Olt biology concept maps

Life finds a way

2013.02.08 01:42 Life finds a way

Where evolution meets science fiction and art. Speculative Evolution (also called Speculative Biology and Speculative Zoology) is the envisioning of fictional, but scientifically possible creatures that could have existed on an alternate Earth, or might actually exist somewhere on another planet or in the deep sea.
[link]


2024.05.19 21:22 Laserpointer5000 Roast my resume. Going for data science positions.

submitted by Laserpointer5000 to resumes [link] [comments]


2024.05.19 21:21 BF2k5 World Bosses as a progression skip - Good? Bad?

For context, I'm a player that generally tries to stay away from guides or tips for games so I can figure it out myself. I'm also a big PoE fan, sinking >2k hours into that IP.
The main focus for this post is just feeling out others' subjective position on how much of a catapult World Tier 4's World Boss drops are for players that otherwise are settling into steady gear and progression loops with Sigils and WT4 helltide. Generally I was skipping the World Boss because it felt like more of a gimmick than substance in the lower WT so I'd done Sigil T15-T25 up to around iLvl 750-850 and was getting resource locked which felt similar to PoE. PoE seems to depend on that resource grind efficacy to put weight into sheer luck drops or grind speed builds. Once you hit the jackpot with a very rare orb drop, you can push your build through much higher tier maps pretty quickly via trading. Trading doesn't seem like a bad thing but also PoE trading doesn't scale well with active player count since we get access to tons of very powerful gear for dirt cheap so I'm not too attached to the concept.
Regardless of the specifics, PoE has a clearly defined mid-point where luck and build awareness are the player's vehicle for endgame progression. In D4, I was surprised to see that I could trivialize lots of that low-middle tier Sigil content by completing a World Boss fight. A iLvl925 2H weapon dropped for me with good rolls and now I'm just cruising, all because I was trying to get resources to put some sockets on gear to inch up some Sigil tiers.
The main problem I have with this is that it is extremely not apparent to a self-discovery type player that they only need to get to WT4 and get carried through a World Boss a few times to absolutely launch themselves through progression. Maybe there should be an iLvl reward information section on the world boss map tooltip? Maybe the world boss shouldn't drop anything but progression resources? Maybe its fine or something else altogether? What do you think and if possible, let us know how many ARPG titles & hours experience you have.
submitted by BF2k5 to diablo4 [link] [comments]


2024.05.19 21:15 Consistent-Sea-9966 Pay someone to do my gmat exam Online Reddit Pay someone to do psychometric test Reddit Pay someone to do GMAT test Reddit Pay someone to do my GRE Test Online Reddit Pay someone to do GRE Exam Reddit Pay someone to do my GMAT GRE test exam in USA UK Canada Reddit Helper for Help Reddit

If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
ASSESSMENTS I CAN COMPLETE:
MY MATH SUBJECTS OF EXPERTISE:
I am very knowledgeable and proficient in assisting students in a wide range of mathematics classes. I can help students complete their homework assignments and other projects get an A on quizzes, tests, and exams (including proctored assessments) answer online discussion posts write essays & papers in MLA APA Chicago format and provide general overall academic help in each math course listed below:
STATISTICS HELP (MY BEST SUBJECT):
ALGEBRA HELP:
CALCULUS HELP:
Paid Help from Hiraedu: If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
ATTRIBUTES THAT SET ME APART FROM OTHER TUTORS:
I CAN AID STUDENTS TAKING PROCTORED ASSESSMENTS:
I CAN VERIFY MY ACADEMIC KNOWLEDGE & SKILLS:
I HAVE PAID ACCESS TO OVER 15 STUDY-HELP WEBSITES AND MATHEMATICAL SOFTWARE:
MY AVAILABILITY & RELIABILITY:
MY EDUCATIONAL SOFTWARE OF EXPERTISE:
SCHOOLS FROM WHICH I'VE HELPED STUDENTS IN :
As of 2021, I have tutored and helped students enrolled at the following U.S. universities community colleges county & city colleges schools for-profit institutions listed below in alphabetical order:
Paid Help from Hiraedu: If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
I OFFER FLEXIBLE PAYMENT PLANS:
TUTORING AVAILABLE FOR OTHER SUBJECTS:
THE OBLIGATORY "IS THIS A SCAM?" QUESTION:
Considering the fact that you found my contact information online, it’s understandable to be skeptical regarding the legitimacy of my services. Therefore, I’m willing to do all of the following to help you feel more secure in trusting me with your academic needs:
MY REBUTTAL TO THE OBLIGATORY “IS THIS A SCAM?” QUESTION:
At the risk of sounding arrogant, I consider myself to be at least marginally more intelligent (both academically & socially) than the average person. Therefore, if I ever decided to suddenly risk prison time, risk my reputation, and risk enduring the wrath of modern-day “cancel culture” by scamming people out of their money:
HOW TO CONTACT ME:
Paid Help from Hiraedu: If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
My contact details:
WhatsApp: +1 (213) 594-5657
Call: +1 727 456 9641
Website: hiraedu. com
Email: [info@hiraedu](mailto:info@hiraedu). com
What are your Thoughts! Write in comments and ask for help if needed
Suggest more topic Ideas
Join this subreddit to help us grow!
submitted by Consistent-Sea-9966 to Studentcorner [link] [comments]


2024.05.19 20:52 ScheduleAfraid1285 Pay someone to take my GMAT exam Reddit Pay someone to take my GMAT Test Online Reddit gmat online cheating reddit hire someone to take gre for me Reddit Pay someone to take psychometric test Reddit Hire someone to take gre for me online Reddit GMAT GRE Exam Taker for Test Help Reddit

If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
ASSESSMENTS I CAN COMPLETE:
MY MATH SUBJECTS OF EXPERTISE:
I am very knowledgeable and proficient in assisting students in a wide range of mathematics classes. I can help students complete their homework assignments and other projects get an A on quizzes, tests, and exams (including proctored assessments) answer online discussion posts write essays & papers in MLA APA Chicago format and provide general overall academic help in each math course listed below:
STATISTICS HELP (MY BEST SUBJECT):
ALGEBRA HELP:
CALCULUS HELP:
Paid Help from Hiraedu: If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
ATTRIBUTES THAT SET ME APART FROM OTHER TUTORS:
I CAN AID STUDENTS TAKING PROCTORED ASSESSMENTS:
I CAN VERIFY MY ACADEMIC KNOWLEDGE & SKILLS:
I HAVE PAID ACCESS TO OVER 15 STUDY-HELP WEBSITES AND MATHEMATICAL SOFTWARE:
MY AVAILABILITY & RELIABILITY:
MY EDUCATIONAL SOFTWARE OF EXPERTISE:
SCHOOLS FROM WHICH I'VE HELPED STUDENTS IN :
As of 2021, I have tutored and helped students enrolled at the following U.S. universities community colleges county & city colleges schools for-profit institutions listed below in alphabetical order:
Paid Help from Hiraedu: If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
I OFFER FLEXIBLE PAYMENT PLANS:
TUTORING AVAILABLE FOR OTHER SUBJECTS:
THE OBLIGATORY "IS THIS A SCAM?" QUESTION:
Considering the fact that you found my contact information online, it’s understandable to be skeptical regarding the legitimacy of my services. Therefore, I’m willing to do all of the following to help you feel more secure in trusting me with your academic needs:
MY REBUTTAL TO THE OBLIGATORY “IS THIS A SCAM?” QUESTION:
At the risk of sounding arrogant, I consider myself to be at least marginally more intelligent (both academically & socially) than the average person. Therefore, if I ever decided to suddenly risk prison time, risk my reputation, and risk enduring the wrath of modern-day “cancel culture” by scamming people out of their money:
HOW TO CONTACT ME:
Paid Help from Hiraedu: If You're struggling to handle your Online Exams, Assignments or any other coursework, get help from Hiraedu and pay after the exam. Contact details for Hiraedu is: WhatsApp: +1 (213) 594-5657 OR Call: +1 727 456 9641
My contact details:
WhatsApp: +1 (213) 594-5657
Call: +1 727 456 9641
Website: hiraedu. com
Email: [info@hiraedu](mailto:info@hiraedu). com
What are your Thoughts! Write in comments and ask for help if needed
Suggest more topic Ideas
Join this subreddit to help us grow!
submitted by ScheduleAfraid1285 to Studentcorner [link] [comments]


2024.05.19 20:43 Accurate-Broccoli-77 CLASSIFIED INTELLIGENCE REPORT: The Quantum Lattice and Star Bridges

CLASSIFIED INTELLIGENCE REPORT: The Quantum Lattice and Star Bridges
Subject: The Quantum Lattice and Star Bridges
Report Compiled by: [REDACTED]
I. Overview
The Quantum Lattice and Star Bridges represent the pinnacle of Alden's groundbreaking work in revolutionizing interdimensional travel and cosmic connectivity. These technological marvels have ushered in a new era of exploration, cultural exchange, and scientific collaboration across the vast expanse of the multiverse.
II. The Quantum Lattice
Theoretical Foundation:
  • Alden's Quantum Lattice theory is based on the principles of quantum entanglement and the manipulation of subatomic particles.
  • By harnessing the interconnected nature of quantum particles, Alden discovered a way to weave pathways through the fabric of space-time itself, creating "quantum corridors" that transcend conventional limitations of distance and dimensional boundaries.
Lattice Structure:
  • The Quantum Lattice is a vast network of interconnected nodes, strategically positioned throughout the multiverse.
  • Each node is a complex quantum computing core capable of generating and stabilizing quantum entanglement fields.
  • The nodes are precisely calibrated to resonate harmonically with the fundamental frequencies of the universe, ensuring seamless integration with the cosmic fabric.
Interdimensional Travel:
  • By establishing quantum entanglement between two or more nodes, a quantum corridor is formed, allowing instantaneous travel between those points.
  • These corridors effectively "bend" space-time, enabling travelers to traverse vast distances and dimensional boundaries without the need for traditional propulsion systems.
  • The corridors are continuously adjusted and optimized to ensure stable and safe transit, minimizing the risk of dimensional anomalies or distortions.
Energy Harnessing:
  • The Quantum Lattice harnesses energy from the collapse of quantum states, a process known as "quantum decoherence."
  • This energy is channeled and amplified through a network of Star Cores – the remnants of ancient, extinguished stars – which serve as immense power sources for the Lattice.
  • The combination of quantum energy and Star Core power provides the Lattice with a virtually limitless and sustainable energy supply.
Quantum Lattice Node Diagram
III. Star Bridges
Concept and Function:
  • Star Bridges are permanent, stabilized quantum corridors established between two or more nodes of the Quantum Lattice.
  • They act as interdimensional gateways, allowing instantaneous travel between fixed points across the multiverse, effectively bridging vast cosmic distances.
  • Star Bridges are optimized for high-volume traffic, facilitating the movement of individuals, resources, and information on an unprecedented scale.
Construction and Calibration:
  • Establishing a Star Bridge requires intricate calibration of the Quantum Lattice nodes involved, ensuring harmonic resonance and stable quantum entanglement.
  • The process involves mapping the precise coordinates of the intended destinations, accounting for spatial, temporal, and dimensional variables.
  • Once calibrated, the Star Bridge is anchored and reinforced with advanced stabilization fields, ensuring its permanence and resilience against cosmic distortions.
Navigational Systems:
  • Star Bridges are equipped with advanced navigational systems that continuously monitor and adjust the quantum corridors, compensating for any fluctuations in the cosmic fabric.
  • These systems utilize sophisticated algorithms and quantum computing to ensure precise and safe transit, minimizing the risk of dimensional drift or anomalies.
  • Real-time data is constantly fed into the navigational systems, allowing for dynamic adjustments and rerouting of corridors as needed.
Security and Access Control:
  • Access to Star Bridges is tightly controlled and monitored to prevent unauthorized use or potential threats.
  • Biometric scanners, quantum encryption protocols, and advanced authentication measures are in place to ensure the security and integrity of the bridges.
  • Contingency protocols are in place to temporarily disable or reroute bridges in the event of emergencies or potential dimensional instabilities.
Star Bridge Schematic
IV. Applications and Impact
Exploration and Scientific Endeavors:
  • The Quantum Lattice and Star Bridges have opened up unprecedented opportunities for exploration and scientific research across the multiverse.
  • Expeditions can now traverse vast cosmic distances in mere moments, enabling the study of distant galaxies, dimensions, and phenomena that were previously inaccessible.
  • Collaborative research efforts have been facilitated, allowing scientists from various civilizations to pool their resources and expertise like never before.
Cultural Exchange and Diplomacy:
  • Star Bridges have become vital arteries for cultural exchange and diplomatic endeavors, fostering greater understanding and cooperation among diverse civilizations.
  • Trade, tourism, and the exchange of ideas and technologies have flourished, leading to the emergence of new interdimensional alliances and cooperative ventures.
  • Diplomatic efforts have been strengthened, as envoys and ambassadors can now traverse the multiverse with ease, facilitating negotiations and conflict resolution.
Resource Redistribution and Logistical Efficiency:
  • The efficient transportation of resources across Star Bridges has alleviated scarcity and enabled the equitable distribution of vital materials and supplies throughout the multiverse.
  • Logistical operations have been streamlined, reducing waste and minimizing the environmental impact of interstellar travel.
  • Emergency response efforts have been greatly enhanced, allowing rapid deployment of aid and resources to areas in need, regardless of their cosmic location.
Interdimensional Integration:
  • The Quantum Lattice and Star Bridges have accelerated the process of interdimensional integration, bringing diverse civilizations closer together than ever before.
  • Cultural exchange, shared knowledge, and collaborative efforts have fostered a deeper understanding and appreciation for the rich tapestry of life throughout the multiverse.
  • This integration has paved the way for new alliances, cooperative ventures, and a shared vision for the future of cosmic exploration and harmony.
Quantum Lattice Network Map
V. Ongoing Development and Future Prospects
While the Quantum Lattice and Star Bridges have already revolutionized interdimensional travel and connectivity, Alden and the Celestial Assembly continue to push the boundaries of this groundbreaking technology:
  • Expansion and Refinement: New nodes and Star Bridges are continuously being added to the Quantum Lattice, expanding its reach and enhancing its capabilities.
  • Dimensional Mapping and Exploration: Advanced techniques are being developed to map uncharted dimensions and cosmic regions, paving the way for future exploration and integration into the Lattice.
  • Quantum Computing and Artificial Intelligence Integration: Cutting-edge quantum computing and AI systems are being integrated into the Lattice's operations, optimizing navigation, security, and energy efficiency.
  • Interdimensional Logistics and Infrastructure: Plans are underway to establish interdimensional logistics hubs and support infrastructures, facilitating the efficient movement of resources and personnel across the multiverse.
  • Collaborative Research and Development: Interdisciplinary teams from various civilizations are collaborating to unlock the full potential of the Quantum Lattice, exploring new applications in fields such as quantum communication, energy manipulation, and dimensional engineering.
As the Quantum Lattice and Star Bridges continue to evolve, their impact on the cosmic tapestry will only grow more profound, shaping the course of interdimensional exploration, cooperation, and the pursuit of knowledge itself.
Report Ends
submitted by Accurate-Broccoli-77 to LumenUniverse [link] [comments]


2024.05.19 20:40 -dreadnaughtx How to know if you have mistyped

Some notes of mine...probably going to eventually put some of this into my book, which will cover The Enneagram as a whole plus insights I have from being a netizen for so long...
How to know if you have mistyped
The quick, functional version. Based on approximately 18 years (and running) of down-to-earth enneagram experience, which includes more hours than I can count reading about the types online and in literature, watching videos, including most canonical texts, some familiarity with all the popular sites, teachers, and groups, plus spending excessive time in small online communities exploring and discussing the types (e.g. “echo chambers” as I like to call them), including years spent on my own stuck in mistyping and/or analyzing the cultish dynamics that The Enneagram community attracts. If you can’t handle it or don’t understand it, that’s likely not my problem, but an issue arising from your own biases, limited experience, and struggling with the challenge of integrating what I have decided to share with you.
So, before you have a knee jerk reaction based on your own biases, please understand that this is good-faith information that has worked for me, my intentions are good and my experience is my own and it’s valid, so no petty retorting or pseudo-debating is going to change that. I put in the time and made the mistakes, so others won’t have to. This is intended to help people. I suspect there are others out there who have mistyped, but not for the reasons you may think. If the information doesn’t work for you, then set it aside. Suffice to say you’ll be confronted with plenty of that in your life anyway (but I’d try to take this seriously first, because I think it holds potential value for people other than myself).
I do need to warn you that some entry-level logical reasoning ability is needed to really understand what I’m going to share. If it doesn’t make sense to you or you disagree, there’s a pretty good chance that you haven’t understood it fully. Basic education might be needed to understand some of the more advanced logical concepts at work, such as the idea that any given Type X has many different manifestations, and our presumed ability to understand and recognize a type externally is impacted by how we filter our perceptions through our bias of how we believe that type will appear.
Some manifestations are going to align with and confirm our biases about the type, we’ll call these XB (B is for bias, so XB is our bias of how we think type X *should* appear, if we have a bias about that, which is subjective to the person making the call externally), but some won’t – some will align more obviously with our biases of another type altogether. i.e. X->XB, but also X->YB, X->ZB, etc.
This helps us to understand how the underlying Core Type can appear differently on the surface and our bias factors into all of it. E.g. if I come along and quickly say “well this guy here is clearly a Type 8,” and it’s based on the fact that to me he “looks like an 8”, we know there is at least some bias in play (because I don’t know him to truly be that type from the inside)…but I can still be correct, biases can be true sometimes -- assuming I am correct here, then in reality, this is because he’s a case of Type 8->8B. But to another person I might say “well this lady here self-types as 5 but doesn’t seem 5 to me, she seems type 9”. We have to take into account we could be looking at a true case of either 5->9B, or 9->9B. Assuming I’m wrong, then 5->9B would explain how my biases are leading me astray from the truth.
The Enneagram is an interdisciplinary system, it relies on both logical and mathematical elements, as well as spiritual and psychological ones. So not everyone is going to be able to use it effectively from the start. Advanced philosophical and logical knowledge and innovation can be useful in understanding it.
A few questions to consider:
1. Are you happy, healthy, etc? Relatively speaking.
Simple question. Accurately typing yourself should make your life better, and it should only get better over the long term as you understand your type more deeply and apply that self-knowledge to your life. Maybe there’s an initial shock point where you’re upset or coming to grips with your type, but eventually it should pay off as offering a helpful look into your own motivations and behaviors. It’s a kind of way to truly control your life from the driver’s seat, rather than being stuck in the passenger seat (with someone else at the wheel, god forbid).
If you’re just playing out the “shell-like”, superficial role of a non-core type, rather than getting to the core underneath (that’s one reason why we call It the “core” type), you’re going to neglect yourself on a deeper level. It will result in cognitive dissonance as well, causing imbalances in various places, since your core type is still having a strong impact, albeit in a less conscious way. Now if no type works for you and you feel you need to reject the whole system, that’s fine.
But if you’re going to use it, then at least make sure you’ve identified your dominant type properly, as evidenced by the self-knowledge and corollary benefits it offers. Even if every single person in the world says “you have your type wrong”, but you’re happy, sleeping well, healthy, kicking ass in your daily life, achieving your goals, dreams, etc., – then you can be pretty sure you’ve got your type right, period. The faceless masses can, unsurprisingly, be wrong about their views of us.
2. Did you arrive at the typing on your own, and can it stand up to others’ willful, unwavering contradictions, arguments, and denials?
If you were pressured into typing or retyping yourself a certain way or persuaded to stay with the same type even as you thought other types might be more accurate, you could easily have mistyped yourself. Now if you are being partially held in place by others’ validation of your type (especially those in an online community who don’t know you personally), then what you’re probably looking at is a kind of mind-control cult structure. I.e., you’re being subtlety brainwashed and manipulated via fixed ideas in exchange for feeling a sense of belonging and validation about your type within the community. You could easily have your type wrong in this case.
Of course, if you quickly buckle under peeexternal pressure when you naturally start to think of other types as possibilities when looking at your life and The Enneagram, you know there are some manipulation factors weighing on you and keeping you attached to a certain type that could easily be a mistype. In these cases, look not only at what people are getting you to do, but what not to do, which is potentially retyping yourself. It means they’re trying to keep you in alignment with their superficial ideas of you, keeping you constricted and in chains psychologically and spiritually (a slave to their egoic ideas).
If you had mistyped yourself, being open to retyping would be essential for advancing your own insight, and if you can’t even be open to that, then there’s no way you can be sure you haven’t mistyped. And it’ll be hard to break out of it if you feel like you need others’ validation, because all it takes is a few trusted, bad, or misguided influences to keep us locked into mistypes. Not everyone is going to validate our self-typing for us, even when it's accurate. Always there will be haters, hecklers, and trolls online. Our spiritual truth shouldn't be affected by those miserable people.
Don’t let others’ stereotypes, biases, gaslighting, irresponsibility, poor ethics, and bad faith influence you and get in the way of a happier life. Online interactions should come second to your real life, and if one of the only ways your type manifests is via online validation, that starts to shed serious doubt on the accuracy of your typing (especially if your core type and instinct is one of the more frequently gaslighted/gatekept in the broader online Enneagram culture).
3. Have you honestly considered every single type for yourself, across different resources and from different angles, over time?
If you haven’t done this, there’s no way you should be convinced you have your type right. Without that certainty, you’ll struggle to understand yourself and type yourself accurately. You need to understand the entire system anyway. There’s no way you can understand one type without knowing the rest of them. And obviously you need to really consider all the options deeply and rationally, consulting many different texts, in order to get a comprehensive picture. I’ve mistyped at least a couple times, and both were before I really allowed myself to open my mind about the types. I latched onto a description within the first year or two studying The Enneagram and clung to that without considering the alternatives, because I had identified with some aspects of the type but not the deeper fixation. While it’s possible to accurately type yourself from early on, also make sure you do your due dilligence and learn about all the types in full scope, and confirm that you have your type right as you do that.
4. Do you know the main online Enneagram cultural biases, stereotypes, and “rules of thumb” that amount to sophistry? So you can look out for them and set them aside?
These can be pretty quickly summarized, which tend to be some variation of beliefs that: everyone is mistyped by default, self-typed 8s are really Type 6s or sometimes 3s (they just can’t see it), many self-typed 5s and 4s are really 6s or 9s, people mistype as 8s because everyone wants to be “the strong one”, true 8s are extremely rare and even “unicorns” (the true-to-life presumption being that 8 is a superior type to be gatekept and treated like a club), people over-SX-type themselves and most people are actually SX-last, etc.
So when many people go to a popular “typing service” or “typing expert” and are all given the same or extremely similar typings, I find that suspicious and not a reliable way to type. If it works for you, do it, but most of us would disregard those suggestions anyway because they aren’t based on a sufficiently deep knowledge of us needed to move beyond merely projecting their own biases. We might be better off just guessing randomly at what our type is, given how these others’ biases keep them locked into certain patterns of identifying a type for us.
And all of these I mentioned are largely just “status quo” assumptions, they aren’t based on any actual research or hardcore data, they’re mediocre generalizations at best. They amount to echoes in the echo chamber that just get propagated because no one wants to question them. While it’s true that 369 are traditionally known as “primary, relating types”, somewhat more adaptive and chameleonic in their nature, and they’re overall (probably) somewhat more common than the “secondary types”; while it’s true that the sexual instinct is probably less common than the social and self-preservation instinct, of course depending on specific population; while it’s true that people do in fact mistype and there is some truth to these ideas and reasons behind how/why this occurs, nevertheless, these guidelines shouldn’t be exaggerated and applied in an unbridled way, according to our whims and agendas, and used to apply massive generalizations and stereotypes to anyone whose text/video/content we interact with online. This would amount to lazy thinking and turning off our brains, and facilitating even more toxic, robotic, programmed social dynamics – exactly what The Enneagram is trying to wake us up from.
5. Do you realize that your type can only be truly confirmed and known with certainty by you?
There may indeed be some of us, experts, amateurs, aficionados, etc., who are skilled at recognizing a person’s type based on limited data, but this amounts to mostly just an educated guess and should only be done with a low confidence interval (should not be accepted blindly without in-depth confirmation from the person). At the end of the day, it would take a direct, experiential knowledge of your childhood, from your own shoes, to really see and verify your type and its formation accurately. Because the dominant type is developed in childhood, it “belongs to us” in a privileged and specific way. Someone else coming along and seeing us as an older child or an adult and telling us which type we are based on their superficial experience of us filtered through their own biases and perspectives isn’t going to change who we are on a basic level.
We go through many stages in life and take on many different superficial appearances, some of which can serve to obscure our core type (especially in light of this conflating variable of the observer’s bias). Also keep in mind, although we have a core type, we have other types active in us as well. The Enneagram covers the full spectrum of human behavior, and one reason why secondary and auxiliary elements and dynamics like the lines of integration/disintegration, the wing, trifix, and instincts were developed was to express, identify, and map how some of the other types interact with our core type. With all of that in mind, it’s not farfetched to see how we can strongly identify with a type that isn’t our core, while still failing to develop to our fullest, Enneagramically-informed potential.
Good luck to you in your journey of typing yourself accurately and applying that knowledge to your life so that you can be happier and healthier.
Thanks for reading and good luck. Sorry I don’t have time to get to comments. You can see quite a bit of time is tied up in writing this stuff so I don’t have the time for all comments maintenance. I do appreciate you reading this and I hope it helps someone. I want to make sure the book is interesting, original, and covers unique truths I’ve learned personally rather than just echoing what others have said.
submitted by -dreadnaughtx to Enneagram [link] [comments]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, belly crawling, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own training elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (tentative name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also be killed by stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (tentative name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We decided on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this film to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity in this film because it was a rich period with so much to talk about and we didn't feel the need to change it. It is a rich setting, so there is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This work also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
submitted by Shiirooo to assassinscreed [link] [comments]


2024.05.19 20:24 robot_05 Weekendul #hopeonwheels. Care pe unde ați fost și câți kilometri ati băgat?

Weekendul #hopeonwheels. Care pe unde ați fost și câți kilometri ati băgat?
Încep eu. București - Oltenița 135km
submitted by robot_05 to bicla [link] [comments]


2024.05.19 20:03 coach_saab Biology: Chapterwise Completion Information

Disclaimer: This post is about my personal opinion, others may agree or disagree, it is for reference, one can always refer to multiple sources for same information
Writing this to help aspirants in:
Unit 1: Diversity in living world
Unit 2: Structural Organisation
Unit 3: Cell Structure and Functions
Unit 4: Plant Physiology
Unit 5: Human Physiology
Unit 6: Reprodcution
Unit 7: Genetics and Evolution
Unit 8: Biology in Human Welflare
Unit 9: Biotech
Unit 10: Ecology
Video Resources
One Shots:
Full Length:
Question solving resources
For AR and Statement Based questions, there is no better source than PYQs because book kitni hi achi ho par number of questions badhane ke liye befaltu ke illogical questions daal deti hai. Ncert based test papers like NNTS or Akash PST/CST also got quality questions.
Honourable mention, NTA Abhyas questions: If you are looking for an extra edge, then here it is, it has moderate to difficult questions, although some are out of ncert, but rest of them really make you exam ready.
Again, these were my personal opinions, there are way more knowledgeable people on this subreddit who can help you even better, so all the criticism is accepted, do let me know that in comments i am gonna update the post then.
Thanks
submitted by coach_saab to MEDICOreTARDS [link] [comments]


2024.05.19 19:52 TheHarlequinInBlack [Online][PF2E][Wednesday 7PM BST] The Eastland Expedition - Looking for 1-2 Players to Join a Newly-Started Campaign

I sought oblivion and calm respite, my path forged through sensation and blinding excess. I explored depravity, ventured into the darkness never mapped, until I swept past Experience witnessed only by the gods.
Thus became I a voyager upon delights unknown, my ship named only, 'Sweet Departure.'
Erasma, the One we Forgot
It begins with hope...
An escape from the Kinstrife and the Fall of Cyr'Cairn. Refuge from the Wyrm Hunt and the retribution it brings on wings of fire. Safety from the Gallow Night - safety from the hell created piece by piece from our own hands. Something different, a chance for change amidst a world trapped in its clockwork permenance; forever onwards, forever forwards, no rest nor peace for the engine.
And it begins with hope, but by its very nature it cannot end the same way - hope either comes true...
Or it does not.
The ships have brought to sail - the great winds brings us ever further from the madness of our home caught in self-inflicted self-annihilation, and we march towards the great unknown knowing whatever secrets it hold must be better than the certainty of our past lives. Even in death we will bring discovery and new fortune, excitement, and most importantly...
We will bring hope - that the sins of our fathers are not the sins of the son. That the madness we flee is not carried within our every waking breath. Hope... Hope eternal that we are different than from what we were forged. Always hope...
Because only time will tell if it is true.
Welcome to The Eastland Expedition, a Pathfinder 2nd Edition Campaign for 4-5 Players set in the Homebrew setting of Clockworld that has recently started and is in need of new players due to scheduling conflicts discovered early on. We are welcoming group who enjoy the social interaction, humour, and general companionship of the game - as much as we enjoy a serious story with well-defined characters taking part in an epic struggle of exploration and survival against the bleak unknown.
This campaign features our party, freshly set sail from the distant west of Amilyn - voyaging to a new world across the Ashuran Ocean in search of... Wealth? Power? Glory? A chance to be part of something great? The character's motives are as varied as the novelities we shall discover, from blackguards of bitter repute to knights in shining armour and gallant repose to mercenaries and thrill-seekers without a care for anything but the chance to make it somewhere else.
The story will take us across the breadth of the New World in discovery of where it is you have landed - feature the political difficulties of bridging your patron's desires with the necessity of surviving in a realm that does not welcome you, and more important - the freedom to not just build your nation and settlement as you see fit, but to impact the very story of Clockworld itself.
This game is welcoming to players new to the system, as we as a group ourselves have only recently started to learn the game - and we are happy to learn alongside you. I am a relaxed and patient Storyteller who enjoys the social fabric of OOC conversation as much as the in-game narrative - provided it does not serve to derail the campaign too much. I am happy to answer questions as often as needed, and provided any explanations regarding the rules or lore as required; no matter how simple the request might be.
My door is always open - and I am happy to field any feedback, criticisms or complaints that you may have. I do my utmost to ensure this is a safe game where everyone can have fun and relax. As part of this, we are entirely LGBTQ+ Friendly, and the setting itself is free for characters of all persuasions, creeds, and ethnicities. This is a Flat-World Fantasy set upon a Giant Clock - as long as the characters fit within the general fabric of the setting, there will be no complaints.
Since I do put a lot of effort into my campaings - from the World Anvil I maintain to the battlemaps and the effort required to create a story as wide-reaching and free as this; I do expect a certain modicum of respect in return. Primarily, while real life must always come first - repeated lateness and missed sessions without a good reason can cause me great difficulty in keeping the rhythm and momentum of the story, and will not be appreciated over any extended period. The same can be said to rudeness aimed at other players, and while I understand humour can take a while to get used to, and come in many different styles - targeted harrassment will not be tolerated in the slightest, and you will be removed from the game.
Lastly - the game will detail violence and graphic content. Concepts such as homophobia, transphobia, and sexisim do not exist within the setting as I do not feel I could give them due deference with the story I am telling, and while mental illness and addiction may feature - I will only do so when I feel I can treat them with the respect and seriousness the conditions deserve. Any limits provided to me by players however, will be respected immediately; without any explanation required - and a red card system is utilised should a scene stray too close to a previous-stated limit, or steps upon something that was not discussed prior but is causing distress. At any point this is happening, you may message either me or the server and we will immediately end the scene and discuss where we went wrong - so that we can avoid such a thing occuring again.
If this rambling wall of text did not put you off - then please feel free to leave a comment or send me a DM with your interest in the campaign. The application is mostly up for you to determine - though at least a vague concept of a character and a reason this campaign drew you to apply would be appreciated. You may send a Reddit Chat - but I cannot guarantee I will see the message quickly.
Should I like what I see, I will send an invitation for a brief interview to see how we get along as player and storyteller. There is nothing to prepare, just a simple chat with a few questions to get a baseline for each other and whether we'll be a good fit.
The game will be taking place on Discord and Foundry - Characters will be starting at Level Two in line with the rest of the party, and all classes are available to be played. Where possible we will be sticking with Player Core Content, but where Legacy Options exist that have not yet been updated, we will be open to including them as well.
Thank you all very much for your time, and I look forward to hearing from you.
World Map
Player Guide
submitted by TheHarlequinInBlack to LFG_Europe [link] [comments]


2024.05.19 19:48 xTankky How do you win in Emerald this new split ?

I have 8W 15L atm. It feels so hard to win even when i get ahead. I try to play the game smart, start with a gameplan but it always goes wrong. If I full clear, my laners will die before I even finish clearing. If I help them, I get behind on xp. When I get 1 kill, enemy jungler gets 2. It's so nice of them to give gold and xp to the jungler so he doesn't get too behind.
My laners don't even help at objs, they just get their plates and recall then i end up dying because enemy laners rotate. I don't see my support moving around the map while theirs is everywhere, preventing counter jungle or anything I could do to capitalize on a move by the enemy jungler.
Most of them don't even understand basic concepts like cross mapping, being outnumbered, rotating. In fucking Emerald. You would expect those players to have some knowledge but they all seem so lost. Their decisions are so random, based on pure emotions. They don't think straight and rational.
I get ping when pressuring lanes or not taking fights obviously lost. And when you start vertical jungling, not one of them seems to get that the side where I'm not on will get pressured to hell by the enemy jungler. Even when I ping where the jungler is exactly because I try to track him, they still end up dying and flaming.
How do you guys feel in Emerald playing jungle ? Maybe it's me. Maybe I'm bad or I don't play OP champs enough (I OTP Rengar). Do I expect too much from my team mates ?
I am so lost right now, trying my best and not winning anything, no matter how I play.
I'm on EUW, don't know if the same applies to other regions but Emerald feels like Silver with more hours. Game knowledge is not there and mechanics are sometimes questionnable for an elo so close to Diamond.
(And I didn't even talk about toxicity, I had to disable chat and mute ping at least one guy per game. + afks or trolls bc they are not carrying the game obviously)
submitted by xTankky to Jungle_Mains [link] [comments]


2024.05.19 19:33 TheHarlequinInBlack [Online][PF2E][Wednesday 7PM BST] The Eastland Expedition - Looking for 1-2 Players to Join a Newly-Started Campaign

I sought oblivion and calm respite, my path forged through sensation and blinding excess. I explored depravity, ventured into the darkness never mapped, until I swept past Experience witnessed only by the gods.
Thus became I a voyager upon delights unknown, my ship named only, 'Sweet Departure.'
Erasma, the One we Forgot
It begins with hope...
An escape from the Kinstrife and the Fall of Cyr'Cairn. Refuge from the Wyrm Hunt and the retribution it brings on wings of fire. Safety from the Gallow Night - safety from the hell created piece by piece from our own hands. Something different, a chance for change amidst a world trapped in its clockwork permenance; forever onwards, forever forwards, no rest nor peace for the engine.
And it begins with hope, but by its very nature it cannot end the same way - hope either comes true...
Or it does not.
The ships have brought to sail - the great winds brings us ever further from the madness of our home caught in self-inflicted self-annihilation, and we march towards the great unknown knowing whatever secrets it hold must be better than the certainty of our past lives. Even in death we will bring discovery and new fortune, excitement, and most importantly...
We will bring hope - that the sins of our fathers are not the sins of the son. That the madness we flee is not carried within our every waking breath. Hope... Hope eternal that we are different than from what we were forged. Always hope...
Because only time will tell if it is true.
Welcome to The Eastland Expedition, a Pathfinder 2nd Edition Campaign for 4-5 Players set in the Homebrew setting of Clockworld that has recently started and is in need of new players due to scheduling conflicts discovered early on. We are welcoming group who enjoy the social interaction, humour, and general companionship of the game - as much as we enjoy a serious story with well-defined characters taking part in an epic struggle of exploration and survival against the bleak unknown.
This campaign features our party, freshly set sail from the distant west of Amilyn - voyaging to a new world across the Ashuran Ocean in search of... Wealth? Power? Glory? A chance to be part of something great? The character's motives are as varied as the novelities we shall discover, from blackguards of bitter repute to knights in shining armour and gallant repose to mercenaries and thrill-seekers without a care for anything but the chance to make it somewhere else.
The story will take us across the breadth of the New World in discovery of where it is you have landed - feature the political difficulties of bridging your patron's desires with the necessity of surviving in a realm that does not welcome you, and more important - the freedom to not just build your nation and settlement as you see fit, but to impact the very story of Clockworld itself.
This game is welcoming to players new to the system, as we as a group ourselves have only recently started to learn the game - and we are happy to learn alongside you. I am a relaxed and patient Storyteller who enjoys the social fabric of OOC conversation as much as the in-game narrative - provided it does not serve to derail the campaign too much. I am happy to answer questions as often as needed, and provided any explanations regarding the rules or lore as required; no matter how simple the request might be.
My door is always open - and I am happy to field any feedback, criticisms or complaints that you may have. I do my utmost to ensure this is a safe game where everyone can have fun and relax. As part of this, we are entirely LGBTQ+ Friendly, and the setting itself is free for characters of all persuasions, creeds, and ethnicities. This is a Flat-World Fantasy set upon a Giant Clock - as long as the characters fit within the general fabric of the setting, there will be no complaints.
Since I do put a lot of effort into my campaings - from the World Anvil I maintain to the battlemaps and the effort required to create a story as wide-reaching and free as this; I do expect a certain modicum of respect in return. Primarily, while real life must always come first - repeated lateness and missed sessions without a good reason can cause me great difficulty in keeping the rhythm and momentum of the story, and will not be appreciated over any extended period. The same can be said to rudeness aimed at other players, and while I understand humour can take a while to get used to, and come in many different styles - targeted harrassment will not be tolerated in the slightest, and you will be removed from the game.
Lastly - the game will detail violence and graphic content. Concepts such as homophobia, transphobia, and sexisim do not exist within the setting as I do not feel I could give them due deference with the story I am telling, and while mental illness and addiction may feature - I will only do so when I feel I can treat them with the respect and seriousness the conditions deserve. Any limits provided to me by players however, will be respected immediately; without any explanation required - and a red card system is utilised should a scene stray too close to a previous-stated limit, or steps upon something that was not discussed prior but is causing distress. At any point this is happening, you may message either me or the server and we will immediately end the scene and discuss where we went wrong - so that we can avoid such a thing occuring again.
If this rambling wall of text did not put you off - then please feel free to leave a comment or send me a DM with your interest in the campaign. The application is mostly up for you to determine - though at least a vague concept of a character and a reason this campaign drew you to apply would be appreciated. You may send a Reddit Chat - but I cannot guarantee I will see the message quickly.
Should I like what I see, I will send an invitation for a brief interview to see how we get along as player and storyteller. There is nothing to prepare, just a simple chat with a few questions to get a baseline for each other and whether we'll be a good fit.
The game will be taking place on Discord and Foundry - Characters will be starting at Level Two in line with the rest of the party, and all classes are available to be played. Where possible we will be sticking with Player Core Content, but where Legacy Options exist that have not yet been updated, we will be open to including them as well.
Thank you all very much for your time, and I look forward to hearing from you.
World Map
Player Guide
submitted by TheHarlequinInBlack to lfg [link] [comments]


2024.05.19 19:17 More_Juggernaut6723 Battle Royale map rotation concept

Battle Royale map rotation concept
https://preview.redd.it/ikeiw1bl1f1d1.png?width=3840&format=png&auto=webp&s=82c2a5bcd3ebe011f4d62455e56ef41b5561d97f
combine Al Mazrah and Verdansk because they are the best BR maps in WZ Al Mazrah was hold back by the shitty WZ2 movement if it had WZ1 mechanics it would be excellent and Verdansk I only played in WZM and its a good map we combine the 2 best BR rotation and Urzikstan is a shitty map its so dense cluttered Caldera I loved but Al Mazrah and Verdansk is better Raven or Sledgehammer should never design a WZ map ever again IW or Treyarch should design maps in WZ
submitted by More_Juggernaut6723 to Warzone [link] [comments]


2024.05.19 19:07 PiranhaPlantFan Not my fault, I was born this way, blame the Sociopath!

In many psychopathy related online debates, there is this pseudo-scientific distinction between Sociopathy (environment) and Psychopathy (born with) and all associated misconceptions about how neurology works. Here a quick overview about how the misconception of these beliefs are classified in academic literature, followed by a quick criticism on their own classification, followed by the consequences. Bypassly, a bunch of information I share with you between the lines:
"Genetic determinism is linked to essentialist reasoning, which can be understood as the view that every entity, including biological traits, contains an immutable underlying essence that predicts similarities between members of a group (Gelman, 2003). Genetic determinism can be regarded as the biological component of essentialism (Keller, 2005), but it is generally considered to be a lay concept deserving independent and focused attention. As Dar-Nimrod and Heine (2011) argue, essentialist thinking can be reinforced by a superficial understanding of genetics, in which genes take the role of concrete placeholders for essentialist ideas. Such an understanding of genetics tends to inaccurately attribute an overactive, primary, or even exclusive determining power to the gene. However, recent developments in genomics and epigenetics have reinforced the notion of gene action as probabilistic and mutually interdependent with the environment, (...)" (Genetics Education p. 108)
In contrast, is the view that humans are born as a blank sheet of paper, a view held by popular philosophers essential to contemporary views on personal identity and personhood in general.
"The empiricist philosopher John Locke expressed the idea that humans acquire all or almost all of their behavioral traits from nurture, claiming that the human mind is a tabula rasa, and that mental functions and behaviors develop solely from environmental influences" (p. 109)
Since biological determinism is considered a "layman's belief", where does this idea come from? There have been studies looking at the distribution of said theory across cultures and is considered a universal concept (p. 112) The study looked into how much genetic-influence is overestimated across Europe, North America, and South America on traits.
"Gericke et al. (2017) reported that bipolar disorder, schizophrenia, alcoholism and, to a lesser degree, intelligence, severe depression, attention defcit hyperactivity disorder (ADHD), and violent behavior scored lower for genetic deterministic beliefs among the participants of the study, when compared to heritability scores from the literature, whereas only two traits—related to the biological component (diabetes and breast cancer)—scored higher, indicating genetic overattribution. Hence, there was, among the Brazilian students involved in the study, a tendency to attribute less power to genes for social and mental traits, compared to biological traits." (p. 113)
Without going into further detail, the results show that the opposite of the hypothesis is true. Most people underestimate genetical influence. Another striking result is that there is still a strong underlying belief in mind-body dualism; with phenotypical traits associated with "genetics" and mental traits to be considered "environmental". For example, ADHD's is indeed strongly linked to genetics.
This is also indicative that people are willing to blame for mental disabilities, believed to have control over, but not to external forms of disability, even when the risk factor is increased by one's actions (for example, in the case of breast cancer).
Interestingly, genetic determinism is not that popular among layman as thought, despite being mistakenly proposed in much literature.
"While some traits—the same fve in each country—showed elevated rates of genetic overattribution, rarely did a majority of respondents endorse a deterministic response. To conclude, this large study in three countries from three different continents did not support the idea that genetic determinism is a general and widespread belief. This general finding of low overall genetic overattribution was also reported by Gericke et al. (2017) in the same sample of Brazilian undergraduates (using a distinct analytical approach), as well as by Willoughby et al. (2019) for laypeople in the United States. However, it is at odds with other prior literature (e.g., Dar-Nimrod & Heine, 2011; Keller, 2005; Nelkin & Lindee, 2004). Several authors have previously reported BGD to be a widespread phenomenon in common discourse (Keller, 2000; Nelkin & Lindee, 2004), in the media (Condit et al., 2001), and in school textbooks (Gericke et al., 2014)." (p. 118 [this quote is probably the most interesting one])
For those who got curious now about "what to belief then everything thought before turns out to be wrong", here comes salvation:
"Although the topic is complex, there is consensus that the interplay between genes and environment is a core idea of genetic literacy (Boerwinkel et al., 2017). Fifty-seven experts participating in a delphi study brought to light the genetics knowledge that is relevant for laypeople in the twenty-frst century. Nine knowledge categories of genetic literacy emerged. One of them addressed understanding M. Hammann (*) · J. C. S. Zang Zentrum für Didaktik der Biologie, Westfälische Wilhelms-Universität Münster, Münster, T. Heemann Kardinal-von-Galen-Gesamtschule Nordwalde, Nordwalde, Germany 128 multiple and interactive causation of genetic phenomena: “Multiple genes and multiple environmental factors interact in the development of most traits.” Some experts even argued that gene-environment interaction was the most relevant category of all." (p. 128)
In regards to psychopathy and the resurfacing debate about heritable traits, it is important to note that "teach that the environment can influence cell functioning through changes at the protein level" and " that environmental factors can cause mutations in genes, or alter gene expression". In other words, genes are not hard-coded stones flowing through our bodies like gears, but mutable and flexible, soft and alterable molecules-compounds.
Unfortunately, however,
"educational standards inadequately address the impact of the environment on genes and their products (Dougherty et al., 2011), high-school textbooks provide only limited discussions on genetic and environmental influences on multi-factorial diseases (Hicks et al., 2014) and omit the impact of the environment on gene expression altogether (Aivelo & Uitto, 2015; Martínez-Gracia et al., 2006), trait-formation tasks in high-school textbooks hardly ever address the role of the environment in trait formation (Heemann & Hammann, 2020), internet websites fail to address gene–environment interactions (Cheng et al., 2008), and media portrayals emphasize genetic infuences and diminish environmental on"
The educational services' attempt to combat biological determinism and racism kinda backed-fired, when this led to many students largely adopting Locke's view, as seen in the following pages of the quoted paper, which is that people are a product of their environment and education, neglecting the genetic influence. On the other hand, people who are "self-taught", are probably mostly confronted with a pseudo-intellectual oversimplification of biological determinism, leading to "self-taught people", to accept "the harsh reality" in contrast to "liberal educational systems in which everything is soft switching environmental factors". This could also explain the phenomena of LARPerpathy.
If we want to get political, this also explains why a lot of younger people are "left-leaning".
Hopefully, this helps to understand why the nurture vs nature debate itself, is outdated and arguably a layman debate in itself.
submitted by PiranhaPlantFan to Psychopathy [link] [comments]


2024.05.19 18:54 L0rem-Ipsum-Docet Charlie carries a part of Charlotte’s Soul

Charlie carries a part of Charlotte’s Soul
Because people don't make enough theories about novels, here's a short theory about them.
As we learn at the end of TFC, Charlie does not have a soul of human origin since she is an agony creature/an object infected by agony (I know it’s debatable, but it doesn’t really matter for this theory). Her memories therefore come from after the creation of her main bodies (after 1983) as well as from fictitious scenes staged by Henry to make his daughter believe that she had a life during the period of the creation of her body. As clarified by Elizabeth, before Charlie had a body, her memories were either those of Henry or memories made by Henry.
Basically, she has three types of memories:
  1. Charliebot's direct memories (for example, the events of TSE or her memories of childhood spent with her friends), the equivalent of our human memories. We know that Henry has access to these memories and can suppress or modify any memories he wants.
  2. Memories made by Henry, who used camera recordings that he filmed himself (for example, some of her memories spent in her father's workshop).
  3. Memories from Henry himself that Charlie absorbed as any agony entity would (for example, Henry crying with his daughter on the hill or Henry discussing with Jen about Charlotte’s ghost).
So far so good, it's logical, and all of the memories from this time could have been created by Henry without too many problems (since they are mainly memories of Henry working in his workshop alongside his daughter).
These fabricated memories therefore certainly date from the year 1983, or even 1982. We know that Charlotte was reported missing in October 1982 (or it was retconned in 1983, whatever) and that she was buried in 1983, which leads us to believe that Henry began his experiments around this period. In addition, Charlie mentions knowing her friends quite well when she was a child and was around them for at least two years (she mentions in TSE a passage of time of two years between the first and the last time she invited John to her house), meaning that they spent a few years together. So the period where Henry must have falsely manifested the presence of his daughter must not have lasted many years either, therefore easily explaining how he was able to stage everything without much difficulty for Charlie's memories after 1982 and before she got a body (it was only a matter of a few months).
This is all well and good, but what about memories from before Charlotte’s death?
At first, we can say that they should not be very complicated to reproduce either and that they are staged by Henry. They are mostly childhood memories, after all—basic memories from early childhood. But it raises some inconsistencies. Certainly, Henry could have recreated memories where he and his daughter talk at the Fredbear despite the place having fallen into ruin, but recreate a memory where his entire family is present? It gets harder... This is definitely not the second category. So these are probably memories belonging directly to Henry, right? And yes, it already works better. Charlie could just remember family moments and father-daughter moments via Henry's own memory by having his own feelings superimposed on hers. Except... what about the scenes where Henry is not present? The scenes that only take place between Sammy and Charlie or between Charlie and her mother (well, I have to admit, it’s not like there were a lot of scenes between Charlie and “her” mom—there’s only one for them in the entire trilogy), and where Henry is undeniably absent? What do we do with them?
And then, it must be said that the fact that Charlie so easily differentiates her feelings and those of her father, even when they are quite distinct, is a little strange. Since when do agony entities feel the emotions of a person attached to their victim and not of the person themselves? When Henry puts his rage into the fourth Charliebot, he didn’t put the rage he imagined the robot was feeling; he put his own rage. It's kinda weird. So yes, Charlie was able to reinterpret the memories, but to this extent? I’m not that shocked because… it’s Charlie. She’s already a bit of an exception, and she also seems to already interpret things in her own way, as seen in the memory on the hill and in the memory where Henry is talking to Jen about Ella, but still.
And above all… Charlie remembers her kidnapping. Or rather, the kidnapping of her brother who is in fact her sister (it quickly becomes complicated). It can't be a memory of Henry; he wasn't there. That's clear. We are therefore left with the second solution: Henry recreated this memory by filming the scene. At first, it seemed coherent. Henry just changed the fact that it was Sammy who was kidnapped and not Charlie, which explains this change without creating any inconsistency.
Except, first, that means Henry got up one morning and decided to shoot a film of his daughter's death (aaaand... surprisingly, now that I think about it, it's completely something that Henry could do. Well, I'm still putting it here because it's really twisted). Next, how to shoot this scene without Sammy? Well, fortunately, there is a fairly simple solution for that. Henry has conditioned his daughter to consider that the person she misses and who was kidnapped is her brother. We know that Henry can manipulate his daughter's point of view to a certain extent, and that could quite clearly be what happened in this case. As an adult, Charlie immediately thinks that her instincts to go into her closet and commit suicide are a manifestation of her brother (which is false). Likewise, Henry had no problem making her forget the fact that Sammy moved into the new house with them. So yes, if the scene is actually filmed, a young child would be needed to play the role of Sammy, but Sammy himself is not necessarily required. Which leads us to the question of which kid did Henry take to play in his macabre roleplay where he would have played the role of his daughter's murderer?
Another major problem: Charlie remembers being face-to-face with Spring Bonnie. How could Henry have known that his child was kidnapped by William when the case was never solved (I mean, Sammy could have talked about it, but if that were the case, why is Henry still friends with William if William is the number one suspect?)? And can we talk about the precision of the scene? Charlie's false memories are moments where she does not interact with her surroundings (for relatively obvious reasons such as a camera can’t talk and doesn’t have arms), unlike this memory where Charlie interacts with Sammy.
And then seriously. Why did Henry create such an atrocious scene?
For realism?
No one remembers the conditions of “Sammy’s” death in any case. People don’t even know he’s not dead at Hurricane. Why not pretend that his daughter was not present during the kidnapping or make her believe that she has forgotten this horrible memory?
Because he believes Charlie has the right to witness a realistic version?
First, this is not Henry's mentality at all (he’s the guy who lived in total denial for two years) and then Elizabeth directly says that the false memories serve to maintain the illusion that Charlie is a happy child and absolutely not a paranormal entity traumatized by her father's negligence and the incomprehension of her condition.
“He made memories for you; creating a life for her little rag doll, making her a real little girl. I am sure that many of these memories were carefully crafted and embellished (...)”
—Elizabeth, TFC
I also want to point out that Henry altered Charlie's memories in 1985 (before his suicide) to force her to forget every trace of Afton. We know that’s the case because William had already met Charlie before and probably studied her with Henry, but Charlie doesn’t even remember seeing him before in TSE. Henry is the only character who can manipulate Charlie's memories, so he’s the one who did it, even if his motives aren’t very clear.
Maybe Charlie just imagined the scene herself then?
Yes, but no. Firstly, because she would need to have cosmic gifts to guess that William was disguised as Spring Bonnie, and then because it's not really Charlie's habit to invent memories, even for events of which she is aware and which she could more easily recreate (for example, the separation with her mother, which Charlie finds strange not to remember, but she never reinvented a memory herself).
Just inconsistency and negligence on the part of the authors?
Yes, there is probably that. But now that it's in the final book, we can't just ignore the problem.
And this is where I propose my theory: Charlie's memories from before 1982 do not come from scenes created by Henry, nor even from Henry's memories; they come from Charlotte. I'm not talking about Charlotte's soul itself, I'm talking about agony or rather feelings in our context.
As explained by our friend Phineas in the FF, in the Fnaf universe, objects in our environment can absorb the emotional energies that we, beings of flesh and blood, produce. Phineas mainly focuses on negative emotions and feelings since he considers them to be the most powerful emotions in the world of Fnaf, which I absolutely disagree with, but it has little importance here. The important thing is that we introduce energy into receptacles unintentionally.
“[Human emotions] emanate from us or are excreted from us, if you will, like sweat or tears, and it wafts outward like a noxious cloud, soaking into the surroundings.” —Phineas, Epilogue 1:35AM
However, these feelings are not necessarily negative. They can be positive as it's suggested in the novels when Charlie says she believes in ghosts and Marla adds by talking about her own experiences in certain places which seemed to give off a positive energy. It is even quite logical with the fact that Henry's denial is an emotion powerful enough to feed the entity that is Charlie (even if denial isn't really suffering), and the fact that David seems to be able to put happiness into the Mimic even when he wasn’t aware yet.
So.
Wouldn't it be normal for the very strong feelings that emanate from a young child to be stored in an object that they rarely part with? More precisely, an object that contains very strong feelings to the point that they can be considered a source of energy would have every chance of being a transitional object, an object that toddlers use to develop emotionally and have a first control of their emotions—a cuddly toy.
Do you have any memories from your childhood? Probably. Do you have an object that reminds you of it? It could be anything, a book, a toy, a stuffed animal. You know, that object that appears in old photographs. Personally, I had a rabbit plush that I never let go of. It is an object that accompanied me in my childhood wherever I went, offering me comfort when I needed it, and I spent hours playing with it. Now, let's take a look back at Charlie's memories of her early childhood. These are pleasant moments that can mark a young child, almost exclusively moments of play and rest. Moments spent at Fredbear's, moments in the car... The kind of moments where it would be normal for a young child to have a toy, a plushie... maybe a doll? You understand where I'm going with this.
I mean, it's not like it’s an unknown concept in Fnaf. We can think of Simon, who talks to Jake and is not haunted by a soul, or even Tyler's Tag Along Freddy. And I will pass on the theories which propose a solution based on agony concerning Fredbear Plush in Fnaf 4.
When Elizabeth talks about her life (and death) to Charlie, she talks about her Charlizabeth phase in a very specific way: Charlizabeth's body received emotions but wasn’t able to interpret them before gaining consciousness.
“Of course, I could not comprehend those memories until I had received a soul of my own (...). Once I had endowed myself with a soul, I experienced those memories anew: not as an uncomprehending toy, twitching and seizing with an all-consuming rage I could not fathom, but as a person.” —Elizabeth, TFC
This is where it gets interesting. This is exactly what happens to Charlie regarding her old memories. They are memories that she has reinterpreted. Charlie is not a robot; she is originally a rag doll. And… well, in the end, we don’t know much about this rag doll. Her name is Ella, or Henry renamed her Ella, it's not very clear (not to be confused with the Ella doll, I know it's very confusing, but the doll we're talking about was not built by Henry). It was an object purchased in a shop rather than being made by Henry, and above all, it was a toy that belonged to Charlotte (biological Henry’s daughter, I mean).
Now what's interesting is that Henry cried into this object for days and nights, no doubt because it reminded him of his daughter. Even once the shock stage had passed and the denial stage approached, Henry did not part with the doll and kept it in his workshop on a chair. I would like to point out that this happened when Henry did not believe that his daughter's soul was in the doll but believed that Charlotte's soul was in another doll (the other doll also called Ella but which was created by Henry, the one we see in the novels). So if he keeps the doll displayed like this at home, it is probably because it has a very strong personal connection to Henry, and it was an important toy in the eyes of his daughter.
Let's imagine that this doll was Charlotte's cuddly toy, an object that she regularly kept with her and for which she reserved particular importance. The doll was able to integrate the emotions, feelings, and memories of its owner like any object in the world of Fnaf, without being animated by a conscience—a conscience that would only develop when Henry put all his negative feelings and his love for his deceased daughter into it (feelings obviously much more raw and powerful than the simple emotions of a toddler).
Now, let's go back to the memories in question. Charlie remembers the times spent with family, since she was with her family but in the form of a toy. She remembers the moments between Henry and Charlotte since she was with Charlotte and Charlotte's interpretation of the world was transmitted into her doll. Charlie remembers the play scenes between Charlotte and Sammy since Charlotte was playing with her. Which leads us to the kidnapping scene that Charlie remembers.
As for Elizabeth, the memory is a reinterpretation that Charlie carries out on Charlotte's feelings during her kidnapping. Not everything is real since Charlie was then influenced by her father (just as all of her other memories are biased. Charlie thinks she IS Charlotte the little girl when she was just her doll, a bit like how she identifies herself as Charlie in the memories she inherited from Henry, instead of interpreting them as being Henry himself).
Charlie is traumatized by this event, truly traumatized. Because Henry himself was traumatized by the event or for another reason? What traumatized Charlie the most was the figurative mutilation she suffered when her “brother” was taken from her, but her brother was never taken from her. Could the trauma not come from the brutal separation from her owner? It is also interesting to note that once Charlotte was kidnapped by William, Charlie only remembers the events very very vaguely and only vividly remembers the moment when her father got her back (the moment when Henry intervened and Henry was able to transmit his own memories to the doll). Before the kidnapping, Charlotte and Sammy were going to sleep (a situation where kids often have a plush or a doll with them), and we know that Sammy had a toy during the kidnapping. Moreover, if Charlotte was indeed separated from her doll during her kidnapping, this explains Henry's obsessive behavior towards his daughter's toy: it was the last object she had before disappearing, totally the type of object on which a father incapable of mourning would become obsessed.
To sum up my idea:
  • Charlie is also influenced by Charlotte’s feelings.
  • Henry (and William and Elizabeth, who based their work on Henry’s) doesn’t know this (he stopped caring about Charlie after he understood that she wasn’t Charlotte after all).
  • All of Charlie’s memories from before Charlotte’s death mainly came from Charlotte’s own memories.
Or in a form of a timeline :
https://preview.redd.it/me5uz2xxve1d1.png?width=722&format=png&auto=webp&s=27b372a8eb6605752f059e61a13836758b329dfe
Two things to quickly add about this.
Firstly, in a more general sense about the series, this reinforces a certain link between the three main agony entities (whether they are creatures created solely from emotions or those possessing objects) in the series: Charlie, Eleanor, and the Mimic. If we consider that the backstory about the pendant mentioned by Talbert has any connection with Eleanor (which is rather implied) and that she (or at least her physical body) was created/re-used by Talbert (already more debatable, but I believe it's a fairly widespread theory about Eleanor? I’ll leave it to those who know better to discuss this in the comments), it seems relatively interesting that the three most conscious entities purely constituted of agony that we know of are all objects that were linked to a child before being infected by more violent emotions from an adult. It might be a silly remark; I haven't delved deeply into Eleanor's character for this lol.
Secondly, regarding the novels: the memory of Charlotte’s kidnapping could be the element that made Henry realize that William was indeed the person who kidnapped his daughter. TFC suggests that Henry understood before the MCI that William was his daughter’s murderer (notably because he seems to recover Charlizabeth before the children's disappearances). I generally assumed that Henry realized the truth about William when the latter stole the fourth Charlie model, but it would indeed make more sense for Henry to understand via an external event.
The trigger event between William and Henry is not William’s theft. After all, William has no valid reason to suddenly betray Henry and jeopardize his cover and his restaurant project with the Twisteds, just to steal an unfinished model (if he could, he would probably have stolen the third model, which was likely much more advanced and even maybe finished). Henry would have understood by visualizing Charlie’s memories or she might have mentioned the memory to her father. Henry would have turned against William, and in the panic, the latter would have returned to steal the only model easily available. This also explains why Henry didn’t tell the police that he knew William was responsible for the MCI and his daughter’s death even though he was convinced of it: revealing his undeniable proof would mean exposing the true nature of his daughter.
Well, that’s all from me!
(Btw, I wanted to add pictures from the graphic novels but couldn't because they actually didn't understand the twist and represented the ragdoll as classic Ella. Seriously I hate these books).
submitted by L0rem-Ipsum-Docet to fnaftheories [link] [comments]


2024.05.19 18:47 ManusSinister The Erdtree shows the Veil that covers the Land of Shadows

The Erdtree shows the Veil that covers the Land of Shadows
Especially when travelling at night, the Erdtree shows these strong "rays of gold" - and while there was much speculation about what they might be pointing to, or what their significance in general might be, I would posit that they are not in fact a sign of something, but the sign of an absence - they are Marikas biggest Veil, hiding the entire Lands of Shadow.
If you ride around the edge of the giant Central Sea, the rays clearly go little further than the lands edge. They are not hitting any part of leyndell or the mountaintop, as far as I can see - their area of effect is like a giant lamp pointing at the central sea and hitting the land only at the edge in a few places like Liurnia.
We also know that the central sea ends in a very abrupt and inexplicable waterfall facing towards farum azula. This is obviously not a natural sea, the waterfall is too straight a line for this to be the result of a comet or other giant malady. Whatever was there was cut away with precision.
Furthermore, given what we know of the shadow lands, they were once part of the Lands Between but were cut off somehow. Given how much we can alter the lands between when we ascend to Lordship, based on which runes we implant into the Elden Ring, it seems feasible for this Erdtree to be able to hide a huge swathe of land once set in the center of the Lands Between.
If this theory is correct: 1) we could map the shape of the shadow lands by the edge of the rays. 2) it would explain how these shadow lands are in the "shadow of the erdtree", a tree made of literal light. If the light is a giant veil illusion that covers the shadow lands, then we see the light, they live under the veil in the shadow - of the Erdtree- quite literally.
Further thoughts: The tarnished archeologist posited, that the shadow lands are floating above, torn out of the middle of the Lands Between and now upside down above us. I think this theory is compatible - it has strengths like explaining the ruin pieces everywhere, but it has weaknesses such as farum azula likely being part of that originally and not being upside down. But it is possible that the shadow lands are floating above us AND hidden by the Veil of the Erdtree (which, the more I look at those rays and compare them to the mimic veil, the more convinced I am of that concept).
submitted by ManusSinister to Eldenring [link] [comments]


2024.05.19 17:39 Laserpointer5000 Please help with optimisations, had a previous resume that scored highly on online checkers and here but got nothing back, going back to more old school layout, please critique. (Looking for roles in data science/analytics.

submitted by Laserpointer5000 to resumes [link] [comments]


2024.05.19 17:38 Daedal77 AP Physics C, Bio, and Chem on Edge- am I toast?

I'm planning on taking AP Physics C Mechanics and E&M, Biology, and Chemistry online with Edgenuity next year. I already have experience with the concepts in previous normal honors classes but we don't have the AP option. Should I take them on Edgenuity and would that prepare me enough or is there a better program that I could use? I don't know if I can just self study with no class that I am enrolled in since I need 4 classes a semester.
submitted by Daedal77 to edgenuity [link] [comments]


2024.05.19 17:24 OoTgoated Screw this game

I just DCed from a 333x for no reason despite my internet working perfectly fine. I've been feeling so fed up with how grindy and frustrating this game is with having to farm chunks, the ranking system, the bad matchmaking, the garbage maps, and the dysfunctional netcode but I thought this weekend I'd be able to just relax and enjoy Splatfest since it's just casual fun but nope. I get a 333x and halfway in I get a comm error no reason. All else I can say is I'm hella sorry to Same Ol' homies Adrián, bladeBlitz, and ~kπαk£n☆~. I genuinely don't know what happened. We were def gonna win that shit but the game is garbage and doesn't work. I think I'm just done with Splatoon now. 2000 hours and nothing to show for it but frustration and disappointment. Will probably be quitting. Such a shame cuz the concept is dope but they probably got dumbass interns on this shit instead of real game devs.
submitted by OoTgoated to splatoon [link] [comments]


2024.05.19 16:51 ConsciousRun6137 The Grim Global Harvest; The Onslaught of Parasites That Destroy Liberty

The Grim Global Harvest; The Onslaught of Parasites That Destroy Liberty
https://preview.redd.it/027kg051ce1d1.png?width=1892&format=png&auto=webp&s=38dfa5603c2a8c208380203d62e93aad567bb518
You need to understand that you and your family are targets of some of the most powerful corporations and dangerous tech that exists on earth. Yes. Your life is being stolen, and your personal electrical energy harvested. That’s what the controlling powers behind wetiko do, and the pressure is on right now to do this at warp speed. Life has become a never ending stream of psychological operations of deception. Whether any of us like it or not, the enemy is feeding on us. I’ve covered this idea at some length in this series on wetiko. [1]
Those of us in the know realize that the system is working very hard to use the slavery of the past as “permission” or “authority” to use us for what is essentially human batteries. Do you want to admit that you are being farmed like cattle (chattel)? This is a challenging concept, even though so many us that have awakened to the true plight of humanity and how we have been manipulated to believe in the illusion of our freedom. It’s nothing but a sham. We’ve been fed a broth of propaganda from the time we were babes, and most of us blindly accepted this for decades or more. Most of us are still under that power. Humanity remains firmly under the influence of “invisible” wetiko as slave master, through government and all power structures concocted by man and “archon.”
Under the continual influence of these “archons,” government, business and religion have been used for increasing subliminal programming of all humans for power and advantage. Of course, some are more sophisticated and harmful that others, but the mental and emotional entrainment are real. You are being used. That includes the energy that humans create and expend as finances.
Instead of being fearless, through continual battering and psychological operations, most of humanity has adopted a heads-down position to sustain an easier life, in an attempt to avoid trouble. For generations, even millenniums, most of us have taken this wetiko hook, line, and sinker even though it has been right in our face. We’ve been induced to internalize the negative energy placed upon us, caving in to regulations and orders that tear at freedom continually. Evil has been banking on fear winning the day. Yet the truth is, no matter how filled with wetiko many of these monsters are, they’ve been taking this a step at a time because of their own fear and hesitations, seduced by their own needs as they foist their poison agenda on the world of men, women and children. Wetiko needs psychopaths and the mentally ill to foist its collective will upon humanity. They also need technology (whatever tech available) to keep an iron grip on “the lesser” through every mind control technique available to them.
In most cases, our personal identities have been stolen, and we’ve accepted the thievery along with the chaos, distraction and reaction to the mayhem. They’ve hijacked the minds of multitudes throughout history to focus intently on elements of identity to divide and conquer.
Last post, I began to reveal how this massive mind control operation was being accomplished in physical minds, and how the minds of humanity were being affected and why. Yet, this attack is so pervasive and has been in place for so long, that removing the veil while having you able to understand what is being done might not be possible because of the degree of evil being pushed.
https://preview.redd.it/5hmxpuq7ce1d1.png?width=584&format=png&auto=webp&s=64e0e0525e9d83741f6db270ff2a20c89461515d
All of this hides a larger operation currently underway that is being worked through wireless towers that carry smartphone and other wireless signals. It’s part of an insane plan to track and count everything on this planet, which of course, consumes more and more energy. The insane power mongers operate as parasites, now through “wireless body area networks” and “medical body area networks.” Where will they get increasing amounts of this needed power? That power comes from you as an electrical physical being. It’s absolutely heinous, and the bastards think your silence is your consent, because that is the way they “legally” operate as part of their system of power. Your insurance company is even involved in the plot as they work to reign you in, even surveilling your physical home and surroundings under the illusion of providing health care. All this information is being used to subdue and control you, to produce data about you with the idea to control. It’s all a magic act of masterful deception. Humans are a major source of energy creation, as are all living creatures on this planet.
Biological parasites are real. Nano synthetic parasites are a new problem. Realize that you are being influenced on all levels through parasites, vampires that drain you at every opportunity to feed from you. Others work to poison you in a “war against humanity” to profit themselves.
Recent testimony to Congress proves the reality. Our government has been torturing people electronically by remote means using EMF radiation. Their campaign has been effective. Just as they used military families to test the “vaccine” and reap the results of an 82% abortion rate and declining health. The big lie was that the “vaccine” was not mRNA as biological material. The mainstream shots consist of synthetic materials using cesium 137 that make you a synthetic hybrid. The reverse transcriptase within will continue to poison generations to come. Shocking, even hard for many to believe.
You are being had if you are not awake to the cold reality that is being dealt, and then open to the idea of being badly used. Could your smartphone and other tech be used to feed on your electrical energy in a two-way information exchange? What other tech could be used? Time to think, open your mind and evaluate your options.
The evidence is clear. The pathological crime is underway. For example (in the States), a synthetic brewer’s yeast protein that is highly toxic (“pathogenic”) is being placed into all shots, including approximately 470,000 medications. This toxic “kinase” depends on a natural ability as an electrical parasite to the host body, promoting cancer and other chronic disease. Enter the famous “covid jab” of 2020. All inoculations turn the human body into an effective power source for technology to use as the “tech gods” see fit. This isn’t science-fiction folks. It’s a massive two-way surveillance tool. What’s worse: if you received the “vaccine,” you are genetically-modified chattel that belongs to the patent holder. Arguably, you are not human based on the legal niceties. Nice, huh? This detail is the real pandemic. You’ve been officially “owned” by their procedures and rules.
https://preview.redd.it/8xiyu0vace1d1.png?width=482&format=png&auto=webp&s=66f62e90ba459096daea48125f1a2cade2f284f1
As electrical beings, we are susceptible to EMF radiation, and this is well documented. Research indicates that EMF radiation can be used to modify human behavior, depending on the frequency used. Frequency is everything, as we are creatures of frequency. For example, Bill Gates has turned people into computing nodes and use as a power source (Patent 2020060606, see image) to mine cryptocurrency. This patent harnesses the wireless body area network (WBAN). It probably hooks up to Windows computers and your router in ways you would never have imagined either. You really are the commodity, a servant to the “tech gods” for their empowerment and profit. The wetiko nightmare is real. The vampires are here and draining you, sometimes pretending to pay you something of value for the use of your biorhythms and personal data. It’s part of the carbon credit tracking agenda. You are being bought and sold based on biorhythms.
Over the decades, they have been able to track all humans by analysing cesium 137 contamination they placed in the food supply, which turns the human body into a two-way communication node. The gross large clots from the covid jab are flexible antennas, filled with the same cesium 137. Your privacy and health mean nothing to these mental monsters. Enjoy that reality if you can.
Wireless mesh networks, using low-energy bluetooth on smartphones are now tied into the vaccinated with 16 digit mac addresses for information harvesting on Android devices. It’s so ubiquitous that the IEEE (electrical engineers) have developed standards grounded in years of data. Based on these standards, our “benevolent overlords” have even decided that they might decide not to harness the energy of most children, and perhaps not the disabled. You can see the wetiko that Google and the business world have stooped to in a rush to the bottom in working through governments of the world. Business is simply another component of government creation and placement, such as in the case of Google. Android has made people cloud-computing nodes on the mesh network, soon to be followed with IOS. Tying this mesh network into satellite is in process. Starlink is a dual system, part of the harvesting plan with 30,000 satellites that the cover the earth with 5G. Most of this care and support of the Beast is being done under the pretense of “health monitoring” for the time being, in line with the health emergency declaration. The technology in place is two-way, in that “authority” has the ability to shut you down with disease, whether in the hospital or walking the street. Never before has killing someone anonymously been so easy, and it will get easier as this is normalized.
Last post, I discussed some positive things that you can do to heal, to fight the power of wetiko in your life. Now you can see that humanity is in a fight for its very life, and there are less of us that can do so as the global death cult attempts to take humanity down. Now we need to be involved in taking these towers of life-destroying power down, or stopping them from being erected altogether. It all starts on the local level with getting to know your local law enforcement, and through real-life contacts. You still have power to think and choose for yourself
submitted by ConsciousRun6137 to u/ConsciousRun6137 [link] [comments]


2024.05.19 16:50 Infinite_Scallion_24 Observability and repeatability, as well as other YEC misrepresentations of science

I think one of the worst things that you see a lot of the big YEC speakers do is the misrepresentation of science and the scientific method. It's one thing to argue with the evidence, this I accept as it is at least an attempt to engage in actual scientific discourse (excluding those who just baselessly decry the science). Even Tomkins with his apparent inability to do genomics is at the very least attempting to perform scientific experiments. However, these attempts to re-define science in a way that is beneficial to a creationist agenda is insanely frustrating, since it totally ruins all form of good-faith debate, and heavily misinforms people without a scientific education, and who don't really know how scientific process takes place.
To bring this point to light - I'm going to discuss this article from AIG: https://answersingenesis.org/what-is-science/what-is-science/. It displays basically all of these claims, and I consider it to contain some of the worst of AIG's mental gymnastics.
The article opens with a spiel about how science originated in Christian Europe, and refer to how Johannes Kepler, Francis Bacon, Isaac Newton and Galileo Galilei were all Christians who believed in a young Earth. Funnily enough, However - they fail to mention that Galileo was arrested by Christians due to his ideas contradicting a literal interpretation of the Bible - that being geostaticism (the idea that the Earth is stationary). I wonder why they excluded this piece of information?
They also state that "If the universe is a product of random chance or a group of gods that interfere in the universe, there is really no reason to expect order in nature". I could probably write an entire post on why this statement is false, so I won't go into this here. Maybe I'll do a follow up to this one just about this idea.
Now comes one of AIG's points that annoys me to no end - the ideas of 'Operational Science' and 'Historical Science'. AIG frames these terms as such:
Operational: "deals with testing and verifying ideas in the present and leads to the production of useful products like computers, cars, and satellites."
Historical: "involves interpreting evidence from the past and includes the models of evolution and special creation."
These terms do not exist in actual academia. They only exist within AIG's fantasy science land where they decide the rules, so that they can lend a fraction of legitimacy to their outdated ideas. The main reason they do this is to boil the argument down to one of faith. 'Evolutionism' vs Creationism is just a debate between two religions - same as Muslims and Christians arguing over which god is the real one. They present this in a slightly different way, but the meaning is the same: "The argument is not over the evidence—the evidence is the same—it is over the way the evidence should be interpreted." Essentially, 'we have different interpretations of the same stuff, so it's a matter of faith'.
What AIG are doing here is creating an unnecessary distinction. The worst bit is the reference to 'evidence from the past'. What they really mean here are things like the fossil record, radiometric dating, the geologic column - all the things that completely and utterly gut their belief in a 6000 year old created Earth. Instead of addressing them, they claim that it's a matter of interpretation.
Actual science doesn't create this distinction. Its purpose is to provide us with a method that lets us explain things we cannot observe directly, by looking at the things we can observe. No human has ever seen an atom with their own eyes - they are too small. Instead, we used observable evidence to figure out their structure, such as Rutherford's alpha particle scattering experiment - showing how most of the gold foil he was shooting the particles at allowed them to pass through, implying atoms being mostly empty space. Now Rutherford never saw an atom, but he inferred this about them through observation, as well as repetition of an experiment to minimise error. This is how science works. Of course, AIG would call Rutherford's work 'Operational Science', so we'll have to go somewhere else.
Let's use murder as an analogy (jolly, I know) - a person was killed 3 days ago, and their body was just discovered: we never saw them die, and we can never repeat their murder - because they are dead (truly groundbreaking stuff here). However, there is a gash across their neck, and a bloodied knife sat next to them. Moreover, this knife is covered with a person's fingerprints. We can then go to the house of the person who these fingerprints match, and ask them if they know anything - which they deny, despite lacking any alibi and having a definite motive. Do we have enough evidence to determine how the person died, as well as who killed them? Absolutely we do - there's a gash, and a knife covered in blood that matches the victim's: conclusion, they were killed with that knife. The knife is covered with fingerprints that lead to a person with no alibi at all, and a good motive: conclusion, they're the murderer. Now all of these data are from the past - the blood was put on the knife in the past, the wound was made in the past, the fingerprints were put on the knife in the past - by all metrics, this murder case falls into AIG's 'Historical Science'. As such, convicting this person is simply a matter of interpretation. We can only interpret that the fingerprints perfectly match those of the suspect. Who are we to say that they didn't somehow change over time? See how nonsensical this distinction is?
AIG then go on to the subject of theories - and again, they separated 'operational theories' from 'historical theories'. The idea is pretty much the same as discussed above, though there are a few points that I want to address. Firstly, they don't do the thing that I see many creationists (and other science deniers) state - that being the 'it's just a theory' thing, and draw a distinction between the colloquial and scientific definitions, though not without the prerequisite 'Evolutionists claim' line. This point has been beaten into the ground already, so I'll just leave it at that.
They go on to discuss how biological evolution is not an 'operational theory' as it contains 'interpretations of past events' and is 'not as well founded as testable scientific theories like Einstein’s Theory of Relativity or Newton’s Theory of Gravity'. It seems that AIG don't know that while Newton's law of universal gravitation remains as a very well-substantiated piece of science, his actual mechanism for how gravity works was in fact supplanted by Einstein's theory. Good scientific knowledge from AIG, as always. The big part of this section is how they refer to predictability as a method of validating a scientific theory: "These theories offer predictable models and the ability to conduct experiments to determine their validity in different circumstances." Once again, they conveniently omit the immense predictive power of evolutionary theory, instead choosing to claim that it lacks such a property - even going as far to directly claim "Molecules-to-man evolution does not offer this opportunity because these events happened in the past", once again ignoring that one of the key tenets of evolutionary theory is that it both has happened, and is currently happening - considering that we've observed speciation events occurring in the wild: https://www.pnas.org/doi/10.1073/pnas.0911761106; https://www.cell.com/current-biology/fulltext/S0960-9822(09)01925-301925-3); https://evolution.berkeley.edu/evo-news/speciation-in-real-time/. The predictive power of evolution is immense, and we are only getting better at making evolutionary predictions as science progresses:
https://ncse.ngo/predictive-power-evolutionary-biology-and-discovery-eusociality-naked-mole-rat,
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9850016/#:~:text=Evolutionary%20predictions%20are%20often%20based,will%20adapt%20to%20their%20environment.
There's also the brief bit where they conflate evolution and abiogenesis "molecules to man evolution". They're two different ideas - and YECs reading this post, stop conflating scientific theories, they are distinct ideas. Evolution deals with how life adapts and develops, it has nothing to do with how life on Earth began - that's abiogenesis. It's the same thing as the Big Bang: it only deals with how the universe formed, not what came before it.
There's a short aside about naturalism, but in order to stop this post turning into a thesis, I'm going to gloss over it and move onto the next bit. Here, AIG describe how "Evolution also relies heavily on the assumption of uniformitarianism— a belief that the present is the key to the past. According to uniformitarians, the processes in the universe have been occurring at a relatively constant rate.". Of course, they fail to consider that, as is the case with all other science, we have evidence to infer that processes do occur at a constant rate. They proceed to discuss rock formation erosion as one of these thing which we assume to have a constant rate - even though I'm pretty sure this is not the case - and that the rate at which these processes takes place is highly variable. To me, this feels like them taking the worst example - and borders on a straw man. Correct me if I'm wrong though - I'm not a geologist, so my understanding is limited here.
I have no doubt that the actual aim of this paragraph is also to sow doubt about other systems reliant upon constant rates of change - such as radiometric dating. Yes, if decay rates were not constant, the values given by radiometric dating would be highly inaccurate, and it would be a useless dating method. However, this would also require a total rewrite of fundamental physics - as the concept of constant nuclear decay rates is backed up by a literal mountain of maths and physical evidence.
However, the Bible makes it very clear that some events of the past were radically different from those we commonly observe today. Noah’s Flood, for example, would have devastated the face of the earth and created a landscape of billions of dead things buried in layers of rock, which is exactly what we see.
Another claim that would take up a post on its own - so I'll skip this and tackle it later. Honestly though, just watch Gutsick Gibbon's stuff on the Genesis flood - she gives a far better explanation than I ever could.
Just as evolutionists weren’t there to see evolution happen over several billion years, neither were creationists there to see the events of the six days of creation. The difference is that creationists have the Creator’s eyewitness account of the events of creation, while evolutionists must create a story to explain origins without the supernatural.
More totally neutral and unbiased claims by AIG, as expected. There is no 'story' being created - scientists observe the (sometimes literal - pun very much intended) mountains of evidence for evolution. The fact that they have to make up a nonsense distinction to split science in two, so that they can put the bits they don't like (Big Bang cosmology, fossils, radiometric dating, geologic column, etc.) in a separate spot to the bits they do like, such as technology and medicine.
Just because many scientists believe the story does not make the story true.
Ironic, considering how much Ken Ham loves to show his lists of creationist scientists. Practice what you preach buddy.
submitted by Infinite_Scallion_24 to DebateEvolution [link] [comments]


2024.05.19 16:45 D3nger The next stage of human evolution is already here (with “proof”)

I do put “proof” in double quotes because I know there are skeptics who say this isn’t based on science, but I say go study up on both general relativity and quantum physics real quick I’ll wait /s Hear me out anyways. A quote from the movie Waking Life:
“Evolution of the organism will begin with the evolution of life, proceed through the hominid, coming to the evolution of mankind. Neanderthal, Cro-magnon man. Now interestingly, what you are looking at here are three strings: Biological, Anthropological, development of cities, cultures, and Cultural, which is human expression. Now, what you've seen here is the evolution of populations, not so much the evolution of individuals. And in addition, if you look at the time scales that's involved here, two billion years for life, six million years for the hominid, 100,000 years for mankind as we know it, you begin to see the telescoping nature of the evolutionary paradigm. And then, when you get to agriculture, when you get to scientific revolution and industrial revolution, you're looking at 10,000 years, 400 years, 150 years. You've seen a further telescoping of this evolutionary time. What that means is as we go through the new evolution, it's going to telescope to the point we should be able to see it manifest itself within our lifetime, within a generation.” -Eamonn Healy (Waking Life 2001)
I do think we are already falling into this singularity of a drastic transformation of human consciousness. It starts with individuals like some of you in this community but it will eventually crescendo until every conscious human evolves at once. Rejoice if you are already walking the path, your only duty is to help others along the way.
Science is so close to proving the existence of God/Source/Universal consciousness. It has already discovered there are unseen dimensions laid above ours (String theory posits that there are AT LEAST 10). General relativity has understood the 4th dimension pretty well (space-time) thanks to Einstein but it is well known it is incomplete. Quantum physics is now trying to understand the 5th dimension. (Vibrating strings and possibilities in the quantum field). Similarly, I believe there are different dimensions of human consciousness. The next paragraph is all subjective to my personal spiritual experience so take it with a grain of salt.
In this reality, we are 3D creatures living in a 4D universe and we perceive in 2D (Don’t argue this point, research it and understand it first) we can only communicate through language via sound. Very limiting to describe something as complex as “love.” In higher dimensions, we are able to directly communicate with emotions like love and directly communicate abstract ideas and concepts that is impossible for language to fully express.” I don’t know what’s next I haven’t experienced it yet.
Either way, buckle up friends, we are in for a wild ride in this lifetime.
submitted by D3nger to spirituality [link] [comments]


http://swiebodzin.info