Halo combat evolved verification code

Competitive Halo

2012.08.19 11:35 JakeTheGunslinger Competitive Halo

A haven for all things based on the Halo Championship Series and the Halo esports scene, including all games in the franchise from Bungie's Combat Evolved to 343's Halo Infinite.
[link]


2013.01.03 21:03 boyfly The Only Halo That Matters

Halo: Combat Evolved. The only Halo that matters.
[link]


2020.06.29 19:35 legolordxhmx Aaaahwubadugh

A subreddit dedicated to the sounds of the Elites in Halo: Combat Evolved
[link]


2024.06.01 16:07 InSaneMurph1024 Login Issues.

Login Issues.
Didnt get a picture but i was also seeing an error screen in tsum tsum when launching the game (1202)
All things that happened in order.
Opened tsum tsum to see error code, proceeded to delete and reinstal where i then logged back in with face book and tried to log in also with line on the app because i have line and facebook connected, it brought me to my line app where i was met with the "forbidden" screen I then set an email to my line before uninstalling it and retrying and now when i open line and even try to log in "verification is temporarily blocked" so now im in tsum tsums with facebook only, after deleting and only having line linked i can get in but all of my friends are gone.
submitted by InSaneMurph1024 to TsumTsum [link] [comments]


2024.06.01 15:38 No-Kaleidoscope-6885 My my Activision account got hacked and a battlenet account was added to that acc and they removed my email and steam account

So My Activision account got hacked through a hacker adding their battle net account and then they unlinked my steam and changed the email because that email that I had on that account was no longer in use I made a new call of duty acc under that email but I noticed when I was going through the basic info on Activision you're able to switch emails but you have to get a verification code sent to that email to do so Which I never received on my original email. So my question is how did that hacker delete my email off of my Activision account without the code???
submitted by No-Kaleidoscope-6885 to ModernWarfareIII [link] [comments]


2024.06.01 15:24 LordChozo Chronicles of a Prolific Gamer - May 2024

May got out to a lightning start for me, continuing the torrid April pace for a while before cooling off a bit in the back end of the month. That's partially by design, as I jumped into a pair of longer games (one enormously so) which I won't finish until deeper into June, but I've also noticed I'm slowly bleeding gaming time from my evenings. As my kids get incrementally older and the days grow incrementally longer entering summer, an hour that would previously be my own is now deferred to them, and that adds up over the course of an entire month.
Not that I'd trade my kids, you understand.
(Games are presented in chronological completion order; the numerical indicator represents the YTD count.)


#27 - Contra: Hard Corps - GEN - 8/10 (Great)
It's been fascinating to watch the Contra series evolve over time, and Hard Corps on the Sega Genesis is no different. With no Mode 7 (the SNES' proprietary isometric viewpoint mode) available on the system, necessarily some of the top down content from Contra III would need to be altered or removed, and that begged the question of what would take its place: after all, a return to basic sidescrolling action might feel like a big step down, and we can't have that. So I think I expected Hard Corps to throw in a new wrinkle to keep the formula a bit more fresh. What I did not expect was for it to make three enormous changes.
For one, Hard Corps has four different characters to choose from, and each is actually unique. It's not just the look - where else can you play a cybernetic wolfman? - but they've got different sizes and hurtboxes as well. And while each starts with the same basic low power machine gun, each has a completely different loadout of possible weapon upgrades, ensuring that all four play very differently from one another outside of the fundamentals of movement. To that end, the two weapon toggle of Contra III is expanded in Hard Corps, allowing you to hold all four of your upgraded weapons simultaneously and switch between them at will, which adds a new layer of depth and strategy to the action. Building upon this notion of enhanced player choice even further, the second big change is that the game has branching paths. After the first stage you make a choice that determines where you head for the second level, and then later on you make another choice that creates further divergence, such that the game has four main endings (and a secret fifth!), all with their own dedicated unique stages. It's for that reason possibly the most replayable game so far in the franchise; I myself did a run through of each ending using a different character per run to get a feel for them all.
This leads to the final big change, which is the only one I don't regard a resounding success: the entire game is basically a boss rush. Let's zero in on the main path that I followed on my primary playthrough and add up all mini-bosses and full boss phases. What number might you expect that to come out as? A dozen or so? Well, sorry about your naiveté, but the answer is 43: it's bosses all the way down. This is a MUCH more mentally taxing load than previous Contra games where you could kind of skate through the non-boss sections with good fundamentals. And that's just one of four possible paths through the game! It's absurd! It's also way more fun than it sounds it would be from the description, but I've heard people say Hard Corps is the toughest Contra game and now I know why. I do miss just running and gunning and dropping dudes in one hit before a thrilling finale; it's hard to be properly wowed by a boss fight when that's all you ever see. But nevertheless Contra: Hard Corps is lives up to the legacy of greatness the franchise had up until that point established...just steel yourself mentally for the extensive memorization it requires of you.

#28 - Ancient Enemy - PC - 5.5/10 (Semi-Competent)
Solitaire is one of those games that nobody really wants to play. It’s a game of convenience and opportunity, only attractive in the absence of something better, which is to say “nearly anything else at all.” Slightly more entertaining are variations on the form, such as Mahjong Solitaire or Free Cell, where certain cards/tiles are locked until the ones above them have been cleared away. These are still just time wasting games for people with nothing else to do, but when presented as a discrete set of challenges there’s a bit more appeal. Do you know they say that every one of the 32,000 numbered games of FreeCell on classic Windows operating systems was supposedly beatable? Did you know a very bored teenage me once decided to see if I could prove it by playing and beating every single unique game of FreeCell in order? I got into the low 30s or so before I questioned what the hell I was doing with my life and wisely moved on.
Well, Ancient Enemy is a game for people with nothing better to do, masquerading as a game that would qualify as "something better to do." It’s an RPG, I guess, but the gameplay revolves entirely around a solitaire variant. You have a deck of “stock cards” numbered 0-9 and start each encounter (“hand”) by flipping the top one. Then on the board you have to collect a card with a number adjacent to the one you’re displaying - 0 serving as a bridge between 1 and 9. Getting a card reveals any card trapped immediately below it and enables that card to be collected as well. If you can’t make a move, you can flip a new stock card over to get a random new number until your deck runs out. Some levels are simple puzzles in this vein, trying to clear all the cards from the board. Most encounters though are battles, where you do the exact same thing, except the color of the card you collect enables you to attack, defend, or cast a spell. So it’s turn-based combat, except each turn is you basically clearing as many cards as you can from the board to juice up your attack or bolster your defense, and that’s about it.
Now, at first, this is actually way more fun than I’m making it sound. I mean, I like solitaire type games for what they are, and the extra mechanics definitely do enrich the experience. You get consumable wild cards, battle boards have bonus cards with instant benefits, you get powers that manipulate the board, new types of cards appear, all good stuff. The problem is that the game completely runs out of these new ideas about a quarter of the way through, at which point you’re just going through the motions until the end, accompanied by a complete nothing of a story that I was confident I had figured out, only to find that the ending was somehow worse than the cliche I’d been anticipating. Thus, the game sadly settled into that exact same niche of games it was supposed to improve upon and supplant. Which I suppose is ok…if you’ve got nothing better to do.

#29 - Snakebird Primer - PC - 7/10 (Good)
I follow a general rule of always playing game franchises in order, but Snakebird Primer is a unique case wherein the developers of the original Snakebird decided that it was too off-putting to new players, and so they made a sequel that they explicitly wanted newcomers to play first. A "primer" in truth to ease you into the overall Snakebird challenge, as it were. So when I decided to check out Snakebird, I thought all right: just this once I'll do it your way.
So how does Snakebird Primer shake out? Well...it's fine. It's a jaunty kind of puzzle game, with bright colors, friendly art and music, and general good vibes. In each stage you control one or more segmented "snakebirds" and have to get them all to the rainbow portal to complete the level. Sometimes you need to eat fruit to open the portal as well, but that's the entire game in a nutshell. It's a very simple concept, complicated only by the fact that a snakebird that has no body segments touching the ground will fall, and so each stage is a kind of pathing challenge, tasking you to figure out the right order of operations to reach the end. The levels are very well paced and designed if you just go in order: there aren't any hand-holdy tutorials, but new ideas are introduced organically at various intervals, and the challenge always feels reasonable, especially because you can undo any number of moves at will, like stepping through code to find an error.
There is, however, a significant difficulty spike for the last couple levels, which is pretty jarring. And when you add to that the fact that the designer of Baba Is You said he built a lot of his design philosophy around the original Snakebird, I've got to admit I'm a lot less keen on checking that one out. It's in that same realm of "enter these six dozen commands in precisely the right order" that made Baba Is You eventually feel more tedious and frustrating to me than anything else, so I think for now I'm happy to have just played the "lite" version instead.

#30 - It Takes Two - PS4 - 8.5/10 (Excellent)
When trying to write down a genre for It Takes Two in my tracking spreadsheet, I wanted to put "Yes". It's as though the developers wanted to make a bunch of different kinds of games and, rather than accepting any limitations (self-imposed or otherwise), they just found a way to do it all at once. It Takes Two is a platformer. It's a third-person shooter. It's a puzzle game. It's a rhythm game. It's a racing game. It's a stealth game. It's a boss battling action adventure. It's a minigame collection. It's a romantic comedy. It's an exploration playground. One minute you're flying around on a jetpack chucking Captain America shields at devils and the next you're literally playing a timed game of chess. None of the things that It Takes Two does would be characterized as masterpiece forms of their respective genres, but that's not the point. There's sufficient depth and development of each mechanic that it never feels like a lazy tack-on to check a box - and that in itself is beyond impressive - but it's the sheer number of different ideas tossed into this package that make it truly special.
It's hard for me to even review this game, frankly. Part of that is because I feel a strong bias towards the game for the audaciousness of what it tries to achieve, and for the way it inspires me to keep stretching myself in new ways however I can. But it's also hard because I don't remember the whole thing. It Takes Two is both fresh in memory, having just finished it, and yet far away and mingled in my mind with similar bits of similar other adventures (Tearaway foremost among them). Why is that? Well, I first booted up It Takes Two in May of 2022 as a co-op experience to share with my wife - quite fitting, as it turns out, given the nature of the game's plot of trying to reconcile an embattled couple. We'd only play in smaller bursts of 1-2 hours at a time, but every session we played it felt like we were playing a new, different game. Music to my ears, but much harder on my gaming-challenged wife, who took longer to adjust to each mechanical shift. Pretty soon we were playing less and less often, even as I was playing a game like Tearaway early on that occupied some similar design space in my head. Soon we stopped playing at all. When I tried to suggest resuming this title over the past year, I was repeatedly rebuffed until finally a month ago I managed to wear her down enough that we picked it up again for about an hour a week. So it is that the first half of the game is fuzzy and nebulous to me, even as I recall that I loved playing, whereas the back half is much fresher, and it's nigh impossible for me to separate my wife's frequent frustrations from my own experience - especially since I've been playing on a controller experiencing heavy stick drift, so managing the camera was a nightmare through no fault of the game's.
All that said, how could I not recommend this game? It's best played with two experienced gamers, but the story only fully lands if you play as a couple, so there's a bit of potential for a disconnect there, as I experienced. It's not a perfect game. But it is an incredibly ambitious one that had me routinely grinning from ear to ear, despite the grumblings on the couch next to me. When I pointed out to my wife that we finished the game in May 2024, almost to the day when we started back in '22, she said "They should've called it It Takes Two Years." We're both glad it's over, but I think for very different reasons.

#31 - Rogue Legacy 2 - PS5 - 7/10 (Good)
Some game sequels try to really shake things up and try something different from the one before. Final Fantasy is probably the biggest and most obvious example of this, but you can also see it in virtually every Super Mario Bros. game, in the Castlevania series, and the list goes on extensively from there. On the other hand, some game sequels treat their predecessors like rough drafts to be perfected. With these, the idea is to take the vision for the previous game, use the increase in time/budget/developer expertise now available, and try to execute on it more completely than was possible before. When a game like this is successful, there becomes almost zero reason to ever play the original game (other than possibly its story), because the new version has replaced it entirely as the definitive experience.
Rogue Legacy 2 is one of these latter types of games. Everything from the first game is pretty much still there (bosses excepted): enemies, basic combat and room design, character classes, traits, progression, etc. It immediately feels like "Hey, I've played this before," yet a cursory look reveals a huge wealth of additional content over the first game. Classes are better differentiated, you get new weapons, more spells, special abilities, new items, new upgrades, new explorable regions, new mechanics, new new new. It truly is a total replacement for Rogue Legacy 1 in this regard, a "go ahead and uninstall that thing forever because we've got it all right here and then some" type of mission statement. I was amazed at how I kept finding ever more avenues of progression and discovery, even many hours into the game, In fact, I never did manage to play as every class, and each class has a variant form as well, most of which I didn't even unlock. It's overflowing with stuff.
And I think that's why it didn't work quite as well for me as the first game: it's all too much. Now there are four different types of currency, all acquired in different ways, all for different upgrade paths. You're always competing with yourself on what to level up between runs because there are too many choices and all of them seem pretty good, but as you're finding your early groove the game throws a big wrench in there: labor costs. While each upgrade has a set gold cost that increases as you level it up, early on the game adds a universal tax mechanic to the entire upgrade tree, making it increasingly prohibitive to spend your money on stuff, and it feels awful. Rogue Legacy 1 had a similar system where each upgrade cost 10g more than the previous, but in the sequel these escalate far more rapidly, to the point where you'll complete a huge run and still feel like you can only afford one or two upgrades that barely move the needle. It's a pure inflationary grinding system meant to pad playtime, and I'm not about that. I played RL1 through multiple New Game + levels, but I was thrilled to beat RL2's final boss and move on because the economy is so frustrating. Other than that though, it's got quite a lot going for it.

#32 - Undertale - PS4 - 7/10 (Good)
When is some information too much information? Undertale is notorious for its rabid fan community insisting that there is only one "right" way to play the game, and so if you've ever heard of Undertale there's a good chance you already know what that preferred method is: pacifism. Undertale takes a unique approach to the JRPG in two primary ways: first, that defending against enemy attacks is an active system pretty much akin to dodging in a bullet hell game, and second that you almost never actually need to choose the "Fight" command from the battle menu in order to succeed in an encounter. The argument from the community is that you must play in this fully pacifist manner, largely because of a design decision that thoroughly punishes players who do not, only revealed after the game's conclusion. Thus, these players are "helping" curious newcomers by saving them from falling victim to a fairly vindictive design choice that would create a lot of frustration.
The problem with that approach is that Undertale makes it abundantly clear from the outset that you have the option for these alternative combat approaches, trains you on how to use them, and then gives you a positive feedback loop for choosing that direction with your gameplay. Which means the discourse surrounding this game effectively undermines not only the game's own ability to surprise and educate you, but also the authorial intent of that same design decision, which in context is a conscious player decision to go against the grain and suffer the possible consequences of doing so. In short, I wish I'd never heard of Undertale before I played it, as I'm sure I would've had a much better time.
As it stands, Undertale is still a highly creative take on the genre that, despite an aesthetic I didn't care for and writing that leaned a bit too hard at times into "lol I'm so random" territory for my tastes, still managed to get me invested with some of its characters and even make me laugh aloud at times. I was particularly impressed with that aforementioned approach to combat, as each enemy introduced unique hazards to avoid, so fighting a new monster was far more exciting here than in a standard turn-based RPG where the only meaningful question is "How much damage did this whatever move do to me?" So for those reasons I applaud Undertale. Even still, there's a lot of walking back and forth with no major purpose beyond "it was decided the game should be a little bit inconvenient here," adding some unnecessary tedium to the mix. In short, Undertale's a generally good time, but if you want it to be even better, just pretend you haven't read anything I just said.

#33 - Marvel's Spider-Man: Miles Morales - PS5 - 7.5/10 (Solid)
2018 was a big year for Miles Morales. In the fall he showed up in the PS4 title Marvel's Spider-Man as a major supporting character, and by the end of the year he was stunning cinema audiences in the fantastic Spider-Man: Into the Spider-Verse as the primary protagonist. It's no surprise then that by 2020, with his brand so hot, Sony and Insomniac Games would cash in with a follow-up title to the hit PS4 game with Miles front and center. And for the most part, the game is what you'd expect it to be from that basic pitch: more of the same from 2018, only focusing on Miles' family, his new home of Harlem and its people, and his path to becoming a fully fledged hero in his own right. That's all fine, but here's the problem: all of it has been done better before, and recently to boot. Miles' story of personal growth and family drama was handled better in the Spider-Verse series, even though MSM:MM wisely walks chooses to walk some different beats along the way. "Superhero of Harlem" was done masterfully by Netflix with the Luke Cage series (the first season, at least) back in 2016, and MSM:MM doesn't even try to address any issues beyond the most surface level. And the "more of the same" gameplay?
Well, admittedly that's still pretty good. Web swinging is as fun as ever to the point that there's an XP challenge to web swing at high speed for a full cumulative hour of real time and I caught myself thinking, "Hmm, maybe..." There are fast travel points that unlock relatively early on, but the joy of traversal feels like the main point of the game, so why would you bother? Miles also gets some new Spidey moves related to his bio-electric powers, and these are really fun and impactful to pull off, such that "more of the same" isn't in this case a damning phrase. And yet, it's also distinctly not "more, but better." In order to emphasize your new powers, the goons you fight (now including women for the first time I can recall ever seeing in a superhero game like this) have upgraded their own abilities as well, which means the simple pleasure of chaining big combos is a bit diminished. Maybe this enemy just blocks all your basic attacks and stops you cold. Maybe this one turns the tables to dodge and counter you. Or maybe you're just constantly surrounded by a flood of dudes with guns and rocket launchers and you feel like you never get a chance to press "punch" without being thoroughly punished.
Now add to that the game's relatively brief length and general lack of meaningful activities compared to its predecessor, as well as its truly awful villains and the ho-hum plot that they service, and you've got a title that's decidedly a step back from what came before. Of course, what came before was excellent, so even a step back still lands you in territory that's quite fun to play around with. My 6-year-old summed it up best when he came downstairs to ask me a question one day and caught me playing: "Whoa...how are you Spider-Man?!" Which is to say that Marvel's Spider-Man: Miles Morales is a game that really makes you feel like a wannabe Spider-Man who hasn't gotten it all figured out just yet. And I guess that's all right.

Coming in June:
  • I've had less time for PC gaming lately for a couple of different reasons, but I'm expecting that to be a temporary thing, and I don't think I'm in danger of failing to finish Mass Effect 3 by the end of June. I didn't realize the version of the game I had included all the DLC. Nor did I actually know what any of the DLC was. So I was quite a ways into the game and feeling great about my progress when I got suspicious that the section I was playing wasn't actually base game content. I looked it up and found that, in fact, about 90% of what I'd played to date was DLC and I'd barely actually started the base game itself. That explains why the main story was taking a while to get off the ground, at any rate.
  • Speaking of getting off the ground, my journey through The Legend of Zelda: Tears of the Kingdom began impatiently a few months after release, but I took an extended break from the game and have now spent pretty much all of May continuing my thorough trek through the game world. I'm well over 200 hours into the game and am only several days away from having explored the entirety of the game's map. At which point I believe I'll finally advance the main quest past its initial stage.
  • In my review for Rogue Legacy 2 above I mentioned the Castlevania franchise, which I feel I can speak to as a whole given that I've finished nearly every game in the series to date. Unsurprisingly I felt most drawn to the metroidvania style games, so there was a layer of disappointment in exhausting the last of those to discover. Disappointment that will soon be temporarily eradicated when I boot up Bloodstained: Ritual of the Night, produced by that same creative mind.
  • And more...


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submitted by LordChozo to patientgamers [link] [comments]


2024.06.01 15:22 ourearsan Quest Device Referral Code 25% Virtual Desktop / Beat Saber / Contractors Showdown / Max Mustard / Home Run Derby VR / Walking Dead Saints 1 & 2 / MudRunner VR / Walkabout Mini Golf / Asgard's Wrath 2 / Gun Club VR / Killer Frequency / Ultrawings 2 / Lone Echo 2 / Golf+ / Real Fishing VR and More

submitted by ourearsan to OculusReferralLinks [link] [comments]


2024.06.01 15:20 ourearsan Quest Device Referral Code 25% Virtual Desktop / Beat Saber / Contractors Showdown / Max Mustard / Home Run Derby VR / Walking Dead Saints 1 & 2 / MudRunner VR / Walkabout Mini Golf / Asgard's Wrath 2 / Gun Club VR / Killer Frequency / Ultrawings 2 / Lone Echo 2 / Golf+ / Real Fishing VR and More

submitted by ourearsan to OculusReferral [link] [comments]


2024.06.01 15:20 ourearsan Quest Device Referral Code 25% Virtual Desktop / Beat Saber / Contractors Showdown / Max Mustard / Home Run Derby VR / Walking Dead Saints 1 & 2 / MudRunner VR / Walkabout Mini Golf / Asgard's Wrath 2 / Gun Club VR / Killer Frequency / Ultrawings 2 / Lone Echo 2 / Golf+ / Real Fishing VR and More

submitted by ourearsan to MetaReferrals [link] [comments]


2024.06.01 15:07 chicken_lady600 Still nothin’…

Still nothin’…
Still stuck with no info at all on my transcript. I am even jealous of people with cycle codes 🤣 Filed 2/10, accepted 2/12. No codes, no letters, no verification.
submitted by chicken_lady600 to IRS [link] [comments]


2024.06.01 14:44 Competitive-Chip-791 FamiSafe Parental Control App: Keeping Your Kids Safe in a Digital World

FamiSafe Parental Control App: Keeping Your Kids Safe in a Digital World
In today's digital age, where children are increasingly reliant on smartphones and tablets, keeping them safe online can be a daunting task for parents. Wondershare FamiSafe Parental Control App (~https://FamiSafe.wondershare.com~~)~ emerges as a valuable tool in this endeavour, offering a comprehensive suite of features designed to monitor your child's online activity, manage their screen time, and ensure their physical safety. This review dives deep into FamiSafe's functionalities, exploring its strengths and potential drawbacks while also highlighting how it can contribute to your child's digital well-being.
https://preview.redd.it/i6qt65mghy3d1.png?width=1726&format=png&auto=webp&s=6e88833c8de9022e06edd0422fd734a0703d82d1
Introducing Wondershare FamiSafe
Hey there, parents! Let's talk about something that's been on all of our minds lately: keeping our kids safe in the digital age. With screens becoming a bigger part of our children's lives every day, it's essential to have tools that help us navigate this brave new world. That's where Wondershare FamiSafe comes in.
Wondershare FamiSafe isn't just another app – it's your partner in parenting in the digital era. Developed by Wondershare, a trusted name in digital solutions, Wondershare FamiSafe is a comprehensive parental control app for Track cell phone location ~https://FamiSafe.wondershare.com/mobile-tracketrack-phone-number-location-online-for-free.html~ designed to make your life easier and your kids' online experience
Outstanding Features to Control Your Child's Device:
FamiSafe boasts a robust set of features, allowing you to take control of your child's digital life:
Real-Time Location Tracking and Geofencing: See your child's whereabouts on a map at any time for peace of mind. Create virtual boundaries (geofences) around specific locations and receive instant alerts if your child enter or leaves these zones.
https://preview.redd.it/grcf4l2jhy3d1.png?width=586&format=png&auto=webp&s=4a7f98a4c559b6450ebe3db27133134c68cf885d
New Feature: Screen Viewer (Recently Introduced) Gain a deeper understanding of your child's app usage with FamiSafe's new Screen Viewer feature. This allows you to remotely view a live snapshot of their screen activity, providing valuable insights into how they're interacting with their device. See what apps they're using, what content they're viewing, and even monitor their social media activity (on compatible apps)—all from your parent device.
Screen Time Management and App Blocking: Set healthy screen time limits for your child's device as a whole or for specific apps. Block access to inappropriate apps completely, shielding them from harmful content.
Web Filtering and Safe Search: Block websites based on pre-defined categories and enable safe search mode to ensure search engines prioritise filtering out inappropriate results.
App Monitoring and Content Monitoring: Gain insights into how your child spends their time on different apps. Monitor their activity within communication and social media applications to identify potential cyberbullying or inappropriate interactions. Set alerts for specific keywords or phrases used in their chats for early intervention.
Driving Monitoring: (for parents with teenage drivers) Track driving behaviours like speed, harsh braking, and sudden accelerations. Receive alerts for risky driving habits, promoting responsible behaviour behind the wheel.
Schedule Screen Time: Create a schedule for screen time allowances, ensuring your child prioritises sleep, homework, and other activities.
Remote Lock and Wipe: Remotely lock or wipe your child's device if it is lost or stolen, protecting their personal data.
Browse History and App Download Approval: View your child's browsing history and approve or deny app downloads, fostering responsible online behaviour.
But FamiSafe isn't just about features – it's about making your life as a parent easier. Setting up FamiSafe is a breeze. Simply download the app from the App Store or Google Play Store on both your device and your child's device, sign up for an account, and follow the on-screen instructions to connect the devices. From there, you can customise settings to fit your family's needs and start monitoring and managing your child's device remotely from the FamiSafe dashboard on your own device.
How to Use FamiSafe:
Using FamiSafe is a breeze:
1. Download and Install: Download and install the FamiSafe app on your parent device (phone or tablet) and your child's device. Here you can download application for Iphone and Android.
https://preview.redd.it/58ls1gikhy3d1.png?width=400&format=png&auto=webp&s=6796e102c393f2deb7425f9de9334a84ecfa82ef
~https://play.google.com/store/apps/details?id=com.wondershare.FamiSafe~
~https://apps.apple.com/us/app/FamiSafe-parental-control-app/id1385417904~
2. Create an Account: Create a FamiSafe account or log in to an existing one.
3. Pair the Devices: Follow the on-screen instructions to pair your devices using a pairing code.
4. Configure Settings: Explore the FamiSafe app on your device to configure the various parental control settings based on your needs, including enabling the new Screen Viewer feature.
Now, I know what you're thinking – how much is this going to cost me? The good news is that FamiSafe offers flexible pricing plans to suit every budget. Whether you prefer a monthly subscription or a yearly plan, there's an option for you. Plus, you can subscribe directly through the app or on the Wondershare website, making it easy to get started right away.
Pricing and Availability:
FamiSafe offers a free trail plan with limited features. To unlock the full suite of functionalities, including Screen Viewer, you'll need a subscription plan for Family or Schools.
https://preview.redd.it/4siy6n6mhy3d1.png?width=1306&format=png&auto=webp&s=f3816711c430820f984a94bcbc069c3b2cbd3ec0
Free Package:
● Cost: $0 (Trail Plan for 1 Devices)
● Features: Basic content filtering, app blocker, location tracking, geofencing, activity report.
Paid Package:
● Monthly Plan: $9.99/month ( protect up to 5 Devices)
● Quarterly Plan: $19.99/quarter ( protect up to 10 Devices)
● Yearly Plan: $59.99/year ( protect unlimited Devices)
● Features: All features of the free package, plus advanced content filtering, screen time control, Remote screenshots, Screen monitor, Screen tracker, gps tracker and many more
Availability: FamiSafe is available for download on iOS, Android, and desktop platforms, ensuring compatibility with a wide range of devices. Users can easily access and manage their family's digital safety from their preferred device, seamlessly integrating FamiSafe into their daily routine. Whether at home or on the go, FamiSafe offers comprehensive protection and peace of mind for families worldwide.
Visit our website for detailed prices and plan
https://famisafe.wondershare.com/store/family.html
Conclusion:
Wondershare FamiSafe is a comprehensiveparental control app[[2]](#_msocom_2) for screen time control or screen monitor that empowers parents to keep their children safe online and promote healthy digital habits. With its user-friendly interface, robust features like the new Screen monitor and gps tracker , and affordable pricing plans, FamiSafe is a valuable tool for families navigating the ever-evolving digital landscape. Remember, open communication with your child about online safety remains key. FamiSafe complements these conversations by providing the tools you need to monitor activity, set boundaries, and guide your child towards responsible digital citizenship.
submitted by Competitive-Chip-791 to u/Competitive-Chip-791 [link] [comments]


2024.06.01 14:43 WeekendHungry733 Cryptocurrency Beta Testing Scams

Cryptocurrency Beta Testing Scams
Imagine this: You’re scrolling through Telegram, minding your own digital business, when suddenly, a message pops up. It’s from someone you’ve never met, but they found you in a shared group—a serendipitous digital crossing of paths. Intrigued, you engage, only to be introduced to another figure, a mysterious character in this unfolding digital tale. The plot thickens: they’re on a quest, searching far and wide for individuals who stand tall, quite literally, in the crowd.
But it’s not just about stature; it’s about ambition, the drive to scale new heights. And in this case, those heights are paved with the shimmering allure of cryptocurrency. They speak of a golden opportunity, a chance to join forces and venture into the vast, volatile sea of digital currency together. It’s an adventure that promises the thrill of the chase and the allure of lucrative rewards. What lies ahead? Only time will tell. But one thing’s for sure: in the digital realm, where fortunes can be made and lost in the blink of an eye, every message could begin a new journey.
https://preview.redd.it/7grgonu2hy3d1.png?width=1024&format=png&auto=webp&s=496897260ae3b9062be741185125273651beef91
If you would like to earn on crypto, you can choose more safety ways. I have shared my experience in other articles, for example, about how to earn on a TON project or trading quantum strategy. In this short article, I would like to prevent you from losing your money because of unknowns. Scammers become smarter, and their methods become more and more cruel. Take 2 minutes to read to save your money.

How Beta Testing Scammers Act? (Scam story)

The legend is that they are searching for people who would like to earn with them on crypto.
In Bali, I met a 23-year-old who had figured out how to make a fortune online. Curious, I asked if he could teach a friend of mine. He asked me, “Why would I create my own competition?” That hit me hard. It was a clear lesson that people who know how to make money, especially in areas like investing and crypto, aren’t going to share their secrets easily.
Since my twenties, when I started exploring investments and cryptocurrencies, I’ve been looking for scams. I’ve learned to dig deep to understand how each scheme works. The journey taught me that offers of easy money are usually traps for the unwary.
https://reddit.com/link/1d5m5ju/video/jszjslr5hy3d1/player
He inquired about my experience with cryptocurrencies. After I shared a brief overview, he quickly suggested we have a short call.
https://preview.redd.it/gs9glq84hy3d1.png?width=815&format=png&auto=webp&s=670138d25a3ddef622a5eb84a49a0ba17dfce07d
Next red flag – personal talk.
Scammers will try to make you an emotional maker; the primary things they operate on are your time and attention.
After the short talk, he offered to try to earn on beta testing.

What is beta testing?

Beta testing in crypto projects shares the core principles of beta testing in software development, tailored to the unique environment and requirements of the cryptocurrency and blockchain industry. This phase involves releasing a project’s features—such as smart contracts, decentralized applications (dApps), platforms, or even new cryptocurrencies—to a selected group of external users before a full-scale public launch. The goals and processes are similar to traditional software beta testing but with a focus on aspects critical to crypto projects:
Crypto projects often engage the community through beta testing phases, rewarding testers with tokens, exclusive access, or other incentives. This approach helps refine the project and builds a base of early supporters and users. Given blockchain technology’s experimental and rapidly evolving nature, beta testing is a critical step in the development process, ensuring projects are robust, secure, and ready for the wider market.

Remuneration

Remuneration for beta testing in crypto projects can vary widely and depends on the project developers’ goals, budget, and policies. Some projects offer compensation or incentives to beta testers, while others might not. Here are a few common forms of remuneration or incentives that might be offered to beta testers in crypto projects:
Tokens or Cryptocurrency: Many crypto projects offer tokens or a certain amount of cryptocurrency as a reward for participating in the beta testing phase. This compensates testers and encourages the use and holding of the project’s tokens.
Early Access: Beta testers might be given early access to features or services available on the platform. This can be considered non-monetary compensation, especially if the project is popular.
Exclusive Features: Some projects might offer exclusive features or benefits to beta testers once they go live. These could include lower fees, special statuses, or access to premium features.
Recognition: Recognition within the project’s community, such as being listed on the project’s website or receiving a special badge or title, can also be a form of remuneration. For many enthusiasts, being acknowledged as a contributor to a project’s success is highly rewarding.
Swag or Merchandise: Physical items such as T-shirts, stickers, or other branded merchandise might be offered as a token of appreciation for beta testers’ contributions.
Free or Discounted Services: If the project involves a service with a subscription fee, beta testers might receive free or discounted rates.

How to track beta testing?

Getting involved in the beta testing of a crypto project requires staying informed and connected with the cryptocurrency and blockchain community. Here are several strategies to discover beta testing opportunities in crypto projects:
  • Crypto Forums and Communities: Engage with crypto-focused forums like Bitcointalk, Reddit (subreddits like CryptoCurrency, ethdev, Blockchain, etc.), and others. Developers and project teams often post calls for beta testers in these communities.
  • Social Media: Follow crypto projects, developers, and influencers on social media platforms like Twitter, LinkedIn, and Telegram. Announcements about beta testing phases are frequently shared through these channels.
  • Crypto News Websites: Visit cryptocurrency news websites and blogs regularly. They sometimes feature articles on upcoming projects that might be looking for beta testers.
  • Blockchain Events and Conferences: Attend blockchain-related events, conferences, and meetups, either virtually or in person. These gatherings can provide networking opportunities and information on projects seeking beta testers.
  • Project Newsletters and Blogs: Subscribe to newsletters and follow the blogs of projects you’re interested in. Updates about beta testing opportunities are often communicated directly to subscribers.
  • Developer Platforms: Platforms like GitHub, where developers host and share their project codes, can be good places to find projects in their early stages that might require beta testers. Engaging with developers here can also lead to direct invitations to beta test participation.
  • Direct Contact: If you’re particularly interested in a project, consider contacting the team directly via their official contact methods to express your interest in participating in beta testing. Showing genuine interest and highlighting relevant skills or experience make you a strong candidate.
  • ICO Listing and Crypto Project Platforms: Websites that list ICOs or track the development of crypto projects can also provide information about projects entering the beta testing phase.
Remember, while engaging in beta testing can be exciting and rewarding, conducting your research is important to ensure the project’s legitimacy and understand the risks involved. Always use caution when interacting with new projects, especially those requiring you to invest money or share sensitive personal information.
3d red flag – scammers use emotional triggers:
  • Let’s try today, and you will earn almost today.
  • You will see that you can trust me.
  • You will earn a lot of money, and I will show you more options.
  • Do you know what compound interest is? My guys earn 50% from the initial deposit in a week.
4th red flag – they always stay with you.
Time and attention. Scammers will follow you on each step and try to do all you won’t contact any other person\ consult with someone\ or investigate the field. Most importantly, you can’t find the information from open sources.
In my case, it is because “The info is very expensive and from insiders.”
When my colleague entered the room, he asked me if he didn’t disturb me to be aware I was with him.

Beta testing scam

We accessed the exchange account, and he mentioned that I could use any account that fits my preferences. He also noted that the starting amount could be anything, even as low as $50, just to help me understand the process.
Then we buy the coin WAXP and
https://preview.redd.it/46hpsyw7hy3d1.png?width=1537&format=png&auto=webp&s=90459d4df7a50c6527de28d0ae38c3603eeb3a2d
asked to copy the MEMO code
https://preview.redd.it/bi9dhd39hy3d1.png?width=564&format=png&auto=webp&s=6326a4a7234ce05ba81fd426b36929119c905218
And then I should transfer funds to testnetwax15
https://preview.redd.it/naai0x1ahy3d1.png?width=656&format=png&auto=webp&s=f794ec46dd897894c74d420655f4f9ee5b568f43
Of course, with a MEMO.
Then, in 10 minutes, I received the sum I invested + 3% from this sum.
https://preview.redd.it/zhn2sh7bhy3d1.png?width=417&format=png&auto=webp&s=fce255fe69fed7fd2309dca93de88aed86b3eb36
But we needed to do it together three times, and then I could earn it myself.
The key moment came when I mentioned investing $1000, at which point the scammer said he wasn’t interested in guiding me if that was all I was considering. However, this contradicted what I was initially told—that the minimum investment amount was irrelevant since their take would be 50% of the total profits.
And then I told him I didn’t think I was ready for 5k. He asked me to proceed and then to think. Of course, if I see good returns a couple of times, my greed will be on top.
On the internet, there is no info about WAXP beta testing. But I found this wallet:
Imagine this: You’re scrolling through Telegram, minding your own digital business, when suddenly, a message pops up. It’s from someone you’ve never met, but they found you in a shared group—a serendipitous digital crossing of paths. Intrigued, you engage, only to be introduced to another figure, a mysterious character in this unfolding digital tale. The plot thickens: they’re on a quest, searching far and wide for individuals who stand tall, quite literally, in the crowd.
https://preview.redd.it/jcnqjxwchy3d1.png?width=522&format=png&auto=webp&s=e4473742d49f065d5e133b989aece7461e2c082c
But it’s not just about stature; it’s about ambition, the drive to scale new heights. And in this case, those heights are paved with the shimmering allure of cryptocurrency. They speak of a golden opportunity, a chance to join forces and venture into the vast, volatile sea of digital currency together. It’s an adventure that promises the thrill of the chase and the allure of lucrative rewards. What lies ahead? Only time will tell. But one thing’s for sure: in the digital realm, where fortunes can be made and lost in the blink of an eye, every message could begin a new journey.
submitted by WeekendHungry733 to u/WeekendHungry733 [link] [comments]


2024.06.01 14:32 albernazj93 I built a product to make properties self check-in. Do you find it useful?

Hi everyone, I'm Jose, a System Architect, and I recently developed a product to address an issue I encountered with my Airbnb, and I'm curious if any of you would find it useful.
TDLR: I built a solution to communicate with smart devices to make your property self check-in, and I wonder if it would be helpful to you as I consider making it public. Here is the system worflow/diagram https://ibb.co/HPmtvqN
From now on, you can continue reading to find out more about it, or jump to the end and take a look at the product's screenshots.
Problem Statement:
Managing key exchanges and collecting guest IDs for security purposes can be inconvenient for Airbnb hosts. This process typically requires physical presence and coordination, which is not always feasible.
Issues Addressed:
Key Delivery Hassles: Hosts do not need to meet guests in person to hand over keys.
ID Collection: Simplifies collecting guest IDs with building administrators.
Communication Overhead: Reduces the need for multiple messages and calls to manage check-ins and ID collection.
Proposed Solution:
A self check-in website that allows guests to input their government ID information and check themselves in. They are then redirected to a page containing check-in instructions and a button to remotely open the gate. In my case, a smart relay installed in the apartment's intercom to release the main building's gate.
Benefits for Hosts:
Efficiency: Eliminates the need for face-to-face key exchanges.
Security: Ensures proper identification and verification of guests through check-in.
Convenience: Reduces the amount of manual coordination required to collect data and deliver keys.
Improved Airbnb Ranking: Properties with self check-in options are often favored in Airbnb search results.
How It Works:
Guest Reservation: Guest makes a reservation.
Automated Message: Guest receives an automated message requesting them to check in on the website (e.g. airbnbuilding.com/reservation?code={RESERVATION_CODE}).
Guest Check-In: Guest completes the check-in process by submitting their government ID information.
Host Notification: Host receives a confirmation of the check-in along with the guest's ID.
Gate Access: Guest is provided with instructions and a button to open the gate remotely, using a smart relay installed in the property's (inexpensive device - around $10) intercom, gate, door, etc. This is customizable and can be integrated with many smart devices.
What this is NOT:
It's not a PMS - Property Management System. In fact, I still use my PMS for the management of properties, bookings, price, calendar, etc, and I use my own solution for smart device integrations and self check-in
Screenshots:
System diagram/workflow: https://ibb.co/HPmtvqN
Check-in page: https://ibb.co/QYr2tw9
Check-in instruction/open gate: https://ibb.co/P1dMZ7b
--
Would such a solution enable you to overcome the challenges of delivering keys, managing government IDs, and enabling self check-in for your property? Your feedback would be greatly appreciated as I consider making this solution public.
submitted by albernazj93 to airbnb_hosts [link] [comments]


2024.06.01 14:01 AutoModerator Monthly Resale/Trade MEGATHREAD!

Welcome to TarotDecks' monthly resale/trade megathread which now takes place every 1st of the month!
Please read the full rules for resale here before posting.
Failure to comply with the rules will result in your comment being removed (and possibly banned from future threads depending on severity). The rules are in place as the best safety net we can offer as mods and not because I enjoy deleting comments. They will be strictly enforced!
KEEP RESALE TO THIS THREAD ONLY! Don’t even post comments linking back here in other threads. To keep a happy middle ground (aka not annoy the people who voted against this idea), any comment about resales outside of here will be removed. These posts will be pinned and announced on a weekly schedule making them easily accessible to everyone!

SELLER’S GUIDELINES:
Each seller may have ONE main resale comment per megathread. You may add as many GENUINE decks to that comment as you want as long as they follow the following criteria:
Post a picture of your deck(s) for sale with a handwritten note that includes the date and your username. (Pictures will be valid for one month so no need to redo them if you need to repost next week!) Any comment without a verification photo of the item for sale will be removed.
To post multiple pictures to Reddit comments, please upload them to imgur or imgbb and link back to them in your comment. You can always reply to your own original resale comment, but they may get buried with buyer’s comments.
Reminder: Counterfeit decks are not allowed in Saturday’s resale megathread.
Tips on How to Spot Fake Decks!


Copy/Paste this description with your photo in your comment:
[ YOUR IMAGE TITLE ]( YOURLINK )
Remove spaces, edit the title, and insert your link to post the above as a nice link.
DECK TITLE:
ARTIST:
CONDITION OF CARDS/BOX: (SEALED/LIKE NEW(free of defects/marks)/MODERATE USE (note any defects here)/VERY WORN (note any defects here)/MISSING CARDS (note missing cards here)/SCRAP DECK)
CONDITION OF GUIDEBOOK: (LIKE NEW (free of defects/marks)/MODERATE USE(note any defects here) /VERY WORN (note any defects here)/MISSING PAGES (note which pages here)/WRITTEN IN/NOT INCLUDED) (Note: If your deck has a QR code, it is probably counterfeit and not allowed to be resold here.)
ASKING PRICE: (**Must include a price. Best offer is fine, but no bidding wars, please!**)
SHIPPING INFO: (Included? If not, price? How? (USPS, FedEx, Royal Mail, etc.) When? Where? (Your country only? Worldwide?))
AVAILABILITY: (FOR SALE/PENDING/SOLD) (Please update this accordingly.)


EXAMPLE COMMENT FORMAT
POSTED COMMENT EXAMPLE

BUYER’S GUIDELINES:
You may comment on however many decks you are interested in buying, but you must post a public reply to the seller on the megathread before DM-ing them.
Use PayPal Goods & Services for all payments or risk losing your money. Mods are not responsible for any loss you may incur from not doing so.
Don’t start haggling sellers over pricing. It’s annoying. Unless best offer is stated, assume that’s what they want for their stuff.
Please leave a small review for the seller once your item is received to help others find legitimate users. Even just a confirmation you received the deck is fine!


Did you read the rules that are posted here yet?
Okay… but if you don’t read them, it won’t make them go away ;) REPORT ALL SUSPICIOUS ACCOUNTS. PERIOD. We are expecting an uptick in new users due to these threads.

**Trading guidelines are more relaxed!**
TRADE GUIDELINES:
Each trade may have ONE main comment per megathread. You may add as many trades to that comment as you want as long as they follow the following criteria:
Post a picture of your trade(s) with a handwritten note that includes the date and your username. (Pictures will be valid for one month!) Any comment without a verification photo of the item for will be removed.
Let’s try to keep trades to where they’re as even as possible. (indie for indie, mass market for mass market, fake for fake, etc.)

Each trader should pay for shipping (unless there is a huge difference in what you are shipping, then it’s okay to ask the receiver to help cover the difference).

LEAVE A PUBLIC COMMENT ON TRADES BEFORE MOVING TO MESSAGES. New, low karma, and/or bannned users cannot comment here. They can still message you, so be aware who is trying to contact you first. Report anyone breaking this rule to the modmail!

Please leave a small review for the seller once your item is received to help others find legitimate users. Even just a confirmation you received the deck is fine!

REPORT ALL SUSPICIOUS ACCOUNTS. PERIOD. We are expecting an uptick in new users due to these threads.

Reminder: Counterfeit decks are allowed as trades as long as they are disclosed.
Posting a fake deck without disclosing it is an immediate ban!
Tips on How to Spot Fake Decks!

Copy/Paste this description with your photo in your comment:
[ YOUR IMAGE TITLE ]( YOURLINK )
Remove spaces, edit the title, and insert your link to post the above as a nice link.
DECK TITLE:
ARTIST:
CONDITION OF CARDS/BOX: (SEALED/LIKE NEW(free of defects/marks)/MODERATE USE (note any defects here)/VERY WORN (note any defects here)/MISSING CARDS (note missing cards here)/SCRAP DECK)
CONDITION OF GUIDEBOOK: (LIKE NEW (free of defects/marks)/MODERATE USE(note any defects here) /VERY WORN (note any defects here)/MISSING PAGES (note which pages here)/WRITTEN IN/NOT INCLUDED) (Note: If your deck has a QR code, it is probably counterfeit and not allowed to be resold here.)
LOOKING FOR: (Try to keep your looking for to as close to the value of your trades as possible.)
AVAILABILITY: (Available/Pending/Traded) (Please update this accordingly.)


[EXAMPLE COMMENT FORMAT]
[POSTED COMMENT EXAMPLE]

(Please note that the formatting for this post may change next week as I’m working everything out with it.)
Have fun!
submitted by AutoModerator to TarotDecks [link] [comments]


2024.06.01 13:56 Tight-Tooth2954 🐠 258017358 🌾 233192672 USA 🇺🇸 I play everyday. All clicks still available. Add me, leave your code & username for verification. Will add you back on my next available day and comment when done.

submitted by Tight-Tooth2954 to temu_old_users [link] [comments]


2024.06.01 13:55 Tight-Tooth2954 🐠 258017358 🌾 233192672 USA 🇺🇸 I play everyday. All clicks still available. Add me, leave your code & username for verification. Will add you back on my next available day and comment when done.

submitted by Tight-Tooth2954 to Temu_farmland [link] [comments]


2024.06.01 13:55 Swimming-Bat7830 Spam or real

Spam or real submitted by Swimming-Bat7830 to CannedSpam [link] [comments]


2024.06.01 13:55 Tight-Tooth2954 🐠 258017358 🌾 233192672 USA 🇺🇸 I play everyday. All clicks still available. Add me, leave your code & username for verification. Will add you back on my next available day and comment when done.

submitted by Tight-Tooth2954 to TemuCodesUSA [link] [comments]


2024.06.01 13:44 Jahcrsde My game crashes when clicking on any button

 ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 2024-06-01 06:30:21 Description: mouseClicked event handler java.lang.NoSuchMethodError: 'net.minecraft.class_339 net.minecraft.class_442.method_25411(net.minecraft.class_339)' at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) -- Affected screen -- Details: Screen name: net.minecraft.class_8032 Stacktrace: at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, Essential Assets, essential Stacktrace: at net.minecraft.class_6360.method_36565(class_6360.java:49) at net.minecraft.class_310.method_1587(class_310.java:2413) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 16734346176 bytes (15959 MiB) / 24092082176 bytes (22976 MiB) up to 40869298176 bytes (38976 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800X 8-Core Processor Identifier: AuthenticAMD Family 25 Model 33 Stepping 2 Microarchitecture: Zen 3 Frequency (GHz): 4.20 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: Virtual Desktop Monitor Graphics card #0 vendor: Virtual Desktop, Inc. Graphics card #0 VRAM (MB): 0.00 Graphics card #0 deviceId: unknown Graphics card #0 versionInfo: DriverVersion=10.54.50.446 Graphics card #1 name: Parsec Virtual Display Adapter Graphics card #1 vendor: Parsec Cloud, Inc. Graphics card #1 VRAM (MB): 0.00 Graphics card #1 deviceId: unknown Graphics card #1 versionInfo: DriverVersion=0.45.0.0 Graphics card #2 name: NVIDIA GeForce RTX 4090 Graphics card #2 vendor: NVIDIA (0x10de) Graphics card #2 VRAM (MB): 24095.00 Graphics card #2 deviceId: 0x2684 Graphics card #2 versionInfo: DriverVersion=32.0.15.5585 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 3.60 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 3.60 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 3.60 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 3.60 Memory slot #3 type: DDR4 Virtual memory max (MB): 85532.29 Virtual memory used (MB): 51955.71 Swap memory total (MB): 20096.00 Swap memory used (MB): 74.20 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx38976m -Xms256m Fabric Mods: ad_astra: Ad Astra 1.15.5 ad_astra_giselle_addon: Ad Astra: Giselle Addon 5.6 additionallanterns: Additional Lanterns 1.1.1a advancednetherite: Advanced Netherite 2.1.0-1.20.1 adventurez: AdventureZ 1.4.20 alloy_forgery: Alloy Forgery 2.1.2+1.20 another_furniture: Another Furniture 1.20.1-3.0.1 appleskin: AppleSkin 2.5.1+mc1.20 archers: Archers (RPG Series) 1.2.1+1.20.1 com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2 structure_pool_api: Structure Pool API 1.0+1.20.1 architectury: Architectury 9.2.14 archon: Archon 0.6.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 saflib: SafLib 1.1.0 artifacts: Artifacts 9.5.7 expandability: ExpandAbility 9.0.4 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 attributefix: AttributeFix 21.0.4 azurelibarmor: AzureLib Armor 2.0.3 backpacked: Backpacked 3.0.0-beta.2 mm: Manningham Mills 2.3 bcc: BetterCompatibilityChecker 4.0.8 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 beaconoverhaul: Beacon Overhaul 1.8.4+1.20 reach-entity-attributes: Reach Entity Attributes 2.4.0 betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3 org_reflections_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4 betterend: Better End 4.0.11 betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6 betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6 bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4 betternether: Better Nether 9.0.10 betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4 betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3 betterthirdperson: Better Third Person 1.9.0 betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3 biomemusic: Biome Music Mod 1.20.1-2.3 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bookshelf: Bookshelf 20.1.10 bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1 maelstrom_library: Maelstrom Library 1.6.1-1.20 multipart_entities: MultipartEntities 1.5-1.20 botanypots: BotanyPots 13.0.33 botanytrees: BotanyTrees 9.0.11 botarium: Botarium 2.3.3 team_reborn_energy: Energy 3.0.0 bountiful: Bountiful 6.0.3+1.20.1 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 charmofundying: Charm of Undying 6.5.0+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 chimes: Chimes 2.0.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps 12.0.0.4 collective: Collective 7.61 combatroll: Combat Roll 1.3.2+1.20.1 comforts: Comforts 6.3.5+1.20.1 continuity: Continuity 3.0.0-beta.5+1.20.1 coroutil: CoroUtil 1.20.1-1.3.7 cristellib: Cristel Lib 1.1.5 blue_endless_jankson: jankson 1.2.3 croptopia: Croptopia 3.0.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culinaryconstruct: Culinary Construct 5.2.1+1.20.1 cupboard: cupboard 1.20.1-2.6 darkpaintings: DarkPaintings 17.0.4 darkutils: DarkUtilities 17.0.3 decorative_blocks: Decorative Blocks 4.1.3 deeperdarker: Deeper and Darker 1.2.6 customportalapi: Custom Portal Api 0.0.1-beta64-1.20 dimdoors: DimensionalDoors 5.3.5 com_flowpowered_flow-math: flow-math 1.0.3 com_github_dimensionaldevelopment_poly2tri_java: poly2tri.java 0.1.1 org_jgrapht_jgrapht-core: jgrapht-core 1.1.0 distanthorizons: Distant Horizons 2.0.4-a-dev doubledoors: Double Doors 5.7 dragonfight: Dragonfight Mod 1.20.1-4.5 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b dungeonnowloading: Dungeon Now Loading 1.5 dungeons_arise: When Dungeons Arise 2.1.58 dungeons_arise_seven_seas: When Dungeons Arise: Seven Seas 1.0.2 durabilitytooltip: Durability Tooltip 1.1.5 dynamictrim: DynamicTrim 1.4.1 mixinsquared: MixinSquared 0.1.1 easymagic: Easy Magic 8.0.1 ecologics: Ecologics 2.2.0 elementa: Elementa 647 elytraslot: Elytra Slot 6.3.0+1.20.1 enchantedlib: Enchanted Lib 0.3.1 enchdesc: EnchantmentDescriptions 17.0.15 endrem: End Remastered 5.2.4 ends_delight: End's Delight refabricated-1.20.1-alpha-1.0 epherolib: EpheroLib 1.2.0 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 everycomp: Every Compat 1.20-2.6.56 porting_lib_tags: Porting Lib Tags 3.0 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 explorify: Explorify v1.4.0 fabric-api: Fabric API 0.92.0+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.0 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting_lib_base: Porting Lib Base 2.3.4+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting_lib_common: Porting Lib Common 2.3.4+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1 porting_lib_config: Porting Lib Config 2.3.4+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1 porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1 porting_lib_core: Porting Lib Core 2.3.4+1.20.1 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.7.6 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 org_javassist_javassist: javassist 3.29.2-GA friendsandfoes: Friends&Foes 2.0.10 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 geophilic: Geophilic v2.2.0-mc1.20u1.20.2 goblintraders: Goblin Traders 1.9.3 graveyard: The Graveyard 3.0 guardvillagers: GuardVillagers 2.0.9-1.20.1 handcrafted: Handcrafted 3.0.6 hybrid-aquatic: Hybrid Aquatic 1.3.2 iceberg: Iceberg 1.1.18 illagerinvasion: Illager Invasion 8.0.5 extensibleenums: Extensible Enums 7.0.1 immediatelyfast: ImmediatelyFast 1.2.16+1.20.4 net_lenni0451_reflect: Reflect 1.3.3 immersive_aircraft: Immersive Aircraft 1.0.1+1.20.1 org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1 immersive_armors: Immersive Armors 1.6.1+1.20.1 incendium: Incendium 5.3.5 indium: Indium 1.0.30+mc1.20.4 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 iris: Iris 1.7.0+mc1.20.1 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 itemborders: Item Borders 1.2.2 jade: Jade 11.8.0 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 justenoughbreeding: Just Enough Breeding 1.2.1 justenoughprofessions: Just Enough Professions (JEP) 3.0.1 kambrik: Kambrik 6.1.1+1.20.1 kotori316_version_checker: ForgeLikeVersionChecker 2.4.0 kotori_scala: Scalable Cat's Force Fabric 2.2.0 org_scala-lang_scala-library: scala-library 2.13.12 org_scala-lang_scala3-library_3: scala3-library_3 3.3.1 org_typelevel_cats-core_3: cats-core_3 2.10.0-kotori org_typelevel_cats-free_3: cats-free_3 2.10.0-kotori org_typelevel_cats-kernel_3: cats-kernel_3 2.10.0-kotori lavender: Lavender 0.1.9+1.20 lavender-md: lavender-md 0.1.1+1.20 lavender-md-owo-ui: lavender-md-owo-ui 0.1.1+1.20 leavesbegone: Leaves Be Gone 8.0.0 lootintegrations: Loot integration Mod 1.20.1-3.7 lootr: Lootr 0.7.33.81 magistuarmory: Epic Knights Mod 9.8 magnumtorch: Magnum Torch 8.0.2 majruszlibrary: Majrusz Library 7.0.8 majruszsaccessories: Majrusz's Accessories 1.5.3 majruszsdifficulty: Majrusz's Progressive Difficulty 1.9.10 mcdar: MC Dungeons Artifacts 4.0.3 mcdw: MC Dungeons Weapons 9.0.4 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwroofs: Macaw's Roofs 2.3.0 mcwtrpdoors: Macaw's Trapdoors 1.1.3 mcwwindows: Macaw's Windows 2.2.1 mes: Moog's End Structures 1.3.1-1.20-fabric minecraft: Minecraft 1.20.1 mobsunscreen: Mob Sunscreen 3.1.0 modelfix: Model Gap Fix 1.15 moonlight: Moonlight 1.20-2.11.30 more_armor_trims: More Armor Trims 1.2.0 moremobvariants: More Mob Variants 1.3.0.1 moretotems: More Totems 2.16.0 mousetweaks: Mouse Tweaks 2.26 mr_dungeons_andtaverns: Dungeons and Taverns 3.0.3.f mutantmonsters: Mutant Monsters 8.0.7 mvs: Moog's Voyager Structures 4.1.2-1.20-fabric naturalist: Naturalist 4.0.3 netherdepthsupgrade: Nether Depths Upgrade fabric-3.1.6-1.20 nyfsspiders: Nyf's Spiders 2.1.1 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 org_jetbrains_annotations: annotations 23.0.0 overloadedarmorbar: Overloaded Armor Bar 1.20.1-2 gbfabrictools: GBfabrictools 1.2.2+1.16 owo: oωo 0.11.2+1.20 paraglider: Paragliders 20.1.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 phantasm: End's Phantasm 0.3 philipsruins: Philip`s Ruins 1.20.1 pigpen: PigPen 15.0.2 player-animator: Player Animator 1.0.2-rc1+1.20 polymorph: Polymorph 0.49.5+1.20.1 prism: Prism 1.0.5 projectile_damage: Projectile Damage Attribute 3.2.3+1.20.1 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 quarryplus: QuarryPlus 20.1.1159 ranged_weapon_api: RangedWeaponAPI 1.1.1+1.20.1 rare-ice: Rare Ice 0.6.0 resourcefulconfig: Resourcefulconfig 2.1.2 resourcefullib: Resourceful Lib 2.1.25 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 rightclickharvest: Right Click Harvest 3.2.3+1.19.x-1.20.1-fabric runelic: Runelic 18.0.2 runes: Runes 0.9.11+1.20.1 sawmill: Universal Sawmill 1.20-1.4.1 sdrp: Simple Discord Rich Presence 4.0.3-build.40+mc1.20.1 com_github_jagrosh_discordipc: DiscordIPC a8d6631cc9 com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2 com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2 org_json_json: json 20210307 simplylight: Simply Light 1.20.1-1.4.5 simplyswords: Simply Swords 1.55.0-1.20.1 spruceui: SpruceUI 5.0.0+1.20 skinlayers3d: 3d-Skin-Layers 1.6.5 smallships: Small Ships 2.0.0-b1.2 smarterfarmers: Smarter Farmers 1.20-1.8.2 sodium: Sodium 0.5.8+mc1.20.1 somanyenchantments: So Many Enchantments Mod 0.4.1 soulsweapons: Marium's Soulslike Weaponry 1.1.3-1.20-fabric sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.2 spell_engine: Spell Engine 0.14.3+1.20.1 spell_power: Spell Power Attribute 0.10.2+1.20.1 starterkit: Starter Kit 6.7 stoneworks: Stoneworks 8.0.0 structory: Structory 1.3.5 structory_towers: Structory: Towers 1.0.7 structureessentials: Structure Essentials Mod 1.20.1-3.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 supplementaries: Supplementaries 1.20-2.8.11 suppsquared: Supplementaries Squared 1.20-1.1.14 t_and_t: Towns and Towers 1.12 terralith: Terralith 2.5.1 things: Things 0.3.3+1.20 totw_additions: Towers of the Wild: Additions 1.3 totw_modded: Towers Of The Wild: Modded fabric-1.20.1-1.0.5 trashcans: Trash Cans 1.0.18 travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.13 travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2 treeharvester: Tree Harvester 8.7 trimeffects: Trim Effects 1.1.1-fabric trinkets: Trinkets 3.7.2 twigs: Twigs 3.1.0 universalcraft: UniversalCraft 337 veinmining: Vein Mining 1.4.1+1.20.1 vigilance: Vigilance 297 villagernames: Villager Names 7.3 villagersplus: Villagers Plus 3.1 villagesandpillages: Villages&Pillages 1.0.0 villagespawnpoint: Village Spawn Point 4.2 visuality: Visuality 0.7.1+1.20 visualworkbench: Visual Workbench 8.0.0 watut: What Are They Up To 1.20.1-1.1.1 weaponmaster: YDM's Weapon Master 3.0.5 wirelesschargers: Wireless Chargers 1.0.9+a wizards: Wizards (RPG Series) 1.2.0+1.20.1 yeetusexperimentus: Yeetus Experimentus 2.3.1-build.6+mc1.20.1 yet_another_config_lib_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com_twelvemonkeys_common_common-image: common-image 3.10.0 com_twelvemonkeys_common_common-io: common-io 3.10.0 com_twelvemonkeys_common_common-lang: common-lang 3.10.0 com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0 com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0 com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0 org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 yigd: You're in Grave Danger 2.0.0-beta.13 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT libgui: LibGui 8.1.1+1.20.1 jankson: Jankson 6.0.0+j1.2.3 libninepatch: LibNinePatch 1.2.0 yungsapi: YUNG's API 1.20-Fabric-4.0.5 yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3 yungsextras: YUNG's Extras 1.20-Fabric-4.0.3 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 4090/PCIe/SSE2 GL version 3.2.0 NVIDIA 555.85, NVIDIA Corporation Window size: 1024x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: fabric Current Language: en_us CPU: 16x AMD Ryzen 7 5800X 8-Core Processor 
I normally play on Forge, but I gave Fabric a try and ended up getting back handed with this lmao
submitted by Jahcrsde to fabricmc [link] [comments]


2024.06.01 13:15 WerewolfRealistic90 Request to Borrow Australia Student Email for Verification

Hi everyone, I’m looking to verify my account for the Samsung Education program in Australia to purchase a phone at a discounted rate.
I don’t need access to your email or your password. All I need is the verification code that Samsung will send to your student email address.
If anyone could help me out, I would greatly appreciate it!
submitted by WerewolfRealistic90 to Student [link] [comments]


2024.06.01 13:14 PumpkinStrange9289 Reflections on Common Opinions About AI-Generated Art amd Human-Made Art

I used to want to be an artist, even though my major is Math. I thought I would have no connection to Art for the rest of my life because I failed to learn drawing twice due to heavy academic stress. However, computer graphics reignited my hope. But after the burst of AI-generated content (AIGC), I fell into despair again. For a while, I believed learning drawing and programming would be useless, and that I would be useless too. Now, after two years of the AI boom, I have calmed down and reflected on some common opinions about AI art and other skills affected by AI. Here, I will share my thoughts on these opinions regarding AIGC and human-made art.
Opinion 1:AI will make human artists lose their jobs quickly
my thoughts: When the first computer came out, there was a prediction by Thomas Watson, the president of IBM in 1943, that “I think there is a world market for maybe five computers.” Since the 1980s and the invention of the internet, computers have become tens of thousands of times faster, and learning programming is now one hundred times easier. However, the number of programmers hasn't decreased; instead, it has skyrocketed. This parallels the situation of artists since the AI boom. Even though AI is powerful, artists can still better guide AI. As the price for good artwork declines, more demand will be created. In the short term, some artists may lose their jobs, but in the long run, more demand will emerge. Additionally, current AI isn't that powerful; many logical and structural errors often occur. I also doubt whether current AI can generate animations with the stunning turbulence or fragmentations of millions of pieces that are common in Hollywood movies.
Opinion 2:AI will let a regular person to generate a stunning artwork easily
my thoughts: Although it is tempting to imagine such advancements, I have to say this may not happen in the coming decades. Current AI has become increasingly complex. For instance, Stable Diffusion now has plugins like ComfyUI and many others, indicating that AI is evolving into professional software. As we often say, complexity doesn't disappear; it just transfers elsewhere. The same holds true for AI-generated content (AIGC).Also, Natural language is inherently vague. For example, I learned some visual effcts and I learned that in order to make some cool effects, the only way to describe it is via algorithms instead of natural language. And many aspects, such as configuration of an image and some nuanced thoughts, can't be precisely described in natural language. Therefore, AI software is deemed to become increasingly complex.
Opinion 3:learning drawing skills will be useless due to AI, artistic taste matters
my thoughts: I think such opinions are hilarious. It's like telling a programmer that programming skills don't matter at AI age and only programming taste does. The only way to develop good programming taste is by diligently learning foundational computer science concepts, such as data structures, algorithms, operating systems, and computer networks, and by accumulating engineering abilities through years of coding. Even though mature libraries and AI have reduced the effort required to implement these things by hundreds of times, these tools only raise the lower bound. To break through the upper bound, you still need to master this fundamental knowledge. The same holds true for artists. To break through the upper bound, foundational knowledge such as perspective, human anatomy, and color theory is still crucial. The only way to develop good artistic taste is by mastering these fundamentals.
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these are many my thoughts, what are your thoughts
submitted by PumpkinStrange9289 to ArtificialInteligence [link] [comments]


2024.06.01 12:42 No-Physics7479 Microprocessor

Microprocessor, also known as CPU (Central Processing Unit), is an electronic component that plays a central role in the circuit, acting as the "brain" of the system. It is made up of billions of tiny transistors integrated on a single microchip, capable of performing mathematical and logical calculations and processing information quickly and accurately.
Main functions of the microprocessor:
• Execute instructions: The microprocessor receives instructions from the program, decodes and executes them sequentially.
• Data processing: The microprocessor performs mathematical and logical operations on data, transforming information according to the program's requirements.
• System management: The microprocessor coordinates the operation of other components in the circuit, ensuring that the system operates stably and efficiently.
Microprocessor Classification by Function
  1. General-purpose processors (GPP) are designed to perform a wide variety of tasks.
Central Processing Unit (CPU):
• Function: The "brain" of the computer, responsible for performing mathematical and logical calculations, processing data, and controlling the overall operation of the system.
• Characteristics:
o Multitasking capability: CPUs can perform multiple tasks at the same time, meeting the increasing usage demands of users.
o Compatibility: CPUs are supported by a wide range of operating systems and software, making it easy for users to choose and use.
o High performance: Modern CPUs have very fast processing speeds, meeting the demands of processing intensive tasks such as gaming, video editing, programming, etc.
o Applications: Personal computers, servers, workstations, etc.
o Popular CPU names:
 Intel: Core i9, Core i7, Core i5, Core i3, Pentium Gold, Celeron
 AMD: Ryzen 9, Ryzen 7, Ryzen 5, Ryzen 3, Athlon
  1. Application-specific processors (ASPs) are designed to perform a specific task.
Microcontroller (MCU):
• Function: A simple, low-cost microprocessor used in embedded devices such as washing machines, refrigerators, microwaves, etc. MCUs have the ability to perform basic control and data processing tasks.
• Characteristics:
o Low cost: MCUs are cheaper than other types of microprocessors, making them suitable for low-cost applications.
o Power efficiency: MCUs consume less power, making them suitable for mobile and embedded devices.
o Easy to use: MCUs are easier to use and program than other types of microprocessors.
• Applications: Washing machines, refrigerators, microwaves, air conditioners, electronic toys, etc.
• Popular MCU names:
o Microchip: PIC16F88, PIC18F452, PIC24FJ64GB204,..
o STMicroelectronics: STM32F103C8T6, STM32F407VG, STM32L476RG,…
Graphics Processing Unit (GPU)
Function: Specialized in processing complex graphics tasks such as gaming, video editing, 3D graphics design, etc.
Characteristics:
• Powerful graphics performance: GPUs can handle millions of mathematical calculations per second, meeting the high graphics demands of modern applications.
• Video decoding capabilities: GPUs can decode high-quality video, providing a smooth video experience.
• Artificial intelligence support: GPUs are used in artificial intelligence applications such as machine learning, natural language processing, etc.
Applications: Gaming computers, graphics computers, render servers, cryptocurrency mining devices, etc.
Popular GPU names:
• NVIDIA: GeForce RTX 3090, GeForce RTX 3080, GeForce RTX 3070,…
• AMD: Radeon RX 6950 XT, Radeon RX 6900 XT, Radeon RX 6800 XT,…
Digital Signal Processor (DSP)
Function: Specialized in processing audio, video, and other digital signals. DSPs can perform mathematical and logical operations on digital signals quickly and efficiently.
Characteristics:
• Efficient digital signal processing: DSPs are designed to process digital signals with high accuracy and speed.
• Power efficiency: DSPs consume less power than other types of microprocessors, making them suitable for mobile and embedded applications.
• Programmability: DSPs can be programmed to perform various signal processing functions, meeting the diverse needs of users.
Applications: Mobile phones, televisions, digital cameras, medical devices, etc.
Popular DSP names:
• Analog Devices: SHARC ADSP-21489, Blackfin BF561, TigerSHARC ADSP-TS201S,…
• Texas Instruments: C6727, C6713, C6457,…
Network Processing Unit (NPU)
Function: Specialized in processing network tasks such as data transmission, routing, encryption, decryption, etc. NPUs can handle large amounts of network data quickly and efficiently.
Characteristics:
• High processing speed: NPUs can process millions of packets per second, meeting the ever-increasing data transmission demands.
• High energy efficiency: NPUs are designed to optimize power efficiency, helping to minimize operating costs.
• Programmability: NPUs can be programmed to perform various network functions, meeting the diverse needs of users.
Applications: Network devices such as routers, switches, network storage devices, etc.
Popular NPU names:
• Qualcomm: Snapdragon Hexagon 80 DSP, Snapdragon Hexagon 900 DSP,..
• Apple: Neural Engine (A11 Bionic chip and later)
Security Processing Unit (SPU)
Function: Specialized in processing security tasks such as encryption, decryption, authentication, etc. SPUs can perform complex security algorithms quickly and securely.
Characteristics:
• High level of security: SPUs are designed with advanced security features to protect data and systems from cyber threats.
• Powerful performance: SPUs can handle complex security algorithms quickly, meeting the ever-increasing security demands.
• Scalability: SPUs can be scaled to meet the growing security needs of the system.
Applications: Mobile devices, personal computers, servers, Internet of Things (IoT) devices, etc.
Popular SPU names:
• ARM: TrustZone
• NXP: Secure Element
Machine Learning Accelerator (MLU)
Function: Specialized in processing machine learning tasks such as classification, recognition, prediction, etc. MLUs can perform complex mathematical calculations related to machine learning quickly and efficiently.
Characteristics:
• High performance: MLUs can handle complex machine learning algorithms quickly, accelerating machine learning model training and deployment.
• Scalability: MLUs can be scaled to meet the growing machine learning demands of the system.
• Power efficiency: MLUs are designed to optimize power efficiency, helping to minimize operating costs.
Applications: Facial recognition systems, self-driving cars, robots, medical applications, etc.
Popular MLU names:
• Intel: Nervana Neural Network Accelerator
• AMD: MI25 Accelerator
IDEs and Programming Languages for Microprocessors
Choosing the right IDE and programming language for a microprocessor depends on several factors, including the type of microprocessor, the intended use, and the programmer's personal preferences. Here are some suggestions:
Microprocessor Type:
Intel:
• IDE: Visual Studio, Eclipse, Intel Microchip Studio
• Programming languages: C, C++, Assembly
NXP:
• IDE: CodeWarrior, Eclipse, Keil MDK
• Programming languages: C, C++
ARM:
• IDE: Visual Studio Code, Eclipse, Keil MDK, Arm Development Studio
• Programming languages: C, C++, Assembly
Arduino:
• IDE: Arduino IDE
• Programming language: C++ (Arduino)
Popular IDEs and Programming Languages for Microprocessors:
Visual Studio: A powerful IDE that supports multiple programming languages, including C, C++, and C#. Visual Studio is a popular choice for Windows and .NET application development.
Eclipse: A free and open-source IDE that supports multiple programming languages, including Java, C, and C++. Eclipse is a popular choice for Java and Android application development.
Arduino IDE: A free and easy-to-use IDE for Arduino programming. Arduino IDE supports the C++ (Arduino) programming language.
Keil MDK: A powerful IDE for ARM microcontroller programming. Keil MDK supports the C and Assembly programming languages.
Compilers for Microprocessors
Compilers translate programming code into a format that can be understood by a microprocessor. The specific compiler you need will depend on the type of microprocessor you are using. Here are some of the most popular compilers for different microprocessor architectures:
Intel:
• Intel C++ Compiler (ICC): This is a powerful and highly optimized C++ compiler for Intel CPUs. ICC supports many modern features such as C++20, AVX-512, and more.
• Intel Fortran Compiler (IFORT): IFORT is an efficient Fortran compiler for Intel CPUs. It supports many modern Fortran features, including Fortran 2018, OpenMP, and more.
• Intel Assembly Language (NASM): NASM is an assembly language compiler for Intel CPUs. It supports many different Intel architectures, from x86 to x86-64.
ARM:
• GNU Arm Compiler Collection (GCC): GCC is a popular free and open-source C/C++ compiler for ARM CPUs. It supports many modern C/C++ features and many different ARM architectures.
• Arm C Compiler and Integrated Development Environment (Arm IAR): Arm IAR is an integrated development environment (IDE) that provides a powerful C/C++ compiler for ARM CPUs. It supports many advanced features such as static analysis, debugging, and optimization.
• ARM Assembly Language (ARM Assembly): ARM Assembly is the assembly language for ARM CPUs. It supports many different ARM architectures and can be used to write highly efficient code.
Arduino:
• Arduino IDE: The Arduino IDE is a free and open-source integrated development environment (IDE) for Arduino. It includes a C/C++ compiler that is optimized for Arduino boards.
• PlatformIO: PlatformIO is an extension for the Visual Studio Code IDE that provides powerful support for Arduino development. It includes a C/C++ compiler and many other advanced features.
In addition, there are many other compiler tools for different microprocessors, such as:
• Microchip XC8: A C compiler for Microchip's PIC microcontrollers.
• Texas Instruments Code Composer Studio (CCS): An IDE that provides a C/C++ compiler for Texas Instruments' MSP430 and TMS320 microcontrollers.
• Renesas RX Compiler: A C++ compiler for Renesas' RX microcontrollers.
Choosing the Right Compiler:
The choice of the right compiler depends on many factors, including the microprocessor architecture, operating system, features needed, and your personal preferences. Some factors to consider when choosing a compiler include:
• Microprocessor architecture support: Make sure the compiler supports the microprocessor architecture you are using.
• Features: Identify the features you need, such as C/C++ support, performance optimization, debugging, etc.
• Operating system: Choose a compiler that is compatible with the operating system you are using.
• Ease of use: Choose a compiler that has an easy-to-use user interface and comprehensive documentation.
• Community: Consult the programming community for recommendations on suitable compilers.
Notes:
• Some compilers are free and open-source, while others may be paid.
• Some compilers come with an IDE, while others can be used as command-line tools.
• Please refer to the compiler's documentation for detailed usage instructions.
Methods for Programming Microprocessors
To program a microprocessor, you need to use the appropriate tool for that type of CPU. Here are some examples:
Intel CPUs:
• Programmers:
o JTAG: Commonly used for Atmel and Microchip chips.
o ISP: Commonly used for PIC chips.
o In-System Programming (ISP): Some Intel chips support programming directly through the JTAG or SWD port.
• USB Cables:
o USB JTAG Cable: Connects the JTAG programmer to the computer.
o USB ISP Cable: Connects the ISP programmer to the computer.
• Programming Software:
o Intel Flash Programming Tool (IFPT): Used for Intel FPGA and SoC chips.
o Intel Platform Flash Tool (IntelPFT): Used for Intel Atom and Celeron chips.
o Flash Programmer: Supports a variety of Intel chips.
ARM CPUs:
• Programmers:
o JTAG: The most common type for ARM chips.
o SWD: A newer and more efficient programming protocol than JTAG.
o Bootloader: Some ARM chips can be programmed through a bootloader.
• USB Cables:
o USB JTAG Cable: Connects the JTAG programmer to the computer.
o USB SWD Cable: Connects the SWD programmer to the computer.
• Programming Software:
o OpenOCD: Supports a variety of ARM chips.
o STMicroelectronics ST-Link: Used for STM32 chips.
o NXP LPCFlashProgrammer: Used for NXP LPC chips.
Arduino CPUs:
• USB Cable: Arduinos are programmed directly through a USB cable.
• Programming Software:
o Arduino IDE: The integrated development environment (IDE) for Arduino, which includes a built-in programmer.
Other CPUs:
In addition to the types of CPUs listed above, there are many other types of CPUs with their own programming tools. You will need to refer to the CPU manufacturer's documentation for more information.
Programming Software for Microprocessors
There are many different software programs used to program microprocessors, depending on the type of microprocessor and operating system you are using. Here are a few popular examples:
For Intel Microprocessors:
• Intel Flash Programming Tool (IFPT):This is Intel's official tool for programming firmware and flash memory on Intel microprocessors. IFPT is available for Windows, Linux, and macOS.
• Intel HEX Flash Utility:This is a simpler tool for flashing HEX files to Intel microprocessors. HEX Flash Utility is available for Windows.
For NXP (Nexperia) Microprocessors:
• NXP LPCFlashProgrammer: This is NXP's official tool for programming firmware and flash memory on NXP microprocessors. LPCFlashProgrammer is available for Windows, Linux, and macOS.
• OpenOCD:This is an open-source debugger and programmer that supports a variety of microprocessors, including NXP microprocessors. OpenOCD is available for Windows, Linux, and macOS.
For ARM Microprocessors:
• ARM Development Toolchain:ARM provides a free development toolchain that includes a programmer for ARM microprocessors. The ARM Development Toolchain is available for Windows, Linux, and macOS.
• OpenOCD: OpenOCD also supports a variety of ARM microprocessors.
For Arduino:
• Arduino IDE:The Arduino IDE includes a built-in programmer for flashing Arduino boards. The Arduino IDE is available for Windows, Linux, and macOS.
• Avrdude:Avrdude is a command-line tool for flashing AVR microcontrollers, including many of the microcontrollers used on Arduino boards. avrdude is available for Windows, Linux, and macOS.
There are many other programming software options available, depending on your specific needs. You can find more information about programming software on the microprocessor manufacturer's website or by searching online.
Note: Before programming a microprocessor, you must make sure that you have selected the correct software and have the appropriate configuration settings. Using the wrong software or settings can damage your microprocessor.
The microprocessor industry is a dynamic and ever-evolving industry that plays a critical role in the development of modern technology. With continuous advancements, microprocessors will continue to drive innovation in a wide range of fields, from computers and smartphones to automobiles and medical devices. Key trends for the future include:
• Miniaturization: The size of transistors on microprocessors is constantly shrinking, allowing for more transistors to be placed on a chip and improving performance.
• Increased Cores: Many modern microprocessors have multiple processing cores, enabling them to handle multiple tasks simultaneously and improve multitasking performance.
• Specialization: Different types of microprocessors are being designed for specific applications, such as graphics processing units (GPUs) for gaming and video editing, network processing units (NPUs) for networking devices, machine learning processors (MLUs) for artificial intelligence, and 3D processors for graphics rendering.
• 3D Processors: 3D processors will stack multiple layers of transistors on top of each other to increase the number of transistors on a chip and improve performance.
• Quantum Computing Systems: Quantum computers use the principles of quantum mechanics to perform calculations, with the potential to offer far superior performance than traditional computers.
• System-on-Chip (SoC): SoCs integrate various components such as CPUs, GPUs, memory, and peripheral controllers onto a single chip, reducing the size, cost, and power consumption of electronic devices.
• Artificial Intelligence (AI): AI will play a more significant role in designing and optimizing microprocessors, leading to improved performance and energy efficiency.
• New Material-Based Processors: New materials such as graphene and silicon photonics could be used to create faster and more energy-efficient microprocessors.
Many Sources
submitted by No-Physics7479 to BblackHhorse02 [link] [comments]


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submitted by damienchapus to FreelancerUMCommunity [link] [comments]


2024.06.01 12:30 GamingFINEyt This is my last resort. Kindly help me recover my account.

This is my last resort. Kindly help me recover my account.
So, at around 3am while I was scrolling through reels, I get a notification that meta detected someone else logging into my account and well I proceeded to secure it and changed the password and everything. In the process of which, I see that there are some mails in my spam folder which is an unusual sight for me, I check the mail and started panicking; somebody had logged in to my PUBGM account, my EA account and well my Supercell account and changed all their respective linked mails to some burner accounts. I manage to secure both former accounts but when I try to do the same with my supercell id, it just wouldnt budge. I reinstalled the game and it detected that I had a th12 account ready to be loaded and when it prompted me to login using my Supercell id, I wasn't getting any verification codes; strange.
I looked around the web and figured to contact support through the app and well I was pointed to a chatbot which asked for my details. I provided everything it asked for perfectly and it hit me with a copypasta that it was unable to recover my account. I looked around to see if there was any way to contact a support agent(human) and well it was all in vain. I kept trying to recover my account with the chatbot, but it was giving me the same old message.
I had started this account all the way back in 2015 and well I've spend a lot of money on it aswell which im not proud of, I had also bought the goldpass way back in the day as well. I really need this account back and reddit is really my last resort. I have to say supercell, I never expected a company of such size would be incompetent in giving basic customer support.
Before you come at me about me sharing my login details with anyone, I didnt. I found out that my data was leaked in a data breach after a quick test. If anyone here knows how I should move forward with this or has any alternate contact method with the devs, please so comment down below. I'm not sure if had two-factor authentication enabled in my supercell ID.
I'll attach the screenshots along with this.
Kindly upvote so that this is brought to the mod's attention.
https://preview.redd.it/dybur06urx3d1.png?width=1597&format=png&auto=webp&s=243fb4cb1d69aa6bb3dc368e9b6848a061aa46b1
https://preview.redd.it/gq6lu16urx3d1.png?width=1612&format=png&auto=webp&s=55e0ade2bedc539e12fa2ee2d2010d697ef99673
https://preview.redd.it/slx5636urx3d1.png?width=1621&format=png&auto=webp&s=f6628db3f383a8cd168085e911c9e0889ddb4957
I have no idea who the person is that was soo desperate to get my account of all people.
Is there really anyway past this point?
They're edging me this notification everytime I open my game.
I asked a friend to send me my profile (ignore the rushed base)
submitted by GamingFINEyt to ClashOfClans [link] [comments]


2024.06.01 12:25 PEACEFUL-GAYMER FYE: Moon dancing with me using silhouettes to copy me. Changing color bright blue, than gold, than maintaining a blue with a beaitiful Gold ring??? Told it to come over and it quickly moved over my house (North). We talked, danced, than I sent it back (SOUTH) in last video (Pending).

Took place initially at At 5:00am:
My friends has left me housesitting on 5/25/2024 - 5/28/2024 in their home in New Mexico, USA. Id spent the first night alone, just fine and on the morning of 5/28/2024 I had made an attempt at Astral Projecting because it had been so long since my last successful attempt and itd been SOOO long since id done it last.
It began as it does usually, silence turned into buzzing sound, and mental acknowledgement quickly evolved into paranoiah and than restarting which quickly brought on the body buzz, where I'd have the familiar experience of having to get out of my body but had more or less forgotten what it felt like to do so. I began to feel some success when the doorbell rang but nobody was there... (To which he'd later revealed to me that hed ding-dong-ditched to ask if I was having power outages, possibly unrelated although its never happened before, he lives on the house connected as it's a duplex). This was curious it's never happened before, either way I didn't care - I was just upset that he rang the doorbell and ran away. I gave up as I'd never had success after being interrupted as it causes immense thought blocks due to the mystery and possible warning.
That night I'd gone to bed but decided to try again as I sometimes fall asleep on accident as it's hard to put the body to sleep but not the mind, I expected to fall asleep on accident. I may never may know what happened in the experience out of body (if any) but I woke at 4am or shortly before with 3 seemingly manly built men in my friends room where I'd been sleeping. They'd given my half asleep self the impression of being my 3 friends who I'd been house-sitting for and they'd told me to head get ready and outside.
I'd been sleepwalking it seems because I'd awoken in the hallway just before the kitchen. All the lighs in the house had been on and I remembered the 3 guys in the house so I'd looked and couldn't find them. Nonetheless, I headed outside. Saw the spirit signs in the moon who'd looked more beautiful than normal. It had a silhouette of a dress on along with a halo. I'd instinctively noted its spiritual liveliness which prompted me to begin to talk to it. In doing so I had began to notice it had a face.
Id dropped my camera in the bushes and began to record. The moon responde with a shadowy body around it would gesture answers. I asked it to dance with me and general conversation. See the vi
ATTENTION EDITORS: If anyones got editing software and experience with this photo, and can reveal through the darkness & light around the moon, you can see the entities. The the best thing ever!!! You'll see so much, I promise. Please share with me if you do.
1st: Me being made to go outside by what I can only call "Intermensional Beings" (sleep walking at first so please ignore my voice, I was sleepy, confused, than nervous.
https://drive.google.com/file/d/11JVpssFR_Rdb0xfZzWQ9bYO8VCtEvXH-/view?usp=drivesdk
2nd: Me say telling it goodbye and asking it returning to its place in the sky and it does, quickly: LINK pending, (video having issues!)
submitted by PEACEFUL-GAYMER to starseeds [link] [comments]


http://swiebodzin.info