Create your airbender

CreateYourOwn

2023.02.11 10:23 AlanRainbow CreateYourOwn

ئەو سابە بۆ کەسانێکە کە دەیانەوێت هاوبەشی بکەن لە داهێنانەکانیاندا. کەسانێک کە هێزی داهێنانیان بەرزە و هەمیشە بیر لە شتێکی نوێ دەکەنەوە. بە ئومێدی دنیایەکی نوێ. This community is for the ones that are *Creative* and powerful in creating something new. you can share the conlang you've made, the world you've built, the code you've created and your drawings. in hope for a new world.
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2010.07.21 23:54 The Last Airbender

The subreddit for fans of Avatar: The Last Airbender, The Legend of Korra, the comics, the upcoming Avatar Studios animated movies and other projects, novels, games, and all other Avatar content.
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2014.03.09 21:37 porkypenguin CYOC/Nation Creation

This is a subreddit based off of the old forum games Create Your Own Country and Nation Creation.
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2024.05.19 04:25 guapgetter2 Accurate

Accurate submitted by guapgetter2 to TheLastAirbender [link] [comments]


2024.05.18 18:23 RadicalPterodactyl [Online][D&D 5E][Tuesdays 6-10 PM US Eastern] Need 1-2 players for upcoming Phandelver and Below: The Shattered Obelisk campaign!

This campaign has not started yet. We had a last minute dropout due to IRL reasons. The first session is this upcoming Tuesday.

The Flavor Intro

GOBLIN AMBUSH SHOCKS TRAVELERS ON TRIBOAR TRAIL

The Actual Intro

Hey everyone. My name is Justin, I'm in my late 20s, and I've been playing 5E for over four years now, and I am putting together a group to play through the official D&D adventure the re-release of Lost Mine of Phandelver "Phandelver and Below: The Shattered Obelisk"!
We will be using Discord for voice and Foundry as our VTT. We'll be running the game on Tuesdays from 6 to 10 PM US Eastern.
The first session will be on Tuesday 21 May 2024. We've already had our session zero, so you'll be getting a one on one with me sometime before to make sure everyone is on the same page.

The DM

So D&D is a pretty intimate game. It's not as simple as sitting down and playing Scrabble with someone for a few hours a week. There's a lot of talking, interaction, and creative collaboration. To have a fulfilling experience with a storytelling game like this, you need to vibe really well with the rest of the people at the (virtual) table. So before we get into nitty gritty game mechanics, who am I as a Dungeon Master?
I love helping create positive experiences for everyone at the table. I value good chemistry, common courtesy, and social awareness. I put a lot of work into my games and I would hope my players reciprocate that effort by learning their characters, respecting everyone else's time, taking notes, and building their fellow players up (the DM included). I'm a big nerd and I'm super passionate about storytelling and world-building. I'm currently running another campaign on Thursdays but there are too many great stories to tell with only just one group, so I'm looking for more people to bring into the fold.
My favorite works are The Lord of the Rings, the Witcher books, the Dark Souls series (really most stuff made by Hidetaka Miyazaki), Baldur's Gate 3, as well as Fallout 1 and 2, and Fallout: New Vegas. I'm a big fan of more gritty, down-to-earth fantasy and other settings. There are two kinds of Skyrim players: players who mod infinite carry weight because they just wanna run around and blow things up, and players who mod lower carry weight because they want a grittier experience. I am the second kind. So if you're looking for someone who's more into anime or stuff like Avatar the Last Airbender, we might have some creative differences! That doesn't have to be a deal breaker, but I want you to know what to expect. That being said, I also love over-the-top nonsensical stuff that doesn't take itself too seriously. I love works like Army of Darkness, DOOM, Emperor's New Groove.
Outside the box, I'm a midwesterner, a veteran, politically lean mostly left, and I love history. I love Greek and Norse mythology. My music taste reflects my midwestern emo angst, and I've been listening to bands like Say Anything and Taking Back Sunday for the last 15 years.

The Game

So first and foremost, I run things very close to RAW, with as little homebrew or house rules as possible. I am not really a "rule of cool" Dungeon Master.
The house rules I do have can be found here. Mostly innocuous and optional stuff, but the most impactful are variant encumbrance and short rests are only 10 minutes but limited to two per long rest.
I also have an explicit "no real world allegories" policy in my games. I will never attempt to push my personal political, religious, or social beliefs onto the party. There could be stories inspired by real events, but I'm just trying to tell a good story, and I'm not trying to push an agenda.
As for tone, on a scale of 1 to 10 with 1 being Emperor's New Groove and 10 being Game of Thrones, I am going for about a 6. A "mostly serious" experience where there are heavy themes and tones with frequent light-hearted moments in between. This is an adventure featuring things like slavery and body horror so if you have a light stomach, this might not be the game for you. There will be occasional gore, and potentially adult themes, although any explicit sexual scenes won't be depicted or described. Additionally, sexual violence could be referenced or alluded to, but will never be explicitly depicted. You can trust I'm not here trying to intentionally make anyone uncomfortable but I'm also not interesting in censoring the story because you didn't know what you signed up for. If you've ever read something like the Witcher or played Dark Souls and were okay with what you saw, you'll be fine here.
Lastly, while I am very strict about how I want to build the world and its aesthetics, I also want to the party play their own roles in it. There are neither cutscenes nor railroads here. I'll be picky about using character art that matches everyone else's, but the town of Phandalin is your oyster to build up or break down how the party sees fit.
So if you don't like 99% RAW, slightly grittier fantasy, or the risks associated with answering the call to adventure, this might not be the campaign for you.
But all that being said, this is still a game, and the point is to tell a fun, collaborative story while killing monsters in caves and graverobbing for magical treasure.
So if you've read over the GMBinder link and find the house rules to be acceptable, than you can continue on to the nitty gritty of the actual setting and campaign.

The Campaign

As for what this campaign is specifically about, it takes place in the official Dungeons & Dragons setting of the Forgotten Realms, and I'm running the Lost Mine of Phandelver sequel/remake "Phandelver and Below: The Shattered Obelisk."
You’re in the city of Neverwinter when your dwarf patron and friend, Gundren Rockseeker, hires you to escort a wagon to Phandalin. Gundren has gone ahead with a warrior, Sildar Hallwinter, to attend to business in the town while you follow with the supplies. You will be paid 10 gp each by the owner of Barthen’s Provisions in Phandalin when you deliver the wagon safely to that trading post.
This campaign runs from level 1 to 12, and concerns a miriad of enemies including but not limited to goblinoids, undead, and aberrations (namely mind flayers).
The campaign itself is a little bit of a railroad, with a very important "main plot" that forces the party to achieve specific in-game goals, but there are branching paths that lots of options in the main story for the party to alter it how they see fit based on their decisions in-game. Central plot-points concern saving and building up the frontier town of Phandalin; the goblins and their schemes and how they connect to a bigger, more nefarious plot; and ultimately saving the land from a much bigger threat from down below.
You will be starting at 1st level, and we can go over the nitty gritty character creation stuff during your one-on-one Session Zero.
So if you've read through the post, find my house rules and the setting satisfactory, then you can send me a message!

What I Want From You

Again, we'll be running the game on Tuesdays from 6 to 10 PM US Eastern. The first official session will be Tuesday 21 May 2024.

What I'm Looking For

submitted by RadicalPterodactyl to lfg [link] [comments]


2024.05.18 12:37 imdb55 My (brief) fantasy magic building and some request for advice.

Hello I'm working on magic system for my fantasy world project written in Campfire. I made most of the rules of it. However I feel like there's some holes to fill (I think there's a lot of it) but I'm not sure well. Let me tell you guys briefly before asking some question.
Before we start:

Base Magic types

There are 10 base magic types with 5 pairs of the opposite each.
Fire - Frost
Land - Air
Light - Shadow
Life - Death
Order - Chaos
  • Fire Magic: aka. Pyromancy. self explanatory.
  • Frost Magic: aka. Cyromancy. self explanatory. However this types of magic can conjure waters.
  • Land Magic: This magic type can shapes and bends ground materials like dirts, sands, stones, metals or even crystals.
  • Air Magic: This magic type can manipulate winds and mist. But it can also produce electricity.
  • Light Magic: This magic type uses the power of the light to guides, blessed or smites.
  • Shadow Magic: This magic type uses the dark power mostly to conceal or bring despair.
  • Life Magic: This magic type can shape, enhance, heal or drain any lifeforms that made of woods, bloods or flesh. While most civilizations used it mainly to heal, some controversial ones may prefers to drain other's life to enhance themselves or their allies instead.
  • Death Magic: aka. Necromancy or Pestilence Magic. This magic type can extinquish lives, reanimate the remains or to control the decay, plague or even spores.
  • Order Magic: aka. Arcane Magic. This magic type controls forces, time and space.
  • Chaos Magic: aka. Demonology. This magic type can manipulate minds or desires of the others. It is said that the highly skilled chaos magic users such as warlocks can summon demons.

Mixed Magic types

Base Magic types may combine each others into the mixed magic types. Mixed magic types are various and may called differently depends on what it mainly used or what the culture sees (For example: The mixed magic type that combine Air and Frost together. The Draugrs from the northern land may called it Tempest Magic because it blows the very cold snowy wind, while the Nagas from southern different land might called it Wave Magic because it blows the wind and control (or conjure) the water at the same time in order to creates waves to destroy naval ships).
Example Mixed Magic types:
  • Light + Fire = Sun Magic
  • Light + Frost = Moon Magic
  • Fire + Chaos = Hellfire Magic
  • Fire + Life = Dragon Magic
  • Frost + Death = Venom Magic
  • Air + Order = Gravity Magic
  • Land + Light = Prism Magic
Be able to cast two different spells from two different type is slightly common. However, casting two magic types in one spells is more difficult and requires more skills. It is said that casting a two magic type spell is like writing on the paper with one hand while the other hand is cleaning the dish. But some can do it easily like walking while eating. It is also said that the spellcasters who's able to cast three (or more) types in one single spells around the world is not more than 50.

Staves, Wands, Magical Weapon or other Magic Devices.

Magical staves or weapons exist and they're known more specificly as "The Magic Tools" (They aren't limited to weapons, they can be like normal tools like dwarven runehammer for smithing, templar's holy tome). They're used by spellcasters to makes the spells they casts more powerful, require less mana to cast or both. Which means they're serve as the spell enhancer not to makes the wielder able to casts spells. Non-magic casters aren't able to cast spells with these weapons.
Things to note that this is the only enchantment methods exist in my world. This means enchanting tools with the spells alone is impossible.
What separate the Magic Tools and the normal weapons is every single magic tools have the "Power Gem" attached to them. The Power Gems serve as the heart (or brain if more accurate) of the weapon. The spellcasters channels their spells through the magic weapon before unleash it out with more powerful one.
Power Gems are the object with energies wavering inside. The shapes are very various. Some are large some are small, some comes with the orb or the cube, some civilizations crafed rather fancier versions of it (for example: Dwarves crafted the power gems to look like the ordinary stones but they look like they're carved with the symbol with magical energies flowing within the writing. They called these kind of power gems "Runestone"). How they attached the gems on the weapon is depends. Some are permanently attached to the weapon, others may be designed to be detachable (both for weapons and gems).
Also the magic weapons with floating parts (Like many weapons in World of Warcraft) doesn't exist.
Magic Devices doesn't always comes in the form of weapons or tools. It can be the large machines like some goblins and gnomes inventions.
This is how it works: Spellcasters unleash their mana from their hands (or other body parts that equipped the device) through the devices part(s) and into the gem. And if the magic is the same type, the gems will amplify it, makes the spells stronger.
Although you can't cast any spells though magic devices. Because power gems also have their own magic types. So the casters must cast the exact same magic types as the gems in order to empower the spells. For example: Arcane mages can't empower their spells through Frost Staff while the frost mages can. However spellcasters while one of their hands is holding the device, they still can cast the spell with the other types from their other free hand.
It's possible to create the magic devices with two different gems. However it takes more advance skills and knowledge to craft. The more gem types you add, the more complex it requires to design.
There's also the automatically active magic devices that can runs by it's own without the interaction. These are called "Auto-Magic Device". But the important thing to note that while it can be activate by it's own, it's impossible to do so without any other power sources. The alternate power sources just like machines in real life can be various such as sunlight, water, wind, electric, etc. However the machines can cause damage to surroundings like corrupting lands, atmosphere or explodes if they're aged or badly designed.

Power Measuring, Rules and Tactics

Spellcasters have Mana inside their body flowing like a secondary veins. Mana is used in order to cast spells. It is like the secondary stamina but takes longer to recover.
Spells have four levels:
  • Fast: The fast spells takes almost no time to channel. It rapidly but slowly drains users stamina. It's the quickest but weakest spells. Mostly used in reactions for quick reflexes.
  • Normal: Normal spells takes fair amount of channeling times and mana consumption (channels about half to one minute). These spells are the most commonly used in battle both team and duel situations.
  • Slow: Slow spells are the opposite of the fast spells, it takes long time to channel (5-10 minutes) and unleash the large amount of mana (but not as long as the ritual spells). While it can be uses in the battle, it is ideal to cast during open-battle while you're not being a high priority target. So casting slow spells in duel battle is highly not recommended unless your timing is very good.
  • Ritual: The ritual takes very long time (several hours) to perform and consume almost all of the caster's mana. Casters must make sure their surrounding don't have any single threat. Some rituals requires more than one spellcaster.
How powerful is the spell is how large they impact the world. Flamethrowers that blows the flame out of your hand about 4-5 meters is the fast spells while Lightning Storm spells that summon the stormy clouds that bombards the ground with lightning strikes is the slow spell.
Every spellcasters can casts magics with their bare hands. But it's not as strong (or longer duration) as casting it through magic devices. They don't have to call the spell's name or speaks in ancient or "magical" language to cast them.
Most spellcasters choose their primary base magic types. Every apprentice starts learning and practicing one. However it is wise to have secondary base magic type because 1). Sometimes casters have to fight against the enemies that have more powerful spell with the same or the opposite type or have high resistance to the caster's main magic types. So they have to use the secondary one instead. 2). With two magic types combined together they turns into mixed magic type creating new spells which unlocks some new utilities.
When spellcasters battle, it is not winning by how strong the spells are, it also takes wits, cunning and reflexes just like two soldiers battling each others.
Body movements can also improves your spells both it's channeling and executing state. How spellcasters move their hands is depends on their cultures like each cultures taught different martial arts. Example: Monks in the distant continent are mostly have limb movements than mages in the (European styled) kingdom when casting spells, Ninjas will do hand-symbol like movement in order to casts, etc.

Learning and mastering the spells

Spells can be learn in many ways like learn from your senior, reading books, read how your opponent cast it or even create your own new one if you're creative enough. Though it can't be answered certainly how long the casters learn one spell. Some can recognize the structure of the spell easily while others can't truly master the spell even after 10 years of training.
Learning is but the first step of mastering new spell. Practicing it and eventually you will reach the spells max potential. That means your fireball will have the largest and hottest as it should be, Arcane shield while it blocks better it also consume less mana.

Climates, Temperatures and Terrains

Terrains, atmospheres and surrounding temperatures can also impacts how difficult the spells to cast. Some biomes may hotter or colder, life-rich forest or the lifeless wasteland. It's crucial where casters are makes magic types easier or harder. For example: In the scorching desert it's easier to cast fire magic. But in the other hand, fire magic is almost uncastable in the very cold blizzards in the snowy land. Necromancers will most likely have difficult times casting death magics in the lifeful elven forest.

Realms from the Magical Dimension

(I know we're talking about magic system here in this subreddit but they're heavily impacts the magic system)
There's also the nine magical lands from each magic types (We have 10 magic types. one that is representing land magic is the physical world of mortals). The only magical realms I can think of right now is The Realms of Chaos (aka. Hell), the domains of demons and sinners.
These realms are not fully filled with one type of pure magic. These magic s in these realms are just unforgivingly strong. Is there any tribes, kingdoms, empires or civilizations in these land? That still remains the mysteries.

Racial strength/weaknesses to magics and cultures.

Not every races masters the types of magics the same. Humans while be able to casts every types of magics, they're not very powerful at one or two specific types (they can still be very good at them though). Some races unfortunately are unable to perform one or two types. Example: Orcs and goblins are chaos-blooded so they're unable to cast arcane magics at all.
Cultural opinions on magics is also crucial. Civilizations may welcome or ban magics depends on their point of view. For example: The main story's empire (Let's just use this name for now) have a bad history with Chaos and Shadow magic. So those who uses these magics are unwelcome to the empire (This is one of the main reason why the holy order that primarily uses light and arcane magic was founded). The antagonist legions with lots of warlocks (also WIP name) in the other hand are openly welcome these type of spellcasters.

Questions:

  • I'm intended to create a "Hard magic system". Do I made it correctly?
  • When I writing how magic device works I noticed that how spellcasters use the magic weapons and how non-spellcasters operate the auto-magic devices is kinda conflicting. Gems requires mana to execute but the machines have only alternate energy. How do I fix that?
  • My fantasy world have Golems created by dwarves. They are tall humanoid construct made of stone. But in order to activate them you have to insert the Magic Gem. Question is what kind of the gem? I have three choices tho 1). Life magic gem to give the golem life. Problem is Life magics interacts with woods or flesh. But the golems is made of stone. 2). Chaos magic gem to give them emotions like the spirits. But that's just give them feeling not makes them able to move. 3). Death magic to give them souls. Problem is if I choose this people may think every undead creatures require gems to reanimate which they're not all.
  • Speaking of the "Undead" creatures. Undeads in my world has various types and forms. The question is just like the Golem case from my previous question: how does their dead body work? Though one thing I have to add is the undeads can be either mindless or able to maintain their free will. Mindless undead being is usually lesser ones like zombies or skeleton while those with free will are mostly in greater forms like vampires.
  • And there's some "What makes most people unable to cast spells while some can" questions require to answer for good magic system. In this fantasy world the more clear question is "What makes one able to spend his/her mana from the body in order to cast spells while most people aren't able to use the mana and/or even have the mana at all". What I can tell you guys is almost every mages in my fantasy world belongs (or used to belongs) to some group, order, cult or organizations like The Holy Order, Mage academy, druid circle, the legions that have many warlocks, etc. Can you help me answer the question?
  • If there's any questions to fill the holes for better magic system. just ask in the comment. I'll try my best to answer.
submitted by imdb55 to magicbuilding [link] [comments]


2024.05.17 01:32 Beginning_Vanilla609 Review: Rise of Kyoshi by FC Yee is bad.

Kyoshi book 1 is the epitome of ‘a meeting that could have been an email’. Its book that should have been a graphic novel. A story that should have been a wikipedia page.
SPOILERS, though I am saving you the read.
TLDR: The story telling is mediocre, and the story would have been just as compelling as a bullet pointed list of story facts. It flubs, glosses over and skips all portions of story that would have required any amount of clever writing or skill. The story is comprised of cringey tropes. This book will not sit among the original series in the annals of history. It sits below Korra and just above M Knight’s film adaption and the disgraceful Netflix reboot.
First, the idea of there being immense trouble identifying the Avatar is a good plot point. Having Kuruk’s team find and teach the next Avatar and have opposing ideals is also a good plot point. Yee also describes the martial arts okay enough, but this is an inherent obstacle when turning highly visual source material into text. This concludes my praise.
Yee tells, but doesnt show. Show more teambuilding and friendship between Kyoshi, Rangi and Yun. They only come together once in the same room to hang out before the main conflict happens, and its a superficial scene straight out of an 80s slasher movie. They come together solely to ‘show’ them being a team as they hang out and exchange banter. This is the first of Yee’s pseudo-“show, don’t tell”. It appears like the story is showing us something, but it is still telling us. It is characterized by vapid, juvenile writing in a scene that is largely inconsequential to the story.
Make the misidentification of the Avatar weigh on each of them and test friendship. Show her being found by Kelsang. The jump forward 9 years is jarring and leaves logic way behind. If she was raised by Kelsang, why didnt he finish testing her as the Avatar? Why did he take pity and raise her after traveling the world and seeing other homeless children? Why didnt she give back the clay turtle relic? Kyoshi is abandoned when she is old enough to remember being abandon, but doesn’t remember where she got the turtle. This line is another example of pseudo-show. Why don’t we dont get any insight into the moment she is abandon? We do not know any of these things. Including these scenes in the book would have made it longer, but its the juiciest piece of the character development. The length of a book is largely forgivable if it is captivating. This is like if you order a burger and they only bring you a bun and a slice of bib lettuce. Its missing the most crucile part.
Show Yun being incorrectly identified as the Avatar. This scene has to be so interesting. There is nothing in the book about this at all. This seems like another artful dodge around having to write something clever, and that tends to be difficult.
Show Kyoshi’s Avatar state. ‘Blacking out’ is not a mysterious way to tell stories. Its a cop out of writing something the author finds difficult. Also, a character can black out and not remember doing something AND the author can still describe it as it happens to the reader. Choosing to ommit more juicey story speaks more to the writers lack of confidence in their writing.
The fans and helmet of her parents are forced clumsily into the story at the height of the inciting incident. They could have been introduced any time. For example, when Kyoshi connects with her parent’s old crime ring and they could be presented to Kyoshi as relics of the group’s deceased leaders. Instead they are introduced to the reader by Kyoshi dropping her luggage and they fall out in the rain and mud. It reads like a scene that is meant to be a story board for a cartoon or comic.
We dont get any insight into Kyoshi’s parents being dead or alive. Kyoshi doesnt seem to ask anyone either. Why? Seems like a reasonable question.
Kelsang realizes Kyoshi is the Avatar when she does some improv poetry that happens to be Avatar Kuruk’s favorite poem? That was the best idea you got?
Kyoshi has a sky bison named PengPeng? Find a new method of transportation, the flying bison had been done before. Pengpeng is also only used as transportation. She doesnt have any personality like Momo and Appa. Total strikeout.
When something new develops that is supposed to surprise the reader, like Kyoshi’s mother being a disgraced airbender, Yee doesnt show this. This is explained away in a moment of dialogue like “once upon a time, this happened.” Then the plot moves on. And what motivation did she have for keeping this from Kelsang? Maybe they knew each other? They are both airbenders who have killed before, which is significant in the fiction. This could have been an opportunity to connect characters and create intrigue. But we only learn this at the end of the book for no reason.
Love between ATLA characters is subtle in the show. Katara and Aang will end up together and we know this implicitly. Sokka loves his friends, particularly Toph, because of the actions we see him take to help her. Rewatch the show, you will see what I mean. However this is not a major plot point that is touched on each episode. Zuko and Mei are together but they are pulled apart temporarily by character motivations. It skips the filler and gets right to the interesting part. However in Kyoshi book 1, love between Rangi and Kyoshi is vapid and foreshadowed from the first pages. Lets set lesbianism aside, its not the issue. The issue is that this love story is not compelling chiefly because we are told they care for each other but are only shown this in the back half of the book on a surface level. Even when we are shown these things, its not believable. The characters act like teenagers do in 2024 America, not like how teenagers would act in a world coming off the heels of a 100 year war. The characters are young, but they have roles, careers, and the responsibilities of adults. This stems from the same problem Yun has with Kyoshi and Rangi. We don’t see them becoming or being friends. We are told they are friends. Thats it.
This connects to Rangi’s character being ambivalent and emotionally indistinct. Rangi is played as a tough, no nonsense soldier that is hired as Yun’s personal bodyguard, the most important job next to being the avatar yourself. But her expressions of love are juvenile and childish. In one scene she is scolding Kyoshi on her duty toward being Avatar then in the next she acts playfully excited like an American weeb teenager when Kyoshi bends water for the first time. Rangi is poorly written and has poor motivation to her Avatar duty. She contributes nothing practical or technical to the story but love interest. If she is a child prodigy badass that earned the job of protecting the Avatar, she should act like it.
Hei Ran, Rangi’s mother, does nothing consequential to the plot. Why have this character? It is stated she knew Avatar Kuruk. The least she can do is bring it up more.
AND FINALLY, Kyoshis character is very opposite from who we see in ATLA. Obviously this is to show growth, but the timid Kyoshi inexplicably switches to confident and intimidating Kyoshi without any growth, then switches back to timid again. We know kyoshi as a tall, confident, matter of fact, powerful bender who sees no difference between murdering Chin the Conquerer and letting him fall to his death. But here we see a still tall, but petulant teen. She is afraid of her bending. She is inconsistently overconfident. She is squemish about murder. Perhaps the growth occurs in book two, but then again change is gradual. We should see some examples of change now. She grew up a homeless street urchin. She needs to act like it.
Yun struggles with his bending but also keeps smiling and acting like everything is ok. This trope is exhausted to death by anime. We do not see a human side of Yun. He is not tortured by the training or the fatique of not being able to bend fire or the pressure and expectation of being Avatar. He just smiles and flirts with Kyoshi. He also asks her to go with him to a peace treaty signing with pirates all because he wants to have her there so he feels loved. But this thinly disguises the fact the author needed a reason to have her at the signing so she can earthbend and save everyone. Take Rangi, your apointed body guard.
Yun returns at the end of the novel as a deus ex machina and kills Jianzhu in an admittedly badass way. 10/10. However, Yun is dead, reappears as a ghost, then earth bends. The possibility of this within the fiction is near zero UNLESS FC Yee is trying add to the lore of spirit magic and bending. To that I say “Learn to be a better writer first.”
Kirima is an okay character. We traditionally see water benders as good guys, but she is a tough leader of a gang of criminals. Again we are told that, not shown. 5/10. Mid teir.
Wong is a worse comedic relief than Sokka. Where Sokka learns to become a leader from a close minded sceptic and redeem this quality, Wong is indistinct from any other background earth bender. He eventually becomes Kyoshis earthbending teacher and he starts to fill out a teacher role but is still indistinct. Up until this time, he carrys no air of educator at all. Remember, he’s a pirate criminal. This turn of character seems to come from the team learning that Kyoshi is the Avatar, something she kept secret. But Wong is the only one who changes their behavior based on this. Meeting the most important person in the world doesn’t effect them, I guess. Doesn’t seem reasonable.
Lek is a kid that idolizes Kyoshi’s parents, but acts out like a toddler when she speaks poorly of them. I am left feeling disatisfied by a criminal outlaw that throws tantrums when someone speaks ill of their pseudo mommy and daddy. Lek is poorly written as a rival to Kyoshi, if if fact that was Yee’s intention. You see it in their banter and interactions. Lek is killed by a poison that only incapacitates all others effected. It was like the author needed him to die real quick and didnt know how to do it, but also didn’t want to rewrite the chapter.
Now is a good time to mention that characters can be annoying to other characters, but they should not be annoying to the reader. Doing this is a form of self sabotage. Its like serving up raw eggs for breakfast on purpose and calling it art. You just wouldn’t do it.
Lao Ge is poorly written too, despite being an interesting character idea. Lao is meant to be Kyoshi’s spiritual leader in this story. He leads her to the ancient technique of prolonging ones life with spirit magic. But this man reads like an embarassing drunk uncle that no one responds to when he speaks. He acts like he’s cool, wanders off constantly and returns covered in blood to a group thats asks no questions. Criminals still ask questions. In fact, they are more paranoid on account of being criminals. For example, there is a scene where they leave without him and realize they forgot him and have to go back. This scene amounts to nothing. Why was it in the book? Whoops, he’s also a master assassin. We are told this over and over but never see it in action. Boo. Don’t suggest violence. Show us violence.
Why is this group of criminals still together anyway? They lost their leaders, Kyoshi’s parents. Wouldn’t the find new jobs? Thin the herd. Theres too many characters.
Jianzhu acts more suspicious after he is identified as the villain which is a trope found in childrens television to remind children he is bad now. The fact it is here insults the readers intellegence. His villain motivations are not explained well. Does he care more about identifying the Avatar than his lifelong friend Kelsang or the life of the innocent? Also, a villain doesnt need to kill someone to be identified as the villain but youll find that trope here too. Clever writing can remedy this all the same. He does do cool evil guy things, but they are explained after the fact instead of showing him coniving these schemes and putting them into action. His death is awesome, but his final confrontation with Kyoshi is not spectacular. There is no final battle like one might expect. He the one that ghost Yun kills.
It is unclear if this book is meant for a YA reader audience or the adult audience that watched ATLA as kids. The story is grittier, bloodier and violent with explicit deaths and torture. All the while bearing a sheen of squeeky clean Nickelodean dialogue and unfunny humor that has an obvious limit. The book says they swear, but the exact words do not show up in dialogue. Characters are impaled and gored, but the 3rd person narration takes breaks from descriptions of this for quippy commentary on the things happening. Who says these things? Kyoshi? But its in third person. This clashes with the perspective and shows indecision on the part of the author.
The perspective is stuck between 1st and 3rd. 1st serves better for the YA audience where Kyoshi might think these quippy things to herself or have thoughts that help the reader understand context better. 3rd person would serve the adult audience better with a matter of fact telling of the story. Maybe even change between characters in some chapters and fill in some of these gaps. Instead the book strattles the line between these two perspectives and suffers greatly. You have humorous commentary and scene descriptions coming from the same source. It breaks immersion when the reader is stuck wondering who is telling the story.
YA is an oversaturatedand flawed genre anyway. Its almost designed to trick teens into thinking they are reading adult books.
Yee includes too many comparisons, similies and analogies. Each one is meant to create world building, where the text compares a creature in the ATLA world to a situation at hand. But they start coming up too often in the back half of the book. This also seems to rise in frequency as descriptions get vaguer. It felt like Yee lacked the proper lexicon to describe what was happening as the story approached the end. Analogies should be used to explain difficult things, not just thrown in recklessly.
One moment sticks out from this book that reminds me of ATLA. While Yun and Kyoshi are silently trying to meditate before Jianzhu summons a spirit to finally identify the correct Avatar, the two teens speak for a second. Eyes closed, Kyoshi whispers “You know what would be funny? If neither of us were the Avatar.” This captures elements of friendship between the two kids, character humor, and SHOWS these two still care for each other no matter what happens next. Yun’s response isn’t even remotely appropriate, memorable or clever. The opportunity is a total loss.
Another moment of total loss and tonal dissonance is when Kyoshi, Rangi and the convicts go to a hidden secret criminal town that is described as being so cut throat, you don’t even look at people in the eye. Just then the group sees two men collide after turning a blind corner and drop their stuff. Page 224. They exchange appologies, act very polite, and depart. (This is told to the reader, not shown with appropriatly funny dialogue). Lek then explains the two men will meet tonight on the challenge grounds and fight to the death. However, that night at the challenge grounds, you don’t see those characters; a total whiff on Yee’s part. Instead you read about one man bludgeoning another man to death with barehands in pure gladitorial bloodsport. This scene shows the whimsy of ATLA, the gorey violence that Yee wanted and his befuddled attempt at writing something that blends the two.
All of this leads me to conclude the book is for a YA audience, which is unfortunate because ATLA was for everyone; YA, adult and children. It is a children’s show that adults can find a surprising amount of depth and humor in. Yee’s doesn’t hold a candle to the writing of Aaron Ehasz.
The argument that this books is allowed to be bad because its for kids falls apart for the same reason. The expert writing of Aaron Ehazs in ATLA is what imortalizes it to this day; the dialogue, the characters, and the story. ATLA is a kids cartoon by which all cinema and television are compared. This is simply not on that level.
When this level of integrity is left to be followed up by an author with one previously published work, underdelivery should be expected. Kyoshi book 1 is FC Yee’s second published work and it shows. I would be interested in learning more about FC Yee’s past unpublished experiences in writing and qualifications.
So again, this book is like a meeting that should have been an email. The story is not “worth the read”. The historical facts are more valuable. For example, telling someone that Kyoshi’s dad is a pirate earthbender and her mother is a disgraced criminal airbender is a total surprise and sparks good speculative conversation. But the way the novel presents this information is clumsy and ignorant of how rare these circumstances are within the fiction. These historical facts are just as compelling when read on the Avatar wiki page, negating the necessity for a book in the first place. I think this is symptomatic of writing a prequal too. We know enough about Kyoshi to be interested in her character, so the facts about her should be presented interestingly with art and showmanship.
This book leaves me with the sneaking suspicion that most of what FC Yee knows about writing was learned from anime, a genre so polluted its not worth even sifting through to find quality content. Hot take, I know.
His other books on Genie Lo (2017, 2020) are teen dramas with ‘the chosen one’ trope, as the summaries suggest. That must be why that shows in this book. Maybe FC Yee can only write one type of book.
Yee is also not an author by trade. He said in an interview that he works in mobile gaming as the guy who makes “everything less fun by adding stuff to the game you have to pay for.” He went to college for Economics, or so I read on his wiki page.
His book publisher proposed the two book series idea to Nickelodeon, it was not a matter of the creators carefully hand picking a writer. He also only worked with Mike DiMartino. In his interview, he says he did not work with Bryan Konietzko and never even mentions Aaron Ehasz. I believe this is to the great detrement of the story.
I’ve heard that people really liked this book. However, I wonder if that is genuine affection or the same kind of denial Star Wars fans had when the Phantom Menace came out. I draw this parallel because my father was that person. He recomended this book to me and gave it high praise in the same way he did when Phantom Menace released.
The fans, my father and myself included, are starved for any canon ATLA material. Feeding the fans undercooked meals is no way to make a fanbase grow. The ATLA fanbase already got food poisoning from M Knight’s movie. It recovered, but at a cost. I hate to think what might happen after the Netflix show and the animated movie of adult Aang.
I understand that Yee was a fan of the material. In fact, he and I share the same favorite character. So know that this is not an attack on a fellow fan of ATLA, I simply believe Yee is not the man for this job. Avatar deserves better than to be relegated to a YA novel lost in a sea of overproduced assembly line YA content. Avatar deserves a better writer. Save your fine cutlery for fine dining, don’t use polished silver to eat fast food.
To end, I leave you with this: if you want more Avatar content, gather some friends and play the Avatar rpg by Magpie Games. It is the most fun I’ve had in the ATLA world since I was a kid. If you play it right, you get that same sense of magic you got back in 2005 when Book Water came out.
Below is a link to an interview with Yee.
https://thenerdsofcolor.org/2019/07/15/from-fan-to-avatar-writer-f-c-yee-on-developing-the-story-of-avatar-kyoshi/amp/
submitted by Beginning_Vanilla609 to Avatarthelastairbende [link] [comments]


2024.05.16 05:04 TheSteelWarrior About Me

Greetings, redditor! If you find yourself here, then hi! I…I guess that’s it-
BUT if you find yourself here wanting to know more about me, then this is the spot! I’ll try to update this frequently to keep it as accurate as possible.
You can call me Steel! I’m mostly here just to participate in communities that are inclusive and revolve around my interests, but I’m very open to talking to others and even making friends!
I'm LGBTQ+ friendly, neurodivergent friendly, so on and so forth. If you're unsure if I'm ok with something, you’re more than welcome to ask me!
I have a wide taste in games! I love Sonic games, Lego games, and story driven games (the Last of Us, God of War, Ratchet and Clank, Halo, Insomniac Spider-Man, etc.). For multiplayer games that I’m open to playing with others, I’m open to Rocket League, Halo Infinite, Overwatch, Brawlhalla, Rec Room, Super Animal Royal, Destiny 2, Minecraft and a few others. I don’t usually play ranked as I try to relax when gaming, but I’m not super opposed to the idea. I play on Xbox, Switch, and PC if it matters; mostly Xbox! (The only games that I can think of that I won’t play at all currently are Fortnite and Roblox, but I have nothing against those who enjoy them!)
I love watching shows and movies! Especially kids shows that are well built in story (Avatar: the Last Airbender, Teen Titans, pretty much any 90’s Marvel or DC show, the Owl House, etc.) I also watch some anime from time to time! Mostly romance such as Clannad, Toradora, Tomo-chan is a Girl - stuff like that. But a little bit of shonen like Fullmetal Alchemist Brotherhood and Bleach also have my heart! I’m open to recommendations as well.
I love creating! I can’t draw for the life of me, but I draw inspiration from everything. I’m kind of a bookworm as well, and I love drafting story and universe ideas, as well as making poems and short stories. On the flip side, I love to make music! My taste is a little bit of everything, so I’m open to music recommendations! I won’t shove my music down your throat, don’t worry, but do feel free to ask.
If none of this matches up with your interests, it doesn't have to, because I love listening and learning new things. I can be very inquisitive, so if you have a hobby I know absolutely nothing about, go ahead and infodump on me!
Just for some extra info about me: I’m an empath, I love helping others through their vents or otherwise, and I’m just generally a supportive person! If you ever need someone to help you feel better, I’ll try my absolute best!
I can talk here, but I also have Discord if that’s preferred. Anyways, that’s pretty much it for me! If you’ve read this far then I hope to hear from you soon!
submitted by TheSteelWarrior to u/TheSteelWarrior [link] [comments]


2024.05.16 02:42 TheTavernTeller 🌊 Avatar Legends: What in the Spirits? [Sunday] [11am CST] [Online] [Foundry VTT] [Paid] [$30/weekly] [Beginner-Friendly & Inclusive] [Starting this week!]

ℹ️ General Details

📅 Start Date: 5/18 🕑 Time & Day: Every Sunday @ 11am CST ⌛ Length: 1.5 ─ 2 hours 🪑 Slots Open: 3/5 💸 Cost: $30/session

📃 Adventure Details

A few years have passed since the civil war between the southern and northern water tribes. Avatar Korra has opened the spirit portals and set the world on a path to coexistence between humans and spirits. All is well until, suddenly, the spirits are disturbed and start creating chaos. The Avatar is missing, and with the chaotic spirits on the loose, it is up to you and your friends to save the day.
Explore Republic City in a way never seen before, and experience the dark underbelly of the city while trying to find a way to save the world. Meet with new and old characters alike, experiencing new stories that take place in the city. Participate in pro-bending and other activities for a chance at success and fame. Enjoy establishing your character in this altered timeline of the world of Avatar.

❓About the Game

This is a beginner-friendly game intended for both players familiar with Avatar: The Last Airbender and those who have never experienced it before. The campaign will heavily emphasize RP, even in the combat ─ but no worries, even if you aren't an RP master, doing what you are comfortable with works great! Every session ends with the chance to review the decisions you made with your character that day, leading to advancements in character skills and abilities.

Sign Up Here!

submitted by TheTavernTeller to lfgpremium [link] [comments]


2024.05.15 02:50 My_dog_is_my_brother I gave up on my animation dream. I am not sure if it was the right decision. Pt 2

A few weeks ago, I posted about my frustrations with the animation industry. It was poorly written and missing many details. I have also taken more time to think over your advice and now need more. I am using a separate account btw. I
I've wanted to be in the animation industry ever since watching Spider-Verse and Avatar: The Last Airbender. Not necessarily as an animator, but possibly as a concept artist or storyboard artist. I aspire to create shows that can impact young people like me.
However, everything changed when I worked on my portfolio for animation schools. I experienced burnout and lost a lot of my joy and enthusiasm. It was emotionally taxing, and I began to doubt whether I could handle the demands of the industry on a daily basis. Consequently, I opted to attend a regular university and pursue a standard degree. I'm currently studying international relations, a fascinating but not particularly lucrative field unless I choose to pursue law, which I've considered. Although my university does offer an animation program, it requires numerous prerequisites before students can learn animation. Despite possessing other skills—I could potentially excel as a lawyer or construction manager—I can't shake the feeling that I would be wasting the talents given to me by God. My passion for visual storytelling is something I can't let go of, and I fear that if I don't produce animations or write and draw comics for the world to see, I will have wasted my life. Perhaps if I create a successful comic, it could be adapted into animation like Invincible, but even that presents its own set of challenges.
The animation industry appears to be ailing, or at least losing its allure. I'm uncomfortable with the idea of spending all day on a computer or working on uninspired movies or TV shows. Corporations often overwork employees, resulting in the production of mediocre content. While I've heard stories of animators being overworked on projects like Spider-Verse, some still find it worthwhile because the end product is of high quality. However, much of the industry now seems focused on sequels or streaming shows. Although many streaming shows are of good quality, I'm skeptical about their long-term profitability. People pay for the service, not necessarily the individual shows, which can lead to lesser-quality content like Velma receiving second seasons despite low viewership or reception. Additionally, good shows are frequently canceled.
I'm also developing a phobia of technology. Spending excessive time on a computer has led me to believe that hand-drawn paper animation is becoming obsolete. I recall taking a summer animation course at an art school and disliking animating with a computer; it felt devoid of tactile sensation and made me feel like a cog in a machine. Much of the industry's creativity has been flattened, leaving me feeling despondent.
I want to live a life where I can maintain my upper-middle-class family lifestyle, but I'm also a man driven by passion. However, with the cost of living increasing, I fear that sacrifices may be necessary. If I were to become an economic refugee, I worry that I wouldn't possess any useful skills to transfer to other countries. Unlike others, I can't solely rely on financial motivations; otherwise, I would have pursued a career as an accountant or engineer. Additionally, I've found that I'm not interested in exclusively associating with artistic individuals; I value friendships with people from various backgrounds, including those studying to become accountants, journalists, or scientists.
I've already sold my iPad Pro and gaming computer, leaving me without equipment. However, I'm considering giving it another try. Perhaps I should explore options like CGMA or Animation Mentor. My parents encouraged me to attend college because they believed it would provide better industry connections, and while they were right, I also find it to be expensive and overrated.
How can I keep my passion for visual storytelling alive and productive as the world economies change?
submitted by My_dog_is_my_brother to animationcareer [link] [comments]


2024.05.14 18:58 PhilsTriangle [NJ] [H] N64, Nintendo (NES), SNES (Earthbound), Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox - Games, Accessories, Consoles [W] Venmo, PayPal

N64 Pictures: https://imgur.com/a/n64-games-n64-console-sCri6E3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
Mario Kart 7 - $12
Minecraft New Nintendo 3DS Edition - $18
Pilotwings Resort - $10
Pokemon X (CIB) - $30
Skylander Giants - $6
Skylander Swap Force - $16
Skylander Trap Team - $12
Super Mario Maker - $10
Super Smash Bros (CIB) - $15
Teenage Mutant Ninja Turtles - $9
Wipeout: Create & Cash - $5
Wreck-it Ralph - $6
Yo-Kai Watch - $15
NES Games (cart only; unless noted)
8 Eyes - $11
A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8
Bubble Bobble - $16
Burgertime - $15
Castlevania II Simon's Quest - $15
Castlevania III Dracula's Curse - $45
Chip & Dale Rescue Rangers (CIB) - $125
Contra - $40
Dick Tracy - $7
Double Dragon - $13
Donkey Kong 3 - $20
Dr. Mario - $10
Duck Tales - (cart & box) - $100
Excite Bike - $11
Faxanadu - $11
GI Joe: A Real American Hero - $75
Golf - $3
Legend of Zelda - $30
Mickey Mousecapade - $7
Mike Tyson's Punch-out - $40
Paperboy - $16
Punch-Out - $20
Rad Racer - $6
RBI Baseball 3 (cart & box) - $25
Robocop - $10
Rollerball - $8
Skate or Die 2 (cart & box) - $65
Spy Hunter - $5
Street Fighter 2010 - $15
Super Glove Ball - $7
Super Mario Bros. 2 - $20
Super Off-Road - $12
Super Team Games - $7
Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80
Tiger Heli - $8
Wall Street Kid (cart, box, registration card, poster) - $45
WWF Wrestlemania - $6
SNES Games (cart only)
Aladdin - $15
Castlevania IV - $45
Clue - $5
Earthbound - $350
F-Zero (Player's Choice) - $20
Jungle Strike - $9
Ken Griffey Jr Major League Baseball - $11
Kirby's Avalanche - $15
Lion King - $11
Mario Paint - $6
Mega Man X - $32
Mickey Mania - $13
Mortal Kombat - $13
Ms. Pacman - $9
NBA All-Star Challenge - $5
Pilot Wings - $10
Scooby Doo Mystery - $11
Starfox - $15
Super Adventure Island - $16
Super Baseball 2020 - $13
Super Ghouls N Ghosts - $23
Super Mario All-Stars - $25
Super Mario Kart - $40
Super Mario World - $20
Super Punch Out - $28
Top Player Tennis - $8
WWF Raw - $13
Zombies Ate My Neighbors - $30
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4
Care Bears Care Quest (CIB) - $28
Cars - $5
Cars (CIB) - $16
Castlevania Double Pack - $85
Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped
Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11
Curious George (CIB) - $28
Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10
Disney Princess (CIB) - $12
Donkey Kong Country (GBC/CIB) - $56
Dora Explorer's Pirate Pig's Treasure - $4
Dragon Ball Z Supersonic Warriors - $20
Elf - $10
ESPN Great Outdoor Games Bass 2002 - $5
F-14 Tomcat - $7
Finding Nemo - $5
Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25
Madden 2005 - $5
Mario Kart Super Circuit (torn label) - $20
Metroid Zero Mission - $60
Monsters Inc - $4
Monster Jam Maximum Destruction - $6
Namco Museum - $6
Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5
Pong Asterios Yar's Revenge - $4
Sonic Advance 3 - $25
Quad Desert Furty - $3
Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5
Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7
The Incredibles - $3
Thunder Alley - $5
Top Gear GT Championship - $10
Sony PSP (all CIB)
Crisis Core: Final Fantasy VII - $15
Gurumin A Monstrous Adventure - $42
LocoRoco - $10
Mega Man Powered Up - $38
Parappa the Rapper - $27
Sega Genesis Collection - $17
PS1 Games (CIB unless noted)
007 Tomorrow Never Dies - $7
Action Bass - $6
Andretti Racing (GH) - $5
Ball Breakers (sealed) - $10
Bass Championship - $7
Battle Arena Toshinden (GH) - $14
Bust A-Move 4 - $17
Driver 2 (GH) - $10
Fighting Force - $20
IHRA Drag Racing - $5
Missile Command - $6
MLB 2001 - $9
MLB 2003 - $9
Nascar Heat (CIB) - $7
NBA Live 2000 - $8
NBA Shootout 98 - $9
NHL 98 - $8
NHL Faceoff 97 (GH) - $5
PlayStation Underground Jampack Fall 2001 - $9
Resident Evil 2 (DualShock Edition) - $65
Rocket Power Team Rocket Rescue - $7
Rugrats in Paris: The Movie - $12
Spongebob SquarePants Super Pants - $7
Syphon Filter 2 (GH) - $10
Tecmo Super Bowl - $20
Tiger Woods 99 - $8
Tony Hawk Pro Skater 3 - $12
Twisted Metal 2 (Greatest Hits) - $32
Toy Story 2 - $22
Walt Disney World Quest: Magical Racing Tour - $20
World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5
Ape Escape 2 - $48
Ape Escape 3 - $43
ATV Offroad Fury 2 - $6
Avatar the Last Airbender - $8
Batman Begins - $13
Batman Vengeance - $19
Buffy the Vampire Slayer Chaos Bleeds - $28
Burnout Revenge - $11
Burnout 3 Takedown - $13
Buzz the Mega Quiz - $12
Capcom Classics Collection Volume 2 - $13
Castlevania Lament of Innocence -$25
Corvette - $5
Crash Bandicoot The Wrath of the Cortex - $12
Crash Nitro Kart (GH) - $9
Crazy Taxi - $10
Dance Dance Revolution Extreme 2 - $7
Dead to Rights - $6
Devil May Cry (GH) - $7
Enter the Matrix - $10
Eragon - $6
Family Feud - $5
Finding Nemo - $6
Fire Pro Wrestling Returns - $10
Ford Racing 3 - $5
Frogger the Great Quest - $7
Golden Compass - $5
GTA 3- $10
Gran Turismo 3 - $5
Godfather the Game - $14
Guitar Hero - $10
Guitar Hero Aerosmith - $7
Guitar Hero II - $7
Guitar Hero III Legends of Rock - $9
High Heat Major League Baseball 2004 - $5
Hot Wheels Velocity - $10
Hot Wheels World Race (missing manual) - $12
Hobbit - $10
Ice Age 2 The Meltdown - $7
Ironman - $6
Karaoke Revolution Party - $8
Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12
Lego Star Wars The Original Trilogy - $6
Lego Star Wars The Video Game - $7
Lord of the Rings Fellowship of the Ring - $10
Madden 2003 - $5
Madden 2004 - $5
Madden 2005 -$5
Madden 2007 - $5
Matt Hoffman's Pro BMX 2 - $10
Max Payne - $10
Metal Arms Glitch in the System - $16
Midway Arcade Treasures (1) - $12
Midway Arcade Treasures (2) - $12
MLB 07 the Show - $5
MLB Slugfest 2003 - $10
MLB Slugfest 2004 - $13
Namco Museum (GH) - $8
Nascar 2001 - $5
Nascar Thunder 2003 - $7
NBA Street - $12
Need for Speed Underground 2 (missing manual) - $20
NFL Blitz Pro - $10
NFL Street - $17
NFL Street 3 (missing manual) - $20
Onimusha 3 Demon Siege - $21
Pinball Hall of Fame - $5
Pirates - The Legend of Black Kat - $12
Power Rangers: Dino Thunder - $8
Reel Fishing III - $7
Resident Evil Code Veronica X - $13
Rise of Kasai - $8
Rocky - $11
Scarface the World is Yours - $45
Scooby Doo First Frights - $13
Sega Superstars - $10
Sega Superstar Tennis - $10
Shrek Superslam - $8
Simpson's Hit & Run (Greatest Hits) -$50
Spiderman - $10
Sprint Cars Road to Knoxville - $6
Spy Hunter - $7
Spy Hunter 2 (missing manual) - $7
Starsky & Hutch - $7
SSX - $7
SSX 3 - $9
SSX On Tour - $8
Superman Shadow of Apokolips - $14
Super Monkey Ball Adventure - $10
Summoner - $10
Taito Legends - $15
Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17
Teen Titans - $22
Theme Park Roller Coaster - $8
Tiger Woods PGA Tour 2004 - $6
Thrillville - $6
Thrillville Off the Rails - $10
Time Crisis 3 - $23
Ty the Tasmanian Tiger - $11
Wheel of Fortune - $6
Virtua Fighter 4 (missing manual) - $6
Warriors of Might & Magic - $10
WWE Smackdown vs Raw - $11
WWE Smackdown vs Raw 2007 (Sealed) - $45
WWE Smackdown vs Raw 2007 - $17
WWE Smackdown vs Raw 2009 - $10
WWE Smackdown Shut Your Mouth - $15
PS3
Band Hero - $6
Batman Arkham Asylum - $7
Battlefield 3 - $6
Call of Duty Advanced Warfare - $6
Call of Duty Ghosts - $6
Call of Duty Mordern Warfare 3 - $6
Call of Duty 4 Modern Warfare - $7
Call of Juarez Bound in Blood - $9
Crysis 2 - $7
Dirt 2 - $12
Dirt 3 - $10
Driver San Francisco - $25
Enemy Territory Quake Wars - $9
Fifa Soccer 11 - $5
Fight Night Champion - $13
GTA IV Complete Edition - $25
Gran Turismo 5 Prologue - $8
Gran Turismo XL Edition - $11
Gran Turismo 6 - $19
Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8
Killzone 2- $7
Killzone 3 - $7
Lego 3: Beyond Batman - $8
Lego Harry Potter Years 5-7 - $7
Lego The Hobbit - $9
LittleBigPlanet - $9
Madden 2011 - $5
Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12
MLB the Show 10 - $4
MLB the Show 11 - $4
Monster Jam Path of Destruction - $20
NCAA Football 11 - $9
Sports Champions - $5
Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers Rise of the Dark Spark - $13
Virtua Tennis 3 - $6
WWE 2K16 - $12
PS Vita
Lumines Electronic Symphony - $16
Need for Speed Most Wanted - $20
Sly Cooper Collection - $50
Sega 32X (all cart only)
Primal Rage - $50
Virtua Fighter - $24
Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB)
Centipede - $7
Plasma Sword Night of Bilstein - $50
Psychic Force 2012 - $25
Ready 2 Rumble Boxing - $12
Resident Evil Code Veronica (CIB) - $40
Rippin Riders - $5
Sega Bass Fishing - $8
Sega Rally 2 Championship - $12
Speed Devils - $15
Sword of Berserk: Gut's Rage (game only) - $65
Trick Style - $7
Zombie Revenge - $30
Sega Genesis (**CIB unless noted)
Aladdin (cart + manual) - $10
Double Dragon (cart & box) - $45
Game Genie (loose + booklet) - $20
Hard Drivin' (Missing Manual) - $15
John Madden Football (cart + manual) - $20
Lemmings (CIB) - $30
MERCS (cart & box) - $35
NBA Jam T.E. (CIB) - $20
Prime Time NFL Football starring Deon Sanders (cart +manual) - $9
Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20
Road Rash II (CIB) - $22
Robocop 3 (CIB) - $40
Streets of Rage (cart only) - $22
Super Off-Road (CIB) - $30
WWF Super Wrestlemania (CIB) - $20
X-Men (cart + manual) - $15
Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted)
Alex Kidd: The Lost Stars - $28
California Games (missing manual) - $20
Choplifter - $18
Ghostbusters - $25
Great Baseball - $10
Monopoly - $10
Parlour Games - $10
Pro Wrestling - $14
Rocky - $17
Space Harrier (missing manual) - $18
Shinobi (includes map; missing manual) - $30
Xbox (all CIB)
MechAssault 2 Lone Wolf (Limited Edition) - $8
Project Gotham Racing - $6
Xbox 360 (CIB)
Assassin's Creed - $6
Assasin's Creed II - $6
Asssasin's Creed III - $6
Battlefield Hardline Deluxe Edition - $10
Battlefield 3 Limited Edition - $6
Bioshock - $7
Bioshock Infinite - $5
Call of Duty World at War - $9
Call of Juarez: Blood Bound - $10
Civilization Revolution - $6
CSI Hard Evidence - $9
Fifa Soccer 10 - $5
Fifa Work Cup South Africa 2010 - $5
Game of Thrones - $11
Gears of War - $9
Halo 4 - $5
Injustice Gods Among Us - $5
L.A. Noire - $7
Mass Effect - $5
Mass Effect 2 - $5
N3 Ninety-Nine Nights - $20
NBA 2K12 - $5
NHL 10 - $3
NHL 14 - $6
Saints Row 2 - $10
Saints Row The Third - $5
Skate 3 - $6
Star Trek Legacy - $18
Star Wars Kinect - $7
Tiger Woods PGA Tour 2007 - $5
Tiger Woods PGA Tour 2008 - $5
Top Spin 3 - $6
Walking Dead Survival Instinct - $8
Wheel of Fortune - $14
Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted)
Animal Crossing City Folk - $20 (includes inserts but missing manual)
Celebrity Sports Showdown - $6
Guitar Hero World Tour - $18
Little League World Series Baseball 2008 - $10
Madden 2013 - $14
Mario Kart Wii - $35
Mario Super Sluggers (disc only) - $25
Mario Strikers Charged (disc only) - $10
NBA Live 09 All-Play - $5
New Super Mario Bros - $25
Super Monkey Ball Banana Blitz - $6
Super Smash Bros. Brawl - $20
Tony Hawk Downhill Jam - $5
Tony Hawk Shred Big Air - $5
Warioware Smooth Moves - $22
Wii Sports - $22
Wii Sports Resort - $30
Wheel of Fortune - $6
WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.14 02:04 TheTavernTeller [Avatar Legends: What in the Spirits?] [$30/session][Weekly on Saturdays @11am for 2 hours][Online][Paid] [Foundry VTT]

Looking for 2-3 players to join a campaign set in the world of Avatar The Last Airbender. This is a beginner friendly game and it is not required to know the rules before starting. The world will be set in the Korra era and you will get to explore Republic City in all of its glory. I will help you create a character before the session, providing materials to help understand the system and character creation process.
Click here to sign up!
"A few years have passed since the civil war between the southern and northern water tribes. Avatar Korra has opened the spirit portals and set the world on a path to coexistence between humans and spirits. All is well until, suddenly, the spirits are disturbed and start creating chaos. The Avatar is missing, and with the chaotic spirits on the loose, it is up to you and your friends to save the day.
Explore Republic City in a way never seen before, and experience the dark underbelly of the city while trying to find a way to save the world. Meet with new and old characters alike, experiencing new stories that take place in the city. Participate in pro-bending and other activities for a chance at success and fame. Enjoy establishing your character in this altered timeline of the world of Avatar."
This is a very player-friendly system designed to be easy-to-learn and take off running with. It heavily emphasizes RP, even in the combat. Even if you aren't an RP master, doing what you are comfortable with works great. I emphasize player enjoyment and safety in my campaigns and know you will have a great time each session!
submitted by TheTavernTeller to lfgpremium [link] [comments]


2024.05.14 01:53 Bohdan300 Adventure offerings for the next animated series in the Avatar universe

I've thrown up some possible in my opinion adventures for the next animated series in the Avatar universe, the events of which will focus on the next mage in the Avatar cycle after Korra. In the + - modern era.
  1. Rhe delicate balance between the spirit world!
The delicate balance between the spirit world and humans was held on the fists and authority of Avatar Korra, but shortly after her death, a corporate tycoon and current president of the United Republic, with the support of the current king of Earth, using the latest technology, begins to conquer the spirit world while killing and siphoning energy from the spirits.
The first season could show the war of humans against spirits, where eventually the Avatar realizes that Avatar Wan was right and closes the portals to the spirit world.
_
  1. A threat from outer space!
In The Legend of Korra, Republic City was based on New York City 1920-1930. And in the real world, the first human flight to the moon took place as early as 1969. So in the time of the next Avatar, after Korra, there will already be research bases with hundreds of employees on the moon.
Where in the second season it will be possible to show how excavating in the lunar caves, researchers will find a new unknown species of creatures. But these creatures will be able to take over the minds of humans, and these creatures will be very angry with humans, because in the past (during the finale of the first season of "Avatar: The Last Airbender") because of human pranks the moon became red, because of which more than half of their population died in terrible agony. In anger, these creatures will take over the minds of explorers and begin their campaign against all of humanity. In the captured bodies, they will be able to use all the knowledge of humans as well as magic.
_
  1. The Avatar isn't the only one with 4 elements. AI Threat.
A leading innovative company creates a digital assistant for humans (analog of ChatGPT, but more advanced). After analyzing human history, the AI decides that the main root of all humanity's problems is magic, so it secretly creates a high-tech cybernetic body. Combining science and magic, the AI finds a way to use science to take magic away from humans and keep it for himself. As a result, the season 3 finale will show an epic battle between the Avatar and the robot (AI), which will use not only the 4 elements, but all their subspecies, from flight to explosion magic.
Guys, what do you think about my assumptions. I'm very interested in your opinion on this.
submitted by Bohdan300 to TheLastAirbender [link] [comments]


2024.05.12 06:50 testeralex You're not supposed to root for Baby Reindeer!

I've noticed that people crying for complex flawed characters only really want something they agree with or like overall. I've seen so many drop the show because "they can't like the main lead" because he's too insufferable and keep making stupid decision. But this is the very complex flawed character you wish for. Only creating characters that are likeable ruins TV because they'd always end up unnatural with how "flawed" they are because you can't come across as "too annoying" (I'm looking at you Last Airbender Live Action!!). You're not supposed to like Baby Reindeer. He himself admits his wrong doings. He's not perfect. He's not romanticizing his actions to be likeable. He is showing how human he is.
Like genuinely, why is a show bad because you cannot root for the main character? Why do you need to root for the main character in the first place in order to watch something?
submitted by testeralex to television [link] [comments]


2024.05.12 04:22 Helpful_Will_5174 The Combat of Avatar Legends

A Comprehensive Discussion on Combat in Avatar Legends

Hey there, local guy here.
I've been fascinated with Avatar Legend's Combat Exchange System since the system got first introduced. The intricate rock-paper-scissors chaos that arises when a bunch of characters unleash their favorite moves on each other is amazing. Even better, it creates a narrative of combat unlike any other system I've GMed for in the past. I've read many discussions on this system and thought that I would speak my piece on this system and talk about how I run it in my games.
P.S: this is my first long form post, so don't go too hard on me

Introductions

Firstly, however, I want to give you a bit of background. I formerly ran Dungeon Crawler Classics for over ten years before migrating to this system. I think this is important to bring up because I've noticed that many of Avatar Legend's players can be broadly sorted into those who have migrated from rules heavy systems like D&D and DCC, and players who migrated from rules light systems like PBTA. Both sides seem to have different perspectives on the Combat Exchange System. As someone coming from the former category, I'll admit that I do enjoy the tactical elements introduced by Avatar Legend's combat. Although this is a PBTA system, The Combat Exchange system goes above and beyond what most rules lite systems provide. Regardless of your opinions, accept that I have a little bias towards mechanics and rules, but am trying my best to create a balance between tactical and narrative perspective when presenting combat.

The Flow of Combat

With introductions out of the way, lets get into the fun stuff! I'm going to list of some of the broad considerations I made whenever I've gone into Combat Exchanges.
Length
Each combat exchange is one unit of narrative fiction. it goes beyond simply doing damage and paying costs, and victory is not necessarily assured after just one exchange. I've always thought of combat exchanges as very similarly planned out to fight sequences in action moves or TV. The combatants will rush in and trade blows, dodging and blocking before splitting apart for just enough time to catch their breath again. Only very rarely are those action movie fight scenes over in just one exchange of blows, and the same is true for any important battle in Avatar Legends. However, on the flipside, if the number of combat exchanges are hitting double digits, you might start tiring out the players.
Here are some things I do when trying to make a battle longer so that I can increase the tension of the fight:
here are some things I do when trying to make a battle shorter so that I can keep things fast and cool:
One last thing to mention on how many combat exchanges to run is that the game gives the PCs many techniques that rely on their being additional combat exchanges after the one they're used in (Quicksand, Ice Claws, Smooth Stride, Chart a Course, Collect Gears, Suck it Up, Flame Charge to name a couple), so its important to run enough exchanges so the PCs can make their techniques work.
Statuses
The different statuses in Avatar Legends range from the mildly annoying to the life threatening. I've found that its actually quite difficult to balance the effects of each status
Action Economy
The number of techniques NPCs use is determined by their balance rating at the start of their chosen approach's resolution, meaning that the difficulty of a Combat Exchange can be determined by the balance rating on combatants just as easily as the number of combatants. Depending on the style the GM employs when running Combat, they'll want to take advantage of NPC Balance to either increase the difficulty of the Combat Exchange or to modulate the action economy to keep things interesting. On the flipside, if an NPC has too high of a balance rating, they are susceptible to having their balance testing and ultimately Losing their Balance.
Here are some strategies I employ when modulating Action Economy:
Here are some strategies I employ when increasing the difficulty of a Combat Exchange
The Lull in Combat
When a combat exchange ends, the combatants break apart momentarily and the characters have a chance to act. Sometimes, NPCs will take the initiative here, taunting their opponents and calling on their principles. A player may survive an exchange to suddenly be confronted with a harsh reality and have to Resist Shifting Their Balance. Sometimes, the players may take the imitative themselves by leveling the playing field in some way. All kinds of moves, features, and factional spice can occur between exchanges. It's actually really important to have a lull in the action before deciding to go into another exchange because every exchange should represent a different phase of the battle either narratively, situationally, or even emotionally.
When that moment of respite passes and the table is certain of another combat exchange, its time to reselect engagements. Sometimes players will trade who they're engaged with or perhaps the NPCs will introduce new combatants. This changes up things in a mechanical way and allows the PCs to decide their better matchups when dealing with lots of enemies at once.
The most important thing to set up in between exchanges is how the next exchange will be different from the first one. I always keep some escalations in my back pocket to keep combat interesting, and if I don't have anything, that's a good sign that its time to wrap things up.
Range
Although the core rulebook does not specify range for anything, there is still a concept of range. Range is broken down into three broad categories by techniques:
Some techniques have specific ranges that go beyond these categorizations (such as techniques that target an area or position instead of a foe or foes). Range is most important when players select who they want to engage at the start of an engagement. An archer may choose to engage no one since their target is within reach of their bow (allowing them to Strike them) and an airbender may specifically not engage a certain foe so that they Cannonball them during the exchange.
Another implication of range is the idea of disengagement. Since engagement can change after engagements have been initially decided, characters can also disengage foes to prevent them from targeting them with techniques. Seize a Position is the easiest way to quickly run into cover and disengage a foe. Sometimes an Advance & Attacking foe may find that theirs no one around for them to hit by the time their approach is being resolved. Although this doesn't stop them from Smashing something important in the environment or Striking at a foe in a different engagement who didn't run into cover.
The BBEG
Its pretty obvious that Avatar Legend's Combat System is not meant for 4v1 encounters. I've already read half a hundred posts by now on how it doesn't work and I've even tried myself. So, how do you make it work then?
  1. Add minions and bodyguards. If your BBEG (Big Bad Evil Guy) is at least somewhat sane, he'll probably level the playing field by fighting with some minions. I'll admit that this option is a little less cool than just fighting the guy himself and I wouldn't want to be the player relegated to "Take Out Minion Duty". However, its the best By the Book solution in my opinion.
  2. Special Circumstances is a broad term that Avatar Legends introduces to justify why Azula is always Empowered. By using Special Circumstances, Custom Moves, and Powerful Techniques, it is feasible to make a 4v1 work. However, keep in mind that you will have to be able to explain why this legendary badass is able to take on around 4 trained combatants and survive. These kind of combatants would be the pinnacle of their training and the party does not want to get on the bad side of them.
  3. Don't use The Combat Exchange System. I know I know! That's a very controversial take coming from the guy who just sang the praises of the system, but sometimes its better to illustrate the power of your antagonist by not even letting the party properly fight him yet. Wait until the party has weakened the BBEG before introducing a standard Legendary NPC stat block, which the party will most likely eat through like breakfast.
Final Thoughts
Everything I've written about here describes The Combat Exchange system under a pretty tactical light, but I don't think that makes it mutually exclusive with how PBTA games play. I've come to love the system because of how it brings mechanics into the fiction in such an interesting way when done well. One of the reasons I decided to try my hand at doing a post was because I'm hoping that more people will realize the depth this system has and will become interested. Its different than what rules lite fans may want and its different from what rules heavy fans may want, but its the balance between those two schools of thought that make it one of the best systems I've worked with for awhile.
submitted by Helpful_Will_5174 to AvatarLegendsTTRPG [link] [comments]


2024.05.10 21:43 PhilsTriangle [NJ] [H] Consoles + Games - Nintendo (NES), SNES, N64, Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox [W] Venmo, PayPal

Pictures: https://imgur.com/a/IZHvfeu
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
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submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.09 03:32 CapAccomplished8072 RWBY Fans talk about what makes RWBY enjoyable for the FNDM.

I want to take a moment to thank the RWBY Fandom for coming together on post www.tumblr.com/iamafanofcartoons/714857308133441536/lets-talk-about-what-makes-rwby-good-or-enjoyable
And discussing why RWBY was an enjoyable show for each of them. Everyone here had a fantastic reason, and I am grateful to each of you!
Hmvw2015: For me, RWBY filled the void left behind by Avatar: The Last Airbender and The Legend of Korra. It’s one of the few shows I’ve seen (aside from Adventure Time) that grows up with its audience. The fight scenes are so incredible! They’re lightening fast I would have to rewatch the same episode at least twice or thrice! Easily rivaling those done by Studios Gainax or TRIGGER, or Titmouse. Since every character, place, and object have connections to fairy tales, mythologies, folklore, and classic novels, it did a great job portraying them to their root inspirations. Plus, I’m always digging deep into their designs and backstories. The music is almost top tier to the music from the Disney Renaissance Era. Maybe even better than that. The songs add another layer of foreshadowing for the characters, and they’re fun to listen to~! It tackles issues like self-worth, abuse, and death. The series basically screams “Women’s Rights” and “Gay Rights” and proud of it. :D www.tumblr.com/hmvw2015/715987868852666368/lets-talk-about-what-makes-rwby-good-or-enjoyable
Ammy246: I've always enjoyed the characters, and I like how there are 4 badass female protagonists who are each enjoyable to watch. I also like how the villains are actually threatening, so the heroes have to put effort into earning victories unlike many works of fiction. The animation always excites me, because you never know what you're going to get. And, don't even get me started on the amazing soundtrack.
Cinnamonrollfuckhead: it tickles all the right things about me. i got in trouble for reading in classes when i finished my work early at school, it was nearly always history or mythology. i was an ancient Egypt kid. i read outside my age group. if Snapple wanted to employ me to write factoids for their caps i would take it. i was hooked on RWBY immediately despite being older than any of the main characters. i found an unlikely character to relate to in Jaune. i loved how it balanced serious and goofy themes.
Satoshi-mochida: Some stuff I like about the show is that it's pretty fun and entertaining to watch, has constantly improving writing and animation(the CRWBY recognizing ACTUAL criticism, and working on those), with smarter and deeper than some may think moments, well-done characters, great music and songs, and probably more. I even cosplayed as Jaune(and the 'HuntsMan' with a Wonder-Zwei plush)with my then-girlfriend before COVID hit and other stuff happened, and enjoyed doing that.
Haunted-meatsack: I'm waaaaay behind but I started watching for the fight choreography, music, and battle skirts. Plus I'm a sucker for small girls who kick ass with GIANT weapons. Then the story and characters kept me coming. I need to catch up.
www.tumblr.com/haunted-meatsack/715895495101497344/lets-talk-about-what-makes-rwby-good-or-enjoyable
Bumblebyfan: I like RWBY due to a lot of reasons, for starters, the relationships between the main characters, and how they constantly help each other, I also really like the whole fantasy setting and how funny it is at times, I also really liked how they handled Ruby’s arc during season 9, as someone who has had... intrusive thoughts
www.tumblr.com/bumblebyfan/715730749688561664/lets-talk-about-what-makes-rwby-good-or-enjoyable
XLBINGO10: one thing that i particularly like about rwby is that the characters aren't dumbasses. i feel like so often in shows i watch there's an episode conflict where the characters make an obviously terrible plan that will clearly backfire horribly just for the sake of the episode plot and it's always painful to watch, so it's really nice to watch a show where that doesn't happen.
www.tumblr.com/xlbingo10/715707865708527616/lets-talk-about-what-makes-rwby-good-or-enjoyable.
Sir-Somewhat: I love the cast. I honestly can't say there is a character I am not fond of in some way and that includes the villians. I love the idea of semblances and the faunus. Also I want more faunus lore. Given the existence of the Ever After I have to wonder if the Faunus came from another world created by the Brothers.
www.tumblr.com/sir-somewhat/715323283721076736/lets-talk-about-what-makes-rwby-good-or-enjoyable
Ghost-of-Sparda: Rwby was a show I found in college that I wasn’t sure I was going to enjoy, but as I watched it- I found myself completely enthralled in the world created by Monty Oum and his friends. It’s story has me on the edge of my seat every episode, and it’s anime vibes make it a treat to watch. It’s not perfect, I will admit that- and there have been times where I didn’t agree with a direction of story telling at first. However there hasn’t been a show that gets me as excited as RWBY does since I was a kid. If you grew up watching anime, or grew up watching anime- I’d give RWBY a go. If you are still not over the Owl House/ She-Ra/ ATLA/ LOK/ Naruto/ or any other amazing series with crazy fights and an amazing story: I recommend Rwby as your next obsession. And if you want to give anime a try, but are still dipping your toes into the medium- Rwby is a good half way point for newcomers.
www.tumblr.com/ghost-of-sparda/715237926532956160/lets-talk-about-what-makes-rwby-good-or-enjoyable
Aspiringwarriorlibrarian: I really like the characters and their arcs, tragic villains, the triumph of hope and healing, and the fantasy elements.
www.tumblr.com/aspiringwarriorlibrarian/715056039519830016/lets-talk-about-what-makes-rwby-good-or-enjoyable
Miki-13: I love how they use fairy tales and myths as inspiration but execute them in really interesting ways, as well as how human and grounded everyone feels while inside such a fantastic setting.
www.tumblr.com/miki-13/715136165044469760/lets-talk-about-what-makes-rwby-good-or-enjoyable
Thatringboy: For the same reasons above, I’m also in love with the complex motivations behind the antagonists. Mercury hated the world and needed an enabler, Emerald needed security, Cinder snapped after a lifetime of abuse (just like Mercury), Hazel wanted revenge, Lionhart wanted to save himself, Raven wanted to save herself, Tyrian is just insane (based), Watts wanted petty revenge, Neo wanted revenge but doesn’t know what to do afterwards, CC wants to fulfill their cruel purpose, and Salem just wants to finally die. Torchwick was a comical villain who posed a dangerous threat, the Malachite sisters were doing their jobs, Ironwood was a victim of his own paranoia, Cardin was just racist, Cordovin worships her superiors, the Fennec brothers too, Adam wanted total control over everything and everyone in his life and would stop at nothing to get it, Ilia believed in a cause, Tock was following orders, it’s all so varied and exciting!!
www.tumblr.com/thatringboy/715138435689676800/lets-talk-about-what-makes-rwby-good-or-enjoyable
Pyrokinetic-murder-hobo: I honestly fell in love with this project immediately back when the red trailer was first introduced to me. Though the animation for RWBY was simple and understandably a lot of people regard it as not the best. Even V1 and the original 4 trailers had a living soul to me and there was a certain charm to the characters and the animation. What kept me coming back is I find myself being unable to predict where the show will go and it honestly keeps me drawn in that my thoughts and predictions are completely circumvented. The show doesn’t follow the trajectory of really any other media and Monty navigated it masterfully. There’s so many relatable characters and the situations they are put in are approached not perfectly but in a human way as to be a human (even if you have copious amounts of power) means you’ll definitely trip up. But simply put I’ve loved this project since the beginning with the 4 trailers and could write a dissertation on why I love this show and include a long list of different things I love ranging from OST to characters to design animation. But maybe a talk for another day And it made me some awesome friends on tumblr of course too which is a major plus (you better know who you are lol)
https://www.tumblr.com/pyrokinetic-murder-hobo/715072709057478656/lets-talk-about-what-makes-rwby-good-or-enjoyable
iamafanofcartoons: For me, RWBY is a change of pace. It allows for women to be shown as independent characters, just as smart and strong as male ones. It doesn’t use fanservice , you don’t have internal monologuing during fight scenes, you don’t have people screaming random attack names, and the music and designs are great. I appreciate the humor, its not toilet humor or degrading humor like a lot of anime. It also tackles difficult themes like abuse, leadership, morality, and debate. It also takes the white male savior trope so common in the fanfics that people use to promote their OCs, and takes a giant dump on that garbage. If anything, when people say “the fanfics are better than the show” you’ll see them promoting a white male savior trope above all else. Finally? Its a pro-LGBT show on many aspects, which amusingly infuriates a lot of straight shippers who defend their straight white male character who they put on a pedestal.
www.tumblr.com/iamafanofcartoons/715040015347040256/lets-talk-about-what-makes-rwby-good-or-enjoyable
Grimmgrinningghouls: for me RWBY is a comfort It has been for 10 years I literally would not be who I am today without this show I'd probably still be a closeted lesbian living in a conservative household with an abusive father and a mother who hated me hell I may not even be here But instead I'm living across the world from them and I'm okay As okay as I can be Its helped me through so much and its introduced me to people I have become life long friends with These funky little lesbians are part of my life and they will be till the day I die
www.tumblr.com/grimmgrinningghouls/715064091163721728/lets-talk-about-what-makes-rwby-good-or-enjoyable
Snowqueenofmyheart: Agreed to the above, as well as being able to enjoy a story that centers women in a way that doesn’t reduce them to simplistic tropes or fanservice. I’ve been looking for more female-centered material over the last several years, and stumbling upon RWBY turned out to be a real joy in that regard. Across the board, you have so many compelling female characters, heroes and villains alike. Not to mention two main characters being explicitly in a queer romance is a delight and a relief. www.tumblr.com/snowqueenofmyheart/715058819349233664/lets-talk-about-what-makes-rwby-good-or-enjoyable
Youraveragecatastrophe: well first i love fantasy so we're off to a good start between the monsters heroes and magic the characters are a very strong point of this show. they're well fleshed out (even many secondary characters including villains and despite the big cast!) and they get the opportunity to develop and evolve i love the themes! love and hope and caring about each other and all that the fights are really fun to watch especially with the unique weapons and everyone's different fighting style the story is really compelling and well written too! also gayness. can't forget the queerness really this show has everything
www.tumblr.com/youraveragecatastrophe/715058708953071616/lets-talk-about-what-makes-rwby-good-or-enjoyable
Foulfirerebel: The music was what first made me get interested in RWBY. The hard hitting rock that also carried quite a bit of meaning into it if you truly took a moment to listen to the lyrics. So, from there I watched V1 at a friend's house and felt it was good. It did a good job with the action scenes, and setting things up for the characters. Volume 2, however, is where I truly fell in love with the show. The appearance of Cinder, of Ironwood, the food fight, the investigation into Torchwick and the White Fang, the dance and hacking sequence! Everything pointed to something more going on. Something hidden waiting to spring forth! V1 was a great entry point, V2 convinced me to stay and hooked me, and when I finally marathoned V3 I was EAGER to watch V4 and onward. Any and all quibbles I may have had melted away when the Fall of Beacon happened. So, long story short, I love the story. I love how things are built up and come back further down the line (Jaune's issues, Ruby's issues, etc.). I love how the characters do go through a lot and need help getting back up. I love how sincere and earnest everything is without a hint of irony. I love the slow burn relationships, and that the show doesn't end with those relationships just being established. I love that, despite everything, this one little indie show has continued going past everything that's happened in a decade since it started. I love that the story is engaging, the characters are deep, the writing is great, and that I'm even feeling bad for the villains which I don't normally do. RWBY may not be the most perfect thing ever, but frankly I love that the writers do see and incorporate feedback into their work. I love that, unlike how Halo or Star Wars do things, you don't necessarily need to have read all the side content to understand things too. Most of all is I love how this show has improved on every level: animation, writing, voice acting, etc. It's just so refreshing. It's the Little Engine that Could continuing onward and getting better as it goes. And hey, being a Bumbleby shipper since V3 and being vindicated in V9? Cherry on the sundae. It's been a wild ride, and I'd love it to continue.
www.tumblr.com/foulfirerebel/714989613562904576/lets-talk-about-what-makes-rwby-good-or-enjoyable
Maor-Koren: RWBY is one of my favorite shows, it take a unique concept and make it very enjoyable to watch. The main and side characters are all unique in their own way and very enjoyable. The story is really good. The animation, fight scenes and the design of the characters and places are all very pleasing to the eye. And the music is phenomenal. Don’t let other people make your opinion! look at the show and see for yourself if you like it or not!
www.tumblr.com/maor-koren/714954350873788416/lets-talk-about-what-makes-rwby-good-or-enjoyable
But-a-humble-goon: Rwby is, in a word, earnest. Its characters are unashamedly sincere, affectionate and vulnerable and the show understands not only that these things are not a weakness but that there can be no greater measure of strength. It’s a story overflowing with heart that categorically rejects stoicism and nihilism and never once apologises for itself. Nothing has ever hit me harder and I do mean that.
www.tumblr.com/but-a-humble-goon/714953671346176000/lets-talk-about-what-makes-rwby-good-or-enjoyable
mikey-polo420: I watched RWBY Because i was drawn in by the trailers when Monty was alive and i liked the idea of cute girls fighting monsters with giant weapons, then i wanted to see their journey through beacon and now i've become invested with the Messages of hope the show presents, i love each of my precious children and want to see them achieve their happiness , i want to support RWBY to it's conclusion because that's what Monty wanted, it's what his friends wanted and they deserve to complete his Brain child.
www.tumblr.com/mikey-polo420/714951464721743872/lets-talk-about-what-makes-rwby-good-or-enjoyable
mooninoir: i started watching when vol. 1 was still going, with a fansub (!) working hell and back to translate each episode as they came out. i remember waiting every week to see a new episode, and when the last episodes came, i was entirely invested in this sci-fi fantasy series with fairytale elements and wanted to know what would happen next. and, for me, it's an endearing series that i enjoy watching, even with its flaws. it's fun, but it also has a heart. i like how it didn't shy away from telling a broader story. vol. 3's gut-wrenching finale was for me what made me realize i was not there just for the amazing fights and cool soundtrack, but for the characters and how they live in this crazy world. it was amazing to watch its worldbuilding evolve to such great lengths and see the characters i like to grow and learn and evolve along with it. they are done well and don't feel misplaced in the narrative. it just flows nicely and i guess the latest volume proved that to me (the themes, the motifs, the characters' choices, and the visuals) everything comes together, y'know? and i just... like it. i like rwby. i really do.
www.tumblr.com/mooninoi714949733681102848/lets-talk-about-what-makes-rwby-good-or-enjoyable
Tumblingxelian: Why do you watch this show? I watch RWBY for the cool characters, interesting setting and engaging overarching story and arcs, plus some gorgeous animation, sets and awesome music. What makes it appeal to you? Women, including queer women, are center stage and given tons of dynamic personality, agency and exploration in ways I rarely see done in other series.
www.tumblr.com/tumblingxelian/714943623381303296/lets-talk-about-what-makes-rwby-good-or-enjoyable
feifiefofum: look, the ad on the tin was cute girls doing violent things and looking great while doing it. that was the impetus for me to follow the show, i was there when it started with the famous red trailer to yellow trailer. the writing then wasn't bad, a bit condensed because, y'know, shoestring budget so everything was very tight time wise. but y'know, you didn't watch the four trailers and get sold on the story- which was good by the by, but it wasn't exceptional. it was by the numbers, hitting what they need to hit, but good. you didn't think it was spectacular. but then volume 3 hits you out of nowhere, and you realize, oh, the writing is phenomenal actually. rwby has deceptively good writing that on the surface is good par for the course that lulls you into complacency, and then manages to sideswipe you with incredible twists that you don't see, but on looking back, the seeds for the twist were planted from book 1 on. the world is slowly and meticulously rolled out to the viewer, the characters shine, and the action, while still spectacular, become secondary to the characters and the world. i started watching rwby, expecting cute girls doing violent things. and they deliver on that, and if you come watch rwby just for that, it delivers that. i didn't come in for hearty world building, intrigue, and lore so deep you can get lost in it. the writers write on a razor's edge, giving enough lore for a backdrop and setting the stage, but if you decide to dig at any trail, you can get lost in it. the concept of dust, the name of the world itself- frankly i think it's a masterclass in giving enough to keep the story going but having enough in the back that every new twist that they lay out can be found to have grown from a seed that was planted in an earlier volume. i dunno who traded their soul away to keep track of all that world building and lore, but that excel sheet must be something to behold. rwby throws u-turns that you don't expect at you, lulls you with a sense of 'okay, i see your tricks now' and somehow manages to turn you around again, and have it make sense. frankly, it's a little frustrating, i've been bamboozled and led by the nose. and i love it for that. i'm delighted by the ride i'm on, and i hope the show keeps going.
www.tumblr.com/feifiefofum/714920887601790976/lets-talk-about-what-makes-rwby-good-or-enjoyable
aspennntree: I watch rwby for several reasons- mostly for the characters, i find some of them really relatable also i just genuinely enjoy the story and the visuals and find the show very comforting i also like the people i’ve met in this community that are kind and i like having people to share my interests with i’ve made many new friends being in this community and it’s something i’m very passionate about, i just really enjoy it genuinely
www.tumblr.com/aspennntree/714906439613906944/lets-talk-about-what-makes-rwby-good-or-enjoyable
Tokufan400: Even with everything, I can't bring myself to stop watching RWBY. I got back into it after talking with some friends in highschool, and I've been doing my best to keep up with it since. I have love for the characters (Weiss is the best), and I do feel a sence of amazement that a western project like this ha s grown so much. Not to mention the amount of art, comics, manga, and fanfics that have spawned from the show. Do I have problems with RWBY? Yes. I will probably never stop ranting about something the show does to tick me off. But I do the same for Star Vs and Kamen Rider Zero One, both shows I still hold a love for. Hell, I might do the same for Amphibia and Owl House down the line if I do a re watch. So yeah, still love RWBY and I want to be around to see how this story ends.
www.tumblr.com/tokufan400/714910475313446912/lets-talk-about-what-makes-rwby-good-or-enjoyable
Howlingday: So, I was in high school and I was watching Red VS Blue. Then I started watching Rage Quit. Then Achievement Hunter. Play Pals. Then my sister and my high school crush were like, hey, try out RWBY. I mocked them by saying "It should be Ar-Dubyoo-Bee-Why". Then I got into it and, well, I liked it the more I got into it until I was caught up to Volume 2. Then Death Battle had the Yang VS Tifa fight (PLEASE, NO REMATCH), and I was rooting for Yang. Then I saw Volume 3, and I was shocked, dismayed, and devastated at the sudden heel turn. I've been hooked ever since. So, to answer your questions. I watch RWBY because it's fun, and I want to know where the story goes. I loved the fun had at Beacon, and I want to know what happens next. The appeal comes from the desire to see these group of friends fight to save the world from the Grimm. I want to see them thrive against a world where everything is stacked against them! And I want to see them flying kick someone in the face to the sound of the most amazing butt-rock since Crush 40 Sonic (No offense MGR)! So, yeah, I love watching RWBY because it's a story to be told. And I'm going to openly sob when the story finally comes to an end.
www.tumblr.com/howlingday/714865441082851328/lets-talk-about-what-makes-rwby-good-or-enjoyable
Gorillageek27: i watch because, okay i was kinda turned off by it at first, just "what is this anime shit?", but i watched it and it's the most out there animated thing i can think like. Rwby is a show that somehow got me appreicating animated projects and you can tell the writers and animators have fun with it.
www.tumblr.com/gorillageek27/714864574777671680/lets-talk-about-what-makes-rwby-good-or-enjoyable
lithominium: Its endearing, the lack of amazing animation in vol 1-3 is made up for in how much love was put into it. The characters are fun and loveable and the writing is goofy but unlike some other media ive watched its very good at knowing when to keep the tone consistent. Its very gay and i love gay and its got one of the greatest slow burns ive ever seen with great payoffs which always happen when they should. I like the setting and the lore and the weapons and the semblances. Its such a good show
www.tumblr.com/lithominium/714869719134535680/lets-talk-about-what-makes-rwby-good-or-enjoyable
Everafterfrisk: I love RWBY for a ton of reasons but to keep it short: • The Facial Expressions of the characters match really well with the tones of each scene • Amazing character designs that can just tell you so much about them before you get to know them •The animation: RWBY imo is best 3D animated series, most of the time 3D animes tend to be stiff and lifeless But RWBY gives its fights alot of finesse and creativity to go along with Like here's a few examples:
(V9) Weiss and Blake using gambol shroud's blade to propel Yang while simultaneously having Yang use Arma Gigas's Sword www.youtube.com/watch?v=q9RQnk7Oueo
(V3) Yang closing Flynt's Trumpet making his quartet backfire on him www.youtube.com/watch?v=bLu3_LKG_A8
(V4 Short) Ruby using the recoil of her weapon to bounce out of the way from a Grimm and trip him up using her Scythe catching him into a Hurricane formed by her semblance (13:54) www.youtube.com/watch?v=ivns4_clQ_c
There's even a full in depth analysis on the fight choreography from the earlier volumes to check out www.youtube.com/watch?v=LMQfm0RsY6o • Themes of Unity,Self identity,Acceptance,Loving oneself, Finding hope in the most dreadful scenarios and the list goes on • The Protagonist Ruby Rose is a breath of fresh air similar to say Deku from BNHA where both know the world isn't exactly kind but still try to help the best they can; even if it results in them destroying themselves to get there as their series's goes on •The Villains are all pretty realistic in their motivations being not afraid to fall victim to arrogance while simultaneously being victims of either the world's actions or their own °The show doesn't swindle you into thinking that just cuz they have sympathetic backgrounds that they're immediately good They have to work for it and atone for misdeeds such as Ilia,Emerald and Hazel or doesn't believe their actions are unwarranted like Salem and Cinder or has a lack of empathy for the world around them like Mercury or Tyrian or Wants to do the right thing but lets the ends justify their means(Ironwood) or Living only on the fear of your actions(Lionheart) or The world has dealt so much injustice to you that you felt giving it by ten thousand fold would remedy it ( Ilia and Adam)
▪︎ The Music is just PEAK for me The Sound design,everything just speaks volumes of the scene www.youtube.com/playlist?list=PLS4HvQ5BP-1gKp4Ou4PRkqdEDvnNqdTGS
www.tumblr.com/everafterfrisk/714883876389044224/lets-talk-about-what-makes-rwby-good-or-enjoyable
Blakistan: I think RWBY was first suggested to be me on the grounds of “lots of really cool fights” which, while not ultimately the point of the show is still a big plus! Monty was an absolute wizard when it came to fight choreography and CRWBY has done a fantastic job keeping up that legacy. Ofc that was only the thing that got me to look at the show in the first place - what made me stay was the incredibly well done character-driven story. Following along and exploring the arcs of all the different characters in the show helped me through tough times and shaped a lot of who I am as a person today - Blake and Weiss’ stories in particular did so much in helping me find hope that I could grow as a person because that what the show is: hope. So uh yeah, if you like deep, interwoven character narratives that don’t shy away from growth, change, or the ugliness that sometimes crops up along the way with those things, definitely give RWBY a watch www.tumblr.com/blakistan/714867196992585728/lets-talk-about-what-makes-rwby-good-or-enjoyable
Well....point is? There's so many reasons to love RWBY
submitted by CapAccomplished8072 to cartoons [link] [comments]


2024.05.08 01:47 turboclicks AvatarMC ATLA + LoK Minecraft Server [Non-paid/Volunteer]

About Us

AvatarMC is a volunteer-based project that originates from TheLastAirbender, where the idea for an Avatar-themed Minecraft server was conceived shortly after The Legend of Korra ended its run. It is an attempt to recreate the Avatar universe and all its features in Minecraft.
Our world map features major canonical locations from the Fire Nation Capital to the Agrarian Zone of Ba Sing Se. We've developed quests, professions, dungeons, and much more. Though we have made tremendous progress since the server first opened its doors in early 2015, we are constantly looking for skilled people to help develop the server.

Goals

We Want You!

We welcome you to take a look at our applications page. This is a long-term project where you have the chance to sharpen your skill set, all while collaborating with an incredible group of volunteers who share a common love for the world of Avatar. If you've got the motivation and work ethic, we would love to hear from you!
The page features applications for the following teams:
Feel free to join the AvatarMC Discord!

submitted by turboclicks to mcstaff [link] [comments]


2024.05.08 00:34 Glitchy-Traveller The Starseed Program: The Gnosis of a Traveller, Part 2

What is (and isn’t) a Starseed: The Gnosis of a Traveler, Part 1: https://www.reddit.com/starseeds/s/X7g1nRKBgy
⭐️Preface
I will provide the standard disclaimer for you to use your intuition and only takeaway the information that resonates within you. I will be using terminology that is commonly used within religious, spiritual, and ufo/extraterrestrial communities to allow an easier frame of reference. Please note that these are not necessarily the accurate way to describe the truth, but it is the best way to convey within the mental models many have already formed. In addition to that, there are laws that govern all of the aspects I will cover that prevent beings from disclosing the truth. These laws will be touched upon during this series.
⭐️ Introduction
The Starseed Program is an inter-dimensional, inter-galactic program to explore, learn and grow. Those involved can be categorized into several ‘buckets’ of roles. Roles range from administrative, liaisons, scientists, engineers, students, etc.
The specific cohort within the Starseed program I will be focusing on in this topic are those that are highly gifted with extrasensory perception (ESP) and other psi-related abilities. Members in this cohort are recruited from an early age when one’s psi-abilities begin to showcase themselves.
⭐️ Background
The Starseed Program will actively seek to recruit potential candidates to join. Some of those candidates will enter the program in three areas: Exploration, Research and Applied Sciences. Within the program, there will be a focus area for recruiting individuals that exhibit profound extrasensory perception (ESP) abilities.
Within the Exploration area of the program, those with ESP will learn and train on how to use their psi-abilities with the goal to become what we will call ‘Explorers’. Explorers are responsible for tasks such as collecting environmental and biological data. Three focus areas in the Explorer path will be Observation, Communication and Translocation.
These three areas are a non-exhaustive list of the expertise within the Starseed program.
Observation
Students and practitioners within this focus area will study and practice observing within, and through, dimensions. Remote viewing and astral projection are some of the methods that will evolve into practices that will be used in this domain. Many reading this might refer to these students/practitioners as Seers, Oracles, Pre/Post Cogs.
Observers are one of the first ways exploration of a new place is accomplished. Some of the goals of an Observer is to determine environmental factors and identify any potential lifeforms. This data will be used to assess things like compatibilities, risks and opportunities.
Communication
Students and practitioners within this focus area will study and practice communicating within, and through, dimensions. Mediumship and telepathy are some of the methods that will evolve into practices that will be used in this domain. Many reading this might refer to these students/practitioners as Mediums, Channelers, Telepaths.
Communicators will work towards establishing contact with discovered lifeforms and — or, if no life forms are discovered — establishing infrastructure for networks to boost and relay communications.
Translocation
Students and practitioners within this focus area will study and practice moving within, and through, dimensions. Teleportation, dimensional travel and time travel are some of the methods that will be used in this domain. Many reading this might refer to these students/practitioners as Telekinetic, Teleporters, Travelers.
Translocators will primarily be onsite of discovered places. With their abilities, these travelers will help with verifying data collected by Observers and Communicators, setting up infrastructure and facilitating travel between worlds.
Translocation can be used through space, time or both and can be done two ways. The first is through spatial movement (akin to teleportation). The second is through the movement of consciousness.
Translocation will be one of the most dangerous areas of specialty due to errors, unforeseen circumstances, etc. Many travelers will never return or otherwise become incapacitated during exploratory missions.
⭐️Expansion
As technology develops, so too will the scope of each individual’s role within the Starseed program. Those that are psi-enabled will work with technology specifically suited to amplify their innate gifts. The focal point of this topic will be the technology that develops for Translocators.
While technological advances will be made to assist and amplify translocation, it will remain relatively risky. Aside from hostile lifeforms and environmental calamities, traveling with the use of ‘portals’ requires absurd mathematical precision and travel by projecting consciousness requires viable ‘hosts’ on the other side.
Many of the technological advances will be within the artificial intelligence sector, such as computational modeling for a traveler’s coordinates and infrastructure to support the transport of materials and groups of non-travelers.
Eventually, a translocator will design a pod-like structure to expand the scope of how consciousness can be projected through space-time. These designs for individual ‘ships’ will allow anyone, regardless of psi-ability, to travel via projection of consciousness. The pods will be a combination of various tech to monitor and facilitate a traveler. An example of some of the aspects of the pods will be medical monitoring, diagnostics and treatment of an occupant.
For the pods to function, two other aspects need to be covered. First will be the installation of infrastructure in the places that will be traveled to. Second will be the installation of implants in compatible hosts.
The infrastructure built at installation sites will serve the purpose of receiving and transmitting data. Many of these sites will already be running by the time the pods are created.
The implants in compatible hosts are where things will get… tricky. The implants are two-part. One part revolves around ‘psychic implants’ and the other revolves around physical implants. The ‘psychic’ implants are modifications made to an individual’s chakra system to allow the transference of consciousness in and out of the physical body. These implants will be necessary so that various chakra system structures can be accounted for.
If you’ve seen Avatar (James Cameron, not the Airbender), then you will be familiar with how the transference of consciousness can be achieved in the native populations. Essentially, artificially created ‘containers’ will be created to become ‘hosts’ for travelers. These hosts will be biological and tailored towards the primary sentient species of the places discovered.
This process will become the next road block for expansion as the system will require excessive resources to grow. In order to grow, the program will be opened up for the public. This will be the beginning of space-time tourism.
submitted by Glitchy-Traveller to starseeds [link] [comments]


2024.05.07 22:30 PowerWisdomCourage07 Even though "escapism bad" is one of the things NGE meant to say, I think it caught on as escapist media because so many people lack the opportunities Shinji had and the show lacked the kind of fatherly advice and moral guidance seen in shows like Avatar The Last Airbender.

Even though "escapism bad" is one of the things NGE meant to say, I think it caught on as escapist media because so many people lack the opportunities Shinji had and the show lacked the kind of fatherly advice and moral guidance seen in shows like Avatar The Last Airbender.
You could watch Avatar and Zuko's story could help you realize being a good person doesn't mean pleasing others, especially not abusive parents, being a good person means doing what's right.
The creator wanted to tell kids to stop escaping but what coping mechanisms and life lessons and wisdom did he teach them?
It's easy to "just reach out" when you have a support network. Most people don't have that these days and cannot get one. It's easy to blame the homeless for being jobless and the lonely for being alone if you're a bad person who believes the world is always just and everyone has the economic opportunities to go anywhere and work anywhere and meet anyone. It's easy to tell kids to engage with the world but what world did the boomers create for their kids? Can they honestly say they left their world better than it was when they were brought into it? There is wisdom in Tengen Toppaa Guren Lagann, it's always worth fighting because willpower can accomplish what seems impossible, but NGE is misery porn featuring tragedy and then telling Shinji to just get over it.
submitted by PowerWisdomCourage07 to evangelion [link] [comments]


2024.05.06 16:32 PhilsTriangle [NJ] [H] Consoles + Games - Nintendo DS/3DS, NES, SNES, N64, Gamecube, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox, Xbox 360 [W] Venmo, PayPal

Here's some pictures of the N64 games: https://imgur.com/a/XfHzrF3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $125 shipped
GBA SP Lime Target Exclusive w/ charger - $130 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $110 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
Pokemon Moon/Pokemon Sun Strategy Guide - $20 + shipping costs
Pokemon Ultra Moon/ Ultra Sun Strategy Guide - $20 + shipping costs
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
Xbox 360 500GB OEM Hard Drive - $45 shipped
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
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submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.05 22:29 genZcommentary I watched NATLA before watching the cartoon and now I'm watching the cartoon. Here are my thoughts on Book 2 Episodes 9-11

Hello everyone. I’m back with more Avatar. Sorry, you’ve had to wait so long for this one.
Before we go further, I need to say something. What you’re reading right now is actually my second attempt at writing this commentary. The first time I started writing it, I became quite angry when they revealed Iroh was alive. And no, I was not angry because my theory was wrong. If I’d never thought Iroh would die at all, I would still be upset at Bitter Work because of what happened in the last episode. I decided to stop watching, partly because I was angry at the show, partly because I didn’t want my emotions to ruin my viewing. When I came back to finish the commentary, I decided to delete what I wrote and start over. I’m no stranger to ranting, but on this one I just don’t want to share those feelings. I know most of you probably won’t relate anyway.
All I’ll say is this: I don’t like cheap emotional manipulation. When you give me the most amazing and devastating emotional moments of the show only to turn it into a “haha, gotcha!” in the very next episode, it doesn’t feel good. It doesn’t feel earned. It feels cheap. It feels like a waste of a powerful scene. And it’s retroactively made what was probably my favorite episode into a pointless one. After how strong the writing has been for Book 2 so far, I really expected more from the writers. That’s all I’m gonna say about the subject, and I’m not interested in discussing it further.
So I’m going to start Bitter Work over and try to be impartial as I watch it. I have not watched Episodes 10 or 11 as of writing this.
Episode 9- Bitter Work
  1. Even the title of the episode implies certain things, doesn’t it?
I assume the word “Sifu” means “teacher” based on context.
  1. Yeah, a flashback to Iroh playing with his son was on the verge of making me cry for about five seconds when I first watched this. I guess it is still sad.
Admittedly I didn’t really pay attention to the “Zuko makes terrible tea” gag the first time. It does have all the makings of a good humorous moment. I think I was too busy thinking about how Zuko’s refusal to not accept Katara’s help to heal Iroh turned out not to have consequences after all. Lucky him.
And, “She’s crazy and needs to go down” is about where I stopped watching, so from here on it’s all new to me. Iroh’s going to resume training Zuko.
  1. I do like the juxtaposition of Katara’s and Toph’s teaching styles. Airbending and waterbending are already pretty similar when you think about it. Even firebending focuses a lot on breath control and manipulating a flowing element. Earthbending isn’t really like any of them. Since Aang learned airbending first, it might be even harder for him than if he’d started with water or fire, because Toph says earthbending needs a strong stance and airbending seems to need the exact opposite.
You know, making a suit of armor out of rock is probably one of the better earthbending moves I’ve seen. Don’t know why she left herself an eye hole though.
Don’t know how one jumps out of tree so hard they bury themselves in the earth lol
  1. It’s interesting to hear a little about the techniques behind lightning bending. But if it requires peace of mind to do, then there’s no way Zuko’s going to be able to do it.
Heh, Iroh’s “Oh yeah, good point!” reminded me strongly of NATLA Iroh’s market scene in Episode 2. Don’t misunderstand me guys, I’m glad I get more scenes with Iroh. I’m mad about weak writing, not him still being around.
It is really cool to watch Iroh bend lightning. I wonder how he and Azula would fare in a one-on-one fight? I imagine they’re evenly matched, but we don’t see Iroh do much fighting.
Zuko’s struggling with learning new bending, Aang’s struggling with learning new bending. Symmetry!
  1. Yeah, some people don’t respond well to a military drill-sergeant style of training. I’m sure the self-doubt Aang has over his disastrous firebending training isn’t helping either. Characters have pointed out in both NATLA and ATLA that his fighting style is very flighty, it’s all dodging and avoiding, which is counter-intuitive to earthbending. Naturally he’d rather avoid the boulder than face it, but if he can’t face a boulder then how is he going to face Azula and Ozai?
Lol things do have a way of blowing up in Zuko’s face, don’t they? His lightning training, his plans, his ship, his father’s fiery fists…
Iroh talks like a therapist, man. Recently I’ve been learning about how anger is a secondary emotion, caused by something else. Zuko’s anger comes from his shame. On top of that, Iroh explains how harmful pride is, and how it only feeds his shame. Like… Iroh missed his calling as the Fire Nation’s first therapist lol
  1. I wonder if Sokka’s going to honor his promise to give up meat because he’s clearly not going to die here (beloved main characters dying? Inconceivable!). It’d be interesting to see Aang and Sokka be vegetarian buddies while Katara and Toph still kill and eat things lol
Katara is so wise when she’s not making fun of blind people for not being able to see. She can even help Aang figure out earthbending! NATLA Katara did create a new waterbending move by studying earthbenders, so maybe Katara just has extra insight into other bending schools in general.
  1. And Iroh learned his super-secret-special technique by studying waterbenders! He and Katara are just on their own level.
Iroh just got done explaining to Zuko how airbenders detach themselves from worldly concerns and Toph’s out here forcing Aang to care about worldly concerns lol
  1. I’m fine if Sokka wants to give up meat but he better not give up sarcasm.
“Well, I wouldn’t want you to feel uncomfortable.” says Sokka, who’s been stuck in a crack all day lmao Also, it’s curious to me that Aang says everyone expects him to get earthbending right away, when I haven’t seen anyone express that at all. I think that crippling self-doubt is rearing its ugly head again and holding him back. Where’s Kyoshi? She’ll give him the pep talk he needs.
Sabertooth moose lion, huh? Just let Appa deal with it, like he does with every other large animal they encounter on this show lol
  1. So cool to see Zuko and Iroh practicing waterbending technique. Crazy how Iroh talks about not letting electricity pass through your heart when using your body as a conductor. Can you imagine how convenient it would be if electricians and firefighters could keep electricity out of certain organs whenever they get shocked?
I don’t know why he’s acting so surprised that Zuko wants him to shoot lightning at him so he can practice his redirection technique. Like… where else would this training be going? Lol Also, Zuko riding off declaring he’ll find his own lightning has got to be in his top five angsty moments.
  1. Okay, I see what’s happening here. Aang’s using his airbending against the moose lion but in the style of an earthbender, and that’ll make it easier for him to bend earth later.
It is very interesting to me that Aang had to embrace his worldly concerns, namely his attachments to Sokka and his antique staff, in order to earthbend. I wonder if all avatars have to compromise like that? Like, maybe part of being the avatar is giving up certain parts of your culture in order to protect or serve all other cultures as well.
Okay, I take it back. Zuko screaming “strike me!” at a thunderstorm while crying in the rain on top of a mountain is the most angsty thing he’s ever done.
Okay, well… I guess that was a pretty good episode. Obviously, I had some difficulty appreciating it at first but if it didn’t open on the biggest narrative cop-out I’ve ever seen, I’d probably have considered it a great episode from the start.
Also, it took me an hour and a half to write the commentary for just this episode. How? How is that possible? I swear I used to be faster than this.
Episode 10- The Library
  1. Hey! I’m just now realizing who these people in the opening are! Okay, so I mostly skip the intro because of how limited my time is to do these commentaries but I felt like watching it again and… that’s Pakku! And Azula! And I don’t know who the earth and air benders are lol But that’s awesome! They were showing us important characters from the beginning! So… if Pakku is arguably the best waterbender alive, does that mean that Azula is the best firebender alive? Maybe not “alive” because I’m pretty sure whoever that airbender is is dead.
I continue to love how Momo’s first reaction to seeing any animal of similar or smaller size is to immediately try to kill it.
Why is Sokka only just now considering that they need more intelligence on the Fire Nation? Is it because Aang is so close to completing his training?
  1. I mean, it’s quite impressive that even that much ice managed to survive in a desert for a hundred years. And those drinks in ice bowls actually seem pretty tantalizing! Katara could have done a lot worse for a vacation.
Hold up… this world has universities? This world has anthropologists? Hell yeah! Maybe somebody can get to work on inventing the field of psychology to deal with everyone’s 100-year trauma.
HEY! This anthropologist just said this library he’s looking for was built by “the great knowledge spirit Wan-Chi Tong”! Is that the owl? He and Koh were tied for coolest-looking spirit in NATLA! I’d almost written him off as a character only in NATLA! Are we going to see him this episode? Of course the Spirit of Knowledge would have a library lol
(Also is it really necessary to have so many close-ups of Toph’s feet? There are perverts watching this show, you know)
lol I thought the same thing as Sokka at first when the professor mentioned the foxy assistants.
  1. Sandbenders? Earthbending is really versatile! Coal, crystal, sand… but for some reason not metal, even though metal literally forms in the earth, unlike certain other things they can bend lol
lmao “That’s what it’ll sound like when one of you spots it.” I love that this show is so willing to embrace blind jokes. They know how to cater to their blind viewers.
  1. So Toph doesn’t just use earthbending to sense vibrations and movement through the ground. She can use it to see things like the interior of buildings. So it’s like echolocation but through the ground. That would kind of explain how badgermoles are able to sense people’s emotions in NATLA.
Oh, poor Toph. Born too early for audiobooks.
Wow, I love the design on the library walls. And I see owl carvings!
There he is! My boy! The Spirit of Knowledge! “You should leave the way you came, unless you want to become a stuffed head of anthropology.” I love him so much! Interesting, he didn’t have a name in NATLA. He was just “the Spirit of Knowledge”. But here he’s Wan-Chi Tong.
Zhao! This is where Zhao learned about the Ocean and Moon Spirits! Okay, that’s actually more satsifying than how he learned it in NATLA. So I’ll give ATLA the point here.
  1. Yeah… I don’t trust Sokka here. Which is weird, cuz normally I would trust him with my life, but he was so bent on gathering intelligence on the Fire Nation earlier.
It’s so cool that they have to offer knowledge to the Knowledge Spirit! I love this whole little arc! “I suppose that counts.” lol I love how sardonic he is.
Damn it, Sokka.
  1. Damn it, Sokka!
How did the Fire Nation manage to burn part of the library? I get the feeling Wan-Chi Tong isn’t the kind of spirit you want to piss off.
Planetariums are so cool!
So firebenders lose their bending during a solar eclipse? I mean, an eclipse is so brief you can’t launch a whole battle with that knowledge but it sure would be a great time for to fight Ozai and/or Azula. And as soon as I press play, Sokka’s already planning to invade the Fire Nation lol dude, an eclipse lasts what? 15 minutes? And hour? They might do some damage but they’re not going to take the entire nation in less than a day. And even if they do, the eclipse is going to end and then they’re surrounded in enemy territory by pissed off firebenders.
  1. You know what? I’m on Wan-Chi Tong’s side here. They promised not to abuse his knowledge and then immediately broke that promise. Aang is supposed to be the bridge between the spirit world and human world, but he just broke his word to a spirit, and I’m sure that’s not good for his role as avatar. Not to mention, the last human to abuse his library used the knowledge to kill a spirit!
Okay, he’s scary when mad. I do like that the spirits all have alternate forms that they use to attack with. ...kind of makes me wonder what Koh’s alternate scary form is.
Wow! Toph is single-handedly holding that entire library up.
And even after everything, Sokka is STILL hellbent on getting information he can use to exploit. I’m disappointed in him.
  1. Do the sandbenders want to eat Appa? Everywhere he goes weird benders are trying to eat him. Oh shit, they actually caught him. Toph can’t help because she needs to hold up the library!
Uh… I think that professor is going to get his wish to spend an eternity there. Unless Wan-Chi Tong decides to eat him.
Don’t worry, Aang. Appa will be fine. The plot armor is strong in this show.
Episode 11- The Desert
  1. Picking right up where we left off! Let’s go save Appa!
Okay, Aang’s going through some irrational feelings right now! Hah, I know just you feel, little buddy.
  1. Oh hey, Zuko and Iroh. I didn’t even notice they weren’t in the last episode. That was a fun little fight sequence.
Them drinking Katara’s bending water is hilarious. Even more hilarious is that they don’t even drink from the skin, she just floats it directly into their mouths lol
I know this is a cartoon, but here’s a real world wilderness survival tip for you: don’t drink from a cactus. It’s not safe! And if you happen to be lost in the desert like them and you drink water from a cactus, you’ll most likely vomit and defecate yourself to death.
“Sokka wait, you shouldn’t be eating strange plants!” Apparently the show knows this too!
Lmao it’s definitely having an effect on Sokka and Momo. Apparently this cactus is in the same family as peyote. I’ve always wanted to try peyote, by the way. I love magic mushrooms and I imagine peyote has a similar effect lol
  1. How far could the sandbenders have gotten that Aang can’t spot them from the air?
Oh hey, it’s those guys. I forgot about them lol
Poor Katara. Everything’s falling apart, isn’t it?
  1. You know, I get why Aang got mad at Toph, even if this situation isn’t her fault. But why doesn’t he get mad at Sokka? You know, since this situation really is his fault! And he hasn’t even apologized or anything.
Uh… when did those guys decide to catch Zuko and Iroh for a bounty instead of hunting down Toph, like they were hired to do? Lol
“The White Lotus opens wide to those who know her secrets.” My girlfriend does something similar, only I’m the one who knows her secrets (lol she is gonna kill me when she reads this).
What’s this white lotus thing about? A secret society?
  1. Aw, this is really starting to bum me out. I’m not used to seeing Aang so angry and aggressive. But lucky for them they found the one cloud in a desert! And now Aang’s turned his anger towards Katara. But still… not a peep for Sokka.
Yep, secret society, of which Iroh is a high ranking member. Cool.
“A rock! Let’s go!” “Maybe we can find some water there!” “Maybe we can find some sandbenders.” Those sandbenders are going to have a real bad day when Aang catches up to them.
Did Toph just make a snow angel in solid rock? Lol I love that
  1. Sokka needs to stop putting things in his mouth. Also, that looks like honey, and there were giant bees circling them earlier. He said it tastes like rotting penguin meat. Is it meat honey? I’ve never had meat honey myself, but I know it’s a real thing. Vulture bees make it out of rotting animal flesh. I think they live in South America or Africa.
Oh! Those are literal vulture bees lol
Woah, Aang just cut that bee-bird in half. He didn’t need to, he already had Momo back. And he’s not even in the avatar state! He’s in full control of his actions! Killing for vengeance would probably be a big no-no with the monks, right?
  1. Oh hey, the sandbenders are there. Just as Aang is going through a homicidal phase lol
Iroh’s going back to Ba Sing Se! (Conveniently where Team Avatar is heading too) I’m excited to see what it’s like. Heard a lot about it!
Oh boy. I’m both excited and slightly nervous to see this new side of Aang!
Well, that was both scary and sad.
So we’re not getting Appa back this episode.
Concluding thoughts: Okay, that was a pretty good trio of episodes. There was one glaring thing wrong with it, but we’re not gonna talk about that. It’s really cool to see a new side of Aang, particularly one that’s flawed and could be dangerous given that he’s the avatar. I’m continuing to enjoy Toph’s character. I also like that Sokka finally got to show more of his flaws too. Haven’t seen him do that for a while! Katara really demonstrated how important she is to the group as well.
Didn’t see Azula at all, but I guess that’s understandable given her big exit last time. Despite the fact that Iroh survived her attack, she still remains a scary and serious threat. Having them face her too much might diminish that, so I’m fine with her presence in the story being used sparingly.
Okay, that’s all for now. I’ll see you next time!
submitted by genZcommentary to TheLastAirbender [link] [comments]


2024.05.05 22:26 genZcommentary I watched NATLA before watching the cartoon and now I'm watching the cartoon. Here are my thoughts on Book 2 Episodes 9-11

Hello everyone. I’m back with more Avatar. Sorry, you’ve had to wait so long for this one.
Before we go further, I need to say something. What you’re reading right now is actually my second attempt at writing this commentary. The first time I started writing it, I became quite angry when they revealed Iroh was alive. And no, I was not angry because my theory was wrong. If I’d never thought Iroh would die at all, I would still be upset at Bitter Work because of what happened in the last episode. I decided to stop watching, partly because I was angry at the show, partly because I didn’t want my emotions to ruin my viewing. When I came back to finish the commentary, I decided to delete what I wrote and start over. I’m no stranger to ranting, but on this one I just don’t want to share those feelings. I know most of you probably won’t relate anyway.
All I’ll say is this: I don’t like cheap emotional manipulation. When you give me the most amazing and devastating emotional moments of the show only to turn it into a “haha, gotcha!” in the very next episode, it doesn’t feel good. It doesn’t feel earned. It feels cheap. It feels like a waste of a powerful scene. And it’s retroactively made what was probably my favorite episode into a pointless one. After how strong the writing has been for Book 2 so far, I really expected more from the writers. That’s all I’m gonna say about the subject, and I’m not interested in discussing it further.
So I’m going to start Bitter Work over and try to be impartial as I watch it. I have not watched Episodes 10 or 11 as of writing this.
Episode 9- Bitter Work
  1. Even the title of the episode implies certain things, doesn’t it?
I assume the word “Sifu” means “teacher” based on context.
  1. Yeah, a flashback to Iroh playing with his son was on the verge of making me cry for about five seconds when I first watched this. I guess it is still sad.
Admittedly I didn’t really pay attention to the “Zuko makes terrible tea” gag the first time. It does have all the makings of a good humorous moment. I think I was too busy thinking about how Zuko’s refusal to not accept Katara’s help to heal Iroh turned out not to have consequences after all. Lucky him.
And, “She’s crazy and needs to go down” is about where I stopped watching, so from here on it’s all new to me. Iroh’s going to resume training Zuko.
  1. I do like the juxtaposition of Katara’s and Toph’s teaching styles. Airbending and waterbending are already pretty similar when you think about it. Even firebending focuses a lot on breath control and manipulating a flowing element. Earthbending isn’t really like any of them. Since Aang learned airbending first, it might be even harder for him than if he’d started with water or fire, because Toph says earthbending needs a strong stance and airbending seems to need the exact opposite.
You know, making a suit of armor out of rock is probably one of the better earthbending moves I’ve seen. Don’t know why she left herself an eye hole though.
Don’t know how one jumps out of tree so hard they bury themselves in the earth lol
  1. It’s interesting to hear a little about the techniques behind lightning bending. But if it requires peace of mind to do, then there’s no way Zuko’s going to be able to do it.
Heh, Iroh’s “Oh yeah, good point!” reminded me strongly of NATLA Iroh’s market scene in Episode 2. Don’t misunderstand me guys, I’m glad I get more scenes with Iroh. I’m mad about weak writing, not him still being around.
It is really cool to watch Iroh bend lightning. I wonder how he and Azula would fare in a one-on-one fight? I imagine they’re evenly matched, but we don’t see Iroh do much fighting.
Zuko’s struggling with learning new bending, Aang’s struggling with learning new bending. Symmetry!
  1. Yeah, some people don’t respond well to a military drill-sergeant style of training. I’m sure the self-doubt Aang has over his disastrous firebending training isn’t helping either. Characters have pointed out in both NATLA and ATLA that his fighting style is very flighty, it’s all dodging and avoiding, which is counter-intuitive to earthbending. Naturally he’d rather avoid the boulder than face it, but if he can’t face a boulder then how is he going to face Azula and Ozai?
Lol things do have a way of blowing up in Zuko’s face, don’t they? His lightning training, his plans, his ship, his father’s fiery fists…
Iroh talks like a therapist, man. Recently I’ve been learning about how anger is a secondary emotion, caused by something else. Zuko’s anger comes from his shame. On top of that, Iroh explains how harmful pride is, and how it only feeds his shame. Like… Iroh missed his calling as the Fire Nation’s first therapist lol
  1. I wonder if Sokka’s going to honor his promise to give up meat because he’s clearly not going to die here (beloved main characters dying? Inconceivable!). It’d be interesting to see Aang and Sokka be vegetarian buddies while Katara and Toph still kill and eat things lol
Katara is so wise when she’s not making fun of blind people for not being able to see. She can even help Aang figure out earthbending! NATLA Katara did create a new waterbending move by studying earthbenders, so maybe Katara just has extra insight into other bending schools in general.
  1. And Iroh learned his super-secret-special technique by studying waterbenders! He and Katara are just on their own level.
Iroh just got done explaining to Zuko how airbenders detach themselves from worldly concerns and Toph’s out here forcing Aang to care about worldly concerns lol
  1. I’m fine if Sokka wants to give up meat but he better not give up sarcasm.
“Well, I wouldn’t want you to feel uncomfortable.” says Sokka, who’s been stuck in a crack all day lmao Also, it’s curious to me that Aang says everyone expects him to get earthbending right away, when I haven’t seen anyone express that at all. I think that crippling self-doubt is rearing its ugly head again and holding him back. Where’s Kyoshi? She’ll give him the pep talk he needs.
Sabertooth moose lion, huh? Just let Appa deal with it, like he does with every other large animal they encounter on this show lol
  1. So cool to see Zuko and Iroh practicing waterbending technique. Crazy how Iroh talks about not letting electricity pass through your heart when using your body as a conductor. Can you imagine how convenient it would be if electricians and firefighters could keep electricity out of certain organs whenever they get shocked?
I don’t know why he’s acting so surprised that Zuko wants him to shoot lightning at him so he can practice his redirection technique. Like… where else would this training be going? Lol Also, Zuko riding off declaring he’ll find his own lightning has got to be in his top five angsty moments.
  1. Okay, I see what’s happening here. Aang’s using his airbending against the moose lion but in the style of an earthbender, and that’ll make it easier for him to bend earth later.
It is very interesting to me that Aang had to embrace his worldly concerns, namely his attachments to Sokka and his antique staff, in order to earthbend. I wonder if all avatars have to compromise like that? Like, maybe part of being the avatar is giving up certain parts of your culture in order to protect or serve all other cultures as well.
Okay, I take it back. Zuko screaming “strike me!” at a thunderstorm while crying in the rain on top of a mountain is the most angsty thing he’s ever done.
Okay, well… I guess that was a pretty good episode. Obviously, I had some difficulty appreciating it at first but if it didn’t open on the biggest narrative cop-out I’ve ever seen, I’d probably have considered it a great episode from the start.
Also, it took me an hour and a half to write the commentary for just this episode. How? How is that possible? I swear I used to be faster than this.
Episode 10- The Library
  1. Hey! I’m just now realizing who these people in the opening are! Okay, so I mostly skip the intro because of how limited my time is to do these commentaries but I felt like watching it again and… that’s Pakku! And Azula! And I don’t know who the earth and air benders are lol But that’s awesome! They were showing us important characters from the beginning! So… if Pakku is arguably the best waterbender alive, does that mean that Azula is the best firebender alive? Maybe not “alive” because I’m pretty sure whoever that airbender is is dead.
I continue to love how Momo’s first reaction to seeing any animal of similar or smaller size is to immediately try to kill it.
Why is Sokka only just now considering that they need more intelligence on the Fire Nation? Is it because Aang is so close to completing his training?
  1. I mean, it’s quite impressive that even that much ice managed to survive in a desert for a hundred years. And those drinks in ice bowls actually seem pretty tantalizing! Katara could have done a lot worse for a vacation.
Hold up… this world has universities? This world has anthropologists? Hell yeah! Maybe somebody can get to work on inventing the field of psychology to deal with everyone’s 100-year trauma.
HEY! This anthropologist just said this library he’s looking for was built by “the great knowledge spirit Wan-Chi Tong”! Is that the owl? He and Koh were tied for coolest-looking spirit in NATLA! I’d almost written him off as a character only in NATLA! Are we going to see him this episode? Of course the Spirit of Knowledge would have a library lol
(Also is it really necessary to have so many close-ups of Toph’s feet? There are perverts watching this show, you know)
lol I thought the same thing as Sokka at first when the professor mentioned the foxy assistants.
  1. Sandbenders? Earthbending is really versatile! Coal, crystal, sand… but for some reason not metal, even though metal literally forms in the earth, unlike certain other things they can bend lol
lmao “That’s what it’ll sound like when one of you spots it.” I love that this show is so willing to embrace blind jokes. They know how to cater to their blind viewers.
  1. So Toph doesn’t just use earthbending to sense vibrations and movement through the ground. She can use it to see things like the interior of buildings. So it’s like echolocation but through the ground. That would kind of explain how badgermoles are able to sense people’s emotions in NATLA.
Oh, poor Toph. Born too early for audiobooks.
Wow, I love the design on the library walls. And I see owl carvings!
There he is! My boy! The Spirit of Knowledge! “You should leave the way you came, unless you want to become a stuffed head of anthropology.” I love him so much! Interesting, he didn’t have a name in NATLA. He was just “the Spirit of Knowledge”. But here he’s Wan-Chi Tong.
Zhao! This is where Zhao learned about the Ocean and Moon Spirits! Okay, that’s actually more satsifying than how he learned it in NATLA. So I’ll give ATLA the point here.
  1. Yeah… I don’t trust Sokka here. Which is weird, cuz normally I would trust him with my life, but he was so bent on gathering intelligence on the Fire Nation earlier.
It’s so cool that they have to offer knowledge to the Knowledge Spirit! I love this whole little arc! “I suppose that counts.” lol I love how sardonic he is.
Damn it, Sokka.
  1. Damn it, Sokka!
How did the Fire Nation manage to burn part of the library? I get the feeling Wan-Chi Tong isn’t the kind of spirit you want to piss off.
Planetariums are so cool!
So firebenders lose their bending during a solar eclipse? I mean, an eclipse is so brief you can’t launch a whole battle with that knowledge but it sure would be a great time for to fight Ozai and/or Azula. And as soon as I press play, Sokka’s already planning to invade the Fire Nation lol dude, an eclipse lasts what? 15 minutes? And hour? They might do some damage but they’re not going to take the entire nation in less than a day. And even if they do, the eclipse is going to end and then they’re surrounded in enemy territory by pissed off firebenders.
  1. You know what? I’m on Wan-Chi Tong’s side here. They promised not to abuse his knowledge and then immediately broke that promise. Aang is supposed to be the bridge between the spirit world and human world, but he just broke his word to a spirit, and I’m sure that’s not good for his role as avatar. Not to mention, the last human to abuse his library used the knowledge to kill a spirit!
Okay, he’s scary when mad. I do like that the spirits all have alternate forms that they use to attack with. ...kind of makes me wonder what Koh’s alternate scary form is.
Wow! Toph is single-handedly holding that entire library up.
And even after everything, Sokka is STILL hellbent on getting information he can use to exploit. I’m disappointed in him.
  1. Do the sandbenders want to eat Appa? Everywhere he goes weird benders are trying to eat him. Oh shit, they actually caught him. Toph can’t help because she needs to hold up the library!
Uh… I think that professor is going to get his wish to spend an eternity there. Unless Wan-Chi Tong decides to eat him.
Don’t worry, Aang. Appa will be fine. The plot armor is strong in this show.
Episode 11- The Desert
  1. Picking right up where we left off! Let’s go save Appa!
Okay, Aang’s going through some irrational feelings right now! Hah, I know just you feel, little buddy.
  1. Oh hey, Zuko and Iroh. I didn’t even notice they weren’t in the last episode. That was a fun little fight sequence.
Them drinking Katara’s bending water is hilarious. Even more hilarious is that they don’t even drink from the skin, she just floats it directly into their mouths lol
I know this is a cartoon, but here’s a real world wilderness survival tip for you: don’t drink from a cactus. It’s not safe! And if you happen to be lost in the desert like them and you drink water from a cactus, you’ll most likely vomit and defecate yourself to death.
“Sokka wait, you shouldn’t be eating strange plants!” Apparently the show knows this too!
Lmao it’s definitely having an effect on Sokka and Momo. Apparently this cactus is in the same family as peyote. I’ve always wanted to try peyote, by the way. I love magic mushrooms and I imagine peyote has a similar effect lol
  1. How far could the sandbenders have gotten that Aang can’t spot them from the air?
Oh hey, it’s those guys. I forgot about them lol
Poor Katara. Everything’s falling apart, isn’t it?
  1. You know, I get why Aang got mad at Toph, even if this situation isn’t her fault. But why doesn’t he get mad at Sokka? You know, since this situation really is his fault! And he hasn’t even apologized or anything.
Uh… when did those guys decide to catch Zuko and Iroh for a bounty instead of hunting down Toph, like they were hired to do? Lol
“The White Lotus opens wide to those who know her secrets.” My girlfriend does something similar, only I’m the one who knows her secrets (lol she is gonna kill me when she reads this).
What’s this white lotus thing about? A secret society?
  1. Aw, this is really starting to bum me out. I’m not used to seeing Aang so angry and aggressive. But lucky for them they found the one cloud in a desert! And now Aang’s turned his anger towards Katara. But still… not a peep for Sokka.
Yep, secret society, of which Iroh is a high ranking member. Cool.
“A rock! Let’s go!” “Maybe we can find some water there!” “Maybe we can find some sandbenders.” Those sandbenders are going to have a real bad day when Aang catches up to them.
Did Toph just make a snow angel in solid rock? Lol I love that
  1. Sokka needs to stop putting things in his mouth. Also, that looks like honey, and there were giant bees circling them earlier. He said it tastes like rotting penguin meat. Is it meat honey? I’ve never had meat honey myself, but I know it’s a real thing. Vulture bees make it out of rotting animal flesh. I think they live in South America or Africa.
Oh! Those are literal vulture bees lol
Woah, Aang just cut that bee-bird in half. He didn’t need to, he already had Momo back. And he’s not even in the avatar state! He’s in full control of his actions! Killing for vengeance would probably be a big no-no with the monks, right?
  1. Oh hey, the sandbenders are there. Just as Aang is going through a homicidal phase lol
Iroh’s going back to Ba Sing Se! (Conveniently where Team Avatar is heading too) I’m excited to see what it’s like. Heard a lot about it!
Oh boy. I’m both excited and slightly nervous to see this new side of Aang!
Well, that was both scary and sad.
So we’re not getting Appa back this episode.
Concluding thoughts: Okay, that was a pretty good trio of episodes. There was one glaring thing wrong with it, but we’re not gonna talk about that. It’s really cool to see a new side of Aang, particularly one that’s flawed and could be dangerous given that he’s the avatar. I’m continuing to enjoy Toph’s character. I also like that Sokka finally got to show more of his flaws too. Haven’t seen him do that for a while! Katara really demonstrated how important she is to the group as well.
Didn’t see Azula at all, but I guess that’s understandable given her big exit last time. Despite the fact that Iroh survived her attack, she still remains a scary and serious threat. Having them face her too much might diminish that, so I’m fine with her presence in the story being used sparingly.
Okay, that’s all for now. I’ll see you next time!
submitted by genZcommentary to ATLAtv [link] [comments]


2024.05.02 10:41 galvanicmechamorph The Four-Fold Bending Subset Model

Ever since Jinora introduced the first air bending subset as "a high-level air bending move mixed with some spiritual stuff" I've had this theory about what is a subset and how many there are. I developed this universal theory more than a decade ago before Korra even ended. Since back then I've only refined it so before the new series/movies come out and instantly ruin all my ideas, I'd like to share it plus reveal what I'd make the remaining subsets if somehow I got the keys to the kingdom.
First I want to clarify what I think a subset is. I've been in the fandom from the start and many people have very lax definitions I just can't get behind (no waterbenders making ice isn't a subset, it's not even a particularly advanced technique). I think the difference between a subset and a technique, to use an analogy, is the difference between a skill tree in an RPG and a subclass. Yes, there can be a lot of variation in technique (creating ice weapons, using seismic sense to lie detect, floating without moving using an air scooter, etc.), but it's not a brand-new ability and is often used in conjunction with the base bending style. A subset requires a full re-envisioning of the element in question. To the point where if you didn't know there were only four elements, you would go "Oh a fifth one, must've missed a lion turtle" (in fact a couple times in Korra they even describe metal bending as explicitly an element). Bending steam or crystals or mud doesn't do that. This disagrees with the Avatar Legends RPG definition (it defines seismic sense as a subset and doesn't list sand or plant), but the Avatar Legends RPG is bad.
So now onto the actual theory. I think there are only sixteen "true" subsets and we've seen thirteen of them. They are all separated into four categories (I think of it as three plus one but we'll get into that) and each bending art has one of each. I call these categories, in order of introduction: chi application, cultural, precision, and spirit bending.

Chi Application (lava bending, healing, lightning, and unknown air bending art)

Chi application is the practice of a bender using their own chi to modify the properties of an element beyond what their normal bending art allows. Lava benders heat up earth into molten rock, healers use their own chi to clear the chi pathways of others, and lightning benders separate positive and negative energies in the air to create lightning. None of these properties are inherent to the element, and some can be considered to be a completely different element. You can identify this because all of them cause light abnormal to what the element typically does.
Another interesting similarity is how these elements are learned/discovered. Both healing and lava bending are described as if there's a lottery to it but never that there is a skill or power barrier. This is different from metal bending where while it is also rare it is also explicitly said to be a high-level technique. I group lightning into this similarity because while this is said about healing it is also incredibly easily taught, which is similar to how lightning evolved. Healing is the entirety of the bending Northern tribe women do before the start of the franchise. That means that literally every female water bender in the north is capable of healing. Lightning was perceived as a rare technique, but that seems to entirely be a cultural limitation. It's rare in Kyoshi's time because subsets were rarely shared and it's rare during the war because the Fire Nation has a rigid hierarchy that gatekeeps knowledge. When we do see people have access to learning lightning bending it's never depicted as actively difficult to start using (mastering is a different story). This doesn't just go for the Korra era where lightning is so easy to generate that it literally pays poorly to do so, but also in Aang’s era. It's only ever said that Zuko's barrier to generating lightning is his mental block, not his skill, and no one fucks up lightning redirection outside of extraneous circumstances, even if they've only ever practiced the hand motions and only for like 20 minutes.
In addition to the fact that they're just literally examples of people not bending their element, it seems that lava bending, healing, and lightning, are all abilities you can stumble across rarely but if systematized there are very few barriers to accomplishing.

Cultural (Plant bending, sand bending, and two, potentially one, unknown bending arts)

So this is where my theory branches off into two separate ideas depending on how self-indulgent I'm going to be that day. I'll explain that when I get into fan subsets.
These are probably the most self-explanatory. There is no special trickity-trick, there is no genetic lottery, and there is no need for any more practice than your average bending technique. This is just you growing up in an environment where you interact with your element very differently than typical so you bend it differently than typical.
Plant benders live in a swamp so they learned how to bend plants. Sand benders live in a desert so they learned how to bend sand. Simple. There can be a bit of a culture shock when encountering this new element, but Toph did at least rudimentary sand bending the same day she first encountered it. An interesting aspect of this category is that it seems you can learn the subset without ever even touching its base element. None of the native benders we see of the subsets bend their base element (there are foggy swamp water benders who bend water but they don't bend plants. IIRC, Huu never bends normal water).

Precision (Metal bending, combustion bending, blood bending, and flight)

This is what I call the freak mutation power. Unlike the other abilities, this is one that canonically can be 100% inaccessible to large swaths of benders, with no hope of bridging the skill gap. I believe that the natural state of blood bending can be done outside of a full moon, but only for an incredibly rare percentage of benders. For everyone else, they need the supernatural amp of the moon (well, more supernatural). The tattoos of combustion benders that let them focus their power act as a similar enhancement.
Additional headcanon that is relevant: I think combustion bending is a specific specialized technique of a larger subset. This is because in the Yangchen stories, they're able to test for who has the greatest potential to become a combustionbender before the bending technique has even officially been created. To me, this is what we’ve called heat bending in the fandom. We see this larger subset a couple times in the show. It's essentially any time fire benders don't create fire but still bend heat. Notable times include Zuko and his lieutenant during The Storm, Iroh heating his tea in front of Jet in The Drill, and the big one: when Fire Lord Sozin actively drains heat from magma and channels it into the air during The Avatar and the Fire Lord. This last one is what convinces me there is more to this than just the slow build-up to what could eventually be a flame. They're not just capable of building heat but manipulating it.
This connects to my theory that the fire subsets are extensions of the fire triangle, because I think it'd be cute. Lightning is fuel, combustion is heat, and the third one I'll suggest is oxidation (and yes I know many modern organizations talk about a fire pyramid with combustion being its own section but like, combustion is literally a function of heat). The thing that makes me think this is real is a scene in the finale. Ozai charges up his attack by literally crackling a spark into existence. There's clearly a process to generating fire that mimics real life fire, and isn't just point and it comes out. It’s usually just shortcut, but maybe subsets are all about honing in that on part of building a flame. Before I thought of this mini theory I separated heat and combustion into cultural and precision respectively, but heat bending isn't really cultural. It's used really justby the royal family but that’s not a culture unto itself. If you reject this second theory or my suggestion for the last fire bending subset you can include heat as its own thing tho.

Spiritbending (unnamed Avatar ability, spirit healing, fire reiki, astral projection)

This is my "plus one" subset as all of them involve spiritual know-how in addition to bending prowess. There isn't a good name for the earth subset but I'm going to call it spirit sense as a reference to seismic sense. The Korra script for Beginnings calls the fire ability "fire bending reiki" so I'm stealing that.
These abilities are just ones that deal with spirits or spiritual energy. Spirit sense refers to when Aang and Korra look through spirit vines to find people, and fire reiki is that time in Korra book two where a Bhanti shaman is able to read and somewhat manipulate Korra's spiritual energy. The only things that really aren't straight up confirmed are that earthbenders besides the Avatar can do the first, and that the third is a subset and not just using fire in an interesting way like metal bending acupuncture. My evidence for why the earth ability isn't an avatar thing but an earth bending thing is that Toph seems to do a version of it in that she uses spirit vine roots to keep an eye on other things happening outside the swamp.
I like to think these abilities are connected to what each element is known to be of. Let me explain. Earth’s the element of substance and its ability is seeing connections. Water is the element of change and its ability is inverting or reverting the light and dark energies of a spirit. Fire is the element of power and its ability is interpreting spiritual energy. Air is the element of freedom and its ability is giving your spirit form to move around and interact with the world.

New elements

That was a lot. I'm sorry. From her it’s not a potential model of understanding canon material, but brand new ideas that exist only in my mind and fanfiction. My model leaves space for three remaining subsets (two if you separate heat and combustion): chi-applied air, cultural fire, and cultural air. I'm going to suggest these in order from least stupid/most convincing to most stupid/least convincing. I'm not just going to explain the bending but the culture that would spawn it.

Cultural Air: Cloud Bending

Cloudbenders bend air that is filled with particles that make it opaque. While clouds conjure the image of water I presume these would actually be more like dust. This is distinct from sand benders because they don't actually manipulate the particles and therefore have different abilities and limitations. These benders would move differently than traditional air benders as their element isn't everywhere and it has a much more tactile appearance.
My headcanon is cloud bending existed before the current start of the contemporary timeline (so Szeto or earlier). We know very little about the Air Nomads but it is odd that outside of individual members, they all seem to be on the same page. The Fire Nation has the Bhanti sages, the Water Tribes have the foggy swamp tribe and Fifth Nation, and the Earth Kingdom is incredibly diverse. While the Air Nomads lived separately and during Roku's time and Guru Laghima’s time there were divides about philosophy, no notable groups of airbenders identifies as anything but Air Nomad.
My idea is that there was a group of airbenders who thru their nomadic life got closer to the nations they were living in than their brethren back home. These became cloud benders. They remained nomadic but rather than their home bases being in the temples, they spread out through the Earth continent and some neighboring seas. They traded in their bison for different pack animals. Cloudbenders in my head would be inspired in part by ninjas. I tried to put that a little bit more subtly but that's the best way I can describe it. I just think the idea of people making large clouds that obscure themselves fits nicely into that mold. Like any other group in Avatar there are additional influences. I would also like to take a cue from Great Plains indigenous peoples, as Avatar has a history of including indigenous American traditions. First, it would provide a different kind of nomad to the world. Second, I like the idea of a mixed technology society, like post-colonization indigenous peoples in the Great Plains. They dress and keep the culture of Air Nomads but incorporate technologies from the Earth Kingdom. I said pre-contemporary because while I think you can slot them in as late as Kyoshi I like the idea that maybe they come from a temple that has since been destroyed. Maybe this was a time in which Air Nomads were more diverse in philosophy and cultures but because of a shake up the Nomads either mixed together or alternative ways to be an Air Nomad became rarer. I like the idea that this event is why the Eastern Air Temple is explicitly in Earth Kingdom space. Maybe the other temples were also considered to be the land of other nations (they are nomadic after all) but some event led to Air Nomads needing their own space. Or vice versa, that used to be air nomad space but then it was conquered by the Earth Kingdom.

Chi-Applied Air: Illusions

Illusions make sense to me for a couple reasons. One is that each of the spiritual bending abilities has some aesthetic similarities to other bending subsets. Spirit healing is literally called spirit healing and is a manipulation of the will of a living being like blood bending, fire reiki is manipulating the positive and negative energies of a person like with lightning, spirit sense isn’t just similar to seismic sense but I'd argue is similar to metal bending as you're finding little signatures in a medium, whether it be earth imperfections in metal or life forces in the Earth. Astral projection does already fly like flight, but if air benders could manipulate visuals, that would thematically connect to how astral projection can turn invisible.
The second is that like I said before all chi-applied abilities have a glow to them. The air bending subset is using that glow to create images that aren't there. Essentially making air constructs that then give themselves color by adding chi to it. I think if they know what they’re looking for people can tell it’s fake because they have that glow but the more skilled you are the more you can vary up color and brightness. The glow doesn't come all at once but kind of overtakes the air constructs like filling a glass with colored water. The illusions would have to have limitations so maybe you basically just stand there and manipulate them like shadow puppets.
If I had to put this in the time period I think it should be modern day. I want Meelo specifically to discover this. He's the exact free spirit and out-of-the-box thinker to look at all these newly popularized bending arts and how mystical spirits are and think of these connections by sampling other cultures that people just practicing the classic ways would never find. Also, I think he would love to use it to pull pranks.

Cultural Fire: Rust Bending

This is my most controversial one, even to me, for like every possible reason. First of all, it seems barely cultural. You could easily make a case that this is like a precision thing and given how I said combustion bending is a specialized technique of a larger subset that's the cultural one (it even has its unique tattoos). Still, I think when you literally have to drown people to get them to develop a technique, and you specifically take people with a special affinity for it, that fits my definition for the precision subsets.
Rust comes from that previous idea of the fire triangle. I actually like to call it fireless bending because that's exactly what it is. Yes, all the other subsets of fire don't include literal fire but they sure do generate it. This doesn't. Fire's just an oxidation reaction that is moving incredibly fast, so what if you slow that down immensely? Well, you don't get fire anymore but you are technically doing the same thing. This is a bit sciency for Avatar, like this is the franchise where you can bend Mercury but not Platinum and you can also bend coal which is explicitly plant matter. It's magic. Like it isn't magic but it's magic. Still, I think this can work under some constraints.
First, this is going to be like lightning or even combustion bending where you can do one maybe two techniques max. You can't just be throwing oxygen around or we're making airbenders. I'm thinking a rust bender has to literally touch an object and can slowly make it rust at an accelerated rate. This is basically for cool set pieces. Someone is in shackles or in front of a locked door and they can just silently disintegrate the metal. Something a high-level firebender could do with fire but they do without burning their colleagues. I consider this cultural because it's literally about the mindset. That's why I'm okay with the sciencey bit. It's someone who learned about oxidation going "what if I just did it really really slow?"
By the nature of this sciencey subset you know I'm going to say this is post-Korra. Arguably not even like a couple years after Korra like illusions are but "Korra is an old woman who isn't going to new tricks or maybe is even dead by now" post-Korra. This is a modern-era ability that I like to think one person is introduced as having and it can be like a silent infiltrator type who keeps this ability close to their chest so people don't suspect it. Maybe they don't use traditional fire. The "culture" is a time disparity, not a geographic one.
And that's my extremely long rambling essay about Avatar subsets. If you read all of it I am so sorry.
TLD;DR
Graph of the subsets:
Element Fire Air Water Earth
Chi Lightning [unseen] Healing Lava
Cultural [unseen] [unseen] Plant Sand
Precision Combustion Flight Blood Metal
Spiritbending Reiki* Astral Projection Spirit Healing Spirit Sense*
*Unnamed in canon
submitted by galvanicmechamorph to TheLastAirbender [link] [comments]


2024.05.01 19:13 PhilsTriangle [USA-NJ] [H] Nintendo DS/3DS, NES, SNES, N64, GBA SP, Gamecube, Wii, Playstation, PS2, PS3, Sega Genesis - Consoles, Accessories, & Games [W] PayPal, Venmo

Here's some pictures of the N64 games: https://imgur.com/a/XfHzrF3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $125 shipped
GBA SP Lime Target Exclusive w/ charger - $130 shipped (2x avail)
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $110 Shipped
Controllers/Accessories Gameboy OEM Clam Shells (lot of 32) - $75 shipped Gamecube OEM Controller (Indigo) - $30 shipped Gamecube OEM Wavebird Controller w/ receiver- $95 shipped NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each N64 OEM Expansion Pak - $50 shipped N64 OEM Green Controller - $30 shipped N64 Memory Card - $14 shipped Pokemon Moon/Pokemon Sun Strategy Guide - $20 + shipping costs Pokemon Ultra Moon/ Ultra Sun Strategy Guide - $20 + shipping costs PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped PS2 OEM Memory Card- $14 shipped Sega GameGear Super Wide Gear - $20 shipped Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail) Xbox 360 500GB OEM Hard Drive - $45 shipped
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N64 Manuals 1080 Snowboarding - $7 Duke Nukem Manual - $10 Flying Dragon Manual - $40 Rush Extreme Racing - $8 Silicon Valley Space Station Manual - $40 Supercross 2000 - $6 Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted) ATV Quad Power Racing 2 - $10 The Hobbit - $24 Enter the Matrix - $13 Eternal Darkness - $90 Fifa 2003 - $6 Fifa Street 2 - $25 Finding Nemo - $8 F-Zero GX - $90 Gun (missing manual) - $10 Harry Potter Chambers of Secret - $12 Killer 7 - $65 Luigi's Mansion - $60 Madden 2003 - $5 Madden 2007 - $8 Mario Golf Toadstool Tour - $27 Mario Kart Double Dash - $75 Monopoly Party - $10 Monsters, Inc. Scream Arena - $7 Nascar Thunder 2003 - $7 Pikmin - $50 Power Rangers Dino Thunder - $8 Resident Evil - $25 Resident Evil 2 - $100 Resident Evil 4 - $30 Resident Evil Zero - $18 The Sims Bustin Out - $12 Smuggler's Run (missing manual) - $12 Sonic Adventure Battle 2 (missing manual) - $45 Spiderman 2 - $15 Spyro A Hero's Tail (missing manual) - $15 SSX Tricky - $28 Starfox Assault - $45 (CIB; some wear to cover art) Super Mario Sunshine (missing manual) -$35 Super Smash Brothers Melee - $60 Ty the Tasmanian Tiger (missing manual) - $12 WWE Crush Hour - $27 WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6 Bionicle Matoran Adventures - $6 Build-A-Bear Workshop (CIB) - $6 Carnival (CIB) - $6 Deal or No Deal - $5 Guitar Hero On Tour Bundle (CIB) - $25 Happy Feet - $4 Horsez (CIB) - $6 Hot Wheels Beat That - $6 Kung Fu Panda (CIB) - $6 Mario Party DS - $13 Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18 Mario & Sonic at the Olympic Games (CIB) - $10 Mario & Sonic at the Olympic Winter Games (CIB) - $10 Megaman Starforce Dragon - $85 shipped Metroid Hunters First Hunt - $6 Nacho Libre - $15 Namco Museum DS - $8 Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22 Nickelodeon Team Umizoomi - $6 Phoenix Wright Ace Attorney - $20 Picross 3D - $9 Ping Pals - $3 Planet Puzzle League - $10
Pokemon Black (CIB) - $100 Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55 Pokemon Ranger Shadows of Almia (cart only) - $30 Pokemon Soul Silver (case, cart & manual) - $165 Ratatouille - $5 Rayman DS - $10 Ridge Racer DS - $8 Shrek Superslam - $5 Spiderman 3 - $8 Star Wars II The Original Trilogy (LEGO) - $6 Super Money Ball Touch & Roll - $6 Transformers Animated - $11 Tron Evolution - $4 Wario Ware Touched - $20 Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted) Animal Crossing: New Leaf (CIB) - $20 Lego Marvel Superheroes: Universe in Peril - $5 Mario Kart 7 - $12 Minecraft New Nintendo 3DS Edition - $18 Pilotwings Resort - $10 Pokemon Moon (CIB) -$20 Pokemon X (CIB) - SOLD Skylander Giants - $6 Skylander Swap Force - $16 Skylander Trap Team - $12 Super Mario Maker - $10 Super Smash Bros (CIB) - $15 Teenage Mutant Ninja Turtles - $9 Wipeout: Create & Cash - $5 Wreck-it Ralph - $6 Yo-Kai Watch - $15
NES Games (cart only; unless noted) 8 Eyes - $11 A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8 Bubble Bobble - $16 Burgertime - $15 Castlevania II Simon's Quest - $15 Castlevania III Dracula's Curse - $45 Chip & Dale Rescue Rangers (CIB) - $125 Contra - $40 Dick Tracy - $7 Double Dragon - $13 Double Dragon II - $12 Donkey Kong 3 - $20 Dr. Mario - $10 Duck Tales - (cart & box) - $100 Excite Bike - $11 Faxanadu - $11 GI Joe: A Real American Hero - $75 Golf - $3 Legend of Zelda - $30
Mickey Mousecapade - $7 Mike Tyson's Punch-out - $40 Paperboy - $16 Punch-Out - $20 Rad Racer - $6 RBI Baseball 3 (cart & box) - $25 Robocop - $10 Rollerball - $8 Skate or Die 2 (cart & box) - $65 Spy Hunter - $5 Street Fighter 2010 - $15 Super Glove Ball - $7 Super Mario Bros. 2 - $20
Super Off-Road - $12 Super Team Games - $7 Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80 Tiger Heli - $8 Wall Street Kid (cart, box, registration card, poster) - $45 WWF Wrestlemania - $6
SNES Games (cart only) Aladdin - $15 Castlevania IV - $45 Clue - $5 Earthbound - $350 F-Zero (Player's Choice) - $20 Jungle Strike - $9 Ken Griffey Jr Major League Baseball - $11 Kirby's Avalanche - $15 Lion King - $11 Mario Paint - $6 Mega Man X - $32 Mickey Mania - $13 Mortal Kombat - $13 Ms. Pacman - $9 NBA All-Star Challenge - $5 Pilot Wings - $10 Scooby Doo Mystery - $11 Starfox - $15 Super Adventure Island - $16 Super Baseball 2020 - $13 Super Ghouls N Ghosts - $23 Super Mario All-Stars - $25 Super Mario Kart - $40 Super Mario World - $20 Super Punch Out - $28 Top Player Tennis - $8 WWF Raw - $13 Zombies Ate My Neighbors - $30
Gameboy Super Mario Land - $20 Tetris - $12
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4 Care Bears Care Quest (CIB) - $28 Cars - $5 Cars (CIB) - $16
Castlevania Double Pack - $85 Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11 Curious George (CIB) - $28 Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10 Disney Princess (CIB) - $12 Donkey Kong Country (GBC/CIB) - $56 Dora Explorer's Pirate Pig's Treasure - $4 Dragon Ball Z Supersonic Warriors - $20
Elf - $10 ESPN Great Outdoor Games Bass 2002 - $5 F-14 Tomcat - $7 Finding Nemo - $5 Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25 Madden 2005 - $5 Mario Kart Super Circuit (torn label) - $20 Metroid Zero Mission - $60
Monsters Inc - $4 Monster Jam Maximum Destruction - $6 Namco Museum - $6 Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5 Pong Asterios Yar's Revenge - $4 Sonic Advance 3 - $25 Quad Desert Furty - $3 Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5 Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7 The Incredibles - $3 Thunder Alley - $5 Top Gear GT Championship - $10
Sony PSP (all CIB) Crisis Core: Final Fantasy VII - $15 Gurumin A Monstrous Adventure - $42 LocoRoco - $10 Mega Man Powered Up - $38 Parappa the Rapper - $27 Sega Genesis Collection - $17
Pokemon Black (CIB) - $100
PS1 Games (CIB unless noted) 007 Tomorrow Never Dies - $7 Action Bass - $6 Andretti Racing (GH) - $5 Ball Breakers (sealed) - $10 Bass Championship - $7 Battle Arena Toshinden (GH) - $14 Bust A-Move 4 - $17
Driver 2 (GH) - $10 Fighting Force - $20 IHRA Drag Racing - $5 Missile Command - $6 MLB 2001 - $9 MLB 2003 - $9 Nascar Heat (CIB) - $7 NBA Live 2000 - $8 NBA Shootout 98 - $9 NHL 98 - $8 NHL Faceoff 97 (GH) - $5 PlayStation Underground Jampack Fall 2001 - $9 Resident Evil 2 (DualShock Edition) - $65 Rocket Power Team Rocket Rescue - $7 Rugrats in Paris: The Movie - $12 Spongebob SquarePants Super Pants - $7 Syphon Filter 2 (GH) - $10 Tecmo Super Bowl - $20 Tiger Woods 99 - $8 Tony Hawk Pro Skater 3 - $12 Twisted Metal 2 (Greatest Hits) - $32 Toy Story 2 - $22 Walt Disney World Quest: Magical Racing Tour - $20 World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5 ATV Offroad Fury 2 - $6 Avatar the Last Airbender - $8 Batman Begins - $13 Batman Vengeance - $19 Ben 10 Protector of Earth - $9 Burnout Revenge (missing manual) - $9 Burnout 3 Takedown - $13 Buzz the Mega Quiz - $12 Capcom Classics Collection Volume 2 - $13 Castlevania Lament of Innocence -$25 Corvette - $5 Crash Bandicoot The Wrath of the Cortex - $12 Crash Nitro Kart (GH) - $9 Crazy Taxi - $10 Dance Dance Revolution Extreme 2 - $7 Dead to Rights - $6 Devil May Cry (GH) - $7
Enter the Matrix - $10 Eragon - $6 Family Feud - $5 Finding Nemo - $6 Fire Pro Wrestling Returns - $10 Ford Racing 3 - $5 Frogger the Great Quest - $7 Golden Compass - $5 GTA 3- $10 Gran Turismo 3 - $5 Godfather the Game - $14 Guitar Hero - $10 Guitar Hero Aerosmith - $7 Guitar Hero II - $7 Guitar Hero III Legends of Rock - $9 High Heat Major League Baseball 2004 - $5 Hot Wheels Velocity - $10 Hot Wheels World Race (missing manual) - $12 Hobbit - $10 Ice Age 2 The Meltdown - $7 Ironman - $6 Karaoke Revolution Party - $8 Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12 Lego Star Wars The Original Trilogy - $6 Lego Star Wars The Video Game - $7 Lord of the Rings Fellowship of the Ring - $10 Madden 2003 - $5 Madden 2004 - $5 Madden 2005 -$5 Madden 2007 - $5 Matt Hoffman's Pro BMX 2 - $10 Max Payne - $10 Metal Arms Glitch in the System - $16 Midway Arcade Treasures (1) - $12 Midway Arcade Treasures (2) - $12 MLB 07 the Show - $5 MLB Slugfest 2003 - $10 MLB Slugfest 2004 - $13 Namco Museum (GH) - $8 Nascar 2001 - $5 Nascar Thunder 2003 - $7 NBA Street - $12 Need for Speed Underground 2 (missing manual) - $20 NFL Blitz Pro - $10 NFL Street - $17 NFL Street 3 (missing manual) - $20 Onimusha 3 Demon Siege - $21 Pinball Hall of Fame - $5 Pirates - The Legend of Black Kat - $12 Power Rangers: Dino Thunder - $8 Reel Fishing III - $7 Resident Evil Code Veronica X - $13 Rise of Kasai - $8 Rocky - $11 Scooby Doo First Frights - $13 Sega Superstars - $10 Sega Superstar Tennis - $10 Shrek Superslam - $8 Simpson's Hit & Run (Greatest Hits) -$50 Spiderman - $10 Sprint Cars Road to Knoxville - $6 Spy Hunter - $7 Spy Hunter 2 (missing manual) - $7 Starsky & Hutch - $7 SSX - $7 SSX 3 - $9 SSX On Tour - $8 Superman Shadow of Apokolips - $14 Super Monkey Ball Adventure - $10 Summoner - $10 Taito Legends - $15 Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17 Teen Titans - $22 Theme Park Roller Coaster - $8 Tiger Woods PGA Tour 2004 - $6 Thrillville - $6 Thrillville Off the Rails - $10 Time Crisis 3 - $23 Ty the Tasmanian Tiger - $11 Wheel of Fortune - $6 Virtua Fighter 4 (missing manual) - $6 Warriors of Might & Magic - $10 WWE Smackdown vs Raw - $11 WWE Smackdown vs Raw 2007 (Sealed) - $45 WWE Smackdown Shut Your Mouth - $15
PS3 Band Hero - $6 Battlefield 3 - $6 Call of Duty Advanced Warfare - $6 Call of Duty Ghosts - $6 Call of Duty Mordern Warfare 3 - $6 Call of Duty 4 Modern Warfare - $7 Call of Juarez Bound in Blood - $9 Crysis 2 - $7
Dirt 3 - $10
Driver San Francisco - $25 Fifa Soccer 11 - $5 Fight Night Champion - $13
GTA IV Complete Edition - $25 Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8 Lego 3: Beyond Batman - $8 Lego The Hobbit - $9 LittleBigPlanet - $9 Madden 2011 - $5 Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12 MLB the Show 10 - $4 MLB the Show 11 - $4
Monster Jam Path of Destruction - $20 NCAA Football 11 - $9 Sports Champions - $5 Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers War for Cybertron - $35 Virtua Tennis 3 - $6 WWE 2K16 - $12
PS Vita Lumines Electronic Symphony - $16 Need for Speed Most Wanted - $20 Sly Cooper Collection - $50
Sega 32X (all cart only) Primal Rage - $50 Virtua Fighter - $24 Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB) Centipede - $7 Plasma Sword Night of Bilstein - $50 Psychic Force 2012 - $25 Ready 2 Rumble Boxing - $12 Resident Evil Code Veronica (CIB) - $40 Rippin Riders - $5 Sega Bass Fishing - $8 Sega Rally 2 Championship - $12 Speed Devils - $15 Sword of Berserk: Gut's Rage (game only) - $65 Trick Style - $7 Zombie Revenge - $30
Sega Genesis (**CIB unless noted) Aladdin (cart + manual) - $10 Double Dragon (cart & box) - $45 F-22 Interceptor (CIB) - $7 Game Genie (loose + booklet) - $20 Hard Drivin' (Missing Manual) - $15 John Madden Football (cart + manual) - $20 Lemmings (CIB) - $30 MERCS (cart & box) - $35 NBA Jam T.E. (CIB) - $20 Prime Time NFL Football starring Deon Sanders (cart +manual) - $9 Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20 Road Rash II (CIB) - $22 Robocop 3 (CIB) - $40 Streets of Rage (cart only) - $22 Super Off-Road (CIB) - $30 Tecmo Super Bowl (CIB) - $15 WWF Super Wrestlemania (CIB) - $20 X-Men (cart + manual) - $15 Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted) Alex Kidd: The Lost Stars - $28 California Games (missing manual) - $20 Choplifter - $18 Ghostbusters - $25 Great Baseball - $10 Monopoly - $10 Parlour Games - $10 Pro Wrestling - $14 Rocky - $17 Space Harrier (missing manual) - $18 Shinobi (includes map; missing manual) - $30
Xbox (all CIB) MechAssault 2 Lone Wolf (Limited Edition) - $8 Project Gotham Racing - $6
Xbox 360 (CIB) Assassin's Creed - $6 Assasin's Creed II - $6 Asssasin's Creed III - $6 Battlefield Hardline Deluxe Edition - $10 Battlefield 3 Limited Edition - $6 Bioshock - $7 Bioshock Infinite - $5 Call of Duty World at War - $9 Call of Juarez: Blood Bound - $10 Civilization Revolution - $6 CSI Hard Evidence - $9 Fifa Soccer 10 - $5 Fifa Work Cup South Africa 2010 - $5 Game of Thrones - $11 Gears of War - $9 Halo 4 - $5 Injustice Gods Among Us - $5 L.A. Noire - $7 Mass Effect - $5 Mass Effect 2 - $5 N3 Ninety-Nine Nights - $20 NBA 2K12 - $5 NHL 10 - $3 NHL 14 - $6 Saints Row 2 - $10 Saints Row The Third - $5 Skate 3 - $6 Star Trek Legacy - $18 Star Wars Kinect - $7 Tiger Woods PGA Tour 2007 - $5 Tiger Woods PGA Tour 2008 - $5 Top Spin 3 - $6 Walking Dead Survival Instinct - $8 Wheel of Fortune - $14 Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted) Animal Crossing City Folk - $20 (includes inserts but missing manual) Celebrity Sports Showdown - $6 Dragon Quest Swords The Masked Queen and the Tower of Mirrors - $20 Guitar Hero World Tour - $18 Little League World Series Baseball 2008 - $10 Madden 2013 - $14 Mario Kart Wii - $35 Mario Party 8 - $30 Mario Sports Mix - $30 Mario Super Sluggers (disc only) - $25 Mario Strikers Charged (disc only) - $10 NBA Live 09 All-Play - $5 New Super Mario Bros - $26 Pokemon Battle Revolution - $25
PokePark Wii: Pikachu's Adventure - $35 Punch-Out - $35 Super Monkey Ball Banana Blitz - $6 Super Smash Bros. Brawl - $20 Tony Hawk Downhill Jam - $5 Tony Hawk Shred Big Air - $5 Warioware Smooth Moves - $22 Wii Sports - $22 Wii Sports Resort - $30 Wheel of Fortune - $6 WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


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