Identify abiotic and biotic games

r/macgaming

2010.03.03 23:02 ReaverXai r/macgaming

The home for gaming on Mac machines! Here you will find resources, information, and a great community of gamers.
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2015.03.08 06:16 SelesnyaMage Local Multiplayer Games

This community is for those who play, create, and bring awareness to those who love local multiplayer games—which are video games that are played on one system (console or computer) among multiple players, either single or split-screen.
[link]


2010.01.05 04:34 A place for gamers who also happen to be women, probably

A delightfully polarizing term for women who game. This is a community space for ladies to hang out, talk about gaming, and game together. We also discuss topics around women in geek culture and debrief about experiences that occur as a result of their gender. Or you know, just post some bad ass makeup tutorials inspired by video games. We like that stuff here! Folks of all genders and identities welcome to join discussions here! FAQ -https://www.reddit.com/GirlGamers/wiki/index
[link]


2024.05.20 02:32 beautifulanarchy I just hosted my first AI murder mystery party.

I’m building an AI to create and host a murder mystery party.I had my first playtest of an entirely AI-generated murder mystery.
However, the information below is useful for anyone hosting a murder mystery.
tl;dr: It went pretty well, given that it was 100% generated by AI, but there is still much room for improvement.
How I did it:
  1. I picked a theme: “Fancy Dress, Marina, Portage Bay, Rainy Day, Roaring 1920s”
  2. I invited people.
  3. 2 hours before the event, I generated characters and a mystery for the group with just the theme.
  4. I manually texted everyone their character description with relationships.
  5. After introductions and a little mingling, I text everyone their role: victim, murder, and suspect.
  6. I also texted the suspect’s clues and objectives.
  7. Then, one person was seen how the murder was discovered.
  8. The victim became the detective.
  9. The mystery ended when the detective made the final accusation after everyone else’s choice.
What went well:
  1. Three people couldn’t come at the last minute, so I generated a murder mystery for the group hours before the event.
  2. It took ~5 minutes to generate the murder mystery in a single shot.
  3. The clues did help prompt them to solve the mystery.
  4. It wasn't obvious who caused the murder. This was my biggest concern. They didn't identify the murderer, but they did identify the murder method.
What didn’t go well:
  1. It generates cool fake names, but sometimes, they are hard to remember. People wanted the option to keep real names to make it easier to remember. Name tags would have helped, too.
  2. Sometimes, details, including the clues, were too ambiguous. I think this partially prevented them from identifying the murderer.
  3. The motive is the most egregious in terms of being ambiguous. Was the final motive for the murder: “This secret, related to his dishonorable discharge under the guise of heroism, if revealed by Vivienne amidst her ambition to prove herself in her father's business, would not only ruin Charles but also disgrace him beyond recovery.”
  4. The motive they came up with was more interesting than the one generated by the AI.
  5. The event could have had more instructions about the phases and what to expect. Some of the clues about the characters were surprising. It could have been a feature had it been explained that they might need to improvise.
  6. I didn’t give the detective or the murderer any more information. The murderer didn’t even know why they killed the victim. Giving them the method and motive would have given them information that helped them evade detection.
  7. It was good to show the murderers how they covered their tracks and include those as red herrings in people’s clue sets.
  8. It was weird to have someone other than the victim explain the murder.
  9. The murder also happened after the event, causing a confusing discontinuity.
  10. Overall, there could have just been more instructions on how to announce the murder: turn off the lights, scream, etc.
  11. Dripping the clues throughout the event to keep the mystery progressing.
  12. They liked the idea of objectives for characters who might interfere with solving the murder, but the actual objectives were too vague.
Useful Feedback:
  1. They liked the idea of letting the guests customize their character, even getting the opportunity to set their involvement.
  2. Another idea was to make sure it generated a reason for everyone at the party to murder the victim, to make the red herrings better.
I’m going to continue to focus on improving the generator. If you want to get involved, let me know. I’m seeking a game/prompt designer to help me improve the generations.
While I’m building, it’s free to use and generate murder mysteries. I think it generates, on average, a C+ murder mystery, but with some human intervention, it could be turned into an A+ murder mystery. All I ask is that you let me know how you improved it ;)
https://aimysteryparty.com
submitted by beautifulanarchy to rpg [link] [comments]


2024.05.20 02:23 NotSoSlimShady1001 The Spirit of a Predator - Chapter 25: An Open Door

[ First / Previous ]
Memory Transcription Subject: Hileen, Krakotl Fugitive Recovery Agent
Date [standardized human time]: November 28th, 2136
It'd been a while since I sat in Marlig's office for a talk face-to-face. Given the agency's secluded location at the edge of the downtown region, it was a chore to drop by when it wasn't for business, but I'd deemed the matter at hand to be worth my time.
I passed by Nampi at her desk on my way to the door and she gave me a coy glare as I carried on. Trying to ignore her risible ear waggle, I turned the corner to the door with my boss’s name painted on the glass panel where I could hear the frantic crumpling of paper.
Quietly, I entered Marlig's office without prompt as I knew he hated to be spooked by knocking. My mentor was surprisingly spry for a bird at his age, sorting through papers with one wing and an eye while using his talons with the other to set away the papers he had splayed out.
“Hileen!” he chirped. “Glad you could make it in today. I was just finishing up my paperwork. Take a seat.”
It was always nice to hear him drop the professional motif for a more grandfatherly attitude when speaking in person. I did as he suggested and took a seat while he grumbled to himself over the sorting. My eye caught a few of the old contracts he was rifling through and saw that some dated back to his days as an agent.
Eventually, he left some sitting out as he sequestered the rest back into their files, sorted by a dichotomy that only he and Nampi could comprehend fully. He motioned with a wing for me to peruse and I turned the first one to face me to find it was my first contract, signed by me in a sloppy fashion. “This takes me back a couple of years.”
“Slick bastard thought he could get away on a forklift but you showed him! Certainly more exciting than my first day!”
“Mm-hmm. And it was when I nearly got impaled that you had the idea to commission all of us utility vests.”
He chuckled, “I really should’ve done so sooner. Cuts and scratches were already a risk, but a forklift was a new one!”
I flipped through the pages of each report, finding that Marlig's notes were filled with praises of my work. There were highs and lows, but I was flattered to find that the grizzled krakotl held my performance in such high regard.
Flawless interception!” read one footnote about me catching a runner. “Couldn't have done it better myself!
Marlig waited patiently as I browsed quickly through each page, realizing more and more how the notes also marked improvements in my work. How I found it easier to talk down a rowdy client, or apprehend them in the case that they were beyond helping on my part. Flowery language plastered most pages with him fawning over my work as a doting father would to his prodigal child.
The trend took a sharp turn as the notes became fewer and more critical the closer the dates reached to the present. I brushed the others aside with a wing to peruse the final paper. “And this…”
“Is Tac. Your latest contract. The most recent in a line of declining performance since the interview. This has become a pattern, Hileen, and its consequences are beginning to reach beyond yourself. Paji and Vesek resigned recently for personal reasons, which leaves us even less hands on deck than before. That's four people to cover the entire municipal region, and maybe even beyond, should needs arise. Three, if we include this little probation I have you on.”
“What was I supposed to do? Marlig, these ‘jobs’ you've got us working on overstep the contracts we were signed on with. Our job is to make sure people obey their court-mandated duties, not drag them off to the facilities ourselves!”
“... So the trip we took to the facilities did bother you.”
A sigh clicked in my throat as he reminded me. “Is that what happens to the people we take in, Marlig? Is that what would've happened to your wife?”
His feathers ruffled.
“That's what happens to those who are too dangerous to the general public to be left roaming free. Not everyone we deal with winds up there, but everyone can be subject to it. Miskela sued for her exoneration and proved in court that she was not diseased. I brought you there to show you how it helps the people, but I see now that it was a mistake. I understand why you were so perturbed, really, but it's how things have been for centuries. It's how we've protected ourselves from the dangers out there.”
“You were willing to let Barsul be interned there, too.”
Marlig flinched and sighed as he swept the papers towards himself once I'd signaled I was done. He turned one eye to me while he sorted them.
“There's no room for favoritism, girl. I negotiated for him to be allowed to walk free, and look where that got me. That boy - your neighbor - suffered the consequences of my nepotism. So too would the girl, had nobody intervened.”
“Like Richard.”
“The human, yes. Or you. Or the police. Where does this sudden obsession with humans come from, anyway? I get notifications of you talking about the acceptance of them all the time on forums.”
“Does it even need explaining?”
“Well, I guess not, no, but it's certainly an about-face from the way you used to talk about them with me beforehand.”
“People can change, for better or worse. Which one I fall under remains to be seen.”
Marlig stroked at the plumage on his neck as he finished his sorting. “I hope it's the former, for your sake. Was there any reason you came to talk, or were you just checking that I hadn't gone senile?”
“Well, I was hoping to borrow your secretary for the evening.”
He perked up while his eyes narrowed and he laced his fingers together with curiosity. “You… want to spend an evening with Nampi?”
“It's not what you're insinuating, but yes.”
“I was insinuating nothing,” he warbled coyly. “Go ahead and take her, and make sure to split the bill at dinner.”
“Pain-in-the-ass geezer. I'll keep in touch if your friend causes any more trouble.”
“Keep in touch regardless. Miskela and I get lonely in our old age,” he called back. “Take care.”
I stepped out into the hallway and turned toward the desk where I could hear the secretary's claws tapping furtively at her keyboard. Nampi sat silently with her ears and tail in a relaxed position that implied a bored demeanor. There was barely any response as I stood before her, waiting politely for her acknowledgment that never came.
Hesitantly, I cleared my throat.
An ear raised in acknowledgement, but her focus remained on the screen of her computer. “Mhm?”
“Do you…?”
Her ear rotated toward me, though she still maintained a passive attitude as she continued to glare mindlessly at the monitor.
“Are you free this evening?”
“Well, I'm quite booked, I believe. Why do you ask?”
I was surprised at her curt, dry tone. She hadn't spoken with me like this since we first got to know one another.
“Well,” I started. “I realized something. Every time we went out, whether it was clubbing, or dinner, or even walking around the parks, you always footed the bill. And so…”
Slowly, her other ear perked up and I saw her keystrokes slow down as she listened in.
“I wanted to return the favor?”
Her lips smacked as she opened her mouth, though paused before she spoke. “How could you possibly do that?”
“With a little gesture of friendship.”
Nampi's horizontal pupil turned up toward me and her tail twitched.
I continued, “So that belt you're wearing? It's the same belt you've worn since we first met. And I know you're the pragmatic type who'd never spend a credit more than she needs to, except for all the times you do"- her ears twitched in indignance -"I wanted to see about getting you a little something… extra?”
Her paws raised from the keyboard and she leaned in, resting her snout on her palms. “Go on.”
The bubbly venlil's tail sold out her collected facade as it twitched with anticipation. She was cornered and she didn't even know it yet.
“Well, I found just the place on the other side of town where we can start. It's a place almost as rich and indulgent as yourself.”
“The Platinum Paw? I mean3”
Her ears folded back in embarrassment as she cracked. She wasn't cut out for acting anyway.
“So that's what it's called! Jeez, I couldn't for the life of me figure out what it was called. Now what do you say? We go over there and find you something nice—”
I hadn’t even finished my thought before Nampi had grabbed her bag and was out the door, giving me a playful tail flick that said come and get me.

The place I suggested was in a shopping center on the opposite side of town, though easily accessible because of its proximity to the transport rails. Nampi had insisted on grabbing something to eat beforehand and so now gleefully bit into a bundle of stalks that had been “grilled” as explained from the food truck we'd stopped at.
Her tail flicked back and forth with her usual enthusiasm as we entered the massive complex of stores. The roofless plan allowed the natural, orange sun to flood the upper levels while artificial lighting illuminated the ground level wherever the light couldn't reach.
The place was built in the last decade by the previous City Magister in a bid for popularity, though ultimately for naught as he would lose the vote following a scandal involving an iftali priestess and a carved bar of soap. I had to say that despite being sick in the head, he sure had a great sense of decor.
Nampi snacked away, joining me in admiring the scenery as we continued to the place I’d planned out for us. Aimless chatter all melded together into a single, thrumming murmur as pedestrians navigated the many levels and stores offered in the place.
A troupe of children passed by us, held in a chain of tails and arms as they were escorted by a pair of venlil who I assumed were students and teachers on a school trip. I caught a whiff of a sweet, aromatic breeze and found it to come from a perfume shop on the same level as us; naturally, venlil were not to be found inside.
We passed a fountain where a couple sat on the edge, their tails twined together as they giggled and flirted. I turned and caught Nampi watching them as well, though she awkwardly returned to sucking the remains of her meal from her claws when we made eye contact. Her ears lifted when I raised a wing to signal to the store we were going to stop at first.
Platinum Paw, The Greatest Fashion Emporium For Everyone!
The title alone was painfully cliche, taken to the tenth power by the brightly lit store taking up three department slots. Despite the flashy exterior, though, it was the best place to shop for belts, brooches, and bracelets alike. Customers who looked like they earned my yearly salary in a week browsed the higher end brands while I brought my friend to the section I wanted to show her.
Her ears were held up as we stood together next to a shelf chock full of fashionable bags and bandoliers of every variety.
“Pick one,” I told her.
Nampi's ears shot to a straight pose in surprise, “Any?”
“Within reason. I've got a few extra credits to blow and I know nobody better to spend it on.”
With an inviting headtilt, I let Nampi peruse the shelves at her leisure. Her lips pursed together and her tail flicked with glee as she fingered at every piece that caught her eye. I chuckled at her outburst of enthusiasm while turning to find my own items to gloss over.
A breeze from outside nipped at my beak while I considered what I’d like to purchase. The place dripped with an atmosphere of faux hospitality, from the bright blue-stained floorboards to the radio prattling off advertisements in a sickeningly sweet tone to the faint, fruity aroma of scented cleaner. It was oppressive as only a fissan-owned company could be to the senses.
What I wouldn’t pay to see how a human would fare in such an environment.
I knew they were social creatures at least, but I had no doubt that the predatory senses of a human, so honed to hunting, would get overstimulated in this center of gaudy indulgence. Knowing I was something of a predator myself made me sympathize provided that even I had to squint to keep the pale lights inside from searing my eyes. I could only imagine how the arboreal eyes of a Terran would fare. I was so lost in thought imagining how lost the Terrans would be that I could almost ignore the obnoxious giggling and metallic rattling coming from behind me.
Risking a peek at the source, into my sight came a pair of venlil, one a male carrying a pair of bags as well as a couple more strapped to his belt. The bored expression in his eyes was not one of a man who was in high spirits. The other venlil was a woman who was the source of the noise.
Her mottled gray pelt was accented by a tasteful belt design, free of almost any practical functions but not flashy or excessive in garnishment either. At least, that’s what I would say, were it not for the braid of beads that dangled on the belt, jingling with each bounce of the lively woman’s stride. It was clear that such a gaudy accessory was intended to draw attention to her, though why was a mystery. Certainly, the shiny braids seemed designed as decoration first and practical second.
She turned about and I faced back to my browsing before she could catch me staring. Nampi was nowhere in sight, though I figured she was somewhere behind the shelf, sifting through every accessory on the section I'd suggested.
Clink.
Something pelted to my immediate right. I tilted my head to spot a tree nut shell clattering to the floor. Without being able to guess where it came from, I had to wonder what could've launched it over this way. Even with my keen eyesight, nobody in the crowd seemed to be a suspect.
Clink.
Another shell pelted my vicinity, ricocheting off of the floor and hitting the shelf I was standing next to. I ruffled my feathers in frustration - clearly, someone was trying to get my attention, though I couldn't make out who it was. Out of the corner of my vision, the woman from before eyed me curiously as I looked about, though I wasn't interested in engaging with her.
Thwack.
One more shell came flying and, unfortunately, the aim on this one was true, nailing me on the beak. Irritated, I stormed out of the store to find the source of the instigator. I scanned over the bodies to find anyone who could've been responsible for this indignity, eventually concluding that it came from the dining area across the walkway.
Whoever was responsible was in for an earful and I was already structuring which of the offender's family members would be acceptable as fodder for stray words. As I approached, I found the tables were mostly empty save for one, which made my heart begin to drop as I met eyes with the only occupant. Suddenly, I was much less inclined to hurl insults.
“Oh, hi there!” Qitel called out in a sickly sweet tone. “Come, take a seat! We have much to discuss!”
The Exterminator clutched a bag of tree nuts in his claws, a pile of discarded shells already gathered on the table next to him. He grabbed another as I approached, effortlessly prying the shell in half between two claws and tossed the contents into his mouth. “Good protein, these,” he commented as I sat down.
“Must be for that good arm you've got there,” I mumbled. I caught sight of a couple of bags beneath his chair, seemingly from one of the tech stores contained within the center.
“Bah, it's guesswork. So how are you? I haven't heard from you since we worked together!”
“I was just spending time with a friend, shopping and enjoying my time off.”
“Your time off? Oh, am I interrupting something?”
His snide tone irked me, though now wasn’t the time for interjections. “You are, Qitel,” I replied with no shortage of vitriol in my tone. “But I see no harm in chatting for a bit.”
“Good, because I have some merchandise”- he reached into his belt pocket and deposited a couple of items onto the table -“and you’re just the person to look into it, human sympathizer.”
I drew a terse breath in shock, but my worries were quelled when I considered that if Qitel had the power to do anything about it, he would’ve done so instead of approaching me so discreetly. A glance down at the item on the table showed that he was presenting what looked to be a tracker as well as a personal drive. “Found in the garbage,” he told me.
“The guild resorts to dumpster diving when they already have such a bloated budget now?”
“No, featherbrain, I have decided to keep this for myself. These items were found together, sealed in a plastic pouch, and placed in a garbage bin. The city has bans against electronics being placed into public bins, and so I was curious why this wound up in there. Managed to get my coworker, a techie, to crack it open and…”
Qitel reached into his belt again, glowering at me with the same condescending gaze he’d given me when I first saw his face. He seemed to revel in digging for the item as slowly as possible to waste my time. Finally, he found whatever he was looking for and revealed it as a printed piece of paper, folded into eighths. The snobby yotul threw the unfurled paper on the table and rolled it toward me.
I craned my neck to look at the parchment, though I was immediately perplexed by the text on it; it appeared to be some sort of form, going by the boxes with words on the inside, followed by blank lines. “Found on the drive, here,” Qitel told me, jabbing a claw to the storage. “Translator shows it as Terran writing.”
Drawing my holopad from my satchel, I held it over the paper with the translator to get an understanding. Surely enough, the language on it came up positive as a variant of Terran writing and I was affirmed in it being a form of some sort based on the wording of the text. The boxes seemed like an odd sort of job application, asking for the typical name, contacts, and prior work experiences, but quickly took a strange turn as it began asking for where their home on Earth was prior to arrival, what family they had on Venlil Prime if any, and where they worked, implying that they were seeking individuals who were already employed.
I knew little about human employment methods, but I didn’t imagine that sourcing individuals from other jobs was the most efficient way to gain a workforce. Terran service industries already dotted the planet while many humans also found work in local environments. So what was the angle that the creator of this application was going for?
Most concerningly was that the paper had no insignia, identifying marks, or noted address to return the form to. “And where did you find it again?”
“In the garbage, alongside this intact tracker that was activated at the time of recovery. Y’know, when I was dumpster diving. Text on the document showed it was addressed to one ‘Choctaw Nexus’.”
“A pseudonym of some sort?”
“Clearly. Short sorting through the archives shows the first name traces back to the group out east - perhaps you've heard about them. How the name and the items we have here are connected is beyond my understanding, but-”
“Well, this has been an absolutely riveting discussion about your collection of trash, Qitel,” I told him as I stood up to leave. “But this really sounds like an issue to be resolved by your fellow guildsmen.”
The sound of another shell splitting rang out as I turned away.
“I'm not through talking with you, predator.”
The sting as a piece nailed me in the back of the head prompted me to whirl back around, sticking my beak in the insolent yotul's snout. “Perhaps you've forgotten, little man,” I cooed in an equally bittersweet tone to the one he gave me before. “The krakotl never had a problem with settling issues the old-fashioned way before the interview. Try me and find out why I'm in the line of work I am.”
“Oh, we wouldn't want that in such a"- he waved his paw to a group of passersby who had stopped to gawk at my display -”public forum. Please, contain yourself.”
I had to force the feathers on my back to settle and I raised my head away from him. “What else is it you wanted, then?”
“Well, I'd appreciate if you took this merchandise off my paws,” he told me as he brushed the electronics and printout toward me.
“Why would I do that?”
“Because you're closer to the humans than I'd ever care to be, and may be able to find out who this Choctaw Nexus is. Something about the package just feels… off. And I know when to trust my feelings. Besides, we both know that you know where Tac is, don't we?”
“I don't-”
“We have videographic evidence that you conspired with a human - of the aforementioned squatters, no less - and let the kid escape. You're not as sneaky as you think, and if we find this ‘Choctaw Nexus’ turns out to be a bad actor that can be traced back to them - and by extension, you - well, there’d be no talking down my boss from having you dealt with. By helping me find out who this is, you may yet be able to clear your name of any wrongdoing.”
I clenched my beak tightly to maintain a straight face. Qitel stood up with a flourish and discarded the bag he was carrying in a bin.
“See, the krakotl were never special for using threats and bullying to get results. It's because you were good at killing predators,” he jeered. “Now, if you don't mind, this primitive has appointments to attend to… old lady who got trampled courtesy of the humans and all. You stay out of trouble, Hileen, and stay in touch.”
The self-assured marsupial melded into the crowd in a matter of seconds, leaving me with a table containing dumpster trophies and a pile of shells. Reluctantly, I swept the shells into my wing and dumped them into the bin before gathering the other two items he'd left me and stuffing them into my bag. I'd been gone from Nampi long enough and she would notice my absence before long.
Crossing the walkway again, I could spot from where I stood that Nampi was indeed still in the Platinum Paw. I approached, and soon I found that while she didn't seem to have noticed me stepping away, she was definitely in a soured mood based on the sagging of her ears and tail. With my talons clacking on the floorboards, I hustled to her side and her mood chippered up ever so slightly as she heard me approach.
I chimed in, “Find anything?”
“Everything. I want everything, Red, and I can't decide on what I want. They all just look so great!”
From behind, a voice called out, “Nampi!”
We both jumped at the exclamation and turned about to spot the venlil lady I'd seen before spring from behind the shelf. The man poked his head from behind the shelf too, though less enthusiastically and with yet another bag in his clutches. My friend's eyes widened in surprise with her tail and ears perking up in kind. With a light in her eyes, she exclaimed, “Nalek!”
The two embraced with shrill squeals and laughter as Nalek's accompaniment and I traded awkward glances.
“It's been too long!”
“You never stayed in contact!”
The women exchanged giddy greetings and the pompous stranger turned to me, leering over me as though she was sizing me up.
“Who's your friend here?”
“Oh she's actually my-...”
Nampi paused for a moment, looking back to me.
“Yeah, she's a friend.”
“A friend,” Nalek repeated while her eyes flicked between Nampi and I. “Right.”
Somehow, I get the impression that that was judgemental.
“I'm Hileen, by the way,” I chirped, “if names are to be exchanged.”
“Hileen, that's a lovely name! And such plumage to match, it's a wonder you aren't swarmed by suitors!”
Internally, I groaned at the notion. The idea of being approached by someone to state their interest in me made me queasy, to say the least. Thankfully, I never had that issue growing up as most of the other drakes in school were too busy chasing girls who didn't have a lousy pigmentation mutation such as myself.
“I'm flattered,” I told Nalek before turning to the man whose name had yet to be introduced. “May we get your name?”
“Sask.”
His response was succinct and tonally flat, though there was a brief silence as I expected him to elaborate. Nalek's beads jingled as she lashed him on the calf with her tail.
“I'm Sask, Nalek's fiancée,” he added, throwing her a look to see if she was satisfied.
Nampi gasped with her paws over her snout. “Fiancée! Nalek, you're getting married and you never even told me!”
“Well, I felt a little guilty since it technically broke our pact we made when we were pups. You remember that?”
“Of course! Why wouldn’t I? ‘Let she who bonds through betrothal first be cast out unto the world for all to admonish her!’
Sask and I both gave inquisitive expressions. “You two spoke like that as pups?” Sask asked.
“Well, I'm paraphrasing,” Nampi admitted with a playful ear waggle. “But you get the gist.”
“Indeed, they do, sweet Nampi. Now, may I ask what you're doing bringing your avian friend here into this store on this fine claw?”
“Oh, no no, she's the one treating me! Isn't that right, Red?”
I saw her tail twitch and was sure it took restraint not to tickle my neck with it as we stood before her old friend.
“She's been a good friend,” I explained. “So I wanted to reverse the roles for once and treat her to something myself.”
Nampi skipped over to me and wrapped her arm around me, glancing back to her old friend. “See? We'd all be so lucky to have a… friend like her.”
“So I've witnessed. But perhaps you're a bit stuck, as I've seen you prancing up and down these aisles for a while, no? Maybe you don't know what you want?”
“Nalek, you know I've never been good about making my mind up.”
“Some things never change, you ditz. Tell you what: you and Sask go find us a seat and we can catch up all we'd like when we're not taking up aisle space, yes? So shoo! I'll help Hileen here pick one out for you!”
With a bored grunt, Sask made off with the goods he had strapped to himself, followed by Nampi who gave me one more playful tail flick before dashing off into the crowd. I looked back to the mottled snout of Nalek who watched her friend wander off with a wistful glance.
“She was my first, you know.”
“Your what now.”
“Love. Way back when we were growing from pups into young adults back in private education, we explored much together. We saw each other through a lot, including the less savory parts of finding a mate. When Nampi realized it wasn't the boys she was into, she turned to me, and I offered my hand as her stalwart companion… to a point.”
“You weren't interested in her the same way?”
“I'd grown up seeing her as a sister of sorts, so ultimately, when we split it off, we stayed close as friends and she never seemed to be bothered by it. She struggled to find others in school who had the same interests as herself, but she never fussed about it.”
Nalek's claws browsed over a set of pouched bandoliers made with intricate embroidering. “Have you two… spent the night together? Alone?”
Spiritually, I reeled from the inquiry. The whiplash from that question was equitable to being smacked by a human. “Wha- why? How's that pertinent to the subject at hand?”
“That sounds like a ‘yes’ to me,” she purred with a smug glance my way.
I didn't need to begin to list the different ways such a question was violating to our privacy, and yet this woman was treating it like a game.
“Not really your concern, ma'am.”
Nalek chuckled as she picked out one of the bandoliers and inspected it with her claws. “I'd like to think that she and I still have that old connection, despite everything. And to that end, I know that she's no slag and doesn't trust easy. To see her be so vulnerable around you and to talk so highly of someone who's clearly below her income level as a predator…”
She stretched the bandolier out to appreciate the design in its entirety.
“Well, that's something special. Here"- she foisted the accessory into my wings as I stood gobsmacked -"this just screams her name.”
“This is, like, double my budget.”
“Love don't come cheap, darling. You wanna see good things happen, sometimes you've gotta step out of your comfort zone and grasp for it!”
“I'm being lectured by a rich woman on finances.”
“It's a philosophy that goes beyond money, ‘Red.’ The humans have a saying, in their horrendously predatory nomenclature, that contains a kernel of truth: ‘you miss every shot you don't take’.”
Yep, that's definitely a human phrase.
Nalek's steely braid rattled with every flick of the tail as we proceeded through the checkout.
“You want things to change between you and her?” she continued. “Don't just wait for it to happen.”
She let the conversation rest there as we finished the purchase, possibly to let me recuperate mentally from the damage done to my account. Outside, we found our respective partners sitting at a table with Sask looking up in boredom as Nampi chatted away, though she immediately shut up and turned to me with excited flicks of her tail as she saw what I was carrying.
I held it toward her and she happily shot to her feet, effortlessly removing the tags with her claws and clipping it to her belt. Nalek clapped and waggled her tail as the giddy lady did a whirl about to let us admire the accessory. While I'd have preferred one with pockets to give it a more practical use, I decided to let Nalek have the victory as our mutual friend clearly enjoyed it.
The rest of the paw was a blur as the two friends chatted without end until Sask eventually reminded his betrothed that they had a schedule to attend to. Though Nalek offered to call us a taxi home as a gesture of kindness, I saw through her ruse to determine that she was trying to pull a fast one on me - the clever ear flick she gave as we boarded the automated vehicle sold it for me.
We sat in the seats as the vehicle took the express ride home.
Nampi cleared her throat before she spoke, “Thank you for taking some time to spend with me, I know you've had a lot less free time as of late.”
“It's a prison of my own design, if I must be honest. A feedback loop of working a job that doesn't guarantee a paycheck to pay for rent that keeps going up, and thus needing to work more.”
The venlil giggled and chided me, “You really should've stayed in university.”
“There's a lotta 'should haves’ that've led me to this point. No use wondering what could have been.”
“There's always a use for wondering what could have been, Hileen.”
She wrapped an arm around my shoulder.
“Every decision I make, I always wonder what I could've done differently that it'd have turned out better,” she explained as she waved her free paw to the sky. “It's how you grow as a person, Red.”
Her silky pelt felt heavenly in contrast to the chilly air from outside, making it hard to let her words sink in.
“You rich types seem chock full of philosophy. I wonder if I'll become a brooding orator when I get some cash to my name.”
The cab filled with laughter as we veered around the final corner to my neighborhood, as it was the closest stop. The door popped open accompanied by a chime from the drone, signaling for me to depart.
But before my talons could even hit the pavement, I felt Nampi's scrawny arms wrap around my waist and she let out a pitiful mewl again.
“You don't need to get off here,” she told me with a pouty expression. “We can spend the rest of the paw at my place.”
“I'd love it, but I need to water my plants and get the month's bills sorted before they're due. Again.”
One claw at a time, I plucked her paws from around my waist and the childish venlil conceded, giving me another ear waggle as I departed. “I'll see you tomorrow?” I asked her.
“If you still have eyes by then, then you can bet your ass!”
“I still don't gamble.”
“You'll come around to it eventually.”
I shut the door to the taxi and watched as it carted away the one venlil who I ever truly felt on the same wavelength as. Fiddling with the lock felt like more of a chore than usual at this time as I felt a little voice tugging at the back of my head.
You miss every shot you don't take.”
The lock felt jammed as I began to jiggle it more vigorously with the electric key. Either the RFID or NFC readers were messed up, as the lock refused to accept my key. I looked up and down the street, though Nampi was now long gone for me to rescind my earlier rejection.
Every decision I make, I wonder what I could've done differently.
The door rattled as I grew more and more infuriated with the lock. Qitel's smug expression as he threatened me so boldly in public played back in my head, and I wondered what would've happened had I decided to go through with insulting his mother. Better yet, I wondered what could've been had I not backed down in the face of his unflinching confidence.
Bzzt. The lock rejected my key again.
Raagh! You fucking useless hunk of junk!
I squawked in anger and kicked against the door, careless of the consequences of having Markol back down here to admonish another of his tenants for causing a ruckus. The walls were surprisingly sturdy for how ineffective the venlil architecture looked on the surface and I reeled back in pain as my leg throbbed.
Click.
I looked to my left to see that it wasn't my door that came open, but that of the twins. The door cracked open ever so slightly, no doubt nudged by the force of my tirade and I sighed. Nobody was expected to be home at this time, with Vili being away and Luka leaving early to get a head start.
Luka had been given a stern talking-to by the landlord for allowing one of those cats into his apartment through neglect, and I was disappointed that he seemed to have not learned his lesson this time. In fact, it seemed he hadn't even thought to lock the door this time.
I took it upon myself to shut the door for him before turning back to my own apartment door. Grasping the key with one talon, I turned it ever so gently, though the lock still refused to give in.
With a bit more force, the torsion applied to the key felt as though it should've snapped it by now. Markol sure didn't waste any expense for the security for this place, doubtlessly as a result of his history in electronic security, but I wished now that he had provided a way in that didn't rely on privately sourced locks.
Considering my options as I stood trapped outside, I realized that I had never gotten around to paying for a new lock for Tadi. I'd considered contacting her to inform her that Tac had made it out of town safely, but that'd involve also telling her that her son was now in the care of humans, as if that was a better outcome to her.
Stepping out front, I realized that there was one more option I hadn't considered: my window. I usually forgot to lock it after I was through letting air circulate and I was silently grateful to myself for this absentmindedness now more than ever. Sticking a foot on the threshold, I lifted myself in a way that'd allow me to have leverage to force the window open.
The window made me fight for every inch, but I felt a strange satisfaction as it slowly opened up into an entrance that I could squeeze my way through. I let out a sigh as my talons clicked against the cool floor and slid the window shut.
I laid my satchel on the couch and turned back to the door, ready to unleash my fury on the disobedient object. But as I reached for the lock to manually open the door, I noted that the lights on the RFID interface both flashed at once, blinking erratically. Red and green flickered without rhyme or reason, indicating that it was both active and inactive.
As pretty as the colors were, I now knew that Markol's locks were not as reliable as he had touted them about: typically, such would not occur unless the device was damaged deliberately, and yet nothing indicated that I'd had uninvited guests. One could pray that those cats didn't secretly know how to cobble together an ECM jammer, but my personal wager was on faulty equipment.
Settling in, I browsed my favorite soaps on the television. For what was intended to be a day of relaxation and show of affection for a friend, I found myself rather wound up over all the things that added up. Couples threw around flowery words and swooned over one another on screen as I felt the tension diffuse. My holopad rang and I turned it over to spot that Nampi was informing me that she'd arrived home safely.
>>> Feels empty here, all alone.
She made sure to drive the point home with a sticker of a venlil making a pouty expression.
Next time, I thought to myself, I'll get it right for you, Nampi.
[ First / Previous ]
submitted by NotSoSlimShady1001 to NatureofPredators [link] [comments]


2024.05.20 02:23 beautifulanarchy I just hosted my first murder mystery party!

I just hosted my first murder mystery party!
a shot from the night :)
I’m building an AI to create and host a murder mystery party. I’ve posted about my experience building it here a few times before. I had my first playtest of an entirely AI-generated murder mystery.
However, the information below is useful for anyone hosting a murder mystery.
tl;dr: It went pretty well, given that it was 100% generated by AI, but there is still much room for improvement.
How I did it:
  1. I picked a theme: “Fancy Dress, Marina, Portage Bay, Rainy Day, Roaring 1920s”
  2. I invited people.
  3. 2 hours before the event, I generated characters and a mystery for the group with just the theme.
  4. I manually texted everyone their character description with relationships.
  5. After introductions and a little mingling, I text everyone their role: victim, murder, and suspect.
  6. I also texted the suspect’s clues and objectives.
  7. Then, one person was seen how the murder was discovered.
  8. The victim became the detective.
  9. The mystery ended when the detective made the final accusation after everyone else’s choice.
What went well:
  1. Three people couldn’t come at the last minute, so I generated a murder mystery for the group hours before the event.
  2. It took ~5 minutes to generate the murder mystery in a single shot.
  3. The clues did help prompt them to solve the mystery.
  4. It wasn't obvious who caused the murder. This was my biggest concern. They didn't identify the murderer, but they did identify the murder method.
What didn’t go well:
  1. It generates cool fake names, but sometimes, they are hard to remember. People wanted the option to keep real names to make it easier to remember. Name tags would have helped, too.
  2. Sometimes, details, including the clues, were too ambiguous. I think this partially prevented them from identifying the murderer.
  3. The motive is the most egregious in terms of being ambiguous. Was the final motive for the murder: “This secret, related to his dishonorable discharge under the guise of heroism, if revealed by Vivienne amidst her ambition to prove herself in her father's business, would not only ruin Charles but also disgrace him beyond recovery.”
  4. The motive they came up with was more interesting than the one generated by the AI.
  5. The event could have had more instructions about the phases and what to expect. Some of the clues about the characters were surprising. It could have been a feature had it been explained that they might need to improvise.
  6. I didn’t give the detective or the murderer any more information. The murderer didn’t even know why they killed the victim. Giving them the method and motive would have given them information that helped them evade detection.
  7. It was good to show the murderers how they covered their tracks and include those as red herrings in people’s clue sets.
  8. It was weird to have someone other than the victim explain the murder.
  9. The murder also happened after the event, causing a confusing discontinuity.
  10. Overall, there could have just been more instructions on how to announce the murder: turn off the lights, scream, etc.
  11. Dripping the clues throughout the event to keep the mystery progressing.
  12. They liked the idea of objectives for characters who might interfere with solving the murder, but the actual objectives were too vague.
Useful Feedback:
  1. They liked the idea of letting the guests customize their character, even getting the opportunity to set their involvement.
  2. Another idea was to make sure it generated a reason for everyone at the party to murder the victim, to make the red herrings better.
I’m going to continue to focus on improving the generator. If you want to get involved, let me know. I’m seeking a game/prompt designer to help me improve the generations.
While I’m building, it’s free to use and generate murder mysteries. I think it generates, on average, a C+ murder mystery, but with some human intervention, it could be turned into an A+ murder mystery. All I ask is that you let me know how you improved it ;)
https://aimysteryparty.com
submitted by beautifulanarchy to Constructedadventures [link] [comments]


2024.05.20 02:09 TdR64 [mobile][2010's] pixel art pokemon ripoff

a long time ago I found a mobile game a remember I immediately identified as a pokemon clone but decided to download it anyway because it had a super cute pixelated artstyle and the designs for the creatures were super cute, I don't remember what the game was actually about or the gameplay to it's full extent but I remember you traveled through multiple planets with various themes and the creatures kinda aligned with said themes, I vaguely remember once you entered a planet the gameplay became a sort of vertical autoscroll game and you could bump into said creatures which would automatically take you to a battle screen more similar to traditional pokemon, the only thing I recall with great detail where some of the creature designs, there were a lot of vegetables with white eyes and small but buff limbs, the first ones your encounter are a carrot, an onion and brocoli, there was a small turtle, also with white eyes and an orange shell, nothing special about that design, it was just a turtle, and lastly I remember a sort of seal with small antlers and a super derp face, I remember i became a fan of this game not because it was a super fun or interesting game but because I adored the art style and the creature designs, despite most of them being very simple and basic, they were super cute to me, one day I randomly remembered said designs and wanted to revisit the game but haven't been able to find it as I can't remember the game, plus since it's a mobile game that clearly wanted a slice of the pokemon cake it most likely doesn't even exist on the app store anymore
https://preview.redd.it/w2cuqgv04h1d1.png?width=2000&format=png&auto=webp&s=e8444fa421c87c8a76b8e5ebaed5abbfbca6865a
submitted by TdR64 to tipofmyjoystick [link] [comments]


2024.05.20 02:07 Fresh_Floor_2801 My Minecolonies Dimensional Adventure wont load "The game crashed whilst rendering overlay Error: java.lang.OutOfMemoryError: Java heap space Exit Code: -1"

---- Minecraft Crash Report ----
// I let you down. Sorry :(
Time: 2024-05-19 16:40:41
Description: Rendering overlay
java.lang.OutOfMemoryError: Java heap space
at java.util.HashMap.resize(HashMap.java:702) \~\[?:?\] {re:mixin} at java.util.HashMap.putVal(HashMap.java:661) \~\[?:?\] {re:mixin} at java.util.HashMap.put(HashMap.java:610) \~\[?:?\] {re:mixin} at net.minecraft.client.resources.model.ModelBakery$ModelBakerImpl.bake(ModelBakery.java:487) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.block.model.MultiVariant.m\_7611\_(MultiVariant.java:71) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.resources.model.ModelBakery$ModelBakerImpl.bake(ModelBakery.java:486) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.resources.model.ModelBakery$ModelBakerImpl.m\_245240\_(ModelBakery.java:468) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.resources.model.ModelBakery.m\_244744\_(ModelBakery.java:174) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.resources.model.ModelBakery$$Lambda$92758/0x00000008091f6678.accept(Unknown Source) \~\[?:?\] {} at java.util.HashMap$KeySet.forEach(HashMap.java:1008) \~\[?:?\] {} at net.minecraft.client.resources.model.ModelBakery.m\_245909\_(ModelBakery.java:170) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.resources.model.ModelManager.m\_245476\_(ModelManager.java:158) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.resources.model.ModelManager.m\_246937\_(ModelManager.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.resources.model.ModelManager$$Lambda$83681/0x0000000808664d18.apply(Unknown Source) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.exec(CompletableFuture.java:483) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) \~\[?:?\] {re:mixin,re:computing\_frames} at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) \~\[?:?\] {re:mixin,re:computing\_frames} at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) \~\[?:?\] {re:mixin} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Suspected Mods: NONE
Stacktrace:
at java.util.HashMap.resize(HashMap.java:702) \~\[?:?\] {re:mixin} at java.util.HashMap.putVal(HashMap.java:661) \~\[?:?\] {re:mixin} 
-- Overlay render details --
Details:
Overlay name: net.minecraftforge.client.loading.ForgeLoadingOverlay 
Stacktrace:
at net.minecraft.client.renderer.GameRenderer.m\_109093\_(GameRenderer.java:957) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:vinery-common.mixins.json:GameRendererMixin,pl:mixin:APP:supplementaries-common.mixins.json:GameRendererMixin,pl:mixin:APP:mixins.oculus.json:GameRendererAccessor,pl:mixin:APP:mixins.oculus.json:MixinGameRenderer,pl:mixin:APP:mixins.oculus.json:MixinModelViewBobbing,pl:mixin:APP:aoa3.mixins.json:client.patch.GameRendererMixin,pl:mixin:APP:tslateffectslib.mixins.json:client.GameRendererMixin,pl:mixin:APP:immediatelyfast-common.mixins.json:core.compat.MixinGameRenderer,pl:mixin:APP:ad\_astra-common.mixins.json:client.GameRendererMixin,pl:mixin:APP:embeddiumplus.mixin.json:darkness.GameRendererMixin,pl:mixin:APP:darkmodeeverywhere.mixins.json:GameRenderMixin,pl:mixin:APP:fastload.mixins.json:client.GameRendererMixin,pl:mixin:APP:ars\_nouveau.mixins.json:GameRendererMixin,pl:mixin:APP:physicsmod.mixins.json:MixinGameRenderer,pl:mixin:APP:physicsmod.mixins.json:ocean.MixinVSGameRenderer,pl:mixin:APP:zeta\_forge.mixins.json:client.GameRenderMixin,pl:mixin:APP:immersive\_aircraft.mixins.json:client.GameRendererMixin,pl:mixin:APP:armourersworkshop-compatibility-mixins.json:GameRendererMixin,pl:mixin:APP:mixins.essential.json:client.renderer.MixinEntityRenderer\_Zoom,pl:mixin:APP:mixins.essential.json:events.Mixin\_RenderTickEvent,pl:mixin:APP:create.mixins.json:accessor.GameRendererAccessor,pl:mixin:APP:create.mixins.json:client.GameRendererMixin,pl:mixin:APP:embeddium.mixins.json:features.gui.hooks.console.GameRendererMixin,pl:mixin:APP:mixins.oculus.json:MixinGameRenderer\_NightVisionCompat,pl:mixin:APP:mixins.essential.json:events.Mixin\_GuiDrawScreenEvent\_Priority,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1146) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:swplanets.mixins.json:PlayerAttackMixin,pl:mixin:APP:neat.mixins.json:MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast\_search\_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated\_reload\_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure\_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world\_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure\_time.MinecraftMixin\_Forge,pl:mixin:APP:botania\_xplat.mixins.json:client.MinecraftAccessor,pl:mixin:APP:mixins.oculus.json:MixinMinecraft\_PipelineManagement,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:immediatelyfast-common.mixins.json:core.MixinMinecraftClient,pl:mixin:APP:embeddiumplus.mixin.json:fps.GpuUsageMixin,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:azurelib.forge.mixins.json:MinecraftMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:immersive\_armors.mixins.json:MixinMinecraftClient,pl:mixin:APP:playerrevive.mixins.json:MinecraftAccessor,pl:mixin:APP:fastload.mixins.json:client.MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:physicsmod.mixins.json:MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:cloth.MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:fabricapi.MixinMinecraft,pl:mixin:APP:immersiveengineering.mixins.json:accessors.client.MinecraftAccess,pl:mixin:APP:mixins/common/nochatreports.mixins.json:client.MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:mixins.essential.json:client.Mixin\_RunEssentialTasks,pl:mixin:APP:mixins.essential.json:client.MixinMinecraft,pl:mixin:APP:mixins.essential.json:client.gui.Mixin\_FixKeybindUnpressedInEmoteWheel,pl:mixin:APP:mixins.essential.json:client.gui.Mixin\_RecalculateMenuScale,pl:mixin:APP:mixins.essential.json:compatibility.vanilla.Mixin\_WorkaroundBrokenFramebufferBlitBlending,pl:mixin:APP:mixins.essential.json:feature.emote.Mixin\_AllowMovementDuringEmoteWheel\_HandleKeybinds,pl:mixin:APP:mixins.essential.json:feature.skin\_overwrites.Mixin\_InstallTrustingServicesKeyInfo,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:core.MinecraftClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%231004!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:swplanets.mixins.json:PlayerAttackMixin,pl:mixin:APP:neat.mixins.json:MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast\_search\_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated\_reload\_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure\_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world\_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure\_time.MinecraftMixin\_Forge,pl:mixin:APP:botania\_xplat.mixins.json:client.MinecraftAccessor,pl:mixin:APP:mixins.oculus.json:MixinMinecraft\_PipelineManagement,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:immediatelyfast-common.mixins.json:core.MixinMinecraftClient,pl:mixin:APP:embeddiumplus.mixin.json:fps.GpuUsageMixin,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:azurelib.forge.mixins.json:MinecraftMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:immersive\_armors.mixins.json:MixinMinecraftClient,pl:mixin:APP:playerrevive.mixins.json:MinecraftAccessor,pl:mixin:APP:fastload.mixins.json:client.MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:physicsmod.mixins.json:MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:cloth.MixinMinecraft,pl:mixin:APP:physicsmod.mixins.json:fabricapi.MixinMinecraft,pl:mixin:APP:immersiveengineering.mixins.json:accessors.client.MinecraftAccess,pl:mixin:APP:mixins/common/nochatreports.mixins.json:client.MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:mixins.essential.json:client.Mixin\_RunEssentialTasks,pl:mixin:APP:mixins.essential.json:client.MixinMinecraft,pl:mixin:APP:mixins.essential.json:client.gui.Mixin\_FixKeybindUnpressedInEmoteWheel,pl:mixin:APP:mixins.essential.json:client.gui.Mixin\_RecalculateMenuScale,pl:mixin:APP:mixins.essential.json:compatibility.vanilla.Mixin\_WorkaroundBrokenFramebufferBlitBlending,pl:mixin:APP:mixins.essential.json:feature.emote.Mixin\_AllowMovementDuringEmoteWheel\_HandleKeybinds,pl:mixin:APP:mixins.essential.json:feature.skin\_overwrites.Mixin\_InstallTrustingServicesKeyInfo,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:core.MinecraftClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.20.jar:?\] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:APP:physicsmod.mixins.json:MixinMain,pl:mixin:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: No Packs: advancedcompass.aoa3, advancedcompass.aquaculture, advancedcompass.ars\_elemental, advancedcompass.ars\_nouveau, advancedcompass.beyond\_the\_nether, advancedcompass.blue\_skies, advancedcompass.creeperoverhaul, advancedcompass.epicsamurai, advancedcompass.evilcraft, advancedcompass.fetzisasiandeco, advancedcompass.forbidden\_arcanus, advancedcompass.iceandfire, advancedcompass.laendli\_transport, advancedcompass.mekanismadditions, advancedcompass.minecolonies, advancedcompass.player\_companions, advancedcompass.productivebees, advancedcompass.quark, advancedcompass.skd, advancedcompass.theabyss, advancedcompass.thermal, advancedcompass.tropicraft, advancedcompass.twilightforest, advancedcompass.unseen\_world, advancedcompass.vinery, vanilla, mod\_resources, builtin/towntalk, Moonlight Mods Dynamic Assets, essential 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 28505488 bytes (27 MiB) / 4294967296 bytes (4096 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 24 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i9-12900KF Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 16 Number of logical CPUs: 24 Graphics card #0 name: Virtual Desktop Monitor Graphics card #0 vendor: Virtual Desktop, Inc. Graphics card #0 VRAM (MB): 0.00 Graphics card #0 deviceId: unknown Graphics card #0 versionInfo: DriverVersion=15.39.56.845 Graphics card #1 name: NVIDIA GeForce RTX 3080 Ti Graphics card #1 vendor: NVIDIA (0x10de) Graphics card #1 VRAM (MB): 4095.00 Graphics card #1 deviceId: 0x2208 Graphics card #1 versionInfo: DriverVersion=31.0.15.3734 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.60 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.60 Memory slot #1 type: DDR4 Virtual memory max (MB): 31099.67 Virtual memory used (MB): 27279.94 Swap memory total (MB): 14902.46 Swap memory used (MB): 1471.68 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Loaded Shaderpack: (off) Launched Version: forge-47.2.20 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 537.34, NVIDIA Corporation Window size: 854x480 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: Current Language: en\_us CPU: 24x 12th Gen Intel(R) Core(TM) i9-12900KF ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar essential-loader TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 javafml@null kotlinforforge@4.10.0 lowcodefml@null 
submitted by Fresh_Floor_2801 to MinecraftMod [link] [comments]


2024.05.20 01:58 Grey-kasumi Help identify a game trailer

This is long shot but I figured this might be the best place to ask. I watched a trailer for a game months ago but I've totally forgotten the name and couldn't find it in my history. I'm not sure if it's even out yet but just want some help identifying it.
There was a female character with 2 white spirits/familiars, one large and one small, I think they were wolf-like? They were in the woods and came across some kind of evil presence/creature that seemed to kill the larger "wolf". I think the female character used some kind of magic as well? It was quite somber after the larger spirit died and it might have rained? I think it was 2d, the imagery was very beautiful and whimsical, but mostly darker colours (I seem to remember a lot of purple?). Kinda gave off Ori vibes in some ways. I know it's very little information but hopefully someone can recognise it!
submitted by Grey-kasumi to gamingsuggestions [link] [comments]


2024.05.20 01:40 hilightnotes Some highly critical first impressions of Legendary Tales

This post is very long. This first section, before the first triple-line-break, is the summary. Details follow that.
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SUMMARY
__________________________________________
So, I was very much looking forward to Legendary Tales for a while now after hearing so many great things.
I bought it on sale a couple days ago and played the first hour or so, completing the tutorial and entering the main hub. Then I uninstalled and refunded it.
This is not a 'hate post' and I hope that this post will not only help people understand some of the issues of this game, and what this game is NOT, but also help people understand what this game is and why you might love it. I talked about my criticisms with others who love the game to help me approach this and hopefully deliver some useful thoughts. It's worth noting that I got lots of agreement about my criticisms from the people I talked to - who still love the game.
In short,
People love this game for the combat development in the context of a 40+ hour adventure. All the depth to the skill trees, which of course in my hour I didn't touch. The creativity of building the mechanics of a character RPG style - except you get to physically battle in VR. The reward of unlocking that cool skill you've been excited to try out, or finding a legendary that's a blast to use. Even in my short time with the game I could feel the beginnings of this with the parry system. I did have fun fighting skeletons with a simple sword and no skills, and felt the challenge as I had to aim my sword deflections well and time my counterstrikes. There is an effective mechanic preventing waggle-fest and I can begin to imagine all the room to develop your combat mechanics in a way that is, fun and rewarding, and uniquely VR.
Sounds great right? To some it truly is.
But to me, not so much. Why? Because everything else is lacking to a degree I did not expect.
I've been playing a lot of The Light Brigade lately. And although these two games are totally different, it's a useful game to bring up because The Light Brigade excels in all the ways that Legendary Tales significantly falls short.
Atmosphere - music and sound, lighting and colours, art design, character and enemy models
Interfacing - Onboarding and intuitive learning, UI design and fluidity, control mapping, options, grabbing/interacting with objects, general polish
Storytelling - Plot, lore, world building, characters, character and enemy expressiveness, writing
For many people who play games, combat is at the forefront of their interests. For me, it always takes a backseat priority - if its present at all - to the above three aspects. The combat in Bloodborne is great, but it is because it excels in those 3 aspects that it's one of my favourite games. I also love lengthy games like Pentiment, Disco Elysium, Planescape Torment, and Pathologic 2, which have minimal or no combat and lots of reading!
Legendary Tales is simply mediocre in those three bolded aspects and for me that's a hard pass. If these aspects were serviceable to me - done well enough to facilitate the combat - I might have kept going. But I don't use the world 'mediocre' lightly. This is the appropriate word to me, and because of that, I did not want to spend 40+ hours in this world.
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__________________________________________
DETAILS
__________________________________________
For those interested, or for the developers, I will continue with a breakdown of these aspects I am criticizing, trying to go through everything I felt about them in the first hour or so of playing.
Main menu was my favourite part. I liked the scene + music together. Nice. I was looking forward to playing and this had me feeling fuzzy and ready to enjoy the game. Unfortunately, it was not to be.
The very first issue I noticed was that the game felt washed out. Even in that main menu I liked, I was feeling like it was a bit washed out. So I tried adjusting brightness down... then the darker areas felt better, but the light areas felt off. The more I played and tried to adjust to find the right equilibrium, the more I realized the lighting and contrast is just not good and adjusting brightness can't save that.
The second issue I noticed was the menu cursor to select things. It felt like an early VR game that hadn't quite figured out VR menus yet. It's useable but not fluid and pleasing.
The third issue I noticed was the unintuitive controls. I thought that this was the kind of game, kind of like a Souls game, where you aren't taught everything but learn things as you go in an organic manner. Maybe some of that exists in this game, but mostly it's simply bad control design and a bad tutorial. It's the difference between having barriers that have purpose, purposeful friction, and feel good when discovered vs barriers that feel pointless and just build frustration without purpose. The controls feel like a mess and while it's apparent that people can get used to them as they play more, it's not in a justified sense.
Along with this are interfacing issues. For example, grabbing items feels very awkward. The motions are clunky, for example the way a weapon will slowly glide into place in your hands. There's so many interfacing issues. The interface to see weapon/item stats on weapons that are laying about is clunky, the interface to switch weapons is clunky, the magic interface is clunky, dialogue boxes feel clunky,... all of these things feel clunky both in terms of feel and also aesthetic.
A very straightforward and obvious example is dialogue. Character dialogue is presented in a large bland text on a page. To progress through the dialogue, there's no obvious place to click or button to push. In fact, you have to click a particular area of the page, which feels totally arbitrary and unintuitive. Sure, once you learn, you can do it fine, but it's just bad interface design.
To go back to The Light Brigade, think about the difference in both feel and aesthetic to opening a chest or breaking a pot. Grabbing a gun and how it arrives to your hand. The attractive dialogue boxes. Watching a reward pop out of a chest, picking a tarot card. Putting objects into your waist pouch or taking them out. These interactions are all comfortable, beautiful, fluid, and intuitive.
The next thing on my mind was sound.
As I played the tutorial, the soundscape was barren. There was a wind loop, which didn't loop correctly leaving a solid second of space between the end and beginning. Sounds didn't feel like they were placed quite right in 3D space. Point-based sounds (like the crackling of a campfire, that comes from a specific point in space) had too small of a zone (the sound should be heard from further away). In general the soundscape was very barebones. And when I encountered the first character, not only did the character look totally goofy and out of place, but they made no sounds when 'speaking', not even grunts or gibberish sound.
To skip ahead for a moment, I also felt the music did not match the environments enough. The music was quite pretty - that's not the problem. It just didn't feel like the environments were quite synergized with the music.
Again for both music and sound, think of the gun sounds, the ability sounds, the sound of the enemies as they spot you, the sound of the environment, the footsteps and dash, the grunts of characters when the speak, the music... not only does it all sound great, but it all feels like expressions of the unique world of The Light Brigade. This is excellent sound and music design, that truly bring the world to life.
Although a minor complaint, I also noticed lots of grammar and spelling errors. Although I understand the team is in South Korea, and I appreciate the challenges of translation, just like with everything else I was just expecting... more polish. I thought it would feel like a full package, at indie scale. But it feels very much like a partial package.
And that segues into the writing...
There are games with simple and/or unmemorable story, where the story is still servicing and facilitating the gameplay.
And then there is just plain bad writing.
This is very much the latter.
Maybe a bit of this goes back to translation but I am doubtful that it fares much better in original Korean in essence.
The writing is goofy, juvenile, poorly structured, and generic.
I was also seriously turned off by a couple lines in particular, that I'm sure affect me more than most but I will mention anyways. One was something like "valuable gem missing. And a hot girl". Like... There's nothing inherent about calling a woman (or a man) hot that I don't like. Yes gamers, you are allowed to find women attractive, relax. But it's the way its written,... I'm not going to turn this into an essay about male gaze but the way its written simply services a particular male audience that casually objectifies women.
Even worse was the final line I read, a quest line. Paraphrasing, but the primary descriptive words are all exact: "Go kill 10 kill peasants in a refugee camp". I don't think I need to elaborate, people who are on a similar page to me will understand why this was just an incredibly gross line.
I know the above two dialogue criticisms will not be shared by everyone and not affect everyone the same way. I am expressing them as part of what I felt, my personal criticisms and experience, just like the rest of what I'm sharing.
Again to compare to The Light Brigade... every line feels thoughtful and builds character and develops the lore. Whether its the forlorn lines of NPC members of The Light Brigade, or the scenes that appear between runs, and other bits and pieces you get. The Light Brigade develops so much world with few words, it's quite impressive and again a beacon that Urban Wolf Games can learn from.
The final issue I'll discuss was something that struck me earlier on. That is, player character model and lack of customization.
First of all - again an issue that the majority here probably won't be affected by - I could not pick my character model until after completing the tutorial. Specifically, I was forced to do calibration as a male character model, and then had to play the tutorial as this character. Minor complaint but again just another polish issue.
Both male and female models are just... boring designs, and the female model is again very juvenile, obviously serving a primarily male audience, whether intentionally or not.
But more importantly, there's no character customization. Not even the tiniest bit. Even the ability to change just skin colour and hair only would go a long way. Especially in a lengthy adventure like this, I need to be able to identify with my character. Especially with multiplayer it seems essential to me, but even if it were single player, and as someone who plays primarily in single player, character customization is hugely impactful to me.
This does not really have a contrast in The Light Brigade - there's no character customization in The Light Brigade either, although the kind of game it is, it's not as relevant. That said, I do think it would be a nice touch if there WAS some minor character customization in The Light Brigade, and especially if you could play as a woman instead of man if you so choose. Although maybe lore-wise it is intended that all members are male except for 'Mother'. This hasn't been established with any good reason though. So on this point I would lightly criticize The Light Brigade as well.
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__________________________________________
ENDING THOUGHTS
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Ultimately, Legendary Tales is quite simply a very indie game that probably had a very small team and limited funds. I don't know for sure, but probably there *wasn't* a dedicated writer, a dedicated UI and interface designer, etc.
However, these things are still failings of the game and its design. The greatest indie games to me are ones that successfully recognize their scope limitations and develop something complete within that scope. Whether it's the roguelike world of The Light Brigade, or the very short and stylish Tiger Blade, or Jeff Minter's trippy games like Akka Arrh and Polybius, or the retro Silent Hill aesthetic of Organ Quarter, or the suspenseful hotel of Propagation Paradise Hotel... all these games are made by small teams but successfully navigate their limited funds to deliver a full package within an appropriately limited scope.
On the one hand, I really value and support BJ's push for indie games to be respected and for that respect to reflect in the price consumers are prepared to pay. But after being totally on board with the price of Legendary Tales based on what I read from BJ and reviewers and many regular players too, I have to disagree with this game's pricing. This game is not polished enough, and is not a full package. That the game sucked out so much funds is an error of scope.
Maybe I will be in the minority, and Legendary Tales has been a success so it seems that I am, and so good on them for knowing the value of their game to the demographic they targeted I guess. And regardless, even if the pricing and attempted scope of the game are an error on the dev's part, I'm glad for the dev to earn back as much as they can, or even turn a profit hopefully.
But to me, reflecting back to the question the devs put forward: "Do you want to see deep combat development like this in VR for a 40+ hour adventure from indie devs?" The answer is no, I don't. I do consider the scope of this game an error on the part of the developers. It sounds like they did not even turn a profit enough to allow them to expand their team (but maybe I'm misunderstanding). I hope that they do continue with VR development, but instead focus on a much smaller scope game. Deliver a polished, complete package within a smaller scope, implementing a much tighter budget that will allow for potential turning of profit with an appropriately lighter sale price (maybe targeting a $30 game?).
If that is successful, do it again, and again, until they can expand and eventually work toward their dream adventure RPG, hiring actual writers and UI designers and sound designers etc. For me personally, this is simply not the kind of game you can half-bake. It should be attempted again when, and only when, they feel they have budget to do this in a truly full and polished manner.
I had the pleasure of meeting BJ briefly at PAX East. He struck me as friendly, kind, totally genuine, and incredibly passionate as a game developer and a VR game developer in particular.
I do wish this team good luck and despite my own harsh criticism I am glad so many ARE enjoying this game, and also feel the price point is justified. I want devs to earn money, including Urban Wolf Games. And I hope that they will continue to develop and bring more VR to the world.
I hope that my criticism is constructive and useful toward these same goals.
submitted by hilightnotes to PSVR [link] [comments]


2024.05.20 01:37 Entire_Artichoke_453 What gameplay mechanics are your “must haves” for the new game?

One of my biggest complaints about Madden is how bad some of the run game is. Like if I’m running a Buck sweep, and the guard wrapping to backer runs right past the linebacker he’s supposed to block. Overall I’m just hoping to see spacing improvements and better rule coding for lineman in the run game. Basically just pin-holes you into running stretch and inside zone. Being able to identify a who the kick out is would also be a really helpful tool, especially given the diversity of running schemes that are being teased.
Are there any football specific mechanics you’re hoping get improved or created in the next game?
submitted by Entire_Artichoke_453 to NCAAFBseries [link] [comments]


2024.05.20 01:36 Soninetz Unbounce Landing Page Templates: Top 100 High-Converting Picks

Unbounce Landing Page Templates: Top 100 High-Converting Picks
Did you know that 75% of online visitors judge a website's credibility based on its design, creative assets, and simple storefront? When it comes to creating impactful landing pages, having the right templates can make all the difference. Unbounce landing page templates offer a quick and easy solution for designing high-converting pages that capture attention and drive results. With a range of customizable options tailored to various industries and goals, including unbounce landing page, creative assets, and page builder, these templates provide a solid foundation for your digital marketing success.
Useful Links:
  1. Unbounce LifeTime Deal
  2. Unbounce Free Trial

Key Takeaways

  • Choosing the Right Template for Your Needs: Select a template that aligns with your brand and goals to maximize effectiveness.
  • Essential Features of High-Converting Templates: Prioritize templates with clear CTAs, mobile responsiveness, and A/B testing capabilities for optimal results.
  • Getting Started with Unbounce Templates: Utilize Unbounce's user-friendly platform to customize templates quickly and efficiently.
  • Maximizing SEO with Unbounce Landing Pages: Enhance your landing page's SEO by optimizing meta tags, keywords, and content for better visibility.
  • Creative Uses for Unbounce Templates: Explore innovative ways to use templates, such as event registrations, lead generation, or product launches, to stand out from competitors.

Choosing the Right Template for Your Needs

Business Type

Identify your business type and goals to select the most suitable Unbounce template. Consider whether you are in e-commerce, service-based, or a portfolio-driven business.
Evaluate how the template can showcase your products or services effectively. Look for features that align with your industry's standards.
https://preview.redd.it/xvb4svz0yg1d1.png?width=768&format=png&auto=webp&s=d5a12dbbb819c3557047ac7e0812eeccbdf0d912
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Design Elements

Consider the design elements offered by each template. Ensure there is enough space for benefits, pricing grids, appointment scheduling, padding, margin, align, or width if needed.
Check if the template provides customizable sections to highlight key information about your products or services. Confirm that the template's layout matches your brand's aesthetic.

Content Strategy

Evaluate the template's compatibility with your content strategy and target audience. Ensure that it supports your marketing campaign objectives.
Look for templates that allow easy integration of various media types like images, videos, or infographics. Consider how the template can help you achieve a cohesive look across different marketing channels.

Essential Features of High-Converting Templates

Prominent Headlines

Look for templates with prominent headlines that immediately grab visitors' attention and communicate your message effectively.

Clear Benefit Sections

Templates should include clear benefit sections to showcase the value proposition and entice visitors to explore further.

Customizable Forms for Lead Generation

Prioritize templates that offer customizable forms for lead generation, allowing you to capture essential information from potential leads.

Social Proof Elements

Choose templates with social proof elements such as testimonials, reviews, or client logos to build trust and credibility with visitors.

Comprehensive Layouts

Opt for templates with comprehensive layouts that guide visitors through the page smoothly, ensuring a seamless browsing experience with wrapper, padding, width, and cta.

Product Showcases

Templates featuring product showcases can help highlight key offerings and drive conversions by showcasing your products or services effectively.

Referral Welcome Popups

Consider templates that include referral welcome popups to encourage visitors to refer friends and family, expanding your customer base organically.
Useful Links:
  1. Unbounce LifeTime Deal
  2. Unbounce Free Trial

Location Selectors

Templates with location selectors can personalize the user experience based on the visitor's location, enhancing engagement and conversion rates.

Discount Code Offers

Look for templates that incorporate discount code offers to incentivize visitors to make a purchase, increasing sales and boosting conversion rates.

Getting Started with Unbounce Templates

Click-Through Templates

Begin by selecting a Click-Through template featuring a compelling headline and captivating visual elements. These templates are designed to quickly engage visitors and encourage them to take action.

Product Launch Templates

Opt for Product Launch templates when showcasing new products. These templates come equipped with pricing grids and sections for social proof, enhancing the presentation of your offerings to potential customers.

Lead Generation Templates

Choose Lead Generation templates for effective lead capture. These templates feature well-structured benefit sections that highlight the value proposition of your product or service. Customizable forms make it easy to gather essential information from leads.

Maximizing SEO with Unbounce Landing Pages

Incorporating Keywords

When creating your Unbounce landing page, ensure that your content includes relevant keywords. By strategically incorporating these keywords, you can enhance your page's visibility and position on search engines.

Optimizing Images and Videos

To further boost your landing page's SEO performance, optimize all images and videos by adding descriptive alt text and titles. This practice not only improves accessibility but also helps search engines understand the content better.

Utilizing Unbounce's SEO Settings

Take advantage of Unbounce's built-in SEO settings to customize crucial elements such as URLs, meta descriptions, and page titles. By tailoring these aspects to align with your targeted keywords, you increase the potential for higher rankings on search engine results pages.

Creative Uses for Unbounce Templates

Sticky Bars

Unbounce landing page templates offer a versatile solution for creating creative assets like sticky bars. These bars can be used effectively to grab visitors' attention with new product notifications or limited-time offers. By implementing these, businesses can enhance user engagement and drive conversions.

Reminder Options

Incorporating reminder options in Unbounce templates is a strategic way to encourage prospects to save offers for future conversions. This feature acts as a gentle nudge for visitors to revisit the site and complete their intended actions, thereby increasing the chances of conversion success.

SaaS Flash Sale Popups

For businesses looking to create a sense of urgency and boost sales during special promotions, utilizing SaaS Flash Sale popup templates from Unbounce can be highly effective. These popups are designed to capture immediate attention, drive urgency among visitors, and ultimately lead to increased sales volume.

Closing Thoughts

You now have the tools to select the perfect Unbounce landing page template, optimize it for maximum conversion, and unleash its full potential. By incorporating essential features, kickstarting with Unbounce templates, boosting SEO, and exploring creative applications, you're set to elevate your online presence and drive results. Take action today and watch your digital marketing efforts soar!
Elevate your conversion game 🚀 Kickstart with Unbounce's Free Trial! 📊

Frequently Asked Questions

What factors should I consider when choosing an Unbounce landing page template?

When selecting an Unbounce template, consider your target audience, design preferences, and desired features like lead capture forms or video integration. Ensure the template aligns with your branding and goals to maximize conversion rates.

How can high-converting Unbounce templates benefit my business?

High-converting Unbounce templates are designed to engage visitors effectively, leading to increased conversions and sales. They offer user-friendly layouts, compelling CTAs, and seamless navigation, enhancing the overall user experience and boosting your marketing campaign performance.

Is it easy to get started with Unbounce templates?

Yes, getting started with Unbounce templates is straightforward. Simply choose a template that suits your needs, customize it using the drag-and-drop editor, add your content and branding elements, then publish your landing page. Unbounce offers intuitive tools and resources to help you through the process.

How can I maximize SEO using Unbounce landing pages?

To boost SEO with Unbounce landing pages, optimize meta tags, headings, and image alt text for relevant keywords. Create unique and valuable content for visitors while ensuring fast loading times and mobile responsiveness. Utilize Unbounce's built-in SEO features to improve search engine visibility.

What are some creative ways to use Unbounce templates beyond traditional landing pages?

Aside from standard landing pages, you can utilize Unbounce templates for thank-you pages, event registrations, product showcases, or webinar sign-ups. Experiment with different layouts and functionalities offered by Unbounce to create engaging experiences that drive conversions across various marketing campaigns.
Useful Links:
  1. Unbounce LifeTime Deal
  2. Unbounce Free Trial
submitted by Soninetz to AllPromos [link] [comments]


2024.05.20 01:22 moonletting A Rambly BPAL Review (A Hymn to the Evening, Pleasing Two Women, Antony, Penny Dreadful)

Preamble: Hi! I’m new to the indie fragrance game, and this is my first ever review. A friend of mine sent me BPAL's website after I made an offhand comment about purchasing a perfume as a previously strictly soap and moisturiser type aiming to expand my horizons and potentially to hot girl summer my way into a signature scent. I have since become fascinated with the world of indie fragrance and the potential scent has to tell stories. These perfumes have had almost two months to rest. I hesitate to state that any of them have changed significantly, though I seem to like Pleasing Two Women more and more as time goes on.
Buying Experience: This order shipped the day after I placed it and made it to me (do not live in the U.S.) in less than two weeks. Packaging was secure and adorable (with several stickers and a little bag for the samples). Could not be happier.
My likes: purple/white florals, lilac in particular, not overly sweet gourmands, citrus, tamer atmospherics, boozy scents done well, clean/powdery scents, other things I’m sure I’ve yet to discover
My dislikes: moss, dirt notes, outlandish atmospherics, berries, strong caramel, cannabis
________________
A Hymn to the Evening: A gentle scent for peace, safety, and rest: twilit lavender bud and sweet labdanum, hops, red benzoin, patchouli, Mysore sandalwood, and vanilla bean.
This hits like an enchanted greenhouse on a rainy day. Like sniffing herbal plants directly while surrounded by wooden benches, more plants, rain, stone, and the warmth of somebody you love. I adore this scent for sleep/for coming out of anxiety. It is comfort bottled. Blind, I would not be able to identify a single note. If I focus and squint (or whatever the nose equivalent of squinting is) I can just make out the lavender bud. To me this is not necessarily a plus or a negative, but the notes are definitely melted together more than layered in the scent experience. 5/5.
_______________
Pleasing Two Women: Oakmoss-infused vanilla bourbon, smoked lilac petals, and orris butter.
Lilacs and vanilla sans greenery! This is very pretty. It’s candy-sweet wet, but dries down to a slightly more subtle and realistic lilac supported with vanilla. Fresh, gorgeous, and long lasting. I’ve been wearing this to work out. It’s an uplifting scent for me. You could say that it certainly pleases at least one woman in a decidedly different way than the name alludes to. I chose this over BPAL’s other lilac blends primarily because the idea of basing perfumes on erotic art was unfathomable to the person I was before my friend sent me the link to the BPAL site, and I thought it was hilarious. In the future I’d like to try more realistic/greenemore complex lilac scents from them. I also know that I dislike typically green moss scents in perfume so I was surprised not to pick up anything that I could identify as oakmoss. Something to consider if that note impacts your interest in this perfume. 3.5/5.
______________
Samples: They very generously included five samples in my order and they came in a cute little red drawstring bag that I will definitely be using for a special set of DND dice in the future! I’m only going to speak briefly to two of them.
Antony: The embodiment of Classic masculinity. A warrior’s scent: the green hills and grasses of the battlefields, the resinous incense from the prayers to his Gods, and a touch of the musky leather of his armor. Ambergris and frankincense with sage, and basil.
Antony smelled like a clean, put together, good man. It’s what I imagine Riley from Buffy the Vampire Slayer would smell like. I gave my sample to a friend immediately so I will refrain from a formal assessment or rating, but I would tell anyone wearing this that they smelled delicious.
_____________
Penny Dreadful: Also called Gallows Literature. A dime novel rife with melodrama, horror, madness and cruelty; a ten cent analogy of vice and virtue in conflict. Soft perfume evocative of noir heroines over rich red grave loam.
I would want to FS this were it not for the “rich red grave loam” note. I could not so much as guess at the notes comprising the “soft perfume evocative of noir heroines” part but it’s beautiful, sexy and intriguing. Like something a woman in a holodeck take on a Sherlock Holmes story would smell like. I wish I could ask Data to identify the separate notes for me so that I could find a version of this more suited to my taste. 2.5/5.
submitted by moonletting to Indiemakeupandmore [link] [comments]


2024.05.20 01:13 AbbreviationsKey9960 Anyone know how to fix this?

I'm trying to play that Vivecraft mod with ImmersiveMC but it wont lanch properly.
java.lang.RuntimeException: Mixin transformation of net.minecraft.class_2533 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_2358.method\_10199(class\_2358.java:336) at net.minecraft.class\_2966.method\_12851(class\_2966.java:54) at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 10 more 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Callback method used(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;Lnet/minecraft/class_3965;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V in mixins/couplings/mixins.json:TrapdoorBlockMixin from mod couplings failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap mixins/couplings/refmap.json
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1384) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1062) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:402) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 13 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: main
Stacktrace:
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_2358.method\_10199(class\_2358.java:336) at net.minecraft.class\_2966.method\_12851(class\_2966.java:54) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24040.4 (aa69a05caa955e1cebcc4d2dd249082d41b510c2):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna2664819648113419630.dll:JNA native library:6.1.6:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.4 Minecraft Version ID: 1.20.4 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 215001080 bytes (205 MiB) / 339738624 bytes (324 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i5-12400F Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 2.50 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 4060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2882 Graphics card #0 versionInfo: DriverVersion=31.0.15.5152 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 24901.19 Virtual memory used (MB): 13446.18 Swap memory total (MB): 8704.00 Swap memory used (MB): 174.40 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: ambientsounds: AmbientSounds 5.3.9 architectury: Architectury 11.1.17 cloth-config: Cloth Config v13 13.0.121 cloth-basic-math: cloth-basic-math 0.6.1 completeconfig: CompleteConfig 2.5.4 couplings: Couplings 1.9.5+1.20 com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 creativecore: CreativeCore 2.11.26 net\_neoforged\_bus: bus 7.2.0 elytra\_aeronautics: Elytra aeronautics 1.3.0 com\_google\_code\_gson\_gson: gson 2.10.1 fabric-api: Fabric API 0.97.0+1.20.4 fabric-api-base: Fabric API Base 0.4.37+78d798af4f fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.50+82b1bb3e4f fabric-biome-api-v1: Fabric Biome API (v1) 13.0.17+78d798af4f fabric-block-api-v1: Fabric Block API (v1) 1.0.17+3e2216cb4f fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.5+78d798af4f fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.47+78d798af4f fabric-client-tags-api-v1: Fabric Client Tags 1.1.8+78d798af4f fabric-command-api-v1: Fabric Command API (v1) 1.2.42+f71b366f4f fabric-command-api-v2: Fabric Command API (v2) 2.2.21+78d798af4f fabric-commands-v0: Fabric Commands (v0) 0.2.59+df3654b34f fabric-containers-v0: Fabric Containers (v0) 0.1.87+df3654b34f fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.16+78d798af4f fabric-convention-tags-v1: Fabric Convention Tags 1.5.11+78d798af4f fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.24+78d798af4f fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.5+b90db5744f fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.5+5c0133444f fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.62+78d798af4f fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.2+09fc25014f fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.2+389931eb4f fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.75+df3654b34f fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.47+78d798af4f fabric-item-api-v1: Fabric Item API (v1) 2.3.0+bcdd12964f fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.27+ee30b13a4f fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.42+78d798af4f fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.40+df3654b34f fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.1+a67ffb5d4f fabric-loot-api-v2: Fabric Loot API (v2) 2.1.10+78d798af4f fabric-message-api-v1: Fabric Message API (v1) 6.0.6+78d798af4f fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.66+78d798af4f fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.9+78d798af4f fabric-models-v0: Fabric Models (v0) 0.4.8+9386d8a74f fabric-networking-api-v1: Fabric Networking API (v1) 3.1.8+2e5ac5484f fabric-object-builder-api-v1: Fabric Object Builder API (v1) 13.1.0+dba1195c4f fabric-particles-v1: Fabric Particles (v1) 1.1.8+78d798af4f fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.21+78d798af4f fabric-registry-sync-v0: Fabric Registry Sync (v0) 4.0.20+ee30b13a4f fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.5+78d798af4f fabric-renderer-indigo: Fabric Renderer - 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submitted by AbbreviationsKey9960 to fabricmc [link] [comments]


2024.05.20 01:01 AutoModerator Weekly Copyright Reminder

This is a weekly reminder post of this sub's stance on potential copyright infringement. This is a serious issue that needs to be kept in mind when creating and listing NFTs.
Original post by u/HurleyBird1
Quick disclaimer: I AM NOT A LAWYER. THIS IS NOT LEGAL ADVICE - THIS IS SIMPLY INFORMATION WITH WHICH TO EDUCATE YOURSELVES AND PREPARE YOURSELF FOR LEGAL ADVICE FROM A LICENSED SOURCE.
Now that that's out of the way. My credentials are: MBA, with a bit of business law classes under my belt.
I want to give a quick explanation of how copyright works - and I'll do so through quick blurbs n some myth/reality bullets.
Source: copyright.gov (US)
  1. Subject matter of copyright: In general28(a) Copyright protection subsists, in accordance with this title, in original works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or device. Works of authorship include the following categories:(1) literary works;(2) musical works, including any accompanying words;(3) dramatic works, including any accompanying music;(4) pantomimes and choreographic works;(5) pictorial, graphic, and sculptural works;(6) motion pictures and other audiovisual works;(7) sound recordings; and(8) architectural works.(b) In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.
- Myth: I can use any image/song/video/writing I want.
- Reality: No. Not true at all.
- Myth: Well they never said it's copyrighted.
- Reality: Upon publication (and even while a work in progress) a work is automatically protected via copyright under US Law.
- Myth: Well they never sold it.
- Reality: It doesn't have to be commercialized to be protected.
- Myth: Well it was a long time ago
- Reality: Possibly true...as long as the creator is deceased (or if multiple creators, the last living one is deceased) and the required time has passed...although this gets tricky with "estates."
(d) Duration of Rights.—(1) With respect to works of visual art created on or after the effective date set forth in section 610(a) of the Visual Artists Rights Act of 1990, the rights conferred by subsection (a) shall endure for a term consisting of the life of the author.
So what's this thing I hear called "Fair Use?"
Straight from the source:
  1. Limitations on exclusive rights: Fair use41Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;(2) the nature of the copyrighted work;(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and(4) the effect of the use upon the potential market for or value of the copyrighted work.The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
Uhh...help me translate that please... (here's a decent official translation: https://www.copyright.gov/fair-use/more-info.html)
  1. above...if it's non-profit educational use, you're usually good to go...if it's for money or trade (commercial nature) then you're usually NOT...unless YOUR piece is "transformative"
Transformative uses are those that add something new, with a further purpose or different character, and do not substitute for the original use of the work.
- Myth: Well this is paid for in Algos, not USD so it's not "commercial"
- Reality: IT IS commercial. You could even barter for bacon and it'd be commercial. It's an exchange of one good/service for another good/service.
- Myth: My piece with Batman inside a card is "transformative"
- Reality: No, unfortunately, more-than-likely the courts would say it's not. A good litmus test is..."If Warner Bros Entertainment (owner of Batman) wanted to make an NFT/ASA "Batman card" would yours compete with it or be possibly mistaken (by a reasonable person - so in America think 8th grade education) for real merchandise? Probably...thus it's not transformative enough.
"nature" gets a little tougher. This looks at protecting the "creative process." Thus, using other works of art is less-likely to be protected than using factual sources - like historical photographs since it's easier to "create art" and thus "transform" factual pieces than other art pieces. This is also talking to things like "parody." Satire is NOT protected. "Parody" is. What's the difference? LegalZoomputs it well: While a parody targets and mimics the original work to make a point, a satire uses the original work to criticize something else entirely. Another way to look at it is that satire uses another work as a way to comment on something happening in the world that has nothing to do with the original work.
- Myth: I added a different border, extra planets, and some blur effect to MTZ's World of Light - it's a new piece of art.
- Reality: Not likely the courts will see it that way.
- Myth: This guy added a filter, some burn effects, and collaged a bunch of newspaper headlines together - isn't that a violation!
- Reality: Probably not...the courts would probably see this as a creation of art out of factual sources.
amount/substantiality in relation to the whole...this is where using clips of songs that are only like 5 seconds long works! But using more than that...runs into problems. This is tough to decipher too...as some songs are EASILY identifiable from just 5 seconds (Ice, ice, baby) - and thus NOT fair use. But some aren't. Usually you're safe using a very small clip of a song or video - especially if you're adding more to it. But this is a dangerous game to play - and there's places to get free audio (some sources below)
effect of the use - this is probably the biggest one. Courts will look at simply...does YOUR work affect the sales or potential for sales of the copyright owner. Of note...this is looked at at the time of the issue being brought to the court, not at the time of sale. For example, let's say my batman card sells for 10 Algos today, but Algorand BLOWS UP and soon every NFT is on Algorand. And now my OG Batman NFT is seen as one of the first Batman ones and official. Warner Bros gonna sue the shit outta whoever owns it at the time they sue to get the rights to all sales of that NFT. So that person is left holding an empty bag when Warner Bros wins in court.
- Myth: Well they're not commercializing it NOW so I'm safe.
- Reality: Technically, yea Warner Bros probably won't spend the money to go after the OG artist and the hands the asset passed through...HOWEVER, they may. That's their right. Who knows - the Napster days showed us the lengths companies will go to. EVEN BIGGER HOWEVER, the last person holding it when Warner Bros DOES decide to go after that Batman NFT...uh oh for them - they just lost their asset.
- Myth: Well it's been like a year, and no one has brought up copyright. So I'm good.
- Reality: If this was in a normal market...maybe this argument would work. If McDonald's let you sell a Ronald McDonald poster for like a year on Amazon with no issues, some court may say "bro, you took too long to bring this to us." HOWEVER, with cryptocurrency being so new (and Algorand being so little known/discussed), most courts would see it as "reasonable" that a copyright owner failed to exercise their rights within a year - possibly even a decade. (Updated because I realized last example dealt with trademark not copyright :o)
So what am I safe to use?
US Government works (mostly)...any deemed free to use by creator...and any a copyright lawyer says they have your backs on (cuz now they're liable).
Here's some great sources for free use items (please add to this list below if you know of some!!!):
Pictures: https://buffer.com/library/free-images/ (Unsplash is one of my faves)
Music: https://www.wix.com/blog/photography/2019/11/27/free-music-for-videos/
Video: https://blog.hootsuite.com/free-stock-videos-sites/
You'll notice there's a lot of "shoulds" "coulds" "probably" etc. This is because copyright cases are all unique and go to the courts. The best bet is to go with stuff you KNOW is free and fair-use. If not, I'd look up copyright law, consult supreme court cases concerning copyright, and ultimately, talk to a lawyer.
AGAIN: I AM NOT A LAWYER. I AM NOT PROVIDING LEGAL ADVICE. I AM SIMPLY PROVIDING INFORMATION. THERE MAY BE ERRORS ABOVE THAT COULD CAUSE SUBSTANTIAL DAMAGES - CONSULT A COPYRIGHT ATTORNEY IF YOU WISH TO RECEIVE LEGAL ADVICE.
submitted by AutoModerator to AlgoNFTMarketplace [link] [comments]


2024.05.20 00:39 everlostmagedb Unlock Your Potential: The Ultimate Guide to League of Legends Coaching

Introduction:
Welcome to the definitive guide for aspiring champions of the Rift. Whether you're battling out in solo queue or striving for excellence in flex, the journey to mastery is a challenging path. However, with the right coaching, tools, and strategies, you can elevate your gameplay, mindset, and overall experience in League of Legends. This guide aims not just to enlighten you about the value of professional coaching but also to introduce you to a community that shares your ambition: LeagueCoachingGrounds.
Why Coaching in League of Legends?
League of Legends is a multifaceted game where success hinges on more than just mechanical skills. Strategy, game knowledge, team communication, and mental fortitude play equally significant roles. Coaching provides personalized feedback, tailored strategies, and the kind of insights that self-analysis and general guides can't offer. Whether you're aiming to climb the ranks, improve your champion pool, or understand the deeper nuances of the game, coaching can be the catalyst for your improvement.
The Role of a Coach:
A coach wears many hats - mentor, strategist, analyst, and motivator. They help you identify weaknesses in your playstyle, refine your strengths, and adapt to the ever-evolving meta of League of Legends. From one-on-one sessions to team workshops, coaches offer various approaches to suit your specific needs and goals.
Key Areas of Focus in Coaching:
  1. Mechanical Skill Improvement: Refining your control and efficiency in executing champion abilities and movement.
  2. Strategic Gameplay: Enhancing your understanding of macro play, objective control, and game pacing.
  3. Mental & Psychological Conditioning: Building a winner's mindset, improving focus, and managing in-game stress.
  4. Communication & Teamwork: Optimizing in-game communication and collaborative strategies with teammates.
Why LeagueCoachingGrounds?
LeagueCoachingGrounds is a subreddit dedicated to players who are serious about improving their League of Legends skills. It's a community where aspiring players meet expert coaches, share experiences, and grow together. By joining, you gain access to a wealth of knowledge, coaching sessions, and the support of players who are on the same journey as you.
What Sets Our Coaching Apart?
  1. Personalized Sessions: Tailored coaching that addresses your unique needs and objectives.
  2. Experienced Coaches: Access to a network of seasoned coaches who are experts in various aspects of League of Legends.
  3. Community Support: A supportive community that offers peer reviews, group discussions, and shared learning experiences.
  4. Continuous Learning: Regular updates, guides, and tips to keep you informed about the latest strategies and meta changes.
How to Maximize Your Coaching Experience:
  1. Set Clear Goals: Understand what you want to achieve with coaching - be it climbing the ranked ladder, mastering a role, or improving your game knowledge.
  2. Be Open to Feedback: Growth comes from acknowledging weaknesses and being receptive to constructive criticism.
  3. Practice Consistently: Apply what you learn in coaching sessions diligently in your games.
  4. Engage with the Community: Share your progress, ask questions, and contribute to discussions on LeagueCoachingGrounds.
Joining LeagueCoachingGrounds:
Getting started is simple. Visit our subreddit, introduce yourself, and share your League of Legends goals. Whether you're seeking a coach or looking to offer your expertise, LeagueCoachingGrounds is your platform for growth and connection in the world of League of Legends.
Conclusion:
League of Legends offers an unparalleled competitive landscape that rewards skill, strategy, and teamwork. With the right coaching, you can unlock your potential, achieve your gaming goals, and enjoy the journey to becoming a better player. LeagueCoachingGrounds is more than just a subreddit; it's a community dedicated to your growth and success in League of Legends. Join us today, and let's embark on this journey together.
submitted by everlostmagedb to LeagueCoachingGrounds [link] [comments]


2024.05.20 00:39 everlostmagedb Dominating the Mid-Game: Advanced Strategies and Rotations in League of Legends

Introduction

Hello, summoners! Mastering the mid-game in League of Legends is critical for transitioning early game advantages into late-game victories. This guide is designed to provide you with a deeper understanding of mid-game dynamics, strategic rotations, and tactical plays that can decisively influence the game's outcome.

Understanding the Importance of Mid-Game

What is the Mid-Game? The mid-game typically begins when the first tier towers start to fall and teams begin to group for major objectives like dragons and Rift Herald. This phase is characterized by increased team skirmishes, objective controls, and territory expansion.
Why Focus on Mid-Game?

Core Components of Effective Mid-Game Strategy

To excel in the mid-game, focus on developing these key components:

Advanced Mid-Game Tactics and Rotations

Enhance your mid-game impact with these sophisticated tactics:

Improving Team Coordination

Effective mid-game play heavily relies on seamless team coordination:

Leveraging Technology and Tools

Utilize technological aids to sharpen your tactical play:

Conclusion

Dominating the mid-game requires a blend of strategic foresight, tactical execution, and adaptive teamwork. By mastering these elements, you can transform your gameplay and guide your team to secure victories in critical phases of the game.

Call to Action

Ready to take control of the mid-game and lead your team to victory? Dive deeper into advanced strategies with our extensive guides and coaching services available on our website. Join our community forums to discuss tactics, share experiences, and learn from fellow strategic minds. Elevate your mid-game strategy and dominate the Rift!
submitted by everlostmagedb to LeagueCoachingGrounds [link] [comments]


2024.05.20 00:29 Soninetz InboxAlly Reviews: Enhancing Email Deliverability

InboxAlly Reviews: Enhancing Email Deliverability
Exploring the digital landscape for the best email marketing solutions? Dive into this InboxAlly reviews blog post to uncover insights on this powerful tool. Discover how InboxAlly streamlines your email campaigns, boosts engagement, and maximizes conversions effortlessly. Stay ahead of the curve with expert tips and tricks shared here. Ready to revolutionize your inbox management?
Useful Links:
  1. InboxAlly LifeTime Deal
  2. InboxAlly Free Trial

Key Takeaways

  • InboxAlly offers valuable tools for email marketing, enhancing communication with your audience.
  • Users benefit from features like automated sequences and customizable opt-in forms, streamlining their email campaigns.
  • Real user success stories highlight the positive impact of InboxAlly on engagement and conversion rates.
  • When compared to other solutions, InboxAlly stands out for its user-friendly interface and comprehensive functionality.
  • To meet your email marketing needs effectively, consider InboxAlly's affordability and versatility for your business.
  • Make an informed decision by leveraging InboxAlly's unique features and benefits to optimize your email marketing strategy.

Unveiling InboxAlly's Role in Email Marketing

Deliverability Optimization

InboxAlly plays a crucial role in optimizing email deliverability rates by ensuring that marketing emails land directly in recipients' primary inboxes instead of getting lost in spam folders. By implementing advanced algorithms and authentication protocols, InboxAlly significantly reduces the chances of emails being flagged as spam.
https://preview.redd.it/k6dqvtc2mg1d1.png?width=980&format=png&auto=webp&s=755e9f9b4b15f81743f3867b0b66b40c2ad8112e
Say goodbye to inbox blues! ✉️ Elevate your emails with InboxAlly's magic.

Standout Features

One of the key features that sets InboxAlly apart from its competitors is its robust spam folder detection system. This system proactively identifies potential triggers that might route emails to spam folders, allowing users to make necessary adjustments before sending out campaigns. real-time monitoring and analytics provide valuable insights into campaign performance, enabling users to fine-tune their strategies for optimal results.

Importance of Reliable Service

Using a reliable service like InboxAlly is paramount for businesses looking to enhance their email outreach strategies. By ensuring high deliverability rates and minimizing the risk of emails ending up in spam folders, businesses can maximize their reach and engagement with customers. This not only improves the overall effectiveness of marketing campaigns but also helps maintain a positive sender reputation, leading to long-term success in email marketing efforts.

Breaking Down the Benefits for Users

Reduced Spam Emails

Users of InboxAlly experience a significant reduction in spam emails, ensuring that their inbox remains clutter-free and only contains relevant communication. This feature enhances user experience by saving time and increasing productivity.

Improved Inbox Placement and Email Engagement

InboxAlly plays a crucial role in enhancing inbox placement and email engagement for its customers. By utilizing advanced algorithms, this service ensures that emails land in the primary inbox rather than getting lost in spam folders, thereby increasing the chances of subscribers interacting with the content.

Personalized Support and Tailored Strategies

One of the standout advantages of using InboxAlly is the provision of personalized support and tailored strategies. This level of attention to detail caters to the unique needs of each business, fostering stronger relationships with customers. The ability to customize settings based on individual preferences adds a layer of pleasure to the overall email management experience.
Useful Links:
  1. InboxAlly LifeTime Deal
  2. InboxAlly Free Trial

Exploring User Success Stories

Positive Impact

Users have reported successful time management and increased productivity after implementing InboxAlly for their email marketing campaigns. By automating tasks such as scheduling emails and segmenting subscribers, users have more time to focus on other aspects of their business.

Testimonials

Numerous users have shared glowing reviews about the results they achieved with InboxAlly. One user mentioned a significant boost in their email open rates, leading to a surge in website traffic and sales. The customer service team at InboxAlly has also been praised for their prompt assistance and guidance.

Overcoming Challenges

InboxAlly has been instrumental in helping users navigate through various obstacles in email marketing. From dealing with deliverability issues to optimizing email content for better engagement, users have found hope in the solutions provided by InboxAlly.
  • Improved time management
  • Enhanced email deliverability
  • Responsive customer service

Comparing with Other Solutions

Unique Features

InboxAlly stands out from competitors by offering personalized email templates and advanced automation features. Users praise its user-friendly interface and customization options.

Effectiveness in Inbox Placement

Compared to other solutions, InboxAlly excels in improving inbox placement rates and reducing spam folder occurrences. This leads to higher open rates and engagement levels.

Reasons for Choosing InboxAlly

  • Users prefer InboxAlly's seamless integration with various platforms.
  • Its robust analytics tools provide valuable insights for optimizing campaigns.
  • The 24/7 customer support ensures users receive prompt assistance when needed.
Users appreciate how InboxAlly streamlines the entire process, saving them time and effort. The platform's ability to adapt to different domains and email styles makes it a top choice for businesses of all sizes.

Deciding on InboxAlly for Your Needs

Assessing Requirements

When considering email marketing needs, evaluate the volume of inboxes you manage and the frequency of replies required. Analyze your current email deliverability rates to pinpoint areas for improvement.

Checklist for Selection

  • Review the scalability of InboxAlly to accommodate your growing inbox demands.
  • Consider the level of automation and customization features offered for efficient inbox management.
  • Evaluate the integration capabilities with your existing email marketing tools to streamline operations.

Key Reasons to Integrate InboxAlly

Integrating InboxAlly can enhance inbox deliverability by optimizing email content and timing. The platform's advanced analytics provide insights into reply rates, enabling targeted strategies for improved engagement.

Final Remarks

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Frequently Asked Questions

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submitted by Soninetz to AllPromos [link] [comments]


2024.05.20 00:28 katelovesmeiu Professional Challenger Coach Verified Metafy & Coachify Partner Eight Years of Coaching Experience Over 7.000 Sessions Held Over 4.000 Students US Collegiate Coach Guaranteed Improvement & Personalized Plans Available Coaching Subscriptions & Individual Sessions Discord > shelbion👑

Book Your Free Consultation Today! > Discord @ shelbion

About Me

My name is Shelbion and I've been an avid League of Legends player for over a decade. In Season 4, I reached Challenger for the first time and even considered pursuing a professional career. However, after much reflection, I decided to pursue other challenges within the game.
Some of my notable achievements as a player include:

Coaching

With over 7.000 hours of coaching experience, I fall into the category of one of the most experienced individuals in the field. My experience, passion, and ability to identify your flaws and tailor each session to your needs make me stand out as a Coach.
I've studied the techniques of renowned coaches, such as LS, MagiFelix, and others, and I've developed my unique coaching approach. So far, my approach has helped countless individuals, and over 20 teams advance their competitive play, across 5 different continents, including members of various College and University eSport Teams.
Some of my notable achievements include:
I am dedicated to continuously honing my skills and providing the best coaching experience possible to all of my clients, regardless of their rank or location.

Subscription Based Coaching

Verifications & Certifications

Community

In addition to my experience as a Player, I am also the Founder of Noxus Coaching - a rapidly growing, educational community on Discord. Our community is a great place to find new friends to play with, have a good time, and most importantly, improve your skills.
We hold various events on a weekly basis, including 1v1 & 5v5 tournaments, meme contests, and more. There are plenty of rewards to be won, including free coaching sessions with me. To join our community, visit https://discord.gg/RHW9BMxRd5 and message me upon joining to receive your role.

Podcast

How Does it Work?

We will schedule an initial Interview during which we can discuss your goals and I can provide a more detailed explanation of my coaching services. This interview will typically last for 3-5 minutes.
The First Session is designed to assess your current level of gameplay and identify areas for improvement. After conducting an analysis, I will create a Personalized Coaching Plan tailored to your specific needs. This plan will outline a series of sessions designed to maximize your improvement.
The Coaching Plan may include various session types, such as:
All sessions will be personalized and created specifically for each student's needs. By following this plan, you can feel confident that you are taking the most effective steps to achieve your goals.

Personalized Support (Available 24/7)

In addition to the structured coaching sessions, I offer personalized support to my clients on a 24/7 basis. Whether you have a specific question or just want to debrief after a tough game, I am always available to help. Simply message me and I will respond as quickly as possible.

AvailabilityPricesPayments

I am able to cover any server and any timezone! Rates for both Private and Team coaching are negotiable. We will easily get the sessions to fit your budget and your needs.
Payments are usually done through PayPal, however other forms of Payment such as Direct Transfer can be discussed.

Contact

Main form of contact is Discord on which you can find me at shelbion (Or Shelbion#8832)
Feel free to message me either on Discord or through a Direct Message on Reddit and I will come back to you as quickly as possible.
submitted by katelovesmeiu to LeagueCoachingGrounds [link] [comments]


2024.05.20 00:28 katelovesmeiu Professional Challenger Coach Verified Metafy & Coachify Partner Eight Years of Coaching Experience Over 7.000 Sessions Held Over 4.000 Students US Collegiate Coach Guaranteed Improvement & Personalized Plans Available Coaching Subscriptions & Individual Sessions Discord > shelbion👑

Book Your Free Consultation Today! > Discord @ shelbion

About Me

My name is Shelbion and I've been an avid League of Legends player for over a decade. In Season 4, I reached Challenger for the first time and even considered pursuing a professional career. However, after much reflection, I decided to pursue other challenges within the game.
Some of my notable achievements as a player include:

Coaching

With over 7.000 hours of coaching experience, I fall into the category of one of the most experienced individuals in the field. My experience, passion, and ability to identify your flaws and tailor each session to your needs make me stand out as a Coach.
I've studied the techniques of renowned coaches, such as LS, MagiFelix, and others, and I've developed my unique coaching approach. So far, my approach has helped countless individuals, and over 20 teams advance their competitive play, across 5 different continents, including members of various College and University eSport Teams.
Some of my notable achievements include:
I am dedicated to continuously honing my skills and providing the best coaching experience possible to all of my clients, regardless of their rank or location.

Subscription Based Coaching

Verifications & Certifications

Community

In addition to my experience as a Player, I am also the Founder of Noxus Coaching - a rapidly growing, educational community on Discord. Our community is a great place to find new friends to play with, have a good time, and most importantly, improve your skills.
We hold various events on a weekly basis, including 1v1 & 5v5 tournaments, meme contests, and more. There are plenty of rewards to be won, including free coaching sessions with me. To join our community, visit https://discord.gg/RHW9BMxRd5 and message me upon joining to receive your role.

Podcast

How Does it Work?

We will schedule an initial Interview during which we can discuss your goals and I can provide a more detailed explanation of my coaching services. This interview will typically last for 3-5 minutes.
The First Session is designed to assess your current level of gameplay and identify areas for improvement. After conducting an analysis, I will create a Personalized Coaching Plan tailored to your specific needs. This plan will outline a series of sessions designed to maximize your improvement.
The Coaching Plan may include various session types, such as:
All sessions will be personalized and created specifically for each student's needs. By following this plan, you can feel confident that you are taking the most effective steps to achieve your goals.

Personalized Support (Available 24/7)

In addition to the structured coaching sessions, I offer personalized support to my clients on a 24/7 basis. Whether you have a specific question or just want to debrief after a tough game, I am always available to help. Simply message me and I will respond as quickly as possible.

AvailabilityPricesPayments

I am able to cover any server and any timezone! Rates for both Private and Team coaching are negotiable. We will easily get the sessions to fit your budget and your needs.
Payments are usually done through PayPal, however other forms of Payment such as Direct Transfer can be discussed.

Contact

Main form of contact is Discord on which you can find me at shelbion (Or Shelbion#8832)
Feel free to message me either on Discord or through a Direct Message on Reddit and I will come back to you as quickly as possible.
submitted by katelovesmeiu to LeagueCoaching [link] [comments]


2024.05.20 00:26 Fabsian10000 Game Crashing when opening the bogey menu from steam 'n' rails

basically, just waht the title said. I know this was an issue in the past with farmers delight but that is not the case here as the issue still existed after removing that mod.
This is the crash report, can anyone figure out what is causing the problem?:
---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 2024-05-20 00:15:09 Description: Rendering screen java.lang.NullPointerException: Cannot invoke "net.minecraft.class_2960.toString()" because "identifier" is null at net.minecraft.class_2348.localvar$djf000$pneumonocore$getMigrated(class_2348.java:518) at net.minecraft.class_2348.method_10223(class_2348.java) at com.simibubi.create.content.trains.bogey.BogeyStyle.getBlockOfSize(BogeyStyle.java:87) at com.simibubi.create.content.trains.bogey.BogeyStyle.getNextBlock(BogeyStyle.java:83) at com.railwayteam.railways.registry.CRBogeyStyles.styleFitsTrack(CRBogeyStyles.java:81) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.styleFits(BogeyMenuHandlerClient.java:167) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.lambda$getTrackCompat$1(BogeyMenuHandlerClient.java:160) at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.getTrackCompat(BogeyMenuHandlerClient.java:159) at com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen.renderWindow(BogeyMenuScreen.java:215) at com.simibubi.create.foundation.gui.AbstractSimiScreen.method_25394(AbstractSimiScreen.java:119) at net.minecraft.class_437.method_47413(class_437.java:110) at net.minecraft.class_757.method_3192(class_757.java:945) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_2348.localvar$djf000$pneumonocore$getMigrated(class_2348.java:518) at net.minecraft.class_2348.method_10223(class_2348.java) at com.simibubi.create.content.trains.bogey.BogeyStyle.getBlockOfSize(BogeyStyle.java:87) at com.simibubi.create.content.trains.bogey.BogeyStyle.getNextBlock(BogeyStyle.java:83) at com.railwayteam.railways.registry.CRBogeyStyles.styleFitsTrack(CRBogeyStyles.java:81) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.styleFits(BogeyMenuHandlerClient.java:167) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.lambda$getTrackCompat$1(BogeyMenuHandlerClient.java:160) at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.getTrackCompat(BogeyMenuHandlerClient.java:159) at com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen.renderWindow(BogeyMenuScreen.java:215) at com.simibubi.create.foundation.gui.AbstractSimiScreen.method_25394(AbstractSimiScreen.java:119) at net.minecraft.class_437.method_47413(class_437.java:110) -- Screen render details -- Details: Screen name: com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen Mouse location: Scaled: (320, 180). Absolute: (960.000000, 540.000000) Screen size: Scaled: (640, 360). Absolute: (1920, 1080). Scale factor of 3.000000 Stacktrace: at net.minecraft.class_757.method_3192(class_757.java:945) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Affected level -- Details: All players: 1 total; [class_746['Fabsian10000'/110, l='ClientLevel', x=108.01, y=-60.00, z=48.21]] Chunk stats: 65536, 3653 Level dimension: minecraft:overworld Level spawn location: World: (0,-60,0), Section: (at 0,4,0 in 0,-4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 7466138 game time, 6000 day time Server brand: fabric Server type: Integrated singleplayer server Stacktrace: at net.minecraft.class_638.method_8538(class_638.java:458) at net.minecraft.class_310.method_1587(class_310.java:2406) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, EclecticTrove-1.20.1-1.2.0, extendeddrawersaddon:addon, file/§eVanilla §9& §cStrawberry, file/railways wheel fix, railways:green_signals, file/JustExpressions_v1.1.zip, essential -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 695652216 bytes (663 MiB) / 5100273664 bytes (4864 MiB) up to 9126805504 bytes (8704 MiB) CPUs: 24 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i9-12900KF Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 16 Number of logical CPUs: 24 Graphics card #0 name: NVIDIA GeForce RTX 3060 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2486 Graphics card #0 versionInfo: DriverVersion=31.0.15.5222 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.80 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.80 Memory slot #1 type: Unknown Virtual memory max (MB): 37468.70 Virtual memory used (MB): 25747.86 Swap memory total (MB): 4864.00 Swap memory used (MB): 72.50 JVM Flags: 10 total; -Xmx8704M -XX:MetaspaceSize=256M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M Fabric Mods: advancementplaques: Advancement Plaques 1.4.11 ambientsounds: AmbientSounds 5.3.9 anvillevelcapmod: Anvil Level Cap Mod 1.20.1-1.0.0 anvilrepairing: AnvilRepairing 4.0.3 appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 artifacts: Artifacts 9.2.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 expandability: ExpandAbility 9.0.0 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 athena: Athena 3.1.1 attributefix: AttributeFix 21.0.4 auto_third_person: Auto Third Person 2.1 backpacked: Backpacked 2.2.7 basicshields: Basic Shields [Fabric] 1.4.1-1.20.2 beautify: Beautify 1.1.0+1.20 betterf3: BetterF3 7.0.2 bettermounthud: Better Mount HUD 1.2.2 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bobby: Bobby 5.0.1 com_typesafe_config: config 1.4.2 io_leangen_geantyref_geantyref: geantyref 1.3.13 org_spongepowered_configurate-core: configurate-core 4.1.2 org_spongepowered_configurate-hocon: configurate-hocon 4.1.2 borderlessmining: Borderless Mining 1.1.8+1.20.1 charmofundying: Charm of Undying 6.4.5+1.20.1 spectrelib: SpectreLib 0.13.14+1.20.1 chickensshed: ChickensShed 1.5.0+1.20.1 chipped: Chipped 3.0.4 chiselsandbits: chisels-and-bits 1.4.147 org_lz4_lz4-pure-java: lz4-pure-java 1.8.0 saeculariacaudices: Saecularia Caudices 1.0.23 scena: Scena 1.0.103 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clutter: Clutter 1.20-0.5.7 collective: Collective 7.34 controlling: Controlling For Fabric 12.0.2 cosmetic-armor: Cosmetic Armor 1.6.0 couplings: Couplings 1.9.5+1.20 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 craftpresence: CraftPresence 2.3.0 create: Create 0.5.1-f-build.1417+mc1.20.1 com_google_code_findbugs_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.10-2 milk: Milk Lib 1.2.60 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2 porting_lib_accessors: Porting Lib Accessors 2.3.2+1.20.1 porting_lib_base: Porting Lib Base 2.3.2+1.20.1 porting_lib_config: Porting Lib Config 2.3.2+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.2+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.2+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.2+1.20.1 porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.2+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.2+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.2+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.2+1.20.1 porting_lib_common: Porting Lib Common 2.3.2+1.20.1 porting_lib_models: Porting Lib Models 2.3.2+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.2+1.20.1 porting_lib_obj_loader: Porting Lib Obj Loader 2.3.2+1.20.1 porting_lib_core: Porting Lib Core 2.3.2+1.20.1 porting_lib_model_loader: Porting Lib Model Loader 2.3.2+1.20.1 porting_lib_tags: Porting Lib Tags 3.0 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.2+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.2+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.2+1.20.1 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 porting_lib_data: Porting Lib Data 2.1.1090+1.20 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20 porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20 porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20 createdeco: Create Deco 2.0.1-1.20.1-fabric creativecore: CreativeCore 2.11.24 net_minecraftforge_eventbus: eventbus 6.0.3 distractingtrims: DistractingTrims 2.0.3 dramaticdoors: Dramatic Doors (QuiFabrge) 1.20.1-3.1.5 durabilitytooltip: Durability Tooltip 1.1.5 dynamic-fire-overlay: Dynamic Fire Overlay 1.0.1 dynamic_fps: Dynamic FPS 3.4.2 elementa: Elementa 647 elytraslot: Elytra Slot 6.3.0+1.20.1 entity_model_features: Entity Model Features 2.0.2 entity_texture_features: Entity Texture Features 6.0.1 org_apache_httpcomponents_httpmime: httpmime 4.5.10 entityculling: EntityCulling-Fabric 1.6.2-mc1.20.1 essential: Essential 1.3.2.4+g6b55293e12 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.1 extended_drawers: Extended Drawers 2.1.1+mc.1.20.1 config_toolkit: ConfigToolkit 1.0.0 io_determann_shadow-api-17: shadow-api-17 0.1.1 net_fabricmc_javapoet: javapoet 0.1.0 graphlib: Graph Lib 1.4.0+1.20 kmodlib-overlay: KModLib Overlay 0.2.12+1.20 libnetworkstack: Lib Network Stack 0.10.0 noindium: No Indium? 1.1.0+1.20 yet_another_config_lib_v3: YetAnotherConfigLib 3.2.1+1.20 com_twelvemonkeys_common_common-image: common-image 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-io: common-io 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-lang: common-lang 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0-SNAPSHOT org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 extendeddrawersaddon: ExtendedDrawersAddon 1.0.2 extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric fabric-api: Fabric API 0.92.0+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 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1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fabricshieldlib: Fabric Shield Lib 1.7.2-1.20.1 mm: Manningham Mills 2.3 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.6.26 org_javassist_javassist: javassist 3.29.2-GA org_reflections_reflections: reflections 0.10.2 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 glass_armor: Glass Armor 1.0.0+1.20.x globalpacks: Global Data- & Resourcepacks 1.16.1_fabric gravestones: Gravestones 1.0.3-1.20.1 handcrafted: Handcrafted 3.0.6 harvestwithease: Harvest with ease 8.0.1.0 iceberg: Iceberg 1.1.18 immersive_paintings: Immersive Paintings 0.6.7+1.20.1 indium: Indium 1.0.30+mc1.20.4 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 justenoughprofessions: Just Enough Professions (JEP) 3.0.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 legendarytooltips: Legendary Tooltips 1.4.4 limitless-banners: "Limitless" Banners 1.0.0 lithium: Lithium 0.11.2 memoryleakfix: Memory Leak Fix 1.1.5 minecraft: Minecraft 1.20.1 modelfix: Model Gap Fix 1.14 modmenu: Mod Menu 7.2.2 mousetweaks: Mouse Tweaks 2.25 nemos-woodcutter: Nemo's Woodcutter 1.8.1-1.20.1 netheritehorsearmor: Netherite Horse Armor 0.4.6-1.20.1 nvidium: Nvidium 0.2.6-beta nyfsquiver: Nyf's Quivers 1.20.1-fabric-1.0.4 nyfsspiders: Nyf's Spiders 2.1.1 org_jetbrains_annotations: annotations 23.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.23 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.23.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 pneumonocore: PneumonoCore 1.1.3+1.20.1 polymorph: Polymorph 0.49.1+1.20.1 cardinal-components-block: Cardinal Components API (blocks) 5.2.1 cardinal-components-item: Cardinal Components API (items) 5.2.1 prism: Prism 1.0.5 puzzleslib: Puzzles Lib 8.1.17 puzzlesaccessapi: Puzzles Access Api 8.0.7 railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1 raised: Raised 3.1.1 resourcefullib: Resourceful Lib 2.1.23 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 searchables: Searchables 1.0.2 snifferplus: Hellion's Sniffer+ 0.2.0 sodium: Sodium 0.5.8+mc1.20.1 stairdoors: StairDoors Extended 1.0.0 starlight: Starlight 1.1.2+fabric.dbc156f status-effect-bars: Status Effect Bars 1.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a taxfreelevels: Tax Free Levels 1.3.9 toggleableitemframes: Toggleable Item Frames 4.1.0-1.20.1 toolleveling: ToolLeveling+ 1.20.1-2.0.0 trinkets: Trinkets 3.7.1 twigs: Twigs 3.1.0 universalcraft: UniversalCraft 337 vigilance: Vigilance 297 visualworkbench: Visual Workbench 8.0.0 vwoops: Vwoops 1.0.0+fabric-mc1.20 weaponleveling: Lukas' Weapon Leveling 1.20.1-2.1.1 Flywheel Backend: GL33 Instanced Arrays Launched Version: 1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 GL version 3.2.0 NVIDIA 552.22, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map_client.txt) Graphics mode: fancy Resource Packs: vanilla, fabric, EclecticTrove-1.20.1-1.2.0, extendeddrawersaddon:addon, file/§eVanilla §9& §cStrawberry, file/railways wheel fix, railways:green_signals, file/JustExpressions_v1.1.zip Current Language: en_us CPU: 24x 12th Gen Intel(R) Core(TM) i9-12900KF Server Running: true Player Count: 1 / 8; [class_3222['Fabsian10000'/110, l='ServerLevel[test]', x=108.01, y=-60.00, z=48.21]] Data Packs: vanilla, fabric, file/tool_upgrading, file/tweaks, crafting_tweaks.zip, tool_upgrading.zip Enabled Feature Flags: minecraft:vanilla World Generation: Stable 
submitted by Fabsian10000 to CreateMod [link] [comments]


2024.05.20 00:16 GodzillasCool I need you to tell your parents about this song

I need you to tell your parents about this song submitted by GodzillasCool to GenAlpha [link] [comments]


2024.05.20 00:14 solisengineer Noah Kahan Heardle

I just created a spin-off of Heardle featuring Noah Kahan songs. If anybody would like to play it, here is the link!
For those unfamiliar, Heardle is a game inspired by Wordle, where players are challenged to identify a song based on snippets of its intro. Incorrect attempts or skips will unlock a longer clip of the intro.
Similar to Wordle, the Noah Kahan Heardle offers a new song challenge every day, giving players a single song to identify within that day. I made it purposefully easy for the first day and songs will progressively get harder.
This is my first ever project doing something like this, so feel free to reach out to me for suggestions and/or feedback!
https://noah-kahan-heardle.glitch.me
submitted by solisengineer to NoahKahan [link] [comments]


2024.05.20 00:07 starkgaryens A reasonable objection to Yasuke as a co-protagonist

Reasonable is a subjective term...
Warning: Long and insane rant incoming.

Preface

I’ve been spending way too much time responding to individual comments recently, so I decided to put all my thoughts into one post.
I’ll start by getting it out of the way that I’m not a racist or sexist. I’m a Japanese American man who happens to think Adewale and Aveline are among the coolest protagonists in AC and has no issues with an African, Indian, Korean, etc. protagonist, man or woman, in any setting where they make sense. (More on the making sense part later.)
Kassandra is also one of my favorites, but while she and Eivor were better than nothing, they were both essentially just female skins. Their stories should’ve acknowledged their gender in some way imo, and I’ve argued way more than I should’ve with people who pulled the historical accuracy card on them.
I agree that some of the people who complain about Yasuke sound like racists, but I think you can legitimately object to his being a co-star without racism being involved. (I’m also slowly coming around to accepting Yasuke.)
I also realize that I shouldn’t judge the game too harshly yet, as it hasn’t been released yet... But we do have the trailer.
With that out of the way, as an Asian male and longtime fan of the series, I’m disappointed that they squandered the perfect opportunity to have a positive/cool depiction of a Japanese male in the Japanese and first East Asian entry in one of the most popular series in the world given the decades-long history of western media’s marginalizing and demeaning Asian men. I mention AC’s popularity to point out the potential it has to positively influence a wide audience.
I'll respond to most of justifications I've seen for Yasuke as a protagonist in an AC game set in Japan one by one for easier reading.

“Yasuke is a better audience surrogate...”

This is a weak excuse. No one has ever complained about this, because the series has always had the perfect surrogate in the form of the modern-day protagonist.
And let’s face it, an info dump is an info dump. No one wants to hear extended explanations on the finer points of Japanese society, no matter who it’s conveyed to. The database can handle the deeper stuff, and any info necessary for the player could’ve just as easily been explained to a slightly unaccustomed Japanese rookie samurai.
“Better audience surrogate” is a solution to a problem that didn’t exist.

"But Naoe is Japanese...”

This justification falls flat on me, because the problems have always been different between Asian men and woman in western media. Portrayals of Asian women used to focus on exotic sexualization, but because of that, they got comparatively more screen-time than their male counterparts.
The Naoe defense also ignores that fact that we could've had both a Japanese female AND male protagonist if Ubisoft followed their most recent 4-game (if you count Origins) track record of male and female protagonists that are both of their setting. It just doesn’t sit right with me that they decided to change this formula among others with the first East Asian setting.

“But people didn’t complain about Nioh’s white protag...”

This accusation falls flat on me too, because Nioh is not a good comparison. It’s a straight-up fantasy game that focuses exclusively on fighting supernatural enemies. It doesn’t pretend to have an ounce of historical accuracy or realism.
It was also made by a Japanese company that has a track record of including Japanese protagonists. That track record gives them some leeway to change things up without being accused of whitewashing Asian characters.

"But Yasuke is a real part of Japan's history..."

He's a footnote in Japan's history. If we're being honest, the only reason we even know about him is because he was black in a time when there were almost no black people and was a retainer for Nobunaga. Nothing in his historical record mentions him doing anything else of much significance, most likely because there was very little he could do in his position. It's not racist to acknowledge this.
Again, as a longtime Japanese American fan of the series, I'm happy that AC Japan is finally here but disappointed that Ubi decided to inflate a small part of "Japan's" history and slap him on the cover as one of its representatives. I would feel the same (worse actually) if it was William Adams there.
I'd also feel the same if a hypothetical white protagonist who was a footnote in an African nation's history took the place of a fictional African protagonist. I think most people would feel the same too, and the uproar would surely be greater.

"But Yasuke WAS an actual samurai..."

I think the debate about whether he was or wasn't a "samurai" is largely irrelevant and completely misses the point. I agree that he was a "samurai," but historical records also make it sound like he was Nobunaga's favored trophy pet (if we're being completely honest). (The preceding sentence got me permanently banned for "racism" on the main AC subreddit, but I don't think it's racist to acknowledge racism, even the overt form it took in the past.) It's entirely possible (and likely) that he was made an honorary "samurai" for that reason alone. Because "samurai" is technically just a title and privileged position.
The real question is, "Did Yasuke fit the classic image of a badass armored warrior or robed ronin most people imagine (and that appeared in the trailer) when they think 'samurai'?"
The Japanese (especially in the past) actually use a different word when they're being specific about warriors fitting that image, and it's "bushi" (as in "bushido" or "way of the warrior"). That word is conspicuously missing from Yasuke's historical record. There's probably a reason for that.

"But Yasuke's story deserves to be told..."

Similar to the badass warrior aspect, nothing in the historical record specifically mentions that he learned the language or integrated into the culture particularly well, so any portrayal of that sort is wishful appropriation at best imo.
At that point, are you really telling his story? Is there value in promoting fanciful conjecture that is based on essentially nothing? Obviously, there’s a monetary incentive for Ubi to capitalize on the popular trend of farfetched depictions of Yasuke, but is that it?
It’s a given that the real Yasuke probably lived a fascinating life, but Ubi will likely gloss over the actual struggles he faced as a complete outsider in a frankly very racist time and place. It almost seems disrespectful to attribute all sorts of things that probably weren’t true just to spice things up for a video game. (And yes, I think Ubi should've included at least some examples of the struggles Kassandra and Eivor would've surely faced, but at least they were made up people.)

“Go play Ghost of Tsushima...”

These people are probably the worst. Honestly, I think Ubi is also guilty of agreeing with the underlying sentiment in this line of thinking. Contrary to others, I think Yasuke was less of a “woke” diversity decision and more of a “GoT already did a Japanese guy” decision.
I think that borders on racism when you consider that that’s never a concern when it’s the umpteenth white protagonist in a medieval European setting (or any setting). It implies that Asian characters are just too similar to each other to be marketable too close to each other.
But they’re only similar to each other in western-made media because western writers cling to tired tropes like honor and stoicism. The perpetuation of such stereotypes has an impact. I’ve seen people here claim that it’s a fact that Japanese people are uniquely less capable of resisting societal constrictions, hence the choice of Yasuke.
Another implied that historical codes of honor are things that most Japanese people still live by. They’re not, and that person obviously doesn’t know too many Japanese people and probably got their misconception from one-sided media portrayals.
Just like the codes of chivalry for European knights, the codes of Japanese honor were simply the ideals of the people that wrote them, who were themselves just a small subset of their population. It’s impossible to think that all or even most of the people back then actually abided by them, samurai or not.
And I'm a fan of the AC series. I'm not interested in playing GoT.

Historical accuracy vs believability

While there are definitely significant historical accuracy issues with that portrayal of Yasuke, they’re comparatively minor next to the replacement issue in my mind. Historical accuracy is really only an issue for me in the context of a more general believability issue.
Why would anyone, Assassin or Templar, choose the only black person in Japan as their secret agent in the field? Firsthand accounts describe crowds of onlookers offering money to catch a glimpse of him wherever he went.
An extremely-conspicuous total-outsider is simply the least ideal protagonist in a series about remaining inconspicuous while murdering dozens of people. Previous protagonists could fully navigate their environments because they were a part of them. Knowing their lands, languages, peoples, and cultures and fitting in with them, I can believe that they successfully moved through them while keeping their actions (and names) hidden from the pages of history.
I can even buy that Kassandra and Eivor existed despite “historical accuracy.” Because half the population of any group of people is women, the two could conceivably blend in and be forgotten imo, especially when you consider that they also lived MUCH further back in time. There's much more we don't know about that far back in history.
This might be another thing that's falsely construed as racist, but it's a fact that local populations don't take kindly to singularly-unique foreign outsiders cutting down their friends and loved ones, regardless of who their boss is. Yasuke would’ve been (in)famous and lived on in legends told for generations, even if the Templars tried to erase his historical record. He would've surely been seen and positively identified as Nobunaga’s famous black samurai by hundreds of witnesses as he did all the things the non-stealthy one of the two protagonists does.

“But Leonardo da Vinci didn’t actually help assassins build a hidden blade either...”

The central conceit of the AC series has always been playing with the idea of secret organizations, conspiracies, ancient beings, and sci-fi artifacts being involved with figures and events within the blank spaces of history. Yes, Yasuke’s blanks are big, but again, they wouldn’t be big if he was doing the things we saw in the trailer.
Any believability issues that previous AC games had are multiplied tenfold by Yasuke being a combination of real, black, and not an NPC in Sengoku Japan. It’s a substantial layer of unbelievability added on top of a base that already existed in previous games that did in fact claim some semblance of believability. Yasuke is just on another level, and while I think it’s fine to enjoy him in Shadows as pure fantasy, let’s not pretend he makes any sense. Which brings me to my main issue...

Representation and the replacement issue

Considering the nonsensical nature of Yasuke as a protagonist, it makes his taking the spot as the series’ first Asian male lead in a mainline game all the more off-putting to me. In the best-case scenario, Ubi is simply trying to capitalize on the popular cool black samurai trend as I mentioned. But they’re still doing it at the expense of an Asian male lead.
I admit that western media has gotten a lot better at representation, but it’s still a fairly recent thing and there’s still a long way to go. A recent hot-take of an IGN article made at least one correct claim that Asian representation shouldn’t be confined to ninjas and samurai.
But the solution to the problem isn’t to take away some of the only positive but one-sided representations we have. The solution is to broaden Asian representation to portray them as ordinary people with diverse appearances and personalities in all walks of life. Until that becomes a norm, Asians should be allowed to star as ninjas, samurai, kung fu masters, etc. as long as the depictions aren’t negative caricatures. In fact, they can be gateways to diversifying their portrayals.
If Ubi really wanted to differentiate itself from GoT’s Jin, they could’ve just given Shadows’ samurai a completely different personality instead of lazily changing his race. It’s about time a western dev broke away from the tired stoic warrior trope. "But this is Ubisoft... They're incapable of nuanced portrayals of minorities..." That's cop-out excuse imo.
No one game can reverse decades of marginalization and negative stereotypes, but individual movies, shows, public discourses, and yes, video games make up the collective whole of media, which has a massive impact on perceptions within a society. I believe individual representations make a difference, so I support increased diversity in every piece of media as long as it’s not at the expense of good writing and not at the expense of opportunities for other marginalized groups.

Conclusion

If you read everything this far, thank you. Again, I realize that the game isn’t even out yet and that I may be proven spectacularly wrong somehow. Either way, I can now focus my ire on the excessive monetization and live service BS that Shadows and the Infinity hub will surely have, and you all should too :) Or maybe I'll just touch grass.
NOTE: This post was initially removed from assassinscreed because "it covered a topic covered within the last 7 days." I've since been permanently banned from that subreddit for a separate reason mentioned in the post, so I've reposted here. I revised the original post by adding some points and making it more readable, but it's essentially the same from before.
Mods, please don't remove this or ban me. I spent a lot of time and thought on this, and I think it's respectful to everyone.
submitted by starkgaryens to AssassinsCreedShadows [link] [comments]


2024.05.20 00:04 CherokeeGal1975 BB and Sam. Not my cat. Belongs to Jacksepticeye and Gab Smolders, who are two people who like to mostly play games on YouTube. I happen to also like their cat. So I drew him with Jacksepticeye's logo creature to help identify him.

BB and Sam. Not my cat. Belongs to Jacksepticeye and Gab Smolders, who are two people who like to mostly play games on YouTube. I happen to also like their cat. So I drew him with Jacksepticeye's logo creature to help identify him. submitted by CherokeeGal1975 to CatsBeingCats [link] [comments]


http://swiebodzin.info