Free printable pronoun worksheets for elementary

Super Teacher Worksheets' Subreddit

2014.10.14 17:47 superteacherwks Super Teacher Worksheets' Subreddit

A subreddit for Super Teacher Worksheets news, recommendations, comments, and questions. All conversation related to elementary education topics are welcome.
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2024.05.17 12:35 DakkaDakkaStore Millennium Wars vol.1: new 3d printable miniatures for wargaming! ⚔️ + download free mini in comments.

Millennium Wars vol.1: new 3d printable miniatures for wargaming! ⚔️ + download free mini in comments. submitted by DakkaDakkaStore to PrintedMinis [link] [comments]


2024.05.17 12:08 CommanderRoku Fully Explained: Categorized by Color (Part IV)

Fully Explained: Categorized by Color (Part IV)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Categorized by Color (Part IV)
https://preview.redd.it/35xtzpcpny0d1.png?width=509&format=png&auto=webp&s=2a5fbe9091ebcbab5db9600ff6b918fa020edb42
https://preview.redd.it/iec3a75vny0d1.png?width=219&format=png&auto=webp&s=9b83822284a328ed76ef6b5f340ec1a4e3f26bcc
https://preview.redd.it/ljyn9flwny0d1.png?width=219&format=png&auto=webp&s=11ef7271e15d6130e1066cec5e79c9cff69add70
https://preview.redd.it/gcu61teyny0d1.png?width=266&format=png&auto=webp&s=8e6121dd9c9387d7e9849bc1204188482bc86477
https://preview.redd.it/6luwikv0oy0d1.png?width=270&format=png&auto=webp&s=d21b42c807872c9653156584c8f196e61e8333ef
https://preview.redd.it/zkxuezr2oy0d1.png?width=243&format=png&auto=webp&s=a78601b8c5dffc5697c6adaed76a0bb037ce42aa
https://preview.redd.it/pu449jr3oy0d1.png?width=237&format=png&auto=webp&s=b92dc824410a2ced66fda3997614f42e1c5e5d0b
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)

Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Blaster Heroes (Part III)
· Boba Fett
o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1)
§ Refill Rate per Second: ? / ? / ? / 12.3%
o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds.
§ Reduced Cooldown Time: 5% / 10% / 15% / 20%
https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee
o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1)
§ Additional Seconds: 2 / 3 / 4 / 6
o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds.
§ Number of Enemies: 5 / 4 / 3 / 2
§ No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4
o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75
§ Decreased Consumption Rate: 5% / 8% / 11% / 15%
o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13
§ Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7
o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690
§ Damage Reduction: 8% / 10% / 12% / 15%
o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425
§ Bonus Damage: 4 / 6 / 8 / 10
· Bossk
o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180
§ Health regained per Second: 15 / 20 / 25 / 30
o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1)
§ Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60%
o Spreading The Disease: This card does nothing. (BF1; R1)
o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2
§ Reduced Cooldown Time: 5% / 8% / 11% / 14%
o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720
§ Damage Reduction: 10% / 13% / 16% / 20%
o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25
§ Extended Detonation Radius: 10% / 15% / 20% / 25%
o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1)
§ Extended Duration: 15% / 20% / 25% / 30%
o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4)
§ Added Seconds: 2 / 3 / 4 / 5
· Chewbacca
o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850
§ Health Added: 50 / 75 / 100 / 150
o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1)
§ Extended Shock Duration: ? / ? / ? / 20%
o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1)
§ Additional Damage Reduction: 20% / 30% / 40% / 50%
o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9
§ Added Missiles: 1 / 2 / 3 / 4
https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063
o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1)
§ Maximum Damage Reduction: 22% / 26% / 30% / 34%
o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds.
§ Damage Vulnerability: 3% / 5% / 7% / 9%
o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1)
§ Bonus Damage: 20 / 30 / 40 / 50
o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367
§ Blaster Damage Reduction: 5% / 10% / 15% / 20%
· Han Solo
o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910
§ Damage Reduction: 25% / 30% / 35% / 40%
o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75
§ Decreased Time Reduction: 10% / 15% / 20% / 25%
o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1)
§ Extended Blast Radius: 10% / 15% / 20% / 25%
o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1)
§ Reduced Cooldown Time: 20% / 30% / 40% / 50%
o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240
§ Increased Damage: 10% / 13% / 16% / 20%
o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds.
§ Added Seconds: 3.5 / 3.0 / 2.5 / 2.0
o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11
§ Blaster Heat Reduction: 10% / 14% / 18% / 25%
· Iden Versio
o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it.
§ Reveal Time in Seconds: 1 / 2 / 3 / 4
o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900
§ Increased Health: 10% / 13% / 16% / 20%
o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22
§ Added Seconds: 4 / 5 / 6 / 10
o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1)
§ Extended Area of Effect: 25% / 30% / 35% / 40%
o Shocking Weakness: STUN DROID reveals enemies within 25 meters.
§ Reveal Time in Seconds: 4 / 6 / 8 / 10
o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57
§ Blaster Heat Reduction: 8% / 10% / 12% / 15%
· Lando Calrissian
o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40
§ Added Seconds: 8 / 10 / 12 / 15
o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800
§ Health Added: 50 / 75 / 100 / 150
o Welcome To Cloud City: This card does nothing. (BF1; R1)
o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2
§ Reduced Cooldown Time: 25% / 30% / 35% / 40%
o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20
§ Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34%
o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16
§ Added Seconds: 2 / 3 / 4 / 6
o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1)
§ Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30%
o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1)
§ Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30%
o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1)
§ Extended Reach Distance: 25% / 30% / 35% / 40%
· Leia Organa
o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 25%
o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Fearless: This card does nothing. (BF1; R1)
o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825
§ Damage Reduction: 10% / 15% / 20% / 25%
o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660
§ Damage Reduction: 4% / 6% / 8% / 10%
o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50
§ Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50
o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180
§ Extra Damage: 20 / 25 / 30 / 35
o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4
§ Decreased Time Reduction: 25% / 35% / 45% / 55%
o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750
§ Increased Health: 10% / 15% / 20% / 25%
· Finn
o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265
§ Damage Reduction: 16% / 24% / 30% / 36%
o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1)
§ Extended Radius: 15% / 20% / 30% / 40%
o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1)
§ Extra Damage: 5 / 8 / 10 / 12
o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds.
§ Extended Duration: 5% / 9% / 12% / 15%
o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1)
§ Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0
o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced.
§ Reduced Cooldown Time: 15% / 20% / 30% / 40%
o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48)
· Captain Phasma
o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup)
§ Increased Motor Capacity: 20% / 30% / 40% / 50%
o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105
§ Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36%
o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1)
§ Blaster Heat Reduction: 30% / 40% / 50% / 60%
o Finish Them Off: This card does nothing. (S1; YB1)
o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960
§ Extra Bonus Health: 20 / 40 / 50 / 60
o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 30%
o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1)
§ Extended Shock Area of Effect: 20% / 30% / 40% / 50%
o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1)
§ Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35
o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440
§ Damage Reduction: 20% / 30% / 40% / 50%
· BB-8
o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040
§ Damage Reduction: 30% / 40% / 50% / 60%
o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223
§ Extra Damage: 20 / 25 / 35 / 40
o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0
§ Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8
§ Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0
https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f
o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 7
o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15
§ Number of Enemies: 4 / 3 / 2 / 2
§ Removed Seconds: 4 / 6 / 8 / 10
o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health]
§ Area of Effect in Meters: 1 / 2 / 3 / 4
§ Extra Health: 5 / 7 / 10 / 12
o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 /
§ Additional Damage Weakness: 5% / 7.5% / 10% / 12.5%
o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1)
§ Additional Reduced Cooldown Time: 5% / 9% / 12% / 15%
· BB-9E
o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32
§ Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0
o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1)
§ Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0
o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28
§ Added Seconds: 6 / 5 / 4 / 3
o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 8
o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540.
§ Number of Enemies: 5 / 4 / 3 / 2
o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27
§ Extended Area of Effect in Meters: 4 / 5 / 6 / 7
o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10
§ Removed Seconds: 2 / 3 / 4 / 5
o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8
§ Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5
§ Added Seconds: 3 / 3 / 2 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:48 CommanderRoku Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)

Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Lightsaber & Force Heroes (Part II)
· Darth Vader
o Furious Resilience: Damage reduction is received while FOCUSED RAGE is active. Ability Duration: 10 seconds; “Fueling the Rage” Duration: 16 seconds; Maximum Health Points Possible: 1000 / 1080 / 1100 / 1200 / 1250; And “Bonus Health”: 1150 / 1242 / 1265 / 1380 / 1438
§ Damage Reduction: 8% / 10% / 20% / 25%
o Bonus Health: Increases maximum base health. Maximum Base Health: 800 / 850 / 875 / 900 / 950
§ Health Added: 50 / 75 / 100 / 150
o There Is No Escape: Extends LIGHTSABER THROW’s 20-meter reach distance. At EPIC rarity, it extends by 45%. (BF1; S1; YT1)
§ Extended Reach Distance: ? / ? / ? / 45%
o Punishing Grip: Extends CHOKE’s duration of 1.5 seconds. Duration in Seconds: 1.65 / 1.8 / 1.95 / 2.1; Damage: 126 / ? / ? / ? / 174; And “Last Gasp”: 174 / ? / ? / ? / 262; “Last Gasp” Alone: 126 / ? / ? / ? / 189 (BF1; S1; YT1)
§ Extended Duration: 10% / 20% / 30% / 40%
o Surrounded by Fear: For every enemy defeated, stamina is regained. Swings with 1 Enemy Defeated: 10 / 10 / 11 / 11 / 12; Blocks: 14 / 14 / 15 / 16 / 16; Deflections: 2121 / 2227 / 2333 / 2439 / 2545; With FOCUSED RAGE Swings: 15 / 15 / 16 / 17 / 18; With FOCUSED RAGE Blocks: 21 / 22 / 23 / 24 / 25; With FOCUSED RAGE Deflections: 3181 / 3340 / 3499 / 3685 / 3817; FOCUSED RAGE Duration: 10 seconds.
§ Stamina Regained: 5% / 10% / 15% / 20%
o Deflection Stamina: Decreases stamina drain for deflecting projectiles. Deflections: 2121 / 2333 / 2439 / 2545 / 2651; With FOCUSED RAGE: 3181 / 3499 / 3685 / 3817 / 3976
§ Decreased Stamina Drain: 10% / 15% / 20% / 25%
o Intensified Lightsaber Throw: LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a single throw. Individual Hit Damage: 130; Total Damage: 260 / 275 / 280 / 285 / 290; During CHOKE: 65 / 80 / 85 / 90 / 95
§ Bonus Damage: 15 / 20 / 25 / 30
o Last Gasp: If two enemies or more are choked, CHOKE’S damage is increased. Damage per second: 86 / 103.2 / 111.8 / 120.4 / 129; Total Damage: 126 / ? / ? / ? / 189; And “Punishing Grip”: 189 / ? / ? / ? / 262; “Punishing Grip” Alone”: 126 / ? / ? / ? / 174 (YT1)
§ Increased Damage: 20% / 30% / 40% / 50%
o Fueling the Rage: Adds 6 seconds to FOCUSED RAGE. The bonus damage gained is reduced as a result. Basic Attack Damage: 145 / 134 / 136 / 138 / 140; Rear Attack Damage: 175 / 164 / 166 / 168 / 170
§ Damage Points Removed: 11 / 9 / 7 / 5
· Emperor Palpatine
o Lightning Reach: Extends the basic lightning attack’s 14-meter reach distance. At EPIC rarity, it extends by 15%, about 16 meters.
§ Extended Distance: ? / ? / ? / 15%
o Amplified Aura: DARK AURA deals extra damage. Area of Effect: 10 meters. Damage per Tick: 15 / 17.25 / 18 / 18.75 / 19.5; Total Damage: 175 (YT1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Prime Electrocution: If three enemies or more are electrocuted, ELECTROCUTE’s shock and blaster disabling duration of 1.3 seconds is extended. Reach Distance: 15 meters; Shock Duration in Seconds: 1.50 / 1.56 / 1.63 / 1.69. (R1; YT1)
§ Extended Shock Duration: 15% / 20% / 25% / 30%
o Show No Mercy: For every additional enemy hit by CHAIN LIGHTNING, 0.25 seconds are permanently removed from its cooldown time of 14.5 seconds. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Minimum Cooldown Time in Seconds: 11.5 / 10.5 / 9.5 / 9.5 (YT1)
§ Maximum Seconds Removed: 3 / 4 / 5 / 6
o Growing Darkness: DARK AURA’s 10-meter area of effect extends in distance over time. (R1; YT1)
§ Extended Area of Effect: 10% / 13% / 16% / 20%
o Surge of Lightning: While CHAIN LIGHTNING can already chain up to 6 different enemies, the number of additional enemies hit by CHAIN LIGHTNING will increase the total number of potential targets chained in a single use. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Cooldown Time: 14.5 seconds; Maximum Bounces: 7 / 8 / 9 / 10 (YT1)
§ Increased Number of Targets: 1 / 2 / 3 / 4
o The Rule of Two: If ELECTROCUTE is used on enemies while already attacking with two-handed basic lightning attacks, the basic lightning attack will deal increased damage. Ability Duration: 1.3 second; Two-Handed Basic Attack Damage per 0.3 Seconds: 28 / 33 / 34.5 / 36 / 37.5; Normal Damage in 1.3 Seconds: 728; New Damage in 1.3 Seconds: 794; And “Prime Electrocution”: 814; Only “Prime Electrocution”: 748 (YT1)
§ Increased Damage: 15% / 20% / 25% / 30%
o In Full Control: Decreases stamina drain for basic lightning attacks. 1 Hand Duration in Seconds: 9.50 to 11.25 (+1.75); 2 Hands Duration in Seconds: 6.00 to 7.00 (+1.00); 1 Hand Full Stamina Damage: 588 to 714 (+126); 2 Hands Full Stamina Damage: 756 to 896 (+140) (YT1)
§ Decreased Stamina Drain: 10% / 12% / 14% / 16%
o Forked Lightning: Extends ELECTROCUTE’s 15-meter reach distance. Reach Distance in Meters: 16.5 / 16.95 / 17.4 / 18
§ Extended Reach Distance: 10% / 13% / 16% / 20%
· Kylo Ren
o Resilience: If within 15 meters of another force or lightsaber ally, damage reduction is received and basic lightsaber attacks deal extra damage. Health Points: 750 / 780 / 795 / 810 / 825; Basic Attack Damage: 125 / 135 / 138 / 141 / 145; Rear Attack Damage: 165 / 175 / 178 / 181 / 185 (BF1; R1)
§ Damage Reduction: 4% / 6% / 8% / 10%
§ Extra Damage: 10 / 13 / 16 / 20
o Closing In: Extends FRENZY’S 10-meter leap distance. Leap Distance in Meters: 11 / 12 / 13 / 14 (R1; YT1)
§ Leap Distance in Meters: 10% / 20% / 30% / 40%
o Total Control: If three enemies or more are frozen, FREEZE’S duration of 2.5 seconds is extended. Freeze Duration in Seconds: 3 / 3.25 / 3.5 / 3.75. (R1; YT1)
§ Extended Freeze Duration: 20% / 30% / 40% / 50%
o Solid Freeze: FREEZE’s 15-meter reach distance is extended. Reach Distance: 17.25 / 18 / 18.75 / 19.5
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Power of Darkness: Basic lightsaber attacks deal extra damage for 6 seconds after using FRENZY. Basic Attack Damage: 125 / 130 / 133 / 136 / 139; Rear Attack Damage: 165 / 170 / 173 / 176 / 179; And “Resilience” Basic Attack Damage: 139 / 149 / 152 / 155 / 159; And “Resilience” Rear Attack Damage: 179 / 189 / 192 / 195 / 199 (YT1)
§ Extra Damage: 5 / 8 / 11 / 14
o Bloodlust: Frenzy deals extra damage. Damage to Troopers: 160 / 165 / 170 / 175 / 180; Damage to Heroes: 115 / 120 / 125 / 130 / 135; 3-Strike Total Damage to Troopers: 480 / 495 / 510 / 525 / 540; 3-Strike to Heroes: 345 / 360 / 375 / 390 / 405; 4-Strike to Troopers: 640 / 660 / 680 / 700 / 720; 4-Strike to Heroes: 460 / 480 / 500 / 520 / 540
§ Extra Damage: 5 / 10 / 15 / 20
o Harsh Pull: PULL deals extra damage. Damage: 10 / 30 / 40 / 50 / 60
§ Extra Damage: 20 / 30 / 40 / 50
o Power Reach: Extends PULL’s 20-meter reach distance. Reach Distance in Meters: 23 / 24 / 25 / 26
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Berserking Tantrum: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 14 / 16 / 16 / 17 / 18
§ Decreased Stamina Drain: 8% / 12% / 16% / 20%
· Luke Skywalker
https://preview.redd.it/3hsvwh5zjy0d1.jpg?width=225&format=pjpg&auto=webp&s=3043ee0fab0be8738ef8240bef4cbe7aba20769e
o Epicenter: REPULSE deals bonus damage to enemies within half of its 12-meter radius. The bonus damage breaks through lightsaber blocks. Total Damage to Troopers: 130 / 155 / 160 / 165 / 170; Heroes: 75 / 100 / 105 / 110 / 115. (BF1)
§ Bonus Damage: 25 / 30 / 35 / 40
o Deflection Mastery: Deflected shots are returned more accurately, reducing deflection spread is reduced from 0.45 to 0.2. Stamina drain is increased by blocked blaster shots as a result. Deflection Stamina Drain Without Card: 1112 damage points. EPIC Rarity: 1,001 damage points. (R1; YT1)
§ Increased Stamina Drain: 18% / 15% / 12% / 10%
https://preview.redd.it/7niqijd2ky0d1.jpg?width=225&format=pjpg&auto=webp&s=dce8567050da9c5a38dd9b609bc5ea657d5aa82c
o Intensify: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently adds 2 extra damage points to basic lightsaber attacks. As a bonus, if an enemy hero is thrown off a ledge using a force ability and they die from the void within 3 seconds, the extra attack damage will be set to the maximum value possible. Otherwise, either 18 troopers defeated or 3600 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. Basic Attack Damage: 130 / 148 / 154 / 160 / 166; Rear Attack Damage: 160 / 178 / 184 / 190 / 196 (BF1; S1; YT1)
§ Maximum Extra Damage: 18 / 24 / 30 / 36
o Stronger Push: PUSH’s 10-meter push distance is extended, force pushing enemies even farther. Push Distance in Meters: 14 / 16 / 18 / 20
§ Extended Push Distance: 40% / 60% / 80% / 100%
o Rush Immunity: Damage reduction is received for 3 seconds after using RUSH. Health Points: 750 / 810 / 825 / 840 / 863
§ Damage Reduction: 8% / 10% / 12% / 15%
o Jedi Reflexes: An extra RUSH is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Jedi Fighter: Decreases all stamina drain. The following shows Without Card / EPIC Rarity. Swings: 10 / 16; Blocks: 10 / 16; Deflections: 1112 / 1711 ([S1)]()
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Extended Push Reach: Extends PUSH’s 12-meter reach distance. Reach Distance in Meters: 13.8 / 14.4 / 15 / 15.6
§ Extended Push Distance: 15% / 20% / 25% / 30%
https://preview.redd.it/6r2c4aw3ky0d1.jpg?width=225&format=pjpg&auto=webp&s=f23097511d0055b022bf1b0206bc8df3b72d3b63
o Strong Repulse: Extends REPULSE’s 12-meter area of effect. Enemies are launched into the air for a 25% longer duration. Area of Effect in Meters: 13.8 / 14.4 / 15 / 15.6 (YT1, Comment: u/anjahupkes4376)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
· Darth Maul
https://preview.redd.it/py9jsf16ky0d1.jpg?width=225&format=pjpg&auto=webp&s=bc517079439905b49418da3bde120cbcab88a213
o Lightsaber Defense: Blaster damage reduction is received. Reduction of all damage is also received during the SPIN ATTACK. At EPIC rarity, the damage reduction from SPIN ATTACK is 60%. Blaster Health Points: 700 / 770 / 784 / 798 / 812; Health Points With 60%: 1120 (S1)
§ Blaster Damage Reduction: 10% / 12% / 14% / 16%
o Thrown to Slow: If two enemies or more are choked, CHOKE HOLD deals extra damage. At EPIC rarity, it deals 19 damage points. Cooldown time: 18 seconds; Damage Without Card: 77; Total Damage: 96 (BF1; R1)
§ Extra Damage: ? / ? / ? / 19
o Ranged Throw: Extends FURIOUS THROW’s 20-meter reach distance. Reach Distance in Meters: 24 / 26 / 28 / 30. (BF1; S1)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Fool Me Once: Reduces the cooldown times of all abilities. At EPIC rarity, FURIOUS THROW reduces by 8.4%, CHOKE HOLD by 6.72%, and SPIN ATTACK by the values stated below. Without Card by order of mention: 8 seconds; 18 seconds; 5 seconds. New Cooldown Times in Seconds: 7.2 seconds; 17.0 seconds; 4.5 seconds. (R1; YT1)
§ Reduced Cooldown Time: 5% / 7% / 9% / 10%
o Forceful Thrust: CHOKE HOLD’s throw distance is extended, launching enemies even farther. Throw Distance in Meters: 14 / 16 / 18 / 20
§ Extended Throw Distance: 40% / 60% / 80% / 100%
o Flow Motion: An extra SPIN ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Savage: If four enemies are hit with SPIN ATTACK within the number of seconds stated below, the 5-second cooldown time will be reduced by 80% for 4 seconds. Rewarded Cooldown Time: 1 second. (S1; YT1)
§ Number of Seconds: 4.0 / 4.5 / 5.0 / 5.5
o Accelerated Throw: FURIOUS THROW deals extra damage. Individual Hit Damage: 85 / 90 / 95 / 100 / 105
§ Extra Damage: 5 / 10 / 15 / 20
o Unrolled Grip: Extends CHOKE HOLD’s 15-meter reach distance. Reach Distance: 17.25 / 18.00 / 18.75 / 19.50
§ Extended Reach Distance: 15% / 20% / 25% / 30%
· Rey
o Balance: An extra dodge is ready for use. Stamina drain is increased as a result. Swings: 10 to 9; Blocks: 14 to 13; Blaster Deflections as Damage: 1112 to ?; Swings with INSIGHT: 20 to 18; Blocks with INSIGHT: 28 to 26; Deflections with INSIGHT: 1112 to ? (YT1)
§ Increased Stamina Drain: 30% / 25% / 20% / 15%
o Far Sight: Extends INSIGHT’s 30-meter area of effect. Area of Effect in Meters: 33 / 36 / 39 / 42
§ Extended Area of Effect: 10% / 20% / 30% / 40%
o Street Fighter: Decreases stamina drain for basic lightsaber attacks. Swings: 10 to 12; With INSIGHT: 20 to 24; And “Balance”: 18 to 20; “Balance”, No INSIGHT: 9 to 11
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
o Resilient Dash: Damage reduction is received when using DASH STRIKE. Health Points: 750 / 938 / 975 / 1013 / 1050
§ Damage Reduction: 25% / 30% / 35% / 40%
o Damaging Strike: DASH STRIKE deals extra damage. Cooldown Time: 10 seconds; Total Damage: 130 / 149 / 156 / 163 / 169 (BF1; R1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Strong Mind: Extends MIND TRICK’s 18-meter reach distance. Reach Distance in Meters: 20.7 / 21.6 / 22.5 / 23.4; Cooldown Time: 20 seconds; Maximum Value: 22.5 (R1; YT1)
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Focused Sight: Adds seconds to INSIGHT’s duration. Duration in Seconds: 8 / 10 / 11 / 13 / 15
§ Added Seconds: 2 / 3 / 5 / 7
o Deep Mind: Extends the 4-second duration of MIND TRICK’s effects on enemies that are revealed by INSIGHT. Duration in Seconds: 4.6 / 4.8 / 5.0 / 5.2 (S1; YT1)
§ Extended Duration: 15% / 20% / 25% / 30%
https://preview.redd.it/sas5j5d8ky0d1.jpg?width=225&format=pjpg&auto=webp&s=13b86952db61251a6401fdd4108a48e6e754967c
o Opportunist: Bonus damage is dealt to enemies affected by MIND TRICK, knockdowns, or any other immobilizing effect. Basic Attack Damage: 120 / 128 / 130 / 132 / 135; Rear Attack Damage: 140 / 148 / 150 / 152 / 155; And “Damaging Strike”: 169 / 177 / 179 / 181 / 184 (YT1)
§ Bonus Damage: 8 / 10 / 12 / 15
· Yoda
o Enduring Presence: Bugged card. Adds seconds to PRESENCE’s duration, but the allies who receive bonus health are the ones standing at the previous use of PRESENCE. Duration: 8 / 10 / 11 / 12 / 13
§ Added Seconds: 2 / 3 / 4 / 5
o Unleashed: Extends UNLEASH’s initial reach distance by 25%. The damage dealt is reduced from 190 to 160 damage points as a result. The final reach distance remains unchanged. (BF1; S1)
§ Extended Initial Reach Distance: 10% / 15% / 20% / 25%
o Agility: An extra DASH ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Opposing the Dark Side: Basic lightsaber attacks deal bonus damage to enemy heroes. Basic Attack Damage: 125 / 135 / 137 / 139 / 141; Rear Attack Damage: 150 / 160 / 162 / 164 / 166
§ Bonus Damage: 10 / 12 / 14 / 16
o Earned It I Have: This card does nothing. (R1)
o Jedi Mentor: Damage reduction is received. Maximum Health Points Possible: 700 / 735 / 742 / 749 / 756; With PRESENCE: 850 / 893 / 901 / 910 / 918; And “Feel the Force”: 910 / 956 / 965 / 974 / 983 (YT1)
§ Damage Reduction: 5% / 6% / 7% / 8%
o Feel the Force: PRESENCE gives even more bonus health. Total Bonus Health: 150 / 180 / 190 / 200 / 210; Total Health: 850 / 880 / 890 / 900 / 910
§ Extra Bonus Health: 30 / 40 / 50 / 60
o Size Matters Not: If PRESENCE’s bonus health is depleted through damage, additional health is regained by a percentage of the bonus health that was depleted. The 20-second cooldown time is increased by 13 seconds as a result. New Cooldown Time: 33 seconds; Health Points Healed: 75; And “Feel the Force”: 105 (S1; YT1)
§ Percentage of Bonus Health Regained as Additional Health: 35% / 40% / 45% / 50%
o Lightsaber Mastery: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 12 to 15
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
· General Grievous
o Beating Heart: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Sith Trained: Basic lightsaber attacks deal extra damage. Stamina drain is increased by 25% as a result. Lightsaber Swings: 12 to 10; Basic Attack Damage: 130 / 145 / 150 / 155 / 160; Rear Attack Damage: 160 / 175 / 180 / 185 / 190
§ Extra Damage: 15 / 20 / 25 / 30
https://preview.redd.it/6wpincp9ky0d1.jpg?width=225&format=pjpg&auto=webp&s=22ba97c819a84b7dd797fff239969506bf3d25b3
o Jedi Killer: Extends THRUST SURGE’s 15-meter reach distance. Its hitbox’s area of effect is also extended by at least 15 meters. Reach Distance in Meters: 18 / 19.5 / 21 / 22.5 (R5)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Cowardly Retreat: Even more damage reduction is received when using CLAW RUSH. Duration: 3.2 seconds; Cooldown Time: 13 seconds; Health Points: 1120 / 1280 / 1360 / 1440 / 1520
§ Total Damage Reduction: 60% / 70% / 80% / 90%
https://preview.redd.it/ntqor26bky0d1.jpg?width=225&format=pjpg&auto=webp&s=4ec87916373e1ffb829456df7e92693147ed64d0
o Flesh Is Weak: For every 10% of total health missing, damage reduction is added. Damage Reduction takes into effect per hit taken, meaning hits with a small damage output increase the total number of health points compared to those with a larger damage output. Health regeneration rate is halved as a result: 50 health per second to 25 health per second. When used with “Beating Heart”, health regeneration speed is set back to normal. Total Health Points: Varies from 800 to 1500 (S1; YT1, Comment: u/MetaDiscussions)
§ Damage Reduction Added: 2% / 3% / 4% / 5%
o Momentum: THRUST SURGE deals extra damage. Damage: 160 / 170 / 180 / 190 / 200
§ Extra Damage: 10 / 20 / 30 / 40
o Ceaseless Assault: Damage reduction is received when using UNRELENTING ADVANCE. Duration: 5 seconds; Cooldown Time: 11 seconds; Health Points: 800 / 880 / 960 / 1040 / 1120
§ Damage Reduction: 10% / 20% / 30% / 40%
o Deadly Slashes: UNRELENTING ADVANCE deals extra damage. Damage per 0.45 Seconds: 110 / 120 / 130 / 140 / 150
§ Extra Damage per 0.45 Seconds: 10 / 20 / 30 / 40
o Line Up, Weaklings: CLAW RUSH deals extra damage. Cooldown Time: 13 seconds; Total Damage: 130 / 150 / 160 / 170 / 180 (R1)
§ Extra Damage: 20 / 30 / 40 / 50
· Obi-Wan Kenobi
o Jedi Resilience: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Perfect Defense: Decreases stamina drain for lightsaber blocks and blaster deflections. Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969 (YT1)
§ Decreased Stamina Drain: 10% / 20% / 30% / 40%
o Give It All: Extends ALL-OUT PUSH’s initial and charged-up reach distance.
§ Extended Reach Distance in Meters: 0.5 / 1.0 / 1.5 / 2.0
o Think It Over: Adds seconds to RESTRICTIVE MIND TRICK’s duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.3 / 6.7 / 6.9
§ Added Seconds: 0.5 / 0.8 / 1.2 / 1.4
o Safeguard: For every lightsaber attack blocked, two abilities blocked, or 5 blaster shots blocked, stamina drain decreases by 2%. Either 40 blocked lightsaber attacks, 40 blocked abilities, or 100 blocked blaster shots are needed to reach the maximum value. The effect resets after being defeated. Swings: 10 to 17; Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969; And “Perfect Defense” Blocks: 25 to 69; And “Perfect Defense” Deflections: 2969 / 3266 / 3563 / 3856 / 4157
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Quickened Focus: Removes seconds from ALL-OUT PUSH’s charge-up to full duration of 1.2 seconds. Charge-up to Full Duration in Seconds: 1.2 / 1.0 / 0.9 / 0.8 / 0.7
§ Seconds Removed: 0.2 / 0.3 / 0.4 / 0.5
o Forward!: DEFENSIVE RUSH deals extra damage. Damage: 140 / 150 / 160 / 170 / 180; Final Strike Damage: 200 / 210 / 220 / 230 / 240
§ Extra Damage: 10 / 20 / 30 / 40
o More Doubts: Extends RESTRICTIVE MIND TRICK’s 21-meter reach distance. At EPIC rarity, it extends by 10%. Cooldown Time: 21 seconds; “EPIC” Rarity Reach Distance: 23 meters. (YT1)
§ Extended Reach Distance: ? / ? / ? / 10%
o Critical Deflection: Blaster shots deflected by DEFENSIVE RUSH are critical hits dealing extra damage. Damage: 65 / 106 / 116 / 126 / 136 (YT1)
§ Extra Damage: 20 / 30 / 40 / 50
· Count Dooku
o Sith Control: More health can be regenerated. Health Regeneration: 250 / 280 / 310 / 340 / 370
§ Added Health to Regeneration: 30 / 60 / 90 / 120
o Finesse: Decreases stamina drain. Swings: 10 to 22; Blocks: 14 to 22; Blaster Deflections as Damage: 1112 / 1334 / 1390 / 1446 / 1501 (YT1)
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Blind Spot: Increases the angle of LIGHTNING STUN’s area of effect. (YT1)
§ Increased Angle by Degrees: 5 / 10 / 20 / 30
o Superiority: Adds seconds to EXPOSE WEAKNESS’ duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.5 / 7.0 / 7.5
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Initiative: Every 15 seconds, the next basic lightsaber attack becomes a critical strike dealing extra damage. For every successful lightsaber attack, the cooldown time reduces by 1 second. A yellow circle around the crosshair will indicate when the critical strike is ready. Basic Attack Damage: 130 / 150 / 160 / 170 / 180; Rear Attack Damage: 160 / 180 / 190 / 200 / 210; With DUELIST Basic: 155 / 175 / 185 / 195 / 205; With DUELIST Rear: 185 / 205 / 215 / 225 / 235; And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; With EXPOSE WEAKNESS Basic: 210 / 234 / 246 / 258 / 270; With EXPOSE WEAKNESS Rear: 246 / 270 / 282 / 294 / 306; Only DUELIST And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; Only DUELIST And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; Only EXPOSE WEAKNESS Basic: 156 / 180 / 192 / 204 / 216; Only EXPOSE WEAKNESS Rear: 192 / 216 / 228 / 240 / 252 (S1)
§ Extra Damage: 20 / 30 / 40 / 50
o Last Seconds: Removes seconds from LIGHTNING STUN’s 14-second cooldown time. Cooldown Time in Seconds: 13 / 12 / 11 / 10
§ Removed Seconds: 1 / 2 / 3 / 4
o Masterful Duelist: DUELIST deals even more extra damage. Duration: 10 seconds; Cooldown Time: 13 seconds; Total Extra Damage: 25 / 30 / 35 / 40 / 45; Basic Attack Damage: 155 / 160 / 165 / 170 / 175; Rear Attack Damage: 185 / 190 / 195 / 200 / 205; With EXPOSE WEAKNESS Basic: 186 / 192 / 198 / 204 / 210; With EXPOSE WEAKNESS Rear: 222 / 228 / 234 / 240 / 246
§ Extra Damage: 5 / 10 / 15 / 20
o Dominance: Enemy targets affected by EXPOSE WEAKNESS receive even more damage weakness. Damage Weakness: 20% / 25% / 30% / 35% / 40%; LIGHTNING STUN Damage: 192 / 200 / 208 / 216 / 224; Basic Attack Damage: 130 / 156 / 163 / 169 / 176 / 182; Rear Attack Damage: 160 / 192 / 200 / 208 / 216 / 224; With DUELIST Basic: 155 / 186 / 194 / 202 / 209 / 217; With DUELIST Rear: 185 / 222 / 231 / 241 / 250 / 259; And “Masterful Duelist” Basic: 175 / 210 / 219 / 228 / 236 / 245; And “Masterful Duelist” Rear: 205 / 246 / 256 / 267 / 277 / 287; And “Initiative” Basic: 225 / 270 / 281 / 293 / 304 / 315; And “Initiative” Rear: 255 / 306 / 319 / 332 / 344 / 357; Only “Initiative” Basic: 180 / 216 / 225 / 234 / 243 / 252; Only “Initiative” Rear: 210 / 252 / 263 / 273 / 284 / 294; Only “Initiative” With DUELIST Basic: 205 / 246 / 256 / 267 / 277 / 287; Only “Initiative” With DUELIST Rear: 235 / 282 / 294 / 306 / 317 / 329
§ Additional Damage Weakness: 5% / 10% / 15% / 20%
o Balanced Duelist: Removes seconds from DUELIST’s 13-second cooldown time. Duration: 10 seconds; Cooldown Time in Seconds: 12 / 11 / 10 / 9
§ Removed Seconds: 1 / 2 / 3 / 4
· Anakin Skywalker
o Tenacious: Increases maximum base health. Maximum Base Health: 800 / 825 / 850 / 875 / 900
§ Health Added: 25 / 50 / 75 / 100
o Massive Strikes: Basic lightsaber attacks deal extra damage. Stamina drain for attacks and blocks is increased as a result. Cooldown Time: 13 seconds; Basic Attack Damage: 130 / 135 / 140 / 145 / 150; Rear Attack Damage: 170 / 175 / 180 / 185 / 190. The following shows Without Card / EPIC Rarity. Swings: 12 / 10; Blocks: 10 / 8; Deflections: 1392 / 1,044. (BF1; S1)
§ Extra Damage: 5 / 10 / 15 / 20
§ Increased Stamina Drain: 35% / 35% / 25% / 25%
https://preview.redd.it/x03xl11dky0d1.jpg?width=225&format=pjpg&auto=webp&s=5837169f02f1ae9dbe8c8278730b4e8d2bed45c0
o Pressure: The 2nd attack of PASSIONATE STRIKE deals extra damage. Also, the lunge distance of the two attacks is increased. 1st Attack Damage to Troopers: 70; 1st Attack Damage to Heroes: 40; 2nd Attack to Troopers: 180 / 190 / 195 / 200 / 205; 2nd Attack to Heroes: 130 / 140 / 145 / 150 / 155; Total Damage to Troopers: 250 / 260 / 265 / 270 / 275; Total Damage to Heroes: 170 / 180 / 185 / 190 / 195 (YT1, Comment: u/tabbywarrior)
§ Extra Damage: 10 / 15 / 20 / 25
https://preview.redd.it/axci7mbeky0d1.jpg?width=225&format=pjpg&auto=webp&s=f682b931e4fedcb5d634fa7a8a16042a85816b71
o Control the Force: Extends HEROIC MIGHT’s initial 10-meter area of effect and RETRIBUTION’s initial 15-meter area of effect. HEROIC MIGHT’s Initial Area of Effect in Meters: 12 / 13 / 14 / 15; RETRIBUTION’s Initial Area of Effect in Meters: 17 / 18 / 19 / 20 (YT1, Comment: u/hypnotic_o)
§ Extended Area of Effect in Meters: 2 / 3 / 4 / 5
https://preview.redd.it/kqupxytgky0d1.jpg?width=225&format=pjpg&auto=webp&s=c3ce16ce0ddd44b94cef4ce410a0b479395a457f
o Steamroll: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently decreases stamina drain by 2%. As a bonus, if an enemy hero is thrown off a ledge using any force ability and they die from the void within 3 seconds, the decreased stamina drain will be set to the maximum value possible. Otherwise, either 20 troopers defeated or 4000 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. The following shows Without Card / EPIC Rarity / And “Massive Strikes”. Swings: 12 / 20 / 16; Blocks: 10 / 17 / 13; Deflections: 1392 / 1044 / 1462 (BF1; S1; YT1)
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Fierce Fighter: Reduces PASSIONATE STRIKE’s 13-second cooldown time. At EPIC rarity, it reduces to 5 seconds. Cooldown Time in Seconds: 11 / 10 / 9 / 8 (BF1; R1)
§ Seconds Removed from Cooldown Time: 2 / 3 / 4 / 5
https://preview.redd.it/ylbdt8phky0d1.jpg?width=225&format=pjpg&auto=webp&s=ee3ad33ee7f2955d939fc536b8a7e8a18584c56a
o Attraction: Extends PULL DOMINANCE’s 18-meter reach distance. As a bonus, enemies can be pulled out of their abilities only within the added reach range. Cooldown Time: 15 seconds; Reach Distance in Meters: 20 / 21 / 22 / 23 (YT2, Comment: @Embo_Marrok)
§ Extended Reach Distance in Meters: 2 / 3 / 4 / 5
o Raw Strength: HEROIC MIGHT deals extra damage. Area of Effect: 10 meters; Damage to Troopers: 100 / 120 / 130 / 140 / 150; Damage to Heroes: 90 / 110 / 120 / 130 / 140
§ Extra Damage: 20 / 30 / 40 / 50
o All of Them: If PULL DOMINANCE is used on a number of enemies, it deals 50 extra damage. Normal Damage to Troopers: 120; Normal Damage to Heroes: 80; New Damage to Troopers: 170; New Damage to Heroes: 130; New Damage:
§ Number of Enemies: 5 / 4 / 3 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/phtuqg1tiy0d1.png?width=809&format=png&auto=webp&s=9f6775ab15d6e32a72808c8229690f1465dd6eab
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:37 yayayayayayagirl What is parent coaching really

I have my final placement with children 0-5, mostly working in language. I keep getting feedback from my supervisor that I need to involve the parents more and give more homework and stuff. Parent coaching sounds great as a concept to me, but I never really understand what it would actually look like. Maybe it would have been nice to observe a session where an SLP provides it. My school had a pricey hanen workshop but I wish I would have done it!
Right now, I am just explaining the goals of activities and advising parents to do things like dialogoc book reading at home. I have been giving homework worksheets. Lots of goals include pronouns, plurals and expanding vocab. I feel kind of awakesrd with parents a lot of my kids have big behavior issues and it’s hard for me to run a session, manage the behaviors and get the parents involved
submitted by yayayayayayagirl to slp [link] [comments]


2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Descriptions (Part I)
· Boba Fett
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
· Bossk
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
· Chewbacca
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
· Darth Vader
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
· Emperor Palpatine
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
· Han Solo
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
· Iden Versio
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
· Kylo Ren
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
· Lando Calrissian
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
· Leia Organa
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
· Luke Skywalker
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Darth Maul
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Rey
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
· Yoda
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Finn
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
· Captain Phasma
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
· General Grievous
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
· Obi-Wan Kenobi
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
· Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
· Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
· BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
· BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
CATEGORIZED BY COLOR
https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 08:38 ravedeath1917 Kommunistisches Programm – National Revolution and Downfall of Cambodia (1980)

https://libriincogniti.wordpress.com/2021/02/25/kommunistisches-programm-national-revolution-and-downfall-of-cambodia/
The Events after the Fall of Phnom Penh and the Programme of Khieu Samphan, the Peasantry and the Enablers of Capital
With the end of the Indochina war in 1975, not much remained of Cambodia’s economy either. More than half of the rice fields lay fallow, and the few industrial enterprises, the port facilities in Kampong Som, the railway lines and the bridges had been destroyed by US bombs. Although the figures are not unambiguous, their magnitude alone shows what heavy blood sacrifice imperialism also demanded of this people: In the five years of war, around 800,000 people were killed, more than 40,000 were maimed, almost 200,000 were wounded.
The constant flow of refugees inflated the capital from its original population of around 600,000 to over 3 million, meaning that by the end of the war almost half of the Khmer people were crammed into their metropolis. As is well known, the imperialist world press howled in horror and disgust when it learned of the forced exodus of this human aggregation. The US bombardment drove people from the countryside into the cities – the revolutionary nationalists had to force them back. Both actions were cruel and devastating for those affected, because both times they happened under terrible conditions, the first time under the imperialist hail of bombs and the coercion of its local police, the second time under the pressure of hunger and the state coercion of the newly installed revolutionary patriotic power. But for the imperialist propaganda machine there were no connections here. Of course, it only saw the terror of the Khmer Rouge, so supposedly of Communism. Here again was a wonderful opportunity to play out the bourgeois farce of humanism and love of one’s neighbour to the full. No mention of the mass murders in the imperialist war against the Southeast Asian peoples, no mention of the unspeakable destruction of these only weakly industrialised agrarian societies. These sacrifices were noticed at most when the insane war spending of the USA threatened to drag the entire imperialist West into the vortex of economic problems as a result of the currency crises caused by it. After all, to this day, these gentlemen are consistently proud of their efforts to preserve “freedom”.
Cambodia became the main object of these friends of mankind over the next few years. Here, indeed, all cherished values and conceptions were thrown overboard. A state without money, without postal services, without cars and motorbikes, without public transport, without telephones, television, books and the cities extinct. Only “communists” could have committed this crime; as is well known, they can be trusted with anything inhumane and in Cambodia they truly acted as the incarnation of “darkness” and “evil”. What was perpetrated before in the name of the heroes of “light” and “reason” – not a word about that, of course. It was a central organ of the imperialist offensive on the human intellect – Reader’s Digest – that first announced in 1977 that at least 1.2 million people had been murdered in the two years since the fall of Phnom Penh. Ever new figures were quickly added, which journalists claimed to have learned from the numerous refugees. It is not necessary to assume that all these reports were forgeries, because in fact the Khmer Rouge set an extremely radical course from the beginning, which certainly brought much horror, misery and also deaths. But today’s sated imperialists should perhaps sometimes look at the history books: What misery, what terror, what torment against the population is archived there – and that over centuries. The French Revolution also produced at least 100,000 deaths in the most important four years – and it did so with a machine specially designed for the purpose. It was not by chance that it was the steam engine and the guillotine that inaugurated the industrial age in a revolutionary way. But do the distinguished British gentlemen, who even then scoffed at these butchers in Paris, have fewer lives on their consciences? Those who still don’t know have to have it written on their cheat sheets all the time: The establishment of bourgeois rule has always been brutal and extremely bloody. The destruction of the traditional smallholder form of economy, the annihilation of small-scale trade and crafts always passed over those affected like a merciless steamroller. And under unspeakable tortures, the majority of these people who were expropriated without compensation were pressed into the factories and, if necessary, forced by brutal violence to slave as many hours of their day as possible for the lowest possible wages. All that was not so long ago. But it is always amusing how hastily today’s representatives of capital pretend that these are youthful sins of foreign predecessors. And this process of constant dressing for factory labour, of the destruction of both man and nature, continues both in depth and in breadth. It will only come to an end when this capitalist basis has been revolutionarily annihilated because of the contradictions it constantly produces.
...
However, if one wants to understand the “mysterious” processes in Cambodia, one has to be clear above all about the material and social conditions. A devastated country that was still largely worked by small peasants; a chaotically bloated capital city to which the majority of these same peasants had fled. The terror of the bombs had charged this population, once peaceful and living in the eternal grind of farm labour, with fear, but above all with unbridled rage and blind hatred. Hatred against the city in which they had to take refuge, anger against the American bombers which destroyed their existence, but particularly anger against their own corrupt aristocracy, the military as well as the city dwellers in general who sought to prolong their raison d’être by making a pact with imperialism. Now the old mixture of foreignness, subservient spirit and unease found its general discharge in a primal hatred of the rural population for their oppressors in the cities. A frenzy of revenge arose, which certainly accounted for most of the brutalities in the first year of liberation.
In order to understand this social side of this revolution in Cambodia, which gave it the ferocious expression of blood, revenge and chaos that one encounters in practically every revolution carried out mainly by peasants, one must always bear in mind the social structure already described. The strong urban-rural divide was not between agriculture and industry – the latter was practically non-existent – but it was the extreme contrast between agriculture and all the ominous trades that bourgeois statistics usually classify under the heading of “services”. Here, actually “unproductive” administration and trade – moreover, predominantly created and nourished in the service of imperialism – and “productive” agriculture faced each other. Of the “peace population” in Phnom Penh of about 600,000, this included about 200,000 Vietnamese and over 100,000 Chinese, out of a total of about 800,000. So the Cambodians did not even make up the majority of the population in their capital. Aristocracy and officials on one side, poor peasants on the other, too poor to make a living in the countryside, coming to the city because they hoped for a job, or later bombed into it. Cambodians were almost completely excluded from the trade and merchant sectors. These sectors were mainly in the hands of the Chinese and Vietnamese.
In this approaching whirlwind of social unrest on the part of the peasants, which is growing in strength, another social force tries for its survival. Young intellectuals, most of them educated in Paris, the educational centre of the former colonial ruler, want to break the corrupt tangle of local aristocracy and foreign power by force. Without any reservoir in the own ranks of the urban bourgeoisie, for the latter is practically non-existent and if it is, then hardly to be enthused for nationalist accumulation programmes with a more rigorous cut; without a proper bourgeois class, these petty-bourgeois radicals lead a practically hopeless struggle for change. Forced very soon into the rural underground by Sihanouk’s authoritarian regime, they try to implement their programme of industrialisation based on agriculture with the help of the only social class that counts – namely the rural population, the small peasants and farm workers.
...
One simply has to quote these illuminating passages of the Khmer Rouge’s “chief ideologist” at length, because after all the imperialist wailing, one probably does not think it possible that these “monsters” can think at all. (A Trotskyist group, persistent in its obtuseness, even opined that these “monsters” were the embodiment of… a return to feudalism!) One thing is immediately quite clear: these petty-bourgeois intellectuals, widely referred to as Marxists, communists, etc., are never ever in the tradition of the “German” Karl Marx, but of the German Friedrich List, who, under the slogan “Freedom is the goal, limitation is the necessity”, set his protectionist credo against the imperialist ideology of the free traders in the last century. The Khmer Rouge leaders are thus spiritual sons of the ancestors of today’s imperialists, those imperialists who now see in them the personified devil of communism, although they only wanted to be flesh of their flesh.
These views of Samphan and thus the leaders of the Khmer Rouge were also quoted at length because they are so popular today. In the face of the growing exploitation of the countries of the so-called Third World by Western imperialism, theories are emerging everywhere that vehemently propose the same position of “cutting off” the “underdeveloped” countries from the dominance of the world market ruled by Western capital as a panacea. And it is certainly no coincidence that one of the main representatives of these academic “revolutionaries”, the Egyptian Samir Amin, raves about the radicalism of the Khmer Rouge even after their expulsion and predicts a chain of new “Kampucheas” for the African future. Against the massive reality of the increasing internationalisation of capital and the growing global control of Western and increasingly Eastern imperialism, such “progressive” petty-bourgeois theorists place their faith in autarky, national accumulation and so-called autocentric development. Against the capitalist propaganda of progress and prosperity through freedom of trade and capital investment, which in reality in fact produces nothing but growing pauperisation and exploitation, the Good News on the other side says: Only if one can free oneself from imperialism at least for as long as it takes to be able to develop one’s productive forces independently, only then will one achieve prosperity and security for humanity.
In this respect, both sides represent only two sides of the same coin. Both claim to be able to achieve “the greatest happiness for the greatest number” within the framework of and through capitalism – as the forefather of these bourgeois tendencies, Adam Smith, already formulated this elementary lie of capital.
...
The utopians of capital have to acknowledge time and again that, contrary to their proclamations, the social antagonisms both within the “developed” and “underdeveloped” countries and between these countries are becoming increasingly acute. And while capitalism is pushing the development of the productive forces ever more sharply in order to satisfy its insatiable hunger for surplus value, it is precisely because of this highly productive technology that it is less and less able to transform the pauperised masses into active proletarians, i.e. to force them to the machines or into the office. While the imperialists, in their frenzied mania for surplus value, are at least throwing the whole world into growing unrest and undermining ancestral immobile relations ever more thoroughly, the heralds of an apparently radical autarky are causing nothing but confusion in the ranks of the pauperising masses. They talk of economic independence, stable economic cycles and adapted technology – all concepts that really bring out their illusionist anachronism.
And to see Cambodia of all places as a concrete approach or even an example for the feasibility of such utopias seems almost tragicomic in view of the results that are now available. But it is also a total misreading of the factual development under the Pol Pot government. Demonisation and idealisation of the Khmer Rouge have the same basis. They assume that the measures taken after the conquest of power in Cambodia were deliberate and planned. One side sees only the terror and coercive measures with which the leaders, supported by relatively small armed forces, tried to get a grip on a witch’s cauldron of panic and violence and to escape the total catastrophe of starvation – and the chaos that would ensue in turn. They see this terror and these coercive measures as completely detached from the economic and social emergency. The others confuse the factual state of extreme social backwardness in Cambodia and the emergency measures taken with an economic and social programme.
...
We have outlined the devastating situation in Cambodia shortly before the moment of liberation. However broad and deep the peasant unrest in the countryside may have been at the time, it must be remembered that a large proportion of these peasants stayed in the capital out of necessity during the main phase of the fighting. In any case, the Khmer Rouge, hardly more than 70,000 men anyway, fought for a long time mainly in the sparsely populated outskirts of Cambodia.
When the Khmer Rouge troops approached the capital in 1975 – likely with only about 20,000 men – it soon became clear that it was imperative to deal radically with this hopelessly bloated big head. Estimates vary, but it can be assumed that of the 7-8 million Cambodians, at least 2.5, but probably over 3 million were crammed into the capital (“peace population” as mentioned 600,000). With the severing of the umbilical cord to imperialism, Phnom Penh was up in the air as its former bridgehead. There was no possibility whatsoever to control or even feed this veritable hell of collaborators and starving refugee masses. The general shortage of rice had driven prices to dizzying heights: from 10 riel per kilo in December 1971 to 125 riel in December 1973 and on to 300 riel in early 1975, reaching a record 340 riel in mid-February. The retreat of the imperialists and the advance of the Khmer Rouge must have acted as a double signal: On the one hand, to storm against the hated parasites and the urbanites in general, on the other hand, to return to the countryside in chaos. The Khmer Rouge had to evacuate the city and channel the returning flow to avoid a total catastrophe. The fact that the displaced people left a wide trail of blood behind them on their way out of the city (for the time of the Khmer Rouge government, there is consistent talk of at least 1 million deaths) was unavoidable under the given conditions. It is significant that the majority of the massacres affected the urban population and certain national minorities: precisely intellectuals, military officers of the old Lon Nol regime, Sihanoukists, capitalists, merchants etc., and apart from the Cham (Muslims) almost exclusively the Vietnamese and Chinese minorities, whose social situation we have already pointed out.
Whether it was spontaneous peasant terror or executions organised by the Khmer Rouge, it was partly revolutionary violence against the supporters of the old regime, which as such does not speak against but for the Khmer Rouge, and partly pogroms, which the leaders at most accepted and tried to direct in the interests of the state monopoly on the use of force. But it is not so important whether the Khmer Rouge leaders had to accept or order these massacres. What is decisive is that they were forced by material development to eliminate or to have eliminated precisely those strata on which they wanted to rely. This, together with the evacuation of the cities, deprived them of any social support other than the peasantry. Thus they were at the mercy of this peasantry, which had to be disciplined for the actualisation of their “programme”. The conflict with it was therefore programmed for the time after the famine had been averted.
...
After the worst of the chaos had been overcome, it was attempted to use these structures, which had prevailed in a rather primitive way during the hunger phase, for one’s “industrialisation programme” by maintaining and further intensifying collectivisation. Necessity was to become a capitalist virtue. The complete lack of such “civilisational” achievements as the intercourse of money and commodities was supposed to make for an ideal, indeed classic, “truck system”, i.e. payment in kind alone. The peasants were forced into ever new production battles, because now surpluses were to be produced for export – i.e. for exchange with foreign means of production – which indeed happened and animated the leaders even further. The general command was under the iron slogan: “Work hard and try to achieve maximum results with a minimum of investment”, and the focus was on absolute labour effort.
...
Once a sufficient level of production had been restored, however, the whole construction was bound to collapse completely sooner rather than later. Anyone who has even a pale inkling of the travails of the infamous Stalinist collectivisation in Russia – and the Russian state was on an incomparably higher social level and had quite different means of power at its disposal – can easily imagine how the intellectual would-be enablers of capitalism in Cambodia, then practically hanging in the air, would have to perish in an orgy of violence – unless, with the help of a foreign power, they could get a grip on the chaos and create more stable conditions through a series of concessions to the peasantry. Most likely, however, they would be finished even then, like a man trying to hold on as long as possible to a wildly thrashing bull and then falling to the ground exhausted. In any case, the arena crowd was already eagerly awaiting the outcome of the tragedy.
...
Sovereignty, neutrality, non-alignment – this credo runs through all declarations as a complement to “autarky”. But already in the face of the first offensive by the Vietnamese, it must have slowly become clear to the Khmer Rouge leaders that these fine words could only have one meaning in our unpleasant world, namely to place themselves under the protection of the People’s Republic of China. In Pol Pot’s interview, which we have just quoted, a strange acronym appears: CPK. This means “Communist Party of Kampuchea”. And yet, to the boundless amazement of bourgeois commentators, the Khmer Rouge had never tried to dress up their declarations or their constitution with Marxist or pseudo-Marxist vocabulary – which is certainly very sympathetic to us. On the contrary, they have displayed an obvious and pedantic aversion to these concepts. Neither “vanguard of the proletariat” or “communist party” nor “proletarian internationalism”, neither “classless society” nor “dictatorship of the proletariat”, but also not “new democratic revolution”, “mass line”, “creation of a new man”, “peaceful coexistence” etc. etc. had ever been spoken of. If similar contents had to be expressed, they were paraphrased with other words. But this did not happen because the Pol Pot folks would have been particularly honest and wanted to do us Marxists a favour. This happened because in their dogged nationalism they wanted to distance themselves clearly from their neighbours Vietnam, but also China, who professed to be “socialist”. The national character of all these revolutions and states, the national character of their confrontations and of their whole politics is expressed even in the fact that the weakest link feels compelled by the instinct of self-preservation to dispense with the “Marxist” or “socialist” cloak for the capitalist programme! This is what “socialism in one country” has come to! And the adoption of the “Marxist” “vocabulary” here is a sign of the surrender of the so sacred national sovereignty. If, as already mentioned, no announcement had ever mentioned a party or revolutionary phases (there was always talk of a “revolutionary organisation” and even of “Angkor traditions”), Pol Pot told his astonished people and all those who wanted to know the following story on 27 September 1977: the CPK had already existed in Cambodia since 30 September 1960 and had achieved this miracle of a national-democratic revolution. He told it the day before he left for Beijing, on which, fighting a losing battle against the Vietnamese, he has been completely dependent ever since.
As a “plaything of foreign powers”, the nationalist intellectuals of Cambodia perished. The peasantry, largely decimated under the pressure of the imperialist frenzy and its consequences, as now under the pressure of Vietnam’s national expansion, is an example of the fate that capitalist society reserves for small and weak peoples in its emergence and development. To such peoples the proletariat alone would and will secure the right of self-determination, because unlike the bourgeoisie it does not seek national privileges but wants to abolish them, because unlike the bourgeoisie it can create voluntary union, because unlike the bourgeoisie it liberates itself not by exploiting others but by abolishing all exploitation.
submitted by ravedeath1917 to Marxism [link] [comments]


2024.05.17 08:27 Alternative_Gold8371 10 Free coloring sheets

10 Free coloring sheets
Get them for free ❤️ from my Patreon: patreon.com/DearArty882 Designed specifically for children, these printable pages are offering more than just a way to pass the time. They are a fantastic way for kids to develop their fine motor skills and hand-eye coordination. Plus, they provide a great opportunity for children to express their creativity and improve their focus.
submitted by Alternative_Gold8371 to awesomecoloringpages [link] [comments]


2024.05.17 06:48 ImpressionReal6727 SAT Tips for Upcoming Writers + My Experience

Since the June DSAT is coming up I thought I'd make a post on tips and resources I used to help me study for the May 4th sat. This post goes into decent depth so read it all carefully and remember what worked for me might not work for you.
If you're like me and procrastinated studying until now then this post is definitely for you. All my prep for the May 4th test was done in like 14 days and I expect a score of 1540 or above.
My scores for the college board practice tests:
Practice Test 1: 1220
Practice Test 2: 1190
Practice Test 3: 1530
Practice Test 4: 1360
Practice Test 5: 1460
Practice Test 6: 1530
PRACTICE TESTS EXPERIENCE: Practice Test 1 and 2 were done without desmos since I didn't even know I could use it, so I basically wasted those two. I did test 2 after doing khan academy, test 3 was done using desmos and I did it after I grinded through like 80% of khan academy. Practice Test 4 truly humbled me and I realized how unprepared I really was which was when I started watching more youtube videos. I took the practice test 5 only 2 days after test 4 and my score increased like crazy which made me confident again.
NOTE: PRACTICE TEST 4, 5, AND 6 ARE THE CLOSEST IN DIFFICULTY TO THE REAL DEAL, TEST 1, 2 AND 3 ARE VERY EASY COMPARED TO THE REAL THING.
BASICS FOR BEGINNERS: If you have not studied yet at all you should start with basic concepts on Khan academy, grind through the lessons and videos, do the practice questions in the foundation section and medium section. Also learn how to use desmos, I used desmos for things I didn't even know was possible. Learning how to use desmos got rid of easy constant questions, inequalities, system of equations. Make sure to watch the 3 part desmos videos I talked about below in the youtubers section, it truly helped me a lot.
YOUTUBE: Youtube was one of the key reasons my score increased, I watched videos on the dsat constantly, while I ate food, even on my breaks I just watched videos running through the practice test I had already taken over and over again. I went over each practice test and the mistakes I made probably like 3 - 4 times throughout the 15 days.
QUESTION BANK: After I finished every practice test provided by the college board, ONLY THEN did I go to the college board question bank. This is because a good amount of the questions off of the practice tests are in this bank so without knowing it your brain could memorize how to do it and recognize it when doing the practice test which would inflate your marks. I probably went through hundreds of questions from the question bank (English and math) within the last 3 days before the may 4th test.
EXTRA TIPS: Sleep and exercise are also very important and something that I think isn't talked about enough, this applies more to people who are in my boat and are studying last minute and want a really high score. I slept crazy every night and it really helped me retain more information. Exercise is an amazing break even a walk works, anytime I hit a wall during my study periods I'd just go to the gym for 45 minutes to and hour and I would always come back refreshed ready to study again.
Youtubers I used:
Not promoting these guys in any way but they're just the only youtubers I used and I think other people here would probably find them useful.
Here are all the youtubers I used, Scalar Learning, Settele Tutoring, Tutorllini Test Prep, Strategic Test Prep, Method Learning.
Scalar Learning: He has some decent videos teaching basic concepts and his shorts have some good practice questions that he goes through.
Settele Tutoring: Settele was the one I watched the most, he went through every single question (in separate videos) on every single practice test given by the college board, I also watched some of his free concept learning videos on english, I think he explains a lot of the stuff pretty well. He’s amazing at english and helping you learn english, he made something called a “dumb summary” which I actually used a lot on my may 4th sat, it’s essentially a method where you can summarize a massive paragraph in like 30-40 seconds easily.
Tutorllini Test Prep: Has some good concept videos and also goes through all the math questions on all the practice tests really well, sometimes giving like 2-3 different methods you can use to solve a single question. He also goes through some of his own worksheets that he’s made and some of them are pretty good practice.
Strategic Test Prep: She gives some good test day tips and tips and shortcuts in general for the SAT, her explanations on the practice tests are also pretty decent.
Method Learning: Method Learning is what I’d say really boosted my score in the very beginning stages of my studying. This is only because of his 3 part desmos videos, I didn’t watch any of his other videos but that 3 part seriously was a game changer. The desmos tips he gives are amazing. An example is if a question gives you a linear or quadratic equation and then a constant in it, you can plug that exact equation into desmos and move the slider around to find what the constant is, this takes no more than 30 seconds.
Formulas I memorized for the DSAT:
You will have to memorize some formulas for the DSAT and some will make your life easier.
Sum of interior angles in a polygon: 180(n-2)
Area of a sector: πr^2 ⋅ θ/360
Arc Length: 2πr ⋅ θ/360
Mass/Volume/Density: m = v(d)
X cord. of vertex: -b/2a
Sum of solutions: -b/a
Product of solutions: c/a
If anyone needs any tips or anything just let me know I'll try my best to respond.
Whatever score you want is possible if you're willing to put in the work and time.
submitted by ImpressionReal6727 to Sat [link] [comments]


2024.05.17 06:46 ImpressionReal6727 SAT tips for upcoming writers

Since the June DSAT is coming up I thought I'd make a post on tips and resources I used to help me study for the May 4th sat. This post goes into decent depth so read it all carefully and remember what worked for me might not work for you.
If you're like me and procrastinated studying until now then this post is definitely for you. All my prep for the May 4th test was done in like 15 days and I expect a score of 1540 or above.
My scores for the college board practice tests:
Practice Test 1: 1220
Practice Test 2: 1190
Practice Test 3: 1530
Practice Test 4: 1360
Practice Test 5: 1460
Practice Test 6: 1530
PRACTICE TESTS EXPERIENCE: Practice Test 1 and 2 were done without desmos since I didn't even know I could use it, so I basically wasted those two. I did test 2 after doing khan academy, test 3 was done using desmos and I did it after I grinded through like 80% of khan academy. Practice Test 4 truly humbled me and I realized how unprepared I really was which was when I started watching more youtube videos. I took the practice test 5 only 2 days after test 4 and my score increased like crazy which made me confident again.
NOTE: PRACTICE TEST 4, 5, AND 6 ARE THE CLOSEST IN DIFFICULTY TO THE REAL DEAL, TEST 1, 2 AND 3 ARE VERY EASY COMPARED TO THE REAL THING.
BASICS FOR BEGINNERS: If you have not studied yet at all you should start with basic concepts on Khan academy, grind through the lessons and videos, do the practice questions in the foundation section and medium section. Also learn how to use desmos, I used desmos for things I didn't even know was possible. Learning how to use desmos got rid of easy constant questions, inequalities, system of equations. Make sure to watch the 3 part desmos videos I talked about below in the youtubers section, it truly helped me a lot.
YOUTUBE: Youtube was one of the key reasons my score increased, I watched videos on the dsat constantly, while I ate food, even on my breaks I just watched videos running through the practice test I had already taken over and over again. I went over each practice test and the mistakes I made probably like 3 - 4 times throughout the 15 days.
QUESTION BANK: After I finished every practice test provided by the college board, ONLY THEN did I go to the college board question bank. This is because a good amount of the questions off of the practice tests are in this bank so without knowing it your brain could memorize how to do it and recognize it when doing the practice test which would inflate your marks. I probably went through hundreds of questions from the question bank (English and math) within the last 3 days before the may 4th test.
EXTRA TIPS: Sleep and exercise are also very important and something that I think isn't talked about enough, this applies more to people who are in my boat and are studying last minute and want a really high score. I slept crazy every night and it really helped me retain more information. Exercise is an amazing break even a walk works, anytime I hit a wall during my study periods I'd just go to the gym for 45 minutes to and hour and I would always come back refreshed ready to study again.
Youtubers I used:
Not promoting these guys in any way but they're just the only youtubers I used and I think other people here would probably find them useful.
Here are all the youtubers I used, Scalar Learning, Settele Tutoring, Tutorllini Test Prep, Strategic Test Prep, Method Learning.
Scalar Learning: He has some decent videos teaching basic concepts and his shorts have some good practice questions that he goes through.
Settele Tutoring: Settele was the one I watched the most, he went through every single question (in separate videos) on every single practice test given by the college board, I also watched some of his free concept learning videos on english, I think he explains a lot of the stuff pretty well. He’s amazing at english and helping you learn english, he made something called a “dumb summary” which I actually used a lot on my may 4th sat, it’s essentially a method where you can summarize a massive paragraph in like 30-40 seconds easily.
Tutorllini Test Prep: Has some good concept videos and also goes through all the math questions on all the practice tests really well, sometimes giving like 2-3 different methods you can use to solve a single question. He also goes through some of his own worksheets that he’s made and some of them are pretty good practice.
Strategic Test Prep: She gives some good test day tips and tips and shortcuts in general for the SAT, her explanations on the practice tests are also pretty decent.
Method Learning: Method Learning is what I’d say really boosted my score in the very beginning stages of my studying. This is only because of his 3 part desmos videos, I didn’t watch any of his other videos but that 3 part seriously was a game changer. The desmos tips he gives are amazing. An example is if a question gives you a linear or quadratic equation and then a constant in it, you can plug that exact equation into desmos and move the slider around to find what the constant is, this takes no more than 30 seconds.
Formulas I memorized for the DSAT:
You will have to memorize some formulas for the DSAT and some will make your life easier.
Sum of interior angles in a polygon: 180(n-2)
Area of a sector: πr^2 ⋅ θ/360
Arc Length: 2πr ⋅ θ/360
Mass/Volume/Density: m = v(d)
X cord. of vertex: -b/2a
Sum of solutions: -b/a
Product of solutions: c/a
If anyone needs any tips or anything just let me know I'll try my best to respond.
Whatever score you want is possible if you're willing to put in the work and time.
submitted by ImpressionReal6727 to SATACTprep [link] [comments]


2024.05.17 05:49 HourCryptographer532 Chance me for T20

currently a junior and my goal is to go to like an ivy or ivy+ (northwestern, uchicago, etc.) but idk if my extracurriculars and stuff are strong enough bc i feel like a lot of them are low impact? i don't have any crazy expectations, i just wanna know what type of schools are realistic for me
Stats: 4.0UW/4.92 W, 1510 SAT (superscore and gonna retake in the digital format to try to get smthng higher)
Classes: ap span lang, ap eng lang, ap bio, ap euro, ap world, ap psych (taking 5 more aps senior year)
Extracurriculars:
don't have much awards but got honorable mention in scholastic writing awards and i should be able to get some sort of ap scholar by the end of this year
submitted by HourCryptographer532 to chanceme [link] [comments]


2024.05.17 05:35 HourCryptographer532 Chance me at getting into any ivy

currently a junior and my goal is to go to like an ivy or ivy+ (northwestern, uchicago, etc.) but idk if my extracurriculars and stuff are strong enough bc i feel like a lot of them are low impact? i don't have any crazy expectations, i just want to know what schools are realistic for me
Stats: 4.0UW/4.92 W, 1510 SAT (superscore and gonna retake in the digital format to try to get smthng higher)
Classes: ap span lang, ap eng lang, ap bio, ap euro, ap world, ap psych (taking 5 more aps senior year)
Extracurriculars:
submitted by HourCryptographer532 to ApplyingIvyLeague [link] [comments]


2024.05.17 05:35 AffectionateLand6088 How do I study

I have a C in my algebra class. It’s not a terrible grade, but I know it will become one if I keep doing what I’m doing. I don’t even bother turning in worksheets because they have nothing on them, I don’t have anything. Math has always been a tough subject for me, but this year has been especially hard. Like, I haven’t had any clue what we’ve even been doing in that class for the last few months. It doesn’t help that there’s like 15 people trying to be the class clown the ENTIRE HOUR, so I learn pretty much nothing. I was always the kid in elementary and middle school that could get by just fine without studying, but it doesn’t work that way anymore. How do I study?
submitted by AffectionateLand6088 to highschool [link] [comments]


2024.05.17 04:06 St_Augustine_Discord Live Music and Events Friday May 17th

Live Music

First Coast Opera: The Stranger's Tale

Romanza Festivale: Author Visit with Elizabeth Randall

Before Juneteenth: Emancipations in Florida

St. Augustine Concert Band Season Finale

Megan Moroney at The Amp

Romanza Festivale: Con Brio

Dustin Sims at Cafe Eleven

Sampoorna Hatha Yoga and Japa Meditation at Essential Energy Spa

2025 Pin Up Paws Calendar Contest

I am unable to post the sources because they are getting flagged as spam since they are all similar in name. So please visit this site for the list.
Written out urls here tinyurl.com/yjkw32kd

For future events please visit the Discord.

https://discord.gg/NG4eZSWAgR
submitted by St_Augustine_Discord to StAugustineBeach [link] [comments]


2024.05.17 04:06 St_Augustine_Discord Live Music and Events Friday May 17th

Live Music

First Coast Opera: The Stranger's Tale

Romanza Festivale: Author Visit with Elizabeth Randall

Before Juneteenth: Emancipations in Florida

St. Augustine Concert Band Season Finale

Megan Moroney at The Amp

Romanza Festivale: Con Brio

Dustin Sims at Cafe Eleven

Sampoorna Hatha Yoga and Japa Meditation at Essential Energy Spa

2025 Pin Up Paws Calendar Contest

I am unable to post the sources because they are getting flagged as spam since they are all similar in name. So please visit this site for the list.
Written out urls here tinyurl.com/yjkw32kd

For future events please visit the Discord.

https://discord.gg/NG4eZSWAgR
submitted by St_Augustine_Discord to StAugustine [link] [comments]


2024.05.17 03:22 Unusual_Low5220 AITA For ignoring my coworker on purpose?

I (22M) have worked at my 9-5 desk job for about 1 yr. It's really chill, I just answer the phone, write some emails, and do light corporate work. Plus, I get to listen to my music/podcasts during work as long as I have one ear free to listen to calls, and have the volume low enough that if someone were to say my name I would be able to hear them.
A few months into working at my job, I came out as trans. I first asked my managers if it was ok for me to use my chosen name even though it isn't legally changed. They were all super understanding and were able to change it in as many ways as they could without the legal paperwork (which I'm still in the process of completing). It took a couple weeks for my coworkers to adjust to my new name, but at this point, I'm only known as my chosen name. I haven't really told my coworkers fully that I use they/he pronouns, as the majority of them are older, and sometimes it feels like an awkward conversation. Some of my coworkers who are younger quickly realized that I am trans as I started using a more gender neutral name and cut all my hair off, and started to use they/them for me, or even ask what I prefer.
Recently, my coworker Jane (fake name, 60F) started to deadname me. At first she would do it when I wasn't in the office. My friend who works with me told me about it and said that she makes it a point to loudly and directly correct Jane. My friend is the type to call people out and always stands up for me, so I trust her enough to know she isn't lying or over exaggerating. Now, Jane has started to purposely deadname me to my face. At first, I just didn't think about it too much. However, a few new hires have called me my deadname, saying that Jane called me by that name when talking about me. I gently tell them that I don't go by that name and to please call me by my chosen one.
Last month, I just got really tired of just letting her do it, so I started to intentionally ignore her when she said my deadname, and would only respond if she eventually called me by my chosen one. At first, she would tell me that I need to lower my music/podcast so that I could hear her, to which I told her I could hear just fine, and sometimes even tell her I thought she was trying to talk to someone else. I noticed in the last couple of weeks or so that she has started to make comments about me to my other coworkers who are all older as well. I have heard her say that I'm "too sensitive" and that it "isn't a big deal". Most of them just kind of agree but don't say much.
Two days ago, my manager came over to my desk and said she needed to talk to me about something. She told me that Jane talked to her about how I was being "disrespectful" towards her. I explained what has been going on to my manager, and she told me she understands, but that it can be difficult for my coworkers to understand these kinds of things since they grew up in a different time and primarily in smaller towns. She basically told me to not take it too seriously and that she probably isn't doing it on purpose. Some of my coworkers have noticed it all happening as well. My coworkers who are on the younger side have talked with me and say that Jane is the one being disrespectful. However, some of my coworkers who are older agree with Jane and just repeat the same borderline transphobic remarks. Since they aren't technically directly discriminating against me as they don't fully know I'm trans/that the transphobic remarks are about me specifically, I can't do much about it. They just continue to say that my generation is "soft" and other similar comments.
I tend to be a pushovepeople pleaser and hate conflict. Part of me wants to stick to my guns, but I also don't want to isolate myself from my coworkers. I've started to slightly put myself in Jane's shoes, and try to imagine how I would feel if somebody who was different than me started to respond the way that I am, AKA not helping her understand/unlearn her prejudices, etc. While her comments about me being sensitive did annoy/hurt me, she isn't wrong. I am very sensitive and emotional, but that also includes me getting sometimes more quick to anger than other people. I can also accidentally come off a lot more rude than I mean to just based off my tone of voice (I make sure this isn't an issue when I have phone calls aka I have a specific customer service voice).
Sorry that this is so long, but AITA? Should I try to respond differently?
submitted by Unusual_Low5220 to AITAH [link] [comments]


2024.05.17 02:49 MaybeAnimationHD Join Printables!

Join Printables! submitted by MaybeAnimationHD to u/MaybeAnimationHD [link] [comments]


2024.05.17 01:46 Danielator36 Purdue to Chicago Flight: Photos, Video, and Review!

Purdue to Chicago Flight: Photos, Video, and Review!
I took the first airline flight from the Purdue Airport to Chicago with a friend yesterday, so I figured I'd post some photos, a video, and a review here!
Special Southern Airways Express Purdue livery
At LAF:
Since it was the first flight, we got to the airport ~60 minutes before our 6:20 AM flight. Judging by emails and calls from the airline, they usually just require arriving 30-45 minutes before the flight. You check in at the airline desk, and then wait nearby until they open TSA for your flight.
(Side note- Parking is $5 per day, but there's also a free lot for ABC permits.)
Purdue is building a new terminal next door, but it was still cool to see the renovations to the current one. The waiting area has some newly redone seats, general Purdue marketing decor, and vending machines nearby. Southern Airways also has free coffee for passengers, which was nice to see.
Pre-TSA Waiting Area
Pre-TSA Vending Machines
~20 minutes before departure, TSA opened. It was just like any other airport (including accepting pre-check!), except it took all of us ~3 minutes total! There's then a small waiting area, and airline staff opened the 'gate' for us to board just a minute or so after going through security.
Boarding was quick, and everyone was assigned a seat based on weight.
Flight:
Heading towards Runway 10
We took off at 6:18 AM, and had a pretty uneventful ~1 hour flight to O'Hare. These flights seem to usually be ~45 minutes, but we had a bit of a longer route because of traffic/weather.
Rainy day in West Lafayette
We arrived in Chicago right on time- pulling into the gate at exactly 6:25 AM local time. All Southern Airways Express flights arrive and leave out of gate F4 in Chicago's terminal 2, which is pretty well-located for connections.
N958SP amongst the United gates
Final Thoughts:
Full disclosure- I used to email airlines recommending that they fly to LAF when I was in elementary school, so these flights are very much a dream come true for me.
Regardless, I was honestly impressed with how comfortable the plane was. The seats have way more padding and legroom than normal economy seats, and the large windows make for great views. I also found all the airport and airline staff to be super nice and excited for these new flights, and the small planes make it a much more personal, relaxed experience. On our way back, everyone for the flight arrived to the gate area ~1 hour before our scheduled departure, so our pilots ended up just flying us back way early- I found that really cool, and something you'll probably only experience on a small flight.
As someone who visits Purdue/Greater Lafayette regularly, I'm really excited that this'll be an option going forward. I always have a connection when I fly to IND anyway, and the traffic and long shuttle ride out of ORD makes connecting into LAF a much better option for me.
Cabin
Feel free to ask any questions, and I'll do my best to answer them!
submitted by Danielator36 to Purdue [link] [comments]


2024.05.17 01:32 novelpuckhead AITA for holding a grudge against my ex-bestie for longer than our friendship was?

This is probably a longer story than it really is, but I am just trying to give as much context as I can.
In grade 11, me (F16-17) and my ex-friend (F16-17) were best friends. For some context, we both became friends fairly early in high school. In my country high school is from grade 8-grade 12. I joined the high school in grade 8 from out of city, the high school is just closer to me than the one in my city, so I was a new kid. I made some friends in grade 8 as a new kid but those friendships did end in grade 9. Grade 9 is when my best friend, we'll call her Emily, transferred to the school. And we formed a friendship. Through grade 9 we had formed our own little friend group with 2 other girls, we'll name them Clara and Sabrina. It was the 4 of us through majority of high school. We would always text each other, always hang out after school, spend any break we had at school together and had as much fun as any girls in high school could have (minus the partying because my school is not a partying school).
Emily and I were the closet in the friend group, afterall we were pretty similar and come from similar backgrounds (We're both a type of asian). We both would be described as the smart kids. We both would end up getting high grades in all of our classes. In grade 9, when we met, she told the friend group her dream was to become a doctor like her parents were, so she studied extra hard in high school to keep her grades high. I, on the other hand, did not really have any specific dreams. I wanted to become a writer or even a lawyer (but was worried because I'm not the best speaker). Due to that, I never tried that hard at school. Like i care about grades, my parents cared a lot about me getting high grades, but I wasn't studying for anything. And with that I never really studied either, I would do my homework and pay attention in class and take pretty notes but I was not spending any real time after class to do work Which is something that Emily would do. She would spend hours and hours a day just studying. If she wasn't studying she would be doing some volunterring or some club stuff.
Fast forward to grade 11. Right from the beginning of the year something just felt odd about our relationship. She seemed distant. Which I chalked up to it being we were now considered seniors at our high school so she was starting to stress about universities already, but it was still whatever. My school worked in semesters, so for half of the year we would have 4 specific classes which would then switch to different classes in second semester. During first semester I didn't have any classes with any of my friends. I was just chilling in all of my classess and getting adopted into different group friends in those classes. I was always well-liked in high school, I was not a popular kid. But compared to all the smart kids in the school, I was deemed the nicest so because of that everyone would be nice to me and friendly (even though I know for some of them it was so they could get hw answers out of me, but they were still very nice to me).
During this time, my friends and I would make up plans to hang out. We always made it a point to hang out at least once a week outside of school. It was always after school, we would usually study, walk around or go to the mall. In our gc on insta we would always double check with one another on which days to do it. Clara, Sabrina and I would always talk in the gc and were always the ones initiating the plans. Emily was also in the gc but would rarely reply to anything. Any times we would make plans to hang out, Emily would either not reply (which would then lead us to asking her during lunch the next day if she was free, where she would barely talk) or she would just say no to all plans. The few times she would say yes, she would always cancel the day of. Which would be annoying, and Clara, Sabrina and I would talk amongst ourselves that we found it odd she would always cancel and never want to hang out outside of school, but we were like it's not that big of a deal. She could just be busy.
We then just ahead to my birthday. Now i have an early birthday and it falls around the time that we come back to school after the winter break. Now during the winter break, Clara, Sabrina and I formed a seperate gc as it would just be the three of us talking and making plans. We also always took so many pictures and felt bad about sending it into the gc with the four of us in it as we didnt want Emily to feel bad about not coming. So we figured it was better if we kept it seperate. But in the main gc, I just ask when is everyone free to do something small. I'm not really a birthday person. Since high school, all my birthdays include going to some cozy restauraunt with my 4 closest friends and just having a casual dinner. So I ask and everyone leaves their responses, including Emily. We decide on a day, it would be after school just a day or two after my actual birthday and we would be going to a restuarunt and an arcade nearby (I have strict parents so I really wasn't allowed to go out late or really go out anywhere far). The plan is made and everything is set. When the day comes for the dinnearcade, we all meet up by our lockers to go take the bus together.
The 3 of us are there waiting for Emily to come and she does just a few minutes late. That is when she tells us she can't come because she has a club meeting today, and she told us it was mandatory for us to attend. Now of course my friends and I tried to convince her to blow it off just this one time, but she was adamant about going. So, whatever. We say bye to her and start walking to the bus. While walking there we bump into a mutual friend, also waiting for the bus. She is also in the same club, so we confused why she was here. We do ask her, saying "hey isn't there something happening with the club today?" That is when she tells us there was just this small meeting recapping what had happened in last weeks meeting for the people who missed it. Meaning the meeting was not madatory at all, especially when Emily had cancelled our plans last week to go to this said meeting. Meaning she did sort of lie to get out of going to my birthday party. I of course was hurt by this. When she told us she had to go to the meeting, I didn't think much of it as I knew how much school mattered to her and how much doing this club stuff mattered. But she had the choice to come, and she decided to just blow me off. We went out and had fun and didn't bring the matter up with her. We figured it was just her caring a bit too much about school.
Anyways this whole cancelling plans last minute, ghosting the main gc thing happened more and more. It also got to the point where if I wanted to talk to her, whether that was through text or in real life I would always have to approach her first. As this carried on for a while, i of course was getting a bit annoyed about where this friendship was going.
We now get to Emily's birthday a month later. Now Emily decided to plan her birthday, very last minute. I am just pointing this out as i am not a person who can do spontaneous plans, one because i have this need to plan properly and two because I do have strict parents. So i can't just spring a plan on them the day of and expect to go. Which is something Emily knows. Anyways she makes the plan and i tell my mom about it to ask if i can go and she says yes. The day before, Emily then decides to change the plan entirely. We were going to go into downtown city (for context, it's roughly 2 hours transit from our neighborhood). I obviously had to ask permission as she wanted to stay out late which is not something my parents would like, so when Emily told us at lunch the change in plans, Clara, Sabrina I told her we had to double check if we can still go as we all have strict parents, but our extended friend group were all down to go.
After school, the four of us head into the bathroom, which is a toally normal thing for high school girls to do before we headed out. While there Emily then decides to start a fight with me about not going to her birthday, which hasn't happened yet. She starts yelling at me about how Im mad that she didn't go to my birthday and am not going to hers as revenge (I'll be honest, I kinda forgot she didn't go). And starts yelling at me about how I'm being a bad friend and frankly a b*tch. And when I say she is screaming at me, I mean there is the largest echo circling our bathroom as she yells at me. Now I'm just standing there, trying to reason with her. I'm just trying to explain to her that i didn't say i wasn't coming, i just needed to get permission to go, which is something that Clara and Sarbina said as well but Emily wasn't saying anything about them. She proceeded to just yell at me for a solid 5 minutes. Another girl did walk into the bathroom, saw Emily yelling and just left, which I feel bad about. I do not do well with someone yelling at me, so I just tell her that I'm leaving now and we can talk later. I practically run out of the bathroom and out of school. Clara runs up to me and says i can't go home feeling like this. I felt horrible, i felt like throwing up. So Clara makes it her job to cheer me up as Sabrina is trying to calm Emily down. Clara takes me to Mcdonalds, where we split a meal as that became a tradition of ours and she bought me ice-cream to make me feel better. We end up spending roughly and hour and half there before starting to walk back to our houses. I did feel a lot better and I was smiling. Clara didn't really say much about what happened as she knew it would upset me. She just said that Emily was being mean and left it at that. At some point during our walk, Emily calls Clara and starts screaming at Clara over the phone about choosing "my side". I only know it was Emily because I can hear her screaming through the phone and Clara is trying to be nice to her and say she was comforting her friend like a good one would do. Emily continues screaming and Clara just hangs up on her.
We don't talk about it. Now the next day, at school, is Emily's birthday. I feel so awkward. Because i'm still upset about what happened. When I see her, I'm not sure if I should wish her a happy birthday. I feel like I am owed an apology first. so i don't really say anything to her. and we don't really talk. Now we are in the same Chemistry honours class together and are lab partners. So we have to talk. I ask her, if we're going to talk about what happened. And she just says, no, it's my birthday. I just say really but she doesn't say anything after. So Im just like, fine, whatever. We spend the entire class in awkward silence, and I do not see her again the entire day. Even at lunch because she has a club meeting or something. Clara, Sabrina and I all agree that we don't want to talk about it. Clara got an apology text last night but she was still mad about being yelled at over the phone. Sabrina asked us if we wanted to know what her and Emily talked about yesterday but i said no. I was frankly too mad and knew if anything was said, I would be upset. Emily did not end up having a birthday party. and there is now an awkward silence between the 4 of us. it's like a horror movie, where the music is playing and you just know something bad is coming and you have to wait for it.
A few days later, I know i have to say something. I can feel that our friendship is hanging by a thread and I want my best friend back. So at lunch, while we're all sitting by our lockers I bring up the topic. I do not remember the conversation that took place. All I know was that Emily was practically screaming in my face, in front of all our friends (Clara, Sabrina and 5 of our other friends). Everyone is trying to get her to stop, but she keeps yelling at me. At some point I just start crying. Now this is the first time, that someone outside of my family, has ever made me cry. Its the first time I have ever cried at school too. The tears are flowing down my face as I just say "i'm sorry i cant do this" to the rest of our friends as i had off to the bathroom to calm down. Clara and one of our other friends rush off with me to try to calm me down and stop the tears. But they keep coming. I can't stop them and am now in the bathroom splashing my face with water and doing my best to wipe them all away. Clara, this other friend and i all have the same class next. So they have to literally drag me to class as I'm sort of paralyzed about whats happening. When we get to the classroom, everyone there, which was half of the class is looking at me and seeing my red, teared-up face. Our seats are at the very back corner of the classroom, on the very opposite side from the door. So i have to walk past the entire face as they all stare at me and wonder whats happening. the entire time im not really paying any attention. during little work periods in the class, my fellow classmates would walk up to me and ask if im okay. which i would say yes, i was even though i wasnt because what else could i say. I ended up powering through the rest of the day before going home and wonderign what to do.
In the secret gc, I text with Clara and Sabrina about what my next steps should be. They suggest we have an actual therapy session as a friend group to discuss if we even want to be friends at this point. I agree to this. I even start writing up my own speech I am going to tell Emily when i see her.
So I'm just going to jump ahead to whenever this happens. It's during lunch, outside on the grass field. I am calm, I know what to say and everything. I'm sitting there with Clara and Sabrina has to literally drag Emily out of school to come and talk. I kid you not. We have like an hour for lunch. It takes 20 minutes for Emily to finally show up. And she shows up like, "ugh what are we even doing here? im kinda busy" and just acts like there is nothing at all wrong. I start to calmly explain to her how ive been feeling the entire year. I do not remmeber the conversation. But what I remember talking about is how i feel like she's distant, she's always cancelling plans, im always the one texting her first, about how she gets mad at me for small little things, how she yells at me, etc. My whole speech was about how "i don't want to feel like sh*t for trying to continue this friendship". Because even after the first time she yelled at me, I just wanted an apology and we could move on and that didn't happen. And now Im just like I don't want to cry again and don't want my tears to come from someone who's supposed to be my best friend. She does argue her case in this. Her whole thing is how "i'm being clingy and annoying and controlling".
Now for her arguement, I think it should be known more about my persoanlity type. I am not the best people person. I have social anxiety and how that manifests in me is that i can't really talk to people that well. I don't know how to converse and get incredibly nervous to talk to anyone new. So when I do become friends with someone, I do latch on to them. I talk to them all the time, when i can, and they become my person. I think that is where the clingy party comes from. For the controlling/annoying thing, I can only chalk it up to me always texting her. Like i said, i would always have to be the one initating our conversations and plans. So our chats always look like 5 bubbles of text from me (because i am the person that types in multiple bubbles rather than one large text bubble) and her short responses. When it comes to plans, as I said i do not do spontaenous plans. I need to have them properly organized for both my parents sakes and my sake. I'm not someone who plans everything out minute by minute, I just need to know times and places. And if you are actually free.
Thankfully this time, Emily isn't yelling at me however she is talkimg a bit loudly. Now at this point we have spent 25ish minutes talking about this when she suddently gets up and says "i have to go otherwise i'll be late for my class and get in trouble". Which there is still 15 minutes before lunch ends. And her classroom is across the hallway from my next class with Clara. The walk from the grass field was literally 2 minutes. Our coversation wasn;t done. There was no convlusion and no real understanding on either part. So all of us get up as Emily starts speed walking and we all chase her. We're all telling her there is still so much time left, but she doesn't listen and still carries on. So then I say, "i don't want to be friends anymore if this is what it's going to be like". and she says "fine." and walks away. and that was the end of our friendship.
It was almost spring break and our friends were doing their best to navigate the situation. I think they believed we both needed time to cool down and we can all be friends again. However that didn;t happen. Emily and i agreed to be civil as we still had the same friend group but she never really hung out with us in the next couple days, or talked during lunch and that was it.
The two of us did not talk at all. The only times we did was in our Chemistry class, where she did the most un-civil thing ever. As I said we were lab partners. Anytime we had any lab, involing the microscope, I would always be the person doing the microscope work as Emily writes down the results of what I found. I would then get the numbers or obersations from her and add them to my worksheet as our teacher wanted us to work in partners but submit our own work. This one lab went off for too long and the bell rung. So as we are packing up quickly, I ask Emily for the numbers she wrote down. She said she's late for something and will send me the numbers later today. And I'm like fine. She never did. It was also a Friday so we went into the weekend and she never sent me anything. I did text her once on Saturday and another time on Sunday if she could send it. but she never replied and i just asked another classmate if they could send me their answers. If our teacher asked why did we as partners have different answers, I was going to tell him Emily wouldn't give them to me. He never did ask and that was the last time we really talked.
We then headed into spring break which ended up turning into the pandemic lockdown. Now I feel so bad when saying this, as i know this was a difficult time for so many people. But me as a 17-year-old high school studnet, loved the first few weeks of lockdown. I saw it as a mental health break as all the stuff that went down with Emily did in fact put me into a depression phase (I actually do have depression and i do end up in mini-phases where its really bad). The lockdown gave me time to breathe as it felt like i was holding my breath for so long and i could relax. Now in the fall, our school did a hybrid for our last year. Which was fine, it was weird but managable. Emily did not talk to me, Clara or Sabrina at all during our seniour year. We graduated and my friends and I had the best time we could under pandemic restrictions.
Current day, I (21) am now in university. Clara and Sabrina and I are as close as ever and have managed to keep our friendship alive and strong even 3-4 years outside of high school and while all attending different universities. We still hang out regularly (once every week or so) and text all the time. And would you believe it, Emily goes to my university. Remember, how I said she wanted to become a doctor. Yeah so her plan was to go to university in Toronto for some medicine thing. I don't really know. She didn't do that. Instead she stayed in our city and decided to do business instead. What am I doing, you ask? Also business. Now I know I can't claim a school, or a major or anything like that. But i can't lie, im a little annoyed that she decided to swtich her career path to the same as mine. Thankfully Ive only had one class with her and it was one of those big lecture halls so i didn't have to talk with her. Just seeing her tho reminds me of high school and i can feel my blood pressure rising and me sweating as all the nerves and stress come back.
Anyways Clara and Sabrina's birthdays are coming up. Their birthdays are within the same week so since high school, they've always just done one big combined party. The two of them are both really chill people, they are friends with everyone and anyone. So as their coming up with their birthday plans, they are thinking of their guest list and Emily is on it. Now, Clara and Sabrina did ask me beforehand if they could invite her. They do want to make sure I am comfortable. They both tell me that they don't really talk to her anymore, maybe once every 3 months or something. They also haven't hung out since high school. But for their 21st birthday they are thinking of inviting everyone from our high school friend group to have sort of a mini-reuinion. I am down for it, I do think i have moved on, in the sense that I know I do not want Emily in my life. I do tell them I will probably feel awkwad but I can manage for one night for their birthday.
As I'm telling my sister (F16) about Clara and Sabrina's party and who's coming, she asks me about Emily. She basically says if Clara and Sabrina are fine with inviting her, that means they have forgiven her for high school stuff, so am I not being a bit mean for holding on to my feelings? I am a person who believes there is no expirational date on any pain caused by a person. I should not have to "forgive and forget" a person, who has not asked for it and who caused me so much pain just because that is how the world has worked. But it go me thinking, am i being a bit rude?
So, two questions: AITA for what happened in high-school? (am i in the wrong for the friendship breakup) and AITA for not wanting to forgive her?
A FEW NOTES: (i'll add more when i think of it)
I have not spoken to Emily since grade 12. Not in person, not through people, not through text. We have had no contact with one another and i am fine with that. I do not want any relationship with her.
Clara and Sabrina are two of the sweetest people in my life. It does not hurt me at all they have the odd interaction with Emily at all. Afterall they do say its very minimal contact and the few times they have made plans with Emily included, they let me know well in advance, ask if its okay to invite her and all that. Each time I say its fine because I know Im in a good place to not feel bad.
I have never yelled at Emily. Nor have I ever spoken badly about her. With our mutual friends I might complain about the situation, but I never say anything bad about her. I should also say, Emily i don't think was well-liked. As I said the two of are good students, the smart kids, whatever else you want to say. However Emily is what would be described as a "teacher's pet" and does give off an arrogant vibe at times towards others. Some of my other friends/classmates would sometimes make comments about this to me, but i would always sort of downplay it. Like, oh that's not how she really is, she just cares a lot about school. A few times I would say the comments are harsh to some of the classmates. Her, on the other hand, has called me a controlling b*tch to several people. who have all told me about it. She did bad-mouth to quite a few people.
At some point in grade 11 (not really relevant to the main story, but might be part of the reason Emily's always made at me), but I was blamed for a rumour going around that Emily had a crush on this guy in our grade. Emily and I had to go to this one teacher's class for some notes or something. And in the class was this girl who I didn;t really like. So before we walk in I whisper to her, no one can hear, that "hey there's that girl i don't like". Emily then makes it so obvious that she is looking at this girl. And next to her is one of the popular boys in our class. Emily makes it so obvious that shes looking in his direction and does it a few times, that the rumour she likes this guy becomes a huge joke in our grade. She does not like this guy, never has liked this guy, but it is a joke that him and his friends carry on. This continues for the entire year, and Emily in our therapy session does mention this fact. She says its my fault that this joke has gone around. I don't see how.
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2024.05.17 00:53 danabfly1 AITA for say no to homework in preschool?

Today my daughter’s preschool told us her homework is to work on letter reversal of d b p q. I told the teacher I would not be doing that because I am not worried about that so young. I told her I read an article that kids don’t develop the full eye coordination to read until 6 or 7 and don’t have full hand bone & muscle structure to have good handwriting until they are older. I said “exposure at preschool is great, but I am not worried about it.”
I left it at that, but now I wonder AITA for being the mom that says “well, I read an article”….
This preschool the owner had no college degree, one teacher has a bachelors, but idk in what, and the other teachers are working on their associates in early childhood education. The people online I follow I read this from are OTs and Elementary school teachers.
Anyone have the sources to site to back me up here? I am not against them being academic in preschool, but I feel our time at home is better spent playing outside and just free play and craft time.
EDIT- AITA is just for click bait. I am really wondering if I am right about a preschooler it’s fine they mix up the p q d b? I can’t find a good article that backs this up specifically. My daughter is kindergarten ready on all the other checklists and public school evaluation.
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2024.05.16 23:00 polarizedrose how do i teach material in reading

I have my first student who is in Elementary school reading. I am going to make her take the assessment (through creating a group and assigning the tests right?) and see where she is but does Varsity Tutors provide any material after that? Where can I find material to teach reading online for free?
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