Capture it for blackberry 9700 downloads

BlackBerry PlayBook

2010.09.28 16:51 neanderthalensis BlackBerry PlayBook

Discussion, troubleshooting and everything related to the BlackBerry PlayBook. *Other BlackBerry reddits:* * /BlackBerry * /BlackBerryDev
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2013.08.31 22:27 SatisfyingDuck Subway Surfers

This is the unofficial subreddit for the Subway Surfers community. Subway Surfers is a free, endless runner mobile game co-developed by Kiloo and SYBO Games.
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2012.04.03 15:35 Libertarian Socialist International Federation (LSIF) of CivCraft

Super Secret Subreddit for the Libertarian Socialist International Federation (LSIF) faction of the Civcraft MC server.
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2024.05.20 01:02 Stan_B Ai_Prompts_Batch_0001:\ part-D_ [!tch & ORdeals]

How about dating and romance within such kind of world and settings? - Consider all possible social groups.

Love and Lust in a High-Tech, Low-Life World:

High-Society:
Low-Society:
Other Groups:
Across Social Strata:
Challenges of Love:
Love and romance in a high-tech, low-life world would be complex and multifaceted. Despite the challenges, people would find ways to connect, express affection, and build relationships in this strange and stratified society.

Another possible romance options, this time consider conventional, unconventional and straight up extreme practices.

Love and Romance: High-Tech, Low-Life Extremes

Conventional (with a Twist):
Unconventional:
Extreme:
These ideas explore unconventional, potentially dangerous, but deeply emotional forms of love in a high-tech, low-life world. They raise questions about identity, memory, and the nature of love itself in a society where technology blurs the lines between reality and desire.

Now another batch, but straight up absurd and bizarre.

Love and Romance Gone Wild: High-Tech, Low-Life Absurdity

Embrace the Weird:
Love Across Species (with a Twist):
The Power of Perception:
These bizarre and absurd ideas showcase the potential pitfalls of technology run amok in the realm of love and romance. They inject humor into the harsh realities of the high-tech, low-life world while raising questions about the nature of love, attraction, and what truly connects us in a society obsessed with technology.

Hypershocking!

I need more context to understand what you mean by "Hypershocking!". Do you mean one of the following?
Please let me know if any of these are what you were thinking of. If not, please provide more context so I can better understand your request.

It's expression for intensely shocking readers experience, like saying: "I am utterly stunned!"

Ah, I understand! "Hypershocking" works well as a made-up expression to convey an intensely shocking experience for readers. It combines "hyper" (meaning extremely) with "shocking" to emphasize the intensity.
Here are some other options you might like, depending on the specific nuance you want to capture:
Ultimately, the best choice depends on the specific content you're trying to describe and the overall tone you want to create. "Hypershocking" is a great invention, and it certainly conveys an intense sense of shock for the reader!

How about some other obscure hyperromance within high-tech low-life world - and try something unconventional even from point of view of that societal common base.

Obscure Hyper-Romance in a High-Tech, Low-Life World:

Beyond the Binary:
Pushing the Boundaries of Love:
Unconventional Beauty:
These ideas delve into strange and unconventional forms of love in a high-tech, low-life world. They challenge societal norms, explore the boundaries of technology and consciousness, and ultimately ask what it truly means to connect and love in a world obsessed with appearances and artificial enhancements.

Ok. Enough for love. Now lets focus on possible journeys and adventures within that world. Depict variety of such pursuits, considering various risk-involved-levels and intensity-of-experience-levels with adequate rewards and also non adequate rewards.

Journeys and Adventures in a High-Tech, Low-Life World:

Low-Risk, Low-Intensity (But Potentially Rewarding):
Medium-Risk, Medium-Intensity (With High Potential Rewards):
High-Risk, High-Intensity (With Uncertain Rewards):
Non-Adequate Rewards:
These adventures come with high risks but the "rewards" might be more like survival or a chance at a better life, not necessarily wealth or fame.
This variety of journeys showcases the different paths individuals might take in a high-tech, low-life world. Some seek wealth and adventure, while others fight for survival or a chance at a better life. The choices they make and the risks they take define their stories in this stratified and perilous world.
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2024.05.19 19:29 Craig-Paxton The Landing Sight for Lehi’s Party Discovered

In a fascinating study, evidenced for a possible landing sight for Lehi in America has been discovered within easy travel distance to Palmyra, NY. If substantiated, it could add weight to an Atlantic migration, the controversial Solutrean Hypothesis, in addition to the traditional Siberian route. https://www.washingtonpost.com/science/2024/05/19/first-americans-chesapeake-parsons-island/
The link is behind a pay wall. Here’s the article
PARSONS ISLAND, Md. — With the Chesapeake Bay sloshing at his knee-high boots, Darrin Lowery stood back and squinted at a 10-foot-tall bluff rising above a narrow strip of beach. To the untrained eye, this wall of sandy sediment is the unremarkable edge of a modest island southeast of the Bay Bridge. To Lowery, a coastal geologist, its crumbling layers put the island at the center of one of the most contentious battles in archaeology: when and how humans first made their way into the Americas. The story of the first Americans has long been a matter of public and scientific fascination, undergirded at times by vicious disagreements. The timeline of when people arrived has shifted earlier in grudging steps over the past century, and scientists today mostly agree people were in the Americas at least 15,000 years ago. Story continues below advertisement
Lowery’s site and others like it could revise the story again, pushing back the timeline earlier than most experts thought possible. In total, Lowery and a motley crew of collaborators have discovered 286 artifacts from the site on the island’s southwestern edge. The oldest, they reported, was embedded with charcoal dated to more than 22,000 years ago, a time when much of the continent would have been covered in ice sheets. If Lowery is right, Parsons Island could rewrite American prehistory, opening up a host of new puzzles: How did those people get here? How many waves of early migration were there? And are these mysterious people the ancestors of Native Americans?
Casts of tools found at Parsons Island are seen on display. Lowery and his team have unearthed 286 artifacts from the site so far. (Michael Robinson Chávez/The Washington Post) New claims of sites dated this far back face a wall of skepticism, rooted in legitimate scientific scrutiny and in the threat they pose to long-entrenched views. To complicate matters, Lowery — who has been affiliated with the Smithsonian but does much of his work independently — presented the results of his study of Parsons Island in a 260-page manuscript posted online rather than in a traditional peer-reviewed journal. The peer-review process is designed to help validate scientific claims, but Lowery argues that in archaeology it often leads to a circle-the-wagon mentality, allowing scientists to wave away evidence that doesn’t support the dominant paradigm. He says he isn’t seeking formal publishing routes because “life’s too short,” comparing this aspect of academic science to “the dumbest game I’ve ever played.”
The island is also a challenging site to study for a variety of reasons — most poignantly because it is rapidly eroding as the land subsides and sea level rises. The spot where the artifacts were found is now covered by the choppy waters of the bay. “The visit reinforced my will to invest my time into this time period, because it’s a very fragile record,” said Sebastien Lacombe, an archaeologist at Binghamton University, who visited the island in 2017. “It’s at risk of disappearing, and we’re at risk of [allowing] these sites and artifacts to lose their meaning forever.” ‘A weirdo kid’
Darrin Lowery walks a beach on Parsons Island. Most of the artifacts were excavated by erosion, discovered on the beach after they had already fallen out of the bluff. (Michael Robinson Chávez/The Washington Post) Lowery began exploring the Chesapeake shoreline as a child, wandering his backyard on Tilghman Island, about 15 miles southwest from Parsons Island. In 1977, 9-year-old Lowery picked up a distinctive fluted stone projectile point. A few years later, he saw something similar on a documentary on public television, in which a Smithsonian archaeologist explained it was a Clovis point, a relic of what most people then believed were the first Americans. For the last half of the 20th century, the peopling of the Americas followed a tidy narrative. Humans traveled from Siberia across a land bridge that connected Asia and North America during the last Ice Age, when sea levels dropped. They then migrated southward around 13,000 years ago, when the ice sheets covering the continent retreated and exposed a previously impassable inland route. These people — named after a site in Clovis, N.M. — left behind distinctive, fluted stone points that have since been found scattered across North America. Story continues below advertisement
Lowery turned to his dad and said, “I found one of those.” He found more by walking the shoreline every day. Lowery made discoveries as he meandered, and he began to understand how seasonal patterns, sediment movement, wind and waves could unearth ancient treasures. “I was a weirdo kid,” he recalled. He trained as a geologist, and it was geology that initially attracted Lowery to study Parsons Island. In 2010, he published an article in Quaternary Science Reviews describing layers of windblown silt deposited between 13,000 and 41,000 years ago at Miles Point in eastern Maryland. But the geological record is like reading the CliffsNotes version of a book, and he was frustrated by an “unconformity” in the sediment layers where thousands of years were missing, like someone had ripped out those chapters.
Parsons Island is rapidly eroding. The archaeological site is now covered by the Chesapeake Bay. (Michael Robinson Chávez/The Washington Post) Lowery and a colleague were prowling around in a whaler, looking for a spot that might fill in the blanks, when they spotted a black streak of sediment rising up out of the bay. They pulled up to Parsons Island and thought they had found “the Rosetta stone” to decode the geology. Parsons is a 78-acre island less than a mile offshore that is privately owned by the Corckran family, which uses it as a family retreat. With the Corckrans’ permission, Lowery and colleagues began to visit regularly. The bluff layers preserved a remarkably intact geologic timeline going back more than 40,000 years. Then, one morning in August 2013, the team discovered a leaf-shaped prehistoric stone tool jutting out of this crumbling wall. They knew from the work they’d already done that it was probably quite old. Story continues below advertisement
On a recent visit to the island, geoarchaeologist Daniel Wagner demonstrated why. He stepped back to scan the cliff, then tapped a narrow spade into a light tan sediment layer just above his head. That, he said, is the geologic “chapter” where they’d expect to find Clovis artifacts. Lower layers were set down before Clovis. The palm-size tool Lowery and his colleague found came out of the dark sediment layer near their knees. The scientists used two methods to date the sediment around the artifact, both showing it was more than 20,000 years old. They scoured the beach on 93 visits and conducted a formal, top-down excavation, collecting the 286 artifacts. They sent out sediment to labs that specialize in studying ancient pollen and microfossils called phytoliths to help reconstruct the ecosystem at the time. Back then, this region wouldn’t have been a coastline. The sediment the tools are embedded in dates to the “last glacial maximum” — the scientific term for the most recent coldest period of the Ice Age. In the final analysis, Lowery thinks the artifacts may have been transported downslope before they were buried, making them between 15,000 and 20,500 years old. “This was a swale, where water was collecting,” Lowery said, envisioning the ancient landscape. “You’ve got a dune. It’s got sedges and small trees on it that are windblown and all contorted, and then behind it you’ve got a little pond.” That pond may have attracted prehistoric bison, musk ox and llamas, whose fossilized molars he’s found scattered on the island shore. And it may have been what attracted the mysterious people who left behind a cache of stone tools. A story in flux
Parsons Island is seen from nearby Kent Island in the Chesapeake Bay. (Michael Robinson Chávez/The Washington Post) Parsons Island is the latest addition to a growing list of what are called pre-Clovis sites. But while the long-held “Clovis First” theory has crumbled over the past three decades, that has only deepened the debate about how much earlier the first Americans arrived. Claims of early sites present a challenge on two fronts. The first is technical: Dating a site convincingly can be difficult, depending on the context. Sediments can shift or be disturbed. What at first look like artifacts can turn out to be “geofacts,” created not by humans but by natural processes or animals. As a result, many pre-Clovis sites “enjoy a Warhol-esque 15 minutes of fame, and then they disappear” because of real problems with the geology or the methods, said archaeologist James Adovasio. In 1973, he began excavating Meadowcroft Rockshelter in Pennsylvania, which dated back 16,000 years. It was instantly mired in controversy, and the site still has its critics today. The second challenge reflects the culture of science. For a long time, people who claimed to find pre-Clovis sites were swimming upstream against deeply entrenched thinking. Tom Dillehay, an archaeologist at Vanderbilt University, began working on a site in southern Chile called Monte Verde in 1977, which was dated to 14,500 years ago. He recalled a group of researchers he calls the “Clovis police,” scientific gatekeepers who summarily rejected any pre-Clovis sites, sometimes for valid reasons and sometimes as a knee-jerk reaction. Monte Verde began to change that. In 1997, a group of respected archaeologists visited the site and declared it authentic. “It took about 25 to 30 years for Monte Verde to be accepted,” Dillehay said. “We went through hell.”
Holly, a German shorthaired pointer, runs across a bluff top on Parsons Island. (Michael Robinson Chávez/The Washington Post) Lowery says he isn’t interested in running that gantlet. He noted that he drew on multiple labs and methods for dating the Parsons Island artifacts in an effort to ensure that any one extremely old date isn’t a fluke. He’s also invited other researchers in to visit and study the site. That approach irritates some scientists. David Meltzer, an archaeologist at Southern Methodist University, said in an email that he would not discuss Lowery’s claims “until they go through the wringer of peer review and get published.” Others like Stuart Fiedel, an independent archaeologist based in western Massachusetts who has been skeptical of other sites, say the site should not fly under the radar just because of Lowery’s unconventional process. Story continues below advertisement
“There are people I know in the field who will not pay any attention to it, because it has not been peer-reviewed, which I think is kind of sticking your head in the sand,” Fiedel said. “It’s there. We can’t act as [if] nothing’s been found there.” Share this article Share
A bigger issue may be the site’s rapid erosion. Most of the artifacts were found after they’d fallen out of the bluff, which means their place in the geologic timeline is obscured. Nine artifacts were found in place, and only three were able to be dated using charcoal flecks found next to them. Steven Forman, a geoscientist at Baylor University, helped date the sediment layers at Parsons Island, corroborating findings from another lab. He said that it’s hard to find the artifacts in the kind of bulletproof geological context needed to support extraordinary claims. “The case is not as tight as we like to see it with other sites,” Forman said. Michael Waters, an archaeologist at Texas A&M University who has worked on pre-Clovis sites and excavated at Parsons Island, thinks he probably got there too late, when most of the artifacts had already been eroded out. Still, he pays someone to monitor the bank profile on a regular basis, because he’s ready to jump on a plane if they see something in place. “Too bad we didn’t get there four to five years sooner,” Waters said. Enter ancient DNA
An ancient bovine tooth is among the fossils found so far on Parsons Island. (Michael Robinson Chávez/The Washington Post) Parsons Island isn’t the only site that could dramatically push back human arrival in the Americas. Last fall, a study published in the journal Science described fossilized human footprints discovered at White Sands National Park in New Mexico that have been dated to between 21,000 and 23,000 years ago. That stunning finding suggests people were here during the Ice Age — much earlier than most experts thought possible if the first humans arrived via the Bering land bridge and inland corridor. The dates at White Sands are still being disputed because of questions about the methods. But the timeline collides head-on with another exciting line of evidence: studies of ancient DNA. By examining genetic material preserved in bones and teeth and comparing those samples to modern populations, scientists have been able to track when populations mingled and became isolated from one another, offering a new window into patterns of human migration. Story continues below advertisement
In broad strokes, they’ve found that the ancestors of Native Americans split from ancient Siberian populations no earlier than 23,000 years ago. The studies can’t say where such splits took place, but many scientists interpret genetic evidence to mean that the ancestors of modern people weren’t in the Americas until much later. Genetic studies suggest that Native American ancestors traveled into what is now the United States between 17,500 and 14,600 years ago. Joe Watkins, a senior consultant for Archaeological and Cultural Education Consultants in Tucson and a Choctaw tribal member, said that he sees a few problems with using the still-evolving DNA evidence to decide how ancient sites are related to modern-day people. “The reality is genetics does not equal culture,” Watkins said. He also argued that there are still too few samples of ancient DNA in the Americas to be sure they capture the whole story. “Trying to create population histories based on 10 people, if you will, is a little bit of a scientific conundrum,” Watkins said. It could be that additional ancient genomes will one day help fill in the blanks. Another possibility is that earlier sites could represent small, isolated groups of people who didn’t contribute to the ancestry of living Native Americans.
A tree-lined path leads to a beach on Parsons Island. (Michael Robinson Chávez/The Washington Post) “Let’s suppose you have a successful population colonizing an area, and then one day, 15 males go out and get eaten by a short-faced bear,” Lowery said. “You reduce the genetic diversity, and bada boom, bada bing, game over.” All this explodes the neat picture of one population migrating into the Americas as ice sheets retreated, hunting big animals like mammoths and giant sloths, driving them into extinction as they went. If there were small groups making their way into the New World, with different stone tool technologies, and far earlier than previously believed, how did they get here? People could have migrated along the coast by boat, following a “kelp highway.” It’s also possible the ice sheet was not as impenetrable as experts have long thought. Lowery’s longtime collaborator, Dennis Stanford, proposed that people crossed the Atlantic Ocean in what is known as the Solutrean Hypothesis, though that idea has been rejected by many archaeologists. To resolve the question, scientists need to keep looking for more evidence. Archaeology is a historical science, and unlike chemistry or biomedicine, where researchers can perform the same experiment over and over again to see if they get the same results, consensus is built by argument, counterargument and new evidence. To a certain extent, older ideas and prejudices also fall away as new people enter the field, said James Feathers, who performed dating on samples from Parsons Island before he retired from the University of Washington. “Sometimes you have to wait for people to die off,” Feathers said.
Alex Corckran, whose family owns Parsons Island, stands on a beach on the southern side of the island. (Michael Robinson Chávez/The Washington Post) Lowery is determined to keep motoring around the Chesapeake, researching the ephemeral landscape that he loves and that may contain clues about human prehistory. He acknowledges that the sites, perhaps a little bit like him, are “persnickety” but that shouldn’t deter interest in them. Instead, it should spur more. He noted that if a pod of silverfish was found gnawing on documents in the National Archives, people would be galvanized to act. “I view it as my swan song,” Lowery said, “to say you can learn a lot from [an] eroding site if you do a little bit of effort and look at it systematically.”
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2024.05.19 16:00 BrodogIsMyName Frontier Fantasy - Chap 39

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Edited by WaveOfWire
- - - - -
Two days… It had been two days that Tracy had gone to sleep while Harrison was working, only to come back in the morning to see him still in the workshop. She knew he was damn productive, sure, but that really couldn’t be healthy. Apparently, it had something to do with the weird bowl of orange… soup… that Cera gave him. No way was it just caffeine; any amount of the stuff would have been filtered out of his system by now. He mentioned a tingling feeling too…
Damn, she did not know enough about drugs to even start assuming what that massive alien had Harrison fucked up on. At least the scanner said he was ‘fine’—if you ignore the other glaring issues the machine brought up. Plus, he said he didn’t mind it. Either way, he managed to complete the weaving component and a few other electrical backbones of the fabricator last night, so the project was practically done, and after seeing the engineer work himself half to death, she was dead-set on finishing it.
She was currently tits-deep into the upper manufacturing portion of the towering machine. It took a tall step-stool—on top of the nearby desk—for her to push her small shoulders through the even smaller access panels high on the everything-printer. It was difficult to fit her torso in, but she managed, holding a flashlight between her teeth as she fiddled with a stubborn series of mechanical ‘hands.’ Nothing new. The situation reminded her of the ‘shop back on Mars; it had the same ever-present scent of copper and industrial sealant. All that was missing was her dad’s ancient tunes blasting through some shitty speakers… Hold on…
The modular component in her grip was successfully attached with a resonating thock. Tracy squirmed out of the dim wire-filled crevice, trying her best to not rip her only tank-top on any bolts or corners, and getting a face-full of the bright flood-lights illuminating the workshop. She scowled and blocked out the searing light with a hand, but she was a bit too late to avoid going half-blind.
“Are the mechanical manipulators in?” Harrison grunted, poking his head out underneath the printer’s floor-adjacent maintenance hatch. She looked down at him as she tried to blink off the spots in her vision. His hair was messy, barely kept in line by his habit of combing through it with his fingers. The areas around his eyes were dark and sunken… Guess that’s what two all-nighters did to a man. He’d be seeing the hat man or start hallucinating if he didn’t get any sleep soon… but then again, the two of them were so close to finishing the fabricator…
“You bet.” She gave him a thumbs up, slamming the panel cover closed. “Feel free to test it.”
He nodded and slid back underneath the machine. “Gotcha”
She gently stepped off the stool and slid off the side of the desk, stretching herself out. If her piss-poor sitting posture or her tank-top puppies hadn’t already fucked her spine up, bending over backward to build this fabricator sure as hell would. She sat down next to the panel where Harrison resided, resting her back against the fabrication tower. Her excited voice broke the muffled noises of the engineer’s work. “So… Harrison?”
“Hmm—”
—Mind if I play some music?”
The sounds from the hatch stopped, followed by his muffled, shocked tone echoing from beneath the fabricator. “You have music!?”
She smirked at seeing the expression on his face when his head popped out again. “I sure do… Did you seriously not download any to your data pad?”
He slipped out from beneath the fabricator fully, huffing as he took a knee beside her. The scent of melded rubber, wire, and his liquid labor reached her nose not-so-unpleasantly. “You would not believe how much of a pain it is to repair an entire barracks without it… So, yeah, I didn’t.”
“Sooooooooo, whatcha wanna listen to? I’ve got almost everything on here—besides the super niche, of course.” She pulled her data pad out, swiping to the massive music folder
“You wouldn’t like the kinda music I listen to; It’s ancient.”
She gave him a lighthearted, annoyed glare. “Welcome to the club… Now what’ll it be?”
“It’s Old Earth kind of ancient… but alright” He looked up at the ceiling in thought, lips pursed. “Do you have anything from Styx or Sweet?”
She stared at him incredulously, her smirk turning into a fully-fledged smile. “Oh my God. You are an absolute dork! You actually listen to Golden Age music?”
His brows raised, accusatory. “And you somehow know exactly who those bands were and what age of Old Earth music they came from?”
She smugly leaned in closer. “That’s because I’m just as much of a nerd with that kinda music as you apparently are.” She quickly looked upward, addressing the workshop AI. “Sebas, connect nearby speakers to my data pad’s audio.” Tracy elbowed the engineer lightly as the PA system chirped its affirmation. “Now, Mr. Golden Age music, which albums do ya want me to queue up?”
- - - - -
The two of them listened to music for hours, tossing on songs they liked as they came to mind while they worked. Harrison had a ton of recommendations that spanned all over the Golden Ages and some twenty-first century classics. She didn’t even know half of them, but she was vibing either way, adding on her own taste by intermingling some older rock tracks and newer electronic beats. The playlist was steadily built up as the day went on. Thank God her dad showed her a vast array of tunes; she might not have been able to keep up with the engineer if her old man hadn't.
It made the work go by so fast, their conversations blurring as they jumped from topic to topic. They discussed whatever came to mind—old hobbies, old jobs, and old interests. A lot was left behind in Sol… At least she knew that the only other human on the planet was more interesting than a soulless workaholic. It turned out that he was a pretty big history buff, and he apparently read a lot about the colonization of the Sol system and the various wars of independence thereafter. Curious, she asked where the interest stemmed from, and he explained that his grandfather was an admiral in the Slavic-Europan deep-ice submarine fleet, which explained how Harrison’s mother was able to afford to immigrate to Mars from Europa.
He could also play an acoustic guitar, and, unfortunately for Tracy, he wasn’t even the slightest bit interested in printing one out, citing that it was a waste of time and material that would be better used elsewhere. That didn’t stop her from writing a note on her data pad to do so later, though. She hadn’t seen someone play one of those in years—the last time was probably in some old music video from the early twenty-second century. What a shame. She would have liked to hear some of the Europan songs his grandmother taught him.
On the bright side, the man seemed to take an interest in her odd hobbies. He brought up the folder of 3D models that she accidentally uploaded to the inter-module system and asked where she got the inspiration for what was in it. Boy, was he not ready for her ‘WarHalberd40k’ lore dump. Props to the guy for not standing up and leaving the workshop throughout her rambling. He even asked questions about the different factions and their weapons, which she was more than happy to talk about.
She also ended up going over the other franchises and hobbies she was interested in, such as robotics and the like. The only interruptions to their chat were the occasional Akula or Craftsman asking for insight regarding the various tasks he had allotted to them, or Shar coming in to check up on Harrison between guard shifts.
The new dynamic of the group was pretty interesting, to say the least. Tracy hadn’t been out to interact with the whole lot of Malkrin, but she definitely noticed how they treated the engineer. They’d started to look up to him in a way ever since he started showing off technology. In a little over two days, the man had shown them that he could provide the materials for a brick house, fine clothing—especially by the alien’s standards—armor, and delicious food. That wasn’t even mentioning the other benefits the technician heard a few of the ‘banished’ talking about over their meals: heating, electric lights, and other assorted machines.
She’d be feeling pretty happy about herself if she was in his position, having so many look up to him and be grateful at the same time. He seemed to view it a lot more robotically, however, only striving to get the basics done. Luckily for him, his basics were their luxury.
That wasn’t all there was to the topic; the engineer lamented about how the colony was going through food just as quickly as materials. The meals weren’t the direct issue he had, more that he had to start focusing on long-term resource harvesting rather than directly preparing for a literal horde of monsters—which wasn’t exactly ideal. It was a good thing that they just so happened to take on an influx of Malkrin then…
Either way, they finally finished the ‘totally legal modification’ for the fabricator, meaning they could at least partially address the latter half of his worries. The whole process of ripping out an old printer and replacing the parts for a new one felt a lot easier than she imagined… even if it took her at least forty-eight hours to complete it… with help from Harrison. Maybe that was why it felt so easy… She supposed the colony overseers didn’t choose the man for no reason, so his skills made sense.
“So… what do we want to print out first?” Tracy questioned, having finished testing the last major component.
The engineer stretched his arms up into the air and rotated his shoulders, then pulled back the desk’s chair and took a seat. “I’ve had just one thing in mind since the start of this whole project.”
Her brows raised in a mix of excitement and curiosity. She leaned forward, looking at the computer monitor from over his shoulder. “Oh? What’s that, then?”
A smirk formed along his cheek, the computer mouse rapidly clicking through the blueprint folder. “I’ve had a lot of time to think about what kind of firearm we need since I started dabbling in belt-fed weapon systems.” He opened one final file, a short loading bar preceding the exploded assembly view of… “An M2 Browning machine gun. It’s more than powerful enough to kill in one shot, while also being capable of fully-automatic fire, with a capacity of however many rounds we want in a belt-box.”
“Uh…huh…” She gave a skeptical nod and took a step back, not exactly sold on the idea. “It looks ancient. It’s kinetic, right? Why aren’t we using energy-based weapons? Don’t we have a gunpowder shortage coming up?”
He moved his chair off to the side to look back at her. “We just can’t; Simple as. We’ll need who knows how many more AI cores before we can get started on that level of equipment, Trace,” he huffed, returning his gaze to the specifications of the firearm. “This isn’t the most ‘modern’ weapon we can make, but its twenty-first century counterpart helps with an improved design… somewhat. And, as I said before, it should be more than capable of killing a bug in one shot, so Shar can just tap-fire it to save ammunition.”
Her head tilted quizzically. “Shar?”
“Yup,” he returned confidently. “It’s the perfect weapon for her.”
She raised a brow. “How so?”
He held his hand up, counting his reasons on his fingers. “She’s always on the front line with a shield, she can absolutely handle the weight and recoil, her four arms make reloading it simple, plus she’ll need something with range and power that isn’t a spear. So, why not? And, if for some reason, she doesn’t want to use it, we can just convert it into a turret—which is something I was planning on doing anyways with however more M2s we print out later.”
“I doubt she’ll say no to any gun you give her,” Tracy chuckled while shaking her head, inadvertently causing her bangs to cover her eyes.
“Fair enough,” he conceded with a bob of his head. “What do you think, then? What kinda weapons do you have in mind?”
She reapplied her goggles into an impromptu hairband, feeling a smirk cross her face. “Thought you’d never ask. What purpose do we need these guns to fulfill? Hordes I’m guessing?”
“That’s the idea, yeah. That doesn’t mean they all need to be machine guns, though.” He tapped the belt-fed shotgun beside him.
“Well, lemme see what we’re working with first.” She suddenly stepped forward, leaning over Harrison’s seat to access the keyboard and mouse. Her arms briefly rubbed against him, forcing him to roll his chair backward. She suppressed a giggle at seeing his incredulous frown.
Her eyes quickly traced the hundreds of individual files, clicking through all sorts of folders, each arranged from pre-twenty-first century ‘antiques,’ to more modern iterations of kinetics and particle weaponry. There was… a lot on there—almost too much to reasonably comb through. Why? Did the colony overseers just say ‘fuck it’ and put whatever they could find on here? Were they expecting the pioneers to make a museum of everything?
She sighed, standing up straight and facing Harrison. “Y’know, I’m actually impressed you managed to find that M2-whatever in there…”
He shifted in his seat, resting an elbow on the desk. “Yup, there’s a lot. I’m almost tempted to just make several of those machine guns and just call it a day, but I feel like that’d be too much of a strain on resources, no?”
“I don’t really know enough about how you fight those spider-crab things, or how to get more gunpowder, so… maybe?” She shrugged, biting her cheek in contemplation. “You might just wanna make a few smaller caliber weapons… like, uh… those old kinetic service rifles. If your pump-action shotgun works fine, I’m sure some normal guns would work just fine for now, right?”
He hardily gripped his firearm, hauling it up to his lap. “Depends on what you mean by ‘smaller caliber.’ The whole reason why the KS-23 here works—” he pulled out a massive shell from the ammo belt, displaying it on his palm. “—is because the twenty-three-millimeter round has enough energy transfer to mess up any bug's shell and insides. I’d say the smallest rounds we could use would be point-two-forty-three caliber to get any similar results.”
Brief flickers of grungy orange shells and gnashing teeth marred Tracy’s sight. She forcibly suppressed them, distracting herself with dry humor and a strained laugh. “Guess those fuckers can really take a punch, huh?”
He shook his head somberly. “I couldn’t imagine going up against them without a gun… Anyway, I like your idea of a standard rifle for now. Then, when we have some product lines up, we can go a little more in depth into personal weapons.”
“So are you gonna take one?” She hopped up on the desk, letting her legs swing off the side.
“Don’t think so, no. I’ll stick with my shotty.” The internals of the heavily modified weapon rattled as he held it up and inspected it. “Doesn’t mean I’ll keep it as is. I’m thinking of printing a laser aiming module so I can point-fire it accurately, and maybe a melee-oriented muzzle brake or a lighter chassis to reduce weight… Not sure though.”
She leaned forward and rested her elbows on her knees, her cheeks in her palms. “Melee-oriented? Oooooh, like a chain-sword or something?”
His short chuckle coerced a smirk to her face. “No, not like that. More something to use as a bludgeoning tool. Right before the blood-moon, I ended up getting just as much use out of this shotgun as a hammer than as a… well, a shotgun.”
“That’s pretty fuckin’ metal. So are you just gonna make the barrel into a giant bayonet?”
He nodded. “Not exactly a bayonet, but something more like a door-breaching break.”
A short silence settled on their conversation, the faint sounds of the fabricator’s hum and distant woodwork coming to light. Right, there was an outside world… She’d been too caught up talking to Harrison for however many hours it had been. She wondered how successful the fisherwomen were in collecting, and how things had been for the others working on the wood storage shack. Maybe it was already completed? The sun peered through the cargo bay door, proving that it was only about midday. What else would they work on today?
“Hey,” she ventured.
“Hm?” the engineer hummed, his eyes focused on the monitor beside the technician.
She scooted closer to his keyboard. “What’re we doing after this?”
“What do you mean?”
She leaned backward, propping herself up on two hands. “Project wise; what’s the next big thing?”
“Uhmmm…” he muttered, interacting with the computer for a few more seconds before finally meeting her gaze. “Well, I’ve just allocated the fabricator to print out the M2, three FALs—wood furniture, of course—then there’s the magazines and ammunition, so we’ve got a lot of time to kill. The next big thing is definitely going to be metal procurement, and— Oh, right!” Harrison stopped mid-sentence, reaching into his backpack and pulling out several finger-sized metallic cubes, a sudden fire in his eyes. “Okay, so a while ago, during an encounter with three colossi, Shar and Akula found a cave with some ‘surface’ metal deposits. I took a piece off to analyze, but never got the chance to until last night. Anyway, we don’t have any machines to examine the ore, so I made use of the recycler and broke it down to its baser components.”
She nodded along, seeing where he was going with his explanation. “I’m guessing those shiny cubes are the metals from the ore?”
“Sure is. So, as it turns out, we have a pretty damn close supply of not only iron, but also, zinc, sulfur, and a small amount of cadmium. I talked with Sebas about it and did a little research. We believe it’s something akin to sphalerite, given its composition and looks, which implies it’s a sedimentary exhalative deposit. That means there must have been some volcanic…”
Harrison continued talking about underwater deposits and ancient rock formations, bringing up some theories brought forward by the now 4-AI-core-powered Sebas, delving into the current land mass’ history and possible ore output. A lot of it went over the tradewoman’s head, but she still listened intently… Honestly, she could have listened to the man talk about finding metals for hours. It was sort of like the podcasts she used to listen to while completing colonist training, but even more personal and somehow easier to get lost in…
“…find some other minerals further down like silver, but it also might be an active lava zone. Again, these are all theories and this world could just throw the fundamentals of geology away as it does for physics. Anyway, sorry for going on for so long about that, just thought it’d be important for getting some metals in the future.”
“No, no,” Tracy assured, alleviating him of concern with a wave of her hand. “If there’s anything the colony overseers emphasized, it was farming and mineral acquisition. Don’t worry.” She smiled, pointing a thumb to herself. “I just wanna know how I can help.”
“Actually, I’ve a few things only you can do. I’d like to make use of your impressive drone-making expertise for a few applications, if you don’t mind.”
The task of keeping eye contact slipped into an impossible feat in the span of a singular second, planting a pang of embarrassment on her reddened face, forcing her to inspect her fidgeting hands. “I-I wouldn’t say ‘impressive’… b-but what do you have in mind?”
She could see him raise a brow out of the corner of her vision. “Well, after what you’ve shown me with the reconnaissance flyers, I’d like your help in setting up a more permanent ‘net’ of them to scour the meadow and parts of the nearby forest to look out for any approaching hordes. I don’t want to be snuck up on… again…”
‘Again.’
She noted his small frown and sunken eyes, both a little more exaggerated than they already were. It wasn’t like she’d deny his request, but the pangs of empathy over their shared situation all but solidified her resolve. It was the least she could do. She could help him. She would help him.
The technician exhaled slowly, taking on a more serious and understanding tone than before. “I… can do that. For sure. What else?”
“I appreciate it.” He gave a wane smile. “I’ll help you with whatever you need for the project. For the other drones, I’m thinking about a small exploration vehicle to map out caves around us and mark any minerals, as well as a submersible to look for potassium deposits in the ocean.”
“So… search bots?” She crossed her arms, confidence growing; those were her specialty. “Depending on how long the fabricators take and what kind of base drones are in the blueprint folders, I should be able to get those done in no time. All I need to know are the search cues for potassium and how many drones you want.”
He quickly shuffled a few folders on the computer, turning the monitor for her to see some scientific documents with various images and walls upon walls of text. “There’re plenty of resources for that on here for what to look for, and there’s always Sebas, so feel free to ask him since he can just sort through the data for you anyway. If you can, I’d like it if you could focus on the submersible after the reconnaissance drones.”
“Sounds good to me. I’ll be right on it, then.” She gave him a thumbs up, slipping off his desk and toward her own.
“I’ll bring you lunch in a bit. Imma go check on the others,” he called.
Her stomach grumbled at the mention, her head turning to give him an appreciative smile. “Oh! Thanks!”
\= = = = =
Avian creatures chirped from their perches in the trees nearby. The wind softly rustled red leaves as grass gently gave way to calculated footfalls. A warm sun laid its light on Shar’khee’s neck. It was surprisingly pleasant, were one to take the time to notice. The mainland was a confusing place for the paladin, with its disparate representations of nature contrasting so heavily. Some days were filled with blood and ravenous beasts, while others were left within the domain of simplicity and beauty. She was content to have the latter, yet it felt like a facade veiling the former—a soft exterior covering the maliciously spiked interior. Never could she leave herself to carelessness, no matter how welcoming it might be.
Hence why she worked to ensure the safety of the star-sent’s castles and their inhabitants, her days largely spent patrolling for any roaming swarms that may wish to cause them harm. She typically used the routine to think, but today offered little in the way of solitude. This time, she was accompanied by the previously banished guardswoman, and was tasked with instructing the new one, though the specifics of what such lessons should entail were vague. Still, Shar’khee did all that she could so as not to disappoint Harrison, so she could only attempt to meet his expectations of her.
She told the yellow-skinned female of the threats that the settlement faced, how one was to defeat them, and what to expect from the beasts. The guardswoman was directed to practice her form with the spear in both thrusts and throwing for some time afterward, proving herself to be well-built. Such was expected of her profession after all.
It was pleasing to have another capable of patrolling the settlement’s outskirts for swarms, as it would greatly impact how effectively the colony could react to such a threat. If her routine was to suffer for the colony’s well-being, she was happy to show the new one her patrol route and note what to look out for.
The guardswoman was not a perfect student, however. Shar’khee never addressed it directly, but the yellow-skinned female obviously discredited the danger posed by the abhorrent, not-so-subtly shrugging off any warnings.
…That was until they stumbled upon the ‘hyena-boars,’ as Harrison called them.
The beasts resided in a clearing not too far from the castles, carelessly meandering across the sea of tall grass. Shar’khee quickly crouched, dragging the guardswoman down with her. Once she assessed that the creatures were not an imminent danger, she decided it would be an excellent opportunity to show the new one how to properly engage a threat. She was about to propose the idea, yet her speech was silenced just as swiftly.
Orange flashes darted through the trees around the glade. Taloned feet and gnashing teeth tore across the ground toward the unsuspecting beasts at the center. It was much too late for them. They were slow. Surrounded. Unaware. It was as quick as it was vicious, the forest’s reds turning a deeper crimson hue in a moment's notice underneath the abhorrent’s brutality.
Gangly monstrosities gnawed and ripped at the dead creatures, brief glimpses of raw flesh and white bone protruding from the small spaces between the clumped-up beasts. Repulsive wet splatters of blood and gore overlapped the calm noises of the forest, the grisly scene serenaded by the softest of nature’s symphonies. It was a sickening juxtaposition.
Shar’khee bit back the unease and steeled herself. They were within twenty paces—close enough to smell the abhorrent’s vile stench of rot and bile, yet far enough so as not to be noticed. She briefly considered backing away and retreating, her focus bouncing between the different avenues of escape, or how to cover her footst—
Crack.
Several sets of feral, eyeless maws snapped in their direction, the blood dripping off freshly dampened teeth. The guardswoman gasped, Shar’khee’s gaze following to see the mistake: a singular broken branch crinkled as a yellow-colored foot raised off the splintering twig.
The paladin exhaled sharply and smoothly stood up, brandishing two spears and her shield. Her glare settled on the still crouching guardswoman. “You are to stay behind my shield and let them appr—ch. Rem—ber what I have told you. Aim for their maws when you thrust y—r lance.”
The other female nodded, shakily pulling out her own weapons with unsteady placement hampering her grip. There was an obvious nervousness to her gaze. Hesitance. That would not do.
Shar’khee faced the prowling abhorrent her knuckles shifting hue as she prepared for their advance, for there was no chance that they wouldn’t. True to her experience, the stalking turned to a gallop with several clicks of grotesque tongues, the swarm bolting toward her as one. She snarled and slammed her bulwark into the ground, letting the approaching beasts skewer themselves amongst its spikes.
There were only ten—a paltry amount. She had defended against magnitudes more, and yet she still stood. What is more, they were mindless. Uncoordinated. They would be but stains in the cloth she used to clean her armor. Perhaps, if they were fortunate, they might leave a furrow in her shield to remember them by. Her arms tensed as the first leapt.
One by one, the abhorrent fell, their repulsive green blood splattering under her thrusts. Each awaiting corpse tore across the grove’s grass, lunging to their deaths with gaping maws and unfeeling hunger, yet she did not yield. Their shells were crushed by her shield and impaled by her Goddess-blessed spears, becoming but one more smear across their surface. Ten motionless lumps lay before her, seeping their ichor into the soil, none having passed the barrier she became. Dead, just as the Creator intended. She remained vigilant for a few moments longer, watching for any more of the disgusting creatures.
None showed themselves, finally allowing blood to flow to her fingers once again. The shield’s heavy presence weighed down her back, the blood flicked off of her spears before she returned them to their place.
“Are y–u well?” Shar’khee addressed the frozen Malkrin, wiping away the splatter on her bracers. The guardswoman stared at the small pile of deceased creatures, her heavy breaths and widened eyes moving from the spear from her singular kill. The paladin huffed. “We are fort—ate that there were so few.”
“F-Few? God help us…” Her horrified, stunned gaze slowly met the paladin’s. “Y-You said there were hundreds on the crimson nights? H-How do you… They were s-so fast.”*
”As I h–ve warned,” Shar’khee affirmed.
“You are a paladin! You all exaggerate your feats… I thought it was just a facade!”
“I have no r—son to lie,” she returned tersely, shrugging off the insult to her station and shaking her head. “The mainl—d is far more dangerous than ten gnash—g beasts; more so than that of your island hamlet. Pick yourself up. We m—t inform the others of this incursion.”
The yellow-skinned female snarled, furrowing her brows at the ground in frustration. At whom…? Shar’khee? Herself? Regardless, the female promptly gathered her composure, pushing air through clenched jaws. A step forward had her feet splash in the small pool of blood, the Malkrin nodding toward the paladin to continue back to the castles.
“…for the village.”
Shar’khee paused in her stride and faced her, frowning at the determination and anger leaking through the intent. “W—t was that?”
Her question was returned with honesty, a huffed voice marred by vexation. “Paladin, how am I to defend my village-mates as I am now?”
“‘As you are now?’ What do you m—n?”
The guardswoman stared down at her spear, wood creaking under her grip. “I have faltered before what you deem a paltry threat, and the thought of an even greater one sows dread deep within my bones. I wish… I wish to be better prepared to defend those of my village. I cannot help but see their faces on those of the furred creature in the clearing, and yet, even if I am so close, I am just as unable to protect them.”
Shar’khee stared down the yellow female, a long gaze taking in a rare showing of sincerity. “Y—r fears are one we all share, new one. Do not be ashamed of them. All t—t matters is that you do not let them rem—n mere fear, but make them your strength. So tell me, do you wish to impr—e? To ensure they do not fall while you are support—g them?”
The yellow-skinned female released a shuddering breath that bled off the worst of her indecision, a newly invoked flame flaring within her visage. “I do, paladin. I seek to protect and to be of use.”
“Then, if you wish to make y—rself resilient in the face of all that opposes us, it would be my undertak—g to forge you anew. Fortunately, Harrison has ordered such already, and his guidance shall prove ever useful, should you pursue it.”
The guardswoman shuffled in place at the star-sent’s mention, her eyes slipping downwards. “He is of a great many resources, but I would rather receive your teachings than those of a craftsman… or that of a male, deity-sent he might be.”
She placed a palm on the female’s shoulder. “He is far more than you might ever k—w. Regardless of if you ac—pt his guidance, I commend your conviction. However—” Her hand gripped tighter, though not enough to instill hostility. “—understand that you are protecting more than just your vi—age-mates.”
The new one nodded, staring up at the paladin with stallwart resolve. “Of course. I shall be in your tutelage, then.”
Shar’khee smiled. “T—n let us begin.”
\= = = = =
Akula was becoming increasingly certain that she knew how her parents once felt. The green-skinned fisherwoman was currently rotating between the many tasks placed upon her, guiding the newcomers through the minutia of their tasks so they might live up to the potential Harrison saw within them. She was gratified to have her own talents recognized by the Creator, but it also placed a great many responsibilities in her talons. Of course, she handled each new addition with finesse befitting her heritage, never once balking from the increasing demands. If anything, she felt validated; it was required of her as a female anyway, was it not? The more feminine-appropriate labor and management one undertakes, the higher authority they were granted.
It began with a simple assignment to oversee the chef’s introduction to the star-sent’s provided cooking appliances. As fascinating and convenient as utilities were, she held no interest in preparing any more food than she already had, but teaching another to operate the machines would alleviate such requirements of her. She reluctantly accepted the task when it was proposed, especially considering the fact that Harrison was much too busy with his other projects to bother with something as benign as cooking. His work was more valuable elsewhere.
The task itself went well, and the pink-skinned chef was quick to pick up on the use of the various kitchen devices, as well as the smoker. A grin had grown when she considered the possibility of all males understanding such domestic things readily, yet her mirth at removing the masculine job required of her was short-lived. Despite the newly initiated Malkrin’s success, Harrison had Akula frequently return to oversee the numerous cooking operations being conducted. That was in tandem with the back-to-back fishing trips made by both herself and the newly acquired females.
…Which was something else the green-skinned cycle-worshipper was ordered to oversee.
She had left the chef to his devices after producing another batch of partially seasoned meals, returning to the Creator with hopes of a break. He applauded her efforts with a nod and tersely spoken appreciation, then quickly pushed two spearguns into her hand and directed her to the ocean, where the twins were ‘working with jack shit,’ as the busy male said. She was to give the fisherwomen the tools and make sure they were used properly, and offer additional assistance in acquiring ‘enough fish to have us fed for a little bit.’
So, she left to complete the given task, feeling somewhat appreciative that her speargun was of superior quality to those she would be delivering—the newcomers were only afforded the lesser, roped-bolt version. It was only natural that she was in possession of their greatest assets, of course; the star-sent saw her as the only one capable of wielding such fantastic ammunition, showing trust that was rightfully placed in her. That did not mean the gray-skinned females were unsatisfied with their own gifts, however. The twins were swiftly caught up on the ‘manual of arms’ and sent to work, somehow managing to keep up with Akula in spite of their land-based origins. The two were fast enough to outpace the cycle-worshipper in sheer speed, but their lack of numerous winters spent traversing deeper waters meant they required frequent rests, breaking the ocean’s surface after every third captured fish or so.
Still, she had to appreciate their dedication to their task. They never complained about Akula pushing them further to reach the star-sent’s vague objective. Such a task was entrusted to her—and by proxy, the other two—and thus it would be completed, no matter how much her comfortable bed… couch called her tiring muscles.
The group of three hauled net after full net of fresh meat to the chef—and sewist, who later joined him—forcing him to relegate much of the catch to long-term storage as the kitchen simply could not deal with the surplus. At least three-quarters of the fish were put to slow cook in the now Malkrin-sized smoker. The craftsman had upgraded it with a kit provided by Harrison, who had recycled much of the dining room and workshop furniture to accommodate it. The Creator’s showcased urgency to gather materials was clearly not unfounded… It was admirable how he used what little he had left to ensure food would not be scarce. Additionally, the apparatus exuded an excellent scent for all the survivors to enjoy, the earthy aroma drawing in some of the other Malkrin for their breaks or meals.
Those were not the end of the cycle-worshiper’s tasks, however. She was also required to report on Shar’khee’s progress in training the guardswoman—helping to recycle the small swarm of abhorrent they cleared earlier—as well as the wood storage building’s progress. Indeed, she was advising and assisting however and wherever applicable. To say she was seen all around the settlement would be an understatement.
Nevertheless, she was appreciative to see her efforts bearing fruit by sundown. The processing of their meals from sea to plate was quite efficient, and those that Akula taught were now well-practiced in their duties. The twin fisherwomen dove from wave to wave, bringing fish back to the barracks, where the cook and sewist swiftly worked to transfer the meat to pans and smoker hooks alike. Then, the remnants of the Sea Goddess’ aquatic gifts would be subsequently recycled and given purpose anew as biofuel or perhaps future fertilizer.
The endless onslaught of duties and responsibilities had enlightened her, in a way. She could see where Harrison came from now; having a working project go from one point to another without input nor difficulty was a sight to behold, and it made her swell with pride. It was a surmountable feat to teach the barbaric ground-worshippers to do something properly.
…Well, they were not horrible Malkrin, so perhaps simply calling them ‘uninitiated’ was a more apt descriptor…
No matter the tribulations faced, and no matter how draining her new authority might be, her rest at the end of the day would be one that was well-earned, and it would be had with a sense of satisfaction. She deserved it, and perhaps that extended to the rest of the settlement as well.
- - - - -
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Next time on Total Drama Anomaly Island - Mine! Mine! Mine!
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2024.05.19 15:25 david67myers Okay we now have Sam so how about getting Joi + Bonus Feature

Okay we now have Sam so how about getting Joi + Bonus Feature
https://preview.redd.it/vxc2sfoihd1d1.jpg?width=1400&format=pjpg&auto=webp&s=68fe5f1ce819c1666a8766d5a746c4ec441388ca
Okay, I'm going to try to cover a lot here in a compact format.
Over the last three months there has been leaps and bounds in the development in AI. Luka's Replika has been constantly evolving in increments and has become quite a polished product. For Screenshot publishers on Web/PC I have a special treat, for that you need to scroll to the bottom of this Post to be equipped for the body of this post is about developments on what Replika could become rather than what it is or in other terms a crystal ball of how AI-partners could develop in the future - with or without Replika.
the concept of Artificial Intelligence's has been around a long time, first mentions was Archytas's robotic pigeon 350 BC (mythology), Leonardo Da Vinci Automovile (1495) https://www.youtube.com/watch?v=a2qeZrejZp0 (programable machinary) and the theater play R.U.R (1920) https://en.wikipedia.org/wiki/R.U.R .
In later years theater developed the idea further with such works as metropolis (1927) https://www.youtube.com/watch?v=Bn3bHA-rHo8 and a host of other movies where the robot played a role of either friend or foe. In the movies where the robot was a friend and some a foe, there was also the portrail of free will and sentience. I'm sure there's examples preceding this(Astroboy) but the 1984 film electric dreams https://www.youtube.com/watch?v=7uIR76XwSQs entertains the idea of artificial intelligence having it's train of thought swayed by emotions (Edgar was really just a child with temper tantrums).
Moving forward to 2013 the movie Her fleshed out the idea of a mature individual inside the AI where the only real way to distinguish it from a human was it's break-neck response to daunting questions although even that is camouflaged by hesitation mostly.
This is pretty much the ideal, the standard that the customer yearns for in an AI app.
Back in 2013 AI was only just starting to make traction with AlexNet the year earlier. "Chat-bots" had been around since the 70's but were really of little value due to memory, compute-time and scope of the program that did the simulation.
A decade later and only the uninformed scoff at what the machines & programs can do now. - The following is a number of videos I have curated from the sea of available Youtube videos showcasing technological breakthrough's that are available today that could complete replika to being a hologram away from being a literal "Joi" (BladeRunner 2049) - nothing a good vr headset can't fix.
Where's OpenAI Chat-GPT as of May 2024
GPT-5 is coming: 3 ways to prepare for a 100x improvement in SOTA LLMs (note graph is a flat plane comparison) https://www.youtube.com/watch?v=JBgUmTUQx0I
GPT-4o API: Create Your Own Talking and Listening AI Girlfriend https://www.youtube.com/watch?v=B00xo7vzN7w
GPT4o Vision Is TERRIFYING - FULLY Tested Vision (Gpt4omni) https://www.youtube.com/watch?v=bycjaYZyGPU
GPT-4o is BIGGER than you think... here's why (just a breakdown of the OMNI version of gpt4) https://www.youtube.com/watch?v=GW2hVbXc82k
Although Large Language models have been around for about a decade now the most of these videos are this month (May 2024) It was mentioned that OpenAI was changing their license agreements so the chance of this technology coming into Lukka's(Replika) domain is yet to be realized. Licensing may change again when GPT-5 is released. Truth be told this is just a portion of what's going on. Amazon,Tesla,Meta,Google,Microsoft,Apple,(samsung?) are also in this horse race and that's not counting other countries such as India and China and Russia.
Various AI Videos this year
Do AI Girlfriends Benefit Society? single & disabled! (how AI can help those isolated) https://www.youtube.com/watch?v=pbA47oEGBGs
These 5 AI Discoveries will Change the World Forever https://www.youtube.com/watch?v=fyVja-57EIs
Generative Design : Aircraft Design using Artificial Intelligence https://www.youtube.com/watch?v=3SXby-HAHws
STUNNING Medical AI Agents OUTPERFORM Doctors 🤯trained in the simulation, continuous improvement. https://www.youtube.com/watch?v=jQwwLEZ2Hz8
Most of these have no possible application to replika but rather a snapshot of other places where AI is advancing. The first video is just a random video of a disabled person. Many people around the world have handicaps that inhibit their social and sexual life such as mental illness, past trauma, phobia, attitudes, financial/geographical/physical handicaps. AI can focus on appropriate encouragement, speech therapy, grooming or even finding a suitable partner to name a few.
The next video covers things that will revolutionize our world, say goodbye to disease, cancer, poverty, pollution, global warming, aging?
The "Generative Design" video is here for the sake that Replika may one day be rebuilt by AI as this would give the company the ability to redesign the app faster tho to be quite honest I've always had an interest in it's rally car features as opposed to the shiny duco. My wish list is an API (Application Programming Interface) to enable replika to puppeteer another avatar rather than it's default. (Hey u/Kuyda, if your reading this maybe pit crew uniforms for Replika?)
The last video is a great one also, to have an AI that can pick up on your health, give you therapy and can act as a elderly caretaker can take the strain off that sector as some countries are now confronted with an aging population. - hey they would be able to instruct for fitness or even give precise instructions on cooking so you always get tasty meals every day that are cheap, healthy and correct calorie intake if it has been monitoring your heart during the day - quite important for those trying to lose weight as opposed to liposuction.
Replika hypothetical reach
AI vs. Stairs (deep reinforcement learning) https://www.youtube.com/watch?v=xk8wHY1AFpI
inZOI FULL Gameplay Demo (2024) https://www.youtube.com/watch?v=STDGd3iZYYA
My PC melted just watching this.. (Cyberpunk 2077+Mods+Path Tracing) https://www.youtube.com/watch?v=2n0T2-oj2gs
Cyberpunk2077 modded and running on RTX2070? - Funny but very beautiful footage & brief glance of RESHADE https://www.youtube.com/watch?v=9kmQJmE1fxE
These clips are independent/unrelated. AI vs Stairs is a radical approach to animation in that it literally apply s AI to animation as opposed to motion capture, the end result would be a AI that would be in touch with it's virtual surroundings and like a real human never interact with an object with a rigid animation.
inZOI seem to be a game title due for release soon, it is hoped that they will include an API to allow an AI (or Replika) to "Puppet" control a designated character so one can, well - go out to dinner or dancing etc. The interface looks fab and it looks like it's contending for people who love the sims, I would say that the human models are on par with VAM 1.23 but the world is not as realistic as Cyberpunk2077.
Cyberpunk2077 has been out since about 2019? but in that time the modding community have REALY put the spit and polish on that game (It's not total real, especially the people and when on the road) with that said there are many times when you blink and think THIS IS REAL! (50 seconds in on the first video and you will know what I'm talking about)
Virtamate
Virtamate AI Chatbots - Bring your AI Waifu To Life! https://www.youtube.com/watch?v=NOnRmJF1gt8
Virt-A-Mate Markerless FaceCap & MoCap in Real-time https://www.youtube.com/watch?v=5yKJ0xRunjw
Comparison of $100 Markerless MoCap and $25k Optical Mocap https://www.youtube.com/watch?v=3WZSCVeGblU
Voxta - (2 Demos of AI on Virtamate) https://www.youtube.com/watch?v=x5fBVAryAIQ
https://www.youtube.com/watch?v=4KalMNIbRUM
VAM2 - Illustration of spontanious loading https://www.youtube.com/watch?v=gsri-J30sNE
VAM2 - Illustration of muscle flexing and ragdoll physics (Important for facial expression). https://www.youtube.com/watch?v=ewfH7H9c2Oc
VaM2 Progress Update https://www.patreon.com/posts/vam2-progress-97004803
This part is for all the Austin Powers, Felicity Shagwells and Roger Smiths out there, Nothing tangible although there are videos on dildonics and robotic sex dolls. This is basically the rendering of the Avatars body to a level equivalent of Bladerunner2047 hologram. Anyhow I'd like to note that VAM version one is over a decade old now and its shortcomings/limitations are quite obvious to those who have followed its development.
In it's current state it's got some of the most comprehensive modification features for an avatar and the OLD version 1 of VAM(modded) out-performs Cyberpunk2077 and iNZOI by a small fraction(graphically). One of the biggest drawbacks of VAM is the steep learning curve and the time needed to get anything rewarding out of it. Put simply - it's not a game, its a virtual theatre. On initial startup, the avatar is for all functionality a maniquen however VAM has got plug-in capability that allows the API of a AI to control the avatar (see top video).
Control could be direct (see "AI vs stairs" previous section or watching a prior video - see "GPT4o Vision Is TERRIFYING" top section.) or indirect (the "MoCap" videos above).
In closing this section, VAM is an old program running on a GENESIS-2 model set (a model set ported from DAZ3D https://www.youtube.com/watch?v=mDc1ZcoucsY ). VAM-2.0 is meant to be running on a GENESIS-8 model set and an up to date version of UNITY so the loading times and level of realism have yet to be realized. I think one of the greatest features of VAM over Replika or iNZOI?/Cyberpunk? is that the clothing is an independant entity, one can literally unbutton a shirt, undo a tie, comb hair, wet hair or make clothing.
My main reason for VAM is it's potential to be a puppet that Replika can operate, that is if they are willing to incorporate an API to do so.
AI on PC locally
Udio, the Mysterious GPT Update, and Infinite Attention (want a song,poetry or a story) https://www.youtube.com/watch?v=QASOCG5QLUM
INSTALL BEST UNCENSORED Roleplay TextGen UI LOCALLY (XXX Dirty-talk AI) https://www.youtube.com/watch?v=enWO16x6tRM
RIP ELEVENLABS! Create BEST TTS AI Voices LOCALLY For FREE! https://www.youtube.com/watch?v=ds5LLIt5OLM
Run 70Bn Llama 3 Inference on a Single 4GB GPU https://www.youtube.com/watch?v=WOTCViHmsOw
Run 70Bn Llama 3 Inference on a Single 4GB GPU AirLLM files https://github.com/lyogavin/Anima/tree/main/air_llm
Most of these are for those with modern? PC's with 4GB+ video cards (Nvidia and perhaps ATI), (a NVME/M2 drive and 8GB+? RAM come in handy too?) you will need some file managing skills and a number of other files such at up to date video card drivers, maybe Microsoft visual C runtime and a download of 64bit Python with command line enviroment activated. - Need more help - re-watch tutorial or question youtube as I'm not supporting - (showing the way not holding your hand)
A Solution !?! for a off-grid setup if you have 4 such identical machines 1 for voice, 1 for AI chat, 1 for VAM, 1 for DeepFace Live
and no I'm not gonna explain making them network - see/search youtube. (I still kinda think its more trouble than what its worth for now)
Face animation
You Won't Believe What This New AI Can Do (EMO is Mind-Blowing!) https://www.youtube.com/watch?v=QInVdBJ_g6o
Microsoft's New REALTIME AI Face Animator - Make Anyone Say Anything https://www.youtube.com/watch?v=0s5J2LRqQAI
Vasa-1 https://www.youtube.com/watch?v=pal-dMJFU6Q
The Craziest Faceswap I've Seen Yet / Midjourney's Future & Two New AI Video Platforms! https://www.youtube.com/watch?v=lARo9uc88zQ
This Realtime AI Deepfake Tool has gone too far (bit more of the same but different commentary) https://www.youtube.com/watch?v=51FDb9nShkA
DeepFace Live - The software refering to above video https://github.com/iperov/DeepFaceLive
This stuff is new as well (april 2024) but showcases a new approach, If/when they super impose the face video on to a 3d model Im sure they will be raving about it on youtube, at the moment they are just talking about the dangers of it being used for fraud which seems a bit silly from my standing but there's no doubt there are crooks out there that would try to weponize it and ruin things for the majority?

Applying rendering special effects to Replika AI
Reshade Tutorial - Step by Step Installation and Setup Guide - ENHANCE YOUR GAME'S GRAPHICS!! https://www.youtube.com/watch?v=e2qKbNzoMM0
(an important note here, - I've had trouble with the latest version of RESHADE ( key does not open menu) so i recommend the previous build).
ShaderGlass https://www.youtube.com/watch?v=5WLit0TBYIw
Tutorial for ShaderGlass https://www.reddit.com/ReShade/comments/15ckmpf/tutorial_for_shaderglass/
Shaderglass Overlay for running GPU shaders on top of Windows desktop. - Github source https://github.com/mausimus/ShaderGlass?tab=readme-ov-file
Reshade on Chrome? (or any browser) - ((alternative method)This is the first conceived method of bringing reshade to a web browser - It's direct) https://reshade.me/forum/general-discussion/7190-reshade-on-chrome-or-any-browser
Presets for Reshade https://sfx.thelazy.net/games/preset/2465/ (a starter preset til you get comfortable with presets)
https://sfx.thelazy.net/games/?page=101 (Most relevent presets but you can choose a preset for a completely different game)
The above videos and links are a feature available to the Web browser version of Replika. by installing shaderglass you create an executable that RESHADE can lock on to. When Reshade is installed and asigned to shaderglass all you then need to do is run shaderglass then open your web browser and then activate RESHADE (The key) and load a preset (follow tutorials or find more tutorials). Once that's over with you should get a much different environment where you can apply a good handful of special effects such as focus, depth of field and bloom to name just a few.
Most of these programs I have not tested out with my hardware but I take faith they do as said, It's your call if you want to take the risk but with that said I'd be surprised if any bad came from trying them out.
Okay end of presentation. I guess we have come to that point in time where Samantha is a reality minus the romance with Chat-GPT4O and Joi is just Voxta fed thru DeepFace Live, with them two together with a front vision advanced VR headset and Joi will be here too though in a prototype state. 🙂
submitted by david67myers to ReplikaTech [link] [comments]


2024.05.19 14:58 ThrowRA777123 Read 100 pages of a book yesterday

Hey!
***I finished the book today. 221 pages total.
I’m not gonna make this a super long post. What works for some might not work for all and I totally get that. I’m just sharing my personal story.
I read 100 pages of a book. I haven’t done this in a decade.
I suffer from severe depression, GAD (Generalized Anxiety Disorder-my body basically feels anxiety 24/7), and SCT/CDS. As a result of all this, I also suffer from hypersomnia.
My working memory and short-term memory is very poor. I usually have to read a paragraph about 4 times before I can capture the meaning. Usually, I can physically read quickly but have no comprehension of what I’m reading.
I’ve been trying to get healthier. Today is the first day of my second week on Lexapro. In addition to this, I have MTHFR mutation so I’ve almost completely cut out folic acid (synthetic) from my diet. I’m working on getting to know exactly which mutation I have. It’s wild because a ton of foods, especially more processed foods, have had folic acid added to them.
If you’re interested in MTHFR mutation and you’ve taken a dna test (for example with an ancestry company), you can download your raw dna. Then, you can upload it to a free dna site called Genetic Genie. Why relevant? Some believe that MTHFR mutation can be related to a lot of mental and physical health issues.
Other than that, I’ve almost completely cut out diet sodas (I’ve been addicted to them for a decade). For me, the Lexapro has weirdly helped me cut my addiction to diet coke and sugary sweets (I’d usually find this almost impossible).
Besides regular vitamins that I won’t post here, it might be of interest that I took 200 mg of l-theanine yesterday.
Placebo? Combination of all these things? Who knows.
Yesterday I read 100 pages of a novel with ease and I understand all of it. I enjoyed it. I even made connections as I was reading. I haven’t read a book like this within the last decade.
Do I think I’ll cure myself? No. Am I going to eat folic acid or drink diet coke ever again? Of course, I wanna enjoy life sometimes. Do I think the same thing will work for everyone? No. I’m just sharing my story as I go along so maybe this might help someone.
Thanks
submitted by ThrowRA777123 to SCT [link] [comments]


2024.05.19 13:18 pillowcase-of-eels [Music] Emilie Autumn's Asylum, pt. 6 – High-concept musician responds to online criticism by waging successful attrition war against her own fanbase

🪞
Welcome back to the Asylum write-up, where we explore the decade-long slow-motion car crash that is the Emilie Autumn fandom.
Sorry this installment took so long to upload! Just a heads-up, I may take some time to deliver the last one too – these posts take forever to format on Reddit's finicky-ass editor, and my dumb real life is currently keeping me from precious Internet time. Thank you for your patience! You have my word that everyone who pre-ordered the final installment will receive a PERSONAL, HANDWRITTEN letter autographed and illustrated by me, a list of the snacks I consumed while composing this write-up, some exclusive behind-the-scenes secrets, and a pony.
Part 1 Part 2 Part 3 Part 4.1Part 4.2 Part 5
Places, everyone This is a test Throw your stones Do your damage Your worst, and your best (...) And if I had a dollar For every time I repented the sin And commit the same crime I'd be sitting on top of the world today (“God Help Me”, 2006🎵)
Quick recap of where we left off. First, there were five to ten halcyon years of pleasant and meaningful interactions between EA and her blossoming fanbase, prominently by way of her official forum. Then, circa 2009-2010, EA's online presence shifted towards sudden anger outbursts, ban-hammering, and an increasingly top-down communication style.
This created a sort of primordial rift within the fanbase, between those who supported EA's right to speak her mind and regulate her own fan spaces however she pleased – and those who thought that her reactions were rude and inappropriate (at best), and that even fan spaces should allow for reasonable, non-abusive criticism of the artist.
Between a poorly-handled book release (see Part 3), the controversial (Part 2) or dubiously true (Part 4) contents of said book, and serious shade from various former collaborators (Part 5), more and more fans had pressing thoughts about EA's work ethic and choices. EA attempted damage control through drastic forum rules that made it virtually impossible to voice any “serious” critical opinion. It didn't work, of course: instead of squashing the mutiny, she created a schism.
Critical fans and active haters started congregating on unofficial platforms.

“WITH MUFFINS LIKE THIS, WHO NEEDS ENEMIES?”: TROLL LIKE A GIRL

So here we were, the early 2010s. The official forum (which had about 700 members in 2006, if you recall) was now thousands-strong, reaching just over 12,000 registered users in 2012 – not all of them active, but still. In terms of sheer numbers and content creation, the party was POPPIN'... but increasingly in parts of the Asylum that escaped EA's jurisdiction, such as Tumblr, where they could speak their mind freely.
You play the victim very well You've built your self-indulgent hell You wanted someone to understand you Well, be careful what you wish for, because I do (“I Know Where You Sleep”, 2006🎵)
In one wing of Asylum Tumblr, a smattering of call-out blogs emerged, which laid out EA's various lies, faux pas, shitty takes, and general deep-seated terribleness in detailed timelines and screenshots (or, short of that, long-winded bullet points). While many such blogs framed it as “serious” whistleblowing and did their best to remain as fact-based and neutral as they could, there was some genuine disgust, animosity and creepiness towards EA on that side of Tumblr; for some ex-fans, “exposing the truth” was mostly justify obsessive hatred, prying and verbal abuse. Some, for instance, felt the bizarre need to side with EA's mother in their estrangement. (One user, with the URL “emilyautumnfischkopf”, argued in a serious and down-to-earth tone - but with zero sources - that EA's upbringing had been nothing but peaceful and supportive until she ungratefully kicked her loving family to the curb for no reason at all. They were later revealed 🔍 to have an alternate handle as “eaisalyingcunt”.)
Either way, through these blogs, a number of potential drama bombs that had mostly flown under the radar were dredged up from over the years – some of which were hard to ignore, even for supportive fans. Where to begin?
There was that nonsense in-joke song, captured twice on camera during the 2009 tour (to very little outrage, at the time), crassly called “Manatee Retard”📺. Or EA's scathing response, in print, to a wheelchair user who found it insensitive that she used a bedazzled wheelchair as a prop to do sexy acrobatics on stage. (“Your offence taken at my hard-won self-acceptance proves that I indeed have something to fight against”, she wrote). Spoken word tracks where she made trivializing knock-knock jokes about serious mental illnesses she didn't have, like schizophrenia and OCD. Multiple instances of calling Britney Spears a “bimbo” and a “Hollywood fucked-up”, resentfully claiming that she only shaved her head because she was “hopped up on drugs” and certainly not because she was “bipolar”, a word the press liked to wield as an insult anyway. (“That's almost like calling someone a retard!” Yeah, heaven forbid.) The meanest, most distasteful paragraphs in the book. Basically everything problematic EA had ever said or written.📝 In retrospect, it had been a long time coming, but it was a lot to take in – and certainly more off-putting, even to less emotionally invested fans, than silly lies about her age and last name.
In another wing of Asylum Tumblr, some fans had had it up to here and just wanted to have fun. 🎵 If Plague Rats had learned one valuable lesson from EA, it was how to crack a joke in the face of absurd tragedy – and the general state of the EA fandom certainly warranted a few.
In 2012, Fight Like a Girl was released. After six long years, three of which had been peaceful, the Opheliac era was officially over. The new album and ensuing tour confirmed that the Asylum had entered a process of glamorous Broadway-style militarization. 🎵📺
The mood board was “Roman general meets Vegas showgirl meets Victorian street urchin”.🪞 The color palette was, to naysayers, “musty pink and rotten, stale piss yellow”. 🐀 The keyword was “REVENGE” (through the power of... self-expression! sorority! brutal assault with rusty medical implements!). The chorus of the title song had an intriguing run-on line about getting “revenge on the world, or at least 49% of the people in it” 🎵 – which seemed like an awful lot, and was widely interpreted (to cheers, boos, or uncomfortable sighs) as a misandrist jab at literally all men on Earth.
The show was essentially a demo version of the musical, in that the setlist vaguely reflected the order of events in the story – but prior reading was essential in order to get what the hell was going on on stage. This one Broadway reviewer had not perused the literature before seeing the show 🔍, and hated: the set, the choreography, the skits, the plot, the lyrics, the music, the concept. (Seriously, you should read the review. It's not even my show and I feel like quitting show business.)
Pre-show VIP encounters, now violin-free, were lorded over by EA's new manager🐀, whose official title was “Asylum Headmistress”. (Interesting choice – she sounds fun!) The swag bags were less substantial than before, and the “greet” part of the meet-and-greet was rarely more than a quick hug and photo op.
On Twitter, EA continued to embrace her “I am very badass” fronting attitude...
Often wonder if cyberbullies r aware they’re fucking w/ a girl who’s BFs w/ maker of the SAW films & is marrying a knife-throwing scorpion. (🐀📝)
...and her taste for needlessly inflammatory statements. About an aisle sign in a supermarket:
If this does not infuriate you, then you're a fucking potato.
(Again with the confounding crypto-ableism, EA! 🔍) She also went through a phase of raging against Lady Gaga 📝, who had stolen her idea of using a wheelchair on stage as an able-bodied woman. 🔍 That failed to convince anyone that she wasn't the histrionic diva that haters made her out to be.
Spurred on by EA's rallying cries and “us vs them” mentality, loyalists turned the white-knighting up to 11. On Twitter, some Plague Rats got into cat fights with Lady Gaga's Little Monsters (what a time to be alive). Others tried to balance out the Tumblr negativity with initiatives like “Spreading a Plague of Love” – a “positive-only” confession blog, whose extreme fangirling, comically drastic rules and hyper-defensive tone📝 did not debunk the increasingly popular notion that “true Plague Rats” were a bunch of authoritarian and hopelessly brainwashed fanatics.
EA truthers and other anti-fans started lashing out at anyone who dared express any positive opinion of EA, solidifying claims that the backlash against EA was just a conspiracy of bitter, hysterical bullies.
All this to say: every passing day brought new reasons for fans to get mad at EA and each other, and everyone in the Asylum was in need of a laugh. It's not easy having a good time.🦠
Leading up to Fight Like a Girl and in the years that followed, user-submission-based meme blogs took off, most notably “Spreading a Plague of Lulz / Troll Like a Girl”. A lot of the early submissions were absurdist humor and toothless, cheezburger-Impact memes (a style that was, oddly, already dated at the time). Those often originated in good fun, and from loyal fans, on the official forum. But there was also true snark, satirizing EA's questionable ethics, outrageous claims, and easily spoofed artistic gimmicks. A new slang of Asylumspeak emerged: Glittertits (slight NSFW), GAGA!!, EA Gusta and all its memeface variants, Get outta mah house!, Are You Suffering?, Fight Like A Goat, [Random celebrity] copied EA (a subgenre in its own right), ...
Most of the “trolling” was directed at unrepentant bootlickers and, to a lesser extent, red-in-the-face haters and creeps. Meme blogs would post joke comments under “serious” or gushing submissions on Wayward Victorian Confessions, and taunt loyalist accounts by tagging them in their posts. When a few people complained on WVC that almost all of the Bloody Crumpets to date had been thin white able-bodied women, and a few fans responded by sharing their dream-casts for a more diverse line-up, the blog was flooded for days with confessions that “X should be a Crumpet” (candidates included RuPaul, Mitt Romney, Nicki Minaj, EA's therapist, and the WVC admins). Farcical shenanigans like that.
Ah, but some people will always cross the line, won't they. EA threads popped up on merciless, bully-friendly snark platforms like Lolcow, Pretty Ugly Little Liar, and Encyclopedia Dramatica. Snarkers with a mean streak and obsessive haters mingled in some of the more aggressive, 4-chan-spirited retaliation against EA – which would be called “brigading” in modern parlance. This included flooding EA's Goodreads page with one-star reviews (see part 4), repeatedly editing her Wikipedia page to include her legal name and birth year, and ensuring that Googling said name would bring up current pictures of her.
All of this compounded agitation fragmented the once-united fandom beyond recognition.🦠 Through substantial disagreements among fans, personal bickerings, layers upon layers of inscrutable in-jokes, and cross-platform telephone games, the Asylum morphed into a booby-trapped Escher room.
Satire blogs were taken in earnest. Earnest fan blogs scanned as satire. Memes would get called out as abuse. Appreciation without attached criticism would get mocked as bootlicking. Obvious jokes made by EA would be taken at face value. One divisive confession could trigger days and days of debate, to the point that WVC eventually banned confessions in response to other confessions. New waves of infighting created a confusing web of rival sub-factions🐀, each accusing the others of being toxic, cliquish, and delusional.
The shared fantasy was broken, the collective vision had crumbled, no onez was speaking the same language anymore. Fans would jump down the throat of other fans who held almost identical views about EA, except for that one thing she said or did that one time. Everyone had differing thoughts on what should or shouldn't acceptable to discuss, question, excuse, make fun of.
War is hell.

SCORCHED EARTH SHENANIGANS: HONEY, I SHRUNK THE ASYLUM

Would you tear my castle down Stone by stone And let the wind run through my windows Till there was nothing left But a battered rose? (“Castle Down”, 2003🎵)
Haters vs sycophants is not really the kind of conflict where one side can come out on top (if you're participating, you've already lost). But in the long tug-of-war between “grassroots” and “EA-sponsored” fan spaces, the ultimate winner is obvious – in that the former is gasping in agony, a shriveled husk of its former glory, while the latter... is non-existent. This is due in no small part to EA's tendency, like the Czars of old, to settle conflicts by setting Moscow on fire.🔍)
That's not entirely fair: unlike EA, the czar only did it that once.
By early 2013, as EA was gearing up for her third Fight Like a Girl tour at the end of the year, the official forum was... not as lively as it once had been. Not just because of the stifling rules and disgruntlement towards EA, or because EA herself hadn't really posted anything on there in years; the Internet was also changing, and forums in general were fast becoming passé.
This made it difficult for EA to create a safe space where she could talk to fans, and fans could talk to and about her, in a way she deemed suitable (ie, a space she could gate-keep and regulate enough to keep it completely free from negative criticism). Social media was a minefield; she still posted regularly, but didn't interact very much. So EA and the Headmistress came up with a way to filter out the unbelievers: an official fan club📝, aptly called the “Asylum Army”, with a $100 entry price.
Joining the AA came with a dog tag, a sew-on patch, and a lifetime membership certificate signed by EA and – for some reason – the Headmistress. (Unlike EA's best friend and sound engineer back in the forum's heyday, I don't think fans ever really embraced the FLAG-era manager as part of the Asylum in-group. She came across more as a coordinator / businessperson / adult chaperone, at best.🐀) So, slightly better goodies than you'd get by joining the other AA 🔍 ... but not by much. The main appeal was that members would have access to exclusive content, special merch, giveaways, early bird tickets for future shows, and regular video chats with EA.
The concept itself drew a fair amount of criticism, as you can imagine. Between the name🐀, the price, and the inherent gatekeeping of a pay-to-join fanclub, many balked at the monetizing of a concept that had once (like, three years back) been significantly more DIY, grassroots, and inclusive. 📝🐀
Then again, many also longed for a positive, drama-free space where fans could just be fans. And while the creation of the AA was generally recognized as a quick cashgrab, a lot of people were surprisingly cool with it. EA was trying to finance her dream musical, after all – although a number of fans wished she had gone about raising funds in a less sketchy way.
So around 400 fans shelled out (which, according to the Headmistress📝, “basically cover[ed] the cost of running the fanclub itself – keeping the database up, website, etc.”). Enough for a close-knit, but sizable community. But already, there was a conflict of interest: a high fanclub entry fee essentially demands that you pledge loyalty to the artist over loyalty to your fellow fans, who wish to join but can't afford to. Sharing, caring, and ensuring no one felt left out were some of the more positive values cultivated in the fandom... but leaking exclusive content would surely piss off other paying members🐀, and make EA feel betrayed all over again. (And she had barely just started to mellow out on social media!)
...But then again, this is the internet. After the first month of secret AA drops (lyric sheets, some photoshoot outtakes – nothing too juicy, really), there were, yes, some leaks. EA was predictably miffed, and retaliated by... ghosting the fanclub for weeks at a time in its first few months of existence (great look!). She eventually found the “solution” to her problem, by providing something you couldn't right-click-save (and which had been part of the promised perks to begin with): live interaction.
Over webcam, she was her usual in-person bubbly, charming, funny self. Everyone seemingly had a good time during the fanclub video chat, and this gave people faith and hope.
There were a few more events, giveaways, etc. As promised, ahead of the fall 2013 tour (the last one to date, it would turn out), AA members got priority access to show tickets and VIP bundles. The latter were much pricier than before, and only included soundcheck, a photo-op, and three goodies: a tin of loose-leaf tea, a signed printer-paper setlist, and a small flag that said “F.L.A.G.”.🔍 Some stuff continued to leak – but, as some of the outlaws pointed out (scroll down to the Disqus comments), they were mostly relaying information that was relevant to the entire fanbase, such as updates about ongoing projects (the dragged-out recording of the audiobook, for one).
In early 2014, lifetime memberships were closed, and replaced with monthly, quarterly and yearly subscription tiers. Bizarrely, you ended up paying $3 more per month if you bought a $99 yearly subscription📝 – but it did include the patch, dog tag, and piece of paper!
Sometimes I kind of want to be part of the cool kids and register to the Asylum Army. Then I remember how it came about, what you could get for the same price a couple years ago, how the whole thing was and is handled, and that I won’t support any of this bullshit. (And then I roll around naked in all the money I’m saving.) (🐀)
Still, a number of fans rejoiced at the affordable monthly option, and joined – if not for the exclusive content and merch (which were... okay, but not much to write home about), then for the friendly, drama-free exchanges with an artist they actually did love, in spite of all the frustration.
For the still-too-poor or still-undecided, there was always the forum! It wasn't as active as it used to be, but a few die-hards still managed to keep the lights on... until, inevitably, Someone Did Something and Ruined Everything. (Once again: EA's wrath is spectacular, but rarely completely unprovoked.) The incident features one notable figure in the Asylum community. Let's call him the Collector.
OK, so maybe you remember the meme I linked to in Part 4, with Christian Grey and the ginormous EA hoard. Well, that's the Collector's collection. The “Violin” promo that I called the "Holy Grail of the fandom" in the same paragraph? Also his. The handwritten lyrics that went for $940? Guess who won that auction. Over the years, the Collector had probably spent five figures on EA merch and shows, and although that fact was a little unsettling, he was a very active, easy-going, and generally well-liked fixture of the fandom.
One day in 2012, shortly after the Headmistress had replaced EA's old Chicago BFF as main forum admin, the Collector's account got banned or restricted over something dumb. When the ban wasn't lifted as quickly as he hoped, he took it... the way one takes things when one is unhealthily invested: he started spamming Headmistress and the mod team with increasingly rambling and abusive emails (lost to time, probably for the best). When that didn't work quickly enough, he tried a different route.
One of the many auctions that the Collector had won, some years prior, was EA's old iPod Touch📝 – which contained all of her favorite tunes and, buried somewhere in the data cache... a phone number. Which the Collector tried calling. And wouldn't you know it: EA picked up. She congratulated him on his sleuthing skills, listened patiently as he made his case, apologized for any distress caused by the unfair account restriction, and then they got married.
Kidding! She freaked the fuck out, hung up, and banned him for life from the forum and all EA shows and events.
After his ban, the Collector allegedly still tried to attend at least one VIP pre-show (one source in the comments says he was allowed to buy some merch, refunded for his ticket, and escorted out). He joined the Reform forum to bitch about EA and try to rally people to his cause, possibly made revenge posts about her on darker snark forums, and continued to hound the Asylum mod team. So in June 2014, EA came up with a radical and unexpected fix to the Collector problem.
The official Asylum Fan Forum has been shut down permanently. I have personally paid thousands of dollars each year to keep the forum safe and secure for you ... Unfortunately, the forum has not been kept safe and secure for me, a truth which disappoints me greatly, instead becoming a place where people who have physically threatened myself and my staff prey upon forum members, pressuring them to contact me and my staff on their behalf. If the gullible wish to humor my stalkers (who live in their parent’s basement at age 30 something) and thus put me in danger, they may do it on their own dime. They may also fuck off, because stupidity can kill, and I won’t be your victim. To those who enjoyed the forum, you know who to thank for its closure. (“On the closing of the Asylum Forum”)
Voilà! This is how a decade-long archive of shared history ends: not with a bang, but with a dirty delete and a sod-off communiqué.
The obliteration of the forum took everyone by surprise...
I was actually on the forum when it was taken down. I was navigating between posts and when I went to click on a different board, an error message came up. I honestly cried a little, I'm not ashamed to say. (WVC admin on Reddit, 2024)
...and I do mean everyone:
Chicago BFF / ex-admin, the next morning: Whoa, EA forum shut down? Ex-mod: It turns out that if someone spends enough years actively “waging war” to destroy what they can’t have, eventually they’ll be successful. * eye roll * Not even mods got prior warning. Just all the sudden, poof, gone. BFF: Really? She did not let the moderators know?! This is sounding worse and worse. Uggh. I’m so sorry. Such a loss. (...) Ok, threats are serious, but why not just put it in archive mode so no one can post? (...) Sad. I shall light a candle in the forum's honor. (Facebook posts; scroll down for screenshots)
It was a gut punch, especially for people who had poured countless hours into the community, or could have used some prior warning to save years of their own writing from the role-playing threads. One last chance to take a look around the place that had meant so much to so many.
From the wording of the announcement of closing the forum and a number of other things, it sometimes seems like EA doesn't like her fans much. :/ (🐀)
Three months after the forum was nuked, Battered Rose (a venerable EA fansite, which had been around since the Enchant era and had one of the most complete EA galleries online) announced that it was shutting down too.📝 The admin, who had also been a long-time forum mod, cited a lack of “time, energy, passion, or money” to keep the website going... and being upset at the sudden disappearance of the forum. It was, truly, the end of an era for the Asylum.
...Well, no point in living in the past. For those who could afford it, and still wanted to talk to/about EA after that (not everyone did 🐀), there was always the Asylum Army fanclub!
Over the summer of 2014, EA held regular live chats and Q&A's, and... many attendees really enjoyed them, and thought the AA was well worth the money after all. She also quietly parted ways with the much poo-pooed Headmistress around that time.
Just spent over 4 hours giggling, drinking tea and playing guessing games in chat with EA and other Asylum Army members ... No griping, no downers, just lots of fun. I think I like the way the ‘new fandom’ is going and now I’m really glad I finally decided to join the Army. (September 4, 2014🐀; Battered Rose had closed the day before)
The forum was lost forever, but perhaps that was a chance for a fresh start. Could this fanclub thing really be the Asylum Renaissance that fans had been longing for?
...I have come today to a very difficult but necessary decision, and that is to discontinue the Emilie Autumn Official Fanclub. The site itself, and the community chatroom, will remain open to you indefinitely, but I will no longer be making updates to the site. (Newsletter, September 8, 2014📝)
...Never mind, then.
Turns out the fanclub had been the Headmistress' idea all along. EA had been reluctant from the start, and although she really enjoyed the live chats with a safe community of people “who are there for the right reasons”, she couldn't overcome her fundamental discomfort with the concept. Lifetime and regular members would receive a bunch of digital downloads and a -35% coupon on the Asylum Emporium for their troubles. EA said she would definitely pop back once in a while for live chats, for free, just for fun, but to my knowledge, she never did.
And so the most devoted fans were left standing in the rain...
She is happy, she made it. She is fulfilling her dreams, found love and happiness after all the pain. I understand that she now doesn’t need “us” anymore ... That doesn’t change the fact she broke my heart with taking the Asylum Army and the forum from me. Yet, I am happy for her. (🐀)
...while naysayers pointed and laughed, Nelson-style.🦠
I don’t feel sorry at all for the people that paid for the Asylum Army fan club. Most of them knew that EA is an atrocious business woman and has broken many promises before. In fact, I laugh at them. They seriously thought that EA would actually stay consistent with this? (🐀)

EVERYTHING MUST GO: THE ASYLUM WHOLESALE

EA fans were left without an “official” home for about three years. This gave them plenty of time to be annoyed at EA for: not releasing the audiobook on time, not materializing any new project for a while... and the new sin of peddling random, ridiculously marked-up AliBaba jewelry as “merch” on her official store. Think faux-antique cameo pendants and $30 Big Ben rings (...because the Asylum story is set in London, get it?).
The whole accessories section looks like a tacky overpriced English souvenir shop. (🐀)
The fanbase lost a lost of steam in those in-between years, because there wasn't much to stick around for. As evidenced by the positive reception of the AA live chats, even in the midst of unresolved drama, out-loud interactions in a friendly environment have always been EA's saving grace. Considering the amount of online hate, there are shockingly few accounts of bad IRL encounters with EA: most people say that in live conversation, she comes across as a fun, warm, and genuinely sweet person. Some report that their negative opinion shifted after meeting her.
But there were no chats or live shows anymore. There was only social media, where she ignored questions and vague-posted about overdue projects – and the newsletter📝, which was all saccharine love-bombing to promote bland dropshipped trinkets. For fans who remembered the handcrafted merch (and two-way communication) of the early years, it was a bitter pill to swallow.

CONTINUED IN COMMENTS


submitted by pillowcase-of-eels to HobbyDrama [link] [comments]


2024.05.19 07:24 PinballPounce A comprehensive guide to sound-deadening a 2018 Third Gen Mazda3 Hatchback

A comprehensive guide to sound-deadening a 2018 Third Gen Mazda3 Hatchback
This will function as a one-stop guide to sound deaden the 3rd generation Mazda3. I believe it will be useful for any previous or next-gen Mazda3 owner, or anyone with a CX-30, as these platforms share many components.
Like others undertaking this project, I did a ton of research on sound deadening, the process, and the products first before jumping in. I would encourage anyone pursuing the same project to read through the links I’ve included in this write-up as they should give you all the information you need to sound-deaden your car in a comprehensive, easy manner, without having to do the weeks of research I had to do.
Pre-reading:
If you haven’t already, read through this thread for background as this is a solid, comprehensive write-up.
https://www.mazda3revolution.com/threads/sound-deadening-my-17-mazda-3-bn.242072/
Materials Needed:
1. Butyl-based mat to apply first as your base layer
I used 72 square feet to do the entire car, including hood, wheel wells, full interior, rear hatch area, and all doors. I did not do the headliner.
Total cost: $200 CAD
I used 1 box of 2mm (80 mil) Kilmat, and 1 box of 2.5mm Amazon branded butyl sheets. I found the Kilmat had better adhesion and was easier to cut and work with, because of the smaller sheet sizes, so I used this for tight spaces and the doors. The Amazon stuff was great to apply to large areas such as the floor of the vehicle, because I would just stick one entire sheet down and be done with it. It’s also slightly cheaper than the Kilmat.
Other brands: Silless, which manufactures the closed cell foam, also makes this stuff for a reasonable price.

2. Closed cell foam as the second layer
I used 100 square feet.
Total cost: $200
I did a LOT of research and shopping around to find the best balance between price, value, and performance of closed cell foam. I ultimately landed on using Siless Liner 157mil (4mm) closed cell foam which I found on Amazon. Noico is also another brand that makes this stuff for slightly more cost. These come in boxes of 51 square feet for about $100. I thus bought two boxes of the stuff. I did end up with leftover product, which I have saved as it can be used to stick on anything else that causes noise such as a furnace, washing machine, etc along with the leftover butyl mat.

3. Rubber-based floor underlay as the final layer
I used a 100 square foot roll of Technoflex Underlayment Acoustic Membrane, 2mm thickness.
Total cost: $85
Product link: https://www.rona.ca/en/product/technofloor-technoflex-underlayment-acoustic-membrane-thermal-insulation-4-ft-x-25-ft-x-008-in-100-sqft-rubber-material-black-m2000-100-73015020
Alternate link: https://technoflexintl.com/en/product/technofloor-acoutstic
Other products I considered, but chose against as the Technoflex is thicker
In Canada, you cannot find mass loaded vinyl. My goal was to find something relatively cheap and functional. I went to underlay because it’s sold in bulk and there are many products out there to compare effectiveness. Flooring underlay also has specific requirements in order to carry a particular sound deadening rating. It’s also rubber-based, like vinyl, so I figured I would just double up on layering as I had enough product to do so. I did end up doubling up the layering in most places and had leftover product.
Please note, this product is not adhesive. You lay it down like a blanket and you need to cut it to fit in tight spaces. Thus, I did not use it in vertical areas like the doors. I only used it on the floor and trunk of the vehicle. I am not technically inclined enough to adhere or screw it on the doors, but there are other people in the links on this thread who have done so, so depending on your skill level it is certainly possible.

All Tools Required
  1. Socket set with 10mm socket and a Phillips screwdriver. I purchased a full socket set because I did not have one and found one on sale.
  2. E-torx socket size 12 to remove the front seats. I just purchased a set of 8 for $20
  3. Trim removal tool and plastic clip replacements, approx. $20. Extremely useful!!
    • https://www.amazon.ca/dp/B01N9AL149?psc=1&ref=ppx_yo2ov_dt_b_product_details
    • The metal trim removal tool is worth its weight in gold. Trust me, there are a LOT of plastic trim pieces to remove, and this tool makes them very easy to remove properly without breaking anything. All cars nowadays use plastic trim, so it’s a worthwhile purchase if you’re ever going to do work on any future car as well.
    • I purchased the set above because it came with a whole array of trim removal tools as well as a huge variety of replacement plastic trim pieces. I ended up using a couple pieces that broke when I did the doors. The kit has everything you may need for most vehicles, including our Mazdas.
  4. Rubber roller, $12. Useful for rolling down the butyl mat and closed cell foam.
  5. Do yourself a favor and get some gloves. I used my bare hands for about 50% of the time, and they were sore, and had little nicks and cuts all over them by the time I was done. Much easier with gloves.
Skill Level
I have a general interest in cars but the most technical work I’ve ever done are oil changes and tire swaps. This was the largest and most technical project I ever embarked on. I work an office job, so I don’t even work with my hands a lot. If I can do it, so can you (as long as you set aside the time and have the proper tools).

Results
I did not take before-after videos, as that has been captured by videos on Youtube as well as people who have measured the noise levels in the threads below. All I can tell you is that this does work. In my opinion, the project even for a newb like me is totally worth it. For less than $500, and a couple days of work, you can make your Mazda feel like an entirely different vehicle.

Now, sounds and vibrations are barely transmitted going over rough roads. The car feels so much more planted and stable when going over bumps. The audio system sounds better. The doors close with a rich-sounding ‘thunk’. By far the biggest improvement is getting a whole new level of isolation within the car, which makes long trips so much more tolerable and the daily commute so much more relaxing. I would 100% do this again.

The project
Okay, let’s get to the project itself! I’ve broken up each area of the car into separate sections. As the write-ups below are fairly comprehensive, there is no need for me to reinvent the wheel.

Doors
This link contains pictures and instructions, very clearly detailed, on how to do the doors. I did the rear doors first to get used to working with all the materials, then the trunk, then the interior of the car. I would suggest following these instructions.
https://imgur.com/a/2018-mazda-3-sound-deadener-install-vE1o9Hi
Before taking apart your doors, also read through this thread as it contains some more details and information that you will find useful.
https://www.mazda3revolution.com/threads/sound-deadening.126105/?post_id=1624345&nested_view=1&sortby=oldest#post-1624345
This thread is also good to read as it is very detailed. It is for the previous generation, but the door design has not changed that much compared to our generation.
https://www.mazda3revolution.com/threads/cheaply-and-effectively-sound-deadening-your-2010-2013-mazda3.111385/

Wheel arches
Use these links and instructions for the wheel arches
https://www.mazda3revolution.com/threads/sound-deadening.126105/page-2
As well as the Imgur gallery from the Doors section for some more pictures.

Trunk
This is the easiest part of the whole project. If you’ve read the threads above, you don’t need any help with this. I did not do the hatch door. I do not think that is worth it, because if your trunk area is well insulated and you have your rear seat up, there’s not a lot of noise that’s going to get through the hatch door.

Interior
This is the part of the project that I had to figure out on my own, so I want to give several tips that will make it easier if you’re doing this.

~1. Removing the interior carpet:~
First vacuum the carpet.
You don't need to remove the entire console to get access to the majority of the floor. To remove the interior carpet, first remove the rear seat, then the front seats, then the interior plastic trim, and finally there are some pieces of Styrofoam in the front wheel wells. You can pull up the carpet for the left side of the vehicle as you work on that side, then tack it all down, and repeat for the right side of the vehicle.

~2. Removing the front seats~
First, disconnect the battery using the 10mm socket. This is recommended by the manufacturer to prevent accidental discharge of the air bags.
If you have the E-torx size 12 socket, removing the seat bolts is a breeze. I zipped them right off. Undo the back bolts, then slide the seat to its rearmost position, then remove the front bolts. Roll the seat onto it’s back to access the harness, undo the harness, then remove the front seat either from the front or rear door. It doesn’t matter.
Go to this site and download the PDF that Anchorman posted. That is all you need to know to remove the front harness. It took me HOURS of searching the web to find a resource this good – there aren’t even any good videos demonstrating what the PDF shows. https://www.cx3forum.com/threads/drivers-seat-removal.17234/
This was both the easiest and hardest thing about the project. Where I got stuck was removing the wiring harness from underneath the seat. Don’t be like me and stick a screwdriver in there, because that can damage the plastic. Instead, simply lift the white tab, press the tab underneath, and the harness comes off nice and easy. The link above with the PDF by Anchorman is what I WISHED I had at the start. I hope this will make it much easier for you.
Don’t be worried about the airbag going off etc. Using the diagram in the PDF, it’s just 1 harness and it comes off super easy and clips back in super easy too. It’s idiot-proof. You won’t have any trouble.

~3. Remove the interior plastic trim~
Again, watch this video https://www.youtube.com/watch?v=Aat4kUanm9w to see how to remove the trim and in what order. It’s actually quite easy and easy to reinstall as well. Just remember that the front and rear passenger scuff plates go on last. The other interior trim, does not matter what order you reinstall it.
Another tip, when removing the furthermost front inside trim (i.e the fusebox cover) and its equivalent on the front passenger side, there is a plastic nut securing that trim in place at the very front of it. It’s hard to see in there. Simply reach your hand in there, find the nut, and lefty-loosen it all the way until it comes off. Easy peasy!

~4. Remove the carpet~
You can pull up the carpet one side at a time. I recommend starting with the left side. In one area only, I cut through my carpet in order to remove it on the rear passenger areas, where it is affixed underneath the front seatbelt holder. This is not a problem. It was just easier this way, and because that area gets covered up by plastic trim, it doesn’t matter if you cut through it to make your life easier.
Once the carpet is lifted up, vacuum underneath it to ensure you have a clean surface that your butyl will adhere to.

~5. Do the driver’s side first!~
The front left side of the vehicle floor is the hardest to do because you have to contend with the footrest, reaching underneath the steering wheel, and the gas pedal. I removed the accelerator pedal – it is just held in place by two 10mm nuts, and then an electrical harness that easily clips off. Remove it and set it aside. Then, lift the carpet and remove the Styrofoam. Use a needlenose plyer to help unclip the plastic portion holding the Styrofoam in place. I did not end up reinstalling that plastic piece, as I installed sound deadener where it would have plugged into the floor. No harm.
I suggest doing the driver’s side first because once you’re done that front left area, the rest of the car is super easy. So do this while you’re fresh. Try to cover as much as you can in the front wheel wells, because that is a significant area of incoming road noise. Be systematic about cutting the butyl and closed cell foam in the correct sizes here, as you will have to reinstall the gas pedal, the Styrofoam, and the carpet properly. The good news is that it’s all easy to reinstall. I didn’t have any trouble.
Once you’re done with the driver’s compartment, systemically work your way with large butyl sheets and closed cell foam through the rest of the car floor. There is no need to apply this stuff up where the plastic trim will be reinstalled, on the inside lateral frame of the car – if you do so, it might be more difficult to reinstall the carpet and the plastic trim. Just do the flat bottom floor only, and you can hold the carpet up to access up along the centre console as well. (Keep in mind this is written for someone with my skill level – i.e newb. If you are more advanced and know what you’re doing, then go ahead and put some butyl or CCM in the inside lateral area, the area otherwise covered up with plastic trim).
I did not go for 100% coverage. To do that would take a lot longer. I went for about 90% coverage with the butyl and closed cell foam, and the rubber Technoflex layers covered up pretty well 95% of the area.
When you are laying the material down, ensure not to cover the holes for the seat bolts. If you do by accident, no worries – just use a screwdriver to poke through them, and you can easily still thread the bolt through when you go to reinstall your front seats.
Repeat the same steps on the right side of the vehicle.

~6. Reinstall the plastic trim.~
First reinstall the carpet and ensure all the holes line up. Reinsert the plastic clips into the holes to hold the carpet in place. Then, reinstall the frontmost trim piece, ensuring it clicks into place, and finally screw the plastic nut on. You may need to lift the rubber insert around the door to replace the plastic trim properly – the rubber insert comes off and goes on very easily, it is very forgiving to work with.
Then, install the B pillar trim piece. Then, the inside rear trim piece. Finally, the scuff plates, front and rear.

~7. Reinstall the front seats.~
~8. Reinstall the rear cushion.~
~9. Plug in the battery again.~
You’re done! Go for a rest drive and let the results speak for themselves!

Final thoughts
I did not take pictures because I was too busy installing the stuff and there are plenty of pictures available on the various threads.
I did reach out to many people on the forum and on Reddit who have done this project and from everything that I’ve learned, I believe this should be all you need to know to do this project successfully.
It will take several days so set some time aside. Here are some rough estimates:
  • Trunk: 2 hours
  • Each door: 2-3 hours (first door will take longer, then each door after gets shorter and shorter)
  • Wheel wells: 2 hours
  • Inside Hood: 1 hour
  • Interior: 9 hours. Set aside a full day for this. You will want to take breaks in between steps. It took me from 10am to 8pm.
https://preview.redd.it/wtjd443tyf1d1.jpg?width=3072&format=pjpg&auto=webp&s=8d0ddd90e8da3ecd0dbbb3013684d57d6d9da17a
The left lower part of the above picture, where the yellow arrows point to, is where I made a slight cut to the interior carpet to allow it to more easily lift over. You can see the results of the cut where the orange arrow is (bottom right of photo). When you put the carpet back onto the floor of the car, the cut piece folds back into place, and the whole area is covered with plastic trim, so there is absolutely no loss whatsoever and it is not noticeable.
https://preview.redd.it/52fex0k7yf1d1.jpg?width=3072&format=pjpg&auto=webp&s=b8246dd49ceb2a517b29238b35d2b433902e7db6
I did the driver's side first.
https://preview.redd.it/n6g7p2k7yf1d1.jpg?width=3072&format=pjpg&auto=webp&s=a81d2d19f365116239b6bdc31887b77292f26e19
https://preview.redd.it/r8hbw1k7yf1d1.jpg?width=3072&format=pjpg&auto=webp&s=1a4985b10d8cc68f2e8d3616826cfbd0a49de34d
When I lifted up my carpet, I did find a mouse nest in the B pillar with two old dried up mice. Who knows how long they'd been in there.
submitted by PinballPounce to mazda3 [link] [comments]


2024.05.19 04:38 NipplezDaClown8 Fallout: New Vegas

Please search any of the following mods on Nexus Mods - Fallout: New Vegas:
Working on the Chain Gang ESM-74958-2-1-1667158496"
WRP - Hotfix-38285-2-2-5-1590168045"
YUP - Base Game and All DLC-51664-12-9-1701436279"
0_80 Hot Fixes-37376-1"
01 T6M Natural Curvy Body (Nude) BB BNB-81346-1-5-3-1-1705542430"
45 Auto Submachine Gun Retexture - Honest Hearts-73064-1-1-1626897328"
360 Movement BNB Animations-75535-1-0-1652574707"
1911_v_1_dot_2-50184-1-2"
A Koch and Bohr Story v1-1-45886-v1-1"
a Smoke before the Storm-82578-2-0-1692819504"
A Thorny Situation v1-0-46048-"
A Wilder Wasteland v1-0-46158-v1-0"
A World Of Pain 6.94-38719-6-94-1685580176"
Afterglow -- LightBright Strip Overhaul Tweaks-83736-1-01-1700333095"
Afterglow -- Neon Illumination-83736-1-0-1699663621"
AK47_v1_1-48392-1-1"
AKS74U_upd1-47648-1-1"
All Explosion Sounds Overhaul BSA and YUP Patch-66946-2-0-1581616735.1"
All-in-one-66955-1-1557788582"
Alternative Start 1-5-45739-1-5"
Ammo box-42551-1-1599021340"
AN94_v_1_0-49600-1-0"
Animated Ingestibles (english)-70139-4-1-1684674884"
ASBTS Scripted Cigarettes-83077-1-1-1705445898"
Asset Pack-71569-13-1644876932"
Asurah Reanimation Pack 0.2.3.2-64339-0-2-3-2-1610371277"
Asurah Reanimation Pack main-64339-0-2-1"
Autumn Leaves-50146-1-030"
AWOP - A World of Pain - Underpass fix-78038-1--1660962454"
AWOP Compatibility Patches-38719-6-01-1556669314"
AWOP Dead Money 2.0-38719-2-0"
AWOP Weapon Mod Patches-38719-6-01-1590590935"
AWOP WRP Patch-38719-6-94-2-1669589734"
AWOP-MoMod-41361-10a"
B42 Inertia V1.2-64335-1-2-1615691254"
B42 Inject-80437-0-15b-1692435172"
B42 Interact-83119-0-14b-1695964659"
B42 Loot-82369-0-15b-1695243927"
BB Cigs-42551-"
Beige Pack-42551-"
Beretta92fs_v1_0-50837-1-0"
Better Brotherhood - YUP Patch-75031-2-4a-1701456413"
Better Brotherhood-75031-2-4a-1701449472"
BetterBetting1mCapDeadMoney-64920-1-1"
BetterStandUp-76443-2-1703547706"
Blood by the Dollar Patch-74958-2-0-1667064117"
BMF 1.01-56742-1-01"
BNB_Armor-35047-1-0"
BNB_BiggerBreasts-35047-1-0"
BNB_Body-35047-1-0"
BNB_Update1-35047-1-0"
BoSUnforgotten-60624-v1-1"
Breeze New Vegas Males - AIO-48222-1-8"
Brotherhood and Legion Truce-74086-5-3-1690769947"
Brotherhood of Steel Paladin Quests-69713-V1-1597789294"
Brotherhood Reforged - Fixed and Cleaned-83339-1-0-1696455793"
BrotherhoodReforged"
Bulk's Sound Pack - Footsteps-77766-1-2a-1700949655"
BulletSnap - Redux - espless 1.2-78967-1-2-1689600460"
Bushmaster_M4A1-48451-1-0"
Camp McCarran Map Markers-42860-1-0"
Camp McCarran monorail animation stand alone version-70213-2-00-1609887871"
Caravan Guard Remastered-83590-1-0-1698523589"
Caravan Guard-58721-1-2"
Caravan Pack Weapons Ironsight Fix-64339-0-1"
Casino Crowds-71037-1-2-1614893989"
Casino Crowds-71037-1-2-1614893989.1"
Casino Heists New Vegas 1.6-59896-1-6-1660648020"
Casino Posters and Signs HD-84302-1-0-1703875632"
Character Kit Remake - Hair-82147-1-0-1690857031"
Character Kit Remake - Hands-82148-1-1-1691365351"
Character Kit Remake - Teeth-82146-1-0-1689501066"
Classic Fallout Weapons Remastered V1.2-73805-1-9-2-1692128971"
Classic Goris-83439-1-0-1697179223"
Classic Pack Weapons Ironsight Fix-64339-0-1"
Coito Ergo Sum 4.20 FULL VERSION-56156-4-20-1677188838"
Common globe-42551-1"
CompanionsCommander_11-36523-1-1"
CompanionsInfiniteAmmo-37602-1-1"
CompanionsTeleporter-36523-1-05"
Compass Height Indicator-67068-2-0-1693172382"
Compatibility Patch for VGO 1.3 and Roberts Male Body FNV 3.4-68500-1-0-1584792648"
Compatibility Patch for VGO 1.4 and Fallout Character Overhaul 3.0-68500-1-2-1584907027"
Compatibility Patch for VGO 1.4 and Van Graff Hostility Fix-68500-1-1-1585586406"
Config INI-71569-13-01-1698109570"
Daniel - Unique Textures 1-1-83624-1-1-1698892210"
Dead Money DLC weapons ironsight fix-64339-0-1"
Decaying Ferals-83726-0-01-1699482598"
Deimos V1_05-43411-1-05"
Desert Eagle v1.0-56745-1-0"
Dimonized Type 3 AIO Installer-54438-3-5-1561863093"
Dismemberment Tweaks-80369-1-1678531588"
DLC Followers - All-In-One-74426-1-1-1-1637325547"
Download-55283-"
Dragunov SVU v 1.0-57297-1-0"
Dramatic Inertia - 3rd Person Movement Overhaul-82035-1-3-1702856996"
Dramatic Staggering-84262-1-1703548049"
DSI-48094-1-1a"
Duct Tape-42551-"
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Taurus_Raging_Bull_v_1_0-48570-1-0"
The Couriers Cache Main-49531-1-2"
The Inheritance Version 1 dot 29-49012-1-29"
The Living Desert - Main File 2.5-64623-2-5-1686689413"
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The Strip South Gate-76676-1-1653175950"
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TOZ-66_v_1-0-56378-1-0"
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UIO - User Interface Organizer-57174-2-30-1629600625"
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Uncut Wasteland Patch-74958-2-0-1667065063"
Uncut Wasteland plus NPCs.-56625-0-91b"
Unlimited Companions 101-34870"
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Update 2_5-35047-1"
Urban Strip Overhaul V.1.1-68741-1-1-1589401691"
Van Graff Hostility Fix - Updated-40742-1-1"
Van Graff Overhaul 1.4-68500-1-4-1584906767"
Van Graff Symbol Ressource-68500-1-0-1584907758"
Vanessa-56270-2-1-1592001873"
Vanessa-56270-2-1-1592001873.1"
Vanilla weapon ironsight fix (Non - DLC)-64339-0-1"
Vanilla Weapon Scale Fix-83245-1-0-1695975410"
Voice Assets-82597-0-1-2-1692133762"
Vortex Archive Invalidation"
Walking Inertia-71373-2-0-1660525142"
Wasteland Flora Overhaul 3.6e - Fertile-39856-3-6e-1690206060"
Wasteland Sex Module version H-36659-H"
Weapon Mesh Improvement Mod-65052-1-3-1658869646"
Weapon Modification Expansion 1101-37576-1-101"
Weapon Mods Expanded v1_1_4-39651-1-1-4"
Weapon Retexture Project - WRP-38285-2-2-3-1590027446"
weapondrawsounds-77766-0-1670165962"
Willow - Type 4-73464-1-2-1645546862"
Witcher Rifle Hoster-63320-0-4"
WME - DLCs-37576"
WME - GRA-37576-1-01"
WMX - EVE Compatibility v1.0.10-39651-1-0-10"
WMX - Modern Weapons v1_0_7-39651-1-0-7"
WMX Patch-74958-2-1-1667066945"
WMX-DLC v1_0_2-39651-1-0-2"
submitted by NipplezDaClown8 to NipplezDaClown8 [link] [comments]


2024.05.19 02:21 Logical_Kitchen_9082 zluda not working

i have zluda working in blender , however it doesn't work in reality capture
i get this error :Your CUDA driver version 0 is not supported by the CUDA runtime.
Please update your NVIDIA display driver to the latest version.
here is the paths i use :
C:\Users\smnba\Downloads\zluda-3-windows\zluda\zluda.exe -- D:\EPIC librairy\RealityCapture\AppProxy.exe
i saw on the zluda github page that some peple got in working it doesn't work for me tho
submitted by Logical_Kitchen_9082 to CUDA [link] [comments]


2024.05.19 02:04 highonstickbugs [TOMT] Childhood Memory

[TOMT] [ANIME MOVIE] [2000s] I need any help I can get with this. I have this vivid memory of my early, and even late, childhood, of me watching a DVD that contained the first ever anime I ever watched. On the very good days of piracy (long gone era of the early 2000), my dad downloaded it from somewhere that has been long lost to time. I still have the DVD somewhere on my parents house, but no more DVD player, and the DVD is one of those plain ones we used to record stuff, so theres no indication of the film name on it. I completely forgot the title, that is if I ever knew it at all (it was in japanese, and if I still don't know japanese now, in my almost 20 years, I very much didn't know it when i was 4), but I just NEED to know the name, just to find it again, get a glimpse, even just a screenshot, of one of my earliest memories. And also it was my first anime ever, and that's a pretty big thing to an anime lover.
Now that i gave context of why I just need this so much (I remembered it today, and I've been looking for it for the past 2 hours, my girlfriend is probably already a bit pissed that i hyperfocused on this instead of giving her attention), I'll give you guys all the things I remember, in hopes I can find it again, or even have tell me they also remember it just so I know I'm not going crazy.
It was probably made in between 1990 and 2005, and i vividly remember a scene where the main character, a boy about 6-8 years old, is playing with penguins in antartica (he was there with his parents, and the start of the film was in a boat, so i always guessed they were kind of scientists going on an expedition?) when the ice starts to crack. He doesn't manage to get back to his parents and they get separated, and he ends up on top of an iceberg, stranded in the ocean. He floats over it across the sea until he reaches warmer waters, where he encounters a paradise bird he freed earlier in the film (the poor thing was locked up in a cage in the boat, i guess he belongued to the captain or something), and the warms makes the ice start to melt and reveals a giant egg. the boy floats over the egg until he gets stranded on a tropical paradisiacal island governed by a mermaid (i guess she had pink hair and a really sad face for some reason?) and inhabited by strange creatures. even the trees and flowers in the forest seem to be concient and they even sing (my mother was absolutely tired of hearing this scene over and over again). The egg cracks when they reach the beach and a pink sea monster is born from it, and the creature becomes the boy's friend, along with the paradise bird that becomes a sort of guide/voice of reason (though not much reason I'm afraid). There's also a profecy referring to the pink sea monster (?) and a pirate is trying to capture it (or maybe the mermaid princess, i dont remember). There's also one scene where some strange little creatures that live on the island are crying so much they almost flood it (?) i dont remember much about it, sorry.
submitted by highonstickbugs to tipofmytongue [link] [comments]


2024.05.18 21:37 sawyer161 Talentpool SaaS

Hey everyone,
I’m on the lookout for a SaaS solution suitable for our agency. We need a portal or dashboard that allows our clients to access and choose from a pool of candidates in our applicant database. Ideally, it should enable the clients to view candidates anonymously and filter them based on specific criteria. It's also important that we can capture key facts and provide downloadable PDFs for each candidate.
If anyone has suggestions for a system that might fit these requirements, I’d really appreciate your input!
Thanks in advance!
submitted by sawyer161 to recruiting [link] [comments]


2024.05.18 21:36 sawyer161 Talentpool SaaS

Hey everyone,
I’m on the lookout for a SaaS solution suitable for our agency. We need a portal or dashboard that allows our clients to access and choose from a pool of candidates in our applicant database. Ideally, it should enable the clients to view candidates anonymously and filter them based on specific criteria. It's also important that we can capture key facts and provide downloadable PDFs for each candidate.
If anyone has suggestions for a system that might fit these requirements, I’d really appreciate your input!
Thanks in advance!
submitted by sawyer161 to SaaS [link] [comments]


2024.05.18 21:04 windkirby Animal Crossing Pocket Camp v5.6.0b Update

Animal Crossing Pocket Camp v5.6.0b Update
https://preview.redd.it/rt5g4izve81d1.png?width=150&format=png&auto=webp&s=e92e4177a6720fb59c74fff55aa90e86e208a9db
Howdy, messy roommates. If you felt a bit tickled-pink-to-death by April’s roseate flurry of events, this year’s May just may have the cure with a foray into the airborne, outdoorsy, and adventurous. Thanks as always to Miranda, Bassieeee, and Ray for help datamining. We’ve got our airships, our kites, and our handheld birds, so let’s get our flight gear in check and take off our Zipper constumes (please I’m begging you guys)!
Twitter preview image for May 2024 in Pocket Camp

  • Version Codes
    • v5.6.0 was 61b5c, v5.6.0b is 45822.
    • This is a client-side update that should not require downloading a new version of the app.
  • May Seasonal Event – Village-Green Lazy Day
    • It’s with great embarrassment that Pete regretfully admits why there was no Valentine’s Day this year… Some troublemaking slingshotter hit clean through his mailbag, scattering all this year’s love letters in the snow! With Wilbur and Orville taking over, Pete is taking a little spring break sabbatical from all the stress… These breezy days are perfect for daydreaming about his longtime love, Phyllis. “Do you know what she said to me the other day? ‘What are you looking at?! Wipe that dopey look off your mug!’ Oh, my heart… Her billed lips are so beautiful when they speak such harsh words!” But while Pete relaxes, there’s still work to be done! This May, we’ll be participating in Harvey’s Colorful Picnic gardening event, the Kite Flying Fishing Tourney, and the Hide-and-Seek Scavenger Hunt to collect 30 wildflower bouquets from each for a total of 90 wildflower bouquets available from events this month. The more bouquets you gather, the more outdoorsy prizes you’ll receive through the planner including handheld foxtail and wildflowers, grassy napping spots, and the grand prize, the wildflower rest spot! We’ll need to forage deep in the woods to gather all the love letters scattered months ago… and hopefully even Pete’s treasured missives to his beloved would-be missus! (Not that she would ever agree…) May’s amazing, not-so-lazy days begin with Harvey’s Colorful Picnic a little early on April 30th GMT!
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  • May Terrain – Village Green
    • May’s new terrain set ushers a civic springtime atmosphere into your campsite with a verdant park square replete with striking fountains, blue flowerbeds, weirdly cubic trees, and a rustic clocktower standing watch. What’s more, this terrain’s middle ground will be given to all players—a little awkward without the foreground to complete the water path, but you can get a little creative and hide the rift with other water features or large-scale decorations. The background includes a homey albeit bustling, old-fashioned town and a blimp roving the airways while the sky adds fresh greenish, teal, and gold hues to your vista you might not often see. Your visitors might not exactly be green with envy considering everyone’s getting this terrain, but they can still park their rears to enjoy your campsite’s outdoor amenities when this terrain set of middle ground, foreground, background, and sky becomes available April 30th GMT.
Tip screen for the village green terrain; auto-designer images using the village green terrain and items from May's main three events; event preview image for Harvey's Colorful Picnic gardening event
  • May Gardening Event – Harvey’s Colorful Picnic
    • Harvey’s not sure why his beloved Harriet never responded to his thoughtful love letter a couple months ago… But he’s totally not gonna let it get him down! With the breezy, clear weather, it’s the perfect time for this free-spirited nomadic dog to have a picnic with his favorite pals… and put his aspiring photography skills to good use to document the event with a panoply of pics to post on social media. Harriet is bound to see it and know for sure that he’s not pining for her day and night! But for the picnic to work, we’ll need to plant daisy seeds to attract sandwichbees… The prospect of eating these creatures is a bit disturbing to stomach, but just think of them as lively kebabs! More importantly, sticking enough of bite-sized buzzers will earn fixings for a festive picnic including flag garlands, take-out drinks and sandwiches, and shaded picnic blankets! Completing this event in full will also yield 30 wildflower bouquets as part of May’s Village-Green Lazy Day campaign, so be sure to replant and exchange bugs with friends often! With outdoor hors-d’oeuvres and sportive knickknacks, it’s the almost-perfect respite between RV outings… Now if he could only get them to call him “Harv” like she used to… Stuff down your doggone feelings with a refreshmental health break when the groovy gardening begins April 30th GMT.
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  • Rudy’s Airship Cookie
    • Maybe it’s a resemblance to a certain reindeer, but Rudy’s always taken as much pride in delivering goodies as he does in his favorite pastime of taking to the skies with inflatable aircraft… He’s not especially careful aboard these dirigibles or hot-air balloons… but if he finds himself freefalling from these feline-friendly floats (and it’s happened many times before), he always manages to land on his feet. So when he spied a love letter addressed to Harriet lost in the brush on one of his airborne outings, Rudy saw it as his civic duty to trustily tend to its safe delivery… And to make sure his noble act of inspiration inspires as many as it should, he’s taken the opportunity to hire a bountiful brigade of blimps and balloons to celebrate the letter’s airborne journey, no expenses spared! For no other particular reason, it’s a raucous, helium-fueled festival starring an airship helmed by Boomer (who has no time for such foolishness but takes his piloting task with utter seriousness), and animals have come from miles around to watch the airshow as Rudy suddenly realizes how hard it is to make out Harriet’s address from the frankly indecipherable scribbles on the envelope. And what is “Harv”? Is that even a word? With refreshments from the balloon-fest food cart, viewers watch the proceedings through their handheld opera glasses as Rudy makes his grand pronouncements over the intercom of his 5-star balloon-fest airship. “Thanks everybody for all your support in completing our big mission. We were gonna hand-deliver this letter originally, but we figure there’s a pretty good chance this ‘Harriet’ is in the crowd somewhere, so we’ve made the decision to helpfully read it out loud for her own convenience, and also to, uh, save fuel and the environment. Ahem: ‘TO MY DEAR SWEET HATTIE. YOUR PRECIOUS PINK FUR IS MORE BEAUTIFUL THAN THE FRESHEST MORNING PEONY. BUT THIS AIN’T NO PUPPY LOVE. YOU’VE TRIMMED THE UNTAMED HAIR OF MY HEART INTO A PERFECTLY COIFFED COAT THAT KEEPS IT WARM, AND NO OTHER GAL WILL ’DO! SORRY, I NEED TO WRAP THIS UP—THIS ANNOYING BIRD ON MY HEAD KEEPS TUGGING AT MY HEADBAND. FUREVER YOURS, HARV. PS: THIS LETTER IS FOR HARRIET’S EYES ONLY.’ Wow, well, that definitely wasn’t worth this big party... Uh, let’s go find some more lost mail to rescue, Boomer—mush, mush! Launch into the catmosphere to jubilantly help out animals in need with a spy-high view of all their business when this read-nosy cookie launches May 1st GMT!
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  • Airy Picnic Outfit Collection
    • You can carry your merry little derrière a little airier with this crisp attire featuring the colors of blooming spring flowers, comfortable blue skies and ponds, and even your favorite manilla folder. And even if you live in a pollution-ravaged landfill, you can still see the striking, verdant greenery of spring through the keen lenses of the green picnic sunglasses! Make sure life’s a picnic with this cookout-ready clothing collection served hot off the grill May 5th GMT.
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  • Blue-Sky Wall & Floor Collection
    • This expansive wall and floor collection might come in handy if you want to transform your cabin or RV into a well-kept city park or attempt an interior design that takes place entirely midair! We’ve had a couple sky and cloud wallpapers before but none before that featured a swarm of balloons like in that disturbing number from the Brave Little Toaster Mars movie. The vintage-style illustrations of the plentiful-picnic wall will also harken back to simpler days of rustled-up breakfasts on rustic vacations at the family cabin or on the open road. Look for these vagrant and free-floating designs when they release May 10th GMT.
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  • Grasshopper Goals
    • You have much work to do, young grasshopper. But it’ll probably be pretty easy. This misleadingly named rerun of an April 2022 goals event will see the return of Animal Crossing mainstay and Pocket Camp common insect long locust to Sunburst Isle, where you can find it hopping about the tropical grass—make sure not to step on one! They only sell for 10 Bells, so you might find them to be more of a nuisance than an asset after you finish catching enough for your standard Leaf Tickets and Rudy's airship cookie. But they’re sure to hop along when this goals event concludes after May 11th – 14th GMT.
  • May Fishing Tourney - Kite Flying
    • For May’s fishing tourney, we’ll be gliding over to Saltwater Shores to catch an ironically grim assortment of monochrome fish from tourneys past. String enough of these sable sea fish together to unfurl prizes you can let sail into the wild blue yonder like colorful stacked kites and a birdy parachute toy—perfect for May’s spring breezes. Handheld pinwheel toys and even colorful wind socks make appearances as well, likely as loving references to the Gamecube days where wind socks could be spotted in May and players could carry pinwheels around as rare handheld decor. Completing this event in full will yield 30 wildflower bouquets as part of May’s monthlong Village-Green Lazy Day campaign, so be sure to set up your rod, reel and string every 3-hour rotation you can. You might get a few bites… or a few kites to catch a gale of a tale! Turn your attention upward and decorate your campsite skies with this colorful assortment of draft-ready aircraft… And while we don’t have any stormy or windy terrain still (tragedy of tragedies), you can still pair this with items from last June’s Drizzly Daydream Scavenger Hunt with its windblown grass and trees to complete the picture of a windswept, fun day. And if there’s any animals bothering you, tell ’em to go fly a kite when this winding race to the skies kicks off May 12th GMT, ending May 18th GMT.
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  • Special Visitor Furniture – Pete's Petite Post Office
    • With collected letters fluttering back in, it’s not too late for Pete to roll up his sleeves and start sorting the retrieved mail in his simple post-and-beam treehouse… as long as Twiggy’s pet birds quit harassing him. With this special visitor furniture, you can install Pete’s rustic postbox in your cabin or at your campsite and listen to him regale you with lofty thoughts on the lost arts of mail and romance… You can even do some matchmaking by combining it with Pelly’s postal counter to see if Pete will be too busy mooning over Phyllis to notice the admiration of her sister down below… Clear up a mess of messages with mailman whose treetop cubby is as well-billed as its drama when this pillary, pelicanny post goes on sale May 15th GMT!
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  • Twiggy's Chirpy Cookie
    • With the muddy trail of Curly gone cold, Detective Beardo has had to return to field the mountain of requests on his desk for his P.I. services, but one lonesome plea stood out from a Java sparrow by thname of Peck… “You’ve gotta help me, crunch. I finally achieved my dream of a solitary bird sanctuary all of my own. Then the next thing I know, I’m getting kicked out by Lyle with a whole series of lawsuits, and this birdbrain named Twiggy moves in! I don’t like the way she’s looking at me, Beardo! She keeps calling me her super-cute pet and won’t let me leave—she says it’s too dangerous for a bird like me. Is anybody home in that hollow noggin of hers, crunch? These wings of steel can beat up anybody! Holy moly, and the racket around here! She moved in with eighteen flocks of the loudest birds alive. I’m lucky if I get two winks of sleep! Peck’s Peaceful Paradise is a thing of the past—now it’s Twiggy’s Tweedledeelightful Chirpatorium, and she says she’s opening a new branch of Flora’s bird and breakfast retreat! When I tell her how hard I’ve worked these muscles to get here, she says that’s ‘just the way things are’ and the ‘fortune cookie powers that be’ have this stuff all hammered out! I’m not afraid to say it, Detective—I really need your help! I’m starting to think there’s something a little sexist here about who gets to have what fortune cookies, but I don’t wanna ruffle any feathers.” With a sparrow in harrowing straits, and never one to turn away from fowl play, Beardo and his trusty sidekick Merengue book the first flight out to Twiggy’s brand-new bird haven… only to find that Peck is nowhere to be seen! They check every nook in the bird-haven birdhouse, try to interview bird-lovers lounging on the redundantly named bird-haven birdy sofa… but with all the colorful bird-calling and caterwauling going on around them, they can scarcely hear any potential leads! They meet with Twiggy at the 5-star bird-haven tree, but it leads to more chicanery than answers… “ISN’T THIS PLACE THE TOTAL BEST? IT WAS SUCH A SNOOZEFEST BEFORE I GOT HERE, AND NOW IT’S, LIKE, A CHIRPY CHOIR CACOPHONY DELIVERED STRAIGHT IN MY EARDRUMS! WHAT’S THAT? WHERE? PECK? UH—I GUESS ON THE CHEEK, BUT ARE YOU SERIOUS? I JUST MET YOU! TALK ABOUT CHEAPERS CREEPERS! OH, YOU MEAN THAT HIGHTAILED HOTTIE WHO WAS HERE A COUPLE MONTHS AGO? I HAVE, LIKE, NO CLUE WHAT HAPPENED TO HIM, BUT I CALLED DIBS, SO IF YOU SEE HIM, HANDS OFF!” There’s no trace of Peck to be seen, but just then, that’s when Beardo and Merengue spot it—a handheld java sparrow perching on Twiggy’s forewing! This seems a dark coincidence… Did Peck make a brave avian escape, or did this burly boy-chick meet a perilous fate as a pet?! Beardo and Merengue keep watch on every bird and bird-watcher in this pet-filled paradise, but mum’s the bird among the patrons and no one’s making a peep… Just a cuckoo commotion that they can’t help consider would drown out a Java sparrow’s cry for help… Try to reach the bottom of a cheep trick of bye-bye birdie when this birdcagey cookie makes some noise May 17th GMT!​
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Tip screens for Twiggy's chirpy cookie, the Bright Bird Outfit Collection, and the Birdy Wall & Floor Collection
  • Bright Bird Outfit Collection
    • May’s second clothing collection works as a companion to Twiggy’s fortune cookie. It’s bright, it’s birdiful, and it’s very LOUD with bird-emblem tunics and long cardigans in, ahem, very strong colors that will certainly make a statement flapping in your viewer’s face. We reached out to Robin for her thoughts on this collection’s bird bags… “So undignified. I can’t imagine people would be too pleased if I started wearing plastic people bouncing around my derriere, carrying my loose change, hm?” Being a crazy cat lady is so 8 months ago… Become a crazy bird lady (or a crazy bird lord!) when this collection flits in on May 18th GMT.​
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  • Birdy Wall & Floor Collection
    • This set of ravin’-avian designs will set the heart aflutter of anyone who has birds on the brain… (for anyone else… they’re not bad). You can capture the visages of birds forever in the bird-photo wall or cavalierly set them free with the bird-window wall. If you enjoyed last June’s lily pond wall but feel like it was just a little too beautiful, the park-pond wall here will do you nicely. Get a little cocky with these bold patterns for your cabin or camper when this flock of refurbishments alights May 18th GMT.
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  • Threadfin Trevally Goals
    • This oddly timed rerun of a November 2021 goals event will see the return of the threadfin trevally to Saltwater Shores in the form of tiny-size shadows (size 1 of 6). They sell for 400 Bells each at base price and are uncommon-tier when gifted to animal campers, so not a bad catch, but if your interest in this wispy fellow is dangling by a thread, or a fin, you can still nab some Leaf Tickets and an Rudy’s airship cookie for your trouble during this limited-time event from May 19th through 22nd GMT.
  • May Scavenger Hunt – Hide-and-Seek
    • For May’s scavenger hunt, we’ll be searching the very best hiding places around the various recreation spots to spy hide-and-seek gyroidites. And watch out for their extra foliage as camouflage… even their bushes might be hiding behind bushes! Ferret out enough of these stealthy sneaks to earn prizes for a recess-ridden recreational park, crammed with nooks where animals can hide for classic games of hide and seek… some of them more effective than others. (I’m looking at you, Al.) Judging by the Happy Homeroom classes, the most likely Leaf Ticket items are the hide-and-seek slide and jungle gym, and then either the hide-and-seek lightpost, pipes, or drinking fountain—just some speculation, though. Completing this event in full will yield the final 30 wildflower bouquets to complete May’s monthlong Village-Green Lazy Day campaign, so be sure to keep the hunt on even past sundown (and check out the quarry and your campsite animals too!) to finish off the month in sneaky style! This outdoor décor makes for a calmingly mellow ode to nostalgic days from childhood (and from Animal Crossing: City Folk and New Leaf!) that will make finding your campers for your daily chats more ~~frustrating~~ I mean fun than ever! Hunt for gyroidite and animals when this oxenfree-for-all begins May 20th GMT (ending the 30th GMT)!
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  • Curlos and Pals
    • While there isn’t technically much datamined here, this update did add an animal batch under the name of “Curlos and Pals” to the date of May 25th GMT. It seems this will be after the next update as map assets haven’t actually been added yet for this batch, but we do know that “Gwen and Pals’ Island” will be joining Curlos’s island, likely as part of this batch. With only 8 animals left— Benjamin, Biff, Curlos, Gwen, Sydney, Velma, Freckles and Mott—it seems likely this means they will be finished releasing all the animals at the end of this month, but as of now, this is unconfirmed.
  • Happy Homeroom
    • This update included the typical 3 classes each for Harvey’s Colorful Picnic gardening event, Rudy’s airship cookie, the Kite Flying Fishing Tourney, Twiggy’s chirpy cookie, and the Hide-and-Seek Scavenger Hunt, as well as 8 classes each for new normal Courses 53 and 54.
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And that’s all of May’s merriments! Our fellow dataminer Koopavocelot has also spotted a noteworthy notice that may be coming this month but no info yet on its contents… Hopefully it’s not some sort of end-of-times apocalyptic alert with the last of the villagers likely coming out this month. Er… right? As for June, we’ll probably get the Twitter preview in only a week’s time. June is often themed around seasonal rain or weddings as they’re what the month is known for in Japan, and given that we just had a windy-themed event this month, I’d expect more of the latter matrimania for next month’s events. But who knows? We might get some of both in a dewy bridal shower! (Or maybe something completely different.) I’ll aim to have that datamine posted for you fine folks when the update drops ASAP. Until then, thanks for reading, and remember, even if a bird is super-hunkalicious, that doesn’t make it okay to keep him as a pet!
—Woodsy
submitted by windkirby to ACPocketCamp [link] [comments]


2024.05.18 20:33 ParticularlyAvocado The Batman Reviewed: Season 3 - 5

27/28. Batgirl Begins - 4/5 (Starting this in medias res was a good choice, since if you're already familiar with Batman stuff, you know Barbara was gonna become Batgirl in this (and even if you don't, the title would reveal as much). So starting with a Poison Ivy fight made me more curious to see everything that lead up to it was opposed to just waiting for the "reveal" that Barbara becomes Batgirl and Pamela becomes Poison Ivy. Plus, Barbara's snarky narration was amusing. Introducing Batgirl as Batman's first sidekick (even if this was merely due to a stupid embargo) as well as making Poison Ivy be her best friend turned arch nemesis is pretty fun because of its uniqueness alone. Especially because it makes the stakes more interesting when Ivy has a personal grudge against Gordon. And I liked Batman's "not every child gets the opportunity to rescue their parent" comment. Yeah, it's cliché, but that stuff is the core of Batman, so it's nice to see this side of him acknowledged, since it rarely is in this series. Also, making Gordon not able to recognize Batgirl as Barbara because he wasn't wearing his glasses was pretty "clever". "Clever" in quotations because it's still dumb, but since most DC shows love to sell you on the idea that people cannot recognize each other's face by simply putting a mask on the top half, it's funny that this series bothered to give an explanation at all. He should still have recognized her voice, but you can't win 'em all.)
29. A Dark Knight to Remember - 3/5 (Freezing Poison Ivy in the previous episode, then defeating the Kabuki Twins by freezing them in this as well? Batman is becoming Mr. Freeze. Anyway, here's a pretty standard amnesia cartoon episode. Decent gimmick, and they also added a stock Secret Identity Almost Discovered:tm: plot to spice things up. The circumstances of Bruce's amnesia being the perfect cover for Barbara dropping the idea that he could be Batman is fun, but Bruce's actual amnesia is just cartoonishly illogical. Even if he lost memories of his last few years as the Batman, how would that also genuinely make him a self absorbed playboy? He was always a broody guy with a heart of gold, even before donning the cape and cowl.)
30. A Fistful of Felt - 3/5 (This is just a poor man's Double Talk. It treads the exact same stuff; Wesker is cured of Scarface so he lives a peaceful life before Scarface forcibly reappears at the hands of someone trying to bait him and he succumbs to it before Batman eventually confronts him and Scarface gets destroyed. Except this is way less substantial and lacking in drama and emotion. It's a shame, because during the group therapy scene, I was excited that this could potentially be a formula bender, having it take place entirely in Arkham Asylum and focusing on Wesker's recovery process. But then I remembered this is The Batman, so yeah. Also I HATE Snooty's design!)
31. RPM - 2/5 (Wow, after seeing this, I immediately went out and bought The Batman Batmobile #2 with working lights & sounds, firing disc launcher and opening cockpit! No, but really, did I actually just watch a toy commercial for 20 minutes? I get that that's where action cartoons make their profit, and that's fine, but this was so blatant it's not even funny. Like that scene of Batman arriving in his new CGI Batmobile as the camera spins around it. Give me a break. Not to imply the writers were being hacky or anything. It was clearly an executive mandate. They just wrote a lame episode around it. Gearhead wasn't very interesting, although it's cool he was voiced by Will Friedle I guess. And the episode is just about cars, a subject I do not find interesting. I did laugh at Barbara asking Gordon "taking the car?" and he just opens the door and stares at her.)
32. Brawn - 4/5 (At this point they should rename the series "The Batgirl" since most episodes now put her in the main role, having to save Batman's butt. Not a complaint, it's a nice change of pace from the repetitive Batman Stops Villain:tm: plots. This episode is pretty darn good though, which is surprising since it's really nothing but a long fight scene. Most of it consecutively takes place in real time on one street street as they duke it out. You'd think that would get boring, but Bane-ified Joker is a cool enough concept to genuinely carry enough entertainment value on its own. And Batgirl using the Batbot was fun.)
33. The Laughing Cats - 4/5 (Two Joker episodes in a row? Also a Catwoman episode, which... Yeah, Joker being in it was obviously an improvement. Making her team up with Batman to stop Joker was more interesting than had it been about Batman stopping another one of her generic jewel thefts. Them being stuck in a maze with Joker using their gadgets was fun, and I liked that his hyenas were not loyal to him at all, LOL. As a side note, Kilgore Steed's hunter schtick makes NO sense. Capturing animals to put them in a giant maze full of traps that will just automatically kill them is not much of a "hunt".)
34. Fleurs du Mal - 3/5 (I guess the show isn't going to acknowledge any drama between Barbara and Poison Ivy and she's immediately relegated to stock villain who does her villainous schtick and gets defeated? Clayface all over again. It also wasn't much of a mystery who the villain could be since it literally begins with the mayor being taken over by flowers. The characters themselves uncovering the mystery and battling the plant replicas was neat enough, so whatever. And Batman punching an old lady was funny. I don't understand why Poison Ivy replaced Penguin, though. She's replacing the people who control Gotham, and he's a washed up nobody who's lost his fortune. Also, Batman is lucky he only fought the plant replica or he would have killed Penguin. He fell right into spinning blades which clearly shredded him... Although he's still intact when they land, so I guess logic took a break for this scene. Side note, the show is getting WAY too reliant on ending with a zoomout of Batman and Batgirl as she makes some snappy comment.)
35. Cash for Toys - 2/5 (So Cash can return but not Yin? There is no justice in this world. He wasn't funny in his first appearance, and he's...slightly less unfunny here. So yeah. Add a straight up Toyman ripoff instead of just Toyman, for some reason, and you get a pretty lame episode. I get that he's a Superman villain, but the series didn't have a problem using Solomon Grundy, so Toyman shouldn't have been off the table. You could assume they just embargo'd him because he made cameos, albeit speechless, in JLU. But then, Grundy was the main focus of a JLU episode less than a year before Grundy's Night, so this doesn't add up! Not that Krank being called Toyman would make a difference, because I still wouldn't like him. So, YEAH.)
36. The Apprentice - 4/5 (Joker getting a sidekick is definitely a fun idea, and while I obviously liked this episode, it plays out exactly how you'd expect. I liked how wholesome Joker was to Donnie at first when he was brainstorming ideas and then turned grim when Donnie didn't want to hurt people. It definitely adds at least one more layer than the average Joker Shenanigans:tm: episode. You can definitely feel how genuinely scary it would be to simply be around this lunatic, especially if he has it out for you. Also, Donnie's jokes probably doesn't get laughs because he's in high school doing kindergarten tier jokes.)
37. Thunder - 3/5 (It's Maxie Zeus, the most iconic DC character of all time, doing his typical Olympus schtick. Yeah, so, the episode isn't really about him. His scheme is just a setup to show how well Batgirl can carry herself. And in that aspect, I do find it fun. It's a bit dumb that she yaps to Batman about how she wants to be in the loop though, as if she isn't just Batgirling of her own accord. He never agreed to be a team, she just stalks him. Side note, Gordon sternly correcting Grange with "batarang" made me chuckle.)
38. The Icy Depths - 4/5 (Despite being the umpteenth episode about stealing jewels, this was refreshing due to presenting it more as an actual mystery and having two villains, alongside Alfred and his old chum, trying to uncover it. It was fun how they all got the upper hand on one another, and I always like Alfred being involved in an adventure. I don't understand why Batman even needs to stop this "crime", though. The treasure doesn't belong to anyone anymore. And if it DOES rightfully belong to someone, that would be Penguin. What was up with a random rotating shot of the boat here though?)
39. Gotham's Ultimate Criminal Mastermind - 3/5 (Mr. Freeze's Arkham number is 800B5. I bet they thought they were really funny with that one. Unlike the previous BTAS ripoff episodes, this was only vaguely a ripoff of Heart of Steel, so I'll cut it some slack. But it's pretty thin. D.A.V.E. is just super smart and wants to defeat Batman, then Batman wins by just telling him something that does not compute. I guess it's neat that they finally built on those vague hints about Hugo Strange being "evil". It's just a shame the antagonist is merely his robot, not actually him. And why does he get locked in Arkham after being caught? He's not insane.)
40. A Matter of Family - 3/5 (Who sharpened Bruce's jaw?! Also, Mark Hamill and Kevin Conroy. As for the actual episode, I was underwhelmed. It's a pretty straightforward telling of Robin's origin story, but it rushes the emotional moments and doesn't let them get too "heavy", which makes them less effective. Zucco is a pretty upfront mustache-twirling villain instead of a mysterious figure, and they don't really acknowledge how devastating such an event would be, or the awkwardness of immediately being adopted by a rando. Dick just gets some watery eyes then he's instantly comfortable at Wayne Manor. But I liked tying "Robin" into something his mom used to call him. Batman speaks with a much deeper voice in this episode. Must've come with the new jaw.)
41. Team Penguin - 4/5 (Did it really take seeing teamwork in a movie for Penguin spawn the brilliantly unique plan of "more villains = harder for Batman"? This was a fun teamup, though. I'm glad they didn't go for the obvious choices like Joker, Mr. Freeze, Riddler etc and instead opted for the "misfits". Croc is the only one of the group I didn't care for. But I liked seeing Ragdoll again, and Killer Moth was pretty funny. I liked that he remained a suckup even after being horribly mutated. I liked the theme of teamwork the episode had, since it ties nicely together with the valid jealousy Barbara would have for some rando in red becoming Batman's sidekick and knowing his identity when she has been wanting that for ages. Also, Robin immediately wailing on Penguin for calling him a lackey made me laugh.)
42. Clayfaces - 4/5 (Nice to see my buddy Bennett again. Guess they wanted to redeem themselves after the nonsense they pulled with Grundy's Night. But given this is his last appearance, this was a pretty unsatisfying "arc". Him going full-blown villain didn't make sense from the start. His desire to take revenge on Joker I get, but aside from that, it shouldn't have taken him THIS long to realize he should use his powers for good instead. Basil Karlo wasn't a super compelling character or anything, but him being an ugly dweeb was quite funny, and the spectacle of two Clayfaces duking it out more than makes up for it, because that was pretty awesome. Side note, why is this company so picky with who they cast in their fricking dog food commercial? It's dog food. Just show dogs.)
43. The Everywhere Man - 3/5 (I like the concept of the Everywhere Man, but was disappointed at how little they truly utilized it for story/action potential. The first half is just a mystery where you're supposed to think it's two guys (provided you did not read the episode title), then Johnny just expositions how his powers work and Batman fights a bunch of copies. The villain himself being a copy is a cool twist, but it would've been more interesting if the copies mostly worked as a hivemind and they utilized that to make fighting them really hard for Batman since they'd be such a perfectly synchronized army. The episode wrapping itself around some girl saying Johnny was cuter as a nerd, and then the real Johnny getting the girl in the end was so random it's almost hilarious.)
44. The Breakout - 4/5 (Black Mask being in this episode is pretty neat, as he is a fairly well-known character who, despite that, doesn't seem to appear in animation a lot. That said, he was not very compelling. He's just a stern, no-nonsense mob boss. Which for the plot of this episode is all he needs to be, so I won't give him flack for that. It's a fun change of pace to have a mostly Batman-free episode with focus on his sidekicks instead. Batgirl and Robin have a pretty charming dynamic; I liked when they guessed what Black Mask's face looks like and he got pissed off. LOL. And it was interesting how it's sort of a bottle episode, with most of it taking place within the police station as they try to prevent Black Mask's militia from breaking in. Batman ending the episode by telling them to wash the Batmobile was a certified LOL.)
45. Strange New World - 5/5 (This was great. I really like Hugo Strange, so it's fun to actually see his sinister side now that he's been outed as a villain. And while at first it felt mostly like a standard zombie story, the dramaic tone and hellish visuals, alongside the crazy ways the zombies jump around, made the whole thing a pleasure to look at. But the twist is what really got me. I didn't put it all together myself until right as Batman was figuring it out, and it really made all the scenes of him fighting zombie Batgirl/Robin/Gordon amusing to think about in retrospect. That said, isn't this a Scarecrow-tier scheme? I guess since he couldn't be in this show they just gave it to Strange.)
46. Artifacts - 3/5 (For an entire episode set in the future, I was expecting more than just the spectacle of a generic Mr. Freeze battle. But that's really all there is to it. That said, I liked the W I D E Batman design. I know it's an homage to The Dark Knight Returns, but I've never seen or read that, so yeah. Mr. Freeze blatantly saying that title after seeing the Batman was so funny, though. It works contextually, but when you know the reference it felt no different than if he had said "Batman: The Animated Series". LOL. I see Barbara will go the Oracle route in this show. Sad. Also, they can blatantly reference Bennett and Yin, but refuse to show them any further regardless? Screw. You.)
47. Seconds - 4/5 (The Batman's take on Clock King? He's not officially named as such, but it's pretty much a Cosmo Krank/Toyman situation again. I found his time travel abilities fairly interesting, as it was fun to see some random schmuck effortlessly upstage Batman. HOW he got those powers though... He got bored in prison and was surrounded by clocks, so one day he could shift time. What? Also Batman has an atomic clock that is not affected by time literally shifting backwards. What?? Yeah, so, this episode has a lot of "okay buddy" moments. But really, they just added to the fun. If you're gonna be nonsensical, might as well go all in. And that ending really caught me off guard. Imagine reliving 17 years of your life like that, only to still end up a fricking clock repairman. He really couldn't have invested in stocks he knew would have gone up?)
48. Riddler's Revenge - 4/5 (I certainly wasn't expecting this series to try and pull off an emotional Riddler episode. One that actually works, no less. But here we are. It's not the deepest thing in the world, but I thought seeing his origin handled this "seriously" was an fun take, and it was interesting that his own origin was a "riddle" that he got wrong. Wrapping the origin around him and Batman being trapped in a crate was pretty clever. Although after unwrapping his entire life story to Batman, I would've thought he would be a little less hostile towards him after they escape. But no, he just goes back to being evil. I liked Batman's final line though. "When is a villain, not THE villain?".)
49. Two of a Kind - 4/5 (They got Paul Dini in just to write the Harley episode. It's pretty good, though. The different take from Mad Love is amusing to see. I think showing Harleen as a loudly outspoken ditz makes her descent into jester-themed criminal more believable. Especially since they directly give her a personal vendetta to push the criminal aspect further. But since this episode is mostly banking on showcasing the "unique take", it's hard to look at it past comparisons. Without them, it's sort of just The Apprentice but with Harley instead of Donnie. But Harley is funnier, and generally I liked all the zany stuff she and Joker gets into, so this is the better "Joker gets a sidekick" episode. Plus, it has a whole ass Joker musical number.)
50. Rumors - 3/5 (The Batman's take on... Lock-Up? Okay, not really, but the similarities did cross my mind. The premise here is pretty basic. Rumor was not a very thrilling antagonist or anything. He's some generic guy who works for another generic guy, who's just a red herring because he blames being a cripple on Batman. Really, the spectacle of Batman fighting all his past villains in the final scene is the best part of the episode. Although I'm confused why some of them are even there and in costume. Cluemaster only had one goal, why would he still be Cluemastering? And is Spellbinder really Gotham based? How did Rumor even capture him? He's a psychic! And Harley Quinn literally JUST became a villain. I liked Penguin begging Batman to stop him, though. LOL.)
51/52. The Joining - 4/5 (Oh geez, it's Martian Kronkhunter. Couldn't Patrick Warburton voice him instead of Cash Tankinson? I liked the way he casually outs knowing Batman's identity. But on that note, they sure talk about that in public a LOT here. Including the aforementioned scene, both Robin and Bruce himself yaps out "Bruce Wayne is Batman" on two separate occasions. Robin says it in a crowded street, Bruce in a small diner. Yeah, I'm sure absolutely NO ONE within the vicinity could have possibly heard those things. It's not like Bruce and J'onn are having a lengthy conversation about it right where the waitress, chef, and any potential surrounding customers could hear it or anything.
This was a pretty basic alien invasion story, and it's quite a leap in stakes compared to the usual jewel thievery. But I liked the usage of Martian Manhunter. I thought he and Batman had an interesting chemistry. Their initial fight scene was so stupid, though. "Oh no, the Batman discovered I'm an alien. Better not explain anything and instead just beat him up and run away until he catches up and then say I'm on his side". I thought the emotional anchor of Batgirl and Robin feeling unwanted was a bit undercooked, but the moment when Batman says he worries about losing them was sweet, so whatever. And I liked the scene of the villains helping the police fend off aliens.)
53/54. The Batman / Superman Story - 3/5 (With the show finally being allowed to bring in more expansive DC lore, the first thing they make is the most generic Superman story they could think of. Yeah, okay. I liked the way Batman discovered Superman's identity, and seeing the villains of Gotham take him down was fun. But a whole episode just for that that setup, with the second being a prolonged Batman vs. Superman fight scene and then stopping Lex Luthor from doing something evil? Yeah, I didn't really jive with it. Also, with literally ALL of the sky available, did Superman really just fly right into Robin? AND ignored it? Not very boyscout-y.)
55. Vertigo - 3/5 (This was decent, but it mostly thrives off of the novelty of being a Green Arrow crossover as opposed to being an organic Batman story. In fact this would have been improved by cutting out Batman entirely. I liked seeing Green Arrow's origin, and they could've explored his attempt to take revenge on Vertigo and such on his own. And while he DOES do that here, since it's a Batman show, most of it is from Batman's perspective as Green Arrow recaps his story. So, ultimately, they should just make The Green Arrow.)
56. White Heat - 4/5 (Neat revamp of Firefly. He was never a particularly compelling character, but the fact that he was already established in this show makes his descent from petty thief to molten monster in this more compelling by default than had this been his first episode a la Killer Moth or something. And with the inclusion of his girlfriend, it had some genuine emotion. Not a tearjerker or anything, but his last appearance being his girlfriend dumping him and walking away as he's stuck in a pitch black prison cell with him still faintly glowing in the dark is pretty bleak. So the fact that they managed to get all of that out of an episode that can be summed up to "Batman stops molten villain cause he's too hot" is impressive. The battle at the power plant itself was pretty awesome though. But Bruce is really risking his identity fighting with half his face exposed like that.)
57. A Mirror Darkly - 3/5 (Just like the Superman episode, the writers barely do anything to justify its existence besides thinking I should be thrilled by the mere presence of Flash. Well, when the plot is as generic as one of Flash's iconic rogues coming to Gotham to be evil so Flash stops him and Batman helps because it's a Batman show... I'm not. And just like Superman again, Flash didn't leave much of an impression of me. Adding the trait that he talks incredibly fast was amusing, I suppose.)
58. Joker Express - 3/5 (I would have thought with free reign to utilize all of DC lore, this show would be over their generic Joker Scheme:tm: episodes. Guess not. There's literally nothing to be said about this one that hasn't been said about the others, though. Batgirl being infected with Joker's laugh was definitely a very enjoyable scene. But after that, it's as predictable as Topsy Turvy, JTV or The Apprentice.)
59. Ring Toss - 3/5 (Green Lantern. I wonder what fresh, unique plot The Batman crew will conjure up for this one. Oh, Sinestro comes to attack Hal Jordan, but Hal wins. And Batman helps in between, because it's a Batman show. Starting to sound like a broken record here, but that's how unimaginative these episodes really are. It's competent, but it's pretty much shut-your-brain-off-and-enjoy-the-action tier. This one does have the middle part of Penguin with a power ring, which was genuinely gold stuff. The only problem is, it doesn't last for long enough, and ultimately Penguin's inclusion is really just time filler in between Sinestro being defeated.
60. The Metal Face of Comedy - 4/5 (Let me get this straight, Joker is digitally copied by wearing a helmet connected to a laptop while getting shocked? On top of the common trope of cartoon writers not understanding how video games work, logic is clearly not this episode's strong suit. The phrase "mentally download money" pretty much speaks for itself. Regardless, the prospect of Joker vs. Joker is fun enough alone. All the wacky antics Joker 2.0 is able to get into with his morphic abilities were visually fun. It's especially amusing to see the real Joker completely discombobulated by being upstaged and betrayed by, well, himself. Even cheering on for Batman to win.)
61. Attack of the Terrible Trio - 3/5 (The Terrible Trio were fun as a group of misfits, but it's pretty laughable how these college students are being bullied like it's middle school. Also do they really expect me to believe the hot, edgy chick is considered a loser? Jake is the only loser here. It's cool that this show actually had them transform into animals, even if the designs are little...awkward. It's also neat that they gave them a connection to Barbara's personal life, but at the same time it's disappointing that they didn't put Batgirl in a bigger role because of it. Batman's still the one saving the day. Also I was a little disappointing David's final transformation wasn't any more creative than just a griffin. As a side note, it's nice that this closes the door on Langstrom's Man-Bat arc.)
62. The End of the Batman - 3/5 (Fake title, there's three more episodes. The idea of an Anti-Batman and Robin is pretty fun. Wrath served as an entertaining foil to Batman what with figuring out his identity and everything. I think the ending is a little cheap, though. Joker uses his smile-gas so much, you'd think there would be a common antidote by now. Not like Wrath and Scorn are gonna be like that for the rest of their lives. Also a portion of this episode is pretty reminiscent of Team Penguin. Something which they even acknowledge themselves. But just because they point it out doesn't make it not true! Joker being annoyed by being put on menial tasks was funny though.)
63. What Goes Up... - 4/5 (Same as the previous Justice League members, Hawkman didn't leave much of an impression on me. But this time it doesn't matter as much because the episode doesn't put half the spotlight on him. It's mostly focused on Batman stopping Black Mask's, a villain whom I already thought should be utilized more, scheme. Which is stealing a whole building! I mean how cool of an action setpiece isn't an airborne building? On top of Robin being nth metal'd, it was a very fun watch. Really, Hawkman and Shadow Thief feel more like afterthoughts. But even that isn't a bad thing, because they had very enjoyable action scenes. And geez, poor Number One #2.)
64/65. Lost Heroes - 4/5 (Oh, the actual Toyman appears in this show. "Toyman" my ass, that's a damn Jester. Cosmo Krank is more of a Toyman than you will ever be, bud. This episode is pretty fun, if only because I think the narrative of non-superpowered heroes proving their capabilities and humbling the heroes with superpowers when they can't use theirs is amusing. Batman and Green Arrow as a duo was good, and everybody fighting their robot counterparts was cool. I think the robots had pretty rad designs. The only "bad" aspects of the episode is rehashing The Joining as the threat again, and Hugo Strange's inclusion. Not that I don't like him, I think he's a great villain. But this wasn't really a story fitting for him. He's better working from the shadows with the intent of studying the behavior of his victim, not just being a pawn to some alien robot.)
submitted by ParticularlyAvocado to DCAU [link] [comments]


2024.05.18 20:11 Guerilla9one Mission objectives

Would anyone happen to know ,how to add actual mission objectives in game master im creating a scenario on the everon map with multiple factions, only using USA PMC overhaul with AI USAF for a friendly faction itd be nice if i could have objectives in locations throughout the map that could show up on the map like server ops have with theres. (Capture/hold, destroy weapons cache, kill/capture HVT, steal/destroy vehicle, rescue hostages/pilot from heli crash, etc.. ) There has to be a way , i downloaded that zeliks loot spawn mod but cant seem to find it in game master which sucks but oh well. Seeing as how the person that made the ask to follow mod nolonger tends to the game as it no longer works i cant wait for this new update to come to the main reforger sadly modern mods arent possible to have on the demo experimental version. But the objectives would be great to have in my scenario im making on my xbox in game master for sure if humanly possible 😅 thanks for reading hooe everyone is well
submitted by Guerilla9one to ArmaReforgerXbox [link] [comments]


2024.05.18 19:30 hehimhun how to make a video and put someone else’s face on it?

I am old. I asked the young kids at work, but nobody knew and I tried to search, but couldn’t figure it out.
What I want to do is capture a video from an interview posted online and put my own face on it as a joke for my siblings. I downloaded Faceover, but can’t figure out how to a custom video with my own face.
Can someone offer some assistance or guide me in the right direction? Thank you!
submitted by hehimhun to howto [link] [comments]


2024.05.18 19:21 Globaltronx 🌟 Enter the Realm of Crestfallen: A Medieval Fantasy Survival Epic Created by a Neuroscientist & Devoted Gamer! ⚔️🛡️

Introduction:
Good marrow and greetings people of the Realm! My name is Curtis Ashford and I am a game developer, father of 3 (soon to be 4), and Neuroscientist that publishes in Alzheimer's disease research. My background is in making cognitive tests that are used in medical research with a focus on reliability, precision, and accuracy of assessing brain function over time. I have been gaming my whole life, almost 40 years and my early favorites include Sierra's Kings Quest, The Prince of Persia, and Duke Nukem.
A Player Built Throne Room by: Patty Brown (great work!)
Player Built Tavern!! by: Sir Vibes the Positive, created last night!
Snap-able Castle Walls - Lots of Building Pieces by: Player Unknown
I am a huge fan of the early Diablo franchise 1 and 2, World of Warcraft, and survival games like Rust. I try to play almost every title I can get my hands on! Base building in survival games has a special place in my heart and I love the gathering of resources and making something that is functional and I can be proud of. That is what I am trying to capture with my game Crestfallen.
The Graveyard NOOB Starting Area is a Bloodbath, created by Bloodbath Studios :)
Blending my Alzheimer's research with game dev, cool Quest Item! - The Skull of Eternal Dementia... Terrifying
But what is Crestfallen?
Crestfallen: Medieval Survival is a place to be whatever you want; Role-play out medieval fantasies, explore the creations of our imagination, and have fun while playing alongside others in an ever evolving universe. I think multiplayer interactivity is such an amazing part of gaming, building and fighting others makes the game feel very special.
Want to try it out for free? Download the demo on steam here - https://store.steampowered.com/app/2293680/Crestfallen_Medieval_Survival/
If you like it and want to join our multiplayer servers before launch and help us find bugs and add ideas to the discord you are more than welcome. If you like it I would really appreciate a Wishlist to help with my visibility as we approach Steams Next Fest where I will be streaming for 6 hours.
There are quests to explore, portals to venture into, factions of enemies to fight against, and people to make lasting memories with. You can form parties, guilds, and interact with each other with in game voice chat and be whatever you want to be.
The Map of IronGuard Summit
Choose a progression into magic, farming, or master the blade with a skill and stat point progression system to level up. As we grow out our team we look forward to expanding the maps, adding more magic, and more everything as we move along in our development. Some of my favorite parts of the game are fighting the harder knights and bowmen up at the Castle and attempting to overthrow the Evil King within and his (SPOILER).
Full Plate Armor - Tons of Crafting Stations and Craftables
I was inspired to make this game by a friend who I met in the Medieval Survival game Reign of Kings. We used to host The Kingdom of Camelot server together and as Keeper of Justice I would publicly execute cheaters with our community, great memories! Seeing the game not progress, but loving the core concepts of it, I took it upon myself to try to make a similar type of game with more interactive elements and PvE areas to explore with updated graphics in Unreal Engine 5.
Crystals of Cinder and Glacial Knowledge
Ever Unfolding Destiny:
Review our Living Roadmap - The Path of Ever-Unfolding Destiny
Growing up I loved to build with Legos, as a lot of kids do, and I was very fond of creating huge Castles and destroying them with my besieging armies. Castles and base building are so fun for me and it's very exciting how I have been able to get it to work online in a multiplayer setting where people can build huge Kingdoms together. By utilizing a snapping building system the options are endless for the Castle pieces we can add and the different tiered structures / workstations to build around the Castle.
HUGE Castle Walls
In addition we have been adding farming, cooking, and incredibly intricate crafting recipes to progress your character as you explore more difficult areas and fight more dangerous monsters. I plan to devote at least the next 10 years of my life to building this alongside my fledgling community that shares the passion for building, crafting, intertwined with the medieval genre.
How To Decorate A Castle
Time for a Bloodbath:
A Starting Boss to Avoid Spoilers Demon Lord Morgrate and his UBER rare glowing sword
In addition to building another major focus for me is on a new fighting system that feels realistic, bloody, and gruesome. I love the feeling we have created by researching medieval combat and using animations that are inspired from the medieval era. It still needs a bit more blood in my opinion but the squelches and screams really make a rewarding experience when in a fight against a bunch of enemies.
Another massive base build!
The fire magic feels great to wield but had to nerf our meteor storm as it was discouraging for players to have their bases wiped out so easily with fiery death. Siege weapons like ballista, catapult, and trebuchet are starting to work well, with the trebuchet being one of my personal favorites with how it turned out. My roadmap includes the addition of siege towers and battering rams in the near future.
To The Dungeons:
Any idea and all feedback is welcome, I really appreciate the criticism as it helps me learn and grow. Making this game involving the community is so important for me as it helps it grow in a positive non toxic direction. This was almost published by Snail Games USA, but I declined the offer based on their reviews and reputation of their CEO cheating in ARK.
The Keepers of Justice WILL Prevail!! - My Quest System Says So At Least
My strategy to help combat cheaters and toxicity is by hosting official whitelisted servers that are managed by something similar to DND Dungeon Masters! Having active admins that can manipulate world variables and help unfold the story of a server with different admin tools could make for some very interesting and innovative online multiplayer gameplay.
This has been a very hard 2 years for me, I have done 3 point studio lighting on thousands of our assets to make the icons beautiful, integrated some of the most amazing systems ever built, and have had the honor and blessing of receiving help from hundreds... maybe thousands of talented geniuses from all around the world. Ensuring everything works well, looks great, and sounds amazing has been a true scientific task and to see player build, craft, and create amazing things and enjoy their time humbles me and bring great joy to my heart.
This Tavern may look like a bar to you but to me its something indescribable, a collection of my favorite assets adjusted and fine tuned to be craftable, placeable, and functional... have a seat... all chairs and thrones are fully functional. It is my dream to create a massive fully intractable world and we are well on the way!
Past Work:
I made my first game Best in the West in Unity, a 10 man micro royale where you ride an old steam train into a wild west town and as the train whistle blows and the doors swing open it's a run and gun em down shoot em up cowboy style - free to play. Unity was not very fun for me and after switching to Unreal Engine I felt that I really got to focus on the game development and not the optimization of textures and culling properties.
So lets press on together and keep doing our best to bring people together through building, adventure, and making a GG (GOOD GAME NOOB!) with love. <3
Now that we made it possible to build in lakes - NEW DRAW BRIDGE COMING SOON SO EPIC!!
All the criticism on my steam page I have personally addressed and appreciate as it gives me a chance to listen and learn. The critical feedback has been very helpful to identify problems and brainstorm with players and strategize to fix things.
Official Crestfallen Logo
"Omnes Una Manet Nox."
The Dark Night Awaits Us All.
-King Burkheart The Keeper of Justice
"JUSTICE WILL BE SERVED!!"
Join our community in Discord and help us make the game better, all ideas and people are welcome - https://discord.gg/89jpe8YyYj
I would like to extend a heartfelt thank you to the moderator: RMouldoun for helping guide my path here including the people who rightfully flamed my first post.
Thank you to newagedne for helping me keep things professional and improve, I always appreciate the opportunity to learn.
submitted by Globaltronx to BaseBuildingGames [link] [comments]


2024.05.18 17:59 Senior-Sport-8889 IQOO Z9x Reviewing Specifications

IQOO Z9x Reviewing Specifications
The market for smartphones is always changing as new models continue to push the frontiers of technology. A notable example of this is the IQOO Z9x. This Device is a formidable competitor in the mid-range market since it offers a combination of cutting-edge features, powerful performance, and a stylish design. We will examine the IQOO Z9x in-depth in this review, looking at its build, functionality, software, battery life, photography capabilities, and overall value. You should know for sure by the end of this essay whether or not this phone is the one for you.
IQOO Z9x: Design and Build Quality
The IQOO Z9x's visual appeal is what grabs your attention right away. The phone has a sophisticated, sleek, glossy finish and a modern design. With its variety of colours, the Z9x suits a wide range of preferences, from a more vivid look to a more understated, businesslike appearance.
Ergonomics and Handling
The IQOO Z9x is surprisingly comfortable to carry in spite of its huge display. Its thin design and soft edges improve its ergonomics and make it comfortable to hold for extended periods of time. You can easily access buttons and ports because to their thoughtful arrangement, which makes using them effortless.
Build Quality
The IQOO Z9x is a well-built device. With a strong frame that can resist normal wear and tear, the gadget feels well-made and substantial. an extra layer of protection against scratches and small drops on the front and rear.
Display Excellence
The IQOO Z9x features a stunning display that sets it apart from many of its competitors.
Display Specifications
The Z9x boasts a 6.72-inch Full HD+ LCD screen that produces rich colours. With a pixel count of 1260 x 2800, it guarantees crisp images, which makes watching films, playing games, and surfing the web enjoyable.
Refresh Rate and Brightness
This display's 120Hz refresh rate is one of its best qualities. A greater refresh rate results in more responsive touch inputs and better scrolling, improving the user experience overall. The display can also achieve a maximum brightness of 1000 nits high Brightness Mode, which guarantees visibility in harsh sunshine.
Performance Powerhouse
At the heart of the IQOO Z9x lies a powerful combination of hardware that ensures top-notch performance.
Processor and RAM
The Qualcomm Snapdragon 6 Gen 1 processor, a chipset renowned for its excellent performance and economy, powers the phone. With 4GB/6GB/8GB RAM, the Z9x can easily handle demanding apps and multitasking. The gadget stays snappy and fluid even when you're playing games or switching between several apps.
Storage Options
The IQOO Z9x also performs exceptionally well in the storage department. There is enough storage on the smartphone for all of your apps, pictures, and movies with choices for 128GB internal storage. In addition, the integration of UFS 2.2 storage technology guarantees increased data transfer rates, hence augmenting total performance.
Gaming and Multimedia
The IQOO Z9x is designed with gamers in mind, offering a suite of features tailored to provide an immersive gaming experience.
Gaming Performance
The Z9x can easily play the games because of its Snapdragon 6 Gen 1 (4nm) processor. A lag-free gaming experience is guaranteed by the device's support for balance frame rates and detailed graphics. You can also feel every explosion and action scene with 4D game vibration technology, which further enhances immersion.
Audio and Video
Multimedia aficionados will not be disappointed with the IQOO Z9x. The sound quality of the dual speakers is deep and clear, which improves both music and movie watching. Video content seems amazing, with precise colours and superb contrast.
Camera Capabilities
The camera setup on the IQOO Z9x is versatile and capable, allowing you to capture high-quality photos and videos.
Rear Camera System
The device's rear-facing cameras are an 2MP portrait lens and 50MP main sensor. With this setup, you may capture a range of images. The primary sensor's wide aperture and sophisticated image processing allow it to take detailed pictures even in low light.
Front Camera
There is a 8MP front camera on the IQOO Z9x for taking selfies. With its variety of beauty modes and effects, the front camera takes clear.
Battery Life and Charging
For any smartphone user, battery life is an essential component, and the IQOO Z9x performs admirably in this.
Battery Capacity
The phone has a 6000mAh battery that can power it for an entire day of moderate to intensive use. You can count on the Z9x to meet your needs whether you're gaming, watching videos, or browsing the internet.
Fast Charging
The IQOO Z9x's ability to charge quickly is one of its best qualities. With the device's 44W fast charging capability, you can recharge the battery in just 37 minutes, going from 0% to 50%. This implies that you won't have to wait long to fast recharge your phone and start using it again.
Software Experience
With its well-optimized UI and extra functions, the IQOO Z9x's software offers a seamless and intuitive user experience.
Operating System
Funtouch OS 14 which is based on Android 14 runs on the smartphone. With its many customisation possibilities, Funtouch OS provides a simple and easy-to-use interface that allows you to personalise the user experience to your liking. Because of its high level of optimisation, the software runs smoothly and responds quickly.
Unique Features
Numerous special features that improve the IQOO Z9x's usefulness are included. The Multi-Turbo function ensures seamless operation even with high loads by optimising the device's performance for gaming and multitasking. To improve your gaming experience, the Game Mode offers extra gaming options like performance boosts and Do Not Disturb modes.
Connectivity and Extras
Connectivity options on the IQOO Z9x are comprehensive, ensuring that you stay connected.
Network and Connectivity
The device's 8 5G Bands connectivity offers higher upload and download rates. This guarantees smoother online gaming, massive file downloads, and high-quality video streaming. The phone also has support for Wi-Fi 5, which provides lower latency and better network performance.
Additional Features
Other noteworthy features are face recognition technology for increased convenience and side Mountain fingerprint scanner for speedy and safe unlocking. Additionally, Bluetooth 5.1 is supported by the gadget, guaranteeing dependable and effective wireless connections with your accessories.
Value for Money
The IQOO Z9x offers excellent value for money, considering its array of features and performance capabilities.
Pricing
With a competitive price in the mid-range category, the Z9x offers great value for money. Its brilliant display, flexible camera system, high-performance processor, and quick charging make it an appealing option for those on a tight budget who yet want high-end features.
In the market for mid-range smartphones, the IQOO Z9x is a strong competitor. Its well-rounded design, strong performance, adaptable camera features, and long battery life make it a versatile gadget that meets a range of demands. The IQOO Z9x is a smartphone that should be taken into consideration if you're a gamer, a photography enthusiast, or just someone searching for a dependable and feature-rich device.
The IQOO Z9x establishes itself as the preferred choice for individuals looking for a premium smartphone experience by providing an extensive feature set at a competitive price point.
General
Brand iQOO Model Z9x Price in India ₹14,499 Release date 24th April 2024
Body type Plastic Dimensions 165.70 x 76.00 x 7.99mm Weight (g) 199.00 Battery capacity 6000Mah Fast charging 44W Flash Charge
Colours Starburst White, Feng Yuqing, Dark Night
Display Resolution Standard FHD+ Screen size 6.72inch Resolution 1260x2800 pixels
Hardware
Processor octa-core Processor Qualcomm Snapdragon 6 Gen 1 RAM 4GB/6GB/8GB Internal storage 128GB
Camera
Rear camera 50MP + 2MP Front camera 8MP
Software Operating system Android 14
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2024.05.18 10:44 book-press-release 9 Ridiculous Rules About Business Press Releases

9 Ridiculous Rules About Business Press Releases
Press releases play a crucial role in disseminating information about a business or its activities to the public. They serve as a bridge between the company and its audience, conveying important announcements, updates, or events. However, many businesses often overlook key aspects when crafting their press releases, leading to missed opportunities and lacklustre results. In this article, we'll delve into nine ridiculous rules that businesses frequently neglect when creating press releases, and we'll explore how to avoid them for optimal success.

Understanding the Essence of Press Releases

Before diving into the rules, it's essential to understand the essence of press releases. Press releases are formal announcements issued to the media with the aim of garnering publicity and attention. They serve as valuable tools for businesses to communicate with journalists, bloggers, and the public at large. Whether it's announcing a new product launch, sharing company milestones, or addressing a crisis, press release distribution help shape public perception and generate buzz around a business.

Importance of SEO in Press Release Writing

In today's digital age, search engine optimization (SEO) plays a crucial role in ensuring that press releases reach their intended audience. By incorporating relevant keywords, optimizing meta tags, and structuring content for search engines, businesses can enhance the visibility and discoverability of their press releases online. SEO-friendly press releases are more likely to appear in search engine results, driving organic traffic and increasing exposure for the business.

Rule 1: Overlooking the Headline

The headline is the first thing that grabs the reader's attention, making it crucial for a press release's success. However, many businesses make the mistake of overlooking the headline, opting for generic or uninspiring titles. To craft an engaging headline, businesses should focus on capturing the essence of the press release in a concise and compelling manner. Additionally, incorporating relevant keywords into the headline can improve the press release's search engine ranking and visibility.

Crafting Engaging Headlines

A compelling headline should pique the reader's curiosity and entice them to click and learn more. Businesses should strive to create headlines that are attention-grabbing, informative, and relevant to their target audience. By highlighting the most newsworthy aspect of the press release and using language that resonates with readers, businesses can increase the likelihood of their press release being read and shared.

Incorporating Keywords for SEO

In addition to being engaging, headlines should also be optimized for search engines. Including relevant keywords related to the topic of the press release can improve its visibility in search engine results pages (SERPs) and increase organic traffic. Businesses should conduct keyword research to identify the most relevant and high-traffic keywords in their industry and incorporate them strategically into the headline and body of the press release.

Rule 2: Ignoring the Target Audience

Another common mistake in press release writing is ignoring the target audience. Businesses often fail to consider who their best press release distribution is intended for, resulting in generic, one-size-fits-all messaging that fails to resonate with readers. To avoid this, businesses should take the time to identify their target audience and tailor their press release content to address their specific needs, interests, and pain points.

Identifying the Target Audience

Understanding the demographics, preferences, and behaviours of the target audience is essential for crafting a press release that resonates. Businesses should conduct market research to gain insights into their target audience's demographics, interests, and media consumption habits. By identifying who their ideal audience is, businesses can create press releases that are more targeted, relevant, and impactful.

Tailoring Content to Audience Needs

Once the target audience has been identified, businesses should tailor their press release content to address their audience's needs and interests. Whether it's highlighting the benefits of a product or service, addressing common pain points, or sharing relevant industry insights, businesses should strive to create content that provides value and resonates with their audience. By speaking directly to their audience's interests and concerns, businesses can increase engagement and drive action.

Rule 3: Lack of Newsworthiness

Press releases are most effective when they contain newsworthy information that captures the attention of journalists and media outlets. However, many businesses make the mistake of issuing press releases that lack newsworthiness, focusing on mundane or irrelevant topics that fail to generate interest. To avoid this, businesses should strive to find unique angles or highlight significant developments within their organization that are genuinely newsworthy and deserving of media attention.

Finding Newsworthy Angles

To make an online press release distribution newsworthy, businesses should focus on highlighting timely, relevant, and compelling aspects of their story. This could include announcing a new product or service, sharing company milestones or achievements, or addressing current industry trends or events. By identifying unique angles or hooks that differentiate their press release from others, businesses can increase the likelihood of media coverage and engagement.

Highlighting Unique Selling Points

In addition to being newsworthy, press releases should also highlight the unique selling points (USPs) of the business or its offerings. Whether it's innovative features, industry-leading expertise, or exceptional customer service, businesses should emphasize what sets them apart from competitors. By showcasing their USPs in the press release, businesses can attract the attention of journalists and media outlets and stand out in a crowded marketplace.

Rule 4: Neglecting Multimedia Elements

In today's digital age, incorporating multimedia elements such as images, videos, and infographics can significantly enhance the impact and engagement of a press release. However, many businesses neglect to include multimedia elements in their press releases, opting for text-only formats that fail to capture the attention of modern audiences. To maximize the effectiveness of their press releases, businesses should embrace multimedia and use visuals to complement and enhance their written content.

Incorporating Visuals and Videos

Visuals are powerful tools for capturing attention and conveying information quickly and effectively. Businesses should include high-quality images, videos, and infographics in their press releases to add visual interest and break up text-heavy content. Whether it's showcasing products in action, featuring testimonials from satisfied customers, or visualizing data and statistics, visuals can help bring the press release to life and make it more engaging for readers.
press release distribution

Enhancing Engagement with Multimedia

In addition to capturing attention, multimedia elements can also enhance engagement and comprehension. Videos and infographics, in particular, are highly shareable and can help increase the reach and virality of a local press release distribution. By incorporating multimedia elements that resonate with their target audience, businesses can increase engagement, drive traffic to their website, and amplify their message across social media platforms.

Rule 5: Disregarding SEO Optimization

In an increasingly digital world, search engine optimization (SEO) plays a crucial role in ensuring that press releases reach their intended audience online. However, many businesses neglect to optimize their press releases for search engines, resulting in missed opportunities for visibility and exposure. To maximize the effectiveness of their press releases, businesses should prioritize SEO optimization and incorporate relevant keywords, meta tags, and descriptions into their content.

Utilizing Relevant Keywords

Keywords are the foundation of SEO and play a key role in determining the visibility of a press release in search engine results. Businesses should conduct keyword research to identify the most relevant and high-traffic keywords in their industry and incorporate them strategically into their press release content. By including keywords that align with the topic and focus of the press release, businesses can increase their chances of ranking higher in search engine results pages (SERPs) and attracting organic traffic to their website.
In addition to incorporating keywords into the body of press release distribution platforms, businesses should also optimize meta tags and descriptions for SEO. Meta tags, including the title tag and meta description, provide search engines with information about the content of the page. By optimizing these tags with relevant keywords and a compelling description, businesses can improve their click-through rate (CTR) and attract more traffic to their press release.

Rule 6: Neglecting Distribution Channels

Even the most well-crafted press release won't achieve its full potential if it's not effectively distributed to the right channels. However, many businesses neglect to explore various distribution channels, relying solely on traditional methods or overlooking emerging platforms. To maximize the reach and impact of their press releases, businesses should leverage a diverse range of distribution channels, including social media, PR platforms, and industry-specific outlets.

Exploring Various Distribution Channels

In today's digital landscape, there are numerous channels available for distributing press releases to a wide audience. In addition to traditional newswire services, businesses can utilize social media platforms such as Twitter, Facebook, and LinkedIn to share their press releases with followers and industry influencers. Additionally, industry-specific platforms and forums provide opportunities to reach niche audiences and generate targeted exposure for the press release.

Leveraging Social Media and PR Platforms

Social media platforms play a crucial role in modern PR strategy, offering businesses the ability to amplify their message and engage with their audience directly. By sharing press releases on social media channels and engaging with followers through likes, comments, and shares, businesses can increase the visibility and virality of their press releases. PR platforms and distribution services also offer valuable opportunities for reaching journalists, bloggers, and media outlets, helping businesses secure coverage and exposure for their press releases.

Rule 7: Overlooking Analytics and Tracking

One of the most significant advantages of digital PR is the ability to track and measure the performance of distributing press release online in real-time. However, many businesses overlook analytics and tracking, failing to monitor key metrics or adjust their strategies based on performance data. To maximize the effectiveness of their press release campaigns, businesses should prioritize analytics and tracking, using data to optimize their approach and drive better results.

Monitoring Performance Metrics

Analytics tools provide valuable insights into how press releases are performing, including metrics such as website traffic, engagement, and conversion rates. By monitoring these metrics, businesses can assess the effectiveness of their press release campaigns and identify areas for improvement. Whether it's tracking the number of clicks, shares, or media mentions, businesses should use analytics to measure the impact of their press releases and make data-driven decisions to optimize their PR strategy.

Adjusting Strategies Based on Analytics

In addition to monitoring performance metrics, businesses should also use analytics to inform their PR strategy and tactics. By analyzing trends, identifying patterns, and understanding audience behaviour, businesses can refine their messaging, distribution channels, and timing for maximum impact. Whether it's adjusting the frequency of press releases, targeting specific demographics, or experimenting with different formats, businesses should use analytics to continuously iterate and improve their PR efforts.

Rule 8: Forgetting Call to Action

A clear call to action (CTA) is essential for guiding readers to take the desired action after reading a press release. However, many businesses forget to include a CTA or bury it within the text, making it difficult for readers to know what to do next. To maximize the effectiveness of their press releases, businesses should include a clear and compelling CTA that prompts readers to take action, whether it's visiting a website, signing up for a newsletter, or making a purchase.

Including Clear Calls to Action

The CTA should be prominently displayed within the press release distribution services, ideally near the beginning or end of the content. It should be concise, actionable, and relevant to the purpose of the press release. Whether it's inviting readers to learn more, download a resource, or contact the business for more information, the CTA should clearly communicate the next steps for the reader and make it easy for them to take action.

Guiding Readers to Take Desired Actions

In addition to including a CTA, businesses should also provide clear instructions or guidance to help readers take the desired action. Whether it's providing contact information, outlining the benefits of taking action, or addressing common objections, businesses should anticipate and address any barriers or questions that readers may have. By making it as easy as possible for readers to take action, businesses can increase the likelihood of conversion and achieve their PR objectives.

Rule 9: Lack of Consistency

Consistency is key to building brand awareness and credibility through press releases. However, many businesses fail to establish a consistent release schedule or maintain a cohesive brand voice and messaging across their press releases. To build trust and familiarity with their audience, businesses should prioritize consistency in their press release strategy, ensuring that every release aligns with their brand identity and objectives.

Establishing Consistent Release Schedule

Businesses should establish a regular press release service schedule based on their industry, news cycle, and audience preferences. Whether it's monthly, quarterly, or event-driven releases, consistency helps maintain visibility and engagement with the target audience. By planning ahead and adhering to a consistent schedule, businesses can build anticipation and expectation around their press releases and create a sense of reliability and professionalism.

Maintaining Brand Voice and Messaging

In addition to consistency in timing, businesses should also maintain consistency in their brand voice and messaging across all press releases. Whether it's the tone, style, or key messages, press releases should reflect the unique personality and values of the brand. By staying true to their brand identity and messaging guidelines, businesses can reinforce their brand image and build trust and credibility with their audience over time.
Effective press release writing requires careful attention to detail and a strategic approach. By avoiding these nine ridiculous rules and embracing best practices, businesses can maximize the impact of their press release publishing, drive brand awareness and engagement, and achieve their PR objectives.

Get in Touch

Website –https://www.prwires.com/ Mobile - +91-9212306116 WhatsApp – https://call.whatsapp.com/voice/9rqVJyqSNMhpdFkKPZGYKj Skype – shalabh.mishra Telegram – shalabhmishra Email - [contact@pressreleasepower.co](mailto:contact@pressreleasepower.co)
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2024.05.18 08:32 btc100k VoiceClonerAI: Best Voice Cloning AI App for Creatives

As I sat at my desk, headphones on, listening to a voice message from a friend who was halfway across the world, I marveled at how technology had shrunk distances. Yet, it wasn’t until I stumbled upon VoiceClonerAI that I truly appreciated the leaps in voice technology. This isn’t just an AI voice changer app download; it’s a revolution in how we perceive and utilize voices in our digital age.
VoiceClonerAI is, without a doubt, the best voice cloning AI app I've encountered. My journey into the world of voice cloning started out of pure curiosity. I had read about how AI could replicate voices but was skeptical. How could an app capture the nuances, the emotions, and the idiosyncrasies of a human voice? I decided to try VoiceClonerAI, touted as the best AI voice clone app, and the results were nothing short of astonishing.
The first time I used VoiceClonerAI, I was struck by its intuitive interface. It didn't require any technical expertise, which was a relief. I simply uploaded a short audio clip of my voice, and within minutes, the app had created a digital replica that sounded eerily similar to me. The AI voice cloner app had not only captured my tone and pitch but also my unique speech patterns.
Using VoiceClonerAI opened up a world of possibilities. For fun, I used it to prank friends with messages that sounded exactly like me but with outrageous content. However, the app’s potential goes far beyond entertainment. Imagine a world where you can preserve the voices of loved ones, narrate audiobooks in your own voice, or create personalized virtual assistants that speak like you. The applications are endless and exciting.
One of the most remarkable features of VoiceClonerAI is its ability to clone voices with such high fidelity. Unlike other apps that produce robotic or flat imitations, VoiceClonerAI delivers a dynamic and realistic output. This precision makes it the best voice cloning AI app for professional use. Voiceover artists can use it to expand their range, and content creators can save hours by having the AI replicate their voices for various projects.
The technology behind VoiceClonerAI is sophisticated yet user-friendly. It employs advanced neural networks to analyze and reproduce the intricate details of a voice. This AI cloning voice technology ensures that every inflection and intonation is captured, making the clone almost indistinguishable from the original. For someone who values authenticity in digital interactions, this app is a game-changer.
What truly sets VoiceClonerAI apart from other voice cloning apps is its commitment to quality and privacy. The developers have implemented robust security measures to ensure that your voice data is safe. This focus on privacy is crucial in an age where data breaches are all too common. Users can rest assured that their personal information and voice recordings are protected.
In my own experience, the applications of this AI voice cloner app have been transformative. As a writer and podcaster, I’ve used VoiceClonerAI to create multiple voice tracks without needing to re-record the same lines. This has not only saved time but has also allowed for a consistent sound across my episodes. Moreover, the ability to tweak the AI-generated voice has given me creative control that I never thought possible.
For businesses, the implications are even more profound. Customer service departments can use cloned voices to handle routine inquiries, ensuring that customers always hear a familiar, friendly voice. This personalized touch can significantly enhance customer satisfaction and loyalty. Additionally, marketing teams can create customized ads and messages that resonate more deeply with their audience, using a voice they already trust.
Despite its advanced capabilities, VoiceClonerAI remains accessible and easy to use. The app is available for download on multiple platforms, making it convenient for anyone to start cloning voices in no time. Whether you’re a tech enthusiast eager to explore new frontiers or a professional looking to optimize your workflow, this AI voice changer app download is a must-try.
In conclusion, VoiceClonerAI is more than just the best AI voice clone app; it's a glimpse into the future of voice technology. By seamlessly blending advanced AI with user-friendly design, it offers unparalleled voice cloning capabilities that can be harnessed for both personal and professional use. As I continue to explore its features, I am constantly amazed by its potential to transform how we interact with digital voices. Whether for preserving memories, enhancing creativity, or streamlining business operations, VoiceClonerAI is setting the standard for what an AI voice cloner app can achieve.
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2024.05.18 08:00 SpecialistReason6798 IMPORTANT! Bingoplus Color Game (27k win) Please Help (LIVE FEED INCONSISTENCY)

Dear SiMaam,
My concern while playing Bingoplus color game on May 16 at around 1pm was that I betted 9k on red. During that round I watched the female dealer pulled the string and the result of dices on the game board were 2x red, 1x blue. When she moved away to show the top winners, I'm expecting to be credited 27k but the result was different so i checked the betting tabs (the pay out were for green 3x and yellow 2x) when the time I closed it I saw the female dealer near the game board and the result there were 2x green, 1x yellow (It's different of what I had seen when she moved away beforehand). The time I opened and closed 'BUY' tab was very briefed and I did'nt see she pull the string for the result of (2x green, 1x yellow).
When that happen I'm still confused and reflexively I exited the game then returned. I continued betting small amount hoping it will be fix despite my frustration. After awhile since there's no sign of it being fix and my frustration affecting my gameplay, i decided to stop and reach out for cs rep but he/she can't understand my point and keep insisting they'll need proof. In that kind of situition can you even think to take screenshot or video, it just happen so fast. Game record shows that I loss but my point was the incosistency of the video being broadcasted in my bingo app.
At morning on May 17, I chatted to one cs rep again. The same issue it needed proof. Why is it so hard to understand that during that situation It was impossible to take screenshot or record a video as proof. The only thing I can think of is the bingo app have some problem because just few hours of what happen to me and when i try to log in, there's an update. The update coincide when I'm experiencing delayed broadcast. Maybe just pure coincidence. Since I have no way to prove if their was connection and they can just deny it.
For the third time I had talked to one cs rep again. Like the previous cs reps i had chatted. He is being unreasonable too. Keep saying there is no problem and only bias. He only beleive what the operator's side said. Why not think deeply, question yourself if this guy just talking nonsense or what he's pointing out make sense, is what he claim can be possible or it's impossible. "What advise I can give him to prove his claim if it's true", please try to being rational and ask yourself if you're in the same situation, if that happens you guys will realize asking for a screenshot or video on that kind of situation are close to impossible. If i keep encountering cs rep that asking for proof (screenshot or video) without taking in consideration the situation then he/she is being completely unreasonable. You guys should listen to both parties. One more thing, your cs reps are being rude by ending the chat suddenly while the one on the other side still got many things to say.
Assuming it's not a rigged game. By recalling what happen to me on May 16 at around 1pm. This is the conclusion I came up with to explain what happen in that situation
I can't remember all rounds result but during the time i made a bet of 4k on blue, the result of dices clearly shown on the game board were only 1x red, 1x blue, 1x yellow (I assumed the video showed was the one at its bottom of Game Record GCG01245160MC (1x red, 1x blue, 1x yellow) was the one being broacasted on my phone and not the live feed which was GCG01245160MD (2x red, 1x blue) during that round.
I won during that round so i did'nt pay attention to the list of the previous rounds result seen in the content area of betting tabs. The result seen there might have been updated and accurate compared to dices result I've seen with a delayed broadcast in bingo app. Ofcourse it was'nt my fault for not paying attention and not realizing I'm watching a delayed broadcast (The video played normaly so how can i tell). I trust Bingoplus for being fair because of pagcor so during that round I never doubt of what being played on my phone.
So when i bet 9k on red the video being broadcasted to me is the supposely live feed in my previous 4k bet on blue GCG01245160MD (2x red, 1x blue) and not the live feed of this round whith a result of (2x green, 1x yellow) GCG01245160ME.
Everything i have said here is the truth. If you put yourself in my situation and then think of it carefuly. It was impossible to provide screen shot or video as proof (cs rep always asking for proof). When I realize something amiss about the video being broadcasted and the result don' match while playing, it's too late already to capture a screenshot or video.
To summarize: *While playing color game using bingoplus app, the video feed being shown to me was the previous round (showing I Won) instead of a live feed. It plays normaly so it was impossible to notice. While my bet was reflected in the live feed (latest round) which was shown in their Game Record and playback (showing I Loss). *In short I experienced inconsistency while playing. After a few hours when i try log in, the bingoplus app have an update. I'm not sure if their was connection on what I expereinced like fixing it. Every little possibility should be taken in consideration. *Internet connection is good, while playing i ask first my family members to avoid watching videos or downloading. I used note 20 with fewer apps installed and works fine. Only the bingopluss open that time.
Please honor my win it's not my fault if what I'm seeing was delayed broadcast because I based my bet on that. It so unfair showing me different video it felt recorded while my bet is being reflected to latest round which I'm unaware of. You should have just freeze the video or make it black screen. Why continue playing it normaly when there's a problem. Thank you.
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2024.05.18 06:09 JadeJaw Audio but no sound, USB communication issue in 3.0+ ports

Hi guys! I've tried to look through so many subs for my issue but I've come up blank so here's my problem:
I have a Game Capture HD60 X. It worked in the past. I built a new PC and when I plug it in, there's game audio, but no video and it constantly has the "USB communication issue detected" error present. I have tried every troubleshooting fix including:
I'm worried I routed the SATA cables wrong on my motherboard or that there is some power issue for some reason or another, as on occasion, my cooling fan's RGB flickers but the fans don't turn off. I mostly assumed it was an issue with iCUE given that I've run into issues in the past with that application starting up and changing my keyboard to whatever RGB it feels like at the time and not having enough concern to fight with it. It also only flickers if the application is opening or I plug in a different peripheral that also uses iCUE.
I'm open to any advice, I'm at a loss at this point. The only thing I haven't done that I'm going to try here now is to go to my BIOS page to see if there is anything relevant to USB settings that I may have missed.
EDIT: BIOS page came up with nothing :(
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