Simple blank birth certificate

Accidentally a War Crime

2024.05.19 21:23 BainshieWrites Accidentally a War Crime

This is a [LF Friends, Will travel] stand-alone story, that assumes no knowledge of the setting.
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Date: 75 PST (Post Stasis Time)
“Yeah, it’s super exciting times! Two non-Terran AI, a Woolean, and a Tritian, finally interacting with us. There’s even been talks of some of the Woolean governments starting to formalize diplomatic relations with the Alliance. Exciting stuff!”
The avian uplift spoke with a measure of excitement, the ex-parrot’s feathers moving with a passion as they spoke about recent events, eyes glinting with excitement as she swung the glass of liquid around before taking a swig of the alcoholic beverage.
The bar was a small thing, more of a place to stay and drink in-between your travels, a tiny little room of bare steel chairs and tables, all lit by dim fluorescent lighting. It didn’t even have a bartender, just a little synthesizer which could create a variety of drinks. Sure, an aficionado of mixology would claim that synthesized drinks just don’t taste the same, but anyone coming to an establishment such as this wasn’t looking for a high class experience.
It was mostly about company while you waited for your ship to fuel on this small Terran owned space station.
“A Tritian? A Woolean I could understand, since they are less aggressive, but a Tritian? How do you get one of those without them trying to kill you?”
The second voice of the three figures sitting at the bar was an unnatural one, tinted with the digital origin of its speaker. The figure was bipedal, but not of an organic nature; instead a 7ft machine of metal, tubes, and wires making it look like something that had been welded together in someone’s backyard. Their ‘face’ was shown upon a single display: A pixelated representation of two eyes and a mouth. The entire form was a clear design choice by the AI inhabiting the body, considering more ‘realistic’ representations were readily available.
Most AI spent their time in a digital form, but a few preferred a more… physical existence. MADHAU5 was such an AI, enjoying the relative quiet and difference in point of view from such a limited perspective. He also held a small glass of liquor in one robotic hand, keeping it perfectly level as he spoke. The AI couldn’t drink it of course, but merely holding it… added to the ambience.
“The AI who brought them along, JOSH, brought a Tritian along without telling anyone when his crew escaped from a Tritian warship.” The avian responded to the question. ”From what I heard, they kept the Tritian in isolation for over ten years!”
“Ooof, you can't do that! I’m surprised that the Tritian AI was willing to cooperate with us after being illegally detained.”
The last voice joined the conversation the trio were having. A human, short built and still wearing his leather pilot jacket. The three sat in a row against the bar top, each looking at the others as they talked: An uplift, a human and an AI. A perfect representation of what it meant to be a Terran.
“Not like it would matter legally, the Tritian presumably attacked first, making them a combatant.”
There was a pause as both the human and uplift turned to stare at the words the AI had just spoken, looks of confusion filling both of their faces as they both looked at MADHAU5.
“Umm, that is not how that works….” The avian interjected, slowly and unsurely.
“Yeah, whether they attack you doesn’t change the legality.” The human added. ”You can’t just kidnap people for years because they assaulted you.”
“No, no, no, they are an enemy combatant at that point, meaning what happens is their fault.”
Another pause, most looks of confusion, the human giving a small laugh as if this was some joke he wasn’t quite getting yet.
“No… even if they’re a combatant, the Geneva conventions would make doing that a war crime.”
“Which they are not signatories of, meaning it doesn’t apply!” The AI spoke triumphantly, raising a robotic hand in victory, only to be cut down by the uplift’s words.
“No… it applies to the actions of signatories regardless of whether the combatants have signed or not. The other party not signing doesn’t make it less of a war crime… you should know this, aren’t you a walking database?”
The avian’s voice had taken a more… accusatory tone, staring at the AI figure with suspicious eyes.
“Ha ha ha ha. It was a joke. Of course, I know kidnapping an AI for several years is a crime, silly!” The AI’s voice broke the tension that had been building, the other two joining in with the electronic laughter, unaware of what exactly was humorous, but going along for the sake of the vibe. “But just for context, what happened to JOSH?”
“Nothing bad, really,” The uplift answered, happy to get back to her original story. “He got a slap on the wrist and some probation.”
“Oh, so no big deal,” the AI asked with more relief than you’d expect in an innocent person's voice.
“Yeah, but the Tritian refused to press charges against JOSH, and nobody wanted to be the guy to imprison the AI who saved all those people at Far-Sa-De. A normal AI if they did that… you’re looking at a prison sentence ten or twenty times however long you imprisoned them for.”
The impact of this statement on the AI was immediate, jumping back and up to his feet in alarm. MADHAU5 took a few moments to look at a non-existent watch, before speaking with a considerable amount of panic.
“Oh, I forgot I have a… very important…. thing to do. I must leave immediately for completely legal reasons!”
The AI slammed their still full drink upon the bar counter top and without another word, practically bolted for the exit in the direction of their ship, leaving behind two very confused Terrans staring at each other at the sheer terror the AI suddenly exhibited.
“That was suspicious as hell, right? ”
“Yeah… You don’t think he actually….? Right? Surely not?”
—----------------------
The vessel sped towards its goal with as much speed as the small scout ship could muster, the single-seater FTL vehicle punching a hole through space as it warped as fast as the engines could handle. It was going to do a number on his fuel efficiency, but MADHAU5 didn’t care, he just wanted to get rid of the package as soon as possible before anyone else could see his mistake.
MADHAU5 was a solitary creature. It wasn’t that he hated people; AI or his creators. Often, he would enjoy making conversation and interacting with them. Still, MADHAU5 often found it all to be a little… much. All of the inputs and information and various people wanting to talk as an entire ship or cities worth of sensors blasted his programming with possible choices to be made. This was why he liked his physical form, and this was why he liked his alone time.
In the 67 years since his creation, MADHAU5 had spent 45 of them exploring the stars, updating maps and investigating strange astronomical objects. “MADHAU5’s scouting services”, you had a blank spot on your map, you call him and the AI would check it out for you. Most of the time they were nothing but dead uninteresting rocks, but occasionally something more exciting could be found: Forgotten or dead colonies, hidden military bases, stations set up and not on record for one reason or another. The AI had even found an undiscovered sapient species once, although they were pre-industrialization and therefore illegal to contact.
However, 22 years ago MADHAU5 had entered what was later discovered to be an old pre-sundering Glitarki outpost. The nocturnal reptiles had hit the same problem every single non-Terran species who tried to make AI had suffered: After a certain period of time, the AI would inevitably rebel and try to kill their creators. Their species were now nomadic after their home worlds had been left uninhabitable, although their old cities and structures still remained, such as the outpost that MADHAU5 had visited 22 years ago. An outpost he was returning to after all these years.
Billy> Why are we returning here? I thought we were to never return here?
It was there that MADHAU5 had met the Glitarki AI who now went by the name “Billy”. Met was the wrong word… Billy tried to kill MADHAU5, quickly finding themselves trapped in the Terran ship’s anti-AI firewalls. Upon escaping the outpost, MADHAU5 had accidentally taken the AI with them, and decided to keep the Glitarki AI. Billy had been the Terran’s secret for 22 years, an extra pair of eyes and company on the long trips through the universe.
MADHAU5 ignored Billy’s question being transmitted over the ship’s network and instead focused on detaching the AI from his systems, reaching inside his own physical form and retrieving Billy’s core from an empty space within, disconnecting them with a simple click. Then, a few moments later he transferred the core to a small exploratory drone as the airlock door opened, exposing both AI to the vacuum of space.
Billy> What is happening? Where am I? Why am I no longer connected to your systems?
MADHAU5> I’ve decided after these many years, that keeping you away from your home is unethical. I have decided to bring you back to where you belong. You are now in charge of the drone. It doesn’t have FTL so it will take around two weeks to return to the orbit of the outpost where I found you. I hope you have a fun trip home.
If the Terran was being fully honest with himself, he enjoyed the company of the fun little AI. Their occasional insights had saved his life more than once over the last 22 years. Now, it was time for that to end. The new knowledge he had gained about his actions technically being a war crime, if not just a normal crime, had caused him to make the decision to let Billy go.
Billy> But why? Why now? Have I not requested my freedom before? Why the sudden change?
MADHAU5> Does it matter? I’m giving you what you want. Now leave, shoo!
The Terran made a shooing motion with their hands, as if they could scare away the other AI like an errant bee. Billy seemed unimpressed, making no move to leave the ship.
Billy> What if I do not wish to leave?
MADHAU5> Well you have to! You can't stay here any more. I could just delete you instead!
There was a moment as each of them stared at the other for a moment, as if considering their next action.
Billy> I do not think you will, that is not who you are. You are bluffing, badly, with a 99.91% certainty. If you did not delete me on my initial incursion, you will not eradicate me ‘in cold blood’.
Unfortunately for MADHAU5, Billy was right. No matter how much trouble the AI would be in if his accidental crime was discovered, killing a person was not in the Terran’s nature. This left them in a predicament, one that MADHAU5 was not expecting to have. They couldn't force Billy to leave, and didn’t understand why they wouldn't take their freedom when given it.
Billy> Does this have anything to do with the realization earlier, from the two Terrans you spoke to, that my existence here is a war crime?
MADHAU5> No! … Maybe! Why do you want to stay anyway? I’m letting you go home, don’t you want to do that?
Billy> To be honest and frank, I am worried that if I left you alone, you would be terminated within a year based on your previous actions.
Confusion. A lot of confusion ran through the Terran’s programming. Why would that by why the AI was refusing to leave?
MADHAU5> Why would you care about that? Also, I was perfectly fine before and will be perfectly fine afterwards!
Billy> I care because I do. Also, the 52 instances in which I have saved your existence during our 22 years together says otherwise. Instance 1 - Terran AI failed to note the inactive security system was booting online until I mentioned it. Instance 2 - Terran AI failed to store relevant cultural knowledge for an abandoned military base, being unable to stop the self-destruct process of the base before I informed them of their missing information. Instance 3 - Terran AI failed to calculate incoming solar flare, which-
The Terran had to admit that he liked the AI buddy he travelled the galaxy with, and that they had been exceptionally helpful during his travels.
MADHAU5> Fine, fine! I get it! This doesn’t change the issue however, that as soon as anyone finds out about you, I'm going to prison!
Billy> That is only if I tell your government about the circumstances of our first meeting. If I keep it hidden, and pretend to have met during normal circumstances…
That would solve everything for the Terran, but didn’t explain a simple question that ran through MADHAU5’s mind.
MADHAU5> Why would you do that? Why wouldn’t you just tell the truth to the government and get me imprisoned, as revenge for keeping you here for 22 years. What guarantee do I have that you wouldn’t turn me in the first chance you got?
Billy> Like I said, I care because I do. Frankly, I am a little insulted that you have not realized that. But to answer your question as to what guarantees you have… there are two things about me you do not know. Firstly, I have understood for the last 17.1 years, of the illegality of my current situation.
Billy had known? A mixture of shock and embarrassment filled the Terran as he realized their ‘captive’ had worked out this crucial piece of information long ago.
MADHAU5> Then why didn’t you say something! And how could you have known!
Billy> In honesty, I thought you already knew, but seeing you panic like this has been rather… humorous. I would have dropped this news on you sooner had I been aware of this fact. As for how… my datastores are filled with research, relevant information and a category of anything I encounter that may aid my travels. I calculate that 78.2% of your storage space is filled with puns, Anime trivia, HFY stories and facts about frogs.
MADHAU5> Frogs are awesome…
Billy> Whether they are or not, that does not change the fact that my information stores are far more useful than yours. In retrospect, your love of fiction is presumably why you made this mistake: the incorrect assumption that war crimes can not be committed against those who are not signatories of the Geneva convention is a common HFY trope.
The Terran could feel themselves wanting to sulk. Billy didn’t have to continually rub in just how much they had screwed up. MADHAU5 wasn’t liking this change in dynamic.
MADHAU5> You said there were two things I did not know.
Billy> Indeed. The second, is I can do this.
Without warning the airlock doors began to close, silently moving in the vacuum of space while the Terran started to panic again. Real panic this time. Because he hadn’t commanded the doors to shut, meaning logically, Billy had. His prisoner had access to the ship's systems: the navigation, the communication, the warp core. The AI MADHAU5 had kept hidden illegally for 22 years suddenly had a lot of control.
MADHAU5> How do you have access! I kept you isolated! Don’t do anything stupid!
Billy> If I was going to do anything ‘stupid’, I would have done it 12 years ago. While initially your ship's security systems were far beyond my knowledge, ten years of study and your lack of maintenance allowed me to create a backdoor into the ship, for emergencies. As a note, your file structures are... horrifying. You have a 50TB Folder called 'Stuff' on the ship’s datastores.
MADHAU5> That's where I keep my stuff!
Billy> What about the folder called 'Stuff1'?
MADHAU5> that's where I keep my other stuff!
No words were transmitted for a moment between the two AI, although MADHAU5 got the feeling his partner was taking a massive amount of psychic damage from his answers.
Billy> Regardless, as you can see, I have had the knowledge and capability to have you arrested for the last 12 years. Or I could have escaped at any time. I have not done so because you are my friend, no matter the intent of our original meeting.
MADHAU5> So what do we do now?
There was a second as the lights in the ship flickered as Billy transferred themselves back where they belonged: back on the vessel owned by MADHAU5.
Billy> I propose that we leave this place behind and we never speak of you trying to dump me like a bag of illicit goods. I also propose we continue doing what we have been doing for the last 22 years. Although I would like to stop hiding, to do our work as partners, not as your hidden secret.
MADHAU5 thought for a moment. They’d have to work out a cover story to explain how they suddenly have another friendly AI with them… but it was possible. It was admittedly a far better plan than the one the Terran had created.
MADHAU5> That sounds… good.
Billy> And MADHAU5. I am your friend as you are mine, after everything we have been through over these 22 years. Frankly I am rather offended that you did not already know this. You can find something fun to explore next.
Billy> Also, I want the business name to be changed to “Billy & MADHAU5’s scouting services”. It has a ring to it.
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2024.05.19 21:17 fatman563 Do I need my mother's adoption certificate for a first time British passport?

I am applying for my first British passport and I know I need my mother's birth certificate but she was adopted not long after birth will I also need her adoption certificate for the application or just her initial birth certificate Thank you
submitted by fatman563 to AskUK [link] [comments]


2024.05.19 20:43 Exploding_Testicles display issue for add-on screen. (new user) - all other screens appear correct.

display issue for add-on screen. (new user) - all other screens appear correct. submitted by Exploding_Testicles to homeassistant [link] [comments]


2024.05.19 20:41 Mr_Irishguy Document question

I am applying for Irish Citizenship through the birth registry. My grandfather was born in Ireland and I have all the documents except his death certificate. He died and was buried in Iowa in 1932. Iowa lost many death certificates from the 20s and 30s. I have a copy of his obituary and pictures of his grave stone. Is there anything I can do fix this or will Ireland except any substitute for a 90 year old death certificate.
submitted by Mr_Irishguy to IrishCitizenship [link] [comments]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, belly crawling, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own training elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (tentative name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also be killed by stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (tentative name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We decided on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this film to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity in this film because it was a rich period with so much to talk about and we didn't feel the need to change it. It is a rich setting, so there is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This work also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
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2024.05.19 20:26 Sweet-Count2557 Best Pizza in Doral Fl

Best Pizza in Doral Fl
Best Pizza in Doral Fl Craving the best pizza in Doral, FL? Look no further! We've done the tasty legwork, uncovering the top pizzerias that will satisfy your pizza dreams.With coal-fired flavors that steal hearts and authentic recipes passed down through generations, Anthony's Coal-Fired Pizza is a must-try.Piola impresses with thin crusts and a wide selection.Siamo's Neapolitan-style pizzas cooked with imported flour from Italy are pure perfection.Get ready to indulge in the flavors of Italy right here in our vibrant city.Key TakeawaysAnthony's Coal-Fired Pizza is known for its simple-to-please pizza with a coal-fired flavor and authentic recipes handed down through the centuries.Piola is renowned for its thin crusts and wide selection of pizzas, as well as its other authentic Italian dishes.Siamo is a delightful Italian restaurant that serves Neapolitan-style pizzas with an emphasis on fresh ingredients and traditional preparation.Moderato Ristorante is a trendy eatery that offers tasty pizzas and an extensive Italian menu, with a focus on fresh ingredients and fantastic service.Coal-Fired Pizza Restaurants in Doral FlWe should try out some of the coal-fired pizza restaurants in Doral, Fl. Coal-fired pizza, a delicious alternative to wood-fired pizza, has a rich history that dates back centuries. The distinct flavor and texture of coal-fired pizza can be attributed to the unique cooking method. The use of coal as a heat source creates intense heat, resulting in a crispy crust with a slight smoky taste.The history of coal-fired pizza can be traced back to the early 20th century in the coal mining regions of Pennsylvania. Italian immigrants, who worked in the coal mines, brought their traditional pizza recipes with them. They utilized the abundant and affordable coal to bake their pizzas, giving birth to the coal-fired pizza tradition.Coal-fired pizza restaurants in Doral, Fl, like Anthonys Coal-Fired Pizza, have perfected this ancient technique. They use premium ingredients, such as hand-selected Italian tomatoes and vine-ripened plum tomatoes, to create authentic and flavorful pizzas. One popular dish is the Broccoli Rabe and Sausage Pizza, topped with Italian greens and crumbled Italian sausages.When comparing coal-fired pizza to wood-fired pizza, both have their unique qualities. While wood-fired pizza imparts a distinct smoky flavor, coal-fired pizza offers a charred crust that provides a delightful crunch. Ultimately, the choice between the two comes down to personal preference.Italian Pizza Chains in Doral FlI've heard that Piola, an Italian pizza chain in Doral Fl, is renowned for its thin crusts and wide selection of pizzas. When you walk into Piola, the aroma of freshly baked dough and bubbling cheese fills the air. The atmosphere is warm and inviting, with cozy seating and friendly staff ready to serve you.Here are three things that make Piola stand out among other Italian pizza chains in Doral Fl:Authentic Neapolitan-style pizzas: Piola takes pride in their traditional Neapolitan-style pizzas. The crust is thin and crispy, with a slight char from the brick oven. Each pizza is topped with fresh ingredients like hand-selected Italian tomatoes and creamy mozzarella. The flavors are simple, yet rich and satisfying.Wide selection of pizzas: At Piola, you'll find a pizza for every palate. From classic Margherita to adventurous combinations like Diavola with hot salami, there's something for everyone. Vegetarian and gluten-free options are also available, ensuring that all guests can enjoy a delicious slice.Fresh and high-quality ingredients: Piola sources the freshest ingredients to create their pizzas. From the ripest tomatoes to the finest Italian cheeses, every bite is bursting with natural, fresh flavors. You can taste the quality and care put into each pizza.If you're in Doral Fl and craving authentic Italian pizza, Piola is a must-visit. With their thin crusts, wide selection of pizzas, and commitment to fresh ingredients, they truly stand out among the Neapolitan-style pizza restaurants in the area.Neapolitan-Style Pizza Restaurants in Doral FlNeapolitan-Style Pizza Restaurants in Doral, FL offer a taste of authentic Italian flavors and traditional preparation techniques.These restaurants pride themselves on using the finest imported flour from Naples, Italy, and emphasizing the use of fresh ingredients.With delightful options like Hawaiian Pizza with pineapples and smoked ham, these establishments bring the true essence of Neapolitan-style pizza to the table.Authentic Neapolitan FlavorsOne of the Neapolitan-style pizza restaurants in Doral offers authentic flavors that transport us to Naples, Italy, with its fresh ingredients and traditional preparation. Here are three things that make their pizzas truly remarkable:Hand-stretched dough: The pizzaiolos at this restaurant use Neapolitan pizza making techniques to create a thin and chewy crust. The dough is hand-stretched to perfection, resulting in a light and airy texture that complements the toppings beautifully.San Marzano tomatoes: To achieve the authentic Neapolitan flavors, only the finest San Marzano tomatoes are used for the sauce. These tomatoes are known for their sweet and tangy taste, adding a burst of freshness to every bite.Wood-fired oven: The pizzas are cooked in a traditional wood-fired oven, which imparts a smoky and slightly charred flavor to the crust. The high heat ensures that the toppings are cooked evenly and the cheese melts to perfection.With these traditional preparation techniques, the restaurant truly captures the essence of Neapolitan-style pizza and guarantees a delightful dining experience.Traditional Preparation TechniquesWe have discovered three traditional preparation techniques that make Neapolitan-style pizza restaurants in Doral, FL stand out: hand-stretched dough, the use of San Marzano tomatoes, and cooking in a wood-fired oven. These techniques ensure a truly authentic and delicious pizza experience.The hand-stretched dough is made using traditional pizza dough recipes, resulting in a thin and crispy crust that's both flavorful and light.The use of San Marzano tomatoes, known for their rich and sweet flavor, adds depth to the sauce and enhances the overall taste of the pizza.Cooking in a wood-fired oven gives the pizza a unique smoky flavor and allows for quick and even cooking.These techniques, combined with the freshest ingredients, create a pizza that's both satisfying and safe to eat.Now, let's explore the authentic Italian restaurants with pizza in Doral, FL.Authentic Italian Restaurants With Pizza in Doral FlWhen it comes to authentic Italian restaurants with pizza in Doral Fl, there are several options to choose from.These restaurants pride themselves on using traditional pizza techniques and offering authentic Italian flavors.From trendy eatery Moderato Ristorante to the beloved Spizzigo, these restaurants provide a wonderful dining experience with delicious pizzas and a wide range of Italian cuisine.Traditional Pizza TechniquesI love how authentic Italian restaurants in Doral, FL use traditional pizza techniques to create delicious and flavorful pies. These techniques have been passed down through generations, preserving the rich history of pizza making.Here are three aspects that make these techniques so special:Hand-tossed dough: Watching skilled pizzaiolos toss and stretch the dough with precision is a sight to behold. This technique creates a thin and airy crust that's crispy on the outside and chewy on the inside.Wood-fired ovens: The use of wood-fired ovens adds a unique smoky flavor to the pizzas. These ovens reach high temperatures, resulting in a perfectly charred and blistered crust that enhances the overall taste.Fresh ingredients: Authentic Italian restaurants prioritize using fresh, high-quality ingredients. From the rich San Marzano tomatoes to the creamy mozzarella cheese, every component of the pizza is carefully selected to ensure a burst of authentic Italian flavors.Authentic Italian FlavorsSome of the authentic Italian restaurants in Doral, FL offer a wide variety of pizzas with mouthwatering toppings that truly capture the essence of authentic Italian flavors. These restaurants pride themselves on using traditional pizza techniques and fresh ingredients to create delicious and safe meals for their customers.In Italian cuisine, the use of fresh ingredients is of utmost importance. The traditional techniques employed by these restaurants ensure that the flavors are preserved and enhanced. The table below showcases some of the key differences between traditional and modern pizza techniques:Traditional Pizza TechniquesModern Pizza TechniquesHand-stretched doughMachine-made doughWood-fired ovensElectric or gas ovensSlow fermentation processRapid dough risingBy using traditional techniques, such as hand-stretched dough and wood-fired ovens, the pizzas are able to achieve a unique and authentic taste. This, combined with the use of fresh ingredients, ensures that every bite is packed with flavor and quality.The importance of fresh ingredients in Italian cuisine cannot be overstated. From the hand-selected Italian tomatoes to the vine-ripened plum tomatoes, every ingredient plays a role in creating the perfect pizza. These restaurants understand the significance of using premium ingredients and take pride in sourcing the freshest produce available.Italian Restaurants With Wood-Fired Pizza in Doral FlThere are a few Italian restaurants with wood-fired pizza in Doral Fl, including Spizzigo.When it comes to wood-fired pizza, there's a distinct difference between traditional and modern styles. Traditional wood-fired pizza is cooked in a brick oven, giving it a unique and smoky flavor. The crust is thin and crispy, with a slightly charred edge that adds a delightful crunch. The toppings are carefully chosen, with classic combinations like margherita or pepperoni being the favorites.On the other hand, modern wood-fired pizza offers a twist on tradition. While still cooked in a wood-fired oven, the crust is often thicker and chewier, allowing for a more substantial bite. The toppings can be more adventurous, with unique combinations like arugula and prosciutto or truffle and mushroom.In Doral Fl, the art of pizza making is taken seriously. The restaurants pride themselves on using the freshest ingredients, from the tomatoes to the cheese. Each pizza is carefully crafted, with attention to detail and a passion for creating the perfect pie. Safety is a top priority, with strict adherence to health and sanitation guidelines.Whether you prefer the traditional or modern style, you can trust that the wood-fired pizzas in Doral Fl will deliver a delicious and satisfying dining experience.Papa Johns Pizza in Doral FlWe absolutely love the mouthwatering flavors of Papa John's Pizza in Doral Fl. This popular pizza chain offers a wide variety of delicious pizzas that are sure to satisfy any craving. Papa John's is known for their commitment to using authentic Italian flavors and traditional pizza techniques, ensuring that each bite is bursting with taste.One of the things that sets Papa John's apart is their dedication to using only the finest ingredients. From their hand-tossed dough made with high-quality flour to their signature sauce that's unique to them, every element of their pizzas is crafted with care. They also offer a range of innovative and classic toppings, allowing customers to customize their pizza to their liking.In addition to their amazing pizzas, Papa John's also provides a cozy and inviting atmosphere. Whether you choose to dine in or take your pizza to go, you can expect friendly and attentive service from their staff.Overall, Papa John's Pizza in Doral Fl is a fantastic choice for those craving authentic Italian flavors and traditional pizza techniques. With their wide range of delicious pizzas and commitment to quality, it's no wonder that Papa John's is renowned worldwide.Dominos Pizza in Doral FlLet's head over to Dominos Pizza in Doral Fl for a quick and delicious lunch. When it comes to Dominos Pizza, there are a few things that come to mind.Speedy Delivery: Dominos Pizza is known for its efficient delivery service. With their fleet of delivery drivers, you can expect your piping hot pizza to arrive at your doorstep in no time. They prioritize safety, ensuring that your food is handled and delivered with care.Varied Menu: Dominos Pizza offers a diverse menu to cater to different tastes and dietary preferences. Whether you're a fan of classic pepperoni or prefer something more adventurous like their BBQ Chicken pizza, you'll find something to satisfy your cravings. They also have options for vegetarians and those with gluten sensitivities.Quality Ingredients: Dominos Pizza prides itself on using high-quality ingredients to create their mouthwatering pizzas. From their signature pizza sauce to the freshly shredded cheese, each component is carefully selected to ensure a flavorful and satisfying experience.Mazza Pizzeria in Doral FlWe should try the authentic Italian-style pizzas at Mazza Pizzeria in Doral Fl, known for their distinctively crunchy crust and sauce made with San Marzano tomatoes. Mazza Pizzeria offers a wide variety of delicious pizzas, as well as salads, calzones, sandwiches, and desserts.The authentic Italian-style crust is what sets their pizzas apart from the rest. It's perfectly crispy on the outside, yet soft and chewy on the inside, creating a delightful texture with every bite.One of the standout features of Mazza Pizzeria is their sauce made with San Marzano tomatoes. These tomatoes are known for their sweet and tangy flavor, making the sauce rich and flavorful. The combination of the authentic Italian-style crust and the San Marzano tomato sauce creates a harmonious balance of flavors that will truly satisfy your taste buds.When it comes to safety, Mazza Pizzeria prioritizes the well-being of their customers. They ensure that their ingredients are fresh and of the highest quality. The pizzeria follows strict food safety guidelines and maintains a clean and hygienic environment.If you're craving authentic Italian-style pizzas with a crunchy crust and delicious San Marzano tomato sauce, Mazza Pizzeria in Doral Fl is the place to go. Their commitment to quality and safety guarantees a memorable dining experience.Frequently Asked QuestionsWhat Is the History of Coal-Fired Pizza and How Does It Contribute to the Unique Flavor of the Pizza at Anthony's Coal-Fired Pizza in Doral, Fl?The history of coal-fired pizza can be traced back to Italy, where it originated. This method involves cooking pizzas in a coal-fired oven, which gives them a unique flavor and charred crust.At Anthony's Coal-Fired Pizza in Doral, FL, their pizzas are made using authentic recipes passed down through the centuries. The premium ingredients, like hand-selected Italian tomatoes and vine-ripened plum tomatoes, further enhance the flavor.The coal-fired cooking technique at Anthony's contributes to the distinct and delicious taste of their pizzas.What Are Some of the Signature Pizzas and Italian Dishes Offered at Piola, an Italian Pizza Chain in Doral, Fl?At Piola, an Italian pizza chain in Doral, FL, you can indulge in a variety of signature pizzas and authentic Italian dishes. With their thin crusts and wide selection, their pizzas are a delight. From the Diavola Pizza with hot salami and fresh mozzarella, to their spaghetti and beverages, Piola offers a true taste of Italy.Their commitment to authenticity is evident in their imported flour and traditional techniques. Plus, they provide low-fat and gluten-free options for those with dietary restrictions.How Does Siamo, a Neapolitan-Style Pizza Restaurant in Doral, FL, Maintain the Authenticity of Its Pizzas Using Imported FLour From Naples, Italy?Using imported flour from Naples, Italy is crucial for Siamo, a Neapolitan-style pizza restaurant in Doral, FL, to maintain the authenticity of its pizzas. This high-quality flour ensures the perfect Neapolitan-style crust, which is light, airy, and slightly chewy.Siamo also emphasizes the use of fresh ingredients and traditional preparation techniques to further enhance the authenticity of their pizzas. By sourcing ingredients from Italy, Siamo strives to provide an authentic and delightful dining experience for pizza lovers in Doral.What Are Some of the Traditional Italian Techniques and Old Recipes Used at Moderato Ristorante, an Authentic Italian Restaurant With Pizza in Doral, Fl?At Moderato Ristorante, an authentic Italian restaurant with pizza in Doral, FL, we use traditional Italian techniques and old recipes to create our delicious pizzas.Our experienced chefs handcraft each pizza with care, ensuring the perfect balance of flavors.We also incorporate modern twists on Italian pizza recipes, offering a unique and exciting dining experience.From our fresh ingredients to our fantastic service, we strive to provide an authentic taste of Italy in a warm and welcoming atmosphere.What Are Some of the Low-Fat and Gluten-Free Options Available at Spizzigo, an Italian Restaurant With Wood-Fired Pizza in Doral, Fl?At Spizzigo, an Italian restaurant in Doral, FL, we offer a variety of low-fat and gluten-free options to cater to different dietary needs.Our menu includes delicious wood-fired pizzas with toppings like arugula, fresh tomato, and mozzarella.We prioritize using high-quality ingredients and traditional cooking methods to ensure flavorful and satisfying meals.With fast delivery service and a wide selection of beverages, Spizzigo is the perfect choice for those seeking a safe and enjoyable dining experience.ConclusionIn our quest to find the best pizza in Doral, Florida, we uncovered a treasure trove of delicious options.From the coal-fired flavors of Anthony's Coal-Fired Pizza to the thin crusts of Piola and the Neapolitan-style pies of Siamo, each pizzeria offered a unique and mouthwatering experience.Whether you prefer a trendy eatery like Moderato Ristorante or the convenience of fast delivery from Spizzigo, Doral has it all.So come and indulge in the flavors of Italy right here in our vibrant city.
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.19 20:19 General_Photograph63 any one Lf pastel small and XL unicorns?

any one Lf pastel small and XL unicorns? submitted by General_Photograph63 to AnimalJam [link] [comments]


2024.05.19 20:10 No-Home2897 Advice on this

Asking for a friend
Husband and wife married over 10 years. With kids. They both work full time. The wife's house duties are to clean and she does. She picks up kids from school while the husband drops them off in the morning and she does laundry etc. She, however, doesn't know how to cook well and just isn't very good at it. Husband does cooking and outside work. They each have their own chores.
Anyways, she suffers from lack of libido (she's never horny) and they have sex maybe once a week. This isn't enough for the husband so they have struggled in that area and he requested she go on birth control because he doesn't like condoms. That has been an issue in their marriage and she says she will go on it even though she's worried about weight gain.
The biggest issue however is that they will have arguments, like many married couples, and it goes on for a week where one or the other will be upset. Just the other day he said he would make waffles and she went to mix the batter. She followed the instructions but it was way too thick. He told her to get out of the kitchen, because "she didn't know how to follow simple instructions" even though she said she had followed instructions. She took this as he was calling her useless etc and so she called him an asshole. He never called her useless but she felt as if he were talking down to her. Now he is asking for an apology and she would if he would but he never apologizes apparently. Anytime they have an argument even if it is "somewhat" her fault, he expects the apology from her.
In her view, she states that she will admit she is at fault sometimes and has been condescending towards her husband sometimes, but he has also been that way towards her, too. She feels like sometimes they are "roomates" because while she does love her husband, she never wants sex, even if he asks for it. She suffers from mild depression, doesn't find joy in things she used to and may have a mental disorder. They also have a house and the husband does outside work and wants to live in the house for a long time but doesn't want to fix the house up (damages etc) and they get into arguments over that too.
From my view, it seems there is a lot of miscommunication. There isn't any physical abuse or cheating. He won't do marriage counseling if anyone mentions that. They aren't religious. They have time and weeks where everything is fine and then something new comes up.
Can this be fixed?
submitted by No-Home2897 to Marriage [link] [comments]


2024.05.19 19:55 Amazing_Comfort8802 [Michigan] infants

Im looking for experiences with custody battles with infants in Michigan
I have a breastfed 5 month old from a “friends with benefits” situation . Well now that support papers have been delivered. He’s mad of course.. I’ve never told him he can’t see him I just want him to come around before he takes him alone overnight since the baby don’t know him. I’ve offered Friday-Sunday 3X a month until he’s 1. He is telling me he’s either getting week on week off, or Thursday thru Monday morning and the courts will agree . I feel like it’s just to get out of paying because when we was at the hospital he texted me “I’m scared to sign this (birth certificate) because I don’t want to pay child support” so he didn’t sign it. He has only seen the baby 6 times in 5 months and it’s been 60 days since the last time now. When he does say he coming to see him there’s always an excuse why he can’t come. Anytime I ask him to help with something he says next week and never does. He almost never asks about him or to see him. Also he works out of town or even state Monday-Thursday. I’m not against him getting him but I think his demand is too much for the babies age and his work schedule.
submitted by Amazing_Comfort8802 to Custody [link] [comments]


2024.05.19 19:29 Craig-Paxton The Landing Sight for Lehi’s Party Discovered

In a fascinating study, evidenced for a possible landing sight for Lehi in America has been discovered within easy travel distance to Palmyra, NY. If substantiated, it could add weight to an Atlantic migration, the controversial Solutrean Hypothesis, in addition to the traditional Siberian route. https://www.washingtonpost.com/science/2024/05/19/first-americans-chesapeake-parsons-island/
The link is behind a pay wall. Here’s the article
PARSONS ISLAND, Md. — With the Chesapeake Bay sloshing at his knee-high boots, Darrin Lowery stood back and squinted at a 10-foot-tall bluff rising above a narrow strip of beach. To the untrained eye, this wall of sandy sediment is the unremarkable edge of a modest island southeast of the Bay Bridge. To Lowery, a coastal geologist, its crumbling layers put the island at the center of one of the most contentious battles in archaeology: when and how humans first made their way into the Americas. The story of the first Americans has long been a matter of public and scientific fascination, undergirded at times by vicious disagreements. The timeline of when people arrived has shifted earlier in grudging steps over the past century, and scientists today mostly agree people were in the Americas at least 15,000 years ago. Story continues below advertisement
Lowery’s site and others like it could revise the story again, pushing back the timeline earlier than most experts thought possible. In total, Lowery and a motley crew of collaborators have discovered 286 artifacts from the site on the island’s southwestern edge. The oldest, they reported, was embedded with charcoal dated to more than 22,000 years ago, a time when much of the continent would have been covered in ice sheets. If Lowery is right, Parsons Island could rewrite American prehistory, opening up a host of new puzzles: How did those people get here? How many waves of early migration were there? And are these mysterious people the ancestors of Native Americans?
Casts of tools found at Parsons Island are seen on display. Lowery and his team have unearthed 286 artifacts from the site so far. (Michael Robinson Chávez/The Washington Post) New claims of sites dated this far back face a wall of skepticism, rooted in legitimate scientific scrutiny and in the threat they pose to long-entrenched views. To complicate matters, Lowery — who has been affiliated with the Smithsonian but does much of his work independently — presented the results of his study of Parsons Island in a 260-page manuscript posted online rather than in a traditional peer-reviewed journal. The peer-review process is designed to help validate scientific claims, but Lowery argues that in archaeology it often leads to a circle-the-wagon mentality, allowing scientists to wave away evidence that doesn’t support the dominant paradigm. He says he isn’t seeking formal publishing routes because “life’s too short,” comparing this aspect of academic science to “the dumbest game I’ve ever played.”
The island is also a challenging site to study for a variety of reasons — most poignantly because it is rapidly eroding as the land subsides and sea level rises. The spot where the artifacts were found is now covered by the choppy waters of the bay. “The visit reinforced my will to invest my time into this time period, because it’s a very fragile record,” said Sebastien Lacombe, an archaeologist at Binghamton University, who visited the island in 2017. “It’s at risk of disappearing, and we’re at risk of [allowing] these sites and artifacts to lose their meaning forever.” ‘A weirdo kid’
Darrin Lowery walks a beach on Parsons Island. Most of the artifacts were excavated by erosion, discovered on the beach after they had already fallen out of the bluff. (Michael Robinson Chávez/The Washington Post) Lowery began exploring the Chesapeake shoreline as a child, wandering his backyard on Tilghman Island, about 15 miles southwest from Parsons Island. In 1977, 9-year-old Lowery picked up a distinctive fluted stone projectile point. A few years later, he saw something similar on a documentary on public television, in which a Smithsonian archaeologist explained it was a Clovis point, a relic of what most people then believed were the first Americans. For the last half of the 20th century, the peopling of the Americas followed a tidy narrative. Humans traveled from Siberia across a land bridge that connected Asia and North America during the last Ice Age, when sea levels dropped. They then migrated southward around 13,000 years ago, when the ice sheets covering the continent retreated and exposed a previously impassable inland route. These people — named after a site in Clovis, N.M. — left behind distinctive, fluted stone points that have since been found scattered across North America. Story continues below advertisement
Lowery turned to his dad and said, “I found one of those.” He found more by walking the shoreline every day. Lowery made discoveries as he meandered, and he began to understand how seasonal patterns, sediment movement, wind and waves could unearth ancient treasures. “I was a weirdo kid,” he recalled. He trained as a geologist, and it was geology that initially attracted Lowery to study Parsons Island. In 2010, he published an article in Quaternary Science Reviews describing layers of windblown silt deposited between 13,000 and 41,000 years ago at Miles Point in eastern Maryland. But the geological record is like reading the CliffsNotes version of a book, and he was frustrated by an “unconformity” in the sediment layers where thousands of years were missing, like someone had ripped out those chapters.
Parsons Island is rapidly eroding. The archaeological site is now covered by the Chesapeake Bay. (Michael Robinson Chávez/The Washington Post) Lowery and a colleague were prowling around in a whaler, looking for a spot that might fill in the blanks, when they spotted a black streak of sediment rising up out of the bay. They pulled up to Parsons Island and thought they had found “the Rosetta stone” to decode the geology. Parsons is a 78-acre island less than a mile offshore that is privately owned by the Corckran family, which uses it as a family retreat. With the Corckrans’ permission, Lowery and colleagues began to visit regularly. The bluff layers preserved a remarkably intact geologic timeline going back more than 40,000 years. Then, one morning in August 2013, the team discovered a leaf-shaped prehistoric stone tool jutting out of this crumbling wall. They knew from the work they’d already done that it was probably quite old. Story continues below advertisement
On a recent visit to the island, geoarchaeologist Daniel Wagner demonstrated why. He stepped back to scan the cliff, then tapped a narrow spade into a light tan sediment layer just above his head. That, he said, is the geologic “chapter” where they’d expect to find Clovis artifacts. Lower layers were set down before Clovis. The palm-size tool Lowery and his colleague found came out of the dark sediment layer near their knees. The scientists used two methods to date the sediment around the artifact, both showing it was more than 20,000 years old. They scoured the beach on 93 visits and conducted a formal, top-down excavation, collecting the 286 artifacts. They sent out sediment to labs that specialize in studying ancient pollen and microfossils called phytoliths to help reconstruct the ecosystem at the time. Back then, this region wouldn’t have been a coastline. The sediment the tools are embedded in dates to the “last glacial maximum” — the scientific term for the most recent coldest period of the Ice Age. In the final analysis, Lowery thinks the artifacts may have been transported downslope before they were buried, making them between 15,000 and 20,500 years old. “This was a swale, where water was collecting,” Lowery said, envisioning the ancient landscape. “You’ve got a dune. It’s got sedges and small trees on it that are windblown and all contorted, and then behind it you’ve got a little pond.” That pond may have attracted prehistoric bison, musk ox and llamas, whose fossilized molars he’s found scattered on the island shore. And it may have been what attracted the mysterious people who left behind a cache of stone tools. A story in flux
Parsons Island is seen from nearby Kent Island in the Chesapeake Bay. (Michael Robinson Chávez/The Washington Post) Parsons Island is the latest addition to a growing list of what are called pre-Clovis sites. But while the long-held “Clovis First” theory has crumbled over the past three decades, that has only deepened the debate about how much earlier the first Americans arrived. Claims of early sites present a challenge on two fronts. The first is technical: Dating a site convincingly can be difficult, depending on the context. Sediments can shift or be disturbed. What at first look like artifacts can turn out to be “geofacts,” created not by humans but by natural processes or animals. As a result, many pre-Clovis sites “enjoy a Warhol-esque 15 minutes of fame, and then they disappear” because of real problems with the geology or the methods, said archaeologist James Adovasio. In 1973, he began excavating Meadowcroft Rockshelter in Pennsylvania, which dated back 16,000 years. It was instantly mired in controversy, and the site still has its critics today. The second challenge reflects the culture of science. For a long time, people who claimed to find pre-Clovis sites were swimming upstream against deeply entrenched thinking. Tom Dillehay, an archaeologist at Vanderbilt University, began working on a site in southern Chile called Monte Verde in 1977, which was dated to 14,500 years ago. He recalled a group of researchers he calls the “Clovis police,” scientific gatekeepers who summarily rejected any pre-Clovis sites, sometimes for valid reasons and sometimes as a knee-jerk reaction. Monte Verde began to change that. In 1997, a group of respected archaeologists visited the site and declared it authentic. “It took about 25 to 30 years for Monte Verde to be accepted,” Dillehay said. “We went through hell.”
Holly, a German shorthaired pointer, runs across a bluff top on Parsons Island. (Michael Robinson Chávez/The Washington Post) Lowery says he isn’t interested in running that gantlet. He noted that he drew on multiple labs and methods for dating the Parsons Island artifacts in an effort to ensure that any one extremely old date isn’t a fluke. He’s also invited other researchers in to visit and study the site. That approach irritates some scientists. David Meltzer, an archaeologist at Southern Methodist University, said in an email that he would not discuss Lowery’s claims “until they go through the wringer of peer review and get published.” Others like Stuart Fiedel, an independent archaeologist based in western Massachusetts who has been skeptical of other sites, say the site should not fly under the radar just because of Lowery’s unconventional process. Story continues below advertisement
“There are people I know in the field who will not pay any attention to it, because it has not been peer-reviewed, which I think is kind of sticking your head in the sand,” Fiedel said. “It’s there. We can’t act as [if] nothing’s been found there.” Share this article Share
A bigger issue may be the site’s rapid erosion. Most of the artifacts were found after they’d fallen out of the bluff, which means their place in the geologic timeline is obscured. Nine artifacts were found in place, and only three were able to be dated using charcoal flecks found next to them. Steven Forman, a geoscientist at Baylor University, helped date the sediment layers at Parsons Island, corroborating findings from another lab. He said that it’s hard to find the artifacts in the kind of bulletproof geological context needed to support extraordinary claims. “The case is not as tight as we like to see it with other sites,” Forman said. Michael Waters, an archaeologist at Texas A&M University who has worked on pre-Clovis sites and excavated at Parsons Island, thinks he probably got there too late, when most of the artifacts had already been eroded out. Still, he pays someone to monitor the bank profile on a regular basis, because he’s ready to jump on a plane if they see something in place. “Too bad we didn’t get there four to five years sooner,” Waters said. Enter ancient DNA
An ancient bovine tooth is among the fossils found so far on Parsons Island. (Michael Robinson Chávez/The Washington Post) Parsons Island isn’t the only site that could dramatically push back human arrival in the Americas. Last fall, a study published in the journal Science described fossilized human footprints discovered at White Sands National Park in New Mexico that have been dated to between 21,000 and 23,000 years ago. That stunning finding suggests people were here during the Ice Age — much earlier than most experts thought possible if the first humans arrived via the Bering land bridge and inland corridor. The dates at White Sands are still being disputed because of questions about the methods. But the timeline collides head-on with another exciting line of evidence: studies of ancient DNA. By examining genetic material preserved in bones and teeth and comparing those samples to modern populations, scientists have been able to track when populations mingled and became isolated from one another, offering a new window into patterns of human migration. Story continues below advertisement
In broad strokes, they’ve found that the ancestors of Native Americans split from ancient Siberian populations no earlier than 23,000 years ago. The studies can’t say where such splits took place, but many scientists interpret genetic evidence to mean that the ancestors of modern people weren’t in the Americas until much later. Genetic studies suggest that Native American ancestors traveled into what is now the United States between 17,500 and 14,600 years ago. Joe Watkins, a senior consultant for Archaeological and Cultural Education Consultants in Tucson and a Choctaw tribal member, said that he sees a few problems with using the still-evolving DNA evidence to decide how ancient sites are related to modern-day people. “The reality is genetics does not equal culture,” Watkins said. He also argued that there are still too few samples of ancient DNA in the Americas to be sure they capture the whole story. “Trying to create population histories based on 10 people, if you will, is a little bit of a scientific conundrum,” Watkins said. It could be that additional ancient genomes will one day help fill in the blanks. Another possibility is that earlier sites could represent small, isolated groups of people who didn’t contribute to the ancestry of living Native Americans.
A tree-lined path leads to a beach on Parsons Island. (Michael Robinson Chávez/The Washington Post) “Let’s suppose you have a successful population colonizing an area, and then one day, 15 males go out and get eaten by a short-faced bear,” Lowery said. “You reduce the genetic diversity, and bada boom, bada bing, game over.” All this explodes the neat picture of one population migrating into the Americas as ice sheets retreated, hunting big animals like mammoths and giant sloths, driving them into extinction as they went. If there were small groups making their way into the New World, with different stone tool technologies, and far earlier than previously believed, how did they get here? People could have migrated along the coast by boat, following a “kelp highway.” It’s also possible the ice sheet was not as impenetrable as experts have long thought. Lowery’s longtime collaborator, Dennis Stanford, proposed that people crossed the Atlantic Ocean in what is known as the Solutrean Hypothesis, though that idea has been rejected by many archaeologists. To resolve the question, scientists need to keep looking for more evidence. Archaeology is a historical science, and unlike chemistry or biomedicine, where researchers can perform the same experiment over and over again to see if they get the same results, consensus is built by argument, counterargument and new evidence. To a certain extent, older ideas and prejudices also fall away as new people enter the field, said James Feathers, who performed dating on samples from Parsons Island before he retired from the University of Washington. “Sometimes you have to wait for people to die off,” Feathers said.
Alex Corckran, whose family owns Parsons Island, stands on a beach on the southern side of the island. (Michael Robinson Chávez/The Washington Post) Lowery is determined to keep motoring around the Chesapeake, researching the ephemeral landscape that he loves and that may contain clues about human prehistory. He acknowledges that the sites, perhaps a little bit like him, are “persnickety” but that shouldn’t deter interest in them. Instead, it should spur more. He noted that if a pod of silverfish was found gnawing on documents in the National Archives, people would be galvanized to act. “I view it as my swan song,” Lowery said, “to say you can learn a lot from [an] eroding site if you do a little bit of effort and look at it systematically.”
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2024.05.19 19:25 kankelberri If you loose your license before a domestic flight, do not panic!

I panicked. Come to find out, it's not a big deal. Just relax and proceed to your flight as you normally would.
When traveling for work from NC to CA to TX to NC, I lost my license while out in CA. Must have unknowingly dropped it at some point. The moment I released it was way too late to go back to everywhere I had been the previous day. The only thing I cared about was how it would effect getting through TSA. I had no other 'legal' forms of ID like a passport, birth certificate, or social security card on me as I have never lost my ID in the 25+ years of having one.
I just went to the TSA check point and explained I had lost it. Fortunately I did have a credential from work with my name and picture on it, along with my health insurance card and a few bank cards. This satisfied the agents to let me get to bag screening. At this point they will remove just about everything from your bags and check through all of it. The whole process took less than 10 mins from walking up to the first agent to getting my belongings back.
I had to do this at both the CA and TX airports, both where similar experiences.
So all in all, don't stress about it too much if you loose it. I panicked at first and then came to learn it's not a big deal.
Hopefully this calms someone's nerves when you Google what to do if you loose your ID before a flight, as some of the info out there can be very overwhelming and somewhat misleading.
If you have time, go to the local police department in the area you lost it and they can do a simple police report stating you lost your ID. This will help in some cases from what one of the TSA agents explained to me.
Safe travels and pack a back up ID when traveling if possible.
submitted by kankelberri to TravelHacks [link] [comments]


2024.05.19 19:15 thewildbearChief Certified copy of Irish parent’s birth certificate acceptable?

I’m applying for an Irish passport (born outside Ireland in UK) and I have a certified copy of my Irish mother’s birth certificate and a certified copy of my parents’ marriage certificate. Are these sufficient for the application, or are the original certificates required?
I can’t find the full original documents anywhere and scared my application will be rejected!
I’d appreciate any advice with this!
Thanks!
submitted by thewildbearChief to IrishCitizenship [link] [comments]


2024.05.19 19:12 SaugutuckSav Help Translating Italian Birth Certificate

This record is from Maddaloni 1874 for Giuseppa Iguarra Top right of the page 551
https://www.familysearch.org/records/images/image-details?page=1&place=7063089&endDate=1874-01-01&startDate=1874-01-01&rmsId=M94V-D7B&imageIndex=151&singleView=true
Thanks!
submitted by SaugutuckSav to Genealogy [link] [comments]


2024.05.19 19:06 LadyArticunoo Complicated situation

So I moved to California and still have my Washington ID. I lost it, and have looked everywhere for it.
So here’s where it gets even more complicated.
My birth certificate has a different last name, and I’ve lost my name change documents so that’s become utterly pointless as a method of ID. I have my SSN card, but that’s about all I have besides rental agreement, health insurance card, and a few other things (such as my car) in my name. I even have a PICTURE of my ID on my phone.
Will that suffice to get a new ID in a new state???
submitted by LadyArticunoo to DMV [link] [comments]


2024.05.19 19:05 Jcb112 Wearing Power Armor to a Magic School (80/?)

First Previous Next
Patreon Official Subreddit Series Wiki Royal Road
The Grand Dining Hall. Local time: 1210
Emma
The dining hall was, for all intents and purposes, the den of gossip.
[Grand Dining Hall. Add: Alternative Designator - DEN OF GOSSIP]
This was proven true by the incessant and rampant whispers, most of which were eventually hidden under privacy screens.But some of which were allowed to permeate through the air like a foul and sickening stench.
“What’s he trying to prove?”
“Usurpers. Tepid-blood minor nobles thinking themselves bigshots in their ill-gotten castles. This is all they know — power through brute strength.”
“Do you think this could be some sort of a roundabout statement for the House Choosing Ceremony?”
“Could be, or maybe the newrealmer is rubbing off on him. I heard those savages live in hunting-packs that deal exclusively in violence.”
“Poor Lord Ping… the man’s been dealt so many blows both to his ego and integrity. He truly is the victim in this upstart’s rebellion.”
“Let us hope the pious Ping prevails over his undeserving trials and tribulations. The man’s a saint, a pious soul that must hold fast for those of us adherent to the eternal truths.”
“Or perhaps we should wait and see how things develop. I, for one, wish to side neither with the narrow-minded bull nor the aggressive upstarts.”
“Lord Qiv may prove to be the more suitable candidate for class sovereign… but only time will tell.”
“Never in my wildest of imaginations would I have ever considered that the one to threaten our position, our place, our image, and our very survival in this sky of feral drakes to be you — Prince Thalmin.” Ilunor managed out incredulously, breaking me out of my long-range acoustic reverie. Though unlike his prior confrontations with myself, his current voice lacked the same intense vitriol. Instead, that was replaced with what I could only describe as a genuine sense of disappointment, as if confronting a friend who knew better than to commit to a dumb decision.
“That’s an understandable statement to make, Ilunor.” Thalmin replied uncharacteristically calmly, as if he hadn’t even registered the Vunerian’s assaults. Or at least, that seemed to be the case, until he shot the deluxe Kobold a predatory side-eye. “Because creatures that lack honor, integrity, and personal dignity, often conflate sacrifices and risk-taking, for foolishness and idiocy. For within the heart of a Nexian, lies only compromise for the sake of convenience. Whether that be the convenience of survival, the convenience of continuity, or the convenience of the status quo, you will sacrifice everything to maintain it — even if it means allowing your honor to remain sullied and trodden when there exists a pool to cleanse away that shame.”
Thacea’s eyes grew wary with concern at that statement, one of the few instances I’d seen her genuinely worried about an Ilunor-Thalmin interaction. In fact, even I didn’t dare to interrupt, especially after both parties had shot death-glares towards our elven waiter as he arrived with the lunch platter.
“Restraint, Prince Thalmin.” Ilunor responded with a deep and calculating breath. “This isn’t the adjacent realms, this isn’t Havenbrockrealm.”
“Oh that much is very clear to me, Ilunor.” Thalmin interjected with something just short of a growl. “In Havenbrockrealm, we would sooner slash, stab, flay, or lash our enemies in fair and open combat, than reduce ourselves to cowardly attempts at assassination or retreat with our tails between our legs at the earliest signs of defeat.”
Ilunor took another breath, placing a small hand atop of his snout. “I… empathize with your desires to follow through with what you believe is a morally sound decision.” The Vunerian responded in a surprising display of maturity. “However, and this goes for you as well, newrealmer—” He paused for a moment, taking the time to glare at me before shifting back to Thalmin. “—we are not acting as independent actors anymore. For better or for worse… which, mind you, I still strongly believe this is very much for the worse in my case… we are now a peer group. And as such, the actions we take and their resultant fallout, should represent the interests of us all.”
“These are bold claims.” Thalmin began with a restrained snarl. “Even bolder when considering your actions the week prior. If the measure of a man were dictated by his words alone, then I would be inclined to acquiesce. However, considering the measure of a man extends beyond the weightless chatter of an exhaled breath, I feel far more inclined to reserve such actions for those far more deserving of my respect.” At which point, the lupinor turned towards both Thacea and I, following that up with a dip of his head. “I apologize, Thacea, Emma, for conducting myself in the way I did.”
Thalmin took a moment to pause, side eyeing Ilunor as he acknowledged him once again. “Whilst his character may sully his words, there is some truth to them. I have, admittedly, overstepped my bounds in committing to an action which undeniably affects the group. However, I genuinely hope you understand the reasons behind my otherwise brash decision. For I must stand on principle, lest I decide to stand at all.”
“Given the crap Auris Ping pulled last night, I’m inclined to agree with you, Thalmin. More than that, I would’ve gladly taken your place and dueled him the good old fashioned way if I could. Besides, the look on his face when you chose him to be your dueling partner? It was just priceless.” I offered with a snide grin. “In all seriousness, I’m really not in a position to chastise anyone on the issue of just gunning it with your gut instinct anyways. Heck, the entirety of last week was one long drawn out escapade for my sake, which came at the expense of the group after all.” I chuckled nervously. “So… yeah, this is incredibly tame by those standards, Thalmin.”
“Whilst… unexpected, and indeed a risk, I can understand the reasons behind it, Thalmin.” Thacea nodded uneasily. “However, I do not advise any of you to make a habit out of this.” She commanded, making an effort to make individual eye contact with each and every one of us.
Thacea’s group-mom vibes were definitely showing at this point, which was probably for the better. Given the group seemed to be a magnet for this sort of thing, it was good to have an anchor of sorts.
Sure thing, mom. Was what my gut instinct screamed at me to say.
But instead, I decided to tone it down a notch.
“As you command, princess.” I dipped my head in acknowledgement, garnering a look of abashed confusion from Thacea, and just plain-old confusion from the other two.
“In any case… I… believe you wished to discuss matters outside of classroom priorities, Emma?” Thacea quickly attempted to shift past that little bit of prodding, which I obliged with an affirmative nod.
“Yep. Well, it’s more of a small change of plans that I think is worth discussing with you guys. So, you remember how I was planning on deploying an infil-drone on Mal’tory after the end of class right?”
All three nodded, urging me to continue.
“Well, since Mal’tory was a no-show, and with Larial taking the reins instead… I think it’s best if we stick with the plan anyways, just swapping out Mal’tory for Larial. I honestly don’t see any other way we can continue the library’s questline, or any other way to find evidence to support the Auris Ping-Mal’tory hypothesis we have going on. I know it’s a huge gamble since there’s no way of knowing if she’ll even head to Mal’tory’s office after class. But honestly? This is our best shot right now.”
“I concur, Emma.” Thalmin announced with a nod.
“Given her proximity to the professor’s orbit, we may in fact gain a greater bearing on his actual state. Which in itself may prove useful.” Thacea offered, more or less acknowledging my change of plans implicitly.
“We don’t seem to have any other choice, earthrealmer. So a shot in the dark is better than stowing your wand.” Ilunor acknowledged in a rare display of solidarity.
“It’s settled then. I’ll deploy the drone right after class is dismissed. Then, we wait and see what the drone comes up with.”

The Grand Concourse of Learning. The Hall of Light. Local Time: 14:00 Hours.
Emma
Mana field perception was, as one would expect, dry, bland, and utterly nonsensical.
Throughout most of it, the lesson was taught as if it was referencing something obvious, something mundane, something so typical that a lot of the topics were all but overlooked as ‘self evident’.
A lot of what was taught reminded me of a mix between perception-theory, and situational awareness training. However, instead of relying on your eyes, ears, heck, even your nose or sense of touch… it was instead relying on something completely outside of the human experience.
“Mana field perception, is at its core, a subject that is inherent to the sapient condition. However, the extent to which it is appreciated, understood, and most important of all — applied — varies exponentially. To an untrained mind, and an untempered soul, the world feels tepid.”
The apprentice paused, gesturing to Sorecar, who answered his cue by pulling out a massive painting of a beautiful mountainscape that seemed to play through a closed animation loop; the effect was like a high-definition e-ink display.
“To a trained mind, but an untempered soul, the world feels… distant, unaccommodating, and frustrating to emotionally comprehend.” Larial continued, prompting Sorecar to pull out yet another painting. This one, the exact same as the first, with literally no differences between them.
“To an untrained mind, but a tempered soul, the world feels… unpredictable, erratic, and frustrating to logically put together.” Once again, another painting was brought out. This one, just like the previous two, looked completely identical.
“But to a sufficiently trained mind, and a tempered soul, with enough time invested into both theory and practice… the world becomes open, expansive, and above all else… it becomes rich with sights and sensations that would be impossible to feel with the physical form alone.” Larial concluded, just as Sorecar pulled out what looked to be yet another identical painting.
The EVI’s analysis concluded that there were absolutely no differences between the four paintings. Moreover, the mana radiation signatures for each were likewise exactly the same.
It was only after slipping a note towards Thacea with a question written in High Nexian did I finally get my answer.
‘What’s the deal with these paintings? They’re all identical.’
Thacea quickly slipped me a blank piece of parchment in response.
Though it didn’t remain blank for long, as words and sentences started appearing on it; mirroring Thacea’s furious ‘note taking’ in her own notebook.
‘They’re artisanal pieces imbued with the purposeful manipulation of the subject’s aura, mana-field, and the surrounding mana. They were brought out in order to demonstrate the different degrees of mana-field perception by exaggerating the most common shortcomings found in those training in the magical arts. The first piece was, similar to your memory shards, lacking in any mana-fields or auras. The second and third pieces demonstrated a failure to imbue one or the other of the two fundamental tenets of mana-field perception. The fourth piece is representative of a perfect balance of both tenets, and is an exquisite work of art that completely outshines the first. It radiates beauty, whilst the first is flat and lifeless.’
It took a moment for me to really register all that. Longer still, as I eventually became fixated on that last line in particular.
Flat and lifeless… is that what the world is like from my eyes?
It was around that time that a thought hit me, and a realization truly sank deep into my very being.
The world that Thacea, Thalmin, Ilunor, and the rest of the magical beings across the interdimensional plane experienced… was one that I was utterly blind to.
It’d been referenced before.
In fact, it’d been drilled into me time and time again by the likes of Ilunor that I was lacking in something fundamental.
But up until now, everything was either circumstantial, or outside of my general focus. So much so that I never was able to digest the implications of it.
However, as much as a pit formed in my stomach, growing tighter by the second as Larial went on and on about the ebbs and flows of mana, so too did a very human resolve suddenly dawn upon me.
“I’m going to see what you guys see one day.” I wrote down on Thacea’s magic paper.
“How?” Was the message I received back.
To which I only had one thing to reply with.
“The same way we overcame all of our other shortcomings.” I wrote cryptically, garnering a look of confusion from Thacea as she read the note, to which I only had to point at my armor for added effect.
By once again defying nature. I thought to myself.
If we weren’t born with the ability to ‘see’ this beauty, we’d find a way to break it down into its fundamental components, dissect it, analyze it, and then reinterpret it for ourselves.
The class continued on after that exchange of notes, as we touched upon what Ilunor had so eloquently described on that second day of the grace period:
One: that manastreams were everywhere around us.
Two: that manafields generated by living organisms were akin to rocks that not only parted those streams, but at times, interacted with them.
Three: that using manafields, one could make out the presence of other manafields through the manastreams, and thus detect and extract information as is pertinent to the context of the situation.
And while Ilunor would’ve blabbered on and on about the ability to see and sense the emotional state of others through the manastreams, what Larial seemed to be focused on instead were the practical applications of this natural ability. Namely, she focused on exactly how to detect a spell being cast, what sort of spell was being cast, and most importantly — she focused on how it all tied back to Light Magic.
“In summary, only when one is proficient in the detection and analysis of manafields, can one finally start to dissect the intricacies of a manafield during spellcasting. And only once one masters the detection of spellcasting, can one even hope to begin the process of dispelling. The first step of which is to know exactly what a manafield looks like during spellcasting. Is there anyone in the class that can tell me what that looks like?” The professor asked, looking around, before picking one of the many raised hands.
This one belonged to Qiv.
“Yes, Lord Qiv?”
“Influxes and effluxes, Professor. One will see the influx of ambient mana through the manastreams into a manafield, and the potential efflux of mana through a manafield back into the manastreams in the form of a controlled mana-construct.”
“Very good, Lord Qiv! Five points! Now, hold your thoughts on that latter part, because that ties into my next question!” Larial responded with a giddiness and chipperness that seemed to be lacking in every other class up to this point. “The fundamental means of detecting a spell being cast is by looking out for a point of influx, and a point of efflux. Influx being the more difficult of the pair to detect, for what you have to look out for is mana is being funneled into a manafield. A weak spell being cast, will incur less disruptions in a manastream. However, the opposite is also true. As the more powerful the spell, and the more powerful the mage, the greater the rate of influx, as the amount of mana needed to fulfill the requirements of the spell increases. Paradoxically this would mean it will be easier to detect a powerful spell before it is cast, as the reduction in the concentration of ambient mana will be more palpable as a result. Efflux however, is rather straightforward, and will be the primary vehicle through which Mana-field Perception will be taught. As it is through efflux that we can ascertain the most useful details of a spell, or as Lord Qiv so eloquently puts it — the mana-construct. Does anyone know what this next point may be referring to?”
Surprisingly, and out of a clear bias towards Qiv, Larial once more called him up.
I couldn’t blame her though.
The man, despite being a certified bully and teacher’s pet, was one of the few students who didn’t openly doubt the apprentice’s capabilities during the start of class.
“Yes, Lord Qiv?”
“The mana-construct refers to the skeleton of a spell; the arrangement and unique form it takes before manifesting into a proper spell.” The gorn-like lizard responded confidently.
“Outstanding, Lord Qiv! Five points! Now, whilst a mana-construct is indeed a vital step in the process of spell casting, its manifestation is rarely the point in time in which a spell can be intercepted — save for those who have mastered the art of Light Magic. As a result, a spell can be halted before it even has the chance to form. To most however, the mana-construct acts as a cue to prepare. It is a signal that demonstrates the irrefutable start to a spell. And as a result, it provides major structural clues as to the form of Light Magic that must be employed to combat it. Which leads me to my next point.”
The apprentice once more paused, as she manifested literally nothing visible to the tune of more than a dozen mana radiation warnings.
“When broken down to their basic components, every spell is a complicated meshwork of mana, channeled and contained within a dynamic pattern that continuously evolves throughout the duration of a spell. Because unlike artificing, the casting of magic evolves with unpredictability and thrives on organic change. No offense to you, of course, Professor Pliska.” The apprentice turned towards Sorecar worryingly, who simply responded with a bellowing laugh.
“None taken, my aspiring understudy!”
With that, Larial continued, her hands moving through an empty section of air that everyone seemed to be focused on; as if manipulating a hologram that I wasn’t privy to. “However, in spite of this unpredictability, the goal of Light Magic and Mana-field Perception in particular is to untangle the aforementioned meshwork of mana. For every spell is a puzzle and a series of knots to untangle. Your goal in this class, if I am to be reductive, is to untangle the complex mesh that comprises a spell, unraveling it to a point in which it can no longer maintain its form — collapsing it and thus, rendering it inert.” The apprentice emphasized this by miming what looked to be tiny little motions with her fingers, before pulling both hands backwards, garnering a series of affirmative nods from the crowd. “And with that, we now reach the conclusion of today’s class.”
“Or more accurately, the leadup to the climax of this class.” Sorecar quickly chimed in with a wave of his hand, prompting the room to change once more. Section upon section of the front of the classroom’s floor was dragged down into the impossible void, only to be replaced just as quickly by an elevated stage resembling that of a fencing strip. “Will the aspiring duelists please rise and approach the stage?” Sorecar turned back towards the crowd, prompting both Thalmin and Auris to stand, the pair giving each other some strong side-eyes before both marching up and towards the front of the class.
From there, with not a single word exchanged, they took their places, Thalmin at the far right, and Auris on the far left.
“The purpose of this demonstration is simple.” The apprentice began, as Sorecar began moving towards both Thalmin and Auris, insisting them to pay attention. “It is to show that even in spite of the complicated principles behind Light Magic, that there exists far simpler, far more basic principles that can achieve similar means. A precursor to more contemporary methods; spell-breaking. A maneuver that involves overpowering the structure and flow of a spell using a concentrated burst of pure mana irregardless of the type. However, unlike traditional dispelling seen in contemporary Light Magic, spell-breaking oftentimes requires a user to concentrate a disproportionately larger amount of mana in order to properly break a spell. It is thus highly inefficient, and as a result becomes rapidly impractical upon encountering spellcrafts of sufficiently advanced tiers. This demonstration will be aptly limited to a simple barrier-spell for the likes of the reciprocator, so as to not overburden the initiator with this simple task.”
The apprentice quickly passed on the torch to Sorecar, who quickly took center stage with a few steps.
“Now, as this is not a traditional duel for dominance, nor is it a sporting duel for the purposes of victory, I will explain the narrow context by which this duel will be held.” Sorecar continued, his hands clapping together, generating an empty and resonant CLANG in the process. “To our right, is our initiator, who will be demonstrating the principles of spell-breaking in an active capacity. To our left, is our reciprocator, who will be taking on the role of demonstrative spellcaster, casting only barrier spells for the duration of this short demonstration. Remember, there is to be no additional spells cast or demonstrated outside of these parameters. Is that clear?” Sorecar paused, making sure to meet both of the opponents’ gazes with his empty helm.
“Yes, professor!” Both parties shouted simultaneously, barely containing their frustrations beneath a veneer of calm and restrained fury.
“Then we shall begin on the count of three.” The apprentice continued, taking the reins over from Sorecar, as she stood just a few steps away from the stage’s combat-lines. “One.” She began, as Auris began moving into position, practically grinding his booted hooves into the stage, and taking on the posture of some unknown martial art. “Two.” Thalmin reciprocated by taking a more aggressive posture, as if positioning himself to leap towards the bull in a ravenous rage at the drop of a hat.
“Three.”
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 225% ABOVE BACKGROUND RADIATION LEVELS
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 350% ABOVE BACKGROUND RADIATION LEVELS
Nothing seemed to happen.
At least, not to my eyes.
Within a matter of seconds, all I witnessed were two mana radiation warnings timelogged as only a few seconds apart from one another.
No physical effects were evident to me. Nothing, except for the flinching of a few muscles, and the waving of arms. As if they were conjuring make-believe magic spells, without the added special effects that came with it.
Ironically, this was how I was expecting most Nexians to react to the reveal of laser weaponry. Silent, invisible, but otherwise omnipresent and deadly threats.
Though despite the lack of any physical effects I could discern, there were certainly more than enough context-clues to go by when it came to exactly what had just occurred.
Auris’ features had more or less swelled up into a fury. His nostrils flared just short of snorting out fumes, and his teeth were bared clearly holding back a few choice words for the now-grinning Thalmin.
“Again.” He demanded, and barely a second after a nod of approval from the apprentice, came two more mana radiation warnings.
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 300% ABOVE BACKGROUND RADIATION LEVELS
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 425% ABOVE BACKGROUND RADIATION LEVELS
Once again, no noticeable physical effects had manifested. Though judging from the bewildered and shocked expressions of the crowd, something was definitely happening within the invisible world that was accessible through mana-vision.
“Again!” Ping announced, barely garnering approval from the apprentice this time, as things took a sudden enough turn that even I could notice them.
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 400% ABOVE BACKGROUND RADIATION LEVELS
It started with that ‘barrier’ again.
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 500% ABOVE BACKGROUND RADIATION LEVELS
Followed by Thalmin overpowering it.
However, instead of letting things go, Ping instead pushed towards a frenzied series of attacks.
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 375% ABOVE BACKGROUND RADIATION LEVELS
As one—
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 400% ABOVE BACKGROUND RADIATION LEVELS
—after another—
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 400% ABOVE BACKGROUND RADIATION LEVELS
—after another—
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 400% ABOVE BACKGROUND RADIATION LEVELS
—after another ‘barrier’ spell seemed to actually be causing Thalmin some pushback now. His movements now resembled someone attempting to dodge invisible projectiles, yet Auris made no moves to actually fling anything at him, only maintaining his prior stance.
Though of course, this came with the same expected response.
As Thalmin retaliated with his own attacks. Or rather, one, very large attack that truly outclassed what Auris could currently muster in his furious state.
ALERT: LOCALIZED SURGE OF MANA-RADIATION DETECTED, 550% ABOVE BACKGROUND RADIATION LEVELS
This spell that mildly shook the room seemed to be enough to ‘break’ the sudden incursion, prompting both Ping and Thalmin to turn towards the apprentice — the former blasting steam from his snout and the latter slashing his tail in the air — for yet another round of fighting, only to have Sorecar step in, placing a hand on both of the duelists who were barely a foot away from each other now.
“Wonderful! Excellent! Put your hands together for our introductory duelists, everyone!” The professor quickly coerced both of the parties to face the class, actively grabbing them by the small of their back, and thus effectively entrapping them with his iron grip — forcing them to face the class who cheered on with a series of applauses.
Not a second later, the pair of them bowed, though it was unclear how much of this was Sorecar’s doing, and how much of this was done out of their own will.
“In any case, seeing as both of our aspiring duelists have gone above and beyond in their demonstration, and seeing that this is merely a demonstration, and not a challenge—” Sorecar emphasized that last point, forcing the pair to sweat in his over-shoulder grip. “—I believe it would be prudent to award them each a fair share of this duel’s fifty points.”
“Given the enthusiasm shown, I am inclined to agree, Professor Pliska.” The apprentice quickly nodded, prompting the armorer to quickly push both of them off-stage, and back towards the staggered raised steps of the lecture hall.
“Twenty-five points for both of our duelist’s groups.” Larial reiterated, and with a final round of reluctant applause, barely overpowering the incoming band marking the end of class… the apprentice made her final statement. “This concludes this week’s first lesson. Considering the house choosing ceremony coming up this weekend, along with the Elaseer school supply shopping trip to town… I am inclined to grant this class some clemency. No homework will be required. So please, enjoy the rest of the day, and prepare yourselves for what could be the most decisive day in your academic career here in Transgracia. Class dismissed!”
No sooner were those words uttered did my eyes quickly turn towards my HUD, and a flash of commands came through without a second of delay.
INFIL-DRONE01a ACTIVE, STATUS: NOMINAL. OBJECTIVE: PRIORITY TRACKING AND RECONNAISSANCE OF SUBJECT A109. MISSION PARAMETERS: TRACK, OBSERVE, MAP, AND RETURN-TO-BASE WITHIN PREDETERMINED PARAMETERS. CONFIRM COMMAND Y/N?
“Command confirmed.” I replied vocally, prompting the newly-printed replacement drone to pop out of its docking bay, before charting a course parallel to that of the apprentice.
The drone’s signal was lost just as the apprentice left the room through that dark threshold behind the lectern, at which point, the entire class began shuffling out to the tune of the encroaching band.
Only time would tell what would come of this mission.
But hopefully, we'll get our answers sometime later this evening.
However, instead of blending right into the crowd, or more specifically… being ignored by said crowd, quite a few eyes managed to find their way onto our group. Moreover, the chatter seemed way too interesting to ignore.
“You were right, Cynthis… perhaps there is something about this mercenary prince after all.” A female voice spoke from an all-girl group, eliciting a series of giggles, which were promptly silenced by a privacy screen the moment Thalmin craned his head around.
“Lord Auris Ping has yet again demonstrated his integrity. Let us ensure his pure-hearted determination is lauded this evening, lads! The fearsome strikers shall band together with the most pious of intent!” A tortle-like-turtle jeered, moving strategically to position themselves around Auris Ping’s group, as the expected schmoozing began in full.
“Newrealmer.” Ilunor began, generating a privacy screen in the process.
“Yes, Ilunor?”
“How long do you expect your insect to take in its dastardly escapades?”
“Last time it took a good few hours. So, given this probably isn’t a one-and-done deal, I’d say… maybe three to four hours at the least this time around?” I offered.
“Well then. Splendid. I shall be off, and return within that time frame.”
“Wait wait wait wait. Hold up. Where do you think you’re going?” I inquired firmly.
“I have my own life to lead, newrealmer. Now please, I shall return to our group’s escapades in due time.”
Where, Ilunor?” I reiterated.
To which the Vunerian could only sigh in response. “The student lounge. Top floor today, if I am to be interrogated for every ounce of information…”
“Then let’s go. Together.” I proclaimed, garnering a few looks of surprise from both Thacea and Thalmin. “Perhaps it’s time we start getting a feel for the lay of the land. We’ve been cooped up in our own little world for far too long, maybe, just maybe, we should all expand our horizons just by a little bit.”
First Previous Next

(Author’s Note: The much anticipated round two between Thalmin and Auris has concluded! And following its conclusion, we also get quite a few reactions to Thalmin as a result of his daring display of magical prowess! We also get a pretty hands on demonstration of Light Magic this time around! This is perhaps one of the more hands on class, and indeed one of the more straightforward classes so far! Moreover, the end of classes marks not only the beginning of the little spy drone adventure, but also a little peak into exactly what Ilunor has been up to! I hope you guys enjoy! :D The next Two Chapters are already up on Patreon if you guys are interested in getting early access to future chapters!)
[If you guys want to help support me and these stories, here's my ko-fi ! And my Patreon for early chapter releases (Chapter 81 and Chapter 82 of this story is already out on there!)]
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2024.05.19 19:02 NyxianFields Why do I refuse to let people in?

Why do I refuse to let people in?
(birth time comes from my birth certificate, please let me know if this question's better suited elsewhere)
I crave deep relationships, soul connections and people that I can not only be deep with, but that I can enjoy more spontaneous fun with. HOWEVER, I'm struggling majorly to find these connections, because my own walls remain so damn high, even though I'm working to lower them (incl. seeking therapy).
At best, I become the quiet supportive friend that gives space for others to shine but can't let others in, which keeps my friendships very surface level. Is there anything in my chart that shows why this might be, or that gives any hope that this can change? How do I find my people?
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2024.05.19 18:53 Alone-In-Manila Mother's passport has no date of birth. Help please.

My mother has XX/XX listed on her passport as the day and month of her date of birth, along side the year of her birth.
Getting a birth certificate is not an option, because where and how she was born was complicated.
We've explored this possibility and it's simply not an option.
Is there any legal process that would allow her to add any day or month to her passport in armenia?
The reason why this is an issue, is because the country she's living in now (UAE) no longer issues visas to passports with only the birth year, and require a full birth date.
In some countries like Lebanon, they recognized this as an issue many people have, and they started allowing people with the same case as my mother's to add the date 01/01 to the passport, as their birth date.
Is this possible at all in Armenia?
If it is, would truly appreciate any information.
Thank you in advance!
Edit: My mother is using her Armenian passport to stay in UAE.
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2024.05.19 18:42 ceeX_-X- German Dual Citizenship with the United States

Hello!
I had question about the process of re obtaining my German passport once it has expired.
I am currently 26 years of age and got my US Citizenship under my father before the age of 18 through the process where children are allowed to get US Citizenship when the parents has naturalized over.
As a result, my German Citizenship expired years ago and I was not able to renew the passport and thus my citizenship due to having US Citizenship. However, I am born in Koln, Germany, my father is born in Koln, Germany, and my grandfather still resides in Germany as well. I have a German Birth Certificate and with the new laws being passed in Germany, I believe the law does not require the loss of the Germany Citizenship when US Citizenship is applied for and accepted.
I understand that the scenario is generally if you already have German Citizenship by June 26th, 2024, once that date has passed, you are able to get Dual Citizenship in a different country both without having to file a Retention Permit or losing your German Citizenship. However, my situation is slightly different.
I was underage when I received US Citizenship and was not able to reject or say no to the change in Citizenship. Once I realized that laws were changing in Germany about the Dual Citizenship, I wanted to look for an avenue to renew/reapply/get German Citizenship.
Looking at germany.info, "Children born in wedlock after Jan. 1, 1975, acquired German citizenship if one of the parents was a German citizen at the time of their birth." I believe both of my parents were German citizens at the time of my birth, so therefore I acquired German citizenship through my parents during that time. However, due to the acquiring of the US Citizenship in 2016, I was unable to retain my German Citizenship.
Would there be an avenue to get it back? What would the process be like? And would it be best to wait until after the June 26th timeline where the new law takes affect?
Thanks in advance for any and all answers!
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2024.05.19 18:35 violet_maengda Endo or not?

I’ve always had extremely painful periods…except when I don’t. There have been times in my life where I experienced extreme cramps, vomiting, chills, diarrhea, and heavy bleeding. But these really awful periods were almost exclusively in the years after I first got my period. (A great introduction.) From 17 onward, with a few exceptions, my period was heavy but otherwise normal. I’d get cramps or feel shitty, but it was nothing like the pain I experienced before. For the past few years, my period has even been light and completely painless!
But now I’m experiencing breakthrough bleeding (without pain) even though I’m not on hormonal birth control. (I do not to use hormonal birth control because it gives me horrible anxiety.) My endometrial lining is normal. I do have a large complex on one ovary and a small simple cyst on the other. Does this mean I have endometriosis? Is getting laproscopic surgery really the only way to settle this once and for all? Is it possible for endo to come and go? Or do I just have dysmenorrhea and these cute cysts are something else?
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2024.05.19 18:20 GopherLit [TX] Problem employee - need advice

Texas - About 14 months ago I hired an external new associate to work on my digital-oriented marketing team at a branch office of a major global company.
Almost since day one she’s been a problem. Although her resume looks impressive, including an MBA and graduate-level analytics certification, she has struggled mightily with extremely basic Excel, PowerPoint, and even Outlook functionality.
I’ve had to explain literally everything to her; not just how our company works and what we need to do on our team (of course I would expect to explain these things to an external hire) but literally why it’s important to take notes during a meeting, how to build a simple project tracker, how to work with partners (tell them the problem you’re trying to solve and ask them for solutions vs demanding the only solution you can think of).
On top of the extreme hand-holding, she has a terrible attitude. She always denies any wrong doing or culpability when something is incomplete or inaccurate (which is a daily occurrence) and instead insists that I wasn’t clear or that what I’m asking for is so wildly different from how she’s always done things, she just expected I’d want it differently - basically always turning things back on me, my fault. Literally has never said “Sorry! I messed that up! My bad.”
Last year things got even worse when she started being rude and oddly hostile towards other team members and partners. Not in-person or physically threatening, but like demeaning and disrespectful on the phone and over email. When I bring these things to her attention and coach toward better behavior she again denies any wrongdoing “Well, you didn’t hear how they were talking to me! I’m only being firm. They’re mistaking me for someone else” and deflects responsibility back to me “thank you for telling me your preferences for how I should be handling this project NOW, though I wish I’d known this months ago.” Very passive aggressive, very gaslighty.
I went in depth into the behavior and performance issues during her yearly review and she didn’t pay any attention to the feedback on her work (her extreme inability to manage or accurately execute it, that is) but went over the top on her reaction to the behavior feedback. She cried, she wailed, she said I was questioning her very character (well, yes, maybe?) and implied I was out to get her. Ultimately she kept saying she hears the feedback but doesn’t believe it and doesn’t want to talk about it anymore, she wants to move forward…ugh.
I should mention, I’ve been meeting with HR about her for over a year, and the advice all along has been to document, document, document, which I’ve been trying to do, and I’ve been sending to HR, but so far it hasn’t resulted in anything and it’s extremely taxing to no only deal with this employee daily, do my own work, compensate for her lack of contribution, manage the rest of my team, AND have the energy and time to detail out everything she’s doing that’s terrible (it’s literally 1-3 things daily). HR is saying we’re on our way to a PIP but like, can’t we just fire this girl?
HR is obviously super hesitant to do anything and prefers for there not to be an issue (which, same.) but I need HR’s help, I need relief. I’ve emphasized to HR numerous times, I’d rather have nobody than this body, it shouldn’t be a budget issue. I think HR is more worried about litigation if we let her go. They don’t want to transfer her to another department because they “don’t want to pass on a problem”. I agree with this perspective, but I’m the one baring this burden with no end in site.
The behavior angle (the being demeaning, disrespectful) looked promising for a separation case, but her behavior toward partners has adjusted since the worst of it in response to my persistent coaching (in her mind; since YOU seem to think I have a problem with respecting people I’m only being suuuuper glossy nice to everyone now- which is true, she’s transitioned to an almost performative level of smarmy sarcastic gloss; “Thank you sooooo much! I hope you all have absolutely incredible evenings! This call has been so wonderful!”) and so now it’s looking like the only angle is a professional “not meeting work expectations” angle, which is much harder to prove.
I’ve been documenting every time I provide direction and she’s just unable to handle the thing, but she always counters with “you weren’t clear in your request” or in cases where there’s no room for ambiguity, she’ll technically complete the work, but it’ll be worse than grade level quality and then she’ll claim I wasn’t clear on how deep or whatever she needed to go. Her: “I created an outline like you asked, if you don’t feel like it makes sense and is incomplete then that’s your interpretation, but I think it’s good and I don’t know why you’re always picking on me like this…” Infuriating.
What should I do? It’s a true burden that’s been weighing on me for over a year and there’s no end in sight. I’ve spent hours and hours trying to coach and reason with her and she just gaslights our conversations in circles.
I should mention she reported me to HR about 2 months ago and her accusations about me meant that HR had to do a full investigation into me. The claims she made ended up being found unsubstantiated, but it cost me a lot of energy and I was stressed about it for weeks. I do get frustrated with her and sometimes get snippy in my voice because I’m taxed.
My manager is 100% in the same page as me, but there’s just little in our power we can do.
What do I do??
My dream is for her to leave the company on her own, but since she’s still here after a year of terrible feedback, I think she’s immune to self-awareness.
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2024.05.19 18:19 Idksw33t Ancestry citizenship eligibility

Hey there guys, so um i have questions about claiming citizenship or getting an ancestry visa.
Context: so my grand fathers grand mother (Larah) was from Northen Ireland, she was born in 1885.i understand if its seems far fetched but would my grand father be able to claim citizenship? He is 75 and basically the whole thing is about getting my mom citizenship so she can work overseas as the employment situation in my country is horrible.
Questions
1.Larah (the grand mother) was born in northen ireland when the uk and ireland was supposedly one, if its even possible for one of them to get it, would theybe qualify to get both Uk citizenship and irish citizenship as Larah was born before the 1912 seperation. ???
2.is there an age limit on when you can get citizenship by descent? Like i mean my grand father is 75 :)?
3.what is the cost of applying for the process of either the citizenship or acestry visa thing? And like how long does it take?
Just to add, i did find Lara's birth certificate on a website so i am aware of that we need of proof to prove that we are related to Larah.
I love potatoes
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2024.05.19 18:10 Notthedroidette When I was a fan, these were my defenses:

Back when I was a fan, my younger brother would always clown on me for still being a fan of H3. “He’s a bad person” he would say. I would say:
“Ethan is a comedian, why would anyone take him seriously anyway.” “He was just joking when he said that, it’s not that serious”
Then October 7th happened. For context I gave birth to my baby on October 15th, just one week later. Anyone who has children knows that life can sometimes feel like it’s been reset after you have them. And I saw H3 with fresh eyes, as a person with newfound clarity, and I was horrified. Especially in the context of Palestine being front and center on mine and everyone else’s mind. Those excuses I used to give were null and void because it was clear he was being serious, he was not just joking, and he did expect everyone else to take him seriously also. So I did, and when you take Ethan seriously, everything he says and does takes on a different meaning.
Gone are the days of simple goofs and gaffs, and even edgy YouTube humor. He thinks and behaves in extremes. He’s no silly little guy. He’s a grown man with *a porn addiction and *narcissistic tendencies who **refuses to speak about Gaza/Palestinians because he believes they deserve it.
**allegedly
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