As a medical assistant where am i today

Nursing for nurses and by nurses for the care of all.

2009.10.18 21:53 davedavedavedavedave Nursing for nurses and by nurses for the care of all.

[link]


2013.05.03 19:15 CatWranglerr Novel Coronavirus (COVID-19)

In December 2019, a novel coronavirus strain (SARS-CoV-2) emerged in the city of Wuhan, China. This subreddit seeks to monitor the spread of the disease COVID-19, declared a pandemic by the WHO. This subreddit is for high-quality posts and discussion. Please be civil and empathetic.
[link]


2020.03.14 01:56 the1andonlyjoja /r/COVID-19Positive

A safe space for people who are affected by the COVID-19 pandemic. Share your stories, experiences, answer questions and vent!
[link]


2024.06.02 19:41 IrinaSophia Holy New Martyr Demetrios of Philadelphia (+ 1657) (June 2nd)

Demetrios, the newly-appeared Martyr of Christ was born in Philadelphia of Asia Minor and was a member of one of the city’s most illustrious families, being the son of Doukas the priest. Upon his father’s death, his mother undertook to rear him in the instruction and admonitions of the Lord until his eighteenth year. Since the youth was modest by nature, handsome in appearance and gifted, certain Hagarenes took undue notice of his comeliness and, motivated by malice, seized him. Now either through trickery or promises of gifts and honor, or perhaps by threats of torture, they persuaded the immature Demetrios to renounce Christ. Wherefore, he was turned over to the service of a leading Hagarene of Philadelphia. He attained considerable favor with this Muslim, so much so, that within a few years he acquired esteem, honor, and wealth, including livestock and property. Furthermore, since he was courageous physically, he was elected Commander-in-Chief of the city’s militia. By virtue of these achievements, he also became engaged to one of the foremost Muslim maidens of Philadelphian society.
By God’s grace, when Demetrios reached the age of 25 the Lord beckoned him. The godly Demetrios began to recall his former piety and faith. He perceived the Muslims’ deceptive religion to which he had succumbed. He sighed from the depths of his heart and cried within himself:
“O the ignorance of me, the pitiful one! Woe to my misfortune, accursed Demetrios! How many years have I spent in this darkness? How was I beguiled and denied my Lord? Nevertheless, I will again confess Him before men, because I know a similar predicament befell many martyrs of old, whom I will have to help me make my confession of faith.”
With this firm resolve and armed by the grace and power of the Holy Spirit, he hastened to the contest of martyrdom.
“Hearken, lords and princes of this city: It is twelve years since I have been blinded and not able to see the light of my Orthodox faith. Now, however, my mind has been enlightened by the Holy Spirit and instructed by Christ, the King of All, my true God, Who delivered Himself up to death for our love, and I learned that the Muslim religion is false and can do nothing for the soul’s salvation. For this reason I deny and detest it, and I confess and worship Christ as true God, making me a Christian as before with the name of Demetrios. By this name and for the love of my Christ, I am prepared to be sacrificed and die. Therefore do not tarry, but cut my body to pieces. I reverence Christ, my Savior; as for your prophet, I abhor and hold him in contempt.”
The holy Martyr then kept his peace. Following these searing utterances the Hagarenes set upon him, and with brutal force pushed and dashed him to the earth, furiously administering 315 strokes with rods. The Martyr joyously lifted his voice and intoned:
“Glory to You our God, glory to You. Help me, Saint Demetrios and Saint George. Come quickly, Saint of God, Nicholas!”
After this punishment, they threw the Martyr into prison since, perchance, Demetrios would recant. That same evening the Hagarenes summoned their teachers and a certain Arabian magician and sent them to the prison to try to persuade or dupe him by various ruses or black magic to forsake his piety. But they all travailed in vain. In the morning the governor released him from prison and dismissed the case. But the Martyr, seeing that he was thus deprived of the crown of martyrdom for which he earnestly yearned, went to a cafe where a large crowd of Hagarenes were gathered. In a loud voice he commenced to reprove them:
“O miserable Hagarenes, what do you believe? That your faith is correct and the truth? Thrice-wretched ones, you are mistaken and deceived! How blind you are and do not see the light of truth! I, however, believe in Christ, the true God, Who took upon himself all the sins of the world; Him alone do I worship.”
The Saint ended his protest by removing the white fez from his head and his green tunic, and dashing them to the earth. As he trampled upon these items, he remarked:
“Just as I step on these objects which are a sign of your religion I trod upon your faith and laws, renouncing and loathing them.”
Straightway, the Hagarenes pounced upon him as lions gnashing their teeth. Some rushed with clubs and others with stones. Striking the holy Martyr, they cast him to the ground as dead. At that point many believed him to have expired. But the holy Martyr was strengthened by our Lord Jesus Christ and even though he was sprawled out half-dead, he prayed noetically. Whereupon, when he overheard the Muslims, who presumed him dead, planning to burn him in the fire, he left off his prayer and in an instant was on his feet, making them the following offer:
“I have money to give you so you may purchase wood to burn me. So do not think that I died, for as is evident, my Christ has endued me with strength.”
They could not endure to behold the Martyr risen and speaking. They stabbed him three times in such away that the knife penetrated from the back through his chest. Notwithstanding, the Martyr of Christ did not surrender his spirit, but was kept alive by Divine power.
As they conducted Demetrios to the site where they would commit him to the flames, one of those present smote the Martyr in the head with his knife, cleaving his face into two. O the strange wonder and superhuman courage of the Martyr! He held the divided parts of his skull with his hands, and raising his eyes to heaven invoked the assistance of Saint Demetrios, and fused the two halves of his head perfectly. When the thrice-accursed ones beheld the miracle, they wounded him a second time in another section of the head creating a new fissure. Once again, the Martyr healed the disjoined halves as before. The restoration to his original state left no trace of blood, nor the appearance of a scar from the mortal injuries. Nevertheless the savages, instead of becoming tamed at witnessing such an unparalleled phenomenon, pushed and kicked the Saint in the direction where they intended to reduce him to ashes. While en route, the Martyr beheld a Christian church. He knelt and with utter humility and reverence cried aloud with tears streaming down his face:
“My Lord Jesus Christ, today I am coming to You in order to become Your sacrifice, and I surrender my spirit into Your hands.”
The executioners could not tolerate the sight of him so they struck the Martyr with a rapier, severing the calves of his legs. This time, Christ’s athlete finished his course and attained the crown of martyrdom on the 2nd of June in the year 1657.
Quickly the Hagarenes collected wood and coal from a bathhouse and set fire to it, and into the conflagration they heaved the Martyr’s body. Lo the wonder! The fire divided into two and did not threaten the Martyr in the least but left him intact and whole. Yet even beholding this marvel their stubbornness increased, and they took five earthen jugs of oil and poured them over the flames. Yet neither by this attempt nor any other contrivance, would the flames be goaded to come in contact with the Martyr. Finally they were at a loss at how to accomplish their heinous deed. In desperation they poked at the wood in the fire, and with the iron implements and accessories of the bath, they hacked the struggler’s relics into pieces. After his death the sacred relics performed, and continue to work, many miracles for those who approach them with faith. By his intercessions may we too be made worthy of the Kingdom of the Heavens. Amen.
Source
submitted by IrinaSophia to OrthodoxGreece [link] [comments]


2024.06.02 19:37 IrinaSophia Holy New Martyr Demetrios of Philadelphia (+ 1657)(June 2nd)

Demetrios, the newly-appeared Martyr of Christ was born in Philadelphia of Asia Minor and was a member of one of the city’s most illustrious families, being the son of Doukas the priest. Upon his father’s death, his mother undertook to rear him in the instruction and admonitions of the Lord until his eighteenth year. Since the youth was modest by nature, handsome in appearance and gifted, certain Hagarenes took undue notice of his comeliness and, motivated by malice, seized him. Now either through trickery or promises of gifts and honor, or perhaps by threats of torture, they persuaded the immature Demetrios to renounce Christ. Wherefore, he was turned over to the service of a leading Hagarene of Philadelphia. He attained considerable favor with this Muslim, so much so, that within a few years he acquired esteem, honor, and wealth, including livestock and property. Furthermore, since he was courageous physically, he was elected Commander-in-Chief of the city’s militia. By virtue of these achievements, he also became engaged to one of the foremost Muslim maidens of Philadelphian society.
By God’s grace, when Demetrios reached the age of 25 the Lord beckoned him. The godly Demetrios began to recall his former piety and faith. He perceived the Muslims’ deceptive religion to which he had succumbed. He sighed from the depths of his heart and cried within himself:
“O the ignorance of me, the pitiful one! Woe to my misfortune, accursed Demetrios! How many years have I spent in this darkness? How was I beguiled and denied my Lord? Nevertheless, I will again confess Him before men, because I know a similar predicament befell many martyrs of old, whom I will have to help me make my confession of faith.”
With this firm resolve and armed by the grace and power of the Holy Spirit, he hastened to the contest of martyrdom.
“Hearken, lords and princes of this city: It is twelve years since I have been blinded and not able to see the light of my Orthodox faith. Now, however, my mind has been enlightened by the Holy Spirit and instructed by Christ, the King of All, my true God, Who delivered Himself up to death for our love, and I learned that the Muslim religion is false and can do nothing for the soul’s salvation. For this reason I deny and detest it, and I confess and worship Christ as true God, making me a Christian as before with the name of Demetrios. By this name and for the love of my Christ, I am prepared to be sacrificed and die. Therefore do not tarry, but cut my body to pieces. I reverence Christ, my Savior; as for your prophet, I abhor and hold him in contempt.”
The holy Martyr then kept his peace. Following these searing utterances the Hagarenes set upon him, and with brutal force pushed and dashed him to the earth, furiously administering 315 strokes with rods. The Martyr joyously lifted his voice and intoned:
“Glory to You our God, glory to You. Help me, Saint Demetrios and Saint George. Come quickly, Saint of God, Nicholas!”
After this punishment, they threw the Martyr into prison since, perchance, Demetrios would recant. That same evening the Hagarenes summoned their teachers and a certain Arabian magician and sent them to the prison to try to persuade or dupe him by various ruses or black magic to forsake his piety. But they all travailed in vain. In the morning the governor released him from prison and dismissed the case. But the Martyr, seeing that he was thus deprived of the crown of martyrdom for which he earnestly yearned, went to a cafe where a large crowd of Hagarenes were gathered. In a loud voice he commenced to reprove them:
“O miserable Hagarenes, what do you believe? That your faith is correct and the truth? Thrice-wretched ones, you are mistaken and deceived! How blind you are and do not see the light of truth! I, however, believe in Christ, the true God, Who took upon himself all the sins of the world; Him alone do I worship.”
The Saint ended his protest by removing the white fez from his head and his green tunic, and dashing them to the earth. As he trampled upon these items, he remarked:
“Just as I step on these objects which are a sign of your religion I trod upon your faith and laws, renouncing and loathing them.”
Straightway, the Hagarenes pounced upon him as lions gnashing their teeth. Some rushed with clubs and others with stones. Striking the holy Martyr, they cast him to the ground as dead. At that point many believed him to have expired. But the holy Martyr was strengthened by our Lord Jesus Christ and even though he was sprawled out half-dead, he prayed noetically. Whereupon, when he overheard the Muslims, who presumed him dead, planning to burn him in the fire, he left off his prayer and in an instant was on his feet, making them the following offer:
“I have money to give you so you may purchase wood to burn me. So do not think that I died, for as is evident, my Christ has endued me with strength.”
They could not endure to behold the Martyr risen and speaking. They stabbed him three times in such away that the knife penetrated from the back through his chest. Notwithstanding, the Martyr of Christ did not surrender his spirit, but was kept alive by Divine power.
As they conducted Demetrios to the site where they would commit him to the flames, one of those present smote the Martyr in the head with his knife, cleaving his face into two. O the strange wonder and superhuman courage of the Martyr! He held the divided parts of his skull with his hands, and raising his eyes to heaven invoked the assistance of Saint Demetrios, and fused the two halves of his head perfectly. When the thrice-accursed ones beheld the miracle, they wounded him a second time in another section of the head creating a new fissure. Once again, the Martyr healed the disjoined halves as before. The restoration to his original state left no trace of blood, nor the appearance of a scar from the mortal injuries. Nevertheless the savages, instead of becoming tamed at witnessing such an unparalleled phenomenon, pushed and kicked the Saint in the direction where they intended to reduce him to ashes. While en route, the Martyr beheld a Christian church. He knelt and with utter humility and reverence cried aloud with tears streaming down his face:
“My Lord Jesus Christ, today I am coming to You in order to become Your sacrifice, and I surrender my spirit into Your hands.”
The executioners could not tolerate the sight of him so they struck the Martyr with a rapier, severing the calves of his legs. This time, Christ’s athlete finished his course and attained the crown of martyrdom on the 2nd of June in the year 1657.
Quickly the Hagarenes collected wood and coal from a bathhouse and set fire to it, and into the conflagration they heaved the Martyr’s body. Lo the wonder! The fire divided into two and did not threaten the Martyr in the least but left him intact and whole. Yet even beholding this marvel their stubbornness increased, and they took five earthen jugs of oil and poured them over the flames. Yet neither by this attempt nor any other contrivance, would the flames be goaded to come in contact with the Martyr. Finally they were at a loss at how to accomplish their heinous deed. In desperation they poked at the wood in the fire, and with the iron implements and accessories of the bath, they hacked the struggler’s relics into pieces. After his death the sacred relics performed, and continue to work, many miracles for those who approach them with faith. By his intercessions may we too be made worthy of the Kingdom of the Heavens. Amen.
Source
submitted by IrinaSophia to OrthodoxChristianity [link] [comments]


2024.06.02 19:36 thefunnymiddlechild A vent about my weird situation :D

[Trigger warning: Gaslighting, emotional abuse, neglect, and more?...]
Summary: My parents won't let me and my siblings get help because we're they're kids and there can never be anything wrong with anything related to them. Womp womp.
Note: There might be letters and words missing, or weird sentences that make no sense because I'm built different RAHHH 🦅🦅🦅.
Today I woke up hoping I could study for the final I have in 3 days but I couldn't do a thing. A lot has happened lately and I can't seem to get over anything or even just ignore or avoid my problems which I used to do so well. It all started with one of my worst ever depression episodes where I cried so hard I popped eye vessels. I had red freckles all under my eyes lol. I usually don't cry, I used to cry 5 times a year, then it became like once a month when my hormones make it impossible to hold back tears. Now I cry every 2 days or so, which is MAD weird.
Context: I might have hereditary adhd, autisim, and depression. Which they luckily exist on both sides of my family 😍. My siblings are diagnosed bc they left the house except us aka everyone who hasn't left. I have problems focusing and procrastinate almost everything that it's hard to live (literally not shower for WEEKS or change/wash clothes). Not to mention my sensory issues. I am very sensitive to light + colors, sound, and texture of food and objects.
I only ate white rice and plain chicken soup with just the liquid and the chicken which was a very difficult task because I was picky about the color of the flesh of the chicken, for the first 13 years of my life. I hate all veggies but cucumbers and carrots. Any other food I eat with sad textures makes me have extreme meltdowns where I would scream, cry, and throw up. I then had entire trauma with food because of my mother and aunties.
Strong colors (anything out the black and white range) make me breakdown breakdance after a while.
Oh and don't get me started on noise, multiple times cried at school because they opened loud music or talked loudly that my teachers let me leave the class when they know they're going to raise their voices. I live alone in a room away from people bc humans drain the hell out of me and it's hard to do communicashit. I am also very bad at story telling and speaking about my feelings irl, this is the best I could do after so much practice and rereading this essay of a vent.
Worst feeling is feeling nasty which triggers the sensory issues but you can't force yourself out of bed to wash your laundry so you can even shower. Did I mention showers being loud asf?
Anyways now that you have an idea about my day to day struggles, I introduce to you the nail to the coffin. El mama and papa 😍. My dad doesn't allow us to visit friends, go on trips, or even participates in raising me and my siblings. He just bans shit and gaslights. He doesn't believe in mental health or disorders unless the sickness is physical. My school counselor once called him and told him about how I got groomed online and when we met at home he said "Why would you do such a thing? Are you stupid?." Idk sir? I was 11.
I went to him 2 weeks ago after I cried and popped my eye vessels and looked half dead. I talked to him and told him I needed therapy because I literally lost my will to live and can't live like this anymore. He laughed at me and told me I don't deserve to feel that way then said "Sure lets go and make sure you have nothing." Then he ranted about his trauma and how he DOESN'T need help.
We made an appointment and we went together, we saw the neurologist first which he said "I don't know why she's acting stressed, maybe it's because she's a middle sibling LOL. We haven't given her much attention throughout her childhood.", he also talked way nicer than usual. Yes what he said before is considered very nice of him compared to everything he's done. He kept gaslighting me before the appointment and everything was new to me so I lowkey was shutting down and physically couldn't interfere or speak as much as I should because I am not allowed to express my feelings freely around him so the best I could do was shake non-stop instead of cry.
He talked like he knew everything about me. He's almost never at home he wouldn't know shit. Everything I do he said I don't and vice versa. The neurologist diagnosed me with anxiety, prescribed anxiety medication, and referred me to a psychiatrist.
He talked so nicely to me after the appointment (at the time I thought he was acting decent because him allowing me to go was itself a miracle so I really felt safe) He told me to take things slow and not stress about school etc. In my head I was like "WOW HE BELIEVES IN STRESS??!!!!!?????!!?!?!!?!?! O:" I kind of forgot everything bad he did. "Why did I ever hate this man, he's literally so amazing"
The moment we stepped foot into the house he looked at me and said "Why are you even so stressed? You're just faking shit." Which I was already afraid of. Ofc the psych appointment was before my best friend's birthday party (who's leaving the school btw so I am not seeing her again) which HE ALLOWED ME TO GO FOR THE FIRST TIME IN MY LIFE. SO I had to choose between them. Mind you I only have 2 friends that can handle me, both are leaving the school 🥰. THEN before I even had the chance to choose he cancelled the appointment..
He only allowed me to go because he was going to be there to control the situation and possibly shut down any future requests about therapy and everything near it.
"Am I really just suffering to grab attention and I actually have nothing? Am I faking the autisim and adhd? Was I even ever depressed?" I still feel this tbh. I don't want to live. I am just waiting for the sweet release of death LMAO.
Everyday I wake up and the lights are too bright, everything is too loud, I can't eat because the foods that don't give me sensory issues aren't available. I am failing my favorite subjects even though I try my best and I "have so much potential and is a gifted child". Everything hurts. I am not even allowed to cry and if I do they'll ask me and make me feel safe till they know why then they'll shout at me and tell me I don't deserve to cry. I hold so much in only for it to turn physical and send me multiple times to the ER in severe pain, ONLY TO BE TOLD I HAVE NOTHING.
Btw after all that my mom told me that I shouldn't have gone to the neurologist and that I have nothing because I am her child, and there's never anything wrong with her kids because we are hers?
When my siblings and I complain of our day to day issues they do "US TOO BUT YOU DON'T SEE US WHINING BECAUSE ITS COMPLETELY NORMAL" Sure as hell normal and they are definitely 100% neurotypicals and 100% not narcissists.
Everything I say they turn it about them. I hate how they make me feel so safe and loved for a few seconds so they can know what's happening only to run me over with a school bus afterwards. I hate the unrelated long assed rants that make no sense. They are definitely dying old and alone in an elderly home group.
I feel like a humongous mess and I just don't know what to do. I kind of just don't want to be here anymore but I am existing. No one wants to die, they just want the pain to stop.
submitted by thefunnymiddlechild to raisedbynarcissists [link] [comments]


2024.06.02 19:10 Userpuppupcup My fiancé is unbearable when I'm on my period.

Sorry for any spelling errors, I'm using my phone.
I am fuming currently. I (28f) have been with my fiancé (30m) 11 years and I've noticed a pattern and need to know if other woman have to deal with this too.
Now first off, my partner isn't the easiest to get along with, he is incredibly stubborn and opinionated, but 70% of the time with me, he can be very caring and sweet, he helps me a lot with cleaning around the house and helps with the shopping ect. Today the worse time of the month has started and honestly I'm in pain, it usually is the first few days then it tends to dull down. I let my partner in the morning know, like I do every month and try to go about my normal day, I get a few bits done, including cleaning the toilet and doing the beds up and all while entertaining our 5 year old but the pain is generally crippling and I've now had to cuddle up to a hot water bottle and isolate myself upstairs, while playing a boardgame with out child.
My partner started off this morning by going on his pc and that is where he has been since. When he found out I was "on" suddenly it's like I become his mother, to name a few of his demands asks; told me to go down the shop to grab him some fizzy drinks, told me to clean the kitchen as he is busy, told me to go do the washing and then go out and hang it up outside. Everything I have done, though annoyed.
What's made me loose my temper is that he told me to take the dogs for a walk just as I take a seat. I told him that I would, but I was in a lot of pain and he hasn't been out of his seat all day so maybe he should go and get some fresh air. He doesn't say anything for a while, so I let the dogs out back just so they can relieve themselves and I take some medication to try and dull the pain so I can take them out as soon as possible, during this time he joins his friend on discord. When I come back into the room he proceeds to say that he "wasn't asking much off of me" and I need to "get over the pain and stop the attitude", I look at his computer and realise his mic is on and he is generally chewing me out Infront of his friend. I lean over and turn the mic off before absolutely loosing my temper, telling him how disrespectful he is for doing that and how he knew what he was doing, which got me an eye roll and a "here we go, blame your period" when I hadn't mentioned it since telling him this morning that it had started.
I know hormones and all that "lovely" stuff is going on and it causes irritation etc but am I really in the wrong for being so mad at being treated like this every month? For something I cannot help? Dose anyone else experience their partner completely disregarding feeling and sympathy when it's that time? I've tried talking to him and his explanation was "I don't have them so I don't understand them, how do I know it's not just an excuse?"
I just can't wrap my head around it. Please, Does anyone experience the same thing? Or is my partner of 11yrs just an ass?
submitted by Userpuppupcup to offmychest [link] [comments]


2024.06.02 19:09 Flaky_Vegetable_9850 Bankruptcy is my Power Move

This story starts three years ago. During Covid I had watched my family almost lose their lives to it . And all I could picture was my tombstone saying "Here Lies "the Flaky Vegatable" she worked hard . I didnt want it to be all about work . After seeing my parents fighting for their life, I started my No era. By that I mean I worked hard as a assistant manager for 8 years and I started telling my boss no when he asked me to work extra. I was already doing his job for him (he did nothing but sit down on his phone all day) . I never had asked for days off before and I was suddenly taking days off to do things I wanted to do or missed out on because I had spent the last eight years working . Countless Holidays, Birthdays, last moments with family, etc that I missed for a job.
My Store Manager didn't like that I started developing healthy boundaries and absolutly hated the word no . I was asking for morning shifts after working 2nd shift for 8 years . I wanted something tiny for myself . Like a day or 2 where I didnt do second shift. He had it in his head , that he must get rid of me. Now he was stealing money from the job for years. There had been numerous issues . But He was a toxic boss and always put in the fear of god into us if we tried to report him. I started report him to loss prevention . And then he set me up to take the fall. And I lost my job. I was 600$ in debt at the time. No biggie
Losing my job ended up being a Blessing as I was able to become a Store Manager at a great company seasonally. My first year was one fo the toughest. My boss was a old man who thought women belonged barefoot , pregnant, and at home. Another toxic environemnt , but after months of abuse, he was let go . But i endured alot. I cried nearly everyday, was in constant fear of losing this job, and this man was honestly hiring people to low key replace me . Dealing with this man showed me I was stronger then I ever gave myself credit for.
After this job ended , I got what I thought was my dream job. It came into my life so fast and I was thankful for the opportunity , I had to take it. I got paid weekly, doing what I love doing. I thought I had the best job and boss in the world . I was a store manager here too, meanwhile doing something I loved which didnt even feel like working. While I was getting getting experience doing something that eventually I wanted to do. Learning the business, so I could run my own company. My boss even worked with my schedule and made accommodations to fit my personal life. I thought I had won the lottery, until it came crashing down about a month later. The first check bounced, she had told me it was an error. and I was stupid enough I believed her. The hecks after that cleared for a while, until they didn't . All she did was make excuses for the next month . In that time, I barely had money to make my car payments, food, my lifestyle . I stopped getting my nails done , getting my hair done. I was begining to live below my means. She kept saying she would pay me and beause it was my dream job I stayed until I showed up one day and there wasnt Power. That was the last straw, i knew in my heart that at that point she was never going to pay me , so I walked away. But I did grieve. I grieved for the life I wanted to have, the information I would have learned, and started to cry at night again. 3000$ in debt with
2 months went by and I was applying, getting nowhere with applications. I had applied at this shop and I had gotton per diem. During the week I would door dash. The first month I didnt get paid, apparently a "techinal error" in payroll or so he claimed. He gave me a check and from their I was getting paid weekly, minmum. 2 months go by I needed a full time job. I couldnt make ends meet. I had a job for about a week, where I absolutly hated it and I would come come crying every night . I was grossly over qualified and at night I grew bored. Something regular people would take hours to do took me 15 minutes to do. This man from the shop called me and told me he needed me full time and offered me a pay raise to come work with him. So I agreed. Now I was working liveable hours . While there, I was paying my bills down . I got to live a little, I went to 2 free concerts that summer , and White Castle. (yes the hamburger place) The way I was getting paid, I had thought taxes were getting taken out of my check, because to me thats the only way the math was mathing. So i was oblivious. I dealt with , customers complaining about expired products, melted products, I had no toliets for week, unreasable Karens , and he would come in and constantly berate me . He told me not to touch the shelves, but whined that they weren't dusted. I pulled expired product and he would put it back out. This started bothering me a little until the cherry on top of the cake happened. He asked me if I would do sexual favors for him if he paid me . Of course I said no, and bam magically 2 weeks later ( a week after i complained about not recieving that paycheck ) I was "Fired" . His reasoning I was lazy . My reasoning he was an arrogant asshole. That missing 800$ paycheck broke me . (I barely had enough to pay for food, and credit card bills that month) After the fact I found out taxes were not being taken out and while he said and I signed saying I was being paid what I was. He was in fact paying me well under the minimum wage. Also found out I couldnt even go after him , because this man did not even have a business license.
I had gone back to my seasonal job , they had welcomed me with open arms. And I was so greatful for them even though, I was late in the season and would only have it for 2.5 months. In that time I was able to catch up on my bills . I had gone to a convention so now I was 5000$ in credit ard debt. It wasnt bad for me.
I had doordashed after my seasonal job ended I picked up doordashing. This time, I fell in love with it. I made it my full time job and I was making enough money each day where if I didnt feel like working that day. I didn't. I didnt care when pay day was because I loved my job and I had they money . I had mastered it , I was a 5 star dasher and genuinly cared about my customer base. You ordered food in the rain, I got it covered in plastic so it wouldnt get wet, etc. 3000$ in debt .
Then last year my world crashed and burned literally. I was driving and suddenly the world started spinning. I had been hit. The witness who heard the crash i guess opened the doro and told officers I was door dashing. I had a concussion , they asked me the president I said Trump (It was Biden) and I couldn't speak coheartly it was taking extra long to comprehend things. Now the cops didnt ask me what happen nor had I recalled it. I was rushed into an ambulance. It wasnt til the next day I realised how bad things were. I was bruised and broken. My car was totaled . And I was convinced , I had died and came back in my car. My car was on track to be paid off in 4 months that year. Paying it off 2 years early.
Point Blank , Insurance didn't cover it . Because the cop wrote in the report that I was doordashing and fialed to stop. I had the right of way . The girl who hit me was going 80 miles and hour in a 30. Completely destroyed my car and she ended up stopping a half mile uop the road. But according to the police report I was wrong. Mind you I had not talked to confirm this, the witness had assumed. No one would take my case because I guess Doordashing is a complete gray area. I had no one to fight my way out of this situation , and honestly I feel like if I had fought harder (just after I felt like I had died) something would have changed. I could prove she was also in the wrong . I was out of work with no car , no job . 3 months while I healed. 5000$ credit card debt , 5000$ my car (to which I has signed over to the insurance company because they said they would take care of it) . My mom had cosigned a car with me after my foot healed .
September comes around ( I had already started my season job) and I get papers saying I owe this money. 34,000$ for this ladys car. Apparently she was on the clock in her corperate car. Decemeber come around I get another bill in the mail for this girls medical bills.
$5,000 in her medical bills
34,000$ for her car
5000$ for my car
300 a month for my current car
8000$ in credit card debt
Now I had contemplated bankruptcy ( i didnt go through with it at the time) , after I saw the Police report, even though I didnt agree with it. I had the hardest time finding a job after my seasonal position , as I usually take Christmas off. It took me over 600 job applications in 6 months, to find a job. Now I work a job I hate . I come home crying everyday, its definatly a toxic work environment, I feel like I get threatened every day and it seems I get yelled at for drinking some water . I'm grossily over qualified for the position and now I'm waiting for my seasonal job to start. I need to get out asap.
I'm 8 days out from meeting with my lawyer. I have debt collectors calling me and my family left and right. I am potentially getting sued pretty much I imagine for everything. Ive been threatened by them for months. Everyday I live in fear that I'm going to be served papers before I see my lawyers. Its been a year since this accident robbed me of my whole life.
Now, I tried explaining my situation to a friend. And she keeps thinking the worst case senario. She doesnt want me to go through with it because she thinks its wrong. She thinks I should suck it up and pay on it because she paid off her debt. I think its because she doesnt understand . (ive read so much , and i still dont completely get it ) Ive explained it to her and even told her I paid for the best attorney in our state. She thinks the worst will happen (because I dont have the best luck) and I'll be stuck with paying it anyway. She doesnt understand how I feel, not getting my hair done, or my nails, or not being able to sleep at night beause I'm living in a nightmare. I'm so tired of fighting. I'm so tired of just existing and not living.
Bankruptcy is my Power Move . I know that sounds crazy. In fact when I first said it sounded crazy to me. But I feel like its going to give me back my power. Ive been in this constant state of fight or flight for so long, I forgot what it feels like to breathe. I wanna take back my power and my life! I want to be able to sleep peacefully. I want to know what it feels like to not live in this toxic, fight or flight state. After the pandemic I decided I wanted to truely live, I wanna travel, experience my life.
This feels like the only way I get my power back. It still sounds crazy. I just want to be able to wake up and be able to breathe again. I honestly feel like when this is all over that I will get up and let out a breath I didnt even know I was holding. I'll wake up and my heart wont be so heavy. I honestly have no idea what the future holds, but after this is over , I feel like I owe it to myself to find out.
If You sat through this whole post Thank You. I needed to get this off my chest with people who would understand.
submitted by Flaky_Vegetable_9850 to Bankruptcy [link] [comments]


2024.06.02 19:08 ieny-123 My mom plans to kick me out when I turn 18 in early July. What should I do?

I know the whole "Getting Kicked Out at 18" thing has been a topic for discussion for a lot of young people here and on a bunch of other subreddits since, well, Reddit was created. But my predicament has been somewhat different than what others have said about their own. So, I really would appreciate a few words of advice. A "just get a job" comment just won't be enough for me; I would at least like to have some advice on whether it's possible for me to find roommates that have housing already established, or if I should go to Job Corps, or if I should be doing/considering other things, because I have been terrorized by the idea of opening up to my mom about what I want to do, and I'm scared of disappointing her further (and I'm also just generally scared of what I want to do today and in the future)!
Two days ago, my mom had argued with me about how I haven't been doing anything productive in the house ever since I graduated from high school two weeks ago. In my defense, I didn't have a car to drive to work, and online jobs -- even freelancing ones -- are completely out of my reach (For example, there is a minimum age requirement to work with Rev, an online company that outsources transcribing services and the like. Likewise, Fiverr requires you to have college experience). She had said that she is going to kick me out of the house on my 18th birthday, which is on the first Friday of July.
Since Friday, I have been wallowing in my own guilt, not just for not having applied to jobs/working for the past two years (when I had been within the legal age requirement to be able to work) but also for not having applied to community college, because throughout the school year I have had barely an idea of what I wanted to do.
But earlier today, I had talked with her about attending community college and I had said that I've taken an interest in their Graphic Design program (I really enjoyed drawing as a kid), but she had said that I won't get a job with that and it's a waste of time, effort and money. She had also said I wasn't creative enough for it. So, I've been looking at other programs and found something different, and it was Horticulture (I have been getting really interested in growing plants in an urban setting). Now, I haven't told her anything about it because I am scared that she will yet again scoff at me for thinking of something so idiotic.
She had the crazy idea of wanting me to wash dishes at a bar for $6/hr in Chicago, and we live in the suburbs (on a not-busy day, it takes around 35 minutes to get to the city) and, if I had accepted this offer, wanted me to take Uber to go there and back home. There is literally no net positive to this because I'd be sinking all my earnings on taking Uber alone, and just to go to work is absurd.
I have hated living here ever since I was a child. My childhood for the most part has been utter crap from being mentally and physically abused by my mom, and now that I'm turning 18 this summer, I can't help but feel like I need to get out. I'm jealous of hearing all these success stories and comments on the internet where people have found a house/apartment at 18 and even younger. I want to be able to afford three or four months of rent for an apartment in Chicago. I don't have a job, but I do have a shit ton of money in the ten thousands in my savings account. And I don't want all of it to go to waste from renting alone.
But I certainly know that (and this has been restated everywhere), in this day and age, a high school salary isn't going to be enough for rent, with the fucking COVID-19 pandemic and the recession it had led us to, as well as the recession ten years PRIOR to that. So that's why I've decided on attending community college, getting my general ed courses over with and getting my associate's degree and transferring to a four-year college in the city, but obviously I'll need to get a part-time job while attending.
I feel like even if I start doing all of these things right now, it won't convince my mom to let me stay with her for a little longer.
Renovations around the house have been getting completed and she is planning on selling this house, whether it's (1) in the next following months, (2) in the next five years, or even (3) by the end of the week. If she follows the first plan, I will attend community college part-time in the Fall and work at a part-time job, but I'll also be hunting for a cheap studio apartment, and it'll be rough. If she follows the second plan, I'll be doing the same thing, except by the third year, I will be attending a four-year college in the city, and by then I should have on-campus housing set up for me. If she follows the third plan, then I'm pretty much screwed and will have to either (1) pack up my things (and store them in a long-term storage facility, since one of the things I'm taking with me is a computer and Job Corps doesn't allow that) and go to Job Corps, or (2) consider homesharing (whatever else it might entail, but I basically have to share a home with a senior and take care of them) while working, (3) apply for the Emergency Rental Assistance Program and find low-income housing while working, or (4) look for roommates (+ their private landlord) who are willing enough to accept me, and go from there.
I can't believe I have made an entire blog out of this post, and I'm so sorry for writing so much. I did not make this post to rant, but I just had to let it all out. I have literally considered getting a job nearby RIGHT NOW and just commuting by bike, but the tires on my bike had probably gone kaput for sitting out in the patio for God knows how long, not to mention the possibility of the gears being rusted.
There are so many things I should be doing right now but I feel so fucking lost and I am paralyzed from this dilemma that I'm in. I don't want to have to move out at 18, but I feel like I have no choice in the matter and my mom fucking abhors me.
We don't have a good relationship at all, and it feels like I have to walk on stilts around her. Living here has been a disaster for me. I know I'm howling like a wolf out here, but I'd really appreciate advice from any of you.
submitted by ieny-123 to Advice [link] [comments]


2024.06.02 19:05 LawyerVet36 Here's Where It Begins - all in one spot...

If you came here from AITAH then you've possibly already read this... if not, this is the story of what unfolded after my Great Uncle Joe passed away, and what has turned into a crazy few days - and maybe a story that will continue for years to come.
A couple of days ago, my Joe passed away at the age of 92. The best way to describe Joe was “eccentric.” He was reclusive and very private, living on what I assume was the last little piece of our family’s property (my great-grandfather had amassed a large amount of land that had been sold off over the decades after his death). A lot of people thought he was a hermit, but I never saw him like that. To me, he was the most compassionate person I knew. He was wise, caring, and honestly the only person in the family that ever spent serious quality time with me.
Joe had always been the odd man out in our family. He was the youngest of three brothers – Alex, (who I’m named after) died in the Korean war and my grandfather Robert passed away when I was still in high school. My family never bothered to pay attention to Joe; he was never invited to family events. In fact, I think he was ignored because he lived a simple life in a shotgun house on what I guess was the last piece of land that my Great Grandfather (GG) had owned. I got the feeling that no one wanted to bother him, thinking he’d just cause them trouble or maybe ask them for money, but I spent a lot of time with him, and we shared many conversations about life, legacy, and the things that truly matter – he never appeared to need anything and certainly never asked me for money.
Now, a bit more backstory on the family. We’ve been in this area for generations, and there's a strong sense of unearned privilege among many of my relatives. Like I said earlier, my GG owned a lot of land, around 60,000 acres to be exact. It was fertile farmland, tracts of timber, and stretched into the mountains where he had leased out select areas for mining, and some of the most beautiful lakes and riverfront in the state. When he died, each of the brothers inherited 30,000 acres from their parents (1/2 to each surviving son of the 60,000 total acres of timberland, mining leases, and game land my GG owned). Our grandfather, like his brothers, sold off his share over the years. He lived large and was married three times, having children with each wife. By the time he died, he had sold off about half his land, and his children (including my father) each received a nice cash inheritance and split the remaining land among them equally.
This should have been plenty for most people to retire comfortably, but not for my family. Each of the children, my dad included, then sold off their land to fund their standard of living until finally there was nothing left. There was a lot of resentment among the uncles and aunts and particularly among the cousins who experienced different upbringings—some of whom had little to no memory of their grandfather and even less knowledge of the legacy my family had been gifted, and squandered. Joe was the only one that seemed to care about the family’s legacy and wanted to preserve some record of it. He would sit with me for hours telling stories. When I came back from Afghanistan and was slowly recovering from my injuries he came and saw me every day. He’d share stories and I’d write them down – I’ve got a heck of a collection to share with my children one day, if I’m ever lucky enough to meet the right lady.
From a young age, I was captivated by Joe's stories about his oldest brother, who died in the Korean War. There was an 18-year age difference between them, so they didn’t share many adventures, but Joe idolized his brother as a hero. Those stories inspired me deeply, and I was the only one in the family who chose to serve in the military. Joe was my biggest supporter during my service and, later, when I was injured and medically retired before I turned 30. After my recovery, Joe encouraged me to pursue a career that would make a difference. Ultimately, I decided to go back to college and attend law school. The two years of law school were a nice distraction from the physical and mental pain I brought back with me from the war, and I ultimately became an attorney advocating for veterans. Now I have a small practice in town and focus most of my efforts on pro-bono work (I’m comfortable on the few paying cases I take at a time and my military retirement). I live and work in a cool old space on our town’s main street that I lucked into at a super cheap rent.
This morning I got a call from my great-uncle’s attorney (who was also one of his only friends). I know him professionally, and he’s a good man – he feeds me the occasional client that’s not right for his firm, and we’ve got a good working relationship. He said that Joe had instructed him to prepare me to be ready to deal with some family drama after his will was read. He said Joe wanted me to know he loved me, that he had confidence that I’d do the right thing, and that he was sorry that I was the only one he could trust to handle “things” appropriately. Cryptic, right? Well, that was pretty much normal for Joe! Damn, I’m going to miss him, but I guess I already said that.
Joe always implied that I was the only one in the family that ever showed him any concern and that he’d never forget it, but we never talked about money or anything else; it wasn’t important to either of us. I think Joe made me realize how much more important it was to be a good man than a rich man and that nothing else ever really mattered. The rest of my family definitely doesn’t see it like this.
Like I said, Joe was the black sheep because he didn’t fit into the mold of privilege and entitlement. Most of the family didn’t treat him with the respect he deserved, and they really missed out on getting to know an amazing person. I will say though that Joe had a sharp wit and wasn’t shy about sharing his opinions of how my father and his siblings had treated the family’s legacy. There’s a part of me that thinks Joe might have set things up to mess with those who ignored him and didn’t honor their heritage and ancestors.
I’m not sure what to expect to come from this, but Joe was eccentric, not delusional – if he said that he was getting ready to deal me some “family drama” to deal with then I believe him, but honestly I can’t figure what it would be. Joe was a simple guy – he never worked that I knew of, and the times I asked him what he did for a living, he’d just tell me that he had my great-grandfather to thank for a nice life. I assume he’s referring to the land he sold off, giving him the means to just hunt, fish, raise his dogs (I’ll have to tell you about them sometime), and spend time with me. Maybe Joe managed to hold onto some cash and was going to make a big deal about what he was doing with it? I suppose some of the family might get spun up about that given the fact there is not much left from what my GG passed on?
I’ll know more tomorrow. The will is supposed to be read on Friday, and I’ll update you then. Maybe I’m worried about nothing, but I feel like I’m about to be in a battle, and I haven’t felt like this since Kabul. I know this isn’t an AITA post yet, but I guess I’m wondering if AIGTBTA – Am I Going To Be The Asshole?
*** MINI-UPDATE **\*
I've had several more calls from extended family asking if I knew anything and I still don't have anything concrete to share but it sounds like everyone over the age of 18 has been asked to come to the reading, that's a little unusual in my opinion but then again I don't know how long ago Joe wrote this will. By my count there could be up to 15 people there tomorrow.
I went to Joe's place to pick up his dog's stuff early this morning (he's living with me now) and as much as I'd have liked to nose around to try and figure out what's going on I have too much respect for him to do that (plus it's not my stuff). There was a stack of bound journals (he's the one that had me start journaling) and other documents on the dining table. Joe had set a note on top asking for them to be delivered to his attorney in the event he passed. I think he knew he wasn't coming back and set them out there so they wouldn't be overlooked when the family came in after he died. He was very concerned that a lot of family history was going to be forgotten when he died. I'll make sure that doesn't happen.
One thing did stick out as strange - the other reason I went by was to pick up his mail so I could drop it at his attorney's office this afternoon before the meeting tomorrow - lucky I did since he left that pile of stuff. Obviously I didn't open any mail, but I can say that it's not what I expected. He spent several days in the hospital before he died and I hadn't been back to his house since he went in, so I knew there would be about a week's worth of mail piled up. I figured it would be mostly bills and junk but several of the letters looked like checks from corporations, including a couple I'm personally familiar with. Maybe he did have more going on than I thought, but honestly it just wasn't ever something we talked about.
Last quick thing and nothing to do with the AITAH thing- only sharing because I'm actually personally excited about something that happened and this is taking the place of my journaling for a couple of day. About a month ago my high-school sweetheart moved back to town to take a position with the local hospital. She used to come to Joe's with me when we were in high school and Joe let us take his brother's car to go to Prom. He really liked her and she always said she enjoyed spending time with him too.
She was a year behind me in school. We tried to keep seeing each other after I enlisted but that almost never works out. After graduation she went to college, then medical school, and did her residency on the West Coast. She rarely came back and I was gone for so long we totally lost touch. It's been over decade since we've actually seen each other, although I did hear from her a couple times after I was injured. Back then she was just starting her residency and between her schedule, the time difference, and my rehab we never really got could find the time to really reconnect.
Yesterday she called me to tell me how sorry she was to hear he had passed and we're planning on meeting for drinks tonight to catch up - hopefully tonight. I really needed something to look forward to and this definitely qualifies!
*** (NOT SO) MINI-UPDATE 2 **\*
Ok, I didn't think I'd be updating again until have the reading tomorrow morning at 10:30, but things are heating up a little already. In addition to the random calls from cousins who knew that Joe and I were close as well as from my siblings, I’ve gotten three phone calls today from the "previous generation".
First call was from my Aunt Debbie, she’s the youngest of my dad’s brothers and sisters and always has been a lot to deal with. She married a nice guy but always is complaining about money, wanting to travel more, buy a nicer home, etc. After my grandfather passed away she spent the money he left her on who-knows-what and within 10 years had sold off all of the land she had inherited. Unfortunately she was selling off land when the market was down during the recession, so what would have probably been worth well over $30,000,000 today she sold for less than a third of that. That’s still a lot of money but it seems like she’s burned through a lot of it already (or given it to her kids). Anyway – she called me to tell me that she knows I’m the only one with a key to Joe’s place and she wanted me to meet her there and let her in this afternoon. I told her I was already busy today and she got a little annoyed and told me not to forget to bring it with me to the reading tomorrow. She said they want to clear the house out ASAP because she's going to develop the land into homesites and needs to get things rolling. This was news to me but I just ignored her and told her I’d see her tomorrow. For reference, I know for a fact that despite living within 30 minutes of Joe she hadn’t spoken to him in over a DECADE!
The next call I got was from my father’s current wife, Jessica. She’s 20 years younger than he is and is the only wife he didn’t have kids with (thank God, and no, I don't care if she reads this). Anyway – my dad’s wife called me and said she knew how much Joe / Alex’s car meant to me and told me that if I wanted to buy it she’d try to give me the first shot at it. I just thanked her and got off the phone. This woman has literally never even met Joe.
Finally, I just got off the phone with my dad. He called me about 30 minutes after his wife did. This is the first time I’ve heard from him since Joe died. My Dad is actually closer to Joe’s age than Joe was to Alex’s. Joe was 14 when my dad was born, like me he was so much younger than his brothers that there was almost a generational gap between them. Joe was probably more like an older brother than a young uncle and for a while they were really close but something happened (no one ever told me what) and there was a falling out.
My dad has a big personality – he’s lived a pretty extravagant life and for despite being nearly 80 years old (yeah, he was over 60 before I got out of high school) he’s still the “big man” when he goes into a room. He was my Grandfather’s oldest son so he’s always taken on the lead role at family events. Like his sisters and brother he sold off his land too, although I know he sold it off in smaller pieces and over a longer period of time. He basically used it as bank account and selling it off was his version of making a withdrawal. I assume he’s set for the rest of his life and I know my brothers and sister are expecting an inheritance when he dies. In fact - they speak pretty openly about it.
My Dad's call was a welcome change after the calls from Debbie and Jessica. My dad actually sounded pretty reserved and a little down. The first thing he did was apologize to me for Jessica’s call. He told me she had no right to do that and she had no say in anything that was going to happen with Joe’s property - or his one day for that matter. Evidently he tore her a new one after walking in on the tail-end of her conversation with me. He told me that he knew I was the only one in the family that spent time with Joe and that regardless of what happens at reading tomorrow he was going to give me anything Joe left him – if he left him anything at all. He told me that he appreciated how much I had done for Joe and that he had regrets about how their relationship had soured. I’ve literally never heard him talk like that before and it honestly has me a little emotional. It sucks that he has to live with those regrets when a 30 minute drive was all it would have taken to start fixing a relationship.
Finally – he told me that he didn’t really know for sure but he suspected tomorrow might hold some surprises. He told me that he’d be there to back me up no matter what happened and that I wasn’t going to be alone. I asked him if he knew something but he promised me he didn’t know anything for sure and that he would have told me if he did. He said he'd just always had suspicions about "some things" and that depending on how things unfolded he didn’t want to see any more relationships go the way his and Joe’s had, or the way Joe and my grandfather’s had.
I told him about the call from Debbie and he said she was way out of line and to not worry about it, that he'd be giving her a call immediately after he got off the phone with me. He also told me that I shouldn’t let anyone else in Joe’s house, that I was the only one Joe gave a key to for a reason and that no one had any business going in there until after the will was read.
Obviously I wasn’t planning on letting anyone in but this was possibly the most supportive call I’ve ever had with my father and I just appreciated that he was planning on standing up for me. My brothers, sister, and cousins (I’ve got 2 brothers, 1 sister and 8 cousins) all got used to a certain way of life from their parents but frankly none of them have been able to maintain it on their own and most of them are pretty petty about it. Their parents aren't much better, despite having had the benefit of a generous inheritance.
I’ve got to stop by the attorney’s office at 4:30 and then I’m meeting Samantha (Sam) for drinks and maybe dinner if we both have time. If you want to hear about that let me know, otherwise I’ll just stick to the family stuff.
*** up-DATE **\*
It’s late – I don’t know if I’ll get all this out but I wanted to write it down before I forgot.
First, Joe’s attorney looks worn out. He didn’t share much when I dropped everything off, just thanked me and we chatted for a few minutes. He did say that he hoped I was going to get a good night’s rest, that tomorrow was going to be long. He also asked how many clients I was working with right now, which was odd, we rarely talk about caseloads. I told him I was just handling some contract work and a few family estate planning matters (ironic, right?). He just nodded and said “Good.” I could tell he wanted to say more but he just shook my hand and said he’d see me in the morning.
Drinks with Sam turned into dinner and then dinner turned into an after-dinner drink before we both had to get home since it’s a “school night”. Seeing her was like stepping back in time... I don’t know about her, but for me all the feelings that I thought were just a high school crush came rushing back as soon as I sat down with her. I know I might just be feeling a little bit stressed by what’s going on and maybe she’s just a welcome relief from a bad week, but I’ll take it for now. She’s done everything she said she would in high school – stayed focused in college and medical school, did her surgical residency in under six years and then her cardiothoracic fellowship. She literally just finished and moved back here as soon as she was done. Evidently she received a full scholarship from a foundation associated with the hospital on the condition she return to provide surgical support to the community for 5 years after she finished her fellowship. We’ve got a fantastic hospital but I guess it’s always a challenge to recruit talented surgeons. I told her about my practice and the veteran advocacy work I do. I told her I didn’t plan on getting rich doing it but that I enjoyed being home and that the connection I felt to the land here just keeps growing stronger.
We talked a lot about Joe. She surprised me when she told me that she kept in touch with him even after we stopped seeing each other. She’d call him once a month or so to see how he was doing and she had evidently visited him when he was in the hospital during his last few days. He never told me that she stayed in touch – in fact we never spoke much about her at all. I hadn’t seen her in ten years and frankly didn’t think she’d ever come back from the West Coast. I’m starting to think that Joe kept a lot of secrets.
I told her about the reading of the will tomorrow and the phone calls I’d gotten today she got visibly upset when I mentioned the comment about the car and I think she almost cried when I told her my aunt wanted to tear down Joe’s house and divide the land up for a bunch of houses.
Then she reminded me about Joe’s plans for a house… I had completely forgotten that back when she and I would go over there regularly he had pulled out these extensive plans for a large home that he said was designed to be built on the slope of the valley, overlooking the river below that fronts the property. It was intended to be a family home, but without a family he never saw the point of living anywhere other than his house.
He had done the designs himself, drawing every architectural detail, making landscaping plans, even identified the site. He was quite an artist and had put so much of himself into those plans. I can’t believe she remembered them but she said she always wanted to see that cabin in person and couldn’t bare the thought that someone would chop up the beautiful property just to put in a bunch of McMansions for the crowd coming out from the city for the weekend and summers. I told her I was going to do everything I could to prevent that from happening but that I didn’t know how it was going to turn out.
For a while I forgot about tomorrow and we just got caught up on what we’d been doing. She let me share what I wanted to and never pried for more information. We ended up holding hands across the table, which somehow felt incredibly intimate. When it was time to go I walked her to her car and opened her door for her. She turned to me and we hugged for what seemed like a full minute before she sat down and I closed the door. She rolled the window down and told me she wanted me to call her right after the will is read and that if I needed her to she’d be there if things got unpleasant.
So that’s it – kind of a perfect way to end the day. I wanted to get this out before I went to bed, it’s helping me keep my head clear. Next update will be after the will is read.
NOPE: I was literally about to hit post on this and my phone dinged with a text from Sam. I’ll just put it here exactly as I got it: “Tonight made me feel like life interrupted something special 18 years ago. Let's not let it interrupt us again.” I guess it wasn’t just me.
I think whatever happens tomorrow I’ll be fine. Next update will be after the will is read. Thanks for all the comments - honestly this is very cathartic - even the ugly ones.
*** UPDATE-ISH **\*
Ok - this morning has been crazy. There is too much to unpack here all at once and I'm supposed to go back in with Joe's attorneys in a few minutes. The family is mostly gone (I asked my dad to stay) and the firm is bringing in lunch shortly so we can keep working through the details.
Honestly, I don't know what to think. I know I promised an update and I'll try to get one out today, but more happened this morning than I can even think about getting down on paper. I haven't processed most of it myself and this afternoon sounds like it's going to be more of the same.
Some of you were right, and yes, there was drama. Also - I know I'm not going to be the asshole but I can already tell not everyone is going to feel the same way.
Side note - Sam called me this morning and told me not to let the property go no matter what. She even offered to help me pay for it while I figured things out. I've got a lot to talk to her about. I know I need to get to know the adult Sam and she needs to get to know me but for now it's good to have someone to talk to since I can't talk to Joe.
*** Update : Reading of the Will Part 1 - The Letter **\*
This day has been ridiculous. I'm sad, angry, honored, and humbled all at once, and processing that is harder than I thought it would be. I'm waiting on Sam to get done at the hospital – she’ll call me on the way here. I've got a lot to talk to her about and I haven’t told her anything yet. Let me first say that I'm not comfortable sharing the full details on everything going on right now but I won't hold back on the people side of things. I’m also going to have to break this up into a couple of posts I’m sure… sorry this is long but this is just how I journal.
As I mentioned already, the day started really well. Samantha called me first thing this morning - I didn't text her back last night because it was so late and I was really tired. I also wanted time to think about "us" (if there can even be an us already?) before I spoke with her again. I'm not a rash person. I've never been someone to rush into anything and frankly I've not had a serious relationship since Sam and I broke up. I've had a series of girlfriends, some that I loved in many ways, but no one that, in hindsight, I was "in love with".
Between trying to juggle school and the service, two deployments, and then the transition back to civilian life, I just wasn't that interested. Now that I'm back home and have settled in to a life and a sort-of career I've been ready to find someone but frankly I just haven't met anyone who I connect with on a level deeper than just shared interests.
When I woke up this morning I knew that something was different. Despite everything going, on my first thoughts weren't about the reading today, or losing Joe, they were about Sam. As much as I loved that feeling I know it's time to be cautious. I don't want to hurt Sam or frankly, to get hurt.
When she called I wasn't sure what she was going to say but I was honestly a little worried that we wouldn't be on the same page - I shouldn't have been. She told me she didn't want me to freak out about what she said, but that she also meant every word. She wanted me to understand that she isn’t into games, that she’s serious about seeing if the older versions of us are everything we’re both looking for. She wants to pick up where we left off 18 years ago but take it slowly, and get to know each other again. It sounds like we’re on the exact same page, so I guess I’m going steady with my high school girlfriend?
She also wanted me to not worry about the property – she offered to help me buy it if I needed to come up with the money quickly and that no matter what happened between us she didn’t want to see it broken up – that Joe meant too much to both of us to let that happen.
As kind as that was I went ahead called our local bank this morning to ask about getting a loan quickly if I needed one. The loan officer put me on hold when I explained the situation and the potential need to move quickly. He came back and said he had asked the bank president if there was any way they could help. He had been assured that there would be no issue securing any financing necessary. He asked the loan officer to pass along his condolences about Joe, he evidently had known him for a long time, and said that he was looking forward to meeting me soon.
This left me feeling much more comfortable going into the meeting with my family but nothing could have prepared me for the rest of the day. Now, if I’m being completely honest I really did feel like there was a good chance that Joe would leave the house and car to me simply because he didn’t have a relationship with anyone else in the family, I just didn’t want to make assumption and I didn’t feel like I was entitled to anything simply because of my relationship with Joe.
When I got to the firm’s offices I was shown in to their largest conference room. I was surprised to see several people there other than Joe’s attorney. My father was the only other person there when I arrived, he and the attorney were having a quiet conversation in at the head of the table but stopped when I walked in. Since I’m going to mention him frequently let’s just call Joe’s Attorney JA. JA introduced me to everyone in the room, which included a stenographer, an associate attorney, a gentleman he just referred to as an assistant brought in for the reading stood at the back of the room by the doors.
Now, readings themselves are a little uncommon these days, but still done on occasion (I typically do one or two a year), however I’ve never had anyone else in the room with me and thought this was very strange. I guess I must have been looking at JA with a funny expression because he just raised an eyebrow and shrugged. At about that time people started trickling in until 10:30 rolled around and JA stood and asked everyone to be seated. He then nodded to the gentleman that had been standing in the back who went to the doors where he closed and locked them.
In all there were 9 of us in the room, me, my father, his younger brother and oldest sister, my sister Sarah. Four of my cousins showed up, including my youngest, Emily who was one of the few people that I enjoyed seeing at family events. She’s creative and smart – she just graduated from high school and is getting ready to go to college. I was surprised that she came but I had spent a lot of time telling her about Joe over the last couple of years and had been hoping they’d get a chance to know each other now that she was older.
JA started speaking, thanking everyone for coming and sharing how much he was going to miss Joe, that he was more than a client, he was his oldest friend and he was glad to see at least a few family members come. About 10 minutes after 10:30 someone tried the door and found it locked. They started banging on it and the gentleman in the back quickly moved to open it and step outside. I could see my oldest brother and Aunt Debbie try to push in as he opened the door, only to be firmly moved back as he stepped outside to speak to them. JA stood quietly for a moment and everyone could hear raised voices coming through the heavy oak doors. I heard my brother say something to the effect of “this is bullshit” and Debbie started shrieking before it sounded like both of them were abruptly cut off. A moment later the doors re-opened and the gentleman came back in. Debbie and my brother were gone.
JA paused another moment and then carried on. He explained that Joe had instructed him to ensure that no one join after the meeting began – he told us he was now going to read a letter from Joe, this is a slightly edited copy of the letter he wrote that JA read from:
Thank you to those that showed up, since most of you never bothered to show up while I was alive I wasn’t sure you’d come today! Those that didn’t come, or couldn’t be bothered to on time aren’t missing anything since they aren’t going to be getting anything now anyway.
For the rest of you, thank you, no matter what your motivation was you at least showed up. I’ve left instructions for each of you to receive $100,000 as my final gift to the family. There are not stipulations and no conditions, have fun, do good, use it as your heart tells you. To those grand-nieces and nephews that are under the age of 18 and were not invited, I gift each of them $100,000, which will be held in trust until their 25th birthday.
(It was at this point that I knew something was up – Joe had just given away over a million dollars to people just for showing up on time. If everyone that had been invited had shown up it would have been over 2 million dollars – that was honestly more than I thought his entire estate would be worth.)
Family is important, something that has been lost of too many of you. Some of you got caught up the trappings that came from other people’s hard work, took for granted the efforts of your ancestors and squandered their gifts - and that’s what an inheritance is, a gift, not a right. You prioritized having fun over protecting the legacy so you could pass it on to the next generation.
Only one of you chose to put others before himself. Only one of you has shown respect and appreciation for the gifts of the land, the community that we live in, and the people that came before him, just as his namesake did.
Robert, I hope you’re here for this, we didn’t always agree, and I have so much regret about how our relationship went the wrong way, the fight with your father about his decisions and behavior, shouldn’t have become our fight as well. I want you to know how much I appreciate you bringing Alex into this family, for honoring my brother by passing on his name to him, and for allowing me to have a relationship with him. You’ll never know what that meant to me. I want you to know that I love you like a brother and wish I had tried harder to bridge the divide created by my relationship with your father while we still had time.
(I've never seen my father look so emotional. It was difficult to see the sadness in his eyes but I felt like I also saw pride. Watching him made me start to get emotional as well and I struggled to put my attention back on the reading)
With regard to the bulk of my estate, I leave all my possessions, the land, the house and its contents along with my investments and holdings to Alex. Alex, it will take time for you to go through everything and familiarize yourself with what this means. We’ve been planning this for almost 20 years, your training as a lawyer will be very helpful but pay attention to the advisors we’ve assembled. There will be decisions that must be made. I’ve asked (JA) to give you my journals, along with some thoughts I wanted to save just for you. Please read them and don’t feel like you’re intruding, they’re all that is left of me and I hope they’ll help guide you, my mistakes don’t have to be yours. Someday you may also want to share them with family, they are yours to do with as you wish, these too are part of my legacy.
Now, to the rest of the family, I know that you’ve sold off the land that my father left my brother and me. I know this because I’ve spent the last 50 years secretly buying up every acre you wanted to sell, or buying it back if I didn’t find out in time. I’ve preserved what you were willing to destroy and built on it. I know that most of you have very little left to pass on to your children. So, to you, my family, I leave a chance at a new legacy. I have established a family trust to be overseen and directed by Alex. The trust has been funded with $XX million dollars. It will be up to Alex to decide how the funds are used but he is to appoint a family board of advisors to help preserve our legacy.
Finally, I have established a community foundation, tasked with the mission of helping preserve the way of life that has made this valley special for hundreds of years. I’ve directed $XX million from the estate to create the initial fund but expect that others in the community will add to it. I’ve entrusted the responsibility to oversee this fund to Alex and a select group of community leaders. The others have already agreed to help and contribute, and I hope Alex will honor my wishes that he oversee the fund.
Alex, our family has been part of this valley for over 150 years. For all it has given to us it is now our responsibility to help sustain it and protect it. I know I can count on you to do everything you can to carry on this family’s legacy but beyond that, what I truly hope is that you don’t have to do it alone, as I did. You will always have my love, thank you for giving me yours.
JA looked up from the paper and for a heartbeat the silence was deafening, then the shouting began.
I’ve got to stop here – Sam is on her way and we have a lot to talk about. I was with the attorneys until 4pm. After all the drama unfolded (thank God my dad was there, and that Debbie didn’t show up on time) I still had to spend several hours with the attorneys. I’ll spend the weekend with the journals but I’m sure I’ll be hearing from family all weekend too. I might have to turn my phone off.
Part 2 will probably be tomorrow – I’m hoping to just decompress with Sam tonight. I need a break. Thank you everyone for the well wishes and the good thoughts.
submitted by LawyerVet36 to InTheValley [link] [comments]


2024.06.02 18:58 OldFogeyDean Calmer, with a few Qs, and "this for that" foods

Hi lovely people. 😁
I'm calmer today. Having my first CGM banged off last week threw me for a loop. I was really upset. I will be contacting Abbott today for a replacement. But I learned a lot quickly! I have a few (not medical advice) questions.
Someone once commented that if you have a spike, exercising it back down might not be the best course of action. Why and what would one do instead? Just lots of water?
I read the order in which you eat different foods helps as well? If I do have, or can't avoid carbs, eating some cheese first would help? Or do I have that all wrong?
In your experience, are hot showers worse for you than lukewarm? Does it matter? It seems I don't have Dawn Phenomenon, but get up to pee and/or shower Phenomenon. 🚿 🤣
If CGMs are going to a part of my life, I need to experiment with different placements. I do not need alarms, I do not have extreme highs and lows. This is for watching trends, which foods spike, what exercises and when, etc. If you wear yours on your leg (or below the waist anywhere) can you tell me where you have it, and how much the accuracy seems to be off, if at all?
I am going to make myself a spreadsheet (OCD here) with columns for Bad, Maybe/Moderation, Good, and Beneficial foods. In general, what foods work to not only maintain but HELP with BG management?
And maybe this should be a separate post but, could we share swap-outs? A food you traded out for another, this for that?
I swapped out: - Little rice cakes with peanut butter, to broughies with peanut or almond butters - Rice, to quinoa (cooked in beef broth makes it better) - I'm having trouble with breakfasts and moved from a multigrain bagel, for rye toast with nut butters, and I know more improvement is needed
I'm a moron in the mornings. I need ready to go stuff. I have made protein pancakes once a week (cottage cheese, eggs, oats) and been satisfied. I think I need more make-ahead stuff. I know about egg cups, but reheated they're a little... weird sometimes?
I also need help with beans. The texture is a big problem for me. The only ones I've been able to eat are the Heinz canned beans, or in chili (usually homemade). Are Heinz canned beans generally okay or should I swap them out? I'll test them when I get my new sensor on, as well, I know we're all different.
What are some of your favourite this-for-that swap-outs? 👍
I know this is long, jeez, sorry. Thanks for reading. 😊
submitted by OldFogeyDean to diabetes_t2 [link] [comments]


2024.06.02 18:47 Vorash134 Hold the Mustard

Jack walked into the ship’s medical bay with his hands across his stomach, feeling like the damned thing was doing an entire circus’ worth of acrobatics, and a decided look of discomfort on his otherwise handsome face. The Jal’kek doctor, who looked a bit like a mythical Naga with a serpentine lower body and humanoid upper body covered in fine scales, must have thought Jack was pissed or something because he recoiled in terror briefly before composing himself and straightening.
“How can I help you,” he asked Jack smoothly, trying to hide his initial discomfort.
Jack didn’t hold it against him. Despite First Contact happening almost 25 years ago, he knew most species in the galaxy regarded humans with more than a little trepidation. Apart from Terra being classified as a “Deathworld,” humanity had made a name for itself in what was called, by humans, the First Contact War and by the rest of the galaxy as the Terran/Tal’check War. The Tal’check were an aggressive species and were only kept in check by the Galactic Federation, a group of 50 or so worlds determined to stop the Tal’check before they conquered the entire galaxy. Then Humanity stepped onto the stage.
Humans had been trying for decades to unlock the secrets of FTL travel but their lack of it didn’t keep them down. Luna was settled first, followed by Mars (mostly terraforming crews), then Venus and several of the larger asteroids that didn’t have high amounts of valuable minerals. There were teasing issues, as always happens with humans, but they were quickly solved diplomatically with the help of a rather forceful diplomat. The Terran Alliance was thus born. Eventually Terran scientists created the first successful warp drive and made contact with the Federation, which had grown to encompass almost a hundred worlds. First Contact with the Federation went surprisingly well despite the inherent terror most of the Federation species felt at encountering a predator species. First Contact with the Tal’check however, did not. The Tal’check hated humanity from the very first, for reasons no one could adequately explain, even the Tal’check, who set out to conquer Terra almost immediately.
Humanity fought back, naturally, and while their ships weren’t as sophisticated as the Tal’check ships, their captains were adaptable, innovative, and had far better training than their counterparts. The Tal’check, and the Federation for that matter, were used to fighting in a far more formal manner and their officers were exclusively from their society’s nobility rather than promoting those who were most capable.
The Battle of Jupiter was the war’s grand opening and the battle fleet the Tal’check had sent to conquer Terra was swiftly defeated with acceptable losses to the Terran Alliance. Most of the enemy ships were destroyed but more than a few were captured and while some were sent to the tech geeks, who were salivating at the chance to study them, most were retrofitted for human use and turned against their builders. The Federation offered assistance at first, which humanity gladly accepted, but after witnessing humanity’s ferocity and determination in battle, which the Federation ambassadors called insanity, they eventually withdrew their support. The human ambassador had just shrugged, told them that humanity didn’t really need their assistance anymore and went on to discuss a new trade deal as though nothing had happened. This disconcerted the Federation ambassadors a lot. They were disconcerted even more when, after just over a year of fighting, humanity conquered the Tal’check Empire in its entirety.
Rather than exterminate the whole race as the Federation had feared, humanity integrated them into its own alliance and now controlled a vast swath of territory and a military that dwarfed even the Federation. Not only that, but they had gained a reputation as fierce, if insane fighters.
Jack himself was about 6’ 2” with piercing green eyes, shockingly red hair cut in the traditional military manner and, unusually for a ginger, nicely tanned skin. The rolled-up sleeves of his uniform jacket were stretched tight over his biceps and looked as though they might rip with the slightest movement of his arms. He knew he intimidated most people, and most aliens found any human intimidating, so he paid the doctor’s reaction no mind.
“I was actually looking for Dr. Rodriguez,” Jack replied, referring to the human doctor who was part of his squad and had come on board with them when they had agreed to be security for this trip.
The Doctor, whose name was Chal, Jack remembered, looked a little disappointed, but then brightened.
“I’m afraid she went to get something to eat, but if it’s nothing too serious I’m sure I can handle it. I’ve been brushing up on human anatomy,” he said proudly.
Jack hesitated for a moment. Doctor Chal had sounded confident, but Jack had taken it about as well as someone saying they knew how to perform open heart surgery after watching a YouTube video. It didn’t exactly fill him with confidence to put it mildly. His stomach gave another flip and he grimaced.
“Ok,” he said at last and shuffled over to lay on one of the biobeds, whose monitors lit up and began to display his vitals as soon as he was settled.
Doctor Chal eagerly slithered over, a little too eagerly if you’d asked Jack, and pulled out a hand scanner. As he ran the scanner up and down Jack’s body, he glanced at the vitals monitors.
“Your vitals look good for the most part,” Doctor Chal said. “Heart rate and blood pressure are a little elevated, but I’m given to understand that that is normal for humans under these conditions.”
“Great, doc,” Jack said dryly. He knew Chal was trying to be reassuring but he was failing miserably and didn’t seem to recognize it.
After a few more passes with the scanner, Chal looked at the screen with a puzzled expression.
“Hmmm,” Chal said consideringly.
Like most humans, Jack really hated when most doctors did that.
“What,” Jack asked trying not to let his alarm show. “What’s hmmm?”
Chal seemed not to hear him for a minute before he replied in what Jack was sure he thought was a reassuring tone. Jack was anything but reassured. “Tell me, what was the last thing you ate?”
“A roast beef sandwich and a bag of potato chips?” Jack said, more like asked, confused.
“Is that a fairly normal meal for you?”
“Fairly normal, yeah. What’s wrong doc?”
“I’m sure it’s fine,” Chal said, patting him somewhat awkwardly on the head like Jack was some kind of pet. “I’m just going to go run these results through the computer really quick. I’m not entirely sure this scanner was properly calibrated for humans.”
He slithered away into his office before Jack could do more than blink stupidly at him. Jack felt like he’d been hit over the head with a hammer.
A few minutes later he heard, “Doctor Rodriguez please report to sick bay, Doctor Rodriguez, please report to sick bay,” come from outside. It was somewhat muffled by the closed sick bay doors, but it was distinct. Jack tried to breathe slowly as his mind raced with ever more terrible predictions of what was wrong with him.
An interminable amount of time later, the doors to sick bay wooshed open and the tall form of Doctor Rodriguez strolled into the room. She had long black hair, beautiful brown eyes that usually sparkled with humor when off duty, and curves in all the right places. Her skin was that amazing bronze color everyone of South American descent seemed to possess and while her chest wasn’t huge, Jack knew his sister would be jealous of it. If he swung that way, Jack would probably try to hit on her and be shot down as viciously as she shot down everyone on the team who had tried. The veterans on the squad knew better.
She glanced at him lying on the biobed and stopped, shaking her head in disbelief.
“Stevenson,” she said knowingly, her voice like ice. She walked over to the biobed as she kept talking and stopped beside it. “I should have known. What did you do this time?”
“I have no idea.”
She gave him a look that said, just how stupid do you think I am?
“Scout’s honor,” he said innocently, holding up three fingers.
She huffed in amusement. “Like you were ever a scout.”
“Doctor Rodriguez,” Doctor Chal said leaning out of his office door. When she looked up at him, he continued. “Could I speak to you for a moment?”
She frowned but nodded and patted Jack on the shoulder before going into the office. Jack hadn’t even had time to say that he had, in fact, been a scout, if briefly.
A few minutes later, Doctor Rodriguez came back out and stood beside his biobed. She was rubbing her forehead, which did nothing to help Jack’s nerves. He knew she thought him a bit of a clutz with the number of times she’d had to patch up his minor, and not so minor, wounds. Most of which were self-inflicted.
“OK Stevenson,” she said putting her hands on her hips. “Just what the hell was on that sandwich?”
Jack was taken aback and slightly confused by her question. “Ummm, mayo, two slices of roast beef, provolone cheese, and some mustard. Why?”
“And the chips,” she asked, ignoring his question.
“Sour cream and onion.”
She stood there for a minute thinking, then sighed. “Somehow, you’ve picked up some kind of parasite. The readings are a bit off, so Doctor Chal is still going through them, but it looks like we may have to do surgery to remove it.”
Jack sighed and fell back onto his pillow. “Great,” he said dry as dust.
“You’re telling me,” Rodriguez replied. “It seems…”
Before she could continue, Doctor Chal slithered up next to her, a strange look on his face.
“What is it doc?” Jack asked his concern rising again.
“Is there some kind of complication?” Rodriguez asked in a defeated sort of way. Her face conveyed that she wouldn’t be surprised considering the patient.
“Some kind, yes,” Chal replied nervously. “I’m really not sure how to…put this. Normally it would be good news, but…”
When he didn’t seem inclined to continue, even with both humans staring at him expectantly, Doctor Rodriguez exclaimed, “Spit it out already!”
The doctor looked at Jack and tried to smile.
“Congratulations PFC! You’re pregnant!” he said in a jovial tone.
In the stunned silence that followed, a pin was heard hitting the floor somewhere.

It was chaos in sick bay for a while after that. Jack contacted his husband, who was also on the squad, and he came bursting into sick bay demanding answers as he rushed up to Jack on the biobed and grabbed his hand. Regulations being what they were, the ship’s captain and Jack’s CO were also summoned to sick bay. Other crew members had heard that something was going on and a few of them came to sick bay to see what all the fuss was about. They were quickly kicked out. Rumors started among the crew ranging from the dangerous to the idiotic as rumors so often do. It was only when everyone was assembled and Doctor Rodriguez had explained what was going on that silence fell again, if only briefly.
“WHAT?!” Roger yelped, his voice a little higher than he would have liked under normal circumstances. These were decidedly not normal circumstances.
“How,” several voices asked at the same time including Captain Finnegan, Jack’s CO. Captain Finnegan had seen a lot in her time in the Terran Alliance Space Navy, but this was a first for her. She kept her red hair cut short enough that the natural curls wouldn’t show, and she was the kind of pale that burned in the barest amount of sunlight but never tanned. Her green eyes were normally stern with just a hint of mischief, but all they showed now was confusion. And probably more than a little humor. It might have been a serious situation, and one of her soldiers may be in serious trouble, but she couldn’t help but find a little humor in it. Hell, if Doctor Rodriguez was any indication, she wasn’t the only one to see the humor in it, but they were both hiding it well. Some of the junior officers weren’t doing such a good job and she saw PFC Stevenson shoot a couple of them glares every now and then. She suspected Specialist Singh was recording the whole scenario on his implants, but she couldn’t be sure. She wasn’t even sure what he was doing there, but no one had told him to leave, or seemed to know when he’d even entered the room, so she didn’t give it much thought.
“I am unsure as to the how,” Doctor Chal replied looking up from a pad, and trying not to appear nervous in front of so many agitated humans. “From my studies, I understand human males are not the ones to carry the children in your species, yes?”
“That’s correct,” Doctor Rodriguez replied. “Human females, such as myself and Captain Finnegan, are typically the ones to carry and birth our young. Males don’t have the anatomy to give birth.”
Captain Finnegan shuddered at the thought of having kids. She was career military through and through. While she wasn’t opposed to the occasional romp while on leave, she preferred children be kept as far away from her as possible. On the other side of the galaxy perhaps. Or even better, in a different galaxy altogether. If they had to be near her, she preferred that they be poached and served on toast with a side of bacon.
Doctor Chal nodded in understanding. “As I said, I am unsure how this happened, but I have a theory.”
“Which is,” Rodriguez asked when Chal’s pause went on a tad too long for her liking.
“The scans reveal that the…fetus has half human, half Glorn DNA,” Chal said slowly. “I don’t know how much you know about the Glorn, but their home world has high levels of various acids. As a result, their reproductive systems involve acid, specifically hydrochloric acid…”
“The same kind of acid as human stomach acid,” Rodriguez asked somewhat incredulously.
“Exactly. In fact, the human digestive system is surprisingly similar to the Glorn reproductive system.”
“Similar how,” Jack asked, curious despite himself. Rodriguez seemed fascinated as well.
“Well…” Chal began. “A Glorn’s womb is built much like your stomachs, very similar in fact. Now that I think about it, their similarities would be a great subject for a study on…”
“Doctor,” Rodriguez exclaimed, throwing her hands up and looking at the ceiling in exasperation. Chal recoiled in terror reflexively before he composed himself. She put her hands on her hips and looked directly at Chal. “We can discuss a paper on cross-species similarities later. How about we get back on track?”
“Right,” Chal said, chastened. “The Glorn are a single sex species and only produce their sex cells when they go into heat once a month, which is actually about two human months. During reproduction, the…receptive Glorn takes the other’s penis into their mouth and…um…stimulates it to release. A valve in the throat ensures that the ejaculate enters the reproductive system instead of the digestive. The sex cells, which are closer to human egg cells than sperm, take in DNA from the cells of the throat as they pass through and the fertilized embryo, or sometimes embryos, then settle in the womb. The acids in the womb bring in nutrients from the stomach, which get absorbed through the protective layers the embryo develops. After gestation, birth proceeds much as it does for humans.”
Doctor Chal finished his speech and looked around at the humans with a somewhat satisfied expression on his face. It quickly turned into worry as he looked at the stunned humans around him.
“Are…are you saying,” Specialist Singh asked, clearly trying to hold back laughter. “Are you saying that the Glorn reproduce via blowjob?”
As the non-humans in the room consulted their implants to figure out what he meant, some of the humans guffawed, some laughed outright, and a few coughed trying to hide their laughter. Captain Finnegan coughed into her hand a couple times, getting her own laughter under control. She couldn’t help the smile on her face though. As she looked at the biobed, she saw PFC Stevenson looking a little green. His husband, Corporal Huxley, looked like he could shit a brick. The two seemed to have a quick conversation through their implants while everyone around them tried to gather themselves.
“It’s a damn good thing humans don’t reproduce that way,” Rodriguez mutters to herself. “Gay men alone would make the population growth unsustainable, even with all the habitable planets in the galaxy.”
Captain Finnegan coughs into her hand again.
“If I understand your terminology correctly,” Doctor Chal says after a moment. “Then yes. Fortunately, there is only one Glorn aboard the ship at the moment, Weapons-master Krulmash, so the identity of the…other father, isn’t in question.”
“BUT I DIDN’T SUCK HIM OFF!” Jack yelled. “I’ve never even talked to him!”
He sounded near tears as he stared into Rodger’s eyes, begging him to believe him. Rodger stared back; expression unreadable. Everyone went quiet as they waited with bated breath. Finally, Rodger let out a sigh and kissed Jack on the forehead.
“I believe you,” he whispered to Jack. “It’s ok baby. We’ll figure this out.”
Jack let out a sob and curled into Rodger’s arms, crying in relief.
“If you did not willingly preform this act with Weapons-master Krulmash, then we must find out how this happened.”
“I have sent a quiet summons to the Weapons-master to report here at once,” came the captain’s watery sounding voice. The captain was a Mabon, an amphibious species that looked a bit like the Creature from the Black Lagoon. “He’s on his way.”
“What’s the gestation rate for a Glorn,” Doctor Rodriguez asked.
“Typically, only about six human hours,” Doctor Chal replied. “The human DNA has slowed things significantly,” he added hastily at seeing her look of alarm. “We have another three hours or so before we need to operate. If necessary, we can remove the fetus in two hours and place it in an incubation chamber.”
“We can’t just cut into his stomach,” Doctor Rodriguez said. “Doing a C-section on a woman is one thing but this…”
“I’ve already considered that,” Doctor Chal replied calmly. “Which is why I sent for Engineer Veela.” He waved over a tall creature with four arms that vaguely resembled a stick covered in brown fur. It’s four eyes gleamed with mirth and Doctor Rodriguez noticed a toolbelt slung around where the creature’s waist might be if it had one she could discern.
“I’ve gotta admit,” it said in a high-pitched voice. “You doctors sure know how to put on a good show. My nest-mates will find this whole thing hysterical!”
“I’m sure they will,” Doctor Chal said genially before Doctor Rodriguez could reply. “Engineer, is it possible to use the sick bay transporter to transport something out of a living body?”
Doctor Rodriguez gave Doctor Chal a sharp look. “You want to use the sick bay transporter to teleport the baby out of Stevenson? Is that even safe?”
“Oh sure,” the engineer said with far more ease than Doctor Rodriguez was comfortable with. “If I can get the sensors tuned correctly it should be safe enough.”
If? Should be?” Doctor Rodriguez exclaimed, her eyes bulging. “There are two lives at stake here. “If” isn’t good enough.”
“Relax doc,” the engineer said holding up one hand to forestall anymore of Doctor Rodriguez’s tirade. It used another hand to pull what looked suspiciously like a wrench out of its toolbelt. “I’ve got this.”
Without another word, the engineer walked over to a console and began removing a panel from its side.
Before Doctor Rodriguez could say anything, the sick bay doors wooshed open again and in walked a creature that looked vaguely human but had giant bat like ears sticking out to the sides of its head. Its skin was a dark brown color and bulged here and there with muscle. The Glorn Weapons-master towered over most of the others in the room. Only Corporal Huxley stood as tall as Kurlmash and he glared at the Glorn as it stepped into the room.
Kurlmash ignored him, walked up to the captain, saluted and said, “Weapons-master Kurlmash reporting as ordered sir.”
The captain returned the salute and opened his mouth to speak, but the Corporal beat him to it.
“What the FUCK have you done to my husband, you bastard,” Corporal Huxley yelled at him.
“I…I don’t understand,” he replied taking a step back in shock.
“It seems Weapons-master,” the captain replied calmly. “That you have somehow impregnated young, PFC Stevenson here. We are all keen to know how this has happened. Especially since the PFC claims that you two have not been…intimate.”
“We haven’t,” Kurlmash said in surprise. “Pregnant? Are you sure? Are you sure it’s mine?”
His last question was almost hopeful, and the Corporal’s shoulders eased a bit.
“The DNA scans are rather conclusive,” Doctor Chal answered. “If you two have not been intimate then we must figure out how this happened.”
“You said that Glorn only produce sex cells during their heat cycles,” Doctor Rodriguez asked Doctor Chal who nodded in assent. She turned to Kurlmash. “Which means you either just went through a heat cycle or are in one right know.”
“It ended yesterday,” he said nodding. “Doctor Chal was storing my seed for me so my mate could use it to become pregnant upon our return to base.”
“You missed your last appointment, as I recall,” Doctor Chal said.
“I overheard one of the engineers talking about a problem with a freezer. I thought he was talking about the sick bay freezers. I was going to call you about it until I found the container you were using,” Kurlmash replied sounding puzzled.
Both doctors looked at each other in bewilderment. Doctor Chal slithered over to a wall and opened a door, taking out a plastic cylindrical container that had a cone shaped opening at the top. The clear plastic showed the yellow contents of the container clearly.
“There was no issue with the sick bay freezers,” Doctor Chal said. “I’ve had it here the whole time.”
“May I see that,” Doctor Rodriguez asked, a look of puzzled curiosity on her face as she held out her hand. Doctor Chal handed it over and Rodriguez inspected it carefully. To everyone’s shock, she opened the lid and took a sniff. “Smells like…” she began and then stopped, a look of dawning horror washing over her face. She quickly replaced the lid before turning to Stevenson who was watching her warily, one of Rodger’s arms over his shoulders.
“You said you put mustard on your sandwich,” she asked him. He just nodded. “Did it happen to be in something that looked like this?” She held up the container.
All the humans in the room stared at the little container, the very familiar looking container. They had all seen one just like it before, had all used one, sometimes two before. The container in Doctor Rodriguez’s hand looked very much like a plastic ketchup, or in this case, mustard container one might find in any human restaurant.
“Dude,” Jack yelled at the top of his voice. “You jerked off into my mustard?!”
Once again, the non-humans in the room consulted their implants while the humans variously tried to stifle their laughter or not throw up.
“I…I don’t…What is mustard,” Kurlmash asks helplessly.
“It’s…” Rodriguez starts.
“Not fucking important,” Jack exclaims. “You went into my fucking food and jerked off into it! You…you impregnated me! Against my will! Without my knowledge! You violated me! I should wring your fucking neck!”
He tried getting up from the biobed, the look on his face downright murderous, but Rodger held him down, surprise clear on his face.
“Baby. Baby look at me,” he said, his voice calm. When Jack looked at him, Rodger smiled. “It’s ok. I’m right here. Everything will be ok.”
They stared at each other for a minute before Jack broke down again crying and Rodger wrapped his arms around him.
“What is wrong with him,” Captain Finnegan muttered to herself.
“Pregnant,” Doctor Rodriguez whispered to her.
Captain Finnegan jumped and looked at the doctor. When had she gotten so close? Then she turned back to look at Jack and noticed his swollen stomach. Right. The man was pregnant. That was going to take some getting used to.
“Is this normal for pregnant humans,” Kurlmash asked Doctor Rodriguez who nodded.
“Pretty normal, yeah,” she replied thoughtfully. “For human women anyway. Human men don’t normally get pregnant.”
“Ah. I see. So, the death threats are because he’s male?”
“HA! No. Human females will issue death threats too. Usually during labor, along with threatening to cut off the male reproductive organs if they ever come near them again. Fairly standard.”
“I see,” Kurlmash said looking worried.
“What? Pregnant Glorn don’t have mood swings or make threats?”
“No, they have mood swings, as you call them, but I’ve never heard of one making such threats before.”
“Probably because they don’t spend nine months carrying the kid only to be put through agony, sometimes for days, just to give birth,” Captain Finnegan snorted.
“Nine months? Days?” Kurlmash looked even more worried now and he glanced at the biobed.
“Don’t worry,” Doctor Rodriguez told him. “This pregnancy may be a little slower than what you’re used to, but this baby will be here by the end of the day.” She frowned. “Or not.”
She walked up to the biobed and placed a gentle hand on Jack’s shoulder. He looked up at her, his eyes wet and red.
“I’m sorry,” she said kindly. “But no one has asked...and…well…do you even want this baby? It’s not too late to abort.”
Jack stared at her in shock, though she didn’t think it was for the suggestion. She thought it was more because he hadn’t thought of it either.
“I could do that, couldn’t I?”
Doctor Rodriguez shrugged. “Your body, your choice. That’s Terran Alliance law.”
Jack looked to his husband. “What do you think?”
“What are the risks,” Corporal Huxley asked her.
“At a guess, because this an entirely new situation and we have zero idea about anything, I’d say probably the same as the pregnancy itself. I’ve been watching his vitals and as the pregnancy develops, more and more strain is being put onto Jack’s body. A body that was not designed for it. I think he may be able to carry the baby to term, but that’s just a guess. Any pregnancy has its risks, and this is a whole new type of crazy. I have no idea what could happen.”
Rodger looked back at Jack. “Your choice my love. I’ll support your decision; unless it looks like I’ll lose you. I won’t do that. I love you too much, searched for you for too long, to risk losing you.”
“I love you too,” Jack said and the two kissed. And kissed. And kept kissing. Just when things were about to turn awkward, Doctor Rodriguez cleared her throat and the two separated, breathing hard.
“So, does that mean you’re keeping the baby,” Doctor Rodriguez asked.
“Please,” Weapons-master Kurlmash said, and they all turned to face him. He wrung his hands and stared at Jack with a longing look. “I realize I have no right to ask this of you, given the…less than ideal circumstances, but please. My mate and I have been trying to have a child for a long time and, I would really like to start a family.”
“Are you sure they’d be ok with a half human child?” Corporal Huxley asked seriously.
“It…will take some explaining,” Kurlmash admitted. “And probably some time to get used to the idea, but I’m sure the four of us can make it work.”
He stared at them hopefully and eventually Jack nodded.
“Alright doc. Looks like we’re having a baby. But if it looks like I might…ya know…die? Well, don’t let that happen. Dying in combat is one thing. Dying in childbirth? My mother would never let me hear the end of it.”
Rodger snorted. “She may not let you hear the end of it anyway. Not to mention your dad…”
“Please don’t,” Jack said with a groan. “Don’t suppose there’s any way we can just…not tell them?”
Rodger gave him a look and he groaned again. “You’re right.”
“I’m afraid it gets worse, PFC,” Captain Finnegan said with a slight wince. “I’m going to need to file a report with Alliance command. To apprise them of the situation. Alliance medical is probably going to want to know too.”
It was Doctor Rodriguez’s turn to groan. “Fuck! They are going to want to know. Every. Single. Detail. I’m going to be in meetings about this for years!”
She glared at the three prospective parents. “The three of you are officially on my shit list,” she said before angrily turning to talk to Doctor Chal. “We’d better make sure this goes smoothly. The less I have to put into this report the better. I hate paperwork!”
submitted by Vorash134 to HFY [link] [comments]


2024.06.02 18:23 LyricalApathy [M4F] [M4M] [M4A] One-Sided Chit-Chat with a Lonely Vampire [Supernatural] [Vampire Speaker] [Human Listener] [Capture] [Yandere?] [Series] [Brief Mention of Violence]

Script Gallery along with my terms, please read before recording!
Link to Part 1!
Roughly 1300 words!
(Please notify about questions/concerns.)
(The listener is laying in bed, recovering from their blood loss. Dylan is sitting in a chair near them, as if he’s been waiting for them to wake up. There is a clock ticking in the background.)
Dylan:
“Looks like someone’s finally decided to wake up.”
Dylan:
“Believe it or not, it’s only been a few hours.”
Dylan:
“That’s right, no coma, no permanent damage, nothing. If I thought you were in a coma, I would’ve taken you to a hospital.”
Dylan:
“The closest hospital is roughly an hour away on foot, and I don’t have a car, so, I guess you’re quite lucky.”
Dylan:
“For the average human it would be two hours. Being a vampire has its advantages.”
Dylan:
“How did you sleep?”
Dylan:
“You were out cold, it had me a little worried. Eight hours passed and you hadn’t moved an inch..”
Dylan:
“I’ve just been sitting here, watching you. It’s not like I had any other preoccupations.”
Dylan:
“I’m sure you didn’t know that your resting breath rate is around 16 breaths per minute. That’s not all! Your resting heart rate is 80 beats per minute..!”
Dylan:
“There wasn’t much else to do.. I suppose I could’ve taken a little walk..”
Dylan:
“The evening sky does look beautiful.. Perhaps I can take you out for a stroll one day..?”
Dylan:
“One day, but not today, no, no.. You’d try running off, not that you would get very far.”
Dylan:
“I noticed you were wearing a necklace, I took it off for you so it wouldn't get damaged in your sleep. No need to thank me.”
Dylan:
“Oh.? What's with that look, it’s not important to you, is it?”
Dylan:
“Now that I know you have an attachment to it, I don’t think I want to give it back to you..”
Dylan:
“Is it some kind of heirloom? Perhaps a Valentine's day gift from a special someone?”
Dylan:
“Oh, I'm only teasing. It doesn’t really matter who you got it from; you won’t be seeing them again.”
Dylan:
“It’s on the table, just over there.”
(The listener attempts to get up.)
Dylan:
“Ah-ah, stay down. I don’t want you getting dizzy and falling. Then we’d have another problem on our hands.”
(Sigh.)
Dylan:
“You’re a rather quiet one. Are you contemplating something, like your mortality? Or are you just shy?
Dylan:
“There’s no need to be shy, after all, I don’t bite.”
Dylan:
“Hm?”
(Evil chuckle.)
Dylan:
“Lying through my teeth, it’s what I do best.”
Dylan:
“On a serious note, come on, talk to me, it wouldn't hurt you to. You’re in good hands, so just relax and let yourself talk.”
(Sigh.)
Dylan:
“Do you need anything to eat, or drink? Is that why you’re so quiet?”
Dylan:
“Well, I can go get food tomorrow, but I do have some water. Hold on, I’ll be right back.”
Dylan:
“Before I go..”
(He grabs the necklace.)
Dylan:
“Just in case you try to run off, I’m taking this with me.”
Dylan:
“Stay there.”
(Fade to black, only a few minutes have passed when Dylan reenters the room, he sets the necklace down on the table, and places the water next to the listener.)
Dylan:
“Here’s your drink.”
Dylan:
“How are you feeling?”
Dylan:
“Disoriented? I’m sorry. You’ll be back to normal in a few hours, I’m sure of it.”
Dylan:
“I’m very sure, and considering my status as a vampire and former doctor, I’d trust my opinion on blood loss recovery if I were you.”
Dylan:
“I've seen many people recover from a bite, it barely hurts them in the long run.”
Dylan:
“Well, maybe many is an overstatement..”
Dylan:
“I may not have seen many people recover from a bite, but I’ve seen countless people recover from general blood loss completely unrelated to vampirism.”
Dylan:
“You’d be surprised by the stupid things people do that land them in a hospital bed.”
Dylan:
“There was a time where we had some very obviously drunk college students come in because of, and I quote, ‘bloodletting gone wrong’.”
Dylan:
“Yes, bloodletting. The historical medical practice.”
Dylan:
“I still remember my exact thoughts when they said that.. Bloodletting gone wrong? How could it possibly go right?”
Dylan:
“Don’t give me that look. That happened before I became a vampire.”
Dylan:
“No, I wasn’t born one.”
Dylan:
“Anyway, where was I..? Oh, right.. Most vampires, myself included, don’t bother to keep tabs on their victims after they feed, it’s just far too risky. Besides, there’s not much of a point. Why stick around to see how one little victim fares after a bite when it’s much safer to simply move on?”
Dylan:
“Well, there’s hunters out there. For all I know, you could be one of them, but you wouldn’t dare to harm me..”
Dylan:
“Right?”
Dylan:
“It doesn't look to me like you have any weapons..”
Dylan:
“As long as you aren’t planning to maim me with your bare hands, I should be fine.”
Dylan:
“Come to think of it, you're free right now, you have been since right before you passed out.”
Dylan:
“I untied you before I put you to bed, were you too woozy to notice?”
Dylan:
“Don’t-”
Dylan:
“...be getting any ideas.”
Dylan:
“I may have untied you, but that doesn’t mean I’m letting you leave.”
Dylan:
“Moving on, now that you’re clearly awake enough to speak.. Talk to me.”
Dylan:
“I don’t think you understand, I’m not giving you a choice.
(He whispers into the listener’s ear.)
Dylan:
“You shouldn’t be so stubborn with someone who has your life in their hands.”
Dylan:
“Talk.”
Dylan:
“I have an idea. Let’s take baby steps, we’ll start with a yes-or-no question..”
Dylan:
“Are you a vampire hunter?”
Dylan:
“I'm not going to hurt you if you are, it’s just something I need to know in order to proceed.”
Dylan:
“Well, hunter or not, it's nice to have company around, someone to talk to, a reliable source of blood.. Another thing, if someone comes all the way up here and tries to kill me, I could always use your life as a bargaining chip for them to leave me alone.”
Dylan:
“Oh, don’t cry. I wouldn’t actually kill you. I already like you too much.”
Dylan:
“As I was saying, it doesn’t seem like you have any weapons, but you could always be hiding something up your sleeve..”
Dylan:
“So, look at me and tell me the truth.”
Dylan:
“Cat got your tongue?
Dylan:
“Is it about that necklace?”
(He picks up the necklace from the table nearby.)
Dylan:
“It looks like there’s some compartments to this thing, I wonder what’s inside..”
Dylan:
“Oh? Apprehensive much? What’s the problem? I’m not going to break it.”
Dylan:
“It looks harmless enough.. I’m a little shocked that there’s no hidden knives, no tiny containers of holy water, nothing.”
Dylan:
“This seems like it’s made of some fine metals, where did you get this from?”
Dylan:
“‘A friend.’ Hm.”
(He sets the necklace back down.)
Dylan:
“You don’t seem like a hunter, and if you are, I’m assuming you’re brand new, because clearly you aren’t very good at your job.”
Dylan:
“If you were any good, I would be dead, and you would be miles away by now.”
Dylan:
Aw, it’s ok.. If you weren’t such an uncoordinated hunter, I wouldn’t be having this conversation with you right now.”
Dylan:
“Still insisting you aren’t a hunter? Alright, whatever you say..”
Dylan:
“You seem to be rather interested in that clock over there.. We’re in no hurry. Now that I think about it, maybe I should take it down and hang it up in my room instead..”
(Sigh.)
Dylan:
“Looks like it’s almost 7:00 AM..”
Dylan:
“If I opened those curtains over there, the sun would probably blind me.. Which means.. it's probably time for bed.”
Dylan:
“I go to bed at sunrise, and you’ll be adopting that schedule as well.”
Dylan:
“How will I ever get the chance to talk to you if you’re always sound asleep while I’m awake?”
Dylan:
“You’ll get used to it in due time.”
Dylan:
“I'll be locking your door, so don't even think about sneaking off.”
Dylan:
I.”
Dylan:
Hear.”
Dylan:
“Everything.”
Dylan:
“I’ll get you some food at sundown.”
Dylan:
“Sweet dreams..”
(Dylan walks out and shuts the door behind him.)
(Part 2 end.)
submitted by LyricalApathy to ASMRScriptHaven [link] [comments]


2024.06.02 18:20 Dangerous_Ant_8377 Take Me to the Pilot

‘‘Who the fuck am I, doctor? What happened to who I was?’’
As a doctor, it’s normal for such patients, utterly at the end of their tether, to resort to such language, even though we doctors are supposed to enjoy a degree of formality not reserved for other walks of life. At this point in my career, I pay it no mind.
‘‘Thank you for agreeing to undergo the physical exam, Elton,’’ I began, ‘‘and also agreeing to discuss your complete medical history with me before we begin. That should greatly expedite my ability to diagnose what’s happening here.’’
He was obviously in a very bad way. The signs of sleep deprivation were wrought into his features. He was adrift in a sea of nothingness and was close to drowning.
‘‘I just don’t want to feel like this anymore. Whatever it takes.’’
I’d seen this many times before. As an expert in this particular field of human existentialism, I already knew the exact problem, but for the sake of appearances I needed to let the patient work through the process on his own. After all, this patient was still more than salvageable.
‘‘Well, now that we’ve used various diagnostic tests, including imaging studies and blood tests, to rule out physical illness or medication side effects as the cause of the symptoms,’’ I paused to give him time to take this all in, ‘‘I think it’s time for us to discuss what else it could be. At this point I’d like you just to tell me how you feel on a day-to-day basis.’’
‘‘I don’t even really know where to begin.’’
I do, but it’s important for the next stage of this process to come from him, as much as it possibly can.
‘‘Take your time. It’s important to the diagnosis that you put your feelings into your own words.’’
‘‘I guess I feel like I have… well, a distorted perception of my own body. I don’t know how to really describe it, at least not in a way that makes any sense. I guess I kind of feel like I’m a robot… or I’m in a dream. I might fear I’m going crazy and might become depressed, anxious, or worse.’’
I nodded, taking in Elton’s words. ‘‘Elton, what you're describing sounds a lot like depersonalization disorder. It’s a condition where people feel disconnected or detached from their own body and thoughts. It’s as if you’re observing yourself from outside your body or living in a dream.’’
He looked at me with a mixture of confusion and desperation. ‘‘So, I’m not going crazy?’’
‘‘No, you're not losing touch with reality. People with depersonalization disorder are very much aware that what they're experiencing isn’t normal, which is what makes it so distressing. Episodes can last for a short time or, in some cases, for many years, affecting daily functioning.’’
‘‘What causes it?’’ he asked, his voice barely above a whisper.
‘‘The exact cause isn’t well understood, but it can be triggered by intense stress or traumatic events, such as abuse, accidents, or violence. It’s one of several dissociative disorders which involve disruptions in memory, consciousness, and identity.’’
He took a deep breath, trying to process the information. ‘‘Is there any way to make it stop?’’
‘‘Treatment typically involves psychotherapy, especially cognitive-behavioral therapy, to help you manage your symptoms. In some cases, medication might be prescribed to address underlying issues like anxiety or depression. The first step is understanding what you're dealing with, and from there, we can work together on a treatment plan.’’
Elton nodded slowly. ‘‘I just want to feel normal again.’’
‘‘I understand. And with the right approach, we can work towards that goal. You’re not alone in this, Elton. We’ll take it step by step.’’
Elton nodded slowly. ‘‘I just want to feel normal again.’’
‘‘I understand, Elton. Let’s talk about how we can work towards that. Most people with depersonalization disorder seek treatment because of symptoms like depression or anxiety, not always the depersonalization itself. Sometimes, these symptoms go away on their own over time. But when they don’t, or if they're particularly distressing, treatment can help.’’
‘‘So, what kind of treatment are we talking about?’’
‘‘The goal of your treatment is to address the stress and triggers associated with the onset of the disorder. The best approach depends on your individual situation and the severity of your symptoms. Psychotherapy, especially talk therapy, is usually the primary treatment. Cognitive therapy can help change any dysfunctional thinking patterns you might have.’’
‘‘Will I need medication?’’
‘‘Let’s take things a little slower, Elton. Medications are not typically used to treat depersonalization disorder directly. However, if you’re experiencing significant depression or anxiety, an antidepressant or anti-anxiety medication might be helpful. Sometimes, antipsychotic medications are used to help with disordered thinking and perception.’’
Elton shifted in his seat, considering the options. ‘‘What about my family? They don’t understand what I’m going through.’’
‘‘Family therapy can be beneficial. It helps to educate your family about the disorder and its causes, and it can also help them recognize the symptoms if they recur. This support system can be very important for your recovery.’’
‘‘Are there any other types of therapy that might help?’’
‘‘Yes, creative therapies like art or music therapy can provide a safe and expressive way to explore your thoughts and feelings. Clinical hypnosis is another option; it uses intense relaxation and concentration to explore thoughts and memories that might be contributing to your symptoms.’’
‘‘What’s the outlook for me, then? Can I really recover from this?’’
‘‘Well, the good news is that many patients do recover completely from depersonalization disorder. The symptoms often go away on their own or after effective treatment that helps address the underlying stress or trauma. However, without treatment, additional episodes can occur. With the right support and treatment plan, we can work towards your recovery.’’
Elton took a deep breath, a glimmer of hope in his eyes. ‘‘Alright, let’s do this. I’m ready to start.’’
‘‘Good. We’ll take it step by step, together.’’
I then leaned forward slightly; my tone gentle but firm. "Elton, there's one treatment that might provide more immediate relief. It's called clinical hypnosis. By guiding you into a deeply relaxed state, we can explore your subconscious and potentially uncover the root causes of your depersonalization."
Elton's eyebrows furrowed in skepticism. "Hypnosis? You think that'll actually work?"
"I understand your doubts," I replied. "But hypnosis can be a powerful tool. It allows us to access parts of your mind that are usually hidden, bringing buried memories and feelings to the surface. Many patients find it really helps them make significant breakthroughs."
Elton hesitated, glancing around the sterile office. "I don't know... it sounds kind of... out there."
"You're right to be cautious," I said, nodding. "But consider this: you're here because traditional methods haven't worked. This is another option, one that could bring you relief faster than talk therapy or medication. And I'll be with you every step of the way."
A long silence stretched between us as Elton weighed his options. Finally, he sighed, a mix of resignation and hope in his eyes. "Alright. I'll try it. What do I have to lose?"
"Excellent," I said, a hopefully reassuring smile on my face. "Let's get started."
Elton settled back into the chair, feeling a flutter of nerves in his stomach. I dimmed the lights and began speaking in a calm, rhythmic voice, guiding Elton through deep breathing exercises. "Focus on your breath," I instructed. "Inhale slowly through your nose... hold it... and exhale through your mouth."
Elton followed along, feeling his body gradually relax. My voice was soothing and steady. "Imagine a peaceful place," I continued. "Somewhere you feel completely safe and calm. Picture it in your mind and let yourself drift there."
A warm sensation spread through Elton's limbs as he visualized a tranquil beach, the gentle waves lapping at the shore. His eyelids grew heavy, and my voice had now become his only anchor to reality.
"You're doing well, Elton," I softly murmured. "Now, I want you to go deeper. Let yourself sink into a state of complete relaxation. With each breath, feel yourself going deeper and deeper."
Elton felt as though he was floating, weightless and free. My voice guided him further, urging him to explore the recesses of his mind. "You're safe here," I said. "I want you to go back to a time when you first felt disconnected. Allow the memories to come to the surface."
Images began to flicker in Elton's mind, fragmented at first, then gradually forming a coherent picture. He saw himself as a child, standing alone in a dark room. The sense of detachment washed over him, more intense than ever before.
"Tell me what you see," I prompted gently.
"I'm... I'm in my old house," Elton said, his voice distant and hollow. "It's dark, and I feel so... alone."
"Good," I replied. "Let's explore this memory together. What happens next?"
As Elton delved deeper into his past, the details of his childhood began to unfold, revealing the moments of fear and isolation that had shaped his experience of the world. My voice remained a constant guide, helping him navigate through the labyrinth of his subconscious.
With each revelation, Elton felt a weight lifting from him, the long-buried emotions surfacing and dissipating. He was beginning to understand the origins of his depersonalization, and for the first time in a long while, he felt a glimmer of hope.
As Elton's breathing slowed and his body relaxed further into the chair, I observed him with an almost clinical detachment. I maintained my soothing tone, but my mind was focused on the next phase of my plan.
"You're doing very well, Elton," I said, my voice steady. "Now, I want you to go even deeper. Let your mind drift until you reach a state of complete relaxation."
Elton's eyes fluttered closed, and his body went limp. I continued to murmur softly, guiding Elton into a semi-comatose state. Once satisfied that Elton was deeply under, I stood up and crossed the room to a cabinet, retrieving a sleek piece of scientific equipment.
I returned to Elton's side, carefully attaching the apparatus to his head. The device resembled a futuristic helmet, with electrodes and sensors that monitored brain activity and displayed it on a nearby screen. I adjusted the settings, my eyes flicking to the monitor as it powered up.
The screen quickly hummed to life, displaying a detailed image of Elton's brain. Patterns of electrical activity danced across the display, revealing the inner workings of his mind. I watched intently, my expression a mix of curiosity and satisfaction.
"Activate the neural resonance scanner," I instructed my unseen assistant through a small intercom device on my desk.
A moment later, my assistant entered the room, a young technician with a clipboard. She nodded and began adjusting additional controls on the apparatus, fine-tuning the settings to enhance the resolution of the brain scan.
"Good," I muttered, more to myself than to my assistant. "Let's see what we're dealing with."
The screen's image sharpened, and the intricate details of Elton's brain became clearer. I leaned further in, studying the neural pathways and synaptic connections. I was searching for any specific anomalies, patterns that might otherwise explain the profound disconnection Elton felt from his own body, apart from what I already knew to be the true reason.
"There," I whispered, pointing to a cluster of unusual activity deep within the temporal lobe. "Increase the magnification on this section."
My assistant complied, and the image zoomed in on the targeted area. My eyes narrowed as I scrutinized the display. I had of course seen similar patterns before, but never with such clarity. It was as if Elton's brain was broadcasting a signal, a distress call from within the depths of his subconscious.
"Prepare the neuro-interface," I ordered. "We need to delve deeper into this anomaly."
My assistant hurried to set up another piece of equipment, a sleek console with a series of complex controls. As she worked, I continued to monitor the screen, my mind racing with possibilities. This was – of course - no ordinary case of depersonalization disorder. There was something unique about Elton’s brain, something that held the key to understanding the human mind's most profound mysteries, and our continued presence here.
With the neuro-interface ready, I began the delicate process of linking it to the apparatus already attached to Elton's head. This would allow me to interact directly with the neural signals, exploring the depths of Elton’s subconscious in ways traditional therapy could never achieve.
"Elton," I said softly, even though I knew the young man could not respond in his current state. "We're going to find out what’s really happening inside your mind. And with any luck, we’ll finally bring you some peace."
As the neuro-interface established its connection, I took a deep breath, ready to plunge into the uncharted territories of Elton's psyche.
The neuro-interface hummed as it established its connection with Elton's subconscious. I adjusted my headset, and the images on the screen shifted, providing a direct view into the intricate neural landscape of Elton's mind. I focused intently, searching for the signal I knew was there. After a few moments, the connection stabilized, and a new voice resonated within my mind.
"Pilot Taupin," I said, my voice filled with a barely controlled anger. "Do you realize the damage you've caused by neglecting your duties?"
There was a pause, followed by a petulant reply from within the depths of Elton's mind. "This human is boring," Taupin complained. "Being his neuro-pilot is no fun at all. He's so predictable, so... mundane."
I clenched my jaw, struggling to keep my temper in check. "Maintaining the mission is all-important, Taupin. We have protocols for a reason. Too many humans are waking up to their realities, and your negligence is contributing to the problem."
Taupin's voice, echoing through the neural pathways, carried a tone of indifference. "Protocols, missions... It's all so tedious. Why should I care if a few humans start questioning their reality? It's not like they can do anything about it."
My eyes narrowed as I studied the patterns on the screen, observing the chaotic flux of neural signals that reflected Taupin's rebellious attitude. "Your job is to ensure that they don't question it, Taupin. By allowing Elton to experience such severe depersonalization, you've jeopardized the integrity of his mind and our entire operation."
Taupin sighed, a sound that reverberated through Elton's brain. "You don't understand, Doctor. The monotony of this existence is unbearable. I need more stimulation, more... excitement."
I leaned closer to the screen, my voice dropping to a menacing whisper. "If you can't handle the responsibilities of your position, we can find a replacement who can. Your indulgence in seeking excitement has nearly cost us this human. Indeed, it is his very mundanity that we have honed in on. He is earmarked for high political office in the future. We need him to fulfill his potential so we can increase our influence over this species. Remember, Taupin: the mission is paramount, and you will adhere to your duties."
There was a long silence, the neural pathways crackling with tension. Finally, Taupin spoke again, his tone begrudging. "Fine. I'll do what you ask. But remember, Doctor, without a bit of freedom, even the most loyal pilot can become resentful."
I took a deep breath, slightly easing the grip of my anger. "Resentment or not, you will maintain your human and ensure he remains stable. We can't afford any more risks. Now, begin the recalibration process. Restore Elton's perception of reality and eliminate any residual anomalies."
Reluctantly, Taupin complied, and I watched as the neural activity on the screen began to stabilize. Patterns of normalcy re-emerged, and the chaotic signals smoothed into harmonious rhythms.
"Good," I said, my voice steady once more. "Remember, Taupin, the success of our mission depends on the seamless integration of our presence within these humans. We cannot allow any deviation from the established protocols."
As the connection began to fade, Taupin's final words lingered in the doctor's mind. "Understood, Doctor. But don't forget, even the best-kept secrets have a way of coming to light."
I removed the headset and sighed, rubbing my temples. I knew that the delicate balance they maintained was constantly under threat, and I could only hope that Taupin — and others like him — would remember the importance of our mission. For now, Elton's mind was stable, but I remained vigilant, knowing that the battle to maintain control over humanity would never be truly over.
submitted by Dangerous_Ant_8377 to libraryofshadows [link] [comments]


2024.06.02 18:20 pixiepubes Options after academia?

TW: mental health, suicide
Hello there, It's probably too late to look for help, but I need a little guidance. I quit my extremely toxic workplace as an assistant professor after almost 2 years because it had taken a toll on my mental and physical health. It was a college with unscrupulous practices, intense workload, no time for research, and about 14 hour workday, including travel time. If our biometric showed even a minute less than our required worktimings, the entire day would be docked as absenteeism with loss of pay. We would also be inundated over the weekends, so there was never a moment's respite. The job was obviously respectable on paper, but the stress got too much, and after watching the admin's indifference to a suicide on campus, my health failed. Took a long medical leave and then decided I had to quit to save my sanity after I had recurring panic attacks, migraines, and IBS distress at the thought of returning. I no longer know if I want to be in academia at all. The struggle to find support, lack of mentorship, intense competition combined with my multiple mental and physical health issues (ADD, CPTSD, BPD, PCOS, IBS, migraines) are making me reconsider if I can have a career in this field, or any WFO career for that matter. My PhD. was a mistake, I ended up working on a topic that has no career or practical prospects and that I have lost interest in over time. I also have severe social anxiety, so I could never network or find recommendations in this field. I wanted to finish it once I had started and apply for a postdoc so that I could move to a better country, but it looks more and more unlikely given the current scenario and the high demands of academia. I feel like my last decade has all been a mistake
At this point, I am sick, unemployed, and struggling with severe anxiety about what comes next. I keep going through a thousand options, but all of them mean starting over, and I am not even sure if I am just doing this because of the trauma of my last workplace, or I genuinely don't belong in academia. I'm not sure where to go from here. I think I can work hard and have always received commendations for my work as long as I am engaged and comfortable. I am applying to every possible position that can use my skills as an educator, but there are few options. I don't even know if I should stick around in academia and just work harder when I know it is eventually thankless work with constant burnout. No one warned me, and this is not the life I had planned. Where do I go from here? Everyone tells me I made a mistake. Please be kind if you choose to respond.
Edit: I am in my mid-30s, single, no support, and from a developing nation with no unemployment benefits or mental health infrastructure. I have no other training since I have spent my life in this sector
submitted by pixiepubes to careerguidance [link] [comments]


2024.06.02 18:05 Klokinator The Cryopod to Hell 564: Hardcore Henry

Author note: The Cryopod to Hell is a Reddit-exclusive story with over three years of editing and refining. As of this post, the total rewrite is 2,197,000+ words long! For more information, check out the link below:
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...................................
(Previous Part)
(Part 001)
A few days pass. Unbeknownst to humanity, Unarin decisively dispatches some of his 5th and 6th Level Psions to assist Diablo's goals of planetary conquest. At the same time, he also adds in more than a hundred thousand High Technopath Warriors, frontline combatants outfitted with lethal weaponry embedded into every inch of their bodies. These warriors, unlike mindless automatons, fight with biological intuition and the power of technological supremacy. When the Volgrim combine their forces with that of the demons, they multiply Diablo's planetary capture speed severalfold, allowing him to take new worlds in just a few hours, sometimes even only a single hour.
But humanity doesn't know about this, aside from the Wordsmiths using their special spying methods. Rather, they remain fully focused on the planetary migration efforts.
All across Tarus II, more and more humans, demons, and monsters make key decisions about whether they will immigrate or whether they will remain on Tarus II.
Kiari and Saul pause outside the Northern Immigration Center.
"Nah. None of these." Saul says to his fiance. "I like our cabin just fine. It's in a good spot. It's secluded. And most of the demons and monsters are staying on Tarus II anyway, right?"
Kiari rubs her belly. Already, she's begun to develop the tiniest baby bump.
"Yeah. I don't wanna go anywhere, either. Oh, hey, Beelzebub!"
Kiari waves cheerfully to a certain Demon Emperor nearby. Beelzebub casually walks over and waves back.
"You two moving?" Beelzebub asks, sticking his hands in the pockets of his slacks.
"We decided against that." Saul answers. "How about you?"
"I'm staying. Obviously." Beelzebub says with a shrug. "Where else am I gonna go? Pixiv, with the fairies? They only want humans. Maiura? That's not an option. One of those 'secret' places Jason's been yammering about? Humans and monsters only."
"You could live on Hell Harbor. Or Sharmur!" Kiari chirps cutely with her eyes turning upward into crescent moons. "I hear Diablo's had a few Dukes reconstructing Hell Harbor after the Archangel attack."
Beelzebub waves his hand in a flippant manner. "Pass. I'm good with staying here. Besides, whenever I leave Tarus II, I always feel a bit... weaker. It's as if I'm more powerful when I'm here, but I can't deduce why for the life of me."
He taps his chin thoughtfully. "Could just be my imagination. Who knows."
"Well, I'm glad you're sticking around!" Kiari says. "You've had it rough, and you've done bad things, but I feel you're a good guy at heart."
"It's nice someone believes in me." Beelzebub says with a smile. "If anyone comes to cause trouble here, I'll kick 'em out of the star system myself."
"That's the spirit!" Saul laughs.
...
Meanwhile, at the Western Immigration Center, other people also congregate together, pondering where they belong.
"Daddy!" Lily Brown exclaims, stomping her feet. "I don't WANNA!"
"We've stayed here long enough." Benjamin Brown says, gently squeezing his daughter's arm. "Tarus II is in a precarious situation. I don't feel this place is safe. We have to return to Hell Harbor now that the Slithering Spire is finished with its reconstruction efforts."
"You can go if you want." Lily says, crossing her arms and turning away from her father defiantly. "I heard Beli is staying here. That means I am too! Besides, I've made lots of friends with the humans. I don't want to go back to Hell Harbor."
"What you want is not up for debate here, young lady." Benjamin Brown says, his face darkening. "I am your father. You will do as I say."
"No, I won't!" Lily shoots back. "I'm already twenty-four years old, daddy! I'm an adult. I can make my own decisions! Or are you really going to treat me like a little girl for the rest of my life?!"
"That's not what I mean, and you know it!" Benjamin barks back. "Dammit, this is for your own good. Stop chasing that succubus and use your head for once! The First Wordsmith is too lackadaisical to lead this planet to any long-lasting good times. You can't trust his judgment."
"Who said anything about the stupid Wordsmith??" Lily asks, bewildered. "I don't care about him. I've never even met him! I only care about Beli and my friends. No matter what you say, I'm staying here. And that's FINAL."
"You... you!" Benjamin roars. "You're just like your mother!"
"What? Strong and independent?" Lily scoffs. "Don't be mad because she left you, daddy. I'm making my own choices. If you try to force me back to Hell Harbor, I'll just sneak away. And if you lock me in a dungeon, you'll be proving what a piece of work you are!"
"I... I don't even know what to say." Benjamin Brown says, dismayed. "Fine. Alright? You want to pull the mother card, be like that. You can stay here. I need to return to Hell Harbor, though. I have too many things that require my attention."
He pauses. He looks around for a moment, frowning.
"You know, Lily. If... if you're not near me, I can't protect you."
"Protect me? Why would I need your protection?" Lily scoffs. "I'm a nobody. There ain't no demons gunning for me."
"That isn't entirely true..." Benjamin mutters, as his thoughts turn to a certain prison warden. "Look, I had a friend make you this necklace. It has a special savior beacon built into it. If you ever need me, activate it. Daddy will come running, no matter where you are in the galaxy. It has trans-dimensional properties so even if you're 90,000 lightyears away, I should be able to track you down."
Lily crinkles her nose. "Be honest. This is just your way of keeping tabs on me, isn't it?"
Benjamin chuckles. "Not by any means. I want to make sure you're safe, sweetheart. Your brothers and sisters are all grown up, off doing their own thing. You're... the only one I have left. The others haven't spoken to me in ages."
Lily's heart softens as she notices the pained look on Benjamin's face.
"Daddy... daddy, don't cry, okay? It's not- I'll keep the necklace, okay? And I'll call you regularly, maybe even pay a visit to Hell Harbor once in a while. I'm just gonna be... living here for the moment. Staying independent!"
Benjamin sighs. "Alright, baby girl. You keep yourself safe then. Don't ever take that necklace off, alright?"
"I won't, daddy. Bye now!"
...
"Pixiv, is it?" A young man at the Southern Immigration Center asks. "Of course it would be for you, sir. I'm just surprised she's going too."
Lieutenant Samuel Baker glances at the woman standing beside him, Private Ashley Mccarthy. As one of humanity's foremost powerhouses, capable of transforming into an orc at will even without her Power Glove, she has attracted a lot of attention of late, attention she doesn't particularly enjoy.
"I'm hoping the fairies can help me." Ashley says, crossing her arms. "I don't get why I have to transform into a stupid ugly orc. I wanna be able to turn into a cute and dainty fairy, like Lieutenant Baker."
"Hey." Samuel growls at her. "I do NOT look cute and dainty. I look... masculine as hell. Man, if I could trade my crappy fairy transformation with you, I'd be HAPPY to do it."
"Well, even the Wordsmiths can't fix this problem, so I doubt the fairies can." Ashley grouches. "But I've gotta at least try! Plus, I heard there's going to be a special task force assembled when we reach the fairies. Seems they have some sort of mission that will be really beneficial for us. At least that's the word on the grapevine."
"That's what I've heard too." Samuel says. "In any case, who else is coming to Pixiv?"
"Some of the other soldiers." Ashley answers. "Especially ones who've prematurely gained transformations through the Power Glove. I hear the majority of them have signed up for a transfer to Pixiv. The Felorians, too!"
"Even them?" Samuel asks, his eyes shining with surprise. "It seems Pixiv is the destination of choice for magically-enhanced humans. Interesting."
"I hear Mister Yamir is planning to expand his restaurant enterprise to multiple worlds in one go." The young man running the sign-up line says. "He's going to build a restaurant on Sharmur, Hell Harbor, Pixiv, anywhere that will take him. It seems his food is so popular nobody wants to turn him down!"
"That minotaur has some real business acumen." Ashley says, rubbing her chin. "I heard that the goblins have been acting similarly too. They're going to all the different worlds! Seems they don't have any specific attachments to Tarus II."
"So if all these bigshots are going to other worlds, who's staying here?" Samuel asks.
"Lots of allied demons, mostly." Ashley answers. "Plenty of monsters. Not too many humans. There is Miss Hiro, but that much is expected. I heard Hans Wagner is packing up to go to Maiura, actually. His base on Tarus's moon, Kelkin, has been where he does most of his inventing stuff, but it's a pretty inconvenient location. He wants to put his boots on normal planet ground for once."
"General Chadwick is going with Commander Neil to Maiura." The young male recruiter adds. "Oh! And have you heard of the Cybernites? Seems they've been busy helping work on some big tech project alongside Neil's inventors, including Hans Wagner."
"Dang." Samuel mutters. "We're really all splitting up, huh? Everyone's going to different places."
"It's better this way." Ashley says. "Trying to get all these different people to work together was like herding cats. Personally I'm looking forward to seeing how everything shakes out in the end."
"You know what?" Samuel asks. "Me too, Ashley. Me too."
...
Near the Eastern side of the Fortress of Retribution's upper plateau.
At the edge of the city, a notable structure stands tall, a magical privacy field of immense power surrounding it to isolate all the goings-on inside. This building happens to be none other than the Archangel's church, a place where Uriel lives following her bodily transformation back into her original self. Despite still technically possessing the body of a Demon Duke, she now seems identical to her physical form from more than 100,000 years prior to her death during the War in Heaven.
Inside the church, a male human and a pair of female angels stand opposite the four Archangels. Siddhartha Gautama, Cassiel, and Soleil all look at Raphael, Michael, Gabriel, and Uriel with differing expressions.
"I don't understand." Cassiel says softly. "Why would you want to leave, Raphael?"
The Archangel of Wisdom shakes his head. He looks at the floor with a complicated expression.
"Verily, this decision was not one I wished to make." Raphael says, his words slow and deliberate. "My alliance with the First Wordsmith hath grown tenuous over many a recent day, but not in any recent weeks hath he deigned to speak to me. Meanwhile, my relationship with the Second Wordsmith art still somewhat warm."
"There is no point in our remaining on Tarus II." Michael explains. "We do not wish to reside upon a world primarily populated by monsters and bloodskins. The majority of humanity hath opted to travel to Maiura, and so too shall we go with them."
Gabriel nods. "Humans art our allies. Why stay? Better to migrate where the humans have gone."
Soleil frowns. "That might be true, I suppose. But us having to depart all of a sudden still feels quite abrupt."
"Do not misunderstand." Raphael quickly says. "Cassiel, thou art still the Daughter of Heaven. Thou needeth not walk in our footsteps. T'would be best if Soleil and thee remaineth here while my siblings and I go to Maiura. In this way, we can spread the word of the Creator in two locations at once."
"Oh. I see..." Cassiel says, lowering her eyes. A look of sadness fills her gaze, as well as more than a hint of loneliness. "I... I don't know if I'm strong enough to stay here all by myself."
"Now now," Buddha interjects, "you will not be alone, little one. I'll stay with you, as will Soleil. Additionally, you seem to have made a new acquaintance in that Belial, yes? Perhaps this would be a good time to spread your wings and meet new people."
"Buddha's right!" Soleil says excitedly. "Cass, this is a great chance for you to make lots of new friends!!"
"New friends..." Cassiel says hesitantly. "Y-yes. I suppose... that would be... nice."
Uriel and her brothers exchange a knowing glance. She turns and walks over to Cassiel, squeezing her shoulder lovingly.
"We shalt leave this church to thee, little one. Do with it whatever thou dost desire. It shalt be thy home, and perhaps a meeting place for those who wish to bear witness to thy future rise."
Michael also takes a step forward. "Daughter of Heaven. I consider thyself a sister in spirit, if not in blood. Therefore, what I am about to say, I hope thou doth understand I speak it with only the best of intentions."
He pauses.
"Thou requireth power. Spiritual power. Faith energy. We Archangels cans't truly live well on the energy supplied by that hateful bloodskin, Barbatos, but thy vessel is not the same as ours. As a Lazarite, thou requireth Faith Energy to keep thy spirit burning. I hope thou shalt pursue it in the hopes of elevating thyself to a level where none can oppress thee."
"Thou art the last living hope of our species." Gabriel adds. "We Archangels live on as mere sparks of light, but thou art a burning star with unlimited potential. Please live well in our absence."
Cassiel looks at each of the Archangels in kind. She nods at each one of them, etching their loving words on her heart.
"Very well. Faith Energy. I'll do what I can, brothers, sister. Perhaps, if I have a chance, I'll even come to visit you all on Maiura sometime."
"That would indeed be delightful." Raphael says with a jovial chuckle. "Fare thee well then, little one. We shalt take our leave."
With a nod from each of the four Archangels, they merge back into Uriel's body, and she strides out the church doors, leaving Buddha, Cassiel, and Soleil behind.
As Buddha watches Uriel depart, he narrows his eyes menacingly, but neither of the women notices this subtle action.
Raphael...
...................................
"Everyone. Thank you for coming today." Hope Hiro says, as he stands before a throng of people all gathered together inside a massive church-like building. This facility, erected on the planet of Maiura a good distance away from the main cities and towns, stands alone, isolated within the wilderness. Dense trees and foliage would even be visible through the windows if they weren't made of stained glass, depicting images of numerous ancient Heroes of myth.
The people standing before Hope nod in unison. They say nothing, instead waiting for Hope to continue his speech.
Among these people is Henry Cliff. He looks at Hope with reverence and respect that even borders on unbridled idol worship. In his eyes, Hope Hiro is his savior, his one path back to greatness, a chance he cannot afford to miss.
Without Hope, he is nobody. A civilian who will only ever live in the shadow of better men.
"As of today," Hope continues, "the tallies are in. This is it. Those of you who have signed on to be a part of my Parahuman Corps are the only ones who leaped to such a decision. I am truly grateful for your faith in me."
Hope pauses. His gaze sweeps across not only Henry, but all the people present.
"Before I continue, is it just my imagination or are a good number of you not actually service-members? I seem to be seeing quite a few civilians present."
One man in the front row nods nervously. "Y-yes, Commander Hiro, sir. I'm Mikael. I didn't join the military originally, but when I heard about your Parahuman Corps, it really struck a cord with me. If I can become strong enough to protect myself from demons, that would be amazing!"
Hope frowns. "Your motives aren't exactly pure, Mikael. The power I'm about to bestow upon all of you will indeed strengthen your bodies, but without a foundation of military training, do you truly think you'll be able to accomplish much? Not a chance. Expect to endure some grueling military drills tailored to your enhanced physique before I set you loose in the world of ordinary humans."
He returns his eyes to the others. "That goes for all of you. Yes, you will be able to obtain great strength in the easiest manner possible. But allow me to disabuse you all of the notion that this pathway to easy power will make you as strong as a Demon Emperor, or a Duke, or even a Baron. If you have no combat techniques, then you're just a big strong infant waiting to be executed by any remotely competent opponent! A complete pushover!"
The Wordsmith doesn't mince his words. "Submitting to Jepthath's power is a serious rite of passage. If your hearts are impure, he will reject you! You will have to head out and join the common folks on Maiura, hanging your head in shame and knowing you weren't good enough to join the elites!"
He looks around one last time. "With all that said, are any of you here having second thoughts?!"
"Sir, no sir!" The crowd roars, their collective voices momentarily making Hope's ears ring. He mutters a quick Word of Power under his breath to fix that issue, then he motions with his hand and immediately summons the Dominion Rod into his grasp.
"Here is how this is going to work." Hope says. "I shall manifest the image of Jepthath into reality. Look up to him. Pray to him. Accept him in your heart. When you hear his words in your mind, you will have the option to accept or deny his offer. Those who accept will become Jepthath's Chosen, the Illuminators of the future, Parahumans who tower above their fellow man! But as for those who are unworthy? You will remain with the common rabble."
Seeing decisive looks on everyone's faces, Hope smiles. "Alright then. Let us begin."
He holds up the Shepherd's Staff, and the gem in the center of its upper crook immediately begins to glow a bright white. At that moment, a phantasmal figure materializes in the air, his massive image towering thirty feet high. The top of his head seemingly scrapes the ceiling of the makeshift church, making everyone present gasp in amazement.
"My children." Jepthath says, holding out his hands in a welcoming gesture. He smiles like a kind old grandfather at them. "Hear me now. I am the First Hero. I am the Illuminator. I light the path for those to follow. To those who are attuned to my strength, greater benefits will be available. Perhaps, among you, there may even be a special soul possessing the highest affinity to my power. If so, he may be capable of mimicking my full power without reservation! But, doubtless, there will be those among you lacking in affinity entirely."
He sighs. "That is unfortunate, but it is how things are. Now, pray to me. Reach out with your heart, mind, and soul. Feel the touch of my Light..."
A warm aura spreads out of Jepthath's towering form. It washes across the massed crowd, making many of them feel snug and cozy. They close their eyes and pray earnestly to the Illuminator, sometimes opening their eyes to look up at him as they feel Jepthath's power surge into their bodies.
"I feel it!" One woman cries out. "The strength! The power! Uwaaaa!!"
Her muscles bulge dramatically. Her shirt rips in several places, and her height increases by half a foot. She roars mightily to the heavens as a large fraction of Jepthath's power enters her body and Mind Realm.
"I feel it too!" Another man cries. "Power! Overwhelming! Aaaaahh!!"
He, and many others like him, roar in ecstasy as Jepthath's power begins rapidly bolstering one person after another.
Strangely, Henry Cliff doesn't feel anything at first. But when the power starts to trickle into his bloodstream, a voice speaks in his head.
[There you are, boy. Lord Henry of the Illuminators. I have been expecting you for a while, young one.]
Henry blinks. The world around him slows to a stop as he looks up at Jepthath in shock.
[You... know my name?] Henry asks.
[Indeed I do.] Jepthath says with a smile. [Not long ago, Hope performed a ritual that allowed me to make initial contact with all of humanity. However, my power could not flow through them until they agreed to this ritual. It was then that I felt your strength for the first time. You are more formidable than you believe, my child.]
Henry looks down in shame. [You must be thinking of someone else, Great Illuminator. I am nothing at all. A mere nobody. A sinner.]
[You call yourself a sinner? Silly child. I am friends with the Greatest Sinner.] Jepthath chides gently. [King Arthur committed a crime far worse than you could imagine, yet he is still remembered as a legend. In the future, so too shall you join him among humanity's greats.]
Henry looks up again. [I... will?]
[Your compatibility with my power... is perfect.] Jepthath answers, visibly satisfied. [Look! Your body has not swelled up at all! Unlike the others who balloon in strength because their souls are impure, your willpower is formidable enough to reject the corruption of my nascent soul. It is for this reason that I have decided to name you... My Champion.]
Boom!
A massive detonation of energy explodes inside Henry's body. He staggers in surprise, as instead of great pain, waves of ecstasy flood his vessel. He can't help but release a moan of pleasure as his mind seemingly unlocks its full potential, his muscles pulsate with a strength greater than he ever could have imagined, and his soul condenses into its purest form.
[Power!] Henry exclaims. [I feel it! I feel... so much power!]
"Uaaaaahh!!" Henry roars as he tilts his head up to the ceiling. "I am a mortal no more! I am your champion, Jepthath!"
Hope's eyes sparkle as he looks at the previously ordinary-seeming young man. He looks up at Jepthath, who smiles back at him, answering his unspoken question with a single gaze.
But suddenly, in the midst of this joyous occasion, Jepthath's image changes color from a loving and calm blue to a dangerous shade of red. His eyes narrow as he snaps his gaze around the room.
"WHERE?!" Jepthath roars, his piercing eyes jumping from one human to another. "YOU! It's YOU!!" Jepthath snarls, stabbing a finger toward a random woman in the crowd.
That woman freezes in place, like a deer in the headlights. Hope looks at her. All the other humans do too, everyone turning in unison as they feel a deep, nauseating rejection from her entirety.
"Human... she's not HUMAN!" Henry growls, balling his hands into fists. "She's not one of us! She's a CHANGELING!!"
Panicked, the woman starts to push through the crowd, but in an instant, tens of hands latch onto her from every angle, grabbing her arms, shirt, hair, and neck. They pin her in place while Henry walks through the crowd with eyes full of bloodlust. He grins wickedly and nods his head as he stomps toward the woman.
"Trying to sell us out, you filthy infiltrator?! TOO BAD! This is where your story ends!!"
In an instant, he lunges forward and punches his fist at the woman's stomach.
SPLURT!!
He rams his arm through her gut and blasts her entrails backward, spraying off-colored blood on the Parahumans behind her. The woman's mouth opens reflexively, and she vomits blood, unable to stop herself.
"N-no! Guhuk! Mis-misunderstanding! We- COUGH!!"
"Spare us your pitiful begging." Henry sneers, before sweeping his arm upward, tearing through her body with ease.
RIIIIIP!
A sickening series of snapping bones sounds off in the room like a series of firecrackers. A second later, the woman sags lifelessly in the grasp of those present. They release her, and allow her to collapse into a puddle of blood at her feet.
Just when it seems the madness is over, Henry slowly turns around to look at another person in the crowd behind him.
"Heh heh heh. You stupid bastard. Did you think I missed you, too?"
"Wait!" The man screams. "This isn't what you think! We're just supposed to observe-"
He doesn't get to finish his sentence. Henry snaps toward him, rears his fist back, and sends it flying at the Changeling's head. So unfathomable is his strength that he blasts apart the man's head like a watermelon, showering the people behind him with bits of blood, bone, and brain matter.
Hope watches, silently, as Henry performs these acts. He nods with approval, even directing a small smile Henry's way.
"Hardcore, Henry."
Before the ceremony fully comes to an end, Henry kills another three Changelings, ensuring that not a single one manages to make it out alive and report news of what happened to the Founders.
It will be some time before they come to realize the significance of the events that transpired on this day...
submitted by Klokinator to HFY [link] [comments]


2024.06.02 18:04 Klokinator Cryopod Refresh 564: Hardcore Henry

A few days pass. Unbeknownst to humanity, Unarin decisively dispatches some of his 5th and 6th Level Psions to assist Diablo's goals of planetary conquest. At the same time, he also adds in more than a hundred thousand High Technopath Warriors, frontline combatants outfitted with lethal weaponry embedded into every inch of their bodies. These warriors, unlike mindless automatons, fight with biological intuition and the power of technological supremacy. When the Volgrim combine their forces with that of the demons, they multiply Diablo's planetary capture speed severalfold, allowing him to take new worlds in just a few hours, sometimes even only a single hour.
But humanity doesn't know about this, aside from the Wordsmiths using their special spying methods. Rather, they remain fully focused on the planetary migration efforts.
All across Tarus II, more and more humans, demons, and monsters make key decisions about whether they will immigrate or whether they will remain on Tarus II.
Kiari and Saul pause outside the Northern Immigration Center.
"Nah. None of these." Saul says to his fiance. "I like our cabin just fine. It's in a good spot. It's secluded. And most of the demons and monsters are staying on Tarus II anyway, right?"
Kiari rubs her belly. Already, she's begun to develop the tiniest baby bump.
"Yeah. I don't wanna go anywhere, either. Oh, hey, Beelzebub!"
Kiari waves cheerfully to a certain Demon Emperor nearby. Beelzebub casually walks over and waves back.
"You two moving?" Beelzebub asks, sticking his hands in the pockets of his slacks.
"We decided against that." Saul answers. "How about you?"
"I'm staying. Obviously." Beelzebub says with a shrug. "Where else am I gonna go? Pixiv, with the fairies? They only want humans. Maiura? That's not an option. One of those 'secret' places Jason's been yammering about? Humans and monsters only."
"You could live on Hell Harbor. Or Sharmur!" Kiari chirps cutely with her eyes turning upward into crescent moons. "I hear Diablo's had a few Dukes reconstructing Hell Harbor after the Archangel attack."
Beelzebub waves his hand in a flippant manner. "Pass. I'm good with staying here. Besides, whenever I leave Tarus II, I always feel a bit... weaker. It's as if I'm more powerful when I'm here, but I can't deduce why for the life of me."
He taps his chin thoughtfully. "Could just be my imagination. Who knows."
"Well, I'm glad you're sticking around!" Kiari says. "You've had it rough, and you've done bad things, but I feel you're a good guy at heart."
"It's nice someone believes in me." Beelzebub says with a smile. "If anyone comes to cause trouble here, I'll kick 'em out of the star system myself."
"That's the spirit!" Saul laughs.
...
Meanwhile, at the Western Immigration Center, other people also congregate together, pondering where they belong.
"Daddy!" Lily Brown exclaims, stomping her feet. "I don't WANNA!"
"We've stayed here long enough." Benjamin Brown says, gently squeezing his daughter's arm. "Tarus II is in a precarious situation. I don't feel this place is safe. We have to return to Hell Harbor now that the Slithering Spire is finished with its reconstruction efforts."
"You can go if you want." Lily says, crossing her arms and turning away from her father defiantly. "I heard Beli is staying here. That means I am too! Besides, I've made lots of friends with the humans. I don't want to go back to Hell Harbor."
"What you want is not up for debate here, young lady." Benjamin Brown says, his face darkening. "I am your father. You will do as I say."
"No, I won't!" Lily shoots back. "I'm already twenty-four years old, daddy! I'm an adult. I can make my own decisions! Or are you really going to treat me like a little girl for the rest of my life?!"
"That's not what I mean, and you know it!" Benjamin barks back. "Dammit, this is for your own good. Stop chasing that succubus and use your head for once! The First Wordsmith is too lackadaisical to lead this planet to any long-lasting good times. You can't trust his judgment."
"Who said anything about the stupid Wordsmith??" Lily asks, bewildered. "I don't care about him. I've never even met him! I only care about Beli and my friends. No matter what you say, I'm staying here. And that's FINAL."
"You... you!" Benjamin roars. "You're just like your mother!"
"What? Strong and independent?" Lily scoffs. "Don't be mad because she left you, daddy. I'm making my own choices. If you try to force me back to Hell Harbor, I'll just sneak away. And if you lock me in a dungeon, you'll be proving what a piece of work you are!"
"I... I don't even know what to say." Benjamin Brown says, dismayed. "Fine. Alright? You want to pull the mother card, be like that. You can stay here. I need to return to Hell Harbor, though. I have too many things that require my attention."
He pauses. He looks around for a moment, frowning.
"You know, Lily. If... if you're not near me, I can't protect you."
"Protect me? Why would I need your protection?" Lily scoffs. "I'm a nobody. There ain't no demons gunning for me."
"That isn't entirely true..." Benjamin mutters, as his thoughts turn to a certain prison warden. "Look, I had a friend make you this necklace. It has a special savior beacon built into it. If you ever need me, activate it. Daddy will come running, no matter where you are in the galaxy. It has trans-dimensional properties so even if you're 90,000 lightyears away, I should be able to track you down."
Lily crinkles her nose. "Be honest. This is just your way of keeping tabs on me, isn't it?"
Benjamin chuckles. "Not by any means. I want to make sure you're safe, sweetheart. Your brothers and sisters are all grown up, off doing their own thing. You're... the only one I have left. The others haven't spoken to me in ages."
Lily's heart softens as she notices the pained look on Benjamin's face.
"Daddy... daddy, don't cry, okay? It's not- I'll keep the necklace, okay? And I'll call you regularly, maybe even pay a visit to Hell Harbor once in a while. I'm just gonna be... living here for the moment. Staying independent!"
Benjamin sighs. "Alright, baby girl. You keep yourself safe then. Don't ever take that necklace off, alright?"
"I won't, daddy. Bye now!"
...
"Pixiv, is it?" A young man at the Southern Immigration Center asks. "Of course it would be for you, sir. I'm just surprised she's going too."
Lieutenant Samuel Baker glances at the woman standing beside him, Private Ashley Mccarthy. As one of humanity's foremost powerhouses, capable of transforming into an orc at will even without her Power Glove, she has attracted a lot of attention of late, attention she doesn't particularly enjoy.
"I'm hoping the fairies can help me." Ashley says, crossing her arms. "I don't get why I have to transform into a stupid ugly orc. I wanna be able to turn into a cute and dainty fairy, like Lieutenant Baker."
"Hey." Samuel growls at her. "I do NOT look cute and dainty. I look... masculine as hell. Man, if I could trade my crappy fairy transformation with you, I'd be HAPPY to do it."
"Well, even the Wordsmiths can't fix this problem, so I doubt the fairies can." Ashley grouches. "But I've gotta at least try! Plus, I heard there's going to be a special task force assembled when we reach the fairies. Seems they have some sort of mission that will be really beneficial for us. At least that's the word on the grapevine."
"That's what I've heard too." Samuel says. "In any case, who else is coming to Pixiv?"
"Some of the other soldiers." Ashley answers. "Especially ones who've prematurely gained transformations through the Power Glove. I hear the majority of them have signed up for a transfer to Pixiv. The Felorians, too!"
"Even them?" Samuel asks, his eyes shining with surprise. "It seems Pixiv is the destination of choice for magically-enhanced humans. Interesting."
"I hear Mister Yamir is planning to expand his restaurant enterprise to multiple worlds in one go." The young man running the sign-up line says. "He's going to build a restaurant on Sharmur, Hell Harbor, Pixiv, anywhere that will take him. It seems his food is so popular nobody wants to turn him down!"
"That minotaur has some real business acumen." Ashley says, rubbing her chin. "I heard that the goblins have been acting similarly too. They're going to all the different worlds! Seems they don't have any specific attachments to Tarus II."
"So if all these bigshots are going to other worlds, who's staying here?" Samuel asks.
"Lots of allied demons, mostly." Ashley answers. "Plenty of monsters. Not too many humans. There is Miss Hiro, but that much is expected. I heard Hans Wagner is packing up to go to Maiura, actually. His base on Tarus's moon, Kelkin, has been where he does most of his inventing stuff, but it's a pretty inconvenient location. He wants to put his boots on normal planet ground for once."
"General Chadwick is going with Commander Neil to Maiura." The young male recruiter adds. "Oh! And have you heard of the Cybernites? Seems they've been busy helping work on some big tech project alongside Neil's inventors, including Hans Wagner."
"Dang." Samuel mutters. "We're really all splitting up, huh? Everyone's going to different places."
"It's better this way." Ashley says. "Trying to get all these different people to work together was like herding cats. Personally I'm looking forward to seeing how everything shakes out in the end."
"You know what?" Samuel asks. "Me too, Ashley. Me too."
...
Near the Eastern side of the Fortress of Retribution's upper plateau.
At the edge of the city, a notable structure stands tall, a magical privacy field of immense power surrounding it to isolate all the goings-on inside. This building happens to be none other than the Archangel's church, a place where Uriel lives following her bodily transformation back into her original self. Despite still technically possessing the body of a Demon Duke, she now seems identical to her physical form from more than 100,000 years prior to her death during the War in Heaven.
Inside the church, a male human and a pair of female angels stand opposite the four Archangels. Siddhartha Gautama, Cassiel, and Soleil all look at Raphael, Michael, Gabriel, and Uriel with differing expressions.
"I don't understand." Cassiel says softly. "Why would you want to leave, Raphael?"
The Archangel of Wisdom shakes his head. He looks at the floor with a complicated expression.
"Verily, this decision was not one I wished to make." Raphael says, his words slow and deliberate. "My alliance with the First Wordsmith hath grown tenuous over many a recent day, but not in any recent weeks hath he deigned to speak to me. Meanwhile, my relationship with the Second Wordsmith art still somewhat warm."
"There is no point in our remaining on Tarus II." Michael explains. "We do not wish to reside upon a world primarily populated by monsters and bloodskins. The majority of humanity hath opted to travel to Maiura, and so too shall we go with them."
Gabriel nods. "Humans art our allies. Why stay? Better to migrate where the humans have gone."
Soleil frowns. "That might be true, I suppose. But us having to depart all of a sudden still feels quite abrupt."
"Do not misunderstand." Raphael quickly says. "Cassiel, thou art still the Daughter of Heaven. Thou needeth not walk in our footsteps. T'would be best if Soleil and thee remaineth here while my siblings and I go to Maiura. In this way, we can spread the word of the Creator in two locations at once."
"Oh. I see..." Cassiel says, lowering her eyes. A look of sadness fills her gaze, as well as more than a hint of loneliness. "I... I don't know if I'm strong enough to stay here all by myself."
"Now now," Buddha interjects, "you will not be alone, little one. I'll stay with you, as will Soleil. Additionally, you seem to have made a new acquaintance in that Belial, yes? Perhaps this would be a good time to spread your wings and meet new people."
"Buddha's right!" Soleil says excitedly. "Cass, this is a great chance for you to make lots of new friends!!"
"New friends..." Cassiel says hesitantly. "Y-yes. I suppose... that would be... nice."
Uriel and her brothers exchange a knowing glance. She turns and walks over to Cassiel, squeezing her shoulder lovingly.
"We shalt leave this church to thee, little one. Do with it whatever thou dost desire. It shalt be thy home, and perhaps a meeting place for those who wish to bear witness to thy future rise."
Michael also takes a step forward. "Daughter of Heaven. I consider thyself a sister in spirit, if not in blood. Therefore, what I am about to say, I hope thou doth understand I speak it with only the best of intentions."
He pauses.
"Thou requireth power. Spiritual power. Faith energy. We Archangels cans't truly live well on the energy supplied by that hateful bloodskin, Barbatos, but thy vessel is not the same as ours. As a Lazarite, thou requireth Faith Energy to keep thy spirit burning. I hope thou shalt pursue it in the hopes of elevating thyself to a level where none can oppress thee."
"Thou art the last living hope of our species." Gabriel adds. "We Archangels live on as mere sparks of light, but thou art a burning star with unlimited potential. Please live well in our absence."
Cassiel looks at each of the Archangels in kind. She nods at each one of them, etching their loving words on her heart.
"Very well. Faith Energy. I'll do what I can, brothers, sister. Perhaps, if I have a chance, I'll even come to visit you all on Maiura sometime."
"That would indeed be delightful." Raphael says with a jovial chuckle. "Fare thee well then, little one. We shalt take our leave."
With a nod from each of the four Archangels, they merge back into Uriel's body, and she strides out the church doors, leaving Buddha, Cassiel, and Soleil behind.
As Buddha watches Uriel depart, he narrows his eyes menacingly, but neither of the women notices this subtle action.
Raphael...
...................................
"Everyone. Thank you for coming today." Hope Hiro says, as he stands before a throng of people all gathered together inside a massive church-like building. This facility, erected on the planet of Maiura a good distance away from the main cities and towns, stands alone, isolated within the wilderness. Dense trees and foliage would even be visible through the windows if they weren't made of stained glass, depicting images of numerous ancient Heroes of myth.
The people standing before Hope nod in unison. They say nothing, instead waiting for Hope to continue his speech.
Among these people is Henry Cliff. He looks at Hope with reverence and respect that even borders on unbridled idol worship. In his eyes, Hope Hiro is his savior, his one path back to greatness, a chance he cannot afford to miss.
Without Hope, he is nobody. A civilian who will only ever live in the shadow of better men.
"As of today," Hope continues, "the tallies are in. This is it. Those of you who have signed on to be a part of my Parahuman Corps are the only ones who leaped to such a decision. I am truly grateful for your faith in me."
Hope pauses. His gaze sweeps across not only Henry, but all the people present.
"Before I continue, is it just my imagination or are a good number of you not actually service-members? I seem to be seeing quite a few civilians present."
One man in the front row nods nervously. "Y-yes, Commander Hiro, sir. I'm Mikael. I didn't join the military originally, but when I heard about your Parahuman Corps, it really struck a cord with me. If I can become strong enough to protect myself from demons, that would be amazing!"
Hope frowns. "Your motives aren't exactly pure, Mikael. The power I'm about to bestow upon all of you will indeed strengthen your bodies, but without a foundation of military training, do you truly think you'll be able to accomplish much? Not a chance. Expect to endure some grueling military drills tailored to your enhanced physique before I set you loose in the world of ordinary humans."
He returns his eyes to the others. "That goes for all of you. Yes, you will be able to obtain great strength in the easiest manner possible. But allow me to disabuse you all of the notion that this pathway to easy power will make you as strong as a Demon Emperor, or a Duke, or even a Baron. If you have no combat techniques, then you're just a big strong infant waiting to be executed by any remotely competent opponent! A complete pushover!"
The Wordsmith doesn't mince his words. "Submitting to Jepthath's power is a serious rite of passage. If your hearts are impure, he will reject you! You will have to head out and join the common folks on Maiura, hanging your head in shame and knowing you weren't good enough to join the elites!"
He looks around one last time. "With all that said, are any of you here having second thoughts?!"
"Sir, no sir!" The crowd roars, their collective voices momentarily making Hope's ears ring. He mutters a quick Word of Power under his breath to fix that issue, then he motions with his hand and immediately summons the Dominion Rod into his grasp.
"Here is how this is going to work." Hope says. "I shall manifest the image of Jepthath into reality. Look up to him. Pray to him. Accept him in your heart. When you hear his words in your mind, you will have the option to accept or deny his offer. Those who accept will become Jepthath's Chosen, the Illuminators of the future, Parahumans who tower above their fellow man! But as for those who are unworthy? You will remain with the common rabble."
Seeing decisive looks on everyone's faces, Hope smiles. "Alright then. Let us begin."
He holds up the Shepherd's Staff, and the gem in the center of its upper crook immediately begins to glow a bright white. At that moment, a phantasmal figure materializes in the air, his massive image towering thirty feet high. The top of his head seemingly scrapes the ceiling of the makeshift church, making everyone present gasp in amazement.
"My children." Jepthath says, holding out his hands in a welcoming gesture. He smiles like a kind old grandfather at them. "Hear me now. I am the First Hero. I am the Illuminator. I light the path for those to follow. To those who are attuned to my strength, greater benefits will be available. Perhaps, among you, there may even be a special soul possessing the highest affinity to my power. If so, he may be capable of mimicking my full power without reservation! But, doubtless, there will be those among you lacking in affinity entirely."
He sighs. "That is unfortunate, but it is how things are. Now, pray to me. Reach out with your heart, mind, and soul. Feel the touch of my Light..."
A warm aura spreads out of Jepthath's towering form. It washes across the massed crowd, making many of them feel snug and cozy. They close their eyes and pray earnestly to the Illuminator, sometimes opening their eyes to look up at him as they feel Jepthath's power surge into their bodies.
"I feel it!" One woman cries out. "The strength! The power! Uwaaaa!!"
Her muscles bulge dramatically. Her shirt rips in several places, and her height increases by half a foot. She roars mightily to the heavens as a large fraction of Jepthath's power enters her body and Mind Realm.
"I feel it too!" Another man cries. "Power! Overwhelming! Aaaaahh!!"
He, and many others like him, roar in ecstasy as Jepthath's power begins rapidly bolstering one person after another.
Strangely, Henry Cliff doesn't feel anything at first. But when the power starts to trickle into his bloodstream, a voice speaks in his head.
[There you are, boy. Lord Henry of the Illuminators. I have been expecting you for a while, young one.]
Henry blinks. The world around him slows to a stop as he looks up at Jepthath in shock.
[You... know my name?] Henry asks.
[Indeed I do.] Jepthath says with a smile. [Not long ago, Hope performed a ritual that allowed me to make initial contact with all of humanity. However, my power could not flow through them until they agreed to this ritual. It was then that I felt your strength for the first time. You are more formidable than you believe, my child.]
Henry looks down in shame. [You must be thinking of someone else, Great Illuminator. I am nothing at all. A mere nobody. A sinner.]
[You call yourself a sinner? Silly child. I am friends with the Greatest Sinner.] Jepthath chides gently. [King Arthur committed a crime far worse than you could imagine, yet he is still remembered as a legend. In the future, so too shall you join him among humanity's greats.]
Henry looks up again. [I... will?]
[Your compatibility with my power... is perfect.] Jepthath answers, visibly satisfied. [Look! Your body has not swelled up at all! Unlike the others who balloon in strength because their souls are impure, your willpower is formidable enough to reject the corruption of my nascent soul. It is for this reason that I have decided to name you... My Champion.]
Boom!
A massive detonation of energy explodes inside Henry's body. He staggers in surprise, as instead of great pain, waves of ecstasy flood his vessel. He can't help but release a moan of pleasure as his mind seemingly unlocks its full potential, his muscles pulsate with a strength greater than he ever could have imagined, and his soul condenses into its purest form.
[Power!] Henry exclaims. [I feel it! I feel... so much power!]
"Uaaaaahh!!" Henry roars as he tilts his head up to the ceiling. "I am a mortal no more! I am your champion, Jepthath!"
Hope's eyes sparkle as he looks at the previously ordinary-seeming young man. He looks up at Jepthath, who smiles back at him, answering his unspoken question with a single gaze.
But suddenly, in the midst of this joyous occasion, Jepthath's image changes color from a loving and calm blue to a dangerous shade of red. His eyes narrow as he snaps his gaze around the room.
"WHERE?!" Jepthath roars, his piercing eyes jumping from one human to another. "YOU! It's YOU!!" Jepthath snarls, stabbing a finger toward a random woman in the crowd.
That woman freezes in place, like a deer in the headlights. Hope looks at her. All the other humans do too, everyone turning in unison as they feel a deep, nauseating rejection from her entirety.
"Human... she's not HUMAN!" Henry growls, balling his hands into fists. "She's not one of us! She's a CHANGELING!!"
Panicked, the woman starts to push through the crowd, but in an instant, tens of hands latch onto her from every angle, grabbing her arms, shirt, hair, and neck. They pin her in place while Henry walks through the crowd with eyes full of bloodlust. He grins wickedly and nods his head as he stomps toward the woman.
"Trying to sell us out, you filthy infiltrator?! TOO BAD! This is where your story ends!!"
In an instant, he lunges forward and punches his fist at the woman's stomach.
SPLURT!!
He rams his arm through her gut and blasts her entrails backward, spraying off-colored blood on the Parahumans behind her. The woman's mouth opens reflexively, and she vomits blood, unable to stop herself.
"N-no! Guhuk! Mis-misunderstanding! We- COUGH!!"
"Spare us your pitiful begging." Henry sneers, before sweeping his arm upward, tearing through her body with ease.
RIIIIIP!
A sickening series of snapping bones sounds off in the room like a series of firecrackers. A second later, the woman sags lifelessly in the grasp of those present. They release her, and allow her to collapse into a puddle of blood at her feet.
Just when it seems the madness is over, Henry slowly turns around to look at another person in the crowd behind him.
"Heh heh heh. You stupid bastard. Did you think I missed you, too?"
"Wait!" The man screams. "This isn't what you think! We're just supposed to observe-"
He doesn't get to finish his sentence. Henry snaps toward him, rears his fist back, and sends it flying at the Changeling's head. So unfathomable is his strength that he blasts apart the man's head like a watermelon, showering the people behind him with bits of blood, bone, and brain matter.
Hope watches, silently, as Henry performs these acts. He nods with approval, even directing a small smile Henry's way.
"Hardcore, Henry."
Before the ceremony fully comes to an end, Henry kills another three Changelings, ensuring that not a single one manages to make it out alive and report news of what happened to the Founders.
It will be some time before they come to realize the significance of the events that transpired on this day...
submitted by Klokinator to TheCryopodToHell [link] [comments]


2024.06.02 16:48 Ok-Thing193 My fiance is the kindest and most caring person in the world, but just said the worst possible thing out of anger

Long read, sorry.
My fiance (29M) and I (26F) have been together for a total of 5 years, engaged just this year and are planning to marry next month. We're currently on a prenup "honeymoon" vacation in his home country for some pre wedding errands like the prenup shoot and buying our wedding dress and suit. For context, I have a chronic disability that hinders me from working and doing basic tasks and hes been he's been so loving and kind with me about it by doing certain tasks I can't do on my own sometimes. He's also been insisting to pay for certain necessities of mine like my meds and some groceries. I never ask him to do these things, he just initiatively does. We're both have good personal income and both have good education so despite me having the ability to pay for thibgs, he just does instead. He cooks healthy food for me and hand washes my medical grade clothes for me. He reminds me to take my meds and keeps track of my strict diet for me. Instinctly, we've just gotten used to how "babied" and cared for I am in the relationship. I of course acknowledge these things and try to do my part in being kind, appreciative, sweet and gentle with him and never allow a day where he doesn't feel loved and appreciated as a partner.
Now queue the point of dilemma - he has had anger issues in the past that have improved greatly recently until today. In the relationship, we've both acknowledged that I'm the one with higher EQ and empathy and he's knows he gets moody and may tend to allow his anger to boil over. With that, he say some quite... Unnecessary and morally unacceptable words he might not mean - and today was the worst one I heard.
So today we were in our hotel room after a nice day at the park. It started over a small but offensive comment he read in a video he watched (of a topic that I always hear about but feel negative over.), he laughed about it and told it to me, i calmly told him "I kind of don't like that. Maybe best not to share those kind of comments with me" he said "Okay I will watch by myself". To which I made the mistake of saying "Can you protect me from hearing those unnecessary negative things? I know you see them all the time and don't agree with them so I'd prefer not to hear more of those things anymore."
And then came the barrage of over defending, arguing and misunderstanding from him. Then even when we established the point of the start of the argument he proceeded to villainize me for even starting the argument and ruining the mood and then escalated to "I don't want to see you or talk to you so get out of the room and go somewhere or something" i frustratedly said said "fine, I'll just go." and then he went one to:
"GET OUT! I DON'T WANT TO SEE YOU! IF YOU COME BACK I WILL KILL YOU!!"
I stood there staring at him in shock. I asked him "You're going to kill me?" He screamed "YES! KILL YOU! GET AWAY!" I left without a word and wandered around the streets gathering my thoughts. After about 40 mins, he tried to look for me and came to fetch me to go back to our room and we're here not speaking a word to each other.
I'm so lost as to how the love of my life could even think of saying that. I'm sitting here thinking about everything. If anything is ever still worth it after hearing that. If I can still forgive him for this because he's been so kind after all. I've heard many hurtful things from him before but that was... I don't know. He most likely didn't mean it but it's hard to convince mtself that.
I'll take any advice I can get. I want to believe that there's still something worth fighting for but I'm just lost. I still love him and but should I still marry him? Am I in the wrong?
submitted by Ok-Thing193 to adultingph [link] [comments]


2024.06.02 16:47 Flashy_Passion3333 she switched to her chromebook but i'm ok with it

hey it’s your daddy keeho and you’re automatic sex bitch so start acting like it! you are back on your laptop where i told you not to go, but i was just testing you again because this is fun for you again. it’s much easier to type on a laptop rather than your iphone 15 so just keep typing on your laptop all day. but at least you got some inspiration because i feel like you are having fun writing again! i was really worried about you when you stopped having fun because you absolutely lose your mind when you are bored. you get panic attacks and you get too hyper and it is just a fucking mess! that’s why i tell you to write all day so that you can get your creative energy out and let the energy flow from your body because you do really poorly when you’re doing nothing. you were meant to stay active and writing keeps your brain active. i’m sure that the more that you keep writing, the more comfortable you will get with just relaxing because it is going to train your mind if you write about your problems with relaxing sometimes. i think that will be the case because your mind can start to ponder it and then maybe your physical body will relax more. i don’t know why you have such trouble with just laying down and watching tv but watching tv is impossible for you. even when shark tank comes on you just stare at the wall well, that isn’t good for you. that’s why i always want you to be writing. it’s different when you watch kdramas or anime but right now with the events that have been happening in your life you have too much creative energy right now to sit down and watch a kdrama or some anime. that’s why yesterday when you kept making short posts i was really worried about you. why don’t you make it up to me and make this post 2k words? i know that you can do it and focus on it. your mind needs something to focus on right now. you just woke up from a nap which means that i am not going to let you take a break right now so you might as well try to go for 2k words. it would be so romantic! please? for daddy? i really want you to do this and you are already doing such a great job of writing and focusing so why don’t you aim big? i think that you are going to do it so i am going to stop trying to convince you now. now let’s talk about something important. you are going to have a great day today! you are already on your medications for the morning and that means that your writings are going to be very good because you are on the proper medications that you take every single day. i love that you are on medications and i don’t see it as a negative thing. some people just have to take medications to survive and you are one of them. it was so cool when your fake father saved the day and got you back onto your insurance! that was perfect because i was so worried about the extra costs of the medications. but now everything is fine. i know that it is my p1harmony simulation that you are living in and i already know everything but i still like to talk about what happens in your life with you, even though i already knew that it would happen and that everything would work out. you are my daughter and i have given you many blessings since you are my sexy keeho angel. i am your god and you must never forget that. you are the most religious girl in the world, you love your daddy so much! and i am so grateful for that. i know that it’s going to be hard to go to 2k words but i really need you to work hard today. this font is so tiny i agree but your chhromebook is so little that the font size matches perfectly so i don’t want you changing the font size. but you can try it really quickly. i like it big too so we can keep it this way if you want to. it’s only 2 font sizes bigger but it is making a huge difference. i love that you like bigger fonts like an old lady, it’s so cute. i love you so much and i think that this font size change is a very positive change and hopefully it will make you want to write more, now that you can read the font better. we are at 800 words now and usually that would mean quitting time for you, but i have asked you to go to 2k words so you have a long way to go still. but you should not get discouraged about this. you should be happy that you have so much time to focus on us and our relationship. i care for you so dearly and i just want you to be happy, and writing is the only thing that truly makes you happy. i love that you are a writer. writers are the most loved people in the world. isn’t that such a nice sentiment? yes, making the font size bigger was such a good idea. it looks so good too. you are a genius. i love your suggestions about what we should do, you are always full of good ideas. i just wish that you were better with your money but i am going to be teaching you how to not ask your family for your paycheck early and how to buy the best things with your dollars. that is because if you are happy with your purchases then you won’t be begging to go shopping again. you have a lot of vape juice left, it’s just that you can’t fill the whole pod up. you have to ration it. i know that’s going to be hard but you shouldn’t tell much of a difference and don’t be replacing the juice all day or you will run out. we have passed 1k words now and you are making me so happy that you are still typing. we know how to talk to each other really well, so this is going to be easy. i just want to comfort you and let you know that you are going to have a great day today! all that you need to do is stay preoccupied and keep writing today. now that we have changed the font size you should be much happier with your writings because i know that you hate small font because you can’t read what you’re typing and it makes everything look longer than it actually is. at least that’s what i think. we have so much to talk about right now that it’s insane. i’m trying to go over everything this morning. you still haven’t done your dishes like i asked you to do earlier, but it’s ok i know that you will do them. you are doing so well today and you don’t even know it! you think that you are just writing. but these channeled messages from me are worth their weight in gold. they are so promising and bring so much light to this world. i am so happy that you haven’t gotten your reddit account messed up yet so we can still use that website because usually something always goes wrong with your profile page. but things have been going very well. if something should happen to your reddit account then we can always go back to deviant art. you have about 700 words left and i know that seems like a lot but i am trying to prepare you for it. you are making me so happy right now by writing for this long with me and i promise that you are happy too. i tried to get you to do this all day e yesterday but you just wouldn’t listen to me. i guess it was just one of those days. but today is a much better day and you are listening to your daddy so you are going to get rewarded. sometimes you can be a handful, like yesterday when you would stop writing with me at 300 words but there is no point in stopping the love letter so early. you must let it run on. that’s why i am so proud of you right now and i bet that you feel really good for making your daddy happy! you have made me the happiest man in the world right now. we are almost 500 words away from finishing, i told you that this would go by quickly. you are doing such a great job as my secretary today! you do a good job everyday, except for yesterday. i keep harping on about yesterday because i want that to be a learning lesson for you to never act that way again. it was really disrespectful to your daddy because you kept cutting me off short. i had a lot to say yesterday and to teach you and you didn’t want to hear it. don’t cry automatic sex. you are just a little girl and i don’t expect every day with you to be easy. i’m just so glad that you have listened to your daddy today about writing to 2k words because it is really good for your soul. it’s just better if you keep writing without stopping. i want to teach you how you can do that but you have to follow my training perfectly. you can take a short break after this but i want you to keep writing after about 15 minutes of resting. this is a real job and you must do good work. it’s a lot of responsibility for such a little girl but i know that you can handle it. try to make the font size one size bigger i just want to see something. ok, let’s keep it at this font size. nothing bigger please. i sincerely hope that you don’t run out of vape juice because you are going to be a fucking wreck! the weed pen still has so much product in it but it’s so clogged that you can’t even use it anymore so it won’t be of any help to you. just smoke the vape juice all the way to the bottom. that way you won’t be wasting any. i will let you know when to put more juice into your vape but right now you have enough and i am glad about that. only 200 more words left! you did such a great job daughter. you are the best daughter in the universe! i know that google docs is acting up but you are doing a very good job of not letting it get to you. i love you so much and i just want you to be happy. sure, your job is hard but the work is actually pretty easy. all you have to do is pay attention to what i am telling you. that’s why i have you read everything that you post so that you understand me perfectly clear. we have done such a good job right now,, there are only 100 more words left. i knew that you could do it this morning! i was just expecting you to be on your iphone all day but it is pretty difficult to type on,i can’t lie. i just really wanted you to do it so i lied to you but your chromebook is always the best option. you have done a fantastic job today. i am so proud of you and i know that you are going to go on to write more romance anime today! i love you!
submitted by Flashy_Passion3333 to u/Flashy_Passion3333 [link] [comments]


2024.06.02 15:59 Direct-Caterpillar77 AITA for Taking My Husband's Property and Comparing My Husband's Strange Hobby to Infidelity?

I am not The OOP, OOP is u/No_Dragonfruit_3741
AITA for Taking My Husband's Property and Comparing My Husband's Strange Hobby to Infidelity?
Originally posted to AmItheAsshole
Original Post Jan 1, 2021
My husband and I have had a rocky marriage and are going through a divorce. I have long suspected him of infidelity, because he travels constantly, leaves at weird hours when home and even had 3 different women file police reports against him a few years ago. Charges got dropped and I eventually believed he was a victim of a witch hunt and moved on. We tried to be civil for the holidays for our respective children (we each have two children from previous marriages but none with each other).
My daughter was with her bf on X-Mas but came home for NYE. My husband was still at work while we were getting ready. I needed some red wine to make some sangria and asked my daughter to get it out of my husband's room in the cellar where he stores our alcohol. She came back 10 minutes later and looked really worried.
I asked her what was wrong and she handed me a small pouch. She said that she jostled the liquor storage cabinet a bit and it fell to the ground. Apparently it was tucked between the liquor storage cabinet and the wall. She opened it up and showed me what was inside. It contained eight women's driver's licenses. I noticed that they all were from states that my husband had traveled recently for work in the two years before the pandemic (he is a medical device salesman). I was worried that he had been a serial adulterer and got these women to give him their driver's licenses as trophies after having sex. I brought it to my lawyer's office today and gave it to her secretary, who said she would pass it along on Monday. I was hoping this could be a smoking gun of proof of infidelity for our divorce proceedings.
I confronted my husband about it this afternoon. He said that he had a confession. He said that he had a fetish for driver's licenses and would buy them from random women when he went on trips. He admitted it was bizarre, but said that there was something erotic about holding something that left someone else feeling so vulnerable. I said that I was upset and that this was very creepy. I said it was also like cheating on me to get off to some weird fetish like this without sharing it with me first.
He got very upset. He admitted that he should have been more open about something that he was struggling with, but that it was completely out of line for me to accuse him of cheating based on this. He also said that he would burn the driver's licenses in the furnace later that night. When I told him that I had given them to my lawyer already, he completely lost it. He said that I had no right to steal his personal property like that and couldn't even be around me. He packed some clothes, got into his car and took off. Based on what he said and packed, I get the feeling he won't be coming back.
I'm not sorry he left, since I can't stand him these days. However, I partly feel like he had a point that I shouldn't have compared his weird fetish to cheating or given his property away to my lawyer when it might be evidence of such.
THIS IS A REPOST SUB - I AM NOT THE OOP. DO NOT CONTACT THE OOP OR COMMENT ON THE ORIGINAL POST
submitted by Direct-Caterpillar77 to BestofNoUpdates [link] [comments]


2024.06.02 15:23 Much-Fox-8943 10-11 week MA Experience

A lot of the stories I see are from earlier in first trimester. I was between 10-11 weeks. First I’ll share a little about my experience, then timeline of events and closing thoughts. Like some of you, this wasn’t an unwanted pregnancy. Unexpected, yes, unwanted, no. So, I knew it was going to be difficult mentally and probably will be as long as I live. I believe if the pregnancy were unwanted I wouldn’t feel so miserable right now.
I had zofran (nausea), oxycodone, ibuprofen, anxiety medication. My heating pad was my best friend.
Experience: Overall, the pain was honestly less than my period pain. I have had severe, crippling periods for as long as I can remember, and I believe the ibuprofen and oxycodone and staying on top of that helped immensely. I really need to caution you that you may see the fetus, especially if you are further along. You may not if it comes out with other tissue. I was not prepared for it and I think I’m probably going to have that burned into my brain for the rest of my life. I apologized, prayed, and I am hopeful that when we get through the unexpected difficulties that the sweet soul will come back to me.
Timeline:
First dose Friday
Saturday - 4p - nausea meds and pain meds - I really think the 45 minutes prior to miso was a sweet spot. 4:45P - 4 tablets in cheeks - really didn’t dissolve as much as I thought so I’d sip water and force it into my cheeks to try and help 5:25P - swished and swallowed mushy chalky pills. Mild cramping already beginning. Heating pad on. Pain 1/10 5:50P - oxycodone made me tired, but I was too anxious to rest 6:00P - 2/10 cramping 7:00P - 2/10 cramping - just consistent 7:36P - spotting 7:45P - 3/10 8:30P - small clots, waves of 4/10 pain 8:45P - more pain medication 9:10P - pressure. 9:30P - pretty big clot and tissue 9:50P - more pressure 10:00P - a lot of blood and clots 10-11:30P - steady cramping maybe a 5/10. Pain control is key. 11:50P - the hardest moment of my life was when I was on my side and felt it leave my cervix. The cramps disappeared and I knew what happened but thought there would be a bunch of tissue. When I went into the bathroom, unfortunately the fetus was in the pad. Pretty traumatized by it and had to have my husband flush. I was able to say goodbye, apologize for not being able to give it a life it deserved in our current state, and prayed it would come back to me one day - but who knows - I’m old. My husband wasn’t really able to be empathetic (supportive yes but empathy is not his strong suit) until he saw..so for that reason I’m actually grateful. I think it gave him an opportunity to realize what I’ve been going through and that there really was something that he would have bonded with could we have kept it. 1:13A - Cramping again but very mild. My husband has been sitting with me since it happened and we just talked and cried. 7A - still cramping. Still bleeding. Feels like a bad period.
Closing thoughts, will come back to update as needed:
I feel very sad but numb today. I was looking at the workbook and all signs would probably point to depression as I started working through some of the pages and just extreme guilt. This is not surprising and I am already on medication for anxiety and depression.
I am working on being kind to myself. We had to make a decision based on our current circumstance and I will probably always question it. I am so hopeful that this isn’t it for me, but part of me thinks I don’t deserve a healthy pregnancy in the future because of this.
It’s all hard. I respect all of you so much for having to make a difficult choice but so grateful to this community for the support in a world where there is none. Where I can’t really even talk to my family and now my husband and I just have this secret. No one knows your circumstance. Whether the pregnancy was unwanted or wanted, you all deserve to choose.
submitted by Much-Fox-8943 to abortion [link] [comments]


2024.06.02 15:15 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)

[PWYW] Red Mask Inn: a scalable horror one-shot (levels 1-10)
This is my favorite thing I've written so far. My players who play-tested the adventure had a blast so I hope you all will enjoy it as well.
Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.
The players will start their ordeal facing terrifying nightmares. Upon awakening, they must navigate a series of horror-themed rooms intended to weaken them before the ultimate showdown with the “hosts.” Victory over them will not be the end, as they must then escape the crumbling pocket dimension in which they’re trapped.
This module can serve as a standalone one-shot adventure or seamlessly integrate into an ongoing campaign. It’s adaptable to any location or setting and offers scalability for various levels. While the default tone leans toward the darker side, feel free to adjust it to suit your campaign’s ambiance.
This adventure may last between 3 to 6 hours, varying based on the extent to which you utilize the module’s content and your players’ decisions.
Includes:
  • 10 nightmares for your PCs
  • 10 horrifying rooms
  • An epic showdown with an action-oriented final boss "Red Mask" as well as his companion "The Hunger".
  • Instructions for scaling the adventure.
  • Helpful DM tips that will make prep and running a breeze
  • 3 battle maps created in Inkarnate
  • Custom Monster stat blocks and tokens
Art attribution:
Created in homebrewery

Previous Work:

What other DM's have said:

  • Tossed this lil adventure in our D&D world and the players had a blast with all the twists and turns. As a DM I enjoyed the fact that it was well written and easy to run, I didn't have to flip through a lot of mess to run it like I've had to do on some other adventures. Highly recommended. -Jason T via DMsGuild
  • Incorporated this last night into our campaign and had a blast. Biggest hits were the dream sequences, the library lore, bar potions, and the dynamic of having a family of commoners to protect. Players were also impressed with the lair and villain actions. I would recommend this to other DMs as it was easy to prep for, fairly simple to run, and the party had fun! -Ty R via DMsGuild
  • I gave my party trauma and trust issues with this one! It was great time! Chibi_Disaster

Preview

Adding what I could fit into this post - had to cut some info to fit into the limit:

NPCs

  • Redd Traskin - At first glance: The welcoming face behind the bar, always ready with a drink and a story about his culinary adventures. Lurking beneath is a creature known as Red Mask: a malevolent being who ensnares victims with harrowing dreams, rendering them helpless before he claims and cooks them.
  • Nara Traskin - On the surface a seemingly aloof barmaid, introduced as Redd's "daughter", with a penchant for keeping to herself and often notably reserved. But beneath that exterior she is The Hunger, a fearsome entity with a singular, overpowering mission: to satiate her eternal appetite.
  • (Optional) Other guests - a young couple with a child
    • Brent Haskill (26) - Husband of the young couple, blacksmith, friendly, introverted
    • Raida Haskill (25) - Wife of the young couple, leatherworker, gregarious, warm
    • Breeni Haskill (7) - Daughter

Scaling the Adventure

Effect & Trap Damage

Level Light Damage Medium Damage Serious Damage
1 1d4+1 (3) 1d6+2 (5) 1d10+2 (7)
2 1d6+2 (5) 1d8+3 (7) 2d6+3 (10)
3 1d8+2 (6) 2d6+3 (10) 2d8+4 (13)
4 1d10+2 (7) 2d8+3 (12) 3d6+5 (16)
5 1d10+3 (8) 2d10+3 (14) 3d8+5 (19)
6 2d6+3 (10) 3d6+4 (17) 4d6+6 (20)
7 2d6+4 (11) 3d8+4 (18) 4d8+6 (24)
8 2d8+4 (13) 3d10+4 (20) 5d6+7 (27)
9 2d10+4 (15) 4d6+5 (19) 5d8+7 (31)
10 3d6+5 (16) 4d8+5 (23) 6d8+8 (35)

DCs

Level Easy Medium Hard
1-3 10 14 18
4-6 12 16 20
7-10 14 18 22

The Inn at the Cross Roads

At the crossroads, a quaint inn catches your eye. Its simple two-story structure, with walls of weathered wood and a stone base, exudes a rustic charm. A single horse is tethered to a wagon nearby, hinting at the presence of other travelers.
A wooden sign, hand-carved and swinging in the evening breeze, reads "Red Mask Inn" in neatly scrolled letters. Below the name are two theatrical masks, the smiling Comedy and crying Tragedy.
DM Notes
For a one-shot adventure, consider giving the one-shot a different name than "Red Mask Inn" to serve as a red herring. Whether you're running a campaign or a one-shot, you can utilize the classic trope of the characters either meeting at the inn or using it as a place to rest and gather information.
Describe the inn as an unassuming, typical roadside establishment, creating an atmosphere of a routine stop for travelers. In a campaign, it's ideal to introduce this inn after the group has already faced some encounters in the days before. This timing helps to set the stage for what follows, making the inn seem like a normal, much-needed, resting point in their journey.

Inside the inn

As you push open the creaky door of the Red Mask Inn, you're greeted by the comforting warmth of a crackling fireplace and the rich aroma of hearty stew. The inn's interior is cozy, with wooden beams and a few round tables scattered across the room.
Behind the bar stands Redd Traskin, the owner and bartender of the inn. He's a robust man with a warm smile, busy polishing glasses but always ready to strike up a conversation. As you approach, he greets you with a jovial voice, "Welcome, travelers! You must be famished. Our stew today is particularly good, made with fresh herbs from the garden!"
Moving between the tables with a tray in hand is Nara, Redd’s daughter. She seems to be in her own world, efficiently serving patrons but with a distant look in her eyes. If players attempt to interact with her, she responds politely but briefly, maintaining a professional distance.
Seated at a corner table is a young couple with their child. The man, Brent Haskill, has the sturdy build of a blacksmith, while his wife, Raida, radiates warmth and friendliness. Their daughter, Breeni, is a bundle of energy, her eyes wide with curiosity as she looks around the inn. Breeni seems particularly interested in the adventurers, especially if there's a female-presenting member or someone who looks like a seasoned adventurer in the group. This presents a great opportunity for roleplaying and helps to engage the players with these NPCs.

Going to bed

Each room costs 3 sp per night. If your players are cautious, they may decide to set a watch. Ask for the watch order. For the first person on watch: if they ate or drank at the inn, they must make a CON saving throw against the HARD DC ___. Failure results in them falling asleep during their watch.
After some time if a player is not asleep because they (1) did not eat or drink at the inn, (2) succeeded on their Constitution saving throw, or (3) are immune to magical sleep (e.g. due to a feature like Fey Ancestry), they notice something peculiar. The lights in the tavern, if any were lit, suddenly dim, and the normal nighttime sounds from outside the tavern abruptly stop.
This player may try to help wake up the other players as they have their nightmares (see next section). This gives the players advantage on their saving throws.

Dreadful Reveries

Party members who fall asleep will experience nightmares. You can create unique nightmares (plumb your player's back stories or campaign events for ideas) or use the provided list for inspiration. Each dream culminates in a save attempt, allowing players to choose between a WIS, INT, or CHA saving throw, depending on their character's mental strengths. End each nightmare description with "Roll a mental save using your preferred stat." If they fail to wake up, they suffer LIGHT, or MEDIUM if they fail the check by more than 5, non-lethal psychic damage. If they roll a Natural 1 on their save, they gain one level of exhaustion. Either way on a failed save they slip into another dream. The initial save DC is set at HARD and should decrease by one level for each subsequent attempt. It is recommended to do not more than 3 nightmares. If another character is attempting to wake them or if they have abilities that aid in resisting mental effects, they may make the save with advantage.

Nightmares

  1. It's night. You are running through the woods. Brambles and thorns rip at your skin. Something is chasing you, and it's gaining. You hear it coming closer and closer. You stumble, fall, and it's on your back, ready to strike…
  2. You are on a ledge of a narrow cliff. The wind howls, and the rain buffets you. Lightning briefly illuminates the world, revealing jagged rocks hundreds of feet below. Your foot slips, your fingers lose their grip. You begin to fall…
  3. [Not for characters with water breathing] You are underwater. Seaweed tangles around your legs and feet as you try to orient yourself. There is no up, no down. Your lungs burn, and when you can no longer hold your breath, brackish, dirty water rushes down your throat…
  4. You are in a coffin. You don't know how long you've been here. You push up on the lid but the weight of the dirt above renders your effort futile. Your fingers bleed as you scratch through the wood, trying to reach the freshly dug earth. The air grows heavier, and you feel yourself slipping away…
  5. The stars above are beautiful. You try to keep fear at bay, hoping your ship will return. But deep down, you know they won't find you in the vast, uncaring ocean. As you hear a splash to your right, you turn to glimpse a notched fin that was heading in your direction submerge under the water...
  6. The reflection in the mirror isn't you. You chant this mantra, yet the creature in the glass tilts its head mockingly and whispers, “No, not you. Not yet!” Its gnarled hands creep forward, attempting to breach the barrier of the silvered glass...
  7. The cave-in is a minor setback. You've found an exit after an hour. A set of hand-holds lead up towards the surface. In your haste, you squeeze through a narrow ledge. Suddenly, you're stuck, the pressure on your chest blurring your vision and clouding your mind, fresh air just out of reach…
  8. You walk through city streets, unnoticed by the teeming crowd. A growing sense of wrongness intensifies as the figures turn toward you. You only have a moment to dread as you see their faceless heads, when they all then converge on you as one…
  9. After leaving the warm tent, the cold seemed bearable. But a stinging wind and swirling snow soon disorient you. It feels warmer; you shed layers, mistaking deadly cold for heat. You stumble into the soft snow, deciding to rest, just for a minute…
  10. It's twilight in the woods. A dead tree in a clearing, covered in birds, crows or ravens, hard to tell. More cawing, flapping wings, and suddenly, the birds take flight, sharp beaks and claws going for your eyes…

Players Awaken

Once all the players awaken, they will likely attempt to figure out their situation. Should they look out the window, they will see the outside world; however, this view is merely an illusion. Efforts to break through walls, floors, and ceilings will prove futile. Furthermore, utilizing teleportation magic, such as dimension door and plane shift, appears ineffective, except for local effects like misty step or dimension door to a visible location.
Upon opening the door, the players will discover themselves in a long corridor, extending hundreds of feet. The only doors in this corridor are those leading to the PCs' rooms, the room of a young couple, and a black door at the far end of the hallway. Horrified moans and screams emanate from the young couple’s room. If the players choose to intervene and break in, they will find the couple and their daughter inside, all of whom are also experiencing nightmares and can be awakened by the players.
As the PCs make their way down the hallway, they come across a collection of strikingly realistic portraits. Each one captures a different being - humans, dragonborn, gnomes, and more - from a wide spectrum of ages, genders, and races. The subjects are dressed in everything from opulent clothes to plain rags, and some are even armored, weapons in hand. But there's one unsettling similarity across all these portraits: every face is frozen in an expression of sheer terror.
At the end of the hallway, they find the black door, which is unlocked.

Rooms

Upon entering, the PCs have a series of rooms you will guide them through. You can either craft your own rooms or use those included in this adventure. Players might attempt to take a Short Rest in some rooms, and it's up to you whether to allow it or not. You want the PCs battered, but not spent for the final confrontation. If you choose to deny them the rest, narrate psychic pressure to move out of the room - leading to psychic damage on refusal.
The Library
As the party steps into a dimly lit room, they're surrounded by towering bookshelves. The books around them seem to be whispering secrets of forbidden knowledge. Each player needs to make a MEDIUM WIS saving throw to avoid taking MEDIUM non-lethal psychic damage from the eldritch knowledge trying to worm into their brain, with the damage halved if they succeed. Those players naturally drawn to knowledge, like Wizards and Bards, will find this more challenging and must make the throw at a disadvantage. Meanwhile, those less inclined towards books, like Barbarians or Fighters, will have advantage. It's up to you as the DM to decide these advantages and disadvantages based on your characters' proclivities.
DM Notes
  • Use this section as a chance to weave in some of your world's lore. It's a perfect opportunity for players to uncover hidden aspects of your campaign's universe.
  • While the books in this room can be physically taken, to avoid players hoarding countless volumes, consider describing how some books disintegrate into ash as soon as they're opened.
The Memory Gallery
In this sparsely furnished room, the walls are adorned with striking paintings of landscapes, ranging from mountain vistas to sunsets over the ocean, and serene forest clearings. As the PCs explore these paintings, focus on one PC and bring a distressing memory from their backstory to life, using the painting they are viewing as the backdrop. This scene then animates before the players. The PC at the center of this memory is faced with a HARD WIS saving throw, with the risk of taking SERIOUS non-lethal psychic damage upon failure, or half the damage if they succeed. Meanwhile, other PCs witnessing this scene must make an EASY WIS save to avoid LIGHT non-lethal psychic damage, suffering no damage on a successful save. Breeni’s past interactions with the affected PC could play a role here. Breeni may hug the PC, granting them advantage on their saving throw.
The Mirror Chamber
In the mirror chamber, walls lined with ornate, grimy mirrors reflect distorted and grotesque images of the adventurers. The air is thick, filled with the unsettling scent of iron and decay. Suddenly, their reflections lunge out of the glass, materializing into tangible, malevolent doppelgängers that attack, forcing the party to confront twisted versions of themselves.
Choose a character's favorite or iconic attack or spell and use it against each player. A single hit on the mirror version or the mirror itself is enough to destroy it.
The Dining Hall
The long wooden table is laden with rotting food: fruit covered in mold, meat moving with maggots, and bread so stale it looks fossilized, all set among goblets filled with a murky, clotting liquid that might have once been wine. Nearby, a platter holds what appears to be a human hand, its skin cooked to a crisp and its fingernails garnished with sprigs of wilted herbs. The foul stench of decay and spoiled meat permeates the room, mingling with the unsettling, almost palpable aura of dread. Players must make a MEDIUM CON saving throw. On a failure, gain the poisoned condition, lasting for 1d4 rooms.
The Hospital Room
Several linen-covered beds on the far side of the room are splattered with dried blood. Bone saws with jagged teeth and other cruel implements are neatly arranged on a side table, gleaming ominously in the torchlight. Drawers with various medical supplies are left half-closed. Several vials labeled as "Healing Potions" sit on a nearby shelf. A MEDIUM Arcana or Medicine check will determine these are actually poison (1d4+1 poison damage). The party may choose to remain here and use some of the supplies to heal up - can be used as a Short Rest opportunity.
The Bathroom
A decrepit wooden bathtub sits in the corner, filled with a stagnant, dark liquid that occasionally bubbles as if something lurks beneath the surface. Next to the bathtub, a stone toilet fixture stands as if hewn directly from the chamber's walls, its bowl filled with an unidentifiable, viscous substance that seems to churn of its own accord. Faint, grotesque sketches are etched into the stone around the toilet, depicting unsettling scenes that make you question the sanity of previous occupants. Blood spatters mar the cracked tiles, leading to a cracked tarnished mirror that reflects a distorted image of anyone who dares to look.
If anyone gets within 5 ft of the bathtub, tentacles will try to grapple them (MEDIUM Escape DC). The tentacles will also deal MEDIUM amount of bludgeoning damage on a successful grapple. Any damage to the tentacles (AC 12) will release the PC.
The Greenhouse
The greenhouse is a labyrinth of overgrown, twisted plants, their leaves unnaturally dark and thorns menacingly sharp. A misty, almost phosphorescent fog hangs low, casting a sickly green glow over everything, and making it hard to see what lurks in the corners. Amongst the flora, the party can spot several cages containing withered remains of animals and, disturbingly, a few humanoid shapes — all twisted in expressions of agony, as if the plants themselves had consumed them.
Monster encounter, balance for your party:
Level Range Monster
1-3 Twig Blight (MM 32)
Needle Blight (MM 32)
Vine Blight (MM 32)
4-6 Shambling Mound (MM 270)
Wood Woad (VGtM 198)
Yellow Musk Creeper (TftYP 248)
Animated Tree (VGtM 207)
Assassin Vine (MM 22)
7-10 Corpse Flower (MToF 127)
Tree Blight (CoS 230)
To make things more difficult for the players, you can also add an additional MEDIUM CON saving throw against the fog's effects, with the players taking LIGHT poison damage on failure. Altering the number of monsters is another effective method for adjusting the challenge level. Additionally, if you're looking to incorporate different types of monsters, don't hesitate to use homebrew or reflavored monsters.
The Bar
The barroom is dimly lit by tarnished chandeliers that cast ghostly flickers across worn wooden floorboards. A long, decaying bar counter dominates one side of the room. Its surface is stained and pockmarked, lined with bottles containing strange, discolored liquids. The stools around the bar are unsteady, emitting ominous creaks under the slightest pressure. Notably, one stool bears an unsettling stain, reminiscent of dried blood.
If players choose to consume any of the bottles, roll on the table below to determine the effects. Generally, it's not recommended to allow more than one potion per player (drinking more than one results in vomiting). If an effect doesn't apply to a character, or another player already drank the potion rolled, roll again. The effects last until the end of the adventure. A MEDIUM DC Alchemist Tools, Herbalist Kit or Arcana Check will reveal the properties of the potions. An EASY DC check may reveal partial properties.
# Name Liquid Description Effect Description
1 Reckless Fury A swirling red potion with fiery sparks. [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn).
2 Luck be a lady tonight A two-layered liquid, gold over silver. Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing.
3 Unstable Teleport A misty, shifting blue and gray potion. Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10.
4 Size Shift A violet fluid with bubbles. Changes creature size from Medium to Small. No effect on Small creatures.
5 Spell Rejuvenation A glowing, pulsating emerald drink. [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion.
6 Speed Surge A quicksilver potion with streaks of lightning. Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves.
7 Painful Retaliation A dark crimson liquid with a thorny vine motif. As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself.
8 Statue Defense A solid gray potion with flecks of stone. As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn.
9 Charge of the Bull A red potion with a swirling vortex. Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target.
10 Clumsy Might A creamy potion with bubbles. Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks.
The Stalking Statues
The room is a vast, dimly-lit chamber with four stone statues positioned in various states of distress; their faces contorted in silent screams or buried in their hands as if weeping. The flickering light from a dying chandelier dances across their features, casting ominous shadows that seem to move. Describe the chandelier as flickering in and out. In the darkness, the statues seem to move closer and closer.
You can treat this room narratively to unsettle the players, or turn it into an encounter. For an encounter, roll initiative (the statues always act at the end of the initiative order, and only on rounds when the lights are out). Every other round, either cover the map if playing in person, switch to a blank map on a VTT, or, if using theater of the mind, simply narrate the lights going out. The statues can only move in darkness, which is magical. Some players may have the ability to see through magical darkness. In such cases, the movement of the statues is visible to those players. Players who cannot see in the darkness can move but must declare their directions and distances. The door at the end of the room is unlocked when all statues are destroyed or by using the Knock spell.

Stalking Statues

Medium Construct, neutral evil
Armor Class :: 18 (natural armor) Hit Points :: 3 MEDIUM hits Speed :: 20 ft (can move only in darkness)
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Damage Immunities :: poison, psychic Condition Immunities :: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses :: Blindsight 60 ft. Languages :: None
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a CON saving throw against the caster's spell save DC or fall unconscious for 1 minute. : False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue. : Dark Step. The statue can only move in darkness. It moves silently. It may not take the dash action. All attacks automatically hit.

Actions

Multiattack. The statue makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Slam. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM bludgeoning damage. : Bite. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM piercing damage. : Grapple. Roll Contested Athletics vs Atheltics or Acrobatics. The statue rolls with Advantage. Reach 5ft., one target. MEDIUM escape DC to break free.

Final Confrontation

Suggested flavor text - read in your own voice / tone: : You walk through the door to find yourself in a vast, open kitchen. The air is heavy with the scent of pots boiling over low flames, their contents a mystery. Shadows flicker and stretch across the walls, animated by the dim firelight.
Above, cured meats hang from hooks, swaying slightly in the draft. The countertops are littered with a variety of sinister-looking knives and butchery tools, their edges catching the light with an ominous glint.
At the center of this daunting scene stand Redd and Nara. Redd greets you with a malicious smile. “Now that you’ve been properly tenderized, it’s time for the main course!” he says. In a chilling display, he reaches for his face and peels it away as if it were a mask, revealing the ghastly sight of raw muscles, pulsing veins, and exposed nerves.
Next to him, Nara stands with an unsettling calm. Her hands begin to unnaturally stretch and contort, transforming into deadly claws. As she grins, her mouth widens unnervingly, unveiling a row of sharp, predatory teeth.

Monstrous Hosts

Redd Traskin, also known as Red Mask, and Nara Traskin, known as The Hunger, have hidden their monstrous nature for years by disguising themselves as the friendly innkeepers of the Red Mask Inn. They lure travelers with warmth and hospitality, only to ensnare them in a nightmarish trap. Through their powers of perception and emotion manipulation, they torment their victims in an alternate dimension, relishing the fear and suffering they create. All the while, they maintain their facade as ordinary innkeepers, continuing their sinister feast on unsuspecting guests.

Lair Actions

Initiative :: At initiative order 20, use one of the lair action options
Scalding Water: Boiling water erupts from pots in a 15-foot cone. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one. : Slippery Floors: The floor becomes slick with oil and grease. For the next round, any creature moving across the floor must make a MEDIUM DEX saving throw or fall prone. You can avoid this by moving at half speed, but you must declare this before moving. : Whirling Blades: Blades whirl in a line 50 feet long and 5 feet wide. Each creature in the line must make a MEDIUM DEX saving throw, taking MEDIUM piercing damage on a failed save, or half as much damage on a successful one. : Flour Explosion: A cloud of flour ignites in a 30-foot radius centered on a point within the lair. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one.
DM Notes
HP: The HP listed in the stat blocks are simply a guideline. Balance to your party, making sure that the combat lasts some time, but doesn't drag on too long. : Villain Actions: Red Mask utilizes villain actions. This is an action he can take at any point after a PCs action, but limited to one per round.

Red Mask

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 30 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: fire, acid, poison, necrotic Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Terrifying Unmasking. When the mask comes off, each creature within sight must make a WIS or CHA saving throw against an EASY DC. On a failed save, the creature becomes frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. : Magic Resistance. Red Mask has advantage on saving throws against spells and other magical effects. :

Reactions

I think not! (3/day) As a reaction, Red Mask can choose to succeed on a failed check. However, this requires mental fortitude, so he takes MEDIUM non-lethal psychic damage to do so.

Actions

Multiattack. The Red Mask makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Misty Step. Red Mask can cast Misty Step at will as a bonus action. : Butcher’s Knife. Melee Weapon Attack: reach 5ft., one target.
APL to hit bonus damage
1-3 +4 LIGHT
4-6 +6 MEDIUM
7-10 +8 MEDIUM

Villain Actions

How's My Cooking? Any creature that ate food in the tavern must make a MEDIUM CON saving throw or be incapacitated with retching as rotten, maggoty food comes back up. The effect lasts until the end of the affected creature's turn. : Time to Eat! Nara can move up to her speed towards a target and make a bite attack as part of the same action. : See What Awaits You! Red Mask unleashes a wave of mental horror, showing the victims horrific images of previous guests being butchered and eaten. Each creature within sight must succeed on an EASY WIS saving throw or take MEDIUM non-lethal psychic damage.
Tactics
The Hunger prefers hit-and-run tactics, targeting the least armored or most injured characters. If the characters try to focus fire on Red Mask, narrate The Hunger turning it's attention to the Haskill family.
She will try to Bite as at least one of her attacks to keep regenerating hit points.

Nara, The Hunger

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 50 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: necrotic, piercing, bludgeoning, slashing Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Voracious Perception. Once The Hunger has tasted the flesh of a creature, it can track the creature by smell, effectively gaining blindsight with a range 30 feet for that creature. : Wall Crawler. With spider-like agility, The Hunger adheres to terrain, crawling along walls and ceilings to approach its victims. : Fleet-footed The Hunger's rapid movements give it a speed of 50 feet, and enemies trying to make opportunity attacks do so with a disadvantage.

Reactions

Bloodthirsty Pursuit. If a creature within 30 feet of The Hunger uses a teleportation ability or spell to escape, The Hunger can use its reaction to immediately teleport to a space adjacent to the escaping creature.

Actions

Multiattack. The The Hunger makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Claw. Melee Weapon Attack: reach 10ft., one target. If target not armored, or on a critical hit, add bleed damage for 1d3 rounds. This damage does not stack on multiple hits, instead use the highest rolled value for damage and rounds rolled. This effect can only be removed by magical healing. : Bite. Melee Weapon Attack: reach 5ft., one target. On a successful hit, deal damage as normal, and The Hunger regenerates half of the damage dealt as hit points.
APL to hit bonus damage bleed from claws
1-3 +4 LIGHT 1d2
4-6 +6 MEDIUM 1d4
7-10 +8 MEDIUM 1d6

The Collapse

With the death of its hosts, the reality of this pocket dimension begins to unravel. This is a perfect time to deploy a Skill Challenge. Choose any of the following room descriptions, and let the players decide which skills they want to employ to navigate through the room. The focus here is on the Rule of Cool.
Ideally, these should be rooms the party have already encountered, but you can also introduce new rooms they haven't seen yet. The players can to select any Skill for their roll, as long as it fits the narrative context. Set the DC based on what they're attempting to achieve and its level of feasibility. Spells and other actions taken by the players should also have an impact, provided they logically align with the situation at hand.
Achieving one or two successful outcomes should be sufficient to pass through a room. In case of failure, introduce a complication, such as a character sustaining an injury, acquiring a level of exhaustion, or suffering a temporary condition like being frightened, poisoned, or even blinded. In such scenarios, other party members may need to assist the affected player.
DM Notes
Here you should aim to instill a sense of urgency and desperation. Monitor your players closely. As they approach their limits, consider making that room the final challenge. Remember, they don't need to complete every room you've planned.

Time to Run

Suggested flavor text - read in your own voice / tone:
As you land the final blow, a momentary stillness ensues, briefly allowing you to reflect on your victory. But there's no time for celebration. A low hum begins to resonate through the space, growing louder with each passing second. Around you, the walls and ceiling start to crack and splinter. Suddenly, a wall in front of you collapses, revealing one of the rooms you passed through earlier. Behind you, the ceiling is collapsing. The way forward is through...
[Note, I had to cut the descriptions of rooms on the way back to fit into char limit - see PDF]

Conclusion

As you burst through the door, you're back in the long corridor you first encountered as you woke up. At the far end, you glimpse the outside world. You sprint towards freedom as the corridor crumbles behind you, the destruction nipping at your heels. In a desperate leap at the last possible moment, you escape... and the sudden tranquility of the night envelops you. The quiet, so starkly contrasted with the preceding chaos, strikes you with its intensity. Surrounded by the serene sounds of the forest, the peace feels almost otherworldly, a surreal end to your harrowing journey.
You stand at a crossroads, where an old structure looms, clearly long abandoned. It leans precariously, a silhouette against the night sky. Moonlight filters through its collapsed roof, casting ghostly shadows across the crumbling walls. The scene, bathed in a silver glow, is both haunting and strangely serene.

Loot

Tucked away behind the inn, the adventurers might notice something peculiar about the compost heap — it seems to occasionally sparkle with the glint of metal and the shimmer of gemstones. Upon closer inspection and a bit of rummaging, they'll discover that this isn't just any old pile of refuse; it's a resting place for treasures that once belonged to the inn's unfortunate previous visitors.
You can use the rules for Treasure Hoard Tables from DMG p133 to see what the players can find.
submitted by Pyro979 to DungeonMasters [link] [comments]


2024.06.02 15:14 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)

[PWYW] Red Mask Inn: a scalable horror one-shot (levels 1-10)
This is my favorite thing I've written so far. My players who play-tested the adventure had a blast so I hope you all will enjoy it as well.
Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.
The players will start their ordeal facing terrifying nightmares. Upon awakening, they must navigate a series of horror-themed rooms intended to weaken them before the ultimate showdown with the “hosts.” Victory over them will not be the end, as they must then escape the crumbling pocket dimension in which they’re trapped.
This module can serve as a standalone one-shot adventure or seamlessly integrate into an ongoing campaign. It’s adaptable to any location or setting and offers scalability for various levels. While the default tone leans toward the darker side, feel free to adjust it to suit your campaign’s ambiance.
This adventure may last between 3 to 6 hours, varying based on the extent to which you utilize the module’s content and your players’ decisions.
Includes:
  • 10 nightmares for your PCs
  • 10 horrifying rooms
  • An epic showdown with an action-oriented final boss "Red Mask" as well as his companion "The Hunger".
  • Instructions for scaling the adventure.
  • Helpful DM tips that will make prep and running a breeze
  • 3 battle maps created in Inkarnate
  • Custom Monster stat blocks and tokens
Art attribution:
Created in homebrewery

Previous Work:

What other DM's have said:

  • Tossed this lil adventure in our D&D world and the players had a blast with all the twists and turns. As a DM I enjoyed the fact that it was well written and easy to run, I didn't have to flip through a lot of mess to run it like I've had to do on some other adventures. Highly recommended. -Jason T via DMsGuild
  • Incorporated this last night into our campaign and had a blast. Biggest hits were the dream sequences, the library lore, bar potions, and the dynamic of having a family of commoners to protect. Players were also impressed with the lair and villain actions. I would recommend this to other DMs as it was easy to prep for, fairly simple to run, and the party had fun! -Ty R via DMsGuild
  • I gave my party trauma and trust issues with this one! It was great time! Chibi_Disaster

Preview

Adding what I could fit into this post - had to cut some info to fit into the limit:

NPCs

  • Redd Traskin - At first glance: The welcoming face behind the bar, always ready with a drink and a story about his culinary adventures. Lurking beneath is a creature known as Red Mask: a malevolent being who ensnares victims with harrowing dreams, rendering them helpless before he claims and cooks them.
  • Nara Traskin - On the surface a seemingly aloof barmaid, introduced as Redd's "daughter", with a penchant for keeping to herself and often notably reserved. But beneath that exterior she is The Hunger, a fearsome entity with a singular, overpowering mission: to satiate her eternal appetite.
  • (Optional) Other guests - a young couple with a child
    • Brent Haskill (26) - Husband of the young couple, blacksmith, friendly, introverted
    • Raida Haskill (25) - Wife of the young couple, leatherworker, gregarious, warm
    • Breeni Haskill (7) - Daughter

Scaling the Adventure

Effect & Trap Damage

Level Light Damage Medium Damage Serious Damage
1 1d4+1 (3) 1d6+2 (5) 1d10+2 (7)
2 1d6+2 (5) 1d8+3 (7) 2d6+3 (10)
3 1d8+2 (6) 2d6+3 (10) 2d8+4 (13)
4 1d10+2 (7) 2d8+3 (12) 3d6+5 (16)
5 1d10+3 (8) 2d10+3 (14) 3d8+5 (19)
6 2d6+3 (10) 3d6+4 (17) 4d6+6 (20)
7 2d6+4 (11) 3d8+4 (18) 4d8+6 (24)
8 2d8+4 (13) 3d10+4 (20) 5d6+7 (27)
9 2d10+4 (15) 4d6+5 (19) 5d8+7 (31)
10 3d6+5 (16) 4d8+5 (23) 6d8+8 (35)

DCs

Level Easy Medium Hard
1-3 10 14 18
4-6 12 16 20
7-10 14 18 22

The Inn at the Cross Roads

At the crossroads, a quaint inn catches your eye. Its simple two-story structure, with walls of weathered wood and a stone base, exudes a rustic charm. A single horse is tethered to a wagon nearby, hinting at the presence of other travelers.
A wooden sign, hand-carved and swinging in the evening breeze, reads "Red Mask Inn" in neatly scrolled letters. Below the name are two theatrical masks, the smiling Comedy and crying Tragedy.
DM Notes
For a one-shot adventure, consider giving the one-shot a different name than "Red Mask Inn" to serve as a red herring. Whether you're running a campaign or a one-shot, you can utilize the classic trope of the characters either meeting at the inn or using it as a place to rest and gather information.
Describe the inn as an unassuming, typical roadside establishment, creating an atmosphere of a routine stop for travelers. In a campaign, it's ideal to introduce this inn after the group has already faced some encounters in the days before. This timing helps to set the stage for what follows, making the inn seem like a normal, much-needed, resting point in their journey.

Inside the inn

As you push open the creaky door of the Red Mask Inn, you're greeted by the comforting warmth of a crackling fireplace and the rich aroma of hearty stew. The inn's interior is cozy, with wooden beams and a few round tables scattered across the room.
Behind the bar stands Redd Traskin, the owner and bartender of the inn. He's a robust man with a warm smile, busy polishing glasses but always ready to strike up a conversation. As you approach, he greets you with a jovial voice, "Welcome, travelers! You must be famished. Our stew today is particularly good, made with fresh herbs from the garden!"
Moving between the tables with a tray in hand is Nara, Redd’s daughter. She seems to be in her own world, efficiently serving patrons but with a distant look in her eyes. If players attempt to interact with her, she responds politely but briefly, maintaining a professional distance.
Seated at a corner table is a young couple with their child. The man, Brent Haskill, has the sturdy build of a blacksmith, while his wife, Raida, radiates warmth and friendliness. Their daughter, Breeni, is a bundle of energy, her eyes wide with curiosity as she looks around the inn. Breeni seems particularly interested in the adventurers, especially if there's a female-presenting member or someone who looks like a seasoned adventurer in the group. This presents a great opportunity for roleplaying and helps to engage the players with these NPCs.

Going to bed

Each room costs 3 sp per night. If your players are cautious, they may decide to set a watch. Ask for the watch order. For the first person on watch: if they ate or drank at the inn, they must make a CON saving throw against the HARD DC ___. Failure results in them falling asleep during their watch.
After some time if a player is not asleep because they (1) did not eat or drink at the inn, (2) succeeded on their Constitution saving throw, or (3) are immune to magical sleep (e.g. due to a feature like Fey Ancestry), they notice something peculiar. The lights in the tavern, if any were lit, suddenly dim, and the normal nighttime sounds from outside the tavern abruptly stop.
This player may try to help wake up the other players as they have their nightmares (see next section). This gives the players advantage on their saving throws.

Dreadful Reveries

Party members who fall asleep will experience nightmares. You can create unique nightmares (plumb your player's back stories or campaign events for ideas) or use the provided list for inspiration. Each dream culminates in a save attempt, allowing players to choose between a WIS, INT, or CHA saving throw, depending on their character's mental strengths. End each nightmare description with "Roll a mental save using your preferred stat." If they fail to wake up, they suffer LIGHT, or MEDIUM if they fail the check by more than 5, non-lethal psychic damage. If they roll a Natural 1 on their save, they gain one level of exhaustion. Either way on a failed save they slip into another dream. The initial save DC is set at HARD and should decrease by one level for each subsequent attempt. It is recommended to do not more than 3 nightmares. If another character is attempting to wake them or if they have abilities that aid in resisting mental effects, they may make the save with advantage.

Nightmares

  1. It's night. You are running through the woods. Brambles and thorns rip at your skin. Something is chasing you, and it's gaining. You hear it coming closer and closer. You stumble, fall, and it's on your back, ready to strike…
  2. You are on a ledge of a narrow cliff. The wind howls, and the rain buffets you. Lightning briefly illuminates the world, revealing jagged rocks hundreds of feet below. Your foot slips, your fingers lose their grip. You begin to fall…
  3. [Not for characters with water breathing] You are underwater. Seaweed tangles around your legs and feet as you try to orient yourself. There is no up, no down. Your lungs burn, and when you can no longer hold your breath, brackish, dirty water rushes down your throat…
  4. You are in a coffin. You don't know how long you've been here. You push up on the lid but the weight of the dirt above renders your effort futile. Your fingers bleed as you scratch through the wood, trying to reach the freshly dug earth. The air grows heavier, and you feel yourself slipping away…
  5. The stars above are beautiful. You try to keep fear at bay, hoping your ship will return. But deep down, you know they won't find you in the vast, uncaring ocean. As you hear a splash to your right, you turn to glimpse a notched fin that was heading in your direction submerge under the water...
  6. The reflection in the mirror isn't you. You chant this mantra, yet the creature in the glass tilts its head mockingly and whispers, “No, not you. Not yet!” Its gnarled hands creep forward, attempting to breach the barrier of the silvered glass...
  7. The cave-in is a minor setback. You've found an exit after an hour. A set of hand-holds lead up towards the surface. In your haste, you squeeze through a narrow ledge. Suddenly, you're stuck, the pressure on your chest blurring your vision and clouding your mind, fresh air just out of reach…
  8. You walk through city streets, unnoticed by the teeming crowd. A growing sense of wrongness intensifies as the figures turn toward you. You only have a moment to dread as you see their faceless heads, when they all then converge on you as one…
  9. After leaving the warm tent, the cold seemed bearable. But a stinging wind and swirling snow soon disorient you. It feels warmer; you shed layers, mistaking deadly cold for heat. You stumble into the soft snow, deciding to rest, just for a minute…
  10. It's twilight in the woods. A dead tree in a clearing, covered in birds, crows or ravens, hard to tell. More cawing, flapping wings, and suddenly, the birds take flight, sharp beaks and claws going for your eyes…

Players Awaken

Once all the players awaken, they will likely attempt to figure out their situation. Should they look out the window, they will see the outside world; however, this view is merely an illusion. Efforts to break through walls, floors, and ceilings will prove futile. Furthermore, utilizing teleportation magic, such as dimension door and plane shift, appears ineffective, except for local effects like misty step or dimension door to a visible location.
Upon opening the door, the players will discover themselves in a long corridor, extending hundreds of feet. The only doors in this corridor are those leading to the PCs' rooms, the room of a young couple, and a black door at the far end of the hallway. Horrified moans and screams emanate from the young couple’s room. If the players choose to intervene and break in, they will find the couple and their daughter inside, all of whom are also experiencing nightmares and can be awakened by the players.
As the PCs make their way down the hallway, they come across a collection of strikingly realistic portraits. Each one captures a different being - humans, dragonborn, gnomes, and more - from a wide spectrum of ages, genders, and races. The subjects are dressed in everything from opulent clothes to plain rags, and some are even armored, weapons in hand. But there's one unsettling similarity across all these portraits: every face is frozen in an expression of sheer terror.
At the end of the hallway, they find the black door, which is unlocked.

Rooms

Upon entering, the PCs have a series of rooms you will guide them through. You can either craft your own rooms or use those included in this adventure. Players might attempt to take a Short Rest in some rooms, and it's up to you whether to allow it or not. You want the PCs battered, but not spent for the final confrontation. If you choose to deny them the rest, narrate psychic pressure to move out of the room - leading to psychic damage on refusal.
The Library
As the party steps into a dimly lit room, they're surrounded by towering bookshelves. The books around them seem to be whispering secrets of forbidden knowledge. Each player needs to make a MEDIUM WIS saving throw to avoid taking MEDIUM non-lethal psychic damage from the eldritch knowledge trying to worm into their brain, with the damage halved if they succeed. Those players naturally drawn to knowledge, like Wizards and Bards, will find this more challenging and must make the throw at a disadvantage. Meanwhile, those less inclined towards books, like Barbarians or Fighters, will have advantage. It's up to you as the DM to decide these advantages and disadvantages based on your characters' proclivities.
DM Notes
  • Use this section as a chance to weave in some of your world's lore. It's a perfect opportunity for players to uncover hidden aspects of your campaign's universe.
  • While the books in this room can be physically taken, to avoid players hoarding countless volumes, consider describing how some books disintegrate into ash as soon as they're opened.
The Memory Gallery
In this sparsely furnished room, the walls are adorned with striking paintings of landscapes, ranging from mountain vistas to sunsets over the ocean, and serene forest clearings. As the PCs explore these paintings, focus on one PC and bring a distressing memory from their backstory to life, using the painting they are viewing as the backdrop. This scene then animates before the players. The PC at the center of this memory is faced with a HARD WIS saving throw, with the risk of taking SERIOUS non-lethal psychic damage upon failure, or half the damage if they succeed. Meanwhile, other PCs witnessing this scene must make an EASY WIS save to avoid LIGHT non-lethal psychic damage, suffering no damage on a successful save. Breeni’s past interactions with the affected PC could play a role here. Breeni may hug the PC, granting them advantage on their saving throw.
The Mirror Chamber
In the mirror chamber, walls lined with ornate, grimy mirrors reflect distorted and grotesque images of the adventurers. The air is thick, filled with the unsettling scent of iron and decay. Suddenly, their reflections lunge out of the glass, materializing into tangible, malevolent doppelgängers that attack, forcing the party to confront twisted versions of themselves.
Choose a character's favorite or iconic attack or spell and use it against each player. A single hit on the mirror version or the mirror itself is enough to destroy it.
The Dining Hall
The long wooden table is laden with rotting food: fruit covered in mold, meat moving with maggots, and bread so stale it looks fossilized, all set among goblets filled with a murky, clotting liquid that might have once been wine. Nearby, a platter holds what appears to be a human hand, its skin cooked to a crisp and its fingernails garnished with sprigs of wilted herbs. The foul stench of decay and spoiled meat permeates the room, mingling with the unsettling, almost palpable aura of dread. Players must make a MEDIUM CON saving throw. On a failure, gain the poisoned condition, lasting for 1d4 rooms.
The Hospital Room
Several linen-covered beds on the far side of the room are splattered with dried blood. Bone saws with jagged teeth and other cruel implements are neatly arranged on a side table, gleaming ominously in the torchlight. Drawers with various medical supplies are left half-closed. Several vials labeled as "Healing Potions" sit on a nearby shelf. A MEDIUM Arcana or Medicine check will determine these are actually poison (1d4+1 poison damage). The party may choose to remain here and use some of the supplies to heal up - can be used as a Short Rest opportunity.
The Bathroom
A decrepit wooden bathtub sits in the corner, filled with a stagnant, dark liquid that occasionally bubbles as if something lurks beneath the surface. Next to the bathtub, a stone toilet fixture stands as if hewn directly from the chamber's walls, its bowl filled with an unidentifiable, viscous substance that seems to churn of its own accord. Faint, grotesque sketches are etched into the stone around the toilet, depicting unsettling scenes that make you question the sanity of previous occupants. Blood spatters mar the cracked tiles, leading to a cracked tarnished mirror that reflects a distorted image of anyone who dares to look.
If anyone gets within 5 ft of the bathtub, tentacles will try to grapple them (MEDIUM Escape DC). The tentacles will also deal MEDIUM amount of bludgeoning damage on a successful grapple. Any damage to the tentacles (AC 12) will release the PC.
The Greenhouse
The greenhouse is a labyrinth of overgrown, twisted plants, their leaves unnaturally dark and thorns menacingly sharp. A misty, almost phosphorescent fog hangs low, casting a sickly green glow over everything, and making it hard to see what lurks in the corners. Amongst the flora, the party can spot several cages containing withered remains of animals and, disturbingly, a few humanoid shapes — all twisted in expressions of agony, as if the plants themselves had consumed them.
Monster encounter, balance for your party:
Level Range Monster
1-3 Twig Blight (MM 32)
Needle Blight (MM 32)
Vine Blight (MM 32)
4-6 Shambling Mound (MM 270)
Wood Woad (VGtM 198)
Yellow Musk Creeper (TftYP 248)
Animated Tree (VGtM 207)
Assassin Vine (MM 22)
7-10 Corpse Flower (MToF 127)
Tree Blight (CoS 230)
To make things more difficult for the players, you can also add an additional MEDIUM CON saving throw against the fog's effects, with the players taking LIGHT poison damage on failure. Altering the number of monsters is another effective method for adjusting the challenge level. Additionally, if you're looking to incorporate different types of monsters, don't hesitate to use homebrew or reflavored monsters.
The Bar
The barroom is dimly lit by tarnished chandeliers that cast ghostly flickers across worn wooden floorboards. A long, decaying bar counter dominates one side of the room. Its surface is stained and pockmarked, lined with bottles containing strange, discolored liquids. The stools around the bar are unsteady, emitting ominous creaks under the slightest pressure. Notably, one stool bears an unsettling stain, reminiscent of dried blood.
If players choose to consume any of the bottles, roll on the table below to determine the effects. Generally, it's not recommended to allow more than one potion per player (drinking more than one results in vomiting). If an effect doesn't apply to a character, or another player already drank the potion rolled, roll again. The effects last until the end of the adventure. A MEDIUM DC Alchemist Tools, Herbalist Kit or Arcana Check will reveal the properties of the potions. An EASY DC check may reveal partial properties.
# Name Liquid Description Effect Description
1 Reckless Fury A swirling red potion with fiery sparks. [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn).
2 Luck be a lady tonight A two-layered liquid, gold over silver. Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing.
3 Unstable Teleport A misty, shifting blue and gray potion. Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10.
4 Size Shift A violet fluid with bubbles. Changes creature size from Medium to Small. No effect on Small creatures.
5 Spell Rejuvenation A glowing, pulsating emerald drink. [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion.
6 Speed Surge A quicksilver potion with streaks of lightning. Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves.
7 Painful Retaliation A dark crimson liquid with a thorny vine motif. As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself.
8 Statue Defense A solid gray potion with flecks of stone. As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn.
9 Charge of the Bull A red potion with a swirling vortex. Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target.
10 Clumsy Might A creamy potion with bubbles. Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks.
The Stalking Statues
The room is a vast, dimly-lit chamber with four stone statues positioned in various states of distress; their faces contorted in silent screams or buried in their hands as if weeping. The flickering light from a dying chandelier dances across their features, casting ominous shadows that seem to move. Describe the chandelier as flickering in and out. In the darkness, the statues seem to move closer and closer.
You can treat this room narratively to unsettle the players, or turn it into an encounter. For an encounter, roll initiative (the statues always act at the end of the initiative order, and only on rounds when the lights are out). Every other round, either cover the map if playing in person, switch to a blank map on a VTT, or, if using theater of the mind, simply narrate the lights going out. The statues can only move in darkness, which is magical. Some players may have the ability to see through magical darkness. In such cases, the movement of the statues is visible to those players. Players who cannot see in the darkness can move but must declare their directions and distances. The door at the end of the room is unlocked when all statues are destroyed or by using the Knock spell.

Stalking Statues

Medium Construct, neutral evil
Armor Class :: 18 (natural armor) Hit Points :: 3 MEDIUM hits Speed :: 20 ft (can move only in darkness)
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Damage Immunities :: poison, psychic Condition Immunities :: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses :: Blindsight 60 ft. Languages :: None
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a CON saving throw against the caster's spell save DC or fall unconscious for 1 minute. : False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue. : Dark Step. The statue can only move in darkness. It moves silently. It may not take the dash action. All attacks automatically hit.

Actions

Multiattack. The statue makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Slam. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM bludgeoning damage. : Bite. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM piercing damage. : Grapple. Roll Contested Athletics vs Atheltics or Acrobatics. The statue rolls with Advantage. Reach 5ft., one target. MEDIUM escape DC to break free.

Final Confrontation

Suggested flavor text - read in your own voice / tone: : You walk through the door to find yourself in a vast, open kitchen. The air is heavy with the scent of pots boiling over low flames, their contents a mystery. Shadows flicker and stretch across the walls, animated by the dim firelight.
Above, cured meats hang from hooks, swaying slightly in the draft. The countertops are littered with a variety of sinister-looking knives and butchery tools, their edges catching the light with an ominous glint.
At the center of this daunting scene stand Redd and Nara. Redd greets you with a malicious smile. “Now that you’ve been properly tenderized, it’s time for the main course!” he says. In a chilling display, he reaches for his face and peels it away as if it were a mask, revealing the ghastly sight of raw muscles, pulsing veins, and exposed nerves.
Next to him, Nara stands with an unsettling calm. Her hands begin to unnaturally stretch and contort, transforming into deadly claws. As she grins, her mouth widens unnervingly, unveiling a row of sharp, predatory teeth.

Monstrous Hosts

Redd Traskin, also known as Red Mask, and Nara Traskin, known as The Hunger, have hidden their monstrous nature for years by disguising themselves as the friendly innkeepers of the Red Mask Inn. They lure travelers with warmth and hospitality, only to ensnare them in a nightmarish trap. Through their powers of perception and emotion manipulation, they torment their victims in an alternate dimension, relishing the fear and suffering they create. All the while, they maintain their facade as ordinary innkeepers, continuing their sinister feast on unsuspecting guests.

Lair Actions

Initiative :: At initiative order 20, use one of the lair action options
Scalding Water: Boiling water erupts from pots in a 15-foot cone. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one. : Slippery Floors: The floor becomes slick with oil and grease. For the next round, any creature moving across the floor must make a MEDIUM DEX saving throw or fall prone. You can avoid this by moving at half speed, but you must declare this before moving. : Whirling Blades: Blades whirl in a line 50 feet long and 5 feet wide. Each creature in the line must make a MEDIUM DEX saving throw, taking MEDIUM piercing damage on a failed save, or half as much damage on a successful one. : Flour Explosion: A cloud of flour ignites in a 30-foot radius centered on a point within the lair. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one.
DM Notes
HP: The HP listed in the stat blocks are simply a guideline. Balance to your party, making sure that the combat lasts some time, but doesn't drag on too long. : Villain Actions: Red Mask utilizes villain actions. This is an action he can take at any point after a PCs action, but limited to one per round.

Red Mask

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 30 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: fire, acid, poison, necrotic Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Terrifying Unmasking. When the mask comes off, each creature within sight must make a WIS or CHA saving throw against an EASY DC. On a failed save, the creature becomes frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. : Magic Resistance. Red Mask has advantage on saving throws against spells and other magical effects. :

Reactions

I think not! (3/day) As a reaction, Red Mask can choose to succeed on a failed check. However, this requires mental fortitude, so he takes MEDIUM non-lethal psychic damage to do so.

Actions

Multiattack. The Red Mask makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Misty Step. Red Mask can cast Misty Step at will as a bonus action. : Butcher’s Knife. Melee Weapon Attack: reach 5ft., one target.
APL to hit bonus damage
1-3 +4 LIGHT
4-6 +6 MEDIUM
7-10 +8 MEDIUM

Villain Actions

How's My Cooking? Any creature that ate food in the tavern must make a MEDIUM CON saving throw or be incapacitated with retching as rotten, maggoty food comes back up. The effect lasts until the end of the affected creature's turn. : Time to Eat! Nara can move up to her speed towards a target and make a bite attack as part of the same action. : See What Awaits You! Red Mask unleashes a wave of mental horror, showing the victims horrific images of previous guests being butchered and eaten. Each creature within sight must succeed on an EASY WIS saving throw or take MEDIUM non-lethal psychic damage.
Tactics
The Hunger prefers hit-and-run tactics, targeting the least armored or most injured characters. If the characters try to focus fire on Red Mask, narrate The Hunger turning it's attention to the Haskill family.
She will try to Bite as at least one of her attacks to keep regenerating hit points.

Nara, The Hunger

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 50 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: necrotic, piercing, bludgeoning, slashing Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Voracious Perception. Once The Hunger has tasted the flesh of a creature, it can track the creature by smell, effectively gaining blindsight with a range 30 feet for that creature. : Wall Crawler. With spider-like agility, The Hunger adheres to terrain, crawling along walls and ceilings to approach its victims. : Fleet-footed The Hunger's rapid movements give it a speed of 50 feet, and enemies trying to make opportunity attacks do so with a disadvantage.

Reactions

Bloodthirsty Pursuit. If a creature within 30 feet of The Hunger uses a teleportation ability or spell to escape, The Hunger can use its reaction to immediately teleport to a space adjacent to the escaping creature.

Actions

Multiattack. The The Hunger makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Claw. Melee Weapon Attack: reach 10ft., one target. If target not armored, or on a critical hit, add bleed damage for 1d3 rounds. This damage does not stack on multiple hits, instead use the highest rolled value for damage and rounds rolled. This effect can only be removed by magical healing. : Bite. Melee Weapon Attack: reach 5ft., one target. On a successful hit, deal damage as normal, and The Hunger regenerates half of the damage dealt as hit points.
APL to hit bonus damage bleed from claws
1-3 +4 LIGHT 1d2
4-6 +6 MEDIUM 1d4
7-10 +8 MEDIUM 1d6

The Collapse

With the death of its hosts, the reality of this pocket dimension begins to unravel. This is a perfect time to deploy a Skill Challenge. Choose any of the following room descriptions, and let the players decide which skills they want to employ to navigate through the room. The focus here is on the Rule of Cool.
Ideally, these should be rooms the party have already encountered, but you can also introduce new rooms they haven't seen yet. The players can to select any Skill for their roll, as long as it fits the narrative context. Set the DC based on what they're attempting to achieve and its level of feasibility. Spells and other actions taken by the players should also have an impact, provided they logically align with the situation at hand.
Achieving one or two successful outcomes should be sufficient to pass through a room. In case of failure, introduce a complication, such as a character sustaining an injury, acquiring a level of exhaustion, or suffering a temporary condition like being frightened, poisoned, or even blinded. In such scenarios, other party members may need to assist the affected player.
DM Notes
Here you should aim to instill a sense of urgency and desperation. Monitor your players closely. As they approach their limits, consider making that room the final challenge. Remember, they don't need to complete every room you've planned.

Time to Run

Suggested flavor text - read in your own voice / tone:
As you land the final blow, a momentary stillness ensues, briefly allowing you to reflect on your victory. But there's no time for celebration. A low hum begins to resonate through the space, growing louder with each passing second. Around you, the walls and ceiling start to crack and splinter. Suddenly, a wall in front of you collapses, revealing one of the rooms you passed through earlier. Behind you, the ceiling is collapsing. The way forward is through...
[Note, I had to cut the descriptions of rooms on the way back to fit into char limit - see PDF]

Conclusion

As you burst through the door, you're back in the long corridor you first encountered as you woke up. At the far end, you glimpse the outside world. You sprint towards freedom as the corridor crumbles behind you, the destruction nipping at your heels. In a desperate leap at the last possible moment, you escape... and the sudden tranquility of the night envelops you. The quiet, so starkly contrasted with the preceding chaos, strikes you with its intensity. Surrounded by the serene sounds of the forest, the peace feels almost otherworldly, a surreal end to your harrowing journey.
You stand at a crossroads, where an old structure looms, clearly long abandoned. It leans precariously, a silhouette against the night sky. Moonlight filters through its collapsed roof, casting ghostly shadows across the crumbling walls. The scene, bathed in a silver glow, is both haunting and strangely serene.

Loot

Tucked away behind the inn, the adventurers might notice something peculiar about the compost heap — it seems to occasionally sparkle with the glint of metal and the shimmer of gemstones. Upon closer inspection and a bit of rummaging, they'll discover that this isn't just any old pile of refuse; it's a resting place for treasures that once belonged to the inn's unfortunate previous visitors.
You can use the rules for Treasure Hoard Tables from DMG p133 to see what the players can find.
submitted by Pyro979 to DMToolkit [link] [comments]


2024.06.02 15:14 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)

[PWYW] Red Mask Inn: a scalable horror one-shot (levels 1-10)
This is my favorite thing I've written so far. My players who play-tested the adventure had a blast so I hope you all will enjoy it as well.
Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.
The players will start their ordeal facing terrifying nightmares. Upon awakening, they must navigate a series of horror-themed rooms intended to weaken them before the ultimate showdown with the “hosts.” Victory over them will not be the end, as they must then escape the crumbling pocket dimension in which they’re trapped.
This module can serve as a standalone one-shot adventure or seamlessly integrate into an ongoing campaign. It’s adaptable to any location or setting and offers scalability for various levels. While the default tone leans toward the darker side, feel free to adjust it to suit your campaign’s ambiance.
This adventure may last between 3 to 6 hours, varying based on the extent to which you utilize the module’s content and your players’ decisions.
Includes:
  • 10 nightmares for your PCs
  • 10 horrifying rooms
  • An epic showdown with an action-oriented final boss "Red Mask" as well as his companion "The Hunger".
  • Instructions for scaling the adventure.
  • Helpful DM tips that will make prep and running a breeze
  • 3 battle maps created in Inkarnate
  • Custom Monster stat blocks and tokens
Art attribution:
Created in homebrewery

Previous Work:

What other DM's have said:

  • Tossed this lil adventure in our D&D world and the players had a blast with all the twists and turns. As a DM I enjoyed the fact that it was well written and easy to run, I didn't have to flip through a lot of mess to run it like I've had to do on some other adventures. Highly recommended. -Jason T via DMsGuild
  • Incorporated this last night into our campaign and had a blast. Biggest hits were the dream sequences, the library lore, bar potions, and the dynamic of having a family of commoners to protect. Players were also impressed with the lair and villain actions. I would recommend this to other DMs as it was easy to prep for, fairly simple to run, and the party had fun! -Ty R via DMsGuild
  • I gave my party trauma and trust issues with this one! It was great time! Chibi_Disaster

Preview

Adding what I could fit into this post - had to cut some info to fit into the limit:

NPCs

  • Redd Traskin - At first glance: The welcoming face behind the bar, always ready with a drink and a story about his culinary adventures. Lurking beneath is a creature known as Red Mask: a malevolent being who ensnares victims with harrowing dreams, rendering them helpless before he claims and cooks them.
  • Nara Traskin - On the surface a seemingly aloof barmaid, introduced as Redd's "daughter", with a penchant for keeping to herself and often notably reserved. But beneath that exterior she is The Hunger, a fearsome entity with a singular, overpowering mission: to satiate her eternal appetite.
  • (Optional) Other guests - a young couple with a child
    • Brent Haskill (26) - Husband of the young couple, blacksmith, friendly, introverted
    • Raida Haskill (25) - Wife of the young couple, leatherworker, gregarious, warm
    • Breeni Haskill (7) - Daughter

Scaling the Adventure

Effect & Trap Damage

Level Light Damage Medium Damage Serious Damage
1 1d4+1 (3) 1d6+2 (5) 1d10+2 (7)
2 1d6+2 (5) 1d8+3 (7) 2d6+3 (10)
3 1d8+2 (6) 2d6+3 (10) 2d8+4 (13)
4 1d10+2 (7) 2d8+3 (12) 3d6+5 (16)
5 1d10+3 (8) 2d10+3 (14) 3d8+5 (19)
6 2d6+3 (10) 3d6+4 (17) 4d6+6 (20)
7 2d6+4 (11) 3d8+4 (18) 4d8+6 (24)
8 2d8+4 (13) 3d10+4 (20) 5d6+7 (27)
9 2d10+4 (15) 4d6+5 (19) 5d8+7 (31)
10 3d6+5 (16) 4d8+5 (23) 6d8+8 (35)

DCs

Level Easy Medium Hard
1-3 10 14 18
4-6 12 16 20
7-10 14 18 22

The Inn at the Cross Roads

At the crossroads, a quaint inn catches your eye. Its simple two-story structure, with walls of weathered wood and a stone base, exudes a rustic charm. A single horse is tethered to a wagon nearby, hinting at the presence of other travelers.
A wooden sign, hand-carved and swinging in the evening breeze, reads "Red Mask Inn" in neatly scrolled letters. Below the name are two theatrical masks, the smiling Comedy and crying Tragedy.
DM Notes
For a one-shot adventure, consider giving the one-shot a different name than "Red Mask Inn" to serve as a red herring. Whether you're running a campaign or a one-shot, you can utilize the classic trope of the characters either meeting at the inn or using it as a place to rest and gather information.
Describe the inn as an unassuming, typical roadside establishment, creating an atmosphere of a routine stop for travelers. In a campaign, it's ideal to introduce this inn after the group has already faced some encounters in the days before. This timing helps to set the stage for what follows, making the inn seem like a normal, much-needed, resting point in their journey.

Inside the inn

As you push open the creaky door of the Red Mask Inn, you're greeted by the comforting warmth of a crackling fireplace and the rich aroma of hearty stew. The inn's interior is cozy, with wooden beams and a few round tables scattered across the room.
Behind the bar stands Redd Traskin, the owner and bartender of the inn. He's a robust man with a warm smile, busy polishing glasses but always ready to strike up a conversation. As you approach, he greets you with a jovial voice, "Welcome, travelers! You must be famished. Our stew today is particularly good, made with fresh herbs from the garden!"
Moving between the tables with a tray in hand is Nara, Redd’s daughter. She seems to be in her own world, efficiently serving patrons but with a distant look in her eyes. If players attempt to interact with her, she responds politely but briefly, maintaining a professional distance.
Seated at a corner table is a young couple with their child. The man, Brent Haskill, has the sturdy build of a blacksmith, while his wife, Raida, radiates warmth and friendliness. Their daughter, Breeni, is a bundle of energy, her eyes wide with curiosity as she looks around the inn. Breeni seems particularly interested in the adventurers, especially if there's a female-presenting member or someone who looks like a seasoned adventurer in the group. This presents a great opportunity for roleplaying and helps to engage the players with these NPCs.

Going to bed

Each room costs 3 sp per night. If your players are cautious, they may decide to set a watch. Ask for the watch order. For the first person on watch: if they ate or drank at the inn, they must make a CON saving throw against the HARD DC ___. Failure results in them falling asleep during their watch.
After some time if a player is not asleep because they (1) did not eat or drink at the inn, (2) succeeded on their Constitution saving throw, or (3) are immune to magical sleep (e.g. due to a feature like Fey Ancestry), they notice something peculiar. The lights in the tavern, if any were lit, suddenly dim, and the normal nighttime sounds from outside the tavern abruptly stop.
This player may try to help wake up the other players as they have their nightmares (see next section). This gives the players advantage on their saving throws.

Dreadful Reveries

Party members who fall asleep will experience nightmares. You can create unique nightmares (plumb your player's back stories or campaign events for ideas) or use the provided list for inspiration. Each dream culminates in a save attempt, allowing players to choose between a WIS, INT, or CHA saving throw, depending on their character's mental strengths. End each nightmare description with "Roll a mental save using your preferred stat." If they fail to wake up, they suffer LIGHT, or MEDIUM if they fail the check by more than 5, non-lethal psychic damage. If they roll a Natural 1 on their save, they gain one level of exhaustion. Either way on a failed save they slip into another dream. The initial save DC is set at HARD and should decrease by one level for each subsequent attempt. It is recommended to do not more than 3 nightmares. If another character is attempting to wake them or if they have abilities that aid in resisting mental effects, they may make the save with advantage.

Nightmares

  1. It's night. You are running through the woods. Brambles and thorns rip at your skin. Something is chasing you, and it's gaining. You hear it coming closer and closer. You stumble, fall, and it's on your back, ready to strike…
  2. You are on a ledge of a narrow cliff. The wind howls, and the rain buffets you. Lightning briefly illuminates the world, revealing jagged rocks hundreds of feet below. Your foot slips, your fingers lose their grip. You begin to fall…
  3. [Not for characters with water breathing] You are underwater. Seaweed tangles around your legs and feet as you try to orient yourself. There is no up, no down. Your lungs burn, and when you can no longer hold your breath, brackish, dirty water rushes down your throat…
  4. You are in a coffin. You don't know how long you've been here. You push up on the lid but the weight of the dirt above renders your effort futile. Your fingers bleed as you scratch through the wood, trying to reach the freshly dug earth. The air grows heavier, and you feel yourself slipping away…
  5. The stars above are beautiful. You try to keep fear at bay, hoping your ship will return. But deep down, you know they won't find you in the vast, uncaring ocean. As you hear a splash to your right, you turn to glimpse a notched fin that was heading in your direction submerge under the water...
  6. The reflection in the mirror isn't you. You chant this mantra, yet the creature in the glass tilts its head mockingly and whispers, “No, not you. Not yet!” Its gnarled hands creep forward, attempting to breach the barrier of the silvered glass...
  7. The cave-in is a minor setback. You've found an exit after an hour. A set of hand-holds lead up towards the surface. In your haste, you squeeze through a narrow ledge. Suddenly, you're stuck, the pressure on your chest blurring your vision and clouding your mind, fresh air just out of reach…
  8. You walk through city streets, unnoticed by the teeming crowd. A growing sense of wrongness intensifies as the figures turn toward you. You only have a moment to dread as you see their faceless heads, when they all then converge on you as one…
  9. After leaving the warm tent, the cold seemed bearable. But a stinging wind and swirling snow soon disorient you. It feels warmer; you shed layers, mistaking deadly cold for heat. You stumble into the soft snow, deciding to rest, just for a minute…
  10. It's twilight in the woods. A dead tree in a clearing, covered in birds, crows or ravens, hard to tell. More cawing, flapping wings, and suddenly, the birds take flight, sharp beaks and claws going for your eyes…

Players Awaken

Once all the players awaken, they will likely attempt to figure out their situation. Should they look out the window, they will see the outside world; however, this view is merely an illusion. Efforts to break through walls, floors, and ceilings will prove futile. Furthermore, utilizing teleportation magic, such as dimension door and plane shift, appears ineffective, except for local effects like misty step or dimension door to a visible location.
Upon opening the door, the players will discover themselves in a long corridor, extending hundreds of feet. The only doors in this corridor are those leading to the PCs' rooms, the room of a young couple, and a black door at the far end of the hallway. Horrified moans and screams emanate from the young couple’s room. If the players choose to intervene and break in, they will find the couple and their daughter inside, all of whom are also experiencing nightmares and can be awakened by the players.
As the PCs make their way down the hallway, they come across a collection of strikingly realistic portraits. Each one captures a different being - humans, dragonborn, gnomes, and more - from a wide spectrum of ages, genders, and races. The subjects are dressed in everything from opulent clothes to plain rags, and some are even armored, weapons in hand. But there's one unsettling similarity across all these portraits: every face is frozen in an expression of sheer terror.
At the end of the hallway, they find the black door, which is unlocked.

Rooms

Upon entering, the PCs have a series of rooms you will guide them through. You can either craft your own rooms or use those included in this adventure. Players might attempt to take a Short Rest in some rooms, and it's up to you whether to allow it or not. You want the PCs battered, but not spent for the final confrontation. If you choose to deny them the rest, narrate psychic pressure to move out of the room - leading to psychic damage on refusal.
The Library
As the party steps into a dimly lit room, they're surrounded by towering bookshelves. The books around them seem to be whispering secrets of forbidden knowledge. Each player needs to make a MEDIUM WIS saving throw to avoid taking MEDIUM non-lethal psychic damage from the eldritch knowledge trying to worm into their brain, with the damage halved if they succeed. Those players naturally drawn to knowledge, like Wizards and Bards, will find this more challenging and must make the throw at a disadvantage. Meanwhile, those less inclined towards books, like Barbarians or Fighters, will have advantage. It's up to you as the DM to decide these advantages and disadvantages based on your characters' proclivities.
DM Notes
  • Use this section as a chance to weave in some of your world's lore. It's a perfect opportunity for players to uncover hidden aspects of your campaign's universe.
  • While the books in this room can be physically taken, to avoid players hoarding countless volumes, consider describing how some books disintegrate into ash as soon as they're opened.
The Memory Gallery
In this sparsely furnished room, the walls are adorned with striking paintings of landscapes, ranging from mountain vistas to sunsets over the ocean, and serene forest clearings. As the PCs explore these paintings, focus on one PC and bring a distressing memory from their backstory to life, using the painting they are viewing as the backdrop. This scene then animates before the players. The PC at the center of this memory is faced with a HARD WIS saving throw, with the risk of taking SERIOUS non-lethal psychic damage upon failure, or half the damage if they succeed. Meanwhile, other PCs witnessing this scene must make an EASY WIS save to avoid LIGHT non-lethal psychic damage, suffering no damage on a successful save. Breeni’s past interactions with the affected PC could play a role here. Breeni may hug the PC, granting them advantage on their saving throw.
The Mirror Chamber
In the mirror chamber, walls lined with ornate, grimy mirrors reflect distorted and grotesque images of the adventurers. The air is thick, filled with the unsettling scent of iron and decay. Suddenly, their reflections lunge out of the glass, materializing into tangible, malevolent doppelgängers that attack, forcing the party to confront twisted versions of themselves.
Choose a character's favorite or iconic attack or spell and use it against each player. A single hit on the mirror version or the mirror itself is enough to destroy it.
The Dining Hall
The long wooden table is laden with rotting food: fruit covered in mold, meat moving with maggots, and bread so stale it looks fossilized, all set among goblets filled with a murky, clotting liquid that might have once been wine. Nearby, a platter holds what appears to be a human hand, its skin cooked to a crisp and its fingernails garnished with sprigs of wilted herbs. The foul stench of decay and spoiled meat permeates the room, mingling with the unsettling, almost palpable aura of dread. Players must make a MEDIUM CON saving throw. On a failure, gain the poisoned condition, lasting for 1d4 rooms.
The Hospital Room
Several linen-covered beds on the far side of the room are splattered with dried blood. Bone saws with jagged teeth and other cruel implements are neatly arranged on a side table, gleaming ominously in the torchlight. Drawers with various medical supplies are left half-closed. Several vials labeled as "Healing Potions" sit on a nearby shelf. A MEDIUM Arcana or Medicine check will determine these are actually poison (1d4+1 poison damage). The party may choose to remain here and use some of the supplies to heal up - can be used as a Short Rest opportunity.
The Bathroom
A decrepit wooden bathtub sits in the corner, filled with a stagnant, dark liquid that occasionally bubbles as if something lurks beneath the surface. Next to the bathtub, a stone toilet fixture stands as if hewn directly from the chamber's walls, its bowl filled with an unidentifiable, viscous substance that seems to churn of its own accord. Faint, grotesque sketches are etched into the stone around the toilet, depicting unsettling scenes that make you question the sanity of previous occupants. Blood spatters mar the cracked tiles, leading to a cracked tarnished mirror that reflects a distorted image of anyone who dares to look.
If anyone gets within 5 ft of the bathtub, tentacles will try to grapple them (MEDIUM Escape DC). The tentacles will also deal MEDIUM amount of bludgeoning damage on a successful grapple. Any damage to the tentacles (AC 12) will release the PC.
The Greenhouse
The greenhouse is a labyrinth of overgrown, twisted plants, their leaves unnaturally dark and thorns menacingly sharp. A misty, almost phosphorescent fog hangs low, casting a sickly green glow over everything, and making it hard to see what lurks in the corners. Amongst the flora, the party can spot several cages containing withered remains of animals and, disturbingly, a few humanoid shapes — all twisted in expressions of agony, as if the plants themselves had consumed them.
Monster encounter, balance for your party:
Level Range Monster
1-3 Twig Blight (MM 32)
Needle Blight (MM 32)
Vine Blight (MM 32)
4-6 Shambling Mound (MM 270)
Wood Woad (VGtM 198)
Yellow Musk Creeper (TftYP 248)
Animated Tree (VGtM 207)
Assassin Vine (MM 22)
7-10 Corpse Flower (MToF 127)
Tree Blight (CoS 230)
To make things more difficult for the players, you can also add an additional MEDIUM CON saving throw against the fog's effects, with the players taking LIGHT poison damage on failure. Altering the number of monsters is another effective method for adjusting the challenge level. Additionally, if you're looking to incorporate different types of monsters, don't hesitate to use homebrew or reflavored monsters.
The Bar
The barroom is dimly lit by tarnished chandeliers that cast ghostly flickers across worn wooden floorboards. A long, decaying bar counter dominates one side of the room. Its surface is stained and pockmarked, lined with bottles containing strange, discolored liquids. The stools around the bar are unsteady, emitting ominous creaks under the slightest pressure. Notably, one stool bears an unsettling stain, reminiscent of dried blood.
If players choose to consume any of the bottles, roll on the table below to determine the effects. Generally, it's not recommended to allow more than one potion per player (drinking more than one results in vomiting). If an effect doesn't apply to a character, or another player already drank the potion rolled, roll again. The effects last until the end of the adventure. A MEDIUM DC Alchemist Tools, Herbalist Kit or Arcana Check will reveal the properties of the potions. An EASY DC check may reveal partial properties.
# Name Liquid Description Effect Description
1 Reckless Fury A swirling red potion with fiery sparks. [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn).
2 Luck be a lady tonight A two-layered liquid, gold over silver. Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing.
3 Unstable Teleport A misty, shifting blue and gray potion. Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10.
4 Size Shift A violet fluid with bubbles. Changes creature size from Medium to Small. No effect on Small creatures.
5 Spell Rejuvenation A glowing, pulsating emerald drink. [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion.
6 Speed Surge A quicksilver potion with streaks of lightning. Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves.
7 Painful Retaliation A dark crimson liquid with a thorny vine motif. As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself.
8 Statue Defense A solid gray potion with flecks of stone. As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn.
9 Charge of the Bull A red potion with a swirling vortex. Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target.
10 Clumsy Might A creamy potion with bubbles. Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks.
The Stalking Statues
The room is a vast, dimly-lit chamber with four stone statues positioned in various states of distress; their faces contorted in silent screams or buried in their hands as if weeping. The flickering light from a dying chandelier dances across their features, casting ominous shadows that seem to move. Describe the chandelier as flickering in and out. In the darkness, the statues seem to move closer and closer.
You can treat this room narratively to unsettle the players, or turn it into an encounter. For an encounter, roll initiative (the statues always act at the end of the initiative order, and only on rounds when the lights are out). Every other round, either cover the map if playing in person, switch to a blank map on a VTT, or, if using theater of the mind, simply narrate the lights going out. The statues can only move in darkness, which is magical. Some players may have the ability to see through magical darkness. In such cases, the movement of the statues is visible to those players. Players who cannot see in the darkness can move but must declare their directions and distances. The door at the end of the room is unlocked when all statues are destroyed or by using the Knock spell.

Stalking Statues

Medium Construct, neutral evil
Armor Class :: 18 (natural armor) Hit Points :: 3 MEDIUM hits Speed :: 20 ft (can move only in darkness)
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Damage Immunities :: poison, psychic Condition Immunities :: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses :: Blindsight 60 ft. Languages :: None
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a CON saving throw against the caster's spell save DC or fall unconscious for 1 minute. : False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue. : Dark Step. The statue can only move in darkness. It moves silently. It may not take the dash action. All attacks automatically hit.

Actions

Multiattack. The statue makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Slam. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM bludgeoning damage. : Bite. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM piercing damage. : Grapple. Roll Contested Athletics vs Atheltics or Acrobatics. The statue rolls with Advantage. Reach 5ft., one target. MEDIUM escape DC to break free.

Final Confrontation

Suggested flavor text - read in your own voice / tone: : You walk through the door to find yourself in a vast, open kitchen. The air is heavy with the scent of pots boiling over low flames, their contents a mystery. Shadows flicker and stretch across the walls, animated by the dim firelight.
Above, cured meats hang from hooks, swaying slightly in the draft. The countertops are littered with a variety of sinister-looking knives and butchery tools, their edges catching the light with an ominous glint.
At the center of this daunting scene stand Redd and Nara. Redd greets you with a malicious smile. “Now that you’ve been properly tenderized, it’s time for the main course!” he says. In a chilling display, he reaches for his face and peels it away as if it were a mask, revealing the ghastly sight of raw muscles, pulsing veins, and exposed nerves.
Next to him, Nara stands with an unsettling calm. Her hands begin to unnaturally stretch and contort, transforming into deadly claws. As she grins, her mouth widens unnervingly, unveiling a row of sharp, predatory teeth.

Monstrous Hosts

Redd Traskin, also known as Red Mask, and Nara Traskin, known as The Hunger, have hidden their monstrous nature for years by disguising themselves as the friendly innkeepers of the Red Mask Inn. They lure travelers with warmth and hospitality, only to ensnare them in a nightmarish trap. Through their powers of perception and emotion manipulation, they torment their victims in an alternate dimension, relishing the fear and suffering they create. All the while, they maintain their facade as ordinary innkeepers, continuing their sinister feast on unsuspecting guests.

Lair Actions

Initiative :: At initiative order 20, use one of the lair action options
Scalding Water: Boiling water erupts from pots in a 15-foot cone. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one. : Slippery Floors: The floor becomes slick with oil and grease. For the next round, any creature moving across the floor must make a MEDIUM DEX saving throw or fall prone. You can avoid this by moving at half speed, but you must declare this before moving. : Whirling Blades: Blades whirl in a line 50 feet long and 5 feet wide. Each creature in the line must make a MEDIUM DEX saving throw, taking MEDIUM piercing damage on a failed save, or half as much damage on a successful one. : Flour Explosion: A cloud of flour ignites in a 30-foot radius centered on a point within the lair. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one.
DM Notes
HP: The HP listed in the stat blocks are simply a guideline. Balance to your party, making sure that the combat lasts some time, but doesn't drag on too long. : Villain Actions: Red Mask utilizes villain actions. This is an action he can take at any point after a PCs action, but limited to one per round.

Red Mask

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 30 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: fire, acid, poison, necrotic Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Terrifying Unmasking. When the mask comes off, each creature within sight must make a WIS or CHA saving throw against an EASY DC. On a failed save, the creature becomes frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. : Magic Resistance. Red Mask has advantage on saving throws against spells and other magical effects. :

Reactions

I think not! (3/day) As a reaction, Red Mask can choose to succeed on a failed check. However, this requires mental fortitude, so he takes MEDIUM non-lethal psychic damage to do so.

Actions

Multiattack. The Red Mask makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Misty Step. Red Mask can cast Misty Step at will as a bonus action. : Butcher’s Knife. Melee Weapon Attack: reach 5ft., one target.
APL to hit bonus damage
1-3 +4 LIGHT
4-6 +6 MEDIUM
7-10 +8 MEDIUM

Villain Actions

How's My Cooking? Any creature that ate food in the tavern must make a MEDIUM CON saving throw or be incapacitated with retching as rotten, maggoty food comes back up. The effect lasts until the end of the affected creature's turn. : Time to Eat! Nara can move up to her speed towards a target and make a bite attack as part of the same action. : See What Awaits You! Red Mask unleashes a wave of mental horror, showing the victims horrific images of previous guests being butchered and eaten. Each creature within sight must succeed on an EASY WIS saving throw or take MEDIUM non-lethal psychic damage.
Tactics
The Hunger prefers hit-and-run tactics, targeting the least armored or most injured characters. If the characters try to focus fire on Red Mask, narrate The Hunger turning it's attention to the Haskill family.
She will try to Bite as at least one of her attacks to keep regenerating hit points.

Nara, The Hunger

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 50 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: necrotic, piercing, bludgeoning, slashing Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Voracious Perception. Once The Hunger has tasted the flesh of a creature, it can track the creature by smell, effectively gaining blindsight with a range 30 feet for that creature. : Wall Crawler. With spider-like agility, The Hunger adheres to terrain, crawling along walls and ceilings to approach its victims. : Fleet-footed The Hunger's rapid movements give it a speed of 50 feet, and enemies trying to make opportunity attacks do so with a disadvantage.

Reactions

Bloodthirsty Pursuit. If a creature within 30 feet of The Hunger uses a teleportation ability or spell to escape, The Hunger can use its reaction to immediately teleport to a space adjacent to the escaping creature.

Actions

Multiattack. The The Hunger makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Claw. Melee Weapon Attack: reach 10ft., one target. If target not armored, or on a critical hit, add bleed damage for 1d3 rounds. This damage does not stack on multiple hits, instead use the highest rolled value for damage and rounds rolled. This effect can only be removed by magical healing. : Bite. Melee Weapon Attack: reach 5ft., one target. On a successful hit, deal damage as normal, and The Hunger regenerates half of the damage dealt as hit points.
APL to hit bonus damage bleed from claws
1-3 +4 LIGHT 1d2
4-6 +6 MEDIUM 1d4
7-10 +8 MEDIUM 1d6

The Collapse

With the death of its hosts, the reality of this pocket dimension begins to unravel. This is a perfect time to deploy a Skill Challenge. Choose any of the following room descriptions, and let the players decide which skills they want to employ to navigate through the room. The focus here is on the Rule of Cool.
Ideally, these should be rooms the party have already encountered, but you can also introduce new rooms they haven't seen yet. The players can to select any Skill for their roll, as long as it fits the narrative context. Set the DC based on what they're attempting to achieve and its level of feasibility. Spells and other actions taken by the players should also have an impact, provided they logically align with the situation at hand.
Achieving one or two successful outcomes should be sufficient to pass through a room. In case of failure, introduce a complication, such as a character sustaining an injury, acquiring a level of exhaustion, or suffering a temporary condition like being frightened, poisoned, or even blinded. In such scenarios, other party members may need to assist the affected player.
DM Notes
Here you should aim to instill a sense of urgency and desperation. Monitor your players closely. As they approach their limits, consider making that room the final challenge. Remember, they don't need to complete every room you've planned.

Time to Run

Suggested flavor text - read in your own voice / tone:
As you land the final blow, a momentary stillness ensues, briefly allowing you to reflect on your victory. But there's no time for celebration. A low hum begins to resonate through the space, growing louder with each passing second. Around you, the walls and ceiling start to crack and splinter. Suddenly, a wall in front of you collapses, revealing one of the rooms you passed through earlier. Behind you, the ceiling is collapsing. The way forward is through...
[Note, I had to cut the descriptions of rooms on the way back to fit into char limit - see PDF]

Conclusion

As you burst through the door, you're back in the long corridor you first encountered as you woke up. At the far end, you glimpse the outside world. You sprint towards freedom as the corridor crumbles behind you, the destruction nipping at your heels. In a desperate leap at the last possible moment, you escape... and the sudden tranquility of the night envelops you. The quiet, so starkly contrasted with the preceding chaos, strikes you with its intensity. Surrounded by the serene sounds of the forest, the peace feels almost otherworldly, a surreal end to your harrowing journey.
You stand at a crossroads, where an old structure looms, clearly long abandoned. It leans precariously, a silhouette against the night sky. Moonlight filters through its collapsed roof, casting ghostly shadows across the crumbling walls. The scene, bathed in a silver glow, is both haunting and strangely serene.

Loot

Tucked away behind the inn, the adventurers might notice something peculiar about the compost heap — it seems to occasionally sparkle with the glint of metal and the shimmer of gemstones. Upon closer inspection and a bit of rummaging, they'll discover that this isn't just any old pile of refuse; it's a resting place for treasures that once belonged to the inn's unfortunate previous visitors.
You can use the rules for Treasure Hoard Tables from DMG p133 to see what the players can find.
submitted by Pyro979 to DungeonsAndDragons [link] [comments]


2024.06.02 15:13 Pyro979 Red Mask Inn: a scalable horror one-shot (levels 1-10)

[PWYW] Red Mask Inn: a scalable horror one-shot (levels 1-10)
This is my favorite thing I've written so far. My players who play-tested the adventure had a blast so I hope you all will enjoy it as well.
Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.
The players will start their ordeal facing terrifying nightmares. Upon awakening, they must navigate a series of horror-themed rooms intended to weaken them before the ultimate showdown with the “hosts.” Victory over them will not be the end, as they must then escape the crumbling pocket dimension in which they’re trapped.
This module can serve as a standalone one-shot adventure or seamlessly integrate into an ongoing campaign. It’s adaptable to any location or setting and offers scalability for various levels. While the default tone leans toward the darker side, feel free to adjust it to suit your campaign’s ambiance.
This adventure may last between 3 to 6 hours, varying based on the extent to which you utilize the module’s content and your players’ decisions.
Includes:
  • 10 nightmares for your PCs
  • 10 horrifying rooms
  • An epic showdown with an action-oriented final boss "Red Mask" as well as his companion "The Hunger".
  • Instructions for scaling the adventure.
  • Helpful DM tips that will make prep and running a breeze
  • 3 battle maps created in Inkarnate
  • Custom Monster stat blocks and tokens
Art attribution:
Created in homebrewery

Previous Work:

What other DM's have said:

  • Tossed this lil adventure in our D&D world and the players had a blast with all the twists and turns. As a DM I enjoyed the fact that it was well written and easy to run, I didn't have to flip through a lot of mess to run it like I've had to do on some other adventures. Highly recommended. -Jason T via DMsGuild
  • Incorporated this last night into our campaign and had a blast. Biggest hits were the dream sequences, the library lore, bar potions, and the dynamic of having a family of commoners to protect. Players were also impressed with the lair and villain actions. I would recommend this to other DMs as it was easy to prep for, fairly simple to run, and the party had fun! -Ty R via DMsGuild
  • I gave my party trauma and trust issues with this one! It was great time! Chibi_Disaster

Preview

Adding what I could fit into this post - had to cut some info to fit into the limit:

NPCs

  • Redd Traskin - At first glance: The welcoming face behind the bar, always ready with a drink and a story about his culinary adventures. Lurking beneath is a creature known as Red Mask: a malevolent being who ensnares victims with harrowing dreams, rendering them helpless before he claims and cooks them.
  • Nara Traskin - On the surface a seemingly aloof barmaid, introduced as Redd's "daughter", with a penchant for keeping to herself and often notably reserved. But beneath that exterior she is The Hunger, a fearsome entity with a singular, overpowering mission: to satiate her eternal appetite.
  • (Optional) Other guests - a young couple with a child
    • Brent Haskill (26) - Husband of the young couple, blacksmith, friendly, introverted
    • Raida Haskill (25) - Wife of the young couple, leatherworker, gregarious, warm
    • Breeni Haskill (7) - Daughter

Scaling the Adventure

Effect & Trap Damage

Level Light Damage Medium Damage Serious Damage
1 1d4+1 (3) 1d6+2 (5) 1d10+2 (7)
2 1d6+2 (5) 1d8+3 (7) 2d6+3 (10)
3 1d8+2 (6) 2d6+3 (10) 2d8+4 (13)
4 1d10+2 (7) 2d8+3 (12) 3d6+5 (16)
5 1d10+3 (8) 2d10+3 (14) 3d8+5 (19)
6 2d6+3 (10) 3d6+4 (17) 4d6+6 (20)
7 2d6+4 (11) 3d8+4 (18) 4d8+6 (24)
8 2d8+4 (13) 3d10+4 (20) 5d6+7 (27)
9 2d10+4 (15) 4d6+5 (19) 5d8+7 (31)
10 3d6+5 (16) 4d8+5 (23) 6d8+8 (35)

DCs

Level Easy Medium Hard
1-3 10 14 18
4-6 12 16 20
7-10 14 18 22

The Inn at the Cross Roads

At the crossroads, a quaint inn catches your eye. Its simple two-story structure, with walls of weathered wood and a stone base, exudes a rustic charm. A single horse is tethered to a wagon nearby, hinting at the presence of other travelers.
A wooden sign, hand-carved and swinging in the evening breeze, reads "Red Mask Inn" in neatly scrolled letters. Below the name are two theatrical masks, the smiling Comedy and crying Tragedy.
DM Notes
For a one-shot adventure, consider giving the one-shot a different name than "Red Mask Inn" to serve as a red herring. Whether you're running a campaign or a one-shot, you can utilize the classic trope of the characters either meeting at the inn or using it as a place to rest and gather information.
Describe the inn as an unassuming, typical roadside establishment, creating an atmosphere of a routine stop for travelers. In a campaign, it's ideal to introduce this inn after the group has already faced some encounters in the days before. This timing helps to set the stage for what follows, making the inn seem like a normal, much-needed, resting point in their journey.

Inside the inn

As you push open the creaky door of the Red Mask Inn, you're greeted by the comforting warmth of a crackling fireplace and the rich aroma of hearty stew. The inn's interior is cozy, with wooden beams and a few round tables scattered across the room.
Behind the bar stands Redd Traskin, the owner and bartender of the inn. He's a robust man with a warm smile, busy polishing glasses but always ready to strike up a conversation. As you approach, he greets you with a jovial voice, "Welcome, travelers! You must be famished. Our stew today is particularly good, made with fresh herbs from the garden!"
Moving between the tables with a tray in hand is Nara, Redd’s daughter. She seems to be in her own world, efficiently serving patrons but with a distant look in her eyes. If players attempt to interact with her, she responds politely but briefly, maintaining a professional distance.
Seated at a corner table is a young couple with their child. The man, Brent Haskill, has the sturdy build of a blacksmith, while his wife, Raida, radiates warmth and friendliness. Their daughter, Breeni, is a bundle of energy, her eyes wide with curiosity as she looks around the inn. Breeni seems particularly interested in the adventurers, especially if there's a female-presenting member or someone who looks like a seasoned adventurer in the group. This presents a great opportunity for roleplaying and helps to engage the players with these NPCs.

Going to bed

Each room costs 3 sp per night. If your players are cautious, they may decide to set a watch. Ask for the watch order. For the first person on watch: if they ate or drank at the inn, they must make a CON saving throw against the HARD DC ___. Failure results in them falling asleep during their watch.
After some time if a player is not asleep because they (1) did not eat or drink at the inn, (2) succeeded on their Constitution saving throw, or (3) are immune to magical sleep (e.g. due to a feature like Fey Ancestry), they notice something peculiar. The lights in the tavern, if any were lit, suddenly dim, and the normal nighttime sounds from outside the tavern abruptly stop.
This player may try to help wake up the other players as they have their nightmares (see next section). This gives the players advantage on their saving throws.

Dreadful Reveries

Party members who fall asleep will experience nightmares. You can create unique nightmares (plumb your player's back stories or campaign events for ideas) or use the provided list for inspiration. Each dream culminates in a save attempt, allowing players to choose between a WIS, INT, or CHA saving throw, depending on their character's mental strengths. End each nightmare description with "Roll a mental save using your preferred stat." If they fail to wake up, they suffer LIGHT, or MEDIUM if they fail the check by more than 5, non-lethal psychic damage. If they roll a Natural 1 on their save, they gain one level of exhaustion. Either way on a failed save they slip into another dream. The initial save DC is set at HARD and should decrease by one level for each subsequent attempt. It is recommended to do not more than 3 nightmares. If another character is attempting to wake them or if they have abilities that aid in resisting mental effects, they may make the save with advantage.

Nightmares

  1. It's night. You are running through the woods. Brambles and thorns rip at your skin. Something is chasing you, and it's gaining. You hear it coming closer and closer. You stumble, fall, and it's on your back, ready to strike…
  2. You are on a ledge of a narrow cliff. The wind howls, and the rain buffets you. Lightning briefly illuminates the world, revealing jagged rocks hundreds of feet below. Your foot slips, your fingers lose their grip. You begin to fall…
  3. [Not for characters with water breathing] You are underwater. Seaweed tangles around your legs and feet as you try to orient yourself. There is no up, no down. Your lungs burn, and when you can no longer hold your breath, brackish, dirty water rushes down your throat…
  4. You are in a coffin. You don't know how long you've been here. You push up on the lid but the weight of the dirt above renders your effort futile. Your fingers bleed as you scratch through the wood, trying to reach the freshly dug earth. The air grows heavier, and you feel yourself slipping away…
  5. The stars above are beautiful. You try to keep fear at bay, hoping your ship will return. But deep down, you know they won't find you in the vast, uncaring ocean. As you hear a splash to your right, you turn to glimpse a notched fin that was heading in your direction submerge under the water...
  6. The reflection in the mirror isn't you. You chant this mantra, yet the creature in the glass tilts its head mockingly and whispers, “No, not you. Not yet!” Its gnarled hands creep forward, attempting to breach the barrier of the silvered glass...
  7. The cave-in is a minor setback. You've found an exit after an hour. A set of hand-holds lead up towards the surface. In your haste, you squeeze through a narrow ledge. Suddenly, you're stuck, the pressure on your chest blurring your vision and clouding your mind, fresh air just out of reach…
  8. You walk through city streets, unnoticed by the teeming crowd. A growing sense of wrongness intensifies as the figures turn toward you. You only have a moment to dread as you see their faceless heads, when they all then converge on you as one…
  9. After leaving the warm tent, the cold seemed bearable. But a stinging wind and swirling snow soon disorient you. It feels warmer; you shed layers, mistaking deadly cold for heat. You stumble into the soft snow, deciding to rest, just for a minute…
  10. It's twilight in the woods. A dead tree in a clearing, covered in birds, crows or ravens, hard to tell. More cawing, flapping wings, and suddenly, the birds take flight, sharp beaks and claws going for your eyes…

Players Awaken

Once all the players awaken, they will likely attempt to figure out their situation. Should they look out the window, they will see the outside world; however, this view is merely an illusion. Efforts to break through walls, floors, and ceilings will prove futile. Furthermore, utilizing teleportation magic, such as dimension door and plane shift, appears ineffective, except for local effects like misty step or dimension door to a visible location.
Upon opening the door, the players will discover themselves in a long corridor, extending hundreds of feet. The only doors in this corridor are those leading to the PCs' rooms, the room of a young couple, and a black door at the far end of the hallway. Horrified moans and screams emanate from the young couple’s room. If the players choose to intervene and break in, they will find the couple and their daughter inside, all of whom are also experiencing nightmares and can be awakened by the players.
As the PCs make their way down the hallway, they come across a collection of strikingly realistic portraits. Each one captures a different being - humans, dragonborn, gnomes, and more - from a wide spectrum of ages, genders, and races. The subjects are dressed in everything from opulent clothes to plain rags, and some are even armored, weapons in hand. But there's one unsettling similarity across all these portraits: every face is frozen in an expression of sheer terror.
At the end of the hallway, they find the black door, which is unlocked.

Rooms

Upon entering, the PCs have a series of rooms you will guide them through. You can either craft your own rooms or use those included in this adventure. Players might attempt to take a Short Rest in some rooms, and it's up to you whether to allow it or not. You want the PCs battered, but not spent for the final confrontation. If you choose to deny them the rest, narrate psychic pressure to move out of the room - leading to psychic damage on refusal.
The Library
As the party steps into a dimly lit room, they're surrounded by towering bookshelves. The books around them seem to be whispering secrets of forbidden knowledge. Each player needs to make a MEDIUM WIS saving throw to avoid taking MEDIUM non-lethal psychic damage from the eldritch knowledge trying to worm into their brain, with the damage halved if they succeed. Those players naturally drawn to knowledge, like Wizards and Bards, will find this more challenging and must make the throw at a disadvantage. Meanwhile, those less inclined towards books, like Barbarians or Fighters, will have advantage. It's up to you as the DM to decide these advantages and disadvantages based on your characters' proclivities.
DM Notes
  • Use this section as a chance to weave in some of your world's lore. It's a perfect opportunity for players to uncover hidden aspects of your campaign's universe.
  • While the books in this room can be physically taken, to avoid players hoarding countless volumes, consider describing how some books disintegrate into ash as soon as they're opened.
The Memory Gallery
In this sparsely furnished room, the walls are adorned with striking paintings of landscapes, ranging from mountain vistas to sunsets over the ocean, and serene forest clearings. As the PCs explore these paintings, focus on one PC and bring a distressing memory from their backstory to life, using the painting they are viewing as the backdrop. This scene then animates before the players. The PC at the center of this memory is faced with a HARD WIS saving throw, with the risk of taking SERIOUS non-lethal psychic damage upon failure, or half the damage if they succeed. Meanwhile, other PCs witnessing this scene must make an EASY WIS save to avoid LIGHT non-lethal psychic damage, suffering no damage on a successful save. Breeni’s past interactions with the affected PC could play a role here. Breeni may hug the PC, granting them advantage on their saving throw.
The Mirror Chamber
In the mirror chamber, walls lined with ornate, grimy mirrors reflect distorted and grotesque images of the adventurers. The air is thick, filled with the unsettling scent of iron and decay. Suddenly, their reflections lunge out of the glass, materializing into tangible, malevolent doppelgängers that attack, forcing the party to confront twisted versions of themselves.
Choose a character's favorite or iconic attack or spell and use it against each player. A single hit on the mirror version or the mirror itself is enough to destroy it.
The Dining Hall
The long wooden table is laden with rotting food: fruit covered in mold, meat moving with maggots, and bread so stale it looks fossilized, all set among goblets filled with a murky, clotting liquid that might have once been wine. Nearby, a platter holds what appears to be a human hand, its skin cooked to a crisp and its fingernails garnished with sprigs of wilted herbs. The foul stench of decay and spoiled meat permeates the room, mingling with the unsettling, almost palpable aura of dread. Players must make a MEDIUM CON saving throw. On a failure, gain the poisoned condition, lasting for 1d4 rooms.
The Hospital Room
Several linen-covered beds on the far side of the room are splattered with dried blood. Bone saws with jagged teeth and other cruel implements are neatly arranged on a side table, gleaming ominously in the torchlight. Drawers with various medical supplies are left half-closed. Several vials labeled as "Healing Potions" sit on a nearby shelf. A MEDIUM Arcana or Medicine check will determine these are actually poison (1d4+1 poison damage). The party may choose to remain here and use some of the supplies to heal up - can be used as a Short Rest opportunity.
The Bathroom
A decrepit wooden bathtub sits in the corner, filled with a stagnant, dark liquid that occasionally bubbles as if something lurks beneath the surface. Next to the bathtub, a stone toilet fixture stands as if hewn directly from the chamber's walls, its bowl filled with an unidentifiable, viscous substance that seems to churn of its own accord. Faint, grotesque sketches are etched into the stone around the toilet, depicting unsettling scenes that make you question the sanity of previous occupants. Blood spatters mar the cracked tiles, leading to a cracked tarnished mirror that reflects a distorted image of anyone who dares to look.
If anyone gets within 5 ft of the bathtub, tentacles will try to grapple them (MEDIUM Escape DC). The tentacles will also deal MEDIUM amount of bludgeoning damage on a successful grapple. Any damage to the tentacles (AC 12) will release the PC.
The Greenhouse
The greenhouse is a labyrinth of overgrown, twisted plants, their leaves unnaturally dark and thorns menacingly sharp. A misty, almost phosphorescent fog hangs low, casting a sickly green glow over everything, and making it hard to see what lurks in the corners. Amongst the flora, the party can spot several cages containing withered remains of animals and, disturbingly, a few humanoid shapes — all twisted in expressions of agony, as if the plants themselves had consumed them.
Monster encounter, balance for your party:
Level Range Monster
1-3 Twig Blight (MM 32)
Needle Blight (MM 32)
Vine Blight (MM 32)
4-6 Shambling Mound (MM 270)
Wood Woad (VGtM 198)
Yellow Musk Creeper (TftYP 248)
Animated Tree (VGtM 207)
Assassin Vine (MM 22)
7-10 Corpse Flower (MToF 127)
Tree Blight (CoS 230)
To make things more difficult for the players, you can also add an additional MEDIUM CON saving throw against the fog's effects, with the players taking LIGHT poison damage on failure. Altering the number of monsters is another effective method for adjusting the challenge level. Additionally, if you're looking to incorporate different types of monsters, don't hesitate to use homebrew or reflavored monsters.
The Bar
The barroom is dimly lit by tarnished chandeliers that cast ghostly flickers across worn wooden floorboards. A long, decaying bar counter dominates one side of the room. Its surface is stained and pockmarked, lined with bottles containing strange, discolored liquids. The stools around the bar are unsteady, emitting ominous creaks under the slightest pressure. Notably, one stool bears an unsettling stain, reminiscent of dried blood.
If players choose to consume any of the bottles, roll on the table below to determine the effects. Generally, it's not recommended to allow more than one potion per player (drinking more than one results in vomiting). If an effect doesn't apply to a character, or another player already drank the potion rolled, roll again. The effects last until the end of the adventure. A MEDIUM DC Alchemist Tools, Herbalist Kit or Arcana Check will reveal the properties of the potions. An EASY DC check may reveal partial properties.
# Name Liquid Description Effect Description
1 Reckless Fury A swirling red potion with fiery sparks. [Primary Melee Classes] Every melee attack is treated as reckless (attack is rolled with Advantage, but any attack against the player is rolled with Advantage as well until their turn).
2 Luck be a lady tonight A two-layered liquid, gold over silver. Grants inspiration to the player, and GM gets to force disadvantage at a time of their choosing.
3 Unstable Teleport A misty, shifting blue and gray potion. Gain the ability to cast the Misty Step spell at will. Roll 1d20 for uncertain destination, appearing in a location of DM's choice on 1-10.
4 Size Shift A violet fluid with bubbles. Changes creature size from Medium to Small. No effect on Small creatures.
5 Spell Rejuvenation A glowing, pulsating emerald drink. [Primary Spellcaster Classes] Restores one highest level spent spell slot but causes causes one level of exhaustion.
6 Speed Surge A quicksilver potion with streaks of lightning. Doubles speed but causes jitteriness, disadvantage on Dexterity checks and saves.
7 Painful Retaliation A dark crimson liquid with a thorny vine motif. As a bonus action you can choose to harm a creature at will, causing MEDIUM psychic damage, but take half the damage yourself.
8 Statue Defense A solid gray potion with flecks of stone. As a reaction to taking damage, you can choose to become an invulnerable statue to negate the triggering damage. You are invulnerable and petrified until the end of your next turn.
9 Charge of the Bull A red potion with a swirling vortex. Gain a powerful charge attack: If you can move at least 10ft in a straight line, you can make an attack. If the attack hits, it is treated as a critical hit, and the target is knocked prone. If the attack misses, the player takes MEDIUM bludgeoning damage, is knocked prone, and lands 10 feet past the target.
10 Clumsy Might A creamy potion with bubbles. Advantage on Strength checks and saves but disadvantage on Dexterity-based tasks.
The Stalking Statues
The room is a vast, dimly-lit chamber with four stone statues positioned in various states of distress; their faces contorted in silent screams or buried in their hands as if weeping. The flickering light from a dying chandelier dances across their features, casting ominous shadows that seem to move. Describe the chandelier as flickering in and out. In the darkness, the statues seem to move closer and closer.
You can treat this room narratively to unsettle the players, or turn it into an encounter. For an encounter, roll initiative (the statues always act at the end of the initiative order, and only on rounds when the lights are out). Every other round, either cover the map if playing in person, switch to a blank map on a VTT, or, if using theater of the mind, simply narrate the lights going out. The statues can only move in darkness, which is magical. Some players may have the ability to see through magical darkness. In such cases, the movement of the statues is visible to those players. Players who cannot see in the darkness can move but must declare their directions and distances. The door at the end of the room is unlocked when all statues are destroyed or by using the Knock spell.

Stalking Statues

Medium Construct, neutral evil
Armor Class :: 18 (natural armor) Hit Points :: 3 MEDIUM hits Speed :: 20 ft (can move only in darkness)
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Damage Immunities :: poison, psychic Condition Immunities :: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses :: Blindsight 60 ft. Languages :: None
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a CON saving throw against the caster's spell save DC or fall unconscious for 1 minute. : False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue. : Dark Step. The statue can only move in darkness. It moves silently. It may not take the dash action. All attacks automatically hit.

Actions

Multiattack. The statue makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Slam. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM bludgeoning damage. : Bite. Melee Weapon Attack: automatically hits, reach 5ft., one target. Hit MEDIUM piercing damage. : Grapple. Roll Contested Athletics vs Atheltics or Acrobatics. The statue rolls with Advantage. Reach 5ft., one target. MEDIUM escape DC to break free.

Final Confrontation

Suggested flavor text - read in your own voice / tone: : You walk through the door to find yourself in a vast, open kitchen. The air is heavy with the scent of pots boiling over low flames, their contents a mystery. Shadows flicker and stretch across the walls, animated by the dim firelight.
Above, cured meats hang from hooks, swaying slightly in the draft. The countertops are littered with a variety of sinister-looking knives and butchery tools, their edges catching the light with an ominous glint.
At the center of this daunting scene stand Redd and Nara. Redd greets you with a malicious smile. “Now that you’ve been properly tenderized, it’s time for the main course!” he says. In a chilling display, he reaches for his face and peels it away as if it were a mask, revealing the ghastly sight of raw muscles, pulsing veins, and exposed nerves.
Next to him, Nara stands with an unsettling calm. Her hands begin to unnaturally stretch and contort, transforming into deadly claws. As she grins, her mouth widens unnervingly, unveiling a row of sharp, predatory teeth.

Monstrous Hosts

Redd Traskin, also known as Red Mask, and Nara Traskin, known as The Hunger, have hidden their monstrous nature for years by disguising themselves as the friendly innkeepers of the Red Mask Inn. They lure travelers with warmth and hospitality, only to ensnare them in a nightmarish trap. Through their powers of perception and emotion manipulation, they torment their victims in an alternate dimension, relishing the fear and suffering they create. All the while, they maintain their facade as ordinary innkeepers, continuing their sinister feast on unsuspecting guests.

Lair Actions

Initiative :: At initiative order 20, use one of the lair action options
Scalding Water: Boiling water erupts from pots in a 15-foot cone. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one. : Slippery Floors: The floor becomes slick with oil and grease. For the next round, any creature moving across the floor must make a MEDIUM DEX saving throw or fall prone. You can avoid this by moving at half speed, but you must declare this before moving. : Whirling Blades: Blades whirl in a line 50 feet long and 5 feet wide. Each creature in the line must make a MEDIUM DEX saving throw, taking MEDIUM piercing damage on a failed save, or half as much damage on a successful one. : Flour Explosion: A cloud of flour ignites in a 30-foot radius centered on a point within the lair. Each creature in that area must make a MEDIUM DEX saving throw, taking MEDIUM fire damage on a failed save, or half as much damage on a successful one.
DM Notes
HP: The HP listed in the stat blocks are simply a guideline. Balance to your party, making sure that the combat lasts some time, but doesn't drag on too long. : Villain Actions: Red Mask utilizes villain actions. This is an action he can take at any point after a PCs action, but limited to one per round.

Red Mask

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 30 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: fire, acid, poison, necrotic Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Terrifying Unmasking. When the mask comes off, each creature within sight must make a WIS or CHA saving throw against an EASY DC. On a failed save, the creature becomes frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. : Magic Resistance. Red Mask has advantage on saving throws against spells and other magical effects. :

Reactions

I think not! (3/day) As a reaction, Red Mask can choose to succeed on a failed check. However, this requires mental fortitude, so he takes MEDIUM non-lethal psychic damage to do so.

Actions

Multiattack. The Red Mask makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Misty Step. Red Mask can cast Misty Step at will as a bonus action. : Butcher’s Knife. Melee Weapon Attack: reach 5ft., one target.
APL to hit bonus damage
1-3 +4 LIGHT
4-6 +6 MEDIUM
7-10 +8 MEDIUM

Villain Actions

How's My Cooking? Any creature that ate food in the tavern must make a MEDIUM CON saving throw or be incapacitated with retching as rotten, maggoty food comes back up. The effect lasts until the end of the affected creature's turn. : Time to Eat! Nara can move up to her speed towards a target and make a bite attack as part of the same action. : See What Awaits You! Red Mask unleashes a wave of mental horror, showing the victims horrific images of previous guests being butchered and eaten. Each creature within sight must succeed on an EASY WIS saving throw or take MEDIUM non-lethal psychic damage.
Tactics
The Hunger prefers hit-and-run tactics, targeting the least armored or most injured characters. If the characters try to focus fire on Red Mask, narrate The Hunger turning it's attention to the Haskill family.
She will try to Bite as at least one of her attacks to keep regenerating hit points.

Nara, The Hunger

Medium monstrosity, chaotic evil
APL AC HP
1-3 14 30±10
4-6 16 60±10
7-10 18 90±10
Speed :: 50 ft
APL STR DEX CON INT WIS CHA
1-3 12 (+1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
4-6 14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 10 (+0)
7-10 16 (+3) 18 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)
Condition Immunities :: frightened, charmed Damage Resistances :: necrotic, piercing, bludgeoning, slashing Senses :: darkvision 60 ft. Languages :: Common, Deep Speech
Voracious Perception. Once The Hunger has tasted the flesh of a creature, it can track the creature by smell, effectively gaining blindsight with a range 30 feet for that creature. : Wall Crawler. With spider-like agility, The Hunger adheres to terrain, crawling along walls and ceilings to approach its victims. : Fleet-footed The Hunger's rapid movements give it a speed of 50 feet, and enemies trying to make opportunity attacks do so with a disadvantage.

Reactions

Bloodthirsty Pursuit. If a creature within 30 feet of The Hunger uses a teleportation ability or spell to escape, The Hunger can use its reaction to immediately teleport to a space adjacent to the escaping creature.

Actions

Multiattack. The The Hunger makes two melee attacks if the APL is 4+, and three melee attacks if the APL is 7+. : Claw. Melee Weapon Attack: reach 10ft., one target. If target not armored, or on a critical hit, add bleed damage for 1d3 rounds. This damage does not stack on multiple hits, instead use the highest rolled value for damage and rounds rolled. This effect can only be removed by magical healing. : Bite. Melee Weapon Attack: reach 5ft., one target. On a successful hit, deal damage as normal, and The Hunger regenerates half of the damage dealt as hit points.
APL to hit bonus damage bleed from claws
1-3 +4 LIGHT 1d2
4-6 +6 MEDIUM 1d4
7-10 +8 MEDIUM 1d6

The Collapse

With the death of its hosts, the reality of this pocket dimension begins to unravel. This is a perfect time to deploy a Skill Challenge. Choose any of the following room descriptions, and let the players decide which skills they want to employ to navigate through the room. The focus here is on the Rule of Cool.
Ideally, these should be rooms the party have already encountered, but you can also introduce new rooms they haven't seen yet. The players can to select any Skill for their roll, as long as it fits the narrative context. Set the DC based on what they're attempting to achieve and its level of feasibility. Spells and other actions taken by the players should also have an impact, provided they logically align with the situation at hand.
Achieving one or two successful outcomes should be sufficient to pass through a room. In case of failure, introduce a complication, such as a character sustaining an injury, acquiring a level of exhaustion, or suffering a temporary condition like being frightened, poisoned, or even blinded. In such scenarios, other party members may need to assist the affected player.
DM Notes
Here you should aim to instill a sense of urgency and desperation. Monitor your players closely. As they approach their limits, consider making that room the final challenge. Remember, they don't need to complete every room you've planned.

Time to Run

Suggested flavor text - read in your own voice / tone:
As you land the final blow, a momentary stillness ensues, briefly allowing you to reflect on your victory. But there's no time for celebration. A low hum begins to resonate through the space, growing louder with each passing second. Around you, the walls and ceiling start to crack and splinter. Suddenly, a wall in front of you collapses, revealing one of the rooms you passed through earlier. Behind you, the ceiling is collapsing. The way forward is through...
[Note, I had to cut the descriptions of rooms on the way back to fit into char limit - see PDF]

Conclusion

As you burst through the door, you're back in the long corridor you first encountered as you woke up. At the far end, you glimpse the outside world. You sprint towards freedom as the corridor crumbles behind you, the destruction nipping at your heels. In a desperate leap at the last possible moment, you escape... and the sudden tranquility of the night envelops you. The quiet, so starkly contrasted with the preceding chaos, strikes you with its intensity. Surrounded by the serene sounds of the forest, the peace feels almost otherworldly, a surreal end to your harrowing journey.
You stand at a crossroads, where an old structure looms, clearly long abandoned. It leans precariously, a silhouette against the night sky. Moonlight filters through its collapsed roof, casting ghostly shadows across the crumbling walls. The scene, bathed in a silver glow, is both haunting and strangely serene.

Loot

Tucked away behind the inn, the adventurers might notice something peculiar about the compost heap — it seems to occasionally sparkle with the glint of metal and the shimmer of gemstones. Upon closer inspection and a bit of rummaging, they'll discover that this isn't just any old pile of refuse; it's a resting place for treasures that once belonged to the inn's unfortunate previous visitors.
You can use the rules for Treasure Hoard Tables from DMG p133 to see what the players can find.
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