Virtual alley baggett commands list

Homebrew for N64

2016.03.29 22:41 Dwood15 Homebrew for N64

A sub-reddit for N64 Homebrew Discussion, & Creation.
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2013.04.23 18:58 darkveil Unreal Engine

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2016.11.28 23:53 Firered4 Discord Pizza Service

Serving up hot digital gamer pizza since late 2016.
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2024.06.01 13:42 HotPepperSauce69 Never deckbuild when you come home drunk. What the fuck was I trying to cook up yesterday

Never deckbuild when you come home drunk. What the fuck was I trying to cook up yesterday submitted by HotPepperSauce69 to freemagic [link] [comments]


2024.06.01 13:35 Sad_Wishbone8716 Ryzen 7 7800x3D idle at 50c+

Ryzen 7 7800x3D idle at 50c+
Hello everyone. Built my first PC few days ago. My idle CPU temps were 50c+ from the beginning. Tried to tweak it: PBO, undervolting, curve optimizer all cores. This is my first experience with AMD so I had/have no idea what I was doing basically just copied some of the things I saw on YT and here. Currently I have set my bios to 65W (88W/75A/150A) preset as you can see here - . My lowes idle CPU temp is 45c, room temp is 25-28c.
First stock Cinebench experience CPU was at 89c with 17600~ points. That doesn't bother me. I would like to lower my temps down. Last Cyperpunk 2077 session CPU was at 74c at all high with RT 90-130 fps at 1080p. Highest temp I had was in Far Cry 5 at 91.4c.
At the moment of posting this my CPU temp is 47c.
My specs:
Case - Aerocool Aero One Frost
Motherboard - MSI PRO B650-S WIFI
CPU - AMD Ryzen 7 7800X3D
GPU - Asus TUF RTX 4070 ti
RAM - Corsair Vengeance 32GB DDR5 6000MHz CL30 Dual Channel Kit
CPU Cooler - Scythe Fuma 3
T. Paste - ARCTIC AC MX-4
https://preview.redd.it/ijk5wo3j4y3d1.png?width=1066&format=png&auto=webp&s=b88837d4f490ed115d07546d34849b3786734c81
I tried to flip top fans for intake, intake+exhaust but didn't see any changes.
Btw all my fans are running at 100% all the time.
This is second Windows Installation. Had MSI Center and MSI Companion with my first installation. This time no MSI apps installed.
Reseated cooler and repasted twice. No changes.
submitted by Sad_Wishbone8716 to AMDHelp [link] [comments]


2024.06.01 13:24 Funny_Flow8975 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7637EB0B3 SkyrimSE.exe+030B0B3 - mov rdi,[rsi+0F8h] CTD

Trainwreck: https://pastebin.com/W4Pt6cbk
Crash Logger: https://pastebin.com/xgRf671E
Hi, I have been in the weeds with this error message all morning.
Last night, I installed a bunch of a mods to give character to Orcs and their Strongholds, and I managed to make an Orc.
This morning, I found that I would crash when trying to enter Dushnikh Yal's Burguk's Longhouse, then I found I would crash when going near the Four Skull Lookout, then I found I would crash 50% of the time when trying to make a new character, etc. Some of the game is fine, some of the game crashes, and it is all due to this same above error.
I've tried looking around on different sites and posts of similar issues but haven't found anything that helps. I've tried removing mods installed last night and trying again to no avail. My antivirus isn't the cause, I have set all of my Skyrim files to accessible, I have no warnings or messages on LOOT, my Bashed Patch is green, my virtual memory paging file is fine, my game, all my mods, and modding tools are all up-to-date.
I've seen on other threads people seem able to figure out which mod seems to be causing the issues but the crash logs all look Greek to me.
In particular, I've not found any other post that seems to be having an issue with mov rdi commands.
Thank you for any and all help.
submitted by Funny_Flow8975 to skyrimmods [link] [comments]


2024.06.01 13:21 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.01 13:17 TheDreadPirateRobots [Have Gun - Will Travel] - 1.8

[INDEX]
I banked the fire and stared into the golden eyes of Beatale before I crept into my makeshift tent.
I still had my auric vision running and couldn’t help but notice the thin silver cord that ran from me to Horse. Firming up my aura, I reached out with my hand and grabbed it. I could feel the nearly imperceptible vibration between my fingers as I used my mind to probe at the thread. I could feel a bright spark of intellect, a light at the end of a tunnel. Pushing with my mind, I slid down the thread until the spark grew larger and eventually filled my inner vision with a hazy white light. Horsey thoughts nudged at me curiously.
I slid into the haze and immediately lost all sense of direction. If it wasn’t for the silver thread, I’d have no idea how to exit this shifting white fog. Horsey thoughts got stronger as I followed the thread while the haze thinned and cleared to reveal an endless prairie of green grass. I found myself standing before a naked man wearing a horse mask and I stared in shock. It was obviously me wearing a cheap costume horse mask — there was no mistaking my tattoos.
“What did you expect?” Horse neighed at me. “I am you and you are me and we are all together. Goo goo ga joob.”
Horse made a shooing motion with his hands and I accelerated backwards through the white haze and slammed into my own body with a gasp. I stared at the tarp overhead for a long minute, processing this new revelation. Horse was a part of me, a piece of my spirit. Whatever psychic stuff I did with that silver cord lead me into a house of mirrors where I got to look at myself pretending to be a horse. I can’t even deal with that right now.
Rolling into my blankets, I dropped off to sleep.
*Ding*
-=- - Welcome to the Dreamworld - Included in the Psychic Skills pack, the Inner Sanctum is your psychic domain. It is the mental fortress that you must secure and maintain to defend against psychic and spiritual assaults. All of your neurosis and fears are symbolised in this realm and must be defeated or subjugated before you can become master of the domain. Good luck. -=-
I banished the pop-up and looked around. I knew I was asleep, but everything was just as real as when I was awake. I was breathing, I could feel the floor under my feet, and if it weren’t for the pop-up, I would have sworn I had been teleported. The room I was in resembled an oversized luxury prison cell, maybe a thirty foot cube. No windows. Rough stone walls with thick mortar. Large brass wall sconces were set directly into the stone and suffused the room with a warm, golden light provided by glowing rocks. The stone floor had colourful Persian rugs tastefully placed. A high plaster ceiling was painted with a rendition of Michelangelo’s ‘Creation of Adam’, depicting me as both Adam and God.
There was a comfy sofa in front of a large screen television that hung from one wall and an ornate grandfather clock ticked loudly in the corner. It was currently 10:08 PM. Another wall was a floor to ceiling bookshelf, stuffed with books of varying sizes. The third wall was covered with pictures and I could see at a glance that they were images from my life. The fourth wall had a thick riveted steel door on the right side, a full sized mirror on the left, and a computer workstation in the middle.
The picture wall was my first target. A few were quite large, nearly life sized, while others were tiny prints no larger than the palm of my hand. Scenes of my life were displayed in each one. The largest was me riding Horse with a shit-scared expression, shooting at a pack of wolves. Others were smaller, each with different frames. Some ornate gold or silver, others plain wood, a few wrapped in briars or barbed wire. Nanny Ramsey holding me as a young child. My dog Jean with a red ball in his mouth. My parents, screaming at me. I turned my attention to the books. Books are safe. Books don’t judge you.
The sweet, musty scent of a used book store filled my nostrils as I drew close to the honey coloured shelves. Hundreds of volumes filled the wall from floor to ceiling, with a ladder that could be rolled along a rail to access the top. I smiled at the sight. I had always wanted a library like this. I pulled a book at random and read the title, “Confused Fantasies about Joseph Harris, part XXIV of the Middle School Years”.
I slid the book back onto the shelf. Let’s see what’s on TV.
The remote was a slim, futuristic looking affair with a minimum of buttons. I pointed it at the television and moments later the huge screen came to life and presented me with a simple menu for movies, divided into six categories: Happy, Surprised, Afraid, Disgusted, Angry, and Sad. I scrolled through the offerings for a minute, reading the titles and reviews about the movies of my life. It really bothered me that there were so few selections in the Happy section.
The number of Sad movies increased by one.
I walked over to the mirror and noticed there was a small sticky note pasted to it. “Astral Realm. Experienced users only.” I shoved the note in my pocket and stared at my image. Sturdy black boots, black denim jeans and shirt with mother-of-pearl buttons, deep brown gun belt slung at my hip, red bandanna and black felt hat. All I needed was a pencil moustache and I would look like the stereotypical villain in any spaghetti western. At that very moment I decided to grow out a goatee. I’d rather be mistaken for a bad guy than a victim.
So how does this astral realm thing work?
The mirror appeared to be nothing more than a mirror. It was cold, smooth glass surrounded by a wrought iron frame, and reflected my image. I didn’t necessarily want to go walking into danger, but I wanted to know how it worked. I pushed and prodded the glass in frustration until I noticed my image grinning at me. I jumped back in surprise and it doubled over in silent laughter.
“Hilarious, dude. You got me,” I huffed. “So how do I get in?”
My mirror-self tipped his hat and stepped to side.
I reached up to the mirror again and my hand passed through, vanishing as if cut off. Okay, just a quick peek and we’ll explore the rest of the room. I stepped through and the world shifted around me. I was standing back at the campsite. My body was insubstantial as a ghost and the tarp was a wisp of substance running straight through me. Non living things don’t seem to have much presence in this realm. Glancing down, I saw my sleeping body rolled up in the blankets, a thin silver thread running from it to me, and another thread running to Horse.
Looking around, I surveyed the campsite. My astral vision seemed to be on and had an unlimited range. I could see the life all around me, the distant forest was a sea of greenish-gold, grasses and brush nearby glowed with spectral light. Tiny ghost insects scurried while ghost mice nibbled at whatever ghost mice nibble on. Ghost seeds and ghost insects, I suppose. I turned my attention overhead and gaped at the sight of a monstrous serpentine spirit flying through the inky void. I dropped back through the tent and rolled inside my body. That was plenty enough for now.
I rolled through the mirror and landed flat on my back, staring at the fresco on the ceiling. Vinnie-God winked at me and Vinnie-Adam grinned. Climbing to my knees, I brushed non-existent dust from my trousers and watched mirror-me doubled over in soundless laughter.
“Hey, laughing-boy!” I yelled at him. “You’re like the guardian or something, right? You got it covered?”
Mirror-me stood and saluted with a smile, then gave me two thumbs up. A moment later, his face took on a serious expression and he wriggled his right hand in the ‘maybe’ motion. Then he pointed at me, tapped his wrist, and then a finger to his head.
It all depends on how fast I learn stuff, I guess.
Two thumbs up and a winning smile reflected back to me.
A large cork board was mounted to the wall over the computer and a small note was pinned to it. “Note to self: Don’t fuck with the Elvish womens.”
The computer screen featured a screensaver of me as Vitruvian Man doing callisthenics over the words ‘HumanOS’. I tapped the spacebar and was rewarded with the sound of powerful fans kicking to life as the computer emerged from sleep mode and prompted me for a password. Should I assume it’s the same as the password on the computer I pawned in my previous life?
Password: *******esi
I was rewarded with a sweet R&M desktop and a couple of icons. System, NeuralNet, My-Tunes, My-Movies, My-Office.
System was just what I expected, lots of .dna files and other confusing scariness that allowed me to tweak my physical body and mental state. My-Tunes was a collection of every song I’d ever heard and My-Movies was a collection of every movie I’d ever seen. Not that I’m complaining, but it would have been nice to have “My-Games” so I could play RDR. My-Office was a clone of the popular software by a similar name. I have no idea what I’ll ever need a spreadsheet for in this world.
NuralNet opened up a search engine called Me-Seeks, featuring a familiar blue guy.
I typed in “beer” and several thousand results were displayed, anything I’d ever read, heard, or watched about beer, including how to make it. This right here made the price of admission totally worth it, access to an exact copy of everything I’d ever read, and I was a voracious reader. Sadly, most of the stuff I read was futurology — solar panels, electronics, biotech advancements, quantum computing. The material for steam engines, blacksmithing, farming and the like, were slim pickings. That’s okay though, I could still reproduce the Gutenberg press, the cotton gin, simple internal combustion engines, and basic batteries along with some sketchy knowledge of metal alloys, acids, bases, and other things I had read over the years. All that wasted time watching “How Things Work” was finally going to pay off. I copied a few likely money makers to My-Office, saved the file, and exported to my Notes, just in case they didn’t exist on Aerth.
A popup covered the screen.
📱 [New Upgrade Available!] 📱
🎉 Enhance Your Experience with the Latest HumanOS Features! 🎉
🌟 Features Include:
🔥 Special Offer: Only 2000 credits for version 2.0 or 5000 credits for version 3.0! 🔥
[Upgrade Now ✅] [Remind Me Later ❌]
Apparently I could upgrade myself, which reduced the cost of using my Utilities while providing other minor benefits. My Utilities would level up as I used them, which would increase their battery cost, so if I didn’t keep pace with an update to the OS they could become prohibitively expensive to operate.
Stupid pay-to-win world.
So, do I pay 2000 credits for version 2.0 or 5000 credits for version 3.0?
I selected version 3.0 and klicked [Install]. After watching it download the update, it popped up another screen that asked if I wanted to update now, or wait until Midnight for the mandatory update.
I selected [No] just as the grandfather clock chimed 10:30 PM. I wondered if time ran slower in here, because it seemed like I had spent a lot more time on the computer than 15 minutes. Walking over to the imposing steel door, I noticed a bronze key with a thin chain in the lock. There was another sticky note on the door. “Subconscious. Please keep the key with you at all times.”
That’s not scary at all, is it?
I unlocked the door with a loud clunk and pulled it open to reveal a bedroom straight out of some royal castle. I could tell immediately that it had seen better days. The tapestries on the wall were frayed and fading. The canopy over the bed had a few holes in it. A thin layer of dust covered the mantle of a small fireplace set into the wall. There was a window letting in bright sunlight and I moved over to look outside.
I was on the third floor of a keep surrounded by the walls and turrets of a modest castle. A castle that had fallen into serious disrepair. Did this represent the state of my inner mind? One tower was shattered and the curtain wall under it damaged. The lower bailey was full of litter. I could see a few soldiers walking around the allure, keeping watch.
I have people in my subconscious?
Someone behind me cleared their throat.
Whirling, I discovered a familiar old man standing in the door of the bedroom. What was left of his hair formed a white halo around his head, his face was unshaven and covered with several days of growth. He was dressed like a poor and tattered manservant, but carried himself with a dignified air.
“Woodhouse?”
“It’s nice to see the master at home,” He said with a proper English accent. “There are many matters that require the master’s attention.”
“Uh, sure,” I said, hanging the key around my neck and tucking it in my shirt. “And who are you again?”
“Your personal manservant, of course” he said with a slight bow. Walking over to the steel door, he pulled it closed and it locked with a solid thunk. “Master should always keep his inner sanctum closed. One never knows if something nasty will creep in.”
“Thank you, uh, Woodhouse. I’ll remember that,” I said, rubbing the back of my neck. “So what needs tending and how do things work around here?”
He smiled and beckoned me with a white gloved hand. “If master would be so kind as to follow me, I’ll introduce him to the staff and explain the duties and obligations of his domain.”
I’m 99.9% certain that everyone here is just me wearing a mask, so I shrugged and followed Woodhouse out of the bedroom and into the rest of my subconscious.
Five minutes later I was on the ground floor and seated on a shabby throne with the cast of a popular —and probably very copyright protected— animation in front of me. Woodhouse was the head butler and my personal manservant. Pam was the cook and demanded that I start importing sugar and alcohol before she was shushed by Woodhouse. Carol was a maid. Krieger was chancellor and Cyril was the steward. Archer and Lana were in charge of security. Ray was the marshal in charge of everything from the stables to the blacksmith.
I stared in disbelief at the motley crew kneeling in front of me. No wonder my inner mind was in such shambles. I was overcome with an irrational sense of anger at myself.
“Arright, listen up,” I barked, my voice echoing around the room. “I swear to God that I will fire every single one of you and hire circus clowns to replace you if you keep fucking things up. No joke. Circus clowns, got it?”
I ran a hand over my face as Ray pissed himself. “The only reason I’m not putting a boot in your asses right now is because I realise that you’re aspects of me, and the people you represent are pretty damn good at their jobs when they give enough of a shit to actually do them. As a team, you’re dysfunctionally fantastic and always seem to come out ahead no matter the odds.”
Heaving a sigh, I continued. “Things have changed and I need to get my shit together. I’m going to need every one of you to pull your weight and help me help you. Get back to your duties, I’ll meet you one on one later.”
My subconscious caretakers scurried out of the room.
“I’ll have one of the maids tend to the piss,” Woodhouse assured me.
“Never mind that,” I snapped. “I honestly had no idea my mind was such a shit show. I’m very disappointed in myself.” I pictured the Angry, Sad, and Disgusted counters on my personal movies clicking up. “Show me what needs to be done and let’s get started.”
During Woodhouse’s walking tour, everything clicked into place. This was some altered version of Bodiam castle, a location that was on my bucket list of places to visit. The royal council room, located behind the throne room, contained a “living” tapestry on the wall that showed the castle and surrounding land in real time. The castle was located in the middle of a small lake, and a single wood bridge led to the mainland. A small town surrounded the lake and a wall encircled the town. Outside the wall, the land was an irregular patchwork of forest and field, with a stinking swamp to the south. The entire “kingdom” was maybe ten miles across, surrounded by impassable mountains with innumerable creeks that fed the lake which drained into the southern swamp.
“Zombies are the problem, sir.” Woodhouse said, as I surveyed the living tapestry of my mental domain.
“Zombies?” I prompted.
“Yes sir, Zombies” Woodhouse continued. “Nasty bitey things that come in from the mountains and harass the peasants. They’ve gotten especially worse over the last few months. The soldiers do what they can, but they seem to have lost all motivation. Probably because they haven’t been paid.”
“And who pays them?”
“Typically chancellor Krieger is in charge of financial matters, although Steward Figgis has taken over the duty, sir.”
“Then let’s make Figgis our first stop.”
“Very good, sir.”
The office of the steward was run by Cyril Figgis, who managed the kingdom in my absence. It was overflowing with paperwork and charts, books and scrolls piled high on every flat surface. Cyril was desperately attempting to tidy things when Woodhouse and I walked in.
“Yo..you..your majesty,” Cyril stuttered, bowing low. Scrolls fell from his overloaded arms, spilling across the floor. He dropped to his knees and scrambled to gather them up. “I didn’t expect you to visit so soon. Please forgive the mess, housekeeping has been slacking…”
This was the guy who ran things while I was conscious.
“Shut up, Cyril” I said. “You’re responsible for everything in this office. That includes keeping it organised and tidy.”
“Y..yes milord.”
“It’s my understanding that you’re in charge of making sure everyone gets paid. So why aren’t we paying people?” I asked.
“We’re nearly out of Fuks, your majesty. I’ve been saving them for emergencies.”
“Fucks?”
“Fuks,” Cyril explained, pushing a pile of books off a large chest and opening it. Reaching inside he pulled out two small bags and emptied them on top of his cluttered desk. “Gold and Silver Fuks, the currency of the kingdom. I can’t maintain the kingdom when I have no Fuks to give.”
Behold the subconscious kingdom of Vincent J. Carter, it runs on Fuks.
“So how do I get more fuks?” I asked, examining one of the coins. It had an image of me on one side and symbol on the other that could be interpreted as “peace among worlds”.
“You kill the zombies, your majesty.”
Of course I do.
Woodhouse and I left Cyril’s office and headed towards the office of the chancellor where Krieger worked. It seemed that Cyril took over financial matters when Krieger became erratic and proposed luring all the zombies into the city and setting it on fire. Not sure how that corresponds to my own self-destructive behaviour, but I’ve had some dark thoughts over the last couple of months and I’m sure they’re reflected here.
Krieger’s office was much neater in comparison to Cyril’s, but it wasn’t by much. Shelves lined the walls and were filled with an array of questionable items, including a still snapping zombie head in a jar. While the office of the chancellor was supposed to be in charge of financial matters, it looked more like a dodgy rummage sale.
Krieger was launching sword blades at a pig carcass when we walked in.
“What exactly are you doing?” I asked, standing in the doorway.
“Hm? Oh, your majesty!” he said, turning around and bowing deeply. “I’m testing a new invention. It’s a spring loaded hilt that shoots sword blades. Very useful for our soldiers.”
“Stupidest idea ever,” I snapped. “I hate everything about it.”
“Okay,” Krieger said, tossing the hilt into a nearby pile of junk. “But don’t blame me when you need to shoot a sword at a zombie and don’t have one.”
“So why aren’t you managing the financial affairs? Collecting taxes, paying people, stuff like that?”
“Because the population has declined so much none of that matters?”
“What do you mean?”
“Wellll, the population represents things you care about,” Krieger said, going into lecture mode. “And the zombies and other monsters are real or imagined problems in your way. Since you don’t care about too many things the population has shrunk to just what’s needed to keep everything running on the bare minimum of fuks. And since you don’t seem to have any long or short term goals, there’s no need to kill off the zombies and get more fuks. Everything is fine just the way it is.”
“No, it’s not Krieger” I said, grinding my teeth. “My mind is in a shambles. It’s a joke. I want it fixed. No, I want it better than fixed. I want it improved.”
“Oh! I’ve got just the thing for that!” He said, digging around in his pockets, “It’s a spring-loaded hilt that shoots swords!”
Pam and Cheryl were hanging out a gallery window jeering at Archer and Lana sparring in the inner courtyard.
“What the hell are you doing!” I snapped
They whirled in surprise and then dropped into deep curtseys.
“Your majesty!”
I took a deep breath, trying to regain my centre. “Get to work cleaning this place up. Find a room, clean it, and move on to the next. Start with my bedroom, then the throne room and the council chamber, then everything else.”
Cheryl spoke up. “Can’t do it. We got no fuks to clean with.”
“You need fuks to clean?”
“Gotta buy stuff,” Pam said. “Cleaning supplies, food. You wanna eat, you’re gonna have to spend some fuks.”
“Talk to Cyril,” I ordered. “Tell him I said to get you supplied.”
They ran off in the direction of the stewards office.
I watched Archer and Lana bashing each other enthusiastically through the window.
Several minutes later the sparring couple stopped and bowed when Woodhouse and I stepped into the inner courtyard.
“Your majesty”
“My liege”
“Enough,” I said. “If you have enough energy to smash each other, you have enough energy to smash zombies. Tell me what I need to know so I can start gathering fuks.”
Archer shrugged and spoke first. “You just kill the zombies and other monsters. They drop fuks.”
“Anything special about the zombies?” I asked. “Are they fast? Do people get turned into zombies when bitten?”
“Nope,” Lana said, resting her wooden sword on her shoulder. “Most of them are slow shamblers and just need a good wack to the head to kill them.”
“Some are special,” Archer interjected. “Occasionally you’ll have some fast ones, or those that need holy water to kill. They’re just bad memories, figments of your personality that need to be eliminated. Some are worse than others.”
“The zombies are bad memories?” I asked, imagining all the bad memories that I had.
“Memories, thoughts, insecurities, metaphysical mumbo-jumbo,” Woodhouse supplied. “They are endless, but constant vigilance can keep them under control.”
“So let’s get started,” I said. “Lead the way.”
Lana and Archer lead me up to the parapet over the front gate where I looked over at the dozens of zombies milling about aimlessly in front of the entrance to my mind. Pulling out my gun, I began to pick them off, easy as shooting fish in a barrel. The crack of my spell pistol attracted more zombies and I dispatched them with ease until no more were left around the gate. As I fired each shot I could feel some sort of existential energy flowing from me, draining some hidden reserve.
“Gather up the Fuks,” I commanded. “And Lana?”
“Mi’lord?”
“There’s no excuse for this. From now on, I expect the walls to be clear of all zombies.”
“Yes mi’lord,” she said, giving me a small bow.
Turning to Archer, I shook my head. “You’re obviously my personal narcissism, so just try to stay out of Lana’s way, or better yet - try to kill more zombies than her. If you think you can.”
Archer scoffed. “No contest. I took top marks in sharpshooting.”
“That means I should expect to see results by tomorrow. I look forward to it.”
Archer looked panicked for a moment then smiled. “Sure, I can give you results.”
Turning back to Woodhouse I said “Show me what else need attending.”
Woodhouse led me through the town that represented my mind, pointing out each business that had fallen into disrepair, suggested others that needed improvements, and additions that would benefit me. In the distance, I could hear Lana and Archer shooting at the crowd of zombies and with each echoing shot I felt a tiny bit better about everything.
[INDEX]
submitted by TheDreadPirateRobots to redditserials [link] [comments]


2024.06.01 13:08 VIVOffical [DAILY COMMAND POST] - !vote, !withdraw, !balance, !leaderboard here.

[DAILY COMMAND POST] - !vote, !withdraw, !balance, !leaderboard here.
https://preview.redd.it/29ungnqqxx3d1.jpg?width=1024&format=pjpg&auto=webp&s=ecc2be44e23a8131b503ee64bd66e11e3ce112e5

Saturday June 1st!

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a series of Proposals made by the Bucketheads moderation team. BHG-002 - BHG - 005 are being proposed as a whole in the form of a “white paper.” Each will have an individual Poll, but if one fails they will all fail. $BUCKET is a online community currency* in the form of tokenized karma used for enhancing a users experience within communities online by earning, tipping, or withdrawing to their registered digital wallet.
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submitted by VIVOffical to Bucketheads [link] [comments]


2024.06.01 12:58 Jcax Apparently Pat Riley has been overrated since 1995

Apparently Pat Riley has been overrated since 1995 submitted by Jcax to heat [link] [comments]


2024.06.01 12:48 EveningHelloThere Baldur's Gate 3: part 1- Awakening on Nautiloid and first steps in Wilderness

https://youtu.be/3zPhYJPSb3I?si=ed41e0dTNI09P3Ol
00:00 Start the game, part of intro movie 2:18 Awakening on Nautiloid 9:20 Meet Lae'zel 11:00 Fight with Imps 15:30 Free Shadowheart 28:07 1-st death during Commander Zhalk fight 42:00 2-nd death during Commander Zhalk fight 1:04:20 Commander Zhalk beaten, Everburn Blade collected! 1:28:30 Path to transponder, Escape the Nautiloid finshed! 1:34:20 Awakening in Wilderness, around explorations 1:42:00 Fight with Intellect Devourers on Nautiloid crash place 1:44:00 Path from Nautiloid center to Astarion 1:45:54 Meet Astarion 1:49:40 Meet Dying Mind Flayer 1:53:34 Goblin Raid Fight 2:06:50 Dialogue with Aradin, Zevlor (Save The Refugees quest start)
submitted by EveningHelloThere to walkthrough [link] [comments]


2024.06.01 12:45 jenms 1995 GQ’s List of Overrated things. They added Fiesta to the list!

1995 GQ’s List of Overrated things. They added Fiesta to the list! submitted by jenms to Fiestaware [link] [comments]


2024.06.01 12:42 No-Physics7479 Microprocessor

Microprocessor, also known as CPU (Central Processing Unit), is an electronic component that plays a central role in the circuit, acting as the "brain" of the system. It is made up of billions of tiny transistors integrated on a single microchip, capable of performing mathematical and logical calculations and processing information quickly and accurately.
Main functions of the microprocessor:
• Execute instructions: The microprocessor receives instructions from the program, decodes and executes them sequentially.
• Data processing: The microprocessor performs mathematical and logical operations on data, transforming information according to the program's requirements.
• System management: The microprocessor coordinates the operation of other components in the circuit, ensuring that the system operates stably and efficiently.
Microprocessor Classification by Function
  1. General-purpose processors (GPP) are designed to perform a wide variety of tasks.
Central Processing Unit (CPU):
• Function: The "brain" of the computer, responsible for performing mathematical and logical calculations, processing data, and controlling the overall operation of the system.
• Characteristics:
o Multitasking capability: CPUs can perform multiple tasks at the same time, meeting the increasing usage demands of users.
o Compatibility: CPUs are supported by a wide range of operating systems and software, making it easy for users to choose and use.
o High performance: Modern CPUs have very fast processing speeds, meeting the demands of processing intensive tasks such as gaming, video editing, programming, etc.
o Applications: Personal computers, servers, workstations, etc.
o Popular CPU names:
 Intel: Core i9, Core i7, Core i5, Core i3, Pentium Gold, Celeron
 AMD: Ryzen 9, Ryzen 7, Ryzen 5, Ryzen 3, Athlon
  1. Application-specific processors (ASPs) are designed to perform a specific task.
Microcontroller (MCU):
• Function: A simple, low-cost microprocessor used in embedded devices such as washing machines, refrigerators, microwaves, etc. MCUs have the ability to perform basic control and data processing tasks.
• Characteristics:
o Low cost: MCUs are cheaper than other types of microprocessors, making them suitable for low-cost applications.
o Power efficiency: MCUs consume less power, making them suitable for mobile and embedded devices.
o Easy to use: MCUs are easier to use and program than other types of microprocessors.
• Applications: Washing machines, refrigerators, microwaves, air conditioners, electronic toys, etc.
• Popular MCU names:
o Microchip: PIC16F88, PIC18F452, PIC24FJ64GB204,..
o STMicroelectronics: STM32F103C8T6, STM32F407VG, STM32L476RG,…
Graphics Processing Unit (GPU)
Function: Specialized in processing complex graphics tasks such as gaming, video editing, 3D graphics design, etc.
Characteristics:
• Powerful graphics performance: GPUs can handle millions of mathematical calculations per second, meeting the high graphics demands of modern applications.
• Video decoding capabilities: GPUs can decode high-quality video, providing a smooth video experience.
• Artificial intelligence support: GPUs are used in artificial intelligence applications such as machine learning, natural language processing, etc.
Applications: Gaming computers, graphics computers, render servers, cryptocurrency mining devices, etc.
Popular GPU names:
• NVIDIA: GeForce RTX 3090, GeForce RTX 3080, GeForce RTX 3070,…
• AMD: Radeon RX 6950 XT, Radeon RX 6900 XT, Radeon RX 6800 XT,…
Digital Signal Processor (DSP)
Function: Specialized in processing audio, video, and other digital signals. DSPs can perform mathematical and logical operations on digital signals quickly and efficiently.
Characteristics:
• Efficient digital signal processing: DSPs are designed to process digital signals with high accuracy and speed.
• Power efficiency: DSPs consume less power than other types of microprocessors, making them suitable for mobile and embedded applications.
• Programmability: DSPs can be programmed to perform various signal processing functions, meeting the diverse needs of users.
Applications: Mobile phones, televisions, digital cameras, medical devices, etc.
Popular DSP names:
• Analog Devices: SHARC ADSP-21489, Blackfin BF561, TigerSHARC ADSP-TS201S,…
• Texas Instruments: C6727, C6713, C6457,…
Network Processing Unit (NPU)
Function: Specialized in processing network tasks such as data transmission, routing, encryption, decryption, etc. NPUs can handle large amounts of network data quickly and efficiently.
Characteristics:
• High processing speed: NPUs can process millions of packets per second, meeting the ever-increasing data transmission demands.
• High energy efficiency: NPUs are designed to optimize power efficiency, helping to minimize operating costs.
• Programmability: NPUs can be programmed to perform various network functions, meeting the diverse needs of users.
Applications: Network devices such as routers, switches, network storage devices, etc.
Popular NPU names:
• Qualcomm: Snapdragon Hexagon 80 DSP, Snapdragon Hexagon 900 DSP,..
• Apple: Neural Engine (A11 Bionic chip and later)
Security Processing Unit (SPU)
Function: Specialized in processing security tasks such as encryption, decryption, authentication, etc. SPUs can perform complex security algorithms quickly and securely.
Characteristics:
• High level of security: SPUs are designed with advanced security features to protect data and systems from cyber threats.
• Powerful performance: SPUs can handle complex security algorithms quickly, meeting the ever-increasing security demands.
• Scalability: SPUs can be scaled to meet the growing security needs of the system.
Applications: Mobile devices, personal computers, servers, Internet of Things (IoT) devices, etc.
Popular SPU names:
• ARM: TrustZone
• NXP: Secure Element
Machine Learning Accelerator (MLU)
Function: Specialized in processing machine learning tasks such as classification, recognition, prediction, etc. MLUs can perform complex mathematical calculations related to machine learning quickly and efficiently.
Characteristics:
• High performance: MLUs can handle complex machine learning algorithms quickly, accelerating machine learning model training and deployment.
• Scalability: MLUs can be scaled to meet the growing machine learning demands of the system.
• Power efficiency: MLUs are designed to optimize power efficiency, helping to minimize operating costs.
Applications: Facial recognition systems, self-driving cars, robots, medical applications, etc.
Popular MLU names:
• Intel: Nervana Neural Network Accelerator
• AMD: MI25 Accelerator
IDEs and Programming Languages for Microprocessors
Choosing the right IDE and programming language for a microprocessor depends on several factors, including the type of microprocessor, the intended use, and the programmer's personal preferences. Here are some suggestions:
Microprocessor Type:
Intel:
• IDE: Visual Studio, Eclipse, Intel Microchip Studio
• Programming languages: C, C++, Assembly
NXP:
• IDE: CodeWarrior, Eclipse, Keil MDK
• Programming languages: C, C++
ARM:
• IDE: Visual Studio Code, Eclipse, Keil MDK, Arm Development Studio
• Programming languages: C, C++, Assembly
Arduino:
• IDE: Arduino IDE
• Programming language: C++ (Arduino)
Popular IDEs and Programming Languages for Microprocessors:
Visual Studio: A powerful IDE that supports multiple programming languages, including C, C++, and C#. Visual Studio is a popular choice for Windows and .NET application development.
Eclipse: A free and open-source IDE that supports multiple programming languages, including Java, C, and C++. Eclipse is a popular choice for Java and Android application development.
Arduino IDE: A free and easy-to-use IDE for Arduino programming. Arduino IDE supports the C++ (Arduino) programming language.
Keil MDK: A powerful IDE for ARM microcontroller programming. Keil MDK supports the C and Assembly programming languages.
Compilers for Microprocessors
Compilers translate programming code into a format that can be understood by a microprocessor. The specific compiler you need will depend on the type of microprocessor you are using. Here are some of the most popular compilers for different microprocessor architectures:
Intel:
• Intel C++ Compiler (ICC): This is a powerful and highly optimized C++ compiler for Intel CPUs. ICC supports many modern features such as C++20, AVX-512, and more.
• Intel Fortran Compiler (IFORT): IFORT is an efficient Fortran compiler for Intel CPUs. It supports many modern Fortran features, including Fortran 2018, OpenMP, and more.
• Intel Assembly Language (NASM): NASM is an assembly language compiler for Intel CPUs. It supports many different Intel architectures, from x86 to x86-64.
ARM:
• GNU Arm Compiler Collection (GCC): GCC is a popular free and open-source C/C++ compiler for ARM CPUs. It supports many modern C/C++ features and many different ARM architectures.
• Arm C Compiler and Integrated Development Environment (Arm IAR): Arm IAR is an integrated development environment (IDE) that provides a powerful C/C++ compiler for ARM CPUs. It supports many advanced features such as static analysis, debugging, and optimization.
• ARM Assembly Language (ARM Assembly): ARM Assembly is the assembly language for ARM CPUs. It supports many different ARM architectures and can be used to write highly efficient code.
Arduino:
• Arduino IDE: The Arduino IDE is a free and open-source integrated development environment (IDE) for Arduino. It includes a C/C++ compiler that is optimized for Arduino boards.
• PlatformIO: PlatformIO is an extension for the Visual Studio Code IDE that provides powerful support for Arduino development. It includes a C/C++ compiler and many other advanced features.
In addition, there are many other compiler tools for different microprocessors, such as:
• Microchip XC8: A C compiler for Microchip's PIC microcontrollers.
• Texas Instruments Code Composer Studio (CCS): An IDE that provides a C/C++ compiler for Texas Instruments' MSP430 and TMS320 microcontrollers.
• Renesas RX Compiler: A C++ compiler for Renesas' RX microcontrollers.
Choosing the Right Compiler:
The choice of the right compiler depends on many factors, including the microprocessor architecture, operating system, features needed, and your personal preferences. Some factors to consider when choosing a compiler include:
• Microprocessor architecture support: Make sure the compiler supports the microprocessor architecture you are using.
• Features: Identify the features you need, such as C/C++ support, performance optimization, debugging, etc.
• Operating system: Choose a compiler that is compatible with the operating system you are using.
• Ease of use: Choose a compiler that has an easy-to-use user interface and comprehensive documentation.
• Community: Consult the programming community for recommendations on suitable compilers.
Notes:
• Some compilers are free and open-source, while others may be paid.
• Some compilers come with an IDE, while others can be used as command-line tools.
• Please refer to the compiler's documentation for detailed usage instructions.
Methods for Programming Microprocessors
To program a microprocessor, you need to use the appropriate tool for that type of CPU. Here are some examples:
Intel CPUs:
• Programmers:
o JTAG: Commonly used for Atmel and Microchip chips.
o ISP: Commonly used for PIC chips.
o In-System Programming (ISP): Some Intel chips support programming directly through the JTAG or SWD port.
• USB Cables:
o USB JTAG Cable: Connects the JTAG programmer to the computer.
o USB ISP Cable: Connects the ISP programmer to the computer.
• Programming Software:
o Intel Flash Programming Tool (IFPT): Used for Intel FPGA and SoC chips.
o Intel Platform Flash Tool (IntelPFT): Used for Intel Atom and Celeron chips.
o Flash Programmer: Supports a variety of Intel chips.
ARM CPUs:
• Programmers:
o JTAG: The most common type for ARM chips.
o SWD: A newer and more efficient programming protocol than JTAG.
o Bootloader: Some ARM chips can be programmed through a bootloader.
• USB Cables:
o USB JTAG Cable: Connects the JTAG programmer to the computer.
o USB SWD Cable: Connects the SWD programmer to the computer.
• Programming Software:
o OpenOCD: Supports a variety of ARM chips.
o STMicroelectronics ST-Link: Used for STM32 chips.
o NXP LPCFlashProgrammer: Used for NXP LPC chips.
Arduino CPUs:
• USB Cable: Arduinos are programmed directly through a USB cable.
• Programming Software:
o Arduino IDE: The integrated development environment (IDE) for Arduino, which includes a built-in programmer.
Other CPUs:
In addition to the types of CPUs listed above, there are many other types of CPUs with their own programming tools. You will need to refer to the CPU manufacturer's documentation for more information.
Programming Software for Microprocessors
There are many different software programs used to program microprocessors, depending on the type of microprocessor and operating system you are using. Here are a few popular examples:
For Intel Microprocessors:
• Intel Flash Programming Tool (IFPT):This is Intel's official tool for programming firmware and flash memory on Intel microprocessors. IFPT is available for Windows, Linux, and macOS.
• Intel HEX Flash Utility:This is a simpler tool for flashing HEX files to Intel microprocessors. HEX Flash Utility is available for Windows.
For NXP (Nexperia) Microprocessors:
• NXP LPCFlashProgrammer: This is NXP's official tool for programming firmware and flash memory on NXP microprocessors. LPCFlashProgrammer is available for Windows, Linux, and macOS.
• OpenOCD:This is an open-source debugger and programmer that supports a variety of microprocessors, including NXP microprocessors. OpenOCD is available for Windows, Linux, and macOS.
For ARM Microprocessors:
• ARM Development Toolchain:ARM provides a free development toolchain that includes a programmer for ARM microprocessors. The ARM Development Toolchain is available for Windows, Linux, and macOS.
• OpenOCD: OpenOCD also supports a variety of ARM microprocessors.
For Arduino:
• Arduino IDE:The Arduino IDE includes a built-in programmer for flashing Arduino boards. The Arduino IDE is available for Windows, Linux, and macOS.
• Avrdude:Avrdude is a command-line tool for flashing AVR microcontrollers, including many of the microcontrollers used on Arduino boards. avrdude is available for Windows, Linux, and macOS.
There are many other programming software options available, depending on your specific needs. You can find more information about programming software on the microprocessor manufacturer's website or by searching online.
Note: Before programming a microprocessor, you must make sure that you have selected the correct software and have the appropriate configuration settings. Using the wrong software or settings can damage your microprocessor.
The microprocessor industry is a dynamic and ever-evolving industry that plays a critical role in the development of modern technology. With continuous advancements, microprocessors will continue to drive innovation in a wide range of fields, from computers and smartphones to automobiles and medical devices. Key trends for the future include:
• Miniaturization: The size of transistors on microprocessors is constantly shrinking, allowing for more transistors to be placed on a chip and improving performance.
• Increased Cores: Many modern microprocessors have multiple processing cores, enabling them to handle multiple tasks simultaneously and improve multitasking performance.
• Specialization: Different types of microprocessors are being designed for specific applications, such as graphics processing units (GPUs) for gaming and video editing, network processing units (NPUs) for networking devices, machine learning processors (MLUs) for artificial intelligence, and 3D processors for graphics rendering.
• 3D Processors: 3D processors will stack multiple layers of transistors on top of each other to increase the number of transistors on a chip and improve performance.
• Quantum Computing Systems: Quantum computers use the principles of quantum mechanics to perform calculations, with the potential to offer far superior performance than traditional computers.
• System-on-Chip (SoC): SoCs integrate various components such as CPUs, GPUs, memory, and peripheral controllers onto a single chip, reducing the size, cost, and power consumption of electronic devices.
• Artificial Intelligence (AI): AI will play a more significant role in designing and optimizing microprocessors, leading to improved performance and energy efficiency.
• New Material-Based Processors: New materials such as graphene and silicon photonics could be used to create faster and more energy-efficient microprocessors.
Many Sources
submitted by No-Physics7479 to BblackHhorse02 [link] [comments]


2024.06.01 12:35 Dangerous-1234 Setup Docker-MailServer

Hello, I’m trying to set up a Docker mail server, but I’m having some difficulties. After the installation from the market, I’m unable to connect a client like Outlook to it. I can also not open the mailserver-admin panel that is shown in the market.
I’ve followed these tutorials: Basic Installation and Self-hosted Mail Server. Now, I can connect to the server, but I’m unable to send emails. However, receiving emails is working fine. Also i could not set up SSL. I used 143 and 465 as ports in the Client.
Every outgoing email seems to be marked as spam and doesn’t reach the recipient’s server. I believe I’ve correctly set up the DNS with the following records:
Despite this, the mail server is showing several errors. For instance, it discourages running Amavis/SA & Rspamd and OpenDKIM & Rspamd simultaneously. It recommends using Rspamd for DKIM checks and signing. There’s also a warning about SSL being configured with plain text access, which is not recommended for production deployment. Additionally, there are errors related to missing directories and files, such as ‘/tmp/docker-mailserverspamd/dkim’, and a missing decoder for .zoo files in amavis.
Could anyone provide some guidance on these issues?
Logs:
2024-06-01 09:55:53
[ INF ] Welcome to docker-mailserver v13.3.1
2024-06-01 09:55:53
[ INF ] Checking configuration
2024-06-01 09:55:53
[ INF ] Configuring mail server
2024-06-01 09:55:53
[ WARNING ] (Rspamd setup) Running Amavis/SA & Rspamd at the same time is discouraged
2024-06-01 09:55:53
[ WARNING ] (Rspamd setup) Running OpenDKIM & Rspamd at the same time is discouraged - we recommend Rspamd for DKIM checks (enabled with Rspamd by default) & signing
2024-06-01 09:55:53
[ WARNING ] (Rspamd setup) Running OpenDMARC & Rspamd at the same time is discouraged - we recommend Rspamd for DMARC checks (enabled with Rspamd by default)
2024-06-01 09:55:53
[ WARNING ] (Rspamd setup) Running policyd-spf & Rspamd at the same time is discouraged - we recommend Rspamd for SPF checks (enabled with Rspamd by default)
2024-06-01 09:55:54
[ WARNING ] !! INSECURE !! SSL configured with plain text access - DO NOT USE FOR PRODUCTION DEPLOYMENT
2024-06-01 09:55:55
chown: cannot access '/tmp/docker-mailserverspamd/dkim': No such file or directory
2024-06-01 09:55:55
[ INF ] Starting daemons
2024-06-01 09:55:57
[ INF ] mail.myDomain.it is up and running
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: starting. /ussbin/amavisd-new at mail.myDomain.it amavisd-new-2.11.1 (20181009), Unicode aware, LC_CTYPE="C.UTF-8"
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: perl=5.032001, user=, EUID: 110 (110); group=, EGID: 112 112 (112 112)
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: Net::Server: Group Not Defined. Defaulting to EGID '112 112'
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: Net::Server: User Not Defined. Defaulting to EUID '110'
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: No ext program for .zoo, tried: zoo
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: No ext program for .doc, tried: ripole
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: No decoder for .F
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: No decoder for .doc
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: No decoder for .zoo
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: Using primary internal av scanner code for ClamAV-clamd
2024-06-01 09:55:57
Jun 1 09:55:57 3d63ce0a3d5c amavis[865]: Found secondary av scanner ClamAV-clamscan at /usbin/clamscan
2024-06-01 10:03:03
2024-06-01 10:03:03,788 WARN received SIGTERM indicating exit request
2024-06-01 10:03:15
[ INF ] Welcome to docker-mailserver v13.3.1
2024-06-01 10:03:15
[ INF ] Checking configuration
2024-06-01 10:03:15
[ WARNING ] This container was (likely) improperly restarted which can result in undefined behavior
2024-06-01 10:03:15
[ WARNING ] Please destroy the container properly and then start DMS again
2024-06-01 10:03:15
[ INF ] Configuring mail server
2024-06-01 10:03:15
[ WARNING ] (Rspamd setup) Running Amavis/SA & Rspamd at the same time is discouraged
2024-06-01 10:03:15
[ WARNING ] (Rspamd setup) Running OpenDKIM & Rspamd at the same time is discouraged - we recommend Rspamd for DKIM checks (enabled with Rspamd by default) & signing
2024-06-01 10:03:15
[ WARNING ] (Rspamd setup) Running OpenDMARC & Rspamd at the same time is discouraged - we recommend Rspamd for DMARC checks (enabled with Rspamd by default)
2024-06-01 10:03:15
[ WARNING ] (Rspamd setup) Running policyd-spf & Rspamd at the same time is discouraged - we recommend Rspamd for SPF checks (enabled with Rspamd by default)
2024-06-01 10:03:15
[ WARNING ] !! INSECURE !! SSL configured with plain text access - DO NOT USE FOR PRODUCTION DEPLOYMENT
2024-06-01 10:03:16
chown: cannot access '/tmp/docker-mailserverspamd/dkim': No such file or directory
2024-06-01 10:03:16
[ INF ] Starting daemons
2024-06-01 10:03:18
[ INF ] mail.myDomain.it is up and running
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: starting. /ussbin/amavisd-new at mail.myDomain.it amavisd-new-2.11.1 (20181009), Unicode aware, LC_CTYPE="C.UTF-8"
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: perl=5.032001, user=, EUID: 110 (110); group=, EGID: 112 112 (112 112)
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: Net::Server: Group Not Defined. Defaulting to EGID '112 112'
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: Net::Server: User Not Defined. Defaulting to EUID '110'
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: No ext program for .zoo, tried: zoo
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: No ext program for .doc, tried: ripole
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: No decoder for .F
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: No decoder for .doc
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: No decoder for .zoo
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: Using primary internal av scanner code for ClamAV-clamd
2024-06-01 10:03:18
Jun 1 10:03:18 3d63ce0a3d5c amavis[852]: Found secondary av scanner ClamAV-clamscan at /usbin/clamscan
2024-06-01 10:05:49
Jun 1 10:05:49 3d63ce0a3d5c dovecot: imap-login: Login: user=[admin@myDomain.it](mailto:admin@myDomain.it), method=PLAIN, rip=109.236.81.168, lip=172.16.0.18, mpid=1166, session=
2024-06-01 10:05:49
Jun 1 10:05:49 3d63ce0a3d5c dovecot: imap([admin@myDomain.it](mailto:admin@myDomain.it))<1166>: Disconnected: Connection closed (NAMESPACE finished 0.099 secs ago) in=57 out=568 deleted=0 expunged=0 trashed=0 hdr_count=0 hdr_bytes=0 body_count=0 body_bytes=0
2024-06-01 10:06:16
Jun 1 10:06:16 3d63ce0a3d5c postfix/submissions/smtpd[1217]: connect from 109-236-81-168.hosted-by-worldstream.net[109.236.81.168]
2024-06-01 10:06:17
Jun 1 10:06:17 3d63ce0a3d5c postfix/submissions/smtpd[1217]: disconnect from 109-236-81-168.hosted-by-worldstream.net[109.236.81.168] ehlo=1 auth=1 quit=1 commands=3
2024-06-01 10:06:18
Jun 1 10:06:18 3d63ce0a3d5c dovecot: imap-login: Login: user=[admin@myDomain.it](mailto:admin@myDomain.it), method=PLAIN, rip=109.236.81.168, lip=172.16.0.18, mpid=1221, session=<5/5PQNEZ8mVt7FGo>
2024-06-01 10:06:18
Jun 1 10:06:18 3d63ce0a3d5c dovecot: imap([admin@myDomain.it](mailto:admin@myDomain.it))<1221><5/5PQNEZ8mVt7FGo>: Disconnected: Connection closed (LIST finished 0.103 secs ago) in=93 out=746 deleted=0 expunged=0 trashed=0 hdr_count=0 hdr_bytes=0 body_count=0 body_bytes=0
2024-06-01 10:06:35
Jun 1 10:06:35 3d63ce0a3d5c dovecot: imap-login: Login: user=[admin@myDomain.it](mailto:admin@myDomain.it), method=PLAIN, rip=109.236.81.168, lip=172.16.0.18, mpid=1250, session=<2gBRQdEZZg9t7FGo>
2024-06-01 10:06:47
Jun 1 10:06:47 3d63ce0a3d5c postfix/submissions/smtpd[1217]: connect from 109-236-81-168.hosted-by-worldstream.net[109.236.81.168]
2024-06-01 10:06:47
Jun 1 10:06:47 3d63ce0a3d5c postfix/submissions/smtpd[1217]: 96BA336E04E3: client=109-236-81-168.hosted-by-worldstream.net[109.236.81.168], sasl_method=PLAIN, sasl_username=[admin@myDomain.it](mailto:admin@myDomain.it)
2024-06-01 10:06:47
Jun 1 10:06:47 3d63ce0a3d5c postfix/sender-cleanup/cleanup[1278]: 96BA336E04E3: message-id=[8DBF872B-16FE-477B-A6B1-4DF2DEB87A4F@myDomain.it](mailto:8DBF872B-16FE-477B-A6B1-4DF2DEB87A4F@myDomain.it)
2024-06-01 10:06:47
Jun 1 10:06:47 3d63ce0a3d5c postfix/sender-cleanup/cleanup[1278]: 96BA336E04E3: replace: header MIME-Version: 1.0 from 109-236-81-168.hosted-by-worldstream.net[109.236.81.168]; from=[admin@myDomain.it](mailto:admin@myDomain.it) to=[myOtherMailAdress@sentMailserver.it](mailto:myOtherMailAdress@sentMailserver.it) proto=ESMTP helo=<[127.0.0.1]>: MIME-Version: 1.0
2024-06-01 10:06:47
Jun 1 10:06:47 3d63ce0a3d5c opendkim[717]: 96BA336E04E3: DKIM-Signature field added (s=mail, d=myDomain.it)
2024-06-01 10:06:48
Jun 1 10:06:48 3d63ce0a3d5c postfix/qmgr[832]: 96BA336E04E3: from=[admin@myDomain.it](mailto:admin@myDomain.it), size=704, nrcpt=1 (queue active)
2024-06-01 10:06:48
Jun 1 10:06:48 3d63ce0a3d5c postfix/submissions/smtpd[1217]: disconnect from 109-236-81-168.hosted-by-worldstream.net[109.236.81.168] ehlo=1 auth=1 mail=1 rcpt=1 data=1 quit=1 commands=6
2024-06-01 10:06:48
Jun 1 10:06:48 3d63ce0a3d5c postfix/smtpd-amavis/smtpd[1282]: connect from localhost[127.0.0.1]
2024-06-01 10:06:48
Jun 1 10:06:48 3d63ce0a3d5c postfix/smtpd-amavis/smtpd[1282]: 2E37936E8458: client=localhost[127.0.0.1]
2024-06-01 10:06:48
Jun 1 10:06:48 3d63ce0a3d5c postfix/cleanup[1283]: 2E37936E8458: message-id=[8DBF872B-16FE-477B-A6B1-4DF2DEB87A4F@myDomain.it](mailto:8DBF872B-16FE-477B-A6B1-4DF2DEB87A4F@myDomain.it)
2024-06-01 10:06:48
Jun 1 10:06:48 3d63ce0a3d5c postfix/qmgr[832]: 2E37936E8458: from=[admin@myDomain.it](mailto:admin@myDomain.it), size=1425, nrcpt=1 (queue active)
2024-06-01 10:06:48
Jun 1 10:06:48 3d63ce0a3d5c amavis[896]: (00896-01) Passed CLEAN {RelayedOpenRelay}, [109.236.81.168]:17054 [109.236.81.168] [admin@myDomain.it](mailto:admin@myDomain.it) -> [myOtherMailAdress@sentMailserver.it](mailto:myOtherMailAdress@sentMailserver.it), Queue-ID: 96BA336E04E3, Message-ID: [8DBF872B-16FE-477B-A6B1-4DF2DEB87A4F@myDomain.it](mailto:8DBF872B-16FE-477B-A6B1-4DF2DEB87A4F@myDomain.it), mail_id: nlf1v7ZBGJ88, Hits: -, size: 1198, queued_as: 2E37936E8458, 135 ms
2024-06-01 10:06:48
Jun 1 10:06:48 3d63ce0a3d5c postfix/smtp-amavis/smtp[1279]: 96BA336E04E3: to=[myOtherMailAdress@sentMailserver.it](mailto:myOtherMailAdress@sentMailserver.it), relay=127.0.0.1[127.0.0.1]:10024, delay=0.69, delays=0.54/0.01/0/0.14, dsn=2.0.0, status=sent (250 2.0.0 from MTA(smtp:[127.0.0.1]:10025): 250 2.0.0 Ok: queued as 2E37936E8458)
submitted by Dangerous-1234 to CosmosServer [link] [comments]


2024.06.01 12:34 RusticByDesign [H] various leftovers from both Humble and Fanatical [W] Offers, primarily cozy games [US Region]

I have a bunch of different games since I primarily play easy or cozy genre games and all the ones in my list I already own or am not interested in. Shoot me an offer, the worst I can say is no. I'm about to go to bed in a bit but will respond when I wake up. 😊
-Steam keys left over from Humble-
🌈-Stories of Pride Bundle-🌈
Heaven Will Be Mine
Monster Camp 2 - Camp Forever Bundle
No Longer Home
The World Nextdoor (might keep)
Wylde Flowers
🐥 -Down on the Farm Bundle- 🐥
Everdreem Valley
No Place Like Home
The Witch of Fern Island
🌼 -April 2024- 🌼
Coromon
Fashion Police Squad
The Excavation of Hobbs Barlowe
Victoria 3
🍁 -Choice November 2023?- 🍁
Souldiers
The legend of Tianding
😅-Recent adds from Fanatical-😅
10 Second Ninja X
Big Bang West
Biped
Broken Lines
Cluster Truck
Deep Sky Derelicts
Garbage
ManEater
Mech Mechanic Simulator
Samudra
Songbird Symphony
The Smufs - Mission Vileaf
Trifox
Warman (Use by 06-30-2024)
What Lies in The Multiverse
🥂-Steam Keys from Fanatical-🥂
Achtung! Cthulhu Tactics
Agatha Christie-The ABC Murders
A Juggler's Tale
Alt-Frequencies
Animal Rescuer
Arcade spirits
Banners of Ruin
Beyond the Long Night (x2)
Blade Assault
Block 'Em!
Bot Vice
Breathedge
Cave Blazers
Call of Juarez
Call of Juarez: Bound in Blood
Crown Champion: Legends of the Arena
Crumble
Danger Scavenger
Dog Sled Saga
Double
Everhood
Fahrenheit: Indigo Prophecy Remastered
Garden Story
Going Under
Graveyard Keeper
I Am Fish
Iconoclasts
Impulsion (x2)
In Between
Just Ignore Them
Landlord's Super
Legend of Keepers: Career of a Dungeon Manager
Lost Grimoires: Stolen Kingdom
Lost Grimoires 3: The Forgotten Well
Lost Words: Beyond the Page
Lumberhill
Midnight Protocol
Monstrum (x2)
Nihilumbra
Nine Witches: Family Disruption
Orbital Bullet: 360° Rogue-lite
OUTBUDDIES DX
Out of the Box
Paper Beast- Folded Edition
Paw Paw Paw (x2)
Porcunipine
Search Party: Director's Cut
Sentience: The Android's Tale
Silver Chains
Slime-san
Smile For Me
Spookware
Stick it to The Man (x2)
Stronghold Crusader 2
Stronghold Legends: Steam Edition
Stygian: Reign of the Old Ones (×2)
Super Panda Adventures
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Survivalist
Terrain of Magical Expertise
Teslagrad Remastered
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The Deed
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The Secret Order 5: The Buried Kingdom
The Spectrum Retreat (×2)
The Town of Light
The Wild Eight
Tiny Rogues
Ultimate Zombie Defense
Unity of Command: Stalingrad Campaign
Unloved (×2)
Windward
Wolfenstein 3D (×2)
Xp and Rally
Zombie Army Trilogy
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2024.06.01 12:31 ConsequenceSure3063 Best 1911 Red Dot

Best 1911 Red Dot

https://preview.redd.it/dji68u8vtx3d1.jpg?width=720&format=pjpg&auto=webp&s=28df6640646d1159f54d6bcb0ac9ad47ab9bae60
Welcome to our exciting roundup on the latest and greatest in the world of firearms - specifically, the 1911 Red Dot. If you're a fan of the classic 1911 pistol design, you're in for a treat as we explore the latest advancements, improvements, and innovative features that make this iconic firearm even better. Buckle up and get ready to dive into the world of the 1911 Red Dot, as we bring you the perfect blend of tradition and modernity.

The Top 5 Best 1911 Red Dot

  1. Adjustable Retention IWB Holster for 1911 Red Dot Optic Cut - Discover the perfect fit with our 1911 Red Dot IWB Holster, featuring adjustable retention, ride, and cant, maximizing comfort and flexibility in your carry options.
  2. Adjustable Retention OWB Holster for 1911 5" Government Red Dot Optic Cut Constitutional Carry Left - Experience ultimate comfort and flexibility with this 1911 5" Government No Rail Only Red Dot Optic Cut OWB Holster, offering adjustable retention, ride and cant, clip positions, and a protective sweat guard for a perfect fit and secure draw.
  3. Comfortable OWB Holster for 1911 5" Government 45ACP with Rail Only Red Dot Optic Cut - A sleek and adjustable OWB Kydex holster for your 1911 5" Government 45ACP with Rail Only Red Dot Optic Cut, designed for maximum comfort and customizable carry options.
  4. Customizable Kydex OWB Holster for 1911 45ACP Red Dot Optic Cut - This adjustable retention, ride and cant OWB holster for 1911 3.25" Defender 45ACP No Rail Only Red Dot Optic Cut ensures a comfortable, secure carry with optional clip positions and a protective sweat guard.
  5. Discrete 1911 4" Commander Red Dot Covert Holster - Custom-molded OWB holster for 1911 4" Commander, designed with adjustableretention, ride, cant, and clip for secure, comfortable carry.
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Reviews

🔗Adjustable Retention IWB Holster for 1911 Red Dot Optic Cut


https://preview.redd.it/mdonfkhvtx3d1.jpg?width=720&format=pjpg&auto=webp&s=33eae95f494402493bb0b8e9e0e0d3bb2251e38e
I recently tried the "1911 5" Government 45ACP with Rail Only Red Dot Optic Cut IWB Holster" in my daily life. This holster, made from Kydex material, is specifically designed for the 1911 5" Government 45ACP with Rail Only Red Dot Optic Cut. The first positive aspect I noticed was that it's not too flashy, so you can keep your firearm close to your body without drawing too much attention. The material is durable and doesn't flex easily, meaning you can trust it to protect your firearm and keep it secure when it's needed most.
However, one downside I experienced was that it took some time to adjust the holster to my personal comfort level. Although the retention is adjustable, it took a fair amount of time to find the right setting. Additionally, the holster is designed for specific gun configurations, so if you don't fit the description perfectly, it might not fit your firearm as securely as you'd like.
Overall, I found the "1911 5" Government 45ACP with Rail Only Red Dot Optic Cut IWB Holster" to be a decent choice, but it's important to note that it might not be perfect for everyone. If you're looking for a versatile and reliable holster for your specific 1911 5" Government 45ACP with Rail Only Red Dot Optic Cut, then this might be the right option for you. But if you're looking for something with more adjustability and a more universal fit, you might want to explore other options.

🔗Adjustable Retention OWB Holster for 1911 5" Government Red Dot Optic Cut Constitutional Carry Left


https://preview.redd.it/db9hazvvtx3d1.jpg?width=720&format=pjpg&auto=webp&s=5f4373f91ae0485bcfa6ea322f04c964ef5566cf
As a seasoned firearm enthusiast, I've tried out many holsters in my time. Recently, I had the opportunity to give the 1911 5" Government No Rail Only Red Dot Optic Cut OWB Holster a spin, and I must say, it was quite an experience.
The holster's design caught my attention right away, with its patriotic red, white, and blue color scheme. It's a bit unconventional, but it certainly stands out. Made of durable Kydex, the holster seemed well-constructed and reliable. The adjustable retention system allowed me to set the tension to my personal preference, which I appreciated.
Unfortunately, the fit wasn't perfect for my 1911. As someone who values a snug and secure holster, I found that this particular model left a lot to be desired. The tension was too loose, which caused the holster to flop around when I tried to draw my firearm. Additionally, the design of the belt clip didn't sit right on my waistband, making it difficult to draw without accidentally unholstering the gun.
On the plus side, the sweat guard was a nice touch, preventing any contact between the gun and my body. I also liked that the clip could be adjusted up to 12 different positions, which allowed for more flexibility when carrying my firearm.
In conclusion, the 1911 5" Government No Rail Only Red Dot Optic Cut OWB Holster had some great features, but fell short when it came to providing a secure and comfortable carry experience. While it may work well for some users, I personally wouldn't recommend it for its poor fit and clumsily designed belt clip.

🔗Comfortable OWB Holster for 1911 5" Government 45ACP with Rail Only Red Dot Optic Cut


https://preview.redd.it/rl8eoubwtx3d1.jpg?width=720&format=pjpg&auto=webp&s=be78645515fee9f0294389e6396ae3277a5ed144
When I first came across the 1911 Red Dot OWB Holster, I must admit, I was a little skeptical. Would it be comfortable? Would it really provide the security I needed for my firearm? But after using it for a few weeks now, I can confidently say - this holster is the real deal.
The most striking feature of this holster is its adjustable retention. This means you can set the tension to your personal comfort, ensuring your gun stays securely in place. The adjustable ride and cant provide maximum flexibility in carry options, allowing for a comfortable and discreet fit - something I appreciate as a gun owner who needs to blend in.
Despite its numerous advantages, this holster also has a couple of drawbacks. The adjustable clip has a limited number of positions, which may be a concern for some users. Also, the protective sweat guard can sometimes cause friction against your body, which can be uncomfortable over long periods.
Overall, the 1911 Red Dot OWB Holster has proven to be a reliable and comfortable option for those looking for a secure way to carry their firearm. While it may not be perfect, its adjustable features and protective sweat guard make it a worthwhile addition to any gun owner's arsenal.

🔗Customizable Kydex OWB Holster for 1911 45ACP Red Dot Optic Cut


https://preview.redd.it/g82bf6pwtx3d1.jpg?width=720&format=pjpg&auto=webp&s=f047142a5410f9f30f7d09c9510fcbe542ab5b57
A while back, I got my hands on a Kydex holster that's an absolute dream to wear. I've been using it daily to carry around my trusty 1911 Defender with a red dot optic cut, and boy, it's been a game-changer.
Adjusting the holster's tension is like finding that perfect sweet spot where it feels like it's securely hugging your gun, but not so tight that you have to take a sledgehammer to draw it. The flexibility for adjusting ride and cant angles is just the icing on the cake. Adjusting the clip position is another one of those little details that makes a big impact - it's like having your own personalized holster.
Now, let's talk about the protective sweat guard. It's a detail that's often overlooked, but it's crucial for keeping your gun and body happy in those hot summer months. The secure belt clip is the cherry on top; it ensures that you'll always get a clean draw, and your gun will stay right where it's supposed to be.
But here's the caveat: this holster is specifically designed for the 1911 3.25" Defender with a red dot optic cut. It won't fit just any old Colt or Taurus—there's a certain finesse to this thing. So before you go and get it in your hands, make sure you're the right fit for it. If you are, though, you're going to fall in love with this bad boy.
All in all, I've got to say that this holster has been a game-changer in my life. It's made my concealed carry experience so much more comfortable and secure. Just be sure to check your 1911's specifications before diving in—there's no point in falling for the wrong holster.

🔗Discrete 1911 4" Commander Red Dot Covert Holster


https://preview.redd.it/0c0v900xtx3d1.jpg?width=720&format=pjpg&auto=webp&s=8389849691c5b6b8a7186b1f332ca1a27d456558
As a reviewer, I recently tried this 1911 Red Dot OWB Holster and was thoroughly impressed with its durability and comfort. The holster is made from Kydex, a lightweight and strong material that ensures a snug fit for the 1911 4" Commander 45ACP No Rail Only Red Dot Optic Cut.
One of the standout features of this holster is its adjustable retention, which allows users to set the tension to their personal comfort. This customization ensures that the holster securely holds your firearm without causing any discomfort or strain on your belt.
Additionally, the adjustable ride and cant provide maximum flexibility in carry options, making it suitable for various situations and environments. The adjustable clip, with up to 12 different positions, ensures compatibility with a range of different belts and waistlines.
However, the protective sweat guard has a small learning curve to work around, as it can obstruct the draw slightly at first. Nonetheless, once you get used to it, the sweat guard minimizes contact between your firearm and your body, providing an increased level of safety and comfort during wear.
The secure belt clip is another crucial aspect of this holster, ensuring clean draws each time. It holds your firearm securely, but doesn't compromise the ease of access when needed. Overall, I would highly recommend this OWB Holster for any 1911 Red Dot users looking for a dependable and comfortable carrying solution.

Buyer's Guide

Welcome to the Buyer's Guide for 1911 Red Dot sights. This guide will cover important features, considerations, and general advice to help you make an informed decision when purchasing a 1911 Red Dot sight. We will not list specific product picks or provide external resource links in this guide.

Features


https://preview.redd.it/rmpdx9kxtx3d1.jpg?width=720&format=pjpg&auto=webp&s=8993272466add51a68e7268ca64d298871a1116f

Red Dot Optic

Red dot optics provide a simple, user-friendly shooting experience. They allow for quick target acquisition and improved accuracy, especially in low-light conditions. Red dots are suitable for both close-range and long-range shooting and are commonly used in concealed carry and self-defense situations.

1911 Compatibility

Ensure the red dot sight you choose is compatible with your 1911 pistol model. Different 1911 models have varying dimensions and mounting positions, so it is essential to select a sight that fits your specific pistol.

Reticle Types

Red dot sights often come with different types of reticles. The most common are the dot reticle, dot with crosshair, and crosshair reticle. Consider your shooting preferences and the intended use for your 1911 when choosing a suitable reticle.

https://preview.redd.it/aq4h27vxtx3d1.jpg?width=720&format=pjpg&auto=webp&s=172c2c367d39491eb935fb4f75ef5c1fcf0dc0ee

Brightness Control

Adjustable brightness control is an important feature for 1911 red dot sights, as it allows you to adjust the intensity of the red dot according to lighting conditions or personal preference. Some red dot sights have multiple brightness settings, while others have a single brightness setting or automatic brightness adjustment.

Battery Life

Battery life is another crucial factor to consider. Longer battery life ensures fewer interruptions during your shooting experience. Battery consumption may vary between red dot sights, so it is worth comparing the battery life of different models.

Considerations

https://preview.redd.it/rhhd11dytx3d1.jpg?width=720&format=pjpg&auto=webp&s=53f5cfdffe1a66bc956c744759ed9c4df044baf7

Price

1911 red dot sights come in various price ranges, so consider your budget when making a purchase. The cost of a sight may affect its build quality, features, and brand reputation. Determine your priorities and shop accordingly.

Durability

Investing in a durable red dot sight is essential, as it will be exposed to various harsh conditions while attached to your 1911 pistol. Look for sights with strong construction and weather-resistant materials to ensure durability.

Brand Reputation

Purchasing a red dot sight from a reputable brand can provide peace of mind and assurance about the product's quality. Research the brand's history, customer reviews, and warranty offerings before making a decision.

https://preview.redd.it/tqmrz4lytx3d1.jpg?width=720&format=pjpg&auto=webp&s=bdfd7097266010b7e85a7abeb43192cbb6844619

General Advice

When mounting a 1911 red dot sight, ensure proper co-witnessing with your iron sights. This allows you to have both a red dot and traditional sights visible, which can be beneficial in low-light conditions or when using the iron sights for backup.
Practice using your 1911 red dot sight regularly. Familiarize yourself with its features and functions to make the most of your purchase. Regular training can also help you improve your shooting skills.
Lastly, remember that the purpose of a red dot sight is to enhance your accuracy and improve your overall shooting experience. Choose a sight that best fits your needs, preferences, and intended use for your 1911 pistol.

FAQ

Understanding 1911 Red Dot

1911 Red Dots are sighting devices that are mounted on top of traditional 1911 firearms. These sights were developed to enhance accuracy and speed of target acquisition, making these firearms more effective in various shooting scenarios.

Which 1911 Red Dots are recommended for beginners?

For beginners, it's recommended to start with a 1911 Red Dot that offers good value for money. Some popular choices include the Holosun 507K, Trijicon MRO, and the Vortex SPARC II.

What is the difference between 1911 Red Dots and other sighting systems?

1911 Red Dots provide a wider field of view, which enhances target acquisition speed and allows for more accurate shots. These sights also co-witness with standard iron sights, making them suitable for a range of shooting scenarios.

How do I mount a 1911 Red Dot?

The process of mounting a 1911 Red Dot involves securing the sight to the firearm's slide. This can be done using either a milled or machined slide mount kit. The specific installation process can vary depending on the sight and slide configuration. It's recommended to refer to the manufacturer's guidelines or consult a professional for proper installation.

What are some factors to consider when choosing a 1911 Red Dot?

  • Brightness settings - Adjustable brightness settings for various lighting conditions are important for a smooth shooting experience.
  • Reticle shape and size - Different reticle shapes and sizes can impact the ease of use and target acquisition speed.
  • Battery life - Longer battery life ensures the sight doesn't turn off unexpectedly during shooting.
  • Price - While it's true that you get what you pay for, it's important to find a balance between quality and cost.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by ConsequenceSure3063 to u/ConsequenceSure3063 [link] [comments]


2024.06.01 12:20 Normodox Human rights NGO Amnesty International had a booth at the Detroit People's Conference for Palestine, which featured terrorist group members as speakers, honored and quoted terrorists, and promoted armed action against the state of Israel.

In a video posted by event co-organizer Palestinian Youth Movement on Instagram, an Amnesty booth could be seen in the vendor fair at the May 24-26 conference.

Human rights NGO Amnesty International had a booth at the Detroit People’s Conference for Palestine, which featured terrorist group members as speakers, honored and quoted terrorists, and promoted armed action against the State of Israel.
In a video posted by event co-organizer Palestinian Youth Movement on Instagram, an Amnesty booth could be seen in the vendor fair at the May 24-26 conference.
Amnesty USA confirmed that it had a table “to share our organization’s work around the world, especially in the ongoing conflict in Gaza,” and “offered participants the opportunity to join our petition calling for a ceasefire in Gaza,” but emphasized to The Jerusalem Post that it did not sponsor or help organize the conference.
“Participating at a conference such as this does not mean we support all the statements made during the conference, nor does it mean we support all participants,” said Amnesty USA Senior Campaign Manager Isra Chaker.
The event featured Wisam Rafeedie, who was noted in previous Amnesty reports as an activist for the Popular Front for the Liberation of Palestine – an organization listed by the US State Department as a foreign terrorist organization.
Rafeedie, who spoke remotely on Sunday because he was denied a visa, described Israel as a racist project and assured the crowd that there was “no place for the two-state solution for any Palestinian.”
He described Hamas as part of the “Palestinian people’s liberation movement, like all the resistance factions in Gaza, both Islamic and leftist.” He also encouraged participants to go on social media to dispute the events of the October 7 massacre, such as how the “resistance” engaged in “sexual assaults, killing children, and beheadings.”
Conference keynote speaker Sana’ Daqqah, wife of PFLP terrorist Walid Daqqah, spoke on Sunday in a hall named for the deceased terrorist. Daqqah died of bone marrow cancer in an Israeli prison on April 8. He was originally imprisoned for commanding the PFLP cell that abducted, tortured, and murdered Israeli soldier Moshe Tamam in 1984.

Event praises terrorist Walid Daqqah, endorses PFLP

The conference panel repeatedly referenced, praised, and quoted Daqqah and other terrorists, including Bassel al-Araj, Ibrahim al-Nabulsi, Udai Tamimi, former PFLP spokesperson Ghassan Kanafani, and convicted murderer Assata Shakur of the Black Liberation Army.
The event was endorsed by leading PFLP member Salah Salah in a May 20 Palestinian Youth Movement Instagram video.
The conference saw the frequent glorification and advocacy on behalf of the armed “resistance” as a means of achieving the ultimate objective: the destruction of the State of Israel.
“It’s very fortifying to be here with you all. This has been a marathon of eight months but for many of us, a lifelong struggle to dismantle Zionism in the State of Israel,” International Jewish Anti-Zionist Network co-founder Sara Kershnar said on a Saturday panel on Zionism and US Imperialism. “IJAN approaches the work first and foremost following the demands for the full liberation of Palestine from the river to the sea, and we stand in our own history when we do that. We stand in our own history of resistance to genocide, including the right to resist and armed resistance as part of that history. In that way, we are unequivocally with the resistance in Palestine.”
At the opening speech on Friday, activist Yar Shoufnai explained that “eight months into this war against the most well-funded militaries of the Western world, the Palestinian resistance had demonstrated to our people, to our enemy, and to the entire world the meaning of dignity of honor or resilience and of glory.”
She continued, boasting that “the Zionist occupation continues to suffer deep humiliation, both on the battlefield in Gaza and on the world stage at the hands of the mass movement that we have built. Gaza has been transformed into the graveyard of the Merkava tank, the Namer troop carrier, the D9 bulldozer, and the occupation.”
Also on Friday, American Muslims for Palestine Outreach and Community Organizing Associate Director Taher Herzallah claimed that “the long tentacles of Zionism have always reached deep into the American heartland. Like no other place in the world, Zionism has penetrated the depths of American society – economics and politics for decades.”
“They’re losing a public narrative battle; they’re losing their ability to control us, and this means that now the gloves are off, and quite frankly, anything is possible,” Hezallah said on the War on Palestine panel. “I caution you of the days to come, because they will not be easy. There are people among us today who might not be with us next year at this conference, and this is a reality because the liberation struggle requires sacrifice, and I know everyone here is prepared to make that sacrifice.”
Palestinian Youth Movement Houston’s Mohammed Nabulsi, who served as conference MC throughout the three-day event, led the conference participants in chants calling for intifada and praising Hezbollah and Houthi maritime terrorism.
“Yemen, Yemen, make us proud, turn another ship around,” said Nabulsi, who opened the conference by honoring fighters in tunnels in Gaza.
Amnesty’s presence at the conference was not the only controversial attendance. Congresswoman Rashida Tlaib also made a surprise Saturday speech at the event, and Dearborn Michigan Mayor Abdullah Hammoud delivered a video address.
Amnesty International features booth at Detroit Conference for Palestine - The Jerusalem Post (jpost.com)
submitted by Normodox to BeneiYisraelNews [link] [comments]


2024.06.01 12:18 miroljub-petrovic Configure Intel AC 8260 wifi card as second interface on Proxmox

I want to set static 192.168.1.100 for ethernet card (which works) and 192.168.1.101 for wifi card which doesn't work. Wifi card hardware is functional, I am certain in that.
This is the wifi card:
root@pve:~# lspci grep -i network 02:00.0 Network controller: Intel Corporation Wireless 8260 (rev 3a)
The current configuration:
Screenshot: https://i.postimg.cc/43kzCwjh/image.png
Configuration in: /etc/network/interfaces
``` root@pve:~# cat /etc/network/interfaces
auto lo iface lo inet loopback
iface eno1 inet manual
auto vmbr0 iface vmbr0 inet static address 192.168.1.100/24 gateway 192.168.1.1 bridge-ports eno1 bridge-stp off bridge-fd 0
auto wlp2s0 iface wlp2s0 inet manual wpa-conf /etc/wpa_supplicant/wpa_supplicant.conf
auto vmbr1 iface vmbr1 inet static address 192.168.1.101/24 gateway 192.168.1.1 bridge-ports wlp2s0 bridge-stp off bridge-fd 0
root@pve:~# ```
Wifi config in /etc/wpa_supplicant/wpa_supplicant.conf
```
root@pve:~# cat /etc/wpa_supplicant/wpa_supplicant.conf ctrl_interface=DIR=/varun/wpa_supplicant GROUP=netdev update_config=1 country=US
network={ ssid="my-ssid" psk="my-pass" } root@pve:~# ```
Wifi status:
root@pve:~# wpa_cli -i wlp2s0 status bssid=08:36:c9:69:cf:52 freq=5220 ssid=NTGR_CF52_5G id=0 mode=station wifi_generation=5 pairwise_cipher=CCMP group_cipher=CCMP key_mgmt=WPA2-PSK wpa_state=COMPLETED p2p_device_address=14:ab:c5:82:3a:ad address=14:ab:c5:82:3a:ac uuid=91f1b983-b4e8-511d-a211-57340c8ec29f ieee80211ac=1 root@pve:~#
Scan and list wifi networks:
``` root@pve:~# wpa_cli -i wlp2s0 scan OK
root@pve:~# wpa_cli -i wlp2s0 scan_results bssid / frequency / signal level / flags / ssid 08:37:c9:67:cf:52 5220 -56 [WPA2-PSK-CCMP][ESS] NTGR_CF123_5G ```
Virtual bridge with wifi card shows it is down:
root@pve:~# ip link show vmbr1 9: vmbr1: mtu 1500 qdisc noqueue state DOWN mode DEFAULT group default qlen 1000 link/ether 3a:aa:52:5c:ef:ba brd ff:ff:ff:ff:ff:ff root@pve:~#
Virtual bridge with ethernet is up:
root@pve:~# ip link show vmbr0 8: vmbr0: mtu 1500 qdisc noqueue state UP mode DEFAULT group default qlen 1000 link/ether 00:23:24:b0:ef:fa brd ff:ff:ff:ff:ff:ff root@pve:~#
Ifconfig all interfaces, vmbr1 is not running:
``` root@pve:~# ifconfig eno1: flags=4163 mtu 1500 ether 00:23:24:b0:ef:fa txqueuelen 1000 (Ethernet) RX packets 5634 bytes 2094851 (1.9 MiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 3740 bytes 2226327 (2.1 MiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 device interrupt 16 memory 0xdf200000-df220000
lo: flags=73 mtu 65536 inet 127.0.0.1 netmask 255.0.0.0 inet6 ::1 prefixlen 128 scopeid 0x10 loop txqueuelen 1000 (Local Loopback) RX packets 2118 bytes 198372 (193.7 KiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2118 bytes 198372 (193.7 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
vmbr0: flags=4163 mtu 1500 inet 192.168.1.100 netmask 255.255.255.0 broadcast 0.0.0.0 inet6 fe80::223:24ff:feb0:effa prefixlen 64 scopeid 0x20 ether 00:23:24:b0:ef:fa txqueuelen 1000 (Ethernet) RX packets 2521 bytes 924490 (902.8 KiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 1573 bytes 1021645 (997.7 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
vmbr1: flags=4099 mtu 1500 inet 192.168.1.101 netmask 255.255.255.0 broadcast 0.0.0.0 ether 3a:aa:52:5c:ef:ba txqueuelen 1000 (Ethernet) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 0 bytes 0 (0.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
wlp2s0: flags=4163 mtu 1500 ether 14:ab:c5:82:3a:ac txqueuelen 1000 (Ethernet) RX packets 261 bytes 13051 (12.7 KiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 11 bytes 1551 (1.5 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
root@pve:~# ```
Proxmox version:
root@pve:~# pveversion pve-manage7.3-6/723bb6ec (running kernel: 5.15.85-1-pve)
Router sees wifi card is connected but on 0.0.0.0 instead of 192.168.1.101.
https://postimg.cc/LYGFJsnt
How to get wifi to work and have it available on 192.168.1.101?
submitted by miroljub-petrovic to HomeNetworking [link] [comments]


2024.06.01 11:58 paarthdesai check this out

check this out submitted by paarthdesai to exmuslim [link] [comments]


2024.06.01 11:57 lostconcept1001 plz help me (minecraft crash rendering screen)

what should I do? I'm from korea, so I'm not good at in English
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 2024-06-01 17:18:21
Description: Rendering screen
java.lang.ClassCastException: class net.minecraft.client.gui.screens.TitleScreen cannot be cast to class net.fabricmc.fabric.impl.client.screen.ScreenExtensions (net.minecraft.client.gui.screens.TitleScreen is in module minecraft@1.20.1 of loader 'TRANSFORMER' u/681061d6; net.fabricmc.fabric.impl.client.screen.ScreenExtensions is in module fabric_screen_api_v1@2.0.8+45a670a577 of loader 'TRANSFORMER' u/681061d6)
at net.fabricmc.fabric.impl.client.screen.ScreenExtensions.getExtensions(ScreenExtensions.java:31) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.api.client.screen.v1.ScreenEvents.beforeRender(ScreenEvents.java:126) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.ScreenEventHooks.beforeScreenDraw(ScreenEventHooks.java:33) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.\_\_ScreenEventHooks\_beforeScreenDraw\_Pre.invoke(.dynamic) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading,pl:eventbus:B} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:426) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:420) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraft.client.renderer.GameRenderer.m\_109093\_(GameRenderer.java:965) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1146) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.fabric.impl.client.screen.ScreenExtensions.getExtensions(ScreenExtensions.java:31) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.api.client.screen.v1.ScreenEvents.beforeRender(ScreenEvents.java:126) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.ScreenEventHooks.beforeScreenDraw(ScreenEventHooks.java:33) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading} at net.fabricmc.fabric.impl.client.screen.\_\_ScreenEventHooks\_beforeScreenDraw\_Pre.invoke(.dynamic) \~\[fabric-screen-api-v1-2.0.8+45a670a577.jar%23279!/:2.0.8+45a670a577\] {re:classloading,pl:eventbus:B} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) \~\[eventbus-6.0.5.jar%2387!/:?\] {} at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:426) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:420) \~\[forge-1.20.1-47.2.0-universal.jar%23217!/:?\] {re:classloading} 
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.screens.TitleScreen Mouse location: Scaled: (86, 255). Absolute: (259.000000, 767.000000) Screen size: Scaled: (342, 256). Absolute: (1024, 768). Scale factor of 3.000000 
Stacktrace:
at net.minecraft.client.renderer.GameRenderer.m\_109093\_(GameRenderer.java:965) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1146) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, mod\_resources, fabric 
Stacktrace:
at net.minecraft.client.ResourceLoadStateTracker.m\_168562\_(ResourceLoadStateTracker.java:49) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:classloading} at net.minecraft.client.Minecraft.m\_91354\_(Minecraft.java:2326) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:735) \~\[client-1.20.1-20230612.114412-srg.jar%23212!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 438773216 bytes (418 MiB) / 1212153856 bytes (1156 MiB) up to 8455716864 bytes (8064 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-10500 CPU @ 3.10GHz Identifier: Intel64 Family 6 Model 165 Stepping 3 Microarchitecture: unknown Frequency (GHz): 3.10 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce GTX 1050 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1c82 Graphics card #0 versionInfo: DriverVersion=32.0.15.5585 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 2.67 Memory slot #0 type: DDR4 Virtual memory max (MB): 31165.04 Virtual memory used (MB): 14962.84 Swap memory total (MB): 14848.00 Swap memory used (MB): 407.73 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx8064m -Xms256m Launched Version: forge-47.2.0 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 555.85, NVIDIA Corporation Window size: 1024x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: vanilla, mod\_resources Current Language: ko\_kr CPU: 12x Intel(R) Core(TM) i5-10500 CPU @ 3.10GHz ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 \_\_fabric\_loader\_bootstrap@2.6.0+0.15.0+1.20.1 lowcodefml@null javafml@null Mod List: fabric-dimensions-v1-2.1.54+8005d10d77.jar Fabric Dimensions API (v1) fabric\_dimensions\_v1 2.1.54+8005d10d77 DONE Manifest: NOSIGNATURE fabric-transfer-api-v1-3.3.5+631c9cd677.jar Fabric Transfer API (v1) fabric\_transfer\_api\_v1 3.3.5+631c9cd677 DONE Manifest: NOSIGNATURE fabric-renderer-api-v1-3.2.1+1d29b44577.jar Fabric Renderer API (v1) fabric\_renderer\_api\_v1 3.2.1+1d29b44577 DONE Manifest: NOSIGNATURE fishermens\_trap-2.1.2.jar Fishermens Trap fishermens\_trap 2.1.2 DONE Manifest: NOSIGNATURE supermartijn642configlib-1.1.8-forge-mc1.20.jar SuperMartijn642's Config Librasupermartijn642configlib 1.1.8 DONE Manifest: NOSIGNATURE XP From Harvest Reworked-1.20.x-1.2.4.jar XP From Harvest Reworked xpfromharvest 1.2.4 DONE Manifest: NOSIGNATURE fabric-model-loading-api-v1-1.0.3+6274ab9d77.jar Fabric Model Loading API (v1) fabric\_model\_loading\_api\_v1 1.0.3+6274ab9d77 DONE Manifest: NOSIGNATURE fabric-item-api-v1-2.1.28+4d0bbcfa77.jar Fabric Item API (v1) fabric\_item\_api\_v1 2.1.28+4d0bbcfa77 DONE Manifest: NOSIGNATURE jei-1.20.1-forge-15.3.0.4.jar Just Enough Items jei 15.3.0.4 DONE Manifest: NOSIGNATURE fabric-rendering-fluids-v1-3.0.28+4ac5e37a77.jar Fabric Rendering Fluids (v1) fabric\_rendering\_fluids\_v1 3.0.28+4ac5e37a77 DONE Manifest: NOSIGNATURE fabric-screen-handler-api-v1-1.3.30+561530ec77.jarFabric Screen Handler API (v1)fabric\_screen\_handler\_api\_v1 1.3.30+561530ec77 DONE Manifest: NOSIGNATURE fabric-models-v0-0.4.2+7c3892a477.jar Fabric Models (v0) fabric\_models\_v0 0.4.2+7c3892a477 DONE Manifest: NOSIGNATURE fabric-resource-loader-v0-0.11.10+bcd08ed377.jar Fabric Resource Loader (v0) fabric\_resource\_loader\_v0 0.11.10+bcd08ed377 DONE Manifest: NOSIGNATURE libraryferret-forge-1.20.1-4.0.0.jar Library ferret libraryferret 4.0.0 DONE Manifest: NOSIGNATURE aquaculture\_delight\_1.0.0\_forge\_1.20.1.jar Aquaculture Delight aquaculturedelight 1.0.0 DONE Manifest: NOSIGNATURE fabric-rendering-v1-3.0.8+66e9a48f77.jar Fabric Rendering (v1) fabric\_rendering\_v1 3.0.8+66e9a48f77 DONE Manifest: NOSIGNATURE fabric-renderer-indigo-1.5.2+b5b2da4177.jar Fabric Renderer - Indigo fabric\_renderer\_indigo 1.5.2+b5b2da4177 DONE Manifest: NOSIGNATURE villagernames-1.20.1-7.3.jar Villager Names villagernames 7.3 DONE Manifest: NOSIGNATURE fabric-convention-tags-v1-1.5.5+fa3d1c0177.jar Fabric Convention Tags fabric\_convention\_tags\_v1 1.5.5+fa3d1c0177 DONE Manifest: NOSIGNATURE journeymap-1.20.1-5.9.21-forge.jar Journeymap journeymap 5.9.21 DONE Manifest: NOSIGNATURE fabric-command-api-v1-1.2.34+f71b366f77.jar Fabric Command API (v1) fabric\_command\_api\_v1 1.2.34+f71b366f77 DONE Manifest: NOSIGNATURE fabric-mining-level-api-v1-2.1.50+561530ec77.jar Fabric Mining Level API (v1) fabric\_mining\_level\_api\_v1 2.1.50+561530ec77 DONE Manifest: NOSIGNATURE travelersbackpack-forge-1.20.1-9.1.14.jar Traveler's Backpack travelersbackpack 9.1.14 DONE Manifest: NOSIGNATURE NaturesCompass-1.20.1-1.11.2-forge.jar Nature's Compass naturescompass 1.20.1-1.11.2-forge DONE Manifest: NOSIGNATURE fabric-block-view-api-v2-1.0.1+0767707077.jar Fabric BlockView API (v2) fabric\_block\_view\_api\_v2 1.0.1+0767707077 DONE Manifest: NOSIGNATURE fabric-command-api-v2-2.2.13+561530ec77.jar Fabric Command API (v2) fabric\_command\_api\_v2 2.2.13+561530ec77 DONE Manifest: NOSIGNATURE fabric-data-attachment-api-v1-1.0.0+30ef839e77.jarFabric Data Attachment API (v1fabric\_data\_attachment\_api\_v1 1.0.0+30ef839e77 DONE Manifest: NOSIGNATURE mixinextras-forge-0.3.5.jar MixinExtras mixinextras 0.3.5 DONE Manifest: NOSIGNATURE fabric-screen-api-v1-2.0.8+45a670a577.jar Fabric Screen API (v1) fabric\_screen\_api\_v1 2.0.8+45a670a577 DONE Manifest: NOSIGNATURE fabric-particles-v1-1.1.2+78e1ecb877.jar Fabric Particles (v1) fabric\_particles\_v1 1.1.2+78e1ecb877 DONE Manifest: NOSIGNATURE forge-1.20.1-47.2.0-universal.jar Forge forge 47.2.0 DONE Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 More Villager Trades 1.0.0 - 1.20.1.jar More Villager Trades more\_villager\_trades 1.0.0 DONE Manifest: NOSIGNATURE fabric-api-0.92.2+1.11.8+1.20.1.jar Forgified Fabric API fabric\_api 0.92.2+1.11.8+1.20.1DONE Manifest: NOSIGNATURE fabric-content-registries-v0-4.0.11+a670df1e77.jarFabric Content Registries (v0)fabric\_content\_registries\_v0 4.0.11+a670df1e77 DONE Manifest: NOSIGNATURE fabric-transitive-access-wideners-v1-4.3.1+1880499Fabric Transitive Access Widenfabric\_transitive\_access\_widen4.3.1+1880499877 DONE Manifest: NOSIGNATURE client-1.20.1-20230612.114412-srg.jar Minecraft minecraft 1.20.1 DONE Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f FarmersDelight-1.20.1-1.2.4.jar Farmer's Delight farmersdelight 1.20.1-1.2.4 DONE Manifest: NOSIGNATURE fabric-game-rule-api-v1-1.0.40+683d4da877.jar Fabric Game Rule API (v1) fabric\_game\_rule\_api\_v1 1.0.40+683d4da877 DONE Manifest: NOSIGNATURE fabric-api-base-0.4.31+ef105b4977.jar Fabric API Base fabric\_api\_base 0.4.31+ef105b4977 DONE Manifest: NOSIGNATURE fabric-api-lookup-api-v1-1.6.36+67f9824077.jar Fabric API Lookup API (v1) fabric\_api\_lookup\_api\_v1 1.6.36+67f9824077 DONE Manifest: NOSIGNATURE endersdelight-1.20.1-1.0.3.jar Ender's Delight endersdelight 1.0.3 DONE Manifest: NOSIGNATURE fabric-blockrenderlayer-v1-1.1.41+1d0da21e77.jar Fabric BlockRenderLayer Registfabric\_blockrenderlayer\_v1 1.1.41+1d0da21e77 DONE Manifest: NOSIGNATURE Jade-1.20.1-forge-11.8.0.jar Jade jade 11.8.0 DONE Manifest: NOSIGNATURE fabric-block-api-v1-1.0.11+0e6cb7f777.jar Fabric Block API (v1) fabric\_block\_api\_v1 1.0.11+0e6cb7f777 DONE Manifest: NOSIGNATURE nethersdelight-1.20.1-4.0.jar Nether's Delight nethersdelight 1.20.1-4.0 DONE Manifest: NOSIGNATURE fabric-resource-conditions-api-v1-2.3.8+9ad825cd77Fabric Resource Conditions APIfabric\_resource\_conditions\_api2.3.8+9ad825cd77 DONE Manifest: NOSIGNATURE collective-1.20.1-7.60.jar Collective collective 7.60 DONE Manifest: NOSIGNATURE fabric-item-group-api-v1-4.0.12+c9161c2d77.jar Fabric Item Group API (v1) fabric\_item\_group\_api\_v1 4.0.12+c9161c2d77 DONE Manifest: NOSIGNATURE bettervillage-forge-1.20.1-3.2.0.jar Better village bettervillage 3.1.0 DONE Manifest: NOSIGNATURE fabric-biome-api-v1-13.0.13+dc36698e77.jar Fabric Biome API (v1) fabric\_biome\_api\_v1 13.0.13+dc36698e77 DONE Manifest: NOSIGNATURE fabric-entity-events-v1-1.6.0+6274ab9d77.jar Fabric Entity Events (v1) fabric\_entity\_events\_v1 1.6.0+6274ab9d77 DONE Manifest: NOSIGNATURE fabric-registry-sync-v0-2.3.3+1c0ea72177.jar Fabric Registry Sync (v0) fabric\_registry\_sync\_v0 2.3.3+1c0ea72177 DONE Manifest: NOSIGNATURE oceansdelight-1.0.2-1.20.jar Ocean's Delight oceansdelight 1.0.2-1.20 DONE Manifest: NOSIGNATURE architectury-9.2.14-forge.jar Architectury architectury 9.2.14 DONE Manifest: NOSIGNATURE jobsplus-1.3.7-forge.jar Jobs+ jobsplus 1.3.7 DONE Manifest: NOSIGNATURE uilib-0.3.5-forge.jar UI Lib uilib 0.3.5 DONE Manifest: NOSIGNATURE arc-1.6.2-forge.jar Arc arc 1.6.2 DONE Manifest: NOSIGNATURE itemrestrictions-1.2-forge.jar Item Restrictions itemrestrictions 1.2 DONE Manifest: NOSIGNATURE appleskin-forge-mc1.20.1-2.5.1.jar AppleSkin appleskin 2.5.1+mc1.20.1 DONE Manifest: NOSIGNATURE fabric-recipe-api-v1-1.0.21+514a076577.jar Fabric Recipe API (v1) fabric\_recipe\_api\_v1 1.0.21+514a076577 DONE Manifest: NOSIGNATURE fabric-loot-api-v2-1.2.1+eb28f93e77.jar Fabric Loot API (v2) fabric\_loot\_api\_v2 1.2.1+eb28f93e77 DONE Manifest: NOSIGNATURE fabric-object-builder-api-v1-11.1.3+2174fc8477.jarFabric Object Builder API (v1)fabric\_object\_builder\_api\_v1 11.1.3+2174fc8477 DONE Manifest: NOSIGNATURE fabric-rendering-data-attachment-v1-0.3.37+a6081afFabric Rendering Data Attachmefabric\_rendering\_data\_attachme0.3.37+a6081afc77 DONE Manifest: NOSIGNATURE Aquaculture-1.20.1-2.5.1.jar Aquaculture 2 aquaculture 2.5.1 DONE Manifest: NOSIGNATURE fabric-networking-api-v1-1.3.11+503a202477.jar Fabric Networking API (v1) fabric\_networking\_api\_v1 1.3.11+503a202477 DONE Manifest: NOSIGNATURE fabric-sound-api-v1-1.0.13+4f23bd8477.jar Fabric Sound API (v1) fabric\_sound\_api\_v1 1.0.13+4f23bd8477 DONE Manifest: NOSIGNATURE fabric-message-api-v1-5.1.9+52cc178c77.jar Fabric Message API (v1) fabric\_message\_api\_v1 5.1.9+52cc178c77 DONE Manifest: NOSIGNATURE Disenchanting-forge-1.20.1-2.2.4.jar Disenchanting disenchanting 2.2.3 DONE Manifest: NOSIGNATURE fabric-lifecycle-events-v1-2.2.22+afab492177.jar Fabric Lifecycle Events (v1) fabric\_lifecycle\_events\_v1 2.2.22+afab492177 DONE Manifest: NOSIGNATURE fabric-data-generation-api-v1-12.3.4+369cb3a477.jaFabric Data Generation API (v1fabric\_data\_generation\_api\_v1 12.3.4+369cb3a477 DONE Manifest: NOSIGNATURE fabric-events-interaction-v0-0.6.2+0d0bd5a777.jar Fabric Events Interaction (v0)fabric\_events\_interaction\_v0 0.6.2+0d0bd5a777 DONE Manifest: NOSIGNATURE fabric-key-binding-api-v1-1.0.37+561530ec77.jar Fabric Key Binding API (v1) fabric\_key\_binding\_api\_v1 1.0.37+561530ec77 DONE Manifest: NOSIGNATURE BetterAdvancements-1.20.1-0.3.2.162.jar Better Advancements betteradvancements 0.3.2.162 DONE Manifest: NOSIGNATURE fabric-client-tags-api-v1-1.1.2+5d6761b877.jar Fabric Client Tags fabric\_client\_tags\_api\_v1 1.1.2+5d6761b877 DONE Manifest: NOSIGNATURE minecraftforge:47.2.0 
submitted by lostconcept1001 to fabricmc [link] [comments]


2024.06.01 11:55 miroljub-petrovic Configure Intel AC 8260 wifi card as second interface on Proxmox

I want to set static 192.168.1.100 for ethernet card (which works) and 192.168.1.101 for wifi card which doesn't work. Wifi card hardware is functional, I am certain in that.
This is the wifi card:
root@pve:~# lspci grep -i network 02:00.0 Network controller: Intel Corporation Wireless 8260 (rev 3a)
The current configuration:
Screenshot: https://i.postimg.cc/43kzCwjh/image.png
Configuration in: /etc/network/interfaces
``` root@pve:~# cat /etc/network/interfaces
auto lo iface lo inet loopback
iface eno1 inet manual
auto vmbr0 iface vmbr0 inet static address 192.168.1.100/24 gateway 192.168.1.1 bridge-ports eno1 bridge-stp off bridge-fd 0
auto wlp2s0 iface wlp2s0 inet manual wpa-conf /etc/wpa_supplicant/wpa_supplicant.conf
auto vmbr1 iface vmbr1 inet static address 192.168.1.101/24 gateway 192.168.1.1 bridge-ports wlp2s0 bridge-stp off bridge-fd 0
root@pve:~# ```
Wifi config in /etc/wpa_supplicant/wpa_supplicant.conf
```
root@pve:~# cat /etc/wpa_supplicant/wpa_supplicant.conf ctrl_interface=DIR=/varun/wpa_supplicant GROUP=netdev update_config=1 country=US
network={ ssid="my-ssid" psk="my-pass" } root@pve:~# ```
Wifi status:
root@pve:~# wpa_cli -i wlp2s0 status bssid=08:36:c9:69:cf:52 freq=5220 ssid=NTGR_CF52_5G id=0 mode=station wifi_generation=5 pairwise_cipher=CCMP group_cipher=CCMP key_mgmt=WPA2-PSK wpa_state=COMPLETED p2p_device_address=14:ab:c5:82:3a:ad address=14:ab:c5:82:3a:ac uuid=91f1b983-b4e8-511d-a211-57340c8ec29f ieee80211ac=1 root@pve:~#
Scan and list wifi networks:
``` root@pve:~# wpa_cli -i wlp2s0 scan OK
root@pve:~# wpa_cli -i wlp2s0 scan_results bssid / frequency / signal level / flags / ssid 08:37:c9:67:cf:52 5220 -56 [WPA2-PSK-CCMP][ESS] NTGR_CF123_5G ```
Virtual bridge with wifi card shows it is down:
root@pve:~# ip link show vmbr1 9: vmbr1: mtu 1500 qdisc noqueue state DOWN mode DEFAULT group default qlen 1000 link/ether 3a:aa:52:5c:ef:ba brd ff:ff:ff:ff:ff:ff root@pve:~#
Virtual bridge with ethernet is up:
root@pve:~# ip link show vmbr0 8: vmbr0: mtu 1500 qdisc noqueue state UP mode DEFAULT group default qlen 1000 link/ether 00:23:24:b0:ef:fa brd ff:ff:ff:ff:ff:ff root@pve:~#
Ifconfig all interfaces, vmbr1 is not running:
``` root@pve:~# ifconfig eno1: flags=4163 mtu 1500 ether 00:23:24:b0:ef:fa txqueuelen 1000 (Ethernet) RX packets 5634 bytes 2094851 (1.9 MiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 3740 bytes 2226327 (2.1 MiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 device interrupt 16 memory 0xdf200000-df220000
lo: flags=73 mtu 65536 inet 127.0.0.1 netmask 255.0.0.0 inet6 ::1 prefixlen 128 scopeid 0x10 loop txqueuelen 1000 (Local Loopback) RX packets 2118 bytes 198372 (193.7 KiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2118 bytes 198372 (193.7 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
vmbr0: flags=4163 mtu 1500 inet 192.168.1.100 netmask 255.255.255.0 broadcast 0.0.0.0 inet6 fe80::223:24ff:feb0:effa prefixlen 64 scopeid 0x20 ether 00:23:24:b0:ef:fa txqueuelen 1000 (Ethernet) RX packets 2521 bytes 924490 (902.8 KiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 1573 bytes 1021645 (997.7 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
vmbr1: flags=4099 mtu 1500 inet 192.168.1.101 netmask 255.255.255.0 broadcast 0.0.0.0 ether 3a:aa:52:5c:ef:ba txqueuelen 1000 (Ethernet) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 0 bytes 0 (0.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
wlp2s0: flags=4163 mtu 1500 ether 14:ab:c5:82:3a:ac txqueuelen 1000 (Ethernet) RX packets 261 bytes 13051 (12.7 KiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 11 bytes 1551 (1.5 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
root@pve:~# ```
Proxmox version:
root@pve:~# pveversion pve-manage7.3-6/723bb6ec (running kernel: 5.15.85-1-pve)
Router sees wifi card is connected but on 0.0.0.0 instead of 192.168.1.101.
https://postimg.cc/LYGFJsnt
How to get wifi to work and have it available on 192.168.1.101?
submitted by miroljub-petrovic to homelab [link] [comments]


2024.06.01 11:53 miroljub-petrovic Configure Intel AC 8260 wifi card as second interface on Proxmox

I want to set static 192.168.1.100 for ethernet card (which works) and 192.168.1.101 for wifi card which doesn't work. Wifi card hardware is functional, I am certain in that.
This is the wifi card:
root@pve:~# lspci grep -i network 02:00.0 Network controller: Intel Corporation Wireless 8260 (rev 3a)
The current configuration:
Screenshot: https://i.postimg.cc/43kzCwjh/image.png
Configuration in: /etc/network/interfaces
``` root@pve:~# cat /etc/network/interfaces
auto lo iface lo inet loopback
iface eno1 inet manual
auto vmbr0 iface vmbr0 inet static address 192.168.1.100/24 gateway 192.168.1.1 bridge-ports eno1 bridge-stp off bridge-fd 0
auto wlp2s0 iface wlp2s0 inet manual wpa-conf /etc/wpa_supplicant/wpa_supplicant.conf
auto vmbr1 iface vmbr1 inet static address 192.168.1.101/24 gateway 192.168.1.1 bridge-ports wlp2s0 bridge-stp off bridge-fd 0
root@pve:~# ```
Wifi config in /etc/wpa_supplicant/wpa_supplicant.conf
```
root@pve:~# cat /etc/wpa_supplicant/wpa_supplicant.conf ctrl_interface=DIR=/varun/wpa_supplicant GROUP=netdev update_config=1 country=US
network={ ssid="my-ssid" psk="my-pass" } root@pve:~# ```
Wifi status:
root@pve:~# wpa_cli -i wlp2s0 status bssid=08:36:c9:69:cf:52 freq=5220 ssid=NTGR_CF52_5G id=0 mode=station wifi_generation=5 pairwise_cipher=CCMP group_cipher=CCMP key_mgmt=WPA2-PSK wpa_state=COMPLETED p2p_device_address=14:ab:c5:82:3a:ad address=14:ab:c5:82:3a:ac uuid=91f1b983-b4e8-511d-a211-57340c8ec29f ieee80211ac=1 root@pve:~#
Scan and list wifi networks:
``` root@pve:~# wpa_cli -i wlp2s0 scan OK
root@pve:~# wpa_cli -i wlp2s0 scan_results bssid / frequency / signal level / flags / ssid 08:37:c9:67:cf:52 5220 -56 [WPA2-PSK-CCMP][ESS] NTGR_CF123_5G ```
Virtual bridge with wifi card shows it is down:
root@pve:~# ip link show vmbr1 9: vmbr1: mtu 1500 qdisc noqueue state DOWN mode DEFAULT group default qlen 1000 link/ether 3a:aa:52:5c:ef:ba brd ff:ff:ff:ff:ff:ff root@pve:~#
Virtual bridge with ethernet is up:
root@pve:~# ip link show vmbr0 8: vmbr0: mtu 1500 qdisc noqueue state UP mode DEFAULT group default qlen 1000 link/ether 00:23:24:b0:ef:fa brd ff:ff:ff:ff:ff:ff root@pve:~#
Ifconfig all interfaces, vmbr1 is not running:
``` root@pve:~# ifconfig eno1: flags=4163 mtu 1500 ether 00:23:24:b0:ef:fa txqueuelen 1000 (Ethernet) RX packets 5634 bytes 2094851 (1.9 MiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 3740 bytes 2226327 (2.1 MiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 device interrupt 16 memory 0xdf200000-df220000
lo: flags=73 mtu 65536 inet 127.0.0.1 netmask 255.0.0.0 inet6 ::1 prefixlen 128 scopeid 0x10 loop txqueuelen 1000 (Local Loopback) RX packets 2118 bytes 198372 (193.7 KiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2118 bytes 198372 (193.7 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
vmbr0: flags=4163 mtu 1500 inet 192.168.1.100 netmask 255.255.255.0 broadcast 0.0.0.0 inet6 fe80::223:24ff:feb0:effa prefixlen 64 scopeid 0x20 ether 00:23:24:b0:ef:fa txqueuelen 1000 (Ethernet) RX packets 2521 bytes 924490 (902.8 KiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 1573 bytes 1021645 (997.7 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
vmbr1: flags=4099 mtu 1500 inet 192.168.1.101 netmask 255.255.255.0 broadcast 0.0.0.0 ether 3a:aa:52:5c:ef:ba txqueuelen 1000 (Ethernet) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 0 bytes 0 (0.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
wlp2s0: flags=4163 mtu 1500 ether 14:ab:c5:82:3a:ac txqueuelen 1000 (Ethernet) RX packets 261 bytes 13051 (12.7 KiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 11 bytes 1551 (1.5 KiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
root@pve:~# ```
Proxmox version:
root@pve:~# pveversion pve-manage7.3-6/723bb6ec (running kernel: 5.15.85-1-pve)
Router sees wifi card is connected but on 0.0.0.0 instead of 192.168.1.101.
https://postimg.cc/LYGFJsnt
How to get wifi to work and have it available on 192.168.1.101?
submitted by miroljub-petrovic to Proxmox [link] [comments]


2024.06.01 11:23 battletrousers Thoughts on 1k list

I’m trying to build up to 1k just to play with some friends. Any feedback on my list would be greatly appreciated. I plan on running retaliation, but am open to anything. Playing against Terminids, Necrons, and Space Wolves
Tau (950 Points)
T’au Empire Kauyon Incursion (1000 Points)
CHARACTERS
Cadre Fireblade (50 Points) • 1x Close combat weapon 1x Fireblade pulse rifle
Commander Farsight (105 Points) • Warlord • 1x Dawn Blade 1x High-intensity plasma rifle
BATTLELINE
Breacher Team (100 Points) • 1x Support turret • 1x Breacher Fire Warrior Shas’ui • 1x Close combat weapon 1x Pulse blaster 1x Pulse pistol • 9x Breacher Fire Warrior • 9x Close combat weapon 9x Pulse blaster 9x Pulse pistol
DEDICATED TRANSPORTS
Devilfish (85 Points) • 1x Accelerator burst cannon 1x Armoured hull 2x Seeker missile 2x Twin pulse carbine
OTHER DATASHEETS
Broadside Battlesuits (220 Points) • 1x Broadside Shas’vre • 1x Crushing bulk 1x Heavy rail rifle • 1x Broadside Shas’ui • 1x Crushing bulk 1x Heavy rail rifle
Crisis Sunforge Battlesuits (170 Points) • 1x Crisis Sunforge Shas’vre • 1x Battlesuit fists 2x Fusion blaster • 2x Crisis Sunforge Shas’ui • 2x Battlesuit fists 4x Fusion blaster
Ghostkeel Battlesuit (160 Points) • 1x Cyclic ion raker 1x Ghostkeel fists 1x Twin T’au flamer
Stealth Battlesuits (60 Points) • 1x Stealth Shas’vre • 1x Battlesuit fists 1x Burst cannon 1x Homing Beacon • 2x Stealth Shas’ui • 1x Battlesuit Support System 2x Battlesuit fists 1x Burst cannon 1x Fusion blaster
submitted by battletrousers to Tau40K [link] [comments]


2024.06.01 11:18 somebodddy Announcing nvim-impairative - an helper plugin for creating pairs of keymaps (fully configurable replacement for vim-unimpaired)

https://github.com/idanarye/nvim-impairative
I've been a long time user of Tim Pope's excelent plugin vim-unimpaired, which is basically a long structured list of "complementary pairs of mappings" - turning options on and off, moving backward and forward in various lists, encoding/decoding text in the buffer, etc.
Unimpaired is great, but one thing I don't like about it is that it's not flexible. You get the same mappings Tim Pope uses, and there is no way to "build on" his code - if you want to add things to the list you have to start from scratch. This seems, at least to me, like a missed opportunity.
So - I created my own version of the idea: Impairative. Unlike unimpaired, which gives you the mappings themselves, Impairative gives you helpers capable of creating all these pairs of mappings. Each helper generates both keymaps of the pair and (optionally) adds a desc (some helpers can create it automatically, for others you need to specify a pattern)
For example - unimparied has the [ and ] maps that add lines before and after the current line. In Impairative, they can be created with:
require'impairative'.operations { backward = '[', forward = ']', } :unified_function { key = '', desc = 'add blank line(s) {abovebelow} the current line', fun = function(direction) local line_number = vim.api.nvim_win_get_cursor(0)[1] if direction == 'backward' then line_number = line_number - 1 end local lines = vim.fn['repeat']({''}, vim.v.count1) vim.api.nvim_buf_set_lines(0, line_number, line_number, true, lines) end, } 
(most keymaps, that just delegate to regular commands or to option toggling, are much simpler because the helper does most of the job. I picked that slightly complex one for the example because it shows Impairative's power better)
Of course, since I want it to be an unimpaired replacement, there is also an option to fully replicate (with some slight differences) with:
require'impairative.replicate-unimpaired'() 
submitted by somebodddy to neovim [link] [comments]


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submitted by OURSGLOBAL1 to u/OURSGLOBAL1 [link] [comments]


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