Halo weapons for sale

Steampunk

2008.05.15 00:08 Steampunk

This subreddit is for people interested in the steampunk wether it is clothing, cosplay, fiction, or whatever else you may be interested in around steampunk.
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2012.08.19 11:35 JakeTheGunslinger Competitive Halo

A haven for all things based on the Halo Championship Series and the Halo esports scene, including all games in the franchise from Bungie's Combat Evolved to 343's Halo Infinite.
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2015.09.20 23:30 Masterz1337 SPV3 for Halo CE

Home of the SPV3 project for Halo: Custom Edition, a total overhaul of the Halo 1 campaign for the PC. The mod not only includes new weapons, enemies, vehicles, areas to explore and new levels, but also contains a remastered soundtrack and easter eggs such as terminals that explain the changes to the story, and skulls which add new twists onto the gameplay.
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2024.06.01 13:17 TheDreadPirateRobots [Have Gun - Will Travel] - 1.8

[INDEX]
I banked the fire and stared into the golden eyes of Beatale before I crept into my makeshift tent.
I still had my auric vision running and couldn’t help but notice the thin silver cord that ran from me to Horse. Firming up my aura, I reached out with my hand and grabbed it. I could feel the nearly imperceptible vibration between my fingers as I used my mind to probe at the thread. I could feel a bright spark of intellect, a light at the end of a tunnel. Pushing with my mind, I slid down the thread until the spark grew larger and eventually filled my inner vision with a hazy white light. Horsey thoughts nudged at me curiously.
I slid into the haze and immediately lost all sense of direction. If it wasn’t for the silver thread, I’d have no idea how to exit this shifting white fog. Horsey thoughts got stronger as I followed the thread while the haze thinned and cleared to reveal an endless prairie of green grass. I found myself standing before a naked man wearing a horse mask and I stared in shock. It was obviously me wearing a cheap costume horse mask — there was no mistaking my tattoos.
“What did you expect?” Horse neighed at me. “I am you and you are me and we are all together. Goo goo ga joob.”
Horse made a shooing motion with his hands and I accelerated backwards through the white haze and slammed into my own body with a gasp. I stared at the tarp overhead for a long minute, processing this new revelation. Horse was a part of me, a piece of my spirit. Whatever psychic stuff I did with that silver cord lead me into a house of mirrors where I got to look at myself pretending to be a horse. I can’t even deal with that right now.
Rolling into my blankets, I dropped off to sleep.
*Ding*
-=- - Welcome to the Dreamworld - Included in the Psychic Skills pack, the Inner Sanctum is your psychic domain. It is the mental fortress that you must secure and maintain to defend against psychic and spiritual assaults. All of your neurosis and fears are symbolised in this realm and must be defeated or subjugated before you can become master of the domain. Good luck. -=-
I banished the pop-up and looked around. I knew I was asleep, but everything was just as real as when I was awake. I was breathing, I could feel the floor under my feet, and if it weren’t for the pop-up, I would have sworn I had been teleported. The room I was in resembled an oversized luxury prison cell, maybe a thirty foot cube. No windows. Rough stone walls with thick mortar. Large brass wall sconces were set directly into the stone and suffused the room with a warm, golden light provided by glowing rocks. The stone floor had colourful Persian rugs tastefully placed. A high plaster ceiling was painted with a rendition of Michelangelo’s ‘Creation of Adam’, depicting me as both Adam and God.
There was a comfy sofa in front of a large screen television that hung from one wall and an ornate grandfather clock ticked loudly in the corner. It was currently 10:08 PM. Another wall was a floor to ceiling bookshelf, stuffed with books of varying sizes. The third wall was covered with pictures and I could see at a glance that they were images from my life. The fourth wall had a thick riveted steel door on the right side, a full sized mirror on the left, and a computer workstation in the middle.
The picture wall was my first target. A few were quite large, nearly life sized, while others were tiny prints no larger than the palm of my hand. Scenes of my life were displayed in each one. The largest was me riding Horse with a shit-scared expression, shooting at a pack of wolves. Others were smaller, each with different frames. Some ornate gold or silver, others plain wood, a few wrapped in briars or barbed wire. Nanny Ramsey holding me as a young child. My dog Jean with a red ball in his mouth. My parents, screaming at me. I turned my attention to the books. Books are safe. Books don’t judge you.
The sweet, musty scent of a used book store filled my nostrils as I drew close to the honey coloured shelves. Hundreds of volumes filled the wall from floor to ceiling, with a ladder that could be rolled along a rail to access the top. I smiled at the sight. I had always wanted a library like this. I pulled a book at random and read the title, “Confused Fantasies about Joseph Harris, part XXIV of the Middle School Years”.
I slid the book back onto the shelf. Let’s see what’s on TV.
The remote was a slim, futuristic looking affair with a minimum of buttons. I pointed it at the television and moments later the huge screen came to life and presented me with a simple menu for movies, divided into six categories: Happy, Surprised, Afraid, Disgusted, Angry, and Sad. I scrolled through the offerings for a minute, reading the titles and reviews about the movies of my life. It really bothered me that there were so few selections in the Happy section.
The number of Sad movies increased by one.
I walked over to the mirror and noticed there was a small sticky note pasted to it. “Astral Realm. Experienced users only.” I shoved the note in my pocket and stared at my image. Sturdy black boots, black denim jeans and shirt with mother-of-pearl buttons, deep brown gun belt slung at my hip, red bandanna and black felt hat. All I needed was a pencil moustache and I would look like the stereotypical villain in any spaghetti western. At that very moment I decided to grow out a goatee. I’d rather be mistaken for a bad guy than a victim.
So how does this astral realm thing work?
The mirror appeared to be nothing more than a mirror. It was cold, smooth glass surrounded by a wrought iron frame, and reflected my image. I didn’t necessarily want to go walking into danger, but I wanted to know how it worked. I pushed and prodded the glass in frustration until I noticed my image grinning at me. I jumped back in surprise and it doubled over in silent laughter.
“Hilarious, dude. You got me,” I huffed. “So how do I get in?”
My mirror-self tipped his hat and stepped to side.
I reached up to the mirror again and my hand passed through, vanishing as if cut off. Okay, just a quick peek and we’ll explore the rest of the room. I stepped through and the world shifted around me. I was standing back at the campsite. My body was insubstantial as a ghost and the tarp was a wisp of substance running straight through me. Non living things don’t seem to have much presence in this realm. Glancing down, I saw my sleeping body rolled up in the blankets, a thin silver thread running from it to me, and another thread running to Horse.
Looking around, I surveyed the campsite. My astral vision seemed to be on and had an unlimited range. I could see the life all around me, the distant forest was a sea of greenish-gold, grasses and brush nearby glowed with spectral light. Tiny ghost insects scurried while ghost mice nibbled at whatever ghost mice nibble on. Ghost seeds and ghost insects, I suppose. I turned my attention overhead and gaped at the sight of a monstrous serpentine spirit flying through the inky void. I dropped back through the tent and rolled inside my body. That was plenty enough for now.
I rolled through the mirror and landed flat on my back, staring at the fresco on the ceiling. Vinnie-God winked at me and Vinnie-Adam grinned. Climbing to my knees, I brushed non-existent dust from my trousers and watched mirror-me doubled over in soundless laughter.
“Hey, laughing-boy!” I yelled at him. “You’re like the guardian or something, right? You got it covered?”
Mirror-me stood and saluted with a smile, then gave me two thumbs up. A moment later, his face took on a serious expression and he wriggled his right hand in the ‘maybe’ motion. Then he pointed at me, tapped his wrist, and then a finger to his head.
It all depends on how fast I learn stuff, I guess.
Two thumbs up and a winning smile reflected back to me.
A large cork board was mounted to the wall over the computer and a small note was pinned to it. “Note to self: Don’t fuck with the Elvish womens.”
The computer screen featured a screensaver of me as Vitruvian Man doing callisthenics over the words ‘HumanOS’. I tapped the spacebar and was rewarded with the sound of powerful fans kicking to life as the computer emerged from sleep mode and prompted me for a password. Should I assume it’s the same as the password on the computer I pawned in my previous life?
Password: *******esi
I was rewarded with a sweet R&M desktop and a couple of icons. System, NeuralNet, My-Tunes, My-Movies, My-Office.
System was just what I expected, lots of .dna files and other confusing scariness that allowed me to tweak my physical body and mental state. My-Tunes was a collection of every song I’d ever heard and My-Movies was a collection of every movie I’d ever seen. Not that I’m complaining, but it would have been nice to have “My-Games” so I could play RDR. My-Office was a clone of the popular software by a similar name. I have no idea what I’ll ever need a spreadsheet for in this world.
NuralNet opened up a search engine called Me-Seeks, featuring a familiar blue guy.
I typed in “beer” and several thousand results were displayed, anything I’d ever read, heard, or watched about beer, including how to make it. This right here made the price of admission totally worth it, access to an exact copy of everything I’d ever read, and I was a voracious reader. Sadly, most of the stuff I read was futurology — solar panels, electronics, biotech advancements, quantum computing. The material for steam engines, blacksmithing, farming and the like, were slim pickings. That’s okay though, I could still reproduce the Gutenberg press, the cotton gin, simple internal combustion engines, and basic batteries along with some sketchy knowledge of metal alloys, acids, bases, and other things I had read over the years. All that wasted time watching “How Things Work” was finally going to pay off. I copied a few likely money makers to My-Office, saved the file, and exported to my Notes, just in case they didn’t exist on Aerth.
A popup covered the screen.
📱 [New Upgrade Available!] 📱
🎉 Enhance Your Experience with the Latest HumanOS Features! 🎉
🌟 Features Include:
🔥 Special Offer: Only 2000 credits for version 2.0 or 5000 credits for version 3.0! 🔥
[Upgrade Now ✅] [Remind Me Later ❌]
Apparently I could upgrade myself, which reduced the cost of using my Utilities while providing other minor benefits. My Utilities would level up as I used them, which would increase their battery cost, so if I didn’t keep pace with an update to the OS they could become prohibitively expensive to operate.
Stupid pay-to-win world.
So, do I pay 2000 credits for version 2.0 or 5000 credits for version 3.0?
I selected version 3.0 and klicked [Install]. After watching it download the update, it popped up another screen that asked if I wanted to update now, or wait until Midnight for the mandatory update.
I selected [No] just as the grandfather clock chimed 10:30 PM. I wondered if time ran slower in here, because it seemed like I had spent a lot more time on the computer than 15 minutes. Walking over to the imposing steel door, I noticed a bronze key with a thin chain in the lock. There was another sticky note on the door. “Subconscious. Please keep the key with you at all times.”
That’s not scary at all, is it?
I unlocked the door with a loud clunk and pulled it open to reveal a bedroom straight out of some royal castle. I could tell immediately that it had seen better days. The tapestries on the wall were frayed and fading. The canopy over the bed had a few holes in it. A thin layer of dust covered the mantle of a small fireplace set into the wall. There was a window letting in bright sunlight and I moved over to look outside.
I was on the third floor of a keep surrounded by the walls and turrets of a modest castle. A castle that had fallen into serious disrepair. Did this represent the state of my inner mind? One tower was shattered and the curtain wall under it damaged. The lower bailey was full of litter. I could see a few soldiers walking around the allure, keeping watch.
I have people in my subconscious?
Someone behind me cleared their throat.
Whirling, I discovered a familiar old man standing in the door of the bedroom. What was left of his hair formed a white halo around his head, his face was unshaven and covered with several days of growth. He was dressed like a poor and tattered manservant, but carried himself with a dignified air.
“Woodhouse?”
“It’s nice to see the master at home,” He said with a proper English accent. “There are many matters that require the master’s attention.”
“Uh, sure,” I said, hanging the key around my neck and tucking it in my shirt. “And who are you again?”
“Your personal manservant, of course” he said with a slight bow. Walking over to the steel door, he pulled it closed and it locked with a solid thunk. “Master should always keep his inner sanctum closed. One never knows if something nasty will creep in.”
“Thank you, uh, Woodhouse. I’ll remember that,” I said, rubbing the back of my neck. “So what needs tending and how do things work around here?”
He smiled and beckoned me with a white gloved hand. “If master would be so kind as to follow me, I’ll introduce him to the staff and explain the duties and obligations of his domain.”
I’m 99.9% certain that everyone here is just me wearing a mask, so I shrugged and followed Woodhouse out of the bedroom and into the rest of my subconscious.
Five minutes later I was on the ground floor and seated on a shabby throne with the cast of a popular —and probably very copyright protected— animation in front of me. Woodhouse was the head butler and my personal manservant. Pam was the cook and demanded that I start importing sugar and alcohol before she was shushed by Woodhouse. Carol was a maid. Krieger was chancellor and Cyril was the steward. Archer and Lana were in charge of security. Ray was the marshal in charge of everything from the stables to the blacksmith.
I stared in disbelief at the motley crew kneeling in front of me. No wonder my inner mind was in such shambles. I was overcome with an irrational sense of anger at myself.
“Arright, listen up,” I barked, my voice echoing around the room. “I swear to God that I will fire every single one of you and hire circus clowns to replace you if you keep fucking things up. No joke. Circus clowns, got it?”
I ran a hand over my face as Ray pissed himself. “The only reason I’m not putting a boot in your asses right now is because I realise that you’re aspects of me, and the people you represent are pretty damn good at their jobs when they give enough of a shit to actually do them. As a team, you’re dysfunctionally fantastic and always seem to come out ahead no matter the odds.”
Heaving a sigh, I continued. “Things have changed and I need to get my shit together. I’m going to need every one of you to pull your weight and help me help you. Get back to your duties, I’ll meet you one on one later.”
My subconscious caretakers scurried out of the room.
“I’ll have one of the maids tend to the piss,” Woodhouse assured me.
“Never mind that,” I snapped. “I honestly had no idea my mind was such a shit show. I’m very disappointed in myself.” I pictured the Angry, Sad, and Disgusted counters on my personal movies clicking up. “Show me what needs to be done and let’s get started.”
During Woodhouse’s walking tour, everything clicked into place. This was some altered version of Bodiam castle, a location that was on my bucket list of places to visit. The royal council room, located behind the throne room, contained a “living” tapestry on the wall that showed the castle and surrounding land in real time. The castle was located in the middle of a small lake, and a single wood bridge led to the mainland. A small town surrounded the lake and a wall encircled the town. Outside the wall, the land was an irregular patchwork of forest and field, with a stinking swamp to the south. The entire “kingdom” was maybe ten miles across, surrounded by impassable mountains with innumerable creeks that fed the lake which drained into the southern swamp.
“Zombies are the problem, sir.” Woodhouse said, as I surveyed the living tapestry of my mental domain.
“Zombies?” I prompted.
“Yes sir, Zombies” Woodhouse continued. “Nasty bitey things that come in from the mountains and harass the peasants. They’ve gotten especially worse over the last few months. The soldiers do what they can, but they seem to have lost all motivation. Probably because they haven’t been paid.”
“And who pays them?”
“Typically chancellor Krieger is in charge of financial matters, although Steward Figgis has taken over the duty, sir.”
“Then let’s make Figgis our first stop.”
“Very good, sir.”
The office of the steward was run by Cyril Figgis, who managed the kingdom in my absence. It was overflowing with paperwork and charts, books and scrolls piled high on every flat surface. Cyril was desperately attempting to tidy things when Woodhouse and I walked in.
“Yo..you..your majesty,” Cyril stuttered, bowing low. Scrolls fell from his overloaded arms, spilling across the floor. He dropped to his knees and scrambled to gather them up. “I didn’t expect you to visit so soon. Please forgive the mess, housekeeping has been slacking…”
This was the guy who ran things while I was conscious.
“Shut up, Cyril” I said. “You’re responsible for everything in this office. That includes keeping it organised and tidy.”
“Y..yes milord.”
“It’s my understanding that you’re in charge of making sure everyone gets paid. So why aren’t we paying people?” I asked.
“We’re nearly out of Fuks, your majesty. I’ve been saving them for emergencies.”
“Fucks?”
“Fuks,” Cyril explained, pushing a pile of books off a large chest and opening it. Reaching inside he pulled out two small bags and emptied them on top of his cluttered desk. “Gold and Silver Fuks, the currency of the kingdom. I can’t maintain the kingdom when I have no Fuks to give.”
Behold the subconscious kingdom of Vincent J. Carter, it runs on Fuks.
“So how do I get more fuks?” I asked, examining one of the coins. It had an image of me on one side and symbol on the other that could be interpreted as “peace among worlds”.
“You kill the zombies, your majesty.”
Of course I do.
Woodhouse and I left Cyril’s office and headed towards the office of the chancellor where Krieger worked. It seemed that Cyril took over financial matters when Krieger became erratic and proposed luring all the zombies into the city and setting it on fire. Not sure how that corresponds to my own self-destructive behaviour, but I’ve had some dark thoughts over the last couple of months and I’m sure they’re reflected here.
Krieger’s office was much neater in comparison to Cyril’s, but it wasn’t by much. Shelves lined the walls and were filled with an array of questionable items, including a still snapping zombie head in a jar. While the office of the chancellor was supposed to be in charge of financial matters, it looked more like a dodgy rummage sale.
Krieger was launching sword blades at a pig carcass when we walked in.
“What exactly are you doing?” I asked, standing in the doorway.
“Hm? Oh, your majesty!” he said, turning around and bowing deeply. “I’m testing a new invention. It’s a spring loaded hilt that shoots sword blades. Very useful for our soldiers.”
“Stupidest idea ever,” I snapped. “I hate everything about it.”
“Okay,” Krieger said, tossing the hilt into a nearby pile of junk. “But don’t blame me when you need to shoot a sword at a zombie and don’t have one.”
“So why aren’t you managing the financial affairs? Collecting taxes, paying people, stuff like that?”
“Because the population has declined so much none of that matters?”
“What do you mean?”
“Wellll, the population represents things you care about,” Krieger said, going into lecture mode. “And the zombies and other monsters are real or imagined problems in your way. Since you don’t care about too many things the population has shrunk to just what’s needed to keep everything running on the bare minimum of fuks. And since you don’t seem to have any long or short term goals, there’s no need to kill off the zombies and get more fuks. Everything is fine just the way it is.”
“No, it’s not Krieger” I said, grinding my teeth. “My mind is in a shambles. It’s a joke. I want it fixed. No, I want it better than fixed. I want it improved.”
“Oh! I’ve got just the thing for that!” He said, digging around in his pockets, “It’s a spring-loaded hilt that shoots swords!”
Pam and Cheryl were hanging out a gallery window jeering at Archer and Lana sparring in the inner courtyard.
“What the hell are you doing!” I snapped
They whirled in surprise and then dropped into deep curtseys.
“Your majesty!”
I took a deep breath, trying to regain my centre. “Get to work cleaning this place up. Find a room, clean it, and move on to the next. Start with my bedroom, then the throne room and the council chamber, then everything else.”
Cheryl spoke up. “Can’t do it. We got no fuks to clean with.”
“You need fuks to clean?”
“Gotta buy stuff,” Pam said. “Cleaning supplies, food. You wanna eat, you’re gonna have to spend some fuks.”
“Talk to Cyril,” I ordered. “Tell him I said to get you supplied.”
They ran off in the direction of the stewards office.
I watched Archer and Lana bashing each other enthusiastically through the window.
Several minutes later the sparring couple stopped and bowed when Woodhouse and I stepped into the inner courtyard.
“Your majesty”
“My liege”
“Enough,” I said. “If you have enough energy to smash each other, you have enough energy to smash zombies. Tell me what I need to know so I can start gathering fuks.”
Archer shrugged and spoke first. “You just kill the zombies and other monsters. They drop fuks.”
“Anything special about the zombies?” I asked. “Are they fast? Do people get turned into zombies when bitten?”
“Nope,” Lana said, resting her wooden sword on her shoulder. “Most of them are slow shamblers and just need a good wack to the head to kill them.”
“Some are special,” Archer interjected. “Occasionally you’ll have some fast ones, or those that need holy water to kill. They’re just bad memories, figments of your personality that need to be eliminated. Some are worse than others.”
“The zombies are bad memories?” I asked, imagining all the bad memories that I had.
“Memories, thoughts, insecurities, metaphysical mumbo-jumbo,” Woodhouse supplied. “They are endless, but constant vigilance can keep them under control.”
“So let’s get started,” I said. “Lead the way.”
Lana and Archer lead me up to the parapet over the front gate where I looked over at the dozens of zombies milling about aimlessly in front of the entrance to my mind. Pulling out my gun, I began to pick them off, easy as shooting fish in a barrel. The crack of my spell pistol attracted more zombies and I dispatched them with ease until no more were left around the gate. As I fired each shot I could feel some sort of existential energy flowing from me, draining some hidden reserve.
“Gather up the Fuks,” I commanded. “And Lana?”
“Mi’lord?”
“There’s no excuse for this. From now on, I expect the walls to be clear of all zombies.”
“Yes mi’lord,” she said, giving me a small bow.
Turning to Archer, I shook my head. “You’re obviously my personal narcissism, so just try to stay out of Lana’s way, or better yet - try to kill more zombies than her. If you think you can.”
Archer scoffed. “No contest. I took top marks in sharpshooting.”
“That means I should expect to see results by tomorrow. I look forward to it.”
Archer looked panicked for a moment then smiled. “Sure, I can give you results.”
Turning back to Woodhouse I said “Show me what else need attending.”
Woodhouse led me through the town that represented my mind, pointing out each business that had fallen into disrepair, suggested others that needed improvements, and additions that would benefit me. In the distance, I could hear Lana and Archer shooting at the crowd of zombies and with each echoing shot I felt a tiny bit better about everything.
[INDEX]
submitted by TheDreadPirateRobots to redditserials [link] [comments]


2024.06.01 13:15 thatoneguy79134 Splinter- 3rd darkness subclass fanconcept

Splinter is inspired by the slicing and mirror powers that the witness uses during the lightfall and tfs trailer. This is basically just a fun idea as to what a 'witness subclass' would look like.
Visuals: The splinter subclass would have its designs consist of broken glass and reflecting mirrors. Its energy would be a pale red with bright white streaks. Enemies killed by a splinter debuff would have look as if they were sliced into red segments before disappearing. Lore: If stasis is control and strand is going with the flow, splinter is ignorance. Rather than controlling or flowing with the universe, you have to actively deny its rules to use splinter. The witness carved a hole in the traveller by ignoring the strength of its shell.
GAMEPLAY:
Verbs:
Cut - enemys hit by cut take a small amount of damage and are given one stack of cut. If they receive 100 stacks, they will be hit by dismantle.
Visual: Cut would look like a small red slice going across the enemy's body
Dismantle - when an enemy is 'dismantled' they will receive a moderate amount of damage over the course of 1.5 seconds. Other enemies hit by dismantle will be given a varying amount of cut stacks, depending for how long they were in the aoe. Cut and dismantle would be your bread and butter for general ad clear. Dismantle would also stun overloads.
Visual: Where cut is one single slice, dismantle is a flurry of these slices going across the inflicted targets body, as if they're being diced.
Displacement - enemies affected by displacement are initially slowed by 60%, before going back to normal speed over the course of 3 seconds. Projectiles slowed by displacement are permanently slowed by 50%, and their damage decreased by 15%.
In pvp: Displacement would slow players by 30% and gradually return them to normal over 3 seconds.
Visual: Normal enemies that have been displaced would look like segment of their body have been cut offer and separated. These pieces eventually fuse back together as the slow effect decreases. Boss enemies would simply have a red hue to show they have been affected by displacement.
Rend - A high power single tick of damage in a small radius. This would be more helpful for taking care of healthier targets quickly. Hitting a barrier champion while they are shielded stuns them.
Visual: Rend would appear like a gash in the air, as if the universe itself was cut open. This gash would stay for half a second after a rend attack. This gash would look similar to the portals made by vergil in dmc5 (although more red instead of blue)
Guard points (splinter's main gimmick) When using a splinter powered melee, the first 0.3 seconds of the attack while have a guard point. If an enemy hits while the guard point is up, you will receive 60% reduced damage and be immune to one shots. It will also boost the damage of the melee by 50%. Projectiles will also proc the guard point depending on the overall damage of the projectile. Enemies hit by a guard point empowered melee are briefly flinched.
Visual/audio: When in the 'guard point stance' your guardian will radiate red splinter energy with white streaks. When hitting the guard point, the white streaks will turn black and make it resemble an impact frame.
The audio and animation of the melee would also change to make the attack feel more impactful.
Reflective plating - while reflectjve plating is active, gain 20% dr and empower your guard points to be more effective. Guard points with reflecting plate now active in the first 0.7 seconds of the melee rather 0.3, and will increase the damage resistance to 90%. Lastly, projectiles that hit the guardian while guard point is active will reflect back to the enemy (although for reduced damage)
In pvp: The only difference with pvp is that your head hit box will not be immune to one shots.
Visual: Reflective plating will look similar to guard point, the energy will just be much less intense.
Rupert drop (probably not what it would be in game but bubbles already taken) - Rupert drops are the splinter subclass pickups (even though you don't actually pick them up). Rupert drops are a hybrid between stasis crystals and tangles. They can be for either cover or they can be shot to pop into a small cutting explosion. When shot by their creator or allies, rupert drops will move away from where they were hit, the bigger tha damage, the faster it moves. Ruperts drop would have a 15 second cool down and be generated by killing enemies with rend.
Visual: Rupert drops would look like giant bubbles roughly the size of a guardian. when taking damage, they slow crystallize before exploding into shards of glass.
When spawning in. The rupert's drop would look as if its slowly being formed by pieces of glass coming out of the gash made by the rend.
Grenades:
Shred grenade - explodes on impact to create a moderately sized explosion (slightly larger than a scatter grenade) that would deal a total of 110 stack of cut over the course of 0.75 seconds.
Cleave grenade - sticks to target before exploding into a small radius rend attack.
Dispersing grenade - explodes into a field of displacement that slowly implodes to create a small displacement explosion. The initial field would act similarly to a dusk field grenade, while the implosion would be similar to a snare bomb in damage.
Subclasses:
Each of the subclasses would mirror the arc subclasses in a way, Since splinter would be the darkness antithesis to arc (like solastasis, void/strand)
Ronin - hunter subclass Where arcstriders use their hand to hand prowess and expertise with the pole arm, Ronin use their skill with the blade to fell even the largest of does with a single slash.
Ronins are inspired primarily by heroes from old samurai movies. Wandering swordsman who could defeat armies with nothing but their trusted sword.
The gameplay fantasy of ronin would consist of well timed guard points and high power single target damage using rending attacks. The subclass would have a higher skill ceiling than most, rewarding knowledge of enemy attack patterns with high damage attacks.
Melee - Unsheathing strike (2 charges) Striking enemies with your katana inflicts them with 30 stacks of cut. Standing still before attacking will increase the damage of the strike by 15%. When empowered by a guard point, the strike will deal 60 stacks of cut in a large radius.
Visual: The splinter katana's is made up of various uneven panes of broken glass. When empowered, the katana's blade goes from red and white to pure black.
Super - shimmering blade (roaming/one off) The Ronin unsheathes their blade when beginning the super. While in super, there are 2 attacks. Light attack - fast slashes that each deal 40 stacks of cut. Heavy attack - quickly sheathe the blade and become immobile. Releasing the attack button has the Ronin slash the air and rend every enemy in a large radius. This attack ends the super immediately.
Holding the attack for a longer period of time increases the damage of the rends, fully maxxing out at an 80% boost.
During the release of the attack, a guard point is active for 0.3 seconds (0.7 when reflective plating is active). Hitting the guard point immediately increases the attack damage to 80%, while also further boosting the range and damage by 15%.
Aspect 1 - crossguard slash After a successful guard point, follow up with a second slash that rends the opponent. Killing an enemy with slash regenerates 50% of your melee charge.
Aspect 2 - quickdraw sheathe Gives hunter a guard point during initial activation. Successful guard points now boost class a ability regeneration by 150% for 4 seconds.
Blastmarine - Titan subclass Blastmarines mirror arc strikers as both are 'soldier' subclasses. Where strikers are frontline fighters, blastmarines are the 'heavy artillery' weapons experts of their fireteam.
Where ronin are calm, collected samurai, Blast marines are loud, explosive 80s action heroes. Big guys with bigger guns.
The blastmarine gameplay fantasy consist of being the heavy weapons guy, battling the hordes of their enemies with their cutting and dismantling projectiles.
Melee - Knucklebuster Raise your left arm briefly (this is when the guard point is active) before cocking back their right arm's wrist cannon. Hitting enemies with this inflicts them with 50 stacks of cut. When empowered, the radius of the blast is increased and inflicts 80 stacks of cut
Visual: The guard point would resemble a boxer blocking a punch before counter attacking with a jab. The wrist cannon would resemble the red arm punch from ultrakill. The attack would also end with the blastmarine pumping their arm like a shotgun (cus it would look cool)
Super - devastator cannon (one off) The blastmarine would ready the cannon onto their shoulder (similarly to a scorch cannon). The cannon would need to be charged fo a short period before firing. The initial blast would deal high single target damage before imploding into this cloud large cloud of dismantling slashes. This cloud would last front seconds before disappearing.
Visual: the devastator cannon would look similar to a halo spartan laser, just much bigger and with a much bigger blast radius.
Aspect 1 - coverfire blaster Rally barricades now spawn in a heavy cannon for the blastmarine and their allies to pickup. This cannon fires at 300 rpm and has a total 25 rounds that it can fire before disappearing. These shots have a small aoe effect and each deal 20 stacks of cut. Continuous damage with the turret Grant's reflective plating. This aspect would act similarly to a gauss cannon from halo.
Aspect 2 - ballistic bombard
Enhance the functionally of your splinter grenades.
Shred grenade - improved radius and total damage and duration (now deals 170 stacks of cut over 1.5 seconds) Cleave grenade - can now be charged to skip across the ground up to 3 times. Each bounce creates a rend.
Dispersing grenade - increased radius of initial field and increased damage of implosion. Initial field now pulls in enemies and flinches them.
Glassformer - warlock subclass (name tbd) Where stormcaller is harmony within, the glassformer embraces the chaos of splinter to conquer the battlefield.
glassformers are inspired from crackpot scientists from monster movie. Creating inconceivable creations.
The gameplay of glassformers revolves around using rupert drops and creating unpredictable combinations.
Melee - broken flurry (2 charges) The glassformer sends a burst of 8 panes of splinter. Each pane inflicts 6 stacks of cut. When empowered, the total amount of panes increases from 8 to 12, they also can increased tracking to targets.
Visual: Each of the panes would shoot off from the glassformer's fingertips. When empowered, the panes turn black.
Super - razing burst (one off) The glassformer raises a giant ruperts drop infront of them, before slashing it with their splinter infused hand and rending it, this creates a large ape explosions that dismantle enemies in its radius. Enemies near the giant gashes are slowly pulled in.
Visual: Razing burst is essentially a large spherical blender that would pull in enemies not originally caught in its blast.
Aspect 1 - fracturing chasm Rends now linger for a longer duration and suck in enemies in radius of it. Killing enemies that are pulled grants reflective plating.
Aspect 2 - chromatic concoction Inflicting ruperts drops with elemntal verbs gives the explosion that property. (For example, applying jolt to the rupert's drop gives the explosion jolt.) A singular bubble can hold up to 3 new verbs.
Visual: When a verb is given to the ruperts drop, the respective subclass energy will begin swirling around the inside of the drop. The more verbs, the more colours swirling around.
Fragments: Fragments would be obtained similarly to strand, killing enemies with splinter will have a chance to give a 'shard of splinter'
Killing targets with rend reduces rupert's drop cooldown (0.5 seconds per enemy)
Apply more cut stacks
Picking up orbs of power grants reflective plating
Rapid finale blows with dismantle grant grenade energy
Precision finale blows against displaced enemies creates a displacing explosion
Super finale blows create cutting explosions.
Conclusion: I'm ngl this post is wayyyy longer than I thought it'd be. I wanted to just spitball an idea I had the other day for a new subclass
submitted by thatoneguy79134 to DestinyTheGame [link] [comments]


2024.06.01 12:34 Count-Daring243 Best 1911 Replica

Best 1911 Replica

https://preview.redd.it/ewgkwtf9ux3d1.jpg?width=720&format=pjpg&auto=webp&s=4642911f3f0bc505a55ba103c9fd9c870d983b01
Are you looking for an authentic and sleek replica of the legendary 1911 handgun? Look no further because we've hand-picked a roundup of the best 1911 replica models available in the market today. Whether you're a gun enthusiast, collector, or just someone who appreciates the history and design of firearms, our carefully selected replicas offer the perfect blend of function and aesthetics, ensuring that you get the most bang for your buck.

The Top 7 Best 1911 Replica

  1. High-Quality 1911 MW Housing for Precision and Performance - Ed Brown 1911 MW Housing: Superior Components, Precision Machined, Engineered for Performance - A Lifetime of Experience in Quality Firearms Craftsmanship.
  2. WWII Era Walther P.38 Replica Pistol by Denix - The Denix Replicas 1911 Automatic Pistol is a non-fireable, historically accurate tribute to the iconic German sidearm, perfect for collectors and enthusiasts alike.
  3. M1911 Colt Pistol: A Comprehensive Guide and History - Discover the history and evolution of the iconic Colt M1911 .45 Automatic Pistol in this comprehensive, visually stunning book, complete with detailed accounts of its impact on military use and the world of collectibles.
  4. Premium 1911 MW Housing Blank - Crafted with precision, Ed Brown's 1911 MW Housing Bl is a top choice for firearms enthusiasts seeking superior components and lifelong experience in engineering and combat shooting expertise.
  5. Antique 1911 Replica Manual: Ascar War Department Automatic Pistol, Caliber.45 - Dive into the history of the 1911 Replica with this rare, antiquarian facsimile reprint of the original United States War Department Automatic Pistol, Caliber.45 M1911 and M1911a1 Basic Field Manual.
  6. World War I and II Era 1911 Webley Revolver Replica - Transform your gun collection with the historic DX1119 - Denix Webly British Revolver, a non-firing replica inspired by the Mk IV Webley Revolver featured in the "Indiana Jones" movies, offering a unique blend of functionality and aesthetics.
  7. Patriotic 1911 Replica Model with Blue Pattern Grips - Bring home a piece of American history with this stunning 1:2.5 scale Goat Guns 1911 USA model, featuring authentic detailing and patriotic customization, perfect for collectors and enthusiasts alike.
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Reviews

🔗High-Quality 1911 MW Housing for Precision and Performance


https://preview.redd.it/7o00qli9ux3d1.jpg?width=720&format=pjpg&auto=webp&s=deb5d189dc863f14f2229e29ff04b31dd8f2ad29
Imagine diving into a world of unmatched quality and performance with the Ed Brown 1911 MW Housing. It's like having a trusty sidekick in the form of a superior piece of firearm gear.
Just like a trusted friend, this product has been around for a lifetime, honing its craft through a combination of masterful engineering, relentless passion, and decades of practical experience. From the very feel of it to its precision machining, you can see and touch the care that has gone into each and every detail.
Pick this up, and you'll instantly feel like you're holding something truly extraordinary. It's not just a firearm component; it's a labor of love and expertise, crafted with an attention to detail that borders on obsession.
Of course, like any piece of equipment engineered for such high performance, you might encounter the odd hiccup here and there. But when you're using something as finely-tuned as the Ed Brown 1911 MW Housing, the pros often outweigh the occasional minor inconvenience.
Overall, the Ed Brown 1911 MW Housing is a powerhouse. It's precision crafted, top-quality, and is, in short, exactly what you'd expect from a lifetime of experience and expertise in firearm components. It might not be perfect—nothing ever is—but it's as close as you can get.
So, if you're looking for a piece of equipment that you can truly rely on, with a rich history of precision machining and exceptional craftsmanship behind it, look no further than the Ed Brown 1911 MW Housing. You won't be disappointed, I promise.

🔗WWII Era Walther P.38 Replica Pistol by Denix


https://preview.redd.it/gqpdal5aux3d1.jpg?width=720&format=pjpg&auto=webp&s=1a2cbb30ea386d8db84a26cb77eecc641eff7b19
I recently got my hands on the Denix Replicas 1081 Walther P. 38 Automatic Pistol and I have to say, it's a real treat for history enthusiasts! The detailed recreation of this iconic WWII weapon is impressive, and it's not just for show. It's heavier than one might expect, which gives it a solid feel in the hand. The pistol-like click of the slide and the smoothness of the mechanism make it a joy to handle, even if it's not fireable.
However, there are some minor drawbacks, like the fact that the slide doesn't lock back and the magazine can't be removed. But considering this is a replica for display purposes rather than practical use, it's not much of a hindrance. It's a conversation starter and a great way to add a piece of history to your collection.

🔗M1911 Colt Pistol: A Comprehensive Guide and History


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I recently had the pleasure of getting my hands on this book, "The Colt M1911 . 45 Automatic Pistol: M1911, M1911A1, Markings, Variants, Ammunition, Accessories [Book]". Being a gun enthusiast, I was eager to dive into the world of this iconic pistol.
What stood out to me was the detailed information on the M1911's design, manufacturing, and testing. The book takes you on a journey through its combat use in various wars, with more than 370 images that provide a visual breakdown of the weapon. The serial numbers list and the visuals of the weapon's markings were particularly fascinating.
The section on accessories like magazines, ammunition, holsters, and cleaning kits was a nice touch, adding to the overall comprehensive nature of the book. I found the combat-related uniform and equipment items to be of special interest.
However, one drawback I encountered was the inconsistency in the captions of some photos. I was expecting a more complete reference on some of the markings and stampings. Despite this, the book still managed to impress me with its wealth of data and images.
Despite its relatively short length, "The Colt M1911 . 45 Automatic Pistol: M1911, M1911A1, Markings, Variants, Ammunition, Accessories [Book]" is a must-have for anyone interested in the history and development of this legendary firearm. The high-quality images and detailed information make it a valuable addition to any library.

🔗Premium 1911 MW Housing Blank

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The Ed Brown 1911 housing is a fine example of the dedication to precision and quality that makes this brand stand out. As a seasoned gun enthusiast, I've come to appreciate the meticulous attention to detail that goes into crafting these firearms. With this product, I especially noticed the superior components and expert machining that made the gun feel smooth and well-balanced. The mag well housing, in particular, added an element of sophistication to my 1911 replica.
While the Ed Brown 1911 housing is an excellent choice for those seeking top-notch performance, there are a few potential downsides to consider. One is the price point, which may be prohibitive for some users. Additionally, while the housing is designed for durability, it's essential to take proper care of it to ensure its longevity. All in all, the Ed Brown 1911 housing is an exceptional product that delivers on promises of quality and craftsmanship.

🔗Antique 1911 Replica Manual: Ascar War Department Automatic Pistol, Caliber.45


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This "Basic Field Manual" is a fascinating look into the history of the United States War Department Automatic Pistol, Caliber. 45 M1911 and M1911a1, providing a unique insight into the mechanics and usage of these iconic weapons. Despite being a facsimile reprint, the book offers an authentic experience, with its antiquated charm showcasing imperfections like marks, notations, and marginalia. The pocket-sized field manual, measuring at 9 inches in length and just a quarter inch thick, is perfect for on-the-go reference.
The language is crisp and clear, making it easy for anyone to understand the intricate details of the pistols. It also comes with detailed diagrams, which make it easier to visualize the workings of the weapon. Although the book's condition might not be ideal, the information it provides is invaluable for any collector or history enthusiast.
Overall, this "Basic Field Manual" might be flawed in appearance, but it's well worth the read for anyone fascinated by history or military firearms.

🔗World War I and II Era 1911 Webley Revolver Replica


https://preview.redd.it/p0t35fbbux3d1.jpg?width=720&format=pjpg&auto=webp&s=42105298f6183b62a0d92e0694ea25ec7beefbbb
As a history buff, I was drawn to the Denix Webley Revolver replica, with its ties to the Indiana Jones movies. The first thing that struck me was its weight, which made it feel like a real gun. The details were incredibly accurate, right down to the checkered grip and the engraving on the barrel.
However, I found it a bit disappointing that the break-open action didn't work. It may be a minor issue for some, but for me, it took away a bit of the authenticity.
Nevertheless, it's a great display piece and does justice to its historical origins.

🔗Patriotic 1911 Replica Model with Blue Pattern Grips


https://preview.redd.it/sqlu3hobux3d1.jpg?width=720&format=pjpg&auto=webp&s=e1dda0446109b4166c668c6faa4d5cc1a9f2e37d
This "Uncle Sam" miniature model is an incredible tribute to the USA, perfect for those who want to show their patriotism. As I slowly started putting the pieces together, I found the assembly process to be surprisingly easy and enjoyable. The 1:2.5 scale model is a fantastic representation of the iconic 1911 pistol, with authentic features such as working thumb safety, slide actions, and magazine release.
The model's realistic design caught my attention right away, from its Old Glory Blue pattern grips to the intricate details on the closed barrel. It's clear that the creators paid attention to every aspect of the gun, ensuring that this replica is as accurate as possible. However, the hard-to-find bullets might be a minor inconvenience for some users.
Overall, I'm impressed by the quality and attention to detail of this miniature 1911 USA tribute model. It's a unique and fun addition to any collection, and the ease of assembly is a big plus.

Buyer's Guide

The 1911 Replica, a product category that has gained popularity among gun enthusiasts, is designed to replicate the iconic 1911 pistol. This pistol, often referred to as the "Gun that won the West, " was first manufactured by John Browning in 1911 and has been a staple in firearm history ever since. Whether you're a seasoned collector or a first-time enthusiast, there are essential features, considerations, and advice to keep in mind when purchasing a 1911 Replica.

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Important Features

  1. Accurate Replication: The primary feature of a 1911 Replica is its accurate replication of the original 1911 pistol. Carefully crafted components, materials, and construction techniques are essential to achieve the desired level of authenticity.
  2. Material Quality: The materials used to manufacture a 1911 Replica play a significant role in its overall performance and durability. Common materials include stainless steel, aluminum, and brass, each offering its own unique benefits and challenges.
  3. Finish: The finish of a 1911 Replica can greatly impact its appearance and functionality. Popular finishes include blued, stainless, and parkerized, each providing a distinct look and level of protection against corrosion.
  4. Action and Functionality: A well-designed 1911 Replica should operate smoothly and reliably. Key components to consider include the trigger, hammer, and extractor, as well as the overall lock-up and cycling mechanisms.
  5. Accessorization Options: Many 1911 Replica manufacturers offer a variety of accessories to enhance the functionality and aesthetics of the pistol. Common accessories include custom barrels, sights, and grip options.

Considerations

  1. Price: 1911 Replicas can vary greatly in price depending on the manufacturer, materials used, and level of customization. Shoppers should have a clear budget in mind before making a purchase to ensure they get the most value for their money.
  2. Purpose: Determine the primary purpose for purchasing a 1911 Replica. Is it for collecting, competitive shooting, or simply for enjoyment? Knowing the purpose will help narrow down options and ensure the chosen replica meets your specific needs.
  3. Authenticity: Some collectors may prefer a replica that's as close to the original design as possible, while others may prioritize functionality or ease of use. Consider what's most important to you in a 1911 Replica and choose accordingly.
  4. Brand Reputation: Research manufacturers of 1911 Replicas to learn about their reputation for quality, customer service, and after-sales support. A solid brand reputation can provide peace of mind and ensure the long-term satisfaction with your purchase.

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Advice

  1. Consult with Experts: Seek advice from experienced gun enthusiasts, collectors, or instructors who can provide valuable guidance on purchasing and maintaining a 1911 Replica.
  2. Read Reviews: Before making a purchase, read reviews from other buyers to learn about their experiences with specific 1911 Replicas. This can provide invaluable insight into the product's performance, reliability, and overall satisfaction.
  3. Maintain Your Replica: Proper maintenance is essential for ensuring the longevity and accuracy of a 1911 Replica. Follow the manufacturer's recommended cleaning and lubrication schedule, and consider investing in a good-quality cleaning kit.
  4. Safety First: Always prioritize safety when handling or storing a firearm. Make sure you are familiar with the safe handling practices for your 1911 Replica, and never leave a loaded firearm unattended.
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FAQ

What is a 1911 Replica?

A 1911 Replica is a firearm that closely resembles the original 1911 pistol, which was first introduced by Colt in 1911. These replicas are designed to have the same look, feel, and functionality as the original gun.

Who makes 1911 Replicas?

Several companies manufacture 1911 Replicas, including Colt, Springfield Armory, Kimber, and Remington.

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What materials are 1911 Replicas typically made of?

1911 Replicas are typically crafted from high-quality steel and brass, with wooden or plastic grips. Some high-end models may also feature gunsmith-grade materials.

Are 1911 Replicas available in different finishes?

Yes, 1911 Replicas are available in various finishes, such as blued, stainless steel, or even custom engravings.

What is the difference between a 1911 Replica and an original 1911 pistol?

  • The original 1911 pistol is a vintage firearm that was produced between 1911 and 1985. Due to its age, it may require more maintenance and spare parts.
  • 1911 Replicas, on the other hand, are manufactured with modern technology and materials, making them more durable and reliable.
  • Replicas also come with a variety of customization options and accessories not available with the original 1911 pistol.

How much does a 1911 Replica typically cost?

The price of a 1911 Replica can vary greatly depending on the manufacturer, specific model, and finish. On average, you can expect to pay between $800 to $3,000 for a high-quality 1911 Replica.

What are some common accessories for 1911 Replicas?

  • Magazines and speed loaders
  • Holsters
  • Muzzle devices (such as compensators and recoil reducers)
  • Gun cleaning kits
  • Custom grips
  • Sights (such as iron sights, red dot sights, and laser sights)

Is it legal to own a 1911 Replica?

The legality of owning a 1911 Replica varies by jurisdiction. It is essential to check local and state laws regarding firearms ownership and carry laws.
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submitted by Count-Daring243 to u/Count-Daring243 [link] [comments]


2024.06.01 12:16 _varric Do full faced ballistic helmets and combat armour even make sense in real life?

I've seen so many full faced helmets being used by fictional militaries in different media, from Halo, to Fallout, Warhammer 40k, Mass Effect, Star Wars etc., and I've even seen that a number seem to be in development in real life, or already on the market, but I'm just wondering; is something like this even that useful to begin with?
I realise they protect your face and look fucking awesome, but when you're aiming and firing a rifle, you're meant to rest your cheek on the stock, right? In order to properly look down your sights or scope you're supposed to kinda press your face into your rifle, from what I gather.
How are you meant to do this if you've got a chunk of metal, or "ceramic plating," or "plasteel," or whatever these pieces of equipment are usually made out of, covering your whole face? The same goes for combat armour, aren't you meant to really press your rifle's stock into your shoulder? How are you going to do that if you're covered from head to toe in gear that your weapon cannot easily be lodged into.
I'm so curious if anyone has thought about this and is able to explain, or whether I'm just dumb
submitted by _varric to NoStupidQuestions [link] [comments]


2024.06.01 12:03 Stage-Piercing727 Best 1911 Long Slide Kit

Best 1911 Long Slide Kit

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Looking for the perfect addition to your 1911 pistol? Look no further than our 1911 Long Slide Kit, a must-have for anyone wanting to enhance their firearm. In this roundup article, we'll take a closer look at the key features and benefits of this versatile accessory, providing you with all the information you need to make an informed decision.

The Top 14 Best 1911 Long Slide Kit

  1. Multi-Functional Sleeper Sofa Bed - Real Avid's Pistol Tool - an all-in-one, convenient solution for handgun adjustments and maintenance, designed to fit popular pistol platforms. Perfectly calibrated tools ensure simple, seamless operation for professionals and enthusiasts alike.
  2. Manticore Scorpion EVO Folding Stock for Increased Compatibility and Adjustability - Experience an exceptional blend of style and functionality with the Manticore Slider Stock for CZ Scorpion Evo, designed for versatility and adaptability on the go.
  3. 1911 Slide Recoil Buffers Set for Precision Protection - The Ed Brown Slide Recoil Buffers - 6-Pack for 1911 are precision engineered polyurethane buffers that fit on the recoil guide, reducing metal-to-metal contact and protecting your gun's frame from wear and tear.
  4. Heavy Duty 1911 Long Slide Kit for 9mm, 38, 40 Calibers - Upgrade your 1911 with EGW's Heavy Duty Oversized Slide Stop, featuring a premium stainless steel finish and designed for enhanced grip, now available in .203" pin size for 9mm/38/.40/.10mm calibers in oversized holes.
  5. High-Quality Linear Guide Rail Kit for DIY Projects - VEFOR's HGR20-1500mm Linear Slide Rail offers top-notch quality and durability, making it the ideal choice for automation machinery, precision measuring equipment, and DIY projects alike.
  6. 1911 Long Slide Kit for Ultimate Pistol Performance - The LBE Slide for 17 Black offers top-tier build quality, making it the perfect choice for maintaining and upgrading your firearms with unparalleled durability and reliability.
  7. High Precision 1911 Linear Slide Rail Kit - Upgrade your DIY CNC precision with VEVOR's dual-included 600mm and 700mm Linear Guide Rails, featuring high-quality steel, effortless installation, and versatile applications.
  8. 1911 Long Slide Kit for 9mm/.38 Super Stainless Steel Pistol - A 1911 Long Slide Kit for ultimate customization, featuring a .38 Super caliber and stainless steel finish for enduring quality.
  9. Canik Full-Size Magwell Kit for 1911 Long Slide - Upgrade your Canik TCS Full Size with the versatile Magwell Black, bringing you closer to precision and power.
  10. OD Green Arc Rail Kit for 1911 Long Slide - Unlock unrivaled performance with the United Shield Arc Rail Kit, designed exclusively for long slide 1911s in OD Green, delivering a durable and stylish upgrade.
  11. Wilson Officer Full Length Guide Rod Kit for 1911 Pistols - Upgrade your 1911 Officers Model with the reliable and accurate Wilson 25co Officer Full Length Guide Rod 1911, perfect for enhancing performance and ensuring a seamless firing experience.
  12. 1911 Long Slide Kit for 9mm/.38/.40 Calibers - Boost your 1911's grip with the EGW Heavy Duty Slide Stop, a high-quality 9mm accessory crafted from 4140 Steel and boasting a durable blued carbon steel finish.
  13. High-Quality 1911 Long Slide Kit - Experience exceptional precision and reliability with our 1911 Long Slide Kit, boasting a 4.8-star rating and highly positive reviews from satisfied customers.
  14. Springfield XD OSP 1911 Long Slide Kit - Anodized Finish, Black and Optic Ready - Unlock the full potential of your Springfield XD OSP 9mm with the versatile and optic-ready 4" XD OSP Slide Assembly Kit, perfect for upgrading your 1911 Long Slide.
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Reviews

🔗Multi-Functional Sleeper Sofa Bed


https://preview.redd.it/xmwl6wipox3d1.jpg?width=720&format=pjpg&auto=webp&s=06de0d57f2798afebd134d079871d67b2c2ada90
The Real Avid The Pistol Tool is an incredibly versatile tool that has made my life as a shooter so much easier. From mounting accessories to adjusting laser sights and changing side grips, this little powerhouse has everything I need to keep my handgun in tip-top shape, whether I'm at the range or working on it at home.
One of the things that stood out to me is its compact size and easy one-hand access. Every tool is carefully calibrated to popular pistol platforms, making it incredibly easy and user-friendly. I particularly love how each tool locks open for maximum safety and precision.
However, there are a couple of downsides. The screw bits could be slightly larger to accommodate different screw sizes, and I wish the hex head wrenches were slightly larger for greater versatility.
Despite these minor issues, this tool has been a game-changer for me. Every handgunner should have The Pistol Tool in their range bag or workbench - it's an absolute lifesaver!

🔗Manticore Scorpion EVO Folding Stock for Increased Compatibility and Adjustability


https://preview.redd.it/1kawyuupox3d1.jpg?width=720&format=pjpg&auto=webp&s=712dcbbf171e3c45dc6e49b3424b808a2e3061ac
Using the Manticore Slider Stock for my CZ Scorpion Evo felt like a breath of fresh air. The slim design, inspired by the MP5A3, allowed for smooth transitions between extended and collapsed positions. I loved that it added barely any bulk to the gun, making it a great option for those who want a sleeker look. However, I found the stock's locking mechanism a bit finicky at times, which could be frustrating in high-pressure situations.
One of the standout features was the 100% Made in the USA craftsmanship. The build quality was top-notch, featuring a sturdy 6061 aluminum anodized black construction. Another impressive detail was the addition of QD points on both the mounting block and the buttplate, providing easy connection options for sling loops. The grooved buttplate offered a secure grip on my shoulder, and I appreciated the option to mount an optional rubber buttpad.
Overall, the Manticore Slider Stock for CZ Scorpion Evo was a reliable and stylish choice for my airsoft gun. While there were some minor drawbacks, the pros outweighed the cons in my experience.

🔗1911 Slide Recoil Buffers Set for Precision Protection


https://preview.redd.it/k97yq75qox3d1.jpg?width=720&format=pjpg&auto=webp&s=b8ca3aaf2a95db1dc79f6c609f4985c6e20ce41f
I recently purchased the Ed Brown Slide Recoil Buffers 6-pack for my 1911, and I must say, the quality surpassed my expectations. These precision-molded polyurethane buffers fit perfectly on the recoil guide, preventing any unwanted metal-to-metal contact during firing. This not only makes the gun smoother to operate but also saves my frame from potential damage, making it a great investment.
Despite the high cost, the convenience and durability of these buffers make them worth the splurge. However, as with any product, it's essential not to expect miracles, and the true effectiveness will be discovered over time, as with any product of this nature.

🔗Heavy Duty 1911 Long Slide Kit for 9mm, 38, 40 Calibers


https://preview.redd.it/66y5ksjqox3d1.jpg?width=720&format=pjpg&auto=webp&s=edd1c49cd167165365465d75896b38084021e8b1
EGW Heavy Duty Slide Stop, a reliable addition to the Heavy Duty line of 1911 parts, has caught my attention for its stainless steel finish and durability. Machined from 4140 Steel, this slide stop not only provides a sleek and sturdy look but also handles the demands of daily use.
One aspect that stood out is the enhanced gripping capabilities due to the serrations on the pad. It provides a firm and secure grip, which I appreciated during practice sessions as it prevents the slide stop from slipping. However, one downside I noticed was the pin size, which felt a bit small and might need attention when installing or removing the slide stop.
In conclusion, the EGW Heavy Duty Slide Stop offers an attractive and highly functional alternative for those who value quality and durability. But, keep in mind the slightly smaller pin size while considering the best fit for your 1911.

🔗High-Quality Linear Guide Rail Kit for DIY Projects


https://preview.redd.it/uwh520xqox3d1.jpg?width=720&format=pjpg&auto=webp&s=93712153e8ee265464df5e7f82b9e4b0ad4ca23e
When it comes to DIY projects that require precision, having the right tools and materials is crucial. Recently, I tried out the VEVOR Linear Guide Rail Kit for my own CNC router project, and I must say, it exceeded my expectations!
One of the first things I noticed about this guide rail set was its high-quality materials. The carbon steel main axle, GCr15 bearing steel linear rail block, and aluminum alloy casing all contribute to the rigidity and durability of the product. The surface chrome plating treatment is not only aesthetically pleasing but also provides a corrosion-resistant barrier, ensuring the longevity of the components.
Another standout feature of this kit is how easy it is to assemble. With pre-drilled holes on the support rail mounts, I was able to secure the rail without any fuss. The complete sliding unit moves smoothly without deflection or excessive noise, making my CNC router operation more efficient and enjoyable.
However, I did encounter a minor issue with the friction of the rubber wipers on the carriage. While this may be a necessary compromise to protect the ball bearings, it did require a bit more force to move the entire assembly. But overall, I am satisfied with the performance of the VEVOR Linear Guide Rail Kit, and I highly recommend it to others looking for an affordable and high-quality solution for their DIY projects.

🔗1911 Long Slide Kit for Ultimate Pistol Performance


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I had the opportunity to try out the LBE Slide for 17 Black, and my experience was quite impressive. As someone with a love for firearms, it was refreshing to see a product that prioritized both quality and reliability.
The durability of the slide was particularly noticeable in my daily routine, providing me with peace of mind that it would withstand the test of time. The build quality of the LBE Slide was exceptional, boasting precision manufacturing and high-quality components that seemed to effortlessly merge together.
However, there was one minor issue I encountered: the slide was designed for a specific type of firearm, limiting its universality. Despite this, it remained a reliable option for those looking to maintain or upgrade their 17 Black. Overall, the LBE Slide for 17 Black is a remarkable addition to any firearms enthusiast's arsenal, delivering on durability, reliability, and build quality while offering years of unwavering service.

🔗High Precision 1911 Linear Slide Rail Kit


https://preview.redd.it/otyabwprox3d1.jpg?width=720&format=pjpg&auto=webp&s=c0f3081f2e6f2addd2c66ccf3c6707b376550d07
I recently had the chance to put the VEVOR 2-pack HGR20 Linear Slide Rail to the test in my DIY CNC project, and let me tell you, it did not disappoint. The high-quality steel material made these linear guides look and feel durable, with the surface chrome plating adding a touch of beauty and anti-rust protection. What really stood out, though, was how effortless they were to install, especially with the steel support rail and pre-drilled holes for ease of mounting.
Of course, no product is perfect. I did encounter a slight issue with the low friction coefficient that made the movement a bit smoother than I would have preferred. However, this was a minor concern compared to the versatility of the CNC linear rail. I found it widely used in all sorts of precision machines that require high precision linear movement.
In conclusion, the VEVOR 2-pack HGR20 Linear Slide Rail kit is a reliable and convenient solution for anyone looking to upgrade their CNC project. Despite the minor friction issue, the durability, ease of installation, and versatility of the product make it a worthwhile investment.

🔗1911 Long Slide Kit for 9mm/.38 Super Stainless Steel Pistol


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Imagine, if you will, walking into a gun store, and catching a glimpse of this beauty. This 1911 long slide kit is a marvel of engineering, crafted with the finest stainless steel. The finish perfectly complements the sleek design, while the 9mm/. 38 Super, . 200'' barrel ensures an accurate and reliable shot every time.
As a gun enthusiast, it's apparent that the 1911 series has been the epitome of quality and tradition. Whether you're a seasoned sharpshooter or a novice, this commander model is an investment worth making. This piece of equipment is not just a tool, but an art form, handcrafted to exacting standards. The 1911 long slide kit is more than just a weapon, it's an experience, as you stand at the range, focusing on your target, and feeling the satisfying click of the hammer on a perfect shot.
Despite its grandeur, this commander model is not without its drawbacks. The weight, though a testament to its strength, can be a burden in those long shooting sessions. But it's a price worth paying for the unparalleled accuracy and craftsmanship. A gun like this is a lifestyle, a journey, and an adventure all rolled into one, waiting to be explored by the discerning shooter or collector.

🔗Canik Full-Size Magwell Kit for 1911 Long Slide


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The Canik TCS Full Size Magwell Black is an intriguing addition to the line of high-quality firearms designed by Canik, a world-renowned brand for their intelligent engineering. Having the opportunity to use it in my daily life, I must say it offers a unique blend of style and functionality.
The most striking feature I noticed is its sleek and streamlined black magwell design, which not only adds an aesthetic touch but also improves grip accuracy. The black finish is robust and seems to withstand outdoor elements without much wear, which is a plus for those who want their firearms to last longer.
However, one element that I found to be less than ideal is the need for modification before it can be used with aftermarket magazine base plate extensions. The inner lips need to be carefully filed or sanded down for a proper fit. This could be a potential drawback for some users who might find it frustrating or time-consuming.
Overall, the Canik TCS Full Size Magwell Black offers a captivating blend of style and precision, with its distinctive black design and robust finish. However, the modification requirement might pose a challenge for those seeking a hassle-free experience. Despite this minor drawback, the product still manages to impress with its unique features and performance.

🔗OD Green Arc Rail Kit for 1911 Long Slide


https://preview.redd.it/f2y1jmssox3d1.jpg?width=720&format=pjpg&auto=webp&s=954e87207862d38dc1ee0e03f61b4feb3825f73b
For the past few weeks, I've been using the United Shield Arc Rail Kit, OD Green, and I must say, it's made quite an impact on my daily life. Its sleek design, both visually and practically, stands out to me. The kit's compatibility with 1911 Long Slide is a bonus, making it even more versatile.
While some may find the green color a bit attention-grabbing, I secretly love the pop it adds to my handgun. It's a subtle but noticeable design choice that makes the gun stand out at the range or during practice sessions. I appreciate its robust construction; it's built to last, and it does so without any issues.
However, like many things in life, this product isn't perfect. There's a minor learning curve when it comes to installing it, especially if you're new to this type of kit. But, once you get the hang of it, the process becomes smooth and efficient. Overall, the United Shield Arc Rail Kit is a great addition to any 1911 Long Slide, especially if you're looking to upgrade and personalize your handgun.

🔗Wilson Officer Full Length Guide Rod Kit for 1911 Pistols


https://preview.redd.it/1co8tq7tox3d1.jpg?width=720&format=pjpg&auto=webp&s=b5c8600606dabeaad6ba7f73a0ee177ef9a5f72d
When I first heard about the Wilson 25co Officer Full Length Guide Rod for my 1911 pistol, I was intrigued by the idea of improving my pistol's performance. I've used it for quite some time now, and let me tell you, it's made a significant difference.
One of the standout features of this guide rod is its sturdy steel construction, giving my pistol a robust and reliable feel. The silver finish also adds a touch of elegance to the overall aesthetic. However, it did require some minor modifications to the slide, which was a bit of an inconvenience.
The performance enhancements were evident almost immediately after installation. The accuracy and reliability of my 1911 have improved, making it a more enjoyable and trustworthy companion for my shooting adventures. The reversible plug and single spring were simple yet effective additions to the upgrade.
Overall, I've found the Wilson 25co Officer Full Length Guide Rod to be a solid investment for any 1911 enthusiast. It's not without its minor issues, but the pros undoubtedly outweigh the cons. This product truly shines when it comes to enhancing the performance and reliability of a classic 1911 pistol.

🔗1911 Long Slide Kit for 9mm/.38/.40 Calibers


https://preview.redd.it/xqhtziitox3d1.jpg?width=720&format=pjpg&auto=webp&s=39213f18e0a6d6489244f5de843e22dc4e08a85b
After adding this EGW Heavy Duty Slide Stop to my 1911 pistol, I couldn't help but notice the enhanced gripping capabilities it provides, thanks to the serrations on the pad. Made from 4140 steel and featuring a blued carbon steel finish, it has a sleek look that really sets it apart from other slide stops on the market.
However, one downside I've experienced is that it slightly increases the overall weight of the pistol. Nevertheless, the 1911 Long Slide Kit is a worthwhile investment, as it provides a durable, stylish, and reliable solution for improving the functionality of your gun.

🔗High-Quality 1911 Long Slide Kit


https://preview.redd.it/8z9h6nstox3d1.jpg?width=720&format=pjpg&auto=webp&s=0b2c2fc4c7591584e39e4c8c800531eb5d49dcb3
I recently got my hands on the 1911 Long Slide Kit, a product that quickly became a staple in my daily life. The kit came with everything I needed for a smooth and efficient installation process, and it was a breeze to put together.
The standout feature for me was the metal recoil rod/spring set up that allowed me to customize it with different springs (bought separately), giving me the freedom to tailor it to my preferences. However, one downside was that the slide kit didn't come with an instruction manual, which made it a bit challenging for beginners. Overall, the Long Slide Kit proved to be a reliable and cost-effective option, especially with the fast shipping and excellent customer service I received.

🔗Springfield XD OSP 1911 Long Slide Kit - Anodized Finish, Black and Optic Ready


https://preview.redd.it/33yeed5uox3d1.jpg?width=720&format=pjpg&auto=webp&s=1e07801e9e78773758c68161a4db4ca8b8e8be79
I had the pleasure of using the Springfield XD OSP Slide Assembly for my 9mm handgun recently, and I must say, it was a game-changer. I've always been a fan of customizing my firearms, and this slide assembly delivered on that front. The fit was perfect, and the inclusion of the OSP plate for optic compatibility was a welcomed addition. The anodized finish, available in black, gave it a sleek and durable look.
However, while the slide assembly fit seamlessly, installation wasn't quite as smooth. The instructions could have been more clear, and the process took a bit longer than expected. Nonetheless, once installed, the Springfield XD OSP Slide Assembly performed incredibly well and enhanced my shooting experience. It's definitely worth considering as an upgrade for your 9mm XD handgun.

Buyer's Guide

When shopping for a 1911 Long Slide Kit, there are several key features to consider. These will help you make an informed decision and ensure that you get the best product for your needs.

Material and Finish


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A high-quality 1911 Long Slide Kit should be made from durable materials like stainless steel or carbon steel. The finish should be resistant to corrosion and wear, such as black oxide or nitride. A good finish can also enhance the gun's appearance and provide a protective layer against scratches.

Compatibility

Ensure that the kit you choose is compatible with your specific 1911 model. Some kits may only be compatible with certain frames, grips, or barrels. Check the manufacturer's specifications or consult with a professional to ensure compatibility before making a purchase.

Aesthetics

While not essential, the appearance of your 1911 Long Slide Kit can be important for many shooters. Some kits may offer unique designs, engravings, or finishes that reflect your personal style or preferences.

https://preview.redd.it/ps8ojpxuox3d1.jpg?width=720&format=pjpg&auto=webp&s=b3104845bd8e31c05491b165a2ce1e1c03605115

Quality Control and After-Sales Support

Look for a reputable manufacturer who offers comprehensive quality control measures and reliable after-sales support. This can help you resolve any issues with your kit and provide peace of mind when making a purchase.

Price and Value

When shopping for a 1911 Long Slide Kit, be mindful of both the price and the value you receive. Consider the features, materials, and craftsmanship offered by each kit and weigh them against the price.

Research and Reviews


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Take the time to research different 1911 Long Slide Kit options and read reviews from other shooters. This can provide valuable insight into the performance and reliability of various kits, helping you make an informed decision.

FAQ

What is a 1911 Long Slide Kit?

A 1911 Long Slide Kit is an accessory that allows users to upgrade and customize their standard 1911 handgun. The long slide kit extends the length of the slide and often includes serrations or grip panels for better handling and comfort.

https://preview.redd.it/tyms5gzvox3d1.jpg?width=720&format=pjpg&auto=webp&s=351749772ea6dadcc2eb09582413fe1b9361db2c

What are the benefits of using a 1911 Long Slide Kit?

Using a 1911 Long Slide Kit provides multiple benefits, including improved handling, better grip, increased accuracy, and increased magazine capacity. These kits are designed to enhance the performance of your 1911 handgun and make it more comfortable to use.

Which brands offer the best 1911 Long Slide Kits?

Several reputable brands offer high-quality 1911 Long Slide Kits, including Wilson Combat, Ed Brown Gunsmithing, and Dan Wesson. Each brand offers its unique features, materials, and styles, ensuring that customers have their preferences met.

How do I install a 1911 Long Slide Kit?

Installing a 1911 Long Slide Kit involves several steps, including disassembling your handgun, removing the old slide, and replacing it with the new slide. It is recommended to follow the instructions provided in the kit or consult a professional gunsmith if you are unsure of the process.

What materials are used in the construction of 1911 Long Slide Kits?

Materials used in the construction of 1911 Long Slide Kits can vary by brand and model, but commonly used materials include stainless steel, aluminum, and titanium. These materials are chosen for their strength, durability, and weight reduction.

Are there any compatibility issues to be aware of when purchasing a 1911 Long Slide Kit?

Compatibility issues may arise when purchasing a 1911 Long Slide Kit, depending on the handgun's model and manufacturing year. Ensure that the kit you are considering is compatible with your specific handgun model and year.

What is the approximate cost of a 1911 Long Slide Kit?

The cost of a 1911 Long Slide Kit varies depending on the brand, materials, and features included. On average, you can expect to spend anywhere between $500 to $2,000 for a high-quality 1911 Long Slide Kit.
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submitted by Stage-Piercing727 to u/Stage-Piercing727 [link] [comments]


2024.06.01 11:01 OldHickory_ Looter Shooter Perspective

Bought it on sale because I was hesitant from the bad press the game got. I’m big into looter shooters and was interested if this game would be a hit or not. I’m speaking strictly as a looter shooter fan here.
I found the claims of repetitiveness to be somewhat exaggerated. I understand that most missions are protect the payload, retrieve X item, hit the weakpoint, etc.. But this seems par to the course for a looter shooter.
Take Tiny Tina’s Wonderland for example, I absolutely loved that game and played some endgame. The game got EXTREMELY repetitive with the mission-to-mission content, and seems similar to Suicide Squad with its mission ideas.
I also love the customization with the skill trees and weapons specific to some characters. It gives each character a sense of identity and pushes you to use certain guns/playstyles. The traversal is also fantastic (my fav is captain boomerang lol)
I understand the complaints of predatory monetization, live service, and a story that betrays the heroes MO (like Batman killing ppl). Im not as pressed about the story since I’m not a huge superhero fan, but the monetization and live service are certainly egregious. However, the whole industry is guilty of doing bullshit like this, and I feel like this game caught a lot of heat since Rocksteady was known for making great single player games in the past.
Strictly from a looter shooter gameplay perspective, I think the game does a good job and I’m really enjoying it so far. Not sure if 70 dollars is worth it just yet, but on sale on PSN so far I think it definitely is.
Let me know your thoughts, I’m interested in what people think about this, especially those that have played much longer than me (I’m at like 5/6 hours). Please don’t be toxic :)
submitted by OldHickory_ to SuicideSquadGaming [link] [comments]


2024.06.01 10:25 Furystorm [WTS] ✪ Upgrades to Retaliator Bomber ✪ Banu Tholo / Banu Cube ✪ Furystorm's boutique™ (⌐ ͡■ ͜ʖ ͡■) Galaxy's Finest (⌐ ͡■ ͜ʖ ͡■) ✪ Game packages (SQ42 & starter) ✪ LTI Pioneer, Orion, Carrack, Merchantman, Vindicator, others ★ Rare CCUs (upgrades) ★ Vanguard BUKs ★ Modules/Flairs/Weapons/Armor ★

▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

👽👽👽 Welcome to Furystorm's boutique ( ͡° ͜ʖ ͡°) 👽👽👽

Click here to see links for previous stores with a lot of positive feedback from happy customers ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
New players - use this code (STAR-MRG5-2TBJ) on registration to get additional 5000 UEC for free!
(Just click this link)
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Currencies accepted: PayPal: [$] [€], Skrill (+10%): [€], Crypto(+5%): BTC, BCH, ETH, can take others

To make an order 📨 PM me via Reddit or via Discord (Furystorm#4218)

!!! Please use standard messages, not chat (notifications aren't working properly sometimes) !!!
╔════════════════════╗
►1◄ REFERRAL SERVICE
╚════════════════════╝
20 $ per each
Info about rewards can be found here - https://robertsspaceindustries.com/referral-program
╔══════════════════╗
►2◄ SPECIAL OFFERS
╚══════════════════╝
╰( ͡° ͜ʖ ͡° )つ──☆
Upgrades
Item Price, $
Starfarer Gemini to Merchantman 189
Banu Tholo code 69
Banu Lockbox (Banu Cube) code 89
Mole to Merchantman 199
Starfarer Gemini to Merchantman 189
C2 Hercules to Carrack 139
Valkyrie to Carrack 169
Constellation Aquila to Orion 219
Starfarer Gemini to Hull D Upgrade 109
Constellation Andromeda to Hull C Upgrade 139
Anvil Terrapin to Hull C Upgrade 179
F7C-R Hornet Tracker to Constellation Taurus 39
Corsair to 400i Warbond Edition 12
Hull E to Polaris 50
Ship Upgrades - Drake Kraken Conversion Kit 799
PAINTS - PERSEUS - THUNDERCLOUD PAINT 31
Stuff
Item Price, $
CitizenCon 2951 Digital Goodies 9
Gemini LH86 Pistol - Voyager edition 6
Kruger P-72 Emerald 105
RSI VENTURE PATHFINDER ARM ARMOR 10
RSI VENTURE VOYAGER ARM ARMOR 10
╔═════════════════════════════════╗
►3◄ STAR CITIZEN AND SQUADRON 42 PACKAGES
╚═════════════════════════════════╝
Game package can be upgrade as well on your demand, price negotiated
Package Insurance Game Pledge - SC Game Pledge - SQ42 Price, $ Comments
Package - Aurora LN 3MI + + 59 Aurora LN (best aurora) Starter package
Package - Aurora MR SC Starter - Backer Edition 3MI + + 55 Aurora MR Starter package
Package - Syulen Starter Pack LTI + 115 -
3MI +
Anniversary 2017 Mustang Discount Starter 5YI + 58 -
Scoundrel Pack LTI + + 799 7 Items, see picture
Entrepreneur pack LTI + + 699 Prospector + Vulture + Vulcan + Hull B + Ursa Rover
╔═════════════════════════════════╗
►4◄ SHIP & VEHICLE COMBO PACKAGES
╚═════════════════════════════════╝
Game package can be upgrade as well on your demand, price negotiated
Package Insurance Price, $ Comments
Argo Combo Pack LTI 111 MPUV Cargo + MPUV Personnel
Dragonfly Ride Together Two-Pack LTI 116 Yellow + Black
Nox 2 pack LTI 121 Nox + Nox Kue
Aopoa Nox 5 Pack LTI 242 4 Nox + 1 Nox Kue
Race Team Pack LTI 169 X1 + NOX + Dragonfly Black
Origin X1 THREE-PACK LTI 169 X1 Baseline + Velocity + Force
Argo Utility Pack LTI 249 Argo SRV + MPUV Cargo + MPUV Personnel + VFG Hangar
The Tortoise and the Hurricane LTI 409 Anvil Hurricane + Anvil Terrapin
Starfarer + Nox 2 pack LTI 429 Starfarer + Nox + Nox Kue
Origin 600i Series Combo Pack LTI 999 600i Luxury + Exploration + Origin X1
Aegis Wrecking Crew Pack LTI 1159 Reclaimer + Vulcan + Eclipse + Avenger Warlock/Titan
Exotic Mega Pack LTI 1259 Banu MM + Genesis Starliner + Khartu-al + other small ships
UEE Exploration 2948 Pack LTI 849 Carrack, Terrapin, Freelancer DUR, Cyclone RN
Offroad Vehicle Pack LTI 137 Cyclone TR + URSA + Greycat PTV
Tumbril Cyclone Pack LTI 309 All Cyclones
All-Terrain Vehicle Mega Pack LTI 479 All Cyclones + Ursa + Lynx + Greycat
Air and Space Pack LTI LTI 299 Terrapin + Cyclone AA
Ground Vehicle Pack VIP LTI 379 Gragonfly + Nox + X1 + Ursa + Cyclone + Nova + bonus
Deluxe Ground Vehicle Pack VIP LTI 849 A lot of items, check screenshot
╔══════════════════════════╗
►5◄ LTI STANDALONE SHIPS & VEHICLES
╚══════════════════════════╝
CCU-d ships are upgraded from another ship. Also I have ships from original sale - they may come with different bonuses but are more expensive.
You can click on the price of original sale item to see it's contents.
Ship manufacturer Ship model Insurance Price (CCUd), $, no fee Price (OC), $, no fee
Aopoa (Xi'an) Khartu-Al LTI 179 -
- Nox LTI - 77
- Nox Kue LTI - 77
- San'Tok.Yai LTI 231 -
Aegis Dynamics Avenger Titan LTI 74 100
- Avenger Titan Renegade LTI 95 111
- Avenger Stalker LTI 84 -
- Avenger Warlock LTI 100 -
- Eclipse LTI 305 333
- Gladius LTI 116 -
- Gladius Valiant LTI 132 147
- Hammerhead LTI 672 777
- Hammerhead Best in Show Edition LTI 746 -
- Nautilus LTI 672 -
- Reclaimer LTI 336 -
- Reclaimer Best in Show Edition LTI 429 -
- Redeemer LTI 333 -
- Retaliator Bomber LTI 284 -
- Sabre LTI 184 221
- Sabre Comet LTI 195 -
- Vanguard Warden LTI 263 -
- Vanguard Harbinger LTI 289 -
- Vanguard Sentinel LTI 268 -
- Vanguard Hoplite LTI 231 268
- Vulcan LTI 216 242
ARGO Astronautics MPUV Cargo LTI 69 74
- MPUV Personnel LTI 74 79
- MPUV Tractor LTI 74 79
- Raft LTI 142 -
- SRV LTI 165 -
- Mole LTI 321 -
Anvil Aerospace Arrow LTI 95 137
- Ballista LTI 168 -
- C8X Pisces Expedition LTI 69 79
- C8R Pisces LTI 84 -
- Carrack LTI 420 -
- Carrack W/C8X LTI 440 -
- Carrack Expedition LTI 447 -
- Carrack Expedition W/C8X LTI 468 -
- Crucible LTI 369 431
- F7C Hornet Mk II LTI 184 -
- F7C Hornet Mk I LTI 121 -
- F7C Hornet Wildfire Mk I LTI 189 210
- F7C-S Hornet Ghost Mk I LTI 140 -
- F7C-R Hornet Tracker Mk I LTI 155 -
- F7C-M Super Hornet Mk I LTI 199 252
- F7C-M Super Hornet Heartseeker Mk I LTI 200 -
- Gladiator LTI 177 221
- Hawk LTI 116 132
- Hurricane LTI 210 231
- Terrapin LTI 231 263
- Valkyrie LTI 357 -
- Legionnaire LTI 132 -
Banu Merchantman LTI 399 -
- Defender LTI 226 237
Consolidated outland Mustang Alpha LTI 74 -
- Mustang Beta LTI 95 -
- Mustang Gamma LTI 74 -
- Mustang Delta LTI 84 -
- Pioneer LTI - 1599
- Hoverquad LTI - 74
Crusader Industries Ares Inferno LTI 252 -
- Ares Ion LTI 252 -
- Genesis Starliner LTI 357 578
- C2 Hercules LTI 368 -
- M2 Hercules LTI 483 -
- A2 Hercules LTI 735 -
- C1 Spirit LTI 137 -
- E1 Spirit LTI 163 -
- A1 Spirit LTI 210 -
- Mercury Star Runner LTI 273 -
Drake Interplanetary Dragonfly Yellowjacket LTI - 84
- Dragonfly Black LTI - 84
- Dragonfly Ride Together Two-Pack LTI - 126
- Buccaneer LTI 126 142
- Caterpillar LTI 336 -
- Caterpillar Best in Show Edition LTI 347 -
- Corsair LTI 263 -
- Cutlass Black LTI 126 -
- Cutlass Black Best in Show Edition (2949) LTI 137 -
- Cutlass Steel LTI 221 -
- Cutlass Red LTI 142 -
- Cutlass Blue LTI 168 -
- Herald LTI 111 -
- Vulture LTI 158 -
Esperia Blade LTI 284 326
- Glaive LTI 373 -
- Prowler LTI 399 510
- Talon LTI 132 -
- Talon Shrike LTI 132 -
Gatac Railen LTI 242 -
Greycat Industrial ROC LTI 77 -
Kruger Intergalactic P-72 Archimedes LTI - 90
- P-72 Archimedes Emerald LTI - 105
Mirai Fury LTI 69 -
- Fury MX LTI 69 -
- Fury LX LTI 69 -
MISC Endeavor LTI 378 -
- Endeavor DISCOVERY-CLASS LTI - 735
- Endeavor Master Set 2018 LTI - 1399
- Expanse LTI 168 -
- Freelancer LTI 121 -
- Freelancer DUR LTI 147 -
- Freelancer MAX LTI 163 -
- Freelancer MIS LTI 184 -
- HULL A LTI 99 -
- HULL B LTI 147 -
- HULL C LTI 357 -
- HULL D LTI 462 -
- Odyssey LTI 578 -
- Razor LTI 163 179
- Razor LX LTI 168 -
- Razor EX LTI 174 -
- Prospector LTI 163 179
- Reliant Kore LTI 84 105
- Reliant Tana LTI 95 -
- Reliant Mako LTI 121 -
- Reliant Sen LTI 105 -
- Starfarer LTI 315 399
- Starfarer Gemini LTI 347 452
Origin Jumpworks X1 LTI - 69
- X1 Velocity LTI - 74
- X1 Force LTI - 79
- M50 LTI 121 -
- 85X LTI - 79
- 100I LTI 74 95
- 125A LTI 79 -
- 135C LTI 84 -
- 300I LTI 77 -
- 315P LTI 77 -
- 325A LTI 93 -
- 350R LTI 137 -
- 400i LTI 265 -
- 600i Touring LTI 399 525
- 600i Explorer LTI 420 580
- Origin G12 LTI 79 0
- Origin G12R LTI 79 84
- Origin G12A LTI 84 90
RSI Aurora CL LTI 74 -
- Aurora LN LTI 79 -
- Apollo Triage LTI 268 -
- Apollo Medivac LTI 294 -
- Galaxy LTI 378 -
- Mantis LTI 168 -
- Perseus LTI 557 -
- Polaris LTI 735 999
- Constellation Taurus LTI 179 -
- Constellation Andromeda LTI 252 -
- Constellation Aquila LTI 321 -
- Zeus MK II MR LTI 205 -
- Zeus MK II ES LTI 163 -
- Zeus MK II CL LTI 163 -
- Scorpius LTI 263 -
- Scorpius Antares LTI 252 -
- Orion LTI 489 -
- Lynx LTI 79 -
- URSA Fortuna LTI 74 -
- Ursa Fortuna LTI 79 -
Tumbril Cyclone LTI - 74
- Cyclone TR LTI - 79
- Cyclone RC LTI - 79
- Cyclone AA LTI - 95
- Cyclone RN LTI - 79
- Ranger RC LTI 105 -
- Ranger CV LTI 111 -
- Ranger TR LTI 116 -
- Nova LTI 126 132
╔════════════════════════════════════╗
►6◄ NON-LTI SHIPS & PACKAGES, COMMON
╚════════════════════════════════════╝
Ship manufacturer Ship model Insurance Price (OC), $ Comments
ARGO Astronautics Argo MPUV 1C Cargo 10YI 53 -
Drake Interplanetary Drake Loot and Scoot Deluxe Package 5YI 189 Cutlass Black with Skull and Crossbones skin + DF Yellow
Consolidated outland Consolidated Outland Mustang Alpha Vindicator 6MI 69 Limited Vindicator version
Esperia Glaive 6YI 439 -
- Glaive 6MI 399 -
Greycat Industrial Greycat PTV 6YI 27 -
- Greycat PTV 10YI 37 -
Kruger Intergalactic Kruger P-72 Archimedes 10YI 55 -
- Kruger P-72 Archimedes 6YI 45 -
- Kruger P-72 Archimedes Emerald 6MI 53 -
- Kruger P-52 Merlin 6YI 37 -
MISC MISC Endeavor OLYMPIC-CLASS 4YI 578 Endeavor with modules
Origin Jumpworks Origin 890 Jump 10YI 1249 -
- Origin 890 Jump 6YI 1099 -
- Origin 890 Jump 6MI 1029 -
RSI RSI Aurora ES 10YI 37 -
- RSI Constellation Phoenix 10YI 420 -
- RSI Constellation Phoenix 6YI 399 -
- RSI Constellation Phoenix 5YI 394 Revel&York Hangar
- URSA Rover 5YI 63 -
- URSA Rover 10YI 70 -
Below are listed combo packs with different combination of vehicles, or with space ships
Combo packs Insurance Price (Concept), $ Comments
Offroad Vehicle Pack LTI 137 Cyclone TR + URSA + Greycat PTV
Tumbril Cyclone Pack LTI 305 All Cyclones
All-Terrain Vehicle Mega Pack LTI 473 All Cyclones + Ursa + Lynx + Greycat
Air and Space Pack LTI LTI 315 Terrapin + Cyclone AA
Ground Vehicle Pack VIP LTI 378 Gragonfly + Nox + X1 + Ursa + Cyclone + Nova + bonus
Deluxe Ground Vehicle Pack VIP LTI 840 A lot of items, check screenshot
╔═══════════════════════════════════════════════╗
►8.1◄ MODULES, PODS, BATTLEFIELD UPGRADE KITS (BUKS), OTHER ITEMS
╚═══════════════════════════════════════════════╝
Module Insurance Price, $
MISC Endeavor Modules (Pods) - -
BIODOME POD 10YI 126
TELESCOPE ARRAY POD 10YI 153
SUPERCOLLIDER POD 10YI 155
SERVICE EQUIPMENT AND CREW POD 10YI 53
GENERAL RESEARCH POD 10YI 72
GENERAL SCIENCE POD 10YI 71
FUEL POD 10YI 60
MEDICAL BAY POD 10YI 105
LANDING BAY 10YI 105
RSI Galaxy Modules
Galaxy - Med Bay Module 10YI 116
Galaxy - Refinery Module 10YI 126
Galaxy - Cargo Module 10YI 95
Aegis Vanguard battlefield upgrade kits
Harbinger battlefield upgrade kit LTI 140
Sentinel battlefield upgrade kit 6MI 69
Other stuff
Add-ons - Aegis Idris P after market kit - 294
╔════════════════════════════════════════════════════╗
►8.2 ◄ FPS WEAPONS, ARMOR, CLOTHES AND OTHER GEAR
╚════════════════════════════════════════════════════╝
Module Insurance Price, $
Overlord "Dust Storm" Armor Set - 11
Overlord "Riptide" Armor Set - 11
Overlord Helmets "Silent Strike" Pack - 8
Overlord Helmets "Forces of Nature" Pack - 8
Parasite Replica Helmet (Original) - 11
Parasite Replica Helmet (Dark Birth) - 11
Stegman's Cordimon "Voyager" Complete Outfit - 11
Stegman's IndVest “Pathfinder” Complete Outfit - 11
RSI MacFlex Rust Society full armor set (5 items) - 21
RSI Venture Rust Society full armor set (5 items) - 32
Mr. Refinement’s Cabinet of Rare & Exquisite Spirits - 11
Life in the 'Verse Shirts Pack #1 - 5
Life in the 'Verse Shirts Pack #2 - 5
"Caudillo" Helmets Pack #1 by CC's Conversions - 10
"Caudillo" Helmets Pack #2 by CC's Conversions - 10
"Caudillo" Helmets Pack #3 by CC's Conversions - 10
QuikFlarePro Pack - 5
QuikFlarePro Pack Deluxe - 6
Polar Vortex Collection - 7
Cold Front Collection - 7
UltiFlex FSK-8 "Mirage" Combat Knife - 5
UltiFlex FSK-8 "Ghost" Combat Knife - 5
Urban Collection by Element Authority - 11
Adventurer Collection by Element Authority - 11
Manaslu Rust Society Jacket - 8
RSI Horizon Rust Society Helmet - 8
RSI Beacon Rust Society Undersuit - 6
Paladin helmet - 10
╔════════════════════════════════════════╗
►9◄ CROSS-CHASSIS UPGRADES (CCUS), SHIPS
╚════════════════════════════════════════╝
IAE-insurance upgrades (adds IAE insurance (10 years) to your ship)
Upgrade Price, $
Prospector to F7C-M Super Hornet 50
Vanguard Warden to Caterpillar 60
Sorted by: Manufacturer -> ship
Target ship manufacturer Target ship Upgrade from Price, $
Aegis Dynamics Avenger Titan Renegade 325A 18
- Avenger Warlock 325A 29
- Avenger Warlock Arrow 26
- Eclipse Constellation Andromeda 78
- Eclipse Vanguard Sentinel 37
- Eclipse Vanguard Warden 53
- Eclipse Blade 37
- Gladius Valiant Gladius 32
- Gladius Valiant M50 23
- Hammerhead Constellation Aquila 477
- Hammerhead 600i Touring 357
- Hammerhead 600i Explorer 315
- Hammerhead Merchantman 131
- Hammerhead Hull D 236
- Hammerhead Crucible 446
- Hammerhead Carrack 173
- Hammerhead Reclaimer 383
- Hammerhead Prowler 351
- Hammerhead Orion 131
- Hammerhead Glaive 446
- Nautilus Constellation Aquila 462
- Nautilus Endeavor 425
- Nautilus Crucible 425
- Nautilus Genesis Starliner 372
- Nautilus M2 Hercules 246
- Nautilus Merchantman 110
- Nautilus 600i Explorer 294
- Nautilus 600i Touring 336
- Nautilus Orion 110
- Nautilus Prowler 330
- Nautilus Carrack 173
- Nautilus Reclaimer 372
- Nautilus Hull D 215
- Nautilus C2 Hercules 372
- Nautilus Valkyrie 399
- Reclaimer Constellation Aquila 110
- Reclaimer Starfarer Gemini 84
- Reclaimer Endeavor 73
- Reclaimer Crucible 73
- Reclaimer Valkyrie 47
- Redeemer Constellation Andromeda 110
- Redeemer Vanguard Hoplite 110
- Redeemer Mole 31
- Retaliator Bomber Constellation Andromeda 57
- Retaliator Bomber Vanguard Warden 39
- Retaliator Razor 46
- Retaliator Ballista 52
- Sabre Prospector 31
- Sabre Gladiator 16
- Sabre SRV 16
- Sabre Comet Sabre 31
- Sabre Comet Freelancer MIS 26
- Sabre Comet Khartu-Al 31
- Sabre Comet F7C Hornet Wildfire Mk I 23
- Sabre Comet Gladiator 35
- Vanguard Harbinger Constellation Andromeda 68
- Vanguard Harbinger Vanguard Sentinel 26
- Vanguard Harbinger Vanguard Hoplite 68
- Vanguard Harbinger Vanguard Warden 42
- Vanguard Hoplite Constellation Taurus 54
- Vanguard Hoplite Defender 33
- Vanguard Hoplite F7C-M Super Hornet Heartseeker Mk I 54
- Vanguard Hoplite Hurricane 44
- Vanguard Hoplite Terrapin 33
- Vanguard Sentinel Constellation Andromeda 52
- Vanguard Sentinel Vanguard Warden 31
- Vanguard Warden Constellation Andromeda 31
- Vanguard Warden Vanguard Hoplite 35
- Vulcan Prospector 61
- Vulcan Cutlass Blue 40
- Vulcan Freelancer MIS 40
- Vulcan Sabre 46
- Vulcan Sabre Comet 30
- Vulcan F7C Hornet Wildfire Mk I 40
- Vulcan F7C-M Super Hornet Mk I 30
- Vulcan Gladiator 51
- Vulcan Khartu-Al 46
Anvil Aerospace Ballista Freelancer DUR 15
- Ballista Cutlass Red 15
- Carrack Constellation Aquila 320
- Carrack Mole 320
- Carrack M2 Hercules 99
- Carrack 600i Explorer 147
- Carrack 600i Touring 189
- Carrack Prowler 183
- Carrack Reclaimer 225
- Carrack Genesis Starliner 225
- Carrack Valkyrie 215
- Carrack C2 Hercules 189
- Carrack Hull D 73
- Carrack Endeavor 283
- Carrack Crucible 283
- Carrack Starfarer Gemini 294
- Carrack W/C8X Carrack 55
- Carrack Expedition Carrack 60
- Carrack Expedition Carrack W/C8X 40
- Carrack Expedition W/C8X Carrack 80
- Carrack Expedition W/C8X Carrack W/C8X 73
- Carrack Expedition W/C8X Carrack Expedition 68
- Crucible Starfarer Gemini 26
- Crucible Constellation Aquila 94
- F7C-M Super Hornet Mk I Prospector 43
- F7C-M Super Hornet Mk I Khartu-AL 27
- F7C-M Super Hornet Mk I F7C Hornet Wildfire Mk I 22
- F7C-M Super Hornet Mk I Gladiator 32
- F7C-M Super Hornet Mk I Freelancer MIS 22
- F7C-M Super Hornet Mk I Sabre 27
- F7C-M Super Hornet Mk I Razor EX 43
- F7C-M Super Hornet Heartseeker Mk I Prospector 63
- F7C-M Super Hornet Heartseeker Mk I Freelancer MAX 68
- F7C-M Super Hornet Heartseeker Mk I Razor EX 63
- F7C-M Super Hornet Heartseeker Mk I Gladiator 52
- F7C-M Super Hornet Heartseeker Mk I Khartu-AL 47
- F7C-M Super Hornet Heartseeker Mk I Sabre 47
- F7C-M Super Hornet Heartseeker Mk I Sabre Comet 31
- F7C-M Super Hornet Heartseeker Mk I F7C Hornet Wildfire Mk I 42
- F7C-M Super Hornet Heartseeker Mk I Freelancer MIS 42
- F7C Hornet Wildfire Mk I Prospector 31
- F7C Hornet Wildfire Mk I Khartu-Al 16
- F7C Hornet Wildfire Mk I Gladiator 22
- F7C Hornet Wildfire Mk I Sabre 16
- Gladiator Prospector 21
- Hawk Gladius 21
- Hurricane Constellation Taurus 22
- Hurricane Prospector 69
- Hurricane Gladiator 58
- Hurricane F7C Hornet Wildfire Mk I 48
- Hurricane F7C-M Super Hornet Mk I 37
- Hurricane Freelancer MIS 48
- Hurricane Sabre 53
- Hurricane Sabre Comet 37
- Hurricane Khartu-Al 53
- Terrapin Prospector 84
- Terrapin Constellation Taurus 33
- Terrapin Freelancer MAX 86
- Terrapin F7C-M Super Hornet Mk I 52
- Terrapin Freelancer MIS 63
- Terrapin Vulcan 36
- Terrapin Gladiator 73
- Terrapin Khartu-Al 65
- Terrapin Sabre 65
- Valkyrie Constellation Aquila 78
- Valkyrie Endeavor 42
- Valkyrie Starfarer Gemini 52
- Valkyrie Crucible 42
- Valkyrie Glaive 42
Aopoa (Xi'an) Khartu-Al Prospector 29
- Khartu-Al Freelancer MAX 31
- Nox Aurora LN 22
- Nox Dragonfly Black 15
- Nox Dragonfly Yellowjacket 15
- Nox MPUV Cargo 27
- Nox Kue Aurora LN 17
- Nox Kue Dragonfly Black 15
- Nox Kue Dragonfly Yellowjacket 15
- Nox Kue Mustang Beta 15
- Nox Kue MPUV Personnel 15
- Nox Kue MPUV Cargo 22
- San'tok.yāi Constellation Taurus 56
- San'tok.yāi Hurricane 46
- San'tok.yāi Vulcan 56
ARGO Astronautics MPUV Cargo Mustang Alpha 15
- SRV F7C-R Hornet Tracker Mk I 26
- SRV Razor 31
- SRV Prospector 21
- SRV Freelancer MAX 26
- SRV Razor EX 21
Banu Merchantman Mole 199
- Merchantman Starfarer Gemini 169
- Merchantman Prowler 231
- Merchantman 600i Touring 236
- Merchantman 600i Explorer 194
- Merchantman Genesis Starliner 273
- Defender Constellation Taurus 31
- Defender Retaliator 57
- Defender Cutlass Blue 57
- Defender Freelancer MIS 65
- Defender Gladiator 70
- Defender Khartu-Al 65
- Defender Sabre 65
- Defender F7C Hornet Wildfire Mk I 59
- Defender F7C-M Super Hornet Mk I 50
Consolidated outland Mustang Delta Mustang Gamma 22
- Mustang Delta Avenger Stalker 15
Crusader Industries Genesis Starliner Constellation Aquila 115
- Genesis Starliner Endeavor 73
- Ares Inferno Constellation Andromeda 26
- Ares Ion Constellation Andromeda 26
- A2 Hercules 600i Touring 393
- A2 Hercules 600i Explorer 351
- A2 Hercules M2 Hercules 304
- A2 Hercules Carrack 220
- A2 Hercules Constellation Aquila 519
- A2 Hercules Crucible 483
- A2 Hercules Endeavor 483
- A2 Hercules Hull D 273
- A2 Hercules Merchantman 168
- A2 Hercules Orion 168
- A2 Hercules Prowler 388
- A2 Hercules Reclaimer 430
- A2 Hercules Starfarer Gemini 504
- C2 Hercules Constellation Aquila 110
- C2 Hercules Valkyrie 47
- C2 Hercules Crucible 73
- C2 Hercules Endeavor 73
- C2 Hercules Glaive 73
- C2 Hercules Starfarer Gemini 84
- M2 Hercules Constellation Aquila 236
- M2 Hercules 600i Touring 110
- M2 Hercules 600i Explorer 68
- M2 Hercules C2 Hercules 147
- M2 Hercules Crucible 199
- M2 Hercules Endeavor 199
- M2 Hercules Genesis Starliner 147
- M2 Hercules Prowler 105
- M2 Hercules Reclaimer 147
- M2 Hercules Starfarer Gemini 210
- A1 Spirit F7C-R Hornet Tracker Mk I 63
- A1 Spirit Razor 68
- A1 Spirit Khartu-Al 42
- A1 Spirit F7C-M Super Hornet Mk I 26
- A1 Spirit Sabre 42
- A1 Spirit Prospector 57
- A1 Spirit Zeus Mk II MR 21
- C1 Spirit Freelancer 26
- C1 Spirit Legionnaire 15
- C1 Spirit Nova 15
- C1 Spirit Cutlass Black 26
- C1 Spirit Talon 21
- C1 Spirit Talon Shrike 21
- E1 Spirit Razor 15
- Mercury Star Runner Prospector 120
- Mercury Star Runner San'tok.yāi 31
- Mercury Star Runner Defender 52
- Mercury Star Runner F7C Hornet Wildfire Mk I 99
- Mercury Star Runner F7C-M Super Hornet Mk I 89
- Mercury Star Runner Freelancer MIS 99
- Mercury Star Runner Hurricane 63
- Mercury Star Runner Khartu-Al 105
- Mercury Star Runner Razor EX 120
- Mercury Star Runner Sabre Comet 89
- Mercury Star Runner Sabre 105
- Mercury Star Runner Terrapin 52
- Mercury Star Runner Vulcan 73
Drake Interplanetary Caterpillar Constellation Andromeda 116
- Caterpillar Constellation Aquila 31
- Caterpillar Best in Show Edition Vanguard Harbinger 89
- Corsair Prospector 115
- Corsair Constellation Taurus 68
- Corsair Freelancer MAX 120
- Corsair Freelancer MIS 94
- Corsair Sabre 99
- Corsair Sabre Comet 84
- Corsair Gladiator 105
- Corsair F7C-M Super Hornet Mk I 84
- Corsair F7C-M Super Hornet Heartseeker Mk I 68
- Corsair F7C Hornet Wildfire Mk I 94
- Corsair Vulcan 68
- Corsair Hurricane 57
- Corsair Razor EX 115
- Corsair Khartu-Al 99
- Cutlass Black Best In Show Edition Gladius 52
- Cutlass Blue F7C-R Hornet Tracker Mk I 36
- Cutlass Blue Razor 36
- Cutlass Blue Prospector 31
- Cutlass Red F7C Hornet Mk I 21
- Cutlass Red Freelancer 36
- Cutlass Steel Constellation Taurus 47
- Cutlass Steel Railen 21
- Cutlass Steel Defender 26
- Cutlass Steel Terrapin 26
- Cutlass Steel Vulcan 47
- Cutlass Steel Hurricane 36
- Cutlass Steel F7C-M Super Hornet Heartseeker Mk I 47
- Dragonfly Black MPUV Cargo 15
- Herald 325A 26
- Herald Avenger Titan Renegade 21
- Ironclad Prowler 31
- Ironclad 600i Touring 36
- Ironclad Reclaimer 73
- Ironclad Genesis Starliner 73
- Ironclad C2 Hercules 73
- Ironclad Assault M2 Hercules 26
- Ironclad Assault Hull C 47
- Ironclad Assault 600i Explorer 73
- Ironclad Assault Ironclad 99
- Ironclad Assault Prowler 110
- Ironclad Assault 600i Touring 115
- Vulture Prospector 31
- Vulture Razor EX 31
- Vulture Sabre 15
- Vulture Khartu-Al 15
- Vulture Gladiator 21
- Vulture SRV 21
- Mule Aurora LX 21
- Mule Mustang Beta 15
- Mule STV 15
- Mule Ranger TR 15
- Mule MPUV Personnel 15
- Mule MPUV cargo 21
Esperia Blade Constellation Andromeda 52
- Glaive Constellation Aquila 52
- Glaive Starfarer Gemini 26
- Talon Gladius 42
- Talon Reliant Mako 36
- Talon Freelancer 21
- Talon Cutlass Black 21
- Talon Buccaneer 21
- Talon Shrike Gladius 42
- Talon Shrike Reliant Mako 36
- Talon Shrike Freelancer 21
- Talon Shrike Cutlass Black 21
- Talon Shrike Buccaneer 21
- Prowler Constellation Aquila 147
- Prowler Reclaimer 57
- Prowler Genesis Starliner 57
- Prowler Endeavor 110
- Prowler Crucible 110
- Prowler 600i Touring 21
MISC Freelancer MIS Prospector 32
- Freelancer MIS Freelancer MAX 37
- Freelancer MIS Gladiator 22
- Freelancer MIS Sabre 16
- Freelancer MIS Razor EX 32
- Freelancer MIS SRV 22
- Endeavor Constellation Aquila 78
- Endeavor Starfarer Gemini 52
- Hull A 300I 42
- Hull A Mustang Gamma 47
- Hull B 325A 94
- Hull C Constellation Andromeda 294
- Hull D Constellation Aquila 278
- Hull D Starfarer Gemini 262
- Razor F7C-R Hornet Tracker Mk I 15
- Razor Nova 36
- Razor F7C-S Hornet Ghost Mk I 15
- Razor LX F7C-S Hornet Ghost Mk I 21
- Razor LX Freelancer DUR 26
- Razor LX Razor 15
- Razor LX 350r 36
- Razor EX Freelancer MAX 15
- Razor EX Razor LX 15
- Razor EX F7C-R Hornet Tracker Mk I 15
- Reliant Tana 325a 15
- Reliant Sen Arrow 21
- Reliant Mako Gladius 15
- Starfarer Constellation Andromeda 76
- Starfarer Vanguard Warden 55
- Starfarer Vanguard Harbinger 24
- Starfarer Vanguard Sentinel 39
- Starfarer Vanguard Hoplite 76
- Starfarer Blade 39
- Starfarer Apollo Medivac 39
- Starfarer Gemini Constellation Aquila 57
- Starfarer Gemini Redeemer 21
- Starfarer Gemini Mole 47
Origin Jumpworks 350r Freelancer 28
- 350r Nova 17
- 350r Legionnaire 17
- 350r Talon 23
- 350r Talon Shrike 23
- M50 Gladius 22
- 85X Aurora CL 15
- 100i Dragonfly Black 18
- 100i Dragonfly Yellowjacket 18
- 100i MPUV Personnel 22
- 100i Mustang Beta 22
- 100i X1 16
- 125a 100i 22
- 125a 85X 19
- 125a Ursa 19
- 125a X1 Force 14
- 135C 100i 27
- 135C 125a 15
- 135C 300i 14
- 135C Cyclone 19
- 135C Mustang Gamma 19
- X1 Mustang Alpha 26
- X1 Aurora LN 15
- X1 MPUV Cargo 21
- X1 Velocity Mustang Beta 21
- X1 Velocity MPUV Personnel 21
- X1 Velocity X1 15
- X1 Force Aurora CL 21
- X1 Force X1 Velocity 15
- X1 Force Nox 21
- 400i Constellation Andromeda 21
- 400i Vanguard Hoplite 21
- 400i Constellation Andromeda 21
- 400i Scorpius 31
- 600i Touring Constellation Aquila 147
- 600i Touring Constellation Phoenix 110
- 600i Touring Reclaimer 57
- 600i Touring Starfarer Gemini 120
- 600i Touring Endeavor 110
- 600i Touring Crucible 110
- 600i Touring Eclipse 162
- 600i Touring Genesis Starliner 57
- 600i Touring C2 Hercules 57
- 600i Explorer 600i Touring 63
- 600i Explorer Constellation Aquila 189
- 600i Explorer Prowler 57
- 600i Explorer Genesis Starliner 99
- 600i Explorer Starfarer Gemini 162
- 600i Explorer Endeavor 152
- 600i Explorer Reclaimer 99
- 600i Explorer Crucible 152
- 600i Explorer C2 Hercules 99
RSI Apollo Triage Constellation Andromeda 23
- Apollo Triage San'tok.yāi 23
- Apollo Medivac Constellation Andromeda 49
- Apollo Medivac Vanguard Warden 26
- Apollo Medivac Apollo Triage 36
- Apollo Medivac Vanguard Hoplite 47
- Constellation Taurus F7C-R Hornet Tracker Mk I 42
- Constellation Taurus Razor 47
- Mantis Razor 15
- Mantis Ballista 21
- Perseus Mole 409
- Perseus Carrack 110
- Perseus Carrack W/C8X 89
- Perseus Carrack Expedition 84
- Perseus Carrack Expedition W/C8X 63
- Perseus Merchantman 57
- Perseus Orion 57
- Perseus 600i Explorer 241
- Perseus M2 Hercules 194
- Perseus Hull D 162
- Polaris Constellation Aquila 509
- Polaris Perseus 131
- Polaris M2 Hercules 294
- Polaris Nautilus Solstice Edition 78
- Polaris Hammerhead 78
- Polaris Carrack 210
- Polaris Crucible 472
- Polaris Merchantman 157
- Polaris Orion 157
- Orion Constellation Aquila 209
- Orion Starfarer 219
- Orion 600i Touring 273
- Orion Reclaimer 294
- Orion Genesis Starliner 294
- Orion M2 Hercules 168
- Orion Prowler 252
- Ursa Fortuna Ursa 36
Tumbril Storm Nomad 23
- Storm Herald 17
- Storm Avenger Warlock 17
- Storm Reliant Sen 17
- Storm Spartan 23
- Storm AA Gladius 23
- Storm AA Storm 21
- Storm AA Reliant Mako 15
- Storm AA Hull A 21
- Cyclone Ursa 15
- Cyclone 85X 15
- Cyclone Dragonfly Yellowjacket 26
- Cyclone Dragonfly Black 26
- Cyclone Aurora LN 26
- Cyclone Nox 21
- Cyclone Mustang Beta 26
- Cyclone MPUV Personnel 26
- Cyclone Nox Kue 21
- Cyclone Aurora CL 21
- Cyclone X1 21
- Cyclone AA Cyclone 36
- Cyclone AA Cyclone RN 26
- Cyclone AA Cyclone TR 26
- Cyclone AA Ursa 42
- Cyclone AA Cyclone RC 26
- Cyclone RC Ursa 26
- Cyclone RN Ursa 26
- Cyclone TR Ursa 26
- Ranger RC Mustang Alpha 15
- Ranger CV Mustang Alpha 15
- Ranger TR Ranger RC 15
- Ranger TR Ranger CV 15
- Ranger TR MPUV Cargo 15
- Ranger TR Mustang Alpha 21
- Ranger TR Aurora LX 15
- Ranger TR P-72 Archimedes 15
- Nova Ursa 84
- Nova Cyclone 78
- Nova Cyclone TR 68
- Nova Cyclone RN 68
- Nova Cyclone RC 68
- Nova Cyclone AA 52
╔═══════════════════════════════╗
Click here to continue to 2nd part of the store
╚═══════════════════════════════╝
New players - use this code (STAR-MRG5-2TBJ) on registration to get additional 5000 UEC for free! (just click this link)
submitted by Furystorm to Starcitizen_trades [link] [comments]


2024.06.01 10:03 Jop801 Small Militia list

I wanted to use this as an allied detachment for World eaters. Themed like a mad max army. Opinions and criticism is welcome.
Provenance of war: Alchem-jackers Feral warriors
HQ: Militia Force Comander 100pt Warlord trait: Marcher Lord - Power armour 15pt - Iron Halo 20pt - Power weapon 10pt - Hand flamer 10pt 155pt
Militia Discipline Master Cadre 20pt - 1 additional Discipline Master 20pt - 2x Carapace Armour 10pt - 2x Chainaxe 4pt - 2x Refraktorfield 10pt -2x Blastpistol 10pt 74pt
Troops: Militia Infantry Squad 80pt - 20x Chainaxes 40pt - Frenzon 25pt 145pt
Militia Infantry Squad 80pt - 20x Chainaxes 40pt - Frenzon 25pt 145pt
Militia Infantry Squad 80pt - 20x Chainaxes 40pt - Frenzon 25pt 145pt
Fast Attack: Militia Cargo-8 Hauler Squadron 50pt - 2 additional Cargo-8 Haulers 80pt - 3x Smoke launchers 15pt - 3x Dozer blade 15pt 160pt
Militia Cavalry Squad 50pt - Power weapon on Militia Seargent 10pt - Boltpistol on Militia Seargent 5pt - 1x Melta Lance 10pt - 3x Shotgun 3pt - 5x Carapace Armour 10pt 88pt
Militia Cavalry Squad 50pt - Power weapon on Militia Seargent 10pt - Boltpistol on Militia Seargent 5pt - 1x Melta Lance 10pt - 3x Shotgun 3pt - 5x Carapace Armour 10pt 88pt
1000pt
submitted by Jop801 to Warhammer30k [link] [comments]


2024.06.01 05:23 DarkNet-Magic GTX Script for YimMenu

Some of you may have seen me respond to posts over the months regarding a script I’ve been working on for the last 9ish months for YimMenu. I had sent Beta versions to the first people that had asked and with their feedback and help testing, am finally ready to announce the first official release of my “all-in-one” script, GTX. If you are interested in purchasing my script, please feel free to message me here on Reddit or through Discord (username is: darknetmagic). I am also happy to send screenshots displaying all of my script features, answer any questions, or clarify anything that needs it! For those who are interested, here is the full feature list:
STAT EDITOR - RP Editor - Skill Editor - Items & Achievements Unlocker
FIREWORK LAUNCHER - Various types of fireworks - Customize the color of each firework
ACTIONS & SCENARIOS - Various player actions to choose from and play - Various player scenarios to choose from and play - Tools and Options to aid in cinematic scene creations - Play animations on NPCs - Play scenarios on NPCs
VIP SERVICES - Be flown around in a Private Jet - Tell your pilots to do a “9/11” - Be driven around in a Private Limo - Call in a Vehicle Escort using various groups from Law Enforcement, to Gang Members, to Merryweather - Call in Bodyguards using various groups from Law Enforcement, to Gang Members, to Merryweather - Send your Vehicle Escorts and Security after other players - Easily manage your Vehicle Escort and Bodyguards’ health and weapons inventory
FLATBED OPTIONS - Spawn a useable Flatbed truck to tow any vehicle around with ease
GLOBAL OPTIONS - Drop RP and Money using Action Figures - Drop “Fast RP” without any Transaction Errors or limits - Drop Money to other players - Force the Fireworks PTFX on all players in session - Force the Flames PTFX on all players in session - Force the Lightning PTFX on all players in session - Force the Snowballs PTFX on all players in session - Make all vehicle horns in session go off constantly for other players - Crash players using the “Boat Skin” option - Crash players using a “Fragment” drop - Crash players by disabling their entire HUD - Crash players with a “PR” loop - Loop a Clown Jet Atack on all players - Loop Explosions on all players - Loop a Vehicle Sandwich on all players
EVENT MANIPULATOR - Spawn Gun Van at any predetermined location - Easily teleport to any Gun Van spawn location - Edit which weapons are available at the Gun Van - Edit which vehicles are on weekly rotation at the Prize Wheel, LS Car Meet Prize Ride, LS Car Meet Vehicles for Sale, Premium Deluxe Motorsports and Luxury Autos
CHAT OPTIONS - Send unfiltered and uncensored chat messages - Send chat messages longer than the vanilla character length - Advertise your Discord username with ease - Provide Menu Info, Script Info and Script Features with the click of a button through the session chat.
CASINO RIGGING - Give yourself $1 Billion chips with the click of a button - Bypass the Casino Cooldown Timer - Rig three-card Poker ($655k per hand) - Rig Blackjack ($100k per hand on average) - Rig Roulette ($330k per turn) - Rig Slot Machines ($2.5mil per spin) - Set an Auto-Play Timer for the Slot Machinex to run unattended - Rig the Lucky Wheel (select the prize you want to win)
MONEY LOOPS - Give yourself undetected money on demand (options range from $1M to $15M)
HEIST EDITOR - Quickly complete heist setups with the click of a button - Bypass heist cooldown timers - Edit heist payout amounts - Easily skip heist tasks with the click of a button - Teleport to key heist locations with the click of a button
BUSINESS RESUPPLIER - Easily fill supplies for each business with the click of a button
PLAYER GRIEFING OPTIONS - NPCs drive to player - Dildos drop loop - Balls drop loop - Spin player vehicle on loop - Teleport Troll - Spawn killer clone of player - Clown attack - Clown jet attack - Clown bombers - Hydrant loop - Steam loop - Extinguisher loop - Explosion loop - Screen shake loop - Fire loop - Vehicle sandwich loop - “PR” crash - “Fragment” crash - “Model” crash - Small cage - Fence cage - Tube cage - Safe cage - Sound spam options
PLAYER DROP OPTIONS - Action Figure drops - Casino Card drops - $25k & Random RP drop - Fast RP - $225k Money Drop
PLAYER VEHICLE OPTIONS - Spawn vehicle for player - Customize vehicle for player - Spawn with F1 Wheels on any vehicle - Spawn with Full Upgrades and Max Performance - Gift Vehicles - Preview Vehicles Before Spawn - Automatically delete invisible vehicles left after gifting (no pollution) - Vehicle Gifting instructions - Generate player’s vehicle info
submitted by DarkNet-Magic to Gta5Modding [link] [comments]


2024.06.01 03:34 _Aethersteel_ Jund gotta have their graveyard fix (+bounce combo hate)

submitted by _Aethersteel_ to custommagic [link] [comments]


2024.06.01 03:33 Nevada955 [REQUEST] [Steam] [Battlenet] Diablo IV (14th attempt)

14th attempt!
Im part of this sub for a long time now and it feels so refreshing finding people that love games and likes to share they're hobby with others, both who can afford a game or gifts and who can't. The community its amazing and im gratefull to be part of it :D .
Today im here asking for help on getting Diablo IV! but lets deep-dive into the request a bit...shall we?
What is Diablo IV?:
Well, even if you're not an RPG or in this case, ARPG fan, you probably heard in your life about Diablo! it's probably the most famous ARPG of all times, it's been out for more than 20 years now and even with the latest up's and down's of the title in the past years, it's probably one of the best in its genre. For this reason i won't really make a wall of text about it, because im gonna be real, im a new player of ARPG's (beside playing some diablo 2/3 and path of exile years ago), the first one i took seriously was Last Epoch 1 month and half ago (amazing title, i suggest it to everyone that loves this type of games) so i don't really know a lot about Diablo IV lore, story, campaign etc. I kept spoilers away from me, because i think beauty of this genre, sometimes is to explore it by yourself without people telling you what to do and how to do at first.
Why i am requesting it now?:
As i said im a big fan of RPG's, MMORPG's and now recently ARPG's made space into my list of games that im loving and im starting to appreciate any one of them (beside Path of Exile where its still a bit hard for me, one day...one day).
I recently reached the "end" of the current Last Epoch "Season / Cycle" for the characters i made and i was looking deep into the genre, Diablo is game that i already played in the past (with diablo 2 maybe 3 even, years ago when i was a young boy) and i always had a great time playing it, also it's currently one of the two games on the market that's pretty new player friendly (like Last Epoch) and i heard/readed that they're improving the game a lot with the next seasons coming up in the next months, so this is probably the best time to jump in and learn the mechanics of this title and have fun with my friends or solo eventually, so to be prepared to the next big major content update for the game.
Im looking forward to play Barbarian class and then...we'll see heheh (im addicted to big muscle and big weapons characters ahah). I love the graphic, the enviroments, the aesthetic and the whole settings of the campaign (from what i saw on the steam trailer between last year and this week), it gives me a lot of old school rpg's vibes, also the character customization and combat seems amazing, really good to see.
Why im asking for your help currently?:
As you can imagine, right now, i don't have enough money to buy a copy of the game, even when it goes on sale still a price that i can't really afford. My job is not stable and every income i have goes towards my family, the bills and the GeForce Now subscription (cloud gaming platform that i use to play games on my old laptop, since my main computer died during the covid era and i couldn't buy a new one). Unfortunately i never had the opportunity to get the game even at launch or during 2023/early this year and it went out on sale always when i was short on money for gaming.
For this reason im asking for your help and for your generosity once again, since i met a lot of good people around here and all of them were great.
If you can or want to help me i will leave below my steam profile, my battlenet ID and the page of the game on steam, i wish you really the best and thank you again for reading me <3 .
Battlenet ID: Nevada#21665
My Steam Profile: https://steamcommunity.com/profiles/76561198259313755/ Diablo IV Steam page

submitted by Nevada955 to GiftofGames [link] [comments]


2024.06.01 03:23 TheSuperSagor Finding Hot Niches for Your Amazon Merch T-Shirt Designs

Ever dreamt of designing your own t-shirts and selling them on Amazon? Welcome to the world of Amazon Merch! But before you fire up Photoshop, there's a crucial step: finding a profitable niche. A niche with strong demand and low competition is the golden ticket to t-shirt success.
Here's how to identify those goldmines:
1. Listen to the Crowd:
2. Leverage the Power of Tools:
There are tools designed to help you discover hidden gems. Ecomhunt, for example, tracks trending products across various platforms. But for laser focus on t-shirt niches, check out EcomStal.
What Makes EcomStal Different?
EcomStal dives deep into Amazon's marketplace specifically for t-shirt designs. It analyzes best-selling merch products and identifies niches with high sales volume and low competition. This lets you see what's already working and find gaps in the market.
Here's how EcomStal can help you:
Remember, a great niche is a sweet spot between popularity and competition. EcomStal can be your secret weapon to find that perfect balance and launch your Amazon Merch t-shirt business to success!
Now it's your turn! Share your favorite t-shirt niche ideas in the comments below!
submitted by TheSuperSagor to AmazonMerch [link] [comments]


2024.06.01 02:59 deltadn8 Halo 2 legendary thoughts

To start I’ve only played halo ce, reach. I’m new to actually playing the game
Playing through halo 2 rn and this may be an unpopular opinion but I don’t mind the sniper jackles. Easy spawns, low health, and as someone who played tf2 sniper for years on end I don’t mind it. Like just swing peak a dif angle. To locate them look at trajectories and punish. Like there free ammo and give u a great weapon. Like I low key mind the elites way more cuz of there shield(shoutout the elite combo).
It’s strange having no health just a shield.
Also the music is amazing, like that is a thing modern games are missing.
Also why does the cheif have the weakest throwing arm in the history of people throwing things.
Not even gunna talk about vehicle combat.
submitted by deltadn8 to halo [link] [comments]


2024.06.01 02:00 Dry_Nectarine1796 Cole MacGrath Vs. Master Chief

Master Chief and a small detachment of U.N.S.C. Marines setup a base of operations in the middle of New Marais. Have been sent in to resolve the growing problems in the city by force. Cole MacGrath now Hero of New Marais fights for a occupation of the city to be ended U.N.S.C. included. For reference this is inFAMOUS 2, Good Karma Cole MacGrath just before his final fight with The Beast. As for Master Chief this is Post Halo Infinite version. All Standard Powers & Weapons. So Cole will only his base powers and portion of Kuo's. His Amp as well. Chief will have his MA5C Assault Rifle, M6G Pistol & ×2 M9 Fragmentation Grenades. Armor is implied in case you pickers feel the need to say. Fight to the death.
Give it some thought. I personally believe Cole MacGrath takes this but, I have heard some me interesting arguments for Master Chief and watched some crazy clips and lore videos on him.
submitted by Dry_Nectarine1796 to infamous [link] [comments]


2024.06.01 01:59 Dry_Nectarine1796 Cole MacGrath Vs. Master Chief

Master Chief and a small detachment of U.N.S.C. Marines setup a base of operations in the middle of New Marais. Have been sent in to resolve the growing problems in the city by force. Cole MacGrath now Hero of New Marais fights for a occupation of the city to be ended U.N.S.C. included. For reference this is inFAMOUS 2, Good Karma Cole MacGrath just before his final fight with The Beast. As for Master Chief this is Post Halo Infinite version. All Standard Powers & Weapons. So Cole will only his base powers and portion of Kuo's. His Amp as well. Chief will have his MA5C Assault Rifle, M6G Pistol & ×2 M9 Fragmentation Grenades. Armor is implied in case you pickers feel the need to say. Basic Knowledge & Prep Time. Fight to the death.
Give it some thought. I personally believe Cole MacGrath takes this but, I have heard some me interesting arguments for Master Chief and watched some crazy clips and lore videos on him.
submitted by Dry_Nectarine1796 to whowouldwin [link] [comments]


2024.06.01 01:59 SecretarySuspicious1 Weapon decisions for first time lands man.

What are the main things you look for, the cost of the weapon, type of weapon, generally picking worse weapons cause you like the looks of them
Started playing the first game after getting my controller to work and am basically at the theory that mo money means mo power lol, I bought the Pandora box on sale a few months ago but only now decided to give the game a shot, the goty edition looks better than I thought getting off the bus.
submitted by SecretarySuspicious1 to Borderlands [link] [comments]


2024.06.01 01:52 Trash_Tia Halfway through physics class, time stopped at 2:52pm.

”Stop.”
I really needed the bathroom.
For fifty painstaking minutes, I had been staring at the clock on the wall, willing it to go faster, uncomfortably shifting side to side in my seat so much that I was starting to get weird looks.
2:52pm.
Eight minutes, I thought dizzily, squeezing my legs together.
Which was just two chunks of four minutes.
Four chunks of two minutes.
The pain started like normal stomach pain, the kind I could deal with.
I swallowed two Tylenol with lukewarm soda.
But this was different.
This kind of pain was contorting and twisting my gut so much, I had to keep leaning onto my left buttock for relief.
I must have done it so many times, I caught the attention of the guy sitting next to me. Roman Hemlock who was half asleep, dark blonde curls hanging in half lidded eyes, his chin leaning on his fist. He shot me a look. I couldn't tell if it was Are you okay? or Can you stop moving around so much?
From the single crease in his brow, the slight curl in his lip, I guessed the latter.
It's not like Roman was helping.
For half the class, he'd been tapping his foot on the floor, then his chair leg, and to complete the orchestra, his fingers joined in, tap, tap, tapping on the edge of his desk. I didn't know if it was a bored thing, an ADHD thing, or he was trying to keep himself awake. It was easy to tolerate without the pain, but with it, the boy’s incessant tapping was more akin to a dentist drill splitting my skull open. I already felt nauseous, the sad looking chicken nuggets I forced down at lunch making an unwelcome appearance at the back of my throat.
It was too fucking hot, the stuffy summer air glueing my hair to the back of my neck. The material of my shirt was making me cringe, sticky against my skin.
Tipping my head back, the lights were too bright. Every sound was too loud. Imogen Prairie, who was sitting behind me chewing her gum a little too loudly.
Kaz Samuels scribbling notes like a maniac.
I could hear every stroke of his pencil, every time he paused, looked up at the presentation, and continued writing.
When I leaned forward in my chair, I could smell exactly what Isabella Trinity had eaten for lunch, the stink hanging in the air.
It became a case of sucking in my stomach and taking slow, deep breaths.
I’d never had these kinds of stomach cramps before. But it didn't take me long to figure out what they were.
I was yet to start my period at the grand age of sixteen, which meant this was it.
After countless sessions with the doctor, and feeling like a social outcast among my group of friends who started their periods in middle school, it had finally happened. The cramps in my gut that felt like my torso was being ripped apart, was in fact me entering womanhood. When my breath started to quicken, my mouth watering, I raised my hand, biting my lip against a cry.
Fuck.
Something lurched in my gut, a wave of nausea crashing into me.
I was going to throw up.
“Mr Brighton.”
Roman spoke up before me, waving his arm. “Can I use the bathroom?”
The teacher’s answer was always the same. Which was why I had been crossing my legs for the entirety of the class, unable to focus on anything but my gut trying to twist itself inside out.
Mr Brighton leaned against the wall, his eyes glued to the PowerPoint awash in our faces. We had been staring at the exact same slide for maybe five minutes now, and our physics teacher was yet to speak, his gaze somewhere else.
Mr Brighton was my Dad’s age, a greying man in his early fifties who always wore the exact same suit with the exact same stain on his collar.
The man was about as interesting as watching paint dry.
Normally, I would drift off myself, lulled into slumber by the low drone of his voice.
But the pain ripping me apart was keeping me awake.
“Mr Brighton.” Roman said, louder. His voice snapped me out of it. “Can I use the bathroom?” He paused, exaggerating a loud sigh. ”Please?”
The teacher straightened up, folding his arms.
“Mr Hemlock, you know the rules. Why didn't you go before class?”
“I didn't need to go an hour ago, did I?”
“You will no longer need to go to the bathroom, Mr Hemlock.”
Roman made a snorting noise.
“What?”
The low murmur of my classmates collapsed into white noise.
Glancing at the clock, I was anticipating the school bell.
The sickness swimming in the pit of my belly was reaching dangerous territory.
2:52pm.
Something ice cold trickled down my spine.
It was 2:52 the last time I checked, and five minutes had surely passed.
This time, I waited a whole minute and counted the seconds under my breath. The clock still didn't move. The ticker was frozen halfway between three and four.
Slowly, the same realisation began to hit the twelve of us. The clock on the wall had stopped. But it wasn't the only thing that had stopped. The cool breeze drifting through the window was gone.
The sound of birds outside, and the cheer squad practising their routine.
Everything had stopped. Trying to ignore a sickly slither of panic twisting its way through me, I checked my phone under my desk. There was a text from my Mom lighting up my notifications. When I tried to swipe it open, nothing happened. My lock screen was frozen, stuck at 2:52pm.
With my hands growing clammy around my phone, I stared at the time, willing it to move, to flick to 2:53.
But nothing happened, the numbers stubbornly staying at 2:52.
“What the fuck are you talking about?” Roman’s voice brought me back to reality, though I was sure I'd dropped my phone. I heard it hit the floor with a sickening crack. Whatever he was saying, though, faded into dull murmur, when I turned toward the window.
Something was wrong outside.
The cheer squad were nowhere to be seen.
Being on the top floor gave us a front row seat to their practice sessions.
I stopped watching when their flyer did a death defying flip, almost breaking her neck. 2:52pm. I couldn't see the cheer squad. But I did see Jessie Carson mid-sprint across the track field, strawberry blonde curls suspended in a halo around her.
I could see exactly where she had frozen in place, her left foot hovering off of the ground, her right foot driving momentum. It wasn't just Jessie who had stopped. The dirt she was kicking into a cloud behind her was hovering, caught in mid-air.
Studying the faces around me, my mouth went dry.
Roman Hemlock, mid-argument with our physics teacher.
His eyes were wide, lips curved into what would have been a yell.
Fuck.
Was I the only one?
But then Roman blinked, and I realized the boy wasn't frozen. He was trying to think of a comeback. “What do you mean I won't need the bathroom anymore?”
“Mr Hemlock, please lower your voice.”
“Why? You can't dictate to me when I do and don't need the bathroom, dude!”
Moving onto the rest of my class, the others were still moving.
It was too quiet, though.
Yes, Roman was still tapping his foot.
Imogen was still chewing her gum.
Kaz was still scribbling notes like a psychopath.
But they were the only noise I could hear.
I wasn't the only one confused. The classroom had pricked with a sense of urgency. Kids were checking their phones, their gazes glued to the clock. Even Roman, who was still arguing, was starting to notice. I watched his gaze lazily roll to the clock on the wall.
I pretended not to see his cheeks visibly paling.
We had all come to the exact same terrifying conclusion.
2:52pm.
Time had come to a halt, and somehow, we had not.
“Is that clock broken?” Roman interrupted, leaning forward in his chair.
Kaz twisted around, settling the boy with an eye-roll.
“Check your phone, dumbass.”
“I broke my phone.”
Imogen threw her iPhone at him, narrowly missing hitting him in the face.
“Everything is frozen,” She said, her voice shuddering. “It's not just the clock.”
I waited for Roman’s response. For once, though, he was speechless.
“Well done, Imogen. That is correct.” Mr Brighton spoke up, tearing a piece of paper from a workbook and striding over to the door, glueing it over the glass window. When we started to protest, some of us were shouting, while others bursting into tears, he calmly took out his key and locked us in.
I should have been surprised that our teacher had spontaneously decided to take his entire class hostage, but the rumor mill had been churning.
According to Becca Jason, the guy’s wife divorced him and took his kids.
I could feel myself sinking into my chair, phantom bugs filling my mouth.
So, this guy had nothing to lose.
Taking his place in front of his desk, the man settled us with a patient smile.
“From now on, you will stay inside this room.” He said. “In case you haven't noticed, time is currently frozen at fifty two minutes past two. The thirteen of us are tucked into the twenty first second, and will be, for the foreseeable future.”
I could tell the others wanted to argue, but we couldn't deny that time had stopped. Kaz was staring down at his frozen phone, Imogen hyperventilating behind me, Roman glaring at the clock, chewing on a pencil. We wanted it to be a prank, a joke, some kind of glitch in the matrix that would fix itself.
But then a whole minute passed by. Followed by another. Kaz threw his phone on the floor, hissing in frustration. Imogen let out a wet sounding sob.
Roman’s pencil split in his mouth, slipping from his fingers. We couldn't pretend it wasn't happening or call our teacher out on his BS, because it was everywhere around us. The sudden absence of outdoor ambience, birdsong, planes flying overhead, and traffic outside the school gates. Everyone and everything had stopped, and we were the only ones left.
This was a nightmare, surely.
My physics class were some of the most boring and pretentious people in the school, and somehow the world had been reduced to the twelve of us inside our classroom. We were scared, of course we were. But reality had stopped making sense, crashing and burning in a single second. We had no choice but to listen to our teacher. “Now, before you freak out, it may not feel like it, but the twelve of you have also stopped.”
Mr Brighton held out his own hand, and placed it on his heart.
He was right.
I was so busy trying to understand what was happening, I had failed to realize my period cramps were gone.
“Do me a favor, and press your hand over your heart.”
“You mean like, in a culty way?” Imogen whispered.
“Obviously.” Roman grumbled, halfway out of his seat. He was hesitant, though, in case our teacher was armed. It only took one glance from our teacher, and he slumped back into his chair. “This crazy fucker clearly wants to play mind games with us.”
“No, I'm just asking you to feel for your heart.”
I felt for mine, and there was nothing, my stomach twisting.
Roman stabbed his fingers into his neck, feeling for a pulse.
He tried his wrist.
Then his heart.
Nothing.
“The twelve of you are currently in a state of stasis,” the teacher explained to us, “You are not alive, nor are you dead. Your bodily functions are also on pause, such as your heartbeat and your pulse. In this state there will be no need for food and water, or going to the bathroom.” His gaze found a ghastly looking Roman, who looked like he was going to faint. “Your minds, however, as you can see, are working as usual.”
“But why?” Imogen demanded in a shriek.
Mr Brighton’s lip curled. “I would rather not answer that question.”
“Because you're lonely.” Roman spoke up. He swung back on his chair, narrowed eyes glued to the teacher.
“Your wife and kids left you, so you're asserting power over a group of sixteen year olds. Which is kinda fucking pathetic.”
Mr Brighton’s expression darkened, and something slimy crept up my throat.
The worst thing any of us could do was threaten him. He had taken kidnapping to a whole new level, and we were alone with this psychopath, trapped inside a second. I waited for the man to stride forward and attack the kid. But he didn't. Instead, the teacher leaned back on his desk. “Yes.” The man nodded.
“I suppose you could say I am.”
“But why us?!” Kaz hissed.
“Because you are children.” Mr Brighton responded casually.
He straightened up, taking slow, intimidating steps towards Roman’s desk. The rest of us leaned back. I tried to pull my desk with me, but it was glued to the floor. Frozen. Mr Brighton’s shoes went click-clack across the hardwood floor.
“You are right,” the man said in a murmur, “I am lonely. My wife and kids did leave me, and I have nobody left to control. I have nobody else to contort and use to my advantage.” Reaching Roman’s desk, he leaned in close until he was nose to nose with the kid.
“Congratulations, Mr Hemlock. You have just earned yourself detention.”
Roman stayed stubbornly still, but he was visibly afraid. I could see him very slowly backing away. Roman was all bark and no bite. He was a loud mouth, sure, but he was also the least confrontational person in the class.
“What?” He spluttered. “You trap us in a time loop or time trap, or whatever, and you still want to act like a teacher?”
“Stand up.” The teacher ordered.
“What if I don't?”
Mr Brighton’s expression didn't waver. “You said it yourself. I can and have trapped you inside a single second. What else do you think I'm capable of?”
Roman stood, kicking his chair out of the way.
“What are you planning on doing to me, old man?”
The teacher maintained his smile. “Stand up straight, and close your mouth.”
To my confusion, Roman Hemlock did all the above.
He straightened up, and closed his mouth.
“Do not fight me.” The teacher said calmly, “Do as you are told, and follow me.”
The boy did exactly as instructed.
His jaw slackened, that rebellious light in his eyes fizzling out.
I think that's when we all collectively agreed that going against this teacher and trying to escape was mental suicide.
“I will use Mr Hemlock as an example to all of you,” Mr Brighton said, turning to the rest of us. “If you break the rules or are derogatory in any way, you will be given detention.”
He grabbed the boy’s shoulders, forcing him to walk towards the supply closet. Roman moved like a robot, slightly off balance, his gaze glued to thin air, like he was tracking invisible butterflies.
"Your time in detention will depend on the severity of your rule-break.” He opened the door, gently pushing Roman inside, and following suit. When the door closed behind them, there was a pause, and I remembered how to breathe.
Kaz Samuels slowly got up from his desk, inching towards the closet.
“This guy is a certified nut.” He announced.
He turned towards us. “Whatever he's doing to Hemlock, we’re probably next.”
“He stopped time.” I spoke up, my own voice barely a croak. “He’s capable of anything.”
“But how did he stop time?” Kaz whistled, tipping his head back. The boy was slow, his fingers grasping each desk as he slid down the aisle. “He said he was lonely, right? But why take it out on us? What did we do to him?”
“Check his desk for a weapon!” Imogen whisper-shrieked.
Kaz nodded, striding over to the man's desk, his hands moving frantically, shoving paper on the floor. He took an uncertain seat on the man's chair. “There's nothing here,” he murmured, lifting stained coffee mugs and ancient textbooks. “It's just…test papers.” Kaz ducked from view, trying the drawers.
“He's a fan of Pokémon,” he said, “There's a tonne of Pokémon cards,” Kaz straightened up, running a hand through his hair. “No sign of a weapon, though.”
He picked up a ruler, waving it around. “This could work. If we plunge it in his eye.”
“Try his laptop!” Imogen was halfway out of her seat.
Kaz did, slamming the keys. “It's locked.”
“Look harder!” Ren Clarke threw a pencil at him.
“I am!”
After a minute of searching, Kaz grabbed a single piece of paper.
He held it up, and I squinted.
It was a list of our names, with several of them highlighted.
“Fuck.” Kaz dropped the list, his expression crumpling. The stubborn bravado facade transforming him into our sort of leader dissipated, hollowing him out into exactly what he was. Just a scared kid. Kaz’s hands were shaking.
“Mr Brighton’s got a hit list.” He whispered. “He's going to kill us.”
“How do you know that?” I found myself asking.
Kaz slowly dropped into a crouch, picking up the paper and holding it up.
“Look.” He pointed to a capitalised name at the top of the list highlighted in red.
ROMAN HEMLOCK.
There were six names highlighted in red, including mine.
CRISTA ADAMS.
As if on cue, Roman’s cry rang out from the supply closet, suddenly, freezing us all in place. Kaz jumped up, adapting the expression of a deer caught in headlights, eyes wide, almost unseeing.
He fell over himself to tidy up the desk, putting everything back where he had found it, sliding the list between a pile of test papers. Kaz took slow, stumbled steps back, his feverish gaze glued to the closet, before turning and making a break for it and diving into his seat.
“Brighton’s got a hit liiiist,” Kaz said, in a mocking sing-song, “And we’re all on it.”
What followed was deathly silence. I think we were expecting Roman to cry out again. But when he didn't, the class started to stir. Some kids started praying to a god they didn't believe in, while others were in varying states of denial, trying to call their parents with dead phones.
I wasn't sure what parts of me had stopped, but I was still alive, still felt like my lungs were deprived of oxygen, my chest aching. I'm not sure how long I sat there, trying to find my voice, a shriek trying and failing to rip through my mouth. Being kidnapped and held hostage is one thing, but being imprisoned inside a single, never ending second, was an existential hell worse than death. Slowly, I pressed my palm over my heart once again. Then I breathed into my cupped hands.
I was expecting it, but no longer being able to feel my own heartbeat and breath, was fear I didn't think was possible. The kind that glued me to my seat, hollowing me out completely until I was nothing, an empty shell with no heartbeat, no breath, no thoughts, except denial, followed by acceptance.
And finally, regret.
I regretted not hugging my mother goodbye before I left for school.
I regretted acting like a spoiled brat when my parents refused to drive me halfway across the country so I could attend Coachella.
I regretted stepping inside Mr Brighton’s fourth period physics class.
Mr Brighton reappeared, slamming the door behind him and locking the boy inside. Part of me flinched, while the rest of me remembered not to move a muscle. I was barely aware of time passing. Or it wasn't. Time had stopped, so now long had I been sitting there?
I could no longer measure the passage of time with hunger or thirst, and my body felt the same. I wasn't stiff or tired or achy. Looking out of the window, the sky was the exact same crystal blue, every cloud in the exact same place.
Jessie Carson was still frozen mid-run, strands of dark red hair caught around her.
“What's wrong with you guys?” Mr Brighton chuckled, and I twisted back to the front, a shiver writhing down my spine. “Why don't you give me a smile?”
The teacher returned to his desk, and I was already subconsciously sitting up straight in my seat, forcing my lips into a jaw-breaking grin, following Brighton’s instructions. In the corner of my eye, Imogen was sitting very still, forcing an award-winning cheesy smile, while Kaz grinned through gritted teeth.
“Mr Hemlock just earned himself two weeks inside the supply closet.” he said casually, perching himself on the edge of his desk. The man studied each of us, taking his time to rip every shred of us apart.
Mind, body, and soul.
I struggled to maintain my stupid smile, shoving my shaking hands in my lap.
“Would anyone like to join him, or are you going to follow the rules?”
The rest of us stayed silent. I don't think any of us breathed.
Our teacher nodded to Kaz, inclining his head.
“Samuels. Are you all right?”
Kaz’s smile faltered slightly. He shifted in his chair. I could see sweat trickling down his right temple. “Uh, yeah.” He swiped at his forehead, like he couldn't believe he was sweating. “Yeah, I'm good.”
The teacher’s eyes narrowed. He moved toward his desk, and we all held our breaths. Mr Brighton seemed to study his hit-list, lips curving into a frown.
His gaze flicked to the boy, and then the paper.
He knew, I thought dizzily.
Mr Brighton knew the kid had been rummaging through his desk. But this was all about control. The teacher was using fear to control us, to manipulate our thoughts without having to get physical. He could have called out the boy right then, but Brighton was settling with mental torture instead. He just wanted to make my classmate squirm.
Without a word, the man folded up the piece of paper and slipped it into his pocket. “Mr Samuels, you are sweating,” our physics teacher said, mocking a frown. “Are you feeling okay?”
Kaz hesitated, tapping his shoe in a rhythm.
Being one of the smartest kids in the room definitely gave him an advantage.
I could already see the cogs turning behind half lidded eyes. Kaz was weighing each scenario, sorting them into positives and negatives.
The positives of answering would mean he was one step towards being in the clear, but there were two negatives.
Brighton would question him if he had left his seat, and then demand how his hit-list had magically moved across the desk.
Talking back was surely a rule-break, as well as outright lying.
Opening his mouth would get him in trouble, either way, and Kaz knew that.
So, he just nodded, forcing an even bigger smile.
Brighton’s lips pricked, his gaze straying on Kaz. “Good!” He cleared his throat, turning to the class. Kaz slumped in his seat with a sharp breath, resting his head in his arms. If Mr Brighton noticed, he didn't say anything. “Ignore the sweating. It should stop, along with hunger and thirst.”
Our teacher seemed to be able to manipulate everything in his vicinity.
Time.
Minds.
And slowly… contorting us into his own.
In the single second we were trapped inside, I felt days go by in a dizzying whirlwind that was like being permanently high. When I stood up, I felt like I was floating.
When I sat down, hours could go by, even days, and I wouldn't even feel them. I did try and count the days, initially, scribbling them on a scrap piece of paper, but somewhere around the thirteenth or fourteenth day, I lost count. The world around us never changed, in permanent stasis, and maybe that was sending us a little crazy.
After a while of being stuck at our desks, Mr Brighton allowed us to wander the classroom, as long as we stayed away from the door. I lay on the floor for days, counting ceiling tiles.
Sometimes, Imogen would join me.
I couldn't sleep, but I could pretend to sleep, imagining a world that was back to normal. I didn't feel hungry, but my brain did like to remind me of food at the weirdest times. I was aware of weeks passing us by, and then months.
I never grew hungry or tired, and my bodily functions were none existent.
I couldn't remember what pain felt like, or the urge to go to the bathroom. Even the concept of eating and drinking became foreign to me. Putting something in your mouth and chewing to sustain yourself?
That sounded odd.
The only thing that was changing was our slowly unravelling metal state.
I don't know how it started. Weekends and Tuesdays blended together. On one particular SaturTuesday, I was hanging upside down from my desk, watching Kaz and Imogen doodle on the whiteboard.
Kaz had a plan to escape, but after a while, his ‘plan’ to distract the teacher, had gone nowhere. After passing notes between us, the twelve of us had decided that we needed a weapon.
That was maybe a month ago. I wasn't sure what mind games our teacher was playing, but Kaz Samuels, who we were counting on to be our brains, was slowly falling under his spell. Their game had been going on for three days. The two of them were having a competition to see who could draw the craziest thing.
Mr Brighton was at his desk as usual, marking papers.
Imogen was drawing a weird looking ‘skateboard’ when the doors to the storage closet flew open.
Roman Hemlock appeared, and to my surprise, wasn't a hollow eyed shell.
He held up his hand in a wave, his lips forming a small smile.
“Yo.”
Roman’s reappearance was enough to snap us out of it. Kaz and Imogen stopped arguing, the rest of the class going silent. I sat up, blinking rapidly.
I was sure our collective consensus was that Roman Hemlock was dead.
Mr Brighton lifted his head and gave the boy a civil nod. “Mr Hemlock will be rejoining us,” he said, his gaze going back to marking papers. “Please make him feel comfortable. I'm sure he's very excited to be able to talk to you again.”
Instead of going to his desk, the boy immediately joined the others, snatching the marker off of a baffled looking Kaz, and drawing an overly artistic sketch of a penis. I wasn't sure what confused me more. The fact that Roman Hemlock had some serious artistic skills, or that he seemed suspiciously fine for someone who had been locked in the storage closet for two weeks with no social interaction.
With my last few lingering brain cells still clinging on, I studied the boy.
There were no signs of bruises or scratches.
His eyes seemed normal, not diluted or half lidded.
Unable to stop myself, I jumped off of my desk and joined the others, where Kaz was already interrogating the guy.
“WHAT–”
Imogen nudged him, and he lowered his voice, leaning against the wall. “What did he do to you?”
Roman shrugged, rolling his eyes. “Relax, dude. He didn't do anything to me.”
“Then what was that yell?” Imogen hissed.
The boy cocked his head. “Yell?”
“You yelled out,” Kaz folded his arms, narrowing his eyes. He was already suspecting one of us had been compromised– or worse, brainwashed into compliance. Kaz stepped closer, backing Roman into the desk. “You cried out when you first went in there,” he murmured, “So, what was that?”
Something in Roman’s eyes darkened. “Oh,” He said, his lip curling. “That.”
Kaz’s expression softened. He rested his hands on the boy’s shoulders. “Yeah,” He whispered. “What did he do to you?”
Imogen shoved Kaz out of the way, shooting the boy a glare.
“You don't have to tell us, you know.” She said in a small voice. “If it's too traumatising, or he did something you don't want to talk about–”
Roman cut her off with a laugh, and suddenly, all eyes were on him.
The remaining nine of us were eagerly awaiting an explanation.
“Are you fucking serious?”
When Kaz didn't respond, Roman gathered us in a kind of hustle, the four of us grouped together. I felt like I was on the football field. Still, though, if the guy’s goal was to look as suspicious as possible, he was doing a great job.
Roman studied each of us, one eyebrow cocked. When Mr Brighton glanced up from his work, Roman shot him a grin, lowering his voice to a hiss.
“You seriously think our fifty year old physics teacher has been abusing me in the storage closet?
“Then why did you cry out?” Kaz demanded. “Did he hit you?”
Roman stuck out his bottom lip. “I'm pretty sure he didn't hit me.”
“So, you cried out for no reason.”
“Why are you covering for him?” Imogen poked his forehead. “Are you lobotomised?”
Roman wafted her hand away. “Stop prodding me, and no, I'm 100% good.” He backed away from us, like we were observers, and he was the zoo attraction.
“I won't be, if you keep treating me like I'm senile.”
“Okay, fine,” Kaz sighed. “Just answer one.”
“Shoot.”
“When you first went in there, you made an unmistakable sound of distress–”
“Not this again,” Roman groaned. “Of course I yelled! I was shoved into a pitch black storage closet on my own! What, did you expect me to stay silent?”
Kaz didn't look convinced, Imogen nervously sucking her teeth.
The boy leaned back, resting his head against the wall. His eyes flickered shut.
“Stop looking at me like that, there's nothing to tell you,” he murmured, “Brighton didn't do shit to me. I was just freaked out.” Prying one eye open, he fixed us with a glare. “I am so sorry for reacting like a human. Next time, I'll make sure to attack him and pin him to the ground.”
It's not like we believed him. I don't think Roman believed himself.
Something significant had changed in him. He was no longer argumentative, like half of his personality had been torn away. Roman set a precedent. Because once he was following instructions and walking around with a dazed smile, others began to follow. I can't remember how much time had passed since I thought about escaping.
Days and weeks and months had collapsed into fleeting seconds I only noticed when I wasn't playing games.
I wasn't aware of my own lack of sanity until I found myself, on a random SaturWednesday. I was laughing, gathered with the others on the floor, around a Monopoly board. The game had been going on for almost a week.
Reality hit me when I was laughing so hard I tipped back.
I can't remember why I was laughing. I think Imogen told a bad joke.
“Hand it over.” Roman, who was the King of Monopoly, held out his hand, demanding my last 250 bucks. I remember noticing his smile, my foggy brain trying to find hints that he was in some kind of trance, or being controlled by Brighton. But no. His smile was real.
Genuine.
To my shock and confusion, so was mine.
I wasn't in a trance or any type of mind manipulation. I was completely conscious.
Was this… Stockholm syndrome? I thought dizzily.
Was I enjoying this?
My thoughts were like cotton candy, disconnected and wrong, and they barely felt like my own. My gaze found Imogen and Kaz, the two of them sitting shoulder to shoulder, enveloped in the game.
They looked exactly the same, their hair, clothes, everything about them staying stagnant. It was them themselves who had drastically changed. I had never seen them look so carefree. Imogen was a hotheaded cheerleader, and Kaz was the smart kid who gave himself nosebleeds from overworking himself. But now, they were laughing, nudging each other, caught up in an inside joke. Blinking slowly, my gaze strayed on them.
Sure, it could be manipulation. It could be brainwashing. But it could also be real.
Kaz caught my eye, raising a brow.
“You good, Christa?”
Again, my smile felt real. Like I was having fun.
“Good. It's your turn.”
I picked up the dice, throwing them across the board.
Two sixes.
“I can already see her landing on one of my hotels.” Roman murmured. He sat up, resting his chin on his knees. “As the clear winner, I have a proposition.”
Ignoring him, I moved my piece– immediately landing on Park Place.
“I'll give you 500,” Roman announced, “If you give up New York avenue.”
“That's all I've got!”
Imogen nudged me. “Don't do it. If you give him New York Avenue, he only needs one more.”
“One thousand.” Roman waved the notes in my face.
“My final offer.”
When I reached for the cash, he held it back.
“New York Avenue, he said, with a grin.
“And your pride.”
Reluctantly, I handed my only property over.
Kaz threw the dice and moved his piece, and I half remembered we had an escape plan. “Community chest.” Kaz picked up a card. “Go straight to jail.”*
Roman spluttered. “That's karma,” he said, “For stealing from the bank.”
“You were stealing too!”
We had a plan.
We had…. a plan.
After discussing it in detail, Imogen and I were going to try and get onto Brighton’s laptop. It wasn't a perfect way to escape, but it was coherent.
So, what happened?
We were going to get out, so what… what was this?
Kaz’s earlier words hit me from months ago.
“Mr Brighton *is the thing keeping us here,”* he explained. “If we kill him, I'm like, 98% sure we’ll go back to normal.”
“Okay, and what if he dies and we’re *stuck?”* Imogen whisper-shrieked.
“I said 98% for a reason. Yes, there's a small chance his power will die with him. But there's a bigger chance that its effects will die when he does.”
Ren nodded slowly. “Right, and where exactly did you learn this information?”
“You'll feel a lot better if I don't answer that.”
“Okay.” Ren gritted his teeth. “So, we just need to find a weapon, right?”
“And don't tell Hemlock,” Kaz rolled his eyes. “I don't care what he says, that boy definitely had his mind fucked with. Hemlock is a liability. If we tell Roman, he tells Brighton, and we’re screwed.” Kaz nodded to me, then the others. “Keep your mouths shut.”
Presently, I wasn't sure the boy wanted to escape.
Slowly, I rolled my eyes over to Mr Brighton, who had joined us to play.
He was happily marking papers, taking part when he could.
It felt…right.
Not like we had been forced or manipulated, but more like he belonged. Part of me wanted to question why I felt like this, but I found that I didn't care. I didn't care that we were essentially dead, in a never ending stasis and stuck inside fifty two minutes past two. I stopped thinking about the outside world a long time ago.
I couldn't even remember my Mom’s face.
I made my decision, dazedly watching Imogen throw a chance card at Roman.
He flung one back, threatening to tip the board.
I wanted to stay.
In the corner of my eye, however, someone was still awake.
Ren, who had been sitting next to me, kept moving, further and further away. I didn't notice until he was inching towards our teacher, a box cutter clenched between his fist. There must have been a point when we found a box cutter, when we made it our weapon of choice.
But somewhere along the way, I think we just… lost the longing to want to escape.
I didn't see the exact moment the boy stabbed the blade into the man's neck, plunging it through his flesh, but I did feel a sudden jolt, like time itself was starting to falter and tremble.
Mr Brighton dropped to the ground, and I found my gaze flashing to the frozen clock.
Which was moving, suddenly.
Slowly creeping towards 2:53pm.
Something sticky ran underneath me, warm and wet.
Blood.
Blood that was running.
Roman’s half lidded eyes found mine, and he blinked, dropping the dice.
Like he'd been asleep for a long time.
2:53pm.
We were free.
The cool spring breeze grazing my cheeks was back. I could feel my own heartbeat, sticky sweat on my forehead.
And outside, Jessie Carson let out a gut-churning scream.
For a disorienting moment, I don't think any of us believed we were free.
Roman twisted around, his gaze on the doorway.
The piece of paper the teacher had stuck to the glass slipped away.
But Roman’s gaze was glued to the door, his cheeks paling.
His lips parted into a silent cry.
Following his eyes, I glimpsed a shadow.
A shadow that was frozen at 2:52pm.
2:53pm.
“Fuck.” Roman whispered, stumbling to his feet.
He turned to the rest of us, his eyes wild.
“Get DOWN!”
I dropped onto my knees, crawling under a desk, the classroom exploding around me.
2:54.
Blood splattered the walls, and I was crawling in it, stained in my friends.
2:55.
I grabbed Mr Brighton's hand, squeezing for dear life.
Roman joined me, his trembling fingers feeling for a pulse.
A gunshot rang in my ears, rattling my skull.
When Roman went limp next to me, I wrapped my arms around my teacher.
“Mr Brighton, say Stop.”
He was so cold…
“Mr Brighton! Take us back!”
Footsteps coming towards me.
2:56.
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2024.06.01 01:50 Witty-Comfortable851 Ordered AW2725DF, I got a few questions though

  1. So basically buying an OLED I have to assume it will have a more limited lifespan?
  2. Would you recommend this monitor if all I play is a lot CS2, a bit of Halo and a bit of XDefiant?
For reference, I currently use a Gigabyte M32U. I got it because it was a good balance between a gaming and productivity monitor. I plan on keep it along with the AW2725DF.
I rarely do impulse purchases but this morning I saw this monitor on sale (900 CAD) and jumped on it.
Please tell me if should run with it or reconsider? Thanks!
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2024.06.01 01:04 GamingHearts1 Retro Gaming 10’s- Bioshock 2: (2010)

Retro Gaming 10’s- Bioshock 2: (2010)
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Bioshock 2 was one of the first high profile games to have emerged from the 10’s decade on the PS3 along with the Xbox 360. Bioshock 2 was developed by 2K Marin and published by 2K Games and released in 2010 a few years following its prequel which emerged back in 2007. The storyline in Bioshock 2 directly followed the events that took place in the first game with the setting taking place within the Rapture. One of the main differences see in Bioshock 2 compared to its sequel was the fact that players controlled a new character opposed to Jack from the first game. Bioshock 2 saw Subject Delta as the main character ten years following the events from the first Bioshock game. The idea of being able to control a Big Daddy with free will was something new which contributed to the overall appeal of Bioshock 2. Similar to Bioshock from ‘07 players have to fight off numerous Splicers utilizing the weapons they are given where the gameplay is pretty much similar aside from controlling a Big Daddy prototype. Players were able to collect ammunition, health power ups, money, EVE along with the ability to gain advanced power plasmids during gameplay. Along with the inclusion of new protagonist Bioshock 2 had multiplayer gameplay which featured several game modes.
https://preview.redd.it/g4ih8ei8fu3d1.jpg?width=1920&format=pjpg&auto=webp&s=694ca52ba043a436ce3a6d389d93ddab942c9c0d
Bioshock 2 included death match game modes including Civil War, “Survival Of The Fittest, Capture the Sister and Turf War which came alongside a good campaign mode. In terms of sales Bioshock 2 had reached at least four million copies sold worldwide since its release in 2010. Despite, Bioshock 2 not being quite as popular as the prequel the addition multiplayer gameplay felt like a step in the right direction in theory. However, despite being an exciting action-adventure title the game was not nearly as successful as Bioshock: Infinite which had a different story altogether. Bioshock: Infinite had not only ditched the multiplayer gameplay from Bioshock 2 but it went on to reach at least 11 million sales. Even though, Bioshock 2 was arguably the least popular installment within its series the storyline for the game felt like a decent extension of its predecessor. Also, the graphics along with the fast paced gameplay of Bioshock 2 were seen as strong positives making for an exciting first-person shooter title for the PS3 & Xbox 360.
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2024.06.01 00:26 Joshh170 Manor Lords Releases Big New Update

Manor Lords Releases Big New Update
Manor Lords developer Slavic Magic has released a major new update, addressing several technical issues that have been affecting the early access city-building game. The new Manor Lords update also adds a slew of new items and features, and the developers recommend players begin a new save to see all the changes.
Similar to the Civilization franchise, Manor Lords offers compelling strategy and city-building elements. The game launched in early access this past April on PC, quickly becoming one of the most highly rated games on Steam with a Very Positive rating after more than 39,000 user reviews. Despite some of the game's technical issues in early access, the game's sales continue to flourish as the developers maintain an open line of communication with its player base.
Slavic Magic released Manor Lords update 0.7.972 and revealed a lengthy list of changes in the patch notes. Firstly, the developers note that players should begin a new save and remove their favorite Manor Lords mods to ensure all the changes and additions in update 0.7.972 are applied to their playthrough. Update 0.7.972's new features include inter-region trading via Trading Posts, a mourning period for deceased residents, and a King's Tax mechanic. What's more, the update adds new armor variations, a Large Granary building rework, a new St. Maurice patron saint, an "allow market stall setup" toggle, and a construction reserve.
Manor Lords update 0.7.972 also applies numerous changes involving gameplay and balance, including adjustments to resources and agriculture, the in-game economy and trading/market systems, and infrastructure. A number of quality-of-life improvements were implemented as well, such as a 75% reduction in ale consumption, an increased carrying capacity for on-foot trading post workers, and a doubled fertility regeneration rate for crops. All of these changes mean that players should have a much easier time exporting and trading the best items in Manor Lords.
On PC, the latest Manor Lords update applies various fixes and tweaks to anti-aliasing and upscaling selection upon the game's first-time launch with specific GPUs, including Nvidia's RTX 40 series graphics cards. Alongside minor adjustments to the in-game market, the update implements fixes and changes to the user interface to aid in visibility and accessibility for all users.
Since the game is going to be in early access for the next year, Slavic Magic has plenty of time to gauge player feedback and introduce new features that could enhance the Manor Lords experience. The Manor Lords developers encourage Steam users to submit a review since the team often checks the Steam page to read up on players' thoughts.
Manor Lords Update 0.7.972 Patch Notes Major Changes
The King's Tax (or Annual Royal Tax, name undecided):
The tax is collected annually from all players (main player and AI) and goes to the liege. It is calculated per population, serving as a counterbalance for players hoarding huge wealth despite non-optimized economies.
Currently, players can incur debt without consequence. In the future, failure to pay will result in losing the king's favor and eventually facing the king's army as enemies.
Global/Local Trade Switch for Trading Posts:
Players can now switch trade to "local only" in the trading post for each type of good, allowing them to exchange goods between their own regions while ignoring free merchants. Two trading posts (one in each region) are still required to make this function work. Employed traders will prioritize traveling to the location with the best prices to commence trade, potentially including regions owned by other Lords. The transport distance factor is reduced to make it more predictable for players where traders will go (to the place with the best price). Regional wealth is still required to exchange goods between regions with a trading post to maintain regions as independent economic units, simulating a more realistic economy.
Gameplay & Balance
Resource Management & Agricultural Adjustments
Food Consumption: People now pick a random food resource instead of eating food in a specific order. Crop Fertility: Fertility is no longer drained after crop growth reaches 100%, making early harvest micromanagement less necessary. Yield may still increase over 100% growth if max yield is not reached. Yield Cap: will now never increase past 100% growth to avoid confusion about exceeding 100%. Even when fertility reaches 0%, there will still be a small possible yield. Harvesting Efficiency: When harvesting, crops are directly added to the field inventory instead of the villager inventory to reduce bottlenecks from harvesting walk times, especially for large fields. Oxen Prioritization: Prioritized oxen plowing over transporting resources to the granary and warehouse to reduce oxen walking back and forth from the plowed field every time new resources are available for transport. Plowing Shed: Plowing shed now adds 2 livestock worker slots. Food Distribution: Food-producing residential plots no longer stock up on their produce before sharing with the marketplace. Sawpit Log Storage: Increased sawpit log storage space to 5.
Economic & Trade Developments
Baron Region Claims: Lowered the rate of the Baron claiming regions and adjusted it to better reflect game settings. Worker Camp Upgrade: Removed the worker camp upgrade intended for colony regions; it will be re-added when properly implemented. Trade Route Establishment: When establishing a trade route, merchants no longer all spawn at the nearest trade point but are distributed to circle between various trade points. Archer Damage: Archer damage increased from 4 to 13. Trade Logistics Development: The "Trade Logistics" development branch now lowers the cost of new trade routes by 50% instead of clamping it at 25. Trade Route Costs: Increased the base cost of opening a trade route from 12 to 20 (before the good value multiplier). Reverted the cost of opening new trade routes to linear scaling. Market Oversupply: When the market is oversupplied, players can still export goods at a lower price. The price multiplier for oversupplied goods is now 0.75x for oversupplied and 0.5x for critically oversupplied. Market Oversupply Rate: The rate at which the market becomes oversupplied no longer depends on the value of goods, ensuring equal rates for all good types. Better Deals Development: The "Better Deals" development branch reduces the foreign import tariff by 50% instead of removing it completely. Global Market Supply: Tuned global market supply to rebalance itself faster, aiming for a closer to one-year cycle if not trading.
Quality of Life & Infrastructure
Ale Consumption: Reduced ale consumption by 75% (approximately 1/3 per family per month). Building Placement: Made building placement steepness limits harsher to prevent trading posts and churches from looking awkward on sharp slopes. Soldier Approval Factor: Soldiers no longer trigger the "unburied bodies" approval factor when corpses are in their proximity. Hitching Post: Hitching post is free again to reduce the chances of players getting stuck without an ox, hitching post, or the ability to order an ox. Sheep Breeding: Capped sheep breeding to a maximum of 1 new lamb every 10 days. Water Fetching: Villagers are now only allowed to fetch water from the well nearest to their home, except in case of a fire. Maximum Yield per Plant: Increased the maximum yield per plant from 2 to 4 (Hunting Grounds policy still reduces it by half). Plant Yield Rate: Plant yield rate reduced by half to encourage early harvest only in emergency mode. Militia Squad Limit: The militia squad limit is now 6, regardless of whether the player has a retinue or mercenaries. This will be connected to a rank system in the future. Fertility Regeneration: Doubled the fertility regeneration rate effect on fallow fields and from fertilization. Plant Growth Rate: Adjusted crop growth to match crop rotation (to hit 100% at harvest as often as it can on auto). Tree Growth Rate: Slowed down tree growth rate by around 30% to enhance forest management impact. Trading Post Workers: Increased the carrying capacity of on-foot trading post workers from 1 to 5. Royal Tax Calculation: Royal tax is calculated as follows: No tax for the first 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years. Granary and Storehouse Worker Slots: Adjusted Granary and Storehouse Worker Slots: unified to 3 families for level 1 and 6 families for level 2.
Minor Fixes
Trade and Market Adjustments
Mindfulness System: Applied the "mindfulness" system to free merchants to reduce clumps and traffic jams. Trade Location: Moved the location of trades further off the map to ensure space for all trade wagons, even if the trading post is placed on the map edge. Trader Transactions: Allowed traders to make transactions without entering the shed if the trading post is clogged, as long as they are within the general building bounds. Marketplace Logistics: Improved marketplace logistics efficiency and optimization. Market Supply Reset: Reset market supply on loading old saves (from builds 0.7.954-0.7.956) due to mismatched global market supply stock values. Market Stall Workers: Capped the number of workers supplying a single market stall to 2 to reduce market clogs with the increased market supply frequency. The number of stalls is now reduced back to the number of families divided by 5, with a minimum of 1 to ensure functionality in towns with fewer than 5 families. Market Supply Optimization: Further optimized market supply functions for smoother late-game town performance. Trading Post Thumbnail: Added the missing trading post building thumbnail. Trading Post Price Range: Trading posts now display a price range for imports, indicating whether they can buy from other regions or foreign trade sources.
Optimization and Performance
Default AA: Changed default AA under DX11 to TAA. Spatialization Update: Added a spatialization update call for recruits teleported home when rallied to ensure proper collision calculations. Follow Mode Optimization: Updated "is close to camera" value in follow mode to prevent optimization of animations or sound effects for characters near the camera. Firefighting Behavior: Made firefighting villagers ignore anti-clogging behavior at narrow pathfinding points. Pathfinding Updates: Minor unit in-town pathfinding updates. Destructible System: Swapped the old UE4 destructible system for a new UE5-friendly chaos-based debris system currently used for chopped firewood cutter logs. AA/Upscaler Selection: Tweaked default AA/upscaler selection during first-time launch for specific GPUs (e.g., RTX properly defaulting to DLSS). Pathfinding Thread: Added another pathfinding thread for handling multiple end-game cities. Harvest Prediction Optimization: Optimized harvest prediction and fertility changes to reduce stutter. Log Display: Limited the log display to store only the last 100 entries to improve UI optimization. Idle Task Optimization: Optimized the function for finding friends to do idle tasks like conversations. Door Opening Animations: Optimized door opening animations.
User Interface and Accessibility
Mourning Period UI: The residential panel now has a "mourning period left" UI element that displays the number of days of mourning until the burgage plot can bring in more family members. Mourning Icon: Added mourning icon to the building floater. Save Restrictions: Disabled the ability to quick save during the game ovevictory cinematic. Disabled manual save after being defeated and added a tooltip explaining why saves are disabled. Disabled quick save and autosave if the game was lost. King's Tax Rate Multiplier: Added king's tax rate multiplier to the game setup settings. Victory Camera: After continuing the game after a victory, the camera returns to the player's main region instead of levitating over the map edge. Currency Icon: Unified the currency icon in the mercenary company panel to clarify payment with the treasury, not regional wealth. Accommodation for Homeless: Added an accommodation call for homeless people after a fire, ensuring they are quickly re-assigned to available burgage plots. Family List UI: Aligned "workplace/reassign" buttons vertically in the family list due to most families having more than one member. Font Fix: Fixed old fonts being used in the family entry widgets. Fertility Overlay: Made fertility overlay colors and colorblind symbols more accurate with the percentages displayed in the field's building panel. Building Panel UI: Tweaked building panel header buttons/toggles to improve readability and distinguish buttons from toggles. Market Stalls: Set "Allow market stalls" to ON by default for all workplaces and artisan workshops to aid new players in setting up stalls without confusion. Popup Queue: To avoid popups like "royal tax increase" from interrupting visit mode, they are now queued and triggered after the player returns from visit mode, after around 1-2 seconds. Transaction Popup: When trading between regions, the transaction popup will now display over both trade buildings, depending on which is closer to the camera. Region Borders: Region borders will show under the cursor even if the camera is low, clarifying where region territory ends. Region Calculation for UI: Tuned how "current region" is calculated for the UI to make it more comfortable to build on the edge between two player-owned regions.
Crash Fixes
Fixed a crash when doing a sequence of livestock import, export, and import because "home" wasn't cleared properly during export, and the same animal was reimported. Fixed a rare crash if a handcart fails to spawn, likely if the trading post was built so that part of it crosses the map edge. Fixed crash on startup if OpenXr SDK is installed. Fixed a crash when deleting a building if there are pathfinding obstacles being verified (for instance, soon after loading a game). Fixed the player being able to reassign a family to another Region, which could crash the game. Bug Fixes
Gameplay Mechanics
Fixed victory status not resetting after starting a new game, leading to a game over screen not appearing if the player lost/won multiple games without turning the game off. Fixed crops dying in the winter instead of actually increasing yield by absorbing nutrients from the snow as intended for winter crops. Fixed oxen sometimes "ghost plowing" a field when they are waiting for their guide. Fixed plow and ox sometimes misaligned on 12x game speed. Fixed farm workers not accounting for oxen plowing the farms in some situations, leading to a lot of unnecessary collisions on the field. Fixed crop rotation unplowing the fields. Fixed disbanded mercenary group becoming immediately available again after save/load cycle. Fixed the trading post export transactions not moving regional wealth between the regions correctly if owned by the same lord. Fixed paused taverns fulfilling the entertainment requirement. Fixed attempt for never-ending fires if a fire was triggered after the building was already on fire. Fixed livestock sometimes being unaccommodated after order even though there is stable or pasture space due to being transferred to the region twice (once when buying and once when livestock merchant brings it to the building). Fixed livestock traders traded between on-map regions, possibly sometimes paying twice because the ownership changing function was called both on pickup of livestock and on dropoff. Fixed the game getting stuck on the game summary screen infinitely after winning or losing the game. Fixed "none" people populating the town after a raid sometimes who just stand around waiting forever and possibly crash the game while reloading. Fixed the employed traders going to trade points even though the trade route for the traded good is not opened yet. Fixed the farm workers moving to transport tasks early even though there is still plenty of crops to harvest. Fixed predicted yield not showing correctly in the field building panel. Fixed people not resetting rotation after dismounting. Fixed farming oxen not respecting work area limits. Fixed bandit camps respawning on loading because "lastBanditCampSpawnedDay" didn't save properly. Fixed villagers not setting up market stalls to sell their home produce like vegetables if they are unassigned. Fixed granary workers stealing ale from the tavern. Fixed livestock exports getting interrupted by sheep herd behavior. Fixed livestock trader job not triggering an import task when buying livestock from another region.
Visual and Interface Fixes
Fixed the blurry desktop icon. Fixed the save/load menu header not translating after changing the language. Fixed the front lighting not being visible in the retinue editor if bounced light approximation is turned to low or off. Fixed floating feedback text spawning during the cinematic mode. Fixed autosave triggering during the cinematic mode. Fixed the gilded aventail hounskull helmet appearing blurry in the retinue editor. Fixed the forest mask not drawing. Fixed the wrong yarn basket carrying animation. Fixed the wrong apple basket carry animation.
Economic and Resource Management
Fixed "storage full" triggering for wrong buildings sometimes (for example, sawpit having 1/1 logs). Fixed attempt for oxen bringing too many logs to the sawpit and crossing the storage limit. Fixed free merchants sometimes got stuck if a trading post was built so close to the edge that a portion of it was outside of any region bounds. Fixed horse wagon rotations getting a bit too wonky on slopes. Fixed a bug where a unit could no longer move due to being forever stuck in "waiting for pathfinding to finish" if another unit with a lower squadID got completely destroyed. Fixed traders not importing from on-map regions even though the price is better than buying from trade points. Fixed farm workers & farm oxen stealing planks from fields which are getting "fenced up." Fixed "homeless" problem banner not disappearing after upgrading homeless camp to a worker camp. Fixed animals not getting removed from stable space / pasture space after death. Fixed animal corpses not disappearing over time. Fixed a dirty fix for families moving into homes but not registering correctly and not displaying in the UI, leading to a "secret" family living in one of the burgage plots. The reason is still unknown and being investigated. Fixed wealth getting transferred when doing barter. Fixed bartering traders always return 1 item regardless of the barter value and carrying capacity. Fixed bartering traders packing too much stuff in their origin region when barter value is more than 1x. Fixed trading post exports not proceeding with transactions once the trader reaches the destination. Fixed multiple markets sometimes distributing multiple instances of the same good type to a plot, for instance, a single plot would "eat" 2 leather, leaving houses on the outskirts forever undersupplied. Fixed crop rotation to fallow causing farmers to harvest itemID_0, which was invisible in the UI and stopped supply dumps from being cleared because they were never considered as fully empty. Fixed farmers getting stuck in pickup-putdown handcart loop when multiple farms are used. Fixed unnecessary harvest data recalculations triggering in the winters. Fixed a bug with trading between regions where during selling items the wrong region would pay for the transaction. Fixed free merchants not applying the foreign import tariff when selling their goods to trading posts if another region was exporting the traded good for a lower price. Fixed trade wagons sometimes traveling with empty inventory. Fixed traders doing "major trades" even without an established trade route. Fixed workers ignoring storage filter settings. Fixed the "current year" always incrementing in January, regardless of the month the game was started in, also leading to the tax being calculated inconsistently [fix for new saves only]. Fixed market supply percentages not displaying correctly because it still accounted for uninhabited homes. Fixed a bug with workers not setting up market stalls if there are less than 5 families in the settlement. Fixed squad icons disappearing/flickering when disbanding certain squads. Fixed export price showing even though trade is locked because there's no trade route established and no interregional trade available. Fixed foreign market supply incrementing instead of decrementing when off-map trade was being done by trading post workers. Fixed disband/remove squad sometimes affecting wrong squads if multiple squads are selected when pressing "disband" or "remove". Fixed "Not enough funds for import" warning displaying even though there is enough. Fixed apiaries leaving invisible items in supply dumps after demolition.
Cosmetics Updates and Fixes
New Additions and Visual Upgrades
Added a new patron saint banner graphics: St Maurice. Added a carried dead body visualization. New upgraded retinue helmet variation: Pointy bascinet. New upgraded retinue body variation: Coat of plates. New upgraded retinue helmet variation: Hounskull bascinet with a gilded cover. New militia helmet variation - banded bascinet with a mail aventail. Reworked LV2 granary model with proper animated doors. Added new 6 "short" attack animations to reduce animation repetitiveness during combat. Added new "inch forward" battle locomotion animations which should greatly reduce the weird "wiggling" effect when groups push each other. Lady visit mode: If you pick the green lady portrait, the visit mode character should now be female.
Animation and Model Adjustments
Combat animation clean up. Made debris piles align to ground slope. Fixed the throw torch animation ending abruptly. Increased location precision for animals standing in the stables. Fixed the praying animation. Adjusted the two-handed weapon default idle pose to give it a more natural stance. Improved the precision for snapping terraforming meshes (like mines or sawpits) to ground. Made leaf clumps smaller and disabled the parallax mapping since it caused distortions and wasn't very visible anyway. Tuned field dirt UV wiggle to make those huge vegetable gardens players were making less wavy.
Fixes and Adjustments
Fixed the armor clipping through the leg of the upgraded retinue puffy sleeve upon body variation. Fixed some mail armor variants clipping with helmets on T3 militia units (militia mail will get their own unique variations soon). Fixed the wrong door orientation for LV2 cottage variation B (with a planked gable). Fixed the TAB building floater residential data not showing in 0.7.969. Fixed a potential bug when a family assigned to a smithy is unassigned while a family member is rallied, and the function that unequips their smithing aprons may, by mistake, unequip their body armor oand helmet. Fixed player army UI not getting updated after squad array changes because of non-player commanded units getting removed. Fixed recruit distribution sometimes assigning new militia recruits to an invalid unit
submitted by Joshh170 to GameGeeks [link] [comments]


2024.05.31 23:58 Corey307 Beretta branded holsters?

Anybody fucked around with OEM Beretta holsters? I'm seeing some decent looking options for $100 plus they've got a sale going but I'm open to other suggestions. Probably want one for a 92 INOX no weapon light and maybe one for my Cheetah. Been feeling the itch to get a new 80x to pair with my surplus 81bb. Also unboxed 92 mags for $24 before discounts if anyone needs them.
submitted by Corey307 to guns [link] [comments]


2024.05.31 23:57 Bessalu Penix Tears PvP - High Loot - Bot Shop - Black Market - Gym

Penix Tears PvP - High Loot - Bot Shop - Black Market - Gym
Penix Tears - PvP : High Loot : Black Market : BotShop : Gym
Penix Tears is an all PVP Scum server that focuses on a balance between raiding, looting/grinding, and PVP. The bot shop will help with basic needs, but you'll still need to get out of your base and explore to get fully equipped. Our goal is to provide a fun server with a variety of ways to play.

IP: 149.88.100.81:7022 Host: GGHost (US Central)
Discord: https://discord.gg/PenixTears
See the map here: https://media.discordapp.net/attachments/1131398522789445652/1184895735196553266/Map.png?ex=65bbc7a5&is=65a952a5&hm=03a5f84b2245e246ea043a5a30ad6aa430688f5e06e239d6f6a56cec350ecad0&=&format=webp&quality=lossless
and here: https://scum-map.com/en/map/penixtears
Key features:
100% PVP – The entire map is PVP, except for a few traders and the gym. Squad Size Limit: 10 players
Factions – Fight across the map to overtake Points of Interest (POI) and earn valuable BotShop discounts for you and your team.
Active Raid Hours – No more waking up to find your base was offlined at 5am! Active raid hours and controlled base damage means more intense raids and forced conflict! Weekdays w/ extended weekend hours. Also, check out the weekend only raid area. Can only play on the weekends? Build in this area and your base can only be raided on the weekends. As a trade off, building in this area means you can only raid on the weekends as well.
Build Most Anywhere - Except for bunkers and POIs, building is pretty flexible. With a full squad and expansion pack, build your dream house with plenty of elements. One flag per squad, plus another that can be used during a raid. Not enough? Each squad also get five extra flags in the Wastelands.
Wasteland – Designated, high-risk zone with extra flag limits and almost no rules! Mines on roads, bases on bridges or key resources--all allowed! Wastelands also have a high rate of cargo drops and higher loot rates and higher item multipliers. Only the strongest trolls live here.
BotShop – Survival isn’t all about picking berries and whittling sticks! Skip the grind and gain immediate access to basic, non-overpowered items to set up quickly and comfortably.
Black Market Trader (C2) – For the daring, make your way to this high-risk trader for increased sales profits and access to important and powerful items only available at this location. Or setup to ambush players to take their candy.
Warzones - Rotating warzones for a place to meet and shoot it out. Warzones have a variety of loot for those willing to check it out.
Bunkers - Bunkers have even higher loot and item multipliers than the Wastelands. Need gear and weapons, these are the place to go. Just watch out for the crowds.
Quests - Turn in various items for unique rewards. For the hunters, turn in animal heads for cash and coins, exchange your pile of red handles for a black handle, etc.
Lottery – Everyone who registers gets entered into the lottery for a chance at good gear and equipment. There is also a blind raffle, full of useful items, but you won't know what you won until you claim it.
Gym - Need to build up your strength, level up skills like rifles, sniping, brawling, and awareness? Check out the gym. Everything you need to go from weak to ripped. Here's what a week and half in the gym can do for you:
https://preview.redd.it/pd9rsma93u3d1.png?width=1080&format=png&auto=webp&s=d084e282a1584f4a186df334648df5a8ef8cd01a
Welcome/Building Packs - Welcome pack includes gear and weapons to get on your feet, plus some cash, fame, and a bunch of coins. Refer a friend, get 20,000 coins. Ready to build, open a ticket and request the Get Building Pack. You'll get a pack of supplies, plus one squad member gets a role for 7 days that gives a 50% discount on building materials to get set up quickly.

https://preview.redd.it/103warjb3u3d1.png?width=1055&format=png&auto=webp&s=49ad90fc33d9466782dfcf602473c8744a2772f6
submitted by Bessalu to SCUMgameLFG [link] [comments]


http://rodzice.org/