, and shouldn't be left behind.
The idea (I think) the publishers had was to offer some quick events for a session zero in which the DM wants to introduce some special elements relevant for the setting. I first ran scenario zero of Warrior of Krynn as part of session zero, and I included into the narrative the NPC Ispin Greenshield as the characters' mentor. Given that the first chapter of this adventure deals with Ispin's funeral, who is supposed to be an important NPC in the characters' lives, I rather introduced him alive during a session to generate the rapport to make his eventual funeral more meaningful.
Then, rather than running the preludes like mini quests, I presented my players with full grown quests that took more than session zero, and expanded to include sessions one AND two. Let me summarize them to you:
a) Prelude #1: Broken Silence: maybe you don't know, but a BIG THING in the Dragonlance setting is a historical period where the gods departed from the world after a worldwide cataclysm. As a consequence, there is NO divine magic. Zero. This messes with the rules system indeed, and at first I myself resisted the idea. But there's a catch. During the War of the Lance the gods of Krynn return, and divine magic slowly comes back to clerics, druids, paladins, etc. This prelude addresses that, by putting any divine magic user right in the action where they recover their powers. But by doing it in hurried way, the Dragonlance feeling of despair because the gods left Krynn is totally ignored, and the return of the gods become an unremarkable event. You want to make it remarkable. I had a conversation with the player playing a cleric, telling him of the various theories about what happened to the gods: some believe the gods never existed, that the history books are forgeries, and they are plain atheists; others that the gods presented in the history books are false gods, and new ones had to be found (this is the sect called The Seekers); whereas the established churches were separated in two theological camps: the first one, led by the establishment, taught that the time of the gods is past, and what's left are their teachings, which the different churches must protect. This is a moralistic understanding of religion. The second camp, led by mystics within religious organizations state that the gods did not depart, but remain hidden until they arrive once again according to some revelations. This is a more eschatological understanding of religion, a popularizing opinion given rumors of miracles happening in pilgrimage sites, as well as angel sightings. I introduced my cleric in a train of pilgrims walking up a slope to a place where rumors say miracles had happened. They're attacked by bandits, and many civilian NPCs are slayed in combat, to the evident frustration of the cleric character who can't summon healing magic. However, as he arrived to the top of the hill, he sees an angel coming down from haven, in the most Old Testament fashion possible, speaking to him about the return of the gods, and his choosing to spread the word of Mishakal, the goddess of healing. Then he heals the wounded. This scene was powerful. I could tell from the player's reaction to it. And it was made possible because I made him go through combat situation in which he could not cast spells (and a previous one during session zero, after playing scenario zero of Warriors of Krynn).
b) Prelude #2: Eye in the Sky: another crucial element in Dragonlance is that arcane magic is strictly regulated by an organization of wizards called the Mages of High Sorcery, divided in three main orders related to each of Krynn's three moons. The way I see it, this transnational organization is a kind of medieval Catholic church. You don't want them to pass without a trace in your campaign. They are big and influential. This prelude aims at giving the arcane users at your table some flavor of what this important organization means to them. The quest's setting is mystical and mysterious, so make sure you add your personal touch to make it memorable, especially if you do some great wizard NPC interpretation. But the challenge itself is just throwing some dice, without much thinking by the player. I came up with a quick game in which the colors of the three moons danced around a circular space, and the player had to bet on a particular configuration of colors, before his character could jump over them, tracing a path to a key in the center. I had planned a three part combat in which the player had to select what threat to confront: a lion, a cobra or a (magical) fox, but time ran out and I could not implement it, unfortunately. Bottom line here is try to come up with a more interesting challenge for your table's wizard or sorcerer in which Krynn's lore is learned by your players.
c) Prelude #3: Scales of War. This short scene in which the characters find a survivor from a caravan attacked on the road is too short and too small to present the campaign main monsters, the draconids. You want to create a much more challenging and narratively interesting scenario. Here I delved into a little bit of warfare reality. As written, the red dragon army (it should actually be the blue dragon army according to previous lore) is making a swing maneuver over the northern shore of the Vingaard river, before attacking the village of Vogler, and block the city of Kalaman (their final objective) from commerce up the river. The book doesn't present it in this military terms, but I do because it would be what makes military sense just by looking at the map of the region that comes with the campaign. Now, unless we want to believe that there is only one village in hundreds of miles around, the marching of this army SHOULD create some havoc in quite a lot of peasant communities. This creates refugees, as people flee from their homes to escape the invaders (I created a county in the region map to help build a credible plot, in the shire surrounding river Lastlarch, just for the purpose of burning it down and create the refugee crisis). I ran this prelude in a crossroad inn where the players found each other on their way to Vogler, invited by their friend Ispin to celebrate his birthday (I drafted this letter and printed it as a player handout). While in the inn, celebrating the cleric's revelation and divine magic, a dozen refugees rush into the inn seeking shelter. As the characters aid the refugees, the hooded draconids show up and surround the inn. In the ensuing combat, the monsters are unhooded, and the true sinister nature of the invaders is revealed, as the inn is set on fire and they have evacuate everyone while fighting off the enemy. This was my approach. Create a memorable scene. Don't just stay with the book as written.
CONCLUSION
In further posts I will elaborate on the further changes I implemented to this module so that it moves from good to awesome. I will be elaborating the reason why I changed it the way I did. Feel free to disagree with me and propose your own vision for this campaign.
Bear in mind, no module should ever be run as written. As the DM, you are expected to pepper it with your own voice. Otherwise, you would only be an operator rather than a narrator, and experienced players can tell.
Have a great game!
submitted by LuisRoncayolo to DnD [link] [comments]


2024.05.14 22:53 Nemius1337 [5e][Friday 7:30 PM EST][Ongoing Game][Online] She is the Ancient- A Curse of Strahd remake

Hello, I am currently looking for one or two more players for my ongoing Curse of Strahd game on Fridays at 7:30 PM EST. This is a retelling or remake of Curse of Strahd where Strahd is now a Countess as well as other changes. The basic campaign structure will be the same.
Although this is a heavily modified campaign of Curse of Strahd there will still be many horror elements such as body horror, psychological horror, blood, and human sacrifice. Playable races are limited to humanoid, non monster races. Such as humans, elves, dwarves, half elves, dragonborn, and half orcs. Ravenloft races will also be accepted. Characters cannot have the evil alignment.
Grim Hollow Steinhardt's subclasses are allowed.
Game Format: DnD 5e Campaign
Homebrew: Per DM approval
Ability Score Generation: Standard Array, or Point buy.
Time: Biweekly, next session Friday, May 24, 2024 7:30 PM Eastern Time
Current Party Level: 4
VTT: Roll20
Voice Chat: Discord
The party is currently on the way to the town of Vallaki. Your character can either be from Borovia or from outside of Borovia. If from Borovia, please do research on the people of Borovia and backgrounds that would make sense for the setting.
Combat will be challenging and character death a real possibility.
Currently the group consists of:
Coillege of the Apocalypse Bard
Celestial Warlock
Light Cleric
Oath of the Crown Paladin
If interested please fill out this short form and I will reach out as soon as possible.
https://forms.gle/1N5fBEAXbQ5bH2AP6
submitted by Nemius1337 to lfg [link] [comments]


2024.05.14 17:32 alphariusomega123 I'm so sick of people's stupid nerfs to Superman that's why I'm making this post (long post).

I'm so sick of people's stupid nerfs to Superman that's why I'm making this post (long post).
Were Kryptonians only planet busters in the Post Crisis?
Short answer absolutely not, long answer: let's explain this false belief.
This post arises because, among other things, in several blogs and YouTube channels and tik tokThis is a very common myth. It is often mistakenly believed that Superman is a hero who is only limited to protecting the Earth and who moves on planetary scales, but the truth is that in the more than 80 years of the character's history, he has traveled to all kinds of places both within their own universe as well as outside it, and even outside their multiverse. The same can be applied to his cousin Kara.
Without going any further, since the beginning of the 90s, DC's own writers have declared that Superman's adventures move on a cosmic scale, putting at risk not only the fate of the world, but often that of the galaxy or even the universe. So the idea of Superman as someone limited to saving Metropolis and little else is wrong., it is stated that in DC's post-crisis continuity, Superman and the rest of the Kryptonians who escape from him only possess a destructive power that reaches planetary (or multi planetary) at its maximum.
which is absolutely false and we'll see because, although this publication will be focused for the moment on the post-crisis, I will also make one for the new 52 that is also nerfed horribly.
Without further ado let's get started.
1) "SUPERMAN TENDS TO MOVE AT PLANETARY SCALES":
This is a very common myth. It is often mistakenly believed that Superman is a hero who is only limited to protecting the Earth and who moves on planetary scales, but the truth is that in the more than 80 years of the character's history, he has traveled to all kinds of places both within their own universe as well as outside it, and even outside their multiverse. The same can be applied to his cousin Kara.
Without going any further, since the beginning of the 90s, DC's own writers have declared that Superman's adventures move on a cosmic scale, putting at risk not only the fate of the world, but often that of the galaxy or even the universe. So the idea of ​​Superman as someone limited to saving Metropolis and little else is wrong.
https://imgur.com/a/8t9bwdj
2) "KRYPTONIANS HAVE A DIFFICULT DESTROYING PLANETS":
If there is one thing that has been consistent throughout the Post Crisis period, it is how Kryptonians like Superman or Supergirl can achieve planet-level feats quite casually. Let's review some examples:
  • In just his first year as a superhero, Superman took down a monster with the strength of a planet in one fell swoop.
https://imgur.com/a/Q84cIqS
-According to Batman at the end of the Emperor Joker arc, Superman could juggle planets if he wanted to.
https://imgur.com/a/NDLoiZC
  • A Kryptonian teenager who has absorbed a modicum of yellow sunlight can easily tear a planet in two in a tantrum, according to Superman.
https://imgur.com/a/sjk1FAE
  • Even after being without sunlight for an extended period, Superman is still capable of destroying a planet with a mere leap.
https://imgur.com/a/KsXhMXT
  • Superman destroyed multiple stars in the Galactic Golem dimension without problems and also withstood the explosion of the dimension that housed them.
https://imgur.com/a/N5VxIzF
  • Both Supergirl and Superman emerged unscathed from the Kryptonite explosion on New Krypton, and the former was at the epicenter of the planet's explosion.
https://imgur.com/a/vVuxFPn
-Superman dragged the weight of the Earth, the Moon and a spaceship and it has also been said that he could move the Earth if he wanted to.
https://imgur.com/a/YxIUAa7
https://imgur.com/a/cBdlBp0
  • It was also said that Superman is among the beings capable of moving a planet with one hand
https://imgur.com/a/4tvlIff
...among other examples. So it is illogical to think that his limit is there.
3) "SUPERMAN NEEDED HELP TO MOVE THE EARTH AND THE MOON":
Not really. This happened on three occasions, and all three have a context behind them:
  • The first occurred in JLA #75. In this, the sorceress Gamemnae had previously killed the entire Justice League, reducing them to mere ghosts/skeletons that were not even a mere shadow of her original power. After this, Gamemnae would release all the water she had accumulated into space, altering the Earth's orbit, so the League would have to keep the planet in its orbit (and not move it, as people think). Even after being resurrected, the League was in a deplorable state, with Superman having to stop to absorb solar energy and even then he was not at his full power.
https://imgur.com/a/PQmQZa6
https://imgur.com/a/0XQsICz
https://imgur.com/a/5eEnSWH
  • The second took place in Justice League of America #29. Here Superman and Green Lantern are not moving the Earth (again), but fighting to keep it in its orbit (again) against the powerful gravitational pulse of Starbreaker, who was dragging it towards the Sun. Starbreaker is so powerful that it can drag entire galactic clusters with that same pulse and it was also becoming more and more powerful thanks to the negative emotions of the planet. And if this were not enough, Starbreaker had previously weakened Superman with red sun energy.
https://imgur.com/a/Uwr58Ig
https://imgur.com/a/77Mirm9
https://imgur.com/a/mgGFkJe
https://imgur.com/a/3UKvISM
  • The third and last was in JLA #58. The League had to do an extremely complicated maneuver with the Moon, dragging it as quickly as possible into the Earth's atmosphere to bring oxygen to the Moon and fill it with fire (all at high speeds), removing it at the last second. Not just move it. So it stands to reason that they would want as many hands on the task as possible. They were also quite injured and tired and subsequently suffered even more blows from the White Martians.
https://imgur.com/a/7hZ06Fh
https://imgur.com/a/cEY374Q
https://imgur.com/a/R8zvdVo
As we can see, the evidence normally used to claim that Superman needs help moving celestial bodies is not such, and even one of them, far from being a demerit, is in fact a remarkable feat against someone very powerful.
4) "BRAINIAC CLAIMED AT THE END OF OWAW THAT SUPERMAN DID NOT HAVE THE POWER TO MOVE A PLANET":
This is heavily taken out of context. What Brainiac-13 claimed was that Superman did not have the power to move HIS planet away from him, referring to the War World, which Brainiac had taken control of. This distinction is not mere semantics, since Brainiac-13 has just absorbed the universal energies of Imperiex with which he wanted to cause a new Big Bang that would destroy the current universe and replace it with another. These energies were going to allow Brainiac-13 to remodel the entire universe to his whim.
https://imgur.com/a/SBbc4lI
https://imgur.com/a/CgW145M
https://imgur.com/a/S6QhtCF
That Superman needed to overload himself with solar energy to face such an enemy is not strange if we take this into account. So managing to move the War World against Brainiac's will is a very high-level feat for Superman, not a demerit. Let's remember that Superman could not destroy the War World, because if he did this he would automatically activate Imperiex's Big Bang and destroy the universe.
https://imgur.com/a/uplJ0rD
https://imgur.com/a/uplJ0rD
5) "SUPERMAN WAS KNOWN BY A PLANETARY ATTACK AND A MOON EXPLOSION":
Once again we find two extremely decontextualized situations. Let's analyze them:
  • The first occurred in Superman/Batman #4. In this instance, we see how Hawkman supposedly knocks out Superman after hitting him with the claw of Horus, which extracted his power from the Earth's magnetic core. Said claw was a magical weapon, as Hawkman himself implies when asking Superman if he thinks he and Batman believe they invented castling.
https://imgur.com/a/maES4Y9
And Superman is vulnerable to magic, as we all know and as mentioned in the same instance, which makes this attack that much more devastating. But also in the next instance we discover that Superman and Batman allowed themselves to be captured to take them to Luthor, making Hawkman and Captain Marvel believe that they had defeated them. Which disproves that Superman was actually knocked out by Horus' claw.
https://imgur.com/a/hIs6WU6
https://imgur.com/a/E4cNnap
  • The second occurred in Justice League of America #30. Here, an 81-trillion-ton shadowy moon was approaching the solar system at 7,614,000 km/h, which would trigger a mass extinction event whether the moon impacted or not; so they needed to pulverize it, not simply destroy it. To accomplish this, Superman punches the moon with a fist of infinite mass, accelerating as close to the speed of light as possible with the intention of gathering enough mass to destroy the moon completely without causing danger to Earth.
https://imgur.com/a/UoT1tYs
https://imgur.com/a/fw4IedY
I don't know Superman's weight, but according to the DC wiki he weighs 107 kg (they don't cite sources). Accelerating at 0.99 c, that's 5.86x1019 Joules. The figure Batman gives for the moon's mass is incorrect, but assuming he's right, that would be 1.8x1026 Joules. Multiplying both energies, the result is an explosion of 1.06x1046 Joules or solar system. But if we use the real mass of the moon, it generated 1.43x1032 Joules, which multiplied by Superman's energy gives a result of 8.3x1051 Joules, well into the solar system+.
https://dc.fandom.com/wiki/Superman_(Clark_Kent)
https://www.wolframalpha.com/input?i=relativistic+kinetic+energy&assumption=%7B%22F%22%2C+%22KineticEnergyRelativistic%22%2C+%22m%22%7D+-%3E%22107+kg%22&assumption=%7B%22FS%22%7D+-%3E+%7B%7B%22KineticEnergyRelativistic%22%2C+%22K%22%7D%7D&assumption=%7B%22C%22%2C+%22relativistic+kinetic+energy%22%7D+-%3E+%7B%22Formula%22%7D&assumption=%7B%22F%22%2C+%22KineticEnergyRelativistic%22%2C+%22v%22%7D+-%3E%220.99+c%22&lang=es
https://www.wolframalpha.com/input?i=kinetic+energy&assumption=%7B%22C%22%2C+%22kinetic+energy%22%7D+-%3E+%7B%22Formula%22%7D&assumption=%7B%22F%22%2C+%22KineticEnergy%22%2C+%22m%22%7D+-%3E%2281000000000+t%22&assumption=%7B%22FS%22%7D+-%3E+%7B%7B%22KineticEnergy%22%2C+%22K%22%7D%7D&assumption=%7B%22F%22%2C+%22KineticEnergy%22%2C+%22v%22%7D+-%3E%227614000+km%2Fh+%22&lang=es
https://www.wolframalpha.com/input?i=kinetic+energy&assumption=%7B%22C%22%2C+%22kinetic+energy%22%7D+-%3E+%7B%22Formula%22%7D&assumption=%7B%22F%22%2C+%22KineticEnergy%22%2C+%22m%22%7D+-%3E%226.4%C3%9710%5E19+kg%22&assumption=%7B%22FS%22%7D+-%3E+%7B%7B%22KineticEnergy%22%2C+%22K%22%7D%7D&assumption=%7B%22F%22%2C+%22KineticEnergy%22%2C+%22v%22%7D+-%3E%227614000+km%2Fh%22&lang=es
So this is indeed another feat that far exceeds the planet level. It is also interesting to mention that the substance of the creator of said moon (Shadow Thief) is an apparently infinite dimension and that with that same power, Starbreaker was able to fight and defeat Dharma, who kept two universes together.
https://imgur.com/a/uelOSzz
https://imgur.com/a/lkuv9cX
6) FREQUENT REFUTATIONS TO SUPERIOR EXPLOITS:
Faced with the constant exposure of feats above the planet level (like the ones here), a series of preeminent refutations usually arise to try to disprove them, often dishonestly distorting the context of the original scene to give it a completely different meaning. These are the most common:
6.1) "The Nebula Man is not a living universe, because his size is not that of one"
A: Just because Neh-Buh-Loh is human-sized on the outside does not negate that it is a universe on the inside. In the same scan already shown from Seven Soldiers: Frankenstein, it is said that he is a sentient and mobile mass of malleable super-matter, indicating that his universe is scalable to his size; and in fact, in JLA: Classified (same story in which he confronts Superman), we are also shown its nature as a sentient universe and the Justice League traveling inside it (from which they come and go through boom tubes). ).
https://imgur.com/a/qFpZ23a
https://imgur.com/a/GYDphjd
https://imgur.com/a/wXWHUcS
In fact, in the aforementioned Seven Soldiers, it is revealed to us that if it were not for the Ultramarine Corps, Neh-Buh-Loh would have already grown to replace the current universe. This is therefore the same case as the Galactic Golem, which on the outside barely measured several meters, but on the inside it was a vast dimension with many planets and stars.
https://imgur.com/a/Qflwyo5
https://imgur.com/a/7wB5Zys
https://imgur.com/a/CJSPuN0
6.2) "Absorbing energy to vaporize half a galaxy does not count as resistance, it is a hax"
A: It's not just about the act of absorbing energy. In the same comic it is mentioned how said energy was anti-sunlight, that is, harmful to Superman. In fact, we are clearly shown Superman being damaged by said energy and Batman and Martian Manhunter initially believed that Superman had died trying to absorb it. So it's clearly scalable to the physical attributes of it.
https://imgur.com/a/jTizZ8h
https://imgur.com/a/1XBq9Ce
https://imgur.com/a/Y9gY9SE
6.3) "Superman did not move the Mageddon, he was just trying to free himself from the chains that held him while it tortured him"
A: Martian Manhunter himself explicitly mentions that Superman was turning the wheels of Mageddon. This is later confirmed, where Martian explains how Superman is now one of the components of the machine and is using his strength. On the other hand, if Superman was just being held against his will, there would be little point in him breaking the chains so easily when Batman managed to snap him out of the trance the Mageddon kept him in.
https://imgur.com/a/6P1uXbz
https://imgur.com/a/2IRf9Ps
https://imgur.com/a/jTizZ8h
6.4) "There is no mental limiter. Superman has been defeated on previous occasions and even died against Doomsday"
A: The limiter is subconscious, not conscious. Superman can't choose when he stops using it. At least not until he completed his training with Mongul. It is important to clarify that it is mentioned that his fight against Doomsday was the only time where he was able to free himself from the limiter.
https://imgur.com/a/GeFw1SQ
https://imgur.com/a/bFYi4tb
6.5) "The universal black hole was a dream, Superman wakes up in the following pages"
A: This is half true. Sure enough, Superman wakes up from the "sleep" in the following pages. However, just before that, Death clarifies the event as something real and explains that it took place within a plane where mind and matter intersect to shape dreams and turn them into reality. Let us also remember that in DC, dreams give birth to new universes, so it matters little even if we take what happened as a literal dream.
https://imgur.com/a/1l9YagO
https://imgur.com/a/fhE2MMw
6.6) "Superman did not receive the Suneater explosion, in fact, he had to escape from it"
A: This, on the other hand, is a complete lie. Superman received the explosion, as we can see in the panel; What he had to escape from was a cloud of red solar radiation born as a result, which Jonathan mentions would have incinerated him (not killed him) if it had reached him; Well, as we all know, red sunlight weakens Superman and deprives him of his powers. In fact, Superman had previously received several bursts of red solar radiation, making this feat even more impressive.
https://imgur.com/a/Ff1c327
https://imgur.com/a/Ff1c327
https://imgur.com/a/M72EsPn
6.7) "The solar system that Superman moved was barely the size of buildings while he moved it"
A: The solar system had not yet reached the size it would have according to the scale of our universe, but that does not mean that its mass was proportional to its size. The system was adjusting to the new scale from its microscopic size, since it was originally from a compressed universe. Therefore, its mass was equal to that of a real one, evidenced by the mention that very soon the gravity of its star was going to destroy Metropolis. If he didn't have it, he wouldn't be able to generate such a gravitational field, being so small.
https://imgur.com/a/v35zZ8G
https://imgur.com/a/v35zZ8G
6.8) "In the same story, it is mentioned that his best hits barely destroy planets"
A: And where exactly is it mentioned that those were his best shots? 🤔 Because in fact, it is implied that these were casual.
https://imgur.com/a/BQ4crIz
6.9) "The Void Hound did not destroy all those star systems at once. Furthermore, it is only mentioned that those systems died"
A: Nowhere in the story is such a thing stated or even hinted at. In fact, the mention that the Void Hound was only tested once suggests that it destroyed all of those systems with a single attack. Regarding the other, the mention is accompanied with images of celestial bodies being destroyed, which makes it extremely unlikely that by "killing them" they were not referring to the fact that they were destroyed.
https://imgur.com/a/emjfscA
https://imgur.com/a/emjfscA
6.10) "Superman only covered the Mnemon fissure before it broke free, and he also had to get help from John Stewart because it was too much for him"
A: Under the pretext that covering the fissure was not a feat of strength, it makes no sense to argue that he needed John Stewart's help to keep it closed. In any case, Superman himself mentions that he was enduring "unimaginable" pressure to keep his hands closed. Regarding it being "too much for him", this was due to the visions that the Mnemon sent to Superman, with the aim of driving him crazy and making him release his grip on him.
https://imgur.com/a/Wk4YuSz
https://imgur.com/a/GA04Vi4
As for John Stewart's "help," it simply consisted of acting as a backup for Superman (in case his hands opened) and creating the construct of a magnet to generate an electromagnetic field strong enough to reduce the pressure of the Mnemon enough that Superman could safely release it and throw it into a wormhole.
https://imgur.com/a/ZwFuBAz
https://imgur.com/a/0nGPfTo
6.11) "Resisting the explosion of the La Fuente wall was an outlier, since it is a structure superior to the multiverse"
A: Superman only had to resist a tiny portion of the wall's destruction. Specifically, the one he had right in front of him. He couldn't do it all either, even if he wanted to. Since the Source Wall is a pan-dimensional structure that surrounds all of existence, the only way Superman could take all the destruction from it would be by being omnipresent throughout the multiverse. This does not mean that it is a great feat, since a mere breach is enough to destroy a universe.
https://imgur.com/a/vsBBg06
6.12) "That Orion has a power comparable to the Big Bang is hyperbole"
A: We know that it is not hyperbole because emanations of Orion have feats of a similar level, such as containing an explosion that was going to destroy the universe at a quantum level, fighting against a god that was going to destroy the universe and defeating him (along with Superman, btw), killing an emanation of Darkseid that became one with the universe, contributing the energy to destroy the universe from the anti-life equation, etc.
https://imgur.com/a/ahiiHL2
https://imgur.com/a/u0CpFm9
https://imgur.com/a/hATcdrI
https://imgur.com/a/CprsHWy
https://imgur.com/a/3R8tsvj
https://imgur.com/a/lNiMVkI
CONCLUSIONS:
As we can see based on all this, it makes no sense to believe that Kryptonians who have been absorbing sunlight from a yellow sun are only planetary (or multi-planetary) in attack power, at least as far as Superman and Supergirl are concerned. it means. The opposite has been proven in countless instances, and the evidence in all of them is that destroying planets is only a small fraction of these characters' true destructive potential. Therefore, to affirm that this is its limit or that the many feats that exceed this level are outliers is to speak without any type of foundation.
submitted by alphariusomega123 to PowerScaling [link] [comments]


2024.05.14 16:37 rancas141 Fairly New to Solo Gaming... Some Questions

Greetings all! This may be long so beware...
I've been playing TTRPGs for a bit now. I started with DnD 3.5/Pathfinder and then a bit of 4e. Cut my DMing teeth on 5e. Ran a fair amount of Curse of Storage until COVID. I discovered the OSR right about the same time and fell in love. I was also trying to find a way to create my own flavored of 5e and realized that wasn't what I needed it to be.
I've since played games of OSR, LotFP, Mork Borg, Aliens, Troika!, Forbidden Psalm, and Forbidden Lands.
I've also been creating my own hack (Falchion) that started as a hack of LotFP/OSE, then Mork Borg, but now has settled on For idden Lands and the YZE with some things that I like from OSE thrown in for a more complete game.
I love hexcrawling and dungeon crawling. I love making dungeon maps. I love procedural generation. I love survival. I love Hack'n Slash Conan style battle!
My setting is inspired by equal parts Conan/hyborea, Final Fantasy 1-7, 9, 11-12, and 14, Soulsborne, Castlevania, 1980's fantasy movies like Labyrinth/Dark Crystal/Legend, and retro video games like Faxanadu, manga like berserk, and the American Midwest and the Ozarks.
Awhile back, to get used to the flow of my mechanics (with an earlier build based on Mork Borg) i decided to play solo, which is something I have always wanted to do.
I had a lot of fun! But journaling seemed to slow things way way down.
I tried bullet point style, but maybe I was keeping track of too much info?
I lost my journal, but I believe I was tracking every roll, success, and point of damage.
Maybe I have gone too far?
I was thinking maybe I should shoot for those actual play novelisation that are popular in Japan. Like what Record of Loss Wars was based off of.
Does anyone have any experience with this?
I am steadily working up this final ruleset so that my wife and I can do a hexcrawl and explore the Known World of Goan of the Kaletarian Empire while we are on vacation at her family's cabin in two weeks.
Thanks for any info!
submitted by rancas141 to Solo_Roleplaying [link] [comments]


2024.05.13 23:50 Spartabrave Kingmaker: A Game of Thrones in Brevoy [5e][Discord][ERP]

Kingmaker: A Game of Thrones in Brevoy
System: Dungeons & Dragons 5e
Format: Discord Text pbp
No. of Players: 5
[Notice: This is a 18+ campaign. It contains NSFW and adult elements.]

The same message has appeared on bounty boards and in taverns across Brevoy.
HEROES WANTED!
Those able of body and brave of heart are invited to the mansion of Lady Jamandi Aldori, Swordlord & Chief Defender of Restov, to embark on an expedition into the Stolen Lands.
Bandits and monsters have been allowed to infest our southern borders for far too long. Those selected will be divided into groups and given a charter to reopen old trade routes and secure the surrounding territory. The brave-hearted mercenaries and adventurers who choose to take on this quest will face unimaginable danger, but whomever succeeds shall receive honor, glory, and a noble title granting dominion over the lands they've claimed to pass on their children.

For generations, the Stolen Lands have spanned the southern border of Brevoy. Many attempts have been made to settle them, but to date, none have succeeded, making these 35,000 square miles of wilderness the largest swath of unclaimed land in the entire region. As tensions mount in Brevoy, one ambitious swordlord hopes to change that fact.
Lady Jamandi Aldori is issuing charters to several groups of adventurers, sending them south into the Stolen Lands to reopen old trade routes and defeat the bandits and monsters who have made them too dangerous to use. By sending free agents south, this swordlord of Rostland hopes to alter the political balance of power in Brevoy without sacrificing her own position or forces. Yet, as with most complex and brilliant plans, the future holds plenty of opportunities for disaster.
"When you play the game of thrones, you win or you die. There is no middle ground."
Hello! I'm a longtime DM and a huge fan of A Song of Ice & Fire. I'm looking to run a campaign that's heavily influenced by the series I hold so dear. If you're a casual fan who's only seen Game of Thrones or House or the Dragon, you're more than welcome! The main things I'm looking for here are quality roleplay and enthusiasm. If you've got that, I promise we can have a good game together.
"Winter is coming."
Kingmaker is an Adventure Path originally designed by Paizo for the Pathfinder RPG but has been converted to be compatible with the 5th edition D&D ruleset. I'm taking so serious liberties with it but the bones of the adventure remain the same. Kingmaker is a high fantasy campaign that thrusts the player characters into a unique situation of building their own kingdom and carving out their own niche upon the world. You may be a scion of a lesser branch of the great families with ambitions that can't be hindered by your place in the succession. You could be a commoner whose witnessed your humble community suffer at the hands of the lawless bandits pillaging the countryside and will take on this great challenge so your family can live free. Perhaps you are a bastard child of a powerful figure and now seek to carve out your own kingdom knowing that you stand to inherit nothing you don't build for yourself.
"When the snows fall and the white winds blow, the lone wolf dies but the pack survives."
I've got a couple of expectations for the characters that will be brought into the adventure. I am looking for characters with reasons to have a desire to venture into hostile territory and work as a team to build a kingdom. Good or evil doesn't matter but chaos doesn't serve to further the group. So, no chaotic alignment will be allowed. This is not the campaign for chaotic evil players looking to betray the other players, loners or free-spirited vagabonds.
"Backstabbing doesn't prepare you for a fight, and that's all the realm is now. Backstabbing and scheming and arse-licking and money-grubbing."
Political intrigue is a pillar of the series inspiring this and a big part of my plans, but in order to keep charisma from being everyone's primary stat I will be using a reputation system to even the playing field when dealing with individuals of consequence. In certain circles, a knight renowned for their honor and bravery is going to be as respected and influential, if not more, as a traditional face will be anywhere else. I think this will do a lot to allow the party to have a proper balance of classes with no one feeling handicapped in the social aspects.
"Let me give you some counsel, bastard. Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armor yourself in it, and it will never be used to hurt you."
You may have noticed the tag, and the catch is: This is an adult only game, featuring erotic roleplay where characters can engage in sexual activities with no fade-to-black, etc. Lewd events, plans, consequences, and more are all on the table in this campaign. If you've watched either of the shows on HBO, this probably isn't much of a surprise to you. I'd like to be clear that just because it's on the table, this game will not become a raunchy, never ending orgy. There is usually meaning behind how sex is used in the series and that's what I'm looking to emulate.
"Distrusting me was the wisest thing you've done since you climbed off your horse."
GRRM often uses the intimate scenes to peel back layers to a character. Sometimes to paint them in a different light, other times to drive them further into the role he wishes to present them to the reader in. Some examples would be Tyrion's lingering trauma and emotional vulnerability, driving him to purchase the closest thing he believes he can have to real love being a way to earn Tyrion the reader's sympathy. Contrast that with Cersei's narcissism making her seek lovers, she can view as idealized male versions of herself, the only match worthy in her deranged mind. Or how Littlefinger justifies his pitiless ambition, being something forced on him by a cruel and unfair world that's kept him and his one true love apart by no fault of their own.
"Love is the death of duty."
PCs are encouraged to find and nurture romantic relationships with other characters or NPCs. Weddings are considered the truest way of sealing alliances, after all. Beyond the love lives of the characters, there are many other scenarios. A corrupt noble might be willing to trade information to carry on an affair on their spouse. A sex scandal could undermine the legitimacy of a claimant in a contested succession. Barbarian raiders may attack a village under your protection and take the women as slaves. Spies might attempt to seduce you in order to secure a position in your court and feed information to a rival house. A neighboring tyrant might earn your ire when reports of him abusing his authority to take advantage of an unfortunate captive or innocent reaches you.
"The things I do for love."
Because I'm sure it needs to be said. ERP will not be my main focus while running this; it may or may not even happen on my end. I'll already be responsible for the story, so trying to match everyone's taste in smut on top of that might be biting off more than I can chew. That being said, I'm all for your characters sharing a tent during the long weeks of adventuring because I think a good amount of sexual tension adds player investment and fun to the story. While I'm not promising anything, I'm not firmly ruling things out on my end either. You all could charm your way into a few NPC's pants to loosen a secret from their lips or secure a favor down the road. You might decide to blow your coins on prostitutes while visiting the capital. If the scene serves the story (or I'm just feeling horny that day), I may indulge you! Just wanted to make sure you're aware that just because I am open to ERP does not mean I'm making a commitment to provide it to everyone, expecting all players to take part in it, or putting it ahead of the actual campaign in any capacity.
"There are no other men like me. Only me."
If it's not apparent by now, I'm very serious about making this game something great. I love the ASOIAF books; I love the adventure path; I love the cRPG, and I desperately want to do justice by all three influences. Expect a bit of gritty realism and tragedy in this story. Your triumphs will be hard fought. Your holdings will face constant peril. Your enemies will always be lurking with their knives out for the moment you drop your guard. However, the rewards for your success in this campaign are unlike any other. I truly don't think there is another adventure that matches the sense of accomplishment that comes from taking a stretch of hostile wilderness and carving your own thriving kingdom from it.
"Power resides where men believe it resides. No more and no less."
A little bit on my approach to DMing this. I plan on running this very differently from traditional D&D 5e. Combat is obviously what the system does the most of, but if you've ever watched GoT or HotD you'd see the main characters don't draw their swords all that often. In fact, a lot of the main cast never have their own fight scenes. I like this less is more approach a great deal and think it'll bring a lot to the pbp experience. Outside of encounters with a named enemy, I won't be using initiative. This is so the RP isn't held up by any individual's schedule. I'll also be utilizing the minion rule from 4e where all the monsters have 1 HP. Their AC remains the same, so if you have trouble hitting them, the danger remains but low damage rolls won't cause encounters to drag unnecessarily.
"Hard truths cut both ways."
Matching the tone of the books this campaign is inspired by will take collaboration. I want the heroes of this story to have lives that involve more than their swords and spells. If you’re just looking to roleplay a non-stop fantasy porno, this isn't the game for you. But if you are interested in writing a character who is enriched by getting to explore their desires, be influenced by lusts, make compromises out of attraction, and maybe even experience heartbreak if their trust and affection wound up in the wrong hands-- then you're exactly who I'm looking for!
"If I do not press my claim, my claim will be forgotten. I will not become a page in someone else's history book."
If you can't be bothered to respond to the RP for days at a time, I'm going to kick you out! Plain and simple. I won't be reaching out. I won't be constantly giving you reminders. There will be no stoppages for you to get your shit together. It's a big world, and I'm not going to hesitate to find someone else interested in actively participating in the adventure if you go ghost. I understand that IRL always comes first, so if you have the common courtesy to reach out and explain your circumstances that prevent you from putting together a couple paragraphs every day, then I will still be replacing you, but I will move your character out of the story for you to pick up later on when you can. If you can't manage to let me know what's going on, then I'm just going to forget about you and move right along so everyone else can continue the fun!
"I have a tender spot in my heart for cripples, bastards and broken things."
My plan is to be pretty rules-light with this campaign since while I run a lot of D&D, I haven't run that many text games. I'm still confident I can handle it, but I'm just throwing it out there in case there are bumps along the road. If you're more experienced in the pbp arena than I am, I'd greatly appreciate your advice as things are coming together. We will be using dndbeyond and the standard discord bots. In my experience, these games work a lot better when the story is put above mechanics, so keeping things to PHB races and PHB/XgtE subclasses. If you're looking to do some awesome game-breaker build you've theory crafted for months. This may not be the game for it. I don't plan on meticulously tracking things to make sure you get your sentinel feat trigger each turn.
“Oh, my sweet summer child, what do you know about fear?”
Alright! That's my pitch. Sorry you had to read all that, but hopefully you're still interested and can see I don't have a problem handing out paragraphs, so this game ought to be in good hands. I look forward to reading your applications and will be leaving the form open for the next week while I work on the discord server.
“The night is dark and full of terrors.”
I'll looking forward to playing with you. As well as hopefully some fun debates about who we're rooting for in HotD season 2 as it airs.
The application link is down below! I'm going to leave it open for a week so folks don't miss out. I will be checking it regularly, so if I find a bunch of folks I like over the first couple days, I'll reach out to them, but I'm sure we all know how these sorts of games go. People may drop out or prove unreachable, so even if you're not someone who hears back from me immediately, we might be writing together soon!
The Stolen Lands await you!
https://forms.gle/bnmHsUt2Qmq5D1jK8
“There is only one god, and His name is Death. And there is only one thing we say to Death: 'not today'.”
submitted by Spartabrave to pbp [link] [comments]


2024.05.13 23:12 therock-20 Augmentative & Alternative Communication: Supporting Children and Adults 5th

By David R. Beukelma
The authoritative text on augmentative and alternative communication, this classic bestseller is now in its fifth edition―revised and updated for a new generation of SLPs, teachers, occupational therapists, and other professionals in clinical and educational settings. Partnering with a team of distinguished contributors, renowned experts David Beukelman and Janice Light deliver today's most comprehensive, up-to-date introduction to AAC interventions and technologies for children and adults with complex communication needs. Future service providers will get in-depth coverage of essential AAC topics, enhanced by helpful study questions, valuable perspectives from people who use AAC, and case examples that illustrate key principles.
https://www.etextbook4u.com/product-page/augmentative-and-alternative-communication-supporting-childr-5e-97816812530
submitted by therock-20 to Digitclass [link] [comments]


2024.05.13 20:38 AmbitiousSpirit7710 Need help with a mesh for Fluent


https://preview.redd.it/epvpz259n80d1.png?width=1371&format=png&auto=webp&s=4e9f3f1737662425b9063ad24fe0ade849ba1fec
https://preview.redd.it/fmvz0059n80d1.png?width=517&format=png&auto=webp&s=0f17489c499f5c152a41e2e2097a3f873488979d
submitted by AmbitiousSpirit7710 to ANSYS [link] [comments]


2024.05.13 18:04 Iestwyn Rules-lite, low-prep games?

Yesterday, I asked about GM-easy games. I got a lot of great suggestions, but a lot of people wanted more detail on what exactly I meant. I decided to start a new thread instead of trying to keep track of a couple dozen different conversations - hopefully this also helps anyone else interested in similar topics.
So these are the characteristics I'm looking for:
Any suggestions? Thanks in advance!
submitted by Iestwyn to rpg [link] [comments]


2024.05.13 14:24 Iyovi Chupacabracon X: D&D Adventurers League Highlights

Chupacabracon X: D&D Adventurers League Highlights
https://preview.redd.it/4hsxiflrs60d1.png?width=1600&format=png&auto=webp&s=cc6c291b271b43d4899916fae4112f341c5f6f0e
Hark adventurers! It's Chupacabracon this weekend (May 17-19), and we’re putting the call out for any brave souls willing to test their might and mettle against the macabre forces that threaten the peace and sanity of the Forgotten Realms. Check out our D&D Adventurers League Events Schedule!
Adventurers League allows you to create a character at levels 1 or 5, and we’ll have pre-generated characters available!
Here's a taste of what's going down:
  • New to D&D 5e or Adventurers League? A little rusty? Check out our beginner-friendly adventures: “The Peculiar Case of the Selptan Felines” & the two-part adventure under Thentia (“Beneath the Surface/Those That Dwell Beneath” & “The Dreaming Relic”).
  • This is the year of eldritch horrors, can you expose the shadowy entities stirring in the dark cracks of reality, hatching sinister plots? And, once you do, can you end them once and for all? You’re certainly welcome to try:
    • Shelter from a sudden storm in the very normal hamlet in “Vacant
    • Investigate the mining village that has suddenly gone silent in “The Only Way To Be Sure
    • Get to the bottom of that nagging feeling in the back of your mind that lately something just isn’t right in “The Hystero
    • Face the source of the foul taint that has begun permeating the planes; face whatever lurks beyond “The Rifts of Madness
  • Looking for something of a more lighthearted nature? Celebrate the Wild Monster Capture Festival! Tame wild monsters and team up with them in honorable combat in “To Be the Very Best.”
  • Want the best of both worlds? Infiltrate the gruesome menagerie that a mind flayer mastermind has called into conference by embracing “The Monster Within” yourself.
  • You can also follow a cohesive story line over several game sessions. Check out the Bleeding Gate Trilogy (for characters lvs. 5-10) or the Dreamers Trilogy (for characters lvs. 11-16)! Unearth the truth behind recent disappearances in the city of Emudomier or around the rebuilding Phlan, respectively. (Each module can also be played as a stand-alone adventure).
  • Finally, if you’re an AL veteran looking for some of that elusive Tier 4 play, check out “A Convergence of Gods.”
You can purchase a weekend badge or day pass to the convention through our website or on site at the registration desk.
We're a nonprofit, and proceeds benefit the Extra Life Foundation. We wholeheartedly appreciate your support!
(Questions or comments? Feel free to reply, reach out through DM, or send an email to [organizedplay@chupacabracon.com](mailto:organizedplay@chupacabracon.com) c: )
https://preview.redd.it/pz6vr1sss60d1.png?width=1521&format=png&auto=webp&s=e8a99fcaa6b105d60b943f922113953fa7ba1f69
submitted by Iyovi to sanmarcos [link] [comments]


2024.05.13 14:21 Iyovi Chupacabracon X: D&D Adventurers League Highlights

https://preview.redd.it/twt3bhb2s60d1.png?width=1600&format=png&auto=webp&s=a5603126afa939606e18edffb0d6c07eebb22956
Hark adventurers! It's Chupacabracon this weekend (May 17-19), and we’re putting the call out for any brave souls willing to test their might and mettle against the macabre forces that threaten the peace and sanity of the Forgotten Realms. Check out our D&D Adventurers League Events Schedule!
Adventurers League allows you to create a character at levels 1 or 5, and we’ll have pre-generated characters available!
Here's a taste of what's going down:
You can purchase a weekend badge or day pass to the convention through our website or on site at the registration desk.
We're a nonprofit, and proceeds benefit the Extra Life Foundation. We wholeheartedly appreciate your support!
(Questions or comments? Feel free to reply, reach out through DM, or send an email to [organizedplay@chupacabracon.com](mailto:organizedplay@chupacabracon.com) c: )

https://preview.redd.it/x3f5tl84s60d1.png?width=1521&format=png&auto=webp&s=41790649aa3ab313ecee41837d91f0b51b5c323a
submitted by Iyovi to AustinRP [link] [comments]


2024.05.13 14:20 Iyovi Chupacabracon X: D&D Adventurers League Highlights

Chupacabracon X: D&D Adventurers League Highlights
https://preview.redd.it/g8oibvw3040d1.png?width=1600&format=png&auto=webp&s=395ba7bf71dfed28ea31690d4299b64654a1ca87
Hark adventurers! It's Chupacabracon this weekend (May 17-19), and we’re putting the call out for any brave souls willing to test their might and mettle against the macabre forces that threaten the peace and sanity of the Forgotten Realms. Check out our D&D Adventurers League Events Schedule!
Adventurers League allows you to create a character at levels 1 or 5, and we’ll have pre-generated characters available!
Here's a taste of what's going down:
  • New to D&D 5e or Adventurers League? A little rusty? Check out our beginner-friendly adventures: “The Peculiar Case of the Selptan Felines” & the two-part adventure under Thentia (“Beneath the Surface/Those That Dwell Beneath” & “The Dreaming Relic”).
  • This is the year of eldritch horrors, can you expose the shadowy entities stirring in the dark cracks of reality, hatching sinister plots? And, once you do, can you end them once and for all? You’re certainly welcome to try:
    • Shelter from a sudden storm in the very normal hamlet in “Vacant
    • Investigate the mining village that has suddenly gone silent in “The Only Way To Be Sure
    • Get to the bottom of that nagging feeling in the back of your mind that lately something just isn’t right in “The Hystero
    • Face the source of the foul taint that has begun permeating the planes; face whatever lurks beyond “The Rifts of Madness
  • Looking for something of a more lighthearted nature? Celebrate the Wild Monster Capture Festival! Tame wild monsters and team up with them in honorable combat in “To Be the Very Best.”
  • Want the best of both worlds? Infiltrate the gruesome menagerie that a mind flayer mastermind has called into conference by embracing “The Monster Within” yourself.
  • You can also follow a cohesive story line over several game sessions. Check out the Bleeding Gate Trilogy (for characters lvs. 5-10) or the Dreamers Trilogy (for characters lvs. 11-16)! Unearth the truth behind recent disappearances in the city of Emudomier or around the rebuilding Phlan, respectively. (Each module can also be played as a stand-alone adventure).
  • Finally, if you’re an AL veteran looking for some of that elusive Tier 4 play, check out “A Convergence of Gods.”
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2024.05.13 13:51 DaemonSaDiavlo [Online][Alien][Other][Weekly] Looking for 3-4 Players to play the Alien TTRPG Saturdays 10:30 AM - 2:30 PM EST

Good evening! Or morning/afternoon depending on your time zone. You can call me Dae, and I am a 34 year old DM looking to recruit 2-3 players for a game using the Alien TTRPG published by Free League. I already have two players, and would like to find a solid group of people who are not only interested in tackling the introductory scenario, Hope’s Last Day, but running through all 3 cinematic Scenarios (Chariot of the Gods, Destroyer of Worlds & Heart of Darkness) that make up the Draconis Strain trilogy.
You might be wondering at this point how familiar one must be with both the system and the setting to apply. Mechanically, it's 100% fine to have no experience with Alien or any Free League TTRPGS. Its also fine if you are an expert, and have already played or run these scenarios (so long as you can enjoy it and not spoil the surprises for anyone else). The rules are quite light, same with any of the Year Zero systems published by Free League, and very easy to learn. Having seen at least the original Alien and Aliens is nearly essential for anyone interested in the game, as the rules and tone directly follow what was established in them. What is unique about Alien, and the scenarios that I wish to run, is that they are run using a set of guidance from within the game going for what the publishers describe as a ‘cinematic’ feel.
Pulling directly from the core rules, cinematic play is described as follows:
A Cinematic scenario emulates the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. Conflict between player characters is likely, and you are not all expected to survive. In fact, most of your PCs probably won’t live to see the end of the scenario.
The scenarios nail the feeling of the franchise. Horror, desperation, anxiety and dread run rampant as your characters will attempt to survive a terrifying situation thrust upon them. All while trying to accomplish their own personal agendas which may place them at odds with each other. This mode is not designed with players creating their own characters in mind, but rather assuming the role of one of the pre-generated characters and breathing life into them, following the agenda assigned and really making them their own.
The initial scenario I would like to play, Hope’s Last Day, shouldn’t take longer than one session. It will be a great way to learn the rules and for people to familiarize themselves with the group and setting. The 3 following scenarios will all likely take 3-7 sessions each, as they are substantially longer and more fleshed out.
Quick Game Bullet Points
When it comes to my style of DMing, I would like to think that I am well rounded and player focused. I have run long term games in 3.5E, 5E, Pathfinder 1E & 2E, SW EDGE, World of Darkness and several games using various cortex systems. My emphasis has been, and always will be, on player enjoyment. To me the players are the main characters of the story and deserve to be elevated as such. The tales I tell always attempt to treat the players and their characters as a focal point. I'd like to think that over the years of running games I've found the right balance of preparing material for sessions and being able to create and tell a story on the fly for when things go off the rail.
I do want to emphasize that this is a horror TTRPG. Blood, guts, and terrifying spectacles abound. If you are not comfortable with body horror, extreme violence, and the fraying of ones sanity this might not be the game for you. Similarly, the game in its cinematic mode has a very high lethality. This is expected and something all should be prepared for (death of a PC doesn’t mean the end of your role either, as there are plenty of NPCS just waiting in the wings for just such an occasion).
It's integral to the success of these stories that you engage with them. These are not designed for the sandbox style of gameplay. Players who are resistant to engaging with horror, who simply want to stay in their cabins and avoid any and all risk, will not do well. Knowing that there is a line between character reluctance (“Damn Yutani corpo bloodsucker. I’ll investigate the site but I better be paid a fortune for it”) and player reluctance will be a vital component to having a good time. Like any good horror movie, you need to accept that your characters will routinely be thrust into situations of high danger. Its all part of the story and the fun.
I'll be leaving the questionnaire open until either I find the players I am looking for.
EDIT
Full, thank you!
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