Lord of the flies alphabet project

Lord of The Flies

2014.03.27 20:50 ImJoeAF_ Lord of The Flies

Lord of the Flies, by William Golding.
[link]


2010.01.03 18:33 mshiltonj Lord of The Rings

A place to discuss Lord of the Rings, the Hobbit, and any of Tolkien's work!
[link]


2022.10.01 08:15 Jeldreen FliesForBub

Appreciation subreddit for King Beelzebub, the lord of flies. Post here your pictures of flies whenever you bump into one!
[link]


2024.06.02 20:02 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/
Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Adventure Time: Pirates of the Enchiridion
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • DC League of Super-Pets: The Adventures of Krypto and Ace
  • DC's Justice League: Cosmic Chaos
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DreamWorks Dragons: Legends of the Nine Realms
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eastward
  • Effie
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • Elderborn
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Encodya (GOG)
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Etherborn
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Family Man
  • Family Mysteries 3: Criminal Mindset
  • Fantasy Blacksmith
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fast & Furious: Spy Racers Rise of SH1FT3R
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Framed Collection
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • From the Depths
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Fury Unleashed
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghost Song
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • Goat of Duty
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerting
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Heaven's Vault
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellpoint
  • Hellslave
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • Hi-Fi Rush
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotel Transylvania 3: Monsters Overboard
  • Hotel Transylvania: Scary-Tale Adventures
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Age: Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iris and the Giant
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Kill it with Fire
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • Last Kids on Earth and the Staff of Doom
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius 2
  • Lucius 3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia iii
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Maid of Sker
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • Milky Way Prince - The Vampire Star
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Factory
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • MudRunner
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Little Universe
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Necesse
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nimbatus - The Space Drone Constructor
  • Nine Parchments
  • Nine Witches: Family Disruption
  • Nioh 2: The Complete Collection
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Not Tonight
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • Orwell: Ignorance is strength
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Panzer Paladin
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Path of Giants
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paw Paw Paw
  • Paws of Coal
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • PGA 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • POSTAL 2
  • POSTAL 2: Paradise Lost DLC
  • POSTAL Redux
  • POSTAL: Brain Damaged - Connoisseur Edition
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • Pseudoregalia
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Recipe For Disaster
  • Red Faction Guerrilla Re-Mars-tered
  • Red Faction: Armageddon
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • Retimed
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • SAINTS ROW
  • Saints Row IV
  • Saints Row The Third
  • Saints Row: Gat Out of Hell
  • Saints Row: The Third Remastered
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Scarlet Tower
  • Scars Above
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • Shadows Awakening
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shining Resonance Refrain
  • Shoppe Keep 2
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Siralim Ultimate
  • Size Matters
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Spyro Reignited Trilogy
  • Stairs
  • Star Trek Prodigy: Supernova
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starbound
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Still There
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Taiji
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Talk to Strangers
  • Tallowmere
  • Talos Principle (Gold)
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Addams Family: Mansion Mayhem
  • The Adventure Pals
  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Colonists
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Occupation
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • TRANSFORMERS: BATTLEGROUNDS
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trollhunters: Defenders of Arcadia
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.06.02 20:02 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/
Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Adventure Time: Pirates of the Enchiridion
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • DC League of Super-Pets: The Adventures of Krypto and Ace
  • DC's Justice League: Cosmic Chaos
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DreamWorks Dragons: Legends of the Nine Realms
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eastward
  • Effie
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • Elderborn
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Encodya (GOG)
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Etherborn
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Family Man
  • Family Mysteries 3: Criminal Mindset
  • Fantasy Blacksmith
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fast & Furious: Spy Racers Rise of SH1FT3R
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Framed Collection
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • From the Depths
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Fury Unleashed
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghost Song
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • Goat of Duty
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerting
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Heaven's Vault
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellpoint
  • Hellslave
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • Hi-Fi Rush
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotel Transylvania 3: Monsters Overboard
  • Hotel Transylvania: Scary-Tale Adventures
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Age: Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iris and the Giant
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Kill it with Fire
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • Last Kids on Earth and the Staff of Doom
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius 2
  • Lucius 3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia iii
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Maid of Sker
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • Milky Way Prince - The Vampire Star
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Factory
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • MudRunner
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Little Universe
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Necesse
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nimbatus - The Space Drone Constructor
  • Nine Parchments
  • Nine Witches: Family Disruption
  • Nioh 2: The Complete Collection
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Not Tonight
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • Orwell: Ignorance is strength
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Panzer Paladin
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Path of Giants
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paw Paw Paw
  • Paws of Coal
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • PGA 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • POSTAL 2
  • POSTAL 2: Paradise Lost DLC
  • POSTAL Redux
  • POSTAL: Brain Damaged - Connoisseur Edition
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • Pseudoregalia
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Recipe For Disaster
  • Red Faction Guerrilla Re-Mars-tered
  • Red Faction: Armageddon
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • Retimed
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • SAINTS ROW
  • Saints Row IV
  • Saints Row The Third
  • Saints Row: Gat Out of Hell
  • Saints Row: The Third Remastered
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Scarlet Tower
  • Scars Above
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • Shadows Awakening
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shining Resonance Refrain
  • Shoppe Keep 2
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Siralim Ultimate
  • Size Matters
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Spyro Reignited Trilogy
  • Stairs
  • Star Trek Prodigy: Supernova
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starbound
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Still There
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Taiji
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Talk to Strangers
  • Tallowmere
  • Talos Principle (Gold)
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Addams Family: Mansion Mayhem
  • The Adventure Pals
  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Colonists
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Occupation
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • TRANSFORMERS: BATTLEGROUNDS
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trollhunters: Defenders of Arcadia
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.06.02 19:53 TheCaffeinatedRunner How to deal with frustrations towards grandparents gracefully

I'm mainly here to vent. I love my parents dearly, but I'm incredibly frustrated especially with my mom. I know I can't control her actions but it's frustrating to listen to her. I'm also pregnant and 100% hormonal so there's that.
Anyways she bought a vacation home overseas and a puppy. She leaves the puppy hear and travels for 6 months out of the year. She won't train the puppy and it keeps attacking my kids because she leaves it with a dog walker when she's gone and the puppy has zero attachment. I have 4 kids and can't afford to fly over to see her, I can't go to her house because of this puppy... it's bitten my child's neck and dragged the baby across the room and she doesn't see it as in issue because she loves the puppy so much.
My kids keep asking to see her because she used to be so present in their lives, but now she's gone and has spent the past year redecorating her new house. My dad keeps complaining that she's spending 100s of thousands of dollars on the house, like it's my responsibility to stop her.
I asked her for 4 days of help for VBS this year and it was like pulling teeth, I work for a church as well and asked her to help with a project to try and involve her with something positive and she said no she's past all that and ready to enjoy her life.
I'm frustrated because I feel like she's living so selfishly. She told my siblings and I 5hat she had to give up her life to care for us and now she's done and it's her dream to go overseas, and now I guess live there and we are all supposed to purchase a 2K ticket to go see her. It was the same story with the puppy, it was her dream to drive across the country and get this puppy and now it's psycho and I can't go visit her in her home.
She doesn't like coming to Mt house because "it's not as nice" as hers, but we are a large family on a 1.5 income home so we live modestly.
Uhg im sad and disappointed in her as a grandma. She says her mom never liked "us" (the grandchildren) and refused to help so that's her excuse for not wanting to help us to much either when we ask, or when we do need help she wants to bring the kids t e house where the puppy is and no one watches the dog.
And when I call them, all I hear is how wonderful their new life overseas is and how much better it is there. Again I'm hormonal but it's making me so angry.
I know this isn't catholic exactly but reddit is so hateful. How can I handle these feelings gracefully?
submitted by TheCaffeinatedRunner to CatholicWomen [link] [comments]


2024.06.02 19:50 trynaheal222 Four questions regarding the Astral Journey

I’ve been trying to use the gateway tapes to no avail. To be fair, I’m attention deficit and have a hard time focusing for long periods of time haha. But I’ve gotten to the vibrational state many times. I just can’t seem to get past it. I can even envision my “astral arms” moving around and such. But I have no idea how people manage to just float or roll over.
Anyways, I have 4 questions regarding astral projection:
  1. Can you truly go anywhere / to any time? (And how do you travel there?)
  2. Can you visit anyone ? (Like if I wanted to fly over someone i know who’s far away in another place?)
  3. How long does it usually take you, personally, to AP during a session? (An hour, a few minutes?)
  4. This one’s more metaphysical / theoretical: in regards to “reality shifting,” do you think you could astral travel to a different point in time in your life, and—idk how else to word it but— “merge” your consciousness into that version of yourself ? (I guess kinda like time travel ?)
The last one is kinda out there but I’ve been interested in the concept of reality shifting & particularly astral projecting to the “past”
submitted by trynaheal222 to AstralProjection [link] [comments]


2024.06.02 19:49 AlwaysTrueBeliever OMG AT long last

Hi all, I am literally jumping for joy and just had to share, I am always reading people's experiences and at last I can share one.
Early hours of this morning (2nd June 24) I astral projected with full conscious knowledge. I have projected many times but it's when I get back I realise what has happened and have never been able to control it, or it's been a case of reaching the last stage where you can feel the tug and I get scared and swallow which stops it. Anyway, during my meditation it finally happened and I wasnt scared in the slightest and it was amazing. I literally felt the big tug out of my body and was then flying through the sky (I dont like flying dreams as I dont like heights and it makes me feel sick even in dreams) I wasnt scared at all, I was flying forwards then changing course where I'm on my back and the sky was bright purple with purple shing flecks of stars. I was then flying upside down coming back down to wherever it was. It was dark so night-time or early morning and was flying over these big old style houses that had alot of chimney stacks and various roofs to the buildings when suddenly this massive wind blew me which I felt so so strong while at the same time I got the taste of salty lips which I knew was from the coast.....as soon as I tasted this I stated my intention of which house I wanted to go but the wind blew me so far I ended up where it was all black...I didn't feel scared and kept trying to state my intention but not long after I was back in bed. I was so excited I had to wake the other half up and tell him how I was finally aware the entire time.
I'm excited writing this so I hope it makes sense as my fingers are going faster than my brain 😄 🤣
submitted by AlwaysTrueBeliever to AstralProjection [link] [comments]


2024.06.02 19:45 EERMA Your Happiness Setpoint: Strategies for Subjective Wellbeing

This article introduces the happiness setpoint. It goes on to identify effective strategies to improve your subjective wellbeing: your perceived, overall, life satisfaction.
Often likened to an emotional thermostat, the happiness setpoint acts as a stabilising influence through life’s inevitable fluctuations. It serves as a baseline level of the subjective wellbeing we tend to return to after life events.
Life's diverse experiences, whether positive or negative, exert temporary effects on our subjective wellbeing. The happiness setpoint becomes evident as we revert to our natural level of subjective wellbeing over time. The happiness set point exhibits different responses to positive and negative events. These are rooted in evolutionary history. Positive emotions cause weaker responses than enduring negative emotions, reflecting the adaptive nature of human psychology. Despite these challenges, positive psychology offers practical approaches to enhance your subjective wellbeing.
Not all influences are equal
Navigating the happiness setpoint involves managing tendencies towards inaccurate emotional forecasting. Consider these three tendencies:
· Impact bias. Overestimating the impact of future events. To mitigate impact bias, project yourself into the future after the event has occurred. Instead of focusing on just a positive or negative outcome, establish a broader perspective acknowledging all factors. This gives a more balanced and realistic view, reducing the tendency to overestimate the emotional impact of future events.
· Focusing illusion. Placing too much emphasis on a single aspect of an event. Addressing the focusing illusion involves consciously broadening you scope of attention beyond the single aspect. Consider the event within its larger context and identify all the factors contributing to the overall experience. Mindfulness practices help with stepping back and observing a more holistic perspective, reducing the tendency to exaggerate the importance of a single aspect.
· Projection bias. Projecting current feelings onto future situations. To counter projection bias, cultivating self-awareness is crucial. This allows you to recognise your present state. When anticipating future situations, evaluate whether you are projecting your present emotions onto those future situations. By actively addressing projection bias, you can make more accurate emotional forecasts.
Proven strategies for enhancing your subjective wellbeing
Mindfulness Integration
Mindfulness is a powerful tool to disrupt habitual thought patterns and foster a present-focused awareness. Integrating mindfulness doesn't require lengthy sessions. You can start by incorporating brief mindfulness exercises into your busy daily routines. This may include mindful breathing, body scans, or mindful walking. These exercises cultivate a heightened sense of awareness, breaking automatic reactions and promoting a more intentional mindset. Brief moments of mindfulness, woven into your routine, contribute to a present-focused mindset, countering the rapid adaptation process.
Diversify Positive Activities
Breaking free from routine in a hectic schedule can be challenging. It's about conscious choices. Instead of dedicating hours to a single activity, incorporate shorter, varied positive activities throughout the week. Take a brisk walk during lunch. Try a new recipe for dinner. Spend quality time with loved ones. These diverse experiences not only prevent monotony but also maximise the impact of intentional actions on sustaining positive emotions.
Embed continual learning in your lifestyle
The body of evidence-based knowledge that is positive psychology is growing rapidly. Staying informed on positive psychology’s development needn’t be onerous. Schedule a little time to read articles, watch short videos, or listen to podcasts of most interest to you. By embedding continual learning, you strengthen the foundations of your sustainable wellbeing.
Emotional Intelligence Development
Emotional intelligence involves recognising, understanding, and managing your own emotions while navigating social situations. Enhance your emotional intelligence by practicing self-awareness through reflection on others’ emotional responses. Developing your emotional intelligence helps you navigate life's ups and downs with greater resilience and emotional balance.
Cultivating Appreciation
Daily life is filled with small moments of joy that can go unnoticed – especially when we’re busy. Developing gratitude is a practical way to appreciate these positive moments. This shifts the focus from what may be lacking to what we have. Gratitude practice can be as simple as taking a moment to note a few things you're grateful for that day – and how or why they came about. This practice helps counteract projection bias. It enhances your ability to recognise and savour positive experiences in just a few moments. In turn, this contributes to a more optimistic outlook and gradually counteracts the impact of the happiness set point.
Conclusion
By implementing these practices, you can proactively counteract the influence of the happiness set point. This enables you to shape your subjective wellbeing, transcending the constraints of your baseline happiness level. Increased resilience, fulfilment, and elevated subjective wellbeing can shift from being a concept, to your tangible reality.
Learn more about what it is really like to develop your subjective wellbeing in this comprehensive, fly on the wall, account of one persons’ journey: http://permahypnotherapy-25599865.hubspotpagebuilder.eu/break-free-0-0-0-0-0-0
submitted by EERMA to WellbeingHypnotherapy [link] [comments]


2024.06.02 19:37 GroundbreakingDot872 Lord Debling is Colin’s character foil

I’ve had the feeling that Lord Debling is Colin’s thematic parallel, since the interrupted dance where Colin says “He’s going to leave you.”
For almost the entirety of two seasons, he’s been away himself; traveling to far off cities, having bachelor adventures, and coming to pop in on his family only every once in awhile.
My theory is that, the creeping insecurities of not being the “right man” for Penelope had been bothering him, to the point where he cannot stand to have her suffer the same fate with another man. Another man who will leave his family for months or years at a time, and love his wife from afar.
It’s classic projection.
And I really appreciate that the show had Lord Debling stand in for all of that; as another quirky, witty, adventurous man, who’s very similar to Colin, but for the fatal fact that he does not love Penelope. But Colin does.
Also interesting to note, that the moment Colin puts on airs, and acts differently than he used to, Penelope finds a match that is a Colin dupe to try and get over him.
It’s bittersweet, and I’m sure internally motivates Colin to be himself again, but better. So that Penelope does not search the crowd for another Colin 2.0, ever again!
(sorry for re-posting! I had some spelling/grammar mistakes that I couldn’t edit on the other post, so I deleted it lol)
submitted by GroundbreakingDot872 to BridgertonNetflix [link] [comments]


2024.06.02 19:10 Zagaroth [No Need For A Core?] - CH 193: Beach Day

Cover Art <<Previous Start Next >>
GLOSSARY This links to a post on the free section of my Patreon. Note: "Book 1" is chapters 1-59, "Book 2" is chapters 60-133, "Book 3", is 134-193, "Book 4" is CH 194-(ongoing)
The vastness of the ocean was hard to understand until you truly saw it. Kazue mused upon this thought as she and Moriko walked slowly along the beach of this port city. It was the third and last day they would be spending here before they moved on. Since they had left the capital, they had been much more careful about how long they lingered in any one location. Most places they gave no more than one non-traveling day to, but this city was Kazue's first visit to the sea, and there was much to see and learn here.
Though somewhat surprisingly, neither of the spirits she currently had bonded to her related directly to the sea or sand, or other such ocean themed concepts. The first of them was a rather esoteric, ephemeral entity; a creature of light and shadow, of liminal places and the borders between. Kazue still didn't know why this was the spirit that responded when she was seeking a solution to how the sun readily burned her skin, but she suspected it had more to do with the light and shadow aspects than the liminal aspects, even if these things weren't entirely separable. And it had provided her with the spell she needed.
Of course, the reason she needed it was that Moriko had insisted they buy dresses in the local fashion, though Kazue had insisted that Moriko join her in wearing the short pants that were commonly paired with the lightweight dresses that barely fell to mid-thigh. The fabric was thankfully thicker across the chest because it was borderline sheer in other places, and it was only held up by a thin pair of straps for the shoulders.
And this exposure was no doubt a good portion of why Moriko had insisted on such flimsy casual wear. Not that Kazue had much to complain about, as it did give such a wonderful view of her wife's legs and the way the sun shone on Moriko's skin as the muscles beneath flexed. Yum. While the wide-brimmed hat that Kazue was wearing did make it harder to look up to see people, it did help hide her gaze when she wanted to admire her wife's figure discreetly.
That figure had been such a beautiful sight last night, when Moriko had recklessly chosen to dance in the air with the thunderstorm. It had been both enthralling and terrifying to watch the half-elf laughing almost maniacally as she leapt across the sky; wind, rain, and lightning swirling about her lithe form. While Kazue might have been able to pull together enough spells to enable her to at least join her wife up there, it wouldn't have really been dancing the same way. Kazue would have been moving despite the elements, not with and because of the elements, and she would have had to put a lot more effort into ensuring that lightning didn't strike her.
Not that Moriko was immune to a direct hit from a natural bolt of lightning, no, the reckless woman was entrusting to her control of the elements to keep such a strike from hitting her.
But if Moriko hadn't gone out to dance in that storm, Kazue wouldn't have met the second spirit she was keeping bonded right now: a spirit of lightning and storms. While not so esoteric as her liminal spirit, it could be almost as ephemeral. She knew that they would continue to exist as discrete entities so long as they were bonded with her, but they were the sort of spirit that might otherwise dissipate when conditions were no longer optimal for them. Especially the liminal one; Kazue thought it might have come into existence because she'd been putting effort into finding something that could help her out.
What she was hoping was that if she could keep them bonded long enough to give them a stronger sense of identity and self that they'd be able to exist independently. It was limiting for her to keep them bonded; she could only keep two bonded at a time, and it took several minutes under optimal conditions to bond with a new one. But she didn't mind and thought that her liminal spirit worked really well with her ability to bring dreams and imagination briefly to the surface of reality. Her trick for making it briefly hard to tell where she was as random images of might-have-beens flickered around her could be amplified along the edges of spaces, letting her slide through reality a bit more. She could move further so long as it was along a border and squeeze through gaps she otherwise shouldn't be able to fit through.
Her lightning and storm spirit did not synergize quite so well, though it could speed her up and that did help, and its bolts of lighting were probably her most powerful ranged abilities at the moment. But she hadn't had a good chance to test it out yet, not inside of city limits. But maybe tomorrow while they were on the road.
For now, Kazue was listening to Moriko recount yesterday's events back home.
"So after breakfast, Mordecai tormented the kids by waiting a while before asking if there was anything that wanted to talk about. Then he just nodded thoughtfully when they spoke and asked things like 'is there anything else?' while smiling patiently and encouragingly. The two of them spilled their guts." Moriko was having trouble not laughing while she recounted the tale, and it made Kazue grin.
Nothing truly inappropriate had happened, but it they were at the edge of different social rules. There was a difference between the three of them sharing a room with well-understood rules, and very different for one of them to spend the night in the other's private room. And it certainly wasn't the dungeon's place to 'punish' them for any sort of indiscretion, perceived or otherwise. But as the adults in charge of the area, it certainly fell to them to help encourage a healthy amount of responsibility. Thus Mordecai 'forcing' Derek and Shizoku to tattle on themselves and explain exactly why that wasn't supposed to happen.
Moriko continued happily, "After he'd gotten them to give themselves their own guilt trip, Mordecai gave the pair heavy head rubs and laughed at them before letting them know they weren't in any trouble. His only real concern was responsibility, and he thought that they were both pretty responsible overall but that going forward they should be more careful. He didn't say it directly, but he implied that being responsible might be harder as time went on."
Which was a pretty fair assessment. The Azeria clan worried about it a lot less than even other kitsune clans as all pregnancies were causes for celebration and there was plenty of support for the girl without a need for the father to be in the picture. Kazue had no illusions that this meant her clan was some bastion of enlightenment. Part of the reason that Shizoku leaned so heavily on her grandmother and the forest spirit for parental guidance was that her father had five wives who also wanted his attention and Shizoku's mother hadn't felt the need to be very responsible when there were other women who were happy to spend time cooing over Shizoku and taking care of her. Kazue was fairly certain that this was also the reason that the young kitsune had a tendency to crush on older men, but hopefully, that was taken care of now.
"So after that, Fuyuko decided she wanted to make her contract with the dungeon official. Mordecai made sure to write everything up with her becoming our ward and after it was done he sent a copy of it to both Riverbridge and Azeria to get her status recorded. And then it was on to training! Gentle training this time. Well, mostly. For Shizoku and Fuyuko it was focused around marksmanship practice, mixed with switching their weapons out on the fly. He doesn't think that Shizoku would need to swap between gun and staff quickly very often, but there was no reason to skip that part of the training. For Fuyuko, he's popping up surprise targets for her and mixing them up with some 'targets' that are actually innocents. He says that it should help her get her battle rage under control. Oh, and the swords that came with her bracers are falcatas. They aren't good for fancy sword work but he figures that sometimes she might just need to hit things hard, so these will be better than her long daggers. I have to say, the only reason those things are 'daggers' is because of how tall she is. They'd probably feel like short swords for me, and almost certainly be swords for you, ankle biter."
Well, Kazue wouldn't mind biting Moriko, but that was a slightly different topic and she had her honor to defend. "Careful what you say, my love. This little ankle biter has very sharp teeth and knows exactly where you sleep every night. And she might just think you are tasty enough to take a big bite out of."
"Eek, I am terrified," Moriko said while laughing, "oh please don't eat me all up scary fox lady, I don't know what I'd do." Ignoring Kazue's threatening glare Moriko continued passing on the dungeon's events. "Anyway, the blades are heavier than Fuyuko is used to and weighted a little strangely, but Mordecai says she's adapting fast. Now, as for Derek, well, Mordecai is pushing him a little bit more. Our husband has sectioned off part of the arena to be an elemental testing and training ground. It generates random sparks and bubbles of different elements which naturally drift toward any living thing in the area and speed up as they get closer. Derek has been sitting in the middle of it and his training is to use only his elemental abilities to push them away. And Mordecai has made sure to lean heavily on fire and lightning as those seem to be Derek's weakest elements right now. Man, the poor kid. But he at least has some moral support, Bellona is right there with him. She's taking more of a beating actually, she doesn't have any influence over wood and only indirect influence on metal. She's not going to be there every day though, and Mordecai plans on this being the majority of their training to finish out the first month of the exchange program."
Given how long it had taken the kids to get through the dungeon, there wasn't a lot more time to finish out a month, so everyone had agreed to just start the program early. After this, Derek and Shizoku would arrange to travel with other groups back to his home and after a few days of rest head back to the dungeon, where Fuyuko would rejoin them and they would all head to the Azeria clan to begin a month of training.
"Everything else has just been going smoothly. With your non-combat path, we've been attracting a lot of people who are willing to spend weeks to get through the dungeon instead of the days it takes the combat teams. Though there aren't a lot of teams clearing the wetlands, most of the ones who finish the river zone don't even try it. The people on your path usually only give up if it's taking too long. Oh, and Mordecai says he'd like you to practice working with enchanting crystal-focused items, especially anything that involves altering the crystal itself. He's hoping that the two of you combined might be able to manually convert other gems and crystals into core matrix, though it will probably take both of you to figure it out."
Well, as much as Kazue admired their husband, she did have to admit to herself that it was kind of nice to see that he wasn't as all-knowing as he sometimes appeared to be. And that wasn't a bad idea, it could make a nice project over the winter, when they weren't occupied by other things. Warm thoughts and feelings flowed with that idea, only to be dashed by a sudden sensation of dread and danger. Kazue spun to put her back to Moriko as she frantically searched for the source of that sensation.
A few moments later she realized that the source was inside her, a tug and pull toward her faraway home. She crushed down the panic that wanted to bubble forth and turned back to Moriko, who had gone still and pale.
Moriko met her worried gaze and confirmed Kazue's fears. "We're under attack."
<<Previous Start Next >>
Also to be found on Royal Road.
My Patreon My Discord Top Web Novels - Romance.io - TVTropes
$3. : 10 Early chapters, lore excerpts $5. : 20 Early chapters, Short Stories $10 : 30+ Early chapters, New stories not published anywhere else (Until after I finish this story at least) . . . . . "A Girl and Her Dungeon", "The Celestine Fox", and AU Core 1: "Coreless"
submitted by Zagaroth to redditserials [link] [comments]


2024.06.02 19:05 Jcb112 Wearing Power Armor to a Magic School (82/?)

First Previous Next
Patreon Official Subreddit Series Wiki Royal Road
“Is that a threat?” I countered plainly, simply, and with my hand brushing against the back of my pistol.
“No, newrealmer.” The apprentice replied with a nonchalant, conversational tone of voice, having dropped that momentary rise in intensity. “I am merely referring to this little mixer. Which, I believe, I should allow you to get back to. But just be warned, it would be wise to heed my words. Though I highly doubt this will be the last you’ll be hearing of this, as perhaps clarification will be needed to address exactly what is and isn’t acceptable and tolerable. Then again, I doubt even that will be my purview. Oh well…” The apprentice shrugged, cutting himself off and removing the little blanket of darkness before he could get into another one of his long-winded tirades.
The darkness disappeared as abruptly as it’d arrived. Moreover, if the sensor readings didn’t already make it clear, it was now very much evident to me that the shadowy bubble I’d been thrust into wasn’t some kind of portal or spatial anomaly, but a careful manipulation of light; separating our small space from the rest of the gathered crowd. A crowd which, much to my surprise, didn’t seem at all fazed by the scene. If anything, the sudden and inexplicable appearance of the apprentice seemed to only result in the expected nods of respect, and bows of deference.
No words were exchanged between the shadowy apprentice and the gathered group. Instead, only a glare and a nod of respectful warning was given; generating an immediate shift in the atmosphere.
A vibe that immediately read as: Tread Lightly.
Silence permeated the immediate aftermath of that encounter. Whilst concern over the apprentice’s actions brewed inside of me, forcing me to consider the implications of this first open attempt at information control, and more worryingly… if he was acting on his own volition or at someone else’s standing orders.
However, despite the general submission to the apprentice’s presence and the unspoken warnings toward the group as a whole, the mileage by which the warning was taken… varied considerably.
The tortle-like-turtle, along with the rest of his group and some scattered compatriots, simply left.
Ladona and a few others remained there for a second longer, before likewise breaking course, returning back to Auris Ping and the rest of their group.
Etholin and the group of crocodiles however, whilst relatively unnerved and cautious, actually took a few steps towards me.
“Well then.” The orange and yellow Viscount Gumigo broke the silence first. “You, newrealmer, are now officially on our sight-map.” He spoke in a manner that because of his cocksure and gung-ho demeanor, made it difficult to determine if that was a particularly good, or a particularly bad thing. Though the fact he also left quickly after saying that, probably implied the sentiment lay somewhere in between.
“We'll have our eyes on you.” One of the crocodiles spoke, using two of his three fingers to point towards his eyes, before shooting them back towards me.
“And our ears too!” The smallest crocodile yapped through a confident grin, before just as quickly bolting off.
This left only the small ferret as the last one standing, as he once more craned his head up higher and higher, just to meet my eyes.
“T-the offer from before still stands, earthrealmer.” Etholin began, generating a brief instance of a privacy screen around us. “The offer to parlay that is. W-with the added caveat of guaranteed discretion on my part.” The ferret’s mild-mannered demeanor remained all throughout, even as he tried his best to infer something other than skittish nervousness through his words. “You were leading towards something, a topic which… while admittedly taboo and borderline preposterous, entering the realm of absurdity, is one that I very much wish to hear more of. Will you walk with me, Emma Booker?” The ferret gestured towards the second nook. “We don't have much time before the end of this mixer, after all.”
I nodded cautiously, prompting the ferret’s privacy screen to grow stronger with mana radiation, a confirmation that these things did take more effort to maintain when in motion.
“I’m flattered they even bothered to entertain my explanations in that case.” I offered, trying to keep the conversation rolling as it naturally veered towards one of the points I wanted to touch on; gauging the crowd from earlier using Etholin’s insight. “After all, it would’ve been much easier to simply disengage and disregard, rather than to engage and actively humor my points.”
“Indeed. Though this perhaps due in no small part to the… unconventional and daring plays of your vastly inferior hand.” The ferret paused, before quickly correcting himself just as we arrived at the third nook. “I… I meant no disrespect with that of course!”
“No offense taken, at least not at this junction, Lord Esila.” I offered with a sigh, urging him to continue.
“A newrelamer’s deck is often composed of cards stacked against their favor from the moment they step into the nest of intrigue that is the Academy. Your… unique predispositions, whilst seemingly a handicap, have been overshadowed by your peers’ classroom performance in the form of your current points, and most notable of all… your library card. Whilst the former is subject to the whims of the academic game, the latter… has become a foundational cornerstone to your lore. This, amongst a few other rumors and whispers, has forced the student body to reassess its stance on what would otherwise be an easily-dismissed existence. Indeed I… applaud your risk-taking maneuvers during that fateful assembly. Though I can imagine it did not come without its price.”
That latter, almost ominous statement, immediately put me in mind of Auris and the resultant cold war stemming from our two fates that’d become inexplicably linked after that assembly fiasco.
A pause quickly punctuated the scene, with Etholin looking up expectantly, as I took a moment to get a closer look at the third nook and all of its magically-derived shenanigans; namely the battle-lines now drawn into what appeared to be a fully actualized, highly-rendered battlemap, and miniatures of several towns and cities scattered across it.
“All decisions have their prices, Lord Esila.” I offered earnestly, just as the lines in whatever magical RTS game happening in the background behind him were shifting. “Indeed, as much as I appreciate your insight on this matter, this does raise the question—”
“You backstabbed my third guard unit, Lord Etale!”
“Well, YOU lied to me about the shipment of grain, Lady Evrail!”
I paused, momentarily distracted by the drama quickly manifesting in the background.
“—why exactly do you seem to be more invested in me than most? Now, I’m not saying I’m not appreciative of course. I genuinely, and wholeheartedly, wish to form more bonds amidst an… in your own words — nest of intrigue. However, I am merely curious.”
“Perhaps I see this as a risk worth taking, Cadet Emma Booker.” He offered with a twitch of his ears. “Perhaps, I see that the benefits of discussing matters, of forming at the very least a working relationship, is now worth the potential risks following your elevation from a mere newrealmer, to a potential player in the game.”
A momentary silence once more descended following that answer, as I paused to ponder the sincerity behind the ferret’s voice, amidst the growing chaos and rapidly deteriorating battle-lines of the game behind him; towering high-rises and windmills alike, crumbling amidst a barrage of tiny magical missiles hurled to the tune of tiny mana radiation signatures.
However, just before I could formulate an answer, a series of bells suddenly sounded above us, eliciting the attention of not just me and my gathered audience, but the rest of the room as well.
It was around this time that the musical ensemble from one of the nooks came forward, carried aloft on a floating invisible platform, as the ‘MC’ began addressing everyone in the room. “Princes and Princesses, Lords and Ladies… newrealmer… may I have your attention, please! The time for dinner has arrived! As a result, it would be our pleasure once again to serenade the end of today’s mixer.” The ‘MC’ quickly turned towards the only other noble on stage, who just as quickly began performing.
The question of just how a singular person would be able to play a quartet’s worth of instruments quickly became clear, as disembodied white-gloved hands manifested out of nowhere, and began playing a sharp and whimsical tune.
“It stands to reason that perhaps fate has deemed our conversation stops here, at least for now, Cadet Emma Booker.” Etholin offered.
“There’s more you wanted to touch base on?”
“Y-yes. There is a proposition I wish to pose to you, on the matter of this weekend’s sojourn into Elaseer, and on another matter more pertinent to your time here within the Academy and its many, many factions.”
So that’s what his angle is?
“If it’s a simple nonbinding talk, then sure. Maybe tomorrow after class? Or maybe after Friday’s PE class? As long as nothing else comes up of course.”
“Those are indeed acceptable time frames, Cadet Emma Booker.” Etholin nodded deeply, before taking a few careful steps back. “Till we meet again.”
The sun had begun setting at this point, and as the music prepared to draw to a close, so too did everyone’s formerly talkative spirits.
The wrap-up process was somber, and was rather distinct for each of the little nooks within the lounge. The first nook, with Ilunor and Rostario, seemed to be tallying up some sort of a scoreboard that floated in mid air, far above the reaches of the pair’s short little arms.
The second nook however seemed to be dealing with a lot of cleanup work, as the animated paper birds, dragons, gryphons, and dragon-wyvern-gryphon hybrids were practically torn to shreds by the end of it. Whatever animated battle had transpired, I was apparently not privy to. But I made an immediate mental note to both myself and the EVI to focus on that nook the next time around.
The third nook, the one I’d seen towards the tail end of the mixer, was my main fixation at this point however; as the students here seemed to be tallying and wrapping up what was effectively a magically actualized version of a hybrid between a real-time strategy and a table-top roleplaying game. Except instead of holograms, they dealt with fully autonomous physical miniatures, small representations of anything from your archetypal knight to what looked to be a heavily armored… dare I say it, renaissance looking APC… if that was even a thing. I tended to stay away from fusion fantasy stories, being known as a stickler for minimally invasive crossover settings, so I’d need to look this over with the EVI after work was done. Many of the miniatures however lie in tatters, mauled and torn apart across the mini battlefield. But just like the second nook, this mess didn’t seem to be a problem; a series of magical spells restored every model back to their original condition.
Though following the cleanup, I’d expected the tensions from earlier to spiral into some form of a duel. Similar to how Ilunor and Rostario had seemingly been riled up from what amounted to a minor confrontation.
This, surprisingly, didn’t happen. Instead, and much to my surprise, the group just ended up shaking hands in a surprising display of sportsmanship.
But while the first three nooks were rather straightforward, the fourth nook… I just couldn’t comprehend. Their incantations of darkness seemed to have brought about some sickening creature that disintegrated into what I could only describe as liquid shadow following the call for dinner.
Which left only the fifth nook, who were essentially already packed up, with their musical instruments disappearing either into a burst of smoke or into a small dimensional rift-in-the-wall.
That, I’d need to investigate down the line.
For now however, I turned towards the exit, towards the animated painting that had acted as the entryway to the space. One that had now just given up on all pretenses and opened up like a traditional door; exactly as I recalled it on the night of the warehouse explosion.
“So much for all the magical effort that goes into entering the place.” I groaned out, as I regrouped with the rest of the party, but not before Ilunor turned around for one final jab at the hamster.
“You’re a guinea pig, Prince Rostarion!” He seethed, before seemingly out of nowhere, pulling a fruit that looked like a cross between a pineapple and a cantaloup out of his cloak. At which point, he lobbed it, directly towards the hamster who deflected it with a flick of his wrist.
This led to what amounted to an impromptu tennis match that followed us from the lounge, into the halls, and even all the way down the stairs, before it finally came to an end at the end of an upper yearsman’s wand. At which point, a few words were exchanged, and the pineapple found itself floating and following the Vunerian down and into the dining hall. It seemed to get closer and closer to his head, only halted when he turned around to glare at it.
“I… I don’t understand what’s going on anymore, Ilunor.” I offered in an exasperated breath.
“It’s humor, earthrealmer.” The Vunerian responded somehow pridefully, yet defeatedly at the same time. “You wouldn’t understand.”

Dragon’s Heart Tower, Level 23, Residence 30, Living Room. Local Time: 2000 Hours.
Emma
“So what do you make of it?” I asked the gang after more or less divulging the entirety of my encounters during the little ‘mixer’, now that we’d plopped ourselves down on the couch, with a cone of silence deployed for good measure.
“Lady Ladona was attempting to assert some level of social dominance and intimidation.” Thacea began, taking a sip of some tea she’d ordered in from dinner. “Whether or not that is at the behest of Lord Ping’s request, or one committed on her own volition, does not detract from the fact that her actions are invariably representative of her peer group.”
“To which Emma responded in the best way possible.” Thalmin offered with a snarky grin. “Care to revisit that moment you stood your ground against her on your memory shard again, Emma?”
“I’m afraid I have to insist on moving forward with the conversation, Thalmin.” Thacea countered, prompting the lupinor to hold back and to simply shrug, urging the avinor to continue.
“The rest of the crowd seemed… as you pointed out to Lord Esila, surprisingly accommodating all things considered. Though it’s the encounter with Apprentice Arlan Ostoy that I am most worried about.”
“As am I.” I offered, prompting both of us to stare intently in deep thought.
“The man is obviously trying to halt the divulgence of hard evidence to your manaless existence.” Thalmin offered.
“But the enforcement aspect of it is nebulous at best.” Ilunor chimed in. “I believe you will see further expansion upon this warning sooner rather than later. For now I believe it would be best if we heeded those warnings, especially considering the delicate situation we are already embroiled in.”
I took a moment to take all of that advice in, pausing to consider my next course of action with that particular development.
Exhaustion certainly wasn’t something I’d expected to feel this early on in the night. This was especially true when considering that all that had transpired was what amounted to a small social gathering.
Though as my time with the Director had taught me, ‘parties’, and ‘social events’ were two very distinct things. With the latter being less of a party and more of a thinly veiled networking expo disguised under layers of booze, food, and whatever shiny distractions your budget could afford.
But while the social mixer seemed to have opportunities for those to pursue their hobbies, namely in the little nooks… the social event aspect of it was definitely still there. And as a result, it was still something I desperately wanted to recover from.
Though given my track record…
“INFIL-DRONE01a has returned-to-base, Cadet Booker.”
… I should’ve expected that work was going to rear back its ugly head somehow.
Moreover, this was all part of the plan, after all.
The expected downturn in activity was expectedly replaced with the anxiety-inducing apprehension of what was to come.
“Alright.” I announced, both towards the EVI, and outwardly towards the rest of the gang. “The spy drone’s back. Are you guys ready to see what’s on it?”
A series of nods quickly followed, with all eyes averting from the dragon-fly like drone currently docking itself back into my suit.
I held my breath as the data began its tentative upload, a nagging feeling coiling from the back of my spine urged me to prepare for the worst.
“Alert. Probability of stealth compromisation and discovery at 50.27%. Isolate and play moment of stealth parameter endangerment?”
And I just about let loose the largest sigh of internalized stress I’ve released over the past 48 hours.
This clearly brought on the attention of the rest of the group, as each of them leaned closer towards me.
“There’s a near fifty-fifty chance we’ve been found out.” I explained bluntly. “But there’s only one way to find out.” I quickly began setting up the tablet and its on-board projector, flipping it on its kickstand as the recorded footage started playing, zeroing in on the exact instance of mission endangerment.
The footage revealed what appeared to be the same blank void from my long-winded journey towards the man’s office. The blank unrendered walls, the shadowless bright white fixtures, and the floatiness of it all, made it clear exactly where we were.
“At least we’re headed towards Mal’tory’s office.” I offered with a half-hearted laugh.
However, as the footage continued, it quickly became clear to all of us that it wasn’t just the apprentice that was on the prowl towards the black robed professor’s offices.
In fact, as the camera panned up, it became readily apparent exactly who had triggered the stealth alarm.
As it became undeniably clear that the armorer of all people, was now side-eying the drone, cocking his head if only so slightly in the direction of its flightpath.
Throughout all of this however, the apprentice remained locked in her own little world, as she continued talking about subject matters not particularly important, most of which simply related to the class and the more mundane aspects of teaching.
“This is bad.” Thalmin managed out first, sinking the bottom half of his face into his hands.
However, just as those words were uttered, so too did the footage reveal something… peculiar about Sorecar’s unfettering gaze.
He winked.
Or at least, in his own little way, as a gleam of light reminiscent of a lens flare emanated from the left visor currently in view of the drone.
All four of us just about lost it at that point.
As Thacea turned towards me expectedly, looking up at me as if I had the answers.
“I… I’m guessing… I mean… He’s perceptive, I’ll give him that. He’s doing something none of the professors could do so far. Heck, not even the apprentice seems to notice. But that wink… I guess…” I paused, before turning towards the EVI. “EVI, any other instances of potential discovery?”
“Negative, Cadet Booker. This is the only recorded instance that surpasses the tolerable threshold.”
I took a moment to sink into the armor. “Well, this seems to be the only instance the drone caught anyone or anything else staring directly at it.” I explained to the group. “Moreover, there were no instances in which Sorecar actually notified the apprentice about this it seems.” I continued, once more reviewing the EVI’s risk of discovery reports.
“The man seems to be somewhat endeared to you, Emma.” Thacea reasoned.
“Yeah… funny the way things turn out, huh?” I offered, before scrolling towards the start of the mission proper, and began playing.
Everyone now became intently focused on the long stretches of silence as the apprentice and professor duo made their way from the class and towards the dark and imposing double doors of Mal’tory’s office.
It was here however, that the first words from the apprentice directly referencing the man were finally spoken.
“Well here we are.” Larial spoke through a tired sigh.
“The office of the great man himself.” Sorecar chuckled darkly, crossing his arms in the process. “Well go on then. Be my guest, Apprentice.”
To which the apprentice nodded, but instead of simply opening the door… she grabbed what appeared to be a small notebook, turning to a page stamped entirely with seals and runes. She took a few steps forward, holding the book up, and outstretching her other hand in what amounted to the most archetypal image of a mage casting a spell I could ever dream up. “Ars la tal te al…” She mumbled in rapid succession, looking visibly silly without my drone’s ability to pick up manastreams due to its limited onboard sensors, and thus giving the gang a small slice of what it was like to see the world through my eyes.
These mumblings however eventually resulted in the doors creaking open, slowly, but surely, and with great strain, being pushed inwards by an unseen force.
“That wasn’t an Academy spell.” Sorecar noted accusingly.
“No, it wasn’t.” Larial acknowledged cryptically, pocketing the book and stowing it away.
“You’re playing a dangerous game, Apprentice.” The armorer spoke with a hint of ominous foreboding, visibly hesitant to cross the threshold and into Mal’tory’s office.
“I’m merely carrying out my duties, and the last I checked, those who carry out their duties are impervious to the ministrations of the games fought amongst the issuers of said duties.”
“You see the world in black and white, Apprentice; a fatal misstep once one enters the throes of the game. And the longer you remain in this rat race, the sooner you will come to realize that you must pick a side. Lest you become a liability, or worse, be an intolerable threat to be dealt with.” Those words carried with it what seemed to be a genuine sense of care and concern. Though dour and colored with a severity I hadn’t seen from the armorer so far. Part of me even felt like he could be speaking from experience.
The apprentice only paused for a few seconds, her whole body freezing for a moment as if considering the very real looming threats.
However, no sooner did that realization come did it also dissipate, as she let out a sigh, before pulling out a monocle from beneath her cloak. “You speak as if I have a choice, Professor. Where in reality, the only choice I have is to resign or to obey. In which case, I have little choice at all.” Larial’s eyes wavered as she said that, if only for a moment. “My choice was made the moment I left the crownlands. Moreover, I try my best to see the light in this dire situation. I still see this responsibility as an opportunity for me to also work for myself.”
“So you do have aspirations for the black-robed position.” The professor surmised.
“No. Not particularly anyways. No, what I meant by my personal responsibilities… is a debt that I must uphold.”
“A life debt, perchance?” The professor reasoned, prompting the apprentice to once more pause.
“A debt is a debt, which must be paid in full all the same.” She reasoned, before once more urging the man across the threshold.
Sorecar did so with a nervous hop, as if preempting some sort of trap which never came.
It was at this point that the pair became silent, as if in awe of the room they were now standing in.
Everything about it… was exactly the same as it was on that fateful night. From the dark and moody bookshelves that lined most of the walls, to the somber and almost mournful pieces of art, furniture, and knick-knacks that looked eerily fluid this time around.
Moreover, the centerpiece of the whole room, that anatomical live-model of a dragon, remained exactly as it was.
And even now… I could swear that its eyes were staring at the sole occupants of the room, in a permanent expression of shock and dread.
“I assume you’ve never been in the prime iteration of the man’s offices before.” Sorecar reasoned, his gait becoming paradoxically more confident, whilst Larial’s became more and more nervous.
“No. It would seem not.” She expressed through a tentative breath, closing the doors behind them, before going over practically every nook and cranny in the room with both her eyes, and a flight of magical gloved hands. “It would seem as if he didn’t trust me enough to allow me entry into his true domain.”
“Understandable.” Sorecar shrugged. “But that begs the question, exactly how did you come across that seal-breaker?”
“As I said before, Professor. I’ve been assigned this responsibility by three authorities simultaneously.”
“Let’s see… the weak-willed young Vanavan?”
“Yes.” The apprentice nodded, now kneeling in front of the chair I’d broken out of half a week ago.
“And the Dean as well, I imagine?”
“Correct.” She nodded again, this time placing her hand over top of the damaged chair, as if inspecting it for signs of tampering.
“And the third, the only one with the key to the prime iteration of the black-robed professor's offices… I assume this is a third party?”
The apprentice finally paused at that latter question, though it wasn’t clear if it was because she discovered something about the chair, or was more concerned about the question itself.
“Yes.” She finally responded after a tentative few seconds, moving over towards the back of Mal’tory’s desk.
“Am I correct to assume then, that this mysterious third party is some young and aspiring member of the inner guard? A Captain perhaps? Maybe even a Major?”
“I am not at liberty to discuss the nature of my superiors, Professor.” Larial concluded sternly, placing both of her hands atop of Mal’tory’s desk.
“But you just did.” Sorecar shot back with a tone of voice that could only be described as amused and cocky.
“I did so in the hopes of appeasing your curiosities, professor, to the point where perhaps you would be satisfied with two answers out of a total of three.” The apprentice responded with a hard sigh.
“And you just so happened to have chosen to stop at the mystery individual because that was perhaps the juiciest insight out of all three?”
“I stopped because that just so happens to be the third question on your roster, professor. Now please, I need a moment of concentration.”
“Apologies, apprentice.” The man craned his head down in a show of apologetics.
The silence finally prompted Larial to bring out what looked to be a bespoke, intricately crafted, and fancifully adorned magnifying glass. One that was tastefully sized, and looked genuinely cool to hold with its cherry-oak handle and its gold and silver decals. I would’ve killed to have something like that commissioned out-of-pocket for a Victorian steampunk cosplay. This, coupled with the monocle she had put on not a few moments prior, gave an almost period-appropriate air of some Sherlock Holmes flick; vibing quite well with the room’s Victorian aesthetic.
Even Sorecar of all people seemed to fit weirdly well, as some sort of an eccentric overly curious sidekick to the serious and strait-laced Detective Larial. These dynamic duo vibes would be further tested, as Sorecar continued pushing on his previous talking points. “Though, forgive me if I am overstepping my bounds here… but I do assume that the seal on your notebook belongs to the inner guard. Dare I say it, it reminds me of a sub-order within the guard, the Beholders of His Eternal Majesty, to be precise.”
“And what makes you think that, professor?” Larial shot back curiously, cocking her head, but still completely engrossed in whatever it was she was eyeing through that magnifying glass.
“This room we’re in.” Sorecar gestured aggressively. “This is its prime iteration, the real deal, the actual room, not a tertiary, let alone a secondary decoy to be accessed by a lesser seal or an attempt at physical trespassing. Now, for any other office within the castle walls, that access could easily be explained through the utilization of the Dean’s seal. But for a black robed professor’s office? Well… you know as well as I, that no academic authority can grant you access into what is effectively the crownlands’ consulate. I know for a fact, that the last time I entered a black-robed professor’s office with the Dean’s Seal, all I saw was the most unconvincing facsimile of the prime iteration.”
“I forget sometimes that you were once perhaps an apprentice as well, professor.”
This attempt to connect with the apprentice through personal anecdotes seemed to work for a little bit, before something caused the warmth from the apprentice’s face to fade entirely.
“What is it?” Sorecar urged, noticing the radical shift in their back and forths.
No sooner was that question raised did an audible CLICK soon follow, and the sound of a desk drawer opening filled the stale and stagnant air soon after.
From there, the now-silent apprentice cautiously pulled up two items from the unlocked drawer using some sort of levitation spell; only one of which I recognized from that fateful day.
In one of her hands was the crystal ball I saw Mal’tory stowing away prior to our conversation.
And in the other, was a small notebook bound in bright green leather, one that prompted Ilunor’s eyes to grow wide with worry.
“I believe I have found the last instance of the professor’s personal correspondence to the crownlands.” She spoke, placing the crystal ball down on the professor’s desk. “And I also believe, I have found exactly what our dear Dean, and indeed… my third party is looking for.” She placed the notebook on the table. “A list… containing a number of books marked as recommended reading material for the studious student… all to be issued not by the school’s library, but the Library.”
“None of those books are on the course’s recommended reading material list, I imagine.” Sorecar responded darkly and facetiously.
“No. Not a single one, professor. Which can only mean one thing.”
"We found The Library's burned catalog."
First Previous Next

(Author’s Note: Apprentice Arlan Ostoy, the shadow-obscured apprentice, seems to be rather serious in his attempts at obfuscating the truth! We'll just have to see how that plays out haha. However, in spite of that, we see Etholin's interests in Emma growing, as he speaks frankly with her on several matters, and Emma finally confronts him about just why he seems to be so eager to talk to her despite the taboo nature of her very existence! We also see exactly what the five nooks in the student lounge are up to, as I've always wanted to give the magical world just a little bit more whimsy and a lived in sort of vibe with these things happening all around Emma, and just demonstrating that there is indeed multiple stories and characters just living their own lives outside of Emma's story! That's the sort of vibe that I always love and that I hope I'm able to capture with this haha. Also, most importantly, we start to see the footage gathered from Emma's snooping, as we get to see the nitty gritty of Larial's investigation on Mal'tory! I hope you guys enjoy! :D The next Two Chapters are already up on Patreon if you guys are interested in getting early access to future chapters!)
[If you guys want to help support me and these stories, here's my ko-fi ! And my Patreon for early chapter releases (Chapter 83 and Chapter 84 of this story is already out on there!)]
submitted by Jcb112 to HFY [link] [comments]


2024.06.02 19:04 Tealsworth Help with vowels

I’m trying to construct a conlang for a personal project but I’ve hit a few road blocks. The idea behind the language is phonetic spoken english with a much broader and more orthographically shallow alphabet which uses the IPA as its skeleton. For story purposes it was developed as a way for non-english speakers to learn english more easily. I’ve got most of the consonants figured out but I keep encountering problems when trying to tackle the vowels. My first problem is not being able to find any two pronunciation guides with the same number of vowels—google says there are around 20 but I’ve seen anywhere from 15 to 22 listed. My second problem is figuring out how to bridge the gap between American english and European english pronunciation. I really don’t want to have to make a new alphabet for each end of spoken english but I’m struggling to figure out a solution that’s simple, intuitive, and easy to hand write. Any tips or references would be appreciated
submitted by Tealsworth to conlangs [link] [comments]


2024.06.02 19:03 SkjaldbakaEngineer Horde Battles: an Easy System for Climactic Fights

What is a Horde Battle?

(If you’re a member of the Abyss Watchers on Fridays, read no further. Also contains minor spoilers for the Out of the Abyss campaign.)
Battles where the heroes recruit a large number of allies and then take the fight to the enemy boss, be it a giant monster or a terrifying leader of their own army, are a staple of fiction that I have found to be mediocre in 5e DnD. Actually rolling for 20+ allies is extremely slow, and the action economy and bounded accuracy mean that even 5-10 allies that are relevant to the party in strength rapidly trivialize anything that isn’t powerful enough to instantly kill a party member with one round of attacks. If the monster targets allies instead, well, then the heroes are taking no damage and urgency is lost. As such, I’ve created a system for running many-against-one battles that I’ve recently tested and found to work quite well, for me at least: Horde Battles.
The way Horde Battles work is two-fold: firstly, the party recruits powerful allies, both individuals and factions, to aid in the battle. Then, you designate each faction’s contributed damage per round, how many rounds they’ll survive, and whether or not they are helping block damage on the front lines. Special factions may contribute in other ways like buffing the party or disabling enemy abilities, and I’ll provide examples of that below.
Then, you set up the battle on the map with just the boss monster enemy and the heroes, but describe the pitched battle going on around them “offscreen”, to borrow a term. At the top of the initiative order, all surviving allies deal a pre-calculated average damage to the boss monster and their allied hordes, and then during that round, all damage dealt by the boss monster is “divided” amongst surviving frontline allies and the party. This way, a demon lord that swings for 4d12+7+4d6 isn’t outright killing a PC with no death saves if it crits, as only 1/X (with X being equal to 1 + the surviving frontline allies) of its damage is dealt to that PC and the rest is invisibly dispersed across their recruited warrior helpers. Describing a sweeping blow that cleaves several fighters in half before it stops on contact with your player is a fun way to do this.
This style of battle hopefully makes the enemy feel terrifying and insurmountable at first, as the party hears the damage numbers being dealt to it without it perishing, yet also makes the fight doable over time as they take less damage and have allies dealing more. The final few rounds are especially tense, as allied factions begin dropping, and the party goes from taking ¼ damage to 1/3, ½, and then finally face the threat of that 4d12+7+4d6 swing coming at them and them alone. By this point, however, the boss monster has likely been whittled down by all that extra damage dealt by recruited allies and the party has a fighting chance of putting it down then and there.

Designing a Horde Battle

The first step in designing a horde battle is to get a rough outline of the possible friendly factions and characters to bring into it. For larger factions like an army, the city guard, or a wizard’s college, calculating out their group damage per round against the boss monster with all of them alive, and then designating how many rounds they could survive as a group against that boss monster is typically enough. For individual NPCs, you can do that, but I often prefer to have them give specific buffs- one sorcerer doesn’t contribute or block damage, but rather hastes two party members for the duration of the fight, for example, or the city’s high priest grants Bless and Heroism to all party members.
Remember that in 5e RAW, the action economy means that a large group of regular city guards will do a shocking amount of damage even to fairly strong boss monsters, so I recommend giving the boss immunity to nonmagical bludgeoning, piercing and slashing or at least resistance to it in order to offset that. Furthermore, the city might have 100 guards, but only perhaps fifty of them are available on a moment’s notice to join this battle, and only maybe twenty of those at a time can contribute thanks to overcrowding, and of those twenty many of them will miss their attacks. The purpose of this system is to make the players feel like heroic leaders of their assembled army, so having their recruits do respectable damage is important, but having them do more damage outright than the players do might make the party feel like they weren’t even necessary.
There are then two ways to decide on health for the boss- a version where you balance the monster around the party’s allies, and a version where you need to balance the party’s allies around the monster. In the case of the former, I’ve included an example excel spreadsheet I used to calculate how much damage the various allies would deal over a projected five-round battle, with a final form-fillable box for how many hit points I would give the boss for the party alone to chew through. That way, assuming I wanted the boss to have, say, 200hp for the party to get through, then I would add the projected 5-round damage of each faction as the party recruited them and end up giving the monster anywhere from 400-700 health total.
“Isn’t this removing player agency?” Somewhat, which is why you just don’t tell them you’re doing it, same with fudging the occasional dice roll. When running a monster battle like this, failing to remember to recruit one faction can be over 100 health’s worth of difference, and my earnest belief is that it would be more unfair to TPK the party over one mistake like that than it would be to just quietly reduce that 100 health down to, say, twenty, so that the players are still punished but not with death.
If you are uncomfortable with the prior method of health generation, then my recommended alternative would be to just start the boss with mid-to-maximum possible health, and then make sure to nudge the party into remembering all the possible factions. This is more honest but also a bit more railroad-y, as the ability for players to forget and make mistakes is what makes them feel good when they do remember that ally or faction they missed out on.
A middle ground would be to increase the boss monster’s health by ~80% of the damage of each faction. That way the extra 20% is taken out of the damage the party would have to deal, and thus the fight does get noticeably easier with each ally brought to the battlefield, but never trivialized.

Example: The Battle of Gracklstugh

I recently ran one such battle in the Duergar city of Gracklstugh. A brief background of the situation is a local cult of Demogorgon had nearly finished breaking open a rift between the planes in the city harbor and threatened to summon Demogorgon himself. The party stopped them, but the rift was too close to fully-opened to be left alone- in five days’ time, Demogorgon would break out. The only way to prevent it would be to open the rift early and let through a lesser demon, one of his lieutenants, to relieve the pent-up pressure and fix the rift for good. The lieutenant in question was Groyle the Fleshender, from the MCDM supplement Kingdoms & Warfare.

Groyle the Fleshender

Groyle has ~400-700 health (based on factions recruited. If I were running him flat, I’d make his HP 575), immunity to nonmagical physical damage, and has an Abhorrence ability that grants him resistance to magical physical damage. He attacks four times per turn at a +13 to hit, with a horn (4d12+8), two claws (4d8+8) and a bite (8d10+8), as well as swallowing, and has some other unique passives and villain actions that I won't get into, as the purpose here is to give you a ballpark of his tankiness and damage output rather than an actual specific statblock to use. Just make sure that the boss has plenty to do and is an interesting fight at the baseline, as with any other normal fight.
While Groyle is alive, an Abyssal Rift is open, and through it pours a horde of demons. When dealing the Allied damage for the round at the top of initiative, the first 90 damage dealt is spent on killing the most recent batch of demons that came through the rift, after which damage is dealt to Groyle. In the unlikely event that the allied damage did not exceed 90, then the remaining hit points would be manifested as surviving Dretch demons placed onto the battlefield. Important to note that you should deal Themberchaud’s damage first if he has been recruited, as he automatically destroys the demons, then Stone Guard and Clain Cairngorm damage next, as they are capable of damaging the rift’s demons but not Groyle himself.

Recruitable Allies

The Iron Maiden: This is one of the two allies automatically given to the party, a Duergar ironclad in the harbor. It does not tank damage, but attacks for 12d10 magical piercing damage with its cannons, after which it must spend two rounds reloading before it fires again. Given that I expected this fight to take five rounds, I expected this to fire twice, with a possible third barrage to finish off Groyle if things went horribly wrong.
The Stone Guard: The other freely provided allied faction, and the defenders / police force of Gracklstugh. They are also the tankiest faction, able to withstand 5 rounds of Groyle’s attacks before falling back. They deal 10d6+30 nonmagical bludgeoning damage, reduced by 2d6+6 each round as their members are injured or slain. Important that the faction that lasts the longest is the one given for free, so that even if the party misses out on several other factions they’ll only be taking half damage at maximum for five rounds of the battle.
Clan Grimmerzhul: A particularly important clan of weaponsmiths in the city, if the party completes a few odd jobs and wipes out the Grey Ghosts for them, they’ll help in the fight. They have enchanted weaponry but less numbers, so they can withstand 3 rounds of fighting and attack for 6d10+15 magical bludgeoning, reduced by 2d10+5 each round.
Clan Cairngorm: A clan of stone giants living in their own cavern just outside the city. If the party helped to stop the Demogorgon Cult from mutating them into insane Ettins, and especially if they party saved the initial ettin that they encounter just after entering the city, they’ll help and can withstand 4 rounds of fighting. They deal 12d10+24 nonmagical bludgeoning, reduced by 3d10+6 each round.
The Grey Ghosts: If the party chooses not to wipe out this thieves’ guild, they’ll chip in with their psionic blades. As stealthy fighters, they won’t contribute to tanking, and they aren’t particularly courageous either, so they lose a third of their members each round as they lose their nerve and flee. The Grey Ghosts deal 3d6+9 psychic damage, reduced by 1d6+3 each round.
The Amethyst Knife: A rival adventuring party of psionically enhanced assassins, this group was in town hired by the Grey Ghosts. If the party avoids conflict with them and pays them in sufficiently valuable magic items or knowledge, they’ll stay an extra day and help take down the demons. The Amethyst Knife are also hit-and-run fighters who don’t contribute to tanking, but they deal 4d6+10 magical slashing and 4d8 psychic damage each round, although the magical slashing stops after the second round as the martial members become injured and have to hang back. They also empower the party with Psionic Luck Dice for each member, which they can expend to reroll one d20 result.
House Baenre’s Slaveknight: A corpse of an ancient elven warrior raised by Zin-Carla and bound to serve a Drow girl named Lilie Baenre, if Lilie is convinced to join the battle by the party, he will fight to protect her. Lilie herself is only able to provide a casting of Aid for the party, but the Slave Knight contributes to tanking round one, attacks and smites twice for 4d6+14 magical slashing and 6d8 necrotic, and then takes Lilie out of danger on round two, attacking once more for the same damage on his way out.
Themberchaud the Wyrmsmith: If the party provides sufficient tithe to Themberchaud, provides him with proof of the Keepers of the Flames’ plots to kill him, or gives him the egg of the wyrmling intended to replace him, he will help the party. He flies overhead out of range of the demons, but uses his breath weapon for 18d6 fire damage on Groyle. His breath weapon automatically destroys the Rift Demons if they are still alive that round, regardless of their hit points. After using it, he waits 2 rounds to recharge before using it again. Themberchaud only lands to fight if the party is mostly incapacitated and Groyle is threatening to destroy the city.
Deepking Horgar Steelshadow IV: The Deepking is under the thrall of a succubus when the party arrives in Gracklstugh. If they manage to free him from the enchantment, his gratitude is such that he fights alongside them against Groyle when the time comes. When the fight starts, he grants the party resistance to fire damage and the benefits of the Heroism and Bless spells for the duration of the fight, and although he doesn’t directly tank damage, he deals 2d8+5 magical slashing and 2d6 fire each round.
I have linked the filled-out excel spreadsheet I used to calculate the average DPR and health that Groyle would need to have for the battle, with each optional faction toggleable on or off. I started with 200 HP, which I thought was reasonable for a solo boss against the party, especially given he took half physical damage.

How it went

My players reported feeling impressed with the experience, and especially how it felt awesome taking on something well above their pay grade that they normally wouldn’t face until much later on in a campaign, with the help of their gathered allies and a pre-prepared battlefield. They recruited all allies except the Grey Ghosts and the Amethyst Knife, and they ended up successfully killing him on round 4 without any party members going down despite being only level 5.
For my part I also thought it went swimmingly. The damage numbers for Groyle worked out better than I could’ve hoped, as almost everyone in the party was below half health by the end and if Groyle had gotten another turn off he could’ve outright killed a PC. The only change I would’ve made would be giving him perhaps 50 more health, as he died to the artillery barrage on round 4, and it would’ve been a bit more cinematic if the artillery barrage instead left him low enough for a PC to get the final blow in.
If you do use this system or a variant thereof in your own games, or if anything jumps out to you as problematic or improvable, then please let me know!
submitted by SkjaldbakaEngineer to DnDBehindTheScreen [link] [comments]


2024.06.02 18:59 SkjaldbakaEngineer Horde Battles: An Easy System for Big Climactic Fights

What is a Horde Battle?

(If you’re a member of the Abyss Watchers on Fridays, read no further. Also contains minor spoilers for the Out of the Abyss campaign.)
Battles where the heroes recruit a large number of allies and then take the fight to the enemy boss, be it a giant monster or a terrifying leader of their own army, are a staple of fiction that I have found to be mediocre in 5e DnD. Actually rolling for 20+ allies is extremely slow, and the action economy and bounded accuracy mean that even 5-10 allies that are relevant to the party in strength rapidly trivialize anything that isn’t powerful enough to instantly kill a party member with one round of attacks. If the monster targets allies instead, well, then the heroes are taking no damage and urgency is lost. As such, I’ve created a system for running many-against-one battles that I’ve recently tested and found to work quite well, for me at least: Horde Battles.
The way Horde Battles work is two-fold: firstly, the party recruits powerful allies, both individuals and factions, to aid in the battle. Then, you designate each faction’s contributed damage per round, how many rounds they’ll survive, and whether or not they are helping block damage on the front lines. Special factions may contribute in other ways like buffing the party or disabling enemy abilities, and I’ll provide examples of that below.
Then, you set up the battle on the map with just the boss monster enemy and the heroes, but describe the pitched battle going on around them “offscreen”, to borrow a term. At the top of the initiative order, all surviving allies deal a pre-calculated average damage to the boss monster and their allied hordes, and then during that round, all damage dealt by the boss monster is “divided” amongst surviving frontline allies and the party. This way, a demon lord that swings for 4d12+7+4d6 isn’t outright killing a PC with no death saves if it crits, as only 1/X (with X being equal to 1 + the surviving frontline allies) of its damage is dealt to that PC and the rest is invisibly dispersed across their recruited warrior helpers. Describing a sweeping blow that cleaves several fighters in half before it stops on contact with your player is a fun way to do this.
This style of battle hopefully makes the enemy feel terrifying and insurmountable at first, as the party hears the damage numbers being dealt to it without it perishing, yet also makes the fight doable over time as they take less damage and have allies dealing more. The final few rounds are especially tense, as allied factions begin dropping, and the party goes from taking ¼ damage to 1/3, ½, and then finally face the threat of that 4d12+7+4d6 swing coming at them and them alone. By this point, however, the boss monster has likely been whittled down by all that extra damage dealt by recruited allies and the party has a fighting chance of putting it down then and there.

Designing a Horde Battle

The first step in designing a horde battle is to get a rough outline of the possible friendly factions and characters to bring into it. For larger factions like an army, the city guard, or a wizard’s college, calculating out their group damage per round against the boss monster with all of them alive, and then designating how many rounds they could survive as a group against that boss monster is typically enough. For individual NPCs, you can do that, but I often prefer to have them give specific buffs- one sorcerer doesn’t contribute or block damage, but rather hastes two party members for the duration of the fight, for example, or the city’s high priest grants Bless and Heroism to all party members.
Remember that in 5e RAW, the action economy means that a large group of regular city guards will do a shocking amount of damage even to fairly strong boss monsters, so I recommend giving the boss immunity to nonmagical bludgeoning, piercing and slashing or at least resistance to it in order to offset that. Furthermore, the city might have 100 guards, but only perhaps fifty of them are available on a moment’s notice to join this battle, and only maybe twenty of those at a time can contribute thanks to overcrowding, and of those twenty many of them will miss their attacks. The purpose of this system is to make the players feel like heroic leaders of their assembled army, so having their recruits do respectable damage is important, but having them do more damage outright than the players do might make the party feel like they weren’t even necessary.
There are then two ways to decide on health for the boss- a version where you balance the monster around the party’s allies, and a version where you need to balance the party’s allies around the monster. In the case of the former, I’ve included an example excel spreadsheet I used to calculate how much damage the various allies would deal over a projected five-round battle, with a final form-fillable box for how many hit points I would give the boss for the party alone to chew through. That way, assuming I wanted the boss to have, say, 200hp for the party to get through, then I would add the projected 5-round damage of each faction as the party recruited them and end up giving the monster anywhere from 400-700 health total.
“Isn’t this removing player agency?” Somewhat, which is why you just don’t tell them you’re doing it, same with fudging the occasional dice roll. When running a monster battle like this, failing to remember to recruit one faction can be over 100 health’s worth of difference, and my earnest belief is that it would be more unfair to TPK the party over one mistake like that than it would be to just quietly reduce that 100 health down to, say, twenty, so that the players are still punished but not with death.
If you are uncomfortable with the prior method of health generation, then my recommended alternative would be to just start the boss with mid-to-maximum possible health, and then make sure to nudge the party into remembering all the possible factions. This is more honest but also a bit more railroad-y, as the ability for players to forget and make mistakes is what makes them feel good when they do remember that ally or faction they missed out on.
A middle ground would be to increase the boss monster’s health by ~80% of the damage of each faction. That way the extra 20% is taken out of the damage the party would have to deal, and thus the fight does get noticeably easier with each ally brought to the battlefield, but never trivialized.

Example: The Battle of Gracklstugh

I recently ran one such battle in the Duergar city of Gracklstugh. A brief background of the situation is a local cult of Demogorgon had nearly finished breaking open a rift between the planes in the city harbor and threatened to summon Demogorgon himself. The party stopped them, but the rift was too close to fully-opened to be left alone- in five days’ time, Demogorgon would break out. The only way to prevent it would be to open the rift early and let through a lesser demon, one of his lieutenants, to relieve the pent-up pressure and fix the rift for good. The lieutenant in question was Groyle the Fleshender, from the MCDM supplement Kingdoms & Warfare.

Groyle the Fleshender

Groyle has ~400-700 health (based on factions recruited. If I were running him flat, I’d make his HP 575), immunity to nonmagical physical damage, and has an Abhorrence ability that grants him resistance to magical physical damage. He attacks four times per turn at a +13 to hit, with a horn (4d12+8), two claws (4d8+8) and a bite (8d10+8), as well as swallowing, and has some other unique passives and villain actions that I won't get into, as the purpose here is to give you a ballpark of his tankiness and damage output rather than an actual specific statblock to use. Just make sure that the boss has plenty to do and is an interesting fight at the baseline, as with any other normal fight.
While Groyle is alive, an Abyssal Rift is open, and through it pours a horde of demons. When dealing the Allied damage for the round at the top of initiative, the first 90 damage dealt is spent on killing the most recent batch of demons that came through the rift, after which damage is dealt to Groyle. In the unlikely event that the allied damage did not exceed 90, then the remaining hit points would be manifested as surviving Dretch demons placed onto the battlefield. Important to note that you should deal Themberchaud’s damage first if he has been recruited, as he automatically destroys the demons, then Stone Guard and Clain Cairngorm damage next, as they are capable of damaging the rift’s demons but not Groyle himself.

Recruitable Allies

The Iron Maiden: This is one of the two allies automatically given to the party, a Duergar ironclad in the harbor. It does not tank damage, but attacks for 12d10 magical piercing damage with its cannons, after which it must spend two rounds reloading before it fires again. Given that I expected this fight to take five rounds, I expected this to fire twice, with a possible third barrage to finish off Groyle if things went horribly wrong.
The Stone Guard: The other freely provided allied faction, and the defenders / police force of Gracklstugh. They are also the tankiest faction, able to withstand 5 rounds of Groyle’s attacks before falling back. They deal 10d6+30 nonmagical bludgeoning damage, reduced by 2d6+6 each round as their members are injured or slain. Important that the faction that lasts the longest is the one given for free, so that even if the party misses out on several other factions they’ll only be taking half damage at maximum for five rounds of the battle.
Clan Grimmerzhul: A particularly important clan of weaponsmiths in the city, if the party completes a few odd jobs and wipes out the Grey Ghosts for them, they’ll help in the fight. They have enchanted weaponry but less numbers, so they can withstand 3 rounds of fighting and attack for 6d10+15 magical bludgeoning, reduced by 2d10+5 each round.
Clan Cairngorm: A clan of stone giants living in their own cavern just outside the city. If the party helped to stop the Demogorgon Cult from mutating them into insane Ettins, and especially if they party saved the initial ettin that they encounter just after entering the city, they’ll help and can withstand 4 rounds of fighting. They deal 12d10+24 nonmagical bludgeoning, reduced by 3d10+6 each round.
The Grey Ghosts: If the party chooses not to wipe out this thieves’ guild, they’ll chip in with their psionic blades. As stealthy fighters, they won’t contribute to tanking, and they aren’t particularly courageous either, so they lose a third of their members each round as they lose their nerve and flee. The Grey Ghosts deal 3d6+9 psychic damage, reduced by 1d6+3 each round.
The Amethyst Knife: A rival adventuring party of psionically enhanced assassins, this group was in town hired by the Grey Ghosts. If the party avoids conflict with them and pays them in sufficiently valuable magic items or knowledge, they’ll stay an extra day and help take down the demons. The Amethyst Knife are also hit-and-run fighters who don’t contribute to tanking, but they deal 4d6+10 magical slashing and 4d8 psychic damage each round, although the magical slashing stops after the second round as the martial members become injured and have to hang back. They also empower the party with Psionic Luck Dice for each member, which they can expend to reroll one d20 result.
House Baenre’s Slaveknight: A corpse of an ancient elven warrior raised by Zin-Carla and bound to serve a Drow girl named Lilie Baenre, if Lilie is convinced to join the battle by the party, he will fight to protect her. Lilie herself is only able to provide a casting of Aid for the party, but the Slave Knight contributes to tanking round one, attacks and smites twice for 4d6+14 magical slashing and 6d8 necrotic, and then takes Lilie out of danger on round two, attacking once more for the same damage on his way out.
Themberchaud the Wyrmsmith: If the party provides sufficient tithe to Themberchaud, provides him with proof of the Keepers of the Flames’ plots to kill him, or gives him the egg of the wyrmling intended to replace him, he will help the party. He flies overhead out of range of the demons, but uses his breath weapon for 18d6 fire damage on Groyle. His breath weapon automatically destroys the Rift Demons if they are still alive that round, regardless of their hit points. After using it, he waits 2 rounds to recharge before using it again. Themberchaud only lands to fight if the party is mostly incapacitated and Groyle is threatening to destroy the city.
Deepking Horgar Steelshadow IV: The Deepking is under the thrall of a succubus when the party arrives in Gracklstugh. If they manage to free him from the enchantment, his gratitude is such that he fights alongside them against Groyle when the time comes. When the fight starts, he grants the party resistance to fire damage and the benefits of the Heroism and Bless spells for the duration of the fight, and although he doesn’t directly tank damage, he deals 2d8+5 magical slashing and 2d6 fire each round.
I have linked the filled-out excel spreadsheet I used to calculate the average DPR and health that Groyle would need to have for the battle, with each optional faction toggleable on or off. I started with 200 HP, which I thought was reasonable for a solo boss against the party, especially given he took half physical damage.

How it went

My players reported feeling impressed with the experience, and especially how it felt awesome taking on something well above their pay grade that they normally wouldn’t face until much later on in a campaign, with the help of their gathered allies and a pre-prepared battlefield. They recruited all allies except the Grey Ghosts and the Amethyst Knife, and they ended up successfully killing him on round 4 without any party members going down despite being only level 5.
For my part I also thought it went swimmingly. The damage numbers for Groyle worked out better than I could’ve hoped, as almost everyone in the party was below half health by the end and if Groyle had gotten another turn off he could’ve outright killed a PC. The only change I would’ve made would be giving him perhaps 50 more health, as he died to the artillery barrage on round 4, and it would’ve been a bit more cinematic if the artillery barrage instead left him low enough for a PC to get the final blow in.
If you do use this system or a variant thereof in your own games, or if anything jumps out to you as problematic or improvable, then please let me know!
submitted by SkjaldbakaEngineer to dndnext [link] [comments]


2024.06.02 18:44 acfc22 Anon is trapped

Anon is trapped submitted by acfc22 to greentext [link] [comments]


2024.06.02 18:26 Giant_Acroyear Random Bits of NoP Fanon Lore Scraped up from the Discord

As discussed on the discord a while back... shout out to my fellow idea-mongers! Sharing here, because there is some good stuff in there...
So, we need a scenario, where some Skalgans are rescued before the Federation gets too far into their plan.
Suppose there is a faction of Farsul, The Hidden Path, that disagrees with the Kolshians' plans for the galaxy, after observing the activity performed on/with the Krakotl.
This faction goes into silent rebellion, and works in secret to preserve all sapient cultures, as they are, by abducting just enough of each to ensure genetic viability and delivering them to hidden colonies.
And they have been doing this ever since.
Now you have a viable undiscovered source of many of each type of every race, with pre-federation culture intact.
...commence with the hijinks you envision.

What is Mileau like?

Giant_Acroyear (Dossur?) — 02/29/2024 1:00 PM Mileau is all Mesas, with Slot canyons in between; the mesas all extend above breathable atmosphere.
I made that sht up. No one has ever described the surface of Mileau except me. Hah!*
uktabi (Clear Skies, Foxholes) — 02/29/2024 1:08 PM It's canon now mileau has a thin atmosphere and a fast spin. it throws off basically all atmosphere except for what gets trapped in the slot canyons. (idk anything that im talking about...)
Giant_Acroyear (Dossur?) — 02/29/2024 1:13 PM THe canyons are 2-3 km wide, and like 10 km deep; agriculture happens in the canyons that run "east" to "west". Most of the food grows on Giant tree vines that climb up the walls of the canyon; these have trunks bigger than redwoods at the base. When you look at Mileau from above, the entire surface looks like a dried lake bed.
uktabi (Clear Skies, Foxholes) — 02/29/2024 1:15 PM If there is photosynthesis, plant life in the canyons would probably have HEAVY bias toward evolving to compete for sunlight.
Giant_Acroyear (Dossur?) — 02/29/2024 1:15 PM Hence, the growing up the walls. There's more sunlight higher up, due to angles of incidence.
Giant_Acroyear (Dossur?) — 02/29/2024 1:16 PM the north south canyons are dark and barren. Most of the water lies underground, and it's movement forms huge cave systems at that level.
uktabi (Clear Skies, Foxholes) — 02/29/2024 1:16 PM they'd probably have all sorts of like, choking out competitors. specialized tendrils that try to choke out competitors. The evolutionary arms race and all
Giant_Acroyear (Dossur?) — 02/29/2024 1:17 PM So, there is also cave ecology going on at a grand scale as well.
uktabi (Clear Skies, Foxholes) — 02/29/2024 1:18 PM hmmm are dossur adapted to low light environments?
The ☴☴° — 02/29/2024 1:18 PM I think that they would have some.
Giant_Acroyear (Dossur?) — 02/29/2024 1:19 PM Yes. But also... Mileau's star is a very large one, so the habitable ring is 5 times further out; the cycles are 5 Earth years long, and winter is a full year,. so the Dossur have a long hibernation period every 5 years.
uktabi (Clear Skies, Foxholes) — 02/29/2024 1:20 PM a cave system being a consistent environment despite seasons might help temper that though
The ☴☴° — 02/29/2024 1:20 PM Large stars have exponentially shorter lives, just a warning.
Giant_Acroyear (Dossur?) — 02/29/2024 1:23 PM It's not like it's Y-Scuti.
Giant_Acroyear (Dossur?) — 02/29/2024 1:24 PM They evolved to remember everything they hear while they "sleep" so, if you were to search the ventilation systems at the School of the Flora on Aafa, you'd find Dossur sleeping near every vent by the lecture halls. "They are in the walls" is a true statement.
The ☴☴° — 02/29/2024 1:26 PM They'd better have good taste in poetry. As they drive next generation's minds into predator disease.
Giant_Acroyear (Dossur?) — 02/29/2024 1:26 PM This is how and why they've come from stone-age to space age in under 100 years. They pick up every class held in that room, all day long. then they go test out at the end of the semester, CLEP style, and run off with a degree after 8 months. They also record everything, and take the recordings back to Mileau; the next round of sleepers is in a cave containing thousands of Dossur there. It's a knowledge factory, on a thousand to one ratio.
Mecha Kid (Solar Wind, Spec Ops) — 02/29/2024 1:31 PM Suddenly happy I never defined the surface features of Mileau in Spec Ops Also, concussions are a bitch, right @Julian Skies (Blackriver Cases) ?
Julian Skies (Blackriver Cases) — 02/29/2024 1:33 PM Acroyear's version of the dossur would find like souls in the Consortium
Giant_Acroyear (Dossur?) — 02/29/2024 1:34 PM Since Mileau has so little livable space (from the Federation's perspective) the Federation ignores it. Most of the land receiving sunlight is completely dedicated to raising the crops, and the Dossur live in "tiny" caves networks drilled deep into the mesas.
Ben_KenoBEEG (NoA) — 02/29/2024 1:38 PM I just realized, could the Dossur possibly have a planet with over 100 billion people on it, considering their size and how little of a carbon footprint they leave
Giant_Acroyear (Dossur?) — 02/29/2024 1:40 PM they've only come up from the stone age in the past 100 years or so... having spent most of that time eliminating the natural predators of Mileau... (which happen to look a Lot like... Krakotl).
"The silver mountain descended from the heavens on pillars of white fire... and death himself rode in it."
dankboy9000 — 02/29/2024 1:43 PM Ah yes, the Man on the Silver Mountain
Giant_Acroyear (Dossur?) — 02/29/2024 1:43 PM More like the Bird on the Silver Mountain. In any case, the Dossur have harnessed the winds that flow through the canyons as an energy source, and have started building Giant solar farms on the mesa tops, now that they have space technology, and can work in the vacuum up there.
dankboy9000 — 02/29/2024 1:46 PM Arizonacore
Spectralstorm — 02/29/2024 1:59 PM Dossur "re-education" programme where they just yell "predators are bad" over and over while the dossur are hibernating
Giant_Acroyear (Dossur?) — 02/29/2024 1:59 PM It's another fic, that's all. The Feds don't know that this is how it works. It's part of the Dossur conspiracy. That's why no one has ever seen a Dossur that's not ginger colored. In my head-canon, there are also white ones, brown ones, blond ones, spotted ones, roans, and of course... black ones! and... Flying ones!
The ☴☴° — 02/29/2024 2:08 PM This is why they attacked Mileau.
Giant_Acroyear (Dossur?) — 11/30/2023 6:12 PM I have this image of the Dossur colonizing every park and forested area throughout the federation... ...totally in secret, of course.
Giant_Acroyear (Dossur?) — 11/30/2023 6:09 PM Have we been told how many colonies there are? I know of at least one, where Veln originated from.
Thirsha (Tight Money) — 11/30/2023 6:10 PM no
Killsode-Slugcat — 11/30/2023 6:26 PM the planetary thoughts Egg has is that there's big oceans on the dayward side that evaporate and then send water back to the nightward side where its then frozen, depositied on glaciers that then progressand melt, creating rivers that feed back into the oceans thus sustaining a full water cycle of course, there's also spots of rain along the way, and if there was a mountain range in the right spot it'd be rained on nearly non-stop on the dayside
Giant_Acroyear (Dossur?) — 11/30/2023 6:23 PM I also Recall a beach scene from another Fic I read recently, but I don't remember it. It was up near the burning.
Verified Threat to Fish (LiH) — 11/30/2023 6:29 PM Yeah, based on pure physics, the twilight and green likely get a ton of precipitation from the night. The day and burning get few to no rainstorms and are probably sustained by the rivers and desalination of the oceans
Killsode-Slugcat — 11/30/2023 6:29 PM well, not sure if they'd get it from the night god the weather patterns would be alllll over the place @Brick we really need your help on figuring those out.
Giant_Acroyear (Dossur?) — 11/30/2023 6:30 PM I think there's mention of Heavy Monsoon activity due to the wobble.
Brick — 11/30/2023 7:17 PM What was the question
Killsode-Slugcat — 11/30/2023 7:17 PM ah, the weather patterns of VP, and how the hell the atmopshere moves
Brick — 11/30/2023 7:18 PM My god
Killsode-Slugcat — 11/30/2023 7:18 PM since uh, if there's constant wind coming from the sunward side, atmosphere somehow has to get to the sunward side to replace it.
Brick — 11/30/2023 7:18 PM Without geography Uhhhhhhh
Brick — 11/30/2023 7:18 PM Not quite according to the paper I posted earlier the surface flow would come from the night rather than the day
Killsode-Slugcat — 11/30/2023 7:19 PM going with the idea that the water cycle is power by oceans near the sun side the bring water to the night side where its then deposited and flows back to the oceans?
Brick — 11/30/2023 7:19 PM Surface flow favors convergence at the hot side ad divergence on the cold side meaning the surface flow overall would be from the cold to the warm but at upper levels it's reversed But this is overall geography, location of oceans, planetary rotation and more would make this much more complex
OmegaMon02 (NoC,TTS,MiM,GE,PoT) — 11/30/2023 7:20 PM Air cools on night, blasts the venlil, warms in the day, travels on top of cold wind, big wind storms deep into the day and night
Brick — 11/30/2023 7:20 PM Were it so easy...
Beyonce what I can think about without a pencil, paper and other things.
Giant_Acroyear (Dossur?) — 11/30/2023 7:21 PM SO, on Skalga... not much daily rotation.
Brick — 11/30/2023 7:21 PM In terms of tropospheric dynamics I really can't say right now On the other hand If VP is on a tilt That raises a whole set of other issues For example places where the sun sets for half a year and raises for the other half It is not easy to make any educated judgments without having a cannon geography.
Giant_Acroyear (Dossur?) — 11/30/2023 7:23 PM THere's the whole Paw wobble bit, but I don't think you'd get much variation off of it.
Brick — 11/30/2023 7:24 PM Yeah axis wobble is something on MUCH longer time scales up towards thousands of years iirc
Giant_Acroyear (Dossur?) — 11/30/2023 7:24 PM it feels like the axis of the planet points at the Sun for the most part.
Brick — 11/30/2023 7:24 PM Meanwhile a tilted spin axis will cause seasonal sunsets that last different amounts of time beyond certain latitudes The axis of the planet has nothing to do with the sun, at one point it will face away from the sun and half a year later it'll.face towards That's why we get seasons and differential day length on earth
Giant_Acroyear (Dossur?) — 11/30/2023 7:25 PM right, but with Skalga being tidally locked...
Brick — 11/30/2023 7:25 PM Nothing to do with it That is a manner of rate of rotation not axial tilt The rate of revolution is equal to the rate of rotation meaning one side faces the star at all times But a tilted axis can cause the area to essentially shift up and down
Giant_Acroyear (Dossur?) — 11/30/2023 7:28 PM so depending on the tilt of the access, those parts of Skalga would have day, and night cycles that last for about half the year.
Brick — 11/30/2023 7:28 PM Yup Think of how the solstices work on earth. Provided you're at a latitude that experiences them just, more extreme The further into the light side you go the shorter the "night" lasts
Giant_Acroyear (Dossur?) — 11/30/2023 7:30 PM 👍 We were considering what the sizes of the oceans were.
Brick — 11/30/2023 7:30 PM Weather is dictated a lot by geography as well as overall circulation I haven't figured out if there would be a jet or something different
Giant_Acroyear (Dossur?) — 11/30/2023 7:31 PM yes, windward and Lee sides of mountain ranges would make a difference. I was thinking heavy monsoon winds.
Brick — 11/30/2023 7:32 PM Yes while the windward side would be very dry the leeward side would experience in my current opinion almost constant rain It really depends on how well heat exchanges But I can't get too deep into this now. Btw this is what I study at university.
Btw this is what I study at uni
Brick — 11/30/2023 7:32 PM Perhaps I got my terminology backwards I am become atmospheric scientist.
Brick — 11/30/2023 7:33 PM Good chat sorry to jet.
Julian Skies (Blackriver Cases) — 11/30/2023 7:35 PM Bahaha, jet!
DankTerminus (SINYL, NOPAW(?)) — 11/30/2023 7:35 PM Hey, being near water is not the same as being IN water.
Verified Threat to Fish (LiH) — 11/30/2023 7:35 PM I mean the planet is like this ☀️ 🟥🟨🟩🟪🟦 (I'm trying my best) cold weather brings rain or snow. So @Brick is right, lots of rain moving from twilight to green. Less in day.
Giant_Acroyear (Dossur?) — 11/30/2023 7:36 PM depends on what the source of the water is. if there are oceans on the day side, that would provide moisture in the upper levels. where the convection moves in the opposite direction.
DankTerminus (SINYL, NOPAW(?)) — 11/30/2023 7:37 PM oceans have to exist at some point if there's enough water to sustain global-spanning life.
DankTerminus (SINYL, NOPAW(?)) — 11/30/2023 7:38 PM Also, I have a reason for each of the coastal locations. Muller's Bay is found upon illict activities. Stepping Stones basically had no choice but to exist due it being an island chain. Mellowgale is an rare mountainous type of coastal, hence the Greek vibes.
Giant_Acroyear (Dossur?) — 11/30/2023 7:39 PM the day side may have giant, untapped aquifers. not much written about it, so I don't really know. but I could see the venlil living under ground in the hotter parts.
Verified Threat to Fish (LiH) — 11/30/2023 7:41 PM I can see that a nice portion of the rivers from colder half flow underground. Could sustain lots of people and crops
Giant_Acroyear (Dossur?) — 11/30/2023 7:41 PM sort of a Coober Pedy situation. for about the same reasons.
DankTerminus (SINYL, NOPAW(?)) — 11/30/2023 7:42 PM imagine having the Green double in size during the timeskip due to humanity interventing. oof, both good and bad.
Giant_Acroyear (Dossur?) — 11/30/2023 7:42 PM depends on what kind of geo-engineering is done, if any.
DankTerminus (SINYL, NOPAW(?)) — 11/30/2023 7:43 PM mostly geo-engineering for preventing Sahara-ification.
Giant_Acroyear (Dossur?) — 11/30/2023 7:43 PM yeah, permaculture water harvesting would definitely be a thing. if they can build a planet encircling maglev, they could build some major pipelines runninlg along the meridians as well.
DankTerminus (SINYL, NOPAW(?)) — 11/30/2023 7:45 PM They DID build an maglev ring, you're right.
Giant_Acroyear (Dossur?) — 11/30/2023 7:45 PM with the right kind of valves and insulation, they could use antifreeze to act as a giant heat pump.
Verified Threat to Fish (LiH) — 11/30/2023 7:45 PM I bet they have biiiig wells to use for cities or for watering plants.
Animesh — 11/30/2023 7:46 PM Wait. Is the entire venlil prime just The Line (tm) project?
Giant_Acroyear (Dossur?) — 11/30/2023 7:48 PM Possibly. I don't know the full particulars on the Line, so can't answer that. but I could see them doing a lot of Al Baydha-like projects. btu again, that is dependent on the landforms, and where the water flows to and from. I mean, BiasMushroom has Frozen Mountain set up as a city in the Nightside, close to the terminator. it you get some form of heat loving trees with deep, deep roots, then it's possible that they might shade areas of the burning enough to be survivable. so that gets back to the questions about where the water bodies are.
Verified Threat to Fish (LiH) — 11/30/2023 7:56 PM I think they could form in the day but dry up in the burning.
Giant_Acroyear (Dossur?) — 11/30/2023 7:56 PM yes, but what about under the dayside, where the aquifers may be.
Verified Threat to Fish (LiH) — 11/30/2023 7:57 PM Probably near rivers but could realistically be anywhere I mean, there are aquifers all over earth so really it's hard to disprove any specific location
Giant_Acroyear (Dossur?) — 11/30/2023 7:57 PM a lot of it depends on how the water flows, and what geological formations there are. a karst type of situation could lead to lots of caves with chimney windows and underground jungles.
Verified Threat to Fish (LiH) — 11/30/2023 7:58 PM Hell in the southwest US, sandstone cliffs and mountains are aquifers. They are stuffed full of water. Without specific info, it's really up to us to decide. Which is neat!
Giant_Acroyear (Dossur?) — 11/30/2023 7:59 PM a hard layer of earth over a soft limesone layer, with water flowing, would lead to huge cave systesm. there could be entire, undiscovered biomes like that, possibly housing pre-federation Venlils.
Verified Threat to Fish (LiH) — 11/30/2023 8:03 PM Perhaps. Though I worry for how they'd live
Giant_Acroyear (Dossur?) — 11/30/2023 8:04 PM if there's flowing water, then there's probably fungi, and things eating the fungi. Anyway, I leave the speculations here, for your consideration.
Thirsha (Tight Money) — 11/30/2023 9:08 PM massive cave systems with underground rivers and a lot of life that lives in the dark but due to the presence of predators, venlil are afraid of them and since they are hell to clear out, the exterminators try to keep the predators in the caverns instead only killing them when they wander too close to the settlements.
I hope you have enjoyed this as much as I have!
submitted by Giant_Acroyear to u/Giant_Acroyear [link] [comments]


2024.06.02 18:24 TyMcDuffey Leadership Wisdom from King Sejong the Great of Korea

Leadership Wisdom from King Sejong the Great of Korea
Sejong ruled from 1418 to 1450. He is one of Korea’s most respected and admired rulers, celebrated for his deep concern for his people’s welfare and his promotion of scientific and cultural advancements.
King Sejong is best known for the creation of Hangul, the Korean alphabet, which was introduced in 1443. Hangul was revolutionary because it was designed to be easy to learn, increasing literacy and diminishing the gap between the elite and the common people. Sejong recognized that the Chinese characters then used in Korea were difficult for commoners to master, limiting literacy to the elite.
To address this, he assembled a royal research institute known as the Hall of Worthies (Jiphyeonjeon). The group of scholars selected to work on the creation of Hangul was composed of the kingdom’s most distinguished linguists, philosophers, and scholars.
Sejong and his scholars studied the sounds of the Korean language and aimed to create a system that could accurately represent these sounds with simple, easy-to-learn characters. They designed Hangul to be phonetic, with each character representing a specific sound, making it intuitive and accessible. The shapes of the consonants were based on the shape of the mouth and tongue when pronouncing the corresponding sounds, while the vowels were inspired by philosophical principles of the universe, reflecting elements of the sky, earth, and human beings.
Specifically, the design of the vowels incorporated three fundamental symbols: a horizontal line representing the earth, a point or a short line representing the sky, and a vertical line representing humans. These symbols were combined to form the vowel characters, grounding the writing system in a cosmological framework emphasizing harmony and balance.
Sejong’s dedication to this project was driven by his desire to improve communication and education among his people. By providing a tool that everyone could learn, he democratized literacy and promoted broader participation in government and society.
Hangul’s introduction was met with resistance from some elites, particularly the scholarly class known as the yangban, who saw it as a threat to their status and the established social order. They believed that the traditional use of Classical Chinese script maintained their elite position and intellectual superiority. Despite their resistance, the common people quickly embraced the simplicity and effectiveness of the new script, as it allowed them to learn to read and write more easily.

Leadership Traits and Actions

Sejong’s introduction of Hangul showed his innovative approach to solving societal problems. Prior to Hangul, Koreans used Classical Chinese in writing, which was difficult for the common person to master.
Sejong established the Hall of Worthies, where scholars developed advancements in agriculture, metallurgy, printing technology, and astronomy. Notable inventions from this institute included the water clock, which improved timekeeping accuracy; the rain gauge, which was a significant development in agricultural planning; and celestial globes, which improved astronomical observations. These advancements showed Sejong’s commitment to scientific progress and practical solutions for his kingdom. They also solidified his legacy as a forward-thinking ruler.
Sejong’s policies were deeply oriented toward improving the living conditions of his subjects. He promoted the development and use of new farming techniques and tools, such as improved plows and irrigation systems, which increased crop yields. He encouraged the cultivation of drought-resistant crops such as millet and barley to mitigate the impact of adverse weather conditions.
To further support the common people, Sejong devised laws that lessened the burden of taxation on farmers and lower-class citizens. He introduced a tax system known as the “Daejeon,” which adjusted tax rates based on the fertility and productivity of the land.
This system categorized land into different grades according to its agricultural output potential, with more fertile lands being taxed at a higher rate and less fertile lands at a lower rate. The idea was to make sure that farmers with less productive land were not disproportionately burdened by taxes.
Sejong’s reforms also included measures to assess the farmers’ ability to pay taxes, taking into account crop failures and natural disasters. This responsive and flexible approach to taxation involved regular assessments and adjustments based on the current conditions of the farming community.
Local officials were tasked with evaluating the impact of adverse conditions on crop yields and reporting back to the central government. If a region experienced a poor harvest or was struck by a natural disaster, tax relief measures could be implemented. This might include reducing the tax rate, deferring tax payments, or, in extreme cases, exempting the affected farmers from taxes for that year.
These measures allowed farmers to retain more of their harvest for personal use and reinvestment into their farms rather than being driven into debt or destitution by inflexible tax demands. By alleviating the tax burden during difficult times, Sejong’s policies facilitated a more profitable and stable society, where economic growth was more evenly distributed and social unrest was minimized.

Life and Challenges

Sejong’s creation of Hangul teaches the importance of accessible education and the empowerment that comes from communicating effectively. This is a great consideration for any leader who wants to promote inclusivity and understanding.
Sejong’s ability to introduce new innovations while managing the pushback from traditionalist forces in the court demonstrates the challenge of balancing progress with tradition. This is a relevant lesson for modern change-makers. Consider the importance of strategic thinking, perseverance, and the ability to handle resistance when implementing new ideas.
Sejong’s empathetic approach to leadership, focused on the tangible needs of his people, emphasizes the importance of understanding and addressing the challenges faced by those one leads.

Applying Sejong’s Lessons

Incorporate King Sejong’s principles by encouraging clear communication and promoting educational initiatives in your community or organization. Think about how you can use technology and innovation to solve problems while also taking into account the needs and reservations of all stakeholders involved. Reflect on how you can apply Sejong’s empathetic and innovative leadership style to encourage inclusivity and improve conditions in your sphere of influence.
This is an excerpt from my upcoming book titled Leadership Wisdom from History’s Greatest Kings. If you’d like to read more excerpts, follow me on social media, visit my website, or send me an email. Thanks.
https://preview.redd.it/0t8vujgcp64d1.png?width=1024&format=png&auto=webp&s=7d9fa09f74bb2a8915cee6f4f7661756175af00f
https://preview.redd.it/zixczaywo64d1.png?width=1024&format=png&auto=webp&s=0039643399a7aba4e4dc9d56fc90d13d73e0489e
https://preview.redd.it/qoel3d8hp64d1.png?width=1024&format=png&auto=webp&s=95716703e5f850ff8999b550f47c5c2fac093ea2
https://preview.redd.it/l7xkdfhkp64d1.png?width=1024&format=png&auto=webp&s=60296e7fdd24bd5464800f683e48310a5b299b98
submitted by TyMcDuffey to korea [link] [comments]


2024.06.02 18:05 Klokinator The Cryopod to Hell 564: Hardcore Henry

Author note: The Cryopod to Hell is a Reddit-exclusive story with over three years of editing and refining. As of this post, the total rewrite is 2,197,000+ words long! For more information, check out the link below:
What is the Cryopod to Hell?
Join the Cryoverse Discord server!
Here's a list of all Cryopod's chapters, along with an ePub/Mobi/PDF version!
Want to stay up to date on TCTH? Subscribe to Cryopodbot!
...................................
(Previous Part)
(Part 001)
A few days pass. Unbeknownst to humanity, Unarin decisively dispatches some of his 5th and 6th Level Psions to assist Diablo's goals of planetary conquest. At the same time, he also adds in more than a hundred thousand High Technopath Warriors, frontline combatants outfitted with lethal weaponry embedded into every inch of their bodies. These warriors, unlike mindless automatons, fight with biological intuition and the power of technological supremacy. When the Volgrim combine their forces with that of the demons, they multiply Diablo's planetary capture speed severalfold, allowing him to take new worlds in just a few hours, sometimes even only a single hour.
But humanity doesn't know about this, aside from the Wordsmiths using their special spying methods. Rather, they remain fully focused on the planetary migration efforts.
All across Tarus II, more and more humans, demons, and monsters make key decisions about whether they will immigrate or whether they will remain on Tarus II.
Kiari and Saul pause outside the Northern Immigration Center.
"Nah. None of these." Saul says to his fiance. "I like our cabin just fine. It's in a good spot. It's secluded. And most of the demons and monsters are staying on Tarus II anyway, right?"
Kiari rubs her belly. Already, she's begun to develop the tiniest baby bump.
"Yeah. I don't wanna go anywhere, either. Oh, hey, Beelzebub!"
Kiari waves cheerfully to a certain Demon Emperor nearby. Beelzebub casually walks over and waves back.
"You two moving?" Beelzebub asks, sticking his hands in the pockets of his slacks.
"We decided against that." Saul answers. "How about you?"
"I'm staying. Obviously." Beelzebub says with a shrug. "Where else am I gonna go? Pixiv, with the fairies? They only want humans. Maiura? That's not an option. One of those 'secret' places Jason's been yammering about? Humans and monsters only."
"You could live on Hell Harbor. Or Sharmur!" Kiari chirps cutely with her eyes turning upward into crescent moons. "I hear Diablo's had a few Dukes reconstructing Hell Harbor after the Archangel attack."
Beelzebub waves his hand in a flippant manner. "Pass. I'm good with staying here. Besides, whenever I leave Tarus II, I always feel a bit... weaker. It's as if I'm more powerful when I'm here, but I can't deduce why for the life of me."
He taps his chin thoughtfully. "Could just be my imagination. Who knows."
"Well, I'm glad you're sticking around!" Kiari says. "You've had it rough, and you've done bad things, but I feel you're a good guy at heart."
"It's nice someone believes in me." Beelzebub says with a smile. "If anyone comes to cause trouble here, I'll kick 'em out of the star system myself."
"That's the spirit!" Saul laughs.
...
Meanwhile, at the Western Immigration Center, other people also congregate together, pondering where they belong.
"Daddy!" Lily Brown exclaims, stomping her feet. "I don't WANNA!"
"We've stayed here long enough." Benjamin Brown says, gently squeezing his daughter's arm. "Tarus II is in a precarious situation. I don't feel this place is safe. We have to return to Hell Harbor now that the Slithering Spire is finished with its reconstruction efforts."
"You can go if you want." Lily says, crossing her arms and turning away from her father defiantly. "I heard Beli is staying here. That means I am too! Besides, I've made lots of friends with the humans. I don't want to go back to Hell Harbor."
"What you want is not up for debate here, young lady." Benjamin Brown says, his face darkening. "I am your father. You will do as I say."
"No, I won't!" Lily shoots back. "I'm already twenty-four years old, daddy! I'm an adult. I can make my own decisions! Or are you really going to treat me like a little girl for the rest of my life?!"
"That's not what I mean, and you know it!" Benjamin barks back. "Dammit, this is for your own good. Stop chasing that succubus and use your head for once! The First Wordsmith is too lackadaisical to lead this planet to any long-lasting good times. You can't trust his judgment."
"Who said anything about the stupid Wordsmith??" Lily asks, bewildered. "I don't care about him. I've never even met him! I only care about Beli and my friends. No matter what you say, I'm staying here. And that's FINAL."
"You... you!" Benjamin roars. "You're just like your mother!"
"What? Strong and independent?" Lily scoffs. "Don't be mad because she left you, daddy. I'm making my own choices. If you try to force me back to Hell Harbor, I'll just sneak away. And if you lock me in a dungeon, you'll be proving what a piece of work you are!"
"I... I don't even know what to say." Benjamin Brown says, dismayed. "Fine. Alright? You want to pull the mother card, be like that. You can stay here. I need to return to Hell Harbor, though. I have too many things that require my attention."
He pauses. He looks around for a moment, frowning.
"You know, Lily. If... if you're not near me, I can't protect you."
"Protect me? Why would I need your protection?" Lily scoffs. "I'm a nobody. There ain't no demons gunning for me."
"That isn't entirely true..." Benjamin mutters, as his thoughts turn to a certain prison warden. "Look, I had a friend make you this necklace. It has a special savior beacon built into it. If you ever need me, activate it. Daddy will come running, no matter where you are in the galaxy. It has trans-dimensional properties so even if you're 90,000 lightyears away, I should be able to track you down."
Lily crinkles her nose. "Be honest. This is just your way of keeping tabs on me, isn't it?"
Benjamin chuckles. "Not by any means. I want to make sure you're safe, sweetheart. Your brothers and sisters are all grown up, off doing their own thing. You're... the only one I have left. The others haven't spoken to me in ages."
Lily's heart softens as she notices the pained look on Benjamin's face.
"Daddy... daddy, don't cry, okay? It's not- I'll keep the necklace, okay? And I'll call you regularly, maybe even pay a visit to Hell Harbor once in a while. I'm just gonna be... living here for the moment. Staying independent!"
Benjamin sighs. "Alright, baby girl. You keep yourself safe then. Don't ever take that necklace off, alright?"
"I won't, daddy. Bye now!"
...
"Pixiv, is it?" A young man at the Southern Immigration Center asks. "Of course it would be for you, sir. I'm just surprised she's going too."
Lieutenant Samuel Baker glances at the woman standing beside him, Private Ashley Mccarthy. As one of humanity's foremost powerhouses, capable of transforming into an orc at will even without her Power Glove, she has attracted a lot of attention of late, attention she doesn't particularly enjoy.
"I'm hoping the fairies can help me." Ashley says, crossing her arms. "I don't get why I have to transform into a stupid ugly orc. I wanna be able to turn into a cute and dainty fairy, like Lieutenant Baker."
"Hey." Samuel growls at her. "I do NOT look cute and dainty. I look... masculine as hell. Man, if I could trade my crappy fairy transformation with you, I'd be HAPPY to do it."
"Well, even the Wordsmiths can't fix this problem, so I doubt the fairies can." Ashley grouches. "But I've gotta at least try! Plus, I heard there's going to be a special task force assembled when we reach the fairies. Seems they have some sort of mission that will be really beneficial for us. At least that's the word on the grapevine."
"That's what I've heard too." Samuel says. "In any case, who else is coming to Pixiv?"
"Some of the other soldiers." Ashley answers. "Especially ones who've prematurely gained transformations through the Power Glove. I hear the majority of them have signed up for a transfer to Pixiv. The Felorians, too!"
"Even them?" Samuel asks, his eyes shining with surprise. "It seems Pixiv is the destination of choice for magically-enhanced humans. Interesting."
"I hear Mister Yamir is planning to expand his restaurant enterprise to multiple worlds in one go." The young man running the sign-up line says. "He's going to build a restaurant on Sharmur, Hell Harbor, Pixiv, anywhere that will take him. It seems his food is so popular nobody wants to turn him down!"
"That minotaur has some real business acumen." Ashley says, rubbing her chin. "I heard that the goblins have been acting similarly too. They're going to all the different worlds! Seems they don't have any specific attachments to Tarus II."
"So if all these bigshots are going to other worlds, who's staying here?" Samuel asks.
"Lots of allied demons, mostly." Ashley answers. "Plenty of monsters. Not too many humans. There is Miss Hiro, but that much is expected. I heard Hans Wagner is packing up to go to Maiura, actually. His base on Tarus's moon, Kelkin, has been where he does most of his inventing stuff, but it's a pretty inconvenient location. He wants to put his boots on normal planet ground for once."
"General Chadwick is going with Commander Neil to Maiura." The young male recruiter adds. "Oh! And have you heard of the Cybernites? Seems they've been busy helping work on some big tech project alongside Neil's inventors, including Hans Wagner."
"Dang." Samuel mutters. "We're really all splitting up, huh? Everyone's going to different places."
"It's better this way." Ashley says. "Trying to get all these different people to work together was like herding cats. Personally I'm looking forward to seeing how everything shakes out in the end."
"You know what?" Samuel asks. "Me too, Ashley. Me too."
...
Near the Eastern side of the Fortress of Retribution's upper plateau.
At the edge of the city, a notable structure stands tall, a magical privacy field of immense power surrounding it to isolate all the goings-on inside. This building happens to be none other than the Archangel's church, a place where Uriel lives following her bodily transformation back into her original self. Despite still technically possessing the body of a Demon Duke, she now seems identical to her physical form from more than 100,000 years prior to her death during the War in Heaven.
Inside the church, a male human and a pair of female angels stand opposite the four Archangels. Siddhartha Gautama, Cassiel, and Soleil all look at Raphael, Michael, Gabriel, and Uriel with differing expressions.
"I don't understand." Cassiel says softly. "Why would you want to leave, Raphael?"
The Archangel of Wisdom shakes his head. He looks at the floor with a complicated expression.
"Verily, this decision was not one I wished to make." Raphael says, his words slow and deliberate. "My alliance with the First Wordsmith hath grown tenuous over many a recent day, but not in any recent weeks hath he deigned to speak to me. Meanwhile, my relationship with the Second Wordsmith art still somewhat warm."
"There is no point in our remaining on Tarus II." Michael explains. "We do not wish to reside upon a world primarily populated by monsters and bloodskins. The majority of humanity hath opted to travel to Maiura, and so too shall we go with them."
Gabriel nods. "Humans art our allies. Why stay? Better to migrate where the humans have gone."
Soleil frowns. "That might be true, I suppose. But us having to depart all of a sudden still feels quite abrupt."
"Do not misunderstand." Raphael quickly says. "Cassiel, thou art still the Daughter of Heaven. Thou needeth not walk in our footsteps. T'would be best if Soleil and thee remaineth here while my siblings and I go to Maiura. In this way, we can spread the word of the Creator in two locations at once."
"Oh. I see..." Cassiel says, lowering her eyes. A look of sadness fills her gaze, as well as more than a hint of loneliness. "I... I don't know if I'm strong enough to stay here all by myself."
"Now now," Buddha interjects, "you will not be alone, little one. I'll stay with you, as will Soleil. Additionally, you seem to have made a new acquaintance in that Belial, yes? Perhaps this would be a good time to spread your wings and meet new people."
"Buddha's right!" Soleil says excitedly. "Cass, this is a great chance for you to make lots of new friends!!"
"New friends..." Cassiel says hesitantly. "Y-yes. I suppose... that would be... nice."
Uriel and her brothers exchange a knowing glance. She turns and walks over to Cassiel, squeezing her shoulder lovingly.
"We shalt leave this church to thee, little one. Do with it whatever thou dost desire. It shalt be thy home, and perhaps a meeting place for those who wish to bear witness to thy future rise."
Michael also takes a step forward. "Daughter of Heaven. I consider thyself a sister in spirit, if not in blood. Therefore, what I am about to say, I hope thou doth understand I speak it with only the best of intentions."
He pauses.
"Thou requireth power. Spiritual power. Faith energy. We Archangels cans't truly live well on the energy supplied by that hateful bloodskin, Barbatos, but thy vessel is not the same as ours. As a Lazarite, thou requireth Faith Energy to keep thy spirit burning. I hope thou shalt pursue it in the hopes of elevating thyself to a level where none can oppress thee."
"Thou art the last living hope of our species." Gabriel adds. "We Archangels live on as mere sparks of light, but thou art a burning star with unlimited potential. Please live well in our absence."
Cassiel looks at each of the Archangels in kind. She nods at each one of them, etching their loving words on her heart.
"Very well. Faith Energy. I'll do what I can, brothers, sister. Perhaps, if I have a chance, I'll even come to visit you all on Maiura sometime."
"That would indeed be delightful." Raphael says with a jovial chuckle. "Fare thee well then, little one. We shalt take our leave."
With a nod from each of the four Archangels, they merge back into Uriel's body, and she strides out the church doors, leaving Buddha, Cassiel, and Soleil behind.
As Buddha watches Uriel depart, he narrows his eyes menacingly, but neither of the women notices this subtle action.
Raphael...
...................................
"Everyone. Thank you for coming today." Hope Hiro says, as he stands before a throng of people all gathered together inside a massive church-like building. This facility, erected on the planet of Maiura a good distance away from the main cities and towns, stands alone, isolated within the wilderness. Dense trees and foliage would even be visible through the windows if they weren't made of stained glass, depicting images of numerous ancient Heroes of myth.
The people standing before Hope nod in unison. They say nothing, instead waiting for Hope to continue his speech.
Among these people is Henry Cliff. He looks at Hope with reverence and respect that even borders on unbridled idol worship. In his eyes, Hope Hiro is his savior, his one path back to greatness, a chance he cannot afford to miss.
Without Hope, he is nobody. A civilian who will only ever live in the shadow of better men.
"As of today," Hope continues, "the tallies are in. This is it. Those of you who have signed on to be a part of my Parahuman Corps are the only ones who leaped to such a decision. I am truly grateful for your faith in me."
Hope pauses. His gaze sweeps across not only Henry, but all the people present.
"Before I continue, is it just my imagination or are a good number of you not actually service-members? I seem to be seeing quite a few civilians present."
One man in the front row nods nervously. "Y-yes, Commander Hiro, sir. I'm Mikael. I didn't join the military originally, but when I heard about your Parahuman Corps, it really struck a cord with me. If I can become strong enough to protect myself from demons, that would be amazing!"
Hope frowns. "Your motives aren't exactly pure, Mikael. The power I'm about to bestow upon all of you will indeed strengthen your bodies, but without a foundation of military training, do you truly think you'll be able to accomplish much? Not a chance. Expect to endure some grueling military drills tailored to your enhanced physique before I set you loose in the world of ordinary humans."
He returns his eyes to the others. "That goes for all of you. Yes, you will be able to obtain great strength in the easiest manner possible. But allow me to disabuse you all of the notion that this pathway to easy power will make you as strong as a Demon Emperor, or a Duke, or even a Baron. If you have no combat techniques, then you're just a big strong infant waiting to be executed by any remotely competent opponent! A complete pushover!"
The Wordsmith doesn't mince his words. "Submitting to Jepthath's power is a serious rite of passage. If your hearts are impure, he will reject you! You will have to head out and join the common folks on Maiura, hanging your head in shame and knowing you weren't good enough to join the elites!"
He looks around one last time. "With all that said, are any of you here having second thoughts?!"
"Sir, no sir!" The crowd roars, their collective voices momentarily making Hope's ears ring. He mutters a quick Word of Power under his breath to fix that issue, then he motions with his hand and immediately summons the Dominion Rod into his grasp.
"Here is how this is going to work." Hope says. "I shall manifest the image of Jepthath into reality. Look up to him. Pray to him. Accept him in your heart. When you hear his words in your mind, you will have the option to accept or deny his offer. Those who accept will become Jepthath's Chosen, the Illuminators of the future, Parahumans who tower above their fellow man! But as for those who are unworthy? You will remain with the common rabble."
Seeing decisive looks on everyone's faces, Hope smiles. "Alright then. Let us begin."
He holds up the Shepherd's Staff, and the gem in the center of its upper crook immediately begins to glow a bright white. At that moment, a phantasmal figure materializes in the air, his massive image towering thirty feet high. The top of his head seemingly scrapes the ceiling of the makeshift church, making everyone present gasp in amazement.
"My children." Jepthath says, holding out his hands in a welcoming gesture. He smiles like a kind old grandfather at them. "Hear me now. I am the First Hero. I am the Illuminator. I light the path for those to follow. To those who are attuned to my strength, greater benefits will be available. Perhaps, among you, there may even be a special soul possessing the highest affinity to my power. If so, he may be capable of mimicking my full power without reservation! But, doubtless, there will be those among you lacking in affinity entirely."
He sighs. "That is unfortunate, but it is how things are. Now, pray to me. Reach out with your heart, mind, and soul. Feel the touch of my Light..."
A warm aura spreads out of Jepthath's towering form. It washes across the massed crowd, making many of them feel snug and cozy. They close their eyes and pray earnestly to the Illuminator, sometimes opening their eyes to look up at him as they feel Jepthath's power surge into their bodies.
"I feel it!" One woman cries out. "The strength! The power! Uwaaaa!!"
Her muscles bulge dramatically. Her shirt rips in several places, and her height increases by half a foot. She roars mightily to the heavens as a large fraction of Jepthath's power enters her body and Mind Realm.
"I feel it too!" Another man cries. "Power! Overwhelming! Aaaaahh!!"
He, and many others like him, roar in ecstasy as Jepthath's power begins rapidly bolstering one person after another.
Strangely, Henry Cliff doesn't feel anything at first. But when the power starts to trickle into his bloodstream, a voice speaks in his head.
[There you are, boy. Lord Henry of the Illuminators. I have been expecting you for a while, young one.]
Henry blinks. The world around him slows to a stop as he looks up at Jepthath in shock.
[You... know my name?] Henry asks.
[Indeed I do.] Jepthath says with a smile. [Not long ago, Hope performed a ritual that allowed me to make initial contact with all of humanity. However, my power could not flow through them until they agreed to this ritual. It was then that I felt your strength for the first time. You are more formidable than you believe, my child.]
Henry looks down in shame. [You must be thinking of someone else, Great Illuminator. I am nothing at all. A mere nobody. A sinner.]
[You call yourself a sinner? Silly child. I am friends with the Greatest Sinner.] Jepthath chides gently. [King Arthur committed a crime far worse than you could imagine, yet he is still remembered as a legend. In the future, so too shall you join him among humanity's greats.]
Henry looks up again. [I... will?]
[Your compatibility with my power... is perfect.] Jepthath answers, visibly satisfied. [Look! Your body has not swelled up at all! Unlike the others who balloon in strength because their souls are impure, your willpower is formidable enough to reject the corruption of my nascent soul. It is for this reason that I have decided to name you... My Champion.]
Boom!
A massive detonation of energy explodes inside Henry's body. He staggers in surprise, as instead of great pain, waves of ecstasy flood his vessel. He can't help but release a moan of pleasure as his mind seemingly unlocks its full potential, his muscles pulsate with a strength greater than he ever could have imagined, and his soul condenses into its purest form.
[Power!] Henry exclaims. [I feel it! I feel... so much power!]
"Uaaaaahh!!" Henry roars as he tilts his head up to the ceiling. "I am a mortal no more! I am your champion, Jepthath!"
Hope's eyes sparkle as he looks at the previously ordinary-seeming young man. He looks up at Jepthath, who smiles back at him, answering his unspoken question with a single gaze.
But suddenly, in the midst of this joyous occasion, Jepthath's image changes color from a loving and calm blue to a dangerous shade of red. His eyes narrow as he snaps his gaze around the room.
"WHERE?!" Jepthath roars, his piercing eyes jumping from one human to another. "YOU! It's YOU!!" Jepthath snarls, stabbing a finger toward a random woman in the crowd.
That woman freezes in place, like a deer in the headlights. Hope looks at her. All the other humans do too, everyone turning in unison as they feel a deep, nauseating rejection from her entirety.
"Human... she's not HUMAN!" Henry growls, balling his hands into fists. "She's not one of us! She's a CHANGELING!!"
Panicked, the woman starts to push through the crowd, but in an instant, tens of hands latch onto her from every angle, grabbing her arms, shirt, hair, and neck. They pin her in place while Henry walks through the crowd with eyes full of bloodlust. He grins wickedly and nods his head as he stomps toward the woman.
"Trying to sell us out, you filthy infiltrator?! TOO BAD! This is where your story ends!!"
In an instant, he lunges forward and punches his fist at the woman's stomach.
SPLURT!!
He rams his arm through her gut and blasts her entrails backward, spraying off-colored blood on the Parahumans behind her. The woman's mouth opens reflexively, and she vomits blood, unable to stop herself.
"N-no! Guhuk! Mis-misunderstanding! We- COUGH!!"
"Spare us your pitiful begging." Henry sneers, before sweeping his arm upward, tearing through her body with ease.
RIIIIIP!
A sickening series of snapping bones sounds off in the room like a series of firecrackers. A second later, the woman sags lifelessly in the grasp of those present. They release her, and allow her to collapse into a puddle of blood at her feet.
Just when it seems the madness is over, Henry slowly turns around to look at another person in the crowd behind him.
"Heh heh heh. You stupid bastard. Did you think I missed you, too?"
"Wait!" The man screams. "This isn't what you think! We're just supposed to observe-"
He doesn't get to finish his sentence. Henry snaps toward him, rears his fist back, and sends it flying at the Changeling's head. So unfathomable is his strength that he blasts apart the man's head like a watermelon, showering the people behind him with bits of blood, bone, and brain matter.
Hope watches, silently, as Henry performs these acts. He nods with approval, even directing a small smile Henry's way.
"Hardcore, Henry."
Before the ceremony fully comes to an end, Henry kills another three Changelings, ensuring that not a single one manages to make it out alive and report news of what happened to the Founders.
It will be some time before they come to realize the significance of the events that transpired on this day...
submitted by Klokinator to HFY [link] [comments]


2024.06.02 18:04 Klokinator Cryopod Refresh 564: Hardcore Henry

A few days pass. Unbeknownst to humanity, Unarin decisively dispatches some of his 5th and 6th Level Psions to assist Diablo's goals of planetary conquest. At the same time, he also adds in more than a hundred thousand High Technopath Warriors, frontline combatants outfitted with lethal weaponry embedded into every inch of their bodies. These warriors, unlike mindless automatons, fight with biological intuition and the power of technological supremacy. When the Volgrim combine their forces with that of the demons, they multiply Diablo's planetary capture speed severalfold, allowing him to take new worlds in just a few hours, sometimes even only a single hour.
But humanity doesn't know about this, aside from the Wordsmiths using their special spying methods. Rather, they remain fully focused on the planetary migration efforts.
All across Tarus II, more and more humans, demons, and monsters make key decisions about whether they will immigrate or whether they will remain on Tarus II.
Kiari and Saul pause outside the Northern Immigration Center.
"Nah. None of these." Saul says to his fiance. "I like our cabin just fine. It's in a good spot. It's secluded. And most of the demons and monsters are staying on Tarus II anyway, right?"
Kiari rubs her belly. Already, she's begun to develop the tiniest baby bump.
"Yeah. I don't wanna go anywhere, either. Oh, hey, Beelzebub!"
Kiari waves cheerfully to a certain Demon Emperor nearby. Beelzebub casually walks over and waves back.
"You two moving?" Beelzebub asks, sticking his hands in the pockets of his slacks.
"We decided against that." Saul answers. "How about you?"
"I'm staying. Obviously." Beelzebub says with a shrug. "Where else am I gonna go? Pixiv, with the fairies? They only want humans. Maiura? That's not an option. One of those 'secret' places Jason's been yammering about? Humans and monsters only."
"You could live on Hell Harbor. Or Sharmur!" Kiari chirps cutely with her eyes turning upward into crescent moons. "I hear Diablo's had a few Dukes reconstructing Hell Harbor after the Archangel attack."
Beelzebub waves his hand in a flippant manner. "Pass. I'm good with staying here. Besides, whenever I leave Tarus II, I always feel a bit... weaker. It's as if I'm more powerful when I'm here, but I can't deduce why for the life of me."
He taps his chin thoughtfully. "Could just be my imagination. Who knows."
"Well, I'm glad you're sticking around!" Kiari says. "You've had it rough, and you've done bad things, but I feel you're a good guy at heart."
"It's nice someone believes in me." Beelzebub says with a smile. "If anyone comes to cause trouble here, I'll kick 'em out of the star system myself."
"That's the spirit!" Saul laughs.
...
Meanwhile, at the Western Immigration Center, other people also congregate together, pondering where they belong.
"Daddy!" Lily Brown exclaims, stomping her feet. "I don't WANNA!"
"We've stayed here long enough." Benjamin Brown says, gently squeezing his daughter's arm. "Tarus II is in a precarious situation. I don't feel this place is safe. We have to return to Hell Harbor now that the Slithering Spire is finished with its reconstruction efforts."
"You can go if you want." Lily says, crossing her arms and turning away from her father defiantly. "I heard Beli is staying here. That means I am too! Besides, I've made lots of friends with the humans. I don't want to go back to Hell Harbor."
"What you want is not up for debate here, young lady." Benjamin Brown says, his face darkening. "I am your father. You will do as I say."
"No, I won't!" Lily shoots back. "I'm already twenty-four years old, daddy! I'm an adult. I can make my own decisions! Or are you really going to treat me like a little girl for the rest of my life?!"
"That's not what I mean, and you know it!" Benjamin barks back. "Dammit, this is for your own good. Stop chasing that succubus and use your head for once! The First Wordsmith is too lackadaisical to lead this planet to any long-lasting good times. You can't trust his judgment."
"Who said anything about the stupid Wordsmith??" Lily asks, bewildered. "I don't care about him. I've never even met him! I only care about Beli and my friends. No matter what you say, I'm staying here. And that's FINAL."
"You... you!" Benjamin roars. "You're just like your mother!"
"What? Strong and independent?" Lily scoffs. "Don't be mad because she left you, daddy. I'm making my own choices. If you try to force me back to Hell Harbor, I'll just sneak away. And if you lock me in a dungeon, you'll be proving what a piece of work you are!"
"I... I don't even know what to say." Benjamin Brown says, dismayed. "Fine. Alright? You want to pull the mother card, be like that. You can stay here. I need to return to Hell Harbor, though. I have too many things that require my attention."
He pauses. He looks around for a moment, frowning.
"You know, Lily. If... if you're not near me, I can't protect you."
"Protect me? Why would I need your protection?" Lily scoffs. "I'm a nobody. There ain't no demons gunning for me."
"That isn't entirely true..." Benjamin mutters, as his thoughts turn to a certain prison warden. "Look, I had a friend make you this necklace. It has a special savior beacon built into it. If you ever need me, activate it. Daddy will come running, no matter where you are in the galaxy. It has trans-dimensional properties so even if you're 90,000 lightyears away, I should be able to track you down."
Lily crinkles her nose. "Be honest. This is just your way of keeping tabs on me, isn't it?"
Benjamin chuckles. "Not by any means. I want to make sure you're safe, sweetheart. Your brothers and sisters are all grown up, off doing their own thing. You're... the only one I have left. The others haven't spoken to me in ages."
Lily's heart softens as she notices the pained look on Benjamin's face.
"Daddy... daddy, don't cry, okay? It's not- I'll keep the necklace, okay? And I'll call you regularly, maybe even pay a visit to Hell Harbor once in a while. I'm just gonna be... living here for the moment. Staying independent!"
Benjamin sighs. "Alright, baby girl. You keep yourself safe then. Don't ever take that necklace off, alright?"
"I won't, daddy. Bye now!"
...
"Pixiv, is it?" A young man at the Southern Immigration Center asks. "Of course it would be for you, sir. I'm just surprised she's going too."
Lieutenant Samuel Baker glances at the woman standing beside him, Private Ashley Mccarthy. As one of humanity's foremost powerhouses, capable of transforming into an orc at will even without her Power Glove, she has attracted a lot of attention of late, attention she doesn't particularly enjoy.
"I'm hoping the fairies can help me." Ashley says, crossing her arms. "I don't get why I have to transform into a stupid ugly orc. I wanna be able to turn into a cute and dainty fairy, like Lieutenant Baker."
"Hey." Samuel growls at her. "I do NOT look cute and dainty. I look... masculine as hell. Man, if I could trade my crappy fairy transformation with you, I'd be HAPPY to do it."
"Well, even the Wordsmiths can't fix this problem, so I doubt the fairies can." Ashley grouches. "But I've gotta at least try! Plus, I heard there's going to be a special task force assembled when we reach the fairies. Seems they have some sort of mission that will be really beneficial for us. At least that's the word on the grapevine."
"That's what I've heard too." Samuel says. "In any case, who else is coming to Pixiv?"
"Some of the other soldiers." Ashley answers. "Especially ones who've prematurely gained transformations through the Power Glove. I hear the majority of them have signed up for a transfer to Pixiv. The Felorians, too!"
"Even them?" Samuel asks, his eyes shining with surprise. "It seems Pixiv is the destination of choice for magically-enhanced humans. Interesting."
"I hear Mister Yamir is planning to expand his restaurant enterprise to multiple worlds in one go." The young man running the sign-up line says. "He's going to build a restaurant on Sharmur, Hell Harbor, Pixiv, anywhere that will take him. It seems his food is so popular nobody wants to turn him down!"
"That minotaur has some real business acumen." Ashley says, rubbing her chin. "I heard that the goblins have been acting similarly too. They're going to all the different worlds! Seems they don't have any specific attachments to Tarus II."
"So if all these bigshots are going to other worlds, who's staying here?" Samuel asks.
"Lots of allied demons, mostly." Ashley answers. "Plenty of monsters. Not too many humans. There is Miss Hiro, but that much is expected. I heard Hans Wagner is packing up to go to Maiura, actually. His base on Tarus's moon, Kelkin, has been where he does most of his inventing stuff, but it's a pretty inconvenient location. He wants to put his boots on normal planet ground for once."
"General Chadwick is going with Commander Neil to Maiura." The young male recruiter adds. "Oh! And have you heard of the Cybernites? Seems they've been busy helping work on some big tech project alongside Neil's inventors, including Hans Wagner."
"Dang." Samuel mutters. "We're really all splitting up, huh? Everyone's going to different places."
"It's better this way." Ashley says. "Trying to get all these different people to work together was like herding cats. Personally I'm looking forward to seeing how everything shakes out in the end."
"You know what?" Samuel asks. "Me too, Ashley. Me too."
...
Near the Eastern side of the Fortress of Retribution's upper plateau.
At the edge of the city, a notable structure stands tall, a magical privacy field of immense power surrounding it to isolate all the goings-on inside. This building happens to be none other than the Archangel's church, a place where Uriel lives following her bodily transformation back into her original self. Despite still technically possessing the body of a Demon Duke, she now seems identical to her physical form from more than 100,000 years prior to her death during the War in Heaven.
Inside the church, a male human and a pair of female angels stand opposite the four Archangels. Siddhartha Gautama, Cassiel, and Soleil all look at Raphael, Michael, Gabriel, and Uriel with differing expressions.
"I don't understand." Cassiel says softly. "Why would you want to leave, Raphael?"
The Archangel of Wisdom shakes his head. He looks at the floor with a complicated expression.
"Verily, this decision was not one I wished to make." Raphael says, his words slow and deliberate. "My alliance with the First Wordsmith hath grown tenuous over many a recent day, but not in any recent weeks hath he deigned to speak to me. Meanwhile, my relationship with the Second Wordsmith art still somewhat warm."
"There is no point in our remaining on Tarus II." Michael explains. "We do not wish to reside upon a world primarily populated by monsters and bloodskins. The majority of humanity hath opted to travel to Maiura, and so too shall we go with them."
Gabriel nods. "Humans art our allies. Why stay? Better to migrate where the humans have gone."
Soleil frowns. "That might be true, I suppose. But us having to depart all of a sudden still feels quite abrupt."
"Do not misunderstand." Raphael quickly says. "Cassiel, thou art still the Daughter of Heaven. Thou needeth not walk in our footsteps. T'would be best if Soleil and thee remaineth here while my siblings and I go to Maiura. In this way, we can spread the word of the Creator in two locations at once."
"Oh. I see..." Cassiel says, lowering her eyes. A look of sadness fills her gaze, as well as more than a hint of loneliness. "I... I don't know if I'm strong enough to stay here all by myself."
"Now now," Buddha interjects, "you will not be alone, little one. I'll stay with you, as will Soleil. Additionally, you seem to have made a new acquaintance in that Belial, yes? Perhaps this would be a good time to spread your wings and meet new people."
"Buddha's right!" Soleil says excitedly. "Cass, this is a great chance for you to make lots of new friends!!"
"New friends..." Cassiel says hesitantly. "Y-yes. I suppose... that would be... nice."
Uriel and her brothers exchange a knowing glance. She turns and walks over to Cassiel, squeezing her shoulder lovingly.
"We shalt leave this church to thee, little one. Do with it whatever thou dost desire. It shalt be thy home, and perhaps a meeting place for those who wish to bear witness to thy future rise."
Michael also takes a step forward. "Daughter of Heaven. I consider thyself a sister in spirit, if not in blood. Therefore, what I am about to say, I hope thou doth understand I speak it with only the best of intentions."
He pauses.
"Thou requireth power. Spiritual power. Faith energy. We Archangels cans't truly live well on the energy supplied by that hateful bloodskin, Barbatos, but thy vessel is not the same as ours. As a Lazarite, thou requireth Faith Energy to keep thy spirit burning. I hope thou shalt pursue it in the hopes of elevating thyself to a level where none can oppress thee."
"Thou art the last living hope of our species." Gabriel adds. "We Archangels live on as mere sparks of light, but thou art a burning star with unlimited potential. Please live well in our absence."
Cassiel looks at each of the Archangels in kind. She nods at each one of them, etching their loving words on her heart.
"Very well. Faith Energy. I'll do what I can, brothers, sister. Perhaps, if I have a chance, I'll even come to visit you all on Maiura sometime."
"That would indeed be delightful." Raphael says with a jovial chuckle. "Fare thee well then, little one. We shalt take our leave."
With a nod from each of the four Archangels, they merge back into Uriel's body, and she strides out the church doors, leaving Buddha, Cassiel, and Soleil behind.
As Buddha watches Uriel depart, he narrows his eyes menacingly, but neither of the women notices this subtle action.
Raphael...
...................................
"Everyone. Thank you for coming today." Hope Hiro says, as he stands before a throng of people all gathered together inside a massive church-like building. This facility, erected on the planet of Maiura a good distance away from the main cities and towns, stands alone, isolated within the wilderness. Dense trees and foliage would even be visible through the windows if they weren't made of stained glass, depicting images of numerous ancient Heroes of myth.
The people standing before Hope nod in unison. They say nothing, instead waiting for Hope to continue his speech.
Among these people is Henry Cliff. He looks at Hope with reverence and respect that even borders on unbridled idol worship. In his eyes, Hope Hiro is his savior, his one path back to greatness, a chance he cannot afford to miss.
Without Hope, he is nobody. A civilian who will only ever live in the shadow of better men.
"As of today," Hope continues, "the tallies are in. This is it. Those of you who have signed on to be a part of my Parahuman Corps are the only ones who leaped to such a decision. I am truly grateful for your faith in me."
Hope pauses. His gaze sweeps across not only Henry, but all the people present.
"Before I continue, is it just my imagination or are a good number of you not actually service-members? I seem to be seeing quite a few civilians present."
One man in the front row nods nervously. "Y-yes, Commander Hiro, sir. I'm Mikael. I didn't join the military originally, but when I heard about your Parahuman Corps, it really struck a cord with me. If I can become strong enough to protect myself from demons, that would be amazing!"
Hope frowns. "Your motives aren't exactly pure, Mikael. The power I'm about to bestow upon all of you will indeed strengthen your bodies, but without a foundation of military training, do you truly think you'll be able to accomplish much? Not a chance. Expect to endure some grueling military drills tailored to your enhanced physique before I set you loose in the world of ordinary humans."
He returns his eyes to the others. "That goes for all of you. Yes, you will be able to obtain great strength in the easiest manner possible. But allow me to disabuse you all of the notion that this pathway to easy power will make you as strong as a Demon Emperor, or a Duke, or even a Baron. If you have no combat techniques, then you're just a big strong infant waiting to be executed by any remotely competent opponent! A complete pushover!"
The Wordsmith doesn't mince his words. "Submitting to Jepthath's power is a serious rite of passage. If your hearts are impure, he will reject you! You will have to head out and join the common folks on Maiura, hanging your head in shame and knowing you weren't good enough to join the elites!"
He looks around one last time. "With all that said, are any of you here having second thoughts?!"
"Sir, no sir!" The crowd roars, their collective voices momentarily making Hope's ears ring. He mutters a quick Word of Power under his breath to fix that issue, then he motions with his hand and immediately summons the Dominion Rod into his grasp.
"Here is how this is going to work." Hope says. "I shall manifest the image of Jepthath into reality. Look up to him. Pray to him. Accept him in your heart. When you hear his words in your mind, you will have the option to accept or deny his offer. Those who accept will become Jepthath's Chosen, the Illuminators of the future, Parahumans who tower above their fellow man! But as for those who are unworthy? You will remain with the common rabble."
Seeing decisive looks on everyone's faces, Hope smiles. "Alright then. Let us begin."
He holds up the Shepherd's Staff, and the gem in the center of its upper crook immediately begins to glow a bright white. At that moment, a phantasmal figure materializes in the air, his massive image towering thirty feet high. The top of his head seemingly scrapes the ceiling of the makeshift church, making everyone present gasp in amazement.
"My children." Jepthath says, holding out his hands in a welcoming gesture. He smiles like a kind old grandfather at them. "Hear me now. I am the First Hero. I am the Illuminator. I light the path for those to follow. To those who are attuned to my strength, greater benefits will be available. Perhaps, among you, there may even be a special soul possessing the highest affinity to my power. If so, he may be capable of mimicking my full power without reservation! But, doubtless, there will be those among you lacking in affinity entirely."
He sighs. "That is unfortunate, but it is how things are. Now, pray to me. Reach out with your heart, mind, and soul. Feel the touch of my Light..."
A warm aura spreads out of Jepthath's towering form. It washes across the massed crowd, making many of them feel snug and cozy. They close their eyes and pray earnestly to the Illuminator, sometimes opening their eyes to look up at him as they feel Jepthath's power surge into their bodies.
"I feel it!" One woman cries out. "The strength! The power! Uwaaaa!!"
Her muscles bulge dramatically. Her shirt rips in several places, and her height increases by half a foot. She roars mightily to the heavens as a large fraction of Jepthath's power enters her body and Mind Realm.
"I feel it too!" Another man cries. "Power! Overwhelming! Aaaaahh!!"
He, and many others like him, roar in ecstasy as Jepthath's power begins rapidly bolstering one person after another.
Strangely, Henry Cliff doesn't feel anything at first. But when the power starts to trickle into his bloodstream, a voice speaks in his head.
[There you are, boy. Lord Henry of the Illuminators. I have been expecting you for a while, young one.]
Henry blinks. The world around him slows to a stop as he looks up at Jepthath in shock.
[You... know my name?] Henry asks.
[Indeed I do.] Jepthath says with a smile. [Not long ago, Hope performed a ritual that allowed me to make initial contact with all of humanity. However, my power could not flow through them until they agreed to this ritual. It was then that I felt your strength for the first time. You are more formidable than you believe, my child.]
Henry looks down in shame. [You must be thinking of someone else, Great Illuminator. I am nothing at all. A mere nobody. A sinner.]
[You call yourself a sinner? Silly child. I am friends with the Greatest Sinner.] Jepthath chides gently. [King Arthur committed a crime far worse than you could imagine, yet he is still remembered as a legend. In the future, so too shall you join him among humanity's greats.]
Henry looks up again. [I... will?]
[Your compatibility with my power... is perfect.] Jepthath answers, visibly satisfied. [Look! Your body has not swelled up at all! Unlike the others who balloon in strength because their souls are impure, your willpower is formidable enough to reject the corruption of my nascent soul. It is for this reason that I have decided to name you... My Champion.]
Boom!
A massive detonation of energy explodes inside Henry's body. He staggers in surprise, as instead of great pain, waves of ecstasy flood his vessel. He can't help but release a moan of pleasure as his mind seemingly unlocks its full potential, his muscles pulsate with a strength greater than he ever could have imagined, and his soul condenses into its purest form.
[Power!] Henry exclaims. [I feel it! I feel... so much power!]
"Uaaaaahh!!" Henry roars as he tilts his head up to the ceiling. "I am a mortal no more! I am your champion, Jepthath!"
Hope's eyes sparkle as he looks at the previously ordinary-seeming young man. He looks up at Jepthath, who smiles back at him, answering his unspoken question with a single gaze.
But suddenly, in the midst of this joyous occasion, Jepthath's image changes color from a loving and calm blue to a dangerous shade of red. His eyes narrow as he snaps his gaze around the room.
"WHERE?!" Jepthath roars, his piercing eyes jumping from one human to another. "YOU! It's YOU!!" Jepthath snarls, stabbing a finger toward a random woman in the crowd.
That woman freezes in place, like a deer in the headlights. Hope looks at her. All the other humans do too, everyone turning in unison as they feel a deep, nauseating rejection from her entirety.
"Human... she's not HUMAN!" Henry growls, balling his hands into fists. "She's not one of us! She's a CHANGELING!!"
Panicked, the woman starts to push through the crowd, but in an instant, tens of hands latch onto her from every angle, grabbing her arms, shirt, hair, and neck. They pin her in place while Henry walks through the crowd with eyes full of bloodlust. He grins wickedly and nods his head as he stomps toward the woman.
"Trying to sell us out, you filthy infiltrator?! TOO BAD! This is where your story ends!!"
In an instant, he lunges forward and punches his fist at the woman's stomach.
SPLURT!!
He rams his arm through her gut and blasts her entrails backward, spraying off-colored blood on the Parahumans behind her. The woman's mouth opens reflexively, and she vomits blood, unable to stop herself.
"N-no! Guhuk! Mis-misunderstanding! We- COUGH!!"
"Spare us your pitiful begging." Henry sneers, before sweeping his arm upward, tearing through her body with ease.
RIIIIIP!
A sickening series of snapping bones sounds off in the room like a series of firecrackers. A second later, the woman sags lifelessly in the grasp of those present. They release her, and allow her to collapse into a puddle of blood at her feet.
Just when it seems the madness is over, Henry slowly turns around to look at another person in the crowd behind him.
"Heh heh heh. You stupid bastard. Did you think I missed you, too?"
"Wait!" The man screams. "This isn't what you think! We're just supposed to observe-"
He doesn't get to finish his sentence. Henry snaps toward him, rears his fist back, and sends it flying at the Changeling's head. So unfathomable is his strength that he blasts apart the man's head like a watermelon, showering the people behind him with bits of blood, bone, and brain matter.
Hope watches, silently, as Henry performs these acts. He nods with approval, even directing a small smile Henry's way.
"Hardcore, Henry."
Before the ceremony fully comes to an end, Henry kills another three Changelings, ensuring that not a single one manages to make it out alive and report news of what happened to the Founders.
It will be some time before they come to realize the significance of the events that transpired on this day...
submitted by Klokinator to TheCryopodToHell [link] [comments]


2024.06.02 17:43 Smie27 Reverend Insanity CYOA 4.0

You are being reincarnated into the Gu world, luckly you have been granted access to this character creator. Pick and choose your perks, etc.
You don't need to pick options from any category except, timeline, Innate traits, location and aptitude.
Start with 1.500 Character Points

Timeline:
Choose your timeline.

First timeline. +300 CP
You are born on the 11th of November the same time as Fang Yuan. Some 17 years later Fang Yuan is forced to join a caravan and leaves Qing Mao mountain. Spectral Soul's heaven defying plan succeeds, however Spring Autumn Cicada is never refined instead Fang Yuan refines blood deity and becomes a demonic powerhouse.

Second timeline. Free
You are born the same time as Fang Yuan in his first life. After 15 years, the night before the awakening ceremony, Fang Yuan's will travels 500 years back in time, and the events of Qing Mao mountain ensues…

I Am Fang Yuan! +100 CP
You are born Gu Yue Fang Yuan, the Fang Yuan we know will never transmigrate to the Gu world. The world will be as it was, when set in motion in chapter 1 of reverend insanity. Will Spectral Soul resurrect and dominate the five regions and two heaven? Will you destroy fate? You do not have Spring Autumn Cicada, but every other benefit from this character creator. Skip the location and innate traits section.

Late Antiquity Righteous Era. +250 CP
You are born many years after Spectral Souls demon venerables death. Shadow Sect haven't been created yet and the rise of an immortal venerable is inevitable. Soul path is flourishing and the demonic path has a foothold in the mainstream, but the tides will turn with the birth of paradise earth. Cultivate to your hearts desire.

Late Antiquity Demonic Era. +450 CP
You are born at the end of the medieval antiquity era. Giant Sun immortal venerable is dead and the Huang Jin tribes are flourishing in northern plains. Soul path has yet to be created and a murderous demon venerable is inevitable going to rise. May you leave a footprint in history.


Innate traits:
You may choose which sex you are born as for no cost

Variant Human. +250 CP
You may choose to be born as any variant human. If you choose dragonman then you start your own bloodline, with you as ancestor instead of Duke Long. Thereby being immune to Duke Long's Dragonman Extermination killer move.

Human. Free
You may choose to be born as a human, a safe choice. Although nothing is safe in the Gu world.


Location:
You may freely choose which of the five regions you are born into.
You may choose any tier of clan and additionally choose which status you are born into in that clan.
If you choose central continet you will be born to a sect member instead of in a clan.
You may choose to be born into any clan/sect from the story or to be born into one at random according to the chosen criteria.

Mortal Village +150 CP

Mid-tier clan +50 CP
Rank 2 heir +50 CP
Heir of an elder Free
Heir of the clan leader -50 CP

High tier Clan -50 CP
Random +50 CP
Rank 2 heir Free
Heir of an elder -50 CP
Heir of the clan leader -100 CP

Super Clan -100 CP
Random +50 CP
Rank 2 heir Free
Heir of an elder -50 CP
Heir of a rank 5 -100 CP
Child of an immortal -200 CP

*In the mortal village you and one of your parents are the only Gu masters.
*If you pick Child of an immortal, you will be the child of a random immortal from the super clan you picked or a random super force.


Aptitude:
If you pick a grade you will get a random aptitude within that aptitude range. You can roll a 2d10 or use a number generator to get a number between 0-19.
If you buy one of the ten extreme physiques, you are guaranteed a super grade blessed land.

Random +50CP
D-Grade Aptitude (20%-39%) +100 CP

C-Grade Aptitude (40%-59%) Free

B-Grade Aptitude (60%-79%) -50 CP

A-Grade Aptitude (80%-99%) -100 CP

Ten(Eleven) Extreme Physique (Your choice of physique) -150 CP

*If you picked random you can roll a d100.
*If you choose A grade, and get 99% you can't evolve into an extreme physique.


Soul:
Throw a d10, that number is where you are in your bought category. Meaning, if you pick Ten Thousand man soul and get a 6, on the d10, you will have a 60.000 man soul.
You body also gains the necessary Dao marks to contain such a powerful soul.

Ten thousand man soul. -50 CP
This is the soul foundation of a rank 5 expert. A clan leader of a super force, with all the resources that comes with, can expect to reach this soul foundation in 30 years, 20 if they use special or detrimental methods.

Hundred thousand man soul. -100 CP
The soul foundation of a rank 6 immortal who has spent a great deal of effort strengthening their soul.

One million man soul. -200 CP
The soul foundation of a great expert of a path that benefits from soul foundation, like refinement path, wisdom path, enslavement path, etc. Any higher and the Dao mark interference from your soul will become too great.

Ten million man soul. -300 CP
Only a soul path immortal would have a soul foundation this great. At this level the interference from the soul path Dao marks on your soul would be detrimental to cultivating other paths. That is, unless you have a way to get around this Dao mark interference.


Attainment:
You can buy attainment in a path. When you gain the attainment, it acts as if you had gained the attainment through practice and hard work. Not through dream realms or true meaning. You can only buy a limited amount of grandmaster and great grandmaster attainment.
You can only buy grandmaster attainment in 6 paths.
You can only buy great grandmaster attainment in 3 paths.

Master. -50 CP
You can choose to gain master attainment in 3 paths each time you buy this option.
Master attainment is the attainment level of an expert among mortal Gu masters often taking decades to achive. This level attainment gives the Gu master uncanny intuition concerning their path.

Grandmaster. -50 CP
Among mortals only once in century genius' can become grandmaster in a path. Usually grandmaster attainment is reserved for rank 7 experts. Having this level of attainment, one will be able to mimic other paths and to create immortal killer moves using immortal materials, instead of immortal Gu.

Great grandmaster. -100 CP
Only experts among rank 8 have great grandmaster attainment. This level of attainment will allow the user to easily think up new recipes for mortal level Gu worms of their path. Great grandmaster's can even utilize the natural Dao marks of the Gu world.


Immortal ascension:
The quality of ones blessed land is dependent on ones accumulated human Qi. To accumulate human Qi one need to deep ones foundation, by increasing attainment level, experiencing the multitudes of life as a cultivator and attuning oneself to ones chosen path, by carving the apropiate dao marks onto ones body, mind and soul.

Immortal aperture
Immortal aperture are divided into four grades, low, medium, high and super grade. Each grade is defined by the size of the arear inside the blessed land, the immortal essence production and the size of the tributary of the river of time.
The spaciousness of your aperture determines the room for development inside it. The more developed an immortal aperture the more immortal essence it produces, and the more resource it produces to use, sell and trade. You will be rollling for how much space is inside your aperture.

The immortal essence production of an immortal aperture is indicative on how vigorously or often an immortal can fight and use immortal cultivation methods. Without immortal essence beads immortal Gu can't be activated, leaving the Gu immortal impotent. You will be rolling for how many immortal essence beads your aperture produces for each year that passes inside it.

The size of the tributary of time decides how much faster time passes inside your immortal aperture, compared to the five regions time (FRT). This determines how fast you pass tribulations and calamities. As an immortal at rank 6 or above, every 300 years that pass inside your aperture ascends you one rank until you reach rank 9. Meaning it takes 900 years of time inside your aperture to become rank 9. You will roll for how many times faster time flows in your aperture compared to the five regions time.

If you ascend as a time path immortal double the tributary of the river of time in your aperture
If you ascend as a space path immortal gain 50% more space in your aperture.


Low grade blessed land. +400 CP

Starting blessed land size:
2000 km2

Base tributary of the river of time (TRoT):
1d6 = x TRoT

Immortal essence beads (IEB) production per year:
1d10+10 = IEB at


Medium grade blessed land. Free

Starting blessed land size:
(d4+1) * 1000 = Area km2

Base tributary of the river of time (TRoT):
2d10 = x TRoT

Immortal essence beads (IEB) production per year:
1d10+20 = IEB at


High grade blessed land. -100 CP

Starting blessed land size:
(1d4+4) * 1000 = Area km2

Base tributary of the river of time (TRoT):
1d10+20 = x TRoT

Immortal essence beads (IEB) production per year:
1d10+30 = IEB at


Super grade blessed land. -300 CP

Starting blessed land size:
(1d6+6) * 1000 = Area km2

Base tributary of the river of time (TRoT):
2d10+20 = x TRoT

Immortal essence beads (IEB) production per year:
2d10+50 = IEB at

*you don’t have to be an extreme physique to buy super grade blessed land.

Immortal Gu
When the immortal aperture is created there will be heaven and earth Qi left over that can be used to refine immortal Gu. You as a privileged CYOA participator, can use your points to refine immortal Gu. However you can't refine any immortal Gu from the or any Gu that was the vital Gu of a venerable, including Fortune Rivaling Heaven.
These Gu worms will be created from nothing, and Heavens will doesn't need to approve of you having these Gu worms.
*Purchase immortal Gu responsibly, it's more fun if you don't break the setting.

Rank 7 and 8 immortal Gu are very powerful, therefor there is a limit to how many you can refine at ascension:
You can only buy 3 rank 7 immortal Gu
You can only buy 1 rank 8 immortal Gu

A rank 6 immortal Gu cost 200 CP.

A rank 7 immortal Gu cost 400 CP.

A rank 8 immortal Gu cost 800 CP.


Grab bag:
Grab bag perks are minor perks that are nice to have but not substantial enough to be full perks by themselves.

Pick 3 of any grab bag perks -50 CP

Pick 5 of any grab bag perks -100 CP

Pick 7 of any grab bag perks -150 CP

Reading materials.
You have a popup window where you can read Reverend Insanity and the Reverend Insanity wiki, only you can read it.

Gu professor.
You always know if an immortal Gu exist or not.

Polyglot.
You can speak and read the language of every region.

Thousand man soul.
You are born with a 1.000 man soul. With this soul foundation you could control more then 100.000 beast with enslavement path methods. As a Gu master your soul is also strong enough to beat all but rank 5 experts in a battle between souls.

Otherworldly Dao.
Choose what otherworldly Dao mark your soul comes with.

Settra.
Slavery Gu, of any rank, does not work on you.

Instant success.
Gu worms that carve Dao marks on the user, like Black Boar Gu, Iron Bone Gu etc., will have their full effects shown immediately and painlessly upon use and they won't need primeval essence to activate.

Mutated soul.
You may choose for your soul to be a mutated soul. For example if you chose to have a wolfman soul, your soul would have wolf characteristics and would be many times stronger when controlling wolves. You can also choose to have mutated soul of a path. For example an ice soul, which will boost the effect of ice path Gu worms.

Flying master.
You now have master level attainment in flying.

Extremely attractive appearance.
You have an extremely attractive appearance, and people will subconsciously treat you better because of it.

Eidetic memory.
You gain perfect eidetic memory. However, you may still forget things if you so wish.

Aptitude reroll.
You get to reroll your aptitude and choose the higher number. You can pick this grab bag perk multiple times.


Perks:
Perks are divided into tiers.
Any perk that gives Gu worms or recipes for Gu worms may not give Lifespan Gu or the recipe for them, unless otherwise stated.

Tier 1 perks

Primeval wealth. -50 CP
You gain a rank 4 Primeval elder Gu containing ten million primeval stones. This is the wealth of a mid sized clan. You may buy this option multiple times.

Gu set. -50 CP
You may pick 10 Gu worms of the same path from rank 1 to 5, they will individually appear in your aperture when you choose. If the Gu worm you have chosen can be refined to a higher rank, you can do so instantly at no cost when you wish, but not to a rank higher than 5. You may buy this perk as many times as you want.

Mortal recipes. -50 CP
You may pick any 10 mortal Gu worms and gain their rank 1 through to rank 5 recipes. The recipes will use modern materials. Meaning, if you choose an ancient or extinct Gu worm, like All-out effort Gu, you will gain a recipe containing materials that are reasonably available. You may purchase this perk multiple times.

Close combat master. -50 CP
You are a battle genius and you have mastered of Krav Maga, Boxing, Brazilian Jujitsu, Grappling and Mauy Thai. Furthermore, you have master level proficiency with longsword, spear, axe and polearm.

Inhuman transformations. -50 CP
If you transform into a less then human form, you will automatically have the ability move and control your body as if you were born in such a form.

Flying grandmaster. -50 CP
You now have grandmaster attainment in flying. Geniuses renowned for their flying skill, at most have qusai-grandmaster flying attainment.

Longevity. -50 CP
You gain a hundred year lifespan Gu. You can use it to increase your lifespan or keep it for a different use.


Tier 2 perks

Dual Dao. -100 CP
You may choose two paths. Those paths do not interfere with each other when you use them.

Variant Dao. -100 CP
If you are a variant human you gain great grandmaster attainment in the path of your Dao. Meaning dragon men gain great grandmaster in enslavement path, hairy men gain refinement path, etc. This doesn't count towards your great grandmaster attainment limit.

Second aperture. -100 CP
You can awaken your second aperture at a time of your choosing. The second aperture functions as if created by rank 6 Second Aperture Gu, meaning it has no restriction of which rank it can rise to. Ascended to an immortal aperture this aperture will be have the same characteristics as your first one. If you picked Dual Dao and Second Aperture, you may also choose two paths that don't interfere in the second aperture.

Superior Gu set. -100 CP
You may pick 10 Gu worms they will appear in your aperture when you choose. If the Gu worm you have chosen can be refined to a higher rank, you can do so instantly at no cost when you wish, but not to a rank higher than 5. Furthermore, these 10 Gu worms do not need to be fed. You can buy this perk twice.

Immortal recipes. -100 CP
You can choose 10 Gu worms and you will obtain the rank 1 recipes, and the rank 2. etc. all the way to rank 9 for each Gu you choose. That is, you will receive the recipe for the lowest possible rank that the Gu worm can be and up. You can choose when you receive each recipe. Whether or not you recive the whole family of recipes at the same time or not. The recipes will only contain materials that can all be found in the current era, with the higher ranked recipes being possible exception. They may contain very exotic or necessarily extinct, but still existing, materials. Some Gu can't exist at the mortal level to a functional degree. You will still recive the recipes for these, but they can at most serve as reference value. You may pick this perk twice.

Auto balancer. -100 CP
When undergoing immortal ascension your Heaven, Earth and Human Qi will automatically be balanced for you. It's guaranteed that you will pass immortal ascension, the only thing that can stop your ascension is being killed by the tribulation itself or outside influences.

Year essence pool. -100 CP
Your immortal aperture gains a year essence pool. This is a enviroment mimicking the river of time, that exist parallelly to your aperture. Meaning that the year essence pool doesn’t take up any space in your aperture. The year essence pool also allows you to control the size of the tributary of the river of time flowing into your aperture. Meaning that you can slow the time of your aperture to anywhere between the time you rolled for, in the immortal ascension section, and that of the five regions.

Wealth of Food -100 CP
Upon immortal ascension a resource point is created inside your aperture for each rank 6 immortal Gu. Each resource point produces food for a corresponding immortal Gu.


Tier 3 perks

Great era inheritance. -150 CP
You gain a rank 6 immortal inheritance, that guide you from rank 1 to the peak of rank 6. However, the inheritance will be 500 years ahead of time from the time of chapter 2 of Reverend Insanity. Furthermore, you may choose for the inheritance to be a path of the great ere like weapon path, pill path, etc. The inheritance contains a myriad recipes for mortal Gu worms of the path that you choose and 5 rank 6 immortal Gu recipes of that path. The inheritance contains no Gu in it of itself.

Dream realm. -150 CP
A dream realm appears at a time and location of your choosing. It will contain true meaning pertaining to a path of your choice. It will be big enough for one person to achive great grandmaster attainment and another one to achive grandmaster attainment, or for three people to attain grandmaster attainment.

Immortal killer moves. -150 CP
You can choose 10 immortal killer moves. You learn the lowest to the highest rank possible of these killer moves. You can pick the same killer move more then once. This means that if you picked time cutting edge you can learn it again when it disappears from your memories.

Life and death aperture. -150 CP
Upon immortal ascension you will experience tribulations at half the strength they normally would be, but you still gain the same amount of Dao marks. With this perk you are also guaranteed to get a high grade blessed land. Unless you posses an extreme physique then you will gain a super grade blessed land like you normally would.

Reinforced physique. -150 CP
If you have an extreme physique you suffer non of the down sides. You will not need to fear exploding by cultivating too high in the mortal ranks. You won't need an immortal Gu corresponding to your physique to ascend. You will soar through the mortal ranks. Your ascension will be on the high end of what a normal immortal might experience, so relativly tame compared to ten extreme physiques. After this Heaven's will isn't going to hold back on tribulation.

Dao physique. -150 CP
Don't pick anything in the aptitude section. Choose a path, you now have an extreme physique equivalent in that path. Meaning, if you chose sword path, you would have a sword path physique with all the benefits and drawbacks of a normal extreme physique.

Tier 4 perks

Anti-divination. -300 CP
You have a rank 9 perpetual killer move applied to you. Only a rank 9 wisdom path immortal with a rank 9 Gu will be able to deduce anything about you. Anytime someone makes deduction about you, they either fail or get an obfuscated answer. You can toggle this killer move so if you want Heavens will to be able to send you tribulations can toggle the killer move off.

Gu house. -250 CP
Choose 5 immortal Gu houses, you gain the blueprint of how to create each of these Gu houses.

Imperial staff. -250 CP
You gain a staff with three teleportation opportunities. You have three opportunities to teleport to any place mentioned in the novel that exist in your era. Except you cannot go to the 9th layer of crazed demon cave.

Rank 8 inheritance. -250 CP
You may choose one or two paths and gain a rank 8 inheritance of the path(s) you choose. You may not pick heaven path. If you bought 'Great era inheritance', this rank 8 inheritance may also be of a great era path along with the other features of 'Great era inheritance'. Regardless of if you bought 'Great era inheritance', you may pick three aspects that the inheritance specializes in. If you only choose for the inheritance to contain one path you may instead pick five: Offense, Defense, Movement, Investigation, Concealment, Healing, Aperture Management and path specialty.
Path speciality meaning, whatever your chosen paths speciality is. For wisdom path it would be deduction, soul path would be soul cultivation, etc.
If you choose two paths then the inheritance contain an excellent method to duel cultivate these two paths. The inheritance does not contain any Gu worms, however it contains the knowledge or how to refine, feed and use a myriad of Gu including several immortal Gu. The inheritance also contains peak strength mortal killer moves that cover all aspects, and how to empower these killer moves to immortal level by using immortal materials. Of course, the inheritance also details these killer moves when used with apropiate immortal Gu. The inheritance also comes with a battlefield killer move, you may choose one specialization for the battlefield killer move : Activation speed, Killing power, Concealment, Suppression. With this inheritance you cultivation will be smooth sailing from beginning to end.

Dao carver. -300 CP
You now gain twice as many Dao marks, from any source, as you otherwise would. Heavens will doesn't take into account how the existence or effect of this perk when sending you tribulations as an immortal.

Pocket paradise. -400 CP
You gain an orb with an blessed land inside. The orb can be carried inside your aperture. When not in your aperture you can activate it, which makes the orb immobile. When placed the orb functions like a blessed land with a land spirit you are in control of. When outside of the blessed land you can deactivate the orb and put it inside your aperture again. The orb supplies the blessed land with heaven and earth Qi, so you can move place the orb any of the five regions without problems. The blessed land has an interior size of 7.000 m2 and time that moves 40 times faster then the Gu world. The blessed land has enough resource production to earn 50 immortal essence stones every year that passes inside the blessed land. There is still a lot of room for development. The resources are related to the path of the blessed land, which you may choose. The blessed land is a paradise, and therefore won't experience tribulations.

Tier 5 perks

Prodigy. -350 CP
In a path of your choice, you now great grandmaster attainment and venerable talent in that path. Meaning you can reach supreme grandmaster without needing outside help. This includes dream realms or absorbing true meaning. Though it may take a few centuries to reach your potential. This does not count towards the limit of how many great grandmaster attainments you can buy.

Small Dream Immortal Venerable. -400 CP
You have master attainment in every path. Master attainment gives have an uncanny and accurate intuitions about everything in the Gu world. For example, when searching for a person or object you will have an accurate, if vague, intuition about which way to search. There are no longer restrictions on how much attainment you can buy.

Legendary expert. -400 CP
You have quasi supreme grandmaster attainment in two paths of your choice. You are now the undisputed expert in your field alive today, but you will still need to exert a great deal of effort to raise your attainment to supreme grandmaster. If taken with prodigy you will immediately gain supreme grandmaster attainment in the path you picked for prodigy.

Gugle maps. -400 CP
Gain a perfectly accurate map of the entire Gu world. The map is in your head but can also be projected as a 3d hologram, and you can choose if others can see it. The map is in google earth like detail and contains information on resource points, hidden inheritances, blessed lands and grotto-heavens, secluded domains. You cannot use the map to see into blessed lands or grotto heavens, but you can see where they are located. The map is not merely a videogame map, it also contains highly detailed information on demographics, infrastructure, detailed economic data, beast territory and more. This map is accurate enough for fixed immortal travel Gu to work with, but activation becomes more likely to fail, the longer since it was updated. To update the map as a mortal sacrifice 100% of your current essence type. As an immortal sacrifice 300 beads of your current immortal essence.


Venerable traits:
You may pick only one of these, but they are free.

Primordial Origin immortal venerable.
You gain ten one thousand years lifespan Gu. You can choose when to recive each Gu individually.

Star Constellation immortal venerable.
As an immortal, every time your aperture produces an immortal essence bead, you can experience the effect of the light of wisdom as if from a rank 9 wisdom Gu, but without the loss of lifespan, for 10 minutes. You can save up these minutes.

Limitless demon venerable.
Chose a path. For as long as you cultivate only that path, and don't use immortal Gu of a different path. you will gain 5x the amount of dao marks in that path as you otherwise would. If you use other paths you permanently loose this perk. This stacks multiplicatively with dao carver.

Reckless Savage demon venerable.
You gain 3 slots. Each slot can be filled with a path. The paths your slots have been filled with don't interfere with each other. You also have great grandmaster attainment in these paths while you have them slotted. You can change the paths of in your slots once every week, central continet time.

Red Lotus demon venerable.
Choose a moment. From now on, whenever you die you or when you choose, your are sent back to that moment. You cannot change the moment that you regress to, it will always be the same moment. Every time you regress, your luck gets massively worse. After 10 regressions, it will be as if everyone but you has Fortune Rivaling Heaven.

Genesis Lotus immortal venerable.
As a mortal your primeval essence regeneration is a 100 times what it normally would be. As an immortal, your origin core produce ten time the normal amount of immortal essence. Meaning if your have an average high grade blessed land with no development, you will produce 300 beads of immortal essence every year that passes in your aperture.

Thieving Heaven immortal venerable.
When you kill someone you can guarantee that they can't destroy a certain amount of immortal Gu. If you kill a rank 6 immortal, they can't destroy one of their rank 6 immortal Gu. If you kill a rank 7 immortal Gu they can't destroy one rank 7 immortal Gu and two rank 6 immortal Gu. If you kill a rank 8 immortal, they can't destroy one rank 8 Gu, two rank 7 Gu and four rank 6 immortal Gu. Etc.
If there are multiple choices, the saved Gu are chosen at random.

Giant Sun immortal venerable.
You have enourmous luck, like a child of human path. Only Red Lotus and Feng Jin Huang are above you in terms of luck.

Spectral Soul demon venerable.
You are born with a one thousand desolate soul, you soul alone has the strength of an high tier desolate beast. But you might be more susceptible to enslavement path methods, but it hardly matters since your soul is so devastatingly powerful.

Paradise earth immortal venerable.
As an immortal you gain natural inspiration, every time you face one of your major tribulations. Heavenly tribulations as rank 6, grand tribulations at rank 7, etc.

Heaven Refining demon venerable.
You gain unlimited willpower and motivation. You now have the perseverance to casually swim through the reverse flow river. Your will to power will never waver.


Missions:
These are objectives that you give you extra points, but you have to complete them within 300 years or you explode and die. Spectral Soul eats your soul, Heavens Will foils any rival methods. You cannot escape the consequence of not completing your missions.
You may pick as many mission as you want.

Extra time. -100 CP
You gain 200 more years of time to accomplish your missions.


Easy missions

Traditional. +100 CP
Create an inheritance and a suitable inheritance ground. Describe what the trials and requirements there are to get your inheritance.

Imperial Court. +200 CP
Enter the imperial court blessed land at least once.

Medium missions

Paradise. +200 CP
Enter the Grotto-Heaven Blue Dragon Whale at least once.

Secluded Domain.+200 CP
Obtain a secluded domain of heaven and earth. You have to have had ownership of a secluded domain for a month for this mission to be considered successful. You can take this missions three times. You have to obtain three different secluded domains for it to count. You can't 'loose' one and obtain it again later.

Supreme inheritance. +300 CP
Obtain a complete true inheritance of any venerable. Thieving Heavens three refinement opportunities from Lang Ya isn't a true inheritance.

Problem? KILL!. +350 CP
Destroy a super force. You don't have to kill all the members of that force, although it would be a good idea. You simply have to make it so that the super force doesn't exist anymore. This also counts if you can convince someone to exterminate for you, by trickery, commission, or other means.

Hard missions

Homewrecker. +400 CP
Your mission is to destroy 88 True Yang building. If 88 True Yang building is destroyed without your direct involvement, you fail.

Founding ancestor. +500 CP
Create a super force, it may be a clan, sect or other. The force has to span the five regions and each branch must have at least one entity with rank 8 battle strength. Be it a rank 8 Gu master, a rank 7 Gu house or ancient battle formation. 5 immemorial beast also counts as rank 8 battle strength. You have an extra 500 years to accomplish this missions.

Grand theft Gu. +400 CP
Obtain Sovereign Immortal Fetus Gu. With the time limit, you would probably have to complete this mission by either stealing it from Spectral Soul at Yi tian mountain. Or, you could refine it again using it's user, be it Spectral Soul or Fang Yuan, as a refinement material.

Become venerable. +400 CP
Break through the heavenly dao blockade and become venerable. Heavens Will isn't interested in you becoming venerable so you have to destroy or control Fate Gu. You only have 300 years though, so you have to be very quick.

Heavenly court. +600 CP
Join Heavenly Court and loyally serve it's interest. You don't have to save Fate Gu, you might even think it preferable if Red Lotus' plan comes to fruition. But, you have to do what you think is best for Heavenly Court.

Supremacy. +800 CP
As a variant human, make your race dominant in the five regions. You have a 10.000 year time limit.


Specific missions
These can only be picked if you chose the following timelines: Late Antiquity Righteous Era and Late Antiquity Demonic Era.

Pseudo venerable. +300 CP
You must reach pseudo venerable battle strength in all of your aspects of combat. E.I. having pseudo venerable defensive methods isn't enough.

Dao opponet. +300 CP
Defeat one of the coming venerables in battle. You must not be more then one rank above then when you defeat them, and you must not fight them while having immortal level cultivation while they are still mortal.


Drawbacks:
You may take as many drawbacks as you want. However you may not take drawbacks more then once.
Drawbacks overwrite other options picked in this character creator.

Easy drawbacks
No spoilers. +50 CP
You cannot share the contents of Reverend Insanity with anyone. You may still act on the information but you may not try to explain it to others.

Dao monogamous. +100 CP
Other paths interfere twice as much with the path of your vital Gu as they normally would. If you have dual Dao or Reckless Savage Demon Venerable as your venerable trait you cannot pick this drawback.

Un-undead. +100 CP
You cannot turn into a zombie. For good or ill you cannot become a zombie. Lifespan is always in short supply and you no longer have a fail safe.

Local dao. +200 CP
You are no longer an otherworldly demon. You will not have otherworldly dao marks and others cannot figure out your origin no matter what method they use. Not even soul searching you will let them find out you aren't from the Gu world.

True to your word. +200 CP
Alliance agreements become empowered. Dao marks related to any contract or alliance can only be forcefully removed by a specialized rank 9 killer move. You will have to be very carful with what you sign up to and always add a time limit.

Weakness. +200 CP
Choose one path, you are now twice as vulnerable to that path as you normally would be. You can pick this multiple times.

Medium drawbacks
Inhospitable enviroment. +300 CP
Choose a region, you cannot enter that region. This goes away when the regional walls disappears.

Like a mistress. +350 CP
Gu worms you own need twice as much food to be properly fed.

Halved lifespan. +300 CP
Your lifespan is halved, meaning if you are human you only have 50 years to live. Lifespan extension methods are as effective as they normally would be.

Clear Conscience. +300 CP
You cannot knowingly lie, and you are compelled to answer any question asked truthfully.

Indivisible. +300 CP
You cannot create clones. Others may not create clones of you either. You may still create external wills.

Forget me now. +400 CP
You loose all memory of reading Reverend Insanity upon rebirth. You still remember the options you took in this CYOA, and your previous life. If you picked reading materials in your grab bag it is removed and you can pick another.

Hard drawbacks
Dao dunce. +800 CP
You cannot increase your attainment level beyond what you buy in this character creator. Unless you buy prodigy, then you can become supreme grandmaster in that chosen path.


Multiplayer:
The Gu world is a capricious thief and has stolen not just but another unfortunate soul. But, this CYOA is fair to all, and so, you will not be the only one who gets too go through this character creator.
Convince another person to go through this CYOA and be reincarnated with you. You will have to both decide on a
Timeline.
This is entirely optional, I just thought it would be fun for people to test out builds together and against other people. I have also create some rules/objectives to facilitate the multiplayer, but you can make up your own.

Twin start:
Two players pick the 'I Am Fang Yuan!' timeline, one person will be reborn as Fang Yuan, the other will be reborn as Fang Zheng. Flip a coin to determine whos who. Optionally, you can also pick one of the two options below.

Co-op:
Each player picks a starting location and they have to collectively accomplish as many of the Missions as possible.

Feud:
Each player picks a separate starting location, and they have 300 years to kill each other. Come up with strategies to reach immortal level, and how to aquire the strength to fight each other
submitted by Smie27 to ReverendInsanity [link] [comments]


2024.06.02 17:16 kurta999 3 éves C++ side projectem - CAN Sender, Modbus Master, 2. billentyű makrókra és egy csomó egyéb dolog

3 éves C++ side projectem - CAN Sender, Modbus Master, 2. billentyű makrókra és egy csomó egyéb dolog
Szeretném megosztani a side projectem, amin szabadidőmben 3 éve dolgozom, egyszer már kiposztoltam, de aztán levettem a netről privát okok végett. A dolgok megváltoztatak és szeretném újra elérhetővé tenni, hátha valakit inspirál valamilyen része, netán fel is használ belőle valamit. Nyugodtan lehet kritikát írni, kérdezni.
GitHub oldal részletesebb leírással, bináris fájlokkal: https://github.com/kurta999/CustomKeyboard
This is a personal project for myself to improve my daily computer usage, particularly with programming and testing. I've implemented things what I really needed to be more productive and accomplish things faster. It's open source, because why not, maybe somebody will benefit from it one day.
If you want to use/resuse some part(s) of the project, you have a question or an idea, feel free to open a Pull Request. Bugs can happen, as this is just a side project beside my full time job. I do not have the time to always retest everything when I change something how it's done in a proper managed company.
Unfinished, abandoned Qt port of this application is available here, has no meaning to port everything to Qt from my perspective: https://gitlab.com/kurta999/QustomKeyboard
If the project is useful for you and you're able, please consider small amount of donation over PayPal: [nmsstulaj@gmail.com](mailto:nmsstulaj@gmail.com)

1. For Automotive development:

  1. CAN-USB Transceiver - Send and Receive standard and ISO-TP CAN Frames over CAN bus via computer trough USB - see more info below
  2. CAN Script handler - Execute tests scripts by settings specific frames and sendinig them to the bus automatically
  3. UDS DID Reader & Writer - Read and Write UDS DIDs over GUI, DIDs have to be defined in DidList.xml - DIDs also can be cached locally

2. For General development:

  1. Modbus Master - Simple Modbus Master for polling Modbus Slave devices with GUI support. Coils, Input, Holding and Input registers supported over Serial and TCP/IP interface. Supported register sizes are (u)int16_t, (u)int32_t, (u)int64_t, float, double. Proper logging and error handling implemented.
  2. Command excutor - Bind specific commands (cmds) to GUI buttons with parameters support, which is then excuted on GUI button click - see more info below
  3. Data Sender - Send specific messages periodically or by trigger with specific input from DataSender.xml and wait for a response, the parse the response and display it in GUI. Can be useful for data visualization.
  4. StructParser - Generate offsets of C structures and it's members
  5. TerminalHotkey - Hotkey for terminal, like in Linux. Can be launched from Windows Explorer with current path as starting directory and from Desktop
  6. File explorer opener - Open file explorer by sending a specific TCP packet to this application

3. For Personal use:

  1. CustomMacro - Connect a second keyboard and binding macros to it's keys - full GUI support for macro editing with macro recorder
  2. Sensors - TCP Backend for sensors with SQLite database for measurements & HTTP Web server for reading measurement's graphs. By default, graphs can be accessed at: http://localhost:2005/graphs - Source code for STM32 which processes the sensors are available here: https://gitlab.com/kurta999/AirQualitySensors
  3. Backend for Corsair's G Keys - Bind macros to G keys as those were on second keyboard, without even installing iCUE
  4. AntiLock - Bypass idle timeout for Windows to avoid lock screen by pressing SCROLL LOCK & moving mouse in given interval. Can be useful for workstations if you can't disable idle logout or you're being monitored.
  5. AntiNumLock - Doesn't allow to disable NumLock, re-enables it immendiately when it's disabled.
  6. CPU Power Saver - Saves power by reducing CPU frequency after X idle time to Y percent. For example I can save 10-15W hourly by reducing my overclocked i7 10700K to 800 - 1200Mhz while my PC is in idle. If the median CPU usage gets above max configured percent due to some background tasks, the frequency will be restored and won't be limited again until it falls below configured minimum median load again.
  7. ScreenshotSaver - Saving screenshot to .png from clipboard
  8. DirectoryBackup - Backup folders to another place(s) from tray menu - with checksum and compression support
  9. Filesystem browser - List files and directories recursively by size starting from specific path - useful for finding bloat on storage
  10. wxWidget's GUI editor - A very basic GUI editor with move & resize support *(1)
  11. MTA -> SA-MP MapConverter - Convert maps from MTA-SA Race and MTA:SA DM to SA-MP with every item which is supported by SA-MP; objects, actors, vehicles with components, checkpoints and pickups.
  12. LinkCreator - Easy symlink & hardlink creator within Windows' file explorer
  13. Alarm Handler - Define alarms in Alarms.xml and set them up by predefined key from second keyboard. A popup dialog appears, specify alarm delay and the specified alarm action will be executed when that period expires.

In depth details of implemented features

1. For Automotive development:

  1. CAN-USB Transceiver - Requires LAWICEL CAN USB or NUCLEO-G474RE board with UART-TTL to USB adapter & Waveshare SN65HVD230 3.3v CAN Transceiver or something else which converts TTL signals to real CAN signal. Supports standard, extended, ISO-TP (ISO 15765-2) CAN frames (eg. for sending and receiving UDS frames easily), logging and searching between them. Bits and bytes for CAN frame also can be binded to be able to manipulate them easyer with GUI. Firmware for nucleo board is available here: https://gitlab.com/kurta999/CanUsbTransceiver The default baudrate is 500kbit/s, it's changeability isn't implemented - it might be in the future.
  2. CAN Script handler - Execute tests scripts by settings specific frames and sendinig them to the bus automatically
  3. UDS DID Reader & Writer - Supported DID types: uint8_t, uint16_t, uint32_t, uint64_t, string, bytearray. Strings and bytearrays are padded when their lenght is smaller than the predefined length, otherwise truncated.

2. For General development:

  1. Modbus Master - Registers have to be configured in Modbus.xml. Registers can be edited on the fly over GUI, also the communication log can be viewed and saved to a .csv file
  2. Command excutor - Binding commands to GUI buttons possible in Cmds.xml or in the "CMD Executor" panel. That command will be executed on Windows with CreateProcess if you click on it's button, see the image below. This is very usful feature if you work often with command line, you don't have to copy paste every comand or type it's alias. 16 variable parameters can be added to one command, you can change that before execution by clicking with MIDDLE mouse to the command button instead of the LEFT. Command button customization (like bold font, color, font face name), duplication - everything can be done over GUI.
  3. StructParser - Paste the structure to input dialog and click on prarse. The application automatically calculates offsets for it's members. It's useful if you work with communication and had to calculate the offset of members in bytes manually. Supports embedded structures, struct alignment (fixed alignment supported, pragma pack implementation isn't finished yet), preprocessor definitions & unions.
  4. File explorer opener - This function can be useful if you work with VirtualBox or WSL and using samba for accessing specific parts on guest OS filesystem. First you have to map the network drive in Windows, default drive character is Z: (can be changed in settings.ini - "SharedDriveLetter"), also don't forget to enable TCP_Backend in settings.ini. Here is an example command for opening the file explorer on Windows: "echo expw$(pwd) netcat ". For the best experience, I recommend creating an alias for this command.

3. For Personal use:

  1. CustomMacro - Currently requires an external Nucleo L495ZG board with UART TTL to USB adapter for transmitting key-presses to PC and additionally an USB-A to Micro-USB adapter if your keyboard has USB-A port. The nucleo is just a simple USB Host, which receives key-presses from the connected keyboard and transmits it to PC via UART. It could be done with hooking in windows, but this solution always crashed the debugger in MSVC, so I went with the more expensive way - another way would be to create a custom driver for the secondary keyboard, but I do not have time for that. Macros can be added in configuration page or in settings.ini file directly - they can be bound to a global profile or per application, even key combinations are supported too. Firmware for Nucle board is available here: [https://gitlab.com/kurta999/UsbHost\\](https://gitlab.com/kurta999/UsbHost%5C) This feature also works for Corsair G keys without using iCUE, read the "Backend for Corsair's G Keys" section Supported macro types: BIND_NAME[binding name] = Set the name if macro. Should be used as first KEY_TYPE[text] = Press & release given keys in sequence to type a text KEY_SEQ[CTRL+C] = Press all given keys after each other and release it when each was pressed - ideal for key shortcats DELAY[time in ms] = Waits for given milliseconds DELAY[min ms - max ms] = Waits randomly between min ms and max ms MOUSE_MOVE[x,y] = Move mouse to given coordinates MOUSE_INTERPOLATE[x,y] = Move mouse with interpolation to given coordinates MOUSE_PRESS[key] = Press given mouse key MOUSE_RELEASE[key] = Release given mouse key MOUSE_CLICK[key] = Click (press and release) with mouse BASH[key] = Execute specified command(s) with command line and keeps terminal shown CMD[key] = Execute specified command(s) with command line without terminal CMD_XML[PageName+CommandName] = Execute predefined command from Cmds.xml CMD_FG[app_name.exe,Window title name] = Bring specified app with given title to the foreground CMD_IMG[path_to_image,offset x,offset y] = Scan for given image on screen and clicks on it if found Examples: G1 = BIND_NAME[uint8_t] KEY_TYPE[uint8_t] G4 = BIND_NAME[reddit CPP button] CMD_FG[chrome.exe,C++] CMD_IMG[test_image.png,3,3]
  2. Sensors - Backend means simple TCP server where sensor connencts and sends measurements. Average of easurements within specified integration period is inserted to SQLite database and a graph generated with last 30 measurements, last day & last week average data by default, this can be changed in settings.ini. Database is updated in every 10 minutes, but you can update manually by clicking on "Generate graphs" in front panel. Graphs can be seen at "you_local_ip:2005/graphs" by default. If your computer running and your sensor is connected, you can see the graphs in real time - even from your phone.
  3. Backend for Corsair's G Keys - Corsair pretty well fucked up it's iCUE, sometimes memory usage can grow to 500MB. That's enormeous for an application which runs in background and executes macro for binded keys. It's possible to use CustomMacro feature to bind everything to Corsair's G keys (beside second keyboard, of coruse). This is a simple HID API which receives keypresses for G keys. Supports K95 RGB (18 G keys, older one) and K95 RGB Platinum.
  4. ScreenshotSaver - Press the screenshot save key (F12 by default, on second keyboard) and the screenshot from the clipboard will be saved to (app path)/Screenshots folder by default as .png file. Can be changed in configuration.
  5. DirectoryBackup - Setup backups in configuration or in settings.ini manually and those will appear in tray menu of this application. Click on them, and backing up files will start. Supports ignore list & SHA-256 checksum for backed up files for more secure backups.
  6. wxWidget's GUI editor - Oversimplified GUI editor which sometimes can be useful beside wxFormBuilder. GUI items are movable & resizable - directly without sizers. C++ code generation also implemented, current workspace can be saved & loaded to/from XML file.
  7. MTA -> SA-MP MapConverter - If you worry that some webpages will stole your maps during conversion, you can safely use this tool. Even if you don't trust me, you can check the source code and rebuild this project yourself.
  8. LinkCreator - Select desired files from File Explorer and click the mark key (key down on second keyboard by default) and files (directories too) will be marked for link creation. Go to target directory where you want to place the links for marked files, press symlink key (KEY UP) by default for symlink or hardlink key (KEY RIGHT) by default for hardlinks. That's all, symlink or hardlink is created from marked files in target directory.
  9. CryptoPrice - Fetching ETH & BTC buy/sell price from coinbase.com and printing it on main panel - disabled by default. Can be enabled by setting CryptoPriceUpdate period other than zero in settings.ini
CAN Bitfield Editor
Modbus Master
Data Sender
CMD Executor
Macro editor
Main page
Graphs generated from sensors measurement
Sensors
Second keyboard for macros
CAN USB Transceiver
submitted by kurta999 to programmingHungary [link] [comments]


2024.06.02 17:12 AdamLuyan Differentiations of the Eight Senses

Sense is heart (i.e., mind), has three significances: clear discernment is named as sense; mean and measurement are named as intention; Aggregate Arousal is named as heart. Aggregate Arousal has three significances again: first, heart can aggregate and storage juristic seeds; second, heart is those juristic seeds being aggregated; thirdly, juristic seeds grow by fumigation, and heart can arouse ripened seeds into performances, has them become bodily orally and intentionally behaviors currently. See section 14.1 for more explanation of Aggregate Arousal.
Among Buddhist 100 laws, there are eight positions of sense laws totally, namely, (1) eye-sense, (2) ear-sense, (3) nose-sense, (4) tongue-sense, (5) body-sense, (6) intent-sense, (7) preconscious-ness, and (8) unconsciousness. The seventh pre-consciousness is the mobile working platform of the former six senses. The eighth unconsciousness is the total root of the former seven senses, also known as the fundamental sense.

11.4.5-1 Differentiations of the Eight Senses

(1) eye-sense, which is the seeing of seeing colors. (2) ear-sense, which is the hearing of hearing sounds. (3) nose-sense, which is the smelling of smelling fragrances. (4) tongue-sense, which is the tasting of tasting tastes. (5) body-sense, that is, the feeling of feeling touches. (6) intent-sense, which is the know of knowing laws. The six senses are exactly seeing, hearing, smelling, tasting, feeling, and knowing; and they also have the name of six feelings.
(7) preconscious-ness, is called Mana-sense in Buddhism, and Eve-sense in Godly religions. Ancients said that it is subtle and difficult to distinguish, so they use its major companion "Intent" to represent it. Therefore, we call Preconscious-ness as Intent in Buddhism. Preconscious-ness is root for six former senses, is ever updating work platform of heart (i.e., mind), which is constantly updating itself with the change of intention.
https://preview.redd.it/o2m5ay0xb64d1.jpg?width=1213&format=pjpg&auto=webp&s=46154375848bf459ede2c57be05d54b650e80643
Ancient people often used "measuring worm" (see fig. 11.4.5.1-1) to describe the behavioral characteristics of preconscious-ness. When the measuring worm moves, the back feet are always grasping something; the front feet are looking for a place to land, as if pondering. After the front feet have grasped something, the back feet follow. The behavior of preconscious-ness is very similar to that, preconscious-ness is also always grasping something, and looking around, pondering. When it discovers and moves to a new target, it renews its attachment, and then searches for a new target to move on to. The preconscious attachment, which has the function of internal along-thoughts ego, was called Abel by the ancient Egyptians, and Quetzalcoatl by ancient Mexicans. The attachment that Eve-sense's hold is the precedingly faded thoughts, and that belongs to Adam-sense (i.e., the contaminated part of the unconscious).
Because of the above characteristics of Eve-sense, the ancient Egyptians used the breastfeeding of Abel to indicate that the woman is Eve (see Figure 11.4.5.1-2). Eve's neatly arranged pattern (motif) hair in the figure represents “500 majesties 108,000 charms” (cf. section 16.2), which is the woman's skin that God coated on Eve. Figure 3 shows the ancient Mexican Eve, Chalchiuhtlicue, who also signaled her status as Eve by breastfeeding Quetzalcoatl. The tree she is facing is her Enlightenment Tree that grows from her Ollin Heart (i.e., bodhicitta, the oath she took when she was child).
In addition, preconsciousness has a promoting effect on the formation of language, so the ancients also call it as Escalatory Language Feeler, meaning that preconsciousness has escalatory function on language.
(8) The greatest characteristic of the unconscious is mutably mature. Mutable matureness means that the seeds in the unconscious are ripened by fumigation and mutation. Mutation is ripening because mutation is capable of holding karma. Here is a brief description of the unconscious in the words of a poem by Tang Tripitaka, “Receiving the fumigation, holding the seeds, it is the root, the body, and the vessel world (i.e., the material world); leaving later, coming first, being the non-lord executive.”
https://preview.redd.it/jjt6okjyb64d1.jpg?width=2020&format=pjpg&auto=webp&s=aff3835c0eb03c8149cfaed571dd5e8913b671c5

11.4.5-2 Correspondences between Eight Senses and Nine Heartlands

Nose-sense and tongue-sense exist only in Desire Boundary (Fig 11.4.5-2-23). Eye-sense, ear-sense, and body-sense exist in the Five Interests Mixed Dwell Land (Fig. 23) and the Leave Producing Laugh Land (Figure 24). The former five senses are absent in the third land (Fig. 25) and above. The sixth and seventh sense are prevalent in all the three boundaries nine lands, except for the Thoughtless Retribution and the Longevity Sky. The eighth sense, unconsciousness, prevails in all the three boundaries nine heartlands.

11.4.5-3 Correspondences between Eight Senses and Environments

The 8 senses have 3 kinds of objective environments, namely, nature environment, solitary head environment, and qualitative environment.
I) Nature Environment, which environment has its own nature, has factual function, is what the aggregative heart manifests after gain of the objective nature, has the following five significances. A) It is obtained from the present quantity. B) It has media qualities, such as a sound must have hearable media qualities. C) It is born from its own seed, cannot be produced directly by the aggregative heart. D) It has factual function and usage. E) Its nature and boundary category do not change along heart’s change.
II) Solitary Head Environment, which is projected by the aggregative heart itself alone, its presentation is projected and held on by the internal thoughts, has no other nature. There are four states of mind studied in Buddhism, namely: A) the wakeful state of mind; B) the still state, i.e., hallucinational state, such as the phenomena talked in Chapter 12 Meditation; C) the state of dream; and D) the state of loose mind, such as the occasionally popping up thought by the mind on its own. The last three of these four states are all Solitary Head Environments.
III) Qualitative Environment, that the objective environment has its own based on quality, the subjective viewer cannot get its real natural phenomenon. The kind of environment has following two types. A) Truly Qualitative Environment, means that heart aggregates heart, i.e., the sixth sense is to aggregate all other hearts and heartland laws, and the seventh sense alone aggregates view-quadrant of the eighth sense. B) Similar Qualitative Environment means that heart aggregates color (color means matter in Buddhism), the saying is that the projected objectives have similar quality to its own, such as according to sutra’s teaching to make view, which view is not the present environment aggregated by the former five senses.
The former five senses and the eighth sense only aggregate Nature Environments. The sixth sense can aggregate all the three types of environments. The seventh sense only aggregates Qualitative Environments.

11.4.5-4 Correspondences between Eight Senses and Three Quantities

The quantities processed by eight senses have three types, namely Present Quantity, Metaphysical Quantity, and Non-Quantity.
I) Present Quantity is the environment being aggregated by the capable measuring heart, when the heart aggregates the objective phenomena, not having distinguishments and cognitions. Present Quantity has the three significances. A) It is the present time, not past or future. B) The object of cognition must be manifesting, i.e., it must be a law in the present position; seeds cannot be Present Quantity. C) Presently have, the able heart and the being measured environment, both must be clearly presenting at front, mutually combined.
II) Metaphysical Quantity is measurement fruit obtained through speculative comparison and conjecture. For example, if you see smoke on a mountain, you know that there must be a fire there; if you see two horns outside your courtyard wall, you know that there is a cow outside the wall.
III) Non-Quantity is a collective term for “similar present quantity” and “similar metaphysical quantity”. Similar present-quantity is that there is distinguishing intelligence that takes measurements on environmental differentiations, such as a wise man who knows that vases and clothes, etc., which are born from treatment and discrimination, because of those significances not based on their self-phenomena. Similar metaphysical quantity, which arises in accordance with the similar causing intelligence at first, such as in the case of mistaking fog for smoke in a mountain and deducing that there is fire there. Another example is to see a vivid stone lion and be afraid, not thinking it is just a stone. The inability to understand correctly that it is a stream of the true but not the true is called the similar metaphysical quantity.
The former five senses and the eighth sense only aggregate present quantities. The sixth sense can aggregate all the three kinds of quantities. The seventh sense only aggregates non-quantities.

11.4.5-5 Correspondences between Eight Senses and Morality

Morality can be simplified to the three kinds: benevolence, memoryless-ness, and ferocity.
I) Benevolence means the behavior that can benefit this and other generations. Eye-sense, ear-sense, etc., the former six senses have benevolent nature.
II) Ferocity means the behaviors can cause damages in this and other generations. The eye-sense, ear-sense, etc., former six senses have ferocious nature.
III) Memoryless nature, morally neutral, neither good nor evil behavior leaves behind unrecorded karma, i.e., karma without memory or immaculate karma. There are two kinds of memoryless nature, namely, Convertible Memoryless-ness and Nonconvertible Memoryless-ness.
A) Convertible Memoryless-ness is saying of the seventh sense, preconscious-ness, its behaviors are contaminations, but it does not produce good or evil karma, which is called Convertible Memoryless-ness. Preconscious memory is like the memory of a computer, updating all the time, which means that preconscious-ness is Convertible.
B) Nonconvertible Memoryless-ness is talking about the eighth sense, unconsciousness. Many unconscious natures remain unchanged throughout life, and it does not distinguish good and evil, its nature can’t be contaminated, nor good and evil, hence name of Memoryless-ness. The Nonconvertible Memoryless-ness means that everything is remembered unconsciously from the time a person is born to the time of death, and the memory of its past experiences comes into play whether the person's consciousness remembers it or not.
Among the eight senses, eighth sense, unconsciousness, aka God-sense, is only nonconvertible memoryless nature; seventh sense, preconscious-ness, aka Eve-sense, is convertible memoryless nature. Eye-sense, ear-sense etc. former six senses have all the three ethical natures, which is saying that they appear as good nature when they are among good laws; when they are among evil laws, they show as evil nature.

11.4.5-6 Correspondences between Eight Senses and Heartland Laws

The former five senses correspond to the 34 heartland laws (cf. section 11.4.4.1), which are the 5 Omnipresent Heartland Laws, namely, attention, touch, acceptance, think, and mean; the 5 Particular Environment Heartland Laws, namely, desire, resolution, spell, stillness, and gnosis; the 11 Benevolent Heartland Laws, namely, belief, shame, sin, greedless-ness, non-irritability, non-ignorance, diligently advance, light ease, non-indulgence, acting renunciation, harmlessness; the Fundamental Annoyances, namely, greed, irritability, ignorance; the 2 Medium Following Annoyances, namely, shamelessness and sinlessness; and the eight Large Following Annoyances, namely, drowsiness, depression, unbelief, slackness, indulgence, lost spell, agitation, incorrect know.
The sixth sense, intent-sense, corresponds to all the 51 heartland laws (cf. section 11.4.4.1).
The seventh sense, preconsciousness, corresponds to the eighteen heartland laws, which are the 5 Omnipresent Heartland Laws, namely, attention, touch, acceptance, think, and mean; the 1 Particular Environment Heartland Law, gnosis; the 4 Fundamental Annoyances, greed, ignorance, arrogance, and Seth view; and the 8 Large Following Annoyances, drowsiness, depression, unbelief, slackness, indulgence, lost spell, agitation, incorrect know.
The eighth sense, unconsciousness, corresponds only to the 5 Omnipresent Heartland Laws: attention, touch, acceptation, think, and mean.
↪️
submitted by AdamLuyan to enlightenment [link] [comments]


2024.06.02 17:11 pileupthecashews Terminated for reasons that weren't true, so I made a Subject Access Request

I live in the UK and I was in the job for just over 6 months, passed 3 month probation with flying colours and manager was raving about me. One day he randomly changed his tone, bringing up some 'performance' issues around the speed of tickets getting done and saying if there wasn't improvement seen that he 'would have to make it more formal'. No problem, I knuckled down and was flying through tickets for a new project and when we had the next catch up he said he had seen a big improvement and to keep it up. The following week, literally 3 working days since that last chat, I'm called in for a termination call and told they'd seen 'no significant improvement'. Bullshit, but ok.
I decide to do a Subject Access Request because things weren't adding up, and holy shit the notes kept were fucking terrible. Sometimes it's a very short sentence in a spreadsheet, others are photos of the 3 or 4 words he scribbled in a notebook for a 1to1. There was feedback that was never passed onto me, stuff that was completely wrong: he noted me down as living in a different city (even though they have my address on file) and said I couldn't travel to meet the team enough (only 1 in-person meet was organised while I was with the company, and I was there), and quoting things that I never said!
It's a fucking mess. I don't know if everything is wrong because he's incompetent, or because he was deliberately lying, but I'm glad I asked to see it because now I can stop wondering if I was really as terrible at that job as they said I was.
I was there such a short time I don't think I have any legal rights to challenge them, but I'm amazed at the bullshit I just read and experienced at a company that has been winning awards for Best Place to Work! Also, never feel afraid to do the Subject Access Request, so long as you're specific about what you want to see and it isn't across a crazy timescale, they legally have to comply.
submitted by pileupthecashews to recruitinghell [link] [comments]


2024.06.02 17:03 Clear-Sight-Moon Our SGI Family Wrestles with the War in Gaza and College Protests, Part 3

Our SGI Family Wrestles with the War in Gaza and College Protests, Part 3: "When a nation becomes disordered, it is the spirits that first show signs of rampancy. Because the spirits become rampant, all the people of the nation become disordered.
What follows is an opinion piece written by one SGI family and represents our--and only our--thoughts.
In Part 1 we shared with you our worries as parents about the "ideosphere." How will its current negativity shape the thinking of our small children as they grow up? In Part 2 we argued that you have to look at the deep philosophies underlying our country's ideosphere. Do you see something grand or narrow? Is it conflicted or hollow?
Today we want you to consider this idea in Nichiren's treatise On Establishing the Correct Teaching:
When a nation becomes disordered, it is the spirits that first show signs of rampancy. Because the spirits become rampant, all the people of the nation become disordered. (WND-1, p. 8)
You may wonder, exactly how does this process work? Why don't you to hop into the car with us to understand the road conditions?
In The New Human Revolution Volume 18 (centered on events in 1973), Shin’ichi Yamamoto spoke about Nichiren's statement and how it applied to the instability of society. At that time Japan and much of the world was dealing with an international oil crisis leading to escalating oil prices and inflation This, in turn, drove economic, social and political upheaval:
The spirits [Nichiren] refers to are demons who snatch away the life of others or who snatch away blessings (see The Record of the Orally Transmitted Teachings, p. 114).
Hmmm… Demons? Snatching away the life of others? Driving away blessings? Remind you of a horror movie?
Yes, on reflection, this makes sense! You all know people in "a life state of thoroughgoing egoism." Just turn on the news and you see with your own eyes "the devilish nature inherent in human life." No matter whether you get your news from Fox or MSNBC, those talking heads reflect the rampant spirits--aka out-of-control tribalism. It's "The Lord of the Flies" time, "we" versus "the other." Never listen, never compromise. Shoot to win 50.1% and be king of the road until 4 years later when you find yourself among the 49.9%. You have to agree that this represents devilish functions that are out of control.
You can see this reflected in the actions of leaders-- whether political or thought leaders such as influencers--who are feckless, chaotic, and hollow. They simply cannot see or feel the pain of others. They are out of control.
Sensei explains that Nichiren's concept of the nation encompassed two aspects: the natural environment and human society. The next paragraph explains this in some more detail and I think is the crucial one for you to think about:
When the nation comprising the environment and human beings is in turmoil—and in fact in the lead-up to that turmoil—not just the human ego but an even more fundamental force, the devilish functions of life, begins to grow into a roiling undercurrent.
And this is what you are seeing right in front of your eyes right now: the devilish functions of life are growing into "a roiling undercurrent." Nothing else can satisfactorally explain the out-of-control anger and stupidity you are observing!
As a result, people’s hearts and minds become disordered, leading the nation and society toward ruin. Without a teaching that resolves life’s fundamental problems, social confusion and discord cannot be resolved.
You all maybe understand this theoretically, safe and sound in your living room. But we live it here. Take Julie's emotionalism during the Winter Season when our clients were MAGA weekenders. It brought her back to growing* up as the child of Whoopi and Elizabeth mission), an interracial lesbian couple, duringryone's pe an era in which people were noy sympathetic the eve to either. She was shunned and bulliedtten wi as a child and retreated into her hoodie. (above written with everyone's permission).
She had to face this during the season and built a relationship with Bernie who was actually the leader of the pack. Now they are inseparable and best of friends! It might be a microscopic event but it represents exactly what must happen on a societal scale!
Sensei concludes:
That’s what makes the mission of the Soka Gakkai, which is dedicated to spreading the great life philosophy of Nichiren Buddhism, so important. I declare here and now that the time has come for us to nourish society with a fresh groundswell of kosen-rufu.” (NHR-18, 240–41)
We hope you can follow us next week when we plan to post again. We'd like to study with you some headlines from over the past few months. What do you think? Do you think you will see signs of the Julie-Bernie dialogue happening on a wider scale?
submitted by Clear-Sight-Moon to SGIWhistleblowersMITA [link] [comments]


http://rodzice.org/