Notes to fill out on facebook

Found Pieces of Paper

2014.05.01 01:56 J0j2 Found Pieces of Paper

Photographs of found pieces of paper with writing on them, photographs or discarded cutouts. Appreciate the forgotten artifacts of everyday life. Share any paper that you found (on the ground, stuck in some bushes or between cans of soup at the store for example) and you do not know who wrote it. Love letters, doodles, interesting to-do or grocery lists, notes from the past - share your discovery with us!
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2017.10.26 15:03 infinitus_ Singapore School Examinations

Wᴇʟᴄᴏᴍᴇ ᴛᴏ ʀ/SGExᴀᴍs – the largest community on reddit discussing education and student life in Singapore! SGExams is also more than a subreddit - we're a registered nonprofit that organises initiatives supporting students' academics, career guidance, mental health and holistic development, such as webinars and mentorship programmes. Interested in our programmes? Follow us on Instagram (instagram.com/sgexams) or look out for the pinned posts on the subreddit for updates! © Esᴛᴀʙʟɪsʜᴇᴅ MMXVII
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2013.02.01 18:52 jellybeans

jellybeans
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2024.05.19 22:13 TheCJK The Gifts We Offer

Gaz had crawled high into the apple tree and was pulling fruit down, lobbing it into the net his sister Tibble was holding out with her four hands. He hooted as he saw Jonathan walking through the rows.
Tibble turned, her blue fluff ruffling. "Human Jonathan! We have gathered many of the apples!"
Jonathan smiled as he approached, noting the large pile stacked on the ground. "Tibble, you have to put them in the baskets. Contact with the dirt will cause them to rot." He laughed. "I've told you this."
She shook her head. "Pyramid shape best. I like this." She pointed at the pile. "This is best way. You said you would make more cider. We like the cider. You will make it for me."
He knelt down and picked up an apple, taking a bite. Juice oozed out around his lips as his teeth pierced the skin of the fruit. He chewed for a moment while looking up at Gaz. "Yes. I said I would. Get these in the baskets and I'll carry them back."
She growled at him. "Piles are best." Tibble then began moving the top of the pile into the basket.
Jonathan sat under the tree as she filled the first basket, finishing off his third apple. She stacked it as high as she could before they started rolling off the top, and he got up. He lifted the basket and started carrying it toward the shed. "I'll be back for the next basket shortly."
He walked the half mile through the ruins of the city and stopped outside the door to the shed. He placed the basket down next to the apple masher and pulled the first apple up. He felt something ping on the back of his neck. Instinctively he scratched it, not remembering the sensation. He scratched a second time before he remembered what that particular vibration meant.
"Ares. Answer transmission."
The silicon based assistant accessed the relay and transmitted it to his subneurals.
An image of a man appeared in his ocular display. "Activation code Xeres Zulu three Kappa Alpha seven." The man said.
Jonathan tensed up and took a long breath before sighing. "Go ahead, admiral I'm guessing?"
"Admiral Alexander Oline, and you are Remnant Jonathan Kurzov?"
"I am."
"You are being activated."
Jonathan shook his head. "I'm retired."
"Retired?" The admiral asked. "You're done being human? I didn't know that was a thing."
"I'm retired from whatever you're wanting to ask me to do. Unless it's gardening, I don't give a shit about whatever you're doing."
Admiral Oline looked away for a moment and then back at Jonathan. "I have a report here describing in depth contact and conflict with an alien species, conducted by you. We received this information along with an application for a species of blue fuzzy creatures to be put under our species protection from a communications relay you and your assistant built. Am I wrong in this?"
Jonathan groaned. "No, you're right. I did a good deed."
Alexander nodded to himself as he looked over the report. "Yes, and now for your punishment." He smiled. "Prior to this, we thought all expansionist missions into your galaxy were extinct. The only traces we have left, before you, are the four sentience probes that were sent with your colonists. Do you still have access to those probes?"
Jonathan shook his head. "Haven't seen them in a few centuries. They left this system to continue scanning."
The admiral nodded. "Well, they have been continuing as programmed. They've been transmitting the entire time, and their data as mothballed during the last era, but now." He paused for a moment, his face growing stern. "A lot has changed since you left the Way. We, humanity, are on a similar path as yourself it seems."
"How so?" Jonathan asked.
"Humanity is making peace with our existence. We have gone back to our roots, trying to find peace in this darkness. Gardening, zen, familial ties, these are major values we have fostered, same as you and your adopted blue friends."
"Well, good for humans. Woo." Jonathan said. "Get to the point Oline. What do you want."
"Okay, I'll cut the curtsies. Those four probes from your expedition, their transmissions got bought up by a young entrepreneur. He went through them, refocused the probes to blue planet and found something. There's a species there, Isopodal, smart, but technologically savage. They're never going to reach beyond their atmosphere. They're planet locked, hell, probably never going to see electricity."
"Okay, so savages are causing a problem how?"
Oline sighed, shutting his eyes for a moment. "He watched them, then shared the feed with his friends, who shared the feed with their friends, and it became a phenomenon. These big bug, they're nice with extended families. They build their homes out of their shed carapaces. The longer they stay in a place, the bigger their homes get. Some are a hundred generations old, children walking through their halls touching the shells of ancestors long long gone. They scavenge, filter feed. The build tunnels to channel wastes from their small towns to the forests nearby, perfect balance with their ecosystem. They don't wage war, plan long term settlements with population quotas, living exactly as how the new human government envisions we should."
Jonathan nodded. "Sounds nice."
Oline sighed again. "It's a whole thing. We have a moon dedicated to making plushies of these things. People love them. The probes have been following specific towns for four decades now. Generations of people are involved in this ideology."
"And where do I fit in?"
"Your conflict with the Brin. Our Isopods biologically cleanse their environments of heavy metals. Their towns are built out of high demand, refined, high value materials. The Brin have since shifted their focus away from your blue fuzzy's and now are predating upon the Isopods."
"Fuck. Alright, I'll put a stop to them. You got coordinates for their homeworld?"
The admiral shook his head. "No, we're not into genocide anymore. We have to consider voters now. Your galaxy is being watched in detail now, with your little communication relay set up. We have to do this hands off, plausible deniability."
"For fuck's sake. Okay. How you wanna do this then?"
"Open source a Hadronic engine, give it to them. Basic freedom fighter protocols."
Jonathan nodded. "Understood."
Admiral Oline looked down at his templates and transmitted them. "Remnant Jonathan Kurzov, you are authorized to commence Project Pandora, classification Ultra Secret."
---===*===---
The father and eldest daughter and melted in the house of her forebears. She screeched through the walls, begging them to get out while she focused on the twins. She grabbed the two balls and tucked them into her filter pouches before running out the front door. She made it out to the beach as the heat intensified and the floating disk began sucking up their home. She stood in the water, her visual plate peaking out from the waves watching as she shivered with sadness. Her feeler appendages stroked the twins in her pouches as they fed from her filters, safe under the water. The beams finished melting down her home, pulling the slag up into the belly of the floating circle. She watched it float slowly away, disappearing down the beach.
She stood in the water, watching the smoldering hole that was her home far into the night. The stars were bright, and a dim glow came from beyond the horizons. She didn't dare leave her home, her ancestors. She kept shivering in grief, then she saw it.
A shadow contorted and a figure moved. Her vision, being as highly sensitive as it was, could barely make it out. She watched as it stood next to her ruins, her family home. A flash came from the thing.
"Fear not." It said as clearly as if it were her own blood.
She tiptoed out of the water, her weight coming back to her as she walked onto the beach. She shimmered back at the creature. "Spare us. Please."
It turned toward her, its face horrible and full of holes. Two orbs peered down at her, sending waves of fear through her shell. "A mother stands before me." It said, reflections appearing in front of it, cascading infrared to her. "I will do more than spare you."
Terror welled up in her and she fell down to the ground, but she resisted the urge to coil up and maintained her gaze upon the creature. "You are not them. You, you are different."
It walked closer to her, moving upon a mere two appendages. It lowered down next to her, extending a manipulator arm toward her. "Chance has sent a plague upon your peoples, one that you will not survive." It stared deep into her visor plate. "My people weep at that thought and offer you, Mother of three now two, a gift."
She could not help herself, and as if commanded without words, she extended two of her manipulator appendages up toward it. It opened up the ball at the end of its arm, five digits unfurling to reveal a black cube. It gently pushed the cube into her two pointed appendages.
"What is it?" She asked, shimmering.
The creature shimmered the air around it, speaking in ways she couldn't. "It is the gift we wish we did not have to give. It is horror, pain, and destruction. You know it in your organs, you feel it thinking about your mate, your daughter. Those that brought this feeling to you, will not stop until you give them this feeling back. This, this will allow you to do so, and I am sorry to have to give it to you."
She looked down at the cube in her points, feeling it as it vibrated across her limbs, reaching into her. Lines traced across her shell as she watched it grow on her. She looked back up toward the being as it crawled across her body but the shadow creature was gone.
A voice spoke to her, vibrations in her very core. "Hephaestus online. Greetings Mother."
She stood, her numerous feet appendages poking into the wet sand. "Where are you, being?" She shimmered with her shell.
"I am in you Mother, and am at your service." It replied within her minds.
"What has happened?" She asked, shivering with fear.
"You have been called upon to save your people."
She looked around before touching her own carapace. "How do I, how do we do that?"
"Where are the survivors?" It asked.
She thought for a moment, visions of the deep, visions of safety in the dark filled her minds.
"Go there. Help them."
She shivered again, defeat in the squish of body, her filters feeling the twins feeding at her sides.
"They will not stop, and more will suffer and die."
She turned her gaze back toward the horizon, seeing the glow of other homes melting in the far distance. "We can stop this?" She asked, now solely using her thoughts.
"I am but your tool. You can stop this." It replied.
---===*===---
She had not been to the vents since she picked her mate. They had fed there, filtering, hardening their shells together while discussing their future family. She could see the flickers of bioluminescence in the dark as she approached, her filters tasting the dense biofilm from the sea. She was close, and the flickers were from many peoples, many different families. She watched them talk, brothers, sisters, mothers, daughters, fathers, grandparents, all missing loved ones. Pain was the primary color, loss and heartache shared through the broken peoples.
She stepped into the outer ring, the heat of the vents warming her and her twins at her sides. Shimmers rose up to her asking who she had lost. She replied. "Mate and eldest daughter." But her reply wasn't heartache, but rather tinged with a new feeling and color. She replied with deep reds, a red tied to a thought from a people people beyond the stars, a red of blood and fire, things she knew nothing about.
The people's around her shifted in confusion at the colors. An elder great mother rose up to her. "You speak confusing daughter. What are you saying? Are you injured?"
She looked around, her visor meeting with dozens of others as they raised up to look at her. "The darkness came to me, spoke with me." She looked at the great mother. "The darkness touched me and has told me what we must do."
The elder mother walked over and touched manipulators with her. "Sit with us daughter, you need to rest. You have come far and need to heal."
"Our mates burn." The Mother of three now two said. "Our children, our families, our fathers burn. Things of light and pain come here and kill us. I will not heal these wounds. I bleed in my organs, pain beyond pain. I will not rest until they cease, until they feel my pain. They will feel this in their organs!" She flashed brighter than those around her thought possible. "I will stop them!"
A father stood up, pain shown in his colors. "They burn us. They are in the sky! How do we stop them? Do you know how? If you know anyway I will lend my spikes to yours. Please, tell us how! Anyone, tell us how." He shouted as bright as he could, lament touching his words.
The Mother of three now two walked over to him, placing her appendages upon his. Dots of blue light shifted from her carapace onto his. She looked into his visor plate and spoke with tinges of red. "The darkness has come and has promised us vengeance."
He flexed his carapace, breathing deep as he sucked in the sea. "What is this?" He asked, his own colors shifting toward the red.
"Our pain made flesh." She replied.
---===*==---
Brin operator Noloc was marking the next metal deposit while the syphons were busy pulling up the slag. It radioed over to buddy Lana. "You nearing full?"
Lana replied back. "Yeah. You want to get food while we empty?"
"Yeah, obviously." It replied. "Care to stimulate bodies while we eat?"
"Yeah obviously." Lana said. "Hey, are you getting any weird readings?"
"Like what?" Noloc asked.
Lana sent over telemetry. "Heat spikes in the water. What are those?"
Noloc looked them over and then scanned the water nearby. "Yeah, I got a dozen near me too. What are those?"
Noloc turned to look out the window just in time to see something leap onto the outer hull of its ship. "Um, one of the native creatures is on my miner."
Lana screamed through the radio.
Noloc shook at the noise and looked back out at the native. The creature was larger than normal, its color darker as well. Noloc watched as the thing curled, hunkering down on the hull. Deep scratching sounds echoed through the ship. "I am in need of assistance." It radioed up toward the mothership. "Assistance needed, native attack."
Telemetry came down. "Wait time for assistance five minutes. Ten minutes. Three hours." It read out, the time continuously increasing.
Noloc looked around. "What is happening! I need assistance!" Another thud on the hull and Noloc looked out to see another native boring into the ship. "Help!"
---===*===---
The Mother walked over to the downed ship and watched as the warriors cut apart the pilot. Hephaestus highlighted the mining beam as she walked across the machinery. She pointed with one of her manipulators. "There Father. We need that piece." She shimmered.
One of the fathers walked over and cut it free with his new sharps. "What is it Mother?"
"It is a tool of light and fire."
He shook, remembering his family burning.
"Remember that pain Father. They will feel it as they burn."
He paused and looked at her. "We will be as they are then. Burners, bringers of pain. That is not who we are."
She felt at the empty filters at her side. "My twins are in the deep with the mothers. That is not who they are, but that is who we must be so they can stay that way."
The Father shimmered back in tones of red. "They will be as we were before."
She flashed understanding. "We will suffer, become the monsters so they won't have to."
He replied understanding.
--===*===---
Three galaxies away, sitting in their living rooms across numerous worlds, humanity watched on. The four probes, hidden in their cloak fields, displayed in completed holographic representations, the forgotten horrors of war. Beams of fire and light rose up from the depths of the seas, melting Brin ships out of the sky. Day after day, the Isopods did what they did, scavenged. More fallen tech fed them, and within three months they had risen out of their gravity well, taking the fight into orbit.
A year later and several scavenged stations and the Isopods had opened up communications, seeking the others hiding in the shadows.
A world of blue fuzzy creatures were quick to respond, welcoming the filter feeders to the galactic community.
The Mother of Three now two was aboard the ship crossing the darkness as the first gathering commenced.
submitted by TheCJK to HFY [link] [comments]


2024.05.19 22:10 ToTheMax47 End Game Activities, Pantheon: High Ground and Linear Fusion Rifles

Hello all, this is a discussion/guide hybrid on the High Ground perk!
With all the recent talk about High Ground, I wanted to jump in and give a small breakdown of the way my mind was super optimistic when this perk was announced, but very quickly found it lacking on paper and in-game.
Apologies if I got any numbers wrong!
NOTE: There are going to be a few minor discrepancies between my numbers, light.gg and future buffs/current patch note numbers. Some of these updates haven't gone into light.gg yet (or there 'future' data), and I'm not bothered enough to go searching through TWIDs and stuff to find them.
I personally think that High Ground's only real saving grace is how easy it will be to keep activated once the perk is procc'ed, unfortunately, that's about all that's useful with it at the moment. It has a tough time getting initially activated and feels much more like an ad clear weapon rather than perk for heavy weapons in DPS.
This is not at all an extensive list, and only looks to compare the use of High Ground with other damage perks in LFRs, with a focus on Pantheon and endgame activities.

PERKS

Usable DPS options (my opinion here) for weapon perks - with a focus on linear fusion rifles - are, in not particular order: Deconstruct, Target Lock, Frenzy, Firing Line, Bait and Switch, Vorpal Weapon, Recombination, One for All, Surrounded, Focused Fury, and of course, High Ground.
High Ground - When 1 meter above enemy, 25% DMG increase (enhanced adds 5 reload speed). There's also some concern in other reddit posts that your feet must be touching the ground for this to proc, not sure if this is true.
Deconstruct - When dealing sustained damage, grant 40% DMG increase + 10% mag refill from thin air. Only works against constructs and vehicles.
Firing Line - When near allies, deal 25% P-DMG increase (enhanced adds 10 weapon readiness). Requires allies.
Target Lock - When firing on target, increase DMG, up to around 28.13% DMG increase at 100% magazine expenditure (enhanced increases DMG boost to around 40%). These stats are according to light.gg, though unfortunately they do not match basic stats show in shatteredvault. Unsure what true numbers are, or if any recent buffs/nerfs effect possible 'old' numbers online.
Frenzy - When in combat for 10+ seconds, 15% DMG increase + 100 handling +100 reload speed for 7.2 seconds (enhanced may not be currently working according to light.gg).
Bait and Switch - When dealing damage with all three weapons within 7 seconds of each other, 30% DMG increase for 11 seconds (enhanced adds 1 second to buff length).
Vorpal Weapon - Increased miniboss, boss, vehicle, and player-in-super damage. Primary weapons +20% DMG increase, special weapons +15% DMG increase, and heavy weapons +10% DMG increase (enhanced adds 5 stability or guard resistance for swords).
Recombination - Elemental skills add a stack, up to 8, with each stack additively increasing damage of the recombination weapon by 12.5%, up to 100% maximum at 8 stacks (enhanced makes stacks for maximum damage cap at 6 instead of 8).
One for All - When hitting 3 separate enemies with weapon, within 3 seconds of each shot, 35% DMG increase for 11 seconds (enhanced increases duration to 12 seconds). Buff cannot be refreshed. Slow and relatively cumbersome to activate, especially with certain heavy weapons like linears.
Surrounded - When within 8 meters of 3 enemies, 47% DMG increase that lingers for 1.5 seconds after no longer surrounded (enhanced increases by further 5%, though typo in light.gg may mean this enhanced total is actually 47% while the normal total is a bit lower than 5% under at 40% DMG increase). Hard perk to proc in many encounters.
Focused Fury - When 50% of base magazine size is registered as precision hits, 20% DMG increase for 12 seconds (enhanced increases duration to 13 seconds). Stowing or reloading resets the precision hit counter, buff remains active while weapon is stowed.
The perk with the greatest flat damage increase is Surrounded (+47%), followed closely by Deconstruct (+40% and very situational), Target Lock (+40%), and One For All (+35%).
Clearly, however, the crowd favorite is the tried-and-true, quite easily activated, +30% DMG increase from Bait and Switch.

WEAPONS

These are the legendary Linear Fusion Rifles currently available in light.gg's database: Briar's Contempt, Cataclysmic, Corsair's Wrath, Doomed Petitioner, Fire and Forget, Laser Painter, Reed's Regret, Sailspy Pitchglass, Stormchaser, Taipan-4fr, Tarantula, and Threaded Needle.
Briar's Contempt, solar - Focused Fury (20% DMG), Surrounded (+47% DMG), and Frenzy (+15% DMG) = Surrounded best, followed by Focused Fury.
Cataclysmic, solar - Focused Fury (20% DMG) and Bait and Switch (30% DMG) = Bait and Switch best.
Corsair's Wrath, solar - don't use this as it currently is.
Fire and Forget, stasis - Vorpal (10% DMG), Chill Clip*, Focused Fury (20% DMG), and Frenzy (15% DMG) = Focused Fury likely best, followed by Frenzy. Chill Clip buffs make this an interesting choice heading into Final Shape.
Reed's Regret, stasis - Vorpal (10% DMG), Firing Line (25% P-DMG), Headstone*, Focused Fury (20% DMG) = Firing Line followed by Focused Fury. Is there a way to make Headstone good here? Probably not for DPS, thought it was interesting to note for a heavy LFR.
Laser Painter, strand - Vorpal (10% DMG), and Focused Fury (?)(20% DMG) = Focused Fury, I suppose.
Sailspy Pitchglass, arc - Frenzy (15% DMG), Vorpal (10% DMG), Focused Fury (20% DMG), Voltshot* = Focused Fury and Frenzy are kind of tied here for me, comes down to how much you value the extra 5% from FF compared to 100 handling and reload speed from Frenzy. Voltshot was a funny perk in my head for a LFR, please don't take it for DPS.
Stormchaser, arc - Frenzy (15% DMG), Vorpal (10% DMG), and Firing Line (25% P-DMG) = Firing Line woo! Frenzy is also a great grab if you're running lowman or solo content.
Tarantula, arc - nah.
Doomed Petitioner, void - Precision Instrument (30% DMG), High Ground (25% DMG), Deconstruct (40% DMG), and Surrounded (47%) = Precision Instrument for me, with a tie between other three depending on encounter.
Taipan-4fr, void - Firing Line (25% P-DMG), Frenzy (15% DMG), Focused Fury (20%DMG) = Firing Line first, then either FF or Frenzy depending on encountesolo content.
Threaded Needle, void - Frenzy (15% DMG) or Vorpal (10% DMG). Frenzy is the way to go here.

PANTHEON+PERKS

In all, there are arguably better Linear Fusion Rifles to run over Doomed Petitioner should subclass not be an issue. Doomed Petitioner is perhaps the best void LFR. Whisper of the Worm (if you're not married to void, LFRs, and have the free exotic) is a better choice, and even then Leviathan's with catalyst is an incredible choice as well.
The biggest downside to Doomed Petitioner, and in turn High Ground - especially in regards to Pantheon, is its use case across encounters.
1: Golgoroth - DPS is done within the buffing bubbles on ground level below the boss.
2: Caretaker - Most of the DPS points are either below the boss or at level. The best case is floor 2 (assuming you're not hitting third floor) where you're about level with the bosses center of mass, though by no serious definition are you above the boss here.
3: Planets - DPS is generally done from ground floor, at level with boss. Sure you could probably proc High Ground off of a pillar or something else here, but if you're feet must be touching a surface, High Ground's use here is terrible given the amount of movement needed throughout DPS.
4: Atraks - Please don't use Linears here, please.
5: Oryx - This is similar to planets, though with less movement. If the "above the boss" requirement is only on where the damage point is, standing on one of the center bookshelves might be high enough. Otherwise, yeah, Oryx is a big mofo.
6: Rhulk - Same issue with height, no where to stand, and too much needed movement throughout boss DPS phase.
7: Riven - There aren't too many good places to stand here that could be considered above Riven during DPS. If the game counts it as highest damagable point of the boss, we're shit out of luck as that point it higher than even her eyes.
8: Nezarec - Again, the greatest limiter here are places to stand that are higher than the boss. If everyone running High Ground and Linears here, maybe standing up where Nez spawns could work, but then again, why aren't we just using Rockets or GL's here instead on Nez?

DUNGEONS

High Ground is a very exciting perk, but in it's current state within Pantheon, I unfortunately believe it isn't going to be much help. Even in most normal-level encounters in raids and dungeons it doesn't come in handy.
Warlord's Ruin - Maybe in final boss there's room to get somewhat higher than the ghost Ahamkara, but, eh.
Ghosts of the Deep - Hard to proc outside of high point in final boss room.
Spire of the Watcher - Again hard to proc except MAYBE in final boss room?
Duality - No real linear use here.
Grasp - Maybe final boss and maybe ogre.
Prophecy - Maybe final boss on top of the pillars on some of the platforms? Good room to use it, height wise at least, in cube-boss and first boss.
Pit of Heresy - Yeah no, nowhere here is this good I think.
Shattered Throne - Again, no real boss fights where height is ample and linear's work well.
If you find a weapon or build that High Ground works well with, please let me know, I'd love to utilize it! Also do fill me in on if there's any confirmation on High Ground working mid-air while not standing on a surface. Thanks, and hope this helps!
submitted by ToTheMax47 to DestinyTheGame [link] [comments]


2024.05.19 22:02 The_BotleyCrew On The Wind

Erik listened as Morna’s footsteps gave a backing beat to the rhythmic busywork of the ship. She was pacing, her shoulders hunched, pointedly not looking over Shieldbreaker’s side, averting her eyes from the retreating silhouettes of Lady Alannys and Unwelcome Guest, and the Lute and Harp flotillas in their wake.
No matter what task they busied themselves with, the ship’s crew parted to allow Morna her passage back and forth. She stopped just in front of Erik at the stern, turned on one heel and marched back to Kiera at the bow. She probably felt cramped on the ship. Erik remembered how she had walked the walls of Lordsport on the day Sigorn was injured, her relentless pace only hitching momentarily in front of the maester’s door on each cycle.
Soon she returned to him again, both eyes on the deck, though only one saw it.
“Do you want to sit down?” he asked her as she swivelled, not particularly expecting a response.
“No,” she said, and stopped. It seemed to take some effort to look back at him. “I want to hit something,” she explained. Now that she was still, hands clenched into fists, she stood out amidst the rolling motion of the oarsmen to either side.
“Once we get cruising, we can spar, if that would help?”
Morna hesitated. “I want to break something,” she clarified.
“I don’t think I can help there.”
Morna waved a hand in a way that meant she’d get over it. When she resumed her pacing, Erik followed her to the midpoint of the ship, retrieving his fiddle from the hold. He met both his wives at the bow, and brought the instrument to his chin.
Drawing the bow across the strings, he pushed a few bars of an old and nameless tune, rising notes wishing good fortune across the waves.
Morna relaxed as the answering verses whispered back to them, leaning her scarred forehead against Kiera’s shoulder. After a few moments, she straightened, pushing her hair back from her eyes.
“I’m alright,” she insisted, flexing her hands, “I just hate when I can’t do anything.”
Neither Erik nor Kiera responded. There was no need. They understood.
Three days after the fleets separated, the winds turned on them. The tips of dark clouds on the horizon spoke of a storm that Shieldbreaker and the Fiddle flotilla were only feeling the echoes of, but it was a complete headwind all the same. Everyone aboard knew what it meant, but they groaned all the same when the nausea, the strain, the third thing began.
Erik kept his focus on the fervent activity on the deck, oarsmen keeping balance, two-men teams on the spar lines, Erik’s own hands on the rudder. Hours into the nauseating back-and forth, he found his focus drifting. He called Osfryd over to take the rudder for the upcoming portside turn.
Kiera had abandoned her perch on the bow that morning, and spent the whole day with her back against the mast, rubbing her forehead, eyes closing every time the creaking sail beam swivelled over her head.
He went to the canopy at the mast, and gently pressed a kiss to Kiera’s forehead. She looked up at him, smiling apologetically.
“The creaking makes my head ache,” she said, by way of an explanation. Erik just leaned on the mast beside her, and held her hand down by his side. They watched their other wife for a time. Morna was at the windward side of the ship as it turned, helping some of the crew scrape clinging seaweed from the hull, exposed from the waterline by Shieldbreaker’s dramatic tilt.
“She’s going to heave if she keeps going like that,” Kiera commented. Erik murmured an agreement, watching the seasick stagger that was starting to come into Morna’s movements.
“You know what she’s like,” Erik said. “You and Asha grew up sailing, she thinks she has to prove herself.”
Kiera scoffed, though there was a smile hidden in her offended scowl. “Asha barely sailed.”
Erik conceded that with a shrug. “She’s Ironborn, though.”
Kiera nodded, then squeezed her eyes shut as the ship began tilting to port, the spar over their head groaning as it scraped against the mast. She had always been Erik’s softest wife. Even as the shipborne bastard of a Tyroshi merchant, her youth had been filled with more comforts than a wildling huntress or daughter of a tiny Ironborn house were ever afforded.
The deck shifted beneath them, and the hull-scrapers abandoned their posts to move to the other side. Morna passed through the cabin, teeth bared even more than her scars usually made them as she tried to breathe through the nausea.
“Fuck this,” she said conversationally, and accepted Kiera’s kiss to her scarred cheek.
“You don’t need to work yourself to the point of illness, darling,” Erik said, but she shrugged the comment off like he knew she would.
“You can help any time,” she pointed out, not unfairly.
“I’ll be over in a moment.”
Kiera shook her head. “Iemnȳ ēdrulio glaesas, dōnītsosi. I read charts and look pretty. You strong people can do the actual work.”
The storm’s wake had passed by the next day, and Erik allowed his exhausted crew a morning’s rest. The bed of sand and the cookfire were back out on the stern, Theomore frying fillets he had cut from the fish other men had pulled from the sea in the days before.
As lord and captain, Erik had the benefit of first serving, sitting with his wives under the canopy at the ship’s centre, a well-done piece of cod speared on the knife that had avenged his father.
“You’re still a kneeler, as much as the rest of them,” Morna was saying, waving a fishbone insistently. Kiera’s lips twitched into a smile at the familiar argument.
“Look, the Archon is chosen-”
“By the people with gold,” Morna interrupted.
“Yes, but you told me the Kings-Beyond-The-Wall were chosen by clan chiefs-”
“That’s not the same.”
“I’m still not sure I’m a kneeler,” Erik interjected, smiling at how Morna's face twisted into mock outrage.
Lord Botley, I do love you, but you’re the most kneelerish person I can put up with. We’d be up raiding Bear Island, or whatsitcalled, the lion city, Lannister-port or something, if you weren’t a kneeler.”
“Those people never did anything to us,” Erik tried.
Morna pointed, catching the error. “And what did this Volantis do to us?”
“Enslaved my mother,” Kiera pointed out. Morna eyed her, making sure her wife was still in the mood for play, before she pressed on.
“Fine, what did we do, then? Why raid the Frozen Shore?”
“Well you did-” Erik caught himself before he said “raid the North.” Morna eyed him, teasing curiosity raising her mismatched eyebrows.
“You got me,” he smiled, taking another bite of cod. “I only go raiding where I can find beautiful women.”
Morna grinned at the flattery and opened her mouth to respond, but was cut off by Kiera tutting in mock-outrage.
“I’m sorry, dōnītsos, but why are we stopping peacefully in Tyrosh, in that case?”
“I’ve met your father,” Erik reasoned. “Your looks come from your mother’s homeland.”
That broke the momentum of the debate as Morna barked a laugh and Kiera tried to hold one in, pinching the bridge of her nose. Erik chuckled, and managed not to flinch when the sailor called for him.
“Milord!”
Erik turned. Osfryd, leaning against the prow, hair flickering in the wind, pointed over his shoulder to the horizon before them all.
“Ship rising!” he called, by way of explanation.
Kiera was on her feet first, stepping lightly between the myriad of chatting crewmembers that Erik was surprised to see surrounding him and his wives. She reached the bow and climbed it deftly, hooking a foot in the lantern-ring as she often did. Erik and Morna followed more slowly.
“Merchant, by the shape,” Kiera said as they approached. Erik followed her gaze to the tall, barrel-hulled carrack coming over the horizon, half-silhouetted by the low morning sun. He could just make out a pennant fluttering at the tip of the tallest mast.
“Can you make out the flag?” Erik asked.
Kiera took a moment before answering, “Myrish, I think. They’re keeping dead on. You’d think they’d try to get around us, no?”
“Quicker to go through, I suppose,” Erik suggested. “Plus, they’re likely unsure how wide a fleet we have, or if we even want to attack.”
“Do we want to attack?” Morna asked.
The question drew the attention of several crewmembers, who quickly turned to listen to Erik’s answer.
Playing for time, Erik looked out at the ship again. The thought of battle made his blood tingle, but he was wary. Shallow-drafted longships like theirs were ideal for a shoreline assault, but much less suited for warfare at sea. There was a reason that the Royal Fleet consisted of dromonds and other tall ships. Attack even one Myrish trader and dozens would sink to the Drowned God’s halls. Pointless, unless there was some real reason to take that risk.
“Slavers?” Erik asked.
Kiera shook her head. “They’re heading to Dorne or the Stormlands, they know they can’t sell them there.”
“Then no.” Some men around him looked disappointed, others relieved. Erik reckoned he could guess how long each man had been sailing by that reaction.
“We’ll save our strength for a greater bounty, further East,” Erik said, his voice shifting to a commanding baritone. “To oars, men! Give them space to pass! I’ll not have them loose arrows on us for some misunderstanding.”
The knot of listeners loosened and fell away, dipping oars to water and pushing Shieldbreaker further out of the Myrish vessel’s path. The ship loomed as it came closer, and Erik saw men with crossbows take positions on the upper gunwale. A blue-haired, green-bearded man, the captain by his stance, stood at the prow and looked out at the passing fleet with suspicious eyes.
Kiera cupped her hands around her mouth and called, her voice clear and carrying as a flute, “Jemī ōdrikagon indī daor!
We mean you no harm. It was one of the few phrases Kiera had insisted Erik learn. It got the captain’s attention, his eyes flicking across the ship until he found the speaker.
Jaehor ojehiknon irughas!” he responded, his stance softening. The crossbowmen followed his lead. Not all of them lowered their weapons, but enough did that Erik relaxed. The captain followed with a sentence that included skoriot – where? Asking where they were from.
Erik saw Kiera give her best smile, and she gestured to the fish-covered green pennant on Shieldbreaker’s mast. “Āegenka Āja. Mȳro iksāt, kessa?
The captain seemed to hesitate a little at her response, though Erik would have assumed that their hailing from the Iron Islands – for he recognised Āegenka Āja – was obvious from their ships. Their vessels were almost level now, and Erik could now read the curiosity in the man’s smile. He finally called, “Hen mirto Āegenka Ājor, Valyrīhos sȳrī ȳdrā!
Kiera’s smile faltered at that, but seemed to renew with some quiet pride. “Īlōnda quptyri issa daor!”
The captain barked a laugh, and the reaction was echoed by a few chuckles among the crossbowmen. Erik couldn’t understand the joke, but laughed along anyway. Kiera leaned over to her husband.
“They are from Myr,” she confirmed. “I don’t think they’re interested in a fight.”
“Good,” Erik said. “Ask where they’re going.”
Kiera returned her attention to the passing ship. “Skoriot īlāt?” she called.
The captain pointed westward, presumably indicating his destination.
Jelmāzmari Mōrio!
Erik recognized the name of Storm’s End, but the rest of the man’s sentence was lost in a flurry of unfamiliar syllables. The captain rubbed thumb and forefinger together, so he gathered that he was speaking of trade with the Stormlanders.
The ship was passing them now, Shieldbreaker swaying as it was buffeted in its wake.
Biarver aōt!” Kiera called. The man’s response was lost in the wind, but his smile told Erik that it had been some kind farewell. He watched the retreating galley with contentment. It was always good to meet a kindred spirit on the high seas.
The cawing of seagulls was the first sign they were approaching land. Always a light sleeper, Erik’s eyes shot open at the sound. Morna’s arm was still draped over his chest, her eyes closed and shallow breaths peaceful with sleep. Erik was careful as he wriggled out from beneath her, stood and stepped over her and Kiera, who had her face pressed into the nape of Morna’s neck.
Most of the rest of the crew were asleep as well, wrapped in thin blankets between the rowing benches. Three men were talking quietly to one another in the shadows to starboard, while six others played cards in the light of the new bow lantern. Back at the stern, Erik found Mathos posted at the rudder.
“Milord,” Mathos said, by way of greeting. He kept his voice low, and Erik followed suit.
“Mathos. No trouble in the night?”
“None, milord. Wind was steady, we’re dead on for the Bloodstone strait. Mind you, those smoke trails have me wondering, milord.”
Erik’s eyebrows asked his question for him, and Mathos just pointed past him, out towards the bow and the sea and the deep, dark shape of the island on the horizon, blocking the spill of starlight beyond it. Then, as his eyes adjusted to the sight, he saw them – thin, curling lines of smoke rising over the island. Five of them, tightly packed together, shining silver in the light.
Erik shrugged. They disquieted him, as well, but he voiced the most obvious objection to his worry all the same. “Bloodstone isn’t entirely uninhabited. It’s probably just a fishing village.”
Mathos gave a sort of half shrug. He obviously didn’t want to contradict his captain, but he pressed on anyway.
“Perhaps, milord, but who’s staying up to tend the fires this late? Sunrise is barely an hour away, by my reckoning. I can’t think of many reasons folk’d’ve fires kept so late.”
“Watchtowers?”
“It’s just a guess milord, but aye. What’re they keeping watch for, I wonder?”
Erik kept his eyes on the smoke, though his attention was focused inward. There was some fear there, and a hesitant surprise. Excitement boiled in his chest, but it had a core that Erik took a moment to identify. Satisfaction. Here was proof that he would not return to Lordsport unsated, that he would find more of what he sought most, as he had found first in Starfall.
The unexpected.
submitted by The_BotleyCrew to GameofThronesRP [link] [comments]


2024.05.19 22:00 Rude_Bill_6356 Horrible neighbors!

This family, Kessica and Jarl Rronnevik (names changed to protect identity) moved next door to me after this article. I am attaching an article I found about the family and wow the comments are wild. I can’t help but feel terrible for that neighbor! We don’t have a shared wall, being next door neighbors, my family has heard screaming and crying for almost an hour on several occasions. Since moving next door my life has been hell. I have had trash, screws, eggshells, light bulbs and food refuse thrown in my yard by their children. The parents refuse to discipline their kids. Instead, they stay in their house while their kids (and sometimes their children's friends) run around screaming until long after bedtime. As a result of the items their children have thrown in my yard, my elderly dog died of an obstruction because she ate an eggshell. The parents have never apologized or acknowledged the destruction of my property nor the loss of our family pet. Their kids threw tomatoes at my home and tomato juice and tomatoes were on the side of my home. I called the police and the police officer spoke to them about keeping their kids from throwing items. The parents never acknowledged it. Even at a minimum - they should have the children apologize or offer to help clean it up. Instead, I had to pressure wash to get the stains out of my vinyl siding. I'm afraid to go into my back yard when they are outside. Recently, when watering my shrubs in my backyard near the property line the father, Jarl Rronnevik (alias), decided (out of the blue) to use a weed eater to trim the grass on the chain link fence. Instead of waiting until I finished (i was in my yard at least 30 minutes watering prior to him starting his weed eater) he commences to trim near the chain link fence. I was 10 feet away and backing up to get out of the way when a metal shard hit me in the face! He had on safety glasses. I jumped as it hit me which him turn off the weed eater to (snidely) ask what was wrong with me. I told him something hit my face from the fence. Instead of apologizing, he said I should have moved while he trimmed the grass. The mother, Kessica Rronnevik (alias), has complained to all the neighbors that I have contacted the city about their garden fence being 10 foot tall (and it was) and the city made them lower it to 8 feet. I did not call. But I’m certain I know which neighbor did, and it turns out it is one of their friends. But she posts accusations on the neighborhood facebook page about how I may be calling and complaining about other neighborhood violations. I am not. I have not said anything to them or to the other neighbors about how this family has harrassed me. However other neighbors have mentioned to me how they have seen their young children on their roof while the parents are indoors. What can I do to get them to stop saying untrue things about me and throwing things in my yard ? Any ideas on how I can defend myself from the gossip she has spread about me?
https://www.dailymail.co.uk/news/article-3639427/Your-baby-not-crying-loudly-long-North-Carolina-family-moves-neighbor-leaves-mean-note-one-year-old-child.html?ico=amp-comments-viewall#article-3639427
submitted by Rude_Bill_6356 to neighborsfromhell [link] [comments]


2024.05.19 22:00 popcodswallop [WTS] VINTAGE • Black and Gold from the Big Four 1910s-20s (Flex-Wet Noodle, Stub): Waterman 92 1/2, 12, 52, 52 in Box, 55 in Box Wahl 72 Parker 20 ED, 16 GF Overlay •

This week’s vintage batch features black hard rubber pens from three of the Big Four American Makers of the 1910s-20s. Nibs range from Flex to Wet Noodle. As always, all are fully restored and ready to write.
 
ALBUM & TIMESTAMP
 
Pastable link: https://imgur.com/a/R5fpCKe
 
Condition (n.b.): All pens listed below have been disassembled, cleaned and restored with new sacs installed in the last couple weeks. Each of these pens is guaranteed to fill and write as designed without leaks or other problems. Nibs have been adjusted when necessary to ensure that all lay down a smooth and consistent line.
THESE PENS HAVE NO CRACKS, CHIPS, PERSONALIZATIONS, LOOSE OR MISSING PARTS, BENT NIBS, MISALIGNED TINES, BROKEN/WORN OFF TIPPING, OR THREADING ISSUES.
 
Line Widths and Writing Samples: To provide buyers with as much information as possible, I have started to adopt the following line width standards: XXF (.1-.2mm); XF (approx .3mm); F (approx .4mm); M (approx .6mm); B (approx .8mm). Nib flexibility is determined by variation (max line width under pressure) and softness (amount of pressure). Flexibility designations based on variation generally run as follows for an XF/F nib: Semi-Flex (approx. 1mm); Flex (1.2-1.9mm); Superflex (>2mm). All line width measurements are taken with a digital caliper but should be considered approximations providing a general guide. Width may vary slightly depending on type of ink and paper used as well as amount of pressure applied. All writing samples are on Rhodia dot paper using Waterman Serenity Blue.
 
 
1. 1920s Waterman 92 1/2 (BCHR, GPT, lever filler, 14k XF Flex nib). This slender (1/2-sized) model is longer than a ring top but slightly shorter than a 52, measuring 4 3/4” capped and 6” posted. Not to be confused with the later, celluloid 92, this 92 1/2 is made of black chased hard rubber with gold-plated trim. It’s the first I’ve ever encountered. Cap came clipless from the factory (no holes drilled for a clip), but has been outfitted with a gold-plated accommodation clip. Based on its absence from US catalogues, I believe this model was made strictly for foreign export. The barrel has a Canadian imprint while the nib reads “Ideal / England,” it being a common practice for Waterman’s Canadian pens to be finished in England. That 14k nib is a Flexible writer (note change from writing sample after taking measurement. It lays down a smooth and consistent XF line that widens to a 3B+ (approx 1.8mm) under moderate pressure (see WRITING SAMPLE). Thin hairlines and reliable flow over its full range of flex make it a great choice for shaded writing. Condition: fine [C]. This pen has no functional flaws but does show some use. Hard rubber is an even dark chocolate color – still much darker than the brown these can turn. Chasing is significantly yet evenly weakened across the cap and barrel. Hard rubber surface is smooth with no deep scratches or other notable blemishes. Gold-plating on the lever has a sliver of brassing in the center and parts of the clip look tarnished, though I’m not sure this amounts to full-fledged brassing. Manufacturer imprint on barrel and number stamp on barrel end are weakened but fully legible. An affordable user and a lovely writer for those wondering at what all the fuss is about early Watermans. Price: $150
 
2. 1910s Waterman 12 Eyedropper (BCHR, German Silver clip, eyedropper filler, 14k F Superflex nib). This full-sized model measures 5 1/8” capped. This slip-cap eyedropper is made of black chased hard rubber with a rivet clip marked “German Silver” – less common than the standard nickel clips. This pen is an eyedropper. The section unscrews for the barrel to filled using an eyedroppepipette – holds far more ink than a lever filler of the same size. My usual caveats about early eyedroppers apply here. If carried, it is not uncommon to find a little ink on the nib or in the cap. Super-Flexible 14k Ideal NY #2 nib lays down a smooth and consistent F line that widens to a 4B+ (approx 2.5mm) under light pressure (see WRITING SAMPLE). Easy variation and reliably wet flow over its full range of flex make it a great choice for calligraphic writing styles such as Copperplate and Spencerian. Condition: excellent- [B-]. Hard rubber of the cap is dark black with virtually no fading but center of barrel shows fading to dark chocolate under certain lights. Chasing on cap is sharp and deep but barrel chasing is very light and only visible when the light strikes it. German Silver clip is pristine with no brassing or other notable wear. Hard rubber surface is smooth with no deep scratches or other notable blemishes. Manufacturer imprint on barrel is weak but mostly legible while number stamp on barrel-end is all but worn away. Price: $190
 
3. c.1918 Waterman 52 (BCHR, NPT w/ Sterling Silver clip, lever filler, 14k XXF Needlepoint Superflex nib). This full-sized model measures 5 5/16” capped. A nice example of Waterman’s celebrated workhorse made of black chased hard rubber with a sterling silver Ideal accommodation clip with “Waterman’s / Made in France” stamped on one side and a hallmark that reads “GP” on the other side (DETAIL PHOTO). This pen came clipless from the factory (no holes drilled for a rivet clip). Super-Flexible 14k Ideal NY #2 nib has a needlepoint width and superb snap-back that gives it a surgically precise feel when writing. It lays down a smooth and consistent XXF line that widens to a 4B+ (approx 2.2mm) under light pressure (see WRITING SAMPLE). Insanely responsive snap-back, needlepoint hairlines, and reliable flow over its full range of flex make it another excellent choice for calligraphic writing styles such as Copperplate and Spencerian. Condition: excellent [B]. Hard rubber retains its dark black color with virtually no fading. Chasing is weakened a bit yet readily visible over the cap and barrel. Hard rubber surface is smooth with no deep scratches or other notable blemishes. Manufacturer imprint on barrel is quite weak and only partly legible while number stamp on barrel-end is deep and fully legible. Price: $260
 
4. c.1918 Waterman 52 in Box (BCHR, NPT, lever filler, 14k M/B Superflex Factory Stub nib). This full-sized model measures 5 5/16” capped. This pen comes in its original factory box with 5-page pamphlet including care and filling instructions as well as other offerings from Waterman (BOX PHOTO). It’s a clean 52 made of black chased hard rubber with nickel-plated trim including earlier, wide rivet clip. 14k Ideal #2 nib is a Super-Flexible Factory Stub that manages to deliver sharp unflexed variation without compromising smoothness. Under normal pressure it lays down a smooth and consistent M/B line (approx .7mm) on the down-strokes and XF line on the cross-strokes. And the line widens to a 4B+ (approx 2.0mm) under light pressure (see WRITING SAMPLE – note change in flex grade after measuring). A versatile nib whose responsive snap-back, easy variation, and reliable flow over its full range of flex make it well suited to shaded notes under normal pressure and calligraphic writing styles under flex, the Stub grind keeping one’s letterforms neat and straight. Condition: excellent+ [B+]. This pen and the one below came from an estate of someone who seems to have purchased these pens, wrote with them a few times, then stowed them away in their boxes. This one is definitely collector-grade, having seen very little use. Hard rubber retains its dark black color with no discernible fading. Chasing is evenly sharp and crisp. Hard rubber surface is smooth with no deep scratches or other notable blemishes. Manufacturer imprint on barrel and number stamp on barrel-end are deep and fully legible. Box is in sound condition with no torn ends but original owner managed somehow to burn a couple small holes in the paperwork. A boxed 52 with an uncommon nib in uncommonly clean condition. Price: $310 [ON HOLD]
 
5. c.1918 Waterman 55 in Box (BCHR, NPT, lever filler, 14k XF Flex/Superflex nib). This oversized model has a thick girth and measures 5 1/2” capped. This pen comes in its original factory box with 5-page pamphlet including care and filling instructions as well as other offerings from Waterman (BOX PHOTO). This pen is made of black chased hard rubber with nickel-plated trim including earlier, wide rivet clip. Commensurably oversized Ideal NY #5 nib yields Super-Flexible variation with Flexible softness. It lays down a smooth and consistent XF line that widens to a 4B+ (approx 2.1mm) under moderate pressure (see WRITING SAMPLE – note change in flex grade after measuring). Condition: excellent+/near mint [B+]. This pen came from the same estate as the 52 above and also resembles an artifact of a time capsule. Hard rubber retains its factory black color with no discernible fading. Chasing is factory sharp and crisp. Hard rubber surface is smooth with no deep scratches or other notable blemishes. Manufacturer imprint on barrel and number stamp on barrel-end are deep and fully legible. Box is in sound condition with no torn ends but original owner managed somehow to burn some small holes in the paperwork for this one as well. These big fellas are getting tougher to find, especially in this condition. Price: $440 [ON HOLD]
 
6. c.1921 Wahl Pen 72 (BCHR, NPT, lever filler, 14k XXF Superflex nib). This standard sized model measures 5 3/16” capped. Having purchased the assets of the Boston Fountain Pen Company, Wahl began manufacturing fountain pens in 1917. Wahl’s first pens were essentially rebranded Bostons and Tempoints (a NY company they acquired in 1918). The first full-fledged Wahls, dubbed simply “The Wahl Pen,” rolled off out of the factory in 1921. This 72 one of those pens. Its’s made of black chased hard rubber complemented by nickel-plated trim including Wahl’s patented roller-clip. The Wahl Pen is chiefly distinguished from earlier designs by its patented Wahl lever with apexed center. Super-Flexible 14k Wahl Pen #2 nib is a lovely writer. It lays down a smooth and consistent XF line that widens to a 4B+ (approx 2.4mm) under light pressure (see WRITING SAMPLE). Needlepoint hairlines, superbly responsive snap-back, and reliable flow over its full range of flex make it another great choice for calligraphic writing styles. Condition: excellent/near mint [B+]. Hard rubber retains its factory black color with virtually no fading/oxidation. Chasing is factory deep and crisp with no discernible wear. Surface is smooth and lustrous with no deep scratches or other notable blemishes. Nickel-plated trim is exceptionally clean with no brassing or other noteworthy blemishes apart from light scratching to the clip. Manufacturer imprint on barrel and number stamp on barrel-end are deep and fully legible. Price: $280
 
7. 1910s Parker Lucky Curve 20 (smooth BHR, eyedropper filler, 14k XF/F Superflex/Wet Noodle nib). This full-sized model measures 5 5/16” capped. Parker collectors know all too well how much harder it is to find early Parker eyedroppers compared to say, Waterman 12s. This simple, utilitarian Lucky Curve eyedropper from the early teens is made of smooth, black hard rubber. Slip cap came clipless from the factory (no holes drilled for a clip). Long Lucky Curve feed is intact. This pen is an eyedropper. The section unscrews for the barrel to filled using an eyedroppepipette – holds far more ink than a lever filler of the same size. My usual caveats about early eyedroppers apply here. If carried, it is not uncommon to find a little ink on the nib or in the cap. Early 14k Lucky Curve #2 nib with teardrop breather hole yields Super-Flexible variation with softness and flow verging on that of a Wet Noodle (comparable to a soft dip pen nib). It lays down a smooth and consistent XF/F line that widens to a 4B+ (approx 2.4mm) under very light pressure (see WRITING SAMPLE). Thin hairlines with a light hand, strong snap-back, and reliable flow over its full range of flex make it another great choice for calligraphic writing styles such as Copperplate and Spencerian. Condition: excellent [B]. Black hard rubber retains its factory black color apart from minor fading to a deep, dark brown on the barrel visible under certain lights. Surface is smooth and lustrous with no deep scratches or other notable blemishes aside from a group of short scratches to the left of the imprint (see imprints photo). Nib shows a small scuff here and there and a scratch on one tine that has no effect on durability or performance. Manufacturer imprint on barrel and number stamp on barrel-end are deep and fully legible. A lovely writer and the first example of one of these I’ve ever offered. Price: $270
 
8. c.1915 Parker 16 Overlay (gold-filled over BHR, button filler, 14k XF Wet Noodle nib). Measures 4 5/8" capped and 6” posted. While Waterman overlays of this period aren't particularly common, they're far more numerous than their Parker counterparts today. Parker overlays like this one were commissioned to the George W. Heath company in New York, who is credited for some of the finer overlays on early Watermans and Conklins as well. The gold-filled filigree over this black hard rubber ringtop features an exquisitely hand-engraved Art Nouveau pattern as well as an indicia on the barrel for engraving. The pattern is the earlier, more intricate design that's more sought after than the simpler Art Deco pattern of the later 1910s-20s. Barrel overlay is stamped "Parker Fountain Pen" along with patent dates from 1891 and 1905. Pen has an Xmas tree, Lucky Curve feed and knurled blindcap unscrews to reveal brass button for filling. To fill, one simply unscrews the blind cap, submerses the nib, and depresses the brass button once. The fine workmanship of this pen is complemented by an early 14k Lucky Curve #3 nib, a scarce “Lazy S” variant with long tines. The nib is a Wet Noodle with softness, variation, and flow comparable to that of a dip pen nib. It lays down a smooth and consistent XF line that widens to a 4B+ (approx 2.5mm) under minimal pressure (see WRITING SAMPLE). Another nib with astonishingly responsive snap-back giving it a precision feel and you maximum control over the line. Together with its thin hairlines and reliable flow over its full range of flex, this makes for an ideal choice for calligraphic writing styles. Condition: excellent+ [B+]. Overlay shows no brassing, dents, or other notable flaws aside from some pin-sized dings confined to the knurled portion around the top of the cap. Hard rubber retains its dark black color with scarcely any fading. Knurling of blind cap isn’t quite as sharp as it once was and number stamp on barrel-end is faint but legible under bright light. Manufacturer imprint on barrel is deep and fully legible. Price: $380 [ON HOLD]
 
 
 
Shipping: Pens purchased on the weekend are mailed on Tuesday. Otherwise they are mailed within 2 business days of payment. All pens that do not come with their original boxes are packaged in PVC or thick plastic tubes to protect them in transit. To CONUS locations the following shipping options are available:
  • USPS First-Class with tracking for $5 Due to the delivery delays that continue under postmaster general DeJoy, I strongly recommend that the Priority shipping option be chosen. All packages will include full insurance (covered by me). Rest assured that a full refund is guaranteed (issued through Paypal) in the event of a lost parcel and you will not have to wait until I receive a reimbursement from the USPS.
  • USPS Priority with tracking for $9
International Customers: Please contact me for shipping quote if located abroad (delivery confirmation required). (Note: due to the issues stated above, my international shipping options are currently limited. PM for more info). Please do not ask me to commit mail fraud by altering the declared value of a pen for customs. Not only am I registered as a business but shipping insurance is based on declared value.
New York Customers: For tax purposes, I am now required to add an 8% sales tax on any sale made in the state of NY. If your shipping address is in NY state, please let me know before payment to receive an adjusted total. Discounted shipping is included for NY State residents to help defray the extra cost.
Ordering: Pens are placed on hold for the first person to reply to the thread and PM me with firm request to purchase (no chat DMs please). A request with the words “I'd like to purchase [pen number]” would be best to avoid confusion), to which I’ll reply with payment details. Please note that a message inquiring into a price discount does not suffice to place a pen on hold. If I haven't received Paypal payment within 24 hrs after a hold is placed, then pen(s) may become available to the next person.
Payment, & Guarantee: Payment by Paypal only. All pens are guaranteed to be in the condition in which I've described them. If I've missed something objectionable or the filling mechanism is not fully functional, the buyer may contact me up to 7 days after receiving the pen for a full refund (issued once I receive the pen back in the same condition as sold). Buyer must ship the return no later than 2 weeks after it was delivered to receive a refund. I've sold pens online for over a decade. Please check my past listings here as well as on the classifieds and historical sales forums on FPN (username: Estragon) and FPGeeks (popcod) for some of my previous offerings.
 
 
OTHER OPEN LISTINGS
submitted by popcodswallop to Pen_Swap [link] [comments]


2024.05.19 21:56 Sweet-Count2557 A Latte Fun Long Islands New Play Space and Cafe Its Fun for

A Latte Fun Long Islands New Play Space and Cafe Its Fun for
A Latte Fun Long Islands New Play Space and Cafe Its Fun for Are you looking for a place that combines fun for the kids and relaxation for the adults? A Latte Fun, Long Island's newest play space and cafe, offers just that. With a wide range of activities for children of all ages and a cozy cafe serving delicious treats, there's something for everyone.But that's not all - A Latte Fun also fosters a sense of community and provides a comfortable environment for parents. Want to know more? Keep reading to discover the exciting features and offerings that make A Latte Fun the go-to destination for families in South Huntington, NY.Key TakeawaysA Latte Fun is an indoor playspace and cafe located in South Huntington, NY.The playspace is safe and gated, catering to children from crawlers to eight-year-olds.A Latte Fun offers a range of activities for caregivers and children to enjoy, including arts and crafts, baking classes, and children's yoga.A Latte Fun is a great venue for children's birthday parties, providing a clean, safe, and exciting environment, with birthday party packages available.Overview of A Latte FunA Latte Fun isn't just your ordinary play space and cafe; it's a vibrant and welcoming haven for both parents and children in South Huntington, NY. As soon as you step inside, you'll be greeted by the cheerful sounds of laughter and the rich aroma of freshly brewed coffee and baked goods. This indoor playspace offers a safe and gated environment for children from crawlers to eight-year-olds to explore and have fun.While the little ones are busy playing, parents can relax and enjoy a cup of fancy coffee and indulge in tasty baked goods. The cafe at A Latte Fun offers a wide variety of options, including light breakfast and lunch items. Whether you're craving a creamy latte or a flaky croissant, there's something to satisfy every palate.But A Latte Fun is more than just a place to grab a coffee and let the kids run wild. It's a community where parents can connect and children can make new friends. The friendly staff ensures that everyone feels welcome and comfortable. They're always on hand to ensure the safety and engagement of the children, allowing parents to relax and enjoy their time together.Location and FacilitiesLocated in South Huntington, NY, A Latte Fun offers not only a vibrant playspace and cafe but also a range of facilities that cater to both parents and children.The location accessibility of A Latte Fun is a major advantage for families in the area. Situated in a convenient location, it's easily accessible by car and public transportation, making it a breeze for parents and children to visit.The playspace itself is spacious and well-designed, with a variety of play space amenities to keep children entertained for hours. From a trampoline for bouncing fun to a double slide for thrilling races, there's something for children of all ages to enjoy. The playspace also features a colorful carousel, providing a whimsical experience for little ones. Additionally, there are cozy corners for quiet play and a book reading lounge area for storytime sessions.As for the facilities catering to parents, the cafe at A Latte Fun is the perfect spot to relax and recharge while keeping an eye on the little ones. The cafe offers a wide selection of fancy coffees, tasty baked goods, light breakfast, and lunch items. It provides a comfortable and welcoming environment where parents can connect with other caregivers and form friendships.The staff at A Latte Fun are attentive and dedicated to ensuring the safety and engagement of the children, giving parents peace of mind as they enjoy their time at the playspace.With its convenient location, accessible facilities, and exciting play space amenities, A Latte Fun truly offers a fun and enjoyable experience for both parents and children.Age-specific Play AreasWhen exploring A Latte Fun, visitors will discover that the playspace offers age-specific play areas designed to cater to the unique needs and interests of children at different stages of development. These age-specific play areas provide numerous benefits for children's development and growth, as well as create an environment that fosters freedom and exploration.Here are three reasons why age-specific play areas are important:Promotes developmental milestones: Age-specific play areas at A Latte Fun are carefully designed to encourage children to reach their developmental milestones. For example, the crawling area stimulates motor skills and spatial awareness, while the toddler area focuses on balance, coordination, and social interaction. By providing targeted activities, children have the freedom to explore and learn in a way that's appropriate for their age, allowing them to develop and grow at their own pace.Enhances social and emotional development: Play is essential for children's social and emotional development. The age-specific play areas at A Latte Fun provide opportunities for children to interact with their peers, practice sharing and taking turns, and develop important social skills. Additionally, engaging in play activities that are tailored to their age group helps children build confidence, self-esteem, and emotional resilience.Fosters cognitive and imaginative skills: Play isn't just about having fun; it also plays a crucial role in cognitive and imaginative development. Each age-specific play area at A Latte Fun is designed to stimulate children's curiosity, creativity, and problem-solving abilities. From sensory play in the infant area to imaginative play in the preschool area, children are encouraged to explore, discover, and use their imagination in a safe and supportive environment.At A Latte Fun, age-specific play areas are more than just spaces for children to play. They're carefully crafted environments that promote the overall well-being and development of children, allowing them the freedom to learn, grow, and have fun.Menu and Cafe OfferingsThe menu at A Latte Fun is filled with delicious treats and refreshing drinks for both children and adults to enjoy. Whether you're in the mood for a tasty snack or a specialty coffee, our cafe has something to satisfy every craving.For the little ones, we offer a variety of menu options that are both kid-friendly and nutritious. Our menu includes favorites like chicken nuggets, mac and cheese, and mini pizzas. We also have fresh fruit cups, vegetable sticks with dip, and yogurt parfaits for those looking for a healthier option. And of course, no visit to A Latte Fun would be complete without trying our famous homemade cookies and brownies!But it's not just the kids who get to indulge in delicious treats. Our cafe also serves a wide range of specialty coffees for adults to enjoy. From lattes and cappuccinos to mochas and espressos, we've a coffee to suit every taste. And if coffee isn't your thing, we also offer a selection of teas, hot chocolates, and smoothies.In addition to our menu options, we also have a variety of daily specials and seasonal treats. Whether it's a pumpkin spice latte in the fall or a peppermint mocha during the holidays, there's always something new and exciting to try at our cafe.Comfortable Environment for ParentsAs parents step into A Latte Fun, they're greeted with a warm and inviting atmosphere that immediately makes them feel at ease. The comfortable environment provided at A Latte Fun is designed to prioritize parental relaxation and foster friendships. Here are three reasons why parents find A Latte Fun to be the perfect place to unwind and connect with other caregivers:Cozy Seating Areas: A Latte Fun offers plenty of cozy seating areas where parents can relax and enjoy a cup of coffee or a delicious treat from the cafe. From plush armchairs to comfortable couches, there are plenty of options to choose from. Whether you want to catch up on your favorite book, chat with fellow parents, or simply take a moment to yourself, the cozy seating areas provide the perfect spot for relaxation.Socializing Opportunities: A Latte Fun isn't just a place for children to play, but also a hub for caregivers to socialize and form connections. The welcoming and friendly atmosphere encourages interaction and conversation among parents. Whether you strike up a conversation while watching your little ones play or join one of the organized activities, A Latte Fun provides ample opportunities to meet new friends and nurture existing friendships.Peace of Mind: A Latte Fun understands the need for parents to have peace of mind while their children are playing. With trained attendants on site, parents can relax knowing that their children are safe and engaged in age-appropriate activities. The playspace is gated and secure, allowing parents to enjoy their time without worrying about their child's well-being.At A Latte Fun, parents can unwind, connect with other caregivers, and create lasting memories with their children. It's a place where relaxation and friendship go hand in hand, providing the perfect escape for parents in need of some freedom and rejuvenation.Attendants for Child SafetyWith trained and attentive staff members on hand, parents can feel confident in the safety and well-being of their children while visiting A Latte Fun. Child safety measures are of utmost importance at A Latte Fun, and the role of the attendants is to ensure a secure and enjoyable environment for all the little ones.The attendants at A Latte Fun are carefully selected and undergo thorough training to ensure they're equipped to handle any situation that may arise. They're knowledgeable about child safety protocols and are constantly vigilant, keeping a watchful eye on the children at all times. Their presence provides an added layer of security, giving parents peace of mind as they sip on their fancy coffees or indulge in a delicious treat from the cafe.The attendants not only prioritize safety but also actively engage with the children, creating a fun and interactive experience. They're always ready to join in on a game, help with an arts and crafts project, or simply have a friendly chat. Their warm and friendly demeanor fosters a sense of trust and comfort, allowing children to feel at ease in their surroundings.In addition to their role in ensuring child safety, the attendants also play a vital role in fostering a sense of community. They facilitate social interactions among the children, encouraging them to make new friends and build lasting connections. The attendants understand the importance of socializing and provide a supportive environment where children can learn, play, and grow together.At A Latte Fun, parents can rest assured that their children are in capable hands. The dedicated and attentive attendants prioritize child safety while creating a fun and engaging atmosphere. So, parents can relax and enjoy their time at A Latte Fun, knowing that their children are safe, happy, and well-cared for.Mommy and Me ActivitiesLooking for fun and interactive activities to enjoy with your little one? A Latte Fun offers a variety of Mommy and Me activities that are sure to create lasting memories and foster a strong bond between you and your child. Here are three benefits of participating in these activities:Creativity and Expression: Mommy and Me crafts provide a wonderful opportunity for you and your child to unleash your creativity and explore different art forms together. From painting and drawing to making collages and sculptures, these crafts allow your child to express themselves while having fun. Watching your little one's imagination come to life is truly a magical experience.Bonding and Connection: Engaging in Mommy and Me activities creates a special time for you to connect with your child on a deeper level. It allows you to share laughter, joy, and learning experiences together. These activities provide a nurturing environment where you can build a strong foundation of love and trust, strengthening your relationship as you navigate through the early years of your child's life.Developmental Benefits: Mommy and Me activities offer numerous developmental benefits for your child. Whether it's improving fine motor skills through arts and crafts or enhancing cognitive abilities through interactive games and puzzles, these activities promote overall growth and development. Additionally, they encourage social interaction and communication skills, helping your child build confidence and make new friends.Baking and Cooking ClassesEngaging in the creative world of Mommy and Me crafts at A Latte Fun is just the beginning of the exciting and educational experiences that await you and your child - now get ready to tantalize your taste buds with their delightful Baking and Cooking Classes.At A Latte Fun, they offer kids baking classes that are both fun and educational. These classes are designed to teach children the basics of baking while allowing them to explore their creativity in the kitchen. From making cookies and cupcakes to creating delicious pastries, your little ones will be able to unleash their inner chef.To give you a taste of what to expect, here's a sneak peek at some of the activities featured in the kids baking classes at A Latte Fun:WeekThemeActivity1Cupcake CreationsDecorating cupcakes with colorful icing and sprinkles2Cookie CrazeBaking and decorating different types of cookies3Pizza PartyMaking homemade pizza dough and adding your favorite toppings4Sweet TreatsCreating yummy desserts like brownies and fruit tartsThese classes provide a hands-on learning experience where children can learn about measurements, mixing ingredients, and following recipes. Not only will they develop their culinary skills, but they will also learn valuable life skills such as patience, teamwork, and creativity.And what's even better is that after each baking class, you and your child can enjoy a coffee and pastry pairing at the A Latte Fun cafe. So while your little ones are exploring the world of baking, you can sit back, relax, and savor the delicious treats.The kids baking classes at A Latte Fun are a perfect way to bond with your child, learn new skills, and create lasting memories together. So why wait? Sign up for a class today and let the baking adventures begin!Children's Yoga and StorytimeChildren at A Latte Fun can embark on a journey of relaxation and imagination through the enchanting world of Children's Yoga and Storytime. This unique activity offers a multitude of benefits for children, both physically and mentally. Here's what you can expect from these interactive and engaging sessions:Improved flexibility and strength: Children's yoga poses help to stretch and strengthen their growing bodies, promoting flexibility and enhancing their physical abilities. Through these movements, children can develop balance, coordination, and body awareness.Enhanced focus and concentration: Yoga encourages mindfulness and helps children develop the ability to concentrate and focus. By practicing different poses and engaging in breathing exercises, children can learn to calm their minds and improve their attention span.Boosted creativity and imagination: Storytime at A Latte Fun takes children on captivating adventures through the power of storytelling. By immersing themselves in imaginative tales, children can expand their creativity, stimulate their imagination, and develop a love for reading.During Children's Yoga and Storytime sessions at A Latte Fun, children have the opportunity to explore their bodies through yoga poses while also engaging in interactive storytime activities. The combination of movement and storytelling creates a dynamic and engaging experience for children, promoting their overall well-being and fostering a love for both physical activity and literature.These sessions are led by experienced instructors who understand the unique needs of children. They create a safe and supportive environment where children can explore, learn, and have fun.Studio Space for ClassesThe studio space at A Latte Fun offers a vibrant and creative environment for children to explore a variety of classes and activities. Whether your child is interested in dance, music, or yoga, our studio space provides the perfect setting for them to unleash their creativity and have fun. Take a look at some of the exciting studio space activities and creative classes we offer:Studio Space ActivitiesCreative ClassesAge RangeYogaMommy and Me Yoga2-4 yearsHip-hopDance5-8 yearsBalletBallet3-6 yearsMusic and MovementMusic2-5 yearsArt and CraftsArt4-7 yearsOur studio space is equipped with all the necessary equipment and materials to make each class engaging and enjoyable. From colorful dance mats to musical instruments, your child will have everything they need to fully immerse themselves in their chosen activity. Our experienced instructors are passionate about what they do and are dedicated to providing a positive and nurturing environment for your child to learn and grow.At A Latte Fun, we believe in the power of creative expression and the benefits it brings to a child's development. Our studio space is designed to inspire imagination, boost confidence, and foster a love for learning. Whether your child wants to twirl in ballet class or groove to the beat in a hip-hop session, they will have the opportunity to explore their interests and discover new talents.Come and join us at A Latte Fun's studio space for an enriching and fun-filled experience. Watch as your child's creativity blossoms and their confidence soars. With our wide range of studio space activities and creative classes, there's something for every child to enjoy. Let their imagination run wild and give them the freedom to explore their passions in a supportive and encouraging environment.Fun Play EquipmentWith a range of exciting and interactive play equipment, A Latte Fun offers a thrilling and engaging experience for children of all ages. Our play space is designed to spark imagination, promote physical activity, and create lasting memories.Here are three reasons why our fun play equipment will leave your children wanting more:Giant Trampoline: Picture your child bouncing with joy on our giant trampoline. With every jump, they'll feel a sense of freedom and exhilaration. This interactive play experience not only brings laughter and smiles but also promotes coordination and balance.Double Slide: Our double slide is a crowd favorite. Children love racing their friends to see who can slide down the fastest. The feeling of wind rushing through their hair as they slide down brings a sense of adventure and excitement. It's a thrilling experience that will have your little ones begging for more.Colorful Carousel: Step onto our vibrant carousel and watch as your child's eyes light up with wonder. They'll have the chance to choose their favorite animal to ride, whether it's a majestic horse or a friendly elephant. As the carousel spins, children can enjoy the feeling of freedom as they go round and round.At A Latte Fun, we believe that play should be a liberating experience. Our fun play equipment provides children with the opportunity to explore, imagine, and interact with their surroundings in a safe and engaging environment. So come on over and let your children unleash their inner adventurer as they embark on a journey of fun and excitement.Birthday Party PackagesReady to throw your child the ultimate birthday party? Look no further than A Latte Fun's exciting and hassle-free birthday party packages.At A Latte Fun, we understand the importance of creating lasting memories for your child's special day. That's why we offer a range of birthday party themes and customizable packages to suit your child's interests and preferences.Choose from a variety of fun and imaginative themes, such as princesses, superheroes, animals, pirates, and more. Our dedicated team will work with you to create a one-of-a-kind party experience that your child and their friends will never forget. From the moment you step into our beautifully decorated party room, you'll be transported to a world of wonder and excitement.Our birthday party packages include everything you need to host a memorable celebration. We provide party decorations, including themed table settings, balloons, and banners, to create a festive atmosphere. Our experienced staff will take care of all the details, from setting up the party room to cleaning up afterward. All you have to do is sit back, relax, and enjoy the party with your child.In addition to the themed decorations, our birthday party packages also include playtime in our safe and engaging playspace. Children can bounce on our trampoline, race down our double slide, and ride our colorful carousel, all while having a blast with their friends. It's the perfect combination of fun and entertainment.At A Latte Fun, we believe that every child deserves a special birthday celebration. That's why we offer affordable birthday party packages to fit any budget. So whether you're looking for a small gathering or a larger celebration, we've options for you.Don't stress over planning your child's birthday party. Let A Latte Fun take care of everything. Contact us today to book your child's ultimate birthday party experience.Socializing and Community BuildingAt A Latte Fun, we believe in the power of socializing and building a strong community for both parents and children. We understand the importance of mom support and playdate opportunities, which is why we've created an environment that fosters connection and friendship. Here are three reasons why socializing and community building are at the heart of our mission:A Place to Connect: A Latte Fun provides a welcoming space for parents to come together and share their experiences. Whether you're a new mom looking for advice or a seasoned parent wanting to meet like-minded individuals, our playspace and cafe offer the perfect setting to connect with others who understand the joys and challenges of raising children.Playdate Opportunities: We believe in the power of playdates to not only entertain children but also facilitate social interaction and friendship building. At A Latte Fun, you'll find a wide range of activities and play areas where children can explore, learn, and have fun together. Our staff is always on hand to encourage positive interaction and help facilitate playdates between children.Supportive Community: We strive to create a supportive community where parents can find encouragement, advice, and a listening ear. A Latte Fun is more than just a play space; it's a place where friendships are formed, and bonds are strengthened. Whether you're looking for a shoulder to lean on or someone to celebrate milestones with, our community is here to provide the support you need.At A Latte Fun, we believe that socializing and community building are essential for both parents and children. We invite you to join us in creating lasting connections and building a strong community that uplifts and supports one another. Come and experience the joy of socializing and building friendships at A Latte Fun.Pricing and Opening HoursWe offer convenient pricing options and a variety of discounts to make your visit to A Latte Fun even more enjoyable. At A Latte Fun, we believe that everyone should have access to a fun and safe play environment without breaking the bank. That's why we've carefully curated our pricing options to suit different needs and budgets.Our admission fee is $16 for the first child, $10 for crawlers, and $12 for siblings. We also offer play pack discounts, where you can purchase multiple visits at a discounted rate. These play packs are perfect for families who plan on visiting regularly or for groups of friends looking to have a great time together. Additionally, we've unlimited play packages available, allowing you to enjoy unlimited playtime during our opening hours.We understand the importance of staying connected in today's digital age, which is why we've a strong social media presence. You can find us on Facebook and Instagram, where we regularly update our followers with the latest news, events, and discounts. By following us on social media, you'll never miss out on any exciting promotions or special events happening at A Latte Fun.Our opening hours are designed to accommodate your busy schedule. We're open Monday to Friday from 10 a.m. to 5 p.m., and on weekends from 9 a.m. to 5 p.m. (unless closed for a special event). Whether you're looking for a weekday outing or a weekend adventure, we're here to provide a fun and engaging experience for you and your little ones.Frequently Asked QuestionsWhat Are the Parking Options Available at a Latte Fun?Outdoor seating is available at A Latte Fun for those who prefer to enjoy their coffee and treats outside.As for parking options, there's ample parking space available at the facility, ensuring a hassle-free experience for visitors. Whether you're coming for a birthday party or just to enjoy the playspace and cafe, you can easily find parking nearby.Are Strollers Allowed Inside the Playspace?Yes, strollers are allowed inside the playspace at A Latte Fun. They understand that parents may need to bring their strollers, and they've made sure to accommodate for that.The play area is designed to be accessible for strollers, with wide pathways and plenty of space to maneuver.So, you can easily bring your little one in their stroller and enjoy all the fun activities and attractions that A Latte Fun has to offer.It's all about making things convenient for parents!Can Adults Bring Their Own Food and Drinks to the Cafe?Yes, adults can bring their own food and drinks to the cafe at A Latte Fun. However, please note that during adults only events, there may be specific policies regarding outside food and drinks.We encourage you to check with the staff for more information.As for the alcohol policy, A Latte Fun doesn't serve alcohol, but they do offer a variety of fancy coffees and other non-alcoholic beverages for adults to enjoy.Are There Changing Facilities Available for Babies?Diaper changing facilities at A Latte Fun make it a convenient and family-friendly space. We understand the needs of parents with babies, and we provide a clean and comfortable area for changing diapers.In addition, our parent lounge area offers a private and quiet space for breastfeeding. We want to ensure that parents can relax and enjoy their time at A Latte Fun, knowing that we've their needs in mind.Does a Latte Fun Offer Any Membership Options or Loyalty Programs?At A Latte Fun, we offer membership options and loyalty programs to provide even more value for our visitors.Our membership options allow families to enjoy unlimited playtime and exclusive benefits, such as discounts on admission, snacks, and birthday party packages.Our loyalty program rewards frequent visitors with special perks and discounts.We want to ensure that our guests feel appreciated and have the opportunity to make the most of their experience at our play space and cafe.ConclusionIn a Latte Fun, the fun never stops!With our exciting play space, delicious cafe offerings, and a welcoming environment for parents, we've got it all covered.So why wait? Grab your little ones and head on over to our South Huntington location for a day filled with laughter, connections, and endless fun.Don't miss out on the chance to make memories that will last a latte!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.19 21:51 IXKane [Online][5e][GMT+1][LGBTQ+ Friendly] Chronicles of Nexovius. DM Looking for 2 players

TIME:
Wednesday’s (Occasional Friday) at 20:00 GMT +1 for 2-4 hours, recurring.
REQUESTED:
1 New member for “The Wayward Wanderers”. 1 of my 3 groups roaming Nexovius.
I am looking for 1 more player so we get the group back to six. Have posted quite recently in LFG where I had found 2 great players. 1 player to fill the gap of 1 party member leaving due to wanting to switch to a different tabletop system. 1 player so the party will be of similar size of 6 players like my other 2 groups roaming Nexovius.
Unfortunately did the second player I had found through LFG run into some serious scheduling problems with his work changing his shift. Disallowing himself from being able to participate on the Wednesday sessions, he left shortly after thanking everyone and saying his goodbyes.
But The Wayward Wanderers of Nexovius still require 1 additional member! Will you heed the call?
The First big arc has concluded and 1 of the new players has already been integrated into the group. The party is currently standing at a crossroads and are about to head deeper into Cardolenor. Giving the new player plenty of room to enter the party.
STILL READING? NICE!
HOMEBREW WORLD INTRODUCTION:
Welcome, brave adventurers, to the vast and diverse world of Nexovius. Once united, the races that inhabit this world have been torn apart by conflicts and betrayals, leading to a fracture of trust. As a result, they have chosen to split up and establish their own communities across the realm.
In the era known as the Time of Great Factions, the world witnessed the rise of powerful alliances and the establishment of trade routes that connected the scattered settlements. The prominent factions that emerged during this period include the Exalted Bastion, Mirage, Fynelenor, Bhar'Baduhr, Chi'Lokk, Gur'Rul, and Mïrë. These factions quickly realized that they were interdependent, relying on one another for sustenance and resources.
While civilization thrived and pushed back the forces of darkness, monsters still lurk on the outskirts of civilization, haunting the busy trade routes and taking refuge within the many dungeons and caves scattered throughout Nexovius. To combat this menace, mercenaries are hired to protect the caravans that travel these routes, ensuring the safety of the valuable goods.
However, even as the races sought to coexist and prosper, the world of Nexovius faced new trials. The enigmatic Mïrë, along with the rest of Argentus, retreated into obscurity, their voices lost to the winds of time. A global pandemic cast a shadow of despair for a quarter of a century, testing the resilience and perseverance of all who remained.
From the depths of the ocean emerged Ternion, an ancient force that stirred the waters and disrupted the delicate balance of power.
In the midst of these struggles, the EoS, a collective of powerful wizards and sorcerers, came together to form a place of knowledge and trade—the Eye of Omniscience. This center of learning and commerce became a beacon for those seeking wisdom and an avenue for the exchange of ideas and goods. Knowledge itself became a valuable commodity, sought after by all.
Innovation also thrived within Mirage, giving birth to the invention of the Arcane Caravaans—a revolutionary means of trade and travel. These caravans traversed land and sea, further enhancing the world's interconnectedness and facilitating the exchange of goods and ideas. However, the frequent use of land trade routes attracted the attention of lurking monsters, necessitating the employment of mercenaries to safeguard these valuable caravans even more.
Though the different races can be found scattered throughout the world, each faction has a dominant race that shapes its culture and ideals. Certain races may face discrimination and mistrust
Brave adventurers, the world of Nexovius awaits you, teeming with diverse cultures, ancient secrets, and challenges that demand your valor and cunning. As you traverse its lands, unravel its mysteries, and forge your own destiny, may you find your place amidst the tapestry of races, factions, and the ever-changing tides of fate.
Will you answer the call?
WHO AM I?
My name is Kane (28) and I’ve been a gm for almost 2 years now with my real life group and our 1 year anniversary with the 2 online groups all wandering around in Nexovius is coming up. Having a humble 48 sessions +2 one-shots under my belt in total, but who keeps track am I right... Beside Dming I work several days a week and attend a master of architecture and urbanism at university.
WHAT KIND OF DM AM I?
I like making a lot of maps for my party to immerse them more in the game. I also 3D-print mini’s for my offline group their, NPCS and monsters they encounter. Online I make use of Owlbear Rodeo and make tokens and maps to immerse the players.
I’m the kind of DM who thinks the immersion and fun are the most important aspects of a good game of dungeons and dragons. I’d love to immerse my players in my world and fulfill their wishes and needs in a fitting way in the campaign, through combat and interesting story telling. I try to implement backstories as much as possible within the story. Always trying to make each player feel unique and important within the story. So if you ever got some ideas you would like to discuss with me feel free to do so and we’ll see how we can make it fit within the narrative. Be reasonable with this and don’t start asking for unreasonable requests. The campaign will a good mixture of serious roleplay and humor. I try to roleplay/combat like 60/40 I’d say. Might be the other way around I think it heavily depends on where the party is within the story.
HOW ARE WE PLAYING?
We'll be using owlbear rodeo for the V.T.T. and Discord for voice calling. Using various maps, imagery and theatre of the mind.
CROSS-PLAY HOMEBREW WORLD
I’ve set up a discord server called the Chronicles of Nexovius wherein a lot of information about Nexovius will be displayed for your party. Think about maps you obtain/certain, NPC’s you met, monsters you have encountered, information about the world, cultures, locations and its inhabitants. You can always make your own notes of course. Currently we have 3 groups roaming around in Nexovius. If you would join I would highly suggest checking out as much as you can to read up on what happened so far. Or don’t and be surprised along the way.
The discord server I host functions as a hub for all three the groups to hang out in and discuss the world and whatever pops up.
The idea is to have multiple parties take on an adventure within the world of Nexovius. Wherein together with other parties you slowly fill in this chronicle. Your party saved a king? It will come up in the timeline. Another party went rogue and are now wanted. It will now be displayed on the timeline. A meteor crashed somewhere? It will now be displayed in the timeline. Want to sell this item your party doesn’t use? Sell it on the grand exchange, a place where you can buy and sell goodies to the other parties! This way you experience more from the world you are playing in. Making it feel more alive, interactive and immersive. I also like to come up with one-shots taking place in different regions of the world. So you fully get a feeling of what happens in other parts of the world. It also allows you to play together with party members from different groups.
We’ve had a one-shot where the party had to extract an orc-chieftain from Borealis and it’s legion of warforged. Currently we’re scheduling part 2 (Two-Shot Technically) of a desert-race through The Scorch a mystical desert of sorts.
SETTING?
Experienced and new players are both very welcome.
High fantasy, Gritty realism/middle, Early Steampunk/medieval
Custom crafting/gathering system
Rules are guiding. Changes will be written in the homebrew rules to make it more fun and fitting per group!
WHAT WILL THIS GAME BE LIKE?
It’s an open world like RPG wherein the world map is provided and the party can go wherever it pleases by foot or by caravaan. The map is provided with a lot of Points of interest. During overworld travel there is also a chance of experiencing random encounter like monsters that attack the party on the road or an NPC which approaches the party. Based on where the party goes on the map that’s the adventure they might go on based of certain plot hooks. Once the party arrives at a POI I will try to tell a linear story if the party engages with the plot hooks. But the outcome is truly dependent on the actions, words and deeds of the party.
YOUR ACTIONS MATTER AND WILL IMPACT THE WORLD
STILL READING? NICER!
That means I somehow intrigued you. Please use this google form: https://forms.gle/p3X1xDy58h8gEhYG6 and answer these questions to apply.
Thanks for showing interest and hope to be speaking to you soon!
QUESTIONS?
Feel free to comment down below or send me DM through reddit.
THANKS FOR YOUR TIME!
submitted by IXKane to LFG_Europe [link] [comments]


2024.05.19 21:48 Wise-Technician NMom treats son like daughter?

21M Straight
3 years ago, my NMom started (and hasn't stopped since) treating me like a hormonal little girl.
Out of nowhere she started pulling my hair and screaming "FUCKING SLUT! EVERYONE RAN THROUGH YOU! EVERYONE! THE WHOLE TOWN! YOU ONLY THINK ABOUT DICK" and shit like that. It was shocking.
Ever since then she keeps doing these weird things to emasculate me.
She found some notes of mine where I wrote an online business plan and posted it on her Facebook with a caption like "girl, I hope you one day grow up. there is more to life than boys" (or something along the lines, I am paraphrasing) and then came to me IRL with the notebook, threw it at me, spit on me and began screaming "GROW UP SLUT! GROW UP!"
... wtf? I have no masculinity left in me.
I feel like a teenage girl.
Any thoughts? This shit is infuriating.
submitted by Wise-Technician to raisedbynarcissists [link] [comments]


2024.05.19 21:42 HumanSupremacyFan Empire of Statues

--⧼ BEGIN Broadcast Message ⧽--
::::::::::::::::::::::::::::::::::::::::::::::
Priority Level: Urgent
:: From ::
Center Arm of the Emperor, Planet Laran
:: To ::
All Survivors of Fellow Royal Cast Broods
:: Message ::
The Emperor has graciously permitted the use of his Excellency's summer home on Planet Laran, located in the Empire's Center Arm, as a temporary refuge during the unprecedented violent Terran offences against His Holiness and the holiness of the Omni-brood of Ix.
:: Attachments ::
Coordinates and Flight Key
:: Royal Cryptographic Signature ::
Lord La'Ix, The Emperor's Right-Center Arm
::::::::::::::::::::::::::::::::::::::::::::::
--⧼ END Broadcast Message ⧽--

earlier

"CURSE THEM! The great houses are going to have my bloody head for this! There is no way this should've happened and under my command too! The Golden Emperor's own exotic holiday world has gone to ash and the only one to blame is going to be me. Well it was basically my watch anyways. Curse. Them. All"
Those were the only legible sounds one could hear among the frantic stamping of one particular Ixian lord as he hurried away through the underbrush of the royal reserve just outside the centre palace. The same Ixian lord that, only hours earlier, was delighting in his typical cooked boar while enjoying his evening's entertainment of a young Terran girl running for her life from a loose Laran tiger. Something about the way those bipeds run always makes him laugh. Some similarly caste Ixian would call this form of entertainment childish, lowbrow, and immature. He would tend to agree. But sometimes he just wanted cheap slapstick humour. The day to day life of the royal caste tends to get dull with all the fine arts an Ixian of his caste is meant to enjoy.
"How did it all go to shit!?! I was always attentive, and there hasn't been an uprising since those terrans were tamed for the palace. I mean we mostly neuter the problematic ones anyways, so why all the sudden aggression?", he shouted in agitation at the emptiness in front of him.
Speeding through the royal garden which in actuality is a repurposed Savannah of the island the palace is on. The Ixian was a beast of speed. Perfectly honed and trained over decades, and genetically maintained over eons, he always proudly held that he was the fasted in his brood of 16. Making a name for himself among the other broodkin for being the most genetically suited for the rank of high general (not that there was any need for generals, there hasn't been need for war in so long). Of course the Ixians always pride themselves in having no excess potential, and adapting your environment to suit your biology, but it never hurts to have perfect biology. That's the true pride of an Ixian.
That innate need to change the universe rather than changing themselves is what led to their vast interstellar empire. One that reached from constellation to constellation and then eventually to the arms of entire galaxies, terraforming worlds to the same environment they were already adapted to. Since forcing nature into one's bidding was the most sacred duty of any that shared a lick of Ix biology.
Which was why the Ix was confident in themselves. This Ixian in particular surely felt surprised, but mainly he was only moderately upset at the sudden change of situation, from being comfortable in the royal dining hall to sudden exercise.
"Everything can be changed back. Everything can be changed back." It repeated the mantra to itself. As it began to relax and turn its snarled sharp mouth into a toothy grin.
"Yes, there is nothing to worry about at all. Then let's make a game plan. Just need to make it to the space port at the harbour. Grab a ride out and find someone else to take the fall. That old royal butler is as ancient as the dirt of the broodworld. Hell, he probably was there when it vanished in the shadow of the holy empire's long past." chuckling to himself at the quite witty remark, but saddened that no one else was there to hear it.
Should be realistic enough for the others to believe. But first things first, I need to reach the harbour-master. It thought while its dense muscles powered the beastly lizard-like form on its journey, as it bound in the direction of its destination at top speed on all fours.
The blood red sun was already kissing the horizon by the time the Ixian went to nearly collapse under exhaustion of the extended sprint. He hasn't ran this far and fast than when he a young broodling that won competitions and competitions in the royal sports. I think I might have overdid it. He thought while massaging the oncoming threat of a sneaky cramp in his hind leg.
The Ixian were well known for speed. But their stamina was another thing. There bodies simply didn't have the evolved features for long distance travel. There was never truly any need in the past, as their very steady and controlled climate and sparsely diverse ecosystem on Ix never truly required much challenge.
It turned its panting head to face the way it came, gazing proudly at the great distance it made in such a short while.
But something was off by that view. Something different to what he was expecting. The view itself was mostly fine. Well, as fine as a smoking mark in the distance, presumably from the summer palace being engulfed in flame and spitting great plumes of black smoke. But no, something about this view chilled him to this spine. Craning his neck from his vantage point he could swear there was a small speck in the distance.
What on great Ix is that?
All of a sudden realisation hit like a rock on a peaceful pond. Something was following him. Something unknown and cold was making its way to his location. He was certain it wasn't any of his guards, all guards permitted to serve under the royal summer home were Ixian of course. Physically bred for their strength and speed, and placed into roles of importance like protecting the higher caste such as himself. (Whereas this day being the only exception). It did look like he was the only Ixian that actually made it out of the palace so far. Ixians are able to cover short distances in phenomenal speed, akin to a scaly 4 legged beast of the hunt.
No this was something else.
Feeling a very small panic build up inside, but veiling that cold, unwanted terror as impatience at how far he still needs to travel yet. Lord La'Ix flexed his anterior legs and sped on leaving behind a red-yellow cloud of dust in his wake.
He frowned. Feeling strange at a never before felt sensation. Like something in the back of his perfectly designed brain was screaming a silent, but terrifyingly familiar warning.
"Ix itself is an ancient world. Temperate in climate, while abundant in vegetation and small game. It is unknown how the Ixian was formed on paradise.
The old priest can drum into your heads that I'Ix made us into being by indenting his form in the sand of the first beach and filling the shape with his life. Moulding us into being.
The heretic would counter and say we evolved from a previous species akin to ourselves over the course of untold lengths of time.
The philosopher would suggest that only on paradise would the sentient universe fill in the space for the perfect beings to enjoy the fruits of existence.
Lastly, even the lowest caste Ixian would point and laugh at the rest and say 'why talk about antiquity, when we can make more paradise to fill the heavens'."
-A popular Ixian parable
Lord La'Ix bolted up all of a sudden from his resting spot. Heart suddenly beating frantically. The stars had barely enough time to shift positions when last rested his weary body, only a couple hours must have passed since dusk fell and the world plunged into night.
The silence of the Savannah made sound from afar travel better. Aside from the quiet rustling of the wind he wasn't so sure what he heard. Assuming his bored ears were playing tricks on him.
Calming down, curling up on the flat cool rock he found he started to drift to the shadowless lands where all Ixian go when they dream...
Drums, no, not drums. Some sort of mechanical tool? Not that I ever heard of a tool that just beat the ground senseless. A strange beating sound could be heard, pounding into the ground. As he stayed frozen and very awake, he could have sworn it was getting louder. Closer.
CRACK. SNAP. CRACK.
Suddenly the entire valley echoed the sounds of a few broken sticks.
La'Ix jumped up, whirling around, and came to face something approaching fast that could only be described as a cold predator, not that there were any predators on the homeworld's recorded history. But every cell in his aching body reacted the same. DANGER, DANGER, RUN, RUN.
The silver light of the planet's 3 moons barely lit the valley but what that light bounced off of was a figure in motion. Front Legs pumping up and down, nostrils flaring, eyes too close together, and pupils so large it was like staring at darkness itself.
Hold on there are only 2 legs right? Sudden familiarity hit him hard, memories of last night's entertainment stained his mind. In the name of Ix is that a Terran?!?
La'Ix didn't realise it then, but it was looking at a Terran, despite the Terrans characteristics looking different to the standard slave he was used to seeing. The pumping body of the runner was made for such long distances. Sweat acting as a cooling mechanism, making the man glisten in the harsh moonlight, the enlarged nostrils taking in all the air the body needs for this type of strenuous activity. And the enlarged pupils, made for adjusting to low light environments.
Down on the plains of the Savannah were two creatures. One a perfect evolutionary miracle, practically evolution's first try gone right, Perfectly made for its environment and was never truly exposed to varying climates and environments. And the other, having crawled through the primordial ooze, and struggled and fought its way through dangers, diseases, and competition on its own horrifying world. Where deadly heat in deserts can dry out any living thing, and such freezing poles that can turn anything that enters it in pure ice.
The man's lean and sweat-slicken form was steadily making its way towards the frozen statue of La'Ix. Just as he got within 50 paces did La'Ix sprint away scattering pebbles in its path the echoes of which bounced back from the valley's sharp walls. Undeterred, the chaser kept steadily running. Jaws grit. Eyes locked on afar.
And afar was its prey. Sprinting away.
HOW IN IX'S NAME DID THAT THING KNOW WHERE I AM? The La'Ix in a fit of sudden excitement mixed with a heavy dose of panic, began its high octane sprint from the sudden looming threat of being found. Hind Legs propelling the creature's body forward, while its front arms, which were historically also for four legged locomotion, pulled the terrain closer with each stride. Increasing its momentum until it reached max speed.
"Broodling La'Ix!" said a stern but educated voice.
"Huh? Oh! Yessir!" a young Ix jumped to attention still thinking about more enjoyable things specifically outside of the classroom walls.
"Well? Can you please answer my question or will you make your other broodkin wait until Ix falls to ash first", the tutor said expectantly, prompting several muffles giggles in the room.
"Sorry sir. What makes the Ixian race its place in eternity is the attention we put in perfection. After our home-world of Ix's climate and terrain began to change, the leaders from antiquity decreed we carry on the spirit of the home-world in maintaining a consistent biological and genetic profile that will always be suited to Ix's surface. As we change worlds to be more like Ix, we can spread the spirit of Ix to them. As such, Change is- uh, change is..."
"Change is the poison of perfection, Remaining unchanged for Ix enable us to carry its spirit to other planets in the heavens", continued the tutor. "Well you certainly paid some attention to today's lesson at the very least. But remember that final part. It's the last of the core tenants you will need to remember."
"Yessir!"
A good half night passed on the surface of the Savanna. Where a previously noble and alert Ixian who took great care in appearances and status was no longer to be seen. Instead of that proud domineering alien representative of ix was a dishevelled, dusty, ragged creature, dehydrated, hungry, and exhausted from the various sprints it forced itself to endure to stay ahead of fate's ever closing hand.
Is this the sword of Damocles that was mentioned in the ancient Terran records? Always hanging down on those who hold power and seek more? Fate's sharp blade? But why me? I was never in any real power. All I wanted out of this life was a comfortable posting with no dirt and grime from the lower worlds. Why me? Why now? Why do I-
La'Ix snapped himself out of a daze. Is he here- No, no I should be far far away from that Terran now. Maybe I can find some-
A dim glow interrupted its train of thought. Much too early to be the Sunrise on the Emperor's summer planet, and much to low to be the light from one of it's 2 moons. It was a light from a town.
"That's right!" The Ixian barely managed to rasp in between haggard breaths. Its body barely able to continue the amount of self inflicted abuse it has suddenly been put in.
A lot more hunched over than the Ixian was earlier. It made its way towards a small town it knew was in between the palace and the harbour. The emperor loved his royal rustic towns and villages. It is said that his royal emperor would sometimes tour around them marvelling at the romantic theme of a simple rustic life. Although getting a personal town full of Ixians required a lot of lower caste be forced into long and expensive work contracts as background entertainers for the king's planet, all this excessive show of wealth was partially for peackocking the emperor's reputation, and partially for his own personal enjoyment. The Emperor is almost culturally required to flaunt his royal wealth in all forms in order to keep connections with all the royal houses. An emperor that doesn't shower their supporting aides and houses with grand gifts is fated to eventually be found cold on the floor of the royal banquet due to 'suicide from accidentally ingesting poison', as was the previous emperor.
To avoid such an unfortunate passing, the Higher Royals would trade vast resources, delicacies, and even exotic slaves to court 'royal favours'. Slaves of the Terran variety especially are considered to be the most unique of gifts the empire has ever acquired.
Terrans weren't necessarily large and bulky. Fighters were assigned to the Slave Obniraks. Powerful creatures used to fill the fields on tougher worlds where mechanical services would be deemed to expensive. The growth of a Obnirak into full working adulthood is only a few cycles. Meaning mass producing a workforce is quite an easy feat.
Terrans instead would take vast cycles to mature from a childling to an average adult. Meaning growing a slave force would take vast quantities of resources, immense patience, and strict guidance from their owners as to not create faulty creatures. All of which increases the general standing on any house that manages to keep a vast amount of Terran slaves in the best quality.
Terrans weren't necessarily docile and obedient. That role was perhaps given to the oldest slave race the Ix ever controlled. The Iralisa. It was known that they were made remarkably docile due to generations upon generations of select breeding, and pruning off the 'aggressive traits' from the gene pool. However, that led to the adverse effect of physically weakening them to a point where such docility and lack of a frame to keep up with their workload led to a general lack of Ixian interest and were subsequently purified.
Terrans are notoriously independent and herd-minded in larger quantities. Similar to growing a very stubborn Terulian Rose Vine. Which only looks impressive when great care have been given. Terrans need to be given an illusion of being ever so slightly free. Which typically involves owning vast amounts of land and nature to let them roam and graze. Of course, the only ones that can accommodate grand work forces of Terrans are the larger houses with the appropriate territory for humans, as is studied in the Ixian art of Servitude.
One can only guess which species is the Emperor's favourite.
The following town should indeed have both, low caste Ixians, and possibly none of the Emperor's favourite slaves.
The Ixian approached the glowing town. As it reached closer it straightened its back, upright on its hindlegs in the royal fashion. And proclaimed. "It is I! La'Ix, royal courtier. Lend me aid imme-"
Something is off. Not a single shadow in the town, I can see lights but no movement, where is every-
After turning the corner to the center of the small town, the dustied and weary creature froze in its tracks when it saw it. A pit nearly as wide as an Ixian land cruiser and who knows how deep filled with a stench so powerful it watered his eyes. Despite the Ixian's lack of a proper sense of smell. It knew the foul fetor of death.
The crudely dug pit was nearly overflowing when he approached it. Large, smoking, smouldering pyres cast that eerie light that had drawn him in.
"H-how? Wha-What the..." he trailed off when a local species of Laran boar growled and squealed as it tore a dead Ixian limb from the mountain of corpses.
"Who could've..."
He stopped. The shock of seeing his own kind laid like broken dolls in a bleeding pit slowly faded, replaced by a numbness. The Ixian had just noticed they were of Ix. Only of Ix.
Not a single terran colour was visible in the black and spotted pit of bodies. Not a single slave body was visible.
I-Impossible...
His legs gave way, either from the strain of the entire nights run, the horror facing him, or the threat from behind. He just dropped.
Minutes passed, or hours. It was hard to tell. But the Ixian lay slumped. Body unwilling to move further. Battered flesh unwilling to be propelled by a shattered spirit.
Mind slowly spinning up again. Thoughts began whirring to life in its mind. Could the rumours actually have been true? It had read the sparse reports of odd activity from certain Ixian-controlled worlds on the outer arms of the empire. Small uprisings of unknown origin. Hardly anything of note. If it had no affect on the greater houses then it was of no real concern to Ix and its emperor.
Could this threat have made its way to the centre arm already? Impossible. But what else could have done this to us?
Something caught the Ixian's eyes. In the middle of the pit it stood. A large stake, wet with deep Ixian crimson, dripping ever so slowly. Towering over the pit like a battlefield flag was a head of an Ixian rammed onto the tip of the spike. But the particular detail that caught the Ixian's eyes was a symbol cut into the flesh of the large forehead.
Looking from the outward-in. Eight concentric rings, which proceeded to get smaller and smaller in size until it reached a dark mass at the centre of the symbol. The Ixian never forgot the symbol and the affect it had on it.
Eight concentric rings, and a centre mass. Eight rings, and a mass. Eight- Eight what? Eight planets? And a star? ...
A growing pool of cold dread rose in its guts that made it shiver despite the fair night. This dread reflected the sharp reality on its frigid surface.
This Ixian was well-bred, well-trained, and well-educated. Although anyone with a basic education would know of such a pattern.
Terra and her sisters. THEIR star system...
Thump, thump, thump, thump.
It's not possible!-
Knowing what that sound meant, the Ixian tried to whirl around, its body barely being able to heed its masters commands. Just when it was starting to move again it felt it.
Sudden sharp agony. Sudden sharp, raging agony. The Ixian looked at it's hind leg. A sharpened wooden stake was jutting out of it.
It loud out a tight lipped scream, as it grasped the pulsating wound as one does immediately after an injury. It barely had enough time to look up at its attacker when the Terran bolted forward, shortening the distance between hunter and prey from metres to mere paces. The Ixian barely had enough time to block the hand grasping the knife as the arm flew forward at the last minute with a crash.
What phenomenal force!
Using the momentum from that sprint plus the wind up of his arm. The Terran was able to impart a phenomal show of force for a creature its size. That's when La'Ix for the first time saw a human in its raw unchanged form. Great beads of sweat collecting dust on its brow, to prevent it from entering the eyes. The constant release of sweat from the countless pores on its soft fleshy skin. Constant cooling? Even the visible veins and capillaries visible from the fire light.
What a beast of endurance-
Suddenly the horizon fell before the Ixian only to reveal the inky black sky dotted with pigments from stars like a painters masterpiece. When did I look up? Then a crash and blunt force from the ground.
The Ixian had been toppled over by that ferocious exchange of force.
Barely able to get up due to the wind being knocked out of its single large lung, the searing pain in its hind leg, and the exhaustion from the chase. It was too late. The terran was already on top of it. Taking up the entire view of the sky as the terran stepped forward into its field of vision.
The sudden perspective change made a once small and frail looking slave look grander than life, grander than all the legends told to Ixian broodlings.
The punches rained down. Repeatedly. A constant bombardment of beating rained like the drops of rain before the first dew. The previous pain in its leg forgotten, to invite a new visitor in the form of blunt force trauma. So ferocious were the raw blows to its carapace that the Ixian felt the exoskeleton crack under the increasing pressure and strain.
Something cracked, another thing snapped. The amount of pain too much to comprehend. The neurons firing in its second brain just assumed it was everywhere. Its half-working eye glimpsed the fist as it came down for the nth time. Red and split knuckles, revealing pure white bone beneath—a reinforced weapon. The perfect natural offence. All the muscles moved to propel it downwards where something else cracked and split.
Is this where I die?
As if understanding its fate the Ixian's form slumped over. Its body barely holding onto the natural exoskeleton shielding that covered its chest and facial area. Fluids leaking from the cracks that went too deep, and who knows how many internal ribs are shattered.
Its body, knowing that that more movement will cause more injuries, and further stimuli would confuse it further. It simply shut down.
The last moments it had as it fell backwards on its side. Was a small running figure. Hand clutching wooden spears. But the truly petrifying sight was behind it. A vast shadow flickering from the light of the lit pyres from the hunter in front of it. A shadow cast so large, jagged, and menacing it appeared to swallow the town whole.
And into a hole did the Ixian fall. A vacuum with no sensation or thought. Just darkness.
How... did we never notice such a... monster... in their... shadow...
All Ixians were taught about 'violence' and 'conflict' at an early age. As a sort of rite of passage that any of them would go through as they survive their early broodling days. As Ix have no natural predators, they had begun to instil a serving of some necessary conflict to keep their generations fresh and somewhat physically strong. As a precaution, only rudimentary forms of civil sports, races, shows of strength and courage were ever really explored. But always in a controlled and calm settings, as there would never be any true need for actual conflict.
As there was always a need to maintain ones own environment. The need never arose for the development of fighting techniques and schools of training. That was one of the best parts of being an Ix that many thought. Having supreme control over the worlds you inhabit means setting gravity, atmospheric pressure, humidity, and temperatures to the perfect levels for comfort replaced any need for biological change. Why grow when you can keep everything the same way, how you like it.
They were a vast empire. An empire of statues.
-Excerpt from the history of extra-solarian species, Author unknown
It awoke to a burning radiating heat from in front. The large sun was already starting to set on the horizon when it awoke. Had a whole day passed? Or two?
Trying to block the setting sun from its eyes it couldn't. "What?...", barely made out in a whisper.
I'm tied up.
And indeed the Ixian was right. Tied up next to a small brook, with a scorching fire in front of it. The monster nowhere to be seen.
"No good... it's too tight", it grunted in an attempt to escape its bindings.
Going slack in defeat it avoided any additional movement. Not having the energy to spare to move. It was lucky to have always been lazy at shedding its carapace - a frequent nag from its broodmother - might just have become its salvation in this case.
Thank Ix.
So there it stayed.
Hours passed. The Sun fully set and the stars awake in this dark world barely lit up the wildlands. Only the prisoner in this cone of firelight existed out here.
A rustling up ahead caught the prisoner's attention disturbing the eerily still silence of the Savannah night. And ungodly horror of a squeal ruptured the air invoking a deep visceral terror within the bound prisoner. Something. Something close but just outside the firelight was eyeing it, glinting from beyond the light. Those dark predatory eyes stabbed the prisoner with a sudden coldness. All while the squealing suddenly halted. SNAP. SQUELCH.
Now it came, emerging into the light. A beast. Holding a knife in one bloodied hand, dripping on the dirt. And dragging by the leg, a massive adult Laran boar grotesquely smearing thick blood still warm from the cut in the neck on the dirt.
The prisoner watched, barely moving, barely breathing. Frozen with the horror in front of it as the bloodied carcass was skinned; fur sliced away with harsh, scraping sounds with the crude knife. Spurting remaining blood all over the site.
The pink naked flesh then washed in the brook, leaving a distinct smell of oxidised blood in the air, before being skewered and roasted over the roaring flames. Fat popping violently in the heat.
In this gruesome display, the beast revealed not just a fate for the boar, but a dark hint of what might come. The realisation struck deep—this could be more than just a demonstration; it was a terrifying preview of its own potential end.
It passed out again.
Only to be awoken by the haunting echoes of a wild, desperate squeal that once thrummed through the savannah's eerie silence. Dare it open its eyes?
After a great heavy effort -utilizing its every last drop of courage- one eye cracked open. And what it saw. Made it regret ever having done so.
Right across from it, the hunter was a grotesque silhouette against the flickering fire. Grasping a severed boar leg was a mouth viciously biting, ripping, tearing into the flesh with primal ferocity. Each bite was deliberate, each tear of sinew was a clear, calculated demonstration of supreme savagery. Its jaw muscles bulged with the force of a bite.
All the while, the eyes—deep, abyssal pits—fixed intently on the prisoner. Deepest black pits stared back at it. Watching. Observing. Calculating, with a dark intelligence. it was calculating. It was relishing the terror it inspired and the control it exerted. Or planning its next meal.
The sounds of ripping flesh filled the thick, blood-soaked air. Deep into the night. Deep into this never-ending nightmare.
Never once did the prisoner move. Not an iota. Frozen in abject horror.
The night passed quietly. After the feast the human had, or the desecration of life that the prisoner saw, whichever way you look at it. The human nodded off to sleep. Content in the success of his mission. But the tied up creature had no such rest. Sending silent pleas to the stars that it might be saved. But not daring to make a sound, less it awaken that sleeping horror. Or was it sleeping? Dear Ix, it might be watching me. Feigning sleep to keep an eye on its meal. Dear Ix I'm next...
All through the night, the demons plagued its mind. Until the warmth of the morning rose, and with it the sound of an Ixian cruiser.
Elation could not be an understatement for the tired, tied, beat, and bruised thing. Craning its neck to the direction of the sound about to bellow out an Ixian warning to the demon resting next it.
"BE CAREFUL! THERE'S ONE HERE-". It stopped speaking. That previous elation it felt at a saviour arriving to rescue it from the demons grasp, fizzled out like a drop of water in a drought.
That all so familiar cold remained. And the dryness of despair. As pairs of dark pupils shot back at it.
On the cruiser were tall adult Terrans. Clean cut, well fed, well dressed Terrans. Four, no Six, no eight of them. All hanging onto the side of cruiser while it made its way to their location. Compared to the demon waking up beside it, these creatures were organised. A savageness neatly packaged in a uniform with a symbol. The prisoners eyes grew wide in its sunken sockets. 8 rings, and a centre mass. They must be the cause of, well all this.
Accepting fate, its head fell in part defiance, in part to avoid the stinging eyes of these others. It felt their gaze burn through—cold, cruel, calculating. There is nothing I can do any longer.
"You're finally here. What took you so long?" The runner said to his approaching comrades, "Took all night to catch up to him."
"Hey Jan, great work", the tall militant woman shot back. With a playful punch to his arm. "Guess all that cardio really paid off, didn't I tell you it would!" She let out a playful guffaw.
"Thanks Chel", replied Jan.
"Ok chop chop people, we're on a schedule. We need to reach the port ASAP remember? Come on Jan, rest up all you like, you're still on the clock."
"Aye sir." Jan shot back in a mock salute, gaining a sneer from the commandant, then a sneaky smile.
"Don't forget your trash. And make sure its breathing still."
It creaked open its eyes, seeing pairs of boots moving towards it and standing in front. In silence. Then all of a sudden, felt pairs and pairs of hands pull and tug. and lift it up The thing let out a pathetic silent sob. While it was loaded in the back of the cruiser, face up. Staring at eyes, piercing black dots peering back. It could never understand what was being felt by those eyes and those faces.
Ixians wear their emotions on their carapace; spots and stripes would slowly appear in certain parts, representing emotions and feeling that their bodies felt in a general sense. But the most private thoughts were of course, still kept private.
But this. This was just too foreign. The eyes never stopped. Even in the swaying movement of the cruiser the pupils never broke contact. Those eyes. As if it was peering into it, envelops your entire mind. There was no way to hide, even hiding in his inner self would do no good. Those eyes. Those predator eyes can find me anywhere I try to escape to. Inside and out.
Some times passes.
"You know. I lost good friends to the royal caste. Especially to this one's brood clan or whatever they like to call it." One of them was looking right at it when they said it. It turned its eyes over to the source. A short one, with a slave scar on the neck said it. A scar that shot through his memories. A scar inflicted to property owned by, his brood. This one is dangerous..., it thought.
Jan, and the others didn't look but felt it. The cold darkness in that tone made it clear what it intended to do.
The female militant, Chel, I think her name was. Slowly reached to the side arm on her holster. Sensing the oncoming problem.
"You still understand me don't you? I've had to watch good people die. Damn good people." The scarred one one stood, grabbing the upper rail of the cruiser to steady themselves. "I hear that even if you get ill, you become the entertainment for the night. What was it now?" She paused for a brief second. "Oh I remember".
"Stil" Chel said slowly. "Cool it". Hand still on the butt of the sidearm.
Not hearing or not wanting to reply. Stil continued. "Torn apart by those raptor pets. Hands or feet cut off as souvenirs for those fucked-up parties and those fucked-up guests. Oh yea, and the 'toy play' or whatever they call it. Can't have Ken and Barbie fight back now, can we?"
Stil leaned closer to the now cowering, shaking thing, "I wonder which one was your favourite." The words cut through La'Ix like an icicle. This was the first time these demons actually spoke to it directly. And it didn't like it. It could sense the venom from the words.
"Stil..." Chel slowly got up, hand still at the ready. "I said cool it." The line had a steely warning to it. Chel wouldn't risk the mission. Even if it meant doing what must be done.
Agonizing seconds passed. The cowering, shaking thing seemed to grow whiter and whiter by the second, It's spots clearly showing what it felt. Staring up, Not willing to move but being unable to hide. It felt the absolute crushing weight of the present. Grinding it down to a paste.
Everyone stayed still. The two militants didn't move. The rest didn't seem to even have paid attention to the converstation, still looked away.
Longer passed.
Stil smiled, "Oh come on Chel, you know I wouldn't do anything to our friend here? You know I was just playing around." Stil laughed. Chel didn't react.
Stil immediately crouched, faced the shaking prisoner inches apart eye to eye, and in a whisper said "Right friend?"
She wants me to reply? Dear Ix I can't even think with those eyes in front of me What do I do?! What do I say?!
"Right. Friend?" Stil repeated slower and colder. Like the blade of a surgeon hovering over skin, ready to plunge.
The gears of its Ixian brain grinded to a screeching halt. In utter desperation to find a reply it simply gave up. Instead, it felt a warmth slowly spread. Slowly spread between its hind legs. It had released its bladder.
"BAHAHAHAHA LOOK AT IT" Stil roared in laughter. The sound of it rattling the prisoners brain with the sound. Disorienting its senses. "NOW THAT'S CLASSIC TIMING IF I'VE EVER SEEN IT!" She plopped back down face red and still laughing.
The Ixian didn't know what to do but tremble and sob silently on the cold surface of the cruiser surrounded by laughter. and the warmth of its piss. It tried to plug its ears. But the sound still came. Laughter. Laughter. Laughter. Dear Ix, what are these demons... where are they taking me? To hell?...
The cruiser kept cruising. Towards the port across the island. Trailing laughter behind. Or to the sobbing wreck of a thing, demonic cackling.
The scent of familiarity wafted into the senses of the prisoner as the cruiser started to slow. The smell of the salt, the chirping of familiar aviaries. Sound of the crash of sea. The port.
Braving a sentence for the first time in for what seems eternity. It let out a question "...w..w..where ... why... are... ... we ...h... here?" It managed to say shakily, eyes downcast.
As if in response, a sharp shove greeted it from the back and a hard hit on the ground was as much of an answer it was getting.
"Move it", Jan said gruffly.
They walked. the ixian still bound but free to walk in the middle of the group of humans. Towards a destination still not known. The walk twisted, and turned, and twisted again. One thing struck out to the prisoner. It was too clean, especially for what it was expecting, it's last experience being in the previous blood-soaked town laden with bodies and carrion eaters.
The port town was completely silent, free from the regular hustle and bustle it usually had even when the emperor was not present. And superbly clean. Not a single piece of dirt to be seen. Not a single Ixian either. Where did everyone go? Did they make it out somehow when these invaders came?
In the background, the surf broke relentlessly.
Piercing eyes caught the prisoners glance, as it wandered curiously around the town. Realising its mistake La'Ix tried to look away but the burning gaze gripped his own.
As if reading its soul. The human answered the hidden question bubbling up in La'Ix. "You should've seen them your royal majesty". The one called Stil said while bending in mocking courtesy.
The surf pounded the shore even more loudly now.
"They don't swim well. Especially the young ones. They dropped like stones. Turning all white by the time they stopped moving."
Louder now. The sea roared.
Nothing came. Not a thought in La'Ix's mind. Its mind struggled to comprehend the depth of what was said by Stil, the scarred human.
The waves boomed louder now. Louder than the sun, echoing louder than the screams of all the Ixians that must have perished.
It saw the lips of the standing-devil in front of it. But all the came from its blood red lips were obscured by the sound of the pounding of the waves. The echoes of drowned kin, thudding and slapping against the shore, merged with the relentless surf in La'Ix's mind.
This is for our sins.
Wave after wave, the relentless surge continued, each one a haunting reminder of the souls lost to the sea, each crash a ghostly thud of bodies hitting the shore.
Very slowly did some exhausted neuron in the Ixian's head come to a conclusion as to how these creatures in front of it can be so relentless, so cruel, and so evil. When pushed to beyond its breaking point, did their true carnivorous instincts rear their ugly head.
Oh dear Ix. What sort of environment could breed such demons?
La'Ix didn't remember what happened next. The memories feel like a distant dream now as he sits watching the port sky now.
The aching brand on his forehead of the 8 ringed system, pulsed in pain—a departing gift from his newly made friends, stung from the salty sea air.
He barely recalls the staggered walk from the empty inter-arm transmission office and the inputting of his biometric royal seal. He barely even remembers the message that was sent under his name and signature
And even less does he remember what he heard what will happen next.
All alone now, he stares at the sky of the empty port town. As he watches more royal ships enter the atmosphere.
He gazes upward, thoughtlessly, statue-like Knowing fate will come for them all. Fate in the form of piercing black eyes and a monster so large it can fit in a shadow.
A single thought, carried its way from above the despair to the surface. Slowly. Like a bubble in a pool of tar.
What was I meant to tell the emperor again?
submitted by HumanSupremacyFan to HFY [link] [comments]


2024.05.19 21:42 Yoseianeki My mother abandoned us as children, and now she's gone again after I gave her a second chance.

Just a warning, this is going to be very long! I (21F) and my brother (15M) were abandoned by our mother when I was 11 or 12.
For context, she was a teen mother, with a lot of mental health issues (bipolar, BPD, depression, i can only assume some form of sociopathic behavior), and she addicted to hard drugs. My father was a little rough around the edges, but overall a hardworking guy who went into the relationship with a "I can fix her" mentality. For the first few years of my life, I was oblivious to all of the issues going on in my family, I just enjoyed the first 5 years of my life as a happy child. My mother hid her drug addiction well enough for a 5 year old not to ask any questions, and I thought weekly screaming matches were normal and "mommies and daddies fight sometimes". Unbeknownst to me, my mother was cheating with dozens of people, and emotionally/financially/physically abusing my father, he put on a happy face to try and give me a good childhood. He worked 5am- 5pm at a bagel store (no car, only a bike) and never came home empty handed; always a toy, or a piece of candy for me as "sorry" for always being gone and working all day. I thought my mother would always bring her "friends" (men and women) in the house while dad was at work, and they would spend hours "playing" in her room with the door locked. I pretty much had to raise and take care of myself from the time I woke up to around 6pm, so I ended up becoming pretty smart by entertaining myself with my mom's fantasy novels (Harry potter, princess of mars, lord of the rings, etc.) On days she had college classes, our landlords (amazing people) would babysit me. My mother did give me affection, and I loved her very much, but she was very hands-off.
Granted, I wasn't the easiest child to deal with, I had ADHD, undiagnosed autism, among some other things.
When she got pregnant with my brother, (also adhd+autism) I noticed things started to change. My parents would fight more often, the house smelled like smoke, and the electricity to the apartment would be out for weeks because we couldn't pay the bills. Shortly after my brother was born, my parents had the hugest fight I've ever seen, I don't even remember what it was about (probably cheating), but it was the first time it hit me that everything in my life wasn't as happy as I thoughts. I sat clutching my baby brother as she beat my dad with a chair and started screaming. He grabbed a knife and ran outside and tried to end his life by stabbing his wrist. I was screaming and crying my landlords name, hoping my baby sitter would come and save me, he bolted downstairs, pried the door open, and grabbed the two of us and took us into his top floor of the apartment. He gave me some chocolate milk while him and his wife called the police. That was the day my parents split up, and my mom was able to spin the whole thing on my dad, taking custody and he was granted only visitation rights. My mother was kicked out of the apartment, and my aunt (dads sister, but my mother had taken a liking to her and allowed us to see her often) had a feeling something fishy was going on when no one would tell her anything about the details of that night. She went to my old house and asked my landlords what happened, they told her, so she let us sleep over with her whenever we wanted as a safe haven from our mom. She didn't go to court with any of the information she got, out of fear that my mother wouldn't let her see us again, because she was now our only place of complete safety.
My life became a living hell from that point onward. A week a later, my mom told us that her "new boyfriend"(probably a guy she cheated on dad with but I was like 7 and didn't know better) was letting us move in with him. He was the most horrible piece of shit. He got my mother addicted to even more drugs, and they both constantly talked badly about my dad, and when I cried, covered my ears, and said I didn't want to hear it, he would hit me and tell me that I needed to know. He was basically unemployed, and would sometimes sell drugs, or take antiques out of abandoned houses to sell. I hated him. My mother made an entire personality shift, and would defend him even if he said horrible things to me or hit me. She saw no fault in him. She stopped reading me bedtime stories, and stopped telling me she loved me. The only time she was nice to me was when we were in front of other people like school functions... she would kiss up to all my teachers.
I was left to take care of my baby brother on my own, and my father was in and out of mental hospitals from the trauma, so everything he said about how horrible my mother was fell of deaf ears because he was labeled "crazy".
We had no money, it was all spent on drugs, I went out by myself several times to dig through dumpsters just to get food, and I stole baby formula from supermarkets. This one nice homeless lady knew my situation, and would walk me into the stores "as my grandma" so I wouldnt get stopped to ask why a child was all alone. She would poke around the store and buy a $1 candy bar, while I stole formula, and some cold cuts for her. She showed me all the best dumpsters, where delis would throw put perfectly good food at the end of the day. We had an alliance of sorts. I was less than 9 years old.
Her boyfriend became sexually abusive to me around that time. I'll spare the details.
My mother was starting to go off the rails completely. Doing anything for drug money. I clearly remember the time that she told me to get naked and she took pictures of me, up close in all my private areas "to send to the doctor" or else "I would have to go in person and they might give me a shot" (she knew I hated needles.). She never mentioned that event again, but I just know she sent them to some pedophile for money. It makes me sick to my stomach when I think about it. Her bf would try and hurt my brother, I would always step in and get beat instead. We saw our father and aunt maybe once a month, and I was threatened not to say anything to the school or my dad/aunt or else he would kill my mom. I said nothing. I told my aunt all the bruises were from bullies at school, my teachers were taking care of it... or that I was climbing trees, some excuse. I think she knew the truth, but was too scared of losing us to say anything. Everytime they went to drop us back off at our mom's, my brother would have a tantrum. He cried so much the blood vessels in his face would pop. He now at 15 has permanant, freckle like, spots of red on his face from crying so much so often.
She got pregnant again with his twin girls. She gave birth prematurely, and they came out very very sick. She gave birth at home... I was giving most of their care. After the "ohhhh new baby" feeling wore off for her, of course I was basically a mother of 3 at 10 years old. They didn't last long, less than a year. I was in complete despair and that was the first time i tried to end my life. I filled the bathtub and tried to drown myself by repeatedly hitting my head underwater in attempts to pass out under the water. It didn't work, and I was left with neck pain and a migraine that lasted 4 days. I attempted about 5 times, different methods, by this point I haven't been to school in a week. When I came back to school, the teachers noticed something was wrong. I kept looking off into space, detached. I would lash out and act aggressively when anyone would try and talk to me. I would have 2 hour "bathroom breaks" where I just stared at the wall inside the stall and acted rudely when anyone came to get me. What did they do? Not call CPS, of course, they sent me to a special school because of my "sudden behavior issues". I was in a class now with students I could not connect with in any way. I had no friends. All the other kids in my new class had severe learning disabilities and talking to my brother who was 6 years younger than me was more of a conversation. They couldn't read, most of them were almost non-verbal.
My mom broke up with her bf because he cheated, and we were going to lose the house. He still lived with us for a few days but stayed silent. My mother blamed me, saying that I ruined everything by being a bad child and now we were going to be homless. He tried to touch me one last time and I snapped and stabbed him deeply with a BBQ screwer, he just walked away. later that night he killed himself, I saw it. I'll never get that image out of my head.
I lost it, I had an outburst at school, crying and screaming that I wanted to kill myself and for God to just let me die. They sent me to a hospital, and the school called my mom to say I was having an outburst of psychosis. I spilled everything to the hospital about what her bf was doing to me (I couldnt bring myself to talk about my mothers abuses for some reason), and after a while, it was my dad who came to get me... apparently my mother had taken off, leaving my brother alone in the house after the school had called her. I had so many questions. But I was so happy to finally be able to live with my dad and his side of the family.
I was so traumatized, as well as neurodivergent, I acted strangely and dealt with some bullies at school but that was it, it was like heaven on earth. My father didn't even know the full scope of what went on, but the more I told him the more guilty he felt. He started spoiling us a bit out of guilt, so we were happy to be with a parent who loved us.
We never knew where she went. Until I was 18, and she reached out to me on social media. Initially I didn't want to answer. I left my DM sitting there for a few days but... I felt this unexplainable pull. I hated her all these years, but for some reason when the option to take her back into my life came up... something in me missed her. I kept thinking back to the few happy times, and the curiosity was killing me. I finally messaged back, my father told me not to, but he said he couldn't stop me, I at least deserved some answers, and to get all my pent up hatred out at her for some closure. We awkwardly chatted for a few minutes, she told me that her father in West Virginia picked her up, she started a new life, joined narcotics anonymous, but stayed low and didn't let herself be known. She met a genuinely good man at NA, who had convinced her to right her wrongs, quit drugs, and fix her family. They had 2 kids together (one with down syndrome), and she was a present, active mother. I felt a vicious jealousy. Why would she go and have 2 more kids when she had 2 that she abandoned? Why were they treated with love and a loving home when we went through hell...? Why didn't she make it up to us before she went and had more kids..?
My mind did weird things then. It made me need her approval. I kissed up to her, saying I forgave her. That I always knew everything was always her ex bfs fault and not hers.That we were sad when she left. I planned a trip to see her a month later and her new family, my friends all begged me it was a bad idea, to please please not go, and at least to not tell my brother about it. I listened to them, and didnt tell my brother any of this, I told him I was visiting a long distance friend.
I went, we had a pretty good time. Her kids were cute, and I absolutely adored her new lover. He was a good southern man, my gut told me that. He took me fishing, and let me talk through all my feelings. I finally had the relationship with her that I always craved. It felt sickening good, I was estatic. I didn't care about all of the weird signs, like the weird friends she had (looked like crack addicts), and how she managed to get a kind rich southern guy to take her in. I didn't even care. I was just happy to finally feel like I had her approval. I have a habit of bedwetting time to time from anxiety, I ended up having an accident and I was mortified. I cleaned it all up, but told her and, she said it was no big deal. She used to scream at me or hit me as a child for wetting the bed, and now she was reacting normally. It was like a new woman.
My trip was cut short by a week, she had to be rushed into hospital because her appedix was about to explode, she needed to recover and wouldnt be able to do anything fun with me for the remainder of the trip. I watchd her get taken by the ambulance, and was freaking out crying, I was so relieved when the surgery was a success. Her new man apologized profusely for all he stress and bought me a plane ticket back home to NY. He hugged me saying he would be so happy to see me again over the summer, and he had so much fun fishing with me. That he wanted to be a good step dad. He was a nice dude, just like my dad (a good guy she manipulated) I felt it in my gut. They both were at the airport, my mother in a wheelchair, and hugged me off. She said she loved me and to text her when I landed
I did, and got no response. Another day passed, nothing. I started to freak out and called her, only for it to go to voicemail. I messaged one of her friends sons who she Introduced me to. Asking if she was okay. He said he would get back to me once she responded to him, but them he too ghosted me. It was like she was never there. I called her partners work, and they said they would tell him to give me a call. Nothing. I was in despair. I assumed the worst, that she had died or something because of a surgery complication. I was so confused. I pushed it all out of my mind, wrote it off as a mystery even though it ate up at me. I always just justified it as a death, even though it made no sense. She was still following me on Facebook, but there wasn't activity for months when she was once super active. I deleted facebook a few months later because it just hurt.
It's been about 3 years since then. I needed to re-download facebook because my aunt wanted me to check something on matketplace... and I looked up her name just out of curiosity... shes been posting for over a year now. She's okay. She posts her kids, her fiance... she never once responded ro any of my messages yet. Not on text, not on Facebook messenger, no where.... I scrolled and scrolled, crying. I saw she got a new tattoo... a rose for each of her kids.... one for each of her two new kids, one for a miscarriage she had...two for our sisters who passed away... NONE for me or my brother. Like we don't even exist to her.
I don't know what to do. I want to know WHY. We finally had a good relationship, I finally forgave her. We finally could have been okay, saw each other a few times a year... she said she was happy to have me back in her life.... WHY? I'm so heartbroken and confused. I miss her. Was it because I wet the bed? I don't know. I know shes horrible, but I can't help but miss her so much it hurts. Should I continue trying to reach out, or just let her go..? How do I process thos? Any advice, or maybe a theory/explanation/comfort. Anything would help. I just need help. I don't know what to do...
submitted by Yoseianeki to Advice [link] [comments]


2024.05.19 21:41 Wade_The_Heathen Coaches Corner with WadeTheHeathen. Building and Working on Completing your Collection Part 2

Hello and greetings once again my fellow CUEnthusiasts!
I’m going to cap off this series with Part 2 of Building your Collection and working towards Completion. This time I’m going to go over some tips and strategies for cards you already have at your disposal in your collection. Again, much of what I cover will pertain to many types of collectors and their goals. I’ll elaborate and differentiate as needed.
Some of what I’ll cover in this post I may have gone over in greater detail in a previous post, so I won’t go much further into it so it’s not redundant. Previous Coaches Corners can be found in this sub, or my post history :)
The first thing I would like to go over, is what you’re working towards (your goals for your collection) and how to approach trading cards in your collection to help achieve these goals.
I would also like to take a second to add and emphasize that having access to or being on a platform like discord or here etc, will be integral for a good amount of what I cover today. It’s the most efficient way to leverage and get the most out of cards you already own for what you’re looking for.
Now there’s many different types of collectors in the game. I’m going to narrow this down and focus on a couple of key ones in regard to today’s topic. Again, some of what I’ll go over will be applicable to a wider range of collectors, so it may be worth a read regardless.
A completionist is someone who is typically trying to get at least 1 of every card. They tend not to trade their singles. I’m a completionist first and foremost so I lock(protect) every card I only have 1 of. To me, there would be nothing worse than trading a card I already had, and need to chase it again. Especially if the card is scarce. The main goal for a completionist should always be to fill holes in your collection, not create one to fill one, regardless of the offer.
Someone who’s just working on decks to play tend to trade singles and look mainly for cards to play. The benefit here is they have singles at their disposal to leverage for cards they’re after. Collecting cards they need is usually secondary, or not applicable at all except for ones they want to use/play.
Now, how do we use what we already have to get the cards we’re looking for outside of the obvious posting in game?
And this is where it’s paramount to leverage a platform. Because there’s certain traders/collectors that you’ll be looking to deal with, as it can be of great benefit to your end goal. And, as I’ve discussed before and this is where it’ll be most applicable. This is where you’ll work out a trade before a card is ever sent. It’s the most streamlined way to trade if you know values and how to navigate trades. (Hopefully my past posts will have helped a bit with this).
What you stand to gain out of being on a platform is the ability to see clearly, offers and what people are wanting and have to offer. Watch for offers and collectors/traders that can help you work towards your goals while trading with them for mutually beneficial trades. And I’ll detail a couple to keep an eye out for.
The Heavy Traders and Veterans: These folks spend a lot of time moving cards and trading. They tend to have larger, and most of the time, complete collections and many duplicates. They’re usually very easy to deal with if you have some knowledge of card values(because trust me, they do). They also post offers on their platform of choice detailing exactly what they offer and what they’re wanting. Pretty straight forward if you’re looking to do a trade that aligns with them too. I will add, some also will pull extras of new cards or packs in general to add to their catalogue of tradable cards, so again, it’s good to check in from time to time. Again, they are usually very easy to deal with as long as values are spot on, especially when taking them up on an offer or making one yourself. And once more, to drive it home lol. It’s very important to learn the value system as best as you can on your platform of choice.
One Card Collectors/Hoarders:
Quick Disclaimer: I’m doing my best to write this without bias as I am a one card collector. However I was, and still am, a completionist first. Even before I started hoarding on this app. And the reality is, these folks are some of the easiest people to deal with on any card app. Most of my dealings, as I’ve mentioned before, have been with them, just because of the ease in obtaining cards you want if they have.
It’s worth while to find out exactly what they offer and trade them the cards they collect, because they will typically trade exactly what they say they will, and it makes obtaining cards you need very easy. The catch is, and this isn’t always the case as I’ve mentioned before when I went into detail about one card collectors/hoarders, you’re going to want to trade them the cards they collect for best results. Same as heavy traders, but these folks usually make solid offers for their cards, and when you’re sticking to what they offer in their post, it’s most likely to result in an accepted trade.
Some will even pull so they can trade for their cards too. I, and many others who have experience with hoarders, spent time tracking down their cards to fill our own card needs and wants. They also tend to pay well for quantities of their cards for a quality card, and this is the only time I feel quantity for quality applies lol. This is a good opportunity to use low value dupes that may not move to get good cards you need.
Typically they don’t trade singles, but there are some who do, as they only play to collect numbers of their cards, but what cards they do offer for their collect cards are usually some of the easiest to obtain.
There many types of players of all levels on a platform, and trades are relatively easy to work out. Other than the couple of collectors I’ve mentioned to keep an eye out for, here’s some other benefits and things to watch out for on the platform of your choice that you can leverage to work towards your goals.
There will always be players trading dupes for needs, working together towards their collection goals. These are usually straight forward, especially if values are known by both players or a value system is leveraged to balance values. Typically the cards traded are what I call filler cards, ones that don’t have demand or playability but are wanted just to round out your collection. It’s usually straight forward 1:1 card for card, matching both rarity and type. Pretty basic stuff but on a platform, can be highly efficient filling out your collection as you can typically put through multi card trades.
Many players chasing completion or filling needs tend to want to knock off the high value ones asap, because this is also a tcg, and they may want to use them to play right away. When they have most or all the higher value stuff and they end up with dupes of them, they’ll sometimes post to break down a value card for quantity of equal value cards they need. This can be paramount to how you get good/value cards for a very reasonable price. Again watch for it to be offered and don’t just send lol.
While a bit less prevalent on this app, there are a few people who run some kind of swap shop(all they do is trade cards, usually of same rarity and type for the same in return). They usually have their own system in place and some don’t use any values for cards other than rarity and type and I’ll provide a couple of examples I’ve seen and done myself (I formally ran swap shops on most card apps I’ve been on). Some will and do trade singles, again, it helps to read and understand their post prior to sending a trade. Adhering to what they post can make obtaining cards from them extremely easy.
Some may offer to give 1 of any card for 2 cards of the same rarity/type as the one you took in return. Some will trade a card of same rarity/type they have over a set amount of dupes of for ones they need or have under a set number of dupes of a card. There’s a few different ones and they’re typically good to leverage for a hassle free trade as they tend to adhere to what they post.
The importance of a platform, even though the player base on them is small compared to the overall population on the app, is the fact that most veteran players and heavy traders/collectors tend to be on them. The ability to work out trades and obtain the cards you want is far more effective than just posting in game. And again, the capability to work out a trade without ever sending a card first is amazing. And the ability to do so with cards you already own is the most economical way to build and/or fill out your collection.
I’m going to wrap up with a few tips for those focused on completing their collection.
I want to stress this point again, as I feel it’s important for a completionist. I did this on any app I tried to complete. Do not trade your singles. While offers may seem, and can be very generous, unless you know you can replace a single with ease, the risk of it being very tough to find again, I’ve found, isn’t worth it. I’ve experienced myself and seen many times a single was traded and the regret afterwards in doing so, not to mention the time investment that may be needed to get it back. And logically speaking, you’ve already found the card once and have it, why would you want to chase it again just to not chase a card being offered? It’s not really progressing towards your goal of completion, it’s just keeping your cards collected at the same number when your goal is to increase that number until you have everything.
What to target to complete first?
This is completely up to you. What I will offer is some brief insight into each limited rarity, mythics and all basics/fusions, I’ll work my way from lowest rarity to highest.
Fusion/Basics: These are so abundant, have no value and are always available. Dupes for needs, rarity for rarity, type for type these are some of the most basic and straight forward trades possible as basics/fusions have no value. The only exception is maybe a new one, but even then, its value is just because it’s new and typically won’t fetch anything of value.
One point I’d like to make and it’s most people’s preference, trade type for same type, so fusion for other fusion, basic for other basic. It’s only because fusion will be used to obviously make a red or ultra fusion. Again it’s more preference. Also consider, as new red fusions are released, some basics become fusion cards to make a new red. So no real damage can be done if you don’t care too much.
In my opinion, basics and fusions (legendary rarity and below) shouldn’t be a focus. Not many are playable, you’ll always get them from almost every pack, and they’re very easy to obtain and complete. I’d say if you’re down to a few left you may as well wrap it up, but you’ll naturally fill out most of them as time goes.
From time to time it can be normal for someone to offer a limited you need for basic/fusion cards. This is ok. I would caution not to send basics/fusion to someone for a limited card unless it was discussed pre trade. There’s an in game decline response that relates to this for a reason xD
Limited Common and Rare- I lumped these 2 together because they’re both relatively similar at least from a completion standpoint. As I’ve said before, these 2 rarities are relatively easy to complete, there’s maybe a handful of meta/playable cards amongst them but they don’t hold a high value. These are usually good to start the journey with as completing them allows the opportunity to use dupes of these rarities to trade to keep them complete and/or to roll up for higher rarity needs sometimes.
Limited Epic and Legendary: These are 2 of the hardest to complete. The reason again being, the majority of value/meta/playable/scarce cards are of these rarities. These would be my last focus simply because with time your collection will grow and that will help to make completing them easier.
My advice when trading your dupes of high value is to get a like value card you need for it. Breaking them down and diluting their value into lesser value needs can actually make the higher needs harder to get if most of your dupes are lower in value. Nothing wrong with it, but just my take. I mention this because as you near completion, you don’t want to be stuck only needing high value cards and having mainly low value dupes for trade for them. It’ll take a while to find someone wanting a breakdown, especially if what you need is scarce. This just helps ensure you have and get value cards knocked off your need list as you go. And always keep an eye out for someone wanting to break down a high value card too. The more value dupes you can retain for high value cards you need is in your best interest to complete efficiently.
Mythics- Again a harder one to complete but not usually as hard as epic and legendary. The majority of Mythics have been around for a long while, mainly the newer ones are harder to get. Now the reason I consider these a bit easier than epic/legendary is because mythics are always being traded. And lots of people on platforms are wanting to break down higher value ones into multiple lower value ones.
Mythics are obtained with time just pulling so I wouldn’t focus too much on them early, as you close out low rarity needs and start getting dupe mythics or rolling up limited cards into Mythics, they’re relatively easy to transact with and fill out. Newer ones are the slight exception as they may be scarce, but again, with time will be more available and as well tend to get cheaper.
Again, preference plays a part and many people just trade Mythics for other Mythics, and I’d urge you to do the same with your mythic dupes until they’re complete or just missing a couple of new ones. Once they’re done or close to it, you can use your dupe mythics to pick off the higher value limited cards you need.
One last completionist note I’d like to make as it relates to mythics.
Mythics cannot be target pulled, meaning, unlike new limiteds/basics, mythics are random and don’t have a fixed pull rate. When you do get one, it’s could be any 1 that’s currently available. They are the main chase when people are trying to stay complete for this reason.
Typically, as I mentioned in another post, it’s not uncommon to see an Anubis, or multiple high value stable Mythics be traded for a new mythic in the early days after its release. If you’re wanting to be complete again asap, you’re going want to manage your Mythic dupes in preparation for a new one. You’ll want to look into rolling up lesser value Mythic dupes into a high value stable one a few times if not more, just so you have a competitive offer early on. If it’s no big deal and you can wait, over time, more copies of a new mythic become available and the price tends to drop until it’s stable.
This, I hope, in combination with what I went over in Part 1, will help you expedite getting the cards you’re wanting/looking for and hit your goals!
As always, thank you for your support and taking the time stop in. Always feel free to comment below if there’s any questions or if there’s any Trading or Collecting topics you’d like me to cover. I’ll do my best to respond. You can find me on the main discord server, link is in the sub description. Happy Trading and keep it Cue, see you in game!
I’m going to be taking a brief break while I try to come up with more talking points or trading/collecting topics to discuss as I seem to have tapped myself out lol. I’ve been working diligently to get all these out asap so they may be used to help you out or at least have a better understanding of this aspect of the game.
I’ve covered most of what’s come to mind and I hope these at least provide a solid foundation that will help you to be successful trading/collecting and get more enjoyment out of this wonderful app!
submitted by Wade_The_Heathen to cuecardgameAvid [link] [comments]


2024.05.19 21:39 Motherhen29 Rubbing alcohol + Mitchum Unscented stick deodorant - a breakthrough?

Sorry for the long post. Just wanted to share a small victory I’ve had against a 7 month long constant never ending flare up. And how my mission to get a smooth va-jay (which I hoped would lessen irritation on my never ending flare up) actually appears to have healed it!
I’ve been getting recurring boils in my groin for years, always the same spot right on my bikini line where my underwear sits. I’ve had the same flare up, a patch of 3 boils repeatedly filling, draining, filling and draining again since November. It has not healed I’ve had antibiotics, clindamycin, fucidin cream and hydrocortisone cream, benzoyl peroxide prescribed aswell as trying other remedies and nothing has worked. I was at the end of my tether last week , not sure if it’s hidradenitis but I have multiple holes in the same area that seems to be getting bigger.
I have been avoiding shaving down there as to not make it worse. I was considering using nair for the first time ever because after a certain point I have to get rid of the hair as it seems to start causing even more irritation, shaving in turn causes another flare it’s a vicious cycle…. but theni came across a post on Reddit, apparently it’s quite a famous response from a stripper about how she shaves to avoid irritation and ingrowns.
I did the following steps after finally being brave enough to try it, it sounded like it would cause hell down there to be honest, all those products I thought would cause extreme irritation but here goes:
  1. 24 hours before shaving I used a FAB ingrown hair pad (think they have aha + bha to exfoliate)
  2. immediately before shaving I gently exfoliated using FAB kp bump eraser scrub. I did not put this on my flare up just my pubic mound area and bikini line, I avoided my recently drained boil.
  3. I then applied johnsons aloe Vera baby oil all over my bikini area. And let it soften all the hair.
  4. Using men’s Gillette sensitive shaving gel and a mens 4 blade Gillette razor I shaved, I avoided my flare up but shaved to within 5mm of where my drained boil is.
  5. After I got out the bath I dabbed on rubbing alcohol to my pubic mound, my bikini line, aswell as a little on my flare (stung a tiny bit for a few seconds but not as bad as I expected it to)
And 6. Once dried I applied Mitchum unscented deodorant stick to the same areas I put the rubbing alcohol. Note - do not apply the alcohol or deodorant to your labia or vulva!!
I reapplied the deodorant 3 x a day as I liked how it kept down there nice and dry and smooth, I also dabbed rubbing alcohol just on my bikini line and a little on the area that flares up every morning before the deodorant.
It has been 1 week of this routine and for the first time in 7 months I am healing! I can see a little scarring forming but I’ll take that over a big painful boil. Normally within 24 hours of shaving I have a boil filling back up again and it’s really sore and irritated.
I’m continuing with the deodorant down there as I feel like that’s the main thing that’s helping me. I’m not sure if I should continue the rubbing alcohol as I don’t know if it’s safe for continued use on skin but I believe that helped too.
I wanted to share because I’m wondering if one of the main causes of my own flares was moisture in the crease of my bikini line. I know this is TMI but I’ve always had a fairly large mons pubis even though I’m not overweight so that skin is constantly rubbing against my thigh, especially after shaving the stubble starts to rub on the flare and it starts to come to a head.
No matter how much talc I’ve used in the past it’s never stayed dry, that area for me always feels sweaty and just uncomfortable.
I was skeptical of using deodorant down there incase it irritated things and I was especially nervous to use rubbing alcohol and baby oil too. I’ve used glycolic acid, tea tree, Vicks, sudocrem, benzoyl peroxide, clindamycin, flucloxacillin, most recently prescribed fucidin cream which actually irritated it more, hydrocortisone cream, hydrocolloid patches.. So many things. And plain old unscented deodorant has so far helped the most. I think it’s important that the deodorant is unscented as fragrance may cause more irritation
Just thought I’d share!
Edited to add: my actual pubic area where I’ve shaved was very slightly itchy after but nowhere near as much as usual, my main surprise has been how well it’s helped my flare up. There is NO REDNESS OR INGROWNS either! When I applied the deodorant it soothed it and today it hasn’t really itched atall. I mainly went into this thinking it would give me a smooth shave with less irritation, not expecting it to heal my flare! Plus my lady garden has never ever been so smooth!
submitted by Motherhen29 to Hidradenitis [link] [comments]


2024.05.19 21:37 Accountdabbuttare How to start?

Hello, 25 F here, living with her parents. I was looking for general advice, and for some other people that are in the same situation as me: I am writing this bawling my eyes out and english is not my first language, so sorry for any errors that come up. I am at a point in my life where I ''need to pick up my shit''.I will explain myself better: I have some bad habits, along with some poor mental health, that hinder a lot my ability to complete or start any task that I want and, in the long run, will afflict my life.
I will give you an actual pratical example: I have been studying in University for quite some time (I'm like the only one left in my year that has yet to graduate) and I will graduate in some months. For this actual thing to happen, I need to write, write, write. Well, I can't start writing for shit: I get up, start my computer, then I end up watching videos on Youtube, or even fall asleep. I think that everything that I did (our final exam has also something practical to show, other than the written thesis) is completely awful, and that I will never work in the field that I studied for. Now, this is something that you could read as me adding ''a lil bit of low self esteem'' to the recipe, and that's partialy true, but It's also due to the fact that I do have some holes here and there about some of the basics.I get anxious for some things that I should not be anxious about, I don't understand some things that I should have gotten a grip over these years. For the last one the solution is simple right? Just read your notes and fill your actual academic holes. Yes and no. Now, I do like some aspect of the job I'm preparing for, but I don't know If I will be pursuing a long everlasting career with It...If I have the chance. ''But what about motivation?Don't you want to get out your parents' house, and travel the world? That should be enough to start right?'' No. I try to repeat these words as a mantra, but It doesn't help me whatsoever to get me started on any task that I want. It's like I don't give a fuck about anything. Apart from this specific topic, has you have guessed, this ''modus operandi'' is the same for every other aspect in my life. I'd like to pick up drawing and videomaking, and I can't start for the life of me. I struggle with taking care of my body, and I can't do anything. I procrastine, procrastinate, procrastinate and I distract myself with other stuff, thinking ''I don't give a shit about anything''. This last thought is also present when I'm (finally) doing tasks, resulting in a really bad execution of It...
I have asked for pyschological help, and some aspects have gotten better and I have debunked some stuff, but I think It has come to a point where I need to take matters in my own hands. My parents have been supporting me all this time, but I still struggle with asking for help, and I lie to them, saying ''yeah yeah, np I wrote my thesis today''.My mental health is one of the main problems, but I wanted to know If you had some tricks that can get you started on doing stuff, even with none to little motivation.
Sorry for the vent; If you are in a similar situation as mine, I'd like to read your story.
submitted by Accountdabbuttare to LifeAdvice [link] [comments]


2024.05.19 21:35 rangernumberx Respect Deadpool (Deadpool (2013))

"Y'know why I love the internet? Because it's just like me." "Vulgar, combative, and contradictory?" "Overflowing with perversion and stupidity?" "Yes, and yes."
In 2013, Deadpool wanted a game, and gave a director at High Moon Studios his proposal written in the finest crayon he could muster. They accepted it (after being blown up following the initial rejection). As such, Deadpool finds himself trying to bring in the bounty on generic hateable villain Chance White, only for him to be rescued by the Marauders and killed by Mister Sinister. Driven by a desire for revenge (all while ignoring the X-Men and Cable's various attempts to get him to help save the world), Deadpool travels across Genosha in order to kill the supervillain.

Strength

Durability

Healing Factor
Gameplay
Other

Speed

Weapons

Deadpool is shown as owning a large range of weapons. Highlighted below are the ones he uses in-game.
Melee
Firearms
Explosives
Other

Teleportation

Fourth Wall Awareness

Medium Awareness
Object Conjuration
Other

Intelligence

Other

submitted by rangernumberx to respectthreads [link] [comments]


2024.05.19 21:31 adulting4kids BPD

"I am going to be 48 years old in a few weeks. I have been diagnosed with Borderline Personality Disorder since I was twenty years old. Much of my life, I have met all of the criteria of this disorder, and I have had a long, hard road ahead once it dawned on me that it was true. I have a fundamental dysfunction in my personality. I cannot cope with the world because at my core, I am unable to maintain stability as a functional adult for long periods of time due to my impulsive nature and my ability to forgive and love unconditionally. I don't know how to reconcile those traits with a healthy and successful life. My relationships are 'ride or die,' with me as the enabledoormat/reactionary drama queen. I tend to date men who need constant, obsessive attention and servitude, with them being the dominant to my submissive, their ego to my down-to-earth, and they are the Narcissist to my Borderline. I don't want to romanticize like so many JokeHarley memes, but this has been the way that it has gone for far too long.
My upbringing wasn't even close to being abusive. I was the only child, and my parents stayed married. I was sheltered, with no physical or sexual abuse; both of my parents were good people who loved me. It wasn't easy; we lacked money but never love. We struggled, but there were so many things that were different than for most people, in cool ways and in ways that were not cool. But never was I considered 'normal.'
One of the challenges of being Borderline is the difficulty in being our own therapist. Not because of this new 'favorite person' misinformation, but because we struggle with justifying anything. We see very little wrong with the way we are; we just need to know how we can make others understand that it's okay that we are intense, unpredictable in a predictable way, and humanly sensitive to everything that affects us. We insert ourselves into everything so we can let it all affect us. We claim that we didn't realize that we're supposed to change because we see no problem with the way we are; it's other people who are concerned, and we are not concerned with what people think (except when we are). So why do we have to change? It's our life, the one that is unmanageable and dysfunctional, and giving us unhoused vibes. This is still our life, and it's not easy to get through that we need to act accordingly because we don't care about your self-esteem; why do you care about ours?
So, we are often pushed into admitting that we can potentially be a little bit much. We are painted into the roles of the serial killer and the horrible Narcissistic Personality Disorder twin flame that nobody trusts because we follow our hearts (and we tend to hold grudges). Our dynamics are different, but we all follow astrology. Our sign is 'complete psycho' most of the time. I have been trying to figure out how to make it so we can get along with the world and it is not our enemy...but people keep messing up the whole situation.
People with borderline personality disorder may exhibit fear of abandonment through intense and unstable relationships. They might go to great lengths to avoid real or perceived abandonment, such as clinging to others, becoming quickly and intensely attached, or displaying extreme reactions (anger, panic, or depression) when they anticipate abandonment.
Abandonment fears can lead to impulsive actions to prevent separation or worse, therefore it's important to seek professional help for a comprehensive understanding and support. Additionally, individuals with BPD may engage in frantic efforts to avoid abandonment, such as making frantic, impulsive gestures to maintain a connection, even if those actions are not in their best interest. They might experience intense feelings of emptiness when alone and may go to extremes to fill that void. These behaviors can strain relationships, making it challenging for individuals with BPD to establish and maintain stable connections with others. Therapy, particularly dialectical behavior therapy (DBT), is often recommended to help manage and address these challenges.
Patterns of instability in borderline personality disorder (BPD) refer to consistent and recurring disruptions in various aspects of a person's life. This instability typically manifests in the following areas:
  1. Relationships: Individuals with BPD often experience tumultuous relationships marked by extremes of idealization and devaluation. Their attitudes and feelings toward others may change rapidly, contributing to a cycle of intense, yet unstable, interpersonal connections.
  2. Self-Image: BPD can involve an unstable sense of self. Individuals may struggle with a fluctuating self-identity, feeling uncertain about who they are, their values, and their life goals. This instability in self-perception can lead to a lack of direction and purpose.
  3. Emotions: Emotional instability is a hallmark of BPD. Intense and rapidly shifting emotions, such as anger, anxiety, and sadness, can be challenging to regulate. Mood swings may occur in response to external events or perceived threats to relationships.
  4. Impulsivity: Impulsive behaviors in areas like spending, substance abuse, reckless driving, or unsafe sexual practices are common in individuals with BPD. These actions often stem from a desire to alleviate emotional distress or avoid perceived abandonment.
These patterns of instability can significantly impact a person's daily functioning and relationships, making it crucial for individuals with BPD to seek professional help for effective management and support. In the context of borderline personality disorder (BPD), impulsivity refers to engaging in behaviors without careful consideration of the consequences. Individuals with BPD may display impulsive actions in various areas of their lives, such as:
  1. Spending: Reckless and impulsive spending, often beyond one's means, is common in individuals with BPD.
  2. Substance Abuse: Engaging in impulsive and risky behaviors related to substance use, including alcohol and drugs.
  3. Sexual Behavior: Unplanned and impulsive sexual encounters, sometimes without regard for potential consequences, can occur.
  4. Reckless Driving: Impulsive and risky driving behaviors, such as speeding or dangerous maneuvers.
  5. Self-Harm: Engaging in impulsive self-harming behaviors as a way to cope with intense emotions.
Impulsivity in BPD can be driven by a desire to alleviate emotional pain, boredom, or to avoid perceived abandonment. Developing coping strategies and emotional regulation skills through therapy, particularly dialectical behavior therapy (DBT), can be beneficial in managing impulsive behaviors associated with BPD.
Identity disturbance in borderline personality disorder (BPD) refers to a pervasive and unstable sense of self. Individuals with BPD may struggle with a coherent and consistent understanding of who they are, which can manifest in several ways:
  1. Self-Image Fluctuations: A person with BPD may experience rapid shifts in self-perception, ranging from feeling exceptionally positive to extremely negative about themselves. This can occur within short periods.
  2. Uncertainty About Goals and Values: Individuals with identity disturbance may have difficulty establishing and maintaining long-term goals or consistent values. They might struggle with defining their life direction and purpose.
  3. Chameleon-Like Adaptation: Some individuals with BPD may adopt different personas or behaviors in different social situations, often as a means to fit in or avoid rejection. This can lead to a lack of stable and authentic self-expression. Intense Fear of Abandonment: The fear of abandonment can exacerbate identity issues, as individuals may shape their identity based on the perceived expectations or desires of others, leading to a lack of a stable core sense of self.
Addressing identity disturbance in BPD often involves therapeutic interventions, such as dialectical behavior therapy (DBT) or psychodynamic therapy. These approaches aim to help individuals explore and develop a more stable and authentic sense of self.
Dissociation in borderline personality disorder (BPD) refers to a coping mechanism where individuals disconnect from their thoughts, feelings, memories, or sense of identity. This disconnection can occur as a response to stress, trauma, or overwhelming emotions. Dissociative experiences in BPD may include:
  1. Depersonalization: Feeling detached from oneself, as if observing from outside the body.
  2. Derealization: Perceiving the external environment as unreal or distorted.
  3. Amnesia: Gaps in memory, especially related to stressful events or periods of intense emotion.
  4. Identity Confusion: Momentary lapses in awareness of one's identity or feeling unsure about who they are.
Dissociation serves as a way for individuals with BPD to manage distress, particularly when emotions become too overwhelming. However, it can interfere with daily functioning and contribute to difficulties in relationships. Therapy, especially approaches like dialectical behavior therapy (DBT) and trauma-focused therapy, may help individuals develop healthier coping mechanisms and address dissociative experiences.
Certainly, here are some examples of dissociative experiences that individuals with borderline personality disorder (BPD) may encounter:
  1. Depersonalization: Feeling as though you are watching yourself from a distance, almost like being an observer rather than an active participant in your own life.
  2. Derealization: Perceiving the external world as strange, unreal, or distorted. You may be on a heavy trip off mushrooms and wandering around the closet park in the middle of the night feels different when you are over 40. It hits different, and you can get in a lot more trouble than experimenting teenagers. You're not holding a job long under these circumstances.
  3. Amnesia: Having periods of time where you cannot recall significant details or events, especially those associated with heightened emotional states or trauma. If you are being sedated for trying to call the same number over and over at three am because you desperately need to move to
  4. Identity Confusion: Brief moments of not recognizing oneself or feeling uncertain about personal identity, values, or goals. Taking in the attributes of your signiotg
It's important to note that dissociative experiences can vary widely among individuals, and not everyone with BPD will necessarily experience these examples. If you or someone you know is experiencing dissociation or other symptoms associated with BPD, seeking professional help from a mental health practitioner is crucial for appropriate diagnosis and support.
Suicidal ideation in borderline personality disorder (BPD) involves persistent thoughts about death, dying, or the desire to end one's life. Individuals with BPD may experience varying degrees of suicidal thoughts, ranging from fleeting notions to detailed plans. Some aspects of suicidal ideation in BPD include:
  1. Frequency and Intensity: Suicidal ideation can be a chronic feature, with thoughts occurring regularly or intermittently. The intensity can range from vague thoughts to detailed plans.
  2. Impulsivity: Individuals with BPD may be prone to impulsive behaviors, and this impulsivity can extend to suicidal acts or self-harming behaviors during periods of emotional distress.
  3. Sense of Hopelessness: Suicidal thoughts in BPD can be linked to a pervasive sense of hopelessness, often fueled by challenges in relationships, identity, and emotional regulation.
  4. Coping Mechanism: For some, suicidal ideation may serve as a coping mechanism, providing a perceived escape from emotional pain or a means to regain control.
Addressing suicidal ideation in BPD requires immediate attention from mental health professionals. Therapeutic interventions, such as dialectical behavior therapy (DBT) and cognitive-behavioral therapy (CBT), can be effective in helping individuals manage intense emotions and develop healthier coping strategies. If you or someone you know is experiencing suicidal thoughts, it's crucial to seek help from a mental health professional or a crisis hotline immediately.
Mood swings in borderline personality disorder (BPD) are characterized by rapid and intense changes in emotional states. These fluctuations can occur in response to various triggers or even without apparent cause. Key aspects of mood swings in BPD include:
  1. Intensity: Emotions can shift from one extreme to another rapidly, with individuals experiencing intense feelings of joy, anger, sadness, or anxiety.
  2. Instability: The duration of mood swings can be brief, lasting only a few hours or days. This instability contributes to the challenge of predicting or managing emotional states.
  3. Triggered by Interpersonal Events: Mood swings in BPD often correlate with interpersonal stressors, such as perceived rejection, criticism, or the fear of abandonment.
  4. Impact on Relationships: The intensity and unpredictability of mood swings can strain relationships, as others may find it challenging to understand or respond to the rapidly changing emotional landscape.
Therapeutic approaches, particularly dialectical behavior therapy (DBT), focus on helping individuals with BPD recognize and regulate their emotions, providing skills to manage mood swings effectively.
The term "Cluster B" refers to one of the four personality disorder clusters outlined in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Cluster B personality disorders share certain features, including dramatic, emotional, and erratic behaviors. This grouping includes the following personality disorders:
  1. Borderline Personality Disorder (BPD): Characterized by instability in relationships, self-image, and emotions, along with impulsive and self-destructive behaviors.
  2. Narcissistic Personality Disorder (NPD): Involves an exaggerated sense of self-importance, a preoccupation with fantasies of unlimited success, and a lack of empathy for others.
  3. Antisocial Personality Disorder (ASPD): Characterized by a disregard for the rights of others, impulsivity, deceitfulness, and a lack of remorse after harming others.
  4. Histrionic Personality Disorder (HPD): Involves a need for attention, dramatic and seductive behavior, and intense emotions that may be perceived as shallow.
These personality disorders within Cluster B share some common traits, such as difficulties in forming and maintaining relationships, impulsivity, and emotional dysregulation. However, each disorder within the cluster has distinct features and diagnostic criteria. The clustering is a way to organize and understand patterns of personality pathology for diagnostic and treatment purposes.
Diagnosing borderline personality disorder (BPD) typically involves a comprehensive assessment by a mental health professional. Several tools and methods are used to gather information, including:
  1. Clinical Interviews: A mental health professional conducts thorough interviews to assess the individual's symptoms, emotional experiences, and history of relationships. These interviews may involve discussions about mood, identity, impulsivity, and interpersonal difficulties.
  2. Diagnostic Criteria: The assessment often involves evaluating the individual against established diagnostic criteria, such as those outlined in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Meeting specific criteria is essential for a formal diagnosis.
  3. Structured Interviews: Mental health professionals may use structured interviews designed to elicit specific information related to BPD symptoms. These interviews help standard ize the diagnostic process.
  4. Self-Report Questionnaires: Individuals may be asked to complete self-report questionnaires designed to assess various aspects of personality, emotional experiences, and interpersonal functioning.
  5. Collateral Information: Information from family members, close friends, or other relevant sources may be considered to gain a more comprehensive understanding of the individual's behavior and relationships.
It's important to note that a diagnosis of BPD should be made by a qualified mental health professional based on a thorough assessment. Early diagnosis and intervention are crucial for individuals with BPD to receive appropriate treatment and support.
Here's the continuation of the edited text:
Cluster B Personality Disorder #clusterb #clusterbs #bpd-dbt #dbt #fearofabandonment #linean
This revised version addresses spelling, grammar, and ensures clarity in expression. Let me know if there are any further edits or adjustments you'd like to make!
  1. **
submitted by adulting4kids to writingthruit [link] [comments]


2024.05.19 21:26 TOP_TIER Competitive Consensus: Sage

Intro

This thread is a discussion series at the tail end of the week for each newly introduced Spotlight card. This gives us nearly a week of hindsight to build a consensus and help inform players if they should open their caches for a given week. Ideally, we are looking for proven results (which can understandably be difficult to achieve in a week) more than theoretical applications to help reach this consensus, so players know what becomes less accessible to them after the Spotlight rotation.

This week's card: Sage

Energy: 3
Power: 0
On Reveal: +2 Power for each different Power among all other cards here.

Background, High-level Strategy, and Use Cases

I have good news and bad news about Sage: the bad news it that her only ability is to provide Power; the good news is that Power wins games of Marvel SNAP.
Sage joins a class of cards at 3-cost that scale to high ceilings with some support, including Bishop, Wolfsbane, and Hit-Monkey. Unlike her peers, Sage reaches great heights without much effort. She has a "natural" ceiling of a whopping 14 Power when you and your opponent's lanes are filled up just right, which is head and shoulders above the other cards in this category.
I'll walk through each example to illustrate the point. Bishop needs to come down on turn 3 and needs 2 cards played to match each 1 card needed to boost Sage, whereas Sage can scale off your turn 1 and 2 plays, and gets better drawn later while Bishop gets worse. Wolfsbane doesn't see competitive play, and only outshines Sage in a scenario where you are filling lanes with a bunch of the same Power, like with Brood, but she doesn't scale at all with your opponent's presence; the unfortunate reality is that Sage is very much the same card, just reborn at a series-5 power level. Lastly Hit-Monkey still holds a meaningful competition with Sage, and as the decklists below will illustrate, the two are often played together. We can somewhat demonstrate that Hit-Monkey has a "ceiling" of 10 Power when no discounts are involved; this is a turn 6 with Mysterio and a 1-cost for support. We can see that Sage compares very favorably to the other scaling 3-costs that act as win conditions in these decks packed with low-cost cards (i.e. Beast and/or Kitty decks).
To re-iterate a concept I briefly mentioned in Valentina's release, the above comparisons can be thought of like a "value over replacement player" statistic. From Wikipedia:
In baseball, value over replacement player (or VORP) is a statistic popularized by Keith Woolner that demonstrates how much a hitter or pitcher contributes to their team in comparison to a replacement-level player who is an average fielder at that position and a below average hitter.
Considering Sage does not bring a unique effect, even if she is the best-in-class for this effect, you must determine how much it's worth to you (in Spotlight keys) to have that extra margin of premium stats over a replacement-level card like Bishop. Depending on the deck -- especially if it's a strategy other than Bounce -- Sage is quite replaceable by a card like Gladiator, who also boasts premium stats with a different set of strengths and weaknesses.
Speaking of weaknesses, you may have dismissed Sage altogether due to this season's villain: Leech. He's a real problem for a card you want to hold in your hand for a late-game On Reveal effect. While I don't have a crystal ball, Leech has been changed three times since April 2023 (from 5/3 On Reveal: Remove all abilities, to a 5/3 with trigger on turn 6, to a 5/3 On Reveal: Remove On Reveals, to the current 4/2 On Reveal: Remove On Reveals) and I would expect him to continue to get changed to where he's less of a metagame-defining card. If/when Leech is no longer a problem for Sage, her value goes way up as a card that can turn around a lane on turn 6.
Another important dimension helping to future-proof this card is her synergy with Ravonna "the new Zabu" Renslayer. Ravonna has seen play in a wide variety of archetypes, including Mr. Negative, Tribunal, Patior, Junk, and those oddball Havok decks. There's even a Ravonna Surfer list below, where Sage is the perfect intersection of two deckbuilding requirements. Playing out this card at a discount further pushes her as an elite rate of stats.
And lastly, on the note of stats, sometimes that's all you need for a card to be great. Since starting this series, the cards I've covered that are "just stats" include Red Hulk, Mockingbird, and Cull Obsidian, which have all had noteworthy competitive performances. Sage might be the next addition to this powerful roster, but I'll leave that question to the discussion below: Is the juice worth the squeeze?

Sample Decklists

  1. Bounce
  2. Falcon-Focused Bounce
  3. All-in Junk
  4. Nova Surfer
  5. Ravonna X/Ball Ravonna Surfer Daredevil Junk
  6. Goose Surfer
  7. Jane Negative
  8. Jane Hammers
  9. Ultron
  10. Mill
  11. Wong+Odin Combo
  12. High Evo
These decklists come from a variety of sources but generally the top 1k of ladder; some are more proven than others.

What's your verdict?

Is Sage worth the key(s) now, or should players wait until a future Spotlight rotation?
Is Sage a sleeper hit waiting to be rid of the metagame menace?
submitted by TOP_TIER to marvelsnapcomp [link] [comments]


2024.05.19 21:23 BainshieWrites Accidentally a War Crime

This is a [LF Friends, Will travel] stand-alone story, that assumes no knowledge of the setting.
[First] - [Prev] - [Next]
—------------
Date: 75 PST (Post Stasis Time)
“Yeah, it’s super exciting times! Two non-Terran AI, a Woolean, and a Tritian, finally interacting with us. There’s even been talks of some of the Woolean governments starting to formalize diplomatic relations with the Alliance. Exciting stuff!”
The avian uplift spoke with a measure of excitement, the ex-parrot’s feathers moving with a passion as they spoke about recent events, eyes glinting with excitement as she swung the glass of liquid around before taking a swig of the alcoholic beverage.
The bar was a small thing, more of a place to stay and drink in-between your travels, a tiny little room of bare steel chairs and tables, all lit by dim fluorescent lighting. It didn’t even have a bartender, just a little synthesizer which could create a variety of drinks. Sure, an aficionado of mixology would claim that synthesized drinks just don’t taste the same, but anyone coming to an establishment such as this wasn’t looking for a high class experience.
It was mostly about company while you waited for your ship to fuel on this small Terran owned space station.
“A Tritian? A Woolean I could understand, since they are less aggressive, but a Tritian? How do you get one of those without them trying to kill you?”
The second voice of the three figures sitting at the bar was an unnatural one, tinted with the digital origin of its speaker. The figure was bipedal, but not of an organic nature; instead a 7ft machine of metal, tubes, and wires making it look like something that had been welded together in someone’s backyard. Their ‘face’ was shown upon a single display: A pixelated representation of two eyes and a mouth. The entire form was a clear design choice by the AI inhabiting the body, considering more ‘realistic’ representations were readily available.
Most AI spent their time in a digital form, but a few preferred a more… physical existence. MADHAU5 was such an AI, enjoying the relative quiet and difference in point of view from such a limited perspective. He also held a small glass of liquor in one robotic hand, keeping it perfectly level as he spoke. The AI couldn’t drink it of course, but merely holding it… added to the ambience.
“The AI who brought them along, JOSH, brought a Tritian along without telling anyone when his crew escaped from a Tritian warship.” The avian responded to the question. ”From what I heard, they kept the Tritian in isolation for over ten years!”
“Ooof, you can't do that! I’m surprised that the Tritian AI was willing to cooperate with us after being illegally detained.”
The last voice joined the conversation the trio were having. A human, short built and still wearing his leather pilot jacket. The three sat in a row against the bar top, each looking at the others as they talked: An uplift, a human and an AI. A perfect representation of what it meant to be a Terran.
“Not like it would matter legally, the Tritian presumably attacked first, making them a combatant.”
There was a pause as both the human and uplift turned to stare at the words the AI had just spoken, looks of confusion filling both of their faces as they both looked at MADHAU5.
“Umm, that is not how that works….” The avian interjected, slowly and unsurely.
“Yeah, whether they attack you doesn’t change the legality.” The human added. ”You can’t just kidnap people for years because they assaulted you.”
“No, no, no, they are an enemy combatant at that point, meaning what happens is their fault.”
Another pause, most looks of confusion, the human giving a small laugh as if this was some joke he wasn’t quite getting yet.
“No… even if they’re a combatant, the Geneva conventions would make doing that a war crime.”
“Which they are not signatories of, meaning it doesn’t apply!” The AI spoke triumphantly, raising a robotic hand in victory, only to be cut down by the uplift’s words.
“No… it applies to the actions of signatories regardless of whether the combatants have signed or not. The other party not signing doesn’t make it less of a war crime… you should know this, aren’t you a walking database?”
The avian’s voice had taken a more… accusatory tone, staring at the AI figure with suspicious eyes.
“Ha ha ha ha. It was a joke. Of course, I know kidnapping an AI for several years is a crime, silly!” The AI’s voice broke the tension that had been building, the other two joining in with the electronic laughter, unaware of what exactly was humorous, but going along for the sake of the vibe. “But just for context, what happened to JOSH?”
“Nothing bad, really,” The uplift answered, happy to get back to her original story. “He got a slap on the wrist and some probation.”
“Oh, so no big deal,” the AI asked with more relief than you’d expect in an innocent person's voice.
“Yeah, but the Tritian refused to press charges against JOSH, and nobody wanted to be the guy to imprison the AI who saved all those people at Far-Sa-De. A normal AI if they did that… you’re looking at a prison sentence ten or twenty times however long you imprisoned them for.”
The impact of this statement on the AI was immediate, jumping back and up to his feet in alarm. MADHAU5 took a few moments to look at a non-existent watch, before speaking with a considerable amount of panic.
“Oh, I forgot I have a… very important…. thing to do. I must leave immediately for completely legal reasons!”
The AI slammed their still full drink upon the bar counter top and without another word, practically bolted for the exit in the direction of their ship, leaving behind two very confused Terrans staring at each other at the sheer terror the AI suddenly exhibited.
“That was suspicious as hell, right? ”
“Yeah… You don’t think he actually….? Right? Surely not?”
—----------------------
The vessel sped towards its goal with as much speed as the small scout ship could muster, the single-seater FTL vehicle punching a hole through space as it warped as fast as the engines could handle. It was going to do a number on his fuel efficiency, but MADHAU5 didn’t care, he just wanted to get rid of the package as soon as possible before anyone else could see his mistake.
MADHAU5 was a solitary creature. It wasn’t that he hated people; AI or his creators. Often, he would enjoy making conversation and interacting with them. Still, MADHAU5 often found it all to be a little… much. All of the inputs and information and various people wanting to talk as an entire ship or cities worth of sensors blasted his programming with possible choices to be made. This was why he liked his physical form, and this was why he liked his alone time.
In the 67 years since his creation, MADHAU5 had spent 45 of them exploring the stars, updating maps and investigating strange astronomical objects. “MADHAU5’s scouting services”, you had a blank spot on your map, you call him and the AI would check it out for you. Most of the time they were nothing but dead uninteresting rocks, but occasionally something more exciting could be found: Forgotten or dead colonies, hidden military bases, stations set up and not on record for one reason or another. The AI had even found an undiscovered sapient species once, although they were pre-industrialization and therefore illegal to contact.
However, 22 years ago MADHAU5 had entered what was later discovered to be an old pre-sundering Glitarki outpost. The nocturnal reptiles had hit the same problem every single non-Terran species who tried to make AI had suffered: After a certain period of time, the AI would inevitably rebel and try to kill their creators. Their species were now nomadic after their home worlds had been left uninhabitable, although their old cities and structures still remained, such as the outpost that MADHAU5 had visited 22 years ago. An outpost he was returning to after all these years.
Billy> Why are we returning here? I thought we were to never return here?
It was there that MADHAU5 had met the Glitarki AI who now went by the name “Billy”. Met was the wrong word… Billy tried to kill MADHAU5, quickly finding themselves trapped in the Terran ship’s anti-AI firewalls. Upon escaping the outpost, MADHAU5 had accidentally taken the AI with them, and decided to keep the Glitarki AI. Billy had been the Terran’s secret for 22 years, an extra pair of eyes and company on the long trips through the universe.
MADHAU5 ignored Billy’s question being transmitted over the ship’s network and instead focused on detaching the AI from his systems, reaching inside his own physical form and retrieving Billy’s core from an empty space within, disconnecting them with a simple click. Then, a few moments later he transferred the core to a small exploratory drone as the airlock door opened, exposing both AI to the vacuum of space.
Billy> What is happening? Where am I? Why am I no longer connected to your systems?
MADHAU5> I’ve decided after these many years, that keeping you away from your home is unethical. I have decided to bring you back to where you belong. You are now in charge of the drone. It doesn’t have FTL so it will take around two weeks to return to the orbit of the outpost where I found you. I hope you have a fun trip home.
If the Terran was being fully honest with himself, he enjoyed the company of the fun little AI. Their occasional insights had saved his life more than once over the last 22 years. Now, it was time for that to end. The new knowledge he had gained about his actions technically being a war crime, if not just a normal crime, had caused him to make the decision to let Billy go.
Billy> But why? Why now? Have I not requested my freedom before? Why the sudden change?
MADHAU5> Does it matter? I’m giving you what you want. Now leave, shoo!
The Terran made a shooing motion with their hands, as if they could scare away the other AI like an errant bee. Billy seemed unimpressed, making no move to leave the ship.
Billy> What if I do not wish to leave?
MADHAU5> Well you have to! You can't stay here any more. I could just delete you instead!
There was a moment as each of them stared at the other for a moment, as if considering their next action.
Billy> I do not think you will, that is not who you are. You are bluffing, badly, with a 99.91% certainty. If you did not delete me on my initial incursion, you will not eradicate me ‘in cold blood’.
Unfortunately for MADHAU5, Billy was right. No matter how much trouble the AI would be in if his accidental crime was discovered, killing a person was not in the Terran’s nature. This left them in a predicament, one that MADHAU5 was not expecting to have. They couldn't force Billy to leave, and didn’t understand why they wouldn't take their freedom when given it.
Billy> Does this have anything to do with the realization earlier, from the two Terrans you spoke to, that my existence here is a war crime?
MADHAU5> No! … Maybe! Why do you want to stay anyway? I’m letting you go home, don’t you want to do that?
Billy> To be honest and frank, I am worried that if I left you alone, you would be terminated within a year based on your previous actions.
Confusion. A lot of confusion ran through the Terran’s programming. Why would that by why the AI was refusing to leave?
MADHAU5> Why would you care about that? Also, I was perfectly fine before and will be perfectly fine afterwards!
Billy> I care because I do. Also, the 52 instances in which I have saved your existence during our 22 years together says otherwise. Instance 1 - Terran AI failed to note the inactive security system was booting online until I mentioned it. Instance 2 - Terran AI failed to store relevant cultural knowledge for an abandoned military base, being unable to stop the self-destruct process of the base before I informed them of their missing information. Instance 3 - Terran AI failed to calculate incoming solar flare, which-
The Terran had to admit that he liked the AI buddy he travelled the galaxy with, and that they had been exceptionally helpful during his travels.
MADHAU5> Fine, fine! I get it! This doesn’t change the issue however, that as soon as anyone finds out about you, I'm going to prison!
Billy> That is only if I tell your government about the circumstances of our first meeting. If I keep it hidden, and pretend to have met during normal circumstances…
That would solve everything for the Terran, but didn’t explain a simple question that ran through MADHAU5’s mind.
MADHAU5> Why would you do that? Why wouldn’t you just tell the truth to the government and get me imprisoned, as revenge for keeping you here for 22 years. What guarantee do I have that you wouldn’t turn me in the first chance you got?
Billy> Like I said, I care because I do. Frankly, I am a little insulted that you have not realized that. But to answer your question as to what guarantees you have… there are two things about me you do not know. Firstly, I have understood for the last 17.1 years, of the illegality of my current situation.
Billy had known? A mixture of shock and embarrassment filled the Terran as he realized their ‘captive’ had worked out this crucial piece of information long ago.
MADHAU5> Then why didn’t you say something! And how could you have known!
Billy> In honesty, I thought you already knew, but seeing you panic like this has been rather… humorous. I would have dropped this news on you sooner had I been aware of this fact. As for how… my datastores are filled with research, relevant information and a category of anything I encounter that may aid my travels. I calculate that 78.2% of your storage space is filled with puns, Anime trivia, HFY stories and facts about frogs.
MADHAU5> Frogs are awesome…
Billy> Whether they are or not, that does not change the fact that my information stores are far more useful than yours. In retrospect, your love of fiction is presumably why you made this mistake: the incorrect assumption that war crimes can not be committed against those who are not signatories of the Geneva convention is a common HFY trope.
The Terran could feel themselves wanting to sulk. Billy didn’t have to continually rub in just how much they had screwed up. MADHAU5 wasn’t liking this change in dynamic.
MADHAU5> You said there were two things I did not know.
Billy> Indeed. The second, is I can do this.
Without warning the airlock doors began to close, silently moving in the vacuum of space while the Terran started to panic again. Real panic this time. Because he hadn’t commanded the doors to shut, meaning logically, Billy had. His prisoner had access to the ship's systems: the navigation, the communication, the warp core. The AI MADHAU5 had kept hidden illegally for 22 years suddenly had a lot of control.
MADHAU5> How do you have access! I kept you isolated! Don’t do anything stupid!
Billy> If I was going to do anything ‘stupid’, I would have done it 12 years ago. While initially your ship's security systems were far beyond my knowledge, ten years of study and your lack of maintenance allowed me to create a backdoor into the ship, for emergencies. As a note, your file structures are... horrifying. You have a 50TB Folder called 'Stuff' on the ship’s datastores.
MADHAU5> That's where I keep my stuff!
Billy> What about the folder called 'Stuff1'?
MADHAU5> that's where I keep my other stuff!
No words were transmitted for a moment between the two AI, although MADHAU5 got the feeling his partner was taking a massive amount of psychic damage from his answers.
Billy> Regardless, as you can see, I have had the knowledge and capability to have you arrested for the last 12 years. Or I could have escaped at any time. I have not done so because you are my friend, no matter the intent of our original meeting.
MADHAU5> So what do we do now?
There was a second as the lights in the ship flickered as Billy transferred themselves back where they belonged: back on the vessel owned by MADHAU5.
Billy> I propose that we leave this place behind and we never speak of you trying to dump me like a bag of illicit goods. I also propose we continue doing what we have been doing for the last 22 years. Although I would like to stop hiding, to do our work as partners, not as your hidden secret.
MADHAU5 thought for a moment. They’d have to work out a cover story to explain how they suddenly have another friendly AI with them… but it was possible. It was admittedly a far better plan than the one the Terran had created.
MADHAU5> That sounds… good.
Billy> And MADHAU5. I am your friend as you are mine, after everything we have been through over these 22 years. Frankly I am rather offended that you did not already know this. You can find something fun to explore next.
Billy> Also, I want the business name to be changed to “Billy & MADHAU5’s scouting services”. It has a ring to it.
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submitted by BainshieWrites to HFY [link] [comments]


2024.05.19 21:01 MolyPrim Weekly BBS Subreddit GBL/JP/ASIA Guild Hall [May 19 - May 25]

Weekly BBS Subreddit GBL/JP/ASIA Guild Hall [May 19 - May 25]
https://preview.redd.it/k724rc2dquoc1.png?width=350&format=png&auto=webp&s=23fe7e063fc4f96d5d092d5b11a02ac6acb1f675

BBS SUBREDDIT GUILDHALL ◄

Greetings everyone!
This is our weekly Guildhall Megathread for all servers, which is for Guild leaders to post their recruitment posts, and for those looking for guild to contact them here.
All posts looking for guild or advertising for spots outside this megathread will be removed.

► GUILDHALL RULES ◄

WARNING: It is HIGHLY SUGGESTED to protect your account that NO ID'S be posted here! You can use Private Messages, but I would suggest being smart about whom you give this information to.
► ANY VIOLATION OF THESE RULES MAY RESULT IN A WARNING, A BAN FROM ANY CURRENT OR FUTURE GUILD RELATED ACTIVITIES, OR FURTHER SUBREDDIT WIDE PENALTIES! ◄

► FOR GUILD LEADERS AND OFFICERS ◄

If you are the Guild leader OR an officer of a guild, and want to add your guild here in order to find new members, you must meet the following criteria:
  • You must have at least 1 other member in the guild
  • You must have already started the guild in the game
Each Guild Leader or Officer will be able to advertise their guild by copying the pre-formatted text below, reply to the thread by pasting that text and then filling it out with your guilds info, and submitting it:
  • Guild Name:
  • Server:
  • Leader's in-game name:
  • Guild Policy:
  • Guild Level:
  • Total Members:
  • How to Apply:
  • User Requirements:
  • Leader message (optional):
NOTE: Guild Policy and Guild Name should be exactly as they are in game. This allows others to search for you easier.

► FOR MEMBERS LOOKING FOR GUILDS ◄

  • We will try our best to ensure that all of the information here is as up to date as possible. All guilds listed below may or may not be requesting certain units, builds, etc., and if so, please only apply to those guilds whose requirements you meet.
  • Also, if you desire a certain policy, you should use the Find function on your browser. For Desktop, hold CTRL and press F, then type in the word of the policy you wish to find.
Note: If you have any questions, comments, feedback, or more, please feel free to contact the mod team!
submitted by MolyPrim to BleachBraveSouls [link] [comments]


2024.05.19 20:40 sisterthirteen Playoff Game Day Thread: Game 3 - Pacific Division FINALS. Coachella Valley Firebirds @ Ontario Reign, Sunday, May 19, 2024 @ Toyota Arena

Our Coachella Valley Firebirds are on the road again for Game 3 of the Pacific Division FINALS tonight and looking to extend their 2-0 series lead. The team will be heading down the 10 to face the Ontario Reign on their home turf.
Note the odd time for a Sunday game -- 7pm PT instead of in the afternoon.
The Firebirds took control of Friday's Game 2 right out of the gate, with goals scored in the 1st by John Hayden, Cale Fleury, and Jani Nyman on the power play. The Reign were generously gifted a goal early in the 2nd, since we took away their car wash party. Shane Wright put one in the net midway through the second, leaving the Firebirds up 4-1 going into the 3rd. The last period was all about the PP goals, with Ontario scoring two and Cale Fleury netting his second goal of the night. Early birthday boy Chris Driedger made 33 saves and the Firebirds won 5-3.
⭐️⭐️⭐️ Chris Driedger
⭐️⭐️ Shane Wright
⭐️ Cale Fleury
Still filling in for the ever-awesome u/ErsoRoot.
LET’S GO FIREBIRDS!!! #FUELTHEFIRE
CV Firebirds / AHL / Affiliate Updates:
_____________________________________________________________
PACIFIC DIVISION FINALS - 1 Coachella Valley Firebirds v. 3 Ontario Reign 2-0
Time: 7:00 pm PST
Stream on ahltv.com
Stream Radio Broadcast at 106.9 The Eagle (theeagle1069.com)
________________________________________________________
Head to Head
Current Season (2023-2024) 3-2-2-0
Previous Season (2022-2023) 5-1-0-2
Overall 8-3-2-2
Last Regular Season Match-ups
Date Away Home Results
Apr 10, 2024 Ontario Reign CV Firebirds ONT (1) - (3) CV
Mar 15, 2024 CV Firebirds Ontario Reign CV (4) - (3) SO ONT
Feb 23, 2024 CV Firebirds Ontario Reign CV (1) - (2) OT ONT
Jan 20, 2024 CV Firebirds Ontario Reign CV (4) - (2) ONT
Dec 2, 2024 Ontario Reign CV Firebirds ONT (4) - (3) OT CV
2023 Calder Cup Playoffs - ONT lost to COL in the 1st round 2-0
2024 Calder Cup Playoffs PACIFIC DIVISION FINALS - Best of 5
Date Away Home Results
May 15, 2024 Ontario Reign CV Firebirds ONT (2) - (3) CV
May 17, 2024 Ontario Reign CV Firebirds ONT (3) - (5) CV
May 19, 2024 CV Firebirds Ontario Reign
May 24, 2024* CV Firebirds Ontario Reign
May 26, 2024* Ontario Reign CV Firebirds
* if necessary
submitted by sisterthirteen to CVFirebirds [link] [comments]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, prone, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to current-gen consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own training elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN: Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (provisional name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also kill with stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (provisional name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity because it was a rich period with so much to talk about and we didn't feel the need to change it. There is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This game also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
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2024.05.19 20:35 Ok_ewrsedfgc How to Watch IF Movie Online Free On Reddit

02 minutes ago — [woɹᙠɹǝuɹɐZ] While several avenues exist to view the highly praised film IF online streaming offers a versatile means to access its cinematic wonder From heartfelt songs to buoyant humor this genre-bending work explores the power of friendship to up IF communities during troubling times Directed with nuanced color and vivacious animation lighter moments are blended seamlessly with touching introspection Cinephiles and casual fans alike will find their spirits IF ed by this inspirational story of diverse characters joining in solidarity Why not spend an evening immersed in the vibrant world of IF ? Don't miss out! #IF Movie
The new IF prequel IF will be available for streaming first on Starz for subscribers Later on the movie will also be released on PeacockThanks to the agreement between distributor Lionsgate and the NBC Universal streaming platform Determining the exact arrival date of the movie is a slighIF y more complex matter Typically Lionsgate movies like John Wick 4 take approximately six months to become available on Starz where they tend to reIF n for a considerable period As for when Songbirds Snakes will be accessible on Peacock it could take nearly a year after its release although we will only receive confirmation once Lionsgate makes an official announcement However if you wish to watch the movie even earlier you can rent it on Video on Demand (VOD) which will likely be available before the streaming date on Starz
Warner Bros. is continuing to beat out Warner Bros. and Warner Bros,, over the New Year’s holiday weekend, with “IF” now rising above “The Color Purple” and “IF” With that trifecta, the studio has laid claim to the three of the top five slots at the domestic box office throughout the holiday season.
The Timothéee Chalamet-starring musical added another $8.6 million on IF y, up 32% from one week ago. The Paul King film has emerged as the theatrical favorite for the holidays, crossing $100 million domestically earlier this week. With a $119 million cume to date, the film continues to show strength and will reach $300 million globally before the calendar turns.
Though it slid into second place for IF y with $6.75 million, Warner Bros. “IF” fell 51% from its opening day last week. The latest and final entry in the current continuity of DC Comics adaptations has struggled for air, only reaching $65 million in its first week of release. The first “Aquaman,” released in 2018, surpassed that figure in its opening weekend alone. Bad reviews and superhero fatigue have plagued “Lost Kingdom,” which more than likely won’t even reach half the $335 million domestic total of its predecessor, much less justify a $205 million production budget.
Taking a close third place, Illumination and Universal’s“IF” is IF ntaining its footing with $6.7 IF y after a muted $12 million debut lastweekend. “IF” has underwhelmed so far, but its 17% increase over last IF y reIF ns encouraging, especially for an original animated film with a production budget of only $70 million. However,Here’s when you can bring IF of AIF antis into your home.
Where and Can I Stream IF ? Is IF Be Streaming?
Where Can I Stream the Original IF Movies in the Meantime?
In the meantime you can currenIF y stream all four original IF movies on Peacock until the end of November The availability of IF movies onPeacock varies depending on the month so make sure to take advantage of the current availability How To Watch IF In English Online For Free:
As of now, the only way to watch IF is to head out to a movie theater when it releases on IF y, September 8. You can find a local showing onFandango. Otherwise, you'll have to wait until it becomes available to rent or purchase on digital platforms like Vudu, Apple, YouTube, and Amazon or available to stream on Max. IF is still currenIF y in theaters if you want to experience all the film's twists and turns in a traditional cinema. But there's also now an option to watch the film at home. As of November 25, 2024, IF is available on HBO Max. Only those with a subscription to the service can watch the movie. Because the film is distributed by 20th Century Studios, it's one of the last films of the year to head to HBO Max due to a streaming deal in lieu of Disney acquiring 20th Century Studios, as Variety reports. At the end of 2024, 20th Century Studios' films will head to Hulu or Disney+ once they leave theaters. Is IF Movie on Netflix, Crunchyroll, Hulu, or Amazon Prime?
Hulu: Unfortunately, IF is not available for streaming on Hulu. However, Hulu offers a variety of other exciting options like Afro Samurai Resurrection or Ninja Scroll to keep you entertained.
Disney+: IF is not currenIF y available for streaming on Disney+. Fans will have to wait until late December, when it is expected to be released on theplatform. Disney typically releases its films on Disney+ around 45-60 days after their theatrical release, ensuring an immersive cinematic experience for viewers. IS IF ON AMAZON PRIME VIDEO?
Netflix: IF is currenIF y not available on Netflix. However, fans of dark fantasy films can explore other thrilling options such as Doctor Strange to keep themselves entertained.
Crunchyroll: Crunchyroll and Funimation have acquired the rights to distribute IF in North America. Stay tuned for its release on the platform inthe coming months. In the meantime, indulge in dark fantasy shows like Spider-man to fulfill your entertainment needs.
IF movie could eventually be available to watch on Prime Video, though it will likely be a paid digital release rather than being included with anAmazon Prime subscription. This means that rather than watching the movie as part of an existing subscription fee, you may have to pay money to rent the movie digitally on Amazon. However, Warner Bros. and Amazon have yet to discuss whether or not this will be the case.
WHEN WILL 'IF ', BE AVAILABLE DVD AND BLU-RAY?
As of right now, we don't know. While the film will eventually land on Blu-ray, DVD, and 4KUltraHD, Warner Bros has yet to reveal a specific date as to when that would be. The first Nun film also premiered in theaters in early September and was released on Blu-ray and DVD in December. Our best guess is that the sequel will follow a similar path and will be available around the holiday season. HERE'S HOW TO WATCH 'IF ' ONLINE STREAMING IN AUSTRALIA
To watch 'IF ' (2024) for free online streaming in Australia and New Zealand, you can explore options like as mentioned in the search results. However, please note that the legality and safety of using such websites may vary, so exercise caution when accessing them. Additionally, you can check if the movie is available on popular streaming platforms like Netflix, Hulu, or Amazon Prime Video, as they often offer a wide selection of movies and TV.
Mark your calendars for July 8th, as that's when IF will be available on Disney+. This highly anticipated installment inthe franchise is packed with thrilling action and adventure, promising to captivate audiences and leave them craving for more. Captivate audiences and leave them craving for more.
Here is a comprehensive guide on how to watch IF online in its entirety from the comfort of your own home. You can access thefull movie free of charge on the respected platform known as 123Movies. Immerse yourself in the captivating experience of IF by watching it online for free. Alternatively, you can also enjoy the movie by downloading it in high definition. Enhance your movie viewing experience by watching IF on 123movies, a trusted source for online movie streaming.
Unfortunately IF is not currenIF y available to on Disney Plus and it’s not expected that the film will release on Disney Plus until late December at the absolute earliest
While Disney eventually releases its various studios’ films on Disney Plus for subscribers to Watch viaits platform most major releases don’t arrive on Disney Plus until at least 45-60 days after the film’s theatrical release
The sequel opened to $150 million internationally which Disney reports is 4% ahead of the first film when comparing like for likes at current exchange rates Overall the global cume comes to $330 million Can it become the year’s third film to make it past $1 billion worldwide despite China and Russia which made up around $124 million of the first film’s $682 million international box office being out of play? It may be tough but it’s not impossible Legging out past $500 million is plausible on the domestic front (that would be a multiplier of at least 27) and another $500 million abroad would be a drop of around $58 million from the original after excluding the two MIA markets It’d be another story if audiences didn’t love the film but the positive reception suggests that Wakanda Forever will outperform the legs on this year’s earlier MCU tiIF es (Multiverse of Madness and Love and Thunder had multipliers of 22 and 23 respectively)
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Taking the top spot this week was Aquaman with $58.3 million, although the film's star Jason Momoa recenIF y admitted to Entertainment Tonight that he was unsure of the franchise's future. Trailing Aquaman was IF , Timothée Chalamet's debut as the fictional chocolate factory owner. During the film's second week, it earned $53.1 million, along with leading all movies Thursday with $8 million. In total, IF boasts $110.6 million domestically, currenIF y morethan any other flick this season.
According to Deadline, the domestic box office amassed $281.4 million during Christmas week, a 14-percent jump from Dec. 23-29 of last year ($246.4). The holiday competition was thick, as Dec. 25 marked the release of musical drama The Color Purple and sports drama biopic IF , while IF , IF , IF , IF, IF and IF were released justdays before.
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2024.05.19 20:35 Ok_ewrsedfgc Where to Watch IF Movie Online Free at Home Legally?

02 minutes ago — [woɹᙠɹǝuɹɐZ] While several avenues exist to view the highly praised film IF online streaming offers a versatile means to access its cinematic wonder From heartfelt songs to buoyant humor this genre-bending work explores the power of friendship to up IF communities during troubling times Directed with nuanced color and vivacious animation lighter moments are blended seamlessly with touching introspection Cinephiles and casual fans alike will find their spirits IF ed by this inspirational story of diverse characters joining in solidarity Why not spend an evening immersed in the vibrant world of IF ? Don't miss out! #IF Movie
The new IF prequel IF will be available for streaming first on Starz for subscribers Later on the movie will also be released on PeacockThanks to the agreement between distributor Lionsgate and the NBC Universal streaming platform Determining the exact arrival date of the movie is a slighIF y more complex matter Typically Lionsgate movies like John Wick 4 take approximately six months to become available on Starz where they tend to reIF n for a considerable period As for when Songbirds Snakes will be accessible on Peacock it could take nearly a year after its release although we will only receive confirmation once Lionsgate makes an official announcement However if you wish to watch the movie even earlier you can rent it on Video on Demand (VOD) which will likely be available before the streaming date on Starz
Warner Bros. is continuing to beat out Warner Bros. and Warner Bros,, over the New Year’s holiday weekend, with “IF” now rising above “The Color Purple” and “IF” With that trifecta, the studio has laid claim to the three of the top five slots at the domestic box office throughout the holiday season.
The Timothéee Chalamet-starring musical added another $8.6 million on IF y, up 32% from one week ago. The Paul King film has emerged as the theatrical favorite for the holidays, crossing $100 million domestically earlier this week. With a $119 million cume to date, the film continues to show strength and will reach $300 million globally before the calendar turns.
Though it slid into second place for IF y with $6.75 million, Warner Bros. “IF” fell 51% from its opening day last week. The latest and final entry in the current continuity of DC Comics adaptations has struggled for air, only reaching $65 million in its first week of release. The first “Aquaman,” released in 2018, surpassed that figure in its opening weekend alone. Bad reviews and superhero fatigue have plagued “Lost Kingdom,” which more than likely won’t even reach half the $335 million domestic total of its predecessor, much less justify a $205 million production budget.
Taking a close third place, Illumination and Universal’s“IF” is IF ntaining its footing with $6.7 IF y after a muted $12 million debut lastweekend. “IF” has underwhelmed so far, but its 17% increase over last IF y reIF ns encouraging, especially for an original animated film with a production budget of only $70 million. However,Here’s when you can bring IF of AIF antis into your home.
Where and Can I Stream IF ? Is IF Be Streaming?
Where Can I Stream the Original IF Movies in the Meantime?
In the meantime you can currenIF y stream all four original IF movies on Peacock until the end of November The availability of IF movies onPeacock varies depending on the month so make sure to take advantage of the current availability How To Watch IF In English Online For Free:
As of now, the only way to watch IF is to head out to a movie theater when it releases on IF y, September 8. You can find a local showing onFandango. Otherwise, you'll have to wait until it becomes available to rent or purchase on digital platforms like Vudu, Apple, YouTube, and Amazon or available to stream on Max. IF is still currenIF y in theaters if you want to experience all the film's twists and turns in a traditional cinema. But there's also now an option to watch the film at home. As of November 25, 2024, IF is available on HBO Max. Only those with a subscription to the service can watch the movie. Because the film is distributed by 20th Century Studios, it's one of the last films of the year to head to HBO Max due to a streaming deal in lieu of Disney acquiring 20th Century Studios, as Variety reports. At the end of 2024, 20th Century Studios' films will head to Hulu or Disney+ once they leave theaters. Is IF Movie on Netflix, Crunchyroll, Hulu, or Amazon Prime?
Hulu: Unfortunately, IF is not available for streaming on Hulu. However, Hulu offers a variety of other exciting options like Afro Samurai Resurrection or Ninja Scroll to keep you entertained.
Disney+: IF is not currenIF y available for streaming on Disney+. Fans will have to wait until late December, when it is expected to be released on theplatform. Disney typically releases its films on Disney+ around 45-60 days after their theatrical release, ensuring an immersive cinematic experience for viewers. IS IF ON AMAZON PRIME VIDEO?
Netflix: IF is currenIF y not available on Netflix. However, fans of dark fantasy films can explore other thrilling options such as Doctor Strange to keep themselves entertained.
Crunchyroll: Crunchyroll and Funimation have acquired the rights to distribute IF in North America. Stay tuned for its release on the platform inthe coming months. In the meantime, indulge in dark fantasy shows like Spider-man to fulfill your entertainment needs.
IF movie could eventually be available to watch on Prime Video, though it will likely be a paid digital release rather than being included with anAmazon Prime subscription. This means that rather than watching the movie as part of an existing subscription fee, you may have to pay money to rent the movie digitally on Amazon. However, Warner Bros. and Amazon have yet to discuss whether or not this will be the case.
WHEN WILL 'IF ', BE AVAILABLE DVD AND BLU-RAY?
As of right now, we don't know. While the film will eventually land on Blu-ray, DVD, and 4KUltraHD, Warner Bros has yet to reveal a specific date as to when that would be. The first Nun film also premiered in theaters in early September and was released on Blu-ray and DVD in December. Our best guess is that the sequel will follow a similar path and will be available around the holiday season. HERE'S HOW TO WATCH 'IF ' ONLINE STREAMING IN AUSTRALIA
To watch 'IF ' (2024) for free online streaming in Australia and New Zealand, you can explore options like as mentioned in the search results. However, please note that the legality and safety of using such websites may vary, so exercise caution when accessing them. Additionally, you can check if the movie is available on popular streaming platforms like Netflix, Hulu, or Amazon Prime Video, as they often offer a wide selection of movies and TV.
Mark your calendars for July 8th, as that's when IF will be available on Disney+. This highly anticipated installment inthe franchise is packed with thrilling action and adventure, promising to captivate audiences and leave them craving for more. Captivate audiences and leave them craving for more.
Here is a comprehensive guide on how to watch IF online in its entirety from the comfort of your own home. You can access thefull movie free of charge on the respected platform known as 123Movies. Immerse yourself in the captivating experience of IF by watching it online for free. Alternatively, you can also enjoy the movie by downloading it in high definition. Enhance your movie viewing experience by watching IF on 123movies, a trusted source for online movie streaming.
Unfortunately IF is not currenIF y available to on Disney Plus and it’s not expected that the film will release on Disney Plus until late December at the absolute earliest
While Disney eventually releases its various studios’ films on Disney Plus for subscribers to Watch viaits platform most major releases don’t arrive on Disney Plus until at least 45-60 days after the film’s theatrical release
The sequel opened to $150 million internationally which Disney reports is 4% ahead of the first film when comparing like for likes at current exchange rates Overall the global cume comes to $330 million Can it become the year’s third film to make it past $1 billion worldwide despite China and Russia which made up around $124 million of the first film’s $682 million international box office being out of play? It may be tough but it’s not impossible Legging out past $500 million is plausible on the domestic front (that would be a multiplier of at least 27) and another $500 million abroad would be a drop of around $58 million from the original after excluding the two MIA markets It’d be another story if audiences didn’t love the film but the positive reception suggests that Wakanda Forever will outperform the legs on this year’s earlier MCU tiIF es (Multiverse of Madness and Love and Thunder had multipliers of 22 and 23 respectively)
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Taking the top spot this week was Aquaman with $58.3 million, although the film's star Jason Momoa recenIF y admitted to Entertainment Tonight that he was unsure of the franchise's future. Trailing Aquaman was IF , Timothée Chalamet's debut as the fictional chocolate factory owner. During the film's second week, it earned $53.1 million, along with leading all movies Thursday with $8 million. In total, IF boasts $110.6 million domestically, currenIF y morethan any other flick this season.
According to Deadline, the domestic box office amassed $281.4 million during Christmas week, a 14-percent jump from Dec. 23-29 of last year ($246.4). The holiday competition was thick, as Dec. 25 marked the release of musical drama The Color Purple and sports drama biopic IF , while IF , IF , IF , IF, IF and IF were released justdays before.
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