River nile countries map landforms

Writing

2024.05.19 22:12 AcrobaticAmoeba9610 Writing

Hi guys! How writing text instead of vocal search with Google maps etc.?
My problem is that, travelling in foreign countries with foreign languages, the apps are not recognizing correctly what I pronounce
submitted by AcrobaticAmoeba9610 to AndroidAuto [link] [comments]


2024.05.19 22:12 Kirati_Warrior316 Assam to Welcome Indias First River Terminal in Guwahati

Published: Monday, May 13, 2024, 20:51 [IST]
India's first river terminal is on its way to becoming a reality in Guwahati, Assam, marking a huge leap forward in the country's transportation and logistics sector. The establishment of this terminal holds immense promise for boosting the state's economy by facilitating smoother transportation of goods and passengers. It's part of the government's broader strategy to enhance connectivity and stimulate economic growth in the region.
On May 13, 2022, Assam's Chief Minister, Dr. Himanta Biswa Sarma, kickstarted the construction works on the Guwahati Gateway Ghat (GGG), India's pioneering state-of-the-art river ferry terminal. Funded by the World Bank, this project is poised to revolutionize Assam's waterways. Situated on the south bank of the Brahmaputra River, Guwahati, the largest metropolis in northeastern India, is the chosen location for this groundbreaking terminal.
https://www.nativeplanet.com/news/assam-to-welcome-indias-first-river-terminal-in-guwahati-012109.html
submitted by Kirati_Warrior316 to assam [link] [comments]


2024.05.19 22:11 the_badg My first attempt map making. Feedbacks accepted!

My first attempt map making. Feedbacks accepted!
It’is a city island capital, with castle, citadel, royal gardens, port, markets and fortified walls. It’s inspired from northern Italian cities as Milan, Monza and Turin. The central park is huge, but is big as much as the royal gardens of Monza. The rivers and lakes should work as artificial canals.
I‘m a young graphic designer, but I never did map making. I love others map designing tho and wanted to try. I’m in search of feedback to improve! The maps is needed for tablet top role play games.
submitted by the_badg to mapmaking [link] [comments]


2024.05.19 22:11 Kirati_Warrior316 Assam to Welcome Indias First River Terminal in Guwahati

Published: Monday, May 13, 2024, 20:51 [IST]
India's first river terminal is on its way to becoming a reality in Guwahati, Assam, marking a huge leap forward in the country's transportation and logistics sector. The establishment of this terminal holds immense promise for boosting the state's economy by facilitating smoother transportation of goods and passengers. It's part of the government's broader strategy to enhance connectivity and stimulate economic growth in the region.
On May 13, 2022, Assam's Chief Minister, Dr. Himanta Biswa Sarma, kickstarted the construction works on the Guwahati Gateway Ghat (GGG), India's pioneering state-of-the-art river ferry terminal. Funded by the World Bank, this project is poised to revolutionize Assam's waterways. Situated on the south bank of the Brahmaputra River, Guwahati, the largest metropolis in northeastern India, is the chosen location for this groundbreaking terminal.
https://www.nativeplanet.com/news/assam-to-welcome-indias-first-river-terminal-in-guwahati-012109.html
submitted by Kirati_Warrior316 to IndianModerate [link] [comments]


2024.05.19 22:08 enoumen AI Weekly Rundown May 11-May 18th 2024: Major Breaking News from 🚫OpenAI 🚀ChatGPT-4o, Google AI Veo, 🍎Apple AI-enhanced eye tracking, 🎧Meta AI-assisted earphones , 💸 Stability AI, 🤖 Humane AI and more

Enjoying these daily updates, listen to my podcast at https://podcasts.apple.com/ca/podcast/ai-unraveled-latest-ai-news-trends-gpt-gemini-generative/id1684415169

Sam Altman quashes search engine launch rumors

OpenAI's CEO, Sam Altman, denied rumors of launching a search engine ahead of Google I/O, stating that the upcoming announcement is neither related to GPT-5 nor a search engine. He described the forthcoming revelation as something that "feels like magic."
However, there are reports that OpenAI is developing an AI voice assistant.

iOS 18 iPhones may soon have ChatGPT

OpenAI will bring ChatGPT to iPhones. The integration is expected to happen with the upcoming iOS 18. This could significantly enhance the user experience and expand the capabilities of Apple's virtual assistant, Siri.
Parallel to negotiations with OpenAI, the tech giant is also engaging with Google's parent company, Alphabet, to integrate the Gemini chatbot into Apple's devices. These ongoing talks, however, haven't led to an agreement yet.

SoftBank’s Arm Holdings all set to come up with AI chips in 2025

SoftBank's subsidiary, Arm, plans to develop AI chips and launch them in 2025. Arm is establishing a dedicated AI chip division and targeting a prototype by spring 2025 and mass production by autumn. SoftBank will contribute to the initial cost of 10 trillion yen ($64 billion).
The AI chip business could be spun off to SoftBank. Negotiations with Taiwan Semiconductor Manufacturing Corp (TSMC) and others for production capacity are underway. The move reflects rising demand for AI chips, which has boosted Arm's share price since its IPO in September.

GPT-4o: 2x faster, 50% cheaper, 5x rate limits than GPT-4 Turbo

OpenAI unveiled its new flagship model, GPT-4o (“o” stands for “omni”). It provides GPT-4-level intelligence but is 2x faster, 50% cheaper, has 5x higher rate limits, and enhanced text, voice, and vision capabilities than GPT-4 Turbo. It also matches GPT-4 Turbo performance on text in English and code, with significant improvements for text in non-English languages.
GPT-4o can respond to audio inputs in as little as 232 ms, with an average of 320 ms, which is similar to human response time in a conversation. It is available in the ChatGPT free tier and to Plus users.

TikTok tests ChatGPT-powered search results

TikTok is testing a new search feature that uses AI to generate results for some queries. For certain search terms, like recipes or product recommendations, TikTok will display AI-generated answers at the top of the results. These answers are powered by ChatGPT, and when you click on one of these AI results, it takes you to a page with a full response.
TikTok is also testing "search highlights," which appear at the top of some searches. However, it's unclear whether these highlights are AI-generated.

Meta explores AI-assisted earphones with built-in cameras

Meta is currently exploring AI-powered earphones with built-in cameras. The project is known internally as “Camerabuds;” however, it’s uncertain if the final product will be in-ear earbuds or over-ear headphones. The cameras let the AI take in surrounding information visually, allowing it to translate foreign languages, identify objects, and more.
CEO Mark Zuckerberg has reportedly seen several possible designs but has not been satisfied with them. Outside of design, the major hurdle is fitting a camera and batteries in a tiny device like an earbud.

Google announced a wide array of updates across its AI ecosystem

Major headlines were Project Astra, an AI agent that can see and hear users in real time, and AI teammates that can answer questions and organize data within Workspace.
Google also introduced Veo, a high-quality video generation model, and significant updates to Google Search, including expanded AI Overviews, advanced planning capabilities, and AI-organized search results.
The company launched Gemini 1.5 Pro, boasting a massive 2M context window extension, and Imagen 3, the next version of its text-to-image model. Other notable announcements included:

Ilya Sutskever, OpenAI's co-founder and chief scientist, has left the company

Ilya Sutskever, OpenAI's co-founder and longtime chief scientist, has left the company. OpenAI CEO Sam Altman announced the news on X, expressing his sadness and gratitude for Sutskever's contributions. Jakub Pachocki, OpenAI's research director, will step up as a chief scientist.
Sutskever's departure comes amidst reports of disagreements with Altman over OpenAI's direction, mainly concerns about rushing AI-powered product launches at the expense of safety. The situation escalated last November when Sutskever and OpenAI CTO Mira Murati approached the company's previous board to express their concerns, leading to a brief attempt to fire Altman. However, Altman was swiftly reinstated, and much of the old board resigned.

Apple unveils AI-enhanced eye tracking, music haptics, voice shortcuts

Apple recently unveiled new accessibility features that will launch later this year. One of these features is Eye Tracking, which enables users with physical disabilities to navigate their iPhones and iPads using only their eyes.
By leveraging the front-facing camera and AI, Eye Tracking allows precise control through a “Dwell Control” feature, eliminating the need for additional hardware.
Another noteworthy addition is Music Haptics, designed for users who are deaf or hard of hearing. When enabled, the Taptic Engine in iPhones plays taps, textures, and refined vibrations synchronized with music audio.
Additionally, Apple has introduced Voice Shortcut, which allows users to create custom voice commands for specific actions on their devices. With Voice Shortcut, users can perform tasks hands-free by simply speaking their personalized commands.

Humane’s AI Pin upgraded with GPT-4o

Humane has upgraded its popular AI Pin product with the GPT-4o model. This upgrade aims to enhance the AI Pin’s performance. The new version runs faster, provides more accurate answers, and offers richer information.

Stability AI seeks buyer amid financial woes

Stability AI has been in discussions with at least one potential buyer recently regarding a possible sale. The company is facing a cash crunch, having generated less than $5 million in revenue during the first quarter of 2024 while incurring losses exceeding $30 million. Stability AI also owes nearly $100 million in outstanding bills to cloud computing providers and other entities.
The reported sales talks came after the company laid off some staff as part of a restructuring process following the resignation of founder Emad Mostaque as CEO.

OpenAI is bringing Reddit content to ChatGPT and new products

OpenAI and Reddit have formed a partnership to benefit both the Reddit and OpenAI user communities in a number of ways:

OpenAI introduces improvements to data analysis in ChatGPT

OpenAI is rolling out enhancements to data analysis:
These improvements will be available in OpenAI’s new flagship model, GPT-4o, for ChatGPT Plus, Team, and Enterprise users over the coming weeks.

GenZ and millennials optimistic about GenAI use at work: Deloitte Survey

Deloitte’s 2024 Gen Z and Millennial Survey connected with more than 22,800 respondents in 44 countries to explore their attitudes about work and the world around them. One of the key findings was that Gen Zs and millennials are feeling uncertain about GenAI and its potential impact on their careers.
However, respondents who frequently use GenAI at work are more likely to say they feel excitement about, and trust in the technology. Frequent users of GenAI are also more likely to believe it will free up their time, improve the way they work, and improve their work/life balance.
But, conversely, the more a respondent uses GenAI the more likely they are to have some concerns as well.

Enjoying these daily updates, listen to my podcast at https://podcasts.apple.com/ca/podcast/ai-unraveled-latest-ai-news-trends-gpt-gemini-generative/id1684415169

submitted by enoumen to u/enoumen [link] [comments]


2024.05.19 22:02 JoshAsdvgi Old lady horse (kiowa)

Old lady horse (kiowa) words on how the kiowas lived the old ways with the buffalo.
Everything the kiowas had came from the buffalo.
Their tipis were made of buffalo hides, so were their clothes and moccasins.
They ate buffalo meat.
Their containers were made of hide,bladders, or stomachs.
The buffalo were the life of the Kiowas.
Most of all, the buffalo was part of the Kiowa religion.
A white buffalo calf must be sacrificed in the sun dance.
The priest used parts of the buffalo to make their prayers when they healed people or when they sang to the powers above.
So when the white man wanted to build railroads, or when they wanted to farm and raised cattle, the buffalo still protected the kiowas.
They tore up the railroad tracks and the gardens.
They chased the cattle off the ranges.
The buffalo loved their people as much as the kiowas loved them.
There was war between the buffalo and the white men.
The white men built forts in the Kiowa country, and the woolly-headed buffalo soldiers
(The tenth cavalry made up of negro troops) shot the buffalo as fast as they could, but the buffalo kept coming on,coming on, even into the post cemetery at fort sill.
Soldiers were not enough to hold them back.
Then the white men hired hunters to do nothing but kill the buffalo.
Up and down the Plaines those men ranged, shooting sometimes as many as a hundred a day.
Behind them came the skinners with their wagons.
They piled the hides and bones into the wagons until they were full, and then took their loads to the new railroad stations that were being built , to be shipped east to the market.
Sometimes there would be a pile of bones as high as a man, stretching a mile along the railroad track.
The buffalo saw that their day was over.
They could protect their people no longer.
Sadly, the last remnant of the great herd gathered in council, and decided what they would do.
The kiowas were camped on the north side of Mount Scott, those of them who were still free to camp.
One young woman got up very early in the morning.
The dawn mist was still rising from Medicine Creek, and as she looked across the water, peering through the haze, she saw the last buffalo herd appear in a spirit dream.
Straight mount Scott the leader of the herd walked. Behind him came the cows and their calves, and the few young males who had survived.
As the woman watched, the face of the mountain opened.
Inside Mount Scott the world was green and fresh as it had been when she was a small girl.
The rivers ran clear ,not red.
The wild plums were in blossom, chasing the redbuds up the inside slopes.
Into this world of beauty the buffalo walked ,
NEVER TO BE SEEN AGAIN.
submitted by JoshAsdvgi to Native_Stories [link] [comments]


2024.05.19 22:01 demfrecklestho [2] May 19: Středočeský Kraj (Central Region in Czech Republic) (5 min timer)

Today's map: Středočeský Kraj (Central Region in Czech Republic) by Tom Lukeš -- (★★★ / 12)

Link to the challenge here Deadline: May 20, 8.00 pm UTC (10.00 pm in Středočeský Kraj)
Howdy! After our Polish escapade from a few days ago, today we're back in the area with a Czech regional map. We're visiting Středočeský Kraj, one of the country's main administrative subdivision (translates to Central Bohemian Region). The region surrounds Prague, but the capital is not part of it (as it is its own region); the map is made up of handpicked, mostly urban, locations. One of the rounds starts with a trekker but I kept it as it's pinpointable and you should be able to get to regular coverage. Good luck!
submitted by demfrecklestho to geochallenges [link] [comments]


2024.05.19 21:53 Bit125 Number of vegetarians in each european country

Number of vegetarians in each european country submitted by Bit125 to mapporncirclejerk [link] [comments]


2024.05.19 21:50 29671 How are these rounds so easy for my opponent?

Rural 1 - https://i.imgur.com/ZZpwqxk.png
Rurar 2 - https://i.imgur.com/p7L71YU.png
Will include the full locs below as well but there's no real tips anywhere in view besides landscape. They got the country easy, was it a lucky guess or are they just getting this on vibes?
Rura 1 loc - https://www.google.com/maps/@16.7764642,-91.778212,3a,90y,244.17h,83.48t/data=!3m6!1e1!3m4!1swqR6mBfz1yrN7ADnafs_sw!2e0!7i16384!8i8192?entry=ttu
Rural 2 loc - https://www.google.com/maps/@-25.0027614,-65.3896867,3a,90y,216.82h,73.23t/data=!3m6!1e1!3m4!1sbTEA1LXnBTig2GuSoyhWqA!2e0!7i16384!8i8192?entry=ttu
2 (North Argentina) felt like AUS to me and 1 (South Mexico) I had no clue.
submitted by 29671 to geoguessr [link] [comments]


2024.05.19 21:46 screaming-turtles Bugs in Google Pixel 7

I've had a google pixel 7 for the last year and a half, I believe I bought it when they first released. I have noticed some bugs, but they've gotten worse in the last 1.5 months, I want to know if I'm alone in these. Not all of these are constant, but they happen often enough to mention. This is the imgur link for what I was able to take a screenshot of.
  1. My home, back, and app carrousel buttons at the bottom on my screen disappear, I have to put my phone in sleep mode.
  2. When going to the app carousel, my phone will show my home screen background instead of the app (shown in Imgur link)
  3. When opening my SMS texts app (that came with the phone) from the chat head, the chat heads will move to the top of the screen like the messages are open, but the message will still populate from the side as though the chat head is still closed (shown in Imgur link)
  4. Another problem with chat heads, Sometimes, when opening them, my phone will go to sleep on its own, and then repopulate all of my notifications from all apps over the last hour or so, and then all text message notifications as far as 8 hours beforehand. These are all notifications that I've either swiped away or have replied to already, so I am being notified of old messages.
  5. While using google maps, if I leave the app to change the song in Spotify or respond to a text, the app is essentially dead. The little overlay of the map stays in the top corner, but it does not register when I tap it. The notification of the maps stays as well, again, cannot tap it. I can't tap the app to open it, it doesn't even register that it's being clicked. Sometimes I can force stop the Google Maps app from settings, but other times I have to do a hard reset on my phone.
  6. Most recently yesterday, I sent 2 SMS text back to back, and I mean really back to back, there couldn't have been 5 seconds between the 1st and 2nd text, but the 1st one delivered, and before the second one could, my phone told me that I did not have a SIM card in and I could not get data. When I went to settings, it registered my SIM card, acknowledged that I had one, but did not give me any data. I did a hard reset and asked the other people on my phone plan if they had the same problem, they did not. So I don't think it was my carrier. This has only happened once
  7. I opened my camera app to take a picture, and the entire phone started lagging, not only was the camera late, but tapping on the screen was incredibly far behind. Leaving the camera app and putting the phone to sleep fixed this. This has also only happened once.
I think there have been more, but these are consistent and significant. I originally thought it was a virus, but I downloaded Avast virus protection, paid for the premium, and had it scan my phone, it found nothing. This started around the time I got back from vacation at the end of March. I was out of the country for 2 weeks and was probably not the best to my phone. I can think of 2 times I dropped it from less than 6 ft. But I don't think that would cause this many issues! I used to have a Samsung, and I would beat that thing up and it would still work perfectly fine until I wanted the shiny new model. Had anyone experienced these issues?
submitted by screaming-turtles to GooglePixel [link] [comments]


2024.05.19 21:28 Clean_Position6783 23 [M4F] #Zürich / Europe

Hey there! I am looking for a woman who shares my dream to have a family. My dream is to find a woman for marrage, who also wants kids.
I dont care about looks, age (18+ obviousley), religion, skin collour or anything like it. What i am looking for is kindness, generosity, honesty, loyalty and a big heart.
I woud be willing to move for the rigth woman, but i woud preffer to stay in Switzerland.
About me: I'm m23 from Switzerland, and I'll start by saying I'm a country man through and through, with a deep love for animals, the great outdoors and all things adventurous. Whether it's revving engines, fireworks, fire, chopping wood, or anything that gets the adrenaline pumping, count me in! I'm drawn to anything that makes noise, goes fast, spins quickly, or has an element of exitement and danger to it. You will often find me working away in my workshop, where create things out of wood or metal.
On top of that, I'm also a bit of a nerd and a passionate gamer, particularly when it comes to multiplayer shooters or Games like Doom, Wolfenstein and God of War. I love to listen to metal, rock and hardcore techno while i do sll these things.
I also have a other side that wants peace and quiet. There's nothing quite like escaping into nature, whether it's taking walks through the woods, relaxing by a river or lake, or simply in my garden with a cup of coffee or Whisky. In those moments, you might catch me listening to classical music, playing chess, reading a good book or cook a delicious meal.
If you woud like to know more about me, just DM me, dont be shy :) I am looking forward to hear from you!
submitted by Clean_Position6783 to ForeverAloneDating [link] [comments]


2024.05.19 21:20 Beginning_Badger_56 My ex bestfriend is on his way to turn into the next Harrison Butker

I (20M) had a bestfriend (19M) of more than 8 years, I am from a muslim country and I am gay, my best friend is also from my country, he's also queer but he is deep in the nile river.
We met when we were in 12 in school, we bacame best friends and did all things bestfriends do. At the time I knew I was gay, but I did not know if he was also gay or not.
We were classmates for 3 years and then him and his family moved abroad. For 2 years I had no contact with him. But after two years he found my contacts and we were in touch again. It was like we had always been in contact. He was my best friend. So naturally I wanted to tell him about who I was the way I told my other close friends who I could trust and I wanted to tell him about a classmate I had a crush on.
Upon telling him, he immediately denied it and said that I was not gay (as if he knows I am not). Here's how the conversation went: "Hey bestie just so you know I am gay and I like boys" "What? No way you are not gay! I also like a boy but I am not gay so you are not gay as well!!" "That made no sense? How can you like a boy a person from the same sex and not be queer?"
He went on a rant on how it is just lust and how he has not done anything with the same sex so according to him he was not "gay". The conversation came to the boiling point when I threatened to cut ties even though he had judt found me a week ago. Then he agreed to respect MY identity.
I felt bad for him so I tried as much as I can to help him come to acceptance with who he is. And to a point I was successful. He was coming to term that he cannot control his feelings and who he loves. I helped him get over a 5 year old crush on a boy that was still back in our school.
He was getting comfortable, we would joke about things and put on lil scarfs and pretend we are middle aged khalas(aunties), gossiping and cussing each other out over the phone, it was funny and harmless, might I mention that the dress up was his idea.
Unfortunately his father found out about these photos by invading his privacy, my ex friend was so scared he wanted to k word himself, after lots of convincing he stopped thinking about it. And his father told him to not dress like that again after he made some excuses. But his father was restrict on him.
After that I think he started feeling guilty for having feelings for boys. He started talking about how he will not be able to keep it a secret for long. I tried to help him as much as I could from thousands of miles away, think practically, how you cannot do this until you are not independent, cuz it can be dangerous, but to no avail he went and told his mother.
After that he slowly started mentioning how he's a top in the most random times. I did not think too much of it. Then he started telling me that he was Bisexual and hoe he also likes girls. I did not know if he was actually bisexual or was him and his mother gaslighting him into liking girls. Cuz I had never seen him talk about girls. He then became very distant.
I noticed he would block me at times and then text me back when he wanted to talk. He would only message me when he needed to talk about something that he wanted. I dont know from when but he stopped prioritizing me and how I was feeling. It was always about him. When I needed him, he was never there.
He slowly turned into an incel. Idolizing Andrew Tate. He pushed me towards the edge when he made a subtle racist remark about my ethnic group. Knowing How sensitive the topic of ethnicity was to me.
That's when I cut off all contacts with him. I could not believe my best friend of almost a decade thought so little of my ethnicity. I cut him off and went with my life and the struggles of it (which I have to tell is alot).
After 9 months he messaged me again. I felt bad for cutting him off like that so I started up a conversation with him. But to my surprise my best friend had turned into a full on incel. He told me how he is straight now. And he is homophobic. And told me he respects my decisions (which makes no sense, how can you hate gay people and "respect" my decision?). That was when I knew I had enough of him. I blocked him. I cannot believe I was friends with a guy like him. I tried to help him I guess some people do not want to be helped.
Do you think I made the right decision?
submitted by Beginning_Badger_56 to AITAH [link] [comments]


2024.05.19 21:20 not_a_robot_sherlock i wish they actually rework wakistan

i wish they actually rework wakistan submitted by not_a_robot_sherlock to BattleBitRemastered [link] [comments]


2024.05.19 21:17 SenlanZWH BLG vs GEN Hupu Rating and Comments

I'm going to try to translate those top comment from Hupu for MSI, I might skip some of them as they are Chinese internet memes that I've no idea how to translate, and those comment related to Honor of Kings, a popular league like mobile game made by Tencent.
The rating is user poll generated, you can give a rating between 2 and 10, and average is used. A total of 443k people participated in this series' rating.
Hupu rating is an in APP feature so it doesn't really have a link, but here is the post match thread for the match, and on the top there is an link you can click on that get you to that page. link

MATCH 1: BLG vs. GEN

Bilibili Gaming
Player Rating Top Comment
Bin Twisted Fate 7.3 Kinda criminal.
Xun Xin Zhao 2.3 Farm with Karthus in the early game, int mid game, super minion late game, wtf are you playing, feel bad for your teammates.
Knight Neeko 3.8 Did you Vietnam memory come back after seeing Karthus?
Elk Lucian 8.0 Those flames you probably don't have league installed, you played well.
ON Nami 8.0 I mean I don't have any problem this game right? what do you want me to do as a support.
BigWei 6.9 Picked everything that needs to be picked, no one can blame draft now.
Gen.G
Player Rating Top Comment
Kiin K'Sante 6.9 You might have inted early game, but your sidelaning and team fights are stellar.
Canyon Karthus 9.4 Pentakill + True Damage + Country + Heartsteel, we don't stand a chance.
Chovy Yone 9.3 You are the best mid Yone I've seen.
Peyz Senna 6.9 Jia-Hao (ELK's first name), did you think I don't know how to get carried?
Lehends Tahm Kench 8.8 Your Tahm made Mille(LPL Caster) slient.
Kim 7.5 Kenzhu: Guys, I'm typing in the password right now, be patient.

MATCH 2: BLG vs. GEN

Bilibili Gaming
Player Rating Top Comment
Bin Camille 6.5 Now, only fight to the death, no surrender.
Xun Xin Zhao 2.2 BLG brought you up to a level that you are not qualified to be at.
Knight Orianna 3.7 International Choker.
Elk Varus 2.9 Last time OMG young ad played against you and broke league record with 19 kills, today their young AD broke international record playing against you with 28 kills, you are the true greatness.
ON Ashe 2.8 Fountain divers will be dove.
BigWei 2.5 If you don't want to play just go 1v1 Kenzhu.
Gen.G
Player Rating Top Comment
Kiin Zac 8.7 So Gen.G was not bad, it was just Doran.
Canyon Sejuani 9.1 What aren't you good at?
Chovy Yone 8.3 When Chovy only needs to farm and the game is won, how scary is that team.
Peyz Kalista 9.1 Elk, would the penta kill go on my resume by itself?
Lehends Blitzcrank 9.5 Come to Chengdu, your hook usage just went up I guess. (Hook 钩子 in the local dialect also means butt.)
Kim 8.1 Kenzhu: shoot, password too complicated.

MATCH 3: BLG vs. GEN

Bilibili Gaming
Player Rating Top Comment
Bin Jax 9.0 You redeemed yourself at last fight, lack a bit of discipline, needs to be more careful next game.
Xun Nidalee 5.4 Wait, you can go Soraka jungle now?
Knight Jayce 9.5 Jayce pick for elimination match, at least you are not a coward anymore.
Elk Senna 9.3 Those movements.
ON Tahm Kench 3.5 Would've won a lot sooner if you didn't int.
BigWei 5.2 How could you laugh when you almost didn't find the champion at BP, my roommate was about to cry.
Gen.G
Player Rating Top Comment
Kiin Rumble 3.7 Are you washing the river bed with your ults?
Canyon Lee Sin 3.9 So, while you are flying in the middle of sonic wave....(Reference a famous Lee combo by a Chinese Streamer.)
Chovy Hwei 5.1 100 for the final int.
Peyz Kalista 3.7 Got all the kill with Blitz, did you thought you were carrying?
Lehends Ashe 3.8 If you don't know how to play Ashe you should go watch the KPL spring final yesterday, they played Solarus.
Kim 3.5 Kenzhu: Final got on and played a game.

MATCH 4: BLG vs. GEN

Bilibili Gaming
Player Rating Top Comment
Bin Camille 3.8 What's the hurry, why kept trying backdoor, they are not TES.
Xun Nidalee 3.5 That baron steal was Canyon fked up, not your Soraka played well.
Knight Tristana 3.5 You guys would've won if you didn't took down the inhibitor tower.
Elk Zeri 7.4 They have no faith in the full summons full item Zeri, not your fault.
ON Nautilus 2.4 No one should lift their chopsticks tonight at Gen.G celebration dinner until you get there.
BigWei 3.1 Like I said before, regardless of the BP, does this team have any discipline.
Gen.G
Player Rating Top Comment
Kiin Rumble 9.1 Base Security.
Canyon Lee Sin 9.0 Grand Slam!
Chovy Azir 9.0 Coronation of the new King.
Peyz Senna 8.7 Jia-Hao, you see, I can also win with Senna.
Lehends Maokai 9.1 FMVP!
Kim 8.2 This is the coach that brought LPL to its first world championship victory, he is really good.
submitted by SenlanZWH to leagueoflegends [link] [comments]


2024.05.19 21:08 SAimNE Had a dream come true when the original musical I was cast in got turned into a feature film.

In 2018 I was cast in an original musical that this Portland singesongwriter, Amanda Richards wrote. It was a dream experience, super funny show, incredible music, a killer live band, a lot of heart and an important feminist message. It sold out, we extended the run, got great reviews and feedback from the audience.
Then Amanda turned it into a screenplay, rented out an abandoned bar on the Nehalem River in the Oregon Mountains, rented out a double wide trailer on stilts for the whole cast and crew to use as sleeping quarters, invited back the entire cast, and hired an incredible crew. In preparation for it I got to go into a legit recording studio for the first time ever and record my songs which I’ll never forget. (Which just released online, now I get to be on Spotify and Apple Music for the first time ever and that’s super fun too.)
We spent the month of September 2019 filming. Sleeping 4 or 5 to a room, on floors, in closets, in tents under the trailer, in the beds of trucks. We ate roadkill for dinner. Our crafty budget was low, so when our caterer saw a fresh deer on the side of the road she brought it back to the trailer to butcher and feed us with for the next week.
Post took five years because of the choose two rule and Amanda chose cheap and good, but it really is. I’m so thrilled with how it came out and I can not wait for it to be released. The Portland premiere is already sold out so it’s like the dream just keeps goin.
I’m not saying this to brag, I am just so grateful. I’m almost 40 and I’ve dedicated my life to trying to make a living as an actor and some months I’ve been able to pay my bills with it, but it’s mostly just been a very long series of rejections and putting myself out there again, and more rejections, and living in my van, and always being broke, and intense self doubt, you know normal actor things. And this isn’t gonna fix any of that (I made sag minimum for the month of filming which is long gone), but it makes all of it worth it. Even if no one sees it but my friends and family who I force into a chair, I’m so grateful to have it.
It’s called Whiskey Dixie & The Big Wet Country and I really hope some musical fans are excited for a new, original, independently produced musical with a lot of thought, care, and intention behind every choice. Thanks for reading about it!
submitted by SAimNE to musicals [link] [comments]


2024.05.19 21:06 geoffraffe Wholesale Electricity Prices in Europe, €/MWh (April 2024)

Wholesale Electricity Prices in Europe, €/MWh (April 2024) submitted by geoffraffe to ireland [link] [comments]


2024.05.19 21:02 steve31266 Marble Canyon, Soap Creek, Page, AZ

Marble Canyon, Soap Creek, Page, AZ
This dispersed camping area is located along Highway 89A, east of Page, AZ, along the Colorado River, just before it enters into the Grand Canyon. You get a great view of Vermilion Cliffs. The area is managed by the Bureau of Land Management.
Much of the roads here are firmly packed, suitable for any vehicle, but the deeper you drive down these road, the softer they get. While the area is vast, there are actually view campsites. Yet, camping here is not that crowded.
Marble Canyon, Page, AZ
Map and location of Marble Canyon and Soap Creek... https://resetyourjourney.com/boondocking-in-marble-canyon-az-soap-creek-off-89a/
GPS: 36.752611, -111.717556
submitted by steve31266 to freecampsites [link] [comments]


2024.05.19 20:56 robrong I’m going to Cherokee for the tournament this coming weekend. Is there an online map of the rivers?

Fished it twice so far with my brother in law but we are on the lookout for good spots to fish. It’s a madhouse during the tournament but it’s his thing and I enjoy the beauty of Cherokee and the fellowship. It’s pretty flat here in Florida.
submitted by robrong to flyfishing [link] [comments]


2024.05.19 20:51 Massive_Whereas8014 Land reclaimed from the Ocean

Land reclaimed from the Ocean submitted by Massive_Whereas8014 to mapporncirclejerk [link] [comments]


2024.05.19 20:39 MiraMattie [2][3][4] Stochastic Sunday #18 - 2024-05-19

A Stochastic Populated Argentina was the first country map I made. The current 'equitable' balance does reduce the advantage of the most dense areas, but I think this seed shows that I need to work out some way to more equitably distribute the locations within countries that have a single lopsided population center.
I considered regenerating the seed for A Stochastic Populated World, after it generated two locations in the same city, but, well random is as random does.
I also considered re-doing A Stochastic Rejected Panorama, when I saw a shitty location - but there are clues!

Introduction

The Stochastic maps are large randomly-generated maps that use population data to place locations where people live. Generally, locations will be in populated areas, though rural areas with even a few structures nearby appear as well. I made these maps because most maps tend to focus on rural locations and meta-learnable locations, but I generally find urban areas more interesting to roam around. And while World is much more urban than it used to be, its distribution is perplexingly strange. I hope other people find them interesting as well.
I welcome any feedback about maps to include, mode + time settings, standings, summary statistics of interest and how they're displayed - whatever. Particularly, with the rotating country maps, please feel welcome to suggest any country you would like to see added to the list.

Challenges

Map Mode Challenge Link
A Stochastic Populated World No Move 1:30 Challenge Link
An Equitable Stochastic Populated World Moving 4 Minutes Challenge Link
A Skewed Stochastic Populated World No Move / Pan / Zoom 1:30 Challenge Link
A Stochastic Populated Argentina Moving 4 Minutes Challenge Link
A Stochastic Rejected Panorama No Move 1 Minute Challenge Link

Standings

The top 5 players on each game are awarded series points: 5 points to 1st place, through 1 point for 5th place. Ties are broken by the sum of scores from all games played. (I might not stick with this standing scheme.)
Player # Games Total Score Series Points
CherrieAnnie 75 1407193 173
Wadim 77 1377062 133
Cdt Lamberty 74 1253690 96
d1e5el 33 621533 89
charliebobo82 33 574547 62
pissman 25 464020 55
FtoT TinOF 10 240380 45
László Horváth 70 1111066 43
riri22 20 349237 43
Guybrush Threepwood 48 786474 42

Last Week

Stochastic Sunday #17 - 2024-05-12
User A Stochastic Populated World An Equitable Stochastic Populated World A Skewed Stochastic Populated World A Stochastic Populated United States A Stochastic Populated Latin America Total
pissman 23,539 21,904 16,068 11,059 18,488 91,058
riri22 22,155 14,072 18,529 15,198 20,253 90,207
Erwan C 22,467 16,769 12,558 12,569 21,103 85,466
antarcticmatt 20,246 11,256 14,662 14,054 23,998 84,216
Cdt Lamberty 22,930 13,427 9,668 15,065 20,966 82,056
Wadim 23,449 14,531 7,138 15,209 18,780 79,107
CherrieAnnie 19,921 9,970 14,930 9,633 23,549 78,003
Kjetil I 22,661 8,591 11,721 12,461 21,515 76,949
MiraMatt 22,948 14,053 12,375 7,340 19,079 75,795
wavy blade 23,366 8,602 11,978 13,737 17,180 74,863
László Horváth 22,927 10,246 7,520 13,486 20,333 74,512
Gronoob 22,803 6,800 5,684 12,070 19,791 67,148
Brigitta Horváth 17,471 9,539 7,385 9,142 10,639 54,176
DashOneTwelve 15,415 4,964 7,688 17,944 7,188 53,199
Jens_K 22,492 10,758 8,823 9,685 1,346 53,104
The Gothfather 24,464 4,519 7,119 9,986 6,899 52,987
EnchantingGulf158 20,175 4,833 9,176 8,249 7,411 49,844
Ruben van Cleef 12,453 8,957 6,564 8,613 9,531 46,118
Thijs Kortekaas 10,552 7,679 1,302 7,684 4,889 32,106
Maxi Mueller 19,725 4,757 --- --- --- 24,482
Shanckhow 23,819 --- --- --- --- 23,819
zoidbergeo 23,002 --- --- --- --- 23,002
aberwag --- 8,558 1,588 7,112 --- 17,258
Dexy --- --- --- 13,645 --- 13,645
Mclapham --- --- --- 13,488 --- 13,488
SoothingGulf878 2,503 --- --- 8,416 --- 10,919
? Random Stuff 10,379 --- --- --- --- 10,379
InfiniteGulf945 --- 5,361 2,766 --- --- 8,127

Average score per round

Round difficulty, based on the average score compared to all rounds in the series so far, regardless of map and type:

More Information

Map descriptions

A Stochastic Populated World: This map uses unadjusted population data, to give every person on earth an equal chance of appearing in the game, if there is Streetview coverage where they live.
An Equitable Stochastic Populated World: This map uses an adjusted population designed to increase the variety of locations that appear, while still favoring more populous countries and more populated areas.
A Skewed Stochastic Populated World: A stochastic homage to the famous A Skewed World, this map turns the camera to the side of the road, hiding the more widely known street-based clues.
A Stochastic Populated Argentina: A single-country map of Argentina
A Stochastic Rejected Panorama: User-generated locations give a different perspective on the world than standard coverage: New angles, outdoor adventures, and nooks and crannies that Google cars will never reach. But you take the good with the bad: They often feature bad stitching. This map features the highest-resolution (50+ megapixels) user-generated photospheres - including points of interest, indoor locations, and ARI coverage. You will never see these locations on the World Cup!
submitted by MiraMattie to geochallenges [link] [comments]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, prone, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to current-gen consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own skills tree elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN: Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (provisional name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also kill with stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (provisional name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity because it was a rich period with so much to talk about and we didn't feel the need to change it. There is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This game also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
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2024.05.19 20:33 Pyalamode Early June Itinerary Check

First time travelers to Japan. There will be 5 of us, 3 adults, one college student, 1 preteen.
I've kept our schedule fairly loose. We only have a couple of reservations (Team Borderless and hiking Fushimi Inari).
I haven't purchased any shinkansen tickets. Figured based on everyones comments we will be safe getting them once we arrive.
No restaurant reservations. Sounds like they really aren't needed. We don't plan to do anything very fancy and I expect to wait in lines. Konbini for most breakfasts.
I've created several maps based on areas with areas of interests, landmarks, shopping, restaurants and coffee.
I'd love feedback. It's really hard to gauge how much we will cover in a day. I'd guess the weekends will be more slammed than weekdays so those days may cover less.
Fri, May 31st
Sat, Jun 1st - Shibuya + Harajuku
Not sure whether this area needs an entire day dedicated to it. I just didn’t want to kill us the first day and be close to our airbnb in case we are not fully recovered from all the flying.
Sun, Jun 2nd - Shinjuku + Kabukicho
Mon, Jun 3nd - Roppongi
Tue, Jun 4th - Kawagoe
Wed, Jun 5th - Open Day
Thur, Jun 6th - Travel to Kyoto
Fri, Jun 7th - Higashiyama/Eastern Kyoto
Sat, Jun 8th - Central Kyoto
Sun, Jun 9th - Fushimi Inari
Mon, Jun 10th - Nara
Tue, Jun 11th - Open Day, Last Day in Kyoto
Not sure whether we will be exhausted at this point or night. We have several areas on our list. Either..
OR
OR
Wed, Jun 12th - Travel Back to Tokyo
We have a hotel in Ginza. Figured we’d explore that area once we arrive and check into the hotel. This is our last full day in Japan. It’ll probably be just shopping and eating.
Wed, Jun 13th - Fly Home
Our flight doesnt leave until close to 6pm so we may have some light exploration before heading to the airport. No real goals.
The last couple of days will be based on how everyone is feeling. We may hit other areas if we still have energy.
submitted by Pyalamode to JapanTravel [link] [comments]


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