How to make pics w. symbols on the keyboard

r/Spanish: Learn, teach or discuss the 2nd most spoken language by natives

2009.02.25 08:00 pallaviwensil r/Spanish: Learn, teach or discuss the 2nd most spoken language by natives

This is the biggest Reddit community dedicated to discussing, teaching, and learning Spanish. Answer or ask questions, share information, stories, and more on themes related to the 2nd most spoken language in the world by native speakers.
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2012.07.08 14:47 ripster55 r/MechanicalKeyboards for all the Click and None of the Clack!

/MechanicalKeyboards is about typing input devices for users of all range of budgets. We provide news / PSAs about the hobby and community hosted content. Feel free to check out our other resources and links to related communities.
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2008.09.05 09:47 Ask a Math Question

This subreddit is for questions of a mathematical nature. Please read the subreddit rules below before posting.
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2024.05.19 20:55 NorthbyFjord 26[M4F] UK/Anywhere – Looking for the one

Hei, hi and hello!
I’m Onsie Onsfjord or Fjord feel free to call me whichever is not mind to me.
I’m a 26-year-old English Norwegian who’s mainly lived his whole life in the United Kingdom and graduated from university with a degree in Computer Networks and is now working as a DIE for the NHS (Digital Infrastructure Engineer).
Caught you off guard with that job title acronym huh? Yeah, trust me when I first started it had me in fits of laughter, but you get used to it after a while.
So a bit about me; - I’m an introvert and tend to avoid public crowds, events and such and just try to vibe with friends on a nice game of anything (which you’ll see below) - I’m an avid IT nerd and will most likely remain this way for my whole career as IT is my education and career at this point - On top of IT you guessed it I’m also a very big avid “gamer” I mainly play PC and PS5 games with my current interests being in Helldivers 2, Star Wars: The Fallen Order, and Jedi: Survivor amongst a few other things like WoW, CoD, SWTOR and so on. - I love learning, whether it be history, game lore, languages, cultures, etc. You name it, and I’ll probably be interested in it (Trust me, you give me a flag of any country, and I’ll be able to tell you the country’s name and political structure. - I’m also an avid book reader and you’ll most likely see my shelf full of different manga from all types of genres, I don’t particularly watch anime, I mainly read instead because I find it more “interesting” for better or not. (Not that I'm opposed to watching it) - I’m trying to learn to cook myself but not very good at it as my most recent attempt I ended up giving myself food poisoning so it’s sufficient to say you will have a big gamble if you’d like me to cook ha-ha. - I do watch football from time to time and do support a few clubs from around the world (mainly northern Europe, the UK, and the US) feel free to guess if you’d like! - I’m currently on a VLCD and have lost about 2 stone within 1 month which I’m super super happy about.
In terms of looks and such I’m what an average 26-year-old would look like who is 6’1/6’2 with a picture on request.
Please don’t judge too much as I’m still working on improving myself.
What am I about? I’ve always made it a goal to help, care for, and support those close to me, whether it be friends, old friends, or the equivalent of my family. They’ve been there for me, and I’ll go hell and back for them as they’ve stood by me through thick and thin, even through the loss of other close friends; they’ve picked me up and brushed me down and set me straight to which I will always forever be in their debt and have helped them being.
Whilst I’ve been shot and backstabbed by many of those who I thought were close to me I just try and see the positive and avoid the unnecessary drama and arguments as life is just way too generally short for that kind of stuff and we should all get along with each other in my mind.
What am I looking for? I apologize if this comes off as really picky - Someone in the realm of the US, Canada or Europe - Someone between the age of 20 to 28 years old - Someone who has an interest in IT, manga, gaming, and such (It’s easier to talk to people with the same interest I’ve found though you don’t need to work in IT at all) - Just be a kind honest individual who I can back and vice versa. Be there for each other.
I am looking for a monogamous and serious relationship and not a friendship, however, I’m fine with starting out as friends whilst getting to know each other etc.
The end? Well, I’d like to say that this was the short and sweet version of myself without giving much more away about me but hey hopefully you’ve stayed this far and if you have, I have a very small simple request for you!
If you do decide I’m someone you’d like to get to know and all of that stuff then when messaging me, please make a somewhat attempt of an introduction (I’m not asking for the mass of paragraphs or anything) just a hi, your name (doesn’t have to be your real name), where you’re from, how old are you, what you do, hobbies, etc and we’ll go from there!
Low-effort chats & messages will be removed also, so I know that you’ve made it this far please put your answers to this question (wrong answers don’t matter, it’s what is attempted counts)
“I was born in the winter on a remembrance day, which day was this?”
Take care and hope to see your message 😊
submitted by NorthbyFjord to ForeverAloneDating [link] [comments]


2024.05.19 20:54 Dear_Travel8442 I really hope you can help with this stupid stain! Hi

I really hope you can help with this stupid stain! Hi
Hi , I’m really bummed out about this bag. Some sort of oil or something spilled . Any suggestions on how to remove or is this just how it is? I’ll post s pic of the front so you can see why I’m in love w the bag
submitted by Dear_Travel8442 to CleaningTips [link] [comments]


2024.05.19 20:48 ramdytis3c Unposted Tracks - Part5 [Out 2024-05-17] [Flashmob Records]



ANT Mifsud - What Is This Place (Original Mix) / Key Em, BPM 122, 5:34, MP3 13.66 Mb
ARIINA - Decision (Original Mix) / Key Gm, BPM 130, 6:20, MP3 15.44 Mb
Andrea Ricci - I Want To Dream (Extended Mix) / Key Dm, BPM 135, 4:58, MP3 12.13 Mb
Andrea Ricci - I Want To Dream (Original Mix) / Key Dm, BPM 135, 3:03, MP3 7.55 Mb
Andrew Wooden - Nennihnwieduwillst (Original Mix) / Key Bbm, BPM 141, 6:14, MP3 15.04 Mb
Andromo, Jared Love - Crows Nest (Original Mix) / Key Bm, BPM 127, 6:07, MP3 14.74 Mb
Andryx - Next Station (Club Mix) / Key Dm, BPM 130, 3:58, MP3 9.87 Mb
André Rech - Synthlant (Original Mix) / Key Cm, BPM 98, 7:56, MP3 19.22 Mb
André Rech - The Rain (Original Mix) / Key Bm, BPM 123, 5:57, MP3 14.46 Mb
Angel Bernal - Ron Coca (Freddy Flores Remix) / Key Bbm, BPM 128, 5:38, MP3 13.92 Mb
Angel Bernal - Ron Coca (Irwin Romero Remix) / Key Cm, BPM 129, 7:19, MP3 17.98 Mb
Angel Bernal - Ron Coca (Original Mix) / Key Gm, BPM 125, 3:41, MP3 9.27 Mb
Angel Bernal - Ron Coca (Twodosis & Solorzano Remix) / Key Bm, BPM 125, 7:48, MP3 19.14 Mb
Angioma - One More Lap (Original Mix) / Key Am, BPM 137, 5:38, MP3 13.65 Mb
Animal Friend - Fantasy (Original Mix) / Key Am, BPM 121, 6:29, MP3 15.91 Mb
Animal Friend - Glorious (Original Mix) / Key Am, BPM 122, 6:20, MP3 15.56 Mb
Animal Friend - Joan Fire (Original Mix) / Key Am, BPM 110, 4:21, MP3 10.81 Mb
Anonymus Tech - Curiosity (Original Mix) / Key Fm, BPM 135, 2:55, MP3 7.15 Mb
Anonymus Tech - Curiosity (Radio Edit) / Key Fm, BPM 135, 2:09, MP3 5.29 Mb
Anonymus Tech - Intruder (Original Mix) / Key Fm, BPM 135, 2:55, MP3 7.18 Mb
Anonymus Tech - Intruder (Radio Edit) / Key Fm, BPM 135, 2:09, MP3 5.33 Mb
Anonymus Tech - Mindcontroller (Original Mix) / Key Abm, BPM 135, 2:55, MP3 7.18 Mb
Anonymus Tech - Mindcontroller (Radio Edit) / Key Abm, BPM 135, 2:09, MP3 5.33 Mb
Anonymus Tech - Screaming (Original Mix) / Key Gm, BPM 135, 2:55, MP3 7.46 Mb
Anonymus Tech - Screaming (Radio Edit) / Key Fm, BPM 135, 2:09, MP3 5.60 Mb
Anonymus Tech - Trepidation (Original Mix) / Key Fm, BPM 135, 2:55, MP3 7.20 Mb
Anonymus Tech - Trepidation (Radio Edit) / Key Fm, BPM 135, 2:09, MP3 5.34 Mb
Antes Que - Viaje Eterno (Electronico Mix) / Key Cm, BPM 122, 5:52, MP3 14.55 Mb
Antes Que - Viaje Eterno (Original Mix) / Key Cm, BPM 116, 5:37, MP3 13.96 Mb
Antientertainers - Some Things Will Never Change (Okersounds Remix) / Key F#m, BPM 126, 8:21, MP3 20.27 Mb
Antigone - Beat The Grüv (Original Mix) / Key Em, BPM 147, 4:44, MP3 11.61 Mb
Antonio Gaudini - Ready Go (Original Mix) / Key Gm, BPM 128, 5:45, MP3 13.91 Mb
Antonio Gaudini - Techno Gaudio (Original Mix) / Key Fm, BPM 132, 5:20, MP3 12.91 Mb
Antony Colanardi - Face Progression (Original Mix) / Key Gm, BPM 121, 6:41, MP3 16.19 Mb
Apollo51 - Smoke (Original Mix) / Key G, BPM 128, 3:23, MP3 8.27 Mb
Ardalan - Lost Angles (Original Mix) / Key Dm, BPM 132, 5:53, MP3 14.46 Mb
Ardalan - Love Hexagon (Original Mix) / Key Am, BPM 128, 5:47, MP3 14.21 Mb
Aria Des - Mystical (Original Mix) / Key D, BPM 132, 6:24, MP3 15.64 Mb
Aria Des - Next Step (Original Mix) / Key Dm, BPM 131, 6:34, MP3 16.07 Mb
Aria Des - Prophecy (Original Mix) / Key Am, BPM 131, 6:36, MP3 16.15 Mb
Arjun Vagale, Skeef Menezes - Subconscious Mind (Arjun Vagale ReWork) / Key Abm, BPM 143, 5:26, MP3 13.10 Mb
Armonica, Zamna Soundsystem, ROZYO - Summertime Sadness feat. Blu (Original Mix) / Key Dbm, BPM 124, 5:32, MP3 13.40 Mb
Arnaud Is Dancing - Shady Matrix (Original Mix) / Key Ebm, BPM 136, 7:38, MP3 18.62 Mb
Arnaud Le Texier - Temptation (Original Mix) / Key Cm, BPM 128, 5:39, MP3 13.69 Mb
Arnold Tempo - Prana (Original Mix) / Key Em, BPM 115, 7:33, MP3 18.52 Mb
Arta Fact - Mystique (Original Mix) / Key Db, BPM 139, 5:07, MP3 12.53 Mb
Arthur Freedom - East (Original Mix) / Key Gm, BPM 105, 2:12, MP3 5.51 Mb
ArthurGwo - Thinking About You (Original Mix) / Key Am, BPM 128, 2:41, MP3 6.68 Mb
Ascion - Hurry (Original Mix) / Key Cm, BPM 148, 4:18, MP3 10.74 Mb
CHRIS MØRGAN - Careless (Original Mix) / Key Bm, BPM 143, 5:34, MP3 13.66 Mb
CID, BURNR - Turn it Up (Extended Mix) / Key Fm, BPM 130, 5:26, MP3 13.46 Mb
Chris Mantanz - Reality (Original Mix) / Key Abm, BPM 135, 6:10, MP3 14.97 Mb
Chris Page - Used (Mattias Fridell Remix) / Key Am, BPM 127, 6:56, MP3 16.76 Mb
Christian Quast - Yeah Yeah! (Original Mix) / Key D, BPM 120, 7:12, MP3 17.56 Mb
Christian Schenck - Bold (Original Mix) / Key Dm, BPM 128, 6:02, MP3 14.63 Mb
Christina Novelli, Klassy Project - You're All I Want (LTN Extended Remix) / Key Fm, BPM 124, 6:28, MP3 15.68 Mb
Chukiess & Whackboi - Outta Control (Extended Mix) / Key Am, BPM 140, 3:26, MP3 8.73 Mb
Chuksie, Nusoka - Boat (Original Mix) / Key B, BPM 115, 2:41, MP3 6.56 Mb
Chuwe - Rewind (Original Mix) / Key F#m, BPM 127, 3:20, MP3 8.22 Mb
Claas Herrmann - The Beat (Original Mix) / Key A, BPM 132, 7:16, MP3 18.02 Mb
Clara Moreno, Dong Long - Uluru (Original Mix) / Key Em, BPM 125, 5:32, MP3 13.57 Mb
Clara Moreno, Dong Long - Uluru (Radio Edit) / Key Em, BPM 125, 4:17, MP3 10.55 Mb
Claudio PRC - Axial (Original Mix) / Key Dbm, BPM 130, 6:35, MP3 16.04 Mb
Claudio PRC - Elliptic (Original Mix) / Key Eb, BPM 131, 7:36, MP3 18.49 Mb
Claudio PRC - Focal Zone (Original Mix) / Key Abm, BPM 135, 5:43, MP3 13.97 Mb
Claudio PRC - Focal Zone (Oscar Mulero Remix) / Key Gm, BPM 135, 5:52, MP3 14.31 Mb
Claudio PRC - Nadir (Original Mix) / Key Em, BPM 142, 4:21, MP3 10.67 Mb
Claudio PRC - Zenith (Original Mix) / Key Dbm, BPM 129, 7:47, MP3 18.94 Mb
Claudio Polizzotto, Stevie Rain - Hell Raiser (BAN NOTICE Remix) / Key Em, BPM 155, 5:53, MP3 14.32 Mb
Clüb De Combat - Exciter (Original Mix) / Key Gm, BPM 127, 4:59, MP3 12.19 Mb
Coast 2 Coast, Discovery - Home feat. Discovery (Just Frank Extended Remix) / Key Fm, BPM 135, 7:32, MP3 18.28 Mb
Cole Vassallo - Dope Deal (Original Mix) / Key Fm, BPM 126, 6:25, MP3 15.76 Mb
Cole Vassallo - The DJ Booth (Original Mix) / Key Dm, BPM 127, 6:10, MP3 15.19 Mb
Cole Vassallo - The Drums (Original Mix) / Key Gm, BPM 126, 6:13, MP3 15.31 Mb
ColorJaxx - Here For You (Original Mix) / Key Am, BPM 123, 5:20, MP3 13.08 Mb
ColorJaxx - Night After Night (Original Mix) / Key Cm, BPM 123, 5:06, MP3 12.49 Mb
ColorJaxx - Tales Of Never (Original Mix) / Key Gm, BPM 124, 5:14, MP3 12.81 Mb
ColorJaxx - There Is Something (Original Mix) / Key Bm, BPM 124, 5:49, MP3 14.21 Mb
Conrado, MichaelBM, Timport - Pam Pam (Extended Mix) / Key Dm, BPM 128, 5:31, MP3 13.65 Mb
Conrado, MichaelBM, Timport - Pam Pam (Radio Edit) / Key Dm, BPM 128, 3:16, MP3 8.26 Mb
Conservators - Vector 137 (Original Mix) / Key Gm, BPM 135, 6:38, MP3 16.07 Mb
Conspiranoik - Spin Around (Original Mix) / Key Dbm, BPM 140, 5:45, MP3 14.12 Mb
Cortex Thrill - The Legacy (Lift Off Mix) / Key F#m, BPM 135, 4:36, MP3 11.70 Mb
Cortex Thrill - The Legacy (The Essence Mix) / Key G, BPM 140, 7:05, MP3 17.68 Mb
Cosmo, Leandro Da Silva - Candela (Extended Mix) / Key Fm, BPM 128, 4:31, MP3 11.13 Mb
Cosmo, Leandro Da Silva - Candela (Original Mix) / Key Fm, BPM 128, 2:17, MP3 5.81 Mb
Cream House, Gangdoolz - All on Board (Original Mix) / Key Em, BPM 127, 3:35, MP3 8.85 Mb
Cressida - Cat's Claw (Original Mix) / Key F#m, BPM 142, 4:35, MP3 11.24 Mb
Cressida - Do I Stay (Original Mix) / Key Em, BPM 140, 4:41, MP3 11.49 Mb
Cressida - Let The Devil In (Original Mix) / Key F#m, BPM 147, 4:38, MP3 11.36 Mb
Cressida - Medusa (Original Mix) / Key Cm, BPM 140, 4:48, MP3 11.76 Mb
Cressida - Radiate (Original Mix) / Key Bm, BPM 68, 8:01, MP3 19.47 Mb
Crushted - Pulso Magnético (Original Mix) / Key Em, BPM 134, 5:42, MP3 13.96 Mb
Crystal Сall - Singularity (Original Mix) / Key Am, BPM 152, 4:52, MP3 12.06 Mb
Cubanism - Relate (Original Mix) / Key Em, BPM 122, 7:23, MP3 17.89 Mb
D-Push - Stereo Love (Techno Version) / Key E, BPM 160, 2:45, MP3 7.00 Mb
D-tip - 33 Traces (Original Mix) / Key F#m, BPM 118, 4:42, MP3 11.46 Mb
D-tip - Closure (Original Mix) / Key Am, BPM 115, 6:45, MP3 16.38 Mb
D-tip - Dlala Wena (Original Mix) / Key Em, BPM 114, 5:24, MP3 13.14 Mb
D-tip - House Family (Original Mix) / Key Ebm, BPM 117, 6:10, MP3 14.99 Mb
D-tip - Mama Said (Original Mix) / Key Em, BPM 115, 7:43, MP3 18.70 Mb
D. Carbone - Not A Business (Original Mix) / Key Abm, BPM 145, 5:34, MP3 13.77 Mb
D33pSoul - Alf Leila We Leila (Original Mix) / Key Gm, BPM 124, 2:50, MP3 7.01 Mb
DAN:ROS - Do What You Want (Original Mix) / Key F#m, BPM 128, 4:32, MP3 11.08 Mb
DARK RED - Vortex (Original Mix) / Key Dm, BPM 124, 5:23, MP3 13.20 Mb
DEEPSTELL - On A Drift (Original Mix) / Key Am, BPM 124, 6:43, MP3 16.35 Mb
DHertz - Techno - Space (Original Mix) / Key Am, BPM 140, 3:02, MP3 7.44 Mb
DIB - Winmx 001.1 (Original Mix) / Key A, BPM 93, 5:22, MP3 13.16 Mb
DIB - Winmx 001.2 (Original Mix) / Key Abm, BPM 93, 6:03, MP3 14.80 Mb
DIB - Winmx 001.3 (Original Mix) / Key Em, BPM 140, 5:36, MP3 13.71 Mb
DIB - Winmx 001.4 (Original Mix) / Key Cm, BPM 93, 5:36, MP3 13.71 Mb
DIB - Winmx 001.5 (Original Mix) / Key Am, BPM 135, 5:45, MP3 14.06 Mb
DJ Baloo - Planet Namek (Original Mix) / Key Dbm, BPM 128, 6:45, MP3 16.29 Mb
DJ Baloo - Supercern (Original Mix) / Key Em, BPM 134, 6:27, MP3 15.57 Mb
DJ Daka - A New Order (Original Mix) / Key Am, BPM 136, 4:35, MP3 11.09 Mb
DJ Daka - Can't Stop (Original Mix) / Key Gm, BPM 138, 4:45, MP3 11.49 Mb
DJ Daka - Glow (Original Mix) / Key Abm, BPM 134, 4:14, MP3 10.25 Mb
DJ Daka - Life Without You (Original Mix) / Key B, BPM 130, 4:33, MP3 11.01 Mb
DJ Daka - Make It Happen (Original Mix) / Key Bm, BPM 133, 4:42, MP3 11.34 Mb
DJ Daka - The Last to Leave (Original Mix) / Key Am, BPM 131, 5:01, MP3 12.10 Mb
DJ Focus - Another World (Original Mix) / Key Bbm, BPM 114, 5:24, MP3 13.14 Mb
DJ Hakuei - Grace (Extended Mix) / Key Em, BPM 125, 7:58, MP3 19.36 Mb
DJ Ibanez - No Stressing (Extended Mix) / Key Dm, BPM 123, 6:03, MP3 14.97 Mb
DJ Ibanez - No Stressing (Sebb Junior Extended Remix) / Key Dm, BPM 124, 5:45, MP3 14.25 Mb
DJ Juanito - Sometimes (Original Mix) / Key Gm, BPM 126, 3:19, MP3 8.43 Mb
DJ LC, DJ Huguito - Que Lindo (Original Mix) / Key Gm, BPM 126, 4:10, MP3 10.28 Mb
DJ Leoni, Deep Surr - Vertigo (MeckaMacke Remix) / Key Am, BPM 120, 6:08, MP3 14.94 Mb
DJ MELTED - The Question (Original Mix) / Key Am, BPM 130, 5:34, MP3 13.52 Mb
DJ Mosh, Just Roi - Telephona (Original Mix) / Key Bbm, BPM 128, 3:41, MP3 8.98 Mb
DJ NaGrim - Perfect Climax (Original Mix) / Key Bbm, BPM 140, 3:46, MP3 9.30 Mb
DJ Nanni - Keyboard Strong (Original Mix) / Key F#m, BPM 136, 7:42, MP3 18.57 Mb
DJ PP, Jack Mood - Revolver (Rework 2024) / Key Em, BPM 124, 5:33, MP3 13.70 Mb
DJ Phantom 7 - In Love (Original Mix) / Key Em, BPM 138, 3:10, MP3 7.89 Mb
DJ Phantom 7 - Klangraum 9 (Original Mix) / Key Am, BPM 131, 3:38, MP3 9.25 Mb
DJ Phantom 7 - Love Play (Original Mix) / Key A, BPM 138, 3:17, MP3 8.25 Mb
DJ Phantom 7 - Space on Ship (Original Mix) / Key D, BPM 138, 3:32, MP3 9.12 Mb
DJ Phantom 7 - The Tone Rider (Original Mix) / Key C, BPM 131, 3:13, MP3 8.11 Mb
DJ Pondy - Feel Good (Original Mix) / Key Gm, BPM 125, 5:07, MP3 12.85 Mb
DJ Prophet - The Edge (Extended Mix) / Key Eb, BPM 130, 3:27, MP3 8.57 Mb
DJ S.K.T, Leo Leone - Losing My Mind (Extended Mix) / Key Gm, BPM 127, 5:02, MP3 12.26 Mb
DJ SETT - Take A Step Back (Original Mix) / Key Dbm, BPM 128, 4:45, MP3 11.63 Mb
DJ Shinsuke ! - World Wireless System (Original Mix) / Key Gm, BPM 140, 4:50, MP3 11.82 Mb
DJ Steaw - Don't Care (Original Mix) / Key Abm, BPM 125, 7:12, MP3 17.58 Mb
DJ Steaw - Northern Line (Original Mix) / Key Abm, BPM 126, 7:24, MP3 18.05 Mb
DJ Tragik, MM2BE - Berlin - Mitte (Original Mix) / Key Fm, BPM 135, 5:22, MP3 13.07 Mb
DJ Wawa - Zaha (Original Mix) / Key Dm, BPM 133, 5:00, MP3 12.44 Mb
DJ93 - No Words (Original Mix) / Key Bbm, BPM 125, 2:20, MP3 5.98 Mb
DJMarz - I Need You (Halley Seidel Remix) / Key Bm, BPM 138, 6:13, MP3 15.17 Mb
DJMarz - I Need You (Keith Forrester Remix) / Key Gm, BPM 122, 7:03, MP3 17.17 Mb
Dabincicode - Togheter One Time (Original Mix) / Key Dm, BPM 113, 5:44, MP3 14.00 Mb
Dalex (MX) - Ella Quiere (Original Mix) / Key Bbm, BPM 126, 6:44, MP3 16.57 Mb
Dalex (MX) - We Like To Party (Original Mix) / Key Am, BPM 128, 6:04, MP3 14.97 Mb
Dalle - No Rules (Original Mix) / Key Gm, BPM 127, 6:35, MP3 16.26 Mb
Dalle - Want Some (Original Mix) / Key Am, BPM 128, 6:15, MP3 15.48 Mb
Dalva - Crush (Original Mix) / Key Dbm, BPM 130, 6:58, MP3 16.94 Mb
Dalva - Like Dat (Original Mix) / Key Am, BPM 128, 5:38, MP3 13.74 Mb
Damekuta, Kymaera Hybrid Orchestra - ÆQUINOX (Tali Freaks Remix) / Key Em, BPM 123, 7:20, MP3 17.86 Mb
Dan Bay - In Love With Julie (Original Mix) / Key Gm, BPM 120, 7:26, MP3 18.20 Mb
Dana Tronic - Mischkonsum (Original Mix) / Key Dm, BPM 135, 4:48, MP3 11.71 Mb
Dani Labb - I Saw U (Sociedad Anónima Remix) / Key Gm, BPM 150, 4:50, MP3 12.02 Mb
Dani Sbert - Alchemy (Original Mix) / Key Abm, BPM 140, 5:46, MP3 14.24 Mb
Dani Sbert - Chrome (Original Mix) / Key Fm, BPM 136, 6:09, MP3 15.14 Mb
Daniel Aguilar (ES) - Rise Me High (Original Mix) / Key Dbm, BPM 129, 5:30, MP3 13.33 Mb
Daniel Bigler - Dub Vibes (Original Mix) / Key Ebm, BPM 123, 5:25, MP3 13.13 Mb
Daniel Natola - Give It Up (Original Mix) / Key F#m, BPM 125, 6:12, MP3 15.31 Mb
Daniel Orpi - Get Some (Original Mix) / Key Gm, BPM 128, 6:02, MP3 14.70 Mb
Daniele Busciala - Touch Me (Deep House Mix) / Key Gm, BPM 124, 6:23, MP3 15.55 Mb
Daniele Busciala - Touch Me (Soulful Mix) / Key Cm, BPM 124, 6:27, MP3 15.73 Mb
Daniele Busciala - Vibes Of Life (Original Mix) / Key Fm, BPM 125, 6:38, MP3 16.07 Mb
Danny Gilligan - Scarface (Original Mix) / Key Cm, BPM 132, 6:22, MP3 15.58 Mb
Danny Kush - My Heart (Original Mix) / Key Eb, BPM 126, 5:40, MP3 13.86 Mb
Danny Samaei - Wheaties (Original Mix) / Key Am, BPM 129, 5:27, MP3 13.38 Mb
Danny Serrano - Feelings (Original Mix) / Key Fm, BPM 125, 6:11, MP3 15.07 Mb
Dario Nunez, Javi Palmero - That's It (Original mix) / Key Gm, BPM 125, 5:05, MP3 12.57 Mb
Dark Room Robot - Hands up Drop Thing (Original Mix) / Key Dm, BPM 136, 5:27, MP3 13.20 Mb
Darkskye - War Cry (Original Mix) / Key Fm, BPM 130, 6:17, MP3 15.43 Mb
Dave Wincent - The Tip Of My Tongue (Original Mix) / Key Cm, BPM 138, 5:11, MP3 12.49 Mb
David Graves - Touch Blurred (Original Mix) / Key F#m, BPM 125, 3:35, MP3 8.97 Mb
David Moleon - Soma (Original Mix) / Key F#m, BPM 142, 7:04, MP3 17.01 Mb
David Moleon - Tribal Hunt (Original Mix) / Key Cm, BPM 140, 6:57, MP3 16.70 Mb
David Zylberman - Everybody Loves The Sunshine (Original Mix) / Key Fm, BPM 123, 4:32, MP3 11.01 Mb
Davide Mentesana - Kinder (Original Mix) / Key F#m, BPM 129, 6:57, MP3 17.11 Mb
Davide Mentesana - Watch Me Dance (Original Mix) / Key Dm, BPM 127, 6:48, MP3 16.77 Mb
Davix Project, Thalatta Alternaif - Arabian Phoenix feat. Thalatta Alternaif (Extended Mix) / Key Gm, BPM 124, 6:28, MP3 15.75 Mb
Deep Silencio - Only Now (Original Mix) / Key Cm, BPM 104, 5:21, MP3 13.15 Mb
DeepX, Moostafa - 21 (Original Mix) / Key Am, BPM 100, 3:04, MP3 7.62 Mb
Deepbass - Tempest (Original Mix) / Key Ebm, BPM 129, 6:12, MP3 14.99 Mb
Deepchild - Darker Arts (Original Mix) / Key A, BPM 130, 5:14, MP3 12.58 Mb
Deepchild - To The Sea (Original Mix) / Key Dm, BPM 140, 5:56, MP3 14.24 Mb
Dekcr - We Live (Original Mix) / Key G, BPM 135, 5:41, MP3 13.91 Mb
Demarkus Lewis - Finger Roll (Carlo Caldareri Groovin Remix) / Key Bm, BPM 126, 5:35, MP3 13.79 Mb
Denis Ago - Keep Move (Original Mix) / Key Gm, BPM 129, 5:57, MP3 14.63 Mb
Dennis Engelhardt - You Take Me Back (Original Mix) / Key Abm, BPM 132, 5:50, MP3 14.12 Mb
Denny Emile - Afterdusk (Original Mix) / Key F#m, BPM 142, 6:10, MP3 15.19 Mb
Denny Emile - Frequency (Original Mix) / Key Gm, BPM 130, 5:43, MP3 14.13 Mb
Denny Emile - Hivemind (Original Mix) / Key Am, BPM 142, 5:27, MP3 13.49 Mb
Denny Kay - Sibilant April (Original Mix) / Key Dm, BPM 126, 7:49, MP3 19.21 Mb
Derizion - The Rules (Original Mix) / Key Dbm, BPM 150, 2:27, MP3 6.12 Mb
Dersu, Gercek Dorman - Out of Control (Original Mix) / Key E, BPM 123, 3:54, MP3 9.62 Mb
Destro 187 - We Always Got Guns (El Brujo Remix) / Key Am, BPM 134, 6:20, MP3 15.30 Mb
Destro 187 - We Always Got Guns (Miss Mana Remix) / Key Bbm, BPM 140, 5:33, MP3 13.40 Mb
Destro 187 - We Always Got Guns (Original Mix) / Key Am, BPM 134, 5:31, MP3 13.32 Mb
Destro 187 - We Always Got Guns (Tom DM Remix) / Key Bbm, BPM 134, 5:17, MP3 12.78 Mb
Destro 187 - We Always Got Guns (Waffensupermarkt Remix) / Key Bbm, BPM 142, 7:37, MP3 18.38 Mb
Deton-8 - Armageddon (Original New Mix) / Key Abm, BPM 135, 5:52, MP3 14.43 Mb
Detroit 95 Project - Bring Me the Horizon (Original Mix) / Key F#m, BPM 132, 3:56, MP3 9.75 Mb
Devin, Emi Navarro - next to you (Original Mix) / Key Ebm, BPM 136, 2:10, MP3 5.51 Mb
Dhuss - Frequency (Extended Mix) / Key F#m, BPM 125, 6:55, MP3 16.97 Mb
Diego Burroni - No way to be happy (Original Mix) / Key Fm, BPM 125, 8:15, MP3 20.01 Mb
Diego Burroni - So many ideas (Original Mix) / Key Ebm, BPM 122, 6:20, MP3 15.39 Mb
Diego Burroni - Thin melody (Original Mix) / Key Gm, BPM 124, 6:15, MP3 15.18 Mb
Dinamite - Nebel (Original Mix) / Key Abm, BPM 128, 6:27, MP3 15.60 Mb
Dinia, Lynnic, ItsArius - Why Don't You Stay (Extended Mix) / Key F#m, BPM 128, 3:31, MP3 8.65 Mb
Dinia, Lynnic, ItsArius - Why Don't You Stay (Original Mix) / Key F#m, BPM 128, 2:38, MP3 6.52 Mb
Dis&dat - I See You Dancing (Original Mix) / Key Am, BPM 121, 7:24, MP3 17.93 Mb
Disastronaut - Bossa Nova Twins (Original Mix) / Key Gm, BPM 125, 11:01, MP3 26.71 Mb
Disco Service - Dreams (Original Mix) / Key Abm, BPM 130, 5:28, MP3 13.33 Mb
Disco Service - Frequency (Original Mix) / Key Abm, BPM 128, 6:02, MP3 14.70 Mb
Disco Service - Speed It Up (Original Mix) / Key Abm, BPM 136, 5:25, MP3 13.22 Mb
Discuji - It's All You (Original Mix) / Key Gm, BPM 118, 6:47, MP3 16.70 Mb
Discuji - PR Girl (Original Mix) / Key Am, BPM 120, 6:27, MP3 15.91 Mb
Discuji - Simulacra (Original Mix) / Key Am, BPM 120, 5:10, MP3 12.83 Mb
Discuji - Starscape '01 (Original Mix) / Key Gm, BPM 118, 5:22, MP3 13.30 Mb
Discuji - The Internet is a Virus (Original Mix) / Key Bbm, BPM 120, 5:47, MP3 14.30 Mb
Discuji - Worrell Park (Original Mix) / Key Gm, BPM 120, 7:12, MP3 17.71 Mb
Discuji - Yellow Swan (Original Mix) / Key Gm, BPM 122, 6:37, MP3 16.29 Mb
Distant People, Elisha Jay - Sweet Talk feat. Elisha Jay (Tony Deledda Remix) / Key Bbm, BPM 120, 5:26, MP3 13.22 Mb
Dj DIHNO - You Got The Move (Original Mix) / Key Abm, BPM 116, 6:21, MP3 15.41 Mb
Dj Jedy - The Beautiful Summer (Original Mix) / Key Abm, BPM 124, 3:28, MP3 8.62 Mb
Dj Taco - Droid 3000 (Original Mix) / Key Am, BPM 120, 6:45, MP3 16.40 Mb
Dj.Fili - New Wave (Original Mix) / Key Gm, BPM 135, 6:27, MP3 15.64 Mb
Djedjotronic, Anna Lann - Consequence (Club Mix) / Key Em, BPM 140, 6:00, MP3 14.79 Mb
Djedjotronic, Anna Lann - Consequence (Original Mix) / Key Em, BPM 145, 4:07, MP3 10.26 Mb
FREEWILL (CA) - For You (For Me) (Club Mix) / Key Am, BPM 128, 4:27, MP3 11.28 Mb
FREYA (CH) - FKNG BLIND (Original Mix) / Key Bbm, BPM 146, 4:53, MP3 12.08 Mb
FTRXPRS - Clara (Original Mix) / Key C, BPM 120, 7:08, MP3 17.39 Mb
FTRXPRS - Wieso (Original Mix) / Key C, BPM 120, 8:08, MP3 19.79 Mb
Francesco Bonora, DJ Rame - Passenger 17 (Original Mix) / Key Am, BPM 126, 8:07, MP3 19.93 Mb
Francesco Bonora, DJ Rame - Passenger 17 (Rolando Remix) / Key Bbm, BPM 84, 6:13, MP3 15.38 Mb
Francesco Bonora, DJ Rame - Passenger 17 (Terrence Parker Remix) / Key Gm, BPM 126, 6:55, MP3 17.05 Mb
Frank Storm, Francis De Simone - Quarterback (Original Mix) / Key Am, BPM 130, 6:25, MP3 15.67 Mb
Frankyeffe, Nina De Koning - The Drums feat. Nina De Koning (Original) / Key Fm, BPM 140, 5:15, MP3 12.74 Mb
Frankys - Don't Forget (Original Mix) / Key Gm, BPM 126, 2:48, MP3 6.94 Mb
Fraser Rix - Aspirations (Extended Mix) / Key Dm, BPM 121, 7:59, MP3 19.33 Mb
Fraser Rix - Sapphire (Extended Mix) / Key Ebm, BPM 121, 7:28, MP3 18.10 Mb
Fraser Rix - We Are Connected (Extended Mix) / Key Dbm, BPM 120, 8:20, MP3 20.17 Mb
Freak The Disco - Mr. Funk (Original Mix) / Key Gm, BPM 123, 5:20, MP3 13.24 Mb
Freak The Disco - Show Pony (Original Mix) / Key Abm, BPM 128, 6:32, MP3 16.12 Mb
Freak The Disco - Telapathic Grafitti (Original Mix) / Key F#m, BPM 129, 7:28, MP3 18.36 Mb
Freenzy Music - Back2Me (Original Mix) / Key Am, BPM 129, 5:57, MP3 14.57 Mb
Freestyle Man - Imelä Limppu (Deep Mix) / Key C, BPM 120, 6:22, MP3 15.40 Mb
Freestyle Man - Let It Roll (Helsinki 1995 Mix) / Key Gm, BPM 116, 6:55, MP3 16.74 Mb
Freestyle Man - Step Right Into To My Life (Kerma Mix) / Key Am, BPM 122, 5:29, MP3 13.30 Mb
Freydel - Mongolian Princess (Original Mix) / Key Fm, BPM 121, 5:23, MP3 13.17 Mb
Freydel - New Pics On The Wall (Original Mix) / Key Cm, BPM 124, 4:26, MP3 10.91 Mb
Freydel - New Thoughts (Original Mix) / Key Dm, BPM 126, 6:24, MP3 15.60 Mb
Freydel - Summer Heat (Original Mix) / Key Dm, BPM 126, 5:57, MP3 14.55 Mb
Frhad, Kanako - Tell Me Why (Nightcore) / Key Dbm, BPM 176, 1:53, MP3 4.84 Mb
Furkan Sert, KARNASER - Don't Be Afraid (Original Mix) / Key Fm, BPM 115, 3:08, MP3 7.77 Mb
G. Felix, Dead Space - Good Time (Original Mix) / Key Cm, BPM 128, 5:38, MP3 13.86 Mb
GEN33 - Dream (Original Mix) / Key Abm, BPM 129, 5:46, MP3 14.16 Mb
GOVION - The Art of Noticing (Original Mix) / Key Fm, BPM 132, 2:57, MP3 7.31 Mb
Gallelli - Taking Off (Original Mix) / Key Em, BPM 126, 4:50, MP3 11.84 Mb
Gallelli - To The Top (Original Mix) / Key F, BPM 127, 4:21, MP3 10.69 Mb
Gama, MichaelBM, El Shick - Prendelo (FeelGood, Lucci Minati Extended Remix) / Key Bbm, BPM 130, 5:47, MP3 14.27 Mb
Gama, MichaelBM, El Shick - Prendelo (Lucas Bahr Extended Remix) / Key F#m, BPM 131, 5:52, MP3 14.46 Mb
Gama, MichaelBM, El Shick - Prendelo (Vale Extended Remix) / Key Ebm, BPM 127, 5:03, MP3 12.52 Mb
Garabal - Bom Bom (Original Mix) / Key Bbm, BPM 125, 3:02, MP3 7.63 Mb
Gaston Lopez - Intelligent Lifeforms (Original Mix) / Key Ebm, BPM 120, 6:32, MP3 15.92 Mb
Gazdabolt - Wild Foxes (Original Mix) / Key Bbm, BPM 114, 4:25, MP3 10.73 Mb
Gege - Nasty (AnDrew DeXx Remix) / Key Abm, BPM 128, 4:02, MP3 10.13 Mb
Gen2.7 - Border Crosser (Rework) / Key Cm, BPM 130, 9:01, MP3 21.79 Mb
Gen2.7 - Keep an Ey on It (Original Mix) / Key Am, BPM 128, 6:36, MP3 15.96 Mb
Gen2.7 - Rampage (Original Mix) / Key Am, BPM 130, 6:26, MP3 15.57 Mb
Gen2.7 - Sweet Darkness (Rework) / Key Abm, BPM 127, 7:20, MP3 17.76 Mb
Gerald Sanchez - Oshipa (Extended Mix) / Key Dm, BPM 124, 5:12, MP3 12.70 Mb
Gerardo - Some Of This (Mutual Dub Mix) / Key Fm, BPM 128, 7:23, MP3 18.07 Mb
Get Red - Twisted Thing (Extended Instrumental) / Key Gm, BPM 126, 4:23, MP3 11.12 Mb
Get Red - Twisted Thing (Extended) / Key Gm, BPM 126, 4:23, MP3 11.12 Mb
Get Red - Twisted Thing (Original Mix) / Key Gm, BPM 126, 3:37, MP3 9.29 Mb
Geto Mark - Shake That (Original Mix) / Key Fm, BPM 130, 3:57, MP3 9.83 Mb
Ghalia, Matt Steep - Hear You In Every Sound (Extended Mix) / Key Ebm, BPM 123, 3:13, MP3 7.93 Mb
Ghalia, Matt Steep - Hear You In Every Sound (Original Mix) / Key Ebm, BPM 123, 2:28, MP3 6.13 Mb
GhostCode - Don't Want to Fall (Original Mix) / Key Fm, BPM 135, 2:42, MP3 6.66 Mb
Gianni Blu, The Play, Shantal Vella - Bonita (Extended Mix) / Key Fm, BPM 128, 4:17, MP3 10.53 Mb
Gianni Junior - Shake Your Head (2024 Reload) / Key Bm, BPM 123, 5:47, MP3 14.10 Mb
Giannis Nicou - Money Bag (Original Mix) / Key Dm, BPM 130, 2:46, MP3 6.84 Mb
Gigg Cosco, D-tip - For Granted (Original Mix) / Key Dm, BPM 110, 6:25, MP3 15.64 Mb
Gigg Cosco, D-tip - Music Affairs (Original Mix) / Key Gm, BPM 110, 5:32, MP3 13.52 Mb
Giusepperino, Roof Rats - All About You (Original Mix) / Key Dm, BPM 128, 3:46, MP3 9.34 Mb
Goncalo M - Violent Rhythm (Original Mix) / Key Dbm, BPM 130, 7:07, MP3 17.62 Mb
Gone Rogue - Pum Pum (Original Mix) / Key Cm, BPM 134, 6:30, MP3 15.73 Mb
Gonzor - Xinyco (Original Mix) / Key F#m, BPM 126, 2:36, MP3 6.41 Mb
Grace Dahl - I'll Give You More (Original Mix) / Key Am, BPM 145, 5:07, MP3 12.51 Mb
Grandez - Mad Art (Original Mix) / Key Bm, BPM 122, 5:53, MP3 14.25 Mb
Greb Levah, HIGHTKK - Loud Enough (Techno Remix) / Key Ebm, BPM 148, 2:41, MP3 6.55 Mb
Grothers, Tansel - No One (Original Mix) / Key Bbm, BPM 120, 4:01, MP3 9.71 Mb
Ground Work - One More (Original Mix) / Key Fm, BPM 127, 6:09, MP3 14.93 Mb
apaull - Dogma(x) (Abe Duque Dog House Remix) / Key Ebm, BPM 127, 7:32, MP3 18.75 Mb
ddp - Waves, Waves (Original Mix) / Key Bbm, BPM 124, 3:14, MP3 8.17 Mb

DOWNLOAD - progonlymusic com
submitted by ramdytis3c to proresivesound [link] [comments]


2024.05.19 20:41 Psychics4U_net 902 ANGEL NUMBER MEANING: Discover the Life-Changing Secret Behind 902 Angel Number!!!!

This complete guide on 902 ANGEL NUMBER MEANING is brought to you by psychics4u.net. For more valuable information, insights and resources, visit: http://psychics4u.net/
902 angel number meaning is completing your life purpose, being social, having great relationships and searching for a spiritual meaning. It is assembles from the root numbers 9, 0, 2 so let`s break it down:
Angel number 9 meaning: when repeating represents being connected to the world. Understanding that you are a part of much bigger system than a single person is the most important point. Although you are unique and having specific dreams, missions and goal you also aware of the fact that you need to work together with other people, nature and the law of the cosmos.

Therefore angel number 902 suggests that there is a part of you that love to be around people, going out to socialize and organizing parties or events. If you find yourself the complete opposite, for example you prefer to be busy and stay at home, watch TV, play computer games or read books, consider going out more.

Hence, one of the basic meanings or messages of this specific number is to be more connected to people. The angels are trying to tell you that if lots of people like friends, family and colleagues will be around you it might change your destiny in a very positive way. New events or situation which you never imagine will be open for you.

Angel number 0 meaning: is the most special angel number of all, zero symbolize a completion, endless cycle and most important a huge potential. The basic meaning denotes you have a great set of skills, with these tools you can manifest everything you want. Sometimes life is rough, we don’t see the light in the end of the tunnel and we falsely believe we can not achieve something we really want. So if you keep on seeing zero or to be more precisely angel number 902, you should trust yourself.

Ignore other people’s opinions because some of them will bring you negative energy. Stay closely only to those who charge you will positive vibrations and inspire you to success. The number zero indicates that you will close a circle, for example if you had a certain task, than if you will be focus on the right action you will be able to complete it successfully.

As an omen for infinity cycle, number zero is at the center of 902 angel number. So your major focus should be on endless actions. This is not a good time to rest, being lazy or procrastinate things you should execute. The angels are sending you an obvious message to wake up. After you will complete the main goal you will be able to rest and reaping the wonderful rewards.

Angel number 2 meaning: number two is all about balance, harmony and cooperation. This is one more reinforcement which indicates you need to be more connected with people. Although number two suggests romance, relationships and marriage, it can also be a sign for cooperation at work, hobbies and other kind of mutual benefit activities.

Two is also a number of decisions. 902 angel number meaning is a big choice you will face in the near future. It might be something very important that will have direct influence on you life path. So in the next few days don’t reply or rush into conclusion too fast before examining the facts. Also don’t worry because the angels will guide you through the journey.

Number 2 is the signification of duality, so remember that there are no mistakes, there is no right and wrong, no black or white and no good decision or bad decision. Even if you will make the incorrect step, you will have a second chance to fix it in the future. The error will be the lesson which will turn into knowledge and great wisdom. Connected again to guardian angel number zero, you will complete the task successfully and the things you have learned by the way will be your new skills.

902 angel number significance

902 angel number significance is related to reassurance. The guardian angels wants you to know, they have been listening to your prayers, they know what you have been dreaming of at night and received vibrations of your wish and prayer from the heart.

You are going to receive it but there is still hard work a head of you. Soon, there might be unexplained coincidences and to be more exact, encounters with new people which you never met before. These people will open doors for you and will redirect the path or the road to a different place, so don’t be closed minded, be willing to listen to new ideas and opinions.

A word of caution: not everyone you are going to meet will be a messenger from god or an angel, there are people who don’t know about it nor believe in 902 angel number significance. So don’t let them to be time wasters, distraction and energy takers.

Another obstacle that might be right on the road is people who want to hurt you. Thus be carful who you listen to or associated with. Look at the warning signs they are there and remember, the angels are watching from the skies, if there is any assistance need, they will do something.
One more critical aspect of 902 angel number significance is your inner voice. If you want to success in real life you have to have a goal and a plan, but also to be complete with yourself. To be sure by 100% about the desires and to be willing to put whatever effort is needed along the road. If you are hesitate or don’t know exactly what you want the opportunity will go away. It might take months or even years until you will get a second chance to spot and act upon the next opportunity.

Develop your intuition and be much attuned with gut feelings, most likely they will never be wrong. Spirituality speaking, the vibrations we are getting from the universe manifest themselves as feelings and emotions inside our body. If we can open ourselves to listen and decipher those messages we can actually speak with the collective subconscious and gain more insight about the future like real psychics.

902 angel number symbolism

902 angel number symbolism is also about not comparing your self to other people. If you will open your heart to get the message from guardian angels, you might be more popular among the social circle. In this position you will find some struggles, not every one will like you or want to be with you and some will be more successful than you.

For example other friends and family members might already have good jobs, bought houses, have been married and are having children and are going to vacations or travel to distant places every few months. The angels want you to know that this is not a race.

Don’t compare your self to what other have or don’t have. 902 angel number symbolism reveals your path, you have unique mission and tasks you have to do, focus on them. Friends, family and enemies has different destination and it should not be mixed or juxtapose.

Also remember: life is not equal to materialism, in fact all fancy stuff and material objects are not the main goal. You might not aware of it right now, but in the end you will realize that spiritualism is more important. Objects, assets and possessions will not make you happy in the end of the line. So if you want to be really fulfilled than pursue happiness with the small things in life, go out to nature, eat good healthy food and do daily mediation.

Don’t live in fear or self doubts, the negative energies will bring bad outcomes. If you will continue on doing it you will attract only misfortune. The world we are living in has its own rules and phases, there are good times and bad time, 902 angel number symbolism is about knowing how to navigate through the rough times and in addition how not to ruin your good fortune.

902 guardian angel number

902 guardian angel number is a representation of everything is going to be OK. The guardian angels want you to success because you are a part of the bigger picture. If we zoom in, we will discover that every life is unique on its own, but as we are connected spiritually there is a higher reason for what is happening on earth.

For an example if something good is happening to you than other people you don’t even know will be benefit from your action as well. This concept is also true in reversed. If and when you feel lucky, you have the feeling that everything is going on according to your wishes it is not a mere coincidence, and it is not only because you have better karma than anybody else. The good fortune is also a result of other people devoting their life to a definite cause, and as a side effect you will enjoy it as well.

The same thing is true backwards, if you are living around people who are participating in evil and harmful activities, than for sure it will have negatives implication regarding to you. You will not be able to claim that you are different from them, staying around in silence is like being a part of it. In the end of the day, active or passive acts are the same when it comes to responsibility.

Guardian angels want you to know that number 902 means protecting yourself from evil forces. They want you to know that they are on your side, but you also have responsibility, you have to guard yourself as well.

Sometimes you are being tested, a specific problem is not actually an obstacle, it is just a trail or a quiz to see if you are ready for the next level. For instant, let’s say someone is walking down the street and see a homeless man or a woman sitting on the sidewalk, asking for a small charity from the pedestrians. If someone will give him or her few dollars even if they don’t have lots of money or even it is just small symbolic amount, it signifies that the monetary energy is working excellent and this person will get some kind of reward.

Money is like water, it should flow back and forward without any blockages. Many people around the worlds want to with millions of dollars in the lottery. They tried every trick and system to guess the right numbers but it didn’t work. Because they have never took the time to check their karma. To find out if something is blocking the good energies.

902 angel number spiritual meaning

902 angel number spiritual meaning is all about being united. Being links to your soul, to the spiritual world and to other people around you, especially family and friends.

Regarding spiritual meaning, you are encouraged to reveal what is the purpose of life. You can start learning about these matters in many ways such as reading quotes from ancient books, biblical verse and scribes, grow an interest about the origin of psychics phenomena like astrology chart and zodiac sign.

All of these will be best explained by a guide, master or guru whom you trust. This person can help you to gain knowledge about the fundamentals of spirituality. Remember that spirituality is not an exact science, there are subjects or interesting topics that can not be explained only by logic or calculation. It is more about feelings and intuitions.

If we take a closer look at angel number 902 we can see a great chronicle path. 0 is the start, 2 is the first two steps in your spiritual journey and 9 means almost completing the mission. These are important phases which symbolize the exact moment of struggles.

At first you will be clueless, you will not know what to do or which direction to choose. However after the first step the horizon will be clear as the sun without clouds. Few steps a head the clouds will fill the skies and you will have serious doubts regarding your choices. From there everything will be smooth until you will reach one level before the end. You will want to quit and go back to your old life. Don’t let all your hard efforts to be a waste of time, endure the complications and you will reach the final destination.

902 angel number in love

902 angel number in love is a good sign. First and foremost the number 2 symbolizes couple, man and a woman in love who wants to share their entire life together. If you are single it usually predicts that soon you will find your soulmate or twin flame. Therefore a good advice is to start go on dating. You are encouraged to register to dating websites or apps, as friends and family to introduce you to potential life partners and just be out there doing what you love or good at and the angel will send nice opportunities.

For those who are already in a relationship, 902 angel number in love predicts a good progress to the next level in the mutual connection. It can take many forms such as engagement, marriage, having kids or just moving to live together at the same house.

Sometime 902 angel number indicates other kinds of partnership like business cooperation or having platonic relationship. It is a wonderful practice to say yes and welcome those correspondences as it has many benefits. Furthermore falling in love takes time, it doesn’t always happen from first site or in one day. The fundamentals need to be built slowly and surely.

902 angel number twin flame

902 angel number means you are on the right way to find your twin flame. The angels are whispering you to forget past relationships. Give a chance for a fresh start, if you want things to be different this time, you have to change something. You can not be the same person you have been in the past. Invent yourself as a better version when it comes to personality, traits and characteristic. You know better, you have experience so use it.

After eight which is Virgo lucky number, number nine is about almost completing the cycle and number 0 meaning is endless opportunities and being complete with yourself. These are powerful indicators that soon you will meet a twin flame. The reason it didn’t happened till now was because you were searching at the wrong places or wasn’t quit ready for a major event which will entwine your soul with another special person.

902 angel number and 903 904 905 906 909 numbers

902 angel number is also associated with: 900, 901, 0903, 904, 905, 906, 907, 908 and 909 on an energetic level. So if you see those numbers as well or instead of 902 the messages are pretty much related to each other but it might have few variations.

Important: if you are ignoring 902 angel number when it repeats itself several times, you will probably see other sequences like 903, 904, 905, 906, 909 trying to grab your attention.

903 angel number meaning: is almost the same as 902, but because it has the number 3, it amplifies the need to be in front of a crowd. Maybe you would like to be a leader in the army or political party, maybe the path of your career should include management or you can also express yourself as a famous artist.

904 angel number meaning: because it has the number4 inthe end it means you will have to work extremely hard in order to be happy. Don’t let this fact to discourage you, on the contrary, it will only motivate you to carry through the mess and obscurity. Furthermore it suggests you have lots of responsibly, so you are not doing it only for you but also to others who are relaying on you.

905 angel number meaning: the number 5 adding to the interpretation an aspect of freedom. You will learn how to use wisely all the resources around in order to have free lifestyle. I can take a form of self employment, creating small home business, living frugal next to nature, travel the world and take care of the environment and animal kingdom.

906 angel number meaning: number 6 is related to money and assets. Everything that related to career, work, finances, occupation and business will brings you huge success. If you will choose this path you might be very happy. But while you are stockpile money don’t forget the spiritual elements of life as well. Don’t become something that you are not. Remember the history, where you come from and what is more important in life than materialism.

909 angel number meaning: this angel number has double 9, it denotes more weight on the spiritual aspects of life. You might have a life changing event, it can be bad or good but for the long run, you will see that it was necessary as a part of spiritual development.

Important 902 angel number sacred signs

9: natural personality traits and values which are good example to others, leadership and a good heart who wants to help people in anyway and at all cost like a saint.

20: there are some secrets that will be reveal to you by guardian angel, you will not see them right away it will take some time. It also might predict a new relationship and special connection with soulmates and twin flames.

29: in numerology dictionary is about being smart, having great wisdom and sharing knowledge. It’s a sign you should be a teacher, guru or spiritual guide in the career path. Solving problems is not a big issue for you especially when it comes to mathematics and logic, but you can be sure that the angels are on your side if you will need their guidance.

90: numerology meaning is idealism and specific point of view. You already know who you are and how you want to live life. Everything is so clear and all that is left is just to go according to the plan.

92: those who keep seeing the number 92 supposed to have high developed intuitions and psychic power. The angels are sending messages to direct you to use it for good reasons. You have the power and need to learn how to control it and when to use it, don’t waste your natural gift on things that doesn’t matter.

209: is an omen to work together. You will not accomplish most of your challenges by yourself. You will need the help of others as well. The angels will come but you won’t see them in person because they will send messengers. In fact those agents won’t even know they have been sent to help, it is your secret mission to spot them.

290: your wishes and dreams are going to be granted, everything is going according to the scheme. Consequently have the confidence to complete your journey. The karma is on your side, if you have been a good person the future is looking very promising.

902 angel number can be seen repeating itself in many occasions during the daily life. Here are few examples to help you spot it: phone number, bus plate, urban zone, calculator, converter, zip code, clock ring, birth date, birthday and many more.

Moreover it can be revealed at any place or any country. Many people reported 902 angel numbers at Quebec, Russia, UK, USA, Philippines, Japan and Korea. And in different languages as well: Hebrew, Chinese, Japanese, English and Nepali.
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2024.05.19 20:41 chemicalengineercol Why is there so little entrepreneurship in chemical engineering?

In my country, we are saturated with chemical engineers. Each year, an average of 1,500 new chemical engineers graduate, many of whom never practice the profession. Others manage to find low-paying jobs, and only a few secure relatively good employment.
Faced with this problem, I have wondered why there are so few or no entrepreneurial ventures originating from the minds of chemical engineers. I understand that building a large factory, such as a cement plant or a refinery, involves a very high investment that a recent graduate clearly cannot afford.
However, not everything has to be a large installation. I think it is possible to start in some sectors with little investment and grow gradually. Recently, I watched an episode of Shark Tank (https://youtu.be/wvd0g1Q1-Io?si=O05YVLyM-aRnZZnX) (the version in my country) and saw how an entrepreneur who is not a chemical or food engineer is making millions with a snack company he created.
He started his company without even manufacturing the snacks himself; instead, he outsourced the manufacturing, something known as "maquila." He focused on finding strategic partners, positioning the brand, gaining customers, increasing sales, and now that he has achieved that, he is going to invest around 1 million dollars in his own factory. In my country, the snack brand of this company has been successful in low-cost market chains, and the brand is positioning itself and growing significantly.
Clearly, not all chemical engineers have an entrepreneurial vocation, and that is not a problem. However, I question that if the universities in my country were aware of the reality their chemical engineering graduates are facing today, they would consider developing entrepreneurship programs related to chemical engineering for their students, especially for those who have a real interest in entrepreneurship. I am sure that in the long term, this "entrepreneurial seed" fostered in academia will lead to the development of several companies, which would help generate more employment, businesses, and thereby improve the prospects of future graduates.
In my country, some well-known companies have been developed and founded by chemical engineers, such as Yupi (https://youtu.be/PmwYnlemaRU?si=WkTY2-\_Cq8KAn9gg) (snack company), Protecnica Ingeniería (https://youtu.be/JRn636G2FoY?si=MRRhuUNy9K07cw\_W) (chemical products company), and Quala (https://youtu.be/-7wt8umdpYI?si=FRQJOA60p9D9yj6x) (mass consumer products company).
In your opinion, why is there so little entrepreneurship and so few companies formed by chemical engineers?
submitted by chemicalengineercol to ChemicalEngineering [link] [comments]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, belly crawling, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own training elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (tentative name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also be killed by stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (tentative name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We decided on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this film to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity in this film because it was a rich period with so much to talk about and we didn't feel the need to change it. It is a rich setting, so there is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This work also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
submitted by Shiirooo to assassinscreed [link] [comments]


2024.05.19 20:36 Shrub_Shrubbery [PC][2010-2015] Online Monster mishmash card game

I will try to provide as much detail as I can remember
This was an online monster card game I played back around 2010 ish which has definitely shut down by now. I would really like to find this out as Its one of the first video games I played and it was with my dad. I haven't seen any mention of this game ever since I last played it which would have been over a decade ago and my memory from then is very fuzzy
So this game was a monster card game, the cards had cartoon monsters such as zombies, slimes, mummies and skeletons for example. The monsters would be mishmashes of all kinds of monsters which made the cards look unique from eachother for example one would have a zombie head, skeleton arm and slime leg stuff like that. The background of the cards could also be different.The art style for the cards was a classic 2000s cartoon style with the sharp edges and boxy shapes. It is VERY reminssant of the MEOW animated music video by cyriak which is the closest thing I can compare it too. I would spend a lot of time simply looking through peoples cards because I loved the artsytle so much, there may have been a section on the website where you could look at newly made cards and such.
The point of the game from what I can remember was to battle with your cards. The battle system wasnt anything crazy and was simply a spinning wheel and if you landed on red your opponent would get to keep your card and vice versa if you won. There was definitely some sort of power system but I am unsure how it worked as I was too little to understand. Either way some cards where extremely powerful and usually where owned by those who had memberships. Me and my dad where not very good at this game and often had little to no cards :(
Another thing I remember is the way you would log into the website which is engraved in my mind, you didn't have a word password it was a symbol password. So for example the password could be a scorpion shape, skull, fire and brain. A rectangular board with all the symbols would display then you'd click on your symbol password.
There was a membership system which I never got but from what I remember it made cards more unique looking and gave them fancier boarders and more unique monsters parts. There was also a monster card making system for members which I unfortunately never got to try.
I really hope someone out there can find this as it would make me so incredibly happy to look back at this. It was one of the first games I ever played and I loved playing it with my dad together :) he'd love to rediscover it too
submitted by Shrub_Shrubbery to tipofmyjoystick [link] [comments]


2024.05.19 20:36 Flat_Neck737 Fun/Sad Fact: in both of their alternate endings, Loomis and Laurie were both “infected” and/or cursed!

Fun/Sad Fact: in both of their alternate endings, Loomis and Laurie were both “infected” and/or cursed!
In Halloween 6: The Curse of Michael Myers (Producers Cut Ending) -> After Michael is stopped by Tommy Doyle, Loomis orders Tommy and Kara to leave as far away from Haddonfield as they can. He then returns back into Smith’s Grove Sanitarium and see that Michael is laying on the floor now and takes off his mask only to see that it’s not Michael, but instead it’s Dr. Wynn who now passes on the cult symbol over to Dr. Loomis making him the new cursed cult leader. This causes Loomis to scream in despair (similar to how he did at the end of Halloween 4: The Return of Michael Myers) as we see Michael walks away into the night (similar to ending of Halloween 1978).
In Halloween Ends (Novel/Alternate Ending) -> After Laurie slits Michael’s throat on her kitchen island, Michael begins to strangle her and as they look into each other’s eyes, Michael infects Laurie and she begins to surrender to that feeling. Allyson doesn’t make it to save Laurie this time, but instead Frank arrives first and tries to speak with Laurie, but she seems different like she’s emotionally cut off. She takes Michael’s corpse to the crematorium and watches him burn. The next day, Laurie completes her memoir, but she erases everything that she typed and that’s when Allyson returns home to talk to her. As her and Allyson are talking at the table, Laurie then throws her teacup at the wall and begins to strangle Allyson before getting control of herself and immediately screams and orders Allyson to get out. Allyson leaves Haddonfield, Frank arrives at the door but Laurie doesn’t come outside nor does she let him in. She closes her door and locks herself away from the world (like how she was in Halloween (2018)) and looks into the camera. Next, all you can hear is her breathing as it shows different shots of the house (similar to the ending of Halloween 1978 when Michael was breathing).
Honestly, these two endings (IN MY OPINION) are horrible wrap ups to these characters and I’m glad that they aren’t canon. It’s sad that Donald Pleasance passed away and wasn’t alive to film just one more film to positively wrap-up Dr. Loomis’s story for himself. People can hate on the recent trilogy all they want, but I love and appreciate how well they utilized Dr. Loomis. He was mentioned and we heard recordings of him in Halloween (2018) and we even got to see flashbacks of him in Halloween Kills. Granted he isn’t mentioned at all in Ends, but that’s mostly because Ends wasn’t really about Michael anymore. Haddonfield was 4 years into their recovery after Michael’s massacre and Corey was their new antagonist and their new “boogeyman”. Laurie Strode was the perfect successor to Dr. Loomis.
Returns/2018 -> Their attitudes mirrors one another and they’re both considered insane and crazy by everybody. They want nothing more than to see Michael dead and is prepared to kill him no matter what.
Revenge/Kills -> Laurie may not have been as unhinged as Loomis, but she has her moments especially when she finds out that Michael was alive. She aggressively injects herself with a needle after freshly getting out of surgery less than hour or so ago and immediately attempts to go after Michael. BOTH of these characters wanting to continue their mission to kill Michael while being in horrible positions BOTH physically and mentally. As their films closes out, both of them suffers something extremely traumatic. Laurie’s daughter is killed by Michael. And Loomis suffers a horrifying stroke after trying to beat Michael to death.
Curse/Ends -> After Michael’s disappearance for YEARS in both timelines, Loomis and Laurie liberate themselves from their rage and obsession with Michael and attempts to move on with their lives and doing so in a more healthier and therapeutic manner which is writing a book/memoir. However, when evil arrives back into their lives, they both take a more calmer approach to it as oppose to how they did previously.
I may get a lot of flak for saying this, but I believe that Halloween Ends ending was not only the perfect ending for Laurie, but also the perfect ending for Dr. Loomis seeing as how as Loomis was first discussing Michael’s nature he was saying how he was nothing but pure evil, and Laurie’s final quote about Michael’s nature was how his evil infected Corey, thus showing that evil takes different shapes. 🎃🔪
submitted by Flat_Neck737 to Halloweenmovies [link] [comments]


2024.05.19 20:35 ScreenTricky4257 Rating presidential nicknames if they all followed the pattern of "Old Kinderhook" Martin Van Buren

Going off birthplaces from Wikipedia:
submitted by ScreenTricky4257 to Presidents [link] [comments]


2024.05.19 20:34 Purtle [PIL] #1311 5/19/2024

Purtle's Internet Lineup for May 19th, 2024 2:35pm
Pics:
Clips:
Videos
Articles/News/Other
submitted by Purtle to Purtle [link] [comments]


2024.05.19 20:34 MrPumaKoala Is Dailymotion A Safe Site Now? Does It Even Make Sense To Post On The Site In 2024?

This might not be the best place to ask this, but it seems like some users are here are aware of Dailymotion. So I thought you all might be able to help me here.
I'm currently working for a client who is making video content that involves cars and making paintings of said cars. This client apparently wants to get his videos posted on both YouTube & Dailymotion. YouTube I'm fine with, but I'm a little uncomfortable with Dailymotion.
I'm not familiar with today's Dailymotion. I did used the site a few years ago, but stopped after noticing NSFW content on it and hearing about malware being on the site. I understand that time has passed and Dailymotion has made changes since then. At the same time though, I'm uncomfortable with using the site again (especially since the fear of potential malware is what made me want to avoid the site in the first place). Unfortunately, I haven't been able to find any recent or useful articles/posts about the site. I did find a few articles about Dailymotion that were from early last year, but they were generic seeming (maybe written w/ AI) and did not have any information that could put my mind at ease.
So I'd like to ask the people here. How is Dailymotion in 2024? Is it a safe site to use now or is malware still a problem? Has the NSFW content increased on the site at all? And is it even worth posting on this site in 2024?
Appreciate any help you can give me about this. Depending on what I find, I may try to persuade the client to use a different video platform instead of Dailymotion. Thanks.
submitted by MrPumaKoala to NewTubers [link] [comments]


2024.05.19 20:31 wertion What Should I Try Next?

What to explore next?
TL;DR: Recent special interest in Scotch. Have looked at various things so far to understand it better (sourcing, fermentation, maturation, postprocessing). Need advice for new topics to explore.
Hey you all. I am getting into Scotch. I have a pretty sciencey mind. So far, I have covered:
1) Main regions of the Malt Map: I have had representatives from each of the corners, from each of the middle points between the corners, and from the middle.
2) Grain selection. I have tried whiskies that were made from different mashbills, and then from different barley varietals, including local or heritage varieties.
3) Yeast selection. I've tried whiskies that demonstrate the effect of yeast on fermentation. Most interesting was a Wilderness Trail expression which used Woodford Reserve yeast on a Rye. It was also interesting to try whisky from those distilleries, like Ben Nevis, which use different yeasts from most Scotch producers. I've also tried a couple of Four Roses expressions with the same mashbills and different yeasts.
4) Fermentation. I have tried whiskies which use a variety of fermentation regimens. Really long fermentations. Short fermentations. I have tried some Pot Still rum with open top fermentations, all of which have had interesting effects on the yeast.
5) Production Water selection. Most distilleries use reverse osmosis filtering on their production water, and so water source is irrelevant. That said, I have still tried whisky from distilleries with legitimately interesting water sources (Orkey hard water) and I have heard that maybe Ardbeg doesn't?
6) Distillation regime: I have tried a number of whiskies that showcase different distillation regimes. From triple, to partial triple (Mortlach's 2.81 distillation regime), I have experimented with whiskies which approach distillation differently.
7) Direct-firing vs. Steam jacketing stills: I have done verticals from distilleries (Glen Garioch, Glendronach) from before and after they stopped direct firing their stills. I have also tried whisky from distilleries that do both (Shizouka Prologues K and W).
8) Wood selection. I was initially sceptical of the effect that wood selection in the barrel (given its all oak) could have on whisky. But after having a couple of good demonstrations of the effect of for instance an all-mizunara aging regimen, I am convinced this is a relevant feature.
9) Wood treatment, seasoning, toasting and charring. Most recently, I have dove into the ways in which treating the barrel differently can bring forward different flavors. Even something like seasoning the wood slightly differently and more intensely can result in a different flavor profile.
10) Barrel Selection. I've tried whiskies that were aged in barrels that had previously held a variety of other drinks: Bourbon, Red Wine, Rye, Sherry, PX, Rum.
11) Age. I have tried young NAS whiskies and a couple older expressions. The oldest I've been able to try has been a 26 year old Glen Garioch. I probably cannot go much higher due to cost reasons.
12) Finishing. I have tried a couple whiskies that were early examples of finishing (auchroisk, glenmorangie, balvenie), and some interesting recent examples.
13) Chill-filtration. Obviously it is hard to find a good way to compare this, but it does seem to have some effect on say lipid concentration in whisky.
14) ABV. I have made it a point not to fetishize ABV, but I have tried a number of OB vs IB comparisons that demonstrate how much can be taken off the table by dilution. Conversely, I have tried some Upstate NY craft whiskies in which high ABV was hiding a lack of complexity.
15) Industry changes over time. I have tried a number of older whiskies from the seventies and before which demonstrate changes in the industry over time. Most striking was the change between a Dewar's white label from the seventies and a recent one. Surprising continuity in flavor but dramatic differences in mouth feel, nose, etc.
16) Off flavors. I have tried a number of whiskies that have "off" flavors. I have tried extremely sulfury expressions, rotten fruity expressions, and on Cadenhead's Pittyvaich bottling that had a disgusting movie theatre popcorn butter finish.
17) What I like. A couple of times, I have gone to a bar and just ordered whatever I was feeling. I am still in the early days of developing my palate and my taste, but I've tried some coastal whiskies, some lovely campfire-ish lightly peated whiskies, and some other things, just for the fun of it.
So far, I have been conducting my experiments primarily by going to bars and ordering whiskies. I have not bought many bottles yet, as I am, as they say, pretty capital constrained, and I want to learn as much as possible before settling down.
I am moving in August, away from a really good whisky bar to a town with none. That means I probably have five more visits, max, to this bar to try things before it becomes much harder to try whiskies. I want to make the best use of that time. So, I'm looking to you all for suggestions for areas to tackle next. I don't know what makes sense.
submitted by wertion to Scotch [link] [comments]


2024.05.19 20:21 FireAndFey Taylor, Matty, and their numbers (8, 3, 13, etc)

There is significant repetition of these numbers popping up in both Taylor and Matty's public works so I thought I would bring it up and see what you all think and if you have noticed other instances that I'm missing. Sorry in advanced for this being long, but there is a lot.
Let's start with the most well-known one: 13
8's - The public announcement of Taylor and Matty's relationship came on 5/3/2023. 5+3 = 8...8 is the infinity symbol. - In the Eras Tour, the stage roomba makes an infinity sign during Down Bad. - In numerology, 8 also rules the planet Saturn. This brings to mind "love you to the moon and Saturn" but also, Taylor wears a Vivienne Westwood choker during her performance of But Daddy I Love Him (she has one in black and one in white), with the symbol of Saturn topped by a cross that looks very reminiscent of a king chesspiece: https://www.harrods.com/en-us/shopping/agate-crystal-messaline-choker-22340482?gad_source=1&gclid=Cj0KCQjwxqayBhDFARIsAANWRnRG1PyYR_3UcHl3igFeRHsyBkMHMWPgAv6-vIx01S9r3lBHNEvlwg0aAqz4EALw_wcB&gclsrc=aw.ds - 4 is obviously half of 8 - 8+9 = 17 and 7+1 = 8 (as in 1989) - 2024 is said to be a year of 8's, because 2+2+4 = 8. There is other symbolism associated with this number but this post is already super long.
4's & 2's - The number 4 has been showing up a lot recently. Matty flashed the number 4 to the camera during a set while they were dating (couldn't find the video but if someone finds it, I will edit to add it). - Taylor has famously been flashing peace signs and even put a statue of a peace sign in her TTPD exhibit at The Grove. Thought to be an easter egg for the double album but she continued doing it after the albums release. - Obviously, 2 + 2 = 4. But 4 can also be broken down into two pairs of 1's. Twin flame numbers are 1111 (so 4), and 2222 (so 8) respectively. - Taylor & Matty are both fire signs. Twin flames are often described as mirroring each other.
3's - Graphically, a 3 is half of 8 (especially in certain fonts). - In ATPOIAM, episode 2, entitled Fame (, https://youtu.be/44ezfnnRE0k?si=YcLcKnJrPHWY-Yyc) Matty stuffs himself into a suitcase (a story long told about Taylor was that she stuffed herself in a suitcase to escaped the hordes of paparazzi and fans when leaving her apartment). The suitcase has the number 3 on it and the elevator goes to the 3rd floor (despite the next shot being on them outside of The Bowery hotel). I've stayed at the Bowery, the 3rd floor is not how you get outside, lol. - TaylorNation put out a promo video that was a mash up of 1989 era images, it featured a vault and it also featured a clip from the Bejeweled music video (which has other interesting references to things happening right now), but Taylor was pressing the button for the 3rd floor (not in the original video). Everyone thought this indicated a big surprise coming on 5/3/2024 (2 weeks after the TTPD release). Much clowning ensued, nothing happened...except Matty posted a cover of his song "All I Need To Hear" to his IG. - Bejeweled MV was released on 10/25/2022...10+25 = 53 and 5+3 = 8 OR 1 + 2 + 5 = 8. 222 is an angel number related to soul mates.
I'm sure that I didn't even write out half of the things I've noticed because this post is getting unweildy but if there are other numerology nerds and people who have noticed this repetition, please add your observations!
Edit to add: Matty's birthday! 04/08/1989 so 4's and 8's abound!
submitted by FireAndFey to taylorandmatty [link] [comments]


2024.05.19 20:20 _pussi am i toxic??

this might be long so i apologise ahead of time but i would appreciate any help (this is really really really long)
tl;dr- im the youngest of 2 daughters who fights a lot w parents and feel like i constantly manipulate them and ruin their mental health esp my elder sister's. mostly bc i think i've twisted my life events to victimise myself and justify my abusive toxic behaviour.
i’m the youngest of two daughters born to parents who had a difficult upbringing. dad was the youngest of 6/7?? siblings and came from a background of poverty. he was one of the only few siblings who made it through and worked well enough to have a better sustenance than rest of the family. mother is the youngest of 3, the other two being sons. additionally she is also a late child and so was fairly pampered. she also came from a messed up poverty ridden family. they had an arranged marriage and had me sister and me 5 years after her. they’re great parents in the sense that they try their best to provide most things. however emotionally we are a heavily dysfunctional family. dad was working away in a different country mostly and mum became a single parent to us. we used to fly and meet our dad but that was it for me since i was too young to video chat. eventually dad came back and we lived together. when i was 9 over a fight regarding something (it had to do w me against my sister) my mum failed to understand me and in anger told me they were going to disown me and send me away to an orphanage. this hurt me and it was further driven by the fact that she made me pack up my bags and said dad was looking at orphanages as we speak. it never happened but the incident still left its impact. since then i realised just how invisible i felt in my household. i was the youngest in the extended family too and so i often acted silly to get a few laughs but i started to close off. my sister and i were both star performers but to my mother no matter how well i did i wasn’t good enough even if i was in top 3 of my class unless i was top one. parents constantly fought but now mom started controlling my relationship with my friends and used to instruct my teachers to be extra strict on me and keep me away from my friends. eventually she shifted me from that school bc i apparently got too comfortable in that school and put me in one i absolutely hated. i got bullied there and my mum and i started fighting all the more. our relationship got worse. i barely had a relationship w dad . soon she put me in a college i didn’t like in a course i hated and just couldn’t excel at (my sister was in the same college with the same course and excelled at it) yet again we had a fight. she then refused to let me pursue my dream career. i joined a university i liked for a course we both agreed on but she shifted me into another college (the one i study in now) that i dislike. in the middle of this when i started college first there was an incident which revealed to my sister that i had attempted to take my own life. my sister never revealed it to my parents on my insistence but she ended up urging them to get me help. i was diagnosed w depression anxiety ocd and adhd. i never continued therapy or meds bc my parents always taunted me for it. now after all this i often get into altercations w mum dad and sister. i barely talk to my dad since he is back abroad but when i do it’s mostly arguing. mum and i almost never have regular conversations and my sister says my fights w my parents ruined the harmony and peace and ultimately affected mental health. after arguments with them i often come out feeling like im the bad person or the toxic one since i always end up saying piercing hurtful words. i know my sister needs therapy but she refuses to go. am i actually a horrible person? am i that toxic? i feel like i’ve twisted the events of my life to make myself the victim. am i actually the one that manipulates and victimises?? how can i change? there’s so much more that i missed but this is already too long and a rant atp . for context i turn 19 this year and my sister just turned 24.
submitted by _pussi to family [link] [comments]


2024.05.19 20:18 Fornen Is Low Voltage Capped at 3MW?

So far, I have put all of my machines on one shared platform. I am using the full output of 48 smelters mk1. I have placed down a ridiculous number of burner generators, but no matter how many I put, the game says my power grid is strained. The max energy output of each burner generator is 1.8 MW, but each one is only generating 13kW. When I open the energy grid screen, it shows that I am sitting around 3MW.
Is my problem that I need to make separate platforms with separate generators? If so, that information should probably be more accessibly shared, because I haven't seen that limitation talked about anywhere.
submitted by Fornen to foundry_game [link] [comments]


2024.05.19 20:14 breitling88 [CA-BC] [H] GMK Penumbra Solarized, CM Novatouch TKL, SA Carbon Hammer Spacebar 6.25u, 60% Keyboard Case [W] Paypal or EFT

Timestamp: https://imgur.com/a/4IEUJ3U
Continuation of downsizing as I have too much stuff. Hope the prices make sense as I have not been in the game for a while. Feel free to make an offer if i am way off. Prices all is USD plus shipping. Located in Canada.
GMK Keyboard & Co Lightly Used, Some Shine, See Pics $350US
Hammer Carbon Spacebar 6.25u Brand new in Box $80US
60% Keyboard case translucent Used but excellent $20US
GMK Penumbra Solarized Mounted but never used $275US
Coolermaster Novatouch TKL Barely Used - Basically mounted some keycaps on it and tested it, Includes all Original Stuff. $250US
GMK Skeletor OG Mounted but never used $150US
submitted by breitling88 to mechmarket [link] [comments]


2024.05.19 20:11 thatmozzie_ Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles

Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles
"The Neon District"
https://preview.redd.it/h6j5xnthef1d1.jpg?width=1792&format=pjpg&auto=webp&s=2dac28553adfcd5e9a5762f45cecd76ca2071491
I was inspired after reading another user's experience creating his own world, so I decided to give it a shot. I wanted to create a sort of interactive choose-your-own-adventure cyberpunk story set in 2124 Los Angeles. I prompted ChatGPT to essentially create a story and world that revolves around common themes within a typical CyberPunk setting such as rampant crime, corrupt cops and politicians, massive drug usage, mega-corporations out of control, poverty, and technology blurring the lines between humanity.
One of my favorite video games lately of all time is CyberPunk 2077, so I just wanted to create something similar that I could experience and live through in a different interactive way while also testing out ChatGPT out of boredom. Here are some of the results from the simulation.
I'll denote "USER INPUT" as anything I wrote or input, and "CHAT GPT" anytime it outputs anything.
Rules: I will use minimal intervention / altering and mainly allow the program to pretty much lead me through the story barring any world-breaking narratives or plots:
  • CHATGPT:

Setting: Los Angeles, 2124

General Environment

  • Skyline: The skyline is dominated by towering skyscrapers, neon signs, and massive holographic advertisements. The upper levels house the wealthy elite and powerful corporations, while the lower levels are grimy, chaotic, and densely populated.
  • Streets: The streets are teeming with life at all hours. Neon lights and electronic billboards illuminate the darkness, casting a perpetual artificial glow. The air is thick with pollution, making clean air a luxury.
  • Architecture: Buildings are a mix of high-tech designs with futuristic materials and dilapidated structures. Graffiti covers many walls, and it's not uncommon to see makeshift shelters and slums in the shadow of corporate headquarters.
  • Technology: Advanced technology is integrated into everyday life. People have cybernetic enhancements, AI assistants, and immersive virtual reality systems. However, the gap between those who can afford cutting-edge tech and those who can't is vast.

Society

  • Crime and Law Enforcement: Crime is rampant. Gang wars and turf battles are common. The police are corrupt, often working for the highest bidder, whether it's a corporation or a crime syndicate. Justice is a commodity, and the wealthy can buy their way out of trouble.
  • Economy: The economy is dominated by a few mega-corporations that control everything from food and water to security and healthcare. Small businesses struggle to survive. Basic necessities are expensive, and clean water is a luxury.
  • Culture: The culture is a blend of hedonism and despair. Nightclubs, brothels, and underground fight clubs offer temporary escape from harsh realities. Art and music are heavily influenced by the cyberpunk aesthetic, with neon colors, dark themes, and digital elements.

Key Locations

  • The Underground: A labyrinth of tunnels, abandoned subway stations, and hidden passages used by criminals, hackers, and those avoiding the authorities. This is where Zoe feels most at home.
  • Corporate Towers: Massive skyscrapers where powerful corporations operate. They are heavily guarded, both physically and digitally, but hold valuable data and resources for skilled netrunners like Zoe.
  • Black Markets: Hidden marketplaces where anything can be bought or sold, from illegal tech and drugs to human organs and stolen data. Zoe frequents these markets to find jobs and acquire tools for her hacks.

Main Character: Zoe

Background

  • Early Life: Zoe grew up on the streets, learning to fend for herself from a young age. She quickly became skilled at navigating the dangerous urban environment and developed a talent for hacking and stealth.
  • Skills and Abilities: Zoe is a netrunner, capable of hacking into secure systems using her neural augmentations. She is also proficient with small arms and knives, and excels in stealth, disguise, acting, and manipulation.
  • Personality: Zoe is resourceful, intelligent, and determined. She has a sharp wit and a knack for thinking on her feet. While she can be cynical and distrusting, she also has a strong sense of loyalty to those she cares about.

Appearance

  • Height and Build: Zoe stands at 5'6" with a slim, athletic build. Her frame allows her to move quickly and silently.
  • Features: She has sharp features, piercing eyes, and a distinctive look that she can easily alter with makeup and disguises. Her hair is usually styled in a practical yet edgy way, fitting the cyberpunk aesthetic.
  • Augmentations: Zoe has several cybernetic enhancements, including neural implants for hacking, enhanced vision, and a subdermal interface for interacting with digital systems.

Plot Elements

Conflict

  • Corporate Rivalries: The mega-corporations are constantly vying for power, using any means necessary to sabotage their rivals. Zoe often finds herself caught in the crossfire, hired by one corporation to hack another.
  • Underground Power Struggles: Crime syndicates and gangs are in a constant state of flux, battling for control of territory and resources. Zoe's connections to these groups provide her with both opportunities and dangers.
  • Personal Stakes: Zoe's ultimate goal is to uncover the truth behind her parents' mysterious deaths, which she believes were orchestrated by one of the powerful corporations. This quest drives many of her actions and decisions.

Themes

  • Humanity vs. Technology: The story explores the tension between human identity and technological augmentation. Zoe struggles with maintaining her humanity as she becomes more reliant on her cybernetic enhancements.
  • Survival and Loyalty: In a world where trust is scarce and betrayal is common, Zoe must navigate complex relationships and alliances. Her loyalty to her friends and allies is both a strength and a vulnerability.
  • Power and Corruption: The pervasive corruption in both the corporate and criminal worlds serves as a backdrop for Zoe's journey. She constantly grapples with the moral complexities of her actions and their consequences.
USER INPUT
Lets create some additional characters to the story and more world building, starting with her childhood best friend. He's trustworthy, loveable character type. Strong, loyal to a fault, pure, but also an amazing fighter and can be mean to those that do him or his family wrong as quick as any common thug on the streets. What should his name be?
CHATGPT
Let's name Zoe's childhood best friend Lucas. Here's a detailed character profile and additional world-building elements:

Character Profile: Lucas

Name: Lucas "Luc" Raines

Background:

  • Age: 20
  • Height: 6'2"
  • Build: Muscular and athletic
  • Appearance: Lucas has short, dark hair and piercing blue eyes. His face is usually adorned with a friendly smile, but he can turn fierce in an instant when provoked. He has several tattoos, each symbolizing different aspects of his life and struggles.
  • Personality: Lucas is trustworthy and lovable, known for his unwavering loyalty and pure heart. Despite the harsh realities of their world, he maintains a strong moral compass. He's always ready to stand up for his friends and protect those he cares about, even if it means getting his hands dirty.

Skills and Abilities:

  • Combat: Lucas is an exceptional fighter, trained in various martial arts and street fighting techniques. His strength and combat skills make him a formidable opponent.
  • Loyalty: His loyalty to Zoe and their close-knit group of friends is unshakeable. He would go to great lengths to ensure their safety and well-being.
  • Strategic Thinking: While Lucas may come across as a brawler, he's also a strategic thinker, able to plan and execute complex operations when needed.

Relationships:

  • Zoe: Lucas and Zoe have been best friends since childhood. They share a deep bond, built on years of mutual trust and shared experiences. Lucas is fiercely protective of Zoe and often acts as her guardian in dangerous situations.
  • Family: Lucas has a younger sister whom he cares for deeply. His parents were victims of corporate exploitation, fueling his disdain for the mega-corporations that dominate their world.

Additional World-Building Elements:

Key Factions:

  1. The Vanguard Syndicate:
    • Overview: A powerful crime syndicate that controls much of the underground economy in Los Angeles. They deal in everything from illegal augmentations to black-market goods.
    • Leader: Damien "The Viper" Valdez, a ruthless and cunning leader known for his strategic mind and brutal enforcement tactics.
    • Conflict: The Vanguard Syndicate often hires netrunners like Zoe for high-risk hacking jobs, while also clashing with rival gangs and corporations.
  2. NeoCore Corporation:
    • Overview: One of the largest and most influential mega-corporations in the city. They specialize in advanced cybernetic enhancements, AI development, and data security.
    • Public Image: NeoCore presents itself as a benevolent entity, promising technological advancements and prosperity. However, beneath the surface, they are involved in unethical experiments and corporate espionage.
    • Objective: They are always seeking to expand their influence and eliminate any threats to their dominance, making them a constant antagonist in the story.

Key Locations:

  1. The Neon District:
    • Description: The heart of the city's nightlife, filled with clubs, bars, and entertainment venues. It's a place where people go to forget their troubles, at least for a while.
    • Atmosphere: The district is always buzzing with energy, illuminated by neon lights and holographic advertisements. It's a haven for both thrill-seekers and those looking to make shady deals.
    • Significance: This is where Zoe and her friends often gather, blending in with the crowds and keeping their ears to the ground for potential jobs.
  2. The Wastes:
    • Description: The outskirts of the city, where pollution and neglect have turned the landscape into a desolate wasteland. The Wastes are home to the city's poorest residents, who live in makeshift shelters and struggle to survive.
    • Danger: The area is lawless, ruled by scavengers and rogue gangs. It's a place where only the strong or well-armed dare to venture.
    • Connection: Zoe occasionally visits the Wastes to help those in need or to hide from the authorities when necessary.
  3. The Vault:
    • Description: An underground bunker and safe haven for netrunners. It's a hidden, secure location equipped with the latest hacking tools and technology.
    • Community: The Vault is a tight-knit community of hackers and tech enthusiasts who share information, resources, and protection.
    • Importance: This is where Zoe refines her skills, plans her heists, and collaborates with other netrunners on large-scale operations.

Plot Hooks and Story Arcs:

  1. The Heist:
    • Synopsis: Zoe and Lucas are hired by a mysterious client to infiltrate a NeoCore facility and steal valuable data. The heist requires meticulous planning and flawless execution, with high stakes and unexpected twists.
    • Challenges: They must navigate through tight security, betrayals, and unforeseen dangers. The job tests their skills and loyalty to each other.
  2. The Rescue:
    • Synopsis: Lucas's younger sister is kidnapped by a rival gang seeking leverage against him. Zoe and Lucas must track down the kidnappers and rescue her before it's too late.
    • Emotional Stakes: This mission is deeply personal for Lucas, and his rage and determination drive the story forward. Zoe must balance her tactical mind with supporting her friend through this ordeal.
  3. The Conspiracy:
    • Synopsis: Zoe uncovers clues about her parents' deaths, leading her to a massive conspiracy involving NeoCore and the Vanguard Syndicate. As she digs deeper, she realizes the scale of corruption and danger she faces.
    • Revelations: The story arc delves into Zoe's past, her parents' secrets, and the true extent of corporate manipulation. It sets the stage for a climactic showdown against the forces that have shaped her life.
These elements add depth to your story, creating a vivid and engaging world for Zoe and her companions.
USER INPUT
Can you generate an image in an anime/cyberpunk style reminiscant of the style of Ghost In The Shell. Generate our main character Zoe
CHAPTGPT
ZOE
  • USER INPUT
let's develop more scenes and characters as well. It would be interesting to have a sort of old underground father type figure to both Zoe and Lucas, someone not related to them but someone that took them in to the underground at a young age and taught them everything they know. He looks after them like family, but he is also a criminal type in the underground world so a mix of good to them, but can be evil to others. Feel free to create other interesting characters and scenes / locations / etc as well
CHATGPT

New Character: Marcus "Iron Hand" Kane

Role: Father Figure to Zoe and Lucas
Background:
  • Age: 55
  • Height: 6'0"
  • Build: Stocky and strong, with a presence that commands respect
  • Appearance: Marcus has a rugged, weathered face with deep-set eyes that have seen the worst of the city. His hair is a mix of grey and black, often tied back. His most distinctive feature is his cybernetic right arm, known as the "Iron Hand," which is both a powerful weapon and a symbol of his status in the underground.
  • Personality: Marcus is a complex character, blending kindness and brutality. To Zoe and Lucas, he is a protective and caring father figure, offering wisdom, guidance, and training. To others, he is a feared criminal, ruthless in his dealings and unwavering in his pursuit of power.
  • Skills and Abilities: Marcus is a master tactician, skilled in combat and cyber warfare. His "Iron Hand" cybernetic arm has multiple functionalities, including enhanced strength, weapon capabilities, and hacking tools. He is also a shrewd negotiator and leader.
History:
  • Marcus took in Zoe and Lucas when they were just children, recognizing their potential and providing them with a home in the underground. He trained them in survival, hacking, and combat, instilling in them the skills they needed to thrive in the harsh realities of their world.
  • He has a dark past, having been involved in numerous criminal activities and power struggles. Despite his ruthless nature, he has a strong sense of loyalty to those he considers family.

Additional Characters:

1. Lila "Viper" Santos
  • Role: Underground Information Broker
  • Age: 28
  • Appearance: Lila is a striking figure with sharp, green eyes and sleek black hair. She has a slender build and often dresses in stylish, high-tech attire. Her cybernetic enhancements include a neural interface that allows her to access and process vast amounts of information quickly.
  • Personality: Lila is cunning, resourceful, and always a step ahead. She has a network of informants and is known for her ability to find out anything about anyone. Despite her aloof demeanor, she has a soft spot for Zoe and Lucas, often providing them with critical information.
  • Skills: Expert in data retrieval, espionage, and manipulation. Her cybernetic enhancements give her an edge in accessing secure networks and uncovering secrets.
2. Riko "Ghost" Tanaka
  • Role: Elite Netrunner and Rival
  • Age: 22
  • Appearance: Riko is an enigmatic figure with short, spiky white hair and cybernetic eyes that glow faintly blue. He has a lean, agile build and is known for his stealth and speed.
  • Personality: Riko is a lone wolf, fiercely independent and highly competitive. He respects Zoe's skills but also sees her as a rival. He is driven by a desire to be the best netrunner in the city.
  • Skills: Master hacker with advanced cybernetic enhancements that allow him to move through digital networks undetected. He is also skilled in parkour and close-quarters combat.

New Locations:

1. The Hub
  • Description: The Hub is a massive underground complex that serves as the central meeting place for the city's netrunners and tech enthusiasts. It's filled with advanced tech, servers, and hacking terminals. The atmosphere is a blend of chaos and order, with people constantly exchanging information and working on new projects.
  • Significance: This is where Zoe and Lucas often go to gather information, meet contacts, and plan their operations. The Hub is also a place of relative safety, where violence is strictly forbidden.
2. The Sprawl
  • Description: A sprawling slum area on the outskirts of the city, characterized by makeshift shelters, narrow alleys, and rampant poverty. Despite its dire conditions, the Sprawl is a vibrant community where people band together to survive.
  • Atmosphere: The Sprawl is always bustling with activity, from street vendors selling homemade goods to children playing amidst the ruins. It's a place of both danger and resilience, where the inhabitants have learned to adapt to their harsh environment.
  • Connection: Zoe often visits the Sprawl to help those in need and to stay connected with her roots. It's also a place where she can move around relatively unnoticed.
3. NeoCore Headquarters
  • Description: A towering skyscraper in the heart of the city, NeoCore's headquarters is a symbol of corporate power and technological advancement. The building is sleek and modern, with state-of-the-art security systems and heavily guarded entrances.
  • Significance: NeoCore Headquarters is often the target of Zoe's hacking missions, as it houses valuable data and cutting-edge tech. The building's imposing presence is a constant reminder of the corporation's influence over the city.

New Scenes:

1. The Heist
  • Setting: NeoCore Headquarters
  • Description: Zoe and Lucas undertake a daring heist to steal critical data from NeoCore. The scene is filled with tension as they navigate through tight security, avoid detection, and hack into the corporation's mainframe.
  • Key Moments: Zoe uses her hacking skills to disable security systems, while Lucas provides physical protection and deals with any guards they encounter. The heist culminates in a high-stakes escape, with the duo narrowly avoiding capture.
2. The Rescue
  • Setting: The Sprawl
  • Description: Lucas's younger sister is kidnapped by a rival gang, and Zoe and Lucas must infiltrate the gang's hideout in the Sprawl to rescue her. The scene showcases the gritty, dangerous environment of the slums and the close-quarters combat skills of the protagonists.
  • Key Moments: The rescue mission is fraught with challenges, from navigating the labyrinthine alleys of the Sprawl to engaging in fierce hand-to-hand combat with gang members. The scene highlights Lucas's protective nature and Zoe's quick thinking.
3. The Confrontation
  • Setting: The Hub
  • Description: Tensions rise as Riko "Ghost" Tanaka confronts Zoe, accusing her of stealing a job from him. The scene is set in the bustling environment of the Hub, with onlookers gathering to watch the showdown.
  • Key Moments: The confrontation escalates into a heated argument, showcasing the rivalry between Zoe and Riko. Despite their differences, the scene hints at a potential alliance in the face of a greater threat.
USER INPUT
can you create images in the same style as the original image for the new Characters Marcus Iron Hand, Lila Viper Santos, and Riko Ghost Tanaka, Lucas, etc? Also generate additional images of some of the new locations etc separately.
CHATGPT
LUCAS
MARCUS \"IRON HAND\"
RIKO \"GHOST\" TANAKA
LILA \"VIPER\" SANTOS
THE HUB
THE SPAWL
NEOCORE HEADQUARTERS
"THE VAULT"
https://preview.redd.it/anol60qpef1d1.jpg?width=1792&format=pjpg&auto=webp&s=fcfb76dc6ac42f816de6148e66d3f3f60f442d64
  • USER INPUT
Awesome. Lets start the story now. The story begins with Zoe waking up on a typical Saturday late morning. Friday night was a big night celebrating her childhood friends birthday drinking and partying at their favorite club. She wakes up with a slight hangover and is hungry. she notices several missed calls and messages
  • CHATGPT

Scene: Zoe's Apartment - Late Saturday Morning

The dim light filtering through the grime-covered windows of Zoe's apartment barely illuminates the cluttered room. The remnants of last night's celebration are scattered everywhere—empty bottles, discarded clothes, and the faint hum of old electronic music playing in the background. Zoe groans and sits up in bed, rubbing her temples to ease the throbbing in her head.

Narration:

Narrator: Zoe squinted at the holographic display, her vision still slightly blurry. The notifications were a mix of urgent messages and missed calls, each vying for her attention. She quickly scanned through them, her fingers moving with practiced ease over the interface.
Zoe: (mumbling to herself) "Great, just what I need. More problems to deal with..."
She swings her legs over the edge of the bed, stretching and wincing at the persistent hangover. With a sigh, she picks up her cybernetic arm from the nightstand and attaches it, feeling the familiar click as it integrates with her neural network. She taps her wristband, bringing up the missed messages and calls.

Dialogue:

Zoe: (talking to herself) "Let's see... job offers, updates from the underground... and what's this? 'Urgent Opportunity – High Reward.' Sounds promising."
Her stomach growls, reminding her of her hunger. She heads to the small kitchenette, grabbing a protein bar and some instant coffee. As she munches on her makeshift breakfast, she taps the message to read the details.
Zoe: (reading aloud) "High-risk, high-reward job, requiring a skilled netrunner. Substantial payout. Meet at The Hub tonight. Perfect."
Her thoughts are interrupted by a knock at the door. She frowns, not expecting visitors this early. Cautiously, she approaches and peers through the peephole. Recognizing the familiar figure on the other side, she relaxes and opens the door.
Lucas: (with a grin) "Morning, sunshine. You look like hell."
Zoe: (rolling her eyes) "Thanks, Lucas. You’re a real charmer. Come in."
Lucas steps inside, looking as rugged as ever with his scruff and tattoos. He drops a bag on the table and takes a seat.
Lucas: "I brought breakfast. Figured you’d need it after last night."
Zoe: "You’re a lifesaver. So, what’s up?"
Lucas: "Got a tip about a job. Sounds like it could be worth our while. But first, you need to get your head straight. Eat up and let’s talk."
They share a quick meal, discussing the potential job and catching up on recent events in the underground.

Choice Point 1: Zoe's Response to the Job Offer

Option A: Agree immediately and start planning. Option B: Ask for more details and express caution. Option C: Refuse the job and suggest looking for something safer.
Please choose an option by typing "Option A," "Option B," or "Option C."
  • USER INPUT
Option B
  • CHATGPT

Choice: Option B - Ask for More Details and Express Caution

Zoe: (taking a sip of her coffee) "Hold on, Lucas. Before we jump in headfirst, I need to know more about this job. What exactly are we dealing with here?"
Lucas: (nodding) "Fair enough. It's a high-stakes heist at NeoCore Headquarters. Our client wants us to steal some sensitive data from their secure servers. The payout is massive, but so are the risks. We'll need to get past top-tier security, both physical and digital."
Zoe: (raising an eyebrow) "NeoCore, huh? That place is a fortress. Who's the client?"
Lucas: "No name, just an anonymous contact. But they seem legit. They've provided detailed blueprints and security protocols. Still, I get it if you’re hesitant. This one's big."

Choice Point 2: Zoe's Next Action

Option A: Accept the job but suggest taking extra precautions and planning thoroughly. Option B: Contact Marcus "Iron Hand" Kane for his advice and see if he has any additional information or support. Option C: Investigate the client further to ensure their legitimacy before making a decision.
That's all i have so far but this was a super cool way to pass some time on a Sunday. I am considering starting a parallel story similar to this but a horror-survival one, similar to something like the original Silent Hill etc.
What do you guys think - Anyone interested in seeing how this develops?!
submitted by thatmozzie_ to ChatGPT [link] [comments]


2024.05.19 20:10 ConflictActive222 AITA for telling the family how bad my husbands gift to me was

It's mother's day. I ask my husband playfully if he has anything planned. He wants to go to Chinese buffet. HE wants to. I think it's a waste of time and money going there with two little kids. There's nothing personal about. No fond memories will be made of it. I'll just be more stressed having to wrangle the kids anyway. I tell him we live in France now and technically mother's day is a week away. If he wants, he's got time to think of something else. Now you guys have to understand I'm not looking for anything expensive. I'm so simple to please. Even a planned picnic to the park where for once, just once, he packs the picnic and gets the kids ready and I just have to put my shoes on and come with. I'd be over the stinking moon. Just that he shows a pinch of effort. I feel like I'm so desperate for him to show that he's part of our family. Next week comes. He's printed off some old pics of my daughter and gave me some chocolate we already in our pantry. It would have been cute had that come solely from my daughter. But that was HIS gift to me? We visit his uncle and cousins. They ask me what I got for mother's day. I told them. Not in a harsh or condescending way. Just normally. They say aww sympathetically and move on with the conversation. He. Is. Livid. Fuming. We get home and makes sure I feel worse than he does. How much he does for the family. I'm not his mother. I'm useless. I'm annoying. Why did I say that in front of everyone. And all the while I thought he loved me because he'd come home from work, kiss me, eat dinner, I put the kids to bed and we watched something. Watching something with him is highlight of my day. Just spending a little time together. Okay not quality time but together. I spent the rest of night crying in the park. To hear how he thinks I'm annoying broke me. Is that why I see him always being so nice to other people? Why he says he's tired from work but jumps at the opportunity to go out for coffee anytime somebody calls? I should have just went to the buffet.
submitted by ConflictActive222 to AmItheAsshole [link] [comments]


2024.05.19 20:05 c0ca_c0la What is it called when a piano tutorial shows you the notes that line up with the vocals, as opposed to the underlying notes that the vocals are sung over?

I’m a beginner and sometimes learn new songs using youtube piano tutorials. Sometimes, the tutorial shows notes that line up with the vocals, which is not how the song is actually played on the piano. For example, the song “Control” by Zoe Wees (https://youtu.be/d0zyQPwTiUA?si=wDEHQQiRQKGqw3nz). In the tutorial, the notes line up with the vocals. I want to know the word for this type of tutorial so I can avoid it. I want to know the underlying notes/chords that the lyrics are sung over, I don’t want the notes to mirror the words because that is not how the song is actually played on piano. I hope this question makes sense. Any help is greatly appreciated.
submitted by c0ca_c0la to piano [link] [comments]


2024.05.19 20:03 vpsj Customizable Hotkeys remapping stops working when the computer is locked. Is there any way to fix it? (ROG G18)

Hi, I just bought an ROG G18 (i9 13980HX, 4070), and there are 5 customizable keys on the keyboard (M1 - M5).
I wanted to take advantage of them and have a one key shortcut to lock my PC and to increase decrease the backlight brightness (Fn + function keys are very cumbersome).
Anyway, I remapped those keys via Armory crate and the shortcuts are working fine, but as soon as I lock my PC the shortcuts revert back to their default settings. It's kind of annoying since if the PC is locked I have to use the Fn keys to turn off the backlight LEDs.
Does anyone know how can I make these hotkeys function even when the PC is locked? Is armory crate the only way to customize them? Can I bypass AC altogether and customize the keys using windows somehow?
Please let me know if there is a way.
Thank you!
submitted by vpsj to ASUSROG [link] [comments]


2024.05.19 20:03 Pozay Stop dismissing every complaints

I am a season 0 player that recently came back to try d4 for season 4. I'm honestly surprised with all the hype this season has, because it really feels like we are in a state that is semi-acceptable for a release version of d4 (what season 0 should have been), not what the game should be looking like 4 seasons in, but that's besides the point.
The point I want to make is that thread like this one : https://old.reddit.com/diablo4/comments/1cvmjs3/make_up_your_minds_please_endgame/ are frankly fucking embarrassing and reminds me of all the cope we had in season 0. There's a ton of valid criticism that anyone that played this season for more than a couple hours (aka tried a GR60 with sorc or bit higher with other classes) know is bullshit and should be fixed asap. Almost no one is asking for the pit to be easier, but :
1 - Getting one shot by every ability is unfun, but it's whatever. Getting one shot by abilities I cannot even see or are straight up not telegraphed is just fucking dumb. The tornadoes are literally invisible (there's a clip of someone getting one shot by one and half the comments are about desync because even with 4k replay people cannot see the fucking attack). Having the entire screen fucked with abilities (half of them invisible and that you have to dodge with less than human reaction time [also seriously what the fuck is up with the ping]) is also fucking dumb. Make the room bigger, make the shit less spammy, but holy fuck fix it.
2 - Make the pit give more gold, no one wants to do whispers it's boring as fuck.
3 - Why is the pit not teleporting your whole party when someone enters? It's timed as soon as one person enters, it literally makes no fucking sense.
4 - Why do I not have leaderboards on who's the highest pit (per class solo and then party wide)? Didn't they introduce that in another season? Like comon, this is the most basic shit, how cool would it be to be pushing for higher ranking...
There, we fixed the most glaring issues with the pit without making it easier, and anyone that played for more than 1 hour of pit will agree with this. Stop glazing Blizzard and give them direct feedback (honestly all of this shouldn't have made it past PTR, but w/e) so that we can have a playable game sooner.
Here are other things that still fucking sucks about the game :
5 - Why do nightmare key and consumable share the same tab?
6 - Are gems supposed to be fucking impossible to get? I'm pushing past 80 and literally do not have enough fragments to craft my gems...?
7 - On the topic of gems, why are all jewelry gems useless? Didn't we have a season with special gems ? Why isn't this in the base game...? When you're armor / resist capped (super easy with sorc, idk about other classes), there's literally no point to putting gem on your jewelry, how stupid is that...?
8 - Why, when I start a key, half the time I press m it doesn't zoom me on the key I opened and I gotta play where's Waldo to get there? I understand if we do not have the ability as programmers to directly TP from previous nightmare, but this is so frustrating.
9 - Continuing on point 8, can we make entrance of dungeons safe zones? I will literally open a key, get tped out and spawn in the middle of helltide, press m and try to play where's Waldo with the dungeon because it's bugged, and get killed because mob aggroed on me without me moving or anything (happens super easily in helltide, but even without people can pull exploder on you). Having to worry about this kind of thing when you play hardcore is so fucking annoying.
10 - Stats are better than season 0, but still not that good. Having life on weapon is dumb.
11 - Personally I think it's ok (because I have 1/3 and 2/5 rolls), but tempering probably needs to be messed with a bit more. Having to get 2 1/5 rolls with only 5 rolls shouldn't happen. Make a rare ressources (there's already 50 of time anyway) to reset tempering / give more roll / make it so that you gain equipment xp if you kill mobs with equipment that restore tempering.
12 - This might just be me (and balance shouldn't be priority at all right now), but sorc damage on boss feels bad. The clearing is amazing though, so this might be fine and skill issue on my part !
13 - Having to spam lower difficulty pit to get lower ressources is fucking dumb. Make pit drop all ressources.
14 - Now that yellows are fucking worthless, elixirs / profane mind cage shouldn't be yellows (they are IMPOSSIBLE to see). Remove white / blue from the game (or at least WT3+), or have a pet disenchant them for us or have autopickup or have a filter list.
15 - The pit is amazing because I don't have to stop every 2 second and backtrack 3 screens to pickup screen. I also don't have to deal with dumb ass nightmare zone objectives. Make nightmare zone the same (or at least the drop part ; make everything not picked up appear at the end of the dungeon).
16 - This season mechanic is honestly embarassing, and I guess everyone gives you a pass because there's "tons of other stuff" (that should have been release). But why are we removing previous season stuff? The special gems could still be there for example (idk what other season mechanics there was).
17 - People have been complaining about the skill tree and paragon (btw thx fuck they added the refund all button). I agree with the skill tree ; it fucking sucks on all class, I find paragon board mostly fine / interesting though ! Rework skill tree and maybe tiny fixed to paragon nodes.
18 - Why does nightmare zone warns me about not using all my glyph xp AFTER I start the key and I cannot do nothing anymore? Is this supposed to be a fucking troll...?
19 - Literally every animations (tempering, masterwork, having to click 50 times to level up glyph) needs to be removed from the game (or give me a option). I don't care about the work the intern has done, it's so annoying everytime
Again (most) of these are glaring and valid issues that anyone that played more than 10 hours will find / agree with.
I will say though, the pit is a good addition (apart from the glaring issues), so good on Blizzard for adding that !
submitted by Pozay to diablo4 [link] [comments]


2024.05.19 20:02 ReyZ82 Help with NVIDIA offload steam. Can’t change ingame resolution and get this error

[rey@nixos:~]$ nvidia-offload steam steam.sh[22329]: Running Steam on nixos 23.11 64-bit steam.sh[22329]: STEAM_RUNTIME is enabled automatically setup.sh[22407]: Steam runtime environment up-to-date! steam-runtime-identify-library-abi: Failed to execute child process "/sbin/ldconfig" (No such file or directory) run.sh[22419]: steam-runtime-identify-library-abi --ldconfig-paths failed, falling back to ldconfig run.sh[22419]: Warning: An unexpected error occurred while executing "/sbin/ldconfig -XNv", the exit status was 127 steam.sh[22329]: Steam client's requirements are satisfied [2024-05-19 19:20:42] Startup - updater built May 16 2024 20:10:34 [2024-05-19 19:20:42] Startup - Steam Client launched with: '/home/rey/.local/share/Steam/ubuntu12_32/steam' 05/19 19:20:42 minidumps folder is set to /tmp/dumps 05/19 19:20:42 Init: Installing breakpad exception handler for appid(steam)/version(1715891371)/tid(22449) Looks like steam didn't shutdown cleanly, scheduling immediate update check [2024-05-19 19:20:42] Loading cached metrics from disk (/home/rey/.local/share/Steam/package/steam_client_metrics.bin) [2024-05-19 19:20:42] Using the following download hosts for Public, Realm steamglobal [2024-05-19 19:20:42] 1. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 1000, source = 'update_hosts_cached.vdf' [2024-05-19 19:20:42] 2. https://cdn.cloudflare.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'update_hosts_cached.vdf' [2024-05-19 19:20:42] 3. https://cdn.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in' [2024-05-19 19:20:42] Checking for update on startup [2024-05-19 19:20:42] Checking for available updates... [2024-05-19 19:20:42] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12 [2024-05-19 19:20:42] Manifest download: send request [2024-05-19 19:20:43] Manifest download: waiting for download to finish [2024-05-19 19:20:43] Manifest download: finished [2024-05-19 19:20:43] Download skipped: /steam_client_ubuntu12 version 1715891371, installed version 1715891371, existing pending version 0 [2024-05-19 19:20:43] Nothing to do [2024-05-19 19:20:43] Verifying installation... [2024-05-19 19:20:43] Performing checksum verification of executable files [2024-05-19 19:20:44] Verification complete UpdateUI: skip show logo Steam logging initialized: directory: /home/rey/.local/share/Steam/logs
/nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgvfsdbus.so: wrong ELF class: ELFCLASS64 Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgvfsdbus.so XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xf0be07b0 XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xf0bdefa0 steamwebhelper.sh[22458]: === So 19. Mai 19:20:45 CEST 2024 === steamwebhelper.sh[22458]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/rey/.local/share/Steam/ubuntu12_64/steam-runtime-sniper CAppInfoCacheReadFromDiskThread took 35 milliseconds to initialize Steam Runtime Launch Service: starting steam-runtime-launcher-service Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 22597 bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam BRefreshApplicationsInLibrary 1: 0ms steamwebhelper.sh[22909]: === So 19. Mai 19:20:55 CEST 2024 === steamwebhelper.sh[22909]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/rey/.local/share/Steam/ubuntu12_64/steam-runtime-sniper BuildCompleteAppOverviewChange: 175 apps RegisterForAppOverview 1: 36ms RegisterForAppOverview 2: 36ms [2024-05-19 19:22:47] Background update loop checking for update. . . [2024-05-19 19:22:47] Checking for available updates... [2024-05-19 19:22:47] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12?t=382424862 [2024-05-19 19:22:47] Manifest download: send request [2024-05-19 19:22:47] Manifest download: waiting for download to finish [2024-05-19 19:22:47] Manifest download: finished [2024-05-19 19:22:47] Download skipped by HTTP 304 Not Modified [2024-05-19 19:22:47] Nothing to do x86_64-linux-gnu-capsule-capture-libs: warning: Dependencies of libnvidia-pkcs11.so.545.29.02 not found, ignoring: Missing dependencies: Could not find "libcrypt o.so.1.1" in LD_LIBRARY_PATH "/home/rey/.local/share/Steam/ubuntu12_32:/home/rey/.local/share/Steam/ubuntu12_32/panorama:/lib64:/lib32:/steamrt/amd64/lib/x86_64- linux-gnu:/steamrt/amd64/lib:/steamrt/amd64/uslib/x86_64-linux-gnu:/steamrt/amd64/uslib:/steamrt/i386/lib/i386-linux-gnu:/steamrt/i386/lib:/steamrt/i386/us lib/i386-linux-gnu:/steamrt/i386/uslib:/run/opengl-drivelib:/run/opengl-driver-32/lib", ld.so.cache, DT_RUNPATH or fallback /lib:/uslib pressure-vessel-wrap[24056]: W: "/run/current-system/sw/bin/getent" is unlikely to appear in "/run/host" pressure-vessel-wrap[24056]: W: Found more than one possible libdrm data directory from provider /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gvfs/libgvfscommon.so: undefined symbol: g_task_set_source_tag Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgvfsdbus.so /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gvfs/libgvfscommon.so: undefined symbol: g_task_set_source_tag Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgioremote-volume-monitor.so fsync: up and running. /bin/sh\0-c\0/home/rey/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=356190 -- /home/rey/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/run/m edia/rey/Gamez/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/run/media/rey/Gamez/SteamLibrary/steamapps/c ommon/Proton 9.0 (Beta)'/proton waitforexitandrun '/run/media/rey/Gamez/SteamLibrary/steamapps/common/ShadowOfWax64/ShadowOfWar.exe'\0 chdir "/run/media/rey/Gamez/SteamLibrary/steamapps/common/ShadowOfWax64/" ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored . ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored . ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored . ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored . ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored . x86_64-linux-gnu-capsule-capture-libs: warning: Dependencies of libnvidia-pkcs11.so.545.29.02 not found, ignoring: Missing dependencies: Could not find "libcrypt o.so.1.1" in LD_LIBRARY_PATH "/lib64:/lib32:/steamrt/amd64/lib/x86_64-linux-gnu:/steamrt/amd64/lib:/steamrt/amd64/uslib/x86_64-linux-gnu:/steamrt/amd64/uslib :/steamrt/i386/lib/i386-linux-gnu:/steamrt/i386/lib:/steamrt/i386/uslib/i386-linux-gnu:/steamrt/i386/uslib:/run/opengl-drivelib:/run/opengl-driver-32/lib:/ run/media/rey/Gamez/SteamLibrary/steamapps/common/ShadowOfWax64/", ld.so.cache, DT_RUNPATH or fallback /lib:/uslib pressure-vessel-wrap[24275]: W: "/run/current-system/sw/bin/getent" is unlikely to appear in "/run/host" pressure-vessel-wrap[24275]: W: Found more than one possible libdrm data directory from provider /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gvfs/libgvfscommon.so: undefined symbol: g_task_set_source_tag Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgvfsdbus.so /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gvfs/libgvfscommon.so: undefined symbol: g_task_set_source_tag Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgioremote-volume-monitor.so fsync: up and running. Setting breakpad minidump AppID = 356190 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198159874761 [API loaded no] Fossilize INFO: Overriding serialization path: "/run/media/rey/Gamez/SteamLibrary/steamapps/shadercache/356190/fozpipelinesv6/steamapprun_pipeline_cache". Fossilize INFO: Overriding serialization path: "/run/media/rey/Gamez/SteamLibrary/steamapps/shadercache/356190/fozpipelinesv6/steamapprun_pipeline_cache". GameOverlay: started '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayui' (pid 24571) for game process 24484 05/19 19:31:21 minidumps folder is set to /tmp/dumps 05/19 19:31:21 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20240516201100)/tid(24571) 05/19 19:31:21 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(24571) pid 24411 != 24410, skipping destruction (fork without exec?) Game 356190 created interface STEAMAPPLIST_INTERFACE_VERSION001 / AppList Game 356190 created interface STEAMAPPS_INTERFACE_VERSION006 / Apps Game 356190 created interface STEAMAPPS_INTERFACE_VERSION008 / Apps Game 356190 created interface STEAMAPPTICKET_INTERFACE_VERSION001 / Game 356190 created interface STEAMHTMLSURFACE_INTERFACE_VERSION_003 / HTMLSurface Game 356190 created interface STEAMHTTP_INTERFACE_VERSION002 / HTTP Game 356190 created interface STEAMINVENTORY_INTERFACE_V001 / Inventory Game 356190 created interface STEAMMUSICREMOTE_INTERFACE_VERSION001 / MusicRemote Game 356190 created interface STEAMMUSIC_INTERFACE_VERSION001 / Music Game 356190 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION014 / RemoteStorage Game 356190 created interface STEAMSCREENSHOTS_INTERFACE_VERSION003 / Screenshots Game 356190 created interface STEAMUGC_INTERFACE_VERSION009 / UGC Game 356190 created interface STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001 / UnifiedMessages Game 356190 created interface STEAMUSERSTATS_INTERFACE_VERSION011 / UserStats Game 356190 created interface STEAMVIDEO_INTERFACE_V001 / Video Game 356190 created interface SteamController004 / Controller Game 356190 created interface SteamFriends015 / Friends Game 356190 created interface SteamMatchMaking009 / Matchmaking Game 356190 created interface SteamMatchMakingServers002 / MatchmakingServers Game 356190 created interface SteamNetworking005 / Networking Game 356190 created interface SteamUser017 / User Game 356190 created interface SteamUser019 / User Game 356190 created interface SteamUtils007 / Utils Game 356190 created interface SteamUtils008 / Utils Game 356190 method call count for IClientRemoteStorage::GetFileSize : 1 Game 356190 method call count for IClientRemoteStorage::FileRead : 1 Game 356190 method call count for IClientRemoteStorage::FileWrite : 1 Game 356190 method call count for IClientUserStats::SetStat : 3 Game 356190 method call count for IClientUserStats::SetStat : 139 Game 356190 method call count for IClientUserStats::GetStat : 3 Game 356190 method call count for IClientUserStats::GetStat : 232 Game 356190 method call count for IClientUserStats::RequestCurrentStats : 1 Game 356190 method call count for IClientAppManager::GetCurrentLanguage : 4 Game 356190 method call count for IClientAppManager::GetAppStateInfo : 1 Game 356190 method call count for IClientAppManager::GetDlcDownloadProgress : 7 Game 356190 method call count for IClientAppManager::BIsDlcEnabled : 1085 Game 356190 method call count for IClientAppManager::GetAppInstallDir : 7 Game 356190 method call count for IClientAppManager::IsAppDlcInstalled : 26 Game 356190 method call count for IClientApps::BGetDLCDataByIndex : 2926 Game 356190 method call count for IClientApps::GetDLCCount : 154 Game 356190 method call count for IClientUtils::RecordSteamInterfaceCreation : 29 Game 356190 method call count for IClientUtils::GetAPICallResult : 1 Game 356190 method call count for IClientUtils::GetAppID : 32 Game 356190 method call count for IClientFriends::GetPersonaName : 4 Game 356190 method call count for IClientUser::BIsSubscribedApp : 2934 Game 356190 method call count for IClientUser::GetEncryptedAppTicket : 1 Game 356190 method call count for IClientUser::RequestEncryptedAppTicket : 1 Game 356190 method call count for IClientUser::GetAppOwnershipTicketExtendedData : 1 Game 356190 method call count for IClientUser::GetSteamID : 12 Game 356190 method call count for IClientUser::BLoggedOn : 11 Uploaded AppInterfaceStats to Steam
(process:24571): GLib-GObject-CRITICAL **: 19:35:44.354: g_object_unref: assertion 'G_IS_OBJECT (object)' failed reaping pid: 24571 -- gameoverlayui
submitted by ReyZ82 to NixOS [link] [comments]


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