Harley davidson tank decal history

Harley-Davidson Motorcycles

2009.11.05 04:41 TheBiggestFaggot Harley-Davidson Motorcycles

Anything and everything related to Harley-Davidson motorcycles and the people who ride them.
[link]


2012.06.20 14:57 Commander_Adama War Thunder

This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series XS. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today.
[link]


2013.05.27 01:57 redjimdit Schwinn: A Cycling Icon

For over 100 years, The Schwinn Company has been an innovator in the transportation industry, and a cycling manufacturing icon. With their long and illustrious history, Schwinn products are still in high demand today. This forum is dedicated to the ongoing discussion of all aspects of the Schwinn subculture.
[link]


2024.06.02 16:19 Nemoralis99 Amphibious airborne light tank concept for my alternate history scenario. Intended for recon missions, close support of airborne troops, amphibious warfare and long range raids behind enemy lines in environments affected by WMDs.

Amphibious airborne light tank concept for my alternate history scenario. Intended for recon missions, close support of airborne troops, amphibious warfare and long range raids behind enemy lines in environments affected by WMDs. submitted by Nemoralis99 to TankPorn [link] [comments]


2024.06.02 15:55 Griffon-Knight The Adventures of Warrior Omega Part 1

The Adventures Of Warrior Omega
By Ryan Baker
Date: May 16, 2000
Location: South Eastern Part Of The U.S.
It was a normal day In May, when Alan Arthur Stukov, trucker for the company "Aconor Trucking Ltd." was on a delivery. Alan was on his way down to Florida. Meanwhile, at a army base, not far from Florida, Alan's brother, Joseph Stukov, had just finished a training exercise with some new recruits.
"Excellent Work, Soldiers." said Joseph. Just as Joseph said that, Sergeant Caleb Anderson had entered the scene. That was where Joseph Stood at Attention and Saluted Sergeant Anderson. "At Ease, Joseph." Said Sergeant Anderson. "Sir, I hadn't expected you to be on the field. I thought you still had work to do at the barracks?" Said Joseph. "I had Just finished that work you are referring to." said Sergeant Anderson, "Next on my list was a inspection of the Training exercises. By the way, how is your brother?".
"He's Doing Alright sir." Said Joseph, "He said he was on a delivery to a diner, not far from here. As for the training exercises, We've just completed the first part.". "Excellent, were there any problems?" Said Sergeant Anderson. While Sergeant Anderson and Joseph were going Over the inspection, Alan Stukov had just passed the Florida State Border, on the way into Florida. While Alan Was driving, he had the radio on. One particular song was "Puttin' the Dark Back into the night" By Sawyer Brown. Alan was singing along with the Song. That was where Bobby Raynor, a friend of Alan, and a fellow truck driver, came over the C.B. Radio. "Hiya Alan." Said Bobby. "Bobby, Is that You?" Asked Alan. "Of Course it's me, Alan." replied Bobby. "I didn't recognize you there for a moment.” said Alan, "How have you been all this time?".
"I'm doing great." replied Bobby. As Bobby and Alan were talking, Alan noticed someone in the distance. "I wonder whom the Person is?" Alan Said to himself, "It's Probably an illusion.". Meanwhile, in the distance, the person was going over his mission statement. "This should be interesting." The person said to himself, "The boss shall be pleased once the mission is completed.". As soon as the person said that, he started watching and waiting for when the coast is clear. Little did the person realize that there was a biker gang headed his way.
"Alright guys, the diner's not far off." said the leader of the biker gang. The Biker gang leader was a leader whom seemed to have a ruthless side to him, but on the other hand, a bit honourable. The gang he leads is a rough and tumble bunch. Meanwhile, Alan had just entered the area where the diner was located at. That was where he had seen Bobby Raynor at the parking lot of the diner "Diner of the Clouds". "Hi Alan." replied Bobby. "Hi Bobby." said Alan as he parked his truck and had gotten out of the truck. "Just let me go see the owner for a moment. I'll tell her i'm here." said Alan. "I'll come with you.” said Bobby. Meanwhile, the biker gang had just passed the Florida state border. That was where the lead biker had noticed a person in the distance. That person was the same person Alan had seen earlier. "Hey guys." said the lead biker, "It looks like we have a new target to rough up.". That was where the biker gang moved towards the person. Then one of the bikers had tossed a chain at the person. That was where one end of the chain had wrapped around the person.
"What matter of magic is this?" said the person. As soon as the person said that, he fell to the ground as the biker wielding the chain sped up. As a result, The person started to slide along the ground, getting dragged by the biker. Little did the bikers realize that the person isn't who he seems. All of a sudden, the person had managed to free himself from the chain. Just then, one of the bikers notices that the person had freed himself from the chain. "Hey Guys, it looks like our target is out of the chains." said the biker. As soon as the biker said that, he and the rest of the bikers turned right around and face the person. "You shall not stop me from completing my mission." said the person, "For The Glory Of The Master Of Zombies.". "The Master Of Zombies?" said the Gang Leader. "What do you say guys?" asked one of the Bikers. "I say we take this guy down." Said another biker, "What about you, boss?". "you're Right." said Greg Anderson, the biker gang leader.
That was where the gang had surrounded the person. "Alright, Bring it on." Said the person. That was where the person got into a defensive stance. Meanwhile, at Castle Diroctor, in the Dimension of Octiviox, King Eduardo Anderson had called for His Councillers. "Sire, State the reason why you have called for us." said John Taylors. "I have called you because of a major event." Said King Anderson. "What would that be, sire?" Asked John Taylors. "The Reawakening of the Master of Zombies." replied King Anderson. "The Reawakening, sire?" Said another Councilor. "Yes, the Reawakening." Said King Anderson, "It was 175 years ago this very month, when the Master of Zombies had attempted to plunge this realm into darkness. It was only with the help of the Knight Lord Joseph Barker and his sword, called the 'Omnolight', that stopped the Master Of Zombies and his minions of Darkness.". Meanwhile, back in Florida, The Biker Gang had managed to do some damage to the person. That was where on of the bikers had knocked the person down.
As soon as the person fell down, part of his mask was torn off, revealing his actual form underneath his mask. "What on Earth!?" Said one of the bikers, as he had noticed the torn piece of the person's mask. "I Guess you humans have figured out my secret." Said the person. "What Secret?" Asked Greg. "i am not from this realm." said the person. As Soon as the person said that, he took off his mask. "What the..." said one of the bikers as they witnessed the person transform into his actual form. As the Person Transformed, he also changed sizes. "Let's get him guys." said another biker. As soon as the biker said that, the gang attempted to rush at the person. Little did the gang realize that the person, in his actual form, is much stronger. That was where the person had finally transformed into his actual form. His Actual form is that of an undead creature. His entire body is covered in decayed flesh, and has a arch in the back. There are several sword slices in his body. He is a hulking Creature, standing over seven feet in height.
That was where one of the bikers had attempted to attack the creature. All of a sudden, the creature raised his hand. "Alright, i will see you pay for trying to mess with me." said the creature, "but first, allow me to introduce myself. My name is Ghoultor.". "What do you say boys?" one of the bikers said. "Leave 'im to me" Another biker said. The biker is named Caleb Raynor. "Caleb, What do you have planned?" asked Greg. "I'm planning on taking him down with my power." said Caleb. "Alright Then, Show him that no one messes with the Fire Griffens." Said Greg.
That was where Caleb picks up several pieces of equipment from his motorcycle's side pack. The Equipment included a shotgun, a chain, and a Brass knuckle. As soon as Caleb picked up his gear, he started walking towards Ghoultor. "This Is Gonna be Fun." Caleb Said as he walked towards Ghoultor. As Caleb Walked towards Ghoultor, he equipped the brass knuckle on his right hand. Meanwhile, at the diner, "Diner Of The Clouds", Alan And Bobby were going over old times. That was where Officer Adam Morgan had entered the diner. Officer Morgan was a "Take Charge" kind of person. He had his regular equipment with him. All of a sudden, a call came over the radio in Officer Morgan's police Car. "I'll Be Right Back." Said Officer Morgan, as he headed towards the Police Car. That was where Officer Morgan had Picked up the comm-link in the police car. "Calling all available Officers." the voice from the other end said, "there's a fight going in the vicinity of the local military base.". "I'm on my way." said Officer Morgan. That was where the biker gang and Ghoultor had managed to take the fight even closer to where the diner was located at. Meanwhile, back at the diner, Alan had just started unloading his delivery.
Just then, Bobby had noticed something in the distance. It was the biker gang and Ghoultor fighting in the distance. As the Gang was fighting Ghoultor, Ghoultor had managed to toss several of the Gang Members. Just Then, Officer Morgan had arrived at the scene. "What The..." Officer Morgan said to himself. That was where Officer Morgan had called in for back-up. After Officer Morgan did that, he tried to break up the fight. "Alright, Break it up, all of you." Said Officer Morgan. That was where Ghoultor had turned to face Officer Morgan. "Good Thing i called for Back-up, before stepping out of the Car." Officer Morgan said to himself, "I just hope they can arrive in time.".
Just Then, Ghoultor had charged at Officer Morgan. Officer Morgan immediately moved out of the way. At that moment, Ghoultor came crashing into the police Car. "Alright, whoever you are, You're not going to mess with me." said Officer Morgan, "You're Going Down.". Meanwhile, in the Dimension of Octiviox, a spy had just entered Castle Diroctor. "Ah lad, you're here." said Ortonk Poreon, "How have you been?". "I've Been Better, but i have some dire news to tell the king." Replied Angus Davidson. "What do you mean?" asked Ortonk.
"It would seem that the Master Of Zombies's minions are trying to construct a giant battleship of some sort." replied Angus. "This is most Dire." said Ortonk, "the King Must Know about this.". "Fortunately, i had managed to acquire a copy of the plans, and had seen that the battleship is incomplete. They still need two more parts." said Angus. Meanwhile, back on Earth, Ghoultor has just started to head for his Objective, which was located in the military base. Both Officer Morgan and the biker gang had given chase to Ghoultor, as he was heading to the part of the base where the Objective of his mission is located at. At That moment, one of the Soldiers at the base had noticed the situation on that side of the base. "What On Earth?" The Soldier said to himself. At That moment, Corporal Mel Barker had entered the scene. "Soldier, What's Going On?" asked Corporal Barker. "I'm not sure, but it looks like some sort of decayed creature being chased by a biker gang and a police officer." Replied the Soldier.
"We've better do something about this." said the Soldier. As soon as the Soldier said that, the soldier and Corporal Barker had called for other soldiers to come and help in the chase. Meanwhile, in the Dimension Of Octiviox, at the Tomb of the Master Of Zombies, the Master Of Zombies had arisen from his Tomb. "Has it been 175 years already?" the Master of Zombies said to himself. That was where the Master Of Zombies looked around his surroundings. Just then, he went over to a mirror. His Reflection showed a creature that had suffered hundreds of years of decay. His Skin had turned grey-green in colour. His Eyes had sunken back into their Sockets. "Hmm, it seems that the objects in this tomb had sustained quite some wear." said the Master Of Zombies, "This must mean that the Knight Lord Joseph Barker is long Gone.". After he said that, the Master of Zombies went over and picked up his sword and shield, only to find that time had deteriorated the sword and shield. "Well, i have better get some new equipment." said the Master Of Zombies. As soon as the Master Of Zombies said that, he headed out to the entrance of the tomb. Little did the Master Of Zombies realize that a spy was outside the tomb, in the Graveyard of Darkness.
The Graveyard of Darkness is a dark, and almost Desolate place. Most Of the gravestones have fallen apart. The Spy is Loyal to King Anderson. The Spy was located partway between the centre of the Graveyard and the entrance. At that moment, the Spy had seen the Master Of Zombies. "By the Elder Beast God." the spy said, under his breath, "I Must tell the King about this.". All of a sudden, a Shadow Phantom had appeared behind the spy. That was where the spy turned to face the Shadow Phantom. Then the Shadow Phantom had raised his sickle. The Spy had attempted to block the sickle as it came down upon him. "Yaargh!!" Exclaimed the Spy as he fell to the ground. Then, with his last bit of Strength, he had written a message.
That message was "King Anderson, there is bad news. The Master Of Zombies has arisen from his tomb. I suspect he is going to join up with his legions of the undead. A suggested plan of action is to prepare the defenses. Unfortunately, i might not be able to help. Next Time you see me, i might be one of the undead. Please Tell my brother i still care about him.". As soon as the spy completed the message, he had attached the message to a carrying case on the homing pigeon he had carried with him. Meanwhile, at the military base, Ghoultor had made it to the mission objective. "Excellent." said Ghoultor, "The Master Of Zombies will be pleased.".
At that moment, Ghoultor had grabbed the objects he was sent to acquire. The objects were a computer system and hover tech circuits. Just then, Officer Morgan, the biker gang, and the soldiers had blocked the entrance to the building. "You won't capture me." Ghoultor sneers. At that moment, the soldiers aimed their rifles at Ghoultor. "You think your puny weapons can affect me." Sneers Ghoultor, as he was preparing to charge at the soldiers, the biker gang, and Officer Morgan. "Soldiers, prepare to fire on my mark." said Corporal Barker. At that moment, Ghoultor had charged at the group blocking his way. Meanwhile, at the diner, Bobby had noticed the incident at the base. At that moment, Bobby went to his truck and picked up a pair of binoculars. "What on Earth?" said Bobby, "Alan, you have better see this.". "What are you talking about?" Asked Alan. "Apparently, there's some sort of situation going on at the base." replied Bobby. "Wait a minute." said Alan, "My Brother is stationed at the base.". At that moment, Ghoultor had made it over to the other side of the road.
That was where Alan and Bobby had gone closer to investigate. Little did either of them realize that the situation is far more dangerous, because of the plans being put into motion, and Ghoultor's undead powers. While the situation was happening, in another dimension, a robed individual was watching the events unfold. "this is most dire." the individual said to himself. At that moment, Broktar, a Cyborg Lizardman had entered the room. "Sire, you have called for me." said Broktar. "Yes indeed, Broktar." replied the individual, "It seems that there is a major disturbance in the dimension of Octiviox.". "Is it the Master Of Zombies?" asked Broktar. "I'm Afraid so, Broktar." replied the Individual.
"Hmm, this is most dire, indeed." said Broktar, as he moved his cybernetically enhanced left arm. "Broktar." said the Individual. "Yes, Gate Master." said Broktar. "i want you to go into the dimension of Octiviox." said the Gate Master. "For what reason, Gate Master." asked Broktar. "I want you to intercept an individual whom will be entering that dimension very shortly." replied the Gate Master. "Whom is the individual that you want me to intercept?" asked Broktar. "The Individual in question is Alan Stukov." Replied the Gate Master. Meanwhile, near the base, Ghoultor had made it to the designated sector where he will enter a portal leading to the dimension of Octiviox. "i shall complete the mission." Ghoultor said to himself. At that moment, Ghoultor was surrounded by the soldiers, the gang, and Officer Morgan. "You humans shall not capture me!!!" Ghoultor said.
As soon as he said that, Ghoultor had opened a dimensional portal into Octiviox. "Soldiers, don't let him get away." Corporal Barker said to the soldiers. Just then, the back-up Officer Morgan radioed in earlier, had arrived. "What on Earth is that creature?" Officer James Sorbo said, when he arrived at the scene. "i haven't the slightest what the creature is, but we better not let him get away with the gear he's holding." Officer Diana Joelson said. At that moment, a giant came through the Portal. "Sir" said the Giant, "the Master Of Zombies is awaiting your arrival back in Octiviox.". "I'll be there right away." said Ghoultor. As soon as Ghoultor said that, he tossed a smoke bomb to cover his tracks. "soldiers, fire upon the target." Corporal Barker said the soldiers. "take him down." Officer Morgan said. But the soldiers and the cops were too late in stopping Ghoultor and the Giant from entering the portal.
"Oh, Great." said Officer Morgan, "They're Gone.". At that moment, Alan Stukov and Bobby Raynor had arrived at the scene. "What's going on?" asked Alan. "Apparently, the creature had escaped into some other dimension." replied Officer Morgan. "It looked like the creature was carrying two devices. What were the two devices?" asked Bobby. Meanwhile, in the Karnoxus sector of space, a Kor'drakk cruiser was continuing their patrol. "Computer, access database." said the Captain. The Captain is Captain Zordash, captain of the cruiser, "Dragon Fire.". Zordash is distrustful of humans. "Sir." said one of the crew members. "Yes, Helmsman Mecator." said Captain Zordash. "There seems to be a wormhole several light years in front of the Cruiser." said Helmsman Mecator.
At that moment, the ship started experiencing technical problems. little did the crew realize that they would be on a trip to the dimension of Octiviox. Meanwhile, on Earth, Alan had talked to his brother, Joseph. "Joseph, what are the capabilities of the objects that the creature had stolen?" Asked Alan. "Not much, on their own." replied Joseph, "but when they are connected to a vehicle, it could be dangerous.". "then allow me to help in retrieving the objects." said Alan. "That could be risky." said Joseph, "Do You really want to help in the situation?". "Of Course, Joseph." said Alan. "Hey Alan, i just thought of something." said Bobby. "What is that?" asked Alan. "You might be gone a long time. Shouldn't you at least call your boss, and tell him you won't be in for a while." replied Bobby. "That's right, Bobby." said Alan, "i have better do so.". As soon as Alan said that, he went back to his truck and picked up his cell phone and phoned his boss. "Mr. Jackson" said Alan. "Yes Alan, what can i do for you?" said Mr. Jackson. "i will not be in for the next while. I'm not sure how long." said Alan. "For What reason, Alan?" asked Mr. Jackson. "It is a major situation. Apparently there was a robbery at the military base here in Florida." said Alan. "Wait a minute, isn't your brother stationed at the base." said Mr. Jackson. "Yes, Joseph is stationed at the base." said Alan.
"Alright then, i'll get one of the other truckers to cover your loads." said Mr. Jackson. At that moment, Alan and Mr. Jackson had finished up the conversation. Alan went over to Joseph. "Then it's agreed." said Joseph. After Joseph said that, he and the other Soldiers prepared to retrieve the Gate Portal Generator. "Alan" Bobby said. "Yes, Bobby." Said Alan. "I just wanted to wish you luck on this mission." said Bobby, "and i would like to say that I will volunteer for this mission.". "But Bobby, what about your fiance?" asked Alan. "Oh yeah, that's right." said Bobby, "Julie and i were planning on going out tonight. thanks for reminding me.".
Meanwhile, in the dimension of Octiviox, Telzor and his clan, the Shadow Wolves were in the main building of the clan's encampment. At that moment, an Orc Warrior had just entered the building. "Sir, i have some major news." said the Orc Warrior. "What news is that?" asked Telzor. "Our Scouts had found some evidence of the awakening of the undead." said the Orc Warrior. "This is major, indeed." Telzor said, Grimly, "then this would mean the Master Of Zombies had arisen from his tomb.". Meanwhile, back on Earth, the Gate Portal Generator was put into position. Little did the soldiers, the Police, Alan, and Bobby realize that the biker gang was still around the area. All of a sudden, Greg had gone over to Officer Morgan. "Adam." Said Greg, "This isn't over between us.".
At that moment, Greg had motioned for the other bikers. "We will see each other soon." said Greg. After he said that, Greg got on his motorcycle and started to drive away. "All Bikers, let's roll." said Greg. "Alan." Said Joseph. "Yes, Joseph." Said Alan. "The Portal Generator is up and ready." Said Joseph. "what dimension is the portal generator set to?" Asked Alan. "It seems to be a dimension called Octiviox." replied Joseph. "Octiviox?" said Alan. "Apparently it's a dimension of magic and fantasy." said Joseph. After Joseph said that, Alan started moving towards the portal. "Wait a minute, Alan." said Joseph. "What is it, Joseph?" Asked Alan. "You should have some equipment." Said Joseph, "Just in case you get in trouble.".
As soon as Joseph said that, he went and retrieved some equipment for Alan. One such piece of equipment was some armor. Another piece of equipment was a comm-link communicator. "Alan, i just want to wish you good luck." Said Officer Morgan. Just then, Joseph had returned with to the site. "Alan, here is the equipment that you will be working with." said Joseph, as he presented the equipment. "First, is the visor helmet. It has several visor modes, which includes night vision mode." said Joseph. As Joseph was presenting the equipment, Greg Anderson and the other members of the "Fire Griffens" had turned around and started to head towards the portal. At that moment, a cloaked person came into the area. "Wait a minute." said one of the bikers. "What is it?" asked another biker. "There Seems to be a cloaked figure behind us." said the biker. Just then, the bikers had turned to face the person. "Alright, whoever you are, explain yourself." said Greg. "I am the Dark Mage known as Aizortun." said Aizortun, "I have come here to Earth to request your services.".
"Services, For What?" Said Caleb. “Yeah, Caleb's Right. What do you want us to do?" said David Joelson. As Soon as David said that, he and several other bikers started to surround Aizortun. "Hold it guys. let him explain his situation." Said Greg. "Thank You." said Aizortun, "i come from a dimension called Octiviox. It is a realm of magic and fantasy. At this time, a dark being called the Master Of Zombies has arisen from his tomb.". "Hold it." said David, "For all we know, Aizortun could actually be this 'Master Of Zombies'.". "Wait a minute." Said Caleb, "Didn't Ghoultor mention his name when we encountered him earlier.". "Yeah, that's right, Caleb." Said Duane Jackson.
"As i was saying." said Aizortun, "The Master Of Zombies had tried to conquer the dimensions several times. However, he has been stopped by many heroes. The Most recent hero in history was the Knight Lord Joseph Barker.". "How are we involved in this situation?" asked Greg. "I have come here to request that you bikers help in defending Octiviox from the darkness that is known as the Master Of Zombies." Said Aizortun. While Aizortun and the bikers were talking, the portal generator had been set for the coordinates of Octiviox. "the coordinates have been set. You're ready to go." said Joseph. That was when Alan headed towards the Portal. "One last thing, Alan." Said Joseph. "What's that?" asked Alan. "Good Luck." Said Joseph.
As soon as Joseph said that, Officer Morgan came over to the portal area. "Alan, I'm Coming along." said Officer Morgan. "Well, I'm Surprised." said Alan, "i didn't know you were the adventurous type.”. "Knock it off, will you." said Officer Morgan. "Why would you want to join me on this mission." asked Alan. "First of all, he had stolen those two parts." said Officer Morgan, "second, he had wrecked my Police Car.". Meanwhile, in the dimension of Octiviox, at the Orc Encampment, Telzor and the leaders of the other Orc Clans were discussing a course of action. "The best course of action is a direct assault on the Undead Keep." said Telzor. As Telzor was speaking, he rolled out a map of the Undead Keep, and started putting symbols to show the plan. "That sounds like a good plan." Said G'tekor, leader of the Crimson Tigers clan, "but from what my scouts have informed me about the situation, the Master of Zombies had acquired various pieces of technology from other dimensions.".
"What do you mean, G'tekor?" asked Raiztor, leader of the Atorton Clan. "For one thing." said G'tekor, "My scouts report that there are several gun emplacements at the front of the Keep. These guns are operated by a team of two zombies each.". "What if we were to send one of our faster troops in and have them move between the gun emplacements, so that they would hit each other instead of us." said Raiztor, "Would That Work?". "It Sounds Risky." Replied G'tekor, "But it might Work.". Meanwhile, back on Earth, Alan And Adam had entered the portal, after they had talked about the situation. "This Should Be interesting." said Alan. "What do you mean, Alan?" asked Officer Morgan. "we would be entering an unknown dimension." said Alan. Little did Alan and Officer Morgan realize that Aizortun the Dark Mage had warped the Biker gang and himself to the dimension of Octiviox. Meanwhile, in The dimension Of Octiviox, At Castle Diroctor, King Anderson had contacted his advisors. At that moment, The homing Pigeon had flown through a open window. That was where one of the soldiers went over and picked up the pigeon and retrieved the message.
"Sire." said the soldier, "i have some bad news.". "What has happened?" asked King Anderson. "The Spy whom was stationed at the Graveyard of Darkness has died." said the soldier. "What else does the message say?" asked King Anderson. "Apparently the Master Of Zombies has awakened from his tomb." said the Soldier. "That does it." said King Anderson, as he rose from his throne, "we must take action.". At that moment, outside in the main part of Castle Diroctor, Alan And Officer Morgan had arrived through the portal. "Hmm, Most impressive." said Alan. Just then, Joseph had contacted Alan via the comm-link communicator. "Ah, Alan." Said Joseph, "It seems that you have finally arrived in Octiviox.”. "Yeah, and this device actually works." said Alan, "Joseph, where exactly are we in this dimension?". "You and Officer Morgan are located in Castle Diroctor." Said Joseph. "Any idea whom the ruler of the castle is." Asked Alan. "I have a feeling that we'll soon find out." said Joseph, "but from what i know, his name is King Eduardo Anderson.". At that moment, King Anderson had arrived at the courtyard. "What is all this commotion about?" asked King Anderson. "Greetings, your Highness." said Alan, "I am Alan Stukov, and he is Officer Adam Morgan.". "We're here to....” said Officer Morgan.
But before Officer Morgan could even finish the sentence, he and Alan were surrounded by the King's Soldiers. Just then, Ortonk Poreon had arrived at the scene. "Sire, What's going on?" asked Ortonk. "it seems that two intruders were found trespassing on the grounds of this kingdom." said King Anderson. "intruders?" asked Ortonk. "Yes, intruders." said King Anderson, "And they must be dealt with immediately.". "Wait a minute." said Ortonk, "I think I have seen these two so-called 'intruders' before.". "What do you mean, Ortonk?" asked one of the soldiers. "I remember seeing two individuals pictured in a book at the Arch Mage's Tower." said Ortonk, "The text was in a form of Orcish language, but it said that the two individuals would be the heroes that will help in stopping the Master Of Zombies.". At that moment, the sound of gunfire had sounded outside the walls of the castle. All of a sudden, Officer Morgan had charged at several of the King's Soldiers. "hold it right there, intruder." said one of the soldiers. "Wait, he might be able to help." said Ortonk. That was where the soldiers had moved out of the way, so that Officer Morgan could get past them.
Once he got past the soldiers, Officer Morgan ran up the stairs to the top of the wall. As soon as Officer Morgan had reached the top of the wall, he saw where the gunfire was coming from. It was coming from the weapon mounted on Broktar's Cybernetic Left Arm. "Hold Your Fire." said Officer Morgan. "We couldn't possibly do that." said one of the Archers. "what do you mean?" asked Officer Morgan. "the Creature fired at us first." said one of the Archers. "Yeah, we were only defending ourselves." said another archer. "I am here for the human known as Alan Stukov." said Broktar. "What is your reason?" asked Officer Morgan. "i am here on a mission for the Gate Master." said Broktar. "Who is this Gate Master you are talking about?" asked Officer Morgan. "He is the Master Of the Gate Portals." replied Broktar.
"Let the person in." said one of King Anderson's Advisors. "Do you really think it's a good idea?" asked another one of the Advisors. "of course." replied the advisor, "the Gate Master is a highly regarded person, especially in my homeland.”. Meanwhile, in the Karnaxus sector, the Kor'Drakk crew of the ship "Dragon Fire" had entered the wormhole. "Computer, what is the coordinates?" Captain Zordash had asked the ship's computer. "Unable to access interstellar location circuit system file." the ship's computer replied. "This is just great." said Captain Zordash. "Sir, it seems that a opening to the wormhole is just ahead of us." said Helmsman Mecator. "Chief Engineer Jor'Dorus." said Captain Zordash, "What is the situation in engineering?". "Captain." said Jor'Dorus, "The engines are still functioning. But, Warp coils are malfunctioning.". "what's the status on the teleporter device?" asked Captain Zordash. "i'll patch you right into the teleporter room, sir." said Jor'Dorus.
At That moment, the ship had entered through the opening in the Wormhole. "Sir, there seems that land is coming into view." said Helmsman Mecator. "Land?" said Captain Zordash, "Helmsman, prepare for evasive Maneuvers.". Meanwhile, at the castle, Broktar had explained the situation to Alan, Officer Morgan, and the residents of Castle Diroctor. "So, what you're telling us." said Alan, "is that the Master of Zombies is planning to take over this realm.". "Why doesn't the Gate Master just come in and Battle the Master Of Zombies in person?" asked Officer Morgan. "For One main Reason." said Broktar, "if he were to leave the Gate Portals unwatched, creatures from other worlds and dimensions could cause havoc among the worlds.". At that moment, one of the archers stationed at the top of the castle wall had seen something in the distance. That something is, in fact, the Kor'Drakk cruiser "Dragon Fire.".
"Wait a minute." the archer said to himself, "It looks like the object is about to land in a short time.". As soon as the Archer said that, he took out a telescope and aimed it in the direction where the object is about to land in. "What on Earth?" said the Archer. "What is it, Jean?" asked one of the archers. "it seems that the object is about to land in Orc territory." said Jean, "to be more precise, territory controlled by the 'Shock Rangers' Clan.". "What is the first act of business?" asked Alan. "we should definitely prepare defenses around the castle." said John Taylors. "Aye, and we should also send a team of warriors to stop the Master Of Zombies." said Ortonk, "not only that, but we should also find some allies whom are willing to help.".
"Yes, that definitely sounds like a plan." said King Anderson, “but we should also acquire the sword called 'Omnolight'.". "Omnolight?" asked Alan. "Yes, it's the sword that the Knight Lord Joseph Barker used 175 years ago this month to defeat the Master Of Zombies." Said King Anderson. "We must get going, if we are to stand a chance." said Officer Morgan. "If it must be, so be it." said King Anderson, "but before you go, you should have this.". As soon as King Anderson said that, he handed Alan a map of the land. "Your first destination should be the Arch Mage's Tower." said King Anderson, "The Arch Mage, Alex Johnson, is a friend of mine. He would be a worthy ally in this mission.". Meanwhile, in a village located to the north-west area, not far from a entrance to the Queen of the Witches's hideout, Aizortun the Dark Mage was going over the plan with the "Fire Griffens" biker gang. At that moment, a minotaur had arrived in the area. "Ah, Scaltokas." said Aizortun, “Finally you have arrived.".
"Comrade." said Scaltokas, "i am surprised you haven't been captured by now.". "What do you mean by that?" asked Greg. "I mean that there are some bounty hunters after Aizortun." replied Scaltokas. "why are the bounty hunters after him?" asked Caleb. "It was during the final battles of the Territory Wars between the Orc clans lead by Telzor, leader of the 'Shadow Wolf' Clan, and the human forces." replied Scaltokas, "that Aizortun had betrayed the human forces.". "Yes, but i had escaped just before the orc clans were repelled from Castle Diroctor." said Aizortun. "How did you meet the Orc clans?" asked Caleb. "I haven't met the leader of the Orc Forces personally." said Aizortun, "but i had met Xeintox, leader of the 'Shock Rangers' Clan. In fact i had helped them gain some new weaponry, some of which are from Earth.".
While Scaltokas was talking to Aizortuns the Dark Mage and the biker gang, just north of the village, and a little way to the East, the Kor'Drakk cruiser had just crash landed. "Helmsman." said Captain Zordash, "What is the status?". "Most of the systems are still functioning." said Helmsman Mecator, "But they have sustained a serious amount of damage.". "Is the shield generator still operational?" asked Captain Zordash. "Shield generator is still functional, and so is the weapons systems." replied Helmsman Mecator. Just then, Sergeant Dorgarus had entered the bridge. "Sir." said Dorgarus, "Permission to scout out this sector.". "Acknowledged, Sergeant Dorgarus." said Captain Zordash. As soon as Captain Zordash said that, he had contacted Lieutenant Gotarus.
Meanwhile, near Castle Diroctor, Alan And Officer Morgan had checked the map. "Ah, so this must where the Arch Mage's tower is located." said Alan. "I find it odd that you humans would try and find allies, when it would be much easier to go straight into the main base, and take on the Master Of Zombies in direct battle." said Broktar. "That may seem easier, Broktar." said Officer Morgan, "But Remember, he has a army at his command.". "Not only that." said Alan, "But from what King Anderson had told us, he has a flying Battleship.". "what makes you so certain that your chances at victory will be better with any allies?" asked Broktar. "you just wait and see, Broktar." Said Officer Morgan, "We will win this battle.".
Little did they Realize that they were being spied upon by a Ghoul. "Hmm, humans are about." said the Ghoul, "i must tell the Master Of Zombies.". As soon as he said that, the ghoul had tapped once on a button on his comm-link. Immediately, the comm-link had contacted the forces at the Undead Keep. At that moment, Quotor the Wraith had seen that the communications console had been accessed. That was where Quotor went over and accessed the Communication console. "General Quotor." said the Ghoul, "Ghoul Agent K'Dortok reporting in.". "What is your status?" asked Quotor. "There are two humans and a cyborg lizardman headed to the Arch Mage's Tower." Said K'Dortok. "Excellent." said Quotor, "Follow those humans and the lizardman.". After Quotor said that, he went over to the main section of the Undead Keep. It was there, that he met the other leaders of the Undead Forces. "Ah, General Quotor." said the Battle Knight, "It is good to see you.".
"Battle Knight." said Quotor, "I'm quite surprised you haven't already attempted to attack Castle Diroctor.". "Arrgh!!" Exclaimed the Battle Knight as he went off in a blind rage. "Ooh, that's a wise move." said Fortox. "Why am i not surprised, Fortox." said Quotor. Just then, Zoutoxas the Dark Troll had entered the scene. "Ah, Air Commander Zoutoxas." said Quotor, “How are you?". "Excellent." replied Zoutoxas, "Fortox, what is the status of your troops' mission to find and destroy the tomb of the Knight Lord Joseph Barker?". "My forces are searching for it as we speak." said Fortox. Meanwhile, Alan, Officer Morgan, and Broktar had arrived at the Arch Mage's Tower. "Hmm, I'm Rather surprised." said Alan. "Why is that, Human?" said Broktar. "I was expecting something more magical." replied Alan. "Yeah, After All." said Officer Morgan, "This is supposed to be a realm of magic and fantasy.".
After Officer Morgan said that, he went over to the door and used the door knocker. Meanwhile, inside the Arch Mage's Tower, Alex Johnson was going over his spellbooks. "Hmm, there doesn't seem to be any information on the object that you had said, Tirus." said Alex. Just then, Alex's Apprentice had entered the main room. "Sir" said the Apprentice, "There are two people and a lizardman outside the Tower.". "What do they look like?" asked Alex. "The two people are dressed in unusual clothing, those not found in this realm." said the apprentice, "The Lizardman, however, seems to have metallic parts connected to organic flesh.". "That seems to be a similar description to that of the heroes of legend." said Alex, "Allow them in.". "Yes, sir." said the Apprentice, as he was heading towards the main door. Meanwhile, at the door of the Arch Mage's Tower, Alan, Officer Morgan, and Broktar were waiting outside the place. Just then, the Apprentice had arrived at the main door. "The Arch Mage will see you now." said the Apprentice, as he opened the door. "It's about time." said Broktar. "Who is this Arch Mage?" asked Alan.
"The Arch Mage is Alex Johnson." said the Apprentice, "He is quite Powerful.". "Just how high does this tower extend to?" Asked Broktar, "My servo joints are about to malfunction.". "it's only 10 floors." replied the Apprentice. "that doesn't seem to long, does it, eh Broktar." Alan said to Broktar. "Ha, you humans may laugh, but you don't know what it is like to have cybernetics replacing any limb that is lost." said Broktar. Meanwhile, in the main room of the Arch Mage's Tower, Alex had brought the Book of Legends over to the table. "Why did you bring the book over to the table?" asked Tirus. "It is to check up on the legend of the heroes." replied Alex. Just then, the Apprentice had arrived in the main room, ahead of Broktar, Alan, And Officer Morgan.
"Sir" said the Apprentice, "the people in question are on their way.". "Excellent." said The Arch Mage. Meanwhile, at the Crash site of the downed Kor'Drakk ship, the crew were working on the repairs. "Chief Engineer Jor'Dorus." said Captain Zordash, "What is the status of the repairs?". Just then, the ship was hit by a outside force. "Alert." the ship's computer said, "Unidentified hostiles located in area.". "Computer, where was the ship hit?" asked Captain Zordash. "Middle section of port side." said the ship's computer. Outside the ship, two Orc Warriors, riding on Griontors had moved into postion. That was after one of the warriors had fired a rocket at the ship. "Sire." said one of the Orc warriors. "Yes, Comrade" said Xeintox. "We have started phase one of the raid." said the Orc Warrior. "Excellent." said Xeintox, "Prepare to move to phase two.".
submitted by Griffon-Knight to WarriorOmega [link] [comments]


2024.06.02 15:51 SmirkingImperialist Ukrainian brigades' practice of company-sized assaults only. Really?

There is one particular commentary about the conduct of the war in the current Russo-Ukraine war since 2022 that surprised and mystified me for a while and it is how both sides struggle to scale their brigade’s attacks beyond the level of a company or so. This is particularly surprising since in 2014, the 95th Airmobile Brigade conducted a large, 3-week-long mechanised raid – Zabrodskyi’s Great Raid of 2014, which was described as “the longest armored raid in military history”. A bit of a tangent but Zabrodskyi became a member of the Ukrainian Parliament, in 2019 and on March 2023, “The Verkhovna Rada (Ukrainian Parliament) terminated the powers of the MP from "European Solidarity" Mykhailo Zabrodskyi.”. Apparently, he “is planned to be appointed the Deputy Commander-in-Chief of the Armed Forces Valerii Zaluzhny”. In another tangent, the Marine Corps Gazette article about his raid spelt his name the “Russian” way (Mikhail Zubrowski) while currently, English-language articles that mentioned him used the “Ukrainian” spelling: Mykhailo Zabrodskyi.
Anyway, in the daily thread, I had a comment about an old (2003) US Army Engineering article on conducting Combined Arms Breach (CAB). The article described the common mistakes in CAB made by US Brigades at the National Training Center (NTC). Among it, the first and simplest mistake that most units made were that they failed to mass at the breach point:
Success or failure can often be predicted at the line of departure (LD) based on this fact alone. In fact, most brigade combat team attacks will effectively mass no more than one company team at the point of penetration.
At the time, I thought that this was a common mistake made by “new” brigade commanders and staff (“new” with the assumption of the great churn and turn over of personnel in and out of positions) and the problems of Ukrainian brigades were typical. There is an alternative explanation for the current practice and that is the drones, apparent persistent ISR and increased weapons lethality and proliferation of said weapons led to the fact that only a company at a time can be massed for an attack. Upon reading the piece more carefully and looking for detailed report of Ukrainian brigade-level attacks, I realised that:
1) The nature of the error (not massing more than a company) was different
2) It was not the case (at least in the case examined) that increased ISR and weapons lethality prevented the massing of more than a company.
First, the nature of the error made by American brigades at NTC. Note that this conclusion is my conclusion, based on my understanding of how a brigade would conduct an attack and the article (which is an excellent article and you really should read it for a better understanding of effect CAB). I don’t have access to NTC’s database on past engagements nor experience participating in such event. For the latter, the people who did participated prior to the article publication (2003) must be at least 50 years old. Why and how is mass important, the article stated:
The standard for mass is articulated clearly in FM 3-34.2:
Breaching is conducted by rapidly applying concentrated efforts at a point to reduce the obstacle and penetrate the defense.
  • Massed combat power is directed against the enemy’s weakness.
  • The location selected for breaching depends largely on weakness in the enemy’s defense, where its covering fires are minimized.
  • If friendly forces cannot find a natural weakness, they create one by fixing the majority of the enemy force and isolating a small portion of it for attack.
So, related to error in massing, here are the relevant mistakes:
Wherever we penetrate the enemy, we must ensure that the remainder of the OPFOR remains fixed. We do this with fires, close air support, maneuver, and scatterable mines. We must do this, however, without violating the principle of mass. The OPFOR has great success in the offense, fixing its Blue Force (BLUEFOR) enemy with motorized rifle companies and scatterable mines. The OPFOR does so without significantly reducing its ability to mass at the point of penetration. All too often, BLUEFOR units commit battalion task forces to this task—often one-third to two-thirds of their total BCT combat power.
Note: the OPFOR unit at NTC is the 11th Armored Cavalry Regiment, which roleplay a Soviet Motor Rifle Regiment. Typically, one BCT rotates through the NTC at a time so apparently, “right” means a brigade should not expend more than a couple companies fixing the majority of another brigade outside of the breach. Typical BLUFOR mistake was to use one to two battalions for this task. This error, however, tells us that US brigades did put more than a company to the overall fight; just at the wrong places. So what happened and why? First, how many breach lanes can or should a brigade attempt?
Breaching doctrine basically requires one engineer platoon (with attachments) to execute one lane. There is also a requirement for redundancy— typically 50 percent. In a maneuver task force supported by an engineer company, most of that company is required at the breach. Develop
A brigade typically has 3 or so each of MICLICs, dozers, and rollers. The US Marines’ CAB during Operation Desert Storm experienced 30% failures of the MICLIC to detonate the line charge. Rollers and dozers had to press on clearing mines by themselves and engineers proceeded on foot to attach detonators to the line charges. Some others probed for mines manually, located and removed the mines by hands. With 30% failure and 50% redundancy requirement, a brigade could pretty much only attempt a single breach.
In a stereotypical attack-defend scenario of two brigades, the defending brigade puts the recon/cavalry screen out to screen the front. This screen allows the line and engineer units behind them to put in the defences, obstacles, fighting positions, and mines. Conversely, the attacker put out a recon screen of its own to locate the enemy screen, possibly collapse said screen, then press on to locate the obstacles, whether there are bypasses, and if there is no bypass available, the intel on the obstacles to enable the brigade commands to decide and plan for the breach. I suspect what happened with the American brigades at NTC was that the brigade puts the screen forward, located OPFOR screen, collapse said screen (which should be relatively easy since a US armored cavalry battalion of a heavy brigade are very heavily armed with M1 tanks, M2 and M3 Bradleys, and organic SPGs while a Motor Rifle Regiment recon units are much worse armed: typically BMPs and BRDMs). Then the recon battalion plus the two line battalions behind it makes contact with OPFOR main defensive obstacles. Here are other mistakes noted at NTC:
- Observers fail to provide detailed obstacle intelligence.
- Units fail to interdict enemy engineer defensive preparations.
- Maneuver forces “stumble” into obstacles.
This is what “right” looks like:
TTP: Kill the enemy engineers. Enemy engineers will die. Kill them. Position observers early to detect and disrupt the enemy’s defensive preparations. Target bulldozers, caches of construction material and ammunition, engineer soldiers and equipment, and all obstacle emplacement activity. The enemy’s ability to disrupt our attacking formations and reduce our momentum is directly related to his ability to successfully emplace his obstacles. He knows he cannot defeat the BLUEFOR in a direct-fire battle without his battlefield shapers. Deny him this advantage. Mine emplacement now is a low- risk, high-payoff mission. We must reverse this, making it a high-risk mission for enemy soldiers to employ mines. When an enemy soldier gets the mission to emplace mines, he must tremble with the thought of his impending destruction. TTP: Find the obstacles. This cannot be just an engineer reconnaissance task. This is something on which we must focus combat observation lasing teams (COLTs), Stryker vehicles, brigade and task force scouts, unmanned aerial vehicles, the Joint Surveillance Target Attack Radar System (JSTARS), and any other available “lookers.” Find the obstacles to confirm or deny the enemy COA. Confirm the proposed point of breach or penetration. Consider layering reconnaissance assets by sending in initial forces to identify obstacles, with subsequent forces to obtain (before committing breaching forces) precise information such as— - Obstacle location and type. - Gaps and bypasses. - Specific minefield composition, which may dictate what breach assets to use and in what sequence. - Soil conditions, which may indicate suitability for plowing.
We do not have the technology to detect buried mines and many other low-cost, low-technology explosive devices. Therefore we must compensate for this with TTP, task organization, and focused reconnaissance. To be successful, we must focus all available lookers to let us detect mining activity and enemy obstacles before they are emplaced.
My conclusion is that the attacking brigade likely got their recon and first echelon battalions “fixed” on the defenders’ obstacles. Once the location of the breach has been decided, the brigade commander may opt for a hasty or a more deliberate breach. A hasty breach/attack assumes a hasty defence and prioritise speed (who doesn’t want speed in maneuver warfare?). A more deliberate breach that masses more forces will require a lot of redirection of units laterally to reach the Line of Departure (LD). This is quite hard on the battlefield. For the most fundamental reasons: soldiers are twitchy and great efforts are required so that units don’t shoot their colleagues accidentally.
TTP: Plan for traffic control. Get the military police into the fight. Traffic control is a traditional task for military police but one they rarely execute at NTC.
The brigades may have found shifting units too difficult or they were under time pressure to accomplish the breach and decided on a hasty breach with the units already at the chosen point. That translates to one to two companies. Predictably, it failed and the brigade was out of mechanised breaching options.
Another error:
TTP: Avoid the frontal attack. While our doctrine indicates that the frontal attack is the least desirable form of maneuver, it is the one most frequently seen at NTC. Find a flank and mass on it. Exploit a weakness or create one. Isolate the point of penetration. BLUEFOR units rarely if ever surprise the enemy but rather “telegraph” their intentions long before the LD. Find a way to tell a deceptive story without losing the ability to mass effects at the BFT. It’s no easy task but one the OPFOR routinely executes. Use obscuration during preparations and movement to, through, and beyond the LD to make it difficult for the enemy to determine friendly intentions.
The stereotypically Soviet and much derided frontal attacks is also everyone’s default behaviour.
Reading some more of Kofman’s writings and followed the citations on the specific claim that Ukrainian brigades often only send out one company led me to this report by Walting, which I read previously but I skipped over the important part that should have told me precisely the conduct of the Ukrainian brigades. I recently read it again and found the answer between page 7 and 14 on the battles for Novodarivka and Rivnopil.
The series of tactical actions is chosen because it is representative of wider trends, and informative as to how Russian forces manage different tactical challenges, and the various approaches employed by Ukrainian troops. The overview is based on accounts of the operations by participants, captured documents from Russian command posts, open-source material including satellite imagery of the engagements, and a review of non-public videos of the relevant tactical actions.
One should very well read carefully the description of the battle. It’s just 7 pages. The Russian defensive positions consisted of one company each in Novodarivka, Rivnopil and the gap in-between for a total of 3 companies or one battalion. A Territorial Defence Force brigade has been in contact and for the offensive, a mechanised and line brigade were sent in for reinforcement. The breakthrough were to be spearheaded by the mechanised brigade.

After identifying the points for the breach, the offensive started early in the morning of 4 June. Two UR-77 Meteorit charges were fired across the narrowest part of the minefield, blowing two 6-metre-wide channels from the treeline to the north to the edge of Novodarivka. A company column of MRAPs led by a pair of tanks committed to the first breach. “A pair of Russian tanks unmasked and fired on the columns. The Ukrainian tanks fired back at a range of around 800 metres. Nevertheless, the vehicles in the column were knocked out in succession” Basically, this pair of tanks shot up the entire column and was only after being knocked out by SPG-9 recoilless guns.
A second company was then committed to the other breach lane and two more Russian tanks emerged, moved towards the column and firing. “Via UAV feeds, the command post watched the emergence of the enemy, and fires were brought down to try and disrupt the action. Exposed, the breaching company attempted to accelerate through the breach, but deviated from course. All vehicles in the company were then immobilised by mine strike in succession. Russian fires then began to range on the column.”
To the credits of the MRAPs, about many of the dismounts survived and while some retreated, about a platoon’s worth from each company reached the edge of Novodarivka. A third company was committed, with dismounts moving along the breach using the destroyed vehicles for cover or dead grounds to advance. The close combat required to clear Novodarivka took a week. All in all, the brigade attack committed three companies of a battalion and managed to get a company-plus worth of dismounts into close combat in the settlement against a company’s worth of Russian forces
The TDF brigade led the attack on the Russian company in front of Rivnopil. They were reinforced by two tanks and an artillery battery from a neighbouring brigade. The brigade conducted a masterful three-pronged attack by two tanks (a Russian platoon-minus equivalent or half a Western tank platoon) and two infantry platoons.
The tanks, moving in and out of cover, engaged the Russian firing positions to draw the attention of and suppress the defenders. Shortly thereafter, artillery strikes on the fighting positions were combined with the delivery of smoke in front of the tanks. The tanks worked forwards, giving the impression that smoke was being used to cover the advance of infantry.
While the tanks fixed the attention of the defence, a platoon multiple of Ukrainian assault troops moved along the treeline to the east of the Russian fighting positions. From there, it began to lay down suppressing fire and advance in pairs. The action drew the attention of the defence, which now recognised a clear tactical play, with a fixing action to its front, and a major assault about to be launched against its flank. The Russian unit began to reposition to prepare for this attack and attempted to win the firefight to the east. Reinforcing the perception that it was about to be assaulted, the Ukrainian artillery then delivered a heavy salvo against the positions, signposting an imminent assault. The assault when it came did not materialise as the Russian defenders had envisaged. Instead, a platoon of assault troops, having infiltrated forwards along the western flank of the position then advanced rapidly, reaching the defensive positions that had been thinned out in anticipation of the assault to the east. Disorientated and fearing encirclement, the Russian troops began to withdraw towards Rivnopil, abandoning their communications equipment, and leaving five troops behind who were taken prisoner.
This attack was successful but only managed to get a platoon into the close against a company out of nearly a company’s worth of troops. About one-third of each attack managed to get in the close and at Novodarivka the COF was even while at the front edge of Rivnopil, the COF was unfavourable but the shock of being approached from unexpected direction made the Russians retreat. Still, the capture of both settlements took 2 weeks with the rate of advance approximately 700-1200 metres every three days, so you end up with about 400 m/day If you pull out ATP 5-0.2-1, Staff Reference Guide Volume I Unclassified Resources and look at Brigades and below rates of opposed advance ,the rate of advance against prepared defences and intense resistance (1:1 COF), in severely restricted terrains by dismounted troops, is about 0.1 km/hr. It works out to be pretty consistent with the observed rates of advance, assuming 4 hours of fighting/day and indeed about one Ukrainian company versus one Russian company in the close.
Let’s back up and remind ourselves that in this sector, there were three Ukrainian brigades versus 3 Russian companies in the first line. The two reinforcing Ukrainian brigades should be at relatively full strength and those two alone potentially had a 6:1 COF, assuming all can be committed to the fight. Adding the TDF brigade and the overall COF may perhaps be 6-9:1. Leaving 30-50% as reserves as still the overall COF for the first strikes should be at least 3:1 or 4:1, for “heavy” to “medium resistance” with a rate of advance of 0.3 – 0.5 km/h. These two settlements were part of a small salient which there were three parallel axes of advance, with two other ones. Approximately one Russian division was at this salient overall, and in the three brigade's sector there were possibly two more battalions behind Novodarivka and Rivnopil.
The actions at Novodarivka and Rivnopil as described by Walting weakened some of the arguments and reasons given for the Ukrainian Offensive achieving much less than it was hoped:
- “Russian minefields of greater depths, density, and triple stacked mines”. “Ukraine did not have sufficient MICLICs or other engineering vehicles”. The two UR-77 worked perfectly, none was taken out, and they created two lanes. Effectively, one BN had the breaching asset of an entire brigade.
- “Russian persistent ISR, drones, air superiority and helicopters”. "Ukraine cannot suppress Russian drones, helicopters, fighters, and bombers. Breaching is impossible when these Russian air assets are still breathing down the necks of Ukrainians.” During the attack on Novodarivka, one company column was shot up by a pair of tanks. Another column reacted to the appearance of another pair of tanks by speeding up, veering off the cleared lanes and into the minefield. It’s true that Ukraine could not suppress Russian forces, but it was the two tank platoon-minus that blew them up.
- “drones and how dangerous they are”. Note that despite all the talks about how dangerous drones are and how good they are at spotting tanks, four Russian tanks had been able to be effectively hidden and caused havoc among the attackers.
- “Attackers could not mass because of drones and ISR”. Russian fires did rain down on the attackers, but it was along the cleared lanes in the views of ground observers. The argument that drones and ISR are preventing brigades from sending more than a company at a time is somewhat weakened by the fact that the area allowed for the mech brigade to mass three companies, but the TDF brigade only send a company-minus group. The latter used their units well, though.
- “Western tactics doesn’t work”. Well, Ukrainian brigade allegedly trained in the West didn’t make it work. American brigades with officers trained through American system didn’t make it work at NTC. American regiment roleplaying a Russian motor rifle regiment employing Soviet tactics made it work (at NTC). Russian Army not using Soviet-era tactics (they were on the hybrid warfare thing and BTG, etc … back in 2022) couldn’t make it work in 2022. Americans made it work during Operation Desert Storm.
So most of what mystified me about the way Ukrainian brigade employed the forces have been answered. This issue is probably different from the American brigade’s issues of massing more than a company at the breach point. The brigade at Novodarivka was apparently stacking three battalions in a column, and three companies in a battalion in a column and feed one at a time towards a company-sized defence. What remains unclear for me in the first clash at Novodarivka was “who shot the SPG-9 that knocked out the pair of Russian tanks from the flank?”. Apparently, the two leading tanks in the column was ineffective at suppressing the Russian tanks. Were the SPG-9s part of the troops in MRAPs moving along the breach or were they part of an anti-tank unit overwatching the Russian positions from a support position to either side of the lane?
Finally, on the use of obscuration smoke:
Only 3% of Ukrainian artillery-fire missions are smoke missions. As demonstrated during the assault on the company position north of Rivnopil, smoke can be extremely useful in confusing the enemy ground force and obscuring assault actions. But smoke also has the effect of obscuring the view from UAVs which higher Ukrainian echelons and command posts use to coordinate activity and conduct combat management. Commanders persistently prioritise maintaining their own understanding of the battlefield over laying down smoke and concealing their personnel’s movements. Given the criticality of rapid application of artillery to support movement, this prioritisation is understandable, but it also reflects limitations in the ability of the brigade to trust tactical commanders to execute actions when not directed by high headquarters with greater situational awareness.
From the Seven habits:
Of the breach fundamentals—SOSRA—the most challenging may be obscuration. Mechanical smokers (wheeled or tracked smoke generators) rarely create the conditions necessary to allow maneuver formations to get into position to breach. Units rarely identify triggers to transition from artillery-delivered smoke to mechanical smoke and even to hand-emplaced smoke (smoke pots). This is one of the most critical components of the breaching operation that needs synchronization and rehearsal.
TTP: Expend all ammunition. Most units identify appropriate targets and triggers for artillery-delivered smoke. Fewer use mechanical smokers during the approach to the obstacle or at the breach. Very rarely do units employ smoke pots and smoke grenades at the breach—perhaps because it adds to what already is a complicated menu of tasks. Units fail to do so at their own peril. Assume someone is watching and use every available asset to create the necessary conditions for committing soldiers to and through the breach.
Finally, the Engineer article opines that a CAB operation is one that should be planned in details and well-rehearsed prior to execution. CAB is an “Orchestrated Ballet of Farm Implements”
submitted by SmirkingImperialist to CredibleDefense [link] [comments]


2024.06.02 15:03 Nemoralis99 Amphibious airborne light tank concept for my alternate history scenario. Intended for recon missions, close support of airborne troops, amphibious warfare and long range raids behind enemy lines in environments affected by WMDs [OC].

Amphibious airborne light tank concept for my alternate history scenario. Intended for recon missions, close support of airborne troops, amphibious warfare and long range raids behind enemy lines in environments affected by WMDs [OC]. submitted by Nemoralis99 to ImaginaryTanks [link] [comments]


2024.06.02 14:50 Russianputin123 Are World War II tank debates kind of silly?

We all know the drill. Countless upon countless hours every single day spent on debating what was the best machine of the war, with never ending statistics, factors and war time anecdotes being used, as to try to prove that the one's favorite tank in particular, was the best.
The question for all the deer profesional historians is: Isn't that kind of silly?
All things considered, while tanks were very important in ww2, as to my limited knowledge they never played a truly decisive role on any front, even more so, when there were many instances, where the country that's for the most been agreed to have had the better tanks at the time, still lost regardless of it (France in the battle of, well... France, Ussr in operation barbarossa).
Point is, it isn't really all that important, yet it still gets the most attention of all the war, and as such the ultimate question to be asked is: are debates about something like this: rather limited in impact yet given so much attention, very silly and openly harmfull to the art of history, by taking away attention from far more important topics of the war, or do this of debates also serve an important purpose, and have a special place of their own in history discussions
I am curios to hear your thoughts.
submitted by Russianputin123 to AskHistorians [link] [comments]


2024.06.02 14:30 auburnstar12 Rapid weight loss but bloods and ultrasound normal?

I've (25 FtM white) had unexplained weight loss (~10% of body weight in a month), nausea, epigastric/periumbilical pain, early satiety. I get stabbing pain either epigastric or periumbilical after eating, better when curled up. I get burning pain in my throat after eating, it's worse with certain foods (eg dairy) and in the morning. I get low blood sugar if I fast (eg for endoscopy I fasted for 6h and my glucose tanked and I started shaking & had to be given glucogel).
Medical history wise I have peripheral neuropathy, dry eye. I take famotidine, pantoprazole, methylphenidate (ADHD), duloxetine.
I've had normal blood tests (other than borderline low RBC but still within normal range, and elevated ALP - which I've had since forever so is normal for me). I had a FIT test which was normal, and upper endoscopy which was normal (& biopsy for EoE was normal). Negative celiac screen. I had a transabdo ultrasound - also normal. I had a manometry test for GERD about 6 months ago which showed very mild acid reflux (not enough to explain symptoms) and some ineffective eosophageal motility. But neither of those should cause rapid weight loss.
I am going back to my primary care dr because of the weight loss, but if all the tests so far are normal I'm stumped! Any thoughts etc appreciated.
submitted by auburnstar12 to AskDocs [link] [comments]


2024.06.02 14:10 Xoress Harley Davidson Pan India 440

Would it be a hit or miss ?
submitted by Xoress to indianbikes [link] [comments]


2024.06.02 14:04 Defiant_Floor_9118 Harley davidson

Need suggestion places to service harley motorcycle in Hyderabad
submitted by Defiant_Floor_9118 to hyderabad [link] [comments]


2024.06.02 13:40 Molpolp [HC][Static][LFM][7.0][Savage and Ultimate][NA][Aether][7 of 8]

Aether DC (NA)%22)
Where Content is now recruiting for the upcoming expansion, we're a HC static focusing on smooth early clears.
Static goals
Expectations
Requirements
Jobs we need
Schedule
Contact me
Applicants who do not link logs, or at least provide IGN will be ignored.
submitted by Molpolp to FFXIVRECRUITMENT [link] [comments]


2024.06.02 13:26 Squid_Empire Ever wondered why Melissa Lewis has an NZ accent? Here's my fan lore

Ever wondered why Melissa Lewis has an NZ accent? Here's my fan lore
In game Melissa Lewis she has a really noticeable NZ accent due to a mistake when recording voice lines. But what if it wasn't a mistake? Here's my speculative backstory as to how she got to the Mojave!


Herbert Royce, October 2280
Under the patronage of my mentor Dr. Gall at the Boneyard Medical University, to the Mojave Wasteland.
Field Notes.
Intro.
I had often looked out at the dead Pacific from the balconies of the Boneyard Medical University and pondered what human stories might be taking place across those moribund waves. The NCR borders were constantly pushing north, east, and even south, but the western ocean was an impassable veil. I had realized I could learn no more about the wider world from the collected books and dubious tales brought in by wasteland explorers. And so I set off on an expedition towards the east frontier of the republic; New Vegas. There, I discovered the first clues yet recorded about the fate of the world beyond the sea.
I heard tales that taking the Long 15 east to Vegas was a terrible ordeal. Leery caravaneers in dusty Boneyard streets told me tales of a scar of asphalt broiling in the wasteland sun, vipers and raiders poised behind every rock, knives and teeth sharp. A mere historian like myself would never make it, they said.
But in reality after getting over my initial apprehension I found the journey from the Boneyard to the outskirts of New Vegas completely uneventful. I traveled with a Crimson Caravan group and discovered the NCR goes to great lengths to secure the road. Given that it is the only way for NCR soldiers and supplies to reach the frontlines near New Vegas from the cities of the west I shouldn’t have been surprised.
2.
I rendezvoused with the local chapter of the Followers at the old Mormon Fort in Freeside, on the outskirts of Vegas. Julie Farkas was in charge here, she was helpful in getting me introduced to some other local figures and in giving me the lay of the land.
3.
There is nothing new to learn here in Vegas itself. The local Followers are entirely preoccupied with their medical services and have no time for my historical and anthropological inquiry. Mores to the point, the Followers in Vegas seem to be suffering from a moral cringe of some type, no doubt brought about by their continual reminder of Caesar’s presence and influence and their feelings of collective guilt for his existence. I suppose having another Followers anthropologist nearby was simply too much. The local NCR administration is also useless to me, entirely focused on their war with Caesar’s Legion.
4.
I have resolved to meet with the Great Khans as my next move. Although the Followers have technically cut formal ties with them, I believe that the tribe will still welcome a Follower. As to why I want to meet them, I have heard they send scouts into the Idaho wilderness. Almost nothing is known about the lands north of Vegas. If I could discover something important it would make this journey worthwhile. I doubt Julie will approve of my plan.
5.
I told Julie I was planning to attempt to locate some old Vault to the north of Vegas and set off before anyone could stop me. The Followers and their guards were happy to see me go, I think. Avoiding the Fiends turned out to be a problem. I was close to being chased but managed to distract my pursuers with a mirror and smoke grenade. I will have to remember to take a different route back after this. But either way, I have managed to make camp just outside Red Rock canyon and hope that before long the Great Khans will invite me in. It’s better to not simply walk in uninvited.
6.
I have successfully ingratiated myself into the Great Kahn’s Red Rock Canyon camp. As I suspected, they welcomed a Follower into the camp with open arms, excited to see what medical and chemical science I can teach them. I don’t know much. Hopefully I can find out what I need before they realize this.
7.
No luck so far. The Khans prefer to talk about their problems with the NCR and Bitter Springs. This doesn’t interest me.
I’ve heard that one of the scouts is due back in a few days. This scout - a woman named Melissa - has apparently been north, and is my best chance to find out about the Idaho Wilderness. I will be stretching my time by then. The Khan drug-makers are already aware that I have nothing to teach them. I’ve switched to trying to hint I could provide them with inside information on the NCR for them to exploit, which is working. For now.
8.
I have finally met with Melissa, and my entire plan has changed. This woman has a most extraordinary story; forget Idaho - she has information more exotic than anyone I’ve met! I can barely compose myself to write but I will do my best with trembling hands to record everything she told me as best as I possibly can:
To start with basics Melissa is in her late 20s, possibly about 28. She isn’t just a scout but the “runners-leader” of the Great Khans, which is something like a head scout, and she knows everything going on around the camp, also acting as an advisor to the head Kahn (whom I never met). She is well respected and trusted. She has tanned skin and dark eyes and hair, unremarkable physically. Perhaps a little short.
However I immediately knew something was special about her the second she spoke. I’m not sure if I can accurately transcribe her unique accent down phonetically, or remember all her strange word choices. I will try.

https://preview.redd.it/v0yl9zjk854d1.png?width=2000&format=png&auto=webp&s=1b47eb13abf109471c88881d3d3fa4cc9ea3a72b
She gave her name as “Mellussa”. I asked if she had been north, and she said that yes, her runners and she would sometimes “tramp” northwards. I quickly asked what tribe she originally hailed from. I think she was bothered that I didn’t peg her for a Khan. But she said she came from a tribe called the “Keewee”, which was located somewhere “in the far south and west” (or, “wist”), at a place (I will try to transcribe as) “Awl-t’e’rra”. I believe that she had told this exact explanation many times. She was surprised when I latched on to this place and asked for a more specific location. Perhaps I was the first. There isn’t much land south and west of Vegas - did she mean her tribe was from Baja?
She looked at me skeptically. “Yis, I suppose so”.
I didn’t believe it. I had done some work in Baja right after the Rangers first finished pacifying the borders. I had studied the tribes of the area at that time. There were a handful left and a handful more extinct: and none called themselves anything like Keewee.
I changed topic and asked about relatives. Did she have any other surviving members of her tribe? She told me her father was one “Chomps Lewis”, who was the chief of the NCR quarry at Sloan (I passed through Sloan on my way into Vegas but didn’t stop there). “But”, she said, “he was my stip father. Not of the tribe.” Her mother, who was of her tribe, had passed away many years ago. As far as she knew, she was the last survivor. The last one “here”, anyway, she said. I asked what she meant by here. She looked skeptical again and glanced around the camp, probably looking for an escape.
I wasn’t going to let this go. I felt I was at the threshold of some incredible revelation. I changed the topic to the NCR, and steered the conversation towards the crimes of the state and their propensity for destroying smaller tribes. It didn’t take long before she was on side again, and happily reviling the republic. I tried again;
“And so did the NCR destroy your tribe?”
This time she laughed in a funny snorting way before blurting out “no way, they’d have no chance” and I pressed on “why’s that?” and she regained some of her composure and mumbled
“Because they’re far away. Far, far away.”
I heard my heart thumping in my chest. Far and away to the south west. Nowhere that could mean but over the sea. At this time the sun had started to set and we moved to logs near a small campfire near one of the Great Khan yurts. She had had a change of heart in the lowering light, and seemed to have decided it was time to tell her tale.
“It was over fufteen years ago”, thus she began her tale, all told in that strange accent. She had lived her early life in a place far, far, away, across the pacific ocean, and at the bottom of the world. That place was - “Awl-t’e’rra” - a big island far from Communist China or from America - which nonetheless had also been destroyed in the great war, centuries ago. I had had dreams, (or delusions really), that the world beyond America might have been spared the great war. Or - that they may have rebuilt in glorious peace and harmony. But from what Melissa told me of her childhood memories, this exotic southern land had had a history all too familiar. Warlords. Tribes. Raiders. Monsters. Tyrannical governments. Famine. Disease. War.
She told me of dense, water-soaked cold jungles stalked by monstrous featherless birds, of steaming and fuming land, cracked by the bombs and forever since churning and boiling with geological fury, of bizarre walking lizards with three eyes that could hypnotize anyone who gazed at them, of coastlines roaring with furious waves and stalked by gigantic crabs, of huge insects she called “wetas” - armored like scorpions - which roamed the wild foggy forests in the still mornings, and she told tales of enormous mountains, dusted with green snow which glittered at night, and from which katabatic winds rushed down to strip and irradiate the land below. She recalled tales she had heard of wasteland heroes, monstrous raider hordes, mutant hunters; of great new nations that rose and fell, of myriad factions and tribes: the Whalers, the Puiras, the Republic of Huapai, the terrifying chthonic Titiwai, the Chain Gang, the venerable Parliamentarians, the Meke Wanau, the savage Scourge, and many more I couldn’t write down fast enough.
But when she talked about the settlement - which she called a “Pa” - she grew up in, called Vohall, near the ruins of a great city, she seemed to only have good things to say. She described a peaceful and green place, with comfortable and warm wooden shacks and clotheslines, orchids, and friendly neighbors. The adults of Vohall were descendants of some old government military base or facility, who had developed a religious devotion to a text with instructions on how to operate and maintain the machinery at the old facility: especially the base’s large submarine. For hundreds of years they had maintained the facility by following this book, which they called “The Book of Continuation”. Melissa said her earliest memories involved toddling into vents with an oil can to oil wheels the book had said needed to be oiled, deep inside some machine.
She was obviously fond of her memories of Vohall, and I suspect that things were not as rosy as she described them. Nevertheless, I didn’t interrupt as she spoke of the various people of the town, “Mr Edwards” who was a wonderful gardener, “Kai” who was the best war dancer and who led the braves who had fought off raiders coming across a fortified spit, “Te Aroha” who repaired the fabrics and clothes of the settlement and who had the best apple tree that all the children liked to pick from when she wasn’t watching, and “Captain Tommy” who was the Admiral of the settlement.
In all she painted a picture of a healthy settlement in a hostile place. She recalled things were getting harder though. The elders remembered better times, winters were colder and colder each year, and icebergs drifted into the harbor sometimes even in autumn. Frequent raider attacks by wastelandboys from the bones of the great city across the spit were mounting in scale, and the abominations that rose from the waters around the Pa seemed fiercer and more numerous every month.
When Melissa was 12, her mother and father and all the other inhabitants of the settlement gathered to hear an announcement by Captain Tommy. A computer no one had remembered ever doing anything had that morning started flashing lights and spitting out reams of ticker paper.
She remembers the sense of excitement in the main hall when Tommy read from the holy Book of Continuation. The book knew what to do. The instructions were clear. This was the moment all the work that had been done was for. The book announced through Captain Tommy that now was the time to board the ancient submarine so carefully maintained and set sail for the source of the signal now registered on the computer - to find those first survivors on the planet to reestablish order: those who had built a society functional enough that they had electricity and radio transmitters. They would join them in their paradise.
Within days, the population of Vohall had packed their things and boarded the huge submarine, which gleamed with a brilliant new white and black paintjob. Melissa remembers the smell of rope and salt and oil, as she watched the settlement’s precious store of diesel poured into the waiting sub. The entire settlement cheered as the beast’s engines roared to life, and clapped and whistled as the final piece of cargo was loaded aboard - a mysterious shiny metal cylinder kept in the most secure secret vault and only to be moved by the Captain himself: as per the strict instructions of the Book. The people waved goodbye to their home, and with fresh hopes and joy set sail, away from their old world and into the new.
I was reeling at the detail and complexity of Melissa’s reminiscence. Asking her to slow down, I got her to talk more about what she knew of Awl-t’e’rra’s history before her time. I asked her if she had known about any Vaults there, “no”, she said, “no Vaults, no Nuka-Cola, no Bottlecips. But I had seen that before”, she pointed to an old-world USA flag I had embroidered on my bag. Curious, I asked where, “you’d see them all over old buildings. Old posters, with crosses on thim. I always thought they were raider flags. Nobody seemed to like thim anyway. It seemed they used to blame everything on thim, before the war.”
She continued with her story. After leaving Awl-t’e’rra, her tribe sailed for many months, on the surface mostly, always following the computer’s guidance towards the signal it was picking up, always north-east. The weather became warmer, but Melissa recalls that the other children and she spent less and less time on the top deck as it became stiflingly hot near the equator. Inside it was cramped and smelly and noisy.
They passed through an enormous sea of garbage. A huge rotting mattress of tyres, wood, plastics, foams, and half-sunken wrecks, motionless under the merciless sun until the submarine plowed through, closing again in the wake.
At some point it became clear that fuel would run out before they made it to the signal. Melissa remembers a lot of shouting and anger as the adults argued over what to do. There was nothing in the Book to guide them on this matter. Eventually an old man they called “Cook” plotted a new course to a small nearby island called “Bora” by hand, where they hoped to find more fuel.
The submarine ran out of fuel almost at Bora. The currents were unhelpful, and the ship became locked in doldrums. Eventually the adults managed to construct enormous long oars from spare wood. It took 4 men to an oar working in shifts, but very slowly the submarine began to sail once again towards Bora. It took a huge amount of effort to row the ship. Food and medicine began to run low. By the 14th month of the voyage the first of the old and sick began to die. Te Aroha died, giving her prized apple seeds she had hoped to plant in her new home to Melissa. It took another month before Bora was sighted and landed upon. Cook died without ever seeing Bora.
Something horrible happened on Bora. Melissa stayed on the submarine and watched the landing parties row out in small dinghies, her father smiling and waving as he rowed out. He never came back. Kai never came back. Only one of the four dinghies returned.
Bora was dead, but the dead rose and attacked the landers.
The place was crackling with radiation and the entire central island was a sunken, underwater crater. Melissa remembered seeing that flag, that old USA flag, flying from a single solitary flagpole on the island in the green haze. Nothing else really remained. Luckily the one returning dinghy had managed to find a few barrels of fuel in an old airport bunker. The remaining crew mourned the lost, poured the fuel into the tank, and set off again.
Melissa became more subdued and skipped over the details of the remaining voyage. The fuel lasted only another few weeks, and from there the oars were employed again. Luckily the current picked up a bit as they got further from the equator, but the rowing was still backbreaking work. What’s more, with most of the braves and young men lost on Bora, and the older and sicker dying off, the rowing soon fell to mostly the women and children. Melissa, a small girl, rowed and rowed, hours at a time, for what she said felt like years.
After a long, long stretch at sea, with new deaths every day, land was finally sighted again. Originally 300 people set out, but only 20 lived to see the shoreline of that new land, America.
They had reached the deserted coast south of Dayglow.
Looking at the rocky, ruined shore, they were bitterly disappointed.
There was no greeting party. No orderly houses, or gardens. No farms and windmills, or skyscrapers and “aeroplanes”. America was as dead as Bora. They landed on the shore and explored the area. Dust, rust, bones.
Eventually they found the source of the signal they had followed all this way. An ancient automated beacon, with a nuclear battery that would last forever. A bird had flown in through a broken window and knocked a can onto the transmit button, and it had started mindlessly pinging into the atmosphere.
Melissa and her mother, and Captain Tommy, and the other 17 survivors gathered in the captain’s cabin to read the final, sealed letter; as the Book of Continuation instructed.
Commander, You have so far done your duty for the State and the People of New Zealand. While the circumstances you find yourself in (i.e. the destruction of civilisation) are regrettable, you have a final task to fulfill. The only safeguard we had to prevent the total atomic annihilation you find yourself in was Mutually Assured Destruction. You have followed a signal to someone that now believes themselves absolved of this shared responsibility. In order to safeguard MAD, it now falls to you to destroy them. We have equipped you with a nuclear device for this purpose. The arming code is ABEL. Godspeed.
Melissa remembers all present reacted differently. Some laughed, some cried, most were silent. The best plan the old world had was to kill whatever crawled out of the rubble. They took a vote. Melissa claimed she did not remember what they voted on, or the result.
Her mother and her, and a handful of others asked to be let ashore.
Captain Tommy and the rest stayed on the ship.
Whether they attempted to return to Awl-t’e’rra or tried to carry out their final commandment we might never know. Melissa says they saw the submarine sink below the waves from the shore and never saw it again. The other survivors scattered, and Melissa’s mother took her north. They found Dayglow, and from there learned of the NCR. Her mother hated the NCR from the start - seeing in them the government which had destroyed Awl-t’e’rra, Bora, and her husband. She took Melissa north-east, towards independent Vegas, and met Chomps Lewis on the way.
The rest of her history wasn’t as interesting to me. Melissa’s mother died of long term illness gained from the doomed voyage. Chomps cared for her to the end. Melissa herself grew up strong and angry, finding the Great Khans exactly the group she belonged to. Her step father Chomps respected her anger and independence, helping how he could, but ultimately leaving her to follow her own unique path. And she retained the accent of her mother, of her tribe Keewee from Vohall, from Awl-t’e’rra.
9.
Not a day after I hastily scratched down Melissa’s story the Khans finally removed me from their camp. No matter. What I have is incredible, the first news from the other side of the planet, the first story of a world so far from ours! Now it’s just a matter of sneaking past the Fiends again back to Julie Farkas and all the Followers will finally see the value of my work.
  • Note to Scribe Rasmus; please clean the blood off this properly and get it typed up ASAP. The Head Scribe will want to be informed immediately. We may need to organize an expedition.
submitted by Squid_Empire to fnv [link] [comments]


2024.06.02 13:21 Squid_Empire Ever wondered why a random side character in New Vegas has a New Zealand accent? Here's my speculative backstory

Ever wondered why a random side character in New Vegas has a New Zealand accent? Here's my speculative backstory
You might have met Melissa Lewis in Fallout New Vegas, a Great Khans scout near Sloan. In game she has a really noticeable NZ accent due to a mistake when recording voice lines. But what if it wasn't a mistake? Here's my speculative backstory as to how she got to the Mojave!
Herbert Royce, October 2280
Under the patronage of my mentor Dr. Gall at the Boneyard Medical University, to the Mojave Wasteland.
Field Notes.
Intro.
I had often looked out at the dead Pacific from the balconies of the Boneyard Medical University and pondered what human stories might be taking place across those moribund waves. The NCR borders were constantly pushing north, east, and even south, but the western ocean was an impassable veil. I had realized I could learn no more about the wider world from the collected books and dubious tales brought in by wasteland explorers. And so I set off on an expedition towards the east frontier of the republic; New Vegas. There, I discovered the first clues yet recorded about the fate of the world beyond the sea.
I heard tales that taking the Long 15 east to Vegas was a terrible ordeal. Leery caravaneers in dusty Boneyard streets told me tales of a scar of asphalt broiling in the wasteland sun, vipers and raiders poised behind every rock, knives and teeth sharp. A mere historian like myself would never make it, they said.
But in reality after getting over my initial apprehension I found the journey from the Boneyard to the outskirts of New Vegas completely uneventful. I traveled with a Crimson Caravan group and discovered the NCR goes to great lengths to secure the road. Given that it is the only way for NCR soldiers and supplies to reach the frontlines near New Vegas from the cities of the west I shouldn’t have been surprised.
2.
I rendezvoused with the local chapter of the Followers at the old Mormon Fort in Freeside, on the outskirts of Vegas. Julie Farkas was in charge here, she was helpful in getting me introduced to some other local figures and in giving me the lay of the land.
3.
There is nothing new to learn here in Vegas itself. The local Followers are entirely preoccupied with their medical services and have no time for my historical and anthropological inquiry. Mores to the point, the Followers in Vegas seem to be suffering from a moral cringe of some type, no doubt brought about by their continual reminder of Caesar’s presence and influence and their feelings of collective guilt for his existence. I suppose having another Followers anthropologist nearby was simply too much. The local NCR administration is also useless to me, entirely focused on their war with Caesar’s Legion.
4.
I have resolved to meet with the Great Khans as my next move. Although the Followers have technically cut formal ties with them, I believe that the tribe will still welcome a Follower. As to why I want to meet them, I have heard they send scouts into the Idaho wilderness. Almost nothing is known about the lands north of Vegas. If I could discover something important it would make this journey worthwhile. I doubt Julie will approve of my plan.
5.
I told Julie I was planning to attempt to locate some old Vault to the north of Vegas and set off before anyone could stop me. The Followers and their guards were happy to see me go, I think. Avoiding the Fiends turned out to be a problem. I was close to being chased but managed to distract my pursuers with a mirror and smoke grenade. I will have to remember to take a different route back after this. But either way, I have managed to make camp just outside Red Rock canyon and hope that before long the Great Khans will invite me in. It’s better to not simply walk in uninvited.
6.
I have successfully ingratiated myself into the Great Kahn’s Red Rock Canyon camp. As I suspected, they welcomed a Follower into the camp with open arms, excited to see what medical and chemical science I can teach them. I don’t know much. Hopefully I can find out what I need before they realize this.
7.
No luck so far. The Khans prefer to talk about their problems with the NCR and Bitter Springs. This doesn’t interest me.
I’ve heard that one of the scouts is due back in a few days. This scout - a woman named Melissa - has apparently been north, and is my best chance to find out about the Idaho Wilderness. I will be stretching my time by then. The Khan drug-makers are already aware that I have nothing to teach them. I’ve switched to trying to hint I could provide them with inside information on the NCR for them to exploit, which is working. For now.
8.
I have finally met with Melissa, and my entire plan has changed. This woman has a most extraordinary story; forget Idaho - she has information more exotic than anyone I’ve met! I can barely compose myself to write but I will do my best with trembling hands to record everything she told me as best as I possibly can:
To start with basics Melissa is in her late 20s, possibly about 28. She isn’t just a scout but the “runners-leader” of the Great Khans, which is something like a head scout, and she knows everything going on around the camp, also acting as an advisor to the head Kahn (whom I never met). She is well respected and trusted. She has tanned skin and dark eyes and hair, unremarkable physically. Perhaps a little short.
However I immediately knew something was special about her the second she spoke. I’m not sure if I can accurately transcribe her unique accent down phonetically, or remember all her strange word choices. I will try.
https://preview.redd.it/ile1mezl654d1.png?width=2000&format=png&auto=webp&s=ee7ae2b12926b500957cedb876ec2f28daee80e9
She gave her name as “Mellussa”. I asked if she had been north, and she said that yes, her runners and she would sometimes “tramp” northwards. I quickly asked what tribe she originally hailed from. I think she was bothered that I didn’t peg her for a Khan. But she said she came from a tribe called the “Keewee”, which was located somewhere “in the far south and west” (or, “wist”), at a place (I will try to transcribe as) “Awl-t’e’rra”. I believe that she had told this exact explanation many times. She was surprised when I latched on to this place and asked for a more specific location. Perhaps I was the first. There isn’t much land south and west of Vegas - did she mean her tribe was from Baja?
She looked at me skeptically. “Yis, I suppose so”.
I didn’t believe it. I had done some work in Baja right after the Rangers first finished pacifying the borders. I had studied the tribes of the area at that time. There were a handful left and a handful more extinct: and none called themselves anything like Keewee.
I changed topic and asked about relatives. Did she have any other surviving members of her tribe? She told me her father was one “Chomps Lewis”, who was the chief of the NCR quarry at Sloan (I passed through Sloan on my way into Vegas but didn’t stop there). “But”, she said, “he was my stip father. Not of the tribe.” Her mother, who was of her tribe, had passed away many years ago. As far as she knew, she was the last survivor. The last one “here”, anyway, she said. I asked what she meant by here. She looked skeptical again and glanced around the camp, probably looking for an escape.
I wasn’t going to let this go. I felt I was at the threshold of some incredible revelation. I changed the topic to the NCR, and steered the conversation towards the crimes of the state and their propensity for destroying smaller tribes. It didn’t take long before she was on side again, and happily reviling the republic. I tried again;
“And so did the NCR destroy your tribe?”
This time she laughed in a funny snorting way before blurting out “no way, they’d have no chance” and I pressed on “why’s that?” and she regained some of her composure and mumbled
“Because they’re far away. Far, far away.”
I heard my heart thumping in my chest. Far and away to the south west. Nowhere that could mean but over the sea. At this time the sun had started to set and we moved to logs near a small campfire near one of the Great Khan yurts. She had had a change of heart in the lowering light, and seemed to have decided it was time to tell her tale.
“It was over fufteen years ago”, thus she began her tale, all told in that strange accent. She had lived her early life in a place far, far, away, across the pacific ocean, and at the bottom of the world. That place was - “Awl-t’e’rra” - a big island far from Communist China or from America - which nonetheless had also been destroyed in the great war, centuries ago. I had had dreams, (or delusions really), that the world beyond America might have been spared the great war. Or - that they may have rebuilt in glorious peace and harmony. But from what Melissa told me of her childhood memories, this exotic southern land had had a history all too familiar. Warlords. Tribes. Raiders. Monsters. Tyrannical governments. Famine. Disease. War.
She told me of dense, water-soaked cold jungles stalked by monstrous featherless birds, of steaming and fuming land, cracked by the bombs and forever since churning and boiling with geological fury, of bizarre walking lizards with three eyes that could hypnotize anyone who gazed at them, of coastlines roaring with furious waves and stalked by gigantic crabs, of huge insects she called “wetas” - armored like scorpions - which roamed the wild foggy forests in the still mornings, and she told tales of enormous mountains, dusted with green snow which glittered at night, and from which katabatic winds rushed down to strip and irradiate the land below. She recalled tales she had heard of wasteland heroes, monstrous raider hordes, mutant hunters; of great new nations that rose and fell, of myriad factions and tribes: the Whalers, the Puiras, the Republic of Huapai, the terrifying chthonic Titiwai, the Chain Gang, the venerable Parliamentarians, the Meke Wanau, the savage Scourge, and many more I couldn’t write down fast enough.
But when she talked about the settlement - which she called a “Pa” - she grew up in, called Vohall, near the ruins of a great city, she seemed to only have good things to say. She described a peaceful and green place, with comfortable and warm wooden shacks and clotheslines, orchids, and friendly neighbors. The adults of Vohall were descendants of some old government military base or facility, who had developed a religious devotion to a text with instructions on how to operate and maintain the machinery at the old facility: especially the base’s large submarine. For hundreds of years they had maintained the facility by following this book, which they called “The Book of Continuation”. Melissa said her earliest memories involved toddling into vents with an oil can to oil wheels the book had said needed to be oiled, deep inside some machine.
She was obviously fond of her memories of Vohall, and I suspect that things were not as rosy as she described them. Nevertheless, I didn’t interrupt as she spoke of the various people of the town, “Mr Edwards” who was a wonderful gardener, “Kai” who was the best war dancer and who led the braves who had fought off raiders coming across a fortified spit, “Te Aroha” who repaired the fabrics and clothes of the settlement and who had the best apple tree that all the children liked to pick from when she wasn’t watching, and “Captain Tommy” who was the Admiral of the settlement.
In all she painted a picture of a healthy settlement in a hostile place. She recalled things were getting harder though. The elders remembered better times, winters were colder and colder each year, and icebergs drifted into the harbor sometimes even in autumn. Frequent raider attacks by wastelandboys from the bones of the great city across the spit were mounting in scale, and the abominations that rose from the waters around the Pa seemed fiercer and more numerous every month.
When Melissa was 12, her mother and father and all the other inhabitants of the settlement gathered to hear an announcement by Captain Tommy. A computer no one had remembered ever doing anything had that morning started flashing lights and spitting out reams of ticker paper.
She remembers the sense of excitement in the main hall when Tommy read from the holy Book of Continuation. The book knew what to do. The instructions were clear. This was the moment all the work that had been done was for. The book announced through Captain Tommy that now was the time to board the ancient submarine so carefully maintained and set sail for the source of the signal now registered on the computer - to find those first survivors on the planet to reestablish order: those who had built a society functional enough that they had electricity and radio transmitters. They would join them in their paradise.
Within days, the population of Vohall had packed their things and boarded the huge submarine, which gleamed with a brilliant new white and black paintjob. Melissa remembers the smell of rope and salt and oil, as she watched the settlement’s precious store of diesel poured into the waiting sub. The entire settlement cheered as the beast’s engines roared to life, and clapped and whistled as the final piece of cargo was loaded aboard - a mysterious shiny metal cylinder kept in the most secure secret vault and only to be moved by the Captain himself: as per the strict instructions of the Book. The people waved goodbye to their home, and with fresh hopes and joy set sail, away from their old world and into the new.
I was reeling at the detail and complexity of Melissa’s reminiscence. Asking her to slow down, I got her to talk more about what she knew of Awl-t’e’rra’s history before her time. I asked her if she had known about any Vaults there, “no”, she said, “no Vaults, no Nuka-Cola, no Bottlecips. But I had seen that before”, she pointed to an old-world USA flag I had embroidered on my bag. Curious, I asked where, “you’d see them all over old buildings. Old posters, with crosses on thim. I always thought they were raider flags. Nobody seemed to like thim anyway. It seemed they used to blame everything on thim, before the war.”
She continued with her story. After leaving Awl-t’e’rra, her tribe sailed for many months, on the surface mostly, always following the computer’s guidance towards the signal it was picking up, always north-east. The weather became warmer, but Melissa recalls that the other children and she spent less and less time on the top deck as it became stiflingly hot near the equator. Inside it was cramped and smelly and noisy.
They passed through an enormous sea of garbage. A huge rotting mattress of tyres, wood, plastics, foams, and half-sunken wrecks, motionless under the merciless sun until the submarine plowed through, closing again in the wake.
At some point it became clear that fuel would run out before they made it to the signal. Melissa remembers a lot of shouting and anger as the adults argued over what to do. There was nothing in the Book to guide them on this matter. Eventually an old man they called “Cook” plotted a new course to a small nearby island called “Bora” by hand, where they hoped to find more fuel.
The submarine ran out of fuel almost at Bora. The currents were unhelpful, and the ship became locked in doldrums. Eventually the adults managed to construct enormous long oars from spare wood. It took 4 men to an oar working in shifts, but very slowly the submarine began to sail once again towards Bora. It took a huge amount of effort to row the ship. Food and medicine began to run low. By the 14th month of the voyage the first of the old and sick began to die. Te Aroha died, giving her prized apple seeds she had hoped to plant in her new home to Melissa. It took another month before Bora was sighted and landed upon. Cook died without ever seeing Bora.
Something horrible happened on Bora. Melissa stayed on the submarine and watched the landing parties row out in small dinghies, her father smiling and waving as he rowed out. He never came back. Kai never came back. Only one of the four dinghies returned.
Bora was dead, but the dead rose and attacked the landers.
The place was crackling with radiation and the entire central island was a sunken, underwater crater. Melissa remembered seeing that flag, that old USA flag, flying from a single solitary flagpole on the island in the green haze. Nothing else really remained. Luckily the one returning dinghy had managed to find a few barrels of fuel in an old airport bunker. The remaining crew mourned the lost, poured the fuel into the tank, and set off again.
Melissa became more subdued and skipped over the details of the remaining voyage. The fuel lasted only another few weeks, and from there the oars were employed again. Luckily the current picked up a bit as they got further from the equator, but the rowing was still backbreaking work. What’s more, with most of the braves and young men lost on Bora, and the older and sicker dying off, the rowing soon fell to mostly the women and children. Melissa, a small girl, rowed and rowed, hours at a time, for what she said felt like years.
After a long, long stretch at sea, with new deaths every day, land was finally sighted again. Originally 300 people set out, but only 20 lived to see the shoreline of that new land, America.
They had reached the deserted coast south of Dayglow.
Looking at the rocky, ruined shore, they were bitterly disappointed.
There was no greeting party. No orderly houses, or gardens. No farms and windmills, or skyscrapers and “aeroplanes”. America was as dead as Bora. They landed on the shore and explored the area. Dust, rust, bones.
Eventually they found the source of the signal they had followed all this way. An ancient automated beacon, with a nuclear battery that would last forever. A bird had flown in through a broken window and knocked a can onto the transmit button, and it had started mindlessly pinging into the atmosphere.
Melissa and her mother, and Captain Tommy, and the other 17 survivors gathered in the captain’s cabin to read the final, sealed letter; as the Book of Continuation instructed.
Commander, You have so far done your duty for the State and the People of New Zealand. While the circumstances you find yourself in (i.e. the destruction of civilisation) are regrettable, you have a final task to fulfill. The only safeguard we had to prevent the total atomic annihilation you find yourself in was Mutually Assured Destruction. You have followed a signal to someone that now believes themselves absolved of this shared responsibility. In order to safeguard MAD, it now falls to you to destroy them. We have equipped you with a nuclear device for this purpose. The arming code is ABEL. Godspeed.
Melissa remembers all present reacted differently. Some laughed, some cried, most were silent. The best plan the old world had was to kill whatever crawled out of the rubble. They took a vote. Melissa claimed she did not remember what they voted on, or the result.
Her mother and her, and a handful of others asked to be let ashore.
Captain Tommy and the rest stayed on the ship.
Whether they attempted to return to Awl-t’e’rra or tried to carry out their final commandment we might never know. Melissa says they saw the submarine sink below the waves from the shore and never saw it again. The other survivors scattered, and Melissa’s mother took her north. They found Dayglow, and from there learned of the NCR. Her mother hated the NCR from the start - seeing in them the government which had destroyed Awl-t’e’rra, Bora, and her husband. She took Melissa north-east, towards independent Vegas, and met Chomps Lewis on the way.
The rest of her history wasn’t as interesting to me. Melissa’s mother died of long term illness gained from the doomed voyage. Chomps cared for her to the end. Melissa herself grew up strong and angry, finding the Great Khans exactly the group she belonged to. Her step father Chomps respected her anger and independence, helping how he could, but ultimately leaving her to follow her own unique path. And she retained the accent of her mother, of her tribe Keewee from Vohall, from Awl-t’e’rra.
9.
Not a day after I hastily scratched down Melissa’s story the Khans finally removed me from their camp. No matter. What I have is incredible, the first news from the other side of the planet, the first story of a world so far from ours! Now it’s just a matter of sneaking past the Fiends again back to Julie Farkas and all the Followers will finally see the value of my work.
  • Note to Scribe Rasmus; please clean the blood off this properly and get it typed up ASAP. The Head Scribe will want to be informed immediately. We may need to organize an expedition.
submitted by Squid_Empire to Fallout [link] [comments]


2024.06.02 12:52 Skabreus Does anyone recognize this pin?

Does anyone recognize this pin?
Hello all,
I bought this pin at a vintage store and I would like to know if genuine/genuinely old. Can you please help me identify this item?
Thanks in advance!
submitted by Skabreus to Harley [link] [comments]


2024.06.02 12:47 OeschMe Yes, I'm immature and yes, I chuggled

Yes, I'm immature and yes, I chuggled submitted by OeschMe to Harley [link] [comments]


2024.06.02 12:35 LordJim11 Harley Davidson 1936 Bugatti Type 57SC Atlantic Concept Motorcycle by Jakusa Atlantico.

Harley Davidson 1936 Bugatti Type 57SC Atlantic Concept Motorcycle by Jakusa Atlantico. submitted by LordJim11 to Snorkblot [link] [comments]


2024.06.02 11:17 theFettster FURIOSA

I had a whole elaborate review typed up for this absolute spectacle of a film but for the sake of the interwebs, here is a more condensed like/dislike post. If you haven’t already, go see this thing. As mediocre as the trailers were, it was 100% correct about it being epic.
Like #1: The subtle storytelling cues. My favorite thing about this film is how things you would expect to be big, stereotypical action movie moments are often subtle and left to interpretation. Furiosa losing her arm, and the Max cameo for example. To the average viewer, the scene where Furiosa loses her arm could come across as undefined, but as others have pointed out here, pay close attention to a certain Mr. Harley throughout the film and you will see how the subtle foreshadowing of his intentions pay off in a big way. Similarly, the scene with Max (at least in my opinion, as nothing in this film or Fury Road was included for no reason) seems to signify that he was the one who delivered her to the maggot lady and saved her life, playing an incredibly subtle yet essential part of Furiosa’s story and making this worthy of the “Mad Max Saga” title. Dementus also didn’t have a “confirmed” death due to the unreliable narrator style of the History Man, which I am totally okay with as they gave the iconic Mad Max “close-up-eye-shot” villain death to the Octoboss.
Dislike #1: The missing scene. Call me crazy, but I feel like the one scene missing from this masterpiece was a final short scene with zero dialogue of Furiosa dropping Dementus’ teddy bear onto a table in front of Immortan Joe inside the Citadel war room. This would silently imply her rise to highly coveted Praetorian/Imperator that we see in Fury Road and give some context to the respect he has for her in that film. Honestly would have preferred this to be the bookend of the film instead of abruptly fast-forwarding to her stowing the wives in the war rig.
Like #2: Deep characterization of villains and heroes alike. We see Dementus’ cape start off white, depicting his role as a biblical, almost cult-like figure, before later changing to red to show the beginning of war and a hunger for Immortan Joe’s power. After we flash-forward and Dementus faces a major power struggle keeping the citizens of Gastown in line, the cape changes to black, showing his steady decline into inevitable defeat. By the end of the film, the cape is multi-colored; white at the bottom, red in the middle and black at the top, to visually demonstrate the character’s journey from leadership, to war, to defeat. It’s beautiful and deep symbolism that we don’t often see in films anymore. Similarly, the Octoboss plays a minor role in the film, but even in his limited screen time, is depicted to have a well developed story arc and impact on the plot that could go over the casual viewer’s head, similar to Boba Fett in The Empire Strikes Back. (On a side note, Octoboss and his Mortifiers were also perhaps the most ruthless, cunning and efficient adversaries ever shown in a Mad Max film, managing to kill everyone in the War Rig convoy besides Jack and Furiosa herself).
Dislike #2: The abismal 40 Day War flashforward sequence. While the film is largely and obviously centered around Furiosa’s journey, the clash between the Citadel and Dementus’ horde was building throughout the many conflicts of the film. The abrupt narration and montage at this moment felt like a bait-and-switch, as at almost 2.5 hours, I would’ve liked to actually see some of that battle take place instead of just the aftermath. Even a short battle sequence followed by a cutaway to Joe watching from a Citadel telescope would’ve been enough. A minor gripe, but I feel this would’ve been a great lead-up to the more meticulous and drawn out finale between Furiosa and Dementus.
At the end of the day this movie was a 10/10 for me, on par with Fury Road just in a very different way. Most movies can be compared to others that came before, but I struggle to think of a single movie that comes close to being comparable to this epic, dystopian revenge tale.
submitted by theFettster to MadMax [link] [comments]


2024.06.02 11:05 WT_Reenactment_Group Discord Server Advert- Warthunder Reenactment Group (WTRG)

Interested in history or just military vehicles in general? Join WTRG! At WTRG, we reenact real battles between tanks, aircraft, and rarely boats. All games are written into individual documents with specific vehicles and the history of the battle itself
———————————————————————
At WTRG, we do our best to replicate events to the best of our abilities. However, not everyone has the knowledge and vehicles for an event, so we always try to compromise. At WTRG, you will find:
1: We are kind and forgiving. Reenacting is an educational experience, and we do our best to allow as many people to participate, such as allowing vehicles that are slightly inaccurate, stuff like that.
2: You will never find any mandatory training or waiting periods before you can participate, and you don’t need a mic either.
3: We get that our members have a life, and that life throws all of us lemons sometimes. As long as you let staff know a day before or after the reenactment what happened, we aren’t gonna punish you.
4: You don’t need to wait months to participate in a reenactment! We host new events every two weeks, with repeat events in between. Ev
———————————————————————
Events are scheduled every Saturday at 1pm PST / 4pm EST, with community votes for the next events on Monday.
We also make our Re-enactments into videos, below is a link to our (currently) only video. I hope you all have seen how we are different from other Warthunder reenactment servers, and I hope y’all show up!
Links: https://www.youtube.com/watch?v=hXdSi5_r_zM https://discord.gg/hugqBkAATj
submitted by WT_Reenactment_Group to Warthunder [link] [comments]


2024.06.02 10:13 Joshh170 Call of Duty Officially Adds Gundam Content

Call of Duty Officially Adds Gundam Content
Call of Duty: Modern Warfare 3 has unleashed the first of its Gundam-themed Tracer Packs. The pack, which brings a skin for the MS-06S Zaku II to Call of Duty: Modern Warfare 3, went live in the Call of Duty store June 1 and will be followed up by two others with similar mobile suit-themed skins.
The crossover between Gundam and Call of Duty was announced in May. The Gundam franchise includes dozens of anime series and movies dating back to 1979. The MS-06S Zaku II is a commander-type variation of the more basic suit introduced in the franchise's first series. Multiple characters have been seen piloting this particular model, most notable among them being villain-turned-hero Char Aznable.
In addition to the newest in the line of Call of Duty operator skins, which allows players to look like they stepped right out of Mobile Suit Gundam, the Mobile Suit – MS-06S Zaku II Tracer Pack also comes with a finishing move called Searing Slash, three blueprints, a charm, a large decal, two weapon stickers, an emblem, and an animated calling card, in addition to a new loading screen.
More Gundam Skins are Coming to Modern Warfare 3
While the Zaku II is an iconic mobile suit, it's not a Gundam, and two more packs are on the way to bring actual Gundams into Call of Duty. One, the Mobile Suit – RX-78-2 Tracer Pack will bring in an operator skin based on the very first Gundam of the same name, famously piloted by Amuro Ray, the main protagonist of Mobile Suit Gundam, along with a Newtype Finisher move. The other pack will introduce an operator skin of the much more modern XVX-016 Gundam Aerial from the 2022 anime series Mobile Suit Gundam: The Witch from Mercury. Both of these packs are planned to arrive with extra rewards similar to those in the Zaku II Tracer Pack.
Call of Duty has come under fire from fans for the use of its Tracer Packs. Many of its players have expressed their displeasure with the number of microtransactions in the series, and on top of that, have complained that adding in operator skins based on other IPs ruins the immersive feel of realistic combat that built the Call of Duty franchise into the FPS powerhouse that it is today. While the Emoji Operator Bundle introduced in the current season has been a recent high-profile target for criticism, the Gundam franchise has a long history and a solid fan base that may find the three new Tracer Packs to be a welcome addition to the game.
submitted by Joshh170 to GameGeeks [link] [comments]


2024.06.02 07:39 VegetableClick7072 Tbh I don’t know how to use Reddit but I am in need of help and this app seems to help a lot of people sometimes.

I’m going to shoot a shot here and see if Reddit can help me in any way, I’ve just started figuring it out since I always just used it when a search brought me to a Reddit site. I live with my boyfriend, I have for almost 2 years and we both pay rent and have never been late on rent before. We also live with my boyfriend’s dad. His dad hates me. I’m not sure why, we’ve never really talked and I’ve cleaned his whole house, his disgusting fish tanks, etc etc. his father has decided to use his bond with the landlord to his advantage and get me evicted. I’m not sure if there’s anything I can do in this situation. I have a cat and bearded dragon and really cannot be homeless again and housing is so expensive. I know I could draw out the eviction and potentially take it to court and most likely win. Im not entirely sure what to do to make that happen. I’ve thought about this whole situation and after some thinking I want to get a restraining order on his father, due to past drama between his father and I because of him being an alcoholic and making him have no contact with me either before or after I end up moving out because of this situation; I really can’t have an eviction on my rental history because this is my first rental. I’m really really stuck right now. I’m sorry if this doesn’t make sense. I’m rushed while typing this I will respond to any questions of course
submitted by VegetableClick7072 to TenantHelp [link] [comments]


2024.06.02 06:14 Super_Dupers Who is the creator of "Platoon" (Colossal kaiju combat card series)?

Who is the creator of submitted by Super_Dupers to kaiju [link] [comments]


2024.06.02 05:18 Proletlariet GDT Debate Conventions Primer

Going into a GDT style tournament like AAC 3, here are some conventions to expect and help you with your arguments.

Scan Requirements:

Oftentimes for expedience, battle boarders will reference characters and their abilities by reputation rather than posting scans of feats every time.
Ex: "Doomsday scales to Superman."
It may be enough to simply leave it at that in an average forum post, and rely on a consensus zeitgeist of what that implies, but in-tourney, nothing exists until established, cited, and qualified.
This is to ensure that a judge's particular background with any given media does not unduly influence the outcome of debates---contestants submitting more obscure characters should not have to work harder to convince judges of their abilities compared to popular ones the judges will likely have pre-existing knowledge of.
Would not be very persuasive to judges, because beyond basic common sense expectations ("Super"man is to some degree "Super"human) it is unqualified.
Would also not be persuasive to judges, because while there is a claimed chain of scaling that leads to an objective measurable feat of material destruction, the feats are not linked, and therefore, for the purposes of the round, doesn't exist yet.
Would be an effective way of establishing Doomsday's level of strength to judges.
Direct and evidenced comparison to his opponent would go even further towards winning the match.
Let's say I was running Doomsday and matched against Tony Stark's Hulkbuster.
Your overall goal in a GDT is to convince the judges using evidence that your characters' abilities have favourable interactions with their opponents, whether to damage them through their defences, avoid or endure their attacks, or even things like how their preferred approaches/fighting styles play off the opponents' weaknesses.
A hard and fast rule of thumb is that nothing exists until it's linked and the more plausible linked evidence you have for things you claim about your or your opponent's character, the more likely you are to come out winning.

Split Durability:

In materials sciences, different substances often have very different shear vs tensile strengths. This often holds true for fictional characters' bodies as well.
Esoteric elemental abilities are especially prone to this.
Not every character has such a jarring disconnect in durability as in these examples, but the trend is enough that by default, judges in WWW style tourneys do not take demonstrated ability in one category (blunt impacts, piercing resistance, electricity, heat) to confer implied durability in the others without evidence.
If you're fighting a guy with a flamethrower, you need to demonstrate your pick can resist high temperatures, even if they can shrug off being punched through a building.

Split Strength:

If you've ever compared the physical builds of weight lifters vs boxers you'll notice they look nothing alike. This is because the set of muscles used for lifting heavy objects is very different from those used for striking motions.
In fiction, where super-strength can come from esoteric sources like magic or chi or cybernetics, build does not necessarily correlate to ability, but it is still true that many characters with exceptionally good striking or lifting feats are lacking in the other category.
If you want to argue your character grappling, post evidence of their lifting strength. If you want to argue them punching people, post feats of them hitting things very hard. Don't expect one form of strength to do the work for both.

Doctored Tiers:

Tiersetter pages are deliberately curated for tournaments.
The feats present on the tiersetter page are the only feats you or judges should be looking at for the purposes of determining in tieout of tier status.
You may glance at a tier page for a character with a lot of history like Venom and be tempted to bring in outside evidence for why he stands a chance beating your character in a fair fight, but remember that the tiersetter is not the character as they exist holistically, but the character as they are being presented using a deliberately limited set of feats for the purposes of a tournament.
Having to trawl through 50+ years of comics history just to determine if characters are in tier or not would be far too much legwork, and so things are pared down to be more managable.
Sometimes, tiersetter pages will even use a composite that would be illegal to submit in tourney---Kengan Man was a popular tier made up of feats taken from basically the entire cast of Kengan.

On Calcs:

By convention, GDT judges have preferenced visual comparisons of objective feats to user-made calcs trying to get a quantitative number in kilotons or whatever.
We don't need to calc Yujiro Hanma vs Tokita Ohma because we have eyes and can see Tokita makes a 2 metre crater in rock with his strongest move and Yujiro craters an entire arena showing off.
Calcs come in handy to establish quantified reaction times for dodging bullets and things (speed of projectile divided by distance) but don't waste too many character limits when simply posting the objective feat and saying "Look at it" would do.
submitted by Proletlariet to u/Proletlariet [link] [comments]


2024.06.02 05:16 Final_Cow_2636 20+ Member/ Motorcycle club is looking for a new home :

20+ Members Motorcycle club is looking for a permanent home with the following criteria:
  1. Must have rockstar Editor
  2. No Vmenu or 100K or die
  3. Good selection of real Harley Davidson mods
  4. No pay to play
  5. 30 + consistent population
  6. No org cap
  7. Must allow custom clothes
submitted by Final_Cow_2636 to FiveMBikers [link] [comments]


2024.06.02 05:15 Final_Cow_2636 20+ members / Motorcycle club is looking for a permanent home:

20+ Members Motorcycle club is looking for a permanent home with the following criteria:
  1. Must have rockstar Editor
  2. No Vmenu or 100K or die
  3. Good selection of real Harley Davidson mods
  4. No pay to play
  5. 30 + consistent population
  6. No org cap
  7. Must allow custom clothes
submitted by Final_Cow_2636 to FiveMServers [link] [comments]


http://activeproperty.pl/