Harley emblems

Vintage t-shirts from the '90s and before.

2015.06.02 03:26 DoobieMcJoints Vintage t-shirts from the '90s and before.

A vintage t-shirt community
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2011.08.05 10:33 humanman42 Thrift Store Hauls : What did you find today?

A forum dedicated to sharing your thrift finds - garage sales, flea markets, pawn shops, and more are all allowed. Come join our community and share your passion for the hunt with like-minded people!
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2024.05.17 23:53 d4nny353 1987 3d Emblem Harley Tee

1987 3d Emblem Harley Tee submitted by d4nny353 to VintageTees [link] [comments]


2024.05.07 02:30 Woodzyzewski 61-62 Gunsight Tank Badges

61-62 Gunsight Tank Badges
Love these gunsight tank emblems! Best ones Harley ever made IMO!
submitted by Woodzyzewski to HarleyDavidsonFans [link] [comments]


2024.05.04 21:54 ThatsMrMuckToYou 10/18/83: Portland, Oregon: Portland Sports Arena

submitted by ThatsMrMuckToYou to SquaredCircle [link] [comments]


2024.05.02 13:55 Capital-Dimension-20 How to make your own builds, emblem and items?

So idk how items work actually like do I need Athena's shield to survive against a Harley and what specific items do I need to have burst damage and kill those squishy marksmen
Idk I just look at items and read their description to know what they do but I still don't understand a single thing about it, how they work, and what to pair it with
Emblems too like I just look at for example, 'lethal ignition', and don't know how to trigger it and what to pair it with
Also defense items I try to buy them but always end up still being squishy
It's both physical and magic items, help😭
submitted by Capital-Dimension-20 to MobileLegendsGame [link] [comments]


2024.04.24 08:35 Tigreal Patch Notes 1.8.78 - Org. Server

Original Server update released on April 23, 2024 (Server Time)

I. Hero Adjustments

From the Designers
We believe that damage-oriented heroes should play the main role of dealing damage on the battlefield, while Tank heroes need more defense. Therefore, we have reduced the value of defensive equipment to balance the value difference with offensive equipment, and increased the growth of defense attributes for Tank heroes, hoping that their adjustments will have a relatively minimal impact.
We also noticed that some heroes were overly reliant on purple Buffs. In this patch, we have reduced the Buff rewards for Mana or Energy usage, as well as the Mana or Energy cost for some heroes.
Finally, we have adjusted some heroes who were too popular in high-Rank or top-level matches and buffed some unpopular heroes

New & Revamped Heroes

[Revamped Heroes: Shadowbringer - Helcurt]
Hero Feature: A hunter that strikes from the shadows.
We have kept Helcurt's stinger stacks and sight range reduction as they are his core skills and made optimizations for the revamp.
We also plan to completely redesign his passive to allow him to prepare quickly before being spotted, so he can deal deadly damage the moment he enters the enemy's line of sight.
Helcurt's model and VFXs will also be updated, and we'll be making adjustments to his model and special effects.
[Passive - Shadow of Styx]
Helcurt remains in Prowler state, gains Movement Speed, and continuously regenerates HP until spotted by the enemy team. He gains extra Movement and Attack Speed briefly upon being spotted. Any enemy hero killed by Helcurt will unleash a dark fog that Conceals Helcurt.
[Skill 1 - Hidden Terror]
When Helcurt is in Prowler state, the skill terrifies enemy heroes hit and quickly reduces its own cooldown.
Removed the enhanced effects during his Ultimate.
[Skill 2 - Deadly Stinger]
Gains Deadly Stinger over time while in Prowler state.
No longer slows enemies hit.
[Ultimate - Dark Night Falls]
Slightly reduced the sight range reduction on the enemy and the effect duration.
Removed the Attack Speed Boost effect

Hero Adjustments

Heroes that are having major changes include: Chip (↑), Masha (~), Harith (↑), Julian (↑), Ling (↑), Hayabusa (↑), Lolita (↑), Jawhead (~), Lunox (↑), Joy (↓).
[Chip] (↑)
Chip's mechanics are unique, and the difficulty of mastering him exceeded our expectations. Some of his skills also lacked a satisfying experience. As a result, we have optimized the following aspects to help Chip players have a better experience when playing solo. Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
[Passive] (↑)
HP Regen: 300 +15% of Lost HP >> 300+45% of Lost HP
[Skill 1] (↑)
Hovercraft Ramming Damage: 150-300 +5% of target's Max HP >> 180-330 +6% of target's Max HP
Reduced the foreswing of enhanced basic attacks by 50%.
[Skill 2] (↑)
Cooldown: 15-10s >> 13-10s
[Ultimate] (↑)
Cooldown: 60-50s >> 70-50s
[Special Skill] (↑)
Cooldown: 40s >> 20s (unaffected by CD Reduction)
[Others] Removed Chip's Camera Overlay Feature
When teammates approach the Connecting Portal placed by Chip, a camera overlay will appear on the screen. This feature has some issues and may cause lag for the player in certain situations.
Therefore, we have decided to temporarily remove this feature from his skill set (including Ultimate and Special Skill). We will optimize this feature and bring it back in a future update.
[Masha] (~)
We're happy to see Masha getting more usage after the previous adjustments. We've also found that she's too weak in the early and mid game. Masha is forced to play defensively against most other heroes on the EXP lane until level 4, and then relies on hero kills to grow enough to take down the enemy's squishy heroes in the late game. To remedy this, we want to try to increase her laning potential for a more streamlined early and mid game, while slightly nerfing her late game burst potential.
[Skill 1] (~)
Passive Base Damage: Physical Damage equal to 1-2% >> 2% of Max HP
Active Base Damage: Physical Damage equal to 3-6% >> 2-4% of Max HP
Active Damage Bonus: 3% Extra Physical Attack >> 2% Extra Physical Attack
[Ultimate] (~)
Base Damage: 200-500 >> 400-600
Damage Bonus: 200% of Total Physical Attack >> 220% Extra Physical Attack
[Harith] (↑)
Significantly improved the smoothness of his skill combos, while slighty reducing his damage for balance.
[Skill 1] (↑)
Reduced the foreswing time of Skill 1 by 40%.
Base Damage: 236-376 +84% of Total Magic Power >> 224-344 +80% of Total Magic Power
Explosion Damage: 590-940 +210% of Total Magic Power >> 560-860 +200% of Total Magic Power
[Skill 2] (~)
Harith's shield is now generated before the dash, but no longer receives an increased shield value based on the number of nearby enemy heroes.
[Ling] (↑)
Ling is weak in the early and mid game and can't get instant kills in the late game, so we adjusted the damage ratio of his skills and his Basic Attack, which hopefully will help him deal more damage in the early game but reduce his sustained damage in the late game. Now, Ling needs offensive and Crit equipment more, and given his Attack Speed is less rewarding, so we have reset his recommended builds.
Also reduced the Energy Cost of some skills to match the purple Buff adjustment.
[Attributes] (↓)
Attack Speed: 80% >> 40%
[Passive] (↑)
Crit Chance Gained: 1.5 Times >> 1.6 Times
[Skill 1] (↑)
Crit Chance Provided: 2.5%-10% >> 2.5%-12.5%
[Skill 2] (↑)
Damage: 250-350 +33% Total Physical Attack >> 300-400 +50% Total Physical Attack
Energy Cost: 40 >> 35
Using this skill on the wall doesn't cost Energy.
Skill 2's normal version and the version used from walls now share a cooldown.
Removed Effect: Recovers HP upon hitting enemies.
Removed Effect: Crit Damage slows enemies more when he casts the skill on the wall.
[Julian] (↑)
We want to speed up Julian's jungling and combat before Lv.3, while allowing him to be more flexible with his Basic Attacks between skills and reducing the damage of his enhanced Basic Attacks in the late game.
[Passive] (↑)
Casting the enhanced skill makes his Basic Attacks deal more damage for 5s >> Casting any skills enhances his Basic Attacks for 2s, the effect duration can stack.
Enhanced Basic Attack's Magic Power Bonus: 120% >> 100%
[Hayabusa] (↑)
We removed the Ultimate's Energy cost to match the purple Buff adjustments. We also improved Hayabusa's skill combo experience and his Jungling speed in the early game; now his Energy no longer limits the casting of his Ultimate, and he can also cast Retribution during his Ultimate to deal enough damage or attack the Lord or Turtle.
[Skill 1] (↑)
Base Damage: 190-260 >> 200-260
[Ultimate] (↑)
Energy Cost: 15 >> 0
Retribution can now be used while casting Ultimate.
[Saber] (~)
Currently, the distance that Skill 2 moves is a bit too far, which makes it difficult and awkward to follow up with an enhanced Basic Attack. So we want to improve that and make it more fluent.
We're going to reduce the distance travelled with Skill 2 while balancing this nerf with other changes.
[Skill 2] (~)
Dash Distance: 4 Units >> 3 Units
Enhanced Basic Attack Distance: 1.8 >> 2.5
Cooldown: 12s >> 7s
Improved the visuals of enhanced Basic Attacks.
[Ultimate] (↑)
Range: 4.9 >> 5.5
[Lolita] (↑)
Lolita's passive shield took too long to stack and was not very useful in fast-paced battles. We improved the passive effects to match her other skills.
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 3.7 >> 6.7
Magic Defense Growth: 2.5 >> 4
[Passive] (↑)
New Effect: Now Lolita grants herself and nearby allies 1 extra stack of shield after casting skills.
Shield of Each Stack: 50 +10* Hero Level >> 80 +16* Hero Level +60% of Total Magic Power
Max Shield Stacks: 6 >> 3
Passive Trigger Interval: 2.5s >> 5s
[Skill 1] (↑)
Mana Cost: 70-120 >> 70-95
[Skill 2] (~)
Cooldown: 17.5-15s >> 15-12.5s
Shield Base Value: 1500-3000 >> 1000-2000
[Jawhead] (~)
Jawhead is currently active in Exp Lane, Jungle, and Roaming, and his passive only benefits himself.
Considering that Jawhead's Basic Attack is a large part of his overall damage, we want to improve Jawhead's ability to help the team without affecting his overall damage.
[Passive] (~)
Effect of Each Stack of Mecha Suppression: Increases the amount of Basic Attack damage Jawhead deals to the target by 8% >> Increases the amount of all damage dealt to the target by 1% (applies to allies)
[Skill 2] (~)
Shield: 250-600 +180% of Total Physical Attack >> 375-1000 +100% of Total Physical Attack
[Gloo] (↑)
Gloo has been on the bench for quite some time. While he shines in the early and mid game, Gloo struggles to deal with back line enemies in the late game (generally, Gloo has to pull their carry back to his allies to have a chance). So we want to increase Gloo's ability to kill enemies solo and survive in the team fights. Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
[Skill 1] (↑)
Effect Change: Touching the Goo restores 3% of Max HP to Gloo >> Touching the Goo restores 6% of Max HP to Gloo if it explodes and hits an enemy hero
Mana Cost: 40-60 >> 25-50
[Ultimate] (↑)
Damage when Attached: 120 +50% of Total Magic Power >> 30-90 +50% of Total Magic Power +3% of Total HP
[Miya] (↑)
Without Blink skills, Miya needs a greater range.
[Attributes] (↑)
Basic Attack Range: 4.6 >> 4.8
[Layla] (↑)
Without Blink skills, Layla needs smoother skills to improve her kiting.
[Skill 1] (↑)
Reduced the backswing time by 50%.
Mana Cost: 40-65 >> 25-50
[Skill 2] (↑)
Mana Cost: 65-90 >> 35-60
[Natan] (~)
Reduced the Mana Cost of some skills and simplified the cooldown mechanism of Natan's Ultimate.
[Skill 1] (↑)
Mana Cost: 65-95 >> 50-75
[Skill 2] (↑)
Mana Cost: 80-120 >> 60-85
[Ultimate] (↑)
Ending the Ultimate early no longer refunds part of the cooldown, instead ending the Ultimate puts it on cooldown.
Cooldown: 34-26s >> 24-16s
[Karrie] (↓)
Karrie has been on a hot streak. We want to nerf her mobility to make her less competitive.
[Skill 2] (↓)
Cooldown: 4.5-2.5s >> 4.5-3.5s
[Ultimate] (~)
Fixed an issue where the second lightwheel of each Basic Attack was not affected by Attack Speed.
Ratio of Basic Attack Damage and Basic Attack Special Effect from each Lightwheel: 50%-70% >> 50%-66%
[Minotaur] (↓)
Minotaur needs to cool down a bit after his recent overpowering performance.
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4 >> 5.5
[Skill 2] (↓)
Basic Regen: 260-360 +100% of Total Magic Power >> 220 -320+60% of Total Magic Power
HP Regen of Enraged state: Recovers HP equal to 200% of Basic Attack Damage taken >> Recovers HP equal to 100% of Basic Attack(by enemy heroes) Damage taken
[Ultimate] (↓)
First 2 Smashes' Slow Effect: 70% >> 40%
[Mathilda] (↓)
When Mathilda casts her Ultimate and flies around enemy heroes, she can retreat or attack at any time, making it difficult for enemies to counter. We want to keep her offensive ability while making her harder to use.
[Skill 2] (↓)
Base Shield: 500-1000 >> 350-800
[Ultimate] (↓)
Cooldown: 40s >> 65s
New Effect: Hitting an enemy hero during her Ultimate's 2nd-stage sprint reduces the skill's cooldown by 40%.
[Joy] (↓)
Joy can cast her Ultimate after getting enough Beat Energy, and the control immunity makes it difficult for enemy heroes to counter it. We want to remove the control immunity, making Joy players to be more cautious when entering a fight. Her Ultimate damage will also be increased for balance.
[Ultimate] (↓)
Gains Control Immunity >> Slow Immunity
New Effect: The damage doesn't decrease now.
Damage Per Hit: 135-235 +50% of Total Magic Power >> 120-200 +40% of Total Magic Damage
[Lunox] (↑)
Lunox's passive now gives her great Magic Penetration, but also leaves her without Spell Vamp. We want to make the attribute conversation less extreme, and also increase her early game damage and the mobility of her Ultimate in Order form.
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Passive] (~)
Conversion Ratio Between Magic Penetration and Spell Vamp: 100% >> 50%
[Skill 1 - Power of Order] (↑)
Mana Cost: 60-85 >> 30-55
[Skill 1 - Power of Chaos] (↑)
Mana Cost: 50-90 >>30-55
Base Damage: 200-350 >> 250-350
[Ultimate (Order)] (↑)
New Effect: Gains 30% Movement Speed while the skill is active.
[Yve] (↑)
We want to speed up Yve's lane clearing in the early and mid game and make Skill 1 easier to use to give her an edge in the current patch.
[Skill 1] (↑)
Removed the extra effects for heroes hit in the central area.
Damage: 200-400 +80% Magic Power >> 350-600 +140% Magic Power
Cooldown: 6s-2.5s >> 5s-2.5s
[Pharsa] (↑)
We want to improve her lane clearing abilities to give her an advantage in the Mid Lane.
[Skill 2] (↑)
Base Damage: 425-650 >> 525-700
[Khaleed] (↑)
Improved the smoothness of casting follow-on skills.
[Passive] (↑)
Reduced the backswing of enhanced Basic Attacks by 50%.
[Alucard] (↑)
Improved the smoothness of casting follow-on skills.
[Ultimate] (↑)
Reduced the foreswing time of the Ultimate's first stage by 50%.
[Alice] (↑)
Increased the Mana Regen to match the purple Buff adjustment.
[Passive] (↑)
Mana Regen Per Second: 1.5% >> 3%
Removed Effect: Doubles Mana Regen in battles against heroes.
[Karina] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 1] (↑)
Mana Cost: 70-120 >> 50-75
[Skill 2] (↑)
Mana Cost: 60-100 >> 60-85
[Lancelot] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 1] (↑)
Mana Cost: 50-40 >> 40-60
[Skill 2] (↑)
Mana Cost: 120-80 >> 60-85
[Roger] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 1 - Human Form] (↑)
Mana Cost: 70-120 >> 50-100
[Skill 1 - Wolf Form] (↑)
Mana Cost: 110-160 >> 50-100
[Fanny] (↑)
Reduced the Energy Cost of some skills to match the purple Buff adjustment.
[Skill 2] (↑)
Energy Cost: 17-12 >> 16-11
[Ultimate] (↑)
Energy Cost: 20 >> 15
[Bane] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 1] (↑)
Mana Cost: 40 >> 30
[Skill 2] (↑)
Mana Cost: 60-110 >> 50-75
[Aamon] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 1] (↑)
Mana Cost: 60-90 >> 40-60
[Skill 2] (↑)
Mana Cost: 110-80 >> 50-80
[Gusion] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 1] (↑)
Mana Cost: 70-95 >> 50-75
[Skill 2] (↑)
Mana Cost: 65-115 >> 60-85
[Harley] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 1] (↑)
Mana Cost: 90-115 >> 55-80
[Yi Sun-shin] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 2] (↑)
Mana Cost: 85-110 >> 60-85
[Selena] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 1] (↑)
Mana Cost: 60-110 >> 50-75
[Skill 2] (↑)
Mana Cost: 100-150 >> 80-120
[Silvanna] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
[Skill 1] (↑)
Mana Cost: 95-145 >> 70-110
[Skill 2] (↑)
Mana Cost: 50-70 >> 35-60
[Akai] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 3.7 >> 6.7
Magic Defense Growth: 2.5 >> 4
[Skill 1] (↑)
Mana Cost: 70-120 >> 50-100
[Skill 2] (↑)
Mana Cost: 70-95 >> 50-75
[Esmeralda] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.3 >> 7.3
Magic Defense Growth: 2.5 >> 4
[Skill 1] (↑)
Skill Cost: 60-110 >> 40-80
[Skill 2] (↑)
Skill Cost: 75-100 >> 35-70
Reduced the foreswing time of the Ultimate's first stage by 50%.
[Hylos] (↑)
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 3.8 >> 6.8
Magic Defense Growth: 2.5 >> 4
Mana Cost: 30-150 >> 30-80
[Uranus] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 3.2 >> 6.2
Magic Defense Growth: 1.5 >> 2.5
[Tigreal] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
[Skill 2] (↑)
Physical Defense Growth: 5.3 >> 8.3
Magic Defense Growth: 2.5 >> 4
[Johnson] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 5 >> 8
Magic Defense Growth: 2.5 >> 4
[Franco] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.8 >> 7.8
Magic Defense Growth: 2.5 >> 4
[Terizla] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Role] (~)
Fighter >> FighteTank
[Attributes] (↑)
Physical Defense Growth: 4.4 >> 7.4
Magic Defense Growth: 2.5 >> 4
[Carmilla] (↑)
Carmilla's enemy can escape easily despite being linked by her Ultimate, so we increased its slow effect.
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.4 >> 7.4
Magic Defense Growth: 2.5 >> 4
[Ultimate] (↑)
Slow Effect on Linked Enemies: 15% >> 30%
[Others]
Adjusted the sizes of Carmilla's Crimson Flower skill and her Basic Attacks so that Crimson Flower will always hit when basic attacks can.
[Hilda] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
[Grock] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
[Khufra] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
[Atlas] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.2 >> 7.2
Magic Defense Growth: 2.5 >> 4
[Edith] (↑)
Increased base Defense to match the adjustments to defensive equipment.
The defensive equipment nerf slightly affects Edith's Ultimate damage, so the percentage of Hybrid Defense converted to Magic Power has been increased.
[Attributes] (↑)
Physical Defense Growth: 3.8 >> 6.8
Magic Defense Growth: 2.5 >> 4
[Ultimate] (↑)
Percentage of Hybrid Defense Converted to Magic Power: 3.2 >> 3.5
[Belerick] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 3.6 >> 6.6
Magic Defense Growth: 2.5 >> 4
[Gatotkaca] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 3.4 >> 6.4
Magic Defense Growth: 2.5 >> 4
[Barats] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.5 >> 6
[Fredrinn] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.5 >> 6
[Baxia] (↑)
Increased base Defense to match the adjustments to defensive equipment.
[Attributes] (↑)
Physical Defense Growth: 4.3 >> 5.8

II. Battlefield Adjustments

Equipment Adjustments

[Dominance Ice] (~)
We want it to have similar counter effects for Fighters and Marksmen that rely on Attack Speed.
[Unique Passive - Arctic Cold] (~)
Triggering Condition: Trigger against nearby enemy heroes >> Trigger against attackers upon taking damage
Attack Speed Reduction: 70% >> 80%
[Unique Passive - Lifebane] (~)
Triggering Condition: Trigger against nearby enemy heroes >> Trigger against attackers upon taking damage
[Black Ice Shield] (~)
[Unique Passive - Arctic Cold] (~)
Triggering Condition: Trigger against nearby enemy heroes >> Trigger against attackers upon taking damage
Attack Speed Reduction: 85% >> 90%
[Blood Wings] (Reworked)
We want it to better improve Mages' durability at a lower price, making it available in early and mid game.
[Equipment Attribute]
+90 Magic Power
[Price] (↑)
Price: 3000 >> 2100
[Unique Passive - Guard] (Reworked)
Gains a (800 +100% Magic Power) Shield that will regenerate 20s after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks.
[Holy Crystal] (↑)
We need new Mage equipment to provide lots of Magic Power after lowering the price of Blood Wings.
[Attributes] (↑)
Magic Power: 100 >> 185
[Price] (↓)
Price: 2100 >> 3000
[Build Path] (~)
Magic Wand Needed: 2 >> 3
[Ogre Tomahawk] (~)
We removed the Passive and lowered the price to add it to more Build Paths.
[Attributes] (↓)
Physical Attack: 30 >> 25
[Price] (↑)
790 >> 650
[Unique Passive - Angry] (Removed)
[Endless Battle] (~)
To match the adjustments made to Ogre Tomahawk, we want heroes that use this as core equipment to build faster.
[Attributes] (↓)
Physical Attack: 65 >> 60
[Price] (↑)
2470 >> 2330
[War Axe] (~)
Added Ogre Tomahawk to the Build Path.
[Blade of the Heptaseas] (~)
Added Ogre Tomahawk to the Build Path.
[Rose Gold Meteor] (↑)
Reduced the price.
[Price] (↑)
2120 >> 1820
[Magic Blade] (↑)
Reduced the price.
[Price] (↑)
1150 >> 1050
[Great Dragon Spear] (↑)
Increased the speed boost it grants.
[Unique Passive - Supreme Warrior] (↑)
Speed Boost: 15% >> 30%
We believe that damage-oriented heroes should play the main role of dealing damage on the battlefield, while Tank heroes need more defense. Therefore, we have reduced the value of defensive equipment and increased the growth of defense attributes for Tank heroes, hoping that their adjustments will have a relatively minimal impact (details on Hero Adjustments).
[Blade Armor] (↓)
Physical Defense: 90 >> 70
[Thunder Belt] (↓)
Physical Defense: 40 >> 30
[Cursed Helmet] (↓)
Magic Defense: 25 >> 20
[Antique Cuirass] (↓)
Physical Defense: 54 >> 40
[Oracle] (↓)
Physical Defense: 25 >> 20
Magic Defense: 25 >> 20
[Athena's Shield] (↓)
Magic Defense: 62 >> 48
[Dominance Ice] (↓)
Physical Defense: 70 >> 55
[Black Ice Shield] (↓)
Physical Defense: 22 >> 18
[Immortality] (↓)
Physical Defense: 20 >> 15
[Brute Force Breastplate] (↓)
Physical Defense: 30 >> 23
[Twilight Armor] (↓)
Physical Defense: 20 >> 15
[Radiant Armor] (↓)
Magic Defense: 52 >> 40
[Rose Gold Meteor] (↓)
Magic Defense: 30 >> 23
[Magic Blade] (↓)
Magic Defense: 24 >> 18
[Winter Truncheon] (↓)
Physical Defense: 25 >> 20
[Silence Robe] (↓)
Magic Defense: 30 >> 23
[Dreadnaught Armor] (↓)
Physical Defense: 40 >> 30
[Steel Legplates] (↓)
Physical Defense: 45 >> 35
[Warrior Boots] (↓)
Physical Defense: 22 >> 18
[Tough Boots] (↓)
Magic Defense: 22 >> 18
[Leather Jerkin] (↓)
Physical Defense: 18 >> 14
[Magic Resist Cloak] (↓)
Magic Defense: 18 >> 14

Bug Fixes

1- Removed the Basic Attack button's feature to switch targets by tapping in different directions.
2- Fixed an issue where the Closest Target in Controls wouldn't take effect on skills.
3- Fixed the incorrect skill filter ranges during smart casting:
a- Fixed an issue where some target-locking skills couldn't pursue enemies, e.g. Eudora's Ultimate.
b- Fixed an issue where some AOE skills couldn't correctly filter the furthest enemy, e.g. Pharsa's Ultimate.
c- Fixed an issue where some AOE skills' filter ranges were too long, e.g. Ixia's Skill 1.
d- Fixed an issue where some target-locking skills' pursue ranges were too long, e.g. Lunox's Skill 1.
4- Fixed an issue where the Sky Piercer could be triggered by damage that wasn't dealt to heroes.
5- Fixed an issue where the actual duration of Lunox's Ultimate (Order) was different than what was stated.
6- Fixed an issue where the area affected by Belerick's Ultimate didn't match its effect.
7- Fixed an issue where the Spell Vamp ratios of Lunox's Cosmic Fission and her Ultimate (Chaos) differed from the descriptions.

Emblem Adjustments

[Talent Adjustments]
Fighter - Brave Smite (↓): Now takes effect when the hero deals skill damage to the enemy hero. Dealing skill damage recovers 4% >> 5% of Max HP.
Assassin - Killing Spree (~): Now killing an enemy hero will instantly recover 10% of Max HP >>15% Lost HP.
Marksman - Weakness Finder (↓): Basic Attacks slow enemies' Movement Speed by 90% >> 50% and Attack Speed by 50% >> 30% for 0.5s >> 1s.

Battlefield Adjustments

[Creeps]
[Thunder Fenrir] (↓)
Some heroes need to rely less on purple Buffs, so we reduced the Buff effects and the Mana or Energy Cost for some heroes.
[Creep Reward]
Mana Cost: 60% >> 40%
Energy Cost: 25% >> 20%
[Scavenger Crabs]
Our goal: "Much easier, much more fun"!
In the previous patch, to increase the strategic significance of Scavenger Crabs, we lowered the difficulty of killing them, increased their drop rewards, and changed the way to get the drop reward.
After that, we received a lot of feedback suggesting that having to pick up the drops after killing them greatly affects the laning pace, so we made adjustments accordingly. Now, you will get the full reward immediately after killing a Scavenger Crab, but remember: getting that last hit is more important!
[Lane Assignments]
We adjusted some default lanes for heroes to match actual lane selection in Ranked matches, but we also noticed some specific lane selections made by top-level players. We'll keep an eye on the data and consider making more adjustments in the future.
[Controls: Close Pursuit]
Increased the pursuit distance of this feature. Melee heroes: 0.7 >> 1.1; Ranged heroes: 0.5 >> 0.8.

[Other]

1- Optimized the performance when heroes use invincibility skills.
2- Added exclusive equipment Resonating Heart for Carmilla, which cancels Broken Heart's ban on Moonlit Waltz once purchased.
3- Adjusted the categorization of special equipment for throw interactions (Allow Throw, Throw Forbidden, Broken Heart, and Resonating Heart). Now you can find them in Equipment - Movement.
4- Optimized the blocking mechanism. It's now much less likely to get stuck.
5- Improved some heroes' default Battle Setup.
6- Optimized the Basic Attack Precision Lock-on setting by adding a "Lock Target" option. When this option is enabled and you drag to aim your Basic Attack, subsequent skills and Basic Attacks will be prioritized on the locked target.
7- Added a warning visual effect for the third impact of Minotaur's Ultimate.
8- Optimized the untargetable timer for Wanwan's ultimate to match its actual effect.
9- Optimized the graphic resources of Gusion, Valir, and Miya for different graphics quality settings.
10- Optimized the trail visual effect of arrow spreading for Miya's Skill 2.
11- Added a cast effect for Eudora's Skill 1 and a trail visual effect for her Skill 2 projectiles.
12- Optimized the trail visual effect of Lesley's enhanced Basic Attack projectiles.
13- Optimized the edge visual effects of Belerick's Skill 1 and Ultimate to make them more noticeable.
14- Improved path finding and obstacle logic to provide a more intelligent experience.
15- Added continuous tap protection to Chou's Ultimate to minimize accidental taps to trigger the second stage of the Ultimate.

III. System Adjustments

System Adjustments
[Manage Resources]
To help users better understand and manage the game's resources based on their device, this patch introduces a new resource management feature.
1- Resource Transparency: All resource modules will be clearly displayed with detailed descriptions to help players gain a better understanding of the resource composition.
2- Optimized Resource Allocation: Based on the storage capacity of the player's device, resources are divided into Necessary, Advanced, and Extreme, with corresponding download choices.
3- Improved Interface Tool: Resource Management interface integrates commonly used management tools for players, simplifying the resource management process.
[Layla's Workshop]
1- Added Achievements;
2- Added level and achievement icons to the comments section.
[Other]
Improved the visuals of the Ethereal Butterfly Recall Effect.

IV. Events

[Limited-Time Return of MLBB x Jujutsu Kaisen Draw Event]
1- From 6/8 to 7/13 server time, MLBB x Jujutsu Kaisen draw event will be available with collab skins!
The first 10 draws are guaranteed a random permanent collab reward. 50% OFF for each daily Draw 1X and 10% OFF for each Draw 10X.
2- From 6/15 to 6/18 and 6/29 to 7/2 server time, the MLBB x Jujutsu Kaisen Premium Supply event will be available!
[MLBB's First Rank Party]
MLBB's First Rank Party series of events will begin on 05/11 (Server Time)!
During the Rank Party events, each weekend will bring you different surprises: privileges to help you Rank up and protect stars, 100 Skins Free Trial, rich rewards, and more. Don't miss out!
1- From 5/4 to 5/10 (server time), participate in Rank Party warm-up events such as "Star Quest" for a chance to earn rewards such as the new Avatar Border and new Battle Emotes.
2- From 5/11 to 5/31 (server time), participate in the Rank Party Reward Hub and Rank Party Weekend Gifts events to receive a variety of free rewards, including a Skin Select Pack, a new Spawn Effect, and Hero Selection Chests!
3- From 5/18 to 5/24 (server time), enjoy the privilege of Star Boost on Victory x1 and Star Protection on Defeat x3 when playing matches (including solo Ranked matches)!
4- From 5/25 to 5/27 (server time), play matches to enjoy the 100 Skins Free Trial, which includes several high-quality skins for a limited time!
[New & Revamped Skins]
1- The revamped skins, Helcurt "'Exoracial Executer" and Helcurt "'Evolved Predator" will return on 4/24 (Server Time), with 30% off for the first week.
2- Valir "Kyo Kusanagi", Paquito "Terry Bogard", and Masha "Mai Shiranui" will be available from the KOF '97 Bingo draw event on 4/24 (Server Time).
3- The Valentine's Day skins for the following heroes have been added to the new interface: Miya, Alucard, Clint, Layla, Lesley, and Gusion.
Stay tuned for Aurora "Heartbreak Empress", Aquarius, and Batte Effects improvement.

Free Heroes

8 Free Heroes: Server Time 04/26/2024 05:00:00 to 05/03/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Terizla, Karrie, Lesley, Nolan, Bane, Diggie, Lylia, Lancelot
6 Extra StarLight Member Heroes: Leomord, Ruby, Hilda, Belerick, Carmilla, Aamon
8 Free Heroes: Server Time 05/03/2024 05:00:00 to 05/10/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Floryn, Sun, Khaleed, Alpha, Faramis, Clint, Aulus, Leomord
6 Extra StarLight Member Heroes: Aurora, Yu Zhong, Cici, Claude, Irithel, Masha
8 Free Heroes: Server Time 05/10/2024 05:00:00 to 05/17/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Gatotkaca, Silvanna, Lapu-Lapu, Uranus, Melissa, Guinevere, Natalia, Arlott
6 Extra StarLight Member Heroes: Brody, Popol and Kupa, Yi Sun-shin, Lunox, Chou, Benedetta
8 Free Heroes: Server Time 05/17/2024 05:00:00 to 05/24/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Granger, Hayabusa, Selena, Cecilion, Hanabi, Thamuz, Argus, Lolita
6 Extra StarLight Member Heroes: Fredrinn, Grock, Moskov, Karrie, Martis, Aldous
8 Free Heroes: Server Time 05/24/2024 05:00:00 to 05/31/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Kimmy, Kagura, Luo Yi, Diggie, Valentina, Bruno, Dyrroth, Franco
6 Extra StarLight Member Heroes: Edith, Angela, Ling, Harley, Paquito, Vale
8 Free Heroes: Server Time 05/31/2024 05:00:00 to 06/07/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Harith, Natalia, Gusion, Arlott, Benedetta, Beatrix, Yin, Novaria
6 Extra StarLight Member Heroes: Argus, Phoveus, Gloo, Cyclops, Minsithar, Kadita
8 Free Heroes: Server Time 06/07/2024 05:00:00 to 06/14/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Martis, Popol and Kupa, Ruby, Lesley, Roger, Akai, Vexana, Pharsa
6 Extra StarLight Member Heroes: Estes, Granger, Rafaela, Faramis, Atlas, Jawhead
8 Free Heroes: Server Time 06/14/2024 05:00:00 to 06/21/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Johnson, Wanwan, Kagura, Natan, Kaja, Mathilda, Hayabusa, Nolan
6 Extra StarLight Member Heroes: Uranus, Esmeralda, Pharsa, Silvanna, Cecilion, Thamuz
submitted by Tigreal to MobileLegendsGame [link] [comments]


2024.04.22 13:41 WindyBalls Kagura advanced techniques

In this guide I'll focus more on specific stuff instead of a general guide.
Build - Arcane Boots, Genius Wand, Starlium Scythe, Enchanted Talisman, Lightning Truncheon, Blood Wings(and two mana necklaces at the start of game), 45% cdr
Emblem - Mage Emblem, Rupture(extra pen), Wilderness Blessing(speedup in jungle and river), Impure Rage(dmg and mana on hit)
Spell - Flameshot
Generally kagura is weak early game, strong in the mid game, and falls off late game, but still quite strong.
Combos(without using starlium scythe): Common combo 1-3-1-2-3, chase 1-3-2-3-1/1-3-2-2-1 Combos(with starlium scythe): 1-3-1-2-BA-3-BA, you can also freely use BA with any skill. Starlium scythes true damage is useful against athena's shield, the one item that counters her entire kit. The combo deals around 5636 dmg through athenas shield if it's passive(purple aura) is off, more than the highest hp mm(karrie), with 4755 hp at level 15 plus 900 hp from athenas = 5655 hp can be finished with flameshot. The aroumd 500 true dmg per shot is also useful against tanks who counter her, also helps her clear minions faster.
Early game, wave clearing speed is super slow, but with the Arcane Boots, emblems, and Genius Wand penetration, a full combo of 1-3-1-2-3 + flameshot and cleanup can likely kill a squishy mm/mage/assassin.
Mid game is her strongest, as you can burst enemies easily while enemy assassins/mm can't kill you fast enough.
Late game, her damage is very high but the enemies group up more, its hard to pick off anyone, and you can get bursted too easily. It's a misconception that she's strong late game, it's only true against unskilled enemies. And you'll have to know a lot of micro mechanics to win consistently as one mistake is severely punished.
Matchups against problematic assassins assuming 1v1:
Saber - Blue s2 away when you see him to be safe, as you take damage even with purify, and if you're lucky and he s2 towards you, you can outrange and kite him easily. Otherwise, if he ults you, purify and choose to counterattack with usual combo or escape.
Alucard - When escaping use purple s2 and blue s2 away, do not use only blue s2 as he can catchup easily.
Lancelot/Joy - Stay far from minions when you see him/her.
Ling - When he jumps on you, use blue/purple s1 and purple s3 on him to force him to ult, if he doesn't, just continue the usual combo. If he immunes and avoids death, flameshot and blue s2 to escape.
Fanny - Stay near walls where you can s1 over and purple s2 teleport there when you see her cables. Otherwise if theres no suitable walls nearby, just s1 and purple s2 where her cable trajectory doesn't hit, and try to escape.
Hayabusa - his s2 shadow can be purified, and you can use your big purple s2-blue s2 range to find a jungle creep/minion/teammate to tank dmg.
Dyrroth - purple s2 and blue s2 away, not only blue s2 as he can catchup.
Gusion - blue s2/purple s2 to dodge his s1. If s1 hits you, you can purple/blue s2 perpendicular to where he's coming from to minimise damage in the moment when he reaches you and before the blades reach you. Used to be able to flameshot him away but was patched.
Arlott - Stay away from minions when you see him, can burst him easily.
Nolan - purple s2 and blue s2 to escape(choose to flameshot or not), if attacking try to predict his dash before combo.
Harley - When he s2 and ults, counterattack and burst as fast as you can(also refers to heroes like Zilong, Hanzo)
Other junglers are not very threatening, but tank junglers are hard to take down for her.
Other problematic heroes:
Odette - 1-3-1 to bait out her ult before teamfight/force recall, do not go in.
Melissa - Wait for bubble to end or you'll get pushed away when you go in.
MM with dash skills - try to poke them with s1 at the furthest edge of the skill(you can test the max range in practice), so they can't dash towards you and kill you.
Khufra - try to juke him so you can escape with purple/blue s2.
Other than that, no one really counters her, in that they can't kill you 1v1, but you may not be able to kill them 1v1 either.
Special useful trick(only works for blue s1, not purple s1): Her s1 skill indicator is a circle. When the tip of the circle furthest away from her is physically slightly beyond the wall/turret, her range is extended by around the size of the s1 skill indicator. It's not a lot, but can be used to hit enemies with no risk.
submitted by WindyBalls to MobileLegendsGame [link] [comments]


2024.04.07 02:33 ten000fists DCUO Main Characters Showcase

DCUO Main Characters Showcase

#1 Celestial Villain

https://preview.redd.it/s159y585bysc1.jpg?width=3840&format=pjpg&auto=webp&s=fb7c13ad6de5914e53446121d864a130ab576886

#2 Fire Villain

https://preview.redd.it/cdxy0grabysc1.jpg?width=3840&format=pjpg&auto=webp&s=73153e7d6dbe80fed1f824bc4c559c4ca3153295

#3 Light Villain

https://preview.redd.it/ql1fodyfcysc1.jpg?width=3840&format=pjpg&auto=webp&s=08e1413f447ebf445e54f7503c858063f7a2c320
  • Head: Apex Predator Mask (Sinister Chroma 1 material)
  • Face: [None]
  • Shoulders: [None]
  • Back: Bat Metal (Yellow Forcefield material)
  • Chest: Tunic of Greed
  • Hands: Sinestro
  • Waist: Disciple of Parallax
  • Legs: Disciple of Parallax
  • Feet: Shepherd of Adara
  • Aura: Sinister Aura
  • Accessory: Yellow Lantern
  • Emblem: Enhanced Sinestro Corps Emblem
  • Hair: [None]
  • Skin: Robot
  • Movement: Yellow Lightstream

#4 Celestial Hero

https://preview.redd.it/qrh2jnyicysc1.jpg?width=3840&format=pjpg&auto=webp&s=dc8c8b0bb88f956a3268fd1884a1c4037112a925
  • Head: Future Crusader (Dark Metal Chroma 1 material)
  • Face: [None]
  • Shoulders: Knight of Vengeance (Dark Metal Chroma 1 material)
  • Back: Knight of Vengeance (Dark Metal Chroma 1 material)
  • Chest: Future Crusader (Dark Metal Chroma 1 material)
  • Hands: Dark Defender (Dark Metal Chroma 1 material)
  • Waist: Future Crusader (Dark Metal Chroma 3 material)
  • Legs: Future Crusader (Dark Metal Chroma 1 material)
  • Feet: Gotham Knight (Dark Metal Chroma 1 material)
  • Aura: Amber Mist Aura
  • Accessory: T-Spheres
  • Emblem: Batman Rebirth Emblem (not shown)
  • Hair: Atlantean Emperor (not shown)
  • Skin: Human 1

#5 Light Hero (Female)

https://preview.redd.it/t26iytnjcysc1.jpg?width=3840&format=pjpg&auto=webp&s=4e9213750b8490b07252467c1e886c55bf790c23

#6 Earth Hero (Female)

https://preview.redd.it/jfc2qetkcysc1.jpg?width=3840&format=pjpg&auto=webp&s=4d34eb9c1ebb105807cbb4ce1ec1bf84faf97c15
  • Head: [None]
  • Face: [None]
  • Shoulders: [None]
  • Back: Herald of the Black (Burnished Bronze Chroma 3 material)
  • Chest: Wonder Twin
  • Hands: [None]
  • Waist: Heart of the Predator
  • Legs: Metal Paneled Slimline
  • Feet: [None]
  • Aura: [None]
  • Accessory: [None]
  • Emblem: Subject 0
  • Hair: Angled Bob
  • Skin: Human 1

#7 Rage Hero

https://preview.redd.it/sxl5ocelcysc1.jpg?width=3840&format=pjpg&auto=webp&s=2b6d493665e3957874accfb651c951ce3766d060
  • Head: Conqueror (Furious material)
  • Face: Torchbearer (Furious Chroma 1 material) (not shown)
  • Shoulders: Son of Belial (Furious material)
  • Back: Son of Belial (Furious material)
  • Chest: Torchbearer Slimline (Furious Chroma 1 material)
  • Hands: Malevolent Knight (Furious material)
  • Waist: Vestments of Rage (Furious Chroma 2 material)
  • Legs: 31st Century Slimline B (Furious Chroma 1 material)
  • Feet: Malevolent Knight (Furious material)
  • Aura: Red Time-Torn Aura
  • Accessory: Red Power Battery
  • Emblem: Enhanced Red Lantern Corps Emblem
  • Hair: Shocking Fade (Furious Chroma 1 material) (not shown)
  • Skin: Human 3

#8 Munitions Hero

https://preview.redd.it/g1bn5x1mcysc1.jpg?width=3840&format=pjpg&auto=webp&s=e1c7741e5f7a0f43a8112eb51e1a03f8d43ceb71
  • Head: Classic Paramilitary (Neon Camo Chroma 3 material)
  • Face: [None]
  • Shoulders: [None]
  • Back: Future Warden (Gold material)
  • Chest: Classic Paramilitary (Neon Camo Chroma 1 material)
  • Hands: Paramilitary
  • Waist: Paramilitary
  • Legs: Shaman (Neon Camo Chroma 3 material)
  • Feet: Clown Prince (not shown)
  • Aura: [None]
  • Accessory: Kryptonian Kerchief
  • Emblem: Rank Patch
  • Hair: Dreadlock Bandana Bun
  • Skin: Hieroglyphics 1
  • Primary Weapon: Semi-Auto Pistol (Gold material)

#9 Electricity Hero

https://preview.redd.it/dv8wmvnmcysc1.jpg?width=3840&format=pjpg&auto=webp&s=9ded0dc391afa5ae585884d876d60eb3b2919549
  • Head: Ancient Divine Sorceress (Sparking material)
  • Face: Vigilante's Justice (Sparking material)
  • Shoulders: [None]
  • Back: Sixth Dimension Kryptonian (Steel Neon Chroma 2 material)
  • Chest: Enhanced Sixth Dimension Kryptonian
  • Hands: Sinestro
  • Waist: Heart of The Predator
  • Legs: Enhanced Sixth Dimension Kryptonian
  • Feet: Magnetic Paladin (Steel Neon Chroma 1 material)
  • Aura: Sparking Aura
  • Accessory: Speed Force Conduit
  • Emblem: Enhanced Professor Zoom
  • Hair: Amazon Metal
  • Skin: Human 1
  • Primary Weapon: Bone Hilt Katana (Steel Neon Chroma 2 material) (not shown)

#10 Water Hero

https://preview.redd.it/m8q5uucncysc1.jpg?width=3840&format=pjpg&auto=webp&s=9b26e3397f32e381a38f404bfef75042f8e4dfee
  • Head: Mera (Gold material)
  • Face: Jolly Beard
  • Shoulders: Atlantean Monarch
  • Back: True King's Trident (Gold material)
  • Chest: Ninth Tride Tyrant
  • Hands: Ninth Tride Tyrant
  • Waist: Mera
  • Legs: Ninth Tride Tyrant
  • Feet: Ninth Tride Tyrant
  • Aura: Surging Aura
  • Accessory: Constricting Eels
  • Emblem: [None]
  • Hair: Ocean Queen
  • Skin: Sea Changed 1

#11 Light Hero (Male)

https://preview.redd.it/9l064eyncysc1.jpg?width=3840&format=pjpg&auto=webp&s=30a73986bce63ee79ff00efed9aa287c7a8b9ab2
  • Head: Logistics Officer (Green Hacker material)
  • Face: Oan Tech (Green Hacker material)
  • Shoulders: Logistics Officer (Green Hacker material)
  • Back: Expert Marksman (Green Hacker material)
  • Chest: 31st Century Slimline A (Glowing Chroma 1 material)
  • Hands: [None]
  • Waist: Two-Faced Clown (Green Hacker material)
  • Legs: 31st Century Slimline A (Glowing Chroma 1 material)
  • Feet: Psycho Jester (Green Hacker material)
  • Aura: Glowing Aura
  • Accessory: Helicopter Construct Accessory
  • Emblem: Enhanced Green Lantern Corps Emblem
  • Hair: Con Jon (Glowing Chroma 1 material) (not shown)
  • Skin: Human 3

#12 Earth Hero (Male)

https://preview.redd.it/26u8z6pocysc1.jpg?width=3840&format=pjpg&auto=webp&s=7f3b1401bbaff10c0359488c9a46bc015fd7b491

#13 Munitions Hero (Alternative)

https://preview.redd.it/xgslkt6qcysc1.jpg?width=3840&format=pjpg&auto=webp&s=c3cab1d71e0c05a75bc4393a9f22e502db4b66aa
https://preview.redd.it/8cmyuziscysc1.jpg?width=3840&format=pjpg&auto=webp&s=cf26bb4e29295200463d66200413b48684f64d26
  • Head: Silent Sentinel
  • Face: [None]
  • Shoulders: [None]
  • Back: Silent Sentinel
  • Chest: Wonder Twin
  • Hands: Finned
  • Waist: DC Bombshell Harley
  • Legs: Metal Paneled Slimline
  • Feet: [None]
  • Aura: Swarming Bats
  • Accessory: [None]
  • Emblem: Batman Rebirth Emblem
  • Hair: Resistance Ponytail (not shown)
  • Skin: Hieroglyphics 1 (not shown)
submitted by ten000fists to DCUO [link] [comments]


2024.04.06 20:08 TheLazySherlock William J Bokstein, 50 yrs old, last seen on February 23, 2018 in Niagara Falls, Ontario

William J Bokstein, 50 yrs old, last seen on February 23, 2018 in Niagara Falls, Ontario submitted by TheLazySherlock to MissingInCanada [link] [comments]


2024.03.31 11:41 Green_Guy_87 An Inexperienced Guide to Playing Lolita

An Inexperienced Guide to Playing Lolita
Hello and I hope you probably have a great day. This is my current experience with playing Lolita, specifically in lower ranks (Epic to Legend mostly), but I hope this can at least give some experience to playing her! Enjoy the guide/experience/thoughts.
She is definitely one of the thinnest tanks by model, but could definitely be the literal nightmare for your enemy. Lolita can provide strong utility for your team and is just THE hardest counter to specific heroes. Her high mobility also allows for incredible roaming abilities and can definitely be an annoyance to your enemies. She can be both a situational pick, but still quite solid even when it is your average solo queue.
Personally, I wouldn’t say I’m quite not qualified as compared to the other guide writers, since I started this game relatively recently in S28. However, I still wanna share the experience I have with Lolita and point a middle finger at the opponents.
Skills
Passive:
Every 2.5 seconds, the Noumenon Energy Core grants a 50 (+10 Γ— Hero Level) shield to Lolita and nearby allies. This shield can stack up to 6 times and lasts 30 seconds.
This shield’s presence typically is just a cherry on top for most of the gameplay of Lolita. Basically, it can be viewed as just a help for your team to help fight in a prolonged battle. The longer the battle and Lolita’s presence, the longer your team will be able to sustain.
Keep in mind that the turret’s true damage apparently cannot penetrate Lolita’s shield, meaning that you are basically able to tank 1 to 2 turret shots before it starts to actually deal damage, allowing for turret dive capabilities.
The shield can also be paired up with specific heroes, such as Hanabi, Esmeralda or Masha, allowing them to have more benefits (Hanabi’s CC immunity, for example), making some of the great pairs in a team.
Sometimes, you can use the β€œFavor” Roam Blessing due to this passive, allowing for a quick healing for your team. However, this is not recommended due to the uncontrollability of such healing, making it more or less a β€œWin More” type of trick as compared to straight up helping you win. β€œEncourage” or β€œConceal” is definitely more recommended.
Skill 1:
Lolita dashes in the target direction. Her next Basic Attack within 4 seconds will perform a short dash to the target, dealing 300–550 (+100% Total Physical Attack) Physical Damage and stunning them for 0.5 seconds. This damage is doubled against Minions.
Of course, we’re the tank roamer, we can basically ignore the damage as a whole. This stun itself really, really annoys people. The stun duration itself isn’t long as compared to others, but as compared to other setter tanks, the strong mobility of Lolita really shines here. The animation speed and the range to poke itself is significantly faster than all major setter tanks there are (Minotaur, Tigreal, Khufra, etc.), considering the range of the enhanced basic attack on top of the long enough dash. This long range paired with all the movement speed she can receive, retreat and poking definitely isn’t a problem she will have.
Personally, I really enjoy dashing to someone’s face, hit, and immediately S2 to shield up. This draws insane panic to the opponent considering the fast speed, you can’t really tell whether she’s gonna actually engage or just to poke. Most of the time, it will result in them throwing their skills at you (Valir’s push, Lesley’s push, Layla’s stun, etc.), allowing for either a waste for them or just if lucky enough, a successful gank.
Skill 2:
Lolita raises her shield and reflects all incoming ranged Basic Attacks and Projectiles in the direction of the shield for 3 seconds. The shield will break after taking 1500–3000 (+15% Total HP) damage.The damage and effects from the Unique Passives of an attacker's equipment will not apply to the shield and will not be reflected.
Here comes the most fun part of Lolita, watching projectile dependent heroes cry. We start to deconstruct this skill bit by bit.
First, β€œall incoming ranged Basic Attacks and Projectiles”. By ranged basic attacks, it's simply just mage and marksman, but projectiles are going to be the fun part.
Personally, I would highly recommend to keep this video by RubyRubyRuby with you during the picking phase to see how hard you can counter each hero in the enemy draft.
Next, don’t ignore the green texts. 1500-3000(+15% Total HP) IS QUITE A NUMBER. Lolita usually ends up with around 7000-9000 health in the end game, making the shield to be able to break the enemy before it breaks you. Not to mention the ignorance of HP-Based damage, you can basically treat this as a flat out 3 seconds immune to damage in that given direction. You won’t take damage until the shield breaks, and barely anyone will attack you once your shield is up, meaning that you can practically be safe for a long time. This skill alone makes Lolita viable to be a strong and tanky tank.
Keep in mind that the reflection is according to where you’re pointing, so sometimes a fast hand and reaction can be required to save your teammate. Lolita is definitely one of the roamers that displays their presence really, really strong.
Ultimate:
Lolita begins charging for 2 seconds while slowing enemies in a fan-shaped area by 50%. When the charging is complete or is stopped, Lolita slams her hammer on the ground, dealing up to 500–900 (+100% Total Physical Attack) Physical Damage to enemies in the area and stunning them for up to 2 seconds (the damage and stun duration are based on the charge time).
Use Again: Lolita immediately stops charging and slams her hammer on the ground.
Like any other tank, Lolita also has an AoE CC skill for the massive 5-man set everyone will be proud about for a lifetime. However, this ultimate definitely is one of the weaker ultimates for a tank roamer that relies on CC. Long and obvious casting animations, easily cancelled by CC as well as slow effects that are easily escapable with dashes. Not to mention that it apparently won’t even be invisible in bushes as it was before, and the CC chain is incredibly short, being 2.5 seconds at max. Thus, it is incredibly difficult for a massive set to be achieved after the revamp. However, the presence of her ultimate can also be used to zone out the enemy, use the significance to your advantage. Opponents attempting to steal the turtle? Use the ultimate to scare them away, your strong presence can sometimes be a good thing as well.

Analysis
Pros and Cons
Pros
  • Strong mobility. Her typical emblem set consists mainly of movement speed, paired with conceal, flicker and her S1 allows her to move extremely fast around the map and gank the opponents, creating advantages all around the map.
  • S2 shutting down heroes. This is the most β€œfun” mechanic of Lolita and it allows her to basically disable enemy marksman and/or mage during team fights.
  • Somewhat doable sustain with her passive.
  • Tanky from both her S2 and herself.
Cons
  • Can be countered relatively easily if your opponent has a good hero pool and can play those counters (Esmeralda).
  • Bad wave clear ability. All she can do is to just stand there and hit the minions. There is basically no shot of her stopping an entire wave of minions marching to your base.
  • Lack of strong CC abilities. She only has stuns, which can be quite an issue when facing certain enemies.
  • Relies heavily on teammates, just like any roamer. Despite how good you are at supporting, your teammates may be blind and still manage to lose. That’s the life of a roamer, you can’t carry the team.
Counters, Countered and Recommended Teammates:
Most obvious, Chang’e and Cyclops, heavily projectile reliant=haha damage goes brrrrrr. Chang’e damage are all gone, while Cyclops can barely benefit from CDR passive. Harley, Luo Yi, Valir and Novaria also have their main sources of damage gone. These are the mages that will be countered by Lolita.
Some mages are also affected by this, Gord, Eudora and Vexana will have their main source of poking CC, which are typically their combo starters, removed/negated, denying their team fight potential heavily and making quite a nuisance.
Attack speed marksmen and certain heroes that are reliant on projectile skills are also weak against her, such as Karrie, Miya, Moskov, etc.
Of course, nearly all marksmen are going to be affected by this pain in the butt, so this shouldn’t be a strong issue. However, specific marksman skills are to be mentioned.
Brody’s S1 CANNOT be reflected, but the ultimate CAN be reflected.
Clint’s Passive CANNOT be reflected.
Wanwan’s Ultimate can be reflected, but it requires extremely accurate positioning to place the shield towards where Wanwan is before activating the ultimate.
All Beatrix’s Basic Attack and Ultimate can be reflected, don’t be afraid to shove the shield in the face of Beatrix
Other key mentions includes:
  • Helcurt’s stingers cannot be reflected.
  • Bane’s Ult can be reflected.
  • Saber’s blades can be reflected for some reduced damage on ult.
  • Angela’s healing can be reflected, allowing for chances to stop the healing.
Again, check out the video by RubyRubyRuby and keep up with patch notes to recognise and remember some specific heroes and skills that can be countered.
However, Lolita definitely should be picked last, as she can get incredibly countered by the one and only Esmeralda. Moreover, like other tank roamers, Diggie also greatly counters her. The ability for Irithel to move behind her shield to attack also made Irithel a slight nuisance to deal with as Lolita. Not to mention Ixia’s skills that barely revolve around projectiles. Her weakness against non-projectile reliant heroes and the long cooldown of S2 also allows for spammable skills to work well against her in poking.
For her teammates, she would go really well with another EXP/Jungler who can follow up with her Ultimate. For example, Terizla, Khaleed and Akai can all utilise her Ultimate to perform extra CC to disrupt the opponents further. Moreover, immobile marksmen such as Hanabi, Moskov and Ixia can have a really safe environment to dish out damage behind Lolita’s S2.
Builds and Emblem
Similar to other tanks, she does not have a fixed build, but instead she builds counter items to boost her sustainability and utility. So the only thing that would be considered is your emblem choices. However, I would definitely build dominance ice first item, since it helps your mana issue greatly in the early game.
Base emblem, I would prioritise tank emblem over support emblem. It’s basically a difference between play styles. If you wanna be more tanky and be a meat shield for your team, go for the tank emblem. If you are more used to being a support being in the middle of the team, go for the support emblem. Still, I would personally prioritise the tank emblem over the support emblem.
https://preview.redd.it/f5fceg9x2nrc1.png?width=1920&format=png&auto=webp&s=e6a59035e68a15a4a2c232b721ba02f8e884b90b
These are the emblems I would recommend, the highest being the most recommended, while lower are more niche and situational. Remember, Lolita shines with her mobility to gank, so try to use that to the maximum.
Battle spell should always be flicker, unless you want to situational and use either revitalise or vengeance.
Here is the build I use currently:
https://preview.redd.it/m56uc9x73nrc1.png?width=1384&format=png&auto=webp&s=33e56599638a2c16b4dd2fb9a810d5206955d08a
Keep in mind that tanks does not have a fixed order to build your items, just focus on building items that counter your opponents.
There are a few equipments I want to point out specifically in her tank build:
  • Guardian Helmet and Immortality are usually a win-more item for me, since Lolita by herself is already tanky enough and should focus on defense instead of health. Try to only buy those items if the enemy doesn’t need to be countered by a specific item such as Radiant Armor.
  • Brute Force Breastplate and Queen’s Wings are strictly for fighters, don’t build them on Lolita.
  • Lolita doesn’t rely on HP, don’t build Cursed Helmet. If you really need HP, go for Twilight Armor or Guardian Helmet instead for single burst/true damage/sustain.
  • Thunder Belt should be built when you feel like the opponent needs to be CC’d more often, since Lolita’s CC from S1 is quite short and her ultimate can be escaped quite easily now.
  • Try to build the opposite defense boots with the first item. If your first item is Dominance Ice, go for Magic Defense Boots. If your first item is Athena Shield, go for Physical Defense Boots.
  • Don’t try to force Flask of Oasis and Revitalise to play her as a healing support. Her passive and Revitalise is not good enough for you to sacrifice her utility and tankiness as a setter.
Rotation and Play Style
Her entire playstyle revolves around her ability to support and roam across the map, setting up ganks like any tanks. However, she can’t do any damage, making her extremely team orientated.
For the early game, she has 3 options. First, if your jungler has a slow cleais a squishy assassin, you should help clear a buff with them and rotate with them until level 4, which then they will usually gank one of the lanes.
If your jungler is fast for clearing such as Dyrroth, Alpha, Balmond etc, you can start from the midlane and help your mage clear, then rotate to the side lanes.
If neither your mage or your jungler requires help in the early game, try to check on the opponents blue buff and then rotate to the lane next to it for pokes. Stay at the lane for 1 or 2 minion waves, and rotate towards the turtle when there is around 20 seconds before it spawns and check the bushes.
Mid-game, which should be between after the first turtle is killed and the lord spawned. Frequently, really frequently, harass and poke the opponents. Find the side laner that is struggling, whether it be EXP or Gold lane, rotate to the bush marked below. Try to communicate with your ally to clear the lane slower, or just wait for them to be positioned wrongly. You should only S1 and dash out when the opponent is within the red area marked below, since then you can cooperate with your teammates to successfully eliminate/damage the opponent.
However, if you are sure you can’t kill the opponent due to them being full HP, just try to dash in and poke a bit. Let them know you are present at the scene and force them to play more passively, while you can immediately rotate somewhere else, such as going to mid lane or giving vision on the buff. From there, you can move on towards ganking the opposite side or rotate backwards to gank them again. Be as unpredictable as possible.
\"You\" is where you would be, in the bush.
\"You\" is where you would be, in the bush.
During late-game, this is the time where teams are rotating together and team fights are occurring frequently. Go through every bush your team is rotating across first, see where the enemies are. Position yourself at the very front of the team, while having the second tanky teammate to be protecting the backlines. You are still a support in the end, try to support your team to victory as compared to strong engagement and initiation like Atlas, Tigreal etc.
When initiating, either use the first 2 combos listed below, or try to use her as a counter engage when the opponent jumps in. Most of the time the team fights will be in plain sight with a lack of bushes, so it’s all about surprising the enemy with your timing.
For example, when their front lines are slightly further away from the marksman and mage at the back, you can already S1 to dash in, hit the front line, and start charging up your ultimate with flicker to stun the back lines. This provides an opportunity for your team to engage.
Pay attention to your positioning. You shouldn’t be too far from protecting your back lines, but also ensure that you can engage any time with your S1.
After you engage and your ultimate is used, fall back immediately with your S2 shield up. You need to be alive to be useful, and Lolita is significantly good at staying alive and retreating.
During objective fights, try to rotate already to the turtle around 20 seconds before it spawns. Your main objective is to zone out the opponent jungler and try to time your ultimate. By zoning, it means to invade their personal space and force them to move either behind the turtle or away from it. Your presence alone is enough to scare them away. Start charging your ultimate when the turtle/lord is around 5000 to 4000 health left, and try to place the ultimate at one of the choke points labelled below. If the opponents are scattered across, aim it towards the enemy jungler.

The red shaded areas are where your ultimate ideally should land
Combo Tips
  1. S1+Enhanced Basic Attack+S2 for your typical nuisance and poking annoyance gameplay.
  2. Ultimate or Ultimate+Flicker for chokepoint stuns.
  3. S1+ Enhanced Basic Attack+Ultimate for a single-target stun that lasts 2 seconds. You can prioritise this when their marksman or mage is alone, and use this to shut them down.
  4. Flicker+S1+Enhanced Basic Attack+Ultimate for either kill secure or surprise engage.
However, she does not have a fixed combo, so just play freely and ensure that the opponents are annoyed, and your team can have the upperhand due to the CC you output. Be careful regarding your position, since it can be quite frequent for you to dash a bit too far into enemy territory and end up dying.

Thanks for reading this guide, I hope you can have some understanding towards how I personally play, and maybe be a pain in the butt for the opponents. Keep in mind that being a roamer is definitely experience-based. Read your mini-map, alert your team, know the rotations, know how your team and your opponent's team's heroes, so on and so forth. Play the game often enough as a roamer, and those experiences can not only be used for Lolita, but for other roamers as well. Again, thank you for reading this guide and any feedback is accepted since I am also eager to hear from any of you.
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2024.03.21 09:55 Yowwwth An Impulsively Written Gameplay Guide on Mathilda

An Impulsively Written Gameplay Guide on Mathilda

Let's make our debut in this land!

A somewhat comprehensive guide on how to play Mathilda. Frankly, there's gonna be blocks of texts below, so if you're into that, please do proceed!
P.S. Please bear with formatting, it's hard to type in reddit.
Table of Contents:
A. Introduction
  • 1.1 Who I am and how am I qualified
  • 1.2 About Mathilda, and her place in solo queue
B. Gameplay Analysis
  • 2.1 Advantages and Disadvantages
  • 2.2 Skill Analysis
  • 2.3 When to use her, Good Teammates, and Bad Matchups
  • 2.4 Go-to builds, Emblem/Spells, and Itemization
C. Playstyle and Rotations (When in Roam… do as the Roamers do)
  • 3.1 Rotations
  • 3.2 Gameplay Tricks and Tips
  • 3.2.1 Skill Combos
  • 3.2.2 Things to Remember about Mathilda’s skills:
  • 3.3 Gameplay Highlights and Showcases
  • 3.3.1 Mathilda Setting up Kills and Hero Combos
  • 3.3.2 Mathilda’s Clutch Saves using Guiding Wind + Flask
  • 3.3.3 A recent lord steal that I’m proud of lmfao
D. Conclusions and Remarks

The Guiding Wind (Guide Proper)

A. Introduction

A.1 Who I am and how am I qualified Just skip this section if you don’t really care about u/Yowwwth*’s lore (I won’t take offense, promise ^3^).*
Okay, so hi! I’ve been an ML player since Season 6 of the game, and have been present in the subreddit community ever since we had two of them (shout out to those who came from that era). I actually joined one subreddit/discord tournament wayback in 2020. Our team went 0-2 tho. Anyway, I’ve accumulated around 11k matches now, with half of them in brawl (lol). I don’t particularly know what that says about me, but if anything, I think it shows that I rarely touch grass at least have adequate knowledge on the game’s history and overall familiarity with its mechanics.
I’ve been an avid fan and user of Mathilda ever since her release, and have seen her during her lowest and now her peaks (proof below). As such, when the recent support items and emblem changes happened, I was ecstatic to witness Mathilda being one of the least used to arguably the most broken hero right now. As of writing this, I currently have 445 matches on Mathilda with a 67% winrate.
One thing to note, I’ll mostly be writing about my experiences with her from a solo queue perspective, since I’ve recently been playing 90% of my games by myself. Regardless, I’ve been able to climb as roam/mage main these past few seasons as a solo queuer; though it’s only until up Mythical Glory. I’d honestly want to play more and see how far I can peak, but I’ve been juggling ML along with maintaining other games such as Genshin (3-year-consecutive 36 star abyss finisher btw), and the workload of Uni is pretty big too. Truth be told, I impulsively wrote this guide since I wanted to take a break from academic papers.
I may probably gloss and miss over some stuff, so don’t be afraid to add on to the discussion with your own experiences on her!
Proof: Using Mathilda a few months after her initial release
Using Mathilda Last Season to Climb Solo
A.2 About Mathilda, and her place in solo queue
Mathilda is labeled as a Support/Assassin in the game, typically filling in the role of the roamer of the team. She gives allies shields and copious amounts of mobility. To a certain point, she’s somewhat self-sufficient as she’s one of those sustain roamers that can simultaneously pick up kills while also giving security to her teammates.
If you don’t hate yourself, you should probably do yourself a favor and don’t play roam in low elo and solo queue. BUT, if you’re a baddie like me, you can make things work even as a roam main. Last season, I’ve probably had my best run on reaching MG just because of the new changes. Of course, it would still take an ample amount of time, game sense, and experience, but its definitely doable. Who knows, maybe I just got lucky with good allies too. Totally not because I’ve been spamming the best hero in the game.
Without further ado, please proceed below!

B. Gameplay Analysis

B.1 Advantages and Disadvantages
Pros:
  • Insane Role Compression: Sustain hero, Initiator AND Disengager, along with having tons of Pick-off Potential. Other roamers usually only offer one or two of these. This allows Mathilda to be played on most team compositions.
  • Repositioning is Healing: Mathilda is the only hero in the game which gives a spammable dash to teammates. Like the spell Flicker, her Skill 2 (Guiding Wind) can be used in a multitude of ways, and repositioning is oftentimes much more needed than healing. Mathilda’s various tools of speed up, shields, and repositioning ends up making her a β€œdurable” hero compared to other supports.
  • Flask Abuser: Ah yes, the goated item that made all supports viable. Mathilda is probably the best Flask user in the game– it feels like it was made for her.
Cons:
  • Abysmal Waveclear: She shares this with most support heroes, but the issue is just much more highlighted when you somehow end up having to play midlane or you're busy defending a tower alone since teammates assume you have damage.
  • Limited hard CC: She isn’t as flashy as CC initiators like Tigreal, Khufra, Mino and Chou’s that TP spam. Her knock-up from the ultimate needs to be reserved if your team had a bad drafting phase resulting in limited crowd control.
  • Somewhat Single Target Oriented: Her damaging skills are mostly used to focus on one hero. Like mentioned above, Mathilda isn’t as disruptive as CC roamers. This is fine, as she shines in roles that they don’t.
  • Always banned in higher ranks, kinda: You end up rarely getting to play her since she’s first in the priority bans. On personal experience during solo-queue, I’ve actually quite had good luck using her since people rarely ban roamers (other than Diggie).
  • Somewhat bad for solo-queue: Mathilda’s kit isn’t fully utilized by randoms, as her beloved dash isn’t used. This neuters Mathilda’s saving potential quite a lot. Even then, solo-queing as a roamer is bad in general in lower ranks where people are unfamiliar with her kit.
B.2 Skill Analysis
I’ll only lightly touch upon her skills here, and expound on combos at the Playstyles section.
Passive: Ancestral Guidance
  • This gives Mathilda a small poke on her basic attack and some movement speed buff. You can combo this with the Quantum Charge Emblem Talent for a free mini-sprint every 8 seconds. Mathilda charges this up by walking around, similar to Chou’s enhanced basic attack.
Skill 1: Soul Bloom
  • Mathilda’s main damaging skill that you should probably spam off-cooldown, especially when you’re traveling around the map as it reveals enemies in bushes. Like her passive, you stack this up by moving. The distance she travels means more stacks, and thus more damage.
  • This is her primary way of facechecking the map. Her skill 1 is also weaved into her ult combo that I’ll talk more about below.
Skill 2: Guiding Wind
  • Mathilda’s bread and butter for sustaining the team.
  • Let’s dissect this skill into three parts:
  1. It gives Mathilda a dash toward a direction, giving stacks to both her passive and Skill 1 when it’s activated.
  2. It gives allies a sizable shield.
  3. It allows one ally to dash towards wherever Mathilda is going, which can either serve as an emergency button or a nasty dynamic combo with allies when used correctly.
Skill 3 (Ultimate): Circling Eagle
  • Mathilda’s tool for initiating and repositioning for disengage.
  • Again, let’s dissect this skill into digestible parts:
  1. Mathilda marks an enemy, which she can circle around up to 3.5 seconds. You can cut this rotation shortly by aiming and pressing the skill again to your designated position, knocking up enemies along the way.
  2. While rotating around the enemy, Mathilda sends up small wisps that deal damage over the course of the skill. This means if you want to dish out the full damage from her ult, you’d want to circulate the whole duration. There’s some caveats to doing that however, which I’ll also expound on in the Playstyle section.
  3. Usually, you want to use Mathilda’s Skill 1 before or during her Ultimate, as the enemy marked by her ult gets prioritized by her Soul Blooms (S1) rather than spreading out normally to other enemies. Comboing her ult with her S1 also easily gives her the full stack of Soul Blooms.
  4. Lastly, Circling Eagle gives Mathilda a big shield, along with a crowd control community. This gives her the opportunity to reposition if you're sandwiched between enemies.
B.3 When to use her, Good Teammates, and Bad Matchups
Mathilda can be considered as the flex tape of roamers; you probably can’t go wrong with picking her, many heroes like her as a teammate, and she offers the needed durability the team needs. Heck, she also functions as your secondary assassin, and can fill the role of poke and picking off. What can’t she do (other than huge CC), honestly?
Though virtually most heroes appreciate her, I’ll try to list down standout champions per role that appreciate Mathilda’s shields and free dash.
Mathilda’s Preferred Teammates
Marksmen: Layla, Miya, Hanabi, Ixia, Kimmy, Popol and Kupa, Brody These MMs have limited to no mobility options, so Mathilda’s dash enables them to have better positioning. Hanabi and Ixia are particular standouts, as the former gets more CC immunity uptime, while the latter can reposition her ult that brings total chaos in teamfights.
Exp Laners and Tanky Junglers: Barats, Akai, Balmond, Aldous, Badang, Fredrinn, and Esmeralda This one is more of a mixed bag. Mathilda complements certain tanks by giving them disengage options (Barats, Akai and Balmond), or doubling down on their sustainability and shields (Fredrinn, Esmeralda and Aldous). Certain Exp laners like Badang like to combo with Mathilda as well.
Assassins: Joy, Lancelot, and Gusion Mathilda complements other Assassins by giving them the needed durability and disengagement once they use up their skills. These listed three are particular standouts as they like to spend their time diving and going to the enemy backline. Mathilda is one of those few supports that can keep up and rescue them.
Mages: Eudora, Vale, Aurora, Vexana, Odette, Lunox, Harith, Cyclops, Valentina These mages are mixed into two groups: immobile skill shooters that have CC (Eudora, Vale, Vex, and Odette) and midrange mages that want to go up and personal with enemies (Lunox, Harith, Cyclops, and Val). The former appreciates the needed mobility, while the latter wants the sustain.
Even then, like all heroes, Mathilda has certain match ups that can directly counter her. Listed below are ones that Mathilda has tricky matchups with, or straight up counter her. I'll no longer list down hard CC comps heroes, since those kinds of teams shut down any hero in the first place. Kaja and Franco in particular can pick off any hero with good communication in their team. Again, take note that I’m writing this from a solo queue perspective.
Mathilda’s Disliked Enemy Matchups
Esmeralda Pretty simple interaction: Mathilda gives allies shields, while Esmeralda absorbs and bypasses those shields. Building Flask of the Oasis on Math also becomes a doubled-edged sword when there’s an enemy Esmeralda. You can only really counter this by rushing antiheal, and having teammates that can burst or disable the dancer.
Estes/Angela* These two other sustain healers aren’t direct counters to Mathilda, but they can be hard to deal with when accompanied by the right enemies. Give these two healers allies like Ruby, Fredrinn or Barats and having them unchecked can shut down Mathilda’s sustain and pick off potential. Counter them by convincing your teammates to pick heroes like Baxia, Lylia, Luo Yi, and Karrie that discourages the opposing sustain composition.
Minsitthar and Khufra These two heroes counter Mathilda’s mobility, effectively cutting off her utility. Thankfully, you can still navigate around this through caution and maneuvering around their skills.
Slippery junglers* Heroes like Fanny, Ling, Joy, and Nolan aren’t too hard to deal with as long as you have adequate CC in your team. Otherwise, they can very much wreak havoc and feast on your squishies.
B.4 Go-to builds, Emblem/Spells, and Itemization
The seasoned player will normally tell you that roamers often adapt their builds according to various factors, like responding to the enemy team comp or if your team is currently snowballing etc. This is true for Mathilda as well, and her builds are somewhat entirely different if you decide to play her as a dedicated roamer or a full on magic build. I’ll mainly cover her roaming builds in this guide and just lightly touch upon her magical assassin build.
My main building philosophy for an all-rounder Mathilda is making sure to build at least 30% cooldown reduction (CDR) on her items, and make use of the support emblem to get the remaining 10% CDR. The thought process behind this is that giving her maximum CDR enables Mathilda to spam her skills more. This means more damage, more shields, more mobility, and overall more utility. Builds are seen below, and I’ll also write some notable items that you might want to consider depending on the situation.
Preset 1 - All Rounder, Generalist Build
  • Item Priority: Tough Boots (Favor), Enchanted Talisman, Flask of the Oasis, Necklace of Durance (NoD), Immortality, Oracle*
  • Build Philosophy: This is my primary go-to build for Mathilda, when I particularly don’t need to rush certain items for counter building. This build gives her max CDR in the midgame, giving your team more Guiding Winds which also allows for overall better map navigation and security. Don’t be afraid to prioritize NoD first rather than Flask in case you need to shut down certain sustain heroes such as a snowballing enemy Fredrinn or Ruby right away.
  • Oracle as the last item is replaceable here, so change it as you see fit. Additional comments below regarding this item.
Preset 2 - Antiheal Rush
  • Item Priority: Demon Boots (Favor), Necklace of Durance, Flask of the Oasis, Oracle, Immortality, Divine Glaive*
  • Build Philosophy: As written, use this build when you need to immediately counter pesky sustain compositions. I usually proceed with this build when the enemy picks up Estes or Angela accompanied by their consequently tanky junglers, like Balmond, Barats, Alpha, or Alucard etc.
  • Oracle is used here for the additional CDR in midgame. Immortality as usual is a good safety net item, but can be replaced for something like Antique Cuirass if you need that first against physical heroes. Divine Glaive is also replaceable, but I usually just go through with it since it still allows Mathilda to pick enemies off in late game.
Preset 3 - Snowballing Airlines
  • Item Priority: Arcane Boots (Favor), Enchanted Talisman, Flask of the Oasis, Glowing/Genius Wand, Immortality, Divine Glaive
  • Build Philosophy: I rarely go through with this preset, but you can smoothly transition into it if you were using the first build I gave; but now the team is snowballing from having a good early game. Since you’re dominating the enemies, Antiheal utility is no longer needed, hence using Glowing or Genius Wand might be better to end games faster. Immortality can also be skipped here.
Preset 4 - The Assassin β€œSupport”
  • Item Priority: Demon Boots (Dire Hit), Genius Wand, Glowing Wand, Flask of the Oasis, Holy Crystal, Divine Glaive/Blood Wings
  • Build Explanation: Truth be told, I’d only ever use this build in Classic. Going damage build with Mathilda makes it so you have less CDR on her, meaning each cast of her skills need to be much more calculated as you’ll be using them less frequently. The Assassin Mathilda is pretty selfish, prioritizing her own damage over team utility– heck Flask of the Oasis is only really here to give her more CDR when the item passive procs. At the very least, one advantage of this build is that it gives your team a chunkier shield.
Item Highlights and Considerations
  • Flask of the Oasis - A definite core item for Mathilda. She is arguably the best Flask user among all the sustain roamers, as Mathilda procs its passive easily due to the absurd range of her Guiding Wind’s AoE shield. This also gives Mathilda three layers of protection for herself: The shield from Guiding Wind, the shield from Circling Eagle, and the shield from when Flask is triggered. This layering of sustain and mobility is why she can get away with not building defensive items right away, and what makes her durable.
  • The argument behind building Necklace of Durance over Dominance Ice - simply, NoD gives her more magic power, hence more damage and a thicker shield. The added sustain from Elegant Gem is also appreciated, so you rarely ever return to the base before the end game. Dominance is also somewhat iffy on Mathilda, since you’re not always on the faces of enemies (meaning you won’t proc its passive) unless you really need to peel or face tank them. The only time I’d ever build Dominance Ice over NoD is if somehow the enemy Sun, Argus, Aulus, or Moskov [and similar heroes] are getting tricky to deal with. Dominance Ice is usually better off being built by your EXP laners and tanky Junglers.
  • The argument behind building Oracle over other Magic defense items - Oracle is somewhat of a staple on Mathilda, as it boosts the shields on her S2, S3 and Flask proc, as well as the heal from your roaming boots and Regen skill. The added CDR is appreciated on Mathilda as well. Since it gives her better overall sustain, it lets her get away from needing to build Athenas or Radiant Armor. Only build the aforementioned two when the enemy mages (particularly junglers like Harley and Gusion) are becoming hard to deal with, and/or when they have full-on pen items like Divine Glaive and Genius Wand.
  • Lastly, know when to adapt and change your defensive items accordingly. Consider items such as Antique Cuirass and Blade Armor against comps that are physical oriented. Radiant Armor and Athena’s Shield are your usual magical counters. When you’re snowballing, Mathilda can also make use of pseudo-offensive items like Bruteforce Breastplate. With time comes experience. That’s it for the build section!

C. Playstyle and Rotations

(When in Roam, do as the Roamers do...)
C.1 Rotations
  • A good early game can usually dictate the rest of the match with Mathilda, as she’s a great snowball champ. Follow the standard rotation of roamers in the early game, and respond accordingly to what areas in the map are in need. So this usually goes like:
    • After buying roam boots, lightly help the jungler and proceed either to check the enemy buffs, OR help your midlaner quickly clear the lane so that you can rotate to either the sidelines, or invade enemy jungle. Invading enemy jungle usually needs good communication and pinging, so if you have neither of those, it’s probably just better to rotate to your sidelines.
    • Gold laners are often vulnerable to ganks, especially when Junglers reach level 4 on their side of the map. Make sure to give them vision.
    • Afterwards, it's probably time for the turtle. If you didn’t have much trouble up to this point, Mathilda should be nearing Level 4 already where she can immediately start picking off enemies with her full combo.
  • It’s harder to give a generalized tips for midgame and late game, as it really depends on the match.
    • After level 4, it somewhat becomes a free for all. Still, you’d normally to keep an eye out for your gold laner and make sure they’re winning they’re lane, so it’s usually a good idea to rotate to them if you aren’t too sure what to do.
    • It’s really a matter of figuring out which allies are doing well, and which enemies you can exploit and bully. If your ally jungler and mage are rotating efficiently, you can choose to supplement them. If your allied Gold laner is having difficulties, it’s fine to babysit them for a bit if your other lanes aren’t flopping. If your EXP laner is somehow feeding, alleviate their struggle by ganking along with the ally jungler or mage.
    • One thing Mathilda does well is ferry her allies to objectives i.e. Guiding Wind towards the Lord/Turtle or to a gank. Utilize her Skill 2 well and be mindful where you dash and bring your allies to. Oftentimes, when teammates are diving, make sure to reserve cast S2 towards outside the tower to safely rescue your teammates.
C.2 Gameplay Tricks and Tips
In this section, I’ll list down a couple skill combos, things to remember about her skills, and gameplay showcases where Mathilda shined on.
C.2.1 Skill Combos
  • S1 > S2 > S1 (Trigger) > Enhance Basic Attack (EBA)
    • This skill combo is used when you’re ganking, usually coming from a bush or so. Basically, it goes like casting S1 to stack Soul Blooms, casting S2 to dash toward the enemy, Tapping S1 again to trigger your Soul Blooms, and then following up with a Basic Attack. When you’re dashing with your Skill 2, try to signal your allies to follow up; this succession usually catches enemy MMs and mages off guard and forces them to use up their battle spell to retreat back to safety.
  • S1 > S2* > S3 > S1 > S3 (Aim) > EBA > S2* (Disengage)
    • This is Mathilda’s full damage combo. The S2 is asterisked since you can either use this at the start (when you need to close the distance) or the end of the combo (when you need to disengage/dash out the tower). Remember that if your first Soul Bloom already landed while rotating, you can usually cast it again while you're using Circling Eagle. You have plenty of time to decide where to aim your landing spot, so make sure to make the knock up count.
C.2.2 Things to Remember about Mathilda’s skills:
  • Passive/EBA: Don’t forget about the additional poke from this! It also gives Mathilda some movement speed, which she can use for either running away or chasing.
  • S1: You can pretty much spam this when it's available, unless you’re reserving it for a nearby gank. I always just cast Mathilda’s Soul Blooms when roaming around key areas such as the river bushes to seek out hiding enemies. It’s Mathilda’s key for vision.
  • S2: On late game @ level 15 and with 45% CDR, Mathilda’s Guiding Wind has a 6.1 second cooldown. This gives allies a recurring shield and a free dash every 6 seconds; which is pretty bonkers. Its interaction with Flask also enables you to cast Guiding Wind in very short interval, which gives allies even more dashes and shields.
  • S3: Again during late game @ level 15 and with 45% CDR, Circling Eagle has a 22 second cooldown. Don’t be afraid to use this to just escape when you need to, rather than going for a damage combo that you can’t finish up.
C.3. Gameplay Highlights and Showcases
These are just a compilation of videos I had over the recent that I’ve found to be memorable. Who knew I could finally use them. Forgive me for the framerate and the somewhat botched audio, as I only used my phone’s inbuilt screen recorder for them lol.
C.3.1 Mathilda Setting up Kills and Hero Combos
C.3.2 Mathilda’s Clutch Saves using Guiding Wind + Flask
C.3.3 A recent lord steal (that I’m proud of lmfao)

D. Conclusions and Remarks

I had fun impulsively writing this from 4am to 3pm. Hopefully it’s still legible, cohesive and not all over the place, and that it can actually help people. At some point while making the guide, especially during the preferred teammates part, I had a hard time judging if I should add or remove other heroes to it, since some of them, despite liking Mathilda’s dashes or shields, still actually prefer other roamers. For example, while heroes like Leomord, Thamuz, Freya and Yu Zhong would also like Mathilda on the team, they’d have more synergy with supports like Angela or even Floryn. Eh, I digress, but who knows, maybe I’d just write a guide for the others when I find some more time too, or if it's in some popular demand. All the supports currently have their niches they shine in, and I’ve pretty much had a phase for maining each of them. Amongst all of them, I’ve found Math to be a kindred spirit, as I’ve always wanted a Support/Assassin hero ever since I was invested in the game. I always leaned and revolved around the support role in RPGs that could prove and carry their weight, and Mathilda is all of that if not more.
With Mathilda finally getting her deserved spotlight, I think it was a good time to finally pay homage to her. Besides, I’ve been actually itching to write a guide for quite a while now, and seeing that there’s an ongoing contest for it, I finally had a go signal. Regardless of who wins let us echo what Math says:
"At least you tried. Well, you didn't make it, did you?
Let me know your own experiences with her too! Especially those who typically play in premade teams if there are more visible counters to her and such.
submitted by Yowwwth to MobileLegendsGame [link] [comments]


2024.03.20 20:16 _Jungwonie Rafaela Guide

Here, I have prepared a well in depth and detailed guide that covers everything you need to know to play Rafaela effectively!
Who is Rafaela?
Rafaela is a support hero in Mobile Legends: Bang Bang (MLBB). She’s known for her healing abilities and crowd control, making her an essential pick for many teams.
What is Rafaela’s role?
Rafaela’s role in Mobile Legends: Bang Bang is primarily that of a support hero. She excels at healing teammates, providing crowd control with her abilities, and offering utility to aid her team in battles.
Rafaela is typically played in the bottom lane with her marksman partner. As a support hero, she helps protect and sustain her ally while also providing vision and crowd control during team fights. Her healing abilities make her a valuable asset in sustaining her team’s presence in the lane and throughout the game.
Rafaela’s PROs
Rafaela’s CONs
Low Damage Output: Compared to other heroes, Rafaela’s damage output is relatively low, particularly in the late game. She relies heavily on her teammates to secure kills.
Counters to Rafaela
Heroes Rafaela can counter
Rafaela’s skill analysis
Let’s break down Rafaela’s skills!
Passive:
*When Rafaela is killed, she turns into a beam of Holy Light and launches herself at her killer after a 2 seconds delay. This attack deals True Damage equal to 20% of the target's Max HP upon hit and can be blocked by other enemy heroes, dealing damage to them instead.
Skill 1 - Light of Retribution:
Skill 2 - Holy Healing:
Ultimate - Holy Baptism:
Skill Priority:
Combo tips
Here are some combos to use with Rafaela!!
Harassment Combo:
Engagement Combo:
Peel Combo:
Chase Combo:
Map Control Combo:
It may be a lot, but mastering these combo tips can maximize Rafaela’s effectiveness as a support hero. Remember, practice makes perfect! The more you play her, the more you’ll naturally get used to performing these combos on enemy hero’s in various situations.
Here are some emblems that work well!
Support Emblem: * Gift: Provides additional gold and experience when assisting in kills or participating in team fights, helping Rafaela reach her item power spikes faster.
Mage Emblem:
Battle Spells * Flicker:Flicker is a versatile spell that offers both offensive and defensive utility. Rafaela can use Flicker to escape dangerous situations, reposition herself in team fights, or surprise enemies by flashing in to initiate or secure kills
Play style
Protect Your Teammates: Stay close to your allies, particularly your marksman or squishy carries, to provide them with constant healing and protection. Use your abilities to peel for them and keep them safe from enemy threats.
Prioritize Healing: Your primary role is to keep your team alive, so prioritize using Holy Healing (Skill 2) to heal injured allies during team fights or skirmishes. Keep an eye on your teammates' health bars and be ready to heal them whenever necessary.
Provide Crowd Control: Utilize Light of Retribution (Skill 1) and Holy Baptism (Ultimate) to provide crowd control and disrupt enemy movements during engagements. Slow down enemies to make it easier for your team to secure kills or disengage from unfavorable fights.
Maintain Vision: Use Holy Baptism (Ultimate) strategically to provide vision across the map, particularly in areas like bushes or around objectives. This helps your team spot enemies, set up ambushes, or avoid ganks.
Positioning is Key: Position yourself carefully in team fights, staying behind your frontline while still remaining within range to heal and provide support. Avoid overextending and prioritize your own safety to ensure you can continue to support your team throughout the game.
Communicate with Your Team: Coordinate with your teammates, particularly your tank or initiator, to engage or disengage from fights effectively ,even though they won’t listen. Communicate when your abilities are on cooldown or when you're low on mana so your team can adjust their play accordingly.
Adapt to the Situation: Be flexible in your playstyle and itemization, adapting to the specific needs of the game. Build defensive items to counter enemy threats or opt for more damage-oriented items if your team needs additional damage output.
Stay Positive and Encouraging: As a support player, maintain a positive attitude and encourage your teammates, even during difficult moments. Your role is crucial for the team's success, so focus on teamwork and cooperation to secure victory.
Laning
In the laning phase, Rafaela's main focus is to provide sustain and protection for her laning partner while also exerting pressure on the enemy laners.
Stick with Your Laning Partner: Stay close to your marksman or other laning partner to provide them with healing and protection. Your healing abilities can help them stay in lane longer and win trades against the enemy laners.
Harass with Light of Retribution: Use Light of Retribution (Skill 1) to harass enemy laners and slow them down. This can help your laning partner land more shots or abilities on the enemy, gaining a favorable trade.
Maintain Brush Control: Keep vision in the brushes to avoid surprise attacks from enemies hiding in them. Use your abilities to check brushes safely and prevent enemies from ambushing you and your laning partner.
Manage Mana Wisely: Be mindful of your mana usage, especially in the early game when mana regen items may not be available yet. Use your abilities judiciously to conserve mana for crucial moments.
Watch the Map: Keep an eye on the minimap for potential ganks or rotations from the enemy team. Communicate with your laning partner and the rest of your team if you spot enemies missing from their lanes.
Rotate when Necessary: If your team needs assistance in other lanes or objectives like the Turtle or Lord, be prepared to rotate and provide support. Use your mobility to quickly move around the map and assist your teammates when needed.
Communicate with Your Laning Partner: Coordinate with your laning partner to synchronize engages, disengages, and trades effectively. Communicate your intentions and cooldowns to ensure you're on the same page during the laning phase.
Ward and Secure Objectives: Place wards in key areas around the map to provide vision and prevent ganks. Help secure objectives like the Turtle or Lord by providing healing and crowd control for your team during fights.
Farming
As a support hero, Rafaela's primary focus is not on farming minions for gold and experience like other roles such as the marksman or fighter. However, there are still ways for Rafaela to gain gold and experience to stay relevant throughout the game:
While farming isn't Rafaela's primary focus, it's important to find opportunities to gain gold and experience to stay relevant and support your team effectively throughout the game. Focus on providing utility and assistance for your team while supplementing your income through various means available to you as a support hero.
Positioning
Positioning is crucial for Rafaela to fulfill her role as a support hero effectively. Here are some key points to consider for positioning as Rafaela!
By mastering positioning as Rafaela, you can effectively provide healing, crowd control, and support for your team while minimizing the risk of getting caught out and being taken down by the enemy team. Always prioritize safety and utility when positioning yourself in matches.
Team Compatibility
Rafaela's supportive nature and crowd control abilities make her compatible with a wide range of team compositions. However, she particularly excels when paired with certain types of heroes and team strategies. Here are some team compositions and heroes that Rafaela synergizes well with:
Protect the Carry Composition:
Engage and Disengage Composition:
Poke and Siege Composition:
Split-push Composition:
Early Game Aggression Composition:
Protective Tanks and Fighters:
Rafaela's versatility as a support hero allows her to adapt to various team compositions and strategies. Whether it's protecting carries, engaging in fights, or sustaining her team during sieges, Rafaela can enhance the effectiveness of her teammates and contribute to their success in matches.
Who works best with Rafaela!?
After lots of matches with Rafaela, here are some heroes who maximizes her effectiveness during the match!!
Marksmen: Heroes like Bruno, Granger, and Claude benefit greatly from Rafaela’s healing and crowd control abilities. They can deal consistent damage in fights while staying safe with Rafaela’s support.
Mages: Mages with high burst damage or area of effect abilities, such as Kagura, Lunox, and Harley, can make good use of Rafaela’s crowd control to set up kills and control team fights.
Assassins: Assassins like Gusion, Lancelot, and Hayabusa can capitalize on Rafaela’s crowd control to quickly burst down priority targets and snowball in the early game. Rafaela’s healing can also help them sustain in prolonged engagements.
Fighters: Fighters with strong engage or crowd control abilities, such as Chou, Jawhead, and Leomord, synergize well with Rafaela’s supportive playstyle. They can initiate fights with confidence knowing that Rafaela will provide healing and crowd control to support them.
Tanks: Tanks like Tigreal, Atlas, and Johnson benefit from Rafaela’s healing and crowd control to become more durable and threatening in team fights. They can engage and disrupt enemy formations while Rafaela keeps them and their teammates alive.
Initiators: Heroes with strong initiation abilities, such as Franco, Khufra, and Aurora, can set up kills for their team with Rafaela’s crowd control support. Rafaela’s healing can also help them sustain during engages and skirmishes.
Utility heroes: Utility heroes like Angela, Nana, and Estes can complement Rafaela’s healing and crowd control with their own supportive abilities. Together, they can provide unmatched sustain and utility for their team throughout the game.
Rafaela works best with many heroes, as she is VERY versatile! She can heal, stun, and increase movement speed! The only thing she can’t do quite well is deal damage; that’s the point of teammates!! Keeping your team healthy is very important, as that is what will make you win a match. Make sure to always keep an eye on teammates, despite being all over the place, and be ready to sacrifice yourself for your team (if you want to).
submitted by _Jungwonie to MobileLegendsGame [link] [comments]


2024.03.16 03:07 etherealexperience Cool 3D Emblem I pulled today that I haven’t seen before.

Cool 3D Emblem I pulled today that I haven’t seen before. submitted by etherealexperience to VintageTees [link] [comments]


2024.03.13 21:22 CycleSavant Harley Davidson Heritage Softail Black/Cream Rear Wheel Fender FLSTC

Harley Davidson Heritage Softail Black/Cream Rear Wheel Fender FLSTC
Fender has not been cleaned. Paint will wax out. Does have some rust on the bottom edges and scratches. Few small dents on the top. The black paint has grime that will come off. Comes with emblems and trim. Great for a repaint or just use as is.
I am not 100% sure about what exact years it will fit, look fender over closely before purchase.
Please verify that the part or part number will work for your machine or just ask us we will be glad to help. We accept reasonable offers. We will always combine items for one low shipping rate. If you do overpay on shipping, we will refund you any excess you may have paid. Part is a 7 out of 10, 10 being new and 1 being the worst condition.
submitted by CycleSavant to u/CycleSavant [link] [comments]


2024.03.13 21:15 CycleSavant Harley Davidson Heritage Softail Black/Cream Front Wheel Fender 59129-86 FLSTC

Harley Davidson Heritage Softail Black/Cream Front Wheel Fender 59129-86 FLSTC
Fender has not been cleaned. Paint will wax out. Does have some rust on the bottom edges and scratches. Few small dents on the top. The black paint has grime that will come off. Comes with emblems and trim. Great for a repaint or just use as is.
I am not 100% sure about what exact years it will fit, look fender over closely before purchase.
Please verify that the part or part number will work for your machine or just ask us we will be glad to help. We accept reasonable offers. We will always combine items for one low shipping rate. If you do overpay on shipping, we will refund you any excess you may have paid. Part is a 7 out of 10, 10 being new and 1 being the worst condition.
submitted by CycleSavant to u/CycleSavant [link] [comments]


2024.03.13 12:13 Tigreal Patch Notes 1.8.66 - Org. Server

I. Hero Adjustments

From the Designers
In this patch, we've improved the Move and Attack control experience. It now feels smoother to Move and Attack with the same DPS.
Because it increases the late-game damage of Basic Attack heroes, we have nerfed some equipment and Battle Spells that boost Attack Speed.
Meanwhile, we've adjusted the attributes of most Marksmen to match their strength (e.g., higher early-game Attack and lower HP) to bridge their gap during early-game 1v1 fights.
We've also made adjustments to some Exp Laners to give them a chance against Fighters with War Axe.
New & Revamped Heroes
[New Hero: Chip, Phase Technician]
Hero Feature: A Support/Tank hero who can use portals to roam the battlefield and support his allies. Available on 3/16 (Server Time).
Chip is a carefree, genetically enhanced fox from Laboratory 1718. He got his name from his love of snacking on chips while lying on his hovercraft.
Chip is a Support/Tank hero. He can utilize his hovercraft to teleport around (and to slack off). His Special Skill allows him to quickly traverse the map, and his Ultimate allows him to gather all his teammates in one spot.
[Passive: Snack Time!]
Chip starts eating potato chips when out of combat, regenerating lost HP after finishing a whole bag.
[Skill 1: Crash Course]
Chip rams his hovercraft into the ground, dealing damage and applying marks on enemy heroes while gaining a shield.
Chip's next Basic Attack will become ranged, hitting all nearby enemies with marks and stunning them.
[Skill 2: Overtime]
Chip rushes forward, gaining increased Movement Speed and causing his next Basic Attack to charge at the target, dealing damage and knocking them back.
[Ultimate: Shortcut]
Chip drops the Main Portal on an enemy hero, and also creates Connecting Portals near allied heroes and behind the allied Base.
Connecting Portal: Heroes can teleport from Connecting Portals to the Main Portal and gain Burst Movement Speed, or stand on the Main Portal for a period of time to return to the Connecting Portal they came from.
Main Portal: Deals damage to nearby targets after a delay and slows them. Main Portal inherits a portion of Chip's Attributes.
[Special Skill: Why Walk?]
Chip has 4 Beacons on the map.
Chip can stand on a Beacon to enable this skill and then use it to teleport to any other Beacon.

II. Hero Adjustments

The following heroes have been adjusted in this patch: Masha (↑), Silvanna (↑), Layla (~), Miya (~), Natan (↓).
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
[Masha] (↑)
We want Masha to be the one leading the charge and bravely fighting in a crowd, while maintaining her role as a Tank, Fighter, or DPS Berserker. In this patch, we've removed Masha's passive that doesn't grant Defense. Now she will enhance herself each time she loses an HP bar and reset her Ultimate for her to spam skills. We also optimized her Energy Regen experience, granting her better control over her HP.
[Passive]
When Masha only has two HP bars left, skills will only require half of their original HP Cost to cast.
When Masha only has one HP bar left, she doesn't need to spend HP to cast skills.
[Skill 1]
Passive: Masha gains Power of the Wild which causes her Basic Attacks to deal extra Physical Damage equal to a percentage of the enemy's Max HP.
Active: Masha spends some HP to increase her Movement and Attack Speed, enhance the next two Basic Attacks, increase the extra damage from Power of the Wild, and gain extra Energy.
[Skill 2]
Masha spends some HP to roar at enemies, dealing Physical Damage and reducing their Attack Speed.
[Ultimate]
Masha spends some HP to lunge at an enemy hero (immune to control effects during the lunge), dealing Physical Damage, slowing them, and knocking back nearby enemies. The cooldown of this skill will be reset each time Masha loses an HP bar.
[Special Skill] (↑)
Masha gains Energy when dealing damage and can accumulate up to 100. She gains a great amount of Energy when hitting with her Skill 1. After leaving combat for 3s, Masha can spend 50 Energy to recover a full HP bar.
[Silvanna] (↑)
We've simplified Silvanna's Skill 1 to make it easier to stun enemies, while reducing her Skill 2's cooldown and increasing the Shield to keep her momentum in case her Skill 2 gets interrupted.
[Skill 1] (~)
Skill Revamp: It now has only one stage where she dashes in the target direction, dealing damage to nearby enemies and stunning them. The dash distance is reduced.
Cooldown: 12-9s >> 11-9s
[Skill 2] (↑)
Base Shield: 250-400 >> 350-500
Cooldown: 9-7s, upon skill casting >> 5.5-4.5s, after the skill ends
[Paquito] (↑)
Slightly increased his early-game damage to make him more competitive against other Fighters.
[Skill 2] (↑)
Base Damage: 150-450 >> 200-450
Champ Stance's Base Damage: 250-750 >> 350-750
[Layla] (~)
Due to her Passive, Layla can only deal a lot of damage to enemies from a distance, but her lack of mobility makes it difficult for her to get away from enemies. So we'll lower the damage bonus and increase her attack instead.
[Attributes] (↑)
Base Physical Attack: 125 >> 133
Physical Attack Growth: 7.5 >> 10
Base HP: 2500 >> 2250
HP Growth: 133.5 >> 152
[Passive] (↓)
Max Damage Increase: 130% >> 115%
[Miya] (~)
Miya is too weak in early-game 1v1 fights, so we want to increase her Skill 2 hit rate and balance her early and late game damage.
[Attributes] (~)
Base Physical Attack: 100 >> 115
Physical Attack Growth: 14 >> 10
Base HP: 2524 >> 2225
HP Growth: 138.5 >> 153
[Skill 2] (↑)
Base Damage: 90-240 >> 270-420
Reduced delay time by 25%.
[Natan] (↓)
Natan is too powerful with the new Radiant Armor, so we've lowered his late-game damage abilities while shortening his Ultimate's foreswing to make him easier and more flexible to use.
[Attributes] (↓)
Base HP: 2530 >> 2285
HP Growth: 142.4 >> 160
[Passive] (↓)
Attack Speed Boost: 7.5%-15% >> 7.5% at all levels
Basic Attack Base Damage: 45 >> 30
[Skill 1] (↓)
Base Damage: 225-525 >> 225-400
[Ultimate] (↑)
Reduced foreswing time by 50%.
[Hayabusa] (↑)
We want Hayabusa to use less Energy on his Ultimate and focus more on his shurikens.
[Ultimate] (↑)
Energy Cost: 25 >> 15
[Vexana] (↓)
Vexana is starting to show dominance in all Ranks, and we will be slightly reducing her late-game damage and Skill 1 hit rate.
[Skill 1] (↓)
Reduced projectile speed and width by 10%.
[Skill 2] (↓)
Magic Bonus: 180% >> 165%
[Guinevere] (↓)
Adding Stun to Guinevere's Skill 2 has benefited Guinevere players' control experience, but as a Fighter, she is now too powerful against enemy back-row heroes. Meanwhile, the Concentrated Energy adjustment can be considered a buff, and we want to prevent it from being overpowered again.
[Skill 2] (↓)
Cast Range: 6 >> 5
[Diggie] (↓)
Diggie's early-game damage is too powerful against the soloing enemy.
Base Damage: 500-600 >> 350-600
[Bruno] (~)
[Attributes] (~)
Base Physical Attack: 140 >> 145
[Skill 1] (↓)
Base HP: 2522 >> 2270
HP Growth: 142.5 >> 160
[Clint] (~)
[Attributes] (~)
Base Physical Attack: 115 >> 120
Physical Attack Growth: 14.5 >> 14
Base HP: 2530 >> 2285
HP Growth: 152.8 >> 170
[Karrie] (↓)
[Attributes] (↓)
Base HP: 2578 >> 2278
HP Growth: 155.5 >> 165
[Irithel] (↑)
[Attributes] (↑)
Base Physical Attack: 118 >> 125
Base HP: 2540 >> 2300
HP Growth: 142.7 >> 160
[Lesley] (~)
[Attributes] (~)
Base Physical Attack: 140 >> 145
Base HP: 2490 >> 2280
HP Growth: 125.5 >> 140
[Hanabi] (~)
[Attributes] (~)
Base Physical Attack: 105 >> 111
Physical Attack Growth: 8 >> 7
Base HP: 2510 >> 2260
HP Growth: 110.5 >> 128
[Claude] (~)
[Attributes] (~)
Base Physical Attack: 97 >> 100
Base HP: 2370 >> 2250
HP Growth: 127.5 >> 133
[Granger] (↑)
[Attributes] (↑)
Base Physical Attack: 100 >> 116
Base HP: 2450 >> 2260
HP Growth: 133.5 >> 140
[Wanwan] (~)
[Attributes] (~)
Base Physical Attack: 95 >> 110
Physical Attack Growth: 10.5 >> 9
Base HP: 2540 >> 2300
HP Growth: 133.5 >> 150
[Popol and Kupa] (~)
[Attributes] (~)
Base Physical Attack: 95 >> 100
Base HP: 2425 >> 2300
[Brody] (↓)
[Attributes] (↓)
Base HP: 2490 >> 2290
HP Growth: 150.5 >> 165
[Beatrix] (~)
[Attributes] (~)
Base Physical Attack: 102 >> 110
Physical Attack Growth: 10 >> 9.5
Base HP: 2550 >> 2280
HP Growth: 153.5 >> 170
[Melissa] (~)
[Attributes] (~)
Physical Attack Growth: 6.6 >> 7
Base HP: 2460 >> 2288
HP Growth: 148 >> 160
[Ixia] (~)
[Attributes] (~)
Physical Attack Growth: 7.5 >> 8.5
Base HP: 2620 >> 2320
HP Growth: 148.5 >> 170
[Argus] (↑)
As a Basic Attack Fighter with no skill to boost his Attack Speed, Argus needs more Attack now that Attack Speed equipment has been nerfed.
[Attributes] (↑)
Physical Attack Growth: 3.5 >> 6

III. Battlefield Adjustments

Limited-Time Map
The 2024 ALLSTAR Theme Map, "Euphora" will be available for a limited time!
We have designed the new event map based on the ALLSTAR music theme and revamped the background music and sound effects accordingly.
We'll also be introducing a revamped Lord in this map!
Attack Speed
In this patch, we have optimized the growth of Attack Speed by removing the Attack Speed Threshold limitation, and now every 1% of Attack Speed will result in an actual Attack Speed gain.
With this optimization, the growth of Attack Speed will be smoother instead of abruptly changing after reaching a certain Attack Speed. This also solves the problem of some heroes actually gaining 5.0 Attack Speed at 4.0 Attack Speed in the panel.
[Battle Spell]
[Inspire] (↓)
Attack Speed Boost: 1.55 times >> 1.5times
Mythic
With all the Marksmen's HP lowered, an early-game Turret dive becomes more likely. We decide to slightly increase ally hero protection from the Gold Lane Outer Turret.
[Gold Lane Outer Turret] (↑)
Damage Reduction for allied heroes when near an Energy Shield: 30% >> 35%
Equipment Adjustments
[Concentrated Energy] (↑)
We hope that Magic Fighters who rely partially on Basic Attack damage will also benefit from this equipment.
[Attributes] (↑)
20% Spell Vamp >> 20% Hybrid Lifesteal Max HP: 700 >> 400
[Oracle] (~)
We hope to make this equipment stats more universal.
[Attributes] (~)
Magic Defense: 42 >> 25
Added 25 Physical Defense
And we've also changed the build path.
[Price] (↑)
2060 >> 1860
[Radiant Armor] (~)
Changed the build path
[Corrosion Scythe] (↓)
[Attributes] (↓)
Attack Speed: 35% >> 30%
[Demon Hunter Sword] (↓)
[Attributes] (↓)
Attack Speed: 25% >> 20%
[Golden Staff] (↓)
[Unique Passive - Endless Strike] (↓)
Attack Speed of Enhanced Basic Attack: 100% >> 80%
[Sea Halberd] (↓)
[Attributes] (↓)
Attack Speed: 25% >> 20%
[Windtalker] (↓)
[Attributes] (↓)
Attack Speed: 40% >> 35%
[Haas' Claws] (↓)
[Attributes] (↓)
Attack Speed: 20% >> 15%
Battlefield Adjustments
[Controls]
1- Added the following Control settings:
a- Close Pursuit: When enabled, the pursuit distance is the shortest distance outside the attack range.
b- Pause Movement at Joystick Center: When enabled, the hero stops moving when the Joystick stays in the center.
c- Active Creeps Filter: When enabled, active Creeps are attacked before inactive Creeps.
d- Attack Activation Distance: Provides options such as Distant, Close, and Fixed Position Based on Range.
2- Changed Attack Assist to Move and Pursue.
3- Changed Skill Smart Targeting to Accurate Indicator.
[Other]
1- Optimized certain heroes' default Battle Setups to make the Equipment, Emblems, and Battle Spells better match their roles.
2- Removed the restriction that the losing team could only have up to 2 gold medals, and now all players will be rated for medals according to the same rules, regardless of whether they win or lose.
3- Optimized the Auto Attack filter logic to match that of manual attacks.
[Bug Fixes]
1- Fixed an issue where the description of the distance required to move with Chou's Passive didn't match the actual effect.
2- Fixed an issue where Fredrinn's Crystal Energy would be reduced by War Axe's True Damage.
3- Fixed an issue where Alucard's enhanced Basic Attack by Passive would not benefit from the Attack Speed Bonus.
4- Fixed an issue where Spell Vamp would affect the War Axe's True Damage effect.
System Adjustments
Ranked
1- S31 will end at 23:59:59 on 3/15 (Server Time).
2- S32 will start from 02:00:00 on 3/16 (Server Time). Complete Ranked matches to claim rewards including S32 Seasonal Skin: Diggie "Underwood Steward" and S32 Avatar Border "Shuttle Skip".
3- You can complete Ranked Challenges in Road to Mythic to upgrade the seasonal skin tag and claim S32 Namecard Background and Profile Background, which will be upgraded after you reach Mythical Glory.
4- A new voting event for the next Mythic Rank Skin will begin in S32. Players who have reached Mythic will be able to obtain and vote on the Mythic Rank Skin system.
New Draft Pick
The new Draft Pick mode will be available in the new Season 32 with the following adjustments:
1- Added a process to Preselect Position where teammates can discuss laning in advance.
2- Adjusted the number of Bans in Draft Pick, which will be determined by the highest player Rank in a match: 6-Ban for Epic, 8-Ban for Legend, 10-Ban for Mythic and higher Ranks.
3- The Ban Stage consists of two rounds. Both teams will choose their Bans at the same time, which means they can ban the same heroes.
4- Added Quick Chat to the Draft Pick phase for teammates to discuss laning more conveniently.
5- Roaming Boots will be recommended automatically according to the selected lane.
Others
1- Updated the Jungle icon.
2- Optimized the reading experience for hero backstories.
3- Optimized the experience of the birthday settings system.
4- Optimized the Claim All feature in the mail system.

IV. Events

ALLSTAR
ALLSTAR events will be available on 3/16 (Server Time)!
You can check the available time for each event on the ALLSTAR page and enter these events using the shortcuts! Don't miss out!
1- During the ALLSTAR events, you can exchange any unclaimed ALLSTAR rewards in the ALLSTAR Shop for free!
2- From 3/16 to 331 server time, participate in the TEAM UP, ENJOY THE BEATS! event to claim the all-new ALLSTAR skin, Esmeralda "Astral Muse", its painted skin, Esmeralda "Stellar Muse", Avatar Border, and more rewards!
3- From 3/16 to 4/30 server time, participate in the ALLSTAR Last Encore event to claim a permanent limited edition Special skin of your choice!
4- From 3/23 to 4/22 server time, participate in the ALLSTAR Login Gifts event and log in to claim SPARKLE Glow Sticks, new ALLSTAR Emote, Infernal Wyrmlord Token, and more!
5- From 3/25 to 4/9 server time, complete Daily Quests to claim ALLSTAR Promo Diamonds and use them to buy skins for as low as 1 Diamond!
6- From 3/29 to 4/30 server time, test your matching animal and friends in the all-new Star Memories!
7- From 3/30 to 4/1 server time, enjoy these Battle Privileges in ALLSTAR Rave: All Heroes Free Trial, Team Star Protection, and Team Triple Star-Raising Points!
8- From 4/1 to 4/18 server time, participate in the Bingo Board event to claim a new Elite skin for free!
9- From 4/6 to 4/15 server time, participate in the ALLSTAR SPARKLE Support event to receive free SPARKLE Glow Sticks that can be exchanged for new Spawn Effects and Hero Selection Chest in the ALLSTAR Shop!
10- From 4/9 to 4/24 server time, participate in the ALLSTAR Cosmic Wanderer event to claim the all-new Special skin, Lolita 'Astro Mallet', and ALLSTAR Recall Effect for free!
[Mega Sale]
From 4/9 to 4/16 server time, check out the Mega Sale with up to 50% OFF! Use ALLSTAR Promo Diamonds to buy skins for as low as 1 Diamond.
[Exclusive Items Returned for a Limited Time]
From 4/9 to 4/16 server time:
1- "Seal of Anvil Crawlers", "Black Void", and "Dashing Cat' exclusive Recall Effect packs return for a limited time!
2- Roger "Cyborg Werewolf', Karrie "Gill-girl", and Selena "Virus" will return for a limited time.
3- Exclusive Sacred Statue: Tesla Tower is back for a limited time.
SPARKLE Melissa
1- Pre-launch phase duration: server time 3/13 00:00 - 3/15 23:59. Don't miss out on a limited-time offer of over 70% OFF (was 1,199 Diamonds) once the event begins!
2- From server time 3/16 00:00 to 4/30 23:59, purchase the SPARKLE Melissa Classic Album to unlock corresponding rewards and the SPARKLE Melissa Deluxe Album to unlock all rewards.
3- Leaderboard showcase duration: server time 05/01 00:00 - 05/03 23:59. During this time, no other actions are allowed, including purchasing Albums. The event page will display the top 100 players on the leaderboards.
Twisted Fairytale Draw Event
1- The Twisted Fairytale Draw event will be available from 3/25 to 4/30 server time. Vexana "Twisted Fairytale" is guaranteed within 120 draws!
2- Enjoy the Premium Supply event from 3/30 to 4/2 server time. Log in to claim a Token for free and complete tasks to get extra ones!
Infernal Wyrmlord Draw Event
1- The Infernal Wyrmlord Draw event will be available from 4/6 to 4/30 server time with the new ALLSTAR Exclusive Skin Moskov "Infernal Wyrmlord" and its exclusive ID Tag!
2- You'll receive the exclusive I Tag when you draw, exchange, or receive the Moskov "Infernal Wyrmlord" skin. You'll receive the Golden ID Tag from 4/6 00:00 to 4/12 24:00 server time, and the Silver ID Tag from 4/13 00:00 to 4/30 24:00.
3- Enjoy the Premium Supply event from 4/13 to 4/16 and 4/20 to 4/23 server time. Log in to claim a Token for free and complete tasks to get extra ones!
[Daily Recharge Rebate]
From 4/6 to 4/14 server time, complete Daily Recharge Tasks to obtain Infernal Wyrmlord Tokens during the first 3 days. Complete the 5-Day and 8-Day Recharge Tasks to get the "Furious" Battle Emote and Infernal Wyrmlord Tokens!
[Mega Draw]
From 4/6 to 4/10 server time, participate in Mega Draw and purchase the Mega Draw Packs with up to 90% discount. The packs will give you Infernal Wyrmlord Tokens and Lucky Numbers that will grant you a chance to win up to 50,000 Diamonds!
S32 First Recharge Event
1- Recharge 20 Diamonds to claim S32 Fist Recharge Avatar Border for free!
2- Recharge any amount to purchase S32 First Recharge Exclusive Elite Skin Harley "Star Magician". Only for 100 Diamonds after discount!
3- Recharge a total of 3 days to be able to purchase the Name Change Card (7-Day), and with only 50 Diamonds!
More Events
[Lucky Box]
Revamped Claude "Mecha Dragon" will be available from 3/13 to 3/26 server time. Participate in Lucky Box for a chance to get the skin!
[Zodiac Summon]
Hilda "Aries" will return for a limited time on 3/21 (Server Time). It will be available for 30% off for the first week.
[StarLight]
The all-new StarLight skin, Lylia "'Magitech Arsenal", will be available from 4/1 to 4/30 server time.
[Grand Collection]
New skin, Edith "Red Bastion", will be added to Grand Collection on 4/3 (Server Time). Come try your luck!
[Lucky Flip]
Kaja "Inferno Taskmaster", Diggie "Fairytaler", and Hylos "Iron Steed" will be added to Lucky Flip on 4/5 (Server Time). Collect 3 Lucky Cards to exchange for 1 of the 3 Epic skins!
New Skins
1- New skin, Benedetta "Quantum Edge" will be available on 3/13 (Server Time) for 749 Diamonds. It will be available for 30% off during the first week.
2- New skin, Chip "Nexus Engineer", will be available on 3/16 (Server Time) for only 51 Diamonds in the first two weeks.
3- Esmeralda "Astral Muse" will be available in the TEAM UP, ENJOY THE BEATS! event on 3/16 (Server Time).
4- Melissa "SPARKLE Melissa" will be available in the SPARKLE Melissa event on 3/16 (Server Time).
5- Its painted skin, Melissa "SHIMMER Melissa", will also be available soon.
6- New skin, Estes "SPARKLE Estes" will be available on 3/21 (Server Time) for 899 Diamonds. It will be available for 30% off for three weeks.
7- New skin, Fredrinn "SPARKLE Fredrinn" will be available on 3/28 (Server Time) for 899 Diamonds. It will be available for 30% off for 3 weeks.
8- New skin, Terizla "Flames of Judgment" will be available on 4/17 (Server Time) for 899 Diamonds. It will be available for 30% off during the first week.
Magic Chess
1- Dawn Commander Layla's painted skin, "Sunset Waltz", will be available during the Magic Chess S16 Pass event.
2- Little Commander Tharz's exclusive Astro Theme skin, "Astro Probe", will be available during the Magic Chess theme draw event for a limited time on 3/13 (Server Time).
Fragment Shop Adjustments
Fragment Shop Adjustments on 3/14 (Server Time)
a- Premium Skin Fragment Shop
Added: Uranus "Earthen Relic"
b- Rare Skin Fragment Shop
Added: Aurora "Heartbreak Empress", Angela "Shanghai Maiden", Freya "Dragon Hunter", Natalia "Phantom Dancer", Gloo "Verdant Enchanter"
Removed: Akai "Akazonae Samurai", Alice "Steam Glider", Gusion "Cyber Ops", Layla "Bunny Babe", Belerick "Tiger's Claw"
c- Hero Fragment Shop
Added: Benedetta, Estes, Vexana, Lylia, Edith, Moskov, Terizla
Removed: Bruno, Fanny, Silvanna, Yin, Gatotkaca, Harith, Granger, Freya
Free Heroes
8 Free Heroes: Server Time 03/15/2024 05:00:00 to 03/22/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Aulus, Zhask, Esmeralda, Minsitthar, Benedetta, Melissa, Alice, Harley
6 Extra StarLight Member Heroes: Brody, Claude, Vexana, Xavier, Lunox, Arlott
8 Free Heroes: Server Time 03/22/2024 05:00:00 to 03/29/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Sun, Lylia, Karrie, Kagura, Helcurt, Wanwan, Uranus, Fredrinn
6 Extra StarLight Member Heroes: Selena, Gloo, Hanabi, Popol and Kupa, Yu Zhong, Khaleed
8 Free Heroes: Server Time 03/29/2024 05:00:00 to 04/05/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Yin, Terizla, Belerick, Kaja, Edith, Hylos, Atlas, Joy
6 Extra StarLight Member Heroes: Lunox, Harith, Faramis, Moskov, Badang, Phoveus
8 Free Heroes: Server Time 04/05/2024 05:00:00 to 04/12/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Fredrinn, Grock, Kaja, Hylos, Badang, Angela, Lolita, Moskov
6 Extra StarLight Member Heroes: Zhask, Guinevere, Carmilla, Valentina, Valir, Karina
8 Free Heroes: Server Time 04/12/2024 05:00:00 to 04/19/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Brody, Lapu-Lapu, Claude, Atlas, Terizla, Harley, Bane, Vexana
6 Extra StarLight Member Heroes: Khufra, X.Borg, Ling, Dyrroth, Gusion, Lancelot
8 Free Heroes: Server Time 04/19/2024 05:00:00 to 04/26/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Masha, Paquito, Valir, Johnson, Minotaur, Julian, Barats, Helcurt
6 Extra StarLight Member Heroes: Clint, Gloo, Yi Sun-shin, Hylos, Joy, Rafaela
submitted by Tigreal to MobileLegendsGame [link] [comments]


2024.03.12 15:55 Diabetic88 My MUs

My MUs:
Waluigi vs Crow (Mario vs Nefarious)
Leatherface vs Piggsy (Texas Chainsaw Massacre vs Manhunt)
Makoto Misumi vs Rimuru Tempest (Tsukimichi Moonlit Fantasy vs That Time I Was Reincarnated As A Slime)
Gid Lucione Deviluke vs Damocles (To Love Ru vs Dragon Maid)
Danny Sexbang vs Starfox (NSP vs Marvel)
Moon Knight vs Kevin Wendell Crumb (MCU vs Split)
Azula vs Aelwyn Abernant (Avatar: The Last Airbender vs Dimension 20: Fantasy High)
Matt Mercer vs Brennan Lee Mulligan (Critical Role vs Dimension 20)
Secco vs Juzo Honenuki (BNHA vs JJBA)
Hakuto Kunai vs Diablo (Demon Lord Retry vs How Not To Summon a Demon Lord)
Horny the Clown vs Stitches the Clown (Drive-thru vs Stitches)
Alpharad vs Failboat (YouTube vs YouTube)
Gobta vs Mineta (That Time I Was Reincarnated As A Slime vs BNHA)
Gabiru vs Revali (That Time I Was Reincarnated As A Slime vs Legend of Zelda: Breath of the Wild)
Danny Sexbang vs Steely Dan (Ninja Sex Party vs JJBA)
Alfred Pennyworth vs Robert E.O. Speedwagon (DC vs Jojo's Bizarre Adventure)
Carnage Kabuto vs Heracross (One Punch Man vs Pokemon)
Saitama vs Adam (One Punch Man vs Record of Ragnarok)
Darkiplier vs Bizarro (Markiplier vs DC)
Fin Shepard vs Burt Gummer (Sharknado vs Tremors)
Meme Moon Knight vs Abridged Alucard (Memes vs Team4star)
Homelander vs Metropolitan (The Boys vs Platinum End)
Swifty vs The Gingerdead Man (Dimension 20: A Crown of Candy vs Full Moon Productions)
Nurse Ratched vs Annie Wilks (One Flew Over The Cuckoo's Nest vs Misery)
Sweeney Todd vs Edward Scissorhands (Sweeney Todd: The Demon Barber of Fleet Street vs Edward Scissorhands)
Akane Owari vs Momoyo Kawakami (Danganronpa vs Majikoi: Love Me Seriously!)
Enrico Pucci vs Volo (Jojo's Bizarre Adventure vs Pokemon: Legends Arceus)
Pythor vs Melascula (Ninjago vs 7 Deadly Sins)
John Wick vs Nic Cage Ghost Rider (John Wick vs Marvel)
Anime Spongebob vs Anime Dora (Suponjibobu vs Dora's Bizarre Adventure)
Luigi vs Sir Arthur (Mario vs Ghosts 'N Goblins)
Stormtroopers vs Putty Patrollers (Star Wars vs Power Rangers)
DoodleBob vs Mimikyu (SpongeBob SquarePants vs Pokemon)
Smile Dog vs SCP-096 (Creepypasta vs SCP Foundation)
The Chosen vs Danny Sexbang (Smosh vs Ninja Sex Party)
Ramattra vs Grindelwald (Overwatch vs Fantastic Beasts)
Seed Eater vs The Creeper (Creepypasta vs Jeepers Creepers)
Danny DeVito vs Joe Pesci (Real-Life vs Real-Life)
Tai Lung vs Jack Horner (Kung Fu Panda vs Puss in Boots)
Composite 2b vs Composite R.O.B. (Nier Automata vs Nintendo)
Lysandre vs Amon (Pokemon X and Y vs Avatar: Legend of Korra)
Shayne Topp vs Brennan Lee Mulligan (Smosh vs College Humor)
Sun Tzu vs Julius Caesar (Real-Life vs Real-Life)
Hiraku Machio vs Al Wayne (Farming Life in Another World vs I've Somehow Gotten Stronger When I Improved My Farm-Related Skills)
Skunk Ape vs Aniwye (Cryptids vs Native American Folklore)
Edgar Allan Poe vs Vincent Van Gogh (Real-Life vs Real-Life)
Joker vs Red Death (Harley Quinn Show vs Venture Bros.)
The Stuff vs Body Snatchers (The Stuff vs Invasion of the Body Snatchers)
Lucina vs Chronoa (Fire Emblem vs That Time I Was Reincarnated As A Slime)
Lord Business vs Jack Horner (Lego Movie vs Puss in Boots)
Mr. Rogers vs Oscar (The Ultimate Showdown of Ultimate Destiny vs Super-Showdown-Bowl)
Diablo vs Beelzebub (That Time I Was Reincarnated As A Slime vs Record of Ragnarok)
Vecna vs Dracula (Dungeons and Dragons vs Castlevania)
Ganondorf vs Geld the Orc Disaster (Legend of Zelda: OoT/WW vs That Time I Was Reincarnated As A Slime)
Composite Gaston vs Composite Homelander (Disney vs The Boys)
Gilear vs Larry (Dimension 20: Fantasy High vs Pokemon SV)
SV Elite Four vs Drawfee Crew (Pokemon SV Drawfee)
Team Star vs Drawfee Crew (Pokemon SV Drawfee)
Soda Popinski vs Jack Hanma (Punch Out vs Baki)
Bald Bull vs Primeape (Punch Out vs Pokemon)
The Wall vs Brick Bully (Marvel vs Power Rangers)
Oscar vs Tall Man (Super-Showdown-Bowl vs Phantasm)
Danny Sexbang vs Denji (Ninja Sex Party vs Chainsaw Man)
Danny Sexbang vs Travis Touchdown (Ninja Sex Party vs No More Heroes)
Sinclair Family vs Sawyer Family (House of Wax vs Texas Chainsaw Massacre)
Reboot Michael Myers vs The Laugh (Rob Zombie's Halloween vs Amusement)
Seto Kaiba vs Edelgard von Hresvelg (Yu Gi Oh vs Fire Emblem)
The Professor vs Professor Sada (Puppet History vs Pokemon Scarlet)
Professor Chaos vs The Monarch (South Park vs Venture Bros.)
Quan Chi vs Clayman (Mortal Kombat vs That Time I Was Reincarnated As A Slime)
Shang Tsung vs Clayman (Mortal Kombat vs That Time I Was Reincarnated As A Slime)
Arin Kannazuki vs Laura Bodewig (Trinity Seven vs Infinite Stratos)
Clown vs Collector (Haunt vs The Collector)
Saint Olga of Kiev vs Ching Shih/Zheng Yi Sao (Real-Life vs Real-Life)
Criminal Minds Big Bad Battle Royale (Criminal Minds)
Raiden Tameemon vs Jun Sekibayashi (Record of Ragnarok vs Kengan Ashura)
Raiden Tameemon vs Mutebe Gizenga (Record of Ragnarok vs Kengan Ashura)
Apito vs Q Bee (That Time I Was Reincarnated As A Slime vs Darkstalkers)
Winnie Carruthers vs Tree Gelbman (What a Wonderful Knife vs Happy Death Day)
Composite Ghostface vs Deadpool (Scream vs Marvel)
Composite John Rambo vs Jetstream Sam (Rambo vs Metal Gear Rising)
Rei/Akari vs Hero (Pokemon: Legends Arceus vs Minecraft Legends
Junko Enoshima vs Makima (Danganronpa vs Chainsaw Man)
Setsuna Kiryu vs Nagito Komaeda (Kengan Ashura vs Danganronpa)
Akane Owari vs Saw Paing Yoroizuka (Kengan Ashura vs Danganronpa)
Percy De Rolo vs Goblin Slayer (Critical Role vs Goblin Slayer)
Robocop vs City Hunter Predator (Robocop vs Predator)
Ogerpon vs Shuna (Pokemon vs That Time I Was Reincarnated As A Slime)
The Chosen vs James Bond (Smosh vs James Bond)
Gremlins vs Lubdan (Gremlins vs Leprechaun)
This Man vs Hat Man (Urban Legends vs Creepypastas)
Fresh Cut Grass vs Emerl (Critical Role vs Sonic)
Macbeth vs Vandal Savage (Gargoyles vs DC)
Professor Pericles vs Monokuma (Scooby Doo Mystery Inc. vs Danganronpa)
Dean Winchester vs Vax'ildan (Supernatural vs Critical Role)
Slimes vs Piranha Plants (Dragon Quest vs Mario)
Darth Vader vs Laura Bodewig (Star Wars vs Infinite Stratos)
Yujiro Hanma vs Leonidas (Baki vs Record of Ragnarok)
Anubis vs Craven's Edge (Jojo's Bizarre Adventure vs Critical Role: Vox Machina)
submitted by Diabetic88 to u/Diabetic88 [link] [comments]


2024.02.27 17:28 beckthebmeister SOS need help ASAP

Which copyright laws can I use to support this argument? β€œIt’s my IP, I drew that from dad’s bike. If someone paints a picture of a Harley, Harley doesn’t own that picture. Harley can’t even determine if the motorcycle in that image is a Harley.”
Trying to put a custom emblem of a motorcycle on a headstone, very time sensitive anything is appreciated
submitted by beckthebmeister to COPYRIGHT [link] [comments]


2024.02.19 20:38 Timely_Freedom7285 Two cool finds today this morning!

Two cool finds today this morning!
Vintage 98 Spider-Man t shirt and a 3D Emblem Harley tee (front and back pics)
submitted by Timely_Freedom7285 to VintageTees [link] [comments]


2024.02.16 21:22 Lucky-Luck Let’s Talk! Justice League & Brainiac Boss Fights (loot, not the fight themselves)

Hey Squad!
Let me take a look at my list:
Okay.. they were all tough, fun challenges getting to learn and win these battles..
My only complaint is- why go back? Why fight them a 3rd or 4th time- fun and challenge aside?
I find it strange that there is no β€œloot drop/chance” from these bosses- and it really bothers me. I can appreciate that the Bane Tier set comes from the incursions- however the fact that there is nothing β€œspecial” from taking out the β€œbosses” makes me worry.
I hope RS has something cooking for future content where it makes replaying these and future boss fights worth it… I want something to go after Superman for the 200th time for.
I’ve proposed my issue, now for some solutions!
Make the boss fights an emblem on the map- much like Brainiac. They are ultimately their own incursions. And tie some DAMN LOOT TO THEM!! Something thematic, possibly tied from specific boss to their rival squad member.
Harley can get a special/epic Batman themed hammebat
Deadshot can get a special/epic Green Lantern themed sniper rifle
Literally anything that will make it worth running those fights back for- other than fun or challenge.
Am I alone here? If not- can we try to get this bumped up so it shows up on RS radar?
submitted by Lucky-Luck to SuicideSquadGaming [link] [comments]


2024.02.15 20:12 Jaxxxmm Devalued by distressing?

Devalued by distressing?
Ok I’m gonna try this way, if I’m still messing up I’m sorry and just go ahead and delete.
So I got this β€˜90 3d emblem Harley shirt with major distressing(stains, rips, etc). How much do flaws devalue a shirt like this? I don’t need a price check here, just an idea of how much the damage might bring down the cost? Thanks for any help!
submitted by Jaxxxmm to VintageTees [link] [comments]


2024.02.10 15:22 GLink7 Insane girls with pigtail hairstyle (Had to redo this because I forgot our queen/quinn)

Insane girls with pigtail hairstyle (Had to redo this because I forgot our queen/quinn)
  1. Harley Quinn - Originally: Batman (Design here: Suicide Squad)
  2. Junko Enoshima - Danganronpa
  3. Scary Girl - Total Drama
  4. Peri - Fire Emblem Fates
submitted by GLink7 to TopCharacterTropes [link] [comments]


2024.02.04 23:51 Kevchuck [USA-AR] [H] Switch, SNES, NES, Hardware [W] Various consoles, Xbox Series S, CIB Genesis RPG's, Meta Quest 2, TG16 Games, 3do, other

Hey everyone! Looking to get some hardware and games for my various systems. Got a lot to trade, and I'll be adding as I get everything listed out, but here's what I've got so far. Let me know if you have any questions and offer up! Worst I can say is no lol. Thanks!
HAVES:
Hardware:
Name Type
Super NES Clear Shell with all hookups and controller
Super Famicom with SNES Adapter Yellowed, but great condition and 2 original controllers
Super Gameboy NA Edition
Super Gameboy Japan Edition
Sinden Lightgun Blue without Recoil
Sinden Lightgun Red without Recoil
X-Arcade Tankstick Great Condition, but trackball could use a bit of oil
N64 System with Ram Expansion Comes with all hookups and Grey Controller in great shape
SNES Game Genie Loose
SNES Super Gameboy (NTSC and Japan versions) Loose
OEM NES controllers Loose
Wavebird with dongle Loose

​ SNES:
Name Type
Aero the Acrobat Loose
Aladdin Loose
Arkanoid CIB
Batman Forever Loose
Batman Returns Loose
Breath of Fire Loose
Bugs Bunny Loose
Chester Cheetah Too Cool to Fool Loose
Chuck Rock Loose
Clayfighter Loose
Cool World Loose
Data East Classic Collection CIB
Desert Strike Loose
Donkey Kong Country 1 Loose
Donkey Kong Country 2 Loose
Donkey Kong Country 3 Loose
Dragon's Lair Loose
Drakken Loose
Earth Defense Force Loose
Earthworm Jim Loose w/ Custom Case
F-Zero Loose
Fata Fury 2 Loose
Final Fantasy Mystic Quest Loose
Frogger Loose
Gradius 3 Loose
Harley's Hummongus Adventure Loose
Hole in One Golf Loose
Illusion of Gaia CIB
JAleco Brawler's Pack CIB
Jim Power The Lost Dimension in 3d Loose
Joe and Mac Ultimate Caveman Collection CIB
Joe and Max Loose
Killer Instinct Loose
Kirby's Avalanche Loose
Kirby's Dream Course Loose
Legend of Zelda Link to the Past Loose
Magical Quest Starring Mickey Mouse Loose w/ Custom Case
Mario is Missing Loose
Mario Paint Loose
Mario's Early Years Preschool Fun Loose
Mega Man X Loose
Mortal Kombat Loose
Mortal Kombat II Loose
Ms. Pac-Man CIB
MTV's Beavis and Butthead Loose
Revolution X CIB
Secret of Evermore Loose
Skyblazer Loose
Space Invaders Loose
Starfox Loose
Street Fighter II Loose
Super Alfred Chicken Loose
Super Baseball Simulator 1000 Loose
Super Bases Loaded Loose
Super Battletank: War in the Gulf Loose
Super Bonk Loose
Super Castlevania IV Loose
Super Empire Strikes Back Loose
Super Ghouls and Ghosts Loose
Super Mario All-Stars Loose
Super Mario Kart Loose
Super Mario World Loose
Super Metroid Loose
Super NES Super Scope 6 Loose
Super Off-Road Loose
Super Pinball: Behind the Mask Loose
Super Slam Dunk Loose
Super Street Fighter II Loose
Super Strike Eagle Loose
Super Tennis Loose
Super Valis IV Loose
SWAT Kats Loose w/ Custom Case
Taz-Mania Loose
Terminator 2: Judgement Day Loose
The Lion King Loose
TMNT: Tournament Fighters Loose
Ultimate Mortal Kombat 3 Loose
Unholy Night CIB
Warlock Loose
Wing Commander Loose
Wing Commander: The Secret Missions Loose
Wolfchild Loose
Wolverine Adamantium Rage Loose
World Heroes Loose
WWF Royale Rumble Loose
Yoshi's Cookie Loose
Yoshi's Island Loose
Zoop CIB
​ NES:
Name Type
Bible Adventures
Castlevania 1 Loose
Castlevania 2 Loose
Contra Loose
Legend of Zelda (Grey cart) Loose
​ Nintendo Switch
Name Type
Aragami Signature Edition Sealed
Astral Chain CIB
Alex Kidd in Miracle World DX CIB
Among Us: Crewmate Edition CIB
Assassin's Creed III Remastered CIB
Astronite CIB
Bayonetta 2 CIB
Bioshock: The collection CIB
Bloodstained: Ritual of the Night CIB
Borderlands Legendary Collection CIB
Burnout Paradise Remastered CIB
Carrion CIB
Cartoon Network Battle Crashers CIB
Chocobo GP CIB
Collection of Mana CIB
Crystal Crisis CIB
Curved Space CIB
Darksiders Genesis CIB
Dead Cells CIB
Dead Cells Signature Edition Sealed
Dead Cells Return to Castlevania CIB
Death's Gambit: Afterlife CIB
Demon Throttle CIB
Diablo III: Eternal Collection CIB
Disney Classic Games: Aladdin and the Lion King CIB
Dragon Ball: The Breakers CIB
The End is Night CIB
Fatal Frame: Maiden of Black Water CIB
Final Fantasy I-VI Collection CIB
Final Fantasy X/X-2 HD Remaster CIB
Final Fantasy XII The Zodiac Age CIB
Fire Emblem Warriors Loose
Fire Emblem Warriors: Three Hopes CIB
Flashback 25th Anniversary CIB
Genesis Noir CIB
Hellmut - The Badass From Hell CIB
Hell Warders CIB
Hover CIB
Hyper Light Drifter Collectors Edition CIB
Immortals Fenyx Rising CIB
Ittle Dew 2+ CIB
Klonoa Phantasy Reverie Series CIB
LoZ: Breath of the Wild CIB
LoZ: Skyward Sword CIB
LoZ: Tears of the Kingdom CIB
LoZ: Tears of the Kingdom Collectors Edition Sealed
Mario Kart 8 Deluxe CIB with Steelbook
Mario Strikers: Battle League CIB
Martian Panic CIB with Gun Attachment
Metroid Dread Collectors Edition
Moonlighter CIB
My Friend Pedro CIB
Nascar Heat Ultimate Edition+ CIB
Night Trap CIB
No More Heroes 3 CIB
Override 2 CIB
Pocky and Rocky Reshrined CIB
Power Rangers Battle for the Grid: Super Edition CIB
Puyo Puyo Tetris 2 CIB
Quake Collectors Edition Sealed
Rabbids: Party of LEgends CIB
Record of Lodoss War: Deedlit in Wonder Labyrinth CIB
Resident Evil Triple Pack CIB
Risk of Rain 2 CIB
Saints Row IV Re-Elected CIB
Sayonara Wild Hearts CIB
Shantae and the Seven Sirens Collectors Edition Sealed
Soldam CIB
Sonic Colors Ultimate CIB
Star Wars Jedi Knight: Jedi Academy II Collectors Edition Sealed
Star Wars Jedi Outrcast: Jedi Academy III Collectors Edition Sealed
Street Outlaws 2: Winner Takes All CIB
Super Mario 3D All-Stars CIB
Super Mario Maker 2 CIB
Super Monkey Ball Banana Mania CIB
Tactics Ogre: Reborn CIB
Taiko No Tatsujin: Rhythm Festival CIB
Takeover Collectors Edition Sealed
They Always Run CIB
Trailblazers CIB
Triangle Strategy CIB
Wild Guns Reloaded CIB
Windjammers CIB
The Wonderful 101: Remastered CIB
YS IX: Monstrum Nox CIB
WANTS:
Everdrive models for N64 and SNES or any type of rom cart for those systems
Genesis Model 1 (without the TMSS chip)
Xbox Series S system
3do (any variant as long as it works)
NTT Data Keypad for SNES or NES (want to use for playing Intellivision games)
Meta Quest 2. Doesn't matter about size
Gameboy Micro
Sega Genesis RPG's CIB (would love the Phantasy Star games)
Turbografx 16 Games (Got my Duo in and want to get some games for it)
Anything else cool
submitted by Kevchuck to gameswap [link] [comments]


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