Autocad library flat screen

1chip-01 vs 1chip-03 with a Rad2x

2024.06.01 15:50 lordpowpow 1chip-01 vs 1chip-03 with a Rad2x

Using a Rad2x on a newish HD flat-screen TV... is there a difference in image sharpness with a Borti's RGB board + THS7374?
I've seen people state that the 03 is slightly sharper, but they are using a Retrotink 4/5x. Does the Rad2x compare? I was under the impression the Rad2x was the same upscaler, just console specific...
I've been researching for weeks and there are so many variables, I'm losing my mind. I'm wondering if anyone here can share some insight.
submitted by lordpowpow to snes [link] [comments]


2024.06.01 14:11 Beaks7777777 Underrated Game: Flat Out

Underrated Game: Flat Out
Been playing Flat Out using Screen Mirror đŸ“ș to play 2 players on the tv using a controller playing the Mini Games.
Game supports up to 8 players local play on one device and great for a weekend.
submitted by Beaks7777777 to PPSSPPemulator [link] [comments]


2024.06.01 14:09 DanOmac Advice on bad bottom board

Advice on bad bottom board
My screened bottom board isn’t flat and it’s leading to a ton of burr comb and drone brood. Would you replace this bottom board or just let it go for the season? I’m in SE Wisconsin, first year beek started with 2 Nucs, about a month in.
submitted by DanOmac to Beekeeping [link] [comments]


2024.06.01 13:53 Own_Professor6046 Stay in Safdarjung Enclave at RedRose Homestay

Stay in Safdarjung Enclave at RedRose Homestay
Looking for a comfortable stay in Safdarjung Enclave? RedRose Homestay is your ideal choice. This cozy homestay in South Delhi offers convenient accommodations with free private parking. Each unit features air conditioning, a flat-screen TV, and a private bathroom with a bath and hairdryer. Enjoy a relaxing stay with a terrace view. RedRose Homestay is close to major attractions like Lodhi Gardens, just 4.2 km away, and Gandhi Smriti, 5 km away. The nearest airport, Delhi International Airport, is only 9 km from the property. Whether you're in New Delhi for business or leisure, RedRose Homestay provides a perfect blend of comfort and convenience.
Contact Us: +91 742–8555–990 Website: www.theorionhotels.com
Stay in Safdarjung Enclave at RedRose Homestay
submitted by Own_Professor6046 to The_Orion_Hotels [link] [comments]


2024.06.01 13:46 Used-Grapefruit-923 Lorelei never knew what she wanted romantically, she was always torn between her old and new life

Just some things that I’ve noticed that grate me about how fickle Lorelei is.
Before dating Luke, he was this possibly at the back of Lorelei’s mind. He was sweet, thoughtful, always there for Rory, lived in Stars Hollow, had a successful business that enabled him to save and be financially stable, he was practical and he was “Luke”. Sometimes grouchy, sometimes a little too pragmatic, but nonetheless he was handsome and irresistible (especially when he was involved in romantic relationships outside of Lorelei).
But then as soon as the pair are in a committed relationship, he’s suddenly not enough like the people in Lorelei’s former life as the daughter of Richard and Emily Gilmore. He doesn’t understand or follow certain etiquette. He doesn’t dress the right way. He says the wrong things. He isn’t adventurous enough. He doesn’t spoil Lorelei in the gooey way other couples do (reference the couple’s trip to Martha’s Vineyard for Valentine’s Day). Yet, he was still exactly the same guy. He did things in his own way, he was extremely patient, he showed up to important events, he was always there to lend a helping hand he wanted to buy the most beautiful house for his fiance and future children - the ultimate romantic gesture for him.
Yet, for some reason, Lorelei didn’t do enough to help Luke acclimate, to prepare him for who he was dating. For example, Richard and Emily’s vow renewal. Why didn’t Lorelei let Luke know that he should change at the venue? Why let someone you love feel foolish and awkward.
While they were together, Lorelei compared Luke to Chris a lot. She preferred how easily Chris got along with her parents. His worldliness. His line of business/work/affluence. Because when those topics came up in conversation, Lorelei didn’t shirk them or become all annoyed and irritable.
But then when Lorelei and Chris were together, she did the same thing to him. Now suddenly her new husband wasn’t small town enough. He didn’t understand the weird, unspoken town rules yet she also didn’t bother to explain them to him. She was also a o unappreciative of all the thoughtful gestures he made like buying her and Rory new Christmas stockings, installing a flat screen (because let’s be honest, those two LOVE TV) and then Lorelei was super embarrassed by Chris’s display of wealth at the Knit-a-thon when all he was trying to do was help. Lorelei also tried to change how Chris dressed, tried to make him look more casual, forced who he hung out with, told him where to go and who to be, blamed their measly welcome wagon on him being an outsider (and not her moving on from Luke in the blink of an eye and flaunting their new relationship on Luke’s turf).
In sum, Lorelei is annoying. She doesn’t know what she wants.
submitted by Used-Grapefruit-923 to GilmoreGirls [link] [comments]


2024.06.01 13:44 Jahcrsde My game crashes when clicking on any button

 ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 2024-06-01 06:30:21 Description: mouseClicked event handler java.lang.NoSuchMethodError: 'net.minecraft.class_339 net.minecraft.class_442.method_25411(net.minecraft.class_339)' at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) -- Affected screen -- Details: Screen name: net.minecraft.class_8032 Stacktrace: at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, Essential Assets, essential Stacktrace: at net.minecraft.class_6360.method_36565(class_6360.java:49) at net.minecraft.class_310.method_1587(class_310.java:2413) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 16734346176 bytes (15959 MiB) / 24092082176 bytes (22976 MiB) up to 40869298176 bytes (38976 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800X 8-Core Processor Identifier: AuthenticAMD Family 25 Model 33 Stepping 2 Microarchitecture: Zen 3 Frequency (GHz): 4.20 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: Virtual Desktop Monitor Graphics card #0 vendor: Virtual Desktop, Inc. Graphics card #0 VRAM (MB): 0.00 Graphics card #0 deviceId: unknown Graphics card #0 versionInfo: DriverVersion=10.54.50.446 Graphics card #1 name: Parsec Virtual Display Adapter Graphics card #1 vendor: Parsec Cloud, Inc. Graphics card #1 VRAM (MB): 0.00 Graphics card #1 deviceId: unknown Graphics card #1 versionInfo: DriverVersion=0.45.0.0 Graphics card #2 name: NVIDIA GeForce RTX 4090 Graphics card #2 vendor: NVIDIA (0x10de) Graphics card #2 VRAM (MB): 24095.00 Graphics card #2 deviceId: 0x2684 Graphics card #2 versionInfo: DriverVersion=32.0.15.5585 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 3.60 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 3.60 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 3.60 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 3.60 Memory slot #3 type: DDR4 Virtual memory max (MB): 85532.29 Virtual memory used (MB): 51955.71 Swap memory total (MB): 20096.00 Swap memory used (MB): 74.20 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx38976m -Xms256m Fabric Mods: ad_astra: Ad Astra 1.15.5 ad_astra_giselle_addon: Ad Astra: Giselle Addon 5.6 additionallanterns: Additional Lanterns 1.1.1a advancednetherite: Advanced Netherite 2.1.0-1.20.1 adventurez: AdventureZ 1.4.20 alloy_forgery: Alloy Forgery 2.1.2+1.20 another_furniture: Another Furniture 1.20.1-3.0.1 appleskin: AppleSkin 2.5.1+mc1.20 archers: Archers (RPG Series) 1.2.1+1.20.1 com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2 structure_pool_api: Structure Pool API 1.0+1.20.1 architectury: Architectury 9.2.14 archon: Archon 0.6.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 saflib: SafLib 1.1.0 artifacts: Artifacts 9.5.7 expandability: ExpandAbility 9.0.4 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 attributefix: AttributeFix 21.0.4 azurelibarmor: AzureLib Armor 2.0.3 backpacked: Backpacked 3.0.0-beta.2 mm: Manningham Mills 2.3 bcc: BetterCompatibilityChecker 4.0.8 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 beaconoverhaul: Beacon Overhaul 1.8.4+1.20 reach-entity-attributes: Reach Entity Attributes 2.4.0 betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3 org_reflections_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4 betterend: Better End 4.0.11 betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6 betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6 bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4 betternether: Better Nether 9.0.10 betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4 betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3 betterthirdperson: Better Third Person 1.9.0 betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3 biomemusic: Biome Music Mod 1.20.1-2.3 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bookshelf: Bookshelf 20.1.10 bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1 maelstrom_library: Maelstrom Library 1.6.1-1.20 multipart_entities: MultipartEntities 1.5-1.20 botanypots: BotanyPots 13.0.33 botanytrees: BotanyTrees 9.0.11 botarium: Botarium 2.3.3 team_reborn_energy: Energy 3.0.0 bountiful: Bountiful 6.0.3+1.20.1 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 charmofundying: Charm of Undying 6.5.0+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 chimes: Chimes 2.0.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps 12.0.0.4 collective: Collective 7.61 combatroll: Combat Roll 1.3.2+1.20.1 comforts: Comforts 6.3.5+1.20.1 continuity: Continuity 3.0.0-beta.5+1.20.1 coroutil: CoroUtil 1.20.1-1.3.7 cristellib: Cristel Lib 1.1.5 blue_endless_jankson: jankson 1.2.3 croptopia: Croptopia 3.0.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culinaryconstruct: Culinary Construct 5.2.1+1.20.1 cupboard: cupboard 1.20.1-2.6 darkpaintings: DarkPaintings 17.0.4 darkutils: DarkUtilities 17.0.3 decorative_blocks: Decorative Blocks 4.1.3 deeperdarker: Deeper and Darker 1.2.6 customportalapi: Custom Portal Api 0.0.1-beta64-1.20 dimdoors: DimensionalDoors 5.3.5 com_flowpowered_flow-math: flow-math 1.0.3 com_github_dimensionaldevelopment_poly2tri_java: poly2tri.java 0.1.1 org_jgrapht_jgrapht-core: jgrapht-core 1.1.0 distanthorizons: Distant Horizons 2.0.4-a-dev doubledoors: Double Doors 5.7 dragonfight: Dragonfight Mod 1.20.1-4.5 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b dungeonnowloading: Dungeon Now Loading 1.5 dungeons_arise: When Dungeons Arise 2.1.58 dungeons_arise_seven_seas: When Dungeons Arise: Seven Seas 1.0.2 durabilitytooltip: Durability Tooltip 1.1.5 dynamictrim: DynamicTrim 1.4.1 mixinsquared: MixinSquared 0.1.1 easymagic: Easy Magic 8.0.1 ecologics: Ecologics 2.2.0 elementa: Elementa 647 elytraslot: Elytra Slot 6.3.0+1.20.1 enchantedlib: Enchanted Lib 0.3.1 enchdesc: EnchantmentDescriptions 17.0.15 endrem: End Remastered 5.2.4 ends_delight: End's Delight refabricated-1.20.1-alpha-1.0 epherolib: EpheroLib 1.2.0 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 everycomp: Every Compat 1.20-2.6.56 porting_lib_tags: Porting Lib Tags 3.0 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 explorify: Explorify v1.4.0 fabric-api: Fabric API 0.92.0+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.0 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting_lib_base: Porting Lib Base 2.3.4+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting_lib_common: Porting Lib Common 2.3.4+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1 porting_lib_config: Porting Lib Config 2.3.4+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1 porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1 porting_lib_core: Porting Lib Core 2.3.4+1.20.1 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.7.6 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 org_javassist_javassist: javassist 3.29.2-GA friendsandfoes: Friends&Foes 2.0.10 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 geophilic: Geophilic v2.2.0-mc1.20u1.20.2 goblintraders: Goblin Traders 1.9.3 graveyard: The Graveyard 3.0 guardvillagers: GuardVillagers 2.0.9-1.20.1 handcrafted: Handcrafted 3.0.6 hybrid-aquatic: Hybrid Aquatic 1.3.2 iceberg: Iceberg 1.1.18 illagerinvasion: Illager Invasion 8.0.5 extensibleenums: Extensible Enums 7.0.1 immediatelyfast: ImmediatelyFast 1.2.16+1.20.4 net_lenni0451_reflect: Reflect 1.3.3 immersive_aircraft: Immersive Aircraft 1.0.1+1.20.1 org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1 immersive_armors: Immersive Armors 1.6.1+1.20.1 incendium: Incendium 5.3.5 indium: Indium 1.0.30+mc1.20.4 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 iris: Iris 1.7.0+mc1.20.1 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 itemborders: Item Borders 1.2.2 jade: Jade 11.8.0 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 justenoughbreeding: Just Enough Breeding 1.2.1 justenoughprofessions: Just Enough Professions (JEP) 3.0.1 kambrik: Kambrik 6.1.1+1.20.1 kotori316_version_checker: ForgeLikeVersionChecker 2.4.0 kotori_scala: Scalable Cat's Force Fabric 2.2.0 org_scala-lang_scala-library: scala-library 2.13.12 org_scala-lang_scala3-library_3: scala3-library_3 3.3.1 org_typelevel_cats-core_3: cats-core_3 2.10.0-kotori org_typelevel_cats-free_3: cats-free_3 2.10.0-kotori org_typelevel_cats-kernel_3: cats-kernel_3 2.10.0-kotori lavender: Lavender 0.1.9+1.20 lavender-md: lavender-md 0.1.1+1.20 lavender-md-owo-ui: lavender-md-owo-ui 0.1.1+1.20 leavesbegone: Leaves Be Gone 8.0.0 lootintegrations: Loot integration Mod 1.20.1-3.7 lootr: Lootr 0.7.33.81 magistuarmory: Epic Knights Mod 9.8 magnumtorch: Magnum Torch 8.0.2 majruszlibrary: Majrusz Library 7.0.8 majruszsaccessories: Majrusz's Accessories 1.5.3 majruszsdifficulty: Majrusz's Progressive Difficulty 1.9.10 mcdar: MC Dungeons Artifacts 4.0.3 mcdw: MC Dungeons Weapons 9.0.4 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwroofs: Macaw's Roofs 2.3.0 mcwtrpdoors: Macaw's Trapdoors 1.1.3 mcwwindows: Macaw's Windows 2.2.1 mes: Moog's End Structures 1.3.1-1.20-fabric minecraft: Minecraft 1.20.1 mobsunscreen: Mob Sunscreen 3.1.0 modelfix: Model Gap Fix 1.15 moonlight: Moonlight 1.20-2.11.30 more_armor_trims: More Armor Trims 1.2.0 moremobvariants: More Mob Variants 1.3.0.1 moretotems: More Totems 2.16.0 mousetweaks: Mouse Tweaks 2.26 mr_dungeons_andtaverns: Dungeons and Taverns 3.0.3.f mutantmonsters: Mutant Monsters 8.0.7 mvs: Moog's Voyager Structures 4.1.2-1.20-fabric naturalist: Naturalist 4.0.3 netherdepthsupgrade: Nether Depths Upgrade fabric-3.1.6-1.20 nyfsspiders: Nyf's Spiders 2.1.1 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 org_jetbrains_annotations: annotations 23.0.0 overloadedarmorbar: Overloaded Armor Bar 1.20.1-2 gbfabrictools: GBfabrictools 1.2.2+1.16 owo: oωo 0.11.2+1.20 paraglider: Paragliders 20.1.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 phantasm: End's Phantasm 0.3 philipsruins: Philip`s Ruins 1.20.1 pigpen: PigPen 15.0.2 player-animator: Player Animator 1.0.2-rc1+1.20 polymorph: Polymorph 0.49.5+1.20.1 prism: Prism 1.0.5 projectile_damage: Projectile Damage Attribute 3.2.3+1.20.1 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 quarryplus: QuarryPlus 20.1.1159 ranged_weapon_api: RangedWeaponAPI 1.1.1+1.20.1 rare-ice: Rare Ice 0.6.0 resourcefulconfig: Resourcefulconfig 2.1.2 resourcefullib: Resourceful Lib 2.1.25 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 rightclickharvest: Right Click Harvest 3.2.3+1.19.x-1.20.1-fabric runelic: Runelic 18.0.2 runes: Runes 0.9.11+1.20.1 sawmill: Universal Sawmill 1.20-1.4.1 sdrp: Simple Discord Rich Presence 4.0.3-build.40+mc1.20.1 com_github_jagrosh_discordipc: DiscordIPC a8d6631cc9 com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2 com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2 org_json_json: json 20210307 simplylight: Simply Light 1.20.1-1.4.5 simplyswords: Simply Swords 1.55.0-1.20.1 spruceui: SpruceUI 5.0.0+1.20 skinlayers3d: 3d-Skin-Layers 1.6.5 smallships: Small Ships 2.0.0-b1.2 smarterfarmers: Smarter Farmers 1.20-1.8.2 sodium: Sodium 0.5.8+mc1.20.1 somanyenchantments: So Many Enchantments Mod 0.4.1 soulsweapons: Marium's Soulslike Weaponry 1.1.3-1.20-fabric sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.2 spell_engine: Spell Engine 0.14.3+1.20.1 spell_power: Spell Power Attribute 0.10.2+1.20.1 starterkit: Starter Kit 6.7 stoneworks: Stoneworks 8.0.0 structory: Structory 1.3.5 structory_towers: Structory: Towers 1.0.7 structureessentials: Structure Essentials Mod 1.20.1-3.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 supplementaries: Supplementaries 1.20-2.8.11 suppsquared: Supplementaries Squared 1.20-1.1.14 t_and_t: Towns and Towers 1.12 terralith: Terralith 2.5.1 things: Things 0.3.3+1.20 totw_additions: Towers of the Wild: Additions 1.3 totw_modded: Towers Of The Wild: Modded fabric-1.20.1-1.0.5 trashcans: Trash Cans 1.0.18 travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.13 travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2 treeharvester: Tree Harvester 8.7 trimeffects: Trim Effects 1.1.1-fabric trinkets: Trinkets 3.7.2 twigs: Twigs 3.1.0 universalcraft: UniversalCraft 337 veinmining: Vein Mining 1.4.1+1.20.1 vigilance: Vigilance 297 villagernames: Villager Names 7.3 villagersplus: Villagers Plus 3.1 villagesandpillages: Villages&Pillages 1.0.0 villagespawnpoint: Village Spawn Point 4.2 visuality: Visuality 0.7.1+1.20 visualworkbench: Visual Workbench 8.0.0 watut: What Are They Up To 1.20.1-1.1.1 weaponmaster: YDM's Weapon Master 3.0.5 wirelesschargers: Wireless Chargers 1.0.9+a wizards: Wizards (RPG Series) 1.2.0+1.20.1 yeetusexperimentus: Yeetus Experimentus 2.3.1-build.6+mc1.20.1 yet_another_config_lib_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com_twelvemonkeys_common_common-image: common-image 3.10.0 com_twelvemonkeys_common_common-io: common-io 3.10.0 com_twelvemonkeys_common_common-lang: common-lang 3.10.0 com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0 com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0 com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0 org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 yigd: You're in Grave Danger 2.0.0-beta.13 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT libgui: LibGui 8.1.1+1.20.1 jankson: Jankson 6.0.0+j1.2.3 libninepatch: LibNinePatch 1.2.0 yungsapi: YUNG's API 1.20-Fabric-4.0.5 yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3 yungsextras: YUNG's Extras 1.20-Fabric-4.0.3 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 4090/PCIe/SSE2 GL version 3.2.0 NVIDIA 555.85, NVIDIA Corporation Window size: 1024x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: fabric Current Language: en_us CPU: 16x AMD Ryzen 7 5800X 8-Core Processor 
I normally play on Forge, but I gave Fabric a try and ended up getting back handed with this lmao
submitted by Jahcrsde to fabricmc [link] [comments]


2024.06.01 13:17 TheDreadPirateRobots [Have Gun - Will Travel] - 1.8

[INDEX]
I banked the fire and stared into the golden eyes of Beatale before I crept into my makeshift tent.
I still had my auric vision running and couldn’t help but notice the thin silver cord that ran from me to Horse. Firming up my aura, I reached out with my hand and grabbed it. I could feel the nearly imperceptible vibration between my fingers as I used my mind to probe at the thread. I could feel a bright spark of intellect, a light at the end of a tunnel. Pushing with my mind, I slid down the thread until the spark grew larger and eventually filled my inner vision with a hazy white light. Horsey thoughts nudged at me curiously.
I slid into the haze and immediately lost all sense of direction. If it wasn’t for the silver thread, I’d have no idea how to exit this shifting white fog. Horsey thoughts got stronger as I followed the thread while the haze thinned and cleared to reveal an endless prairie of green grass. I found myself standing before a naked man wearing a horse mask and I stared in shock. It was obviously me wearing a cheap costume horse mask — there was no mistaking my tattoos.
“What did you expect?” Horse neighed at me. “I am you and you are me and we are all together. Goo goo ga joob.”
Horse made a shooing motion with his hands and I accelerated backwards through the white haze and slammed into my own body with a gasp. I stared at the tarp overhead for a long minute, processing this new revelation. Horse was a part of me, a piece of my spirit. Whatever psychic stuff I did with that silver cord lead me into a house of mirrors where I got to look at myself pretending to be a horse. I can’t even deal with that right now.
Rolling into my blankets, I dropped off to sleep.
*Ding*
-=- - Welcome to the Dreamworld - Included in the Psychic Skills pack, the Inner Sanctum is your psychic domain. It is the mental fortress that you must secure and maintain to defend against psychic and spiritual assaults. All of your neurosis and fears are symbolised in this realm and must be defeated or subjugated before you can become master of the domain. Good luck. -=-
I banished the pop-up and looked around. I knew I was asleep, but everything was just as real as when I was awake. I was breathing, I could feel the floor under my feet, and if it weren’t for the pop-up, I would have sworn I had been teleported. The room I was in resembled an oversized luxury prison cell, maybe a thirty foot cube. No windows. Rough stone walls with thick mortar. Large brass wall sconces were set directly into the stone and suffused the room with a warm, golden light provided by glowing rocks. The stone floor had colourful Persian rugs tastefully placed. A high plaster ceiling was painted with a rendition of Michelangelo’s ‘Creation of Adam’, depicting me as both Adam and God.
There was a comfy sofa in front of a large screen television that hung from one wall and an ornate grandfather clock ticked loudly in the corner. It was currently 10:08 PM. Another wall was a floor to ceiling bookshelf, stuffed with books of varying sizes. The third wall was covered with pictures and I could see at a glance that they were images from my life. The fourth wall had a thick riveted steel door on the right side, a full sized mirror on the left, and a computer workstation in the middle.
The picture wall was my first target. A few were quite large, nearly life sized, while others were tiny prints no larger than the palm of my hand. Scenes of my life were displayed in each one. The largest was me riding Horse with a shit-scared expression, shooting at a pack of wolves. Others were smaller, each with different frames. Some ornate gold or silver, others plain wood, a few wrapped in briars or barbed wire. Nanny Ramsey holding me as a young child. My dog Jean with a red ball in his mouth. My parents, screaming at me. I turned my attention to the books. Books are safe. Books don’t judge you.
The sweet, musty scent of a used book store filled my nostrils as I drew close to the honey coloured shelves. Hundreds of volumes filled the wall from floor to ceiling, with a ladder that could be rolled along a rail to access the top. I smiled at the sight. I had always wanted a library like this. I pulled a book at random and read the title, “Confused Fantasies about Joseph Harris, part XXIV of the Middle School Years”.
I slid the book back onto the shelf. Let’s see what’s on TV.
The remote was a slim, futuristic looking affair with a minimum of buttons. I pointed it at the television and moments later the huge screen came to life and presented me with a simple menu for movies, divided into six categories: Happy, Surprised, Afraid, Disgusted, Angry, and Sad. I scrolled through the offerings for a minute, reading the titles and reviews about the movies of my life. It really bothered me that there were so few selections in the Happy section.
The number of Sad movies increased by one.
I walked over to the mirror and noticed there was a small sticky note pasted to it. “Astral Realm. Experienced users only.” I shoved the note in my pocket and stared at my image. Sturdy black boots, black denim jeans and shirt with mother-of-pearl buttons, deep brown gun belt slung at my hip, red bandanna and black felt hat. All I needed was a pencil moustache and I would look like the stereotypical villain in any spaghetti western. At that very moment I decided to grow out a goatee. I’d rather be mistaken for a bad guy than a victim.
So how does this astral realm thing work?
The mirror appeared to be nothing more than a mirror. It was cold, smooth glass surrounded by a wrought iron frame, and reflected my image. I didn’t necessarily want to go walking into danger, but I wanted to know how it worked. I pushed and prodded the glass in frustration until I noticed my image grinning at me. I jumped back in surprise and it doubled over in silent laughter.
“Hilarious, dude. You got me,” I huffed. “So how do I get in?”
My mirror-self tipped his hat and stepped to side.
I reached up to the mirror again and my hand passed through, vanishing as if cut off. Okay, just a quick peek and we’ll explore the rest of the room. I stepped through and the world shifted around me. I was standing back at the campsite. My body was insubstantial as a ghost and the tarp was a wisp of substance running straight through me. Non living things don’t seem to have much presence in this realm. Glancing down, I saw my sleeping body rolled up in the blankets, a thin silver thread running from it to me, and another thread running to Horse.
Looking around, I surveyed the campsite. My astral vision seemed to be on and had an unlimited range. I could see the life all around me, the distant forest was a sea of greenish-gold, grasses and brush nearby glowed with spectral light. Tiny ghost insects scurried while ghost mice nibbled at whatever ghost mice nibble on. Ghost seeds and ghost insects, I suppose. I turned my attention overhead and gaped at the sight of a monstrous serpentine spirit flying through the inky void. I dropped back through the tent and rolled inside my body. That was plenty enough for now.
I rolled through the mirror and landed flat on my back, staring at the fresco on the ceiling. Vinnie-God winked at me and Vinnie-Adam grinned. Climbing to my knees, I brushed non-existent dust from my trousers and watched mirror-me doubled over in soundless laughter.
“Hey, laughing-boy!” I yelled at him. “You’re like the guardian or something, right? You got it covered?”
Mirror-me stood and saluted with a smile, then gave me two thumbs up. A moment later, his face took on a serious expression and he wriggled his right hand in the ‘maybe’ motion. Then he pointed at me, tapped his wrist, and then a finger to his head.
It all depends on how fast I learn stuff, I guess.
Two thumbs up and a winning smile reflected back to me.
A large cork board was mounted to the wall over the computer and a small note was pinned to it. “Note to self: Don’t fuck with the Elvish womens.”
The computer screen featured a screensaver of me as Vitruvian Man doing callisthenics over the words ‘HumanOS’. I tapped the spacebar and was rewarded with the sound of powerful fans kicking to life as the computer emerged from sleep mode and prompted me for a password. Should I assume it’s the same as the password on the computer I pawned in my previous life?
Password: *******esi
I was rewarded with a sweet R&M desktop and a couple of icons. System, NeuralNet, My-Tunes, My-Movies, My-Office.
System was just what I expected, lots of .dna files and other confusing scariness that allowed me to tweak my physical body and mental state. My-Tunes was a collection of every song I’d ever heard and My-Movies was a collection of every movie I’d ever seen. Not that I’m complaining, but it would have been nice to have “My-Games” so I could play RDR. My-Office was a clone of the popular software by a similar name. I have no idea what I’ll ever need a spreadsheet for in this world.
NuralNet opened up a search engine called Me-Seeks, featuring a familiar blue guy.
I typed in “beer” and several thousand results were displayed, anything I’d ever read, heard, or watched about beer, including how to make it. This right here made the price of admission totally worth it, access to an exact copy of everything I’d ever read, and I was a voracious reader. Sadly, most of the stuff I read was futurology — solar panels, electronics, biotech advancements, quantum computing. The material for steam engines, blacksmithing, farming and the like, were slim pickings. That’s okay though, I could still reproduce the Gutenberg press, the cotton gin, simple internal combustion engines, and basic batteries along with some sketchy knowledge of metal alloys, acids, bases, and other things I had read over the years. All that wasted time watching “How Things Work” was finally going to pay off. I copied a few likely money makers to My-Office, saved the file, and exported to my Notes, just in case they didn’t exist on Aerth.
A popup covered the screen.
đŸ“± [New Upgrade Available!] đŸ“±
🎉 Enhance Your Experience with the Latest HumanOS Features! 🎉
🌟 Features Include:
đŸ”„ Special Offer: Only 2000 credits for version 2.0 or 5000 credits for version 3.0! đŸ”„
[Upgrade Now ✅] [Remind Me Later ❌]
Apparently I could upgrade myself, which reduced the cost of using my Utilities while providing other minor benefits. My Utilities would level up as I used them, which would increase their battery cost, so if I didn’t keep pace with an update to the OS they could become prohibitively expensive to operate.
Stupid pay-to-win world.
So, do I pay 2000 credits for version 2.0 or 5000 credits for version 3.0?
I selected version 3.0 and klicked [Install]. After watching it download the update, it popped up another screen that asked if I wanted to update now, or wait until Midnight for the mandatory update.
I selected [No] just as the grandfather clock chimed 10:30 PM. I wondered if time ran slower in here, because it seemed like I had spent a lot more time on the computer than 15 minutes. Walking over to the imposing steel door, I noticed a bronze key with a thin chain in the lock. There was another sticky note on the door. “Subconscious. Please keep the key with you at all times.”
That’s not scary at all, is it?
I unlocked the door with a loud clunk and pulled it open to reveal a bedroom straight out of some royal castle. I could tell immediately that it had seen better days. The tapestries on the wall were frayed and fading. The canopy over the bed had a few holes in it. A thin layer of dust covered the mantle of a small fireplace set into the wall. There was a window letting in bright sunlight and I moved over to look outside.
I was on the third floor of a keep surrounded by the walls and turrets of a modest castle. A castle that had fallen into serious disrepair. Did this represent the state of my inner mind? One tower was shattered and the curtain wall under it damaged. The lower bailey was full of litter. I could see a few soldiers walking around the allure, keeping watch.
I have people in my subconscious?
Someone behind me cleared their throat.
Whirling, I discovered a familiar old man standing in the door of the bedroom. What was left of his hair formed a white halo around his head, his face was unshaven and covered with several days of growth. He was dressed like a poor and tattered manservant, but carried himself with a dignified air.
“Woodhouse?”
“It’s nice to see the master at home,” He said with a proper English accent. “There are many matters that require the master’s attention.”
“Uh, sure,” I said, hanging the key around my neck and tucking it in my shirt. “And who are you again?”
“Your personal manservant, of course” he said with a slight bow. Walking over to the steel door, he pulled it closed and it locked with a solid thunk. “Master should always keep his inner sanctum closed. One never knows if something nasty will creep in.”
“Thank you, uh, Woodhouse. I’ll remember that,” I said, rubbing the back of my neck. “So what needs tending and how do things work around here?”
He smiled and beckoned me with a white gloved hand. “If master would be so kind as to follow me, I’ll introduce him to the staff and explain the duties and obligations of his domain.”
I’m 99.9% certain that everyone here is just me wearing a mask, so I shrugged and followed Woodhouse out of the bedroom and into the rest of my subconscious.
Five minutes later I was on the ground floor and seated on a shabby throne with the cast of a popular —and probably very copyright protected— animation in front of me. Woodhouse was the head butler and my personal manservant. Pam was the cook and demanded that I start importing sugar and alcohol before she was shushed by Woodhouse. Carol was a maid. Krieger was chancellor and Cyril was the steward. Archer and Lana were in charge of security. Ray was the marshal in charge of everything from the stables to the blacksmith.
I stared in disbelief at the motley crew kneeling in front of me. No wonder my inner mind was in such shambles. I was overcome with an irrational sense of anger at myself.
“Arright, listen up,” I barked, my voice echoing around the room. “I swear to God that I will fire every single one of you and hire circus clowns to replace you if you keep fucking things up. No joke. Circus clowns, got it?”
I ran a hand over my face as Ray pissed himself. “The only reason I’m not putting a boot in your asses right now is because I realise that you’re aspects of me, and the people you represent are pretty damn good at their jobs when they give enough of a shit to actually do them. As a team, you’re dysfunctionally fantastic and always seem to come out ahead no matter the odds.”
Heaving a sigh, I continued. “Things have changed and I need to get my shit together. I’m going to need every one of you to pull your weight and help me help you. Get back to your duties, I’ll meet you one on one later.”
My subconscious caretakers scurried out of the room.
“I’ll have one of the maids tend to the piss,” Woodhouse assured me.
“Never mind that,” I snapped. “I honestly had no idea my mind was such a shit show. I’m very disappointed in myself.” I pictured the Angry, Sad, and Disgusted counters on my personal movies clicking up. “Show me what needs to be done and let’s get started.”
During Woodhouse’s walking tour, everything clicked into place. This was some altered version of Bodiam castle, a location that was on my bucket list of places to visit. The royal council room, located behind the throne room, contained a “living” tapestry on the wall that showed the castle and surrounding land in real time. The castle was located in the middle of a small lake, and a single wood bridge led to the mainland. A small town surrounded the lake and a wall encircled the town. Outside the wall, the land was an irregular patchwork of forest and field, with a stinking swamp to the south. The entire “kingdom” was maybe ten miles across, surrounded by impassable mountains with innumerable creeks that fed the lake which drained into the southern swamp.
“Zombies are the problem, sir.” Woodhouse said, as I surveyed the living tapestry of my mental domain.
“Zombies?” I prompted.
“Yes sir, Zombies” Woodhouse continued. “Nasty bitey things that come in from the mountains and harass the peasants. They’ve gotten especially worse over the last few months. The soldiers do what they can, but they seem to have lost all motivation. Probably because they haven’t been paid.”
“And who pays them?”
“Typically chancellor Krieger is in charge of financial matters, although Steward Figgis has taken over the duty, sir.”
“Then let’s make Figgis our first stop.”
“Very good, sir.”
The office of the steward was run by Cyril Figgis, who managed the kingdom in my absence. It was overflowing with paperwork and charts, books and scrolls piled high on every flat surface. Cyril was desperately attempting to tidy things when Woodhouse and I walked in.
“Yo..you..your majesty,” Cyril stuttered, bowing low. Scrolls fell from his overloaded arms, spilling across the floor. He dropped to his knees and scrambled to gather them up. “I didn’t expect you to visit so soon. Please forgive the mess, housekeeping has been slacking
”
This was the guy who ran things while I was conscious.
“Shut up, Cyril” I said. “You’re responsible for everything in this office. That includes keeping it organised and tidy.”
“Y..yes milord.”
“It’s my understanding that you’re in charge of making sure everyone gets paid. So why aren’t we paying people?” I asked.
“We’re nearly out of Fuks, your majesty. I’ve been saving them for emergencies.”
“Fucks?”
“Fuks,” Cyril explained, pushing a pile of books off a large chest and opening it. Reaching inside he pulled out two small bags and emptied them on top of his cluttered desk. “Gold and Silver Fuks, the currency of the kingdom. I can’t maintain the kingdom when I have no Fuks to give.”
Behold the subconscious kingdom of Vincent J. Carter, it runs on Fuks.
“So how do I get more fuks?” I asked, examining one of the coins. It had an image of me on one side and symbol on the other that could be interpreted as “peace among worlds”.
“You kill the zombies, your majesty.”
Of course I do.
Woodhouse and I left Cyril’s office and headed towards the office of the chancellor where Krieger worked. It seemed that Cyril took over financial matters when Krieger became erratic and proposed luring all the zombies into the city and setting it on fire. Not sure how that corresponds to my own self-destructive behaviour, but I’ve had some dark thoughts over the last couple of months and I’m sure they’re reflected here.
Krieger’s office was much neater in comparison to Cyril’s, but it wasn’t by much. Shelves lined the walls and were filled with an array of questionable items, including a still snapping zombie head in a jar. While the office of the chancellor was supposed to be in charge of financial matters, it looked more like a dodgy rummage sale.
Krieger was launching sword blades at a pig carcass when we walked in.
“What exactly are you doing?” I asked, standing in the doorway.
“Hm? Oh, your majesty!” he said, turning around and bowing deeply. “I’m testing a new invention. It’s a spring loaded hilt that shoots sword blades. Very useful for our soldiers.”
“Stupidest idea ever,” I snapped. “I hate everything about it.”
“Okay,” Krieger said, tossing the hilt into a nearby pile of junk. “But don’t blame me when you need to shoot a sword at a zombie and don’t have one.”
“So why aren’t you managing the financial affairs? Collecting taxes, paying people, stuff like that?”
“Because the population has declined so much none of that matters?”
“What do you mean?”
“Wellll, the population represents things you care about,” Krieger said, going into lecture mode. “And the zombies and other monsters are real or imagined problems in your way. Since you don’t care about too many things the population has shrunk to just what’s needed to keep everything running on the bare minimum of fuks. And since you don’t seem to have any long or short term goals, there’s no need to kill off the zombies and get more fuks. Everything is fine just the way it is.”
“No, it’s not Krieger” I said, grinding my teeth. “My mind is in a shambles. It’s a joke. I want it fixed. No, I want it better than fixed. I want it improved.”
“Oh! I’ve got just the thing for that!” He said, digging around in his pockets, “It’s a spring-loaded hilt that shoots swords!”
Pam and Cheryl were hanging out a gallery window jeering at Archer and Lana sparring in the inner courtyard.
“What the hell are you doing!” I snapped
They whirled in surprise and then dropped into deep curtseys.
“Your majesty!”
I took a deep breath, trying to regain my centre. “Get to work cleaning this place up. Find a room, clean it, and move on to the next. Start with my bedroom, then the throne room and the council chamber, then everything else.”
Cheryl spoke up. “Can’t do it. We got no fuks to clean with.”
“You need fuks to clean?”
“Gotta buy stuff,” Pam said. “Cleaning supplies, food. You wanna eat, you’re gonna have to spend some fuks.”
“Talk to Cyril,” I ordered. “Tell him I said to get you supplied.”
They ran off in the direction of the stewards office.
I watched Archer and Lana bashing each other enthusiastically through the window.
Several minutes later the sparring couple stopped and bowed when Woodhouse and I stepped into the inner courtyard.
“Your majesty”
“My liege”
“Enough,” I said. “If you have enough energy to smash each other, you have enough energy to smash zombies. Tell me what I need to know so I can start gathering fuks.”
Archer shrugged and spoke first. “You just kill the zombies and other monsters. They drop fuks.”
“Anything special about the zombies?” I asked. “Are they fast? Do people get turned into zombies when bitten?”
“Nope,” Lana said, resting her wooden sword on her shoulder. “Most of them are slow shamblers and just need a good wack to the head to kill them.”
“Some are special,” Archer interjected. “Occasionally you’ll have some fast ones, or those that need holy water to kill. They’re just bad memories, figments of your personality that need to be eliminated. Some are worse than others.”
“The zombies are bad memories?” I asked, imagining all the bad memories that I had.
“Memories, thoughts, insecurities, metaphysical mumbo-jumbo,” Woodhouse supplied. “They are endless, but constant vigilance can keep them under control.”
“So let’s get started,” I said. “Lead the way.”
Lana and Archer lead me up to the parapet over the front gate where I looked over at the dozens of zombies milling about aimlessly in front of the entrance to my mind. Pulling out my gun, I began to pick them off, easy as shooting fish in a barrel. The crack of my spell pistol attracted more zombies and I dispatched them with ease until no more were left around the gate. As I fired each shot I could feel some sort of existential energy flowing from me, draining some hidden reserve.
“Gather up the Fuks,” I commanded. “And Lana?”
“Mi’lord?”
“There’s no excuse for this. From now on, I expect the walls to be clear of all zombies.”
“Yes mi’lord,” she said, giving me a small bow.
Turning to Archer, I shook my head. “You’re obviously my personal narcissism, so just try to stay out of Lana’s way, or better yet - try to kill more zombies than her. If you think you can.”
Archer scoffed. “No contest. I took top marks in sharpshooting.”
“That means I should expect to see results by tomorrow. I look forward to it.”
Archer looked panicked for a moment then smiled. “Sure, I can give you results.”
Turning back to Woodhouse I said “Show me what else need attending.”
Woodhouse led me through the town that represented my mind, pointing out each business that had fallen into disrepair, suggested others that needed improvements, and additions that would benefit me. In the distance, I could hear Lana and Archer shooting at the crowd of zombies and with each echoing shot I felt a tiny bit better about everything.
[INDEX]
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2024.06.01 13:11 Sweet-Count2557 Best Pizza in Nevada City Ca

Best Pizza in Nevada City Ca
Best Pizza in Nevada City Ca Hungry for the most mouthwatering pizza in Nevada City, CA? Look no further!We've scoured the city to find the absolute best pizzerias, satisfying our own deep love for pizza. From acclaimed restaurants to cozy family-owned joints, we've got it all covered.Whether you crave Detroit-style, New York-style, or wood-fired pizzas, we've found the perfect spots. Plus, these places cater to various dietary preferences.Get ready to indulge in crispy crusts, tasty toppings, and gooey cheese.Join us as we uncover the top pizza places in Nevada City, CA!Key TakeawaysNorthridge Restaurant is a highly acclaimed pizza parlor on Nevada Street, known for its expansive menu with vegetarian-friendly options and tasty food choices for children.The Pizza Joint is a family-owned pizzeria in downtown Nevada City that serves Detroit and New York-style pizzas in a casual setting with indoor and outdoor dining areas.Three Forks Bakery & Brewing Co. is a 7-barrel brewpub and cafe on Commercial Street, offering house-crafted beer, regional wines, wood-fired pizzas, and baked goods with a weekly-changing menu.Lamppost Pizza is a well-renowned dining establishment in Grass Valley, part of a pizza chain in California, known for its vibrant atmosphere, family-friendly setting, hand-tossed pies, and overstuffed sandwiches.Northridge RestaurantOne of the highly acclaimed pizza parlors in Nevada City is Northridge Restaurant, located on Nevada Street. Northridge Restaurant is known for its expansive menu and delicious pizzas. They offer a variety of vegetarian-friendly options, ensuring that everyone can find something to enjoy. In addition to their regular menu, Northridge Restaurant also has weekly changing specials, keeping things exciting and giving customers something new to try. This commitment to variety and accommodating different dietary preferences makes Northridge Restaurant a great choice for those looking for a safe and satisfying pizza experience.The atmosphere at Northridge Restaurant is minimalistic and inviting, with table and booth seating available. The staff is attentive and friendly, ensuring that customers feel welcome and comfortable. The restaurant takes great care in preparing their food, using high-quality ingredients to create flavorful and mouth-watering pizzas.As we transition into the subsequent section about 'the pizza joint,' it's important to note that Northridge Restaurant sets a high standard for quality and variety in the pizza scene in Nevada City. With their vegetarian-friendly options and weekly changing specials, they offer a unique and enjoyable dining experience.However, there are other notable pizza places in town that are worth exploring.The Pizza JointWhat makes The Pizza Joint in downtown Nevada City a popular choice for pizza lovers? The answer lies in their diverse menu, welcoming atmosphere, and commitment to quality.As a family-owned pizzeria, The Pizza Joint offers a unique experience that sets it apart from chain pizzerias.One of the highlights of The Pizza Joint's menu is the option to choose between Detroit style and New York style pizzas. Detroit style pizza is known for its thick, square-shaped crust that's both crispy and chewy. On the other hand, New York style pizza features a thin, foldable crust with a generous amount of toppings. This variety allows customers to satisfy their cravings and experience different styles of pizza.The casual setting of The Pizza Joint adds to its appeal. With both indoor and outdoor dining areas, customers can enjoy their meal in a comfortable and relaxed environment. The accommodating staff ensures that all safety protocols are followed, making it a suitable choice for those who prioritize their well-being.The fact that The Pizza Joint is family-owned adds a personal touch to the dining experience. The owners take pride in their establishment and strive to provide excellent service and high-quality food. This commitment to quality is evident in the delicious pizzas that are made with fresh ingredients and prepared with care.In a city filled with pizza options, The Pizza Joint stands out as a popular choice for pizza lovers. Whether you prefer the hearty and satisfying Detroit style or the classic and foldable New York style, this family-owned pizzeria offers something for everyone.Three Forks Bakery & Brewing CoLocated on Commercial Street, Three Forks Bakery & Brewing Co offers a unique combination of house-crafted beer, regional wines, and wood-fired pizzas. This family-friendly establishment provides a safe and inviting atmosphere for all. With their focus on quality ingredients and artisanal techniques, Three Forks Bakery & Brewing Co ensures a memorable dining experience.One of the highlights at Three Forks Bakery & Brewing Co is their house-crafted beer. Whether you're a beer enthusiast or just looking to try something new, their selection is sure to satisfy. From hoppy IPAs to smooth stouts, there's a beer for every palate. And if beer isn't your drink of choice, they also offer a variety of regional wines to complement your meal.Speaking of meals, the wood-fired pizzas are a must-try at Three Forks Bakery & Brewing Co. The pizzas are cooked in a traditional wood-fired oven, resulting in a crispy crust and perfectly melted cheese. With a weekly changing menu, you'll always find something new and exciting to try. And if you're not in the mood for pizza, they also offer a variety of baked goods that are equally delicious.For those who prefer to dine al fresco, Three Forks Bakery & Brewing Co has a patio for outdoor dining. It's the perfect spot to enjoy your meal while taking in the beautiful surroundings. The patio is spacious and provides a comfortable and safe setting for families and friends to gather.Lamppost PizzaWe definitely recommend checking out Lamppost Pizza for a delicious and satisfying dining experience in Nevada City, CA. Lamppost Pizza is a well-renowned dining establishment in Grass Valley and part of a pizza chain in California.Here are some key features that make Lamppost Pizza a great choice:Signature pizza flavors: At Lamppost Pizza, you can indulge in their hand-tossed pies that are made with high-quality ingredients. They offer a wide selection of signature pizza flavors, ranging from classic options like Margherita and Pepperoni to unique combinations like BBQ Chicken and Pesto Veggie. Whether you prefer traditional or adventurous flavors, Lamppost Pizza has something for everyone.Happy hour specials: Lamppost Pizza is known for its happy hour specials, which are perfect for those looking to enjoy some delicious pizza and drinks at a discounted price. During happy hour, you can take advantage of special deals on both food and beverages. It's a great opportunity to try out different flavors and enjoy a fun and affordable dining experience.Family-friendly setting: Lamppost Pizza provides a vibrant atmosphere with flat-screen televisions, making it a great place to gather with friends and family. The restaurant is designed to accommodate all ages, with spacious seating areas and a welcoming ambiance. The staff at Lamppost Pizza is attentive and friendly, ensuring a safe and enjoyable dining experience for everyone.Papa Murphys Take and Bake PizzaSometimes, my friends and I enjoy ordering Papa Murphy's Take and Bake Pizza for a convenient and delicious meal. Papa Murphy's is a charming pizzeria located in Fowler Center, offering a unique experience with their handmade pizzas. They have a wide variety of flavors to choose from, including classic options, stuffed pizzas, and even keto-friendly choices. One of the benefits of Papa Murphy's Take and Bake Pizza is that you can enjoy the convenience of having a freshly made pizza in the comfort of your own home.Here is a table highlighting some of the unique pizza flavors offered at Papa Murphy's:FlavorsDescriptionCowboy PizzaLoaded with pepperoni, sausage, and mushrooms for a hearty and satisfying taste.Thai Chicken PizzaA fusion of Thai and Italian flavors, with grilled chicken, peanut sauce, and fresh veggies.Gourmet VegetarianA flavorful combination of artichoke hearts, sun-dried tomatoes, and a blend of cheeses.Chicken Bacon ArtichokeA mouthwatering combination of grilled chicken, crispy bacon, and tangy artichoke hearts.Aside from the unique flavors, there are several benefits to choosing Papa Murphy's Take and Bake Pizza. First, you have control over the baking process, ensuring that your pizza is cooked to perfection. This can be especially important for those with dietary restrictions or food allergies, as you can closely monitor the ingredients and cooking process. Additionally, take and bake pizza eliminates the need for delivery or dining out, reducing the risk of exposure to external factors.ConclusionAs our pizza journey through Nevada City, CA comes to a close, we're left with a lingering sense of anticipation and satisfaction.The tantalizing aroma of freshly baked crusts, the vibrant colors of flavorful toppings, and the melty perfection of gooey cheese have left an indelible mark on our taste buds.From the rustic charm of Northridge Restaurant to the innovative creations at The Pizza Joint, each pizzeria offered a unique and delightful experience.So, if you find yourself in Nevada City, be sure to embark on your own pizza adventure and discover the mouthwatering magic that awaits you.
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2024.06.01 13:01 jjdewit TradingView.com Review: Overview of TradingView.com and its Features

TradingView.com.com is a popular online platform that provides a comprehensive suite of tools and resources for traders, investors, and analysts to analyze and trade financial markets. In this chapter, we will provide an overview of TradingView.com, its features, and its benefits, setting the stage for a deeper dive into the platform's capabilities in subsequent chapters.

What is TradingView.com?

TradingView.com is a cloud-based platform that enables users to analyze and trade financial markets, including stocks, forex, futures, and cryptocurrencies. Founded in 2011, TradingView.com has grown to become one of the largest and most popular trading communities in the world, with over 10 million registered users.

Key Features of TradingView.com

TradingView.com offers a wide range of features that make it an attractive platform for traders and analysts. Some of the key features include:
1. Charting and Technical Analysis: TradingView.com provides a powerful charting platform that allows users to create custom charts with various indicators, drawing tools, and annotations. Users can also access a vast library of pre-built indicators and templates.
2. Backtesting and Paper Trading: TradingView.com allows users to backtest and paper trade their strategies using historical data, enabling them to refine their trading ideas and test their performance.
3. Community and Social Trading: TradingView.com has a large and active community of users who share their ideas, strategies, and insights. Users can follow other traders, participate in discussions, and share their own ideas and insights.
4. Alerts and Notifications: TradingView.com provides a robust alert system that allows users to set custom alerts based on market conditions, technical indicators, and other criteria.
5. Data Feeds: TradingView.com offers a range of data feeds, including real-time and historical data, for various markets and instruments.
6. Scripting and Automation: TradingView.com's PineScript language allows users to create custom indicators, strategies, and automated trading systems.
7. Mobile Apps: TradingView.com offers mobile apps for iOS and Android devices, enabling users to access the platform on-the-go.

Benefits of Using TradingView.com

TradingView.com offers several benefits to its users, including:
1. Improved Trading Decisions: TradingView.com's charting and analysis tools enable users to make more informed trading decisions.
2. Access to a Large Community: TradingView.com's community provides users with access to a vast network of traders, analysts, and experts.
3. Customization and Automation: TradingView.com's scripting and automation capabilities allow users to create custom strategies and automate their trading.
4. Real-time Data and Alerts: TradingView.com's real-time data and alert system enable users to stay up-to-date with market movements and react quickly to market changes.
5. Cost-Effective: TradingView.com offers a range of pricing plans, including a free version, making it an accessible platform for traders and analysts.

Conclusion

In this chapter, we have provided an overview of TradingView.com, its features, and its benefits. TradingView.com is a powerful platform that offers a range of tools and resources for traders, analysts, and investors. Whether you are a seasoned trader or just starting out, TradingView.com provides a comprehensive suite of tools to help you analyze and trade financial markets. In the next chapter, we will delve deeper into the charting and technical analysis capabilities of TradingView.com.

Chapter 2: Creating an Account and Setting Up Your Profile

As a new user, creating an account and setting up your profile is the first step in exploring the world of [Platform/Service]. In this chapter, we will guide you through a step-by-step process to create an account and set up your profile, ensuring a seamless and enjoyable experience.

Section 1: Creating an Account

To create an account, follow these steps:
1. Visit the Sign-up Page: Go to the [Platform/Service] website and click on the "Sign Up" or "Create an Account" button. This will take you to the sign-up page.
2. Enter Your Email Address: Enter a valid email address to serve as your login credentials. Make sure to use a unique and memorable email address, as it will be used to reset your password if needed.
3. Choose a Username: Choose a unique and memorable username that will be used to identify you on the platform. This can be your real name, a nickname, or a combination of letters and numbers.
4. Create a Password: Create a strong and unique password for your account. A strong password should be at least 8 characters long and include a mix of uppercase and lowercase letters, numbers, and special characters.
5. Confirm Your Password: Re-enter your password to confirm it. This ensures that you have entered the correct password.
6. Verify Your Account: Click on the "Create Account" button to create your account. You will receive an email verification link to verify your email address.

Section 2: Setting Up Your Profile

Once you have created your account, it's time to set up your profile. Follow these steps:
1. Fill Out Your Profile Information: Fill out your profile information, including your name, birthday, and location. This information will be used to personalize your experience and connect with other users.
2. Add a Profile Picture: Upload a profile picture that represents you. This can be a photo of yourself, a logo, or an avatar.
3. Add a Bio: Write a brief bio that describes yourself, your interests, or your expertise. This will help others get to know you better and find common ground.
4. Customize Your Profile Settings: Customize your profile settings to control what information is visible to others and what notifications you receive.
5. Connect with Others: Start connecting with other users by sending friend requests or joining groups related to your interests.

Tips and Best Practices

· Use a strong and unique password for your account.
· Keep your profile information up-to-date and accurate.
· Be cautious when sharing personal information or connecting with strangers.
· Use the platform's built-in features to block or report suspicious or inappropriate behavior.
· Respect other users' privacy and boundaries.

Conclusion

Congratulations! You have successfully created an account and set up your profile. You are now ready to explore the world of [Platform/Service] and start connecting with others. Remember to keep your account information secure, be respectful of others, and have fun exploring the platform. In the next chapter, we will dive deeper into the features and functionality of [Platform/Service].

Chapter 3: Navigating the TradingView.com

Interface

As a trader or investor, it's essential to understand the TradingView.com interface to get the most out of this powerful platform. In this chapter, we'll take a comprehensive tour of the TradingView.com interface and its various components. By the end of this chapter, you'll be well-versed in navigating the platform and ready to start exploring its features.

Section 1: The TradingView.com

Dashboard

The TradingView.com dashboard is the main hub of the platform, providing an overview of your account, market data, and other essential features. Let's break down the key components of the dashboard:
1. Header Bar: The header bar at the top of the screen displays your username, account balance, and other account information.
2. Navigation Menu: The navigation menu allows you to access various sections of the platform, including your watchlists, charts, and settings.
3. Market Data: The market data section provides real-time quotes for various assets, including stocks, forex, and cryptocurrencies.
4. Alerts: The alerts section allows you to set custom alerts for specific market conditions, such as price movements or news events.
5. Watchlists: The watchlists section enables you to create and manage custom lists of symbols, making it easy to track your favorite assets.

Section 2: Charting and Analysis

TradingView.com is renowned for its powerful charting capabilities, allowing you to create custom charts with various indicators, studies, and drawing tools. Let's explore the key features of the charting interface:
1. Chart Types: TradingView.com offers a range of chart types, including line charts, candlestick charts, and Renko charts.
2. Indicators: The platform comes with a vast library of built-in indicators, including moving averages, RSI, and Bollinger Bands.
3. Drawing Tools: The drawing tools allow you to annotate your charts with lines, shapes, and text.
4. Studies: Studies are custom indicators created by the TradingView.com community, offering a wide range of trading strategies and techniques.
5. PineScript: PineScript is a programming language used to create custom indicators and strategies.

Section 3: Community and Social Trading

TradingView.com is more than just a trading platform – it's a community-driven platform where traders and investors share ideas, strategies, and insights. Let's explore the community features:
1. PineCoders: PineCoders is a community of developers who create custom indicators and strategies using PineScript.
2. TradingView.com Blog: The TradingView.com blog features articles, analysis, and insights from experienced traders and investors.
3. TradingView.com Forum: The forum is a hub for discussion, debate, and learning, where traders and investors share their experiences and ask questions.
4. Watchlists: Watchlists allow you to share your favorite symbols with others, making it easy to collaborate and learn from each other.
5. PineScript Challenges: PineScript challenges are community-driven initiatives where developers create custom indicators and strategies, and the community votes on the best submissions.

Section 4: Customization and Settings

As you become more comfortable with the TradingView.com interface, you'll want to customize your experience to suit your needs. Let's explore the customization options:
1. Theme: TradingView.com offers a range of themes, allowing you to personalize the look and feel of the platform.
2. Layout: The layout options enable you to customize the arrangement of the platform's components, such as the chart, indicators, and alerts.
3. Notifications: The notification settings allow you to customize the types of notifications you receive, including market data updates and alert notifications.
4. Security: The security settings enable you to set up two-factor authentication, password recovery, and other security measures to protect your account.

Conclusion

Navigating the TradingView.com interface is an essential step in unlocking the full potential of this powerful platform. By understanding the various components of the dashboard, charting and analysis tools, community features, and customization options, you'll be well-equipped to start exploring the platform and developing your trading skills. In the next chapter, we'll dive deeper into the world of PineScript, exploring the programming language and its applications in trading and investing.

Chapter 4: Understanding Charts and Time Frames

In this chapter, we will delve into the world of charts and time frames, a fundamental concept in technical analysis. We will explore the different types of charts, time frames, and how to use them effectively on TradingView.com. By the end of this chapter, you will have a solid understanding of how to use charts and time frames to analyze and trade the markets.

What are Charts and Time Frames?

Charts and time frames are the foundation of technical analysis. A chart is a graphical representation of a security's price action over a specific period. Time frames, on the other hand, refer to the duration of the data displayed on the chart. In other words, time frames determine how much data is displayed on the chart and how often the data is updated.

Types of Charts

There are several types of charts, each with its own strengths and weaknesses. The most common types of charts are:
1. Line Chart: A line chart connects the closing prices of a security over a specific period, creating a continuous line. This chart is useful for identifying trends and patterns.
2. Candlestick Chart: A candlestick chart displays the high, low, open, and close prices of a security over a specific period. Each candle represents a specific time period, and the color of the candle indicates whether the price closed higher or lower than the previous day's close.
3. Bar Chart: A bar chart is similar to a candlestick chart but does not display the open and close prices. Instead, it shows the high and low prices, as well as the open and close prices.
4. Renko Chart: A Renko chart is a type of chart that uses a unique algorithm to create a chart that is not based on time. Instead, it uses price movements to create a chart that is more focused on the price action.

Time Frames

Time frames determine the duration of the data displayed on the chart. Common time frames include:
1. 1-minute: A 1-minute chart displays the price action over a 1-minute period.
2. 5-minute: A 5-minute chart displays the price action over a 5-minute period.
3. 15-minute A 15-minute chart displays the price action over a 15-minute period.
4. 30-minute: A 30-minute chart displays the price action over a 30-minute period.
5. 1-hour: A 1-hour chart displays the price action over a 1-hour period.
6. 4-hour: A 4-hour chart displays the price action over a 4-hour period.
7. Daily: A daily chart displays the price action over a 1-day period.
8. Weekly: A weekly chart displays the price action over a 1-week period.
9. Monthly: A monthly chart displays the price action over a 1-month period.

Using Charts and Time Frames on TradingView.com

TradingView.com is a popular platform for charting and analyzing financial markets. Here's how to use charts and time frames on TradingView.com:
1. Creating a Chart: To create a chart on TradingView.com, go to the "Charts" tab and select the security you want to chart. Choose the chart type and time frame you want to use.
2. Customizing the Chart: Once you have created a chart, you can customize it by adding indicators, drawing tools, and other features.
3. Switching Time Frames: To switch time frames on TradingView.com, click on the "Time Frame" dropdown menu and select the desired time frame.
4. Zooming In and Out: To zoom in and out of a chart on TradingView.com, use the mouse wheel or the "Zoom" button.

Conclusion

In this chapter, we have covered the basics of charts and time frames, including the different types of charts and time frames. We have also explored how to use charts and time frames on TradingView.com. By mastering charts and time frames, you will be able to analyze and trade the markets more effectively. In the next chapter, we will explore the importance of indicators and how to use them to make informed trading decisions.

Chapter 5: Technical Indicators and Studies

In this chapter, we will delve into the world of technical indicators and studies available on TradingView.com. As a trader, it is essential to understand the various indicators and studies that can be used to analyze and predict market movements. This chapter will provide an overview of the different types of technical indicators and studies available on TradingView.com, their uses, and how to apply them in your trading strategy.

What are Technical Indicators and Studies?

Technical indicators and studies are mathematical calculations based on historical price data that help traders identify trends, patterns, and potential trading opportunities. These indicators and studies can be used to analyze and predict market movements, making it easier to make informed trading decisions.

Types of Technical Indicators and Studies

There are numerous types of technical indicators and studies available on TradingView.com, including:
1. Trend Indicators: These indicators help identify trends and potential trading opportunities. Examples include the Moving Average, Relative Strength Index (RSI), and Bollinger Bands.
2. Momentum Indicators: These indicators measure the rate of change of an asset's price over a given period. Examples include the RSI, Stochastic Oscillator, and Momentum Indicator.
3. Volatility Indicators: These indicators measure the degree of price movement or volatility. Examples include the Average True Range (ATR) and Bollinger Bands.
4. Pattern Recognition Indicators: These indicators help identify specific chart patterns, such as head and shoulders or triangles. Examples include the Ichimoku Cloud and the Keltner Channel.
5. Statistical Indicators: These indicators use statistical methods to analyze market data. Examples include the Exponential Moving Average (EMA) and the Simple Moving Average (SMA).

Popular Technical Indicators and Studies on TradingView.com

Some of the most popular technical indicators and studies available on TradingView.com include:
1. Moving Average: A simple moving average calculates the average price of an asset over a given period.
2. Relative Strength Index (RSI): The RSI measures the magnitude of recent price changes to determine overbought or oversold conditions.
3. Bollinger Bands: Bollinger Bands consist of a moving average and two standard deviations plotted above and below the average.
4. Stochastic Oscillator: The stochastic oscillator compares the closing price of an asset to its price range over a given period.
5. Ichimoku Cloud: The Ichimoku Cloud is a comprehensive technical analysis system that inclues multiple indicators, including the Tenkan-sen, Kijun-sen, and Senkou Span.
6. Keltner Channel: The Keltner Channel is a volatility-based indicator that plots two lines above and below a moving average.
7. Average True Range (ATR): The ATR measures the average true range of an asset over a given period.
8. Exponential Moving Average (EMA): The EMA is a type of moving average that gives more weight to recent price data.
9. Simple Moving Average (SMA): The SMA is a type of moving average that calculates the average price of an asset over a given period.
10. Stochastic Momentum Index (SMI): The SMI is a momentum indicator that measures the rate of change of an aset's price over a given period.

How to Use Technical Indicators and Studies

To get the most out of technical indicators and studies, it is essential to understand how to use them effectively. Here are some tips:
1. Combine Indicators: Combining multiple indicators can help confirm trading signals and reduce false positives.
2. Use Multiple Time Frames: Analyzing multiple time frames can help identify trends and patterns that may not be visible on a single time frame.
3. Adjust Parameters: Adjusting the parameters of an indicator can help tailor it to your specific trading strategy.
4. Use Indicators in Conjunction with Fundamental Analysis: Combining technical indicators with fundamental analysis can help provide a more comprehensive view of the market.
5. Backtest Indicators: Backtesting indicators can help evaluate their performance and identify potential biases.

Conclusion

Technical indicators and studies are powerful tools that can help traders analyze and predict market movements. By understanding the different types of indicators and studies available on TradingView.com, traders can develop a comprehensive trading strategy that incorporates multiple indicators and studies. Remember to combine indicators, use multiple time frames, adjust parameters, and backtest indicators to get the most out of technical indicators and studies.

Chapter 6: Creating and Customizing Charts

As a trader, having the right tools and information is crucial for making informed decisions. Charts are an essential component of any trading strategy, providing valuable insights into market trends and patterns. In this chapter, we will explore the process of creating and customizing charts on TradingView.com, a popular platform for traders and analysts.

Creating a Chart on TradingView.com

Creating a chart on TradingView.com is a straightforward process that can be completed in a few steps.
1. Log in to Your TradingView.com Account: Start by logging in to your TradingView.com account. If you don't have an account, you can create one by signing up on the TradingView.com website.
2. Select the Symbol: Once logged in, navigate to the "Symbols" tab and select the symbol you want to chart. You can search for symbols by typing in the symbol name or by using the "Search" function.
3. Create a New Chart: Click on the "Create a New Chart" button to create a new chart. You can also create a new chart by clicking on the "New Chart" button in the top-right corner of the TradingView.com window.
4. Select the Chart Type: Choose the type of chart you want to create. TradingView.com offers a variety of chart types, including line charts, candlestick charts, and more.
5. Customize the Chart Settings: Customize the chart settings to suit your needs. You can adjust the chart size, grid lines, and other settings to create a chart that meets your requirements.

Customizing Charts on TradingView.com

Customizing charts on TradingView.com is an essential step in creating a chart that meets your specific needs. Here are some tips for customizing your charts:
1. Add Indicators: Add indicators to your chart to gain insights into market trends and patterns. TradingView.com offers a wide range of indicators, including moving averages, RSI, and more.
2. Add Drawings: Add drawings to your chart to highlight specific patterns or trends. You can add lines, shapes, and other drawings to your chart to create a visual representation of your analysis.
3. Add Alerts: Set up alerts on your chart to notify you of specific market events or price movements. You can set up alerts based on price movements, volume, and other market indicators.
4. Customize the Chart Grid: Customize the chart grid to suit your needs. You can adjust the grid lines, grid spacing, and other settings to create a chart that meets your requirements.
5. Save and Share Your Chart: Save and share your chart with others. You can save your chart as a template or share it with other traders and analysts.

Advanced Chart Customization

In addition to the basic customization options, TradingView.com offers advanced customization options that allow you to create complex charts and indicators. Here are some tips for advanced chart customization:
1. Create Custom Indicators: Create custom indicators using the TradingView.com PineScript programming language. You can create custom indicators that meet your specific needs.
2. Use Custom Drawings: Use custom drawings to create complex patterns and shapes on your chart. You can create custom drawings using the TradingView.com drawing tools.
3. Customize the Chart Layout: Customize the chart layout to suit your needs. You can adjust the chart size, grid lines, and other settings to create a chart that meets your requirements.
4. Use Advanced Chart Settings: Use advanced chart settings to customize your chart further. You can adjust the chart settings to suit your specific needs.

Conclusion

Creating and customizing charts on TradingView.com is a powerful way to gain insights into market trends and patterns. By following the steps outlined in this chapter, you can create complex charts and indicators that meet your specific needs. Whether you're a seasoned trader or a beginner, TradingView.com offers a range of tools and features that can help you create charts that meet your specific needs.
Chapter 7:

Introduction to Trading Strategies

As a trader, having a solid understanding of various trading strategies is crucial for making informed decisions and maximizing profits. In this chapter, we will explore popular trading strategies, their underlying principles, and how to implement them on TradingView.com. By the end of this chapter, you will have a comprehensive understanding of various trading strategies and how to apply them using TradingView.com's powerful platform.

Introduction to Trading Strategies

Trading strategies are pre-defined rules or methods used to make trading decisions. These strategies are designed to help traders navigate the markets, identify profitable opportunities, and minimize losses. Trading strategies can be categorized into several types, including:
· Trend following strategies: These strategies aim to identify and ride the trend, whether it's an uptrend or a downtrend.
· Range trading strategies: These strategies focus on identifying and trading within a specific price range.
· Mean reversion strategies: These strategies rely on the idea that prices will revert to their historical means.
· Statistical arbitrage strategies: These strategies involve identifying mispricings in the market and exploiting them.

Popular Trading Strategies

2.1 Trend Following Strategies
Trend following strategies are designed to identify and ride the trend. These strategies involve identifying the direction of the market and trading in that direction. Some popular trend following strategies include:
· Moving Average Crossover (MAC): This strategy involves identifying the crossover of two moving averages to determine the direction of the trend.
· Relative Strength Index (RSI): This strategy involves identifying overbought or oversold conditions using the RSI indicator.
· Bollinger Bands: This strategy involves identifying breakouts above or below the bands to determine the direction of the trend.
2.2 Range Trading Strategies
Range trading strategies focus on identifying and trading within a specific price range. These strategies involve identifying support and resistance levels and trading within the range. Some popular range trading strategies include:
· Support and Resistance Trading: This strategy involves identifying key support and resistance levels and trading within the range.
· Channel Trading: This strategy involves identifying and trading within a specific price channel.
2.3 Mean Reversion Strategies
Mean reversion strategies rely on the idea that prices will revert to their historical means. These strategies involve identifying overbought or oversold conditions and trading in the opposite direction. Some popular mean reversion strategies include:
· Mean Reversion Trading: This strategy involves identifying overbought or oversold conditions and trading in the opposite direction.
· Statistical Arbitrage: This strategy involves identifying mispricings in the market and exploiting them.
2.4 Statistical Arbitrage Strategies
Statistical arbitrage strategies involve identifying mispricings in the market and exploiting them. These strategies involve analyzing historical data and identifying statistical anomalies. Some popular statistical arbitrage strategies include:
· Statistical Arbitrage: This strategy involves identifying mispricings in the market and exploiting them.
· Event-Driven Trading: This strategy involves identifying and trading on specific events, such as earnings announcements or mergers and acquisitions.

3.

Implementing Trading Strategies on TradingView.com

TradingView.com is a powerful platform that allows traders to implement and backtest various trading strategies. Here are some steps to follow when implementing trading strategies on TradingView.com:
1. Create a new chart: Open a new chart on TradingView.com and select the asset you want to trade.
2. Add indicators: Add the indicators you want to use for your trading strategy. For example, you may want to add a moving average crossover indicator.
3. Set parameters: Set the parameters for your indicators. For example, you may want to set the period for your moving average crossover indicator.
4. Backtest the strategy: Backtest your strategy by running a backtest on TradingView.com. This will allow you to evaluate the performance of your strategy.
5. Refine the strategy: Refine your strategy by adjusting the parameters and testing different scenarios.

Conclusion

In this chapter, we have explored popular trading strategies and how to implement them on TradingView.com. By understanding various trading strategies and how to apply them using TradingView.com, you can make informed trading decisions and maximize your profits. Remember to always backtest and refine your strategies to ensure optimal performance. In the next chapter, we will explore advanced trading strategies and how to use them to improve your trading performance.

Chapter 8:

Backtesting and Evaluating Trading Ideas

As a trader, it's essential to test and refine your trading ideas before implementing them in live markets. Backtesting and evaluating your trading ideas can help you identify potential flaws, optimize your strategy, and increase your chances of success. In this chapter, we'll explore the process of backtesting and evaluating trading ideas using TradingView.com, a popular platform for charting and backtesting trading strategies.

What is Backtesting?

Backtesting is the process of applying a trading strategy to historical market data to evaluate its performance. It allows you to test your trading idea on past data to see how it would have performed in real-time. By backtesting your strategy, you can:
1. Identify potential flaws in your strategy
2. Optimize your strategy for better performance
3. Refine your strategy to improve its accuracy
4. Evaluate the strategy's risk-reward ratio

Why Backtest?

Backtesting is crucial for several reasons:
1. Risk management: Backtesting helps you identify potential risks associated with your trading strategy.
2. Strategy optimization: Backtesting allows you to refine your strategy to improve its performance.
3. Performance evaluation: Backtesting enables you to evaluate the performance of your strategy and make data-driven decisions.
4. Confidence booster: Backtesting gives you confidence in your strategy, reducing the risk of emotional trading decisions.

How to Backtest on TradingView.com

TradingView.com offers a range of tools and features for backtesting trading ideas. Here's a step-by-step guide to get you started:
1. Create a new chart: Open TradingView.com and create a new chart for the asset you want to backtest.
2. Select the data range: Choose the time period for which you want to backtest your strategy. You can select a specific date range or use the default settings.
3. Add the strategy: Click on the "Indicators" tab and add the strategy you want to backtest. You can use built-in indicators or create your own custom indicators.
4. Set the parameters: Configure the strategy's parameters, such as the number of bars to look back, the number of trades to take, and the stop-loss levels.
5. Run the backtest: Click the "Run" button to start the backtest. TradingView.com will apply your strategy to the selected data range and provide performance metrics.
6. Analyze the results: Review the backtest results, including the strategy's profit/loss, drawdown, and other performance metrics.

Evaluating Trading Ideas

Evaluating your trading idea is a crucial step in the backtesting process. Here are some key metrics to consider:
1. Profit/Loss: Calculate the total profit or loss generated by your strategy.
2. Drawdown: Measure the maximum loss experienced by your strategy.
3. Sharpe Ratio: Calculate the Sharpe Ratio to evaluate the strategy's risk-adjusted performance.
4. Sortino Ratio: Use the Sortino Ratio to evaluate the strategy's risk-adjusted performance, focusing on the maximum drawdown.
5. Information Coefficient: Calculate the Information Coefficient to evaluate the strategy's ability to generate profits.

Best Practices for Backtesting

To get the most out of backtesting, follow these best practices:
1. Use a robust data set: Ensure your data is accurate and free from errors.
2. Test multiple scenarios: Test your strategy on different time frames, assets, and market conditions.
3. Monitor performance metrics: Keep track of your strategy's performance metrics and adjust as needed.
4. Refine your strategy: Continuously refine your strategy to improve its performance.
5. Avoid overfitting: Be cautious of overfitting, where your strategy performs well on the training data but poorly on new data.

Conclusion

Backtesting and evaluating trading ideas is a crucial step in the trading process. By using TradingView.com and following best practices, you can refine your trading strategy, optimize its performance, and increase your chances of success. Remember to evaluate your strategy's performance using relevant metrics and refine it continuously to improve its performance. With practice and patience, you'll develop a robust trading strategy that can withstand the challenges of the markets.
submitted by jjdewit to beststockbrokers [link] [comments]


2024.06.01 11:57 lostconcept1001 plz help me (minecraft crash rendering screen)

what should I do? I'm from korea, so I'm not good at in English
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 2024-06-01 17:18:21
Description: Rendering screen
java.lang.ClassCastException: class net.minecraft.client.gui.screens.TitleScreen cannot be cast to class net.fabricmc.fabric.impl.client.screen.ScreenExtensions (net.minecraft.client.gui.screens.TitleScreen is in module minecraft@1.20.1 of loader 'TRANSFORMER' u/681061d6; net.fabricmc.fabric.impl.client.screen.ScreenExtensions is in module fabric_screen_api_v1@2.0.8+45a670a577 of loader 'TRANSFORMER' u/681061d6)
at net.fabricmc.fabric.impl.client.screen.ScreenExtensions.getExtensions(ScreenExtensions.java:31) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.api.client.screen.v1.ScreenEvents.beforeRender(ScreenEvents.java:126) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.ScreenEventHooks.beforeScreenDraw(ScreenEventHooks.java:33) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.\_\_ScreenEventHooks\_beforeScreenDraw\_Pre.invoke(.dynamic) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading,pl:eventbus:B} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:426) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:420) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraft.client.renderer.GameRenderer.m\_109093\_(GameRenderer.java:965) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1146) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.fabric.impl.client.screen.ScreenExtensions.getExtensions(ScreenExtensions.java:31) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.api.client.screen.v1.ScreenEvents.beforeRender(ScreenEvents.java:126) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.ScreenEventHooks.beforeScreenDraw(ScreenEventHooks.java:33) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.\_\_ScreenEventHooks\_beforeScreenDraw\_Pre.invoke(.dynamic) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading,pl:eventbus:B} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:426) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:420) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} 
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.screens.TitleScreen Mouse location: Scaled: (86, 255). Absolute: (259.000000, 767.000000) Screen size: Scaled: (342, 256). Absolute: (1024, 768). Scale factor of 3.000000 
Stacktrace:
at net.minecraft.client.renderer.GameRenderer.m\_109093\_(GameRenderer.java:965) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1146) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, mod\_resources, fabric 
Stacktrace:
at net.minecraft.client.ResourceLoadStateTracker.m\_168562\_(ResourceLoadStateTracker.java:49) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading} at net.minecraft.client.Minecraft.m\_91354\_(Minecraft.java:2326) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:735) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
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submitted by lostconcept1001 to fabricmc [link] [comments]


2024.06.01 11:07 Harry_is_white_hot The USS Curtiss USO incident: that time the U.S. Navy ship delivering the hydrogen bomb for the Castle Bravo test was shadowed by an Unidentified Submarine Object in the middle of the Pacific Ocean.

The USS Curtiss USO incident: that time the U.S. Navy ship delivering the hydrogen bomb for the Castle Bravo test was shadowed by an Unidentified Submarine Object in the middle of the Pacific Ocean.
Inspired by Rear Admiral Tim Gallaudet’s (Ret.) recent discussions on USOs, I thought I would relate the following. Just over 70 years ago, an interesting incident occurred on board the USS Curtis – the U.S. Navy vessel tasked with delivery of the Shrimp device to the Pacific Proving Ground in 1954 for the notorious Castle Bravo nuclear weapons test. This particular test, which scientists from Los Alamos and Lawrence Livermore laboratories had calculated to have a yield of 4,8 megatons actually went far above this calculation to achieve nearly 16 megatons of TNT equivalent yield. This miscalculation exposed many U.S. military personnel to dangerous levels of radiation and, more importantly, post traumatic stress disorder from being exposed to the close-range effects of such a large blast. Was the USO incident related to the yield miscalculation event?
USS Curtiss (AV-4)
The Curtiss class were the first seaplane tenders built from the keel up for the US Navy, the previous tenders had been converted from cargo ships. They were designed to provide command facilities for forward operating long-range patrol seaplane squadrons. To accomplish this, they were heavily armed with four 5-inch (130 mm)/38 caliber dual-purpose guns, and contained repair and maintenance facilities, along with supplies for operating in forward areas for many months.
The ships had a large seaplane deck located at the stern with the maintenance shops located in the superstructure just forward of it. They were built with three large cranes, one located at the starboard extreme of the stern, the second was at the aft of the superstructure on the port side, with the remaining crane located midship on the starboard side. The starboard crane at midship was removed from both ships during WWII and replaced with a 20-millimeter (0.79 in) Oerlikon cannon gun tub. Two of the 5-in guns were staggered on opposite sides of the rear superstructure, with the remaining two in a superfiring configuration at the bow of the ships.
From 23 February to 13 June 1951, Curtiss served as flagship for "Operation Greenhouse" and was the base for civilian and military technicians during the atomic tests at Eniwetok. She also provided meteorological information and operated a boat pool. Curtiss served at San Diego, in local operations until 29 September 1952, when she again sailed to Eniwetok, as flagship during the atomic tests of "Operation Ivy", during which the first hydrogen bomb was detonated. Returning to San Diego, on 4 December, she cruised the west coast, and visited Acapulco, Mexico, in 1953. From 10 January to 28 May 1954, she participated in "Operation Castle".
Rather than write about the USO event, I will post verbatim the eyewitness accounts of two U.S. Marines onboard the USS Curtiss – Robert Mackenzie and G. Nicholas Stuparich.
First, a little background from Mackenzie and Stuparich regarding their duties on the Curtiss:
Mackenzie: So all the guys that got a clearance, we went as a group on the Curtiss. Now we knew where it was going but we really didn’t know what we were going to do.
Interviewer : OK, so after the fact, at some point you know that you’ve gotten a clearance.
Mackenzie: We didn’t know that until we were already halfway on the cruise. And the way we found out is that some of the men were called in and they were told they didn’t get a Queen Clearance. They got top secret but they didn’t get Queen. And it was no fault of theirs, Mary. Some of them, if they had one relative that was born in another country and something, they just couldn’t get one.
Interviewer: Correct. Correct. So “Q” stands for “Queen.” Yes. Or is “Queen” something you make from “Q”? I wonder. I’ve never—
Mackenzie: Well, “Q” must be “Queen,” I guess. Yes. It must be.
Interviewer: You guys said “Queen,” though, when you said clearance.
Mackenzie: Yes. Yes. And it’s a Queen Clearance, yes. And they’re still around, I understand.
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Mackenzie: And I tell you why, is that when I went aboard ship, they made me an orderly, which was a great honor. And so I was the admiral’s orderly, and before that I was the captain’s orderly. In fact, by the time I was aboard the Curtiss for eighteen months, I worked as an orderly for three admirals and two ship’s captains and the executive officer, which was a great background for a young man. And I have the highest regard for naval officers. I watched them talk to their men, I watched them talk to their fellow officers, I saw how they solved problems, and just what a great example for a young man, to be around people of that caliber. It was wonderful.
Interviewer: Let me ask you a question here because I don’t know that much about the armed forces. The Curtiss is obviously a Navy ship.
Mackenzie: Yes.
Interviewer: And you’re a Marine serving on it. Is that common?
Mackenzie: No. It’s only in capital ships, normally, which would be battleships— Interviewer: “Capital ships.”
Mackenzie: Capital ships, which would be—the terminology has changed today, Mary, but in my day it was battleships, cruisers, heavy cruisers, light cruisers, aircraft carriers, would have Marine detachments. Now originally the Marine detachments were almost the police force of the ship. And they were called MAs, which would be Master-of-Arms. Very unpopular with the Navy. And the brig is, of course, run by the Marines. But on our ship, we didn’t have those duties, not on the Curtiss. The Curtiss, we were a special force with top secret clearances. People only didn’t talk to us because they would say, Hey, you don’t talk to those guys. It was that kind of thing. So anyway, but we ended up being very close with the Navy, but our duties, we didn’t talk to each other about our duties.
Stuparich: So, I remember signing the clearance papers and they didn’t tell us what we were going to do or where we were going. We went aboard ship as supposedly just a Marine detachment, but then it ended up being as nuclear security. We were well briefed and well trained on what our jobs were aboard ship. I did security with the devices, once they were delivered to the vessel. We did perimeter security when the devices were being delivered, which meant we were out on the pier and out in the area when the trucks arrived, delivering units. Once the canisters were brought aboard, then we were assigned to security aboard the ship, which meant working in the hole. In other words, the devices were put in a particular compartment. We were responsible for the security of that department, the corridor that led to it, and I can’t remember if we were reading the temperature. We had to take a reading, I believe, once an hour and record it. I do not remember whether it was temperature or radiation, but it had to be recorded; I remember that if there was something wrong, and I don’t know the standard, but if it went over that standard or under that standard, we had to notify the science officer, who was also the engineering officer. That was Commander Hart, I believe.
Interviewer: Now, let me back up just a tiny bit with the security piece. So there’s a point at which you’re informed, I assume after you’re cleared, of what your mission actually is?
Stuparich: Correct.
Interviewer: Give me a sense of how much detail they give you there, and how much that is connected to what you already might know about nuclear weapons.
Stuparich: That’s a little bit confusing because I know so much more now than I did then. I do not believe they gave us that much information. They definitely didn’t give us a detailed description of our duties, other than that what we were doing was actually guarding a nuclear device, and that’s all they would say. We and I think about a half-a-dozen sailors were the only ones that actually saw the canisters being brought aboard. There were not very many people. That was secured. The whole aft deck was secured when that occurred.
Interviewer: And how many of there were you, when you say “we”?
Stuparich: There were probably six Marines on the dock, one or two on the trucks, then I think there were a couple in the different corridors—what they did was they dogged the hatches so people couldn’t come in when we were loading this particular material. Then it went down into the hole and then there was a special rack because the canisters had to be triced up in these racks. I can’t remember whether there was—I think there were six to a rack. And they were triced up like you would trice up nitroglycerine, you know, with like Bungee cords but I think they were springs.
Interviewer: Say that word again. I don’t know that word “trice.”
Stuparich: Tricing means to tie, and what it does is it keeps something in balance so that if it’s hanging, it’s free-hanging, but it’s in a rack, and this keeps the canister in line, and it’s called trice, you trice it up.
Interviewer: “Trice it up.” I see.
Stuparich: We didn’t do that. That was done by their people.
Stuparich: We embarked out of San Diego, went up to San Francisco. That’s it. We went to San Francisco, went to Hunters Point for something, some sort of refurbishing. Then from Hunters Point we went over to Port Chicago, picked up our merchandise, if you will, and then when we were through with that, when we pulled out, we went down and then into the bay. At that time we picked up some escorts, and then we went under the Golden Gate Bridge, at which time the Secret Service or FBI, whoever they were, had the bridge closed, and they were waving at us as we went underneath.
Interviewer: Wow, they closed the bridge.
Stuparich: They closed the Golden Gate Bridge. It was kind of cool because being from the Bay Area I kind of remembered that. I think I was aft at the time and I was looking up and yeah, sure enough, they did. And that was kind of interesting. So then we headed out to the Pacific. I think we refueled and resupplied once or twice, a ship came alongside, I think they came out of Hawaii. They used the high line and brought the stuff across, and then they brought the refueler up and then they refueled us. And that’s why they call us the Ghost Ship, because almost everything that we did, the replenishing and the refueling, was all done at sea.
Now, the USO incident – which many people denied having happened. The "Russian sub" somehow penetrated the flotilla protecting the Curtiss and was completely undetected until it appeared underneath the Curtiss. This event occurred a full 6 years before the Soviet's first nuclear submarine set sail - so for a diesel powered submarine in the middle of the Pacific without logistic support this feat would have been incredibly difficult to accomplish.
Stuparich Account:
Stuparich : The other thing that really upset me was the submarine.
Interviewer: Yes, talk to me about that a little bit.
Stuparich : Well, Robert Mackenzie was the admiral’s orderly that night, and I was the orderly on the next deck down, and my job was to protect the crypto room which was, if you were looking down the hall, was to the left, and then the CIC which was straight ahead.
Interviewer: CIC is?
Stuparich : Is Central Intelligence Control or something like that. It’s an area where they plot everything. [Note: on board U.S. Navy ships, the CIC is the Combat Information Center] Anyway, I was standing there and all of a sudden Commander Hart came running around the corner and said, “Come with me”, with that I was on alert. So we went into CIC and then there was—I stood at the door. He said, “Block the door”, and I blocked the door. And it was one of those combination doors in those days. And I saw him talking with an officer, with the officer in command of the CIC at the time, or duty officer, I guess is what you call him, and then they were really—I could tell they were really stressed about something. Then a chief electronics mate had taken the young man off of the board and they were looking at the board and plotting on the board something, and he got on the phone to the bridge. I immediately felt the ship changing course, and we immediately started into a zigzag situation. And then I could tell, this man was stressed, and I’d never seen him stressed like that before. This way, that way. Everything was very staccato. So went back up to the bridge and Mackenzie and the Admiral were already there. And as a young man, you’re looking at their body language and their facial features and we knew that there was something wrong. Well then, I heard the conversation, and they wanted to know, in profanity, how the son-of-a-b*tch got there. How did it get there? How did it get through the perimeter? So then they were communicating with the vessels that were on the perimeter, there were destroyers out there and everything else, and they couldn’t figure it out. Admiral Wellings said, I believe that’s he’s probably been sitting here waiting for us. He probably plotted our course and just dropped to the bottom and waited till we came by, and then he came up underneath us. And he just followed us, and it was just a Russian sub, is what we anticipated. And they figured that they knew it was a Russian sub. Yeah. And it did. It stayed with us. And then what really became scary is that I remember the admiral telling the captain, We don’t have to worry if he’s directly under us. If he drops back into firing range, then we have to worry. By then, the other ships were doing crisscrosses in front and in back of us. These are the little destroyers. And sure enough, he did, he dropped back, I don’t know how far, I remember they had it plotted, and he was within firing range. And so then I just, I don’t know, something really bothered me and really happened to me mentally, because I just said [to myself], this whole thing’s over now, we’re through, we’re done with. And I guess I kind of convinced myself that that was going to happen.
Interviewer: And this is prior to arriving in the Pacific.
Stuparich: Yeah, we were on our way.
Interviewer: So, just to get a sense of it, you’re well aware of what you’ve got on board?
Stuparich : Oh yeah, because I’d already been down in the hole and they’d told us what it was. Yeah, and then you’ve got a— Got this sub, and believe it or not, not very many people knew about it. I mean surprisingly, people were telling Bob [Robert W. Mackenzie] he was crazy. You don’t know what you’re talking about. There was no submarine. Well, I know there was. And when I mentioned it to Bob last year he said, Thank God somebody else knows. And what we’re trying to do is find a third Marine who was on the bridge, but there may not have been a Marine on the bridge.

Mackenzie account:
Interviewer: So explain to me how much you knew about the mission or what you thought or what’s that like?
Mackenzie : We didn’t know anything about it, frankly. You know, I realized that it was more than just a mission. Now by that time, Mary, the Korean War was over with. We were steaming out in ’54? Yes, January of ’54 is when we left San Diego. And Korea had been over for about six months, but the Cold War was extremely hot then. And when I first realized that there was more going on than we realized is when we had full wartime conditions on the ship. And I’d thought, Well, what are we doing here? The ship’s all blacked out at night. We’ve got all these red lights on you see in the movies, like those submarine movies, everybody running and all those red lights on at night. And heavy, heavy drapes in front of every hatch. And you don’t go outside, or as they say, out on the decks without closing that, and then you open the hatch and a red light comes on, then you close the hatch. And they were conscious of sound, of lights. And I said, What’s going on here? You know. And so when I really realized there was more going on is when I was on orderly duty for the admiral. And I was on duty and on duty and on duty and I just couldn’t stand up anymore. So I called somebody in the Marine detachment and said, Well, when is my relief going to be here? It was real late at night, it was like eleven or twelve o’clock, I’d gone on that morning at 6:30, and I’d been standing all day long. That’s what you do. And I just got so I couldn’t stand anymore. So I called down and I was told that the admiral only wanted me and there would be no relief, So just stick it out, Mackenzie. I wasn’t real happy about that. But anyway, so—and I’ll put this right on tape—so a Marine never sits down on duty, but I did. I couldn’t stand up anymore. So I found a chair in an empty officer’s stateroom and I wedged that chair in a real narrow hallway that went into the admiral’s quarters, and I put my feet against the bulkhead and I rocked back and I just kind of rocked with the ship. At least I was off my feet, and I figured nobody could get by me. So I guess, I don’t know if I dozed off or what, but all I know is this sailor was shaking my arm. It was about 2:30, three o’clock in the morning. And he says, “Wake up the admiral! Wake up the admiral!” And I said,”Well, who are you? What do you mean, wake up the admiral? It’s three o’clock in the morning.” [And he said], “Oh, they want him on the bridge right now”. And I said, “Who wants him on the bridge?” [And he said], “Well, the officers, blah, blah, and all that”. I said, “Well, what is your name?” And he gave me his name, and I said, “What’s the officer’s name?” I really realized we were very, very conscious and were trained to be suspicious of everything. I don’t know who this guy is. He wants to go in and see the admiral? That’s my job. Nobody goes in to see the admiral. And so anyway I said, “Well, I’ll go wake up the admiral and you go back and report to the bridge, and I’m sure the admiral will be right there”. I didn’t want him to go in with me. And so anyway, he left. So now I’m saying, How do you wake up an admiral? You know. I wanted to do it maybe like I was back in back in boot camp and scream, say, “Hit the deck”! I says, well, no, I didn’t want to go to the brig, so I didn’t do that. So anyway I said, Well, how do you wake up an admiral? So anyway, I woke him up. And I remember he said, “What is it, Mackenzie?” And he was startled. And I said, “Sir, the admiral’s presence is requested on the bridge immediately”. You don’t want to say “immediately” to an admiral, but I did. Anyway, he looked at me, and he had a phone right next to his bunk. And I always wondered, if he had phone, why didn’t they just call him? I don’t know. You know, you would wonder. And so anyway, he picked up his phone. And like I said, the respect from the naval officers, they’re just really something, Mary, they really are. And so he went up on the deck with his blue terrycloth bathrobe on.
Interviewer: He picks up the phone and confirms?
Mackenzie: Right. And then he puts on his blue bathrobe— He doesn’t even get dressed. Oh no. They want him right now [sound of fingers snapping]. So I thought, Whoo, something’s going on. So I go up there, and it was like an old World War II movie. At my age, I grew up with those World War II movies, you know. And on the bridge, all the lights are out because we’re running at wartime conditions at night, and you can just see the shadows, you know, and those were from the glowing of the instruments and the people moving around the bridge and all that. And right away, the officer in charge of the bridge came up, and everybody was whispering. I thought, What is all this whispering about? You know. And he was talking to the admiral. And that’s part of the job of being an orderly. You’re there but you don’t get too close because if you do—
Interviewer: You’ll hear?
Mackenzie: You don’t want to hear. And the admirals will let you know, and so will the captains. If you’re a little too close to them, they’ll give you one of those, turn their head around, you kind of back up. You realize you’re a little too close. They want to be guarded. They don’t want anybody to get them. That’s your job is to protect them, help them in any way you can, so forth. But anyway, and you’ll kind of back up. But I wanted to hear what was going on, you know. So then all I heard was “submarine.” I thought, Well, so what? You know. But anyway, it turns out that we were being shadowed by a Russian sub.
Interviewer: For real?
Mackenzie: For real. And the sub was directly under us [slaps hands together] like this. And they picked it up. Because I thought, well, how did it get through our screen? We were in a complete convoy, and we had carriers, we had destroyers, we had everything. And I thought, How did this guy get through all that? And they tell me what they do is they know where you’re going. They just sit down at the bottom and wait till you get there and just [slapping hands together] pop up. They don’t have to go through any screens. And I said, Oh.
Interviewer: Oh. So they know from –
Mackenzie: Sure, they know. Yes. They probably knew, with all the spies and all that.
But anyway, the admiral asked several questions, and I guess before, he asked them if they had contact with somebody. And they said,”No, sir, we thought we’d wait for the admiral”, and all that. And he said, “Well, you should’ve. Did you contact anybody to tell them what the situation was? How have you tried to contact the sub?” Evidently they have an international language they use. Then of course they used Russian and they used everything, and no response. And so I always was kidding Kari because this was dramatic, you know. I always said, Whooo, thirty seconds from World War III. Well,
that’s the way you think of it later, but it’s very true. But the thing that I still remember today is when the admiral walked on the bridge, you get almost like this, your daddy had come home to save you or something. That man had a presence about him. He wasn’t tall in stature. And his name was [RADM H.C.] Bruton. I’m sure he’s gone now. But he walked on that bridge and all of a sudden, you could just—everybody, like, The admiral’s here, we’re going to be all right. You know. And you could feel that. And he asked just a few questions. And the sub, and they were waiting for the reply to come back, Do we take action? Do we take evasive action? Now it’s pretty hard to blow up a submarine when it’s right under you. What do you do, when you think about it? How do you get a sub from under us? But we had submarines with us, too, our subs. And so it came back, they were waiting for the reply to come back, and I thought, My God, this is more serious than I realized. You know, it was kind of like a game until then, you know, it was just wartime conditions. I mean we didn’t think anything about this kind of stuff. And so we knew security was extremely tight. Only certain people could go by us, then go into certain compartments, and I’ll tell you about that in a minute. But anyway, back to the sub. And so it broke away. And you know you say “broke away,” where’d it go? It just broke away. And the admiral, they said—sonar reported or whatever and said, The sub has broken away. They must’ve known how many seconds they had. Later I saw a Tom Clancy movie about that, where they were checking and there were seconds and all, and I said, My golly, I saw the same thing in 1954, except for real, you know. So they said it broke away, and the admiral just calm as could be and he says, Carry on, men, you did a good job. If you need me, call, and he went back and went to bed. And I said [to myself], My gosh, it was almost—it was like nothing to him. He was so in command, just knew what he was doing, asked the right questions, congratulated everybody for the job they did, and went back to bed. Now I’m wide awake. I didn’t sit down anymore for the rest of the night. But I never told any of the guys about it. I just told that guy, one of our fellow Marines, November the tenth. It was the Marine Corps birthday. We all got together here at Dana Point. And I told him the submarine story and he says, “What submarine?” I said, “The submarine”. He said,” Well, I didn’t know anything about any submarine.” And I remembered, I’d thought about it, “Well, why should I worry the guys?” And not only that, if something happened when I was on orderly duty, you don’t pass that around the ship. That’s a confidence between you and the admiral. And so I didn’t pass it on.
Interviewer: I have a couple of questions about this. You’re aware in real time, then, that it is a submarine.
Mackenzie: Absolutely. Because you’re hearing the conversation.
Interviewer: Right. It makes me wonder, as I’m listening to the story, if they had you on duty for all this time, would there have been some knowledge of some kind of danger, that they didn’t let you leave orderly duty? Do you make a connection between the fact that the sub was there and the fact that you had to be on duty for so long? That makes you wonder.
Mackenzie: Well, I don’t know. It does, Mary. I never thought about it that way. I don’t think so. I just really think the reason I was left on duty so long is that we were new at our jobs, and they just didn’t realize that when you’re on orderly duty, you’re attached [slapping hands together], you know, at the hip. And not only that, is the admiral doesn’t want to walk out and say, What’s your name? You know, he wants somebody that he can trust and could read him before he says it. I could tell what he wanted. He was looking around and so I call somebody and say, Hey, the skipper’s out of coffee. You better get some in there. See? So you’re his confidant. He’ll say, Well, how are the men thinking? Because he’s some concerned about the morale, or whatever. So you’re his sounding board. Every admiral’s different. Some really use their orderlies. I’ve had admirals when I reported, they’d say, “Well, I’m a little low on cigars, Mackenzie. Why don’t you go down and get me cigars?” Well, I don’t say, ”What kind do you smoke?” So I’d go down and ask the guy to open up the place where you buy the cigars, what’d we call that? Commissary, I think. And they used to question it. And they’d just say, “Well, you sure these are the kind of cigars you smoke, Mackenzie?” And I said, “These are for the skipper.” And he said, “I don’t think so”. And I said, “Really? Why don’t you call and ask him?” [And he’d say], “Oh, OK”. And so that kind of a thing. So, interesting. But anyway, I never did pass that submarine story on to the troops.
Interviewer: That’s so interesting. That’s interesting.
Mackenzie: And so then, now, as time goes by, Mary, as I watch the History Channel and Discovery Times Channel, all these things are coming back to me. And our main concern was frogmen. We were very afraid of frogmen. And so we figured if they came aboard the ship, how they’d come aboard the ship, what we would do, you know, if one did come on. But I never thought about mines or bombs attached to the ship, and now I think about it. Can you imagine if they could’ve got to our ship, and we had people on their like [J. Robert] Oppenheimer and had all those scientists on there? We had fifty-eight scientists on the ship. We had all the bombs on the ship. I mean what a coup that’d meant for the Russians if our ship accidentally sunk, hit a reef or something, or something went off. You know, you can just see it all right now. It’d be another Cold War incident.
Interviewer: But you don’t know that you’re carrying bombs at this point, or do you?
Mackenzie: Yes, we did. We knew we were carrying pieces of the bombs.
Interviewer: You did.
Mackenzie: Yes. Yes. Because security was so tight, it had to be something like that, when only the admiral and two or three people could go in there. And then we timed them, how long they were in, who they were with, they signed in, they signed out. They had a badge with their photograph on it. The badges were made by, at that time, the Atomic Energy Commission [AEC], and they were watermarked with all the same intensity and security as our money. And the admiral would have his picture on there. And I didn’t just look on his shirt. I had to take it off his shirt, which you don’t like to touch an admiral or a captain. It’s just this—you’ve got that—this little [feeling] like, “Hi, God”- that feeling. And you’d take off his badge like that and hold it up right next to his face, make sure you got a really good look at it, and you’d flip it over and check the watermarks, check the number on it. And when I was on, I’d have a check-off list, and his name better be on there. In fact, our own commanding officer forgot to put his name on there and our guys wouldn’t let him in the post. He said, ”What do you mean?” They said, “You’re not on the list, sir.” [And he said], “Well, you know who I am. I’m Captain [James] Brannaman, your commanding officer.” [They] say, “Sir, we been instructed, if your name isn’t on the list, you don’t get on this post”. And the guys loved doing it to him. He wasn’t real happy but.
Interviewer: Oh, I’m sure. Who was this captain again?
Mackenzie: Captain Brannaman. He’s still alive. Stanford graduate. Super sharp guy. About six-five or so, something like that. Nice man.
Interviewer: I’m not well-versed in military things. Is it usual for an admiral to be on the ship?
Mackenzie: No. Now the admiral on any operation, the admiral has what he calls his flagship, and he can change his flag when he wants. The Curtiss was an unusual ship, Mary, because it was designed as a seaplane tender, 1939, something like that. It was hit at Pearl Harbor, went all the way through World War II, ended up with seven battle stars. Then after that, the Atomic Energy Commission grabbed it and then converted it for all the testing. So the Marine captain isn’t like a Navy captain. What’s confusing to everybody, and it was to me, too, the captain of the ship, the Navy ship, doesn’t have to be a captain. That’s his job title. OK, and now the Marine captain is a captain and he’s in charge of the Marines.
Interviewer: So this is the Marine captain you’re talking about.
Mackenzie: The Marine captain, right.
Interviewer: Got it. Not the captain of the ship.
Mackenzie: Not the ship captain—that’s right.

The full transcripts of the two interviews can be found here:
Interview with Robert William Mackenzie, January 1, 2005 UNLV Special Collections Portal

Interview with G. Nicholas Stuparich, Jr., October 18, 2006 UNLV Special Collections Portal
submitted by Harry_is_white_hot to UFOB [link] [comments]


2024.06.01 10:37 SudoPi Want to purchase a Steam Deck but have concerns!

Hi Steam Deck Users! I'm currently considering purchasing a 512GB OLED but I have a couple concerns which I would love to hear from users of the device (or even the older LCD version haha I would assume some things apply too). I'm coming from a Nintendo Switch OLED which I do enjoy but don't fully utilize the library (mainly bought it for Animal Crossing + Super Smash bros) and do have a Thinkpad, though that can only play games like Minecraft, Hades, and Stardew before it starts heating up or skip frames.
My main concern for the device is its longevity of the hardware - specifically the analog sticks, buttons, and battery. As I am from Malaysia and stuff like IFixIt isn't as widely available and the controllers are not as easily replaceable as something like the Switch, I'm worried about the wear and tear of the device. I'm hoping to at least see a 5 year usage from the device (though I'm not actually sure if that's a fair amount considering it is tech, but I'm using my PSP as a reference lol) and am worried that there'll be a lot of device maintenance etc.
I'm not too harsh on my devices and would generally get cases, screen protectors, and joystick covers but am still anxious on breaking it somehow haha. Is there anything I should take note of before I purchase it? It is quite pricey especially comparing it to the Switch or even a laptop so would love to hear experiences of those that have had it for a longer time!
If it helps, the games I play and want to play are mostly pretty chill! Some examples are Stardew, Hollow Knight, and Disco Elysium. But I do want to venture into more demanding games like Palworld and Baldur's Gate as well.
Anyways, thanks for reading my lengthy post - please excuse my language or punctuation. I don't have much excuse except to say my grammar is just bad hahaha.
submitted by SudoPi to SteamDeck [link] [comments]


2024.06.01 10:03 apparentlyhatedbyall How do i talk to my father in a way he understands? My father is a good guy, but not a good father..

hi! its me again, my last post helped a lot because i thought i was an asshole for thinking that way but thank you so much for your advice and input!
This time i wanted to focus on only one part in that story that i mentioned, which is my father he's 44 (I THINK.) He looks quite young for his age he looks like hes 30 or 28 max. but this morning we got into an argument, wow how surprising what day do we not end up in an argument. I really want him to understand and be a better dad than he was to me..
Dont get me wrong! he was a great dad to me but theres things and parts where he just wasnt a dad he was a stranger he barely played with me, gave me attention or anything like that he never taught me anything besides his work which i loved to hear about ! but i wish he was an actual father that cared about my needs and well being.. the reason i say that is because yeah his job would be in the way of it right? but wrong he was unemployed for so long when i was little and never really cared to give me attention only acted like he was and said a few words and kept staring at the screen knowing he didnt look or care.
anyway too much, but this morning my little brother peed the bed, and himself since we are all sick currently, but not my dad for some reason and my mother told him to go into the bathroom and change. my father went in and saw that he was standing and waiting so he told him to change and change his clothes what are you waiting for? and he was still standing there (i assume) but the problem is he didnt say that in a nice tone, he said it like he was mad and disappointed,
so i told him to stop and talk nicely to him otherwise he wont listen to you, hes little, hes scared and hes sick. he doesnt need a tone which isnt helping him or making him feel safe. he said that hes supposed to change when asked he shouldnt make a big deal out of it and he shouldnt be talked nicely to because he will let go and be 20 and wont be able to do anything by himself while i whole heartedly disagree.
he will be able to do things by himself he just needs someone to teach him which my father doesnt do! in fact most of us dont which is fair i understand but im not the parent your supposed to teach your kid in your free time and spend time with him.
I play a lot with my siblings and help them i dont teach them important things like math, or anything like that, i teach them like cleaning, how to cook, what u cant and can eat, whats bad and whats good. they understand it.
but my father doesnt do any of that he just yells and complains about it and says thats not his job or he shouldnt have to do that they should understand it themselves and do things.. I know how he grew up so i understand why he does and says things but hes not sticking up to his advice either so its hard to agree with someone that cant do something they arent even following themselves.
this might be all over the place since im not really sure how to write so another person can understand what i see thru my eyes but he basically just doesnt understand what we tell him like for example the argument continued involving my mother i started telling him how bad of a father he was when i was little.. i didnt even mention the fact he never played with me or never taught me anything !
he took that so personally he attacked me by saying ''yeaH? well you sit and wait around just like him for me to do things for you. just like how you waited for me to do your math for you.'' and sure i did, but that wasnt my plan. i was going to go to a library to study the fuck out of math to understand even the slightest bit of it but i didnt because i got my period and it hurt and i cant focus when im in pain or dont feel well, especially when i give up very easily on things i dont like. WHICH IS MATH.
so no i wasnt ''waiting on him'' to do it for me, i was too sick to be able to force myself to be motivated and study. and he as a father never taught me math or anything of that sort and neither am i comfortable or even feel safe to go ask him to teach me because hes always busy and needs to do something else and blalbalba. so why would i ask him for help anyway??
its not like i can browse online because remember. english is just a language i know! its not my mother tongue. and in my language you can barely find things that will teach you in a way you will understand, i might be making a lot of excuses but I sincerely hate reading in my language its so dreading to me and english i cant understand what im reading because ive been taught everything in my language and not english.
so re-learning how to do all of that would take up even more time (more excuses..) I just want him to be nice, and actually care about us, and let go of his past and how he was taught, and be a better father, I know he cares deep down, but he just doesnt understand how to do it. because every time we tell him or correct him he just starts yelling, and doesnt let us talk to him or make him understand. i want to know how to talk to him so he can understand because my mother has already given up on him, but i havent.
My father is a good guy, but not a good father..
submitted by apparentlyhatedbyall to AdviceForTeens [link] [comments]


2024.06.01 09:49 adelliott92 I struggle massively when comes to server performance related tickets how do you handle these tickets?

Where do I even start it’s when a performance ticket gets assigned to me or I get asked to look at server performance issue I essentially panic just to myself no one else sees me panicking I try to think logically at first and guess what issue could be but then I’m like no I need to talk with user to show me what’s happening during a screen share or sometimes they can’t even show me what’s happening that makes things even harder and it’s never one server to look at it’s always like web server and database server or some other server that’s doing different task so I’m always second guessing myself where I should look first I can only look at server resources at certain times and I can’t spend hours looking at this issue as I’ve got other tickets with SLAs and projects waiting for me to resolve I’d happily spend hours looking at what issue could be then I get imposter syndrome should take me this long to figure out issue am I not qualified enough or smart enough to figure it out should I even be on this team anymore.
I’ll look at CPU, Memory, Storage, network and disk write or read times but then I’m looking at graphs what the fuck am I even looking for here I don’t see anything flat lining or I might see odd spike but still not maxing out then I’m reading errors in event viewer going to myself this might not be anything and I could use Get-WinEvent to export to CSV to make things easier see what event comes up the most but might not even be the issue. I’ll use process monitor but sometimes It will show me like low level windows API and I’m reading docs forever.
I feel like one of three blind mice trying to solve these problems and management is like set up chat with developers and business user to figure things out and get on a call but most of times developers don’t know so I feel likes it on me and I’m crapping myself once we fully go cloud Microsoft support can be ok sometimes or when we start containerize everything with Kubernetes using ephemeral pods to investigate an issue or looks at logs crapping myself then I’m like maybe I should create massive powershell script that will pull in as many event logs that I can get and somehow use get-counter to html file create my own CSS file or use JS framework to show me nice graph.
I’m junior sysadmin and absolutely struggling when comes to performance tickets so what I’m asking everyone in this subreddit do you have your own checklist or method for investigating performance issues for servers?
submitted by adelliott92 to sysadmin [link] [comments]


2024.06.01 09:32 LengdongLifanti Crash issues

Hey there. Got crashes on each and every big export with these log messages. Any ideas?
[2024-06-01_10-25-51][27860][Info] [general] Instead of the WebView2 runtime in the system, UXP will use the WebView2 runtime in the folder: C:\Program Files\Common Files\Adobe\Microsoft\EdgeWebView
[2024-06-01_10-25-52][27860][Error] [general] Plugin com.adobe.dva.export.queue : Expected a width for the plugin icon
[2024-06-01_10-25-52][27860][Warn] [general] We are going to deprecate HostInfo API soon, please use HostApi instead.
[2024-06-01_10-25-52][27860][Info] [general] Debugger enabled for runtime group FirstParty on port: 9222 breakOnStart: no
[2024-06-01_10-25-52][27860][Info] [general] analyticsTracker_ is being accessed without setting
[2024-06-01_10-25-52][27860][Warn] [general] We are going to deprecate HostInfo API soon, please use HostApi instead.
[2024-06-01_10-25-52][21524][Info] [general] analyticsTracker_ is being accessed without setting
[2024-06-01_10-25-52][21524][Warn] [general] We are going to deprecate HostInfo API soon, please use HostApi instead.
[2024-06-01_10-25-52][21524][Warn] [general] We are going to deprecate HostInfo API soon, please use HostApi instead.
[2024-06-01_10-25-52][21524][Default] [console] [UAB v2.18.0-4] sentry.io initialized...
[2024-06-01_10-25-52][21524][Warn] [console] SAM JS Bindings Error
The host app must meet the following requirements to be compatible with the SAM JS bindings:
  1. The host app must be built with SAMv2's C++ library.
  2. The host app must provide the ACPLModel global object via SEAL
Visit https://git.corp.adobe.com/torq/acpl-model/blob/main/README.md for more info
[2024-06-01_10-25-52][21524][Default] [console] [HS][MainStore] Internet connectivity: ONLINE
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 274 PERF - Start Screen Init start
[2024-06-01_10-25-52][21524][Default] [console] [HS][StartScreen] CCX Start v7.5.0.44
[2024-06-01_10-25-52][21524][Default] [console] [HS][StartScreen] [HostData] {
"Product": "premierepro",
"Product ID": "PPRO",
"Product Code": "PPRO",
"BuildNumber": "2",
"Version": "24.4.1",
"Platform": "Windows"
}}
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 275 PERF - Sophia Init start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 276 PERF - Ututs Init start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 276 PERF - IMS Init start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 277 PERF - IMS.updateUserProfile start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 277 message: Fetching NGL Profile. Awaiting Response.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 277 PERF - Fetching NGL Profile. Awaiting Response.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 277 PERF - Locale Init start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 278 PERF - MainStore Init start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 281 PERF - Platform init start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 283 message: Fetching Recent Files. Awaiting Response.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 283 PERF - Fetching Recent Files. Awaiting Response.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 284 message: Received NGL Profile.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 284 PERF - Received NGL Profile.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 8 message: IMS.updateUserProfile
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 285 PERF - IMS.updateUserProfile done: 8
[2024-06-01_10-25-52][21524][Warn] [console] [HS][Ututs] Empty response from CCX Process
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 8 message: MainStore Init
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 286 PERF - MainStore Init done: 8
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 11 message: Sophia Init
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 286 PERF - Sophia Init done: 11
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 10 message: Ututs Init
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 286 PERF - Ututs Init done: 10
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 286 PERF - IMS.updateAccessToken start
[2024-06-01_10-25-52][21524][Default] [console] [HS][IMS] FRL user. No access token present
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 1 message: IMS.updateAccessToken
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 287 PERF - IMS.updateAccessToken done: 1
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 11 message: IMS Init
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 287 PERF - IMS Init done: 11
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 391 message: Received Recent Files.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 391 PERF - Received Recent Files.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 392 message: UI Ready
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 392 PERF - UI Ready
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 111 message: Platform init
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 392 PERF - Platform init done: 111
[2024-06-01_10-25-52][15496][Warn] [general] We are going to deprecate HostInfo API soon, please use HostApi instead.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 128 message: Locale Init
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 405 PERF - Locale Init done: 128
[2024-06-01_10-25-52][21524][Default] [console] [HS][Drover] CCX-Start-Drover : Home screen visibility set to visible without back button.
[2024-06-01_10-25-52][21524][Warn] [console] [HS][Ututs] Empty response from CCX Process
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 407 PERF - Shared Settings Init start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 1 message: Shared Settings Init
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 408 PERF - Shared Settings Init done: 1
[2024-06-01_10-25-52][21524][Default] [console] [HS][AvatarDataLoader] Avatar Loader: Get data using File Accessor.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 408 message: Avatar Loader: Get data using File Accessor.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 408 PERF - Avatar Loader: Get data using File Accessor.
[2024-06-01_10-25-52][21524][Default] [console] [HS][LicenseChiclet] NGL: Showing no chiclet.
[2024-06-01_10-25-52][27992][Warn] [general] We are going to deprecate HostInfo API soon, please use HostApi instead.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 429 message: Interactive Ready
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 429 PERF - Interactive Ready
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 156 message: Start Screen Init
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 430 PERF - Start Screen Init done: 156
[2024-06-01_10-25-52][21524][Error] [console] [HS][StartIngestRenderHandler] INGEST RENDER EVENT: WelcomeMessage{"workflow":"home","totalWebTutorials":0,"totalInAppTutorials":0} true
[2024-06-01_10-25-52][21524][Warn] [console] [HS][StartIngestUtil]
[2024-06-01_10-25-52][21524][Warn] [console] [HS][StartIngestUtil] Analytics event missing Sophia data:
[2024-06-01_10-25-52][21524][Warn] [console] [HS][FallbackComponent] User is regressing
[2024-06-01_10-25-52][21524][Error] [console] [Nd-1] Failed to create/get SAMAssetContext: TypeError: window.cdoHost.getUserAccessTokenSync is not a function
[2024-06-01_10-25-52][21524][Error] [console] [Nd-1] Failed to create/get SAMAssetContext: TypeError: window.cdoHost.getUserAccessTokenSync is not a function
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 485 PERF - Late Loads start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 486 PERF - IMS.lateLoad start
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 0 message: IMS.lateLoad
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 486 PERF - IMS.lateLoad done: 0
[2024-06-01_10-25-52][21524][Default] [console] [HS][Drover] Analytics enabled state changed to true
[2024-06-01_10-25-52][21524][Default] [console] [HS][Analytics] analytics.ingest changed: (prod) active
[2024-06-01_10-25-52][21524][Default] [console] [HS][Analytics] analytics.ingest is enabled, processing prequeued events: 24
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 8 message: Late Loads
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 493 PERF - Late Loads done: 8
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 493 message: All done
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 493 PERF - All done
[2024-06-01_10-25-52][21524][Error] [console] [HS][AvatarDataLoader] Unable to find user in
[2024-06-01_10-25-52][21524][Warn] [console] [HS][AvatarDataLoader] Failed to fetch avatar data using File Accessor. Falling back to Vulcan fetch.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 528 message: Avatar Loader: Getting data using Vulcan fallback.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 528 PERF - Avatar Loader: Getting data using Vulcan fallback.
[2024-06-01_10-25-52][21524][Default] [console] [HS][AvatarVulcanDataLoader] vulcan fetch avatar
[2024-06-01_10-25-52][21524][Default] [console] [HS][AvatarVulcanDataLoader] vulcan dispatch avatar request
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 529 message: Reading C:\Users\user\AppData\Roaming\Adobe\CCX Welcome\avatar\clientLogs\ folder. Waiting for the results.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 529 PERF - Reading C:\Users\user\AppData\Roaming\Adobe\CCX Welcome\avatar\clientLogs\ folder. Waiting for the results.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] log perf event: time: 530 message: Received results from reading the C:\Users\user\AppData\Roaming\Adobe\CCX Welcome\avatar\clientLogs\ folder. 249 files.
[2024-06-01_10-25-52][21524][Default] [console] [HS][Performance] 530 PERF - Received results from reading the C:\Users\user\AppData\Roaming\Adobe\CCX Welcome\avatar\clientLogs\ folder. 249 files.
[2024-06-01_10-25-52][21524][Error] [console] [HS][AvatarDataLoader] Failed to read data from file C:\Users\user\AppData\Roaming\Adobe\CCX Welcome\avatar\api.json and wrote response in C:\Users\user\AppData\Roaming\Adobe\CCX Welcome\avatar\clientLogs\PPRO-24-4-1-en_US-6FB0D6300DA541F3943A47D355994AF7.json Error: Unable to find user in
[2024-06-01_10-25-52][21524][Warn] [console] App Proccess found result on old API CCXP
[2024-06-01_10-25-52][21524][Default] [console] Sat, 01 Jun 2024 07:25:52 GMT [FMS] [Vulcan] [Vulcan] Attempted to launch CCXP but CCXP is already running.
[2024-06-01_10-25-52][21524][Default] [console] Sat, 01 Jun 2024 07:25:52 GMT [FMS] [Vulcan] [Vulcan] Dispatching message for CCXP
[2024-06-01_10-25-52][21524][Error] [console] [HS][AvatarVulcanDataLoader] Vulcan error {"desc":"","message":"User Signed Out","code":"X_ERR_USER_SIGNEDOUT"}
[2024-06-01_10-25-56][21524][Default] [console] [HS][AvatarVulcanDataLoader] vulcan dispatch avatar request
[2024-06-01_10-25-56][21524][Warn] [console] App Proccess found result on old API CCXP
[2024-06-01_10-25-56][21524][Default] [console] Sat, 01 Jun 2024 07:25:56 GMT [FMS] [Vulcan] [Vulcan] Attempted to launch CCXP but CCXP is already running.
[2024-06-01_10-25-56][21524][Default] [console] Sat, 01 Jun 2024 07:25:56 GMT [FMS] [Vulcan] [Vulcan] Dispatching message for CCXP
[2024-06-01_10-25-56][21524][Error] [console] [HS][AvatarVulcanDataLoader] Vulcan error {"desc":"","message":"User Signed Out","code":"X_ERR_USER_SIGNEDOUT"}
[2024-06-01_10-26-00][21524][Default] [console] [HS][AvatarVulcanDataLoader] vulcan dispatch avatar request
[2024-06-01_10-26-00][21524][Warn] [console] App Proccess found result on old API CCXP
[2024-06-01_10-26-00][21524][Default] [console] Sat, 01 Jun 2024 07:26:00 GMT [FMS] [Vulcan] [Vulcan] Attempted to launch CCXP but CCXP is already running.
[2024-06-01_10-26-00][21524][Default] [console] Sat, 01 Jun 2024 07:26:00 GMT [FMS] [Vulcan] [Vulcan] Dispatching message for CCXP
[2024-06-01_10-26-00][21524][Error] [console] [HS][AvatarVulcanDataLoader] Vulcan error {"desc":"","message":"User Signed Out","code":"X_ERR_USER_SIGNEDOUT"}
[2024-06-01_10-26-02][21524][Error] [console] [Nd-1] Failed to create/get SAMAssetContext: SAM init timed out
[2024-06-01_10-26-02][21524][Error] [console] [Nd-1] Failed to create/get SAMAssetContext: SAM init timed out
[2024-06-01_10-26-04][21524][Default] [console] [HS][AvatarVulcanDataLoader] vulcan dispatch avatar request
[2024-06-01_10-26-04][21524][Warn] [console] App Proccess found result on old API CCXP
[2024-06-01_10-26-04][21524][Default] [console] Sat, 01 Jun 2024 07:26:04 GMT [FMS] [Vulcan] [Vulcan] Attempted to launch CCXP but CCXP is already running.
[2024-06-01_10-26-04][21524][Default] [console] Sat, 01 Jun 2024 07:26:04 GMT [FMS] [Vulcan] [Vulcan] Dispatching message for CCXP
[2024-06-01_10-26-04][21524][Error] [console] [HS][AvatarVulcanDataLoader] Vulcan error {"desc":"","message":"User Signed Out","code":"X_ERR_USER_SIGNEDOUT"}
[2024-06-01_10-26-19][21524][Default] [console] [HS][MainStore] Internet connectivity: OFFLINE
[2024-06-01_10-26-19][21524][Default] [console] [HS][Performance] 26975 PERF - IMS.updateAccessToken start
[2024-06-01_10-26-19][21524][Default] [console] [HS][MainStore] Internet connectivity: ONLINE
[2024-06-01_10-26-19][21524][Default] [console] [HS][IMS] FRL user. No access token present
[2024-06-01_10-26-19][21524][Default] [console] [HS][Performance] log perf event: time: 10 message: IMS.updateAccessToken
[2024-06-01_10-26-19][21524][Default] [console] [HS][Performance] 26985 PERF - IMS.updateAccessToken done: 10
[2024-06-01_10-26-19][21524][Default] [console] [HS][MainStore] Internet connectivity: OFFLINE
[2024-06-01_10-26-19][21524][Default] [console] [HS][Performance] 27065 PERF - IMS.updateAccessToken start
[2024-06-01_10-26-19][21524][Default] [console] [HS][MainStore] Internet connectivity: ONLINE
[2024-06-01_10-26-19][21524][Default] [console] [HS][IMS] FRL user. No access token present
[2024-06-01_10-26-19][21524][Default] [console] [HS][Performance] log perf event: time: 10 message: IMS.updateAccessToken
[2024-06-01_10-26-19][21524][Default] [console] [HS][Performance] 27075 PERF - IMS.updateAccessToken done: 10
[2024-06-01_10-26-56][27860][Info] [general] analyticsTracker_ is being accessed without setting
[2024-06-01_10-26-56][27860][Warn] [general] We are going to deprecate HostInfo API soon, please use HostApi instead.
[2024-06-01_10-26-56][21524][Warn] [general] We are going to deprecate HostInfo API soon, please use HostApi instead.
[2024-06-01_10-30-49][21524][Warn] [console] The dialog was detached from the node without being closed.
submitted by LengdongLifanti to premiere [link] [comments]


2024.06.01 08:52 WA55AD VR on Linux

I'm fed up with windows and I want to finally make the transition over to Linux full time. All of the games I play flat screen are supported so there will be no issue with that, however the only thing holding me back for the last year has been VR. I am a massive enjoyer of VR games and probably half of all the games I play are through a VR headset but as far as I'm aware it's not as simple as running them through proton to get them running on Linux. Does anyone have experience playing VR games on Linux and how feasible is it? If it's really hard or not possible is using a windows vm an option? How much will that effect performance? ect.
I use a quest 3 and link cable if that's useful info. I'm not sure if the oculus software can even run on Linux but steam has an official app to wirelessly connect straight to steamvr and bypass oculus
submitted by WA55AD to linux_gaming [link] [comments]


2024.06.01 08:17 Seraphicyde Gaming on an external hard drive?

TL;DR - Will I actually notice a difference gaming off my external hard drive compared to my internal SSD
I primarily play single-player RPGs and the occasional MMO. Oh and Madden. Recently built myself a new rig from the bottom up, brand new everything from the monitor to the motherboard to the GPU to the keyboard and mouse. The only thing I kept from my old rig was my speakers.
I was so happy it was as easy as unplugging my 5TB external hard drive from my old rig and plugging it in to the new one and bam - there’s my entire Steam Library and almost everything I needed off my old PC. Now I do have a M.2 NVME PCIE5 2TB internal SSD in the new rig. But I have like 1.5TB of stuff on the external hard drive and like 720GB of that is just my SteamLibrary.
So I’ve been gaming off the external drive but the old PC was in general terrible at gaming. CPU was about to have a heart attack trying to play Madden 24, and the GPU was a 1030 from the Stone Age. 12GB of DDR3 RAM, maybe 4GB VRAM. And the old monitor I’m not sure was even 1080p and couldn’t have been over 60Hz.
The new setup, however, will blow that old pile of dust out the water. It’s an absolute unit of a machine (from my perspective). Ryzen 7 7800x3d CPU, b650 X AX v2 mobo, 32GB DDR5 RAM, and my favorite part, a sick GeForce 4070 Super 12GB Eagle OC. It’s gonna raytrace the crap out of these games. Also grabbed a new 27” 1440p 180Hz monitor.
Built it all piece by piece all day yesterday. Ready to try some games out tonight. Should I move the games I wanna play over from the external hard drive to the SSD to play or continue gaming off the external hard drive because I won’t notice the difference besides maybe a slightly longer loading screen here and there? My SSD can read at 3,500Mb/s and write at 3,200Mb/s if that makes any difference.
submitted by Seraphicyde to Steam [link] [comments]


2024.06.01 07:36 VenomCruster DMT Breakthrough: Jesters, Robed Mantis, Council of Entities

I initially talked about this trip report on another subreddit, but I have gained new insights after churning on my experiences and reading about other experiences, and I am slowly consolidating my knowledge on this topic. I have discovered that many people have had similar experiences to mine with the same motifs, details etc. despite me never coming across these stories and reports beforehand.
The DMT just serves up the experience on a platter, and then kicks you out. It's up to you to figure out what went on while also battling with trip amnesia. I didn't even know the entity I saw was a robed mantis until months after (more on this later...)
My DMs are open to anyone wanting to discuss any of this, I have many ideas and theories which I only slightly covered here about the DMT space and the entities I have experienced too. I think I have almost figured out the jester. I'm slowly homing in on the Robed mantises too. My hopes with posting this story on this subreddit is to gleam new insight and to have more discussion about all of this. If you have anything to say, please comment.

My retold story

It was sometime in October last year. I was experimenting with DMT, trying to discover the truth about reality because of a strong inkling I've had from when I was a child that some high strangeness is going on in this reality, before I was ever familiar with such concepts...
It was nighttime and my bedroom was lit by my small lamp on my bedside. I consumed 2 grams of Syrian Rue seeds orally to get some MAOI in my system (MAOI slows down the metabolism of DMT, so it remains in your system longer). I waited around an hour, before vaporizing 25mg of yellowish DMT. I laid down and slipped on my eye-mask as the carrier wave ringing set in, the sensation of dissolving reality crept in, and the coursing energy rattling the atoms of my body began...
THE JESTERS
I found myself in a grand palace which had a black and white checkerboard pattern, and there were jester faces in the walls pursuing me which were ahead of me, while my soul travelled linearly down the palace...
Now, the jester is an entity that for some reason I have experienced every single time I have taken DMT. It is always in these black and white checker pattern textured settings. I've seen it in square tunnels, toroidal caves, and now this big palace. It's some sort of disembodied face and it has these big bulging eyes with thick black eyeliner, where the pupil is a black dot, and the white sclera part is big. It has a big mouth which switches from frowning to smiling wide in a few seconds, and some sort of tongue it sticks out at you. It has eyebrows too. It has a very mocking and sinister yet also at times childish vibe, and it seems to try and attempt to scare you, but I've never been particularly phased by it. I don't think it's ever clearly communicated to me telepathically. It just seems to stare at you and give you all its attention.
So, I'm in this palace, and these jester faces are in the walls following me. They're sticking their tongues out at me and I do the same back at them. Nothing particularly interesting happens, and the trip ends in around 14 minutes thanks to the MAOI extending it a bit. I found myself unimpressed, having consumed Syrian rue and taking precious DMT and not really getting much out of it this trip. I spend the next 10 minutes debating if I should go deeper, and I decide to do so. I also decide to experiment with music, and I play 'Shpongle - Divine Moments of Truth(DMT)' wanting to see if music influences anything. I load up 30mg, vape it, lay back and slip on the eye mask again.
Immediately I'm back in the checkered palace. The jesters are there too where they had just been. All my trips have involved this jester, and it doesn't seem particularly interesting. I'm completely disinterested in it and sort of ignore it, and I say to myself "What a f*king circus", commenting on the palace, as it always seems like these clowns/jesters are in these befitting circuses, and I was completely disenfranchised with them at this point. I was completely sick of them and essentially turned my attention away from them. Then suddenly, something started to happen...
(I later read about people doing something like this, where they divert their attention from the jester and ignore them, and seemingly try to "look ahead" of them. This supposedly lets you get past them especially as one of their purposes is allegedly to stop you from going further. Though in my case, I think the larger DMT dose was taking time to kick in [The jesters are allegedly sub-breakthrough entities and disappear at the higher doses]. These Jester environments are possibly the waiting room.)
The jesters and the checkerboard pattern vanished, and the trip suddenly started transforming with color and geometry. If you've ever seen those videos of physical film tape bubbling and dissolving, this is sort of what I experienced; the checkerboard palace and jesters disintegrated in front of me. I was quite surprised, as I had never actually experienced much other than the jester and the black and white pattern up until this point, and I thought I was doomed to have my DMT experiences forever intertwined with them.
This kaleidoscopic, beautifully geometrical circle / mandala of color, primarily pinkish and purplish with a tinge of green, started manifesting in front of me (Which I now believe is likely the chrysanthemum people see). It grew larger and larger as my 'soul' moved towards it. Suddenly, this massive keyhole shaped portal/door materializes in the middle of it, and behind it there were more doors. Eventually they all opened, and this humanoid entity walked through them...
"Is that her?" I asked myself. I had previously seen a pink and very feminine curvy figure on a spinning pedestal for a brief moment in a jester cave before and she seemed to be idolized/revered by them. I have never interacted with her, only seen her for a glimpse moment. But this was not her.
THE MANTIS & COUNCIL OF ENTITIES
Instead, this humanoid entity had a green head which seemed like an inverted triangle. It was quite unattractive and honestly ugly, looking like some sort of insect. But it wasn't vomit-inducing or grotesque. I initially explained it to others as having a "bull shaped head", as I didn't get to look at it for very long. Instead, I primarily had my focus on what it was wearing. It donned this wizard looking purple/pinkish/maroon robe or cloak, and the seams had some golden alien inscriptions/letters on them (In retrospect, this might have been the golden medallion people see them wearing, but I have seen someone else describe these gold inscriptions before similar to the way I have). Its clothes are scintillating with its purple/pink color palette in flux, and its head I would like to say almost had a sheen to it? I felt that it was an old entity wielding great power and high status. It moves closer and closer towards me, while I too am gravitating towards it, before suddenly everything vanishes; it felt like this entity had intercepted me. I'm teleported somewhere...
Everything is very dark, and I don't recall any visuals exactly. I feel like a purer form of consciousness/awareness at this point occupying a singular point in space, and my ego is objectified (as in I'm still aware of my human identity, but I'm not attached to it). It also feels as if I'm at the end of time, the conclusion of the universe. The fireworks were set off, and now there's nothing. Time had actually stopped working the way it does in consensus reality anyways while I was still in the presence of the jesters.
(An interesting experiment anyone who takes DMT should try: Take a sufficient dose where you can still keep your eyes open but you're at the verge of going deeper, and look at something like a timer on your phone, and witness your mind be stupefied as it attempts to decipher the meaning of the numbers you're looking at. You literally forget the concept of time.)
I feel the presence of a council of entities surrounding me, and I am in the middle of them all. They sort of feel subordinate to me, and short of stature. (I'm frustrated I don't really remember what I saw during this part of the trip. They could have been the blue imps people see, or mantis beings, or elves, etc. I just know that they felt very familiar) Suddenly, a monsoon of information is "downloaded" into my brain, and everything is completely overwhelming.
I don't recall much but the kernel of what they were basically 'saying' telepathically is that "You are the eternal ultimate awareness which has always existed, and everything exists as a form of entertainment and/or experiences for you, as there is nothing else to do. You have been doing this for all of eternity." What is strange is that I already sort of deduced this was the purpose of reality long before I tried DMT, so they may have just been feeding back to me the assumptions I already had about reality. This is a common motif I've read about, where the entities just use what you know against you. The suspected motive for this? I'll explain later.
I remember the saying "Once you get the message, hang up the phone" being pushed to the forefront of my mind during this whole thing, and me responding "No, I'm coming back later to check again". That sums up the essence of ultimate consciousness I guess, it keeps coming back for more experience rather than resting in peace. That is the implication IF what they were telling me was true, I guess.
I then react by saying "Are you serious“ Is that all this is“ " because I always wanted to be wrong about what I thought about reality, but instead this council was basically reaffirming my beliefs. They basically replied "Well, what else were you expecting?" and I felt one of the entities in the council get sad I'm assuming due to my reaction, I sort of 'reached out' to them and quickly apologized "No! I'm sorry, don't be sad." That's the last thing I remember while in the presence of that council.
The apex of the trip is over. They disappear and it feels like I'm thrown down the DMT realms, sort of floating in a black void behind my closed eyelids which I'm becoming aware of (I didn't have a body nor eyelids when I was in those places). I'm quite comfortable there, it feels like a womb. My lucidity of our consensus reality increases more and more. The music starts to reappear, I don't ever recall hearing it while I was in the trip.
(Unrelated but interesting side note. I remember I was in this comedown state for a while and had become aware of my body but chose to keep my eyes closed. I did this little experiment where I scrunched my eyes really tight, and when I did this my teeth started chattering and I saw this flat 2D magic-eye texture in front of me that was dark green and had a sort of diagonal chain-link pattern to it. The Qualia Research Institute has done research on DMT, they identified 6 levels to the experience: Threshold, Chrysanthemum, Magic Eye, Waiting Room, Breakthrough, and Amnesia. I believe I was in this sort of Magic Eye level at this point on the comedown. I also did not experience DMT in that specific order of levels, for me the chrysanthemum is after the waiting room. Another thing to note is that this institute identified DMT geometry as being hyperbolic which is something that can exacerbate the phenomenon of not remembering trips properly, as the brain struggles to make memories of it)
I found myself agitated and frustrated. I ripped off my eye mask and got out of my bed. I started swearing at everything in my room lol, and I also said unusual things which I reflect on to this day. For the record, the trip lasted about 17 minutes.
"Do whatever the f*k you want" As in if you wanna climb mount Everest, go do that, if you wanna be a musician, go do that. This trip made me feel like anything is possible, and a person is limitless.
"God exists, I created him" I was speaking from the perspective/ in the context of being the ultimate awareness, implying that the ultimate consciousness invented God, which is interesting. A while after the trip I had come across a concept of the distinction between God and the Godhead from Meister Eckhart which is probably what I was for some reason referring to in this moment, but I never delved much into the topic, so I am not sure.
"Why the f*k are you scared of the dark lol" I have a fear of the dark from when I was a child which stems from being exposed to those screamer flash games where the woman from the Exorcist movie flashes on the screen etc. which has mentally scarred me to this day as an adult lmao. but post-trip me had a revelation that this was silly, though it's still hard to get over my fear of the dark that occasionally creeps in.
I wrote up an initial trip report after I had calmed down from my annoyance, and I noted down that "All the hate you show onto others is reflected onto yourself, likewise the same with love." Due to feeling this sense of interconnectedness with everyone I had during that trip afterglow.
Here is the paragraph at the end of my first reddit trip report I posted. It will tie into the next section of this post.
"So now to the present moment, I had some strange synchronicities and events recently which lead me to discover that humanoid entity I saw was in fact a mantis entity, as it weirdly matches other people's typical descriptions. Green head, purple robe, feeling a presence of a council of entities etc. I had never researched it nor really heard of the mantis aliens before this trip, so it is interesting that I saw it. I was always referring to it as the humanoid entity with a cow shaped head, lol. I don't know who that mantis being was, it was only in front of me for a few seconds before it whisked me away to the council, and it never telepathically spoke to me. Me learning about the mantis beings prompted me to share this experience, as I would like to hear what others have to say. Thanks." 
SUSPECTED MOTIVES
Now I didn't really want to add these to this post to prevent it from getting too long winded, but I may as well. All I really wanted was to repost this trip on this subreddit.
Stick with me here. Think about the theme of the DMT experience. It's about humor, 'the cosmic joke', absurdity, amusement, circuses, and so on. What is the prime entity people see on DMT? The Jestetrickstejokeclown and the various names it has, and what better character to represent DMT. A mischievous, cunning, almost sinister entity that showers you in its attention as it tries almost to overwhelm you, all the while mocking you. It seemingly does this so as to grab your attention and make you become preoccupied with it. For some people, it tosses them around to completely discombobulate them, or even puts people in a sort of 'Jack-In-the-Box'. When I saw that Mantis at the kaleidoscope, it was as if it had a mission to intercept me to prevent me from going out of bounds on my own. Where does it take me? To a place where my beliefs are regurgitated and fed back to me. "Well, what else did you expect?" one of the entities told me when I was there. Why would an entity say that if not to try and dissuade me from digging deeper? They didn't seem to want me to come back, just fed me my assumptions to try and satiate me and sent me on my merry way.
The Mantis never communicated to me, introduced itself, etc. It just manifested itself into existence and intercepted me at the kaleidoscope. I literally didn't even learn it was a mantis until months later. I have seen them commonly being referred to as 'Overseers'. Like administrators. They don't like to reveal themselves and rather remain in the shadows, but I forced their hand by taking a large DMT dose and getting close to the other side. They never wanted me going there. But they can't stop me from learning about them.
To these entities on the other side of the veil, it's all about humor. It seems like it's what they value the most. You have absolutely no reason to trust them. They'll lie to you to get their laugh all the while herding you back into place to stop you from seeing what's really on the other side. They don't want us going too deep into the DMT space. What are they stopping us from seeing?
It's taken some retrospection and deduction to get to this point, but it's time to ignore the bs and cognitive dissonance people have. Something is going on here.
All I really know is that THIS, this experience, is happening right now, you are reading this right now, all of this is possible because all of this is currently happening. All the suffering, pain, discomfort, etc. This is reality. I just want to make sure I don't come back to this, not until I have the full picture. I pity my higher self if such a thing exists, if it was so bored out of its mind it actually voluntarily decided to live human lives on Earth.
APPENDIX:
A photo of the sort of texture you see in the Jester's environments. Though for me I feel the texture is slightly more regular, like a checkerboard. But this photo contains the vibe you get in these Jester places. Credit to u/theshponglr
Processing img 4huajp78pz2d1...
Keywords for the search function: Mantid, mantis, green, portal, council, purple, robes, robed, cape, capes, cloak, cloaked, golden, gold, inscription, letters, portal, clown, jester, checkers, checker board, checkered, black white, mocking, insectoid, insect Edit: Minor improvements
submitted by VenomCruster to aliens [link] [comments]


2024.06.01 07:34 Pillow_Princessss66 Screen time?

Screen time? Also I post in another group but idk how to cross post, I'm sorry!
What is a good amount of time to leave the phone down? I'm on mine way too much and the past year it's really just bumming me out. I'm on my phone constantly for literally everything, I'm very dependent on it and I would like not to be. I've recently been going to the library and sitting outside for like 20-30 minutes, it feels very nice. I want to continue this, it seems like a good habit to start. (I'm 20, no job and don't start school until August, I'm a dropout, and I have no friends) My phone is really my only distraction but like I said it's just making those sad feelings so much worse lately. Sorry if there are too many unimportant details I just wanted to add as much as I could think so people could get context. What is a good amount of time to leave my phone and not interact with it unless it's an emergency?
submitted by Pillow_Princessss66 to selfimprovement [link] [comments]


2024.06.01 07:20 jackmileswhite 43" Monitor, Anyone?

43
Hey Team,
Looking about changing my current setup (2x Stacked 34" Monitors) to a 43" monitor (possibly the SamsungM7? open to suggestions here...) with a vertically oriented monitor situated to the right of the 43," though I'm not sure what size I should get.
Does anyone have any experience with this setup? Or a 43" monitor in general? I think they look pretty sweet and the 4k's are relatively affordable so I'd really like to make the switch, assuming it's a good one.
My current setup is below for context. I keep a full-screen browser (Arc) open at all times on the top monitor, and I really like that about this setup...
Curved LG 34\" + Flat Samsung 34\"
submitted by jackmileswhite to ultrawidemasterrace [link] [comments]


2024.06.01 07:07 andi2A LR classic: photo in develop mode looks different in library mode.

I'm not sure if it's been discussed before on this reddit but has anyone noticed that their edited photo in LR classic develop mode does not remain the same one you move to library mode. The photo looks different in library than it does in develop. It looks "flat" in library but in develop mode my preset appears on the photo and it looks great.
submitted by andi2A to Lightroom [link] [comments]


2024.06.01 06:49 SimsAreShims Paul Tremblay and Leaving it to the Reader's Imagination/Interpretation

Let me apologize in advance: I'm going to be a bit of a hater here. Also, spoilers ahead.
In general, I hate open ended stories (be it books, movies, whatever). It comes across to me as lazy, as if the author didn't know how to end, so they got vague about it. This is a personal preference, sure, but it's one I feel very strongly about. To clarify, I do not need the story to be wrapped up in a nice, neat little bow, where everyone has a happy ending. A story can "finish" before it "ends".
What the hell do I mean by this?
Take, for example, Stephen King's The Long Walk. Major spoilers: Even though Garraty wins, he doesn't accept it, and starts running. We don't get a whole lot of world building to find out how the Long Walk became a thing, we don't follow Garraty after this, and thus we have no idea what happens, but the story is done. Extending it or explaining it wouldn't enhance the story; if anything, writing more would probably bring the horror elements down. The story was finished even though it didn't "end".
Back to Tremblay.
My first exposure to him was of course Cabin at the End of the World. This was before the movie, and it should have been RIGHT up my alley. World ending story that also contains references to religion? Hell yeah! Except, Holy hell, I could not read this thing for the life of me. The book starts off from the y y/o daughter, Wen's POV; she talks about her life, what it's like being adopted, taking language classes. She's in the yard organizing grasshoppers by size and giving them names and writing down what she thinks their genders are and OH MY GOD WHEN IS THIS STORY ACTUALLY STARTING??? At that point, I decided to try to skip ahead. Tremblay was verbose in other parts, so I tried to skip ahead. I ended up mostly going through the dialogue, reading more if it seemed relevant, and was left disappointed. I think the story really would have been enhanced by exploring the backgrounds of the four visitors, but, from what I did read, that didn't happen.
I checked the Wikipedia page to see if it was worth going back and trying again, but the ending If it was the end of the world was left kinda ambiguous. I could see an argument where The planes crashing is too much of a coincidence, so yes it is, plus the movie changed it to flat out saying it's the end of the world, but it just came across as so lazy to me. If anything, I think making the ending unambiguous would make the story better. It doesn't need to go on for much longer, but explaining what the "answer" is, in either case of the world ending or not, would reframe the rest of the story and make it better.
But maybe I didn't give it enough of a chance. I read someone say on here that there is a lot of subtlety in Tremblay's writing, and maybe that would have explained it more if I didn't skip to just the dialogue, so I decided to give him another chance by reading Growing Things and Other Stories, a collection of short stories. Warning: No more spoiler tags after this.
The collection starts withe the titular story Growing things, where there are deadly vines growing in the world. The dad leaves his daughters to go out to look for supplies. He explicitly says that if there is a knock at the door, don't answer it, because it means it's the end of the world. And at the end of the story, there's a knock at the door! The girls go upstairs to avoid the knocking and the vines that have invaded the house, and that's it. I guess this one has an ending: the world ends, and the daughters are waiting to die. Details of their death are left to the reader's imagination, as is any details of the vines, as is a lot of background of the characters. I know nothing, and not in a good way. Let's try the next one.
Swim wants to Know if It's as Bad as Swim Thinks. We start off with the unnamed protagonist working her job at a grocery store, where people are crowding the store trying to buy their items. The protagonist's coworker is talking about something coming out of the water. Protagonist says it's just a movie trailer. Protagonist goes on message boards about consuming meth, so we know she's an unreliable narrator. Not a problem, as this is not quite the same as an open-ended story. She kidnaps her daughter, who she does not have custody of, and takes her to a place from her childhood to be safe with her daughter. But she's following patterns from when she last took her daughter while she was under the influence. She has a gun, and it seems like the police have found her. So she might kill her daughter, and I guess actually there's no monster. Ironically, this story has a lot more world building than the previous one, but it's still left open ended in a way that doesn't contribute to any fear or thrill of the story.
Next up: Something About Birds. To write this review, I re-borrowed this book online from the library to refresh my memory. It wasn't until stumbling upon the ending that I even remembered I read this story, because it elicited absolutely no strong emotion in me, not even distaste. I don't remember it, skimming through doesn't remind me of what happened, so I can't properly comment on it. Same deal with the next story, Snapshot. Looking through the table of contents and skimming through the next several stories (minus Teacher, more on that later), it looks like I skipped reading a lot of them, until I got to "It's Against the Law to Feed the Ducks." Intriguing name, I like animals, so I read this one.
This story is from the POV of the young son, Danny. They go to the beach, which is weirdly empty. When back at the cottage, the parents watch some TV, presumably the news, and are horrified; they get Danny out of the room so they can keep watching. Next day, they go to the grocery store, where it's empty, but people have overflowing grocery carts. Remember from earlier, this is a bad sign. Electronics are also down, as dad has to pay with a check. Another day, another trip to the grocery store; this time, the cashier lets them take the groceries without bothering to count it (another sign!), and Dad fills up the car with gas and gets extra gas cannisters. More TV watching, except in the empty restaurant, where the parents ask to have the TV turned off because of the kids. The story ends with the reason why the title is what it is: it's against the law to feed the ducks, which they obey at the beginning, but not the end, because the world is ending. We never learn what is happening, which makes sense if the POV is from a child, but that doesn't add to the horror. There's no horror from the kid's POV, just confusion. The reader is supposed to understand that Bad ShitTM is going down, but without any details, I quite frankly don't know why I should care. This is essentially a story about buying groceries and watching TV, bookended by ducks.
Of the stories I've described thus far, we get the whole end-of-the-world theme repeated, without anymore details, without any real ending, and without me caring. The one exception is Teacher, which I liked so much, I read it thrice: the first time, a second time when I remembered it existed, and then I read it again fully to write this review, rather than skimming it.
The story starts with an introduction to Mr. Sorent, the cool teacherTM. He has long hair and plays guilets the highschool seniors talk about more controversial topics like drugs and abortion, and has some days has SpecialTM lessons, which has the same rule as Fight Club: you do not talk about Fight Club Special lessons. In the first one, he shows a video of a daycare/preschool, where a teacher is spinning around with a child and accidentally lets go. Mr. Sorent stops the video, and then moves it frame by frame until a wall comes into view. That is the end of the first special lesson.
Time passes, more special lessons. More disturbing videos, a guest who reflects on how awful it is to have a disease and be used as inspiration porn, all of which end with the video moving a few frames. The protagonist, Kate, tells a story about when she was a kid, and she was forced to watch some boys mutilate a dead frog, and how it affected her baseball game. As the SpecialTM lessons bring down the students' academic lives, their personal lives and kate's family life deteriorate as well. The story ends with Kate trying to prevent the video from finishing using the same coping mechanism she used after watching the frog get mutilated: She volunteers for a demonstration, and moves forward without opening her eyes, hoping that if she doesn't, the film will never finish, and the accident with the child will never occur.
So what makes Teacher stand out from the others?
Tremblay actually talks about what's happening; we're shown the progression of the class, the reason why it's happening. There's no mystery of what's on the TV, or why the students are acting the way they are. The why is clear: they're being taught disturbing life lessons from a teacher they used to trust and admire. Sure, we don't actually know if they ever finish watching the video, or what happens after, but it doesn't matter, because the story isn't about that. It's about the students, and we see their arc, as they go from normal teenagers to depressed and cynical teenagers.
In the other works I've mentioned so far, we mostly get that the world is ending (or the addict mother thinks it is), but we don't know how. Considering that the end of the world is what's moving the stories along, IT'S KIND OF A BIG DEAL. Even in Cabin, where the horror is that the family is trapped in a deadly situation, knowing whether or not there's any truth to the visitor's reason for coming to the cabin would enhance the story. Compare to King's The Mist: book ends ambiguously, movie ends tragically, and even King says the movie ending was better. But with Tremblay, time that could be used for learning more about the visitors and if it's the end of the world is instead used on organizing grasshoppers.
Thank you for coming to my Ted talk. Next time I'm here, I'll try not to write in a faux manic state while mildly sleep deprived at 5 am.
submitted by SimsAreShims to horrorlit [link] [comments]


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