2024.05.17 13:20 Jhonjournalist Latest Updates on Today’s Stock Market
https://preview.redd.it/ywvke8fw0z0d1.jpg?width=800&format=pjpg&auto=webp&s=43132ad20fb9166cb53e4e86f72493aab3f19bf6 submitted by Jhonjournalist to u/Jhonjournalist [link] [comments]
In Indian markets, foreign portfolio investors kept selling and increased their short positions in index futures. Despite closing down, the Dow Jones Industrial Average achieved 40,000 for the first time. Although there was optimistic momentum, analysts cautioned that a fresh upward trajectory would require the defense of critical supports. Asian stocksLeading gainers on the NSE were M&M, JSW Steel, Grasim, Ultratech Cement, and Kotak Bank; significant losses were TCS, Cipla, SBI Life, Hindustan Unilever, and Britannia. 152 equities on the BSE remained stable while 2,352 stocks increased against 1,416 that decreased. 3,920 shares were exchanged in total.Mahatva Plastic Products And Building Materials Private Limited and Sintex-BAPL Limited have merged, according to a statement from Welspun Corp, following approval by the Ahmedabad Bench of NCLT. At ₹607 on the NSE, Welspun Corp’s stock is up 0.84%. Concerning its manufacturing Unit II at Valthera, Gujarat, Concord Biotech announced that the Saudi Food and Drug Authority had concluded its inspection. The NSE’s upper circuit is where GPT Infraprojects’ stock is trading, up 4.99% at ₹245.15. For the quarter ending in March 2024, the company declared a consolidated net profit of ₹16.18 crore, which represents a decrease from ₹10.40 crore during the same period the previous year. The National Highways Authority of India (NHAI) awarded Diplank an EPC Project under NHDP-IV, and as a result, the company obtained an arbitral award of ₹29.07 crore. DBL stock drops 1.20% on the NSE, closing at ₹440.70. Prakash Industries’ shares rose 6.05% on the NSE after the company announced a ₹88.77 crore net profit for the quarter that concluded in March 2024. The share price of Info Edge (India) surges by 6.28% on the BSE, closing at ₹6,236.20. An MOU for the forward and backward integration of the pure vegetable cattle feed business was inked by Ajooni Biotech Limited and Unati AgriAllied & Marketing Multi-state Cooperative Society Limited (UAMMCL). On the NSE, Ajooni Biotech’s stock increases by 2.33%. For a period of five years, ending on May 14, 2029, Go Fashion (India) and Apparel Group have signed a franchise agreement for the Go Colors brand in the United Arab Emirates and Saudi Arabia. On the NSE, Go Fashion‘s stock rises by 0.95%. Fin One is a digital-first campaign to transform financial literacy, established by financial brokerage Angel One. To help underprivileged women borrowers in India receive more microloans, IFC gave HDFC Bank a US$500 million extension. As of 1.10 pm, the Nifty 50 was up 63.85 points, or 0.28%, trading at 22,467.70. Learn More: https://worldmagzine.com/stock-market/latest-updates-on-todays-stock-market/ |
2024.05.17 13:18 Civil_Molasses5898 The Book Of The Dead. What is it.
2024.05.17 13:16 Liberty-Prime76 Letter of Marque 82 - A NoP Fanfic
2024.05.17 13:14 barar2nd Story Books for Shia Children
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2024.05.17 13:12 barar2nd Story Books For Muslim Children
2024.05.17 13:08 digital_wiz How We Scaled a Hair Extension Brand using Facebook Ads and SEO to give $80,000 ROI in 6 Months (Detailed Breakdown)
2024.05.17 13:06 digital_wiz How We Scaled a Hair Extension Brand using Facebook Ads and SEO to give $80,000 ROI in 6 Months (Detailed Breakdown)
2024.05.17 13:03 digital_wiz How We Scaled a Hair Extension Brand using Facebook Ads and SEO to give $80,000 ROI in 6 Months (Detailed Breakdown)
2024.05.17 12:59 barar2nd Story Books For Muslim Children
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2024.05.17 12:51 barar2nd Story Books For Muslim Children
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2024.05.17 12:48 finchesandlilies Someone please tell me how I could have fixed this
2024.05.17 12:42 bingo00801 Horse-lord 'moving attack' motion is broken. can't hit enemy.
2024.05.17 12:31 Pathea_Games V1.3 Free Update and "Monster Whisperer" DLC Date Announced!
Howdy, Builders! submitted by Pathea_Games to MyTimeAtSandrock [link] [comments] Time flies! This May marks exactly two years since "My Time at Sandrock" debuted on Steam from Early Access. Therefore, in this particularly significant May, we are excited to introduce the new V1.3 content update along with an additional pet DLC — "Monster Whisperer https://reddit.com/link/1cu1wly/video/vx0tqpgury0d1/player The V1.3 update and the DLC will go live on: May 28 at 9am CET / 3am EDTJust a heads up: we're still waiting on the final approvals for the DLC on consoles, so the release times might be a bit different depending on the platform. Feel free to check out this post for the latest updates and details on any changes. While the DLC release times could vary by platform, we're still planning to roll out the V1.3 free update and the Monster Whisperer DLC to our PC gamers on May 28. Plus, the free update is all set to launch across all console platforms on the same day too.This upcoming V1.3 version and Pet DLC will mostly introduce several new features and gameplay elements involving pets roaming freely, joking aside, it's almost like we're putting Pokemon in the game! Let's dive into highlights below:-New pet training and battle-related content: Expanding the pet system with more interactions, allowing pets and Builders to experience more thrilling stories together. The new DLC will also enable you to capture wild creatures, like the Pensky, to keep as pets. Do you not feel compelled to catch them all? Sandrock monster catcher gameplay coming soon, keep an eye on the page![DLC store Page] -New gameplay elements: New Sand Buggy mini-game, introduction of new weapons, unlocking more levels on challenging dungeons, and the addition of cooking to the factory to enhance your adventures. -UIs and optimizations: Adjusted the factory queue, added a new UI for currency overview, and introduced brightness and contrast settings to enhance exploration and building comfort. Additionally, we've installed an automatic sandstorm wall that activates itself to protect against sandstorms automatically. We will publish a complete changelist after the release on May 28. Don't worry, this update won't mess with where you're at in the game. But if you want to really get into the whole pet thing as you go through the story, you might wanna think about starting fresh. We will continue to optimize and expand Sandrock with even more content. We deeply appreciate all players and look forward to hearing your thoughts! |
2024.05.17 12:26 Snushy_101 Formaloo Pricing: Optimize Order Form for Product Pricing
Navigating the world of pricing can be daunting, especially when it comes to formaloo pricing. Understanding the intricacies of pricing plans and structures is crucial for businesses looking to optimize their budget effectively. By the end of this read, you'll have a comprehensive understanding of how formaloo pricing works and how it can benefit your business in the long run. submitted by Snushy_101 to Beyond40LeanBelly3x [link] [comments] Useful Links: Key Takeaways
Formaloo Pricing and PlansFormaloo offers a range of pricing plans designed to cater to various user needs, from individuals and startups to teams and enterprises. Each plan comes with a unique set of features and capabilities, ensuring that you get the best value for your investment. Let's take an in-depth look at the different pricing options available, along with the features that make Formaloo an excellent choice for form creation and database management.1. Free PlanGreat for IndividualsPrice: $0 No credit card required! Get startedFeatures You'll Love:
2. Pro PlanBest for StartupsPrice: $12/Month Get startedEverything in Free, Plus:
https://preview.redd.it/zhk0qrg6ry0d1.png?width=939&format=png&auto=webp&s=d155a6bb9a8e32902a18d294b723221de07ec1dd 3. Team PlanGreat for TeamsPrice: $19/Seat/Month Get startedEverything in Pro, Plus:
4. Enterprise PlanDedicated SolutionContact sales for a custom demo and to see how Formaloo aligns with your goals.Everything in Team, Plus:
Useful Links: Implementing Pricing FeaturesDynamic PricingUtilize dynamic pricing to adjust product prices based on user selections, creating a personalized shopping experience. By incorporating this feature, you can tailor prices according to customer preferences and market demand.Bulk Purchase DiscountsOffer discounts for bulk purchases to encourage customers to buy more products at once. This strategy not only boosts sales volume but also enhances customer loyalty by providing cost-effective options for large orders.Tiered Pricing StrategyImplement a tiered pricing system to set different price points for various customer segments. By categorizing customers based on their purchasing behavior or demographics, you can offer customized pricing that caters to their specific needs and budget constraints.Integrating Payment GatewaysPopular GatewaysIntegrating payments into your platform involves connecting with popular gateways like PayPal and Stripe. These services ensure seamless transactions for your customers.Both PayPal and Stripe offer secure payment processing, giving customers peace of mind when making purchases on your website. With SSL encryption and fraud protection, customer data remains safe. Multiple OptionsOffering multiple payment options enhances customer experience by providing flexibility. Customers can choose their preferred method, whether it's credit card, PayPal, or other secure gateways.By integrating services like Recaptcha to prevent malicious spam attacks, you further enhance the security of your payment gateway. This added layer of protection ensures that transactions are legitimate. Enhanced Security MeasuresImplementing tools such as Intercom on your website allows for real-time communication with customers regarding payments. Utilizing GB cloud storage ensures that sensitive payment information is securely stored.
Finalizing Your Order FormReview FormBefore finalizing your order form, review it thoroughly to ensure accuracy and completeness. Check all questions to guarantee they align with your business needs.Make sure the form offers a seamless user experience by testing its functionality. Consider conducting a sample survey to see how users interact with the form. Test FunctionalityTesting the order form is crucial for a smooth user experience. Verify that all steps from entering information to submitting orders work flawlessly.Check for any potential issues such as error messages or broken links. Addressing these early on can prevent negative reviews and enhance site usability. Publish FormOnce you have reviewed and tested the order form, it's time to publish it on your website. Start collecting orders from users who visit your site.Monitor the form's performance regularly to identify any issues that may arise during subsequent visits. Analyze data such as the number of orders received and average time spent on the form. Final RemarksNow that you've mastered crafting custom forms, adding product options, implementing pricing features, integrating payment gateways, and finalizing your order form, you're well on your way to optimizing your online business with Formaloo's pricing capabilities. By following these steps, you can streamline your sales process, enhance customer experience, and boost revenue effortlessly.Take the next step and start implementing these strategies today to witness firsthand the positive impact they can have on your e-commerce store. With Formaloo's intuitive tools at your disposal, you have everything you need to create a seamless purchasing journey for your customers. Elevate your online business now and watch as your sales soar! 📊 Transform Surveys with AI Magic! Experience Formaloo Now – Free Trial Awaits! ✨ Frequently Asked QuestionsHow can I customize my form using Formaloo's platform?You can easily craft your custom form by utilizing the intuitive tools provided by Formaloo. From choosing layouts to selecting colors and fonts, you have full control over the design to match your branding seamlessly.What are the benefits of adding product options to my form?By incorporating product options, you empower your customers with choices, leading to a more personalized shopping experience. This feature allows you to showcase variations of your products and tailor offerings based on customer preferences.How does Formaloo's pricing features help in managing costs for my business?Formaloo's pricing features enable you to set up different pricing structures, discounts, and promotions effortlessly. By utilizing these tools effectively, you can optimize your revenue streams while providing transparency and value to your customers.Can I integrate multiple payment gateways with my order form on Formaloo?Yes, you can seamlessly integrate various payment gateways such as PayPal, Stripe, and more with your order form through Formaloo. This flexibility ensures that you cater to a wider range of customers while offering secure and convenient payment options.What steps are involved in finalizing an order form using Formaloo's platform?Finalizing your order form is a straightforward process with Formaloo. Once you have crafted the layout, added product options, implemented pricing features, and integrated payment gateways, all that's left is to review and optimize the form for a seamless customer checkout experience.Useful Links: |
2024.05.17 12:13 Snushy_101 Unbounce Free Trial: Boost Conversions with Winning Landing Pages
Did you know that businesses using Unbounce see a 59.9% increase in their conversion rates? With Unbounce's free trial, you can experience this powerful landing page builder firsthand, along with testimonials and optimization tools. Create high-converting landing pages effortlessly, optimize your marketing campaigns with optimization tools for maximum impact, and test testimonials to achieve conversion goals. Say goodbye to guesswork and hello to data-driven decisions with Unbounce's user-friendly platform. Start your free trial today and unlock the potential to skyrocket your conversions like never before. submitted by Snushy_101 to Beyond40LeanBelly3x [link] [comments] Useful Links: Key Takeaways
Unlock Growth with Landing PagesCreate Custom Landing PagesCustom landing pages play a crucial role in converting visitors into customers. With Unbounce's landing page builder, you can effortlessly create custom landing pages tailored to your specific needs. These pages are designed to capture leads effectively.Seamlessly Customize Your Landing PagesTailoring your landing pages to reflect your brand identity is essential for establishing trust and credibility with your audience. With Unbounce, you can seamlessly customize every aspect of your landing page, from colors and fonts to images and messaging, ensuring a cohesive brand experience.https://preview.redd.it/o9lzx66zoy0d1.png?width=909&format=png&auto=webp&s=1c6573ae301d7e484b1ebcc5b47696520e797b38 Witness your conversions soar by 30% 📈 Experience Unbounce's Free Trial today! 🚀 Optimize Performance with A/B TestingA/B testing allows you to experiment with different elements on your landing pages to determine what resonates best with your audience. By analyzing the results of these tests, you can make data-driven decisions to optimize the performance of your landing pages, ultimately driving higher conversion rates.Optimize Pages QuicklyOptimization ToolsImplement changes to landing pages in real-time for immediate impact. Optimization tools allow for swift adjustments to enhance user experience and boost conversion rates efficiently.Page BuilderAnalyze page performance metrics to identify optimization opportunities. Leveraging a page builder streamlines the process of creating and refining landing pages for optimal results.AI OptimizationUtilize Unbounce's drag-and-drop editor for quick and easy page modifications. The integration of AI optimization features ensures smart suggestions for enhancing page elements effectively.Scale Campaigns EffortlesslyExpand EffortlesslyUnbounce allows you to expand your marketing campaigns effortlessly, reaching a broader audience. By utilizing their platform, you can seamlessly extend your reach across multiple channels.With Unbounce's scalable platform, you can easily accommodate the growing needs of your campaigns. Whether you are targeting new demographics or launching additional products, Unbounce provides the flexibility to adapt and grow. Useful Links: Monitor PerformanceTracking your campaign's performance is crucial for making informed decisions. Unbounce offers tools to monitor metrics such as conversion rates and engagement levels. By analyzing this data, you can identify areas for improvement and optimize your strategies effectively.Tailored SolutionsUnbounce offers a wide range of features to support your conversion goals. From dynamic text replacement to sticky bars, their platform empowers you to create personalized experiences for your audience. Unbounce's pricing plans cater to businesses of all sizes, with various pricing tiers available to suit different needs.
Leverage Smart Features for SuccessDynamic Text ReplacementImplement dynamic text replacement to personalize landing page content for various audiences. Tailoring your message based on different demographics and preferences can significantly enhance engagement and conversion rates. By customizing the content to match the specific needs of each visitor, you can create a more compelling user experience that drives results.Utilize this feature to display relevant information such as location-based services or industry-specific solutions. This level of personalization not only improves user satisfaction but also boosts the overall effectiveness of your campaigns. With dynamic text replacement, you can adapt your messaging in real-time, ensuring that every visitor receives a tailored experience that resonates with them. Sticky Bars and PopupsEnhance your lead generation strategy by implementing sticky bars and popups on your landing pages. These tools are effective in capturing visitor attention and increasing conversions. Use eye-catching visuals and compelling copy to encourage visitors to take action, whether it's signing up for a free trial or subscribing to your newsletter.Sticky bars stay visible at the top or bottom of the page as visitors scroll, making them hard to miss. Popups, on the other hand, grab attention by appearing in the center of the screen, prompting users to engage with your offers. By strategically placing these elements throughout your site, you can effectively drive conversions and grow your customer base. Hear from Successful MarketersReal InsightsCustomers and business owners share their testimonials about how Unbounce has transformed their marketing strategies. By implementing Unbounce's features, they have significantly improved conversion rates and engaged more visitors.Effective StrategiesSuccessful marketers emphasize the importance of testing different headlines, offers, and popup strategies using Unbounce's easy-to-use platform. By continuously experimenting with various elements, they have optimized their campaigns for maximum impact.Impactful Case StudiesReal-life examples illustrate how Unbounce's tools have helped businesses thrive. From personalized email campaigns to enticing discount offers, these case studies demonstrate how Unbounce can drive conversions and boost sales.Final RemarksNow that you've learned how to unlock growth with landing pages, optimize them quickly, scale campaigns effortlessly, leverage smart features for success, and heard from successful marketers, you're equipped to take your marketing efforts to the next level. By utilizing Unbounce's free trial, you can experience firsthand the power of these tools in driving conversions and maximizing your ROI. Don't miss out on this opportunity to revolutionize your marketing strategy!Step into boundless marketing success 🌟 Start your Unbounce Free Trial now! 🎉 Frequently Asked QuestionsWhat is Unbounce's free trial duration?Unbounce offers a 14-day free trial for users to explore its features and functionality before committing to a subscription.How can landing pages help in unlocking growth?Landing pages are designed to drive specific actions from visitors, such as signing up for a trial or making a purchase, leading to increased conversions and business growth.What smart features does Unbounce provide for optimizing pages quickly?Unbounce offers drag-and-drop editing, A/B testing tools, and customizable templates to help users quickly optimize their landing pages for better performance.How does Unbounce assist in effortlessly scaling campaigns?With Unbounce, users can easily duplicate successful landing page templates, integrate with various marketing tools, and analyze data to scale their campaigns efficiently.Useful Links: |
2024.05.17 11:59 slabobread Help deciding on a case, mainly about the apple pencil part and durability
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2024.05.17 11:59 LinguaCafe LinguaCafe v0.12 update released: proper docker install process, text to speech, mobile web app support and font types.
2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last… submitted by CommanderRoku to StarWarsBattlefront [link] [comments] Star Cards for Blaster Heroes (Part III) · Boba Fett o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1) § Refill Rate per Second: ? / ? / ? / 12.3% o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds. § Reduced Cooldown Time: 5% / 10% / 15% / 20% https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1) § Additional Seconds: 2 / 3 / 4 / 6 o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0 § Added Seconds: 0.5 / 1.0 / 1.5 / 2.0 o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds. § Number of Enemies: 5 / 4 / 3 / 2 § No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4 o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75 § Decreased Consumption Rate: 5% / 8% / 11% / 15% o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13 § Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7 o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690 § Damage Reduction: 8% / 10% / 12% / 15% o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425 § Bonus Damage: 4 / 6 / 8 / 10 · Bossk o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180 § Health regained per Second: 15 / 20 / 25 / 30 o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1) § Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60% o Spreading The Disease: This card does nothing. (BF1; R1) o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2 § Reduced Cooldown Time: 5% / 8% / 11% / 14% o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720 § Damage Reduction: 10% / 13% / 16% / 20% o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25 § Extended Detonation Radius: 10% / 15% / 20% / 25% o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1) § Extended Duration: 15% / 20% / 25% / 30% o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4) § Added Seconds: 2 / 3 / 4 / 5 · Chewbacca o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850 § Health Added: 50 / 75 / 100 / 150 o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1) § Extended Duration: 15% / 20% / 30% / 40% o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1) § Extended Shock Duration: ? / ? / ? / 20% o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1) § Additional Damage Reduction: 20% / 30% / 40% / 50% o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9 § Added Missiles: 1 / 2 / 3 / 4 https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063 o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1) § Maximum Damage Reduction: 22% / 26% / 30% / 34% o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds. § Damage Vulnerability: 3% / 5% / 7% / 9% o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1) § Bonus Damage: 20 / 30 / 40 / 50 o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367 § Blaster Damage Reduction: 5% / 10% / 15% / 20% · Han Solo o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910 § Damage Reduction: 25% / 30% / 35% / 40% o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75 § Decreased Time Reduction: 10% / 15% / 20% / 25% o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1) § Extended Blast Radius: 10% / 15% / 20% / 25% o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1) § Reduced Cooldown Time: 20% / 30% / 40% / 50% o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240 § Increased Damage: 10% / 13% / 16% / 20% o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds. § Added Seconds: 3.5 / 3.0 / 2.5 / 2.0 o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11 § Blaster Heat Reduction: 10% / 14% / 18% / 25% · Iden Versio o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it. § Reveal Time in Seconds: 1 / 2 / 3 / 4 o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900 § Increased Health: 10% / 13% / 16% / 20% o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1) § Extended Area of Effect: 15% / 20% / 25% / 30% o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22 § Added Seconds: 4 / 5 / 6 / 10 o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1) § Extended Area of Effect: 25% / 30% / 35% / 40% o Shocking Weakness: STUN DROID reveals enemies within 25 meters. § Reveal Time in Seconds: 4 / 6 / 8 / 10 o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57 § Blaster Heat Reduction: 8% / 10% / 12% / 15% · Lando Calrissian o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40 § Added Seconds: 8 / 10 / 12 / 15 o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800 § Health Added: 50 / 75 / 100 / 150 o Welcome To Cloud City: This card does nothing. (BF1; R1) o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2 § Reduced Cooldown Time: 25% / 30% / 35% / 40% o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20 § Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34% o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16 § Added Seconds: 2 / 3 / 4 / 6 o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1) § Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30% o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1) § Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30% o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1) § Extended Reach Distance: 25% / 30% / 35% / 40% · Leia Organa o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 25% o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Fearless: This card does nothing. (BF1; R1) o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825 § Damage Reduction: 10% / 15% / 20% / 25% o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660 § Damage Reduction: 4% / 6% / 8% / 10% o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50 § Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50 o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180 § Extra Damage: 20 / 25 / 30 / 35 o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4 § Decreased Time Reduction: 25% / 35% / 45% / 55% o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750 § Increased Health: 10% / 15% / 20% / 25% · Finn o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265 § Damage Reduction: 16% / 24% / 30% / 36% o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1) § Extended Radius: 15% / 20% / 30% / 40% o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1) § Extra Damage: 5 / 8 / 10 / 12 o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds. § Extended Duration: 5% / 9% / 12% / 15% o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1) § Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0 o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1) § Extended Duration: 15% / 20% / 30% / 40% o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced. § Reduced Cooldown Time: 15% / 20% / 30% / 40% o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1) § Extended Duration: 15% / 20% / 30% / 40% o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48) · Captain Phasma o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup) § Increased Motor Capacity: 20% / 30% / 40% / 50% o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105 § Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36% o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1) § Blaster Heat Reduction: 30% / 40% / 50% / 60% o Finish Them Off: This card does nothing. (S1; YB1) o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960 § Extra Bonus Health: 20 / 40 / 50 / 60 o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 30% o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1) § Extended Shock Area of Effect: 20% / 30% / 40% / 50% o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1) § Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35 o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440 § Damage Reduction: 20% / 30% / 40% / 50% · BB-8 o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040 § Damage Reduction: 30% / 40% / 50% / 60% o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223 § Extra Damage: 20 / 25 / 35 / 40 o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0 § Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8 § Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0 https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 7 o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15 § Number of Enemies: 4 / 3 / 2 / 2 § Removed Seconds: 4 / 6 / 8 / 10 o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health] § Area of Effect in Meters: 1 / 2 / 3 / 4 § Extra Health: 5 / 7 / 10 / 12 o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 / § Additional Damage Weakness: 5% / 7.5% / 10% / 12.5% o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1) § Additional Reduced Cooldown Time: 5% / 9% / 12% / 15% · BB-9E o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32 § Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0 o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1) § Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0 o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28 § Added Seconds: 6 / 5 / 4 / 3 o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 8 o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540. § Number of Enemies: 5 / 4 / 3 / 2 o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27 § Extended Area of Effect in Meters: 4 / 5 / 6 / 7 o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10 § Removed Seconds: 2 / 3 / 4 / 5 o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8 § Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5 § Added Seconds: 3 / 3 / 2 / 2 CATEGORIZED BY COLOR https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad NOTES · The EPIC rarity is only stated in the card description if it is a different value than shown in-game. · All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided. · Clearer antonyms are used: increased/decreased; extended/reduced. o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed). o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat). · Damage Reduction is received; health points are regained. · To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values. · Extra damage is damage added to ability; bonus damage is situational. · Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested. · Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second. · Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them. · Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best. · I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront. · Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them. · Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find! REFERENCES BF1 BF2 Community on Fandom [Most stats taken from here] https://battlefront.fandom.com/wiki/Heroes_and_Villains R1 These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/ R2 Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/ R3 Hero Star Card Guide (u/ MAshby1001 on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/ R4 Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats] https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox R5 Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect] https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/ S1 All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam) https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483 YB1 SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version] https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/ YT1 Star Cards Breakdown (@KillerDebit on YouTube) https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88 YT2 Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube) https://www.youtube.com/watch?v=EZb-iNSpFrM YT3 Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION] https://www.youtube.com/watch?v=CQNIOHv-yxA YT4 SammyBoiii: Star Wars Hero Guides [Stats also taken from here] https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm YT5 Every Broken Hero Card In Battlefront 2 https://www.youtube.com/watch?v=V0H70XpXI24 YT6 Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work! https://www.youtube.com/watch?v=kBF4kRo6Y88 |
2024.05.17 11:55 LinguaCafe LinguaCafe v0.12 update released: proper docker install process, text to speech, mobile web app support and font types.
2024.05.17 11:51 Mission-Fishing666 My boyfriend 30 M relapsed and is lying to me 30 F about it. How do I confront him?
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