Bump formed base of skull

PunAntipostles

2019.08.06 17:50 PunAntipostles

Rules 1) No godmoding 2) Be respectful 3) Punning is allowed but this is neutral so no arrests for Punning or Anti-punning unless a war crime is committed. 4) New members must be approved by either me or one of my fellow mods 5) Any non-related posts will be removed unless it is Crazed's cat videos. They're aloud. Have fun!
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2012.09.06 02:57 Pierce The Veil

Pierce the Veil is a post-hardcore band from San Diego, California that was formed in 2006. THE JAWS OF LIFE AVAILABLE NOW!
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2022.01.12 18:52 chiggerskido Subreddit for all things Decapitated

A subreddit for the Technical Death Metal band - Decapitated. Talk about upcoming music, shows, past albums, recommendations and more here.
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2024.06.02 20:02 crosstalk914 ChannelPartner.TV Announces Acceleration of Ultra AI Video Network Platform Integrating GPT-4o (Omni) with “Kill Switch” - Coming Soon.

We reviewed earlier versions of GTP and found them to be lacking and even this new release is still focused too much on text, however they had added “omni” features such as video, audio, graphics and other content forms.
As OpenAI noted, “GPT-4o is trained on a single new model with end-to-end across text, vision, and audio, meaning that all inputs and outputs are processed by the same neural network.”
Because GPT-4o is a leading model combining all of these modalities, we believe it is time to accelerate our own AI efforts along with our existing AI development TECHtionary features in ChannelPartner.TV based on decades of research and development which can be found in MindMeld-Merging Mental and Metal called the “best business book on AI” and can be found on AIuserforum.com
Seeking a Higher Level of Governance and Compliance
There are many pitfalls as we see it relying upon another new and relatively untested platform which will also be the focus of cybersecurity attacks from all directions as GPT represents a new business operating system (BOS). As such we have built in a “kill switch” to disconnect GPT from the platform data should the need arise and plan to only use this to protect usecustomer data. This concept is also recommended for other applications a customer may have in order to achieve a higher level of governance and compliance.
Background
ChannelPartner.TV is, as far as we can find, the world’s largest channel news video news network now with more than 2,000 quick videos designed to provide “just enough - just in time” breaking news and highlights from more than 1,800 companies worldwide. ChannelPartner.TV is a private label version of the Ultra video network from SocialStreamingTV with a fast array of features with newsfeed, video streaming consisting of up to 55 multi-channel video streaming and ondemand videos,
news feeds and unlimited context library with one-to-one, one-to-many, many-to-one video, and "Captain's Log" personal video recording, along with the world's first website "Video DoorBell" video chat, digital business cards, virtual events - webinar features, learning management system (LMS), CRM, action-icon “acticons” calendar system, TECHtionary AI-driven content search system, chatbot and many more features that can be found on SocialStreamingTV.com

AI #GPT4 #videoai #videonews

submitted by crosstalk914 to ChannelPartners [link] [comments]


2024.06.02 20:01 Fanaticalirate Am I (25F) asking for too much in this relationship with my bf?(26M)

Together almost a year now. After taking several years of healing from my past relationship I understand what it is that I want from a relationship. To feel heard, valued, reciprocated (at times I do), respected and cared for.
He wasn’t straight up from the start about being divorced, I gave him another chance based on the connection we’d initially formed, but over the months he would get very angry not at me directly but he would almost vent his anger in a horrible way that would sort of scare me. He did a couple things I was upset with and felt deeply affected by. All I was hoping for was him being accountable for his actions, apologising to me and assuring me that he wants me to feel safe with him and that he wouldn’t do it again. Instead he would sit there and just agree with me and continuously do the same mistake to me to the point I got so fed up and told him I was leaving. He got angry at me and I felt like it was abusive.
The part where I feel stuck is that he talks to me all the time, I mean 24/7 he wants to be with me and hang out all the time. He takes me out and we go for long drives etc, the problem is that I feel completely invisible, emotionally numb and disregulated. He doesn’t understand that love isn’t built just on a physical connection and when he says how much he wants to be with me, that he loves me and that he’s happy I can’t feel that because of all the times he complains, that he’s negative or just shifts the blame to me I feel like we go to square one with the argument. I know the reason is because of his inflated ego and ignorance to acknowledge his behaviour or even understand my perspective because in his eyes he “treats me like a queen”. I honestly laughed at that because why am I here feeling totally confused and in a mess if we can’t establish good communication? Well at least that’s how I view it in my eyes.
Don’t know if I’m asking for too much but that’s pretty much how our conversations go down, I address a problem/concern to him and he questions me why I “always have a problem with him”. Then he just says “yeah I’m always the problem , I get blamed for everything”.
I care about him, I am trying to make things work, but I feel like I shouldn’t have to mother him with how to respond when I feel upset or unsupported. I don’t want to be that girl that gets hurt because she didn’t trust her gut. He doesn’t feel bad about how he makes me feel and you can’t teach empathy. Maybe he is the wrong person for me, as much of a “good person” he is.
Any thoughts or ideas how i can move forward? Stories/insights that can provide clarification.
submitted by Fanaticalirate to relationship_advice [link] [comments]


2024.06.02 20:00 Fishyfishfishfishs [V20] [Server] [18+] Looking for players for a fairly new V20 discord PBP server.

𝕊𝕦𝕟𝕕𝕠𝕨𝕟
Base System: V20 & DAV20
Style: Play-by-Post
Language: English (both out-of-character and in-character).
Description:
Sundown is a fictional city, located "somewhere in the north" of the Anarch Free State, inspired by the iconic locations in the USA, like Manhattan, downtown Chicago, Beverly Hills and others. A sprawling metropolis with almost 5 million residents, it was one of the greatest Camarilla cities on the West Coast, until the 1990s, when the growing Anarch population violently liberated the city, after two decades of silent rebellion and guerrilla warfare. Anarchs killed the Prince and forced the Camarilla to withdraw from the area, after which the city was declared a part of the Free State. After nearly three decades of freedom, the political landscape of Sundown is a complete mess. Two Barons claim a part of Sundown as their turf, one in the west and the other in the east, with several blocks of "no man's land" between them as a buffer zone. In reality, there are many other factions vying for control of other parts of the city. Alliances are forming and breaking, everyone is against everyone, and both the Camarilla and the Sabbat are waiting for their opportunity to take over the city from the fractured Anarchs. This is where you come in, Lick. What will be your story in Sundown? Are you going to change the political landscape of the city, or be just another footnote in history? The decision is yours. That's what it means to be free...
Themes:
Aside from the standard themes of Vampire: The Masquerade, the chronicle is focused on crime. Organized crime is at its peak. There are many gangs with kindred pulling their strings who ultimately run the city from the shadows. Theft, murder, sabotage, extortion, gang wars in the streets - all of these are common occurrences in Sundown. Balancing this violent nature of the chronicle with maintaining the Masquerade will be the main challenge.
Perks of playing on the server:
- Brand new server!
- Weekly XP rewards.
- A modern day setting in a fictional city, allowing you to shape locations as you wish.
- Great variety of options for character creation.
- Opportunity to shape the chronicle through character actions, and personal plots.
- All positions of power always available to characters, including Baron.
- Storyteller positions available to dedicated and experienced players.
- Experienced ST, who stays true to source material.
- Friendly and welcoming environment.
Looking for: Players willing to play Anarchs. Both new players, and veterans of the game are welcome to join and help us craft a better story. As the server is brand new, we are looking to fill the roles of more common Clans, while the more "exotic" options will be scrutinized.
Invitation link: https://discord.gg/sK7ENw6G78
submitted by Fishyfishfishfishs to vtm [link] [comments]


2024.06.02 20:00 4powerd A question about Ba-Ado-Mishram

Ba-Ado-Mishram has somehow Connected with the parsh people, as Odium once did. She provides Voidlight and facilitates forms of power. Our strike team is going to imprison her.
I've taken this to mean that Ba-Ado-Mishram is responsible for giving the Parshmen the ability to take on different forms. But does this mean that all of their forms (warform, workform, etc) are from Ba-Ado-Mishram or does it specifically mean the more powerful, Odium-based forms (Stormform, Envoyform, etc.). If it is all forms, then why are some more susceptible to Odium's influence than others?
I've only read up to Oathbringer, btw, so if this is answered in RoW or something, just say so and don't spoil me please.

submitted by 4powerd to Stormlight_Archive [link] [comments]


2024.06.02 19:58 Fishyfishfishfishs [V20] [Discord] [18+] Looking for players for a fairly new V20 discord PBP server.

𝕊𝕦𝕟𝕕𝕠𝕨𝕟
Base System: V20 & DAV20
Style: Play-by-Post
Language: English (both out-of-character and in-character).
Description:
Sundown is a fictional city, located "somewhere in the north" of the Anarch Free State, inspired by the iconic locations in the USA, like Manhattan, downtown Chicago, Beverly Hills and others. A sprawling metropolis with almost 5 million residents, it was one of the greatest Camarilla cities on the West Coast, until the 1990s, when the growing Anarch population violently liberated the city, after two decades of silent rebellion and guerrilla warfare. Anarchs killed the Prince and forced the Camarilla to withdraw from the area, after which the city was declared a part of the Free State. After nearly three decades of freedom, the political landscape of Sundown is a complete mess. Two Barons claim a part of Sundown as their turf, one in the west and the other in the east, with several blocks of "no man's land" between them as a buffer zone. In reality, there are many other factions vying for control of other parts of the city. Alliances are forming and breaking, everyone is against everyone, and both the Camarilla and the Sabbat are waiting for their opportunity to take over the city from the fractured Anarchs. This is where you come in, Lick. What will be your story in Sundown? Are you going to change the political landscape of the city, or be just another footnote in history? The decision is yours. That's what it means to be free...
Themes:
Aside from the standard themes of Vampire: The Masquerade, the chronicle is focused on crime. Organized crime is at its peak. There are many gangs with kindred pulling their strings who ultimately run the city from the shadows. Theft, murder, sabotage, extortion, gang wars in the streets - all of these are common occurrences in Sundown. Balancing this violent nature of the chronicle with maintaining the Masquerade will be the main challenge.
Perks of playing on the server:
- Brand new server!
- Weekly XP rewards.
- A modern day setting in a fictional city, allowing you to shape locations as you wish.
- Great variety of options for character creation.
- Opportunity to shape the chronicle through character actions, and personal plots.
- All positions of power always available to characters, including Baron.
- Storyteller positions available to dedicated and experienced players.
- Experienced ST, who stays true to source material.
- Friendly and welcoming environment.
Looking for: Players willing to play Anarchs. Both new players, and veterans of the game are welcome to join and help us craft a better story. As the server is brand new, we are looking to fill the roles of more common Clans, while the more "exotic" options will be scrutinized.
Invitation link: https://discord.gg/sK7ENw6G78
submitted by Fishyfishfishfishs to pbp [link] [comments]


2024.06.02 19:57 Valuable-Handle-1738 The Ultimate Guide to Sattaking: Unraveling the Mystery

Sattaking is a popular and intriguing game that has captivated the attention of many individuals in India and beyond. With its roots in the traditional game of Satta Matka, Sattaking has evolved into a modern-day sensation that combines luck, strategy, and anticipation. In this article, we will delve into the fascinating world of Sattaking, exploring its origins, how it works, and tips to improve your chances of winning.

What is Sattaking?

Sattaking is a form of lottery game that originated in India and has gained immense popularity over the years. The game involves betting on numbers and is known for its simple yet thrilling gameplay. Players choose a set of numbers and place their bets, waiting for the results to be announced. The winning numbers are drawn at random, and those who have bet on the correct numbers win a substantial amount of money.

The Origins of Sattaking

The origins of Sattaking can be traced back to the early 1960s when it was known as Satta Matka. Initially, it involved betting on the opening and closing rates of cotton transmitted from the New York Cotton Exchange to the Bombay Cotton Exchange. Over time, the game evolved, and random numbers replaced cotton rates as the basis for betting. This evolution gave birth to the modern Sattaking game we know today.

How Sattaking Works

Playing Sattaking is relatively straightforward. Here’s a step-by-step guide on how the game works:
  1. Choosing Numbers: Players select a set of numbers from a predetermined range. The most common range is from 0 to 9.
  2. Placing Bets: Once the numbers are chosen, players place their bets. The amount of the bet can vary depending on individual preferences and the rules of the game.
  3. Drawing Results: The winning numbers are drawn at random. This process can be done using a variety of methods, including drawing slips from a pot or using electronic random number generators.
  4. Announcing Winners: The results are announced, and players who have bet on the correct numbers are declared winners. The prize money is distributed based on the betting amount and the odds.

Tips for Playing Sattaking

While Sattaking is largely a game of chance, there are a few tips that players can keep in mind to improve their chances of winning:
  1. Understand the Game: Before placing bets, take the time to understand the rules and mechanics of the game. Knowing how Sattaking works can help you make informed decisions.
  2. Start Small: If you are new to Sattaking, start with small bets. This allows you to get a feel for the game without risking a significant amount of money.
  3. Set a Budget: It’s important to set a budget for your Sattaking activities. Determine how much you are willing to spend and stick to that amount. Avoid chasing losses by betting more than you can afford.
  4. Stay Informed: Keep an eye on previous results and trends. While Sattaking is a game of chance, analyzing past results can sometimes provide insights that might help you make better betting choices.
  5. Play Responsibly: Sattaking should be viewed as a form of entertainment rather than a way to make money. Play responsibly and avoid developing unhealthy gambling habits.

The Legal Aspect of Sattaking

The legality of Sattaking varies from region to region. In some parts of India, the game is legal and regulated, while in others, it is considered illegal. It’s important for players to be aware of the legal status of Sattaking in their area and to engage in the game within the bounds of the law.

Conclusion

Sattaking is a captivating game that combines the thrill of chance with the excitement of potential rewards. Whether you are a seasoned player or a newcomer, understanding the game and following responsible betting practices can enhance your Sattaking experience. Remember, while the game offers the allure of winning big, it’s essential to play responsibly and enjoy the journey.
submitted by Valuable-Handle-1738 to u/Valuable-Handle-1738 [link] [comments]


2024.06.02 19:55 max_s_simmons Aesthetics Help -

Aesthetics Help -
Hi industrialdesign,
I’m working on a project for my university course and need your feedback on the aesthetics of a pint glass designed to detect drugs commonly used in drink spiking. I’ve developed a functional prototype, which you can see in the last photo, but I’ve been tasked to create a more aesthetically pleasing render for a one-off model as this could help attract potential employees.
Context: - Project Goal: The pint glass should be discreet, blending into its environment as part of a service where everyone at the venue has one. - Current State: My functional prototype works conceptually but is not visually appealing because it uses real-world components. The design is restricted by these components, resulting in a glass with a plastic base housing the electronics. - Task: I need to create a model and render showing two people using the product – one of the glasses lit up to indicate drug detection. This render is meant to demonstrate the potential commercial design of the product, assuming miniaturized components.
Design Challenges: - Aesthetics: While maintaining design elements from my prototype (like the fluted glass and logo), I need to add a “wow factor” and special industrial design touches. I’m struggling to move away from the basic “glass with a plastic base” look. - Freedom: For this model, I’m not constrained by the actual components, so I can focus on form and details without worrying about internals.
Request: I’m looking for suggestions on: 1. Design Enhancements: How can I make the glass visually striking while keeping it discreet and functional? 2. Form and Details: What industrial design elements could I incorporate to add the needed “wow factor” “magic” 3. Examples/Inspirations: Any similar products or designs that successfully blend functionality and aesthetics?
I’m really hoping to create something that will stand out on a poster and convey the commercial potential of my functional prototype when components are miniaturized. Any help or suggestions would be greatly appreciated! I’ve found this so hard, because it’s just a pint glass! and its supposed to be discreet! So how can I make this eye catching?
Thank you!
submitted by max_s_simmons to IndustrialDesign [link] [comments]


2024.06.02 19:54 miggysanch First Marathon - Brisbane Marathon 2024

Race information

* **What?** Brisbane Marathon
* **When?** 2nd June, 2024
* **How far?** 42.2km
* **Where?** Brisbane, QLD
* **Strava activity:** https://www.strava.com/activities/11551812170
* **Finish time:** 4:02 Officially

Goals

Goal Description Completed?
-------------------------------
A Finish *Yes*
B 3:45 *No*
C 3:30 *No*

Splits

Kilometer Time
------------
1 5:19
2 5:31
3 5:13
4 5:27
5 5:23
6 5:17
7 5:11
8 5:09
9 5:18
10 5:14
11 4:51
12 5:01
13 5:07
14 5:03
15 5:07
16 4:57
17 5:21
18 5:17
19 5:15
20 5:15
21 5:13
22 5:12
23 5:27
24 5:19
25 5:25
26 5:18
27 5:21
28 5:32
29 5:14
30 5:30
31 5:48
32 5:33
33 5:41
34 6:19
35 6:20
36 7:09
37 5:57
38 6:31
39 7:00
40 6:26
41 7:02
42 6:06
43 5:40

Training

I'd been following Sage Canaday's Higher Running beginneintermediate training program for the past 16 weeks, before that I did about 6 months of base building - this being the most I'd ever run, and off the back of a few relatively sedentary years. The training went pretty well, I began figuring out how HR zones work and linking them to expected times, the weekly mileage ramped up slowly and was tolerated fairly well. Once mileage hit 65+ kms per week (40mi) I noticed a few niggling injuries beginning to appear, but these were handled pretty well with self-massage, and starting ATG strength training for my knees and calves. The biggest run in this training block was a 3hr effort, with 8kms at marathon goal pace (5:01/km, 8:04/mi), the last 2kms of that marathon pace effort being up a very steep incline. I arrived home after that run with very sore feet, and consequently the volume in the next week suffered. Due to a busy schedule, I missed some key runs, especially long runs and a few threshold sessions that I feel negatively impacted my race-day performance.
About a week out from the race, I started to feel a bit sick, but put it out of my mind and pushed through training, which was a bad idea, as that sickness continued to get worse the week of the race, only allowing 11kms total to be run that week, and keeping me couch-bound and off work for a few days. I rocked up to the race feeling average at best, and in retrospect I probably had a little bit of COVID due to my symptoms.
My nutrition was up-and-down the whole training cycle, trying to figure out what worked for me and how much to eat, leading to weeks of overeating, and some weeks of undereating.

Pre-race

I began carb-loading the day before the marathon, however last-minute preparations got in the way of consistent food throughout the day, and I really only started eating a decent amount around lunchtime, or about 16 hours out from the race. My diet changed significantly to achieve this, and I woke up feeling deflated and drowsy the morning of the race.
Immediately pre-race, I warmed up for about 400m, and did some static stretching and dynamic movements. At this point, I noticed my HR was significantly higher than it should have been, which would be a sign of things to come.

Race

I started the race at a pace I was fairly happy with, however my HR was 10-20BPM higher than it usually is at those efforts, which I put down to nerves and figured it would eventually even out. By 20mins in, I realised this probably wasn't going to happen, and ended up running all of the uphill sections at threshold effort (but far below threshold pace), but figured I'd just tough it through and keep going. How bad could it get?
By the 10km mark I was feeling good, starting to smash uphills and felt nice and cruisy at almost marathon-pace along the flats. I was overtaking people and running strong, found my stride, and focused on maintaining good leg turnover and running tall. By the time I'd hit K 18, I wasn't feeling amazing, had a brief bout of light-headedness and slowed my pace slightly and tried to relax as much as possible. That passed, and I finished the first half of the race feeling strong.
As I turned around for lap 2, the first hill out of the city was feeling ok, but the enormity of how much race I had left and how I was feeling was beginning to dawn on me. I accidentally consumed some of the provided electrolyte drink instead of water, and about 5 minutes after that my guts started having a very bad time. I never got rid of this, and the stomach cramps stuck with me until the end of the race. Continued at the same effort through all the big hills, and hit K 24 feeling pretty decent. I'd been fuelling properly the whole time, aiming for 90g carbs/hour and about 1000ml of water in the same time, plus I'd been using my salt tabs, however K 25 was harder, 26 even harder, and so on and so forth. My left hamstring started to cramp up bad, and I had to alter my running form to prevent this from being any more of an issue than it already was. By 30kms in, I knew I was done for, knew I'd blown it on any of my goals by going out too hard, and realised that my lot in life for the next hour or so was to suffer. So be it. I spent about 8 minutes total having a walk, trying to clear the lactate out of my system and find a second wind, but it never came. Finally crossing that finish line well short of my goal was one of the best feelings I've had. Very happy to have finished the race.

Post-race

The missus and her family came to support me, gave me a whole bunch of fruit and sports drinks but I wanted none of, just feeling absolutely burned out. But was very thankful to have people there to hobble back to the car with, and spent the remainder of the day resting pretty hard.

What's Next?

I learned a lot this marathon, and I'm glad to have the experience of the next on on-board to be much better prepared for my next one. My biggest and most unexpected lesson? Don't run a marathon as a 90kg man in Altra Escalante Racers. They might do it for people without any weight, but man oh man were my legs and feet absolutely stinging! Going out to invest in some better running shoes immediately, and very keen to put all my lessons learned into my next marathon. Pfitz 18/55 is the plan I'm going to try next, after a few weeks of very light walking and running, and catching up with all the mates I haven't seen for the last 16 weeks because of my training.
If anyone has anything to add, or some tips for me, I'm all ears.
Cheers!
submitted by miggysanch to AdvancedRunning [link] [comments]


2024.06.02 19:53 Straight_Random_2211 Are the Ape Titans in the Monsterverse Much Smarter Than Real-Life Apes?

Are the Ape Titans in the Monsterverse Much Smarter Than Real-Life Apes?
I've been fascinated by the portrayal of apes in popular films. In the Monsterverse movies like Kong: Skull Island, Godzilla vs. Kong, and Godzilla x Kong, as well as the Planet of the Apes series (Rise, Dawn, War), apes play significant roles. While the apes in Planet of the Apes are confirmed to be much smarter than real-life apes, I believe the ape titans in the Monsterverse might be similarly intelligent, although this is not explicitly acknowledged.
Between the Monsterverse's Ape Titans and the apes in Planet of the Apes, the most obvious difference is their size: Monsterverse apes like Kong are enormous, standing about 300 feet tall or even taller. Another distinction is that the apes in Planet of the Apes can speak, while the Ape Titans in the Monsterverse cannot.
Despite not having the capability to speak, I believe the Monsterverse apes exhibit intelligence nearly on par with those in Planet of the Apes, based on their actions. The apes in the latter gain remarkable intelligence from a sci-fi chemical that, while fatal to humans, significantly boosts apes' intelligence. This same chemical also triggers a pandemic that nearly wipes out humanity. Caesar, having inherited this enhanced intelligence from his mother, uses sign language to communicate with other apes in his zoo. Initially, only an exceptionally intelligent orangutan understands him.
Understanding sign language is a remarkable feat, suggesting a level of intelligence not typical of real-life apes (not all real-life apes can understand sign language, only the smartest ones can). Compared to Monsterverse titans, not only can Kong casually understand sign language—which is something basic to him—but the average Ape Titans in the Monsterverse can also recognize traps such as ropes laid out on the ground, which many human characters in movies fall for. Even young ape characters like Suko demonstrate high cognitive abilities by instantly understanding the mechanism of Kong's trap and then climbing a raised path to manually trigger it, a feat that might challenge many young human children of a similar age (around 8-9 years old, if we use human age to approximate Suko's age).
So, if we exclude the ability to speak: Monsterverse's Ape Titans ≈ Planet of the Apes's Apes + Superpowered Intelligence
Both appear to be much smarter than real-life apes, capable of creating traps and even building primitive civilizations. Do you agree with me? Are the ape titans in the Monsterverse much smarter than real-life apes?
submitted by Straight_Random_2211 to Monsterverse [link] [comments]


2024.06.02 19:50 nick_141_ Things that have helped me reach a much better quality of life

Diet: - Remove carbs. The only carbs I get are <5% from veggies and fruits. For me, the best veg/ fruits are zucchini, cucumber, mushrooms, and blueberries. - Getting a juicer allows you to unlock the diverse nutrition profile from produce that would otherwise be impossible because of the fiber - the best are cabbage + celery + ginger (which will also massively help against gastritis, h pylori, and other bad bacteria). I drink half a mug, 20 mins before each meal. Lmk if I should add something else to the mix. If you can't get a juicer, "Ginger Aid" tea is pretty good. - The base of my diet is around salmon, chicken, and eggs. These contain so many essential nutrients. If I could tolerate red meat I would add a bit of that too. - Since I struggled with maintaining weight and lacking calcium, the solution was a bit of olive oil per meal, cabot lactose free cheese, and the very occasional treat of peanut butter. - Add herbs, preferably fresh, like basil, oregano, thyme. - Adequately salt your meals. It's an often overlooked electrolyte when you suddenly transition from your pre SIBO diet which for many people contains a lot of salt, to your restricted diet. The body needs more salt than you think to continue functioning well. And it tastes better that way too! - when testing your tolerance for foods that should be ok but somehow aren't, your mind could be playing tricks on you. So try to distract yourself after eating them, ignore any signs of early symptoms, and only decide that you can't tolerate it after repeated brutal, real, symptoms. And bring the food up with dietician/gastro to discuss why it isn't tolerated. - supplements that noticeably helped (all preferably in pure powder form): DGL (whatever it touches, starts secreting more mucus/digestive juice), magnesium oxide (gentle laxitive + reduced muscle cramping), a quality multivitamin. I have a prescription for Motegrity, otherwise use your choice of MotilityPro.
Behavior tips: - Chew a lot, eat slowly, and drink minimally while eating (don't drink nothing though, you need some water for certain chemical reactions in digestion to take place) - these all allow your mouth, saliva, and stomach to do more of the digestion before the food reaches the bacteria. - Walk around/outside after every meal. If you can't do that, at least be upright and shift your weight around. - Pee more often - each to time you do, you release stress, and the muscles in your bowels too, and that helps with motility. - Be mindful of your posture. But don't be rigidly upright all the time either. Catch yourself when you're too slouched, because this decreases motility and mood subconsciously. Best is to adjust posture/get up frequently. Helps move bowels, lets out air, and forces you to be more active.
submitted by nick_141_ to SIBO [link] [comments]


2024.06.02 19:47 tunrip Experienced dev in small company confused about the future

I began my first job as a programmer almost 25 years ago. I'm still there.
I enjoyed the mix of projects and work that came about as a result of working for a small company, but now things are changing and I find myself a bit out of water about the future.
I started in VB6, but my first big project needed a lot of work with the Win32 API too. That combination of skills worked really well as we continued to produce more VB6-based projects where I could include some really useful features.
We touched on a little ASP development back then, but it wasn't until the days of Visual Studio 2008 that we started new projects in Visual Basic .NET with ASP.NET webforms. Oh, we had a couple of bits in PHP back then too, actually.
Around 2012 I began proposing that we should develop new projects in MVC, but this did not come to pass. The new projects we started continued to be in VB using WebForms. (I know, I know)
I have a very good understanding of WebForms and its lifecycle, and understand its strengths and its (many) weaknesses. Recently, we needed to extend an existing system with a third-party API, and I pushed for us to develop it using Web API.
I managed to explain to my boss why we needed to develop things differently, and managed to explain how WebForms worked and why it was continuing to be a problem, and got the approval for us to develop this using Web API.
Whilst being very keen for us to move into developing these more modern skills, I was also aware that our existing team had limited knowledge, and that changing too much at once could lead to more problems. In discussion between us, we eventually decided to use Web API on .NET Framework 4.6 still in VB. I'm sure a whole lot of you will be frowning and eye-rolling at that, but it seemed the best balanced approach to help us begin developing new skills.
Even with this though, one of my colleagues really struggled to understand the aims. Almost even just at a conceptual level. "The Web API will do *all* the validation," I said, and he just kept leaving things out. "Start by just writing it out as a normal function we can call," I said, "don't worry about the new stuff to begin with. Let's get all the existing validation into one place, then we can move it over".
Even then he just couldn't get the concept of moving all the validation into one place.
My boss has always said "Shout if there's a problem with a project, in case we need to raise the estimate with the customer". I made sure to explain that this colleague was particularly struggling, and that even although we'd allowed time for learning new things, we were still likely to be over budget.
I ended up rewriting most of the existing screens myself. I moved all the validation and updating into the Web API, and developed a set of classes for helping to validate everything and feed the errors back to the user. I worked intense hours to try to get this all finished and working.
Once it was finally complete, my boss repeatedly complained that it was over budget, and I was a bit lost and confused that I had been flagging the problems with him from the start and giving him updates throughout about the status. I kind of feel a bit like he didn't know what to do about it either, so didn't do anything at the time, and it's easier to complain at the end.
In general, I juggle liaising with the customer, leading the team, and getting in developing things. In a way I'm somewhat envious of my colleague who struggled, because when he finishes something he'll ask "what am I going on to?"
I don't remember the last time I ran out of things to do.
The same colleague has a habit for not fully reading emails properly sometimes and will reply "Done" to a short list of three items. So often I'll as; "What about number 2?" "Oh yeah, missed that!"
I'm also at the moment leading replacing some of our older servers with newer ones. That's been on hold for about a year, but I'm the only one who understands enough, and we want to move everything into the cloud. Friday I was working out how to move from Redirected Folders setup in Group Policy onto OneDrive for Business, with a break in the middle helping my boss review open enhancements for a client.
I quite like doing a bit of the server stuff, or managing people, but I always feel like it's programming that's in my blood. I love it. But I also really enjoy thinking about HOW something will be used. How will the end user use this? How will it work best?
I have good English skills and do a lot of communication with clients. When I'm sending a release notice about a new feature, I really want to make sure that we've implemented everything well and sensibly.
That's a bit of an overview of everything. I've done that because... I'm not sure what my job is.
As a result of staying in a small company for so long, I've got lots of skills, but I'm also very much he round peg honed to fit perfectly fit the round peg of where I am.
My boss is now looking to retire.
I was always quite keen in taking over more, but I was very confused about the way things were happening. For a lot of things my boss does, nobody else has been trained up to do them.
He's planning on selling the company. I absolutely didn't feel confident to take over this because I don't know enough about a lot of those things, and I'm aware that there are challenges internally too.
The colleague I mentioned is in the running to take things over.
I think ultimately my boss doesn't especially want to step back while he's the owner. My colleague with less of an attention to detail isn't worried about the problems that need solving. I really do like that colleague as a person, but for a company which has always been about paying attention to detail, I'm really worried.
Previously, I was always keen to have been more involved. But I'm feeling less convinced that I want to be.
And on a day-to-day basis I'm so busy that when I'm finished for the day, I just don't have enough "brain" left to think about everything.
I don't know whether I want to be a part of the company as its future changes, but at the same time, I don't even know how I'd describe what my job is or what I'd look for.
I'm feeling a bit overwhelmed by everything at the moment. I just bumped into this subreddit today and thought "Sod it, I'm just going to have a bit of a splurge."
Sorry for the long ramble. I think to a degree just writing it all down helped. If anyone remotely has any advice or even small suggestions then they're appreciated. I don't need any magic answers, but at the moment I'm overwhelmed even trying to think about what direction I want to move in.
submitted by tunrip to ExperiencedDevs [link] [comments]


2024.06.02 19:36 eightball8776 Stellar Horizons: a SWN PbP Server [Other] [Discord]

System: Stars Without Number Revised Edition Platforms: PbP on Discord Language: English Description: We are a discord-based group ttrpg campaign using the Stars Without Number system in a text-based and play by post format. This game is inspired by the Westmarch style, but is more about allowing the nomadic space fleet the player characters all come from continue traveling in search of an ultimate goal.
Stellar Horizons is about a nomad space fleet, calling themselves the Reisende, formed centuries ago when human civilization across the stars collapsed in a galaxy-wide apocalyptic event. While life has been hard, the fleet has never had to truly worry about its way of life coming under threat. But now, resources harder to find and today's planetary rulers become ever less inviting of unaligned fleets visiting their worlds.
In search of a solution, the Reisende come across an ancient logistics log in an abandoned outpost detailing what might be their salvation: a colossal battleship, one of the most advanced ever created by the AI-driven god-forges of Old Terra. Reclaiming, even salvaging it, could secure the fleet's existence for generations and reclaim some fragment of Man's old glory to thrive among the stars. However, time has corrupted the logs, aside from its destination sector. The fleet sets course for the Kalmar sector, to roll the dice for the hope of their salvation. https://discord.gg/hzru7J9NeJ
submitted by eightball8776 to pbp [link] [comments]


2024.06.02 19:30 Sp_Max_ Kcet rank list pdf

Good evening. I have made a rank list for KCET based on last year’s final rank for each college and the courses as well in the form of pdf. dm to send (30₹ through UPI)
submitted by Sp_Max_ to Btechtards [link] [comments]


2024.06.02 19:25 Tam_The_Duck 19.5yo MALE VIRGIN and I’m too scared to reach 1st based (IDK what’s wrong with me)

 I met a girl a little over a week ago on a blind date that her friend set up. It went well and I saw her a couple more times after that and had been texting. Last night she texted me asking if i was going to the local bar tonight. I knew this was my last shot with this girl to make any type of move considering i hadn’t done anything at this point which I’m sure was weirding her out. The bar was pretty packed and we were very close the whole time and despite encouragement by a couple of my friends who were there and the visible confusion by her friends i was completely unable to make out with her. I was just locked up with crippling anxiety. After leaving and walking back toward campus we bumped into one of her friends and she ask her if she know who i am (for safety. She had never seen me and i wasn’t walking super close to her) and she responded with “ya this is my homo date”. That is exactly what i would think too if i was her. This isn’t even the first time this has happened with a girl (me not making it out of the going on a few dates stage purely because I’m unable to make a move). But this girls was so much hotter than the others which makes me so pissed. I don’t even know what to do anymore. I don’t see a way forward. Im decently attractive, in shape and i can talk easily with girls and be normal, funny, and relaxed while doing it. Getting girls to be attracted to me isn’t the issue. I am just somehow unable to make any move. I have friends with over 2 dozen body count and i am just unable to even reach first base and i cant even figure out why. I don’t know whats wrong with me. I’m planning to just get a hooker in a week or two because i cant think of anything else to get over this mental block. Idk if im asking for advice or just yapping but i just feel so humiliated and disappointed in myself. 
submitted by Tam_The_Duck to offmychest [link] [comments]


2024.06.02 19:23 OriginalSprinkles718 [PS5/PS4] Absolute Apocalypse! Immersive, satisfying, survival MOD LIST.

My goal was to build hard but balanced, immersive survival experience.

√ New game on survival difficulty required √ All six DLCs are needed √ Adding/removing mods later might break your game √ Only PS5 game version was tested

√ Very stable, no crashes

CHANGES:

* And many more...

KNOWN PROBLEMS:

* Can't open Wattz Consumer Electronics terminal (Kill roach behind wall using melee/explosives).

LIST WITH CORECT ORDER:

Mods and entries in bold are neccessary, don't skip them! 1. •Unofficial Fallout 4 Patch [UFO4P] [PS4]• Thousands of small bug fixes for FO4. 2. •Looted World - PS• - Removes 90% of loose loot in the world. Easily accessible and obvious places are almost empty. Some areas like habited settlements or vaults still have items. Makes you pick up less, play more. You can still buy shipments of components and now scraping settlements is a great early source of materials. Small boost to performance. If you are tired of constantly picking up loot, this is a good choice. 3. •[PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom)• - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file. 4. •Kane's Items Sorting (PS4)• - Tags quest items, components, bones, bobbleheads, holotapes, notes, chems, liquors, syringes, 99% of junk for better item management and easier looting (water, aid, stealthboys, few food items and some mags are marked by Immersive gameplay). Empty bottles/vases are not marked. 5. •[PS] Useful Technical Documents - Legendaries• - You can swap legendaries for free, create new ones using technical documents. 6. •Named NPC Protection [PS4]• - Protects named quest npc's, merchants, important characters from random encounters with enemies. 7. •Ghouls Of Commonwealth• - Adds over 1100 feral ghouls for zombie apocalypse and chaos. 8. •Tribals of Commonwealth• - Adds tribal groups, often found in wilderness. 9. •Snipers Of Commonwealth• - Adds over 150 snipers including few unique ones. 10. •Rabbits, Chickens, Crabs, Wolves, And Gulpers In The Commonwealth• - Adds more creatures and enemies. 11. •Hermit Crabs Of The Commonwealth• - Adds 12 hermit crabs to the map. 12. •Wolves Of The Commonwealth• - Adds wolf spawn points to the map. 13. •More Behemoths In Commonwealth• - Adds 5 more behemots to the Commonwealth. 14. •DLC Creatures In The Commonwealth [PS4]• - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos. 15. •Behind Enemy Lines• - Adds plenty of enemies to the glowing sea region. 16. •Roving War Parties, Raiding Packs And Hordes Of MY• - Adds wandering groups that attack some key locations. Some groups are very strong. 17. •More Radstags• - Adds plenty of radstags, especially north and into forests. 18. •Better Radstags• - More agressive radstags. 19. •Not a Princess• - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood. 20. •Disable Minutemen's Annoying Quests [PS4]• - Disables 7 types of repetitive and not important radiant quests. 21. •[PS4] Grounded Updated By Sarinia• - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu. 22. •Miscellaneous Settlement Items Unlocked [PS4] By Callias• - Adds 49 objects to build in settlements. 23. •Cinder Block Walls And Sandbags Unlocked [PS4] By Callias• - Adds 16 objects like cinder blocks and sandbags. 24. •Constructible Faction Guards• - Adds ability to hire guards for caps in build menu, but only after allying with a faction. 25. •[PS4] OCDecorator• - Adds inventory items as a decorational building objects. 26. •[PS4] OCDecorator DLC• - Support for addons for the above mod. 27. •Tweaks - Survival Fast Travel Settlements All DLC• - You can fast travel to settlements on survival difficulty. 28. •1st Person Animation Tweaks [PS4]• - In first person mode you lower your gun automatically. 29. •[PS4] Swinging Animated Meat Bags• - Adds animation to supermutant meat bags and flies with buzzing sound to corpses. 30. •No Sneak Indicators• - Completely removes all sneak indicators. 31. •[PS4] Dogs Not Brahmin• - Provisioners and traders use dogs instead of brahmin. 32. •[PS4] Simple Settlers (Mortal Edition)• - Provides bigger settlers pool (five times more) and names them. Immortal version available. 33. •Quieter Settlements PS4 - Vanilla• - Generators, turrets and hammering are much quieter. 34. •Fallout 76-Style Region Music• - Changes music in regions for less boring/repetitive background tracks. 35. •Reverb And Ambiance Overhaul - ALL DLC [PS4]• - Tweaks sounds for better ambient and reverb and adds sliders to options. 36. •Better Dialogue• - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption. 37. •Esk QuietPerks [PS4]• - Muted five annoying perks like idiot savant. 38. •No Experience SFX• - Silences sounds when gaining experience from various sources. 39. •[PS4] Dead Beat• - Removes heart beat sound at low HP. 40. •Combat Music Remover• - Mutes combat music, so there is silence and suspension when enemy detects you. 41. •Commonwealth Visual Overhaul & DLC [PS4]• - Changes colours, atmosphere and makes nights darker. 42. •UCW - Unified Commonwealth Weather• - Adjusted weather for regions and integrated DLC weather for Commonwealth. 43. •[PS4] No More Fake Puddles• - Removes ugly puddles that stay 24/7. 44. Reduced Rubble Etc. - Decreases intensity of grass, rubble, twigs and other unimportant objects. 45. •TLS Fallout 4 Subtle FPS Improver• - Small changes like decreasing grass and water movement speed, and tiny radius decrease of some light sources. Windy weather grass/branches fix.* 46. •[PS4] Enhanced Flickering Firelight• - Better light effects for fire sources including oil lamps. 47. •Sunlight Alignment Tweak - Better Dawn And Dusk [PS4]• - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night. 48. •Vanilla Moon (4x)• - Much bigger moon. Anything bigger looks low quality. 49. •Crafting Blur Removal (PS4)• - Removes blur while looting containers, from crafting screen, power armor. 50. •Ironsight Blur Removal (PS4)• - Removes blur while aiming. 51. •More Map Markers (PS4)• - Adds some new markers on map. 52. •VATS Third Person Only• - As the name says, just changes the cameras used in VATS. 53. •Component Tagging Helper• - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total. 54. •Grenade and Mine Pack• - Adds some new weaker, but modified explosives. 55. •Animations Be Gone• - Removes plenty annoying hammering spots in sanctuary. 56. •Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses• - As the name says. Two mods for glasses for high level characters. 57. •Clothes For Every Stats Wz• - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave. 58. •Bear Trap and Caltrops Fix [PS4]• - Bug fix and small changes in how traps work and balance to them. 59. •See-Through-Scopes [PS4]• - Adds new combat scopes in place of 2.5x and 4x magnification. 60. •See-Through-Scopes - Nuka World [PS4]• - Different combat scopes for handmade rifle and western revolver. 61. •See-Through-Scopes - Far Harbor [PS4]• - Different combat scopes for radium and lever action rifles. 62. •Legalized Top Tier Legendary Effects [PS4]• - Balances few legendary effects. 63. •Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4]• - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours. 64. •Immersive Gameplay Combat Mostly PS4• - Core of this modlist. Hundreds of changes. 65. •Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4)• - Makes fusion cores worn. Balances the game around power armor. 66. •Immersive Gameplay Seasonpass Patch (Playstation)• - DLC compatibility for IG. 67. •Immersive Gameplay Rough Start (PS4)• - Overwrites starting level to 1. 68. •Medium Settlement Raids PS4• - Makes enemy raids less ridiculous and balanced. 69. •Zombie Walkers (PS4)• - Most feral ghouls act like slow rotten zombies. 70. •Curse Of Darkness - Normal Edition -• - Zombies are faster and more dangerous after midnight. 71. •Esk No More Teleporting Creatures [PS4]• - Molerats and radscorpions don't teleport. 72. •Realistic Insects Health [PS4]• - Makes insects easier to kill and more balanced. 73. •Loot Logic And Reduction Complete - Enhanced• - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot. 74. •Rough Start - Less Handouts• - Removed some workbenches in starting locations. Different loot in Vault111, radroaches balanced, 14 starting stats (overwritten if mod #99 used). * 75. *•Food, Drink and Crop Overhaul•** - Improved cooking, lead belly perk, farming magazines give important upgrades. Better recipes are locked behind perk ranks, added milk and crop seeds. 76. •PreWar Food +• - Prewar food is more useful. Balance and fixes. 77. •Settlement Progression-Local Leader (UOF4P)• - Changes cost and perk requirements of some important structures, changes local leader perk and adds rank 3. 78. •Wasteland Baubles Ring Overhaul! PS4• - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying and even crafting legendary rings. 79. •(PS4) Improved Lighting Ballistics• - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions. 80. •[PS4] Realistic Bullets: Improved Lighting Ballistics Edition• - Makes bullets travel faster, more realistic and fixes some shooting bugs. 81. •Immersive Gameplay Dismemberment - A Patch Or Standalone Feature• - Higher damage to headshots, easier to dismember limbs. 82. •Tackle! Immersive Gameplay Knockdown Version• - Lets you stagger enemies by sprinting into them after aquiring a perk. 83. •Idiot Savant & Better Criticals Redone (PS4)• - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS. 84. •[PS4] STS - All-In-One• - Allows scraping almost all settlement objects for extra resources and clean bases. 85. •Faster Positive Affinity For Companions• - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Or use extra mod #4. 86. •[PS4]More XP Per Level (Base:600, Bump 120)• - Increases experience required to level up for balance purposes. 87. •Increased EXP• - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced and playable. 88. •No Building Houses XP Gains PS4• - Building settlements don't provide experience. 89. •Realistic Death Physics - No Animation - ALL DLC [PS4]• - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away. 90. •Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4]• - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit. 91. •Power Conduits Radius Increase And No Build Limit - All DLC [PS4]• - Infinite build limit and two times longer range electricity conduits. 92. •Settlement Attack Spawns Outside The Settlement PS4• - Moves attack spawns outside the settlement borders. 93. •[PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch• - Makes weapon paints from Creation Club show up in crafting menu. 94. •Pip-Boy Flashlight• - Pipboy light is now a flashlight. 95. •PS4 - Longer Headlamp Light• - Makes flashlight much bigger and changes headlamp and power armor light. 96. •No Enemy Respawns• - Game areas don't respawn loot and enemies, after time have passed. 97. •Accelerated Fast Travel• - Fast travel takes less in-game time, should be also relevant to survival needs. 98. •Time Scale Changed From 20 To 10 [PS4]• - Day and night lasts twice as long. 99. •[PS4] Starting SPECIAL = 7• - Changes starting SPECIAL stats to 1 in each category so you start weak. ---•If you decided to skip some mods, go check out 'Extra mods' below and add any you like.• ---•After installing above mods RESTART YOUR PS4/PS5!• ---•In options change game difficulty to survival.• ---•Play on performance 60fps mode (visual 60fps is not very smooth).• ---•Complete vault 111 until you get to the surface, do exit autosave and install below mod.• 100. •Saving Survival Mode• - Adds ability to save in survival difficulty through pip-boy MISC category. Option to save are always on top (3 autosave slots plus 1 main save slot shared by all survival characters). ---•Go to options, sound and reduce ambience level by 7 clicks and reverb by 3.• ---•For even more immersive settings, go to settings, gameplay and turn off quest markers.•

---•Set music volume to half, camera sensitivity to max or your choice, hud color to minty blue, pip-boy to red or any colour you like.•

Extra mods:

  1. •No Bugs In Vault 111 [PS4]• - No radroaches in starting area. Add as a last mod and leave or delete it afterwards.
  2. •Immortal Cats - PS4• - Invincible cats. Add after mod #84.
  3. •Vertibirds Unghosted• - Tweaks invincible vertibirds for danger and realism. Add after dogs not brahmins #31.
  4. •No Affinity Cooldown• - Removes cooldown between companions liking/hating your actions. Swap with mod #85.
  5. •Quieter Settlements PS4 - Contraptions DLC• - Quieter production lines. Add after mod #33.
  6. •Quieter Settlements PS4 - Wasteland Workshop• - Quieter fusion generators. Add after mod #33.
  7. •Pip-Boy Flashlight (Brighter)• - *For small, bright flashlight swap with mod #94 and move #95 one space above.
  8. •CleanVATS - Green Tint Remover PS4• - Removes fullscreen green tint effect while in VATS. Add after mod #51.
  9. •Longhorns Of The Commonwealth• - Adds longhorns to more empty areas on the map. Add after mod #9.
  10. •Gulpers Of The Commonwealth• - Adds gulpers to more empty areas on the map.
  11. •Radium Rifle Suppressed Sound Fix• - As the mod name suggests. Must be on top of mod list, its a master file. Add after mod #1.

12. •Explorer Restored - Cut Perk Mod PS4• - Adds rank two of VANS. New perk shows map markers. Add after #82.

V. 1.00 - Old version. V. 1.03 - Previous version. V. 2.00 - Completely remade. Have fun.
submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.06.02 19:22 OriginalSprinkles718 Absolute Apocalypse! Immersive, satisfying, survival MOD LIST.

My goal was to build hard but balanced, immersive survival experience.

√ New game on survival difficulty required √ All six DLCs are needed √ Adding/removing mods later might break your game √ Only PS5 game version was tested

√ Very stable, no crashes

CHANGES:

* And many more...

KNOWN PROBLEMS:

* Can't open Wattz Consumer Electronics terminal (Kill roach behind wall using melee/explosives).

LIST WITH CORECT ORDER:

Mods and entries in bold are neccessary, don't skip them! 1. •Unofficial Fallout 4 Patch [UFO4P] [PS4]• Thousands of small bug fixes for FO4. 2. •Looted World - PS• - Removes 90% of loose loot in the world. Easily accessible and obvious places are almost empty. Some areas like habited settlements or vaults still have items. Makes you pick up less, play more. You can still buy shipments of components and now scraping settlements is a great early source of materials. Small boost to performance. If you are tired of constantly picking up loot, this is a good choice. 3. •[PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom)• - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file. 4. •Kane's Items Sorting (PS4)• - Tags quest items, components, bones, bobbleheads, holotapes, notes, chems, liquors, syringes, 99% of junk for better item management and easier looting (water, aid, stealthboys, few food items and some mags are marked by Immersive gameplay). Empty bottles/vases are not marked. 5. •[PS] Useful Technical Documents - Legendaries• - You can swap legendaries for free, create new ones using technical documents. 6. •Named NPC Protection [PS4]• - Protects named quest npc's, merchants, important characters from random encounters with enemies. 7. •Ghouls Of Commonwealth• - Adds over 1100 feral ghouls for zombie apocalypse and chaos. 8. •Tribals of Commonwealth• - Adds tribal groups, often found in wilderness. 9. •Snipers Of Commonwealth• - Adds over 150 snipers including few unique ones. 10. •Rabbits, Chickens, Crabs, Wolves, And Gulpers In The Commonwealth• - Adds more creatures and enemies. 11. •Hermit Crabs Of The Commonwealth• - Adds 12 hermit crabs to the map. 12. •Wolves Of The Commonwealth• - Adds wolf spawn points to the map. 13. •More Behemoths In Commonwealth• - Adds 5 more behemots to the Commonwealth. 14. •DLC Creatures In The Commonwealth [PS4]• - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos. 15. •Behind Enemy Lines• - Adds plenty of enemies to the glowing sea region. 16. •Roving War Parties, Raiding Packs And Hordes Of MY• - Adds wandering groups that attack some key locations. Some groups are very strong. 17. •More Radstags• - Adds plenty of radstags, especially north and into forests. 18. •Better Radstags• - More agressive radstags. 19. •Not a Princess• - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood. 20. •Disable Minutemen's Annoying Quests [PS4]• - Disables 7 types of repetitive and not important radiant quests. 21. •[PS4] Grounded Updated By Sarinia• - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu. 22. •Miscellaneous Settlement Items Unlocked [PS4] By Callias• - Adds 49 objects to build in settlements. 23. •Cinder Block Walls And Sandbags Unlocked [PS4] By Callias• - Adds 16 objects like cinder blocks and sandbags. 24. •Constructible Faction Guards• - Adds ability to hire guards for caps in build menu, but only after allying with a faction. 25. •[PS4] OCDecorator• - Adds inventory items as a decorational building objects. 26. •[PS4] OCDecorator DLC• - Support for addons for the above mod. 27. •Tweaks - Survival Fast Travel Settlements All DLC• - You can fast travel to settlements on survival difficulty. 28. •1st Person Animation Tweaks [PS4]• - In first person mode you lower your gun automatically. 29. •[PS4] Swinging Animated Meat Bags• - Adds animation to supermutant meat bags and flies with buzzing sound to corpses. 30. •No Sneak Indicators• - Completely removes all sneak indicators. 31. •[PS4] Dogs Not Brahmin• - Provisioners and traders use dogs instead of brahmin. 32. •[PS4] Simple Settlers (Mortal Edition)• - Provides bigger settlers pool (five times more) and names them. Immortal version available. 33. •Quieter Settlements PS4 - Vanilla• - Generators, turrets and hammering are much quieter. 34. •Fallout 76-Style Region Music• - Changes music in regions for less boring/repetitive background tracks. 35. •Reverb And Ambiance Overhaul - ALL DLC [PS4]• - Tweaks sounds for better ambient and reverb and adds sliders to options. 36. •Better Dialogue• - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption. 37. •Esk QuietPerks [PS4]• - Muted five annoying perks like idiot savant. 38. •No Experience SFX• - Silences sounds when gaining experience from various sources. 39. •[PS4] Dead Beat• - Removes heart beat sound at low HP. 40. •Combat Music Remover• - Mutes combat music, so there is silence and suspension when enemy detects you. 41. •Commonwealth Visual Overhaul & DLC [PS4]• - Changes colours, atmosphere and makes nights darker. 42. •UCW - Unified Commonwealth Weather• - Adjusted weather for regions and integrated DLC weather for Commonwealth. 43. •[PS4] No More Fake Puddles• - Removes ugly puddles that stay 24/7. 44. Reduced Rubble Etc. - Decreases intensity of grass, rubble, twigs and other unimportant objects. 45. •TLS Fallout 4 Subtle FPS Improver• - Small changes like decreasing grass and water movement speed, and tiny radius decrease of some light sources. Windy weather grass/branches fix.* 46. •[PS4] Enhanced Flickering Firelight• - Better light effects for fire sources including oil lamps. 47. •Sunlight Alignment Tweak - Better Dawn And Dusk [PS4]• - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night. 48. •Vanilla Moon (4x)• - Much bigger moon. Anything bigger looks low quality. 49. •Crafting Blur Removal (PS4)• - Removes blur while looting containers, from crafting screen, power armor. 50. •Ironsight Blur Removal (PS4)• - Removes blur while aiming. 51. •More Map Markers (PS4)• - Adds some new markers on map. 52. •VATS Third Person Only• - As the name says, just changes the cameras used in VATS. 53. •Component Tagging Helper• - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total. 54. •Grenade and Mine Pack• - Adds some new weaker, but modified explosives. 55. •Animations Be Gone• - Removes plenty annoying hammering spots in sanctuary. 56. •Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses• - As the name says. Two mods for glasses for high level characters. 57. •Clothes For Every Stats Wz• - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave. 58. •Bear Trap and Caltrops Fix [PS4]• - Bug fix and small changes in how traps work and balance to them. 59. •See-Through-Scopes [PS4]• - Adds new combat scopes in place of 2.5x and 4x magnification. 60. •See-Through-Scopes - Nuka World [PS4]• - Different combat scopes for handmade rifle and western revolver. 61. •See-Through-Scopes - Far Harbor [PS4]• - Different combat scopes for radium and lever action rifles. 62. •Legalized Top Tier Legendary Effects [PS4]• - Balances few legendary effects. 63. •Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4]• - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours. 64. •Immersive Gameplay Combat Mostly PS4• - Core of this modlist. Hundreds of changes. 65. •Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4)• - Makes fusion cores worn. Balances the game around power armor. 66. •Immersive Gameplay Seasonpass Patch (Playstation)• - DLC compatibility for IG. 67. •Immersive Gameplay Rough Start (PS4)• - Overwrites starting level to 1. 68. •Medium Settlement Raids PS4• - Makes enemy raids less ridiculous and balanced. 69. •Zombie Walkers (PS4)• - Most feral ghouls act like slow rotten zombies. 70. •Curse Of Darkness - Normal Edition -• - Zombies are faster and more dangerous after midnight. 71. •Esk No More Teleporting Creatures [PS4]• - Molerats and radscorpions don't teleport. 72. •Realistic Insects Health [PS4]• - Makes insects easier to kill and more balanced. 73. •Loot Logic And Reduction Complete - Enhanced• - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot. 74. •Rough Start - Less Handouts• - Removed some workbenches in starting locations. Different loot in Vault111, radroaches balanced, 14 starting stats (overwritten if mod #99 used). * 75. *•Food, Drink and Crop Overhaul•** - Improved cooking, lead belly perk, farming magazines give important upgrades. Better recipes are locked behind perk ranks, added milk and crop seeds. 76. •PreWar Food +• - Prewar food is more useful. Balance and fixes. 77. •Settlement Progression-Local Leader (UOF4P)• - Changes cost and perk requirements of some important structures, changes local leader perk and adds rank 3. 78. •Wasteland Baubles Ring Overhaul! PS4• - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying and even crafting legendary rings. 79. •(PS4) Improved Lighting Ballistics• - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions. 80. •[PS4] Realistic Bullets: Improved Lighting Ballistics Edition• - Makes bullets travel faster, more realistic and fixes some shooting bugs. 81. •Immersive Gameplay Dismemberment - A Patch Or Standalone Feature• - Higher damage to headshots, easier to dismember limbs. 82. •Tackle! Immersive Gameplay Knockdown Version• - Lets you stagger enemies by sprinting into them after aquiring a perk. 83. •Idiot Savant & Better Criticals Redone (PS4)• - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS. 84. •[PS4] STS - All-In-One• - Allows scraping almost all settlement objects for extra resources and clean bases. 85. •Faster Positive Affinity For Companions• - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Or use extra mod #4. 86. •[PS4]More XP Per Level (Base:600, Bump 120)• - Increases experience required to level up for balance purposes. 87. •Increased EXP• - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced and playable. 88. •No Building Houses XP Gains PS4• - Building settlements don't provide experience. 89. •Realistic Death Physics - No Animation - ALL DLC [PS4]• - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away. 90. •Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4]• - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit. 91. •Power Conduits Radius Increase And No Build Limit - All DLC [PS4]• - Infinite build limit and two times longer range electricity conduits. 92. •Settlement Attack Spawns Outside The Settlement PS4• - Moves attack spawns outside the settlement borders. 93. •[PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch• - Makes weapon paints from Creation Club show up in crafting menu. 94. •Pip-Boy Flashlight• - Pipboy light is now a flashlight. 95. •PS4 - Longer Headlamp Light• - Makes flashlight much bigger and changes headlamp and power armor light. 96. •No Enemy Respawns• - Game areas don't respawn loot and enemies, after time have passed. 97. •Accelerated Fast Travel• - Fast travel takes less in-game time, should be also relevant to survival needs. 98. •Time Scale Changed From 20 To 10 [PS4]• - Day and night lasts twice as long. 99. •[PS4] Starting SPECIAL = 7• - Changes starting SPECIAL stats to 1 in each category so you start weak. ---•If you decided to skip some mods, go check out 'Extra mods' below and add any you like.• ---•After installing above mods RESTART YOUR PS4/PS5!• ---•In options change game difficulty to survival.• ---•Play on performance 60fps mode (visual 60fps is not very smooth).• ---•Complete vault 111 until you get to the surface, do exit autosave and install below mod.• 100. •Saving Survival Mode• - Adds ability to save in survival difficulty through pip-boy MISC category. Option to save are always on top (3 autosave slots plus 1 main save slot shared by all survival characters). ---•Go to options, sound and reduce ambience level by 7 clicks and reverb by 3.• ---•For even more immersive settings, go to settings, gameplay and turn off quest markers.•

---•Set music volume to half, camera sensitivity to max or your choice, hud color to minty blue, pip-boy to red or any colour you like.•

Extra mods:

  1. •No Bugs In Vault 111 [PS4]• - No radroaches in starting area. Add as a last mod and leave or delete it afterwards.
  2. •Immortal Cats - PS4• - Invincible cats. Add after mod #84.
  3. •Vertibirds Unghosted• - Tweaks invincible vertibirds for danger and realism. Add after dogs not brahmins #31.
  4. •No Affinity Cooldown• - Removes cooldown between companions liking/hating your actions. Swap with mod #85.
  5. •Quieter Settlements PS4 - Contraptions DLC• - Quieter production lines. Add after mod #33.
  6. •Quieter Settlements PS4 - Wasteland Workshop• - Quieter fusion generators. Add after mod #33.
  7. •Pip-Boy Flashlight (Brighter)• - *For small, bright flashlight swap with mod #94 and move #95 one space above.
  8. •CleanVATS - Green Tint Remover PS4• - Removes fullscreen green tint effect while in VATS. Add after mod #51.
  9. •Longhorns Of The Commonwealth• - Adds longhorns to more empty areas on the map. Add after mod #9.
  10. •Gulpers Of The Commonwealth• - Adds gulpers to more empty areas on the map.
  11. •Radium Rifle Suppressed Sound Fix• - As the mod name suggests. Must be on top of mod list, its a master file. Add after mod #1.

12. •Explorer Restored - Cut Perk Mod PS4• - Adds rank two of VANS. New perk shows map markers. Add after #82.

V. 1.00 - Old version. V. 1.03 - Previous version. V. 2.00 - Completely remade. Have fun.
submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.06.02 19:19 Legitimate-Limit-546 For a Friend

Hives #suddenchangeinallergy #adultwomen This is a friends' post I'm just trying to get her some answers.

Okay... at this point I'm turning to the internet because yknow it's cheaper than going to a doctor and I'm at a frickin loss. I keep breaking out in hives at random and I can't physically keep taking benadryl every time(the only thing that seems to be working) because unfortunately for everyone involved I don't do well anything remotely like a sedative (I get the angry tired effect and get knocked into a blackout coma) and it's just not a sustainable option for obvious reasons. I'm like tearing my hair out stressed because I haven't the faintest idea what could be triggering it. -I've been allergy tested before. The only thing that I had a genuine reaction to was a scented laundry detergent (can't be that because I've used the same detergent ever since the first reaction and never changed it again) -Keep getting pressure hives from my clothing from anything remotely "tight" against my skin (never had that happen before maybe like 2 months ago) but like I can't even wear a bra (the same bras I've worn for 2 years all the sudden) because after a few hours I get itchy and start forming huge welted lines across my chest and like even around my waist where any of my pants sit and it feels like my skin is on fire, but like none of my clothing are actual tight against my skin even just it resting on my skin for a long period sets it off and even just skin on skin contact sets it off so it can't just be my clothing or like an elastic allergy -I have this random patch of like weird scaly lizard skin on one of my eyelids that looked like psoriasis or eczema so I keep trying to put psoriasis cream on it but it just keeps getting worse instead of better but it makes it feel like i have fuckin tape stuck to my eyelid 24/7 and that alone is driving my nuts (I've never had psoriasis before and it popped up like 4 or 5 months ago at random) -I thought maybe I was having a reaction to the dog because she new so I keep trying to minimize like touching her or like washing my hands thoroughly (still happens even if I've purposely stayed away from her all day) -thought maybe I was touching something at work but I touch a bunch of things all day everyday and it doesn't happen every day just like every once in a while ill notice bumps on my hands or elbows lately (but again never had this problem before now and it can't be that I'm suddenly allergic to medicines I've been touching for frickin 4 years) -Also suddenly have a freaking really bad allergic reaction (hives, red splotchy skin, wheezing) if I'm out in the sun too long apparently (never had that issue before now even just like 2 hours out in the sun is apparently too much now)
I just feel like I'm going insane and I'm tired of feeling my skin is being dipped in acid all the sudden.
submitted by Legitimate-Limit-546 to DermatologyQuestions [link] [comments]


2024.06.02 19:19 jwr_10 Extremely late football (soccer) j'accuse

I'm not sure how this works since I first listened to the podcast today, and started with the football (soccer) one as I am a big football fan.
I specifically j'accuse the end of the episode when Mark asked why the hell so many people like the sport. While I agree that it certainly helps that football is so accessible, I'd argue the main reason why people like it is what it means to actually support a football team.
Clubs are tied to their local communities, while the act of supporting a specific team can also be passed down from parent to child. A lot of football fans support the team based in the town or city they were born in, or the team that their parents support, for example. And unlike American football, teams rarely move beyond the town or city in which they are based, and if this does happen (see Wimbledon/MK Dons), it is often met with anger and disgust from fans.
Football is essentially one of the most accessible ways for people to show pride in where they come from. Whether a team mostly wins or loses, its supporters stand by it because it represents the place they were born and grew up in. This results in dramatic games and league campaigns being amplified by the emotions felt by fans, as well as ferocious rivalries being formed between rival teams typically in the same area.
I'd go as far to say that for many people, the game of football itself is secondary. The primary entertainment is watching the game, be it in the stadium or on TV, in the company of fellow supporters, all reacting to events occurring in the game. Celebrating a last-minute goal to win the game with dozens, hundreds or thousands of fellow fans is surely the best feeling you can gain from sports, at least as a spectator.
submitted by jwr_10 to GoMyFavoritSportsTeam [link] [comments]


2024.06.02 19:19 OriginalSprinkles718 [FO4][PS5/PS4] Absolute Apocalypse! Immersive, satisfying, survival MOD LIST.

My goal was to build hard but balanced, immersive survival experience.

√ New game on survival difficulty required √ All six DLCs are needed √ Adding/removing mods later might break your game √ Only PS5 game version was tested

√ Very stable, no crashes

CHANGES:

* And many more...

KNOWN PROBLEMS:

* Can't open Wattz Consumer Electronics terminal (Kill roach behind wall using melee/explosives).

LIST WITH CORECT ORDER:

Mods and entries in bold are neccessary, don't skip them! 1. •Unofficial Fallout 4 Patch [UFO4P] [PS4]• Thousands of small bug fixes for FO4. 2. •Looted World - PS• - Removes 90% of loose loot in the world. Easily accessible and obvious places are almost empty. Some areas like habited settlements or vaults still have items. Makes you pick up less, play more. You can still buy shipments of components and now scraping settlements is a great early source of materials. Small boost to performance. If you are tired of constantly picking up loot, this is a good choice. 3. •[PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom)• - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file. 4. •Kane's Items Sorting (PS4)• - Tags quest items, components, bones, bobbleheads, holotapes, notes, chems, liquors, syringes, 99% of junk for better item management and easier looting (water, aid, stealthboys, few food items and some mags are marked by Immersive gameplay). Empty bottles/vases are not marked. 5. •[PS] Useful Technical Documents - Legendaries• - You can swap legendaries for free, create new ones using technical documents. 6. •Named NPC Protection [PS4]• - Protects named quest npc's, merchants, important characters from random encounters with enemies. 7. •Ghouls Of Commonwealth• - Adds over 1100 feral ghouls for zombie apocalypse and chaos. 8. •Tribals of Commonwealth• - Adds tribal groups, often found in wilderness. 9. •Snipers Of Commonwealth• - Adds over 150 snipers including few unique ones. 10. •Rabbits, Chickens, Crabs, Wolves, And Gulpers In The Commonwealth• - Adds more creatures and enemies. 11. •Hermit Crabs Of The Commonwealth• - Adds 12 hermit crabs to the map. 12. •Wolves Of The Commonwealth• - Adds wolf spawn points to the map. 13. •More Behemoths In Commonwealth• - Adds 5 more behemots to the Commonwealth. 14. •DLC Creatures In The Commonwealth [PS4]• - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos. 15. •Behind Enemy Lines• - Adds plenty of enemies to the glowing sea region. 16. •Roving War Parties, Raiding Packs And Hordes Of MY• - Adds wandering groups that attack some key locations. Some groups are very strong. 17. •More Radstags• - Adds plenty of radstags, especially north and into forests. 18. •Better Radstags• - More agressive radstags. 19. •Not a Princess• - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood. 20. •Disable Minutemen's Annoying Quests [PS4]• - Disables 7 types of repetitive and not important radiant quests. 21. •[PS4] Grounded Updated By Sarinia• - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu. 22. •Miscellaneous Settlement Items Unlocked [PS4] By Callias• - Adds 49 objects to build in settlements. 23. •Cinder Block Walls And Sandbags Unlocked [PS4] By Callias• - Adds 16 objects like cinder blocks and sandbags. 24. •Constructible Faction Guards• - Adds ability to hire guards for caps in build menu, but only after allying with a faction. 25. •[PS4] OCDecorator• - Adds inventory items as a decorational building objects. 26. •[PS4] OCDecorator DLC• - Support for addons for the above mod. 27. •Tweaks - Survival Fast Travel Settlements All DLC• - You can fast travel to settlements on survival difficulty. 28. •1st Person Animation Tweaks [PS4]• - In first person mode you lower your gun automatically. 29. •[PS4] Swinging Animated Meat Bags• - Adds animation to supermutant meat bags and flies with buzzing sound to corpses. 30. •No Sneak Indicators• - Completely removes all sneak indicators. 31. •[PS4] Dogs Not Brahmin• - Provisioners and traders use dogs instead of brahmin. 32. •[PS4] Simple Settlers (Mortal Edition)• - Provides bigger settlers pool (five times more) and names them. Immortal version available. 33. •Quieter Settlements PS4 - Vanilla• - Generators, turrets and hammering are much quieter. 34. •Fallout 76-Style Region Music• - Changes music in regions for less boring/repetitive background tracks. 35. •Reverb And Ambiance Overhaul - ALL DLC [PS4]• - Tweaks sounds for better ambient and reverb and adds sliders to options. 36. •Better Dialogue• - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption. 37. •Esk QuietPerks [PS4]• - Muted five annoying perks like idiot savant. 38. •No Experience SFX• - Silences sounds when gaining experience from various sources. 39. •[PS4] Dead Beat• - Removes heart beat sound at low HP. 40. •Combat Music Remover• - Mutes combat music, so there is silence and suspension when enemy detects you. 41. •Commonwealth Visual Overhaul & DLC [PS4]• - Changes colours, atmosphere and makes nights darker. 42. •UCW - Unified Commonwealth Weather• - Adjusted weather for regions and integrated DLC weather for Commonwealth. 43. •[PS4] No More Fake Puddles• - Removes ugly puddles that stay 24/7. 44. Reduced Rubble Etc. - Decreases intensity of grass, rubble, twigs and other unimportant objects. 45. •TLS Fallout 4 Subtle FPS Improver• - Small changes like decreasing grass and water movement speed, and tiny radius decrease of some light sources. Windy weather grass/branches fix.* 46. •[PS4] Enhanced Flickering Firelight• - Better light effects for fire sources including oil lamps. 47. •Sunlight Alignment Tweak - Better Dawn And Dusk [PS4]• - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night. 48. •Vanilla Moon (4x)• - Much bigger moon. Anything bigger looks low quality. 49. •Crafting Blur Removal (PS4)• - Removes blur while looting containers, from crafting screen, power armor. 50. •Ironsight Blur Removal (PS4)• - Removes blur while aiming. 51. •More Map Markers (PS4)• - Adds some new markers on map. 52. •VATS Third Person Only• - As the name says, just changes the cameras used in VATS. 53. •Component Tagging Helper• - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total. 54. •Grenade and Mine Pack• - Adds some new weaker, but modified explosives. 55. •Animations Be Gone• - Removes plenty annoying hammering spots in sanctuary. 56. •Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses• - As the name says. Two mods for glasses for high level characters. 57. •Clothes For Every Stats Wz• - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave. 58. •Bear Trap and Caltrops Fix [PS4]• - Bug fix and small changes in how traps work and balance to them. 59. •See-Through-Scopes [PS4]• - Adds new combat scopes in place of 2.5x and 4x magnification. 60. •See-Through-Scopes - Nuka World [PS4]• - Different combat scopes for handmade rifle and western revolver. 61. •See-Through-Scopes - Far Harbor [PS4]• - Different combat scopes for radium and lever action rifles. 62. •Legalized Top Tier Legendary Effects [PS4]• - Balances few legendary effects. 63. •Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4]• - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours. 64. •Immersive Gameplay Combat Mostly PS4• - Core of this modlist. Hundreds of changes. 65. •Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4)• - Makes fusion cores worn. Balances the game around power armor. 66. •Immersive Gameplay Seasonpass Patch (Playstation)• - DLC compatibility for IG. 67. •Immersive Gameplay Rough Start (PS4)• - Overwrites starting level to 1. 68. •Medium Settlement Raids PS4• - Makes enemy raids less ridiculous and balanced. 69. •Zombie Walkers (PS4)• - Most feral ghouls act like slow rotten zombies. 70. •Curse Of Darkness - Normal Edition -• - Zombies are faster and more dangerous after midnight. 71. •Esk No More Teleporting Creatures [PS4]• - Molerats and radscorpions don't teleport. 72. •Realistic Insects Health [PS4]• - Makes insects easier to kill and more balanced. 73. •Loot Logic And Reduction Complete - Enhanced• - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot. 74. •Rough Start - Less Handouts• - Removed some workbenches in starting locations. Different loot in Vault111, radroaches balanced, 14 starting stats (overwritten if mod #99 used). * 75. *•Food, Drink and Crop Overhaul•** - Improved cooking, lead belly perk, farming magazines give important upgrades. Better recipes are locked behind perk ranks, added milk and crop seeds. 76. •PreWar Food +• - Prewar food is more useful. Balance and fixes. 77. •Settlement Progression-Local Leader (UOF4P)• - Changes cost and perk requirements of some important structures, changes local leader perk and adds rank 3. 78. •Wasteland Baubles Ring Overhaul! PS4• - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying and even crafting legendary rings. 79. •(PS4) Improved Lighting Ballistics• - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions. 80. •[PS4] Realistic Bullets: Improved Lighting Ballistics Edition• - Makes bullets travel faster, more realistic and fixes some shooting bugs. 81. •Immersive Gameplay Dismemberment - A Patch Or Standalone Feature• - Higher damage to headshots, easier to dismember limbs. 82. •Tackle! Immersive Gameplay Knockdown Version• - Lets you stagger enemies by sprinting into them after aquiring a perk. 83. •Idiot Savant & Better Criticals Redone (PS4)• - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS. 84. •[PS4] STS - All-In-One• - Allows scraping almost all settlement objects for extra resources and clean bases. 85. •Faster Positive Affinity For Companions• - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Or use extra mod #4. 86. •[PS4]More XP Per Level (Base:600, Bump 120)• - Increases experience required to level up for balance purposes. 87. •Increased EXP• - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced and playable. 88. •No Building Houses XP Gains PS4• - Building settlements don't provide experience. 89. •Realistic Death Physics - No Animation - ALL DLC [PS4]• - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away. 90. •Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4]• - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit. 91. •Power Conduits Radius Increase And No Build Limit - All DLC [PS4]• - Infinite build limit and two times longer range electricity conduits. 92. •Settlement Attack Spawns Outside The Settlement PS4• - Moves attack spawns outside the settlement borders. 93. •[PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch• - Makes weapon paints from Creation Club show up in crafting menu. 94. •Pip-Boy Flashlight• - Pipboy light is now a flashlight. 95. •PS4 - Longer Headlamp Light• - Makes flashlight much bigger and changes headlamp and power armor light. 96. •No Enemy Respawns• - Game areas don't respawn loot and enemies, after time have passed. 97. •Accelerated Fast Travel• - Fast travel takes less in-game time, should be also relevant to survival needs. 98. •Time Scale Changed From 20 To 10 [PS4]• - Day and night lasts twice as long. 99. •[PS4] Starting SPECIAL = 7• - Changes starting SPECIAL stats to 1 in each category so you start weak. ---•If you decided to skip some mods, go check out 'Extra mods' below and add any you like.• ---•After installing above mods RESTART YOUR PS4/PS5!• ---•In options change game difficulty to survival.• ---•Play on performance 60fps mode (visual 60fps is not very smooth).• ---•Complete vault 111 until you get to the surface, do exit autosave and install below mod.• 100. •Saving Survival Mode• - Adds ability to save in survival difficulty through pip-boy MISC category. Option to save are always on top (3 autosave slots plus 1 main save slot shared by all survival characters). ---•Go to options, sound and reduce ambience level by 7 clicks and reverb by 3.• ---•For even more immersive settings, go to settings, gameplay and turn off quest markers.•

---•Set music volume to half, camera sensitivity to max or your choice, hud color to minty blue, pip-boy to red or any colour you like.•

Extra mods:

  1. •No Bugs In Vault 111 [PS4]• - No radroaches in starting area. Add as a last mod and leave or delete it afterwards.
  2. •Immortal Cats - PS4• - Invincible cats. Add after mod #84.
  3. •Vertibirds Unghosted• - Tweaks invincible vertibirds for danger and realism. Add after dogs not brahmins #31.
  4. •No Affinity Cooldown• - Removes cooldown between companions liking/hating your actions. Swap with mod #85.
  5. •Quieter Settlements PS4 - Contraptions DLC• - Quieter production lines. Add after mod #33.
  6. •Quieter Settlements PS4 - Wasteland Workshop• - Quieter fusion generators. Add after mod #33.
  7. •Pip-Boy Flashlight (Brighter)• - *For small, bright flashlight swap with mod #94 and move #95 one space above.
  8. •CleanVATS - Green Tint Remover PS4• - Removes fullscreen green tint effect while in VATS. Add after mod #51.
  9. •Longhorns Of The Commonwealth• - Adds longhorns to more empty areas on the map. Add after mod #9.
  10. •Gulpers Of The Commonwealth• - Adds gulpers to more empty areas on the map.
  11. •Radium Rifle Suppressed Sound Fix• - As the mod name suggests. Must be on top of mod list, its a master file. Add after mod #1.

12. •Explorer Restored - Cut Perk Mod PS4• - Adds rank two of VANS. New perk shows map markers. Add after #82.

V. 1.00 - Old version. V. 1.03 - Previous version. V. 2.00 - Completely remade. Have fun.
submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


2024.06.02 19:18 WillowyGiraffe Roadkill Cactus Help

Roadkill Cactus Help
I posted this on Plantclinic and Cactus , but didn't get any responses. Hoping someone here can help.
What is this waxy white stuff all over the middle of the trunk of this cactus (Picture 1)?
I'm a teacher and the end of the school year is always super chaotic and stressful. I'm ashamed to admit that I have only been doing the bare minimum (watering when dry) to take care of all my plants the past two weeks. I've had these 2 roadkill cactus (Pictures 2 & 3) for almost a little over 3 years; they get 6 hours of full SW Florida magnifying glass hot sunlight. They've survived 2 hurricanes, 2 tropical storms, and above average temperatures last summer. I really try to keep them as safe and healthy as possible.
I just noticed the white layer over one of my roadkill cactus yesterday. It starts as bumbs under the skin (Picture 4). Then a white layer appears over the bumbs (Picture 1). When I tried to scrape the white layer off, I noticed that it was waxy/flakey and that the skin was still green underneath (Picture 5). A few of the bumps have turned brown and when I tried to scrap those off they look like a scab, but underneath, the cactus is still green (Pictures 6 & 7).
These cacti are nearly 5ft tall and have corked near the base (Picture 8) to support it's weight. When the base started to harden a year and a half ago, it never had developed bumps or the waxy white layer. Don't know if that's relevant information or not.
submitted by WillowyGiraffe to succulents [link] [comments]


2024.06.02 19:09 Vegetable-Ear-9731 NOT EVERYONE HAS AN OPINION!!

This is going to be really short, but it's something that I feel needs to be said. On the internet you'll often hear the phrase "Everyone has an opinion," and you might not think too hard about what it means.
An opinion is not something everyone inherently has, it's something that you get after studying a particular topic because it's directly related to how much knowledge a person has about a topic. An opinion is something that you need to earn.
For instance, if a person hasn't seen The Last Jedi, or done any research on the film, and yet has an 'opinion' of the film entirely based on seeing a poster for the film in a theatre or from hearing Hasan talk about it on a stream, they don't have an opinion, because they haven't done any of the work required to form an opinion.
I feel like the internet would be a much better place if people were 'meaner' in this area, like if it was socially-acceptable to say "You clearly don't have an opinion on this topic, even though you think you do. Spend 20 minutes researching it then get back to me," instead of "We all have our opinions, and yours is valid even though you haven't done any research or even seen the movie that we're talking about."
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2024.06.02 19:05 Jcb112 Wearing Power Armor to a Magic School (82/?)

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“Is that a threat?” I countered plainly, simply, and with my hand brushing against the back of my pistol.
“No, newrealmer.” The apprentice replied with a nonchalant, conversational tone of voice, having dropped that momentary rise in intensity. “I am merely referring to this little mixer. Which, I believe, I should allow you to get back to. But just be warned, it would be wise to heed my words. Though I highly doubt this will be the last you’ll be hearing of this, as perhaps clarification will be needed to address exactly what is and isn’t acceptable and tolerable. Then again, I doubt even that will be my purview. Oh well…” The apprentice shrugged, cutting himself off and removing the little blanket of darkness before he could get into another one of his long-winded tirades.
The darkness disappeared as abruptly as it’d arrived. Moreover, if the sensor readings didn’t already make it clear, it was now very much evident to me that the shadowy bubble I’d been thrust into wasn’t some kind of portal or spatial anomaly, but a careful manipulation of light; separating our small space from the rest of the gathered crowd. A crowd which, much to my surprise, didn’t seem at all fazed by the scene. If anything, the sudden and inexplicable appearance of the apprentice seemed to only result in the expected nods of respect, and bows of deference.
No words were exchanged between the shadowy apprentice and the gathered group. Instead, only a glare and a nod of respectful warning was given; generating an immediate shift in the atmosphere.
A vibe that immediately read as: Tread Lightly.
Silence permeated the immediate aftermath of that encounter. Whilst concern over the apprentice’s actions brewed inside of me, forcing me to consider the implications of this first open attempt at information control, and more worryingly… if he was acting on his own volition or at someone else’s standing orders.
However, despite the general submission to the apprentice’s presence and the unspoken warnings toward the group as a whole, the mileage by which the warning was taken… varied considerably.
The tortle-like-turtle, along with the rest of his group and some scattered compatriots, simply left.
Ladona and a few others remained there for a second longer, before likewise breaking course, returning back to Auris Ping and the rest of their group.
Etholin and the group of crocodiles however, whilst relatively unnerved and cautious, actually took a few steps towards me.
“Well then.” The orange and yellow Viscount Gumigo broke the silence first. “You, newrealmer, are now officially on our sight-map.” He spoke in a manner that because of his cocksure and gung-ho demeanor, made it difficult to determine if that was a particularly good, or a particularly bad thing. Though the fact he also left quickly after saying that, probably implied the sentiment lay somewhere in between.
“We'll have our eyes on you.” One of the crocodiles spoke, using two of his three fingers to point towards his eyes, before shooting them back towards me.
“And our ears too!” The smallest crocodile yapped through a confident grin, before just as quickly bolting off.
This left only the small ferret as the last one standing, as he once more craned his head up higher and higher, just to meet my eyes.
“T-the offer from before still stands, earthrealmer.” Etholin began, generating a brief instance of a privacy screen around us. “The offer to parlay that is. W-with the added caveat of guaranteed discretion on my part.” The ferret’s mild-mannered demeanor remained all throughout, even as he tried his best to infer something other than skittish nervousness through his words. “You were leading towards something, a topic which… while admittedly taboo and borderline preposterous, entering the realm of absurdity, is one that I very much wish to hear more of. Will you walk with me, Emma Booker?” The ferret gestured towards the second nook. “We don't have much time before the end of this mixer, after all.”
I nodded cautiously, prompting the ferret’s privacy screen to grow stronger with mana radiation, a confirmation that these things did take more effort to maintain when in motion.
“I’m flattered they even bothered to entertain my explanations in that case.” I offered, trying to keep the conversation rolling as it naturally veered towards one of the points I wanted to touch on; gauging the crowd from earlier using Etholin’s insight. “After all, it would’ve been much easier to simply disengage and disregard, rather than to engage and actively humor my points.”
“Indeed. Though this perhaps due in no small part to the… unconventional and daring plays of your vastly inferior hand.” The ferret paused, before quickly correcting himself just as we arrived at the third nook. “I… I meant no disrespect with that of course!”
“No offense taken, at least not at this junction, Lord Esila.” I offered with a sigh, urging him to continue.
“A newrelamer’s deck is often composed of cards stacked against their favor from the moment they step into the nest of intrigue that is the Academy. Your… unique predispositions, whilst seemingly a handicap, have been overshadowed by your peers’ classroom performance in the form of your current points, and most notable of all… your library card. Whilst the former is subject to the whims of the academic game, the latter… has become a foundational cornerstone to your lore. This, amongst a few other rumors and whispers, has forced the student body to reassess its stance on what would otherwise be an easily-dismissed existence. Indeed I… applaud your risk-taking maneuvers during that fateful assembly. Though I can imagine it did not come without its price.”
That latter, almost ominous statement, immediately put me in mind of Auris and the resultant cold war stemming from our two fates that’d become inexplicably linked after that assembly fiasco.
A pause quickly punctuated the scene, with Etholin looking up expectantly, as I took a moment to get a closer look at the third nook and all of its magically-derived shenanigans; namely the battle-lines now drawn into what appeared to be a fully actualized, highly-rendered battlemap, and miniatures of several towns and cities scattered across it.
“All decisions have their prices, Lord Esila.” I offered earnestly, just as the lines in whatever magical RTS game happening in the background behind him were shifting. “Indeed, as much as I appreciate your insight on this matter, this does raise the question—”
“You backstabbed my third guard unit, Lord Etale!”
“Well, YOU lied to me about the shipment of grain, Lady Evrail!”
I paused, momentarily distracted by the drama quickly manifesting in the background.
“—why exactly do you seem to be more invested in me than most? Now, I’m not saying I’m not appreciative of course. I genuinely, and wholeheartedly, wish to form more bonds amidst an… in your own words — nest of intrigue. However, I am merely curious.”
“Perhaps I see this as a risk worth taking, Cadet Emma Booker.” He offered with a twitch of his ears. “Perhaps, I see that the benefits of discussing matters, of forming at the very least a working relationship, is now worth the potential risks following your elevation from a mere newrealmer, to a potential player in the game.”
A momentary silence once more descended following that answer, as I paused to ponder the sincerity behind the ferret’s voice, amidst the growing chaos and rapidly deteriorating battle-lines of the game behind him; towering high-rises and windmills alike, crumbling amidst a barrage of tiny magical missiles hurled to the tune of tiny mana radiation signatures.
However, just before I could formulate an answer, a series of bells suddenly sounded above us, eliciting the attention of not just me and my gathered audience, but the rest of the room as well.
It was around this time that the musical ensemble from one of the nooks came forward, carried aloft on a floating invisible platform, as the ‘MC’ began addressing everyone in the room. “Princes and Princesses, Lords and Ladies… newrealmer… may I have your attention, please! The time for dinner has arrived! As a result, it would be our pleasure once again to serenade the end of today’s mixer.” The ‘MC’ quickly turned towards the only other noble on stage, who just as quickly began performing.
The question of just how a singular person would be able to play a quartet’s worth of instruments quickly became clear, as disembodied white-gloved hands manifested out of nowhere, and began playing a sharp and whimsical tune.
“It stands to reason that perhaps fate has deemed our conversation stops here, at least for now, Cadet Emma Booker.” Etholin offered.
“There’s more you wanted to touch base on?”
“Y-yes. There is a proposition I wish to pose to you, on the matter of this weekend’s sojourn into Elaseer, and on another matter more pertinent to your time here within the Academy and its many, many factions.”
So that’s what his angle is?
“If it’s a simple nonbinding talk, then sure. Maybe tomorrow after class? Or maybe after Friday’s PE class? As long as nothing else comes up of course.”
“Those are indeed acceptable time frames, Cadet Emma Booker.” Etholin nodded deeply, before taking a few careful steps back. “Till we meet again.”
The sun had begun setting at this point, and as the music prepared to draw to a close, so too did everyone’s formerly talkative spirits.
The wrap-up process was somber, and was rather distinct for each of the little nooks within the lounge. The first nook, with Ilunor and Rostario, seemed to be tallying up some sort of a scoreboard that floated in mid air, far above the reaches of the pair’s short little arms.
The second nook however seemed to be dealing with a lot of cleanup work, as the animated paper birds, dragons, gryphons, and dragon-wyvern-gryphon hybrids were practically torn to shreds by the end of it. Whatever animated battle had transpired, I was apparently not privy to. But I made an immediate mental note to both myself and the EVI to focus on that nook the next time around.
The third nook, the one I’d seen towards the tail end of the mixer, was my main fixation at this point however; as the students here seemed to be tallying and wrapping up what was effectively a magically actualized version of a hybrid between a real-time strategy and a table-top roleplaying game. Except instead of holograms, they dealt with fully autonomous physical miniatures, small representations of anything from your archetypal knight to what looked to be a heavily armored… dare I say it, renaissance looking APC… if that was even a thing. I tended to stay away from fusion fantasy stories, being known as a stickler for minimally invasive crossover settings, so I’d need to look this over with the EVI after work was done. Many of the miniatures however lie in tatters, mauled and torn apart across the mini battlefield. But just like the second nook, this mess didn’t seem to be a problem; a series of magical spells restored every model back to their original condition.
Though following the cleanup, I’d expected the tensions from earlier to spiral into some form of a duel. Similar to how Ilunor and Rostario had seemingly been riled up from what amounted to a minor confrontation.
This, surprisingly, didn’t happen. Instead, and much to my surprise, the group just ended up shaking hands in a surprising display of sportsmanship.
But while the first three nooks were rather straightforward, the fourth nook… I just couldn’t comprehend. Their incantations of darkness seemed to have brought about some sickening creature that disintegrated into what I could only describe as liquid shadow following the call for dinner.
Which left only the fifth nook, who were essentially already packed up, with their musical instruments disappearing either into a burst of smoke or into a small dimensional rift-in-the-wall.
That, I’d need to investigate down the line.
For now however, I turned towards the exit, towards the animated painting that had acted as the entryway to the space. One that had now just given up on all pretenses and opened up like a traditional door; exactly as I recalled it on the night of the warehouse explosion.
“So much for all the magical effort that goes into entering the place.” I groaned out, as I regrouped with the rest of the party, but not before Ilunor turned around for one final jab at the hamster.
“You’re a guinea pig, Prince Rostarion!” He seethed, before seemingly out of nowhere, pulling a fruit that looked like a cross between a pineapple and a cantaloup out of his cloak. At which point, he lobbed it, directly towards the hamster who deflected it with a flick of his wrist.
This led to what amounted to an impromptu tennis match that followed us from the lounge, into the halls, and even all the way down the stairs, before it finally came to an end at the end of an upper yearsman’s wand. At which point, a few words were exchanged, and the pineapple found itself floating and following the Vunerian down and into the dining hall. It seemed to get closer and closer to his head, only halted when he turned around to glare at it.
“I… I don’t understand what’s going on anymore, Ilunor.” I offered in an exasperated breath.
“It’s humor, earthrealmer.” The Vunerian responded somehow pridefully, yet defeatedly at the same time. “You wouldn’t understand.”

Dragon’s Heart Tower, Level 23, Residence 30, Living Room. Local Time: 2000 Hours.
Emma
“So what do you make of it?” I asked the gang after more or less divulging the entirety of my encounters during the little ‘mixer’, now that we’d plopped ourselves down on the couch, with a cone of silence deployed for good measure.
“Lady Ladona was attempting to assert some level of social dominance and intimidation.” Thacea began, taking a sip of some tea she’d ordered in from dinner. “Whether or not that is at the behest of Lord Ping’s request, or one committed on her own volition, does not detract from the fact that her actions are invariably representative of her peer group.”
“To which Emma responded in the best way possible.” Thalmin offered with a snarky grin. “Care to revisit that moment you stood your ground against her on your memory shard again, Emma?”
“I’m afraid I have to insist on moving forward with the conversation, Thalmin.” Thacea countered, prompting the lupinor to hold back and to simply shrug, urging the avinor to continue.
“The rest of the crowd seemed… as you pointed out to Lord Esila, surprisingly accommodating all things considered. Though it’s the encounter with Apprentice Arlan Ostoy that I am most worried about.”
“As am I.” I offered, prompting both of us to stare intently in deep thought.
“The man is obviously trying to halt the divulgence of hard evidence to your manaless existence.” Thalmin offered.
“But the enforcement aspect of it is nebulous at best.” Ilunor chimed in. “I believe you will see further expansion upon this warning sooner rather than later. For now I believe it would be best if we heeded those warnings, especially considering the delicate situation we are already embroiled in.”
I took a moment to take all of that advice in, pausing to consider my next course of action with that particular development.
Exhaustion certainly wasn’t something I’d expected to feel this early on in the night. This was especially true when considering that all that had transpired was what amounted to a small social gathering.
Though as my time with the Director had taught me, ‘parties’, and ‘social events’ were two very distinct things. With the latter being less of a party and more of a thinly veiled networking expo disguised under layers of booze, food, and whatever shiny distractions your budget could afford.
But while the social mixer seemed to have opportunities for those to pursue their hobbies, namely in the little nooks… the social event aspect of it was definitely still there. And as a result, it was still something I desperately wanted to recover from.
Though given my track record…
“INFIL-DRONE01a has returned-to-base, Cadet Booker.”
… I should’ve expected that work was going to rear back its ugly head somehow.
Moreover, this was all part of the plan, after all.
The expected downturn in activity was expectedly replaced with the anxiety-inducing apprehension of what was to come.
“Alright.” I announced, both towards the EVI, and outwardly towards the rest of the gang. “The spy drone’s back. Are you guys ready to see what’s on it?”
A series of nods quickly followed, with all eyes averting from the dragon-fly like drone currently docking itself back into my suit.
I held my breath as the data began its tentative upload, a nagging feeling coiling from the back of my spine urged me to prepare for the worst.
“Alert. Probability of stealth compromisation and discovery at 50.27%. Isolate and play moment of stealth parameter endangerment?”
And I just about let loose the largest sigh of internalized stress I’ve released over the past 48 hours.
This clearly brought on the attention of the rest of the group, as each of them leaned closer towards me.
“There’s a near fifty-fifty chance we’ve been found out.” I explained bluntly. “But there’s only one way to find out.” I quickly began setting up the tablet and its on-board projector, flipping it on its kickstand as the recorded footage started playing, zeroing in on the exact instance of mission endangerment.
The footage revealed what appeared to be the same blank void from my long-winded journey towards the man’s office. The blank unrendered walls, the shadowless bright white fixtures, and the floatiness of it all, made it clear exactly where we were.
“At least we’re headed towards Mal’tory’s office.” I offered with a half-hearted laugh.
However, as the footage continued, it quickly became clear to all of us that it wasn’t just the apprentice that was on the prowl towards the black robed professor’s offices.
In fact, as the camera panned up, it became readily apparent exactly who had triggered the stealth alarm.
As it became undeniably clear that the armorer of all people, was now side-eying the drone, cocking his head if only so slightly in the direction of its flightpath.
Throughout all of this however, the apprentice remained locked in her own little world, as she continued talking about subject matters not particularly important, most of which simply related to the class and the more mundane aspects of teaching.
“This is bad.” Thalmin managed out first, sinking the bottom half of his face into his hands.
However, just as those words were uttered, so too did the footage reveal something… peculiar about Sorecar’s unfettering gaze.
He winked.
Or at least, in his own little way, as a gleam of light reminiscent of a lens flare emanated from the left visor currently in view of the drone.
All four of us just about lost it at that point.
As Thacea turned towards me expectedly, looking up at me as if I had the answers.
“I… I’m guessing… I mean… He’s perceptive, I’ll give him that. He’s doing something none of the professors could do so far. Heck, not even the apprentice seems to notice. But that wink… I guess…” I paused, before turning towards the EVI. “EVI, any other instances of potential discovery?”
“Negative, Cadet Booker. This is the only recorded instance that surpasses the tolerable threshold.”
I took a moment to sink into the armor. “Well, this seems to be the only instance the drone caught anyone or anything else staring directly at it.” I explained to the group. “Moreover, there were no instances in which Sorecar actually notified the apprentice about this it seems.” I continued, once more reviewing the EVI’s risk of discovery reports.
“The man seems to be somewhat endeared to you, Emma.” Thacea reasoned.
“Yeah… funny the way things turn out, huh?” I offered, before scrolling towards the start of the mission proper, and began playing.
Everyone now became intently focused on the long stretches of silence as the apprentice and professor duo made their way from the class and towards the dark and imposing double doors of Mal’tory’s office.
It was here however, that the first words from the apprentice directly referencing the man were finally spoken.
“Well here we are.” Larial spoke through a tired sigh.
“The office of the great man himself.” Sorecar chuckled darkly, crossing his arms in the process. “Well go on then. Be my guest, Apprentice.”
To which the apprentice nodded, but instead of simply opening the door… she grabbed what appeared to be a small notebook, turning to a page stamped entirely with seals and runes. She took a few steps forward, holding the book up, and outstretching her other hand in what amounted to the most archetypal image of a mage casting a spell I could ever dream up. “Ars la tal te al…” She mumbled in rapid succession, looking visibly silly without my drone’s ability to pick up manastreams due to its limited onboard sensors, and thus giving the gang a small slice of what it was like to see the world through my eyes.
These mumblings however eventually resulted in the doors creaking open, slowly, but surely, and with great strain, being pushed inwards by an unseen force.
“That wasn’t an Academy spell.” Sorecar noted accusingly.
“No, it wasn’t.” Larial acknowledged cryptically, pocketing the book and stowing it away.
“You’re playing a dangerous game, Apprentice.” The armorer spoke with a hint of ominous foreboding, visibly hesitant to cross the threshold and into Mal’tory’s office.
“I’m merely carrying out my duties, and the last I checked, those who carry out their duties are impervious to the ministrations of the games fought amongst the issuers of said duties.”
“You see the world in black and white, Apprentice; a fatal misstep once one enters the throes of the game. And the longer you remain in this rat race, the sooner you will come to realize that you must pick a side. Lest you become a liability, or worse, be an intolerable threat to be dealt with.” Those words carried with it what seemed to be a genuine sense of care and concern. Though dour and colored with a severity I hadn’t seen from the armorer so far. Part of me even felt like he could be speaking from experience.
The apprentice only paused for a few seconds, her whole body freezing for a moment as if considering the very real looming threats.
However, no sooner did that realization come did it also dissipate, as she let out a sigh, before pulling out a monocle from beneath her cloak. “You speak as if I have a choice, Professor. Where in reality, the only choice I have is to resign or to obey. In which case, I have little choice at all.” Larial’s eyes wavered as she said that, if only for a moment. “My choice was made the moment I left the crownlands. Moreover, I try my best to see the light in this dire situation. I still see this responsibility as an opportunity for me to also work for myself.”
“So you do have aspirations for the black-robed position.” The professor surmised.
“No. Not particularly anyways. No, what I meant by my personal responsibilities… is a debt that I must uphold.”
“A life debt, perchance?” The professor reasoned, prompting the apprentice to once more pause.
“A debt is a debt, which must be paid in full all the same.” She reasoned, before once more urging the man across the threshold.
Sorecar did so with a nervous hop, as if preempting some sort of trap which never came.
It was at this point that the pair became silent, as if in awe of the room they were now standing in.
Everything about it… was exactly the same as it was on that fateful night. From the dark and moody bookshelves that lined most of the walls, to the somber and almost mournful pieces of art, furniture, and knick-knacks that looked eerily fluid this time around.
Moreover, the centerpiece of the whole room, that anatomical live-model of a dragon, remained exactly as it was.
And even now… I could swear that its eyes were staring at the sole occupants of the room, in a permanent expression of shock and dread.
“I assume you’ve never been in the prime iteration of the man’s offices before.” Sorecar reasoned, his gait becoming paradoxically more confident, whilst Larial’s became more and more nervous.
“No. It would seem not.” She expressed through a tentative breath, closing the doors behind them, before going over practically every nook and cranny in the room with both her eyes, and a flight of magical gloved hands. “It would seem as if he didn’t trust me enough to allow me entry into his true domain.”
“Understandable.” Sorecar shrugged. “But that begs the question, exactly how did you come across that seal-breaker?”
“As I said before, Professor. I’ve been assigned this responsibility by three authorities simultaneously.”
“Let’s see… the weak-willed young Vanavan?”
“Yes.” The apprentice nodded, now kneeling in front of the chair I’d broken out of half a week ago.
“And the Dean as well, I imagine?”
“Correct.” She nodded again, this time placing her hand over top of the damaged chair, as if inspecting it for signs of tampering.
“And the third, the only one with the key to the prime iteration of the black-robed professor's offices… I assume this is a third party?”
The apprentice finally paused at that latter question, though it wasn’t clear if it was because she discovered something about the chair, or was more concerned about the question itself.
“Yes.” She finally responded after a tentative few seconds, moving over towards the back of Mal’tory’s desk.
“Am I correct to assume then, that this mysterious third party is some young and aspiring member of the inner guard? A Captain perhaps? Maybe even a Major?”
“I am not at liberty to discuss the nature of my superiors, Professor.” Larial concluded sternly, placing both of her hands atop of Mal’tory’s desk.
“But you just did.” Sorecar shot back with a tone of voice that could only be described as amused and cocky.
“I did so in the hopes of appeasing your curiosities, professor, to the point where perhaps you would be satisfied with two answers out of a total of three.” The apprentice responded with a hard sigh.
“And you just so happened to have chosen to stop at the mystery individual because that was perhaps the juiciest insight out of all three?”
“I stopped because that just so happens to be the third question on your roster, professor. Now please, I need a moment of concentration.”
“Apologies, apprentice.” The man craned his head down in a show of apologetics.
The silence finally prompted Larial to bring out what looked to be a bespoke, intricately crafted, and fancifully adorned magnifying glass. One that was tastefully sized, and looked genuinely cool to hold with its cherry-oak handle and its gold and silver decals. I would’ve killed to have something like that commissioned out-of-pocket for a Victorian steampunk cosplay. This, coupled with the monocle she had put on not a few moments prior, gave an almost period-appropriate air of some Sherlock Holmes flick; vibing quite well with the room’s Victorian aesthetic.
Even Sorecar of all people seemed to fit weirdly well, as some sort of an eccentric overly curious sidekick to the serious and strait-laced Detective Larial. These dynamic duo vibes would be further tested, as Sorecar continued pushing on his previous talking points. “Though, forgive me if I am overstepping my bounds here… but I do assume that the seal on your notebook belongs to the inner guard. Dare I say it, it reminds me of a sub-order within the guard, the Beholders of His Eternal Majesty, to be precise.”
“And what makes you think that, professor?” Larial shot back curiously, cocking her head, but still completely engrossed in whatever it was she was eyeing through that magnifying glass.
“This room we’re in.” Sorecar gestured aggressively. “This is its prime iteration, the real deal, the actual room, not a tertiary, let alone a secondary decoy to be accessed by a lesser seal or an attempt at physical trespassing. Now, for any other office within the castle walls, that access could easily be explained through the utilization of the Dean’s seal. But for a black robed professor’s office? Well… you know as well as I, that no academic authority can grant you access into what is effectively the crownlands’ consulate. I know for a fact, that the last time I entered a black-robed professor’s office with the Dean’s Seal, all I saw was the most unconvincing facsimile of the prime iteration.”
“I forget sometimes that you were once perhaps an apprentice as well, professor.”
This attempt to connect with the apprentice through personal anecdotes seemed to work for a little bit, before something caused the warmth from the apprentice’s face to fade entirely.
“What is it?” Sorecar urged, noticing the radical shift in their back and forths.
No sooner was that question raised did an audible CLICK soon follow, and the sound of a desk drawer opening filled the stale and stagnant air soon after.
From there, the now-silent apprentice cautiously pulled up two items from the unlocked drawer using some sort of levitation spell; only one of which I recognized from that fateful day.
In one of her hands was the crystal ball I saw Mal’tory stowing away prior to our conversation.
And in the other, was a small notebook bound in bright green leather, one that prompted Ilunor’s eyes to grow wide with worry.
“I believe I have found the last instance of the professor’s personal correspondence to the crownlands.” She spoke, placing the crystal ball down on the professor’s desk. “And I also believe, I have found exactly what our dear Dean, and indeed… my third party is looking for.” She placed the notebook on the table. “A list… containing a number of books marked as recommended reading material for the studious student… all to be issued not by the school’s library, but the Library.”
“None of those books are on the course’s recommended reading material list, I imagine.” Sorecar responded darkly and facetiously.
“No. Not a single one, professor. Which can only mean one thing.”
"We found The Library's burned catalog."
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(Author’s Note: Apprentice Arlan Ostoy, the shadow-obscured apprentice, seems to be rather serious in his attempts at obfuscating the truth! We'll just have to see how that plays out haha. However, in spite of that, we see Etholin's interests in Emma growing, as he speaks frankly with her on several matters, and Emma finally confronts him about just why he seems to be so eager to talk to her despite the taboo nature of her very existence! We also see exactly what the five nooks in the student lounge are up to, as I've always wanted to give the magical world just a little bit more whimsy and a lived in sort of vibe with these things happening all around Emma, and just demonstrating that there is indeed multiple stories and characters just living their own lives outside of Emma's story! That's the sort of vibe that I always love and that I hope I'm able to capture with this haha. Also, most importantly, we start to see the footage gathered from Emma's snooping, as we get to see the nitty gritty of Larial's investigation on Mal'tory! I hope you guys enjoy! :D The next Two Chapters are already up on Patreon if you guys are interested in getting early access to future chapters!)
[If you guys want to help support me and these stories, here's my ko-fi ! And my Patreon for early chapter releases (Chapter 83 and Chapter 84 of this story is already out on there!)]
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