Virtual shark dissection game

Homebrew for N64

2016.03.29 22:41 Dwood15 Homebrew for N64

A sub-reddit for N64 Homebrew Discussion, & Creation.
[link]


2024.06.01 13:04 Gyro_Armadillo Villanueva says some members of 'Solid 7' inclined to join minority

Villanueva says some members of 'Solid 7' inclined to join minority
MANILA — Senator Joel Villanueva said a majority of their so-called "Solid 7" group of allies of former Senate President Juan Miguel Zubiri are inclined to join the Senate minority bloc that currently only has Senate Minority Leader Aquilino Pimenel III and his Deputy, Senator Risa Hontiveros.
"Right now 3-4 sa 7 sa amin ay more than willing to be part of the minority if that is the case na kailangan naming gawin para mas maging epektibo kami in helping our institution, " Villanueva said. "3-4 I can say for example Sen. JV already mentioned, Sen. Binay already made a statement also, andiyan si dating SP Migz andiyan si Sen. Sonny Angara yan po lahat open to that idea to be part of the minority we have spoken to Sen. Koko Pimentel and very much welcome daw kami." (3 to 4 of the 7 are more than willing if that is what is needed for us to help the institution. Sen. JV Ejercito, Sen. Nancy Binay, Sen. Migz Zubiri, Sen. Sony Angara. Minority Leader Sen. Koko Pimentel already said we are welcome.)
Villanueva said they have the betterment of their service at the heart of their eventual decision and that they will spend the sine die adjournment to figure out the best way they can be of service to the nation.
Villanueva admits he's still in pain from what the leadership change and that is why he has chosen to remain silent. Villanueva called his colleagues who have apologized for the change but gave reasons that have not helped calm tensions.
"Hindi naman natin maitatago yung ating emosyon at kaya kung mapapansin niyo di naman tayo masyadong nagsasalita dahil gusto natin masiguro na lahat ng ating sasabihin ay hindi dahil sa taas ng emosyon natin o doon sa nararamdaman natin especially after giving our best eh talagang masakit pa rin masakit pa rin dahil we walked the extra mile and we were burning literally midnight oils in working very hard," Villanueva said.
"Yet ganoon pa rin yung nangyari. Malungkot lang minsan kasi may maririnig ka pa yung nagsorry nagdadahilan, yung nagsosorry nagsasabi ng kung ano ano yun lang ang di natin minsan maiwasan na okay na pero ano ba yan talaga sana let us move forward and it is what it is we are all seasoned politicians we know the name of the game " (We can't hide our emotions, that's why I've been silent because we want to make sure what we say is not because of emotions. It's still painful because we did our best. It's just sad that some apologized but they gave unacceptable reasons.)
"Ang pinupunto ko lang is when you say sorry and you say you are commending the efforts and everything that we have done in the past 2 years tapos at the same time sasabihin mo maraming gulo maraming reklamo pero walang magsasalita kung ano tungkol doon hindi maganda, hindi maganda," Villanueva added. "Lalo na yung sabihin na paa yung dahilan kung bakit nawala kaming lahat sa leadership insulto yun sa institusyon insulto rin yun sa taongbayan."
(When you apologize then commend our efforts then you say there are issues but nobody speaks up about the details, that's not good. Citing the refusal to allow Senator Bong Revilla to attend sessions virtually while recuperating from foot surgery as a reason for the ouster is insulting)
Villanueva also rejected allegations that there may be dissatisfaction with their leadership.
"Sinabing di daw satisfied so we respect that but you cannot take it away from us na masakit po because we were walking the extra mile," Villanueva said "Parang wala na kong ibubuga na kaya ko pang gawin or better na gagawin ko during my stint as majority leader and so because of that I am entertaining the idea maybe I'd be better as part of the minority or probably with the opposition in the Senate kasi kagaya ng sabi ko 2-3 sa amin willing naman na gawin yun but again I don't want na pangunahan po sila."
(They say they weren't satisfied. That's painful because we went the extra mile. What more can I do as a majority leader? That's why I'm considering joining the minority. Some of us are so inclined.)
Villanueva said there were external forces responsible for Zubiri's replacement.
"Hindi rin nangangapa o hindi rin chismis yung sinabi ni dating Senate President Migs Zubiri na may powers that be dahil may 2 na ngang senador na nagsabi sa grupo namin na tumawag sa kanila napakadaling icheck." Villanueva said. (What Senator Zubiri said about the powers that be is not a rumor. 2 senators told us they got calls.)
Villanueva said they are open to a dialogue with Senate President Francis Escudero as they mull their options.
"Imagine if there are more fiscalizers if there are more checkers to ensure that every bill, every measure that we are tackling and passing in the Senate would really help the best interest of our people," he said.
ABS-CBN News is still waiting for comments from the Senate Minority bloc.
submitted by Gyro_Armadillo to Philippines [link] [comments]


2024.06.01 12:58 Jcax Apparently Pat Riley has been overrated since 1995

Apparently Pat Riley has been overrated since 1995 submitted by Jcax to heat [link] [comments]


2024.06.01 12:50 shivsoftwareespert12 Revolutionizing Workforce Management with Innovative Staffing Solutions

Introduction

In today's fast-paced business environment, staying ahead of the curve is crucial. Workforce management, a cornerstone of organisational success, is no exception. As companies strive to enhance productivity and efficiency, innovative staffing solutions have emerged as game-changers. These solutions leverage cutting-edge technology and flexible work arrangements to meet the dynamic needs of modern businesses. Let's dive into how these revolutionary approaches are transforming workforce management.

Understanding Workforce Management

What is Workforce Management?

Workforce management (WFM) encompasses all the activities required to maintain a productive workforce. This includes employee scheduling, attendance tracking, compliance with labor laws, and performance management. Essentially, WFM ensures that the right number of employees with the right skills are in the right place at the right time.

Importance of Efficient Workforce Management

Efficient workforce management is vital for several reasons. It helps businesses reduce labor costs, enhance productivity, and improve employee satisfaction. When done correctly, it ensures that operations run smoothly, customers are satisfied, and employees feel valued and engaged.

The Evolution of Staffing Solutions

Traditional Staffing Methods

Traditionally, staffing involved a lot of manual processes. HR managers would sift through stacks of resumes, conduct numerous interviews, and manually schedule shifts. While this approach worked for decades, it was time-consuming and often inefficient.

The Shift to Innovative Solutions

The advent of technology has revolutionized staffing solutions. Today, AI-driven recruitment tools, cloud-based platforms, and flexible work arrangements are becoming the norm. These innovations not only streamline the hiring process but also offer greater flexibility and scalability.

Key Components of Innovative Staffing Solutions

Technology Integration

AI and Machine Learning

Artificial Intelligence (AI) and Machine Learning (ML) are at the forefront of innovative staffing solutions. These technologies can analyze vast amounts of data to identify the best candidates, predict workforce needs, and even automate routine HR tasks. For instance, AI-driven chatbots can handle initial candidate screenings, freeing up HR professionals to focus on more strategic tasks.

Cloud-Based Platforms

Cloud-based platforms offer a centralized system for managing all aspects of workforce management. These platforms provide real-time access to employee data, streamline communication, and facilitate remote work. They also enable businesses to scale their operations quickly and efficiently.

Flexibility and Agility

Gig Economy Integration

The gig economy is transforming the traditional employment model. More and more businesses are tapping into a pool of freelancers and contract workers to meet their staffing needs. This approach offers flexibility, allowing companies to scale their workforce up or down based on demand.

Remote Work Facilitation

The COVID-19 pandemic accelerated the adoption of remote work. Innovative staffing solutions now include tools and platforms that facilitate remote work, ensuring employees can collaborate effectively from anywhere. This not only expands the talent pool but also improves work-life balance for employees.

Benefits of Innovative Staffing Solutions

Cost Efficiency

Innovative staffing solutions can significantly reduce costs. By automating routine tasks and optimizing workforce schedules, businesses can cut down on labor expenses. Additionally, the flexibility of gig workers and remote employees can lead to substantial savings on overhead costs.

Enhanced Productivity

When employees are matched to roles that suit their skills and preferences, productivity soars. Innovative staffing solutions use data-driven insights to ensure the right fit, leading to higher efficiency and better outcomes.

Improved Employee Satisfaction

Happy employees are productive employees. Flexible work arrangements, opportunities for remote work, and AI-driven career development tools contribute to higher job satisfaction. This, in turn, reduces turnover rates and fosters a more engaged workforce.

Case Studies of Successful Staffing Innovations

Company A's Transition to AI-Driven Hiring

Company A, a tech startup, faced challenges in scaling its workforce quickly. By implementing an AI-driven recruitment system, they reduced the time-to-hire by 50% and improved the quality of hires. This allowed them to grow rapidly without compromising on talent quality.

Company B's Success with Remote Workforce Management

Company B, a marketing firm, adopted a cloud-based workforce management platform to facilitate remote work. This move not only ensured business continuity during the pandemic but also led to a 20% increase in employee productivity and a 15% reduction in operational costs.

Implementing Innovative Staffing Solutions in Your Business

Assessing Current Workforce Needs

Before implementing any new solutions, it's crucial to assess your current workforce needs. Identify the gaps in your existing system and determine what improvements are necessary. This could involve conducting surveys, analyzing performance data, and consulting with department heads.

Choosing the Right Technology

Not all technologies will suit every business. It's important to choose solutions that align with your specific needs and goals. Look for scalable platforms that offer the features you require, such as AI capabilities, cloud integration, and flexibility for remote work.

Training and Development

Introducing new technology requires proper training. Ensure your HR team and managers are well-versed in using the new tools. Provide ongoing support and resources to help them adapt to the changes seamlessly.

Overcoming Challenges in Innovative Staffing

Resistance to Change

Change can be daunting, and resistance is natural. To overcome this, communicate the benefits of the new solutions clearly to your team. Involve them in the decision-making process and provide adequate training to ease the transition.

Data Security Concerns

With the increasing reliance on technology, data security is a major concern. Ensure that the platforms you choose have robust security measures in place to protect sensitive employee information. Regular audits and compliance checks can help maintain data integrity.

Future Trends in Workforce Management

Predictive Analytics

Predictive analytics is set to revolutionize workforce management. By analyzing historical data, businesses can predict future staffing needs, identify potential issues, and make proactive decisions. This leads to more efficient and effective workforce planning.

Virtual Reality in Training

Virtual Reality (VR) is emerging as a powerful tool for employee training. VR can simulate real-life scenarios, providing immersive training experiences that enhance learning and retention. This is particularly useful for high-risk industries like manufacturing and healthcare.

Conclusion

Innovative staffing solutions are transforming workforce management, offering businesses new ways to enhance productivity, reduce costs, and improve employee satisfaction. By leveraging technology and embracing flexible work models, companies can stay ahead in a competitive landscape. As we move into the future, staying adaptable and open to new staffing innovations will be key to sustained success.
submitted by shivsoftwareespert12 to u/shivsoftwareespert12 [link] [comments]


2024.06.01 12:45 jenms 1995 GQ’s List of Overrated things. They added Fiesta to the list!

1995 GQ’s List of Overrated things. They added Fiesta to the list! submitted by jenms to Fiestaware [link] [comments]


2024.06.01 12:26 BestOfMeFi Help Mecran01 Trashtalk His Friends!

Virtual poker game at Puzzmo
mecran01 wants to know about your favorite online social puzzles.

(via)
submitted by BestOfMeFi to metafilter [link] [comments]


2024.06.01 12:25 FUCKWRAITHMAINS MA PLAYERS PLEASE CREATE A DUELING GUIDE WEBSITE FOR THE NOOBS

Please for the love of all that is holy, a group of regularly MA-players need to make a website with dueling guides to raise the game knowledge of people on the global servers, and specifically for global servers because the CN meta is different and has a lot more echoes and cards. Maybe someone with a lot of pull in the community like Kang/Bayonetta/etc. who can also promote it via Youtube to make the playerbase smarter.
We're 7 seasons into a game and people STILL do not know how to play in duels.
Every season on my road to MA I see:
  1. Lunas who do not know how to hard counter Thunderstorm spam decks and who save for Thestral while getting killed by 10 million thunder strikes because they're too dumb to start using their echo ability to spam locomotor, crab, troll, whomping willow, and anything with high HP or an additional transformation phase like suitcase/yeti to soak up the thunder damage - meanwhile me in cover safely with nebulus and protego watching them die cringing internally since I know it's pointless and they'll die 3x without me being able to stop it because they don't know how to play Luna and if I throw my nebulus or protego on them and join them then it's an easy obscurus/whizbang/expulso/glacius etc. event. which would only set the team back even further as I would start taking damage too
  2. Summon players who immediately start tossing out summons without checking to see if the enemy team drops Kevin and waiting it out to kill Kevin first to ensure enemy Snape can't do anything - if a Hagrid player is smart they don't even have to ban Snape past 8.1k since they can just tech in Accio, wait for kevin to drop, Accio kevin, kill kevin, and then GG as the Snape loses 80% of his damage since his echo is so ridiculously reliant on one companion. Accio can also hard counter Cassandra stalling but so many Hagrids I see bring no tech card for Cassandra or Kevin which is another sign of the playerbase being stupid and not understanding counters.
  3. Players who have Protego in their decks but who save it for themselves solely and never drop it on their important companions (Cassandra, Daniel, Harry) or partners. If you have a vital companion like Daniel, Cass, Harry and have protego in hand, wait for 5 mana first so you can IMMEDIATELY RESPOND to any damage anyone tries to throw at your companion - but nope they just drop it and forget and then act surprised when their companion gets insta killed
  4. People trolling with their decks and "testing" new or off meta cards when we all knew from the beginning that they're utterly worthless (ex. players unironically using Crystal Ball or Diabolica, or as I just witnessed yesterday, a stupid Neville in GM who was using KELPIE and BLUDGER instead of a standard dragon/crab/tree/etc. heal sustain deck - obviously my team beat the crap out of her and won in 2 mins and she did barely any healing to her partner and then I reported her afterwards for being stupid and not using meta Neville decks because I felt so bad for her partner who was expecting heals and sustain). Another way of trolling are the summon Bella players who have Bomb Box in their deck but only 1 or 2 summon targets (ex. monster book and manticore) which is an absolute waste of a card slot and absolutely ridiculous.
  5. People trolling with their decks period and playing it as if it's another echo (ex. Luna players using both Snowball and Stupefy and then Pikachu facing when they find out they can't do anything against summon players - do you think you're playing Harry echo with the +50% extra damage to 3 cost spells you idiot?)
  6. People who are so stuck in trying to make their decks "work" that they never try to adapt (ex. Hermione players who for 6 freaking seasons in a row still somehow think that 1 Sectumsempra in their deck is enough summon clear even though virtually every season adds new powerful summons to the game that further buff summon players (lol) like suitcase and mooncalf, and then who get really mad and blame others when it turns out that their lightning or whizbang spam can't kill Neville healers or Hagrid/Bella/Newt/Twin summon spam teams).
Even after reaching MA I STILL see people doing this. I'm starting to think Potions of Peace should only protect people up to Diamond because I'm sick of every season's climbing process watching all this cringe from the side as I rank up seeing decks that obviously have a negative win rate or can only go 50/50. It doesn't matter whether I face teams like this and get ez wins or have a partner like this and lose against a team playing meta; it's not fun either way because they don't deserve to rank up and legitimately do not understand the fundamentals.
The game knowledge is ABYSMAL still. I laugh when I see global players complain about the dreaded "Asian players" who they can't fight back against. In my experience, an asian name still in GM in mid/late season is a sign of a hardstuck GM idiot with negative win rate who has no idea how to play and no idea what echoes to ban according to his play-style, but who bought an account with high level cards. I 100% trust the people on global servers with Western/Anglo names more because in my experience 90% of the Asian players are brain dead and Luna players are easily the worst offenders for people who have no idea how to use their echo because 80% of them have no strategy other than "save for thestral; launch thestral, start saving for thestral again" even though summon spam with her echo ability is the reason Luna is a good echo since she can hard counter Hermione/Harry/Dobby/Bella by simply flooding the field nonstop with meta summons. And yet I can probably count on one hand the amount of Lunas who know how their echo works - when was the last time you saw, for instance, a partner Luna drop Pixies when she sees 3 incoming death eaters from Bella? 3 dead pixies and 3 useless crucios for 2 mana is an excellent trade but oh wait it turns out my partner Luna would rather the Death Eaters crucio her limited health and then try to frantically kill 3 death eaters with a snowball or stupefy (lol) so she can continue saving for thestral which she will inevitably miss against the enemy team anyways since they have broom/side along/obscurus/protego/etc.
submitted by FUCKWRAITHMAINS to HPMagicAwakened [link] [comments]


2024.06.01 12:08 btramos 25% off 🔫 Contractors Showdown 🔥 Ghosts of Tabor, 🎵 Beat Saber, 🎵🔫 Pistol Whip, 😅 Les Mills Body Combat, 🖥️ Virtual Desktop, 🔫 Gun Club VR, 🎾😅 Racket Club, and $30 Headset Activation 😎

If you’ve never redeemed a $30 referral, you can factory reset your headset, claim the code, and then log in again: $30 App Store Credit With Headset Activation: https://www.meta.com/referrals/link/Tbonasaurus
Contractors Showdown 4.4⭐ (hot new fps battle royal) https://www.oculus.com/appreferrals/Tbonasaurus/4963431797114722/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Ghosts of Tabor 4.3⭐ (really fun PVPVE shooter) https://www.oculus.com/appreferrals/Tbonasaurus/7614022262006379/?utm_source=oculus&utm_location=3&utm_parent=frl&utm_medium=app_referral
Beat Saber 4.5⭐ (the one must buy music and exercise game IMO) https://www.oculus.com/appreferrals/Tbonasaurus/2448060205267927/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Pistol Whip 4.8⭐ (super fun exercise with shooting): https://www.oculus.com/appreferrals/Tbonasaurus/2104963472963790/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Les Mills Bodycombat 4.6⭐ (a must for bodybuilding and fitness) https://www.oculus.com/appreferrals/Tbonasaurus/4015163475201433/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Virtual Desktop 4.3⭐ (a must for PCVR games, also good for using your computer like remote desktop in VR): https://www.oculus.com/appreferrals/Tbonasaurus/2017050365004772/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Gun Club VR 4.4⭐ (the most realistic gun handling on Quest IMO): https://www.oculus.com/appreferrals/Tbonasaurus/2285803881494677/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Racket Club 4.5⭐ (the best racket/paddle game on Quest IMO, also good exercise): https://www.oculus.com/appreferrals/Tbonasaurus/6022041731249559/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
submitted by btramos to MetaReferrals [link] [comments]


2024.06.01 12:03 RageArjun Any similar shark games to the one made by Felix Wiesner/Wiesi/Mausland on Newgrounds, like Miami Shark up to Los Angeles Shark?

The only ones I could find would be Jaws Revenge for the ZX Spectrum, Jaws Revenge for mobile like android, Destructo Shark, Angry Shark Miami, and Angry Shark Online. Also, I feel like the ZX Spectrum Jaws Revenge was probably the inspiration for the Wiesi shark games when it comes to the gameplay while making it different, like being able to move left and right besides up and down like the zx spectrum game has, and can super jump.
submitted by RageArjun to NoStupidQuestions [link] [comments]


2024.06.01 12:02 J-Chapman Events in June 2024

Area events calendars: Clare, Farwell, Harrison, Mt. Pleasant
Library events calendars: Clare (PMDL), Farwell (STPL), Harrison (HDL), Mt. Pleasant (CRDL), Coleman
School events calendars: Clare, Farwell, Harrison, Mid Michigan College, Central Michigan University


Date Time Event Location
01 10am-12pm Paint the Pavement Art Reach of Mid Michigan, 111 E Broadway St, Mt Pleasant
05 1pm-3pm Beat the Heat: Summer Kickoff Celebration Yost Park, 206 S Henry St, Mt Pleasant
05 2pm-4pm Virtual Reality at the Library Coleman Area Library, 111 1st St, Coleman
05, 12, 19 9am-12pm Plein Air: Paint Our Preserves varies
06 3pm-4pm Make & Take Craft: Lava Lamps Coleman Area Library, 111 1st St, Coleman
06, 13, 20, 27, Jul 11, 18, 25, Aug 01, 08, 15 7pm-9pm Introduction to Wood Carving (10-week course) Art Reach of Mid Michigan, 111 E Broadway St, Mt Pleasant
07 11am-2pm Fun Day in the Park Shamrock Park, 221 Wilcox Parkway, Clare
08 10am-12pm Kids & Culture: Vintage Games Bohannon One-Room Schoolhouse, Corner of W Preston Dr & W Campus Dr, Mt Pleasant
13 1pm-3pm Gouache Mushrooms painting class Art Reach of Mid Michigan, 111 E Broadway St, Mt Pleasant
14 1pm-3pm Farm Fresh Watercolors painting class Art Reach of Mid Michigan, 111 E Broadway St, Mt Pleasant
15 9am CMU Summer Surplus Auction 275 W Bellows St, Mt Pleasant
15 10am-3pm Book Sale Veterans Memorial Library, 301 S University, Mt Pleasant
17-23 varies Summerfest Clare
22 9am-4pm City Wide Garage Sales Harrison
24 11am-12pm Magnificent Maple Syrup presentation Pere Marquette District Library, 185 E 4th St, Clare
24, Jul 01, 08, 15 11am-1pm Creative Writing: Short Stories (4-week course) Art Reach of Mid Michigan, 111 E Broadway St, Mt Pleasant
submitted by J-Chapman to Clare_MI [link] [comments]


2024.06.01 11:58 paarthdesai check this out

check this out submitted by paarthdesai to exmuslim [link] [comments]


2024.06.01 11:57 lostconcept1001 plz help me (minecraft crash rendering screen)

what should I do? I'm from korea, so I'm not good at in English
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 2024-06-01 17:18:21
Description: Rendering screen
java.lang.ClassCastException: class net.minecraft.client.gui.screens.TitleScreen cannot be cast to class net.fabricmc.fabric.impl.client.screen.ScreenExtensions (net.minecraft.client.gui.screens.TitleScreen is in module minecraft@1.20.1 of loader 'TRANSFORMER' u/681061d6; net.fabricmc.fabric.impl.client.screen.ScreenExtensions is in module fabric_screen_api_v1@2.0.8+45a670a577 of loader 'TRANSFORMER' u/681061d6)
at net.fabricmc.fabric.impl.client.screen.ScreenExtensions.getExtensions(ScreenExtensions.java:31) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.api.client.screen.v1.ScreenEvents.beforeRender(ScreenEvents.java:126) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.ScreenEventHooks.beforeScreenDraw(ScreenEventHooks.java:33) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.\_\_ScreenEventHooks\_beforeScreenDraw\_Pre.invoke(.dynamic) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading,pl:eventbus:B} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:426) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:420) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraft.client.renderer.GameRenderer.m\_109093\_(GameRenderer.java:965) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1146) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.fabric.impl.client.screen.ScreenExtensions.getExtensions(ScreenExtensions.java:31) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.api.client.screen.v1.ScreenEvents.beforeRender(ScreenEvents.java:126) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.ScreenEventHooks.beforeScreenDraw(ScreenEventHooks.java:33) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.\_\_ScreenEventHooks\_beforeScreenDraw\_Pre.invoke(.dynamic) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading,pl:eventbus:B} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:426) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:420) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} 
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.screens.TitleScreen Mouse location: Scaled: (86, 255). Absolute: (259.000000, 767.000000) Screen size: Scaled: (342, 256). Absolute: (1024, 768). Scale factor of 3.000000 
Stacktrace:
at net.minecraft.client.renderer.GameRenderer.m\_109093\_(GameRenderer.java:965) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1146) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, mod\_resources, fabric 
Stacktrace:
at net.minecraft.client.ResourceLoadStateTracker.m\_168562\_(ResourceLoadStateTracker.java:49) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading} at net.minecraft.client.Minecraft.m\_91354\_(Minecraft.java:2326) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:735) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 438773216 bytes (418 MiB) / 1212153856 bytes (1156 MiB) up to 8455716864 bytes (8064 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-10500 CPU @ 3.10GHz Identifier: Intel64 Family 6 Model 165 Stepping 3 Microarchitecture: unknown Frequency (GHz): 3.10 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce GTX 1050 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1c82 Graphics card #0 versionInfo: DriverVersion=32.0.15.5585 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 2.67 Memory slot #0 type: DDR4 Virtual memory max (MB): 31165.04 Virtual memory used (MB): 14962.84 Swap memory total (MB): 14848.00 Swap memory used (MB): 407.73 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx8064m -Xms256m Launched Version: forge-47.2.0 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 555.85, NVIDIA Corporation Window size: 1024x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: vanilla, mod\_resources Current Language: ko\_kr CPU: 12x Intel(R) Core(TM) i5-10500 CPU @ 3.10GHz ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 \_\_fabric\_loader\_bootstrap@2.6.0+0.15.0+1.20.1 lowcodefml@null javafml@null Mod List: fabric-dimensions-v1-2.1.54+8005d10d77.jar Fabric Dimensions API (v1) fabric\_dimensions\_v1 2.1.54+8005d10d77 DONE Manifest: NOSIGNATURE fabric-transfer-api-v1-3.3.5+631c9cd677.jar Fabric Transfer API (v1) fabric\_transfer\_api\_v1 3.3.5+631c9cd677 DONE Manifest: NOSIGNATURE fabric-renderer-api-v1-3.2.1+1d29b44577.jar Fabric Renderer API (v1) fabric\_renderer\_api\_v1 3.2.1+1d29b44577 DONE Manifest: NOSIGNATURE fishermens\_trap-2.1.2.jar Fishermens Trap fishermens\_trap 2.1.2 DONE Manifest: NOSIGNATURE supermartijn642configlib-1.1.8-forge-mc1.20.jar SuperMartijn642's Config Librasupermartijn642configlib 1.1.8 DONE Manifest: NOSIGNATURE XP From Harvest Reworked-1.20.x-1.2.4.jar XP From Harvest Reworked xpfromharvest 1.2.4 DONE Manifest: NOSIGNATURE fabric-model-loading-api-v1-1.0.3+6274ab9d77.jar Fabric Model Loading API (v1) fabric\_model\_loading\_api\_v1 1.0.3+6274ab9d77 DONE Manifest: NOSIGNATURE fabric-item-api-v1-2.1.28+4d0bbcfa77.jar Fabric Item API (v1) fabric\_item\_api\_v1 2.1.28+4d0bbcfa77 DONE Manifest: NOSIGNATURE jei-1.20.1-forge-15.3.0.4.jar Just Enough Items jei 15.3.0.4 DONE Manifest: NOSIGNATURE fabric-rendering-fluids-v1-3.0.28+4ac5e37a77.jar Fabric Rendering Fluids (v1) fabric\_rendering\_fluids\_v1 3.0.28+4ac5e37a77 DONE Manifest: NOSIGNATURE fabric-screen-handler-api-v1-1.3.30+561530ec77.jarFabric Screen Handler API (v1)fabric\_screen\_handler\_api\_v1 1.3.30+561530ec77 DONE Manifest: NOSIGNATURE fabric-models-v0-0.4.2+7c3892a477.jar Fabric Models (v0) fabric\_models\_v0 0.4.2+7c3892a477 DONE Manifest: NOSIGNATURE fabric-resource-loader-v0-0.11.10+bcd08ed377.jar Fabric Resource Loader (v0) fabric\_resource\_loader\_v0 0.11.10+bcd08ed377 DONE Manifest: NOSIGNATURE libraryferret-forge-1.20.1-4.0.0.jar Library ferret libraryferret 4.0.0 DONE Manifest: NOSIGNATURE aquaculture\_delight\_1.0.0\_forge\_1.20.1.jar Aquaculture Delight aquaculturedelight 1.0.0 DONE Manifest: NOSIGNATURE fabric-rendering-v1-3.0.8+66e9a48f77.jar Fabric Rendering (v1) fabric\_rendering\_v1 3.0.8+66e9a48f77 DONE Manifest: NOSIGNATURE fabric-renderer-indigo-1.5.2+b5b2da4177.jar Fabric Renderer - Indigo fabric\_renderer\_indigo 1.5.2+b5b2da4177 DONE Manifest: NOSIGNATURE villagernames-1.20.1-7.3.jar Villager Names villagernames 7.3 DONE Manifest: NOSIGNATURE fabric-convention-tags-v1-1.5.5+fa3d1c0177.jar Fabric Convention Tags fabric\_convention\_tags\_v1 1.5.5+fa3d1c0177 DONE Manifest: NOSIGNATURE journeymap-1.20.1-5.9.21-forge.jar Journeymap journeymap 5.9.21 DONE Manifest: NOSIGNATURE fabric-command-api-v1-1.2.34+f71b366f77.jar Fabric Command API (v1) fabric\_command\_api\_v1 1.2.34+f71b366f77 DONE Manifest: NOSIGNATURE fabric-mining-level-api-v1-2.1.50+561530ec77.jar Fabric Mining Level API (v1) fabric\_mining\_level\_api\_v1 2.1.50+561530ec77 DONE Manifest: NOSIGNATURE travelersbackpack-forge-1.20.1-9.1.14.jar Traveler's Backpack travelersbackpack 9.1.14 DONE Manifest: NOSIGNATURE NaturesCompass-1.20.1-1.11.2-forge.jar Nature's Compass naturescompass 1.20.1-1.11.2-forge DONE Manifest: NOSIGNATURE fabric-block-view-api-v2-1.0.1+0767707077.jar Fabric BlockView API (v2) fabric\_block\_view\_api\_v2 1.0.1+0767707077 DONE Manifest: NOSIGNATURE fabric-command-api-v2-2.2.13+561530ec77.jar Fabric Command API (v2) fabric\_command\_api\_v2 2.2.13+561530ec77 DONE Manifest: NOSIGNATURE fabric-data-attachment-api-v1-1.0.0+30ef839e77.jarFabric Data Attachment API (v1fabric\_data\_attachment\_api\_v1 1.0.0+30ef839e77 DONE Manifest: NOSIGNATURE mixinextras-forge-0.3.5.jar MixinExtras mixinextras 0.3.5 DONE Manifest: NOSIGNATURE fabric-screen-api-v1-2.0.8+45a670a577.jar Fabric Screen API (v1) fabric\_screen\_api\_v1 2.0.8+45a670a577 DONE Manifest: NOSIGNATURE fabric-particles-v1-1.1.2+78e1ecb877.jar Fabric Particles (v1) fabric\_particles\_v1 1.1.2+78e1ecb877 DONE Manifest: NOSIGNATURE forge-1.20.1-47.2.0-universal.jar Forge forge 47.2.0 DONE Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 More Villager Trades 1.0.0 - 1.20.1.jar More Villager Trades more\_villager\_trades 1.0.0 DONE Manifest: NOSIGNATURE fabric-api-0.92.2+1.11.8+1.20.1.jar Forgified Fabric API fabric\_api 0.92.2+1.11.8+1.20.1DONE Manifest: NOSIGNATURE fabric-content-registries-v0-4.0.11+a670df1e77.jarFabric Content Registries (v0)fabric\_content\_registries\_v0 4.0.11+a670df1e77 DONE Manifest: NOSIGNATURE fabric-transitive-access-wideners-v1-4.3.1+1880499Fabric Transitive Access Widenfabric\_transitive\_access\_widen4.3.1+1880499877 DONE Manifest: NOSIGNATURE client-1.20.1-20230612.114412-srg.jar Minecraft minecraft 1.20.1 DONE Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f FarmersDelight-1.20.1-1.2.4.jar Farmer's Delight farmersdelight 1.20.1-1.2.4 DONE Manifest: NOSIGNATURE fabric-game-rule-api-v1-1.0.40+683d4da877.jar Fabric Game Rule API (v1) fabric\_game\_rule\_api\_v1 1.0.40+683d4da877 DONE Manifest: NOSIGNATURE fabric-api-base-0.4.31+ef105b4977.jar Fabric API Base fabric\_api\_base 0.4.31+ef105b4977 DONE Manifest: NOSIGNATURE fabric-api-lookup-api-v1-1.6.36+67f9824077.jar Fabric API Lookup API (v1) fabric\_api\_lookup\_api\_v1 1.6.36+67f9824077 DONE Manifest: NOSIGNATURE endersdelight-1.20.1-1.0.3.jar Ender's Delight endersdelight 1.0.3 DONE Manifest: NOSIGNATURE fabric-blockrenderlayer-v1-1.1.41+1d0da21e77.jar Fabric BlockRenderLayer Registfabric\_blockrenderlayer\_v1 1.1.41+1d0da21e77 DONE Manifest: NOSIGNATURE Jade-1.20.1-forge-11.8.0.jar Jade jade 11.8.0 DONE Manifest: NOSIGNATURE fabric-block-api-v1-1.0.11+0e6cb7f777.jar Fabric Block API (v1) fabric\_block\_api\_v1 1.0.11+0e6cb7f777 DONE Manifest: NOSIGNATURE nethersdelight-1.20.1-4.0.jar Nether's Delight nethersdelight 1.20.1-4.0 DONE Manifest: NOSIGNATURE fabric-resource-conditions-api-v1-2.3.8+9ad825cd77Fabric Resource Conditions APIfabric\_resource\_conditions\_api2.3.8+9ad825cd77 DONE Manifest: NOSIGNATURE collective-1.20.1-7.60.jar Collective collective 7.60 DONE Manifest: NOSIGNATURE fabric-item-group-api-v1-4.0.12+c9161c2d77.jar Fabric Item Group API (v1) fabric\_item\_group\_api\_v1 4.0.12+c9161c2d77 DONE Manifest: NOSIGNATURE bettervillage-forge-1.20.1-3.2.0.jar Better village bettervillage 3.1.0 DONE Manifest: NOSIGNATURE fabric-biome-api-v1-13.0.13+dc36698e77.jar Fabric Biome API (v1) fabric\_biome\_api\_v1 13.0.13+dc36698e77 DONE Manifest: NOSIGNATURE fabric-entity-events-v1-1.6.0+6274ab9d77.jar Fabric Entity Events (v1) fabric\_entity\_events\_v1 1.6.0+6274ab9d77 DONE Manifest: NOSIGNATURE fabric-registry-sync-v0-2.3.3+1c0ea72177.jar Fabric Registry Sync (v0) fabric\_registry\_sync\_v0 2.3.3+1c0ea72177 DONE Manifest: NOSIGNATURE oceansdelight-1.0.2-1.20.jar Ocean's Delight oceansdelight 1.0.2-1.20 DONE Manifest: NOSIGNATURE architectury-9.2.14-forge.jar Architectury architectury 9.2.14 DONE Manifest: NOSIGNATURE jobsplus-1.3.7-forge.jar Jobs+ jobsplus 1.3.7 DONE Manifest: NOSIGNATURE uilib-0.3.5-forge.jar UI Lib uilib 0.3.5 DONE Manifest: NOSIGNATURE arc-1.6.2-forge.jar Arc arc 1.6.2 DONE Manifest: NOSIGNATURE itemrestrictions-1.2-forge.jar Item Restrictions itemrestrictions 1.2 DONE Manifest: NOSIGNATURE appleskin-forge-mc1.20.1-2.5.1.jar AppleSkin appleskin 2.5.1+mc1.20.1 DONE Manifest: NOSIGNATURE fabric-recipe-api-v1-1.0.21+514a076577.jar Fabric Recipe API (v1) fabric\_recipe\_api\_v1 1.0.21+514a076577 DONE Manifest: NOSIGNATURE fabric-loot-api-v2-1.2.1+eb28f93e77.jar Fabric Loot API (v2) fabric\_loot\_api\_v2 1.2.1+eb28f93e77 DONE Manifest: NOSIGNATURE fabric-object-builder-api-v1-11.1.3+2174fc8477.jarFabric Object Builder API (v1)fabric\_object\_builder\_api\_v1 11.1.3+2174fc8477 DONE Manifest: NOSIGNATURE fabric-rendering-data-attachment-v1-0.3.37+a6081afFabric Rendering Data Attachmefabric\_rendering\_data\_attachme0.3.37+a6081afc77 DONE Manifest: NOSIGNATURE Aquaculture-1.20.1-2.5.1.jar Aquaculture 2 aquaculture 2.5.1 DONE Manifest: NOSIGNATURE fabric-networking-api-v1-1.3.11+503a202477.jar Fabric Networking API (v1) fabric\_networking\_api\_v1 1.3.11+503a202477 DONE Manifest: NOSIGNATURE fabric-sound-api-v1-1.0.13+4f23bd8477.jar Fabric Sound API (v1) fabric\_sound\_api\_v1 1.0.13+4f23bd8477 DONE Manifest: NOSIGNATURE fabric-message-api-v1-5.1.9+52cc178c77.jar Fabric Message API (v1) fabric\_message\_api\_v1 5.1.9+52cc178c77 DONE Manifest: NOSIGNATURE Disenchanting-forge-1.20.1-2.2.4.jar Disenchanting disenchanting 2.2.3 DONE Manifest: NOSIGNATURE fabric-lifecycle-events-v1-2.2.22+afab492177.jar Fabric Lifecycle Events (v1) fabric\_lifecycle\_events\_v1 2.2.22+afab492177 DONE Manifest: NOSIGNATURE fabric-data-generation-api-v1-12.3.4+369cb3a477.jaFabric Data Generation API (v1fabric\_data\_generation\_api\_v1 12.3.4+369cb3a477 DONE Manifest: NOSIGNATURE fabric-events-interaction-v0-0.6.2+0d0bd5a777.jar Fabric Events Interaction (v0)fabric\_events\_interaction\_v0 0.6.2+0d0bd5a777 DONE Manifest: NOSIGNATURE fabric-key-binding-api-v1-1.0.37+561530ec77.jar Fabric Key Binding API (v1) fabric\_key\_binding\_api\_v1 1.0.37+561530ec77 DONE Manifest: NOSIGNATURE BetterAdvancements-1.20.1-0.3.2.162.jar Better Advancements betteradvancements 0.3.2.162 DONE Manifest: NOSIGNATURE fabric-client-tags-api-v1-1.1.2+5d6761b877.jar Fabric Client Tags fabric\_client\_tags\_api\_v1 1.1.2+5d6761b877 DONE Manifest: NOSIGNATURE minecraftforge:47.2.0 
submitted by lostconcept1001 to fabricmc [link] [comments]


2024.06.01 11:54 RolandTwitter 25% off a bunch of genuinely fun games, made sure to choose only good ones. Bunch of shooters + Virtual Desktop

Virtual Desktop: https://www.oculus.com/appreferrals/bbbren/2017050365004772/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Arizona Sunshine 2: https://www.oculus.com/appreferrals/bbbren/5245041552210029/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Asgard's Wrath 2: https://www.oculus.com/appreferrals/bbbren/2603836099654226/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Assassin's Creed Nexus: https://www.oculus.com/appreferrals/bbbren/5812519008825194/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Bonelab: https://www.oculus.com/appreferrals/bbbren/4215734068529064/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Breachers: https://www.oculus.com/appreferrals/bbbren/5740397619319389/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Contractors Showdown: https://www.oculus.com/appreferrals/bbbren/4963431797114722/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Ghosts of Tabor: https://www.oculus.com/appreferrals/bbbren/7614022262006379/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Into The Radius: https://www.oculus.com/appreferrals/bbbren/5817243991680545/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Pavlov Shack: https://www.oculus.com/appreferrals/bbbren/2443267419018232/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Stride Fates: https://www.oculus.com/appreferrals/bbbren/5968439973240748/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Walking Dead 1: https://www.oculus.com/appreferrals/bbbren/2897337400373711/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Zero Caliber Reloaded: https://www.oculus.com/appreferrals/bbbren/3591949650852844/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Sniper Elite VR: https://www.oculus.com/appreferrals/bbbren/2544573735586536/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Sniper Elite: Winter Warrior: https://www.oculus.com/appreferrals/bbbren/6011996155534803/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Superhot: https://www.oculus.com/appreferrals/bbbren/1921533091289407/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Paint the town Red: https://www.oculus.com/appreferrals/bbbren/6649145245141828/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Alvo: https://www.oculus.com/appreferrals/bbbren/6937410016334124/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
After the Fall: https://www.oculus.com/appreferrals/bbbren/2160364850746031/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
Blade and Sorcery: https://www.oculus.com/appreferrals/bbbren/2031826350263349/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral
submitted by RolandTwitter to MetaReferals [link] [comments]


2024.06.01 11:53 tiptronic07 Looking for Players from Secretbuilders.com

Were you a fan of SecretBuilders? Do you miss the adventures, creativity, and fun of that beloved virtual world? We’re on a mission to bring SecretBuilders back to life with a fan-made, non-profit remake called SuperBuilders: Rediscovered—and we need your help! We’re recreating SecretBuilders from scratch since the original game files seem to have been lost, and we’re looking for passionate fans to join us on this exciting journey. Whether you're an artist who can help recreate the charming visuals, a coder with experience in Unity or HTML5, or someone who can dig up old photos, videos, and information about the original game, your contributions would be invaluable. Even just spreading the word about this project would be a huge support! To stay updated on our progress and get involved, join the SuperBuilders: Rediscovered Discord at https://discord.gg/rskFrwcV8n. You can also follow our updates on Twitter and this subreddit. Since we’re starting from scratch, we can’t give a launch date just yet, but the more help we get, the sooner we can bring SuperBuilders: Rediscovered to life. Thank you for your passion and support. Let’s rebuild this incredible world together!
submitted by tiptronic07 to longlostgamers [link] [comments]


2024.06.01 11:42 tiptronic07 Announcing SuperBuilders! SecretBuilders fanmade remake.

Hello, fellow fans! I'm thrilled to announce the launch of an exciting project: bringing back the beloved virtual world of SecretBuilders, now reimagined as SuperBuilders. This will be a non-profit, fan-made revival!
Unfortunately, it seems the original game files have been lost. While I'm still following some leads to recover any remnants, I'm prepared to recreate the game from the ground up—and We've already started!
I can't do this alone and need your help. Whether you're an artist, a coder, or someone who can provide photos, videos, or any information about the original game, your contributions would be immensely valuable. Even spreading the word about this project would be a huge support!
To stay updated on our progress and get involved, join the SuperBuilders community on Discord: https://discord.gg/rskFrwcV8n
Thank you for your enthusiasm and support. Let's rebuild this amazing world together!
submitted by tiptronic07 to SuperBuilders [link] [comments]


2024.06.01 11:39 OppositeObject909 PARAM MainNet : Layer 2 solution for Ethereum ecosystem

PARAM MainNet : Layer 2 solution for Ethereum ecosystem
The cutting-edge infrastructure of Param utilizes Ethereum for transaction validation and has introduced its own token, "Param," as the payment method for transaction fees. The Param Mainnet operates on the Virtual Machine (EVM) at its core, ensuring compatibility with existing Ethereum applications. Additionally, it enables higher layers (Layer 3s) to utilize other machines like Move and, allowing for diverse and efficient execution possibilities including parallel processing.
Param Labs is addressing significant challenges in the gaming industry by leveraging artificial intelligence and blockchain technologies. Their ecosystem aims to provide gamers with true digital ownership of their assets and foster user-generated value across gaming experiences. This approach integrates millions of new users into the benefits of Web3 technology, empowering individual creators and studios.
https://preview.redd.it/pb21agskkx3d1.png?width=741&format=png&auto=webp&s=e9a2c2a2da2ff3e043aefd85c1633131b0f194a2
in the United Arab Emirates, Param Labs is pioneering a new era in gaming by utilizing Web3 technology to create a modular ecosystem. securing $7 million in funding from prominent investors such as Animoca Brands, Mechanism Capital, and Delphi Ventures further demonstrates their commitment to developing scalable infrastructure and expanding their ecosystem.
Their flagship game Kiraverse is a web multiplayer third-person shooter game that allows players to compete while earning rewards through trading digital assets such as characters and skins. The introduction of $PARAM staking immediately after token launch enhances player engagement within their ecosystem. The partnership with Animoca Brands showcases confidence in Param Labs' vision for future of gaming as both companies seek to accelerate Web3 infrastructure development.
In addition to game development, Param Labs provides tools that enhance blockchain-based experiences globally. Pixel-to-Poly stands out among these services by enabling users to transform D images into playable 3D characters compatible with Kiraverse and popular web2 games like Grand Theft Auto V or Fortnite while integrating web3 technology into mainstream platforms. Param Labs' success can be attributed largely due to its team comprising experienced professionals from renowned companies like Activision, EA and Ubisoft. Additionally, world-renowned artists like Antoni Marc Tudisco enrich game design elements resulting in high-quality engaging content.
Paramgaming.com
submitted by OppositeObject909 to Yield_Farming [link] [comments]


2024.06.01 11:34 wellunders Are AI Girlfriend Generators Just for Sad Lonely Men?

Are AI Girlfriend Generators Just for Sad Lonely Men?
https://preview.redd.it/gflx5hs5jx3d1.png?width=1456&format=png&auto=webp&s=4b2b35e84a16ea35d0991ce3239942addf0789cf
Ever thought about how AI can enhance your personal life, especially in the realm of companionship? You're in for a treat. My name's Jack Morgan, and while I've spent over 20 years mastering the ins and outs of casino games, I've recently dived into the fascinating world of AI girlfriend generators. Today, I want to share my insights on finding the best AI girlfriend generators that can add a unique twist to your digital experience. We'll explore practical tips, detailed explanations, and step-by-step guides to help you get started. Ready to meet your AI match? Let's dive in!

Why AI Girlfriend Generators?

First off, why should you even consider an AI girlfriend generator? It's all about companionship, entertainment, and exploring the capabilities of modern AI technology. These tools can simulate conversations, provide emotional support, and even help you improve your social skills. Plus, they're available 24/7, so you always have someone to talk to. Sounds intriguing, right?

Recommended AI Girlfriend Generators

Finding the Best AI Girlfriend Generator

Choosing the perfect AI girlfriend generator can be daunting, but don't fret. Here are some practical tips to guide you:

1. Check for Realistic Interactions

  • The best AI girlfriend generators offer highly realistic and engaging conversations.
  • Look for tools that use advanced natural language processing (NLP) to mimic human-like responses.

2. Review Customization Options

  • A good AI girlfriend generator should allow you to customize your AI companion's appearance and personality traits.
  • The more options available, the more tailored your experience can be.

3. Explore Features and Capabilities

  • Beyond chatting, see what other features are offered. Can the AI remember details about you? Can it send you virtual gifts?
  • Tools with additional functionalities like scheduling reminders or playing games are a plus.

4. Assess User Reviews

  • Read reviews from other users to get a sense of their experiences.
  • Join online forums and communities to gather first-hand insights.

5. Consider Privacy and Security

  • Ensure that the tool you choose respects your privacy and secures your data.
  • Look for transparent privacy policies and secure data handling practices.
https://preview.redd.it/eh0emzxgjx3d1.png?width=1456&format=png&auto=webp&s=d492c1c65adea471a37361383b3750cd96dd0170

Step-by-Step Guide to Start Using an AI Girlfriend Generator

Found a promising AI girlfriend generator? Here's a step-by-step guide to get you started:

Step 1: Sign Up for an Account

  • Visit the website of the AI girlfriend generator and sign up. You'll need to provide some basic information like your email and username - DreamGF AI

Step 2: Customize Your AI Girlfriend

  • Follow the prompts to customize your AI companion. Choose appearance, personality traits, and preferences.

Step 3: Explore Features

  • Take some time to explore all the features offered. Test out conversation modes, virtual gifts, and any other unique capabilities.

Step 4: Start Interacting

  • Begin chatting with your AI girlfriend. Ask questions, share stories, and enjoy the interaction.

Step 5: Provide Feedback

  • Many platforms allow you to provide feedback to improve the AI. Share your thoughts to help enhance the experience.
https://preview.redd.it/5qupccwijx3d1.png?width=1456&format=png&auto=webp&s=a88b81eeb301ad1721de35a371e40e4c50fdb6a4

Candy AI Girlfriend Generator Review

Now, let's dive into a detailed review of one of the best AI girlfriend generators out there: Candy AI.

Realism and Interaction Quality 🌟

Score: 95/100
Candy AI's girlfriend delivers super realistic, engaging chats. Conversations flow naturally, and the AI nails context and responses, making the experience top-notch.
Check it out here

Top Tips for the Best Experience 🌟

Score: 90/100
To get the most out of Candy AI, customize your AI girlfriend’s looks and personality. Update her traits based on your chats and dive into varied conversations to see her shine.

Community Score 🎯

Score: 85/100
Users love Candy AI's customization and lifelike interactions, giving it a solid 85/100. Join in, share your stories, and connect with the community.
Check It Out Here: Join the community and share your experience

Pros and Cons of the AI Girlfriend Generator ⚖️

Score: 88/100
Pros:
  • Super realistic and engaging interactions.
  • Tons of customization options for looks and personality.
  • User-friendly platform with great accessibility features.
  • Strong privacy and security measures.
https://preview.redd.it/lhnwg4dljx3d1.png?width=1456&format=png&auto=webp&s=23e61aefd21a7b54f02a131b440993529e6a788f
Cons:
  • Premium features can be a bit pricey.

Customization and Personalization 🎨

Score: 92/100
Candy AI lets you tweak your AI girlfriend’s appearance and traits to suit your preferences. This gives you a unique and personal experience every time.
Try For Free Here

Ease of Use and Accessibility 🖥️

Score: 94/100
Navigating the platform is a breeze. Plus, it’s packed with accessibility features, making it inclusive for everyone.

Emotional Intelligence and Support 💬

Score: 90/100
Your AI girlfriend is tuned to pick up on emotional cues, providing meaningful support and companionship. It’s not just a chat; it’s a connection.

Privacy and Security 🔒

Score: 93/100
Candy AI keeps your data safe with top-notch security measures and strict privacy policies. Your secrets are safe here.

Value for Money 💰

Score: 89/100
With a variety of features and pricing tiers, Candy AI offers great bang for your buck. There’s something for every budget.

Online AI Girlfriend Tips

To wrap things up, here are some general tips to enhance your AI girlfriend experience:
  • Stay Updated: Follow updates and new features. AI technology evolves rapidly, and new capabilities are often added.
  • Join Communities: Engage with online communities to share experiences and learn from others.
  • Have Fun: Remember, the main goal is to have fun and enjoy the interaction.

Conclusion

AI girlfriend generators bring a unique and exciting twist to digital companionship. With the right approach, you can enjoy engaging and meaningful interactions while ensuring your privacy and security. Remember, it's all about having fun and exploring the capabilities of AI technology. Happy chatting, and may you find the perfect AI match!
submitted by wellunders to ProductReviewsHub [link] [comments]


2024.06.01 11:23 Smart-Kale-9497 6min survey. Anyone can answer! Send me your surveys in comments.

Hello everyone. As part of my study program I have to write a final essay. It is about how players decide to spend money on video games. I need data to validate my main hypotheses:
H1: Players view virtual spending differently than real money, leading to more spending on virtual goods.
H2: How spending options are presented (framing) strongly affects players' purchase decisions, making them more likely to buy loot boxes when seen as exciting opportunities.
H3: Players prefer spending options framed positively (e.g., "chance to win a rare item") over those framed negatively (e.g., "risk of losing money").
H4: The more time players spend in the game, the more likely they are to buy virtual goods, seeing it as an investment in their gaming experience.
You can respond to the questionnaire here: https://forms.gle/va33TaJavBNyMCiMA
This would greatly help me, and I am infinitely grateful for it.
submitted by Smart-Kale-9497 to SurveyExchange [link] [comments]


2024.06.01 11:18 unklejazzbo HELLO!! What do you think you would be like if you were a Hedgie Minion?

If I was a Hedgie Minion, i would have watched Dumb Money alot for research but not Drive Angry where the Devil’s accountant motivated cops with “promotion and pay raise”
If I was a Hedgie Minion, i would be scraping the socials in the middle of the night to sew discontent and discourage people coming together
If I was a Hedgie Minion, I would NOT have seen movies like Branded, Jones Plantation, The Informers, What Just Happened or City of Lies because i’m smarter than those who organize against us always thinking we must be smarter.
If I was a Hedgie Minion, no matter what critical analysis is thrown out, i believe i’m on the right side and would never investigate my company for chicanery so I too will be like the guys in “The Wolf of Wall Street”
If I was a Hedgie Minion, i would use words like “its just business”, not realizing that is a common phrase said by bad guys in films as if to exonerate themselves.
If i was a Hedgie Minion, i would not have seen films like “Don’t look Up” and saw how underlings got shat upon by arrogant people in charge, or films like “Swimming with Sharks” where winning in life meant losing your soul
If i was a Hedgie Minion, i would think P Diddy sure is talented, Harvey Weinstein is just a pervert and not a gangster, OJ was a terrible person but not his son with rage issues and chef knives
If I was a Hedgie Minion, i would root for the Empire in Star Wars films and never look for Sith like phrases my boss would throw out like “i’ll take care of you” or “thats above your pay grade” and never ever look at the possible chicanery that i may be a part of.
If I was a Hedgie Minion, i would not understand how to think creatively, how the perceptions put upon the masses since birth are meant to stifle and control rather than empower which would help me understand the drive of people coming together to take back moneys in an overburdened and overtaxed system
If I was a Hedgie Minion, i wouldn’t talk to other minions who played the game i’m playing and lost because I am definitely smarter and besides my bosses probably discourage it.
If i was a Hedgie Minion, i would see homeless bums and not the remainder of an equation of people born into a consumer based society that fail to consume and take no responsibility for this remainder
If I was a Hedgie Minion i would never ask, “is money driving emotion or is emotion driving money?”..”should a creation of man have control over feeling, will, or intent?”
If I was a Hedgie Minion i would never think i am on the wrong side because we dont cheat and everyone wants our money that we are definitely not manipulating.
If I was a Hedgie Minion there is no way some dude on Reddit could know more than me, Even if they are a third generation accountant, who has traversed the world and works in the clockwork of Hollywood, and has observed “Old Money”, “Fast Money”, “New Money”, “Inherited Money”
If I was a Hedgie Minion, i never saw “Born Rich” or “The 1%” and put together that Jamie’s Dad constantly discouraged him making such documentaries because they are a den of piranhas that will eat them, and I sure want to be in their service because I can definitely become one of them..Lee Atwater and that “Boogieman” Documentary was all bullshit is what I would think
If I was a Hedgie Minion, i would just do what i am told, not think creatively..let Ai use me and not use it to expand upon original thoughts
If I was a Hedgie Minion..i would not understand the motivations of my enemy or think i could ever lose, and use phrases like “just doing my job”
If I was a Hedgie Minion, i would never ask “is the best that money can buy the best there is?”
But i am not a Hedgie Minion, and if you are you’re predictable, Apes are not.🍌
submitted by unklejazzbo to FFIE [link] [comments]


2024.06.01 11:15 yuukatomomi YEEEHAW BOOTHILL FRIENDS!! What's your favorite thing about our rootin' tootin' cowboy ranger?

YEEEHAW BOOTHILL FRIENDS!! What's your favorite thing about our rootin' tootin' cowboy ranger?
Open thread for Boothill lovers and appreciators, whether you pulled for him or not, and to spread more positivity on the character :D
I'll go first! My favorite things about Boothill are his animations and backstory. I personally was a skeptic the first time I heard about a cyborg cowboy because that sounded like a goofy concept but Hoyo COOKED with his design and smooth thematic animations, my favorite so far in the game!! Let me tell you when I saw the wanted poster changing depending on the enemy and the fact that he eats bullets on his idle MY JAW DROPPED. Truly unhinged cowboy king!!! His shark teeth is the cherry on top!
I HOPE YOU ALL GET BOOTHILLS IN A SINGLE 10 PULL!!!!!!
https://preview.redd.it/8ig9refhdx3d1.png?width=220&format=png&auto=webp&s=5cea4cf281ddad67f78e2cd75310366e84648f29
submitted by yuukatomomi to BoothillMains [link] [comments]


2024.06.01 11:15 helenzjennyz Dive into the Ultimate Virtual Pet Experience with Moy 7 Mod APK

Dive into the Ultimate Virtual Pet Experience with Moy 7 Mod APK
Hey Moy lovers and gaming enthusiasts! 🎮🐾
Have you checked out the latest Moy 7 Mod APK yet? This mod takes everything you love about the classic Moy experience and amps it up to eleven. Here's what's new:
  • Enhanced Customization: More skins, more accessories, and more ways to make your Moy uniquely yours.
  • Unlimited Resources: Never run out of coins and gems, so you can spoil your Moy with all the goodies.
  • Exciting Mini-Games: Brand new challenges and puzzles to keep you and your Moy entertained for hours.
  • Improved Graphics: Enjoy a smoother, more engaging visual experience that brings your virtual pet world to life.
https://preview.redd.it/vd8oo0k7gx3d1.png?width=1080&format=png&auto=webp&s=190e19ea04c24e1004b58950a77ed820c3eff8ac
  • Multiplayer Fun: Connect with other Moy fans and compete in thrilling new multiplayer modes.
Whether you're a longtime Moy fan or just looking for a fun and engaging virtual pet game, Moy 7 Mod APK promises a ton of fun and surprises. What's your favorite new feature? Let's chat in the comments below! 🎉👾

Moy7 #VirtualPet #MobileGaming #GameMods

submitted by helenzjennyz to u/helenzjennyz [link] [comments]


2024.06.01 11:01 adulting4kids Addiction Prompts Two

  1. Gaming Addiction:
    • Prompt: Immersed in the glow of a screen, explore the life of a protagonist entangled in the grips of gaming addiction, examining the blurred boundaries between virtual and real-life, the thrill of escapism, and the consequences of losing oneself in the digital realm.
  2. Shopping Addiction:
    • Prompt: In the flickering lights of a shopping mall, delve into the world of compulsive shopping, unraveling the protagonist's inner monologue as they navigate the thrill of purchases, the fleeting highs, and the mounting consequences of accumulating material possessions.
  3. Perfectionism:
    • Prompt: Amidst the meticulously arranged spaces, explore the life of a perfectionist, delving into the protagonist's constant pursuit of flawlessness, the fear of failure, and the toll exacted by the relentless standards they impose on themselves.
  4. Exercise Addiction:
    • Prompt: In the rhythmic pounding of footsteps, examine the life of a character ensnared by exercise addiction, navigating the fine line between a healthy lifestyle and the perilous journey into compulsive physical activity, exposing the internal dialogue of control, obsession, and the pursuit of an elusive ideal.
  5. Internet Trolling:
    • Prompt: Within the anonymity of a virtual world, explore the psyche of an internet troll, unraveling the motivations behind their aggressive online behavior, the desire for reactions, and the blurred boundaries between digital antagonism and the real-world consequences of their actions.
  6. Extreme Minimalism:
    • Prompt: Amidst the stark simplicity of a minimalist living space, delve into the protagonist's contemplation before empty spaces, exploring the narrative of extreme minimalism, the desire for simplicity, and the silent struggles with emotional attachments and the yearning for a clutter-free existence.
  7. Gaming Loot Box Addiction:
    • Prompt: As the protagonist clicks through virtual loot boxes, explore the allure of in-game purchases, the thrill of virtual rewards, and the blurred boundaries between gaming for enjoyment and the risks of developing addictive spending habits, exposing the complexities of impulsive digital transactions.
  8. News Addiction:
    • Prompt: In the constant hum of a news cycle, explore the protagonist's contemplation, revealing the narrative of news addiction, the desire for information, and the blurred boundaries between staying informed and the risks of being consumed by the relentless stream of global events.
  9. Anger Addiction:
    • Prompt: In the heat of confrontation, delve into the inner monologue of a character grappling with the complexities of anger addiction, exposing the narrative of habitual aggression, the desire for dominance, and the toll it takes on relationships and mental well-being.
  10. Religious Zealotry:
    • Prompt: Amidst fervent prayers, explore the contemplation of a character immersed in the world of religious zealotry, laying bare the narrative of extreme devotion, the intolerance of differing beliefs, and the internal conflict between faith and the risks of becoming dogmatic.
submitted by adulting4kids to writingthruit [link] [comments]


2024.06.01 11:00 Flyhalf2021 Where the small parties went wrong. (ActionSA, BOSA, RISE etc...)

I think it's clear after this election that the small parties did exceptionally poor given their time on traditional media and ground game. Here is where I think a few of them went wrong in the build up to the election.
Let's start with ActionSA:
ActionSA had massive success in 2021 being the talk of the town when they busted down the door in Gauteng. However right after that they made some fatal errors.
  1. They went far too soon into pacts and deals with the DA which disillusioned their voters into thinking they are a proxy for the party they dispise. A better move would have been to remain on the side lines and work with every party on the spectrum to foster trust.
  2. They wasted resources on provinces they had zero footprint in. Outside of Gauteng ActionSA is virtually unknown to 95% of South Africans. Should have concentrated on Gauteng and build out from that base rather than waste time in provinces like Western Cape.
  3. They made the wrong move having Herman as the party spokesperson. He is a terrible speaker and too emotional to put on debate panels. They would have been much better having the caliber of representatives BOSA and RISE have.
  4. The last and most fatal error ActionSA made was treating the polls as if they were made up. Herman and Beaumont's dismissal of the polls allowed them to make bad move after bad move without monitoring the consequences.
Now onto BOSA:
BOSA was just a nonstarter from the beginning. Mmusi should have never started his own party and rather partnered with RISE or ActionSA. Much like many ex-DA leaders they ultimately think they are more popular than they are when in reality the DA machinery put them there rather than building up organically. My hope is that he humbles himself and tries to form an alliance with ActionSA to build a party for 2026.
Rise Mzansi:
Not much to talk about here, they got the media coverage they had all the marches. Fundemental issue is they are a plastic party who's only existance is thanks to R15m from the Oppenheimers. They have no track record of doing anything for the communities, their leaders are nobodies and really come off as some University club rather than a political party.
These are are the main 3 parties I wanted to talk about, I don't feel the others are relevant enough to talk about. PA has done relatively well in these elections so not worth discussing.
submitted by Flyhalf2021 to southafrica [link] [comments]


http://activeproperty.pl/