Bbm clock time

Time Travel

2008.03.19 07:59 Time Travel

Time travel reddit will exist yesterday
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2018.11.21 15:24 defenestration Against the Clock: Time Limited Music Production

for discussing FACT Magazine's Against the Clock episodes and sharing similar time-limited music production content, whether our own or others
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2010.08.12 13:27 Steiner69er Ever wake up and this "internal alarm" in your head counts down before your "actual alarm" goes off

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2024.06.01 13:48 gravygirl17 Latest “clock is broken” video

Oh she’s in here… “my clock is like off by 5 hours, my oven clock so I never know what time it is” Yeah….okay. No girl you just got caught in a lie.
Also “I wake up with the sun” lmao no you don’t.
submitted by gravygirl17 to basicmegsnark [link] [comments]


2024.06.01 13:47 myboymatty Reproduction differences?

Hey I've been wanting to play Emerald since I've just beat Yellow and Crystal, but don't want to spend $300. What are major differences that would hinder the game in anyway? i.e game clock (like crystal, day/night) time based events etc..
Thanks
submitted by myboymatty to PokemonEmerald [link] [comments]


2024.06.01 13:44 Jahcrsde My game crashes when clicking on any button

 ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 2024-06-01 06:30:21 Description: mouseClicked event handler java.lang.NoSuchMethodError: 'net.minecraft.class_339 net.minecraft.class_442.method_25411(net.minecraft.class_339)' at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) -- Affected screen -- Details: Screen name: net.minecraft.class_8032 Stacktrace: at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, Essential Assets, essential Stacktrace: at net.minecraft.class_6360.method_36565(class_6360.java:49) at net.minecraft.class_310.method_1587(class_310.java:2413) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 16734346176 bytes (15959 MiB) / 24092082176 bytes (22976 MiB) up to 40869298176 bytes (38976 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800X 8-Core Processor Identifier: AuthenticAMD Family 25 Model 33 Stepping 2 Microarchitecture: Zen 3 Frequency (GHz): 4.20 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: Virtual Desktop Monitor Graphics card #0 vendor: Virtual Desktop, Inc. Graphics card #0 VRAM (MB): 0.00 Graphics card #0 deviceId: unknown Graphics card #0 versionInfo: DriverVersion=10.54.50.446 Graphics card #1 name: Parsec Virtual Display Adapter Graphics card #1 vendor: Parsec Cloud, Inc. Graphics card #1 VRAM (MB): 0.00 Graphics card #1 deviceId: unknown Graphics card #1 versionInfo: DriverVersion=0.45.0.0 Graphics card #2 name: NVIDIA GeForce RTX 4090 Graphics card #2 vendor: NVIDIA (0x10de) Graphics card #2 VRAM (MB): 24095.00 Graphics card #2 deviceId: 0x2684 Graphics card #2 versionInfo: DriverVersion=32.0.15.5585 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 3.60 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 3.60 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 3.60 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 3.60 Memory slot #3 type: DDR4 Virtual memory max (MB): 85532.29 Virtual memory used (MB): 51955.71 Swap memory total (MB): 20096.00 Swap memory used (MB): 74.20 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx38976m -Xms256m Fabric Mods: ad_astra: Ad Astra 1.15.5 ad_astra_giselle_addon: Ad Astra: Giselle Addon 5.6 additionallanterns: Additional Lanterns 1.1.1a advancednetherite: Advanced Netherite 2.1.0-1.20.1 adventurez: AdventureZ 1.4.20 alloy_forgery: Alloy Forgery 2.1.2+1.20 another_furniture: Another Furniture 1.20.1-3.0.1 appleskin: AppleSkin 2.5.1+mc1.20 archers: Archers (RPG Series) 1.2.1+1.20.1 com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2 structure_pool_api: Structure Pool API 1.0+1.20.1 architectury: Architectury 9.2.14 archon: Archon 0.6.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 saflib: SafLib 1.1.0 artifacts: Artifacts 9.5.7 expandability: ExpandAbility 9.0.4 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 attributefix: AttributeFix 21.0.4 azurelibarmor: AzureLib Armor 2.0.3 backpacked: Backpacked 3.0.0-beta.2 mm: Manningham Mills 2.3 bcc: BetterCompatibilityChecker 4.0.8 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 beaconoverhaul: Beacon Overhaul 1.8.4+1.20 reach-entity-attributes: Reach Entity Attributes 2.4.0 betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3 org_reflections_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4 betterend: Better End 4.0.11 betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6 betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6 bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4 betternether: Better Nether 9.0.10 betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4 betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3 betterthirdperson: Better Third Person 1.9.0 betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3 biomemusic: Biome Music Mod 1.20.1-2.3 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bookshelf: Bookshelf 20.1.10 bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1 maelstrom_library: Maelstrom Library 1.6.1-1.20 multipart_entities: MultipartEntities 1.5-1.20 botanypots: BotanyPots 13.0.33 botanytrees: BotanyTrees 9.0.11 botarium: Botarium 2.3.3 team_reborn_energy: Energy 3.0.0 bountiful: Bountiful 6.0.3+1.20.1 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 charmofundying: Charm of Undying 6.5.0+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 chimes: Chimes 2.0.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps 12.0.0.4 collective: Collective 7.61 combatroll: Combat Roll 1.3.2+1.20.1 comforts: Comforts 6.3.5+1.20.1 continuity: Continuity 3.0.0-beta.5+1.20.1 coroutil: CoroUtil 1.20.1-1.3.7 cristellib: Cristel Lib 1.1.5 blue_endless_jankson: jankson 1.2.3 croptopia: Croptopia 3.0.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culinaryconstruct: Culinary Construct 5.2.1+1.20.1 cupboard: cupboard 1.20.1-2.6 darkpaintings: DarkPaintings 17.0.4 darkutils: DarkUtilities 17.0.3 decorative_blocks: Decorative Blocks 4.1.3 deeperdarker: Deeper and Darker 1.2.6 customportalapi: Custom Portal Api 0.0.1-beta64-1.20 dimdoors: DimensionalDoors 5.3.5 com_flowpowered_flow-math: flow-math 1.0.3 com_github_dimensionaldevelopment_poly2tri_java: poly2tri.java 0.1.1 org_jgrapht_jgrapht-core: jgrapht-core 1.1.0 distanthorizons: Distant Horizons 2.0.4-a-dev doubledoors: Double Doors 5.7 dragonfight: Dragonfight Mod 1.20.1-4.5 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b dungeonnowloading: Dungeon Now Loading 1.5 dungeons_arise: When Dungeons Arise 2.1.58 dungeons_arise_seven_seas: When Dungeons Arise: Seven Seas 1.0.2 durabilitytooltip: Durability Tooltip 1.1.5 dynamictrim: DynamicTrim 1.4.1 mixinsquared: MixinSquared 0.1.1 easymagic: Easy Magic 8.0.1 ecologics: Ecologics 2.2.0 elementa: Elementa 647 elytraslot: Elytra Slot 6.3.0+1.20.1 enchantedlib: Enchanted Lib 0.3.1 enchdesc: EnchantmentDescriptions 17.0.15 endrem: End Remastered 5.2.4 ends_delight: End's Delight refabricated-1.20.1-alpha-1.0 epherolib: EpheroLib 1.2.0 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 everycomp: Every Compat 1.20-2.6.56 porting_lib_tags: Porting Lib Tags 3.0 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 explorify: Explorify v1.4.0 fabric-api: Fabric API 0.92.0+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.0 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting_lib_base: Porting Lib Base 2.3.4+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting_lib_common: Porting Lib Common 2.3.4+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1 porting_lib_config: Porting Lib Config 2.3.4+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1 porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1 porting_lib_core: Porting Lib Core 2.3.4+1.20.1 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.7.6 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 org_javassist_javassist: javassist 3.29.2-GA friendsandfoes: Friends&Foes 2.0.10 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 geophilic: Geophilic v2.2.0-mc1.20u1.20.2 goblintraders: Goblin Traders 1.9.3 graveyard: The Graveyard 3.0 guardvillagers: GuardVillagers 2.0.9-1.20.1 handcrafted: Handcrafted 3.0.6 hybrid-aquatic: Hybrid Aquatic 1.3.2 iceberg: Iceberg 1.1.18 illagerinvasion: Illager Invasion 8.0.5 extensibleenums: Extensible Enums 7.0.1 immediatelyfast: ImmediatelyFast 1.2.16+1.20.4 net_lenni0451_reflect: Reflect 1.3.3 immersive_aircraft: Immersive Aircraft 1.0.1+1.20.1 org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1 immersive_armors: Immersive Armors 1.6.1+1.20.1 incendium: Incendium 5.3.5 indium: Indium 1.0.30+mc1.20.4 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 iris: Iris 1.7.0+mc1.20.1 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 itemborders: Item Borders 1.2.2 jade: Jade 11.8.0 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 justenoughbreeding: Just Enough Breeding 1.2.1 justenoughprofessions: Just Enough Professions (JEP) 3.0.1 kambrik: Kambrik 6.1.1+1.20.1 kotori316_version_checker: ForgeLikeVersionChecker 2.4.0 kotori_scala: Scalable Cat's Force Fabric 2.2.0 org_scala-lang_scala-library: scala-library 2.13.12 org_scala-lang_scala3-library_3: scala3-library_3 3.3.1 org_typelevel_cats-core_3: cats-core_3 2.10.0-kotori org_typelevel_cats-free_3: cats-free_3 2.10.0-kotori org_typelevel_cats-kernel_3: cats-kernel_3 2.10.0-kotori lavender: Lavender 0.1.9+1.20 lavender-md: lavender-md 0.1.1+1.20 lavender-md-owo-ui: lavender-md-owo-ui 0.1.1+1.20 leavesbegone: Leaves Be Gone 8.0.0 lootintegrations: Loot integration Mod 1.20.1-3.7 lootr: Lootr 0.7.33.81 magistuarmory: Epic Knights Mod 9.8 magnumtorch: Magnum Torch 8.0.2 majruszlibrary: Majrusz Library 7.0.8 majruszsaccessories: Majrusz's Accessories 1.5.3 majruszsdifficulty: Majrusz's Progressive Difficulty 1.9.10 mcdar: MC Dungeons Artifacts 4.0.3 mcdw: MC Dungeons Weapons 9.0.4 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwroofs: Macaw's Roofs 2.3.0 mcwtrpdoors: Macaw's Trapdoors 1.1.3 mcwwindows: Macaw's Windows 2.2.1 mes: Moog's End Structures 1.3.1-1.20-fabric minecraft: Minecraft 1.20.1 mobsunscreen: Mob Sunscreen 3.1.0 modelfix: Model Gap Fix 1.15 moonlight: Moonlight 1.20-2.11.30 more_armor_trims: More Armor Trims 1.2.0 moremobvariants: More Mob Variants 1.3.0.1 moretotems: More Totems 2.16.0 mousetweaks: Mouse Tweaks 2.26 mr_dungeons_andtaverns: Dungeons and Taverns 3.0.3.f mutantmonsters: Mutant Monsters 8.0.7 mvs: Moog's Voyager Structures 4.1.2-1.20-fabric naturalist: Naturalist 4.0.3 netherdepthsupgrade: Nether Depths Upgrade fabric-3.1.6-1.20 nyfsspiders: Nyf's Spiders 2.1.1 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 org_jetbrains_annotations: annotations 23.0.0 overloadedarmorbar: Overloaded Armor Bar 1.20.1-2 gbfabrictools: GBfabrictools 1.2.2+1.16 owo: oωo 0.11.2+1.20 paraglider: Paragliders 20.1.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 phantasm: End's Phantasm 0.3 philipsruins: Philip`s Ruins 1.20.1 pigpen: PigPen 15.0.2 player-animator: Player Animator 1.0.2-rc1+1.20 polymorph: Polymorph 0.49.5+1.20.1 prism: Prism 1.0.5 projectile_damage: Projectile Damage Attribute 3.2.3+1.20.1 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 quarryplus: QuarryPlus 20.1.1159 ranged_weapon_api: RangedWeaponAPI 1.1.1+1.20.1 rare-ice: Rare Ice 0.6.0 resourcefulconfig: Resourcefulconfig 2.1.2 resourcefullib: Resourceful Lib 2.1.25 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 rightclickharvest: Right Click Harvest 3.2.3+1.19.x-1.20.1-fabric runelic: Runelic 18.0.2 runes: Runes 0.9.11+1.20.1 sawmill: Universal Sawmill 1.20-1.4.1 sdrp: Simple Discord Rich Presence 4.0.3-build.40+mc1.20.1 com_github_jagrosh_discordipc: DiscordIPC a8d6631cc9 com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2 com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2 org_json_json: json 20210307 simplylight: Simply Light 1.20.1-1.4.5 simplyswords: Simply Swords 1.55.0-1.20.1 spruceui: SpruceUI 5.0.0+1.20 skinlayers3d: 3d-Skin-Layers 1.6.5 smallships: Small Ships 2.0.0-b1.2 smarterfarmers: Smarter Farmers 1.20-1.8.2 sodium: Sodium 0.5.8+mc1.20.1 somanyenchantments: So Many Enchantments Mod 0.4.1 soulsweapons: Marium's Soulslike Weaponry 1.1.3-1.20-fabric sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.2 spell_engine: Spell Engine 0.14.3+1.20.1 spell_power: Spell Power Attribute 0.10.2+1.20.1 starterkit: Starter Kit 6.7 stoneworks: Stoneworks 8.0.0 structory: Structory 1.3.5 structory_towers: Structory: Towers 1.0.7 structureessentials: Structure Essentials Mod 1.20.1-3.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 supplementaries: Supplementaries 1.20-2.8.11 suppsquared: Supplementaries Squared 1.20-1.1.14 t_and_t: Towns and Towers 1.12 terralith: Terralith 2.5.1 things: Things 0.3.3+1.20 totw_additions: Towers of the Wild: Additions 1.3 totw_modded: Towers Of The Wild: Modded fabric-1.20.1-1.0.5 trashcans: Trash Cans 1.0.18 travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.13 travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2 treeharvester: Tree Harvester 8.7 trimeffects: Trim Effects 1.1.1-fabric trinkets: Trinkets 3.7.2 twigs: Twigs 3.1.0 universalcraft: UniversalCraft 337 veinmining: Vein Mining 1.4.1+1.20.1 vigilance: Vigilance 297 villagernames: Villager Names 7.3 villagersplus: Villagers Plus 3.1 villagesandpillages: Villages&Pillages 1.0.0 villagespawnpoint: Village Spawn Point 4.2 visuality: Visuality 0.7.1+1.20 visualworkbench: Visual Workbench 8.0.0 watut: What Are They Up To 1.20.1-1.1.1 weaponmaster: YDM's Weapon Master 3.0.5 wirelesschargers: Wireless Chargers 1.0.9+a wizards: Wizards (RPG Series) 1.2.0+1.20.1 yeetusexperimentus: Yeetus Experimentus 2.3.1-build.6+mc1.20.1 yet_another_config_lib_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com_twelvemonkeys_common_common-image: common-image 3.10.0 com_twelvemonkeys_common_common-io: common-io 3.10.0 com_twelvemonkeys_common_common-lang: common-lang 3.10.0 com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0 com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0 com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0 org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 yigd: You're in Grave Danger 2.0.0-beta.13 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT libgui: LibGui 8.1.1+1.20.1 jankson: Jankson 6.0.0+j1.2.3 libninepatch: LibNinePatch 1.2.0 yungsapi: YUNG's API 1.20-Fabric-4.0.5 yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3 yungsextras: YUNG's Extras 1.20-Fabric-4.0.3 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 4090/PCIe/SSE2 GL version 3.2.0 NVIDIA 555.85, NVIDIA Corporation Window size: 1024x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: fabric Current Language: en_us CPU: 16x AMD Ryzen 7 5800X 8-Core Processor 
I normally play on Forge, but I gave Fabric a try and ended up getting back handed with this lmao
submitted by Jahcrsde to fabricmc [link] [comments]


2024.06.01 13:35 Sad_Wishbone8716 Ryzen 7 7800x3D idle at 50c+

Ryzen 7 7800x3D idle at 50c+
Hello everyone. Built my first PC few days ago. My idle CPU temps were 50c+ from the beginning. Tried to tweak it: PBO, undervolting, curve optimizer all cores. This is my first experience with AMD so I had/have no idea what I was doing basically just copied some of the things I saw on YT and here. Currently I have set my bios to 65W (88W/75A/150A) preset as you can see here - . My lowes idle CPU temp is 45c, room temp is 25-28c.
First stock Cinebench experience CPU was at 89c with 17600~ points. That doesn't bother me. I would like to lower my temps down. Last Cyperpunk 2077 session CPU was at 74c at all high with RT 90-130 fps at 1080p. Highest temp I had was in Far Cry 5 at 91.4c.
At the moment of posting this my CPU temp is 47c.
My specs:
Case - Aerocool Aero One Frost
Motherboard - MSI PRO B650-S WIFI
CPU - AMD Ryzen 7 7800X3D
GPU - Asus TUF RTX 4070 ti
RAM - Corsair Vengeance 32GB DDR5 6000MHz CL30 Dual Channel Kit
CPU Cooler - Scythe Fuma 3
T. Paste - ARCTIC AC MX-4
https://preview.redd.it/ijk5wo3j4y3d1.png?width=1066&format=png&auto=webp&s=b88837d4f490ed115d07546d34849b3786734c81
I tried to flip top fans for intake, intake+exhaust but didn't see any changes.
Btw all my fans are running at 100% all the time.
This is second Windows Installation. Had MSI Center and MSI Companion with my first installation. This time no MSI apps installed.
Reseated cooler and repasted twice. No changes.
submitted by Sad_Wishbone8716 to AMDHelp [link] [comments]


2024.06.01 13:21 Sea_Agent_3140 Over year into separation (divorce) and see my son on two or three weekends a month

It was an amicable split from a terrible, dissolving marriage that was nevertheless instigated by me being caught doing drugs. I was quickly ushered out of the house and settled back nearer to work in Tokyo seeing as I did not know if I would be able to see my son again. He was nearly 3yo at the time. A very testing year for all of us has passed. He has now turned 4.
My ex deserves immense credit and all the support that she can get from the government for single-handedly bringing him up for 90% of this period, considering it is a society that does not take kindly to single mothers.
Alimony is in the form of the rent for their apartment as well as monthly bills. Monetarily it has not been a burden and I make an effort to offer more when I can.
Over the last year I visit where they live. It is about 40 miles outside of Tokyo, on one or two weekends a month (this being imposed by my ex) and only for a single day, and then my son comes and stays at mine once a month. Those are the parameters that I've had no choice but to agree on , although there are a significantly more rules, with it being Japan, one being installing a GPS tracker on my phone and activating it when I am with him. That rule, blissfully, has now fallen by the wayside.
Basically, they will now be moving about four times farther away from January 2025. And there is very little recourse for me to close the gap. I am tethered to my work here, which is taking off, and where they are moving to (ex's hometown) there is very little in the way of work opportunities. We will continue to do a minimum of two weekends a month, one here and one there. But this news has thrown me for a loop. Accessibility will be relatively limited, it's about a 5 hour drive. And I am working toward coming to terms with the fact that my role in my son's formative years will be somewhat peripheral because of this.
The other day, he clocked on to the fact that I would lie next to him until he went to sleep and then leave afterwards. It really rocked me when after putting him to bed, lying next to him in silence for about 10 minutes and fully expecting him to have fallen asleep, to find him suddenly turning over and grabbing my arm, saying 'Daddy please don't leave'. Every time I go to visit and leave he cries when we part. I hear him wailing when we part. Kid are resilient I know. They are adaptive I know. I am not so much worried that the constant parting from him and him recognizing this every weekend (he very quickly after the split grasped the concept of us living separately) I am with him is going to irrevocably mess him up in some way. Although you never know..., it's that I just feel so sorry for him. Because every time he leaves he breaks down. I've seen every form of sad, tragic, desperate parting that there is over the last year and half. Even with the knowledge, that separation was necessary and inevitable. It still hits hard everytime. Wondering if there is anyone who may have experienced or is freshly experiencing a similar lack of presence in their child's life?
submitted by Sea_Agent_3140 to DivorcedDads [link] [comments]


2024.06.01 13:17 TheDreadPirateRobots [Have Gun - Will Travel] - 1.8

[INDEX]
I banked the fire and stared into the golden eyes of Beatale before I crept into my makeshift tent.
I still had my auric vision running and couldn’t help but notice the thin silver cord that ran from me to Horse. Firming up my aura, I reached out with my hand and grabbed it. I could feel the nearly imperceptible vibration between my fingers as I used my mind to probe at the thread. I could feel a bright spark of intellect, a light at the end of a tunnel. Pushing with my mind, I slid down the thread until the spark grew larger and eventually filled my inner vision with a hazy white light. Horsey thoughts nudged at me curiously.
I slid into the haze and immediately lost all sense of direction. If it wasn’t for the silver thread, I’d have no idea how to exit this shifting white fog. Horsey thoughts got stronger as I followed the thread while the haze thinned and cleared to reveal an endless prairie of green grass. I found myself standing before a naked man wearing a horse mask and I stared in shock. It was obviously me wearing a cheap costume horse mask — there was no mistaking my tattoos.
“What did you expect?” Horse neighed at me. “I am you and you are me and we are all together. Goo goo ga joob.”
Horse made a shooing motion with his hands and I accelerated backwards through the white haze and slammed into my own body with a gasp. I stared at the tarp overhead for a long minute, processing this new revelation. Horse was a part of me, a piece of my spirit. Whatever psychic stuff I did with that silver cord lead me into a house of mirrors where I got to look at myself pretending to be a horse. I can’t even deal with that right now.
Rolling into my blankets, I dropped off to sleep.
*Ding*
-=- - Welcome to the Dreamworld - Included in the Psychic Skills pack, the Inner Sanctum is your psychic domain. It is the mental fortress that you must secure and maintain to defend against psychic and spiritual assaults. All of your neurosis and fears are symbolised in this realm and must be defeated or subjugated before you can become master of the domain. Good luck. -=-
I banished the pop-up and looked around. I knew I was asleep, but everything was just as real as when I was awake. I was breathing, I could feel the floor under my feet, and if it weren’t for the pop-up, I would have sworn I had been teleported. The room I was in resembled an oversized luxury prison cell, maybe a thirty foot cube. No windows. Rough stone walls with thick mortar. Large brass wall sconces were set directly into the stone and suffused the room with a warm, golden light provided by glowing rocks. The stone floor had colourful Persian rugs tastefully placed. A high plaster ceiling was painted with a rendition of Michelangelo’s ‘Creation of Adam’, depicting me as both Adam and God.
There was a comfy sofa in front of a large screen television that hung from one wall and an ornate grandfather clock ticked loudly in the corner. It was currently 10:08 PM. Another wall was a floor to ceiling bookshelf, stuffed with books of varying sizes. The third wall was covered with pictures and I could see at a glance that they were images from my life. The fourth wall had a thick riveted steel door on the right side, a full sized mirror on the left, and a computer workstation in the middle.
The picture wall was my first target. A few were quite large, nearly life sized, while others were tiny prints no larger than the palm of my hand. Scenes of my life were displayed in each one. The largest was me riding Horse with a shit-scared expression, shooting at a pack of wolves. Others were smaller, each with different frames. Some ornate gold or silver, others plain wood, a few wrapped in briars or barbed wire. Nanny Ramsey holding me as a young child. My dog Jean with a red ball in his mouth. My parents, screaming at me. I turned my attention to the books. Books are safe. Books don’t judge you.
The sweet, musty scent of a used book store filled my nostrils as I drew close to the honey coloured shelves. Hundreds of volumes filled the wall from floor to ceiling, with a ladder that could be rolled along a rail to access the top. I smiled at the sight. I had always wanted a library like this. I pulled a book at random and read the title, “Confused Fantasies about Joseph Harris, part XXIV of the Middle School Years”.
I slid the book back onto the shelf. Let’s see what’s on TV.
The remote was a slim, futuristic looking affair with a minimum of buttons. I pointed it at the television and moments later the huge screen came to life and presented me with a simple menu for movies, divided into six categories: Happy, Surprised, Afraid, Disgusted, Angry, and Sad. I scrolled through the offerings for a minute, reading the titles and reviews about the movies of my life. It really bothered me that there were so few selections in the Happy section.
The number of Sad movies increased by one.
I walked over to the mirror and noticed there was a small sticky note pasted to it. “Astral Realm. Experienced users only.” I shoved the note in my pocket and stared at my image. Sturdy black boots, black denim jeans and shirt with mother-of-pearl buttons, deep brown gun belt slung at my hip, red bandanna and black felt hat. All I needed was a pencil moustache and I would look like the stereotypical villain in any spaghetti western. At that very moment I decided to grow out a goatee. I’d rather be mistaken for a bad guy than a victim.
So how does this astral realm thing work?
The mirror appeared to be nothing more than a mirror. It was cold, smooth glass surrounded by a wrought iron frame, and reflected my image. I didn’t necessarily want to go walking into danger, but I wanted to know how it worked. I pushed and prodded the glass in frustration until I noticed my image grinning at me. I jumped back in surprise and it doubled over in silent laughter.
“Hilarious, dude. You got me,” I huffed. “So how do I get in?”
My mirror-self tipped his hat and stepped to side.
I reached up to the mirror again and my hand passed through, vanishing as if cut off. Okay, just a quick peek and we’ll explore the rest of the room. I stepped through and the world shifted around me. I was standing back at the campsite. My body was insubstantial as a ghost and the tarp was a wisp of substance running straight through me. Non living things don’t seem to have much presence in this realm. Glancing down, I saw my sleeping body rolled up in the blankets, a thin silver thread running from it to me, and another thread running to Horse.
Looking around, I surveyed the campsite. My astral vision seemed to be on and had an unlimited range. I could see the life all around me, the distant forest was a sea of greenish-gold, grasses and brush nearby glowed with spectral light. Tiny ghost insects scurried while ghost mice nibbled at whatever ghost mice nibble on. Ghost seeds and ghost insects, I suppose. I turned my attention overhead and gaped at the sight of a monstrous serpentine spirit flying through the inky void. I dropped back through the tent and rolled inside my body. That was plenty enough for now.
I rolled through the mirror and landed flat on my back, staring at the fresco on the ceiling. Vinnie-God winked at me and Vinnie-Adam grinned. Climbing to my knees, I brushed non-existent dust from my trousers and watched mirror-me doubled over in soundless laughter.
“Hey, laughing-boy!” I yelled at him. “You’re like the guardian or something, right? You got it covered?”
Mirror-me stood and saluted with a smile, then gave me two thumbs up. A moment later, his face took on a serious expression and he wriggled his right hand in the ‘maybe’ motion. Then he pointed at me, tapped his wrist, and then a finger to his head.
It all depends on how fast I learn stuff, I guess.
Two thumbs up and a winning smile reflected back to me.
A large cork board was mounted to the wall over the computer and a small note was pinned to it. “Note to self: Don’t fuck with the Elvish womens.”
The computer screen featured a screensaver of me as Vitruvian Man doing callisthenics over the words ‘HumanOS’. I tapped the spacebar and was rewarded with the sound of powerful fans kicking to life as the computer emerged from sleep mode and prompted me for a password. Should I assume it’s the same as the password on the computer I pawned in my previous life?
Password: *******esi
I was rewarded with a sweet R&M desktop and a couple of icons. System, NeuralNet, My-Tunes, My-Movies, My-Office.
System was just what I expected, lots of .dna files and other confusing scariness that allowed me to tweak my physical body and mental state. My-Tunes was a collection of every song I’d ever heard and My-Movies was a collection of every movie I’d ever seen. Not that I’m complaining, but it would have been nice to have “My-Games” so I could play RDR. My-Office was a clone of the popular software by a similar name. I have no idea what I’ll ever need a spreadsheet for in this world.
NuralNet opened up a search engine called Me-Seeks, featuring a familiar blue guy.
I typed in “beer” and several thousand results were displayed, anything I’d ever read, heard, or watched about beer, including how to make it. This right here made the price of admission totally worth it, access to an exact copy of everything I’d ever read, and I was a voracious reader. Sadly, most of the stuff I read was futurology — solar panels, electronics, biotech advancements, quantum computing. The material for steam engines, blacksmithing, farming and the like, were slim pickings. That’s okay though, I could still reproduce the Gutenberg press, the cotton gin, simple internal combustion engines, and basic batteries along with some sketchy knowledge of metal alloys, acids, bases, and other things I had read over the years. All that wasted time watching “How Things Work” was finally going to pay off. I copied a few likely money makers to My-Office, saved the file, and exported to my Notes, just in case they didn’t exist on Aerth.
A popup covered the screen.
📱 [New Upgrade Available!] 📱
🎉 Enhance Your Experience with the Latest HumanOS Features! 🎉
🌟 Features Include:
🔥 Special Offer: Only 2000 credits for version 2.0 or 5000 credits for version 3.0! 🔥
[Upgrade Now ✅] [Remind Me Later ❌]
Apparently I could upgrade myself, which reduced the cost of using my Utilities while providing other minor benefits. My Utilities would level up as I used them, which would increase their battery cost, so if I didn’t keep pace with an update to the OS they could become prohibitively expensive to operate.
Stupid pay-to-win world.
So, do I pay 2000 credits for version 2.0 or 5000 credits for version 3.0?
I selected version 3.0 and klicked [Install]. After watching it download the update, it popped up another screen that asked if I wanted to update now, or wait until Midnight for the mandatory update.
I selected [No] just as the grandfather clock chimed 10:30 PM. I wondered if time ran slower in here, because it seemed like I had spent a lot more time on the computer than 15 minutes. Walking over to the imposing steel door, I noticed a bronze key with a thin chain in the lock. There was another sticky note on the door. “Subconscious. Please keep the key with you at all times.”
That’s not scary at all, is it?
I unlocked the door with a loud clunk and pulled it open to reveal a bedroom straight out of some royal castle. I could tell immediately that it had seen better days. The tapestries on the wall were frayed and fading. The canopy over the bed had a few holes in it. A thin layer of dust covered the mantle of a small fireplace set into the wall. There was a window letting in bright sunlight and I moved over to look outside.
I was on the third floor of a keep surrounded by the walls and turrets of a modest castle. A castle that had fallen into serious disrepair. Did this represent the state of my inner mind? One tower was shattered and the curtain wall under it damaged. The lower bailey was full of litter. I could see a few soldiers walking around the allure, keeping watch.
I have people in my subconscious?
Someone behind me cleared their throat.
Whirling, I discovered a familiar old man standing in the door of the bedroom. What was left of his hair formed a white halo around his head, his face was unshaven and covered with several days of growth. He was dressed like a poor and tattered manservant, but carried himself with a dignified air.
“Woodhouse?”
“It’s nice to see the master at home,” He said with a proper English accent. “There are many matters that require the master’s attention.”
“Uh, sure,” I said, hanging the key around my neck and tucking it in my shirt. “And who are you again?”
“Your personal manservant, of course” he said with a slight bow. Walking over to the steel door, he pulled it closed and it locked with a solid thunk. “Master should always keep his inner sanctum closed. One never knows if something nasty will creep in.”
“Thank you, uh, Woodhouse. I’ll remember that,” I said, rubbing the back of my neck. “So what needs tending and how do things work around here?”
He smiled and beckoned me with a white gloved hand. “If master would be so kind as to follow me, I’ll introduce him to the staff and explain the duties and obligations of his domain.”
I’m 99.9% certain that everyone here is just me wearing a mask, so I shrugged and followed Woodhouse out of the bedroom and into the rest of my subconscious.
Five minutes later I was on the ground floor and seated on a shabby throne with the cast of a popular —and probably very copyright protected— animation in front of me. Woodhouse was the head butler and my personal manservant. Pam was the cook and demanded that I start importing sugar and alcohol before she was shushed by Woodhouse. Carol was a maid. Krieger was chancellor and Cyril was the steward. Archer and Lana were in charge of security. Ray was the marshal in charge of everything from the stables to the blacksmith.
I stared in disbelief at the motley crew kneeling in front of me. No wonder my inner mind was in such shambles. I was overcome with an irrational sense of anger at myself.
“Arright, listen up,” I barked, my voice echoing around the room. “I swear to God that I will fire every single one of you and hire circus clowns to replace you if you keep fucking things up. No joke. Circus clowns, got it?”
I ran a hand over my face as Ray pissed himself. “The only reason I’m not putting a boot in your asses right now is because I realise that you’re aspects of me, and the people you represent are pretty damn good at their jobs when they give enough of a shit to actually do them. As a team, you’re dysfunctionally fantastic and always seem to come out ahead no matter the odds.”
Heaving a sigh, I continued. “Things have changed and I need to get my shit together. I’m going to need every one of you to pull your weight and help me help you. Get back to your duties, I’ll meet you one on one later.”
My subconscious caretakers scurried out of the room.
“I’ll have one of the maids tend to the piss,” Woodhouse assured me.
“Never mind that,” I snapped. “I honestly had no idea my mind was such a shit show. I’m very disappointed in myself.” I pictured the Angry, Sad, and Disgusted counters on my personal movies clicking up. “Show me what needs to be done and let’s get started.”
During Woodhouse’s walking tour, everything clicked into place. This was some altered version of Bodiam castle, a location that was on my bucket list of places to visit. The royal council room, located behind the throne room, contained a “living” tapestry on the wall that showed the castle and surrounding land in real time. The castle was located in the middle of a small lake, and a single wood bridge led to the mainland. A small town surrounded the lake and a wall encircled the town. Outside the wall, the land was an irregular patchwork of forest and field, with a stinking swamp to the south. The entire “kingdom” was maybe ten miles across, surrounded by impassable mountains with innumerable creeks that fed the lake which drained into the southern swamp.
“Zombies are the problem, sir.” Woodhouse said, as I surveyed the living tapestry of my mental domain.
“Zombies?” I prompted.
“Yes sir, Zombies” Woodhouse continued. “Nasty bitey things that come in from the mountains and harass the peasants. They’ve gotten especially worse over the last few months. The soldiers do what they can, but they seem to have lost all motivation. Probably because they haven’t been paid.”
“And who pays them?”
“Typically chancellor Krieger is in charge of financial matters, although Steward Figgis has taken over the duty, sir.”
“Then let’s make Figgis our first stop.”
“Very good, sir.”
The office of the steward was run by Cyril Figgis, who managed the kingdom in my absence. It was overflowing with paperwork and charts, books and scrolls piled high on every flat surface. Cyril was desperately attempting to tidy things when Woodhouse and I walked in.
“Yo..you..your majesty,” Cyril stuttered, bowing low. Scrolls fell from his overloaded arms, spilling across the floor. He dropped to his knees and scrambled to gather them up. “I didn’t expect you to visit so soon. Please forgive the mess, housekeeping has been slacking…”
This was the guy who ran things while I was conscious.
“Shut up, Cyril” I said. “You’re responsible for everything in this office. That includes keeping it organised and tidy.”
“Y..yes milord.”
“It’s my understanding that you’re in charge of making sure everyone gets paid. So why aren’t we paying people?” I asked.
“We’re nearly out of Fuks, your majesty. I’ve been saving them for emergencies.”
“Fucks?”
“Fuks,” Cyril explained, pushing a pile of books off a large chest and opening it. Reaching inside he pulled out two small bags and emptied them on top of his cluttered desk. “Gold and Silver Fuks, the currency of the kingdom. I can’t maintain the kingdom when I have no Fuks to give.”
Behold the subconscious kingdom of Vincent J. Carter, it runs on Fuks.
“So how do I get more fuks?” I asked, examining one of the coins. It had an image of me on one side and symbol on the other that could be interpreted as “peace among worlds”.
“You kill the zombies, your majesty.”
Of course I do.
Woodhouse and I left Cyril’s office and headed towards the office of the chancellor where Krieger worked. It seemed that Cyril took over financial matters when Krieger became erratic and proposed luring all the zombies into the city and setting it on fire. Not sure how that corresponds to my own self-destructive behaviour, but I’ve had some dark thoughts over the last couple of months and I’m sure they’re reflected here.
Krieger’s office was much neater in comparison to Cyril’s, but it wasn’t by much. Shelves lined the walls and were filled with an array of questionable items, including a still snapping zombie head in a jar. While the office of the chancellor was supposed to be in charge of financial matters, it looked more like a dodgy rummage sale.
Krieger was launching sword blades at a pig carcass when we walked in.
“What exactly are you doing?” I asked, standing in the doorway.
“Hm? Oh, your majesty!” he said, turning around and bowing deeply. “I’m testing a new invention. It’s a spring loaded hilt that shoots sword blades. Very useful for our soldiers.”
“Stupidest idea ever,” I snapped. “I hate everything about it.”
“Okay,” Krieger said, tossing the hilt into a nearby pile of junk. “But don’t blame me when you need to shoot a sword at a zombie and don’t have one.”
“So why aren’t you managing the financial affairs? Collecting taxes, paying people, stuff like that?”
“Because the population has declined so much none of that matters?”
“What do you mean?”
“Wellll, the population represents things you care about,” Krieger said, going into lecture mode. “And the zombies and other monsters are real or imagined problems in your way. Since you don’t care about too many things the population has shrunk to just what’s needed to keep everything running on the bare minimum of fuks. And since you don’t seem to have any long or short term goals, there’s no need to kill off the zombies and get more fuks. Everything is fine just the way it is.”
“No, it’s not Krieger” I said, grinding my teeth. “My mind is in a shambles. It’s a joke. I want it fixed. No, I want it better than fixed. I want it improved.”
“Oh! I’ve got just the thing for that!” He said, digging around in his pockets, “It’s a spring-loaded hilt that shoots swords!”
Pam and Cheryl were hanging out a gallery window jeering at Archer and Lana sparring in the inner courtyard.
“What the hell are you doing!” I snapped
They whirled in surprise and then dropped into deep curtseys.
“Your majesty!”
I took a deep breath, trying to regain my centre. “Get to work cleaning this place up. Find a room, clean it, and move on to the next. Start with my bedroom, then the throne room and the council chamber, then everything else.”
Cheryl spoke up. “Can’t do it. We got no fuks to clean with.”
“You need fuks to clean?”
“Gotta buy stuff,” Pam said. “Cleaning supplies, food. You wanna eat, you’re gonna have to spend some fuks.”
“Talk to Cyril,” I ordered. “Tell him I said to get you supplied.”
They ran off in the direction of the stewards office.
I watched Archer and Lana bashing each other enthusiastically through the window.
Several minutes later the sparring couple stopped and bowed when Woodhouse and I stepped into the inner courtyard.
“Your majesty”
“My liege”
“Enough,” I said. “If you have enough energy to smash each other, you have enough energy to smash zombies. Tell me what I need to know so I can start gathering fuks.”
Archer shrugged and spoke first. “You just kill the zombies and other monsters. They drop fuks.”
“Anything special about the zombies?” I asked. “Are they fast? Do people get turned into zombies when bitten?”
“Nope,” Lana said, resting her wooden sword on her shoulder. “Most of them are slow shamblers and just need a good wack to the head to kill them.”
“Some are special,” Archer interjected. “Occasionally you’ll have some fast ones, or those that need holy water to kill. They’re just bad memories, figments of your personality that need to be eliminated. Some are worse than others.”
“The zombies are bad memories?” I asked, imagining all the bad memories that I had.
“Memories, thoughts, insecurities, metaphysical mumbo-jumbo,” Woodhouse supplied. “They are endless, but constant vigilance can keep them under control.”
“So let’s get started,” I said. “Lead the way.”
Lana and Archer lead me up to the parapet over the front gate where I looked over at the dozens of zombies milling about aimlessly in front of the entrance to my mind. Pulling out my gun, I began to pick them off, easy as shooting fish in a barrel. The crack of my spell pistol attracted more zombies and I dispatched them with ease until no more were left around the gate. As I fired each shot I could feel some sort of existential energy flowing from me, draining some hidden reserve.
“Gather up the Fuks,” I commanded. “And Lana?”
“Mi’lord?”
“There’s no excuse for this. From now on, I expect the walls to be clear of all zombies.”
“Yes mi’lord,” she said, giving me a small bow.
Turning to Archer, I shook my head. “You’re obviously my personal narcissism, so just try to stay out of Lana’s way, or better yet - try to kill more zombies than her. If you think you can.”
Archer scoffed. “No contest. I took top marks in sharpshooting.”
“That means I should expect to see results by tomorrow. I look forward to it.”
Archer looked panicked for a moment then smiled. “Sure, I can give you results.”
Turning back to Woodhouse I said “Show me what else need attending.”
Woodhouse led me through the town that represented my mind, pointing out each business that had fallen into disrepair, suggested others that needed improvements, and additions that would benefit me. In the distance, I could hear Lana and Archer shooting at the crowd of zombies and with each echoing shot I felt a tiny bit better about everything.
[INDEX]
submitted by TheDreadPirateRobots to redditserials [link] [comments]


2024.06.01 13:12 Ok_Rise7752 Ancient Secret of Fountain of Youth

a month ago stumbled upon this book "Ancient Secret to the Fountain of Youth," which promises to reveal five ancient Tibetan rites(simple exercises) that can supposedly turn back the clock on aging(hair turns black,weight loss,memory enhanced re...)
decided to give a try but every time I attempted extreme nausea took to the point where I couldn't continue.
Have a read! Padhna lai ramailo cha.Has anyone read and tried it?
https://pdfcoffee.com/qdownload/peter-kelder-ancient-secret-of-the-fountain-of-youth-pdf-free.html
submitted by Ok_Rise7752 to NepalSocial [link] [comments]


2024.06.01 13:10 No-Debate2873 The Pandering Brown Sisters Still Grifting

The Pandering Brown Sisters Still Grifting
After a faulty start setting up a charitable tax-exempt organization in their deceased sister’s name, to support domestic abuse victims in late 1994, the Browns had appointed at the helm to run it a convicted violent domestic abuser and swindler. A 1995 Los Angeles Times article cited that….”the founding president of the Nicole Brown Simpson fund, records show, is a convicted felon and accused spousal batterer, who was once named in a domestic restraining order for posing a “clear and present danger” to his estranged wife and two children. Jeff C. Noebel, a 40-year-old Dallas businessman, is currently awaiting sentencing in U.S. District Court for lying to federal authorities in a savings-and-loan investment scam, one of his many shaky business ventures that have left a trail of bankruptcies and lawsuits from Texas to California.” Yet, the Browns pretended they did not know his background though Noebel stated that he had told them about the abuse charges, apparently his silver tongue offer to build them a successful, donation-seeking, organization was too juicy for the Brown family to pass up.
Yet, here we go again, the Brown sisters grifting during the 30th anniversary month of the OJ Simpson case in conjunction with the Lifetime cable network with the two-night streaming of The Life and Murder of Nicole Brown Simpson.
It should be an interesting dichotomy, since for 30 years someone has been lying. The father, Louis Brown, stated to the police detectives and later coroner’s investigator less than 12 hours after the murders occurred that his daughter, Nicole Brown Simpson, was last known to be alive the night before at 11PM talking to her mother, Juditha Brown, regarding glasses left behind by the mother at Brentwood’s Mezzaluna restaurant.
Two days later the mother would give the same time on two different occasions, first to the Simpson defense investigators, and then after they told Attorney Robert Shapiro, he would ask her himself what time that last call took place. Juditha Brown would tell Shapiro the same thing, that she talked to Nicole at 11PM on or about June 16, 1994.
When Shapiro asked how she knew it was 11PM she stated that when she arrived home from Brentwood that night she checked the clock and it said 11PM. However, within 7 months the 11PM last call would be changed, in another flim-flam slid past all of the American viewers whose attention was generally diverted to some tabloid unrelated event outside the courtroom. The time of the last phone call was changed in a low-key stipulation entered in open court and offered surprisingly by the defense team’s Robert Shapiro. He was now agreeing to accept a new time of 09:37 PM as the last call shown on an exhibit document, the Exhibit 35 POSTERBOARD claimed to represent the phone calls of Juditha Brown. The importance of the stipulation in California is that by their long-established state law it allows the evidence to circumvent examination by a jury.
This may be one of the most important tools to allow that state to have their notable celebrity show trials. Supposedly, all times on the Posterboard were accepted by Shapiro as his covering excuse to speed the case along since the Simpson defense lawyer was posturing that the prosecution witness, Karen Crawford, Mezzaluna weekend manager and bartender, could not accurately be certain of the final time anyway. So, the defense would simply accept the times shown on the posterboard, including the alleged phone call from Juditha Brown at 9:37 PM as seen in the blown-up section provided above. Defense lawyer Johnnie Cochran would do the same 5 months later and leave tell-tale evidence of their cooperative malfeasance as shown in the following video clip. https://youtu.be/Bk3Muy_MgJA?si=rDrtYy84pmfjapE0. This video clip of Cochran stumped OMIG investigators for about 7 years as to why he would enter what appears to be a false stipulation, until realizing based on other information that the Simpson trial and its malfeasance was to be utilized by Cochran for a more important trial he had lost where an innocent man, that was his client, would spend almost 29 years of his life behind bars as a result of Cochran’s naivety until Cochran could maneuver his release.
11 PM is important to this case because it places OJ Simpson in the backseat of a chauffeured limousine on its way to LAX for him to catch an 11:45 PM flight to Chicago while his ex-wife was still alive. The waitress, Tia Gavin, stated that the Brown party departed the Mezzaluna restaurant at around 8:45 PM, and now the last phone call from the Brown home in Dana Point, Orange County was at 09:37 PM approximately 52 minutes after departing Brentwood in West Los Angeles. Everyone, i.e. news commentators, highway patrolmen are on tape saying the distance was a 90 minute to two-hour drive between Brentwood and Dana Point, Orange County. This includes the two lead LAPD detectives, Phil Vannatter and Tom Lange, who stated in their book EVIDENCE DISMISSED below, that the drive was at least an hour and a half drive.
Since two of the Brown sisters were in the car on that fateful drive back home that night from L.A.’s Brentwood to Dana Point, someone is lying, and it certainly does not appear to be our side since all of the evidence appears to support our findings that the Brown family did not arrive home in approximately 45+ minutes. The highway data regarding traffic volume and density due to highway construction to build the HOV lane imply more like a 2-hour drive. This is what the data indicates the drive home for the Browns looked like on the southbound I-405 the night of June 12, 1994 between the hour of their departure from Brentwood between 8-9PM.
We at OMIG predict that the truth is going to ultimately catch up to all of these charlatans and grifters and expose them for this reckless and dangerous lie that they have placed before the public for the last 30 years sucking up all oxygen in the media space. The phone records were removed by court order from the Simpson case file to continue this lie so that the records could not be examined. However, these corrupt officials beyond the Brown sisters have continued to conceal the truth.
Several people pull this angelic cloak off of their unfortunate deceased sister, Nicole. Even Kato Kaelin, who Nicole invited to move into her pool guest house on Gretna Green before moving over to her condo on Bundy spoke in his book about Nicole throwing drug parties, where the party goers were making a bee-line upstairs, going up and down to the point Kato asked why. Someone pulled his coat during his recent meeting of Nicole as an invited guest to her party and told him “That’s where the cocaine is”. Kato who resided a year with Nicole and her children, would go on to state in his book that he witnessed Nicole becoming very belligerent and out of control when drinking too much tequila when out in social settings. Having to have the keys wrestled away by her girlfriends from preventing her being a drunk driver on the streets and highways. On one occasion it became so embarrassing with her being out of control that he simply left the gathering, which appeared to be par for the course for the Mousey looking house guest. He also accused Nicole the obsessive party gal of being a chain smoker; hence, he undermines the pristine image that the prissy Brown sister-grifters seem to be attempting to portray in all probability for the sake of making a dollar once again.
They knew that the so-called Bruno Magli shoe prints found in the sidewalk tiles did not fit Simpson’s foot, so they have attempted to conceal that until OMIG investigators examined the police photos and attained verification that the sidewalk tiles were only 11- and 1/2-inches square.
Because OMIG investigators stood firm during an interview with former FBI agents that one of their peers had lied about his true knowledge concerning Simpson’s foot in those size 12 Bruno Magli shoes, they in turn called back and provided OMIG with 53 pounds of documents some of which was associated directly with the Simpson trial indicating that the agent, Roger Martz, had been lying and committing perjury as it related to the blood the FBI lab was asked to examine. He wrote a letter back to the LADA’s office and the deputy DA who had asked for their help, Rockne Harmon, telling them that he, Roger Martz, had completed an examination of the blood samples of Simpson found on the back gate and blood of Nicole found on socks on Simpson’s bedroom floor. Martz said that he could find no contamination with the blood preservative EDTA. It appears that Martz lied, and was called out for his lies by other FBI examiners in the lab in a complaint filed with the Office of the Inspector General of the USDOJ.
That document, entitled by OMIG as the Whitehurst Complaint due to the author who filed it, former FBI Agent Frederic Whitehurst, became a hidden document as well one in which OMIG has filed at least 3 Freedom of Information Requests to attain from the Office of the Inspector General. This all is predictably going to unravel, and exposes the weakness of using the Brown sisters to promote a false narrative with its subtle yet powerful racial undertones to the detriment of so many more important events that have taken place over the last 30 years. This promulgation simply exposes the recklessness in doing something like that by exposing the soft underbelly of vulnerability as a national security threat to the nation by providing a cheap and cost effective tool to weaponize to fragment and polarize a nation, with that being the use of racial animus to create national mass hysteria.
submitted by No-Debate2873 to ojsimpsondidntdoit [link] [comments]


2024.06.01 13:09 LEX_Reception 7 Ways a Legal Phone Answering Service Can Benefit Your Firm

Law firms are continually seeking ways to enhance efficiency and client experience. We often think of a positive client experience as a well-delivered service, so it’s no surprise that many firms invest in systems that help with client and case management. However, have you considered how phone calls can affect your firm’s efficiency and client satisfaction?
It’s easy to overlook, but who is answering the phone and how they deliver the service plays a significant part in your firm’s ability to retain clients and improve your workflow. One solution is to introduce a legal answering service to your firm, and in this article, we dive into the benefits it can have for your firm.

What is a legal phone answering service?

A phone answering service for lawyers functions as a round-the-clock virtual receptionist. You no longer need to worry about missing calls after hours, when team members are out of the office, or on weekends or holidays. A legal phone answering service ensures that no call goes unanswered, but some providers also go beyond answering calls. Phone answering services can also assist with scheduling appointments, lead qualification, and providing general support to clients. Find out more about what is a legal phone answering service here.

Benefits of legal phone answering service

While there are numerous advantages to having a legal phone answering service for your law firm, we focus on our top 7 reasons – discussing each one in detail with key takeaways describing how it can positively impact your law firm’s operations.
You can be available for clients 24/7/365
A legal phone answering service ensures your firm is accessible around the clock. Clients often call after hours with urgent legal queries, but if the call goes unanswered, this can lead to client frustration and lost business for your firm. By introducing a legal phone answering service, your firm can eliminate this issue by providing help when you’re not around. 24/7 availability gives clients a sense of comfort knowing they can always reach out and helps to reaffirm that your firm is dependable.
Key takeaways
Improve overall client satisfaction
Prompt responses and effective communication are the foundations of client satisfaction. With more than half of consumers saying they would switch to a competitor after only one bad experience with a company – client satisfaction must be considered from the outset [Zendesk, 2023].
A legal phone answering service ensures that every call is answered professionally. This, in turn, will work to reduce wait times and improve the overall client experience. If your clients are getting a quality level of service each and every time they communicate with you, your firm is also likely to benefit from positive word-of-mouth referrals.
Key takeaways
Demonstrate professionalism
Virtual receptionists are trained professionals. LEX Reception is powered by real people and each receptionist handles calls with the etiquette and knowledge expected in a legal receptionist role. First impressions matter, and a competent answering service helps to build your reputation from the very first interaction.
Key takeaways
Provide multilingual support
In an increasingly globalized world, law firms often deal with clients who speak various languages. Multilingual support in a phone answering service allows your firm to communicate effectively with a diverse client base and expand your reach. Language barriers can be a significant obstacle when it comes to legal services which can leave many potential clients feeling isolated. Misunderstandings can put people through an emotionally difficult experience during what may already be a stressful time. By having a phone answering service like LEX Reception that offers bilingual support in English and Spanish, your law firm can ensure that no client is turned away due to language constraints.
Key takeaways
Manage appointments efficiently
Managing appointments can be a time-consuming task for busy lawyers. A legal phone answering service streamlines this process by scheduling, confirming, and reminding clients of their upcoming appointments. For lawyers, missed appointments can lead to inefficiencies and lost revenue. A legal phone answering service takes over the task of managing appointments, reducing the likelihood of no-shows through efficient scheduling and reminders. This not only improves your operations but also maximizes your billable hours.
Key takeaways
Increase client retention
Effective communication and reliable support contribute significantly to client retention. By ensuring that client inquiries and concerns are addressed promptly, a phone answering service can help strengthen client relationships and encourage long-term loyalty.
A focus on client retention through a quality service is not only important for the client, but for your firm’s growth. In fact, it was reported that a 5% improvement in client retention could increase profitability by 25% [Forrester, 2023]. If you consistently deliver an excellent experience for your clients with the help of a dedicated phone answering service, your retention rates will improve.
Key takeaways
Customizable services
Every law firm has unique needs and client onboarding procedures and, as such, legal phone answering services focus on how best to align with these needs. From personalizing your call scripts to integrating with your existing operational tools, you can make a legal phone answering service like LEX work harder for your firm. This flexibility means that the service can evolve along with your firm, providing consistent support that is in line with your growing requirements.
Key benefits

Get more time with LEX Reception

Discover the difference a specialized legal phone answering service can make for your firm. LEX Reception’s phone answering service is designed with busy lawyers in mind, providing professionalism, efficiency, and customized support to enhance your firm’s operations and client relations.
Book a demo and experience firsthand how LEX Reception can transform the way your firm handles client communication and management.
submitted by LEX_Reception to u/LEX_Reception [link] [comments]


2024.06.01 13:08 lapislapislapislapis I only stopped reaching developmental milestones in puberty and mostly with non physical things.

Ive been doing some research about autism and been seeing that not reaching developmental milestones is a sign of autism. I did fine as a toddler and baby I learned to speak, walk, crawl all that stuff at the right age and I got everything right till around 5th grade. I hit puberty there, my body definitely developed very fast but my mind didn't completely catch up I had problems with understanding concepts, math, being able to talk correctly, and speech as in things like saying my s' wrong. And at the time i could barely do anything that was expected of me at the age that others could like reading clocks and tying shoes. Is this also a symptom?
submitted by lapislapislapislapis to AutismTranslated [link] [comments]


2024.06.01 12:30 Valeaves Bug: No sound when using rest timer and „clock timer“ simultaneously

Hi, I noticed a bug where the „rest time is over“ sound disappears when I use another timer (that one in the top right corner) simultaneously. Neither of the timers will go off when they are finished which is quite annoying.
Why do I use rest timer + manual timer? For example, I do sets of hip thrusts with 2min rest inbetween but will do three finisher sets with 30s rest straight after the last regular set. So while the 2min rest time from the last set is still running, I start the „clock timer“ for 30s. However, neither the rest timer nor the clock timer will go off now, so I have to constantly watch my phone :/ Sometimes, the clock timer goes off for the first 30s but not again.
Anyway, thanks for your great work!
submitted by Valeaves to Hevy [link] [comments]


2024.06.01 12:25 JennyVanille I bought this iPod Touch 6 on iOS 8.4

I bought this iPod Touch 6 on iOS 8.4
I found this iPod Touch 6 on eBay and it’s running iOS 8.4 and it’s also a demo model
submitted by JennyVanille to LegacyJailbreak [link] [comments]


2024.06.01 12:04 beepboopbeep224 Using gym equipment

so i've been working out at the active sg gyms recently, but i always stick to the cardio/dumbbell section of my gym.
im scared to brave the big boy weights area cause there's usually a bunch of big fit guys and im terrified that they'll clock that i have no clue what i'm doing.
i've had a guy tell me how to fix the posture of one of the exercises i was doing before and i appreciate it but now i'm a little paranoid that people are watching and they know im kinda clueless :<
do people mind when beginners take time to fumble around and figure out machines or is it annoying? would you mind if someone asks you for help with learning a machine?
submitted by beepboopbeep224 to askSingapore [link] [comments]


2024.06.01 12:01 Helpful-Injury4411 Pregnant or poor health? HELP

So for some context my partner and I have been having unprotected sex for coming up on 10 months now, I got my IUD removed September 2023. I’ve been on birth control essentially since I started puberty (about 9 years ago now, I’m 20) because of my heavy periods. It’s not like we’re trying to get pregnant, we are just letting things be more natural because I’m so sick of birth control. I was having painful periods and stress induced bleeding while on my IUD, but after I got it removed it’s like a whole new world for me. My periods are extremely regular, don’t last that long and are never late by more than a day. My flo app is actually super good at detecting my period. For the last few months I almost always start my period on the exact prediction date. But this month I was supposed to start my period on Monday (27/05), and it’s now almost Sunday (02/06) and nothing. My boobs are super sensitive which I haven’t had since I got my very first period at 12 years old, my stomach is more sensitive to foods & I’m also peeing like a race horse. My flo app has been telling me I’m late for a few days now too (& it’s been telling me to test) which ever since getting the app, has never happened to me. I took a test on Monday for fun and it was strange. Normally when I test the control line shows up as the pee goes across the test, but this time it took 5+ minutes for the control line to become somewhat clear. I also found out you’re supposed to only dip it in the cup/stream for 5 seconds exactly. A stopwatch or clock is even recommended. It’s literally so important that it’s in bold and underlined, but for some reason I didn’t read the instructions in a panic and literally kept it in the cup for like a minute because I wanted it to soak up as much as possible. Then to my surprise I find out that too much pee on a test will hinder the results. I retested on Friday (this was still before I knew too much pee can affect the results. I also tested at night both times after already drinking a lot of fluids throughout the day) and I thought I saw something while the pee was going across the test, but then my pasta sauce started boiling over and I forgot about it for the rest of the night so I actually don’t know what to think. Especially because the control line on that second test was also significantly fainter than I’ve ever seen. My long term partner and I are reasonably active (especially during ovulation) so it’s not like pregnancy is out of the question. My cycle is normally 28 days long, but I’m nearly on day 34. What should I do? Should I test again to see if I’m pregnant? In my 9 years of having a period this has never happened to me and I’m worried it’s now a sign of something more sinister like health problems… What do yall think?
submitted by Helpful-Injury4411 to amipregnant [link] [comments]


2024.06.01 11:57 Snoo_7959 ESP32 C6 throwing a "Load" , in Serial.

Hi, thanks for taking time to read this.
(Using Arduino ver 2.3.2, Windows 10, ESP32 C6 - WROOM1)

I am trying to build a simple robot that creates a webserver for control over WiFi, and uses Websockets to control the pins. The code compiled correctly without any errors. After upload (successfully), I can't see the Wifi ssid on the network. Rather I am getting the below message on repeat in Serial Monitor.

load:0x40875728,len:0x594
entry 0x4086c41�ESP-ROM:esp32c6-20220919
Build:Sep 19 2022
rst:0x1 (POWERON),boot:0xc (SPI_FAST_FLASH_BOOT)
SPIWP:0xee
mode:DIO, clock div:2
load:0x4086c410,len:0xc64
load:0x4086e610,len:0x2730

Code to the Arduino Project: https://github.com/un0038998/WiFiCablob/main/WiFi_CaWiFi_Car.ino
I tried the code with a ESP32 WROOM module and it came with the same thing. However, when I load Blink , it works just fine.
Any thoughts appreciated.


submitted by Snoo_7959 to esp32 [link] [comments]


2024.06.01 11:57 lostconcept1001 plz help me (minecraft crash rendering screen)

what should I do? I'm from korea, so I'm not good at in English
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 2024-06-01 17:18:21
Description: Rendering screen
java.lang.ClassCastException: class net.minecraft.client.gui.screens.TitleScreen cannot be cast to class net.fabricmc.fabric.impl.client.screen.ScreenExtensions (net.minecraft.client.gui.screens.TitleScreen is in module minecraft@1.20.1 of loader 'TRANSFORMER' u/681061d6; net.fabricmc.fabric.impl.client.screen.ScreenExtensions is in module fabric_screen_api_v1@2.0.8+45a670a577 of loader 'TRANSFORMER' u/681061d6)
at net.fabricmc.fabric.impl.client.screen.ScreenExtensions.getExtensions(ScreenExtensions.java:31) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.api.client.screen.v1.ScreenEvents.beforeRender(ScreenEvents.java:126) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.ScreenEventHooks.beforeScreenDraw(ScreenEventHooks.java:33) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.\_\_ScreenEventHooks\_beforeScreenDraw\_Pre.invoke(.dynamic) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading,pl:eventbus:B} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:426) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:420) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraft.client.renderer.GameRenderer.m\_109093\_(GameRenderer.java:965) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1146) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.fabric.impl.client.screen.ScreenExtensions.getExtensions(ScreenExtensions.java:31) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.api.client.screen.v1.ScreenEvents.beforeRender(ScreenEvents.java:126) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.ScreenEventHooks.beforeScreenDraw(ScreenEventHooks.java:33) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.\_\_ScreenEventHooks\_beforeScreenDraw\_Pre.invoke(.dynamic) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading,pl:eventbus:B} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:426) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:420) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} 
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.screens.TitleScreen Mouse location: Scaled: (86, 255). Absolute: (259.000000, 767.000000) Screen size: Scaled: (342, 256). Absolute: (1024, 768). Scale factor of 3.000000 
Stacktrace:
at net.minecraft.client.renderer.GameRenderer.m\_109093\_(GameRenderer.java:965) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1146) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, mod\_resources, fabric 
Stacktrace:
at net.minecraft.client.ResourceLoadStateTracker.m\_168562\_(ResourceLoadStateTracker.java:49) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading} at net.minecraft.client.Minecraft.m\_91354\_(Minecraft.java:2326) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:735) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 438773216 bytes (418 MiB) / 1212153856 bytes (1156 MiB) up to 8455716864 bytes (8064 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-10500 CPU @ 3.10GHz Identifier: Intel64 Family 6 Model 165 Stepping 3 Microarchitecture: unknown Frequency (GHz): 3.10 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce GTX 1050 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1c82 Graphics card #0 versionInfo: DriverVersion=32.0.15.5585 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 2.67 Memory slot #0 type: DDR4 Virtual memory max (MB): 31165.04 Virtual memory used (MB): 14962.84 Swap memory total (MB): 14848.00 Swap memory used (MB): 407.73 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx8064m -Xms256m Launched Version: forge-47.2.0 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 555.85, NVIDIA Corporation Window size: 1024x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: vanilla, mod\_resources Current Language: ko\_kr CPU: 12x Intel(R) Core(TM) i5-10500 CPU @ 3.10GHz ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 \_\_fabric\_loader\_bootstrap@2.6.0+0.15.0+1.20.1 lowcodefml@null javafml@null Mod List: fabric-dimensions-v1-2.1.54+8005d10d77.jar Fabric Dimensions API (v1) fabric\_dimensions\_v1 2.1.54+8005d10d77 DONE Manifest: NOSIGNATURE fabric-transfer-api-v1-3.3.5+631c9cd677.jar Fabric Transfer API (v1) fabric\_transfer\_api\_v1 3.3.5+631c9cd677 DONE Manifest: NOSIGNATURE fabric-renderer-api-v1-3.2.1+1d29b44577.jar Fabric Renderer API (v1) fabric\_renderer\_api\_v1 3.2.1+1d29b44577 DONE Manifest: NOSIGNATURE fishermens\_trap-2.1.2.jar Fishermens Trap fishermens\_trap 2.1.2 DONE Manifest: NOSIGNATURE supermartijn642configlib-1.1.8-forge-mc1.20.jar SuperMartijn642's Config Librasupermartijn642configlib 1.1.8 DONE Manifest: NOSIGNATURE XP From Harvest Reworked-1.20.x-1.2.4.jar XP From Harvest Reworked xpfromharvest 1.2.4 DONE Manifest: NOSIGNATURE fabric-model-loading-api-v1-1.0.3+6274ab9d77.jar Fabric Model Loading API (v1) fabric\_model\_loading\_api\_v1 1.0.3+6274ab9d77 DONE Manifest: NOSIGNATURE fabric-item-api-v1-2.1.28+4d0bbcfa77.jar Fabric Item API (v1) fabric\_item\_api\_v1 2.1.28+4d0bbcfa77 DONE Manifest: NOSIGNATURE jei-1.20.1-forge-15.3.0.4.jar Just Enough Items jei 15.3.0.4 DONE Manifest: NOSIGNATURE fabric-rendering-fluids-v1-3.0.28+4ac5e37a77.jar Fabric Rendering Fluids (v1) fabric\_rendering\_fluids\_v1 3.0.28+4ac5e37a77 DONE Manifest: NOSIGNATURE fabric-screen-handler-api-v1-1.3.30+561530ec77.jarFabric Screen Handler API (v1)fabric\_screen\_handler\_api\_v1 1.3.30+561530ec77 DONE Manifest: NOSIGNATURE fabric-models-v0-0.4.2+7c3892a477.jar Fabric Models (v0) fabric\_models\_v0 0.4.2+7c3892a477 DONE Manifest: NOSIGNATURE fabric-resource-loader-v0-0.11.10+bcd08ed377.jar Fabric Resource Loader (v0) fabric\_resource\_loader\_v0 0.11.10+bcd08ed377 DONE Manifest: NOSIGNATURE libraryferret-forge-1.20.1-4.0.0.jar Library ferret libraryferret 4.0.0 DONE Manifest: NOSIGNATURE aquaculture\_delight\_1.0.0\_forge\_1.20.1.jar Aquaculture Delight aquaculturedelight 1.0.0 DONE Manifest: NOSIGNATURE fabric-rendering-v1-3.0.8+66e9a48f77.jar Fabric Rendering (v1) fabric\_rendering\_v1 3.0.8+66e9a48f77 DONE Manifest: NOSIGNATURE fabric-renderer-indigo-1.5.2+b5b2da4177.jar Fabric Renderer - Indigo fabric\_renderer\_indigo 1.5.2+b5b2da4177 DONE Manifest: NOSIGNATURE villagernames-1.20.1-7.3.jar Villager Names villagernames 7.3 DONE Manifest: NOSIGNATURE fabric-convention-tags-v1-1.5.5+fa3d1c0177.jar Fabric Convention Tags fabric\_convention\_tags\_v1 1.5.5+fa3d1c0177 DONE Manifest: NOSIGNATURE journeymap-1.20.1-5.9.21-forge.jar Journeymap journeymap 5.9.21 DONE Manifest: NOSIGNATURE fabric-command-api-v1-1.2.34+f71b366f77.jar Fabric Command API (v1) fabric\_command\_api\_v1 1.2.34+f71b366f77 DONE Manifest: NOSIGNATURE fabric-mining-level-api-v1-2.1.50+561530ec77.jar Fabric Mining Level API (v1) fabric\_mining\_level\_api\_v1 2.1.50+561530ec77 DONE Manifest: NOSIGNATURE travelersbackpack-forge-1.20.1-9.1.14.jar Traveler's Backpack travelersbackpack 9.1.14 DONE Manifest: NOSIGNATURE NaturesCompass-1.20.1-1.11.2-forge.jar Nature's Compass naturescompass 1.20.1-1.11.2-forge DONE Manifest: NOSIGNATURE fabric-block-view-api-v2-1.0.1+0767707077.jar Fabric BlockView API (v2) fabric\_block\_view\_api\_v2 1.0.1+0767707077 DONE Manifest: NOSIGNATURE fabric-command-api-v2-2.2.13+561530ec77.jar Fabric Command API (v2) fabric\_command\_api\_v2 2.2.13+561530ec77 DONE Manifest: NOSIGNATURE fabric-data-attachment-api-v1-1.0.0+30ef839e77.jarFabric Data Attachment API (v1fabric\_data\_attachment\_api\_v1 1.0.0+30ef839e77 DONE Manifest: NOSIGNATURE mixinextras-forge-0.3.5.jar MixinExtras mixinextras 0.3.5 DONE Manifest: NOSIGNATURE fabric-screen-api-v1-2.0.8+45a670a577.jar Fabric Screen API (v1) fabric\_screen\_api\_v1 2.0.8+45a670a577 DONE Manifest: NOSIGNATURE fabric-particles-v1-1.1.2+78e1ecb877.jar Fabric Particles (v1) fabric\_particles\_v1 1.1.2+78e1ecb877 DONE Manifest: NOSIGNATURE forge-1.20.1-47.2.0-universal.jar Forge forge 47.2.0 DONE Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 More Villager Trades 1.0.0 - 1.20.1.jar More Villager Trades more\_villager\_trades 1.0.0 DONE Manifest: NOSIGNATURE fabric-api-0.92.2+1.11.8+1.20.1.jar Forgified Fabric API fabric\_api 0.92.2+1.11.8+1.20.1DONE Manifest: NOSIGNATURE fabric-content-registries-v0-4.0.11+a670df1e77.jarFabric Content Registries (v0)fabric\_content\_registries\_v0 4.0.11+a670df1e77 DONE Manifest: NOSIGNATURE fabric-transitive-access-wideners-v1-4.3.1+1880499Fabric Transitive Access Widenfabric\_transitive\_access\_widen4.3.1+1880499877 DONE Manifest: NOSIGNATURE client-1.20.1-20230612.114412-srg.jar Minecraft minecraft 1.20.1 DONE Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f FarmersDelight-1.20.1-1.2.4.jar Farmer's Delight farmersdelight 1.20.1-1.2.4 DONE Manifest: NOSIGNATURE fabric-game-rule-api-v1-1.0.40+683d4da877.jar Fabric Game Rule API (v1) fabric\_game\_rule\_api\_v1 1.0.40+683d4da877 DONE Manifest: NOSIGNATURE fabric-api-base-0.4.31+ef105b4977.jar Fabric API Base fabric\_api\_base 0.4.31+ef105b4977 DONE Manifest: NOSIGNATURE fabric-api-lookup-api-v1-1.6.36+67f9824077.jar Fabric API Lookup API (v1) fabric\_api\_lookup\_api\_v1 1.6.36+67f9824077 DONE Manifest: NOSIGNATURE endersdelight-1.20.1-1.0.3.jar Ender's Delight endersdelight 1.0.3 DONE Manifest: NOSIGNATURE fabric-blockrenderlayer-v1-1.1.41+1d0da21e77.jar Fabric BlockRenderLayer Registfabric\_blockrenderlayer\_v1 1.1.41+1d0da21e77 DONE Manifest: NOSIGNATURE Jade-1.20.1-forge-11.8.0.jar Jade jade 11.8.0 DONE Manifest: NOSIGNATURE fabric-block-api-v1-1.0.11+0e6cb7f777.jar Fabric Block API (v1) fabric\_block\_api\_v1 1.0.11+0e6cb7f777 DONE Manifest: NOSIGNATURE nethersdelight-1.20.1-4.0.jar Nether's Delight nethersdelight 1.20.1-4.0 DONE Manifest: NOSIGNATURE fabric-resource-conditions-api-v1-2.3.8+9ad825cd77Fabric Resource Conditions APIfabric\_resource\_conditions\_api2.3.8+9ad825cd77 DONE Manifest: NOSIGNATURE collective-1.20.1-7.60.jar Collective collective 7.60 DONE Manifest: NOSIGNATURE fabric-item-group-api-v1-4.0.12+c9161c2d77.jar Fabric Item Group API (v1) fabric\_item\_group\_api\_v1 4.0.12+c9161c2d77 DONE Manifest: NOSIGNATURE bettervillage-forge-1.20.1-3.2.0.jar Better village bettervillage 3.1.0 DONE Manifest: NOSIGNATURE fabric-biome-api-v1-13.0.13+dc36698e77.jar Fabric Biome API (v1) fabric\_biome\_api\_v1 13.0.13+dc36698e77 DONE Manifest: NOSIGNATURE fabric-entity-events-v1-1.6.0+6274ab9d77.jar Fabric Entity Events (v1) fabric\_entity\_events\_v1 1.6.0+6274ab9d77 DONE Manifest: NOSIGNATURE fabric-registry-sync-v0-2.3.3+1c0ea72177.jar Fabric Registry Sync (v0) fabric\_registry\_sync\_v0 2.3.3+1c0ea72177 DONE Manifest: NOSIGNATURE oceansdelight-1.0.2-1.20.jar Ocean's Delight oceansdelight 1.0.2-1.20 DONE Manifest: NOSIGNATURE architectury-9.2.14-forge.jar Architectury architectury 9.2.14 DONE Manifest: NOSIGNATURE jobsplus-1.3.7-forge.jar Jobs+ jobsplus 1.3.7 DONE Manifest: NOSIGNATURE uilib-0.3.5-forge.jar UI Lib uilib 0.3.5 DONE Manifest: NOSIGNATURE arc-1.6.2-forge.jar Arc arc 1.6.2 DONE Manifest: NOSIGNATURE itemrestrictions-1.2-forge.jar Item Restrictions itemrestrictions 1.2 DONE Manifest: NOSIGNATURE appleskin-forge-mc1.20.1-2.5.1.jar AppleSkin appleskin 2.5.1+mc1.20.1 DONE Manifest: NOSIGNATURE fabric-recipe-api-v1-1.0.21+514a076577.jar Fabric Recipe API (v1) fabric\_recipe\_api\_v1 1.0.21+514a076577 DONE Manifest: NOSIGNATURE fabric-loot-api-v2-1.2.1+eb28f93e77.jar Fabric Loot API (v2) fabric\_loot\_api\_v2 1.2.1+eb28f93e77 DONE Manifest: NOSIGNATURE fabric-object-builder-api-v1-11.1.3+2174fc8477.jarFabric Object Builder API (v1)fabric\_object\_builder\_api\_v1 11.1.3+2174fc8477 DONE Manifest: NOSIGNATURE fabric-rendering-data-attachment-v1-0.3.37+a6081afFabric Rendering Data Attachmefabric\_rendering\_data\_attachme0.3.37+a6081afc77 DONE Manifest: NOSIGNATURE Aquaculture-1.20.1-2.5.1.jar Aquaculture 2 aquaculture 2.5.1 DONE Manifest: NOSIGNATURE fabric-networking-api-v1-1.3.11+503a202477.jar Fabric Networking API (v1) fabric\_networking\_api\_v1 1.3.11+503a202477 DONE Manifest: NOSIGNATURE fabric-sound-api-v1-1.0.13+4f23bd8477.jar Fabric Sound API (v1) fabric\_sound\_api\_v1 1.0.13+4f23bd8477 DONE Manifest: NOSIGNATURE fabric-message-api-v1-5.1.9+52cc178c77.jar Fabric Message API (v1) fabric\_message\_api\_v1 5.1.9+52cc178c77 DONE Manifest: NOSIGNATURE Disenchanting-forge-1.20.1-2.2.4.jar Disenchanting disenchanting 2.2.3 DONE Manifest: NOSIGNATURE fabric-lifecycle-events-v1-2.2.22+afab492177.jar Fabric Lifecycle Events (v1) fabric\_lifecycle\_events\_v1 2.2.22+afab492177 DONE Manifest: NOSIGNATURE fabric-data-generation-api-v1-12.3.4+369cb3a477.jaFabric Data Generation API (v1fabric\_data\_generation\_api\_v1 12.3.4+369cb3a477 DONE Manifest: NOSIGNATURE fabric-events-interaction-v0-0.6.2+0d0bd5a777.jar Fabric Events Interaction (v0)fabric\_events\_interaction\_v0 0.6.2+0d0bd5a777 DONE Manifest: NOSIGNATURE fabric-key-binding-api-v1-1.0.37+561530ec77.jar Fabric Key Binding API (v1) fabric\_key\_binding\_api\_v1 1.0.37+561530ec77 DONE Manifest: NOSIGNATURE BetterAdvancements-1.20.1-0.3.2.162.jar Better Advancements betteradvancements 0.3.2.162 DONE Manifest: NOSIGNATURE fabric-client-tags-api-v1-1.1.2+5d6761b877.jar Fabric Client Tags fabric\_client\_tags\_api\_v1 1.1.2+5d6761b877 DONE Manifest: NOSIGNATURE minecraftforge:47.2.0 
submitted by lostconcept1001 to fabricmc [link] [comments]


2024.06.01 11:50 SecureTarget1816 GPU clock speed very low, 100% 3D utility usage in games

My issue started with my CPU overheating (usage was not an issue). I had suspected it's fault of CPU itself or my water cooling (at the time MSI Mag Coreliquid 240R (2021). Cleaning the unit and changing the thermal paste on the CPU did not help.
I have taken the PC to the equipment repairment spot, where technician decided to maintain all the computer (radiators on motherboard, changing paste on GPU and what-not), with thorough cleaning and cable management, as I am very bad at this.
After doing the maintenance they decided my CPU cooling needs to be exchanged due to AIO Pump failure.
Yesterday I was able to install the new water cooling, CPU temperatures were and still are amazing no matter the workload.
The new and current problem is with GPU. My card suddenly grows to temperatures over 100C on the hotspot (not sure if that is acceptable) while playing not too tasking games that it handled without issue before (Genshin, Valo, CSGO, etc.).
I have also checked MSI Afterburner, as someone advised, and saw that whenever my game enters the actual game (not menu, but actual 3d environment), the 3D utility is at 100 percent at any game and the clock speed drops from about 1700 mHz to 300 mHz and below.
Above causes the games to lose performance, it badly affects FPS.
I have refitted the GPU, checked the power cables from both sides, reinstalled the system, tried reinstalling the drivers themselves. Not sure where to go from that point.
PC Specs:
CPU: Intel Core i5 12600k
GPU: INNO3D GeForce RTX 3060 Ti
Motherboard: Z690 TUF Gaming Plus
RAM: Corsair VENGEANCE 2x8GB DDR4 3200 (2133 MHz)
Power Supply: Corsair RM850x (850 W)
submitted by SecureTarget1816 to techsupport [link] [comments]


2024.06.01 11:47 Financial-Entry5748 I want to know how to solve

If the alarm time and the current time match, I want the LED to light up.
But there seems to be a problem with "number_sec" and "number_min"
How can I solve this problem?
module clockMain( RESETN, CLK, KEY, SEG_COM, SEG_DATA, LED ); input RESETN, CLK; input [3:0] KEY; output reg [3:0] SEG_COM; output reg [2:0] LED; output SEG_DATA; integer MIN, SEC; reg [3:0] NUM; reg SEG_DOT; reg key_pressed; reg setAlarm; reg isAlarm; wire [6:0] alarm_min, alarm_sec; wire [7:0] SEG_DATA; wire [3:0] M10, M1, S10, S1; wire [3:0] A_M10, A_M1, A_S10, A_S1; wire key_changed; // In alarmMode, define key changed integer CNT; integer CNT_SCAN, CNT_ALARM; integer CNT_pressed; always @(posedge CLK or negedge RESETN) begin if (~RESETN) begin CNT_pressed <= 0; setAlarm <= 0; key_pressed <= 0; setTime <= 0; end else begin if (key_pressed) begin if (CNT_pressed < 1000) CNT_pressed <= CNT_pressed + 1; else begin if (KEY == 4'b0010) begin setAlarm <= ~setAlarm; CNT_pressed <= 0; end end end else begin CNT_pressed <= 0; end case (KEY) 4'b1000: begin end 4'b0100: begin end 4'b0010: begin key_pressed <= 1; end 4'b0001: begin end default: begin key_pressed <= 0; end endcase end end always @(posedge CLK or negedge RESETN) begin if (~RESETN) begin LED <= 3'b000; end else begin if (setAlarm) LED <= 3'b100; else if (key_changed) LED <= 3'b010; else if (alarm_min == MIN && alarm_sec == SEC) LED <= 3'b001; else LED <= 3'b000; end end always @(posedge CLK) begin if (~RESETN) CNT <= 0; else if (CNT >= 999) CNT <= 0; else CNT <= CNT + 1; end always @(posedge CLK) begin if (~RESETN) SEC <= 0; else if (CNT == 999) if (SEC >= 59) SEC <= 0; else SEC <= SEC + 1; end always @(posedge CLK) begin if (~RESETN) MIN <= 0; else if ((CNT == 999) && (SEC == 59)) if (MIN >= 59) MIN <= 0; else MIN <= MIN + 1; end always @(posedge CLK) begin if (~RESETN) begin SEG_DOT <= 1'b0; SEG_COM <= 4'b0000; NUM <= 0; CNT_SCAN <= 0; CNT_ALARM <= 0; CNT_Time <= 0; end else if (!setAlarm && !key_pressed) begin if (CNT_SCAN >= 3) CNT_SCAN <= 0; else CNT_SCAN <= CNT_SCAN + 1; case (CNT_SCAN) 0 : begin NUM <= M10; SEG_DOT <= 1'b0; SEG_COM <= 4'b0111; end 1 : begin NUM <= M1; SEG_DOT <= 1'b1; SEG_COM <= 4'b1011; end 2 : begin NUM <= S10; SEG_DOT <= 1'b0; SEG_COM <= 4'b1101; end 3 : begin NUM <= S1; SEG_DOT <= 1'b1; SEG_COM <= 4'b1110; end default : begin NUM <= 0; SEG_DOT <= 1'b0; SEG_COM <= 4'b1111; end endcase end else if (setAlarm) begin if (CNT_SCAN >= 3) CNT_SCAN <= 0; else CNT_SCAN <= CNT_SCAN + 1; if (CNT_ALARM >= 999) CNT_ALARM <= 0; else CNT_ALARM <= CNT_ALARM + 1; case (CNT_SCAN) 0 : begin NUM <= A_S10; SEG_COM <= 4'b0111; if (CNT_ALARM < 500) SEG_DOT <= 1'b0; else SEG_DOT <= 1'b1; end 1 : begin NUM <= A_S1; SEG_COM <= 4'b1011; if (CNT_ALARM < 500) SEG_DOT <= 1'b0; else SEG_DOT <= 1'b1; end 2 : begin NUM <= A_M10; SEG_COM <= 4'b1101; if (CNT_ALARM < 500) SEG_DOT <= 1'b0; else SEG_DOT <= 1'b1; end 3 : begin NUM <= A_M1; SEG_COM <= 4'b1110; if (CNT_ALARM < 500) SEG_DOT <= 1'b0; else SEG_DOT <= 1'b1; end default : begin NUM <= 0; SEG_DOT <= 1'b0; SEG_COM <= 4'b1111; end endcase end else if (key_pressed) begin if (CNT_SCAN >= 3) CNT_SCAN <= 0; else CNT_SCAN <= CNT_SCAN + 1; case (CNT_SCAN) 0 : begin NUM <= 4'b0000; SEG_DOT <= 1'b0; SEG_COM <= 4'b1111; end 1 : begin NUM <= 4'b0000; SEG_DOT <= 1'b1; SEG_COM <= 4'b1111; end 2 : begin NUM <= 4'b0000; SEG_DOT <= 1'b0; SEG_COM <= 4'b1111; end 3 : begin NUM <= 4'b0000; SEG_DOT <= 1'b1; SEG_COM <= 4'b1111; end default : begin NUM <= 0; SEG_DOT <= 1'b0; SEG_COM <= 4'b1111; end endcase end end setNumber S_SEP(SEC, S10, S1); setNumber M_SEP(MIN, M10, M1); setNumber AlarmNum_s(alarm_sec, A_S10, A_S1); setNumber AlarmNum_m(alarm_min, A_M10, A_M1); DECODER S_DECODE(NUM, SEG_DOT, SEG_DATA); setAlarm alarm(CLK, RESETN, KEY, setAlarm, alarm_min, alarm_sec, key_changed); endmodule //module setAlarm module setAlarm( CLK, RESETN, KEY, setAlarm, number_min, number_sec, key_changed ); input CLK, RESETN; input [3:0]KEY; input setAlarm; output integer number_min, number_sec; output reg key_changed; reg increment_enable; reg decrement_enable; reg key_pressed; reg divide_minsec; integer CNT; /*Define KEY*/ always @(posedge CLK) begin /*If RESET : RESET ALL*/ if (~RESETN) begin number_sec = 0; number_min = 0; key_pressed = 0; divide_minsec = 0; CNT = 0; increment_enable = 0; decrement_enable = 0; key_changed = 0; end /*If not RESET : Performing a specific action*/ else begin if (setAlarm) begin /*If key_pressed*/ if (key_pressed) begin if (CNT < 1000) begin CNT = CNT + 1; end else begin CNT = 0; if (KEY == 4'b1000) increment_enable = 1; else if (KEY == 4'b0100) decrement_enable = 1; else if (KEY == 4'b0010) divide_minsec = ~divide_minsec; else if (KEY == 4'b0001) divide_minsec = ~divide_minsec; end end /*If not pressed_key : RESET CNT, increment_enable, decrement_enable*/ else begin CNT = 0; increment_enable = 0; decrement_enable = 0; end /*If increment_enable*/ if (increment_enable) begin /*If CNT >= 100 */ if (CNT >= 200) //Increase the value every 0.1 seconds begin CNT = 0; increment_enable = 1; if (divide_minsec == 0) begin if (number_sec == 59) number_sec = 0; else number_sec = number_sec + 1; end else begin if (number_min == 59) number_min = 0; else number_min = number_min + 1; end end /*If CNT < 100 : Increase CNT*/ else begin CNT = CNT + 1; end end /*If decrement_enable*/ if (decrement_enable) begin /*If CNT >= 100 */ if (CNT >= 200)//Increase the value every 0.1 seconds begin CNT = 0; decrement_enable = 1; if (divide_minsec == 0) begin if (number_sec == 0) number_sec = 59; else number_sec = number_sec - 1; end else begin if (number_min == 0) number_min = 59; else number_min = number_min - 1; end end /*If CNT < 100 : Increase CNT*/ else begin CNT = CNT + 1; end end /*Chang in KEY*/ case (KEY) 4'b1000: begin if (!key_pressed) // If KEY is not pressed begin key_pressed = 1; // Notify KEY is pressed key_changed = 1; /*If divide_minsec is Zero*/ if (divide_minsec == 0) begin if (number_sec == 59) number_sec = 0; else number_sec = number_sec + 1; end /*If divide_minsec is not Zero*/ else begin if (number_min == 59) number_min = 0; else number_min = number_min + 1; end end end 4'b0100: begin if (!key_pressed) // If KEY is not pressed begin key_pressed = 1; // Notify KEY is pressed key_changed = 1; /*If divide_minsec is Zero*/ if (divide_minsec == 0) begin if (number_sec == 0) number_sec = 59; else number_sec = number_sec - 1; end /*If divide_minsec is not Zero*/ else begin if (number_min == 0) number_min = 59; else number_min = number_min - 1; end end end 4'b0010: begin if (!key_pressed) // If KEY is not pressed begin key_pressed = 1;// Notify KEY is pressed divide_minsec = ~divide_minsec; // Reverse the Value end end 4'b0001: begin if (!key_pressed) begin key_pressed = 1; key_changed = 0; divide_minsec = ~divide_minsec; end end default:// Default action begin key_pressed = 0; // KEY is not pressed end endcase end end end endmodule 
submitted by Financial-Entry5748 to Verilog [link] [comments]


2024.06.01 11:47 achuchumadmad LECHENG TEACHER ATTACHMENT YAN BAKIT NAUSO

TL;DR: teacher yung asawa ko at may nagclicling sa kaniyang young student who claim to have teacher attachment issues sa clock app kaya now my husband wants to go to therapy.
TW: Attachment issues
I JUST WANT TO LET IT ALL GO!
My (25F) husband (27M) husband teaches in a public school for two years now. Nahirapan siyang makapasok sa public kasi ang dami nang teachers. He's the typical walang-pake-sa-ibang-tao at gusto lang magturo lalo't dream niya talaga 'yun. He's very passionate when it comes to teaching kasi talagang hs pa lang kami talagang gusto niya na magturo. Tipikal ding hindi siya nahilig sa social media maliban sa fb at mes for his work duties. Wala ring laman ang facebook niya at walang ibang friends kundi co-teachers, friends, ako, our families, and mga pictures lang namin ang nakapost. Literal na silent kasi wala siyang hilig aside from books.
A few months ago, nabanggit niya sa akin na may student siyang oa kung makacling sa kaniya. Iritable siya kaya raw sinabihan niya na wag hahawak sa kaniya. That was the first time na nag-open siya hanggang sa masundan na naiinis siya kasi laging nagchachat yung bata sa kaniya and he only replies when he needs to. Umabot sa point na pati sa gc raw nilang kasama niya mga estudyante niya kung san nagchachat siya regarding modules ay nagchachat yung student ng, "sir kumain ka na ba?" mga ganun while yung classmates ay tinatawanan daw yung chats. Lagi niya namang nireremind yung students niya not to chat unless it's urgent and it's subject related. Marami pang ibang kalokohan si student na I laughed off because I thought it was nothing.
The time na nag-open uli ako ng tiktok nakita ko pang nakaprofile visit yung student na yun. Napamura na lang ako kasi mag-isa siya sa profile visits at whole name KO yung nakalagay. So hindi ako nagpatalo, inistalk ko rin siya. ONLY TO FIND OUT THAT MOST OF HER CONTENT IS ABOUT MY HUSBAND.
May posts regarding teacher na nonchalant daw at hindi namamansin.
May posts ng pagpapansin niya sa gc with my husband and how her classmates hyped her up.
AT ITO ANG KINAINISAN KO SOBRA. MAY POST ABOUT HER ATTACHMENT ISSUES DAW SA TEACHER NIYANG HINDI SIYA PINAPANSIN. SA TEACHER NIYANG NONCHALANT.
WORST THING IS ANDAMING COMMENTS NA NAKAKARELATE. BULLSHIT.
My husband talks to me regarding the issue. Mas grabe nga siya magkwento noon dahil noon ay with matching inis and I thought of it lightly kasi I thought silly crush lang. Pero puta naman? Iba na yata yung ngayon. Anong tingin ba nila? Normal yun?
They need help.
May bulletin board sila sa school and lagi raw nanenenok yung picture niya doon. Leche lang? Gustong gusto ko magmura at magalit lalo sa part na napost pa siya sa tiktok.
Now hubby is thinking of going to therapy because he feels like the whole thing is fucked up.
submitted by achuchumadmad to OffMyChestPH [link] [comments]


2024.06.01 11:27 SchwartzapfelLawyers Time Limits in New York Personal Injury Cases

Preamble
Statutes of limitations serve as a foundational framework within which legal claims must be brought forth. In New York State personal injury cases, these statutes outline the timeframe within which an injured party must file a lawsuit after sustaining harm. Failure to adhere to these prescribed deadlines can result in the loss of the right to seek legal recourse — and with it, the loss of any money or benefits you might have otherwise recovered.
To stay in the game and work toward a win, call the experienced NYC personal injury firm of Schwartzapfel Lawyers at 516-342-2200 or visit us online to schedule your free consultation today. Alternatively, please continue reading.
Commencement of Action
The clock starts ticking from the moment the cause of action accrues, i.e., when the injury occurs or is discovered. As such, it is absolutely essential for plaintiffs to promptly initiate legal proceedings within the stipulated timeframe to preserve their rights.
Borrowing Statute Considerations
In cases involving non-resident plaintiffs or claims arising outside of New York, the state's borrowing statute comes into play. In effect, this statute necessitates compliance with both NYS statutes of limitations and those of the jurisdiction where the injury occurred.
Unity of Interest Doctrine
The unity of interest doctrine offers a potential reprieve for plaintiffs facing time constraints in multi-defendant cases, as it allows for the relation back of claims against additional defendants to the original commencement date, provided certain criteria are met.
Discovery Rule
Under the discovery rule, the statute of limitations may be tolled until the injured party discovers or should have reasonably discovered their injury. This provision aims to ensure fairness, particularly in cases where injuries are not immediately apparent.
TL;DR
New York State law delineates different limitation periods for various types of personal injury actions, including but not limited to: actions for medical malpractice, general personal injury claims, and intentional torts like assault and defamation.
With this in mind, if you or a loved one has been injured due to the fault of someone else, please don't wait until it's too late. Instead, act now and have the award-winning team of Schwartzapfel Lawyers fight — and win! — for you.
Call us now at 516-342-2200 or visit us online to get going and start recovering today!
submitted by SchwartzapfelLawyers to SchwartzapfelLawyers [link] [comments]


2024.06.01 11:26 RamsinJacobRealty August 17th - The Real Estate industry is going to change dramatically for the consumers

For those who have been following the mass media headlines and don't have much experience with the real estate industry in CA, they assume:
The list of claims from the novice public population goes on and on...
First and foremost, commissions have ALWAYS been negotiable. In all the new contracts coming to the state of CA, you will see this written repeatedly, so much that it will become embedded in your mind.
The NAR lawsuit, was nothing but a pure money grab by attorneys. Anyone with actual knowledge of the case and what's happening will tell you the same thing. Why do I say that? Well, for starters, the plaintiffs in the case all have a common theme - They signed a listing agreement. On those listing agreements/contracts are the terms, commissions, etc. We are all grown adults, if you cannot read the terms of a contract you are physically signing, that's a problem. If you cannot comprehend the terms of the contract you signed, that's a problem. If you don't agree with the terms and conditions of the contract you signed and you did not speak up to either question, counter or negotiate it, that's a problem. To then go an file a lawsuit because you did one or all of the above, is the definition of contradiction. That's what happened in the case. It was a quick open and close, attorneys saw the big dollar signs and moved it along without any proper defense from the defendants. When you sign an agreement/contract, you are acknowledging that you reviewed and accept EVERYTHING in that agreement/contract. There's no going back on an agreement, unless there's a specific term written into the agreement, likely would state an addendum would need to ratified by both parties to change anything.
So what's the results?
The ruling stated that the MLS needs to remove the buyer's agent co-operative compensation from the MLS. In Real Estate, specifically in California, you don't see 6% commissions, I've been in Real Estate nearly 10 years, do business in the Bay Area and LA, I've never or heard 6%. 5% has been the norm and commissions have ALWAYS been negotiable. The structure of commissions thus far have been the listing agent and seller agree on a commission that's compensated to the listing agent and to the buyer's agent - but the listing brokerage technically is collect the entire amount and distributing the buyer's agent commission to the buyer's brokerage at closing. So for instance:
So now, that the buyer's brokerage co-operative compensation will not longer be a thing, the public thinks buyer's agents are suddenly going to be working for free or a very low amount. Real Estate agents are independent contractors, we don't make any money unless we close transactions, there's many fees involved which the public are unaware about & no, good agents are not focused on the dollar amount, they are focused on volume and doing right by their clients.
Sellers will still be able to compensate a buyer's agent, no one can tell a seller they can't. The structure of how it'll be processed slightly changes. There's various ways, which I won't go into in detail here and share my strategies since there may be other agents lurking here. These strategies, along with other new practices is what's going to separate the agents who stay in the business and the thousands who will be moving onto other endeavors.
Moving forward starting August 17th - Those buyers out there who don't commit to an agent and want to pull around multiple at a time, those days are done. One bad practice that majority of agents have is they never developed proper execution of the buyebroker representation agreement. Whether it be non-exclusive or exclusive, majority of agents never implemented it and the public didn't know anything else on how business is suppose to run. I sit on the minority side of agents who actually does implement the buyebrokerage agreement. August 17th, every single agent will have the specific policy that they need to sign agreements with every buyer they work with. Every buyer out there, before you can even go look at a house, you need to sign an agreement with an agent. A buyer won't be permitted to see a home without an agency agreement. This is all thanks to the lawsuit settlement.
This makes it more difficult for the buyers at the end of the day. Why? To begin with, a buyer needs to find an agent and commit to them. With the agreements that buyers will have to sign, there will specifically be a section regarding the compensation due to the buyer's agent. You as the buyer will technically be on the hook of that compensation to your buyer's agent, if the seller is not willing to compensate. There are various strategies here which a savvy and experienced Agent can ensure their buyer clients won't need to come out of pocket to compensate the buyer's agent for their services, again, these strategies is what's going to separate the majority of the agents from the ones at the top.
There's additional conversations and paperwork that needs to and will be made at every initial conversation between a buyer and their potential new agent. Along with listing agents and their sellers. The groups behind this change want to believe this creates more "transparency" in the Real Estate business. It actually does the opposite. It becomes a huge unknown and guessing game about compensation to agents from the buyer perspective and also sellers. Buyers will be going into the process unsure about whether or not they will need to end up paying their buyer's agent or will the seller be able to cover the fees from the proceeds. Sellers will not be sure about how much they can potentially be netting from the sell of the property, because a buyer's agent with the best offer could be requesting either a very high or standard commission. There's no improvement towards transparency in this. We're literally going backwards in the industry. This is what so many people just don't have any idea about.
The structure of commissions is just one area of change we are going to experience. Open houses will be different, every buyer will need to sign an acknowledgment document upon entry. Sellers may offer "concessions" - so that's the new word instead of "commissions". Literally the industry is going through technical changes with procedures and contracts which at the core does not improve anything for the consumers. I guarantee more people will feel frustrated and confused about buying or selling with these changes coming soon.
Again, commissions have ALWAYS been negotiable. Redfin has always had their low cost services, which don't produce good results, as a seller, you leave well over $100k on the table. As a buyer, you won't know what a great agent experience feels like. Along with those flat fee services, those are even worse. Attorneys are out there too, all they do is push paper along, that's it. They don't have a clue about Real Estate. All of those services have always been available, if they were any good, it would have taken over the industry a long time ago. Clearly, it's not. Just remember, like anything in life, you get what you pay for. Don't expect to have great service and low ball your agent. There's no sense to battle over 1% of agent fees, when the agent is going to be making your life easier throughout the process, negotiate on your behalf, cover all your bases to minimize potential legal troubles and provide the highest level of advisory. The great agents out there, are well worth what they request for compensation. For years, I've been negotiating deals for my buyers $100,000 - $250,000 below seller's desired prices on average. I jump through hoops of fire for my clients to serve them as best as possible, working around the clock, at all hours, matter of fact, it's currently 2:37am as I write this... And for my sellers, I have been negotiating sales on their property anywhere from $100,000 - $500,000 above their expectations (not list price, big difference, a list price is nothing but a marketing strategy, keep that in mind). I specialize with investments, have been doing this for nearly a decade. Time and time again, I've located deals for my investor clients/partners which literally no one else saw other than myself. I say that with full confidence, backed by facts. There's been many deals, sitting on the market, available for anyone to purchase, available to negotiate to the best of your ability and no one did so, no one saw it, other than myself. Which resulted in significant profits within a short amount of time. The ability to foresee the future value of a property in the market is not something anyone can do. The ability to envision a renovated property from a torn down home, is not common.
When you break it down, the agent fees are minuscule in comparison to what a great advisor is able to do.
submitted by RamsinJacobRealty to BayAreaHomes [link] [comments]


2024.06.01 11:10 BkobDmoily High Stakes

Dreams are bleeding together with my schizophrenia.
I just had one where I woke up after a dream recounting a dream where Justice League had another movie, this time with the ninja turtles. I said my name was Lucas and they wanted me to go to the hospital again.
In the next stage up dream, I was visiting family in Carolina, and the police were outside. I could float but they weren’t concerned. It was also hard to speak, but I indicated to my mom that I was sane. I wanted to duel someone, but I checked the time, and it changed from 3:68 to 3:38 to 3:05, which all look similar on a digital clock.
Dreams within dreams cause me great confusion, because I’m usually a light sleeper and try to wake up and record my dreams; I end up only dreaming that I recorded them and wake up with most of the dreams forgotten.
Dreams are the Multiverse, which would be serious business if they weren’t infinite. Because they are infinite, they are irrelevant, which is a heavy blow to my philosophy. How am I supposed to care when nothing in the dream is saved and I can barely remember them upon waking?
I used to think other people visited me in my dreams, but since it’s the Multiverse, at most it’s other versions of them, which is useless.
Useless useless useless. Idk if you can tell, but I’m having an existential crisis. Dreams were my favorite part of the day, a way to escape into Reality.
What happens when you die? Do you still dream? Are your dreams connected? What’s the point of dreaming if they’re just going to be forgotten in waking life?
submitted by BkobDmoily to ShrugLifeSyndicate [link] [comments]


http://rodzice.org/