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Rose: Fear Your World - Chapter 1: Rose Among Any Other

2024.06.01 09:00 Khaijentry12 Rose: Fear Your World - Chapter 1: Rose Among Any Other

Finn Tresscoat, a 20-year-old with short dark brown hair, brown eyes, and a pale complexion, strolled down the sidewalk of his small town. He wore a light brown leather jacket over a black shirt, paired with black jeans and black-and-white sneakers.
As Finn ambled along, he glanced at the many shops lining the main road of the town's bustling center. He wasn't searching for anything in particular; he simply wanted to enjoy the rare day off from his job, one of the most perilous occupations in the United West (U.W.).
"Finn! Oh, Finn!"
Finn turned his head to the right and spotted Ms. Tori Elortor, or simply Ms. Tori as he called her. She was an older lady in her early fifties, though her youthful appearance often surprised the townsfolk. With long white hair cascading down her back, pale skin, and bright hazel eyes, she was a striking figure. Today, she wore a navy blue sundress over a pair of tight blue jeans and brown cowboy boots.
Ms. Tori, the local bakery owner, was considered quite attractive and often caught the eye of the younger men in town. Her curvaceous figure and active lifestyle, including regular yoga sessions in the park, only added to her allure. However, Finn saw her differently. Having known her since childhood and feeling like part of her family, he saw her as a maternal figure rather than anything else. He was also close to her son, Eric, feeling like an older brother to him.
Despite his demanding job, which kept him busy for nearly twenty-four-seven, Finn always tried to visit Ms. Tori and Eric whenever he could. Today was a rare opportunity for him to relax and reconnect.
"Ah, hi Ms. Tori! How are you today?" Finn greeted her with a warm smile.
Ms. Tori returned his smile. "I'm just fine, Finn. The real question is, how are you? I haven't seen you in months!" Her tone shifted to one of concern. "I was worried, and so was Eric. You do have quite a dangerous job for someone so young," she added.
What kind of dangerous job did Finn have, you might ask?
Well, Finn was a "Gaunt Hunter," a member of a specialized group tasked with safeguarding the small towns outside the major cities in the United West from creatures known as Gaunts.
These slim, humanoid creatures had leathery black skin, no eyes or nose, and wide mouths that drooled a strange dark green liquid. They had emerged after the cataclysmic "Decade of Winter."
The Gaunts varied in form and capability. Some were very muscular, while others had bat-like wings, allowing them to fly. They were also cunning, often creating weapons from scavenged materials and hunting in packs.
Disturbingly, these were just the common variants.
There were tales of Gaunts resembling animals and some that could even speak, though Finn himself had never encountered such anomalies.
Despite the ominous title of Gaunt Hunter, Finn's role wasn't as glamorous as one might imagine.
He wasn't a high-tech, gadget-wielding hero. Gaunt Hunters received training similar to regular police officers, focusing on the use of firearms. However, since firearms were not commonly traded or shipped to the smaller towns outside the major cities, Gaunt Hunters were also taught to wield swords, knives, and other melee weapons, as well as trained in close-range combat.
Finn had been trained to fire a pistol but also learned to fight with a machete, which was more practical for their needs than a traditional sword. On duty, he carried a standard-issue Glock-17 and a machete strapped to his side. He also wore the standard protective gear issued to United West Security Forces (UWSF) officers.
Returning to the conversation with Ms. Tori, Finn let out a lighthearted chuckle. "Dangerous for most of the veterans on the job, but I'm young and fit! Practically invincible!" he said with a grin.
Ms. Tori gave Finn an unimpressed look, raising an eyebrow. "Is that right?" she asked. "Then what's this I hear about a Gaunt nearly taking your head off just last week?"
Finn's face flushed with embarrassment as he recalled the incident. A Gaunt had caught him off guard and nearly decapitated him with a makeshift axe. "Okay... yeah, fair enough," he admitted, looking down.
Ms. Tori's expression softened, and she gave him a few light taps on the shoulder. "Oh, I'm not trying to make you feel bad, Finn, I'm just reminding you that your job is dangerous… You need to be careful," she said gently.
Finn looked up at her and nodded. "I know, and thank you for caring," he replied. Inwardly, he thought, 'It's not like anyone else does'
"Of course, I care, Finn," Ms. Tori said firmly. "Do you know how devastated I'd be if you got hurt or, heaven forbid, died? I'd be heartbroken,” she told him. “Eric would be even worse off, after all, who would play with him?"
Finn felt a wave of warmth at her words. Despite not wanting to worry Ms. Tori or Eric, it was comforting to know there were people who cared about him, and who wanted him to stay safe and come back home. "I guess you're right," he said with a soft smile. "I'll try to be more careful out there, I promise,”
Ms. Tori nodded, her smile lingering. "Good,” she said. “Now, how many days do you have off?" she asked.
"Not many," Finn replied with a sigh. "Just today,"
Ms. Tori's eyes widened in shock. "Only today? Why?" She asked.
Finn's expression turned serious. "Many of the other Gaunt Hunters are either dead, retiring, or switching to become cops... There are only ten of us left in the entire town,"
Ms. Tori's eyes widened in horror. Gaunt Hunters were the primary defense against the Gaunts. The law across the U.W. dictated that local law enforcement dealt with human issues, leaving Gaunt-related threats to the Hunters. The thought of their numbers dwindling was terrifying.
Each town was supposed to have a contingent of Gaunt Hunters, given that small towns were the primary targets for Gaunt attacks.
Major cities, in contrast, rarely had to deal with Gaunts.
The dense populations of these urban centers acted as a deterrent, scaring off most Gaunt packs. Even if a small group of Gaunts did manage to attack, the cities were equipped with heavy weaponry and advanced defenses, making Gaunt Hunters unnecessary there.
This starkly contrasted with the dire need for Gaunt Hunters in the smaller, more vulnerable towns.
Ideally, each small town would have around fifty Gaunt Hunters, a number intended to ensure adequate protection against the Gaunt threat. However, the reality was far grimmer. The inherent dangers and heavy responsibilities associated with the job dissuaded many from becoming Gaunt Hunters. The perilous nature of the work, combined with the constant threat of death, resulted in a severe shortage of recruits.
As a result, the numbers in many towns had dwindled alarmingly.
"Only ten?" she repeated her voice barely above a whisper. "That's... alarming… What happens if more Gaunts come?"
"We do our best," Finn said, trying to sound confident. "But it's tough… Every day, we’re stretched thinner,"
Ms. Tori took a deep breath, trying to process the gravity of the situation.
Finn felt a lump in his throat. "I promise, Ms. Tori. I'll do everything I can to stay safe," he said, trying to remind her if his promise mere moments ago.
Ms. Tori wanted to argue with Finn's comment, but deep down, she knew he was somewhat right. The town was struggling—trade had slowed to a trickle, and many residents had moved away. The constant threat of Gaunt attacks made living there increasingly untenable. Even Ms. Tori had considered leaving to ensure Eric’s safety and to give him a chance to grow up in a more stable environment where he could interact with other children and experience the broader world.
However, she couldn’t bring herself to leave.
Her late husband was buried in this town, and even though years had passed since his death, she felt tied to the place where he rested. She had loved this town deeply, and in a way, staying felt like keeping a part of him alive.
Seeing the conflict in her eyes, Finn decided to change the subject. "Hey, why don't I come over for dinner?" he suggested with a soft smile. "I'm sure Eric would be happy to see me after so long,”
Ms. Tori was pulled out of her thoughts by his offer. She smiled, grateful for his willingness to spend his rare day off with them. "That would be lovely, Finn," she said with a quick nod.
They walked together to Ms. Tori's home, a modest three-bedroom house with a large attic. Inside, they found Eric sitting in front of the TV, watching cartoons. Hearing Finn’s voice, Eric turned, his face lighting up with excitement. He jumped out of his seat and ran to give Finn a hug.
Eric was about 11 years old, with brown hair like his deceased father but hazel eyes like his mother. He was wearing a dark black and blue striped shirt, dark gray pants, and black slip-on shoes.
Finn hugged him back, smiling. "I've got some stories to tell over dinner," he said, which made Eric's eyes sparkle with anticipation.
He loved hearing about the world beyond their town, even if it was mostly filled with woods and the ruins of an old world.
Finn then followed Ms. Tori into the kitchen to help prepare dinner. He found what he could and handed the items to her, glad to be of assistance. Ms. Tori thanked him and asked if he could help chop vegetables, which he was more than happy to do.
As they worked side by side, Ms. Tori glanced at Finn, her expression a mix of gratitude and concern. "You know, Finn, this town means a lot to me,” she told him “It’s where I built my life with my husband, and it’s where I want Eric to grow up, despite everything,"
Finn nodded, understanding the deep attachment she had. "I get it, Ms. Tori. This place has a lot of memories, and as long as I'm here, I'll do my best to keep it safe for you and Eric,"
Ms. Tori smiled warmly. "I know you will, Finn... Thank you,”
Dinner was a warm, lively affair. Eric listened intently to Finn’s stories, hanging on every word. The laughter and conversation filled the small home, creating a moment of normalcy amidst the chaos of their world. For a brief time, the threats outside seemed distant, and they enjoyed the simple pleasure of being together.
After a few bites, Eric looked at Finn eagerly. "Can you tell me one of your stories, Finn?" he asked, his eyes bright with anticipation.
Finn nodded, swallowing a mouthful of food. "Well, a couple of days ago, I was out with two or three other Hunters, we had just finished fighting off a few Gaunts, once they were dealt with, we decided to explore the area since it was the site of an old abandoned amusement park,” he began. “Some of the rides were still standing, though most were broken and destroyed, it was interesting to see the tech they used to have back then," Finn recounted.
Eric's eyes widened with excitement. "Wow! That's awesome!" he exclaimed.
Finn grinned. "It was pretty cool, but it’s nothing compared to some of the parks I saw in Salton Lake City! Those places are amazing,"
Eric's eyes gleamed at the mention of the nearby city. "Man, I want to go there someday!" he said enthusiastically. "Maybe when I start my training to be a Gaunt Hunter," he added with a big smile.
Finn chuckled. "So, you want to be a Gaunt Hunter, huh?" he asked. "You think you’ve got what it takes?"
Eric nodded vigorously. "Uh-huh! I know I can be a Gaunt Hunter! I bet I can even be better than you!" he declared, pointing at Finn.
Finn raised an eyebrow, amused. "Oh really?" he said. "Who's to say I'm not the best of the best, huh?"
Eric gave him a smug smirk. "Because if you were the best Hunter, you'd have already gotten rid of all the Gaunts!" he said confidently.
Finn chuckled. "Well, you got me there," he admitted. "But hey, if you think you can be the best and get rid of all the Gaunts, then I say go for it, dude."
Eric chuckled and resumed eating, his enthusiasm undimmed. Ms. Tori watched the two with a fond smile, marveling at the brotherly bond between them. It warmed her heart to see how close they had become. She knew that Finn cherished this connection just as much as Eric did, especially since Finn had grown up without a family of his own, raised in the local orphanage.
She recalled those early days when a young Finn would walk into the bakery, clutching a few coins. His eyes would light up with wonder at the sight of the treats and goodies lining the shelves. Something about him had touched her heart, and she began offering him free treats for him and the other orphans whenever he visited. Her late husband had also taken a liking to Finn, treating him like the son they never had. When Finn decided to become a Gaunt Hunter, it was her husband who had helped him prepare for the rigorous training, getting him into shape and offering constant encouragement.
After her husband's death, it was Finn who helped her grieve and find the strength to carry on. She had felt terrible about leaning on him during such a hard time, knowing he had his own sadness to deal with, yet he remained steadfast and strong. He had been there for her and for Eric, helping the young boy understand their loss and navigate the difficult times that followed.
She was truly grateful to have Finn in her life.
Suddenly, Finn's phone vibrated insistently in his pocket. He quickly reached for it and saw a text message from work. He opened it, dreading what it might say.
[~Finn, we need you tonight. Jon and Gary quit out of the blue, so we need someone to fill in.~]
Finn sighed, frustration bubbling up inside him. 'Great, now we're down to eight Hunters,' he thought. 'And Jon and Gary were both my age and in better shape than the veterans at the station.'
Ms. Tori noticed the change in his expression and knew immediately what it meant. "Does duty call, Finn?" she asked gently.
Finn nodded, his expression weary. "Yeah, looks like Jon and Gary quit. They need me to cover tonight."
Ms. Tori sighed, placing a comforting hand on his arm. "I'm sorry, Finn. I know how much you were looking forward to some time off."
"It's alright," Finn said, forcing a smile. "I knew it was a long shot anyway. The town needs all the help it can get."
Eric looked up, concern etched on his young face. "Do you have to go, Finn?"
Finn ruffled the boy's hair affectionately. "Yeah, buddy. Duty calls. But I'll be back, and we’ll have more stories to share. I promise."
Ms. Tori gave him a supportive nod. "Just promise us you'll stay safe, Finn."
"I will," Finn assured her. He stood up, preparing to leave. "Thanks for dinner, Ms. Tori. It was great, as always."
As he left the warm, comforting atmosphere of Ms. Tori's home and headed out into the cold night, Finn felt a renewed sense of purpose. Despite the exhaustion and the ever-present danger, he knew he had to keep fighting. For the town, for Eric, and for the memory of the man who had helped him become who he was.
Once at the station, Finn entered and immediately spotted Dick Cortez, a veteran Gaunt Hunter who had been safeguarding the town for as long as Finn could remember. Dick, now in his 50s, had graying hair, deep-set wrinkles, and perpetually tired eyes. He was wearing the standard-issue armor that all Gaunt Hunters received, though each Hunter was allowed to customize their armor with different colors and modifications.
Dick's armor consisted of a high-collar black shirt beneath a modified, pure black chest plate that covered his upper abdomen, along with similarly-colored bracers. Both the chest plate and bracers were trimmed with white and featured matching shoulder pads. He also wore gloves with small metal plating on the fingers, dark navy jeans, black and white metal knee pads, and dark brown boots.
Dick noticed Finn and offered a small smile. "Heya, Finn," he greeted.
"Hey yourself, Dick," Finn replied with a nod.
"Sorry about having to bring you in on your day off," Dick said, his tone genuinely apologetic.
Finn walked over to his locker, where his armor and weapons were stored. He glanced at Dick and shrugged, giving a small smile. "It's alright, Dick. I understand why, and I'm not angry—well, not at you, but at those two," Finn said, referring to Jon and Gary.
Dick nodded in understanding. "Trust me, I'm disappointed in them too, but I can see why they left so suddenly," he said.
Finn nodded back, opening his locker to reveal his armor. His armor was similar to Dick's but differed in color and the clothing underneath. Finn wore his usual attire beneath the armor, which consisted of a dark brown chest plate trimmed with black, matching bracers, shoulder pads, knee pads, and gloves.
He took the armor out and quickly dressed, securing the pieces in place. He then grabbed his Glock and its holster, strapping it around his waist, and added his machete in its sheath. Once fully suited up, he turned to Dick with a raised brow. "Which side of town am I patrolling tonight?"
"Outer wall, west side," Dick stated, his voice firm.
Finn nodded, mentally preparing himself for the task ahead. The west side of the outer wall was notorious for Gaunt activity, a hotspot for their attacks. It was going to be a long night.
As he headed out, Dick called after him, "Stay sharp out there, Finn. We can't afford to lose any more good Hunters."
Finn turned back and gave a resolute nod. "I will, Dick. See you in the morning."
Once outside the city, Finn couldn't help but take in the grim sight of the outer wall. It was marred with deep scratches and chips from relentless Gaunt attacks, stained with the dark green goo that dripped from their slavering mouths, and speckled with bloodstains that would never fully wash away. The stark contrast between this battered exterior and the inner walls of the town was striking. Inside, the walls were adorned with chalk drawings from children and vibrant murals from the town's artists. These cheerful images served as a reminder of what he was protecting, and why he had chosen to become a Gaunt Hunter in the first place.
Reaching the west side of the wall, Finn began his patrol, moving back and forth to ensure no Gaunts were attempting to scale the barrier. For now, the night was quiet, and he hoped it would remain that way.
As he walked his beat, his thoughts drifted back to dinner with Eric and the boy's enthusiastic declaration about becoming a Gaunt Hunter. While part of him felt honored by Eric's admiration, another part was deeply troubled. The life of a Hunter was dangerous and filled with horrors that no one should have to witness, let alone a young boy like Eric.
Finn's mind flashed back to a particularly gruesome memory from a past patrol. He and another Hunter had been called to assist in repelling a large pack of Gaunts. They had rushed to the scene, only to find their comrades dead, slaughtered in horrific ways. One Hunter's skull had been cracked open, with Gaunts eating from it as if it were a bowl of grapes. Another Hunter, still alive, was being disemboweled and devoured. Finn could never forget the man's agonized expression as he watched his own entrails being torn apart and consumed. The sight had been so revolting that Finn had vomited on the spot, paralyzed by shock until his partner snapped him back to reality.
Then there were the stories he had heard from veterans like Dick. Dick once recounted an incident where a Hunter had been speared to death by multiple Gaunts. They hadn't even eaten him; they had just impaled him repeatedly, leaving his body to rot in the woods for days. Such tales highlighted the Gaunts' malevolence and complete lack of empathy.
Finn shuddered at the memories. He didn't want Eric to face such nightmares. The boy was full of life and potential, and Finn couldn't bear the thought of him enduring the same horrors he had.
Since that harrowing incident and the chilling story Dick had shared, Finn had sworn to himself that he wouldn't meet a similar fate. He vowed to go out fighting, to not end up like those other hunters. He couldn't bear the thought of becoming another victim, especially after what happened to his sister.
The sudden howl nearby jolted Finn out of his grim thoughts. The sound was close—too close. Instantly alert, he scanned his surroundings. Just then, something whizzed past his face, slicing his cheek. He turned to see a makeshift arrow embedded in the wall. Spinning back around, his heart sank as he saw ten Gaunts emerging from the tree line.
"Shit!" Finn cursed, his eyes widening in horror. This was a dire situation. He quickly drew his Glock and aimed at the advancing creatures. Before he could fire, a sharp pain seared through his left side. He glanced down to see a small dagger lodged in his torso.
'What the hell?' Finn thought, bewildered. 'Did one of the Gaunts throw this?'
"Sorry, but it's nothing personal," a strange voice echoed through the darkness.
Finn's gaze snapped forward, and he saw a figure emerging from the shadows. They wore a long black cloak that seemed to envelop them completely, giving the eerie impression that they were gliding across the ground rather than walking.
The figure approached him, their face obscured by the cloak's hood. "My, you are a handsome young man," they purred in a sultry tone. "Such a fucking shame that my babies must eat. We've been on the run, and they haven't had a chance to rest and eat until we saw you." They giggled, a chilling sound that sent shivers down Finn's spine.
Fear gripped Finn, but he managed to look up at the cloaked figure with a raised brow. "W-Who are you?" he stammered, his voice wavering.
The figure tilted their head slightly as if amused by his question. "Who am I?" they echoed. "I am their mother, their caretaker. I ensure they survive, even if it means feeding them humans like you." The figure leaned closer, and Finn could just make out a twisted smile beneath the hood.
Finn's mind raced. He needed to think of a way out, and fast. The Gaunts were closing in, and he was injured and at a severe disadvantage. Summoning his remaining strength, he clutched his Glock tighter and tried to steady his breath. He couldn't let this be the end.
The figure's giggle echoed eerily through the night, sending a shiver down Finn's spine. "Oh! Now I'm regretting stabbing you," they remarked with a twisted amusement. "It's not every day a handsome young man asks me my name, you know? Most prefer a no-name policy." Their tone was cryptic, and Finn couldn't shake the feeling of unease that settled in his gut. "While I would love to give you my name in far better circumstances, I'm afraid I don't have the time," they continued, their words dripping with urgency. "As I said, we're on the run from a rather unpleasant girl."
Finn's confusion only deepened. The figure's response didn't provide any clarity, leaving him even more perplexed. As the figure began to back away, Finn's eyes widened in shock as the Gaunts beside them moved in unison. ‘She can... control them!?’ he realized, disbelief washing over him.
"Go ahead, babies... EAT!" the figure commanded, her voice chillingly calm.
With a sickening lurch in his stomach, Finn watched as the Gaunts surged forward, their hunger palpable in the air. Determination surged within him, driving him to fight against the odds stacked against him. Ignoring the searing pain from his wound, he raised his gun and fired at the approaching Gaunts. Despite his efforts, only one was hit, and even then, it didn't slow down.
Finn gritted his teeth, preparing for the inevitable close-quarter battle with the monsters. "Come on!" he growled defiantly. "I'm right here!"
The Gaunts closed in, their predatory instincts driving them forward. Just as they leaped toward him, ready to strike, something unexpected occurred.
Thorny vines erupted from the ground, snaking around the Gaunts with incredible speed. Finn's eyes widened in astonishment as the vines ensnared the creatures, halting their advance. The vines twisted and contorted, slamming the Gaunts into the ground with brutal force, tearing at their flesh and rendering them helpless.
" Damn! How did that bitch already find us!?" the figure exclaimed, frustration evident in their voice.
Finn's gaze followed the figure's gaze as a new figure emerged from the shadows.
Her appearance was striking, to say the least. With a spiky red Mohawk and piercing red eyes devoid of any white, she exuded an aura of fierce determination. Smudged mascara framed her intense gaze, adding to her wild and untamed appearance. Her lips were painted black, a stark contrast to her fiery red hair and eyes. Clad in a black leather crop top vest that accentuated her slim, athletic frame, she exuded an air of defiance. Arm bands encircled her wrists and biceps, resembling the wraps worn by boxers, hinting at her combat prowess. Around her neck, she wore a large choker, adding to her rebellious demeanor. Her attire was completed by tight leather pants and high-heeled platform boots, giving her an imposing presence.
"Found you, ya freaking cunt!" she spat, her voice laced with venom.
The cloaked figure retreated, increasing the distance between them and the girl. "Ugh, don't you ever give up?" they retorted, their tone tinged with irritation.
The girl leveled a fierce glare at the figure. "After the shit you've done!? I ain't letting you go!" she declared, her voice dripping with disdain.
The figure let out a mocking giggle. "Is that so?" they taunted, gesturing toward Finn who lay wounded on the ground. "Not even to save his life?"
The girl's gaze shifted to Finn, her expression softening momentarily as she registered his injuries. Before she could react, a shrill howl pierced the air, drawing their attention back to the figure.
"What the hell did you do!?" the girl demanded, her voice trembling with rage.
"Oh, just called in a few friends over for dinner," the figure replied casually.
"You bitch!" the girl seethed.
With a swift motion, she thrust her hand forward, summoning a massive vine with thorns protruding from its surface. The vine lunged toward the figure, but they evaded the attack with agile grace, darting away through the forest.
"Have fun~!" they taunted, their laughter echoing through the trees as they disappeared into the darkness.
Driven by determination, the girl pursued the figure, her footsteps echoing through the forest. However, her path was suddenly obstructed as a horde of Gaunts emerged from the shadows, blocking her way with menacing snarls and bared teeth.
"Get out of my way!" the girl cried, her voice ringing with determination.
In an instant, a smaller thorned vine shot out of the ground with startling speed, piercing through the approaching Gaunts like a bullet. Lifted into the air by the force of the vine, the creatures were hurled aside, crashing into trees with bone-crushing force.
As more Gaunts emerged from the shadows behind her, four shots echoed through the air. Finn's aim was true, striking the advancing Gaunts and causing them to writhe in agony as they fell to the ground. The girl glanced back to see Finn's timely intervention, offering a silent nod of acknowledgment before focusing her attention back on the remaining threats. Summoning more vines, she ensnared the creatures, tearing them apart with ruthless efficiency.
Satisfied that the immediate danger had passed, the girl turned back towards Finn, who was now sitting against the wall, applying pressure to his wound.
Bending down beside him, the girl flashed a smile, revealing sharp triangular teeth reminiscent of a shark. "Nice shooting there, dude. Really saved my ass back there," she remarked.
Finn managed a weak chuckle. "I should be thanking you. If you hadn't shown up, I'd be Gaunt food," he admitted.
"Let's call it even, then, eh?" she suggested. "What's your name?" she inquired.
Finn met her gaze, taking a moment to catch his breath before responding. "Finn, Finn Tresscoat," he introduced himself. Curiosity burning in his eyes, he posed a question in return. "Who are you? No... What are you?" he asked, unable to shake off the mystery surrounding her.
The girl maintained her enigmatic smile, meeting his gaze with her striking red eyes. "The name's Rachel Rose," she revealed. "As for what I am, well... I can answer that once you're all patched up," she added cryptically.
Summoning another vine, Rachel gently lifted Finn to his feet, supporting him as they began to make their way back towards town. With each step, Finn's mind buzzed with questions, the mysteries surrounding Rachel and her abilities swirling in his thoughts. Who was the cloaked figure? How did they control the Gaunts? And most pressing of all, who—or what—was Rachel, and how was she able to command those vines with such ease?
As they walked back toward town, Finn couldn't help but feel the weight of exhaustion settle upon him, both physically and mentally. His thoughts swirled with questions about the events that had just transpired—about Rachel, the cloaked figure, and the unsettling abilities they both possessed. Yet, amidst the chaos of his mind, one pressing question emerged, demanding attention above all else.
'When the hell am I gonna get another day off? Because I can sure as hell use it right now...!' Finn thought to himself, his weariness palpable.
Rachel, walking beside him, seemed to sense his inner turmoil. Casting him a sidelong glance, she offered a reassuring smile. "Don't worry, Finn. You'll have your chance to rest soon," she assured him, her voice carrying a note of empathy.
Finn managed a weary smile in return, grateful for the reassurance. Despite the gravity of their situation, her words offered a glimmer of hope amidst the uncertainty that loomed over them…
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2024.06.01 08:36 FeatherFallsAquatics Having a hard time keeping lbs on my pup

Hello dog-reddit!
I have a chihuahua "mix" who is 8 years old sometime this year.
I adopted Belle at 2 years old from a local shelter. In that time I have had an extremely hard time keeping weight on her.
She always seems almost dangerously skinny to me. You can see how tapered her waist is as well as how visible her spine is. Her weight worries me a lot, but I cannot seem to get her to gain any.
Some background: Belle is an extremely hyperactive chihuahua. She has very high energy when she is active during the day, and is often either at level 0 or level 100. She is either sleeping or hyperactive, during which I try to burn energy via attention, play, and supervised outside time. We live on rural property, which means she accompanies me during outside chores and has ample space to run and roam, but these outside times are usually 15-30 minute bursts 2-3 times every day. Otherwise she is an indoor house dog.
Belle has kibble available 24/7 which she picks at regularly. She is also given a dinner of 3.5 oz of wet food + 1/4 cup of dry food mixed together every day. She gets treats in the AM (chicken jerky dog treats) as well as frequent (safe, mostly protein) human hand outs to try and get some fat on her.
I am at a loss. We feed this little dog like she's about 40lbs above her weight but she never seems to gain an ounce. I am worried about her weight, she is far too skinny but no matter how much I feed her, she doesn't gain anything.
She is vaccinated and regularly dewormed.
Any advice is much appreicated, thank you.
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2024.06.01 07:35 CT_Phipps (Pride) Ten Recommended LGBTA Friendly Fantasy/Scifi series

(Pride) Ten Recommended LGBTA Friendly Fantasy/Scifi series
Let's hope this isn't downvoted to oblivion.
https://beforewegoblog.com/ten-recommended-queer-friendly-sci-fi-fantasy-reads-for-pride-month/
Queer reads are something that has always existed among fiction, especially genre fiction, but it is has only recently been the case that they've allowed to start emerge from the shadows. That doesn't lesson the role they've always had, though, as many people have a compelling argument that the driving force for Trekkiedom (the godfather of all modern fandom) was actually slash fiction.
Still, it can sometimes be hard to find fiction where the characters aren't minor, killed off quickly, or allowed to express their sexuality. Plenty of other readers also assume any queer friendly work has to be focused on romance. As a queer friendly author, I know it's not THAT hard to put a prominent character in your stories but finding books containing said content can sometimes be a chore.
What are the books where the characters are LGBTQA and simply allowed to be? Well, here's my picks as a CIS heterosexual man as clearly everyone is clamoring for my insight. JK. I've tried to pick a mixture of indie and traditional.
10] Dead Witch Walking by Kim Harrison
Blurb: The first book in #1 New York Times bestselling author Kim Harrison's Hollows series!
All the creatures of the night gather in "the Hollows" of Cincinnati, to hide, to prowl, to party . . . and to feed.
Vampires rule the darkness in a predator-eat-predator world rife with dangers beyond imagining—and it's Rachel Morgan's job to keep that world civilized.
A bounty hunter and a witch with serious sex appeal and an attitude, she'll bring 'em back alive, dead . . . or undead.
Review: The Hollows is an extremely fun urban fantasy series following the adventures of Rachel Morgan and her best friend Ivy that just about everyone wanted to hook up among the fandom but, sadly, didn't. Still, while Rachel seems mostly straight, Ivy remains a fantastic bisexual motorcycle riding vampire detective that really could have handled her own series. She's also a rare Asian American protagonist.
9] Legacy of the Brightwash by Krystle Matar
Blurb: Tashué’s faith in the law is beginning to crack. Three years ago, he stood by when the Authority condemned Jason to the brutality of the Rift for non-compliance. When Tashué’s son refused to register as tainted, the laws had to be upheld. He’d never doubted his job as a Regulation Officer before, but three years of watching your son wither away can break down even the strongest convictions.
Then a dead girl washed up on the bank of the Brightwash, tattooed and mutilated. Where had she come from? Who would tattoo a child? Was it the same person who killed her? Why was he the only one who cared?
Will Tashué be able to stand against everything he thought he believed in to get the answers he’s looking for?
Review: Legacy of the Brightwash is a fantastic book that is up there with Kings of Paradise for being an argument that indie doesn't mean lack of literary quality. Tashue is a bisexual man and one torn by the obligations of duty in his steampunk world that treats everyone with magic with horrifying rules as well as suspicion. Unfortunately, the choices forced on him include dealing with it appearing in his own family.
8] Miskatonic University: Elder Gods 101 by Matthew and Mike Davenport
Blurb: Miskatonic University is bathed in the blood of the students who have walked its halls. A place where the darkness is more than just shadows.
As with many of the best universities, many students having a distinguished family name—but at Miskatonic this can be as much a curse as a blessing.
Such an aged repository of occult histories has secrets of its own. Miskatonic University is an anchor for all reality. Held tentatively in place by spells woven into its walls over generations.
Someone, somewhere, is breaking those spells and all of the universe is on the brink of tearing apart.
Review: I am going to be biased toward any queer friendly HP Lovecraft material and had quite a bit to choose from (as another entry will show). In this case, I had to recommend a delightful SUPER POWERED's esque urban fantasy that is more Buffy the Vampire Slayer than cosmic horror. Still, I love the character of Ralph who wants to leave his isolated religious community to play football as well as express his sexuality. It's just that community is Innsmouth.
7] Legends and Lattes by Travis Baldree
Blurb: Come take a load off at Viv's cafe, the first and only coffee shop in Thune. Grand opening!
Worn out after decades of packing steel and raising hell, Viv, the orc barbarian, cashes out of the warrior’s life with one final score. A forgotten legend, a fabled artifact, and an unreasonable amount of hope lead her to the streets of Thune, where she plans to open the first coffee shop the city has ever seen.
However, her dreams of a fresh start filling mugs instead of swinging swords are hardly a sure bet. Old frenemies and Thune’s shady underbelly may just upset her plans. To finally build something that will last, Viv will need some new partners, and a different kind of resolve.
Review: The archetypal example of "cozy" fantasy these days. Viv is an orc who just wants to open a coffee shop in a Medieval Dungeons and Dragons-esque setting. She's also a lesbian. This results in her having an awkward relationship with her succubus employee, who everyone has dismissed as a tart because of her species. It's actually really sweet and something that I would have loved to have a sequel to follow up on (instead we got a prequel).
6] The Witness for the Dead by Katherine Addison
Blurb: Katherine Addison returns to the glittering world she created for her beloved novel, The Goblin Emperor, in this stand-alone sequel
When the young half-goblin emperor Maia sought to learn who had set the bombs that killed his father and half-brothers, he turned to an obscure resident of his father’s Court, a Prelate of Ulis and a Witness for the Dead. Thara Celehar found the truth, though it did him no good to discover it. He lost his place as a retainer of his cousin the former Empress, and made far too many enemies among the many factions vying for power in the new Court. The favor of the Emperor is a dangerous coin.
Now Celehar lives in the city of Amalo, far from the Court though not exactly in exile. He has not escaped from politics, but his position gives him the ability to serve the common people of the city, which is his preference. He lives modestly, but his decency and fundamental honesty will not permit him to live quietly. As a Witness for the Dead, he can, sometimes, speak to the recently dead: see the last thing they saw, know the last thought they had, experience the last thing they felt. It is his duty use that ability to resolve disputes, to ascertain the intent of the dead, to find the killers of the murdered.
Celehar’s skills now lead him out of the quiet and into a morass of treachery, murder, and injustice. No matter his own background with the imperial house, Celehar will stand with the commoners, and possibly find a light in the darkness.
Katherine Addison has created a fantastic world for these books - wide and deep and true.
Review: I love THE GOBLIN EMPEROR but, sadly, Katherine Addison wasn't interested in continuing to write for the character of Maia. However, she was interested in continuing to write for her world. Thara Celehar is a priest who has the ability to talk to the dead. He's also a gay man who has had tragedy in his backstory but may well find love again (but isn't actively looking). Through him we get to explore the steampunk fantasy setting of Addison's world and its many mysteries. Who murdered an opera singer and what was their motivation? Will anyone accept the disgraced priest who, nevertheless, now has friends in high places?
5] Interview with a Vampire by Anne Rice
Blurb: Here are the confessions of a vampire. Hypnotic, shocking, and chillingly sensual, this is a novel of mesmerizing beauty and astonishing force—a story of danger and flight, of love and loss, of suspense and resolution, and of the extraordinary power of the senses. It is a novel only Anne Rice could write.
Review: It's interesting to note the subtext was never particularly subtextual but a lot of people insisted it was until the movie and television show made it impossible to deny. Yes, Louis and Lestat are lovers with their adopted vampire daughter Claudia. There's also a bunch of musings about immortality, God, killing to survive, and the ennui of living in general. The series goes off the rails after the fourth book and was already pretty strange by the third. Still, the first two books are classics for a reason.
4] Villains don't date Heroes by Mia Archer
Blurb: Night Terror. The greatest villain Starlight City has ever known. The greatest supervillain the world has ever seen. She rules her city with an iron fist, and there are no new worlds to conquer.
Needless to say life is pretty damn boring.
All that changes when she decides to shake things up by robbing a bank the old fashioned way and runs into the city's newest hero: Fialux. Flying Fialux. Invulnerable Fialux. Super strong Fialux. Beautiful Fialux?
Night Terror has a new archenemy who might just be able to defeat her, but even more terrifying are the confusing feelings this upstart heroine has ignited. She doesn't like heroes like that. She definitely doesn't like girls like that. Right? Only she can't deny the flutter she feels whenever she thinks of Starlight City's newest heroine!
The line between hate and love is a razor's edge that the world's greatest villainess will have to walk if she wants to hold onto that title!
Villains Don't Date Heroes! is a lesbian scifi romance novel that explores the world of villains, antiheroes, and heroes in a whole new way!
Review: I admit this book is probably not going to be anyone's idea of a classic but it's also nice just to have something that's just plain fun. This is basically Megamind if the protagonist was a lesbian and in love with Supergirl. It's not remotely serious and yet has a lot of fun with our mad inventor heroine dealing with her very unwelcome crush that is interfering with her plans to take over the world. I didn't really gel with the series as a whole but the first book is just plain fun.
3] Dreadnought by April Daniels
Blurb: A trans teen is transformed into a superhero in this action-packed series-starter perfect for fans of The Heroine Complex and Not Your Sidekick.
Danny Tozer has a problem: she just inherited the powers of Dreadnought, the world’s greatest superhero. Until Dreadnought fell out of the sky and died right in front of her, Danny was trying to keep people from finding out she’s transgender. But before he expired, Dreadnought passed his mantle to her, and those secondhand superpowers transformed Danny’s body into what she’s always thought it should be. Now there’s no hiding that she’s a girl.
It should be the happiest time of her life, but Danny’s first weeks finally living in a body that fits her are more difficult and complicated than she could have imagined. Between her father’s dangerous obsession with “curing” her girlhood, her best friend suddenly acting like he’s entitled to date her, and her fellow superheroes arguing over her place in their ranks, Danny feels like she’s in over her head.
She doesn’t have time to adjust. Dreadnought’s murderer—a cyborg named Utopia—still haunts the streets of New Port City, threatening destruction. If Danny can’t sort through the confusion of coming out, master her powers, and stop Utopia in time, humanity faces extinction.
Review: Probably one of the best superhero novels I've ever read that just so happens to also be a trans lesbian coming of age story. Danny is a girl who lives under a homophobic father when she gains the idealized form she's always dreamed of (which was being a beautiful superpowereful woman). Unfortunately, not everyone in the world is ready to accept that the heir to the Superman equivalent is a trans girl. This includes a TERF-esque druidess and what is basically Elon Musk (surprise-surprise). I want the third book in the trilogy now.
2] Of Honey and Wildfires by Sarah Chorn
Blurb: From the moment the first settler dug a well and struck a lode of shine, the world changed. Now, everything revolves around that magical oil. What began as a simple scouting expedition becomes a life-changing ordeal for Arlen Esco. The son of a powerful mogul, Arlen is kidnapped and forced to confront uncomfortable truths his father has kept hidden. In his hands lies a decision that will determine the fate of everyone he loves—and impact the lives of every person in Shine Territory.
The daughter of an infamous saboteur and outlaw, Cassandra has her own dangerous secrets to protect. When the lives of those she loves are threatened, she realizes that she is uniquely placed to change the balance of power in Shine Territory once and for all. Secrets breed more secrets. Somehow, Arlen and Cassandra must find their own truths in the middle of a garden of lies.
Review: Sarah Chorn is an incredibly underrated indie author and a fantastic reviewer as well. Her Song of the Sefate books are the ones that everyone should read, though. Basically, Wild West stories set in an alternate world where they harvest a magical substance called shine. The protagonists are a lesbian and a transman who are primarily dealing with the plot of resistance to corporate control. It can get dark but it is fantastically written and written from a place of heart.
1] Winter's Tide by Ruthanna Emrys
Blurb: After attacking Devil’s Reef in 1928, the U.S. government rounded up the people of Innsmouth and took them to the desert, far from their ocean, their Deep One ancestors, and their sleeping god Cthulhu. Only Aphra and Caleb Marsh survived the camps, and they emerged without a past or a future.
The government that stole Aphra's life now needs her help. FBI agent Ron Spector believes that Communist spies have stolen dangerous magical secrets from Miskatonic University, secrets that could turn the Cold War hot in an instant, and hasten the end of the human race.
Aphra must return to the ruins of her home, gather scraps of her stolen history, and assemble a new family to face the darkness of human nature.
Winter Tide is the debut novel from Ruthanna Emrys, author of the Aphra Marsh story, "The Litany of Earth"--included here as a bonus.
Review: Ruthanna Emrys is a Jewish lesbian woman as well as a massive HP Lovecraft fan. You can understand why she has a different perspective than Howard Phillips on a few things. Her Innsmouth Legacy series (which needs a third book dammit) follows the adventures of Aphra Marsh as she investigates the supernatural with a closeted Jewish FBI agent, a lesbian professor of mathematics, and her bisexual debutante associate. Aphra herself is ace and someone who just doesn't think about human men or women that way.

Honorable Mention

Velveteen Versus the Junior Super Patriots by Seanan Maguire
Blurb: "How dare you? I never asked for you to hunt me down!" No, Velma Martinez hadn't. But when you had once been Velveteen, child super-heroine and one of The Junior Super Patriots, West Coast Division, you were never going to be free, even if your only power was to bring toys to life. The Marketing Department would be sure of that.
So it all came down to this. One young woman and an army of misfit toys vs. the assembled might of the nine members of The Junior Super Patriots, West Coast Division who had come to take her down.
They never had a chance.
Velveteen lives in a world of superheroes and magic, where men can fly and where young girls can be abducted to the Autumn Land to save Halloween. Velma lives from paycheck to paycheck and copes with her broken-down car as she tries to escape from her old life.
It's all the same world. It's all real. And figuring out how to be both Velveteen and Velma is the biggest challenge of her life, because being super-human means you're still human in the end.
Join us as award-winning author Seanan McGuire takes us through the first volume of Velveteen's - and Velma's - adventure.
Review: I'm a big fan of this series and am sad that it's not available on Kindle or paperback. The story follows Velvet Martinez who is a girl who can animate toys. Which is a deceptively powerful ability. One of the most interesting plotlines in the book, though, is her relationship with Sparkle Bright. Velvet assumed she had been going for her crush going up but she was actually a closeted lesbian girl (because of the Marketing DepartmentTM). Sparkle Bright gradually achieves self-actualization and starts a relationship with steampunk heroine, Victory Anna. Plus, there's the Princess who is a trans girl representing all princess tropes.
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2024.06.01 07:01 Significant-Tower146 Best 400 Spine Arrows

Best 400 Spine Arrows

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Whether you're an archery enthusiast looking to round out your collection or a survivalist preparing for the unexpected, having a supply of arrows can be essential. In this roundup, we'll introduce you to 400 Spine Arrows, a product that boasts exceptional craftsmanship and performance. We'll dive into the features and benefits of these spine arrows, helping you make an informed decision on whether they're the perfect addition to your arsenal.

The Top 7 Best 400 Spine Arrows

  1. Easton Carbon Legacy 400 Spine Arrows - 4in Feathers, 6 Pack - Experience unmatched accuracy and durability with Easton Carbon Legacy Arrows, featuring 4-inch left wing helical feathers, 6.5mm 3D Super Nocks, and a traditional wood-grain design!
  2. High-Performance D-Stroyer 400 Spine Arrows - Experience unmatched accuracy, strength, and durability with Carbon Express D-Stroyer Shafts - the ultimate arrows for any dedicated archer.
  3. Gold Tip Hunter 400 Spine Arrows for Precision Targeting - Designed for speed, stability, and strength, these Gold Tip Hunter XT-400 arrows with 2" Raptor vanes offer versatility and durability for bowhunters facing tough conditions.
  4. Classic, Reinforced Arrow Shafts for Outdoor Adventures - Experience ultimate performance with Gold Tip's Traditional Classic shafts, featuring hard-hitting kinetic energy, custom footed design, and reinforced durability.
  5. Accurate and Durable 400 Spine Arrow Shafts - Introducing the D-Stroyer MX Hunter arrow shafts - featuring patented 2-spine technology and exceptional craftsmanship for unparalleled accuracy, durability, and strength.
  6. High-Performance Small-Diameter Hunting Arrows - Unleash maximum speed, long-range performance, and superior penetration with Victory Rip Gamer Arrows 400, the ultimate small-diameter option for uncompromising accuracy and power.
  7. Maxima Photon SD Arrows - Premium 400 Spine Arrows for Faster Speed and Accuracy - The Carbon Express Maxima Photon SD Arrows offer enhanced accuracy and performance for hunters and 3D shooters, with a lightweight carbon design, superior penetration, and reduced wind drift.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗Easton Carbon Legacy 400 Spine Arrows - 4in Feathers, 6 Pack


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The Easton Carbon Legacy Arrows offer a unique blend of vintage charm and modern accuracy and durability. With their wood-grain finish and 4-inch left wing helical feathers, these arrows evoke the classic style of archery. I found the 3D Super Nocks in the arrow to be well constructed and compatible with the arrow's design, offering a secure and reliable connection. The RPS aluminum inserts provide added support and convenience, allowing me to easily switch out my nocks as needed.
One feature that caught my attention was the arrow's straightness of ±0.006 inches. This gave me confidence in the arrow's performance, knowing that it wouldn't deviate drastically from its intended path. Furthermore, the carbon-fiber construction not only adds durability but also improves the arrow's overall feel in flight.
However, there were a few minor drawbacks to the Easton Carbon Legacy Arrows. The arrows may not always group consistently, as some reviewers mentioned having to rotate them to find the best grouping. Additionally, the fletching color choice is determined randomly, which may not always align with your personal preference.
Despite these minor issues, the Easton Carbon Legacy Arrows provide an excellent balance of old-school charm and modern precision that many archers will appreciate. Whether you're a beginner or an experienced hunter, these arrows offer a reliable and enjoyable shooting experience.

🔗High-Performance D-Stroyer 400 Spine Arrows


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In my quest for the perfect arrow, I stumbled upon the D-Stroyer shafts from Carbon Express. Boasting twice the accuracy compared to a single spine, the 400 Spine Arrows are a game-changer in the world of archery. The two-spine design not only reduces oscillation, but it also ensures real straightness. The outer layer construction is another impressive feature that showcases the arrow's durability and consistency in spine strength.
With D-Stroyer, you can trust in its controlled arrow release and integrated shaft alignment for unmatched consistency. Every shot counts, and these arrows make sure you hit the target every single time. The weight of these arrows, at 0.5 lb, adds to their overall robustness, making them a go-to choice for any serious archer.
However, one area where they could improve is in the pricing. They are a bit on the high side, which might deter some archers from trying them out. Nevertheless, if you're willing to invest in top-quality arrows for your next big competition, the D-Stroyer shafts from Carbon Express are definitely worth considering.

🔗Gold Tip Hunter 400 Spine Arrows for Precision Targeting


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I recently had the chance to try the Gold Tip Hunter Arrows for my archery sessions, and I must say, it's been a game-changer. The 2-inch Raptor vanes come in bright, vibrant colors that not only catch the eye, but also add a touch of style to these high-quality fletched arrows. The full-length design along with the included inserts make this set versatile and perfect for tackling different hunting situations.
The XT-400 arrows are built with Gold Tip's exclusive Smart Carbon technology, ensuring that they're both durable and consistent. The sleek black finish matches the gold-tip coloring, which adds a touch of sophistication to these hunting tools. Additionally, the black finish and vibrant Hunter graphics make it easy to spot the arrows in the air or during recovery.
However, one downside I encountered was the inconsistent fletching at the factory. While I appreciated the quick response and support from their customer service department, it took some time to sort out the mixed fletching styles to get the right result. Nevertheless, overall, I'm quite satisfied with the performance and quality of the Gold Tip Hunter Arrows, and they've become my go-to choice for my weekend hunting sessions.

🔗Classic, Reinforced Arrow Shafts for Outdoor Adventures


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The Gold Tip Traditional Classic arrows are a great addition to your outdoor recreation activities. With their hard-hitting kinetic energy and the look of a custom-footed shaft, these arrows are both functional and stylish. The stainless steel inserts and reinforced ballistic collars make them durable and long-lasting, even when facing everyday wear and tear, while also ensuring a smooth and straight flight.
However, some users have mentioned that the wood grain coloration varies significantly, with some arrows having a more vibrant hue than others. Overall, these arrows are virtually indestructible, making them a reliable choice for hunters and archery enthusiasts alike.

🔗Accurate and Durable 400 Spine Arrow Shafts


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I've been using the Carbon Express D-Stroyer MX Hunter arrows for a while now, and let me tell you, they've been a game-changer in my hunting experience. The patented 2-spine design really makes a difference - they're much more durable and accurate than my old arrows. The weight forward feature reduces oscillation significantly, leading to better aim and precision.
But what really stands out is the buff tuff construction. It's amazing how they managed to make the shaft so strong yet lightweight. And the layer construction of 100% carbon weave on the back 1/3 of the shaft and the tough, quiet carbon finish on the front 2/3 makes for a perfect mix of durability and stealth.
The straightness of these arrows is impressive too. They're laser-checked to an unbelievable +/-. 002”, which ensures that they're straight as an arrow - no pun intended. The spine sorting tolerance is also well within range at +/-. 0025 and the weight sorting tolerance is +/- 1.0 grains.
The launchpad precision nocks are a welcome addition. They provide controlled arrow release and integrated shaft alignment, leading to consistent accuracy shot after shot. The BullDog Nock Collar made of aircraft grade aluminum also prevents any impact damage.
The inclusion of 2" Quadel Raptor Vanes is a nice touch, but I must admit, it's the 12 arrow shafts that really make this set special. Each one is carefully sorted by spine and weight for consistent accuracy.
Overall, these Carbon Express D-Stroyer MX Hunter arrows have definitely elevated my hunting game. No more misfires or off-target shots; these arrows are the real deal.

🔗High-Performance Small-Diameter Hunting Arrows


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When I first got my hands on the Victory Rip Gamer Arrows, I was amazed by the sleek design and their promise of maximum speed. My first impression was that these arrows were smaller but packed a punch with their ICE coating and SHOK inserts.
Using these arrows in my daily archery practice, I noticed a noticeable difference in accuracy and the amount of energy dispelled upon impact. The 400 spine arrows, despite their smaller diameter, truly ripped through the air with minimal wind drift, thanks to the RIP. 204 shaft.
However, one downside I encountered was the kinetic energy loss due to the smaller size, making it harder to hunt games at long distances. I have come to appreciate the perfect balance of speed and durability that the smaller shafts bring. Despite this minor drawback, I still felt the confidence needed to release these arrows with a resounding thud. Overall, the Victory Rip Gamer Arrows provided me with great value for my investment.

🔗Maxima Photon SD Arrows - Premium 400 Spine Arrows for Faster Speed and Accuracy


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Trying out the Carbon Express Maxima Photon SD arrows was like a breath of fresh air in my archery experience. The 6-pack allowed me to have several options to choose from, making it perfect for various hunting and 3D shooting situations. With a lightweight and sturdy design, these arrows were incredibly easy to maneuver in my bow and provided unparalleled accuracy and penetration.
However, I couldn't help but notice a downside: one of the arrows cracked within the first ten shots, which was quite disappointing. While I'm glad the Cabelas manager allowed me to return the product, the experience left a bad taste in my mouth. On the bright side, the 30-ton carbon construction of the arrow allowed for a faster recovery and downrange accuracy. If Carbon Express can find a way to address the durability concerns, these arrows could be an excellent addition to any archery enthusiast's collection.

Buyer's Guide

When it comes to archery, arrows play a crucial role in determining accuracy, speed, and overall performance. This buyer's guide focuses on 400 spine arrows, providing essential information and considerations for choosing the perfect set for your archery needs.

What is Spine Rating?


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Spine rating measures the stiffness of an arrow. Higher spine ratings indicate stiffer arrows, while lower ratings indicate more flexible ones. Arrows with a spine rating of 400 are generally considered versatile and suitable for both hunting and target shooting.

Materials

Aluminum and carbon arrows are the most common options for 400 spine arrows. Carbon arrows tend to be lighter, faster, and more durable, making them a popular choice for experienced archers. However, aluminum arrows are often more cost-effective and easier to maintain, making them an excellent option for beginners or those on a budget.

Arrow Weight and Length

The weight of an arrow is critical in determining its flight characteristics, especially when it comes to arrow speed and trajectory. Generally, heavier arrows are faster and stiffer, making them suitable for hunting or long-range target shooting. Lighter arrows, on the other hand, are more suitable for recreational target shooting or clay pigeon shooting.
Arrow length is also an essential factor to consider as it affects the overall balance and handling of the arrow. Shorter arrows are often easier to handle and lighter, while longer arrows provide greater stability and accuracy.

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Arrow Shaft Straightness and Rigidity

Ensure your 400 spine arrows have a straight and rigid shaft. Straight arrows minimize deviations during flight, while rigidity ensures the arrows are less prone to bending or breaking upon impact. A straight and rigid arrow will also provide better accuracy, making it easier for beginner and experienced archers alike to hit their targets consistently.

Tip and Fletching Design

The design of the tip and fletching can also impact arrow performance. A sharper tip enables better penetration, while a blunt tip is more suitable for target shooting or shooting at distances where maximum speed is not as important. Choose arrow tips accordingly, based on your specific requirements.
Fletching is responsible for providing stability and steerage during flight. There are several types of fletching available, including traditional feathers, plastic, or synthetic materials. Ensure the fletching matches your arrow shaft and provides the desired balance and stability.

Quality Check


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Inspect your 400 spine arrows for visible damage or defects before use. Check the quality of the materials, straightness of the shaft, and overall construction. Poor-quality arrows can result in reduced performance and potentially compromise your safety.
Choosing the right 400 spine arrows relies on understanding your specific archery needs and requirements. From materials and arrow weights to shaft straightness and fletching, each of these factors contributes to the overall performance of your arrow set. By doing your research and considering these important aspects when selecting 400 spine arrows, you'll be well-equipped to make a smart and informed purchase that benefits your archery experience.

FAQ

What are 400 Spine Arrows?

400 Spine Arrows refer to a type of arrows specifically designed for archery enthusiasts. They are known for their high-quality construction, durability, and accuracy, making them an excellent choice for both recreational and competitive use.

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Are 400 Spine Arrows suitable for beginners?

Yes, 400 Spine Arrows are suitable for beginners as well as experienced archers. They are available in various lengths and weights, enabling archers to choose the right arrow for their skill level and preferences.

What makes 400 Spine Arrows different from other arrows?

400 Spine Arrows stand out due to their exceptional spine consistency. The spine refers to the thickness of the arrow's shaft, which plays a crucial role in determining the flight of the arrow. A consistent spine ensures better accuracy and grouping, making these arrows highly sought after among archery enthusiasts.

What materials are 400 Spine Arrows made of?

400 Spine Arrows are typically made from high-quality materials such as carbon fibers, aluminum, or a combination of both. These materials provide strength, durability, and lightweight properties, contributing to the arrow's performance during flight.

How do I choose the right 400 Spine Arrow for me?

To select the appropriate 400 Spine Arrow, take into account factors such as your skill level, drawing weight, and personal preferences. Consult with an archery professional or refer to the manufacturer's recommendations to ensure you choose the right arrow for your needs.

What is the typical lifespan of a 400 Spine Arrow?

The lifespan of a 400 Spine Arrow depends on several factors, such as the quality of materials, usage, and proper maintenance. With proper care and storage, a high-quality 400 Spine Arrow can last for several hundred shots or even longer.

Can I reuse 400 Spine Arrows after they hit a target?

While it's possible to reuse 400 Spine Arrows, it's not recommended. Reusing arrows can lead to damage, affecting their performance and safety during flight. It's best to use a new arrow for each shot to ensure optimal performance and maintain the arrow's longevity.

How do I care for and maintain my 400 Spine Arrow?

To maintain your 400 Spine Arrow, ensure it is clean and dry after use. Store it in a protective case or bag to prevent damage from environmental factors and accidental collisions with other arrows. Regularly inspect the arrow for signs of wear and replace it when necessary.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by Significant-Tower146 to u/Significant-Tower146 [link] [comments]


2024.06.01 06:45 DevarDavis22 Blaze 3: Demonic Arc 5: Immortal Sins⁷

Blaze 3: Demonic Arc 5: Immortal Sins⁷
Last time. FATHER made plans with the Anti-Sapiens. He wanted to gather the Anti-Sapiens in one spot. FATHER would force jim to create an invention for Jillian which would make her fight her the others. Team Blaze were trying to get the others together. Sidney's group fought Takei and questioned was he an Anti-Sapien. The Anti-Sapiens have finally made it to Togyu Manji. FATHER was shown with a new Anti-Sapien. What will happen now? FATHER" I'm glad that you are here." Rampage" Pleasure doing business with you." FATHER" We are nearly there." Rampage" I sense some good spirit energy. Let me make a quick stop." FATHER" Make it quick." Rampage challenges some people.
Rampage" Who is next?" Geo appears and says" I guess I am now." Rampage thinks" That spirit energy. He's one of the strong ones. I can see it in his eyes." Geo struggles to keep up with his strikes. Geo" He's strong. Too strong. He surpassed my hand to hand. He's not ordinary(thoughts)."fight over. They finally make it to the others. Rampage" So these are the other Anti-Sapiens." FATHER begins to laugh. FATHER" It's about damn time. We are finally one. We will make the world suffer. Feel our wrath." Everyone laughs as well. Team Blaze are shown. Corroshi" Eyashi. What brings you guys here?"
Eyashi" We have actually discovered something. We've got word that the Anti-Sapiens are joining up. I believe it is going to be here." Corroshi" Why do you think that?" Fasha" Togyu Manji is a very large area. They probably want to takeover here. And besides, there's a lot of incidents that occur here anyways." Corroshi" Nice response." Zushi" We needed to round up everyone and warn them. We need everyone here. We need your help." Corroshi" You can count on me." Sez" Hey Corroshi?" Corroshi turns around and says" Do I know you?" Sez" It's me Sez. From the tournament." Corroshi" Oh yeah. I remember you not. You are the one who tried to cheat." Sez" That's me." Corroshi" So why did you come back?"
Sez" I heard you moved and wanted to know if you let you join your team?" Corroshi" Well of course you can. Welcome aboard!" Sez" Aw thanks." Geo and the others aren't there yet. Now everyone is together. Rischardo" Since we're up against Anti-Sapiens, I want everybody to know this. If any of you see Anti-Sapiens named Ira and Danly Indies, there my kids and I'll deal with them. Ira has red hair and Danly has orange hair." Everyone is training with each other. Julmbo" Hey Fasha." Fasha" Yes." Julmbo" Let me see your blade." She does. Julmbo" I see. There is something I need to teach you. Reincarnation." Fasha" Reincarnation?" Julmbo" It's the ability to fix broken Extension Blades."
He breaks his blade. Julmbo" Reincarnation!" The blade has fixed itself. Fasha" Wow that's going to take some time." Julmbo" Nonsense. With your skills you'll master it in no time." He continues to train Fasha. MaXx, Haden, and Sid are lifting weights. MaXx and Haden get into an altercation. MaXx's eyes turn black. MaXx" I'M GOING TO KILL YOU!!" MaXx' Dark Seal interrupts. He raises his blade towards Haden. Eyashi uses his speed and gets in between(has his hands out separating them)them and says" Brothers shouldn't fight! MaXx don't let darkness consume you." He snaps out of it. MaXx" You're right." Thank you." His eyes return. Keira Saja goes towards Sid and says" I want to be just like you, Fasha, Phil, and the others."
Sid" What do you mean Keira?" Keira" I wish I had powers so I could protect you guys and fight alongside you. If CJ could have power behind I could. I wanted to know if you would train me?" Sid" Ah yeah. Sure. First I need you to hit my fists." She does. Sid" Good but harder. " Phil and Fasha laughs(good laughs). Keira continues to work on her strikes. Cumi name change. Was supposed to sound like cute. New name. Cuimi(kwee-me). Cuemi(q-me). Cuimi(c-oo-me). New name is Cuemi. Cuemi has a vision. Cuemi" Wait! There are these people and there are shredded. We have to save them." Corroshi" Where are they?" They are headed out.
People are on the ground, all cut up. Domay" Who could have done this." Ishani" I think I am going to be sick." She almost throws up. They hear a knife sound cutting together. They go check it out. There's a man standing on dead bodies with his back turn. He turns around and has knives in his hands. Geo" It's him!" He charges and attacks. Eyon" You know this guy?" Geo" This guy was challenging people and he beat me. Hand to hand combat. He is not ordinary. I knew it was slomething about the guy." Rampage" Right you are." He shows off his Anti-Sapien symbol on the left shoulder. Eyashi" He's an Anti-Sapien?" Rampage" Terrified yet? You will be." He strains(screams)his body and shoots off quills(porcupine) towards the others.
People are screaming watch out. Wiggy puts her hair on(wig). The wig has a mind of its own. The wig attaches itself to the scalp. Long hair. The wig can walk Haira(Wiggy) around. Resembles Dr. Octopus. His tentacles are like her hair. The wig is Saiivo. Wig" It's about time you are using me. You must be in a bad situation." Wiggy" I don't need you to be talking. Just shut it." Wig" Whatever you say." Phil hears something. He sees something gooey. He begins to smirk. Phil" Genesis. I guess you're back. Well come on out." Wiggy appears and says" Expecting someone." As Phil gets closer, her hair grabs him from below. Phil" She did that with hair. She's pretty crafty." Her hair becomes gooey and she attacks Phil. Phil" She is an Anti-Sapien." Wiggy" right you are.
As Phil attacks Wiggy, his body goes through her. Phil" What are you? Your hair has to be made with....." Wiggy" That's right. Saiivo." Phil" I knew it." Genesis appears from the ground. Genesis" I was getting a little bored fighting you and all so it's time for a switch. I'll fight you guys." He goes after Sid, Fasha, and Eyashi. He multiplies himself and says" This ought to do it." Bugs are in the area. Strider" It's him!" The other Anti-Sapiens have arrived. Draum sees Wiggy's uniform. Draum" Hey hair lady?" Eyashi" Really? Hair lady." Draum" Shut up will ya. That uniform. You're with the Hydro Corps. What ties do you have with them? I used to be a member." Wiggy" As if I'd tell you." Draum" Figures." Bugs come from his hands(cut off off hand). Rischardo turns around Tijiri and punches him.
Rischardo" Hey there. We never finished our fight." Tijiri" Right you are." They fight. Tijiri" By the way I'm Black Hawk or Tijiri Akaru." Rischardo" (big grin)And I'm Rischardo Inies. The Demonic King. Does that intimidate you?" Tijiri" Not in the least. This will be great." Rischardo" Do you know any Anti-Sapiens named, Ira and Danly Inies? They are my kids." Tijiri" Never heard of them before." Jillian" There are all of these evil duers. Hahaha. Enough for me. Prepare. You'll be parrish." Sid" This feels weird for us to fight." Fasha" Yes it does." Location: Outside Eyashi's house. Genesis clones himself. Genesis" Now there's plenty of me to go around." Julmbo" Hey Takei! Over here!" Massk" You better not disappoint me this time." Julmbo" I won't." Julmbo and Tinn vs Massk. This Time he has help.
Strider and Spike vs Buzz. Spike uses earth boulders and traps him however, he escapes. He appears him and attacks. Strider does some combo attacks but his body keeps becomes bugs. Buzz's hand(cut off) becomes made of bugs. He claps his hands together and and his bugs get bigger. Spike hits it but it hurts his hand. Spike" What's that thing made of! It nearly broke my hand." Buzz chuckles. Strider launches a fireball but it is not phase it. Strider" What kind of a bug is that?" It spits out something. The attack hard just like it's body. Buzz" I know you can do better than that. With the 2 of you, you can do it." Spike" Strider!" Strider" What do you want?" Spike" When we fought him last time, we were able to get the upper hand because we were together and had him frozen."
Strider" I know what you mean. Hey julmbo and Tinn! We need you guys help!" Julmbo" We're in the middle of a fight." Tinn" Well it does seem like it's important." Julmbo" Fine we on the way." Ending. Julmbo manages to freeze Buzz" Massk tries to stop it but Tinn hold him off. Strider delivers a fiery uppercut and he breaks. Strider" It's over." The others are happy. Suddenly, a sworn of bugs appears and Buzz has returned. Body made of bugs. Mouth has a burnt spot. Buzz" It's going to take a lot longer than that to put me down." Julmbo tries to freeze him again but he goes through it. Julmbo turns his attention to Massk. This time he seems impossible to take out. Ending. Buzz chokes both of them. Strider" There doesn't seem like a way out of this one." Massk takes a look around him. He begins to snap.
Massk" No. Not this place." Strider and Spike look at each other. He is not fighting. Spike" His body is visible again(no bugs). This is our chance." Strider" Right!" Spike uses earth materials and holds his arms. Strider" Goodbye Jakob!" He charges and punches him with a fiery fist. He hits him in his guts. He is dead officially. Wiggy" My brother is dead. Should have saw it coming. He always had issues." Phil" That guy is your brother?" Wiggy" Yes." Wig" You don't stand a chance kid." Phil" Who's that? " Wiggy" It's just my wig." Phil" Wig!" The wig forms a hand and waves. Wig" Hey there." Phil" Wow that's impressive." Wiggy shoots a dark attack on Phil. He eats it away. Wiggy" Impossible! He ate the attack!" Phil" I forgot to mention that I have a Saiivo as well." Wiggy" Preposterous! Another Saiivo user." Phil" That's right."
Wiggy's story with her brothers and her wig is shown. Many years ago. Haira(hair-ah) and Jakob always wanted a pet when they were little but didn't have enough money. Eventually they would get lucky to have enough money. The 1st pet was a dog. The dog would bite Jakob and he snapped the dogs neck. Jakob was always rough with toys. Jakob didn't know how to get along with others. Prefered to play by himself. When their brother was born, Jakob would hold him incorrectly. Wodu Akali. Their mother would correct him. One day he ended up strangling Wodu. Haira had to put an end to it. Their mother and father saw that Jakob was a threat. He needs to go. His parents are shown crawling away and begging for help. He tries to kill them and does. Jakob is then locked up in a special prison.
Jakob is a psychopath and manages to kill the guards(years lateadult). Bugs would appear from their corps. FATHER'S voice would be heard , telling him to touch the bugs. He does. Bugs begins to course through his veins. He'd then escapes. His powers then grew at a phenomenal rate. He would meet Heather who was the love of his life. What Jakob did not bring up, was that Heather had mental issues and was unstabled. Just like him. Regardless of her issues, he ignored it and treated her like a regular person. Perfect for each other. People had there eyes on her and wanted her dead. She was causing trouble. Heather was set up and killed. Burned at her home. Jakob goes in to save her but his mouth gut burned but. He didn't save her. Afterwards, he'd see another person who looked exactly like his Heather. Harper. While Jakob was locked up, Haira would get different pets. However they ran away.
FATHER's voice is heard. She is an Anti-Sapiens. She wanted to know if she is truly immortal. FATHER told her about what the Spirit World did. She jumped off a steep cliff. When she opened her eyes, she woke up in bed(when an immortal jumps off a cliff, they can't die/even the Royal Family or just the God and Goddess). She had survived. FATHER tells her about a pet that will be very useful to her. She sees hair but it begins to move. It took her awhile to catch it but finally does. It talks and is Saiivo. The wig explains the hair to her. The Wig crawls on her head and attaches itself to her scalp. From that day on, she can use the Wig to do what she wants. Just like a pet. Story over.
Phil" Wo. What a story." Wiggy's hair stretches and grab Phil with multiple hands(hair). Phil is being held up by the hair while Wiggy attacks. Wiggy uses hand signs. Multiple hair strings appears. Phil uses fireball but the Wig eats it. Wig" Um. Tasty!" Phil" She ate it!?" Phil uses earth style but the same thing happens. Phil" Eat this!" He uses Tinsibugadai. Wig detaches itself from Wiggy and jumps up. Wiggy was almost cut up. Wiggy" That was close!p
Arc Notes- Spirit Cuffs. Wind Slice Attack. Sid spit lightning attack works with fire (combine together) FATHER. Light Power heal chair. Rade plant lady. Geo likes to eat but Yolmmo eats more. Rade uses Genesis to get information without having to leave his spot. He tells to Eyashi Arc 6. Rade apple. Draum takes Hydro Corps with Justice Drivers. Keina Kiyoshi 7. Last time on opening Arc 6. Arc 7 lots of demons. Sez Unemori gadget style. Sakura Hurata Arc 5. Korin Kore. 11th grade. Soothsayer short witch attire. Go to school together. Gru boxing style. Sid, Phil and Fasha back to back. Nara Haseku. Frogg Kikio 4. How to do Fire Morph. Archer. Wind Swallow. Shadow Spea Sabitist Lemaru pike. Blaze rich. Call me Darkness. Tijiri Akaru. Ball shape. Anti-Sapien Hydro Corps. Reincarnation. Massk story. Talk about mask. Body weapon/ absorb/keep power. Absorb blades. Sid and Phil extend fists before the fight. Sidney lots of Anti-Sapiens appearing frequently. Jim dies but will be blame on Team Blaze. Lady Lightning puts Haden to sleep. To spark or not to spark. Jakob Akali. Draum stronger than the demons. Danly I am a demon. Ignoramus. Genesis. Anti-Sapiens need to be stopped. Sydney Fire Morph. Color of mist. Keira Umo 12th grade. Arrows shoot Tijiri. Mountain. Kill guards. Blade Eater. Draum he used a kikio. Geronimo. Sakura Justice Drivers. Anti-Sapien animal powers.
Sidney's group. Tiger(female)=Donta. Bear=Yoshatora(fat). Gorilla=Jasin(stuck in form/good archer).
Mind Controller- Dwells into the person's mind and uses their memories against them. Making the mind attack it's owner.
Team Earth: Corroshi Setse(all styles/fire fav)(master), Geo Kazy(Dragon style/Jeet Kune Do), Eyon Yoshi(Lightning/fire), Yolmmo Usay(wateice) Domay Usay(wind), Korr Yoshi, Kunesuke Atara(glasses/reads/black/lady's man), Su Lin(Eyon's girlfriend/Chinese/not black), Ishani Sharma(Indian skin/not black/turban/Yolmmo's)
Hydro Corps: Sodum Hydro(leader), Coracoona/Charzie Anderson(not black), Dornymious(door-nee-me-us)Ryeno or Rhyno(Rhino/not black/charges), Shune Tuche(to-shay/special suit and mask/great hunter)
Areas- Tohoku Japan(setting/West Japan), Togyu Manji(Sid's home), Conithio Town, Kurai (dark) Haitsu(heights), Renyu Haito, Shiawasena Michi(happy road), Hausada, Heteritoke Town, Kibakoru(near a bakery), Ryusoka (ree-u-so-kah)Tofa,(small town), Zuloko Ikiki(large area), Uketa(oo-kee-tah) Sada(near a graveyard area), Sushun(Soul Snatcher's headquarters), Osaka Japan(western Japan)(Team Earth's original home), Kanta Japan(eastern Japan), Burakkubēsu(means black base)/(Black Widow's hideout),
Greater Demons-Balaam and Dracula
Notes-Mirror asylum. Plache appears arc 6. Rade is a scientist. Wants Kikia to give up her organization. He uses a dark gass it turns people into demons. Erika, Keira Umo, Eyashi, Zushi, and others become demons put into a facility. Must find antidote. Rade has all the demons power Who died. Haden arm becomes demon like but hasn't turned yet. Kikia will stick him with a syringe. Demon form wears off. Arc 6. Haden and MaXx can't win. demon souls. Airball- can be small or large/chargeable. Eyashi- Wind of the Dragon Punch. Charge fist thpen strike the enemy/enemies. Late effect. Final blow will feel like a combination of all the punches in one. Maybe Phil. Dead Beat- idea demon/creature. Strider punches mountain/Gru move mountain. Camme punches Sid untie hair. Huff and puff(wind style).
Lightning Beam (Death Beam). Eyashi got 3 main bosses to like him. Absorb moves/spirt energy. Thunder Strike/plow. Rischardo Underworld fighting scene. Dragon Breath. Heat Vision. Hot as Hell move. Double jump. Liba Tezu. Kiko glasses. We're twins..cousins Fasha. That arm. You're a Soul Killer. You have the red flpower. It's you. Punch/ uppercut Thunder Rider. MaXx grabs it and throws it back. Saundra asks for Sid's name. She tells Ryu. He appears and sees Sid.
Charging fist Sid and Phil. Regular male student too many female characters. Genesis. Rade uses rings to cuff bodyl/Freak Ring Circus/Spirit Ring Cuff. Dragon Flare origin during Bosch's story. Burning Impalememet Sid. Surfing Ice Blade works with other elements. Sid used first with Reaper Sajettus then Fasha with Rudiaslaudia and Sakura used. 1st Lt Alex Mohoto. The Hydro Corps. Eyon vs Tairon was controlled. Fēng's blade Dragon Heart. Dark Matter. Haden purple lightning. When Danly dies, Rischardo will be shown/ Flashbacks shown/will say his son's name. Velencya bird. Corri Howbori. Sid lightning style against Blaze. Lightning Slash. Spirit energy. Rischardo trains Sid. Underwater. Keira says I want to be like you sid train her. Destruction/Destructional Saucer(disk) Domay. Hall of the Gods. Gods on left and Goddesses on right. Gods of Time. Rischardo warns his Greater Demons. Rischardo runs into them later Arc last straw. Camme can't fly. Lightning and wind Morph speed. Mandi glasses Blaze IV likes Spike in Blaze 3.
Ra-Ibo and Kungaru power greater than God of Spirit world and demonic king
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2024.06.01 06:40 omegacluster New Music Additions 2024-05-31

Today's additions are:
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2024.06.01 06:18 GuiltlessMaple Best 350 Spine Arrows

Best 350 Spine Arrows

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Welcome to our roundup of the 350 Spine Arrows, a product perfect for you if you're an avid archer or simply starting out in the archery world. In this article, we'll guide you through the features, benefits, and drawbacks of these arrows, leaving you well-informed before making your purchase decision. Let's dive in and explore the world of 350 Spine Arrows together!

The Top 14 Best 350 Spine Arrows

  1. High-Performance Carbon Express Maxima Red Contour Arrows - Experience increased accuracy and consistently with the Carbon Express Maxima Red Contour arrows, featuring Tri-Spine Technology and specifically engineered for optimal broadhead performance.
  2. Premium Contour SD Arrows for Accurate and Concealed Hunting - Unleash precision and camouflage with the Maxima RED SD Contour arrows, featuring Carbon Express's innovative design and perfect fit for a seamless hunting experience.
  3. Victory Archery VForce Sport 350 Spine Fletched 3-Pack Arrows - Experience unmatched precision and durability with the Victory VForce Sport 350 Spine Fletched - 3 Pack Ready to Shoot, the ultimate hunting essential.
  4. Lightweight Photon SD Arrows for Speed and Accuracy - Experience maximized speed, penetration, and accuracy with the Carbon Express Maxima Photon SD Arrows, featuring a carbon design and 30-ton construction perfect for hunters, 3D shooters, and field enthusiasts.
  5. Carbon Express D-Stroyer Double Spine Arrow Shafts Enhanced Accuracy - Unleash unrivaled precision and power with Carbon Express D-Stroyer Shafts 350, featuring twice the accuracy, durability, and strength thanks to its patented 2 Spine arrow shaft technology and 100% modulus carbon weave construction.
  6. D-Stroyer MX Hunter 350 Arrow Shafts: Double the Accuracy, Strength, and Durability - Carbon Express D-Stroyer MX Hunter Shafts deliver an unparalleled shooting experience with their patented 2 Spine construction and unmatched accuracy, providing the perfect hunting companion.
  7. Precision 3 Spine Arrows with Redzone Technology - Accuracy Booster - Revolutionize your shooting experience with Carbon Express Maxima Triad Shafts, offering superior accuracy, reduced oscillation, and precision, making it the perfect choice for avid archers.
  8. Tri-Spine Carbon Hunting Arrows: Unmatched Accuracy and Durability - Experience the unrivaled precision and unmatched accuracy with Carbon Express Nano-xrz Shafts, expertly crafted with Tri-Spine technology and 30 ton carbon for your hunting arsenal.
  9. High-Performance Traditional Wood Look 350 Spine Arrows for Aspiring Archers - Experience the perfect blend of style and performance with the Victory Carbon Trad Sport Shafts, featuring a traditional wood look, reduced diameter, and made from 100% high modulus carbon fiber for unmatched durability and accuracy.
  10. Versatile 350 Spine Arrows for Bow Hunting - Unleash your archery prowess with the Guide Gear Trophy Hunter Arrows by Victory Archery, featuring 100% standard modulus carbon construction and perfected spine alignment options.
  11. High-Performance, Small Diameter Renegade Arrows for Hunters - Optimized for long-range precision, the Renegade 350 Spine Arrows are designed with a small diameter and half out insert, delivering maximum power and performance at an affordable price point suitable for all hunters.
  12. Maxima Photon SD 350 Spine Arrows - Lightweight Carbon Design for Speed and Precision - Maxima Photon SD Shafts offer superior speed, accuracy, and minimal wind drift for an unbeatable hunting and shooting experience.
  13. Carbon Express Tri-Spine Arrow Shafts for Maximum Accuracy and Speed - The Carbon Express Maxima Sable RZ Shafts offer unmatched accuracy and speed, thanks to their TRI-SPINE/RED ZONE TECHNOLOGY and 100% high modulus carbon construction, making them the perfect choice for serious hunters.
  14. Fast and Durable Gaming Arrows for Enhanced Performance - Experience improved speed and stability for your outdoor endeavors with the durable Victory Rip XV Gamer Shafts, boasting a smoother trajectory and Victory ICE coating.
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Reviews

🔗High-Performance Carbon Express Maxima Red Contour Arrows


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As someone who's been using the Carbon Express Maxima Red Contour arrows for quite a while, I must say that they've been a game-changer in my bow hunting experience. The Red Zone, which is the center section of the arrow shaft, engineered with their exclusive Tri-Spine Technology, has been revolutionary in improving shot accuracy and making sure those broadheads hit the target more consistently.
The 2" Quadel Vanes are another fantastic feature - they're not only aesthetically pleasing but also add some significant stability to the arrow. However, they can also be a bit tricky to fit into the right-sized fletching jaws of your arrows, so it took a bit of time to get them sorted.
Despite being heavier than some of the other options at 0.6 lbs, they've proven to be highly effective in the field. The Match Weight +/- 1.0 Grains helps with consistency, whereas the 4X improved accuracy over traditional single spine arrows speaks for itself. The high-quality LaunchPad Nocks are a nice addition, making the arrows more flexible and easy to load.
However, one downside I've noticed is that these arrows can be a bit harder on your strings and bow compared to others. All in all, they're a fantastic investment for anyone seeking superior accuracy and performance in their bow hunting experience!

🔗Premium Contour SD Arrows for Accurate and Concealed Hunting


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As a hunter, I've tested plenty of arrows before, but none quite compare to the Carbon Express Maxima Red Contour SD. From the moment I took them out of the box, I noticed the exceptional craftsmanship and attention to detail. The arrows boast a Mossy Oak Contour Camouflage that seamlessly blends into the surroundings, ensuring I blend in with my surroundings without spooking game.
What truly sets these arrows apart, however, is their exceptional accuracy and superior flight. No matter the weather or wind conditions, the arrows maintain their straightness of +/-. 002 and their match weight of +/- 1.0 grains. It's comforting knowing that these arrows will always hit their mark.
While these arrows are top-of-the-line, they're not without a minor drawback. The Quadel vanes at 2 inches might be a bit too long for some users, causing potential issues with the arrow's stability in the air. But overall, the Carbon Express Maxima Red Contour SD arrows are an incredible tool for any hunter seeking the perfect balance between accuracy and concealment.

🔗Victory Archery VForce Sport 350 Spine Fletched 3-Pack Arrows


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Hey there, I recently had the chance to try out Victory's VForce Sport 350 Spine Arrows. As someone who enjoys hunting, I was thrilled to see how these arrows performed. Right off the bat, I noticed the arrows felt incredibly comfortable in my hand, thanks to their sturdy design and reliable spine alignment.
One of the most impressive aspects of these arrows is their fantastic accuracy. I've tried many hunting arrows before, but few have impressed me as much as these. With their high-modulus carbon fiber construction and precise manufacturing, I could count on these arrows to hit their mark every time. And topping it all off, I appreciated the lightweight feel and the ease with which they pulled out of targets.
That being said, nothing is perfect. A minor downside I noticed was that the "nano ceramic ICE" finish on the arrow tips can be a little bit scratchy when I'm disassembling the arrows after use. But it's a small price to pay for their killer performance. Would I recommend the VForce Sport 350 to others? Absolutely! These arrows are a fantastic investment for any serious hunter.

🔗Lightweight Photon SD Arrows for Speed and Accuracy


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Ever since I started using the Carbon Express Maxima Photon SD, my hunting experience has been transformed. These arrows are incredibly lightweight and offer better speed, fewer drops, more penetration, and less wind drift.
The combination of stiffer ends and a softer spine center, paired with 30-ton carbon construction, allows for faster recovery and enhanced downrange accuracy. However, it's worth mentioning that I encountered a cracked arrow within the first ten shots, which left me a bit disappointed.
Nonetheless, overall, it's a great arrow for long-distance shots and can help take down your target with precision.

🔗Carbon Express D-Stroyer Double Spine Arrow Shafts Enhanced Accuracy


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When I first heard about the Carbon Express D-Stroyer Shafts, I thought it was just another gimmick. But after giving it a try, I must say it exceeded my expectations. The shaft's patented 2-Spine design reduces oscillation by a whopping 50% compared to single spine designs and delivers twice the accuracy! Now, I know it might sound like marketing jargon, but trust me, the difference is noticeable, especially during long shots.
Moreover, it's made from 100% modulus carbon weave, ensuring consistent spine strength and durability. The shaft's real straightness is a delight, as it provides better control over arrow release and boosts overall accuracy. The shaft alignment is another game changer, consistently giving you the same results, shot after shot. If you're a serious archer looking for an upgrade, these D-Stroyer Shafts are definitely worth a try!
However, if you're not one for arrows weighing over a half pound, it might not be your cup of tea. But in my experience, the added weight definitely made a difference in the overall performance of the arrow. So, my advice is to give these D-Stroyer Shafts a shot, especially if accuracy is your top priority.

🔗D-Stroyer MX Hunter 350 Arrow Shafts: Double the Accuracy, Strength, and Durability


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Recently, I had the opportunity to test out the Carbon Express D-Stroyer MX Hunter arrows. Let me tell you, they exceeded my expectations in every way! These arrows are truly impressive.
First and foremost, the straightness and weight tolerance are excellent. I've never used arrows that could be so precisely matched. The 2-spine arrow shaft technology was a game-changer for me, as it significantly reduced oscillation and resulted in tremendous accuracy at the target.
As for the features, the Buff Tuff Plus and Camo Buff Tuff outer layers were a fantastic addition. They really add a touch of uniqueness to these arrows and make them stand out from the rest. Another notable feature was the BullDog Nock Collar, which prevented any potential impact damage to the shaft.
The only minor drawback I experienced was the slightly heavier weight of the arrows. But overall, the benefits greatly outweighed the minor drawback. If you're in the market for high-performing arrows, I highly recommend giving the Carbon Express D-Stroyer MX Hunter a try!

🔗Precision 3 Spine Arrows with Redzone Technology - Accuracy Booster


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Carbon Express Maxima Triad Shafts are a game-changer for arrow enthusiasts. I had the chance to try these bad boys out in my backyard range, and let me tell you, they did not disappoint. The "Patented 3 Spine arrow shaft with less than 1/3 the oscillation vs single spine and FOUR TIMES THE ACCURACY" feature really shined through. The extra small diameter of. 166" ensured that my shots were accurate and had the significant reduction in crosswind drift that I've been looking for.
The 30-ton carbon construction made each arrow feel incredibly stable in my hand, giving me the confidence I needed to take a perfect shot, every time. The shafts were laser-checked for straightness to a remarkable 1/10,000 of an inch, ensuring that every arrow shot by me was ready for the hunt.
One of the things that really stood out to me was the "Controlled arrow release and integrated shaft alignment for more consistent accuracy. " These shafts made my shots feel more controlled and accurate, which is crucial when you're out in the wild, trying to hit your target.
Weighing in at 0.8 lb, these shafts are a bit on the heavy side, but they still felt great when I was shooting them. My only real negative experience was when I initially tried to load them into my arrow rest; it took a bit more effort than my previous shafts. But that was a small price to pay for the incredible accuracy and reliability that these shafts delivered.
Overall, the Carbon Express Maxima Triad Shafts are a solid choice for anyone looking to step up their archery game, especially if you're searching for increased accuracy and penetration. These shafts are a worthwhile investment and have definitely earned their place in my quiver.

🔗Tri-Spine Carbon Hunting Arrows: Unmatched Accuracy and Durability


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I recently gave the Carbon Express Nano-Xrz Shafts a try during a hunting trip, and it was a game-changer. These arrows are incredibly lightweight, making them perfect for trekking through the wilderness. They're built with cutting-edge 30-ton carbon, which provides added strength and impeccable consistency. Kevlar strands integrated into the weave offer an extra boost in durability, and the Tri-Spine technology ensures the arrow stays steady in any hunting situation.
One thing I noticed right away was the improved accuracy when using a compound bow. With these Nano-Xrz Shafts, I could count on precise hits every single time, no matter the distance. The only downside I encountered was the price point, but for the unmatched performance they offered, I felt it was worth the investment.
Overall, the Carbon Express Nano-Xrz Shafts delivered exceptional results during my hunting trip. I couldn't be happier with my decision to try them out, and I'm sure they'll serve me well on future adventures.

🔗High-Performance Traditional Wood Look 350 Spine Arrows for Aspiring Archers


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When I had the chance to try out the Victory Carbon Trad Sport Shafts, I was excited to see if the hype was justified. The first thing that caught my eye was their reduced diameter. This feature is great for those of us who want a more stable flight on the range or in the field. The high modulus carbon fiber construction felt incredibly durable, and the arrow's wooden aesthetic added a touch of class to the shooting experience.
One downside I encountered was the arrow's darker wood color that tended to blend into the background when it missed its target. I recommend choosing an arrow with a brighter fletching color to help locate missed shots more easily. Overall, I'm happy with the purchase and look forward to using these arrows again in the future.

🔗Versatile 350 Spine Arrows for Bow Hunting


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Imagine using Guide Gear Trophy Hunter Arrows by Victory Archery during a hunting trip, with its sleek design and reliable performance. It's always a thrill to see the arrow pierce the target and bring home the trophy.
During my hunting adventure, these arrows made all the difference. The spine alignment feature was precise and consistent, ensuring the arrow's flight was true and accurate. The 100% standard modulus carbon construction also gave me confidence in the arrow's strength and durability, ensuring it wouldn't break easily when hitting the target.
One aspect that stood out for me was the use of Bohning Double-Lock Blazer nocks. They securely held the arrow in place without causing any damage, making it easy for me to remove and reuse the arrow later. The choice of different spine sizes was also convenient, as it allowed me to customize the arrow to my specific needs.
However, there were a few drawbacks I encountered. The Bohning Blazer vanes, while sturdy, could be slightly more durable and less prone to tearing. Additionally, the arrows seemed to be a little heavier than some others I've tried, which might affect the arrow's trajectory and velocity.
Despite these minor issues, I still find the Guide Gear Trophy Hunter Arrows by Victory Archery to be a great value for their price. Their performance during my hunting trip was exceptional, and I would definitely recommend them to fellow hunters looking for reliable and high-quality arrows.

🔗High-Performance, Small Diameter Renegade Arrows for Hunters


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The Black Eagle Renegade arrows have been my go-to choice for all my hunting expeditions. Their small diameter sets them apart, making them an accurate and potent option, especially for long-range shots. I've noticed a considerable difference in the cross-wind drift while using them and found them to be extremely durable. What truly impresses me is their sturdy half-out inserts, which enhances both performance and durability without compromising on the price point.
However, there is a downside to these arrows. The half-outs tend to be quite brittle and have the potential to crack the shaft. I've had a few instances where this happened, and I would recommend investing in an extra-strong footer kit from Ethics Archery to ensure they fly straight.
These arrows are perfect for hunters looking to make a great investment and enhance their hunting experience. Their ability to deliver maximum power down-range, combined with the fantastic price point, makes them a top pick for all types of hunters. Overall, the Black Eagle Renegade arrows exceed my expectations and continue to earn a spot in my arsenal.

🔗Maxima Photon SD 350 Spine Arrows - Lightweight Carbon Design for Speed and Precision


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As an avid archer, I recently purchased the Carbon Express Maxima Photon SD arrow shafts to upgrade my gear. These 350 spine arrows are truly the epitome of speed and precision. The. 203" inside diameter and lightweight carbon design are perfect for reducing drop and increasing penetration. The arrows also feature a softer spine center for improved recovery and accuracy.
However, one downside I encountered was the susceptibility of these arrows to wind shifts. Despite their speed and impressive recovery rate, the Maxima Photon SD arrows seemed to react quite strongly to gusts. Nonetheless, overall, I found these arrows to be a game-changer in terms of performance and efficiency, making them well worth the investment.

🔗Carbon Express Tri-Spine Arrow Shafts for Maximum Accuracy and Speed


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Carbon Express Maxima Sable RZ Shafts - the perfect addition to any hunting enthusiast's arsenal. Having the privilege to try them out, I must say they lived up to expectations. The patented Tri-Spine technology and the Red Zone construction truly enhance the arrow's flight, giving me a new level of accuracy I wasn't expecting. The lightweight design also contributed to smooth handling and easy maneuverability.
Despite the lack of standard single spine arrows for comparison, the Maxima Sable RZ did its job. The increased accuracy, even at considerable distances, was a game-changer. Overall, a reliable choice for hunters seeking both speed and precision. However, being made entirely of carbon, durability might be a concern in the long run. Nevertheless, they worked like a charm in my recent hunting expedition.

🔗Fast and Durable Gaming Arrows for Enhanced Performance


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I recently had the chance to try out the Victory Rip XV Gamer Shafts for my outdoor activities. When I first got them, I was immediately drawn to their sleek design, which made me feel like I had an extra edge during my adventures.
One feature that stood out to me is the smaller diameter of the arrows, which provided a flatter trajectory. This made a real difference in the accuracy of my shots, allowing for a more enjoyable experience in the great outdoors.
Another great aspect of the Victory Rip XV Gamer Shafts is their Victory ICE coating, which adds a layer of durability to the product. This feature allowed me to have peace of mind when taking my arrows on my adventures, knowing that they would withstand any wear and tear.
However, the product does have a downside. Despite its durability, the smaller diameter arrow may not work well for everyone, as it could lead to a reduction in speed for some users. It's also worth mentioning that the included nocks and SHOK inserts may not be ideal for everyone's needs, depending on the specifics of their activities.
Overall, the Victory Rip XV Gamer Shafts provided me with a great experience, offering a combination of speed and durability that I found to be quite impressive. While there are some minor drawbacks, the product's positives make it a solid choice for anyone looking to enhance their outdoor recreation activities.

Buyer's Guide

350 spine arrows are a popular choice for archery enthusiasts because of their versatility and durability. They come in various designs, shapes, and materials, making it essential to consider some essential factors when purchasing a set of 350 spine arrows. In this buyer's guide, we will discuss the key features, considerations, and general advice to help you make an informed decision when buying 350 spine arrows.

Understanding Spine Ratings


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The spine rating refers to the flexibility or stiffness of an arrow. 350 spine arrows have a moderately stiff spine, which makes them suitable for both hunting and target shooting. Higher spine ratings typically indicate a stiffer arrow, while lower spine ratings indicate a more flexible arrow. It is crucial to choose the correct spine rating for your Bow and the shooting conditions. Always consult your bow manufacturer's recommendations or a professional archery expert to ensure compatibility.

Materials and Build Quality

350 spine arrows are primarily made of carbon or aluminum alloy material. Carbon arrows are more popular due to their lightweight, strength, and durability. Aluminum alloy arrows are slightly heavier but less expensive and can be a good option for budget-conscious buyers. Look for high-quality materials and excellent craftsmanship when purchasing 350 spine arrows. A well-built arrow will have better flight characteristics and provide a more consistent shooting performance.

Arrow Shaft Design

There are several axle designs for 350 spine arrows, such as straight, parallel, and micro-diameter. Straight shafts are the most common and provide a balanced flight and durability. If you're looking for better accuracy, a parallel shaft design can be an excellent choice. However, it might be more challenging to maintain. Micro-diameter shafts, on the other hand, are more aerodynamically efficient but can be more prone to bending.

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Projectile Tips

350 spine arrows come in a variety of projectile tips, including field points, broadheads, or target points. Field points are suitable for target shooting and do not expand on impact. Broadheads are designed for hunting and expand on impact to increase wound channels. Target points have flat-based noses for use on target shooting gear. Choose the right projectile tip based on your intended use and shooting conditions.

Arrow Quiver and Storage

When purchasing 350 spine arrows, consider investing in a high-quality arrow quiver for storage and transportation. A well-designed quiver will protect your arrows from damage, prevent fletching wear, and make it easy to access your arrows when needed. A sturdy and durable quiver is worth the investment, as it can save you money in the long run by maintaining the integrity of your arrows.

Maintaining and Cleaning Your Arrows


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Proper maintenance and cleaning are essential to prolong the life of your 350 spine arrows. After each use, inspect your arrows for signs of wear or damage. Remove any dirt, mud, or debris from your arrows using a soft brush or cloth. If you notice any cracks or splits in the arrow shaft, replace the affected arrow immediately to avoid accidents or damage to other equipment.
Choosing the right 350 spine arrows depends on various factors, including your intended use, shooting conditions, and personal preferences. By considering the key features, materials, and design aspects, you can make a well-informed decision when purchasing a set of 350 spine arrows. Always prioritize quality, durability, and compatibility with your bow to ensure optimal performance and enjoyment of your archery experience.

FAQ

What are 350 spine arrows?

350 spine arrows refer to a type of arrow used in archery sports. The 350 spine rating indicates the arrow's stiffness, stability, and durability, making it suitable for target shooting and hunting purposes.

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What are the benefits of using 350 spine arrows?

The benefits of using 350 spine arrows include increased accuracy, stability during flight, and durability. These arrows also provide higher penetration and faster flight speed, making them ideal for various archery applications.

What materials are used to make 350 spine arrows?

350 spine arrows are made from high-quality materials such as aluminum, carbon fiber, or a combination of both. The spine rating is determined by the materials' thickness and construction, ensuring consistent performance and durability.

Are 350 spine arrows suitable for hunting or target practice?

Yes, 350 spine arrows are suitable for both hunting and target practice. Their stiffness, stability, and durability make them an excellent choice for various archery applications.

What is the difference between 350 spine and 400 spine arrows?

The difference between 350 spine and 400 spine arrows lies in their stiffness. 350 spine arrows have a slightly lower spine rating, making them more flexible and suitable for target shooting where accuracy and speed are critical factors.

What is the recommended draw weight for 350 spine arrows?

The recommended draw weight for 350 spine arrows depends on various factors such as the arrow's length, weight, and the archer's strength. Generally, a draw weight between 30 to 50 pounds is recommended for target shooting with 350 spine arrows.

How long do 350 spine arrows typically last?

The lifespan of 350 spine arrows depends on factors such as usage, care, and maintenance. With proper care and handling, 350 spine arrows can last for several months to a year or more, making them a cost-effective choice for archers.

How do I choose the right 350 spine arrow for my needs?

When choosing the right 350 spine arrow, consider factors such as arrow length, weight, and your target's distance. Consult with an archery expert or a store professional to find the most suitable 350 spine arrow for your needs.
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submitted by GuiltlessMaple to u/GuiltlessMaple [link] [comments]


2024.06.01 03:42 HorrorBuff2769 30 [M4F] North Carolina - What’s your favorite scary movie?!

Hey ya'll
30/M from NC here. After doing a lot of reflection on my last relationship, I realize what I want, what I need, and what I can't compromise on and I feel like it's time to get back out there.
About Me * 30/M * Residing in NC, originally from Jersey. Here to stay so I apologize if that’s a dealbreaker. * 6'5, 260lbs (weight loss surgery patient) * Blue eyes, shaved head. Beard (Ginger apparently) * Politically moderate, respectful of all views * Non-religious and I'd prefer if you aren't either as it's just caused conflict in the past. * Employed full-time and enrolled in school full-time.
A few things I enjoy
What I'm looking for * US Based Female (sorry, but it's too hard with timezones) * 25-35 years old * Appearance doesn't matter much to me, however traits like voice, eyes, and smile will win me over. * Strictly monogamous * Someone who seeks quality time - phone calls, gaming together, movies together. Bonus points if you're within 5-6 hours and we can easily meet up. * Emotionally available - please have done the work to heal from your last relationship! * Looking to ease into things, definitely a friends-to-lovers arc. * No smoking/420/drugs. If that's your thing, more power to you but we won't be compatible long-term, unfortunately.
For communication, I have Discord, Snapchat, and good ole' texting.
Send me a chat with your favorite horror movie and let's get this started!
submitted by HorrorBuff2769 to r4r [link] [comments]


2024.06.01 01:41 HorrorBuff2769 30 [M4F] North Carolina - What’s your favorite scary movie?!

Hey ya'll
30/M from NC here. After doing a lot of reflection on my last relationship, I realize what I want, what I need, and what I can't compromise on and I feel like it's time to get back out there.
About Me * 30/M * Residing in NC, originally from Jersey. Here to stay so I apologize if that’s a dealbreaker. * 6'5, 260lbs (weight loss surgery patient) * Blue eyes, shaved head. Beard (Ginger apparently) * Politically moderate, respectful of all views * Non-religious and I'd prefer if you aren't either as it's just caused conflict in the past. * Employed full-time and enrolled in school full-time.
A few things I enjoy
What I'm looking for * US Based Female (sorry, but it's too hard with timezones) * 25-35 years old * Appearance doesn't matter much to me, however traits like voice, eyes, and smile will win me over. * Strictly monogamous * Someone who seeks quality time - phone calls, gaming together, movies together. Bonus points if you're within 5-6 hours and we can easily meet up. * Emotionally available - please have done the work to heal from your last relationship! * Looking to ease into things, definitely a friends-to-lovers arc. * No smoking/420/drugs. If that's your thing, more power to you but we won't be compatible long-term, unfortunately.
For communication, I have Discord, Snapchat, and good ole' texting.
Send me a chat with your favorite horror movie and let's get this started!
submitted by HorrorBuff2769 to ForeverAloneDating [link] [comments]


2024.06.01 01:40 HorrorBuff2769 30 [M4F] North Carolina - What’s your favorite scary movie?!

Hey ya'll
30/M from NC here. After doing a lot of reflection on my last relationship, I realize what I want, what I need, and what I can't compromise on and I feel like it's time to get back out there.
About Me * 30/M * Residing in NC, originally from Jersey. Here to stay so I apologize if that’s a dealbreaker. * 6'5, 260lbs (weight loss surgery patient) * Blue eyes, shaved head. Beard (Ginger apparently) * Politically moderate, respectful of all views * Non-religious and I'd prefer if you aren't either as it's just caused conflict in the past. * Employed full-time and enrolled in school full-time.
A few things I enjoy
What I'm looking for * US Based Female (sorry, but it's too hard with timezones) * 25-35 years old * Appearance doesn't matter much to me, however traits like voice, eyes, and smile will win me over. * Strictly monogamous * Someone who seeks quality time - phone calls, gaming together, movies together. Bonus points if you're within 5-6 hours and we can easily meet up. * Emotionally available - please have done the work to heal from your last relationship! * Looking to ease into things, definitely a friends-to-lovers arc. * No smoking/420/drugs. If that's your thing, more power to you but we won't be compatible long-term, unfortunately.
For communication, I have Discord, Snapchat, and good ole' texting.
Send me a chat with your favorite horror movie and let's get this started!
submitted by HorrorBuff2769 to R4R30Plus [link] [comments]


2024.06.01 01:29 Miss-sery Post-apocalypse

-WORLD:
Setting post-apocalypse. Nuclear war devastated the entire world, destroying all major cities and plunging the world into chaos and anarchy. Everything became an inhospitable wasteland, a dry and infertile land. Most of the world is radioactive and toxic, most of it is low radiation, there are parts (like craters and lakes) where radiation is extremely high called death zones. Most of humanity was extinguished by war and bombing, some mutated, others took refuge in shelters for hundreds of years until they ran out of resources and were forced out by the failure of the ventilation, water purification and electricity systems of the shelters. Now there are small nomadic groups, wandering loners, looting gangs, scavengers and factions of all kinds. The wilderness is in total chaos with no law and order, much danger. Mutated flora and fauna, ruthless lunatics, no one has morals, everyone survives or plunges into madness and sadism.
More details. All that is left is desert and ruined cities, remnants of civilisation long forgotten. All technology is extremely valuable and scarce, most use rustic weapons and tools to save bullets and guns. General low radiation has little effect on people other than physical wear and tear, high radiation is deadly and brutal and there are known ways to enter the death zones. Factions vary from idealists seeking to rebuild civilisation with hope and brutal sadistic hedonists who love this lawless world and spend their days terrorising wasteland and its inhabitants (savages and barbarians), and also groups who only join together to survive without a long term plan. One of the biggest problems is food and lack of drinking water. There are only rumours and legends of fertile and peaceful lands but they are all false hopes. The story takes place on America. so they all speak english, the currency is either trade or they use food, water and bullets, some trade with their bodies, offering their "services" (mostly healthy people since most are scarred or deformed by radiation to different degrees, from light rashes to melting flesh), people more physically attractive are more valuable as treasure and as a currency. Another really valuable asset is cars and gasoline. Despite all the different types of characters and factions that exist, they all share one characteristic, a grey morality (in some cases more noble, in others absolute degenerates with no ethics or morals).
-MUTANTS:
Now onto the juicy part. The mutants. For now I came up with only three main classes, of course they are all different and varied but they can be classified in one of these three groups. Let's go one by one, building them up.
----GOBLINS:
First, the Goblins. Mutated humans, with messy DNA, including parts of rat, pig and so on, but mostly human. Named for their similarity to the fantasy race. Nasty little humanoid creatures, completely disgusting, full of warts and bumps, long noses and crooked yellow teeth. About the size of an 8 year old child, but with the appearance described above. They have below average intelligence, can communicate with each other and with humans and other mutants, but are not capable of complex societies or goals beyond survival, they are only interested in procreating and eating. They are capable of eating anything thanks to their powerful digestive systems, but prefer meat, especially human meat for its tenderness, although it is not uncommon to see them eating their own excrement (not because it has nutritional value, but simply for the fact that they are constantly hungry). Goblins are always male, there is no such thing as a female goblin. For this reason, their mutations allow them to breed with female humans. A goblin pregnancy lasts between a week and a month (depending on the goblin's virility) and mothers usually give birth to a litter of 4 to 6 goblins, goblin dna is so strong that all offsprings between human and goblin are always pure goblins. In very rare cases a human woman can become pregnant with a human when bred by goblins, one in every 100 pregnancies on average. This causes goblins to capture humans as food, keeping females as bredingstock and livestock, turning them into baby factories until they become barren and are used as horses (ridden or beasts of burden) or eaten.
Goblins treat humans as animals. They live in disorganised societies of around 500 members, they have no hierarchy or any kind of government, they live freely and there are no disputes between them, they share food and breeding mates as a free use society, bonding over these acts. When ambushing, attacking or raiding enemies they have great coordination and teamwork, on their own they are extremely weak but together they are a serious threat. They are usually rough and aggresive but prefer their victims to surrender over forcing them, for this reason any humans who surrender and cooperate are not unnecessarily harmed, but they have no problem hurting or killing anyone who resists.
To further expand on goblins. Goblins eat their own excrement mainly because they like to chew on something, but also in goblin societies it is valued that the breath is stinky (a mixture of everything they eat) a goblin with horrible breath means a goblin that eats a lot, hence a healthy and strong goblin. Goblins kill any creature they find when hunting, forming large piles of carcasses and carcasses inside their caves, they don't care if it spoils as it doesn't affect them at all, although they prefer fresh meat. The only creature they don't kill when hunting are human females, in fact when in their raids they accidentally kill one that goblin is banished as a traitor (since their most valuable resource is their breedingstock since it keeps the horde with more members). Despite their roughness they take care of their breedingstock, keeping them on farms, so that they last as long as they can and have as many children as possible, although once the females become infertile they are treated as just another beast, abused as beasts of burden or just butchered to eat them. Female humans are fed a slop, a filthy mixture of goblin excrement and meat of all kinds crushed and mashed, when a goblin breeds a female human it alters their genetic material so that their digestive systems are goblin-like, though the taste is still dreadful and horrifying to them. Goblins do not need nurturing or care from their mothers, they are completely disconnected from them, no relationship, they just see their mother as cattle. Human female breast milk is one of the goblins' favourite thing, they love the taste and texture of it, for this reason the captured females are constantly lactating and milked. Goblins on their own are weak due to their inferiority in intelligence and strength. Though they are immune to radiation and disease, a goblin bite carries hundreds of infections and diseases, sometimes goblins threaten their captured breeding stock with biting them to keep them controlled.
Well, to expand some more on goblins. When they breed a human female they inject hormones along with their genetic code that makes them lactate constantly as well as increasing their fertility. It is a hormone so powerful that the captured female needs to be constantly milked or their breasts swell indefinitely with milk which hurts them. Goblins brand their breeding stock with burning irons to mark them as the breeders of the horde. Goblins sometimes give some of their breeding stock nicknames to remember them and further dominate them (these nicknames are based on traits of the female. "Squealer" to one that constantly screams and cries. "Big Tits" to one that produces a lot of milk. "Pig" to one that eats a lot of slop. And so on, you get the idea). The goblins are well are that their bites are deadly to other creatures. The captured females' mental health usually ends one of these ways: most of them break and accept their new life and fate, surrendering to the goblins with loss; very few of them resist until the very end, showing defiance as they are being used, goblins are particularly rough with these ones; or they just lose their mind and become like animals, some even get to the point where they love their goblins masters and are happy to serve them, desperate to be bred and give birth to many goblins.
---ORCS:
The orcs. These types of mutants are called orcs due to their similarity to the fantasy race. They are humans mutated by radiation and bombs, their genetic material is a mixture of absolutely everything, a broth of characteristics and traits of hundreds of species, with the human gene being predominant. Therefore, they are also called super mutants. They are huge humanoid creatures, over 2.5 meters tall, broad shoulders and strong backs, excessive musculature and a burly and firm build. They usually have reddish to greenish skin and some have horns. They are thick-boned and have fangs and claws on their huge hands. They are the apex predator of wasteland, creatures of immense strength, stamina and agility, able to lift cars over their heads with ease, run long distances in a matter of seconds without tiring, and with a tough, rough skin that prevents bullets from penetrating past that layer. They are unrivalled and almost invincible against any other creature. They have below average intelligence, though they are smarter and more complex than goblins, and can communicate with each other and with humans and other mutants. They are savage, brutish, aggressive and violent, living in barbaric tribes of no more than 5 members, led by the largest, strongest, meanest and with the highest virility. Their camps are rustic, with tents and prehistoric structures, they usually decorate their bodies and their camps with bones and skins of all kinds of creatures. They are voracious and brutal, constantly fighting among themselves for control and kills and fighting with other tribes for food and territory. They are ruthless and merciless, finding tremendous pleasure in fighting and killing, living to conquer, eat and reproduce, slaughtering whoever they find. They worship radiation as a supreme deity, and believe that they are the ultimate life form worthy of rule over this world, thanking the bombs for giving them this power.
They are immune to radiation and disease. The leader is called a Warchief or Shaman and is considered a direct messenger of the will of the sadistic deity that is radiation. Orcs detest old world technology and destroy as much as they can find, this is because they consider it pathetic and an excuse for the weak to use against the strong, they use their bodies or crude and rustic weapons to fight (sledgehammers, hammers, and so on). They can be deceived anc tricked by smells since that is their most powerful sense, usually fall for baits with dead bodies. Their only weakness and way to actually defeat them is laser guns, this technology can burn through their skin and flesh, making it invaluable when facing the mighty orc threat. All tribes are similar in attitude, seeking conquest and pleasure. Shamans besides being the strongest orc of the tribe can grow in size up to twice their original size (this is due to the radiation in them being more intense), they are also more intelligent than the rest which also makes them more barbaric and savage. Orcs see absolutely all creatures on the planet as weak and inferior. When an orc gets older and weaker he is executed by the tribe to prevent him from having weak offspring like him, then he is buchered and eaten, his bones are thrown into a radioactive lake as a sacrifice to the deity of radiation. Although some manage to escape this fate and become solitary wanderers, they eventually lose their aggressiveness and retreat to isolate themselves in the death zones.
A bit more into Orcs. They are always male, there is no such thing as a female orc. Their genetic makeup is so powerful and their genetic material so varied and messy that they can breed absolutely anything, any race, any gender, anything, even each other (although this is extremely rare as an orc would rather die than mother another orc's offspring. An orc sees being bred as the ultimate form of defeat). Their sperm is so powerful and radioactive that it alters the body of the creature being bred by them, the most notorious changes being that it feminises the males, transforming them into females after several sessions, and causes whatever is being bred to get broader hips, swollen breasts, fatter bottoms, and so on. This transformation, which makes them more appealing to orcs, is known as ascension. The sperm is also a potent aphrodisiac that completely takes over the body of the one being bred, making then suffer extreme pleasure and high sensitivity for a while. Despite being able to breed anything, orcs prefer human females because their bodies are the tightest and most attractive, and because they give birth to stronger orcs. Pregnancies always give birth to a pure orc thanks to the powerful orc DNA. The gestation period is one month and is brutal on the mother, agonising and heavy. Orcs hunt for food and for breeding mates. Orcs, unlike goblins, are possessive of their breeding mates; when an orc claims one, he owns it and does not share it. Orcs eat whatever they capture and don't breed (either because they don't like them or because they are weak and their bodies would not support pregnancy) although some are kept as toys for stress relief.
-BEASTS:
---PIGS:
Let's start with the pigs. A horrible combination of pig, bull and human, intensified by radiation. They are mostly pigs, but they are larger than a bull, being huge and massive, and have human-like intelligence with below average intelligence. They are robust and powerful beasts, tough and strong, almost no one hunts them because they are formidable enemies, they have coarse and tough skin. They are also hideous and disgusting beasts, constantly covered in dirt and filth. They roam solitary, seeking food and companionship. They often interact with other pigs but do not form relationships or stay together for long. They are capable of eating anything because of their evolved digestive systems that require them to eat absurd amounts of food, although they prefer sweet snacks. They are aggressive towards any creature that is not another pig, attacking and tearing them apart, often eating them. They are not hunters because they do not go around looking for prey but they do not waste the opportunity to attack other creatures. They are immune to radiation and disease, they tend to roam the world and often gather in radioactive lakes to drink water and socialise.
More onto the Rad-Boars, the mutant pigs. They are practically invulnerable, and have no clear weakness, other than their beast-like behaviour, most choose to avoid them as, although killing one would mean a lot of food, their flesh is radioactive and they are almost impossible to defeat. Sometimes the orcs engage in combat against the pigs, always ending in a draw with both parties exhausted and barely damaged, it is more of a recreational activity for the orcs rather than a hunt, the pigs treat the orcs like all other creatures. Rad-Boars are cooperative and friendly with others of their kind, grooming each other and sharing experiences, they enjoy each other's company for a time before parting ways. Radioactive lake water does not affect them at all, as their radiation is so high that they simply absorb the radiation (the beast mutant types are the most radioactive of all, they are practically immortal as well). Pigs have their flesh constantly being melted and devoured by radiation but at the same time being regenerated by their powers, being in constant balance, this contributes to their disgusting and creepy appearance, with flesh falling off in chunks and skin sweating like sweat. Their genetic code was from all types of pigs and bulls but only the strongest genes were left to ensure their evolution. There are different sizes for the Rad-Boars, all huge and imposing. Although they can only emit pig and bull noises, they are capable of communicating with each other and of certain displays of intelligence, operating tools or solving puzzles.
So, more onto these pigs. Rad-boars can only be males, there are no female pigs. Most humans are terrified of pigs and they act accordingly, humans running away in fear and the boars chasing them aggressively, seeking to kill them. Pigs are aggressive creatures to all non-pigs, but there is a way to calm them down and tame them. If instead of panicking you keep a calm head you can try to communicate with them. The best way to calm a Rad-Boar is to appeal to its need for companionship and breeding. The woman should undress completely and approach the pig carefully, then she has to become seductive and sexy, grinding herself on him and complimenting him (calling him a stud, appeal to his virility, tell them they need him, they have an urge to be their mate). If they succeed, the pig won't attack them and instead will breed them, getting closer to them. The pigs are so radioactive that they cannot have offspring, the act of breeding is purely sexual and pleasurable, as well as a form of bond with a human female. The result of the breeding between a human female and a Rad-Boar is that the female will swell her belly as if she were heavily pregnant (at least 10 kilos of liquid inside her) and then expel all that slop, a glowing green goo, down her birth canal, giving birth to that slime. Then both the human and the pig would eat that slop, it is really sweet and tastes very good. The pig would be relaxed now and the human can escape. The act of breeding with a Rad-Boar, his sexual and bodily fluids as well as that goo, are extremely addictive for a human, making it a powerful drug for humans, the danger of the taming strategy is growing addicted to it quickly.
It's a dark and mature story. Onto more pigs. The addiction is brutal, in a couple of weeks of withdrawal it makes the human desperately need another dose, there is no cure and it only gets worse with time and more consumption of this drug, entering a loop that is doomed. Most humans either kill themselves or crave the sensation so much that they crawl back to the pig and beg for more. After a couple breeding sessions and when the addiction worsened the pig claims the human female as its mate, she accepts this as she is already addicted to him and his fluids. The pig then makes a nosehook, a collar and a leash with his own fur, leather, flesh and skin, and puts them onto his human, starting a relationship of dominance and control, between similar to marriage and a pet/owner dynamic. The pig mark his human mate by covering her on his filth so the other pigs know she is with him. The slop they eat after breeding makes the human immune to radiation and capable of eating anything, so they can travel together and drink from the lake. Over time the human accepts this position of submission and obedience to the pig, becoming his breeding mate and companion, living and travelling together. Some settlemens manage to get pigs as warhorses and vehicles by luring them with females and offering them to the pig as breeding mates so he cooperates, effectively making stables with these pigs and female sacrifices.
---Wolves:
A mutation, combination of dog, wolf, bear and human. Predominantly wolf and dog, but the size of a bear with the appearance of a grizzly wolf, with the intelligence of a human with below average intelligence (like rad-boars). They have the power, size and strength of a grizzly bear with the speed, agility and ferocity of a wolf, along the resilience and will of a hunt or guard dog. The best of each specie combined in an apex predator. Like wolves, they live in packs of several members, they work together and cooperate when hunting or fighting, while they are lead by an alpha and have a social structure and hierarchy similar to that of wolves, with all that implies. They travel the wasteland looking for good hunting spots as well as a place to establish a base (usually not deep caves on forests), once they settled they rarely leave too far and don't migrate unless food becomes really scarce. They are carnivorous but can eat other things to survive if they get too hungry. They are highly territorial and aggressive, violent and ruthless, very protective of their packs and their bases. They don't even get along with other wolves of different packs, easily recognising the members of each pack by their unique and characterstic smell. They have long and shiny fur, varying from white to black. Their behaviour is very similar to wolves and dogs.
To add more details. The warhounds are formidable beasts. They don't get too much weakness but can be intimidated sometimes if they consider the prey or foe too much of a hassle or not an immediate threat. They ignore rad-boars because they won't attack something if they consider or fear a member of the pack could get hurt or killed, they evaluate the possible outcomes of an encounter and won't fight a hard battle or one that could mean casualties for the pack. Packs have designated roles, from trackers who track down prey, to chasers who chase down wounded prey if they try to escape, there are the distracters, the main attackers, the secondary attackers, the rearguard (wolf cubs and very old), and the alpha who coordinates the attacks and hunts and decides if they should continue or retreat. The alpha is always the smartest and strongest warhound, the pack respects him but may challenge his position in a fight. The warhounds mark their territory by peeing on trees and zones to delimit the territory, as well as scratching and biting pieces of nature (wood, stone, walls, and so on). There is only one breed of warhounds, with individuals barely varying on size. Warhounds communicate mainly with scent, but also have a clear body language that is easy to identify, and can communicate primitively with growls, barks and howls (the latter being the most commonly used). The best way for a human to communicate with a warhound is to keep calm, don't show themselves as a threat and use clear body language.
A bit more details. The warhounds are always male, there are no female wolves/dogs. For this reason, they evolved to be able to breed human females. They are proud beasts that do not interact with members outside the pack, so they do not capture or force human females (even though they are their only way to breed and ensure the pack's prosperity). Therefore, as soon as they see a human, male or female, they attack to kill and eat. A human female can avoid this, she has to keep calm and not attack the warhounds, instead she has to communicate with them on their level, with clear body language. She has to get on all fours and adopt a wolf mating position as well as whimper and bark, this lets the wolves know that she does not want to hurt them and that she is looking to join their pack as a breeder and that she is interested in becoming a wolf and learning about them. The pack would then send a scout (a tracker) to check her out, they sniff each other out and lick each other faces to establish trust. If the scout approves she leads the human female into the pack, if not the pack just leaves her unharmed. This process makes breeders and mothers in a pack rare, with a ratio of one human female to every 5 warhounds on a pack. A pack is normally around 30 wolves, so an optimal pack would have at least 5 or 6 breeders, with the most efficient packs having up to 10 human females enlisted. The pregnancy is similar to those of wolves, a gestation period of two to three months and a birth of a litter with 3 to 5 cubs. This makes it so wolves compete for breeding mates, ranging from physical attributes of the warhound to the preference of the human female, or course the alpha always has a breeding mate secured. The offspring are always pure warhounds and never humans or a mix.
To further expand. Human females join warhound packs for various reasons, some are frightened when assaulted by wolves and take this strategy to survive, others are more willing, seeking protection in the wasteland, or even purpose or belonging in a world that lost it all, and others have no other way to survive and choose this life in order to eat something. Anyway, once a human female joins a pack of warhounds, the wolves teach them about their culture and society, showing them their bases, their usual routes, teaching them body language and verbal communication (within a few months, most human females know how to communicate with wolves better than how to communicate with humans, knowing the meaning of each growl, bark, howl, whimper and movement or gesture). Once the human female learns how to integrate onto the pack is time for her to breed, this process can take up to two months where the wolves compete for her attention, wrestling each other (without serious injuries) and courting her with flirtatious demonstrations of affection or breeding prowess (virility, size, confidence, assertiveness, and other desirable traits on a breeding partner). Of course, this whole process of competition is skipped when the alpha claims his breeding mate, but he still has to woo the human female so she willingly takes him, though she is in no position to refuse him and choose some other wolf. Until the human female is bred she has to pull her own weight in the pack, taking a special role on the hunting expeditions, the distractors, they lure prey with their helpless and vulnerable aspect so the pack can jump on the prey, they can also act as secondary attackers if the pack is lacking numbers. They also are the primary attackers when ambushing a human, they have to act innocent to make the human foe lower their guard and then strike mercilessly, surprisingly by the time they are active on hunting expeditions human females prefer and value more warhounds than humans.
Once the human female is pregnant with a litter of wolf cubs she goes from breeder to mother, staying on the rear when hunting or staying at the base along the cubs and the guard wolves. She takes a nurturing position, having to take care of the cubs along the other pregnant human females, they all share this responsibility and the babies are considered of the whole pack instead of an individual wolf, a collective society. Once a human female gives birth to her first pack her motherly instincts go intense and she feels profound love and devotion for any cub, really accepting and cherishing her role and purpose as a mother for the pack, she feeds them and teaches them everything they need to know to become good warhounds and productive members of the pack. To welcome a human female into the pack, all the warhounds pee on her to get her marked with the scent of the pack. The further a human female lives on a wolf pack the more she adapts and becomes like them on behaviour, loyalty and mentality.
submitted by Miss-sery to u/Miss-sery [link] [comments]


2024.06.01 00:30 LynxFawxx Desperate for Help: My Beloved Dog is Suffering from Parvovirus

It feels like my heart is breaking into a million pieces as I write this. My beloved dog has been diagnosed with Parvovirus, and it's one of the hardest things I've ever had to face. Watching him suffer is a pain I wouldn't wish on anyone. His once bright eyes are now dull with fatigue, his playful bark is gone, replaced by pitiful whimpers of discomfort. He's been my constant companion, my source of joy and comfort, and seeing him like this is unbearable.
The house feels so empty without his cheerful presence. He used to greet me every day with boundless energy and love, but now he barely lifts his head when I walk into the room. I spend hours by his side, trying to comfort him, but nothing seems to help. The vet has done everything they can, but the recovery process is slow and agonizing.
I'm reaching out in desperation, hoping someone might have advice on how to speed up his recovery. I've been doing everything the vet recommended, but it doesn't feel like enough. I can't stand to see him suffer like this any longer. If anyone has any tips or remedies that might help, please, please share them with me.
It's so hard to stay hopeful when I see him struggle every day. I feel so helpless and lost. My heart aches with every labored breath he takes. I just want my happy, healthy dog back. Please, if there's anything that can ease his pain and help him recover faster, I would be eternally grateful.
submitted by LynxFawxx to AskVet [link] [comments]


2024.05.31 23:12 0utats3a looking for advice

hi hi how we doin i’ve recently gotten into the business of bail bonding. i worked at a bar for several years and had a regular recruit me for his business in bail bonds due to my work ethic. i just finished my first week in the office and i have my PLE classes next week. so im not licensed yet & i’ve only been shadowing and doing basic office tasks. looking for any advice or stories about bondsmen starting off, or any fun stories you wanna share!
some questions i have so far: 1) how long did it take you to get comfortable in that environment? (especially with no previous experience what so ever) 2) it’s definitely nothing like Dog the Bounty Hunter, but i do love some excitement and adrenaline rushes, does it happen often where you are? 3) any tips or pointers that you can give me as a baby bondsman? i just want to succeed and create something long term out of this.
im not scared of hard work and im a very quick study & learner. i just don’t want to be useless to the company nor do i want to be fired or let go because im so inexperienced.
thanks for reading!
submitted by 0utats3a to Advice [link] [comments]


2024.05.31 23:11 0utats3a BailBonddsmann

hi hi how we doin i’ve recently gotten into the business of bail bonding. i worked at a bar for several years and had a regular recruit me for his business in bail bonds due to my work ethic. i just finished my first week in the office and i have my PLE classes next week. so im not licensed yet & i’ve only been shadowing and doing basic office tasks. looking for any advice or stories about bondsmen starting off, or any fun stories you wanna share!
some questions i have so far: 1) how long did it take you to get comfortable in that environment? (especially with no previous experience what so ever) 2) it’s definitely nothing like Dog the Bounty Hunter, but i do love some excitement and adrenaline rushes, does it happen often where you are? 3) any tips or pointers that you can give me as a baby bondsman? i just want to succeed and create something long term out of this.
im not scared of hard work and im a very quick study & learner. i just don’t want to be useless to the company nor do i want to be fired or let go because im so inexperienced.
thanks for reading!
submitted by 0utats3a to bailbond [link] [comments]


2024.05.31 21:37 Plain_Jane8675309 “A place local to us” again! Just like Pineapple Bliss. 🙄 Why does it feel like nails on a chalkboard every time I hear this now? 🤦‍♀️

“A place local to us” again! Just like Pineapple Bliss. 🙄 Why does it feel like nails on a chalkboard every time I hear this now? 🤦‍♀️ submitted by Plain_Jane8675309 to KyleaGomezsnark [link] [comments]


2024.05.31 21:26 Randomly-Generated92 The Manchin situation

Hello fellow politically-interested people, so the purpose of this post will be to talk about the West Virginia Senate election this year, the West Virginia state political lean broadly, and the recent announcement that Senator Manchin (D, WV) has switched his party affiliation to Independent and is potentially going to seek reelection.
Having said that, we should first set up some context, the state of West Virginia is the second reddest state in the country (per the widely respected PVI rating system), only behind Wyoming, though unlike some other hard-right states, West Virginia used to be a pretty solid Democratic stronghold, their people are historically very pro-worker, very pro-union, in part because their state's infrastructure (as well as much of the country, we'll get to that) was built on the backs of the working class coal miners, the specific history of that would validate a whole post in its own right (the scrip system, for example), but suffice to say that West Virginia has fairly progressive roots. When we consider how they voted for President historically, they voted for Roosevelt all of his elections, they voted for Truman, they voted Stevenson the first time before switching, they voted for Kennedy both times, then Johnson, then went red again for a while, then Clinton was able to bring them back into the coalition (possibly suggesting a centrist shift), but they've voted Republican by increasingly strong raw percentage totals ever since Bush 2000 (Wikipedia shows 51.92% Bush 2000, 56.06% Bush 2004, 55.71% McCain 2008, the only decrease, 62.3% Romney 2012, 68.5% Trump 2016, 68.63% Trump 2020). When we consider how they've voted for Senate, they had two solid, strong Democratic incumbents at the turn of the millennium, the other seat only flipping in the huge red wave of 2014, after the Rockefeller retirement. With that in mind, West Virginia also has the honor of the longest-serving U.S. Senator in history, Robert Byrd, who was himself a very popular Democrat from the state.
With all of this in mind, we should also talk about Senator Manchin, since his story represents a lot of what was previously stated above, his political origin point was as a member of the West Virginia State House of Delegates, where he won his very crowded first primary, very narrowly beating the incumbent (just 50 votes), before winning an election for the West Virginia State Senate very soon after, it was around this time that he started a waste coal brokerage company (which, predictably, made him very wealthy), after having solidified his resume, he tried to run in the West Virginia gubernatorial primary, losing to Pritt, who was a perennial candidate for Governor that eventually went on to lose the general election. With the turn of the millennium, the West Virginia Governor was once again blue, and at the same time, Manchin was elected West Virginia Secretary of State, soon after translating it to winning the West Virginia gubernatorial election shortly after, succeeding the scandal-plagued Governor who won in 2000, who resigned rather than seeking reelection, in what was sure to be a contentious and competitive primary vs Manchin for his seat as the state's highest executive.
When Manchin was in the West Virginia state legislature, he seemed to quickly build his profile and political resume, although performing some quick Google searches about what he was like as a state legislator won't yield any relevant results. What we have in his personal Wikipedia article from that time suggests that after narrowly losing the primary for Governor against Pritt (who later went on to lose the general election), he endorsed Underwood instead (the Republican opponent), suggesting even then that Manchin was always a centrist pragmatist. While his endorsement probably wasn't much at the time (and political pluralism like this was much more common), Underwood still won the election.
What his time as West Virginia Secretary of State was like is also pretty unclear, though we can see that he had fairly good political instincts, seeing his opportunity to ascend to West Virginia's highest executive office when he promised to primary challenge the scandal-plagued incumbent. While he was the West Virginia Governor, he sparred with Blankenship (a name that many of you may remember from this year's West Virginia U.S. Senate primary) when he threatened increased government scrutiny on Blankenship's companies owing to his increased political involvements.
Within this period, West Virginia Governor Manchin was also the chair of his party's Governors Association, a pretty high-profile position, wherein he spoke at the 2008 DNC, where he gave high praise to the Presidential candidate that year, Barack Obama. When he spoke on stage, he was pro-balanced budgets, pro-bipartisanship, pragmatic solutions to problems, spoke about "working across the aisle," all things that we've come to expect from Manchin in the present, then praising that Obama would bring the necessary change.
When he spoke he also spoke about his personal connection to his state, which gives an important indication of his political character, he admits that while he wasn't born with a silver spoon in his mouth that he was a child of privilege, citing his grandparents and their immigration as inspiration to his personal story, suggesting that his story is the same as many other West Virginians who work harder than anybody to succeed. With his speech in favor of Obama in 2008, it was particularly surprising that in 2012, he refused to endorse either major party nominee (strikingly similar to the situation this year).
When he was Governor it also fell upon him to appoint the successor for the U.S. Senator Robert Byrd, who passed away in office after being in poor health for a while preceding his untimely passing. While the Senator was in poor health, Manchin had pledged that he would not appoint himself as the replacement (and indeed, kept his promise, instead appointing one of his close personal allies), but soon after ran for the open seat in the 2010 special election, where he rode the wave of his popularity while in office even in spite of a Republican friendly national environment.
What I think often goes unstated with Manchin (particularly when people were predicting whether or not he could win this year assuming he was the Senate nominee), is that he has previously won statewide office in Presidential years, specifically, he won the West Virginia Secretary of State's office in 2000, and then the West Virginia Governorship in 2004, both times when Bush won the state, he held onto the West Virginia Governorship in 2008 (not a hard year to win, McCain was weak), and then won the special election for his West Virginia U.S. Senate seat in 2010 before winning a whole term for the U.S. Senate outright in 2012, while the state has only shifted further and further to the right in that timeframe. While there are very fair arguments for why he would have struggled to win reelection, particularly that things are more polarized now than any time previous (political polarization has been rampant, especially post-Trump entering politics, and there's hardly anywhere more evident of partisan division than West Virginia), Manchin is pretty historically an overperformer.
While he has been in the Senate, he's pretty widely positioned himself as a "pragmatic centrist," particularly in more recent years, we've seen him oppose a lot of the party's priorities (he helped to try to sink Build Back Better when it wasn't up to his specifications), this is particularly notable since even other "conservative Democrat" Senators (one example that comes to mind for me is Heitkamp) would vote with the party position the majority of the time (the Kavanaugh Supreme Court confirmation vote is a perfect example of this, where Manchin was the only Senate Democrat to break with the party), he's pretty unique in that respect, many people attribute this to his state's partisan lean, as previously stated, it's a very hard-right state, positioning himself as too friendly to his party's agenda would surely sink his reelection chances (he needs crossover support), while that's true to a certain extent, he opposes a lot more often (though Heitkamp and Donnelly, similar to Manchin, all voted with Trump's stated position over 50% of the time, see this source from 538 where they tracked lawmakers in Trump's term https://projects.fivethirtyeight.com/congress-trump-score/), so perhaps it's a matter of perspective.
While he has been in the Senate, he's ran statewide three times total (2010 special, 2012 general, 2018 general), when he ran in the 2010 special election vs Raese, succeeding his appointee, where he won 53.47%-43.40%, +10.07 points up, when he ran in the 2012 general election in a rematch vs Raese, where his win was surprisingly even stronger, he won 60.57%-36.47%, +24.1 points up, sweeping all but three counties towards the upper part of the state, when he ran in the 2018 general election vs Morrissey, after a short-lived primary challenge, he won 49.57%-46.26%, +3.31 points, in those last two elections especially, turnout among the voting-eligible population was below 50%.
When I've talked about Manchin, I've indicated that I think that he possibly would have been able to win vs Mooney, and it would have been very similar to when he ran for reelection vs Morrissey, I was often resistant to attribute the major partisan shift as evidenced by his percentage change that maybe even Mooney would have been able to finish him off, undoubtedly Manchin would lose on the spot against Justice (Justice had a very similar trajectory to Manchin for a while with the "conservaDem" image, so would undoubtedly pull from his support). What I was planning on was a longer post wherein I was going to talk about what Manchin vs Mooney would have been like, though there isn't too much purpose or utility to be gained since neither of them are the nominee.
With all of this being said, that leads us to today, where Senator Manchin has officially filed that he's identifying as an Independent, and where people are speculating that possibly he's entertaining running for his Senate seat in that same vein. When he first indicated that he would not be running for reelection, he previously suggested he would only run as an Independent candidate assuming Blankenship was the nominee, he threw the weight of his endorsement behind Elliott instead, who won the nomination. What I think will pose a problem for Manchin here is that while he's still liked by his party in the state (enough that a Manchinite won the nomination, and that Manchin's feelings about the nominees, preferring Elliott, hating Blankenship, holds some weight), is that, as I previously stated in a comment on u/RickRolled76's post on the YAPms subreddit, this makes Manchin appear unreliable and untrustworthy. Why would he endorsed someone very closely aligned to him ideologically that won the nomination, only to run against him in the general?
What purpose Manchin possibly trying to run for reelection in this case will serve ultimately remains to be seen, perhaps he's hoping that positioning himself as apart from the national party will yield him a preferable vote share (what I previously speculated), perhaps he can count on the support of the closely associated No Labels PAC (perhaps upon winning he will be the first No Labels affiliated Senator), he previously backed out of a Presidential bid with them.
What I think would have probably been the best plan would be if Manchin would have brokered some kind of deal wherein he would switch his affiliation to Independent but would run unopposed by the Democrats (think McMullin in 2022), at least in this way he would have guaranteed that the vote wouldn't be split between himself and a similar candidate when they both want to win the Senate seat, or at least keep it from Justice.
When people from his state have been asked (there was a particularly good series of videos on YouTube where this guy visited West Virginia to see how people actually are, occasionally asking about their political leanings), broadly the opinion I've seen on the ground is that the people there have been turning against Manchin, in their minds, he's linked with the party on the national level, which the people of West Virginia think "sold them out" when they switched from coal (West Virginia's primary industry) to other renewable forms of energy, there was never a plan for West Virginia afterwards so they were just left in poverty after they helped support industry in this country (something which Manchin called back to in his 2008 DNC speech), the state has tried expanding their tourism industry (owing to their pretty and scenic rugged mountainous topography), but whether that will solve their problems remains to be seen.
What I think this indicates is that the attempt at reelection would have been even steeper than previously indicated, he's respected by his base somewhat, which has been increasingly shrinking, but reviled by the people of the state, possibly rejected by many of them in favor of someone that embraces their political leanings (someone who aligns more closely with Trump or the Republicans).
While I find Manchin to be pretty reprehensible (this paragraph is a personal opinion piece), he's stood in the way of progressive agenda and progress for the people (his own people, in fact), he's positioned himself as an obstructionist, he's participated in closed-door meetings with megadonors wherein he was paid pretty substantial amounts to "speak" to them (really it was kinda sad how little he was able to be bought for, like IIRC it was a few thousand per speech, if you're going to take bribes then at least get that bag), I still wanted to intern for his Senate campaign, setting my personal feelings aside, protecting our Senate majority is of the utmost importance. While I think he's a pretender to the "Democratic" political affiliation, there may very well be some principle underlying why he does the things he does (when he speaks about his personal connection to his state). He's a politician through and through, however, so he's probably pretty bankrupt of any personal integrity.
When I was interested in his race in the past, there was an article which I saw where someone with a more personal connection than me (worked with his campaign in the past) indicated that Manchin is motivated by wanting to win, to some extent, he has an ego, a loss would be too embarrassing.
When you read his Wikipedia article, towards the end of what they have written for his tenure in the Senate, they have a quote that's attributed to Manchin, where when responding to Morrissey (his opponent that election cycle when this quote was attributed) he says "I don't give a shit, you understand? (...) I just don't give a shit. Don't care if I get elected, don't care if I get defeated, how about that?" While this might indicate the opposite of what I suggested just a little bit ago, perhaps as he's gotten older (he's 76 right now), his temperament has changed, now he's more easily angered.
With the Senate seat almost certainly flipping red later this year (Justice is the heavy favorite to win, presumably even if it's a three-way race, I can't imagine him getting under 50% even in that case), with Babydog going to the Senate, we're putting down arguably the last of the "blue dogs."
submitted by Randomly-Generated92 to AngryObservation [link] [comments]


2024.05.31 21:01 BackgroundAfraid2818 41 (M) Just started Mounjaro.

Going to keep a weekly log if anyone is interested, also be good to share some feed back and get experiences from others.
Bit of background:
As the title says I'm a 41 male 6'4" 260lbs. Although I'm not hugely heavy and being tall compensates somewhat I've struggled to maintain a healthy weight since my mid 20's. I've always been pretty active but my weight has yo-yo'd over the years, usually down to sporting injuries. I've been down to about 217 lbs, about 18 months ago to about 222lbs. I had a full knee construction when I was 36 which retired me from playing competitive sport, I've always enjoyed running but a couple of years ago started to get hip pain, it's undiagnosed but I assume this is down to the knee surgery chaging my gate. I may get this looked at by a specialist but as it doesn't cause any pain when I walk I'm not overly concerned and have found other sources of exercise.
Anyhow my main problem is food, I enjoy cooking but portion control and snacking is my achilles heel. Weight crept back on and since December I've been trying to knuckle down, in the past a combination of calorie counting and upping general activity has worked but the scales haven't been moving much.
I'm seeing this as a bit of a kick-start rather than a long term deal, maybe 6 to 12 months before seeing if I can maintain a healthier weight myself. Ultimate goal would be 210-230lbs.
I was originally looking at Wegovy, but my pharmacist didn't have any in stock and suggested Mounjaro, did some research and it seems to have better outcomes so took the plunge. I'm doing this on a private prescription in the UK. It's not hugely expensive, I reason if it works I'll save at least thst on food. It was £128/$162.95 for a 0.25 mg dose.
Experience so far:
First dose was 29/5. Didn't feel the needle at all. I decided to fast thar day in case of any side effects. At took the dose at 1030 in the morning, it may have been partly physiological but I didn't feel hungry for the rest of the day or evening which is usually when I can find myself binge eating and snacking in the evening in front of the TV.
I had a lousy nights sleep the first night, I felt a bit achey. I'd done a long-ish walk that day of ~9 miles but that's not a huge amount for me as I regularly walk 6 miles a day and often hike in the mountains. No stomach aches, diarrhea, indegestion (which I prone to).
Next day. I'm not much of a breakfast eater, it's usually just a black coffee and didn't feel hungry. Energy levels were OK given that I'd had a bad night's sleep. I'd read it's important to keep hydrated when on this sort of medication and I'd read a few anecdotes where people would forget to drink as well as having a suppressed appetite. I had a protein/meal replacement shake for lunch, I wasn't hungry but was mindful about liquids and the fact I'd not eaten the day before and getting some balanced nutrition in.
I made the evening meal for my wife and two kids. I wasn't hungry but decided to eat, partially as an experiment to see if I'd have any side effects. We had fajitas. I only had one small tortilla, kept off the sour cream, I'd normally have 6 tortillas no problem...... No bloating or other side effects so far so good. That evening I didn't have anything else to eat and most importantly I wasn't having the usual cravings. Pleased to report no issues with sleep that night.
Had much more energy today, walked the dog 3.5 miles, the kids are off school and I'm off work so harder to get to the gym. My wife and I went out for an anniversary meal, I had an alcohol free beer and was driving so stuck to water. It was a set menu small portions, I felt really full afterwards. I managed 45 mins in the gym doing weights this evening.
As I'm sitting writing this I am feeling hungry, not craving anything sweet which is good. Not worth getting two carried away with weight loss after 3 days, I expect it's mostly water and glycogen stores depleting. Main thing for me fingers crossed is notable side effects yet. I went to the toilet as normal today after seeing constipation is a common side.
Anyhow if anyone is interested I'll post some updates or anyone considering going down this route happy to answer any questions.
submitted by BackgroundAfraid2818 to Mounjaro [link] [comments]


2024.05.31 20:25 JacquesWebster2nd2nd [FRESH] new Young Thug verse on River

[Intro: Young Thug]
[CENSORED]

[Verse 1: Young Thug]
Big [CENSORED] [CENSORED], I know who paid for it, yeah (Big [CENSORED] [CENSORED], I know who paid for it)
Big [CENSORED] [CENSORED], I know who paid for it (Big [CENSORED] [CENSORED], I know who paid for it)
We rock an Audemars Piguet, you ain't on no sad [CENSORED] (We rock an Audemars Piguet, by hundred, yeah, yeah)
If you say your grace, I'll get your [CENSORED] fixed, yeah
Diamonds, they jump out a Rolls (Rolls)
Stay with you, high, wasn't supposed ('posed)
When I'm rockin' [CENSORED] addict clothes, oh, yeah (Clothes, yeah)
Peanut butter guts for the inside (Inside)
We goin' for a bite, up to Hibachis (Hibachis)
Molly came white like a Mentos, Mentos (Mentos)
I don't do credit, I don't do credit
Shut up [CENSORED], shine my necklacе (Shut up)
Playin' with the blocks like Tetris (Yеah)
Over one-fifty on my dentures (My dentures)
Are you tying ties with all your women (Tying ties all yo')
Keep your dogs strapped down, they be reckless (Yeah, yeah)
Audemar bust down, and it's speckless (Oh yeah)
No complaining', that they calling me the bestest (Yeah)
Presi' cut bust down both necklace (Bustdown necklace)
Ain't telling no reason to disguise it (Woah)
I done seen it and turned my eyes (On God)
Tell your main [CENSORED] a thousand lies (Hah)
Told my main [CENSORED] the truth, that's on slime (On God)
I'm a Leo, I got nine lives (Huh)
Bounty hunters when we come for your life (Woo)
If you want see me, it's a scene (What?)
Gotta tell me everything that I need (Need)
Malcolm X told the guy how to read (Now what?)
Like it dirty, but I'm havin' cheese (Woo)
I got a [CENSORED] in Belize (I got a [CENSORED] in Belize)
Might be pregnant and this ain't a tease
I was tellin' my slime not to leave (I was tellin' my slime not to leave)
Too much money to be in the streets, yeah (Let's go)
submitted by JacquesWebster2nd2nd to GoodAssSub [link] [comments]


2024.05.31 20:15 Future_Ad_3485 Paranormal Inc. Part Sixteen: The Sting of Wasp!

Morte:
Sitting in my ramble of a shack, today was my last day. My wife had been found and I was going to be working by her side. Staring down at my bloody hands, my bounty hunting days were over. Climbing into my beat up truck, the engine rumbled to life. Speeding towards the tower I was going to call home, my heart wouldn’t stop beating out of my chest. Pulling up to the building tears welled up in my eyes, a ball of water washing any blood off of me. Hopping out, time froze at the sight of my wife. Her looks were the same, the few differences being her salt and pepper hair and ruby eyes. Shifting around uncomfortably, her rockabilly dress matched her personality. Wanting to run up and kiss her, my mind knew better than to act on my impulses.
“I am Corpsia but you can call me Corpsy if it is easier. You must be my assistant.” She chirped cheerfully, the emotional agony of our past hiding behind her broken smile. “You might die all over again if you stay out here for too long. I don’t bite.” Curling her fingers around mine, both of us paused with the same looks we used to give each other. Ripping her hand back, a quick apology tumbled from her lips. Following her to the basement, a couple bodies waited for us.
“Do you know any of the cuts or am I going to have to teach you?” She teased with a wink while tossing me a white lab coat, her trembling hands tugging on hers. “I feel like I know you. Have we met before?” Too nervous to answer, she hadn’t put two and two together. Not wanting to dig up old wounds, a simple shrug of my shoulders shut down the conversation. Motioning for me to join her side, her broken smile had my heart shattering. Showing me the ropes, her slender hands moved swiftly. Scribbling down what she told me, this moment couldn’t be any nicer. Shoving the bodies back into their marked spaces, her gloves hit the bottom of the trash can. Shimmying off her coat, she hung it up.
“Are you into Chinese food or can I order something else? It is my treat.” She inquired with a shell of what her smile used to be, her hand resting on her hip. Mumbling that anything would do, her boots clicked away. Ordering food, my eyes caught a flawless drawing of our children. Tears had smeared the gray lines, a silent tear sliding down my cheek. Picking up the picture behind it, my breath hitched at the perfect picture of me. Dropping her phone as she came in, tears welled up in her eyes. Shit, what did I do?
“I lost my husband and family before becoming a demon. They slit their throats before dragging me off to be hung. My father-in-law was a piece of shit. I drew those pictures about one hundred years ago to hold against my chest when things simply don’t feel right.” Taken aback by her words, quiet sobs spoke of a decaying composure. Watching her walking away, the scene glitched out. A six foot tall female demon sauntered into view, golden and onyx waves blended together to float around her shoulders. Her inky insect eyes glittered with malice, her striped suit reminded me of a yellow jacket. Spinning a jet black stinger in her palm, the goddess energy coming off of her had me stumbling back. Honey colored water flooded around my boots, her voice sounded like thousands of them at once.
“It seems I hopped into the wrong dream. Oh well. I suppose the one who carries decay will have to suffice for the moment.” She mused darkly, panic rounding out my eyes at the water not allowing me to move. Sauntering up to me, her cruel grin widened the moment she slid her stinger through my stomach. Blood poured into the water the second she ripped it out, her hands curling around my throat. Lifting me out of the water, the water turned a dark orange.
“Who are you?” I growled through gritted teeth, my fingers scratching at the hands. Wicked laughter exploded from her lips, air becoming a rare commodity with her strengthening grip. Bringing me inches from her face, giant yellow jackets hummed behind her.
“You can call me Waspia, your bringer of death!” She bragged with another cruel fit of laughter, neon lights blinding her. A voice called for me to wake up, her grip loosening. An angry red claimed my cheeks, a swift kick to her gut sent her flying back. Splashing into the water, a sharp clap had me snapping awake.
Sucking in a deep breath, my hands felt my abs for the wound. Sinking into the passenger seat with a long sigh consisting of honest relief, neon smoke threatened to choke me. Eris sucked in her own deep breath, her hair floating like it always did.
“You got lost somewhere. Are you going to be focused on our mission today? Every part of me wants to make Corpsy proud. I happen to be fond of her.” She sang with a shake of her shoulders, her smile falling at the tears cascading from my eyes. “Hel is with her today at that dumb meeting. I can’t believe she got promoted already.” Wut poked his head through the window, his hair floating up in her field of energy.
“That doesn’t mean we should stop worrying about her. She gets that numb look quite a bit.” He pointed out simply, his own scythes hitting the window. “You kept making weird noises. Are you okay?” Shooting him a shaky thumbs up, they had nothing to worry about. Fussing with my simple ruby dress shirt and dark jeans, my dear friend had a point. Energy built in the air, the wheels crunching to a halt in front of a warehouse nature had devoured. Ominous humming had us shrinking back. Knowing that she had wasps to fight for her, those pests would have to be taken out first. Wasps drowned, my eyes scanning the area for a large enough vat to go through with my plan. An empty pool a few feet from us had me grinning wickedly to myself, a snap of my fingers had a wave of water splashing into the pool. Picking up a rock, the nest wiggled enough to reveal itself. Rolling the rock in my finger, my team had to be the best they could be.
“Run to safety if you need to. A nest is about to be disturbed.” I warned them with a sly grin, Eris cracking her whip. Glowing eyes flitted between the nest and me, the rock hitting the paper nest with a dull thud had a flurry of human sized yellow jackets hummed furiously. Insects eyes focused on me, human screams giving me pause. Grinning sarcastically to myself, Murphy’s law had struck again.
“Save the people without getting your asses murdered!” I ordered impatiently, whistling to steal the wasps attention. Cutting my palm on a piece of metal on the way to the pool, the angry insects zoomed after me. Jumping into the pool, cool water felt nice on my skin. Blood muddied the water, three quarters of them decaying the moment they splashed into the water. Pulling myself out, the next step was seeking out Waspia. Spinning my scythe in my palm, a force had my heart stopping for a second. Corspy’s blood tainted the air, the bloodied pictures of us floating to my feet. Dropping a limp Corpsy and Hel to my feet, Waspia fluttered over my head. Purple claimed their veins, Hel struggling to her feet. Raising her blade in the air, a wasp stung her in the heart. A barely alive Corpsy slammed her fist onto the dirt, a spike impaling the insect. A cloud of dirt obscured her rough landing, blood pouring from the corner of her mouth. Using the tree to get her feet, Stormana made an appearance by Hel. Picking her up off the ground, her sword cut off Hel’s head. A tortured scream exploded from Corpsy’s lips, shadows devouring the space. Kicking her blade from the dagger’s case, her eager palm caught the expanding blade.
“Focus on Waspia. I can hold my own.” She barked with a quivering snarl, wild sobs wracking her body. “I can’t lose you again.” Dropping Hel’s corpse, Stormana’s blade clashed with hers violently. Coughing up a thick ooze, concern dimmed my eyes. Her speed doubled to match Stormana’s, the two becoming balls of light in the forest. A stinger whistled by my head, my fingers curling round her ankle. The ground split slightly the moment I slammed her down, my heel digging into her chest. Eris flew past me, her whip cracking in the still night air. Swinging my blade towards her neck, the goddess grinned one last time before accepting the blow. Decay ate at her body, a gracious thank you flooding from her lips. The giant nest crumbled to a pile of dust, the shadows glitching out. Wut’s robe fluttered the moment his fingers snatched my shirt, the two of us zooming towards the real fight. Skidding to a rough halt, Corpsy had undone her limit. Bleeding from every hole in her face, she needed to stop. A wave of flames headed our way, a wave of my hand giving rise to a wave of water. Eris fought by her side, my wife begging for her to stop.
“Go away! Go away!” She pleaded with wet eyes, her body taking a blow for her. Bones cracked, Eris rolling across the dirt. Cracking her whip, the leather curled around her good arm. Yanking her to the ground, her arms buried into a tackle. Neon green tears splashed onto her face, her pleas stopping Stormana in her tracks.
“Just because she died doesn’t mean you have to join her. Hel fought hard to protect you and lost her life. Honor her sacrifice by living!” She begged with an honest smile, her body collapsing onto hers. “You are like my sister, damn it!” Those words woke her up, her expression softening into an apologetic smile. Breaking into uncontrollable sobs, her arms clung to her like her life depended on it. Digging into her back, nothing would slow the tears. Stormana raised her blade, our turn coming up.
“Throw me into the fight.” I snapped impatiently, Wut throwing me with all he had. Rolling into a couple of flips, her attention turned to me. Fear rounded my eyes, the monster was immense. Tapping her blade against her legs, the color draining from my cheeks. A clammy sweat drenched my skin, Wut joining my side. Rubbing his scythes together, an eerie fog drowned the space. Unable to move her feet, Eris’ whip held her place. A broken Corpsy stared numbly into the sky, a rough slumber stealing her away. Nudging me, it was time to do one of our older bounty hunting tactics. Running away in opposite directions, her words cut deeper I let on.
“Does your wife know about your bounty hunter days?” She taunted cruelly, her eyes meeting mine. “Did I touch a nerve? Would she think less of you? The lowest rung of demons wouldn’t have you. What a powerful whip!” Bending down to pick it up, the opportunity presented itself. Pushing off the ground, realization dawned on me. We couldn’t win this battle without Corpsy, a sharp whistle canceling the plan. Wut nodded once before pushing off her back at the same time, his arms scooping up the ladies. Sprinting back towards the hearse, our window of escape would be miniscule at best. Scooping up Hel’s body on the way back, silent tears staining my cheeks at her body decaying upon my touch. Tossing Wut her heart before it decayed, his palm caught it. Tucking it into his robe, the ground shook behind us. Spinning my scythe in my palm, we needed a touch more time. Slamming the tip into the ground, dirt crumbled into a deep canyon. Falling into the biggest part, time wasn’t on my hands. Jumping into the driver’s seat, the scythe hit the leather. Cranking the key, the engine wouldn’t turn over. Panic mixed with frustration, low growls rumbled away in my throat.
“Come on! Come on, damn it!” I cursed tersely, hot flames casting her shadow in the canyon. The engine roared to life, the tires squealed in protest. Peeling onto the highway, horror rounded my eyes at the flaming motorcycle flying onto the road. When did the surprises end? Pressing the gas pedal to the floor, a crowd would provide us safety. Unfortunately, the sun wouldn’t rise for a couple of hours. Zooming around the turns, her motorcycle wobbled in protest with each turn. An abandoned racetrack had me thinking of a way to throw her off of her bike, the tires squealing with my abrupt turn. Smashing through the gate, Eris tapped my shoulder from the back. A wave of golden flames was heading our way, the heat would melt the hearse in seconds.
“Jump!” I barked over the chaos, doors opening at the same time. Hitting the cracked track, our bodies rolled into an untamed bush. Flames melted the hearse into a smoking pile of metal, the bike squealing to halt. Tapping the concrete, my scythe flew into my palm. A burn hissed to life, Wut covering my mouth to keep our cover. Summoning a bubble of water, the coolness eased the pain. Eris had my wife over her shoulders, the people from the warehouse gathered to see what caused the fire. Flames whisked Stormana away, a few of them calling emergency services. Catching our breath while waiting, Wut dialed Roseworth’s number. Hanging up in a couple of minutes, his mouth moved. Words weren’t hitting my ears, red and blue lights bathing the racetrack. Roseworth shoved her way through while presenting her badge, a tired smile lingering on my lips as she crouched down to my level. Smoothing out her designer suit, her smile fell.
“I am going to take over the investigation and you can get out of the bushes then.” She whispered discreetly while pretending to examine the bushes. “Where is Hel? I don’t see Corpsy without her.” My lips pressed into a thin line, her sharp wit placing the pieces of the puzzle together. Pressing her palms together, a small prayer tumbled from her lips.
“I am sorry for your loss. May Hel have a lovely afterlife.” She spoke gently, rising to her feet. Ordering everyone else to clear out, the local police officers guided the survivors into their cruisers. Roseworth’s team moved in to collect a few clues, her agents not looking up from their tasks. Guiding us to a black SUV, her shaking hand pressed the keys into my palm. Corpsy sucked in a deep breath, her feet hitting the concrete. Opening a door to one of the many gods’ realm, the door slammed shut on our face. Roseworth offered sincerely to take her home, Wut feeling around his pocket. The heart was gone, bewilderment twisting our features. Uncomfortable with leaving her behind, Wut and Eris leapt into the trees. Neon danced with black, the two of them heading back home. Refusing to leave, Corpsy would need me. Letting me sit in the car, the door opened up. A dejected Corpsy stepped out fresh tears cascading down her cheeks, her arms reaching for me. Hopping out of the car, her body smashed into me. Sobbing violently into my chest, her fingers dug into my back. Sinking to her knees, her hands glided down my legs. Burying her face into her palms, tears dribbled down her arm. The early morning painted her in pale pink, the dirt crunching as she curled into a ball. Remembering how she would do this on a bad day, her fingers traced the dirt with her dagger. Hel’s dagger shimmered in her other hand, another wave of sobs paralyzing her.
“I hate myself. Why do people keep trying to save me?” She whimpered into the concrete, her quaking hand slamming the tip of her blade into the concrete repeatedly. How long had it been since she broke down this horribly? Roseworth got onto her knees across from her, her hand cupping hers. Slowing the stabbing to a clumsy stop, her thumbs wiped away her tears. Maybe she could get her well enough to get up.
“How about we go out for breakfast and get some food into that stomach?” She suggested with a cautious grin, her arms yanking her into a bear hug. “I think of you as a sister. Don’t you ever leave me. I can’t live without you, my dear.” Mumbling a quick fine, she carried her to the SUV. Tossing me the keys, the leather groaned the moment I climbed into the driver’s seat. Sliding in next to Corpsy, her steady hand laid her head on her lap. Playing with her hair, the whole way to the nearest diner. The bell announced us walking into the silver restaurant, a cold waitress taking us to a booth by the biggest window. Staring numbly out the window, more tears splashed onto the table. Her lips parted to speak, the others shoving their way into diner. The girls and Miles squirming their way over to her, Roseworth winking in my direction. Brightening up enough to keep the kids happy, her lips brushed against the top of their heads feverishly. Clutching their bunnies close to their chest, Cal came in with a pad of paper and pencils. Sliding them over to her, he plopped down next to me.
“Draw out your emotions and carry them with you. I want to see what you can do.” He commented casually with his broken smile, apprehension burning in her eyes. Opening up the package, the waitress took our orders. The pencil’s tips never stopped dancing across the page, a childlike wonder brightening our eyes. The kids watched with dropped jaws, two pictures had mixed emotions flashing on our faces. Two perfect portraits of Croak and Hel stared back up at us with their trademark smiles, the pencil bouncing off of the pad. When did she learn to draw so well?
“I am sorry I failed you all.” She apologized sincerely, tucking a piece of hair behind her ear. “Hel will always have a place in our hearts. Have faith in me. Never again will I let any of you die.” Fussing with her onyx robe, her finger traced the mask hanging out of her pocket. A commotion had our heads snapping towards the door, Hel coming in with the skeleton half of her face exposed. Leaping over the table, Corspy smashed into her. Tears of joy brightened her eyes, so many questions resting on the tips of our tongues.
“They didn’t seem to want to keep me there. Perhaps, I was a little loud.” She bragged with a big grin, her dagger flying into her hand. “How could I leave you alone in this god awful world? There is a catch to the deal I made. I die with you and that is that. You can’t go dying on me, okay.” Corpsy nodded her head vigorously, Hel cupping her face. Wiping away her tears with her thumbs, their bond was obvious. Dragging her to the table, the waitress rolled her eyes at another person. Shoving everyone down, her hand refused to leave hers. Calling for Hel to come chat with me for a moment, Corpsy was more than happy to entertain everyone with her genuine smile. Meeting her by the bathroom, my arms folded across my chest.
“How did you really come back down?” I interrogated her intensely, her smile falling. “Don’t you dare lie! Don’t ever leave us again. You fucking broke her!” Chuckling softly to herself, her hands crossed before her head bowed in shame. Crap! I might have gone too far again.
“I made a deal with the head god to be tied to her until she dies. I remember darkness and then the head god ripped me out of it. All of me couldn’t leave her alone to suffer. I pleaded and pleaded until they finally let me have my wish.” She admitted tearfully, wiping away her tears. “I will never be able to hide my face again. I gave that up for her. I love her like a sister, okay. When I was going to die, the numb expression from Croak’s death was all I could think of. Forgive me for caring.” Holding her shoulders with a gracious smile, any anger was gone. Her sacrifice wouldn’t go unnoticed, her natural smile returning.
“Thank you so much. My respect will always be yours to have.” I promised with a tired grin, both of us standing in an awkward silence for way too long. “Go on and guard her.” Nodding with the biggest smile, Hel had most certainly changed for the better. Coming out to see her admiring the drawings, her plea to keep hers was honored. Watching them blend together seamlessly, the flames of hope burned bright.
submitted by Future_Ad_3485 to TheDarkGathering [link] [comments]


2024.05.31 20:04 OriginalSprinkles718 test

My goal was to build immersive, hard, but balanced and crash-free survival experience.

  • New game on survival difficulty required
  • All six DLCs needed
  • Tested only on PS5
  • Adding your own mods will break stuff
You start weak, tired, confused and with barely any gear. You are no one after leaving the vault. Avoid most encounters and quests. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find and don't engage in battles if you don't need to.
Before you there is a long way including exploration, difficult combat, building and managing settlements. But worry not. Enemies no longer are bullet sponges, however rushing towards them or standing in one place is guaranteed death.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making and disasembling ammo. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Perks required to build important and useful objects. Buying component shipments available.
  • You can hire guards for caps or risk regular settlers life on guard posts.
  • You can't harvest planted fruit and vegetables, you get your share in workbenches, can gather in the wild yourself or assign settlers to gathering stations.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries.
  • And many more...
! ! !

-------- BOLD_MODS_ARE_REQUIRED <----------

! ! !

LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Looted World - PS - Removes 90% of loose loot in the world, so easily accessible and obvious places are almost empty. Makes you spend less time looting. You can still buy shipments of components from vendors and now scraping settlements is a great source of resources. If you are tired of constantly picking up loot, this is a good choice.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Tags quest items, components, bones, bobbleheads, holotapes, notes, chems, liquors, syringes, 99% of junk for better item management and easier looting (water, aid, stealthboys, few food items and some mags are marked by Immersive gameplay). Empty bottles/vases are not marked.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  8. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  9. Hermit Crabs Of The Commonwealth - Adds 12 hermit crabs to the map.
  10. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  11. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  12. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  13. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  14. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  15. More Radstags - Adds plenty of radstags, especially north and into forests.
  16. Better Radstags - More agressive radstags.
  17. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  18. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  19. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  20. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  21. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  22. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  23. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  24. [PS4] OCDecorator DLC - Support for addons for the above mod.
  25. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  26. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  27. [PS4] Swinging Animated Meat Bags - Adds animation to supermutant meat bags and adds flies buzzing sound.
  28. No Sneak Indicators - Completely removes all sneak indicators.
  29. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  30. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  31. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them. Immortal version available.
  32. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  33. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  34. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  35. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  36. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  37. No Experience SFX - Silences sounds when gaining experience from various sources.
  38. [PS4] Dead Beat - Removes heart beat sound at low HP.
  39. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  40. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  41. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  42. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  43. Reduced Rubble Etc. - Decreases intensity of grass, rubble, twigs and other unimportant objects.
  44. TLS Fallout 4 Subtle FPS Improver - Small changes like decreasing grass and water movement speed, and tiny radius decrease of some light sources.
  45. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  46. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  47. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  48. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  49. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  50. More Map Markers (PS4) - Adds some new markers on map.
  51. VATS Third Person Only - As the name says, just changes the cameras used in VATS.
  52. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  53. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  54. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  55. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  56. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  57. Bear Trap and Caltrops Fix [PS4] - Bug fix and small changes in how traps work and balance them.
  58. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  59. See-Through-Scopes - Nuka World [PS4] - Combat scopes for handmade rifle and western revolver.
  60. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  61. Legalized Top Tier Legendary Effects [PS4] - Balances few legendary effects.
  62. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  63. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.**
  64. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  65. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  66. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  67. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  68. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  69. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  70. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  71. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  72. Loot Logic And Reduction Complete - Enhanced - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  73. Rough Start - Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111, radroaches strength changed, 14 starting stats.
  74. Food, Drink and Crop Overhaul - Improved cooking, lead belly perk, cooked food provides food after reading farming magazines. Better recipes are locked behind perk ranks, added milk and crop seeds.
  75. PreWar Food + - Prewar food is more useful.
  76. Settlement Progression-Local Leader (UOF4P) - Changes cost and perk requirements of some important structures, changes local leader perk and adds rank 3.
  77. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  78. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  79. [PS4] Realistic Bullets: Improved Lighting Ballistics Edition - Makes bullets travel faster, more realistic and fixes some shooting bugs.
  80. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  81. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  82. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  83. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  84. [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive.
  85. Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity.
  86. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  87. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  88. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  89. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  90. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  91. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  92. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  93. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  94. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  95. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  96. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  97. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  98. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  99. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.
  100. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).

    Additionally after downloading:

  101. After installing the mod list, restart your PS4/PS5.
  102. Try not to remove mods on existing save file, unless its something simple.
  103. Change game difficulty to survival in options.
  104. Play on performance 60fps. Visual 60fps mode is laggy.
  105. For even more immersive settings, go to Settings, Gameplay and turn off quest markers.
  106. Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.

* Dont forget to change camera sensitivity to max or your preference, in Options, Display change hud color to blue or your favorite, you can also lower transparency by 30% or more, set pip-boy colour (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

  • 101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83.
  • 102...
  • 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #53.
  • 104... No Affinity Cooldown - Removes cooldown between companions liking/hating your actions. Swap with mod #91 if you want slower reputation gain.
  • 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #40.
  • 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #33.
  • 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #33.
  • 110... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight replace mod #95 with this and then swap places with #96 (or completely delete longer headlamp mod).
  • 111... No Bugs In Vault 111 [PS4] - No radroaches in starting area, if its too hard for you to complete the prologue. Add after #6.
  • 112... CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode. Add after mod #52.
  • 113... Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map. Add after #28.
  • 114... Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file. Add after unofficial patch.
  • 115... Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  • 116...
  • 117... Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.

Remove to have:

Stock Pip-Boy color - #3 No legendary effects swap and crafting - #5 No added 1000+ zombies and reverted ghoul behaviour - #8, #71, #72. No powerful groups wandering and attacking places - #15 Radstags be less agressive - #17 No additional building objects - #20 #21 #22 No settlement decoration items - #24 #25 Wandering trader brahmins instead of dogs - #30 Cash register sounds when gaining exp - #38 Old vanilla dusk and dawn lighting - #49 Stock VATS cameras - #53 Old combat scopes - #61 #62 #63 No 'uncover map' perk - #84 No support for weapon skins from Creation Club - #90 Faster leveling - #92 Building experience points - #94 Seven extra SPECIAL points to distribute at the start- #97 Loot and enemies respawn after some days - #98 Fast travel take time again - #99 Vanilla days length instead of double - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I mention every problem encountered during testing and solution if there is any.
Action girl perk have only one rank on female character and two on male.
NO FIX: It's 25% AP regen loss for endgame if you choose female character.
Bubblegum seems to unintentionally quench some thirst and vendors give it for free.
NO FIX: Free candies to encourage shopping. No fix for now.
Few perk descriptions might be slightly incorrect or missing.
NO FIX: Nothing important to worry about. No fix unless immersive gameplay gets updated.
Three street lights and subway light have incorrect build costs.
NO FIX: These have too high build costs. Use alternative items.
Water surface sometimes flash black when moving underwater.
NO FIX: Its not very noticable and you don't dive much in FO4 anyway.
Hubby secret basement in Sanctuary.
NO FIX: Its up to you if you want to use inside contents. Makes game much easier, gives headstart.
Hacking rank 4 seems useless or has wrong description.
NO FIX: Needs proper check if it really does nothing.
Animal Fat doesn't drop from animals.
NO FIX: Its not important.
Can't complete prologue, radroaches kill me too quickly.
FIX: If you are not able to kill or avoid them before they kill you, try mod #111.
Ground textures in and around sanctuary flicker black.
FIX: Fixes itself over time.
Green chest containing flare gun and 10k flares after exiting vault 111.
FIX: Mod dev forgot to delete it. Ignore and forget about it.
Wall turrets sometimes glitches and play sound on repeat.
FIX: Re-enter the area or reload save.
Contact frag mines from mod # seems to have too low damage.
FIX: Ignore and don't craft them. Other new explosives should work fine and do decent damage.
Perception low, constant (-1) PER in stats because of poison damage/resistance bug.
FIX: Vanilla glitch. Safest way to install Vrexia's Magical Rings and equip rings. Should not collide with regular ring slot.
Pip-boy light wont transfer from first to third person camera view.
FIX: Turn flashlight off and on. Can't fix on PS4/5.
Incorrect cost to build concrete foundations and barn menu items.
FIX: Use mod #20 to add tons of foundations in newly added category StructuresConcrete.
OCDecorator replaces creation club menu.
FIX: Items from CC are still available in other building categories. Ignore this or delete mod #24 + #25 if you dont care about its function.
Can't use Wattz Consumer Electronics terminal, animation stops.
FIX: There is a radroach behind the wall. Kill it by swinging melee or using explosives.
v.1.00 - (15May24)Initial version. v.1.01 - (24May24)List updated to remove deleted mods, updated names, load order, text. v.1.02 - (29May24)Added mod #80, moved #112, #113 outside the main list. Fixed some item building costs. v.1.03 - (30May24)Fixed bullets not leaving the weapon chamber with some gun/scope combinations #83. Balanced legendary effects #64. Sorted bug list. Removed 2 meaningless mods. v.1.04 -

Have fun!

submitted by OriginalSprinkles718 to test [link] [comments]


2024.05.31 18:05 Yackityack22 Usual Build?

I wanna change up how I play. But I’ve realized I lack any creativity whatsoever.
Most builds I have start with orbital laser and rail strike.
Then I always run a backpack
I used to run just the shieldpack with the eruptor but since the nerf that had been less fun
When I do the jet pack I’ll bring the AMR or grenade launcher. To feel like a bounty hunter
Sometimes when I do the AMR I’ll bring a guard dog rover since I get snuck up a lot cause I lock in on my shots too much. I might switch it out for the ammo backpack
I bring the ballistic shield sometimes for bots, with the knight armor to feel cool.
I use the adjudicator with the recoiless rifle sometimes but it lacks the accuracy for the range I want to say at for the drop ships and bile titans (they are faster then you realize) so for the lack of range I bring the counter sniper
Back to the grenade launcher, people SLEEP on launcher and ammo backpack. The amount of times people get on the mic after I full auto, resupply, reload, is hilarious. “Dude what are you using. It’s like a mortar!”
I’ve been using the dynamo armor cause it looks like clone armor and I’ve been using only laser weapons. I refuse to use the dagger though I believe that is actually very unfun to use but I’ve finally warmed up to the scythe. I always wanted to give it a shot since it’s the closest we have to a laser dmr right now but that I know how to use it and the dmg buff helped I finally like it.
And that pretty much it, I’ve used everything but again my creativity is crap. Someone had to have a cool load out for the spear I know it.
I love to read other people’s ideas they are always so much better
submitted by Yackityack22 to Helldivers [link] [comments]


2024.05.31 18:02 nahimavegan (Selling) Huge List Of 1100+ Movies! Lots Of New And Rare Titles!

**Prices firm, but I take off $1.00 for every $10 spent (multiple items)*\*
**I accept PayPal, Venmo, & Cashapp*\*
**Codes are always split/dual portion where applicable, & have no DMI*\*
**Only redeem the portion you pay for!*\*
Birds of Prey HD/MA $3.5
Scoob! HD/MA $3.5
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New additions
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National Champions 4K/IT $5
New Mutants 4K/MA $5.5 or HD/MA $4 or HD/GP $3.5
Night at the Museum Secret of the Tomb HD/MA $3
Night Swim HD/MA $8
Night Train to Lisbon HD/VU $4
No Good Deed HD/MA $3
No Hard Feelings HD/MA $5.5
Nope HD/MA $4.5
Nun 2 HD/MA $5.5
Ocean's Trilogy 4K/MA $16
Old 4K/MA $6 or HD/MA $4.5
Office Space HD/MA $4.5
Oppenheimer HD/MA $6
Other Side of the Door HD/MA $4
Out Of The Blue HD/VU $4
Overlord 4K/VU or IT $4.5
ParaNorman HD/IT $4
Parental Guidance HD/MA $2.5
Parents HD/VU $4
Parasite HD/MA $4
Paw Patrol Mighty Movie HD/VU $6.5
Pearl HD/VU $4.5
Pet Sematary Bloodlines HD/VU $5.5
Peter Pan Return to Neverland HD/MA $4.5 or HD/GP $4
Philadelphia 4K/MA $5.5
Pick 1 (Black Christmas '18 4K, Dog's Purpose 4K, Sparks Brothers 4K, Raw, Agnes Bourne, Antz, Being Frank, Loving, Don't Let Go, Kicks, Final Account) HD/MA $4
Pinocchio '40 HD/MA $4
Pitch Black (Unr) 4K/IT $4.5
Pitch Perfect 3 4K/MA $5
Pixels HD/MA $3
Plane 4K/VU $5.5
Poor Things HD/MA $7.5
Pope's Exorcist HD/MA $5
Prey for the Devil 4K/VU $5.5
Priscilla HD/VU $6
Punch-Drunk Love 4K/MA $6.5
Purge 4-Film Set HD/MA $12
Queen & Slim HD/MA $4
Quick & the Dead '95 4K/MA $6
Rambo First Blood HD/VU $4
Rambo First Blood Pt 2 HD/VU $4
Rango HD/VU $3
Real Genius 4K/MA $5.5
Red Rocket HD/VU $4
Red Sparrow HD/MA $3.5
Renfield HD/MA $5.5
Requin HD/VU $4.5
Resident Evil Welcome to Raccoon City HD/MA $4
Robin Hood '73 HD/MA $4
Rosemary's Baby 4K/VU $6.5
Rhythm Section HD/VU $3.5
Ruby Gilman Teenage Kraken HD/MA $5.5
Rudy (Dir Cut) 4K/MA $6.5
Rudy 4K/MA $6
Run Lola Run 4K/MA $6.5
Saint Maud HD/VU $4
Samurai Jack Complete Series HD/VU $40
Saw 8-film Set (Unr except Jigsaw) HD/VU $20
Secret Life of Walter Mitty HD/MA $3.5
Shaun of the Dead HD/MA $4 or 4K/IT $4.5
Shaun the Sheep HD/VU $3.5
Shrek 6-Film Set (1-4, Musical, Puss in Boots) HD/MA $19
Skiptrace HD/VU $3.5
Scorpion King 4-Film Set (1, 3, 4, Book of Souls) HD/MA $12
Scream 3 4K/VU $5.5
Scream 5 4K/VU $5.5 or HD/VU $4
Scream 6 4K/VU $7 or HD/VU $5.5
Sharktopus HD/VU $3.5
Shazam 2-film Set HD/MA $8
Shazam Fury of the Gods 4K/MA $6 or HD/MA $4.5
She Said HD/MA $4.5
She's the Man HD/VU $3.5
Sin City HD/VU $4
Silver Linings Playbook HD/VU $3 or HD/GP $2.5
Sixteen Candles HD/MA $3.5 or HD/IT $3.5
Sleepless in Seattle 4K/MA $6
Smile HD/VU $4.5
Social Network 4K/MA $6
Sometimes They Come Back...Again HD/VU $4
Sometimes They Come Back...For More HD/VU $3.5
Sonic the Hedgehog 2 4K/VU $5.5
Spartacus 4K/IT $4
Spider-Man Across the Spider-Verse 4K/MA $7 or HD/MA $5.5
Split HD/MA $3 or 4K/IT $3.5
Spoiler Alert HD/MA $5
Spy (Unr) HD/MA $3
Star Wars A New Hope HD/MA $4
Starship Troopers 4K/MA $6
Step Brothers 4K/MA $6.5
Stillwater HD/MA $4
Studio 666 HD/MA $5
Sum of All Fears 4K/VU $5
Supercell HD/VU $4.5
Super Mario Bros Movie 4K/MA $6.5 or HD/MA $5
Superfly HD/MA $4
Suspiria (2018) HD/VU $4
T2 Trainspotting 4K/MA $6
Talk to Me 4K/VU $6
Talladega Nights 4K/MA $6.5
Teenage Mutant Ninja Turtles Out of the Shadows HD/VU $3.5 or 4K/IT $4
Thanksgiving 4K/MA $7.5
The Bay HD/VU $4
The Color Purple '23 4K/MA $8 or HD/MA $6.5
The Creator HD/MA $6
The Descent (Unr) HD/VU $4.5
The Flash HD/MA $5
The Last Dragon 4K/MA $5.5
The Marvels HD/MA $6.5
The Natural 4K/MA $6
The Other Guys 4K/MA $6
The Professional (Ext) 4K/MA $6
The Space Between Us HD/MA $4
The Sting HD/MA $3.5
The Super '17 HD/VU $4
Ticket to Paradise HD/MA $4.5
Titanic 4K/VU or IT $6 or HD/VU $4.5
Top Gun Maverick HD/VU $4
Toy Story 3 HD/MA $4
Trading Places 4K/VU $6
Transformers Rise of the Beasts 4K/MA $7 or HD/VU $5.5
Trolls 3-Film Collection HD/MA $12
Trolls Band Together HD/MA $6.5
Tusk HD/VU $4.5
Umma HD/MA $4.5
Unbearable Weight of Massive Talent 4K/VU $5
Underwater HD/MA $4.5
Unfriended HD/MA $4
Universal Monsters 4-Film Set 4K/MA $17
Up '09 HD/MA $4.5
V for Vendetta 4K/MA $6.5
Vanilla Sky HD/VU $5.5
Varsity Blues 4K/VU $6
Velvet Goldmine HD/VU $4.5
Venture Bros Radiant is the Blood of the Baboon Heart HD/MA $5.5
Violent Night HD/MA $5
Walking Dead Season 9 HD/VU $7
Watchmen Ultimate Cut 4K/MA $7.5
Waxwork 2 HD/VU $3.5
Welcome to Marwen HD/MA $4.5
Welcome to Monster High HD/MA or IT $3
Whiplash 4K/MA $6 or HD/MA $4.5
White House Down HD/MA $3.5
Whitney Houston I Wanna Dance w/ Somebody HD/MA $4
Wicker Man 4K/VU $5.5
Wish HD/MA $7
Witch HD/VU $3.5
Woman King 4K/MA $5 or HD/MA $4
Woman Walks Ahead HD/VU $4
Wonka HD/MA $7
You're Next HD/VU $3.5
X HD/VU $4
X-Men 1-4 Set SD/MA $7.5
X-Men Trilogy (X-Men, X2, Last Stand) HD/MA $11.5
Zombieland 4K/MA $5.5
Zombieland Double Tap HD/MA $4
All other movies (A-Z)
10 Cloverfield Lane HD/VU $3 or 4K/IT $3.5
101 Dalmatians '61 HD/MA $3.5 or HD/GP $3
13 Hours HD/VU $2.5 or 4K/IT $3
14 Blades HD/VU $3.5
1917 4K/MA $5 or HD/MA $3.5
2 Guns 4K/MA $4 or HD/MA or IT $2.5
21 Jump Street HD/MA $3
22 Jump Street HD/MA $3.5
3 Extremes HD/VU $4
3 From Hell (Unr) 4K/VU $4 or HD/VU $2.5
3:10 to Yuma 4K/VU $5
31 HD/VU $2.5
47 Meters Down HD/IT $3.5
47 Meters Down Uncaged 4K/VU $4.5 or HD/VU $3
47 Ronin HD/MA $3 or 4K/IT $3.5
600 Miles HD/VU $3.5
71 HD/VU $3.5
A Christmas Story 4K/MA $6
A Dog's Purpose HD/IT $3
A Good Day to Die Hard (Ext) HD/VU $2.5
A Journal For Jordan HD/MA $4
A Quiet Place HD/VU $2.5 or 4K/IT $3
A Walk Among the Tombstones HD/IT $3.5
A Wrinkle in Time HD/MA $3 or HD/GP $2.5
A.C.O.D. HD/IT $3.5
Abominable 4K/MA $5.5 or HD/MA $4
About Last Night HD/MA $3
Ad Astra HD/MA $4
Adaptation 4K/MA $6
Adverse 4K/VU $5
After Earth HD/MA $3
Aftermath HD/VU $3
Air Force One 4K/MA $6
Aladdin ‘19 HD/MA $3 or HD/GP $2.5
Aladdin ‘92 HD/MA $3.5 or HD/GP $3
Alien HD/MA $4
Alien Covenant HD/MA $2.5
Alfred Hitchcock 4-Film Set Vol 1 4K/MA $18
Alfred Hitchcock 5-Film Set Vol 2 4K/MA $21
Alien 6-film Set HD/MA $16
Alita Battle Angel 4K/MA $5 or HD/MA $3.5
All Eyez on Me HD/VU or IT $3
All is Lost HD/VU $3.5
All the Money in the World HD/MA $3.5
Allied HD/VU or IT $3.5
Amazing Spider-Man 2 HD/MA $3.5 or SD/MA $1.5
Amazing Spider-Man HD/MA $3.5 or SD/MA $1.5
American Assassin 4K/VU $4.5 or HD/VU $3
American Hustle HD/MA $3.5
American Ultra HD/VU or IT $4
American Underdog 4K/VU $5.5 or HD/VU $4
Anatomy of a Murder 4K/MA $5
Anchorman 2 HD/VU or IT $2.5
Angel Has Fallen 4K/VU $5 or HD/VU $3.5
Angel Heart 4K/VU $5.5
Angel of Mine 4K/VU $5.5
Angry Birds Movie HD/MA $3.5
Anna Karenina HD/IT $3.5
Annie ‘14 HD/MA $3.5
Annihilation HD/VU $3 or 4K/IT $3.5
Antebellum 4K/VU $5
Antlers HD/GP $3
Ant-Man & the Wasp HD/MA $3.5 or HD/GP $3
Ant-Man HD/MA $4 or HD/GP $3.5
Apache Junction HD/VU $3.5
Apollo 13 4K/MA or IT $5 or HD/MA $3.5
Arctic HD/MA $4
Arrival HD/VU $2.5 or 4K/IT $3
Art of Self-Defense HD/MA $4
Assassination Nation HD/MA $3.5
Assassin's Creed HD/MA $3
Assignment HD/VU $4
Atomic Blonde 4K/IT $4.5 or HD/MA $3
August Osage County HD/VU $3
Avengers Age of Ultron HD/GP $3
Avengers Endgame HD/MA $2.5 or HD/GP $2
Avengers Infinity War 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Baby Driver HD/MA $4
Backdraft 4K/MA or IT $5.5
Bad Grandpa HD/VU or IT $2.5
Bad Words HD/MA or IT $3
Bandslam HD/VU $4
Bank Job HD/VU $3.5
Barb & Star go to Vista Del Mar HD/VU $4
Barbie & Her Sisters in the Great Puppy Adventure HD/IT $3.5
Bart Got a Room HD/VU $4
Battle Royale HD/VU $4.5
Battleship 4K/MA or IT $4.5 or HD/MA $3
Beauty & the Beast ‘17 HD/MA $2.5 or HD/GP $2
Beauty & the Beast ‘91 HD/MA $3.5 or HD/GP $3
Bedknobs & Broomsticks HD/GP $3.5
Before I Fall HD/VU or IT $3.5
Begin Again HD/VU $3.5
Beiruit HD/MA $3.5
Belly 4K/VU $5.5
Ben-Hur ‘16 HD/VU $3.5
Between Worlds HD/VU $3.5
Big Hero 6 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Big Lebowski 4K/MA or IT $5.5
Big Short HD/VU $3.5
Big Wedding HD/VU or IT $3
Billy Elliot HD/MA or IT $4
Birdman HD/MA $4
Black & Blue HD/MA $4
Black Christmas '19 HD/MA $4.5
Black Panther 4K/MA $4.5 or HD/GP $2.5
Black Panther Wakanda Forever 4K/MA $5 or HD/MA $3.5 or HD/GP $3
BlackKklansman HD/MA $4.5
Blacklight HD/MA $4
Black Widow HD/GP $3
Blackhat HD/IT $3.5
Blair Witch Project ‘99 HD/VU $4
Bleeding Steel HD/VU $3.5
Blindspotting 4K/VU $5.5 or HD/VU $4
Blood Money ‘17 HD/VU $3.5
Blood Ties HD/VU $3.5
Blue Jasmine HD/MA $3.5
Blue Ruin HD/VU $4
Blues Brothers HD/MA $4 or 4K/IT $4.5
Bob's Burgers Movie HD/GP $3
Body Cam HD/VU $4
Bohemian Rhapsody 4K/MA $5 or HD/MA $3.5
Bombshell 4K/VU $5
Book of Life HD/MA $3.5
Boss Baby HD/MA $2.5
Bourne Identity 4K/IT $5 or HD/MA $3.5
Bourne Legacy HD/VU $2 or 4K/IT $2.5
Bourne Supremacy HD/MA $3.5 or 4K/IT $4
Bourne Ultimatum 4K/MA $5 or HD/MA $3.5
Boy ‘16 HD/IT $3.5
Boy & the World HD/IT $3.5
Braven HD/VU $4
Breakfast Club HD/MA or IT $4
Breakthrough HD/MA $3
Brian Banks HD/MA $3
Bridge of Spies HD/GP $3.5
Brothers Bloom HD/VU $4.5
Bumblebee 4K/VU or IT $5 or HD/VU $3.5
Butler HD/VU $3
Cabin in the Woods HD/VU $2.5 or 4K/IT $3
Cake HD/MA $4
Call of Wild 4K/MA $4.5 or HD/MA $3 or HD/GP $2.5
Calvary HD/MA $4
Candyman '20 4K/MA $6 or HD/MA $4.5
Candyman 3 HD/VU $4
Captain America Civil War HD/GP $2.5
Captain America First Avenger HD/GP $3.5
Captain America Winter Soldier HD/GP $3.5
Captain Marvel 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Captain Phillips HD/MA $3.5
Captain Underpants First Epic Movie HD/MA $2.5
Carol HD/VU $4
Cars 3 HD/GP $2.5
Casablanca 4K/MA $5.5
Case for Christ HD/MA or IT $2.5
Casper HD/IT $4
Celebrating Mickey HD/MA $3.5 or HD/GP $3
Chaos Walking 4K/VU $5
Chappaquiddick HD/VU $4
Chasing Mavericks HD/MA $3.5
Chicago HD/VU $4
Child 44 HD/VU $4
Children ‘08 HD/VU $4
Christopher Robin HD/MA $4 or HD/GP $3.5
Clerks 3 4K/VU $4.5
Clifford the Big Red Dog HD/VU $4
Cloverfield 4K/VU $5.5 or HD/VU $4
Coco HD/GP $2.5
Cold Pursuit 4K/VU $5 or HD/VU $3.5
Collection HD/VU $3.5
Collide ‘17 HD/VU or IT $2.5
Colma The Musical HD/VU $4
Colombiana (Unr) HD/MA $4
Colony 4K/VU $5
Come & Find Me HD/VU $4
Commuter 4K/VU $5 or HD/VU $3.5
Company of Heroes HD/MA $4
Conspirator HD/VU $4
Contraband HD/IT $3
Contractor HD/VU $4.5
Cooler HD/VU $4
Cool Hand Luke 4K/MA $5.5
Cooties HD/VU $4
Cotton Club Encore 4K/VU $5.5
Countdown ‘16 HD/VU $3.5
Courier 4K/VU $5.5 or HD/VU $4
Craft Legacy HD/MA $4.5
Criminal HD/VU or IT $3
Croods HD/VU $3.5
Cruella HD/MA $3.5 or HD/GP $3
Crypto 4K/VU $5 or HD/VU $3.5
Daddy's Home HD/IT $2.5
Daddy's Home 2 HD/VU or IT $3
Damsel HD/VU $4.5
Dangerous 4K/VU $4.5 or HD/VU $3
Danny Collins HD/IT $3.5
Dark Crimes HD/VU $4
Darkest Minds HD/MA $4
Dark Places HD/VU $4
Dark Tower HD/MA $3.5
Darkest Hour ‘17 4K/MA $5 or HD/MA $3.5
Dawn of the Planet of the Apes HD/MA $3.5
Deadpool 2 (w/Super Duper Cut) HD/MA $4
Deadpool HD/MA $2.5
Death of Me HD/VU $4
Death on the Nile HD/GP $3
Death Wish '18 HD/VU $3
Deepwater Horizon HD/VU $2.5 or 4K/IT $3
Deliver Us From Evil HD/MA $3.5
Dentist 2-Film Set HD/VU $7
Despicable Me 2 HD/VU $3 or 4K/IT $3.5
Despicable Me 3 4K/MA or IT $4.5
Despicable Me 4K/MA or IT $4.5
Detroit HD/MA $3.5
Devil Inside HD/VU $3.5
Devil's Due HD/MA $3.5
Die Hard HD/MA $3.5
Die Hard 5-film Set HD/MA $18
Die in a Gunfight 4K/VU $5
Dirty Dancing 4K/VU $5 or HD/VU $3.5
Disney Animated Short Films Set HD/MA $3.5 or HD/GP $3
Disneynature Monkey Kingdom HD/MA $3
Django Unchained HD/VU $3
Doctor Strange HD/MA $3 or HD/GP $2.5
Doctor Strange Multiverse of Madness HD/MA $3.5 or HD/GP $3
Dolittle HD/MA $3.5
Dom Hemingway HD/MA $3.5
Don Verdean HD/VU $4.5
Doorman HD/VU $3.5
Doors 4K/VU $5.5 or HD/VU $4
Downsizing HD/VU $2 or 4K/IT $2.5
Downton Abbey A New Era HD/MA $4
Downton Abbey The Movie HD/MA $3.5
Draft Day HD/IT $3.5
Dragged Across Concrete HD/VU $3.5
Dragonslayer 4K/VU $5.5
Dream a Little Dream HD/VU $4
Dreamkatcher HD/VU $4
Dreamworks 10-Film HD/MA $25
Dredd 4K/VU $4 or HD/VU $2.5
Dying of the Light HD/VU $2.5
E.T. Extra Terrestrial 4K/MA or IT $5 or HD/MA $3.5
Early Man 4K/VU $5.5
Earth Girls are Easy HD/VU $4
Eddie the Eagle HD/MA $4
Edge of Seventeen HD/IT $3
Edward Scissorhands HD/MA $3.5
El Chicano HD/MA $4
Elysium HD/MA $3.5
Emoji Movie HD/MA $3
Empire of Light HD/MA $3.5 or HD/GP $3
Empire State HD/VU $3
Encanto 4K/GP $3.5
Enough Said HD/MA $3.5
Enter the Dragon 4K/MA $6
Epic HD/MA $3
Equalizer HD/MA $3.5
Equalizer 2 HD/MA $3.5
Escape From Planet Earth HD/VU $3
Eternals HD/MA $3.5 or HD/GP $3
Everest HD/MA $3 or 4K/IT $3.5
Everything Must Go HD/VU $4
Evil Dead 2 HD/VU $3.5
Ex Machina HD/VU $3
Exodus Gods & Kings HD/MA $3.5
Expired 4K/VU $4.5
Fair Game (Dir) HD/VU $4
Fantastic Four ‘15 HD/MA $4
Fast & Furious 4 4K/MA $5
Fast & the Furious 8-film Set HD/MA $17
Fast & the Furious 9-film Set HD/MA $19
Fast Color 4K/VU $5.5
Fatale ‘20 4K/VU $5 or HD/VU $3.5
Fatherhood HD/MA $4
Fault in Our Stars HD/MA $3.5
Fear of Rain 4K/VU $5.5
Fences HD/VU $2.5 or 4K/IT $3
Ferdinand HD/MA $3.5
Field of Dreams 4K/MA or IT $5.5
Fifty Shades Darker (Unr) HD/VU $2.5 or 4K/IT $3
Fifty Shades Freed HD/MA $4
Fifty Shades of Grey (Unr) 4K/MA or IT $4
Finding Dory HD/GP $2
Finding Nemo HD/GP $3.5
Finest Hours HD/GP $3
Firm 4K/VU $6
First Man HD/MA $4
Flashback ‘20 HD/VU $4
Flight HD/VU or IT $3
Florence Foster Jenkins HD/VU or IT $3
Footloose ‘11 HD/IT $3
Forbidden Kingdom HD/VU $4.5
Ford v Ferrari HD/MA $4
Forest HD/IT $3.5
Forever My Girl HD/IT $3
Fortress HD/VU $3.5
Fortress Sniper's Eye HD/VU $3.5
Fox & the Hound 2 HD/MA $4 or HD/GP $3.5
Foxcatcher HD/MA $4
Frank & Lola HD/VU or IT $3
Free Guy HD/GP $3
French Dispatch HD/MA $4 or HD/GP $3.5
Friday the 13th 4K/VU $5.5
From Here to Eternity 4K/MA $5.5
Frozen (Sing-Along) HD/MA $2 or HD/GP $1.5
Frozen HD/GP $2
Frozen 2 HD/MA $2.5 or HD/GP $2
Frozen Ground ‘13 HD/VU $3.5
Fury HD/MA $3.5
Future World HD/VU $3.5
G.I. Joe Retaliation HD/VU $3 or 4K/IT $3.5
Gambit ‘12 HD/MA $4
Gambler HD/VU or IT $3
Gamer 4K/VU $5.5
Gemini Man 4K/VU or IT $4.5 or HD/VU $3
Get Out 4K/MA or IT $5 or HD/MA $3.5
Ghost in the Shell ‘17 HD/VU $3 or 4K/IT $3.5
Ghost in the Shell ‘95 4K/VU $5
Ghost Team One HD/VU or IT $3.5
Ghostbusters ‘84 HD/MA $3.5
Ghostbusters (Thea & Ext) ‘16 HD/MA $3
Ghostbusters 2 HD/MA $3.5
Gifted HD/MA $3
Girl on Train HD/VU $3 or 4K/IT $3.5
Girl w/ All Gifts HD/VU $4
Giver HD/VU $3.5
Glass Castle 4K/VU $5.5
Glass HD/MA $4
God Bless The Broken Road HD/VU $3.5
God's Not Dead 2 HD/MA or IT $2.5
God's Not Dead 3 HD/MA $3
Gods of Egypt HD/VU $2.5 or 4K/IT $3
Gold ‘16 HD/VU $2.5
Good Dinosaur HD/GP $2.5
Good Kill HD/VU or IT $3.5
Grease 2 HD/VU $3.5
Great Wall 4K/MA or IT $4.5 or HD/MA $3
Greatest Showman HD/MA $3.5
Green Book HD/MA $4
Grey HD/VU or IT $3
Guardians of the Galaxy Vol 1 HD/MA $3.5 or HD/GP $3
Guardians of the Galaxy Vol 2 HD/GP $2
Guilt Trip HD/VU or IT $3
Gunman HD/MA or IT $3
Guns of Navarone 4K/MA $5.5
Hacksaw Ridge 4K/VU or IT $4.5 or HD/VU $3
Halloween ‘18 HD/MA $3
Hammer of the Gods HD/VU $2
Hannibal S.1 HD/VU $5
Hansel & Gretel Witch Hunters (Unr) HD/VU $3
Hard Luck Love Song 4K/VU $5.5
Hard Target 2 HD/IT $1.5
Hardcore Henry HD/VU or IT $3.5
Hate U Give HD/MA $4
Hateful Eight HD/VU $3.5
Heat (Director's Cut) ‘95 4K/MA $5.5 or HD/MA $4
Heaven is for Real HD/MA $3.5
Hercules ‘14 HD/VU $2.5 or 4K/IT $3
Here Comes the Boom HD/MA $3.5
Hereditary HD/VU $3.5
Hidden Figures HD/MA $3
High Note HD/MA $4
Highlander 4K/VU $5.5 or HD/VU $4
Hitchcock '12 HD/MA $4
Hitman Agent 47 HD/MA $3
Hitman's Bodyguard HD/VU $3.5
Hocus Pocus HD/MA $3.5 or HD/GP $3
Home HD/MA $3
Home Again HD/MA $3
Home Alone 4K/MA $5 or HD/MA $3.5
Homefront HD/MA or IT $3
Homesman HD/VU $3
Honey 2 HD/VU $3
Hostiles 4K/VU $4.5 or HD/VU $3
Hotel Transylvania 3 HD/MA $3.5
Hot Fuzz HD/VU $4
Hotel Mumbai HD/MA $4
Hours ‘13 HD/VU $4
House of 1000 Corpses HD/VU $4
House of Gucci 4K/IT $5.5
House w/ a Clock in Its Walls sHD/MA $4
How to Train Your Dragon 2 HD/MA $2.5
Hugo HD/VU $3
Hunt for Red October 4K/VU $5.5 or HD/VU $4
Huntsman Winter's War (Ext) HD/MA $3 or 4K/IT $3.5
I Can Only Imagine HD/VU $3.5
I Feel Pretty HD/IT $2
Ides of March HD/MA $4
I Know What You Did Last Summer 4K/MA $5.5
Imitation Game HD/VU $3
In Secret ‘14 HD/VU $4.5
In the Blood HD/VU $4
Incredibles 2 HD/GP $3
Independence Day ‘96 HD/MA $4
Independence Day Resurgence HD/MA $2.5
Indiana Jones & the Raiders of the Lost Ark 4K/VU or IT $5.5 or HD/VU $4
Indiana Jones & the Temple of Doom 4K/VU or IT $5.5 or HD/VU $4
Indignation HD/VU $4
Indivisible HD/MA $3.5
Inferno HD/MA $3
Initiation 4K/VU $5
Initiation HD/VU $3.5
Internship HD/MA $3
Interstellar 4K/VU or IT $5 or HD/VU $3.5
Interview HD/MA $3.5
Into the Woods HD/MA $3 or HD/GP $2.5
Invisible Man '20 HD/MA $3.5
Invisible Man ‘33 HD/MA $3.5
Iron Man 3 HD/MA $2.5 or HD/GP $2
Iron Man & Hulk Heroes United HD/GP $3.5
Iron Mask ‘19 HD/VU $4.5
It Follows HD/VU $3.5
It's a Wonderful Life HD/VU $3
Jack & Jill HD/MA $3.5
Jack Reacher 4K/IT $4.5
Jack Reacher Never Go Back HD/VU $3 or 4K/IT $3.5
Jack Ryan Shadow Recruit 4K/IT $4 or HD/VU $2.5
Jacob's Ladder HD/VU $4
Jane Got a Gun HD/VU $4
Jason Bourne HD/VU $2.5 or 4K/IT $3
Jesus Music HD/VU $3.5
Jexi HD/VU $3.5
Jobs HD/MA or IT $3.5
Joe HD/VU $3.5
Joe Kidd HD/IT $4
John Wick 1 & 2 Bundle HD/VU $4
John Wick 3 Parabellum 4K/VU $4.5
John Wick Chapter 2 HD/VU $3.5 or 4K/IT $4
John Wick HD/VU $2 or 4K/IT $2.5
John Wick Trilogy 4K/VU $13 or HD/VU (#3 4K) $9 or all HD/VU $8
Journey to the West Conquering the Demons HD/VU $3.5
Joy HD/MA $3
Judy 4K/VU $5 or HD/VU $3.5
Juliet, Naked 4K/VU $5.5
Jumanji Welcome To The Jungle HD/MA $2.5
Jungle Book ‘16 4K/MA $4.5 or HD/GP $2.5
Jungle Cruise HD/MA $4 or HD/GP $3.5
Jurassic Park 3 HD/VU $3.5 or 4K/IT $4
Jurassic Park 4K/MA or IT $5 or HD/MA $3.5
Jurassic World 5-film Set HD/MA $14
Jurassic World Fallen Kingdom 4K/MA $4.5 or HD/MA $3
Kama Sutra HD/VU $4
Kick-Ass 2 HD/MA $3.5
Kid ‘19 HD/VU $3.5
Kid Who Would Be King 4K/MA $5.5 or HD/MA $4
Kill Zone ‘05 HD/VU $4.5
Killer Elite HD/IT $3
Killing Gunther HD/VU $4
Kin ‘18 4K/VU $4.5 or HD/VU $3
King Kong ‘05 4K/MA or IT $5 or HD/MA $3.5
King of Staten Island HD/MA $4
King's Man HD/GP $3.5
Kingsman The Golden Circle HD/MA $3
Kingsman The Secret Service HD/MA $3.5
Knives Out HD/VU $3.5 s Knowing 4K/VU $5.5
La La Land HD/VU $3 or 4K/IT $3.5
Labor Day HD/VU or IT $3
Lady Macbeth HD/VU $4.5
Lady of the Manor 4K/VU $5
Lair of White Worm HD/VU $4.5
Lake Mungo HD/VU $4
Lara Croft Tomb Raider 4K/VU $5.5 or HD/VU $4
Last Dragon HD/MA $4.5
Last Duel HD/GP $3.5
Last Exorcism HD/VU $4
Last Knights HD/VU $3.5
Last Man ‘19 HD/VU $4
Last Vegas HD/VU $3
Last Witch Hunter 4K/IT $3.5
Lawrence of Arabia 4K/MA $5.5
Legends of Oz Dorothy's Return HD/MA $3.5
Leprechaun 7-film Set HD/VU $12
Let's be Cops HD/MA $3.5
Let Him Go HD/MA $4
Life ‘17 HD/MA $3.5
Life of Crime HD/VU $3.5
Life of Pi 4K/MA $5 or HD/MA or IT $3.5
Light of My Life HD/IT $3.5
Lightyear HD/MA $3.5 or HD/GP $3
Like a Boss HD/VU $3.5
Lilo & Stitch 2 HD/MA $4 or HD/GP $3.5
Lion HD/VU $4
Lion King ‘19 4K/MA $4 or HD/GP $2
Lion King ‘94 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Little HD/MA $3.5
Little Mermaid ‘89 HD/MA $4
Live Free or Die Hard HD/MA $4
Locked Down 4K/MA $5.5
Logan HD/MA $3
Logan Lucky HD/MA $3.5 or /IT $4
Lone Ranger HD/MA $3.5 or HD/GP $3
Lone Survivor HD/VU $2.5
Longest Week HD/VU $3.5
Looper HD/MA $3.5
Lorax HD/MA or IT $3
Lord of War 4K/VU $5.5
Lords of Salem HD/VU $4
Lost World Jurassic Park HD/MA $3.5
Love & Mercy HD/VU $3.5
Love the Coopers HD/VU or IT $4
Love, Simon HD/MA $3.5
Loving HD/VU or IT $3.5
Luca HD/GP $3
Lucy 4K/MA or IT $4.5 or HD/MA $3
Lyle, Lyle Crocodile HD/MA $4.5
Madagascar 3 HD/MA $3
Magic Mike's Last Dance HD/MA $4.5
Magnificent Seven ‘16 HD/VU $3
Maleficent HD/MA $2.5 or HD/GP $2
Maleficent Mistress of Evil HD/GP $2.5
Man Who Fell To Earth ‘76 4K/VU $5
Man Who Shot Liberty Vance 4K/VU $5.5
Marauders HD/VU $3.5
Marksman HD/MA $4
Martian HD/MA $3.5
Mary Poppins ‘64 HD/MA $3.5 or ‘64 HD/GP $3
Mary Poppins Returns 4K/MA $4.5 or HD/GP $2.5
Mask of Zorro 4K/MA $6
Mauritanian 4K/IT $5
Max Steel HD/IT $3
Maze Runner HD/MA $3.5
McKenna Shoots for the Stars HD/IT $2
Meatballs HD/VU $4
Memory HD/MA $3.5
Men HD/VU $4
Men in Black 3 HD/MA $3
Men in Black 4K/MA $5.5 or HD/MA $4
MI-5 Spooks '15 HD/VU $4
Mickey & Minnie 10 Classic Shorts HD/GP $4.5
Mid-Century 4K/VU $5
Midnight in the Switchgrass 4K/VU $5 or HD/VU $3.5
Midway 4K/VU $4.5 or HD/VU $3
Mile 22 HD/IT $3
Million Dollar Arm HD/GP $2.5
MindGamers HD/MA or IT $3.5
Minions 4K/MA or IT $4.5 or HD/VU $3
Miracles from Heaven HD/MA $3.5
Miss Peregrine's Home for Peculiar Children HD/MA $3
Mission Impossible 3 4K/VU $5
Mission Impossible 6-film Set HD/VU $17
Mommy HD/VU $4
Moneyball HD/MA $3
Monster High Electrified HD/IT $2.5
Monster Hunter HD/MA $3.5
Money Monster HD/MA $3.5
Monster Trucks HD/VU $2.5 or 4K/IT $3
Monsters University HD/GP $3
Monuments Men HD/MA $3.5
Moon 4K/MA $5.5
Morbius HD/MA $4
Morgan HD/MA $4
Mortal Engines 4K/MA $5.5 or HD/MA $4
Mortal HD/VU $4
Mortal Instruments City of Bones HD/MA $3
Mortdecai HD/VU $3.5
Mountain Between Us HD/MA $2.5
Mr. Peabody & Sherman HD/MA $3
Mulan ‘20 4K/MA $4.5 or ‘20 HD/MA $3 or HD/GP $2.5
Mummy ‘17 4K/MA or IT $4.5 or HD/MA $3
Mummy ‘99 HD/MA $3.5
Mummy 4-Film Set (Mummy 1-3, Scorpion King) HD/MA $12
Mummy Trilogy 4K/MA or IT $14 or HD/MA $9 4K/IT
Muppets Most Wanted HD/GP $3
Murder on the Orient Express HD/MA $3.5
My All American HD/MA or IT $3.5
My Best Friend is a Vampire HD/VU $4
National Lampoon's Vacation 4K/MA $5.5
Nebraska HD/VU $3
Need for Speed HD/GP $3.5
Needle in a Timestack 4K/VU $5.5
Nerve HD/VU $3.5
News of the World HD/MA $4
Night at the Museum Trilogy HD/MA $11
Night House HD/MA $4.5 or HD/GP $4
Nightmare Alley HD/GP $3.5
Nightmare Before Christmas 4K/MA $5.5 or HD/MA $4 or HD/GP $3.5
No Time to Die 4K/IT $4.5
Noah HD/VU or IT $2.5
Non-Stop HD/VU or IT $3
Norm of the North HD/VU $2.5
Nostalgia ‘18 HD/MA $3.5
Now You See Me 2 4K/IT $4
Now You See Me HD/VU or IT $2.5 or SD/VU $1
Nutcracker & Four Realms HD/MA $3.5 or HD/GP $3
Oblivion 4K/MA or IT $5 or HD/MA $3.5
Occupation ‘18 HD/VU $3.5
Occupation Rainfall HD/VU $4
Office Christmas Party 4K/IT $3.5
Olaf's Frozen Adventure HD/GP $3
Oliver! 4K/MA $5
On Chesil Beach HD/MA $4.5
One Ranger HD/VU $4.5
Onward HD/GP $2.5
Open Water 2 Adrift HD/VU $4
Open Water HD/VU $4
Operation Avalanche HD/VU $4
Ouija HD/MA or IT $3.5
Our Kind of Traitor HD/MA $4
Outlander S.1 Vol 1 HD/VU $5
Overboard ‘18 HD/VU $3.5
Oz the Great & Powerful HD/MA $3 or HD/GP $2.5
Pacific Rim Uprising HD/MA $4
Paddington HD/VU $3.5
Pain & Gain HD/VU or IT $3.5
Paper Towns HD/MA $3
Paradise Highway 4K/VU $5
Paranormal Activity 3 (Ext) HD/VU or IT $3
Paranormal Activity Ghost Dimension (Unr) HD/VU or IT $3.5
Paranormal Activity HD/VU $4
Paranormal Activity The Marked Ones HD/VU or IT $3.5
Passengers HD/MA $3.5
Patriot Games 4K/VU $5
Patriot's Day HD/VU $3
Paul Apostle of Christ HD/MA $3
Peanuts Movie HD/MA $3
Penelope HD/VU $4.5
Peppermint HD/IT $3.5
Percy Jackson Sea of Monsters HD/MA $3
Perks of Being a Wallflower HD/VU or IT $3 or SD/VU or IT $1
Pet Sematary ‘19 HD/VU $3 or 4K/IT $3.5
Pet Sematary ‘89 HD/VU $3.5 or 4K/IT $4
Peter Rabbit HD/MA $3.5
Pete's Dragon ‘16 HD/MA $3.5 or HD/GP $3
Phantom Thread HD/MA $4
Philomena HD/VU $2.5
Pirates of the Caribbean 5 HD/MA $3 or HD/GP $2.5
Pitch Perfect 2 4K/MA $4 or HD/MA $2.5
Pitch Perfect HD/MA $2.5 or 4K/IT $3
Pixar Short Films Set Vol. 3 HD/MA $3.5 or HD/GP $3
Planes Fire & Rescue HD/GP $3
Planes HD/MA $2.5 or HD/GP $2
Planes, Trains & Automobiles 4K/VU $5.5 or HD/VU $4
Playing w/ Fire HD/VU or IT $2.5
Poltergeist ‘82 4K/MA $5.5
Poltergeist (Ext) ‘15 HD/MA $4
Pompeii HD/MA $3.5
Power Rangers ‘17 HD/VU $3 or 4K/IT $3.5
Predator ‘18 HD/MA $3
Predator ‘87 HD/MA $4
Pride & Prejudice & Zombies HD/MA $3.5
Primal HD/VU $3.5
Promise HD/MA or IT $3.5
Proud Mary HD/MA $3.5
Psycho 4K/MA $5
Pulp Fiction HD/VU $4
Punisher War Zone 4K/VU $5.5
Purge Anarchy HD/MA $3 or 4K/IT $3.5
Purge Election Year HD/MA $3.5
Purge 4K/MA or IT $4.5 or HD/MA $3 or
Push 4K/VU $6
Quarry 4K/VU $5
Quartet HD/VU $4
Queen of Katwe HD/GP $2.5
Quiet Ones HD/VU $3.5
Rambo ‘08 HD/VU $4
Rambo 5-film Set HD/VU $18
Rambo Last Blood 4K/VU $4.5 or HD/VU $3
Ran ‘85 4K/VU $5.5
Raya & the Last Dragon HD/MA $3.5
Rear Window 4K/IT $3.5
Rebel Without a Cause 4K/MA $5.5
Reclaim HD/VU $3.5
Redline ‘10 HD/VU $4.5
Reign of Assassins HD/VU $4.5
Replicant ‘01 HD/VU $3.5
Replicas HD/VU $3.5
Rescuers Down Under HD/MA $4 or HD/GP $3.5
Rescuers HD/MA $4.5 or HD/GP $4
Reservoir Dogs HD/VU $4
Resident Evil Retribution 4K/MA $5 or HD/MA $3.5
Retaliation ‘17 HD/VU $4
Revenant 4K/MA $5 or HD/MA $3.5
Ricki & the Flash HD/MA $3
Riddick (Unr) HD/VU or IT $3
Ride Like a Girl HD/VU $4
Right At Your Door HD/VU $4
Right One 4K/VU $5.5
Rio 2 (Sing-Along) HD/MA $3
Riot HD/VU or IT $3
RIPD HD/IT $2.5
Risen HD/MA $3
Rob Zombie Trilogy (3 From Hell, House of 1000 Corpses, Devil's Rejects) HD/VU $8
Robin Hood ‘18 HD/VU $3
Robocop ‘14 HD/VU $2.5
Rocketman ‘19 HD/VU $3 or 4K/IT $3.5
Rocky Horror Picture Show HD/MA $4
Roman J. Israel Esq HD/MA $3
Ron's Gone Wrong HD/MA $3.5 or HD/GP $3
Room '15 HD/VU $3.5
Rough Night 4K/MA $5 or HD/MA $3.5
Run The Race HD/MA $3
Runner Runner HD/MA $3.5
Rush HD/IT $3
Safe HD/VU or IT $2.5
Same Kind of Different As Me HD/VU or IT $3
Samson HD/MA $3.5
Santa Clause HD/MA $3.5 or HD/GP $3
Santa Clause 2 HD/MA $3.5 or HD/GP $3
Santa Clause 3 HD/GP $2.5
Sapphires HD/VU $4
Sausage Party HD/MA $3.5
Saving Mr. Banks HD/GP $3
Saw (Unr) 4K/VU $4.5
Saw 7-film Set (Unr) HD/VU $16
Saw HD/VU $3
Scarface HD/MA $4 or 4K/IT $4.5
Scary Stories to Tell in the Dark 4K/VU $4.5
Schindler's List 4K/MA or IT $5.5 or HD/MA $4
Scream '96 4K/VU $5 or HD/VU $3.5
Scream Trilogy HD/VU $11
Secret Garden ‘20 4K/VU or IT $5.5
Secret in Their Eyes HD/VU or IT $3
Secret Life of Pets 4K/MA or IT $4.5 or HD/MA $3
See No Evil 2 HD/VU $3.5
Serenity ‘05 4K/MA $5.5 or HD/MA $4
Seriously Red HD/VU $4
Sex Tape HD/MA $3.5
Shallows HD/MA $3.5
Shang-Chi Legend of the Ten Rings HD/GP $3
Shape of Water HD/MA $3.5
Sherlock Gnomes HD/IT $2.5
Shivers HD/VU $4
Show Dogs HD/MA $3.5
Sicario HD/VU $2.5 or 4K/IT $3
Sicario Day of the Soldado HD/MA $4
Sicario, Wind River, Hell or High Water HD/VU $7.5
Side Effects HD/IT $3.5
Silencing HD/VU $4
Silent Night, Deadly Night 3-Film Set (3-5) HD/VU $7.5
Silk Road 4K/VU $5
Sing ‘16 HD/MA $3 or 4K/IT $3.5
Sing Street HD/VU $4
Sinister HD/VU $3
Skeleton Twins HD/VU $4
Skyfall HD/VU $2.5
Skyscraper 4K/MA $5 or HD/MA $3.5
Sleeping Beauty ‘59 HD/MA $4 or HD/GP $3.5
Sleepy Hollow 4K/VU $6.5
Smokey & the Bandit HD/MA $3.5
Smokin' Aces 4K/MA $5.5
Smurfs The Lost Village HD/MA or IT $3
Snitch 4K/IT $3 or HD/VU $2.5 or SD/VU or IT $1
Snow White & the Huntsman (Ext) 4K/VU or IT $4.5 or HD/VU $3
Snow White & the Seven Dwarfs ‘37 4K/MA $6 or HD/MA $3.5 or HD/GP $3
Snowden HD/MA or IT $3.5
Snowpiercer HD/VU $4.5
Solo A Star Wars Story HD/GP $3
Son of God HD/MA $3
Sonic the Hedgehog 4K/VU $5 or HD/VU $3.5
Soul HD/MA $3 or HD/GP $2.5
Source Code 4K/VU $5.5
Southpaw HD/VU $3
Spectre HD/VU $3.5
Spider-Man 2 (Thea & Ext) HD/MA $4.5
Spider-Man 3 HD/MA $3.5
Spider-Man 4-Cut Set (Spider-Man 2 w/ Thea & Ext) HD/MA $11.5
Spider-Man Far From Home HD/MA $3
Spider-Man Homecoming HD/MA $2.5
Spider-Man Into the Spider-Verse HD/MA $4.5
Spider-Man No Way Home HD/MA $4 or SD/MA $2
Spies in Disguise HD/MA $3.5 or HD/GP $3
Spinning Man HD/VU $4
Spiral 4K/VU $5 or HD/VU $3.5
Spontaneous HD/VU $4.5
Spy Who Dumped Me 4K/VU $5 or HD/VU $3.5
St. Vincent HD/VU $3
Stand Up Guys HD/VU $3.5
Star Trek 3 Search for Spock 4K/VU $5
Star Trek Beyond HD/VU $3
Star Trek Into Darkness HD/VU $2.5 or 4K/IT $3
Star Trek The Motion Picture ‘79 4K/VU $5
Steel Dawn HD/VU $3.5
Still Alice HD/MA $4
Straight Outta Compton (Unr) HD/MA $3 or 4K/IT $3.5
Strange World HD/MA $4 or HD/GP $3.5
Suburbicon HD/VU $3 or /IT $3.5
Super 8 4K/VU or IT $5 or HD/VU $3.5
Sword in the Stone HD/MA $4 or HD/GP $3.5
Taken 2 HD/MA $3.5
Taken 3 (Unr) HD/MA $3.5
Tangled HD/GP $3.5
Ted (Unr) HD/MA or IT $2.5
Teen Spirit ‘19 HD/MA $4
Teenage Mutant Ninja Turtles ‘14 4K/VU or IT $4.5 or HD/VU $2.5
Terminator 2 Judgment Day (Special) HD/VU $4.5
Terminator 2 Judgment Day 4K/VU $5 or HD/VU $3.5
Terminator Genisys HD/VU $3 or 4K/IT $3.5
Texas Chainsaw ‘13 HD/VU $3.5
Thanks for Sharing HD/VU $4
The Heat HD/MA $3
The Impossible HD/VU $3.5
Think Like a Dog 4K/VU $5
This is the End HD/MA $3.5
Thor Dark World HD/MA $4 or HD/GP $3.5
Thor Love & Thunder HD/MA $3.5 or HD/GP $3
Thor Ragnarok HD/MA $2.5 or HD/GP $2
Three Billboards Outside Ebbing, Missouri HD/MA $3.5
To Kill a Mockingbird HD/MA $3.5
Toll HD/VU $4.5
Tomorrowland HD/GP $3
Top Gun ‘86 4K/VU $5 or HD/VU $3.5
Total Recall ‘90 4K/VU $5 or HD/VU $3.5
Touched w/ Fire HD/VU $4.5
Toy Story HD/GP $3.5
Toy Story 4 4K/MA $4 or HD/GP $2
Training Day 4K/MA $5.5
Transformers Age of Extinction HD/VU $2.5 or 4K/IT $3
Transformers Dark of the Moon 4K/VU $4.5 or HD/VU $3
Transformers The Last Knight 4K/VU or IT $4 or HD/VU $2.5
Trust ‘16 HD/VU $4
Tulip Fever HD/VU $4
Tumbledown HD/VU $4
Turbo HD/MA $3
Turning HD/MA $4
Ugly Dolls 4K/VU or IT $5.5
Unbreakable HD/GP $3.5
Uncharted 4K/MA $5.5 or HD/MA $4
Uncle Drew HD/VU $3.5
Underworld Awakening HD/MA $3
Underworld Blood Wars HD/MA $3
Untouchables 4K/VU $5.5
Us ‘19 4K/MA $5.5 or HD/MA $4
Valerian & the City of a Thousand Planets HD/VU $3.5
Vampire Academy HD/VU $3.5
Vanishing ‘18 HD/VU $4
Venom 4K/MA $5 or HD/MA $3.5
Victoria & Abdul HD/MA $4
Virtuoso 4K/VU $5 or HD/VU $3.5
Vivo HD/MA $4.5
Voices ‘14 HD/VU $4
Voyagers 4K/VU $5
Walk HD/MA $3.5
Wall '17 HD/VU $4
War for the Planet of the Apes HD/MA $3
War of the Worlds ‘53 4K/VU $5.5
War on Everyone HD/VU $4
Warcraft 4K/IT $4.5 or HD/MA $3
Warhunt 4K/VU $4.5
Warning HD/VU $4
Watch HD/MA or IT $3.5
Wayne's World HD/VU $4.5
We Die Young HD/VU $3.5
Weekend HD/VU $4
Werewolf The Beast Among Us (Unr) HD/MA or IT $3.5
West Side Story 4K/MA $5 or HD/MA $3.5 or HD/GP $3
What We Did on our Holiday HD/VU $4
When the Game Stands Tall HD/MA $3
Whiskey Tango Foxtrot HD/VU or IT $3
Why Him? HD/MA $3
Widows HD/MA $3.5
Wild Card HD/VU $3
Willow HD/MA $4 or HD/GP $3.5
Wilson HD/MA $3.5
Winchester HD/VU $3.5
Winnie the Pooh Springtime w/ Roo HD/MA $4 or HD/GP $3.5
Wolf Hound 4K/VU $4.5
Wolf of Wall Street 4K/VU $5 or HD/VU or IT $3.5
Wolverine (Unr) (w/Thea) HD/MA $3.5
Woman in Gold HD/VU $3.5
Won't Back Down HD/MA $3.5
Woodlawn HD/MA or IT $3.5
Wraith HD/VU $4
X-Men Apocalypse HD/MA $3
X-Men Days of Future Past HD/MA $3
XXX Return of Xander Cage HD/VU $2 or 4K/IT $2.5
Z for Zachariah HD/VU $4
Zero Dark Thirty HD/MA $3.5
Zeros & Ones HD/VU $4
Zootopia HD/MA $3 or HD/GP $2.5
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