2010.05.17 23:15 BitWarrior PlayStation 4 - News • Discussion • Community
2008.01.25 16:19 PlayStation - Community • Sharing • Help
2010.12.14 18:37 PlayStation 5 - News • Games • Discussion
2024.05.20 01:35 atom-bandit I wrote a legacy challenge based on each of the expansion/game pack worlds
2024.05.20 01:33 BlueLensFlares Question about whether to hire for AI/ML
2024.05.20 01:23 jsimait1 Reva Rann: The Next Spaceknight
2024.05.20 01:20 hemlockandhoney {F4A} Medieval, Western, The Boys, The Witcher, V:TM Prompts
2024.05.20 01:17 MerkadoBarkada PSE suspends PNX, C, and INFRA; Zobels sell remaining MWC holdings; TC24: Introducing MB's Trading Cup 2024 team!; The Trading Cup competition; Meet Matthew, Jenny, and Sef; Good luck team!; Alternergy's first public Q&A (Monday, May 20)
MB is written and distributed every trading day. The newsletter is 100% free and I never upsell you to some "iNnEr cIrClE" of paid-membership perks. Everyone gets the same! Join the barkada by signing up for the newsletter, or follow me on Twitter. You can also read my daily Morning Halo-halo content on Philstar.com in the Stock Commentary section.
- [UPDATE] PNX, C, and INFRA suspended for failure to submit Annual Reports... The PSE issued suspensions to three companies [link] prior to the open of trade on Friday morning for failure to submit FY23 Annual Reports. The three companies suspended are Phoenix Petroleum [PNX 4.17 ▼0.2%; 0% avgVol], Chelsea Logistics [C 1.30 ▲4.0%; 0% avgVol], and Philippine Infradev [INFRA 0.53 ▲1.9%; 0% avgVol]. AgriNurture [ANI 0.62 ▲8.8%; 305% avgVol] narrowly avoided suspension by submitting its Annual Report 38 minutes before the PSE’s suspension deadline. The ANI FY23 Annual Report disclosure erroneously reports a net income improvement of 1560% to ₱146 million, instead of a ₱146 million net loss, perhaps this oversight comes from a behind-the-scenes race to submit before the deadline.
- MB: I’m married to an accountant who did the auditing grind for years, so I know that it’s not easy to put these reports together; they’re complex and knock-ons from problems in any of the subsidiaries can cause problems that ripple up the chain and back down. That being said, producing these annual reports is something of a bare-minimum condition of public corporate life. Every management group rides its accounting department and its auditing team into the dirt to get its quarterly and annual reports out on time. I don’t have any inside knowledge into why PNX, C, and INFRA are in this position, but I listen to the silence from these management groups. Good teams communicate with their minority shareholders in times of uncertainty, and a trading suspension is a time of great uncertainty for retail investors.
- [NEWS] **Ayala Corp sells remains of its MWC holdings to Enrique Razon for ₱14.5-B... Ayala Corp [AC 620.00 ▲1.3%; 131% avgVol] [link] disclosed that its subsidiaries, Michigan Holdings and Philwater Holdings, would sell their combined holdings in Manila Water Company [MWC 26.60 ▼1.5%; 123% avgVol] to Trident Water Company Holdings (TWC), which is owned by MWC’s current owner, Enrique Razon. The combined value of the two sales to TWC is ₱14.5 billion. The block of shares coming to TWC through Michigan Holdings was already processed and paid-for (~₱12.9 billion), and the remaining ₱1.6 billion worth of shares from Philwater Holdings will be purchased in installments over the next five years. AC confirmed that it will have no post-transaction common share interest in MWC, and that its voting stake will be “nil”.
- MB: In a weird way, the transfer of ownership and control of MWC from the Zobel Family to the Razon Family is one of the only lasting “achievements” of the Duterte administration. I put “achievements” in quotation marks because it’s not clear how the President’s overreach into the public markets benefitted anyone other than the obvious (MWC’s current owner). As longtime readers of MB will know I have a deep respect for Mr. Razon’s business acumen and operational quality, but I don’t know that MWC customers have necessarily felt any change as a result of this transfer, and I don’t know that minority shareholders have felt any change either. So maybe it was just Mr. Razon in the right place at the right time while Duterte rode the media waves of threatening the Zobels with death and dismemberment? Yeah, it was a weird time.
- [TC24] Introducing MB’s Trading Cup 2024 team!...Merkado Barkada** is sponsoring a team of three traders to compete in Trading Cup 2024 hosted by Investa, where hundreds of traders will be competing for up to ₱640k in total prizes based on their trading performance with ₱300k in virtual currency across the PSE, US markets, and crypto markets. This is a long competition (it runs from April 22 through July 26), so we will follow the members of Team MB throughout the contest to check in on what’s working, what’s not working, and what it’s like on the front-lines of the country’s largest trading tournament. Let’s meet the team!
- “Hi I’m Matthew. I’m a project manager in network engineering in the telecommjnications industry and an agency leader in one of the top global brands in insurance. I have been trading since 2016. Though I like momentum trading, I found more success in position trading because it is less volatile since I can only check my open positions during my free time.” Matthew is 37 and lives in Paranaque. Trading experience: PSE (8 years), US (1 year), CRYPTO (1 year).*
- “Hi I'm Jennelyn. I'm a Civil Engineer by profession in a government organization. I started trading back in 2020 for a year. I was reckless back then, but I've learned a lot, I'd say. I stopped trading in 2021 to focus on my career and I shifted my trading journey to learning first. Now with the Trading Cup I've found another motivation to push through. I tried day trading, and it was really frustrating and draining, so this time I'm doing swing trading through price action and volume.
- “My name is Sef. I'm currently in college studying Management. I've been mostly self-taught but over the years I took a lot of learnings from other people. I've tried a lot of strategies but most of the time I'm a swing trader. So, I try to look for strong catalysts and take positions within times of consolidations. My implementation of it during the competition hasn't been perfect, partly due to finals week. But I trust in the process. I've been trading in the PSE for 5 years now. I only started trading the US markets and Crypto, recently. I think my current performance in the competition is reflective of my experience within the three markets. [PSE: +17.4%, CRYPTO: +4.2%, US: -11.5%]. We still have a few months to go and it's still anyone's game. A lot of the top leaderboard right now is primarily driven by 1 or 2 positions that no one saw coming, I think you can guess which stocks I'm referring to.
- MB: Welcome to the team, Matthew, Jenny, and Sef! My goal in founding Team MB is to give readers a little insight into the thought processes behind the winning and losing trades of each team member. We have a diverse group across age, background, experience, and trading style, so I think we’ll get some interesting perspectives on the markets as the weeks go by before the July 26 finale. The team members will get to keep 100% of any prizes that they win, along with a monthly stipend from Merkado Barkada for all the coffee/snacks needed to keep focus on all three markets simultaneously. Good luck, team!
- [NEWS] Alternergy conducts first public Q&A since IPO... Alternergy [ALTER 0.70 ▲1.4%; 159% avgVol] presented its Q1 results on Wednesday as part of the PSE’s STAR Investor Day event, and MB was there to document its first public Q&A with institutional and retail investors since its IPO over a year ago. For me, the most interesting component of any STAR presentation is the Q&A, because it’s where we get the chance to hear the management team talk outside of the the cold forensics of the financial statements to address the hope, fear, optimism, and pessisim of the average investor.
- On enhancing shareholder value: The ALTER team said that it’s focus is on controlling what it can control, and that as a developer, it does everything that it can to complete projects “within the timeline and committed budget”, increase its pipeline, and build good relationships with stakeholders.
- On its growth strategy: ALTER said that its “DNA is a developer”, and therefore its “preference is brownfield development” as opposed to acquisitions. (MB note: “Brownfield” means development on land that has been previously used for some other purpose. “Greenfield” would be development on untouched land.) The management team said that it is open to being “opportunistic” with acquisitions, but that its overall focus is on “looking for projects from the ground and building them toward completion.”
- On outlook of renewables market: “The power industry is really at the point where there is a sustained pressure towards a price increase.” The ALTER team said that there’s a shortage of power supply, and what existing supply there is will come under pressure as power plants age or weather phenomena disrupt operations. ALTER said that it’s strategy is to simply grow its portfolio into this market gap, especially over the next two years.
- On wind vs solar: The ALTER team was asked whether it was intentional to be “more exposed to wind rather than solar”, and ALTER responded by saying that while both wind and solar are scalable, they “like wind” because it generates more electricity per installed capacity. As the ALTER team put it: “For instance, if we build a 50 MW solar, you’ll only need a 25 MW wind project to match the amount of energy that we will be generating.” ALTER said that wind is also less intensive in terms of land use to generate the same amount of energy, and that its analysis shows that wind projects generate more cash flow than solar projects.
- On starting to distribute dividends: *One question asked when ALTER would start paying dividends, and the ALTER team responded (after a laugh) that it’s “all about resource allocation”. ALTER said that at this stage, it’s a growth company, and that it would like to use its resources to build a “sizeable portfolio over the medium term” with the goal of “increasing shareholder value.” ALTER said that once it has achieved that goal, “dividend payments would not be far behind.
- MB:Kudos to any management team that takes questions from the public. It’s not easy to be this communicative and transparent, but as a long-term investor, this kind of insight into the management team’s thinking and analysis of their own data and the market as a whole is important. If your trading style is technical, ALTER’s analysis of wind versus solar isn’t going to matter to you at all, but if your thesis is based on bets in the power generation sector, that response might trigger some research that could be helpful. Overall I’d say that the ALTER team did very well. It was clear that they were nervous, but over time I’m sure the team will become more comfortable with answering the questions and interacting with the investing community in such a person-to-person way. Well done, ALTER!
2024.05.20 01:13 zackwag My Solution to Automated Backups (In a homelab environment)
2024.05.20 01:13 AbbreviationsKey9960 Anyone know how to fix this?
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_2358.method\_10199(class\_2358.java:336) at net.minecraft.class\_2966.method\_12851(class\_2966.java:54) at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 10 moreCaused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Callback method used(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;Lnet/minecraft/class_3965;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V in mixins/couplings/mixins.json:TrapdoorBlockMixin from mod couplings failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap mixins/couplings/refmap.json
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1384) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1062) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:402) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 13 moreA detailed walkthrough of the error, its code path and all known details is as follows:
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_2358.method\_10199(class\_2358.java:336) at net.minecraft.class\_2966.method\_12851(class\_2966.java:54)-- Initialization --
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24040.4 (aa69a05caa955e1cebcc4d2dd249082d41b510c2):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna2664819648113419630.dll:JNA native library:6.1.6:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:MicrosoftStacktrace:
at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- System Details --
Minecraft Version: 1.20.4 Minecraft Version ID: 1.20.4 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 215001080 bytes (205 MiB) / 339738624 bytes (324 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i5-12400F Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 2.50 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 4060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2882 Graphics card #0 versionInfo: DriverVersion=31.0.15.5152 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 24901.19 Virtual memory used (MB): 13446.18 Swap memory total (MB): 8704.00 Swap memory used (MB): 174.40 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: ambientsounds: AmbientSounds 5.3.9 architectury: Architectury 11.1.17 cloth-config: Cloth Config v13 13.0.121 cloth-basic-math: cloth-basic-math 0.6.1 completeconfig: CompleteConfig 2.5.4 couplings: Couplings 1.9.5+1.20 com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 creativecore: CreativeCore 2.11.26 net\_neoforged\_bus: bus 7.2.0 elytra\_aeronautics: Elytra aeronautics 1.3.0 com\_google\_code\_gson\_gson: gson 2.10.1 fabric-api: Fabric API 0.97.0+1.20.4 fabric-api-base: Fabric API Base 0.4.37+78d798af4f fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.50+82b1bb3e4f fabric-biome-api-v1: Fabric Biome API (v1) 13.0.17+78d798af4f fabric-block-api-v1: Fabric Block API (v1) 1.0.17+3e2216cb4f fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.5+78d798af4f fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.47+78d798af4f fabric-client-tags-api-v1: Fabric Client Tags 1.1.8+78d798af4f fabric-command-api-v1: Fabric Command API (v1) 1.2.42+f71b366f4f fabric-command-api-v2: Fabric Command API (v2) 2.2.21+78d798af4f fabric-commands-v0: Fabric Commands (v0) 0.2.59+df3654b34f fabric-containers-v0: Fabric Containers (v0) 0.1.87+df3654b34f fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.16+78d798af4f fabric-convention-tags-v1: Fabric Convention Tags 1.5.11+78d798af4f fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.24+78d798af4f fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.5+b90db5744f fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.5+5c0133444f fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.62+78d798af4f fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.2+09fc25014f fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.2+389931eb4f fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.75+df3654b34f fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.47+78d798af4f fabric-item-api-v1: Fabric Item API (v1) 2.3.0+bcdd12964f fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.27+ee30b13a4f fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.42+78d798af4f fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.40+df3654b34f fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.1+a67ffb5d4f fabric-loot-api-v2: Fabric Loot API (v2) 2.1.10+78d798af4f fabric-message-api-v1: Fabric Message API (v1) 6.0.6+78d798af4f fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.66+78d798af4f fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.9+78d798af4f fabric-models-v0: Fabric Models (v0) 0.4.8+9386d8a74f fabric-networking-api-v1: Fabric Networking API (v1) 3.1.8+2e5ac5484f fabric-object-builder-api-v1: Fabric Object Builder API (v1) 13.1.0+dba1195c4f fabric-particles-v1: Fabric Particles (v1) 1.1.8+78d798af4f fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.21+78d798af4f fabric-registry-sync-v0: Fabric Registry Sync (v0) 4.0.20+ee30b13a4f fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.5+78d798af4f fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.5+78d798af4f fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.54+df3654b34f fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.43+73761d2e4f fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.2+e761c6694f fabric-rendering-v0: Fabric Rendering (v0) 1.1.57+df3654b34f fabric-rendering-v1: Fabric Rendering (v1) 3.2.1+6fd945a04f fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.15+78d798af4f fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.21+ee30b13a4f fabric-screen-api-v1: Fabric Screen API (v1) 2.0.18+78d798af4f fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.56+78d798af4f fabric-sound-api-v1: Fabric Sound API (v1) 1.0.18+78d798af4f fabric-transfer-api-v1: Fabric Transfer API (v1) 4.0.12+90f2d7b14f fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 5.0.15+78d798af4f fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 forgeconfigapiport: Forge Config API Port 20.4.3 immersivemc: ImmersiveMC 1.5.0-beta1 inventoryprofilesnext: Inventory Profiles Next 1.10.10 java: OpenJDK 64-Bit Server VM 17 lambdynlights: LambDynamicLights 2.3.4+1.20.4 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.3+1.20.2 libipn: libIPN 4.0.2 lithium: Lithium 0.12.1 minecraft: Minecraft 1.20.4 modmenu: Mod Menu 9.2.0-beta.2 presencefootsteps: Presence Footsteps 1.9.4+1.20.4 kirin: Kirin UI 1.17.1+1.20.4 reacharound: Reacharound 1.1.2 sodium: Sodium 0.5.8+mc1.20.4 vivecraft: Vivecraft 1.20.4-1.1.9 org\_lwjgl\_lwjgl-openvr: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-linux: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-macos: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-windows: lwjgl-openvr 3.3.2 vrapi: mc-vr-api 3.0.7 Launched Version: fabric-loader-0.15.11-1.20.4 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.2-snapshot Backend API: Unknown Window size:GL Caps: ERR GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Universe: 404 Type: Client (map\_client.txt) Locale: en\_US CPU:
2024.05.20 01:11 BluJayVR Brand New VRC ERP Account
2024.05.20 01:10 thatgirlwinter7357 (F4A) JJK RPs!
2024.05.20 01:05 IseKai_MC Origami above (almost) everyone - DAL vol 10 cover + some illustrations
Hello guys, since I read Date a Live, I realized that the novel has a certain quality that even more popular and cult novels do not have and that seems to go unnoticed by the fandom, the covers. Yes, the covers are spectacular and break away from the standard of most LNs, there is not just fanservice, there is not just a character striking a cool pose, we actually have covers with a certain visual narrative, whether a connection with the highlighted spirit itself or with the story itself and I will be pleased to show this to you, here are the rules: submitted by IseKai_MC to datealive [link] [comments]
https://preview.redd.it/erh6epoirg1d1.jpg?width=1000&format=pjpg&auto=webp&s=aff919953d6ba578e05b05deeb01f60b64a7bee0
Calm down, my boy, you haven’t missed anything, in fact I promised plot twists and we have one right on the cover. As for the spirit Origami, I want to draw attention to two things. The first is obviously her astral dress which is a wedding dress, each astral dress follows the taste of its spirit user and Origami as a child had the dream of being a wife, but there is much more than that, so this Astral Dress is a small hint of the main plot, this will become clearer in the Spirit Info topic. The second is about the facial expression, Origami looks like she is waking up, this may symbolize that she has just become a spirit, it may be a premonition of the plot of this volume, which deals with Origami discovering the truth about her past. But this expression will be referenced in a scene that will happen 7 volumes later, when we get there I will talk about it.
Again the subtitle cites the spirit’s surname, the other time this happened was in the volume 4, Sister Itsuka, clearly there is a connection here as the Tenguu-Nankou fire was a relevant event for both spirits, I also believe that the work opts to use surnames if we already know the spirit of the cover and the main reason is that Tobiichi is written with the character 1, let’s go to the next topic.
That is, Origami, among the spirits, is the closest to God. But it’s still too early to talk about this. And yes, spirit number 10 is on the cover of volume 1 and spirit number 1 is on the cover of volume 10, I would have liked to come here and say that I discovered this but Tachibana put this information in the afterword. Her codename is "Angel", again this word, the name of the angel is Metatron.
The scenario is a bit hidden, there are some debris there but nothing that allows to fully identify the scene but obviously there is a fire happening there, which is obviously a reference to that relevant event again, the great fire in Tenguu-Nankou. I don’t even need to say how relevant this event is to Origami’s life, in her first illustration in volume 1, she says: “Five years ago a spirit killed my parents.” Finally, in my opinion this is one of the best covers, again, just imagine you go to the convenience store to buy this newly released volume and find out that Origami is a spirit, just by the shock the value is already high, if you already know the story of the anime and stop to analyze the cover, the value is double the previous one, if you know the whole story of Date a Live, and try to analyze the cover in a deeper way, the value is the squared of the previous one. Let’s open the volume. {Illustration 2} https://preview.redd.it/c4ugx8zkrg1d1.jpg?width=1000&format=pjpg&auto=webp&s=d18e1c3a7176fb4e57acb7a7416e3183d5d526c7 There’s something different about this volume, the compositions have improved a lot, apparently a reflection of the success of the animation. The high school student and protagonist of this story, Shido Itsuka, says: “Tohka and the other girls just want a normal life.” But wait, Shido is tied to a chair in a strange room and there in the middle is a bottle of water. Ok, it seems that Origami really changed sides. The wizard who hates spirits is unyielding and responds that she will not only kill the spirits, “but also the entity that made me have a relationship with them.” In the middle of the illustration there is a crack in the wall, symbolic. {Illustration 3} https://preview.redd.it/7twwgnymrg1d1.jpg?width=1000&format=pjpg&auto=webp&s=11bdb8e276eacb62eaf9ed7b353a704e5d8818c2 Another plot twist, Tohka is in full astral dress. And not only that, the spirit Tohka is making a declaration of hatred to Origami. “Origami Tobiichi, I have hated you from the beginning, but the hatred I feel for you now is probably different from the hatred I used to have before and for that reason, this time I will intend to kill you, don’t die, Origami.” Despite everything, this is a cute declaration because for the first time Tohka calls Origami by her name and not satisfied asks Origami to resist because even though she is angry, she does not want to kill Origami. Tohka will gain a little development in this volume, hence the illustration, we will talk about this scene later. {Illustration 4} https://preview.redd.it/e459j6oprg1d1.jpg?width=1000&format=pjpg&auto=webp&s=5bf272291179a955d8f2f06f1e7aea1bd4abcf4e Gentlemen, one of the best illustrations of DAL. The spirit Origami says: “Metatron!” Tohka says: “Origami, why did you become a spirit!?” In a great composition by Tsunako, Tohka and Origami are referencing the positions of their sephiroth in the tree of life. Origami appears in a superior position, distant from the “camera” and in front of the sun representing illumination, Kether, while the representative of the Kingdom, Malkhut, is in a much lower position, in the foreground and with her back to the reader. So, besides everything, they are staring at each other, symbolizing the mirroring already mentioned before. And speaking of mirroring, do you remember the illustration I asked you to keep? As I know I asked a lot I will make it easier for you, I am talking about the mono illustration number 9 of volume 2, I warned that that image would be mirrored and there it is. In the aforementioned image Origami was still wearing a basic CR Unit from AST and Tohka for the first time debuted in her limited astral dress, the reader’s angle, our angle, brought Origami almost back in the foreground, in the image now the camera position has inversed and now we are with the vision of Tohka. A great illustration but what generates more content here for sure are the illustrations of the table of contents, I’m sure the next one will please some people here. {Table of contents} https://preview.redd.it/pk2fbzqsrg1d1.jpg?width=1000&format=pjpg&auto=webp&s=a97157f277b2b04ba05100a26aa8f41b9d96d5a1 Look who’s back, Kurumi Tokisaki, it’s been a while since I’ve talked about “The worst spirit.” But there’s nothing enigmatic here, it’s just Kurumi from the back (we’ve seen and will see many backs in this volume) and as for the phrase, she just stole Kotori’s catchphrase, I’m sure she wouldn’t be happy if another character started saying “ara ara” around. Anyway, just having Kurumi here is hype enough because, whether you like the girl or not, just her being here is a sign that something relevant is going to happen. {Mono Illustration 5} https://preview.redd.it/q15slhcwrg1d1.jpg?width=766&format=pjpg&auto=webp&s=b701c43f35ccc5fbfc6be162cd2d428c19ae3817 Ellen seems confident, on the other hand Kotori seems impatient. To ensure that Fraxinus does not interfere with Origami’s fight, Ellen plans to use the newest toy that DEM has manufactured, the Goetia ship (another name related to magic and occultism). Ellen and Kotori have a small dialogue where Shido’s sister tries to provoke THE STRONGEST WIZARD IN THE WORLD, but Miss Matthers is calm today, at least until she mentions Woodman. The duel is unavoidable. {Mono Illustration 6} https://preview.redd.it/0a44e2fzrg1d1.jpg?width=766&format=pjpg&auto=webp&s=9f961966e5f536bd04af5f7325a8d7c98dcb9cce There is a lot to talk about here, let’s start with the context. Origami challenged the spirits Tohka, Yamais, and Miku to a fight to the death and by being equipped with the CR-Unit Mordred, Origami is able to build an advantage in the fight, she leaves Tohka unconscious and hurts the other 3 a lot, the former sergeant-major decides to start the killing by Yuzuru, precisely the spirit she got along with the most. It is at this moment that Tohka wakes up and seeing this whole scene she begins to go through the inversion process, but Tohka manages to interrupt this process, two passages stand out. “This power would not save anyone.” She didn’t want to save just Kaguya, Yuzuru, and Miku, she wanted to save Origami too. “She was an arrogant, violent, uneducated, and foul-mouthed girl, Tohka never knew what was going on in the mind of that girl who always bothered her. Even so, Tohka wanted to hold that girl’s hands.” Tohka says: “Shido, lend me your strength.” And she gets her full powers back. And so the two engage in a really cool fight, at this moment the narration becomes from Origami’s point of view, there is a detailing about the features of Mordred and the fighting movements, time passes a little and Origami begins to feel too confident. She begins to ramble about having the ability to kill spirits, she begins to think about the death of her parents, about what she saw in the DEM report of the fire in Tenguu-Nankou. Clearly Origami is not well, finally her body collapses and we have an illustration. Now talking about the illustration itself, this is a reference to Mono Illustration 2 of volume 1, whose differences I highlight now. The most obvious difference is about Tohka who is no longer with that serious and empty look, here Tohka is clearly angry and screaming, in a way such expressiveness demonstrates how much this girl has developed. Still about Tohka, this time it is she who is making an attack movement, but there is no blood in this image, an indication that it was not an attack to kill. The other difference is about Origami, in that illustration I quote how much the “expressionless” Origami demonstrated tension, effort, and pressure, and I highlight the drop of sweat on her face. Something we can’t do here because this time Origami is with her back to the “camera” not allowing us to see her eyes. “The eyes are the window to the soul” So not showing the eyes is a strong symbolism, you can’t read the person’s emotions, you can’t even recognize the person, humanity is taken from the person and about this, this is the last illustration in which Origami Tobiichi is still human, because… {Mono illustration 7} https://preview.redd.it/1x6bx464sg1d1.jpg?width=1000&format=pjpg&auto=webp&s=b88de0aa5fbe00002ce78523b449d149d102302f Origami became a spirit. “Hey, is it power that you desire?” “What are you?” Origami used [What] instead of [Who] in reflex. [It] might have guessed what she meant and laughed as if it found it funny. “What I am doesn’t matter now.” After becoming spirit Origami, without delay, she goes to Tohka and then we have the illustration which is of Origami using Metatron’s Shemesh skill. {Mono Illustration 9} https://preview.redd.it/43ary5y9sg1d1.jpg?width=766&format=pjpg&auto=webp&s=25ec601b07e71cd20bc3f1061f2dd8f32daa25df Ara, ara. Origami was so crazy that it was only after seeing Shido and running away from there that this girl began to understand the points, mainly about who gave her the spirit powers, the mysterious “Phantom”. She reflects a little more and realizes that a certain spirit may have the ability to go back in time. About the illustration itself, another beautiful composition by Tsunako, in it we can contemplate Kurumi, apparently on a terrace, with building lights, Kurumi appears joyful in seeing Origami. “It’s been a long time, Origami-san!” As for Origami, again she is with her back turned and carrying a clone of Kurumi. The anime softened but here in the novel Origami seems to have returned the “affection” that Kurumi had done to her in volume 3 in the form of a very strong “massage”. But the clone does not seem to have liked it. “I did not come here to fight.” “Among the 12 bullets, is there one that can go back in time?” Kurumi makes a little suspense but answers that, yes, there is, Origami asks her to lend her this bullet. At first Kurumi denies, but since we are talking a little more about the Kabbalah, the Sephiroth of the worst spirit is Binah, the understanding, realizing that Tobiichi would not leave there without a “yes” as an answer Kurumi asks “why?” “I want to go back 5 years and kill the spirit that killed my parents.” At this moment the narration enters Kurumi’s thoughts, she begins to think that Origami came to her because she felt so invincible and therefore would force Kurumi to do what she wants, if necessary. But then Kurumi begins to think that it was just a miscalculation by the girl, a miscalculation caused by the temptation to change the past. “And Kurumi understood so much that it even hurt.” Kurumi accepts but will not do this for free, time travel would cost a lot of lifetime, but that would not be a problem since now Origami has plenty of it. {Mono Illustration 10} https://preview.redd.it/fyubgawdsg1d1.jpg?width=766&format=pjpg&auto=webp&s=e79e4113ca1068c56d0cf786c3ab77843b720e36 Origami discovered the harsh truth. She really went to the past, had a brief fight with Phantom, managed to be the first to take off Phantom’s "mask", also managed to hear Phantom’s real voice, and when she thought she had also managed to save her parents, when she looked down there was a little girl swearing Origami to death, the little girl was Origami herself 5 years ago. “I will definitely kill you!” “Who killed… my father and my mother… Was me…”
First of all, it’s a volume full of plot twists, Shido in private imprisonment, Origami fighting with the intention to kill 4 spirits at once, Fraxinus being defeated by Ellen’s Goetia, Tohka returning to use a full astral dress, Origami becoming a spirit, Origami going to the past, Origami facing Phantom, Origami killing her own parents, the illustrations end there but there’s still a lot of content, Origami inverts, Inverse Origami destroys all of Tenguu City and finally Kurumi going to Shido, Shido also being sent to the past. Entertainment and tension are not lacking here. Did you notice that the lore makes a lot of references to the first volumes? This volume also makes a point of rewarding the reader for all this time following the story, the plot twist of Origami for example, was foreshadowed back in Volume 1, when she aims at Tohka but hits and "kills" Shido, from there a big hint that Origami has the bad habit of killing, by accident, the people she loves the most. Origami was not the only character developed here, Tohka also grows and thanks the Shido’s ideology, at no time did she deny the existence of Origami and even though she said she was going to attack to kill she asked Origami not to die. Although short, Kurumi had a great participation and we were able to learn more about her and for someone who is known as “the worst spirit” she was quite kind. The only impediment for Volume 10 to sit alongside the best volumes of DAL is because most of the answers are in the next volume and when we take into consideration what both have to offer, the overall impression about Volume 10 improves, after all there is a big cliffhanger for Volume 11. Origami managed to take off Phantom’s “mask” and even hear her voice, with that we can know that Phantom is a girl and is someone Origami knows, that is, she is also someone we know. That’s it, Origami was a spirit all this time, and next we will find out how Shido and Kurumi will solve this mess. Finally, stay with this iconic phrase that Origami says in this volume, the phrase says a lot about many things in DAL. “I will now wield this power to defeat the Spirits. I will become the Spirit that kills Spirits. Once I eliminate all Spirits────I will erase the last one, me”. Previous Reviews. -volume 1 - The color of the Night. - volume 2 - Yoshinon and the Rain. - volume 3 - The smile of Kurumi. - volume 4 - Sister or Girlfriend? - volume 5 - Yamais - volume 6 - Lilies, she likes - volume 7 - The Dark of the Night. - volume 8 - What do people do on Halloween? - volume 9 - Natsumi Without Costume |
2024.05.20 01:04 traker998 [ipados] Comments are like split on the screen (this is not a split screen with another app!)
2024.05.20 01:04 MontyCircus Best Video Games of the SNES/Genesis/TG-16 Era Poll: Week 48 --- Remember to Nominate a New Game in the Comments Section
2024.05.20 00:58 ApparatusOfFiction It came from the swamp, with a smile (Chapter 63)
2024.05.20 00:55 Liftforlife88 Steel Rail Marathon (1st marathon)
Goal | Description | Completed? |
---|---|---|
A | Sub 3:40 | Yes |
B | Sub 3:30 | Yes |
Mile | Time |
---|---|
1 | 7:20 |
2 | 7:19 |
3 | 7:40 |
4 | 7:15 |
5 | 7:21 |
6 | 7:20 |
7 | 7:19 |
8 | 7:20 |
9 | 7:30 |
10 | 7:32 |
11 | 7:25 |
12 | 7:16 |
13 | 7:23 |
14 | 7:39 |
15 | 7:53 |
16 | 7:58 |
17 | 7:49 |
18 | 7:52 |
19 | 7:58 |
20 | 8:05 |
21 | 8:15 |
22 | 8:36 |
23 | 8:34 |
24 | 8:38 |
25 | 9:09 |
26 | 8:55 |
2024.05.20 00:48 zerowintergreen I hate my own generation and here's an example
2024.05.20 00:46 Soninetz MRPeasy User Manual: Mastering Features
Looking to master MRPeasy like a pro? Ever wished for a comprehensive guide at your fingertips? Dive into the MRPeasy user manual, your ultimate companion for unlocking the full potential of this powerful tool. Say goodbye to confusion and hello to efficiency with step-by-step instructions, tips, and tricks tailored just for you. Ready to streamline your operations and boost productivity? submitted by Soninetz to AllPromos [link] [comments] Useful Links: Key Takeaways
Getting Started with MRPeasyAccessing User ManualTo begin your journey with MRPeasy, access the User Manual for detailed guidance on system navigation and features. The manual provides step-by-step instructions for seamless operation.Delve into the comprehensive guide to understand the platform's functionalities, including inventory management, production planning, and customer relationship management. https://preview.redd.it/s9lhzu15pg1d1.png?width=948&format=png&auto=webp&s=7d051f8a245ebe7dbffeca6b7b5a3437c997a8fa Empower your small manufacturing business with MRPeasy 🔄 Try it Today! 📊 Setting Up a Test TaskCreate a test task within MRPeasy to familiarize yourself with its operational processes. By setting up a task, you can explore how orders are managed, production schedules are created, and inventory is tracked.Initiate a simple task to witness firsthand how MRPeasy streamlines workflows and enhances efficiency in manufacturing operations. Exploring Demo DataTake advantage of the demo data available in MRPeasy to gain a quick overview of the system's capabilities. By exploring pre-loaded data sets, you can visualize how information is organized and utilized within the platform.Navigate through various modules using the demo data to grasp the interconnectedness of different functions in MRPeasy. Navigating and Using MRPeasySections OverviewMRPeasy offers various sections like CRM for managing customer relationships and the Dashboard for an overview of operations. These sections streamline user interaction and data management.Efficient Data EntryEntering parts and products in MRPeasy is straightforward. Users can quickly input details, such as item names, descriptions, pricing, and stock levels. The system ensures accuracy and efficiency.Utilizing Demonstration VideosMRPeasy provides free user manuals in the form of demonstration videos. These resources offer a quick look into different features and functionalities within the system. Users can access these videos for quick help.
Managing Inventory and ProductionUseful Links:Creating OrdersTo efficiently plan production in MRPeasy, users can create Manufacturing Orders (MO) specifying the items to be produced. This step ensures a structured approach to manufacturing processes.Creating MOs allows for detailed planning, including scheduling production timelines and allocating necessary resources. By utilizing this feature, users can streamline their production operations effectively. Reporting ProgressUsers can monitor progress in real-time by reporting updates within MRPeasy. New users can be easily added to enhance collaboration and facilitate seamless reporting across different departments.Real-time reporting offers transparency and enables quick decision-making based on up-to-date information. Adding new users ensures that all team members are informed promptly about any developments or changes in the production process. Managing StockEfficient stock management is crucial for smooth operations. In MRPeasy, users can effectively manage their inventory through the Stock section. This feature allows for accurate tracking of stock levels, ensuring optimal inventory control.Enhancing Sales and Stock ManagementCustomer Orders (CO)Creating Customer Orders (CO) is essential for effective sales tracking within the mrpeasy user manual. By accurately inputting customer orders into the system, businesses can monitor sales performance and inventory levels efficiently.Efficiently booking products for Customer Orders (CO) ensures timely delivery to customers. This process involves updating stock availability, scheduling production if necessary, and coordinating with the procurement team to meet order requirements promptly. Low Inventory AlertsUtilizing low inventory alerts in the Procurement section of the mrpeasy user manual helps businesses stay proactive in managing stock levels. These alerts notify users when inventory quantities fall below predefined thresholds, enabling timely reordering to prevent stockouts.
Maximizing MRPeasy with Advanced FeaturesProduction PlanningMRPeasy offers advanced features that go beyond basic functionalities, allowing users to optimize production planning. By utilizing the detailed instructions available in the User Manual, businesses can effectively navigate and leverage these advanced capabilities. Understanding the different modes of production planning, such as make-to-stock (MTS) and make-to-order (MTO), is crucial for maximizing efficiency within the system.Inventory ManagementOne key aspect of maximizing MRPeasy is through efficient inventory management. The system provides tools and functionalities to streamline stock control, ensuring optimal levels of inventory at all times. By following the guidelines outlined in the User Manual, businesses can effectively manage their inventory, reduce carrying costs, and prevent stockouts.Reporting and AnalyticsMRPeasy offers robust reporting and analytics features that enable users to gain valuable insights into their operations. By delving into these advanced capabilities and utilizing the resources available in the User Manual, businesses can make data-driven decisions, identify areas for improvement, and enhance overall performance.Final RemarksNow that you've navigated through the ins and outs of MRPeasy, you're equipped to streamline your inventory, production, sales, and stock management efficiently. By maximizing the use of advanced features, you can enhance your operational effectiveness and overall business performance. Take charge of your processes and watch your productivity soar.Incorporate the tips and tricks you've learned into your daily operations. Experiment with different functionalities to tailor MRPeasy to suit your specific needs better. Continuous improvement is key, so don't hesitate to explore further and discover how MRPeasy can revolutionize your workflow. Your journey towards optimized manufacturing starts now! Boost productivity and efficiency with MRPeasy 🗝️ Get Your Free Trial Now! 💼 Frequently Asked QuestionsHow can I access the MRPeasy user manual?To access the MRPeasy user manual, visit the official MRPeasy website and navigate to the support section. Look for the user manual option and click to download or view it online.Is navigating MRPeasy easy for beginners?Yes, navigating MRPeasy is designed to be intuitive for users of all levels. The interface is user-friendly with clear menus and icons, making it easy for beginners to understand and use effectively.Can I track my inventory in real-time using MRPeasy?Yes, MRPeasy allows you to track your inventory in real-time. Utilize the system to monitor stock levels accurately, receive alerts for low inventory, and make informed decisions regarding production and restocking.What advanced features can help me maximize my use of MRPeasy?Advanced features in MRPeasy include customizable reporting tools, automation of repetitive tasks, integration with other software solutions, and options for custom workflows. These features enhance efficiency, productivity, and overall performance of your operations.How does MRPeasy support sales and stock management?MRPeasy offers tools for managing sales orders efficiently, tracking order statuses in real-time, monitoring stock levels accurately, and generating reports on sales performance. By utilizing these features, you can streamline your sales processes and optimize stock management effectively.Useful Links: |
2024.05.20 00:41 PhotonGazer Response to the Japanese who are talking crap about Korea. Here is a rant by an educated Japanese ranting about the state of Japan in 2024.
2024.05.20 00:39 Sbanme In your mind, what sitcom deserves to be called the most BELOVED you ever watched?
2024.05.20 00:37 wildpastachild New here and sharing my experience of being parentified
2024.05.20 00:35 Small_Ad2972 Tips for finding information on Iranian ancestors?
2024.05.20 00:28 Puzzled-Lab-791 Kind of an update about my golden child flying monkey sister
2024.05.20 00:26 Fabsian10000 Game Crashing when opening the bogey menu from steam 'n' rails
---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 2024-05-20 00:15:09 Description: Rendering screen java.lang.NullPointerException: Cannot invoke "net.minecraft.class_2960.toString()" because "identifier" is null at net.minecraft.class_2348.localvar$djf000$pneumonocore$getMigrated(class_2348.java:518) at net.minecraft.class_2348.method_10223(class_2348.java) at com.simibubi.create.content.trains.bogey.BogeyStyle.getBlockOfSize(BogeyStyle.java:87) at com.simibubi.create.content.trains.bogey.BogeyStyle.getNextBlock(BogeyStyle.java:83) at com.railwayteam.railways.registry.CRBogeyStyles.styleFitsTrack(CRBogeyStyles.java:81) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.styleFits(BogeyMenuHandlerClient.java:167) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.lambda$getTrackCompat$1(BogeyMenuHandlerClient.java:160) at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.getTrackCompat(BogeyMenuHandlerClient.java:159) at com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen.renderWindow(BogeyMenuScreen.java:215) at com.simibubi.create.foundation.gui.AbstractSimiScreen.method_25394(AbstractSimiScreen.java:119) at net.minecraft.class_437.method_47413(class_437.java:110) at net.minecraft.class_757.method_3192(class_757.java:945) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_2348.localvar$djf000$pneumonocore$getMigrated(class_2348.java:518) at net.minecraft.class_2348.method_10223(class_2348.java) at com.simibubi.create.content.trains.bogey.BogeyStyle.getBlockOfSize(BogeyStyle.java:87) at com.simibubi.create.content.trains.bogey.BogeyStyle.getNextBlock(BogeyStyle.java:83) at com.railwayteam.railways.registry.CRBogeyStyles.styleFitsTrack(CRBogeyStyles.java:81) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.styleFits(BogeyMenuHandlerClient.java:167) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.lambda$getTrackCompat$1(BogeyMenuHandlerClient.java:160) at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.getTrackCompat(BogeyMenuHandlerClient.java:159) at com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen.renderWindow(BogeyMenuScreen.java:215) at com.simibubi.create.foundation.gui.AbstractSimiScreen.method_25394(AbstractSimiScreen.java:119) at net.minecraft.class_437.method_47413(class_437.java:110) -- Screen render details -- Details: Screen name: com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen Mouse location: Scaled: (320, 180). Absolute: (960.000000, 540.000000) Screen size: Scaled: (640, 360). Absolute: (1920, 1080). Scale factor of 3.000000 Stacktrace: at net.minecraft.class_757.method_3192(class_757.java:945) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Affected level -- Details: All players: 1 total; [class_746['Fabsian10000'/110, l='ClientLevel', x=108.01, y=-60.00, z=48.21]] Chunk stats: 65536, 3653 Level dimension: minecraft:overworld Level spawn location: World: (0,-60,0), Section: (at 0,4,0 in 0,-4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 7466138 game time, 6000 day time Server brand: fabric Server type: Integrated singleplayer server Stacktrace: at net.minecraft.class_638.method_8538(class_638.java:458) at net.minecraft.class_310.method_1587(class_310.java:2406) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, EclecticTrove-1.20.1-1.2.0, extendeddrawersaddon:addon, file/§eVanilla §9& §cStrawberry, file/railways wheel fix, railways:green_signals, file/JustExpressions_v1.1.zip, essential -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 695652216 bytes (663 MiB) / 5100273664 bytes (4864 MiB) up to 9126805504 bytes (8704 MiB) CPUs: 24 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i9-12900KF Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 16 Number of logical CPUs: 24 Graphics card #0 name: NVIDIA GeForce RTX 3060 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2486 Graphics card #0 versionInfo: DriverVersion=31.0.15.5222 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.80 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.80 Memory slot #1 type: Unknown Virtual memory max (MB): 37468.70 Virtual memory used (MB): 25747.86 Swap memory total (MB): 4864.00 Swap memory used (MB): 72.50 JVM Flags: 10 total; -Xmx8704M -XX:MetaspaceSize=256M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M Fabric Mods: advancementplaques: Advancement Plaques 1.4.11 ambientsounds: AmbientSounds 5.3.9 anvillevelcapmod: Anvil Level Cap Mod 1.20.1-1.0.0 anvilrepairing: AnvilRepairing 4.0.3 appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 artifacts: Artifacts 9.2.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 expandability: ExpandAbility 9.0.0 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 athena: Athena 3.1.1 attributefix: AttributeFix 21.0.4 auto_third_person: Auto Third Person 2.1 backpacked: Backpacked 2.2.7 basicshields: Basic Shields [Fabric] 1.4.1-1.20.2 beautify: Beautify 1.1.0+1.20 betterf3: BetterF3 7.0.2 bettermounthud: Better Mount HUD 1.2.2 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bobby: Bobby 5.0.1 com_typesafe_config: config 1.4.2 io_leangen_geantyref_geantyref: geantyref 1.3.13 org_spongepowered_configurate-core: configurate-core 4.1.2 org_spongepowered_configurate-hocon: configurate-hocon 4.1.2 borderlessmining: Borderless Mining 1.1.8+1.20.1 charmofundying: Charm of Undying 6.4.5+1.20.1 spectrelib: SpectreLib 0.13.14+1.20.1 chickensshed: ChickensShed 1.5.0+1.20.1 chipped: Chipped 3.0.4 chiselsandbits: chisels-and-bits 1.4.147 org_lz4_lz4-pure-java: lz4-pure-java 1.8.0 saeculariacaudices: Saecularia Caudices 1.0.23 scena: Scena 1.0.103 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clutter: Clutter 1.20-0.5.7 collective: Collective 7.34 controlling: Controlling For Fabric 12.0.2 cosmetic-armor: Cosmetic Armor 1.6.0 couplings: Couplings 1.9.5+1.20 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 craftpresence: CraftPresence 2.3.0 create: Create 0.5.1-f-build.1417+mc1.20.1 com_google_code_findbugs_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.10-2 milk: Milk Lib 1.2.60 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2 porting_lib_accessors: Porting Lib Accessors 2.3.2+1.20.1 porting_lib_base: Porting Lib Base 2.3.2+1.20.1 porting_lib_config: Porting Lib Config 2.3.2+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.2+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.2+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.2+1.20.1 porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.2+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.2+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.2+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.2+1.20.1 porting_lib_common: Porting Lib Common 2.3.2+1.20.1 porting_lib_models: Porting Lib Models 2.3.2+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.2+1.20.1 porting_lib_obj_loader: Porting Lib Obj Loader 2.3.2+1.20.1 porting_lib_core: Porting Lib Core 2.3.2+1.20.1 porting_lib_model_loader: Porting Lib Model Loader 2.3.2+1.20.1 porting_lib_tags: Porting Lib Tags 3.0 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.2+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.2+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.2+1.20.1 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 porting_lib_data: Porting Lib Data 2.1.1090+1.20 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20 porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20 porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20 createdeco: Create Deco 2.0.1-1.20.1-fabric creativecore: CreativeCore 2.11.24 net_minecraftforge_eventbus: eventbus 6.0.3 distractingtrims: DistractingTrims 2.0.3 dramaticdoors: Dramatic Doors (QuiFabrge) 1.20.1-3.1.5 durabilitytooltip: Durability Tooltip 1.1.5 dynamic-fire-overlay: Dynamic Fire Overlay 1.0.1 dynamic_fps: Dynamic FPS 3.4.2 elementa: Elementa 647 elytraslot: Elytra Slot 6.3.0+1.20.1 entity_model_features: Entity Model Features 2.0.2 entity_texture_features: Entity Texture Features 6.0.1 org_apache_httpcomponents_httpmime: httpmime 4.5.10 entityculling: EntityCulling-Fabric 1.6.2-mc1.20.1 essential: Essential 1.3.2.4+g6b55293e12 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.1 extended_drawers: Extended Drawers 2.1.1+mc.1.20.1 config_toolkit: ConfigToolkit 1.0.0 io_determann_shadow-api-17: shadow-api-17 0.1.1 net_fabricmc_javapoet: javapoet 0.1.0 graphlib: Graph Lib 1.4.0+1.20 kmodlib-overlay: KModLib Overlay 0.2.12+1.20 libnetworkstack: Lib Network Stack 0.10.0 noindium: No Indium? 1.1.0+1.20 yet_another_config_lib_v3: YetAnotherConfigLib 3.2.1+1.20 com_twelvemonkeys_common_common-image: common-image 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-io: common-io 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-lang: common-lang 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0-SNAPSHOT org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 extendeddrawersaddon: ExtendedDrawersAddon 1.0.2 extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric fabric-api: Fabric API 0.92.0+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fabricshieldlib: Fabric Shield Lib 1.7.2-1.20.1 mm: Manningham Mills 2.3 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.6.26 org_javassist_javassist: javassist 3.29.2-GA org_reflections_reflections: reflections 0.10.2 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 glass_armor: Glass Armor 1.0.0+1.20.x globalpacks: Global Data- & Resourcepacks 1.16.1_fabric gravestones: Gravestones 1.0.3-1.20.1 handcrafted: Handcrafted 3.0.6 harvestwithease: Harvest with ease 8.0.1.0 iceberg: Iceberg 1.1.18 immersive_paintings: Immersive Paintings 0.6.7+1.20.1 indium: Indium 1.0.30+mc1.20.4 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 justenoughprofessions: Just Enough Professions (JEP) 3.0.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 legendarytooltips: Legendary Tooltips 1.4.4 limitless-banners: "Limitless" Banners 1.0.0 lithium: Lithium 0.11.2 memoryleakfix: Memory Leak Fix 1.1.5 minecraft: Minecraft 1.20.1 modelfix: Model Gap Fix 1.14 modmenu: Mod Menu 7.2.2 mousetweaks: Mouse Tweaks 2.25 nemos-woodcutter: Nemo's Woodcutter 1.8.1-1.20.1 netheritehorsearmor: Netherite Horse Armor 0.4.6-1.20.1 nvidium: Nvidium 0.2.6-beta nyfsquiver: Nyf's Quivers 1.20.1-fabric-1.0.4 nyfsspiders: Nyf's Spiders 2.1.1 org_jetbrains_annotations: annotations 23.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.23 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.23.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 pneumonocore: PneumonoCore 1.1.3+1.20.1 polymorph: Polymorph 0.49.1+1.20.1 cardinal-components-block: Cardinal Components API (blocks) 5.2.1 cardinal-components-item: Cardinal Components API (items) 5.2.1 prism: Prism 1.0.5 puzzleslib: Puzzles Lib 8.1.17 puzzlesaccessapi: Puzzles Access Api 8.0.7 railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1 raised: Raised 3.1.1 resourcefullib: Resourceful Lib 2.1.23 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 searchables: Searchables 1.0.2 snifferplus: Hellion's Sniffer+ 0.2.0 sodium: Sodium 0.5.8+mc1.20.1 stairdoors: StairDoors Extended 1.0.0 starlight: Starlight 1.1.2+fabric.dbc156f status-effect-bars: Status Effect Bars 1.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a taxfreelevels: Tax Free Levels 1.3.9 toggleableitemframes: Toggleable Item Frames 4.1.0-1.20.1 toolleveling: ToolLeveling+ 1.20.1-2.0.0 trinkets: Trinkets 3.7.1 twigs: Twigs 3.1.0 universalcraft: UniversalCraft 337 vigilance: Vigilance 297 visualworkbench: Visual Workbench 8.0.0 vwoops: Vwoops 1.0.0+fabric-mc1.20 weaponleveling: Lukas' Weapon Leveling 1.20.1-2.1.1 Flywheel Backend: GL33 Instanced Arrays Launched Version: 1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 GL version 3.2.0 NVIDIA 552.22, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map_client.txt) Graphics mode: fancy Resource Packs: vanilla, fabric, EclecticTrove-1.20.1-1.2.0, extendeddrawersaddon:addon, file/§eVanilla §9& §cStrawberry, file/railways wheel fix, railways:green_signals, file/JustExpressions_v1.1.zip Current Language: en_us CPU: 24x 12th Gen Intel(R) Core(TM) i9-12900KF Server Running: true Player Count: 1 / 8; [class_3222['Fabsian10000'/110, l='ServerLevel[test]', x=108.01, y=-60.00, z=48.21]] Data Packs: vanilla, fabric, file/tool_upgrading, file/tweaks, crafting_tweaks.zip, tool_upgrading.zip Enabled Feature Flags: minecraft:vanilla World Generation: Stable