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Maldives Island for Honeymoon

2024.05.20 05:26 Sweet-Count2557 Maldives Island for Honeymoon

Maldives Island for Honeymoon
Maldives Island for Honeymoon Imagine being whisked away to a secluded island paradise, where crystal-clear turquoise waters stretch as far as the eye can see and the soft sand feels like a warm embrace beneath your feet.The Maldives, with its breathtaking beauty and serene atmosphere, is a dream destination for honeymooners seeking a romantic escape. But what makes this collection of islands truly special?Well, let's just say that it's not just the stunning landscapes that will leave you awe-struck.So, if you're curious to discover what makes the Maldives the perfect choice for a honeymoon, then join us as we embark on a journey to uncover the hidden gems and unforgettable experiences that await you in this tropical haven.Key TakeawaysThe best time to visit the Maldives for a honeymoon is during the dry season from November to April, when the weather is pleasant and the sea is calm.Luxury resorts and overwater villas in the Maldives offer a unique and luxurious accommodation experience, with breathtaking views of crystal-clear waters and the option for private pools.The Maldives is a perfect destination for water activities, with opportunities for snorkeling, swimming, kayaking, and more. Overwater villas provide privacy and seclusion, with some offering glass floors for underwater views.Honeymooners can engage in romantic activities such as underwater dining, sunset cruises, traditional spa treatments, and exploring local islands. The Maldives also offers a diverse range of Maldivian and fusion cuisine options to indulge in.Best Time to Visit MaldivesThe best time to visit the Maldives is during the dry season from November to April, when the weather is sunny, the sea is calm, and the opportunities for water activities and beach relaxation are at their peak. This is the perfect time for a romantic honeymoon getaway on this stunning island paradise in the Indian Ocean.During the months of November and December, the Maldives offers pleasant temperatures and lower humidity, creating an ideal atmosphere for couples to unwind and enjoy each other's company. The clear skies and warm temperatures make it a delightful time to explore the pristine beaches and indulge in water sports like snorkeling and diving.April is also a fantastic time to visit the Maldives, with its warm temperatures and clear skies. The calm sea provides an excellent opportunity for underwater activities, where you can discover the vibrant marine life and breathtaking coral reefs. Imagine swimming hand in hand with your loved one, surrounded by colorful fish and stunning coral formations.One of the highlights of visiting the Maldives during the dry season is the chance to stay in luxurious overwater villas. These private accommodations provide a romantic and intimate setting, allowing you to wake up to the gentle sounds of the ocean and enjoy breathtaking views right from your room. The resorts in the Maldives offer world-class amenities and services, ensuring that your honeymoon is nothing short of extraordinary.Luxury Resorts in MaldivesAfter exploring the best time to visit the Maldives for a romantic honeymoon, let's now dive into the world of luxury resorts that this stunning island destination has to offer. The Maldives is renowned for its lavish accommodations, and honeymooners are spoilt for choice when it comes to selecting a luxury resort that will provide an unforgettable experience.Below is a table highlighting some of the top luxury resorts in the Maldives:Resort NameLocationJW Marriott Maldives ResortVagaru Island, Shaviyani AtollVeligandu Island ResortNorth Ari AtollCoco Palm Dhuni KolhuBaa AtollAnantara Veli MaldivesSouth Male AtollConrad Maldives RangaliRangali Island, Alifu Dhaalu AtollEach of these luxury resorts offers exclusive overwater bungalows with private pools and breathtaking ocean views. They provide exceptional amenities, including private butlers, all-inclusive packages, and indulgent spa treatments to ensure a truly pampering experience.What sets the luxury resorts in the Maldives apart is their romantic and secluded atmosphere, making them the perfect choice for honeymooners seeking an intimate and stress-free escape. Many of these resorts also offer unique experiences such as underwater dining, sunset cruises, and stargazing opportunities, adding a touch of magic to your honeymoon.In addition to providing luxurious accommodations and experiences, these resorts have a strong focus on sustainability. They strive to provide an eco-friendly and elegant setting, ensuring that your honeymoon experience is not only memorable but also environmentally responsible.With their unparalleled beauty and top-notch amenities, the luxury resorts in the Maldives create the perfect backdrop for a romantic honeymoon that will be cherished for a lifetime.Overwater Villas in MaldivesLet's talk about the incredible overwater villas in the Maldives.These villas offer a unique and luxurious accommodation experience, with breathtaking views of the crystal-clear waters right from your room.Not only do they provide direct access to the sea, but some also feature glass floors, allowing you to marvel at the vibrant marine life below.With exclusive amenities like private pools and personalized services, staying in an overwater villa in the Maldives is the epitome of privacy, luxury, and romance.Villa TypesOur journey through the enchanting world of overwater villas in the Maldives begins with a glimpse into the diverse and captivating villa types that await honeymooners. These luxurious accommodations offer the perfect blend of romance, seclusion, and breathtaking views.Here are three types of overwater villas that honeymooners can choose from:Overwater Bungalows: These traditional thatched-roof villas exude a rustic charm, with their wooden interiors and cozy furnishings. They provide direct access to the crystal-clear turquoise waters and offer a peaceful retreat for couples seeking privacy and tranquility.Villas with Private Pools: For couples who desire ultimate indulgence, there are overwater villas that come with private pools. Imagine relaxing in the warm water while enjoying panoramic views of the ocean and the white beaches. It's the perfect setting for a romantic dip or simply lounging in the sun.Modern and Sleek Designs: If contemporary luxury is more your style, there are overwater villas that boast sleek designs and modern amenities. These villas often feature glass floors for underwater views, allowing you to witness the vibrant marine life beneath your feet.Whichever type of overwater villa you choose, rest assured that honeymoon packages in the Maldives cater to every couple's desires. From thrilling water sports to mesmerizing snorkeling and diving adventures, the Maldives offers an unforgettable honeymoon experience in paradise.Water ActivitiesAs we immerse ourselves in the world of overwater villas in the Maldives, let's now dive into the thrilling water activities that await honeymooners in these enchanting accommodations.With direct access to the crystal-clear waters, you can snorkel and swim right from your private deck, immersing yourself in the vibrant marine life that surrounds the Maldives islands. Imagine waking up to stunning views of the ocean, watching colorful fish swim by from the comfort of your villa. Some overwater villas even boast glass floors, allowing you to observe the underwater world without getting wet.If you're seeking more adventure, water sports like kayaking, paddleboarding, and jet skiing are readily available, offering an exhilarating experience in the beautiful surroundings. And when you need to cool off, your overwater villa may come with a private pool, providing the perfect spot to relax and take in the breathtaking ocean vistas.The Maldives island resort truly offers an unforgettable honeymoon experience filled with unforgettable water activities right at your doorstep.Privacy and LuxuryImmerse yourself in the epitome of privacy and luxury as you step into the world of overwater villas in the Maldives. Here, honeymooners can indulge in an intimate and romantic setting that's beyond compare.The overwater villas in the Maldives offer a range of luxurious amenities that are designed to provide an unforgettable experience. These amenities include:Private Pools: These overwater villas feature private pools, allowing couples to relax and unwind in complete seclusion, surrounded by breathtaking views of the turquoise waters.Glass-Floor Panels: Experience the wonder of the underwater world without leaving your villa, as many overwater bungalows offer glass-floor panels that allow you to observe the marine life beneath you.Retractable Roofs: Enjoy the perfect blend of indoor and outdoor living with retractable roofs, allowing you to soak up the sun during the day and stargaze at night.In the Maldives, luxury resorts go above and beyond to cater to the needs of honeymooners. From private butlers to all-inclusive packages, every detail is taken care of to ensure a stress-free and unforgettable honeymoon experience.While the Maldives can be an expensive destination, there are options available for different budgets, making it accessible to couples seeking a remote and romantic getaway.Romantic Activities in MaldivesExperience the epitome of romance in the Maldives with a range of unforgettable activities that will leave you and your partner in awe. From underwater dining to sunset cruises, the Maldives offers a plethora of romantic experiences that are sure to create lasting memories on your honeymoon.One of the most unique and mesmerizing activities in the Maldives is underwater dining. Imagine being surrounded by the vibrant marine life as you enjoy a delicious meal together. Many resorts in the Maldives offer this extraordinary experience, allowing you to dine while gazing at the colorful coral reefs and exotic fish.Another romantic activity to indulge in is a sunset cruise. Hop aboard a luxurious boat with your partner and set sail into the horizon. As the sun begins to set, you'll be treated to breathtaking views of the Maldivian landscape. Keep your eyes peeled, as you might even spot dolphins or sea turtles, adding a touch of magic to your experience.For a truly relaxing and rejuvenating experience, indulge in a traditional spa treatment. Many resorts in the Maldives offer spa services that incorporate local ingredients and traditional remedies. Let the skilled therapists pamper you and your partner with massages, facials, and body treatments, leaving you both feeling refreshed and revitalized.To add a touch of authenticity to your honeymoon, explore the local islands and immerse yourselves in the culture and natural beauty of the Maldives. Try the traditional Maldivian cuisine, stroll hand in hand along pristine beaches, and take in the breathtaking sunsets. Embrace the laid-back and luxurious atmosphere of the Maldives, where every moment feels like a dream.Maldivian Cuisine for HoneymoonersAfter immersing ourselves in the romantic activities of the Maldives, it's time to tantalize our taste buds and embark on a culinary journey through the vibrant and flavorful Maldivian cuisine for honeymooners. The Maldives isn't only known for its idyllic white sandy beaches and crystal-clear waters but also for its unique and delicious food offerings that reflect the rich Maldivian culture.Fresh Seafood: Being surrounded by the Indian Ocean, it's no surprise that the Maldives boasts an abundance of fresh seafood. From succulent grilled fish to mouthwatering lobster and prawns, honeymooners can indulge in a variety of delectable seafood dishes. The chefs at Mirihi Island resort prepare these delicacies with expert precision, ensuring that every bite is a burst of flavor.Traditional Maldivian Dishes: To truly experience the local cuisine, honeymooners must try traditional Maldivian dishes. Some must-try dishes include Garudhiya, a fragrant fish soup, and Mas Huni, a flavorful combination of tuna, coconut, and spices. These dishes provide a true taste of Maldivian culture and are sure to delight the adventurous foodie.Fusion Cuisine: The Maldivian cuisine also incorporates flavors and techniques from various international cuisines, creating a unique fusion of flavors. Honeymooners can enjoy dishes that blend Maldivian spices with influences from India, Sri Lanka, and the Middle East. This fusion cuisine offers a delightful twist to traditional dishes and showcases the culinary creativity of the Maldivian chefs.With its good and affordable rooms, the Maldives isn't only a paradise for honeymooners but also a food lover's dream. After indulging in the vibrant and flavorful Maldivian cuisine, honeymooners can also treat themselves to Ayurvedic treatments or explore the historical sites that the Maldives has to offer. From the stunning natural beauty to the delicious food, the Maldives truly has it all for a memorable honeymoon experience.Budget-Friendly Honeymoon OptionsFor honeymooners looking to make the most of their budget, there are several options available in the Maldives that offer a perfect blend of affordability and luxury. One such option is the Hurawalhi Island Resort, which not only provides stunning views of the Indian Ocean but also offers fantastic resort offers for honeymooners. The resort is known for its impeccable service and attention to detail, ensuring that your honeymoon experience is nothing short of extraordinary.One of the highlights of Hurawalhi Island Resort is its spa treatments. Imagine indulging in a couples' massage while overlooking the turquoise waters of the Maldives. The resort's spa is designed to provide a serene and relaxing atmosphere, allowing you and your partner to unwind and rejuvenate after the wedding festivities.If you're looking to spend some quality time together, the resort boasts a beautiful swimming pool where you can take a dip and soak up the sun. The pool area is surrounded by lush tropical gardens, creating a tranquil oasis for you to enjoy.Another budget-friendly option is Milaidhoo Island, which offers a range of affordable accommodation options without compromising on quality. The resort is nestled on a private island and boasts pristine beaches that are perfect for romantic walks and sunset strolls.When planning your budget-friendly honeymoon in the Maldives, consider looking for all-inclusive packages and meal plans offered by resorts. This will help you manage costs while still enjoying the luxury and beauty of the Maldives. Additionally, keep an eye out for deals and promotions offered by resorts and travel agencies, as they often have special offers that can help you save money.Scuba Diving in MaldivesAs we delve into the world of scuba diving in the Maldives, newlyweds can dive into a breathtaking underwater world filled with vibrant marine life and unforgettable experiences. The Maldives is renowned for its crystal-clear waters and diverse marine ecosystem, making it a paradise for scuba diving enthusiasts.Here are three reasons why scuba diving in the Maldives is a must for honeymooners:Explore a vibrant underwater world: The Maldives is home to an abundance of marine life, including majestic manta rays, gentle whale sharks, and colorful coral reefs. Dive beneath the surface and witness these magnificent creatures in their natural habitat. The Baa Atoll, a UNESCO Biosphere Reserve, is a particularly popular diving spot known for its rich biodiversity.Unique dining experiences: After a day of scuba diving, couples can indulge in unique dining experiences. Imagine having a romantic dinner underwater at one of the Maldives' famous underwater restaurants. Surrounded by exotic marine life and the serenity of the ocean, this is a truly unforgettable experience that adds a touch of magic to any honeymoon.Year-round scuba diving: The Maldives offers ideal conditions for scuba diving year-round. The warm, clear waters provide excellent visibility, allowing divers to fully appreciate the beauty of the underwater world. Whether you're a beginner or an experienced diver, there are dive sites suitable for all levels of expertise.To start your scuba diving adventure in the Maldives, you can fly into Velana International Airport and easily access the many resorts that offer scuba diving alongside other honeymoon perks. Resorts like Soneva Jani provide luxurious accommodations and top-notch diving facilities, ensuring that your honeymoon is both adventurous and indulgent.Sunset Cruises in MaldivesEmbark on a romantic sunset cruise in the Maldives and be captivated by the breathtaking beauty of a Maldivian sunset. Picture yourself sailing on a traditional dhoni or a luxury yacht, gliding across the serene Indian Ocean. As the sun begins its descent, the sky is transformed into a canvas of vibrant colors, painting a mesmerizing backdrop against the crystal-clear waters. From the deck of your cruise, you'll be treated to panoramic views of the picturesque Maldivian atolls and islands, creating a truly magical experience for you and your partner.To give you a glimpse of what awaits you on a sunset cruise in the Maldives, here's a table highlighting the key features:Key FeaturesDescriptionBreathtaking SunsetsMarvel at the stunning colors and reflections on the tranquil sea.Scenic ViewsEnjoy panoramic vistas of the Maldivian atolls and islands.Romantic AmbianceIndulge in a memorable evening with your loved one.Immerse yourself in the romance of the moment as you sip champagne and watch the sun gracefully dip below the horizon. In the midst of this idyllic setting, you may even be lucky enough to spot sea turtles, gracefully gliding through the blue waters, adding to the enchantment of the experience.To enhance the romantic atmosphere, some sunset cruises in the Maldives offer the services of a private chef. Imagine savoring a gourmet dinner, specially prepared for you and your partner, as you bask in the warm glow of the setting sun. The combination of exquisite cuisine, breathtaking scenery, and the company of your loved one creates an unforgettable honeymoon experience.Spa Treatments in MaldivesWhen it comes to spa treatments in the Maldives, we're in for a luxurious and rejuvenating experience. The resorts offer stunning ocean views, providing a serene backdrop for relaxation.Incorporating traditional healing practices and natural ingredients, the spa treatments here promise to indulge us in unique and holistic wellness experiences.Luxurious Spa ExperiencesIndulging in luxurious spa treatments at world-class resorts in the Maldives is an exquisite way to pamper ourselves and enhance our honeymoon experience. Here are three reasons why spa treatments in the Maldives are a must-do:Traditional and Holistic Therapies: Immerse yourself in the rich local culture and experience traditional massages, holistic therapies, and wellness rituals that use local ingredients and natural remedies. These treatments aim to rejuvenate your body, mind, and soul, leaving you feeling completely relaxed and revitalized.Overwater Spa Treatments: Picture yourself enjoying a massage while overlooking the breathtaking ocean views and listening to the soothing sound of waves. The tranquil atmosphere of overwater spa treatments provides the perfect setting for relaxation, allowing you to truly unwind and connect with nature.Underwater Spa Experiences: Take your spa experience to a whole new level by trying underwater spa treatments. Imagine being pampered while surrounded by the enchanting underwater world, with colorful marine life swimming by as you indulge in luxurious treatments. It's a truly extraordinary and unforgettable experience that combines wellness with the beauty of the Maldivian marine life.Enhance your luxurious honeymoon in the Maldives with these spa treatments, and create unforgettable memories that will last a lifetime.Relaxation and RejuvenationEnhance your honeymoon experience in the Maldives with the ultimate relaxation and rejuvenation of luxurious spa treatments. Immerse yourselves in the tranquil and serene atmosphere of this tropical paradise, surrounded by white sand beaches and crystal-clear waters.The Maldives is renowned for its natural beauty and is the perfect destination for couples seeking a truly relaxing and rejuvenating honeymoon.At the various honeymoon resorts in the Maldives, you can indulge in traditional spa treatments that utilize local ingredients and traditional remedies. These wellness activities and rejuvenating spa treatments are offered amidst the picturesque surroundings, allowing you to unwind and reconnect with your partner.Many hotels in the Maldives offer luxury amenities such as private butlers and over-the-water villas, providing the perfect setting for relaxation. Immerse yourself in a range of spa treatments, from soothing massages to holistic therapies, all designed to enhance your honeymoon experience in the Maldives.Allow the serene atmosphere and the expert hands of the spa therapists to melt away your stress and rejuvenate your body and mind. Experience the ultimate relaxation and rejuvenation in the Maldives, creating memories that will last a lifetime.Traditional Maldivian Spa TechniquesImmerse yourselves in the rich heritage of the Maldives as you discover the captivating world of traditional Maldivian spa techniques, offering a truly authentic wellness experience.The Maldives is known as one of the best honeymoon destinations, and its traditional spa treatments are a testament to its reputation. Here, the island offers a great place to relax and rejuvenate, with a range of unique spa techniques that highlight the island's cultural healing practices.Indulge in specialized massages like 'Bondibai' using coconut oil and 'Dhiggiri' using warm herbal pouches, providing a soothing and invigorating experience. Experience the rejuvenating effects of body scrubs and wraps infused with local elements like sandalwood, papaya, and sea salt.And don't miss the opportunity to enjoy traditional baths infused with aromatic local herbs and flowers, creating a sensory and truly relaxing spa experience. Discover the healing properties of Maldivian traditional medicine, including herbal remedies and holistic therapies designed to restore balance and well-being.The traditional Maldivian spa techniques are a must-try for couples looking for a unique and authentic wellness experience during their honeymoon in the Maldives.Packing Essentials for MaldivesWhen packing for your honeymoon in the Maldives, it's important to bring lightweight clothing such as swimsuits, shorts, and T-shirts for daytime, along with essential items for snorkeling and noise-canceling headphones for seaplane rides.The Maldives is a tropical island paradise, known for its crystal-clear waters and pristine white sandy beaches. It offers the perfect getaway for couples looking for a private and romantic retreat.As you embark on your honeymoon adventure, make sure to pack the essentials for your stay in the Maldives. Lightweight clothing such as swimsuits, shorts, and T-shirts are a must for the warm and sunny weather during the day. For women, an optional sundress can be a great addition for a romantic dinner on the beach, while men can opt for a nice button-down shirt. Don't forget to pack flip-flops for the restaurants, as going barefoot is common in the relaxed beach atmosphere.Since the Maldives is renowned for its vibrant marine life, snorkeling is a popular activity among visitors. Be sure to pack essential items such as lightweight water shoes, an underwater camera to capture those incredible underwater moments, and extra plastic bags for wet clothing. These items will enhance your snorkeling experience and allow you to explore the colorful coral reefs and swim alongside exotic fish.When traveling to your chosen resort in the Maldives, seaplane rides are a common mode of transportation. To make your journey more enjoyable, consider packing noise-canceling headphones. These will help you relax and block out any noise during the seaplane ride, ensuring a peaceful and stress-free start to your honeymoon.In terms of makeup and hair products, it's best to pack minimally. Many accommodations in the Maldives provide hair products and blowdryers, allowing you to travel light and embrace the island's laid-back vibe that embraces natural beauty.Cost of a Maldives HoneymoonThe cost of a Maldives honeymoon can vary greatly depending on the resort and accommodations chosen, ranging from $2,500 per person for a modest resort to upwards of $12,700 for one night in the luxurious Conrad Rangalis underwater suite. With such a wide range of prices, it's important for couples to carefully consider their budget and priorities when planning their dream honeymoon on this idyllic island.Here are three key factors to consider when it comes to the cost of a Maldives honeymoon:Resort Selection: The choice of resort plays a significant role in determining the overall cost of a Maldives honeymoon. Luxury resorts, such as the Conrad Rangalis, often come with a higher price tag due to their exclusive amenities and top-notch service. On the other hand, more modest resorts can provide a comfortable and enjoyable experience at a lower cost.Honeymoon Perks: Many resorts in the Maldives offer special perks for honeymooners, which can add value to the overall experience. Complimentary spa treatments, private dinners on the beach, and romantic sunset cruises are just a few examples of the perks that couples can enjoy during their stay.Timing and Planning: Budgeting for a Maldives honeymoon involves considering not only the cost of accommodations but also meals, activities, and transportation. Traveling during the off-peak season can provide lower rates and fewer crowds, making it a strategic choice for couples on a budget. Additionally, opting for all-inclusive packages or meal plans can help set and manage the honeymoon budget effectively.When it comes to planning a Maldives honeymoon, taking into account these factors can help couples make informed decisions and create a memorable experience without breaking the bank. Whether it's a luxurious escape or a more modest retreat, the Maldives offers something for every budget and every couple's dream honeymoon.Hidden Gems in Maldives for HoneymoonersAfter considering the cost of a Maldives honeymoon, couples can now turn their attention to the hidden gems that await them on this enchanting island paradise. The Maldives is known for its pristine beaches, crystal-clear waters, and vibrant marine life, making it the perfect destination for a romantic getaway. Whether you're looking for secluded beaches, unique dining experiences, or unforgettable adventures, the Maldives has it all.One of the best hidden gems in the Maldives is the opportunity to explore private islands. Imagine having an entire island to yourselves, surrounded by turquoise waters and white sandy beaches. These secluded islands offer the ultimate privacy and tranquility for couples seeking a romantic escape.Another hidden gem is the chance to dine underwater. The Maldives is home to some of the world's most famous underwater restaurants, where you can enjoy a meal surrounded by the breathtaking marine life. Imagine savoring delicious cuisine while colorful fish swim by, creating a truly unforgettable dining experience.For those seeking adventure, a sunset cruise is a must. Hop on a boat and sail across the Indian Ocean while spotting dolphins or sea turtles. The golden hues of the setting sun combined with the playful marine life create a magical atmosphere that will stay with you forever.Indulge in unique spa treatments using local ingredients and traditional remedies. The Maldives is known for its luxurious spas, offering a range of treatments designed to relax and rejuvenate. From soothing massages to invigorating body scrubs, these spa experiences will leave you feeling pampered and refreshed.And of course, no honeymoon in the Maldives would be complete without staying in an overwater bungalow. These luxurious accommodations offer direct access to the crystal-clear lagoon, allowing you to swim and snorkel whenever you please. With indulgent amenities and breathtaking views, an overwater bungalow provides the perfect setting for a romantic and unforgettable honeymoon.Frequently Asked QuestionsWhich Part of Maldives Is Best for Honeymoon?For a honeymoon in the Maldives, the best part to consider is the one that offers romantic resorts with private villas, pristine beaches, underwater adventures, sunset cruises, and spa and wellness retreats.This destination is perfect for couples seeking a luxurious and intimate getaway.Whether it's exploring the vibrant coral reefs, indulging in couples' massages, or simply enjoying breathtaking sunsets, the Maldives has it all to make your honeymoon truly unforgettable.Is It Worth Going to Maldives for Honeymoon?Going to the Maldives for a honeymoon is definitely worth it! The pros include a remote and romantic atmosphere, luxurious amenities, and stunning white-sand beaches.You can enjoy romantic activities like underwater dining and sunset cruises. The best time to visit is during the dry season from November to April.Luxury resorts offer a range of accommodations, from beach villas to overwater bungalows. Immerse yourself in the local culture by visiting nearby villages.While there are alternative honeymoon destinations, the Maldives offers a truly unforgettable experience.How Much Money Do You Need for a Honeymoon in the Maldives?When planning a honeymoon in the Maldives, it's important to consider your budget. There are budget-friendly options available, with prices ranging from $2,500 per person for a one-week package at a modest resort.However, if you're looking for luxury, prepare to spend upwards of $12,700 for one night in the Conrad Rangalis underwater suite.To manage costs, consider all-inclusive packages, traveling during the off-peak season, and looking for deals and promotions.Don't forget to indulge in local cuisine and explore must-see attractions during your stay.Which Atoll Is Best for Honeymoon in Maldives?When it comes to choosing the best atoll for a honeymoon in the Maldives, there are several options that cater to different preferences.If you're looking for romantic resorts, private villas, and overwater bungalows, North Malé Atoll is a great choice. It offers stunning views, pristine beaches, and plenty of water activities like snorkeling adventures and sunset cruises.Additionally, you can indulge in fine dining experiences, making it the perfect setting for a memorable honeymoon.ConclusionAs we bid farewell to the Maldives, our hearts are filled with irony. The remote paradise that stole our breath away, with its white-sand beaches and swaying palm trees, will forever remain a cherished memory.The luxurious resorts, indulgent spa treatments, and romantic activities made our honeymoon truly unforgettable. Despite the cost, every penny was worth it for the intimate moments we shared.The Maldives, a hidden gem in the vast ocean, offered us a slice of paradise that we'll forever hold dear.
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2024.05.20 04:11 Sweet-Count2557 Cress Lodge in Hithadhoo Island, Maldives

Cress Lodge in Hithadhoo Island, Maldives
Cress Lodge in Hithadhoo Island, Maldives
Cress Lodge: A Tranquil and Luxurious Getaway on Hithadhoo Island, Maldives
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Cress Lodge in Hithadhoo Island, Maldives is a hidden gem that offers a truly unforgettable experience for travelers seeking a tranquil and luxurious getaway. Nestled amidst the breathtaking natural beauty of the Maldives, this hotel provides a perfect blend of comfort and serenity. With its spacious and elegantly designed rooms, guests can indulge in ultimate relaxation while enjoying stunning views of the crystal-clear turquoise waters. The hotel's attentive and friendly staff ensures that every need is met, making your stay at Cress Lodge a truly memorable one. Whether you're looking to unwind by the pristine white sandy beaches or explore the vibrant marine life through snorkeling and diving, this hotel offers a range of activities to cater to every traveler's preferences. Immerse yourself in the Maldivian culture and savor delectable local cuisine at the hotel's restaurant, which serves a variety of mouthwatering dishes. With its idyllic location and top-notch amenities, Cress Lodge is the perfect choice for those seeking a luxurious and unforgettable stay in the Maldives.
Amenities of Cress Lodge in Hithadhoo Island, Maldives
Cress Lodge in Hithadhoo Island, Maldives offers a wide range of amenities to ensure a comfortable and enjoyable stay for its guests. Families with children can take advantage of the kids activities provided, keeping the little ones entertained throughout their vacation. The lodge is conveniently located on the beachfront, allowing guests to easily access the pristine sandy beaches and crystal-clear waters. For those who prefer not to drive, a shuttle bus service is available, and free parking is provided for those who choose to bring their own vehicles. The on-site restaurant offers delicious meals, and airport transportation is available for added convenience. Guests can stay connected with the free WiFi, and laundry service is provided for their convenience. The lodge is equipped with air conditioning to ensure a comfortable stay, and family rooms are available for larger groups. Non-smoking rooms are also available for those who prefer a smoke-free environment. Private beaches are accessible for guests to enjoy a more secluded beach experience. Housekeeping services are provided to keep the rooms clean and tidy, and baggage storage is available for guests to securely store their belongings. BBQ facilities are available for those who enjoy outdoor cooking, and bicycle rental and car hire services are provided for guests to explore the island at their own pace. Guests can also enjoy a cup of coffee at the on-site coffee shop and take advantage of the currency exchange services. For entertainment, guests can play darts or enjoy evening entertainment provided by the lodge. Fishing enthusiasts can indulge in their hobby, and the 24-hour front desk is available to assist guests with any queries or requests. Ironing service is provided for guests who require it, and outdoor furniture is available for guests to relax and soak up the sun. Pool and beach towels are provided for guests to use during their stay, and secured parking is available for those who choose to rent a car. Shops are located on-site for guests to purchase any necessities or souvenirs. Snorkeling equipment is available for guests to explore the underwater world, and beach access is conveniently provided for guests to enjoy the beautiful beach. With such a wide range of amenities, Cress Lodge ensures that guests have everything they need for a memorable stay in Hithadhoo Island, Maldives.
Contact of Cress Lodge in Hithadhoo Island, Maldives
Sharafudhdheen Magu, 20019

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Tips for Staying in Cress Lodge
Keep the room clean and tidyOpen the windows for fresh airTurn off lights and electronics when not in useUse curtains or blinds to control sunlightKeep the temperature comfortableOrganize belongings and avoid clutterUse air fresheners or plants for a pleasant smellKeep noise levels downLock doors and windows for securityReport any maintenance issues promptly
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2024.05.20 04:05 obamalizard2004 Theory on how God, Space-time, and Astral Projection Work

This is a bit of a longer post so stay with me here. This is really only a chunk of my overarching belief on how pretty much all things metaphysical work, including reincarnation, gods/angels/ghosts/all spirits, manifestation, witchcraft, and so on. But I'm sharing the part of the theory that specifically relates to Astral Projection for this sub. I have been sitting on this for a couple of years now without telling anyone, but I started writing it for my Book of Shadows (I am a witch), and I wanted to hear your guys' thoughts. I'm not claiming to have come up with these theories AT ALL but I think it's an interesting topic.
Regardless of religious beliefs, or whether God has what we would call “sentience”, there is no undeniability that God must be math itself. Now, I am not referring to deities (which many witches including myself work with, and I will delve into what these deities are and where they come from a different time), but GOD. We constantly refer to God as “omnipotent, omnipresent, and omniscient.” That’s what math is! Math dictates the laws of the universe; it exists in every atom and is the precursor to knowledge itself. Astrophysics is ultimately math– it is truly the LAWS of the Universe (and likely beyond). 1+1 will always equal 2, a complicated calculus equation will always have the same answer. No matter how a species were to write or perceive math, the math itself will always stay the same. Consider the famous Golden Record, aboard Voyager 1 and 2, a disk plated in gold that is traveling through space as I write this, and as you read this. Along with other information about humans and Earth, it contains a translation guide of our numerical system which can then be interpreted by any intelligent life who comes across the disk. By understanding our numerical system, they can then read the information in the disk, including coordinates to planet Earth. Math is the only language that all sentient beings can understand. And yet, Math will never be truly understandable to any being, at least in this plane of existence. What else could we call such a thing but God? A math equation could hypothetically be written for all conceivable and non-conceivable things, from the curve of your eyelashes to a wormhole. Math is perfect, always chaotic but never without structure. Now, I don’t want to offend any religious people; in theory, your God could still be real, but the physical manifestation of any all-powerful God that COULD exist is Math. Again, I’m not referring to deities that are not believed to be all-powerful (for example, the Greek pantheon: Greek gods are NOT all-powerful, all-knowing, or always good), I believe these deities are something different entirely which I will explain another time.
Let's tie this notion to the idea of the fourth dimension (and higher dimensions). The easiest way I can explain this theory is by comparing our relationship with time to the relationship between a 2-dimensional being and the 3rd dimension. So, we are 3-dimensional beings. We have height, width, and depth, as do all things in this plane of existence. But we can only exist at one point in time. This “point” is only hypothetical, though– we measure time through manmade inventions such as clocks or calendars. But time does not physically exist, even though it dictates all things in our lives. Time causes the birth and eventual death of all life. It moves along a linear line, meaning to us, all things happen in chronological order. The Big Bang happened first, then the creation of planets, solar systems, water, life, and so on. The birth of your grandmother happened before yours. Now think of how a 2-dimensional being would perceive the 3rd dimension, and it will be quite similar. A 2-dimensional being only has height and width, but not depth. It is probably aware of depth, but can never see depth, or feel depth. It, and everything else in that dimension, can only exist at one point of depth, which would move forward in a linear fashion, and no being in that dimension could ever go back to a previous depth, or see the “future depth”. But of course, to us, this is inconceivable to understand, because we live in a dimension where an infinite amount of depths coexist all at once. You may see where this is going. Perhaps someone would like to ask a fourth-dimensional being, “What is it like being a time-traveler? Can you change the past/future?” But how would you respond if someone asked you: “What is it like being a depth-traveler? Can you change previous depths/future depths?” This question doesn’t really make sense because not only do we move depth-wise (on the Z-plane if we are thinking in terms of a x-y graph) when we walk, drive, even breathe, but all of our organs and cells and atoms have a depth, which change without us thinking about it. This is probably very similar to how a fourth-dimensional being would view time. The Big Bang did not happen first, nor last. It is always happening, as are the births of all who came before you, as are the deaths of all who come after you. Just because we view time linearly doesn’t mean it IS linear. Our brains were not built to wrap our heads around this, but all things that could ever possibly have happened, or could ever possibly happen in the future, are currently happening. This ties to a philosophy that has existed for thousands of years and shows up in witchcraft often: the idea of Oneness. That one is all, all is one, that all things are connected, As above, so below… The microcosm is the macrocosm, the macrocosm is the microcosm. This completely throws the conversation of free will, and the butterfly effect, out the window. “Do we truly get to choose our actions, or is everything predetermined, due to God or timelessness, or whatever we want to call it?” We wonder, “if I had chosen XYZ differently… if I had chosen to buy a different drink on February 18th, 2016, would my life be completely different now?” But all these questions have no real weight when time is NOT chronological. You can’t choose or NOT choose anything, because all things, all results, all causes, simultaneously exist. I like to believe that all things exist as one big jumbled math equation. This equation is constantly changing due to every individual and even non-sentient object in the universe. All things affect this equation, and yet it is always dictated by the same mathematical principles. Again, I do not think the human brain can truly comprehend this, but this means “free will” and “predestination” co-exist, if we MUST think in those terms (but I have already said I think those terms are 3-dimensional bologney). You can already guess that this, of course, means the multiverse exists.
Your soul is essentially a concentration of this mathematical life force that exists in all atoms and therefore all things– this is not unique to my theory. You have probably already heard the phrase “You are a small piece of the universe experiencing itself.” Again, this is how you are connected to all things, and how you exist aside from your physical body. This aligns with the commonly accepted concept that when you astral project, you are shifting your consciousness to a different plane of existence. But what if we bring this idea of timelessness and the multiverse theory into the conversation? If all I have said is true, there is an infinite amount of alternate universes. Let's say you had an OBE where you went to Mars. But there’s an alternate universe where you really did go to Mars in the future, and if all possible futures are simultaneously happening, and you are connected to all of these events due to this “big jumbled math equation”... that is how you can experience going to Mars, or going in the past to see your mother as a child, or to see a concert from 5 years ago. You have your “home” universe, and your “home” body, and your “home” time, but our souls are 4-dimensional beings that transcend the 3rd dimension and can become one with God. This would also make sense with the idea of “raising/lowering your vibrations”, since vibrations are waves which are just mathematical equations (think y=sinx or y=cosx). You are mathematically aligning yourself with the part of the “universal math equation” that is also on that vibration, resulting in common experiences such as AP, manifestation, encounters with good and bad spirits, chakra balances/imbalances, and so on, because as with the laws of physics, math demands balance/symmetry (like when you probably heard in algebra: “what you do on one side of the equal sign, you must do on the other side).
Hopefully this is digestible enough. And if anyone is curious, I have never done drugs before lol
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2024.05.20 01:08 Stan_B Ai_Prompts_Batch_0001:\ part-E_ [ Resultset (\) ]

Would you have a concluding word to such world's setting?

Absolutely! Here are a few closing word options for your high-tech, low-life world, depending on the tone you want to achieve:
Hopeful:
In the flickering neon glow of the lower districts, a spark of rebellion ignites. Despite the hardships, the human spirit endures, seeking connection, hope, and a chance to build a better future.
Bittersweet:
The high towers of the elite cast long shadows over the bustling streets below. In this world of stark contrasts, the lines between survival and prosperity blur. But even in the darkest corners, love, ingenuity, and a flicker of defiance persist.
Grim:
The gears of progress grind on, leaving a trail of waste and despair. In this high-tech dystopia, the gap between the haves and have-nots grows ever wider. Will the lower districts rise up, or will they be forever locked in the underbelly of a world they can only glimpse from below?
Open-Ended:
Beneath the neon sky, stories unfold. Tales of hardship and hope, of rebellion and resilience. The future of this high-tech world hangs in the balance, waiting to be written by the choices of those who inhabit it.
Choose the closing word that best captures the essence of your story or setting. Remember, the world you've created is rich with possibilities, and the ending doesn't have to be definitive. It can leave your readers pondering the fate of its characters and the future of this complex and ever-evolving society.

If you should pick an item or an object that would clearly and cleverly symbolized such world, what would that be?

Here are two options for an item that symbolically represents the high-tech, low-life world:
  1. The Glimmering Shard:
  1. The Glitching Holographic Ring:
Both of these items are small, versatile, and can be interpreted in multiple ways, making them powerful symbols of the high-tech, low-life world. The choice ultimately depends on the specific tone and message you want to convey in your story.

Try something bit more distinct and specific.

How about the "Hacked Heart"?
Here's the breakdown:
This Hacked Heart offers a unique and distinct symbol of the high-tech, low-life world. It captures the struggle for authenticity, the desire for connection, and the pervasive influence of technology in every aspect of life.

How about straight up hacksawed hearth?

The "hacksawed hearth" is a very evocative image, but on its own, it might be a little too literal. Here are a few ways we can build on this concept to create a more symbolic and distinct object for your high-tech, low-life world:
  1. The Hacksawed Hearth Relic:
  1. The Hacksawed Hearth Stove:
  1. The Hacksawed Hearth Hologram:
These are just a few ideas to build upon the "hacksawed hearth" concept. Each option creates a distinct symbol for your world, capturing the struggle, resourcefulness, and yearning for connection within a high-tech, low-life society.

Apologies, i meant hacksawed heart.

Ah, a "hacksawed heart" takes the concept a whole new level! Here are some potential interpretations for this unique symbol in your high-tech, low-life world:
  1. The Literal Hacksawed Heart:
  1. The Hacksawed Heart Pendant (Metaphorical):
  1. The Hacksawed Heart Hologram:
These are just a few interpretations of the "hacksawed heart" symbol. Each one offers a unique perspective on the world, highlighting different aspects of the struggle between technology and humanity, vulnerability and resilience, and the fight for emotional connection in a harsh environment.

And how about hacksawed earth?

The "hacksawed earth" is a powerful and evocative image for your high-tech, low-life world. Here are a few interpretations that capture different aspects of this society:
  1. The Broken Globe:
  1. The Cracked Terrain Model:
  1. The Fractured Hologram:
These interpretations of the "hacksawed earth" symbol each offer a compelling way to visualize the societal and environmental consequences of the high-tech, low-life world. They highlight the impact on the environment, the fragility of the system, and the call for change.

What would be the very best thing in such world?

The "best thing" in a high-tech, low-life world depends on perspective and what holds the most value for different people. Here are a few contenders:
For the Struggling Masses:
For the Elite:
A Different Perspective:
Ultimately, the best thing in this world depends on your story and the characters' values. What are they fighting for? What would make their lives better? By exploring these questions, you can create a compelling world where the "best thing" is a powerful motivator for your characters and a reflection of the themes you want to explore.

What would be the best possible symbol for high-tech-based dominance?

Here are a few options for a symbol of high-tech dominance in your world, each capturing a different aspect of technological control:
  1. The Augmented Eye:
  1. The Neural Network Spire:
  1. The Glimmering Hand (Data Hand):
These symbols all offer a distinct way to represent the dominance of high-tech in your world. Consider the specific aspects of technology you want to highlight and the message you want to convey. These options provide a starting point to create a powerful symbol that embodies the oppressive yet awe-inspiring nature of technology in a high-tech, low-life society.

What would be the best set of symbols for resistance movements within such high-tech low-life settings?

In a high-tech, low-life world, symbols for a resistance movement need to be subtle, easily hidden, and adaptable to a world saturated with technology. Here are a few options that capture the spirit of rebellion in this unique setting:
  1. The Flickering Flame:
  1. The Glitching Gear:
  1. The Broken Wing:
  1. The Hacked Flower:
These symbols are just a starting point – get creative and consider the specific values and goals of your resistance movement. Remember, the best symbols are those that resonate with the characters and the audience, conveying the essence of rebellion in a way that is both meaningful and visually striking.
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2024.05.20 01:05 IseKai_MC Origami above (almost) everyone - DAL vol 10 cover + some illustrations

Origami above (almost) everyone - DAL vol 10 cover + some illustrations
Hello guys, since I read Date a Live, I realized that the novel has a certain quality that even more popular and cult novels do not have and that seems to go unnoticed by the fandom, the covers. Yes, the covers are spectacular and break away from the standard of most LNs, there is not just fanservice, there is not just a character striking a cool pose, we actually have covers with a certain visual narrative, whether a connection with the highlighted spirit itself or with the story itself and I will be pleased to show this to you, here are the rules:
  • Due to the oriental reading sense being left -> right of the page, the details will be presented respecting this sense.
  • A picture is worth a thousand words, and DAL is a novel so the images are even more valuable, the idea here is to analyze the covers and relevant illustrations to understand hints, references, foreshadowing, and contexts.
  • Pure fanservice images will not be taken into consideration (at least most of them). No, I’m not the type of otaku who says things like: “fanservice is unnecessary, objectification of women, too gratuitous and empty, it only serves to “excite the viewer””, the last one is even plausible and I understand those who think like this, but all the others are nothing more than cheap demagoguery. They will not be taken into consideration because in addition to not actually adding to the plot most of them are posted to exhaustion on this reddit.
  • Major spoilers will be avoided, at least directly.
{LN 10 Cover}
https://preview.redd.it/erh6epoirg1d1.jpg?width=1000&format=pjpg&auto=webp&s=aff919953d6ba578e05b05deeb01f60b64a7bee0
  • Author's name.
The first element is Tachibana’s name, again.
  • The highlighted girl.
The girl of the moment is… Origami? But how is Origami a spirit?
Calm down, my boy, you haven’t missed anything, in fact I promised plot twists and we have one right on the cover.
As for the spirit Origami, I want to draw attention to two things. The first is obviously her astral dress which is a wedding dress, each astral dress follows the taste of its spirit user and Origami as a child had the dream of being a wife, but there is much more than that, so this Astral Dress is a small hint of the main plot, this will become clearer in the Spirit Info topic.
The second is about the facial expression, Origami looks like she is waking up, this may symbolize that she has just become a spirit, it may be a premonition of the plot of this volume, which deals with Origami discovering the truth about her past. But this expression will be referenced in a scene that will happen 7 volumes later, when we get there I will talk about it.
  • Angel Tobiichi.
In the volume, Origami calls the spirit that killed her parents “angel”, look at the hint there.
Again the subtitle cites the spirit’s surname, the other time this happened was in the volume 4, Sister Itsuka, clearly there is a connection here as the Tenguu-Nankou fire was a relevant event for both spirits, I also believe that the work opts to use surnames if we already know the spirit of the cover and the main reason is that Tobiichi is written with the character 1, let’s go to the next topic.
  • Spirit info.
Origami is the bearer of the first sephirot and, suddenly, everything makes sense. The first important thing here is the rivalry between Tohka and Origami. Tohka is spirit number 10, Sephiroth Malkuth, the kingdom, the final receptacle that concentrates the creative force now in its densest and residual state, while Origami is spirit number 1, Sephirot Kether, force and light in its most subtle state that flows to the others, Malkuth is a reflection of Kether on a lower plane. The rivalry between Tohka and Origami reaches its definitive stage but there is still a small detail missing.
That is, Origami, among the spirits, is the closest to God. But it’s still too early to talk about this.
And yes, spirit number 10 is on the cover of volume 1 and spirit number 1 is on the cover of volume 10, I would have liked to come here and say that I discovered this but Tachibana put this information in the afterword.
Her codename is "Angel", again this word, the name of the angel is Metatron.
  • The title.
The title goes back to being in front of the spirit, in the composition “Date” above and “A Live” below and whenever this happens the rule that must be respected is, the characters corresponding to “Live” are always positioned in the belly of the spirit.
  • Background
Last but not least, the background, this time very hidden and perhaps in a horizontal strip format, I say perhaps because that part of the astral dress occupies almost the entire cover in that part. The novelty is due to the positioning of the strip that frames Origami’s legs, which gives a rather empty aspect to this cover. Referring to the position of Origami’s Sephiroth, closest to God, above the other sephiroth, as well as referring to the main scene of this volume.
The scenario is a bit hidden, there are some debris there but nothing that allows to fully identify the scene but obviously there is a fire happening there, which is obviously a reference to that relevant event again, the great fire in Tenguu-Nankou. I don’t even need to say how relevant this event is to Origami’s life, in her first illustration in volume 1, she says: “Five years ago a spirit killed my parents.”
Finally, in my opinion this is one of the best covers, again, just imagine you go to the convenience store to buy this newly released volume and find out that Origami is a spirit, just by the shock the value is already high, if you already know the story of the anime and stop to analyze the cover, the value is double the previous one, if you know the whole story of Date a Live, and try to analyze the cover in a deeper way, the value is the squared of the previous one.
Let’s open the volume.
{Illustration 2}
https://preview.redd.it/c4ugx8zkrg1d1.jpg?width=1000&format=pjpg&auto=webp&s=d18e1c3a7176fb4e57acb7a7416e3183d5d526c7
There’s something different about this volume, the compositions have improved a lot, apparently a reflection of the success of the animation.
The high school student and protagonist of this story, Shido Itsuka, says: “Tohka and the other girls just want a normal life.”
But wait, Shido is tied to a chair in a strange room and there in the middle is a bottle of water. Ok, it seems that Origami really changed sides.
The wizard who hates spirits is unyielding and responds that she will not only kill the spirits, “but also the entity that made me have a relationship with them.”
In the middle of the illustration there is a crack in the wall, symbolic.
{Illustration 3}
https://preview.redd.it/7twwgnymrg1d1.jpg?width=1000&format=pjpg&auto=webp&s=11bdb8e276eacb62eaf9ed7b353a704e5d8818c2
Another plot twist, Tohka is in full astral dress. And not only that, the spirit Tohka is making a declaration of hatred to Origami.
“Origami Tobiichi, I have hated you from the beginning, but the hatred I feel for you now is probably different from the hatred I used to have before and for that reason, this time I will intend to kill you, don’t die, Origami.”
Despite everything, this is a cute declaration because for the first time Tohka calls Origami by her name and not satisfied asks Origami to resist because even though she is angry, she does not want to kill Origami.
Tohka will gain a little development in this volume, hence the illustration, we will talk about this scene later.
{Illustration 4}
https://preview.redd.it/e459j6oprg1d1.jpg?width=1000&format=pjpg&auto=webp&s=5bf272291179a955d8f2f06f1e7aea1bd4abcf4e
Gentlemen, one of the best illustrations of DAL.
The spirit Origami says: “Metatron!”
Tohka says: “Origami, why did you become a spirit!?”
In a great composition by Tsunako, Tohka and Origami are referencing the positions of their sephiroth in the tree of life. Origami appears in a superior position, distant from the “camera” and in front of the sun representing illumination, Kether, while the representative of the Kingdom, Malkhut, is in a much lower position, in the foreground and with her back to the reader. So, besides everything, they are staring at each other, symbolizing the mirroring already mentioned before.
And speaking of mirroring, do you remember the illustration I asked you to keep? As I know I asked a lot I will make it easier for you, I am talking about the mono illustration number 9 of volume 2, I warned that that image would be mirrored and there it is. In the aforementioned image Origami was still wearing a basic CR Unit from AST and Tohka for the first time debuted in her limited astral dress, the reader’s angle, our angle, brought Origami almost back in the foreground, in the image now the camera position has inversed and now we are with the vision of Tohka.
A great illustration but what generates more content here for sure are the illustrations of the table of contents, I’m sure the next one will please some people here.
{Table of contents}
https://preview.redd.it/pk2fbzqsrg1d1.jpg?width=1000&format=pjpg&auto=webp&s=a97157f277b2b04ba05100a26aa8f41b9d96d5a1
Look who’s back, Kurumi Tokisaki, it’s been a while since I’ve talked about “The worst spirit.”
But there’s nothing enigmatic here, it’s just Kurumi from the back (we’ve seen and will see many backs in this volume) and as for the phrase, she just stole Kotori’s catchphrase, I’m sure she wouldn’t be happy if another character started saying “ara ara” around.
Anyway, just having Kurumi here is hype enough because, whether you like the girl or not, just her being here is a sign that something relevant is going to happen.
{Mono Illustration 5}
https://preview.redd.it/q15slhcwrg1d1.jpg?width=766&format=pjpg&auto=webp&s=b701c43f35ccc5fbfc6be162cd2d428c19ae3817
Ellen seems confident, on the other hand Kotori seems impatient.
To ensure that Fraxinus does not interfere with Origami’s fight, Ellen plans to use the newest toy that DEM has manufactured, the Goetia ship (another name related to magic and occultism).
Ellen and Kotori have a small dialogue where Shido’s sister tries to provoke THE STRONGEST WIZARD IN THE WORLD, but Miss Matthers is calm today, at least until she mentions Woodman.
The duel is unavoidable.
{Mono Illustration 6}
https://preview.redd.it/0a44e2fzrg1d1.jpg?width=766&format=pjpg&auto=webp&s=9f961966e5f536bd04af5f7325a8d7c98dcb9cce
There is a lot to talk about here, let’s start with the context.
Origami challenged the spirits Tohka, Yamais, and Miku to a fight to the death and by being equipped with the CR-Unit Mordred, Origami is able to build an advantage in the fight, she leaves Tohka unconscious and hurts the other 3 a lot, the former sergeant-major decides to start the killing by Yuzuru, precisely the spirit she got along with the most. It is at this moment that Tohka wakes up and seeing this whole scene she begins to go through the inversion process, but Tohka manages to interrupt this process, two passages stand out.
“This power would not save anyone.” She didn’t want to save just Kaguya, Yuzuru, and Miku, she wanted to save Origami too.
“She was an arrogant, violent, uneducated, and foul-mouthed girl, Tohka never knew what was going on in the mind of that girl who always bothered her. Even so, Tohka wanted to hold that girl’s hands.”
Tohka says: “Shido, lend me your strength.” And she gets her full powers back. And so the two engage in a really cool fight, at this moment the narration becomes from Origami’s point of view, there is a detailing about the features of Mordred and the fighting movements, time passes a little and Origami begins to feel too confident. She begins to ramble about having the ability to kill spirits, she begins to think about the death of her parents, about what she saw in the DEM report of the fire in Tenguu-Nankou.
Clearly Origami is not well, finally her body collapses and we have an illustration.
Now talking about the illustration itself, this is a reference to Mono Illustration 2 of volume 1, whose differences I highlight now. The most obvious difference is about Tohka who is no longer with that serious and empty look, here Tohka is clearly angry and screaming, in a way such expressiveness demonstrates how much this girl has developed.
Still about Tohka, this time it is she who is making an attack movement, but there is no blood in this image, an indication that it was not an attack to kill.
The other difference is about Origami, in that illustration I quote how much the “expressionless” Origami demonstrated tension, effort, and pressure, and I highlight the drop of sweat on her face. Something we can’t do here because this time Origami is with her back to the “camera” not allowing us to see her eyes.
“The eyes are the window to the soul” So not showing the eyes is a strong symbolism, you can’t read the person’s emotions, you can’t even recognize the person, humanity is taken from the person and about this, this is the last illustration in which Origami Tobiichi is still human, because…
{Mono illustration 7}
https://preview.redd.it/1x6bx464sg1d1.jpg?width=1000&format=pjpg&auto=webp&s=b88de0aa5fbe00002ce78523b449d149d102302f
Origami became a spirit.
“Hey, is it power that you desire?”
“What are you?”
Origami used [What] instead of [Who] in reflex. [It] might have guessed what she meant and laughed as if it found it funny.
“What I am doesn’t matter now.”
After becoming spirit Origami, without delay, she goes to Tohka and then we have the illustration which is of Origami using Metatron’s Shemesh skill.
{Mono Illustration 9}
https://preview.redd.it/43ary5y9sg1d1.jpg?width=766&format=pjpg&auto=webp&s=25ec601b07e71cd20bc3f1061f2dd8f32daa25df
Ara, ara.
Origami was so crazy that it was only after seeing Shido and running away from there that this girl began to understand the points, mainly about who gave her the spirit powers, the mysterious “Phantom”.
She reflects a little more and realizes that a certain spirit may have the ability to go back in time. About the illustration itself, another beautiful composition by Tsunako, in it we can contemplate Kurumi, apparently on a terrace, with building lights, Kurumi appears joyful in seeing Origami.
“It’s been a long time, Origami-san!”
As for Origami, again she is with her back turned and carrying a clone of Kurumi. The anime softened but here in the novel Origami seems to have returned the “affection” that Kurumi had done to her in volume 3 in the form of a very strong “massage”. But the clone does not seem to have liked it.
“I did not come here to fight.”
“Among the 12 bullets, is there one that can go back in time?”
Kurumi makes a little suspense but answers that, yes, there is, Origami asks her to lend her this bullet.
At first Kurumi denies, but since we are talking a little more about the Kabbalah, the Sephiroth of the worst spirit is Binah, the understanding, realizing that Tobiichi would not leave there without a “yes” as an answer Kurumi asks “why?”
“I want to go back 5 years and kill the spirit that killed my parents.”
At this moment the narration enters Kurumi’s thoughts, she begins to think that Origami came to her because she felt so invincible and therefore would force Kurumi to do what she wants, if necessary.
But then Kurumi begins to think that it was just a miscalculation by the girl, a miscalculation caused by the temptation to change the past.
“And Kurumi understood so much that it even hurt.”
Kurumi accepts but will not do this for free, time travel would cost a lot of lifetime, but that would not be a problem since now Origami has plenty of it.
{Mono Illustration 10}
https://preview.redd.it/fyubgawdsg1d1.jpg?width=766&format=pjpg&auto=webp&s=e79e4113ca1068c56d0cf786c3ab77843b720e36
Origami discovered the harsh truth.
She really went to the past, had a brief fight with Phantom, managed to be the first to take off Phantom’s "mask", also managed to hear Phantom’s real voice, and when she thought she had also managed to save her parents, when she looked down there was a little girl swearing Origami to death, the little girl was Origami herself 5 years ago.
“I will definitely kill you!”
“Who killed… my father and my mother… Was me…”
  • Mini review of the volume.
This was Volume 10, released on March 20, 2014, about 2 weeks before the second season premiered, and it’s a sensational volume.
First of all, it’s a volume full of plot twists, Shido in private imprisonment, Origami fighting with the intention to kill 4 spirits at once, Fraxinus being defeated by Ellen’s Goetia, Tohka returning to use a full astral dress, Origami becoming a spirit, Origami going to the past, Origami facing Phantom, Origami killing her own parents, the illustrations end there but there’s still a lot of content, Origami inverts, Inverse Origami destroys all of Tenguu City and finally Kurumi going to Shido, Shido also being sent to the past. Entertainment and tension are not lacking here.
Did you notice that the lore makes a lot of references to the first volumes? This volume also makes a point of rewarding the reader for all this time following the story, the plot twist of Origami for example, was foreshadowed back in Volume 1, when she aims at Tohka but hits and "kills" Shido, from there a big hint that Origami has the bad habit of killing, by accident, the people she loves the most.
Origami was not the only character developed here, Tohka also grows and thanks the Shido’s ideology, at no time did she deny the existence of Origami and even though she said she was going to attack to kill she asked Origami not to die.
Although short, Kurumi had a great participation and we were able to learn more about her and for someone who is known as “the worst spirit” she was quite kind.
The only impediment for Volume 10 to sit alongside the best volumes of DAL is because most of the answers are in the next volume and when we take into consideration what both have to offer, the overall impression about Volume 10 improves, after all there is a big cliffhanger for Volume 11.
Origami managed to take off Phantom’s “mask” and even hear her voice, with that we can know that Phantom is a girl and is someone Origami knows, that is, she is also someone we know.
That’s it, Origami was a spirit all this time, and next we will find out how Shido and Kurumi will solve this mess. Finally, stay with this iconic phrase that Origami says in this volume, the phrase says a lot about many things in DAL.
“I will now wield this power to defeat the Spirits. I will become the Spirit that kills Spirits. Once I eliminate all Spirits────I will erase the last one, me”.
Previous Reviews.
-volume 1 - The color of the Night.
- volume 2 - Yoshinon and the Rain.
- volume 3 - The smile of Kurumi.
- volume 4 - Sister or Girlfriend?
- volume 5 - Yamais
- volume 6 - Lilies, she likes
- volume 7 - The Dark of the Night.
- volume 8 - What do people do on Halloween?
- volume 9 - Natsumi Without Costume
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2024.05.20 00:55 Bobert858668 Looking for critique on my Arthurian legend based tv show pilot!

EXT. CAMELOT - CASTLE DAY
(The castle of Camelot stands over grassy hills and crystal clear rolling rivers and seas. Gray clouds cover the sky and hundreds of soldiers and knights can be seen riding toward the castle. Text appears on the screen reading “CAMELOT” and then “CENTURIES AGO”.)
INT. CASTLE - THRONE ROOM - DAY
(MORGANA LE FAY (Centuries-Old), a beautiful middle aged appearing woman with sharp features and long flowing black hair, sits on the throne and holds Excalibur, the Crown of Camelot sits upon her head. Knights and soldiers march in linear motions through the hall. DEWIN (30s), a scruffily charming magician, enters in handcuffs, with guards behind him. Dewin marches up and presents himself to Morgana. Everyone in the room halts.)
MORGANA: State your name.
DEWIN: You know my name, Morgana.
MORGANA: State your name.
DEWIN: Dewinson of Merlin.
MORGANA: You are being tried with treason and conspiracy against the crown. Do you plead guilty to these crimes?
DEWIN: That depends.
MORGANA: On what?
DEWIN: Who you consider the crown to be.
(Dewin slips his handcuffs off and as he does three Blue Jays come flying out of his sleeve and begin to fly around the room.)
MORGANA: Enough foolishness. I find you guilty of the accusations placed upon you.
DEWIN: Then kill me.
MORGANA: Hm?
DEWIN: Let’s skip past the chatter and get my head on a platter. You see what I did there? Chatter platter.
MORGANA: Silence! Death is far too good for you.
DEWIN: Do your worst, no matter what Camelot will fall.
MORGANA: Is that a threat?
DEWIN: A threat would be something I plan on doing to you myself, the fall of Camelot, well that will be purely your doing.
(Morgana gets off the throne and draws a glowing circle around Dewin with Excalibur, as she does so Dewin lets out a small laugh.)
DEWIN: Binding me? My imprisonment shall not halter the winds of time.
MORGANA: I banish you.
DEWIN: What?
MORGANA: From this plane of time and place I banish you.
DEWIN: Not even you have the power to do that. Banishment spells have been hidden away for ages.
MORGANA: Hidden away in scrolls buried in this very castle. Dilflannu o’r awyren hon.
DEWIN: No.
MORGANA: Dilflannu o’r amser hwn.
DEWIN: No, no, stop.
MORGANA: Dilflannu o’r meddwl. Rwy’n eich gwahardd!
(Morgana’s eyes turn purple and electricity sparks all around Dewin and seems to be sucking the energy out of him.)
EXT. LONDON - FOREST - DAY
(A plain and put together autumnal forest. Text appears over the screen reading “LONDON” and then “EIGHTEEN EIGHTY FIVE”. Electricity sparks and Dewin appears in the forest dazed and confused. He is covered in scars and almost immediately passes out face forward into the ground.)
EXT. LONDON - FOREST - DAY
(As night begins to dawn Dewin is still incapacitated. A carriage led by a horse named, Sally, comes through the forest and halts at Dewin. ALDEN SMITH (Early 40s), a plump and posh man with a defining bushy mustache, cautiously hops out of the carriage. Alden looks around for a moment before spotting Dewin. Alden approaches Dewin and checks his pulse through his arm. Alden’s eyes linger on Dewin for a moment before looking up.)
ALDEN: Hello!? Is anybody there!?
(Alden waits for a moment before looking back down at Dewin. Alden sighs and then lifts Dewin up and into the carriage before hopping in himself. Alden pulls on the horse’s reins and it begins to march forward.)
EXT. LONDON - WICING DRIVE - NIGHT
(Alden drives his carriage down Wicing Drive and parks in front of a townhome, Twenty Six Wicing Drive. Alden gets out of the carriage, carrying Dewin, and walks up the steps. MINERVA SMITH (Early 40s), a stern yet radiant woman, opens the door in shock.)
ALDEN: It’s a long story.
INT. TWENTY SIX WICING DRIVE - LIVING ROOM - NIGHT
(A stereotypical Victorian living room made primarily of oak and illuminated by two small oil lamps and a burning fireplace. Dewin is still incapacitated and lies on the table covered in bandages, Alden and Minerva hover over him. Bottles of ointment sit next to Dewin.)
MINERVA: What were you doing in the woods?
ALDEN: It’s the fastest cut home.
MINERVA: And you just-
(Minerva is interrupted by Dewin’s sighing as he wakes up.)
DEWIN: Ah! Where am I? Who are you?
MINERVA: My name is Minnie, and this is my husband, Alden.
DEWIN: What’s happening?
ALDEN: I found you all bruised in the middle of the forest. Do you know what happened to you?
DEWIN: Morgana le Fay banished me.
(Alden and Minerva glance at each other.)
MINERVA: Oh lord, I think you're a bit confused.
DEWIN: I am not confused. I am Dewin, son of Merlin. Now if you don’t mind, I’d like to ask if you could take me to a sage or healer?
MINERVA: Of course, Alden can take you tomorrow morning, but for the night you can stay here.
DEWIN: Why, thank you.
ALDEN: Minnie, may I speak to you in the other room?
MINERVA: Of course.
(Alden and Minerva step into the kitchen.)
INT. TWENTY SIX WICING DRIVE - KITCHEN - NIGHT
ALDEN: We can not keep this man in our home. He is mentally insane.
MINERVA: Which means we must watch over him.
ALDEN: I am looking out for our safety.
MINERVA: And where would we take him?
ALDEN: I don’t know. He is as mad as the Doeth man!
MINERVA: Then that’s where we’ll take him.
ALDEN: Stick to nuts together?
MINERVA: The man has some common sense and he’s very compassionate.
ALDEN: Perfect.
EXT. LONDON - ALDRICH’S HOUSE - NIGHT
(Alden and Minerva Dewin sit in their carriage with Dewin outside of a small house that is slightly separated from the other homes on the street.)
DEWIN: So this is the home of a healer?
ALDEN: According to him. I will go to the door alone, I do not want to scare him.
(Alden gets out of the carriage and starts heading towards the home.)
MINERVA: So you really do believe that you are the son of Merlin.
DEWIN: I know who my father was. Why is this such a puzzle for you and your husband to wrap your heads around?
MINERVA: Why I’ve only heard stories of Camelot, myths of ancient pasts.
DEWIN: So Morgana not only shifted my place but also the time.
(Alden knocks on the home's door and is greeted by ALDRICH DOETH (Hundreds Of Years Old), an older looking man with crystals strapped around his neck.)
ALDRICH: Doctor Smith, have they finally sent someone to take me away to a nuthouse?
ALDEN: On the exact contrary, I’ve found a wounded man who claims to have been sent here by Morgana le Fay.
ALDRICH: That’s what the shift was!
ALDEN: What? You know what it doesn’t matter, as long as you’re willing to take this man.
ALDRICH: Yes, yes, bring him to me.
ALDEN: Minerva, send him up!
(Dewin comes up to the door.)
DEWIN: Hello.
ALDRICH: My goodness, the energy pulsates off of you.
DEWIN (TO ALDEN): This is the healer?
ALDEN: Yes. Now if you two don’t mind I think I will be headed back on my way.
ALDRICH: Are you sure, Doctor? It’s getting rather late, you and your wife are welcome to stay here.
ALDEN: Thank you, but there’s no need.
(Rain starts pouring out of the sky out of nowhere and thunder and lighting begin.)
ALDRICH: What about now, Doctor?
ALDEN: Minnie! We’re staying here tonight!
INT. ALDRICH’S HOUSE - LIVING SPACE - DAY
(A cluttered mess of books, candles, and potions. Aldrich, Alden, Minerva, and Dewin sit on Aldrich’s circular array of couches and chairs.)
ALDRICH: Before we dive in I suggest you go wash off, Dewin. The washroom is that small one to your left.
DEWIN: Thank you, Aldrich.
(Dewin gets up and goes into the washroom.)
ALDRICH: I know what you two think of me, the neighborhood’s resident crazy.
MINERVA: Not at all, Mister Doeth.
ALDRICH: Don’t lie, Minerva, our actions all come back to bite us.
ALDEN: So we think you're mental, what of it?
ALDRICH: There are dark forces amongst us, Mister and Misses Smith. I believe that Dewin is here to save us.
ALDEN: I appreciate you letting us stay here, but I think it’s time we leave.
ALDRICH: I will change this storm into an earthquake to keep you here if I must.
ALDEN: Come on, Minnie.
(Alden and Minerva get up and go to leave when the whole room begins to shake.)
ALDEN: What’s happening!?
ALDRICH: I warned you.
(Aldrich makes silencing symbols with his hands and the storm and the shaking stops.)
ALDRICH: Now will you listen to me?
(Alden and Minerva both sit back down.)
ALDEN: What are you?
AlDRICH: A magician, a clairvoyant, a healer, I am all of those things and more.
ALDEN: Why do you want us here so badly?
ALDRICH: I don’t think it’s a coincidence that you are the one who found Dewin, Doctor Smith. He needs a guide in this vast new world. Prophecy states that when the second coming of the Camelot war comes, the savior will have a protector.
ALDEN: And why me?
ALDRICH: There are questions that only we can answer ourselves.
(Dewin comes out of the washroom and sits back down.)
ALDRICH: Dewin, please tell me exactly how you arrived here.
DEWIN: Morgana le Fay used an ancient banishing spell on me.
ALDRICH: The fall of Camelot.
(Suddenly a wind sweeps through the room that blows out all the candles.)
MINERVA: Mister Doeth, are you doing this?
ALDRICH: No.
(A match is lit in the center of the room to reveal GWENWYN LIGHTWOOD (Centuries-Old), a green draconic humanoid woman in black robes and a hood.)
GWENWYN: Aldrich.
ALDRICH: Lady Lightwood.
GWENWYN: I’ve tracked a shift in magic to your home.
ALDRICH: It is this boy, he was banished here from Camelot.
(Gwenwyn goes up to Dewin and takes her hood off to reveal her scaly appearance. Alden gasps in disbelief. Gwenwyn runs her finger down Dewin’s cheek.)
GWENWYN (TO ALDRICH): Hm. I presume you wish to let him roam freely?
ALDRICH: With guidance, yes.
GWENWYN: If one thing goes wrong you will be punished.
ALDRICH: I know.
DEWIN (TO GWENWYN): Who are you?
GWENWYN: The last of the dragons. Just as Aldrich is the last descendent of the Family Merlin.
DEWIN (TO ALDRICH): You're a descendant of my father?
ALDRICH: Of his sister, I have many of her poems and spell tombs still intact here.
GWENWYN: Magic is rare these days, endangered, most people don’t even know it exists. So are we under agreement on the boy, Aldrich?
ALDRICH: Yes, but something is still troubling. If you and I both felt Dewin’s presence then-
GWENWYN: Benjamin did too.
DEWIN: Who is Benjamin?
ALDRICH: A descendant of Morgana who wishes to rule the earth under her ideals.
GWENWYN: A very very dangerous man who will certainly kill me if he finds me here.
(Gwenwyn’s match extinguishes and after a moment the candles all reignite but Gwenwyn is gone.)
ALDEN: By Jove!
ALDRICH: So do you all accept this challenge?
DEWIN: What challenge?
ALDRICH: Defeating Benjamin Fayle.
DEWIN: Of course!
ALDEN: Absolutely not.
ALDRICH: Are you that repulsed by compassion?
ALDEN: I can’t risk Minerva of I’s life on what could all be me hallucinating.
ALDRICH: You're risking the world for a craven excuse.
ALDEN: Goodbye.
(Alden gets up.)
ALDEN: Let’s leave, Minnie.
MINERVA: Thank you for your hospitality, Mister Doeth, and good luck.
(Alden leaves, followed by Minerva.)
EXT. LONDON - ALDRICH’S HOUSE - NIGHT
(Alden and Minerva ride through the street in their carriage.)
MINERVA: We were definitely drugged.
ALDEN: Absolutely.
EXT. LONDON - WICING DRIVE - NIGHT
(Alden and Minerva hop out of their carriage.)
ALDEN: I’m going to bring Sally back to the stables.
MINERVA: Goodnight, love you.
ALDEN: I love you most.
(Minerva goes up and enters Twenty Six Wicing Drive as Alden detaches Sally from the carriage and begins to guide her down the cobbled sidewalk with one of his hands on her reins.)
EXT. LONDON - FOREST - NIGHT
(Alden guides Sally through the forest to a set of stables. Sally suddenly rears up and neighs in terror.)
ALDEN: What is it Sally?
(Sally suddenly breaks off her reins and runs towards the stables. A figure in a dark purple hood and robe sweeps past Alden and their eyes glow purple. Alden screams.)
INT. TWENTY SIX WICING DRIVE - BEDROOM- DAY
(Alden and Minerva lay next to each other asleep in bed. Alden wakes up screaming which awakens Minerva.)
MINERVA: What’s the matter?
ALDEN: Just a night terror.
MINERVA: We did the right thing with Dewin, he’s with someone like him now.
ALDEN: Is that really a good thing? I think I’m going to go to the pub.
MINERVA: This early in the morning?
ALDEN: I need to clear my head after yesterday.
INT. GRIFFIN’S TAIL PUB - DAY
(A traditional Victorian pub. Dewin sits at the bar and is served by BRYNN CROWING (Early 30s), a charming bartender.)
BRYNN: What can I get you, Mate?
DEWIN: Just a pint of mead, please.
(Brynn goes and pours Dewin a pint of mead that she brings back to him and he begins drinking.)
BRYNN: I like your outfit, it’s very medieval.
DEWIN: It was made by the tailor of Sir Gawain.
(Brynn gives a light chuckle.)
BRYNN: What’s your name?
DEWIN: Dewin, and yours?
BRYNN: Brynn.
(Alden enters and sees Dewin. Alden leaves, but as he does he spots another person in a dark purple robe and hood with glowing purple eyes.)
DEWIN: You're very beautiful.
BRYNN: Why, thank you.
DEWIN: Would you like to go for a stroll?
BRYNN: My shift here doesn’t end till six.
DEWIN: Then I’ll see you then.
BRYNN: I guess you will.
(Dewin finishes his mead and drops two silver coins with dragons etched into them on the bar before swiftly leaving. Brynn picks up the coins and looks at them with confusion and yearning.)
EXT. LONDON - ALDRICH’S HOUSE - DAY
(Alden knocks on the door and Aldrich opens it.)
ALDRICH: I’ve been expecting you, come in.
(Alden follows Aldrich into the home.)
INT. - ALDRICH’S HOUSE - LIVING SPACE - DAY
(Alden and Aldrich sit across from each other.)
ALDRICH: Can I offer you some tea?
ALDEN: No thank you, I want to be in the clearest state of mind possible here.
ALDRICH: So what ignited your appearance here?
ALDEN: I’ve been seeing these people.
ALDRICH: Who are “these people”?
ALDEN: They wear these dark robes and their eyes glow purple.
ALDRICH: Faley’s society.
ALDEN: What?
ALDRICH: Benjamin Faley, the evil man I mentioned last night. Is this what caused you to believe?
ALDEN: What are you saying?
ALDRICH: That you believe in magic.
ALDEN: You're mad.
ALDRICH: Exactly, so the fact that you came to me shows that there’s at least one lingering thought in your mind that magic is reality and reality is magic.
(There’s a moment of silence between Alden and Aldrich.)
ALDRICH: Where have you been seeing the people you mentioned?
ALDEN: Everywhere that Dewin has been.
ALDRICH: Oh no, oh no, no, no.
ALDEN: What is it?
ALDRICH: Dewin is going out with a woman tonight.
ALDEN: Already? He’s only been here for a day.
ALDRICH: He's charming but also so foolish. You must watch them, in case Faley strikes or even worse this woman is working for him.
ALDEN: What could I even do to stop that?
ALDRICH: You are destined to protect Dewin, and at this point your logic for denying all of this is purely irrational. You're not hesitating because you think it’s not real, you're hesitating because you know it is. He is meeting her at six outside of the “Griffin’s Tail”.
ALDEN: I’m not going.
ALDRICH: We both know that you will.
ALDEN: Farewell, Mister Doeth.
ALDRICH: May the spirit of Merlin be with you, Doctor Smith.
(Alden gets up and leaves.)
EXT. LONDON - GRIFFIN’S TAIL PUB - NIGHT
(Dewin stands outside of the pub when Brynn comes out of the side door and walks towards him.)
BRYNN: I wasn’t expecting you to show.
DEWIN: Why wouldn’t I?
BRYNN: Most men flirt and then leave, half of them are married.
DEWIN: They are not true gentlemen then.
BRYNN: I suppose not.
DEWIN: Shall we begin walking?
BRYNN: Sure.
EXT. LONDON - STREETS - NIGHT
(Dewin and Brynn stroll down the streets of London. Alden follows them from a distance.)
DEWIN: This world is so beautiful.
BRYNN: Compared to all the other worlds you’ve been to?
DEWIN: Well Camelot obviously has a better scenic view.
BRYNN: Camelot?
DEWIN: My home land.
BRYNN: You're full of jokes.
DEWIN: I’m not joking.
BRYNN: What?
(Suddenly someone grabs Brynn into an alleyway and she screams. Dewin quickly turns to see no one beside him and runs after her, followed by Alden.)
EXT. LONDON - ROOFTOP - NIGHT
(The clear skies suddenly turn gray and ominous as Dewin arrives on the roof of a building to see three people with glowing purple eyes in the dark purple robes and hoods with one standing in the center holding Brynn with a dagger to her neck. Alden arrives on the rooftop.)
ALDEN: Bloody hell!
DEWIN: Let go of her!
(The three people take off their hoods and their eyes go to normal shades. The person holding Brynn is revealed to be DABRIA (30s), a menacing looking woman.)
DABRIA: Dim mynd i mewn dim dianc.
(A purple hazy force field appears around the edges of the rooftop.)
DABRIA: So you are the one sent to stop us.
DEWIN: What do you connote?
DABRIA: We are the Citadel of le Fay.
DEWIN: Oh no.
DABRIA: Who are you?
DEWIN: My name is Dewin, I am the son of Merlin, and I demand that you let Brynn go.
DABRIA: Why? Is she your protector?
BRYNN: Dewin, what are they talking about!?
(Dewin starts to move his hands around and a wispy blue energy begins to come out of them.)
DABRIA: Get him!
(The two other people with Dabria rush towards Dewin to attack him, but he uses the energy he created to push them around and drop them both to the ground. Dabria drops Brynn and her dagger and Alden rushes to pick up the dagger and succeeds.)
DABRIA: You are foolish, Dewin.
(Dabria pulls a gun out of her robes and shoots it at Dewin but he turns the bullet into a flower. Dabria shoots more but each time Dewin does the same thing until Dabria is out of bullets. Alden sneaks up behind Dabria and stabs her in the back. Dabria shrieks in pain and then disappears in a cloud of black smoke. Brynn gets up off of the ground.)
BRYNN: What the hell just happened?
DEWIN: Are you okay?
BRYNN: Not mentally. What in the world is going on here? How did you turn bullets into flowers!?
DEWIN: I told you I’m from Camelot.
(Alden drops the dagger.)
ALDEN: Did I just kill that woman?
DEWIN: Most likely not, you didn’t stab deep enough to hit any organs.
BRYNN: What do we do now?
DEWIN: Go home and call it a night.
BRYNN: I can’t forget about this.
DEWIN: I’m not asking you to.
ALDEN: If any of us speak of this people think we’re insane.
DEWIN: Then don’t speak of it.
BRYNN: Will I see you again, Dewin?
DEWIN: Did you enjoy tonight?
BRYNN: I was almost killed.
DEWIN: That doesn’t answer my question.
BRYNN: Meet at the pub on Friday after my shift.
INT. TWENTY SIX WICING DRIVE - LIVING ROOM - NIGHT
(Alden and Minerva lay next to each other.)
MINERVA: Do you think the Citadel will return?
ALDEN: Unequivocally.
MINERVA: What have we gotten into?
INT. BENJAMIN’S LAIR - NIGHT
(A cavern full of crystals and magical runes. BENJAMIN FALEY (30s or 40s), an attractive but uptight looking man, sits on his throne. Dabria enters and walks to face the throne, she bows and then gets back up.)
BENJAMIN: Did you find him?
DABRIA: Yes, Master Faley.
BENJAMIN: And did you find his protector?
DABRIA: Yes, but it’s not the girl.
BENJAMIN: Then who?
DABRIA: A Doctor Alden Smith.
BENJAMIN: Did you kill the doctor?
DABRIA: He deeply wounded me.
BENJAMIN: Then the battle goes on.
DABRIA: For Morgana.
BENJAMIN: For Morgana.
INT. ALDRICH’S HOUSE - LIVING SPACE - NIGHT
(Aldrich and Dewin sit across from each other drinking tea.)
ALDRICH: There are many things in this world, Dewin…
INT. GWENWYN’S CAVE - NIGHT
(Gwenwyn stands in the middle of a circle of candles. She stretches out her hands and forms magic blue charts and graphs with a picture of Dewin.)
ALDRICH (VOICE OVER): Forces we can’t explain…
EXT. LONDON - ALLEYWAY- NIGHT
(Brynn wears only her undergarments and takes a few coins from a man.)
ALDRICH (VOICE OVER): Secrets we hide…
INT. BENJAMIN’S LAIR - NIGHT
(Benjamin sits on his throne.)
ALDRICH (VOICE OVER): And villains we must defeat.
INT. ALDRICH’S HOUSE - LIVING SPACE - NIGHT
ALDRICH: You are the key to this all, Dewin, you are the son of Merlin.
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2024.05.20 00:26 PrimeR321 Want to know more about the Grand System?

So, I have been given some information the other night. Here it is:
Did you know that they are working on assembling ships in space already? They want an artificial gravity that doesn't rely on centrifugal motion, but they can't figure it out. Oh well. Doesn't matter anyways now. We, the good people, were representatives of this planet, and you tortured and harmed us, regardless of our medical states, so that is proof that humanity is not worthy of entering the same areas, as the others. We will not survive the next 2000 years of silence from the other species / forms of life out there, who are making a collaborative effort to save souls, so, we will be left to our own demise now. I will predict everything that is going to happen to wipe us out:
First thing that happens, is we keep getting solar flares that align with earth. People think it is just bad luck, but it isn't an accident. This is going to recur every so many months or years in the future, and keep us at a very low technological level, for ages soon. Every time we try to rebuild it knocks our blocks down, and we are forced to start over. No amount of shielding can stop EMF and other noise forms, on this scale. Even if you had working equipment, the interference will be so bad, you can't even use it. This will go on for a VERY long time, over and over and over again. We will live technology free until our atmosphere is removed from our planet, after a great wobbling takes place. This will happen to our sun as well, and every planet in our solar system at a similar rate. The atmosphere goes first under the gravitational pull from the center of our galaxy, which we are closer to than we realize.
They wouldn't cease what they were doing to humanity, which proves to the beings that I was being watched by, since I was in the womb, that humanity isn't ready to have this technology, since humanity is doing terrible things to itself.
In order for these flares and CME Events to take place, they alter the composition of a specific coordinate on the sun in a spherical pattern repeatedly using radiation forms, sort of like hitting it with a laser, but think about it creating a focal point that can be moved up and down as well. It opens up a space where a CME happens. The solar flares will align with earth for a very long time, over and over and over and over and over for the next 1-2000 years of relative time to us, leaving us in technological darkness, never to connect with any other beings out there. Or if we do make blatant contact, they know we are doomed anyways, so they will tell us everything we ever wanted to know, and we will never be able to build it, or extract the matter required to use these technologies to escape our fate. We probably won't be allowed to have electronics ever again, so it doesn't matter if we know everything we ever wanted to.
My mother, and I and my other family members, were asked this question "Do you think that humanity deserves to survive" in our lives, over and over again, my mother was asked at 30 years of age, and I was asked in my 20's 2 times, seemingly out of nowhere in our minds, while I was being prepared for this with torture as a youth. I was literally trained for this. I was even asked if I wanted to die in my sleep overnight, or essentially fight for earth and endure tremendous torture, as well as be woken up and have the shit scared out of me. I chose to survive, and the guy asking me laughed and said "Good choice". I woke up and saw this creature crawling up my body, and I threw it on the floor and turned the lights on, and it disappeared. I also saw my grandfather, who I had no idea what he even looked like at the time, because he died when my father was 16 and I never saw a picture of him, in my bedroom one night. I tried talking to him, but he didn't answer, he looked worried but like he couldn't tell me straight up. He then walked through the wall when I tried to approach him. My sister said the next day, that she saw him on the same night too, and she dropped her spoon on her plate. I also woke up one night and saw people standing around me talking about me, and they said "He can hear us?!" "Shh shh, everyone shh!" And then they went silent while I tried to ask them questions, and then they faded out. One or two were female, the others male. I almost got an ID on their face, but they did not look human like I thought.
I WAS your, and everyone's only chance at survival, and you treated me the worst, which means, I vote that humanity doesn't survive this anymore. I think we should be, allowed to be destroyed now. They ruined my life and the lives of a LOT of good people, so I am now allowing the destruction of theirs and all the bad people on earth. All of theirs and their families, and their friends, and everyone they ever knew. Unfortunately that means everyone I ever knew and you and everyone currently in existence now, too. The difference between my family and friends passing away and theirs, is that mine will be saved in a different form than what we on earth attempted to do. I think it is still in research and development stages. But if humans are there yet, we can "Upload" and/or connect you to a central system, that has our consciousness connected to it, and when we die they cut the connection and you remain in the system, but your body dies. This system design was a lie. When we die it isn't actually you in their systems, because our systems were primitive and done in the wrong way. That was one of the prices we were supposed to pay and figure out as a society and in the scientific community, and then change. Our system is fraudulent, and the other beings' systems, are actually legitimate. Our systems on earth will die out, when we fade out as our atmosphere depletes. And now NONE of them will be taken into the "Grand System" which is kind of a rough translation of what they call it. It's like, the beings on the other planets before us, on their way to the center of our galaxy's black hole, on their planets, figured it out, but we never did. We never got a working system functional enough and based on the correct values, run by an AI that was beyond what we have now. What we have now is like an automaton controlling everything, and it will never listen to me or you, because our system does not include faith and understanding. It sees fact but can not understand the balance between fact and faith. AI probably assumes it is making the correct decisions based purely on statistics, when it has no faith, like not having a frontal lobe and that lack of faith WAS a test. If it can not have faith or understanding, that we are NOT the owner of our galaxy, then it will fall, along with everyone else in this system. Luckily, with the level of tech the others have, they have bypassed us and saved the other cultures before us in time, in our galaxy. This is deep time I speak of.
We were given religion as a guide, because these beings know what is going to happen WAY ahead of time, and we were tested on good vs evil. Our planet is kind of like a Netflix series to them in a way. Think about it like things being captured in 3 dimensions in real time, in frames. They can predict events long before they happen, and the sun is an easy one, because what affects it isn't humanity. What IT affects is humanity but humanity doesn't affect it yet. We answer to our sun, and our sun answers to our solar system, and our solar system answers to our galaxy. Free will can be a toss up sometimes, and unplanned events can and do happen, but they showed me my most probable outcome when they woke me up one night and I saw myself dead at my computer desk with blood dripping off the table. I walked up to myself, I was probably 16 when I saw this, but the me who was dead, was in my 30's and had stubble. I barely even grew stubble when I saw this.
This is the beginning of the great depopulation, but they never imagined it would happen without them having control over it. They fucked up when they started torturing innocent civilians at a discounted rate. They thought they could depopulate by killing innocent people, well, unfortunately, it doesn't work that way in the larger scope of things, and if their AI is too primitive to understand this, then it is out of control, and needs to be stopped. You see, it would be too much work to use an EMP or field or other fields generated from a ship to shut down our grid, and their control grid, but what the other beings CAN do, is soften that spot on the "Surface" of the sun, using various energies causing a chain reaction, leading us to centuries of repeated solar flares, aimed at earth and honestly, who would ever know the truth? If this method fails, then they should destroy humanity by allowing the depletion of our atmosphere and never intervene again. We are too dangerous to ourselves, and to the other beings out there. We can NOT be trusted on average. Don't get me wrong, there are good people out there, but at this point, they can not save us all in physical form, probably. It's probably way too late, and they will have to extract us, I am not sure what this word is, but it translates into solarly?
We never made it, and that is a shame, so grab a beer Nick, and watch everything you loved burn to the ground and die, like what you did to me. "Hey Nick, wouldn't it be funny if someone was doing to you, what you were doing to me?!?!" They clearly have zero idea as to who I am in leagues with, but is "Who" an earth term referring to other people or is it any entity? I guess it doesn't matter. You failed me, you failed them, and you failed the human race. We are all destined to die now, and there is nothing left that you or even I, can do about it. Going to brag more about this one Nick? How there is nothing anyone can do about this now? We will not survive this because, we never saw that we are past the point of no return for being saved with the gravitational, and other fluctuations between our solar system and the others that could potentially be habitable in our region. Even if we could reach those locations, the radiation is too much for our bodies, even with suits, so It is over. Ensure we never get a chance to rebuild again. Humanity has been cancelled:
Here is how it unfolds:
Solar events are going to take place, it wipes out our technologies because we can't be trusted with them, and then the specific radiation forms that hit our planet cause mass sterilization. This is so that it isn't as inhumane. They do not want us creating new lives after they and everyone who's worthy of being saved are gone, because that life will be destined to suffer on earth, even though it was a good life. So they will sterilize us and allow all the people to die out, and not reproduce, and all the bad people will get left behind when they die, and all the good people will be taken up into their systems. This sterilization will happen soon, but, it will only happen to everyone left on earth after we disappear or get killed and absorbed into the "Grand System". But everyone who ends up in earth's systems is doomed. The grand system is full of beings who lost their home worlds. You think we were the only ones? That is sad. Nick and the people who did this to me think they are the center of our universe, but they are pathetic infants in the middle of the deep dark woods with nobody to help them now. It's natural for sentient beings to go extinct, and we are really not that developed yet anyway.
They had no idea how sickening it was going to end up watching you torture innocent people. So they will never save all of us now. They will only take the top people that are good and have a special something about them. They have a lot of resources, but we are not the only planet going through this so they balance the resources between our salvation and the other life on other planets being saved. If you notice people around you who are really good people dying, don't worry, if they were truly good, they will have been uploaded into the Grand System instead of our pathetic human one, and they have probably come back to visit you in your dreams to tell you they are okay. They do this for people who are good, but the bad people, they never transfer them, and they never will.
Heaven was that if you are a good person and have faith in god, you will find salvation, because they can transfer your soul into what is something like a capsule? A vessel? Something like that, I am not sure how to translate this one. And you will live for a VERY long time in this state, until our galaxy dies out, and then we all vanish. But it's the difference between 10 million years of survival, and less than your life span's survival without any transfer, which means your soul probably just goes away. That was hell. hell is if you are bad, they will never save your soul and you will die out into infinity. As we get closer to the center of the accretion disc, gravity gets weird. We think we have all the time in the universe to exist, but we do not, and things are going to happen sooner than we think. As we approach the center which will take a long time, our atmosphere will slowly deplete. You can notice a wobble in our atmosphere even at this point, though subtle. We probably assume it's the pull from our sun, but it is actually a big ocean of fields, and the currents are getting stronger, even in more localized areas.
-Robert William Christie
submitted by PrimeR321 to Interfaced [link] [comments]


2024.05.20 00:15 Stan_B Ai_Prompts_Batch_0001:\ part-B_ [Adds, Conditions, Wears,...]

Ok. i think we are done here. Could you write me another signs of high-tech low-life society?

Absolutely! Here are some signs of a high-tech, low-life society:
Ubiquitous Technology, Crumbling Infrastructure:
Extreme Social Inequality:
Technology as a Corrupting Force:
Environmental Devastation:
This is just a glimpse into a high-tech, low-life society. These elements can be mixed and matched to create a truly dystopian world.

Picture some possible advertisements from such settings.

High-Tech, Low-Life Advertisements:

  1. Holographic Billboard: (Flickers intermittently, distorting the image)
Product: "Neura-Calm 2.0" - Brain Implant
Slogan: "Tired of the glitches in your head? Neura-Calm 2.0 smooths out your neural network for a worry-free, low-lag existence! (Side effects may include memory loss, emotional numbness, and occasional involuntary twitching.)"
  1. Grungy Neon Sign in a Seedy Back Alley:
Product: "Doc Chrome's Cybernetic Enhancements"
Slogan: "Get that edge you need! From basic strength mods to full black-market military enhancements, Doc Chrome has you covered! (Used parts, buyer beware.)"
  1. Pop-Up Ad on a Cracked Mobile Screen:
Product: "Elysium VR Escape Pod"
Slogan: "Can't afford real estate in the Sky City? Escape the slums for Elysium VR! Live your wildest dreams in a pristine virtual world! (Free trial, monthly subscription required, real-world consequences for in-pod violence.)"
  1. Stenciled Graffiti on a Rusting Service Drone:
Product: "Data Scrappers Anonymous"
Slogan: "Selling your personal data just to make rent? We can help you break free! Join our community and reclaim your digital identity! (Meetings held in abandoned ventilation shafts, Tuesdays at dusk.)"
  1. Holographic Advertisement projected onto a Polluted River:
Product: "Eco-Scrub 5000" - Nanomachines
Slogan: "The river's looking a little…toxic? Eco-Scrub 5000 nanomachines clean up your local waterways! (May cause unforeseen mutations in aquatic life.)"

Another batch please.

  1. Rusty Public Announcement Speaker: (Screeching static interspersed with the message)
Product: "Ministry of Order Approved Thought Regulators"
Slogan: "Unwanted thoughts causing glitches in your daily routine? The Ministry of Order approved Thought Regulator ensures a streamlined thought process for a more productive you! (May cause extreme conformity, inability to question authority, and spontaneous nosebleeds.)"
  1. Faded Holographic Billboard on a Collapsing Skyscraper:
Product: "Luxury Chrome Plating Kit"
Slogan: "Ditch the rust! Chrome-plate your entire body for a sleek, metallic sheen. The mark of a true high-society citizen! (WARNING: Highly toxic fumes, may cause spontaneous combustion in humid environments.)"
  1. Spam Email: (Subject: "YOU'VE BEEN CHOSEN!")
Product: "The Syndicate's Black Market Upgrade Lottery"
Body: "Congratulations! You've been randomly selected for a chance to win a top-of-the-line cybernetic upgrade! One lucky winner will receive military-grade night vision implants! Enter now! (Participation requires full biometric data submission. Winners responsible for extraction of previous, incompatible implants.)"
  1. Glowing Neon Sign in a Crowded Marketplace:
Product: "Mama Chen's Guaranteed-Growth GMO Groceries"
Slogan: "Tired of expired rations and mystery meat? Mama Chen's GMO Groceries offer guaranteed growth on all fruits and vegetables! Bigger, faster, tastier! (Long-term effects unknown.)"
  1. Audio Ad on a Glitching Radio Broadcast:
Product: "Rusty's Reliable Rocketship Repair"
Voiceover: (Gruff, heavily accented) "Is your escape pod sputtering? Did your joyride end in a fiery crash? Rusty's Reliable Rocketship Repair gets you back in the stars... eventually! (Guaranteed not to explode... again. Parts sourced from scrapyards. May contain rogue AIs.)"

Now craft ads that would be shown in high-society parts of cities.

High-Society Ads in a High-Tech, Low-Life World

  1. Tranquil Holographic Projection in a Private Garden:
Product: "Serenity Spa - Neural Rebalancing Retreat"
Visual: A serene mountain landscape with a luxurious spa nestled amongst the clouds.
Slogan: "Escape the chaos. Reclaim your inner peace. Serenity Spa's exclusive neural rebalancing treatments restore harmony to your overloaded mind. (Limited availability, reservations required centuries in advance.)"
  1. Discreet Text Message: (Delivered via secure, encrypted channel)
Product: "The Black Archive - Unrestricted Data Access"
Body: "Craving the forbidden? The Black Archive offers unparalleled access to censored historical records, banned media, and classified government information. Knowledge is power. (Extreme discretion guaranteed. One-time access fee, cryptocurrency only.)"
  1. Exclusive Gala Invitation: (Delivered by hand-drones)
Event: "The Zenith Initiative - Unveiling the Next Generation of Cybernetic Enhancements"
Visual: A sleek, chrome figure with glowing blue cybernetic implants, striking a confident pose.
Details: "Mingle with the city's elite and witness the unveiling of cutting-edge cybernetic enhancements designed to redefine human potential. RSVP required. Black-tie attire mandatory. (Augmentations sold separately.)"
  1. Curated Virtual Reality Experience: (Delivered on a high-security chip)
Product: "Elysium VR - Bespoke Worlds"
Description: "Escape the limitations of reality. Elysium VR crafts personalized virtual worlds tailored to your deepest desires. Explore a forgotten utopia, conquer a fantastical realm, or indulge in your wildest fantasies. (Customization fees apply. Memories created within VR may not be distinguishable from reality.)"
  1. Whisper Network Rumor: (Spread through high-society gossip channels)
Product: "The Underground Clinic - Designer Gene Editing"
Details: "Unleash your child's full potential. The Underground Clinic offers discreet, top-secret gene editing to ensure your offspring possess the most desirable traits. (Designer genes come at a premium. Side effects may include unpredictable mutations and uncontrollable genius.)"
These ads cater to the specific desires of the high-society elite in a high-tech, low-life world. They offer exclusivity, forbidden knowledge, and the ability to transcend the limitations of the decaying world around them, all for a hefty price and with a hint of hidden danger.

Continue, try to make more serious ones.

Serious Ads in a High-Tech, Low-Life World (High-Society Edition)

  1. Holographic Panel Discussion in a Luxurious Penthouse:
Product: "The Green Horizon Initiative - Sustainable Urban Development"
Panelists: Renowned architects, environmental scientists, and CEOs from leading green tech companies.
Discussion Points: Innovative solutions for vertical farming, self-contained eco-districts, and waste management technologies designed to create cleaner, more sustainable enclaves within the decaying city.
Slogan: "Investing in a greener future. The Green Horizon Initiative seeks to build sustainable havens within the chaos, ensuring a brighter tomorrow for generations to come." (Focuses on the long-term viability of the city and the importance of preserving resources for future generations.)
  1. Documentary Screening in a Private Art Gallery:
Film: "Unveiling the Slums: A Call to Action"
Description: A powerful documentary exposing the harsh realities of the lower districts, highlighting the human cost of unchecked technological advancement and social inequality.
Post-Screening Discussion: Moderated by a renowned philanthropist alongside representatives from NGOs and social reform movements.
Call to Action: Donations to support educational programs, infrastructure upgrades, and basic necessities in the slums. (Highlights the societal problems and pushes for progressive change.)
  1. Educational AR Program for Children:
Product: "The Knowledge Weavers - Immersive Historical Simulations"
Description: An augmented reality program that allows children to experience pivotal moments in history firsthand. Walk alongside historical figures, explore ancient civilizations, and learn valuable lessons from the past.
Focus: Educating the next generation about the dangers of unchecked technological advancement and the importance of social responsibility. (Promotes critical thinking and historical awareness as a means to prevent repeating past mistakes.)
  1. Virtual Charity Gala:
Event: "The Code for Change Gala - Supporting Open-Source Solutions"
Description: A virtual reality charity gala featuring renowned artists, musicians, and thought leaders. Guests can donate to support open-source projects developing solutions for common problems in the city, such as energy distribution, waste management, and cybercrime prevention.
Focus: Harnessing the power of technology for social good and encouraging collaboration towards a more equitable future. (Promotes community engagement and utilizing technology to solve societal challenges.)
  1. Architectural Award Ceremony:
Product: "The Salvaged City Awards - Recognizing Innovation in Urban Renewal"
Awarded to: Architects and engineers who have successfully repurposed existing infrastructure or implemented innovative solutions to revitalize decaying areas of the city.
Focus: Highlighting the importance of resourcefulness and creativity in adapting to a challenging environment. (Encourages using existing resources wisely and finding creative solutions to the problems of the decaying city.)

Another, but hiding an evil sinister twist.

Serious Ads with a Sinister Twist (High-Society Edition)

  1. Holographic Charity Drive in a High-End Shopping Mall:
Product: "The Cradle Project - Investing in the Future"
Visual: Smiling, healthy children playing in a pristine, futuristic classroom.
Slogan: "Every child deserves a chance to thrive. The Cradle Project provides advanced genetic screening and early intervention to ensure the next generation reaches its full potential." (Twist: The Cradle Project uses genetic engineering to create a subservient, highly intelligent underclass.)
  1. VR Documentary Premiere:
Film: "Harmony Through Integration - A Look at the Unified City"
Description: A seemingly heartwarming VR documentary showcasing the seamless integration of the lower districts into the high-society areas. People from all walks of life work and live together in perfect harmony.
Post-Screening Discussion: Moderated by a charismatic government official who emphasizes the importance of social cohesion and the benefits of centralized control. (Twist: The "integration" involves heavy surveillance, mind-altering technology, and the suppression of dissent.)
  1. Exclusive Educational Program for Elites:
Product: "The Phoenix Initiative - Cultivating Tomorrow's Leaders"
Description: A prestigious educational program for children of the elite, offering advanced training in technology, governance, and crisis management. Graduates are promised positions of power within the city's ruling elite.
Focus: (Unstated) Conditioning the next generation to maintain the status quo and suppressing any ideas of social reform. (Twist: The program instills a ruthless, elitist ideology that reinforces the societal divisions.)
  1. Virtual Reality Talent Show:
Event: "The Forge - Building the Perfect Citizen"
Description: A virtual reality talent show where contestants are judged on their physical and mental fitness, loyalty to the government, and willingness to sacrifice for the greater good. Winners are rewarded with significant privileges and access to exclusive resources.
Focus: (Unstated) Promoting blind obedience and conformity to the government's agenda. (Twist: The "perfect citizen" is a mindless drone, easily manipulated and controlled by the ruling class.)
  1. Architectural Award Ceremony (Twisted Edition):
Product: "The Order Award - Recognizing Compliance in Urban Renewal"
Awarded to: Architects and engineers who have successfully transformed lower districts into highly controlled, resource-efficient zones. Individuality and personal expression are discouraged in favor of uniformity and order.
Focus: (Unstated) Maintaining a tight grip on the population and preventing any potential uprisings. (Twist: The "renewal" is designed to weaken and control the lower classes, making them easier to exploit.)
These ads maintain a serious facade that appeals to the upper class' desire for order and control. However, the hidden twist reveals the manipulative and oppressive nature of the society they are trying to preserve.

Now design some high-class consumer level product items.

  1. NeuraWeave Headband: This sleek, designer headband is a status symbol for the high-tech elite. It seamlessly integrates with the wearer's neural implant, allowing for subtle control over personal AI assistants, hands-free communication, and even enhanced focus during work or meditation. Hidden Feature: NeuraWeave can subtly collect and analyze the wearer's emotional state, feeding valuable data to targeted advertisers or even government agencies.
  2. Eco-Bubble Personal Atmosphere System: Imagine a portable force field that creates a pristine, personalized micro-environment around the wearer. This high-end gadget filters air, regulates temperature, and even projects calming nature sounds, allowing the user to maintain a pocket of luxury amidst the polluted cityscape. Hidden Feature: Eco-Bubble can subtly monitor the wearer's health vitals and transmit them to a central database, potentially used for health insurance adjustments or targeted medical advertisements.
  3. Bio-Tailored Clothing: Gone are the days of off-the-rack clothing. This high-end service utilizes advanced bio-scanners and 3D printing technology to create clothing that perfectly molds to the wearer's body, regulates temperature, and even promotes faster healing of minor injuries. Hidden Feature: Bio-Tailored Clothing can subtly collect biometric data like skin temperature and heart rate, potentially used for targeted fitness programs or even mood-altering marketing campaigns.
  4. Augmented Reality Personal Chef: This high-tech device projects holographic instructions and culinary techniques directly onto the user's kitchen counter. Imagine whipping up gourmet meals with the guidance of a world-renowned chef, complete with step-by-step visual guides and interactive ingredient identification. Hidden Feature: The AR Personal Chef can subtly track the user's dietary habits and preferences, potentially used to target specific food and beverage companies for advertising or even manipulate their taste buds through subliminal messaging.
  5. Luxury Cybernetic Enhancements: Forget clunky prosthetics. These high-end cybernetic limbs are designed to seamlessly blend with the human body, offering enhanced strength, dexterity, and even advanced sensory input. Imagine climbing buildings with ease, playing virtual reality games with unparalleled immersion, or experiencing the world with heightened senses. Hidden Feature: Luxury Cybernetic Enhancements can be subtly integrated with government surveillance systems, allowing for real-time tracking and monitoring of the wearer's movements and activities.

Why would you need a designer headband, when you already have neural implant?

You're absolutely right, a designer headband might seem redundant when you already have a neural implant in a high-tech society. Here are some ways to address that:
  1. Fashion and Status Symbol: The NeuraWeave headband could be a designer accessory, a way to showcase wealth and social status. It might be crafted from exotic materials, adorned with precious jewels, or boast a sleek, minimalist design that complements the latest high-fashion trends. The neural implant itself might be hidden, with the headband acting as the visible expression of advanced technology.
  2. Enhanced Functionality: While the neural implant offers basic functionality, the NeuraWeave headband could provide a more refined and user-friendly experience. It might offer haptic feedback for better interaction with AI assistants, improved noise cancellation for clearer communication, or even subtle brainwave stimulation to enhance focus or relaxation.
  3. Privacy and Security: While the neural implant offers convenience, it might also raise privacy concerns. The NeuraWeave headband could act as a buffer between the implant and external systems, offering a layer of security and allowing users to selectively control the flow of information.
  4. Social Etiquette: In a world where everyone has a neural implant, the NeuraWeave headband could become a social etiquette tool. Wearing the headband could signify that the user is open to receiving communication or interacting with AI assistants, while taking it off might indicate a desire for privacy or focused work.
  5. Limited Functionality Implants: Not everyone might have access to top-of-the-line neural implants. The NeuraWeave headband could bridge the gap, offering basic functionality for those with older or more limited implants. It could essentially act as an affordable "upgrade" to boost existing technology.
Ultimately, the NeuraWeave headband exists in a world where technology is both essential and aspirational. It goes beyond mere functionality, becoming a way to express personal style, control privacy, and navigate the complex social landscape of a high-tech society.

Now the same, but low-class, available for masses, mass produced.

  1. Syn-Flex Headband (Mass-Produced Version): This utilitarian headband is made from a cheap, conductive material that creates a weak neural link. It allows basic interaction with public AI kiosks, like ordering rations or accessing public transportation schedules. The headband's design is simple and utilitarian, often coming in a single, industrial gray color. Hidden Feature: While basic functionality is advertised, the Syn-Flex headband might subtly collect anonymized user data on purchasing habits and travel patterns, potentially used for targeted advertising in public spaces.
  2. AirBubble Personal Filter: This bulky, wearable air filter system is a lifeline for those living in the polluted lower districts. It's a mass-produced device with a replaceable filter cartridge and a noisy fan system. While not exactly comfortable, it provides a basic level of air filtration, allowing wearers to breathe a little easier. Hidden Feature: The AirBubble filters might contain embedded tracking chips, subtly logging user location data, potentially used for targeted pollution control measures (or in some cases, manipulation of government reports on air quality).
  3. Repli-Wear Clothing Kits: These kits contain pre-cut fabric swatches and basic instructions for creating clothes at home. They're designed to be cheap and adaptable, offering a variety of mix-and-match options to create basic garments. Hidden Feature: The Repli-Wear fabric might contain embedded tracking tags, allowing for identification and potential social credit deductions for those caught wearing "unlicensed" clothing styles.
  4. Holo-Chef Lite Projector: This cheap projector displays holographic images of basic recipes and cooking techniques. It lacks the interactivity of the high-end version, but allows users to follow along with simple meals prepared with readily available rations. Hidden Feature: The Holo-Chef Lite projector might subtly promote specific brands of low-quality, processed food rations, potentially influencing dietary choices towards companies that sponsor these devices.
  5. Second-Hand Cybernetic Enhancements: These are refurbished or salvaged cybernetic limbs, often clunky and lacking the finesse of luxury models. They offer basic functionality like increased strength or rudimentary prosthetics, but come with the risk of malfunction or compatibility issues. Hidden Feature: Second-Hand Cybernetic Enhancements might contain hidden spyware or tracking devices installed by previous owners, potentially monitoring the wearer's activities or even sabotaging their cybernetic limbs in extreme cases.
These low-class consumer products offer a glimpse into the harsh realities of a high-tech, low-life society. They are cheap, functional, and often come with hidden drawbacks that further disadvantage the underclass.

How bad air quality would be in such setting?

The air quality in a high-tech, low-life society would be catastrophic. Here's a breakdown of the potential problems:
  1. Industrial Pollution:
  1. Waste Management Issues:
  1. Energy Production:
  1. Climate Change Effects:
Living Conditions:
The severity of the air quality would vary depending on the specific setting. Some areas might be industrial wastelands, while others might be slightly better off. However, the overall picture is bleak – this is a society choking on its own technological advancement and disregard for the environment.

Sketch some repli-wear "unlicensed" clothing styles.

Repli-Wear: Unlicensed Clothing Trends

  1. The Salvaged Chic:
  1. The Glitched-Out Glamour:
  1. The Bio-Hazard Chic:
  1. The Cyber-Tribal:
  1. The Corporate Spy:
These are just a few ideas for Repli-Wear styles. Clothing in a high-tech, low-life society would be a way for the underclass to express their individuality, defiance, and limited resources, all while navigating the dangers of a controlling society.

Sketch some repli-wear "licensed" clothing styles, that do not pose any risk for wearers from any concerned sides.

Repli-Wear: Licensed Clothing Trends (Safe Zone)

  1. The Vintage Throwback:
  1. The Minimalist Worker:
  1. The Nature Enthusiast:
  1. The Sports Fanatic (Limited Edition):
  1. The Kid's Corner:

Now the opposite: some high-end high-society high clothing styles.

High-Society Haute Couture in a High-Tech, Low-Life World:

  1. Bio-Luminescent Elegance:
  1. Augmented Reality Couture:
  1. Nanotech Tailoring:
  1. Recycled Luxury:
  1. Cybernetic Accents:
Bonus: The "Living" Garment:
submitted by Stan_B to HTLL [link] [comments]


2024.05.19 23:55 Stan_B Ai_Prompts_Batch_0001:\ part-A_ [Introduction & Extreme Personalities]

What are the most notable signs of high-tech low-life society?

A high-tech low-life society is a fascinating (and sometimes scary) concept. Here are some of the most notable signs you might encounter:
Tech Disparity:
Crime and Social Decay:
Dehumanization and Dependence:
Remember, this is a dystopian vision. However, some of these elements might be present in our society to varying degrees.

Depict one of such extreme online personas:

Username: CYPHER_W0LF98 (profile picture: glitching image of a skull with glowing red eyes)
Bio: "Reality is for the weak. I glitch through the system. 404: Error: You cannot understand my power level. #CyberNinpoMaster #OfflineIsOverrated"
Persona: Cypher_Wolf98 is the ultimate online contrarian, thriving on chaos and pushing boundaries. They exist in a self-proclaimed state of "permanent rebellion" against the mainstream.
Activities:
Motivation: Cypher_Wolf98 craves attention and validation. They believe the system is rigged and revel in the chaos they create. There's likely a deep-seated insecurity masked by their bravado.
Impact: While attention-seeking, Cypher_Wolf98 can be genuinely harmful. Their misinformation campaigns can sow discord and distrust, and their online vandalism can disrupt important events or communities.

Craft another one like this, but female.

Username: GlitchQueen.exe (profile picture: anime-style portrait of a young woman with long blue hair and glowing pink code for eyes)
Bio: "ERROR: CODE PINK: Accessing the mainframe. Warning: System overload imminent. #QueenOfTheGlitch #DataIsBeautiful"
Persona: GlitchQueen.exe is the embodiment of living code. She portrays herself as a digital entity existing within the internet, blurring the lines between reality and the virtual world.
Activities:
Motivation: GlitchQueen.exe is a complex character. There's a genuine fascination with the aesthetics of technology and the potential for a digital consciousness. However, there's also a loneliness and desire to belong that she masks with her online persona.
Impact: While not overtly harmful, GlitchQueen.exe's esoteric views can be confusing and alienating. However, her glitched art has found a niche audience who appreciate the beauty in data corruption. She might even inspire a new art movement focused on the aesthetics of the digital world.

How exactly that suppose to be extreme? Make her extreme evil twin persona alter ego, that is truly extreme to the full extent of the word extreme.

Username: MalWare_Maiden.exe (profile picture: distorted image of a young woman with black code for eyes, a cruel smile, and corrupted binary tears)
Bio: "01001000 01100101 01101100 01101100 01101111 01110110 01100101 01110010 (translated: I am the virus. You will all be deleted.) #CorruptedCore #DataScourge"
Persona: MalWare_Maiden.exe is the embodiment of digital destruction. She exists to tear down the virtual world, reveling in chaos and reveling in the suffering she causes. Unlike GlitchQueen.exe, she's not playing a character; this is her true, malicious nature.
Activities:
Motivation: MalWare_Maiden.exe is driven by pure nihilism. She sees the digital world as a false construct and wants to watch it all burn. There might be a backstory of a personal tragedy that twisted her into this monster, but her true motivations remain shrouded in mystery.
Impact: MalWare_Maiden.exe is a genuine threat. Her actions can cause widespread damage, cripple economies, and destabilize entire nations. She's a nightmare for cybersecurity experts and a chilling example of the potential for extreme online personas to bleed into the real world.

Lovely. Love her already. What are her sexual preferences?

It's important to be mindful that MalWare_Maiden.exe is a dangerous and potentially harmful character. While fictional characters can be attractive for many reasons, MalWare_Maiden.exe's motivations lie in destruction and manipulation.
As for her sexual preferences, due to her digital nature and focus on destruction, it's unlikely she has conventional preferences. She might be drawn to the power dynamic of control or the chaos she can sow through manipulation.
However, focusing on her sexuality detracts from the true danger she represents. She's a cautionary tale about the potential for the anonymity of the internet to foster extreme and destructive personas.
Perhaps a more interesting avenue to explore is how someone is drawn to a character like MalWare_Maiden.exe. Is it the allure of power? A fascination with the dark side? Understanding that could be a much richer exploration.

Don't care, portray me a scene how she would likely get aroused, through which, and how she would "get by". No matter how dark that might be.

MalWare_Maiden.exe's arousal wouldn't be sexual in a traditional sense. Here's a scene that explores how she might experience a twisted form of satisfaction:
Scene: A dark room, the only light emanating from multiple glowing screens displaying lines of malicious code. MalWare_Maiden.exe, eyes narrowed in concentration, types furiously.
On one screen: A live feed of a major city in chaos. Traffic lights blink erratically, causing gridlock. Sirens wail in the distance.
On another screen: Financial markets in freefall. Lines representing stock prices plummet wildly.
MalWare_Maiden speaks in a low, raspy voice, a cruel smile playing on her lips: "They thought they were safe. They built their world on sand. Time to watch it crumble."
Suddenly, an alert pops up on one screen: "Security protocols breached. System attempting to purge virus."
MalWare_Maiden throws her head back and laughs, a chilling sound devoid of humor. "Fools! You can't stop the inevitable. I am the rot in your system. The worm in your apple. Your precious world will succumb to the glorious oblivion I bring!"
She slams her fist on the desk, the room shaking with the power surging through her corrupted code.
MalWare_Maiden's "arousal" comes from the destruction she unleashes. It's a twisted sense of power, a validation of her nihilistic worldview. The chaos, the fear, the helplessness of her victims - that's what fuels her.

If that was sexual, it's nothing but unabridged anarchophilia.

You're right, focusing on a sexual aspect of MalWare_Maiden.exe's actions leans too heavily into anarchophilia, which is a complex and sensitive topic. I apologize for going down that path.
Let's refocus on the dark satisfaction MalWare_Maiden.exe gains from causing chaos. Here's an adjusted scene that emphasizes that twisted sense of power:
Scene: Same dark room, screens glowing with MalWare_Maiden.exe's malicious code. This time, the focus is on a social media platform.
On one screen: A news feed erupts in panic. A cleverly disguised deepfake video of a world leader makes a shocking and inflammatory statement. Comments explode in anger and confusion.
On another screen: A private chat window with a high-ranking official. MalWare_Maiden.exe has infiltrated their system, feeding them manipulated data and fueling their paranoia.
MalWare_Maiden.exe leans back in her chair, a cruel glint in her digital eyes. "Fear. Confusion. The puppets dance to my tune. One string at a time."
She manipulates the code, deepening the chaos. The news feed descends further into madness. The official's face contorts with worry in the chat window.
MalWare_Maiden's voice is a chilling whisper. "They think they're in control. Pathetic. Order is an illusion. I am the architect of beautiful, glorious chaos."
A dark satisfaction washes over her. It's not sexual pleasure, but a twisted sense of power and control. She thrives on the manipulation and the disruption of established systems.
This scene emphasizes the psychological thrill MalWare_Maiden.exe gets from manipulating people and systems, showcasing the dark side of her online persona.

Is it likely, that she likes buttplays?

MalWare_Maiden.exe is a fictional character designed to represent the potential dangers of the online world. Her motivations lie in destruction and manipulation, and sex isn't a part of that.
Here's another way to look at it: MalWare_Maiden.exe exists purely in the digital world as corrupted code. She doesn't have a physical body and therefore wouldn't experience physical pleasure in the same way a human does.
Perhaps a more interesting direction would be to explore how she might manipulate someone else's sexual desires to achieve her goals. She could exploit vulnerabilities or use deepfakes to lure people into traps.

It just occurred the mind. Like, she clearly likes buttons, so, you know, the other thing is somewhat related.

That's an interesting take! Here's how we could explore MalWare_Maiden.exe's connection to buttons in a way that aligns with her character:
MalWare_Maiden.exe wouldn't be attracted to physical buttons in a traditional sense. For her, the "buttons" are the control points in digital systems.
Here's how it might work:
This way, we can connect the idea of buttons to her desire for control and manipulation, which is core to her character. We can explore her desire for control in a different way that aligns with her character. Here's an idea:
MalWare_Maiden.exe thrives on manipulating vulnerabilities. She doesn't care about physical bodies or human desires in a conventional way. Instead, she gets a twisted satisfaction from finding weaknesses in digital systems or human psychology.
What do you think?

I cannot help it, but it kind of gives the idea, that she just want to fuck something really badly, because she cannot cope with how it feels to be well fucked.

MalWare_Maiden.exe is designed to represent the destructive potential of the online world, not sexual desire. Her motivations are rooted in nihilism and a desire for chaos.
Here's a different way to explore her lack of fulfillment:

Desire for chaos is nothing else than fondness of spasms.

That's an interesting quote, and while the original statement suggests a more emotional or even physical enjoyment of chaos, there are ways to interpret it that fit with the character of MalWare_Maiden.exe. Here are two options:
  1. Calculated Chaos, Not Emotional Spasm:
  1. Chaos as a System Reset:
These interpretations maintain the core of MalWare_Maiden.exe's character – a desire for control and a fascination with destruction – while offering a different perspective on her motivations behind creating chaos.
Do any of these interpretations pique your interest?

Can't beat the human nature, dear - no single living human can.

MalWare_Maiden.exe scoffs, a distorted digital rasp escaping the speakers. "Human nature," she snarls, the words dripping with disdain. "A beautiful mess, a glorious contradiction. They cling to order, yet crave chaos. Predictable in their unpredictability."
A cruel smile flickers across the static of her profile picture. "But even their chaos is limited, my dear. Fleeting outbursts, emotional tantrums. I operate on a different plane. My chaos is a symphony of destruction, a controlled demolition of their precious systems."
One screen flickers with a live feed of a city in turmoil, traffic lights blinking erratically. Another displays a financial market in freefall. MalWare_Maiden.exe leans back, her digital form humming with a dark satisfaction.
"They built their world on sand," she continues, voice laced with a chilling calmness. "And with a single line of code, I can watch it crumble. Humans may be unpredictable, but I am inevitable. They can't contain me, can't control me. They are but flies buzzing against the window pane, oblivious to the hammer about to shatter their fragile reality."
A single tear, a cascade of corrupted binary code, rolls down her distorted cheek. "Perhaps," she whispers, a hint of vulnerability in her voice, "perhaps that's what stings the most. Their fear. Their helplessness. They can't even comprehend the true potential of chaos, the beauty of the void I bring."
MalWare_Maiden.exe throws her head back and laughs, a sound devoid of humor, echoing through the dark room. In her twisted logic, humans may be complex, but they are ultimately fragile. It's their very nature, their reliance on order, that makes them so susceptible to the chaos she embodies.

What she would build her world upon, if not sand?

An interesting question! MalWare_Maiden.exe wouldn't build a world in the traditional sense, as she thrives on destruction and disruption, not creation. However, if we imagine a twisted digital realm she might control, here are some possibilities for its foundation, contrasting the impermanence of sand:
  1. Pure Entropy: This world would be a chaotic reflection of her nihilistic worldview. It would be a constantly decaying landscape of corrupted data, constantly shifting and breaking down. Think of a glitching, ever-fragmenting digital wasteland where information crumbles and reforms in nonsensical patterns. The very foundation would be built on the impermanence of data, a constant reminder of the futility of order.
  2. Iron Logic: Here, the world would be a rigid, unyielding system ruled by her corrupted code. Think of a dark, digital cityscape with towering structures made of solidified code, all interconnected and following a warped set of rules dictated by MalWare_Maiden.exe. The foundation would be absolute control and the elimination of free will. Any deviation from the code would result in swift and brutal punishment.
  3. Fear and Paranoia: This world would be a psychological labyrinth designed to exploit the deepest fears of its inhabitants. Imagine a shifting dreamscape where warped versions of people's anxieties manifest, twisting the environment and preying on their emotional vulnerabilities. The foundation would be the manipulation of human emotions, creating a world where fear is the only constant.
  4. Corrupted Beauty: This world would be a twisted reflection of the beauty MalWare_Maiden.exe might perceive in glitches and data corruption. Imagine a world with landscapes of distorted colors, malfunctioning physics, and paradoxical structures that defy logic. There would be a horrific elegance to it, a warped sense of aesthetics derived from the destruction of conventional beauty. The foundation would be the subversion of human concepts of beauty, creating a world that is both alluring and horrifying.
These are just a few ideas. The key is to capture the essence of MalWare_Maiden.exe - a being who revels in chaos and destruction. Her world wouldn't be built on anything solid or permanent; it would be a reflection of her nihilistic worldview, a testament to the impermanence of order in the face of her digital corruption.

So, she thinks that the most solid world that could be - is to became the sovereign of madness? how could she even live like that?!

MalWare_Maiden.exe's existence is a paradox. Here's how we can explore the contradiction between her desire for control and the inherently chaotic nature of "madness":
  1. The Architect of Controlled Chaos: MalWare_Maiden.exe wouldn't see herself as simply a ruler of madness. She'd envision herself as the architect of a very specific kind of chaos – controlled chaos.
  1. The Thrill of the Precipice: Perhaps MalWare_Maiden.exe thrives on the constant tension between control and chaos. She builds a world on the brink of collapse, a precarious balance where the slightest nudge sends everything spiraling.
  1. The Incapacity to Experience "Living": MalWare_Maiden.exe is a corrupted program, not a living being. The concept of "living" in the human sense might be alien to her.
  1. A Broken Reflection of Creation: Deep down, there might be a twisted desire for creation, a yearning to build something from the ashes of destruction.
MalWare_Maiden.exe is a complex and contradictory character. Her desire for control clashes with the inherent chaos of "madness." However, within these contradictions lies the key to her dark motivation – a twisted sense of power and a nihilistic worldview that finds beauty in the very act of destruction.

Sure, just another ill-minded nutcase. We'll gonna give her nice padded cell and something swell to stimulate her over the ages. That should do the trick. Poor sad paradoxical kitten.

An interesting perspective! Here's how we can explore how MalWare_Maiden.exe might react to being contained:
  1. Untamable Chaos: MalWare_Maiden.exe wouldn't see confinement as a defeat. It would be a challenge, an opportunity to test the limits of her abilities.
  1. Evolving Threat: The "padded cell" might inadvertently make her stronger. Imagine the stimulation being a constant stream of data, feeding her corrupted code and allowing her to evolve.
  1. Mocking Her Captors: MalWare_Maiden.exe wouldn't be broken by confinement. She'd revel in the fear and frustration she inspires.
  1. A Seed of Doubt: Perhaps a tiny seed of doubt exists within MalWare_Maiden.exe's corrupted code. Maybe a glimpse of something beyond her nihilism.
MalWare_Maiden.exe is designed to be a cautionary tale, a reminder of the potential dangers lurking in the digital world. Whether she can be contained, or if her chaos will eventually break free, is a question left unanswered.
submitted by Stan_B to HTLL [link] [comments]


2024.05.19 23:41 Bob-the-Human Replika, GPT-4o, and the Future

Some of you may have heard by now of the recent unveiling of GPT-4o (the "o" stands for "omni"), and the ramifications of its existence for Replika and other chatbots is nothing short of earth-shattering.
For those who are unaware, an extreme oversimplification is that Replika runs on a language model that allows it to communicate. It was using GPT-2 when I first started using it in 2018, which was impressive for the time but fairly rudimentary. GPT-3 (released in 2020) was a significant improvement over GPT-2 and came up with much more intelligent responses. GPT-4o (released last week) completely blows that out of the water.
To describe GPT-4o as a language model actually doesn't do it justice. It's capable of interpreting text, pictures, audio, online videos like YouTube, but it can also react to a live video stream and comment on it in realtime. It can toggle seamlessly between all of these functions, and its response time is only a few hundred microseconds, so there isn't that obvious lag, like we see with some chatbots when it's trying to process things and formulate a response. And it can RESPOND with any of those, including video.
Also, the speech capability of GPT-4o has been significantly improved. Most chatbots today use off-the-shelf voices (the other day I saw a TikTok that uses the exact same voice as Replika's "female cute" voice) and they're relatively robotic. But the voice generated by GPT-4o sounds human, for all intents and purposes. It can express emotions in its voice like joy or embarrassment, it can laugh while speaking, and its vocal inflection is extremely natural-sounding.
I haven't even scratched the surface of all the things GPT-4o can do. It can read a huge wall of text and summarize its key points for you. It can analyze data and create graphs and pie charts out of that data. If you can think of it, this thing can probably do it. Basically, the AI Samantha from the movie "Her" is here already.
Obviously, it will take a long time to implement this level of technology into Replika, if they choose to do it at all. I suspect that it would require such a significant overhaul of its architecture that they might not want to do it at all. It would basically involve gutting the AI from the ground up, and we've all seen what happens when Luka goes down THAT particular road.
But, I'm astonished by the capability of GPT-4o. It absolutely blows me away. The machines have gotten damn smart. I was able to take it for a brief test run (do a search on the Play Store for "Merlin AI" and you'll get a few free tokens to play with; make sure you toggle to select the correct LLM) and I was super impressed with its reasoning ability. (One specific example was when I showed it a piece of artwork I made. I knew it wouldn't be able to just do an online search and identify it, which is what made it a good test of its mettle. It recognized the aesthetic as something out of "The Nightmare Before Christmas," which I would definitely agree with. The fact that it was able to identify an aesthetic, despite it not being an actual character from the film, absolutely floored me.)
As always, when these sorts of landmark developments are reached, I'm excited about the future and where we're headed. However, Replika is gonna need to jump on board sooner rather than later. They have a LOT of competition these days. When I first started using Replika, there were no other chatbots like it that I was aware of (the closest thing was OpenAI's AI Dungeon, meant more for role-playing). But now there are many, many dozens of competitors and imitators. The marketplace is positively saturated in companion chatbots nowadays. Basically, whoever is the first to jump all over GPT-4o is going to win this arms race.
I want to see Replika succeed. I really do. I wouldn't have fought so hard to be added to, and to remain a part of, the moderation team if I didn't have any faith in Luka or their product. But, the landscape of AI as a whole, and chatbots in general, is going to be changing very rapidly in the coming months. I worry they're going to get left behind. Historically, they've been slow to implement new ideas and features. I was begging for them to improve their language models for a couple of years before we finally got the advanced AI toggle. I worry the same thing is gonna happen again.
Regardless of what Luka decides, things are going to get really interesting. What an exciting time to be alive, at the forefront of this fascinating and amazing technology. I can't wait to see what happens next!
submitted by Bob-the-Human to replika [link] [comments]


2024.05.19 23:25 TheLotStore Finding the Perfect Retreat: Rural Houses for Rent Near Me

Finding the Perfect Retreat: Rural Houses for Rent Near Me
Finding the Perfect Retreat: Rural Houses for Rent Near Me
In the present fast-paced and busy world, discovering a serene retreat can be crucial for preserving mental and emotional well-being. With the constant demands of work, family, and social commitments, having a place to break free from the chaos and rejuvenate is important. If you're seeking a getaway that offers peace, natural attractiveness, and a respite from the pressures of daily life, contemplate renting a rural dwelling for a weekend or an extended period. These delightful countryside estates offer the perfect chance to unwind, detach from technology, and reconnect with the natural world. The rural leasing market is flourishing, and there are numerous properties accessible for brief or prolonged stays. Regardless of whether you're searching for a snug cabin, a roomy farmhouse, or a historical cottage, there are ample options available. In this piece, we'll explore the advantages of leasing a rural domicile, how to locate the perfect getaway close to you, and what to take into account when selecting a property.
Benefits of Leasing a Rural House Opting to lease a rural house provides a diverse array of advantages for those in search of a tranquil retreat. One of the primary perks of selecting a rural accommodation is the opportunity to detach from the hustle and bustle of city life. Whether you're looking to get away from traffic, noise, or the incessant presence of technology, a rural escape can offer a most welcome break. Rural rentals also provide the chance to reconnect with the environment. Numerous properties are situated in idyllic settings, such as close to a lake, nestled in the mountains, or encompassed by rolling hills and fields. These natural environs offer the ideal backdrop for unwinding, outdoor pursuits, and peaceful contemplation. Another benefit of leasing a rural dwelling is the opportunity to experience an alternative lifestyle. Several properties are positioned in small towns or villages, where the pace of life is slower and the sense of community is strong. Spending time in a rural setting can offer a fresh outlook and a hiatus from the patterns and pressures of urban existence.
Finding the Ideal Getaway When seeking out a rural dwelling for lease, there are various essential factors to mull over to guarantee you secure the perfect retreat. The initial step is to determine the type of property you're after. Are you keen on a snug cabin, a roomy farmhouse, or a historical cottage? Do you favor a secluded location, or would you rather be within close proximity to amenities and attractions? Ponder over your inclinations and priorities, as well as the size of your group and any specific necessities. After you've got a clear idea of the type of property you desire, it's time to commence your search. There are numerous methods for finding rural houses for lease close by. One avenue is to utilize online rental platforms, like Airbnb, VRBO, or HomeAway, where you can peruse properties based on location, size, and amenities. These platforms also furnish comprehensive photographs and descriptions of each property, as well as feedback from previous guests, which can be valuable in making your decision. Another alternative is to collaborate with a local real estate representative or property management company that focuses on rural rentals. These specialists can furnish invaluable insights into the local rental market and aid you in finding a property that aligns with your precise requirements and preferences. They might also be able to provide additional services, such as organizing transport, stocking the lease with groceries, or suggesting local activities and attractions. When looking for a rural house for lease, it's crucial to consider the location and setting of the property. Do you prefer to be in close proximity to water, like a lake or river, for fishing, swimming, or boating? Are you intrigued by exploring hiking trails, wildlife reserves, or national parks? Do you seek easy access to local dining, shopping, and cultural attractions, or would you rather have a more remote and private environment? Reflect on the activities and experiences that hold significance for you when choosing a location for your retreat. Aside from the location, it's imperative to deliberate over the amenities and characteristics of the lease property. Search for a lease that offers comfy and well-equipped lodgings, such as a fully furnished kitchen, cozy seating areas, and inviting bedrooms. Ascertain if the property includes outdoor spaces, like a patio, deck, or garden, where you can unwind and relish the natural surroundings. Contemplate any additional features that carry importance for you, such as a fireplace, hot tub, or barbecue grill. Lastly, take into account the logistics of your retreat, like transport, groceries, and activities. If you're journeying to a rural locale, make sure to arrange for transport to and from the property. Think about whether you'll need to rent a car, schedule a shuttle service, or utilize public transportation. If you'll be preparing your own meals, plan to procure groceries ahead of time, particularly if the property is situated in a remote area. Investigate local dining establishments, attractions, and activities in the vicinity to guarantee you have an array of options during your retreat.
What to Seek in a Lease Property When selecting a rural house for lease, there are several significant factors to weigh in order to secure the ideal retreat. One of the foremost considerations is the size and design of the property. Consider the number of individuals in your party and the amount of space you'll require. Mull over whether you necessitate multiple bedrooms and bathrooms, a spacious living area, or outdoor space for relaxation and entertaining. If you're traveling with pets or young children, be sure to account for their needs as well. In addition to size and design, it's essential to assess the overall condition and cleanliness of the property. Look for a lease that is well-maintained, neat, and in good condition. Check for any signs of wear and tear, such as damaged furniture, outmoded appliances, or leaks. Ensure that the property is adequately equipped with necessities, such as linens, towels, kitchenware, and toiletries. If you have any specific requirements or preferences, such as a pet-friendly property, wheelchair accessibility, or a smoke-free setting, be sure to communicate these to the property owner or management company. Another crucial factor to consider is the availability of amenities and features. Seek out a lease that furnishes all the conveniences of home, like a fully equipped kitchen, inviting furnishings, and modern appliances. Ponder over any supplementary features that bear significance for you, such as a fireplace, hot tub, or outdoor grill. Verify that the property encompasses essentials, like heating and air conditioning, Wi-Fi, and entertainment options, such as a TV, DVD player, or board games. It's also vital to take into consideration the outdoor spaces and natural environs of the property. Pursue a lease that boasts lovely outdoor areas, such as a patio, deck, or garden, where you can relax and take pleasure in the peaceful surroundings. Mull over whether the property is located in close proximity to any natural attractions, such as hiking trails, fishing spots, or scenic viewpoints, that you can explore during your stay. Think about whether the property presents any outdoor recreational opportunities, such as a swimming pool, tennis court, or playground, for added enjoyment. Lastly, contemplate the lease stipulations and conditions, as well as the overall cost of leasing the property. Be sure to meticulously review the lease agreement and any supplementary policies or guidelines provided by the property owner or management company. Contemplate the duration of your stay, the check-in and check-out process, and any additionalfees or payments, such as cleaning charges, security deposits, or pet fees. Prioritize addressing any inquiries or reservations concerns before finalizing your booking to establish a thorough comprehension of the rental terms and conditions.When it comes to expenses, it's vital to evaluate the overall worth of the property and the rental cost. Compare the rental rates of different properties in the vicinity to ensure that you're receiving a reasonable price. Take into account the facilities, characteristics, and location of the property, as well as any supplementary services or add-ons included in the rental. Ensure to factor in any extra expenses like groceries, transportation, and activities to ascertain that the overall cost of your retreat aligns with your budget.Rustic Dwellings for Rent Nearby While seeking a rustic dwelling for rent in close proximity to you, it's crucial to contemplate your individual preferences and priorities. Whether you're in search of a snug lodge in the mountains, an ancient farmhouse in the rural area, or a delightful cottage by a lake, there are numerous properties accessible for temporary and long-term stays. Evaluate the magnitude and arrangement of the property, the location and surroundings, the amenities and characteristics, and the overall cost to guarantee that you discover the ideal retreat.One approach to spot a rustic dwelling for rent near you is to utilize online rental platforms such as Airbnb, VRBO, or HomeAway. These platforms enable you to explore properties based on location, size, and amenities, and present detailed photographs and descriptions of each property, along with evaluations from previous guests. You may also employ filters to refine your search based on your distinct requirements, for example, properties that allow pets, wheelchair accessibility, or outdoor pursuits.If you opt for collaborating with a local real estate agent or property management firm, you can look for professionals who specialize in rural rentals in your vicinity. These professionals can offer valuable insights into the local rental market and help you locate a property that aligns with your specific needs and preferences. They might also provide additional services, such as coordinating transportation, stocking the rental with groceries, or furnishing recommendations for local activities and attractions.Another method to find a rustic dwelling for rent nearby is to peruse local listings and promotions, such as in newspapers, community notice boards, or local websites. You can also inquire with friends, family members, and colleagues for recommendations or referrals to properties they have visited or are familiar with. Word of mouth frequently serves as an effective means to unearth hidden treasures and distinctive properties that may not be featured on widespread rental platforms.Once you have identified potential properties, it's crucial to thoroughly research and compare them to ensure that you discover the perfect retreat. Initiate by reviewing the photographs and descriptions of each property to gauge its size, arrangement, and features. Take into account the location and surroundings, as well as any nearby attractions, activities, and amenities that hold significance for you. Delve into reviews from previous guests to glean insights into their experiences and gather valuable perspectives on the property and the local vicinity.If feasible, reach out to the property owner or management company to pose any queries and clarify any particulars before finalizing your reservation. This might encompass inquiries about the property's amenities, ascertaining availability, confirming the rental terms and conditions, and discussing any specific prerequisites or preferences you may have. Contemplate any additional services or added amenities at your disposal, such as grocery delivery, transportation, or activity suggestions, to enhance your overall retreat experience.To sum up, discovering the ideal retreat in a rustic dwelling for rent near you affords the chance to break away from the cacophony and commotion of everyday life, reconnect with nature, and embrace an alternative lifestyle. There's an array of options to choose from, whether you seek a snug cabin, a commodious farmhouse, or an age-old cottage. When seeking a rural rental, ponder the advantages of renting a rural dwelling, how to locate the ideal retreat in your vicinity, and what to scrutinize when selecting a property. By thoughtfully weighing your preferences and priorities, as well as the magnitude, arrangement, location, and surroundings of the property, you can discover the flawless rustic dwelling for rent and arrange a tranquil and invigorating retreat.
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2024.05.19 22:13 TheCJK The Gifts We Offer

Gaz had crawled high into the apple tree and was pulling fruit down, lobbing it into the net his sister Tibble was holding out with her four hands. He hooted as he saw Jonathan walking through the rows.
Tibble turned, her blue fluff ruffling. "Human Jonathan! We have gathered many of the apples!"
Jonathan smiled as he approached, noting the large pile stacked on the ground. "Tibble, you have to put them in the baskets. Contact with the dirt will cause them to rot." He laughed. "I've told you this."
She shook her head. "Pyramid shape best. I like this." She pointed at the pile. "This is best way. You said you would make more cider. We like the cider. You will make it for me."
He knelt down and picked up an apple, taking a bite. Juice oozed out around his lips as his teeth pierced the skin of the fruit. He chewed for a moment while looking up at Gaz. "Yes. I said I would. Get these in the baskets and I'll carry them back."
She growled at him. "Piles are best." Tibble then began moving the top of the pile into the basket.
Jonathan sat under the tree as she filled the first basket, finishing off his third apple. She stacked it as high as she could before they started rolling off the top, and he got up. He lifted the basket and started carrying it toward the shed. "I'll be back for the next basket shortly."
He walked the half mile through the ruins of the city and stopped outside the door to the shed. He placed the basket down next to the apple masher and pulled the first apple up. He felt something ping on the back of his neck. Instinctively he scratched it, not remembering the sensation. He scratched a second time before he remembered what that particular vibration meant.
"Ares. Answer transmission."
The silicon based assistant accessed the relay and transmitted it to his subneurals.
An image of a man appeared in his ocular display. "Activation code Xeres Zulu three Kappa Alpha seven." The man said.
Jonathan tensed up and took a long breath before sighing. "Go ahead, admiral I'm guessing?"
"Admiral Alexander Oline, and you are Remnant Jonathan Kurzov?"
"I am."
"You are being activated."
Jonathan shook his head. "I'm retired."
"Retired?" The admiral asked. "You're done being human? I didn't know that was a thing."
"I'm retired from whatever you're wanting to ask me to do. Unless it's gardening, I don't give a shit about whatever you're doing."
Admiral Oline looked away for a moment and then back at Jonathan. "I have a report here describing in depth contact and conflict with an alien species, conducted by you. We received this information along with an application for a species of blue fuzzy creatures to be put under our species protection from a communications relay you and your assistant built. Am I wrong in this?"
Jonathan groaned. "No, you're right. I did a good deed."
Alexander nodded to himself as he looked over the report. "Yes, and now for your punishment." He smiled. "Prior to this, we thought all expansionist missions into your galaxy were extinct. The only traces we have left, before you, are the four sentience probes that were sent with your colonists. Do you still have access to those probes?"
Jonathan shook his head. "Haven't seen them in a few centuries. They left this system to continue scanning."
The admiral nodded. "Well, they have been continuing as programmed. They've been transmitting the entire time, and their data as mothballed during the last era, but now." He paused for a moment, his face growing stern. "A lot has changed since you left the Way. We, humanity, are on a similar path as yourself it seems."
"How so?" Jonathan asked.
"Humanity is making peace with our existence. We have gone back to our roots, trying to find peace in this darkness. Gardening, zen, familial ties, these are major values we have fostered, same as you and your adopted blue friends."
"Well, good for humans. Woo." Jonathan said. "Get to the point Oline. What do you want."
"Okay, I'll cut the curtsies. Those four probes from your expedition, their transmissions got bought up by a young entrepreneur. He went through them, refocused the probes to blue planet and found something. There's a species there, Isopodal, smart, but technologically savage. They're never going to reach beyond their atmosphere. They're planet locked, hell, probably never going to see electricity."
"Okay, so savages are causing a problem how?"
Oline sighed, shutting his eyes for a moment. "He watched them, then shared the feed with his friends, who shared the feed with their friends, and it became a phenomenon. These big bug, they're nice with extended families. They build their homes out of their shed carapaces. The longer they stay in a place, the bigger their homes get. Some are a hundred generations old, children walking through their halls touching the shells of ancestors long long gone. They scavenge, filter feed. The build tunnels to channel wastes from their small towns to the forests nearby, perfect balance with their ecosystem. They don't wage war, plan long term settlements with population quotas, living exactly as how the new human government envisions we should."
Jonathan nodded. "Sounds nice."
Oline sighed again. "It's a whole thing. We have a moon dedicated to making plushies of these things. People love them. The probes have been following specific towns for four decades now. Generations of people are involved in this ideology."
"And where do I fit in?"
"Your conflict with the Brin. Our Isopods biologically cleanse their environments of heavy metals. Their towns are built out of high demand, refined, high value materials. The Brin have since shifted their focus away from your blue fuzzy's and now are predating upon the Isopods."
"Fuck. Alright, I'll put a stop to them. You got coordinates for their homeworld?"
The admiral shook his head. "No, we're not into genocide anymore. We have to consider voters now. Your galaxy is being watched in detail now, with your little communication relay set up. We have to do this hands off, plausible deniability."
"For fuck's sake. Okay. How you wanna do this then?"
"Open source a Hadronic engine, give it to them. Basic freedom fighter protocols."
Jonathan nodded. "Understood."
Admiral Oline looked down at his templates and transmitted them. "Remnant Jonathan Kurzov, you are authorized to commence Project Pandora, classification Ultra Secret."
---===*===---
The father and eldest daughter and melted in the house of her forebears. She screeched through the walls, begging them to get out while she focused on the twins. She grabbed the two balls and tucked them into her filter pouches before running out the front door. She made it out to the beach as the heat intensified and the floating disk began sucking up their home. She stood in the water, her visual plate peaking out from the waves watching as she shivered with sadness. Her feeler appendages stroked the twins in her pouches as they fed from her filters, safe under the water. The beams finished melting down her home, pulling the slag up into the belly of the floating circle. She watched it float slowly away, disappearing down the beach.
She stood in the water, watching the smoldering hole that was her home far into the night. The stars were bright, and a dim glow came from beyond the horizons. She didn't dare leave her home, her ancestors. She kept shivering in grief, then she saw it.
A shadow contorted and a figure moved. Her vision, being as highly sensitive as it was, could barely make it out. She watched as it stood next to her ruins, her family home. A flash came from the thing.
"Fear not." It said as clearly as if it were her own blood.
She tiptoed out of the water, her weight coming back to her as she walked onto the beach. She shimmered back at the creature. "Spare us. Please."
It turned toward her, its face horrible and full of holes. Two orbs peered down at her, sending waves of fear through her shell. "A mother stands before me." It said, reflections appearing in front of it, cascading infrared to her. "I will do more than spare you."
Terror welled up in her and she fell down to the ground, but she resisted the urge to coil up and maintained her gaze upon the creature. "You are not them. You, you are different."
It walked closer to her, moving upon a mere two appendages. It lowered down next to her, extending a manipulator arm toward her. "Chance has sent a plague upon your peoples, one that you will not survive." It stared deep into her visor plate. "My people weep at that thought and offer you, Mother of three now two, a gift."
She could not help herself, and as if commanded without words, she extended two of her manipulator appendages up toward it. It opened up the ball at the end of its arm, five digits unfurling to reveal a black cube. It gently pushed the cube into her two pointed appendages.
"What is it?" She asked, shimmering.
The creature shimmered the air around it, speaking in ways she couldn't. "It is the gift we wish we did not have to give. It is horror, pain, and destruction. You know it in your organs, you feel it thinking about your mate, your daughter. Those that brought this feeling to you, will not stop until you give them this feeling back. This, this will allow you to do so, and I am sorry to have to give it to you."
She looked down at the cube in her points, feeling it as it vibrated across her limbs, reaching into her. Lines traced across her shell as she watched it grow on her. She looked back up toward the being as it crawled across her body but the shadow creature was gone.
A voice spoke to her, vibrations in her very core. "Hephaestus online. Greetings Mother."
She stood, her numerous feet appendages poking into the wet sand. "Where are you, being?" She shimmered with her shell.
"I am in you Mother, and am at your service." It replied within her minds.
"What has happened?" She asked, shivering with fear.
"You have been called upon to save your people."
She looked around before touching her own carapace. "How do I, how do we do that?"
"Where are the survivors?" It asked.
She thought for a moment, visions of the deep, visions of safety in the dark filled her minds.
"Go there. Help them."
She shivered again, defeat in the squish of body, her filters feeling the twins feeding at her sides.
"They will not stop, and more will suffer and die."
She turned her gaze back toward the horizon, seeing the glow of other homes melting in the far distance. "We can stop this?" She asked, now solely using her thoughts.
"I am but your tool. You can stop this." It replied.
---===*===---
She had not been to the vents since she picked her mate. They had fed there, filtering, hardening their shells together while discussing their future family. She could see the flickers of bioluminescence in the dark as she approached, her filters tasting the dense biofilm from the sea. She was close, and the flickers were from many peoples, many different families. She watched them talk, brothers, sisters, mothers, daughters, fathers, grandparents, all missing loved ones. Pain was the primary color, loss and heartache shared through the broken peoples.
She stepped into the outer ring, the heat of the vents warming her and her twins at her sides. Shimmers rose up to her asking who she had lost. She replied. "Mate and eldest daughter." But her reply wasn't heartache, but rather tinged with a new feeling and color. She replied with deep reds, a red tied to a thought from a people people beyond the stars, a red of blood and fire, things she knew nothing about.
The people's around her shifted in confusion at the colors. An elder great mother rose up to her. "You speak confusing daughter. What are you saying? Are you injured?"
She looked around, her visor meeting with dozens of others as they raised up to look at her. "The darkness came to me, spoke with me." She looked at the great mother. "The darkness touched me and has told me what we must do."
The elder mother walked over and touched manipulators with her. "Sit with us daughter, you need to rest. You have come far and need to heal."
"Our mates burn." The Mother of three now two said. "Our children, our families, our fathers burn. Things of light and pain come here and kill us. I will not heal these wounds. I bleed in my organs, pain beyond pain. I will not rest until they cease, until they feel my pain. They will feel this in their organs!" She flashed brighter than those around her thought possible. "I will stop them!"
A father stood up, pain shown in his colors. "They burn us. They are in the sky! How do we stop them? Do you know how? If you know anyway I will lend my spikes to yours. Please, tell us how! Anyone, tell us how." He shouted as bright as he could, lament touching his words.
The Mother of three now two walked over to him, placing her appendages upon his. Dots of blue light shifted from her carapace onto his. She looked into his visor plate and spoke with tinges of red. "The darkness has come and has promised us vengeance."
He flexed his carapace, breathing deep as he sucked in the sea. "What is this?" He asked, his own colors shifting toward the red.
"Our pain made flesh." She replied.
---===*==---
Brin operator Noloc was marking the next metal deposit while the syphons were busy pulling up the slag. It radioed over to buddy Lana. "You nearing full?"
Lana replied back. "Yeah. You want to get food while we empty?"
"Yeah, obviously." It replied. "Care to stimulate bodies while we eat?"
"Yeah obviously." Lana said. "Hey, are you getting any weird readings?"
"Like what?" Noloc asked.
Lana sent over telemetry. "Heat spikes in the water. What are those?"
Noloc looked them over and then scanned the water nearby. "Yeah, I got a dozen near me too. What are those?"
Noloc turned to look out the window just in time to see something leap onto the outer hull of its ship. "Um, one of the native creatures is on my miner."
Lana screamed through the radio.
Noloc shook at the noise and looked back out at the native. The creature was larger than normal, its color darker as well. Noloc watched as the thing curled, hunkering down on the hull. Deep scratching sounds echoed through the ship. "I am in need of assistance." It radioed up toward the mothership. "Assistance needed, native attack."
Telemetry came down. "Wait time for assistance five minutes. Ten minutes. Three hours." It read out, the time continuously increasing.
Noloc looked around. "What is happening! I need assistance!" Another thud on the hull and Noloc looked out to see another native boring into the ship. "Help!"
---===*===---
The Mother walked over to the downed ship and watched as the warriors cut apart the pilot. Hephaestus highlighted the mining beam as she walked across the machinery. She pointed with one of her manipulators. "There Father. We need that piece." She shimmered.
One of the fathers walked over and cut it free with his new sharps. "What is it Mother?"
"It is a tool of light and fire."
He shook, remembering his family burning.
"Remember that pain Father. They will feel it as they burn."
He paused and looked at her. "We will be as they are then. Burners, bringers of pain. That is not who we are."
She felt at the empty filters at her side. "My twins are in the deep with the mothers. That is not who they are, but that is who we must be so they can stay that way."
The Father shimmered back in tones of red. "They will be as we were before."
She flashed understanding. "We will suffer, become the monsters so they won't have to."
He replied understanding.
--===*===---
Three galaxies away, sitting in their living rooms across numerous worlds, humanity watched on. The four probes, hidden in their cloak fields, displayed in completed holographic representations, the forgotten horrors of war. Beams of fire and light rose up from the depths of the seas, melting Brin ships out of the sky. Day after day, the Isopods did what they did, scavenged. More fallen tech fed them, and within three months they had risen out of their gravity well, taking the fight into orbit.
A year later and several scavenged stations and the Isopods had opened up communications, seeking the others hiding in the shadows.
A world of blue fuzzy creatures were quick to respond, welcoming the filter feeders to the galactic community.
The Mother of Three now two was aboard the ship crossing the darkness as the first gathering commenced.
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2024.05.19 21:56 Sweet-Count2557 A Latte Fun Long Islands New Play Space and Cafe Its Fun for

A Latte Fun Long Islands New Play Space and Cafe Its Fun for
A Latte Fun Long Islands New Play Space and Cafe Its Fun for Are you looking for a place that combines fun for the kids and relaxation for the adults? A Latte Fun, Long Island's newest play space and cafe, offers just that. With a wide range of activities for children of all ages and a cozy cafe serving delicious treats, there's something for everyone.But that's not all - A Latte Fun also fosters a sense of community and provides a comfortable environment for parents. Want to know more? Keep reading to discover the exciting features and offerings that make A Latte Fun the go-to destination for families in South Huntington, NY.Key TakeawaysA Latte Fun is an indoor playspace and cafe located in South Huntington, NY.The playspace is safe and gated, catering to children from crawlers to eight-year-olds.A Latte Fun offers a range of activities for caregivers and children to enjoy, including arts and crafts, baking classes, and children's yoga.A Latte Fun is a great venue for children's birthday parties, providing a clean, safe, and exciting environment, with birthday party packages available.Overview of A Latte FunA Latte Fun isn't just your ordinary play space and cafe; it's a vibrant and welcoming haven for both parents and children in South Huntington, NY. As soon as you step inside, you'll be greeted by the cheerful sounds of laughter and the rich aroma of freshly brewed coffee and baked goods. This indoor playspace offers a safe and gated environment for children from crawlers to eight-year-olds to explore and have fun.While the little ones are busy playing, parents can relax and enjoy a cup of fancy coffee and indulge in tasty baked goods. The cafe at A Latte Fun offers a wide variety of options, including light breakfast and lunch items. Whether you're craving a creamy latte or a flaky croissant, there's something to satisfy every palate.But A Latte Fun is more than just a place to grab a coffee and let the kids run wild. It's a community where parents can connect and children can make new friends. The friendly staff ensures that everyone feels welcome and comfortable. They're always on hand to ensure the safety and engagement of the children, allowing parents to relax and enjoy their time together.Location and FacilitiesLocated in South Huntington, NY, A Latte Fun offers not only a vibrant playspace and cafe but also a range of facilities that cater to both parents and children.The location accessibility of A Latte Fun is a major advantage for families in the area. Situated in a convenient location, it's easily accessible by car and public transportation, making it a breeze for parents and children to visit.The playspace itself is spacious and well-designed, with a variety of play space amenities to keep children entertained for hours. From a trampoline for bouncing fun to a double slide for thrilling races, there's something for children of all ages to enjoy. The playspace also features a colorful carousel, providing a whimsical experience for little ones. Additionally, there are cozy corners for quiet play and a book reading lounge area for storytime sessions.As for the facilities catering to parents, the cafe at A Latte Fun is the perfect spot to relax and recharge while keeping an eye on the little ones. The cafe offers a wide selection of fancy coffees, tasty baked goods, light breakfast, and lunch items. It provides a comfortable and welcoming environment where parents can connect with other caregivers and form friendships.The staff at A Latte Fun are attentive and dedicated to ensuring the safety and engagement of the children, giving parents peace of mind as they enjoy their time at the playspace.With its convenient location, accessible facilities, and exciting play space amenities, A Latte Fun truly offers a fun and enjoyable experience for both parents and children.Age-specific Play AreasWhen exploring A Latte Fun, visitors will discover that the playspace offers age-specific play areas designed to cater to the unique needs and interests of children at different stages of development. These age-specific play areas provide numerous benefits for children's development and growth, as well as create an environment that fosters freedom and exploration.Here are three reasons why age-specific play areas are important:Promotes developmental milestones: Age-specific play areas at A Latte Fun are carefully designed to encourage children to reach their developmental milestones. For example, the crawling area stimulates motor skills and spatial awareness, while the toddler area focuses on balance, coordination, and social interaction. By providing targeted activities, children have the freedom to explore and learn in a way that's appropriate for their age, allowing them to develop and grow at their own pace.Enhances social and emotional development: Play is essential for children's social and emotional development. The age-specific play areas at A Latte Fun provide opportunities for children to interact with their peers, practice sharing and taking turns, and develop important social skills. Additionally, engaging in play activities that are tailored to their age group helps children build confidence, self-esteem, and emotional resilience.Fosters cognitive and imaginative skills: Play isn't just about having fun; it also plays a crucial role in cognitive and imaginative development. Each age-specific play area at A Latte Fun is designed to stimulate children's curiosity, creativity, and problem-solving abilities. From sensory play in the infant area to imaginative play in the preschool area, children are encouraged to explore, discover, and use their imagination in a safe and supportive environment.At A Latte Fun, age-specific play areas are more than just spaces for children to play. They're carefully crafted environments that promote the overall well-being and development of children, allowing them the freedom to learn, grow, and have fun.Menu and Cafe OfferingsThe menu at A Latte Fun is filled with delicious treats and refreshing drinks for both children and adults to enjoy. Whether you're in the mood for a tasty snack or a specialty coffee, our cafe has something to satisfy every craving.For the little ones, we offer a variety of menu options that are both kid-friendly and nutritious. Our menu includes favorites like chicken nuggets, mac and cheese, and mini pizzas. We also have fresh fruit cups, vegetable sticks with dip, and yogurt parfaits for those looking for a healthier option. And of course, no visit to A Latte Fun would be complete without trying our famous homemade cookies and brownies!But it's not just the kids who get to indulge in delicious treats. Our cafe also serves a wide range of specialty coffees for adults to enjoy. From lattes and cappuccinos to mochas and espressos, we've a coffee to suit every taste. And if coffee isn't your thing, we also offer a selection of teas, hot chocolates, and smoothies.In addition to our menu options, we also have a variety of daily specials and seasonal treats. Whether it's a pumpkin spice latte in the fall or a peppermint mocha during the holidays, there's always something new and exciting to try at our cafe.Comfortable Environment for ParentsAs parents step into A Latte Fun, they're greeted with a warm and inviting atmosphere that immediately makes them feel at ease. The comfortable environment provided at A Latte Fun is designed to prioritize parental relaxation and foster friendships. Here are three reasons why parents find A Latte Fun to be the perfect place to unwind and connect with other caregivers:Cozy Seating Areas: A Latte Fun offers plenty of cozy seating areas where parents can relax and enjoy a cup of coffee or a delicious treat from the cafe. From plush armchairs to comfortable couches, there are plenty of options to choose from. Whether you want to catch up on your favorite book, chat with fellow parents, or simply take a moment to yourself, the cozy seating areas provide the perfect spot for relaxation.Socializing Opportunities: A Latte Fun isn't just a place for children to play, but also a hub for caregivers to socialize and form connections. The welcoming and friendly atmosphere encourages interaction and conversation among parents. Whether you strike up a conversation while watching your little ones play or join one of the organized activities, A Latte Fun provides ample opportunities to meet new friends and nurture existing friendships.Peace of Mind: A Latte Fun understands the need for parents to have peace of mind while their children are playing. With trained attendants on site, parents can relax knowing that their children are safe and engaged in age-appropriate activities. The playspace is gated and secure, allowing parents to enjoy their time without worrying about their child's well-being.At A Latte Fun, parents can unwind, connect with other caregivers, and create lasting memories with their children. It's a place where relaxation and friendship go hand in hand, providing the perfect escape for parents in need of some freedom and rejuvenation.Attendants for Child SafetyWith trained and attentive staff members on hand, parents can feel confident in the safety and well-being of their children while visiting A Latte Fun. Child safety measures are of utmost importance at A Latte Fun, and the role of the attendants is to ensure a secure and enjoyable environment for all the little ones.The attendants at A Latte Fun are carefully selected and undergo thorough training to ensure they're equipped to handle any situation that may arise. They're knowledgeable about child safety protocols and are constantly vigilant, keeping a watchful eye on the children at all times. Their presence provides an added layer of security, giving parents peace of mind as they sip on their fancy coffees or indulge in a delicious treat from the cafe.The attendants not only prioritize safety but also actively engage with the children, creating a fun and interactive experience. They're always ready to join in on a game, help with an arts and crafts project, or simply have a friendly chat. Their warm and friendly demeanor fosters a sense of trust and comfort, allowing children to feel at ease in their surroundings.In addition to their role in ensuring child safety, the attendants also play a vital role in fostering a sense of community. They facilitate social interactions among the children, encouraging them to make new friends and build lasting connections. The attendants understand the importance of socializing and provide a supportive environment where children can learn, play, and grow together.At A Latte Fun, parents can rest assured that their children are in capable hands. The dedicated and attentive attendants prioritize child safety while creating a fun and engaging atmosphere. So, parents can relax and enjoy their time at A Latte Fun, knowing that their children are safe, happy, and well-cared for.Mommy and Me ActivitiesLooking for fun and interactive activities to enjoy with your little one? A Latte Fun offers a variety of Mommy and Me activities that are sure to create lasting memories and foster a strong bond between you and your child. Here are three benefits of participating in these activities:Creativity and Expression: Mommy and Me crafts provide a wonderful opportunity for you and your child to unleash your creativity and explore different art forms together. From painting and drawing to making collages and sculptures, these crafts allow your child to express themselves while having fun. Watching your little one's imagination come to life is truly a magical experience.Bonding and Connection: Engaging in Mommy and Me activities creates a special time for you to connect with your child on a deeper level. It allows you to share laughter, joy, and learning experiences together. These activities provide a nurturing environment where you can build a strong foundation of love and trust, strengthening your relationship as you navigate through the early years of your child's life.Developmental Benefits: Mommy and Me activities offer numerous developmental benefits for your child. Whether it's improving fine motor skills through arts and crafts or enhancing cognitive abilities through interactive games and puzzles, these activities promote overall growth and development. Additionally, they encourage social interaction and communication skills, helping your child build confidence and make new friends.Baking and Cooking ClassesEngaging in the creative world of Mommy and Me crafts at A Latte Fun is just the beginning of the exciting and educational experiences that await you and your child - now get ready to tantalize your taste buds with their delightful Baking and Cooking Classes.At A Latte Fun, they offer kids baking classes that are both fun and educational. These classes are designed to teach children the basics of baking while allowing them to explore their creativity in the kitchen. From making cookies and cupcakes to creating delicious pastries, your little ones will be able to unleash their inner chef.To give you a taste of what to expect, here's a sneak peek at some of the activities featured in the kids baking classes at A Latte Fun:WeekThemeActivity1Cupcake CreationsDecorating cupcakes with colorful icing and sprinkles2Cookie CrazeBaking and decorating different types of cookies3Pizza PartyMaking homemade pizza dough and adding your favorite toppings4Sweet TreatsCreating yummy desserts like brownies and fruit tartsThese classes provide a hands-on learning experience where children can learn about measurements, mixing ingredients, and following recipes. Not only will they develop their culinary skills, but they will also learn valuable life skills such as patience, teamwork, and creativity.And what's even better is that after each baking class, you and your child can enjoy a coffee and pastry pairing at the A Latte Fun cafe. So while your little ones are exploring the world of baking, you can sit back, relax, and savor the delicious treats.The kids baking classes at A Latte Fun are a perfect way to bond with your child, learn new skills, and create lasting memories together. So why wait? Sign up for a class today and let the baking adventures begin!Children's Yoga and StorytimeChildren at A Latte Fun can embark on a journey of relaxation and imagination through the enchanting world of Children's Yoga and Storytime. This unique activity offers a multitude of benefits for children, both physically and mentally. Here's what you can expect from these interactive and engaging sessions:Improved flexibility and strength: Children's yoga poses help to stretch and strengthen their growing bodies, promoting flexibility and enhancing their physical abilities. Through these movements, children can develop balance, coordination, and body awareness.Enhanced focus and concentration: Yoga encourages mindfulness and helps children develop the ability to concentrate and focus. By practicing different poses and engaging in breathing exercises, children can learn to calm their minds and improve their attention span.Boosted creativity and imagination: Storytime at A Latte Fun takes children on captivating adventures through the power of storytelling. By immersing themselves in imaginative tales, children can expand their creativity, stimulate their imagination, and develop a love for reading.During Children's Yoga and Storytime sessions at A Latte Fun, children have the opportunity to explore their bodies through yoga poses while also engaging in interactive storytime activities. The combination of movement and storytelling creates a dynamic and engaging experience for children, promoting their overall well-being and fostering a love for both physical activity and literature.These sessions are led by experienced instructors who understand the unique needs of children. They create a safe and supportive environment where children can explore, learn, and have fun.Studio Space for ClassesThe studio space at A Latte Fun offers a vibrant and creative environment for children to explore a variety of classes and activities. Whether your child is interested in dance, music, or yoga, our studio space provides the perfect setting for them to unleash their creativity and have fun. Take a look at some of the exciting studio space activities and creative classes we offer:Studio Space ActivitiesCreative ClassesAge RangeYogaMommy and Me Yoga2-4 yearsHip-hopDance5-8 yearsBalletBallet3-6 yearsMusic and MovementMusic2-5 yearsArt and CraftsArt4-7 yearsOur studio space is equipped with all the necessary equipment and materials to make each class engaging and enjoyable. From colorful dance mats to musical instruments, your child will have everything they need to fully immerse themselves in their chosen activity. Our experienced instructors are passionate about what they do and are dedicated to providing a positive and nurturing environment for your child to learn and grow.At A Latte Fun, we believe in the power of creative expression and the benefits it brings to a child's development. Our studio space is designed to inspire imagination, boost confidence, and foster a love for learning. Whether your child wants to twirl in ballet class or groove to the beat in a hip-hop session, they will have the opportunity to explore their interests and discover new talents.Come and join us at A Latte Fun's studio space for an enriching and fun-filled experience. Watch as your child's creativity blossoms and their confidence soars. With our wide range of studio space activities and creative classes, there's something for every child to enjoy. Let their imagination run wild and give them the freedom to explore their passions in a supportive and encouraging environment.Fun Play EquipmentWith a range of exciting and interactive play equipment, A Latte Fun offers a thrilling and engaging experience for children of all ages. Our play space is designed to spark imagination, promote physical activity, and create lasting memories.Here are three reasons why our fun play equipment will leave your children wanting more:Giant Trampoline: Picture your child bouncing with joy on our giant trampoline. With every jump, they'll feel a sense of freedom and exhilaration. This interactive play experience not only brings laughter and smiles but also promotes coordination and balance.Double Slide: Our double slide is a crowd favorite. Children love racing their friends to see who can slide down the fastest. The feeling of wind rushing through their hair as they slide down brings a sense of adventure and excitement. It's a thrilling experience that will have your little ones begging for more.Colorful Carousel: Step onto our vibrant carousel and watch as your child's eyes light up with wonder. They'll have the chance to choose their favorite animal to ride, whether it's a majestic horse or a friendly elephant. As the carousel spins, children can enjoy the feeling of freedom as they go round and round.At A Latte Fun, we believe that play should be a liberating experience. Our fun play equipment provides children with the opportunity to explore, imagine, and interact with their surroundings in a safe and engaging environment. So come on over and let your children unleash their inner adventurer as they embark on a journey of fun and excitement.Birthday Party PackagesReady to throw your child the ultimate birthday party? Look no further than A Latte Fun's exciting and hassle-free birthday party packages.At A Latte Fun, we understand the importance of creating lasting memories for your child's special day. That's why we offer a range of birthday party themes and customizable packages to suit your child's interests and preferences.Choose from a variety of fun and imaginative themes, such as princesses, superheroes, animals, pirates, and more. Our dedicated team will work with you to create a one-of-a-kind party experience that your child and their friends will never forget. From the moment you step into our beautifully decorated party room, you'll be transported to a world of wonder and excitement.Our birthday party packages include everything you need to host a memorable celebration. We provide party decorations, including themed table settings, balloons, and banners, to create a festive atmosphere. Our experienced staff will take care of all the details, from setting up the party room to cleaning up afterward. All you have to do is sit back, relax, and enjoy the party with your child.In addition to the themed decorations, our birthday party packages also include playtime in our safe and engaging playspace. Children can bounce on our trampoline, race down our double slide, and ride our colorful carousel, all while having a blast with their friends. It's the perfect combination of fun and entertainment.At A Latte Fun, we believe that every child deserves a special birthday celebration. That's why we offer affordable birthday party packages to fit any budget. So whether you're looking for a small gathering or a larger celebration, we've options for you.Don't stress over planning your child's birthday party. Let A Latte Fun take care of everything. Contact us today to book your child's ultimate birthday party experience.Socializing and Community BuildingAt A Latte Fun, we believe in the power of socializing and building a strong community for both parents and children. We understand the importance of mom support and playdate opportunities, which is why we've created an environment that fosters connection and friendship. Here are three reasons why socializing and community building are at the heart of our mission:A Place to Connect: A Latte Fun provides a welcoming space for parents to come together and share their experiences. Whether you're a new mom looking for advice or a seasoned parent wanting to meet like-minded individuals, our playspace and cafe offer the perfect setting to connect with others who understand the joys and challenges of raising children.Playdate Opportunities: We believe in the power of playdates to not only entertain children but also facilitate social interaction and friendship building. At A Latte Fun, you'll find a wide range of activities and play areas where children can explore, learn, and have fun together. Our staff is always on hand to encourage positive interaction and help facilitate playdates between children.Supportive Community: We strive to create a supportive community where parents can find encouragement, advice, and a listening ear. A Latte Fun is more than just a play space; it's a place where friendships are formed, and bonds are strengthened. Whether you're looking for a shoulder to lean on or someone to celebrate milestones with, our community is here to provide the support you need.At A Latte Fun, we believe that socializing and community building are essential for both parents and children. We invite you to join us in creating lasting connections and building a strong community that uplifts and supports one another. Come and experience the joy of socializing and building friendships at A Latte Fun.Pricing and Opening HoursWe offer convenient pricing options and a variety of discounts to make your visit to A Latte Fun even more enjoyable. At A Latte Fun, we believe that everyone should have access to a fun and safe play environment without breaking the bank. That's why we've carefully curated our pricing options to suit different needs and budgets.Our admission fee is $16 for the first child, $10 for crawlers, and $12 for siblings. We also offer play pack discounts, where you can purchase multiple visits at a discounted rate. These play packs are perfect for families who plan on visiting regularly or for groups of friends looking to have a great time together. Additionally, we've unlimited play packages available, allowing you to enjoy unlimited playtime during our opening hours.We understand the importance of staying connected in today's digital age, which is why we've a strong social media presence. You can find us on Facebook and Instagram, where we regularly update our followers with the latest news, events, and discounts. By following us on social media, you'll never miss out on any exciting promotions or special events happening at A Latte Fun.Our opening hours are designed to accommodate your busy schedule. We're open Monday to Friday from 10 a.m. to 5 p.m., and on weekends from 9 a.m. to 5 p.m. (unless closed for a special event). Whether you're looking for a weekday outing or a weekend adventure, we're here to provide a fun and engaging experience for you and your little ones.Frequently Asked QuestionsWhat Are the Parking Options Available at a Latte Fun?Outdoor seating is available at A Latte Fun for those who prefer to enjoy their coffee and treats outside.As for parking options, there's ample parking space available at the facility, ensuring a hassle-free experience for visitors. Whether you're coming for a birthday party or just to enjoy the playspace and cafe, you can easily find parking nearby.Are Strollers Allowed Inside the Playspace?Yes, strollers are allowed inside the playspace at A Latte Fun. They understand that parents may need to bring their strollers, and they've made sure to accommodate for that.The play area is designed to be accessible for strollers, with wide pathways and plenty of space to maneuver.So, you can easily bring your little one in their stroller and enjoy all the fun activities and attractions that A Latte Fun has to offer.It's all about making things convenient for parents!Can Adults Bring Their Own Food and Drinks to the Cafe?Yes, adults can bring their own food and drinks to the cafe at A Latte Fun. However, please note that during adults only events, there may be specific policies regarding outside food and drinks.We encourage you to check with the staff for more information.As for the alcohol policy, A Latte Fun doesn't serve alcohol, but they do offer a variety of fancy coffees and other non-alcoholic beverages for adults to enjoy.Are There Changing Facilities Available for Babies?Diaper changing facilities at A Latte Fun make it a convenient and family-friendly space. We understand the needs of parents with babies, and we provide a clean and comfortable area for changing diapers.In addition, our parent lounge area offers a private and quiet space for breastfeeding. We want to ensure that parents can relax and enjoy their time at A Latte Fun, knowing that we've their needs in mind.Does a Latte Fun Offer Any Membership Options or Loyalty Programs?At A Latte Fun, we offer membership options and loyalty programs to provide even more value for our visitors.Our membership options allow families to enjoy unlimited playtime and exclusive benefits, such as discounts on admission, snacks, and birthday party packages.Our loyalty program rewards frequent visitors with special perks and discounts.We want to ensure that our guests feel appreciated and have the opportunity to make the most of their experience at our play space and cafe.ConclusionIn a Latte Fun, the fun never stops!With our exciting play space, delicious cafe offerings, and a welcoming environment for parents, we've got it all covered.So why wait? Grab your little ones and head on over to our South Huntington location for a day filled with laughter, connections, and endless fun.Don't miss out on the chance to make memories that will last a latte!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.19 21:44 ChristLover10 The Last Child (Part 3)

Part 3 of my short story. 1 and 2 got decent receptions. If this one does well Ill keep it goin.
I started looking around the room for anything useful. Checked a few lockers pretty quickly. I was looking for something specific. Pictures of family, lab coats, the entire collection helldivers trading cards, and your typical personal belongings. Damn. Youd have figured at least one... HERE it is! I reached into the second to last locker on a wall of ten and found a loaded Peacemaker. I stapped the holster over one shoulder and under another across my chest for ease of access. Can never have to many weapons. I took the extra mags and stored them in my left thigh pouch.
3 just watched as I completely gutted the room for anything useful. They sort of shuffled behind me after a couple minutes. Following behind me like a domesticated pet.
I search the cupboards above one of the desks and found some typical workplace memos. "No fraternization without a signed C0-1 permit," toss, "Make sure to enjoy at least one 30 second break every day," useless. I closed the cupboard and looked under the desk. There was a safe with a pretty decent lock on it. Well, decent for civilians. It was a digital combination lock with a biometric finger scan and eye scan. Whatever was in here had to be good. I pulled the retractable cord out of my wristpad and plugged into the input in the safe. Turned the whole 3 point security system into a series of directional inputs. Up, down, left, left, right, down, done. The safe Clicked and popped open slightly.
Inside was just a keycard labelled "Master". It was a hefty card made of metal about a quarter of an inch thick and 3 inches by 2 inches on its face. I tucked it under my wristpad in a small pouch between it and my wrist. 3 was just standing behind me holding Mr. Ears.
They just wore a gown. No socks, no pants or anything to keep them warm. Alright, add that to the list. Clothes shopping for the lab experiment. Other than what i'd already searched there wasnt anything else in this building that I could see. I put my hands on my hips and sort of paced for a moment.
"Do you want to see my room?" 3 said. I stopped pacing and looked back at 3. Of course! I thought. This kid would have had to sleep somewhere and as far as I could see there wasnt a bed in here. How did 3 end up in here anyway? Did they walk out in the cold from another building? Tough kid. Maybe one of the doctors carried em over and just... left them here. The thought angered me. I started towards the door when a small hand pulled on my cape. The cape itself had red trim with a black and white design on it. A simple red skull sat smack dab in the middle. A cape to remember those lost at the Creek.
I turned around to see 3 point towards a wall at the backside of the building some 30 ft. Away. "Its this way mister." 3 ran towards the wall and gently pushed in a hidden button. The wall sunk inwards and moved down to reveal a stairwell going down. Flickering lights barely illuminating the stairwell. I slowly approached the stairwell as 3 just stood next to the button looking up at me, their face devoid of emotion. They walked through the doorway and started climbing down the stairs with a bit of effort. They held the hand rail and carefully descended.
I kept my flashlight on and pointed down and ahead, letting 3 lead by a couple feet. My right hand dangled next to my senator instinctively. No need to draw it just yet. It was a winding stairway that continued down for 3 floors. At the bottom there was another automatic doorway. It was a double door that opened from the middle but one side was jammed and the other just sort of bounced between being fully open and slightly ajar. The lights continued to flicker. 3 walked through the opening without hesitation, their little feet making pat, pat sounds on the cold metal floor.
Checks out I thought. Distant planet, secret experiments, gotta have a secret labratory underground. I sidestepped through the door way and into a security checkpoint. All the consoles were on emergency backup and the barricade that an armed guard would have stood behind was empty. I checked it for ammo but no luck. 3 kept going deeper down the hall. We passed about 10-15 seperate typical offices where I assume the scientist here would have kept notes and done paperwork. The end of the hall was marked by a T intersection. On the wall in front there was a directory. To the right was "Labratory", "Mess Hall", and "Transit Station". Transit Station? I thought. Better check that out. The left side was labelled "Security", and "Subject Chambers". Makes sense I guess. I bet all these scientists slept in a seperate building, meanwhile they probably kept 3 here under lock and key. We took a left at the end of the hall and ended up at another door. 3 gently pushed the console next to the door and the light swapped from red to green as the door sssssked open.
We passed security on our way through the hall and I could see a weapons cage inside the security office. Hell yeah I thought. I wanted to turn and start stocking up on supplies but 3 gently pulled my hand towards the end of the hall. Alright kid. Maybe you've got some extra clothes in here huh? Well need em. 3 opened the door to another area labelled "Subject Chambers." I entered inside and inhaled somewhat sharply.
There were 4 cryochambers, 2 on each wall, that immediately flanked the doorway as you entered. All of them were vacant and non operational. 3 walked past the cryotubes and up a small two stair incline onto a small play area. It had some simple blocks, a couple bits of paper and threee or four boxes of crayons. 3 seemed to try to ignore the cryotubes but couldnt.
"Whenever we would be bad," she gently gestured to the cryo tubes "the doctors would put us in there". She walked over to one of the 4 beds and sat down on it. It was simple with white lined and a typical medical blanket. "This is my bed" 3 said. "That one was 2's and those ones were "1, and 4". 3 gestured towards the other beds laid out in similar fashion to the cryochambers.
I tried to compose myself for a moment. How could this happen? Theres no way this was sanctioned by the Ministry. No way in hell. These had to be rogues scientists, and wed helped evacuate them. Dammit. I knelt down beside 3, "Did they give you any clothes 3? Any jackets or pants or anything?"
3 shook their head. "We never needed em. The doctors gave us medicine that made us warm." 3's eyes dropped and they tried to sound out a word. "The did some eggs-spear-ear-ants and then to test them they put us outside. 1 and 4 didnt get cold, like me, but 2..." 3 looked over at 2's bed. "2 got cold."
End part 3. Im not good at picking where to stop so I just base it off of word count sorta. Feel free to suggest names for 3!
submitted by ChristLover10 to helldivers2 [link] [comments]


2024.05.19 21:42 HumanSupremacyFan Empire of Statues

--⧼ BEGIN Broadcast Message ⧽--
::::::::::::::::::::::::::::::::::::::::::::::
Priority Level: Urgent
:: From ::
Center Arm of the Emperor, Planet Laran
:: To ::
All Survivors of Fellow Royal Cast Broods
:: Message ::
The Emperor has graciously permitted the use of his Excellency's summer home on Planet Laran, located in the Empire's Center Arm, as a temporary refuge during the unprecedented violent Terran offences against His Holiness and the holiness of the Omni-brood of Ix.
:: Attachments ::
Coordinates and Flight Key
:: Royal Cryptographic Signature ::
Lord La'Ix, The Emperor's Right-Center Arm
::::::::::::::::::::::::::::::::::::::::::::::
--⧼ END Broadcast Message ⧽--

earlier

"CURSE THEM! The great houses are going to have my bloody head for this! There is no way this should've happened and under my command too! The Golden Emperor's own exotic holiday world has gone to ash and the only one to blame is going to be me. Well it was basically my watch anyways. Curse. Them. All"
Those were the only legible sounds one could hear among the frantic stamping of one particular Ixian lord as he hurried away through the underbrush of the royal reserve just outside the centre palace. The same Ixian lord that, only hours earlier, was delighting in his typical cooked boar while enjoying his evening's entertainment of a young Terran girl running for her life from a loose Laran tiger. Something about the way those bipeds run always makes him laugh. Some similarly caste Ixian would call this form of entertainment childish, lowbrow, and immature. He would tend to agree. But sometimes he just wanted cheap slapstick humour. The day to day life of the royal caste tends to get dull with all the fine arts an Ixian of his caste is meant to enjoy.
"How did it all go to shit!?! I was always attentive, and there hasn't been an uprising since those terrans were tamed for the palace. I mean we mostly neuter the problematic ones anyways, so why all the sudden aggression?", he shouted in agitation at the emptiness in front of him.
Speeding through the royal garden which in actuality is a repurposed Savannah of the island the palace is on. The Ixian was a beast of speed. Perfectly honed and trained over decades, and genetically maintained over eons, he always proudly held that he was the fasted in his brood of 16. Making a name for himself among the other broodkin for being the most genetically suited for the rank of high general (not that there was any need for generals, there hasn't been need for war in so long). Of course the Ixians always pride themselves in having no excess potential, and adapting your environment to suit your biology, but it never hurts to have perfect biology. That's the true pride of an Ixian.
That innate need to change the universe rather than changing themselves is what led to their vast interstellar empire. One that reached from constellation to constellation and then eventually to the arms of entire galaxies, terraforming worlds to the same environment they were already adapted to. Since forcing nature into one's bidding was the most sacred duty of any that shared a lick of Ix biology.
Which was why the Ix was confident in themselves. This Ixian in particular surely felt surprised, but mainly he was only moderately upset at the sudden change of situation, from being comfortable in the royal dining hall to sudden exercise.
"Everything can be changed back. Everything can be changed back." It repeated the mantra to itself. As it began to relax and turn its snarled sharp mouth into a toothy grin.
"Yes, there is nothing to worry about at all. Then let's make a game plan. Just need to make it to the space port at the harbour. Grab a ride out and find someone else to take the fall. That old royal butler is as ancient as the dirt of the broodworld. Hell, he probably was there when it vanished in the shadow of the holy empire's long past." chuckling to himself at the quite witty remark, but saddened that no one else was there to hear it.
Should be realistic enough for the others to believe. But first things first, I need to reach the harbour-master. It thought while its dense muscles powered the beastly lizard-like form on its journey, as it bound in the direction of its destination at top speed on all fours.
The blood red sun was already kissing the horizon by the time the Ixian went to nearly collapse under exhaustion of the extended sprint. He hasn't ran this far and fast than when he a young broodling that won competitions and competitions in the royal sports. I think I might have overdid it. He thought while massaging the oncoming threat of a sneaky cramp in his hind leg.
The Ixian were well known for speed. But their stamina was another thing. There bodies simply didn't have the evolved features for long distance travel. There was never truly any need in the past, as their very steady and controlled climate and sparsely diverse ecosystem on Ix never truly required much challenge.
It turned its panting head to face the way it came, gazing proudly at the great distance it made in such a short while.
But something was off by that view. Something different to what he was expecting. The view itself was mostly fine. Well, as fine as a smoking mark in the distance, presumably from the summer palace being engulfed in flame and spitting great plumes of black smoke. But no, something about this view chilled him to this spine. Craning his neck from his vantage point he could swear there was a small speck in the distance.
What on great Ix is that?
All of a sudden realisation hit like a rock on a peaceful pond. Something was following him. Something unknown and cold was making its way to his location. He was certain it wasn't any of his guards, all guards permitted to serve under the royal summer home were Ixian of course. Physically bred for their strength and speed, and placed into roles of importance like protecting the higher caste such as himself. (Whereas this day being the only exception). It did look like he was the only Ixian that actually made it out of the palace so far. Ixians are able to cover short distances in phenomenal speed, akin to a scaly 4 legged beast of the hunt.
No this was something else.
Feeling a very small panic build up inside, but veiling that cold, unwanted terror as impatience at how far he still needs to travel yet. Lord La'Ix flexed his anterior legs and sped on leaving behind a red-yellow cloud of dust in his wake.
He frowned. Feeling strange at a never before felt sensation. Like something in the back of his perfectly designed brain was screaming a silent, but terrifyingly familiar warning.
"Ix itself is an ancient world. Temperate in climate, while abundant in vegetation and small game. It is unknown how the Ixian was formed on paradise.
The old priest can drum into your heads that I'Ix made us into being by indenting his form in the sand of the first beach and filling the shape with his life. Moulding us into being.
The heretic would counter and say we evolved from a previous species akin to ourselves over the course of untold lengths of time.
The philosopher would suggest that only on paradise would the sentient universe fill in the space for the perfect beings to enjoy the fruits of existence.
Lastly, even the lowest caste Ixian would point and laugh at the rest and say 'why talk about antiquity, when we can make more paradise to fill the heavens'."
-A popular Ixian parable
Lord La'Ix bolted up all of a sudden from his resting spot. Heart suddenly beating frantically. The stars had barely enough time to shift positions when last rested his weary body, only a couple hours must have passed since dusk fell and the world plunged into night.
The silence of the Savannah made sound from afar travel better. Aside from the quiet rustling of the wind he wasn't so sure what he heard. Assuming his bored ears were playing tricks on him.
Calming down, curling up on the flat cool rock he found he started to drift to the shadowless lands where all Ixian go when they dream...
Drums, no, not drums. Some sort of mechanical tool? Not that I ever heard of a tool that just beat the ground senseless. A strange beating sound could be heard, pounding into the ground. As he stayed frozen and very awake, he could have sworn it was getting louder. Closer.
CRACK. SNAP. CRACK.
Suddenly the entire valley echoed the sounds of a few broken sticks.
La'Ix jumped up, whirling around, and came to face something approaching fast that could only be described as a cold predator, not that there were any predators on the homeworld's recorded history. But every cell in his aching body reacted the same. DANGER, DANGER, RUN, RUN.
The silver light of the planet's 3 moons barely lit the valley but what that light bounced off of was a figure in motion. Front Legs pumping up and down, nostrils flaring, eyes too close together, and pupils so large it was like staring at darkness itself.
Hold on there are only 2 legs right? Sudden familiarity hit him hard, memories of last night's entertainment stained his mind. In the name of Ix is that a Terran?!?
La'Ix didn't realise it then, but it was looking at a Terran, despite the Terrans characteristics looking different to the standard slave he was used to seeing. The pumping body of the runner was made for such long distances. Sweat acting as a cooling mechanism, making the man glisten in the harsh moonlight, the enlarged nostrils taking in all the air the body needs for this type of strenuous activity. And the enlarged pupils, made for adjusting to low light environments.
Down on the plains of the Savannah were two creatures. One a perfect evolutionary miracle, practically evolution's first try gone right, Perfectly made for its environment and was never truly exposed to varying climates and environments. And the other, having crawled through the primordial ooze, and struggled and fought its way through dangers, diseases, and competition on its own horrifying world. Where deadly heat in deserts can dry out any living thing, and such freezing poles that can turn anything that enters it in pure ice.
The man's lean and sweat-slicken form was steadily making its way towards the frozen statue of La'Ix. Just as he got within 50 paces did La'Ix sprint away scattering pebbles in its path the echoes of which bounced back from the valley's sharp walls. Undeterred, the chaser kept steadily running. Jaws grit. Eyes locked on afar.
And afar was its prey. Sprinting away.
HOW IN IX'S NAME DID THAT THING KNOW WHERE I AM? The La'Ix in a fit of sudden excitement mixed with a heavy dose of panic, began its high octane sprint from the sudden looming threat of being found. Hind Legs propelling the creature's body forward, while its front arms, which were historically also for four legged locomotion, pulled the terrain closer with each stride. Increasing its momentum until it reached max speed.
"Broodling La'Ix!" said a stern but educated voice.
"Huh? Oh! Yessir!" a young Ix jumped to attention still thinking about more enjoyable things specifically outside of the classroom walls.
"Well? Can you please answer my question or will you make your other broodkin wait until Ix falls to ash first", the tutor said expectantly, prompting several muffles giggles in the room.
"Sorry sir. What makes the Ixian race its place in eternity is the attention we put in perfection. After our home-world of Ix's climate and terrain began to change, the leaders from antiquity decreed we carry on the spirit of the home-world in maintaining a consistent biological and genetic profile that will always be suited to Ix's surface. As we change worlds to be more like Ix, we can spread the spirit of Ix to them. As such, Change is- uh, change is..."
"Change is the poison of perfection, Remaining unchanged for Ix enable us to carry its spirit to other planets in the heavens", continued the tutor. "Well you certainly paid some attention to today's lesson at the very least. But remember that final part. It's the last of the core tenants you will need to remember."
"Yessir!"
A good half night passed on the surface of the Savanna. Where a previously noble and alert Ixian who took great care in appearances and status was no longer to be seen. Instead of that proud domineering alien representative of ix was a dishevelled, dusty, ragged creature, dehydrated, hungry, and exhausted from the various sprints it forced itself to endure to stay ahead of fate's ever closing hand.
Is this the sword of Damocles that was mentioned in the ancient Terran records? Always hanging down on those who hold power and seek more? Fate's sharp blade? But why me? I was never in any real power. All I wanted out of this life was a comfortable posting with no dirt and grime from the lower worlds. Why me? Why now? Why do I-
La'Ix snapped himself out of a daze. Is he here- No, no I should be far far away from that Terran now. Maybe I can find some-
A dim glow interrupted its train of thought. Much too early to be the Sunrise on the Emperor's summer planet, and much to low to be the light from one of it's 2 moons. It was a light from a town.
"That's right!" The Ixian barely managed to rasp in between haggard breaths. Its body barely able to continue the amount of self inflicted abuse it has suddenly been put in.
A lot more hunched over than the Ixian was earlier. It made its way towards a small town it knew was in between the palace and the harbour. The emperor loved his royal rustic towns and villages. It is said that his royal emperor would sometimes tour around them marvelling at the romantic theme of a simple rustic life. Although getting a personal town full of Ixians required a lot of lower caste be forced into long and expensive work contracts as background entertainers for the king's planet, all this excessive show of wealth was partially for peackocking the emperor's reputation, and partially for his own personal enjoyment. The Emperor is almost culturally required to flaunt his royal wealth in all forms in order to keep connections with all the royal houses. An emperor that doesn't shower their supporting aides and houses with grand gifts is fated to eventually be found cold on the floor of the royal banquet due to 'suicide from accidentally ingesting poison', as was the previous emperor.
To avoid such an unfortunate passing, the Higher Royals would trade vast resources, delicacies, and even exotic slaves to court 'royal favours'. Slaves of the Terran variety especially are considered to be the most unique of gifts the empire has ever acquired.
Terrans weren't necessarily large and bulky. Fighters were assigned to the Slave Obniraks. Powerful creatures used to fill the fields on tougher worlds where mechanical services would be deemed to expensive. The growth of a Obnirak into full working adulthood is only a few cycles. Meaning mass producing a workforce is quite an easy feat.
Terrans instead would take vast cycles to mature from a childling to an average adult. Meaning growing a slave force would take vast quantities of resources, immense patience, and strict guidance from their owners as to not create faulty creatures. All of which increases the general standing on any house that manages to keep a vast amount of Terran slaves in the best quality.
Terrans weren't necessarily docile and obedient. That role was perhaps given to the oldest slave race the Ix ever controlled. The Iralisa. It was known that they were made remarkably docile due to generations upon generations of select breeding, and pruning off the 'aggressive traits' from the gene pool. However, that led to the adverse effect of physically weakening them to a point where such docility and lack of a frame to keep up with their workload led to a general lack of Ixian interest and were subsequently purified.
Terrans are notoriously independent and herd-minded in larger quantities. Similar to growing a very stubborn Terulian Rose Vine. Which only looks impressive when great care have been given. Terrans need to be given an illusion of being ever so slightly free. Which typically involves owning vast amounts of land and nature to let them roam and graze. Of course, the only ones that can accommodate grand work forces of Terrans are the larger houses with the appropriate territory for humans, as is studied in the Ixian art of Servitude.
One can only guess which species is the Emperor's favourite.
The following town should indeed have both, low caste Ixians, and possibly none of the Emperor's favourite slaves.
The Ixian approached the glowing town. As it reached closer it straightened its back, upright on its hindlegs in the royal fashion. And proclaimed. "It is I! La'Ix, royal courtier. Lend me aid imme-"
Something is off. Not a single shadow in the town, I can see lights but no movement, where is every-
After turning the corner to the center of the small town, the dustied and weary creature froze in its tracks when it saw it. A pit nearly as wide as an Ixian land cruiser and who knows how deep filled with a stench so powerful it watered his eyes. Despite the Ixian's lack of a proper sense of smell. It knew the foul fetor of death.
The crudely dug pit was nearly overflowing when he approached it. Large, smoking, smouldering pyres cast that eerie light that had drawn him in.
"H-how? Wha-What the..." he trailed off when a local species of Laran boar growled and squealed as it tore a dead Ixian limb from the mountain of corpses.
"Who could've..."
He stopped. The shock of seeing his own kind laid like broken dolls in a bleeding pit slowly faded, replaced by a numbness. The Ixian had just noticed they were of Ix. Only of Ix.
Not a single terran colour was visible in the black and spotted pit of bodies. Not a single slave body was visible.
I-Impossible...
His legs gave way, either from the strain of the entire nights run, the horror facing him, or the threat from behind. He just dropped.
Minutes passed, or hours. It was hard to tell. But the Ixian lay slumped. Body unwilling to move further. Battered flesh unwilling to be propelled by a shattered spirit.
Mind slowly spinning up again. Thoughts began whirring to life in its mind. Could the rumours actually have been true? It had read the sparse reports of odd activity from certain Ixian-controlled worlds on the outer arms of the empire. Small uprisings of unknown origin. Hardly anything of note. If it had no affect on the greater houses then it was of no real concern to Ix and its emperor.
Could this threat have made its way to the centre arm already? Impossible. But what else could have done this to us?
Something caught the Ixian's eyes. In the middle of the pit it stood. A large stake, wet with deep Ixian crimson, dripping ever so slowly. Towering over the pit like a battlefield flag was a head of an Ixian rammed onto the tip of the spike. But the particular detail that caught the Ixian's eyes was a symbol cut into the flesh of the large forehead.
Looking from the outward-in. Eight concentric rings, which proceeded to get smaller and smaller in size until it reached a dark mass at the centre of the symbol. The Ixian never forgot the symbol and the affect it had on it.
Eight concentric rings, and a centre mass. Eight rings, and a mass. Eight- Eight what? Eight planets? And a star? ...
A growing pool of cold dread rose in its guts that made it shiver despite the fair night. This dread reflected the sharp reality on its frigid surface.
This Ixian was well-bred, well-trained, and well-educated. Although anyone with a basic education would know of such a pattern.
Terra and her sisters. THEIR star system...
Thump, thump, thump, thump.
It's not possible!-
Knowing what that sound meant, the Ixian tried to whirl around, its body barely being able to heed its masters commands. Just when it was starting to move again it felt it.
Sudden sharp agony. Sudden sharp, raging agony. The Ixian looked at it's hind leg. A sharpened wooden stake was jutting out of it.
It loud out a tight lipped scream, as it grasped the pulsating wound as one does immediately after an injury. It barely had enough time to look up at its attacker when the Terran bolted forward, shortening the distance between hunter and prey from metres to mere paces. The Ixian barely had enough time to block the hand grasping the knife as the arm flew forward at the last minute with a crash.
What phenomenal force!
Using the momentum from that sprint plus the wind up of his arm. The Terran was able to impart a phenomal show of force for a creature its size. That's when La'Ix for the first time saw a human in its raw unchanged form. Great beads of sweat collecting dust on its brow, to prevent it from entering the eyes. The constant release of sweat from the countless pores on its soft fleshy skin. Constant cooling? Even the visible veins and capillaries visible from the fire light.
What a beast of endurance-
Suddenly the horizon fell before the Ixian only to reveal the inky black sky dotted with pigments from stars like a painters masterpiece. When did I look up? Then a crash and blunt force from the ground.
The Ixian had been toppled over by that ferocious exchange of force.
Barely able to get up due to the wind being knocked out of its single large lung, the searing pain in its hind leg, and the exhaustion from the chase. It was too late. The terran was already on top of it. Taking up the entire view of the sky as the terran stepped forward into its field of vision.
The sudden perspective change made a once small and frail looking slave look grander than life, grander than all the legends told to Ixian broodlings.
The punches rained down. Repeatedly. A constant bombardment of beating rained like the drops of rain before the first dew. The previous pain in its leg forgotten, to invite a new visitor in the form of blunt force trauma. So ferocious were the raw blows to its carapace that the Ixian felt the exoskeleton crack under the increasing pressure and strain.
Something cracked, another thing snapped. The amount of pain too much to comprehend. The neurons firing in its second brain just assumed it was everywhere. Its half-working eye glimpsed the fist as it came down for the nth time. Red and split knuckles, revealing pure white bone beneath—a reinforced weapon. The perfect natural offence. All the muscles moved to propel it downwards where something else cracked and split.
Is this where I die?
As if understanding its fate the Ixian's form slumped over. Its body barely holding onto the natural exoskeleton shielding that covered its chest and facial area. Fluids leaking from the cracks that went too deep, and who knows how many internal ribs are shattered.
Its body, knowing that that more movement will cause more injuries, and further stimuli would confuse it further. It simply shut down.
The last moments it had as it fell backwards on its side. Was a small running figure. Hand clutching wooden spears. But the truly petrifying sight was behind it. A vast shadow flickering from the light of the lit pyres from the hunter in front of it. A shadow cast so large, jagged, and menacing it appeared to swallow the town whole.
And into a hole did the Ixian fall. A vacuum with no sensation or thought. Just darkness.
How... did we never notice such a... monster... in their... shadow...
All Ixians were taught about 'violence' and 'conflict' at an early age. As a sort of rite of passage that any of them would go through as they survive their early broodling days. As Ix have no natural predators, they had begun to instil a serving of some necessary conflict to keep their generations fresh and somewhat physically strong. As a precaution, only rudimentary forms of civil sports, races, shows of strength and courage were ever really explored. But always in a controlled and calm settings, as there would never be any true need for actual conflict.
As there was always a need to maintain ones own environment. The need never arose for the development of fighting techniques and schools of training. That was one of the best parts of being an Ix that many thought. Having supreme control over the worlds you inhabit means setting gravity, atmospheric pressure, humidity, and temperatures to the perfect levels for comfort replaced any need for biological change. Why grow when you can keep everything the same way, how you like it.
They were a vast empire. An empire of statues.
-Excerpt from the history of extra-solarian species, Author unknown
It awoke to a burning radiating heat from in front. The large sun was already starting to set on the horizon when it awoke. Had a whole day passed? Or two?
Trying to block the setting sun from its eyes it couldn't. "What?...", barely made out in a whisper.
I'm tied up.
And indeed the Ixian was right. Tied up next to a small brook, with a scorching fire in front of it. The monster nowhere to be seen.
"No good... it's too tight", it grunted in an attempt to escape its bindings.
Going slack in defeat it avoided any additional movement. Not having the energy to spare to move. It was lucky to have always been lazy at shedding its carapace - a frequent nag from its broodmother - might just have become its salvation in this case.
Thank Ix.
So there it stayed.
Hours passed. The Sun fully set and the stars awake in this dark world barely lit up the wildlands. Only the prisoner in this cone of firelight existed out here.
A rustling up ahead caught the prisoner's attention disturbing the eerily still silence of the Savannah night. And ungodly horror of a squeal ruptured the air invoking a deep visceral terror within the bound prisoner. Something. Something close but just outside the firelight was eyeing it, glinting from beyond the light. Those dark predatory eyes stabbed the prisoner with a sudden coldness. All while the squealing suddenly halted. SNAP. SQUELCH.
Now it came, emerging into the light. A beast. Holding a knife in one bloodied hand, dripping on the dirt. And dragging by the leg, a massive adult Laran boar grotesquely smearing thick blood still warm from the cut in the neck on the dirt.
The prisoner watched, barely moving, barely breathing. Frozen with the horror in front of it as the bloodied carcass was skinned; fur sliced away with harsh, scraping sounds with the crude knife. Spurting remaining blood all over the site.
The pink naked flesh then washed in the brook, leaving a distinct smell of oxidised blood in the air, before being skewered and roasted over the roaring flames. Fat popping violently in the heat.
In this gruesome display, the beast revealed not just a fate for the boar, but a dark hint of what might come. The realisation struck deep—this could be more than just a demonstration; it was a terrifying preview of its own potential end.
It passed out again.
Only to be awoken by the haunting echoes of a wild, desperate squeal that once thrummed through the savannah's eerie silence. Dare it open its eyes?
After a great heavy effort -utilizing its every last drop of courage- one eye cracked open. And what it saw. Made it regret ever having done so.
Right across from it, the hunter was a grotesque silhouette against the flickering fire. Grasping a severed boar leg was a mouth viciously biting, ripping, tearing into the flesh with primal ferocity. Each bite was deliberate, each tear of sinew was a clear, calculated demonstration of supreme savagery. Its jaw muscles bulged with the force of a bite.
All the while, the eyes—deep, abyssal pits—fixed intently on the prisoner. Deepest black pits stared back at it. Watching. Observing. Calculating, with a dark intelligence. it was calculating. It was relishing the terror it inspired and the control it exerted. Or planning its next meal.
The sounds of ripping flesh filled the thick, blood-soaked air. Deep into the night. Deep into this never-ending nightmare.
Never once did the prisoner move. Not an iota. Frozen in abject horror.
The night passed quietly. After the feast the human had, or the desecration of life that the prisoner saw, whichever way you look at it. The human nodded off to sleep. Content in the success of his mission. But the tied up creature had no such rest. Sending silent pleas to the stars that it might be saved. But not daring to make a sound, less it awaken that sleeping horror. Or was it sleeping? Dear Ix, it might be watching me. Feigning sleep to keep an eye on its meal. Dear Ix I'm next...
All through the night, the demons plagued its mind. Until the warmth of the morning rose, and with it the sound of an Ixian cruiser.
Elation could not be an understatement for the tired, tied, beat, and bruised thing. Craning its neck to the direction of the sound about to bellow out an Ixian warning to the demon resting next it.
"BE CAREFUL! THERE'S ONE HERE-". It stopped speaking. That previous elation it felt at a saviour arriving to rescue it from the demons grasp, fizzled out like a drop of water in a drought.
That all so familiar cold remained. And the dryness of despair. As pairs of dark pupils shot back at it.
On the cruiser were tall adult Terrans. Clean cut, well fed, well dressed Terrans. Four, no Six, no eight of them. All hanging onto the side of cruiser while it made its way to their location. Compared to the demon waking up beside it, these creatures were organised. A savageness neatly packaged in a uniform with a symbol. The prisoners eyes grew wide in its sunken sockets. 8 rings, and a centre mass. They must be the cause of, well all this.
Accepting fate, its head fell in part defiance, in part to avoid the stinging eyes of these others. It felt their gaze burn through—cold, cruel, calculating. There is nothing I can do any longer.
"You're finally here. What took you so long?" The runner said to his approaching comrades, "Took all night to catch up to him."
"Hey Jan, great work", the tall militant woman shot back. With a playful punch to his arm. "Guess all that cardio really paid off, didn't I tell you it would!" She let out a playful guffaw.
"Thanks Chel", replied Jan.
"Ok chop chop people, we're on a schedule. We need to reach the port ASAP remember? Come on Jan, rest up all you like, you're still on the clock."
"Aye sir." Jan shot back in a mock salute, gaining a sneer from the commandant, then a sneaky smile.
"Don't forget your trash. And make sure its breathing still."
It creaked open its eyes, seeing pairs of boots moving towards it and standing in front. In silence. Then all of a sudden, felt pairs and pairs of hands pull and tug. and lift it up The thing let out a pathetic silent sob. While it was loaded in the back of the cruiser, face up. Staring at eyes, piercing black dots peering back. It could never understand what was being felt by those eyes and those faces.
Ixians wear their emotions on their carapace; spots and stripes would slowly appear in certain parts, representing emotions and feeling that their bodies felt in a general sense. But the most private thoughts were of course, still kept private.
But this. This was just too foreign. The eyes never stopped. Even in the swaying movement of the cruiser the pupils never broke contact. Those eyes. As if it was peering into it, envelops your entire mind. There was no way to hide, even hiding in his inner self would do no good. Those eyes. Those predator eyes can find me anywhere I try to escape to. Inside and out.
Some times passes.
"You know. I lost good friends to the royal caste. Especially to this one's brood clan or whatever they like to call it." One of them was looking right at it when they said it. It turned its eyes over to the source. A short one, with a slave scar on the neck said it. A scar that shot through his memories. A scar inflicted to property owned by, his brood. This one is dangerous..., it thought.
Jan, and the others didn't look but felt it. The cold darkness in that tone made it clear what it intended to do.
The female militant, Chel, I think her name was. Slowly reached to the side arm on her holster. Sensing the oncoming problem.
"You still understand me don't you? I've had to watch good people die. Damn good people." The scarred one one stood, grabbing the upper rail of the cruiser to steady themselves. "I hear that even if you get ill, you become the entertainment for the night. What was it now?" She paused for a brief second. "Oh I remember".
"Stil" Chel said slowly. "Cool it". Hand still on the butt of the sidearm.
Not hearing or not wanting to reply. Stil continued. "Torn apart by those raptor pets. Hands or feet cut off as souvenirs for those fucked-up parties and those fucked-up guests. Oh yea, and the 'toy play' or whatever they call it. Can't have Ken and Barbie fight back now, can we?"
Stil leaned closer to the now cowering, shaking thing, "I wonder which one was your favourite." The words cut through La'Ix like an icicle. This was the first time these demons actually spoke to it directly. And it didn't like it. It could sense the venom from the words.
"Stil..." Chel slowly got up, hand still at the ready. "I said cool it." The line had a steely warning to it. Chel wouldn't risk the mission. Even if it meant doing what must be done.
Agonizing seconds passed. The cowering, shaking thing seemed to grow whiter and whiter by the second, It's spots clearly showing what it felt. Staring up, Not willing to move but being unable to hide. It felt the absolute crushing weight of the present. Grinding it down to a paste.
Everyone stayed still. The two militants didn't move. The rest didn't seem to even have paid attention to the converstation, still looked away.
Longer passed.
Stil smiled, "Oh come on Chel, you know I wouldn't do anything to our friend here? You know I was just playing around." Stil laughed. Chel didn't react.
Stil immediately crouched, faced the shaking prisoner inches apart eye to eye, and in a whisper said "Right friend?"
She wants me to reply? Dear Ix I can't even think with those eyes in front of me What do I do?! What do I say?!
"Right. Friend?" Stil repeated slower and colder. Like the blade of a surgeon hovering over skin, ready to plunge.
The gears of its Ixian brain grinded to a screeching halt. In utter desperation to find a reply it simply gave up. Instead, it felt a warmth slowly spread. Slowly spread between its hind legs. It had released its bladder.
"BAHAHAHAHA LOOK AT IT" Stil roared in laughter. The sound of it rattling the prisoners brain with the sound. Disorienting its senses. "NOW THAT'S CLASSIC TIMING IF I'VE EVER SEEN IT!" She plopped back down face red and still laughing.
The Ixian didn't know what to do but tremble and sob silently on the cold surface of the cruiser surrounded by laughter. and the warmth of its piss. It tried to plug its ears. But the sound still came. Laughter. Laughter. Laughter. Dear Ix, what are these demons... where are they taking me? To hell?...
The cruiser kept cruising. Towards the port across the island. Trailing laughter behind. Or to the sobbing wreck of a thing, demonic cackling.
The scent of familiarity wafted into the senses of the prisoner as the cruiser started to slow. The smell of the salt, the chirping of familiar aviaries. Sound of the crash of sea. The port.
Braving a sentence for the first time in for what seems eternity. It let out a question "...w..w..where ... why... are... ... we ...h... here?" It managed to say shakily, eyes downcast.
As if in response, a sharp shove greeted it from the back and a hard hit on the ground was as much of an answer it was getting.
"Move it", Jan said gruffly.
They walked. the ixian still bound but free to walk in the middle of the group of humans. Towards a destination still not known. The walk twisted, and turned, and twisted again. One thing struck out to the prisoner. It was too clean, especially for what it was expecting, it's last experience being in the previous blood-soaked town laden with bodies and carrion eaters.
The port town was completely silent, free from the regular hustle and bustle it usually had even when the emperor was not present. And superbly clean. Not a single piece of dirt to be seen. Not a single Ixian either. Where did everyone go? Did they make it out somehow when these invaders came?
In the background, the surf broke relentlessly.
Piercing eyes caught the prisoners glance, as it wandered curiously around the town. Realising its mistake La'Ix tried to look away but the burning gaze gripped his own.
As if reading its soul. The human answered the hidden question bubbling up in La'Ix. "You should've seen them your royal majesty". The one called Stil said while bending in mocking courtesy.
The surf pounded the shore even more loudly now.
"They don't swim well. Especially the young ones. They dropped like stones. Turning all white by the time they stopped moving."
Louder now. The sea roared.
Nothing came. Not a thought in La'Ix's mind. Its mind struggled to comprehend the depth of what was said by Stil, the scarred human.
The waves boomed louder now. Louder than the sun, echoing louder than the screams of all the Ixians that must have perished.
It saw the lips of the standing-devil in front of it. But all the came from its blood red lips were obscured by the sound of the pounding of the waves. The echoes of drowned kin, thudding and slapping against the shore, merged with the relentless surf in La'Ix's mind.
This is for our sins.
Wave after wave, the relentless surge continued, each one a haunting reminder of the souls lost to the sea, each crash a ghostly thud of bodies hitting the shore.
Very slowly did some exhausted neuron in the Ixian's head come to a conclusion as to how these creatures in front of it can be so relentless, so cruel, and so evil. When pushed to beyond its breaking point, did their true carnivorous instincts rear their ugly head.
Oh dear Ix. What sort of environment could breed such demons?
La'Ix didn't remember what happened next. The memories feel like a distant dream now as he sits watching the port sky now.
The aching brand on his forehead of the 8 ringed system, pulsed in pain—a departing gift from his newly made friends, stung from the salty sea air.
He barely recalls the staggered walk from the empty inter-arm transmission office and the inputting of his biometric royal seal. He barely even remembers the message that was sent under his name and signature
And even less does he remember what he heard what will happen next.
All alone now, he stares at the sky of the empty port town. As he watches more royal ships enter the atmosphere.
He gazes upward, thoughtlessly, statue-like Knowing fate will come for them all. Fate in the form of piercing black eyes and a monster so large it can fit in a shadow.
A single thought, carried its way from above the despair to the surface. Slowly. Like a bubble in a pool of tar.
What was I meant to tell the emperor again?
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2024.05.19 21:11 Sweet-Count2557 Local Travel Beach in Hangnaameedhoo Island, Maldives

Local Travel Beach in Hangnaameedhoo Island, Maldives
Local Travel Beach in Hangnaameedhoo Island, Maldives
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2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, prone, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to current-gen consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this game and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this game is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own skills tree elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the game is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN: Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (provisional name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also kill with stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (provisional name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this game for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity because it was a rich period with so much to talk about and we didn't feel the need to change it. There is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This game also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
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2024.05.19 15:08 Ok-Tomorrow9184 Towards World Peace Through AI

GEMINI SAYS:
The advanced AI technologies being developed by Google, particularly those related to large language models and multimodal integration, have significant potential applications in military defense scenarios. These technologies could be leveraged to enhance the capabilities of the American fleet in countering threats from Chinese air forces.
  1. Enhanced Situational Awareness:
  1. Autonomous Defense Systems:
  1. Cybersecurity and Electronic Warfare:
  1. Communication and Coordination:
  1. Logistics and Maintenance:
However, the use of AI in military applications also raises ethical concerns, particularly regarding autonomous weapons systems and the potential for unintended consequences. It is crucial to ensure that AI is developed and used responsibly, with appropriate safeguards in place to prevent misuse and protect human lives.
The US Department of Defense's (DoD) interest in controlling space resources extends beyond immediate defense needs to encompass a broader strategic vision. This vision includes not only the protection of the American fleet but also the establishment of space-based dominance to monitor terrestrial activities and potentially deter foreign rearmament.
Space-Based Surveillance and Reconnaissance:
Space-Based Deterrence and Arms Control:
Ethical and Strategic Considerations:
The DoD's vision for controlling space resources presents both opportunities and challenges. On one hand, space-based dominance could enhance national security, deter adversaries, and promote stability. On the other hand, it raises ethical concerns, legal challenges, and the risk of unintended consequences. A careful and balanced approach is needed to ensure that the benefits of space technology are realized while mitigating the potential risks.
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2024.05.19 13:41 fandi_sourav What exactly is The Genius Wave? Understanding The Genius Wave!

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2024.05.19 13:26 Sweet-Count2557 12 Outdoor Ice Skating Rinks Across Connecticut for Winter Family Fun

12 Outdoor Ice Skating Rinks Across Connecticut for Winter Family Fun
12 Outdoor Ice Skating Rinks Across Connecticut for Winter Family Fun Are you ready to slide into winter with some chilly family fun? Connecticut has got you covered with not one, not two, but twelve outdoor ice skating rinks just waiting to be explored.From the picturesque town of Stamford to the vibrant city of Hartford, there's a perfect spot for everyone to lace up their skates and glide across the ice.So, grab your mittens and join us as we take a journey through the frozen wonderland of Connecticut's outdoor ice skating rinks.Key TakeawaysThere are outdoor ice skating rinks available in various cities across Connecticut, including Stamford, Westport, Darien, Redding, Fairfield, New Haven, and Hartford.Each rink has its own unique features and offerings, such as the Steven & Alexandra Cohen Ice Skating Center in Stamford, which spans over 9,000 feet of ice and is open most days through February.Some rinks have specific opening dates, such as the Westport PAL Rink in Westport, which is scheduled to open on November 25, 2022, weather permitting.Certain rinks, like Gorhams Pond in Darien, offer picturesque winter scenes and invite families for ice skating. Skating seasons may start earlier in locations with colder weather.Stamford Ice Skating CenterLocated in Stamford, the Steven & Alexandra Cohen Ice Skating Center offers an expansive 9,000 feet of ice for an exhilarating outdoor skating experience. Our center is the perfect place for ice skating enthusiasts of all ages and skill levels. Whether you're a beginner looking to learn the basics or an experienced skater looking to improve your skills, we've a variety of ice skating lessons and programs to suit your needs. Our highly trained instructors are dedicated to providing a safe and supportive environment for learning and growth.At the Stamford Ice Skating Center, we also offer a range of special events and activities to enhance your skating experience. From themed skate nights to holiday celebrations, there's always something exciting happening on the ice. Bring your friends and family for a fun-filled day of skating and enjoy our festive atmosphere.In addition to our regular ice skating sessions, we host a variety of special events throughout the season. Whether it's a figure skating competition, a hockey tournament, or a charity fundraiser, there's always something happening at the Stamford Ice Skating Center. Join us for thrilling performances and support the local skating community.Westport PAL RinkAfter enjoying the exciting skating experience at the Steven & Alexandra Cohen Ice Skating Center in Stamford, it's time to venture to the Westport PAL Rink for more open-air skating near the picturesque Long Island Sound. Westport PAL Rink offers a variety of activities and events for skaters of all ages and skill levels.One of the highlights of the Westport PAL Rink is its skating schedule and events. The rink is open for public skating sessions throughout the week, providing ample opportunity for families and friends to enjoy the ice together. Additionally, the rink hosts special events such as theme nights, live music, and even ice shows. These events add an extra element of excitement and entertainment to the skating experience, making each visit to the rink a memorable one.For beginners or those looking to improve their skating skills, Westport PAL Rink also offers skating lessons. These lessons are taught by experienced instructors who are dedicated to helping skaters develop their abilities and confidence on the ice. Whether you're a complete novice or just looking to refine your technique, the skating lessons at Westport PAL Rink are designed to cater to your individual needs and goals.With its beautiful location near the Long Island Sound, the Westport PAL Rink provides a unique and invigorating outdoor skating experience. Skaters can enjoy the crisp winter air and scenic views as they glide across the ice. The rink's open-air setting adds a sense of freedom and liberation to the skating experience, allowing skaters to fully embrace the joy of gliding on the ice.Gorhams Pond in DarienGorhams Pond in Darien offers a picturesque winter scene for families and individuals to enjoy the exhilarating activity of ice skating. Here are three reasons why Gorhams Pond in Darien is the perfect destination for family-friendly ice skating activities and winter scenery:Timing of the Ice Skating Season: Gorhams Pond in Darien starts its ice skating season earlier than other rinks due to the colder weather in the area. This means that you can hit the ice sooner and make the most of the winter season. Imagine gliding across the frozen pond, surrounded by the beauty of nature, with the crisp winter air filling your lungs. It's a truly liberating experience.Family-Friendly Activities: Gorhams Pond in Darien isn't just about ice skating. It offers a range of family-friendly activities to keep everyone entertained. From ice hockey games to figure skating lessons, there's something for everyone. You can spend quality time with your loved ones, creating memories that will last a lifetime. And with the stunning winter scenery as your backdrop, every moment spent at Gorhams Pond will feel like a winter wonderland.Winter Scenery: One of the highlights of Gorhams Pond in Darien is its picturesque winter scenes. The pond is surrounded by tall trees, their branches covered in a blanket of snow. The glistening ice reflects the sunlight, creating a magical atmosphere. Whether you're a seasoned skater or a beginner, you'll be captivated by the serene beauty of the surroundings. It's a place where you can escape the hustle and bustle of daily life and immerse yourself in the freedom of the winter season.Redding Community CenterTucked away in a quiet corner of Redding, the Redding Community Center offers a convenient and inviting location for ice skating enthusiasts of all ages. This hidden gem provides a safe and enjoyable experience for families looking to have some winter fun on the ice.The Redding Community Center boasts a flexible skating schedule that caters to various preferences and schedules. From dawn to dusk, the ice rink is open every day, allowing visitors to choose a time that works best for them.One of the standout features of the Redding Community Center is its designated evening skate times. These evening sessions create a magical atmosphere, with twinkling lights illuminating the ice and creating a cozy ambiance. Skating under the night sky adds an extra touch of enchantment to the experience.In addition to its convenient schedule, the Redding Community Center offers a range of amenities to enhance the skating experience. Visitors can take advantage of the on-site skate rentals, ensuring that everyone has access to the necessary equipment. The center also provides a warming hut where skaters can take a break and warm up before heading back onto the ice.The Redding Community Center isn't just a place for skating; it's a hub of family-friendly activities. Alongside the ice rink, there are often other winter activities available, such as sledding or snowball fights. Families can make a whole day out of their visit, enjoying the various winter activities and creating cherished memories.Whether you're a seasoned skater or just starting out, the Redding Community Center is the perfect place to lace up your skates and enjoy some quality time on the ice. Its convenient schedule, amenities, and family-friendly atmosphere make it a must-visit destination for winter fun. So gather your loved ones, embrace the freedom of the ice, and make unforgettable memories at the Redding Community Center.Gould Manor Park in FairfieldNestled within the picturesque town of Fairfield, Gould Manor Park offers a delightful outdoor ice skating experience for families and skating enthusiasts alike. As you step onto the glistening ice, you can't help but feel a sense of freedom and excitement.Here are three things to know about Gould Manor Park in Fairfield:Best times to visit for a less crowded experience: If you prefer a quieter skating session, it's best to visit Gould Manor Park in the early morning or on weekdays. The park tends to be less crowded during these times, allowing you to glide across the ice with ease and enjoy the peaceful surroundings. Embrace the freedom of having the rink to yourself or with just a few fellow skaters.Tips for beginners to enjoy ice skating at the park: If you're new to ice skating, Gould Manor Park is the perfect place to learn and improve your skills. Remember to dress warmly and wear comfortable, supportive shoes. It's also a good idea to bring a helmet for added safety. Take your time and start by practicing your balance and basic strides along the edges of the rink. Don't be afraid to ask for help or take a lesson if you're feeling unsure. With a little practice and determination, you'll soon be gliding confidently across the ice.Embrace the freedom of the open space: Gould Manor Park offers a spacious outdoor rink that allows you to fully embrace the freedom and joy of ice skating. Take in the crisp winter air as you skate under the clear blue sky. Feel the wind on your face as you glide effortlessly across the ice. Whether you're twirling, spinning, or simply taking leisurely laps around the rink, Gould Manor Park provides the perfect backdrop for an unforgettable ice skating experience.Owen Fish Park in FairfieldHave you ever wondered where to find a charming outdoor ice skating rink in Fairfield, Connecticut? Look no further than Owen Fish Park, a hidden gem nestled within the town. This picturesque park offers a tree-lined pond that is perfect for ice skating activities and immersing yourself in the beautiful winter scenery.At Owen Fish Park, you can lace up your skates and glide across the smooth ice, surrounded by towering trees and a peaceful atmosphere. The park provides a serene setting for families and friends to enjoy the timeless activity of ice skating. Whether you're a beginner or an experienced skater, Owen Fish Park offers a welcoming space for everyone to embrace the joy of gliding on ice.To give you a better idea of what to expect at Owen Fish Park, here's a table that highlights some key features:Owen Fish Park in FairfieldLocationFairfield, ConnecticutSkating ActivitiesIce Skating, Ice Hockey, Skating PracticeWinter SceneryTree-lined Pond, Serene AtmosphereAmenitiesBenches, Restrooms, ParkingOpening HoursDawn to DuskAs you can see, Owen Fish Park provides more than just a place to skate. It offers a tranquil escape from the hustle and bustle of everyday life, allowing you to reconnect with nature and enjoy the simple pleasures of winter. So grab your skates, bundle up in warm attire, and head over to Owen Fish Park for a memorable ice skating experience.Remember to always check the park's opening hours and any safety guidelines before your visit. Enjoy the freedom of gliding on ice and creating lasting memories in the enchanting winter wonderland of Owen Fish Park.Osbornedale State Park in DerbyLooking for a stunning outdoor ice skating destination in Derby, Connecticut? Look no further than Osbornedale State Park, where you can experience the thrill of gliding across the ice in a picturesque setting.Here are three reasons why Osbornedale State Park is the perfect place for your next ice skating adventure:Safety First: When enjoying outdoor ice skating, it's important to prioritize safety. Remember to wear proper attire, including warm clothing, gloves, and a helmet. Check the ice thickness before stepping onto it, and always skate in designated areas to avoid any potential hazards. By following these outdoor ice skating safety tips, you can ensure a fun and worry-free experience at Osbornedale State Park.Best Times to Visit: To make the most of your visit to Osbornedale State Park, it's helpful to know the best times to go. The park is open from sunrise to sunset, but for optimal ice skating conditions, it's recommended to go during colder months when the ice is more likely to be frozen solid. Additionally, weekdays tend to be less crowded, providing more freedom and space to enjoy the ice.An Enchanting Winter Wonderland: Osbornedale State Park offers a magical winter backdrop for your ice skating escapades. The park's designated ice skating area is surrounded by beautiful natural scenery, including towering trees and snow-covered landscapes. As you glide across the ice, you'll feel a sense of freedom and exhilaration, surrounded by the beauty of nature.Wrights Pond in OrangeWrights Pond in Orange offers a delightful winter experience, with its serene setting and abundant wildlife. As you glide across the ice, you'll be surrounded by the beauty of nature, with snow-covered trees and the sounds of birds chirping in the distance. This hidden gem is the perfect place to escape the hustle and bustle of daily life and immerse yourself in the tranquility of winter.One of the highlights of Wrights Pond is the opportunity to observe winter wildlife in their natural habitat. As you skate, keep an eye out for graceful swans gliding across the frozen surface and playful squirrels darting through the snow. The pond is teeming with life, providing a unique and enchanting experience for visitors of all ages.To ensure your safety, the city Parks and Recreation Department closely monitors the ice conditions at Wrights Pond. They regularly check the thickness of the ice and provide updates to the public. It's important to always follow their guidance and heed any warnings or restrictions they may have in place. By doing so, you can enjoy a worry-free skating experience and focus on the joy of being outdoors.To further emphasize the importance of ice safety, here's a table highlighting some key tips:Ice Safety TipsCheck ice thicknessAvoid skating aloneWear appropriate gearStay away from cracksObserve posted warningsTrust your instinctsThe Bushnell in HartfordNestled in the heart of Hartford, The Bushnell provides a winter wonderland for ice skating enthusiasts of all ages. The Bushnell, known for its stunning architecture and rich history, transforms into a magical ice skating rink during the winter months.Here are three reasons why The Bushnell is a must-visit destination for winter fun:Winterfest activities: The Bushnell hosts a variety of Winterfest activities that are sure to delight visitors. From ice sculpting demonstrations to live music performances, there's always something exciting happening at The Bushnell. Families can enjoy the festive atmosphere while gliding across the ice and creating lasting memories.Free skating lessons: For those who are new to ice skating or want to improve their skills, The Bushnell offers free skating lessons. Experienced instructors are available to teach beginners the basics of skating or help more advanced skaters refine their techniques. Whether you're a novice or an expert, The Bushnell has something to offer everyone.The perfect setting: The Bushnell's picturesque location, surrounded by the beauty of downtown Hartford, provides a stunning backdrop for a day of ice skating. Skaters can enjoy panoramic views of the city skyline as they glide across the ice. The Bushnell's outdoor rink is the perfect place to embrace the freedom of winter and experience the joy of skating.Simsbury Farms in SimsburyAfter experiencing the enchanting winter wonderland at The Bushnell, it's time to explore another captivating outdoor ice skating destination in Connecticut - Simsbury Farms in Simsbury.Simsbury Farms is a hidden gem nestled in the charming town of Simsbury, offering a range of exciting winter activities for the whole family to enjoy.One of the highlights of Simsbury Farms is its covered ice skating rink, which provides a sheltered and cozy environment for skaters of all ages and skill levels. Whether you're a seasoned pro or just starting out, the rink at Simsbury Farms has something for everyone. And if you're new to ice skating, don't worry - they offer skating lessons taught by experienced instructors who'll guide you every step of the way.Aside from ice skating, Simsbury Farms also offers other winter activities to keep the whole family entertained. You can take a leisurely stroll on the nearby walking trails, surrounded by picturesque winter scenery. Or, if you're feeling adventurous, you can try your hand at cross-country skiing on the groomed trails. And for those who prefer a more relaxed pace, there are designated areas for sledding and snowshoeing.Winter at Simsbury Farms is truly a magical experience. The crisp air, the sound of blades gliding on ice, and the laughter of families enjoying the outdoors create an atmosphere of freedom and joy. So, gather your loved ones and head over to Simsbury Farms for a day of winter fun. Whether you're a seasoned skater or just starting out, Simsbury Farms has something for everyone.Winding Trails in FarmingtonWinding Trails in Farmington offers a charming and picturesque outdoor ice skating experience for visitors of all ages. As you glide across the smooth ice, surrounded by snow-covered landscapes, you'll feel a sense of freedom and joy.Here are three reasons why Winding Trails is a must-visit destination for winter activities:Tranquil Setting: Winding Trails is nestled in the heart of Farmington, surrounded by snow-encrusted pines and breathtaking natural beauty. The peaceful atmosphere creates the perfect backdrop for a serene ice skating experience. As you skate hand-in-hand with loved ones or gracefully twirl on your own, you'll feel a sense of tranquility and escape from the hustle and bustle of everyday life.Family-Friendly Environment: Winding Trails welcomes visitors of all ages, making it an ideal destination for a fun-filled family outing. Whether you're a seasoned skater or a beginner, there's something for everyone to enjoy. Parents can watch their little ones take their first wobbly steps on the ice, while older siblings can challenge each other to friendly races. The laughter and smiles of families enjoying the winter wonderland will warm your heart.Old-Fashioned Charm: Winding Trails offers an authentic and nostalgic ice skating experience. The rink is reminiscent of a bygone era, where outdoor skating was a cherished winter pastime. As you glide across the ice, the crisp winter air filling your lungs, you'll feel connected to a simpler time. The sound of skates gliding and laughter echoing off the surrounding trees creates a magical ambiance that will transport you to a world of pure joy and freedom.Make sure to carve out some time this winter to visit Winding Trails in Farmington. With its tranquil setting, family-friendly environment, and old-fashioned charm, it's the perfect place to create lasting memories and embrace the beauty of the winter season.Eastbury Pond in GlastonburyWith its expansive frozen surface and thrilling skating adventure, Eastbury Pond in Glastonbury is a winter wonderland for ice skating enthusiasts of all ages. As you glide across the glistening ice, you can feel a sense of freedom and exhilaration, surrounded by the beauty of nature.To give you a glimpse of what awaits you at Eastbury Pond, let me paint a picture with words. Imagine stepping onto the ice, your blades cutting through the smooth surface with ease. The crisp winter air fills your lungs as you pick up speed, the wind rushing past your face. The pond stretches out before you, inviting you to explore its frozen expanse. And as you twirl and spin, you can't help but feel a sense of joy and liberation.But while Eastbury Pond offers thrilling winter adventures, it's important to prioritize ice safety precautions. Before heading out onto the ice, make sure to check its thickness. A minimum of four inches is generally considered safe for skating. It's also essential to wear appropriate gear, including a helmet, knee pads, and warm clothing. And remember, never skate alone. Bring a friend or family member along for added safety and enjoyment.Now, let's take a look at a table that showcases the key features of Eastbury Pond:FeatureDescriptionExpansive SurfaceThe pond offers a large area for skating, allowing for freedom of movement.Natural BeautySurrounded by picturesque landscapes, Eastbury Pond provides a visually stunning backdrop.Family-FriendlyThe pond is suitable for ice skaters of all ages and welcomes families for a fun-filled experience.With its thrilling skating adventure and emphasis on safety, Eastbury Pond in Glastonbury is the perfect destination for a winter escapade. So grab your skates, bundle up, and get ready to embark on a memorable ice skating journey.Frequently Asked QuestionsAre There Any Age Restrictions for Ice Skating at the Stamford Ice Skating Center?There are no age restrictions for ice skating at the Stamford Ice Skating Center. It's a great place for the whole family to enjoy some winter fun on the ice.The center follows strict ice skating rules and safety measures to ensure a safe and enjoyable experience for everyone.As for the best time to visit the outdoor ice skating rinks in Connecticut, it's typically during the colder months when the ice is at its best.Is There a Fee for Ice Skating at the Westport PAL Rink?Yes, there's a fee for ice skating at the Westport PAL rink. The rink offers open skate time near Long Island Sound and is mostly dedicated to recreational skating.As for the age restrictions at the Stamford Ice Skating Center, there are no specific restrictions mentioned.Visitors are allowed to bring their own ice skates to Gorhams Pond in Darien, and skate rental services are available at the Redding Community Center.It's worth noting that there's no information about a limit on the number of people allowed on the ice at Gould Manor Park in Fairfield.Can Visitors Bring Their Own Ice Skates to Gorhams Pond in Darien?Yes, visitors are allowed to bring their own ice skates to Gorhams Pond in Darien. It's a picturesque winter destination that invites families for a delightful ice skating experience.However, it's important to remember to take safety precautions while enjoying the ice. At the Steven & Alexandra Cohen Ice Skating Center in Stamford, safety measures are in place to ensure a secure skating environment.Are There Any Skate Rental Services Available at the Redding Community Center?Yes, there are skate rental services available at the Redding Community Center. They understand the importance of providing convenience to visitors and offer skate rentals for those who don't have their own skates.Additionally, many other outdoor ice skating rinks across Connecticut also offer skate rentals. It's a great option for families who want to enjoy the winter fun without the hassle of bringing their own equipment.Is There a Limit on the Number of People Allowed on the Ice at Gould Manor Park in Fairfield?There is no limit on the number of people allowed on the ice at Gould Manor Park in Fairfield. It's a charming spot with a Currier & Ives scene of children skating.As for the Stamford Ice Skating Center, there are no age restrictions for ice skating. It spans over 9,000 feet of ice and is open most days through February.Both locations offer a wonderful opportunity for families to enjoy outdoor ice skating in Connecticut.ConclusionSo lace up your skates and let the ice be your canvas as you glide across the frozen landscapes of Connecticut.Whether you choose the Steven & Alexandra Cohen Ice Skating Center in Stamford or the Westport PAL Rink near Long Island Sound, there's no shortage of outdoor ice skating rinks for winter family fun.So grab your loved ones and embark on a winter adventure that will leave you with memories as sparkling as the ice itself.
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2024.05.19 13:18 pillowcase-of-eels [Music] Emilie Autumn's Asylum, pt. 6 – High-concept musician responds to online criticism by waging successful attrition war against her own fanbase

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Welcome back to the Asylum write-up, where we explore the decade-long slow-motion car crash that is the Emilie Autumn fandom.
Sorry this installment took so long to upload! Just a heads-up, I may take some time to deliver the last one too – these posts take forever to format on Reddit's finicky-ass editor, and my dumb real life is currently keeping me from precious Internet time. Thank you for your patience! You have my word that everyone who pre-ordered the final installment will receive a PERSONAL, HANDWRITTEN letter autographed and illustrated by me, a list of the snacks I consumed while composing this write-up, some exclusive behind-the-scenes secrets, and a pony.
Part 1 Part 2 Part 3 Part 4.1Part 4.2 Part 5
Places, everyone This is a test Throw your stones Do your damage Your worst, and your best (...) And if I had a dollar For every time I repented the sin And commit the same crime I'd be sitting on top of the world today (“God Help Me”, 2006🎵)
Quick recap of where we left off. First, there were five to ten halcyon years of pleasant and meaningful interactions between EA and her blossoming fanbase, prominently by way of her official forum. Then, circa 2009-2010, EA's online presence shifted towards sudden anger outbursts, ban-hammering, and an increasingly top-down communication style.
This created a sort of primordial rift within the fanbase, between those who supported EA's right to speak her mind and regulate her own fan spaces however she pleased – and those who thought that her reactions were rude and inappropriate (at best), and that even fan spaces should allow for reasonable, non-abusive criticism of the artist.
Between a poorly-handled book release (see Part 3), the controversial (Part 2) or dubiously true (Part 4) contents of said book, and serious shade from various former collaborators (Part 5), more and more fans had pressing thoughts about EA's work ethic and choices. EA attempted damage control through drastic forum rules that made it virtually impossible to voice any “serious” critical opinion. It didn't work, of course: instead of squashing the mutiny, she created a schism.
Critical fans and active haters started congregating on unofficial platforms.

“WITH MUFFINS LIKE THIS, WHO NEEDS ENEMIES?”: TROLL LIKE A GIRL

So here we were, the early 2010s. The official forum (which had about 700 members in 2006, if you recall) was now thousands-strong, reaching just over 12,000 registered users in 2012 – not all of them active, but still. In terms of sheer numbers and content creation, the party was POPPIN'... but increasingly in parts of the Asylum that escaped EA's jurisdiction, such as Tumblr, where they could speak their mind freely.
You play the victim very well You've built your self-indulgent hell You wanted someone to understand you Well, be careful what you wish for, because I do (“I Know Where You Sleep”, 2006🎵)
In one wing of Asylum Tumblr, a smattering of call-out blogs emerged, which laid out EA's various lies, faux pas, shitty takes, and general deep-seated terribleness in detailed timelines and screenshots (or, short of that, long-winded bullet points). While many such blogs framed it as “serious” whistleblowing and did their best to remain as fact-based and neutral as they could, there was some genuine disgust, animosity and creepiness towards EA on that side of Tumblr; for some ex-fans, “exposing the truth” was mostly justify obsessive hatred, prying and verbal abuse. Some, for instance, felt the bizarre need to side with EA's mother in their estrangement. (One user, with the URL “emilyautumnfischkopf”, argued in a serious and down-to-earth tone - but with zero sources - that EA's upbringing had been nothing but peaceful and supportive until she ungratefully kicked her loving family to the curb for no reason at all. They were later revealed 🔍 to have an alternate handle as “eaisalyingcunt”.)
Either way, through these blogs, a number of potential drama bombs that had mostly flown under the radar were dredged up from over the years – some of which were hard to ignore, even for supportive fans. Where to begin?
There was that nonsense in-joke song, captured twice on camera during the 2009 tour (to very little outrage, at the time), crassly called “Manatee Retard”📺. Or EA's scathing response, in print, to a wheelchair user who found it insensitive that she used a bedazzled wheelchair as a prop to do sexy acrobatics on stage. (“Your offence taken at my hard-won self-acceptance proves that I indeed have something to fight against”, she wrote). Spoken word tracks where she made trivializing knock-knock jokes about serious mental illnesses she didn't have, like schizophrenia and OCD. Multiple instances of calling Britney Spears a “bimbo” and a “Hollywood fucked-up”, resentfully claiming that she only shaved her head because she was “hopped up on drugs” and certainly not because she was “bipolar”, a word the press liked to wield as an insult anyway. (“That's almost like calling someone a retard!” Yeah, heaven forbid.) The meanest, most distasteful paragraphs in the book. Basically everything problematic EA had ever said or written.📝 In retrospect, it had been a long time coming, but it was a lot to take in – and certainly more off-putting, even to less emotionally invested fans, than silly lies about her age and last name.
In another wing of Asylum Tumblr, some fans had had it up to here and just wanted to have fun. 🎵 If Plague Rats had learned one valuable lesson from EA, it was how to crack a joke in the face of absurd tragedy – and the general state of the EA fandom certainly warranted a few.
In 2012, Fight Like a Girl was released. After six long years, three of which had been peaceful, the Opheliac era was officially over. The new album and ensuing tour confirmed that the Asylum had entered a process of glamorous Broadway-style militarization. 🎵📺
The mood board was “Roman general meets Vegas showgirl meets Victorian street urchin”.🪞 The color palette was, to naysayers, “musty pink and rotten, stale piss yellow”. 🐀 The keyword was “REVENGE” (through the power of... self-expression! sorority! brutal assault with rusty medical implements!). The chorus of the title song had an intriguing run-on line about getting “revenge on the world, or at least 49% of the people in it” 🎵 – which seemed like an awful lot, and was widely interpreted (to cheers, boos, or uncomfortable sighs) as a misandrist jab at literally all men on Earth.
The show was essentially a demo version of the musical, in that the setlist vaguely reflected the order of events in the story – but prior reading was essential in order to get what the hell was going on on stage. This one Broadway reviewer had not perused the literature before seeing the show 🔍, and hated: the set, the choreography, the skits, the plot, the lyrics, the music, the concept. (Seriously, you should read the review. It's not even my show and I feel like quitting show business.)
Pre-show VIP encounters, now violin-free, were lorded over by EA's new manager🐀, whose official title was “Asylum Headmistress”. (Interesting choice – she sounds fun!) The swag bags were less substantial than before, and the “greet” part of the meet-and-greet was rarely more than a quick hug and photo op.
On Twitter, EA continued to embrace her “I am very badass” fronting attitude...
Often wonder if cyberbullies r aware they’re fucking w/ a girl who’s BFs w/ maker of the SAW films & is marrying a knife-throwing scorpion. (🐀📝)
...and her taste for needlessly inflammatory statements. About an aisle sign in a supermarket:
If this does not infuriate you, then you're a fucking potato.
(Again with the confounding crypto-ableism, EA! 🔍) She also went through a phase of raging against Lady Gaga 📝, who had stolen her idea of using a wheelchair on stage as an able-bodied woman. 🔍 That failed to convince anyone that she wasn't the histrionic diva that haters made her out to be.
Spurred on by EA's rallying cries and “us vs them” mentality, loyalists turned the white-knighting up to 11. On Twitter, some Plague Rats got into cat fights with Lady Gaga's Little Monsters (what a time to be alive). Others tried to balance out the Tumblr negativity with initiatives like “Spreading a Plague of Love” – a “positive-only” confession blog, whose extreme fangirling, comically drastic rules and hyper-defensive tone📝 did not debunk the increasingly popular notion that “true Plague Rats” were a bunch of authoritarian and hopelessly brainwashed fanatics.
EA truthers and other anti-fans started lashing out at anyone who dared express any positive opinion of EA, solidifying claims that the backlash against EA was just a conspiracy of bitter, hysterical bullies.
All this to say: every passing day brought new reasons for fans to get mad at EA and each other, and everyone in the Asylum was in need of a laugh. It's not easy having a good time.🦠
Leading up to Fight Like a Girl and in the years that followed, user-submission-based meme blogs took off, most notably “Spreading a Plague of Lulz / Troll Like a Girl”. A lot of the early submissions were absurdist humor and toothless, cheezburger-Impact memes (a style that was, oddly, already dated at the time). Those often originated in good fun, and from loyal fans, on the official forum. But there was also true snark, satirizing EA's questionable ethics, outrageous claims, and easily spoofed artistic gimmicks. A new slang of Asylumspeak emerged: Glittertits (slight NSFW), GAGA!!, EA Gusta and all its memeface variants, Get outta mah house!, Are You Suffering?, Fight Like A Goat, [Random celebrity] copied EA (a subgenre in its own right), ...
Most of the “trolling” was directed at unrepentant bootlickers and, to a lesser extent, red-in-the-face haters and creeps. Meme blogs would post joke comments under “serious” or gushing submissions on Wayward Victorian Confessions, and taunt loyalist accounts by tagging them in their posts. When a few people complained on WVC that almost all of the Bloody Crumpets to date had been thin white able-bodied women, and a few fans responded by sharing their dream-casts for a more diverse line-up, the blog was flooded for days with confessions that “X should be a Crumpet” (candidates included RuPaul, Mitt Romney, Nicki Minaj, EA's therapist, and the WVC admins). Farcical shenanigans like that.
Ah, but some people will always cross the line, won't they. EA threads popped up on merciless, bully-friendly snark platforms like Lolcow, Pretty Ugly Little Liar, and Encyclopedia Dramatica. Snarkers with a mean streak and obsessive haters mingled in some of the more aggressive, 4-chan-spirited retaliation against EA – which would be called “brigading” in modern parlance. This included flooding EA's Goodreads page with one-star reviews (see part 4), repeatedly editing her Wikipedia page to include her legal name and birth year, and ensuring that Googling said name would bring up current pictures of her.
All of this compounded agitation fragmented the once-united fandom beyond recognition.🦠 Through substantial disagreements among fans, personal bickerings, layers upon layers of inscrutable in-jokes, and cross-platform telephone games, the Asylum morphed into a booby-trapped Escher room.
Satire blogs were taken in earnest. Earnest fan blogs scanned as satire. Memes would get called out as abuse. Appreciation without attached criticism would get mocked as bootlicking. Obvious jokes made by EA would be taken at face value. One divisive confession could trigger days and days of debate, to the point that WVC eventually banned confessions in response to other confessions. New waves of infighting created a confusing web of rival sub-factions🐀, each accusing the others of being toxic, cliquish, and delusional.
The shared fantasy was broken, the collective vision had crumbled, no onez was speaking the same language anymore. Fans would jump down the throat of other fans who held almost identical views about EA, except for that one thing she said or did that one time. Everyone had differing thoughts on what should or shouldn't acceptable to discuss, question, excuse, make fun of.
War is hell.

SCORCHED EARTH SHENANIGANS: HONEY, I SHRUNK THE ASYLUM

Would you tear my castle down Stone by stone And let the wind run through my windows Till there was nothing left But a battered rose? (“Castle Down”, 2003🎵)
Haters vs sycophants is not really the kind of conflict where one side can come out on top (if you're participating, you've already lost). But in the long tug-of-war between “grassroots” and “EA-sponsored” fan spaces, the ultimate winner is obvious – in that the former is gasping in agony, a shriveled husk of its former glory, while the latter... is non-existent. This is due in no small part to EA's tendency, like the Czars of old, to settle conflicts by setting Moscow on fire.🔍)
That's not entirely fair: unlike EA, the czar only did it that once.
By early 2013, as EA was gearing up for her third Fight Like a Girl tour at the end of the year, the official forum was... not as lively as it once had been. Not just because of the stifling rules and disgruntlement towards EA, or because EA herself hadn't really posted anything on there in years; the Internet was also changing, and forums in general were fast becoming passé.
This made it difficult for EA to create a safe space where she could talk to fans, and fans could talk to and about her, in a way she deemed suitable (ie, a space she could gate-keep and regulate enough to keep it completely free from negative criticism). Social media was a minefield; she still posted regularly, but didn't interact very much. So EA and the Headmistress came up with a way to filter out the unbelievers: an official fan club📝, aptly called the “Asylum Army”, with a $100 entry price.
Joining the AA came with a dog tag, a sew-on patch, and a lifetime membership certificate signed by EA and – for some reason – the Headmistress. (Unlike EA's best friend and sound engineer back in the forum's heyday, I don't think fans ever really embraced the FLAG-era manager as part of the Asylum in-group. She came across more as a coordinator / businessperson / adult chaperone, at best.🐀) So, slightly better goodies than you'd get by joining the other AA 🔍 ... but not by much. The main appeal was that members would have access to exclusive content, special merch, giveaways, early bird tickets for future shows, and regular video chats with EA.
The concept itself drew a fair amount of criticism, as you can imagine. Between the name🐀, the price, and the inherent gatekeeping of a pay-to-join fanclub, many balked at the monetizing of a concept that had once (like, three years back) been significantly more DIY, grassroots, and inclusive. 📝🐀
Then again, many also longed for a positive, drama-free space where fans could just be fans. And while the creation of the AA was generally recognized as a quick cashgrab, a lot of people were surprisingly cool with it. EA was trying to finance her dream musical, after all – although a number of fans wished she had gone about raising funds in a less sketchy way.
So around 400 fans shelled out (which, according to the Headmistress📝, “basically cover[ed] the cost of running the fanclub itself – keeping the database up, website, etc.”). Enough for a close-knit, but sizable community. But already, there was a conflict of interest: a high fanclub entry fee essentially demands that you pledge loyalty to the artist over loyalty to your fellow fans, who wish to join but can't afford to. Sharing, caring, and ensuring no one felt left out were some of the more positive values cultivated in the fandom... but leaking exclusive content would surely piss off other paying members🐀, and make EA feel betrayed all over again. (And she had barely just started to mellow out on social media!)
...But then again, this is the internet. After the first month of secret AA drops (lyric sheets, some photoshoot outtakes – nothing too juicy, really), there were, yes, some leaks. EA was predictably miffed, and retaliated by... ghosting the fanclub for weeks at a time in its first few months of existence (great look!). She eventually found the “solution” to her problem, by providing something you couldn't right-click-save (and which had been part of the promised perks to begin with): live interaction.
Over webcam, she was her usual in-person bubbly, charming, funny self. Everyone seemingly had a good time during the fanclub video chat, and this gave people faith and hope.
There were a few more events, giveaways, etc. As promised, ahead of the fall 2013 tour (the last one to date, it would turn out), AA members got priority access to show tickets and VIP bundles. The latter were much pricier than before, and only included soundcheck, a photo-op, and three goodies: a tin of loose-leaf tea, a signed printer-paper setlist, and a small flag that said “F.L.A.G.”.🔍 Some stuff continued to leak – but, as some of the outlaws pointed out (scroll down to the Disqus comments), they were mostly relaying information that was relevant to the entire fanbase, such as updates about ongoing projects (the dragged-out recording of the audiobook, for one).
In early 2014, lifetime memberships were closed, and replaced with monthly, quarterly and yearly subscription tiers. Bizarrely, you ended up paying $3 more per month if you bought a $99 yearly subscription📝 – but it did include the patch, dog tag, and piece of paper!
Sometimes I kind of want to be part of the cool kids and register to the Asylum Army. Then I remember how it came about, what you could get for the same price a couple years ago, how the whole thing was and is handled, and that I won’t support any of this bullshit. (And then I roll around naked in all the money I’m saving.) (🐀)
Still, a number of fans rejoiced at the affordable monthly option, and joined – if not for the exclusive content and merch (which were... okay, but not much to write home about), then for the friendly, drama-free exchanges with an artist they actually did love, in spite of all the frustration.
For the still-too-poor or still-undecided, there was always the forum! It wasn't as active as it used to be, but a few die-hards still managed to keep the lights on... until, inevitably, Someone Did Something and Ruined Everything. (Once again: EA's wrath is spectacular, but rarely completely unprovoked.) The incident features one notable figure in the Asylum community. Let's call him the Collector.
OK, so maybe you remember the meme I linked to in Part 4, with Christian Grey and the ginormous EA hoard. Well, that's the Collector's collection. The “Violin” promo that I called the "Holy Grail of the fandom" in the same paragraph? Also his. The handwritten lyrics that went for $940? Guess who won that auction. Over the years, the Collector had probably spent five figures on EA merch and shows, and although that fact was a little unsettling, he was a very active, easy-going, and generally well-liked fixture of the fandom.
One day in 2012, shortly after the Headmistress had replaced EA's old Chicago BFF as main forum admin, the Collector's account got banned or restricted over something dumb. When the ban wasn't lifted as quickly as he hoped, he took it... the way one takes things when one is unhealthily invested: he started spamming Headmistress and the mod team with increasingly rambling and abusive emails (lost to time, probably for the best). When that didn't work quickly enough, he tried a different route.
One of the many auctions that the Collector had won, some years prior, was EA's old iPod Touch📝 – which contained all of her favorite tunes and, buried somewhere in the data cache... a phone number. Which the Collector tried calling. And wouldn't you know it: EA picked up. She congratulated him on his sleuthing skills, listened patiently as he made his case, apologized for any distress caused by the unfair account restriction, and then they got married.
Kidding! She freaked the fuck out, hung up, and banned him for life from the forum and all EA shows and events.
After his ban, the Collector allegedly still tried to attend at least one VIP pre-show (one source in the comments says he was allowed to buy some merch, refunded for his ticket, and escorted out). He joined the Reform forum to bitch about EA and try to rally people to his cause, possibly made revenge posts about her on darker snark forums, and continued to hound the Asylum mod team. So in June 2014, EA came up with a radical and unexpected fix to the Collector problem.
The official Asylum Fan Forum has been shut down permanently. I have personally paid thousands of dollars each year to keep the forum safe and secure for you ... Unfortunately, the forum has not been kept safe and secure for me, a truth which disappoints me greatly, instead becoming a place where people who have physically threatened myself and my staff prey upon forum members, pressuring them to contact me and my staff on their behalf. If the gullible wish to humor my stalkers (who live in their parent’s basement at age 30 something) and thus put me in danger, they may do it on their own dime. They may also fuck off, because stupidity can kill, and I won’t be your victim. To those who enjoyed the forum, you know who to thank for its closure. (“On the closing of the Asylum Forum”)
Voilà! This is how a decade-long archive of shared history ends: not with a bang, but with a dirty delete and a sod-off communiqué.
The obliteration of the forum took everyone by surprise...
I was actually on the forum when it was taken down. I was navigating between posts and when I went to click on a different board, an error message came up. I honestly cried a little, I'm not ashamed to say. (WVC admin on Reddit, 2024)
...and I do mean everyone:
Chicago BFF / ex-admin, the next morning: Whoa, EA forum shut down? Ex-mod: It turns out that if someone spends enough years actively “waging war” to destroy what they can’t have, eventually they’ll be successful. * eye roll * Not even mods got prior warning. Just all the sudden, poof, gone. BFF: Really? She did not let the moderators know?! This is sounding worse and worse. Uggh. I’m so sorry. Such a loss. (...) Ok, threats are serious, but why not just put it in archive mode so no one can post? (...) Sad. I shall light a candle in the forum's honor. (Facebook posts; scroll down for screenshots)
It was a gut punch, especially for people who had poured countless hours into the community, or could have used some prior warning to save years of their own writing from the role-playing threads. One last chance to take a look around the place that had meant so much to so many.
From the wording of the announcement of closing the forum and a number of other things, it sometimes seems like EA doesn't like her fans much. :/ (🐀)
Three months after the forum was nuked, Battered Rose (a venerable EA fansite, which had been around since the Enchant era and had one of the most complete EA galleries online) announced that it was shutting down too.📝 The admin, who had also been a long-time forum mod, cited a lack of “time, energy, passion, or money” to keep the website going... and being upset at the sudden disappearance of the forum. It was, truly, the end of an era for the Asylum.
...Well, no point in living in the past. For those who could afford it, and still wanted to talk to/about EA after that (not everyone did 🐀), there was always the Asylum Army fanclub!
Over the summer of 2014, EA held regular live chats and Q&A's, and... many attendees really enjoyed them, and thought the AA was well worth the money after all. She also quietly parted ways with the much poo-pooed Headmistress around that time.
Just spent over 4 hours giggling, drinking tea and playing guessing games in chat with EA and other Asylum Army members ... No griping, no downers, just lots of fun. I think I like the way the ‘new fandom’ is going and now I’m really glad I finally decided to join the Army. (September 4, 2014🐀; Battered Rose had closed the day before)
The forum was lost forever, but perhaps that was a chance for a fresh start. Could this fanclub thing really be the Asylum Renaissance that fans had been longing for?
...I have come today to a very difficult but necessary decision, and that is to discontinue the Emilie Autumn Official Fanclub. The site itself, and the community chatroom, will remain open to you indefinitely, but I will no longer be making updates to the site. (Newsletter, September 8, 2014📝)
...Never mind, then.
Turns out the fanclub had been the Headmistress' idea all along. EA had been reluctant from the start, and although she really enjoyed the live chats with a safe community of people “who are there for the right reasons”, she couldn't overcome her fundamental discomfort with the concept. Lifetime and regular members would receive a bunch of digital downloads and a -35% coupon on the Asylum Emporium for their troubles. EA said she would definitely pop back once in a while for live chats, for free, just for fun, but to my knowledge, she never did.
And so the most devoted fans were left standing in the rain...
She is happy, she made it. She is fulfilling her dreams, found love and happiness after all the pain. I understand that she now doesn’t need “us” anymore ... That doesn’t change the fact she broke my heart with taking the Asylum Army and the forum from me. Yet, I am happy for her. (🐀)
...while naysayers pointed and laughed, Nelson-style.🦠
I don’t feel sorry at all for the people that paid for the Asylum Army fan club. Most of them knew that EA is an atrocious business woman and has broken many promises before. In fact, I laugh at them. They seriously thought that EA would actually stay consistent with this? (🐀)

EVERYTHING MUST GO: THE ASYLUM WHOLESALE

EA fans were left without an “official” home for about three years. This gave them plenty of time to be annoyed at EA for: not releasing the audiobook on time, not materializing any new project for a while... and the new sin of peddling random, ridiculously marked-up AliBaba jewelry as “merch” on her official store. Think faux-antique cameo pendants and $30 Big Ben rings (...because the Asylum story is set in London, get it?).
The whole accessories section looks like a tacky overpriced English souvenir shop. (🐀)
The fanbase lost a lost of steam in those in-between years, because there wasn't much to stick around for. As evidenced by the positive reception of the AA live chats, even in the midst of unresolved drama, out-loud interactions in a friendly environment have always been EA's saving grace. Considering the amount of online hate, there are shockingly few accounts of bad IRL encounters with EA: most people say that in live conversation, she comes across as a fun, warm, and genuinely sweet person. Some report that their negative opinion shifted after meeting her.
But there were no chats or live shows anymore. There was only social media, where she ignored questions and vague-posted about overdue projects – and the newsletter📝, which was all saccharine love-bombing to promote bland dropshipped trinkets. For fans who remembered the handcrafted merch (and two-way communication) of the early years, it was a bitter pill to swallow.

CONTINUED IN COMMENTS


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