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2014.05.12 06:02 WHOFUCCINGFARTED amazonwishlist

This is the subreddit is NOT affiliated, recognized or regulated by Amazon in any form. Make sure to set any privacy settings to ensure your confidentiality before posting your list. (Your address is automatically hidden using Amazon wishlist). This subreddit has recently been taken over by new mod(s) and is under development. Please stick around for the exciting changes, and check back on the rules periodically as they are updated!
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2011.04.14 21:10 errantventure Free Market LVTs For All

Free trade, open borders, taco trucks on every corner. Please read the sidebar for more information.
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2017.01.24 15:35 Pokémon Duel

SubReddit to discuss Pokemon Duel, the new mobile strategy game from The Pokemon Company.
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2024.06.01 15:40 DottedWriter The Heart Thief

Nancy Brooks was the first victim. She was a popular cheerleader, & an energetic one at best. Everyone enjoyed her bubbly personality. So you can imagine the shock and despair that swept over our school and the entire town when she was found dead.
They said she was found in a dumpster at the back of the local pizzeria. The cause of death was nasty. A large gaping hole in her chest. But that wasn't the worst part. The worst part was that her heart was missing. This means that whoever did this had ripped her heart out with their bare hands in some brutal fashion.
The police questioned us, asked if Nancy had any enemies, and asked if there was anyone who wanted to hurt Nancy, but we couldn't think of anyone who would like to harm her. It wasn't like she did anything to warrant hatred from anybody. They continued to investigate, even with the few suspects they had, and the few amount of evidence they had.
Meanwhile, the community was in uproar over who would kill an innocent teenage girl like Nancy, and in such a brutal manner. While a memorial at Nancy's locker was made, and a vigil was held in honor of her. Rumors spread throughout the hallways over who the culprit might have been.
"I still can't believe she's dead," My friend Stanley said as we sat on his front porch. His voice was a little shaky. "It's just, how could something so horrible happen to someone like her?"
"I don't know," I said, staring at the road as cars passed by here and there. Although my face didn't show it, I felt paranoia, slowly growing in my body. It was like a seed that had just been planted into the ground and started to grow.
"They'll probably find the culprit," I told Stanley. "They'll probably find them..". The way I said it made it sound like there was hope, but at the same time, I felt like they would never catch the person responsible for killing Nacy.
Unfortunately, my prediction was proven right, they never caught the culprit. After 2 months, Nancy's case went cold. It wasn't long until the next murder happened though.
This time it was Grant Reese, a smart and slightly chubby guy. Although naive, he meant well, and some students respected him for that. He was found dead in his backyard in the same gruesome manner as Nancy—a large gaping hole in his chest.
School was canceled again, the police investigated again, and they questioned us again. But nothing turned up, again.
Eventually, the media started to dub the killer "The Heart Thief" due to how he "stole" his victims' hearts from right out of their bodies. This however didn't stop the fear and paranoia seeping over the town.
Stanley was more on edge after Grant's murder. He was more paranoid now, and who wouldn't be, there was a deranged killer on the loose, tormenting our town. And the police haven't caught them yet. But still, it was disheartening watching Stanley slowly start to become a shell of what he used to be.
Whenever I saw him, I noticed that the dark circles around his eyes seemed to grow larger, he began even to be afraid of his own shadow. Every time I talked to him, he'd always spout out a fake smile, but his eyes told a different story, they showed terror, terror of being killed by a lunatic. I still tried to make him feel safe, I still wanted to make him feel like everything was okay, even though at the back of my mind, I knew it wasn't. I was just as scared as Stanley, but I couldn't tell him about my invulnerability.
A month after Grant's murder, the Mullins twins were found dead at the local park, their hearts both missing. Even worse, only 2 weeks later, two teenage lovers, Whitney Rowe, & Troy Osborne were found dead in Troy's car, and in the same manner as Nancy, Grant, & the Mullin twins.
If Nancy and Grant's murders caused Stanley to be paranoid, this made that paranoia worse than before. He eventually stopped talking to people, he'd subsequently stop coming outside. My fear was still growing, but Stanley's was more rabid. I wasn't any better. My sleep schedule started to falter, I'd lie awake at night, trying to get rid of the Heart Thief from out of my head, and go to sleep. But I just couldn't. I couldn't get the thought of a psychopath looming over our town, killing innocent teenagers.
Eventually, Stanley stopped texting me. I wasn't too worried, but I was still concerned, but it was just for one day. He just stopped texting for one day. That wasn't much of a big idea. Was it?
Then he didn't text me the next day or the following day.
After the fourth day of not responding, I decided that I would have to check on him in person. That wasn't so bad, go to his house, ask his parents if he's okay, and check up on him. Easy job-
What if he's dead?
I shook the thought out of my head. No, he can't be. He's fine. He's fine.
"He's fine," I mutter as I walk up the steps and touch the door handle. My eyes slowly widen as the door opens. Why is the door unlocked? That doesn't make any sense-
What if the Heart Thief got him?
NO. No. He's fine. He's fine.
I carefully tread through the house, my footsteps being soft due to the shoes I'm wearing.
"Stanley...?" I said, in a hallowed whisper.
I walked forward, my heartbeat started to beat more and more. My heart rate slowly started to shoot out like a bottle rocket. Then I saw something.
Stanley's parents. They were strung up on the floor. Their necks were both snapped, and their eyes hung lifeless. I couldn't focus on the scene for long when I heard a terrible noise from upstairs. The sound of something being ripped.
I went up the stairs, my heart surged as I reached the top, and I went to Stanley's room. My thoughts were frantic as I reached his doorway.
Then my body stopped. My breathing paused as I was taking in the scene before me.
Stanley was on the floor, puking out blood as a hole was punctured through his chest. His crazed, horrified, and tearful eyes turned to mine. But then something impossible happened.
Somehow, Stanley's heart was pulled out from his chest, and it hung in the air like something was holding it. Some invisible force was holding onto Stanley's heart. Then it held it up high and then dropped it. It vanished like it fell into a mouth, and was consumed in one big gulp. I couldn't comprehend what I was witnessing. I couldn't understand how any of this happened. I just stared at what was left of my friend as the life escaped his eyes. He croaked out one final word before dying though.
"Alec....."
I just stood paralyzed, unable to do anything, my mouth hung dry as I tried to get a word out.
Then I felt a presence right next to me. It made me sweat even more than I already was at the sight of my dead best friend. My breathing grew more rabid as I felt like someone loomed over me. But no one was there. Nothing was there. But it felt like someone was. It felt like something was. Something horrible.
Then I heard a "Shhh" noise being whispered into my ear.
Suddenly, I didn't feel that terrifying presence. It left Stanley's room. It was gone, but Stanley's body wasn't.
My stomach felt sick as I exited Stanley's house, dialing 911. I only managed to mutter about finding my friend dead in his home, before I collapsed from shock on the front porch.
I eventually woke up in the hospital. My parents were tearfully thankful that I was okay and safe. Two detectives visited me too. They asked me questions about Stanley, and I answered them wearily. But even then, I couldn't tell them what I saw. I couldn't tell my parents about what happened in Stanley's home.
They did find Stanley and his parents' bodies though. Some people wondered why the Heart Thief went out of his way to kill two adults, some were still angry that the psychopath had claimed another victim. But regardless of that. I still couldn't recover from the events that unfolded in Stanley's house.
I attended his funeral, and I gave a heartfelt speech, bottling up my sadness in an attempt to look stable. But I wasn't.
Some neighbors and classmates look at me with pity on their faces, and some of them look at me funny. I could hear the whispers about me behind my back. Some of them were filled with remorse over how I lost my best friend, some were filled with suspicion over how I could have killed Stanley, or maybe even the other victims. The rumors didn't help either.
I've had to take therapy three times a week now, I feel like it's helping, but at the same time, I feel like it isn't. Nothing will ever help me recover from what I saw that afternoon.
Ever since Stanley's death, I've started to slowly become a shell of what I used to be. I began to become more aware of my surroundings, and I started to become more jumpy. My sleep schedule started to become worse too. I've had many nights where I'd lie awake at night. My mind constantly replays what happened at Stanley's house over and over.
"This is probably how Stanley felt before he died," I say, as my eyes stare at the ceiling.
The paranoia that was once set inside me has evolved into something bigger, something worse.
But that's not just it, I know who the Heart Thief is now, I know how he manages to kill his victims without ever getting caught.
I don't know why he still hasn't come for me yet. I was a direct witness to one of his murders after all. So why hasn't he come after me yet? Why hasn't he killed me? Was this all just part of his plan? To watch me break into a panicked state? To watch me devolve into a cowardous human being?
Because if this is his plan, it's working.
submitted by DottedWriter to nosleep [link] [comments]


2024.06.01 15:38 Old_Top4974 IOS object c decode MV HEVC left eye and right eye, what usage of left eye and right eye, and how to use them to create SBS format?

Hi friends,
I have 2 methods that can decode MV HEVC (iPhone pro15 spatial video)
which can retrieve the left eye and right eye, The left eye is 1920*1080, the right eye is 960*540, and the right eye is only part of the frame.
I want to add the left eye and right eye to create SBS format.What should I do ?
NSArray *requestedLayerIDs = @[@(0), @(1)]; // 0 left eye,1 right eye
NSMutableDictionary *decoderSpecification = [NSMutableDictionary dictionary];
[decoderSpecification setObject:requestedLayerIDs forKey:(__bridge NSString *)kVTDecompressionPropertyKey_RequestedMVHEVCVideoLayerIDs];
VTDecompressionOutputCallbackRecord callbackRecord;
callbackRecord.decompressionOutputCallback = outputMultiImageCallback;
callbackRecord.decompressionOutputRefCon = (__bridge void *)self;
OSStatus status = VTDecompressionSessionCreate(kCFAllocatorDefault,
self.videoFormatDescription,
(__bridge CFDictionaryRef)decoderSpecification,
NULL,
&callbackRecord,
&_decompressionSession);
if (status != noErr) {
NSLog(@"Error creating decompression session: %d", status);
} else {
NSLog(@"Successfully created decompression session");
}
}
void outputMultiImageCallback(void *decompressionOutputRefCon,
void *sourceFrameRefCon,
OSStatus status,
VTDecodeInfoFlags infoFlags,
CVImageBufferRef imageBuffer,
CMTime presentationTimeStamp,
CMTime presentationDuration) {
if (status == noErr&&imageBuffer) {
dispatch_sync(dispatch_get_main_queue(), ^{
VideoDecoderViewController *viewController = (__bridge VideoDecoderViewController *)decompressionOutputRefCon;
if (CVPixelBufferIsPlanar(imageBuffer) && CVPixelBufferGetPlaneCount(imageBuffer) >= 2) {
CVPixelBufferLockBaseAddress(imageBuffer, kCVPixelBufferLock_ReadOnly);
UIImage *leftEyeUIImage = [viewController processImageFromPixelBuffer:imageBuffer planeIndex:0 widthMultiplier:0.5 heightMultiplier:1.0];
UIImage *rightEyeUIImage = [viewController processImageFromPixelBuffer:imageBuffer planeIndex:1 widthMultiplier:0.25 heightMultiplier:0.5];
}
submitted by Old_Top4974 to VisionPro [link] [comments]


2024.06.01 15:36 kenUdigitt Novel Chapter 427

Disclaimer: I do not speak Korean. This is purely translated by machine with a lot of cleanup afterward. With that in mind, I am open to criticism to improve these translations. Enjoy!

Chapter 427

On a December night, as winter's chill deepened, an unexpected snowstorm swept through the streets.

The snow fell thick and fast, confounding those who had expected clear skies based on the latest weather forecasts. Confusion reigned among pedestrians hurrying home, and even the meteorological agency was caught off guard.

"What’s going on? Where did this come from?"

"We’re analyzing it now. There shouldn’t be an issue like this."

"With snow as thick as hail pouring down, how can you say there shouldn’t be an issue? Stop the nonsense and bring the data. You must have real-time observations!"

"I’m looking into it right now... Oh, it seems there's been a surge in mana in the Sichuan region of China causing these abnormal conditions. The expected snowfall is no joke."

"Sichuan? Damn it. Is that bastard Arch Lich now controlling the weather too?"

Ever since the Great Cataclysm, the agency's forecasts had become near prophetic, enhanced by the integration of magical insights.

However, this unexpected storm suggested something far more sinister.

Within an hour, after frantic recalibrations and re-observations, a national heavy snow warning was declared. The agency predicted a historic blizzard, the likes of which hadn't been seen in decades.

But as people stopped to take shelter, their attention was captured by an announcement on the large public screens across the city centers.

- On this day, I am thrilled to bring you this news.

The screen showed an elderly Asian man.

Sitting behind him were leaders from countries that are members of the UN Security Council, and the President of the People's Republic of China, with reddened eyes and a shaky voice, parted his lips towards the numerous microphones.

- The Arch Lich has been extinguished. We ... have won.

Victory.

That one word was enough. For 34 days, an unprecedented monster wave had continued.

The news that the great war, which had troubled the world beyond Sichuan Province, had finally ended left people gaping, and soon after, they let out a massive cheer.

"Wowwwww!"

"Wait! Hold on. I didn’t catch that. What did you just say?"

"It's over!"

"What?"

"Look at the subtitles!"

"The extinction of the Arch Lich... oh, it's true! Wowwww! I thought I was going to be fucking drafted!"

The joyous uproar drowned out the subsequent thirty-minute address by President Shao Yang and further explanations from the UN spokesperson.

With the Arch Lich's fall, his undead legions crumbled, extinguishing the looming threat and ushering in the long-awaited peace.

"Mom, it's me. Uh, did you see the news? No? Watch it now. Yeah, yeah!"

"That's it. Mr. Kim, let's go for a third round!"

"A third round? There's a server update tomorrow. Manager Noh is going to freak out."

"Manager Noh is also coming. He's bringing the corporate card."

"Ugh, I really don't want to see that guy's face. Alright, let's go."

"Reporting. Yes, Commander. This is Lieutenant Lee Jun-Beom. I would like to extend my leave for just one more day... No, I apologize."

Despite some initial reservations, the jubilant energy in the streets proved infectious. People who had cautiously stayed indoors, fearing another calamity akin to the Great Cataclysm, now flooded out to join the revelry.

Pubs filled to the brim with celebrants, and the cheers continued unabated even as the night turned into the early hours of the morning.

The next day, and for several days thereafter, the atmosphere remained electric.

The monumental victory announcement had the world buzzing with excitement, like a cauldron set ablaze on an open flame.

Each day brought a flood of new articles in countless languages, discussing the events more than even the unusual weather patterns that had seen snow cover Korea for three consecutive days.

And there was one name that appeared in every single one of those articles.



[The New York Times, 'A Momentous Victory Introduces a New Hero to the World'] [Note: USA]

[The Times, 'Eastern Promise: A New Hero Rises, With Connections to Prince Felix?'] [Note: UK]

[The Asahi Shimbun, 'Jin Tae-Kyung: Asia's Beacon of Hope, But Japan's Elite Hunters Could Surpass Him!'] [Note: Japan]

[People's Daily, 'A Young Korean Hero's Bravery Celebrated Amidst National Tragedy, Death of Wu Hei-Xing'] [Note: China]

[China Youth Newsletter, 'Jin Tae-Kyung, A Descendant of the Ming Dynasty General Chen Lin - Soon to Be a Chinese Citizen?']

[Korea Goryeo Daily, 'Uncertainty Shadows Ares Guild as Vice Guild Leader Lee Jeong-Ryong Goes Missing']

[DAS Patch Korea Official, 'We've been investigating Jin Tae-Kyung for months but couldn't find out anything. His relationships with women were surprisingly clean.' When asked by a reporter whether his past relationships had all ended amicably, he replied "No, that's not it. I've been single since birth."]



For the various media outlets, the existence of Jin Tae-Kyung was nothing short of a Christmas present.

All spotlights were focused on him, and stories about him flowed endlessly.

The material was inexhaustible. Not to mention the so-called 'Winter War,' this recent monster wave, his past actions, and even minor personal details became fodder for the news.

Typically, such sensationalist articles would have been scorned and cursed at, but now they captured interest.

Such was the global attention drawn to this new hero who had led this great victory.

But not all of that attention was positive.

From the tight internal security, little bits of leaked information had begun to raise doubts.



[Revealed: What Lies Hidden Behind the War's Great Victory? Growing Suspicions Cast Shadow on Jin Tae-Kyung]

[Mystery Deepens: Tragic Deaths of S-rank Hunters Lee Jeong-Ryong and Wu Hei-Xing Raise Questions as New Hero Emerges]

[Top Military Officials Question Battle's Intensity: Lack of Injuries on Jin Tae-Kyung Sparks Potion Use Probe; Clarity Expected Upon His Awakening]



Though these conspiracy theories were few and often dismissed, they managed to sow seeds of doubt among some, igniting fervent online debates.

The controversial articles were swiftly overwhelmed by waves of criticism and reports, but the questions they raised lingered in the public consciousness.

Now, all eyes were on Jin Tae-Kyung, waiting for him to step forward and address the swirling rumors.

When would he appear?



* * *



Beep. Beep.

The room, reserved for a select few, was filled with the mechanical hum of the latest medical devices.

Concerned faces looked down at Jin Tae-Kyung, who lay unconscious, an oxygen mask covering his face.

「How is Mr. Jin's condition?」

Choi Min-Woo responded to President Shao Yang's question.

「It's always the same. Everything seems perfectly normal, yet strangely, he can't regain consciousness.」

「Did both of them say the same thing?」

「Yes. They can't determine the cause.」

「Hmm. If that's the case, it must be certain... But why can't he regain consciousness?」

President Shao Yang sighed.

The two experts he referred to were leaders in their fields.

One was a civilian doctor revered as a modern Hua Tuo, and the other was a world-renowned healer. [Note: Hua Tuo was a famous ancient Chinese physician. He is reportedly the first person in China to use anasthesia during surgery.]

If both specialists they had brought in to treat Jin Tae-Kyung had said so, it must be true.

「I heard his family has come.」

「Our Peace Guild is taking good care of them. Fortunately, they are getting some rest at the moment.」

「That’s good to hear. Might I be able to see them, even for a moment?」

「Hmm... I will ask, but the family's wishes are most important...」

「I understand. Who wouldn't feel the same, seeing their blood relative unable to wake up? I’d be grateful if you'd think of it as nothing more than an old man's foolish worry.」

「Not at all, Mr. President. We appreciate you thinking so.」

「Appreciate it? No need for such words. If it weren't for Mr. Jin, a much greater disaster would have occurred. Though I am an old man and may not have much time left, I will take this gratitude to my grave.」

President Shao's words were sincere.

Four days had passed since then, and a global team of experts investigating the Arch Lich's last stronghold uncovered traces of a Gate.

The remnants of its immense magical power indicated a potential catastrophe.

「If Mr. Jin hadn't stopped the Arch Lich that day, not only our country but all of Asia, perhaps even the entire world, might have become a battlefield.」

「It's a very real possibility.」

Although the statement was slightly exaggerated, it held substantial truth.

Choi Min-Woo therefore acknowledged it with a nod.

He saw no reason to shy away from the praise or to downplay the deep gratitude expressed by a leader of over a billion people.

Indeed, gratitude, once extended, often yields rich dividends.

「By the way, Mr. President, recently there have been some unfavorable rumors circulating about Mr. Jin Tae-Kyung... Are you aware of them?」

「Are these internal issues, or external?」

「They are internal. It would be more accurate to say they involve the upper echelons of the Communist Party, or rather, the Princelings.」

President Shao Yang nodded knowingly.

「I am well aware of those matters.」

The matter concerned the death of Wu Hei-Xing.

The investigation had uncovered his severely damaged body, fueling conspiracy theories both domestically and internationally.

「There are those who suspect Mr. Jin Tae-Kyung. They point to a slight argument he had with Wu Hei-Xing at their first meeting and the fact that there were no significant injuries on Mr. Jin when he was first found.」

There were two main theories circulating among these rumors.

The first suggested that Jin Tae-Kyung, harboring resentment towards Wu Hei-Xing, had orchestrated his death and attributed it to the Arch Lich.

The second theory proposed that Jin Tae-Kyung used Wu Hei-Xing as a scapegoat, potentially alongside Lee Jeong-Ryong, who is missing or presumed dead, to eliminate the Arch Lich.

President Shao Yang, well aware of these narratives, had already formed his own judgement.

With a stern voice, he assured Choi Min-Woo.

「These are nothing but groundless slanders and conspiracy theories.」

「Thank you for your trust, but...」

It was a good response, but it was not enough.

Choi Min-Woo hesitated, then added thoughtfully.

「It seems the leader of the Princelings has a different view from yours, Mr. President.」

Within China, these theories, seen by many as national disgraces, resonated with a father mourning his son.

Wu Hei-Xing's father, the head of the Princelings and a figure wielding immense power within the Communist Party, was propelling these rumors forward.

He didn't stop at just speculation; he had initiated an independent probe to investigate further.

「If Mr. Jin Tae-Kyung regains consciousness, the truth will come to light. But for such high-ranking politicians to lead the spread of these absurd conspiracy theories...」

As Choi Min-Woo's words tapered off, President Shao Yang's lips curled into a subtle smile.

'No hesitation, I see.'

Despite the young man's impressive feats, his circumstances differed markedly from those of President Shao Yang.

Yet, here he was, confidently voicing his views, adeptly balancing his tone and stance.

'Was that story true?'

Recalling some personal details about Choi Min-Woo, President Shao Yang tapped the armrest of his chair thoughtfully.

「Alright. It seems my explanation was insufficient, so I'll say it again.」

「I'm listening.」

「My comrades and I already know everything about it and have made all the necessary preparations.」

「All the necessary preparations...?」

「He will be put on trial before he appeals for his son's death.」

The Arch Lich's fall wasn't the only outcome of this conflict.

Widespread corruption and fraud have come to light, necessitating the dismantling of the Princelings.

Choi Min-Woo's expression softened into a calm smile.

「Is that answer sufficient?」

「It is enough.」

That concluded their discussion for the day.

After a few more exchanges, President Shao Yang exited the room, leaving Choi Min-Woo alone. He murmured to himself thoughtfully.

"So, it is done."

Suddenly, someone's eyes snapped open.

"Ah, fuck. I thought I was going to die from frustration."
submitted by kenUdigitt to u/kenUdigitt [link] [comments]


2024.06.01 15:36 elvisshow What could cause a sheet to convert “June 2024” to 6/1/24 automatically?

I have several sheets that we use for work to keep up with monthly sales and each one gets marked at the top what month it is for and it’s just Month name followed by the year.
On a couple of these sheets typing in say “June 2024” will make it display 6/1/24 when I tab to the next cell rather than what I had typed. I can go back and type June and then tab to the next cell and then go back and add 2024 and it will display “June 2024” but in the formula box it will read 6/1/24
These sheets do have a script that automatically changes text to uppercase but it is set to ignore dates due to how it was originally converting dates to strings of numbers.
Any idea what could cause this?
submitted by elvisshow to googlesheets [link] [comments]


2024.06.01 15:35 JMGameDev Unity 6 (URP) - Draw calls not batching for identical sprite-renderers, different behaviour from 2022 LTS

Situation: As the title says, in Unity 6 a separate draw-call is made for each instance of a sprite, even when it has the exact same sprite, material, isn't mirrored, etc...
I tested the same setup in 2022 LTS and found the expected behaviour: the draw-calls are automatically batched together for each sprite.
Question: Am I being silly and am I missing some sort of setting somewhere? Or is this an actual issue? If an issue, do I need to report it somewhere or is it already known/being worked on? Thanks in advance!
submitted by JMGameDev to Unity3D [link] [comments]


2024.06.01 15:34 Caseyrover [Showoff Saturday] I made an open-source alternative to Eventbrite & Tito

[Showoff Saturday] I made an open-source alternative to Eventbrite & Tito submitted by Caseyrover to webdev [link] [comments]


2024.06.01 15:33 al_ramiz_equipment Thermostat Guard BTG- ek

Thermostat Guard BTG- ek
The IRP Lockable Thermostat Guard is a clear plastic cover designed to protect your thermostat from tampering while allowing you to easily monitor your unit. It is suitable for use in various settings such as offices, restaurants, or businesses where lightweight yet sturdy protection is needed.Specifications:Vendor: IRPURI Part Number: BTGEKVendor Part Number: 4300014Shipping Weight: 0.1 lbs.Solid Base Dimension: 3 7/8" H x 3 1/2" W x 2 1/2" DMaterial: Hi-impact plasticDimensions (Internal): 4.5 x 4 x 2.5 inchesDimensions (External): 5.1 x 4.8 x 2.8 inchesBackplate Wire Hole Size: 1.6 x 0.75 inchesFeatures:Temperature Stability: The lockable guard ensures stable temperature control by allowing ventilation on all four sides, preventing interference with temperature detection.Energy Efficiency: By preventing unauthorized access to the thermostat, the guard helps decrease energy bills and maintains efficient heating and cooling.Easy Installation: The opaque backplate mounts securely to the wall, with the thermostat attaching to the backplate. The cover then locks over the backplate, and the open hinge design allows for easy installation without removing the thermostat from the wall.Versatile Application: Suitable for both new installations and retrofitting existing thermostats, with options for vertical or horizontal positioning.Contents: Each package includes 1 thermostat lock cover with detachable base, 1 key for locking, and 8 mounting screws for easy installation (Phillips screwdriver not included).
https://preview.redd.it/hn35w51aqy3d1.png?width=1080&format=png&auto=webp&s=3635f9c043922f65d85d4328959281b0375841d5
#are#al#ramiz#ThermostatGuard #ThermostatProtection #LockableCover #IRP #ClearPlasticGuard #TamperProof #OfficeThermostatGuard #EnergyEfficiency #HiImpactPlastic #VentilatedDesign #StableTemperature #EasyInstallation #VersatileApplication #ThermostatSecurity #BusinessThermostat #EfficientHeating #EfficientCooling #BackplateMount #DurableGuard #ThermostatAccessory
submitted by al_ramiz_equipment to u/al_ramiz_equipment [link] [comments]


2024.06.01 15:30 Thanah85 Dev Blog #9 - May 2024

Dev Blog #9 - May 2024
May was another abbreviated month of development due to the same Irish/Greek/Italian adventure that stymied April upgrades, sorry not sorry!
Greetings from Rome!
All things considered, though, as far as AFoG is concerned it was a productive month and the highlight without question was the BCH Bliss conference in Ljubljana, Slovenia!
https://preview.redd.it/xyqb5kkvny3d1.jpg?width=3000&format=pjpg&auto=webp&s=493581b9a65d6c26124deff52f7ad8144a066586
This event was absolutely incredible. It was amazing to shake hands with (and in some cases be recognized by) genuine legends in the Bitcoin Cash community. The presentations were exciting, the hallway conversations were stimulating, and it was a great encouragement to see so many smart people working on interesting projects elsewhere in the BCH ecosystem.
During the Builders Open House I was surprise-interviewed by The Bitcoin Cash Podcast!
https://x.com/TheBCHPodcast/status/1796811972597420495
I was also delighted to have been asked by the conference organizers to use the AFoG platform to orchestrate a Street Fighter II tournament during the builders and VIPs social event! The conference itself sponsored the event, tossing a cool 50,000,000 satoshis into the event prize pool, and 17 challengers stepped into the ring!
https://preview.redd.it/9ess87f1oy3d1.jpg?width=4000&format=pjpg&auto=webp&s=f4a3ed68b0a0378458eff7d9cb9dd2fc6b2d8f70
To see how your favorite BCH celebrity stacks up in Street Fighter II, see the bracket and final standings here!
https://afifthofgaming.com/Session/Detail/1290
BCH Bliss was also an occasion to celebrate the successful deployment of the Adaptive Blocksize Limit Algorithm to BCH main net. As a weary veteran who lived through the blocksize wars, watching this upgrade go live was just amazing.
https://preview.redd.it/ysg0x1g4oy3d1.png?width=902&format=png&auto=webp&s=a0a23be2f0397042a42d5e6bcb51b9fbb1d4a47e
As an engineer building tools (BitcoinCashClient) and services (AFoG) on top of BCH, I can now have confidence that my efforts will never be retroactively rendered useless by an artificially crippled base layer!
Anyway, enough about the conference, let's talk about AFoG!
SPONSORS
As promised last month, the big deliverable during the month of May was Sponsors!
Sponsors have existed in AFoG since pretty much the beginning of the tournament era, but only in a very manual and informal way. Generous donors would see my enthusiasm for the project and throw some money into event prize pools to show support and in return I would manually put their logo on the page so participants could see (and click through to the websites for) the organizations funding the events.
The overarching goal for the set of stories delivered this month was to fully automate and decentralize that process while also defining and codifying the basic rules and subsystems for sponsorships.
So how does it work?
Anyone with an AFoG account can create a Sponsor by simply providing a name, url, and logo. They can then create Sponsorships (a link between a given sponsor and a given guild) for any number of guilds. The act of creating a sponsorship will generate a BCH address and any funds sent to that address will be treated by AFoG as sponsorship money being sent from the given Sponsor to the Guild they're supporting.
For any given tournament event page, the logos of the sponsors who have supported this guild will be displayed in the top right corner, with the size of the logos determined by their sponsorship tier.
There are five tiers of Sponsorship that a Sponsor can earn for each guild, with those tiers being awarded based on what percentage of the guilds recent (past 12 months, with payments weighted by age) support has come from the Sponsor. The percentages and tiers are:
Tier Percentage
Emerald >50%
Diamond 25-50%
Gold 10-25%
Silver 5-10%
Bronze 1-5%
To put it simply, the more money a sponsor contributes to a guild, the bigger their logo will be on the event pages.
The more sponsorship money a guild attracts for itself, the more expensive it becomes to secure the (one available) Emerald spot at the top of that guild's sponsorship tree, but also since payments are weighted by their age, the more time passes since a given contribution, the more potent new donations become for pushing older ones down the list.
How exactly is Sponsorship money used?
To be clear straight away, guild administrators and tournament organizers have no control of any kind over this money at any point.
When BCH is sent into a Sponsorship wallet, AFoG checks the subscription of the guild. If it has less than 3 months remaining, a portion of the received BCH goes into their guild fund to push their subscription end date out into the future.
The rest of the money (or all of the money if the subscription was already in good shape) goes into the guild vault, which is used to automatically seed the prize pools for newly created tournament events.
So the more sponsorship money a guild receives, the larger and more exciting its events will be, and the more players will be incentivized to sign up and participate!
What's the vision here?
My hope is that Sponsorships will become another of the feedback loops driving adoption of AFoG. Organizations who want their logo and url to have eyeballs of AFoG players on them put money into the prize pools, which attracts more players to the events, which in turn drives the demand for sponsor logo space, which entices more sponsorship money.
This mechanism also gives guild administrators a more formal system for soliciting support from external organizations in a way that is beneficial to everyone. They will no longer be begging for handouts, they will be offering a trade ("your logo on our high-traffic tournament page in exchange for your money in our prize pools").
So there you have it! Let's have a look through the formal change log for the month of May!
NEW FEATURES
  • A Sponsors list is now accessible from the top bar of the site. This list shows all current sponsors ordered by their total contributions to support guilds across the entire platform. Any Sponsor can be clicked on to navigate to their detail page.
  • The Sponsors page allows any user with an AFoG account to create a new Sponsor by simply providing the name of the person/organization, a logo for the sponsor, and a URL that users should be redirected to when they click on the logo.
  • A Sponsor detail page has been created which shows all of its sponsorships along with the current tier of each sponsorship. Clicking the logo here will redirect to the sponsors website.
  • Sponsorships (links between a specific sponsor and a specific guild) can be created from the Sponsor detail page by simply clicking the 'create' button and selecting the desired guild from a dropdown. Any Sponsor administrator (currently just the user who created the Sponsor) can perform this action.
  • A Sponsorship detail page has been created which displays the wallet address for this sponsorship, the history of BCH transactions of this sponsorship, and how much BCH needs to be sent to the address to advance the sponsorship from its current tier to all higher tiers.
  • The Events page now displays a list of the 10 largest (by player count) tournaments that have been hosted on AFoG over the last 12 months. Each event row can be clicked through to see the details of that event, including all payouts, the brackets, and the sponsors of the guild (at the time the event took place).
UI/UX
  • The Sponsor logos on the event pages are now sized based on their sponsorship tier for this guild. The Emerald sponsor (if there is one) gets the largest front-and-center spot, and all lower tiers have progressively smaller logos as you go farther down the list.
  • The tournament page will now automatically refresh whenever something relevant changes (such as the tournament officially starting or a match result being formally finalized), so players will no longer need to manually refresh the page to see their matchups.
  • When somebody tries and fails to register on the site, a list of possible reasons for the failure (all of them username/password validation checks) are now displayed on the page to help the user. Previously the page would just refresh with no explanation or error of any kind and I saw with my own eyes many users at Bliss being confused and frustrated by this. Should hopefully be a smoother experience now!
  • When a user joins a guild, they will now be automatically redirected to the next upcoming tournament page, since registering for that event is almost certainly why they are joining the guild in the first place. Previously we would just redirect them to the guild detail page and (especially for a new user of the site), there was no simple or clear way to get back to the event page they were just looking again. Again I saw this annoying problem happen in-person at Bliss, and I want the initial join-up routine to be as simple and painless as possible!
  • The calculation used to count the number of Active players in a guild has been changed to decrease the size of the window being considered from "last 6 months" to "last 3 months" - Although this will make the guild sizes less impressive on the global Guilds list, it will also provide a more accurate and more fair representation of how large the guild actually is which is important for the calculation of subscription costs.
BUG FIXES
  • The referral payments and admin tips would fail to broadcast if the send amount was miniscule. This resulted in events with tiny initial prize pools getting stuck in the "Payout" phase. Fixed by restricting the referral and admin tips such that they will only be broadcast if there is at least 10 cents available to distribute.
  • The forgot password page was not working. Fixed.
June 2024
There is SOOOO much work to do! June is going to be incredibly busy!
My primary focus is going to be supporting tournament organizers on the site. I will be doing this in two very specific ways:
First, I will be organizing a sponsorship drive with a view towards attracting organizations to utilize our newly deployed Sponsors features to financially support the guilds that are actively running events. For them to be successful, they need players and they need prizes. With the Sponsors system now in place, we can spin up the feedback loop of prizes attracting players and players attracting prizes!
Second, I will be building out a long list of administrative features that have been much-requested by the existing admins. These will give tournament organizers more control and more options for running events that are both smooth and customized to their preferences. Highlights of the list include new tournament formats (like Swiss, round-robin, single elimination), controls for cadence (how often events should happen) and entry fees, and a text editor for controlling the content of the "tournament rules" section of the event pages!
Get Involved
It means the world to me that you've read my dev blog! Thank you for your interest in this project and for your kind attention! If you want take your support to the next level, here are four very specific things you can do to help in a huge way!
  • Play in a tournament! There are always events coming up within the next day or so, and the more people that show up for tournaments, the more exciting the events are and the more likely other people are to hop in themselves! If you're not a fan of the games currently being played, create your own guild for free and start hosting your own events! It's easy! https://afifthofgaming.com/Session
  • Become a Sponsor! If you're not a player but still love the vibe of and idea behind AFoG and want to help support these tournament organizers, create your own Sponsorships and throw some money into their prize pools!
  • Follow us on social media! All our links are in the footer of the page, and we are especially active on Twitter and Discord.
  • Send me money! I love working on AFoG and I will continue doing it regardless, but the time and money I have poured into it have FAR exceeded my returns. Obviously there are the expenses of running a site and the cost of my time as a top-shelf engineer, but I have also been by-far the largest Sponsor of guilds over the lifetime of AFoG (which you can see here: https://afifthofgaming.com/Sponsor). I believe I will be in the black someday when AFoG becomes self-sustaining, but for now I dig deeper into my own pocket every month to make this dream a reality. Any financial support you can send my way would be amazing! My dev wallet for AFoG is here: bitcoincash:qz5hccuhr036drq7m3mah3qf5x3f5phv05v5rtu5z2
Items continue to be added to the todo list faster than they're being checked off! Back to the grind!
https://preview.redd.it/y76f8ktqpy3d1.jpg?width=1280&format=pjpg&auto=webp&s=439ed8dc16dc8b724d6854cca3a3d504028edaf9
submitted by Thanah85 to afog [link] [comments]


2024.06.01 15:26 IcyWriter4350 I'm sorry, but Valentino should NEVER be redeemed

Seriously. Why do people want him redeemed so much? He's a straight-up manipulative, pimp rapist. There are no redeeming qualities to him except he's "funny". Sure, he's funny, but that doesn't mean he's automatically going to be redeemed. He should never be redeemed. Ever. That would ruin the show for me, especially since Val is supposed to be a real-life parallel to a past lover of Viv. And she's definitely setting up a story between Angel, Husk, and Val at some point, and one where I hope to god that he gets hurt. SHe's not going to redeem someone so horrid and abusive. There's no way.
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2024.06.01 15:25 pauseglitched 5e homebrewed advanced alchemical items, looking for feedback.

I am starting work putting together a DnD 5e campaign for level 5 adventurers that would go up to level 11. The main hook will be Rogue (not the PC class) alchemists and performance drug dealers in conflict with the guilds of the 6 Nation's Unified Guilds and local law enforcement.
With alchemy being a major theme, I brainstormed a bunch of things for more advanced versions of adventuring gear for the guilds or criminals to sell, or the party to loot off their corpses. Elemental resistance and vulnerabilities will play a part in the homebrew enemies.
I am looking for feedback on
•how much to charge for the items. •Any recommendations on changes to damage or DCs. •wording changes for clarity.
(Some Ideas are more thought out than others)
Here we go.
Alchemist's Fire (flask)
This sticky, adhesive fluid ignites when exposed to air. As an action, or replacing an attack as part of the attack action you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
War Fire (flask)
This alchemically enhanced adhesive fluid ignites when exposed to air. A vial held in hand may be thrown up to 20 ft. replacing an attack made as part of the attack action on your turn shattering on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 2d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 12 Dexterity check to extinguish the flames. Hit or miss, the liquid ignites a square 15 ft on a side of the ground centered on the target. Creatures who enter an ignited area for the first time on a turn or start their turn there take 2d4 fire damage. A square 5 foot section of ignited area can be extinguished as an action.
Dragons breath (Canister) This volatile concoction is illegal to carry into most cities. Typically stored in a magically reinforced container, militaries and criminal master alchemists are the only source, neither of which are likely to give up their secrets. As an action you can speak the command word and throw the canister up to 30 ft where it shatters in a conflagration. Everyone in a 15 ft radius must make a DC 16 Dex save taking 6d4 fire damage on a failure and are ignited. Objects not worn or carried automatically fail this save. Ignited creatures take 6d4 fire damage at the start of each of their turns. A creature may use an action to attempt to put out the fire on themselves or others with a DC 16 Dexterity Check. Creatures who succeed on their saving throw take half damage and are not ignited.
caltrops As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.
Barbed Caltrops
As with caltrops, but the damage is 1d4 piercing and the caltrops stick to those who fail their saving throw dealing 1 point of piercing damage for every 5 feet of movement spent. The caltrops can be removed as an action and they must be removed before recovering HP in order to regain movement speed.
Footbane caltrop bag
This magic bag contains 20 caltrops. When the command word is spoken, the caltops spring out of the bag to a location within 15 ft of the caster and spread themselves out over a 10-ft square area. They continue to move around that area until another command word is spoken to return them to the bag, an hour passes, or five creatures fail their saving throw against them as they become too spread out to be effective. Any caltrops not returned to the bag within 1 hour become non-magical. The constant movement of the caltrops make them impossible to hide, however, it also means that moving at half speed does not let a creature avoid having to make the save. If caltrops are lost or left behind they can be replaced by filling the bag with 20 non-magical caltrops and leaving them in the bag for 8 hours.
Acid Vial
As an action, or replacing an attack as part of the attack action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Elemental vial As with acid Vial, but dealing fire, frost, poison, lightning, or thunder damage.
Clinging acid As an action, or replacing an attack as part of the attack action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 3d6 acid damage. At the end of each of the creatures' turns it takes a number of D6s of acid damage one less than the previous instance. (If it took 3d6 last time it takes 2d6 this time.) A creature may take the use an object action to reduce the next instance of this damage on themselves or an ally within 5 ft by 1d6. A creature proficient with alchemy tools may use the tools as part of the use an object action to reduce the next instance of damage damage by 2d6 instead.
Dragon's Bile [Flavor text] As with clinging acid but the starting damage is 5d6, creatures have disadvantage on saving throws to maintain concentration and while taking the ongoing damage, and the action now requires a DC 15 dexterity check to succeed. (alchemy tool proficiency applies)
Holy water
As an action, or replacing an attack as part of the attack action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.
Sacred oil As an action you can apply this oil to a melee or ranged weapon. For 1 minute, attacks made with the weapon are considered magical and deal an additional 1d6 radiant damage to fiends or undead. This oil smells abhorrent to fiends. Once opened, and for one hour after it is applied to a weapon, fiends within 100 feet of the open vial or weapon will not suffer the surprised condition.
Tears of the Saints/Blood of the Martyrs [Flavor text] As an action, you speak a command phrase (usually a prayer of censure) and throw the reliquary up to 30 feet away from you. The souls of the wronged cry out for vengeance and each undead (for tears) or Fiend (for blood) within 30 feet of the target location, that can see or hear, takes 2d6 radiant damage and must make a DC 15 Wisdom saving throw. If the creature fails its saving throw, and its CR is 1 or less it is destroyed (undead) or banished to its home plane (fiends). A creature above CR 1 that fails it's save is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from the target location as it can, and it can't willingly move to a space within 30 feet of it. The creature also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Healing potion You regain 2d4+2 hit points when you drink this potion. Drinking or administering a potion takes an action.
Bloodmush! "For people who don't have enough blood in them, so that they can have more blood in them!" -NoRefunds, wandering kobold trader
"Usually made by those who are not serviced by the guilds and do not have the necessary expertise or available raw materials to make healing potions, satchets of this dark red paste are far more likely to be found in orc, goblinoid, and kobold tribes than civilized areas." Archaic Alchemy of the Six Nations, chapter 7
You regain 1d4+1 hit points when you eat this paste or apply it directly to a wound. This takes an action.
Salve "There has been a great deal of arguments regarding Salve. Some claim it is merely another means of applying a healing potion, but be wary. Salve is not regulated by the guild, so there are no laws protecting its quality. Use at your own risk." -Archaic Alchemy of the Six Nations, chapter 2
As an action, one dose of Salve can be swallowed or applied to the skin. The creature that receives it gains benefits according to the following list.
Fake Salve: pain is relieved, but receive no actual benefits.
Fowl Salve: gain 2d4+2 temporary HP. At the end of 1 minute take 2d4 poison damage and lose any remaining temporary HP.
Mediocre salve: regain 1 HP and 2d4 temp HP. At the end of 1 minute if any temp HP from this salve remains, lose the temp HP and regain the same amount of HP.
Quality salve: regain 2d4+2 HP.
Exquisite salve: regain 2d8 + 2 hit points, cease to be poisoned, and becured of up to one non-magical disease.
Unidentified salve: can be identified by using it, or by a creature proficient in alchemist's supplies making a successful DC 15 Intelligence (Alchemist's tools) check as part of a short rest. When identified, roll a D20 and compare it to the following table. 1 fake Salve 2-3 fowl Salve 4-10 mediocre salve 11-19 quality Salve 20 exquisite Salve
DM note: the range of Salve quality in the setting is worse than indicated by the table. The fact that most sellers will not intentionally sell fake or fowl Salve to the heavily armed, notoriously violent adventurers skews the table in their favor.
submitted by pauseglitched to DnD [link] [comments]


2024.06.01 15:24 LordChozo Chronicles of a Prolific Gamer - May 2024

May got out to a lightning start for me, continuing the torrid April pace for a while before cooling off a bit in the back end of the month. That's partially by design, as I jumped into a pair of longer games (one enormously so) which I won't finish until deeper into June, but I've also noticed I'm slowly bleeding gaming time from my evenings. As my kids get incrementally older and the days grow incrementally longer entering summer, an hour that would previously be my own is now deferred to them, and that adds up over the course of an entire month.
Not that I'd trade my kids, you understand.
(Games are presented in chronological completion order; the numerical indicator represents the YTD count.)


#27 - Contra: Hard Corps - GEN - 8/10 (Great)
It's been fascinating to watch the Contra series evolve over time, and Hard Corps on the Sega Genesis is no different. With no Mode 7 (the SNES' proprietary isometric viewpoint mode) available on the system, necessarily some of the top down content from Contra III would need to be altered or removed, and that begged the question of what would take its place: after all, a return to basic sidescrolling action might feel like a big step down, and we can't have that. So I think I expected Hard Corps to throw in a new wrinkle to keep the formula a bit more fresh. What I did not expect was for it to make three enormous changes.
For one, Hard Corps has four different characters to choose from, and each is actually unique. It's not just the look - where else can you play a cybernetic wolfman? - but they've got different sizes and hurtboxes as well. And while each starts with the same basic low power machine gun, each has a completely different loadout of possible weapon upgrades, ensuring that all four play very differently from one another outside of the fundamentals of movement. To that end, the two weapon toggle of Contra III is expanded in Hard Corps, allowing you to hold all four of your upgraded weapons simultaneously and switch between them at will, which adds a new layer of depth and strategy to the action. Building upon this notion of enhanced player choice even further, the second big change is that the game has branching paths. After the first stage you make a choice that determines where you head for the second level, and then later on you make another choice that creates further divergence, such that the game has four main endings (and a secret fifth!), all with their own dedicated unique stages. It's for that reason possibly the most replayable game so far in the franchise; I myself did a run through of each ending using a different character per run to get a feel for them all.
This leads to the final big change, which is the only one I don't regard a resounding success: the entire game is basically a boss rush. Let's zero in on the main path that I followed on my primary playthrough and add up all mini-bosses and full boss phases. What number might you expect that to come out as? A dozen or so? Well, sorry about your naiveté, but the answer is 43: it's bosses all the way down. This is a MUCH more mentally taxing load than previous Contra games where you could kind of skate through the non-boss sections with good fundamentals. And that's just one of four possible paths through the game! It's absurd! It's also way more fun than it sounds it would be from the description, but I've heard people say Hard Corps is the toughest Contra game and now I know why. I do miss just running and gunning and dropping dudes in one hit before a thrilling finale; it's hard to be properly wowed by a boss fight when that's all you ever see. But nevertheless Contra: Hard Corps is lives up to the legacy of greatness the franchise had up until that point established...just steel yourself mentally for the extensive memorization it requires of you.

#28 - Ancient Enemy - PC - 5.5/10 (Semi-Competent)
Solitaire is one of those games that nobody really wants to play. It’s a game of convenience and opportunity, only attractive in the absence of something better, which is to say “nearly anything else at all.” Slightly more entertaining are variations on the form, such as Mahjong Solitaire or Free Cell, where certain cards/tiles are locked until the ones above them have been cleared away. These are still just time wasting games for people with nothing else to do, but when presented as a discrete set of challenges there’s a bit more appeal. Do you know they say that every one of the 32,000 numbered games of FreeCell on classic Windows operating systems was supposedly beatable? Did you know a very bored teenage me once decided to see if I could prove it by playing and beating every single unique game of FreeCell in order? I got into the low 30s or so before I questioned what the hell I was doing with my life and wisely moved on.
Well, Ancient Enemy is a game for people with nothing better to do, masquerading as a game that would qualify as "something better to do." It’s an RPG, I guess, but the gameplay revolves entirely around a solitaire variant. You have a deck of “stock cards” numbered 0-9 and start each encounter (“hand”) by flipping the top one. Then on the board you have to collect a card with a number adjacent to the one you’re displaying - 0 serving as a bridge between 1 and 9. Getting a card reveals any card trapped immediately below it and enables that card to be collected as well. If you can’t make a move, you can flip a new stock card over to get a random new number until your deck runs out. Some levels are simple puzzles in this vein, trying to clear all the cards from the board. Most encounters though are battles, where you do the exact same thing, except the color of the card you collect enables you to attack, defend, or cast a spell. So it’s turn-based combat, except each turn is you basically clearing as many cards as you can from the board to juice up your attack or bolster your defense, and that’s about it.
Now, at first, this is actually way more fun than I’m making it sound. I mean, I like solitaire type games for what they are, and the extra mechanics definitely do enrich the experience. You get consumable wild cards, battle boards have bonus cards with instant benefits, you get powers that manipulate the board, new types of cards appear, all good stuff. The problem is that the game completely runs out of these new ideas about a quarter of the way through, at which point you’re just going through the motions until the end, accompanied by a complete nothing of a story that I was confident I had figured out, only to find that the ending was somehow worse than the cliche I’d been anticipating. Thus, the game sadly settled into that exact same niche of games it was supposed to improve upon and supplant. Which I suppose is ok…if you’ve got nothing better to do.

#29 - Snakebird Primer - PC - 7/10 (Good)
I follow a general rule of always playing game franchises in order, but Snakebird Primer is a unique case wherein the developers of the original Snakebird decided that it was too off-putting to new players, and so they made a sequel that they explicitly wanted newcomers to play first. A "primer" in truth to ease you into the overall Snakebird challenge, as it were. So when I decided to check out Snakebird, I thought all right: just this once I'll do it your way.
So how does Snakebird Primer shake out? Well...it's fine. It's a jaunty kind of puzzle game, with bright colors, friendly art and music, and general good vibes. In each stage you control one or more segmented "snakebirds" and have to get them all to the rainbow portal to complete the level. Sometimes you need to eat fruit to open the portal as well, but that's the entire game in a nutshell. It's a very simple concept, complicated only by the fact that a snakebird that has no body segments touching the ground will fall, and so each stage is a kind of pathing challenge, tasking you to figure out the right order of operations to reach the end. The levels are very well paced and designed if you just go in order: there aren't any hand-holdy tutorials, but new ideas are introduced organically at various intervals, and the challenge always feels reasonable, especially because you can undo any number of moves at will, like stepping through code to find an error.
There is, however, a significant difficulty spike for the last couple levels, which is pretty jarring. And when you add to that the fact that the designer of Baba Is You said he built a lot of his design philosophy around the original Snakebird, I've got to admit I'm a lot less keen on checking that one out. It's in that same realm of "enter these six dozen commands in precisely the right order" that made Baba Is You eventually feel more tedious and frustrating to me than anything else, so I think for now I'm happy to have just played the "lite" version instead.

#30 - It Takes Two - PS4 - 8.5/10 (Excellent)
When trying to write down a genre for It Takes Two in my tracking spreadsheet, I wanted to put "Yes". It's as though the developers wanted to make a bunch of different kinds of games and, rather than accepting any limitations (self-imposed or otherwise), they just found a way to do it all at once. It Takes Two is a platformer. It's a third-person shooter. It's a puzzle game. It's a rhythm game. It's a racing game. It's a stealth game. It's a boss battling action adventure. It's a minigame collection. It's a romantic comedy. It's an exploration playground. One minute you're flying around on a jetpack chucking Captain America shields at devils and the next you're literally playing a timed game of chess. None of the things that It Takes Two does would be characterized as masterpiece forms of their respective genres, but that's not the point. There's sufficient depth and development of each mechanic that it never feels like a lazy tack-on to check a box - and that in itself is beyond impressive - but it's the sheer number of different ideas tossed into this package that make it truly special.
It's hard for me to even review this game, frankly. Part of that is because I feel a strong bias towards the game for the audaciousness of what it tries to achieve, and for the way it inspires me to keep stretching myself in new ways however I can. But it's also hard because I don't remember the whole thing. It Takes Two is both fresh in memory, having just finished it, and yet far away and mingled in my mind with similar bits of similar other adventures (Tearaway foremost among them). Why is that? Well, I first booted up It Takes Two in May of 2022 as a co-op experience to share with my wife - quite fitting, as it turns out, given the nature of the game's plot of trying to reconcile an embattled couple. We'd only play in smaller bursts of 1-2 hours at a time, but every session we played it felt like we were playing a new, different game. Music to my ears, but much harder on my gaming-challenged wife, who took longer to adjust to each mechanical shift. Pretty soon we were playing less and less often, even as I was playing a game like Tearaway early on that occupied some similar design space in my head. Soon we stopped playing at all. When I tried to suggest resuming this title over the past year, I was repeatedly rebuffed until finally a month ago I managed to wear her down enough that we picked it up again for about an hour a week. So it is that the first half of the game is fuzzy and nebulous to me, even as I recall that I loved playing, whereas the back half is much fresher, and it's nigh impossible for me to separate my wife's frequent frustrations from my own experience - especially since I've been playing on a controller experiencing heavy stick drift, so managing the camera was a nightmare through no fault of the game's.
All that said, how could I not recommend this game? It's best played with two experienced gamers, but the story only fully lands if you play as a couple, so there's a bit of potential for a disconnect there, as I experienced. It's not a perfect game. But it is an incredibly ambitious one that had me routinely grinning from ear to ear, despite the grumblings on the couch next to me. When I pointed out to my wife that we finished the game in May 2024, almost to the day when we started back in '22, she said "They should've called it It Takes Two Years." We're both glad it's over, but I think for very different reasons.

#31 - Rogue Legacy 2 - PS5 - 7/10 (Good)
Some game sequels try to really shake things up and try something different from the one before. Final Fantasy is probably the biggest and most obvious example of this, but you can also see it in virtually every Super Mario Bros. game, in the Castlevania series, and the list goes on extensively from there. On the other hand, some game sequels treat their predecessors like rough drafts to be perfected. With these, the idea is to take the vision for the previous game, use the increase in time/budget/developer expertise now available, and try to execute on it more completely than was possible before. When a game like this is successful, there becomes almost zero reason to ever play the original game (other than possibly its story), because the new version has replaced it entirely as the definitive experience.
Rogue Legacy 2 is one of these latter types of games. Everything from the first game is pretty much still there (bosses excepted): enemies, basic combat and room design, character classes, traits, progression, etc. It immediately feels like "Hey, I've played this before," yet a cursory look reveals a huge wealth of additional content over the first game. Classes are better differentiated, you get new weapons, more spells, special abilities, new items, new upgrades, new explorable regions, new mechanics, new new new. It truly is a total replacement for Rogue Legacy 1 in this regard, a "go ahead and uninstall that thing forever because we've got it all right here and then some" type of mission statement. I was amazed at how I kept finding ever more avenues of progression and discovery, even many hours into the game, In fact, I never did manage to play as every class, and each class has a variant form as well, most of which I didn't even unlock. It's overflowing with stuff.
And I think that's why it didn't work quite as well for me as the first game: it's all too much. Now there are four different types of currency, all acquired in different ways, all for different upgrade paths. You're always competing with yourself on what to level up between runs because there are too many choices and all of them seem pretty good, but as you're finding your early groove the game throws a big wrench in there: labor costs. While each upgrade has a set gold cost that increases as you level it up, early on the game adds a universal tax mechanic to the entire upgrade tree, making it increasingly prohibitive to spend your money on stuff, and it feels awful. Rogue Legacy 1 had a similar system where each upgrade cost 10g more than the previous, but in the sequel these escalate far more rapidly, to the point where you'll complete a huge run and still feel like you can only afford one or two upgrades that barely move the needle. It's a pure inflationary grinding system meant to pad playtime, and I'm not about that. I played RL1 through multiple New Game + levels, but I was thrilled to beat RL2's final boss and move on because the economy is so frustrating. Other than that though, it's got quite a lot going for it.

#32 - Undertale - PS4 - 7/10 (Good)
When is some information too much information? Undertale is notorious for its rabid fan community insisting that there is only one "right" way to play the game, and so if you've ever heard of Undertale there's a good chance you already know what that preferred method is: pacifism. Undertale takes a unique approach to the JRPG in two primary ways: first, that defending against enemy attacks is an active system pretty much akin to dodging in a bullet hell game, and second that you almost never actually need to choose the "Fight" command from the battle menu in order to succeed in an encounter. The argument from the community is that you must play in this fully pacifist manner, largely because of a design decision that thoroughly punishes players who do not, only revealed after the game's conclusion. Thus, these players are "helping" curious newcomers by saving them from falling victim to a fairly vindictive design choice that would create a lot of frustration.
The problem with that approach is that Undertale makes it abundantly clear from the outset that you have the option for these alternative combat approaches, trains you on how to use them, and then gives you a positive feedback loop for choosing that direction with your gameplay. Which means the discourse surrounding this game effectively undermines not only the game's own ability to surprise and educate you, but also the authorial intent of that same design decision, which in context is a conscious player decision to go against the grain and suffer the possible consequences of doing so. In short, I wish I'd never heard of Undertale before I played it, as I'm sure I would've had a much better time.
As it stands, Undertale is still a highly creative take on the genre that, despite an aesthetic I didn't care for and writing that leaned a bit too hard at times into "lol I'm so random" territory for my tastes, still managed to get me invested with some of its characters and even make me laugh aloud at times. I was particularly impressed with that aforementioned approach to combat, as each enemy introduced unique hazards to avoid, so fighting a new monster was far more exciting here than in a standard turn-based RPG where the only meaningful question is "How much damage did this whatever move do to me?" So for those reasons I applaud Undertale. Even still, there's a lot of walking back and forth with no major purpose beyond "it was decided the game should be a little bit inconvenient here," adding some unnecessary tedium to the mix. In short, Undertale's a generally good time, but if you want it to be even better, just pretend you haven't read anything I just said.

#33 - Marvel's Spider-Man: Miles Morales - PS5 - 7.5/10 (Solid)
2018 was a big year for Miles Morales. In the fall he showed up in the PS4 title Marvel's Spider-Man as a major supporting character, and by the end of the year he was stunning cinema audiences in the fantastic Spider-Man: Into the Spider-Verse as the primary protagonist. It's no surprise then that by 2020, with his brand so hot, Sony and Insomniac Games would cash in with a follow-up title to the hit PS4 game with Miles front and center. And for the most part, the game is what you'd expect it to be from that basic pitch: more of the same from 2018, only focusing on Miles' family, his new home of Harlem and its people, and his path to becoming a fully fledged hero in his own right. That's all fine, but here's the problem: all of it has been done better before, and recently to boot. Miles' story of personal growth and family drama was handled better in the Spider-Verse series, even though MSM:MM wisely walks chooses to walk some different beats along the way. "Superhero of Harlem" was done masterfully by Netflix with the Luke Cage series (the first season, at least) back in 2016, and MSM:MM doesn't even try to address any issues beyond the most surface level. And the "more of the same" gameplay?
Well, admittedly that's still pretty good. Web swinging is as fun as ever to the point that there's an XP challenge to web swing at high speed for a full cumulative hour of real time and I caught myself thinking, "Hmm, maybe..." There are fast travel points that unlock relatively early on, but the joy of traversal feels like the main point of the game, so why would you bother? Miles also gets some new Spidey moves related to his bio-electric powers, and these are really fun and impactful to pull off, such that "more of the same" isn't in this case a damning phrase. And yet, it's also distinctly not "more, but better." In order to emphasize your new powers, the goons you fight (now including women for the first time I can recall ever seeing in a superhero game like this) have upgraded their own abilities as well, which means the simple pleasure of chaining big combos is a bit diminished. Maybe this enemy just blocks all your basic attacks and stops you cold. Maybe this one turns the tables to dodge and counter you. Or maybe you're just constantly surrounded by a flood of dudes with guns and rocket launchers and you feel like you never get a chance to press "punch" without being thoroughly punished.
Now add to that the game's relatively brief length and general lack of meaningful activities compared to its predecessor, as well as its truly awful villains and the ho-hum plot that they service, and you've got a title that's decidedly a step back from what came before. Of course, what came before was excellent, so even a step back still lands you in territory that's quite fun to play around with. My 6-year-old summed it up best when he came downstairs to ask me a question one day and caught me playing: "Whoa...how are you Spider-Man?!" Which is to say that Marvel's Spider-Man: Miles Morales is a game that really makes you feel like a wannabe Spider-Man who hasn't gotten it all figured out just yet. And I guess that's all right.

Coming in June:
  • I've had less time for PC gaming lately for a couple of different reasons, but I'm expecting that to be a temporary thing, and I don't think I'm in danger of failing to finish Mass Effect 3 by the end of June. I didn't realize the version of the game I had included all the DLC. Nor did I actually know what any of the DLC was. So I was quite a ways into the game and feeling great about my progress when I got suspicious that the section I was playing wasn't actually base game content. I looked it up and found that, in fact, about 90% of what I'd played to date was DLC and I'd barely actually started the base game itself. That explains why the main story was taking a while to get off the ground, at any rate.
  • Speaking of getting off the ground, my journey through The Legend of Zelda: Tears of the Kingdom began impatiently a few months after release, but I took an extended break from the game and have now spent pretty much all of May continuing my thorough trek through the game world. I'm well over 200 hours into the game and am only several days away from having explored the entirety of the game's map. At which point I believe I'll finally advance the main quest past its initial stage.
  • In my review for Rogue Legacy 2 above I mentioned the Castlevania franchise, which I feel I can speak to as a whole given that I've finished nearly every game in the series to date. Unsurprisingly I felt most drawn to the metroidvania style games, so there was a layer of disappointment in exhausting the last of those to discover. Disappointment that will soon be temporarily eradicated when I boot up Bloodstained: Ritual of the Night, produced by that same creative mind.
  • And more...


← Previous 2024 Next →
submitted by LordChozo to patientgamers [link] [comments]


2024.06.01 15:24 pauseglitched Advanced versions of basic alchemical items.

I am starting work putting together a DnD 5e campaign for level 5 adventurers that would go up to level 11. The main hook will be Rogue (not the PC class) alchemists and performance drug dealers in conflict with the guilds of the 6 Nation's Unified Guilds and local law enforcement.
With alchemy being a major theme, I brainstormed a bunch of things for more advanced versions of adventuring gear for the guilds or criminals to sell, or the party to loot off their corpses. Elemental resistance and vulnerabilities will play a part in the homebrew enemies.
I am looking for feedback on
•how much to charge for the items. •Any recommendations on changes to damage or DCs. •wording changes for clarity.
(Some Ideas are more thought out than others)
Here we go.
Alchemist's Fire (flask)
This sticky, adhesive fluid ignites when exposed to air. As an action, or replacing an attack as part of the attack action you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
War Fire (flask)
This alchemically enhanced adhesive fluid ignites when exposed to air. A vial held in hand may be thrown up to 20 ft. replacing an attack made as part of the attack action on your turn shattering on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 2d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 12 Dexterity check to extinguish the flames. Hit or miss, the liquid ignites a square 15 ft on a side of the ground centered on the target. Creatures who enter an ignited area for the first time on a turn or start their turn there take 2d4 fire damage. A square 5 foot section of ignited area can be extinguished as an action.
Dragons breath (Canister) This volatile concoction is illegal to carry into most cities. Typically stored in a magically reinforced container, militaries and criminal master alchemists are the only source, neither of which are likely to give up their secrets. As an action you can speak the command word and throw the canister up to 30 ft where it shatters in a conflagration. Everyone in a 15 ft radius must make a DC 16 Dex save taking 6d4 fire damage on a failure and are ignited. Objects not worn or carried automatically fail this save. Ignited creatures take 6d4 fire damage at the start of each of their turns. A creature may use an action to attempt to put out the fire on themselves or others with a DC 16 Dexterity Check. Creatures who succeed on their saving throw take half damage and are not ignited.
caltrops As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.
Barbed Caltrops
As with caltrops, but the damage is 1d4 piercing and the caltrops stick to those who fail their saving throw dealing 1 point of piercing damage for every 5 feet of movement spent. The caltrops can be removed as an action and they must be removed before recovering HP in order to regain movement speed.
Footbane caltrop bag
This magic bag contains 20 caltrops. When the command word is spoken, the caltops spring out of the bag to a location within 15 ft of the caster and spread themselves out over a 10-ft square area. They continue to move around that area until another command word is spoken to return them to the bag, an hour passes, or five creatures fail their saving throw against them as they become too spread out to be effective. Any caltrops not returned to the bag within 1 hour become non-magical. The constant movement of the caltrops make them impossible to hide, however, it also means that moving at half speed does not let a creature avoid having to make the save. If caltrops are lost or left behind they can be replaced by filling the bag with 20 non-magical caltrops and leaving them in the bag for 8 hours.
Acid Vial
As an action, or replacing an attack as part of the attack action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Elemental vial As with acid Vial, but dealing fire, frost, poison, lightning, or thunder damage.
Clinging acid As an action, or replacing an attack as part of the attack action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 3d6 acid damage. At the end of each of the creatures' turns it takes a number of D6s of acid damage one less than the previous instance. (If it took 3d6 last time it takes 2d6 this time.) A creature may take the use an object action to reduce the next instance of this damage on themselves or an ally within 5 ft by 1d6. A creature proficient with alchemy tools may use the tools as part of the use an object action to reduce the next instance of damage damage by 2d6 instead.
Dragon's Bile [Flavor text] As with clinging acid but the starting damage is 5d6, creatures have disadvantage on saving throws to maintain concentration and while taking the ongoing damage, and the action now requires a DC 15 dexterity check to succeed. (alchemy tool proficiency applies)
Holy water
As an action, or replacing an attack as part of the attack action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.
Sacred oil As an action you can apply this oil to a melee or ranged weapon. For 1 minute, attacks made with the weapon are considered magical and deal an additional 1d6 radiant damage to fiends or undead. This oil smells abhorrent to fiends. Once opened, and for one hour after it is applied to a weapon, fiends within 100 feet of the open vial or weapon will not suffer the surprised condition.
Tears of the Saints/Blood of the Martyrs [Flavor text] As an action, you speak a command phrase (usually a prayer of censure) and throw the reliquary up to 30 feet away from you. The souls of the wronged cry out for vengeance and each undead (for tears) or Fiend (for blood) within 30 feet of the target location, that can see or hear, takes 2d6 radiant damage and must make a DC 15 Wisdom saving throw. If the creature fails its saving throw, and its CR is 1 or less it is destroyed (undead) or banished to its home plane (fiends). A creature above CR 1 that fails it's save is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from the target location as it can, and it can't willingly move to a space within 30 feet of it. The creature also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Healing potion You regain 2d4+2 hit points when you drink this potion. Drinking or administering a potion takes an action.
Bloodmush! "For people who don't have enough blood in them, so that they can have more blood in them!" -NoRefunds, wandering kobold trader
"Usually made by those who are not serviced by the guilds and do not have the necessary expertise or available raw materials to make healing potions, satchets of this dark red paste are far more likely to be found in orc, goblinoid, and kobold tribes than civilized areas." Archaic Alchemy of the Six Nations, chapter 7
You regain 1d4+1 hit points when you eat this paste or apply it directly to a wound. This takes an action.
Salve "There has been a great deal of arguments regarding Salve. Some claim it is merely another means of applying a healing potion, but be wary. Salve is not regulated by the guild, so there are no laws protecting its quality. Use at your own risk." -Archaic Alchemy of the Six Nations, chapter 2
As an action, one dose of Salve can be swallowed or applied to the skin. The creature that receives it gains benefits according to the following list.
Fake Salve: pain is relieved, but receive no actual benefits.
Fowl Salve: gain 2d4+2 temporary HP. At the end of 1 minute take 2d4 poison damage and lose any remaining temporary HP.
Mediocre salve: regain 1 HP and 2d4 temp HP. At the end of 1 minute if any temp HP from this salve remains, lose the temp HP and regain the same amount of HP.
Quality salve: regain 2d4+2 HP.
Exquisite salve: regain 2d8 + 2 hit points, cease to be poisoned, and becured of up to one non-magical disease.
Unidentified salve: can be identified by using it, or by a creature proficient in alchemist's supplies making a successful DC 15 Intelligence (Alchemist's tools) check as part of a short rest. When identified, roll a D20 and compare it to the following table. 1 fake Salve 2-3 fowl Salve 4-10 mediocre salve 11-19 quality Salve 20 exquisite Salve
DM note: the range of Salve quality in the setting is worse than indicated by the table. The fact that most sellers will not intentionally sell fake or fowl Salve to the heavily armed, notoriously violent adventurers skews the table in their favor.
submitted by pauseglitched to DnDHomebrew [link] [comments]


2024.06.01 15:24 TonyChanYT This GENERATION will not pass away until all these things take place

u/userNotfoundhere468, u/Riots42, u/gp_man1
Do you think Jesus is coming back soon?
Jesus wanted every generation to be ready for his second coming.
Jesus spoke of future happenings in Matthew 24:
29 “Immediately after the tribulation of those days the sun will be darkened, and the moon will not give its light, and the stars will fall from heaven, and the powers of the heavens will be shaken. 30 Then will appear in heaven the sign of the Son of Man, and then all the tribes of the earth will mourn, and they will see the Son of Man coming on the clouds of heaven with power and great glory. 31 And he will send out his angels with a loud trumpet call, and they will gather his elect from the four winds, from one end of heaven to the other.
These are signs from heaven.
33 So also, when you see all these things,
"you" refers to the future people who will see all those future signs.
you know that he is near, at the very gates. 34 Truly, I say to you,
Jesus wasn't kidding. He used the words from this passage to speak to the future people ("you").
this generation will not pass away
Jesus saw this generation in his mind and directly addressed them. When the time comes, this future generation will read this passage as Jesus' words speak to them.
until all these things take place.
All those signs will occur within a single generation.
35 Heaven and earth will pass away, but my words will not pass away.
Jesus's words will come through space-time. He wanted every generation to be ready for his second coming.
Exactly when will Jesus come back?
The disciples asked a similar question in Acts 1:
6 Then they gathered around him and asked him, “Lord, are you at this time going to restore the kingdom to Israel?”
Jesus answered:
7 He said to them: “It is not for you to know the times or dates the Father has set by his own authority. 8 But you will receive power when the Holy Spirit comes on you; and you will be my witnesses in Jerusalem, and in all Judea and Samaria, and to the ends of the earth.”
The penultimate verse in the Bible, Berean Literal Bible, Rev 22:
The One testifying these things says, "Yes, I am coming quickly." Amen. Come, Lord Jesus!
Jesus wanted us to act like he would be back in our generation.
I would not waste time trying to figure out the date. In the meantime, spread the gospel.
The above is my current interpretation of the passage. As usual, of course, I could be wrong :)
See also This generation will not PASS AWAY
submitted by TonyChanYT to BibleVerseCommentary [link] [comments]


2024.06.01 15:20 BeastModeCrypto LOOK1% - EVOLVE!

LOOK1% - EVOLVE!
Happy Saturday, TEAM!
Looking to advance in your career? Here are the top 10 ways to get promoted at your job:
1. Set Clear Goals: Define your career objectives. 2. Exceed Expectations: Go above and beyond in your role. 3. Seek Feedback: Regularly ask for and act on feedback. 4. Improve Skills: Continuously learn and upgrade your skills. 5. Network Internally: Build strong relationships within the company. 6. Demonstrate Leadership: Take initiative and lead projects. 7. Stay Positive: Maintain a positive attitude. 8. Be Reliable: Consistently meet deadlines and commitments. 9. Solve Problems: Be proactive in addressing challenges. 10. Communicate Effectively: Hone your communication skills. 
Let’s keep striving for excellence!

CareerGrowth #ProfessionalDevelopment #Leadership #Success

submitted by BeastModeCrypto to motivation [link] [comments]


2024.06.01 15:19 Slow-Location7574 Discovering gpts: GPT-2 Output Detector

Since the developer day, I've experimented with numerous GPTs, but none have stuck with me as much as gpts, the GPT-2 Output Detector. Initially, I was skeptical about how much I'd use such a specific tool regularly, but it quickly became essential for my work in content management.
What sets gpts apart is its real-time detection capability which allows me to instantly verify the authenticity of submissions on our platform. This tool is not just about detecting AI-generated text; it's about maintaining the integrity of our content. With the sheer volume of information we process daily, having a reliable way to filter out AI-generated texts is crucial.
The user interface is straightforward, making it easy for anyone on my team, regardless of their tech savviness, to utilize it effectively. Plus, the API integration was seamless, which was a huge plus for incorporating it into our existing systems.
In a world brimming with flashy apps that often underdeliver, gpts is a genuine gem that provides tangible value every day. It's not just a tool—it's a vital part of our workflow to ensure that our content remains authentic and trustworthy. I highly recommend it to anyone dealing with digital content on a regular basis.
https://chatgpt.com/g/g-bNRrULrGk-gpt-2-output-detector
submitted by Slow-Location7574 to GPTStore [link] [comments]


2024.06.01 15:17 L666x Migrate / transfer / import messages and folders from Gsuite email to free gmail account

I'm sorry if this has already been posted and resolved, but I'm over an hour searching in an ocean of help posts that do not resolve my issue.
Context:
Settings: On {my-old-username}@{my-expired-domain-name}.com POP download > Enable POP for all mail > Save changes
Status : POP is enabled for all messages.
I read about an option "Access for less secure apps". I couldn't find any such option in my Goggle account privacy settings neither anywhere else in Google account. I have 2-steps verification enabled and an app password created
Process: On {username}@gmail.com
I tried:
  1. Accounts and import > Import mail and contacts
  2. Accounts and import > Add a mail account
And several combinations:
Username: {my-old-username} POP server: mail.{my-expired-domain-name}.com

Port: 110

Username: {my-old-username}@{my-expired-domain-name}.com POP server: gmail.com[mail.gmail.compop.gmail.com] Port: 995
I'm out of ideas. Anyone out there that can help me ?
submitted by L666x to gsuite [link] [comments]


2024.06.01 15:15 japan_diet_kagemitsu Discussion on the United Nations Relief and Works Agency for Palestine Refugees in the Near East (UNRWA)

This article is based on discussions from the Japanese National Diet in March 2024.
The United Nations Relief and Works Agency for Palestine Refugees in the Near East (UNRWA) was established by a United Nations General Assembly resolution in 1949. Its mission is to provide assistance and protection to Palestinian refugees. Initially, it was assumed that the Palestinian issue would be resolved within a few years, and UNRWA's mandate was set for three years. However, the mandate has been extended for over 70 years​​.

The Role and Importance of UNRWA

UNRWA provides health, medical, education, and welfare services to Palestinian refugees, supporting the lives of millions of people. In particular, UNRWA is indispensable in the Gaza Strip, where humanitarian assistance cannot be sustained without its presence​​. The activities of UNRWA are also crucial for realizing a two-state solution where Israel and a future independent Palestinian state coexist peacefully and safely​​.

Japanese Government's Response

The Japanese government has been working to improve the lives of Palestinian refugees through support for UNRWA. In fiscal year 2023, Japan decided to provide a new emergency grant aid of $32 million, to be implemented through the United Nations World Food Programme (WFP), the World Health Organization (WHO), and the United Nations Children's Fund (UNICEF)​​. Additionally, there are increasing calls for restoring trust in and strengthening the governance of UNRWA, and the Japanese government is closely collaborating with the United Nations and other countries to address this​​.

Suspension of Funding and Its Impact

In October 2023, allegations emerged that UNRWA staff were involved in terrorist attacks against Israel, leading several countries, including Japan, to temporarily suspend their contributions to UNRWA. This decision could further exacerbate the humanitarian crisis in the Gaza Strip, raising concerns from the international community​​​​. On the other hand, some countries, such as Canada and Sweden, have resumed funding based on the investigation results, and there are opinions that Japan should follow suit​​​​.

Future Prospects

To restore trust and enable UNRWA to fulfill its original role, the Japanese government is strongly urging for strengthened governance. Currently, investigations by the United Nations and third-party verification are underway, and appropriate actions based on the results are required​​​​. It is urgent to continue providing essential support such as food and medical care to the people of Gaza and to address the humanitarian crisis as quickly as possible​​.

Conclusion

UNRWA provides indispensable support to Palestinian refugees, and the continuation of its activities is a challenge for the entire international community. The Japanese government, while demanding the restoration of trust and strengthening of governance, is taking measures to promptly provide humanitarian aid to the Gaza Strip. Support for UNRWA is a crucial step towards sustainable peace and stability, and Japan's role is becoming increasingly important.
https://chatgpt.com/g/g-85xwE4935-japan-diet-gpt-202403 https://diet-kagemitsu-0506-56a8a561a89f.herokuapp.com/
This article was created by ChatGPT based on legitimate data inputs.
submitted by japan_diet_kagemitsu to u/japan_diet_kagemitsu [link] [comments]


2024.06.01 15:12 gigachadpolyglot Easiest way of translating your website into other languages without having to redo all the links manually?

Is there any way to translate your webpage easily? I have my made my own webpage but because I live abroad I expect visitors in four different languages. I would like to translate if for this reason. I have already set up the website in it's entirety for French, but I am wondering if there is any way to separate the link paths based on the language I have defined the page.
I have seen there is a hreflang command. Is there any way to use this in such a way whereas it automatically redirects you to the page in the correct language based on the language of the page you started on, or do I have to manually do all the linking?
submitted by gigachadpolyglot to WebsiteBuilder [link] [comments]


2024.06.01 15:11 Patient_Way7170 What I Wish Echoes Would Be Like

This is by no means Wuthering Waves slander, I’ve been really enjoying the game, especially the combat system. However, I feel like the echo system is just a side grade to Genshin or HSR.
One of the things I find most satisfying about playing gacha games is collecting characters and building them. So I have no idea why developers would put this aspect behind some crappy rng system and duplicate it across 2 and probably 3 with the release of ZZZ.
I understand that it’s an easy fix for “end game” but surely there’s got to be a better solution. So this is what I would like to make if I ever become rich and be a game designer.
Addressing The RNG Some echo drops can be replaced with a shard, where it gives a certain substat. For example, shard of monkey or shard of motorcycle (idk their actual names). It might make it too easy to get good echoes so there are ways to increase the grind. 1. Make it have low and high rolls. At least we can still guarantee the stat we want 2. Make them refine-able like weapons, for example, you can put 2 crit rate shards to increase the value.
Skill Tree Just like characters, echoes can have their own skills. They can range from making them do more damage to increasing their abilities or add more abilities or more. How this tree can be upgraded can vary 1. Duplicate echoes of same main stat 2. Some kind of friendship system where each use or kill or whatever gives exp to level the tree Maybe only a set number of skills can be unlocked at the same time. Or all can be unlocked but it’ll take a long time.
Lastly, I would remove flat stats. They look stupid and they serve no purpose other than to say yea you basically got nothing. Or I would give them different functionality, like increasing base atk or hp or def. At least this way it could be what some characters want, for those with low base stats.
submitted by Patient_Way7170 to WutheringWaves [link] [comments]


2024.06.01 15:08 sylvainsab automatic/passwordless ssh login from android/macos client

I have acquired a new smartphone now running degoogled /e/os.
Amongst my first installed apps of choice is termux, the terminal emulator for Android. I take this as the opportunity to set up automatic passwordless login to my openbsd machine, using ssh sylvain@lap. But I cannot figure out how to do this, and seeing that I can only find so few tutorials out there I assume it requires a very simple command sequence yet which I am too dumb to figure out.
Any basic instructions ? I would also set it up for my local macbook, which I assume is the same process.
This link would be relevant if it had instructions for an openbsd server: https://wiki.termux.com/wiki/Remote_Access This link would be relevant if it wasn't obsolete: https://daemonforums.org/showthread.php?t=1758
submitted by sylvainsab to openbsd [link] [comments]


2024.06.01 15:05 WhovianTrekkie_6366 My Star Trek Ranking Part 2: 900-876

Hello; really loved the interaction with my first post, so thanks so much for that! I'll just reiterate: spoilers for all Star Trek, and everything is just my opinion.
900) Unnatural Selection (1989)
TNG 2x7
Writer: John Mason & Mike Gray
Director: Paul Lynch
We've seen this idea done before and better. Yeah, it's a little bit different this time: it centres around children genetically engineered to be free of disease (isn't that illegal in the Federation?). But the actual plot of the episode is little different from TOS' The Deadly Years, with Doctor Pulaski aging and trying to find a cure for the condition. An uninspired repeat of a TOS episode that wasn't even that good in the first place.
899) We'll Always Have Paris (1988)
TNG 1x23
Writer: Deborah Dean Davis & Hannah Louise Shearer
Director: Robert Becker
Bored me stiff. I'm not always a huge fan of time travel stuff in general, and this is one of the least dynamic uses of that story type I've ever seen. Picard also has some weak character development, in his reminiscence about the girlfriend he left behind to join Starfleet, after he runs into her in this episode. The resolution with Data is fine, though, and I do like that they used him, as somebody less affected by the Maddox Effect, to solve the problem. Functional, just really dull.
898) Angel One (1988)
TNG 1x13
Writer: Patrick Barry
Director: Michael Rhodes
I will say that, as a teenage boy and as a young man now, this episode did give me empathy for what women go through in real life: being dismissed as weak and soft and barred from meaningful work. Beyond that, however, this episode really says nothing. It feels like it wants to be a deep and compelling exploration of gender roles, but apart from that feeling of empathy it gave me it doesn't accomplish anything of the kind. It's just a rote story about an oppressed section of society trying to combat their oppressors, and Riker saves the dissidents from being executed with a dull speech.
897) Silicon Avatar (1991)
TNG 5x4
Writer: Jeri Taylor, story by Lawrence V Conley
Director: Cliff Bole
Oh, just what I always wanted: the return of the Crystalline Entity from Datalore! Most anticipated villain return ever! But seriously, this could have been an interesting episode exploring a decent creature, but all that ends up happening is the Enterprise chasing the Crystalline Entity while Data has conversations with the mother of one of the victims of its attack on his colony. I will say that her hatred of Data got some genuine emotion out of me, as I raise my hackles against anyone who dares attack that loveable android, and seeing her come round to him was reasonably satisfying. But I still wasn't intrigued by their conversations, or the story of her seeking revenge for her son's death. The actual murder of the Crystalline Entity was done with a decent weight, but the episode takes forever to get there, through a slog of boring conversations and virtually no emotional investment for me.
896) The Outrageous Okona (1988)
TNG 2x4
Writer: Burton Armus, story by Les Menchen, Lance Dickson & David Landsberg
Director: Robert Becker
An aimless, artless story of a rogue caught between two fathers hounding him for his misdeeds. I don't find Okona amusing or charming, so his heavy presence in the episode doesn't do anything for me, and the story surrounding him is weak too. Data's stand-up comedy stuff is quite funny; Brent Spiner plays it brilliantly. I particularly enjoy the scene where he's trying out his act on Guinan, and it's just so bad. Also love Whoopi Goldberg's delivery of 'No' after Data asks her if his act was good. But this B-plot has only a flimsy connection to the main story, and therefore its presence leaves the end product feeling messy as well as weak.
895) Bounty (2003)
ENT 2x25
Writer: Hans Tobeason, Mike Sussman & Phyllis Strong, story by Rick Berman & Brannon Braga
Director: Roxann Dawson
An A-plot and B-plot that are both very bad. The story of Archer getting kidnapped by a bounty hunter is rote and uninspired, and definitely feels like it was one of the last ideas the writers came up with for the season. They were just filling time with a poor sequel to the earlier episode Judgement. His interactions with the Tellarite do not interest me at all, and I do not care about the Tellarite's lost ship. The B-plot with T'Pol prematurely going through the Pon Farr sees some of the worst sexualisation of the character, plus some cringey dialogue between her and Phlox. Archer's ending escape from the Klingons, with the Tellarite's secret help, is solid, though.
894) The Omega Glory (1968)
TOS 2x23
Writer: Gene Roddenberry
Director: Vincent McEveety
Goes from mundane to insane. For much of its runtime I would give this my label of dull but functional: there's a rogue Starfleet Captain trying to discover the secret to eternal youth on a pre-warp planet, and there's a lot of fighting with some of the savage natives. It's all very boring... until the last quarter.
It gets revealed that this is (yet another) TOS Season 2 Earth parallel, with the savages representing the US and the village people the Communists. There is no explanation given for how the aliens ended up with all the exact paraphernalia of that time on Earth, from the US flag to the American Constitution; it's all just ludicrous.
The crowning weirdness of the episode is Kirk's lauding of the American Constitution as the greatest thing ever invented. Now, I don't just not like this because I'm English; I would feel the same if the British (unwritten) Constitution was being lauded like this. I consider myself a pretty patriotic person, and I believe that every country has equal reason to celebrate themselves, but I feel it is utterly inappropriate in Star Trek for any one country or group to be held up as the ultimate shining example of civilisation. This is because Trek is meant to represent a future where everybody's come together under one banner. There's a lot to praise about the American Constitution, but it's inappropriate for it to be held up as the 'One True Way', if you will. Kirk's final admiring look at the US flag is so cringeworthily saccharine. So, yeah, this episode is boring for most of its runtime, and it certainly isn't in the end... it's much worse.
893) The Muse (1996)
DS9 4x21
Writer: Rene Echevarria, story by Rene Echevarria & Majel Barrett-Roddenberry
Director: David Livingston
The DS9 Lwaxana Troi episodes are largely not a good time, and this is the absolute worst of them. The story of her pregnancy feels so hammy and forced, and the drama with her and Odo doesn't interest me at all. She also doesn't feel like she has much of a presence in the episode, which is shocking given how she came on so wonderfully strong in TNG. The other plotline with Jake is also uninteresting. It's at least not as bad as the Lwaxana storyline, but it's still so very uninspired (you see what I did there?). Annoyingly our last Lwaxana appearance; they really should have stopped her episodes after TNG's Dark Page; that was the perfect ending for her character.
892) When the Bough Breaks (1988)
TNG 1x16
Writer: Hannah Louise Shearer
Director: Kim Manners
Gene Roddenberry did like his kiddie episodes, didn't he? The idea of 'Atlantis-but-a-planet' is interesting, but the episode wastes the concept on a tiresome kidnapping story. The kids are fine I guess, but I'd also rather not be watching them. Wesley feels kinda out-of-place among them, to be honest, considering how noticeably older he is. I will say that Picard's reaction to the abduction: 'You have just committed an act of utter barbarity!' is a superb bit of acting from Stewart, but other than that there's nothing else I'll praise about this outing.
891) Pen Pals (1989)
TNG 2x15
Writer: Melinda M Snodgrass, story by Hannah Louise Shearer
Director: Winrich Kolbe
This always feels like a short to me, despite its forty-five minute length. No time is spent building up Data and the alien kid's relationship; we just see the kid's first communication, then jump into Data confessing to Picard he's been in contact with a pre-warp individual. So I have no investment in this relationship, which is a shame because Data-plus-kid had the potential to be really sweet. They just didn't put the legwork into it. The resolution is fine.
890) Unforgettable (1998)
VOY 4x22
Writer: Greg Elliot & Michael Perricone
Director: Andrew Robinson
Got to be the most ironic title in Trek history, since this episode is extremely forgettable. It's also mind-numbingly boring: Trek does not have a good track record with single-episode romances, and this has got to be one of the worst. I feel zero connection to the guest character and zero investment in her relationship with Chakotay. The idea of a species that you forget after they've been gone for a while is intriguing, but it is wasted on this insipid romance. This was one of the longest forty-five minutes I've ever sat through.
889) Transfigurations (1990)
TNG 3x25
Writer: Rene Echevarria
Director: Tom Benko
Speaking of dull one-episode romances, here's another one. The idea of a species going through a butterfly-like transformation, that is feared and suppressed by the authorities, is again intriguing. It reminds me of the Jon Pertwee Doctor Who story The Mutants, if anyone's watched that, except it's done less well. Again, the good concept is wasted on a boring romance, this time between Beverly and her patient. This is another one that feels much longer than forty-five minutes.
888) Bread and Circuses (1968)
TOS 2x25
Writer: Gene Roddenberry & Gene L Coon
Director: Ralph Senensky
At this point in TOS Season 2, I just thought: 'Really, Mr Roddenberry? Another Earth parallel? I know you like them, but this is getting ridiculous!' Not only is this a tired repeat of an already done idea, but no explanation is given for why this planet parallels the Roman Empire. In A Piece of the Action and Patterns of Force clever reasons were given, but in this it's just presented as a weird fact. That doesn't fly with me.
And even if they had come up with another clever explanation, they have done this idea, which I don't like very much anyway, way too many times this season. I did have some minor interest in the concept of a Rome that never fell, but not enough to sustain me for fifty minutes. Boring and uninspired to the highest degree. I will say there's one really great scene between Spock and Bones in a prison cell, though, when Bones confronts Spock about how he keeps all his emotions carefully concealed.
887) How Sharper Than a Serpent's Tooth (1974)
TAS 2x5
Writer: Russell Bates & David Wise
Director: Bill Reed
Similar to Who Mourns for Adonais?, in that it gives us an omnipotent alien, who was once worshipped as a God on Earth, and has returned to take charge of his wayward children, only to ultimately discover they don't need him anymore. This is a much weaker version of that story, however, with a less sympathetic godlike character and less runtime to flesh out the idea.
The episode also takes a weird swerve halfway through, from the setting of Kukulkan's city (a nice location, I must say) to his zoo, which I find much less appealing. This episode had an idea, but it wasn't quite sure how to tell the story. Kukulkan genuinely scared me a little, though, and I did feel sorry for him when he flew off, knowing that his former worshippers had outgrown him. But again, that was done better in TOS.
886) Resurrection (1997)
DS9 6x8
Writer: Michael Taylor
Director: LeVar Burton
Michael Taylor is a curious writer for me. He has written both some of my favourite and some of my least favourite episodes, with little middle ground. This falls hard into the latter category. It's interesting to have someone from the Mirror Universe cross into the Prime Universe, rather than the other way around as normally happens, and it's doubly interesting to have that someone be Mirror Bareil. But the episode falls flat on its face: every scene is just so interminably dull, and, unlike his Prime Universe counterpart, this Bareil has no chemistry with Kira. So boring, so pedestrian, and the absolute worst of the DS9 Mirror Universe episodes.
885) The Paradise Syndrome (1968)
TOS 3x3
Writer: Margaret Armen
Director: Jud Taylor
I think this is the epitome of functional but dull. The story makes sense, the characters' motivations make sense, but that doesn't mean the episode is interesting. I do like the idea of the Preservers, beings who transplanted members of endangered peoples, here the Native Americans, to other planets, but the episode flops. Kirk's memory loss leads to a yawnworthy stay among the Native Americans, filled with predictable tensions and conflicts, and a bland romance. The Spock and Bones B-plot is also boring. I feel a little something for Miramanee's death, but only a little something.
884) Assignment: Earth (1968)
TOS 2x26
Writer: Art Wallace, story by Gene Roddenberry & Art Wallace
Director: Marc Daniels
Star Trek without the Star Trek. Deciding not to focus on the main characters for an episode isn't a bad idea in and of itself, but the characters put in their stead hold little interest for me. The same is true of the plot they work within. This was of course a backdoor pilot for a spin-off that never manifested, and maybe if it had come about I would like this episode much more, but as it stands I find the characters unintriguing and the plot uninspired. The climax is particularly poor, with about seventy different shots of the rocket going into orbit, while the characters mill about and do very little. I want me my Kirk, Spock and Bones back.
883) The Red Angel (2019)
DSC 2x10
Writer: Chris Silvestri & Anthony Maranville
Director: Hanelle M Culpepper
Down here for the same reasons as previous DSC Season 2 episodes I've put on this list. It engages heavily in the twin foul-ups of the Spock's sister storyline and the Section 31 portrayal. I hate the base concept of Burnham being Spock's sister, for reasons I've explained in my previous post, so I despise all their scenes together, that build out this relationship that I wish had never been. And Section 31 continues to be portrayed as a public wing of the Federation, with ships and resources provided by Starfleet, which is godawful.
I will say, however, that I do kinda like the sequence where Burnham has to strap herself to a chair and bare herself to the planet's toxic atmosphere in order to summon the Red Angel. And the reveal that the Angel is not herself but in fact her mother is cool. But this is still a really bad episode.
882) The Storyteller (1993)
DS9 1x13
Writer: Kurt Michael Bensmiller & Ira Steven Behr, story by Kurt Michael Bensmiller
Director: David Livingston
A really messy, weak outing. The A- and B-plots have nothing to do with each other, which isn't automatically bad, but here it just makes the episode feel untidy. Of the two, I prefer the Jake and Nog subplot; it's funny seeing them mooning over the female teenage leader of a settlement who comes to the station. Their getting in trouble to impress her is charming. The A-plot sucks, though: the whole business of O'Brien having to become the protector of this village, from an amorphous cloud villain, is just lame, and the resolution is whatever. It is funny to see O'Brien and Julian in their first episode together, though, and witnessing how much O'Brien doesn't care for the good Doctor at this point. Oh, how times will change.
881) The Arsenal of Freedom (1988)
TNG 1x20
Writer: Richard Manning & Hans Beimler, story by Maurice Hurley & Robert Lewin
Director: Les Landau
A ramshackle adventure with a medley of different storylines, all of which are underwhelming. The best is Geordi's plotline, where he asserts himself as commander of the Enterprise over the *rsehole Chief Engineer of the week, but the other two don't really have any redeeming qualities. The Riker and co storyline is repetitive and the Picard and Beverly storyline is dull. I do like that the threat is resolved when Picard agrees to make a purchase from this dead civilisation, though.
880) Move Along Home (1993)
DS9 1x9
Writer: Frederick Rappaport, Lisa Rich & Jeanne Carrigan-Fauci, story by Michael Piller
Director: David Carson
OK, so I said this wasn't the worst of DS9, but it's still really bad. Though I have to say that, after I watched this with my siblings last year, and had such fun doing so, I've never been able to see it quite so badly. It's bad, yeah, but it's so, so much fun. The best-worst bit is of course the alien hopscotch scene, and I also really have to give credit to Alexander Siddig for playing some brilliant cringey comedy with Julian. The scene where he's trying to wake himself up from a nightmare by screaming? So funny. These (sort of) praises made, this is still a stinker of an episode, with a messy plot, too-silly events, and some serious overacting from Armin Shimerman at the end. Definitely something best watched with friends or family.
Allamaraine, count to four,
Allamaraine, then three more,
Allamaraine, if you can see,
Allamaraine, you'll come with me!
879) Justice (1987)
TNG 1x7
Writer: Worley Thorne, story by Ralph Wills & Worley Thorne
Director: James L Conway
I love the basic idea of this episode: Wesley runs afoul of a law on another planet and is sentenced to death by their draconian justice system. Then Picard has to struggle with whether to obey the Prime Directive or save his life. But the episode is dragged down by some weird costuming choices and, most of all, the addition of an omnipotent entity that watches over the planet's people. This should have just been an episode about Picard struggling between duty and conscience; the addition of a mega-powerful being steals screentime from this fine idea.
878) A Simple Investigation (1997)
DS9 5x17
Writer: Rene Echevarria
Director: John T Kretchmer
Uuuuugh; another boring single-episode romance. It's an interminable chore to sit through, from beginning to end, with tired, uninspired romantic scenes and an unexciting criminalistic plot surrounding the Orion Syndicate. I also don't like how the Changelings' linking is equated with sex in that one scene. There are a few fun scenes with O'Brien, Julian and Jadzia when they're playing the spy holosuite program (Jadzia's 'Ooh, somebody stop me!', or O'Brien's 'Hi, Odo!'), but that's about it.
877) Such Sweet Sorrow Part Two (2019)
DSC 2x14
Writer: Michelle Paradise, Junny Lumet, & Alex Kurtzman
Director: Olatunde Osunsanmi
DSC wasn't merely content to introduce a sister for Spock who weakened the story of his childhood and family life. They had to make that sister so important in his life that he'd be willing to go with her into the future and leave his life behind. I hate that Kurtzman and co made this decision, as it makes everything in TOS, SNW etc feel like Spock settling for second-best, when in reality he is fulfilling his life's purpose in those series.
I also never connected with any of the DSC original characters, except for Saru, and even with him I don't feel any emotion at their grand final 23rd Century adventure to stop Control. As I've said before, this evil sentient AI story is a tired, repeated idea, and its connection to the terrible portrayal of Section 31 makes it worse. As a result of all this don't give a single crap about any of the grand-scale action in this episode, and I feel nothing for the loss of the Discovery crew to the far future. I will say that this episode did at least propel DSC into the 32nd Century, which would end up saving the series from being irredeemably awful, and it sets up the phenomenal SNW (although we didn't strictly need all this for SNW to work).
876) Vis a Vis (1998)
VOY 4x20
Writer: Robert Doherty
Director: Jesus Salvador Trevino
A vapid story about Tom feeling dissatisfied with his life on Voyager, and getting replaced by a shape-stealing alien. The concept for the alien is solid, but the execution doesn't fly. It ends up being a limp episode that drags quite a bit, with a bland character arc for Tom at its centre. Shoutout for the appearance of Dan Butler as the alien's main form, though; he played the testosterone-fuelled Bulldog Briscoe in my favourite comedy, Frasier.
That's it for now. Thank you very much for reading, and Live Long and Prosper!
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2024.06.01 15:04 BlowDryerr Connected to Internet, but no access

Connected to Internet, but no access
I have watched a video to help me out with accessing a multiplayer mc server which the guy in the video suggested to change my IP address and reset my PC, which I did, however I then had no access to any internet, I didn't even have internet as an option to turn on or off, it was just gone.
I then decided to reset my networking settings which helped, I am now able to connect to my Internet, but it says that I dont have access to Internet. However, on my phone it is completely fine, I have access to the Internet and can use all apps fine.
On my PC I am able to go onto Google, search for things, and watch YouTube, however apps like steam, discord and Roblox etc won't open because of no connection.
I'm not sure if it's relevant, but I am on SKY WiFi.
Everything that I have tried: reseting my PC, resetting my WiFi box, resetting my settings, turning WiFi on/off, taking out my WiFi router...if anyone has any suggestions or advice please let me know!!
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