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Saved You a Click: Helping Rid the Internet of Clickbait

2014.06.08 13:04 born_here Saved You a Click: Helping Rid the Internet of Clickbait

Don't click on that, we already did. Fighting clickbait for better journalism.
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2017.09.20 20:34 FourHourWorkweek Chainlink Trader

An unofficial Chainlink community. This subreddit is for discussion of all things relating to Chainlink and the LINK token including operating a node, upcoming events, recent news, and market speculation.
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2009.02.25 08:00 pallaviwensil r/Spanish: Learn, teach or discuss the 2nd most spoken language by natives

This is the biggest Reddit community dedicated to discussing, teaching, and learning Spanish. Answer or ask questions, share information, stories, and more on themes related to the 2nd most spoken language in the world by native speakers.
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2024.05.20 01:37 Lordfindogask I wish the Scourge being Optimus theory was canon.

This is one of those times in which I dig a fan theory, and with some small tweaks to RotB plot, it could have fit nicely.
Quoting the TF wiki, Unicron is referred to as a Multiversal singularity, capable of destroying entire universes, and that so far he destroyed something like 22% of known Universes. So, ignoring the effort of Nexus Prime to cease these singularities from existing, it wouldn't have been too difficult to connect the Bayverse and new universe. The fact that Megatronus Prime joined Unicron means that even Primes can be corrupt and the unhinged, destructive version of Optimus from the Bayverse would be a perfect candidate. Heck, he saved Unicron from being killed, maybe the god of destruction could be "thankful" in his own way? XD (Also, I don't buy the whole "let's go back to cybertron and take care of it now" at the end of TLK).
Below are the main changes.
Aesthetic changes first:
KEEP MORE AUTOBOTS DESIGNS FROM THE BUMBLEBEE MOVIE! Specifically Wheeljack. No moustache for Stratosphere. Furthermore, Optimus with a face plate always on would be nice. In both cases, you're saving resources by reusing assets and skipping Optimus' mouth animation, and you get happier fans, it's a win-win. Lastly, Bumblebee has his voicebox repaired between Bumblebee and RotB. We had enough beep-boop Bee.
Plot changes:
No need for wibbly wobbly timey wimey stuff. The Maximals go straight up to another universe. Their whole reality is likely obliterated by Unicron, but it will be briefly implied that either they thought Unicron died long ago or that this Unicron is different. So to starve Unicron they had to seal him into a universe to prevent him from continuing his endless path of destruction.
Now to give the fan theory some thematic importance, let's make the new Optimus and old Optimus different and by that I mean let's establish that the new Optimus won't enter the same path Bayverse Optimus took.
When Ariazor meets the Autobots, after Bumblebee is deactivated, she explains they come from a different universe, one in which Autobots and Decepticons set their differences aside and evolved into Maximals and Predacons (the Predacons we see at the beginning are rogues that joined Scourge). But when Unicron came, all their attempts failed, even using the Matrix of their own Universe wasn't enough to stop him. With their Universe now doomed, the Maximals tried to seal him away, but failed, and crashlanded on Earth. The transwarp key was lost in the process and they only recently found out it was broken in two parts.
Optimus will still say he wants to take off Scourge's head, only this time some of his fellow Autobots will remark that they never saw him like that.
Instead of shooting an infecting device to corrupt Ariazor, Scourge will fire a red beam from his chest, but he has his back to the audience so we don't see exactly what he used, for now.
When facing Scourge and corrupt Ariazor, Optimus Primal asks how did he manage to break the seal between universes, only to be interrupted by a furious Optimus Prime who shouts Scourge's name and say he's going to rip out his spark. Scourge sends Ariazor to deal with them and Primal is forced to kill her.
Primal addresses shortly after that Prime is taking a dangerous path (I know it's pretty basic "hatred leads to dark side" stuff).
Battling Mirage, Scourge doesn't lose his mask/helmet, but it's just partially crooked. He quickly readjusts it.
Later, Bumblebee is resurrected, but Optimus still seems to be bent on revenge, fighting with rage, which only seems to amuse Scourge. Optimus still cuts both of Scourge's arms but rather than "Time to show you the real power of a Prime!" he says something more similar to Bayverse Prime. He then either tries to rip Scourge's head off or just repeatedly punches it in a fit of rage and as a result the helmet falls off, revealing the twisted but still recognizable shape of Bayverse Prime. Optimus is taken aback by the realization that Scourge is a Prime from another universe. Scourges opens his chest, revealing that the red glow throughout the film was coming from his Anti-Matrix, basically a red Bayverse Matrix after he became corrupt, (that's what made this Unicron stronger). He uses the Anti-Matrix to fire a beam that hurts Optimus and pushes him back, and then to attract a couple of nearby Terrorcons that quickly transform into replacements for Scourge's arms.
REVENGEANCE HOMAGE INCOMING
Scourges says he could kill Optimus but he sees potential and offers him to join them (join me or die, fits Bayverse Prime), promising that Unicron will spare the lives of his comrades / grant them more power than ever imagined / cease all conflicts in all universes (kind of true in a twisted way).
At that moment, while the corruption is slowly spreading over his body, Optimus stands up again and says "I now see how wrong I was". Scourge's eyes glow and an evil grin appears on his face. Optimus slowly walks closer to Scourge and says that he now realizes he has been following the wrong path. While Optimus is referring to the path of revenge, Scourges thinks Optimus is really going to switch sides, so he opens his chest again, ready to corrupt Optimus' Matrix. In the meantime, the Maximals and Autobots look horrified, Primal even begs Optimus to resist, but seemingly to no avail. Optimus extends his hands, and Scourges happily shakes it. Optimus gets closer, pats Scourge's shoulder, and then finally says "This belongs to a friend of mine!" and rips Autobot's symbol from Scourge. Scourge is like "WHAT?!", still shocked. Optimus kicks him and then says "Time to show you the real power of a Prime", opens his chest and uses his Matrix to destroy Scourge's Anti-Matrix. Scourge is furious, but Unicron is even more. Without the power of the Anti-Matrix, Scourge is finally outmatched by Optimus, as he's kicked into Unicron's vortex and disappears.
The last change is that when Unicron offers Optimus anything he wants Optimus says "then, begone!" and uses the power of the Matrix to light their darkest hour and destroy the transwarp key.
submitted by Lordfindogask to transformers [link] [comments]


2024.05.20 01:02 Stan_B Ai_Prompts_Batch_0001:\ part-D_ [!tch & ORdeals]

How about dating and romance within such kind of world and settings? - Consider all possible social groups.

Love and Lust in a High-Tech, Low-Life World:

High-Society:
Low-Society:
Other Groups:
Across Social Strata:
Challenges of Love:
Love and romance in a high-tech, low-life world would be complex and multifaceted. Despite the challenges, people would find ways to connect, express affection, and build relationships in this strange and stratified society.

Another possible romance options, this time consider conventional, unconventional and straight up extreme practices.

Love and Romance: High-Tech, Low-Life Extremes

Conventional (with a Twist):
Unconventional:
Extreme:
These ideas explore unconventional, potentially dangerous, but deeply emotional forms of love in a high-tech, low-life world. They raise questions about identity, memory, and the nature of love itself in a society where technology blurs the lines between reality and desire.

Now another batch, but straight up absurd and bizarre.

Love and Romance Gone Wild: High-Tech, Low-Life Absurdity

Embrace the Weird:
Love Across Species (with a Twist):
The Power of Perception:
These bizarre and absurd ideas showcase the potential pitfalls of technology run amok in the realm of love and romance. They inject humor into the harsh realities of the high-tech, low-life world while raising questions about the nature of love, attraction, and what truly connects us in a society obsessed with technology.

Hypershocking!

I need more context to understand what you mean by "Hypershocking!". Do you mean one of the following?
Please let me know if any of these are what you were thinking of. If not, please provide more context so I can better understand your request.

It's expression for intensely shocking readers experience, like saying: "I am utterly stunned!"

Ah, I understand! "Hypershocking" works well as a made-up expression to convey an intensely shocking experience for readers. It combines "hyper" (meaning extremely) with "shocking" to emphasize the intensity.
Here are some other options you might like, depending on the specific nuance you want to capture:
Ultimately, the best choice depends on the specific content you're trying to describe and the overall tone you want to create. "Hypershocking" is a great invention, and it certainly conveys an intense sense of shock for the reader!

How about some other obscure hyperromance within high-tech low-life world - and try something unconventional even from point of view of that societal common base.

Obscure Hyper-Romance in a High-Tech, Low-Life World:

Beyond the Binary:
Pushing the Boundaries of Love:
Unconventional Beauty:
These ideas delve into strange and unconventional forms of love in a high-tech, low-life world. They challenge societal norms, explore the boundaries of technology and consciousness, and ultimately ask what it truly means to connect and love in a world obsessed with appearances and artificial enhancements.

Ok. Enough for love. Now lets focus on possible journeys and adventures within that world. Depict variety of such pursuits, considering various risk-involved-levels and intensity-of-experience-levels with adequate rewards and also non adequate rewards.

Journeys and Adventures in a High-Tech, Low-Life World:

Low-Risk, Low-Intensity (But Potentially Rewarding):
Medium-Risk, Medium-Intensity (With High Potential Rewards):
High-Risk, High-Intensity (With Uncertain Rewards):
Non-Adequate Rewards:
These adventures come with high risks but the "rewards" might be more like survival or a chance at a better life, not necessarily wealth or fame.
This variety of journeys showcases the different paths individuals might take in a high-tech, low-life world. Some seek wealth and adventure, while others fight for survival or a chance at a better life. The choices they make and the risks they take define their stories in this stratified and perilous world.
submitted by Stan_B to HTLL [link] [comments]


2024.05.20 00:55 Bobert858668 Looking for critique on my Arthurian legend based tv show pilot!

EXT. CAMELOT - CASTLE DAY
(The castle of Camelot stands over grassy hills and crystal clear rolling rivers and seas. Gray clouds cover the sky and hundreds of soldiers and knights can be seen riding toward the castle. Text appears on the screen reading “CAMELOT” and then “CENTURIES AGO”.)
INT. CASTLE - THRONE ROOM - DAY
(MORGANA LE FAY (Centuries-Old), a beautiful middle aged appearing woman with sharp features and long flowing black hair, sits on the throne and holds Excalibur, the Crown of Camelot sits upon her head. Knights and soldiers march in linear motions through the hall. DEWIN (30s), a scruffily charming magician, enters in handcuffs, with guards behind him. Dewin marches up and presents himself to Morgana. Everyone in the room halts.)
MORGANA: State your name.
DEWIN: You know my name, Morgana.
MORGANA: State your name.
DEWIN: Dewinson of Merlin.
MORGANA: You are being tried with treason and conspiracy against the crown. Do you plead guilty to these crimes?
DEWIN: That depends.
MORGANA: On what?
DEWIN: Who you consider the crown to be.
(Dewin slips his handcuffs off and as he does three Blue Jays come flying out of his sleeve and begin to fly around the room.)
MORGANA: Enough foolishness. I find you guilty of the accusations placed upon you.
DEWIN: Then kill me.
MORGANA: Hm?
DEWIN: Let’s skip past the chatter and get my head on a platter. You see what I did there? Chatter platter.
MORGANA: Silence! Death is far too good for you.
DEWIN: Do your worst, no matter what Camelot will fall.
MORGANA: Is that a threat?
DEWIN: A threat would be something I plan on doing to you myself, the fall of Camelot, well that will be purely your doing.
(Morgana gets off the throne and draws a glowing circle around Dewin with Excalibur, as she does so Dewin lets out a small laugh.)
DEWIN: Binding me? My imprisonment shall not halter the winds of time.
MORGANA: I banish you.
DEWIN: What?
MORGANA: From this plane of time and place I banish you.
DEWIN: Not even you have the power to do that. Banishment spells have been hidden away for ages.
MORGANA: Hidden away in scrolls buried in this very castle. Dilflannu o’r awyren hon.
DEWIN: No.
MORGANA: Dilflannu o’r amser hwn.
DEWIN: No, no, stop.
MORGANA: Dilflannu o’r meddwl. Rwy’n eich gwahardd!
(Morgana’s eyes turn purple and electricity sparks all around Dewin and seems to be sucking the energy out of him.)
EXT. LONDON - FOREST - DAY
(A plain and put together autumnal forest. Text appears over the screen reading “LONDON” and then “EIGHTEEN EIGHTY FIVE”. Electricity sparks and Dewin appears in the forest dazed and confused. He is covered in scars and almost immediately passes out face forward into the ground.)
EXT. LONDON - FOREST - DAY
(As night begins to dawn Dewin is still incapacitated. A carriage led by a horse named, Sally, comes through the forest and halts at Dewin. ALDEN SMITH (Early 40s), a plump and posh man with a defining bushy mustache, cautiously hops out of the carriage. Alden looks around for a moment before spotting Dewin. Alden approaches Dewin and checks his pulse through his arm. Alden’s eyes linger on Dewin for a moment before looking up.)
ALDEN: Hello!? Is anybody there!?
(Alden waits for a moment before looking back down at Dewin. Alden sighs and then lifts Dewin up and into the carriage before hopping in himself. Alden pulls on the horse’s reins and it begins to march forward.)
EXT. LONDON - WICING DRIVE - NIGHT
(Alden drives his carriage down Wicing Drive and parks in front of a townhome, Twenty Six Wicing Drive. Alden gets out of the carriage, carrying Dewin, and walks up the steps. MINERVA SMITH (Early 40s), a stern yet radiant woman, opens the door in shock.)
ALDEN: It’s a long story.
INT. TWENTY SIX WICING DRIVE - LIVING ROOM - NIGHT
(A stereotypical Victorian living room made primarily of oak and illuminated by two small oil lamps and a burning fireplace. Dewin is still incapacitated and lies on the table covered in bandages, Alden and Minerva hover over him. Bottles of ointment sit next to Dewin.)
MINERVA: What were you doing in the woods?
ALDEN: It’s the fastest cut home.
MINERVA: And you just-
(Minerva is interrupted by Dewin’s sighing as he wakes up.)
DEWIN: Ah! Where am I? Who are you?
MINERVA: My name is Minnie, and this is my husband, Alden.
DEWIN: What’s happening?
ALDEN: I found you all bruised in the middle of the forest. Do you know what happened to you?
DEWIN: Morgana le Fay banished me.
(Alden and Minerva glance at each other.)
MINERVA: Oh lord, I think you're a bit confused.
DEWIN: I am not confused. I am Dewin, son of Merlin. Now if you don’t mind, I’d like to ask if you could take me to a sage or healer?
MINERVA: Of course, Alden can take you tomorrow morning, but for the night you can stay here.
DEWIN: Why, thank you.
ALDEN: Minnie, may I speak to you in the other room?
MINERVA: Of course.
(Alden and Minerva step into the kitchen.)
INT. TWENTY SIX WICING DRIVE - KITCHEN - NIGHT
ALDEN: We can not keep this man in our home. He is mentally insane.
MINERVA: Which means we must watch over him.
ALDEN: I am looking out for our safety.
MINERVA: And where would we take him?
ALDEN: I don’t know. He is as mad as the Doeth man!
MINERVA: Then that’s where we’ll take him.
ALDEN: Stick to nuts together?
MINERVA: The man has some common sense and he’s very compassionate.
ALDEN: Perfect.
EXT. LONDON - ALDRICH’S HOUSE - NIGHT
(Alden and Minerva Dewin sit in their carriage with Dewin outside of a small house that is slightly separated from the other homes on the street.)
DEWIN: So this is the home of a healer?
ALDEN: According to him. I will go to the door alone, I do not want to scare him.
(Alden gets out of the carriage and starts heading towards the home.)
MINERVA: So you really do believe that you are the son of Merlin.
DEWIN: I know who my father was. Why is this such a puzzle for you and your husband to wrap your heads around?
MINERVA: Why I’ve only heard stories of Camelot, myths of ancient pasts.
DEWIN: So Morgana not only shifted my place but also the time.
(Alden knocks on the home's door and is greeted by ALDRICH DOETH (Hundreds Of Years Old), an older looking man with crystals strapped around his neck.)
ALDRICH: Doctor Smith, have they finally sent someone to take me away to a nuthouse?
ALDEN: On the exact contrary, I’ve found a wounded man who claims to have been sent here by Morgana le Fay.
ALDRICH: That’s what the shift was!
ALDEN: What? You know what it doesn’t matter, as long as you’re willing to take this man.
ALDRICH: Yes, yes, bring him to me.
ALDEN: Minerva, send him up!
(Dewin comes up to the door.)
DEWIN: Hello.
ALDRICH: My goodness, the energy pulsates off of you.
DEWIN (TO ALDEN): This is the healer?
ALDEN: Yes. Now if you two don’t mind I think I will be headed back on my way.
ALDRICH: Are you sure, Doctor? It’s getting rather late, you and your wife are welcome to stay here.
ALDEN: Thank you, but there’s no need.
(Rain starts pouring out of the sky out of nowhere and thunder and lighting begin.)
ALDRICH: What about now, Doctor?
ALDEN: Minnie! We’re staying here tonight!
INT. ALDRICH’S HOUSE - LIVING SPACE - DAY
(A cluttered mess of books, candles, and potions. Aldrich, Alden, Minerva, and Dewin sit on Aldrich’s circular array of couches and chairs.)
ALDRICH: Before we dive in I suggest you go wash off, Dewin. The washroom is that small one to your left.
DEWIN: Thank you, Aldrich.
(Dewin gets up and goes into the washroom.)
ALDRICH: I know what you two think of me, the neighborhood’s resident crazy.
MINERVA: Not at all, Mister Doeth.
ALDRICH: Don’t lie, Minerva, our actions all come back to bite us.
ALDEN: So we think you're mental, what of it?
ALDRICH: There are dark forces amongst us, Mister and Misses Smith. I believe that Dewin is here to save us.
ALDEN: I appreciate you letting us stay here, but I think it’s time we leave.
ALDRICH: I will change this storm into an earthquake to keep you here if I must.
ALDEN: Come on, Minnie.
(Alden and Minerva get up and go to leave when the whole room begins to shake.)
ALDEN: What’s happening!?
ALDRICH: I warned you.
(Aldrich makes silencing symbols with his hands and the storm and the shaking stops.)
ALDRICH: Now will you listen to me?
(Alden and Minerva both sit back down.)
ALDEN: What are you?
AlDRICH: A magician, a clairvoyant, a healer, I am all of those things and more.
ALDEN: Why do you want us here so badly?
ALDRICH: I don’t think it’s a coincidence that you are the one who found Dewin, Doctor Smith. He needs a guide in this vast new world. Prophecy states that when the second coming of the Camelot war comes, the savior will have a protector.
ALDEN: And why me?
ALDRICH: There are questions that only we can answer ourselves.
(Dewin comes out of the washroom and sits back down.)
ALDRICH: Dewin, please tell me exactly how you arrived here.
DEWIN: Morgana le Fay used an ancient banishing spell on me.
ALDRICH: The fall of Camelot.
(Suddenly a wind sweeps through the room that blows out all the candles.)
MINERVA: Mister Doeth, are you doing this?
ALDRICH: No.
(A match is lit in the center of the room to reveal GWENWYN LIGHTWOOD (Centuries-Old), a green draconic humanoid woman in black robes and a hood.)
GWENWYN: Aldrich.
ALDRICH: Lady Lightwood.
GWENWYN: I’ve tracked a shift in magic to your home.
ALDRICH: It is this boy, he was banished here from Camelot.
(Gwenwyn goes up to Dewin and takes her hood off to reveal her scaly appearance. Alden gasps in disbelief. Gwenwyn runs her finger down Dewin’s cheek.)
GWENWYN (TO ALDRICH): Hm. I presume you wish to let him roam freely?
ALDRICH: With guidance, yes.
GWENWYN: If one thing goes wrong you will be punished.
ALDRICH: I know.
DEWIN (TO GWENWYN): Who are you?
GWENWYN: The last of the dragons. Just as Aldrich is the last descendent of the Family Merlin.
DEWIN (TO ALDRICH): You're a descendant of my father?
ALDRICH: Of his sister, I have many of her poems and spell tombs still intact here.
GWENWYN: Magic is rare these days, endangered, most people don’t even know it exists. So are we under agreement on the boy, Aldrich?
ALDRICH: Yes, but something is still troubling. If you and I both felt Dewin’s presence then-
GWENWYN: Benjamin did too.
DEWIN: Who is Benjamin?
ALDRICH: A descendant of Morgana who wishes to rule the earth under her ideals.
GWENWYN: A very very dangerous man who will certainly kill me if he finds me here.
(Gwenwyn’s match extinguishes and after a moment the candles all reignite but Gwenwyn is gone.)
ALDEN: By Jove!
ALDRICH: So do you all accept this challenge?
DEWIN: What challenge?
ALDRICH: Defeating Benjamin Fayle.
DEWIN: Of course!
ALDEN: Absolutely not.
ALDRICH: Are you that repulsed by compassion?
ALDEN: I can’t risk Minerva of I’s life on what could all be me hallucinating.
ALDRICH: You're risking the world for a craven excuse.
ALDEN: Goodbye.
(Alden gets up.)
ALDEN: Let’s leave, Minnie.
MINERVA: Thank you for your hospitality, Mister Doeth, and good luck.
(Alden leaves, followed by Minerva.)
EXT. LONDON - ALDRICH’S HOUSE - NIGHT
(Alden and Minerva ride through the street in their carriage.)
MINERVA: We were definitely drugged.
ALDEN: Absolutely.
EXT. LONDON - WICING DRIVE - NIGHT
(Alden and Minerva hop out of their carriage.)
ALDEN: I’m going to bring Sally back to the stables.
MINERVA: Goodnight, love you.
ALDEN: I love you most.
(Minerva goes up and enters Twenty Six Wicing Drive as Alden detaches Sally from the carriage and begins to guide her down the cobbled sidewalk with one of his hands on her reins.)
EXT. LONDON - FOREST - NIGHT
(Alden guides Sally through the forest to a set of stables. Sally suddenly rears up and neighs in terror.)
ALDEN: What is it Sally?
(Sally suddenly breaks off her reins and runs towards the stables. A figure in a dark purple hood and robe sweeps past Alden and their eyes glow purple. Alden screams.)
INT. TWENTY SIX WICING DRIVE - BEDROOM- DAY
(Alden and Minerva lay next to each other asleep in bed. Alden wakes up screaming which awakens Minerva.)
MINERVA: What’s the matter?
ALDEN: Just a night terror.
MINERVA: We did the right thing with Dewin, he’s with someone like him now.
ALDEN: Is that really a good thing? I think I’m going to go to the pub.
MINERVA: This early in the morning?
ALDEN: I need to clear my head after yesterday.
INT. GRIFFIN’S TAIL PUB - DAY
(A traditional Victorian pub. Dewin sits at the bar and is served by BRYNN CROWING (Early 30s), a charming bartender.)
BRYNN: What can I get you, Mate?
DEWIN: Just a pint of mead, please.
(Brynn goes and pours Dewin a pint of mead that she brings back to him and he begins drinking.)
BRYNN: I like your outfit, it’s very medieval.
DEWIN: It was made by the tailor of Sir Gawain.
(Brynn gives a light chuckle.)
BRYNN: What’s your name?
DEWIN: Dewin, and yours?
BRYNN: Brynn.
(Alden enters and sees Dewin. Alden leaves, but as he does he spots another person in a dark purple robe and hood with glowing purple eyes.)
DEWIN: You're very beautiful.
BRYNN: Why, thank you.
DEWIN: Would you like to go for a stroll?
BRYNN: My shift here doesn’t end till six.
DEWIN: Then I’ll see you then.
BRYNN: I guess you will.
(Dewin finishes his mead and drops two silver coins with dragons etched into them on the bar before swiftly leaving. Brynn picks up the coins and looks at them with confusion and yearning.)
EXT. LONDON - ALDRICH’S HOUSE - DAY
(Alden knocks on the door and Aldrich opens it.)
ALDRICH: I’ve been expecting you, come in.
(Alden follows Aldrich into the home.)
INT. - ALDRICH’S HOUSE - LIVING SPACE - DAY
(Alden and Aldrich sit across from each other.)
ALDRICH: Can I offer you some tea?
ALDEN: No thank you, I want to be in the clearest state of mind possible here.
ALDRICH: So what ignited your appearance here?
ALDEN: I’ve been seeing these people.
ALDRICH: Who are “these people”?
ALDEN: They wear these dark robes and their eyes glow purple.
ALDRICH: Faley’s society.
ALDEN: What?
ALDRICH: Benjamin Faley, the evil man I mentioned last night. Is this what caused you to believe?
ALDEN: What are you saying?
ALDRICH: That you believe in magic.
ALDEN: You're mad.
ALDRICH: Exactly, so the fact that you came to me shows that there’s at least one lingering thought in your mind that magic is reality and reality is magic.
(There’s a moment of silence between Alden and Aldrich.)
ALDRICH: Where have you been seeing the people you mentioned?
ALDEN: Everywhere that Dewin has been.
ALDRICH: Oh no, oh no, no, no.
ALDEN: What is it?
ALDRICH: Dewin is going out with a woman tonight.
ALDEN: Already? He’s only been here for a day.
ALDRICH: He's charming but also so foolish. You must watch them, in case Faley strikes or even worse this woman is working for him.
ALDEN: What could I even do to stop that?
ALDRICH: You are destined to protect Dewin, and at this point your logic for denying all of this is purely irrational. You're not hesitating because you think it’s not real, you're hesitating because you know it is. He is meeting her at six outside of the “Griffin’s Tail”.
ALDEN: I’m not going.
ALDRICH: We both know that you will.
ALDEN: Farewell, Mister Doeth.
ALDRICH: May the spirit of Merlin be with you, Doctor Smith.
(Alden gets up and leaves.)
EXT. LONDON - GRIFFIN’S TAIL PUB - NIGHT
(Dewin stands outside of the pub when Brynn comes out of the side door and walks towards him.)
BRYNN: I wasn’t expecting you to show.
DEWIN: Why wouldn’t I?
BRYNN: Most men flirt and then leave, half of them are married.
DEWIN: They are not true gentlemen then.
BRYNN: I suppose not.
DEWIN: Shall we begin walking?
BRYNN: Sure.
EXT. LONDON - STREETS - NIGHT
(Dewin and Brynn stroll down the streets of London. Alden follows them from a distance.)
DEWIN: This world is so beautiful.
BRYNN: Compared to all the other worlds you’ve been to?
DEWIN: Well Camelot obviously has a better scenic view.
BRYNN: Camelot?
DEWIN: My home land.
BRYNN: You're full of jokes.
DEWIN: I’m not joking.
BRYNN: What?
(Suddenly someone grabs Brynn into an alleyway and she screams. Dewin quickly turns to see no one beside him and runs after her, followed by Alden.)
EXT. LONDON - ROOFTOP - NIGHT
(The clear skies suddenly turn gray and ominous as Dewin arrives on the roof of a building to see three people with glowing purple eyes in the dark purple robes and hoods with one standing in the center holding Brynn with a dagger to her neck. Alden arrives on the rooftop.)
ALDEN: Bloody hell!
DEWIN: Let go of her!
(The three people take off their hoods and their eyes go to normal shades. The person holding Brynn is revealed to be DABRIA (30s), a menacing looking woman.)
DABRIA: Dim mynd i mewn dim dianc.
(A purple hazy force field appears around the edges of the rooftop.)
DABRIA: So you are the one sent to stop us.
DEWIN: What do you connote?
DABRIA: We are the Citadel of le Fay.
DEWIN: Oh no.
DABRIA: Who are you?
DEWIN: My name is Dewin, I am the son of Merlin, and I demand that you let Brynn go.
DABRIA: Why? Is she your protector?
BRYNN: Dewin, what are they talking about!?
(Dewin starts to move his hands around and a wispy blue energy begins to come out of them.)
DABRIA: Get him!
(The two other people with Dabria rush towards Dewin to attack him, but he uses the energy he created to push them around and drop them both to the ground. Dabria drops Brynn and her dagger and Alden rushes to pick up the dagger and succeeds.)
DABRIA: You are foolish, Dewin.
(Dabria pulls a gun out of her robes and shoots it at Dewin but he turns the bullet into a flower. Dabria shoots more but each time Dewin does the same thing until Dabria is out of bullets. Alden sneaks up behind Dabria and stabs her in the back. Dabria shrieks in pain and then disappears in a cloud of black smoke. Brynn gets up off of the ground.)
BRYNN: What the hell just happened?
DEWIN: Are you okay?
BRYNN: Not mentally. What in the world is going on here? How did you turn bullets into flowers!?
DEWIN: I told you I’m from Camelot.
(Alden drops the dagger.)
ALDEN: Did I just kill that woman?
DEWIN: Most likely not, you didn’t stab deep enough to hit any organs.
BRYNN: What do we do now?
DEWIN: Go home and call it a night.
BRYNN: I can’t forget about this.
DEWIN: I’m not asking you to.
ALDEN: If any of us speak of this people think we’re insane.
DEWIN: Then don’t speak of it.
BRYNN: Will I see you again, Dewin?
DEWIN: Did you enjoy tonight?
BRYNN: I was almost killed.
DEWIN: That doesn’t answer my question.
BRYNN: Meet at the pub on Friday after my shift.
INT. TWENTY SIX WICING DRIVE - LIVING ROOM - NIGHT
(Alden and Minerva lay next to each other.)
MINERVA: Do you think the Citadel will return?
ALDEN: Unequivocally.
MINERVA: What have we gotten into?
INT. BENJAMIN’S LAIR - NIGHT
(A cavern full of crystals and magical runes. BENJAMIN FALEY (30s or 40s), an attractive but uptight looking man, sits on his throne. Dabria enters and walks to face the throne, she bows and then gets back up.)
BENJAMIN: Did you find him?
DABRIA: Yes, Master Faley.
BENJAMIN: And did you find his protector?
DABRIA: Yes, but it’s not the girl.
BENJAMIN: Then who?
DABRIA: A Doctor Alden Smith.
BENJAMIN: Did you kill the doctor?
DABRIA: He deeply wounded me.
BENJAMIN: Then the battle goes on.
DABRIA: For Morgana.
BENJAMIN: For Morgana.
INT. ALDRICH’S HOUSE - LIVING SPACE - NIGHT
(Aldrich and Dewin sit across from each other drinking tea.)
ALDRICH: There are many things in this world, Dewin…
INT. GWENWYN’S CAVE - NIGHT
(Gwenwyn stands in the middle of a circle of candles. She stretches out her hands and forms magic blue charts and graphs with a picture of Dewin.)
ALDRICH (VOICE OVER): Forces we can’t explain…
EXT. LONDON - ALLEYWAY- NIGHT
(Brynn wears only her undergarments and takes a few coins from a man.)
ALDRICH (VOICE OVER): Secrets we hide…
INT. BENJAMIN’S LAIR - NIGHT
(Benjamin sits on his throne.)
ALDRICH (VOICE OVER): And villains we must defeat.
INT. ALDRICH’S HOUSE - LIVING SPACE - NIGHT
ALDRICH: You are the key to this all, Dewin, you are the son of Merlin.
submitted by Bobert858668 to writers [link] [comments]


2024.05.20 00:39 Chen_Geller Season Two and The Great Weta Conundrum

Season Two and The Great Weta Conundrum

Why I don't THINK Weta Workshop Worked on Season Two

Around July 2022, Sir Richard Taylor had this to say about The Lord of the Rings: The Rings of Power: "Our company worked on the first series, we're very proud of the fact that we did." This use of the past tense does seem to imply working only on the first season, but its by no means a definitive reading of the interview. This was shortly BEFORE the show's move to the UK, which we know came to the Kiwi crew by complete surprise, although it remains possible that by that point the showrunners had made the decision, and told Weta that their services will not be required for season two without necessarily going into details.
Again, I want to stress that Sir Richard's choice of words by no means guarentees that Weta sat season two out. Then again, we know many of the Kiwi contractors have either stopped working for the show - costumier Kate Hawley and the music ensemble Plan 9, for instance - or radically downscaled their involvement, like caligrapher Daniel Reeve. Where crew from season one stayed on - like John Howe and dialect coach Leith McPherson - they were usually based in Europe or the UK to begin with. Its thus only reasonable to assume Weta will do the same.
Weta were good sports to share the lead-up to the Season Two teaser on their Twitter handle, but hadn't commented nor shared the teaser itself, suggesting that they were merely (and characteristically) being gracious to a project they HAD worked on previously, rather than setting-up their own involvement, as they had done in their steadfast embracing of Season One.
One of the two major departments Weta worked on for the show in Season One - that being prosthetics - had perforce been put out of their hands for Season Two, with the prosthetics supervisor Barrie Gower replacing Weta's Jamie Wilson. Its unrealistic to expect to ship prosthetics - which have a limited shelf life - from halfway around the world, and ideally you'd want the same studio to be responsible for design, fabrication and on-set application.
Although they also worked on Celebrimbor's pressure forge and some of the Numenorean and Elven symbols - including the High-Elven star, practically lifted from their version of Gil-galad's emblem for the New Line films - Weta's other main prerogative was the weapons (but NOT the armour). This included bows, quivers, arrows, shields (including straps) and some props that aren't really used as weapons like Feanor's hammer.
The High-Elven Star: essentially a homage Weta's Daniel Falconer snuck into the show
While it remains possible that they had kept that department under their belt - at least in terms of concept design rather than fabrication - I find it unlikely. Its true that Weta does provide concept art, without fabrication, for off-shore productions: see their erstwhile work for Denis Villenueve's Dune: Part One as an example.
However, the recent teaser shows High-Elven swords and bows that are a notable departure from Weta's High-Elven weapons from Season One. It, of course, remains entirely permissible that the showrunners commissioned new designs from the workshop, and in fact the new, more katana-like Elven swords are closer to Weta's previous iterations of Elven swords (cf. Hadhafang or Thranduil's twin swords) than to their High-Elven weapons for Season One, although they're admittedly not too far off Arondir's sword.
Having said that, elsewhere in the trailer we see the same Hawley costumes and armour retained, as well as the same Weta-made weapons from Season One: Arondir is still sporting his daggers, quiver and bow, Pharazon draws his gorgeous, bejewelled sword before the Eagle of Manwe, flanked by guards carrying the same ol' spears. We see Lindon guards with their Battersea-esque shields and spears, Durin III with his ax, Durin IV with his dagger, Adar with his Zweihander, and Isildur still with the confusingly-Rohan-like Numenorean cavalry sword.
The similarities would thus make it unlikely to expect for new designs - for the same culture and from the same studio - to be such an aesthetic departure from Season One, especially something as insignificant as a quiver. My educated guess - and that's all it is, a guess - is that its a local workshop emulating the Weta style of old.
This emulation can also be seen in other departments, like the new Elven shields - with the same hourglass-like shape as Weta's High-Elven shields for the New Line films, but NOT for the show - and the helmets with the more overt blade-like crests, again in the style of Weta's work for New Line rather than Hawley's more subtle nod to that style in Season One. Not to mention the seemingly greater prevalence of Elves with long manes.
Galadriel and company, and their quivers: a design unlikely to be revised from Weta's Season One design (below) unless a new, local Workshop entered the fray. The company's bows, seen elsewhere, are also different to this, more closely resembling Tauriel's bow.
https://preview.redd.it/w8da7widcg1d1.png?width=3840&format=png&auto=webp&s=ff7a19e093a8008fbae7a0977a2e52617c18bec9

The OTHER Weta

Here it is important to distinguish between Weta Workshop, and WetaFX (nee Weta Digital). Although founded by the same people - Sir Peter Jackson, Sir Richard Taylor and Jamie Selkirk - they're two separate companies: Roughly speaking, Weta Workshop does practical effects, WetaFX does digital effects. While they do some projects - notably Tolkien films - together, its by no means a condition sine qua non that the involvement of the one entails that of the other.
In the context of the Tolkien projects, Workshop mostly did weapons, armour and creatures, so not too far off of what they did in the show. Set, props and character designs usually fell to another Jackson company, Six-Foot-Seven, but even then Weta did the bigatures and shared the costume design credit with Ngilla Dickson, Bob Buck and Ann Maskrey (Hawley is credited, too, being that she was the costume designer for the aborted Del Toro Hobbit).
WetaFX are working on Season Two, in a capacity at least as big as they did in Season One, where they were the main VFX vendor alongside ILM. Moreso than the Workshop, WetaFX (being one the leading VFX houses in the world), provides services for films and shows all over the world, and frankly a show with the VFX requirements of The Rings of Power couldn't avoid WetaFX if they tried, although "giving them point" so to speak is definitely a meaningful gesture.
Strictly speaking, WetaFX is not a design studio: previously in Tolkien pictures, creature design tended to be provided by Weta Workshop, and then rendered by WetaFx. However, sometime before The Rings of Power went into production, one of the Workshop's designers, Nick Keller, became WetaFX' in-house designer, and for Season One had worked on (among other things) Durin's Bane, and so WetaFX' continued involvement in Season Two is meaningful to the look of the show.
An (unused) Nick Keller-Weta FX design for Season One: all that remains of it in the show are the spear and the Fell Beast
The showrunners entrusted to WetaFX in Season One mostly with places and creatures that had been depicted in the live-action films: Khazad dum as Moria, the view of the Southlands from Ostirith as Mordor, as well as Durin's Bane and the Fell Beasts: its therefore reasonable to assume that the design of Shelob will again be entrusted to WetaFX, although since New Line became stricter with their copyright she's unlikely to resemble the previous depiction of Shelob, no doubt to be excused away by the fact that she's younger.

My thought

So, where does this leave us? I've long written about the show's audiovisual identity crisis: it would be wrong to assume that, going to New Zealand, the showrunners were compelled to hire Weta and thus fell headlong into a similar aesthetic: rather, there was a concerted effort - the filming in New Zealand and the hiring of Weta being two of its symptoms rather than its causes - to model the show on the live-action films. Nevertheless, dispensing with Weta for Season Two COULD keep this issue at bay.
All the same, its clear that if Weta was indeed substituted by another studio, as is likely the case, that studio did their darndest to emulate Weta's style, and in some respects harkened even more heavy-handedly to the style of the New Line films. Perhaps it is a case of, having moved out of New Zealand, wanting to still show they "got it" and overdoing it? The same trend is evident in the digital splicing of Kiwi landscapes into the British countryside, and in the trailer's shameless appropriation of beats (but not lines, presumably with New Line cracking the whip on that end) from the live-action films.
All the same, Season Two and on could have been another noteworthy "notch" in Weta's enviable Tolkien belt, which only in this year also entails Tales of the Shire and The War of the Rohirrim. It would have been a good preparation for their forthcoming involvement in The Lord of the Rings: The Hunt for Gollum. I do regret, specifically, that they probably didn't get a crack at the weapons of the Eregion Elves: a new Elven culture they had not touched before, unless some of the designs we see were made for Season One and not shown therein.
Beyond that, its useful to keep the same team in place in the interest of season-to-season continuity. Nevertheless, the teaser shows a greater emphasis on such continuity that I had previously believed they would go for. Some early scenes seem to be picking up immediately from the end of Season One, with Galadriel and Elrond - still in the same costumes - catch up to Gil-galad's convoy back on the same Lindon set. Even in other scenes, many of the Numenorean extras seem to be in the same clothes, and while the green Eregion guards got a lot of attention in the teaser, they actually already appeared in season one.
A tale of two Narsils, both by Weta but for different companies.
As a side-note, it may well be that the Weta designers felt limited by the lega situation surrounding Season One, which required them to recreate different versions of some of their most celebrated props, namely a new, subtly redesigned Narsil. Sir Richard Taylor, in the above interview, said he didn't work on the series because he "didn't feel I had anything new to contribute to the television series." This is curious since he had by then already jumped onboard The Lord of the Rings: The War of the Rohirrim, and in an appearance only shortly thereafter, said of the project that "there's so much that's fresh and exciting." This in spite of the fact that, at first blush, Rohirrim would seem to offer far less by way of new design opportunities than did Rings of Power.
In truth, not all of Weta's work on Season One was up to their otherwise-inimitable standards: I'm reminded of a making-of featurette about the making of Orcrist, which required a lot of back and forth between the Weta designers and Sir Peter Jackson. Says designer Paul Tobin: "A lot of our designs were falling into 'I've seen it with Glamdring, I've seen it with Sting." An even more egregious example is for Shadow of Mordor, where a design of an armoured Celebrimbor is almost one-for-one of a design for an armoured Thranduil, a year or two prior by the same artist, although in fairness both designs went unused.
I don't want to imply that the showrunners weren't equally forthright in their design process: from listening to John Howe, there was certainly a lot of back-and-forth with his concept art. Even in examing Weta's work its clear that in the case of some of the designs - namely, the Elven Zweihanders, which previously appeared in some Howe concept art - the showrunners came to Weta with their own ideas, rather than just giving them free reign.
Nevertheless, it does seem that in a couple of instances, Weta were allowed (perhaps on purpose?) to essentially recycle some old designs: almost all the Dwarven and many of the Silvan and Orc designs are like this. Its cool that Weta got to imagine what Durin's legendary Ax looked like, but they basically took a design for an ax that Dwalin finds in the Erebor armoury and made a subtle variation on it. The Mystics' weapons also betray a similarity, but rather to Weta's work on James Cameron's Avatar!
Even less appropriately, a spear designed for the Lindon Elves but not seen in Season One, seems derivative not of previous High-Elven designs, but off of the designs for the Woodland Realm, which would have been the freshest in the memory of the Weta designers. The main difference is the Woodland design abstracts the tree-branch shapes to avoid them seeming, to quote Keller, "too fairytale." Worst still, the Numenorean cutlasses (seen briefly at Elendil's side prior to his promotion) are inappropriately akin to the Laketown swords (again, a design surely fresh on the designers' minds) of all things!
Corporate needs you to find the differences between this picture, and this picture...[aside]: They're the same picture.
In other cases, the similarities are more abstract and work quite well: both Aranruth and the Elven broadswords - wielded by Galadriel to the Battle of the Southlands and carried by Theo into Season Two but also also brandished by the prologue Elves - feature a similar leaf-like profile to the blade: they would be more-or-less contemporaries of Glamdring, which has a similar shape. Medhor carries (but sadly doesn't get to use) a Silvan version of the Elven Great-sword from the Fellowship prologue.
Elsewhere in the film industry, of course, companies like Lucasfilm had turned this kind "reuse, reduce, recycle" mentality into a usual practice, although usually with unused designs, a-la the Shadow of Mordor example: discarded McQuarrie and Cantwell artwork from the 1975 thus ended-up in Star Was projects all the way between 1978 and 2023, where it started feeling increasingly like someone picking through the carcass of a dead movie.
In a limited extent, however, it is a useful device in terms of "tapping" into the same, initial sensibility, and as such its been used in Tolkien projects before: The White Council chamber was part of some early Rivendell designs, and similar practices are deployed in Rohirrim and are sure to be used in The Hunt for Gollum. In all these examples, however, it didn't normally involve jumping through the legal hoops that The Rings of Power had to leap through.
Neverthelss, there are a great many illustrious designs - from Elendil's Captain sword and Finrod's Dagger, through Feanor's Hammer and Dramborleg (the first Elven hammer and axe in Weta's output) to Aranruth and Medhor's Silvan Great-Sword - all represent wortwhile entries in Weta's oeuvre, and some of the best designs in the whole of the show thus far. Still, it wasn't in vain, being that several such key props are going to stay the distance in the show.
submitted by Chen_Geller to LOTR_on_Prime [link] [comments]


2024.05.20 00:27 Bobert858668 Son of Merlin [Low Fantasy, 3518 words]

EXT. CAMELOT - CASTLE DAY
(The castle of Camelot stands over grassy hills and crystal clear rolling rivers and seas. Gray clouds cover the sky and hundreds of soldiers and knights can be seen riding toward the castle. Text appears on the screen reading “CAMELOT” and then “CENTURIES AGO”.)
INT. CASTLE - THRONE ROOM - DAY
(MORGANA LE FAY (Centuries-Old), a beautiful middle aged appearing woman with sharp features and long flowing black hair, sits on the throne and holds Excalibur, the Crown of Camelot sits upon her head. Knights and soldiers march in linear motions through the hall. DEWIN (30s), a scruffily charming magician, enters in handcuffs, with guards behind him. Dewin marches up and presents himself to Morgana. Everyone in the room halts.)
MORGANA: State your name.
DEWIN: You know my name, Morgana.
MORGANA: State your name.
DEWIN: Dewinson of Merlin.
MORGANA: You are being tried with treason and conspiracy against the crown. Do you plead guilty to these crimes?
DEWIN: That depends.
MORGANA: On what?
DEWIN: Who you consider the crown to be.
(Dewin slips his handcuffs off and as he does three Blue Jays come flying out of his sleeve and begin to fly around the room.)
MORGANA: Enough foolishness. I find you guilty of the accusations placed upon you.
DEWIN: Then kill me.
MORGANA: Hm?
DEWIN: Let’s skip past the chatter and get my head on a platter. You see what I did there? Chatter platter.
MORGANA: Silence! Death is far too good for you.
DEWIN: Do your worst, no matter what Camelot will fall.
MORGANA: Is that a threat?
DEWIN: A threat would be something I plan on doing to you myself, the fall of Camelot, well that will be purely your doing.
(Morgana gets off the throne and draws a glowing circle around Dewin with Excalibur, as she does so Dewin lets out a small laugh.)
DEWIN: Binding me? My imprisonment shall not halter the winds of time.
MORGANA: I banish you.
DEWIN: What?
MORGANA: From this plane of time and place I banish you.
DEWIN: Not even you have the power to do that. Banishment spells have been hidden away for ages.
MORGANA: Hidden away in scrolls buried in this very castle. Dilflannu o’r awyren hon.
DEWIN: No.
MORGANA: Dilflannu o’r amser hwn.
DEWIN: No, no, stop.
MORGANA: Dilflannu o’r meddwl. Rwy’n eich gwahardd!
(Morgana’s eyes turn purple and electricity sparks all around Dewin and seems to be sucking the energy out of him.)
EXT. LONDON - FOREST - DAY
(A plain and put together autumnal forest. Text appears over the screen reading “LONDON” and then “EIGHTEEN EIGHTY FIVE”. Electricity sparks and Dewin appears in the forest dazed and confused. He is covered in scars and almost immediately passes out face forward into the ground.)
EXT. LONDON - FOREST - DAY
(As night begins to dawn Dewin is still incapacitated. A carriage led by a horse named, Sally, comes through the forest and halts at Dewin. ALDEN SMITH (Early 40s), a plump and posh man with a defining bushy mustache, cautiously hops out of the carriage. Alden looks around for a moment before spotting Dewin. Alden approaches Dewin and checks his pulse through his arm. Alden’s eyes linger on Dewin for a moment before looking up.)
ALDEN: Hello!? Is anybody there!?
(Alden waits for a moment before looking back down at Dewin. Alden sighs and then lifts Dewin up and into the carriage before hopping in himself. Alden pulls on the horse’s reins and it begins to march forward.)
EXT. LONDON - WICING DRIVE - NIGHT
(Alden drives his carriage down Wicing Drive and parks in front of a townhome, Twenty Six Wicing Drive. Alden gets out of the carriage, carrying Dewin, and walks up the steps. MINERVA SMITH (Early 40s), a stern yet radiant woman, opens the door in shock.)
ALDEN: It’s a long story.
INT. TWENTY SIX WICING DRIVE - LIVING ROOM - NIGHT
(A stereotypical Victorian living room made primarily of oak and illuminated by two small oil lamps and a burning fireplace. Dewin is still incapacitated and lies on the table covered in bandages, Alden and Minerva hover over him. Bottles of ointment sit next to Dewin.)
MINERVA: What were you doing in the woods?
ALDEN: It’s the fastest cut home.
MINERVA: And you just-
(Minerva is interrupted by Dewin’s sighing as he wakes up.)
DEWIN: Ah! Where am I? Who are you?
MINERVA: My name is Minnie, and this is my husband, Alden.
DEWIN: What’s happening?
ALDEN: I found you all bruised in the middle of the forest. Do you know what happened to you?
DEWIN: Morgana le Fay banished me.
(Alden and Minerva glance at each other.)
MINERVA: Oh lord, I think you're a bit confused.
DEWIN: I am not confused. I am Dewin, son of Merlin. Now if you don’t mind, I’d like to ask if you could take me to a sage or healer?
MINERVA: Of course, Alden can take you tomorrow morning, but for the night you can stay here.
DEWIN: Why, thank you.
ALDEN: Minnie, may I speak to you in the other room?
MINERVA: Of course.
(Alden and Minerva step into the kitchen.)
INT. TWENTY SIX WICING DRIVE - KITCHEN - NIGHT
ALDEN: We can not keep this man in our home. He is mentally insane.
MINERVA: Which means we must watch over him.
ALDEN: I am looking out for our safety.
MINERVA: And where would we take him?
ALDEN: I don’t know. He is as mad as the Doeth man!
MINERVA: Then that’s where we’ll take him.
ALDEN: Stick to nuts together?
MINERVA: The man has some common sense and he’s very compassionate.
ALDEN: Perfect.
EXT. LONDON - ALDRICH’S HOUSE - NIGHT
(Alden and Minerva Dewin sit in their carriage with Dewin outside of a small house that is slightly separated from the other homes on the street.)
DEWIN: So this is the home of a healer?
ALDEN: According to him. I will go to the door alone, I do not want to scare him.
(Alden gets out of the carriage and starts heading towards the home.)
MINERVA: So you really do believe that you are the son of Merlin.
DEWIN: I know who my father was. Why is this such a puzzle for you and your husband to wrap your heads around?
MINERVA: Why I’ve only heard stories of Camelot, myths of ancient pasts.
DEWIN: So Morgana not only shifted my place but also the time.
(Alden knocks on the home's door and is greeted by ALDRICH DOETH (Hundreds Of Years Old), an older looking man with crystals strapped around his neck.)
ALDRICH: Doctor Smith, have they finally sent someone to take me away to a nuthouse?
ALDEN: On the exact contrary, I’ve found a wounded man who claims to have been sent here by Morgana le Fay.
ALDRICH: That’s what the shift was!
ALDEN: What? You know what it doesn’t matter, as long as you’re willing to take this man.
ALDRICH: Yes, yes, bring him to me.
ALDEN: Minerva, send him up!
(Dewin comes up to the door.)
DEWIN: Hello.
ALDRICH: My goodness, the energy pulsates off of you.
DEWIN (TO ALDEN): This is the healer?
ALDEN: Yes. Now if you two don’t mind I think I will be headed back on my way.
ALDRICH: Are you sure, Doctor? It’s getting rather late, you and your wife are welcome to stay here.
ALDEN: Thank you, but there’s no need.
(Rain starts pouring out of the sky out of nowhere and thunder and lighting begin.)
ALDRICH: What about now, Doctor?
ALDEN: Minnie! We’re staying here tonight!
INT. ALDRICH’S HOUSE - LIVING SPACE - DAY
(A cluttered mess of books, candles, and potions. Aldrich, Alden, Minerva, and Dewin sit on Aldrich’s circular array of couches and chairs.)
ALDRICH: Before we dive in I suggest you go wash off, Dewin. The washroom is that small one to your left.
DEWIN: Thank you, Aldrich.
(Dewin gets up and goes into the washroom.)
ALDRICH: I know what you two think of me, the neighborhood’s resident crazy.
MINERVA: Not at all, Mister Doeth.
ALDRICH: Don’t lie, Minerva, our actions all come back to bite us.
ALDEN: So we think you're mental, what of it?
ALDRICH: There are dark forces amongst us, Mister and Misses Smith. I believe that Dewin is here to save us.
ALDEN: I appreciate you letting us stay here, but I think it’s time we leave.
ALDRICH: I will change this storm into an earthquake to keep you here if I must.
ALDEN: Come on, Minnie.
(Alden and Minerva get up and go to leave when the whole room begins to shake.)
ALDEN: What’s happening!?
ALDRICH: I warned you.
(Aldrich makes silencing symbols with his hands and the storm and the shaking stops.)
ALDRICH: Now will you listen to me?
(Alden and Minerva both sit back down.)
ALDEN: What are you?
AlDRICH: A magician, a clairvoyant, a healer, I am all of those things and more.
ALDEN: Why do you want us here so badly?
ALDRICH: I don’t think it’s a coincidence that you are the one who found Dewin, Doctor Smith. He needs a guide in this vast new world. Prophecy states that when the second coming of the Camelot war comes, the savior will have a protector.
ALDEN: And why me?
ALDRICH: There are questions that only we can answer ourselves.
(Dewin comes out of the washroom and sits back down.)
ALDRICH: Dewin, please tell me exactly how you arrived here.
DEWIN: Morgana le Fay used an ancient banishing spell on me.
ALDRICH: The fall of Camelot.
(Suddenly a wind sweeps through the room that blows out all the candles.)
MINERVA: Mister Doeth, are you doing this?
ALDRICH: No.
(A match is lit in the center of the room to reveal GWENWYN LIGHTWOOD (Centuries-Old), a green draconic humanoid woman in black robes and a hood.)
GWENWYN: Aldrich.
ALDRICH: Lady Lightwood.
GWENWYN: I’ve tracked a shift in magic to your home.
ALDRICH: It is this boy, he was banished here from Camelot.
(Gwenwyn goes up to Dewin and takes her hood off to reveal her scaly appearance. Alden gasps in disbelief. Gwenwyn runs her finger down Dewin’s cheek.)
GWENWYN (TO ALDRICH): Hm. I presume you wish to let him roam freely?
ALDRICH: With guidance, yes.
GWENWYN: If one thing goes wrong you will be punished.
ALDRICH: I know.
DEWIN (TO GWENWYN): Who are you?
GWENWYN: The last of the dragons. Just as Aldrich is the last descendent of the Family Merlin.
DEWIN (TO ALDRICH): You're a descendant of my father?
ALDRICH: Of his sister, I have many of her poems and spell tombs still intact here.
GWENWYN: Magic is rare these days, endangered, most people don’t even know it exists. So are we under agreement on the boy, Aldrich?
ALDRICH: Yes, but something is still troubling. If you and I both felt Dewin’s presence then-
GWENWYN: Benjamin did too.
DEWIN: Who is Benjamin?
ALDRICH: A descendant of Morgana who wishes to rule the earth under her ideals.
GWENWYN: A very very dangerous man who will certainly kill me if he finds me here.
(Gwenwyn’s match extinguishes and after a moment the candles all reignite but Gwenwyn is gone.)
ALDEN: By Jove!
ALDRICH: So do you all accept this challenge?
DEWIN: What challenge?
ALDRICH: Defeating Benjamin Fayle.
DEWIN: Of course!
ALDEN: Absolutely not.
ALDRICH: Are you that repulsed by compassion?
ALDEN: I can’t risk Minerva of I’s life on what could all be me hallucinating.
ALDRICH: You're risking the world for a craven excuse.
ALDEN: Goodbye.
(Alden gets up.)
ALDEN: Let’s leave, Minnie.
MINERVA: Thank you for your hospitality, Mister Doeth, and good luck.
(Alden leaves, followed by Minerva.)
EXT. LONDON - ALDRICH’S HOUSE - NIGHT
(Alden and Minerva ride through the street in their carriage.)
MINERVA: We were definitely drugged.
ALDEN: Absolutely.
EXT. LONDON - WICING DRIVE - NIGHT
(Alden and Minerva hop out of their carriage.)
ALDEN: I’m going to bring Sally back to the stables.
MINERVA: Goodnight, love you.
ALDEN: I love you most.
(Minerva goes up and enters Twenty Six Wicing Drive as Alden detaches Sally from the carriage and begins to guide her down the cobbled sidewalk with one of his hands on her reins.)
EXT. LONDON - FOREST - NIGHT
(Alden guides Sally through the forest to a set of stables. Sally suddenly rears up and neighs in terror.)
ALDEN: What is it Sally?
(Sally suddenly breaks off her reins and runs towards the stables. A figure in a dark purple hood and robe sweeps past Alden and their eyes glow purple. Alden screams.)
INT. TWENTY SIX WICING DRIVE - BEDROOM- DAY
(Alden and Minerva lay next to each other asleep in bed. Alden wakes up screaming which awakens Minerva.)
MINERVA: What’s the matter?
ALDEN: Just a night terror.
MINERVA: We did the right thing with Dewin, he’s with someone like him now.
ALDEN: Is that really a good thing? I think I’m going to go to the pub.
MINERVA: This early in the morning?
ALDEN: I need to clear my head after yesterday.
INT. GRIFFIN’S TAIL PUB - DAY
(A traditional Victorian pub. Dewin sits at the bar and is served by BRYNN CROWING (Early 30s), a charming bartender.)
BRYNN: What can I get you, Mate?
DEWIN: Just a pint of mead, please.
(Brynn goes and pours Dewin a pint of mead that she brings back to him and he begins drinking.)
BRYNN: I like your outfit, it’s very medieval.
DEWIN: It was made by the tailor of Sir Gawain.
(Brynn gives a light chuckle.)
BRYNN: What’s your name?
DEWIN: Dewin, and yours?
BRYNN: Brynn.
(Alden enters and sees Dewin. Alden leaves, but as he does he spots another person in a dark purple robe and hood with glowing purple eyes.)
DEWIN: You're very beautiful.
BRYNN: Why, thank you.
DEWIN: Would you like to go for a stroll?
BRYNN: My shift here doesn’t end till six.
DEWIN: Then I’ll see you then.
BRYNN: I guess you will.
(Dewin finishes his mead and drops two silver coins with dragons etched into them on the bar before swiftly leaving. Brynn picks up the coins and looks at them with confusion and yearning.)
EXT. LONDON - ALDRICH’S HOUSE - DAY
(Alden knocks on the door and Aldrich opens it.)
ALDRICH: I’ve been expecting you, come in.
(Alden follows Aldrich into the home.)
INT. - ALDRICH’S HOUSE - LIVING SPACE - DAY
(Alden and Aldrich sit across from each other.)
ALDRICH: Can I offer you some tea?
ALDEN: No thank you, I want to be in the clearest state of mind possible here.
ALDRICH: So what ignited your appearance here?
ALDEN: I’ve been seeing these people.
ALDRICH: Who are “these people”?
ALDEN: They wear these dark robes and their eyes glow purple.
ALDRICH: Faley’s society.
ALDEN: What?
ALDRICH: Benjamin Faley, the evil man I mentioned last night. Is this what caused you to believe?
ALDEN: What are you saying?
ALDRICH: That you believe in magic.
ALDEN: You're mad.
ALDRICH: Exactly, so the fact that you came to me shows that there’s at least one lingering thought in your mind that magic is reality and reality is magic.
(There’s a moment of silence between Alden and Aldrich.)
ALDRICH: Where have you been seeing the people you mentioned?
ALDEN: Everywhere that Dewin has been.
ALDRICH: Oh no, oh no, no, no.
ALDEN: What is it?
ALDRICH: Dewin is going out with a woman tonight.
ALDEN: Already? He’s only been here for a day.
ALDRICH: He's charming but also so foolish. You must watch them, in case Faley strikes or even worse this woman is working for him.
ALDEN: What could I even do to stop that?
ALDRICH: You are destined to protect Dewin, and at this point your logic for denying all of this is purely irrational. You're not hesitating because you think it’s not real, you're hesitating because you know it is. He is meeting her at six outside of the “Griffin’s Tail”.
ALDEN: I’m not going.
ALDRICH: We both know that you will.
ALDEN: Farewell, Mister Doeth.
ALDRICH: May the spirit of Merlin be with you, Doctor Smith.
(Alden gets up and leaves.)
EXT. LONDON - GRIFFIN’S TAIL PUB - NIGHT
(Dewin stands outside of the pub when Brynn comes out of the side door and walks towards him.)
BRYNN: I wasn’t expecting you to show.
DEWIN: Why wouldn’t I?
BRYNN: Most men flirt and then leave, half of them are married.
DEWIN: They are not true gentlemen then.
BRYNN: I suppose not.
DEWIN: Shall we begin walking?
BRYNN: Sure.
EXT. LONDON - STREETS - NIGHT
(Dewin and Brynn stroll down the streets of London. Alden follows them from a distance.)
DEWIN: This world is so beautiful.
BRYNN: Compared to all the other worlds you’ve been to?
DEWIN: Well Camelot obviously has a better scenic view.
BRYNN: Camelot?
DEWIN: My home land.
BRYNN: You're full of jokes.
DEWIN: I’m not joking.
BRYNN: What?
(Suddenly someone grabs Brynn into an alleyway and she screams. Dewin quickly turns to see no one beside him and runs after her, followed by Alden.)
EXT. LONDON - ROOFTOP - NIGHT
(The clear skies suddenly turn gray and ominous as Dewin arrives on the roof of a building to see three people with glowing purple eyes in the dark purple robes and hoods with one standing in the center holding Brynn with a dagger to her neck. Alden arrives on the rooftop.)
ALDEN: Bloody hell!
DEWIN: Let go of her!
(The three people take off their hoods and their eyes go to normal shades. The person holding Brynn is revealed to be DABRIA (30s), a menacing looking woman.)
DABRIA: Dim mynd i mewn dim dianc.
(A purple hazy force field appears around the edges of the rooftop.)
DABRIA: So you are the one sent to stop us.
DEWIN: What do you connote?
DABRIA: We are the Citadel of le Fay.
DEWIN: Oh no.
DABRIA: Who are you?
DEWIN: My name is Dewin, I am the son of Merlin, and I demand that you let Brynn go.
DABRIA: Why? Is she your protector?
BRYNN: Dewin, what are they talking about!?
(Dewin starts to move his hands around and a wispy blue energy begins to come out of them.)
DABRIA: Get him!
(The two other people with Dabria rush towards Dewin to attack him, but he uses the energy he created to push them around and drop them both to the ground. Dabria drops Brynn and her dagger and Alden rushes to pick up the dagger and succeeds.)
DABRIA: You are foolish, Dewin.
(Dabria pulls a gun out of her robes and shoots it at Dewin but he turns the bullet into a flower. Dabria shoots more but each time Dewin does the same thing until Dabria is out of bullets. Alden sneaks up behind Dabria and stabs her in the back. Dabria shrieks in pain and then disappears in a cloud of black smoke. Brynn gets up off of the ground.)
BRYNN: What the hell just happened?
DEWIN: Are you okay?
BRYNN: Not mentally. What in the world is going on here? How did you turn bullets into flowers!?
DEWIN: I told you I’m from Camelot.
(Alden drops the dagger.)
ALDEN: Did I just kill that woman?
DEWIN: Most likely not, you didn’t stab deep enough to hit any organs.
BRYNN: What do we do now?
DEWIN: Go home and call it a night.
BRYNN: I can’t forget about this.
DEWIN: I’m not asking you to.
ALDEN: If any of us speak of this people think we’re insane.
DEWIN: Then don’t speak of it.
BRYNN: Will I see you again, Dewin?
DEWIN: Did you enjoy tonight?
BRYNN: I was almost killed.
DEWIN: That doesn’t answer my question.
BRYNN: Meet at the pub on Friday after my shift.
INT. TWENTY SIX WICING DRIVE - LIVING ROOM - NIGHT
(Alden and Minerva lay next to each other.)
MINERVA: Do you think the Citadel will return?
ALDEN: Unequivocally.
MINERVA: What have we gotten into?
INT. BENJAMIN’S LAIR - NIGHT
(A cavern full of crystals and magical runes. BENJAMIN FALEY (30s or 40s), an attractive but uptight looking man, sits on his throne. Dabria enters and walks to face the throne, she bows and then gets back up.)
BENJAMIN: Did you find him?
DABRIA: Yes, Master Faley.
BENJAMIN: And did you find his protector?
DABRIA: Yes, but it’s not the girl.
BENJAMIN: Then who?
DABRIA: A Doctor Alden Smith.
BENJAMIN: Did you kill the doctor?
DABRIA: He deeply wounded me.
BENJAMIN: Then the battle goes on.
DABRIA: For Morgana.
BENJAMIN: For Morgana.
INT. ALDRICH’S HOUSE - LIVING SPACE - NIGHT
(Aldrich and Dewin sit across from each other drinking tea.)
ALDRICH: There are many things in this world, Dewin…
INT. GWENWYN’S CAVE - NIGHT
(Gwenwyn stands in the middle of a circle of candles. She stretches out her hands and forms magic blue charts and graphs with a picture of Dewin.)
ALDRICH (VOICE OVER): Forces we can’t explain…
EXT. LONDON - ALLEYWAY- NIGHT
(Brynn wears only her undergarments and takes a few coins from a man.)
ALDRICH (VOICE OVER): Secrets we hide…
INT. BENJAMIN’S LAIR - NIGHT
(Benjamin sits on his throne.)
ALDRICH (VOICE OVER): And villains we must defeat.
INT. ALDRICH’S HOUSE - LIVING SPACE - NIGHT
ALDRICH: You are the key to this all, Dewin, you are the son of Merlin.
submitted by Bobert858668 to fantasywriters [link] [comments]


2024.05.20 00:21 lbiele Spellcheck much?

Spellcheck much?
Ursula’s revenge misprint - is this money?!
submitted by lbiele to LorcanaCollectors [link] [comments]


2024.05.19 23:32 Centaurecyanus [Spoilers C3E95] Question about Vax

We all know that Vax was captured in the key and, in theory, as a result of that the revivify and messaging spells did not work - there was nobody there to escort the souls to their bodies. Then we had a scene with the Matron of Ravens breaking the chains in a “dream”. Shortly after, a new Matron of Ravens champion was selected in Exandria Unlimited - Morrighan Ferus. Message and Revivify (?) came back. Does that mean, in order for that to be possible, Vax’s soul had to have “moved on” to be replaced? Is he gone? Are there two champions? What do you think?
Edit: I don’t mean death, I know that Vax is celestial. This thought came to mind after I read another comment that said :
”It's also suggested in Legend that Purvon, the previous Champion, was finally allowed to rest when Vax stepped up to take on the mantle. So it's possible that in a couple thousand years another new champion could arise and Vax could be free to move on to the afterlife.”
Made me wonder if the sudden change of magic suggests it could have happened, but I hope that the chains symbolized he was freed or, at least, in a less controlled state.
submitted by Centaurecyanus to criticalrole [link] [comments]


2024.05.19 23:24 Alert-Common-7774 All this for that girl? - A history of the Society. Edward Richter and Erin Rose.

(Hi! This is the first time I've posted a long text about the society of keys. I hope you like it. It about Edward and Erin. I know long texts don't usually work here. But I made this from the heart and I wanted to share it with you. Without further ado, let's get started!)
Out of Continuity: Lair of the Society of Keys
The basement/clinic was completely silent, only disturbed by the occasional beeping of one of the Medical Teams. Suddenly the 5 members of the society entered, all carrying Erin, who was in a very weak state of health, black marks came out of her mouth, and spread across her skin.
Elizabeth: Leave her on the bed, carefully…
They gently placed her on her bed, while they hooked her up to monitors to view her vital signs. Which were at worryingly low levels. The 5 members left all their keys on top of Edward's desk. Next to a small black device similar to a wristwatch.
Eechiro: Damn, what did they inject herwith?
Eric: No idea, that guy came out of nowhere, although he left this syringe behind.
Elizabeth: We have more important issues right now. Her signs are stable but they are declining at a worrying speed, we have to find a way to cure her...
Edward moves away a little to lean against one of the laboratory counters. His mind was still racing, Erin's voice began to hit his psyche. Repeating her name over and over again. Until his mind decided to take him to THAT night. He could feel like Erin was hugging him...
"Please…"
His pupils shrank, turning into small black dots. His arms had the reflex of trying to hug the air in front of him. The only thing that could bring him back to reality was Eechiro's clicking noises. Which was in front of him, trying to get his attention, while he repeated his name.
“Edward! Edward! Richter!” Eechiro gave up and returned to the rest of the society, who were surrounding Erin “Nothing! "He's like in Shock, I can't get him out of there!"
Edelgard: “Leave it, we have to do something soon! If we don't find a way to cure her, she's going to die."
Those last words gave Edward the boost he needed, without saying a single word. He approached his desk and took 5 keys next to the strange clock. After this, he began to leave the basement. While he put the watch on his wrist.
“We have to make a plan to get into his base, Edward, do you have any ideas…?” Eric noticed that Edward was leaving the basement, and after a quick glance he also saw that he had taken the keys. “Get him, it’s trying to leave the house!”
The four members of the society followed Edward who walked determinedly towards the door to leave the society base. Just a few meters away, Elizabeth and Eechiro began to pull his arms. While Edelgard held him by the back of the neck.
Eechiro: “You're not leaving!”
Edward quickly crouched and performed a roundhouse kick to knock down the three who were trying to pin him down. Eric placed himself between Edward and the door to prevent him from leaving.
Eric: “Edward, No! We need a plan!" He said as he held on to the door frame to prevent Edward from pushing him.
“ERIC, I KNOW YOU HAVE GOOD INTENTION. BUT I ASK YOU TO GET OUT OF THE WAY” Edward said as he looked at the floor. Eric remained immovable in place.
“I can't do that Edward, I know you're angry. But going like this is…” Eric didn't finish his sentence, because Edward put his hand on his shoulder, after which he made eye contact with him. Eric looked closely into the eyes of forensic. It wasn't the look of someone angry, but of someone scared and determined. For the first time, he could see a look on Edward that wasn't one of indifference. But of absolute concern. After which, the young diver take his decision, getting out of the way. Edward just nodded his head and walked out the door. When Elizabeth, Edelgard and Eechiro stood up they went directly to face Eric.
Eechiro: “What did you do Eric? You went crazy. He ran away and take the keys!”
Elizabeth: “He didn't take everything… he lefts Erin's key. Although Eechiro is right, what were you thinking? Did you let him go alone to face an army? What were you thinking?”
Eric: “You didn't see it… that look was relentless. I'm afraid of what will happen..."
Edelgard: “If you were afraid, why did you let him go?”
Eric: “I'm not afraid for Edward... I'm afraid for whoever decides to stand in his way. Although that is secondary now, We have to make sure we keep her alive.... Come on, let's get moving!”
Universe 18-24-53: Lair of the Steelwater.
Edward arrived at the outskirts of a bar, from outside he could see multiple men sitting at the tables. Most of them had baseball bats or brass knuckles. At the centre table there were four men playing poker. After a few seconds of thinking, he decided to go inside.
“Look and cry gentlemen, I have Full House,” said a man as he slammed the table hard. Another responded to him, as he revealed his cards, “Very interesting, but…”
"What!? An R-Royal straight!? “That's impossible, you bastard,” said the first, while he looked at his partner's letters in astonishment. The lucky gangster was about to say something, until suddenly, Edward grabbed his sleeve, causing multiple hidden cards to fall out.
The gangster was surprised by the presence of Edward standing next to them. "Where the hell did it come from?" Wait… you cheated!?” The gangster replied, now addressing his partner.
“O-Of course not… and also who the hell is this blue-haired?” Said the other man who was still sitting. A dead silence was maintained until multiple windows were heard breaking. When Edward turned around he saw a man at another table, with the bat in his hand. He had dropped his beer on the floor in shock. “Idiots! That blue-haired is one of those multiverse travellers! The Forensic Killer! You let the enemy in!
"What!?" The Full House man lunged at Edward, who simply dodged him. Placing his leg to cause the gangster to fall to the ground, the man's forehead collided with one of the wooden chairs. The other men launched themselves at Edward, who limited himself to Dodge, and responded to them with the furniture of the place. He attacked them with chairs, plates. Even with the same poker cards. “Why don't you die!?” It was probably the phrase that was repeated the most in that fight.
When there were only two men left, they both decided to distance themselves from Edward, and tried to go to the back of the bar. Quickly, Edward took out a pair of sharp metal scissors from his pocket and threw them hard, aiming for the head of one of the men. Which remained nailed to the wall next to the door, while his companion managed to escape. Edward followed at a fast pace, but without running, maintaining unwavering composure. Which only generated more fear in the man who ran.
Edward followed the man to some underground warehouses. The contrast with the bar was clear, while the first looked like a stereotypical 80s movie, this was more like an apocalypse bunker. The man continued running down the long hallway, until he reached a huge room at the end. Due to the distance he had managed to get from the coroner. He had time to activate the Security system. Edward saw three huge metal doors close between him and the man. At this, Edward said nothing. He just approached and tapped the metal plate in front of him, after which he took out of his pocket one of the keys that he had taken from the base. It had a drawing of a dragon. And small burn marks. Edward took the key and inserted it into a small slot in the device on his wrist, suddenly a flash of orange light invaded the tunnel…
On the other side of the door the Gangster is celebrating — “Let's see how you get through that, Four Eyes!” Until he felt 2 presence behind him “What the hell are you doing?” The man turned around to see his boss, a man in a beige suit, with his hair combed back with gel. Next to him was a woman with red hair and green eyes. She dressed in a trench coat, shirt and black pants.
"Boss! Miss Octavia! “He is the coroner, he is here, and he has eliminated everyone in the bar!” The man said as his legs trembled. The boss hardly flinched. While the woman only managed to murmur a phrase, “I was already wondering when we would see each other again, Edward.”
The man guided his boss and the redhead to a screen, which showed the security camera in the hallway. “You don't need to worry anyway, there are three metal doors between him and us. Look… there is no way he can pass- WHAT?”
The three of them were stunned. The metal on the doors was melting. Edward, dressed in a black and orange kimono, shooting a burst of fire. Making a circle to melt the door. The boss rushed towards his minion, holding him by the shoulders. “You told me he was the coroner, not the arsonist!”
“He's the coroner, I don't have the slightest idea how he's throwing fire.” The boss released his minion and approached the redhead. “Listen to me, Octavia. You told me that if he eliminated one of those crazy people, The Guardians would fulfil a wish of mine. But you didn't tell me that they would come to try to destroy me.” The woman broke her silence and said, “Calm down, Tragliatore. Our pact still stands. The guardians will fulfil your greatest wish. You have my word as a Detective” The redhead said as she put her hand on his shoulder.
"Boss! He already went through 2 of the doors! Look” The henchman shouted at his boss, while he pointed at the door that was turning increasingly reddish. The boss removed Octavia's hand from his shoulder. “Quickly, you lazy bunch, everyone pointing at the door.” all the soldiers pointed directly towards the door. “I want anyone who walks through that door with more holes than a damn sieve.”
Multiple men stood at a safe distance from the melting door. Everyone was waiting for what was about to happen. The sound of the flame on the other side of the door invaded the environment, until suddenly... Brain. Causing chills to almost all the people present there. A yellow glow could be seen from under the door that was melting…
The silence was interrupted by the sudden ejection of the door, which was thrown directly towards the soldiers in front. A large amount of smoke came out of the hole that was left. And a couple of yellow dots lit up. Edward ran out of the smoke, wearing a black trench coat, the inside of which shone bright yellow. In his face there was a pair of Goggles, also yellow, which emitted an intense light.
"There is! “Shoot him!” He shouted loudly, as Octavia dragged him towards a door to get him away from the shooting. The henchmen fired volleys of bullets at Edward, who was blocking the shots with Edelgard's trench coat.
Edward tackled one of the men and took cover behind some wooden boxes. He took the gun from the anklet, knocked out the guard next to him and took his gun from him. To start responding to shots. Taking advantage of the lens aiming system. After several minutes, Edward realized that he needed to increase speed... He removed the key that was inserted into the device. Which had the symbol of a Sniper sight, I inserted another one that had the symbol of skates.
After this, he threw his pistol into the air, while a green light enveloped him. The gangsters were perplexed, watching as the gun transformed into a UZI with neon green markings. They were even more perplexed, when Edward jumped out from behind the box... Dressed in a black one-piece suit, with silver lines. In large white letters it was written "Ritcher" and a number 3 in large.
Edward caught the UZI out of the air, and it clicked on his heels. The white soles began to glow, and he levitated a few centimetres from the floor. The next thing the gangsters saw was this blue-haired boy attacking them while he fired with the UZI.
“Quickly, Tragliatore. Over here!” She told Octavia to the mafia leader, As she dragged him through one of the doors, and she kept crouched down so as not to be seen.
Edward continued to dodge bullets while he in turn returned fire. He quickly positioned himself in the centre of the room, and began to spin on its axis at high speed, while he continued shooting with the UZI and one of the gangsters' weapons. Generating a storm of bullets, which filled the room. When he stopped, Edward realized that he had made holes in all the walls, covers and enemies in the place. He began to walk towards the hallway that Tragliatore left down. With all the calm in the world, he removed the key from the device, and placed a different one with the symbol of an Oxygen mask and a Sickle.
“Come in! Come in! Quick!" Octavia shouted at Tragliatore, while holding the door of a small laboratory, which had a small window with a curtain, inside was another of the henchmen, dressed in a white coat. After entering, Octavia's attention was quickly caught by a shelf with some books. Tragliatore watched as his protector began to search the bookshelf. “What's happening, boss? I heard a lot of gunshots and-” Quickly, the scientist's words were interrupted by the screams of their leader. “That doesn't matter now! We are under attack, scan the bunker. I want to see how many of my men are still alive!” The henchman typed something on a nearby computer. While Tragliatore was still confused by what Octavia was doing. He was about to ask her, when his employee's surprised moan distracted him. “Bo-boss, there are only four living beings left in the Building…” Tragliatore raised his hands to his face, passing them all over his face, while he let out a long sigh through his mouth.
“Okay, okay, it's manageable, it's manageable… Octavia, we need a plan, can you think of it… Octavia!?” The gangster was surprised when he saw the red-haired girl, with a book from which a white glow came out. And a white circle surrounded her. “I'm sorry, boy, but our deal is going to have to end here…” When Tragliatore tried to stop her, he realized that he couldn't get through the circle. “This was not what was agreed upon, you said that The Guardians were going to fulfil my wish…” Octavia tore the pages from the book, and held them up. “I told you that they were going to grant your wish…” He released her leaves, which began to orbit around her. “If you survived…” Tragliatore was about to reply, until his minion shouted at him, with a tone of perennial terror in his voice. "MISTER! “She's coming down the hallway, she's coming this way.” Tragliatore's shock was evident in his eyes. And when he turned around to look to Octavia for a solution, he saw that she had disappeared, and the circle on the floor was on fire.
The scientist quickly approached Tragliatore, holding him by the shoulders, his body aligned with the door. On the other side of which footsteps could be heard in the distance. “What do we do now, boss? There are only the two of us left, I don't want to die! My notes are still on the table, if he finds out that I designed that poison, I don't know what he'll do to me!” Tragliatore quickly slapped the soldier away from him. “We're not going to give up, listen this is what we're going to-”
Before Tragliatore could finish the sentence, a metal sickle came flying through the door window. The sickle hit the scientist directly and stuck into the wall. Blood began to drip from the inert body. Tragliatore recoiled in shock, blood had splattered on his face.
The bottom of the Sickle opened and a small stream of water came out, which floated forming a hand. Which I grab the sickle and take it out of the wall. Causing the man to fall to the floor, Tragliatore watched in shock as his hand stopped in front of the door and slammed hard against the handle. Causing the door to open.
Edward entered through the door, dressed in a black jacket with grey sleeves, accompanied by black neoprene pants. The footsteps of his boots broke the silence of the room like thunder in the night. His face was covered by a hood, accompanied by a black oxygen mask. Tragliatore tried to pull the gun from him, but was quickly restrained by Edward. Which he held against the wall.
“What the fuck do you want? If you're going to kill me, do it now! Tragliatore tried to say with the most threatening tone he could. Edward remained silent, taking one of his scissors out of his pocket, beginning to run it across the neck of his mafia leader. "Wait! Wait! You want money? “I can give you money.” At the offer, Edward stuck the scissors into Tragliatore's leg. Causing blood to flow out, along with a gasp of pain “Uh… Okay, Okay, no money. What do you want?"
Edward took out the syringe with a black liquid from his pocket. And he shook it in front of him. "The poison? Do you want to know how the poison is made? Why do you think I would tell you?” Tragliatore said, finishing his sentence by spitting at Edward. Which was Stoic, took another scissors from his pocket, and stuck it in Tragliatore's hand. Leaving it nailed to the wall. The scream of pain was even louder. “Ugh! In the table! In the notebook on the table!” Edward alone tragliatore, letting the scissors support him. While he went towards what he had come for. He took the leather-bound notebook, and opened it to the page that was marked with a red ribbon. On the same page, the process with which the poison had been made was detailed.
After seeing this, Edward began to walk towards the exit door. A white glow enveloped him and his clothes returned to his usual trench coat. Tragliatore couldn't contain his frustration and shouted at Edward, “Really? You entered my base, you killed all my staff, that's why? All this for that Bea-” Before he could finish the sentence, Edward turned on his heel. Throwing a pair of scissors directly at Tragliatore's forehead. The scissors remained stuck in the wall. Leaving a hole in Tragliatore's face. “DON'T INSULT HER AGAIN, NEVER!" After this, Edward adjusts his bangs, and begins to walk out of the underground base. Willing to achieve it.
Out of Continuity: Lair of the Key Society / One week later…
Erin woke up on the morgue gurney, her eyes slowly opening as her senses began to return. She looked around her, recognizing the medical equipment and monitors that were still beeping softly. She sat up on the bed with some effort, and her gaze fell on Edward, who was sitting next to her.
Edward was completely disheveled, with deep circles under his eyes that marked his tired face. He tapped his foot on the floor at high speed, clearly nervous. Next to him, the table was littered with empty coffee cups and a stopwatch
"Edward?" Erin asked in a weak voice. Edward looked up quickly, his eyes filled with a mix of surprise and relief. Realizing that he hadn't imagined the sound of Erin's voice, he jumped up and hugged her with all of her strength.
"Are you OK!" he exclaimed, her words filled with her emotion. Edward moved away from her a little, holding Erin's face with her hands under her cheeks.
"Yeah...I'm fine," Erin responded, still a little disoriented. She noticed the black marks under Edward's eyes and frowned in concern. "My God...Edward, are your eyes okay?"
Edward couldn't help but let out a small laugh. "You wake up from a coma, and the first thing you ask me is if I'm okay?" After that, Edward hugged her again, resting her jaw on top of her head. Erin just enjoyed the hug, feeling the warmth and security that she gave her.
Suddenly, she felt drops falling on her head. Erin looked up and saw the tears falling from Edward's eyes. "Edward? What's wrong?" she asked in a soft voice.
Edward grabbed her chin again and brought her face closer to his, causing Erin to blush. "What's going on?" Edward moved forward, planting a kiss on Erin's lips. The shock to Erin's mind was brutal, but she soon began to enjoy it. After several minutes, Edward broke the kiss and looked at Erin with a look he'd never had before. "That's what happens," Edward said softly, hugging her again. "I Love you"
submitted by Alert-Common-7774 to OriginalCharacter [link] [comments]


2024.05.19 23:01 greatGUARD100 Problem with trying to use the ~ key in a game, trying to change the key binding in SteelSeries GG only for it to not show up.

I use an Apex Pro TKL Wireless and am attempting to open the console in a game to fix a bug I have had. In order to open the console I need to press ALT + ~ however in order to use the ~ key I need to press SHIFT + #. This however is not valid in the game and so I went onto SteelSeries GG, went to Engine, clicked on my keyboard and went looking to rebind the ~ to a different key so I no longer have to hold down the SHIFT key and thus solving my problem.
The problem was that I can't find the ~ key in any of the options available. When looking through the available buttons that I can bind, under Symbols there are two # symbols showing however after testing I found both of them just provided an output of a normal # no matter which one I used.
Am I missing something or is this a problem with SteelSeries GG?
submitted by greatGUARD100 to steelseries [link] [comments]


2024.05.19 23:00 Twijj Spicy Meatball Incoming

Spicy Meatball Incoming
EDIT: So a comment made me go digging on twitter for current discussion happening around SWAPS expiries. TURNS OUT, they did in fact find counterparties 3 years ago and they have a lot of expirations happening right now going through the 10th of June. Peruvian Bull found it and has posted it: (10) Peruvian Bull on X: "Found the swaps data 💯" / X
I don't believe collusion/manipulation is going on in our camp so for DFV to come back and at the same time GME lights up all week along it makes me think this has to have happened because of some type of securities expiration and the algos resettled the books. Two major securities with expirations are swaps and options; they have to have counter parties with swaps and noone is willingly going to take that on (rip UBS) so I'm guessing this has to happen in the options chain. Soooo....
https://preview.redd.it/z5d7fl0n2g1d1.png?width=1517&format=png&auto=webp&s=5d7579b94a66a60c27f555a7ca27c7a8494ad94b
Here's the options chain currently for GME. The last week and this coming week will have high volume because it's currently what traders are focusing on, but look further out and you can see expiries for quarterlies and yearlies bets that traders can make. Looking ahead at the previous image one week in particular sticks out for GME a quarterly expiry date; June 21st 24. Here's a breakdown of it's options data at different strikes.
https://preview.redd.it/gabdn88y2g1d1.png?width=1543&format=png&auto=webp&s=629c23eda5d13ee4e8be641ba33dccad41f56ae2
Currently 84,875 puts and 111,595 calls so just shy of 200k options already and we are a month out. Just for shits and giggles I went back historically on the gme chart andddddddddd~
https://preview.redd.it/ta44nblb3g1d1.png?width=1345&format=png&auto=webp&s=83ccee35384e2c99e8645eb30f697e7cbe1f93ae
This is volume and price for GME during 2021. The June run-up happened the week preceding June 9th a Friday but the quarterly expiry still would be days out so what gives? My theory;
As you approach expiries, IV and theta all start changing much more quickly so suddenly you're looking at rebalancing your books AS your expiries approach NOT AT expiration. Because by the time your option expires way OTM your option has no value whereas two weeks out before you start to rebalance you may have some theta and delta giving you value yet. HOWEVER as you cover to rebalance you are costing your options value in delta so you have to cover EVEN MORE until you hit the pinnacle. Then you quickly drop the price back down because you are impacting your future options values which would be affecting your books balances.
SO LONG STORY SHORT. I wonder if we are going to see some action in two weeks time where the algos have to start rebalancing in time for the quarterly expiries in June that they bought years ago.
Thoughts?
submitted by Twijj to Teddy [link] [comments]


2024.05.19 22:45 MonkeyBrawler I got F13+ to work on Nobara

Like many of you, i'm just starting my journey on attempting the transition to Linux Gaming. Steam really has made it insanely easy. My biggest struggle recently was just getting F13+ keys to function, and maaaaaaaaaaaaaaaaaan aparently they are a weird concept for long time Linux users. I attempted to paste over the keys in the inet file as commonly recommended as a solution, but no luck. I finally found the answer hidden in a forgotten post by a champion of the deleted.
I really don't know what i'm doing just yet, so forgive me if this is common knowledge to many of you, but my god google has not been very helpfull, and it has been the most frustrating problem. If i understand correctly this primarily became an issue/change when Wayland was release, and X11 no longer used? No idea what those are, but this may be the solution for multiple Fedora/wayland distros. By all means, feel free to explain these like i'm 5.
Keep in mind, i still had to figure out how to map the keys to my Logitech gear via Piper, the guide i followed for that is here. The hard to find fix i'm discussing, is essentially extending the computers understanding of what to do with these inputs. You still need to use piper or some other program to get a key to provide the input.
Copy paste of the heros instructions below, and you're out there, bless you.
I finally figured it out, and got some solutions too. I’ll try to explain first and then tell you what you can do, although you can skip the explanation.

The problem

Basically there are 4 main parts in the Linux input stack relevant in this discussion:
1. At the very low level, the kernel gives keycodes to the keyboard keys and mouse buttons. Defined in /usinclude/linux/input-event-codes.h:
#define KEY_F13183 
2. At a higher level, XKB then assigns names to those keycodes (/usshare/X11/xkb/keycodes/evdev) …and proceeds to assign them X11 symbols (/usinclude/X11/keysymdef.h) …in file /usshare/X11/xkb/symbols/inet:
key  { [ XF86Tools ] }; 
3. Your desktop environment (GNOME in this case) assigns global shortcuts to a combination of symbols, common ones configurable via GNOME settings and some hidden in gsettings schemas by GNOME settings daemon.
4. Finally at the top level you got the applications receiving the keysyms that weren’t designated for global shortcuts.
Here I’m using key-mapper for example, and if it resembles the key remapping utility you’re using, likely assigns the kernel keycodes to your mouse buttons (level 1), but XKB is assigning the “wrong” symbols to those keycodes (level 2). In turn GNOME (level 3) already defines an action for some of those keys to perform an action (toggle microphone and trackpad), and maybe some don’t even reach the application (level 4).
The culprit seems to be exactly in file /usshare/X11/xkb/symbols/inet:
key  { [ XF86TouchpadToggle ] }; key  { [ XF86TouchpadOn ] }; key  { [ XF86TouchpadOff ] }; … key  { [ XF86AudioMicMute ] }; … key  { [ XF86Tools ] }; key  { [ XF86Launch5 ] }; key  { [ XF86Launch6 ] }; key  { [ XF86Launch7 ] }; key  { [ XF86Launch8 ] }; key  { [ XF86Launch9 ] }; 
Notice how the F19 key is not used though.
We can, of course, assign the keys to their original symbol:
key  { [ F13 ] }; 
But to do it in /usshare/X11/xkb/symbols/inet is not recommended, as an update to XKB will restore the original definitions. Besides, it’s a pretty important file and if it’s badly configured you could crash your session and prevent you from login. I tried it and it even kept crashing my login manager (gdm), ttys (Ctrl+Alt+Fk) wouldn’t work too, so I had to chroot in a live usb and restore the original file.
What we could do instead is to create a custom XKB option. I believe it’s important that it’s an XKB option in /usshare/X11/xkb/symbols, because I think setxkbmap adds the “inet(evdev)” layout on top of whatever layout we have, so creating a new XKB layout won‘t help here. An option instead is added on top of every layout, even “inet(evdev)”.
I also tried to do it with XKB user-configurable options in Wayland (via ~/.config/xkb) but it seems the user options are added before the ones located in /usshare, so “inet(evdev)” ends up setting the symbols of the function keys.
We have to fix this the old fashioned way.

The solution

1. Create a new file under /usshare/X11/xkb/symbols/ called "myoptions". Paste this in there:
default partial function_keys xkb_symbols "restore_fk" { key { [ F13 ] }; key { [ F14 ] }; key { [ F15 ] }; key { [ F16 ] }; key { [ F17 ] }; key { [ F18 ] }; key { [ F19 ] }; key { [ F20 ] }; key { [ F21 ] }; key { [ F22 ] }; key { [ F23 ] }; key { [ F24 ] }; }; 
2. Edit the /usshare/X11/xkb/rules/evdev file, find the !option = symbols line and add your symbols filename and option name, like so:
! option = symbols myopts:re_fk = +myoptions(restore_fk) 
3. (Optional \*) Edit the rules/evdev.xml (this one is with .xml), find the opening tag and paste this immediately below the tag
  myopts My custom options    
Note:
\* Do this if you want GNOME Tweaks to pick up the config file and display it under “Keyboard & Mouse > Additional Layout Options”. If you don’t you can still set the new option via dconf Editor, edit /org/gnome/desktop/input-sources/xkb-options, then add the option as you did in step 2, so ['myopts:re_fk'].
The old method of defining custom options still has its flaws though. As said above, an update to XKB will undo the changes to evdev and evdev.xml files, so you’ll have to redo step 2 and 3 after some time. You could automatize the process with a script file using sed, or apply a patch file, or something else, but since it’s infrequent that XKB updates I think it’s better to just manually edit it yourself.

Aftermath

After enabling the option GNOME settings correctly identified all F13-F24 keys when trying to assign them to global shortcuts. If not used for global shortcuts, the keys function will depend on the app/game that receives the keystrokes, e. g. I can set all SuperTuxKart keybindings to F13-F24 keys and it works perfectly fine, however the settings menu displays an ? for F16-F24, as it didn’t expect users to actually have a keyboard with function keys beyond F15.
submitted by MonkeyBrawler to linux_gaming [link] [comments]


2024.05.19 22:25 DutyTop8086 Effective Strategies for Optimizing Your Amazon Listings

When I first started selling on Amazon, I faced a steep learning curve. As a novice, I quickly realized that optimizing my product listings was crucial for success. Through trial and error, research, and plenty of late nights, I discovered some key strategies that can help any new seller thrive. Here's a guide based on my experience on how to optimize your Amazon listings.

Understand Amazon’s Focus

Amazon's core philosophy is customer first. This means the platform prioritizes the product over the store and the customer over the seller. Your listings must reflect this focus to succeed. Optimizing your listing isn't just about making it attractive; it's about ensuring it meets Amazon’s standards and appeals to potential buyers.

Key Elements of a Good Amazon Listing

To create a compelling Amazon listing, you need to pay attention to four main elements: the title, five-point description, keywords, and images. Here's how to get each one right:

1. Crafting the Perfect Title

The title is one of the most critical parts of your listing. A good title should include core keywords, your brand name, key selling points, and product features. Here are some tips:

2. Optimizing Product Images

High-quality images are vital for attracting customers. Amazon has strict guidelines for product images, which include:

3. Writing the Five-Point Description

The five-point description highlights your product’s features and advantages. It's crucial for convincing buyers to make a purchase.

4. Utilizing Keywords

Keywords help your product get found in searches. Use keyword research tools to find high-traffic, relevant keywords. Place these strategically in your title, bullet points, and product description to improve visibility.

Monitoring and Optimizing Performance

When your product first launches, initial sales might be slow. This is normal, but don’t let it discourage you. Use Amazon’s backend tools to monitor click-through rates and conversion rates. Poor performance in these areas can indicate issues with your title, images, or descriptions. Adjust these elements based on the data to improve your listing.

Promotions and Launch Strategies

New products get a visibility boost from Amazon, but this window is short. Promote your product aggressively in the first two weeks to capitalize on this. High sales volume during this period can significantly improve your keyword ranking and visibility.

Final Thoughts

Optimizing your Amazon listing is a continuous process. Always be on the lookout for new trends, customer feedback, and performance data to refine your approach. By focusing on the key elements of your listing and continuously improving, you can increase your chances of success as an Amazon seller.
submitted by DutyTop8086 to AmazonFBA_USA [link] [comments]


2024.05.19 22:09 Lonely-Drawer2344 First Desktop Build - PCIe Clarification

If using an AMD 78003XD CPU that has 24 usable PCIe lanes and a RTX 4090 GPU that needs 16 lanes for peak performance, is the Asus ROG STRIX X670E-E a suitable motherboard if I want to use The Nvidia Founders Edition RTX 4090 and two Samsung 990 Pro 4 TB PCIe 4.0 X4 SSDs while ensuring the GPU won't be switched to 8 lanes? The key focus for my build is peak performance and eliminating anything that will cost performance drop. So if a second SSD will drop performance, then I will drop it. Unfortunately spec sheets or a schematic of the motherboard don't explain to a novice how the motherboard is designed to operate and I read someone say the E-E design is worse than the E-F. Cost is not an issue so please no price shaming and it definitely doesn't need to be an X670E chipset or the RTX 4090 FE. B650 and another RTX 4090 GPU would be great if it can achieve what I want at a lower cost.
My build thus far:
https://pcpartpicker.com/use213pdlM3/saved/#view=6NFM3C
Thank you for your time!
submitted by Lonely-Drawer2344 to PcBuild [link] [comments]


2024.05.19 21:56 Icy_Thunder2896 Gears of War 3 Limited Edition

Gears of War 3 Limited Edition
I asked for some games for my birthday and I got GoW3 and I haven't seen this limited edition anywhere, my friend said he got it online for about £10 so is it worth more than that ?
submitted by Icy_Thunder2896 to xbox360 [link] [comments]


2024.05.19 21:48 iNASMK Long-Term Portfolio for a 23-Year-Old Investing $2K/Month - Thoughts?

Long-Term Portfolio for a 23-Year-Old Investing $2K/Month - Thoughts?
After checking a lot of Reddit posts and comparing ETFs' past performance and holdings, here is the long-term portfolio I'm starting to invest in.
Goals:
  • Have the five tech giants in the top 10
  • Focus on tech along with specific sectors such as semiconductors, quantum technology, uranium, and video games
  • Diversify with small and mid-cap investments.
Portfolio: IWY 40% XLK 15% XNTK 15% XMHQ, AVUV, SMH, URNM, QTUM, ESPO 5% each.
I've also attached screenshots of the holdings with all my ETFs combined. Thoughts?
https://preview.redd.it/ivg28d0usf1d1.png?width=2988&format=png&auto=webp&s=650ee80b2eec67486b438811cefa74cb416b4ed4
https://preview.redd.it/wjy2qzd2tf1d1.png?width=2342&format=png&auto=webp&s=c661d8cd22dbc413bfd7a66c388bccdad95f1829
https://preview.redd.it/3952wye2tf1d1.png?width=2342&format=png&auto=webp&s=1fe8d9801b9235f47de483fc6a3288367a529074
https://preview.redd.it/9rkhwoe2tf1d1.png?width=2342&format=png&auto=webp&s=9bda7034220f60dd06947285587cae9cca5e1d35
https://preview.redd.it/s5pjxyd2tf1d1.png?width=2342&format=png&auto=webp&s=4078ac14a5de8bb5fc4f11d8760762d1e7331bfc
https://preview.redd.it/xmsz31e2tf1d1.png?width=2342&format=png&auto=webp&s=34909225fb490414071bb19cf9a0a563d7259fb7
https://preview.redd.it/3lokyve2tf1d1.png?width=2342&format=png&auto=webp&s=99bcb4fbb159af5fe0d694baac32281a5bd08aab
https://preview.redd.it/4p9yp9f2tf1d1.png?width=2342&format=png&auto=webp&s=ce6155a3ceaab1b1aa100377a51ebba0a9cdd4b5
https://preview.redd.it/ee3b59f2tf1d1.png?width=2342&format=png&auto=webp&s=41e1461203644ef63acbf9117e9e674d37521f0b
https://preview.redd.it/wtr448e2tf1d1.png?width=2342&format=png&auto=webp&s=408ba6dffe74828ad9e7fb95f3a3d92c130bf011
https://preview.redd.it/6hyr0ae2tf1d1.png?width=2342&format=png&auto=webp&s=a4c9b7fd3618ee3163168298635e44ef1239f90d
submitted by iNASMK to ETFs [link] [comments]


2024.05.19 21:42 HumanSupremacyFan Empire of Statues

--⧼ BEGIN Broadcast Message ⧽--
::::::::::::::::::::::::::::::::::::::::::::::
Priority Level: Urgent
:: From ::
Center Arm of the Emperor, Planet Laran
:: To ::
All Survivors of Fellow Royal Cast Broods
:: Message ::
The Emperor has graciously permitted the use of his Excellency's summer home on Planet Laran, located in the Empire's Center Arm, as a temporary refuge during the unprecedented violent Terran offences against His Holiness and the holiness of the Omni-brood of Ix.
:: Attachments ::
Coordinates and Flight Key
:: Royal Cryptographic Signature ::
Lord La'Ix, The Emperor's Right-Center Arm
::::::::::::::::::::::::::::::::::::::::::::::
--⧼ END Broadcast Message ⧽--

earlier

"CURSE THEM! The great houses are going to have my bloody head for this! There is no way this should've happened and under my command too! The Golden Emperor's own exotic holiday world has gone to ash and the only one to blame is going to be me. Well it was basically my watch anyways. Curse. Them. All"
Those were the only legible sounds one could hear among the frantic stamping of one particular Ixian lord as he hurried away through the underbrush of the royal reserve just outside the centre palace. The same Ixian lord that, only hours earlier, was delighting in his typical cooked boar while enjoying his evening's entertainment of a young Terran girl running for her life from a loose Laran tiger. Something about the way those bipeds run always makes him laugh. Some similarly caste Ixian would call this form of entertainment childish, lowbrow, and immature. He would tend to agree. But sometimes he just wanted cheap slapstick humour. The day to day life of the royal caste tends to get dull with all the fine arts an Ixian of his caste is meant to enjoy.
"How did it all go to shit!?! I was always attentive, and there hasn't been an uprising since those terrans were tamed for the palace. I mean we mostly neuter the problematic ones anyways, so why all the sudden aggression?", he shouted in agitation at the emptiness in front of him.
Speeding through the royal garden which in actuality is a repurposed Savannah of the island the palace is on. The Ixian was a beast of speed. Perfectly honed and trained over decades, and genetically maintained over eons, he always proudly held that he was the fasted in his brood of 16. Making a name for himself among the other broodkin for being the most genetically suited for the rank of high general (not that there was any need for generals, there hasn't been need for war in so long). Of course the Ixians always pride themselves in having no excess potential, and adapting your environment to suit your biology, but it never hurts to have perfect biology. That's the true pride of an Ixian.
That innate need to change the universe rather than changing themselves is what led to their vast interstellar empire. One that reached from constellation to constellation and then eventually to the arms of entire galaxies, terraforming worlds to the same environment they were already adapted to. Since forcing nature into one's bidding was the most sacred duty of any that shared a lick of Ix biology.
Which was why the Ix was confident in themselves. This Ixian in particular surely felt surprised, but mainly he was only moderately upset at the sudden change of situation, from being comfortable in the royal dining hall to sudden exercise.
"Everything can be changed back. Everything can be changed back." It repeated the mantra to itself. As it began to relax and turn its snarled sharp mouth into a toothy grin.
"Yes, there is nothing to worry about at all. Then let's make a game plan. Just need to make it to the space port at the harbour. Grab a ride out and find someone else to take the fall. That old royal butler is as ancient as the dirt of the broodworld. Hell, he probably was there when it vanished in the shadow of the holy empire's long past." chuckling to himself at the quite witty remark, but saddened that no one else was there to hear it.
Should be realistic enough for the others to believe. But first things first, I need to reach the harbour-master. It thought while its dense muscles powered the beastly lizard-like form on its journey, as it bound in the direction of its destination at top speed on all fours.
The blood red sun was already kissing the horizon by the time the Ixian went to nearly collapse under exhaustion of the extended sprint. He hasn't ran this far and fast than when he a young broodling that won competitions and competitions in the royal sports. I think I might have overdid it. He thought while massaging the oncoming threat of a sneaky cramp in his hind leg.
The Ixian were well known for speed. But their stamina was another thing. There bodies simply didn't have the evolved features for long distance travel. There was never truly any need in the past, as their very steady and controlled climate and sparsely diverse ecosystem on Ix never truly required much challenge.
It turned its panting head to face the way it came, gazing proudly at the great distance it made in such a short while.
But something was off by that view. Something different to what he was expecting. The view itself was mostly fine. Well, as fine as a smoking mark in the distance, presumably from the summer palace being engulfed in flame and spitting great plumes of black smoke. But no, something about this view chilled him to this spine. Craning his neck from his vantage point he could swear there was a small speck in the distance.
What on great Ix is that?
All of a sudden realisation hit like a rock on a peaceful pond. Something was following him. Something unknown and cold was making its way to his location. He was certain it wasn't any of his guards, all guards permitted to serve under the royal summer home were Ixian of course. Physically bred for their strength and speed, and placed into roles of importance like protecting the higher caste such as himself. (Whereas this day being the only exception). It did look like he was the only Ixian that actually made it out of the palace so far. Ixians are able to cover short distances in phenomenal speed, akin to a scaly 4 legged beast of the hunt.
No this was something else.
Feeling a very small panic build up inside, but veiling that cold, unwanted terror as impatience at how far he still needs to travel yet. Lord La'Ix flexed his anterior legs and sped on leaving behind a red-yellow cloud of dust in his wake.
He frowned. Feeling strange at a never before felt sensation. Like something in the back of his perfectly designed brain was screaming a silent, but terrifyingly familiar warning.
"Ix itself is an ancient world. Temperate in climate, while abundant in vegetation and small game. It is unknown how the Ixian was formed on paradise.
The old priest can drum into your heads that I'Ix made us into being by indenting his form in the sand of the first beach and filling the shape with his life. Moulding us into being.
The heretic would counter and say we evolved from a previous species akin to ourselves over the course of untold lengths of time.
The philosopher would suggest that only on paradise would the sentient universe fill in the space for the perfect beings to enjoy the fruits of existence.
Lastly, even the lowest caste Ixian would point and laugh at the rest and say 'why talk about antiquity, when we can make more paradise to fill the heavens'."
-A popular Ixian parable
Lord La'Ix bolted up all of a sudden from his resting spot. Heart suddenly beating frantically. The stars had barely enough time to shift positions when last rested his weary body, only a couple hours must have passed since dusk fell and the world plunged into night.
The silence of the Savannah made sound from afar travel better. Aside from the quiet rustling of the wind he wasn't so sure what he heard. Assuming his bored ears were playing tricks on him.
Calming down, curling up on the flat cool rock he found he started to drift to the shadowless lands where all Ixian go when they dream...
Drums, no, not drums. Some sort of mechanical tool? Not that I ever heard of a tool that just beat the ground senseless. A strange beating sound could be heard, pounding into the ground. As he stayed frozen and very awake, he could have sworn it was getting louder. Closer.
CRACK. SNAP. CRACK.
Suddenly the entire valley echoed the sounds of a few broken sticks.
La'Ix jumped up, whirling around, and came to face something approaching fast that could only be described as a cold predator, not that there were any predators on the homeworld's recorded history. But every cell in his aching body reacted the same. DANGER, DANGER, RUN, RUN.
The silver light of the planet's 3 moons barely lit the valley but what that light bounced off of was a figure in motion. Front Legs pumping up and down, nostrils flaring, eyes too close together, and pupils so large it was like staring at darkness itself.
Hold on there are only 2 legs right? Sudden familiarity hit him hard, memories of last night's entertainment stained his mind. In the name of Ix is that a Terran?!?
La'Ix didn't realise it then, but it was looking at a Terran, despite the Terrans characteristics looking different to the standard slave he was used to seeing. The pumping body of the runner was made for such long distances. Sweat acting as a cooling mechanism, making the man glisten in the harsh moonlight, the enlarged nostrils taking in all the air the body needs for this type of strenuous activity. And the enlarged pupils, made for adjusting to low light environments.
Down on the plains of the Savannah were two creatures. One a perfect evolutionary miracle, practically evolution's first try gone right, Perfectly made for its environment and was never truly exposed to varying climates and environments. And the other, having crawled through the primordial ooze, and struggled and fought its way through dangers, diseases, and competition on its own horrifying world. Where deadly heat in deserts can dry out any living thing, and such freezing poles that can turn anything that enters it in pure ice.
The man's lean and sweat-slicken form was steadily making its way towards the frozen statue of La'Ix. Just as he got within 50 paces did La'Ix sprint away scattering pebbles in its path the echoes of which bounced back from the valley's sharp walls. Undeterred, the chaser kept steadily running. Jaws grit. Eyes locked on afar.
And afar was its prey. Sprinting away.
HOW IN IX'S NAME DID THAT THING KNOW WHERE I AM? The La'Ix in a fit of sudden excitement mixed with a heavy dose of panic, began its high octane sprint from the sudden looming threat of being found. Hind Legs propelling the creature's body forward, while its front arms, which were historically also for four legged locomotion, pulled the terrain closer with each stride. Increasing its momentum until it reached max speed.
"Broodling La'Ix!" said a stern but educated voice.
"Huh? Oh! Yessir!" a young Ix jumped to attention still thinking about more enjoyable things specifically outside of the classroom walls.
"Well? Can you please answer my question or will you make your other broodkin wait until Ix falls to ash first", the tutor said expectantly, prompting several muffles giggles in the room.
"Sorry sir. What makes the Ixian race its place in eternity is the attention we put in perfection. After our home-world of Ix's climate and terrain began to change, the leaders from antiquity decreed we carry on the spirit of the home-world in maintaining a consistent biological and genetic profile that will always be suited to Ix's surface. As we change worlds to be more like Ix, we can spread the spirit of Ix to them. As such, Change is- uh, change is..."
"Change is the poison of perfection, Remaining unchanged for Ix enable us to carry its spirit to other planets in the heavens", continued the tutor. "Well you certainly paid some attention to today's lesson at the very least. But remember that final part. It's the last of the core tenants you will need to remember."
"Yessir!"
A good half night passed on the surface of the Savanna. Where a previously noble and alert Ixian who took great care in appearances and status was no longer to be seen. Instead of that proud domineering alien representative of ix was a dishevelled, dusty, ragged creature, dehydrated, hungry, and exhausted from the various sprints it forced itself to endure to stay ahead of fate's ever closing hand.
Is this the sword of Damocles that was mentioned in the ancient Terran records? Always hanging down on those who hold power and seek more? Fate's sharp blade? But why me? I was never in any real power. All I wanted out of this life was a comfortable posting with no dirt and grime from the lower worlds. Why me? Why now? Why do I-
La'Ix snapped himself out of a daze. Is he here- No, no I should be far far away from that Terran now. Maybe I can find some-
A dim glow interrupted its train of thought. Much too early to be the Sunrise on the Emperor's summer planet, and much to low to be the light from one of it's 2 moons. It was a light from a town.
"That's right!" The Ixian barely managed to rasp in between haggard breaths. Its body barely able to continue the amount of self inflicted abuse it has suddenly been put in.
A lot more hunched over than the Ixian was earlier. It made its way towards a small town it knew was in between the palace and the harbour. The emperor loved his royal rustic towns and villages. It is said that his royal emperor would sometimes tour around them marvelling at the romantic theme of a simple rustic life. Although getting a personal town full of Ixians required a lot of lower caste be forced into long and expensive work contracts as background entertainers for the king's planet, all this excessive show of wealth was partially for peackocking the emperor's reputation, and partially for his own personal enjoyment. The Emperor is almost culturally required to flaunt his royal wealth in all forms in order to keep connections with all the royal houses. An emperor that doesn't shower their supporting aides and houses with grand gifts is fated to eventually be found cold on the floor of the royal banquet due to 'suicide from accidentally ingesting poison', as was the previous emperor.
To avoid such an unfortunate passing, the Higher Royals would trade vast resources, delicacies, and even exotic slaves to court 'royal favours'. Slaves of the Terran variety especially are considered to be the most unique of gifts the empire has ever acquired.
Terrans weren't necessarily large and bulky. Fighters were assigned to the Slave Obniraks. Powerful creatures used to fill the fields on tougher worlds where mechanical services would be deemed to expensive. The growth of a Obnirak into full working adulthood is only a few cycles. Meaning mass producing a workforce is quite an easy feat.
Terrans instead would take vast cycles to mature from a childling to an average adult. Meaning growing a slave force would take vast quantities of resources, immense patience, and strict guidance from their owners as to not create faulty creatures. All of which increases the general standing on any house that manages to keep a vast amount of Terran slaves in the best quality.
Terrans weren't necessarily docile and obedient. That role was perhaps given to the oldest slave race the Ix ever controlled. The Iralisa. It was known that they were made remarkably docile due to generations upon generations of select breeding, and pruning off the 'aggressive traits' from the gene pool. However, that led to the adverse effect of physically weakening them to a point where such docility and lack of a frame to keep up with their workload led to a general lack of Ixian interest and were subsequently purified.
Terrans are notoriously independent and herd-minded in larger quantities. Similar to growing a very stubborn Terulian Rose Vine. Which only looks impressive when great care have been given. Terrans need to be given an illusion of being ever so slightly free. Which typically involves owning vast amounts of land and nature to let them roam and graze. Of course, the only ones that can accommodate grand work forces of Terrans are the larger houses with the appropriate territory for humans, as is studied in the Ixian art of Servitude.
One can only guess which species is the Emperor's favourite.
The following town should indeed have both, low caste Ixians, and possibly none of the Emperor's favourite slaves.
The Ixian approached the glowing town. As it reached closer it straightened its back, upright on its hindlegs in the royal fashion. And proclaimed. "It is I! La'Ix, royal courtier. Lend me aid imme-"
Something is off. Not a single shadow in the town, I can see lights but no movement, where is every-
After turning the corner to the center of the small town, the dustied and weary creature froze in its tracks when it saw it. A pit nearly as wide as an Ixian land cruiser and who knows how deep filled with a stench so powerful it watered his eyes. Despite the Ixian's lack of a proper sense of smell. It knew the foul fetor of death.
The crudely dug pit was nearly overflowing when he approached it. Large, smoking, smouldering pyres cast that eerie light that had drawn him in.
"H-how? Wha-What the..." he trailed off when a local species of Laran boar growled and squealed as it tore a dead Ixian limb from the mountain of corpses.
"Who could've..."
He stopped. The shock of seeing his own kind laid like broken dolls in a bleeding pit slowly faded, replaced by a numbness. The Ixian had just noticed they were of Ix. Only of Ix.
Not a single terran colour was visible in the black and spotted pit of bodies. Not a single slave body was visible.
I-Impossible...
His legs gave way, either from the strain of the entire nights run, the horror facing him, or the threat from behind. He just dropped.
Minutes passed, or hours. It was hard to tell. But the Ixian lay slumped. Body unwilling to move further. Battered flesh unwilling to be propelled by a shattered spirit.
Mind slowly spinning up again. Thoughts began whirring to life in its mind. Could the rumours actually have been true? It had read the sparse reports of odd activity from certain Ixian-controlled worlds on the outer arms of the empire. Small uprisings of unknown origin. Hardly anything of note. If it had no affect on the greater houses then it was of no real concern to Ix and its emperor.
Could this threat have made its way to the centre arm already? Impossible. But what else could have done this to us?
Something caught the Ixian's eyes. In the middle of the pit it stood. A large stake, wet with deep Ixian crimson, dripping ever so slowly. Towering over the pit like a battlefield flag was a head of an Ixian rammed onto the tip of the spike. But the particular detail that caught the Ixian's eyes was a symbol cut into the flesh of the large forehead.
Looking from the outward-in. Eight concentric rings, which proceeded to get smaller and smaller in size until it reached a dark mass at the centre of the symbol. The Ixian never forgot the symbol and the affect it had on it.
Eight concentric rings, and a centre mass. Eight rings, and a mass. Eight- Eight what? Eight planets? And a star? ...
A growing pool of cold dread rose in its guts that made it shiver despite the fair night. This dread reflected the sharp reality on its frigid surface.
This Ixian was well-bred, well-trained, and well-educated. Although anyone with a basic education would know of such a pattern.
Terra and her sisters. THEIR star system...
Thump, thump, thump, thump.
It's not possible!-
Knowing what that sound meant, the Ixian tried to whirl around, its body barely being able to heed its masters commands. Just when it was starting to move again it felt it.
Sudden sharp agony. Sudden sharp, raging agony. The Ixian looked at it's hind leg. A sharpened wooden stake was jutting out of it.
It loud out a tight lipped scream, as it grasped the pulsating wound as one does immediately after an injury. It barely had enough time to look up at its attacker when the Terran bolted forward, shortening the distance between hunter and prey from metres to mere paces. The Ixian barely had enough time to block the hand grasping the knife as the arm flew forward at the last minute with a crash.
What phenomenal force!
Using the momentum from that sprint plus the wind up of his arm. The Terran was able to impart a phenomal show of force for a creature its size. That's when La'Ix for the first time saw a human in its raw unchanged form. Great beads of sweat collecting dust on its brow, to prevent it from entering the eyes. The constant release of sweat from the countless pores on its soft fleshy skin. Constant cooling? Even the visible veins and capillaries visible from the fire light.
What a beast of endurance-
Suddenly the horizon fell before the Ixian only to reveal the inky black sky dotted with pigments from stars like a painters masterpiece. When did I look up? Then a crash and blunt force from the ground.
The Ixian had been toppled over by that ferocious exchange of force.
Barely able to get up due to the wind being knocked out of its single large lung, the searing pain in its hind leg, and the exhaustion from the chase. It was too late. The terran was already on top of it. Taking up the entire view of the sky as the terran stepped forward into its field of vision.
The sudden perspective change made a once small and frail looking slave look grander than life, grander than all the legends told to Ixian broodlings.
The punches rained down. Repeatedly. A constant bombardment of beating rained like the drops of rain before the first dew. The previous pain in its leg forgotten, to invite a new visitor in the form of blunt force trauma. So ferocious were the raw blows to its carapace that the Ixian felt the exoskeleton crack under the increasing pressure and strain.
Something cracked, another thing snapped. The amount of pain too much to comprehend. The neurons firing in its second brain just assumed it was everywhere. Its half-working eye glimpsed the fist as it came down for the nth time. Red and split knuckles, revealing pure white bone beneath—a reinforced weapon. The perfect natural offence. All the muscles moved to propel it downwards where something else cracked and split.
Is this where I die?
As if understanding its fate the Ixian's form slumped over. Its body barely holding onto the natural exoskeleton shielding that covered its chest and facial area. Fluids leaking from the cracks that went too deep, and who knows how many internal ribs are shattered.
Its body, knowing that that more movement will cause more injuries, and further stimuli would confuse it further. It simply shut down.
The last moments it had as it fell backwards on its side. Was a small running figure. Hand clutching wooden spears. But the truly petrifying sight was behind it. A vast shadow flickering from the light of the lit pyres from the hunter in front of it. A shadow cast so large, jagged, and menacing it appeared to swallow the town whole.
And into a hole did the Ixian fall. A vacuum with no sensation or thought. Just darkness.
How... did we never notice such a... monster... in their... shadow...
All Ixians were taught about 'violence' and 'conflict' at an early age. As a sort of rite of passage that any of them would go through as they survive their early broodling days. As Ix have no natural predators, they had begun to instil a serving of some necessary conflict to keep their generations fresh and somewhat physically strong. As a precaution, only rudimentary forms of civil sports, races, shows of strength and courage were ever really explored. But always in a controlled and calm settings, as there would never be any true need for actual conflict.
As there was always a need to maintain ones own environment. The need never arose for the development of fighting techniques and schools of training. That was one of the best parts of being an Ix that many thought. Having supreme control over the worlds you inhabit means setting gravity, atmospheric pressure, humidity, and temperatures to the perfect levels for comfort replaced any need for biological change. Why grow when you can keep everything the same way, how you like it.
They were a vast empire. An empire of statues.
-Excerpt from the history of extra-solarian species, Author unknown
It awoke to a burning radiating heat from in front. The large sun was already starting to set on the horizon when it awoke. Had a whole day passed? Or two?
Trying to block the setting sun from its eyes it couldn't. "What?...", barely made out in a whisper.
I'm tied up.
And indeed the Ixian was right. Tied up next to a small brook, with a scorching fire in front of it. The monster nowhere to be seen.
"No good... it's too tight", it grunted in an attempt to escape its bindings.
Going slack in defeat it avoided any additional movement. Not having the energy to spare to move. It was lucky to have always been lazy at shedding its carapace - a frequent nag from its broodmother - might just have become its salvation in this case.
Thank Ix.
So there it stayed.
Hours passed. The Sun fully set and the stars awake in this dark world barely lit up the wildlands. Only the prisoner in this cone of firelight existed out here.
A rustling up ahead caught the prisoner's attention disturbing the eerily still silence of the Savannah night. And ungodly horror of a squeal ruptured the air invoking a deep visceral terror within the bound prisoner. Something. Something close but just outside the firelight was eyeing it, glinting from beyond the light. Those dark predatory eyes stabbed the prisoner with a sudden coldness. All while the squealing suddenly halted. SNAP. SQUELCH.
Now it came, emerging into the light. A beast. Holding a knife in one bloodied hand, dripping on the dirt. And dragging by the leg, a massive adult Laran boar grotesquely smearing thick blood still warm from the cut in the neck on the dirt.
The prisoner watched, barely moving, barely breathing. Frozen with the horror in front of it as the bloodied carcass was skinned; fur sliced away with harsh, scraping sounds with the crude knife. Spurting remaining blood all over the site.
The pink naked flesh then washed in the brook, leaving a distinct smell of oxidised blood in the air, before being skewered and roasted over the roaring flames. Fat popping violently in the heat.
In this gruesome display, the beast revealed not just a fate for the boar, but a dark hint of what might come. The realisation struck deep—this could be more than just a demonstration; it was a terrifying preview of its own potential end.
It passed out again.
Only to be awoken by the haunting echoes of a wild, desperate squeal that once thrummed through the savannah's eerie silence. Dare it open its eyes?
After a great heavy effort -utilizing its every last drop of courage- one eye cracked open. And what it saw. Made it regret ever having done so.
Right across from it, the hunter was a grotesque silhouette against the flickering fire. Grasping a severed boar leg was a mouth viciously biting, ripping, tearing into the flesh with primal ferocity. Each bite was deliberate, each tear of sinew was a clear, calculated demonstration of supreme savagery. Its jaw muscles bulged with the force of a bite.
All the while, the eyes—deep, abyssal pits—fixed intently on the prisoner. Deepest black pits stared back at it. Watching. Observing. Calculating, with a dark intelligence. it was calculating. It was relishing the terror it inspired and the control it exerted. Or planning its next meal.
The sounds of ripping flesh filled the thick, blood-soaked air. Deep into the night. Deep into this never-ending nightmare.
Never once did the prisoner move. Not an iota. Frozen in abject horror.
The night passed quietly. After the feast the human had, or the desecration of life that the prisoner saw, whichever way you look at it. The human nodded off to sleep. Content in the success of his mission. But the tied up creature had no such rest. Sending silent pleas to the stars that it might be saved. But not daring to make a sound, less it awaken that sleeping horror. Or was it sleeping? Dear Ix, it might be watching me. Feigning sleep to keep an eye on its meal. Dear Ix I'm next...
All through the night, the demons plagued its mind. Until the warmth of the morning rose, and with it the sound of an Ixian cruiser.
Elation could not be an understatement for the tired, tied, beat, and bruised thing. Craning its neck to the direction of the sound about to bellow out an Ixian warning to the demon resting next it.
"BE CAREFUL! THERE'S ONE HERE-". It stopped speaking. That previous elation it felt at a saviour arriving to rescue it from the demons grasp, fizzled out like a drop of water in a drought.
That all so familiar cold remained. And the dryness of despair. As pairs of dark pupils shot back at it.
On the cruiser were tall adult Terrans. Clean cut, well fed, well dressed Terrans. Four, no Six, no eight of them. All hanging onto the side of cruiser while it made its way to their location. Compared to the demon waking up beside it, these creatures were organised. A savageness neatly packaged in a uniform with a symbol. The prisoners eyes grew wide in its sunken sockets. 8 rings, and a centre mass. They must be the cause of, well all this.
Accepting fate, its head fell in part defiance, in part to avoid the stinging eyes of these others. It felt their gaze burn through—cold, cruel, calculating. There is nothing I can do any longer.
"You're finally here. What took you so long?" The runner said to his approaching comrades, "Took all night to catch up to him."
"Hey Jan, great work", the tall militant woman shot back. With a playful punch to his arm. "Guess all that cardio really paid off, didn't I tell you it would!" She let out a playful guffaw.
"Thanks Chel", replied Jan.
"Ok chop chop people, we're on a schedule. We need to reach the port ASAP remember? Come on Jan, rest up all you like, you're still on the clock."
"Aye sir." Jan shot back in a mock salute, gaining a sneer from the commandant, then a sneaky smile.
"Don't forget your trash. And make sure its breathing still."
It creaked open its eyes, seeing pairs of boots moving towards it and standing in front. In silence. Then all of a sudden, felt pairs and pairs of hands pull and tug. and lift it up The thing let out a pathetic silent sob. While it was loaded in the back of the cruiser, face up. Staring at eyes, piercing black dots peering back. It could never understand what was being felt by those eyes and those faces.
Ixians wear their emotions on their carapace; spots and stripes would slowly appear in certain parts, representing emotions and feeling that their bodies felt in a general sense. But the most private thoughts were of course, still kept private.
But this. This was just too foreign. The eyes never stopped. Even in the swaying movement of the cruiser the pupils never broke contact. Those eyes. As if it was peering into it, envelops your entire mind. There was no way to hide, even hiding in his inner self would do no good. Those eyes. Those predator eyes can find me anywhere I try to escape to. Inside and out.
Some times passes.
"You know. I lost good friends to the royal caste. Especially to this one's brood clan or whatever they like to call it." One of them was looking right at it when they said it. It turned its eyes over to the source. A short one, with a slave scar on the neck said it. A scar that shot through his memories. A scar inflicted to property owned by, his brood. This one is dangerous..., it thought.
Jan, and the others didn't look but felt it. The cold darkness in that tone made it clear what it intended to do.
The female militant, Chel, I think her name was. Slowly reached to the side arm on her holster. Sensing the oncoming problem.
"You still understand me don't you? I've had to watch good people die. Damn good people." The scarred one one stood, grabbing the upper rail of the cruiser to steady themselves. "I hear that even if you get ill, you become the entertainment for the night. What was it now?" She paused for a brief second. "Oh I remember".
"Stil" Chel said slowly. "Cool it". Hand still on the butt of the sidearm.
Not hearing or not wanting to reply. Stil continued. "Torn apart by those raptor pets. Hands or feet cut off as souvenirs for those fucked-up parties and those fucked-up guests. Oh yea, and the 'toy play' or whatever they call it. Can't have Ken and Barbie fight back now, can we?"
Stil leaned closer to the now cowering, shaking thing, "I wonder which one was your favourite." The words cut through La'Ix like an icicle. This was the first time these demons actually spoke to it directly. And it didn't like it. It could sense the venom from the words.
"Stil..." Chel slowly got up, hand still at the ready. "I said cool it." The line had a steely warning to it. Chel wouldn't risk the mission. Even if it meant doing what must be done.
Agonizing seconds passed. The cowering, shaking thing seemed to grow whiter and whiter by the second, It's spots clearly showing what it felt. Staring up, Not willing to move but being unable to hide. It felt the absolute crushing weight of the present. Grinding it down to a paste.
Everyone stayed still. The two militants didn't move. The rest didn't seem to even have paid attention to the converstation, still looked away.
Longer passed.
Stil smiled, "Oh come on Chel, you know I wouldn't do anything to our friend here? You know I was just playing around." Stil laughed. Chel didn't react.
Stil immediately crouched, faced the shaking prisoner inches apart eye to eye, and in a whisper said "Right friend?"
She wants me to reply? Dear Ix I can't even think with those eyes in front of me What do I do?! What do I say?!
"Right. Friend?" Stil repeated slower and colder. Like the blade of a surgeon hovering over skin, ready to plunge.
The gears of its Ixian brain grinded to a screeching halt. In utter desperation to find a reply it simply gave up. Instead, it felt a warmth slowly spread. Slowly spread between its hind legs. It had released its bladder.
"BAHAHAHAHA LOOK AT IT" Stil roared in laughter. The sound of it rattling the prisoners brain with the sound. Disorienting its senses. "NOW THAT'S CLASSIC TIMING IF I'VE EVER SEEN IT!" She plopped back down face red and still laughing.
The Ixian didn't know what to do but tremble and sob silently on the cold surface of the cruiser surrounded by laughter. and the warmth of its piss. It tried to plug its ears. But the sound still came. Laughter. Laughter. Laughter. Dear Ix, what are these demons... where are they taking me? To hell?...
The cruiser kept cruising. Towards the port across the island. Trailing laughter behind. Or to the sobbing wreck of a thing, demonic cackling.
The scent of familiarity wafted into the senses of the prisoner as the cruiser started to slow. The smell of the salt, the chirping of familiar aviaries. Sound of the crash of sea. The port.
Braving a sentence for the first time in for what seems eternity. It let out a question "...w..w..where ... why... are... ... we ...h... here?" It managed to say shakily, eyes downcast.
As if in response, a sharp shove greeted it from the back and a hard hit on the ground was as much of an answer it was getting.
"Move it", Jan said gruffly.
They walked. the ixian still bound but free to walk in the middle of the group of humans. Towards a destination still not known. The walk twisted, and turned, and twisted again. One thing struck out to the prisoner. It was too clean, especially for what it was expecting, it's last experience being in the previous blood-soaked town laden with bodies and carrion eaters.
The port town was completely silent, free from the regular hustle and bustle it usually had even when the emperor was not present. And superbly clean. Not a single piece of dirt to be seen. Not a single Ixian either. Where did everyone go? Did they make it out somehow when these invaders came?
In the background, the surf broke relentlessly.
Piercing eyes caught the prisoners glance, as it wandered curiously around the town. Realising its mistake La'Ix tried to look away but the burning gaze gripped his own.
As if reading its soul. The human answered the hidden question bubbling up in La'Ix. "You should've seen them your royal majesty". The one called Stil said while bending in mocking courtesy.
The surf pounded the shore even more loudly now.
"They don't swim well. Especially the young ones. They dropped like stones. Turning all white by the time they stopped moving."
Louder now. The sea roared.
Nothing came. Not a thought in La'Ix's mind. Its mind struggled to comprehend the depth of what was said by Stil, the scarred human.
The waves boomed louder now. Louder than the sun, echoing louder than the screams of all the Ixians that must have perished.
It saw the lips of the standing-devil in front of it. But all the came from its blood red lips were obscured by the sound of the pounding of the waves. The echoes of drowned kin, thudding and slapping against the shore, merged with the relentless surf in La'Ix's mind.
This is for our sins.
Wave after wave, the relentless surge continued, each one a haunting reminder of the souls lost to the sea, each crash a ghostly thud of bodies hitting the shore.
Very slowly did some exhausted neuron in the Ixian's head come to a conclusion as to how these creatures in front of it can be so relentless, so cruel, and so evil. When pushed to beyond its breaking point, did their true carnivorous instincts rear their ugly head.
Oh dear Ix. What sort of environment could breed such demons?
La'Ix didn't remember what happened next. The memories feel like a distant dream now as he sits watching the port sky now.
The aching brand on his forehead of the 8 ringed system, pulsed in pain—a departing gift from his newly made friends, stung from the salty sea air.
He barely recalls the staggered walk from the empty inter-arm transmission office and the inputting of his biometric royal seal. He barely even remembers the message that was sent under his name and signature
And even less does he remember what he heard what will happen next.
All alone now, he stares at the sky of the empty port town. As he watches more royal ships enter the atmosphere.
He gazes upward, thoughtlessly, statue-like Knowing fate will come for them all. Fate in the form of piercing black eyes and a monster so large it can fit in a shadow.
A single thought, carried its way from above the despair to the surface. Slowly. Like a bubble in a pool of tar.
What was I meant to tell the emperor again?
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2024.05.19 21:26 PlaceAdaPool Project #4 Addendum II - Integrating Symbolic Deduction Engines with Large Language Models: A Gateway to Universal Symbol Manipulation 🌌

In the vast expanse of artificial intelligence research, a fascinating synergy is emerging between symbolic deduction engines (MDS) and large language models (LLMs). This integration not only promises to enhance the capabilities of AI systems but also paves the way for a universal framework for symbol manipulation, transcending the traditional boundaries of language and mathematics. This exploration delves into how MDS, when used in conjunction with LLMs, could revolutionize our approach to processing and generating information in all its forms.

The Synergy of Symbols and Semantics

At the heart of this integration lies the understanding that all information in the universe, be it words of a language or mathematical symbols, essentially represents an exchange of information. Symbolic deduction engines excel at reasoning with well-defined symbols, following strict logical rules to derive conclusions from premises. Conversely, LLMs are adept at understanding and generating natural language, capturing the nuances and complexities of human communication.

Enhancing LLMs with Symbolic Reasoning

Integrating MDS with LLMs introduces a powerful dimension of logical reasoning and precision to the inherently probabilistic nature of language models. This combination allows AI systems to not only comprehend and generate human-like text but also to reason with symbolic information, ensuring that the output is not only linguistically coherent but also logically consistent.

A Universal System for Symbol Manipulation

Imagine a system where symbols, regardless of their nature, are manipulated with the same ease as words in a sentence. Such a system would leverage the strengths of both MDS and LLMs to handle a wide array of tasks, from solving complex mathematical problems to generating insightful literary analysis. The key to this universal symbol manipulation lies in abstracting the concept of "symbols" to a level where the distinction between a word and a mathematical sign becomes irrelevant, focusing instead on the underlying information they convey.

Challenges and Considerations

Complexity and Integration

The primary challenge lies in the seamless integration of MDS with LLMs, requiring sophisticated mechanisms to translate between the symbolic logic used by MDS and the semantic understanding of LLMs.

Ambiguity and Uncertainty

While MDS operates with clear, unambiguous symbols, LLMs must navigate the inherent ambiguity of natural language. Bridging this gap demands innovative approaches to ensure consistency and accuracy.

Adaptability and Learning

The system must be adaptable, capable of learning new symbols and their relationships, whether they emerge from the evolution of natural language or the discovery of new mathematical principles.

Proposed Solutions

1. Hybrid Model Architecture

Develop a hybrid model that combines LLMs with symbolic reasoning modules. Use LLMs for language understanding and generation, while employing symbolic modules for tasks requiring strict logical deductions.
Technical Implementation: - LLM Component: Utilize models like GPT-4 for natural language processing. - Symbolic Component: Integrate with systems like Prolog or Z3 for symbolic reasoning. - Communication Protocol: Design an interface that allows bidirectional communication between LLMs and symbolic engines.

2. Symbolic Encoding Techniques

Implement symbolic encoding techniques to transform natural language input into a structured format that MDS can process. This could involve developing intermediate representations that capture both semantic and symbolic information.
Technical Implementation: - Intermediate Representation (IR): Define an IR format, such as Abstract Syntax Trees (ASTs) for parsing and structuring inputs. - Parsing Algorithms: Develop algorithms to convert natural language to IR. - Formula: ( \text{IR} = \text{Parser}(\text{Natural Language Input}) )

3. Bidirectional Translation Mechanisms

Create bidirectional translation mechanisms that allow for smooth conversion between the outputs of LLMs and the inputs of MDS. This ensures that both components can work seamlessly together without loss of information.
Technical Implementation: - Translators: Develop translators that convert LLM outputs to symbolic inputs and vice versa. - Formula: ( \text{Symbolic Input} = \text{Translator}(\text{LLM Output}) )

4. Contextual Disambiguation Algorithms

Develop algorithms that use contextual clues to disambiguate symbols within natural language. These algorithms can leverage the vast amounts of data LLMs are trained on to make educated guesses about the intended meaning of ambiguous symbols.
Technical Implementation: - Contextual Clues Extraction: Use techniques like attention mechanisms in Transformers. - Disambiguation Function: ( \text{Disambiguated Symbol} = \text{Disambiguate}(\text{Context}) )

5. Continuous Learning Framework

Implement a continuous learning framework that allows the integrated system to adapt over time. This framework should enable the system to learn from new data, update its understanding of symbols, and refine its reasoning capabilities.
Technical Implementation: - Continuous Learning Loop: Employ reinforcement learning or online learning techniques. - Adaptive Models: Update models incrementally with new data. - Formula: ( \text{Updated Model} = \text{Model} + \Delta \text{Learning}(\text{New Data}) )

The Promise of Discovery

This groundbreaking integration heralds a new era of AI, where machines can not only mimic human language and reasoning but also discover new knowledge by identifying patterns and connections unseen by human minds. By transcending the limitations of current AI systems, the fusion of MDS and LLMs opens up limitless possibilities for innovation and exploration across all domains of knowledge.

Conclusion

The journey towards creating a generic system for the manipulation of symbols, uniting the logical precision of MDS with the semantic richness of LLMs, is an ambitious yet profoundly transformative venture. It embodies the pinnacle of our quest for artificial intelligence that mirrors the depth and breadth of human intellect, capable of navigating the vast ocean of information that defines our universe. refine these ideas further and explore the practical applications of such a system!
submitted by PlaceAdaPool to AI_for_science [link] [comments]


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2024.05.19 21:02 moonwalker858 Interesting Analysis: Tesla Stock Is Still A Big Loser In 2024, But It's Not Getting Cheaper

Interesting Analysis: Tesla Stock Is Still A Big Loser In 2024, But It's Not Getting Cheaper
Tesla (TSLA) has had a terrible start to 2024. But Tesla stock hasn't gotten any cheaper, by a key metric. In fact, it's more expensive than ever.
Often when a stock sells off hard, investors and Wall Street analysts will tout it as a buy, citing much-cheaper valuations.
Even with a post-earnings rebound and optimism about Full Self-Driving, Tesla stock has plunged 28.8% through May 17, one of the worst performers on the S&P 500 this year. Shares are more than 50% below their late 2021 all-time high. But Tesla hasn't fallen in recent months as earnings estimates amid weaker-than-expected deliveries despite ongoing price cuts.
https://preview.redd.it/705b3sr1lf1d1.png?width=769&format=png&auto=webp&s=ddd63aa4fdba85176aebbf837cdbe1441c7b7698
Elon Musk cheered Tesla bulls on the April 23 earnings call with talk of "affordable" EVs, robotaxis and higher deliveries in 2024. A few days later, Musk reportedly won tentative approval to launch FSD in China. But Wall Street has kept cutting its earnings estimates.
Analysts now see 2024 earnings per share targets at $2.44 a share, according to FactSet, down from $3.79 at the end of 2023, $5.62 a share at the end of March 2023 and a whopping $7.07 at the end of 2022. So the forward price-earnings ratio for Tesla stock is 72.8 as of May 5. Except for April 30, that's higher than any end-of-month reading going back at least 18 months. It's well above the 2024 P-E ratio of 36.9 back on March 31, 2023, let alone the 17.4 P-E ratio at the end of 2022.
The same trend holds for 2025. Analysts have cut Tesla earnings per share estimates for 2025 to $3.32 vs. $5.27 at the end of last year. Analysts expected $6.95 on March 31, 2023 and $7.93 at the end of 2022.
The 2025 P-E ratio for Tesla is now 53.5, up from 45 at the end of March. Aside from April 30's 54.9, that's higher than any end-of-month reading over the past 18 months. It's up substantially from the 2025 P-E ratio of 29.8 at the end of March 2023 and 15.5 at the end of 2022.
Tesla's valuation is far above that of other profitable automakers. Toyota Motor (TM) has a forward P-E ratio of 9. General Motors (GM) has a forward P-E ratio of 4. Among EV players, Li Auto (LI) has forward P-E ratio of 13. EV giant BYD (BYDDF), has a forward P-E ratio of 17.
Ferrari (RACE) is the only one close to Tesla, with a forward P-E of 50.
Investor's Business Daily usually doesn't focus on price-earnings ratios, because many leading stocks boast high valuations as investors bet on strong growth to justify them. During its huge run, Tesla was a growth company with high P-E ratios. But it's not a growth company right now.
https://preview.redd.it/nlyirm64lf1d1.png?width=820&format=png&auto=webp&s=158c6cf4610ccd83f85d076a8a70c04e121bbd6d

Tesla Stock Bull Case

Of course, to an increasing extent, the Tesla bull case is looking beyond 2025. Some analysts, most famously Morgan Stanley's Adam Jonas, ascribe the bulk of their Tesla stock price targets to outside of EVs and for big bets such as self-driving, robotics and artificial intelligence.
With Tesla apparently shelving a truly new vehicle for several years, Musk is making that bet as well.
Clearly, much or even most of Tesla's current market valuation is a bet that some of those moonshots will pay off down the road, delivering massive profits.
Whether or not they pay off is an open question.
But Tesla stock still isn't cheap.
Background source: https://www.investors.com/news/tesla-stock-is-plunging-not-cheaper-by-earnings-metric/ Not advice!
submitted by moonwalker858 to WallStreetRiches [link] [comments]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, prone, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to current-gen consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this game and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this game is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own skills tree elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the game is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN: Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (provisional name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also kill with stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (provisional name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this game for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity because it was a rich period with so much to talk about and we didn't feel the need to change it. There is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This game also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
submitted by Shiirooo to assassinscreed [link] [comments]


2024.05.19 20:11 thatmozzie_ Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles

Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles
"The Neon District"
https://preview.redd.it/h6j5xnthef1d1.jpg?width=1792&format=pjpg&auto=webp&s=2dac28553adfcd5e9a5762f45cecd76ca2071491
I was inspired after reading another user's experience creating his own world, so I decided to give it a shot. I wanted to create a sort of interactive choose-your-own-adventure cyberpunk story set in 2124 Los Angeles. I prompted ChatGPT to essentially create a story and world that revolves around common themes within a typical CyberPunk setting such as rampant crime, corrupt cops and politicians, massive drug usage, mega-corporations out of control, poverty, and technology blurring the lines between humanity.
One of my favorite video games lately of all time is CyberPunk 2077, so I just wanted to create something similar that I could experience and live through in a different interactive way while also testing out ChatGPT out of boredom. Here are some of the results from the simulation.
I'll denote "USER INPUT" as anything I wrote or input, and "CHAT GPT" anytime it outputs anything.
Rules: I will use minimal intervention / altering and mainly allow the program to pretty much lead me through the story barring any world-breaking narratives or plots:
  • CHATGPT:

Setting: Los Angeles, 2124

General Environment

  • Skyline: The skyline is dominated by towering skyscrapers, neon signs, and massive holographic advertisements. The upper levels house the wealthy elite and powerful corporations, while the lower levels are grimy, chaotic, and densely populated.
  • Streets: The streets are teeming with life at all hours. Neon lights and electronic billboards illuminate the darkness, casting a perpetual artificial glow. The air is thick with pollution, making clean air a luxury.
  • Architecture: Buildings are a mix of high-tech designs with futuristic materials and dilapidated structures. Graffiti covers many walls, and it's not uncommon to see makeshift shelters and slums in the shadow of corporate headquarters.
  • Technology: Advanced technology is integrated into everyday life. People have cybernetic enhancements, AI assistants, and immersive virtual reality systems. However, the gap between those who can afford cutting-edge tech and those who can't is vast.

Society

  • Crime and Law Enforcement: Crime is rampant. Gang wars and turf battles are common. The police are corrupt, often working for the highest bidder, whether it's a corporation or a crime syndicate. Justice is a commodity, and the wealthy can buy their way out of trouble.
  • Economy: The economy is dominated by a few mega-corporations that control everything from food and water to security and healthcare. Small businesses struggle to survive. Basic necessities are expensive, and clean water is a luxury.
  • Culture: The culture is a blend of hedonism and despair. Nightclubs, brothels, and underground fight clubs offer temporary escape from harsh realities. Art and music are heavily influenced by the cyberpunk aesthetic, with neon colors, dark themes, and digital elements.

Key Locations

  • The Underground: A labyrinth of tunnels, abandoned subway stations, and hidden passages used by criminals, hackers, and those avoiding the authorities. This is where Zoe feels most at home.
  • Corporate Towers: Massive skyscrapers where powerful corporations operate. They are heavily guarded, both physically and digitally, but hold valuable data and resources for skilled netrunners like Zoe.
  • Black Markets: Hidden marketplaces where anything can be bought or sold, from illegal tech and drugs to human organs and stolen data. Zoe frequents these markets to find jobs and acquire tools for her hacks.

Main Character: Zoe

Background

  • Early Life: Zoe grew up on the streets, learning to fend for herself from a young age. She quickly became skilled at navigating the dangerous urban environment and developed a talent for hacking and stealth.
  • Skills and Abilities: Zoe is a netrunner, capable of hacking into secure systems using her neural augmentations. She is also proficient with small arms and knives, and excels in stealth, disguise, acting, and manipulation.
  • Personality: Zoe is resourceful, intelligent, and determined. She has a sharp wit and a knack for thinking on her feet. While she can be cynical and distrusting, she also has a strong sense of loyalty to those she cares about.

Appearance

  • Height and Build: Zoe stands at 5'6" with a slim, athletic build. Her frame allows her to move quickly and silently.
  • Features: She has sharp features, piercing eyes, and a distinctive look that she can easily alter with makeup and disguises. Her hair is usually styled in a practical yet edgy way, fitting the cyberpunk aesthetic.
  • Augmentations: Zoe has several cybernetic enhancements, including neural implants for hacking, enhanced vision, and a subdermal interface for interacting with digital systems.

Plot Elements

Conflict

  • Corporate Rivalries: The mega-corporations are constantly vying for power, using any means necessary to sabotage their rivals. Zoe often finds herself caught in the crossfire, hired by one corporation to hack another.
  • Underground Power Struggles: Crime syndicates and gangs are in a constant state of flux, battling for control of territory and resources. Zoe's connections to these groups provide her with both opportunities and dangers.
  • Personal Stakes: Zoe's ultimate goal is to uncover the truth behind her parents' mysterious deaths, which she believes were orchestrated by one of the powerful corporations. This quest drives many of her actions and decisions.

Themes

  • Humanity vs. Technology: The story explores the tension between human identity and technological augmentation. Zoe struggles with maintaining her humanity as she becomes more reliant on her cybernetic enhancements.
  • Survival and Loyalty: In a world where trust is scarce and betrayal is common, Zoe must navigate complex relationships and alliances. Her loyalty to her friends and allies is both a strength and a vulnerability.
  • Power and Corruption: The pervasive corruption in both the corporate and criminal worlds serves as a backdrop for Zoe's journey. She constantly grapples with the moral complexities of her actions and their consequences.
USER INPUT
Lets create some additional characters to the story and more world building, starting with her childhood best friend. He's trustworthy, loveable character type. Strong, loyal to a fault, pure, but also an amazing fighter and can be mean to those that do him or his family wrong as quick as any common thug on the streets. What should his name be?
CHATGPT
Let's name Zoe's childhood best friend Lucas. Here's a detailed character profile and additional world-building elements:

Character Profile: Lucas

Name: Lucas "Luc" Raines

Background:

  • Age: 20
  • Height: 6'2"
  • Build: Muscular and athletic
  • Appearance: Lucas has short, dark hair and piercing blue eyes. His face is usually adorned with a friendly smile, but he can turn fierce in an instant when provoked. He has several tattoos, each symbolizing different aspects of his life and struggles.
  • Personality: Lucas is trustworthy and lovable, known for his unwavering loyalty and pure heart. Despite the harsh realities of their world, he maintains a strong moral compass. He's always ready to stand up for his friends and protect those he cares about, even if it means getting his hands dirty.

Skills and Abilities:

  • Combat: Lucas is an exceptional fighter, trained in various martial arts and street fighting techniques. His strength and combat skills make him a formidable opponent.
  • Loyalty: His loyalty to Zoe and their close-knit group of friends is unshakeable. He would go to great lengths to ensure their safety and well-being.
  • Strategic Thinking: While Lucas may come across as a brawler, he's also a strategic thinker, able to plan and execute complex operations when needed.

Relationships:

  • Zoe: Lucas and Zoe have been best friends since childhood. They share a deep bond, built on years of mutual trust and shared experiences. Lucas is fiercely protective of Zoe and often acts as her guardian in dangerous situations.
  • Family: Lucas has a younger sister whom he cares for deeply. His parents were victims of corporate exploitation, fueling his disdain for the mega-corporations that dominate their world.

Additional World-Building Elements:

Key Factions:

  1. The Vanguard Syndicate:
    • Overview: A powerful crime syndicate that controls much of the underground economy in Los Angeles. They deal in everything from illegal augmentations to black-market goods.
    • Leader: Damien "The Viper" Valdez, a ruthless and cunning leader known for his strategic mind and brutal enforcement tactics.
    • Conflict: The Vanguard Syndicate often hires netrunners like Zoe for high-risk hacking jobs, while also clashing with rival gangs and corporations.
  2. NeoCore Corporation:
    • Overview: One of the largest and most influential mega-corporations in the city. They specialize in advanced cybernetic enhancements, AI development, and data security.
    • Public Image: NeoCore presents itself as a benevolent entity, promising technological advancements and prosperity. However, beneath the surface, they are involved in unethical experiments and corporate espionage.
    • Objective: They are always seeking to expand their influence and eliminate any threats to their dominance, making them a constant antagonist in the story.

Key Locations:

  1. The Neon District:
    • Description: The heart of the city's nightlife, filled with clubs, bars, and entertainment venues. It's a place where people go to forget their troubles, at least for a while.
    • Atmosphere: The district is always buzzing with energy, illuminated by neon lights and holographic advertisements. It's a haven for both thrill-seekers and those looking to make shady deals.
    • Significance: This is where Zoe and her friends often gather, blending in with the crowds and keeping their ears to the ground for potential jobs.
  2. The Wastes:
    • Description: The outskirts of the city, where pollution and neglect have turned the landscape into a desolate wasteland. The Wastes are home to the city's poorest residents, who live in makeshift shelters and struggle to survive.
    • Danger: The area is lawless, ruled by scavengers and rogue gangs. It's a place where only the strong or well-armed dare to venture.
    • Connection: Zoe occasionally visits the Wastes to help those in need or to hide from the authorities when necessary.
  3. The Vault:
    • Description: An underground bunker and safe haven for netrunners. It's a hidden, secure location equipped with the latest hacking tools and technology.
    • Community: The Vault is a tight-knit community of hackers and tech enthusiasts who share information, resources, and protection.
    • Importance: This is where Zoe refines her skills, plans her heists, and collaborates with other netrunners on large-scale operations.

Plot Hooks and Story Arcs:

  1. The Heist:
    • Synopsis: Zoe and Lucas are hired by a mysterious client to infiltrate a NeoCore facility and steal valuable data. The heist requires meticulous planning and flawless execution, with high stakes and unexpected twists.
    • Challenges: They must navigate through tight security, betrayals, and unforeseen dangers. The job tests their skills and loyalty to each other.
  2. The Rescue:
    • Synopsis: Lucas's younger sister is kidnapped by a rival gang seeking leverage against him. Zoe and Lucas must track down the kidnappers and rescue her before it's too late.
    • Emotional Stakes: This mission is deeply personal for Lucas, and his rage and determination drive the story forward. Zoe must balance her tactical mind with supporting her friend through this ordeal.
  3. The Conspiracy:
    • Synopsis: Zoe uncovers clues about her parents' deaths, leading her to a massive conspiracy involving NeoCore and the Vanguard Syndicate. As she digs deeper, she realizes the scale of corruption and danger she faces.
    • Revelations: The story arc delves into Zoe's past, her parents' secrets, and the true extent of corporate manipulation. It sets the stage for a climactic showdown against the forces that have shaped her life.
These elements add depth to your story, creating a vivid and engaging world for Zoe and her companions.
USER INPUT
Can you generate an image in an anime/cyberpunk style reminiscant of the style of Ghost In The Shell. Generate our main character Zoe
CHAPTGPT
ZOE
  • USER INPUT
let's develop more scenes and characters as well. It would be interesting to have a sort of old underground father type figure to both Zoe and Lucas, someone not related to them but someone that took them in to the underground at a young age and taught them everything they know. He looks after them like family, but he is also a criminal type in the underground world so a mix of good to them, but can be evil to others. Feel free to create other interesting characters and scenes / locations / etc as well
CHATGPT

New Character: Marcus "Iron Hand" Kane

Role: Father Figure to Zoe and Lucas
Background:
  • Age: 55
  • Height: 6'0"
  • Build: Stocky and strong, with a presence that commands respect
  • Appearance: Marcus has a rugged, weathered face with deep-set eyes that have seen the worst of the city. His hair is a mix of grey and black, often tied back. His most distinctive feature is his cybernetic right arm, known as the "Iron Hand," which is both a powerful weapon and a symbol of his status in the underground.
  • Personality: Marcus is a complex character, blending kindness and brutality. To Zoe and Lucas, he is a protective and caring father figure, offering wisdom, guidance, and training. To others, he is a feared criminal, ruthless in his dealings and unwavering in his pursuit of power.
  • Skills and Abilities: Marcus is a master tactician, skilled in combat and cyber warfare. His "Iron Hand" cybernetic arm has multiple functionalities, including enhanced strength, weapon capabilities, and hacking tools. He is also a shrewd negotiator and leader.
History:
  • Marcus took in Zoe and Lucas when they were just children, recognizing their potential and providing them with a home in the underground. He trained them in survival, hacking, and combat, instilling in them the skills they needed to thrive in the harsh realities of their world.
  • He has a dark past, having been involved in numerous criminal activities and power struggles. Despite his ruthless nature, he has a strong sense of loyalty to those he considers family.

Additional Characters:

1. Lila "Viper" Santos
  • Role: Underground Information Broker
  • Age: 28
  • Appearance: Lila is a striking figure with sharp, green eyes and sleek black hair. She has a slender build and often dresses in stylish, high-tech attire. Her cybernetic enhancements include a neural interface that allows her to access and process vast amounts of information quickly.
  • Personality: Lila is cunning, resourceful, and always a step ahead. She has a network of informants and is known for her ability to find out anything about anyone. Despite her aloof demeanor, she has a soft spot for Zoe and Lucas, often providing them with critical information.
  • Skills: Expert in data retrieval, espionage, and manipulation. Her cybernetic enhancements give her an edge in accessing secure networks and uncovering secrets.
2. Riko "Ghost" Tanaka
  • Role: Elite Netrunner and Rival
  • Age: 22
  • Appearance: Riko is an enigmatic figure with short, spiky white hair and cybernetic eyes that glow faintly blue. He has a lean, agile build and is known for his stealth and speed.
  • Personality: Riko is a lone wolf, fiercely independent and highly competitive. He respects Zoe's skills but also sees her as a rival. He is driven by a desire to be the best netrunner in the city.
  • Skills: Master hacker with advanced cybernetic enhancements that allow him to move through digital networks undetected. He is also skilled in parkour and close-quarters combat.

New Locations:

1. The Hub
  • Description: The Hub is a massive underground complex that serves as the central meeting place for the city's netrunners and tech enthusiasts. It's filled with advanced tech, servers, and hacking terminals. The atmosphere is a blend of chaos and order, with people constantly exchanging information and working on new projects.
  • Significance: This is where Zoe and Lucas often go to gather information, meet contacts, and plan their operations. The Hub is also a place of relative safety, where violence is strictly forbidden.
2. The Sprawl
  • Description: A sprawling slum area on the outskirts of the city, characterized by makeshift shelters, narrow alleys, and rampant poverty. Despite its dire conditions, the Sprawl is a vibrant community where people band together to survive.
  • Atmosphere: The Sprawl is always bustling with activity, from street vendors selling homemade goods to children playing amidst the ruins. It's a place of both danger and resilience, where the inhabitants have learned to adapt to their harsh environment.
  • Connection: Zoe often visits the Sprawl to help those in need and to stay connected with her roots. It's also a place where she can move around relatively unnoticed.
3. NeoCore Headquarters
  • Description: A towering skyscraper in the heart of the city, NeoCore's headquarters is a symbol of corporate power and technological advancement. The building is sleek and modern, with state-of-the-art security systems and heavily guarded entrances.
  • Significance: NeoCore Headquarters is often the target of Zoe's hacking missions, as it houses valuable data and cutting-edge tech. The building's imposing presence is a constant reminder of the corporation's influence over the city.

New Scenes:

1. The Heist
  • Setting: NeoCore Headquarters
  • Description: Zoe and Lucas undertake a daring heist to steal critical data from NeoCore. The scene is filled with tension as they navigate through tight security, avoid detection, and hack into the corporation's mainframe.
  • Key Moments: Zoe uses her hacking skills to disable security systems, while Lucas provides physical protection and deals with any guards they encounter. The heist culminates in a high-stakes escape, with the duo narrowly avoiding capture.
2. The Rescue
  • Setting: The Sprawl
  • Description: Lucas's younger sister is kidnapped by a rival gang, and Zoe and Lucas must infiltrate the gang's hideout in the Sprawl to rescue her. The scene showcases the gritty, dangerous environment of the slums and the close-quarters combat skills of the protagonists.
  • Key Moments: The rescue mission is fraught with challenges, from navigating the labyrinthine alleys of the Sprawl to engaging in fierce hand-to-hand combat with gang members. The scene highlights Lucas's protective nature and Zoe's quick thinking.
3. The Confrontation
  • Setting: The Hub
  • Description: Tensions rise as Riko "Ghost" Tanaka confronts Zoe, accusing her of stealing a job from him. The scene is set in the bustling environment of the Hub, with onlookers gathering to watch the showdown.
  • Key Moments: The confrontation escalates into a heated argument, showcasing the rivalry between Zoe and Riko. Despite their differences, the scene hints at a potential alliance in the face of a greater threat.
USER INPUT
can you create images in the same style as the original image for the new Characters Marcus Iron Hand, Lila Viper Santos, and Riko Ghost Tanaka, Lucas, etc? Also generate additional images of some of the new locations etc separately.
CHATGPT
LUCAS
MARCUS \"IRON HAND\"
RIKO \"GHOST\" TANAKA
LILA \"VIPER\" SANTOS
THE HUB
THE SPAWL
NEOCORE HEADQUARTERS
"THE VAULT"
https://preview.redd.it/anol60qpef1d1.jpg?width=1792&format=pjpg&auto=webp&s=fcfb76dc6ac42f816de6148e66d3f3f60f442d64
  • USER INPUT
Awesome. Lets start the story now. The story begins with Zoe waking up on a typical Saturday late morning. Friday night was a big night celebrating her childhood friends birthday drinking and partying at their favorite club. She wakes up with a slight hangover and is hungry. she notices several missed calls and messages
  • CHATGPT

Scene: Zoe's Apartment - Late Saturday Morning

The dim light filtering through the grime-covered windows of Zoe's apartment barely illuminates the cluttered room. The remnants of last night's celebration are scattered everywhere—empty bottles, discarded clothes, and the faint hum of old electronic music playing in the background. Zoe groans and sits up in bed, rubbing her temples to ease the throbbing in her head.

Narration:

Narrator: Zoe squinted at the holographic display, her vision still slightly blurry. The notifications were a mix of urgent messages and missed calls, each vying for her attention. She quickly scanned through them, her fingers moving with practiced ease over the interface.
Zoe: (mumbling to herself) "Great, just what I need. More problems to deal with..."
She swings her legs over the edge of the bed, stretching and wincing at the persistent hangover. With a sigh, she picks up her cybernetic arm from the nightstand and attaches it, feeling the familiar click as it integrates with her neural network. She taps her wristband, bringing up the missed messages and calls.

Dialogue:

Zoe: (talking to herself) "Let's see... job offers, updates from the underground... and what's this? 'Urgent Opportunity – High Reward.' Sounds promising."
Her stomach growls, reminding her of her hunger. She heads to the small kitchenette, grabbing a protein bar and some instant coffee. As she munches on her makeshift breakfast, she taps the message to read the details.
Zoe: (reading aloud) "High-risk, high-reward job, requiring a skilled netrunner. Substantial payout. Meet at The Hub tonight. Perfect."
Her thoughts are interrupted by a knock at the door. She frowns, not expecting visitors this early. Cautiously, she approaches and peers through the peephole. Recognizing the familiar figure on the other side, she relaxes and opens the door.
Lucas: (with a grin) "Morning, sunshine. You look like hell."
Zoe: (rolling her eyes) "Thanks, Lucas. You’re a real charmer. Come in."
Lucas steps inside, looking as rugged as ever with his scruff and tattoos. He drops a bag on the table and takes a seat.
Lucas: "I brought breakfast. Figured you’d need it after last night."
Zoe: "You’re a lifesaver. So, what’s up?"
Lucas: "Got a tip about a job. Sounds like it could be worth our while. But first, you need to get your head straight. Eat up and let’s talk."
They share a quick meal, discussing the potential job and catching up on recent events in the underground.

Choice Point 1: Zoe's Response to the Job Offer

Option A: Agree immediately and start planning. Option B: Ask for more details and express caution. Option C: Refuse the job and suggest looking for something safer.
Please choose an option by typing "Option A," "Option B," or "Option C."
  • USER INPUT
Option B
  • CHATGPT

Choice: Option B - Ask for More Details and Express Caution

Zoe: (taking a sip of her coffee) "Hold on, Lucas. Before we jump in headfirst, I need to know more about this job. What exactly are we dealing with here?"
Lucas: (nodding) "Fair enough. It's a high-stakes heist at NeoCore Headquarters. Our client wants us to steal some sensitive data from their secure servers. The payout is massive, but so are the risks. We'll need to get past top-tier security, both physical and digital."
Zoe: (raising an eyebrow) "NeoCore, huh? That place is a fortress. Who's the client?"
Lucas: "No name, just an anonymous contact. But they seem legit. They've provided detailed blueprints and security protocols. Still, I get it if you’re hesitant. This one's big."

Choice Point 2: Zoe's Next Action

Option A: Accept the job but suggest taking extra precautions and planning thoroughly. Option B: Contact Marcus "Iron Hand" Kane for his advice and see if he has any additional information or support. Option C: Investigate the client further to ensure their legitimacy before making a decision.
That's all i have so far but this was a super cool way to pass some time on a Sunday. I am considering starting a parallel story similar to this but a horror-survival one, similar to something like the original Silent Hill etc.
What do you guys think - Anyone interested in seeing how this develops?!
submitted by thatmozzie_ to ChatGPT [link] [comments]


2024.05.19 19:41 MrHewes95 Can anyone tell me what this symbol in these instructions are? It's from the stormbringer premium issue so it doesn't have a key at the front

Can anyone tell me what this symbol in these instructions are? It's from the stormbringer premium issue so it doesn't have a key at the front submitted by MrHewes95 to ageofsigmar [link] [comments]


http://swiebodzin.info