Graffiti writing studio

Calligraffiti

2013.04.14 02:31 atotalpirate Calligraffiti

Calligraffiti = Calligraphic lettering influenced by graffiti and handstyle writing methods.
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2020.06.05 02:17 doradiamond 📚 Read With Me 📖

A community dedicated to reading and writing.
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2014.05.01 01:56 J0j2 Found Pieces of Paper

Photographs of found pieces of paper with writing on them, photographs or discarded cutouts. Appreciate the forgotten artifacts of everyday life. Share any paper that you found (on the ground, stuck in some bushes or between cans of soup at the store for example) and you do not know who wrote it. Love letters, doodles, interesting to-do or grocery lists, notes from the past - share your discovery with us!
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2024.05.20 02:40 Sushiandcake About to lose it

Hi. , im new, u can call me maddie. I've had what can only be ied since 2011. Something in me just snapped. I was physically abused until i was 19 by my mother. Physically beat every single day of my life , until my dad got home and could defend me to a point. (Not intensity wise, he fiercely protected me I'm those hrs after he got home, but she'd hit him too.
H died when I was 19. I've been homeless, live in poverty due to being permanently disabled, and been s**ually assaulted. I have cptsd. , bpd , pmdd, and rapid cycling bipolar. I wasn't approved for ssi til 2010.
think the whole planetary system is in retrograde or something bc I have been more aggravated this last week than I've been since the dreaded holidays. I just wanna smash something to bits. I hsve chronic pain and chronic illnesses, undermedicated and incurable ; in thar order. I am always in pain, only slightly abated by tramadol. I get only -slightly- more relief than taking a tylenol . But enough that I'd be In absolute shambles without it. Anything that does work, I'm not allowed to have in my toolbox.
My daughter is in an open adoption and we barely see her. They go months without contacting us, despite the contract saying we're supposed to see her twice a year, by law. She'll be 12 in def and this has been a shixshow since she was 5. I'm trying to get my drivers license, but it's so damn expensive from start to finish. I have severe memory issues abd am trying to do everything on my bucketlist b4 I cant *remember what happened on those trips. I'm stupid and lent money to ppl who haven't paid me back shix . i sing and am trying to get into a studio. I have fantastic ideas for charity projects. I sing, write and act.
So basically everything sucks and nothing will ever change. except what doesn't suck, my fiance and friends. I might delete this after. Idk. I have major trust issues.
submitted by Sushiandcake to intermittentexplosive [link] [comments]


2024.05.20 02:17 NoRedditorHere VS22, C++ - Automatically Kill Runaway Memory Leak Process?

Hi,
I am developing a C++ program in Visual Studio 2022 and I would like to set up some sort of check while running in debug that will automatically kill the process if it uses an obscene amount of memory. This is just meant to be for debugging and to be an upper bound of some arbitrary memory usage for the process. (i.e. kill program if more than 200MB, 1GB, 2GB, etc of usage).
I understand that the process is to not accidentally write code that does this. However, I get distracted frequently because of ADHD; I don't want to have my entire computer lock up from my program filling my memory with garbage because of a brief lapse in attention.
I haven't yet been able to find anything online helpful or applicable to my environment.
Using Windows 11.
submitted by NoRedditorHere to AskProgramming [link] [comments]


2024.05.20 02:07 SanderSo47 Directors at the Box Office: Clint Eastwood (Part 2)

Directors at the Box Office: Clint Eastwood (Part 2)
https://preview.redd.it/va70nf0l3h1d1.png?width=1920&format=png&auto=webp&s=021d936ee0a724ca428d8559f5823592404d1822

As Reddit doesn't allow posts to exceed 40,000 characters, Eastwood's edition had to be split into two parts because his whole career cannot be ignored. The first part was posted yesterday.

Million Dollar Baby (2004)¨

"Beyond his silence, there is a past. Beyond her dreams, there is a feeling. Beyond hope, there is a memory. Beyond their journey, there is a love."
His 25th film. Based on stories from the 2000 collection Rope Burns: Stories from the Corner by F.X. Toole, it stars Eastwood, Hilary Swank and Morgan Freeman. The film follows Margaret "Maggie" Fitzgerald, an underdog amateur boxer who is helped by an underappreciated boxing trainer to achieve her dream of becoming a professional.
Paul Haggis wrote the script on spec, and it took four years to sell it. The film was stuck in development hell for years before it was shot. Several studios rejected the project even when Eastwood signed on as actor and director. Even Warner Bros., Eastwood's longtime home base, would not agree to a $30 million budget. Eastwood persuaded Lakeshore Entertainment's Tom Rosenberg to put up half the budget (as well as handle foreign distribution), with Warner Bros. contributing the rest.
The film had an incredible run in limited release, breaking many records for Eastwood's career. It eventually earned a fantastic $216 million worldwide, becoming his highest grossing film ever. It received critical acclaim, and it was named as one of his greatest films. It won four Oscars: Best Picture, Best Director, Best Actress (for Swank), and Best Supporting Actor (for Freeman). Eastwood became one of the very few directors to make two films to win both Best Picture and Best Director.
  • Budget: $30,000,000.
  • Domestic gross: $100,492,203. ($166.8 million adjusted)
  • Worldwide gross: $216,763,646.

Flags of Our Fathers (2006)

"A single shot can end the war."
His 26th film. Based on the book written by James Bradley and Ron Powers, it stars Ryan Phillippe, Jesse Bradford, Adam Beach, John Benjamin Hickey, John Slattery, Paul Walker, Jamie Bell, Barry Pepper, Robert Patrick and Neal McDonough. The film follows the 1945 Battle of Iwo Jima, the five Marines and one Navy corpsman who were involved in raising the flag on Iwo Jima, and the after effects of that event on their lives.
The film received positive reviews, but it bombed at the box office with just $65 million against its huge $90 million budget.
  • Budget: $90,000,000.
  • Domestic gross: $33,602,376. ($52.2 million adjusted)
  • Worldwide gross: $65,900,249.

Letters from Iwo Jima (2006)

"The completion of the Iwo Jima saga."
His 27th film. Based on Picture Letters from Commander in Chief by Tadamichi Kuribayashi, it stars Ken Watanabe, Kazunari Ninomiya, Tsuyoshi Ihara, Ryō Kase and Shidō Nakamura. It's a companion film to Flags of Our Fathers, and portrays the Battle of Iwo Jima from the perspective of the Japanese soldiers.
In the process of reading about the Japanese perspective of the war for Flags of Our Fathers, in particular General Tadamichi Kuribayashi, Eastwood decided to film a companion piece with this film, which was shot entirely in Japanese. The film was shot back-to-back, starting filming just one month after Flags of Our Fathers wrapped filming.
Despite being seen as the least accessible of both films, this film was much more successful at the box office than the previous film (including a colossal $42 million in Japan alone). It also received critical acclaim, particularly for how it handed the depiction of good and evil from both sides. It received 4 Oscar nominations, including Best Picture and Best Director.
  • Budget: $19,000,000.
  • Domestic gross: $13,756,082. ($21.3 million adjusted)
  • Worldwide gross: $68,673,228.

Changeling (2008)

"To find her son, she did what no one else dared."
His 28th film. It stars Angelina Jolie and John Malkovich, and is based on real-life events, specifically the 1928 Wineville Chicken Coop murders in Mira Loma, California. It follows a woman united with a boy who she realizes is not her missing son. When she tries to demonstrate that to the police and city authorities, she is vilified as delusional, labeled as an unfit mother and confined to a psychiatric ward.
The film earned $113 million worldwide, barely breaking even at the box office. The film received mixed reviews, but Jolie received praise for her performance. She was nominated for the Oscar for Best Actress.
  • Budget: $55,000,000.
  • Domestic gross: $35,739,802. ($52 million adjusted)
  • Worldwide gross: $113,398,237.

Gran Torino (2008)

"Ever come across somebody you shouldn't have messed with?"
His 29th film. It stars Eastwood, and follows Walt Kowalski, a recently widowed Korean War veteran alienated from his family and angry at the world, whose young neighbor, Thao Vang Lor, is pressured by his cousin into stealing Walt's prized Ford Torino for his initiation into a gang. Walt thwarts the theft and subsequently develops a relationship with the boy and his family.
The film received great reviews, as well as praise from the Hmong community. It ended up becoming a sleeper hit, and it earned $270 million worldwide, becoming his highest grossing film.
  • Budget: $25,000,000.
  • Domestic gross: $148,095,302. ($215.6 million adjusted)
  • Worldwide gross: $269,958,228.

Invictus (2009)

"His people needed a leader. He gave them a champion."
His 30th film. It stars Morgan Freeman and Matt Damon. Following the aftermath of the apartheid, President Nelson Mandela decides to unite his people by supporting a rugby team in their bid to win the 1995 Rugby World Cup.
The film earned $122 million worldwide, barely breaking even. It received positive reviews, and Freeman and Damon received Oscar nominations for their performances.
  • Budget: $50,000,000.
  • Domestic gross: $37,491,364. ($54.7 million adjusted)
  • Worldwide gross: $122,426,792.

Hereafter (2010)

"Touched by death. Changed by life."
His 31st film. It stars Matt Damon, Cécile de France, Bryce Dallas Howard, Lyndsey Marshal, Jay Mohr and Thierry Neuvic. An American with a special connection to the afterlife, a woman with a near-death experience and a young English boy, who lost his loved ones, cross paths in an effort to find closure in their lives.
Despite mixed reviews, it managed to earn $107 million, turning a small profit.
  • Budget: $50,000,000.
  • Domestic gross: $32,746,941. ($47 million adjusted)
  • Worldwide gross: $106,956,330.

J. Edgar (2011)

"The most powerful man in the world."
His 32nd film. The film stars Leonardo DiCaprio, Armie Hammer, Naomi Watts, Josh Lucas, and Judi Dench, and follows the career of FBI director J. Edgar Hoover, focusing on Hoover's life from the 1919 Palmer Raids onward.
The film received mixed reviews; while DiCaprio received praise, the technical aspects of the film were criticized. It earned $84 million, making it a box office success, but far below what DiCaprio usually makes at the box office.
  • Budget: $35,000,000.
  • Domestic gross: $37,306,030. ($52 million adjusted)
  • Worldwide gross: $84,920,539.

Jersey Boys (2014)

"Everybody remembers it how they need to."
His 33rd film. Base on the 2004 jukebox musical, it stars John Lloyd Young, Erich Bergen, Michael Lomenda, Vincent Piazza and Christopher Walken, and tells the story of the musical group The Four Seasons.
It received mixed reviews, with praise for the musical numbers but criticism for the narrative and runtime, and failed at the box office.
  • Budget: $40,000,000.
  • Domestic gross: $47,047,013. ($62.3 million adjusted)
  • Worldwide gross: $67,647,013.

American Sniper (2014)

"The most lethal sniper in U.S. history."
His 34th film. It is based on the memoir by Chris Kyle, Scott McEwen and Jim DeFelice, and stars Bradley Cooper and Sienna Miller. The film follows the life of Kyle, who became the deadliest marksman in U.S. military history with 255 kills from four tours in the Iraq War, 160 of which were officially confirmed by the Department of Defense. While Kyle was celebrated for his military successes, his tours of duty took a heavy toll on his personal and family life.
In 2012, Cooper and Warner Bros. bought the rights to the memoir. Cooper wanted Chris Pratt to star as Kyle, but WB told him they would only greenlight the film if he stars in it. After Kyle's murder in 2013, Steven Spielberg signed to direct. Spielberg had read Kyle's book, though he desired to have a more psychological conflict present in the screenplay so an "enemy sniper" character could serve as the insurgent sharpshooter who was trying to track down and kill Kyle. Spielberg's ideas contributed to the development of a lengthy screenplay approaching 160 pages. Due to Warner Bros.' budget constraints, Spielberg felt he could not bring his vision of the story to the screen. So Eastwood was brought in to direct.
The film attained a solid, but not extraordinary response from critics. It also attracted some controversy over its portrayal of both the Iraq War and Kyle himself.
The box office though?
To say that the film had a fantastic run would be selling it short.
It opened on Christmas Day in 4 theaters, and it earned a huge $633,456 ($158,364 PTA). But the following weekend, it actually increased despite playing at the same amount of theaters, adding $676,909. That translated to a $169,227 PTA, becoming the highest second weekend PTA in history for a live-action film. And on its third weekend, it earned $579,518 ($144,879 PTA), becoming the first film to have three weekends above $100,000 PTA. In the 22 days it played in just 4 theaters, it earned $3,424,778.
On its first wide weekend, the film shook the industry by opening with a colossal $89 million. That was almost as much as the other 2014 blockbusters, and given that the film didn't have 3D pricing, it's very likely it sold far more tickets than them. It broke the January opening weekend record by twice as much, and the second biggest for an R-rated title. With insane word of mouth ("A+" on CinemaScore), this film had the legs. In less than one week, it became Eastwood's highest grossing film domestically. On its second weekend, it dropped just 28% and made $64 million, which was the biggest second weekend for an R-rated film (a record it still maintains) and crossed $200 million domestically. And by March, the film overtook The Hunger Games: Mockingjay – Part 1 ($334 million) as the highest grossing 2014 film in North America.
After an insane run in theaters, it closed with a gigantic $350 million domestically, which made it the second highest grossing R-rated film in North America. Overseas, it was also very strong, and it made a huge $547 million worldwide. It was easily Eastwood's highest grossing film, even adjusted for inflation. One of the greatest box office runs in recent memory. It received six Oscar nominations, including Best Picture, Best Adapted Screenplay, and Best Actor for Cooper, ultimately winning one for Best Sound Editing.
The biggest surprise of the 2010s? Perhaps. Cause let's face it, when 2014, did any of you had this as the top film of the year? Or even in the Top 20? Please.
  • Budget: $59,000,000.
  • Domestic gross: $350,159,020. ($463.7 million adjusted)
  • Worldwide gross: $547,659,020.

Sully (2016)

"The untold story behind the miracle on the Hudson."
His 35th film. Based on the autobiography Highest Duty by Chesley "Sully" Sullenberger and Jeffrey Skiles, it stars Tom Hanks, Aaron Eckhart, Laura Linney, Anna Gunn, Autumn Reeser, Holt McCallany, and Jamey Sheridan. The film follows Sullenberger's 2009 emergency landing of US Airways Flight 1549 on the Hudson River, in which all 155 passengers and crew survived and the subsequent publicity and investigation.
The film received strong reviews, and earned over $240 million worldwide, becoming one of his highest grossing films.
  • Budget: $60,000,000.
  • Domestic gross: $125,070,033. ($163.3 million adjusted)
  • Worldwide gross: $243,870,033.

The 15:17 to Paris (2018)

"The real heroes."
His 36th film. Based on the autobiography by Jeffrey E. Stern, Spencer Stone, Anthony Sadler, and Alek Skarlatos, it stars Stone, Sadler, and Skarlatos as themselves and follows the trio through life leading up to and including their stopping of the 2015 Thalys train attack.
Despite choosing Kyle Gallner, Jeremie Harris and Alexander Ludwig as the leads, Eastwood decided to cast the heroes to play themselves, which was met with confusion as they lacked acting experience. And that was reflected on the final film; it received negative reviews for its acting, and it bombed at the box office.
  • Budget: $30,000,000.
  • Domestic gross: $36,276,286. ($45.2 million adjusted)
  • Worldwide gross: $57,176,286.

The Mule (2018)

"Nobody runs forever."
His 37th film. Based on the 2014 The New York Times article The Sinaloa Cartel's 90-Year-Old Drug Mule by Sam Dolnick, it stars Eastwood, Bradley Cooper, Laurence Fishburne, Michael Peña, Dianne Wiest, and Andy García. Due to financial issues, horticulturist Earl Stone becomes a courier for a drug cartel. Slowly, he grows closer to his estranged family, but his illegal activities threaten much more than his life.
It received good reviews (although some questioned its story and tone), and earned over $173 million worldwide.
  • Budget: $50,000,000.
  • Domestic gross: $103,804,407. ($129.6 million adjusted)
  • Worldwide gross: $174,804,407.

Richard Jewell (2019)

"The world will know his name and the truth."
His 38th film. The film stars Paul Walter Hauser, Sam Rockwell, Kathy Bates, Jon Hamm, and Olivia Wilde. The film depicts the July 27 Centennial Olympic Park bombing and its aftermath, as security guard Richard Jewell finds a bomb during the 1996 Summer Olympics in Atlanta, Georgia, and alerts authorities to evacuate, only to later be wrongly accused of having placed the device himself.
The film received positive reviews, but several journalists criticized the critical portrayal of the reporter that first accused Jewell: Kathy Scruggs (specifically for trading sex for stories). The film marked another commercial failure for Eastwood.
  • Budget: $45,000,000.
  • Domestic gross: $22,345,542. ($27.4 million adjusted)
  • Worldwide gross: $44,645,542.

Cry Macho (2021)

"A story of being lost and found."
His 39th film. Based on the novel by N. Richard Nash, it stars Eastwood and Dwight Yoakam. Set in 1979, it follows a former rodeo star hired to reunite a young boy in Mexico with his father in the United States.
Nash tried to get this film made all the way since 1970s, but no studio was willing to pick it up. He restructured his films as a novel, was successful and studios were now interested. There were a few candidates for the leading role; Robert Mitchum, Roy Scheider, Arnold Schwarzenegger and Eastwood himself. Arnie was willing to star in the film back in 2003, but put it on hold when he was elected Governor. He was set to star after leaving office, but the project was scrapped after his affair scandal was made known. In 2020, Eastwood signed to return.
The film received mixed reviews, particularly for its writing and acting. It was also a huge flop at the box office, and marked Eastwood's least attended film as leading man. David Zaslav criticized the studio's decision to finance the film. Warner executives allegedly said that although they knew the film was unlikely to turn a profit, they felt indebted to Eastwood for his decades-long relationship with the studio and his consistent ability to deliver films under budget and on time.
  • Budget: $33,000,000.
  • Domestic gross: $10,310,734. ($11.9 million adjusted)
  • Worldwide gross: $16,510,734.

The Future

He recently wrapped post-production on his 40th film, Juror No. 2. It stars Nicholas Hoult, Toni Collette, Zoey Deutch, Leslie Bibb, Chris Messina, J. K. Simmons and Kiefer Sutherland, and follows a juror serving on a murder trial who realizes he may be at fault for the victim's death.

MOVIES (FROM HIGHEST GROSSING TO LEAST GROSSING)

No. Movie Year Studio Domestic Total Overseas Total Worldwide Total Budget
1 American Sniper 2014 Warner Bros. $350,159,020 $197,500,000 $547,659,020 $59M
2 Gran Torino 2008 Warner Bros. $148,095,302 $121,862,926 $269,958,228 $25M
3 Sully 2016 Warner Bros. $125,070,033 $118,800,000 $243,870,033 $60M
4 Million Dollar Baby 2004 Warner Bros. $100,492,203 $116,271,443 $216,763,646 $30M
5 The Bridges of Madison County 1995 Warner Bros. $71,516,617 $110,500,000 $182,016,617 $22M
6 The Mule 2018 Warner Bros. $103,804,407 $71,000,000 $174,804,407 $50M
7 Unforgiven 1992 Warner Bros. $101,167,799 $58,000,000 $159,167,799 $14.4M
8 Mystic River 2003 Warner Bros. $90,135,191 $66,460,000 $156,595,191 $25M
9 Sudden Impact 1983 Warner Bros. $67,642,693 $83,000,000 $150,642,693 $22M
10 A Perfect World 1993 Warner Bros. $31,130,999 $104,000,000 $135,130,999 $30M
11 Space Cowboys 2000 Warner Bros. $90,464,773 $38,419,359 $128,884,132 $60M
12 Invictus 2009 Warner Bros. $37,491,364 $84,935,428 $122,426,792 $55M
13 Heartbreak Ridge 1986 Warner Bros. $42,724,017 $78,975,983 $121,700,000 $15M
14 Changeling 2008 Universal $35,739,802 $77,658,435 $113,398,237 $55M
15 Hereafter 2010 Warner Bros. $32,746,941 $74,209,389 $106,956,330 $50M
16 Absolute Power 1997 Sony $50,068,310 $42,700,000 $92,768,310 $50M
17 J. Edgar 2011 Warner Bros. $37,306,030 $47,614,509 $84,920,539 $35M
18 Letters from Iwo Jima 2006 Warner Bros. $13,756,082 $54,917,146 $68,673,228 $19M
19 Jersey Boys 2014 Warner Bros. $47,047,013 $20,600,000 $67,647,013 $40M
20 Flags of Our Fathers 2006 Warner Bros. $33,602,376 $32,297,873 $65,900,249 $90M
21 The 15:17 to Paris 2018 Warner Bros. $36,276,286 $20,900,000 $57,176,286 $30M
22 Firefox 1982 Warner Bros. $46,708,276 $0 $46,708,276 $21M
23 Richard Jewell 2019 Warner Bros. $22,345,542 $22,300,000 $44,645,542 $45M
24 Pale Rider 1985 Warner Bros. $41,410,568 $0 $41,410,568 $6.9M
25 The Gauntlet 1977 Warner Bros. $35,400,000 $0 $35,400,000 $5.5M
26 The Outlaw Josey Wales 1976 Warner Bros. $31,800,000 $0 $31,800,000 $3.7M
27 Blood Work 2002 Warner Bros. $26,235,081 $5,559,637 $31,794,718 $50M
28 Midnight in the Garden of Good and Evil 1997 Warner Bros. $25,105,255 $0 $25,105,255 $30M
29 Bronco Billy 1980 Warner Bros. $24,265,659 $0 $24,265,659 $6.5M
30 The Rookie 1990 Warner Bros. $21,633,874 $0 $21,633,874 $30M
31 True Crime 1999 Warner Bros. $16,649,768 $0 $16,649,768 $55M
32 Cry Macho 2021 Warner Bros. $10,310,734 $6,200,000 $16,510,734 $33M
33 High Plains Drifter 1973 Universal $15,700,000 $0 $15,700,000 $5.5M
34 The Eiger Sanction 1975 Universal $14,200,000 $0 $14,200,000 $9M
35 Play Misty for Me 1971 Universal $10,600,000 $0 $10,600,000 $950K
36 Honkytonk Man 1982 Warner Bros. $4,484,991 $0 $4,484,991 $2M
37 White Hunter Black Heart 1990 Warner Bros. $2,319,124 $0 $2,319,124 $24M
38 Bird 1988 Warner Bros. $2,181,286 $0 $2,181,286 $14M
39 Breezy 1973 Universal $200,000 $17,753 $217,753 $750K
Across those 39 films, he has made $3,536,687,297 worldwide. That's $90,684,289 per film.

The Verdict

Insanely profitable.
Even the bombs do not taint this kind of reputation. Eastwood has made all these films under budget and never past its deadline. That's something that has to be treasured for studios, no wonder he's been staying with Warner Bros. since 1976. His ability to get films ready in short notice is impressive; Richard Jewell started filming in June and it was on theaters in December. One of the most impressive actors who transitioned into directors. You can tell that Sergio Leone and Don Siegel taught him well.
Now of course, his method of directing can also have its setbacks: he's often known for not asking for multiple takes and he skips rehearsals. So that means the performances of his actors aren't always the best they could've done. Which is why, despite making some masterpieces or fantastic films, he's also made a few films with weak technical aspects: poor lighting (J. Edgar), questionable logic (Cry Macho), obvious props (the fake baby in American Sniper), and some bad acting (Gran Torino and The 15:17 to Paris). At the same time, it's clear he can also get extraordinary performances through these methods; Gene Hackman, Sean Penn, Tim Robbins, Hilary Swank and Morgan Freeman won Oscars for starring in his films.
He also proved old age doesn't prevent you from continuing to work. He's turning 94 in a few weeks, and he's still directing films. Manoel de Oliveira directed films until he was 104, so perhaps we still have a few more years with Eastwood behind the camera.
P.S. Ever since I started this series, there's been suggestions that I should do "Actors at the Box Office" multiple times. While the idea is intriguing, that doesn't seem feasible for me. I'd have to categorize whether the actor is leading, supporting, original IP, adaptation, remakes, etc. Besides, with the continuing decline of star power, it's tough to decide what actor is truly moving the needle at the box office. That's why I'm making solely "Directors at the Box Office", because the director is responsible for the production. If the film succeeds, the director will get credit. And if the film flops, the director will be blamed. So this is the closest you'll get to "Actors at the Box Office".
Hope you liked this edition. You can find this and more in the wiki for this section.
The next director will be Robert Zemeckis. One of the biggest falls from grace.
I asked you to choose who else should be in the run and the comment with the most upvotes would be chosen. It had to be a controversial filmmaker. Well, we'll later talk about... Zack Snyder. Oh, BoxOffice chose fuego 🔥
This is the schedule for the following four:
Week Director Reasoning
May 20-26 Robert Zemeckis Can we get old Zemeckis back?
May 27-June 2 Richard Donner An influential figure of the 70s and 80s.
June 3-9 Ang Lee What happened to Lee?
June 10-16 Zack Snyder RIP Inbox.
Who should be next after Snyder? That's up to you.
submitted by SanderSo47 to boxoffice [link] [comments]


2024.05.20 02:04 FlowerDelicious4193 Making a python generator in the python console

I am working on making a python generator in visual studio. I want it to accept a prompt, then write the code in three ‘voices’ as in experience levels. (Beginner, Intermediate, Advanced). My line of thought was to import ChatGPT but it keeps giving me the same error. I took my code to chatGPT it rewrote it but it didn’t change the error. Another problem is that sometimes it spits out my prompt without solving it. Thoughts? *I am unable to add files and lines of code to this message
submitted by FlowerDelicious4193 to learnpython [link] [comments]


2024.05.20 00:34 G-M-Dark Episode 3: "Blow"- by Steven Moffat

So, did you manage to count all the re-cycled elements from Steven Moffat's first Doctor Who 2-parter The Empty Child/The Doctor Dances all the way back in May 2005 in Saturdays episode Blow - I mean, Boom...?
Did we have the Gas-Mask kid - no. We did not. But the main villain of the piece is indeed a combat ambulance, we have a kid - this time a little girl - searching (this time) for her Daddy who's been converted into something approximating what he originally was but not quite the original thing and the whole episode rests around a situation wherein everything's about to be blown to smithereens at any moment due to a bomb being on pause.
Oh yes, and the Doctor ends up dancing.
I'm a huge fan of Steven Moffat but, to be perfectly honest, Boom came across more a reject from the Droste Effect meta that became both the raison d'être and ongoing motif of his tenure as showrunner throughout his Matt Smith/Peter Capaldi era.
I got the gag right off the bat: Doctor Who instilled in this guy, at a very young age - that of Amy actually when 11 first meets her (a Scottish boy character would too on-the-nose and nowhere near as pretty to work with) - the urge to write, and I understand that: this fucking show got me at about the same age too.
So, when Steven Moffat gets his chance to write his own version of this thing, it's not just going to be a bunch of stories loosely strung together: this is going to be his dissertation on both the art of TV writing, as well as a history of Doctor Who.
If you want a free and actually very, very good course on both creative screenwriting as well as a crackingly good discourse on the art of writing Doctor Who - Steven Moffat's go as showrunner is an actually very, very witty, cleverly constructed and seriously well written Open University course in creative writing: he takes you through everything, the key core concepts being that writers - not just Doctor Who writers, but writers don't originate anything: they recycle.
To put it in the clearest terms, the screenwriter is The Silence: they don't originate anything, what they do is take whatever's already been done, chop it up into smaller bits and then tell an entirely different story to the "original" by simply moving the bits around to bring about a different outcome.
And you see this used over and over - the same motifs, the same story elements refused, often reversed from the original, and used as the basis of a new story effecting a different outcome, thus:
Say in the case of The Silence) (for example) you have a highly secretive religious order who go around manipulating everything to effect a history they want to replace another yet - at the same time - excise and remove all memory and trace of themselves from reality - whereas, when we come to Peter Capaldi's run we have The Monks who basically do exactly the opposite - they set out to write themselves into history making humanity believe they've always been there helping when, if fact the exact opposite is true...
But it doesn't just stop there: go back all the way to the Bill Hartnell era and the Peter Butterworth character The (Meddling Monk) - the idea of meddling Monks in the fabric of Doctor Who has its genesis far, far earlier - and The Silence too - go back to the David Tennant story Silence in The Library/Forrest of The Dead: Donna finds herself trapped in a virtual ream governed by a dapper suited Dr Moon who, the moment reality begins to creep in, just appears out of nowhere, gives you a "rational" reason why whatever glitch isn't important - and then, you forgot....
But even this has its roots in far, far earlier Doctor Who stories: the Mind Robber), The Land of Fiction - Moffat is perfectly candid about the fact he's not just simply a screenwriter, he's an incredible geek about Doctor Who - and he doesn't go to these lengths just for your benefit, this - his version of the show - is his oeuvre - he's not just a fan, he's a cleaver, cleaver bastard, and he never gets tired of letting you know that.
And so it goes on: Moffats take on the show is a meta involving his entire approach to both being a writer, the act of writing as well as knowing his stuff concerning the show - and, as you go through it, it's a joy to peel back the layers of exactly how many levels Steven Moffat likes to hold forth - confidently - about stuff he really does actually know a fuck of a lot about...
But here, in the context of the current show - this isn't what Moffats doing: he did all that, if you want to go back and stick your head inside Steven Moffats - by all means, go back and watch his version of Doctor Who.
Boom, however, is none of the above things, is just plain lazy: this is something he could have written with one hand tied behind his back and his eyes shut - and I wouldn't put it past him to have approached it that way were it not physically impossible for him to actually have done it.
This has all the superficial gloss of being a cleaver sci-fi concept - and. lest we not forget, the Villenguard Algorithm actually exists, if you're an NHS patient the acceptable cost of your long-term treatment is pre-determined and capped, controlled by an algorithm that just does the maths and decides to pull the plug after spending has reached a certain point: this is a real life thing, Steven Moffat hasn't made it up he's just become aware of it enough to feel as outraged as any right thinking person should - but, that's a different debate.
The point is Boom really is - for a fuck cleaver guy who never gets tired of pressing home how incredible cleaver he is - is a pretty lazy rehash of something he actually wrote far better, probably around 20 years ago.
Maybe that's the point - maybe this is a measure of the distance travelled and lessons learned: were this penned by anyone else, their parents would rightly (and proudly) give a copy pride of place magneted to the fridge - but this is Steven Moffat...
He actually does know better and he's ignoring it.
For Steven Moffat this really was going through the motions at turning in an original script - nice to see Davis's "snow" - and Ruby - are properly established as this season's Bad Wolf - but even this really is sticking to tried and tested crowd pleasing ground even on Russel's part.
Boom lacks, for want of a better word - everything that made Steven Moffat penned story the treasure it once used to be - I know the extended 5 years of the bugger running the show would drain anyone - but this was a rehash plain and simply just to have something to turn in.
Moffat wasn't trying here - he was coasting and, really, it shows. Great job on Russel's part pulling the show back from the brink BBC Studios had happily let the show slide perilously close to going over as far as domestic audiences were concerned - but I'm not seeing anything here that wasn't done better 20 years ago: and frankly it lacked any of the spark that actually made the show good when it first came back.
A few nifty tricks - the whole body thing - "Sharp scratch" - this is a guy who's been to the hospital more than he would otherwise like the past few years - you hit a certain age, I've been there.
But this was more a dud than an explosion - perhaps I should have tempered my expectations, but when the name Steven Moffat is attached to something - it should at least sparkle, and this wasn't even a sparkler.
Just a dud that, in the end, failed to go off.
8/10 if it were written by anyone else - coming from Steven Moffat, however - I'm being generous with a 6/10.
I watched it, probably never going to go back.
submitted by G-M-Dark to Doctorwhy [link] [comments]


2024.05.20 00:29 1DMod TTPD is Referencing Black & White Movies/Old Hollywood, NOT Stages Grief

TTPD is Referencing Black & White Movies/Old Hollywood, NOT Stages Grief
Taylor Swift’s new album The Tortured Poet’s Department is referencing old black & white films, not the stages of grief. This can be seen in so many of the posts that have shown up on this sub, connecting the songs, the tour visuals, and the lyric videos to old black & white movies. As I have believed since my first listening, TTPD is about the entertainment industry (specifically the toxic aspects of it)and not about specific romantic muses. There are many references littered throughout, but another mod and I are working on something that discusses my very fav reference…so this post won’t reference the best of all the references imo.

Black & White Films

There has always been debate about if Taylor comes up with easter eggs on her own or if she sees what fans are saying and rolls with it. I think she did the latter with the concept that TTPD was referencing the stages of grief. If you’ll remember, she never said that’s what she was intending, she just created some playlists and Swifties rolled with it and declared that that’s what the colours meant the entire time. What if it wasn’t? What if the colours of the albums and the poses on them were referencing old Hollywood films, predominantly black & white ones? What are black and white films comprised of? Black, white, grey, and sepia.
https://preview.redd.it/dttug3xpdg1d1.jpg?width=1091&format=pjpg&auto=webp&s=7cd7952587ee62f83e3e33fa912ca2dcf43a7578
https://preview.redd.it/232qt9xpdg1d1.jpg?width=1179&format=pjpg&auto=webp&s=19ff505b8521f6d2267bd5ef022267563c0cf32a

The Eras Tour in Black & White

We can see this reflected again in her presentation of I Can Do It With A Broken Heart at the Eras tour, referencing Gentleman Prefer Blondes…but black and white…with a silver and a gold version… I am writing this post for u/rott-mom, because her comment made me want to swish it off my mental desk so I can think more about the wild connections I’ve been seeing between my fav gay men and Taylor. This is a comment she posted that caught my attention, with Reddit‘s misogynistic censoring accounted for.
https://preview.redd.it/xznmdftzeg1d1.jpg?width=1284&format=pjpg&auto=webp&s=7b235ee93992e78bf29836b504b79862b1da3211
This video is a great discussion of the possible connections that link even further to old Hollywood and TTPD.
https://reddit.com/link/1cw08rp/video/7ehn928geg1d1/player
Taylor is leading us all to these things, in my opinion… And by us, I do actually mean gaylors…because much of the connections I’ve made will not be seen by Swifties/Hetlors. They are directly related to closeting, Morality Clauses, Lavender Marriages, and the fact that the “golden era of Hollywood” was also the dawn of massive homophobic closeting on a national level - James Dean, Cary Grant, Marlene Dietrich, Greta Garbo, Rock Hudson, Tab Hunter, and soooo many others.

Lavender Marriages

During the Golden Age of Hollywood in the 1920s, queer actors and actresses were only able to achieve success if they curtailed their authentic selves and tailored their image to meet the expectations and demands of the film studios. For queer preformers, that most often meant that they would need to be closeted and to marry a individual of the opposite sex.
Studios and management companies would be aware that some of their biggest stars were queer and would go so far as to have actual weddings to quell what they considered unsavory rumours — this is where the term “lavender marriage” came from. They actually closeted two queer celebrities by marrying them to one another! The widespread belief is that lavender marriages are no longer as widespread in the industry, though many — particularly queer historians — have their doubts about this.

Morality Clauses

Lavender marriages were a solve in part for “moral clauses” issued by big studios at the time. The clauses, first introduced by Universal Film Company, permitted the company to discontinue actors' salaries "if they forfeit the respect of the public.” The kind of behavior deemed unacceptable ranged widely from criminal activity to association with any conduct that was considered indecent or startling to the community. The clauses exist to this day — Harry Styles was explicit regarding the immense relief he felt when he left his One Direction morality clause and entered into a less restrictive (but still present!!) morality clause in his solo career.
(Yes, I did just copy/paste from our Wiki. I wrote it, I am allowed to.)

Screaming Colour?

The Fortnight music video is entirely in black & white, with the only pieces that are in screaming colour being the lesbian pride flag, the gay men’s pride flag, and fire. She‘s burning down the old ways, allowing colour to come in…and the colour is gay and lesbian, sunrise/sunset and twilight/night. Similarly, in a landscape reminiscent of an old western film (cowboys 💅 and culturally subversive), they are surrounded by the white script pages, written by the shadowy individuals old hollywood forced into closets…it is with the blinding fire of white flame, blue flame, and red/pink/orange flame, that the scripts are burned…with the only other scene with colour in the video being that of Taylor standing in a room where their forced act - their stunt - is burning up around her…liberating them all.
https://preview.redd.it/61vfnvbfjg1d1.jpg?width=2678&format=pjpg&auto=webp&s=312ff18d0eb6396002599119d681239017446ee9
The concept of shadow figures in music videos represent the closeted self, hidden lovers, and the shadow self (Hi Peter!) that follows one around in hopes of reattaching can also be found in Harry Styles’ works. Similar to how I've been revisiting old Taylor stuff with a muse free perspective, I've been revisiting Harry and Louis' stuff through that lens in order to see additional meanings. While I do believe that Louis is represented by the shadow man, I also believe the shadow represents Harry's hidden (queer) half, his literal shadow self - cut off from him and sent to the sidelines as a result of being forcibly closeted by the entertainment industry. Here is a wonderful post on how Peter is about Harry Styles
https://reddit.com/link/1cw08rp/video/ogo4twrrmg1d1/player
I also think it’s worth noting that in black & white films, the makeup women are wearing is wildly and freakishly colourful - it needs to be to show up ”normal” on film. If this was shot in a traditional manner, Taylor is wearing green lipstick in this shot. She likely looks wildly colourful, but in a manner that would be considered grotesque by those who don’t understand.
https://preview.redd.it/oly21gv8ig1d1.jpg?width=2018&format=pjpg&auto=webp&s=d4adec5bafb44ea38596609594511272010c0b11
Similarly, this shot is conversion therapy…but also pulp science fiction. As someone who is a devout horror lover and has written on the topic of horror as one of the ultimate sites of subversive discourse around race and misogyny, this is next level iconography. What is grotesque in this? Is it her femininity, her masculinity in a female body, her orange/white/pink/purple essence, her face, her curly hair? Is it the dog who has been surgically altered to represent a worldwide beauty standard? Is it the men surrounding her, experimenting on her, while looking "normal" and being fully clothed?
https://preview.redd.it/t7csr0sglg1d1.jpg?width=2036&format=pjpg&auto=webp&s=d5fb694fa10a5811eb15bfd0dac385331c9a63e7
In conclusion, there is no conclusion. This will be followed up sometime this week with another post that has u/premier-cat-arena and I very excited…we haven’t started writing it tho 🙃
How Taylor Swift’s Fortnight Evokes German Expressionist Film
Taylor Swiftstein
Inventing the It Girl
Taylor is Post Malone
Shawshank Redemption
"Who's Afraid of Virginia Woolf" couple who inspired the play
submitted by 1DMod to GaylorSwift [link] [comments]


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2024.05.20 00:15 Stan_B Ai_Prompts_Batch_0001:\ part-B_ [Adds, Conditions, Wears,...]

Ok. i think we are done here. Could you write me another signs of high-tech low-life society?

Absolutely! Here are some signs of a high-tech, low-life society:
Ubiquitous Technology, Crumbling Infrastructure:
Extreme Social Inequality:
Technology as a Corrupting Force:
Environmental Devastation:
This is just a glimpse into a high-tech, low-life society. These elements can be mixed and matched to create a truly dystopian world.

Picture some possible advertisements from such settings.

High-Tech, Low-Life Advertisements:

  1. Holographic Billboard: (Flickers intermittently, distorting the image)
Product: "Neura-Calm 2.0" - Brain Implant
Slogan: "Tired of the glitches in your head? Neura-Calm 2.0 smooths out your neural network for a worry-free, low-lag existence! (Side effects may include memory loss, emotional numbness, and occasional involuntary twitching.)"
  1. Grungy Neon Sign in a Seedy Back Alley:
Product: "Doc Chrome's Cybernetic Enhancements"
Slogan: "Get that edge you need! From basic strength mods to full black-market military enhancements, Doc Chrome has you covered! (Used parts, buyer beware.)"
  1. Pop-Up Ad on a Cracked Mobile Screen:
Product: "Elysium VR Escape Pod"
Slogan: "Can't afford real estate in the Sky City? Escape the slums for Elysium VR! Live your wildest dreams in a pristine virtual world! (Free trial, monthly subscription required, real-world consequences for in-pod violence.)"
  1. Stenciled Graffiti on a Rusting Service Drone:
Product: "Data Scrappers Anonymous"
Slogan: "Selling your personal data just to make rent? We can help you break free! Join our community and reclaim your digital identity! (Meetings held in abandoned ventilation shafts, Tuesdays at dusk.)"
  1. Holographic Advertisement projected onto a Polluted River:
Product: "Eco-Scrub 5000" - Nanomachines
Slogan: "The river's looking a little…toxic? Eco-Scrub 5000 nanomachines clean up your local waterways! (May cause unforeseen mutations in aquatic life.)"

Another batch please.

  1. Rusty Public Announcement Speaker: (Screeching static interspersed with the message)
Product: "Ministry of Order Approved Thought Regulators"
Slogan: "Unwanted thoughts causing glitches in your daily routine? The Ministry of Order approved Thought Regulator ensures a streamlined thought process for a more productive you! (May cause extreme conformity, inability to question authority, and spontaneous nosebleeds.)"
  1. Faded Holographic Billboard on a Collapsing Skyscraper:
Product: "Luxury Chrome Plating Kit"
Slogan: "Ditch the rust! Chrome-plate your entire body for a sleek, metallic sheen. The mark of a true high-society citizen! (WARNING: Highly toxic fumes, may cause spontaneous combustion in humid environments.)"
  1. Spam Email: (Subject: "YOU'VE BEEN CHOSEN!")
Product: "The Syndicate's Black Market Upgrade Lottery"
Body: "Congratulations! You've been randomly selected for a chance to win a top-of-the-line cybernetic upgrade! One lucky winner will receive military-grade night vision implants! Enter now! (Participation requires full biometric data submission. Winners responsible for extraction of previous, incompatible implants.)"
  1. Glowing Neon Sign in a Crowded Marketplace:
Product: "Mama Chen's Guaranteed-Growth GMO Groceries"
Slogan: "Tired of expired rations and mystery meat? Mama Chen's GMO Groceries offer guaranteed growth on all fruits and vegetables! Bigger, faster, tastier! (Long-term effects unknown.)"
  1. Audio Ad on a Glitching Radio Broadcast:
Product: "Rusty's Reliable Rocketship Repair"
Voiceover: (Gruff, heavily accented) "Is your escape pod sputtering? Did your joyride end in a fiery crash? Rusty's Reliable Rocketship Repair gets you back in the stars... eventually! (Guaranteed not to explode... again. Parts sourced from scrapyards. May contain rogue AIs.)"

Now craft ads that would be shown in high-society parts of cities.

High-Society Ads in a High-Tech, Low-Life World

  1. Tranquil Holographic Projection in a Private Garden:
Product: "Serenity Spa - Neural Rebalancing Retreat"
Visual: A serene mountain landscape with a luxurious spa nestled amongst the clouds.
Slogan: "Escape the chaos. Reclaim your inner peace. Serenity Spa's exclusive neural rebalancing treatments restore harmony to your overloaded mind. (Limited availability, reservations required centuries in advance.)"
  1. Discreet Text Message: (Delivered via secure, encrypted channel)
Product: "The Black Archive - Unrestricted Data Access"
Body: "Craving the forbidden? The Black Archive offers unparalleled access to censored historical records, banned media, and classified government information. Knowledge is power. (Extreme discretion guaranteed. One-time access fee, cryptocurrency only.)"
  1. Exclusive Gala Invitation: (Delivered by hand-drones)
Event: "The Zenith Initiative - Unveiling the Next Generation of Cybernetic Enhancements"
Visual: A sleek, chrome figure with glowing blue cybernetic implants, striking a confident pose.
Details: "Mingle with the city's elite and witness the unveiling of cutting-edge cybernetic enhancements designed to redefine human potential. RSVP required. Black-tie attire mandatory. (Augmentations sold separately.)"
  1. Curated Virtual Reality Experience: (Delivered on a high-security chip)
Product: "Elysium VR - Bespoke Worlds"
Description: "Escape the limitations of reality. Elysium VR crafts personalized virtual worlds tailored to your deepest desires. Explore a forgotten utopia, conquer a fantastical realm, or indulge in your wildest fantasies. (Customization fees apply. Memories created within VR may not be distinguishable from reality.)"
  1. Whisper Network Rumor: (Spread through high-society gossip channels)
Product: "The Underground Clinic - Designer Gene Editing"
Details: "Unleash your child's full potential. The Underground Clinic offers discreet, top-secret gene editing to ensure your offspring possess the most desirable traits. (Designer genes come at a premium. Side effects may include unpredictable mutations and uncontrollable genius.)"
These ads cater to the specific desires of the high-society elite in a high-tech, low-life world. They offer exclusivity, forbidden knowledge, and the ability to transcend the limitations of the decaying world around them, all for a hefty price and with a hint of hidden danger.

Continue, try to make more serious ones.

Serious Ads in a High-Tech, Low-Life World (High-Society Edition)

  1. Holographic Panel Discussion in a Luxurious Penthouse:
Product: "The Green Horizon Initiative - Sustainable Urban Development"
Panelists: Renowned architects, environmental scientists, and CEOs from leading green tech companies.
Discussion Points: Innovative solutions for vertical farming, self-contained eco-districts, and waste management technologies designed to create cleaner, more sustainable enclaves within the decaying city.
Slogan: "Investing in a greener future. The Green Horizon Initiative seeks to build sustainable havens within the chaos, ensuring a brighter tomorrow for generations to come." (Focuses on the long-term viability of the city and the importance of preserving resources for future generations.)
  1. Documentary Screening in a Private Art Gallery:
Film: "Unveiling the Slums: A Call to Action"
Description: A powerful documentary exposing the harsh realities of the lower districts, highlighting the human cost of unchecked technological advancement and social inequality.
Post-Screening Discussion: Moderated by a renowned philanthropist alongside representatives from NGOs and social reform movements.
Call to Action: Donations to support educational programs, infrastructure upgrades, and basic necessities in the slums. (Highlights the societal problems and pushes for progressive change.)
  1. Educational AR Program for Children:
Product: "The Knowledge Weavers - Immersive Historical Simulations"
Description: An augmented reality program that allows children to experience pivotal moments in history firsthand. Walk alongside historical figures, explore ancient civilizations, and learn valuable lessons from the past.
Focus: Educating the next generation about the dangers of unchecked technological advancement and the importance of social responsibility. (Promotes critical thinking and historical awareness as a means to prevent repeating past mistakes.)
  1. Virtual Charity Gala:
Event: "The Code for Change Gala - Supporting Open-Source Solutions"
Description: A virtual reality charity gala featuring renowned artists, musicians, and thought leaders. Guests can donate to support open-source projects developing solutions for common problems in the city, such as energy distribution, waste management, and cybercrime prevention.
Focus: Harnessing the power of technology for social good and encouraging collaboration towards a more equitable future. (Promotes community engagement and utilizing technology to solve societal challenges.)
  1. Architectural Award Ceremony:
Product: "The Salvaged City Awards - Recognizing Innovation in Urban Renewal"
Awarded to: Architects and engineers who have successfully repurposed existing infrastructure or implemented innovative solutions to revitalize decaying areas of the city.
Focus: Highlighting the importance of resourcefulness and creativity in adapting to a challenging environment. (Encourages using existing resources wisely and finding creative solutions to the problems of the decaying city.)

Another, but hiding an evil sinister twist.

Serious Ads with a Sinister Twist (High-Society Edition)

  1. Holographic Charity Drive in a High-End Shopping Mall:
Product: "The Cradle Project - Investing in the Future"
Visual: Smiling, healthy children playing in a pristine, futuristic classroom.
Slogan: "Every child deserves a chance to thrive. The Cradle Project provides advanced genetic screening and early intervention to ensure the next generation reaches its full potential." (Twist: The Cradle Project uses genetic engineering to create a subservient, highly intelligent underclass.)
  1. VR Documentary Premiere:
Film: "Harmony Through Integration - A Look at the Unified City"
Description: A seemingly heartwarming VR documentary showcasing the seamless integration of the lower districts into the high-society areas. People from all walks of life work and live together in perfect harmony.
Post-Screening Discussion: Moderated by a charismatic government official who emphasizes the importance of social cohesion and the benefits of centralized control. (Twist: The "integration" involves heavy surveillance, mind-altering technology, and the suppression of dissent.)
  1. Exclusive Educational Program for Elites:
Product: "The Phoenix Initiative - Cultivating Tomorrow's Leaders"
Description: A prestigious educational program for children of the elite, offering advanced training in technology, governance, and crisis management. Graduates are promised positions of power within the city's ruling elite.
Focus: (Unstated) Conditioning the next generation to maintain the status quo and suppressing any ideas of social reform. (Twist: The program instills a ruthless, elitist ideology that reinforces the societal divisions.)
  1. Virtual Reality Talent Show:
Event: "The Forge - Building the Perfect Citizen"
Description: A virtual reality talent show where contestants are judged on their physical and mental fitness, loyalty to the government, and willingness to sacrifice for the greater good. Winners are rewarded with significant privileges and access to exclusive resources.
Focus: (Unstated) Promoting blind obedience and conformity to the government's agenda. (Twist: The "perfect citizen" is a mindless drone, easily manipulated and controlled by the ruling class.)
  1. Architectural Award Ceremony (Twisted Edition):
Product: "The Order Award - Recognizing Compliance in Urban Renewal"
Awarded to: Architects and engineers who have successfully transformed lower districts into highly controlled, resource-efficient zones. Individuality and personal expression are discouraged in favor of uniformity and order.
Focus: (Unstated) Maintaining a tight grip on the population and preventing any potential uprisings. (Twist: The "renewal" is designed to weaken and control the lower classes, making them easier to exploit.)
These ads maintain a serious facade that appeals to the upper class' desire for order and control. However, the hidden twist reveals the manipulative and oppressive nature of the society they are trying to preserve.

Now design some high-class consumer level product items.

  1. NeuraWeave Headband: This sleek, designer headband is a status symbol for the high-tech elite. It seamlessly integrates with the wearer's neural implant, allowing for subtle control over personal AI assistants, hands-free communication, and even enhanced focus during work or meditation. Hidden Feature: NeuraWeave can subtly collect and analyze the wearer's emotional state, feeding valuable data to targeted advertisers or even government agencies.
  2. Eco-Bubble Personal Atmosphere System: Imagine a portable force field that creates a pristine, personalized micro-environment around the wearer. This high-end gadget filters air, regulates temperature, and even projects calming nature sounds, allowing the user to maintain a pocket of luxury amidst the polluted cityscape. Hidden Feature: Eco-Bubble can subtly monitor the wearer's health vitals and transmit them to a central database, potentially used for health insurance adjustments or targeted medical advertisements.
  3. Bio-Tailored Clothing: Gone are the days of off-the-rack clothing. This high-end service utilizes advanced bio-scanners and 3D printing technology to create clothing that perfectly molds to the wearer's body, regulates temperature, and even promotes faster healing of minor injuries. Hidden Feature: Bio-Tailored Clothing can subtly collect biometric data like skin temperature and heart rate, potentially used for targeted fitness programs or even mood-altering marketing campaigns.
  4. Augmented Reality Personal Chef: This high-tech device projects holographic instructions and culinary techniques directly onto the user's kitchen counter. Imagine whipping up gourmet meals with the guidance of a world-renowned chef, complete with step-by-step visual guides and interactive ingredient identification. Hidden Feature: The AR Personal Chef can subtly track the user's dietary habits and preferences, potentially used to target specific food and beverage companies for advertising or even manipulate their taste buds through subliminal messaging.
  5. Luxury Cybernetic Enhancements: Forget clunky prosthetics. These high-end cybernetic limbs are designed to seamlessly blend with the human body, offering enhanced strength, dexterity, and even advanced sensory input. Imagine climbing buildings with ease, playing virtual reality games with unparalleled immersion, or experiencing the world with heightened senses. Hidden Feature: Luxury Cybernetic Enhancements can be subtly integrated with government surveillance systems, allowing for real-time tracking and monitoring of the wearer's movements and activities.

Why would you need a designer headband, when you already have neural implant?

You're absolutely right, a designer headband might seem redundant when you already have a neural implant in a high-tech society. Here are some ways to address that:
  1. Fashion and Status Symbol: The NeuraWeave headband could be a designer accessory, a way to showcase wealth and social status. It might be crafted from exotic materials, adorned with precious jewels, or boast a sleek, minimalist design that complements the latest high-fashion trends. The neural implant itself might be hidden, with the headband acting as the visible expression of advanced technology.
  2. Enhanced Functionality: While the neural implant offers basic functionality, the NeuraWeave headband could provide a more refined and user-friendly experience. It might offer haptic feedback for better interaction with AI assistants, improved noise cancellation for clearer communication, or even subtle brainwave stimulation to enhance focus or relaxation.
  3. Privacy and Security: While the neural implant offers convenience, it might also raise privacy concerns. The NeuraWeave headband could act as a buffer between the implant and external systems, offering a layer of security and allowing users to selectively control the flow of information.
  4. Social Etiquette: In a world where everyone has a neural implant, the NeuraWeave headband could become a social etiquette tool. Wearing the headband could signify that the user is open to receiving communication or interacting with AI assistants, while taking it off might indicate a desire for privacy or focused work.
  5. Limited Functionality Implants: Not everyone might have access to top-of-the-line neural implants. The NeuraWeave headband could bridge the gap, offering basic functionality for those with older or more limited implants. It could essentially act as an affordable "upgrade" to boost existing technology.
Ultimately, the NeuraWeave headband exists in a world where technology is both essential and aspirational. It goes beyond mere functionality, becoming a way to express personal style, control privacy, and navigate the complex social landscape of a high-tech society.

Now the same, but low-class, available for masses, mass produced.

  1. Syn-Flex Headband (Mass-Produced Version): This utilitarian headband is made from a cheap, conductive material that creates a weak neural link. It allows basic interaction with public AI kiosks, like ordering rations or accessing public transportation schedules. The headband's design is simple and utilitarian, often coming in a single, industrial gray color. Hidden Feature: While basic functionality is advertised, the Syn-Flex headband might subtly collect anonymized user data on purchasing habits and travel patterns, potentially used for targeted advertising in public spaces.
  2. AirBubble Personal Filter: This bulky, wearable air filter system is a lifeline for those living in the polluted lower districts. It's a mass-produced device with a replaceable filter cartridge and a noisy fan system. While not exactly comfortable, it provides a basic level of air filtration, allowing wearers to breathe a little easier. Hidden Feature: The AirBubble filters might contain embedded tracking chips, subtly logging user location data, potentially used for targeted pollution control measures (or in some cases, manipulation of government reports on air quality).
  3. Repli-Wear Clothing Kits: These kits contain pre-cut fabric swatches and basic instructions for creating clothes at home. They're designed to be cheap and adaptable, offering a variety of mix-and-match options to create basic garments. Hidden Feature: The Repli-Wear fabric might contain embedded tracking tags, allowing for identification and potential social credit deductions for those caught wearing "unlicensed" clothing styles.
  4. Holo-Chef Lite Projector: This cheap projector displays holographic images of basic recipes and cooking techniques. It lacks the interactivity of the high-end version, but allows users to follow along with simple meals prepared with readily available rations. Hidden Feature: The Holo-Chef Lite projector might subtly promote specific brands of low-quality, processed food rations, potentially influencing dietary choices towards companies that sponsor these devices.
  5. Second-Hand Cybernetic Enhancements: These are refurbished or salvaged cybernetic limbs, often clunky and lacking the finesse of luxury models. They offer basic functionality like increased strength or rudimentary prosthetics, but come with the risk of malfunction or compatibility issues. Hidden Feature: Second-Hand Cybernetic Enhancements might contain hidden spyware or tracking devices installed by previous owners, potentially monitoring the wearer's activities or even sabotaging their cybernetic limbs in extreme cases.
These low-class consumer products offer a glimpse into the harsh realities of a high-tech, low-life society. They are cheap, functional, and often come with hidden drawbacks that further disadvantage the underclass.

How bad air quality would be in such setting?

The air quality in a high-tech, low-life society would be catastrophic. Here's a breakdown of the potential problems:
  1. Industrial Pollution:
  1. Waste Management Issues:
  1. Energy Production:
  1. Climate Change Effects:
Living Conditions:
The severity of the air quality would vary depending on the specific setting. Some areas might be industrial wastelands, while others might be slightly better off. However, the overall picture is bleak – this is a society choking on its own technological advancement and disregard for the environment.

Sketch some repli-wear "unlicensed" clothing styles.

Repli-Wear: Unlicensed Clothing Trends

  1. The Salvaged Chic:
  1. The Glitched-Out Glamour:
  1. The Bio-Hazard Chic:
  1. The Cyber-Tribal:
  1. The Corporate Spy:
These are just a few ideas for Repli-Wear styles. Clothing in a high-tech, low-life society would be a way for the underclass to express their individuality, defiance, and limited resources, all while navigating the dangers of a controlling society.

Sketch some repli-wear "licensed" clothing styles, that do not pose any risk for wearers from any concerned sides.

Repli-Wear: Licensed Clothing Trends (Safe Zone)

  1. The Vintage Throwback:
  1. The Minimalist Worker:
  1. The Nature Enthusiast:
  1. The Sports Fanatic (Limited Edition):
  1. The Kid's Corner:

Now the opposite: some high-end high-society high clothing styles.

High-Society Haute Couture in a High-Tech, Low-Life World:

  1. Bio-Luminescent Elegance:
  1. Augmented Reality Couture:
  1. Nanotech Tailoring:
  1. Recycled Luxury:
  1. Cybernetic Accents:
Bonus: The "Living" Garment:
submitted by Stan_B to HTLL [link] [comments]


2024.05.20 00:03 PuzzleheadedDonkey34 Why do we come to Reddit to complain about a game that we all know is…

We all know the game is fucked. We all know the game is riddled with cheaters. We all know aim assist is absolutely broken. We all know that the product managers and game directors make the devs push absolutely hacked together shit code (coming from a software engineer). We all know that they feed off of the store where they sell game breaking shit and make millions.
…But - we still play the game, because deep down you and your squad, team, mates all fucking enjoy the game but just cope with having a bad day in these awful servers by looking at all the shit that’s wrong with it and say it’s ass…
So my question is - if we were to, as a community, find some way to actually ring some bells in this studio that sits behind this massive, sound proof (I imagine sound proof because they don’t hear a word we are saying) iron curtain , how could we do it? I’m not talking about some illiterate streamer who is as articulate as a fucking newborn to ask some questions and respond with „aight aight yeah I gotchu“. What the community wants is answers from a company that is mostly silent and also quite cryptic with the information that they do give out.
My solution - any game devs, pm‘s, staff, ANYONE that might work in the Activision/SledghameRaven/Treyarch/Infinity Ward offices - please for the love of god can we open up the damn doors so we can as a community speak to you and get some answers about the game that we all love but also hate so fucking much? I don’t think we want to sit down and complain, but we want to hear concrete answers to questions that have been plaguing the community for years now.
In the end, I imagine this post won’t do shit and I wasted 10 minutes writing it. Fuck it I’m gonna go land at control.
submitted by PuzzleheadedDonkey34 to CODWarzone [link] [comments]


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2024.05.19 22:30 victoria_pacuraru Brides of Evil Webtoon

Brides of Evil Webtoon
My friend and I are making a webtoon. I do the art and she writes the story. It's a romantic fantasy with vampires Tools used: Clip Studio Paint
submitted by victoria_pacuraru to DigitalArt [link] [comments]


2024.05.19 22:21 christina______ if you left the design field, what are you doing now?

Just curious. I've lurked on here a bit and see a lot of thoughtful responses coming from dismayed people.
I graduated around 20 years ago with a media studies degree. I initially started out as an art major, but switched out after ending up in a really bad graphic design course. The teacher basically walked around, didn't give real feedback, no critiques, no resources. I was interested, but wasn't particularly talented. Just....had a good eye, like a lot of people do. Loved the art history. But as far as GD, I felt like I was working very hard to come up with concepts while actually producing very little of value. Nothing I was particularly proud of. I didn't want to be another cookie cutter designer at best.
Yet it was kind of a hard decision. Fortunately, the school I transferred to also had hands-on multimedia courses under the media studies program so I got my creative fix, and I wanted to work on websites anyway. The idea of doing impractical studio art courses was weighing me down, and I was finally free of that.
I've had a lot of bad, underpaid jobs myself over the years, but also a lot of great (and well known) clients. Mostly doing content management (boring, too easy), front end coding (exhausting at times), some writing/editing, a fair amount of Photoshop for the web. But I really didn't start getting paid decently until after age 30. Y'all are not alone.
I think a few years ago, I was finally at peace and happy with my college decision. I was back at a real gig after the pandemic and learned that my product owneproject manager boss was making the mockups in Figma. No real background in design. I used Canva for a few things. I even watched a talented designer get laid off and openly worry about money.
Design doesn't seem to be a valued field anymore, unless maybe you move up and play nice in a corporate setting where people will pay you decently and value your input. Of course, it takes a certain person to do that, and I don't think most truly creative folks fit the bill.
However, neither does front-end development, especially with AI growing in popularity. I'm scared of the prospect of less remote work, more competition for remote work, and more 'creative project manager / producer' jobs/tasks ....with all the annoying software that comes with it.
submitted by christina______ to graphic_design [link] [comments]


2024.05.19 21:55 Ultrasimp95 Guys, I Think That I Found The Perfect Fit For The Judge In The Latest Attempt To Adapt Blood Meridian!!!!! (Serious Discussion).

Benjamin Byron Davis/ Ben Davis (aka Dutch Van Der Linde From The "Red Dead Redemption"/ "RDR" Series).
BTW, I couldn't add both a picture and a paragraph to this post, So here's a photo of Davis, MV5BMTA1MTcwNzgwODBeQTJeQWpwZ15BbWU4MDcxNjY5NzUz._V1_.jpg (1621×2048) (media-amazon.com).
So, Here's why I think that Davis would make a great fit for the role.
  1. He's 6'6", The exact same height that Samuel Chamberlain originally described The Judge as in "My Confession". And as an added bonus, Since I worry that the filmmakers might make The Judge look taller in post rather than the forced-perspective filmmaking used in movies like The Lord of The Rings (LOTR) Trilogy. But they wouldn't really have to do either here.
  2. Not only that, But he has a strong chest and a large body frame.
  3. He has brown eyes, Something that I personally imagine The Judge having, (I don't remember if his eye color was ever mentioned in the book).
  4. As shown in his interview he did in 2018, Benjamin Byron Davis at Marvel Studios' Ant-Man and The Wasp Premiere (youtube.com). He has a naturally deep voice, Which is something that The Juge NEEDS to have.
  5. Because he played Dutch Van Der Linde, He's familiar with the western genre.
  6. Among other forms of western media, RDR was partially inspired by Blood Meridian (BM).
  7. As of my writing of this post (May 19, 2024), He's 51, About to turn 52 in a month, So he's not too old.
  8. And finally, This goes without saying, But he's a great actor.
What do you guys think? Do you agree or disagree? Who do you think should play The Judge? Do you think that we need a BM adaptation? Why Or Why Not? Let Me Know!!!!!
PS: I originally posted this on the McCarthy subreddit earlier today, But it got flagged for violating the "No Fancast" rule. Maybe I should've read the rules before posting it.
submitted by Ultrasimp95 to cormacmccirclejerk [link] [comments]


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2024.05.19 21:30 BabyImafool A moment of silence in the studio

I’m sitting in my studio at 3pm on a Sunday. I glance left and see my studio walls covered in old prints, source inspiration, and stickers. To my right is 7 foot tall windows with sunlight streaming through the blinds. I can hear the birds chirping in the oak trees in my yard. Bird gossip after church. Through the studio wall I can hear the hum of the washer and dryers rhythmic mantra. Behind my writing desk are shelves of art supplies; paints, brushes, palettes, worn down rags, power tools, sandpaper scraps, and half finished paintings. Above my desk are dozens of yellow post-it notes with reminders, deadlines, thumbnail sketches, and passwords I often forget.
It’s a quiet day in the studio. In four days I will travel 800 miles for an art show I have never attended or shown. I sip my tea and hope that I have enough inventory for the event. I have found myself in this situation a thousand times. The quiet moment, the artist in the studio, the sound of traffic and the railroad bells ring in the distance.
I just wanted to share this moment with someone. These quiet moments in reflection are one of the few joys that have been my constant companion on this art journey. Even after a 20+ year career, I crave these quiet moments. I hope you find your quiet moments in the studio. Happy creating and good luck.
submitted by BabyImafool to ArtistLounge [link] [comments]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, prone, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to current-gen consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this game and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this game is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own skills tree elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the game is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN: Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (provisional name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also kill with stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (provisional name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this game for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity because it was a rich period with so much to talk about and we didn't feel the need to change it. There is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This game also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
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2024.05.19 20:18 lekideatsnoodle Richard's Interviewed In Videogame Magazines

Richard's Interviewed In Videogame Magazines
I found about these interviews in https://lannerchronicle.wordpress.com/2021/05/09/richard-d-james-videogames/ , honestly, I don't really get why these things exist, I mean, in Richard's job, there's nothing really about videogames, except musics with bleeps and blops, idk lol
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