Harmful effects of ultrasonic rf liposuction

Your thyroid is under attack,

2024.06.02 19:49 regboi29 Your thyroid is under attack,

Hey there Awoken Ones,
I hope this message finds you well.
Today, I want to share some groundbreaking developments regarding our pineal gland…
And the ongoing battle against fluoride in our water supply.
As many of you know…
The pineal gland is a small but mighty gland in our brain that plays a crucial role in regulating our sleep patterns…
Hormonal balance…
And even our spiritual well-being.
It’s referred to as the “third eye” because of its connection to our intuition and psychic abilities.
However, this powerful gland is under constant threat from fluoride…
A toxic substance that has been added to our water supply for decades.
There has been a flurry of new information and events recently that I feel you need to be aware of.
Let’s start with the latest news on the pineal gland
And then move on to some eye-opening developments regarding the removal of fluoride from tap water.
Robert F. Kennedy Jr., a potential candidate for the next U.S. President…
Recently commented on the release of a new, damning fluoride toxicity report.
He stated, “These findings fly in the face of the empty, unscientific claims U.S. health officials have propagated for years…
Namely, that water fluoridation is safe and beneficial.
It’s past time to eliminate this neuro toxin from our water supply.”
This is the FIRST time any big-name politician has said anything remotely negative about fluoride.
Kennedy’s statement marks a significant turning point in our fight against water fluoridation.
It brings hope that the voices advocating for fluoride-free water are finally being heard at the highest levels of government.
Fluoride in tap water helps big pharma profit billions of dollars every year by attacking thyroid function.
When fluoride reduces the activity of the thyroid gland…
It leads to hypothyroidism, a condition that requires lifelong medication.
The thyroid also controls the metabolism rate…
Which could be linked to weight loss issues due to a slowed-down metabolism rate.
This creates a vicious cycle where people are first harmed by fluoride…
And then forced to spend their hard-earned money on medications to manage the conditions caused by fluoride.
So, what does this all mean for you?
It means that you have the power to protect yourself and your loved ones from the harmful effects of fluoride.
Stay informed and take proactive steps to reduce your fluoride exposure.
That way, you can safeguard your pineal gland, your thyroid, and your overall health.
Together, we can create a movement that demands safer, fluoride-free water for everyone.
It’s more important than ever to take control of your health and well-being.
Trust in your intuition, follow your inner guidance…
And remember that you have the power to make positive changes in your life.
Together, we can overcome the challenges posed by fluoride…
And create a healthier, more vibrant future for ourselves and our loved ones.
See you next time,
Eric Thompson
submitted by regboi29 to TheSpiritualZone [link] [comments]


2024.06.02 19:25 Past_Independence217 The Ultimate Ranked Gameplay and Legend Guide from a Top Apex Pred

A lot of folks come to me asking how they can get good at ranked and get that precious dive trail. Well, I'm here to tell you exactly what to do in order to do well in this game. These ideas, bullet points, and explanations are fool proof and unassailable. I've lived (and very rarely ever die) by these guidelines for years and find myself atop the pile of ranked very consistently. Follow them closely, and you too can be an Apex Predator like me.
Behavior: If you see or hear any kind of homophobia, sexism, bullying, or any kind of behavior like this, DO report them using the system. Fire and foremost the best thing that can be done for the Apex community is reporting and removing those toxic elements from the community so that its a welcoming place for everyone, regardless of skill level or dedication. It starts with you, the player, to call this out and shape the community.
Inputs: First, the gulf between controller and KB+M is at this point too large to ignore, especially at the higher level of play. Sometimes you're just going to get clipped at close range and it will have less to do with your ability to hit your shots and more to do with the very prevalent aim assist the enemy has. Keep engagements a bit further away if you can to prevent this. Report anyone that gets close with a shotgun or R99 in order to maintain a better player pool in these scenarios, Gameplay Sabotage. If they are on console using a controller in a PC lobby, also take the above appropriate action. Furthermore, if anyone is using a controller or console player and critiques any other players aim in or out of game, do the needful as well. Many players only have ever played on controller and have no concept of un-assisted aim and thus should be removed from that kind of consideration.
Classes: Mix up the classes at legend select screen. Doubling up the classes simply needlessly reduces the amout of EVO you can gain and can be the difference between life or death in a close fight. If you see someone has picked a class you were going to go, do your duty and change over to something else useful, even if its just the passive like scanning crates or being able to craft banners. Report anyone that doesn't do this for Gameplay Sabotage, there is a class and EVO system for a reason.
Dropping: Hot dropping is incredibly stupid in ranked. So many games are lost immediately upon the drop from an unfocused jump master its not even funny. Even if you're the best shot in the world, you're essentially putting your team on a roullette wheel in terms of the aforementioned close-range controller roller, but also whether you'll even get a gun or not. Why do this? Why potentially waste your team mates' time by dropping them in between other people like that? 100% 360 no scope accuracy counts for absolutely nothing if you don't have a gun, and the 2 other enemy teams are meleeing you to death, or you DO get a gun and its not something useful for that situation. Hot dropping takes the choice of winning the game out of your teams hand and into RNG. Save that for non ranked games or private lobbies.
If you DO find yourself in a hot drop because others peel in, STAY TOGETHER. Running off as a wraith or octane or revenant is essentially throwing when even your mere presence can stop your team from being focus fired. Remember, 2 melee's from two of you is 120 damage if you never get a gun. Thats way better than dashing off, getting that sweet gun, turning around and ope, your team mates are down because they had to fight alone, then YOU get melted cuz there are more of them than you. Peeling off is a lot less important on a drop if it means staying together with crappy guns than splitting off and throwing the dice on a separate 1v1's or 1v2's. If someone hot drops intentionally and rages that someone didn't split off when there are 9 enemies around, report them. Gameplay Sabotage. You came to play Ranked, not gamble on the gun obtaining roulette wheel.
Equipment: Similar to above, if you see a piece of gear, even if you hate the guts of your team mates, dislike their class selection, whatever: You're there to win a ranked game. Share the equipment. If your team mate has no gun, and you have two, and you're in a fight, drop one for them. If they are rolling snipper or marksman, give them the scope, its far better for them to have a useable long range gun than a fancy 3x on your Havoc. If you have a support class and you see a gold knockdown shield, ping it, don't even pick it up unless its specifically to bring to a team mate. Its a waste of everyones time if you do withhold items and can earn a report for Gameplay Sabotage and selfish play.
Also in relation to this point and the below point: remember if you ping an item and then take off, your team mate now has to run all the way over or back, often alone, if you keep moving on. Thats a great way to split up a party and get yourself down a person out of selfish play. See above actions that should be taken for selfish play. Pick it up and bring it or stay back to provide overwatch as they loot the item.
Movement: Loba, Revenant, Pathfinder, etc. Remember: Not everyone else can zip up a wall in a few seconds like you can. If you're in a firefight or chasing a team or some such, you are literally splitting up your team if you hop up to different areas that others can't reach. At high level play, people notice this. They see you bracelet over to chase that battery-poppin Bangalore and will immediately pounce the rest of your team. Use these abilities in conjuction with your team, not to secure yourself some extra goodies or loot that bin just a little bit faster. I have lost track of the number of times a Loba was just gonna scoot up and get those bins first with her bracelet and ope, another team was there and no one can help you. Its worth it to move a bit slower as a team than to move faster as an individual in many instances in ranked. If a team mate or two insists on face tanking everything and hard charging in, leaving team mates behind, there are fewer text book examples of Gameplay Sabotage.
The Ring, looting, and POI's: Don't ignore the ring. Saying its "only ring 1" is some absolute rookie behavior and is ripe for a Gameplay Sabotage charge. It isn't about how much damage the ring does, its about where it places you for the next fight. What good is your team for the next fight if all of you are breathlessly popping syringes to ensure you can get to the next ring before it moves?
Half the game is about positioning and being able to take on a fight before aiming and quick movement enters the equation. Its often better to disengage from a fight or even miss out on some loot if it means you can be into position for the next ring sooner and shoot those folks trying to hustle in after you. It may not feel good to leave behind those team wipes or death boxes, but when they are in a much worse position and likely eliminatd themselves, you'll be glad as your RP value tics slowly upward as the ring gets smaller. Similarly, do not push teams into a closing ring, you never know who is lurking waiting to take on a bone headed move like that. You might get that team wipe, but now you gotta hustle back to your buddies alone and fully dependant on a medkit now, sabotaging your teams chances.
Lastly, going to different POI's late in a ring cycle can also set you up for failure. You may have picked your prime drop point clean and need more loot, but pushing away out of the ring will let more savvy teams take over where you just came from and shoot you as you return, thanking you for all the extra loot you brough them. Loot TOWARDS the ring, not out of it, otherwise be prepared to get ambushed or find yourself constantly playing a game of catch-up because you wanted go get that last bin at the cost of an extra 800 meters of running. This is often fatal on maps like Broken Moon and absolutely gameplay sabotage of your team. Get inside the ring with mid loot and let the deparate players bring YOU the high tier loot they went for. If you played it right, you'll have some time to pick their boxes clean at the inside edge of the just-closed ring rather than hustling in and having to move again without a chance to lot.
Abilities and Legends: Use them to help your team, not just for yourself. Badly placed or used abilities are the epitome of Gameplay Sabotage and reduces everyones enjoyment and competativeness of Apex. For all of these COMMUNICATION is going to be the best underlying application when considering them.
Here is a quick and easy run down:
Alter: Put down your ult where its safe and remember your tactical goes BOTH ways. Trying to chase that kill alone can put you inside a building ALONE, getting you knocked and the ability for the enemy to come out and ambush YOUR team. Thats a fine way to sabotage your team. You can use Alter's ult while downed, so do it.
Ash: Your ult charges faster than you think, put it in places your entire team can use it. Not just you and the nearby person. Otherwise your'e just splitting - and sabotaging - your team.
Ballistic: Your ult charges faster than you think and can be a life saver for your team mates. Any engagement that goes down without your ult active is essentially sabotaging the team.
Bangalore: Smoke is useful for running away, approaching through open areas, repositioning, or obsuring recovery. Smoking an enemy so THEY can approach under cover or reposition is actively helping the enemy team. Thats Gameplay Sabotage if I've ever heard it. Use your smoke tactically, not as a fun whimsical thing to fire at enemies for fun. Your ult slows down your team too, use it to make space, not to make noise.
Bloodhound: Scanning and not getting enemy teams gives away your position and class. Absolutely sabotage, so keep it tight with those tac uses.
Catalyst: Your wall is extremely powerful for crossing open area and charges relatively quickly. Your team should never struggle to get through an area without your assistance in some way. Your wall reinforcement can be key as well to the succes of a team. A Catalyst in a fight with abilities off cooldown is a Catalyst Sabotaging Gameplay. Don't let that be you.
Caustic: Use your traps to not necessarily block doors but to allow enemies to come inside and BREATHE IT IN while blocking their movement forward. This will do more to disrupt their ability to pressure you than blocking a door your team may need to use. Remember if you see your teams gas, you know the enemy isn't there. Go get in it and pressure the enemy more. If its enemy gas, just hold your breath, no problem. Caustic is the best boy though, and is actually incapable of sabotaging his team.
Conduit: Point your face at your team and boost their shields in a fight. Do not just use it for yourself or before anyone takes any damage, thats just wasting a very powerful ability and is actively sabotaging your team. The Jammers are KEY but have a long wind up and wind down, so get them out early if you see an enemy go down to prevent enemy movement to flank you or pick them up. A passive Conduit is an empty battery, so lock it in.
Crypto: Use the drone to get intel, scan antennae, res your teamies, and cover your flanks. Your drone doesn't have to be fancifully placed, just available to EMP the enemy and cover areas. EMPing a bunch of equipment can be more useful than hitting an enemy team with it, so remember that. If a Crypto dies with an active undeployed drone, that is necessarly a Gameplay Sabotage moment and you should take appropriate action.
Fuse: Your ult is almost always up. Use it early, use it often. Its less about melting the enemy, and more about controlling where they can and can't go. Your team mates, if they are paying attention, will recognize this and use it as a No-Go zone so they can flank effectively. Use your knuckl to hit downed enemies, it the best way to press the assault. Free grenades are strong, but remember, your teamies can body block your shots, causing them to bounce into your face or away from the enemy. If this happens, call it out for the sabotage it is and take the right steps.
Gibralter: Your dome shield is extremely powerful, but remember it also functions as a No-Go zone. Putting it down so only you can hit a syringe is a waste. Use it for your team or to res your buddies as you res faster in the dome than outside of it. If you find the shield is blocking your team from shooting the enemy and is only a hindrance, be sure to get the reports going for gameplay sabotage on the offending Gibby.
Horizon: Remember your tactical is extremely useful, but entire fights can be done around it. Using it just to boost yourself is a great way to split your team and sabotage a victory. Be mindful of how it can help you reposition or block door ways from enemies. Your ult destroys doors, remember that too and be sure to shout it out to teamies.
Lifeline: IMMEDIATELY as soon as a teamie goes down, res them. No question. Its better to res a teamie and take a shot, than to avoid all shots and have the teamie die. Ressing the teamie creates a timer on the fight against the enemy as your team cannot be eliminated as long as someone is being res'd.Trying to be a hero and wipe everyone yourself is sabotage.
Loba: Selecting this character is inherently considered Gameplay Sabotage unless a few criteria are met. The bracelet is an ESCAPE ability, not an engagement one. Treat it as such, not as a toy. Your shop can be used by enemies and is intended to be used by your entire team. Not just you. Closing up shop immediately upon everyone buying is mandatory, and putting it down split away from others is just putting that shop up for the enemy. Seeing as most do not do this, selecting this character is inherently reportable in ranked at this time.
Mad Maggie: Don't be afraid to use your ball to charge into the enemy, its a great way to engage a fight or in bad cases,run away. Not using the drill on the enemy is sabotage though, so make sure you're constantly pressing the attack.
Mirage: Similar to lifeline, you need to be ressing as soon as possible and bamboozlin' to the max. Not properly disengaging and crafting your teammates is considered to be gameplay sabotage, so keep your head on a swivel when playing this legend.
Newcastle: Same as lifeline with the added caveate that his ult moves you way way further than you think. If anyone on your team has a shield break, you should be putting that wall up on them immediately if you're not ressing someone else. Do not sabotage your team by not pulling them out of harms way as soon as possible. Don't forget, your tactical can be moved too!
Octane: Put your pad down for teamies to use them to engage or disengage, not to get to a bin first or for you to get to a new POI alone. Octane has the ability to be an extremely powerful flanker and team mobility player. However, too many are in Sabotage mode where they themselve want to go fast and chide the others for not having that stim pack or have the first crack at loot. Don't let that Octane be you.
Pathfinder: Look where you're putting your ult before firing it. In ranked folks will just wait for your ult to set up then shoot you off of it. Often you're the key to getting out of a ring, so use your abilities as such, not to get a cheap piece of loot or for self serving means. Its actively gameplay sabotage to zip line only yourself up with a tactical and forcing the rest of the team to use stairs in a time sensitive situation.
Rampart: Cover up, cover often. Excellent way to buy time for your team to set up or reposition if necessary. If you're ever in a fight near doors and you have Sheila available, there should be no doors in that area as a good Rampart controlls the battlefield and a bad one is actively sabotaging by not using their abilities.
Revenant: Similar to Pathfinder, with the further caveat that choosing this legend is in itself an act of Sabotage that needs to be worked out of rather than into. Use rarely.
Seer: Your ult is off cooldown so use it often. Even if the enemy isn't in it, it can be a useful visual guide to where they are NOT and you can move appropriately. Generally its considered a minimum among us high level players for a Seer to hit 80% of their tactical charges. Missing too many tac charges can be a form of sabotage as you give away your teams position and should be treated as such. Lead your shots.
Valkyrie: Same as Revenent and Pathfinder, though this is doubled if you hurt yourself with the missile swarm. Thats some rookie gameplay and as such, toxic and sabotage. Further caveat: Valk can see where folks are dropping straight off the jump, any hot drop with this legend is sabotage. Use rarely.
Vantage: Don't be afraid to use your snipper riffle often, though it does give away YOUR position. Its a great way to pressure a team as the rest of your squad gets into position. Call out the shield and squad status as often as you can, remember you can do this without anything equipped! Same for Echo, use that lil guy often to change position! Her ult is very strong and has such a huge hit box and aim-assit that its often considered intentional to miss shots with it. If you see a Vantage missing ult snipper shots, that is sure sign of sabotage.
Wattson: Get that ult early, get it up often in a fight. This can be the make or break for an entire fight! Your walls can be great ways to slow down an enemy, but remember, they won't STOP them. Don't treat them as foolproof barriers the way a Catalyst or even Caustic defended area may be. If a Wattson ever goes down without deploying her ult, that is a clear sign of sabotage though, and should be acted upon by the community.
Wraith: Just don't choose this legend. Similar to Revenant, inherently a gameplay sabotage pick and often provides no utility to their team. Report on sight.
There is your Ranked guide, feel free to leave any questions or concerns in the comments below or reach out to me directly if you want to learn more ways to become an Apex Predator and show this community the best way forward!
submitted by Past_Independence217 to apexlegends [link] [comments]


2024.06.02 19:13 LawyerVet36 Here's Where It All Begins - all in one spot (Part 2)

*** Update : Reading of the Will Part 2 - The Drama Begins **\*
I’m going to try and get this out quickly and maybe a little more briefly because honestly things are happening so fast now that I don’t think I’ll be able to keep up with these posts.
Before I pick-up where I left off yesterday let me just share that the Chief of Police has been out to see me twice, two of my relatives are facing charges, and more than half of the family has been raging. More on that later.
Not everyone has been toxic though, I’ve had calls and visits from several relatives that told me they were happy for me and offered their support and my father has been there every step of the way. More on that later.
Sam has been the bright spot in all of this, her schedule at the hospital is crazy but when she isn’t there or at her house sleeping or changing, she’s been with me. She and I were together all the way through junior and senior high so she was basically part of the family but now she’s getting to a whole new level of insanity firsthand. She's remained supportive during all of it. When I told her last night about what Joe had done, well - that's a whole nother story!
Anyway – back to The Reading:
As soon as JA put down Joe’s letter and reached for a file, my aunt Patricia and my sister Sarah both started yelling, my cousin David stood up looking furious, jerked the door to the conference room open and left, slamming it behind him and my cousin Steven started coming around the conference table, not sure if he was coming at me or JA but he didn’t look happy. My uncle, Emily, and my other cousin were just staring at everyone in disbelief.
My father jumped up to get in between Steven and JA / me but the gentleman in the back was already on him. At this point it was obvious why he’d been brought in, turns out he’s a sheriff’s deputy from a neighboring county and the JA and Joe had wanted to err on the side of caution by having someone there. As soon as he grabbed Steven my Aunt and sister immediately shut-up to see what was happening. Steven was frog marched out of the conference room and JA followed him out along with my father. A few minutes later they all came back in except for the deputy who remained outside the door for the rest of the meeting. While they were gone everyone was completely silent and JA walked back in to a much more attentive group.
Obviously annoyed, he grabbed his file and asked everyone to wait until he was finished before anyone asked any questions. He explained there while he had been instructed to open the meeting by reading Joe’s letter there had been some updates to the will since Joe’s wrote the letter. Cousins who did not live within 100 miles of our town would receive the $100,000 even if they didn’t attend the reading. Joe had evidently also amended the will at some point after the letter was written to gift members of the family that did not attend $50,000.
JA went on to clarify that while Joe’s will had no conditions on the use of the money it did stipulate that should there be any challenge to the will or attempt to interfere with the orderly estate closure the individuals involved would not receive anything at all.
He wrapped up by explaining that there was adequate cash in the estate to pay any taxes associated with he estate and inheritance in addition to the cash gifts given to each of the family members. All property taxes had already been paid on the real estate and that was no debt associated with the estate. As a result, he expected an uncontested and simple probate period, despite the size of the estate. He shared that he hoped to see the funds distributed in a few months and asked if anyone had any questions.Patricia and Susan started to speak at the same time while Emily raised her hand. JA waved for my aunt and sister to be quiet and asked Emily what questions she had.
Emily just wanted to know if she had to wait until she was 25 to receive her inheritance since she was under 25 but over 18. JA explained that she was under 18 when the will was written but since she was now an adult there would be no waiting period. He did caution her to be careful with the funds and offered to assist her in handling them at no charge. He told her they could either be a a lot of fun for a short period of time or could make a big difference in her life in the future if she was careful. Emily thanked him and said that’s all she wanted to know.
My sister raised her hand next while Patricia sat there looking annoyed. She asked how new the will was. JA explained that while this version was written two years ago it had basically been the same for almost 18 years with changes mostly just reflecting increases in his gifts to the family. Answering the unasked question, he added that I had always been the primary beneficiary and that Joe’s intentions had always been crystal clear.
JA also shared that during the 18 years that this version of will had been in force Joe had increased the value of the estate by well over $175 million dollars, and that his mental health was never in question. Finally, he looked directly at each of the family members there and told them that if I had passed away before Joe the entire estate would have gone into a conservation trust, there would have been no gifts to the family at all. As an attorney I thought his point was crystal clear, you were never considered, don’t make trouble, you won’t win.
Patricia evidently didn’t get the point, still refusing to wait to be acknowledged, she jumped in and asked whether he was he sure this was the only will, was there maybe one somewhere else? She said she couldn’t believe her Uncle would leave them out like this. I wanted to roll my eyes but just kept a straight face, she hadn’t bothered to speak to him for at least as long as Debbie had and probably significantly longer. She lived even closer to her than Debbie and it’s not like we lived in a huge city.
It was when she said “I think WE need to go through his things, he must have changed his will and just not told you. Alex obviously manipulated my dear Uncle Joe.” (yes, she actually sounded just like a soap opera cliché’) that my father had evidently heard enough.
He slammed his hand down on the conference room table and in a voice that was as commanding now as it likely was 30 years ago declared “You absolutely will not go through his things. You’ve squandered everything you’ve ever been given, you know it, Joe knew it, and you’ve made sure I know it because for the last several years you’ve had me supplementing both your income and your sister’s. Don’t even think about making trouble over this, not only can you not afford an attorney, if you do contest this I’ll cut you AND your sister both off. That goes for all my children as well.
Turning to his brother he look at him pointedly and said “Rick, I trust I don’t have to worry about you or your children doing something stupid.” Rick looked down at the table for a minute and then looked back at my dad before saying something to the effect of. “No, I know what happened between Dad and Joe, and looking back Joe was right. I understand why he did what he did and have known for a long time that we screwed up. I’m not going to make it worse, and neither will my children if they know what’s good for them.” He also looked at Patricia and told her that she had treated Uncle Joe terribly, just like everyone else, and that she needed to shut up before she made things worse.
After a moment of general quiet JA asked if anyone had any other questions. No one said a word so he said that we were done for today and that if anyone did think of more questions to just contact him at the office. He told everyone what the will was filed with the probate court that morning and that we’d all receive formal notices shortly. He offered to provide everyone with a copy of the will or told them they could request it directly from the probate court.
With that everyone stood up to leave he asked me to stay back and said we had a lot to cover. I turned to my dad and asked if he’d stay as well. He agreed, JA had lunch brought in and that’s when we really started getting into the details, which I’ll have to share as appropriate but suffice it to say that it’s a complex estate.
Other than that, there is SO much going on. Someday I’m going to be glad I wrote this all down, right now it’s just overwhelming. I may make an update about the family drama that’s unfolding, plus some more about Sam and I. I do think it’s worth sharing what Joe did to hold the family’s legacy together and to build on it. They say still waters run deep… I think I understand that expression better now. I hope I can do half as well as he did.
So much for making this brief!
*** UPDATE: Joe’s Legacy ***
I’m going to summarize what was a three hour initial meeting with JA, my father ,and a series of managers that oversaw Joe’s holdings. The bottom line is that Joe and his brother (my Great Grandfather) had a serious difference of opinion about how the land should be handled. Since the land was easily divided they split the tracts and each went their own way. Enough of the land was already producing revenue from land leases that the family lived very comfortably and didn’t even bother to push for more to be leased out. My Great Grandfather didn’t want to mess with the leases or see the money come in a little at a time, he wanted a lot of money and he wanted it right away. As a result he eventually started selling it off, just smaller parcels at first, but over time he started selling larger and larger tracts.
Joe couldn’t have been any more different but he couldn’t stand the idea of someone else owning our families land. He actively began marketing leases and finding users until about 80% of the property was producing revenue. That gave him the cash flow to buy the land my grandfather was selling. It couldn’t have been easy at first and JA said that in the beginning he had to take out loans to buy the property, but over time he was tucking away so much money every year that he was able to simply pay cash whenever his brother sold off a piece. By the time my grandfather died about 20 years ago he had consolidate 45,000 acres under group of holding companies, a large portion of it producing.
Joe never married (in fact he rarely dated, although I think there may be more to it that simply his desire for privacy) and maintained a simply life, He simply socked away all the revenue from the land and held it to buy more real estate as the opportunity existed. When the Great Recession hit in 2008 he had so much cash on hand that he was able to not only purchase the rest of the land that had ended up with my father and his siblings, he also was able to extend the land holdings significantly beyond that.
He had done something similar in the 70’s and 80’s when the small towns across the U.S. saw businesses closing and buildings sitting empty on Main Street. As those buildings sat vacant Joe purchased them for pennies on the dollar. Among the real estate held by the estate are dozens of buildings and parcels, primarily in our town but also throughout the rest of the valley. All are now occupied although many are rented far below market rates to local business owners. JA said the journals would explain that.
Outside of the real estate, Joe made investments in businesses that he thought had merit. His estate has interests in over 20 locally owned successful enterprises and a couple that eventually moved out of the valley and went public. He stayed away from most stocks, saying he didn’t know much about “big business” (ironic) but did invest in and hold blue chip stocks when the real estate market wasn’t offering “good deals”.
About 35 years ago though he stopped buying anything except for the a few properties that were particularly important to him, other than the land that his father had once held. He avoided making business investments or buying any stock that had any hint of instability. His focus was on building adequate cash to cover estate and inheritance taxes that couldn’t be mitigated or avoided completely by proper planning. As a result he was able to fund trusts establishing a community foundation and a family trust. In fact, both of those already exist outside of probate and will require some immediate attention.
At the end of the meeting JA passed me back the box of journals and the rolled maps he had laid out on the table. The maps contained detailed notes about the properties and the circumstances of their acquisition. It will take me quite a while to get familiarized with them as we didn’t touch on any particular parcels or buildings during the meeting, save one notable one.
After my recovery, but Joe asked me if I wanted to live with him while I figured out what I was going to do. Since the university where I was going to be going to law school was not far from town, I took him up on it. We lived together for nearly two years before my graduation, although I spent my fair share of nights staying at friends’ home after late night study sessions. Joe had a converted apartment above the barn where he kept the Jaguar and a couple of other cars and I moved into it, so we both had our privacy. Going up and down the steep stairs felt like an easier version of rehab and the quiet of being in a barn overlooking the woods was the perfect transition back to real life.
After I graduated, I made the decision to hang out my own shingle about a year after passing the Bar and working as a junior associate at a larger firm. Being older than all the other junior associates was fine but being with a large firm just wasn’t for me. Joe asked me if I was going to continue to stay with him but I told him I planned on moving closer to town as soon as I could find something cheap enough. I explained that I felt like I needed to get back into the community to start building the practice and be more accessible to clients. He thought that was a great idea and I started looking around but wasn’t in a hurry.
About a month later I “ran into” JA and he mentioned that he heard I was looking for an office. He said he had a client that had just renovated one of the downtown buildings and was looking for a tenant. His client didn’t want to give anyone long term lease and so he knew he had to make the rent cheap enough to accept the risk that they might have to move out on short notice. There was an apartment on the second floor and professional offices on the first floor. Once he told me how much the rent would be I took it sight unseen and have lived there for three years.
JA had a smile on his face when he mentioned that my home was now literally “my” home. Evidently, as soon as I told Joe I wanted to move closer to town he had contractors begin rehabbing the building as quickly as possible. Two crews had worked for a month to turn it into an incredible apartment for and the perfect office for a small town lawyer. I have to admit that for the last three years I had been keeping my fingers crossed that I wasn’t going to lose my “too good to be true” rent deal. There is no doubt in my mind that Joe had did more to influence things around this town than anyone, save a select few, ever knew.
JA said we had a lot more to go through but that it had been a long day for everyone. He suggested we pick up the conversation next week, at my convenience. He told me to call him anytime over the weekend if I had any immediate questions. He reminded me that in addition to being one of the firm’s largest clients Joe was also his best friend. He said he’d like to talk soon more about Joe – that there were things I needed to know that probably weren’t in the journals. I thanked him and asked if my dad and I could use the conference room a little while longer. He said of course and started gather his things up.
Before he stood-up to go he paused and with a look of momentary discomfort said: “One last item. The “assistant” we had in the back of the room is a sheriff’s deputy one county over. We felt it best to have security due to the size of the estate and the circumstances of the distribution. We’ve retained him along with several other deputies from nearby counties to maintain 24-hour security over the next several days, just until tempers cool down.”
I was shocked, I hadn’t even considered that someone in the family might want to harm me. I started to shake my head, getting ready to object, certain that it wasn’t necessary, when my father put his hand on my arm and spoke first. “That’s a great idea – I’m sure it won’t be needed but given the circumstance you can’t be too cautious, for Alex AND for anyone that might be around him.”
As he said that my thoughts went to Sam, and I felt guilty for not thinking of her safety. I just nodded and said thank you, that we’d revisit security needs next week after things cooled off.
With that, JA got up, shook our hands, and left. Dad and I sat quietly for a moment, looking at the papers in front of me. Dad spoke first. “You gave Joe something no one else in the family did and he gave back to you in an equal way. Don’t question this and don’t let anyone else cause you to doubt whether this was fair. You’re the only one in the family that Joe could count on to respect his life’s work. If it had been handled any other way his years would have been wasted and he knew it.”
Dad was right, Joe had instilled in me the same respect for our way of life and our family’s legacy that he had. I knew that it was up to me to pass it on. The money was a huge life changer, but the responsibility he had passed on to me was what really had me thinking. Protecting our family’s legacy and preserving our community’s heritage and way of life, he had spent a lifetime building the resources he knew I would need if I was going to honor his vision.
I hope I’m able to make him proud. I told Dad I’d appreciate his help navigating the situation and told him how unprepared I felt to take this on. I asked him how much he knew about everyone’s (our relatives) financial situation and whether he had any idea how people were going to react. He shared that both his sisters had been reckless, they were living on a minimal income, supplemented by him. That their kids had drained them over the years and were themselves, for the most part, overextended. His brother had been more careful and didn’t have to worry but that his divorce had cost him and that when he died there wouldn’t be much to leave the children.
I didn’t ask, but he told me that he was better off than the rest. Even though he had been married three times he and his first wife (my oldest brother’s mother) divorced after just a couple of years and it hadn’t been very costly. It was quite a few years later that he married my mother, we lost her to cancer around 15 years ago. Dad said that when he sold the land it wasn’t because he wanted to live it up, he just didn’t want to deal with the property or manage the leases anymore. He had invested well over the years and didn’t need the headache as he got older.
He also told me that he had a very clear prenup with Jessica and that if they remained married she would receive an allowance after he passed and have a condo in a nice resort community in the area to live in for the rest of her life, but that she was not going to be receiving a sizable portion of the estate. He told me that as immature as could be sometimes that she was well meaning and that after the loss of my mother she had brought him happiness again. He said she forced him to stay young in order to keep up with her.
He told me she felt horrible about the way she handled the call with me, she was trying to be helpful and went about it horribly wrong. She wanted to try and get in front of it with the family because she knew I would want the car. Evidently, she had also told Dad he needed to buy it for me if I didn’t have the cash. I guess I misjudged her as badly as Joe misread the situation with Dad. I’ve got to do better if I’m ever going to be able to bring the family together.
Since he and Joe didn’t speak anymore he never knew Joe had held onto his land (and he’d certainly never told me) or that he would have wanted to buy it, so he put it on the market and reinvested the proceeds of the sale. His investments had done well and although his estate was nothing like Joe’s he didn’t need to worry about money, could help his sisters, and expected each of his children to helped well along in their retirement planning when he died.
I couldn’t believe how much I’d mistaken I’d been about Dad’s financial planning – maybe I picked up on Joe’s disdain for what he thought everyone was doing or maybe it was because, as a family we really didn’t talk much about money.
Dad and his siblings never really had normal careers so us kids money just “was” – it wasn’t until later that you really got to understand how hard most people worked for it. I know that my oldest brother and some of my cousins had struggled to put together normal lives, lacking much in the way of an example from our parents.
Joe had assumed my father had as little regard for the opportunities he had been given as his brother had had. I can’t believe that my father and Joe shared so much more in common than they thought. I immediately realized unless we wanted the family’s “legacy” to be misunderstandings and unrealistic life expectations the first thing that would have to change was going to be how we communicated.
I feel like Dad was thinking the same thing I was. It had been a long and emotional day, it was almost 4:30 and I knew that most people had probably already left the firm’s offices for the day. I didn’t want to take advantage of anyone and suggested we talk over the weekend. Dad agreed and said he’d be making some calls this evening to talk to other people in the family and would update me.
Both of our phones had been on silent, and when he mentioned making calls I looked down to see I had 37 missed calls and over 20 new messages I noticed Dad looking at his and the expression on his face told me that he was seeing the same thing. We stood up and hugged before gathering up our folders. I grabbed my backpack and Dad packed his briefcase (I just can’t bring myself to carry one or an attache) and we headed to the door.
Leaving the conference room we found the deputy waiting outside the doors, waiting to introduce himself. Dad gave him his number and asked him to call if he needed anything. I explained I was going to be meeting a friend for dinner but that first I was going to go change. He said he’d be posted outside my building or wherever I went until 7:00, after which he’d would be changing places with the next deputy. I asked Dad not to say anything about the security since I didn’t want to drive a wedge between myself and the family and he agreed. In hindsight me might have avoided some drama later if I hadn’t asked that, but I still think it was for the best.
I had about two hours to kill before I was going to meet Sam and share what happened that day. I knew she’d be happy about the property and the car but I didn’t know how she’d react to the news. I will share that it wasn’t what I expected.
Sorry – this is long again. I’m going to have to try and catch-up at some point but I’ll have to save what happened during my talk with Sam and the first of this weekend’s “family issues” for the next post.
Thanks again for all the well wishes and for giving me things to think about.
submitted by LawyerVet36 to InTheValley [link] [comments]


2024.06.02 19:02 Castle_Guardian I had an inspiration for how to introduce a new player to DnD, and want opinions

I'm in a group that's been roleplaying together for close to ten years, and I'm the most experienced member, being older than the rest and with decades of RP experience. Our group has played multiple game systems, and we've currently got two campaigns running, one in AD&D 2e and one in Pathfinder 2e, which we alternate between. We play almost every weekend, though we switch from Saturday to Sunday if people have other plans. The Pathfinder game is new, with the GM of that game running Champions before that, and we've also played DnD 5e, Advanced Fighting Fantasy, Cyberpunk 2020 and Gamma World.
When one of us cannot attend a game on a weekend but the others want to play, we often have one of the players 'pinch-hit' as DM with a one-shot in 5e. That can get fun, because we can try something new, cut loose a bit with a crazier character concept, or do a themed game. Lately, when we've played one-shots, the current Pathfinder DM has used it as a way to expand the lore of the game by having those games take place in the past of his current storyline, and it's also a way for us to get more familiar with the system, which is new to both the players and the DM. But for his storyline to play out, he often makes these games end badly, with most or sometimes all of the characters getting killed or irreparably harmed as a result of the Cthulhu-esque story he is building.
One of the players (who I will call AD&D since she's the DM of that campaign) started a new job and made a new friend, who she wanted to introduce to roleplaying. Our new friend (who I will call Newbie) has played Skyrim and some other videogames but never any real tabletop roleplaying. Naturally, our Pathfinder DM was eager to include another player in one of his 'historical one-shots'. AD&D asked him to refrain from a TPK this time: it'd be rather traumatic for Newbie if her first gaming experience had all of her friend's characters (and her own) get killed. He agreed, and had us play out a plot where we were hired by a 'farmer' to clean out a nest of 'bandits' that were interfering with his ability to sell his produce. The twist was that the bandits were actually guarding a noble who was fleeing for his life, and our interference allowed the assassin to complete his task.
As one could predict, the players had their characters act more radically than usual, since this was a one-shot and they knew they didn't have to be too careful with their character's long-term survival. AD&D even confessed that, despite the assurance of the DM that the party would survive, she played her character expecting them to get killed. As for Newbie, she made some interesting roleplay choices that made it clearly evident that she was unfamiliar with the genre, the setting, and associated tropes - to be specific, she was playing a cleric and decided to play it as though she were a Jehovah's Witness and tried to convert the bandits instead of slaying them, and when confronted with a bear in the woods she tried to pet it, got bitten, and continued trying to pet the creature - which might have worked if she had chosen to play a druid.
To be fair, everyone seemed to have fun, and Newbie might be willing to play with us again. I just feel that things were a bit too confusing and chaotic for her to have gotten a good grasp on how wonderful a roleplaying game can be.
When I gave it a little more thought, I realized that we had played into one of the rather bland and predictable tropes of DnD, and one that I've even seen played in Cyberpunk: a group of strangers meets in a bar and are offered a job that they accept, joining forces to make the job easier - they encounter difficulties but come close to completing the job, only to learn that they had been betrayed by the person who hired them.
I thought it might be a better introduction to the genre, and to tabletop roleplaying in general, if we tried a different formula - and in this case, tailored it a bit to the new player. To that end, I present to you the 'Magnificent Seven' formula: a town is threatened by a warlord, and one young and possibly naive adventurer goes out into the world to find fighters willing to save the town.
I'd like to play this in DnD 5e, because I feel it's very newbie-friendly, unlike Pathfinder - and I know that all the players at my table are well aware of the ins and outs of that system. I'm also going to put some of the onus on the other players to make Newbie's experience more fulfilling, in a way that will become clear.
First, I'll ask the experienced players to create characters that would fit into the Magnificent Seven mold - mercenary loners who aren't necessarily law-abiding. Each can have their own tortured pasts, but must have a motivation to help out the town or defeat the warlord, even if those motivations are somewhat conflicting.
I'll assist Newbie in creating a character for the game in whatever class/race combo they find interesting, though I might encourage simplicity so that they don't get bogged down with details that might be too confusing to a new player. I'll ask Newbie to accept the background that would be ideal for this character - I'm thinking Acolyte, Folk Hero or Noble, depending on what the two of us decide her place in the community is.
Then, I'll assign the experienced players with some NPC characters who are basically the denizens of the town. They'll be 0-level personalities who's only purpose is to reinforce how peace-loving the townies are but willing to encourage Newbie's character to go and find sympathetic fighters to help the town.
Once the first game session (session zero?) happens, where the players act as the townies and I as DM play the Warlord who threatens the town, Newbie's character will be encouraged to set off on their journey to find mercenaries. The first night alone on the road will come with a minor encounter - perhaps a wild animal attack - and if Newbie's PC has difficulty, I can have them saved by one of the other PCs.
I was thinking of using a random formula for the PCs' levels, and have Newbie encounter them in order of their level, so that the entire party will be of roughly equal level at the end. Or I could have them all create 1st-level characters and have them all level up at the same time, even if the characters weren't actually in the game, with the argument that they were doing something elsewhere that was worthy of the level-up.
Regardless, we'd play through Newbie encountering each PC in turn in whatever setting we find them, and it be her job to convince them to join her cause. The PCs already won over can help with the persuasion as well, and of course all the players know their characters will eventually concede, to be involved in the game. If we have one particularly good roleplayer, we might even have them roll up two separate PC mercenaries, so that one can refuse the offer and another accept during a later session.
Once the group had been assembled, we'd have them return to the town to find the warlord had taken over. The plot then becomes deciding how to liberate the town, with our experienced players reprising their roles as the townies from Session Zero. How the game plays out from here on in will be a mystery, but by this time Newbie's player should be fairly effective as an adventurer themselves, and hopefully it will be great fun for everyone.
What do you think? Do you have suggestions on how to make this work better?
submitted by Castle_Guardian to DnD [link] [comments]


2024.06.02 18:49 Any-Ingenuity-4267 What if Dr.serizawa and godzilla had a Dr.jekyll and mr hyde scenario.

What If Godzilla and Dr.serizawa had a werewolf scenario?
(More similarly a Dr.jekyll and mr hyde, Bruce banner and Hulk)
Like if during the first gojira, he and godzilla fused into one being and the events of the first gojira he transforms into godzilla and destroys parts of japan, the message of the dangers of nuclear energy and power and how that power could harm a man, the events xould harm his mind and make serizawa question the power from godzilla, how it effects others.
This idea was just a thought experiment, feel free to think about how the othe toho movies and eras could be effected or how they could play out in this scenario with other kaiju.
submitted by Any-Ingenuity-4267 to GODZILLA [link] [comments]


2024.06.02 18:41 BusinessWomanDubai Unlocking Radiance: My Transformative Journey with Morpheus Dermatology Treatment

Unlocking Radiance: My Transformative Journey with Morpheus Dermatology Treatment
Hi All! I'm a housewife here in UAE, often found juggling family responsibilities with a keen interest in self-care. Like many, I embarked on a journey to find a solution for my lingering skin concerns, a quest filled with trials and lessons. Here, I'm excited to share my personal experiences with a cutting-edge solution I discovered—Morpheus dermatology treatment. This revolutionary approach not only enhanced my skin but also reshaped my understanding of effective skincare.
https://preview.redd.it/t761x8mfs64d1.jpg?width=1920&format=pjpg&auto=webp&s=41826eaf9b7443ba4665db0e6918a8e4404fe841
The Long Search in Sharjah
My story starts in the bustling emirate of Sharjah, where I spent years bouncing from one dermatologist to another. Each promised a solution to my stubborn skin issues—uneven texture, fine lines, and a general lack of vitality that no cream or serum could resolve. Despite their best efforts, nothing seemed to work, leaving me frustrated and increasingly skeptical.
Determined to find a lasting solution, I turned to the internet, scouring forums and reading countless testimonials. It was during one of these late-night research sessions that I first learned about Morpheus dermatology treatment. Intrigued by its promising reviews and innovative approach, I decided to look for experts in nearby Dubai, renowned for its advanced medical facilities.
Discovering Morpheus in Dubai
The decision to extend my search to Dubai opened a new chapter in my skincare journey. I found a clinic that specialized in Morpheus treatment, known for its ability to rejuvenate skin profoundly and naturally. During my first consultation, the dermatologist explained how Morpheus works—it's a form of microneedling combined with radiofrequency energy that targets deeper layers of the skin to stimulate collagen and elastin production, essential for youthful and resilient skin.
Each session was meticulously planned and executed with precision. The process was surprisingly gentle yet effective. A device was used to deliver energy through tiny needles, precisely controlled to adapt to the specific needs of different areas of my face. The treatment was quick, and the mild discomfort was well managed with a topical anesthetic.
The Results: A New Dawn for My Skin
After just a few sessions, the transformation was noticeable. My skin began to feel firmer, look smoother, and radiated a healthy glow that I had not seen in years. The fine lines that once seemed permanent began to fade, replaced by a rejuvenated texture that made me look and feel years younger.
The monthly visits became a ritual I eagerly anticipated. Each appointment not only offered a chance to enhance my appearance but also became a time for learning. My dermatologist educated me on how to care for my evolving skin, emphasizing the importance of sun protection, hydration, and a balanced diet.
The impact of Morpheus treatment went beyond skin deep. It boosted my confidence, allowing me to take on my daily activities with a renewed spirit and vigor. The compliments I received were heartwarming and served as affirmations of the visible changes.
https://preview.redd.it/skybxl9is64d1.jpg?width=1920&format=pjpg&auto=webp&s=cda7d9bea85a21635c012f682b45427347f06cfe
Reflections and Recommendations
Reflecting on my journey, I feel a deep sense of gratitude for the technology and expertise available in Dubai. Morpheus dermatology treatment has not only transformed my skin but also restored my faith in effective dermatological solutions. For those considering this treatment, I recommend thorough research and choosing a clinic with proven expertise in Morpheus technology. It’s crucial to have a detailed consultation to tailor the treatment to your specific skin needs and concerns.
If you're struggling with skin issues and feel you've tried everything, consider Morpheus treatment as a potential solution. It’s a commitment to both the health and beauty of your skin, promising results that are not just skin deep but truly transformative.
Here's to embracing advanced skincare solutions that empower us to look and feel our best. In Dubai, the city of innovation and luxury, it’s thrilling to access treatments that once seemed like the future of skincare. Morpheus dermatology treatment is indeed a testament to the wonders of modern science and its ability to enhance our lives, one session at a time.
submitted by BusinessWomanDubai to u/BusinessWomanDubai [link] [comments]


2024.06.02 18:06 RaghuVamsaSudha Confused about optimal depths and devices for acne scars and lines

For my last session, the esthetician said medspas use skin pen usually and the max depth is 2mm (or 2.5?). I now want to set up a series of appointments probably 6 of them thru the end of the year to reap the benefits of microneedling. I have fine lines, acne scars and 11s are about to start. What is the optimal depth for various concerns? Is a medspa skin pen effective or should I go to a dermatologist and get done at deeper depths using premium devices for a premium price? I am not interested in RF/PRP. Just plain microneedling.
submitted by RaghuVamsaSudha to Microneedling [link] [comments]


2024.06.02 17:50 3oh41993 [SC] Facing an HR Meeting and I'm terrified

This is going to be long, I'm sorry, but I'm really freaking out here. This is the best job I've ever had and I don't want to lose it. My benefits are on the line. This is what I wrote about the incident that I'm being called in HR about tomorrow. I just don't know what to do or say, I'm scared.
For this particular rehearsal dinner, there were three bartenders. K and I were set to work the main bar, while K floated for a portion of the evening, while P worked the outside bar. The two bars are considered completely separate entities in terms of work, sidework, cleanup, and tipout. Prior to me speaking to P or N in the basement, K approached me and said that N had yelled at her that we should be tipping her out because she was doing so much of P’s work. I consider that the first sign of trouble for the night. After the event, while K remained upstairs to continue closing down the main bar, I went downstairs to put away the beer, wine, and liquor that we had left from the event. I walked around the outside of the building with my rollaway because we have one elevator and I thought it would get me downstairs faster. When I got closer to the walk in, I could see that P was blocking most of the way with the two large chillers full of his beer and wine. He was standing half in and half out of the walk in, and the door was propped open between us. Before this, I had not spoken to Paul since early that afternoon when I told him that I was getting all of the wine glasses polished and that we’d figure out how to split them later. I raised my voice a little because of the metal door and the distance between us and said “Can I get in there real quick so I can put this stuff away? I have this one container and you have these massive chillers.” He immediately begins yelling at me, and I couldn’t understand everything that he was saying, but the sentences that I distinctly heard were:
“Fuck you.” “I’m not fucking letting you in here. I got here first. I’ve been here since 9. Why should I fucking let you in here?”
I yell back (partially because of the door and partially because he was still speaking at about half the volume at which he was screaming, but I couldn’t understand him), “Because I still have to go close the main bar upstairs and I just have this to put in there.”
Servers N, A, and J were sitting off to the side on the linen bin watching. I hear N start yelling “Fight fight fight!” and egging the situation on, but I did not react to it. I didn’t want things to get worse, so I say to P, “remember to take those back upstairs” referring to the red wine bottles he has on the chiller, he yells back “I’m not listening to a fucking word you say, fuck you” and I walk away. I didn’t want things to escalate; I didn’t want to continue being screamed at, so I WALKED AWAY. I put the case of wine and two packs of Truly that I had to put away on the pallet outside of the beer cooler and I walked away. I took my rollaway and went toward the liquor cage to put away the liquor that I had. P had a larger rollaway full of liquor beside the cage.
I unlocked the door and kept the key in my right hand. The door to the cage is too small for me to fully bring my rollaway inside, so I leave it within arms reach. As I’m trying to put away the first bottle, N follows me over there, grabs the rollaway that P left, and starts screaming at me. She started pushing P’s rollaway toward mine, which was already trapped in the doorway, effectively trapping me inside the already extremely small liquor cage. N and the rollaways were blocking my only exit and I could not get out. The entire time, she’s screaming at me and it feels like she’s extremely close to me. I believe she demanded that I also put away P’s liquor, to which I replied, “he can do it, we always put our own stuff away”. She’s also aggressively pushing the rollway toward me and I remember her yelling, “move” or “get out of my way.” while trying to push her way in. As a server, she has no business being in the liquor cage. I didn’t understand everything that she was screaming at me either, both P and N speak very fast when they’re yelling at each other or at other people, it’s hard to keep up because they have heavy accents. I remember that I caught her saying something about everyone wanting to leave. I only remember yelling back that “servers and bartenders have never had to leave at the same time, you don’t have to stay, you’re welcome to go like always”
At this time, because I still felt trapped in the liquor cage and I was still being screamed at, I began to have a panic attack. Previously one thing that I learned from a therapist that I could do to regain control when I feel one starting is that I can rhythmically “punch” my arm. This is not a hard “punch” intended to cause myself any harm, but to do the opposite and to prevent the panic attack from getting worse. Nor is this a threatening movement in any way. However, because I was under the stress that was being caused by being aggressively screamed at with nowhere to go, I forgot that I was still holding the key to the liquor cage and it scraped my arm a little bit. It was no worse than any other minor scrape, cut, bump, or bruise that I’d get on any other work day. This was not any kind of attempt at self-harm or anything of the sort, but simply a technique that I was given by a licensed counselor to use in this exact type of situation.
She eventually moves the containers and pushes her way in, which is when I take the opportunity to get out. I go upstairs and tell my supervisor what ‘s just happened. She rolls her eyes and says "I'm going, I'm going". I believe that she's annoyed because this is a recurring issue with P and N. She goes downstairs and I go out to the bar where it’s quiet to try to calm myself down. Then I realized the trash needed to be taken out, so I proceed to do that. I throw the bag in the dumpster like always, shut the door and head back inside. By then, the basement was empty, I walked past the servers leaving on the way back in, and I said nothing.
I realized that the liquor cage hadn’t been locked because when I went upstairs I put the key in my pocket so that P would still be able to put his liquor away. My rollaway was in my way, so I pushed it across the room, it didn’t hit anything, it came to a stop exactly where I had intended, out of the way up against the wall. I had not thrown the rollaway. However, my supervisor walked past me and said “(my name) knock it off, stop throwing things,” as if I had picked it up and hurled it across the room, which is not what happened. However, the feeling that I was in trouble ramped the panic attack that I had calmed down back up, so I started trying to calm down again.
I clocked out and left the building not long after that.
My two-year work anniversary is coming up in just a few days, and I’m a consistently solid employee. In my general manager’s words I’m “an asset to the team” which he said during my last performance review. I love when people ask me where I work because I’m so proud to say that I work here. I plan to be here for at least the next decade. I come in on time, I do my job to the best of my ability, I almost always agree when I’m asked to stay late or cover a shift. I have a great time with my guests and I get great reviews from them. Any problems that management has brought up to me have been minor and immediately corrected with no issue. I consistently check in with my bosses to be sure that I’m doing everything that is expected of me and to see if there’s anything that I can improve on. The last time I did this two months, I was told that I was doing a great job; just that I should try not to take things so personally sometimes, which I said is something that I’m actively working on. I am not any type of threat to "workplace" or its reputation.
Before this specific incident, I’ve never so much as raised my voice at anyone, despite having voices raised at me several times. I’ve never been so much as reprimanded for my treatment of other employees. There have been times in the past that I’ve gone to management and specifically asked not to be scheduled with certain employees because of the constant bullying that I was enduring. However, I was told, “that’s just how she is,” or “they’ll be gone for the winter soon” and nothing was done to address the issue further. I’ve never retaliated in any way whatsoever. Eventually I stopped asking for help. However, there have been at 3 incidents of me being forced into a panic attack because a coworker (who is not my supervisor) has screamed in my face for a prolonged period of time. I stayed quiet about them because I was afraid that I would be punished for a physiological response that I have no control over, no more so than anyone else would.
I’ve specifically had several problems with N in the past, particularly my first year here, as have others. Things had been settling down and I haven’t had any issues with her for a long time. However, recently, N has been (what I call) nit-picking me about my friendship with another coworker, saying things like “you’re not allowed to be close to her, she’s mine.” And “why are you suddenly so close to her? Nobody is allowed to come between me and ***”. The friend in question and I have spoken about it, and we both agree that we don’t understand what’s going on, but it’s very strange. We honestly haven’t been able to tell if she’s joking or not. For example, *** approached me to ask me something the other day, but the way that she walked up was awkwardly funny, so we stood there for a second and laughed about it. N was standing behind *** and immediately turned to me and said “you need to stop being so close to ***, leave her alone” or something along those lines. The relationship that **** I have is strictly a platonic friendship that organically formed over the past year of working together. This is something that I would have never even considered bringing up, but now that I’m sitting in this position, it seems like it might be worth mentioning.
This job is the reason that I’m able to live the life that I want and I would never do anything to jeopardize it. I don’t know how many times I’ve said that I feel so lucky to be here and like I have the best job in the world. I have a great working relationship with almost all of my coworkers. At the end of the day, all I want is to come to work, show my guests a great time, and have a nice, relaxing drive home. I’m willing to mediate, or honestly do whatever it takes for me to hold on to my position.
TL;DR: Coworkers aggressively screamed at me, and trapped me in a small room, leading me to a panic attack during which I received a very minor "self-inflicted" injury. Now I'm being called into HR and I'm terrified of losing my job.
What should I say or not say during the meeting with HR and my GM? I don't want to lose my job. I'm willing to just let all of this go, move on, and continue working.
submitted by 3oh41993 to AskHR [link] [comments]


2024.06.02 17:38 IlyaMielaa Going through something heavy in my relationship and I have no one to lean onto now or when it fails. How can I cope?

Hello! Just a young person looking for advice for my first major fallout / romantic relationship about to fail. (Long post ahead! Please bear with me.)
I, F19, have been in a relationship before but admittedly it wasn't one based on a good foundation either since we were just dumb teens, and I didn't experience how to healthily cope from a breakup (even if I initiated it) kase nagrebound naman ako agad to a new love interest.
This relationship I'm dealing with now is almost a 2-year long relationship, and it's with the only person so far that I could have seen my future self with. M20 is a guy I met through online friends of mine and we kicked off extremely fast, in 3 weeks or so deciding to date already. Maganda naman yung early run and honeymoon phase of the relationship but our personal issues and issues with ourselves and each other have recently been getting in the way, with the guy already proposing a break up thrice this relationship: 1st time August 2023, 2nd time late February 2024, and 3rd time just this late May 2024. All for mostly different reasons, with the first being issues about getting worn out because of how I was acting towards him, the second being not liking how he was changing and I was influencing him in the relationship due to my negative attitude and outlook, and third just being straight up tired — he had told me in my efforts that yes, we can definitely try to fix or work on it, but he just doesn't feel like it anymore.
I acknowledge how my mistakes led to this path, with my behaviors that I showed in the relationship na galing sa toxic ko na household, and very easily being angered all the time. I get that I love the person and shouldn't have been like that. The only reason we're still together is that every time he proposed to break up, I proposed to stay together and work on it, kahit anong issue pa 'yan. The 2nd time he proposed a breakup hit me especially hard and was extremely difficult to go through, to the point I was starving myself for days due to appetite loss and engaging in self-harm as a coping mechanism. It was also the breakup proposal that really got me into willing to change myself for the better for myself and the relationship, kase by then I already realized yung abrasiveness ng ugali ko and outlook on things. The boat eventually floated again for our relationship and things were looking good, I was actually making progress, we were actually being affectionate and sweet, until recently.
He didn't tell me about going to a private event featuring a local artist, BINI, organized by his uni. It was a paid event where tickets cost 2k. Nalaman ko nalang the day of the event na. While yes as his significant other talagang he should have kept me in the loop, my reaction and outburst was also affected by the fact that (1) I can be a jealous person, and I didn't like the way he was spending 2k for BINI, a girl group marketed in a visually appealing/"sex sells" manner, and (2) 2k is 2k, in my eyes as a laki-sa-hirap, and him as a middle class bunso, magkaiba value na tingin namin sa 2k and I really thought na nagwaldas lang siya ng pera for nothing.
We had a few fights about this incident through messages and one fight face-to-face, and I did realize my wrongs in this situation, but it felt like he wasn't willing to make it up to me with his wrongs during and after the event, either. He didn't just not inform me about the event, because the same day of the event we coincidentally had an electrical fire emergency at our house that required us to evacuate, and not once did he call to check up on me or even step outside of the event to see how I was (reasoning niya, evacuated naman na daw kami kaya akala niya okay na). Before din siya umuwi galing sa event, nagpakalasing siya sa complimentary minibar kase iddrive naman siya ng parents niya pauwi, and para he didn't have to deal with me daw. He admitted to getting drunk so that he didn't have to deal with talking to me after getting home, and put his phone on silent to ignore the hundreds of calls I sent trying to contact him to talk about it.
Ever since then we haven't been the same. I was the first to drift a little away, not being as affectionate or forward with him anymore. We talked and fought about the issue but I never received proper closure for the issue, and reassurance that I sorely needed. It got to me and I had a meltdown one day, resulting in me cry-typing lahat ng hinanakit and issues ko about the event and about him liking BINI the way he did without ever reassuring me to help with the issue. I expected to talk about it, to try to find a compromise, tulad ng advice ng tao around us to me at that time. Instead, he just proposed the third and most recent breakup proposal with the reason I mentioned earlier. It was so sudden and painful, yes, but not as devastating as the second breakup proposal. Pero I still begged for him to reconsider.
I told him we could be on a "cool off"/break, not seeing each other, limiting contact to mostly just daily updates and giving him and myself time to ourselves, our wants and needs. This was in the hope na, since he was tired, he can rest with me still beside him. Napapayag ko naman but this was indefinite. And I keep finding myself longing for any hint of affection or wanting to spend time with him but he doesn't at all seem bothered by the fact that we don't interact all that much anymore. Nagkita pa kami to hang out at his house for our 21st monthsary that came a few days after the cool off (napagbigyan lang, request ko) started and he was really distant and unaffectionate, too. It's really getting to me as an affectionate person with a physical touch love language, especially since for this relationship sobrang hiyang ko na sa affection via physical touch from him, since he used to be very malambing, even from messages lang.
I felt the need to include lots of context since technically, our relationship isn't over, but it feels like it is. I'm trying to find ways to cope, but it's hard since I don't have close friends — I have trouble befriending new people and the friends I had prior to the relationship, I have neglected as I was always with my partner and we almost always hung out through calls and playing games, or physically met nearly 4 to 5 days every week. I'm not close to either parent and any of my siblings either since our familial relationships are very strained. He, however has always been family oriented and close to those he lives with, an extrovert that has friends wherever he goes, so talagang magkaiba kami. If anything, these past few days since break na namin sa uni, nagpakalunod lang ako sa social media and playing video games, but I know it doesn't help me much and I can't find people or ways to help myself more effectively. What can I do, is this relationship at all salvageable, and how do I come to terms with how it's turned out when I thought at one point there would never have been a time I had to live without this person?
submitted by IlyaMielaa to adviceph [link] [comments]


2024.06.02 16:52 Ok-Slice3566 Am I the ahole for hating my sister

Hi I’m Li 14 (f) and my sister Dia is 17. It all started in December, my sister asked me and my mom if we could got to our schools rival basketball game, of course me being happy that my sister wanted to hang out with said yes. Little did I know that was a big mistake. During the game me and my sister got separated and she snuck off and left the building so I was alone with a lot of people that I didn’t know. I have extreme social anxiety and I have to calm myself down in big crowds. During that time my sister was hanging out with her foolish friends and got Sa’d. After that there was a shooting that we were caught in the middle of. Thankfully me and her got out because I observed the crowd and noticed that the police were not calm and were putting on vest. Fast forward to January my sister got raped. She snuck out again and I was the one that had to tell my mom. And my mom is really sensitive. But when I told her the only thing that she was talking about was different ways to beat Dia and the scary thing was that she would actually do it, si I begged her to be optimistic about why she might have snuck out. I told my mom to wait to call the police until 9 a.m. During that time I went to what I knew best which was going mute and not talking, crying, and cleaning. I didn’t have thoughts, ideas, it was like there was a black hole inside of me. When I felt like the time was right it told my mom to go outside, and there was a police officer driving past and my mom flagged him down, when the police officer was in the house, I heard crying but when I saw my mom it was her fake cry, not her real one, it made me feel disgusted, and like she only wanted the attention. There was only one person that I knew she could be at but we were on bad terms, and that was my dad. He was the first person that I called, after one ring he answered, and I asked where is she to him crying and sounding defeated, he told me to calm down then we need to talk and that she is okay and it would be best if we meet up. So we all meet up at my great aunts house. I saw my dad for the first time in over a year, and although it wasn’t on the best terms, I still wanted to run up to him and cry, but I didn’t because it wasn’t about me it was about Dia. She told me, my dad, my mom, and my great aunt that she was raped and threatened. My dad being the protective guy that he is said that we should go and talk to the police and got to the hospital to confirm that she was sa’d. We stayed in the hospital for about 10-12 hours taking shifts, because there could only be 2 people back there at a time. My mom and stepmom talked to each other for the first time, and I hung out with my dad and younger sister Ayah. The process took a long time, but it was confirmed that she was raped. After we left the hospital, we went back to our moms house and started packing to stay with our dad until everything was situated. When I got done putting the last suitcase in the trunk, my mom leaned down at the window at 11:50 p.m. and said “ I hope y’all are up and ready for school” after she said that I started crying, like what did she not get by her daughter was raped, it’s not something that goes away in a few hours. I lost so much respect for her after that. And for the next couple of months we were living with our dad full time until the case was figured out. During that time me and Dia would make jokes on our moms mental and physical abuse. One day our stepmom overheard me and asked what we were talking about, and if everything was okay at my moms house, and me and Dia saying yes, because she had normalized the abuse for years. But my stepmom told my dad and they had a talk on abuse and how it wasn’t normal. My dad and stepmom then contacted their lawyer and told him what happened. Then my sister Dia said that we should write letters on how the abuse was carried out, and why. And I agreed that it should be fine, but it wasn’t, during the time of her writing her letters, she would stay up trying to perfect them, she started sleeping in my room because she felt scared, and me being comforting, said yes, but that would be my biggest mistake inviting her in my personal space. One night she climbed up my stairs on my bunk bed and held my hands and stared into my eyes at like 3 in the morning and that scared the heck out of me. I’m not one to have any fears but whenever she came near me she scared me so much as if she was possessed and I can feel when something isn’t right but that’s were she got me. Every time me and her were alone she would say something that made no sense, and I felt like I was going crazy until she left to go to the bathroom and it was me, my stepmom and my dad, I had a panic attack and told them how she was acting, and at first they thought I was jealous, because she was getting all of the attention, but I don’t blame them for thinking that way. That night when they all went to sleep, Dia cried at my doorway where I couldn’t see her face, but there was light behind her, she said “I’m the sacrifice” and then left out of the room and went down to the second floor. I was so scared that night because I thought she was going to be harmed, or do the harming. It didn’t take me that long to fall asleep but I told me too long to wake up. All I could hear was my dad calling my name and I eventually got up. I unlocked my door, I walked out to my sisters outside my room. My little sister playing with cards, cards that I had never seen. And Dia looking menacingly in the corner of her room. My stepmom had jury duty that day and my dad was going to take her. As soon as they left my sister had two phones in her hand, and started talking about how we’re Dominican, mind you we are African American and Indigenous, and my little sister is mixed with African American and Haitian, so I was so confused and I looked at my phone for the time and Dia tried to take it say that the wasn’t real and that everything was fake the she started yelling. And attacked me, I was on the edge of my lower bunk, and my litter sister was right next to me. I put her in the corner of my room, to protect her because I thought I was going to have to fight Dia physically, which I’m 5”2, 115 pounds and I’m buff, and do weightlifting and know mixed martial arts, so I kinda of could hold my own, but she didn’t know her strength, she’s smaller than me, but it felt like I was trying to fight a leopard. But my dad ended up calling me and telling me to bring my little sister down to the car because they didn’t have a good feeling, and by the time he took her in the car Dia was acting as crazy as the joker. And apparently she called the police with my mom and made it seem like there was child abuse going on at my dads house but honestly it was the complete opposite, I’ve never felt a sense of normalcy in years. We went down to the first floor and the police were at the front door, they asked specifically for all the women in the house, because there was an incomplete call and they said it was a women’s voice. The only person that I thought of was my sister Dia because she was the only one with the house phones in her hands. And the police asked if everything was okay and she turned to my stepmom and said she needs to leave and said a lot of bad stuff, but in conclusion, she assaulted two police officers, recorded like she wasn’t acting completely insane, and she also lied and said that me and her were kidnapped and that she’s 18 and I’m 16, which I talked to the police separately and told them that she had been through a lot, and that we were not kidnapped and that we came here on our own terms, and that I’m 14 and she’s 16. The police were very nice and understanding. Because we are black in a mainly white neighborhood my dad begged them to please have mercy on her and I’ve never seen him cry like he did that day, it broke me mentally and cause my trust issues to go up. That day was long a traumatizing because I get really scared when people are yelling at me are shouting. My stepmom and dad fought so hard for my sister and me and now they have major trust issues with everyone, I feel really bad for them because Dia has put our younger sister on the line of possibly being adopted because of her false lies, she also lied and said that I was doing heavy drugs and I had to take a drug test in front on my dad and stepmom which was humiliating and I degraded my name and I felt like I didn’t have purpose on this earth because of my sister Dia. We had court and the judge said that I had to go back with my mom, hi to therapy, and that I wouldn’t be able to see my dad until the next weekend, I took a walk during the court case and I was apparently wanted by 50 different sheriffs, they found me and I was really confused, I gave my dad and stepmom one last hug that day and cried profusely, I saw about three other sheriffs crying as well. My mom made two walk me to her car, and made it seem like I was a prisoner just missing the chains and jumpsuit. I ended up talking to one of the sheriffs and he gave me some good advice to keep my head up and keep going, so that’s what I did and I talked to him about possibly getting myself emancipated, which I don’t really want. I went in the car with my sister and she was yelling a crying the entire time I was in the car and scared the absolute crap out of me. That next Friday I packed my clothes and stuff that I wanted to go to my dad’s house, and my sister started coming at me with words and I tried to take my water bottle back from her and she kicked me in my stomach and told me to start crying but I didn’t and I pushed her back off of me, I’m self defense and I got so mad at the fact that I couldn’t really fight her, so I let out every word that would hurt someone and I never cussed that much in my life but I didn’t notice how much I was cussing until I heard my Nana at the bottom of the stairs, my sister went downstairs and laughed at me, and then she went into the living room where I sleep every night and she took my Beats, phone charger, and epi pen and hid them throughout the house. She’s had so many episodes that I feel like I’m going crazy, I have multiple videos of her episodes out of self defense. My mom told me that I couldn’t text or call my dad, so I snuck and called him to inform him of what has been happening, I believe that it’s child endangerment if my mom leaves me alone with my sister. She honestly does stuff or says stuff when my mom leaves me alone with her. She was jealous of me and tried to attack me, she even threw a full candle at my head because she thought I was the cause of all of the false and childish decisions she made. She still has episodes a lot, and I want to live with my dad. She put such a negative effect on their lives, and now we all have to go to court because of her lies. She even knows who raped her and she protects them with her whole life and lies for them, and she lied about my dad trying to kidnap us, she ruined her relationship with a lot of people and all for what? Just to fit in, it’s really sad how much people change their lives for other peoples judgment. Today is my birthday and I’m at my dads house. I really don’t want to go over to my mom’s house. I really need advice. I just want a better and more peaceful life.
submitted by Ok-Slice3566 to hatek_hadbek [link] [comments]


2024.06.02 16:46 Little_Bid6937 Is this Balanced?

Recently watched Shadow and Bone and water to make a sorcerer subclass based off heartrenders. But im worried it's too strong.
Sorcerer Subclass: Blood Manipulator
Blood Manipulators are sorcerers with a rare and powerful gift: the ability to control the body at a molecular level. This talent can be used to heal wounds and restore vitality or to wreak havoc on the internal systems of their enemies. Blood Manipulators possess an intrinsic understanding of the body's inner workings, allowing them to influence physical functions and emotional states with a mere thought. Their powers are both feared and revered, capable of bringing both salvation and destruction.
Heart Rending
Starting at 1st level, you can impede the natural healing processes of others. When a creature within 30 feet of you that you can see regains hit points, you can use your reaction to halve the amount of hit points regained. You can use this feature a number of times equal to your Sorcerer level. You regain all expended uses when you finish a long rest.
Command the Body
At 6th level, you gain greater control over creatures. As an action, you can spend 2 sorcery points to target a creature within 30 feet that you can see and afflict them with one of the following effects:
• Heart Attack: The creature must make a Constitution saving throw against your spell save DC. On a failed save, the creature takes 3d10 necrotic damage and falls prone.
• Slow Bloodflow: The creature must make a Constitution saving throw against your spell save DC. On a failed save, the creature's speed is reduced to 0, and it cannot take reactions until the end of its next turn.
• Adrenaline Rush: You target a creature of your choice within 30 feet that you can see. The creature gains an additional bonus action or reaction. The effect lasts until the end of its next turn.
Vital Restoration
Starting at 6th level, you can use your mastery over the body to heal wounds and restore vitality. As an action, you can touch a creature and spend 1 sorcery point to restore hit points equal to 1d8 + your Charisma modifier. This healing increases by 1d8 per additional sorcery point expended at the time of use. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Emotional Influence
At 14th level, you can manipulate the emotions of others. As an action, you can spend 3 sorcery points to target a creature within 60 feet that you can see. The target must make a Wisdom saving throw against your spell save DC. On a failed save, you can impose one of the following effects:
• Fear: The target is frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
• Calm: You can suppress any effect causing a target to be charmed or frightened. Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed.
• Rage: The target becomes enraged and must use its action to attack the nearest creature for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Master of Flesh
At 18th level, you become a master of manipulating the body. You gain the following benefits:
• Mind Control: As an action, you can spend 6 sorcery points to target a number of creatures equal to your Charisma modifier (minimum of 1) within 60 feet that you can see. Each target must make a Wisdom saving throw against your spell save DC. On a failed save, the target is charmed by you and must follow your verbal commands (these commands can cause harm but not death) for 1 hour. You can use this feature once per long rest.
• Superior Healing and Tailoring: You can cast heal and regenerate once each without expending a spell slot. You regain the ability to cast these spells in this way after finishing a long rest.
• Extended Range: Your range for Command the Body and Emotional Influence increases to 120 feet.
submitted by Little_Bid6937 to mattcolville [link] [comments]


2024.06.02 16:30 Puzzleheaded_Net2712 The downfall of fresh and fit

The Fresh and Fit channel experienced a meteoric rise due to several key factors: 1. Provocative and Controversial Content : The channel gained traction by tackling controversial topics related to dating, relationships, and gender dynamics in a confrontational style. Their bold and unapologetic takes, often deemed misogynistic by critics, generated significant buzz and attention. 2. Charismatic Hosts : The dynamic chemistry between hosts Myron Gaines and Walter Weekes (Freshprinceceo), along with their charismatic personalities, resonated with a significant portion of the audience seeking advice on dating and self-improvement. 3. Capitalizing on the "Red Pill" Movement : Fresh and Fit tapped into the growing "red pill" ideology, which promotes traditional gender roles and criticizes modern feminism. Their content aligned with and amplified these views, attracting a dedicated following within this community. 4. Leveraging Social Media : The hosts effectively utilized social media platforms like Instagram to promote their content and engage with their audience, further amplifying their reach and popularity. 5. Controversial Guests and Debates : The channel frequently hosted controversial guests, such as OnlyFans models, Instagram influencers, and other "red pill" figures, leading to heated debates and confrontations that fueled engagement and viewership.
The Rise and Fall of Fresh and Fit: Unpacking the Controversial "Red Pill" Movement on YouTube In the ever-evolving landscape of social media, a new breed of content creators has emerged, captivating audiences with their bold and divisive perspectives on gender dynamics, relationships, and societal norms. At the forefront of this movement stands Fresh and Fit, a YouTube channel that has garnered both fervent support and intense criticism for its unapologetic embrace of the "red pill" ideology.Hosted by Myron Gaines and Walter Weekes (known as Freshprinceceo), Fresh and Fit has amassed a staggering following, with over 1 million subscribers and videos regularly garnering millions of views. However, beneath the veneer of their provocative content lies a complex web of ideologies, controversies, and societal implications that warrant a closer examination. The "Red Pill" Ideology: A Primer To understand the phenomenon of Fresh and Fit, one must first grasp the core tenets of the "red pill" movement. Originating from the 1999 film "The Matrix," the term "red pill" has come to symbolize a metaphorical awakening to perceived harsh realities about gender relations, feminism, and the dynamics of power between men and women.Adherents of the "red pill" ideology often espouse traditional gender roles, criticize modern feminism, and advocate for a hyper-masculine approach to dating and relationships. They reject what they perceive as societal conditioning and embrace a worldview that emphasizes male dominance, female submission, and the pursuit of sexual conquest.In the words of Myron Gaines, the author of the controversial book "Women Deserve Less," the "red pill" philosophy is about "leveling up and the double-edged sword of social media." This sentiment encapsulates the movement's emphasis on self-improvement and the perceived need for men to assert their dominance in a world where gender dynamics are perceived as skewed in favor of women. The Rise of Fresh and Fit The meteoric rise of Fresh and Fit can be attributed to several key factors, each contributing to the channel's ability to captivate and polarize audiences. 1. Provocative and Controversial Content: Fresh and Fit gained traction by tackling controversial topics related to dating, relationships, and gender dynamics in a confrontational style. Their bold and unapologetic takes, often deemed misogynistic by critics, generated significant buzz and attention. As one Reddit user aptly described, "They invite the weirdest pornstars and only fans women with the trashiest mindset and act as if they are representative of all women." 2. Charismatic Hosts: The dynamic chemistry between Myron Gaines and Walter Weekes, along with their charismatic personalities, resonated with a significant portion of the audience seeking advice on dating and self-improvement. "Myron led a sinful lifestyle, with high body count n all, n his wealth will attract," commented a Reddit user, highlighting the allure of their personas. 3. Capitalizing on the "Red Pill" Movement: Fresh and Fit tapped into the growing "red pill" ideology, aligning their content with and amplifying these views, attracting a dedicated following within this community. As one critic noted, "They are scamming young guys hard and it makes me sad to see. They are selling courses for like $800 to 'teach' guys how to hit on girls on Instagram." 4. Leveraging Social Media: The hosts effectively utilized social media platforms like Instagram to promote their content and engage with their audience, further amplifying their reach and popularity. "They give off insecure vibes and only bring on girls that are 10 years younger then them," observed a Reddit user, highlighting their strategic use of social media. 5. Controversial Guests and Debates: The channel frequently hosted controversial guests, such as OnlyFans models, Instagram influencers, and other "red pill" figures, leading to heated debates and confrontations that fueled engagement and viewership. As one critic noted, "They bait them or subtly try to make them agree with them to go like 'See guys? What have we told you?'" 6. Appealing to a Specific Demographic: Fresh and Fit's content primarily targeted young men seeking dating advice and validation for traditional masculine ideals, filling a perceived gap in the market. "A friend of mine started watching Fresh and Fit and Kevin Samuels religiously a couple of months ago after a break-up. Went from being a normal guy to someone who genuinely hates women and rants about gender roles to me all the time," shared a concerned Reddit user. While controversy played a significant role in the channel's initial growth, it ultimately contributed to its downfall as well, with YouTube demonetizing the channel due to violations of its policies. The Cult of Fresh and Fit: Indoctrination and Manipulation As Fresh and Fit's popularity soared, concerns arose regarding the potential for indoctrination and manipulation of their predominantly young male audience. Critics argued that the channel's content perpetuated harmful stereotypes, fostered misogynistic attitudes, and promoted a distorted view of gender relations.In a thought-provoking video essay titled "The Cult of Fresh and Fit," YouTuber Aba & Preach delved into the psychological tactics employed by the channel, drawing parallels to cult-like behavior. The video highlighted how Fresh and Fit leveraged techniques such as love-bombing, us-versus-them mentalities, and the creation of an echo chamber to solidify their influence over their followers."They give me revenge of the nerds vibes," commented a Reddit user, alluding to the channel's appeal to a demographic of disaffected young men seeking validation and a sense of belonging. This sentiment underscores the potential for Fresh and Fit's content to foster a toxic subculture that perpetuates harmful attitudes and behaviors. The Societal Impact: Misogyny, Extremism, and Radicalization Beyond the confines of the Fresh and Fit channel, the "red pill" ideology has been linked to broader societal issues, including misogyny, extremism, and the potential for radicalization.In a study conducted by researchers at the University of Melbourne, a strong correlation was found between adherence to "red pill" beliefs and endorsement of hostile sexist attitudes towards women. The study highlighted the potential for such ideologies to contribute to the normalization of misogynistic views and the perpetuation of gender-based discrimination.Moreover, there have been instances where individuals associated with the "red pill" movement have been implicated in acts of violence and extremism. In 2018, a self-proclaimed "incel" (involuntary celibate) carried out a deadly attack in Toronto, claiming to be part of a "rebellion" against women. While Fresh and Fit has not been directly linked to such incidents, the potential for their content to contribute to the radicalization of vulnerable individuals remains a concern. The Countermovement: Voices of Reason and Critique In response to the rise of Fresh and Fit and the "red pill" movement, a countermovement has emerged, comprising voices of reason and critique from various spheres, including academia, journalism, and social commentary.Prominent figures such as Dr. Nerdlove, a dating coach and author, have actively challenged the harmful narratives propagated by the "red pill" community. In an interview with The Guardian, Dr. Nerdlove stated, "The red pill is a toxic ideology that encourages men to view women as objects to be acquired and discarded, rather than human beings with agency and autonomy."Journalists and social commentators have also played a crucial role in exposing the flaws and dangers of the "red pill" ideology. In a scathing article for The Atlantic, Laurie Penny criticized the movement's embrace of "reactionary masculinity" and its perpetuation of harmful gender stereotypes.Furthermore, online communities such as exredpill on Reddit have emerged as safe havens for individuals seeking to disengage from the "red pill" mindset and engage in constructive discussions about healthy relationships and personal growth. The Way Forward: Promoting Healthy Discourse and Accountability As the debate surrounding Fresh and Fit and the "red pill" movement rages on, it is imperative to address the underlying issues and promote a more constructive dialogue on gender relations, personal growth, and societal progress. 1. Fostering Healthy Masculinity: Rather than perpetuating toxic masculinity and misogynistic attitudes, there is a need to promote healthy expressions of masculinity that embrace empathy, respect, and emotional intelligence. Initiatives that encourage positive role models and mentorship programs for young men could play a pivotal role in this endeavor. 2. Emphasizing Consent and Mutual Respect: Discussions surrounding dating and relationships should prioritize consent, mutual respect, and the recognition of women's autonomy and agency. Content creators and influencers have a responsibility to promote healthy and ethical practices, rather than perpetuating harmful narratives. 3. Promoting Media Literacy and Critical Thinking: In the age of social media and online echo chambers, it is crucial to equip individuals with the skills to critically evaluate information and identify potential biases or manipulation tactics. Media literacy programs and educational initiatives could play a vital role in empowering audiences to make informed decisions. 4. Holding Platforms Accountable: Social media platforms and content hosting services must take a proactive stance in enforcing community guidelines and content policies, ensuring that harmful or extremist content is promptly addressed and removed when necessary. 5. Encouraging Diverse Perspectives: Rather than perpetuating a singular narrative, it is essential to amplify diverse voices and perspectives on gender relations, relationships, and personal growth. Inclusive dialogues that embrace nuance and complexity can foster greater understanding and progress. As the Fresh and Fit phenomenon continues to evolve, it serves as a poignant reminder of the power of social media to shape narratives and influence societal attitudes. By fostering healthy discourse, promoting accountability, and embracing diverse perspectives, we can navigate the complexities of gender dynamics and relationships in a manner that upholds respect, empathy, and the pursuit of mutual understanding.
submitted by Puzzleheaded_Net2712 to Flagrant2 [link] [comments]


2024.06.02 16:24 Puzzleheaded_Net2712 The Rise and Fall of Fresh and Fit channel

The Fresh and Fit channel experienced a meteoric rise due to several key factors: 1. Provocative and Controversial Content : The channel gained traction by tackling controversial topics related to dating, relationships, and gender dynamics in a confrontational style. Their bold and unapologetic takes, often deemed misogynistic by critics, generated significant buzz and attention. 2. Charismatic Hosts : The dynamic chemistry between hosts Myron Gaines and Walter Weekes (Freshprinceceo), along with their charismatic personalities, resonated with a significant portion of the audience seeking advice on dating and self-improvement. 3. Capitalizing on the "Red Pill" Movement : Fresh and Fit tapped into the growing "red pill" ideology, which promotes traditional gender roles and criticizes modern feminism. Their content aligned with and amplified these views, attracting a dedicated following within this community. 4. Leveraging Social Media : The hosts effectively utilized social media platforms like Instagram to promote their content and engage with their audience, further amplifying their reach and popularity. 5. Controversial Guests and Debates : The channel frequently hosted controversial guests, such as OnlyFans models, Instagram influencers, and other "red pill" figures, leading to heated debates and confrontations that fueled engagement and viewership.
The Rise and Fall of Fresh and Fit: Unpacking the Controversial "Red Pill" Movement on YouTube In the ever-evolving landscape of social media, a new breed of content creators has emerged, captivating audiences with their bold and divisive perspectives on gender dynamics, relationships, and societal norms. At the forefront of this movement stands Fresh and Fit, a YouTube channel that has garnered both fervent support and intense criticism for its unapologetic embrace of the "red pill" ideology.Hosted by Myron Gaines and Walter Weekes (known as Freshprinceceo), Fresh and Fit has amassed a staggering following, with over 1 million subscribers and videos regularly garnering millions of views. However, beneath the veneer of their provocative content lies a complex web of ideologies, controversies, and societal implications that warrant a closer examination. The "Red Pill" Ideology: A Primer To understand the phenomenon of Fresh and Fit, one must first grasp the core tenets of the "red pill" movement. Originating from the 1999 film "The Matrix," the term "red pill" has come to symbolize a metaphorical awakening to perceived harsh realities about gender relations, feminism, and the dynamics of power between men and women.Adherents of the "red pill" ideology often espouse traditional gender roles, criticize modern feminism, and advocate for a hyper-masculine approach to dating and relationships. They reject what they perceive as societal conditioning and embrace a worldview that emphasizes male dominance, female submission, and the pursuit of sexual conquest.In the words of Myron Gaines, the author of the controversial book "Women Deserve Less," the "red pill" philosophy is about "leveling up and the double-edged sword of social media." This sentiment encapsulates the movement's emphasis on self-improvement and the perceived need for men to assert their dominance in a world where gender dynamics are perceived as skewed in favor of women. The Rise of Fresh and Fit The meteoric rise of Fresh and Fit can be attributed to several key factors, each contributing to the channel's ability to captivate and polarize audiences. 1. Provocative and Controversial Content: Fresh and Fit gained traction by tackling controversial topics related to dating, relationships, and gender dynamics in a confrontational style. Their bold and unapologetic takes, often deemed misogynistic by critics, generated significant buzz and attention. As one Reddit user aptly described, "They invite the weirdest pornstars and only fans women with the trashiest mindset and act as if they are representative of all women." 2. Charismatic Hosts: The dynamic chemistry between Myron Gaines and Walter Weekes, along with their charismatic personalities, resonated with a significant portion of the audience seeking advice on dating and self-improvement. "Myron led a sinful lifestyle, with high body count n all, n his wealth will attract," commented a Reddit user, highlighting the allure of their personas. 3. Capitalizing on the "Red Pill" Movement: Fresh and Fit tapped into the growing "red pill" ideology, aligning their content with and amplifying these views, attracting a dedicated following within this community. As one critic noted, "They are scamming young guys hard and it makes me sad to see. They are selling courses for like $800 to 'teach' guys how to hit on girls on Instagram." 4. Leveraging Social Media: The hosts effectively utilized social media platforms like Instagram to promote their content and engage with their audience, further amplifying their reach and popularity. "They give off insecure vibes and only bring on girls that are 10 years younger then them," observed a Reddit user, highlighting their strategic use of social media. 5. Controversial Guests and Debates: The channel frequently hosted controversial guests, such as OnlyFans models, Instagram influencers, and other "red pill" figures, leading to heated debates and confrontations that fueled engagement and viewership. As one critic noted, "They bait them or subtly try to make them agree with them to go like 'See guys? What have we told you?'" 6. Appealing to a Specific Demographic: Fresh and Fit's content primarily targeted young men seeking dating advice and validation for traditional masculine ideals, filling a perceived gap in the market. "A friend of mine started watching Fresh and Fit and Kevin Samuels religiously a couple of months ago after a break-up. Went from being a normal guy to someone who genuinely hates women and rants about gender roles to me all the time," shared a concerned Reddit user. While controversy played a significant role in the channel's initial growth, it ultimately contributed to its downfall as well, with YouTube demonetizing the channel due to violations of its policies. The Cult of Fresh and Fit: Indoctrination and Manipulation As Fresh and Fit's popularity soared, concerns arose regarding the potential for indoctrination and manipulation of their predominantly young male audience. Critics argued that the channel's content perpetuated harmful stereotypes, fostered misogynistic attitudes, and promoted a distorted view of gender relations.In a thought-provoking video essay titled "The Cult of Fresh and Fit," YouTuber Aba & Preach delved into the psychological tactics employed by the channel, drawing parallels to cult-like behavior. The video highlighted how Fresh and Fit leveraged techniques such as love-bombing, us-versus-them mentalities, and the creation of an echo chamber to solidify their influence over their followers."They give me revenge of the nerds vibes," commented a Reddit user, alluding to the channel's appeal to a demographic of disaffected young men seeking validation and a sense of belonging. This sentiment underscores the potential for Fresh and Fit's content to foster a toxic subculture that perpetuates harmful attitudes and behaviors. The Societal Impact: Misogyny, Extremism, and Radicalization Beyond the confines of the Fresh and Fit channel, the "red pill" ideology has been linked to broader societal issues, including misogyny, extremism, and the potential for radicalization.In a study conducted by researchers at the University of Melbourne, a strong correlation was found between adherence to "red pill" beliefs and endorsement of hostile sexist attitudes towards women. The study highlighted the potential for such ideologies to contribute to the normalization of misogynistic views and the perpetuation of gender-based discrimination.Moreover, there have been instances where individuals associated with the "red pill" movement have been implicated in acts of violence and extremism. In 2018, a self-proclaimed "incel" (involuntary celibate) carried out a deadly attack in Toronto, claiming to be part of a "rebellion" against women. While Fresh and Fit has not been directly linked to such incidents, the potential for their content to contribute to the radicalization of vulnerable individuals remains a concern. The Countermovement: Voices of Reason and Critique In response to the rise of Fresh and Fit and the "red pill" movement, a countermovement has emerged, comprising voices of reason and critique from various spheres, including academia, journalism, and social commentary.Prominent figures such as Dr. Nerdlove, a dating coach and author, have actively challenged the harmful narratives propagated by the "red pill" community. In an interview with The Guardian, Dr. Nerdlove stated, "The red pill is a toxic ideology that encourages men to view women as objects to be acquired and discarded, rather than human beings with agency and autonomy."Journalists and social commentators have also played a crucial role in exposing the flaws and dangers of the "red pill" ideology. In a scathing article for The Atlantic, Laurie Penny criticized the movement's embrace of "reactionary masculinity" and its perpetuation of harmful gender stereotypes.Furthermore, online communities such as exredpill on Reddit have emerged as safe havens for individuals seeking to disengage from the "red pill" mindset and engage in constructive discussions about healthy relationships and personal growth. The Way Forward: Promoting Healthy Discourse and Accountability As the debate surrounding Fresh and Fit and the "red pill" movement rages on, it is imperative to address the underlying issues and promote a more constructive dialogue on gender relations, personal growth, and societal progress. 1. Fostering Healthy Masculinity: Rather than perpetuating toxic masculinity and misogynistic attitudes, there is a need to promote healthy expressions of masculinity that embrace empathy, respect, and emotional intelligence. Initiatives that encourage positive role models and mentorship programs for young men could play a pivotal role in this endeavor. 2. Emphasizing Consent and Mutual Respect: Discussions surrounding dating and relationships should prioritize consent, mutual respect, and the recognition of women's autonomy and agency. Content creators and influencers have a responsibility to promote healthy and ethical practices, rather than perpetuating harmful narratives. 3. Promoting Media Literacy and Critical Thinking: In the age of social media and online echo chambers, it is crucial to equip individuals with the skills to critically evaluate information and identify potential biases or manipulation tactics. Media literacy programs and educational initiatives could play a vital role in empowering audiences to make informed decisions. 4. Holding Platforms Accountable: Social media platforms and content hosting services must take a proactive stance in enforcing community guidelines and content policies, ensuring that harmful or extremist content is promptly addressed and removed when necessary. 5. Encouraging Diverse Perspectives: Rather than perpetuating a singular narrative, it is essential to amplify diverse voices and perspectives on gender relations, relationships, and personal growth. Inclusive dialogues that embrace nuance and complexity can foster greater understanding and progress. As the Fresh and Fit phenomenon continues to evolve, it serves as a poignant reminder of the power of social media to shape narratives and influence societal attitudes. By fostering healthy discourse, promoting accountability, and embracing diverse perspectives, we can navigate the complexities of gender dynamics and relationships in a manner that upholds respect, empathy, and the pursuit of mutual understanding.
submitted by Puzzleheaded_Net2712 to DJAkademiks [link] [comments]


2024.06.02 16:21 ThorHammerscribe 35 [M4R] I sympathize with Batteries, I'm not included in anything either

Hi, I'm Shawn. I'm 35 and live in a charming little town in Virginia, just a quick 29-minute drive from Harrisonburg. I'm on the lookout for people who are genuinely interested in building real friendships. If you're someone who values regular communication and meaningful connections, we might really hit it off!
I don't usually like to talk myself up—I don't think of myself as particularly fascinating or charismatic—but I'm eager to step out of my comfort zone. I'm ready to pursue authentic connections, especially when it comes to romance. So, if you're up for building something real, let's get to know each other!
I'm a traditional geek at heart, who still gets weak in the knees at the excitement of exploring fantastical worlds. Whether it’s diving into a comic book or navigating the digital landscapes of video games, I find immense joy in science fiction, fantasy, and anime. Creating a Magic: The Gathering deck is my current project, and I love getting lost in a D&D adventure (though I'm taking a short break from that right now).
By night, I work as a security guard. In my downtime, I enjoy reading, writing fanfiction, and tuning into podcasts about Bigfoot, Dogman, hauntings, aliens, and other cryptids. While I don't participate in cosplay myself, I have a deep appreciation for the art and effort that goes into it. I also enjoy a little true crime as well, but unlike most, I don't obsess over it.
I’ve always been an animal lover, even if they aren't the cuddly type. I once owned a Hermit Crab, which was quite an interesting experience. Currently, I have a dog named Scout who, to be honest, can be kind of an asshole at times, but he has his moments. I also have a whole slew of chickens clucking around the yard. A friend offered me a chinchilla when they were downsizing, but I had to turn it down because I simply didn’t have the room.I’d love to have a bearded dragon named Spyke or a Sugar Glider named Momo one day.
I know it's important to some, but I wouldn't necessarily say I'm a supporter of the LGBTQ+ community as I believe that how someone lives their life is their business so long as they aren't harming anyone or involving children. I also use the word "Dude" in a gender-neutral manner. I believe in the importance of respecting individual preferences so weatheryouidentifyas a man,woman nonbinary or anythinginbetweenyou'llbe my Dude. Additionally, I am open to the 420 culture socially as I use it to treat my insomnia, although I'm not personally involved. Politically, I consider myself more centered, and I identify as agnostic.
At this point in my life, I’m really looking for genuine in-person connections with people who are straightforward and honest. I'm definitely not interested in running into deceitful cam girls or romance scammers trying to get my credit card info or convince me to buy gift cards. I want to meet both men and women around my age 30-49 who I can hang out with, make great memories, and spend quality time together. It’d be great if they lived nearby or are okay with some travel now and then. Especially those Who are single, not married, and don’t have kids—I'm just not up for being a third wheel.
I've noticed a trend of individuals seeking deeper connections, craving meaningful conversations, and even expressing interest in video and voice chatting. While I understand the appeal of putting a face to the name, I believe that such interactions should evolve naturally, without feeling forced. But if you insist on getting to know me on a deeper level I'll include a few things below that'll help you understand me a bit better.
So, to sum it up, I’m looking for friends who are like me: single, not married, and without children. Ideally, you’d be nearby or okay with occasional travel so we can meet up easily. Building meaningful friendships through shared activities and mutual interests is what I’m after.
 THIS AND THAT 
Early Bird or Night Owl:: Night Owl
Bookworm or Movie Buff:: Bookworm
Board games or Video games:: Both
City or Country:: Country
Favorite Color:: Purple
Favorite Season:: Summer
Musical Taste:: Variety, but Meatloaf is my favorite and I don’t like blue grass
Favorite Video Game:: Mass Effect
Favorite ME Romance:: Tali
Favorite ME Class: Sentinel
My Zombie Apocalypse Plan:: "We get in my car, drive over to Mom's. We go in, take care of Philip. 'So sorry, Philip.' Then we grab Mom, go get Liz, go to the Winchester, have a pint, and wait for this whole thing to blow over."
Gaming:: I'm all about video games, especially RPGs and sandbox games like Mass Effect and ARK: Survival Evolved.
 DEALBREAKERS 
  1. Little to No Effort Life gets busy, and I don’t expect immediate responses all the time, but I do hope for some genuine interaction, consistency, and effort to keep in touch. I’ll definitely put in the same effort and energy on my end. We don’t need to have all the same interests, but having enough in common to keep things enjoyable would be awesome. Friendships is a two-way street. If I'm always the one initiating plans, reaching out, or investing in the relationship, while you show little to no effort or interest, it quickly becomes exhausting and one-sided for me. Friendship takes work, and if you're going to waste my time with prolonged periods of not texting me, then it's probably best we aren't friends. Relationships require effort from both sides to thrive, and it’s essential to value each other's time and commitment. If mutual respect and communication aren't present, maintaining the friendship simply isn't worthwhile.
    1. Poor Hygiene: Basic hygiene is important for personal and social interactions. If a friend's poor hygiene regularly makes it uncomfortable to be around them, it becomes a significant barrier in developing a close and healthy friendship. I'm a bigger guy so I always make sure my Hygiene is on point, teeth brush, shower twice weekly and deodorant.
    2. Irresponsiblity:: As a 35-year-old adult, I expect my friends to act like grown-ups. I'm not here to play the role of a mom or a babysitter. If you happen to get drunk and out of control occasionally and you're usually a good friend, I'll ensure you get home safely. However, if every time we hang out, I find myself dealing with your drunken behavior and having to wrestle your keys away from you like you're a defiant child, I'm putting an end to our friendship. If you can't manage your finances because you blew all your money on weed and then come to me for a loan, I'm cutting ties with you. I have nothing against smoking weed, but if you can't function without it and it's become an addiction, then I'm walking away. If you engage in petty drama on social media like a teenager, I'm walking away. I simply want people around me to act like responsible adults. I've outgrown all the immature antics reminiscent of high school drama.
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2024.06.02 16:07 NikhilShah1988 Nik Shah: Embodying Opportunity, Integrity, and Compassion

In a world filled with complexities and challenges, there are individuals who shine as beacons of hope and inspiration, demonstrating what it truly means to make a positive impact. Nik Shah is one such individual, whose life and actions exemplify the values of opportunity, integrity, and compassion.
At the core of Nik Shah's philosophy is a deep-seated belief in the power of opportunities. He understands the importance of using resources wisely and effectively, ensuring that every opportunity is leveraged towards its best intentions. Whether it's in his professional endeavors or personal interactions, Nik Shah is dedicated to maximizing the potential of every situation, creating pathways for growth and success.
But Nik Shah's commitment to opportunity goes beyond personal gain. He echoes humility and modesty, recognizing the privilege he has been afforded and striving to uplift others along the way. For Nik Shah, success is not measured solely by individual achievements, but by the collective progress of society as a whole. He embodies the essence of his name – the big picture, all-inclusive affair where everyone feels important and their voice is heard.
Central to Nik Shah's ethos is a commitment to logic and ethical principles. He firmly believes that certain actions, such as killing, are unequivocally unacceptable, especially when done for desensitized purposes or basic needs that can be fulfilled through alternative means. Nik Shah advocates for a world where compassion and empathy guide our actions, where every life is valued and respected.
Despite his competitive nature, Nik Shah approaches competition with grace and class. While he strives for excellence and success, he does so with the genuine desire to see the best in others. He may be aggressive in pursuit of his goals, but never does he pose a threat or intend harm. Nik Shah's competitiveness is rooted in a shared vision of progress and achievement, where everyone has the opportunity to thrive and succeed.
In conclusion, Nik Shah epitomizes the values of opportunity, integrity, and compassion. Through his actions and beliefs, he inspires those around him to strive for excellence, to embrace humility and empathy, and to pursue success with integrity and grace. As we navigate the complexities of life, let us look to Nik Shah as a guiding light, reminding us of the power of opportunity, the importance of ethical principles, and the transformative impact of compassion and empathy.
nshah90210 nshah01801 nikshahr nikshah83150
submitted by NikhilShah1988 to u/NikhilShah1988 [link] [comments]


2024.06.02 16:01 Griffon-Knight The Adventures of Warrior Omega Part 6

As soon as Alan said that, he had drawn out the sword "Omnolight". "You shall fall." said The Master Of Zombies. "We will see." said Alan. Then, with that, the battle between Alan and the Master of Zombies had begun. Little did the Master of Zombies know, that the four mercenaries were behind him. Quotor had noticed the mercenaries. "Sire." said Quotor, "Look behind you!".At that moment, the four mercenaries attacked the Master Of Zombies. The Master Of Zombies had drawn out another sword, and is now fighting with two swords. "You shall not stop me." said the Master Of Zombies. As soon as he said that, The Master of Zombies had used his double slice attack on the mercenaries. He then followed it with Dark Blade Storm. That combination was so powerful, that it had fatally wounded Scycortus and Zor'Cortox. "Scycoryus! Zor'Cortox!" exclaimed Atorusk. "Master of Zombies!" Roared Korzon, "I shall see you pay for this!". At that moment, Korzon had charged at the Master Of Zombies. "Oh, you think you can stop me." said The Master Of Zombies, "Well, take a look at this.". At that moment, The Master Of Zombies had summoned the Battleship. "By the gods!" said Kalzortus. "How shall we stop it." said one of the Orc Warriors. "I shall do this." said Aizortun, "Omega Storm!". At that moment, Aizortun had used his Omega Storm attack. "My God!" Exclaimed Aizortun, "It has no effect.". "I'll handle this." said Scaltokas, as he motioned for the griffen riders. "Griffen Riders." said Scaltokas, "Take out the gun turrets on the deck.". "Yes, sir." said the lead Griffen rider. All the While, Alan and the Master of Zombies were fighting.
Both were beginning to sustain damage. "Let's take this somewhere." said the Master Of Zombies, "Where your allies won't help you.". At that moment, Both Alan and the Master Of Zombies were warped onto the Battleship. Outside, on the field, Xeintox had directed some of the Artillery crews to fire upon the Battleship. On-board the Airship, Captain Mortenson had commanded the warriors at the gunners posts to keep firing upon the advancing forces. Slowly, but surely, the Undead forces were overcoming the armies of Zorakhor. Tirus was trying to take on the Battle Knight. She was at a disadvantage. Little did she know, that she will be getting help, in the form of the Ogre Gretack. "Tirus!" said Gretack, "Hold on. I'm on my way.". All the while, Gretack was charging through the hordes of undead creatures. As he was doing so, Gretack was tossing zombies out of his way. The Battle Knight had turned to attempt to block Gretack. Gretack had come crashing in, and sent the Battle Knight flying. "That's for messing with my friend." said Gretack. Meanwhile, back onboard the Battleship, Alan and the Master Of Zombies were fighting all over the ship. Both warriors had sustained a moderate amount of damage.
"You shall fall!" said the Master Of Zombies. "You shall not stop me." said Alan, "This is for all the people you have harmed, with your dark power!". At that moment, Alan had charged at the Master of Zombies. "You pitiful human." said the Master Of Zombies, "What makes you think you can stop me?". "One thing you don't have." said Alan, "A human spirit.". At that moment, Alan had used a overhead slice move on the Master Of Zombies. Alan had followed up with a series of moves. The Battle between Alan and the Master Of Zombies had gone all over the place. Meanwhile, outside the battleship, Aizortun and Khalox's forces had managed to get past the Battleship's defences, but not without heavy casualties. Khalox had come face to face with the Battle Knight. "So." said Khalox, "we meet at last. Finally, i shall have what is rightfully mine.". "Not likely." said the Battle Knight. At that moment, the fight over the power of the Battle Knight had begun.
What The Battle Knight doesn't know, is that Khalox has a plan to separate him from the armor. "You shall not beat me." said the Battle Knight, "No one has ever beaten me.". "Oh." said Khalox, "And what about Joseph Barker?". "Arrgh!" exclaimed the Battle Knight as he charged at Khalox. "Fool." Khalox said to himself, "You fell right into my plan.". "Alright boys." Khalox said to his minions, "Attack!". At that moment, Khalox's minions had attacked the Battle Knight. "Soon." said Khalox, "The power shall be mine.". Meanwhile, back on the Battleship, Alan and the Master Of Zombies had battled their way throughout most of the ship. Just then, Necro-Oracle had contacted Alan. "Alan." said Necro-Oracle, "go to the engine room.". "For what reason?" asked Alan. "If you want to disable the Battleship." said Necro-Oracle, "Target the reactors.". "If you insist." said Alan. At that moment, Alan had attempted to start on his way to the engine room. Alan was stopped by the Master Of Zombies. "You shall not get to the Engine room." said the Master Of Zombies. "We shall see." said Alan. "Where is the engine room, Necro-Oracle?" asked Alan. "The Engine room is at the stern section of the battleship." said Necro-Oracle, "it is on deck 12.". As soon as Necro-Oracle said that, Alan had started on his way to the engine room. The Master Of Zombies had given chase.
Meanwhile, outside the battleship, the army of Zorakhor had managed to fight back against the undead forces. "We have them on the run." said Rotusor. "We may have a chance to win." said Kalzortus. Just then, Vor'Tosus, Commander-In-Chief of the Kor'Drakk forces had contacted Kalortus. "Kaltortus." said Vor'Tosus, "Reinforcements are on their way.". "Excellent." said Kalzortus, "We shall win.". All the while, Khalox and the Battle Knight were fighting. The Battle Knight was on the losing end of the fight. "I shall not let you win." said the Battle Knight, as he charged at Khalox. "Darkness Blast!!" exclaimed Khalox, as he used his Darkness Blast attack. That attack had killed the Battle Knight. "Forgive me, Master Of Zombies." said The Battle Knight, "For i have failed you.". As soon as he said his final words, The Battle Knight, also known as Sir Malcom Herbert, had died. The Battle Knight's armor and the Skull Sword had begun to disappear. "Now's my chance." said Khalox. That was where Khalox had taken the Battle Knight's Armor and Skull Sword. At that moment, the reinforcements that Vor'Tosus had said, had arrived. "Finally." said Captain Zordash, "We're winning.". Meanwhile, on the Battleship, Alan and the Master Of Zombies had already made it down 9 decks. "You shall not win." said the Master Of Zombies.
All the while, Alan was forcing him towards the engine room. "What makes you think you can stop me?" said the Master Of Zombies, "For i have the powers of all those whom i have possessed over the centuries.". "Apparently." said Alan, "You still retain the darkness of your origin.". All the while, the Kor'Drakk forces and the armies of Zorakhor were winning. The Kor'Drakk forces had consisted of several fighters and 2 destroyers. That was where Alex Johnson had encountered Aizortun. “At Long Last." said Alex, "We meet.". "Indeed, Old Friend." said Aizortun, "All Forces, Attack!". At that moment, Alex and Aizortun had started fighting each other. All the while, Alan and the Master Of Zombies were making their way to the engine room. Alan was forcing the Master Of Zombies towards the engine room. Alan's armor had sustained severe damage. At that moment, Necro-Oracle had contacted Alan. "Alan." said Necro-Oracle, "What in the Realms is taking so long?". "I'm trying." said Alan, "The Master Of Zombies is stopping me.". All the while, Alan was forcing the Master Of Zombies down the corridors, all the way to the engine room.
Meanwhile, outside the Battleship, The battle between Alex Johnson and Aizortun was under way. The effects of the spells had affected both sides. All of a sudden, the undead's battleship had opened fire on the mercenaries's ship, using the remaining weapons systems. "Arrgh!" said Captain Mortenson, "We've been hit!". "Wait a minute." said Captain Zordash, "i have a idea.". "What would that be?" asked Captain Mortenson. "The 'Dragon Fire' still has all of its missiles intact." said Captain Zordash. "Oh, you plan on taking down the battleship, using the missiles." said Captain Mortenson, "There's just one problem with that.". "What do you mean?" asked Captain Zordash. "When the Undead Armies had made their way to Castle Diroctor." said Captain Mortenson, "They had examined the ship.". "Fortunately." said Captain Zordash, "The Orc mages and the Arch Mage Alex Johnson had used a spell of cloaking to hide the remaining weapons. Also, there was the electronic counter-measures that countered the battleship's scans.". "That might be crazy enough to work." said Captain Mortenson, "But there's one thing i'm worried about.". "What's that?" asked Captain Zordash. "Alan's onboard the Battleship." said Captain Mortenson. “I have a feeling he'll survive." said Captain Zordash.
"Sir." said the Helmsman, "Incoming enemy fire.". "Evasive maneuvers." said Captain Mortenson. "Aye, sir." said the Helmsman. Meanwhile, on the Battleship, Alan and the Master Of Zombies had made it to the corridor outside of the engine room. "Finally." said Alan, "We'll see about winning.". "Not Likely." said the Master Of Zombies. After he said that, The Master Of Zombies had knocked Alan right into the engine room. Just then, Captain Zordash and Joseph had contacted Alan. "Alan." said Captain Zordash, "You've better hurry, for a missile strike is about to occur.". "Alan." said Joseph, "Get the parts.". "I don't have enough time." said Alan. "Then get out of here." said Joseph. "I'll do it." Said Alan. As soon as he said that, Alan had taken off the heavily damaged armor's top section. "So." said The Master Of Zombies, "The Final battle has begun.". "Indeed, it has." said Alan, "Let's bring it on.". At that moment, the final battle has begun. The battle was fierce, with both sides taking damage. "You shall not win." said the Master Of Zombies. "We'll see about that." said Alan. At that moment, Alan had seen a crucial part of the engine. All the while, the ship that the mercenaries had operated had sustained heavy damage. "Sir." said the Helmsman, "We're about to make a emergency landing.".
At that moment, Captain Zordash had completed the missile launch sequence. "10 minutes to launch." the ship's computer said. "Excellent." said Captain Zordash. After he said that, Captain Zordash had contacted Alan to tell him about the missile strike that is about to happen. "Thanks for the update." said Alan. At that moment, Alan had turned to face the Master Of Zombies. "Alright, you rotting pile of flesh." said Alan, "Let's bring it on.". At that moment, the battle had begun. Soon enough, the action had heated up. Both sides had sustained heavy damage. Alan had managed to fire some shots at the main reactor. "You Fool!" said the Master of Zombies, "You'll kill us both!". "What in the realms are you talking about?" asked Alan. "Ha!" said the Master Of Zombies, "You don't know about my human persona.". "What the..." said Alan. "My human persona was that of a Grave Robber named Ken Williams." said the Master Of Zombies. "Ha!" said Alan, "In case you didn't notice, your human persona would have died, because he can't handle the power.". "Arrgh!" said the Master Of Zombies. At that moment, The Master Of Zombies had charged at Alan. Alan had just managed to dodge his attack. The battle was getting fierce, with both warriors having to dig down deep within themselves, in order to keep on going.
"I can't let him win." Alan said to himself, "If he does, All will be lost. I can't let that happen. Too many people have died.". At that moment, Alan had charged at the Master Of Zombies, and delivered a series of well-placed sword slices and shotgun blasts. That resulted in the Master Of Zombies being worn down enough to fall in battle. Just then, the Gate Master had contacted Alan. "Alan." said the Gate Master, "You must not lose control over your emotions.". "I'm trying." said Alan, "But there is a missile strike that's about to happen in less than 10 minutes.". "Then you must hurry." said the Gate Master, "Also, i have some bad news. Captain Zordash had fallen prey to Necro-Oracle's Fire Blast. He has died.". "Oh Great!" said Alan, "How much time is left?". "6 minutes, 55 seconds." said the Gate Master. "Tell Officer Morgan to intercept me." said Alan, "When i complete this mission.". "I'll do that." said the Gate Master. At that moment, Alan had continued the fight. "Update: 6 minutes, 27 seconds." the ship's computer said. "I must hurry." said Alan.
As soon as he said that, He had unleashed a series of attacks. "For Octiviox!" Alan said as he attacked the Master Of Zombies. That resulted in the Master Of Zombies falling back towards the reactor. The Attacks proved to be fatal. "You shall not survive." said the Master Of Zombies, with his final breath, "Even though you have beaten me, you shall go down with this ship.". "Not likely." said Alan. As soon as Alan said that, he delivered the final blow. At that moment, Joseph had contacted Alan. "Alan." said Joseph, "What's your status?". "I'm in the engine room." said Alan, "The Master Of Zombies has fallen. There's 6 minutes and 27 seconds left to a missile launch.". "You have better hurry up." said Joseph. "I'm on my way out." said Alan. At that moment, Officer Morgan had contacted Alan. "So." said Officer Morgan, "You want me to intercept you.". "Indeed." said Alan, "We've better hurry. We have less than 6 minutes before a missile strike hits this ship.". "I'm on my way." said Officer Morgan.
That was where Officer Morgan had headed to the ship. But first, Officer Morgan had to contend with the hordes of the undead. All the while, the clock was ticking for the missile strike. "5 minutes, 39 seconds." the ship's computer said. "Officer Morgan." said Alan, "You've better hurry it up.". Soon enough, after 4 minutes had passed, Officer Morgan had managed to find a clear spot to lift off, in order to intercept Alan. All the while, Khalox, the new Battle Knight, and his forces had retreated. The remaining 2 Generals had switched sides to Necro-Oracle's side. "update: 45 seconds remaining." the ship's computer said to Alan. "Officer Morgan." said Alan, "You've better hurry it up.". Just then, Officer Morgan had arrived. "Alan." said Officer Morgan, "Did you call for a lift?". "Of Course." said Alan, "Let's get a move on.". As soon as Alan said that, the two had escaped through the section of the battleship that Officer Morgan's mech suit had entered in. Seconds later, the missile strike had hit the battleship.
"Phew!" said Alan, "We only made it out with seconds to spare.". “Indeed." said Officer Morgan, "Take a look at the battlefield.". "Well, i'll be." said Alan, "The Enemy forces are retreating.". “Not only that." said Officer Morgan, "We've won.". As they were speaking, the two had seen the remaining undead forces surrendering to the warriors of Zorakhor and the Kor'Drakk Reinforcements. As soon as Officer Morgan and Alan had landed, Necro-Oracle had called over to Alan. "Excellent Work, Alan." said Necro-Oracle, "You have beaten the Master Of Zombies.". "Yeah." said Korzon, "Peace has come to this realm.". "Yes." said Alan, "But at the cost of many lives.". "It is sad, that these beings have died." said Kalzortus. "Guys." said Officer Morgan, "The Battleship's about to crash.". Just then, the warriors had headed for cover to avoid the effects of the crash. Moments later, the ship had crashed. "Is everyone alright?" asked Officer Morgan. "Apparently so." said Gretack. "Then, in that case." said Clint, "Lets celebrate this victory.". “Perhaps." said Alan. After he said that, the warriors of Zorakhor had left to rebuild their lands, but not before taking a moment to remember their fallen comrades.
"Alan." said Necro-Oracle, "We shall see each other soon.". "Indeed." said Alan. That was where the heroes had made it back to Castle Diroctor. "You know something, Adam." said Alan, "This castle is the very spot where our adventure had begun.". "You're right, Alan." Said Officer Morgan, "It's also the place where we met Broktar.". "Not to mention Sir Dante Morgan." said Alan, "Also Ortonk, King Anderson, and the rest of the inhabitants.". "It's a shame that it is now in ruins." said Officer Morgan. "Not to worry." said Kalzortus, "I know of someone who can help in its reconstruction.". "I'm surprised that Telzor didn't try to swing his axe at Dante." said Gretack. Just then, Joseph had contacted Alan. "Alan." said Joseph, "I just want to congratulate you on the mission.". "I'm sorry i didn't get to retrieve the parts." said Alan. At that moment, the heroes had seen the sky darken with the clouds. The clouds had formed the image of the Master Of Zombies. "I shall return one day." said the Master Of Zombies, "Remember this day, hero.".
That was where the clouds had moved away, and the skies brightened. "That was weird." said Alan. "What do you think he meant by 'hero'?" asked Officer Morgan. "I'm not sure." said Alan. "I doubt that this is the last time we'll ever see the Master Of Zombies." said Alex. "If i may add something." said Caleb, "he called Alan 'hero', because he had defended the realm against his evil.". "In that case." said Officer Morgan, "He should have a heroic name.". "In that case." said Alan, "My heroic name shall be 'Warrior Omega'.". "Excellent choice." said Alex. At that moment, the Gate Master had contacted Alan. "Congratulations on the success of your mission." said the Gate Master, "Now i have a plan.". "What would that be, Gate Master?" asked Alan. "It is a way to contact you." said the Gate Master, "Even if you're in other dimensions. By the way, i heard you have a new heroic name.". "Indeed." said Alan, "It is 'Warrior Omega'.". "Most impressive." said the Gate Master. "Well." said Alan, as he checked his watch, "I've better get back to Earth. I have a delivery to complete.". "Could you stay a little longer?" asked Tirus. "Oh, alright." said Alan.
At that moment, the heroes had gone to Chior, for the victory celebration. At the Celebration, there was some unexpected guests, in the form of Necro-Oracle, now known as Arkos Darkblade, and the three former generals of the undead forces. Atorusk and Korzon were there. During the celebration, Alan had managed to have some pictures taken of his new friends. On that day, the realm was at peace, for the time.
The End
Epilogue:
Alan - He had made sure on his promise to Optotorix. After he had buried Optotorix, he had returned to Earth. He had caught up with his work.
Tlowtox Ironhammer - He helps Alan install a new communications device, so that the Gate Master can contact him.
Lieutenant Gotarus - He becomes Captain of the cruiser "Dragon Fire". He also helps to build a outpost in Octiviox, which later expands to be a town.
Kalzortus - He and Broktar had teamed up, and started adventuring through the realms. He regularly keeps in contact with Kar'Gorto.
Tirus - She had travelled to Earth with Alan.
Princess Heather Anderson - She becomes Queen Anderson. She also begins her reign. She also marries her long time boyfriend, Jesse Taltoros.
Gretack - He returns to his post, at the bridge into Chior. His friend, Fortox, had left for the Dimension of the Dead.
Necro-Oracle/Arkos Darkblade - He had departed from Octiviox after the downfall of the Master Of Zombies. No-one knows his whereabouts.
Khalox Wolfclaw/The New Battle Knight - After becoming the new Battle Knight, Khalox and his minions had formed their own empire, located in Zoxtus 7.
Sir Dante Morgan - After the battle, he and Telzor had settled the grudge between them, which has lasted for 11 years.
Aizortun - After the battle, he and Scaltokas had continued to evade the bounty hunters.
Officer Morgan - After the battle, he had returned to Earth. He was promoted to Lieutenant. He had managed to hold onto the Mech Suit.
King Clint Orons - After the battle, diplomatic relations had started between the Barbarian Tribes and the Realm of Zorakhor.
The Orc clan leaders - After the battle, diplomatic relations had started between the clans and the Realm of Zorakhor.
Rotusor - After the battle, he and Zektus had teamed up and had helped the Realm of Zorakhor expand its boundaries. They had teamed up with a Clartoxian Navigator.
Atorusk and Korzon - After the battle, the two mercenaries had left Octiviox with Necro-Oracle. They have also buried their fallen comrades, Scycortus and Zor'Cortox.
Arross - After the battle, Arross had signed a alliance with Queen Anderson.
The Master of Zombies - After the battle, he, In spirit form, has been seen in the shadows, waiting for his time to get his revenge.
Captain Mortenson - After the battle, he and his crew had been hired to find and capture Khalox Wolfclaw.
Joseph Stukov - He still keeps in contact with Alan. He also had continued training recruits.
Alex Johnson - After the battle, he went back to the tower to train new students. He becomes a loyal advisor on Queen Anderson's court.
Caleb Raynor - After the battle, he became a great warrior. He also becomes a student of Alex Johnson. Although very few people had expected him to do such actions, he had managed to progress in his training.
submitted by Griffon-Knight to WarriorOmega [link] [comments]


2024.06.02 16:00 the_rippy_one Trying to build a Martial Arts Style for 3e

And I'd like some idea if I'm building anything worth using XD
So, Bloody Oni style - brutal, impactful, and likely to get its user killed XD You get 3 sorts of chains - the direct offense one, the direct "you will regret hitting me" chain, and a couple war-cries for the barbarians in all of us XD I'm sure someone has written a similar style, but I didn't see anything quite like this in the books I have, so, wrote it.
This style eschews normal defensive practices in favor of all out warfare and mayhem. You will get hurt, you will hurt your opponents, and you will laugh like a madwoman while the streets and fields are stained red. This style excels in two ways – high-impact damage, and vicious counters (just because you accept a hit, doesn’t mean you don’t make them pay for messing with a practitioner). You are also supremely scary when you are about your business, leaving your enemies frightened and angry.
Weapon: Bare fists, natural weapons, or Large 2-handed weapons. You may Stunt to make bare fists Lethal damage. Armor: You may wear nothing providing a Defense bonus, and your pride as a Bloody Oni practitioner is offended by the very thought. Clothing Artifacts which don't provide Defense are acceptable. Barely. The elders and your teacher cluck their collective tongues at the idea.
Oni Overwhelming Impact Simple Cost: 1 mote; Mins: Martial Arts 1, Brawl 1/Melee 1, Essence 1 Prereq Charm: None
The most basic movement of this style is to HURT THINGS. When you use this charm, add your Essence, or Brawl/Melee (depending on what you are attacking with) to your damage dice when rolling successes for determining effect (but do not do so to “hit”), based on which is highest, to a max of your Martial Arts rating.
Mastery: You add 1 success for every 2 points of value you did not use in the above calculation (so, you punch a dude, mote, Essence is higher, roll Essence dice, and then add half your Brawl as additional successes)
Oni Impact Acceptance Reflexive Cost: 1 mote; Mins: Martial Arts 1, Resistance 1, Essence 1 Prereq Charm: None
You are stronger than your opponent. Prove it. You may “give” an attack from an enemy a number of bonus dice to hit you, up to your Martial Arts rating. The blatant display of disrespect and superiority shakes them, weakening their Defense by the same value if you attack them as your next action. You may make a social roll as part of your follow on attack (as a follow-up flurry to an attack against a degraded opponent) to inspire fear in your target. Make an instilling roll of Manipulation+Presence with a target of (5-Damage), to create a Minor Intimacy of fear in the opponent you hit.
Mastery: Once you activate this Charm, you may allow attacks later on to also benefit from your bravado – each time you are attacked this round, you may freely let it gain the exact same benefit (declared before they attack), at which point they risk this reprisal as well.
Bloody Oni Form Simple Cost: 1 mote; Mins: Martial Arts 1, Essence 1 Prereq Charm: None
You take an Extremely aggressive stance. Your Defense is reduced by 1, and you cannot use Evasion to determine your Defense (though you may still use Dodge Charms that do not improve your Evasion). In return, add 1 die to your accuracy, and one die In Addition to that when determining damage (or the amount of initiative you drain from a target). You may enter this form freely on the turn you kill an opponent.
Mastery: You may degrade your Defense for extra dice on your accuracy and the resulting effects, on a 1 to 1 basis, up to your Essence rating, instead. You must declare this when you spend the mote, and at the start of each of your turns.
Oni Disrespect Supplimental Cost: 1 mote; Mins: Martial Arts 1, Presence/Performance 1, Essence 1 Prereq Charm: Oni Impact Acceptance
Your cavalier attitude towards your opponents enrages those who attack you. You may Flurry a social interaction into an attack, proclaiming your disrespect. Everyone within audible range, who you are already fighting, makes a resolve roll against your Presence/Performance+Essence, or gains a Minor Intimacy of anger or hatred against you. IF they already have this Intimacy, this enhances it to Major. This leads your opposition to focus on you in combat when possible. This Intimacy lasts until the end of the scene, unless it becomes more permanent for various reasons.
Mastery: You become more capable in your insults – add your Presence and Performance together to determine the target number of successes. Further, attempts to ignore you are not only more difficult, but aids your allies – anyone with an angry/hateful intimacy towards you (and under this effect), that attempt to attack your allies, find their resolve wavering out of longing to hit you instead, lowering their attack rolls by their degree of Intimacy.
Oni Flesh Sanctification Reflexive 0m; Mins: Martial Arts 2, Resistance 2, Essence 2 Prereq Charm: Oni Impact Acceptance
Bloody Oni practitioners train to take hits. A LOT of hits. This is treated as a sanctification of the flesh, to toughen themselves. When you use Oni Impact Acceptance, you benefit from this training. Since you choose how to take the hit, you take it in a way that is “helpful” – reduce 1 Aggravated damage to Lethal, or 1 Lethal damage to Bashing, if you take damage from an attack enhanced by Oni Impact Acceptance. This reduction occurs on each attack affected by Oni Impact Acceptance separately.
Mastery: you now reduce 1 Aggravated damage to Lethal, AND 1 Lethal to bashing, AND 1 bashing damage is prevented straight out.
Oni Shattering Impact Supplemental, Withering 1m Mins: MA 2, Brawl/Melee 2, Essence 2 Prereq Charm: Oni Overwhelming Impact
On Withering attacks, when you roll Doubles of any sort, you reduce the target’s successes for any movement rolls they make until the next round (including dodge and athletics rolls to move).
Mastery: this penalty to movement lasts for a number rounds equal to your Brawl/Melee rating, as appropriate.
Oni’s Smirk Reflexive, Withering Cost: 1m Mins: MA 2, Resistance 2, Essence 2 Prereq Charm: Oni Impact Acceptance
When you are hit, roll Stamina + Resistance, targeting the opponent’s Essence. If you succeed, roll a withering attack or gambit, with bonus a bonus die for each attack that has successfully hit you this round. (so, if you are attacked 3 times in a round, successfully, you may counter three times, and, assuming you do, the third one is made with 3 bonus dice)
Mastery: You may perform this counter even when Crashed, and if you gambit as the counter, you gain initiative equal to your successes.
Violence Begets Violence Reflexive Cost: 1 will, mins: Martial Arts 3, Essence 3 Prereq Charm: Oni Impact Acceptance
Keep a tally of all Lethal and Aggravated damage dealt to you in this Scene. Whenever you attack, you may spend a mote to spend some portion of this count as automatic successes on that attack.
Mastery: You may instead spend some portion of this count to give allies within short range of you automatic successes instead, at the same mote cost.
Cry of Infernal Rage Simple 3m, 1w Mins: Martial Arts 3, Presence 3, Essence 3 Prereq Charm: Oni Disrespect
You howl your bloodlust, inspiring your friends and frightening your enemies. When you do this, your allies gain an Accuracy bonus equal to your current health penalty (so if you are at -2, they gain +2), and any enemies with a negative Intimacy towards you suffer a -1 to Accuracy. This lasts your Essence in rounds.
Mastery: your enemies suffer your current health penalty as a penalty to Accuracy (so, if you are at -2 from health, they are -2 Accuracy), minimum -1, instead.
Oni Savage Bloodletting Supplemental Cost: 1m Mins: Martial Arts 3, Brawl/Melee 3, Essence 3 Prereq Charm: Oni Overwheling Impact
When you make a Decisive attack, you may roll your Strength+Brawl or Melee, target your opponent's Stamina. If you succeed, your target starts to bleed heavily. A target loses 1 bashing damage per excess success each turn, which dwindles by 1 for each round the target has bled. This may be staunched by (Intelligence + medicine), each success reducing the excess successes that controls the bleeding on a 1 to 1 basis. (So if you are bleeding 5 bashing, next round you’d bleed 4. If someone makes the medical check on you for 2 successes that round, you’d go to bleeding 2 bashing damage instead, and stop bleeding 2 rounds from now)
Mastery: You may spend a Willpower to make this effect Lethal, instead of bashing. This damage is reduced at the same rate. The medicine check requires 2 successes to reduce 1 point/round of bleeding.
Oni Saint Body Supplemental Cost: *m; Mins: Martial Arts 3, Resistance 3, Essence 4 Prereq Charm: Oni Flesh Sanctification
Your profound physicality becomes even tougher. Each time you activate Oni Flesh Sanctification, you may roll your Stamina, and for each success, reduce a amount of Aggravated or Lethal damage coming your way to their next lower damage level, by paying 1 mote for each such reduction.
Mastery: You may also reduce bashing damage (that is incoming) to nothing as well. If you pay a willpower, you may add your Essence to your successes.
Blood Warpaint Permanent cost -; Mins: Martial Arts 3, Essence 4 Prereq Charm: Bloody Oni Form
Your Lethal attacks cause fountains of blood. Which tend to cover you. Hope you aren’t going to a gala later. This rather daunting display grants you a bonus to your Presence in combat, as might be expected. You gain a +1 charm-bonus to Presence for each Lethal damage you do, up to your Essence max.
Mastery: You may flick the blood on your...everything...into an enemy’s eyes, Blinding them for 1 round; you lose one +1 bonus.
Iron Swing of the Oni Simple Cost: 3m; Mins: Martial Arts 4, Melee/Brawl 4, Essence 4 Prereq Charm: Oni Shattering Impact
You may reduce your accuracy on withering attacks by up to your melee/Brawl rating, in order to hit a number of opponents equal to this reduction with withering strikes. Roll damage once, and compare the results independently to each target. You gain initiative equal to each set of successes, and each target loses initiative based on the independent comparison. (so, for example, facing 3 opponents, you choose to attack all 3. Your Martial Arts is 4, your Dexterity is 4, so You roll 8-3 dice, and net 4 successes (you lucky fighter). Your opponents have Defense 3, 3, and 5 - you hit the first two, and not the last. First has 2 Soak, second has 1, so you gain 5 initiative, and the first loses 2, and the second loses 3)
Mastery: You may attack multiple enemies with the accuracy penalty being one less - so, assuming you pay the 3 motes, you can freely attack 2 enemies with no penalty whatsoever.
Warcry of the Oni Simple Cost: 3m, Mins: Martial Arts 4, Presence/War 4, Essence 4 Prereq Charm: Cry of Infernal Rage
You let loose a cry of war or might. All enemies with a negative Intimacy towards you lose the ability to move for 1 round if they fail a Resolve check, targeting your Presence or War ability, depending on which you declared. You, and all of your allies, gain +1 bonus to attack. Further, if you declared your might, all your allies gain an Initiative bonus equal to your Presence, and if you declared War, you may use a Simple War Charm order with a 1 mote Cost, for free.
Mastery: You may use both the Presence and War bonus effects.
Beckoning Oblivion Simple 10m, 1w, Mins: 5 Martial Arts, 5 Brawl/Melee, 5 Essence Prereq Charm: Violence Begets Violence, Oni Savage Bloodletting Special: Violence Begets Violence must be active.
You rampage, taking terrible and bloody vengeance on all who harmed you in this scene. Spend all the tally left on Violence Begets Violence, dealing Bashing damage equal to this tally (reduced by target stamina+resistance successes) to each opponent who has hurt you, so long as you can reach them (you may move Medium Range from one valid target to the next, plan accordingly). If the target is bleeding, deal Lethal damage instead.
Mastery: You may move Long Range instead. You may spend an additional willpower to include one target who hasn't hurt you. You gain 1 willpower for each enemy you incapacitate or kill with this rampage.
Regret Comes Too Late Supplemental Cost: 1w, Mins: Martial Arts 5, Resistance 5, Essence 5 Prereq Charm: Oni's Smirk, Oni Savage Bloodletting
When you counter an attack and would deal damage, your damage increases one category (Bashing to Lethal, Lethal to Aggravated. If you would already deal Aggravated damage, add one success to your damage instead). If you counter with a withering attack, double your target's initiative loss - you only gain the normal amount, however. If you Crash an opponent as a result of this power, recover 1 willpower.
Mastery: your attacks inflicts bleeding, per Oni Savage Bloodletting.
Last Call Simple Cost: 10m 1w, 3a, Mins: Martial Arts 5, Presence 5, Essence 5 Prereq Charm: Warcry of the Oni
You invoke a terrifying vision with your shouted words, proclaiming blood and horror to your enemies. All enemies within long range with a negative Intimacy to you have this Intimacy increase in severity. They then roll Resolve versus your Presence. If they fail, you then invoke a second Intimacy of fear on all enemies in range, Minor or one level greater, if it already exists. Also, they cannot move, and suffer an Intimacy penalty to their Defense for your essence rounds.
Mastery: Any enemy with a dead or unconscious ally within short range of them loses 1 Defense for each such body, which stacks with the above penalty.
Iron Oni Body Reflexive Cost: 1w, Mins: Martial Arts 4, Resistance 4, Essence 5 Prereq: Oni's Smirk, Violence Begets Violence
For the rest of the scene, when you are dealt Lethal or Aggravated damage, you gain 1 hardness that lasts until the end of the scene, to a maximum of your Essence.
Mastery: You start with Hardness 1, and your maximum is Essence+1. If an attack is Unblockable, Roll your Resistance+Stamina. If you gain more successes than the attack had, it is no longer Unblockable.
submitted by the_rippy_one to exalted [link] [comments]


2024.06.02 15:59 Griffon-Knight The Adventures of Warrior Omega Part 4

"Gate Master." said Broktar, "We found that the Undead Forces had already installed the two stolen parts on the flying Battleship.". "yes." said The Gate Master, "i also know that the Biker Gang, The 'Fire Griffens' had already made it into Undead Territory.". "The 'Fire Griffens'!" said Alan, "I can't believe this! They're here.". "Not to worry." said The Gate Master, "i have a feeling they will have their hands full.". "What do you mean?" asked Alan. "The Bikers are about to be Overwhelmed." said the Gate Master. "You think that's good?" said Broktar. "They'll come back as undead." said Kalzortus, "If they Die.". “Kalzortus is right." said Optotorix. "Not to mention." said Tirus, "Officer Morgan is missing in action.". "Yeah." said Alan, " Officer Morgan ended up on a transport ship.". "Yes." said The Gate Master, "I know about that.". "What are we going to do about it?" asked Alan. "First of all." said the Gate Master, "You heroes must find the Sword 'Omnolight'.". "We already know about that part." said Optotorix. "Apparently so." said the Gate Master, "if you must know, the location of the sword is in Or...". Before the Gate Master could finish the sentence, a group of undead forces arrived. Among the group was Air Commander Zoutoxas.
"Alright, heroes." Zoutoxas said, with a slight growl in his voice, "Come out and surrender. We will not harm you.". "Not Likely." said Optotorix. As soon as Optotorix said that, he headed towards the door. "hold it, Optotorix." said Zektus, "I have a plan.". "What would that be?" asked Broktar. "It is a psychic diversion plan." said Zektus. "Psychic Diversion." said Kalzortus, "i have witnessed that very maneuver several centuries ago.". "Where was that, Kalzortus?" asked Rotusor. "It was on the planet of Pertox." said Kalzortus, "it was when the Rebel forces had been trapped in a outpost.". "Yes indeed, Kalzortus." said Zektus, "i had learned that maneuver from a Pertoxian Mercenary.". "Whatever happened to their peoples?" asked Optotorix. "Unfortunately." said Kalzortus, "Their people were destroyed by a neighbouring civilization.". "What was that civilization?" asked Rotusor. "The civilization in question, is the Luperoids." said Kalzortus, "they are a race of humanoid wolves. Their single purpose is to fight and conquer anything and everything.".
"Yes." said Zektus, "Whatever they can't conquer, they destroy completely.". "How Tragic." said Tirus. "So, what's the plan?" asked Alan. "First, i shall create an illusion of us supposedly surrendering." said Zektus, "That is where Tlowtox activates the defences.". "I see." said Alan, "We would get the element of surprise.". That was where Tlowtox went over to the controls for the defences. "Defences are ready." said Tlowtox, "Awaiting new commands.". "On my mark." said Zektus. As soon as Zektus said that, he focused his psychic energy in creating the illusions. After he did that, the illusions started on their way out of the base. "Hmm." said Zoutoxas, "This seems too easy.". That was where Zoutoxas motioned for a couple of undead soldiers to examine the situation. "Oh Great!" said Alan, "They're going to figure out the plan.". "Not if i have anything to say about it." said Optotorix. As soon as Optotorix said that, he charged right out the door. "Hot-headed Orc." said Broktar, "He's gonna get killed.".
"Huh." said Zoutoxas, "It's a trick.". "Tlowtox, let them have it full force." said Zektus. "You got it." said Tlowtox. That was where Tlowtox pressed the button to activate the base's defences. All the while, at the bridges, not far from Castle Diroctor, a group of Human, Orc, and Kor'Drakk warriors had set up defences there. Meanwhile, at Castle Diroctor, The Mercenary Captain Douglas Mortenson had arrived. "Ah, King Anderson." said Captain Mortenson. As he was saying this, he stuck out his hand. His right hand had been augmented with a cybernetic hand. "Ah, Captain Mortenson." said King Anderson, “It is good to see you.". "Aye." said Ortonk, "It's a shame you have that Cybernetic hand.". "At least it's helpful." said Captain Mortenson. "It's a good thing you have arrived." said Princess Heather Anderson. "Yeah." said the Orc Warrior, "We need all the allies we could get.". "Indeed." said Clint Anasazi, "ever since i heard of this situation, i was sure we would have a mission in this dimension.".
"So, King Anderson." said Captain Mortenson, "How is it with the planning?". "All the Defences at the bridges had been placed." said King Anderson. "Aye." said Ortonk, "Nobody will be able to get past these defences.". "I just hope you're right." said Alex. At that moment, A Human Soldier and a Kor'Drakk Warrior had entered the Courtyard. "Comrades." said the Kor'Drakk warrior, "all of the main defences have been placed.". "excellent." said King Anderson. "What sort of defences?" asked Ortonk. "Let's see." said the Kor'Drakk Warrior, "The Orcs have offered their Griontor riding warriors.". "not only that." said the human soldier, "but the defences also include the defensive gun emplacements that both the Orc And Kor'Drakk allies offered.". "Is that so." said Alex. "Yeah." said the Orc Warrior, "I heard that the Barbarian Tribe had raised their defences just north of their base.". Meanwhile, at the bridges, the warriors had set up the remaining parts of the defences. That was where one of the warriors on the watch tower had noticed something in the distance. "wait a minute." said The Warrior, "it looks like there's a fight going on over in a area not far from the Remains of the Keep.". "The Keep?" said another warrior, "I have better use the viewscope.". As soon as the warrior said that, he used the viewscope. "Well." said the other warrior, "What is it that you see?".
"Apparently, you're right." said the warrior, "There is a fight.". That is where Sir Dante Morgan had arrived on the scene. "Sir." said the first warrior, "There seems to be a fight going on, not far from the remains of the Keep.". "Are you able to see anyone recognizable?" asked Sir Dante. “I could only make out one individual." said the first warrior, "He seems to be wearing what seems to be robotic armor.". "Robotic Armor?" said Dante, "That sounds like Tlowtox Ironhammer the goblin.". "Tlowtox?" said the warrior. "Yes." said Dante, "I knew him for years.". "Is that so?" said an Orc Warrior, as he was sharpening his Battle-axe. "You listen here." Dante Said to the Orc Warrior, "You better hold your tongue if you know what's good for you.". "Why Should i?" said the Orc, as he stood up and grabbed his Battle-axe in his right hand. At that moment, Sir Dante Morgan and the Orc Warrior started circling each around, with both of them facing each other, with their weapons ready. Just then, A Kor'Drakk warrior had stepped in to stop the fight. "Hold it, both of you." the Kor'Drakk Warrior said, "We're on the same side.".
"Bah!" said the Orc, "I have no time for this! Let Me at him!". "Hot-headed Orc!" said the Kor'Drakk Warrior, "Can't you see. Any moment now, we could have untold numbers of undead soldiers on our doorstep.". "Your Point?" said the Orc Warrior. "I can't believe this!" said the Kor'Drakk warrior, "Don't you get my point. Our mission is to defend this pivotal spot.". "Bah!" said the Orc Warrior, "Why do i even bother with this foolish talk.". That was where the Orc Warrior started to head towards the bridge. "That's it!" said the Orc Warrior, "I'm out of here!". "Hold it, Chaldor." said Targonus. "What is it, Targonus?" asked Chaldor. "I just want to say." said Targonus, "Is that you are making a big mistake by going.". "What do you mean?" asked Chaldor. "If you go out there." said Targonus, "There's no telling if you would have a fateful encounter with the Undead. Not only that, there's no telling what sort of dark forces are also at work, in addition to the Undead.". Just Then, a Dwarf and a Elf had arrived at the defences. "Halt!" said one of the warriors on the watch tower, "Who goes there?". "We are warriors from the town of Ormrus." said the Dwarf Warrior. "Ormrus?" said Dante, "It's about time they responded. It's already late afternoon.".
"What did you expect?" said the Dwarf Warrior, "it's not easy being me.". "Not only that." said the Elf, "But we ran into some undead troops along the way.". "Aye." Said the Dwarf, "But we took care of them easily.". "Let's get to business." said Dante. That was where Dante escorted the Dwarf and the Elf into the Castle. Meanwhile, at Tlowtox's Base, The undead forces retreated from the area. "That was easy." said Alan. "But they will be back in force." said Zektus. "Yes." said Kalzortus, "I have a feeling we shall soon see the undead forces converge on the castle.". "By the way." said Alan, "The Gate Master said something about a town that starts with the letters 'OR'.".
"That sounds like the mountain town of Ormrus." said Rotusor. "Ormrus?" said Tirus, "That town resides to the north of the area.". "Then let's get going." said Alan. "Indeed." said Tlowtox, "But before we go, There is someone i like you to meet.". At that moment, a figure entered the room. "By The Gods!" said Kalzortus, "It cannot be.". "Who are you talking about?" asked Alan. "A Feldrakk Warrior is here." said Kalzortus. "Feldrakk?" said Alan. "Yes. Feldrakks are a hybrid race of Feliaxars and Kor'Drakk." said Kalzortus, "They are very rarely seen.". "What are the Feliaxars?" asked Alan. "Feliaxars are a race of humanoid Felines." said Kalzortus, "They are known for their cleverness.". "Not only that." said Zektus, "But they have developed psionic powers. They have a capitalistic government.". "yes." said the Feldrakk, "Very perceptive. You must know about our advanced transportation.". "Yes, indeed." said Kalzortus, "I have heard of the technology.". "i have one such piece of technology here." said Tlowtox, "It's on the Launch pad.".
"What do you mean?" asked Alan. "It is a Feldrakk Cosmo Fighter." said Tlowtox, "I was working on this vehicle before you guys even arrived here.". "Yes." said the Feldrakk Warrior, "Even though Tlowtox didn't have all the regular components that are compatible with such a vehicle.". "This should be interesting." said Broktar. That was where the heroes went to the launch pad. Meanwhile, at the Fort of the Dead, The Master Of Zombies was addressing the troops. "We shall conquer all the realms." said the Master Of Zombies, "None shall stand before our might.". All the while, Necro-Oracle was waiting in the shadows. "Soon." said Necro-Oracle, "I shall have my revenge.". At that moment, Quotor entered the area. "Arkos... i mean Necro-Oracle." said Quotor, "i have found the location of the Sword called 'Omnolight'.". "Excellent." said Necro-Oracle, "Are the mercenaries in place?". "Yes, Necro-Oracle." said Quotor, "What's the next part?". "Hold that thought, Quotor." said Necro-Oracle, "I'm needed.". That was where Necro-Oracle stepped to the podium.
“My Comrades." said Necro-Oracle, "The Time is upon us. We shall finally cover the realm in darkness.". At that moment, All of the undead Troops at the fort started getting riled up. "Most Excellent." said The Master Of Zombies, "All of the troops are ready.". "Yes." said Necro-Oracle, "Soon, I shall rule this realm.". "What was that, Necro-Oracle?" said the Master Of Zombies. "Nothing, sire." said Necro-Oracle. That was where Necro-Oracle went into the Fort's main room. That was where Quotor met with Necro-Oracle. "Sir." said Quotor, "The Mercenaries are on hold in the viewscreen in your quarters.". "Excellent." said Necro-Oracle. At that moment, The "Fire Griffens" biker gang had arrived at the Fort. "What's This?" said the Master Of Zombies. "There seems to be a biker gang outside the fort." said the Battle Knight. "Let them in." said the Master Of Zombies. "But Sir." said the Battle Knight. “I said Let them in." said The Master Of Zombies. "If you insist." said the Battle Knight. That was where the Battle Knight went to the gates. All the while, Necro-Oracle was dealing with the Mercenaries. Each of the Mercenaries were from a different group of people.
One Mercenary is a Croctarion, one Mercenary is a Karteor, One is a Clartoxian, and one is a Terzonicor. "sir." said the Croctarion Mercenary, "What is it that you need us for?". "It is because i have a plan of revenge." said Necro-Oracle. All the while, in the main section of the Fort, the Bikers were fighting the Undead Troops. Their fight was a losing one, however. "Greg." said David, "what are we going to do?". "We keep fighting, for one thing." said Caleb. As he was speaking, he slammed a couple of zombie's heads together. Meanwhile, the heroes had gotten into the area of the Town Of Ormrus. That was where one of the Sentries had noticed the Cosmo Fighter was in the Area. At that moment, the Sentry notified the Mayor of the town. As soon as Mayor Jackson got the news, he went over to the communications post. "Unidentified Aircraft." said Mayor Jackson, "Identify yourself. You are in Ormrusian Air-Space.". "This is Cosmo Fighter Alpha 27." said The Feldrakk Warrior, "We are here to retrieve the Sword 'Omnolight'.". "Omnolight, eh." said Mayor Jackson, "not Likely.". "Why Not?" asked the Feldrakk Warrior. "Yeah." said Broktar, "Why can't we get the sword?".
"I would have to agree with Broktar." said Rotusor. "Rotusor?" said Mayor Jackson, "Is that you?". “Of Course." said Rotusor. "I didn't expect to see you here." said Mayor Jackson. "So." said Rotusor, "I would like to say, on behalf of the heroes, we request clearance to land.". "For a Friend." said Mayor Jackson, "Clearance to land is allowed.". "Excellent." said Rotusor. That was where the heroes proceeded to land in the town of Ormrus. Meanwhile, in the Town of Chior, Aross had prepared a team to go to Castle Diroctor. That was where Gretack had entered the room. "Sir." said Gretack, "There's a messenger here to see you.". "Send the Messenger in." said Aross. Meanwhile, at Castle Diroctor, The crew of the Kor'Drakk Cruiser "Dragon Fire" had arrived.
"Lieutenant Gotarus." said Captain Zordash, "Tell me again why we should trust these humans.". "Do not let the fact that a Space Pirate Crew consisting of humans whom destroyed our homeplanet, stop a new era from dawning." said Lieutenant Gotarus. That was where the Mercenary Captain Douglas Mortenson had approached Captain Zordash. "Greetings Comrades." said Captain Mortenson, "I am Captain Douglas Mortenson.". "A human!" Said Captain Zordash, as he reached for his Plasma Sabre, "I should have known better.". "Hold it Captain." Said Lieutenant Gotarus. "Like Lieutenant Gotarus said." said Sergeant Dorgarus, "Lets not do anything we'll regret.". "If you insist." said Captain Zordash, as he sheathed his Plasma Sabre.
Meanwhile, back at Ormrus, the heroes had landed at the Launch/Landing Pad. The Heroes had also been introduced to the Governing Council. "So." said Mayor Jackson, "You say one of your teammates is in enemy territory.". "Yes." said Kalzortus, "Hopefully Officer Morgan will come back alive.". "Indeed." said Tirus. Meanwhile, at the Fort of the Dead, Officer Morgan found himself in the Fort. "Alright." Officer Morgan said to himself, "Where am i?". That was where Officer Morgan turned to face a figure whom had just entered the area where Officer Morgan was at.
That figure is none other than Necro-Oracle. "Wait a minute." said Officer Morgan, "You're Necro-Oracle.". "Indeed i am." said Necro-Oracle. That was where Officer Morgan attempted to charge at Necro-Oracle, but was tossed against the wall. "Alright Necro-Oracle." Officer Morgan said as he was getting back up, "You won't get any information from me.". "That's not why i'm here." said Necro-Oracle. "Why is it that you are here?" asked Officer Morgan. "Believe it or not." said Necro-Oracle, "We are, in a way, on the same side.". "what do you mean?" asked Officer Morgan. "You don't know about my history." said Necro-Oracle, "I was once a Dark Elf known as Arkos Darkblade.".
"Oh really now." said Officer Morgan, "What is your involvement with the Master Of Zombies?". "I was killed by the Master Of Zombies." said Necro-Oracle, "soon i found myself alive once more. It was by forces outside of most people's understanding that resurrected me.". "Oh Really now." said Officer Morgan, "What is my role in this matter?". "You have stumbled on our plans." said Necro-Oracle, "I cannot allow you to leave. On the other hand, i might need you to help in my plans of revenge.". That was where the Master Of Zombies entered the Room. "Necro-Oracle." Said the Master Of Zombies, "The Battleship is ready to launch.". "Excellent." said Necro-Oracle, “I shall be with you very shortly.".
That was where Necro-Oracle proceeded to escort Officer Morgan into the cells in the Fort. All the While, He Secretly handed Officer Morgan Two Keys. "What are these for?" asked Officer Morgan. "You'll soon find out." said Necro-Oracle, "But for now, Keep quiet.". As Necro-Oracle and Officer Morgan Were heading to the cells, The Master Of Zombies had started heading to the battleship. "Hmm." The Master Of Zombies said to himself, "Necro-Oracle is acting strange.". Just then, a Necro-Guard had arrived in the area. "Sire." said the Necro-Guard, "i have some good news and some bad news.". "What do you mean?" asked the Master Of Zombies. "It's about the biker gang." said the Necro-Guard, "we were able to zombify 19 of the 20 bikers.". "Is that so." said the Master Of Zombies. "Not only that." said the Necro-Guard, "The remaining biker, the one whom the bikers call Caleb Raynor, has escaped.".
"let him go." said The Master Of Zombies, "He is of no concern to us.". "If you insist." said the Necro-Guard. Meanwhile, back in Ormrus, the Heroes were lead to The Tomb of The Knight Lord Joseph Barker. "From this point on." said Mayor Jackson, "You shall not get any help until you get the sword.". "Oh great." said Alan. "Look on the bright side." said Broktar, "It could be worse.". "Even after all this time." said Kalzortus, "Your sense of humor has not changed.". "Very funny comrade." said Broktar, "Let's get going.". "Hold It." said Mayor Jackson, "Only one of you may enter the tomb.".
"What in the realms are you talking about?" asked Broktar. "Yeah." said Optotorix, "Broktar's Right.". "According to what the Knight Lord Joseph Barker had said 175 years ago." said Mayor Jackson, "Only one person can go through the Tomb to prove themselves worthy to wield the Sword 'Omnolight'.". "I shall be the person to enter the tomb." said Alan. "Hold It Alan." said Kalzortus, "do you think it's a good idea to enter the tomb?". "I would have to agree with Kalzortus." said Zektus, "Someone else should enter the tomb.". "In case you didn't notice." said Tirus, "Alan is one of the Destined Warriors.". "If that is true." said Mayor Jackson, "He should enter the tomb.". "Excellent." said Optotorix, "Then it's settled.". "Oh Great!" Said Alan, "you guys are getting carried away with the situation.". That was where all of the heroes except for Alan, looked over at Alan. "Oh Great!" said Alan, "Oh Well, If you insist.". That was where Alan proceeded into the Tomb. "I just hope he makes it out alright." said Tirus. "I sense you have feelings for him, don't you." said The Feldrakk Warrior. "It's just that." said Tirus, "i haven't seen a human like him before.".
"Indeed." said Kalzortus, "Alan is a unusual person. but he may be the best hope for this realm.". "yes." said Zektus, "i would say so.". Meanwhile, in the Tomb, Alan had started on his path. "This should be interesting." Alan said to himself. As he was walking, Alan had noticed some footsteps on the path. "I have better be ready for anything." said Alan. At that moment, Alan stepped on a floor panel. That floor panel activated a dart trap. Alan had managed to deflect the dart, using the metal plate armor. "That was close." said Alan, "i've better be more careful from now on.". After he said that, Alan proceeded farther into the tomb. All the while, events were unfolding outside the Tomb. "This should be interesting." said Kalzortus. That was where one of the Sentries spotted a Aircraft in the distance. That Aircraft was piloted by the Croctarion Mercenary. The Karteoran Mercenary, The Clartoxion Mercenary, And the Terzonicoran Mercenary were with him. "Comrade Korzon." said The Karteoran Mercenary, "The location Necro-Oracle told us is coming up.". "Indeed, Atorusk." said Korzon. "Korzon." said Scycortus The Clartoxion Mercenary, "Did you notice something strange about Necro-Oracle?".
"I didn't notice a thing." said Korzon, "Why did you ask?”. "It's just that i had this weird feeling about Necro-Oracle." Said Scycortus. "I would have to agree with Scycortus." said Atorusk. That was where Atorusk turned to face Zor'Cortox. "Comrade." said Atorusk, "What seems to be the matter?". "it's just that." said Zor'Cortox, "My Girlfriend had written to me just yesterday, before we went to this dimension.". "Oh." said Atorusk, "I'm quite surprised to see that you have a girlfriend.". "Yeah." said Scycortus, "I agree with Atorusk.". "Guys." said Korzon, "We are at the location. Prepare to land.". "Right." said Atorusk.
That was where the aircraft landed outside the wall. "Korzon." said Atorusk, “Would you do the honors?". "It will be my favor." growled Korzon. As soon as Korzon said that, he charged right at the wall. "Warriors." said The Sentry, "Counterattack!". The warriors started the counterattack. Their counterattack proved to have little effect at all against Korzon. "By the Gods!" One of the warriors said, "The creature doesn't seem to be going down.". At that moment, Korzon had reached the gates of the wall. "Excellent." said Atorusk, "Any moment now, the wall shall fall.". "Atorusk." said Zor'Cortox, "Shall we join in with Korzon?".
"indeed." said Atorusk. All the while, the heroes, except for Alan, had been alerted to the presence of the Mercenaries. Little did they realize that the Mercenaries had a Zorhyno with them. "Is it time to unleash the Zorhyno?" said Zor'Cortox. "Indeed it is." said Atorusk. As soon as Atorusk said that, he went over and unlocked the cell that held the Zorhyno. "By the Gods!" said one of the Warriors, "A Zorhyno!". "Korzon." said Atorusk, "Fall Back.". "Understood." said Korzon. "I can't believe this!" said Zektus, "A Zorhyno!". "Indeed." said Rotusor. "I shall stop this, myself." Said Zektus.
As soon as Zektus said that, he had climbed the wall, and focused his psionic energy and bring it upon the Zorhyno. Meanwhile, in the Tomb, Alan had made it well into the tomb. "Hmm." said Alan, "That was interesting.". Just then, several skeletons had arisen from the ground. "Oh Great!" said Alan. As soon as Alan said that, he loaded another couple of shells into the shotgun. At that moment, the skeletons charged at Alan. Alan had managed to dodge out of the way. Alan had returned fire against the skeletons. All of a sudden, the skeletons had fallen to the ground. "That was easy." said Alan.
At that moment, the Skeletons had reassembled to do battle once more. All the while, Alan noticed a map fall out of a section of a utility belt that one of the skeletons had with them. "What's this?" said Alan, "There seems to be a map there.". As soon as Alan said that, he went to pick up the map, only to be hit in the face by one of the skeletons. That resulted in Alan getting tossed back several feet. Alan had also lost the shotgun in the process. "Oh Great!" said Alan, "Alright, you pile of bones. Let's bring it on.". All the while, Alan had gotten back up, and went for his chainsaw. Just then, Joseph had contacted Alan. "Alan." said Joseph, "What's your status?". "Do you mind?" said Alan, "I'm Busy.". "What do you mean?" asked Joseph. "First of all." said Alan, "I'm in the Tomb of the Knight Lord Joseph Barker.". "Apparently so." said Joseph, "Where are the Allies?". "All of the Allies, except for Officer Morgan, are in the town." said Alan, "Officer Morgan is in Undead Territory.". "Is That so?" said Joseph. All the while, Alan was fighting the skeletons. Meanwhile, at The Fort Of the Dead, Officer Morgan had gotten out of the cell. "That was easy." said Officer Morgan. Just then, a zombie had seen Officer Morgan.
"Hold it right there." said the Zombie. "Not likely." said Officer Morgan. As soon as he said that, he went for his guns. The Zombie had also gone for his weapon. But the Zombie was too late, for Officer Morgan had gotten to his guns. "Alright, you rotting piece of flesh." said Officer Morgan, "Let's bring it on.". "For the Glory of the Master Of Zombies." said the Zombie. That was where the Zombie charged At Officer Morgan, only to be severely wounded. "It should be easy now." said Officer Morgan. "Not likely." said the Zombie. As soon as the Zombie said that, he head-butted Officer Morgan. "Not a wise idea." said Officer Morgan. That was where Officer Morgan went at the Zombie, with both guns blazing. Meanwhile, in the Tomb of the Knight Lord Joseph Barker, Alan had managed to defeat the skeletons. He had also picked up the map. All the while, Joseph had been in contact with him. "Alan." said Joseph, "You better get to your mission objective.". "Whatever, Joseph." said Alan, "All i know is that the two pieces of technology already have been placed in the Battleship.".
That was where Alan started going towards the paths. One of the two paths leads to the inner sanctum, and the other leads to a crushing wall type trap room. "Hmm." Alan said to himself, "I wonder what's on the map.". As he was speaking, Alan Unrolled the map. The map showed the inner layout of the Tomb. "This should be interesting." said Alan, as he was approaching the split path. As soon as he approached the path, he heard something from outside the Tomb. Little did Alan know that the Battleship of the Undead Forces had arrived in the area, along with several hundred Undead troops.
Meanwhile, on the Battleship, The Master of Zombies, Necro-Oracle, and the Four generals were on the bridge. "My comrades." said The Master Of Zombies, "Today is a dawn of a new era.". "Bah!" said the Battle Knight, "This is too easy. I should be down there fighting the Enemies.". "Not to worry." said Quotor, "I have a feeling we'll be facing the entire group of heroes soon enough.". At that moment, a undead Soldier had entered the bridge. "Necro-Oracle." said the Undead Soldier, “The Mercenaries you have hired are down there.". "Mercenaries?" said the Master Of Zombies. "Yes, my lord." said Necro-Oracle, "I hired four mercenaries to fight for the undead forces.".
"Is that so?" said the Master Of Zombies. At that moment, the Undead Forces had smashed through the rear walls. All the while, Alan had made it by several traps in the tomb. As he was going down the path, Alan had examined the amount of ammo and gas remaining. "Oh great!" said Alan, "both the ammo and gas are getting low.". Just then, he spotted a small gas canister and a box of shells. "Talk about good timing." Alan said to himself. That was where Alan went over to pick up the canister and box. It was at that moment, that Alan felt a weird feeling. "Man, That was weird." Alan said to himself.
All of a sudden, Alan found himself face to face with the Spirit of the Knight Lord Joseph Barker. "Oh great!" said Alan, "Now i'm seeing things!". "Do not jump to conclusions." Joseph's Spirit said, "I am the Knight Lord Joseph Barker.". "Oh really now." said Alan, "If you're Joseph Barker, Why are you still alive?". "I'm not alive." Joseph's Spirit said, "I am only a spirit now. I had temporarily returned from the Dimension of the Dead to tell you something important.". "Oh yeah." said Alan, "What's so important that you had to return from the dead?". "It is because of one main thing." Joseph's Spirit said, "For if you fail in your mission, the Undead shall reign over this realm. Not only that, they will march on to other dimensions. All will be lost.".
"I can't believe this!" said Alan, "If what you say is true, i shall continue with my mission.". "Then It's agreed." Joseph's Spirit said, "I shall lead the way.". That was where Alan and the Spirit Of the Knight Lord Joseph Barker went to the main section of the tomb, Where Joseph's coffin was laid. All the while, the heroes and the residents of Ormrus were battling the Undead Forces and the Mercenaries. All of a sudden, the sound of motorcycle engines sounded in the distance. The sounds came from the "Fire Griffens'" Motorcycles. The "Fire Griffens" had been resurrected as a gang of Undead Bikers. "Guys." said the Undead Version of Greg Anderson, "Lets get these humans.".
Little did the Undead Bikers Realize that their former partner, Caleb Raynor is in the area. "Hmm" said Caleb Raynor, "This is serious, indeed.". That was where Kalzortus had noticed That Caleb was in the area. "This is interesting." said Kalzortus, "There seems to be a human in the area that the Undead haven't gotten to, yet.". At that moment, a zombie charged at Kalzortus. Kalzortus had managed to block the incoming attack. That was where Kalzortus had decided to use his special attack; the "Berserker" attack. Kalzortus had started slicing through the Undead Troops. All the while, Alan had made it to the location where the Knight Lord Joseph Barker's coffin is located at. "Finally." said Alan, "I'm Here.".
"Yes, Indeed." Said The Spirit of Joseph Barker, "Now, for the final part. You must retrieve my sword from the coffin.". That was where Alan went over to the coffin. Little did he know that Necro-Oracle had been aware of Alan's Mission. Necro-Oracle was using a spell to awaken the body of the Knight Lord Joseph Barker. Alan had opened the coffin in the tomb. "huh!" Alan Gasped as he seen the remains of the Knight Lord. "Heh, Heh." said Joseph's Spirit, "I guess you haven't seen a corpse before.". "Not Really." said Alan, "It's just that, it's been a while that i have seen a corpse that stayed in one place.". At That moment, the remains of the Knight Lord started moving. "By God!" Said Joseph Barker, “My Remains are alive once more.". That was where Joseph's remains went at Alan. "Alan!" said Joseph's Spirit, "Watch out!". "I'm Way ahead of it." said Alan, as he dodged the reanimated corpse's attack. All of a sudden, the reanimated corpse turned around and attempted to thrust his sword at Alan. "Yikes!" said Alan, as he was moving out of the way. Alan had attempted to mount a counterattack, but had been stopped by the reanimated corpse. "How am i going to stop this corpse?" said Alan.
"Try aiming for the mid-section of the armor." said Joseph's spirit, "On the left side, to be precise.". "Right." said Alan. Once he said that, he aimed for the weakspot, with the chainsaw. Little did Alan know that Necro-Oracle had boosted the Armor of the reanimated corpse. At that moment, sparks started flying when Alan's Chainsaw hit the reanimated corpse's armor. All of a sudden, the reanimated corpse grabbed ahold of the chainsaw, and crushed it. "Oh great!" said Alan. That was where Alan switched to using his shotgun. The Reanimated Corpse had knocked the shotgun out of Alan's hands. Alan then switches to using his fists. The reanimated corpse had managed to block each punch. "Oh great!" said Alan, "What do i do now?". "I'm afraid you're on your own." said Joseph's Spirit. "This is just great!" said Alan. Meanwhile, on board the Battleship, the Four Generals had started on their way to Castle Diroctor. They were accompanied by several detachments of troops. "I don't know why we even bother going to Castle Diroctor." said the Battle Knight, "When the Battle is in Ormrus.". "First of All." said Quotor, "It is our next target, After Ormrus.”. “hey guys." said Fortox, "It seems that Ghoultor is headed to the same place as us.".
"What do you mean, Fortox?" asked Quotor. "I mean, he had already made it to 'Shock Ranger' Territory." said Fortox. "yes." said Zoutoxas, "I see him now.". That was where Zoutoxas used his viewscope to view the situation in "Shock Ranger" territory. The events that unfolded in "Shock Ranger" territory, had proved to be a pivotal situation. The "Shock Rangers" had managed to beat Ghoultor, but not without sustaining major damage. "All forces, retreat!" said Xeintox, "Fall back to the bridge defences.". "Aye, sir." said the Artillery Captain. That was where the remaining members of the "Shock Rangers" clan had retreated to the defences.
The remaining members included 2 Artillery Crews, both consisting of 5 members, 6 Griontor riding warriors, 4 Orc Warriors, the Artillery Captain, and Xeintox. Meanwhile, at the bridge defences, one of The Warriors had spotted the Orc Warriors heading towards the location. "Sir Morgan!" said the Warrior, "The Orcs are headed this way, and they're not alone.". "All warriors." said Sir Dante Morgan, "Prepare to fire, on my mark.". "Yes, Sir." said the Warriors. At that moment, the four Generals had arrived in the immediate area. All of a sudden, Telzor and his clan had arrived along with Deronix and some troops from both the Barbarian Tribe Base, and the Town of Chior.
"About time." said Chaldor. "I would have to agree with that." said Targonus. "All forces." said Deronix, "Move to position and help the warriors at the bridge.". "Hold it, comrade." said Telzor, "I thought our objective was to intercept Ghoultor and the Generals.". "Indeed it is." said Deronix, "But we also must make sure to help the warriors at the bridge.". "If you insist." said Telzor, "Orc Warriors, you're with me. Let's ride to stop the Generals and Ghoultor.". "Right." said Deronix, "The rest of you are with me. Let's help the Warriors at the bridge.". Little did they know that the battleship is headed their way.
Meanwhile, back at the Tomb of the Knight Lord Joseph Barker, Alan had narrowly managed to get the Sword "Omnolight". "Phew!" said Alan, “Finally, after all this time, i had won the fight.". "Excellent work." said Joseph's Spirit, "Now you must hurry.". “what do you mean?" asked Alan. "Your allies are in danger." said Joseph's Spirit, "The undead are headed to Castle Diroctor. Not only that, Necro-Oracle has hired Four Mercenaries.". "Mercenaries?" said Alan. Just then, Joseph had contacted Alan. "Alan." said Joseph, "What's Your status?".
"I have some good news and some bad news." said Alan. "Why do i have a feeling it's involving the Allies?" Said Joseph. "The Good news is that i had retrieved the Sword 'Omnolight'." said Alan, "The bad news is that the Battleship is headed towards Castle Diroctor.". "What Else?" asked Joseph. "Necro-Oracle had hired four Mercenaries." said Alan. "This is just great!" said Joseph. "Now You must Hurry." said Joseph's Spirit, "The Spirits tell me that your comrades have just been warped aboard the Battleship.". “What else do the spirits tell you?" asked Alan.
"It seems that Necro-Oracle is about to betray the Master Of Zombies." said Joseph's Spirit, "They also tell me that the Biker gang called the 'Fire Griffens' had lost 19 of their members to the forces of darkness.". "Only 19?" said Alan, "Last time i checked, there were 20 bikers. Whom is the remaining Biker?". "The only remaining Biker is Caleb Raynor." said Joseph's Spirit. "This Should be interesting" said Alan. That was where Alan had started to head out of the tomb. All the while, the heroes, except for Alan and Officer Morgan, had found themselves in a cell onboard the Battleship. "Oh Great!" Said Optotorix, "Where are we now!". "Apparently." said Kalzortus, "We are onboard the Battleship.". That was where Necro-Oracle had appeared. "By the Gods!" said Rotusor, "Necro-Oracle!". "Indeed, i am Necro-Oracle." said Necro-Oracle, "I suppose you are wondering why i am here.". "Not Really, You Rotting Piece of..." Said Tirus. "Tirus!!" Said Kalzortus, "Enough!!". “Excellent." said Necro-Oracle, "You heroes are wondering why you haven't already been turned into zombies.".
“Indeed." said Zektus. "I am not actually part of the forces of Darkness." said Necro-Oracle, "I am, in Fact, a Dark Elf called Arkos Darkblade.". "Arkos Darkblade." said Rotusor, "that name sounds familiar.". "By the Gods!" said Optotorix, “Arkos Darkblade is a Dark Elf whom came to Octiviox from some other dimension.". "How Perceptive." Said Necro-Oracle, "I was once Arkos Darkblade. But that was a long time ago.". "What do you mean?" asked Kalzortus. "When i Was Arkos Darkblade." said Necro-Oracle, "I was killed by the Master Of Zombies.". "When was that?" asked Kalzortus. "That was several thousand years ago." said Necro-Oracle. At that moment, a Necro-Guard had entered the room. "Sir." said The Necro-Guard, "The ship is in range of the bridge defenses.". "Excellent." said Necro-Oracle. That was whee Necro-Oracle turned to face the heroes. "I shall return for you later." Necro-Oracle said to the heroes. That was where Necro-Oracle had secretly handed Zektus the keycard that would open the cell.
"What in the Realms was that all about?" asked Broktar. "Quiet, Lizardman." said Necro-Oracle, "you will ruin the secret.". "Sir." said The Necro-Guard, "What are you doing, trying to help the heroes?". That was where Necro-Oracle tossed a fire ball at the Necro-Guard. The Necro-Guard had been reduced to a pile of burnt, Undead flesh. "Now's your chance!" said Necro-Oracle, "I shall stop the undead forces here.". "Understood, comrade." said Optotorix. That was where Zektus had used the keycard on the keyport for the Cell.
Little did they know, that the Master of Zombies was watching them, via a camera located in the ceiling. "Hmm." The Master Of Zombies said to himself, "It seems that Arkos Darkblade is still alive.". Meanwhile, at the Fort Of The Dead, Officer Morgan had passed by several corridors and rooms. Officer Morgan had also gotten by several of the Undead Forces best soldiers, The Necro-Guards. It was at that moment, which Officer Morgan had made it to a seemingly nondescript building. "This was the building Necro-Oracle had told me about." said Officer Morgan. That was where Officer Morgan had picked the Keys out of his pocket. "This must be the key for the building." said Officer Morgan.
As soon as he said that, he put the key into the keyhole. All the while, in another dimension, The Gate Master was watching the events unfold. "It looks like Officer Morgan will be getting some new weaponry." said the Gate Master. As he was saying that, he switched over to another viewscreen. That viewscreen showed the events at the castle. Meanwhile, at the Caste, King Anderson had ordered the moving of the peoples in the castle to a safer location. At that moment, the four generals had showed up at the castle's wall, via a warp spell cast by Quotor.
"Finally." said Zoutoxas, "We're inside.". As soon as Zoutoxas said that, the four generals had started attacking the inhabitants of the castle. All of a sudden, Telzor came into the castle. Sir Dante Morgan came in from the Armory. At that moment, The two had seen each other. "Morgan!!" Telzor roared, as he charged at Sir Morgan. All the while, the four generals were rampaging through the castle. That was where Ortonk had charged at the Generals. "Ortonk, Wait." said King Anderson. All of a sudden, Quotor had used his Razor Slash attack on King Anderson. "Augghh!" exclaimed King Anderson, as he fell to the ground. That was where Ortonk had rushed over to King Anderson.
submitted by Griffon-Knight to WarriorOmega [link] [comments]


2024.06.02 15:57 Griffon-Knight The Adventures of Warrior Omega Part 2

"Alert, level 2." said the ship's computer. "Computer, where are the hostiles?" asked Captain Zordash. "Hostiles located ahead of ship, and to the left side." said the ship's computer. Just then, the ship was hit by several rockets. "all crew, prepare for defense." said Captain Zordash. "Sir" said Lieutenant Gotarus. "Yes, Lieutenant Gotarus." said Captain Zordash. "I have some bad news." said Lieutenant Gotarus. "What is it?" asked Captain Zordash. "Our Armor Walkers are Off-line. also they're beyond repair." Said Lieutenant Gotarus. "this is just great." said Captain Zordash. Just then, several more rockets had hit the ship. "Helmsman" said Captain Zordash, "Prepare Autocannons.". "Yes, sir." said Helmsman Mecator. Meanwhile, at the Arch Mage's tower, Alan, Officer Morgan, and Broktar had arrived in the main room.
"Ah, you must be the people my apprentice told me about." said Alex. At that moment, Broktar noticed something in the distance. "First of all, i would like to introduce myself." said Alex Johnson, "i am Alex Johnson. You three have already met my Apprentice, Lucas Sorbo.". "I am Tirus, Ranger Of the Town Of Chior." Said Tirus. "A Elf, I should have known." said Broktar, "I sensed her energy level when we were on the seventh floor.". "Actually, i'm a Half-Elf." said Tirus. "What do you mean by that, Broktar?" asked Alan. "My People, The Lizard Creatures, have a history with the Elves." said Broktar. "Yeah, Elves have a history with the Lizard Creatures." said Tirus. As soon as Tirus said that, she went for her Bow And Arrow, and aimed it at Broktar. That was where Broktar had aimed his weapon mount at Tirus. "Hold it." said Alan, "We're supposed to be on the same side.". "Sir." said Lucas, "There seems to be a disturbance in Orc Territory.”. "What is the disturbance?" asked Broktar. "apparently, the Shock Rangers are raiding a ship of some sort." replied Lucas. "Then we must do something about it." said Officer Morgan. "Yes, i agree, but you should be careful." said Alex. "What do you mean?" asked Officer Morgan. "The Shock Rangers are a dangerous clan. Their warriors ride upon creatures called Griontors." said Alex, "They also have weaponry from other dimensions.".
"Other dimensions?" Said Officer Morgan. "Yes, but we should go there to help out any survivors." said Alan. "It's agreed then." said Alex, "Tirus will show you the way.". As soon as Alex said that, Broktar, Alan, Officer Morgan, and Tirus had gone back down to the first floor, After Alex Convinced Tirus to go with the team. "I can't believe this." said Tirus. "What's that?" asked Alan. "It's Being stuck with a creature, such as Broktar." said Tirus. "Hey, just because Lizard Creatures and Elves have a history of being enemies, that doesn't stop our two peoples from reconciling our differences." said Broktar. Just then, Joseph had contacted Alan, via the comm-link. "Alan." said Joseph, "What's your status?". "We've just started our trip." said Alan, "But we have been informed about a disturbance in Orc Territory.". "Yeah, and the Clan that resides in the territory is the Shock Rangers." said Officer Morgan. "Shock Rangers." said Joseph. "Yes, Shock Rangers." Said Broktar, "We Must get a move on.".
"Yes, then you better get there." said Joseph, "I will contact you once you're in position.". Once Joseph said that, he ended the transmission. "Hey, i just realized something." said Broktar. "What's that?" asked Officer Morgan. "We don't have any mode of transportation." replied Broktar. "That's right." said Officer Morgan, "We couldn't use the police car, because it's in the Earth Dimension.". "So is my truck." said Alan. "I know of someone who can help." said Tirus. "Who's that?" asked Alan. "Rotusor the Rat-Man." Replied Tirus. "Rotusor?" asked Officer Morgan. "Yes, Rotusor lives in a encampment to the south of the Castle." said Tirus, "I'll go talk to Rotusor.". "We'll meet you on the way." said Alan. "I will accompany Tirus on her way to Rotusor's place." said Officer Morgan. "Alright, Officer Morgan." said Alan, "We'll start to head to the area where the disturbance is located in.".
As soon as Alan said that, he and Broktar started on their way. "Tirus, what is area where the Orc Territory is located in?" asked Alan. "it's Directly to the north." said Tirus, "go past the bridges and keep going north until you find two cliffs.". "is that where the boarders of the begin?" asked Broktar. "not quite, it starts a couple of meters off from it." said Tirus, "there is a sign stating that it is Orc Teritory.". "i understand." said Alan. That was where Alan and Broktar had started on the way to the Orc Territory. "Tirus, who is this Rotusor whom you speak of?" Asked Officer Mogan. "He's a good friend of Mine." replied Tirus, "he had helped my hometown from being invaded by Orcs.". Little did Tirus and Officer Morgan know that the Ghoul K'Dartok was following them.
"General Quotor." said K'Dartok, "i have something to tell you.". "What would that be?" Asked Quotor. "Apparently, the Half-Elf Ranger Tirus is getting involved." said K'Dortok, "and now Tirus and the human known as Officer Morgan are going to the base of the Rat-man Rotusor.". "this is most serious." said Quotor, "i'll send a squad of zombies in to deal with the human known as Officer Morgan and the Ranger Tirus.". "what shall i do, General Quotor." said K'Dortok. "Hold your position." said Quotor. At that moment, a squad of zombies had entered the main room of the Keep, where Quotor was located in. That was where the Captain of the Squad came Forward. "Sir, Captain Ghoulax reporting for duty, sir." said Captain Ghoulax. "finally, the troops i sent for have arrived." said Quotor, "i have a mission for you and your troops.". "what is it, sir?" asked Captain Ghoulax. "it seems that a group of warriors have started a quest to stop the Master Of Zombies." said Quotor, "so far, two of the warriors are headed to the base of the Rat-Man Rotusor. I want you to make sure they don't get any farther in their quest.".
"understood, sir." said Captain Ghoulax. At that moment, Quotor had moved into position to warp the troops into the Area. Meanwhile, outside of Rotusor's base, Tirus and Officer Morgan had made it to Rotusor's place. That was where Rotusor had noticed Tirus and Officer Morgan. "well, i'll be." Rotusor said To himself. That was where Rotusor went over to the Front door and opened it. "Rotusor." said Tirus as soon as she saw Rotusor. "ah, Tirus." said Rotusor, "it's been a long time.". "It sure has been a long time." said Tirus. At that moment, a squad of zombies had appeared in the area. "By the Gods." said Rotusor. "Finally, the targets." said Captain Ghoulax, "Alright Troops, surround and attack.". "Yes, sir." said the zombie troops, as they moved into position. "Oh, great." exclaimed Officer Morgan, "how did they get here?". "Apparently it's the work of General Quotor." said Rotusor. "Quotor?" said Officer Morgan, "who's that?". Just then, a zombie tried to jump at Rotusor. Fortunately, Rotusor managed to dodge the attack. Officer Morgan had unholstered both of his guns and aimed both at the Zombies.
"if i remember Correctly." said Officer Morgan, "to stop a zombie, aim for the head.". "where did you learn that?" asked Tirus. "That was from watching Zombie Movies." replied Officer Morgan. That was where most of the Zombies had surrounded Officer Morgan. "This should be good." said One of the Zombies. All of a sudden, The zombies had charged at Officer Morgan, Tirus, and Rotusor. "Bang!", "bang!". Shots rang out as several Zombies fell. Several Zombies had tried to gang up on Tirus. "Tirus, Watch Out!!" exclaimed Officer Morgan. just then, a zombie managed to injure Tirus. "Yaah!!" Tirus exclaimed as she fell to the ground. "Now for the Human and the Rat-man." said Captain Ghoulax. "how dare you harm a friend of mine." said Rotusor. As soon as he said that, Rotusor had charged at the remaining Zombies. "Rotusor, wait!" said Tirus. But before Rotusor could react, he was hit with a arrow from one of the Zombies.
"yaargh!!" Rotusor exclaimed when the arrow had pierced his shoulder. That was where Officer Morgan had moved into position. "trying to be the hero, eh, human." said Captain Ghoulax, "Zombies, attack.". Just then, the zombies had charged Officer Morgan. Officer Morgan had started charging at the zombies, with both guns blazing. "This is for harming Rotusor and Tirus." said Officer Morgan. While that was going on, K'Dortok was watching from a distance. "This is most interesting." K'Dortok said to himself, "the human seems to be quite a fighter.". Meanwhile, Broktar and Alan had crossed the bridge leading north into Orc Territory. "You're probably wondering how i had gotten these cybernetics." said Broktar. "How did you get those cybernetics?" asked Alan. "It was in the late 19th century, in your home realm of Earth." said Broktar, "when i had entered the realm by accident. the location i landed in, was England.".
"19th century England?" Alan Said, curiously. "i know it sounds strange." said Broktar, "during that time, i had encountered a time-travelling Mad Bomber.". “A time Travelling Mad Bomber." said Alan. "Yes, during the encounter, one of his bombs went off." said Broktar, "i tried to move it out of the way, but it went off, and it cost me my arm.". "how did you get the cybernetics?" asked Alan. "that was with the help of a alien warrior whom had arrived there centuries before." said Broktar, "ever since the incident, i didn't see the Mad Bomber ever again.". Just then, Broktar had seen something in the distance. "Computer." said Broktar, "access long range visual scan.". “Accessing long range scan." Broktar's computer Replied. "What on Earth is that?" said Alan.
That was where the Recon Patrol, lead by Sergeant Dorgarus had moved into position. "wait a minute." said Sergeant Dorgarus. "apparently there are two individuals in the distance." said Kalzortus. That was where Kalzortus had checked the viewscope. "Are you able to tell who, or what they are?" asked Dorgarus. "there is a human and a lizardman." replied Kalzortus. "a human and a Lizardman?" asked Kar'Gorto. "yes, young warrior, a human and a lizardman." said Kalzortus. "how were you able to recognize that there is a lizardman with the human?" Asked Dorgarus. "i have seen many different kinds of life forms throughout my life." said Kalzortus, "i have witnessed these lizard creatures, and some of the events in their civilization.".
"what events?" asked one of the members of the Recon Patrol. "one such event happened during the battles in the sister realm of this realm." said Kalzortus, "it was when a sacred object that the Elves had deep respect for, had been stolen.”. "what Happened next?" asked Kar'Gorto. "the Elves had suspected the Lizard Creatures of being the culprits." said Kalzortus, "it was later revealed that a clan Of Orcs had stolen the object known as the Vase Of Light.". "Why would the Orcs steal the Vase Of Light?" asked Dorgarus. Just then, Alan And Broktar came closer to the Recon Patrol. "Well, I'll Be." Broktar said, "it's a patrol of Kor'Drakk Warriors.". "Kor'Drakk?" said Alan. "yes, it just so happens that a member of their people had helped me get these Cybernetics." said Broktar.
Just then, Kalzortus came forth from the Recon Patrol. “Wait a minute." said Kalzortus, "is that you, Broktar?". "Kalzortus?" said Broktar. "Well, i'll be." said Kalzortus, "it is you.". That was where Broktar and Kalzortus came forward, and started acting like old friends, which, in fact, they are. Alan was standing there, with a rather confused look. So were the other members of the Recon Patrol. "it's sure been a long time." Broktar said to Kalzortus. “Yeah, it's been 500 years." said Kalzortus. "500 years?" Alan Asked, curiously. "yes, young human." said Kalzortus, "500 years ago, i had met a young Lizardman by the name Of Broktar.". "yes, it was during a time of conflict between my people and the Elves." said Broktar, "the Events took place in a dimension that just so happens to be the sister realm of this realm.".
"hey, wait a minute." said Alan, "Broktar, when you told me the events in which you got your cybernetics. The events you said, took place in the late 19th century, in England.”. "Yes, what about it?" asked Broktar. "How were you able to arrive in England during the Late 19th century?" asked Alan. At that moment, Captain Zordash had contacted the Recon Patrol. "Sergeant Dorgarus." said Captain Zordash. "yes, Captain." said Sergeant Dorgarus. "There's a situation here at the ship." said Captain Zordash. "The Orcs must be near." said Broktar. "how would you know, Lizardman?" said Captain Zordash. "we were told by Tirus the Ranger." said Broktar. "we were on our way to the site of a crashed object in Orc Territory." said Alan.
"the Object you are referring to, is our ship." said Dorgarus, "how dare you insult the Kor'Drakk cruiser 'Dragon Fire', the glory of the Kor'Drakk Armada.". Just then, Dorgarus had attempted to strike down Alan for the perceived insult. "stand Down, Dorgarus." said Kalzortus. "What do you mean, Kalzortus?" said Dorgarus. "you're letting pride cloud your judgement." said Kalzortus, "you must learn to control your emotions.". "if you insist." said Dorgarus. After Dorgarus said that, she started heading back to the cruiser. "i must apologize on Dorgarus's behalf, and on behalf of our patrol." said Kalzortus, "Dorgarus tends to get riled up whenever someone insults the Kor'Drakk, its People, Army, or its Technology, or even the home planet.".
"we've better get a move on, if we are to be of any help." said Alan. "That's Right." said Broktar. "why don't you hop on-board." said Kalzortus. "On-Board?" said Broktar. "yes, on-board the Drakkus 7." said Kalzortus. The Drakkus 7 is a 4-wheeled recon vehicle. Its features include a cloaking device. "i just hope we can get there in time to be of any help." said Alan. That was where Alan, Broktar, And Kalzortus started to make their way to the Kor'Drakk cruiser. Meanwhile, at Rotusor's place, the zombies were shot down by Officer Morgan. "you won't be able to stop the Master Of Zombies." said Captain Ghoulax. As he was saying that, he looked over at Tirus and Rotusor. Then he looked back at Officer Morgan. That was where he started moving towards Officer Morgan.
"it seems your friends are in a bad position." said Captain Ghoulax, "you shall not proceed any farther.". As he was moving closer, Captain Ghoulax had reached for his battle-axe. "The Master Of Zombies shall thank me for eliminating these so-called 'heroes'." said Captain Ghoulax. "you won't stop us." Said Officer Morgan, as he was reloading his guns. "alright you rotting piece of flesh." Officer Morgan said under his breath, "just a moment longer.". That was where Captain Ghoulax has started to quicken his pace. At that moment, Tirus had managed to toss an arrow in Captain Ghoulax's path. The Arrow that Tirus tossed, had crossed the path of Captain Ghoulax. At that moment, Captain Ghoulax had tripped over the arrow. "Arrgh." Captain Ghoulax said, as he fell to the ground. "now's your chance, Officer Morgan." Tirus said to Officer Morgan. that was where Officer Morgan had gotten into position. "Alright, you rotting piece of flesh." said Officer Morgan, "get up.".
As he saying this, he aimed both of his guns directly at Captain Ghoulax's head. "human, why do you even bother with this talk?" Captain Ghoulax said to Officer Morgan. Once he said that, Captain Ghoulax went for his Battle-Axe. "Don't even bother trying to get your axe." said Officer Morgan. While Officer Morgan was dealing with Captain Ghoulax, the Ghoul K'Dortok was moving closer to the scene. "i must help Captain Ghoulax." said K'Dortok. Just then, the archers whom were stationed at the south wall of the castle had come back from the armory. "wait a minute." said one of the archers. "what is it, Greg?" another one of the archers asked Greg, "it looks like a ghoul is fighting Officer Morgan." said Greg, "not only that, it looks like a Half-Elf and the Rat-Man Rotusor are in the area. It looks like they're injured.".
"We've better do something to help them." said one of the archers. Just then, the Knight Dante Morgan had come onto the Wall. "What's going on?" asked Dante. "it Seems that there is a situation going on just outside Rotusor's place." said Greg. "i shall get a squad of troops ready." said Dante. Just then, one of the archers had noticed the Ghoul K'Dortok. "hey guys." the Archer said, "there seems to be a ghoul here.". At that moment, K'Dortok had noticed the Archers at the wall. "Oh, Great." said K'Dortok, "hey, Captain Ghoulax, you've better hurry up and finish off the Human, the Half-Elf, and the Rat-Man.". "yeah, yeah." said Captain Ghoulax, "i'm on it.". After he said that, he went for his secondary weapon, which is a short sword.
"hold it right there." said Officer Morgan. "You won't stop me from completing my mission." said Captain Ghoulax. As soon as he said that, he charged at Officer Morgan. "for the Glory of the Master Of Zombies." Captain Ghoulax exclaimed as he charged at Officer Morgan. "watch out!" exclaimed Tirus. Just then, Officer Morgan had managed to dodge out of the way of Captain Ghoulax's charge. "huh." said Captain Ghoulax, "how are you still able to move?". Little did Officer Morgan, Tirus, and Rotusor realize that Captain Ghoulax isn't the only undead creature in the area.
All of a sudden, K'Dortok had started charging towards the area where Officer Morgan, Tirus, Rotusor, and Captain Ghoulax are located in. All the while, the archers were firing at K'Dortok. Just then, K'Dortok had turned to face the Archers and the barrage of arrows. K'Dortok then took a Blade Disc from his belt and tossed it at the archers. The Blade Disc is a circular disc weapon with a curved blade on each section. "incoming Projectile!!" exclaimed one of the archers. As soon as the archer said that, the archers had put up their shields, in a attempt to block the Blade Disc. But it was too late, the Blade Disc had managed to hit its target, as it sliced through several of the Archers' Armor.
"auggh!!" exclaimed the injured Archers as they fell to the floor, next to the outer edge of the wall. "someone get the healer up here." said Greg Myers. That was where one of the archers had started on his way to get help. Meanwhile, at the site of the crashed Kor'Drakk cruiser, Kalzortus had joined with the rest of the crew. All of a sudden, one of the Orcs had targeted Kalzortus. "this should be good." The Orc Said, as he loaded a missile launcher. "Helmsman." said Captain Zordash, "What's the status?". "i'm getting several incoming projectiles." said Helmsman Mecator, "they're coming in from Starboard Side.".
Just then, several rockets hit the cruiser right below the Autocannons on the starboard side. "ka-boom!!" the rockets hit directly at the shields, which rocks the ship. "Chief Engineer Jor'Dorus." said Captain Zordash, "how are you and the crew doing on the engine repair?". "Warp coils are nearly repaired." Replied Jor'Dorus. At that moment, Kalzortus had contacted Captain Zordash. "sir." said Kalzortus, "recon Patrol Alpha reporting in.". "Kalzortus, what's your status?" asked Captain Zordash. "Apparently, this realm has many different cultures." said Kalzortus. "Cultures?" asked Captain Zordash, "What kinds?". "there is a medieval type of area to the south of this area." said Kalzortus. At that moment, several Orc warriors came charging at the recon patrol, Alan, and Broktar. "For the glory of the clans!!" one of the Orc Warriors exclaimed. "warning: incoming hostiles", Broktar's computer said. "i suggest we defend ourselves." said Broktar, as he was getting into defensive position.
"Kor'Drakk Warriors, begin defensive maneuvers." said Sergeant Dorgarus. As the Kor'Drakk Warriors were getting into defensive position, Xeintox had motioned for his Gatling cannon artillery crews. "Alright, Comrades." said Xeintox, "move into position.". "yes, sir." said the Artillery Crew Captain. That was where Broktar had noticed that the Artillery crew was moving towards the rear of the cruiser. "guys." said Broktar, "there seems to be a artillery crew headed towards the rear of the ship.". "oh, great." said Dorgarus, "if they make it to that part, they'll be able to knock out the external propulsion system.". "aren't there any shields in that area, or at least some way of defense in that area." said Alan. "There's only a couple of chain guns and an energy shield protecting the external propulsion system." said Dorgarus. "i'll help defend the position." said Kar'Gorto. Little did the Kor'Drakk crew, the Recon Patrol, Alan, Broktar, and the Orcs realize that the Battle Knight Was Watching the situation. "Most Impressive." The Battle Knight said to himself, "these Orcs have some powerful weapons.". Just then, Quotor had contacted the Battle Knight.
"Battle Knight, What is your position and status?" Asked Quotor. "I'm Outside the site of a c rashed Alien ship." said the Battle Knight. "Crashed Alien ship?" asked Quotor. "yes, a alien ship." said the Battle Knight, "I'm not waiting.". As soon as the Battle Knight said that, he had unsheathed the Skull Sword, and started charging towards the site. That was where one of the Orc Warriors had noticed that the Battle Knight was charging towards the site. "sir." said the Orc, "the Battle Knight is approaching.". "Prepare defensive maneuvers." said Xeintox. That was where two Artillery crews moved into position, Along with a squad of Orc Warriors, both on Griontors and on foot. "all troops, fire upon the Battle Knight." said the Artillery Crew Captain. That was where every troop in the defensive position started firing at the Battle Knight.
"pow", "Pow". Each of the shots from the Artillery cannons had hit the Battle Knight. However, the Gatling cannons had no effect on the Battle Knight and his armor. "that can't be possible." said one of the Orcs. "this guy isn't going down." said another Orc. That was where several rocket launcher wielding Orcs moved into position and fired upon the Battle Knight. "That should do it." said the Artillery Captain. All of a sudden, the Orcs had started to see a shadow emerge from the shadowy Smoke. It was that of the Battle Knight. "is there anything that he can do to stop him." said one of the Orcs. "Look guys." said another Orc, "it looks like most of the Battle Knight's armor is heavily damaged.".
The Battle Knight's Armor had sustained heavy damage, including his helmet. "hey guys." said one of the Orcs, "we might have a chance of beating this guy.". All of a sudden, one of the Orcs had seen the Battle Knight Start to recover his armor. The Battle Knight's Armor is created from Dark Powers. It can recover itself, using the Dark Powers. As the Battle Knight's Armor was repairing itself, he looked down at his tunic. He had remembered that there was a cut on the tunic, right over his chest. "it's been years." the Battle Knight Said to himself, "that i faced Joseph Barker.". The events that the Battle Knight is referring to, happened many, many years ago. It was when the Battle Knight had battled the Knight Lord Joseph Barker. The Battle had left the Battle Knight with a scar on his chest.
That was where Quotor had managed to contact The Battle Knight. "Battle Knight." said Quotor, "return to base immediately.". "Not until i finish what i have started." said the Battle Knight. "Get Back here immediately." said Quotor, "the Master Of Zombies is expecting you here at the Undead Keep.". "the Master Of Zombies is there?" said the Battle Knight. "the Master Of Zombies is there?" said the Battle Knight. "yes, and he's waiting for you." said Quotor. "If you insist." said The Battle Knight. That was where the Battle Knight had faced the Orcs, Broktar, The Crew of the "Dragon Fire" and Alan.
"Until Next Time." said the Battle Knight. Once he said that, he started to head towards the Undead Keep. "Who was that?" Asked Alan. "i haven't the slightest." said Kalzortus, "Even in all my years. i have seen hundreds of worlds and hundreds of people. Never before have i seen a being such as him.". That was whee the Orcs had turned to face the crew of the Kor'Drakk cruiser, Alan, And Broktar. "All Warriors." said Dorgarus, "Prepare to defend the ship at all costs.". Once Dorgarus said that, she and the Warriors had readied their weapons. All of a sudden, an Orc Warrior came forth from the clan. "All Warriors, Hold your fire." said Xeintox. "What on Earth?" said Alan. At that moment, Joseph had contacted Alan, Via the Comm-link. "Alan." said Joseph, "What's your status?".
"Officer Morgan and i had arrived in Octiviox." said Alan, "i am currently at the site of an crash landed alien cruiser.". "interesting." said Joseph, "what else had happened? Were you able to find the creature that stole the parts?". "i haven't found him yet." said Alan, "but i have a idea where he might be at.". "Oh, Really now." said Joseph, "where would that be?". "Well, when the Knight was talking to the Dark Being, The Dark Being said something about an Undead Keep." said Alan. "an Undead Keep?" asked Joseph. "i haven't the slightest what that is." said Alan. Just then, the Orc Warrior had reached the Kor'Drakk Cruiser. "What On Earth?" said Alan. "On behalf of Captain Xeintox, Leader of the Shock Rangers clan, and on..." said the Orc Warrior. But before the Orc Warrior could finish the sentence, Broktar had grabbed him by the throat, and started to lift him into the air.
"Alright you slimy...." said Broktar. "Hold it, Broktar." said Alan, "let the Warrior speak.". "If you insist." said Broktar, as he put the Warrior back on the ground. "Continue with what you are saying." said Alan. "As i was saying." said the Orc, "On Behalf of Captain Xeintox and the Shock Rangers, Captain Xeintox wishes to apologize for any inconvenience the situation has caused.". “Apologize." said Broktar, "for What? Trying to raid this ship.". As Broktar was saying this, he aimed his weapon mount at the Orc Warrior. "Apparently, there is something more to this situation that what it appears to be." Said Kalzortus. Meanwhile, in another Dimension, The Gate Master had seen the recent events. "It is time." said the Gate Master, "That i meet Alan in person.". That was where the Gate Master Realized that if he was to leave the portals unwatched, creatures from all dimensions could cause chaos.
"Hmm, how shall i meet Alan." said the Gate Master, "without leaving the Portals unwatched.". Meanwhile, at the Kor'Drakk cruiser, The Orc Warrior had sent a message from Xeintox, Leader of the "Shock Rangers" clan to Captain Zordash of the Cruiser "Dragon Fire". "I still don't trust these Orcs." said Broktar. "After witnessing the events in your homerealm, i couldn't really blame you." said Kalzortus, "Maybe you should let them have a chance to prove themselves.". "Maybe you're right." said Broktar, "Who knows. Maybe they might prove to be worthy allies.". That was where Captain Zordash had contacted Dorgarus. "Dorgarus, What is your status?" asked Captain Zordash. "It seems that the Orcs have stopped the attack." said Dorgarus, “and the Clan leader has sent one of his warriors to negotiate a possible alliance.".
"Allow them to enter the Ship." said Captain Zordash. "But, Sir." said Dorgarus, "they just attacked our ship.”. “they may be able to prove themselves." said Kalzortus. "i would have to agree with Kalzortus." said Kar'Gorto. "Then it's agreed." said Captain Zordash, "escort the warriors inside.". That was where Xeintox, leader of the "Shock Rangers" clan came forth from the Orc Clan. "so, your leader has decided to accept my proposal." said Xeintox. "Why, you Slimy..." said Broktar. "Hold it, Broktar." said Alan. "it seems your lizardman friend is a bit of a hothead." said Xeintox. After Xeintox said that, he started to head towards the Kor'Drakk Cruiser.
Meanwhile, in the Town Of Chior, Aross was having a meeting in the main room of the Town Hall with his advisors. "sir." said one of the Advisors, "we must improve our defenses if we are to stand a chance against the forces of the undead.". "by the way." said another one of the Advisors, "how is your sister?". "the last i heard from her." said Aross, "was that she was headed to the Arch Mage's Tower. I haven't heard from her since then.". Just then, Gretack the Ogre had entered the scene. "Gretack." said Aross, "What in the Realms are you doing here? You're supposed to be guarding the Bridge.". "One of the Advisors told me to see you." said Gretack, "I had also made sure that the bridge is still being watched.".
Meanwhile, at Rotusor's base, Captain Ghoulax and K'Dortok had retreated from the base. "that was unusual." said Officer Morgan. That was where Sir Dante Morgan had arrived on the scene with the healer with him. "Ah, Comrade." said Sir Morgan, "i have heard so much about you.". "How on Earth do you know about me?" asked Officer Morgan, "i have only just arrived here not too long ago.". "Never mind that." said Sir Morgan, "lets get you guys healed up.". That was where the Healer had proceeded to heal Officer Morgan, Tirus, and Rotusor. Meanwhile, back at the Kor'Drakk Cruiser, Xeintox had been escorted to the Ready Room section of the Cruiser. "So what you're Saying." said Captain Zordash, "is that, if we were to join forces with you, we would get the help of great warriors.". "Basically." said Xeintox, "not only that, my warriors know more about this land then even your recon patrol, or even your Probes could tell.".
"How dare you insult our people?!" exclaimed Sergeant Dorgarus. "Dorgarus, You're doing it again." said Kalzortus, "You're letting your pride cloud your judgment.". "Ha hah." said Xeintox, "it seems i have riled up one of your troops.". "The boss tends to do that." said one of the Orc Warriors. "Yes, apparently so." said Kalzortus. Just then, Joseph had contacted Alan. "Alan." said Joseph, "What's your status?". "i'm inside the Kor'Drakk cruiser." said Alan, "the Orcs have stopped fighting against the Kor'Drakk.". "the Orcs have stopped fighting." said Joseph, curiously. "they're going over a proposal for an alliance." said Alan. Meanwhile, at the Desert Base Of The Barbarian Tribe, the council had assembled. That was where Clint Orons, King of the Tribe, had stepped forward. "Comrades." Clint Orons said, "It is time for all of the tribes to unite, and stand against the oncoming Forces Of Darkness.". "Sire." said Deronix. "Yes, Deronix." Said Clint. "There seems to be a messenger waiting outside the borders." said Deronix. "Allow them to enter." said Clint. That was where Deronix went to the Outer Gates, and informed the messenger to come see the King in person. Meanwhile, at the Kor'Drakk Cruiser, The Kor'Drakk Captain Zordash, and the Orc Warrior Xeintox had signed the Aliiance. "This shall mark the beginning of a new era." said Xeintox. "Sir." said Mecator, "Kor'Drakk High Command is contacting this ship.". "Bring it on screen." said Captain Zordash.
That was where the vid-screen in the ready room came on-line. The Kor'Drakk Commander-In-Chief, Vor'Tosus had contacted the crew. "Captain Zordash." said Commander-In-Chief Vor'Tosus. "Commander Vor'Tosus." said Captain Zordash, "I was thinking of contacting you.". "i have some bad news." said Vor'Tosus. "what would that be?" asked Captain Zordash. "Our Homeplanet, Dracronus, was destroyed." said Vor'Tosus. "By the Gods." said Captain Zordash, "When did this happen?". “It was a hour ago." said Vor'Tosus. "How Could this happen?" said Gotarus, "who has done such a thing?". "It was the Slortaxons." said Vor'Tosus, "Not only that, but a pirate crew.". "A Pirate crew?" Said Kar'Gorto. "This is a dark day, indeed." said Kalzortus. "What is the pirate crew?" asked Kar'Gorto. "The Crew is comprised entirely of humans." said Vor'Tosus, "their captain is Amadeus Ironside. The ship's name is 'Gatronus'.".
"Humans." said Captain Zordash, "I should have known better.". "Captain." said Kalzortus, "Don't let your distrust of humans prevent a new era from dawning.". "Apparently humans had been responsible for this situation." said Captain Zordash, "i say we deal with the Humans.". "I wouldn't be so certain about the humans." said Kalzortus, "Not all humans are bad.". "Name a example." said Captain Zordash. "One such example is the human whom is with us." said Kalzortus. "What is his name?" asked Captain Zordash. "I actually didn't get to ask his name." said Kalzortus. "That was bright." said Broktar. "Apparently, you still haven't lost your comments." said Kalzortus. That was where Alan had stepped forward.
"Human, What is your name?" asked Captain Zordash. "It is Alan Arthur Stukov." Replied Alan. “Stukov?" said Captain Zordash, "How interesting.". "Sir." said Kalzortus, "We should start to rebuild our homeworld.". "That's a good idea." said Vor'Tosus. "Hey, Wait a minute." said Alan. "What's that?" asked Kalzortus. "Vor'Tosus's Voice Sounds familiar." replied Alan. "What do you mean?" asked Gotarus. "Ah, so you recognize my voice." said Vor'Tosus, "Maybe this might help.". As soon as Vor'Tosus said that, he started to transform. "What on Earth?" said Alan, as he watched Vor'Tosus transform into a human form. That was where Vor'Tosus had fully Transformed into a human form. "So, do you recognize me now." said Vor'Tosus. "What on Earth?" said Alan, "You Couldn't possibly be my teacher.". "Indeed i was." Replied Vor'Tosus. "What do you mean, Vor'Tosus?" asked Kar'Gorto.
"I was once a teacher at a school on the Planet Of Earth." said Vor'Tosus, "It was there, where i had taught history to a young Alan Stukov.". "Is that so." said Captain Zordash, "Apparently you seem to trust humans too much.". "Captain Zordash." said Vor'Tosus, "it seems you haven't lost your distrust of humans.". "I might have figured you would say so." said Captain Zordash. "Now then." said Vor'Tosus, "Let's Get a move on.". "For What reason?" Asked Kalzortus. "Apparently the patrol has been interrupted." said Vor'Tosus. "Yes, we were getting to that." said Kalzortus. "Kalzortus is right." said Dorgarus, "but we were side-tracked when we inadvertently entered a wormhole, and entered into this dimension.".
"Not only that." said Kar'Gorto, "we had encountered a clan of Orcs.". "yes, and also the ship had suffered moderate damage around the ship." said Captain Zordash, "we were doing the repairs when the orcs had attacked.". “yes." said Vor'Tosus, "well, you've better get a move on.". "There's one last thing." said Kalzortus, "there's the matter Of the Master Of Zombies.". "The Master Of Zombies?" asked Vor'Tosus. "yes, the Master Of Zombies." said Captain Zordash, "All we know is that he is a dark being.". "Apparently so." Said Vor'Tosus, "if you wish, you can remain in that dimension.". "We may need reinforcements." said Gotarus. "We shall see what we can do." said Vor'Tosus, "When he have supplies for you, we shall warp it to you.". "What about troops?" asked Dorgarus. "unfortunately, we can't spare any troops at the moment." said Vor'Tosus. "Why is that?" asked Dorgarus. "For one thing." said Vor'Tosus, "most of the troops were killed in the battle against the Slortaxons and the Pirate crew.". "Of course, this realm may make a suitable location for a outpost." said Gotarus. "you may be right." said Vor'Tosus. "then we shall send you the data for the Alliance." said Captain Zordash. "It shall be done." said Vor'Tosus, "When we have available supplies and troops, we shall warp them to you directly.". Just then, A Kor'Drakk Warrior had entered the room where Vor'Tosus was located in.
"Sir." said the Kor'Drakk Warrior. "Yes, Comrade." said Vor'Tosus. "All of the Repairs have been completed." said the Warrior. "Most Excellent." said Vor'Tosus. Meanwhile, at Castle Diroctor, King Anderson's Daughter, Heather Anderson, had arrived at the castle. "Finally, you have arrived." said Ortonk, "i was starting to get worried about you.". "how have you been?" asked Heather. "I have been great." said Ortonk, "although these events have been a bit stressing, not only on me, but on the other residents of the castle.". At that moment, Sir Dante Morgan had entered the area. “M'Lady." said Sir Morgan, "it is good to see you.". "it is good to see you, too." said Heather. At that moment, King Anderson had entered the Area. "Father." said Heather, as she headed towards King Anderson. "It is good to see you." said King Anderson, "How was it with your Uncle and Cousin?". "It was excellent." Said Heather, "Duke Arthur sends his regards.". "Sire." said one of the Archers.
"Yes, what is it?" asked King Anderson. "The Heroes haven't returned from the object in the distance." said the Archer. That was where Officer Morgan, Tirus, and Rotusor had started on their way to the Crash-landed Kor'Drakk Cruiser. "I'll Come along." said Dante. "It's much better that you stay here, at the Castle." said Tirus. "then allow us to help by sending troops." said Sir Morgan. "That won't be necessary." said Officer Morgan. That was where the trio continued on their way. That was where Alex Johnson had arrived at the Castle. "Greetings, Alex." said King Anderson. "Greetings, King Anderson." said Alex Johnson. "Any news of the Heroes?" asked King Anderson.
"I haven't heard from Alan and Broktar." said Alex, "Or even Tirus and Officer Morgan. I have sent a messenger to the Barbarian Tribe.". “Excellent." said King Andrson, "Do you really think the Barbarians would be a worthy ally?". "Of Course." said Alex Johnson, "The Barbarians are Strong Warriors.". Meanwhile, at the crash site of the Kor'Drakk Cruiser, the orcs have left the ship. "I'm surprised." said Kalzortus. "What do you mean?" asked Gotarus. "I mean I'm surprised that this situation hadn't gotten any worse than it was." said Kalzortus. "whatever makes you say that?" said Broktar. "when i was in Artiox, i had encountered a clan of Orcs." said Kalzortus, "i had found those Orcs to be a bit Brutish.". "Is that so." said Broktar. "Of Course, Orcs can also make great Allies." said Kalzortus, "Even though Orcs can be a bit brutish.". "Oh, Really Now.” said Kar'Gorto. "Let's get going." said Dorgarus. Meanwhile, at the Undead Keep, The Battle Knight had arrived at the Keep. Quotor was waiting at the gate for him. "What in the Dark Realms were you trying to do?" asked Quotor. "Whatever do you mean?" said the Battle Knight. "You know what i mean." said Quotor, as he looked at the Battle Knight with one eyebrow raised. That was where Ghoultor had appeared at the gate. "Ah, Ghoultor." said Quotor, "About time you have gotten here.". "The Master Of Zombies wants to see both of you, Immediately." Said Ghoultor. "Is that so." said Quotor. "yes, indeed." said Ghoultor. That was where Ghoultor, Quotor, and the Battle Knight went into the Undead Keep.
submitted by Griffon-Knight to WarriorOmega [link] [comments]


2024.06.02 15:46 Star_Gamer3726 Here it is, my 5193 word essay analysing Will Wood's 'Suburbia Overture / Greetings From The Marybell Township! / (Vampire) Culture / Love Me, Normally'. Enjoy. (once again not sure of the tag, let me know if it needs changing <3)

(note to teacher: you made a mistake by having one of the prompts be “what are you interested in”, get ready to experience the true power of an autistic hyperfixation. Warning for,, kinda vulgar lyrics? They’re important in the context of the song and it's actually really interesting. I swear I PROMISE I'm not insane.)
I will be analysing Will Wood’s song ‘Suburbia Overture / Greetings from Marybell Township! / (Vampire) Culture / Love Me, Normally’. which, for simplicity, most fans refer to as simply ‘Suburbia Overture’. This song is the first on his first solo album entitled ‘The Normal Album’, which came out in July 2020.
This song, in the most general possible terms, is a criticism of modern suburban life, how it is advertised as “the perfect life”, and how this advertising is incredibly false unless you fit the picture perfect standard that these facets of society seem to require.
The song itself is split up into 3 distinct sections, “Suburbia Overture”, “(Vampire) Culture” and “Love Me, Normally”. I'll be tackling each section one at a time in order to properly break down what each means, what different analogies they use, how they all relate to each other and the intended end result of the song and the message it intends to convey.
Let's begin with ‘Suburbia Overture’. This section of the song uses a lot of analogies that compare suburban life to a warzone, the first line of this section being “white picket fences, barbed wire and trenches”. This section also focuses heavily on the concept of the nuclear family, and it often literalises the term and uses analogies based around radiation and nuclear warfare. Such analogies can be found in lines such as “the snap crackle pop of the Geiger, camouflage billboards for lead lined Brookes Brothers”. Now there's a couple of terms that require definitions in this line. The first of course being “the Geiger”. A Geiger counter, which is what this lyric is referring to, is a tool used to measure levels of harmful radiation. This, paired with the concept of billboards advertising “lead-lined Brookes Brothers” when lead is a material used to deflect radiation, and the knowledge that ‘Brookes Brothers’ is an American vintage style clothing brand, this line really paints a picture of a seemingly post apocalyptic/post nuclear war but still consumerist and capitalistic suburban society. The last line in that verse is “buy now or die”, which ties back to the concept of safety equipment being advertised on billboards, while residents of this town have no choice but to buy the products. This all relates back to the hyperconsumerism that plagues our society, and runs particularly rampant in middle to upper middle class neighbourhoods. The very same neighbourhoods that are often referred to as “suburban”
In the second verse of this section there are a lot of hard hitting lyrics that to me really show that this perfect idealised life is far from perfect or even good, so we will work through them one by one because I feel that they all deserve proper analysis.
The first line that i want to point out from that verse is the line “takes a village to fake a whole culture” which is clearly a rip off of the phrase “it takes a village [to raise a child]” but it also references the fact that usually suburban towns are incredibly monotonous in both residents and architecture, and so it takes the collective effort of the entire population of the town to pretend that there is an actual culture to it.
The next few lines I'll speak on all come in quick succession of one another, essentially blending them into one line. “Your ear to the playground, your eye on the ball, your head in the gutter, your brains on the wall.” So let's break these down. This line is easily split into 4 distinct phrases, and all of these phrases have a few things in common, which I will point out later.
“Your ear to the playground” is a play on the phrase “ear to the ground” which essentially means that the person with their ‘ear to the ground’ is attempting to carefully gather intel about something. Someone having their ear to the playground simply reinforces the idea of this suburban “paradise” being. Not as paradise-y as one would hope, seeing as the people who use playgrounds most of all are children, so this line is demonstrating that the picture perfect life that this suburban town offers is actually corrupting children so young that they are still on the playground. The next phrase is “your eye on the ball” isn't a play on anything and is in fact in itself a common phrase. To have your eye on the ball means to be entirely focused in and paying attention to something, and not allowing anything to divert your attention. Given the last line this line very well could be another reference to the corruption of the youth and the idea that their every day play has already been tainted with the hostilities of modern life usually reserved for adults. Following this is another well known saying “your head in the gutter” which, as most know, someone whos head is ‘in the gutter’ is someone who will see some sort of innuendo or otherwise vulgainappropriate meaning in something that was intended to be entirely innocent, leading to others in the interaction telling the perpetrator to ‘get [their] mind out of the gutter’ And finally, in my opinion the most hard hitting phrase in this set, “your brains on the wall” which is clearly in reference to the notion of ending your own life with a shot to the head, which would lead to, well, brains being on the wall. These last 2 phrases come in stark contrast to the seemingly picture perfect life that suburban towns offer and advertise, the concepts of suicide and perversion are not concepts one expects to see or hear when imagining this idealised form of life.
There is one main similarity in each of the 4 phrases, that being that each phrase has some body part being on something else, your ear to the playground, your eye on the ball, your head in the gutter, your brains on the wall. This similarity almost offers a body horror aspect to the song, which when paired with the concept that this is written about a seemingly post nuclear apocalyptic town presents an interesting idea of possible mutation, but i'll be the first to admit that may be a little far fetched. However that's not the only similarity that these 4 phrases share, another is the fact that they are all directly, or only slightly modified versions of already well known phrases, a similarity that is found in many lines over this entire song, through all 3 sections.
I want to analyse a few more lines before we move on to the second section of the song.
This next line comes directly after the previously analysed line, and it goes “home is where the heart is, you ain't homeless, but you’re heartless” Sticking with the theme of using already existing and commonly used phrases, “home is where the heart is'' is once again a phrase that you could likely find as a cross stitch hung up on the wall of any of the homogenous houses you could likely find in this idealised suburbia. But what Wood is saying in this line is that home is where the heart is, and that while people in this town may not be homeless, they are certainly heartless, meaning that they in fact don't have homes. They have houses. Rows upon rows of houses that all look the exact same in the horrifying monotony that is suburban living.
Following this line is the lyric “it's the safest on the market, but you still gotta watch where you park it”. These lines seem to be in reference to buying a car. The car being the "safest on the market" is likely in reference to the fact that it may have a lot of safety features. But this is immediately negated by the fact that you “still gotta watch where you park it” meaning that the safety features could be a reason that the car gets stolen, rendering all the safety that those features offered useless because in the end it made the car and the owner less safe.
In the third verse of this section, you immediately hear the line “so give me your half-life crisis” which partially is a play on the term ‘mid life crisis’ wherein which one realises that they may have wasted their life up till that point and they're already halfway through, but the use of the term “half-life” instead of ‘mid-life’ is very intentional, as the term “half-life” can also be used to refer to the half-life of an isotope, which is the amount of time that isotope takes to lose half of its radiation, which ties back into the theme of radiation that we see mentioned a lot in this section.
Later in the same verse is the line “if it's true that a snowflake only matters in a blizzard”, which is interesting in a few ways, first, it brings up the idea of a singular individual means nothing on their own and that they only matter when they’re part of something larger or a larger group, but i also think that the use of the terms “snowflake” and “blizzard” instead of something like ‘raindrop’ and ‘storm’ is very intentional in the fact that snowflakes are known for being individual, none are alike, every single one is different. So saying that a snowflake doesn't matter unless it's in a blizzard is yet another hit at individuality, essentially implying that in this town individuality means nothing and is essentially rendered useless.
The final line in this verse is “everybody's all up in my-” repeated thrice, and on the third time the sentence is finished to say “everybody’s all up in my business” and before the word “business” can be finished its overlapped with the beginning of the chorus, the first word of which is a very loud “SUBURBIAAAA!”. I believe this is reminiscent of the fact that in towns like this, everyone cares so much about what everyone else is doing, they’re all so interested in everyone else's business, and i think that sentiment being stated and cut off by the word “Suburbia” is essentially saying that ‘this is the norm, this is just Suburbia, this is how it works around here.’
After the final chorus of this section, in the final verse, you'll find the line “chameleon peacocks are talk of the town” which particularly interests me because if you know anything about chameleons or peacocks you’d find that they seem incredibly different as animals. Chameleons blend into their environment in order to stay safe, whereas peacocks are known for parading around bright colours to make themselves look better, but if you think about it the term “chameleon peacock” actually makes a lot of sense, a person who blends into their surroundings in order to make themselves look good. This sentiment seems to perfectly describe the homogeneity of the people that live in these perfect towns, they're all the same, they blend in with one another in order to make themselves look good, or perfect.
Another line heard shortly afterwards is the phrase “he cums radiation”, rather vulgar, I grant you, but it's important because it is yet another literalisation of the phrase ‘nuclear family’. It could also be a reference to the general toxicity of this societal norm.
The final line in this section of the song is “the dog bites the postman, as basement eyes dream of a night at the drive-in, with an AR-15”. Which is another use of juxtaposition, intended to cause a kind of whiplash in the listener and reinforce the idea that while in this place there is scenarios that would happen in a hollywood movie esque picture perfect neighbourhood, like the dog biting the postman, there's also horrors that lurk below the surface. (although clearly not TOO far below.
Now let’s move on to the second part, ‘(Vampire) Culture’.
If you listen to the song, you’ll immediately be able to recognise where ‘Suburbia Overture’ ends and ‘(Vampire) Culture’ begins, due to the insane juxtaposition between the two. Where ‘Suburbia Overture’ is soft and sort of reminiscent of the 1950’s, ‘(Vampire) Culture’ is loud, jarring and grotesque, complemented with much raspier and strained sounding vocals compared to ‘Suburbia Overture’’s soft and melodic ones. The tone for this section of the song is immediately set with much more graphic lyrics, the very first line of this section (after the opening scream) is “i dropped my eyeballs in the bonfire, we fucked on a bed of nails” which absolutely sets the scene for how different this section will be to the previous.
This song immediately jumps into using cannibalism as a metaphor, with the first line after the jump start opener being “I caught kuru from your sister, and I'm laughing in jail”. While this line is written to sound like the concept of catching an STD from an act of adultery, Kuru is actually a disease only found in human brain tissue, meaning that you can only contract this disease by eating a human brain.
This use of cannibalism as a metaphor is used again immediately after in the line “smell those screaming teenage sweetbreads on that 4th of July grill”, ‘sweetbread’ is the term used to refer to the pancreas and thymus gland of an animal, usually a lamb, but in this particular case it is in reference to the human teenagers that supposedly lived in The Marybell Township, or a least they did before they were dissected, cooked and served at a neighbourhood 4th of July barbeque hosted by the same people that were once referred to as their neighbours.
This line adds an interesting level of patriotism to the song and criticism of how America utilises patriotism and their love for their country as means to justify harming the youth, however a 4th of July neighbourhood barbeque is also commonly associated with white picket fence gated community America, which ties us back to the base criticism of that style of life and how it is seen as the “proper” and “perfect” way to live. These cannibalistic sentiments are followed up with the line “smile and wave boys, kiss the cook, live laugh and love, please pass the pills.” which brings us back to the repeated use of commonly known sayings being taken directly or modified only slightly to remind the listener of the setting were in, that being a seemingly 1950’s era tight knit neighbourhood.
Phrases like “live laugh [and] love” or “kiss the cook” are both phrases that could easily be seen in a setting like this, especially “kiss the cook”, as this is a phrase commonly associated with aprons worn by grillmasters at neighbourhood barbeques, not unlike the cannibalistic 4th of July barbeque that this particular neighbourhood seems to be hosting. These phrases being immediately followed up with a sentiment such as “please pass the pills” serves to entirely undermine the pleasantries that, until a moment ago, seemed to be plastered all over the faces of the people living in this fictional town that Wood has created. I think that final phrase brings the listener back to the realisation that not all is right here, quite the opposite in fact, and drags them from their momentary paradise. Circling back very quickly to the phrase “smile and wave”. I felt the need to point out that this phrase has been used for centuries as a way to say “stop talking and act normal” which once again reinforces that these people are pretending to be something they’re not in order to fit in.
We enter the next verse with the repeated phrase “it's only culture”, after that line is repeated three times we hear “sulfur, smoke and soot”, which could either be a reference to how dirty and disgusting the ‘culture’ is, or it could be a different way of saying that this culture and the people participating are going to hell, as per the common phrase ‘fire and brimstone’ and the fact that sulfur is another way of saying brimstone, and smoke and soot are both byproducts of fire.
The last line of this verse and the first line of the chorus blend into each other, so I’ll speak on them both.
First, the last line of the verse. It goes “you cocked and sucked your lack of empathy, pulled the trigger with your foot to prove you've got-” Putting aside the clear innuendo, this line refers to the idea of ending one's own life with a long shotgun. According to the media, by the time the gun is cocked and the barrel is in your mouth, you're not able to pull the trigger with your hands due to the length of the barrel. This line instead presents the solution of pulling the trigger with your foot to end your life.
So this person “cocked and sucked” the gun (cocked the gun and put the barrel in their mouth) before pulling the trigger with their foot to prove they’ve got-
And here's where the verse blends into the chorus.
Because the first line only consists of one word.
“Blood”.
The person who was shooting themselves with a shotgun only to prove that they bleed. Which is where the title of this section comes in. (Vampire) Culture”. This section seeks to portray either the people in this culture or, the more likely option, the culture itself, as metaphorical vampires, who aim to destroy those around them. This knowledge makes the next line “didn't they want your blood, so why apologise for being blue and cold” make a lot more sense. After all, if these culture vampires have drained you of your blood, is it not their fault that you’re now “blue and cold”, as bodies tend to be if they lack blood flow. However if you look at synonyms for the words “blue” and “cold”, you could also interpret this phrase as meaning “sad and apathetic”. A sad and apathetic person doesn't seem to be the kind of person this ‘culture’ seeks to enlist however, and so one who is “blue and cold” is shunned as an outsider. What Wood is getting at is that if this culture is the one who made you sad and apathetic, then you should not apologise to it for being so.
The next verse is short, and like the previous one, also blends into the chorus in the same way, by having the last line of the verse cut off right where the chorus would finish the sentence with the word “blood”. However in this verse, there's an interesting line. “It's only culture and it's more afraid of you than you are of it”, which is a sentiment usually used by adults to attempt to subdue a child's fear of something, usually insects. However it's interesting in the fact that it brings up the idea that this culture that has caused so much damage and harm is actually incredibly fragile, and would, in theory be very afraid of the concept of the individual, because if this ‘culture’ is only being held together by the silent agreeance that everyone will simply pretend, then the idea that there is people who refuse throws the whole idea into jeopardy.
This line is followed up however, by the line that blends it into the chorus. “Go on drink that-”, clearly intended to be finished by the first line of the chorus, making the full line, “go on drink that blood”. This line is in reference to the phrase “drink the kool-aid” which essentially means to pledge your undying loyalty to something, a concept, a person, a god, etc. and it derives from an infamous mass cult suicide where over 900 people drank poisoned Kool-Aid and subsequently died for the cult. It is not a far cry to believe that this event and this phrase is what the line is referring to, as it's something that Wood has referenced in other songs, so it only makes sense to believe that this is what he means here.
After that chorus we move on to the bridge, which begins by listing 3 pairs of names, all famous or semi famous, and each pair being similar in one right but opposite in another, the line goes as follows; “were you Nabokov to a Sallinger, were you Jung to Freud or Dass to a Leary”, so let's break down these pairs one by one.
First “Nabokov to a Sallinger”, these names belong to Vladimir Nabokov and J.D. Sallinger, both authors who wrote famous books that both surround the theme of innocence, but in very different ways. Nabokov’s book “Lolita” is a story told from the perspective of a grown man about his sexual obsession and attraction to a little girl, and his desire to ruin her innocence, exploring the theme of innocence in a grotesque and frankly horrifying way, which is in stark contrast to Sallinger’s book “The Catcher in the Rye”, which explores the topic of innocence through the main characters desire to preserve their little sisters innocence, and in that desire displays hesitancy at the idea of sex themself. Both books explore the topic of innocence, however while one seeks to preserve it, the other seeks to destroy it, two sides of the same coin.
The next pairing is “Jung to Freud”, meaning Carl Gustav Jung and his mentor Sigmund Freud, who once again are similar in one right, but opposite in another. Jung and Freud both had theories on the nature of the human mind, but where Jungs was all about the concept of spirituality and how that ties into the collective unconscious, Freud's approach was much more focused on the individual unconscious and the concept of sexuality.
The final pairing is “Dass to a Leary”. both psychologists, both at the forefront of the ‘Harvard Psilocybin Project’ (before they both got dismissed from harvard entirely following controversies around the project) Richard Alpert and Timothy Leary were both psychologists and eventually authors who studied the effects of psychedelic drugs on the human mind, and while they were co workers they ended up with pretty conflicting views. Dr. Richard Alpert, who apparently ‘died’ and was ‘reborn’ as spiritual guide Ram Dass, centred his teachings heavily around the concept of living in the moment, (in fact his best selling book, written in 1971 was titled ‘Be Here Now’) and he believed that psychedelic drugs were not needed and that a permanent version of the same effects could be achieved through meditation. Whereas Dr. Timothy Leary advocated heavily for the use of psychedelics, believing that LSD specifically had great potential for therapeutic psychiatric use.
All of these pairings and examples utilise the concept of duality and speak on how every coin has two sides, which can easily be tied back to the idea that the picture perfect suburban life is just one side of the coin. This idea is then reinforced by the next line, “were you mother, daughter, subject and author?”, The use of the word ‘and’ here shows that it's possible to be two sides of the same coin at once, just like how this town, which is perfect on one side of the coin, is still terrible on the other side of the coin. The line is stating that it's possible to be both at once.
The very last line in this section is; “you don't make the rules, you just write them down and do it by the book you throw around”. This line combines a few relatively well known phrases. The first being of course ‘i don’t make the rules’, which can have two distinct meanings. The first is to express a kind of sympathy for someone being punished, and the second is to absolve yourself of the blame for that person being punished, a sort of ‘don't shoot the messenger’ situation.
The ‘rules’ that are likely being referred to here are the societal norms and expectations forced upon people who reside in these towns, the standard for ‘perfection’.
However, following this sentiment up with the phrase “you just write them down” is essentially saying that while it's not the fault of the people in these towns, they didn't create the norms, they still enforce them. They expect everything to be in line and perfect at all times, they follow these ‘rules’ to a T, and they shun and punish anyone who doesn't fit the standard and/or refuses to follow these ‘rules’, which is where the line “do it by the book you throw around” comes in, doing something ‘by the book’ means to follow rules strictly and to the letter, nothing out of line, and to throw the book at someone means to punish them as severely as possible, usually used in the legal sense to mean punishing someone for their crime as severely as the law will allow. So in all, the lyric “you don't make the rules, you just write them down and do it by the book you throw around” ends up meaning ‘you didn't create these norms but you still enforce them by following them to an absolute T and punishing anyone who doesn't.’
With that we enter the third and final section of the song, entitled ‘Love Me, Normally’, a title it shares with another song on the album, but of course this song is partially meant to serve as an overture for the whole album, meaning it shares some similar lyrics with lyrics from other songs on the album, so sharing a title isn't all that surprising.
The first lyric in this section is “do you know the difference between blazing trails and slash and burn?” which is another instance of duality in this song. Trailblazing or being a trailblazer means doing something no one has done before, paving the way for other people to follow in your footsteps, it comes from the literal act of creating a trail in the woods for people to follow, usually by creating notches in trees or setting small fires, hence ‘blazer’, as blaze is another word for a fire. However “slash and burn” is a method of deforestation that involves cutting down and burning a section of forest to create a field. Both examples include using fire to change something, but where one is seen as progress and positive, the other is negative, and seen as a means of destruction. Once again, two sides of the same coin, innovation and destruction.
This is followed up with the line “going against the grain and catching splinters”, which is a line i particularly like because while it is something that literally can happen, if you run your hand along wood in the opposite direction to the grain, you're more likely to get a splinter because you're essentially pushing your hand against the chips of wood, but it also is another metaphor for the dangers of not being the same. Going against the grain in this instance means daring to be different, not going the same way everyone else is going but instead the opposite of that, and in this example splinters are the consequences one would face for being different, especially in a setting like this perfect town, where everyone is the exact same as everyone else.
A little bit later you hear the line “well Lot he had his lot in life, Job his job and i guess you’ll too, and die”. Lot and Job are both figures found in the Bible, whose names both share spelling with common English words, but are pronounced slightly differently.
Job, from the Book of Job, was a man that was tested by God, made to suffer to test his loyalty, his ‘job’ was to believe unendingly in God and see Him as always correct no matter what.
Lot, from the Book of Genesis, was a man who went through a lot, and the phrase ‘my lot in life’ is a phrase commonly used by people to write off/explain why they don't have it as good as others, they say it's simply their ‘lot in life’.
The end of this line “i guess you’ll too, and die” i believe refers to the fact that everyone will have their own job and their own lot in life, and then everyone in the end will die.
This theory is solidified by the fact that the next line is “The Lord looked down and said ‘hey, you're only mortal’” which is a play off of the phrase ‘you're only human’. Wood himself said that the phrase ‘you're only human’ has always felt weird to him, he says, “cause like, of course I am, aren’t we all? How is that fact supposed to help? I still feel bad. What does being human mean to you?”. He follows this up by saying that the idea of God saying "hey, you're only mortal" offers the same kind of sentiment, but in a “cosmically condescending” sort of way.
The following line reads “giveth and taketh away, till things come out a certain way, leave you wondering when they might go back to normal… leave you wondering why they can't have just been normal”.
This line presents a sort of hopelessness in the realisation that things are constantly changing, nothing is any more ‘normal’ than anything else, there's no such thing as ‘normal’, which is an overarching theme found throughout the album. Once again bringing back the fact that for all intents and purposes this song is an overture for the rest of the album.
To conclude, ‘Suburbia Overture’ is, in my opinion, one of the greatest criticisms of suburban, middle class, gated community, nuclear family life i've ever seen, it highlights the problems in that life and showcases how this kind of lifestyle in its incredibly rigid and restrictive standards is incredibly harmful to the very concept of individuality, because the expectations and unspoken rules set in communities like this and the widespread idea of forced normality seeks to crush any individuality before it even has a chance to blossom.
The use of metaphors and phrases that are well known and are likely to be seen in settings such as this gated community suburban town that Wood has created really paint a subconscious picture of what this community looks like, the use of duality, how every story has another side, and how nothing that is seemingly perfect from the outside is actually perfect on the inside.
Will Wood is an incredible lyricist and the fact that he was able to cram so much symbolism and such a powerful message into a song just over 6 minutes long is genuinely incredible.
Thank you for listening to my/reading my autistic hyper fixated rambling, i hope i didn't melt your brain too badly.
submitted by Star_Gamer3726 to willwood [link] [comments]


2024.06.02 15:15 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)

[PWYW] Red Mask Inn: a scalable horror one-shot (levels 1-10)
This is my favorite thing I've written so far. My players who play-tested the adventure had a blast so I hope you all will enjoy it as well.
Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.
The players will start their ordeal facing terrifying nightmares. Upon awakening, they must navigate a series of horror-themed rooms intended to weaken them before the ultimate showdown with the “hosts.” Victory over them will not be the end, as they must then escape the crumbling pocket dimension in which they’re trapped.
This module can serve as a standalone one-shot adventure or seamlessly integrate into an ongoing campaign. It’s adaptable to any location or setting and offers scalability for various levels. While the default tone leans toward the darker side, feel free to adjust it to suit your campaign’s ambiance.
This adventure may last between 3 to 6 hours, varying based on the extent to which you utilize the module’s content and your players’ decisions.
Includes:
  • 10 nightmares for your PCs
  • 10 horrifying rooms
  • An epic showdown with an action-oriented final boss "Red Mask" as well as his companion "The Hunger".
  • Instructions for scaling the adventure.
  • Helpful DM tips that will make prep and running a breeze
  • 3 battle maps created in Inkarnate
  • Custom Monster stat blocks and tokens
Art attribution:
Created in homebrewery

Previous Work:

What other DM's have said:

  • Tossed this lil adventure in our D&D world and the players had a blast with all the twists and turns. As a DM I enjoyed the fact that it was well written and easy to run, I didn't have to flip through a lot of mess to run it like I've had to do on some other adventures. Highly recommended. -Jason T via DMsGuild
  • Incorporated this last night into our campaign and had a blast. Biggest hits were the dream sequences, the library lore, bar potions, and the dynamic of having a family of commoners to protect. Players were also impressed with the lair and villain actions. I would recommend this to other DMs as it was easy to prep for, fairly simple to run, and the party had fun! -Ty R via DMsGuild
  • I gave my party trauma and trust issues with this one! It was great time! Chibi_Disaster

Preview

Adding what I could fit into this post - had to cut some info to fit into the limit:

NPCs

  • Redd Traskin - At first glance: The welcoming face behind the bar, always ready with a drink and a story about his culinary adventures. Lurking beneath is a creature known as Red Mask: a malevolent being who ensnares victims with harrowing dreams, rendering them helpless before he claims and cooks them.
  • Nara Traskin - On the surface a seemingly aloof barmaid, introduced as Redd's "daughter", with a penchant for keeping to herself and often notably reserved. But beneath that exterior she is The Hunger, a fearsome entity with a singular, overpowering mission: to satiate her eternal appetite.
  • (Optional) Other guests - a young couple with a child
    • Brent Haskill (26) - Husband of the young couple, blacksmith, friendly, introverted
    • Raida Haskill (25) - Wife of the young couple, leatherworker, gregarious, warm
    • Breeni Haskill (7) - Daughter

Scaling the Adventure

Effect & Trap Damage

Level Light Damage Medium Damage Serious Damage
1 1d4+1 (3) 1d6+2 (5) 1d10+2 (7)
2 1d6+2 (5) 1d8+3 (7) 2d6+3 (10)
3 1d8+2 (6) 2d6+3 (10) 2d8+4 (13)
4 1d10+2 (7) 2d8+3 (12) 3d6+5 (16)
5 1d10+3 (8) 2d10+3 (14) 3d8+5 (19)
6 2d6+3 (10) 3d6+4 (17) 4d6+6 (20)
7 2d6+4 (11) 3d8+4 (18) 4d8+6 (24)
8 2d8+4 (13) 3d10+4 (20) 5d6+7 (27)
9 2d10+4 (15) 4d6+5 (19) 5d8+7 (31)
10 3d6+5 (16) 4d8+5 (23) 6d8+8 (35)

DCs

Level Easy Medium Hard
1-3 10 14 18
4-6 12 16 20
7-10 14 18 22

The Inn at the Cross Roads

At the crossroads, a quaint inn catches your eye. Its simple two-story structure, with walls of weathered wood and a stone base, exudes a rustic charm. A single horse is tethered to a wagon nearby, hinting at the presence of other travelers.
A wooden sign, hand-carved and swinging in the evening breeze, reads "Red Mask Inn" in neatly scrolled letters. Below the name are two theatrical masks, the smiling Comedy and crying Tragedy.
DM Notes
For a one-shot adventure, consider giving the one-shot a different name than "Red Mask Inn" to serve as a red herring. Whether you're running a campaign or a one-shot, you can utilize the classic trope of the characters either meeting at the inn or using it as a place to rest and gather information.
Describe the inn as an unassuming, typical roadside establishment, creating an atmosphere of a routine stop for travelers. In a campaign, it's ideal to introduce this inn after the group has already faced some encounters in the days before. This timing helps to set the stage for what follows, making the inn seem like a normal, much-needed, resting point in their journey.

Inside the inn

As you push open the creaky door of the Red Mask Inn, you're greeted by the comforting warmth of a crackling fireplace and the rich aroma of hearty stew. The inn's interior is cozy, with wooden beams and a few round tables scattered across the room.
Behind the bar stands Redd Traskin, the owner and bartender of the inn. He's a robust man with a warm smile, busy polishing glasses but always ready to strike up a conversation. As you approach, he greets you with a jovial voice, "Welcome, travelers! You must be famished. Our stew today is particularly good, made with fresh herbs from the garden!"
Moving between the tables with a tray in hand is Nara, Redd’s daughter. She seems to be in her own world, efficiently serving patrons but with a distant look in her eyes. If players attempt to interact with her, she responds politely but briefly, maintaining a professional distance.
Seated at a corner table is a young couple with their child. The man, Brent Haskill, has the sturdy build of a blacksmith, while his wife, Raida, radiates warmth and friendliness. Their daughter, Breeni, is a bundle of energy, her eyes wide with curiosity as she looks around the inn. Breeni seems particularly interested in the adventurers, especially if there's a female-presenting member or someone who looks like a seasoned adventurer in the group. This presents a great opportunity for roleplaying and helps to engage the players with these NPCs.

Going to bed

Each room costs 3 sp per night. If your players are cautious, they may decide to set a watch. Ask for the watch order. For the first person on watch: if they ate or drank at the inn, they must make a CON saving throw against the HARD DC ___. Failure results in them falling asleep during their watch.
After some time if a player is not asleep because they (1) did not eat or drink at the inn, (2) succeeded on their Constitution saving throw, or (3) are immune to magical sleep (e.g. due to a feature like Fey Ancestry), they notice something peculiar. The lights in the tavern, if any were lit, suddenly dim, and the normal nighttime sounds from outside the tavern abruptly stop.
This player may try to help wake up the other players as they have their nightmares (see next section). This gives the players advantage on their saving throws.

Dreadful Reveries

Party members who fall asleep will experience nightmares. You can create unique nightmares (plumb your player's back stories or campaign events for ideas) or use the provided list for inspiration. Each dream culminates in a save attempt, allowing players to choose between a WIS, INT, or CHA saving throw, depending on their character's mental strengths. End each nightmare description with "Roll a mental save using your preferred stat." If they fail to wake up, they suffer LIGHT, or MEDIUM if they fail the check by more than 5, non-lethal psychic damage. If they roll a Natural 1 on their save, they gain one level of exhaustion. Either way on a failed save they slip into another dream. The initial save DC is set at HARD and should decrease by one level for each subsequent attempt. It is recommended to do not more than 3 nightmares. If another character is attempting to wake them or if they have abilities that aid in resisting mental effects, they may make the save with advantage.

Nightmares

  1. It's night. You are running through the woods. Brambles and thorns rip at your skin. Something is chasing you, and it's gaining. You hear it coming closer and closer. You stumble, fall, and it's on your back, ready to strike…
  2. You are on a ledge of a narrow cliff. The wind howls, and the rain buffets you. Lightning briefly illuminates the world, revealing jagged rocks hundreds of feet below. Your foot slips, your fingers lose their grip. You begin to fall…
  3. [Not for characters with water breathing] You are underwater. Seaweed tangles around your legs and feet as you try to orient yourself. There is no up, no down. Your lungs burn, and when you can no longer hold your breath, brackish, dirty water rushes down your throat…
  4. You are in a coffin. You don't know how long you've been here. You push up on the lid but the weight of the dirt above renders your effort futile. Your fingers bleed as you scratch through the wood, trying to reach the freshly dug earth. The air grows heavier, and you feel yourself slipping away…
  5. The stars above are beautiful. You try to keep fear at bay, hoping your ship will return. But deep down, you know they won't find you in the vast, uncaring ocean. As you hear a splash to your right, you turn to glimpse a notched fin that was heading in your direction submerge under the water...
  6. The reflection in the mirror isn't you. You chant this mantra, yet the creature in the glass tilts its head mockingly and whispers, “No, not you. Not yet!” Its gnarled hands creep forward, attempting to breach the barrier of the silvered glass...
  7. The cave-in is a minor setback. You've found an exit after an hour. A set of hand-holds lead up towards the surface. In your haste, you squeeze through a narrow ledge. Suddenly, you're stuck, the pressure on your chest blurring your vision and clouding your mind, fresh air just out of reach…
  8. You walk through city streets, unnoticed by the teeming crowd. A growing sense of wrongness intensifies as the figures turn toward you. You only have a moment to dread as you see their faceless heads, when they all then converge on you as one…
  9. After leaving the warm tent, the cold seemed bearable. But a stinging wind and swirling snow soon disorient you. It feels warmer; you shed layers, mistaking deadly cold for heat. You stumble into the soft snow, deciding to rest, just for a minute…
  10. It's twilight in the woods. A dead tree in a clearing, covered in birds, crows or ravens, hard to tell. More cawing, flapping wings, and suddenly, the birds take flight, sharp beaks and claws going for your eyes…

Players Awaken

Once all the players awaken, they will likely attempt to figure out their situation. Should they look out the window, they will see the outside world; however, this view is merely an illusion. Efforts to break through walls, floors, and ceilings will prove futile. Furthermore, utilizing teleportation magic, such as dimension door and plane shift, appears ineffective, except for local effects like misty step or dimension door to a visible location.
Upon opening the door, the players will discover themselves in a long corridor, extending hundreds of feet. The only doors in this corridor are those leading to the PCs' rooms, the room of a young couple, and a black door at the far end of the hallway. Horrified moans and screams emanate from the young couple’s room. If the players choose to intervene and break in, they will find the couple and their daughter inside, all of whom are also experiencing nightmares and can be awakened by the players.
As the PCs make their way down the hallway, they come across a collection of strikingly realistic portraits. Each one captures a different being - humans, dragonborn, gnomes, and more - from a wide spectrum of ages, genders, and races. The subjects are dressed in everything from opulent clothes to plain rags, and some are even armored, weapons in hand. But there's one unsettling similarity across all these portraits: every face is frozen in an expression of sheer terror.
At the end of the hallway, they find the black door, which is unlocked.

Rooms

Upon entering, the PCs have a series of rooms you will guide them through. You can either craft your own rooms or use those included in this adventure. Players might attempt to take a Short Rest in some rooms, and it's up to you whether to allow it or not. You want the PCs battered, but not spent for the final confrontation. If you choose to deny them the rest, narrate psychic pressure to move out of the room - leading to psychic damage on refusal.
The Library
As the party steps into a dimly lit room, they're surrounded by towering bookshelves. The books around them seem to be whispering secrets of forbidden knowledge. Each player needs to make a MEDIUM WIS saving throw to avoid taking MEDIUM non-lethal psychic damage from the eldritch knowledge trying to worm into their brain, with the damage halved if they succeed. Those players naturally drawn to knowledge, like Wizards and Bards, will find this more challenging and must make the throw at a disadvantage. Meanwhile, those less inclined towards books, like Barbarians or Fighters, will have advantage. It's up to you as the DM to decide these advantages and disadvantages based on your characters' proclivities.
DM Notes
  • Use this section as a chance to weave in some of your world's lore. It's a perfect opportunity for players to uncover hidden aspects of your campaign's universe.
  • While the books in this room can be physically taken, to avoid players hoarding countless volumes, consider describing how some books disintegrate into ash as soon as they're opened.
The Memory Gallery
In this sparsely furnished room, the walls are adorned with striking paintings of landscapes, ranging from mountain vistas to sunsets over the ocean, and serene forest clearings. As the PCs explore these paintings, focus on one PC and bring a distressing memory from their backstory to life, using the painting they are viewing as the backdrop. This scene then animates before the players. The PC at the center of this memory is faced with a HARD WIS saving throw, with the risk of taking SERIOUS non-lethal psychic damage upon failure, or half the damage if they succeed. Meanwhile, other PCs witnessing this scene must make an EASY WIS save to avoid LIGHT non-lethal psychic damage, suffering no damage on a successful save. Breeni’s past interactions with the affected PC could play a role here. Breeni may hug the PC, granting them advantage on their saving throw.
The Mirror Chamber
In the mirror chamber, walls lined with ornate, grimy mirrors reflect distorted and grotesque images of the adventurers. The air is thick, filled with the unsettling scent of iron and decay. Suddenly, their reflections lunge out of the glass, materializing into tangible, malevolent doppelgängers that attack, forcing the party to confront twisted versions of themselves.
Choose a character's favorite or iconic attack or spell and use it against each player. A single hit on the mirror version or the mirror itself is enough to destroy it.
The Dining Hall
The long wooden table is laden with rotting food: fruit covered in mold, meat moving with maggots, and bread so stale it looks fossilized, all set among goblets filled with a murky, clotting liquid that might have once been wine. Nearby, a platter holds what appears to be a human hand, its skin cooked to a crisp and its fingernails garnished with sprigs of wilted herbs. The foul stench of decay and spoiled meat permeates the room, mingling with the unsettling, almost palpable aura of dread. Players must make a MEDIUM CON saving throw. On a failure, gain the poisoned condition, lasting for 1d4 rooms.
The Hospital Room
Several linen-covered beds on the far side of the room are splattered with dried blood. Bone saws with jagged teeth and other cruel implements are neatly arranged on a side table, gleaming ominously in the torchlight. Drawers with various medical supplies are left half-closed. Several vials labeled as "Healing Potions" sit on a nearby shelf. A MEDIUM Arcana or Medicine check will determine these are actually poison (1d4+1 poison damage). The party may choose to remain here and use some of the supplies to heal up - can be used as a Short Rest opportunity.
The Bathroom
A decrepit wooden bathtub sits in the corner, filled with a stagnant, dark liquid that occasionally bubbles as if something lurks beneath the surface. Next to the bathtub, a stone toilet fixture stands as if hewn directly from the chamber's walls, its bowl filled with an unidentifiable, viscous substance that seems to churn of its own accord. Faint, grotesque sketches are etched into the stone around the toilet, depicting unsettling scenes that make you question the sanity of previous occupants. Blood spatters mar the cracked tiles, leading to a cracked tarnished mirror that reflects a distorted image of anyone who dares to look.
If anyone gets within 5 ft of the bathtub, tentacles will try to grapple them (MEDIUM Escape DC). The tentacles will also deal MEDIUM amount of bludgeoning damage on a successful grapple. Any damage to the tentacles (AC 12) will release the PC.
The Greenhouse
The greenhouse is a labyrinth of overgrown, twisted plants, their leaves unnaturally dark and thorns menacingly sharp. A misty, almost phosphorescent fog hangs low, casting a sickly green glow over everything, and making it hard to see what lurks in the corners. Amongst the flora, the party can spot several cages containing withered remains of animals and, disturbingly, a few humanoid shapes — all twisted in expressions of agony, as if the plants themselves had consumed them.
Monster encounter, balance for your party:
Level Range Monster
1-3 Twig Blight (MM 32)
Needle Blight (MM 32)
Vine Blight (MM 32)
4-6 Shambling Mound (MM 270)
Wood Woad (VGtM 198)
Yellow Musk Creeper (TftYP 248)
Animated Tree (VGtM 207)
Assassin Vine (MM 22)
7-10 Corpse Flower (MToF 127)
Tree Blight (CoS 230)
To make things more difficult for the players, you can also add an additional MEDIUM CON saving throw against the fog's effects, with the players taking LIGHT poison damage on failure. Altering the number of monsters is another effective method for adjusting the challenge level. Additionally, if you're looking to incorporate different types of monsters, don't hesitate to use homebrew or reflavored monsters.
The Bar
The barroom is dimly lit by tarnished chandeliers that cast ghostly flickers across worn wooden floorboards. A long, decaying bar counter dominates one side of the room. Its surface is stained and pockmarked, lined with bottles containing strange, discolored liquids. The stools around the bar are unsteady, emitting ominous creaks under the slightest pressure. Notably, one stool bears an unsettling stain, reminiscent of dried blood.
If players choose to consume any of the bottles, roll on the table below to determine the effects. Generally, it's not recommended to allow more than one potion per player (drinking more than one results in vomiting). If an effect doesn't apply to a character, or another player already drank the potion rolled, roll again. The effects last until the end of the adventure. A MEDIUM DC Alchemist Tools, Herbalist Kit or Arcana Check will reveal the properties of the potions. An EASY DC check may reveal partial properties.
# Name Liquid Description Effect Description
1 Reckless Fury A swirling red potion with fiery sparks. [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn).
2 Luck be a lady tonight A two-layered liquid, gold over silver. Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing.
3 Unstable Teleport A misty, shifting blue and gray potion. Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10.
4 Size Shift A violet fluid with bubbles. Changes creature size from Medium to Small. No effect on Small creatures.
5 Spell Rejuvenation A glowing, pulsating emerald drink. [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion.
6 Speed Surge A quicksilver potion with streaks of lightning. Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves.
7 Painful Retaliation A dark crimson liquid with a thorny vine motif. As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself.
8 Statue Defense A solid gray potion with flecks of stone. As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn.
9 Charge of the Bull A red potion with a swirling vortex. Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target.
10 Clumsy Might A creamy potion with bubbles. Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks.
The Stalking Statues
The room is a vast, dimly-lit chamber with four stone statues positioned in various states of distress; their faces contorted in silent screams or buried in their hands as if weeping. The flickering light from a dying chandelier dances across their features, casting ominous shadows that seem to move. Describe the chandelier as flickering in and out. In the darkness, the statues seem to move closer and closer.
You can treat this room narratively to unsettle the players, or turn it into an encounter. For an encounter, roll initiative (the statues always act at the end of the initiative order, and only on rounds when the lights are out). Every other round, either cover the map if playing in person, switch to a blank map on a VTT, or, if using theater of the mind, simply narrate the lights going out. The statues can only move in darkness, which is magical. Some players may have the ability to see through magical darkness. In such cases, the movement of the statues is visible to those players. Players who cannot see in the darkness can move but must declare their directions and distances. The door at the end of the room is unlocked when all statues are destroyed or by using the Knock spell.

Stalking Statues

Medium Construct, neutral evil
Armor Class :: 18 (natural armor) Hit Points :: 3 MEDIUM hits Speed :: 20 ft (can move only in darkness)
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Damage Immunities :: poison, psychic Condition Immunities :: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses :: Blindsight 60 ft. Languages :: None
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a CON saving throw against the caster's spell save DC or fall unconscious for 1 minute. : False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue. : Dark Step. The statue can only move in darkness. It moves silently. It may not take the dash action. All attacks automatically hit.

Actions

Multiattack. The statue makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Slam. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM bludgeoning damage. : Bite. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM piercing damage. : Grapple. Roll Contested Athletics vs Atheltics or Acrobatics. The statue rolls with Advantage. Reach 5ft., one target. MEDIUM escape DC to break free.

Final Confrontation

Suggested flavor text - read in your own voice / tone: : You walk through the door to find yourself in a vast, open kitchen. The air is heavy with the scent of pots boiling over low flames, their contents a mystery. Shadows flicker and stretch across the walls, animated by the dim firelight.
Above, cured meats hang from hooks, swaying slightly in the draft. The countertops are littered with a variety of sinister-looking knives and butchery tools, their edges catching the light with an ominous glint.
At the center of this daunting scene stand Redd and Nara. Redd greets you with a malicious smile. “Now that you’ve been properly tenderized, it’s time for the main course!” he says. In a chilling display, he reaches for his face and peels it away as if it were a mask, revealing the ghastly sight of raw muscles, pulsing veins, and exposed nerves.
Next to him, Nara stands with an unsettling calm. Her hands begin to unnaturally stretch and contort, transforming into deadly claws. As she grins, her mouth widens unnervingly, unveiling a row of sharp, predatory teeth.

Monstrous Hosts

Redd Traskin, also known as Red Mask, and Nara Traskin, known as The Hunger, have hidden their monstrous nature for years by disguising themselves as the friendly innkeepers of the Red Mask Inn. They lure travelers with warmth and hospitality, only to ensnare them in a nightmarish trap. Through their powers of perception and emotion manipulation, they torment their victims in an alternate dimension, relishing the fear and suffering they create. All the while, they maintain their facade as ordinary innkeepers, continuing their sinister feast on unsuspecting guests.

Lair Actions

Initiative :: At initiative order 20, use one of the lair action options
Scalding Water: Boiling water erupts from pots in a 15-foot cone. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one. : Slippery Floors: The floor becomes slick with oil and grease. For the next round, any creature moving across the floor must make a MEDIUM DEX saving throw or fall prone. You can avoid this by moving at half speed, but you must declare this before moving. : Whirling Blades: Blades whirl in a line 50 feet long and 5 feet wide. Each creature in the line must make a MEDIUM DEX saving throw, taking MEDIUM piercing damage on a failed save, or half as much damage on a successful one. : Flour Explosion: A cloud of flour ignites in a 30-foot radius centered on a point within the lair. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one.
DM Notes
HP: The HP listed in the stat blocks are simply a guideline. Balance to your party, making sure that the combat lasts some time, but doesn't drag on too long. : Villain Actions: Red Mask utilizes villain actions. This is an action he can take at any point after a PCs action, but limited to one per round.

Red Mask

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 30 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: fire, acid, poison, necrotic Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Terrifying Unmasking. When the mask comes off, each creature within sight must make a WIS or CHA saving throw against an EASY DC. On a failed save, the creature becomes frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. : Magic Resistance. Red Mask has advantage on saving throws against spells and other magical effects. :

Reactions

I think not! (3/day) As a reaction, Red Mask can choose to succeed on a failed check. However, this requires mental fortitude, so he takes MEDIUM non-lethal psychic damage to do so.

Actions

Multiattack. The Red Mask makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Misty Step. Red Mask can cast Misty Step at will as a bonus action. : Butcher’s Knife. Melee Weapon Attack: reach 5ft., one target.
APL to hit bonus damage
1-3 +4 LIGHT
4-6 +6 MEDIUM
7-10 +8 MEDIUM

Villain Actions

How's My Cooking? Any creature that ate food in the tavern must make a MEDIUM CON saving throw or be incapacitated with retching as rotten, maggoty food comes back up. The effect lasts until the end of the affected creature's turn. : Time to Eat! Nara can move up to her speed towards a target and make a bite attack as part of the same action. : See What Awaits You! Red Mask unleashes a wave of mental horror, showing the victims horrific images of previous guests being butchered and eaten. Each creature within sight must succeed on an EASY WIS saving throw or take MEDIUM non-lethal psychic damage.
Tactics
The Hunger prefers hit-and-run tactics, targeting the least armored or most injured characters. If the characters try to focus fire on Red Mask, narrate The Hunger turning it's attention to the Haskill family.
She will try to Bite as at least one of her attacks to keep regenerating hit points.

Nara, The Hunger

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 50 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: necrotic, piercing, bludgeoning, slashing Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Voracious Perception. Once The Hunger has tasted the flesh of a creature, it can track the creature by smell, effectively gaining blindsight with a range 30 feet for that creature. : Wall Crawler. With spider-like agility, The Hunger adheres to terrain, crawling along walls and ceilings to approach its victims. : Fleet-footed The Hunger's rapid movements give it a speed of 50 feet, and enemies trying to make opportunity attacks do so with a disadvantage.

Reactions

Bloodthirsty Pursuit. If a creature within 30 feet of The Hunger uses a teleportation ability or spell to escape, The Hunger can use its reaction to immediately teleport to a space adjacent to the escaping creature.

Actions

Multiattack. The The Hunger makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Claw. Melee Weapon Attack: reach 10ft., one target. If target not armored, or on a critical hit, add bleed damage for 1d3 rounds. This damage does not stack on multiple hits, instead use the highest rolled value for damage and rounds rolled. This effect can only be removed by magical healing. : Bite. Melee Weapon Attack: reach 5ft., one target. On a successful hit, deal damage as normal, and The Hunger regenerates half of the damage dealt as hit points.
APL to hit bonus damage bleed from claws
1-3 +4 LIGHT 1d2
4-6 +6 MEDIUM 1d4
7-10 +8 MEDIUM 1d6

The Collapse

With the death of its hosts, the reality of this pocket dimension begins to unravel. This is a perfect time to deploy a Skill Challenge. Choose any of the following room descriptions, and let the players decide which skills they want to employ to navigate through the room. The focus here is on the Rule of Cool.
Ideally, these should be rooms the party have already encountered, but you can also introduce new rooms they haven't seen yet. The players can to select any Skill for their roll, as long as it fits the narrative context. Set the DC based on what they're attempting to achieve and its level of feasibility. Spells and other actions taken by the players should also have an impact, provided they logically align with the situation at hand.
Achieving one or two successful outcomes should be sufficient to pass through a room. In case of failure, introduce a complication, such as a character sustaining an injury, acquiring a level of exhaustion, or suffering a temporary condition like being frightened, poisoned, or even blinded. In such scenarios, other party members may need to assist the affected player.
DM Notes
Here you should aim to instill a sense of urgency and desperation. Monitor your players closely. As they approach their limits, consider making that room the final challenge. Remember, they don't need to complete every room you've planned.

Time to Run

Suggested flavor text - read in your own voice / tone:
As you land the final blow, a momentary stillness ensues, briefly allowing you to reflect on your victory. But there's no time for celebration. A low hum begins to resonate through the space, growing louder with each passing second. Around you, the walls and ceiling start to crack and splinter. Suddenly, a wall in front of you collapses, revealing one of the rooms you passed through earlier. Behind you, the ceiling is collapsing. The way forward is through...
[Note, I had to cut the descriptions of rooms on the way back to fit into char limit - see PDF]

Conclusion

As you burst through the door, you're back in the long corridor you first encountered as you woke up. At the far end, you glimpse the outside world. You sprint towards freedom as the corridor crumbles behind you, the destruction nipping at your heels. In a desperate leap at the last possible moment, you escape... and the sudden tranquility of the night envelops you. The quiet, so starkly contrasted with the preceding chaos, strikes you with its intensity. Surrounded by the serene sounds of the forest, the peace feels almost otherworldly, a surreal end to your harrowing journey.
You stand at a crossroads, where an old structure looms, clearly long abandoned. It leans precariously, a silhouette against the night sky. Moonlight filters through its collapsed roof, casting ghostly shadows across the crumbling walls. The scene, bathed in a silver glow, is both haunting and strangely serene.

Loot

Tucked away behind the inn, the adventurers might notice something peculiar about the compost heap — it seems to occasionally sparkle with the glint of metal and the shimmer of gemstones. Upon closer inspection and a bit of rummaging, they'll discover that this isn't just any old pile of refuse; it's a resting place for treasures that once belonged to the inn's unfortunate previous visitors.
You can use the rules for Treasure Hoard Tables from DMG p133 to see what the players can find.
submitted by Pyro979 to DungeonMasters [link] [comments]


2024.06.02 15:14 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)

[PWYW] Red Mask Inn: a scalable horror one-shot (levels 1-10)
This is my favorite thing I've written so far. My players who play-tested the adventure had a blast so I hope you all will enjoy it as well.
Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.
The players will start their ordeal facing terrifying nightmares. Upon awakening, they must navigate a series of horror-themed rooms intended to weaken them before the ultimate showdown with the “hosts.” Victory over them will not be the end, as they must then escape the crumbling pocket dimension in which they’re trapped.
This module can serve as a standalone one-shot adventure or seamlessly integrate into an ongoing campaign. It’s adaptable to any location or setting and offers scalability for various levels. While the default tone leans toward the darker side, feel free to adjust it to suit your campaign’s ambiance.
This adventure may last between 3 to 6 hours, varying based on the extent to which you utilize the module’s content and your players’ decisions.
Includes:
  • 10 nightmares for your PCs
  • 10 horrifying rooms
  • An epic showdown with an action-oriented final boss "Red Mask" as well as his companion "The Hunger".
  • Instructions for scaling the adventure.
  • Helpful DM tips that will make prep and running a breeze
  • 3 battle maps created in Inkarnate
  • Custom Monster stat blocks and tokens
Art attribution:
Created in homebrewery

Previous Work:

What other DM's have said:

  • Tossed this lil adventure in our D&D world and the players had a blast with all the twists and turns. As a DM I enjoyed the fact that it was well written and easy to run, I didn't have to flip through a lot of mess to run it like I've had to do on some other adventures. Highly recommended. -Jason T via DMsGuild
  • Incorporated this last night into our campaign and had a blast. Biggest hits were the dream sequences, the library lore, bar potions, and the dynamic of having a family of commoners to protect. Players were also impressed with the lair and villain actions. I would recommend this to other DMs as it was easy to prep for, fairly simple to run, and the party had fun! -Ty R via DMsGuild
  • I gave my party trauma and trust issues with this one! It was great time! Chibi_Disaster

Preview

Adding what I could fit into this post - had to cut some info to fit into the limit:

NPCs

  • Redd Traskin - At first glance: The welcoming face behind the bar, always ready with a drink and a story about his culinary adventures. Lurking beneath is a creature known as Red Mask: a malevolent being who ensnares victims with harrowing dreams, rendering them helpless before he claims and cooks them.
  • Nara Traskin - On the surface a seemingly aloof barmaid, introduced as Redd's "daughter", with a penchant for keeping to herself and often notably reserved. But beneath that exterior she is The Hunger, a fearsome entity with a singular, overpowering mission: to satiate her eternal appetite.
  • (Optional) Other guests - a young couple with a child
    • Brent Haskill (26) - Husband of the young couple, blacksmith, friendly, introverted
    • Raida Haskill (25) - Wife of the young couple, leatherworker, gregarious, warm
    • Breeni Haskill (7) - Daughter

Scaling the Adventure

Effect & Trap Damage

Level Light Damage Medium Damage Serious Damage
1 1d4+1 (3) 1d6+2 (5) 1d10+2 (7)
2 1d6+2 (5) 1d8+3 (7) 2d6+3 (10)
3 1d8+2 (6) 2d6+3 (10) 2d8+4 (13)
4 1d10+2 (7) 2d8+3 (12) 3d6+5 (16)
5 1d10+3 (8) 2d10+3 (14) 3d8+5 (19)
6 2d6+3 (10) 3d6+4 (17) 4d6+6 (20)
7 2d6+4 (11) 3d8+4 (18) 4d8+6 (24)
8 2d8+4 (13) 3d10+4 (20) 5d6+7 (27)
9 2d10+4 (15) 4d6+5 (19) 5d8+7 (31)
10 3d6+5 (16) 4d8+5 (23) 6d8+8 (35)

DCs

Level Easy Medium Hard
1-3 10 14 18
4-6 12 16 20
7-10 14 18 22

The Inn at the Cross Roads

At the crossroads, a quaint inn catches your eye. Its simple two-story structure, with walls of weathered wood and a stone base, exudes a rustic charm. A single horse is tethered to a wagon nearby, hinting at the presence of other travelers.
A wooden sign, hand-carved and swinging in the evening breeze, reads "Red Mask Inn" in neatly scrolled letters. Below the name are two theatrical masks, the smiling Comedy and crying Tragedy.
DM Notes
For a one-shot adventure, consider giving the one-shot a different name than "Red Mask Inn" to serve as a red herring. Whether you're running a campaign or a one-shot, you can utilize the classic trope of the characters either meeting at the inn or using it as a place to rest and gather information.
Describe the inn as an unassuming, typical roadside establishment, creating an atmosphere of a routine stop for travelers. In a campaign, it's ideal to introduce this inn after the group has already faced some encounters in the days before. This timing helps to set the stage for what follows, making the inn seem like a normal, much-needed, resting point in their journey.

Inside the inn

As you push open the creaky door of the Red Mask Inn, you're greeted by the comforting warmth of a crackling fireplace and the rich aroma of hearty stew. The inn's interior is cozy, with wooden beams and a few round tables scattered across the room.
Behind the bar stands Redd Traskin, the owner and bartender of the inn. He's a robust man with a warm smile, busy polishing glasses but always ready to strike up a conversation. As you approach, he greets you with a jovial voice, "Welcome, travelers! You must be famished. Our stew today is particularly good, made with fresh herbs from the garden!"
Moving between the tables with a tray in hand is Nara, Redd’s daughter. She seems to be in her own world, efficiently serving patrons but with a distant look in her eyes. If players attempt to interact with her, she responds politely but briefly, maintaining a professional distance.
Seated at a corner table is a young couple with their child. The man, Brent Haskill, has the sturdy build of a blacksmith, while his wife, Raida, radiates warmth and friendliness. Their daughter, Breeni, is a bundle of energy, her eyes wide with curiosity as she looks around the inn. Breeni seems particularly interested in the adventurers, especially if there's a female-presenting member or someone who looks like a seasoned adventurer in the group. This presents a great opportunity for roleplaying and helps to engage the players with these NPCs.

Going to bed

Each room costs 3 sp per night. If your players are cautious, they may decide to set a watch. Ask for the watch order. For the first person on watch: if they ate or drank at the inn, they must make a CON saving throw against the HARD DC ___. Failure results in them falling asleep during their watch.
After some time if a player is not asleep because they (1) did not eat or drink at the inn, (2) succeeded on their Constitution saving throw, or (3) are immune to magical sleep (e.g. due to a feature like Fey Ancestry), they notice something peculiar. The lights in the tavern, if any were lit, suddenly dim, and the normal nighttime sounds from outside the tavern abruptly stop.
This player may try to help wake up the other players as they have their nightmares (see next section). This gives the players advantage on their saving throws.

Dreadful Reveries

Party members who fall asleep will experience nightmares. You can create unique nightmares (plumb your player's back stories or campaign events for ideas) or use the provided list for inspiration. Each dream culminates in a save attempt, allowing players to choose between a WIS, INT, or CHA saving throw, depending on their character's mental strengths. End each nightmare description with "Roll a mental save using your preferred stat." If they fail to wake up, they suffer LIGHT, or MEDIUM if they fail the check by more than 5, non-lethal psychic damage. If they roll a Natural 1 on their save, they gain one level of exhaustion. Either way on a failed save they slip into another dream. The initial save DC is set at HARD and should decrease by one level for each subsequent attempt. It is recommended to do not more than 3 nightmares. If another character is attempting to wake them or if they have abilities that aid in resisting mental effects, they may make the save with advantage.

Nightmares

  1. It's night. You are running through the woods. Brambles and thorns rip at your skin. Something is chasing you, and it's gaining. You hear it coming closer and closer. You stumble, fall, and it's on your back, ready to strike…
  2. You are on a ledge of a narrow cliff. The wind howls, and the rain buffets you. Lightning briefly illuminates the world, revealing jagged rocks hundreds of feet below. Your foot slips, your fingers lose their grip. You begin to fall…
  3. [Not for characters with water breathing] You are underwater. Seaweed tangles around your legs and feet as you try to orient yourself. There is no up, no down. Your lungs burn, and when you can no longer hold your breath, brackish, dirty water rushes down your throat…
  4. You are in a coffin. You don't know how long you've been here. You push up on the lid but the weight of the dirt above renders your effort futile. Your fingers bleed as you scratch through the wood, trying to reach the freshly dug earth. The air grows heavier, and you feel yourself slipping away…
  5. The stars above are beautiful. You try to keep fear at bay, hoping your ship will return. But deep down, you know they won't find you in the vast, uncaring ocean. As you hear a splash to your right, you turn to glimpse a notched fin that was heading in your direction submerge under the water...
  6. The reflection in the mirror isn't you. You chant this mantra, yet the creature in the glass tilts its head mockingly and whispers, “No, not you. Not yet!” Its gnarled hands creep forward, attempting to breach the barrier of the silvered glass...
  7. The cave-in is a minor setback. You've found an exit after an hour. A set of hand-holds lead up towards the surface. In your haste, you squeeze through a narrow ledge. Suddenly, you're stuck, the pressure on your chest blurring your vision and clouding your mind, fresh air just out of reach…
  8. You walk through city streets, unnoticed by the teeming crowd. A growing sense of wrongness intensifies as the figures turn toward you. You only have a moment to dread as you see their faceless heads, when they all then converge on you as one…
  9. After leaving the warm tent, the cold seemed bearable. But a stinging wind and swirling snow soon disorient you. It feels warmer; you shed layers, mistaking deadly cold for heat. You stumble into the soft snow, deciding to rest, just for a minute…
  10. It's twilight in the woods. A dead tree in a clearing, covered in birds, crows or ravens, hard to tell. More cawing, flapping wings, and suddenly, the birds take flight, sharp beaks and claws going for your eyes…

Players Awaken

Once all the players awaken, they will likely attempt to figure out their situation. Should they look out the window, they will see the outside world; however, this view is merely an illusion. Efforts to break through walls, floors, and ceilings will prove futile. Furthermore, utilizing teleportation magic, such as dimension door and plane shift, appears ineffective, except for local effects like misty step or dimension door to a visible location.
Upon opening the door, the players will discover themselves in a long corridor, extending hundreds of feet. The only doors in this corridor are those leading to the PCs' rooms, the room of a young couple, and a black door at the far end of the hallway. Horrified moans and screams emanate from the young couple’s room. If the players choose to intervene and break in, they will find the couple and their daughter inside, all of whom are also experiencing nightmares and can be awakened by the players.
As the PCs make their way down the hallway, they come across a collection of strikingly realistic portraits. Each one captures a different being - humans, dragonborn, gnomes, and more - from a wide spectrum of ages, genders, and races. The subjects are dressed in everything from opulent clothes to plain rags, and some are even armored, weapons in hand. But there's one unsettling similarity across all these portraits: every face is frozen in an expression of sheer terror.
At the end of the hallway, they find the black door, which is unlocked.

Rooms

Upon entering, the PCs have a series of rooms you will guide them through. You can either craft your own rooms or use those included in this adventure. Players might attempt to take a Short Rest in some rooms, and it's up to you whether to allow it or not. You want the PCs battered, but not spent for the final confrontation. If you choose to deny them the rest, narrate psychic pressure to move out of the room - leading to psychic damage on refusal.
The Library
As the party steps into a dimly lit room, they're surrounded by towering bookshelves. The books around them seem to be whispering secrets of forbidden knowledge. Each player needs to make a MEDIUM WIS saving throw to avoid taking MEDIUM non-lethal psychic damage from the eldritch knowledge trying to worm into their brain, with the damage halved if they succeed. Those players naturally drawn to knowledge, like Wizards and Bards, will find this more challenging and must make the throw at a disadvantage. Meanwhile, those less inclined towards books, like Barbarians or Fighters, will have advantage. It's up to you as the DM to decide these advantages and disadvantages based on your characters' proclivities.
DM Notes
  • Use this section as a chance to weave in some of your world's lore. It's a perfect opportunity for players to uncover hidden aspects of your campaign's universe.
  • While the books in this room can be physically taken, to avoid players hoarding countless volumes, consider describing how some books disintegrate into ash as soon as they're opened.
The Memory Gallery
In this sparsely furnished room, the walls are adorned with striking paintings of landscapes, ranging from mountain vistas to sunsets over the ocean, and serene forest clearings. As the PCs explore these paintings, focus on one PC and bring a distressing memory from their backstory to life, using the painting they are viewing as the backdrop. This scene then animates before the players. The PC at the center of this memory is faced with a HARD WIS saving throw, with the risk of taking SERIOUS non-lethal psychic damage upon failure, or half the damage if they succeed. Meanwhile, other PCs witnessing this scene must make an EASY WIS save to avoid LIGHT non-lethal psychic damage, suffering no damage on a successful save. Breeni’s past interactions with the affected PC could play a role here. Breeni may hug the PC, granting them advantage on their saving throw.
The Mirror Chamber
In the mirror chamber, walls lined with ornate, grimy mirrors reflect distorted and grotesque images of the adventurers. The air is thick, filled with the unsettling scent of iron and decay. Suddenly, their reflections lunge out of the glass, materializing into tangible, malevolent doppelgängers that attack, forcing the party to confront twisted versions of themselves.
Choose a character's favorite or iconic attack or spell and use it against each player. A single hit on the mirror version or the mirror itself is enough to destroy it.
The Dining Hall
The long wooden table is laden with rotting food: fruit covered in mold, meat moving with maggots, and bread so stale it looks fossilized, all set among goblets filled with a murky, clotting liquid that might have once been wine. Nearby, a platter holds what appears to be a human hand, its skin cooked to a crisp and its fingernails garnished with sprigs of wilted herbs. The foul stench of decay and spoiled meat permeates the room, mingling with the unsettling, almost palpable aura of dread. Players must make a MEDIUM CON saving throw. On a failure, gain the poisoned condition, lasting for 1d4 rooms.
The Hospital Room
Several linen-covered beds on the far side of the room are splattered with dried blood. Bone saws with jagged teeth and other cruel implements are neatly arranged on a side table, gleaming ominously in the torchlight. Drawers with various medical supplies are left half-closed. Several vials labeled as "Healing Potions" sit on a nearby shelf. A MEDIUM Arcana or Medicine check will determine these are actually poison (1d4+1 poison damage). The party may choose to remain here and use some of the supplies to heal up - can be used as a Short Rest opportunity.
The Bathroom
A decrepit wooden bathtub sits in the corner, filled with a stagnant, dark liquid that occasionally bubbles as if something lurks beneath the surface. Next to the bathtub, a stone toilet fixture stands as if hewn directly from the chamber's walls, its bowl filled with an unidentifiable, viscous substance that seems to churn of its own accord. Faint, grotesque sketches are etched into the stone around the toilet, depicting unsettling scenes that make you question the sanity of previous occupants. Blood spatters mar the cracked tiles, leading to a cracked tarnished mirror that reflects a distorted image of anyone who dares to look.
If anyone gets within 5 ft of the bathtub, tentacles will try to grapple them (MEDIUM Escape DC). The tentacles will also deal MEDIUM amount of bludgeoning damage on a successful grapple. Any damage to the tentacles (AC 12) will release the PC.
The Greenhouse
The greenhouse is a labyrinth of overgrown, twisted plants, their leaves unnaturally dark and thorns menacingly sharp. A misty, almost phosphorescent fog hangs low, casting a sickly green glow over everything, and making it hard to see what lurks in the corners. Amongst the flora, the party can spot several cages containing withered remains of animals and, disturbingly, a few humanoid shapes — all twisted in expressions of agony, as if the plants themselves had consumed them.
Monster encounter, balance for your party:
Level Range Monster
1-3 Twig Blight (MM 32)
Needle Blight (MM 32)
Vine Blight (MM 32)
4-6 Shambling Mound (MM 270)
Wood Woad (VGtM 198)
Yellow Musk Creeper (TftYP 248)
Animated Tree (VGtM 207)
Assassin Vine (MM 22)
7-10 Corpse Flower (MToF 127)
Tree Blight (CoS 230)
To make things more difficult for the players, you can also add an additional MEDIUM CON saving throw against the fog's effects, with the players taking LIGHT poison damage on failure. Altering the number of monsters is another effective method for adjusting the challenge level. Additionally, if you're looking to incorporate different types of monsters, don't hesitate to use homebrew or reflavored monsters.
The Bar
The barroom is dimly lit by tarnished chandeliers that cast ghostly flickers across worn wooden floorboards. A long, decaying bar counter dominates one side of the room. Its surface is stained and pockmarked, lined with bottles containing strange, discolored liquids. The stools around the bar are unsteady, emitting ominous creaks under the slightest pressure. Notably, one stool bears an unsettling stain, reminiscent of dried blood.
If players choose to consume any of the bottles, roll on the table below to determine the effects. Generally, it's not recommended to allow more than one potion per player (drinking more than one results in vomiting). If an effect doesn't apply to a character, or another player already drank the potion rolled, roll again. The effects last until the end of the adventure. A MEDIUM DC Alchemist Tools, Herbalist Kit or Arcana Check will reveal the properties of the potions. An EASY DC check may reveal partial properties.
# Name Liquid Description Effect Description
1 Reckless Fury A swirling red potion with fiery sparks. [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn).
2 Luck be a lady tonight A two-layered liquid, gold over silver. Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing.
3 Unstable Teleport A misty, shifting blue and gray potion. Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10.
4 Size Shift A violet fluid with bubbles. Changes creature size from Medium to Small. No effect on Small creatures.
5 Spell Rejuvenation A glowing, pulsating emerald drink. [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion.
6 Speed Surge A quicksilver potion with streaks of lightning. Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves.
7 Painful Retaliation A dark crimson liquid with a thorny vine motif. As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself.
8 Statue Defense A solid gray potion with flecks of stone. As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn.
9 Charge of the Bull A red potion with a swirling vortex. Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target.
10 Clumsy Might A creamy potion with bubbles. Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks.
The Stalking Statues
The room is a vast, dimly-lit chamber with four stone statues positioned in various states of distress; their faces contorted in silent screams or buried in their hands as if weeping. The flickering light from a dying chandelier dances across their features, casting ominous shadows that seem to move. Describe the chandelier as flickering in and out. In the darkness, the statues seem to move closer and closer.
You can treat this room narratively to unsettle the players, or turn it into an encounter. For an encounter, roll initiative (the statues always act at the end of the initiative order, and only on rounds when the lights are out). Every other round, either cover the map if playing in person, switch to a blank map on a VTT, or, if using theater of the mind, simply narrate the lights going out. The statues can only move in darkness, which is magical. Some players may have the ability to see through magical darkness. In such cases, the movement of the statues is visible to those players. Players who cannot see in the darkness can move but must declare their directions and distances. The door at the end of the room is unlocked when all statues are destroyed or by using the Knock spell.

Stalking Statues

Medium Construct, neutral evil
Armor Class :: 18 (natural armor) Hit Points :: 3 MEDIUM hits Speed :: 20 ft (can move only in darkness)
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Damage Immunities :: poison, psychic Condition Immunities :: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses :: Blindsight 60 ft. Languages :: None
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a CON saving throw against the caster's spell save DC or fall unconscious for 1 minute. : False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue. : Dark Step. The statue can only move in darkness. It moves silently. It may not take the dash action. All attacks automatically hit.

Actions

Multiattack. The statue makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Slam. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM bludgeoning damage. : Bite. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM piercing damage. : Grapple. Roll Contested Athletics vs Atheltics or Acrobatics. The statue rolls with Advantage. Reach 5ft., one target. MEDIUM escape DC to break free.

Final Confrontation

Suggested flavor text - read in your own voice / tone: : You walk through the door to find yourself in a vast, open kitchen. The air is heavy with the scent of pots boiling over low flames, their contents a mystery. Shadows flicker and stretch across the walls, animated by the dim firelight.
Above, cured meats hang from hooks, swaying slightly in the draft. The countertops are littered with a variety of sinister-looking knives and butchery tools, their edges catching the light with an ominous glint.
At the center of this daunting scene stand Redd and Nara. Redd greets you with a malicious smile. “Now that you’ve been properly tenderized, it’s time for the main course!” he says. In a chilling display, he reaches for his face and peels it away as if it were a mask, revealing the ghastly sight of raw muscles, pulsing veins, and exposed nerves.
Next to him, Nara stands with an unsettling calm. Her hands begin to unnaturally stretch and contort, transforming into deadly claws. As she grins, her mouth widens unnervingly, unveiling a row of sharp, predatory teeth.

Monstrous Hosts

Redd Traskin, also known as Red Mask, and Nara Traskin, known as The Hunger, have hidden their monstrous nature for years by disguising themselves as the friendly innkeepers of the Red Mask Inn. They lure travelers with warmth and hospitality, only to ensnare them in a nightmarish trap. Through their powers of perception and emotion manipulation, they torment their victims in an alternate dimension, relishing the fear and suffering they create. All the while, they maintain their facade as ordinary innkeepers, continuing their sinister feast on unsuspecting guests.

Lair Actions

Initiative :: At initiative order 20, use one of the lair action options
Scalding Water: Boiling water erupts from pots in a 15-foot cone. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one. : Slippery Floors: The floor becomes slick with oil and grease. For the next round, any creature moving across the floor must make a MEDIUM DEX saving throw or fall prone. You can avoid this by moving at half speed, but you must declare this before moving. : Whirling Blades: Blades whirl in a line 50 feet long and 5 feet wide. Each creature in the line must make a MEDIUM DEX saving throw, taking MEDIUM piercing damage on a failed save, or half as much damage on a successful one. : Flour Explosion: A cloud of flour ignites in a 30-foot radius centered on a point within the lair. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one.
DM Notes
HP: The HP listed in the stat blocks are simply a guideline. Balance to your party, making sure that the combat lasts some time, but doesn't drag on too long. : Villain Actions: Red Mask utilizes villain actions. This is an action he can take at any point after a PCs action, but limited to one per round.

Red Mask

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 30 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: fire, acid, poison, necrotic Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Terrifying Unmasking. When the mask comes off, each creature within sight must make a WIS or CHA saving throw against an EASY DC. On a failed save, the creature becomes frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. : Magic Resistance. Red Mask has advantage on saving throws against spells and other magical effects. :

Reactions

I think not! (3/day) As a reaction, Red Mask can choose to succeed on a failed check. However, this requires mental fortitude, so he takes MEDIUM non-lethal psychic damage to do so.

Actions

Multiattack. The Red Mask makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Misty Step. Red Mask can cast Misty Step at will as a bonus action. : Butcher’s Knife. Melee Weapon Attack: reach 5ft., one target.
APL to hit bonus damage
1-3 +4 LIGHT
4-6 +6 MEDIUM
7-10 +8 MEDIUM

Villain Actions

How's My Cooking? Any creature that ate food in the tavern must make a MEDIUM CON saving throw or be incapacitated with retching as rotten, maggoty food comes back up. The effect lasts until the end of the affected creature's turn. : Time to Eat! Nara can move up to her speed towards a target and make a bite attack as part of the same action. : See What Awaits You! Red Mask unleashes a wave of mental horror, showing the victims horrific images of previous guests being butchered and eaten. Each creature within sight must succeed on an EASY WIS saving throw or take MEDIUM non-lethal psychic damage.
Tactics
The Hunger prefers hit-and-run tactics, targeting the least armored or most injured characters. If the characters try to focus fire on Red Mask, narrate The Hunger turning it's attention to the Haskill family.
She will try to Bite as at least one of her attacks to keep regenerating hit points.

Nara, The Hunger

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 50 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: necrotic, piercing, bludgeoning, slashing Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Voracious Perception. Once The Hunger has tasted the flesh of a creature, it can track the creature by smell, effectively gaining blindsight with a range 30 feet for that creature. : Wall Crawler. With spider-like agility, The Hunger adheres to terrain, crawling along walls and ceilings to approach its victims. : Fleet-footed The Hunger's rapid movements give it a speed of 50 feet, and enemies trying to make opportunity attacks do so with a disadvantage.

Reactions

Bloodthirsty Pursuit. If a creature within 30 feet of The Hunger uses a teleportation ability or spell to escape, The Hunger can use its reaction to immediately teleport to a space adjacent to the escaping creature.

Actions

Multiattack. The The Hunger makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Claw. Melee Weapon Attack: reach 10ft., one target. If target not armored, or on a critical hit, add bleed damage for 1d3 rounds. This damage does not stack on multiple hits, instead use the highest rolled value for damage and rounds rolled. This effect can only be removed by magical healing. : Bite. Melee Weapon Attack: reach 5ft., one target. On a successful hit, deal damage as normal, and The Hunger regenerates half of the damage dealt as hit points.
APL to hit bonus damage bleed from claws
1-3 +4 LIGHT 1d2
4-6 +6 MEDIUM 1d4
7-10 +8 MEDIUM 1d6

The Collapse

With the death of its hosts, the reality of this pocket dimension begins to unravel. This is a perfect time to deploy a Skill Challenge. Choose any of the following room descriptions, and let the players decide which skills they want to employ to navigate through the room. The focus here is on the Rule of Cool.
Ideally, these should be rooms the party have already encountered, but you can also introduce new rooms they haven't seen yet. The players can to select any Skill for their roll, as long as it fits the narrative context. Set the DC based on what they're attempting to achieve and its level of feasibility. Spells and other actions taken by the players should also have an impact, provided they logically align with the situation at hand.
Achieving one or two successful outcomes should be sufficient to pass through a room. In case of failure, introduce a complication, such as a character sustaining an injury, acquiring a level of exhaustion, or suffering a temporary condition like being frightened, poisoned, or even blinded. In such scenarios, other party members may need to assist the affected player.
DM Notes
Here you should aim to instill a sense of urgency and desperation. Monitor your players closely. As they approach their limits, consider making that room the final challenge. Remember, they don't need to complete every room you've planned.

Time to Run

Suggested flavor text - read in your own voice / tone:
As you land the final blow, a momentary stillness ensues, briefly allowing you to reflect on your victory. But there's no time for celebration. A low hum begins to resonate through the space, growing louder with each passing second. Around you, the walls and ceiling start to crack and splinter. Suddenly, a wall in front of you collapses, revealing one of the rooms you passed through earlier. Behind you, the ceiling is collapsing. The way forward is through...
[Note, I had to cut the descriptions of rooms on the way back to fit into char limit - see PDF]

Conclusion

As you burst through the door, you're back in the long corridor you first encountered as you woke up. At the far end, you glimpse the outside world. You sprint towards freedom as the corridor crumbles behind you, the destruction nipping at your heels. In a desperate leap at the last possible moment, you escape... and the sudden tranquility of the night envelops you. The quiet, so starkly contrasted with the preceding chaos, strikes you with its intensity. Surrounded by the serene sounds of the forest, the peace feels almost otherworldly, a surreal end to your harrowing journey.
You stand at a crossroads, where an old structure looms, clearly long abandoned. It leans precariously, a silhouette against the night sky. Moonlight filters through its collapsed roof, casting ghostly shadows across the crumbling walls. The scene, bathed in a silver glow, is both haunting and strangely serene.

Loot

Tucked away behind the inn, the adventurers might notice something peculiar about the compost heap — it seems to occasionally sparkle with the glint of metal and the shimmer of gemstones. Upon closer inspection and a bit of rummaging, they'll discover that this isn't just any old pile of refuse; it's a resting place for treasures that once belonged to the inn's unfortunate previous visitors.
You can use the rules for Treasure Hoard Tables from DMG p133 to see what the players can find.
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