Free colouring pages of paul and the slave girl

Pointlessly Gendered Products

2015.03.16 17:09 xhable Pointlessly Gendered Products

A community for humorously pointlessly gendered things
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2015.06.15 20:23 swoopdoop Girls You Know in Real Life

Welcome to IRLgirls (In Real Life girls), a subreddit that celebrates the girl next door rather than the famous celebrity or influencer that you follow. Here you will see girls or women who appeal to traditional gender norms with the allure of purity, simplicity, and charm with natural, modest, and effortless beauty. Enjoy the community while keeping up with the rules and announcements. Note: We are not affiliated with anything outside of this subreddit, whether it is on Reddit or outside of it.
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2008.03.31 21:45 /r/Vegan - the largest vegan community online!

Veganism: A philosophy and way of living which seeks to exclude—as far as is possible and practicable—all forms of exploitation of, and cruelty to, animals for food, clothing or any other purpose; and by extension, promotes the development and use of animal-free alternatives for the benefit of animals, humans and the environment. In dietary terms it denotes the practice of dispensing with all products derived wholly or partly from animals.
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2024.06.02 21:03 OriginalSprinkles718 [PS5/PS4] Absolute Apocalypse! Immersive, satisfying, survival MOD LIST.

My goal was to build hard but balanced, immersive survival experience.

√ New game on survival difficulty required √ All six DLCs are needed √ Adding/removing mods later might break your game √ Only PS5 game version was tested

√ Very stable, no crashes

CHANGES:

* And many more...

KNOWN PROBLEMS:

* Can't open Wattz Consumer Electronics terminal (Kill roach behind wall using melee/explosives).

LIST WITH CORECT ORDER:

Mods and entries in bold are neccessary, don't skip them! 1. •Unofficial Fallout 4 Patch [UFO4P] [PS4]• Thousands of small bug fixes for FO4. 2. •Looted World - PS• - Removes 90% of loose loot in the world. Easily accessible and obvious places are almost empty. Some areas like habited settlements or vaults still have items. Makes you pick up less, play more. You can still buy shipments of components and now scraping settlements is a great early source of materials. Small boost to performance. If you are tired of constantly picking up loot, this is a good choice. 3. •[PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom)• - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file. 4. •Kane's Items Sorting (PS4)• - Tags quest items, components, bones, bobbleheads, holotapes, notes, chems, liquors, syringes, 99% of junk for better item management and easier looting (water, aid, stealthboys, few food items and some mags are marked by Immersive gameplay). Empty bottles/vases are not marked. 5. •[PS] Useful Technical Documents - Legendaries• - You can swap legendaries for free, create new ones using technical documents. 6. •Named NPC Protection [PS4]• - Protects named quest npc's, merchants, important characters from random encounters with enemies. 7. •Ghouls Of Commonwealth• - Adds over 1100 feral ghouls for zombie apocalypse and chaos. 8. •Tribals of Commonwealth• - Adds tribal groups, often found in wilderness. 9. •Snipers Of Commonwealth• - Adds over 150 snipers including few unique ones. 10. •Rabbits, Chickens, Crabs, Wolves, And Gulpers In The Commonwealth• - Adds more creatures and enemies. 11. •Hermit Crabs Of The Commonwealth• - Adds 12 hermit crabs to the map. 12. •Wolves Of The Commonwealth• - Adds wolf spawn points to the map. 13. •More Behemoths In Commonwealth• - Adds 5 more behemots to the Commonwealth. 14. •DLC Creatures In The Commonwealth [PS4]• - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos. 15. •Behind Enemy Lines• - Adds plenty of enemies to the glowing sea region. 16. •Roving War Parties, Raiding Packs And Hordes Of MY• - Adds wandering groups that attack some key locations. Some groups are very strong. 17. •More Radstags• - Adds plenty of radstags, especially north and into forests. 18. •Better Radstags• - More agressive radstags. 19. •Not a Princess• - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood. 20. •Disable Minutemen's Annoying Quests [PS4]• - Disables 7 types of repetitive and not important radiant quests. 21. •[PS4] Grounded Updated By Sarinia• - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu. 22. •Miscellaneous Settlement Items Unlocked [PS4] By Callias• - Adds 49 objects to build in settlements. 23. •Cinder Block Walls And Sandbags Unlocked [PS4] By Callias• - Adds 16 objects like cinder blocks and sandbags. 24. •Constructible Faction Guards• - Adds ability to hire guards for caps in build menu, but only after allying with a faction. 25. •[PS4] OCDecorator• - Adds inventory items as a decorational building objects. 26. •[PS4] OCDecorator DLC• - Support for addons for the above mod. 27. •Tweaks - Survival Fast Travel Settlements All DLC• - You can fast travel to settlements on survival difficulty. 28. •1st Person Animation Tweaks [PS4]• - In first person mode you lower your gun automatically. 29. •[PS4] Swinging Animated Meat Bags• - Adds animation to supermutant meat bags and flies with buzzing sound to corpses. 30. •No Sneak Indicators• - Completely removes all sneak indicators. 31. •[PS4] Dogs Not Brahmin• - Provisioners and traders use dogs instead of brahmin. 32. •[PS4] Simple Settlers (Mortal Edition)• - Provides bigger settlers pool (five times more) and names them. Immortal version available. 33. •Quieter Settlements PS4 - Vanilla• - Generators, turrets and hammering are much quieter. 34. •Fallout 76-Style Region Music• - Changes music in regions for less boring/repetitive background tracks. 35. •Reverb And Ambiance Overhaul - ALL DLC [PS4]• - Tweaks sounds for better ambient and reverb and adds sliders to options. 36. •Better Dialogue• - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption. 37. •Esk QuietPerks [PS4]• - Muted five annoying perks like idiot savant. 38. •No Experience SFX• - Silences sounds when gaining experience from various sources. 39. •[PS4] Dead Beat• - Removes heart beat sound at low HP. 40. •Combat Music Remover• - Mutes combat music, so there is silence and suspension when enemy detects you. 41. •Commonwealth Visual Overhaul & DLC [PS4]• - Changes colours, atmosphere and makes nights darker. 42. •UCW - Unified Commonwealth Weather• - Adjusted weather for regions and integrated DLC weather for Commonwealth. 43. •[PS4] No More Fake Puddles• - Removes ugly puddles that stay 24/7. 44. Reduced Rubble Etc. - Decreases intensity of grass, rubble, twigs and other unimportant objects. 45. •TLS Fallout 4 Subtle FPS Improver• - Small changes like decreasing grass and water movement speed, and tiny radius decrease of some light sources. Windy weather grass/branches fix.* 46. •[PS4] Enhanced Flickering Firelight• - Better light effects for fire sources including oil lamps. 47. •Sunlight Alignment Tweak - Better Dawn And Dusk [PS4]• - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night. 48. •Vanilla Moon (4x)• - Much bigger moon. Anything bigger looks low quality. 49. •Crafting Blur Removal (PS4)• - Removes blur while looting containers, from crafting screen, power armor. 50. •Ironsight Blur Removal (PS4)• - Removes blur while aiming. 51. •More Map Markers (PS4)• - Adds some new markers on map. 52. •VATS Third Person Only• - As the name says, just changes the cameras used in VATS. 53. •Component Tagging Helper• - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total. 54. •Grenade and Mine Pack• - Adds some new weaker, but modified explosives. 55. •Animations Be Gone• - Removes plenty annoying hammering spots in sanctuary. 56. •Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses• - As the name says. Two mods for glasses for high level characters. 57. •Clothes For Every Stats Wz• - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave. 58. •Bear Trap and Caltrops Fix [PS4]• - Bug fix and small changes in how traps work and balance to them. 59. •See-Through-Scopes [PS4]• - Adds new combat scopes in place of 2.5x and 4x magnification. 60. •See-Through-Scopes - Nuka World [PS4]• - Different combat scopes for handmade rifle and western revolver. 61. •See-Through-Scopes - Far Harbor [PS4]• - Different combat scopes for radium and lever action rifles. 62. •Legalized Top Tier Legendary Effects [PS4]• - Balances few legendary effects. 63. •Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4]• - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours. 64. •Immersive Gameplay Combat Mostly PS4• - Core of this modlist. Hundreds of changes. 65. •Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4)• - Makes fusion cores worn. Balances the game around power armor. 66. •Immersive Gameplay Seasonpass Patch (Playstation)• - DLC compatibility for IG. 67. •Immersive Gameplay Rough Start (PS4)• - Overwrites starting level to 1. 68. •Medium Settlement Raids PS4• - Makes enemy raids less ridiculous and balanced. 69. •Zombie Walkers (PS4)• - Most feral ghouls act like slow rotten zombies. 70. •Curse Of Darkness - Normal Edition -• - Zombies are faster and more dangerous after midnight. 71. •Esk No More Teleporting Creatures [PS4]• - Molerats and radscorpions don't teleport. 72. •Realistic Insects Health [PS4]• - Makes insects easier to kill and more balanced. 73. •Loot Logic And Reduction Complete - Enhanced• - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot. 74. •Rough Start - Less Handouts• - Removed some workbenches in starting locations. Different loot in Vault111, radroaches balanced, 14 starting stats (overwritten if mod #99 used). * 75. *•Food, Drink and Crop Overhaul•** - Improved cooking, lead belly perk, farming magazines give important upgrades. Better recipes are locked behind perk ranks, added milk and crop seeds. 76. •PreWar Food +• - Prewar food is more useful. Balance and fixes. 77. •Settlement Progression-Local Leader (UOF4P)• - Changes cost and perk requirements of some important structures, changes local leader perk and adds rank 3. 78. •Wasteland Baubles Ring Overhaul! PS4• - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying and even crafting legendary rings. 79. •(PS4) Improved Lighting Ballistics• - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions. 80. •[PS4] Realistic Bullets: Improved Lighting Ballistics Edition• - Makes bullets travel faster, more realistic and fixes some shooting bugs. 81. •Immersive Gameplay Dismemberment - A Patch Or Standalone Feature• - Higher damage to headshots, easier to dismember limbs. 82. •Tackle! Immersive Gameplay Knockdown Version• - Lets you stagger enemies by sprinting into them after aquiring a perk. 83. •Idiot Savant & Better Criticals Redone (PS4)• - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS. 84. •[PS4] STS - All-In-One• - Allows scraping almost all settlement objects for extra resources and clean bases. 85. •Faster Positive Affinity For Companions• - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Or use extra mod #4. 86. •[PS4]More XP Per Level (Base:600, Bump 120)• - Increases experience required to level up for balance purposes. 87. •Increased EXP• - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced and playable. 88. •No Building Houses XP Gains PS4• - Building settlements don't provide experience. 89. •Realistic Death Physics - No Animation - ALL DLC [PS4]• - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away. 90. •Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4]• - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit. 91. •Power Conduits Radius Increase And No Build Limit - All DLC [PS4]• - Infinite build limit and two times longer range electricity conduits. 92. •Settlement Attack Spawns Outside The Settlement PS4• - Moves attack spawns outside the settlement borders. 93. •[PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch• - Makes weapon paints from Creation Club show up in crafting menu. 94. •Pip-Boy Flashlight• - Pipboy light is now a flashlight. 95. •PS4 - Longer Headlamp Light• - Makes flashlight much bigger and changes headlamp and power armor light. 96. •No Enemy Respawns• - Game areas don't respawn loot and enemies, after time have passed. 97. •Accelerated Fast Travel• - Fast travel takes less in-game time, should be also relevant to survival needs. 98. •Time Scale Changed From 20 To 10 [PS4]• - Day and night lasts twice as long. 99. •[PS4] Starting SPECIAL = 7• - Changes starting SPECIAL stats to 1 in each category so you start weak. ---•If you decided to skip some mods, go check out 'Extra mods' below and add any you like.• ---•After installing above mods RESTART YOUR PS4/PS5!• ---•In options change game difficulty to survival.• ---•Play on performance 60fps mode (visual 60fps is not very smooth).• ---•Complete vault 111 until you get to the surface, do exit autosave and install below mod.• 100. •Saving Survival Mode• - Adds ability to save in survival difficulty through pip-boy MISC category. Option to save are always on top (3 autosave slots plus 1 main save slot shared by all survival characters). ---•Go to options, sound and reduce ambience level by 7 clicks and reverb by 3.• ---•For even more immersive settings, go to settings, gameplay and turn off quest markers.•

---•Set music volume to half, camera sensitivity to max or your choice, hud color to minty blue, pip-boy to red or any colour you like.•

Extra mods:

  1. •No Bugs In Vault 111 [PS4]• - No radroaches in starting area. Add as a last mod and leave or delete it afterwards.
  2. •Immortal Cats - PS4• - Invincible cats. Add after mod #84.
  3. •Vertibirds Unghosted• - Tweaks invincible vertibirds for danger and realism. Add after dogs not brahmins #31.
  4. •No Affinity Cooldown• - Removes cooldown between companions liking/hating your actions. Swap with mod #85.
  5. •Quieter Settlements PS4 - Contraptions DLC• - Quieter production lines. Add after mod #33.
  6. •Quieter Settlements PS4 - Wasteland Workshop• - Quieter fusion generators. Add after mod #33.
  7. •Pip-Boy Flashlight (Brighter)• - *For small, bright flashlight swap with mod #94 and move #95 one space above.
  8. •CleanVATS - Green Tint Remover PS4• - Removes fullscreen green tint effect while in VATS. Add after mod #51.
  9. •Longhorns Of The Commonwealth• - Adds longhorns to more empty areas on the map. Add after mod #9.
  10. •Gulpers Of The Commonwealth• - Adds gulpers to more empty areas on the map.
  11. •Radium Rifle Suppressed Sound Fix• - As the mod name suggests. Must be on top of mod list, its a master file. Add after mod #1.

12. •Explorer Restored - Cut Perk Mod PS4• - Adds rank two of VANS. New perk shows map markers. Add after #82.

V. 1.00 - Old version. V. 1.03 - Previous version. V. 2.00 - Completely remade. Have fun.
submitted by OriginalSprinkles718 to fo4 [link] [comments]


2024.06.02 20:30 Wild_Cellist9861 Gamers Break Away [GBA]

My fellow gamers, for too long has our community suffered the indignation of an intolerable culture that has denigrated, besmirched, exploited, and has outright demonized our culture of unique individuals with a genuine love of a hobby that they see as profitable and progressive. They have taken beloved IP’s (Intellectual Properties) and twisted them into their own personal ideological crusade of undermining and humiliating the core aspects of characters they deemed as “Toxic” or “White Supremacy”. Through the guise and protection of DEI (Diversity, Equity, and Inclusivity) & ESG (Environmental, Social, and Governance) they have used our influence in the entertainment industry to push their narratives and agendas that have stigmatized our culture with numerous anti-consumer practices that they call “being progressive”. But the truth of the matter is they were never really looking to be a part of our community, they simply wanted to use our community as a tool of activism and propaganda in the entertainment industry as it was extremely profitable, and they wanted inclusion in that division. Ever since GamerGate & Female Frequency, we have had to endure the incursion of forced ideologies, xenophobic behaviors and inferior overpriced products that have never been in our best interest and have been flat out disgraceful towards foreign media.
Before Gaming had become a major source of entertainment, we were often categorized as anti-social or societies rejects where because we found more enjoyment in playing fictional characters and not spending as much time out and about, we never fully assimilated in society (which is a good thing if you ask me). From 1998 to 2007, at the height of innovation, creativity and production, Gaming had reached a golden age in which it had revolutionized society. Hollywood Execs who had ruined the movie industry turned their attention to video games as a source of income since video games had outperformed movies in terms of profit. No one was concerned about gaming, much less diversity or inclusivity until it became profitable. This makes people like SBI look extremely disingenuous as they were not interested in gamers as a community with its own culture. They simply wanted to use it as another weapon in identity politics.
Microtransactions; the hidden enemy to gamer progress and inducer to mental laziness of our community. Microtransactions have been around for a long time; however, it has never been more potent and apparent than in recent years. It has aided in the dismantling and segregation of players on the ideology of FOMO (Fear of Missing Out) and has created another sub-culture of gamers who have no real drive to be better outside of how much money they put into the game. This has degraded our culture as well as we have become “fat” off transactional gaming but at the same time we have been “starved” of purposeful gaming where our achievements were our sustenance. I am not saying that microtransactions are bad, but when they are exploitative and predatorial like they have been and don’t give gamers room to grow, we become lethargic and unwilling to improve ourselves as gamers. Oversaturated microtransactional games are one of the many reasons why we have become complacent and unwilling to fight against the exploitative tactics used by big brand game companies such EA, Ubisoft, ActivisionBlizzard, NaughtyDog and so many other western business model companies. Western style games were not like this in the past, they had much more depth and actual effort put into them with the gamer in mind. This has not been the case for over a decade and our connection to western developers has been whittled down to just being transactional. That is one of the reasons why you see so many remasters and remakes in today’s gamer community. They have lost their willingness to improve as developers of games and simply accept corporate/share holder rules.
Game journalists also do not have any real integrity or purpose outside of being funded for their involvement in promoting IPG (Identity Political Games) in a positive light to the public whether it’s positively received or not. They are not interested in what we have to say, they all support the same agenda and that is why they are a dying breed. Within the next couple of years, they will be out of the job and more than likely they will not be able to stay in the industry giving how they have responded to past articles that have clearly been scripted on the premise of diversity and racism. Not only that, but most of them are also extremely hostile to the community as they stereotype and defame the individuals that are a part of the community they are supposed to serve. We have been mentally liberated from their lies and coercive tactics as we tend to laugh at their obvious attempt at virtue signaling while hiding their misdoings so that they can play the victim.
My gamer brothers & sisters, I would not suggest the following action that we must take now without good cause. I have weighed our options and the best option for us now is this…...CULTURAL SECESSION. Naturally this is a form of segregation where they would more than likely claim they are being segregated by the dominant culture of the gaming community but that is incorrect. For years now we have been the ones who are often marginalized and ostracized for the smaller portion of our community. And when we aren’t, we’re exploited for more funds so that these companies can stay in business only to subject us to low quality products that coincide with the “WOKE Agenda” that are often huge expenses to these big brands i.e. AAA/AAAA games that will eventually flop for its obvious forced diversity and bug infested product which will undoubtedly piss off the consumer to the point of wanting a refund. Losing copious amounts of capital and stock in the process, not to mention their reputation is permanently marred.
We must separate on every cultural level in terms of entertainment and ideology. We must reject everything from the west that promotes toxic western beliefs, practices, and exclusion from other cultures (i.e. Southeastern Countries such as Japan and Korea). Japan & Korea have been the targets of unjust discrimination from Western Developers, Western Journalists, Western Localizers (The Wokelizers) and Western Society Prejudice regarding their sense of aesthetics as Westerners hate the aesthetic sense of these countries. The reason why they resort to such base tactics isn’t just because it weaponizes the ideal female form but it’s also because they have deep-seated insecurities about their own looks so when they see attractive female characters, they use terms such as “unrealistic” or “hypersexualized” to establish the moral high ground. But the truth is, they want to feel superior to that which is ideal, so they insult and dehumanize this figure that portrays natural female beauty because they see it as an insult to their own social superiority in what they believe is a hierarchy of them being at the top of all other women. Because of this and so many contributing factors, their movies flop harder than the Fat Chocobo landing on a group of enemies and their games seismically fail just as much if not more. We must sever our connection to Western Developers, Publishers, and ALL Western-Centric Entertainment for they seek to mentally enslave us to their Xenophobic ideology.
Let’s define Western Culture and its traits. Western Culture/Society is composed of more than several different ideologies that work in unison with one another to facilitate dominance over multiple aspects of society. Business, Social, Political, Technological, and sometimes even Global Affairs are affected by these ideologies that portray a specific mindset of Western beliefs. What are those ideologies you ask?
Official Wiki GamerGate Page)

Asmongold Clips.
https://youtu.be/Iq86DnmX2xY

@GeeksandGamers
https://youtu.be/1HbrTkqQFuM

@MugenLord
https://youtu.be/to5Uciy_yeg
@EndymionTv
https://youtu.be/7TPTR8-qmbk

https://rationalwiki.org/wiki/Gamergate#The_end_of_their_relevance

@TheTrentReport
https://youtu.be/bPIPSKruYRo
These traits are so nefarious and unconscionable that I have a hard time believing that anyone could harbor them. However, given the social, political, and economic climate that we are in, those in power who use their influence on controlling society most definitely possess these insidious traits. Everything that they do is all about control and since video games are the biggest market in the world, they want control over it and the communities built around it to accrue more wealth and to use that wealth to subjugate other cultures. Mainstream media is a tool as well as mainstream organizations and sites to help accomplish this goal.
The government recently announced its intentions towards what they believe is “GamerGate 2.0” and now even the ADL has made an official appearance, referring to gamers as “extremist’s”. We know EXACTLY what they are doing, and they aren’t even trying to hide it anymore because they don’t think we are aware of their motives. This is just a pretext for them to exert even more control and we know why, it’s because they want the influence we as a community have to must serve them. So here is what we do my fellow gamers-
“In light of recent events and years of mainstream stigma, we the members of the Global Gaming Community [GGC] must officially renounce ALL TIES to the corporate western video game market. We have been financially exploited through predatorial monetization schemes, pelted with numerous articles of disdain and intentional misrepresentation from game journalists, news outlets regarding us as dangerous individuals and, even subjected to inferior products not only riddled with bugs but also products meant to push political agendas. For the preservation of our community and its unique culture, apart from a few select game development studios we officially sever all connections to western owned video game companies & their mainstream affiliates. From this point onward, we will no longer support western corporate developers, journalists and publishers that do not coincide with the goals of our community.”
Naturally this is completely optional. If you are okay with the state of the gaming community as it is, feel free to ignore this. But if you wish for real change and a break away from oversaturated monetization in the games you play and the push for radical ideological reform, then you are in the right place. Lets sever these rotted miasmic ties once and for all so that our community can be preserved and made better for future gamers. If you agree with this, share it with whoever you think might be interested. The more gamers who get involved, the easier it will be for us to finally break free from mainstream game companies and their associates.
submitted by Wild_Cellist9861 to United_Gamer_Front [link] [comments]


2024.06.02 20:02 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/
Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Adventure Time: Pirates of the Enchiridion
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
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  • Smoke and Sacrifice
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  • Spyro Reignited Trilogy
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  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
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  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
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  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
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  • SuchArt
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  • Surviving Mars
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  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
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  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
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  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
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  • Take Off - The Flight Simulator
  • Tales
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  • Talos Principle (Gold)
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  • Tank Mechanic Simulator
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  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
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  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
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  • The Addams Family: Mansion Mayhem
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  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
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  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
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  • The Citadel
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  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
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  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
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  • The Invisible Hours
  • The Jackbox Party Pack 9
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  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
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  • The Quarry deluxe
  • The Ramp
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • TRANSFORMERS: BATTLEGROUNDS
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trollhunters: Defenders of Arcadia
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.06.02 20:02 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Adventure Time: Pirates of the Enchiridion
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • DC League of Super-Pets: The Adventures of Krypto and Ace
  • DC's Justice League: Cosmic Chaos
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DreamWorks Dragons: Legends of the Nine Realms
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eastward
  • Effie
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • Elderborn
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Encodya (GOG)
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Etherborn
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Family Man
  • Family Mysteries 3: Criminal Mindset
  • Fantasy Blacksmith
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fast & Furious: Spy Racers Rise of SH1FT3R
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Framed Collection
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • From the Depths
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Fury Unleashed
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghost Song
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • Goat of Duty
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerting
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Heaven's Vault
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellpoint
  • Hellslave
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • Hi-Fi Rush
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotel Transylvania 3: Monsters Overboard
  • Hotel Transylvania: Scary-Tale Adventures
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Age: Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iris and the Giant
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Kill it with Fire
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • Last Kids on Earth and the Staff of Doom
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius 2
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  • Carcassonne - The Princess and The Dragon DLC
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  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.06.02 19:23 OriginalSprinkles718 [PS5/PS4] Absolute Apocalypse! Immersive, satisfying, survival MOD LIST.

My goal was to build hard but balanced, immersive survival experience.

√ New game on survival difficulty required √ All six DLCs are needed √ Adding/removing mods later might break your game √ Only PS5 game version was tested

√ Very stable, no crashes

CHANGES:

* And many more...

KNOWN PROBLEMS:

* Can't open Wattz Consumer Electronics terminal (Kill roach behind wall using melee/explosives).

LIST WITH CORECT ORDER:

Mods and entries in bold are neccessary, don't skip them! 1. •Unofficial Fallout 4 Patch [UFO4P] [PS4]• Thousands of small bug fixes for FO4. 2. •Looted World - PS• - Removes 90% of loose loot in the world. Easily accessible and obvious places are almost empty. Some areas like habited settlements or vaults still have items. Makes you pick up less, play more. You can still buy shipments of components and now scraping settlements is a great early source of materials. Small boost to performance. If you are tired of constantly picking up loot, this is a good choice. 3. •[PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom)• - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file. 4. •Kane's Items Sorting (PS4)• - Tags quest items, components, bones, bobbleheads, holotapes, notes, chems, liquors, syringes, 99% of junk for better item management and easier looting (water, aid, stealthboys, few food items and some mags are marked by Immersive gameplay). Empty bottles/vases are not marked. 5. •[PS] Useful Technical Documents - Legendaries• - You can swap legendaries for free, create new ones using technical documents. 6. •Named NPC Protection [PS4]• - Protects named quest npc's, merchants, important characters from random encounters with enemies. 7. •Ghouls Of Commonwealth• - Adds over 1100 feral ghouls for zombie apocalypse and chaos. 8. •Tribals of Commonwealth• - Adds tribal groups, often found in wilderness. 9. •Snipers Of Commonwealth• - Adds over 150 snipers including few unique ones. 10. •Rabbits, Chickens, Crabs, Wolves, And Gulpers In The Commonwealth• - Adds more creatures and enemies. 11. •Hermit Crabs Of The Commonwealth• - Adds 12 hermit crabs to the map. 12. •Wolves Of The Commonwealth• - Adds wolf spawn points to the map. 13. •More Behemoths In Commonwealth• - Adds 5 more behemots to the Commonwealth. 14. •DLC Creatures In The Commonwealth [PS4]• - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos. 15. •Behind Enemy Lines• - Adds plenty of enemies to the glowing sea region. 16. •Roving War Parties, Raiding Packs And Hordes Of MY• - Adds wandering groups that attack some key locations. Some groups are very strong. 17. •More Radstags• - Adds plenty of radstags, especially north and into forests. 18. •Better Radstags• - More agressive radstags. 19. •Not a Princess• - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood. 20. •Disable Minutemen's Annoying Quests [PS4]• - Disables 7 types of repetitive and not important radiant quests. 21. •[PS4] Grounded Updated By Sarinia• - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu. 22. •Miscellaneous Settlement Items Unlocked [PS4] By Callias• - Adds 49 objects to build in settlements. 23. •Cinder Block Walls And Sandbags Unlocked [PS4] By Callias• - Adds 16 objects like cinder blocks and sandbags. 24. •Constructible Faction Guards• - Adds ability to hire guards for caps in build menu, but only after allying with a faction. 25. •[PS4] OCDecorator• - Adds inventory items as a decorational building objects. 26. •[PS4] OCDecorator DLC• - Support for addons for the above mod. 27. •Tweaks - Survival Fast Travel Settlements All DLC• - You can fast travel to settlements on survival difficulty. 28. •1st Person Animation Tweaks [PS4]• - In first person mode you lower your gun automatically. 29. •[PS4] Swinging Animated Meat Bags• - Adds animation to supermutant meat bags and flies with buzzing sound to corpses. 30. •No Sneak Indicators• - Completely removes all sneak indicators. 31. •[PS4] Dogs Not Brahmin• - Provisioners and traders use dogs instead of brahmin. 32. •[PS4] Simple Settlers (Mortal Edition)• - Provides bigger settlers pool (five times more) and names them. Immortal version available. 33. •Quieter Settlements PS4 - Vanilla• - Generators, turrets and hammering are much quieter. 34. •Fallout 76-Style Region Music• - Changes music in regions for less boring/repetitive background tracks. 35. •Reverb And Ambiance Overhaul - ALL DLC [PS4]• - Tweaks sounds for better ambient and reverb and adds sliders to options. 36. •Better Dialogue• - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption. 37. •Esk QuietPerks [PS4]• - Muted five annoying perks like idiot savant. 38. •No Experience SFX• - Silences sounds when gaining experience from various sources. 39. •[PS4] Dead Beat• - Removes heart beat sound at low HP. 40. •Combat Music Remover• - Mutes combat music, so there is silence and suspension when enemy detects you. 41. •Commonwealth Visual Overhaul & DLC [PS4]• - Changes colours, atmosphere and makes nights darker. 42. •UCW - Unified Commonwealth Weather• - Adjusted weather for regions and integrated DLC weather for Commonwealth. 43. •[PS4] No More Fake Puddles• - Removes ugly puddles that stay 24/7. 44. Reduced Rubble Etc. - Decreases intensity of grass, rubble, twigs and other unimportant objects. 45. •TLS Fallout 4 Subtle FPS Improver• - Small changes like decreasing grass and water movement speed, and tiny radius decrease of some light sources. Windy weather grass/branches fix.* 46. •[PS4] Enhanced Flickering Firelight• - Better light effects for fire sources including oil lamps. 47. •Sunlight Alignment Tweak - Better Dawn And Dusk [PS4]• - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night. 48. •Vanilla Moon (4x)• - Much bigger moon. Anything bigger looks low quality. 49. •Crafting Blur Removal (PS4)• - Removes blur while looting containers, from crafting screen, power armor. 50. •Ironsight Blur Removal (PS4)• - Removes blur while aiming. 51. •More Map Markers (PS4)• - Adds some new markers on map. 52. •VATS Third Person Only• - As the name says, just changes the cameras used in VATS. 53. •Component Tagging Helper• - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total. 54. •Grenade and Mine Pack• - Adds some new weaker, but modified explosives. 55. •Animations Be Gone• - Removes plenty annoying hammering spots in sanctuary. 56. •Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses• - As the name says. Two mods for glasses for high level characters. 57. •Clothes For Every Stats Wz• - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave. 58. •Bear Trap and Caltrops Fix [PS4]• - Bug fix and small changes in how traps work and balance to them. 59. •See-Through-Scopes [PS4]• - Adds new combat scopes in place of 2.5x and 4x magnification. 60. •See-Through-Scopes - Nuka World [PS4]• - Different combat scopes for handmade rifle and western revolver. 61. •See-Through-Scopes - Far Harbor [PS4]• - Different combat scopes for radium and lever action rifles. 62. •Legalized Top Tier Legendary Effects [PS4]• - Balances few legendary effects. 63. •Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4]• - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours. 64. •Immersive Gameplay Combat Mostly PS4• - Core of this modlist. Hundreds of changes. 65. •Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4)• - Makes fusion cores worn. Balances the game around power armor. 66. •Immersive Gameplay Seasonpass Patch (Playstation)• - DLC compatibility for IG. 67. •Immersive Gameplay Rough Start (PS4)• - Overwrites starting level to 1. 68. •Medium Settlement Raids PS4• - Makes enemy raids less ridiculous and balanced. 69. •Zombie Walkers (PS4)• - Most feral ghouls act like slow rotten zombies. 70. •Curse Of Darkness - Normal Edition -• - Zombies are faster and more dangerous after midnight. 71. •Esk No More Teleporting Creatures [PS4]• - Molerats and radscorpions don't teleport. 72. •Realistic Insects Health [PS4]• - Makes insects easier to kill and more balanced. 73. •Loot Logic And Reduction Complete - Enhanced• - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot. 74. •Rough Start - Less Handouts• - Removed some workbenches in starting locations. Different loot in Vault111, radroaches balanced, 14 starting stats (overwritten if mod #99 used). * 75. *•Food, Drink and Crop Overhaul•** - Improved cooking, lead belly perk, farming magazines give important upgrades. Better recipes are locked behind perk ranks, added milk and crop seeds. 76. •PreWar Food +• - Prewar food is more useful. Balance and fixes. 77. •Settlement Progression-Local Leader (UOF4P)• - Changes cost and perk requirements of some important structures, changes local leader perk and adds rank 3. 78. •Wasteland Baubles Ring Overhaul! PS4• - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying and even crafting legendary rings. 79. •(PS4) Improved Lighting Ballistics• - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions. 80. •[PS4] Realistic Bullets: Improved Lighting Ballistics Edition• - Makes bullets travel faster, more realistic and fixes some shooting bugs. 81. •Immersive Gameplay Dismemberment - A Patch Or Standalone Feature• - Higher damage to headshots, easier to dismember limbs. 82. •Tackle! Immersive Gameplay Knockdown Version• - Lets you stagger enemies by sprinting into them after aquiring a perk. 83. •Idiot Savant & Better Criticals Redone (PS4)• - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS. 84. •[PS4] STS - All-In-One• - Allows scraping almost all settlement objects for extra resources and clean bases. 85. •Faster Positive Affinity For Companions• - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Or use extra mod #4. 86. •[PS4]More XP Per Level (Base:600, Bump 120)• - Increases experience required to level up for balance purposes. 87. •Increased EXP• - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced and playable. 88. •No Building Houses XP Gains PS4• - Building settlements don't provide experience. 89. •Realistic Death Physics - No Animation - ALL DLC [PS4]• - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away. 90. •Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4]• - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit. 91. •Power Conduits Radius Increase And No Build Limit - All DLC [PS4]• - Infinite build limit and two times longer range electricity conduits. 92. •Settlement Attack Spawns Outside The Settlement PS4• - Moves attack spawns outside the settlement borders. 93. •[PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch• - Makes weapon paints from Creation Club show up in crafting menu. 94. •Pip-Boy Flashlight• - Pipboy light is now a flashlight. 95. •PS4 - Longer Headlamp Light• - Makes flashlight much bigger and changes headlamp and power armor light. 96. •No Enemy Respawns• - Game areas don't respawn loot and enemies, after time have passed. 97. •Accelerated Fast Travel• - Fast travel takes less in-game time, should be also relevant to survival needs. 98. •Time Scale Changed From 20 To 10 [PS4]• - Day and night lasts twice as long. 99. •[PS4] Starting SPECIAL = 7• - Changes starting SPECIAL stats to 1 in each category so you start weak. ---•If you decided to skip some mods, go check out 'Extra mods' below and add any you like.• ---•After installing above mods RESTART YOUR PS4/PS5!• ---•In options change game difficulty to survival.• ---•Play on performance 60fps mode (visual 60fps is not very smooth).• ---•Complete vault 111 until you get to the surface, do exit autosave and install below mod.• 100. •Saving Survival Mode• - Adds ability to save in survival difficulty through pip-boy MISC category. Option to save are always on top (3 autosave slots plus 1 main save slot shared by all survival characters). ---•Go to options, sound and reduce ambience level by 7 clicks and reverb by 3.• ---•For even more immersive settings, go to settings, gameplay and turn off quest markers.•

---•Set music volume to half, camera sensitivity to max or your choice, hud color to minty blue, pip-boy to red or any colour you like.•

Extra mods:

  1. •No Bugs In Vault 111 [PS4]• - No radroaches in starting area. Add as a last mod and leave or delete it afterwards.
  2. •Immortal Cats - PS4• - Invincible cats. Add after mod #84.
  3. •Vertibirds Unghosted• - Tweaks invincible vertibirds for danger and realism. Add after dogs not brahmins #31.
  4. •No Affinity Cooldown• - Removes cooldown between companions liking/hating your actions. Swap with mod #85.
  5. •Quieter Settlements PS4 - Contraptions DLC• - Quieter production lines. Add after mod #33.
  6. •Quieter Settlements PS4 - Wasteland Workshop• - Quieter fusion generators. Add after mod #33.
  7. •Pip-Boy Flashlight (Brighter)• - *For small, bright flashlight swap with mod #94 and move #95 one space above.
  8. •CleanVATS - Green Tint Remover PS4• - Removes fullscreen green tint effect while in VATS. Add after mod #51.
  9. •Longhorns Of The Commonwealth• - Adds longhorns to more empty areas on the map. Add after mod #9.
  10. •Gulpers Of The Commonwealth• - Adds gulpers to more empty areas on the map.
  11. •Radium Rifle Suppressed Sound Fix• - As the mod name suggests. Must be on top of mod list, its a master file. Add after mod #1.

12. •Explorer Restored - Cut Perk Mod PS4• - Adds rank two of VANS. New perk shows map markers. Add after #82.

V. 1.00 - Old version. V. 1.03 - Previous version. V. 2.00 - Completely remade. Have fun.
submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.06.02 19:22 OriginalSprinkles718 Absolute Apocalypse! Immersive, satisfying, survival MOD LIST.

My goal was to build hard but balanced, immersive survival experience.

√ New game on survival difficulty required √ All six DLCs are needed √ Adding/removing mods later might break your game √ Only PS5 game version was tested

√ Very stable, no crashes

CHANGES:

* And many more...

KNOWN PROBLEMS:

* Can't open Wattz Consumer Electronics terminal (Kill roach behind wall using melee/explosives).

LIST WITH CORECT ORDER:

Mods and entries in bold are neccessary, don't skip them! 1. •Unofficial Fallout 4 Patch [UFO4P] [PS4]• Thousands of small bug fixes for FO4. 2. •Looted World - PS• - Removes 90% of loose loot in the world. Easily accessible and obvious places are almost empty. Some areas like habited settlements or vaults still have items. Makes you pick up less, play more. You can still buy shipments of components and now scraping settlements is a great early source of materials. Small boost to performance. If you are tired of constantly picking up loot, this is a good choice. 3. •[PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom)• - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file. 4. •Kane's Items Sorting (PS4)• - Tags quest items, components, bones, bobbleheads, holotapes, notes, chems, liquors, syringes, 99% of junk for better item management and easier looting (water, aid, stealthboys, few food items and some mags are marked by Immersive gameplay). Empty bottles/vases are not marked. 5. •[PS] Useful Technical Documents - Legendaries• - You can swap legendaries for free, create new ones using technical documents. 6. •Named NPC Protection [PS4]• - Protects named quest npc's, merchants, important characters from random encounters with enemies. 7. •Ghouls Of Commonwealth• - Adds over 1100 feral ghouls for zombie apocalypse and chaos. 8. •Tribals of Commonwealth• - Adds tribal groups, often found in wilderness. 9. •Snipers Of Commonwealth• - Adds over 150 snipers including few unique ones. 10. •Rabbits, Chickens, Crabs, Wolves, And Gulpers In The Commonwealth• - Adds more creatures and enemies. 11. •Hermit Crabs Of The Commonwealth• - Adds 12 hermit crabs to the map. 12. •Wolves Of The Commonwealth• - Adds wolf spawn points to the map. 13. •More Behemoths In Commonwealth• - Adds 5 more behemots to the Commonwealth. 14. •DLC Creatures In The Commonwealth [PS4]• - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos. 15. •Behind Enemy Lines• - Adds plenty of enemies to the glowing sea region. 16. •Roving War Parties, Raiding Packs And Hordes Of MY• - Adds wandering groups that attack some key locations. Some groups are very strong. 17. •More Radstags• - Adds plenty of radstags, especially north and into forests. 18. •Better Radstags• - More agressive radstags. 19. •Not a Princess• - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood. 20. •Disable Minutemen's Annoying Quests [PS4]• - Disables 7 types of repetitive and not important radiant quests. 21. •[PS4] Grounded Updated By Sarinia• - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu. 22. •Miscellaneous Settlement Items Unlocked [PS4] By Callias• - Adds 49 objects to build in settlements. 23. •Cinder Block Walls And Sandbags Unlocked [PS4] By Callias• - Adds 16 objects like cinder blocks and sandbags. 24. •Constructible Faction Guards• - Adds ability to hire guards for caps in build menu, but only after allying with a faction. 25. •[PS4] OCDecorator• - Adds inventory items as a decorational building objects. 26. •[PS4] OCDecorator DLC• - Support for addons for the above mod. 27. •Tweaks - Survival Fast Travel Settlements All DLC• - You can fast travel to settlements on survival difficulty. 28. •1st Person Animation Tweaks [PS4]• - In first person mode you lower your gun automatically. 29. •[PS4] Swinging Animated Meat Bags• - Adds animation to supermutant meat bags and flies with buzzing sound to corpses. 30. •No Sneak Indicators• - Completely removes all sneak indicators. 31. •[PS4] Dogs Not Brahmin• - Provisioners and traders use dogs instead of brahmin. 32. •[PS4] Simple Settlers (Mortal Edition)• - Provides bigger settlers pool (five times more) and names them. Immortal version available. 33. •Quieter Settlements PS4 - Vanilla• - Generators, turrets and hammering are much quieter. 34. •Fallout 76-Style Region Music• - Changes music in regions for less boring/repetitive background tracks. 35. •Reverb And Ambiance Overhaul - ALL DLC [PS4]• - Tweaks sounds for better ambient and reverb and adds sliders to options. 36. •Better Dialogue• - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption. 37. •Esk QuietPerks [PS4]• - Muted five annoying perks like idiot savant. 38. •No Experience SFX• - Silences sounds when gaining experience from various sources. 39. •[PS4] Dead Beat• - Removes heart beat sound at low HP. 40. •Combat Music Remover• - Mutes combat music, so there is silence and suspension when enemy detects you. 41. •Commonwealth Visual Overhaul & DLC [PS4]• - Changes colours, atmosphere and makes nights darker. 42. •UCW - Unified Commonwealth Weather• - Adjusted weather for regions and integrated DLC weather for Commonwealth. 43. •[PS4] No More Fake Puddles• - Removes ugly puddles that stay 24/7. 44. Reduced Rubble Etc. - Decreases intensity of grass, rubble, twigs and other unimportant objects. 45. •TLS Fallout 4 Subtle FPS Improver• - Small changes like decreasing grass and water movement speed, and tiny radius decrease of some light sources. Windy weather grass/branches fix.* 46. •[PS4] Enhanced Flickering Firelight• - Better light effects for fire sources including oil lamps. 47. •Sunlight Alignment Tweak - Better Dawn And Dusk [PS4]• - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night. 48. •Vanilla Moon (4x)• - Much bigger moon. Anything bigger looks low quality. 49. •Crafting Blur Removal (PS4)• - Removes blur while looting containers, from crafting screen, power armor. 50. •Ironsight Blur Removal (PS4)• - Removes blur while aiming. 51. •More Map Markers (PS4)• - Adds some new markers on map. 52. •VATS Third Person Only• - As the name says, just changes the cameras used in VATS. 53. •Component Tagging Helper• - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total. 54. •Grenade and Mine Pack• - Adds some new weaker, but modified explosives. 55. •Animations Be Gone• - Removes plenty annoying hammering spots in sanctuary. 56. •Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses• - As the name says. Two mods for glasses for high level characters. 57. •Clothes For Every Stats Wz• - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave. 58. •Bear Trap and Caltrops Fix [PS4]• - Bug fix and small changes in how traps work and balance to them. 59. •See-Through-Scopes [PS4]• - Adds new combat scopes in place of 2.5x and 4x magnification. 60. •See-Through-Scopes - Nuka World [PS4]• - Different combat scopes for handmade rifle and western revolver. 61. •See-Through-Scopes - Far Harbor [PS4]• - Different combat scopes for radium and lever action rifles. 62. •Legalized Top Tier Legendary Effects [PS4]• - Balances few legendary effects. 63. •Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4]• - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours. 64. •Immersive Gameplay Combat Mostly PS4• - Core of this modlist. Hundreds of changes. 65. •Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4)• - Makes fusion cores worn. Balances the game around power armor. 66. •Immersive Gameplay Seasonpass Patch (Playstation)• - DLC compatibility for IG. 67. •Immersive Gameplay Rough Start (PS4)• - Overwrites starting level to 1. 68. •Medium Settlement Raids PS4• - Makes enemy raids less ridiculous and balanced. 69. •Zombie Walkers (PS4)• - Most feral ghouls act like slow rotten zombies. 70. •Curse Of Darkness - Normal Edition -• - Zombies are faster and more dangerous after midnight. 71. •Esk No More Teleporting Creatures [PS4]• - Molerats and radscorpions don't teleport. 72. •Realistic Insects Health [PS4]• - Makes insects easier to kill and more balanced. 73. •Loot Logic And Reduction Complete - Enhanced• - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot. 74. •Rough Start - Less Handouts• - Removed some workbenches in starting locations. Different loot in Vault111, radroaches balanced, 14 starting stats (overwritten if mod #99 used). * 75. *•Food, Drink and Crop Overhaul•** - Improved cooking, lead belly perk, farming magazines give important upgrades. Better recipes are locked behind perk ranks, added milk and crop seeds. 76. •PreWar Food +• - Prewar food is more useful. Balance and fixes. 77. •Settlement Progression-Local Leader (UOF4P)• - Changes cost and perk requirements of some important structures, changes local leader perk and adds rank 3. 78. •Wasteland Baubles Ring Overhaul! PS4• - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying and even crafting legendary rings. 79. •(PS4) Improved Lighting Ballistics• - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions. 80. •[PS4] Realistic Bullets: Improved Lighting Ballistics Edition• - Makes bullets travel faster, more realistic and fixes some shooting bugs. 81. •Immersive Gameplay Dismemberment - A Patch Or Standalone Feature• - Higher damage to headshots, easier to dismember limbs. 82. •Tackle! Immersive Gameplay Knockdown Version• - Lets you stagger enemies by sprinting into them after aquiring a perk. 83. •Idiot Savant & Better Criticals Redone (PS4)• - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS. 84. •[PS4] STS - All-In-One• - Allows scraping almost all settlement objects for extra resources and clean bases. 85. •Faster Positive Affinity For Companions• - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Or use extra mod #4. 86. •[PS4]More XP Per Level (Base:600, Bump 120)• - Increases experience required to level up for balance purposes. 87. •Increased EXP• - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced and playable. 88. •No Building Houses XP Gains PS4• - Building settlements don't provide experience. 89. •Realistic Death Physics - No Animation - ALL DLC [PS4]• - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away. 90. •Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4]• - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit. 91. •Power Conduits Radius Increase And No Build Limit - All DLC [PS4]• - Infinite build limit and two times longer range electricity conduits. 92. •Settlement Attack Spawns Outside The Settlement PS4• - Moves attack spawns outside the settlement borders. 93. •[PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch• - Makes weapon paints from Creation Club show up in crafting menu. 94. •Pip-Boy Flashlight• - Pipboy light is now a flashlight. 95. •PS4 - Longer Headlamp Light• - Makes flashlight much bigger and changes headlamp and power armor light. 96. •No Enemy Respawns• - Game areas don't respawn loot and enemies, after time have passed. 97. •Accelerated Fast Travel• - Fast travel takes less in-game time, should be also relevant to survival needs. 98. •Time Scale Changed From 20 To 10 [PS4]• - Day and night lasts twice as long. 99. •[PS4] Starting SPECIAL = 7• - Changes starting SPECIAL stats to 1 in each category so you start weak. ---•If you decided to skip some mods, go check out 'Extra mods' below and add any you like.• ---•After installing above mods RESTART YOUR PS4/PS5!• ---•In options change game difficulty to survival.• ---•Play on performance 60fps mode (visual 60fps is not very smooth).• ---•Complete vault 111 until you get to the surface, do exit autosave and install below mod.• 100. •Saving Survival Mode• - Adds ability to save in survival difficulty through pip-boy MISC category. Option to save are always on top (3 autosave slots plus 1 main save slot shared by all survival characters). ---•Go to options, sound and reduce ambience level by 7 clicks and reverb by 3.• ---•For even more immersive settings, go to settings, gameplay and turn off quest markers.•

---•Set music volume to half, camera sensitivity to max or your choice, hud color to minty blue, pip-boy to red or any colour you like.•

Extra mods:

  1. •No Bugs In Vault 111 [PS4]• - No radroaches in starting area. Add as a last mod and leave or delete it afterwards.
  2. •Immortal Cats - PS4• - Invincible cats. Add after mod #84.
  3. •Vertibirds Unghosted• - Tweaks invincible vertibirds for danger and realism. Add after dogs not brahmins #31.
  4. •No Affinity Cooldown• - Removes cooldown between companions liking/hating your actions. Swap with mod #85.
  5. •Quieter Settlements PS4 - Contraptions DLC• - Quieter production lines. Add after mod #33.
  6. •Quieter Settlements PS4 - Wasteland Workshop• - Quieter fusion generators. Add after mod #33.
  7. •Pip-Boy Flashlight (Brighter)• - *For small, bright flashlight swap with mod #94 and move #95 one space above.
  8. •CleanVATS - Green Tint Remover PS4• - Removes fullscreen green tint effect while in VATS. Add after mod #51.
  9. •Longhorns Of The Commonwealth• - Adds longhorns to more empty areas on the map. Add after mod #9.
  10. •Gulpers Of The Commonwealth• - Adds gulpers to more empty areas on the map.
  11. •Radium Rifle Suppressed Sound Fix• - As the mod name suggests. Must be on top of mod list, its a master file. Add after mod #1.

12. •Explorer Restored - Cut Perk Mod PS4• - Adds rank two of VANS. New perk shows map markers. Add after #82.

V. 1.00 - Old version. V. 1.03 - Previous version. V. 2.00 - Completely remade. Have fun.
submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.06.02 19:19 OriginalSprinkles718 [FO4][PS5/PS4] Absolute Apocalypse! Immersive, satisfying, survival MOD LIST.

My goal was to build hard but balanced, immersive survival experience.

√ New game on survival difficulty required √ All six DLCs are needed √ Adding/removing mods later might break your game √ Only PS5 game version was tested

√ Very stable, no crashes

CHANGES:

* And many more...

KNOWN PROBLEMS:

* Can't open Wattz Consumer Electronics terminal (Kill roach behind wall using melee/explosives).

LIST WITH CORECT ORDER:

Mods and entries in bold are neccessary, don't skip them! 1. •Unofficial Fallout 4 Patch [UFO4P] [PS4]• Thousands of small bug fixes for FO4. 2. •Looted World - PS• - Removes 90% of loose loot in the world. Easily accessible and obvious places are almost empty. Some areas like habited settlements or vaults still have items. Makes you pick up less, play more. You can still buy shipments of components and now scraping settlements is a great early source of materials. Small boost to performance. If you are tired of constantly picking up loot, this is a good choice. 3. •[PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom)• - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file. 4. •Kane's Items Sorting (PS4)• - Tags quest items, components, bones, bobbleheads, holotapes, notes, chems, liquors, syringes, 99% of junk for better item management and easier looting (water, aid, stealthboys, few food items and some mags are marked by Immersive gameplay). Empty bottles/vases are not marked. 5. •[PS] Useful Technical Documents - Legendaries• - You can swap legendaries for free, create new ones using technical documents. 6. •Named NPC Protection [PS4]• - Protects named quest npc's, merchants, important characters from random encounters with enemies. 7. •Ghouls Of Commonwealth• - Adds over 1100 feral ghouls for zombie apocalypse and chaos. 8. •Tribals of Commonwealth• - Adds tribal groups, often found in wilderness. 9. •Snipers Of Commonwealth• - Adds over 150 snipers including few unique ones. 10. •Rabbits, Chickens, Crabs, Wolves, And Gulpers In The Commonwealth• - Adds more creatures and enemies. 11. •Hermit Crabs Of The Commonwealth• - Adds 12 hermit crabs to the map. 12. •Wolves Of The Commonwealth• - Adds wolf spawn points to the map. 13. •More Behemoths In Commonwealth• - Adds 5 more behemots to the Commonwealth. 14. •DLC Creatures In The Commonwealth [PS4]• - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos. 15. •Behind Enemy Lines• - Adds plenty of enemies to the glowing sea region. 16. •Roving War Parties, Raiding Packs And Hordes Of MY• - Adds wandering groups that attack some key locations. Some groups are very strong. 17. •More Radstags• - Adds plenty of radstags, especially north and into forests. 18. •Better Radstags• - More agressive radstags. 19. •Not a Princess• - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood. 20. •Disable Minutemen's Annoying Quests [PS4]• - Disables 7 types of repetitive and not important radiant quests. 21. •[PS4] Grounded Updated By Sarinia• - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu. 22. •Miscellaneous Settlement Items Unlocked [PS4] By Callias• - Adds 49 objects to build in settlements. 23. •Cinder Block Walls And Sandbags Unlocked [PS4] By Callias• - Adds 16 objects like cinder blocks and sandbags. 24. •Constructible Faction Guards• - Adds ability to hire guards for caps in build menu, but only after allying with a faction. 25. •[PS4] OCDecorator• - Adds inventory items as a decorational building objects. 26. •[PS4] OCDecorator DLC• - Support for addons for the above mod. 27. •Tweaks - Survival Fast Travel Settlements All DLC• - You can fast travel to settlements on survival difficulty. 28. •1st Person Animation Tweaks [PS4]• - In first person mode you lower your gun automatically. 29. •[PS4] Swinging Animated Meat Bags• - Adds animation to supermutant meat bags and flies with buzzing sound to corpses. 30. •No Sneak Indicators• - Completely removes all sneak indicators. 31. •[PS4] Dogs Not Brahmin• - Provisioners and traders use dogs instead of brahmin. 32. •[PS4] Simple Settlers (Mortal Edition)• - Provides bigger settlers pool (five times more) and names them. Immortal version available. 33. •Quieter Settlements PS4 - Vanilla• - Generators, turrets and hammering are much quieter. 34. •Fallout 76-Style Region Music• - Changes music in regions for less boring/repetitive background tracks. 35. •Reverb And Ambiance Overhaul - ALL DLC [PS4]• - Tweaks sounds for better ambient and reverb and adds sliders to options. 36. •Better Dialogue• - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption. 37. •Esk QuietPerks [PS4]• - Muted five annoying perks like idiot savant. 38. •No Experience SFX• - Silences sounds when gaining experience from various sources. 39. •[PS4] Dead Beat• - Removes heart beat sound at low HP. 40. •Combat Music Remover• - Mutes combat music, so there is silence and suspension when enemy detects you. 41. •Commonwealth Visual Overhaul & DLC [PS4]• - Changes colours, atmosphere and makes nights darker. 42. •UCW - Unified Commonwealth Weather• - Adjusted weather for regions and integrated DLC weather for Commonwealth. 43. •[PS4] No More Fake Puddles• - Removes ugly puddles that stay 24/7. 44. Reduced Rubble Etc. - Decreases intensity of grass, rubble, twigs and other unimportant objects. 45. •TLS Fallout 4 Subtle FPS Improver• - Small changes like decreasing grass and water movement speed, and tiny radius decrease of some light sources. Windy weather grass/branches fix.* 46. •[PS4] Enhanced Flickering Firelight• - Better light effects for fire sources including oil lamps. 47. •Sunlight Alignment Tweak - Better Dawn And Dusk [PS4]• - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night. 48. •Vanilla Moon (4x)• - Much bigger moon. Anything bigger looks low quality. 49. •Crafting Blur Removal (PS4)• - Removes blur while looting containers, from crafting screen, power armor. 50. •Ironsight Blur Removal (PS4)• - Removes blur while aiming. 51. •More Map Markers (PS4)• - Adds some new markers on map. 52. •VATS Third Person Only• - As the name says, just changes the cameras used in VATS. 53. •Component Tagging Helper• - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total. 54. •Grenade and Mine Pack• - Adds some new weaker, but modified explosives. 55. •Animations Be Gone• - Removes plenty annoying hammering spots in sanctuary. 56. •Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses• - As the name says. Two mods for glasses for high level characters. 57. •Clothes For Every Stats Wz• - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave. 58. •Bear Trap and Caltrops Fix [PS4]• - Bug fix and small changes in how traps work and balance to them. 59. •See-Through-Scopes [PS4]• - Adds new combat scopes in place of 2.5x and 4x magnification. 60. •See-Through-Scopes - Nuka World [PS4]• - Different combat scopes for handmade rifle and western revolver. 61. •See-Through-Scopes - Far Harbor [PS4]• - Different combat scopes for radium and lever action rifles. 62. •Legalized Top Tier Legendary Effects [PS4]• - Balances few legendary effects. 63. •Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4]• - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours. 64. •Immersive Gameplay Combat Mostly PS4• - Core of this modlist. Hundreds of changes. 65. •Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4)• - Makes fusion cores worn. Balances the game around power armor. 66. •Immersive Gameplay Seasonpass Patch (Playstation)• - DLC compatibility for IG. 67. •Immersive Gameplay Rough Start (PS4)• - Overwrites starting level to 1. 68. •Medium Settlement Raids PS4• - Makes enemy raids less ridiculous and balanced. 69. •Zombie Walkers (PS4)• - Most feral ghouls act like slow rotten zombies. 70. •Curse Of Darkness - Normal Edition -• - Zombies are faster and more dangerous after midnight. 71. •Esk No More Teleporting Creatures [PS4]• - Molerats and radscorpions don't teleport. 72. •Realistic Insects Health [PS4]• - Makes insects easier to kill and more balanced. 73. •Loot Logic And Reduction Complete - Enhanced• - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot. 74. •Rough Start - Less Handouts• - Removed some workbenches in starting locations. Different loot in Vault111, radroaches balanced, 14 starting stats (overwritten if mod #99 used). * 75. *•Food, Drink and Crop Overhaul•** - Improved cooking, lead belly perk, farming magazines give important upgrades. Better recipes are locked behind perk ranks, added milk and crop seeds. 76. •PreWar Food +• - Prewar food is more useful. Balance and fixes. 77. •Settlement Progression-Local Leader (UOF4P)• - Changes cost and perk requirements of some important structures, changes local leader perk and adds rank 3. 78. •Wasteland Baubles Ring Overhaul! PS4• - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying and even crafting legendary rings. 79. •(PS4) Improved Lighting Ballistics• - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions. 80. •[PS4] Realistic Bullets: Improved Lighting Ballistics Edition• - Makes bullets travel faster, more realistic and fixes some shooting bugs. 81. •Immersive Gameplay Dismemberment - A Patch Or Standalone Feature• - Higher damage to headshots, easier to dismember limbs. 82. •Tackle! Immersive Gameplay Knockdown Version• - Lets you stagger enemies by sprinting into them after aquiring a perk. 83. •Idiot Savant & Better Criticals Redone (PS4)• - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS. 84. •[PS4] STS - All-In-One• - Allows scraping almost all settlement objects for extra resources and clean bases. 85. •Faster Positive Affinity For Companions• - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Or use extra mod #4. 86. •[PS4]More XP Per Level (Base:600, Bump 120)• - Increases experience required to level up for balance purposes. 87. •Increased EXP• - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced and playable. 88. •No Building Houses XP Gains PS4• - Building settlements don't provide experience. 89. •Realistic Death Physics - No Animation - ALL DLC [PS4]• - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away. 90. •Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4]• - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit. 91. •Power Conduits Radius Increase And No Build Limit - All DLC [PS4]• - Infinite build limit and two times longer range electricity conduits. 92. •Settlement Attack Spawns Outside The Settlement PS4• - Moves attack spawns outside the settlement borders. 93. •[PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch• - Makes weapon paints from Creation Club show up in crafting menu. 94. •Pip-Boy Flashlight• - Pipboy light is now a flashlight. 95. •PS4 - Longer Headlamp Light• - Makes flashlight much bigger and changes headlamp and power armor light. 96. •No Enemy Respawns• - Game areas don't respawn loot and enemies, after time have passed. 97. •Accelerated Fast Travel• - Fast travel takes less in-game time, should be also relevant to survival needs. 98. •Time Scale Changed From 20 To 10 [PS4]• - Day and night lasts twice as long. 99. •[PS4] Starting SPECIAL = 7• - Changes starting SPECIAL stats to 1 in each category so you start weak. ---•If you decided to skip some mods, go check out 'Extra mods' below and add any you like.• ---•After installing above mods RESTART YOUR PS4/PS5!• ---•In options change game difficulty to survival.• ---•Play on performance 60fps mode (visual 60fps is not very smooth).• ---•Complete vault 111 until you get to the surface, do exit autosave and install below mod.• 100. •Saving Survival Mode• - Adds ability to save in survival difficulty through pip-boy MISC category. Option to save are always on top (3 autosave slots plus 1 main save slot shared by all survival characters). ---•Go to options, sound and reduce ambience level by 7 clicks and reverb by 3.• ---•For even more immersive settings, go to settings, gameplay and turn off quest markers.•

---•Set music volume to half, camera sensitivity to max or your choice, hud color to minty blue, pip-boy to red or any colour you like.•

Extra mods:

  1. •No Bugs In Vault 111 [PS4]• - No radroaches in starting area. Add as a last mod and leave or delete it afterwards.
  2. •Immortal Cats - PS4• - Invincible cats. Add after mod #84.
  3. •Vertibirds Unghosted• - Tweaks invincible vertibirds for danger and realism. Add after dogs not brahmins #31.
  4. •No Affinity Cooldown• - Removes cooldown between companions liking/hating your actions. Swap with mod #85.
  5. •Quieter Settlements PS4 - Contraptions DLC• - Quieter production lines. Add after mod #33.
  6. •Quieter Settlements PS4 - Wasteland Workshop• - Quieter fusion generators. Add after mod #33.
  7. •Pip-Boy Flashlight (Brighter)• - *For small, bright flashlight swap with mod #94 and move #95 one space above.
  8. •CleanVATS - Green Tint Remover PS4• - Removes fullscreen green tint effect while in VATS. Add after mod #51.
  9. •Longhorns Of The Commonwealth• - Adds longhorns to more empty areas on the map. Add after mod #9.
  10. •Gulpers Of The Commonwealth• - Adds gulpers to more empty areas on the map.
  11. •Radium Rifle Suppressed Sound Fix• - As the mod name suggests. Must be on top of mod list, its a master file. Add after mod #1.

12. •Explorer Restored - Cut Perk Mod PS4• - Adds rank two of VANS. New perk shows map markers. Add after #82.

V. 1.00 - Old version. V. 1.03 - Previous version. V. 2.00 - Completely remade. Have fun.
submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


2024.06.02 19:04 HeavySmell2462 7 years relationship or giving a chance to someone new?

My boyfriend and I had been together for 7 years on and off. He cheated on me couple times. I decided to forgive him but i developed serious trust issues. He wants to marry but i told him we would have to see a counselor. He said okay but did not initiate any effort of finding one, and when i found potential counselors with his insurance, he acted annoyed and said he has debts and therapists are useless and we should go to concerts or travelling instead of a counselor. I told him i had serious ptsd from our last break up (i moved in with him after he proposed, then once i moved he regretted and backed out, then asked me to move out, also i found him texting to a girl whom he had sex with when we were broken up) I am now scared to move in with him and marry with him. I blocked him since it has been a month and half and still no action of finding a counselor to work on our problems. He calls from unknown numbers and begs to me saying he didn’t have money but he will get us a therapist. I told him with his insurance its only 55 dollars per session and he spends that amount on eating out per week. I also told him that i was even willing to help financially. He tells me he loves me and begs so hard when i break things off with him. Ive been with him for so long and its also hard for me to leave him because of the attachment. There is a guy i met online, he lives a little far away. Our values align and what we want for our future. Which is having a family. He seems like he comes from a stable family, and is a drama free person. He is a religious person and i do want to be more religious. He is showing a lot of interest in me and although I like it, I am not totally sure if i should finish everything with my boyfriend and cut him off and give a shot to this new guy. I know I probably shouldnt rush but he seems very rare in that he respects my values and is on same page with me on almost everything. Last time i met someone like him was 10 years ago. And i always regretted i didnt give a chance to that person back then.
submitted by HeavySmell2462 to cheating_stories [link] [comments]


2024.06.02 19:03 SkjaldbakaEngineer Horde Battles: an Easy System for Climactic Fights

What is a Horde Battle?

(If you’re a member of the Abyss Watchers on Fridays, read no further. Also contains minor spoilers for the Out of the Abyss campaign.)
Battles where the heroes recruit a large number of allies and then take the fight to the enemy boss, be it a giant monster or a terrifying leader of their own army, are a staple of fiction that I have found to be mediocre in 5e DnD. Actually rolling for 20+ allies is extremely slow, and the action economy and bounded accuracy mean that even 5-10 allies that are relevant to the party in strength rapidly trivialize anything that isn’t powerful enough to instantly kill a party member with one round of attacks. If the monster targets allies instead, well, then the heroes are taking no damage and urgency is lost. As such, I’ve created a system for running many-against-one battles that I’ve recently tested and found to work quite well, for me at least: Horde Battles.
The way Horde Battles work is two-fold: firstly, the party recruits powerful allies, both individuals and factions, to aid in the battle. Then, you designate each faction’s contributed damage per round, how many rounds they’ll survive, and whether or not they are helping block damage on the front lines. Special factions may contribute in other ways like buffing the party or disabling enemy abilities, and I’ll provide examples of that below.
Then, you set up the battle on the map with just the boss monster enemy and the heroes, but describe the pitched battle going on around them “offscreen”, to borrow a term. At the top of the initiative order, all surviving allies deal a pre-calculated average damage to the boss monster and their allied hordes, and then during that round, all damage dealt by the boss monster is “divided” amongst surviving frontline allies and the party. This way, a demon lord that swings for 4d12+7+4d6 isn’t outright killing a PC with no death saves if it crits, as only 1/X (with X being equal to 1 + the surviving frontline allies) of its damage is dealt to that PC and the rest is invisibly dispersed across their recruited warrior helpers. Describing a sweeping blow that cleaves several fighters in half before it stops on contact with your player is a fun way to do this.
This style of battle hopefully makes the enemy feel terrifying and insurmountable at first, as the party hears the damage numbers being dealt to it without it perishing, yet also makes the fight doable over time as they take less damage and have allies dealing more. The final few rounds are especially tense, as allied factions begin dropping, and the party goes from taking ¼ damage to 1/3, ½, and then finally face the threat of that 4d12+7+4d6 swing coming at them and them alone. By this point, however, the boss monster has likely been whittled down by all that extra damage dealt by recruited allies and the party has a fighting chance of putting it down then and there.

Designing a Horde Battle

The first step in designing a horde battle is to get a rough outline of the possible friendly factions and characters to bring into it. For larger factions like an army, the city guard, or a wizard’s college, calculating out their group damage per round against the boss monster with all of them alive, and then designating how many rounds they could survive as a group against that boss monster is typically enough. For individual NPCs, you can do that, but I often prefer to have them give specific buffs- one sorcerer doesn’t contribute or block damage, but rather hastes two party members for the duration of the fight, for example, or the city’s high priest grants Bless and Heroism to all party members.
Remember that in 5e RAW, the action economy means that a large group of regular city guards will do a shocking amount of damage even to fairly strong boss monsters, so I recommend giving the boss immunity to nonmagical bludgeoning, piercing and slashing or at least resistance to it in order to offset that. Furthermore, the city might have 100 guards, but only perhaps fifty of them are available on a moment’s notice to join this battle, and only maybe twenty of those at a time can contribute thanks to overcrowding, and of those twenty many of them will miss their attacks. The purpose of this system is to make the players feel like heroic leaders of their assembled army, so having their recruits do respectable damage is important, but having them do more damage outright than the players do might make the party feel like they weren’t even necessary.
There are then two ways to decide on health for the boss- a version where you balance the monster around the party’s allies, and a version where you need to balance the party’s allies around the monster. In the case of the former, I’ve included an example excel spreadsheet I used to calculate how much damage the various allies would deal over a projected five-round battle, with a final form-fillable box for how many hit points I would give the boss for the party alone to chew through. That way, assuming I wanted the boss to have, say, 200hp for the party to get through, then I would add the projected 5-round damage of each faction as the party recruited them and end up giving the monster anywhere from 400-700 health total.
“Isn’t this removing player agency?” Somewhat, which is why you just don’t tell them you’re doing it, same with fudging the occasional dice roll. When running a monster battle like this, failing to remember to recruit one faction can be over 100 health’s worth of difference, and my earnest belief is that it would be more unfair to TPK the party over one mistake like that than it would be to just quietly reduce that 100 health down to, say, twenty, so that the players are still punished but not with death.
If you are uncomfortable with the prior method of health generation, then my recommended alternative would be to just start the boss with mid-to-maximum possible health, and then make sure to nudge the party into remembering all the possible factions. This is more honest but also a bit more railroad-y, as the ability for players to forget and make mistakes is what makes them feel good when they do remember that ally or faction they missed out on.
A middle ground would be to increase the boss monster’s health by ~80% of the damage of each faction. That way the extra 20% is taken out of the damage the party would have to deal, and thus the fight does get noticeably easier with each ally brought to the battlefield, but never trivialized.

Example: The Battle of Gracklstugh

I recently ran one such battle in the Duergar city of Gracklstugh. A brief background of the situation is a local cult of Demogorgon had nearly finished breaking open a rift between the planes in the city harbor and threatened to summon Demogorgon himself. The party stopped them, but the rift was too close to fully-opened to be left alone- in five days’ time, Demogorgon would break out. The only way to prevent it would be to open the rift early and let through a lesser demon, one of his lieutenants, to relieve the pent-up pressure and fix the rift for good. The lieutenant in question was Groyle the Fleshender, from the MCDM supplement Kingdoms & Warfare.

Groyle the Fleshender

Groyle has ~400-700 health (based on factions recruited. If I were running him flat, I’d make his HP 575), immunity to nonmagical physical damage, and has an Abhorrence ability that grants him resistance to magical physical damage. He attacks four times per turn at a +13 to hit, with a horn (4d12+8), two claws (4d8+8) and a bite (8d10+8), as well as swallowing, and has some other unique passives and villain actions that I won't get into, as the purpose here is to give you a ballpark of his tankiness and damage output rather than an actual specific statblock to use. Just make sure that the boss has plenty to do and is an interesting fight at the baseline, as with any other normal fight.
While Groyle is alive, an Abyssal Rift is open, and through it pours a horde of demons. When dealing the Allied damage for the round at the top of initiative, the first 90 damage dealt is spent on killing the most recent batch of demons that came through the rift, after which damage is dealt to Groyle. In the unlikely event that the allied damage did not exceed 90, then the remaining hit points would be manifested as surviving Dretch demons placed onto the battlefield. Important to note that you should deal Themberchaud’s damage first if he has been recruited, as he automatically destroys the demons, then Stone Guard and Clain Cairngorm damage next, as they are capable of damaging the rift’s demons but not Groyle himself.

Recruitable Allies

The Iron Maiden: This is one of the two allies automatically given to the party, a Duergar ironclad in the harbor. It does not tank damage, but attacks for 12d10 magical piercing damage with its cannons, after which it must spend two rounds reloading before it fires again. Given that I expected this fight to take five rounds, I expected this to fire twice, with a possible third barrage to finish off Groyle if things went horribly wrong.
The Stone Guard: The other freely provided allied faction, and the defenders / police force of Gracklstugh. They are also the tankiest faction, able to withstand 5 rounds of Groyle’s attacks before falling back. They deal 10d6+30 nonmagical bludgeoning damage, reduced by 2d6+6 each round as their members are injured or slain. Important that the faction that lasts the longest is the one given for free, so that even if the party misses out on several other factions they’ll only be taking half damage at maximum for five rounds of the battle.
Clan Grimmerzhul: A particularly important clan of weaponsmiths in the city, if the party completes a few odd jobs and wipes out the Grey Ghosts for them, they’ll help in the fight. They have enchanted weaponry but less numbers, so they can withstand 3 rounds of fighting and attack for 6d10+15 magical bludgeoning, reduced by 2d10+5 each round.
Clan Cairngorm: A clan of stone giants living in their own cavern just outside the city. If the party helped to stop the Demogorgon Cult from mutating them into insane Ettins, and especially if they party saved the initial ettin that they encounter just after entering the city, they’ll help and can withstand 4 rounds of fighting. They deal 12d10+24 nonmagical bludgeoning, reduced by 3d10+6 each round.
The Grey Ghosts: If the party chooses not to wipe out this thieves’ guild, they’ll chip in with their psionic blades. As stealthy fighters, they won’t contribute to tanking, and they aren’t particularly courageous either, so they lose a third of their members each round as they lose their nerve and flee. The Grey Ghosts deal 3d6+9 psychic damage, reduced by 1d6+3 each round.
The Amethyst Knife: A rival adventuring party of psionically enhanced assassins, this group was in town hired by the Grey Ghosts. If the party avoids conflict with them and pays them in sufficiently valuable magic items or knowledge, they’ll stay an extra day and help take down the demons. The Amethyst Knife are also hit-and-run fighters who don’t contribute to tanking, but they deal 4d6+10 magical slashing and 4d8 psychic damage each round, although the magical slashing stops after the second round as the martial members become injured and have to hang back. They also empower the party with Psionic Luck Dice for each member, which they can expend to reroll one d20 result.
House Baenre’s Slaveknight: A corpse of an ancient elven warrior raised by Zin-Carla and bound to serve a Drow girl named Lilie Baenre, if Lilie is convinced to join the battle by the party, he will fight to protect her. Lilie herself is only able to provide a casting of Aid for the party, but the Slave Knight contributes to tanking round one, attacks and smites twice for 4d6+14 magical slashing and 6d8 necrotic, and then takes Lilie out of danger on round two, attacking once more for the same damage on his way out.
Themberchaud the Wyrmsmith: If the party provides sufficient tithe to Themberchaud, provides him with proof of the Keepers of the Flames’ plots to kill him, or gives him the egg of the wyrmling intended to replace him, he will help the party. He flies overhead out of range of the demons, but uses his breath weapon for 18d6 fire damage on Groyle. His breath weapon automatically destroys the Rift Demons if they are still alive that round, regardless of their hit points. After using it, he waits 2 rounds to recharge before using it again. Themberchaud only lands to fight if the party is mostly incapacitated and Groyle is threatening to destroy the city.
Deepking Horgar Steelshadow IV: The Deepking is under the thrall of a succubus when the party arrives in Gracklstugh. If they manage to free him from the enchantment, his gratitude is such that he fights alongside them against Groyle when the time comes. When the fight starts, he grants the party resistance to fire damage and the benefits of the Heroism and Bless spells for the duration of the fight, and although he doesn’t directly tank damage, he deals 2d8+5 magical slashing and 2d6 fire each round.
I have linked the filled-out excel spreadsheet I used to calculate the average DPR and health that Groyle would need to have for the battle, with each optional faction toggleable on or off. I started with 200 HP, which I thought was reasonable for a solo boss against the party, especially given he took half physical damage.

How it went

My players reported feeling impressed with the experience, and especially how it felt awesome taking on something well above their pay grade that they normally wouldn’t face until much later on in a campaign, with the help of their gathered allies and a pre-prepared battlefield. They recruited all allies except the Grey Ghosts and the Amethyst Knife, and they ended up successfully killing him on round 4 without any party members going down despite being only level 5.
For my part I also thought it went swimmingly. The damage numbers for Groyle worked out better than I could’ve hoped, as almost everyone in the party was below half health by the end and if Groyle had gotten another turn off he could’ve outright killed a PC. The only change I would’ve made would be giving him perhaps 50 more health, as he died to the artillery barrage on round 4, and it would’ve been a bit more cinematic if the artillery barrage instead left him low enough for a PC to get the final blow in.
If you do use this system or a variant thereof in your own games, or if anything jumps out to you as problematic or improvable, then please let me know!
submitted by SkjaldbakaEngineer to DnDBehindTheScreen [link] [comments]


2024.06.02 18:59 SkjaldbakaEngineer Horde Battles: An Easy System for Big Climactic Fights

What is a Horde Battle?

(If you’re a member of the Abyss Watchers on Fridays, read no further. Also contains minor spoilers for the Out of the Abyss campaign.)
Battles where the heroes recruit a large number of allies and then take the fight to the enemy boss, be it a giant monster or a terrifying leader of their own army, are a staple of fiction that I have found to be mediocre in 5e DnD. Actually rolling for 20+ allies is extremely slow, and the action economy and bounded accuracy mean that even 5-10 allies that are relevant to the party in strength rapidly trivialize anything that isn’t powerful enough to instantly kill a party member with one round of attacks. If the monster targets allies instead, well, then the heroes are taking no damage and urgency is lost. As such, I’ve created a system for running many-against-one battles that I’ve recently tested and found to work quite well, for me at least: Horde Battles.
The way Horde Battles work is two-fold: firstly, the party recruits powerful allies, both individuals and factions, to aid in the battle. Then, you designate each faction’s contributed damage per round, how many rounds they’ll survive, and whether or not they are helping block damage on the front lines. Special factions may contribute in other ways like buffing the party or disabling enemy abilities, and I’ll provide examples of that below.
Then, you set up the battle on the map with just the boss monster enemy and the heroes, but describe the pitched battle going on around them “offscreen”, to borrow a term. At the top of the initiative order, all surviving allies deal a pre-calculated average damage to the boss monster and their allied hordes, and then during that round, all damage dealt by the boss monster is “divided” amongst surviving frontline allies and the party. This way, a demon lord that swings for 4d12+7+4d6 isn’t outright killing a PC with no death saves if it crits, as only 1/X (with X being equal to 1 + the surviving frontline allies) of its damage is dealt to that PC and the rest is invisibly dispersed across their recruited warrior helpers. Describing a sweeping blow that cleaves several fighters in half before it stops on contact with your player is a fun way to do this.
This style of battle hopefully makes the enemy feel terrifying and insurmountable at first, as the party hears the damage numbers being dealt to it without it perishing, yet also makes the fight doable over time as they take less damage and have allies dealing more. The final few rounds are especially tense, as allied factions begin dropping, and the party goes from taking ¼ damage to 1/3, ½, and then finally face the threat of that 4d12+7+4d6 swing coming at them and them alone. By this point, however, the boss monster has likely been whittled down by all that extra damage dealt by recruited allies and the party has a fighting chance of putting it down then and there.

Designing a Horde Battle

The first step in designing a horde battle is to get a rough outline of the possible friendly factions and characters to bring into it. For larger factions like an army, the city guard, or a wizard’s college, calculating out their group damage per round against the boss monster with all of them alive, and then designating how many rounds they could survive as a group against that boss monster is typically enough. For individual NPCs, you can do that, but I often prefer to have them give specific buffs- one sorcerer doesn’t contribute or block damage, but rather hastes two party members for the duration of the fight, for example, or the city’s high priest grants Bless and Heroism to all party members.
Remember that in 5e RAW, the action economy means that a large group of regular city guards will do a shocking amount of damage even to fairly strong boss monsters, so I recommend giving the boss immunity to nonmagical bludgeoning, piercing and slashing or at least resistance to it in order to offset that. Furthermore, the city might have 100 guards, but only perhaps fifty of them are available on a moment’s notice to join this battle, and only maybe twenty of those at a time can contribute thanks to overcrowding, and of those twenty many of them will miss their attacks. The purpose of this system is to make the players feel like heroic leaders of their assembled army, so having their recruits do respectable damage is important, but having them do more damage outright than the players do might make the party feel like they weren’t even necessary.
There are then two ways to decide on health for the boss- a version where you balance the monster around the party’s allies, and a version where you need to balance the party’s allies around the monster. In the case of the former, I’ve included an example excel spreadsheet I used to calculate how much damage the various allies would deal over a projected five-round battle, with a final form-fillable box for how many hit points I would give the boss for the party alone to chew through. That way, assuming I wanted the boss to have, say, 200hp for the party to get through, then I would add the projected 5-round damage of each faction as the party recruited them and end up giving the monster anywhere from 400-700 health total.
“Isn’t this removing player agency?” Somewhat, which is why you just don’t tell them you’re doing it, same with fudging the occasional dice roll. When running a monster battle like this, failing to remember to recruit one faction can be over 100 health’s worth of difference, and my earnest belief is that it would be more unfair to TPK the party over one mistake like that than it would be to just quietly reduce that 100 health down to, say, twenty, so that the players are still punished but not with death.
If you are uncomfortable with the prior method of health generation, then my recommended alternative would be to just start the boss with mid-to-maximum possible health, and then make sure to nudge the party into remembering all the possible factions. This is more honest but also a bit more railroad-y, as the ability for players to forget and make mistakes is what makes them feel good when they do remember that ally or faction they missed out on.
A middle ground would be to increase the boss monster’s health by ~80% of the damage of each faction. That way the extra 20% is taken out of the damage the party would have to deal, and thus the fight does get noticeably easier with each ally brought to the battlefield, but never trivialized.

Example: The Battle of Gracklstugh

I recently ran one such battle in the Duergar city of Gracklstugh. A brief background of the situation is a local cult of Demogorgon had nearly finished breaking open a rift between the planes in the city harbor and threatened to summon Demogorgon himself. The party stopped them, but the rift was too close to fully-opened to be left alone- in five days’ time, Demogorgon would break out. The only way to prevent it would be to open the rift early and let through a lesser demon, one of his lieutenants, to relieve the pent-up pressure and fix the rift for good. The lieutenant in question was Groyle the Fleshender, from the MCDM supplement Kingdoms & Warfare.

Groyle the Fleshender

Groyle has ~400-700 health (based on factions recruited. If I were running him flat, I’d make his HP 575), immunity to nonmagical physical damage, and has an Abhorrence ability that grants him resistance to magical physical damage. He attacks four times per turn at a +13 to hit, with a horn (4d12+8), two claws (4d8+8) and a bite (8d10+8), as well as swallowing, and has some other unique passives and villain actions that I won't get into, as the purpose here is to give you a ballpark of his tankiness and damage output rather than an actual specific statblock to use. Just make sure that the boss has plenty to do and is an interesting fight at the baseline, as with any other normal fight.
While Groyle is alive, an Abyssal Rift is open, and through it pours a horde of demons. When dealing the Allied damage for the round at the top of initiative, the first 90 damage dealt is spent on killing the most recent batch of demons that came through the rift, after which damage is dealt to Groyle. In the unlikely event that the allied damage did not exceed 90, then the remaining hit points would be manifested as surviving Dretch demons placed onto the battlefield. Important to note that you should deal Themberchaud’s damage first if he has been recruited, as he automatically destroys the demons, then Stone Guard and Clain Cairngorm damage next, as they are capable of damaging the rift’s demons but not Groyle himself.

Recruitable Allies

The Iron Maiden: This is one of the two allies automatically given to the party, a Duergar ironclad in the harbor. It does not tank damage, but attacks for 12d10 magical piercing damage with its cannons, after which it must spend two rounds reloading before it fires again. Given that I expected this fight to take five rounds, I expected this to fire twice, with a possible third barrage to finish off Groyle if things went horribly wrong.
The Stone Guard: The other freely provided allied faction, and the defenders / police force of Gracklstugh. They are also the tankiest faction, able to withstand 5 rounds of Groyle’s attacks before falling back. They deal 10d6+30 nonmagical bludgeoning damage, reduced by 2d6+6 each round as their members are injured or slain. Important that the faction that lasts the longest is the one given for free, so that even if the party misses out on several other factions they’ll only be taking half damage at maximum for five rounds of the battle.
Clan Grimmerzhul: A particularly important clan of weaponsmiths in the city, if the party completes a few odd jobs and wipes out the Grey Ghosts for them, they’ll help in the fight. They have enchanted weaponry but less numbers, so they can withstand 3 rounds of fighting and attack for 6d10+15 magical bludgeoning, reduced by 2d10+5 each round.
Clan Cairngorm: A clan of stone giants living in their own cavern just outside the city. If the party helped to stop the Demogorgon Cult from mutating them into insane Ettins, and especially if they party saved the initial ettin that they encounter just after entering the city, they’ll help and can withstand 4 rounds of fighting. They deal 12d10+24 nonmagical bludgeoning, reduced by 3d10+6 each round.
The Grey Ghosts: If the party chooses not to wipe out this thieves’ guild, they’ll chip in with their psionic blades. As stealthy fighters, they won’t contribute to tanking, and they aren’t particularly courageous either, so they lose a third of their members each round as they lose their nerve and flee. The Grey Ghosts deal 3d6+9 psychic damage, reduced by 1d6+3 each round.
The Amethyst Knife: A rival adventuring party of psionically enhanced assassins, this group was in town hired by the Grey Ghosts. If the party avoids conflict with them and pays them in sufficiently valuable magic items or knowledge, they’ll stay an extra day and help take down the demons. The Amethyst Knife are also hit-and-run fighters who don’t contribute to tanking, but they deal 4d6+10 magical slashing and 4d8 psychic damage each round, although the magical slashing stops after the second round as the martial members become injured and have to hang back. They also empower the party with Psionic Luck Dice for each member, which they can expend to reroll one d20 result.
House Baenre’s Slaveknight: A corpse of an ancient elven warrior raised by Zin-Carla and bound to serve a Drow girl named Lilie Baenre, if Lilie is convinced to join the battle by the party, he will fight to protect her. Lilie herself is only able to provide a casting of Aid for the party, but the Slave Knight contributes to tanking round one, attacks and smites twice for 4d6+14 magical slashing and 6d8 necrotic, and then takes Lilie out of danger on round two, attacking once more for the same damage on his way out.
Themberchaud the Wyrmsmith: If the party provides sufficient tithe to Themberchaud, provides him with proof of the Keepers of the Flames’ plots to kill him, or gives him the egg of the wyrmling intended to replace him, he will help the party. He flies overhead out of range of the demons, but uses his breath weapon for 18d6 fire damage on Groyle. His breath weapon automatically destroys the Rift Demons if they are still alive that round, regardless of their hit points. After using it, he waits 2 rounds to recharge before using it again. Themberchaud only lands to fight if the party is mostly incapacitated and Groyle is threatening to destroy the city.
Deepking Horgar Steelshadow IV: The Deepking is under the thrall of a succubus when the party arrives in Gracklstugh. If they manage to free him from the enchantment, his gratitude is such that he fights alongside them against Groyle when the time comes. When the fight starts, he grants the party resistance to fire damage and the benefits of the Heroism and Bless spells for the duration of the fight, and although he doesn’t directly tank damage, he deals 2d8+5 magical slashing and 2d6 fire each round.
I have linked the filled-out excel spreadsheet I used to calculate the average DPR and health that Groyle would need to have for the battle, with each optional faction toggleable on or off. I started with 200 HP, which I thought was reasonable for a solo boss against the party, especially given he took half physical damage.

How it went

My players reported feeling impressed with the experience, and especially how it felt awesome taking on something well above their pay grade that they normally wouldn’t face until much later on in a campaign, with the help of their gathered allies and a pre-prepared battlefield. They recruited all allies except the Grey Ghosts and the Amethyst Knife, and they ended up successfully killing him on round 4 without any party members going down despite being only level 5.
For my part I also thought it went swimmingly. The damage numbers for Groyle worked out better than I could’ve hoped, as almost everyone in the party was below half health by the end and if Groyle had gotten another turn off he could’ve outright killed a PC. The only change I would’ve made would be giving him perhaps 50 more health, as he died to the artillery barrage on round 4, and it would’ve been a bit more cinematic if the artillery barrage instead left him low enough for a PC to get the final blow in.
If you do use this system or a variant thereof in your own games, or if anything jumps out to you as problematic or improvable, then please let me know!
submitted by SkjaldbakaEngineer to dndnext [link] [comments]


2024.06.02 18:59 Sufficient-Board3354 KW GK Kobe 6 Mambacita Size 15

KW GK Kobe 6 Mambacita Size 15
Here’s my 6 month update of the Kobe 6 Mambacita from KickWho aka the GK/H12 batch.
I want to preface my comments by giving you some background info. I’m 6’5, 230, former pro basketball player with a play style similar to Carmelo and Paul George lol. I’ve had the Grinch, Rev Grinch, EYBL, and Del sol all from kick who.
For those that don’t love in-depth reviews here’s a quick answer. I believe this color way specifically from KW is the best Kobe rep made.
Traction: No issues ever but did need to break in when I first got them out the box. Yes, it squeaks. 9/10.
Fit: TTS in Nike at a size 15 so go TTS. If you have wider feet, go up half. But that’s my opinion because they do run a tad narrow but I like that glove like fit. 9.5/10
Cushion: Zoom turbo feels amazing, heel cushion is very good as well. I do use the Move game day Pro insoles and I personally believe they make a difference. 9/10.
Durability: This is why I crown this shoe the best rep. I see all the noise about KW being bad with durability and I believe it’s very valid. But in my experience I have had no sole separation with this shoe but I have had it in other GK Kobe’s. I play with this shoe the most, whether that’s in playoff games or pickup runs with other pros, these are my go to’s. Again, with no issues and my other shoes having small little sole separations with less run time, I have to give THIS SHOE SPECIFICALLY, 10/10. For now lol.
Overall: I really enjoyed my time in these and I recommended them to anyone. I only have the Reverse grinch and Del sol as I got rid of my other EYBL and Grinch because I wasn’t playing in them much.
Curious to check out GX since they have some buzz, but I’m so tired of 6s (anyone else?), I want to try something else like 4s or 5s. I’m curious to try GK 5s but so much sole sep stories I’ve read really turned me off to them. Might get the girl dad or philly 4s but we shall see.
Hope you guys enjoyed the review, feel free to discuss or ask questions below.
submitted by Sufficient-Board3354 to KobeReps [link] [comments]


2024.06.02 18:51 chocfreespirit Free pages doing promo for promo?

I follow a cppl free pages and they just shout other girls out. This has me considering making a free page along with my paid page , even though I’m faceless. Is it worth it ? I don’t know how to join the shout for shout of thing but it is something I’m considering.
submitted by chocfreespirit to onlyfansadvice [link] [comments]


2024.06.02 17:38 Hot_Reach_7138 Why are there people who think that Cersei is evil while Tyrion isn't when they are both listed under the same moral scaling?

For those of you who don’t know, there are several wikis for villains.
One of them is called Pure Evil wiki (which, in short, is about villains with no redeeming or sympathetic qualities), the second is called Near Pure Evil wiki (Which, in short, is about villains with almost no redeeming or sympathetic qualities but they still can’t qualify for the Pure Evil wiki for some reason. However, there are other cases where a villain can be Near Pure Evil even if they don't have any redeemable qualities like slightly lacking moral agency or slightly failing the heinous standard of the series because they don't go the extra mile in terms of crimes). There is also a third wiki called the Inconsistently Heinous wiki (which, in short, is about characters who have committed awful crimes, but they still have too many redeeming and sympathetic qualities and excuses for their actions to qualify as Pure Evil or Near Pure Evil). The name “Inconsistently Heinous” means that the characters are too inconsistent in their heinousness to be Near Pure Evil and they need to have many redeeming and sympathetic qualities and/or excuses for their actions. Often times Inconsistently Heinous characters can even be morally ambiguous heroes in the stories they are depicted, but they also do some bad things along the way.
Tyrion and Cersei from ASOIAF are both listed on the Inconsistently Heinous wiki which means they have both done some terrible things, but they can't qualify as Pure Evil or Near Pure Evil because they have excuses for they actions and many redeeming qualities and sympathetic moments.
The characters who listed on the Pure Evil wiki in the books are Joffrey, Ramsay, Gregor, Rorge, Craster, Euron and Maegor Targaryen.
The characters who listed on the Near Pure Evil wiki in the books are Tywin, Littlefinger, Roose Bolton, Walder Frey, Lothar Frey, Kraznys mo Nakloz, Aerys Targaryen, Lo Bu, Janos Slynt, Varamyr Sixskins, Rossart, Joron I Blacktyde, Khal Moro and Wyl of Wyl. There are of course many more characters who could fit on the Near Pure Evil wiki, but so far those are the only ones who have been proposed.
At this point, Tyrion has armed the clans from the mountains and has incited them to attack and pillage the Vale and has expressed a desire to reduce it to ash through said attacks (which gives him a higher body count than Cersei), has given the Antler's men to Joffrey to be brutally tortured and killed, has killed a singer and had his body cooked into stew and fed to poor people, has murdered his former girlfrined Shae and has raped at least one sex slave out of spite, yet many fans think he is a good person or at least a "grey character" who deserves to get a happy ending.
At the same time, Cersei, who has suffered a lot throughout her life and who has lived in fear her whole life that she and her children would get killed which is what fuels most of her actions as she is trying to protect her family and her killing Robert and her actions against Ned are also fueled by trauma from the rapes she has endured and by a desire to save herself and her children from an unjust execution which is enforced by the sexist laws of Westeros who say that a woman who cheats on her husband should be executed while him cheating on her is fine, is somehow "irredeemably evil" and she apparently desrves to be punished and apparently doesn't deserve a chance to change unlike Tyrion even though the two of them have both terrible things.
The way in which Cersei is judged for her actions even though a lot of fans would do them if they were in her place and they think she is "evil" and should be punished, while they give free pass to other characters who do equally horrible things (and sometimes for far less justifiable reason like with Tywin who has suffered FAR LESS than Cersei throughout his life and doesn't even have the excuse that he believes he and his children are going to die if he doesn't do what he does and doesn't have the excuse of being brought by someone like himself) and they don't think the characters they like are "evil" or should be punished for their actions is one of the biggest double standards I have seen.
This is a list of the terrible actions Tyrion has done:
Tyrion and Cersei have both done terrible things and they both have a lot of excuses for their actions as well as redeeming and sympathetic qualities, but fans only think one of them is "evil" and think that only one of them deserves sympathy and a chance to get better.
This is a list of Cersei's redeeming and sympathetic qualities for reference:
  1. When her son Joffrey dies, she breaks down over his corpse and cries and then she stays with his corpse and mourns it for days. At one point, she has a nice dream where Joffrey is still alive and she marries her brother, Jaime.
  2. She is angry when Tyrion sends her daughter, Myrcella, to Dorn without her permission and starts threatening him. She breaks down into tears when he mentions that if Myrcella stays, she could be killed in the coming battle. She is also shocked when she learns that Myrcella has lost one of her ears.
  3. In the fourth book she gets very protective of her son, Tommen, after the death of Joffrey. When Tommen chokes on his wine, she is afraid that someone had poisoned him, quickly stands up and goes to him to help. When she discovers that no one has poisoned him, she goes away and starts crying. During her imprisonment by the Faith Militant, she constantly thinks about her son and how she wants to go back to him. When she goes back to him, she starts spending a lot more time with him than ever before because she was relieved to see him again after her long imprisonment.
  4. At one point, she had a nightmare where Tyrion has tied her up. She begs him to spare her kids, even though in the dream her own life is in danger.
  5. She loves her father as she wants his respect, constantly thinks about what he would do and is sad when he dies.
  6. She loves her mother. She blames her younger brother, Tyrion, for "killing" her mother because this is what she saw from her father. She also mentions to Sansa that when she was a little girl she prayed to the Gods to give her mother back.
  1. At the age of 10, Cersei received a prophecy from Maggy that all of her kids would die, that a younger and more baeutiful queen would take everything she holds dear and then Cersei herself would be killed by her younger brother. Needless to say, this made Cersei very paranoid about her life and the lives of her children and made her even more abusive towards Tyrion because she believes that he is the younger brother from the prophecy. A lot of the crimes that are listed above are an attempt to prevent this prophecy from happening and saving her children and herself.
  2. Another aspect that makes her tragic is that her father, Tywin, was neglectful most of the time and he was a brutal ruler who taught his kids that they should be merciless, that they should care about morality only about the end results and so on. There is enough evidence that Cersei was seriously affecte by this upbringing. For example, on one occasion, while she is torturing the Blue Bard, she feels bad for him and wants to stop the torture. But then, she remembers that her father would probably be ashamed of her sign of weakness and he wouldn't do something like that, so she continues with the torture.
  3. She was married to Robert Baratheon, who cheated on her and abused her by sometimes even raping her which also has an affect on her because she feels powerless during the rapes and she doesn't want this to happen again.
  4. In the world of Westeros if it's discovered that she had cheated on her husband with Jaime, she and all of her kids would be executed. The reason why she kills Robert and Ned is because she wants to protect her life and the life of her kids from execution.
  5. In general, she has suffered from systematic sexism for most of her life starting from childhood where she and Jaime were treated differently because of their gender and Jaime was groomed to become the heir to Casterly Rock while she was groomed to be married off despite being older than her brother. When she was married to her husband, she also suffered from the sexism of her society because her husband was allowed to cheat on her while if she was caught cheating, she and her entire family would be executed. She was also raped because there was no definition of marital rape in Westeros.
  6. She suffers from a lot of insecurities (about being a woman, winning her father's approval, being fit to rule, etc.). She also has insecurities about not having any friends and she immediately decides to befriend the first woman she meets in the fourth book simply because she doesn't want to feel lonely.
submitted by Hot_Reach_7138 to jaimebrienne [link] [comments]


2024.06.02 17:16 kurta999 3 éves C++ side projectem - CAN Sender, Modbus Master, 2. billentyű makrókra és egy csomó egyéb dolog

3 éves C++ side projectem - CAN Sender, Modbus Master, 2. billentyű makrókra és egy csomó egyéb dolog
Szeretném megosztani a side projectem, amin szabadidőmben 3 éve dolgozom, egyszer már kiposztoltam, de aztán levettem a netről privát okok végett. A dolgok megváltoztatak és szeretném újra elérhetővé tenni, hátha valakit inspirál valamilyen része, netán fel is használ belőle valamit. Nyugodtan lehet kritikát írni, kérdezni.
GitHub oldal részletesebb leírással, bináris fájlokkal: https://github.com/kurta999/CustomKeyboard
This is a personal project for myself to improve my daily computer usage, particularly with programming and testing. I've implemented things what I really needed to be more productive and accomplish things faster. It's open source, because why not, maybe somebody will benefit from it one day.
If you want to use/resuse some part(s) of the project, you have a question or an idea, feel free to open a Pull Request. Bugs can happen, as this is just a side project beside my full time job. I do not have the time to always retest everything when I change something how it's done in a proper managed company.
Unfinished, abandoned Qt port of this application is available here, has no meaning to port everything to Qt from my perspective: https://gitlab.com/kurta999/QustomKeyboard
If the project is useful for you and you're able, please consider small amount of donation over PayPal: [nmsstulaj@gmail.com](mailto:nmsstulaj@gmail.com)

1. For Automotive development:

  1. CAN-USB Transceiver - Send and Receive standard and ISO-TP CAN Frames over CAN bus via computer trough USB - see more info below
  2. CAN Script handler - Execute tests scripts by settings specific frames and sendinig them to the bus automatically
  3. UDS DID Reader & Writer - Read and Write UDS DIDs over GUI, DIDs have to be defined in DidList.xml - DIDs also can be cached locally

2. For General development:

  1. Modbus Master - Simple Modbus Master for polling Modbus Slave devices with GUI support. Coils, Input, Holding and Input registers supported over Serial and TCP/IP interface. Supported register sizes are (u)int16_t, (u)int32_t, (u)int64_t, float, double. Proper logging and error handling implemented.
  2. Command excutor - Bind specific commands (cmds) to GUI buttons with parameters support, which is then excuted on GUI button click - see more info below
  3. Data Sender - Send specific messages periodically or by trigger with specific input from DataSender.xml and wait for a response, the parse the response and display it in GUI. Can be useful for data visualization.
  4. StructParser - Generate offsets of C structures and it's members
  5. TerminalHotkey - Hotkey for terminal, like in Linux. Can be launched from Windows Explorer with current path as starting directory and from Desktop
  6. File explorer opener - Open file explorer by sending a specific TCP packet to this application

3. For Personal use:

  1. CustomMacro - Connect a second keyboard and binding macros to it's keys - full GUI support for macro editing with macro recorder
  2. Sensors - TCP Backend for sensors with SQLite database for measurements & HTTP Web server for reading measurement's graphs. By default, graphs can be accessed at: http://localhost:2005/graphs - Source code for STM32 which processes the sensors are available here: https://gitlab.com/kurta999/AirQualitySensors
  3. Backend for Corsair's G Keys - Bind macros to G keys as those were on second keyboard, without even installing iCUE
  4. AntiLock - Bypass idle timeout for Windows to avoid lock screen by pressing SCROLL LOCK & moving mouse in given interval. Can be useful for workstations if you can't disable idle logout or you're being monitored.
  5. AntiNumLock - Doesn't allow to disable NumLock, re-enables it immendiately when it's disabled.
  6. CPU Power Saver - Saves power by reducing CPU frequency after X idle time to Y percent. For example I can save 10-15W hourly by reducing my overclocked i7 10700K to 800 - 1200Mhz while my PC is in idle. If the median CPU usage gets above max configured percent due to some background tasks, the frequency will be restored and won't be limited again until it falls below configured minimum median load again.
  7. ScreenshotSaver - Saving screenshot to .png from clipboard
  8. DirectoryBackup - Backup folders to another place(s) from tray menu - with checksum and compression support
  9. Filesystem browser - List files and directories recursively by size starting from specific path - useful for finding bloat on storage
  10. wxWidget's GUI editor - A very basic GUI editor with move & resize support *(1)
  11. MTA -> SA-MP MapConverter - Convert maps from MTA-SA Race and MTA:SA DM to SA-MP with every item which is supported by SA-MP; objects, actors, vehicles with components, checkpoints and pickups.
  12. LinkCreator - Easy symlink & hardlink creator within Windows' file explorer
  13. Alarm Handler - Define alarms in Alarms.xml and set them up by predefined key from second keyboard. A popup dialog appears, specify alarm delay and the specified alarm action will be executed when that period expires.

In depth details of implemented features

1. For Automotive development:

  1. CAN-USB Transceiver - Requires LAWICEL CAN USB or NUCLEO-G474RE board with UART-TTL to USB adapter & Waveshare SN65HVD230 3.3v CAN Transceiver or something else which converts TTL signals to real CAN signal. Supports standard, extended, ISO-TP (ISO 15765-2) CAN frames (eg. for sending and receiving UDS frames easily), logging and searching between them. Bits and bytes for CAN frame also can be binded to be able to manipulate them easyer with GUI. Firmware for nucleo board is available here: https://gitlab.com/kurta999/CanUsbTransceiver The default baudrate is 500kbit/s, it's changeability isn't implemented - it might be in the future.
  2. CAN Script handler - Execute tests scripts by settings specific frames and sendinig them to the bus automatically
  3. UDS DID Reader & Writer - Supported DID types: uint8_t, uint16_t, uint32_t, uint64_t, string, bytearray. Strings and bytearrays are padded when their lenght is smaller than the predefined length, otherwise truncated.

2. For General development:

  1. Modbus Master - Registers have to be configured in Modbus.xml. Registers can be edited on the fly over GUI, also the communication log can be viewed and saved to a .csv file
  2. Command excutor - Binding commands to GUI buttons possible in Cmds.xml or in the "CMD Executor" panel. That command will be executed on Windows with CreateProcess if you click on it's button, see the image below. This is very usful feature if you work often with command line, you don't have to copy paste every comand or type it's alias. 16 variable parameters can be added to one command, you can change that before execution by clicking with MIDDLE mouse to the command button instead of the LEFT. Command button customization (like bold font, color, font face name), duplication - everything can be done over GUI.
  3. StructParser - Paste the structure to input dialog and click on prarse. The application automatically calculates offsets for it's members. It's useful if you work with communication and had to calculate the offset of members in bytes manually. Supports embedded structures, struct alignment (fixed alignment supported, pragma pack implementation isn't finished yet), preprocessor definitions & unions.
  4. File explorer opener - This function can be useful if you work with VirtualBox or WSL and using samba for accessing specific parts on guest OS filesystem. First you have to map the network drive in Windows, default drive character is Z: (can be changed in settings.ini - "SharedDriveLetter"), also don't forget to enable TCP_Backend in settings.ini. Here is an example command for opening the file explorer on Windows: "echo expw$(pwd) netcat ". For the best experience, I recommend creating an alias for this command.

3. For Personal use:

  1. CustomMacro - Currently requires an external Nucleo L495ZG board with UART TTL to USB adapter for transmitting key-presses to PC and additionally an USB-A to Micro-USB adapter if your keyboard has USB-A port. The nucleo is just a simple USB Host, which receives key-presses from the connected keyboard and transmits it to PC via UART. It could be done with hooking in windows, but this solution always crashed the debugger in MSVC, so I went with the more expensive way - another way would be to create a custom driver for the secondary keyboard, but I do not have time for that. Macros can be added in configuration page or in settings.ini file directly - they can be bound to a global profile or per application, even key combinations are supported too. Firmware for Nucle board is available here: [https://gitlab.com/kurta999/UsbHost\\](https://gitlab.com/kurta999/UsbHost%5C) This feature also works for Corsair G keys without using iCUE, read the "Backend for Corsair's G Keys" section Supported macro types: BIND_NAME[binding name] = Set the name if macro. Should be used as first KEY_TYPE[text] = Press & release given keys in sequence to type a text KEY_SEQ[CTRL+C] = Press all given keys after each other and release it when each was pressed - ideal for key shortcats DELAY[time in ms] = Waits for given milliseconds DELAY[min ms - max ms] = Waits randomly between min ms and max ms MOUSE_MOVE[x,y] = Move mouse to given coordinates MOUSE_INTERPOLATE[x,y] = Move mouse with interpolation to given coordinates MOUSE_PRESS[key] = Press given mouse key MOUSE_RELEASE[key] = Release given mouse key MOUSE_CLICK[key] = Click (press and release) with mouse BASH[key] = Execute specified command(s) with command line and keeps terminal shown CMD[key] = Execute specified command(s) with command line without terminal CMD_XML[PageName+CommandName] = Execute predefined command from Cmds.xml CMD_FG[app_name.exe,Window title name] = Bring specified app with given title to the foreground CMD_IMG[path_to_image,offset x,offset y] = Scan for given image on screen and clicks on it if found Examples: G1 = BIND_NAME[uint8_t] KEY_TYPE[uint8_t] G4 = BIND_NAME[reddit CPP button] CMD_FG[chrome.exe,C++] CMD_IMG[test_image.png,3,3]
  2. Sensors - Backend means simple TCP server where sensor connencts and sends measurements. Average of easurements within specified integration period is inserted to SQLite database and a graph generated with last 30 measurements, last day & last week average data by default, this can be changed in settings.ini. Database is updated in every 10 minutes, but you can update manually by clicking on "Generate graphs" in front panel. Graphs can be seen at "you_local_ip:2005/graphs" by default. If your computer running and your sensor is connected, you can see the graphs in real time - even from your phone.
  3. Backend for Corsair's G Keys - Corsair pretty well fucked up it's iCUE, sometimes memory usage can grow to 500MB. That's enormeous for an application which runs in background and executes macro for binded keys. It's possible to use CustomMacro feature to bind everything to Corsair's G keys (beside second keyboard, of coruse). This is a simple HID API which receives keypresses for G keys. Supports K95 RGB (18 G keys, older one) and K95 RGB Platinum.
  4. ScreenshotSaver - Press the screenshot save key (F12 by default, on second keyboard) and the screenshot from the clipboard will be saved to (app path)/Screenshots folder by default as .png file. Can be changed in configuration.
  5. DirectoryBackup - Setup backups in configuration or in settings.ini manually and those will appear in tray menu of this application. Click on them, and backing up files will start. Supports ignore list & SHA-256 checksum for backed up files for more secure backups.
  6. wxWidget's GUI editor - Oversimplified GUI editor which sometimes can be useful beside wxFormBuilder. GUI items are movable & resizable - directly without sizers. C++ code generation also implemented, current workspace can be saved & loaded to/from XML file.
  7. MTA -> SA-MP MapConverter - If you worry that some webpages will stole your maps during conversion, you can safely use this tool. Even if you don't trust me, you can check the source code and rebuild this project yourself.
  8. LinkCreator - Select desired files from File Explorer and click the mark key (key down on second keyboard by default) and files (directories too) will be marked for link creation. Go to target directory where you want to place the links for marked files, press symlink key (KEY UP) by default for symlink or hardlink key (KEY RIGHT) by default for hardlinks. That's all, symlink or hardlink is created from marked files in target directory.
  9. CryptoPrice - Fetching ETH & BTC buy/sell price from coinbase.com and printing it on main panel - disabled by default. Can be enabled by setting CryptoPriceUpdate period other than zero in settings.ini
CAN Bitfield Editor
Modbus Master
Data Sender
CMD Executor
Macro editor
Main page
Graphs generated from sensors measurement
Sensors
Second keyboard for macros
CAN USB Transceiver
submitted by kurta999 to programmingHungary [link] [comments]


2024.06.02 17:10 arrow-bane The Wandering God - Chapter 1: Waldo

Waldo could feel the tension in his body. He hated breaches. He used to be a general in the armada. Waldo had not figured out exactly what happened but in a few weeks leadership had changed all across the galaxy. Waldo had sensed something was different and Waldo had changed his identity adding himself to a low level unit while he tried to figure out what had caused the change. However, his contracts slowly disappeared and he was having a hard time cultivating new ones. Waldo had heard the name Bastion a lot in the changeover and Jonah seemed to have fallen off his radar, which Waldo found very distressing. So now he was just a lower level grunt Waldo had to follow orders and keep his identity hidden. That meant he saw lots of action thus why he was on a breaching team. All the prep in the world never made him feel safe on a breach and they had no prep time for this one. Toby slammed the charge on the handle of the Iron door and deftly ran the blasting cord around the frame, in a single smooth motion. Waldo felt Juan tense in front of him as they prepped for entry after the blast. Waldo would be second in on this one having lost the coin toss. Not that he really minded due to the lack of information. Juan would be going right, Waldo had the left, and Brett would be going down the middle. Juan, Waldo, or Brett always led the breaching team; they were their units cowboys. At least, that is what they called themselves. Their lieutenant Frank called them his lovely ladies but everyone was a girl to Frank. Waldo didn’t care about it, Brett would get angry with Frank out of combat, and Juan only ever laughed over it. Waldo was pretty sure Brett was putting up a show as he had caught Brett offering to be a bottom to a guy at a bar three months ago, which had led to him swearing secrecy over it. Waldo found himself smiling as Frank started into it.
“Lovely ladies, Juanita, Betty, and Wilma. Tina is spreading her legs in three.” Frank said loud enough for the breaching team to hear as he raised his hand holding up three fingers starting a countdown to Waldo’s 4th breach of the day. As the door blasted in they moved smoothly forward like a well rehearsed dance. Juan moved through the door into a hallway with Waldo close on his tail. Waldo saw it a second too late as Juan had completely missed the tripwire. Waldo grabbed Juan a hair too slow as Juan’s foot hit the wire tripping whatever the trap was. Waldo felt the magic in the blast before he heard the tremendous roar. Waldo felt himself pushed back by Juan while trying to pull him. Waldo felt certain he had Juan’s pack firmly gripped as he fell back. Suddenly, there was nothing in his hands. The air felt cool and instead of the hot sun beating down he felt a warm glow off to his left.
Waldo rolled to his feet and spun, assessing the room, but everything was wrong. He had lifted his rifle up to sight as he spun but it was missing so instead in the middle of the spin he drew his side arm. However, as he finished his spin his arm fell loosely to his side. Waldo stood in the middle of three empty round tables. In what, he would call the common room of a themed bar or restaurant. He saw humanoid creatures standing near a long wooden bar with 4 patrons seated at it and another dozen or so scattered around the room with more on the two levels above him. Off to the side of a warm glow that Waldo realized there was a fireplace with a fire happily burning in it and there was a stage. Waldo would have loved to hear the music from the group on stage with their odd assortment of instruments but it was at this moment Waldo realized the blast had deafened him. Waldo felt certain no one would attack him, having noticed an odd assortment of humanoids. Waldo saw gnolls, tabaxi, and maybe lizardperson. Waldo holstered his side arm but in looking down he noticed a growing pool of blood at his feet and saw a piece of rebar sticking out of his arm. Waldo saw the enchantments engraved in the rebar and part of him said magic wasn’t real then something else said that humans were the only intelligent race. Waldo pushed those back knowing better. He had seen lots of races and humans were just one of them. Waldo felt more than one voice trying to take control and he pushed back, calming his mind. Waldo attempted to quiet his mind as he was flooded with memories and thoughts he did not recognize as he pushed against them he felt someone or something help him in quieting his mind.
Waldo had not noticed the pain of his injury because of how much adrenaline was pumping through him. Waldo examined the rebar seeing the blood running down his arm. Waldo estimated he had ten minutes before blood loss would start to impact him if it did not clot on its own. Waldo glanced around the room seeing a few gnolls who had noticed him but no one seemed to care and decided he could care for the wound. Waldo grabbed the quick releases on his backpacks shoulder straps letting his bag fall onto a table he positioned behind him. Waldo quickly turned to face the bag and flipped it over so he could easily access it. Waldo grabbed a strap on the pack and deftly released it. Wrapping the loose strap above where the rebar was sticking out of his arm. Waldo smoothly grabbed his folding knife, flicking it open and cutting the sleeve away. Waldo placed the sleeve on the table and checked to see if it was all there or a piece was missing. Waldo grimace realizing a piece of sleeve is probably in his muscle. Waldo flicked the knife closed and placed it next to the sleeve. Waldo pulled out a bottle of water, a small bottle of rubbing alcohol, a healing tonic, and a sealed bandage for once it was clean. Waldo was so focused on what he was doing at the table he had not noticed the small group that had gathered behind him.
“I don’t think he can hear us.” Strisk, a large drake, said, preparing to tap the strange human’s shoulder to get his attention.
“Really, Strisk. You don’t think the guy bleeding on the floor that I shouted at can hear us?” Lydia, the only human in the commons, asked angrily, placing her hands on her hips.
“I think he is going to pull that piece of metal out of his arm.” Kna, the gnollish innkeeper and owner of the establishment, said surprised. Watching Waldo’s back tense as he stretched his arm out to the table. Grabbing the rebar in his other hand.
“Sir! Don’t!” Lydia screamed as Waldo ripped the 4 inch piece of rebar stuck halfway in his arm out.
“Fuck!” Waldo yelled as the piece of metal came free. Waldo looked it over for cloth finding a small piece that he carefully removed from the end of the rebar and placed in the hole of the sleeve and frowning seeing there was still more. Waldo screamed as the onlookers watched him shove his fingers into the hole in skin.
“Strisk, help me stop him.” Lydia said. Grabbing Waldo’s arm. Strisk hesitated. A moment before grabbing Waldo’s other arm.
"Stop! There is more fabric in my arm!” Waldo screamed as the two strangers forced his arms apart. Waldo looked at the sleeve. Unsure if they could even understand him. The strangers released Waldo as he attacked the problem again.
“Aer, go get me water. I will clean this up once he is done” Lydia said, to a gnoll barmaid nearby, deciding to stay next to this stranger.
“I’ll get the mop and some rags to help.” Kna said not wanting to watch anymore and stepping away.
Waldo pulled out a piece of fabric and placed it in the sleeve. Smiling now that he could account for all of the sleeve. Waldo grabbed the water bottle using his teeth to remove the lid and poured it down his arm. Followed by the rubbing alcohol to which he could not help but scream again as it burned.
“That looks bad.” Strisk said, fingering a potion at his hip. Seeing Waldo was prepared to heal the slow way. Strisk was trying to decide whether or not to help the stranger out by giving him the healing potion he carried as a city guard.
Waldo was looking at the hole in his arm knowing it would take time to heal even with the help of the tonic. He estimated it would be a day or two. Waldo looked back at the lizard person standing behind him in armor. Waldo grimaced as he drank the healing tonic. Waldo looked at the only human girl in the commons. Waldo instantly recognized her but could see she did not recognize him. Waldo hated this feeling but took his time looking over her sandy blonde hair and the gentle curves of her face. Waldo let his eyes wander across her chest and down her legs to the floor even though there was not much to see since she wore a high neck dress that was rather plain. Waldo expected she worked here and was not one to take crap from the patrons. However, Waldo knew her face and her shape as just as he remembered her, he did not need her clothes off to tell this. Waldo turned back to the table and opened the bandage and applied it to his arm. “He took his time looking you over.” Strisk said, eying Lydia himself.
“At least, he seems to know not to touch.” Lydia said, without looking at Strisk. She had been rebuffing advances from him and other drakes like him since she took the job. She hated the drakes, which was not unreasonable as they had burned her home to the ground, killed her parents, her betrothed, and enslaved her for five years. Lydia had fled to the nearest city not under drake control once she was freed. Lydia knew that not all drakes are slavers but getting over somethings are easier than others.
“Do you think he can hear us?” Strisk asked, ignoring the jab not wanting to be thrown out by Kna again. Strisk still was fingering the healing potion not having decided on whether or not to offer it. The human seemed to be taking things to remedy his condition. Strisk stood over the two humans by about a foot when he extended to his full height at the moment he was hunched down a bit so he did not tower over them. Strisk thought he looked good this evening having cared for his bronze scales before coming to Kna’s inn. Waldo rolled up the sleeve and piece of rebar and placed it in his pack then pulled out a healing tonic with a dropper on it and a tin a bit larger than his hand slipping the tin into a pocket. Waldo used the dropper to put a few drops of his second healing tonic down each of his ears. Waldo knew it would take a minute for the tonic to kick in and heal enough damage to restore hearing. Waldo returned the spare tonic to the pack and turned around letting his eyes meet Lydia’s. Waldo thought he saw her eyeing him and she had a small smile on her face as their eyes met. Her face made various emotions flare inside him and it had to focus to stay in control feeling a bit like someone else was trying to take control. Waldo felt his hearing return as the sounds of the room washed over him.
“Hello.” Waldo said, smiling at the woman ignoring the large lizardperson or dragonkin. Waldo could not really tell but he knew getting it wrong would probably offend them.
“Hey, I am guardsmen Strisk.” Strisk said. Waldo glanced at the drake and then looked back at the woman. She crossed her arms and her smile turned to a frown. Waldo could not help but think crossing her arms only accentuated a certain feminine feature of her form.
“Any chance I could get your name?” Waldo asked, meeting the woman’s eyes.
“Lydia. Why are you bleeding on our floor and where did you come from?” Lydia asked, feeling her pulse raise with the way he was looking at her. Lydia had not been in the presence of a human male for ten years. Lydia had not been avoiding them there just weren’t many humans in the city she had fled to and she would not risk going back to drake territory as much as part of her wanted certain things, saving up to get off his continent had been her focus. Human also from what she had seen human men did not survive long under the abuse the drakes applied to there slaves in the nearby Xalas empire. “I am Waldo Winter.” Waldo introduced himself looking at Lydia. “As for why I am bleeding, I think it was an explosion of some kind. The shockwave knocked out my hearing. I am from Halcyon. I was in an outlying district at the time of the explosion and the wood in this room tells me I am not there anymore.” Waldo stated calmly.
“So you entered Protham via an unauthorized teleport?” Strisk asked, trying to sound official.
“One I did not initialize or agree to but yes. Are you going to arrest me?” Waldo asked.
“I will have to report it. I will let someone else decide if you should be arrested. Assuming you don’t cause additional trouble.” Strisk said.
“It is an honour to make your acquaintance Strisk. Thank you for not arresting me.” Waldo said, giving Strisk a smile before turning back to Lydia.
“Why were you caught in an explosion?” Strisk asked the strange human, smiling back at him since he was being respectful.
“Well that is a little difficult. I was entering a suspected criminal's residence just before finding myself standing in this lovely room.” Waldo said deciding to omit details since it would be simpler than explaining. “There was an explosion of some kind and then I was here. I have to assume the hunk of metal hit me before I appeared here somehow.”
“Sounds like a teleport spell gone wrong.” Lydia said, allowing herself a moment to look over Waldo since he was not causing trouble. She could see the muscles in his arm and thought she recognized his jawline but knew that could not be the case since she had no idea where Halcyon was.
“I wouldn’t know much about that. I can only hope my brothers are alright. Can one of you tell me where I am?” Waldo asked, masking his face, wondering if he had died. The blast had been strong enough to rupture his ears. Waldo was not sure he could have actually survived, even with Juan in front of him. Waldo expected he had died and this was some sort of reincarnation. Waldo knew he could not return home if the was an arrival on this planet as a child of Halcyon he had heard of this experience but this was his first time. As he thought about this he realized he did not want to go back even if he could. He had been in hiding and now he was probably well outside of the problems he had and doubted anyone hunting him would keep it up after death if he had died. If not then he was incredibly lucky he had landed in a place where he did not die instantly. Looking at Lydia something told him that someone powerful had intervened but Waldo could not imagine who. Jonah had abandoned him and Waldo could not think of another player with enough power to do anything who would also care about him.
“Spriggan Inn, in Protham.” Lydia said, looking carefully at Waldo. Aer walked over carrying a rag and pushing a bucket of steaming water. Kna walked over with a mop and an empty bucket to wring the mop out.
“Oh, thank you.” Waldo said, taking the mop from Kna and starting to clean up.
“Protham is nowhere special, Lydia. We are a weeks travel from Neakar City. Neakar is the district capital here and a port city.” Strisk said, looking at Lydia.
“You don’t have to do that.” Kna said, as Waldo deftly cleaned up the blood on the floor. “Just let him. He is probably in shock.” Strisk said, as they watched Waldo clean the floor easily.
“Just a bit.” Waldo said after a moment, having finished mopping and given the mop back to Kna. Waldo used one of the rages Aer had to clean the table his pack had been on ending by wiping the drying blood from his ears. Waldo looked down and realized he was a mess.
“How far did you travel?” Aer asked, frowning having heard the conversation.
“Far enough, those names mean nothing to me.” Waldo replied.
“So you are gonna need work.” Strisk half asked and half told Waldo.
“Seems like that would be wise.” Waldo said, placing the rag over the edge of the bucket holding the dirty water from Waldo’s cleaning efforts.
“Protham needs good city guards.” Strisk said, smiling. “I can get you an interview tomorrow. I will come by tomorrow morning and get you. If you are interested?”
“I’ll need some training on your laws, but sounds interesting to me.” Waldo said, sticking out his hand to Strisk. Strisk looked at it a moment then realized he was supposed to grab it and did with his clawed hand.
“Thanks, for your help Strisk.” Waldo said, firmly shaking Strisk’s hand.
“Sounds like you want a room for the night. Unless, Strisk is offering to pay. Do you have any money?” Kna asked, frowning at Strisk.
“You can put one night on my tab, Kna.” Strisk said.
“Only if you pay your tab off tonight.” Kna said, feeling a bit bad but knowing Strisk’s tab was getting out of hand.
“Do you accept silver?” Waldo asked, before Strisk could reply to Kna.
“Yes, take a seat and I will get my scales.” Kna said, having heard enough to know she was going to need to calculate an exchange.
“I am glad you happened to have some coin on you.” Strisk said, frowning at Kna’s back.
“Yeah, my dad was big into carrying certain things every day. Good thing, I listened to him cause I bet my country's paper money is worthless here.” Waldo said, pulling the tin out of his pocket and carefully opening to make sure it was the right one then closing it again.
“Well, your bag is probably worth quite a bit. I have never seen anything like it. Fine craftsmanship.” Aer said, examining his pack.
“I would rather not part with it if possible.” Waldo said sitting down at the table his bag had been on since he moved it to the floor beside the table in cleaning the table. Strisk sat down across from him as did Aer with Lydia sitting close and she was still looking at him.
“Lydia, you are being weird.” Aer said, quietly.
“Looks like Lydia wants to bed the man.” Strisk said, frowning at Lydia.
“Watch it, Strisk.” Lydia said to Strisk with an edge in her voice. “Waldo just reminds me of someone.” Lydia followed up with a softer tone.
“Good memories I hope. I think I’d like to get to know you.” Waldo responded, not looking away from Lydia. “You remind me of… Someone.”
“Well, be nice and maybe we can share some memories.” Lydia replied, not breaking his gaze. Waldo felt there were some additional implications in her words.
“Is there a price?” Waldo asked, before he could stop himself. Waldo was not entirely sure where the words had come from in saying them they just burst from his lips like someone else was running the show. The words had sent Lydia’s hand flying. Waldo easily caught it mid air. “I will take that as a no, which is nice. A woman with a price isn’t a woman worth having.” Waldo said, speaking again without being sure where the word came from. Waldo wondered if he was going mad but something told him he was not. Waldo edged closer to Lydia as he thought this and realized he seemed to be of multiple minds in this moment. Words and actions happening that he was not sure were all him. Aer and Strisk were watching in surprise. “Maybe I misinterpreted your words.”
“If you can pay for your room. I am willing to let the words go. Now if you would let me go.” Lydia responded, carefully feeling the strength in his arm and seeing the ease with which he caught her slap. She had used a skill to hit him, one that had landed on Strisks and other guardsmen when they got out of hand. She felt he could be dangerous and even though he had caught the slap and was easily holding her arm in place he was not hurting her. In fact once she relaxed, from making the slap, she realized how relaxed he was in stopping her slap. She saw him considering letting her go. She met his eyes letting her anger show at being held in place. Lydia realized how close he had come moving a little to block her slap and left him close enough she felt his breath on her face. Lydia realized she was breathing on him too and something in his eyes seemed to be enjoying the closeness they were sharing.
“I want a taste.” Waldo said, kissing her before she could react and sliding his hand along her back. Lydia wanted to struggle but part of her had been aching for this for years and she did not put up a fight. After a moment she found she was kissing him back for a moment and just as she was about to pull away. He did first. Waldo had been wanting to kiss her since he had laid eyes on her and at least this time he was sure that was him. “Well, that was… special.” Waldo felt a memory tug at him in the back of his mind. One of a girl that looked just like this woman.
“Maybe, for you.” Lydia said, trying to hide how much she enjoyed it. Waldo released her hand and turned looking for Kna. Waldo watched Kna approach with the scales. Waldo quickly opened the tin, pulling out a bundle of five carefully wrapped gold coins before closing it again and placing the tin back in a pocket.
Waldo unwrapped the coins asking “What exchange rate can you offer on these?” Aer gave a quiet gasp at the sight of them. Waldo feared he had made a mistake. As kna set the scales on the table.
“You have gold?” Strisk asked. Kna seemed unphased as Kna placed the coins on one side of the scale and started to carefully weigh them.
“Just a little. For an emergency.” Waldo responded.
“That should be enough to live here for a month.” Strisk stated, watching Kna carefully.
“You underestimate my rates. This will buy you three weeks.” Kna stated, as the scales balanced.
“What? That is highway robbery!” Strisk said.
“I have to take them to a blacksmith to get them minted in local coinage, they will need to be paid. Or I will have to take them to a money changer, who will also take a cut.” Kna stated.
“What would that include?” Waldo said, realizing his hand had wandered from his leg and found Lydia hand grabbing it tightly. Waldo felt Lydia tense as Waldo grabbed her hand but noticed she did not pull away from the sudden contact.
“A room, hot bath every day, standard laundry service, the common breakfast, and dinner daily with one pint of house ale. You will have to pay for lunch if you come here to eat.” Kna said, listing from memory the services she included in her standard room offering.
“Sounds good to me.” Waldo said smiling and looking out the window confirming it was dark. “I assume we are in the middle of dinner?” Waldo asked, hopefully.
“Yes.” Kna answered.
“May I take dinner in my room? I would like to wash myself before bed. It has been a surprising day.” Waldo asked Kna.
“Yes! I will grab you a plate and show you to your room.” Lydia said, releasing Waldo hand and standing. Waldo let her hand go as she stood. Kna at Lydia with what Waldo expected was motherly concern. As Lydia turned away to get the room key and a plate of food.
“Is there running water in the room?” Waldo asked Kna.
“Yes, but I cannot recommend using it for anything other than bathing.” Kna said.
“It is fine I can purify water. Can I get this filled with water?” Waldo asked, holding out a metal canteen.
“Yes. Aer go fill this and bring it back.” Kna said, handing the canteen to Aer who quickly walked off. “Leave Strisk. I would have a word alone with this man.” Kna growled at Strisk looking angrily. Strisk knew better than to argue with Kna when she gave him this look.
“I’ll see you tomorrow, Waldo.” Strisk said standing to his whole sevenish feet of height stretching as he walked away. Waldo only now realized how small he was compared to Strisk.
“Indeed.” Waldo said to Strisk and turned back to Kna.
“I have never seen Lydia take to a man as she has to you. Have you cast a spell on her?” Kna asked Waldo. Waldo burst out laughing, taking a moment to control himself.
“I have no skill in that kind of magic. If you know how to test one for magic I would happily submit. I suspect I know why she has taken to me but there is nothing magical about it.” Waldo said, having gained control of the strange urge to laugh at magic.
“Why?” Kna asked, eyeing him coldly.
“Now why should I answer you?” Waldo asked. “What do you care for, of freed slaves? Or are you not her enslaver?” Kna drew back surprised.
“You said you knew nothing of this place?” Kna replied.
“I have never heard of this city in my life or this land, but I have eyes. Lydia is the only human here beside me. You are a gnoll and Strisk is one of the scaled people’s. I never been around any of them long enough to learn to tell them apart. Lydia clearly has some aversion to Strisk which seems to be unconscious on some level. That suggests it is not that she does not simply dislike him but something more than that. It is obvious to me that she does not belong here and would choose another home, but something prevents that. When I kissed her I ran my hand down her back. I felt the cursed marks of a whip. Is she a free woman or do you own her?” Waldo said, sliding his hand to the knife attached to his lower back.
“My people do not enslave others. She is free. I did not know she hated it here.” Kna said going from angry to crestfallen. “I did not know she had been a drake's slave.”
“You will say nothing of this. If you value your friendship with her. I did not say she hated it here. She works for you, which I expect is because you are not a drake and probably more than that. I get the sense she misses her people. How long has she been here?” Waldo replied, smoothing his voice.
“Several years.” Kna said, drifting in her own thoughts.
“If she hated you she would have left. You must make her feel safe in a dark place so she does not wander from your light.” Waldo said.
“All the more reason to not let her be abused.” Kna said, gauging Waldo.
“You misunderstand something. I will always respect Ma laska.” Waldo said, changing languages without thinking and looking to where Lydia stood talking to Aer as a memory flooded over him for a moment. Waldo felt the other part of him pushing forward for a moment. “Good help you have. Deftly slowing Lydia while we talk.”
“What is ma laska?” Kna asked. Waldo hesitated, surprised by Kna's words, then realized he had called Lydia by accident. Waldo knew what it meant somehow but decided he better not translate it directly.
“A woman’s right.” Waldo said, choosing a lie over the truth. “Or at least that is a close enough translation in this context.”
“So that is another language?” Kna asked.
“Yes, one from my a place long ago.” Waldo answered. “Have we not strayed topics at this point?”
“I think I have made myself clear and you have made yourself clear now.” Kna said, glancing at Aer and making a low growl. “I will let Lydia make herself clear as she chooses. Now that I do not think you will take something Lydia does not freely offer.”
“Have you accepted her as your cub?” Waldo asked, turning to look at Kna.
“I ha... “ Kna stopped herself, looking surprised at Waldo.
“I see it in your eyes, witness it in your fur, and hear it in your voice. She is a daughter in your house. Does she know or do you keep it a secret from all but those who know how to see?” Waldo asked, calmly moving past Kna’s surprise.
“You said.” Kna started to accuse trying to remember his words.
“I have not seen another race in so long. I cannot tell the scaled races apart. However, I ran with a pack for six years. I was a brother to a gnoll, and son to his parents. I sat at their table and went on their hunts. I sang the rights and washed in their bath. I was once an adopted son, which fills me with pride. If you are not a slaver then I would call you friend.” Waldo said quickly as Lydia approached. Just as he finished speaking he gave a quiet howl in the gnoll tongue he had learned many years ago living on the plains of Halcyon long before the war that had landed him here. Aer stopped mid-step and stared at Waldo as the gnolls in the room turned looking at the grimy human who had named himself to the room in gnollish. Kna openly stared surprised Waldo had been named and knew the proper introduction for himself in a public place. Lydia was confused as to her it appeared Waldo was growling threateningly at Kna. Suddenly, the room responded with a quite gnollish welcome that made Lydia jump. Aer gently placed her hand on Lydia’s shoulder.
“They are greeting Waldo in our tongue.” Aer explained to Lydia, seeing she did not know what was happening in the room.
“He speaks gnollish?” Lydia said surprised.
“I guess.” Aer said, pulling her hand back and moving forward again.
“Why did you not say something before?” Kna asked, Waldo as Lydia and Aer walked up. Aer set his canteen on the table.
“It was not the time. All things have a place and now was this things place.” Waldo responded.
“You are a strange human, but I am comforted and feel as if there is nothing to fear.” Kna said to Waldo then turned to Lydia. “Lydia, you may do as you will the rest of the night and I will not interfere.”
“Thank you. May we call this the end of my shift then.” Lydia asked, feeling a little excited. Aer turned moving around the room with the other staff in the inn.
“Away with you before I find a need for your aid in tending to my customers. Who I have ignored, too long.” Kna said quickly moving away to help her staff tend to tables. Waldo picked up his pack and canteen.
“Lead on, Ma laska.” Waldo said, nodding to Lydia.
“Ma laska?” Lydia questioned not saying it quite right.
“Sorry, my lady. Old habits.” Waldo said, lying again feeling unsure as to why he felt like he was fighting to stay in control. Lydia raised an eyebrow questioningly but led on. Waldo followed her up the stairs to the second floor and down a hallway lined with six doors. She stopped in front of the door and placed a brass coin over the lock which clicked and the door swung open. Led him into a good sided room with an all wood floor and completely open. A large bed was on one side of the room, a table with two chairs by the door. Space at the foot of the bed. There was space between the bed and a bathtub with a toilet near the back wall with a screen by the toilet and a sink between the tub and toilet. The room was lit by glowing stones fixed to the walls Waldo saw what appeared to be a control for the glowing stones by the door before the table and chairs. There were towels by the sink. Lydia set the plate on the table and the brass coin next to it. Waldo set his bag at the foot of the bed and started to strip away his body armor until he heard the door shut causing him to turn. Waldo smiled seeing Lyida had not left.
“Would you like help?” Lydia asked, slowly walking to him with a gaze that excited Waldo. The kiss he had stolen had aroused something in Lydia and the urges she had been pushing back had rushed forward.
“I can manage. I am just removing some outer layers. They are deceptively heavy.” Waldo responded.
“Please allow me. I want to.” Lydia said, stepping next to him quickly. Waldo allowed her to help him, carefully guiding her hands to the straps holding the armor in place and allowing their fingers to get tangled. “You seem to be intentionally making this difficult.” Lydia accused, after it took almost a full minute to unhook one strap.
“Does it bother you?” Waldo asked, playfully nudging her and Lydia realized he was enjoying the delay.
“Your food will get cold…” Lydia said, blushing as she started to enjoy the fumbling of their hands and his contact.
“Hot or cold it is still food. However, this moment... is all its own.” Waldo said, dragging out her helping him remove his outer layers, which took another five or more minutes. After which, they sat across from each other as he ate his dinner. Lydia studied him as he ate.
“Have we met before?” Lydia asked, feeling at ease in his presence.
“After a manner…I believe so but not for more than a lifetime.” Waldo responded. “Do you believe in reincarnation?”
“Reincarnation?” Lydia asked not being familiar with the word.
“My people believe when you die a piece of you, what we would call a soul, starts a new life.” Waldo explained.
“I am not much for religion. In my homeland, they said the gods are dead. The Drakes of Xalas seem to think there are gods and people have souls. Most of the gnolls of Grofeas say there are no gods but there is a temple to the gnoll god in Protham and I believe the high priestess is the wife of the city's guard captain.” Lydia replied.
“Xalas? Grofeas?” Waldo asked, suspecting these are countries.
“Neakar, a large city in the Xalas empire. It even has a palace for the emperor. I don’t think it is the capital of the Xalas empire but I might be wrong. The Grofeas plains are ruled by the gnoll tribes. There are not very many cities on the Grofeas plains and Xalas has tentative peace with the plains gnolls that largely control Grofeas. Protham is the first city in the Grofeas plains after leaving the Xalas empire. Mostly, the Drakes have mined the Grofeas plains of all they are interested in so they leave them alone.” Lydia explained.
“What is your home land called?” Waldo asked.
“Northumbria, but last I heard it fell to the drakes in the war. I was captured before the Northumbrian king fell. The Teaniel Empire is the last human hold out against the drakes and if it falls the drakes will effectively rule the continent of Atios. Not that they bother much with the Grofeas plains.” Lydia explained.
“Ah, so you stay because there is no easy human stronghold to flee to?” Waldo questioned.
“I am trying to save up to go to Ibrix but that is a long boat ride off after traveling to the only gnoll port city because I refuse to go back into the Xalas empire. Only problem is Grofeas port city is three hundred leagues to the south east of here. The roads are less than safe and each year there are only about three caravans that make the trek. If I were to cross alone it is unlikely I would make it. The cost of going from here to Ibrix are a little more than a year's wage working here.” Lydia explained sadly.
“How many humans reside in Protham?” Waldo asked.
“Twelve. All women. Eight are too old for the trek and two are too young to go alone.” Lydia said.
“All former slaves of the drakes I assume.” Waldo said.
“What?” Lydia said surprised.
“I worked interrogations. I learned to read what was left unspoken. You have nothing to fear from me. Slavery is the evilest form of commerce.” Waldo said, kneeling by his chair with his back to Lydia and bearing it. Lydia saw thin white scars from wounds that had healed and been reopened only to heal again over and over again. Lydia was speechless. After a moment Waldo covered himself and sat down facing her.
“How did you know?” Lydia questioned. Waldo slid his chair close to her so they were a breath apart. Lydia stared at him waiting for an answer when he kissed her. This time she felt his hand running down her back touching her hidden marks. Waldo pulled back from the kiss after a moment.
“Slavers tend to have the same tricks. They leave the same marks on one's body and some people's souls.” Waldo said quietly as he sat a breaths distance from Lydia’s face. The moment stretched as shared history passed between them and without a word spoken they had shared secrets too dark to udder in the quiet of the room then there was a roar of cheers from the commons breaking the spell that dark secrets of shared history had woven for a moment.
“I hope we can talk more.” Lydia said, after a moment now that the spell was broken. Lydia stood now that her head had cleared. Lydia was not sure what she would do if she stayed and questioned what she wanted.
“Will you stay?” Waldo asked, gently touching Lydia’s hand. Lydia did not pull away. Standing Lydia moved to the door. She intended to open the door and leave but she grabbed the night lock turning the knob. Waldo was not sure what he expected but he would not stop her from leaving. Waldo heard the door lock click into place, Lydia took a few steps toward the bath and moved her hair to one side exposing the ties along her back. Waldo stood and moved to her beginning to untie her dress. Once he was done. Lydia let the dress fall to the floor. Time stretched and shortened all at once and before he knew it exhaustion took them as they lay on the bed together. Lydia snuggled up to him and in a moment her breathing was even and gentle. Waldo knew she had fallen asleep in that moment of respite. Waldo watched her for a moment only to realize how tired he was and started to doze off but just as he heard a voice speak in his mind.
“Class gained Soldier, Level one. Skill gained, find allegiance.”
“Cancel! Reject!” Waldo whispered, angrily not wanting to wake Lydia.
“Class and level canceled.”
Waldo was fully awake now. Realizing he is on a game world, Waldo frowned. He considered this for a moment. Waldo had heard of these but never been on one. Now the injury made more sense. He had died on Halcyon. Waldo wondered if Jonah even cared that he had died. Waldo took a moment to consider the implications of being on a gaming world. There would be no intergalactic armada base here. Waldo knew the gaming worlds had been cut off, largely due to proximity. All the gaming worlds were the opposite side of the galaxy. The armada was still a thousand years of growth away. Waldo now knew with certainty there was no simple way back. As he considered this he realized there might be a way. Waldo thought about it for a few minutes as the idea grew in his mind and realized he truly did not want to go back. “I am a God.” Waldo thought to himself, Waldo felt something rush to the front of his mind, something that believed it or he was a god.
“Class gained God, level one. Skill gained, anoint worshiper. Quest assigned, claim domain.”
Waldo smiled, surprised it was that simple. Waldo considered trying to cancel it but part of him said if he was going to stay here he might as well be a god. Thinking he could do anything as a god. Another part said it was a bad idea and it would not be easy. Waldo wondered why he was feeling so conflicted about everything and why he did not feel like he was in perfect control. Then he wondered if the gods were dead on this world, would he be the only god around, and if so what domain he should claim. Waldo slowly drifted to sleep with these conflicting thoughts.
submitted by arrow-bane to Universe712 [link] [comments]


2024.06.02 17:01 AutoModerator [240603] UJUNG Weekly Discussion Thread

Welcome UJUNGS!!!

New to cosmicgirls? Check out our main wiki page here :)
While we are all on this subreddit as fans of WJSN, discussion in these weekly threads is not limited to WJSN. Feel free to start a discussion thread in the comments below. The ultimate goal of these threads is to move all discussions here on one post, with the idea of all UJUNGs on the sub opining and having a good time on the thread :)

NEWS RECAP

VIDEO RECAP

submitted by AutoModerator to cosmicgirls [link] [comments]


2024.06.02 17:01 FellowHuman007 Stupid sgiwhistleblowers tricks

Starting with a random sgiwhistleblowers post and scrolling up to today, let’s see how many untruths, deceptive semantic mental gymnastics and other common traits of the sub we can find.
They post: “There is pressure on people to turn every negative into a positive…” And that must be bad.
Hold it right there! The purpose of the SGI is each person’s happiness leading to a shift in the general communal atmosphere. In other words, learning to turn negatives into fuel for positive development. So complaining about that is like asking a tutor to help with math, and when he says “Okay, let’s open out books”, you say “Why are you pressuring me to learn math?” It isn’t “pressure” to turn your negative circumstance into something beneficial – it’s why you’re here.
The same post continues: “… but we should be allowed to say ‘I went through something really strange and awful, and it has altered me forever’.”
Huh? Whose permission do you need to say that? You are certainly “allowed”. You are certainly free to practice whatever religion it is that doesn’t believe you can change. “Altered” can mean a lot of things, though. It could mean “I will never trust anyone” or something pessimistic like that. And there are all kinds of examples – St,. Paul, Dante, Josei Tida, Nelson Mandela – who experienced something that altered them forever in very positive and beneficial ways. Countless SGI members too, and other regular folks: “Experiencing that abuse made me determined to help others going through the same thing”. That sort of thing.
Then there’s a post quoting someone who was the victim of quite violent domestic abuse, and trying to apply it to former SGI members. Pathetic. (This happens a lot at sgiwhistleblowers – something negative about something else entirely, but because it’s negative, the SGI “must” be guilty of it too. Lety’s pretend it is, okay!
Next, the esteemed great guru of sgiwhistleblowers uses a sock puppet name that sexualizes young girls. Pretty typical – she and her disciples once were laughing about making Nazi dominatrix dolls out of young women in the SGI. Her post, by the way, shows that she goes to a lot of trouble to enhance statements she makes up out of thin air (e.g., SGI members are “helpless people” – do YOU feel “helpless”? Me either).
Scrolling up, and sandwiched between a few sock puppet efforts to be clever by making up quotes by Sensei, we find a meme talking about how victims of trauma often suffer additionally be not being believed.
Couldn’t agree more. And I wonder how the dynamic works when the trauma is self inflicted: someone tells you to do something and you don’t exercise your freedom to say “no”; the situation you fond yourself in doesn’t match your preconceived notions of what it ought to9 be – circumstances like that. I don’t have an answer.
A word about those made up quotes: SGIWhistleblowers pretend they are a “support” group for ex SGI members who feel (in some cases) traumatized. Puerile reminders of their past experience are not coping mechanisms – they are expressions of hatred, merant to prolong the association by encouraging that hatred. That is what SGIWhistleblowers really is – an effort tog et people to hate. Not “recover” – hate.
Next up – another typical sgiwhistleblowers Chief Priest deception. She often fins articles that have absolutely nothing to do with the SGII, but because they discuss bad behavior by someone, she tries to fool people into thinking is about the SGI. It’s another example of the absurdities hate leads one into doing.
Then, in another post, she does it again.
Pathetic.
I left one post out (for now).
submitted by FellowHuman007 to SGIWhistleblowersMITA [link] [comments]


2024.06.02 16:51 Katib-At-Tajjid The intellectual dishonesty of Mirza Bashir Ahmad Regarding Slavery

I'm not gonna write a whole essay on why Mirza Bashir Ahmad is intellectually dishonest on Islamic slavery in his book, Life and Character of the seal of prophets, because I'm just showing everyone briefly part of how cognitive dissonance affected me (personal experience).
So Life and Character of the seal of prophets, has a section where Mirza Bashir Ahmad has several pages talking about slavery. He presents the Islamic response to it as a reform movement to gradually lift the world from the shackles of slavery, and that it is superior to the American method of abolishing slavery.
Let me make it clear: I still believe America's approach to abolishing slavery was totally chaotic and unacceptable. There is a historical alternative proposed to help African Americans recover from slavery, but this is not the place for it, so I digress.
Anyway, he tries to present Islam as this liberation movement to "gradually" abolish slavery, and he presents many Hadiths where masters are required to call their slaves brothers rather than their slaves, and that he talks about the system of mukatabat where a slave asks for manumission and the government grants it. He granted the numbers of the amount of slaves freed by the companions.
So all of the above, Mirza Bashir Ahmad presents many ahadith to make it appear that Islam calls for the abolishing. However, upon closer examination, what the scholar did was commit a quote mining fallacy where he jumbled up several references (and in a very good manner) to try to make it appear that his arguments are sound and to the point.
But when we look at actual Islamic literature regarding slavery, there are ahadith not mentioned in Seal of Prophets that clearly call for the continuation of slavery and that buying and selling slaves is a thing. Not to mention the Arab Slave trade in which MBA has a terrible explanation for.
He stated that because Islamic slavery didn't have the brutal regulations, that's why the Arabs simply made it an industry of profit which is Ludacris because he only proves that Islam didn't abolish slavery at all. It only reformed it to be less brutal. The spirit of slavery remains the same.
Besides, I've never seen MBA mention a single time the status of non-Muslim slaves. What about their freedom? Sure we can talk about how there's atonement for freeing slaves after sinning or wrongdoing, but we're talking about an Islamic government here. The majority of the hadith Mirza Bashir Ahmad used were in regards to MUSLIM slaves. Not non-Muslim slaves.
The life and character of the seal of prophets is probably the only Jammat book that is scholarly, and even then, it's very intellectually dishonest. Especially on Islam's approach to slavery.
So I didn't want to ramble too much and it seems I did, so I'll stop here. 😅😅😅😅
Regards,
Damon Stengel,
The former Ahmadi Muslim convert
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2024.06.02 16:45 Reasonable_Injury121 Chivalry Is On Life Support, Chapter Thirty-Five (part two)

The second half of a long chapter.
“Oh, professor page,” I heard Anna yell from the living room, “You better get your ass out here quick.”
I quickly rinsed off my hands scurried into the living room, greeted by the two couples sprawled out on the sectional couch in their swimwear, Anna and Kelly in string bikinis and Archer and Paul in speedos. My cock was never limp that day, but there were moments – typically, those of the most intense humiliation – when it was harder than others. Seeing the four fit young bodies in all (or at least, most of) their glory was one of them. And while my gaze naturally was first drawn to Anna’s toned, long legs and taut midriff, followed by Kelly shorter, but still attractive legs and pretty toes, I would be lying if I didn’t admit to admiration of the slender, muscular swimmer bodies of the two young men as well.
My eyes also drifted over Paul’s bare feet. It was the first time I had seen bare the feet I had kissed in the bar through his sneakers or in the apartment through his thick wool socks. I was curious, naturally, but didn’t want to be too obvious, so quickly averted my glance before getting a good look. I need not have worried, however, as I would be spending a great deal of time up close and personal with his bare feet (and Anna’s) in the months that followed, starting a few minutes later. Paul did not have the same obsession with having his feet worshipped as Luke did, but there is no question that he greatly enjoyed the power trip of having an older authority figure quite literally at his feet.
I must also confess that in addition to dwelling as long as I dared on the breasts of Anna (like Brooke’s, ample but not overly large) and Kelly (slightly larger and, to my mind, less proportional to her shorter frame), my eyes also flittered over the speedo-clad crotches of Paul and Archer. Speedos leave so little to the imagination. While I was mortified when forced to wear a speedo, my inadequacy on full display, these two young athletes were completely at ease. Their muscular, chiseled bodies were one explanation for that; the size of their bulges was another.
“Perhaps the professor page can stop ogling our bodies long enough to get us all another round of drinks,” said Anna.
Kelly said, “I think he’s staring more at the boys’ bodies than he is at ours, Anna. I’m jealous.”
“Most cucks are closet fags, so that’s no surprise,” said Paul.
I wanted to object that I wasn’t gay, closet or otherwise. I wanted to say, “What about you, someone who enjoys humiliating other males, forcing them to dress in feminine clothing, spanking their bare bottoms with your bare hands, perhaps other, more intimate things….What does all of that make you?” But I dared not I was say anything of the kind. Instead I simply confirmed their drink orders and hurried off to make them, checking on my stroganoff. And being honest with myself, while I knew beyond a doubt that I was not homosexual, I did have to admit that I was not immune to the physical attractions of dominant, young alpha males. Did I have this attraction prior to the events of the last seven months when Luke came onto the scene like a cyclone? Probably on some level, yes, but it had been latent. No longer.
When I returned to the living room with a serving tray holding their four cocktails, trying hard not to spill any of them, Paul said, “We know our page boy knows how to clean shoes, but what about other personal duties? Who besides me would like a foot massage?”
“That sounds like an excellent idea, dude. Count me in,” said Archer.
“You two boys go ahead. If he does a good job, Kelly and I may have him massage our feet as well,” said Anna.
“Start with Archer. On your knees, of course, page,” said Paul.
“Yes sir,” I said, kneeling before Archer, and beginning to work on his feet with warmup twists and arch rubs. His feet were somewhat calloused, but well formed.
“Ah, that feels good. He’s actually not too bad at this,” Archer said.
Pointing at my crotch, Kelly said, “Look, his little cock is stiff again. Are you excited to massage my boyfriend’s feet, professor?” As she spoke, she pressed her toes lightly against my cock through my tights. It surprised me that it was Kelly, rather than Anna (or even Paul), to first touch my liberated cock.
“No, Princess Kelly.”
“No? But your little stiffie says otherwise. Are you not being honest with us, professor?” She pressed a little harder with her foot, smiling wickedly.
In truth, the entire situation was incredibly arousing and, therefore, incredibly humiliating. Which made it still more arousing. It was a viscous cycle, one which I had been getting increasingly used to with Luke and Brooke. But the dynamics with my students and Archer were different, and, if anything, more intense. Was it the greater age disparity, the bigger inversion of authority, the fact that there was an element of coercion involved? All of the above? Brooke would tell me that I think about these things too much. She would counsel me to go with flow, enjoy the game, embrace the sheer eroticism of it all. I tried valiantly to do just that. Can one be valiant in accepting servitude and abuse?, I wondered (see how I over analyze everything?!)
Lancelot would no doubt have answered my question in the affirmative. Yet, his servitude was solely to Guinevere, and the abuse and humiliations he suffered were solely to satisfy her commands, her whims. Whereas Brooke was not even aware of my servitude to my students. Still, I could tell myself – with some degree of honesty – that the indignities I was suffering at their hands were because of my devotion to Brooke. Because I was in their power as a direct consequence of my obedience to Luke, and I was obedient to Luke for Brooke and Brooke alone. The frail heartbeat of chivalry was still detectable (to me, at least). Perhaps the time had come to tell Brooke of my predicament with Paul and Anna? But there was something so shameful about it. Would it diminish me in Brooke’s eyes in some different, profound and irrevocable way? Or would she hug me, perhaps even thank me for my sacrifice, and tell me everything will be okay?
These were the myriad thoughts that ran through my head as I also contemplated my response to Kelly’s fraught question. “No, princess, I mean, it’s all of your feet…,” I answered,lamely.
She snickered. “Well, you are the Liitle Foot Page, so I guess it makes sense that you’re turned on by feet.”
“Pretty much all submissive guys are turned on by feet. Issac is insane for my feet,” said Anna. You will recall that Issac was the young male slave in Paul’s and Anna’s stable.
“Not just submissive men. Cindy loves worshiping your feet too, babe,” Paul said to Anna. If you recall, Cindy (who, like Issac, I had not yet met at that point) was another member of Paul’s and Anna’s stable of slaves, a fellow student at the college whose intense crush on Paul was not reciprocated. Instead, he put her squarely into “ the friendzone,” eventually introducing her to Anna. Cindy was now a submissive servant to both of them, grateful to be part of Paul’s life under any circumstances.
Anna said to Kelly, “I don’t know about you, but I love having my feet pampered and having my toes sucked, and love the sight of submissive creatures groveling at my feet. At the same time, I couldn’t imagine in a million fucking years being the one doing the sucking or groveling. I have no desire to be that close to anyone’s feet.”
“I know exactly what you mean. I wouldn’t even want to kiss Archer if he sucked my toes. Ew, gross,” said Kelly, with a little shudder.
Archer interjected, “Yo’ve got nothing to worry about there, darling. You have pretty feet, but I have zero desire to kiss or lick them.”
“Or course you don’t, you’re not a perv, like the good professor here. Professor pervert, kiss the bottom of the foot you’re massaging. You don’t mind having your feet kissed, do you sweetheart?” Kelly asked Archer.
“No, I have no problem being worshipped. And I’m secure enough in my masculinity that I don’t care if it’s a submissive cuck like this loser doing the worshiping.”
“That’s what I love about you, sweetheart. You’re masculine, dominant AND open minded. That’s like icing on a yummy cake.,” Kelly said, as she started to kiss Archer passionately. “Professor, keep kissing the bottoms of my man’s feet while we make out.”
I kissed the balls of Archer’s feet, trying to avoid the callouses. I wondered: aren’t swimmers more prone to plantar warts, walking around all those bacteria-riddled pools and locker rooms in their bare feet? I knew plantar warts are highly contagious. Could I get warts on my lips or in my mouth? I made a mental note to research this on-line later. From extensive experience with Brooke and Luke, I was well aware of the aphrodisiac effect my submission could have on a couple dominating me. The exact reasons for this still remain something of a mystery to me. Just like you have to be a masochist to understand certain things, I guess you have to be a dominant or a sadist to understand others.
As if reading my thoughts, Anna said, “I think submissives’ brains must be wired differently. They have to be for them to enjoy feet so much. I mean, sometimes after we work out at the gym, Paul and I will rest our feet right on Cindy’s face. Can you imagine? Our sweaty, wet socks covering her nose and mouth. You’d think she’d have some self-respect and tell us to go to hell. Or, at a minimum, that she’d complain about the smell. Not that my feet smell, of course, but Paul’s smell something awful after he’s been working out,” she smiled at him.
“Yeah, right, babe,” Paul replied. He then explained to Kelly and Archer, “Don’t believe anything she says about her feet not smelling. The smell of her foot sweat is overpowering.”
“Bullshit,” Anna said, smiling and hitting him on the shoulder. “But, like I was saying, far from protesting, Cindy actually inhales the smell of our sweat socks and our sweaty feet. She almost looks as if she’s in ecstasy, like she’s smelling perfume or fresh flowers or something. And she even looks happy when she’s licking the toe jam and lint from between my toes. It’s disgusting. But it’s pretty funny watching her. And I like the sensation of her tongue on my toes.”
“It’s what I’ve been telling you for awhile now, babe. Submissives are intellectually inferior. They’re sexual deviants. By humiliating and abusing them, we’re giving them what they want, what they need, in fact. So there’s no reason for us to feel bad when we mistreat them. We’re actually doing them a favor,” said Paul.
Paul was a Psychology major and fancied himself some sort of authority on this subject apparently, although it was clear to me that he was greatly oversimplifying what were, in reality, very complicated human relationship dynamics. He also had a facile understanding of human intelligence. Under different circumstances, I might have tried to engage him in a debate. But to have done so at that moment would have been the height of folly, so I kept my mouth shut and my fingers busy.
After spending 15 minutes on Archer’s feet, I massaged the feet of my three students for the same amount of time (timed by Paul). Paul and Anna kissed each other while I worked on Anna’s feet, much as Archer and Kelly had done. Each insisted I respectfully kiss the bottoms of their feet after finishing the massage. Paul was last. While I massaged his feet, Anna prodded my balls with her high heel shoe, laughing as my cock twitched through my tights. Having been denied release for so long, my biggest fear was that all of the stimuli – the scantily-clad, young bodies, the humiliating dissection of my fetishes, the pressure of Anna’s foot (which she occasionally brushed against my the underside of my shaft) – would cause me to ejaculate. The thought of that was beyond mortifying, so I did everything I could possibly do to distract myself mentally.
Their ongoing conversation about feet did not make my task an easy one.
“Rollins, you’re actually pretty good at this. In a sensible world, you would be spending your time in your classes massaging all of your students’ feet rather than lecturing to them. It’s a better use of your talents.” There did seem to be a general consensus that I have a knack (was Paul’s term, “talent,” too strong a word) for giving foot massages. I guess there’s at least one thing I can do well with my hands after all, I thought to myself.
“Now, Paul. Don’t be cruel. I’ve had some pretty good courses with Professor Foot Page. I don’t see any reason why he couldn’t lecture while he massages everyone’s feet.” Kelly giggled.
Anna snickered. “Can you picture it? I can. He would be dressed just as he is now, crawling from student to student.”
“Yes, and then he could massage the feet of all of the other faculty members of the English department,” said Kelly, giggling.
“I wouldn’t be surprised if he wasn’t already massaging Neil Lawson’s feet. Lawson already has him fetching his coffee. Or he did today, at least. There’s definitely something going on there,” said Paul.
I couldn’t decide whether to be relieved Paul didn’t know any specifics or to be distressed that he was so suspicious – and that his instincts were correct. I remained silent.
Paul continued, “He obviously has a big foot fetish, like most submissives. Rollins, you ought to consider having a whole chapter dedicated to foot worship in that book you’re working on. You’ll be a real authority on the subject before we’re finished with you.”
Putting aside the implicit threat in his last remark, Paul actually might be on to something, I thought. I had been struggling with the organization of my book, which had really evolved quite a bit over the last six months. While I still aimed to show how medieval courtly poetry was what started the rich history of male masochism in western literature, I was increasingly focusing on contemporary BDSM cuckold fiction and what had clearly been an explosion in interest in that lifestyle in recent years, globally.
Miraculously, I was able to get through the massages and constant teasing without ejaculating. About halfway into my 5-hour stay at the condo, I served the four of them dinner, trying to remember to curtsy at all the required moments. They had changed back into the clothes they were wearing before their swim, Anna and Kelly in short skirts, stockings and heels and Paul and Archer in jeans and polo shirts. Anna kept her little notepad next to her plate on the table, and occasionally wrote in it, causing me further anxiety. When not going back and forth between the kitchen and dining room, I was expected to stand by the table at attention – to refill glasses of the wine I had purchased, fold the napkins of anyone who got up from the table, or do anything else ordered of me. My cock tented out my tights the entire time, of course. My self consciousness about this at least had the advantage of taking my mind off my hunger somewhat, as I enviously watched the four of them eat the meal I had prepared (I sampled the stroganoff as I was cooking it, and thought it came out quite well).
Anna invited everyone to critique the meal afterwards, and it was generally agreed upon that the beef and mushroom sauce was delicious, but that the pasta was overcooked. The salad and dressing was a success, but the Italian green beans less so. I was grateful that Anna had not required me to also prepare dessert.
“Well, Professor maid, it seems that both punishments and a reward are in order for your uneven meal and service. You also earned demerits for failure to curtsy on at least four occasions – I’m sure that I missed others – and continued deficiencies in your technique. Also for how you walked in heels earlier. The mushy pasta and beans were also unacceptable. On the other hand, the stroganoff itself was excellent, as was the salad and dressing. The boys will administer your punishment, and Kelly and I will grant you your reward.”
I replied, with a curtsy, “Yes, princess. Thank you, princess.” The truth of the matter is I didn’t know which of the two caused me greater dread: the punishment or the reward.
“Which should we give him first?”, asked Kelly.
Paul said, “Definitely the punishment first. We need to leave enough time for the redness of his ass to fade in case Luke or his wife want to punish him as well when he gets home.”
“And a submissive freak like him will probably enjoy his reward more with a sore ass. I’ve calculated that he’s owed 120 spanks. 100 from today, and the 20 we didn’t give him on Tuesday that he was due. Which one oy you strapping young men will do the honors?”, said Anna.
“This is going to be so much fun to watch,” said Kelly gleefully.
“It’s going to be hot,” said Anna. “I get all tingly watching Paul punish the slaves. Especially the beta males and sissies.”
“I know you do, girlfriend. Me too,” said Kelly. “I think it’s only fair that each of the boys give him sixty spanks, so you and I get to enjoy this equally,” said Kelly.
“Sounds good. Okay with you guys?,” said Anna.
“Fine. After you,” Paul said to Archer.
“Happy to dish out some discipline to the old cuck. Should we take him up to the dungeon and put him over the bench?”, asked Archer.
“No need to. We have to use our hands for now because we can’t leave any asting marks on his ass. So just take him over your knee,” Paul replied.
“Oh, how I wish we could cane or strap him! I think the cane is a lot more persuasive than just your hands. And the welts can be lovely,” said Anna.
“Someday, babe. You just have to be patient,” said Paul. “Not one of your strong suits, I realize.”
“Don’t worry, ladies. I will make sure his spanking is plenty persuasive. Get over my knees, old man,” commanded Archer.
“Yes, sir.” I draped myself over his knees, incredibly ashamed as I felt my hard cock press through my tights against the jeans covering his firm thighs.
“Do you feel his little stiffie on your leg, honey?,” Kelly asked, tittering.
“I do, but not for long. I’m going to beat it out of him. By the time I’m finished with him, he’ll be as limp as one of the overcooked noodles he served us,” said Archer. I felt his sizable hand resting on the center of my tights-clad bottom. Without warning, he lifted his hand and brought it down sharply on my right cheek.
I typically tried to be stoic in such moments, but the ferocity of his strike (and the suddenness of it) caused me to cry out, “Ouch!” I heard the amusement of our audience.
“That’s right, honey. Give it to him good! Pull down his tights and give it to him on the bare,” said Kelly.
Archer did as Kelly requested. What followed were repeated, loud smacking sounds of flesh striking flesh – as Archer carefully alternated cheeks – accompanied by a slow but steady buildup of pain. The tights had offered negligible protection. The sound was the big difference, but it seemed to provide a more satisfying sensory experience for my three students, who were witnessing the remarkable spectacle of their professor being punished like a naughty child. By the 30th spank or so, the pain was intense. And Archer was correct, my cock had deflated under his relentless assault on my bottom. Not as severe as a cane or strapping certainly, but a hand spanking that rivaled Luke’s in intensity.
I heard Kelly say, “Now that’s what I’m talking about. Look at that shade of red, will you?”
“Not as lovely as welts, but not bad,” added Anna.
By the 50th spank, my attempt at stoicism was a distant memory.
“Please, sir. Please don’t hit me so hard.” He ignored me, delivering the final ten with extra zeal, if anything. When he was finished, it was difficult for my mind to process the fact that my chastisement was only halfway complete.
After Archer pushed me unceremoniously onto the hardwood floor, my tights still lowered to just below my poor, tenderized bottom, Kelly ordered me to stand up. I started to pull up my tights as I stood, but she said with surprising sternness, “Did I say you could pull up your tights, professor? Leave them down so we can all get a proper look at your little cock. Turn around and stand before us. Put your hands on top of your head.”
When I complied with her order, my cock was still quite limp, somewhat shriveled even. But almost as soon as I stood up, I felt it began to stir under their scrutiny.
“Look at the tiny, hairless thing.,” said Anna, smiling contemptuously.
“Pathetic,” said Archer, with a sneer.
“Oh, look. It’s starting to get bigger. That was quick! It must like all of the attention,” laughed Kelly.
With each humiliating comment, it grew harder. My ass was burning, but no longer under a constant barrage (for the moment, at least), the sensation only fueled my involuntary, indeed most unwanted, arousal.
“It looks like it’s up to me beat his hard-on back out of him,” said Paul, patting his knee. “Come over here, Rollins, so I can finish your correction. Leave your tights down. You have 60 more coming.”
As this was unthinkable to me, I felt compelled to try to negotiate – or, perhaps it would be more accurate to say, grovel. When I walked over to where Paul was sitting, rather than lie over his knees, I dropped to my own, at his feet.
“My lord, Sir Archer’s punishment was quite severe. I’m not sure that I can take another 60 right now. I beg you to show some mercy to your lowly page by deferring some of my punishment until next Tuesday.” I then grasped his right foot with my hands and began kissing the tops of his brown, leather shoe. “Please, my lord.”
That Paul was triumphant, bringing me to my knees and abasing myself at his feet – even without being expressly commanded to do so – was clearly evident in his supremely smug, self-satisfied expression. It was painful to behold, but not as painful as another 60 spanks on my already wounded bottom would be. Groveling was a skill that I been refining over the last several months with Luke, so I continued my efforts.
“Please, my lord. Surely you and Princess Anna have some more dry cleaning that needs to be done or some other errands that need to be run. Your humble page is at your disposal.”
“This is a trip,” said Kelly.
“It IS a sign of strength for a ruler to occasionally grant mercy. What do you think, babe?”, said Anna.
“I’m considering it,” said Paul. “Sharing information might help your cause, page. Tell me, what is the story with you bringing Neil Lawson a cup of coffee today? That coffee shop is on the other side of campus. Is that a service that you regularly provide for him? Before you answer, you should know that if I sense you’re not being completely truthful, I’ll add 20 spanks to your punishment now, rather than reduce or defer any of it. If I find out you’re lying after the fact, the consequences for you will be dire.”
To say that I felt somewhat trapped at that moment would be an understatement. I certainly didn’t want to reveal any information to Paul about the nature of my relationship with my colleague, and yet I felt that not doing so was perilous. The slippery slope, again.
So, I continued my descent. “I bring Neil a cup of coffee four days a week, my lord.”
“Why? Are you his lackey or something? You’re senior to him on the faculty, right? Shouldn’t he be the one bringing you coffee, if anything?”
“It’s true that Neil doesn’t have tenure yet but he’s up for tenure in the spring. But it’s not like junior faculty members run errands or anything like that for senior faculty members. It’s just that Neil knows that I’m on a diet and feels that the exercise will do me good. He takes a personal interest in my health and physical fitness, as my friend.”
“Sounds like bullshit to me. I’ve seen Neil lifting weights with Luke at the gym a couple of times. It looks like they’re getting to be pretty chummy.”
“Yes, my lord, they like to work out together. They bond over sports.”
“Interesting. Is Neil aware of your weekly weigh-ins and punishments for failing to lose weight?”, Paul continued his interrogation.
“Yes, my lord,” I answered, deeply ashamed.
“Well, you’ve definitely lost quite a bit of weight, professor. Keep up the good work!”, said Kelly, with seeming sincerity. What a surreal moment this was, I thought to myself.
“Thank you, Princess Kelly.”
“Does Luke allow Neil to witness your weigh-ins and punishments,” Paul asked.
“Yes, my lord. Twice.”
“Keep kissing my shoes when you’re not speaking. Does Luke allow Neil to participate in your punishments?”
“Yes, my lord. Once.” I started kissing the bottom of his right shoe.
Being humiliated and punished by Luke was shameful. Neil’s participation in my punishment and humiliation made it infinitely more so. Being humiliated and punished by my students was incredibly shameful. Them knowing that Neil, another professor in my department, not only was aware of, but even took an active part in my punishment and humiliation was indescribably shameful. It was more than a slippery slope. It was quicksand. And I was sinking deeper by the second.
Paul was not yet done with his interrogation, however. “What other services do you provide for Professor Lawson, besides bringing him coffee?”
I hesitated. But mindful of Paul’s warning (he did seem to have some mysterious ability to intuit and/or discover things about me), I came clean, thereby deepening the pit in which I was sinking: “On Wednesdays, when he has several back-to-back classes, I have started to massage his feet in his office.”
“I knew it! Last week when I walked into his office and you were there, you were acting very nervous. I saw his shoes on the floor next to his desk. There’s not really many reasons to take off your shoes and socks on a freezing day. I had a sneaky suspicion that that’s what was going on. You’re an even bigger beta than I could’ve conceived of, Rollins. Is there anyone you’re not subservient to?”
“Yes, my lord….I mean, prior to 10 months ago…I wasn’t submissive to anyone….except in…my…my, imagination. Everything’s different now…”
“You’re leading a male masochist’s dream! Lick the bottom of my shoe. Do you realize how extraordinarily fortunate you are, old man?”
“Yes, my lord,” I said before reapplying my tongue to the sole of Paul’s shoe.
“This discussion has been very useful. You’ve given me all kinds of ideas about how to further enhance your submissive experience to make it truly exceptional. To make it world class. All the building blocks are already in place. We just need to find a way to integrate them,” Paul said.
“Look how hard his baby cock is! He loves the idea!”, said Anna.
“Now lie down across my lap. The new information I learned just now has caused me to feel magnanimous, so I will grant you mercy by deferring 20 of your spanks until Tuesday and pardoning 10 altogether,” Paul said.
At that exact moment, having my remaining punishment cut in half (at least for that day), I was more grateful about the present reprieve than concerned about any possible future danger that might result from Paul’s increased knowledge. It was only later, during many restless, sleep-deprived nights, that I began to really worry about the possible implications of Paul knowing that I was also submissive to my fellow professor.
“You are very kind, my lord,” I said as his hand came crashing down on the center of my ass. The irony of the moment produced hearty laughter from both Anna and Kelly.
My tights were still lowered, so my erect, bare cock pressed against the denim – a coarser variety than Archer’s – of Paul’s jeans. How much shame could one person endure in a single evening? But it was only 8:30 PM; I still had over an hour left with my young tormentors.
Whereas Archer’s technique was to alternate cheeks, Paul preferred picking one spot and sticking to it for repeated spanks. He focused on the center of my bottom, initially 10 strikes where the crack of my ass began and then moving methodically lower until the final 20 were on the area closest to my scrotum. Unfortunately, Paul hit harder today than on my last visit, no doubt making sure he at least matched the force of Archer in front of the two young women, who were watching with rapt attention. As he delivered the final twenty or so spanks, the pain was searing and I began kicking my legs more and more and squirming around on his lap in a futile attempt to alleviate it, or to escape. On the bright side, my erection quickly subsided under the intensity of his assault.
“Stay still, or I will add the 30 back,” he warned, sternly, grabbing my right arm and holding it tightly behind my back with his free hand.
When he was finally done, he roughly pulled up my tights, producing a wedgie effect, and almost playfully swatted my bottom twice, saying, “You may get up now. Go stand in the corner. Hands behind your head.”
I did as commanded, but Kelly objected, “Why did you pull his tights back up? I want to see what shade of red his ass is now.”
“Lower your tights, page boy,” ordered Anna.
“Yes, princess,” I said, following her command. My eyes were wet with tears, but I was hoping they wouldn’t notice. I wanted to at least deprive them of the satisfaction that they caused me to cry.
“Do I hear sniffling, professor? Did getting spanked by his big, mean student make the poor, wimpy professor cry?”
“No, Princess Kelly.”
“I’m not sure I believe you,” Kelly replied.
“Look at his ass. The color reminds me of raw hamburger meat. Are you sure it will heel quickly enough, babe?”, asked Anna.
“Archer and I hit him hard, but not hard enough for any permanent bruises. The color will fade quickly,” said Paul. “Sort of like a sunset. An intense color that fades quickly.”
“Too bad. It’s such a lovely color, “ said Kelly.
After 10 minutes, during which they passed around a joint and continued to tease me, Anna said, “You’re right, the color is starting to fade already. Turn around, you naughty page boy, and face us. Keep your hands on your head.”
“Well, the color of ass may be like setting like the sun, but his little cock is compensating for it,” said Kelly, with a giggle.
“Pathetic,” commented the eloquent Archer.
I looked down to see my cock standing at attention through my tights, wishing I could simply disappear. I stood there shamefully for another twenty minutes as they finished a second joint.
After they finished, Anna said, “We’re running out of time before the good professor turns into a pumpkin. It’s time for your reward, professor. Obeisance!”
Recalling last week, I quickly dropped to the floor down on my belly and clasped my hands behind my back.
“Very good. You remembered,” Anna said. “Now slither on your belly to our feet, as we taught you.”
I began my humiliating belly crawl across the floor – only a few feet, but it felt like many more – my hard cock grinding into the hardwood, once again fearful that the combination of the potent humiliation and the stimulus to my cock would result in me ejaculating en route. Fortunately, it did not. Once I reached them, I craned my neck up to look at the four pairs of shoes hovering above me, and planted a kiss on the top of each, as I had been instructed during my last visit.
Anna then said, “Kelly, switch places with Paul, please.”
Once she did, Anna ordered me to lie on my back next to where she and Kelly were seated on the sofa. Rolling over, I winced with pain as my bottom touched the floor. From experience, I knew that sitting would be uncomfortable for the next day or two.
She then said to Kelly, “Do you want to provide the olfactory stimulation or the tactile stimulation?”
As if this was a routine occurrence in their lives, Kelly said, “Oh, definitely the tactile stimulation. It will be fun to toy with his little dicklet. Besides, based on what Paul said about your foot sweat, you’re the one who can provide the best olfactory stimulation.” Kelly chuckled.
“Very funny,” said Anna, smiling. “Very well.”
Anna removed her heels and placed her moist stocking-clad feet directly over my nose and mouth. Kelly kept her heels on and began pressing the toe of her right heel firmly into my balls, through my tights. She then began lightly kicking my balls. It was mildly painful, but not so painful that it caused my hard cock to deflate; it was painful yet still highly arousing, a well calibrated approach that suggested to me that Kelly had some experience tormenting others along similar lines.
“Take deep breaths, professor,” Anna ordered.
Her feet indeed had a strong, distinct odor, at once malodorous and fragrant, sour yet sweet. As I inhaled, Kelly began grinding her heel directly into the underside of my cock, pressing it into my body. Only about three minutes into this sensuous torture, my cock erupted, my semen seeping copiously through my white tights. I groaned involuntarily as I orgasmed, a groan of simultaneous ecstasy and despair. Because I hadn’t come in so long, I produced what was for me at least, a prodigious amount. What appalling, exquisite humiliation! I tried to imagine what it would be like facing my three students in class next week, or for that matter, any time again for the rest of my life. It was certainly a moment that would never be forgotten by anyone in that room.
“It looks like our professor enjoyed his reward,” Kelly said, snickering. “And I could tell when he was about to shoot his wad, so I moved my foot away just in the nick of time.” She picked up her heel and pointed at it, “See no icky professor goo. It’s clean.”
Anna said to me, “You see, being enslaved to us is not all about punishment. There are rewards as well, occasionally.”
“Yes, thank you Princess Anna, Princess Kelly.”
Well, at least I wouldn’t have to lick up my ejaculate this time. Paul threw me a towel. I was permitted to clean myself up and was then ordered to put the towel into the washing machine (by itself, as Anna didn’t want the towel I soiled to be near any of their clothes or linen). I then cleared up the kitchen. Finally, I was allowed to change back into my street clothes. Before I left the apartment, I was required one last time to bow down before each of them, kiss their feet and thank them for allowing me to be of service. I then went down the elevator, relieved to see a different doorman (one who I had never encountered before), who more or less ignored me as I exited the building.
I pulled up to my house at 10:20 P.M., surprised to see the light on in the kitchen. When Brooke and Luke went out to dinner on Thursdays, Luke usually drove, so it was not unusual to see Brooke’s car in the driveway. Maybe they had just forgotten to turn off the lights?
But as I entered the kitchen, I was alarmed to see Brooke sitting alone at the table. Expecting to be asked where I had been, I started trying to think of plausible explanations.
However, Brooke simply looked up at me. She had a glum expression on her face and her eyes were bloodshot, as if she had been crying. Something was definitely up.
“Hi, honey,” I said, nervously.
“Hi.”
“Where’s Luke?”
“He’s gone.”
“Will he back later, or is he staying at his house tonight?”
“He’ll be staying at his house every night from now on.”
“What are you talking about? What happened?”
“Go get a bottle of scotch and two glasses. I need a drink.”
submitted by Reasonable_Injury121 to cuck_femdom_tales [link] [comments]


2024.06.02 16:43 Reasonable_Injury121 Chivalry Is On Life Support, Chapter Thirty-Five (part one)

This chapter was too long to post as one, so I’m dividing into two parts. Apologies for it being a bit disjointed.
On Thursday morning, after Luke left early for work and Brooke went for a run, I removed from Brooke’s closet the the gossamer jacket I had worn to the Ren fair and put it into the trunk of my Prius along with the canvas shoes and white tights that had completed my humiliating “Little Foot Page” costume. I dared not disappoint Anna a second time.
Fortunately, I didn’t have any punishment writing lines to complete after I cleaned her and Paul’s apartment on Tuesday. Brooke didn’t force me to wear any new feminine accessory that day. She was so fond of the choker that it had become an almost regular part of my daily attire.
As she kissed me goodbye that morning before I left for campus, she fingered the choker and my neck, saying, “I like this on you. Maybe I’ll order another one with a subtle little ring on it.”
I often couldn’t tell when Brooke was joking or not.
“You mean something where someone could attach a leash? Like a slave collar? Please, Brooke. This is bad enough.”
“No, it wouldn’t have to stick out like that. I said ‘subtle,’ didn’t I? The ring could be flat against your neck. That style is very common. It’s sexy. But I do think we can get you a proper collar to wear at home. I’m thinking leather with silver studs and a nice ring in the front. That one will definitely stick out. Luke and I will look for something on-line.”
Again, was she joking or not? She gave me her full, dimpled smile as she spoke, but that didn’t tell me conclusively one way or another. Nevertheless, her smile, her touch and the nature of the conversation all conspired to cause my liberated cock to grow hard in the lace panties I was wearing under my khakis. I was hoping she wouldn’t notice, so she wouldn’t lock me back up; several hours later, I was wishing that she had noticed.
Except for regular cleanings, and one or two supervised, humiliating releases, I had been locked up pretty consistently over the previous 2 1/2 months. Therefore, I truly enjoyed my freedom most of that Thursday. I had an almost incessant erection, fortunately mostly concealed by my khakis (which were looser than most of the pants I was permitted to wear), even while waiting in line to get Neil’s coffee and while walking across campus in a light snow to bring it to his office. The phrase “microaggressions” had become trendy on college campuses such as mine, referring to insensitive comments people make that are discriminatory or insulting, often even without intending to be. As I knocked on the door to Neil’s office, I thought to myself how I was being subjected not to microaggesions at my college, but rather to microhumiliations. Such as fetching Neil’s coffee.
“Come in,” said Neil, through the door.
Remarkably, seated in the one chair across from Neil’s desk was Paul Betz. Yet again! Alarming and suspicious. Or was I simply being paranoid? Neither of them made any effort to get up from their seats.
I was holding the cup of coffee in a paper bag. Feeling like an idiot, I placed the bag on Neil’s desk.
“Thanks for the coffee, pal,” Neil said, as he removed the cup from the bag. “It’s a bit cold.”
“Sorry, it’s snowing out there,” I replied, absurdly, as if it was even remotely somehow my fault that his coffee wasn’t hot.
“No worries. I’ll warm it up in my microwave. Paul and I were just discussing some swimming techniques. Paul’s team has a big meet this weekend. Is it okay if I catch up with you later?”
Paul looked up at me with an arrogant smirk. I thought to myself: how much strategy could there possibly be to discuss? You jump in the pool and you swim.
“Of course,” I said. “I’ll talk to you later.”
And just like that, I was dismissed. The coffee boy had delivered the coffee and was no longer needed. Why should I care about suffering this microhumiliation in front of Paul, who a few hours later would be subjecting me to any number of macro humiliations? Simply because he was gaining even greater knowledge about me, the nature of my relationships with others in my social circle and the breadth of my submission. Knowledge is power. More knowledge about me, more power over me. Nothing good could possibly come of it.
Paul was his usual arrogant self in class that afternoon, and it was clear that he, Anna and Kelly were all in exaggeratedly good moods, no doubt savoring the thought of interacting with me under radically different circumstances only a few hours later.
Anna was wearing black tights, a short, plaid skirt and black ankle boots. She propped her feet up on the desk in front of her next to Paul’s and said, “Oh, look how dirty my boots are from all the puddles of slush.”
Paul added, “Mine too. Fortunately, our shoeshine boy will be visiting later.”
Kelly sitting two seats to their left, giggled and said, “The cold weather makes me ravenous. What’s for dinner tonight, Anna?”
Anna grinned and answered, “Beef stroganoff. Our shoeshine boy is also an excellent cook, supposedly. A real Renaissance boy.”
“Not a Medieval boy?”, said Kelly. She and Anna both laughed.
Scanning the room, I didn’t believe the other students were picking up on all of the innuendo (or, if they were, I didn’t think they understood what it meant). Nevertheless, one serious female student, not part of Kelly’s clique, looked at me as if to say, “Why are you letting these clowns do and say whatever they want? Why don’t you take control of your classroom?” How I longed to do just that, to put the three of them in their place with some witty remark, as I would have done in the past. The pain of Paul’s spanking on Tuesday still fresh in my mind (if not on my bottom), however, I bit my tongue and timidly began my lecture.
After class, I went to the grocery store to purchase all of the ingredients for Anna’s prescribed menu of beef stroganoff, Italian green beans, and a starter spinach salad with warm bacon dressing (she had even directed me to her preferred recipes on-line — I had tested the salad and dressing on Brooke, with positive reviews). I also purchased the two bottles of not inexpensive red wine specified by Paul.
When I arrived at their condo, holding multiple grocery bags, my nemesis doorman was lying in wait for me, like a snarky Cerberus dressed as a bellhop. My underworld was eleven flights up, however.
“I’m going to apartment 11B. Paul Betz.”
“I have to announce you. Who should I say is calling?”
“The cook. Please tell him the cook is here.”
He spoke into the intercom phone, smirking at me, “Mr. Betz. Someone calling himself the cook is here to visit you. Although I’m pretty sure it’s the same guy who announced himself as the maid on Tuesday. May I send him up?”
Still holding the phone, he then addressed me: “Mr. Betz said they are expecting the maid, not the cook. What should I tell him?”
I sighed. “Please tell him the maid is here.”
“Mr. Betz. He is now no longer pretending to be a cook, but has announced himself as the maid. Very good, sir, I’ll send him right up then.” He put down the phone, his expression more smug by the second, and said, “You may now go up. The elevator…”
I interrupted him. “I know perfectly well where the elevator is, thank you.”
He stopped smirking to glare at me with annoyance for a moment, before resuming his smirk as I entered the elevator with my shopping bags.
When I got to their door, I got down on my knees and waited. Behind the door, I heard talking and sporadic laughter. They only kept me waiting about five minutes that day, and fortunately I was spared any encounters with Paul’s and Anna’s neighbors. It was during those five minutes on my knees, staring down at my cock pushing out my khakis, that I came to the belated realization that it probably wasn’t a good thing to be free of my chastity cage in the circumstances in which I then found myself. As I continued to wait, a sense of panic began to set in, which paradoxically only increased my arousal.
When the door finally opened, I was greeted by Kelly. I was eye level with her short, blue skirt. I looked down at her sheer stocking-encased legs and black, strap-on heels before looking up at her grinning face. She had been wearing jeans in class, but had obviously dressed up for the exciting occasion of being served dinner by her submissive professor. I have not really described Kelly’s appearance much before now, other than to say that she is attractive. Kelly has shoulder length, thick, brown hair and sort of a button nose. She is slender, but not as tall as Anna or Brooke. I would describe her more as cute than truly beautiful like the other two. However, by “cute,“ I don’t want to suggest that Kelly isn’t sexy. She is, but more in a teasing, playful way than the regal Anna. Sometimes it’s those cute, playful ones that you really have to watch out for, I was to learn.
Generally speaking, it occurred to me that, on the cusp of turning 40, I was surrounded by – and subservient to – a number of meaningfully younger people, most of whom were well above average in the looks department. There are a lot of overweight Americans – more in Ohio than in the Northeast, I thought (I’m sure Neil would have said that observation was still further evidence of my elitism) – including a lot of overweight students on my campus. For whatever reason, however, I was this bookish, unathletic guy now surrounded by athletes (Luke, Paul, Anna, Kevin, and even my one contemporary in terms of age, Neil), or fitness freaks (Brooke) or the generally attractive people who they chose to associate with (like Kelly, Laura, and Brooke’s estranged friend, Michelle). Growing up, my social circle tended to consist of the less attractive – the geeks, the nerds, the social outcasts. So, being surrounded by the cool, beautiful people was new for me, and exciting. So much toned, taut young flesh. Of course, I was not, nor am not now, their equal. Not even close. I’m their servant, their lackey, their toy. But that’s part of what makes the dynamic so exciting, so arousing. For me, certainly. But also for most of them, I believe (Brooke excepted; I am confident that there is a lot more depth to our relationship with each other, than to our relationships with all the others).
As I looked up at Kelly, these thoughts running through my head, I consoled myself that at least I wasn’t being subjugated, teased and tormented by physically repulsive people. Remembering Brooke’s advice to go with the flow, I tried to tell myself to be grateful for small favors.
“Hi, Professor Rollins!“, said Kelly, brightly.
“Hi, Kelly,” I sheepishly replied.
“Oh, come now, professor. We’re not in class now. I think the proper way to address me here is Miss Kelly, don’t you agree?”
“Yes, Miss Kelly, of course.”
“You may enter,” she said. Seeing Paul behind her, I remembered to shuffle on my knees into the apartment, bags in either hand.
Paul said, ”What time do you need to be home tonight, Rollins? Where are Luke and Brooke?”
“Thursday night they almost always go out, sir. If you recall, that’s why we picked Thursday evenings for me to…to come here. Luke is taking Brooke out to dinner tonight at a restaurant near his house. The earliest they’ll be home, I think, is around 10:30, unless they decide to spend the night at Luke’s. I’d like to be home by 10, just to be on the safe side, sir, if possible,” I replied.
Kelly said to Paul, “I like the ‘sirs.’ I see that you’ve been training him well.“
“You may leave at 10. That means we have you for 5 hours. Put the food away and then get dressed,” ordered Paul. Anna and Kelly’s boyfriend, Archer, were sitting on the couch in the living room.
“Wait a minute,” said Anna. “Did you bring your Ren fair costume this time?”
“Yes, Princess Anna.”
“‘Princess?’ I really like that. Call me ‘Princess,’ too,” Kelly said to me, giggling.
“Yes, Princess Kelly,” I replied.
Smiling with delight, Kelly asked Archer, “Do you wish him to address you as Prince Archer?”
Archer, who I later learned was Paul’s teammate on the college swimming team, said, “No, he can just call me ‘sir’.”
“You’re no fun,” said Kelly.
“Put on your Little Foot Page costume, professor,” said Anna.
“Hold on,” said Paul. “If he’s serving us dinner, shouldn’t he be dressed as a waitress? Or as a maid? What about the pink uniform Chrissy wears? That’s sort of a waitress maid hybrid,” Paul explained to Archer.
“Or what about the Hooters uniform?”, asked Archer.
“But the Little Foot Page uniform is so cute!”, said Kelly.
Anna said, “Well, everybody seems to have an opinion. The only way to settle this democratically is through a vote. Let’s all write down our top choice on a scrap of paper and toss it into my baseball cap. There are three options and four votes, so there will be a clear winner.”
“I think he should model each uniform first, so we can make an informed decision,” said Archer.
“Great idea, Archer! Who doesn’t love a little, impromptu fashion show? Kelly, please tear up four pieces of paper and get a pen while I show our dear professor where we keep Chrissy’s uniforms,” said Anna.
I listened to this rather extraordinary conversation while still kneeling in the entrance hall. I had managed to will my erection down, at least partially, so had escaped detection for the moment. Obviously, this was only a temporary victory, however.
After being permitted to stand, I first put away the food and then followed Anna upstairs into the dungeon. She opened a closet and pulled out two plastic bags that she draped over the spanking bench.
“Here are the other two uniforms you will model for us. I want you to start with the waitress uniform. Make sure you wear the black stockings and the heels with the dress. And the cap. There are hairpins in the bag you can use to make sure that it doesn’t fall off your head. Once you’re dressed, we’ll be waiting for you in the living room. I expect you to walk the length of the living room, stand before us, curtsy, do a slow 360, face us again and curtsy a second time. Then walk back up here, put on the Hooter’s uniform, and repeat the same steps. Remember to put on the flesh colored pantyhose; they’re what really make the Hooters uniform, don’t you think?”
I had never darkened the doors of a Hooters before, but nodded my ascent.
“Well, the pantyhose along with the white socks and sneakers. You didn’t bring those, did you?”
“No, princess. Besides the shoes I’m wearing, I only brought the canvas shoes I wore to the Ren fair. As you commanded, princess.”
“All the more reason the Hooters uniform just won’t cut it tonight. But we have to humor Archer, don’t we? So, wear your canvas shoes with it. You’ll look preposterous, but that’s the point, I suppose. Right?”
“Yes, princess.”
“You’ll finish with your Little Foot Page uniform. The same steps. That’s my top choice, so make sure that you really sell that one. I’ll be watching closely. If you fail to do any of the steps I just told you, or don’t do any of them satisfactorily, I’ll ask Paul and/or Archer to take you over their knees and spank you, hard, 10 times for each mistake. Do you understand?”
“Yes, Princess Anna.”
She left me in the dungeon to change. Paul’s description of the first uniform was accurate. Imagine a pink maid’s uniform, with a V-neck, black collar, black buttons and a black apron. It came with a matching cap, pink with black trim. After putting on the dress, I rolled the sheer, black stockings up my legs and smoothed out the skirt, my fully erect cock still concealed for the time being beneath it. The short skirt only came down to my mid thigh. I then put on the heels and the cap, fumbling with the hairpins, and regarded myself in the mirror. I was dressed like a fetishized waitress in a retro diner. Could I look any more ridiculous? As I practiced curtsying a few times in front of the mirror, I answered my own rhetorical question.
Worried about keeping my students and Archer waiting, I descended the stairs and followed Anna’s instructions, listening to the strange sound of my heels clicking on the hardwood floor of the living room.
As I curtsied before the four of them relaxing on the couch, Kelly giggled with glee and Paul said, “Now that’s an appropriate uniform for dinner service.”
“It is, yes, but we see Chrissy in it all the time. A little variety is nice,” Anna replied.
As I went through my steps, I watched Anna hold the same little book they had used to record my shortcomings in cleaning – my demerits as they called them – and make notes in it with a pen. That couldn’t be a good thing, I thought to myself, although I was quite certain that I was following her instructions to a T.
After I did my 360° turn, I did a brief second curtsy, as Anna had ordered, but she stopped me as I was turning around to go back upstairs.
“Wait, professor maid. Curtsy to us again, but this time make it a deep curtsy. I want to make sure that you’ve been practicing.“
I did as she commanded, bending my legs, one behind the other, lifting my skirt with my hands and holding the dipped, bowed position for a few seconds before straightening back up.
“What do you think?”, Anna asked Kelly.
“Not too bad for a relative novice, I suppose, although his technique could definitely use some work,” said Kelly.
“Do you hear that, professor maid? You need to spend a lot more time practicing your curtsying. Also, you’re walking in the heels better than on Tuesday, but you’re still pretty unsteady. We expect our servants to be graceful,” said Anna, imperiously, as she made additional notations in her little notebook. “You need to practice walking in heels somewhere besides your time here with us. We do not tolerate on-the-job training here. Got it?”
“Yes, Princess Anna. I understand.”
“Good. Move along now. We need to decide on your uniform so you can start serving us cocktails and hors d’oeuvres.”
I hurried back upstairs as quickly and gracefully as was within my power and changed into the Hooters uniform. I put on the nude pantyhose first, my cock distressingly hard beneath the transparent nylon. So much for further concealing my liberation from chastity! Freedom can be a dangerous thing, I was to soon learn. I next put on the U-shaped, white T-shirt with the big orange letters, the two ‘Os’ doubling as eyes for the owl. The shirt was tight against even my flat chest; I could only imagine what it must’ve felt like to the well endowed women for whom the shirt was designed. Next, I pulled up the skimpy, bright orange shorts, hoping like hell that they might hide my erection. They did quite the opposite, in fact. Made of some synthetic fabric, they were incredibly snug and almost looked like a bikini the way they rode up the side of my legs next to my crotch. The shorts hugged my small balls, the outline of which was readily apparent through the fabric, my cock making a small, but unmistakable protrusion above them. As humiliating as the waitress uniform was, this was worse, I felt. I groaned as I observed myself in the mirror. I then put on my canvas shoes and descended the stairs to begin another degrading catwalk.
Archer laughed and clapped. “Thats fucking hilarious. Look at the loser!”
“Ha ha, look our professor has a little stiffie,” said Kelly, pointing at my crotch and snickering.
Anna said, “Oh, my God. Paul. She’s right. Look! They must’ve taken off his chastity cage.”
Paul said, “Well, this opens up all kinds of new possibilities, doesn’t it?”
“It most certainly does!”, agreed Anna.
This conversation, so intensely humiliating, resulted in my already hard cock twitching beneath the tight orange shorts, growing harder still.
Kelly said, “But he doesn’t have any boobs. What kind of Hooters waitress is that? At least Chrissy is growing boobs, thanks to the hormones.”
As I was curtsying, Paul asked, “What happened to Chrissy’s breast forms?”
Anna answered, “We let her throw them out after she started growing her own tits.“
“Too bad,” Archer replied.
Anna added, “And the whole outfit just doesn’t work without the white tennis shoes and socks. Also, our Hooters girl forgot to do her second curtsy.” As I turned back around to comply, Anna added, “No, no professor pantywaist, it’s too late now. That’s another demerit, I’m afraid. Now hurry along and model your last outfit for us.”
I scampered up the stairs and quickly changed into my Little Foot Page costume from the Ren fair, the one inspired by the Eleanor Fortescue-Brickdale’s painting, a favorite of Brooke’s. How I wished at that moment that it was her I was dressing for instead! The short, nearly transparent jacket barely concealed my cock, jutting out shamefully through my white tights.
Remembering Anna’s insistence that I really “sell” this outfit, I took special care to complete each step to the best of my abilities. I held my back straight and practically pranced into the room and across the living room floor. I held my curtsy longer than usual, somewhere between the duration of a regular curtsy and a deep curtsy.
Both of the girls applauded, gleefully.
“See. The foot page costume is adorable. And it’s unique,” said Kelly.
“But pages don’t serve dinner. Pages do all kinds of other things for their masters, like clean their clothes and shoes, help them get dressed, deliver messages, and so forth,” said Paul.
“Oh you’re such a stickler for authenticity. I’m sure plenty of pages served their masters and mistresses meals as well. They were utility servants, and I’m sure did whatever was required of them,“ said Anna. “Besides, with this uniform, we have the best view of his hard, little cock. Look, it’s fun size!“, she added, pointing.
“With equipment like that, it’s no wonder that his wife cuckolded him,” chuckled Archer.
“From the look of him and his attitude, I’ll bet Luke is hung like a horse. Is that true, professor baby cock?”, asked Anna.
“Yes, Princess Anna,” I answered meekly.
“Look how red his face is!,” said Kelly. “We’re not embarrassing you, are we, professor?”
“Yes…I mean no, Miss…I mean Princess Kelly.”
“Okay, it’s time to vote,” said Anna.
“Why bother. We all know which one will win. Archer will vote for Hooters, I will vote for sissy waitress, and you and Kelly will vote for this silly page costume, inappropriate as it may be,” said Paul, sulkily. “So, the foot page it is.”
“Oh, goody!”, said Kelly, clapping her hands together with delight.
“Time for cocktails! Take everyone’s order,” Paul said to me sternly, seemingly still annoyed that he didn’t get his way.
Paul and Anna had a well equipped bar, so making the drinks was relatively easy. Anna insisted that I curtsy after serving each person. I, of course, would’ve felt ridiculous curtsying under any circumstances, but felt particularly so dressed in my page costume. Paul had a point; there was something incongruous about it. After serving them, I began prepping for dinner in what was truly a chef’s kitchen. The meat needed to simmer for a while to be sufficiently tender.
Anna had shown me a little brass bell that they would use to summon me for drink refills or anything else they desired. I heard it jingling about 20 minutes into my prep work and hurried back into the living room.
Paul said, “Archer and I are ready for refills.”
“Yes, sir.”
“From now on, curtsy every time you enter or leave a room any of us are in, and every time any of us gives you an order,” Anna interjected.
“Yes, princess,” I said, curtsying as I took their glasses.
By the time I returned a few minutes later with Paul’s and Archer’s fresh old fashioneds, curtsying again, Anna was also ready to for new martini. Of course, by the time I returned with her martini, Kelly was finally ready for her second cosmopolitan. Would this ever end?, I wondered. How would I ever have time to prepare the rest of dinner?
Fortunately, rather than request a third old-fashioned Paul said to the others, “Let’s go for a swim.” I was back in the kitchen working when the four of them left the apartment to take the elevator down to the building’s large indoor pool. Things got more interesting about an hour later when my young superiors returned to the apartment in their bathing suits.
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2024.06.02 15:59 Zamus001 Dependent on a Transphobe

Hi, my name is Samia and I'm a 23 year old transgender girl from Cambodia. I know that SEAs don't have the typical pressure growing up as other Asians do but I still do struggle with my mom being from mostly Chinese descent. Growing up she never really pressured me to excel in school so it was chill as long as I got adequate grades (As and Bs) it was enough which wasn't that difficult for me.
My family is not the richest in the world, but we are quite well off. Rich enough to send me to live in north America for 7 years before bringing me back home. I graduated HS in 2019 and entered community college, covid hit and combine that with a slew of mental health issues and internal struggles, I ended up dropping out. This was my major screw up that they hang over my head. A sick struggling person is seen as a failure.
I realized I was trans when I was 17 and tried to come out before to multiple people but was always met with either transphobia or indifference. The transphobia made me repress myself and stay in the closet for years. At 23, this year march, I mustered up the courage to tell my mom, sister, and grandma I was trans and wanted to start on hormones. My mother seemed supportive at the time, allowing me to go on hormones.
Now she is showing her true colours, constantly making transphobic remarks and treating me and my identity like I'm stupid or wrong to be this way. She's ignorant as can be but refuses to listen to me when I explain to her what it means. She still reluctantly allows me to go on hormones, but for some reason refuses to let me see a doctor about it so I have to do hormones diy and from my own research from the Internet which is dangerous and not recommended. My country's laws are lax enough that I'm able to do this.
The thing is I would really like to leave but sad to say as a 23 year old drop out whose been dependent on her family for life, living a cushy life without ever having to work a day in her life, I have no idea where to start. Couple that with living in a generally ignorant and transphobic country, I feel I have no means of escape as of now. My mother always says that I'm useless and can't do anything so she treats me like a child.
There is hope however, I am going back to university in the fall this year and my mother plans to support me with school at least. I can go to school, possibly transfer abroad, and live my life free and happy (hopefully) if I can prove to her I can take care of myself.
My fear is that she will either try to send me to conversion therapy or cut off my supply of HRT. I hope to God that doesn't happen.
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2024.06.02 15:30 tonyyummy3 I am not your perfect Mexican daughter by Erika Sanchez Free Audiobook and Review

"I Am Not Your Perfect Mexican Daughter" is a young adult novel by Erika L. Sánchez that follows the story of Julia Reyes, a teenage girl grappling with the sudden death of her older sister, Olga, who was seen as the perfect daughter by their traditional Mexican parents. Julia, unlike her sister, feels suffocated by her family's expectations and struggles to find her own identity amidst cultural clashes, mental health challenges, and secrets that unravel following Olga's death. Through Julia's journey of self-discovery, the novel explores themes of grief, immigration, family dynamics, and the pursuit of personal fulfillment.
As for a review, "I Am Not Your Perfect Mexican Daughter" has garnered widespread acclaim for its raw portrayal of the immigrant experience and the complexities of family relationships. Readers have praised Sánchez's honest and authentic depiction of Julia's struggles, as well as her exploration of important issues such as mental health stigma within immigrant communities. The novel's engaging narrative and relatable protagonist make it a compelling and thought-provoking read for both young adults and adults alike. Overall, "I Am Not Your Perfect Mexican Daughter" is a powerful and poignant coming-of-age story that resonates long after the final page.
Listen for free at link in sidebar
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